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Okay, welcome back to the 
chronicle, men podcast 

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everybody. 
I've got a really special guest,

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it's Nathan from the war games 
Orchid, and I'm really happy 

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that Nathan could spend the time
with me and you guys today to 

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give us his origin story and a 
very special topic that I'll let

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Nathan introduced later on. 
So, first of all Nathan. 

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Hello, hey, how's it going? 
Good man. 

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I'm going really well, how is it
over there in Canada? 

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Mate, it's called it's very cold
here. 

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The Canadian dream. 
You might be familiar with the 

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American dream of the The fence 
white, picket fence, the kids. 

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Everything the Canadian dream is
just to be warm and we're still 

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working on that 200 years later 
a Vegemite. 

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Yeah, yes, imagine, yeah, I've 
never been to Canada, but I 

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would just freeze my butt off. 
If I went over there in the in 

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the in the winter especially I 
think I think Canada is going to

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be like a summer trip for me 
man. 

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Oh yes. 
Yes, it's lovely in the summer. 

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Just don't come before or after 
that. 

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Yeah, it's the same with the 
whole kite out here in Japan 

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like there's no way I'm going 
the winter. 

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It's just Way too cold, like 
minus 20, which I believe is 

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kind of like in Canada and 
places you get like - 20 there 

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as well. 
It's like, you know, you like in

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the South Pole basically you 
know so it's like I couldn't do 

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it. 
We do and I'm lucky enough to 

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live by the ocean which kind of 
moderate the temperatures a bit 

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but we still get brutally cold 
Winters here. 

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If your Inland forget about it 
just don't bother. 

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Yeah. 
You've living in an igloo before

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too long, that's for sure. 
Yeah. 

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All right. 
Bye. 

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Again, thank you for coming on. 
And yeah, I really wanted to get

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you on because, you know, as 
most of us should know that 

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Nathan has his own podcast. 
And I've been listening to that 

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since well, since recently, I 
found out about it and I went 

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back and listened to you earlier
podcasts and episodes and that 

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kind of thing. 
And you know, you had sort of a 

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reintroduction 250 Edition like 
myself after many years away 

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from the from the Hobby and I 
thought it'd be nice to have you

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on and talk about that made and 
how you actually got into 

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miniature wargaming and how this
whole sort of, you know, Revival

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of fifth edition came about 
Absolutely. 

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It's a topic that I find 
endlessly, interesting. 

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And I have quite a quite a 
background in it myself. 

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I would really just like to say 
though, thank you so much for 

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doing what you do and doing your
podcast. 

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It was a big influence on me and
and getting the war games 

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Orchard started and just seeing 
this community that you've built

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is something really special. 
It's something really cool and 

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it's so exciting to see this 
revival of Era. 

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So, thank you for for playing 
your part and being a real 

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Catalyst for this. 
Well thanks man. 

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Thank you very much. 
I did honestly thought, no one 

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was going to listen to it. 
I thought it might be me and a 

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few other blokes that I know 
personally that might listen to 

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the podcast, but it's been a 
really big journey and it's I 

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just can't believe. 
It's hasn't even been a year, 

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yet that we've done that. 
I've done this. 

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And it's and I've no so many 
more people like you said, in 

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your last podcast, that you've 
met so many people now, All over

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the world like you've connected 
to so many people that, and it's

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happened to me as well. 
I've got so many great friends. 

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Now that I've met through the 
podcast that it met through the 

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YouTube channel, now, through 
Facebook as well and it's just 

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been amazing. 
Like, even the hero Hammer grip 

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when I first joined it, I'm sure
there was like, about 1,000 

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people in that group and I 
think, since covid, sort of 

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kicked off we've now got like 
four point four thousand people.

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Now in that group and yeah, 
there's something something in. 

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Yeah, I don't know what it is. 
Maybe it wasn't fungus juice or 

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something, but I think, I think 
everybody wants to go back to 

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the crazy times of, you know, 
the old 90s of Games, Workshop 

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games or Miniatures or 
something. 

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And it's just yeah, it's been 
really, really fun to be part of

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that big community. 
And now, you'll be, you're a big

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part of that too now, which is 
great. 

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Yeah, I'm so happy to have have 
my little chunk of the community

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and just contribute in any way 
that I can. 

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And it's really just so great to
see. 

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See this newfound enthusiasm and
optimism and people taking the 

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Hobby and in every which way. 
So yeah, I guess to start my 

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journey through war hammer and 
and hero hammer. 

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And the whole era, we have to go
back to what I have started 

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calling the last good decade, 
which was the 1990s, and I was a

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child, Child in the 90s. 
I was born in 87, so I don't 

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really remember much of the 80s.
I kind of my earlier memories 

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are of those those early 90s 
years and I didn't discover 

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Warhammer until 1996. 
And it wasn't my discovery that 

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that I made myself. 
It was my best friend at the 

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time, kid, by the name of Chris.
Really cool kid, couldn't take a

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photograph to save his life 
pretty much invented. 

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The duck lips. 
But otherwise, he was a very 

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smart, very cool kid and he had 
he was quite well off his 

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parents. 
His mother was a lawyer. 

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His father was an airplane pilot
and so not only did they have 

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money to go on a lot of trips, 
but Pilots used to be able to 

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hop on any flight that there was
space for free and bring their 

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families and I don't know if 
That still goes on, probably not

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these days. 
But in the 90s, it was certainly

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a thing among the Canadian 
Airlines. 

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And so they were always jetting 
off to someplace or other. 

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One of the trips he took was to 
England. 

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And he came back from this trip 
and he was just humming with 

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exciting. 
He's like, I have to show you 

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this. 
I hear like, this is the coolest

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thing I've ever seen. 
And so, he started telling me 

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about war hammer, and I was 
always the kind of kid who I was

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big on imaginary play. 
I was big on toy soldiers, army 

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men, that kind of thing. 
So I go over to his house and I 

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look at this box and this is the
Warhammer fantasy fifth edition 

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starter set which I think had 
just came out at the time. 

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And I see these lizard-men and I
see these Bertoni ins, and the 

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peroneus looked pretty cool. 
But as soon as I saw the lizard,

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man, it was it was over for me. 
That was it. 

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And he gave me this free catalog
that they had given him at the 

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time. 
It was this neat little just 

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sales catalog, basically that 
highlighted Warhammer and 

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Warhammer 40,000 and you could, 
you know, cut out a little 

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section of the catalog and mail 
it back to them and they'd send 

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you a, you know, those little 
tiny plastic pots and a chaos 

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Warrior. 
And I think a Space Marine And I

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just that summer, I carried that
little catalog with me 

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everywhere. 
I went, and I was just 

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constantly flipping through it. 
Being like, Oh, I'm going to 

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collect that. 
I'm going to collect that no 

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idea what anything is or does. 
But just in love with this, 

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these little worlds that I'm 
seeing on the page, and at that 

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point, I'm 9 years old, I have 
no money of my own of course, 

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nor should I have been trusted 
with any money on my own, and, 

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So I decide that I'm going to 
save up for, for this starter 

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set, which even back in those 
days was quite expensive, 

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especially for a kid. 
So it was going to take me some 

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time to do that. 
I, The first little bit of 

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Warhammer that I got was 
actually, I'm got my 

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grandparents to mail in the to 
fill out and mail in the little 

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mail order, my first paint kind 
of starter set that they had 

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that had that chaos warrior in 
that space marine and I remember

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doing that up and I still have 
my very first chaos Warrior. 

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It was a very first miniature 
that I ever painted up. 

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Don't know what happened to the 
Space Marine, but he wasn't as 

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cool as the chaos Warrior was 
and Yeah I just remember doing 

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that. 
I was so excited I honestly I 

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think I did a pretty good job on
him for a forehead, 

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over-enthusiastic nine-year-old 
and later on that year with some

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very generous donations from my 
grandparents, I actually got 

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enough money to buy the fifth 
edition starter set. 

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And that's really when my 
journey into the hobby kicked 

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off, I got that and my 
grandparents help me assemble 

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it. 
They actually painted a lot of 

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the models in that set alongside
me and it was actually it's it's

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funny. 
Now my grandparents 

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unfortunately are long since 
past but those memories are just

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you know whenever I'm thinking 
of them those are the First 

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memories that I think of it, 
it's just really sweet and 

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really nice to have those. 
And I remember playing the first

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few kind of test games with 
those Starter Set Miniatures 

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with my grandfather and he would
always have to play as the 

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Bertoni ins and I would play as 
the lizard men and I'm pretty 

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sure I cheated just constantly, 
mostly not on purpose but I 

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think because I just had a very 
flimsy grasp of the rules. 

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And then I started playing with 
with my friend, Chris, he 

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started collecting A High Elves,
which was really neat and we 

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kind of kind of went from there.
After those first couple of 

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years. 
The big, the next big thing that

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happened was I got into 40K and 
that was when the Third Edition 

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set dropped in 1998, from that 
point, it was always, I always 

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kind of had the mixed attentions
between fantasy and 40K and It 

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was an interesting time as well 
because 40K went through this 

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big grimdark change from the, 
the light and colorful second 

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edition. 
And honestly, I think if I had 

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had my choice, I would have gone
with the second edition 40K, but

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I just, I was a little bit late 
on the draw for that one. 

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The Third Edition. 
Yeah it took that real Grim dark

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turn everything was in black and
white. 

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Now it was all grim and gritty 
and for a kid that was you know 

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I was going on 1011 at this 
point you starting to get into 

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that kind of preteen or teenager
feel so your you start to get 

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into that. 
You know everything is darkness 

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and skulls and and I got away 
from the aesthetic. 

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I think that really captured me.
As a younger child which was the

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the bright colorful schemes and 
I started getting into more of 

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the the 40K side of things, when
6th edition launched in 2004 

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Warhammer fantasy. 
It was just a, it was like an 

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audible clunk between the two as
far as a tonal shift goes. 

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You had the, the bright colorful
and it got just again. 

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Everything was black and white. 
If you want to play a fun 

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drinking game with the sixth, 
Addition Warhammer rule book. 

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What you do is you you go buy 
it, you go Page by Page and you 

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00:12:38,000 --> 00:12:44,600
look for any page that has an 
Empire Soldier either dead or 

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getting killed by something 
awful, like an orca, chaos 

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Warrior, and you have a drink 
and you've got dead by the 

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shooting phase. 
I guarantee it is, it was just 

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such a departure. 
But at the time and especially 

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by 2000 by 2000, I'm like 13. 
So I'm I'm a teenager. 

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00:13:03,100 --> 00:13:07,100
I'm just like, oh yeah, edgy and
and everything is dangerous and 

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everything is awful in. 
The Warhammer fantasy world, I'm

198
00:13:09,300 --> 00:13:14,200
into it. 
But I never really lost my love 

199
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of the aesthetic of the 
Miniatures from the 90s era and 

200
00:13:21,100 --> 00:13:23,000
that was one thing that I kept 
with me. 

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00:13:23,000 --> 00:13:27,200
So I kept hold of all of the 
things that I had accrued during

202
00:13:27,200 --> 00:13:31,600
that era even though I tended to
cycle more through my 

203
00:13:31,600 --> 00:13:36,400
collection, As I got older. 
So I would I would get things 

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and then I would get bored of 
them and I'd sell them or I'd 

205
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trade them or that kind of 
thing. 

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00:13:41,000 --> 00:13:44,700
So, I've had, I don't know 
something like a million armies 

207
00:13:44,700 --> 00:13:48,100
over the span of my lifetime 
between fantasy and 40K but I 

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00:13:49,400 --> 00:13:55,800
have moved on from 99% of them 
now and even today, I basically 

209
00:13:55,800 --> 00:14:00,400
I keep all of my 90's models and
then I have a select few from 

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00:14:00,400 --> 00:14:05,200
from more current times. 
As I got older, I got into more 

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00:14:05,200 --> 00:14:08,600
of the specialist games as well.
I guess they came to be known as

212
00:14:08,600 --> 00:14:12,600
specialist games and blood Bowl 
was a big one for me. 

213
00:14:12,600 --> 00:14:16,900
I really enjoyed blood Bowl War 
Master for a while although I 

214
00:14:16,900 --> 00:14:18,300
never had opponents for war 
master. 

215
00:14:18,300 --> 00:14:21,200
So I always had to kind of just 
play by myself, which was a 

216
00:14:21,200 --> 00:14:24,200
little unfortunate because I 
think that game was really 

217
00:14:24,200 --> 00:14:26,400
worthwhile. 
I just I don't know it. 

218
00:14:26,400 --> 00:14:30,100
I guess it was the wrong scale 
for for people to really grab 

219
00:14:30,100 --> 00:14:35,900
onto it and missed on Epic. 
Fortunately, and I regret that 

220
00:14:36,200 --> 00:14:38,900
although some weird stuff 
happened to Epic in the Arts, so

221
00:14:39,200 --> 00:14:42,800
maybe it wasn't that bad of a 
thing that I never really got 

222
00:14:42,800 --> 00:14:46,100
into it, but played all of 
pretty much all of the The 

223
00:14:46,100 --> 00:14:48,000
Specialist games battlefleet 
Gothic. 

224
00:14:48,000 --> 00:14:51,300
Those ones there was only a few 
that I missed over the years. 

225
00:14:53,100 --> 00:14:59,300
As I got older it became a 
little bit harder to find people

226
00:14:59,300 --> 00:15:05,200
who were just into fantasy and I
think a lot of that was just 40K

227
00:15:05,200 --> 00:15:08,700
really came out with stuff like 
dawn of War in the ayats. 

228
00:15:08,700 --> 00:15:11,900
It really started to kind of 
take over games, workshop's 

229
00:15:11,900 --> 00:15:16,100
design space and I almost feel 
like Lord of the Rings might 

230
00:15:16,100 --> 00:15:20,900
have cannibalized some of 
fantasy during that era as well,

231
00:15:21,200 --> 00:15:23,100
where they were both, you know, 
the fantasy Games. 

232
00:15:23,100 --> 00:15:25,100
But Lord of the Rings was a 
little bit more 

233
00:15:25,700 --> 00:15:28,400
beginner-friendly where it was a
skirmish game, you needed a lot 

234
00:15:28,400 --> 00:15:32,300
less models that kind of thing 
and 40K was the same way where 

235
00:15:32,300 --> 00:15:34,300
it was easier to get people into
40K. 

236
00:15:34,700 --> 00:15:36,700
Yeah, because they didn't have 
to worry about collecting big 

237
00:15:36,700 --> 00:15:41,500
units or anything like that. 
So I wasn't at the time, I 

238
00:15:41,500 --> 00:15:43,200
always had the enthusiasm for 
the game. 

239
00:15:43,200 --> 00:15:45,400
I was always really good at 
getting people excited about the

240
00:15:45,400 --> 00:15:49,500
game, but it was just so much 
less work to get people to play 

241
00:15:49,500 --> 00:15:51,700
40K with you than it was for 
fantasy. 

242
00:15:52,200 --> 00:15:55,200
And I I'd always cherish the 
Fantasy games that I got in 

243
00:15:55,500 --> 00:15:59,600
because they were a little bit 
more few and far between and my 

244
00:15:59,600 --> 00:16:03,100
friends and my friend groups 
going in high school. 

245
00:16:03,100 --> 00:16:09,200
And then later on in University 
were very much 40K focused and 

246
00:16:10,100 --> 00:16:14,600
that was Vine. 40K is fine. 
But it just it doesn't have the 

247
00:16:14,600 --> 00:16:17,300
same feel for me. 
I don't have the same love for 

248
00:16:17,300 --> 00:16:19,200
though. 
I do love the 40K setting just 

249
00:16:19,200 --> 00:16:22,700
not to the same degree that I 
enjoy the fantasy. 

250
00:16:22,800 --> 00:16:28,100
Setting. 
And yeah, that was my that kind 

251
00:16:28,100 --> 00:16:35,100
of continued, oh, all the way 
into my kind of young adult life

252
00:16:35,900 --> 00:16:40,000
and had a pretty stable group of
friends and we would cycle 

253
00:16:40,000 --> 00:16:43,800
through what we were playing. 
Sometimes we were more into 

254
00:16:43,800 --> 00:16:46,100
role-playing games and Dungeons 
and Dragons, and that kind of 

255
00:16:46,108 --> 00:16:47,600
thing. 
And then sometimes we'd go on 

256
00:16:47,600 --> 00:16:51,600
big Warhammer kicks, where we 
would be playing, you know, 

257
00:16:51,700 --> 00:16:54,500
several games a week and maybe 
doing campaigns and that, Kind 

258
00:16:54,500 --> 00:16:58,300
of thing. 
And again 90% of it was 40K with

259
00:16:58,300 --> 00:17:00,200
the odd fantasy game sprinkled 
in there. 

260
00:17:00,200 --> 00:17:04,500
But again, during that time, it 
was kind of a take. 

261
00:17:04,500 --> 00:17:08,800
What I could get these. 
These big communities didn't 

262
00:17:08,800 --> 00:17:15,800
exist as much back then. 
And yeah it's just been in the 

263
00:17:15,800 --> 00:17:21,099
last want to say the last few 
years that I've really been 

264
00:17:21,800 --> 00:17:26,599
starting to get back into those 
games. 

265
00:17:26,599 --> 00:17:31,500
In those additions that I had 
been in my childhood and in my 

266
00:17:31,500 --> 00:17:36,100
youth and a lot of that was, I 
spent too much time quite 

267
00:17:36,100 --> 00:17:41,500
frankly, keeping up with the 
latest stuff from Games Workshop

268
00:17:41,500 --> 00:17:43,900
and Occasionally other 
manufacturers as well. 

269
00:17:44,900 --> 00:17:49,300
And it was it's one of those 
things that it's obvious in 

270
00:17:49,300 --> 00:17:53,800
retrospect, but it wasn't 
obvious at the time and maybe 

271
00:17:53,800 --> 00:17:56,300
it's just that I'm older now and
I have a little bit more 

272
00:17:56,300 --> 00:18:03,500
perspective but I think I 
enjoyed 40K and fantasy less and

273
00:18:03,500 --> 00:18:08,200
less as the years went by and 
only because I wasn't a huge fan

274
00:18:08,200 --> 00:18:11,100
of later, editions of both of 
those games. 

275
00:18:13,300 --> 00:18:17,500
And at some point I had to kind 
of ask myself. 

276
00:18:17,700 --> 00:18:22,300
Why am I not just playing what I
like, why am I not just doing 

277
00:18:22,300 --> 00:18:29,100
what I enjoy and the part of it 
is you do need to have a 

278
00:18:29,108 --> 00:18:32,500
community you need to have at 
least another person to play 

279
00:18:32,500 --> 00:18:34,900
with to share you, earlier, 
enthusiasm. 

280
00:18:34,900 --> 00:18:38,700
And to get you motivated to, to 
paint up the models that you 

281
00:18:38,700 --> 00:18:39,600
have. 
And that kind of thing. 

282
00:18:39,600 --> 00:18:41,600
It's really hard to do that on 
your own. 

283
00:18:42,800 --> 00:18:45,800
And the other thing was just, I 
had gotten into this cycle of 

284
00:18:45,800 --> 00:18:49,700
just keeping up with with 
fantasy with 40K. 

285
00:18:51,400 --> 00:18:56,800
I took a break I think when age 
of Sigmar happened and the whole

286
00:18:57,900 --> 00:19:01,600
world blew up for a while I was 
I was not pleased about that 

287
00:19:01,900 --> 00:19:05,200
honestly though. 
In retrospect I do think it was 

288
00:19:05,200 --> 00:19:09,000
for the best and both for Games 
Workshop and for Warhammer 

289
00:19:09,000 --> 00:19:13,500
fantasy because at this point in
time, looking at the state of 

290
00:19:13,500 --> 00:19:18,100
things in 2021, Everything's in 
a really good place. 

291
00:19:18,400 --> 00:19:21,100
You have active communities for 
Warhammer. 

292
00:19:21,100 --> 00:19:25,400
Fantasy, hero Hammer, 6th 
edition, 8th Edition. 

293
00:19:25,900 --> 00:19:30,300
Each one has its own little 
niche and they have, you know, 

294
00:19:30,300 --> 00:19:33,400
active communities. 
They have fan fixes for a lot of

295
00:19:33,400 --> 00:19:39,200
the things that were egregiously
broken during those eras and 

296
00:19:40,200 --> 00:19:42,600
it's great to see that the 
community has really taken 

297
00:19:42,600 --> 00:19:47,100
ownership of it. 
And I think age of Sigmar, I've 

298
00:19:47,100 --> 00:19:50,100
come to think is actually a 
really worthwhile game. 

299
00:19:50,100 --> 00:19:52,900
I've, I haven't played much of 
it, I do enjoy what I've played 

300
00:19:52,900 --> 00:19:56,800
of it and I think it has a lot 
of really strong points. 

301
00:19:57,100 --> 00:19:59,900
I think, though it should have 
maybe always been a separate 

302
00:19:59,900 --> 00:20:05,100
thing from Warhammer fantasy and
I think a lot of the anger 

303
00:20:05,100 --> 00:20:09,200
surrounding it, of course was, 
you know, it was this world that

304
00:20:09,200 --> 00:20:12,900
we loved ending in front of our 
eyes, it was really it was 

305
00:20:13,000 --> 00:20:19,400
traumatic and a lot of ways. 
and, we as a community, I think 

306
00:20:19,400 --> 00:20:23,800
it took a long time for people 
to to realize that. 

307
00:20:23,800 --> 00:20:30,300
Hey this means that Warhammer is
ours now and it was always ours 

308
00:20:30,300 --> 00:20:34,600
but now it's just it's it feels 
like abandoned we're right? 

309
00:20:34,600 --> 00:20:38,600
It's just the people who love it
and the people who really enjoy 

310
00:20:38,600 --> 00:20:42,500
it, have claimed it and are 
doing their own thing with it. 

311
00:20:42,800 --> 00:20:46,900
And we have all of these great 
eras of the game to explore for 

312
00:20:46,900 --> 00:20:50,100
those who are interested in. 
And for those who are interested

313
00:20:50,100 --> 00:20:53,100
in one particular era, you can 
go down that rabbit hole. 

314
00:20:53,100 --> 00:20:56,700
Now as deep as you want you can 
just Revel in that and you don't

315
00:20:56,700 --> 00:20:59,300
have to worry about anything 
that's coming out new or 

316
00:20:59,300 --> 00:21:02,600
anything that's happening 
because it's done. 

317
00:21:02,600 --> 00:21:08,700
So I think It's become, it's 
gotten to a really good place 

318
00:21:08,700 --> 00:21:13,500
and to tie this back to my own 
story that has really 

319
00:21:13,800 --> 00:21:21,400
re-energized me in that, I enjoy
what the community has become. 

320
00:21:22,000 --> 00:21:24,900
And I really wanted to get 
involved with it again. 

321
00:21:27,900 --> 00:21:31,000
Yeah might I totally share your 
sentiments are I think it's been

322
00:21:31,700 --> 00:21:35,500
if anything a boost for me 
because since getting back I 

323
00:21:35,508 --> 00:21:39,300
just think well I don't worry 
about new releases or it have to

324
00:21:39,308 --> 00:21:42,500
be worried about being swayed 
into getting the new edition of 

325
00:21:42,500 --> 00:21:47,800
something because now I have the
fun of going back and either 

326
00:21:47,800 --> 00:21:52,100
painting purchasing playing 
games. 

327
00:21:52,100 --> 00:21:55,500
I never had a chance of playing 
back in the day because we're so

328
00:21:55,500 --> 00:21:58,400
caught up like at all. 
It talked about before you're so

329
00:21:58,400 --> 00:22:00,900
caught up in, what's happening 
in your own gaming group that, 

330
00:22:00,900 --> 00:22:03,600
you know, we were used to just 
drop things and just start 

331
00:22:03,600 --> 00:22:06,100
something else because it was a 
new thing on the Block. 

332
00:22:06,100 --> 00:22:08,500
And, you know, no one wanted to 
play the old game anymore and 

333
00:22:09,700 --> 00:22:10,800
yeah. 
Yeah. 

334
00:22:10,800 --> 00:22:15,200
Isn't that the worst now if you 
think about it in with, with the

335
00:22:15,200 --> 00:22:19,700
benefit of hindsight I can't 
believe and I have a lot of time

336
00:22:19,700 --> 00:22:22,100
for a Warhammer fantasy 6th 
edition is one of my favorite 

337
00:22:22,100 --> 00:22:25,500
additions to play. 
I do wish though that I had just

338
00:22:26,000 --> 00:22:28,600
you know with with my friend 
Chris That kind of thing just 

339
00:22:28,600 --> 00:22:31,200
been like hey every now and 
again, do you want to do you 

340
00:22:31,200 --> 00:22:33,600
want to do some hero hammer do 
you want to do some 5th Ed? 

341
00:22:34,100 --> 00:22:38,300
And it pains me honestly that it
just never occurred to me. 

342
00:22:38,300 --> 00:22:41,400
Because at the time it was 
always just like, oh well this 

343
00:22:41,400 --> 00:22:43,200
is the new thing where you have 
to play the new thing. 

344
00:22:43,200 --> 00:22:46,500
You can't play the old thing for
reasons, Mmm? 

345
00:22:46,900 --> 00:22:49,500
Yeah, Yeah. 
It's like computer games, you 

346
00:22:49,508 --> 00:22:53,300
know, like when the new version 
of this particular computer game

347
00:22:53,300 --> 00:22:56,800
comes out, then people just tend
to drop the old ones and it's 

348
00:22:56,800 --> 00:22:58,900
just forgotten. 
Bowden stuck on the, you know, 

349
00:22:59,500 --> 00:23:03,000
the discount pile, you know, in 
the game store it's not like 

350
00:23:03,000 --> 00:23:07,600
it's, it's just old news, so 
yeah, I'm really yeah, I'm 

351
00:23:07,600 --> 00:23:11,900
really enjoying having to 
revisit and replay or find 

352
00:23:11,900 --> 00:23:17,100
things that I didn't know about 
back in the day because, you 

353
00:23:17,100 --> 00:23:21,400
know, like, for instance, it was
only what last year. 

354
00:23:21,400 --> 00:23:25,700
Sometime that my local gaming 
buddy. 

355
00:23:25,700 --> 00:23:29,700
Justin he loves Playing Vampire,
like vampire counts and that 

356
00:23:29,700 --> 00:23:31,500
kind of thing. 
I said in the beginning, when he

357
00:23:31,500 --> 00:23:33,400
started first playing fifth 
edition, I said, look mate, 

358
00:23:33,400 --> 00:23:35,800
sorry, there's only Undead book 
for fourth edition. 

359
00:23:35,800 --> 00:23:39,200
There is no fifth edition book 
for vampire counts. 

360
00:23:39,900 --> 00:23:43,000
So he sent us a message. 
Should that through the week or 

361
00:23:43,008 --> 00:23:46,800
whatever he said, are you Josh? 
I found this 50 dish in Vampire.

362
00:23:46,800 --> 00:23:50,500
Counts book on this particular 
Russian website that has all 

363
00:23:50,500 --> 00:23:53,900
the, you know, the PDFs on it. 
I said no - yeah. 

364
00:23:53,900 --> 00:23:55,300
Yeah. 
That's it mate. 

365
00:23:55,300 --> 00:23:57,300
No sorry. 
It must be a mistake because 

366
00:23:57,400 --> 00:23:59,800
There is no fifth edition. 
One must be like a used bike. 

367
00:23:59,800 --> 00:24:01,400
A fan base one. 
No, no. 

368
00:24:01,400 --> 00:24:04,100
Is there a bar B? 
So I checked and lo and behold 

369
00:24:04,100 --> 00:24:06,000
there it was and I never even 
knew about it. 

370
00:24:06,000 --> 00:24:09,500
So I was like, wow this is a new
release and I was as I was I 

371
00:24:09,508 --> 00:24:11,200
think was at a hospital or 
something at that point. 

372
00:24:11,200 --> 00:24:14,000
It was it wasn't such a gross of
getting a medical check-up or 

373
00:24:14,008 --> 00:24:15,300
whatever. 
But I was just like going 

374
00:24:15,300 --> 00:24:17,600
through the PDF and looking 
through all the pages, it's like

375
00:24:17,600 --> 00:24:19,500
just having a new release again.
It was awesome. 

376
00:24:21,200 --> 00:24:23,400
So, yeah, I've made it. 
I made a few discoveries, new 

377
00:24:23,400 --> 00:24:26,200
discoveries that I'm just never 
knew about that. 

378
00:24:26,200 --> 00:24:32,100
Just totally slipped my bike. 
It by you know absolutely and I 

379
00:24:32,600 --> 00:24:37,300
100% feel you on that funny you 
mentioned that fifth edition 

380
00:24:37,300 --> 00:24:42,400
vampire counts book one of my 
friends Jesse he is a huge 

381
00:24:42,400 --> 00:24:45,100
vampire counts player he loves 
the lord loves the models has 

382
00:24:45,100 --> 00:24:50,200
like a 10,000 Point Army and we 
one of our very first episodes 

383
00:24:50,200 --> 00:24:53,700
of The Orchard. 
We had him on to help us talk 

384
00:24:53,700 --> 00:24:59,000
about vampire counts and we were
going through Through the rules 

385
00:24:59,000 --> 00:25:01,100
and we got to the fifth edition 
book and he's like, hold on 

386
00:25:01,100 --> 00:25:03,900
guys. 
I can't find which book are we 

387
00:25:03,900 --> 00:25:06,300
in? 
And sounds like, we're in the 

388
00:25:06,300 --> 00:25:07,400
fifth edition. 
Vampire has spoken. 

389
00:25:07,400 --> 00:25:09,500
He's like, it, you mean the 
undead book and I'm like, no, 

390
00:25:09,500 --> 00:25:13,200
no, there's a came out. 
And, and I'm telling him when 

391
00:25:13,200 --> 00:25:16,800
it's published in everything and
he's like, oh my God, I need to 

392
00:25:16,800 --> 00:25:18,800
get this book. 
This is, I didn't know this 

393
00:25:18,800 --> 00:25:22,500
existed and there's a thousand 
things like that. 

394
00:25:22,500 --> 00:25:26,900
When you go back in the era, 
I've been discovering so much 

395
00:25:26,900 --> 00:25:29,400
just Doing the podcast, doing 
the research for the 

396
00:25:29,400 --> 00:25:33,300
retrospectives. 
I've gotten huge lately into the

397
00:25:33,300 --> 00:25:35,800
old Hammer era. 
I don't know how to play the 

398
00:25:35,800 --> 00:25:40,900
game in the old Hammer era, but 
I've gotten just fascinated with

399
00:25:40,900 --> 00:25:45,100
the Genesis of the units that I 
know from hero. 

400
00:25:45,100 --> 00:25:48,400
Hammer, and later additions, and
how they got their start. 

401
00:25:48,600 --> 00:25:50,400
Yep. 
And we'll hit that in a little 

402
00:25:50,400 --> 00:25:55,000
while when we do this one, but 
it's just been, it's been so 

403
00:25:55,000 --> 00:25:59,700
eye-opening and I'm Super 
excited to get a chance to play 

404
00:25:59,900 --> 00:26:04,400
some things that I missed by 
just being too young for them, 

405
00:26:04,700 --> 00:26:08,500
things like Manowar. 
The original epic are both games

406
00:26:08,500 --> 00:26:10,800
that I really want to play. 
Thank you for doing those 

407
00:26:11,400 --> 00:26:12,800
retrospectives. 
By the way. 

408
00:26:12,800 --> 00:26:16,600
That's that hasn't been eating 
my brain at all for the last 

409
00:26:17,000 --> 00:26:19,100
last like month in those two 
games. 

410
00:26:19,100 --> 00:26:22,000
I've find them very, very 
fascinating even for someone who

411
00:26:22,000 --> 00:26:24,100
doesn't know anything about the 
rules or anything. 

412
00:26:24,300 --> 00:26:28,000
Just hearing the way the game 
works is So cool. 

413
00:26:28,700 --> 00:26:33,300
The yeah to kind of put a bow on
on my story. 

414
00:26:33,300 --> 00:26:39,600
I guess I'll just talk about How
I started up the the podcast and

415
00:26:39,900 --> 00:26:45,500
this would have been in. 
I think January last January. 

416
00:26:46,500 --> 00:26:50,800
Myself and Scott and Scott. 
I had met in the in 2019 and we 

417
00:26:50,800 --> 00:26:54,400
had played a couple game started
off playing kings of war and we 

418
00:26:54,400 --> 00:26:58,200
were both Warhammer fantasy 
players, though at heart and 

419
00:26:58,200 --> 00:27:02,000
there was a local Kings of War 
group that was kind of trying to

420
00:27:02,000 --> 00:27:06,100
get started. 
And so we both meet up and we 

421
00:27:06,100 --> 00:27:08,800
both got, he's got his wood 
elves, I've got my dark elves, 

422
00:27:08,800 --> 00:27:10,500
but we're playing with the kings
of War rules. 

423
00:27:11,100 --> 00:27:14,000
And he's, you know, we're going 
through it and we're just 

424
00:27:14,000 --> 00:27:16,100
talking about it, and he's 
showing me. 

425
00:27:16,200 --> 00:27:18,300
Parts of his collection and 
everything because we both have 

426
00:27:18,300 --> 00:27:25,500
this shared love and I think 
like a week after that he starts

427
00:27:25,800 --> 00:27:31,000
with Jesse and Patrick a couple 
of my friends started the war. 

428
00:27:31,000 --> 00:27:35,400
Hammer Orchard Facebook page 
because he wanted to play around

429
00:27:35,400 --> 00:27:38,100
with the rules of 6th edition a 
bit and he wanted to get a local

430
00:27:38,100 --> 00:27:40,600
community going and where we 
would where we could all play 

431
00:27:40,600 --> 00:27:46,400
Warhammer fantasy in whatever 
way that we wanted to and in In 

432
00:27:46,800 --> 00:27:50,100
doing that, it kind of, It kind 
of re-sparked. 

433
00:27:50,100 --> 00:27:53,400
All of, all of my love for this 
because I figured if I could 

434
00:27:53,400 --> 00:27:57,200
get, you know, if there were 
folks that were willing to play 

435
00:27:57,200 --> 00:27:59,600
sixth edition or willing to play
8th Edition. 

436
00:28:00,200 --> 00:28:04,000
I wonder if I can find or get 
them to play fifth edition with 

437
00:28:04,000 --> 00:28:07,200
me because that was always my 
goal for the last couple years 

438
00:28:07,200 --> 00:28:09,300
was just like I want to play 
fifth edition again, I got to 

439
00:28:09,300 --> 00:28:14,900
find somebody to play with and 
Luckily enough there, there was 

440
00:28:14,900 --> 00:28:16,800
there was interest there, there 
was interesting, kind of all of 

441
00:28:16,800 --> 00:28:20,600
the, the additions of fantasy. 
And so we started working on 

442
00:28:20,600 --> 00:28:24,100
that and in March, when the 
first round of shutdowns 

443
00:28:24,100 --> 00:28:29,900
happened, I was just sitting at 
home and I was kind of gearing 

444
00:28:29,900 --> 00:28:36,200
up for What was what I thought 
was going to be my working 

445
00:28:36,200 --> 00:28:40,600
season in and to give a little 
bit of brat background. 

446
00:28:40,600 --> 00:28:46,200
I used to work at a public 
library and I was a children's 

447
00:28:46,200 --> 00:28:50,500
programmer. 
So I did a program called baby's

448
00:28:50,500 --> 00:28:53,600
first books which is rhymes and 
songs and stories with with 

449
00:28:53,600 --> 00:28:58,000
babies and usually their moms. 
And I would also do puppet shows

450
00:28:58,000 --> 00:29:00,200
all those kind of things that 
you associate with with 

451
00:29:00,200 --> 00:29:06,400
children's free programs and I 
left this job in. 

452
00:29:07,800 --> 00:29:13,700
The late spring of 2019, and I 
did it because unfortunately, 

453
00:29:13,700 --> 00:29:16,100
there was a lot of, you know, 
budgetary cuts. 

454
00:29:16,100 --> 00:29:18,900
It was just we were doing more 
and more with less and less. 

455
00:29:18,900 --> 00:29:23,000
It was just really draining on 
on a lot of us and I decided to 

456
00:29:23,000 --> 00:29:26,900
kind of Go My Own Way at that 
point and I started my own 

457
00:29:26,900 --> 00:29:31,200
business doing walking tours of 
Halifax and they were historic 

458
00:29:31,200 --> 00:29:36,600
walking tours that were based on
kind of the CD or darker 

459
00:29:36,600 --> 00:29:38,900
history. 
Of Halifax, which is the city I 

460
00:29:38,900 --> 00:29:41,500
live in Nova Scotia Canada, if 
you've never heard of it, and 

461
00:29:41,500 --> 00:29:44,800
there's really not a lot of 
Reason outside of Canada that 

462
00:29:44,800 --> 00:29:47,400
you would have heard of Halifax,
but we do have a lot of history 

463
00:29:47,400 --> 00:29:52,000
here. 
And I started doing that, I did 

464
00:29:52,000 --> 00:29:56,700
that summer of 2019 and it was 
super enjoyable and I was 

465
00:29:56,700 --> 00:30:00,800
gearing up to do that again 
spring last year and then 

466
00:30:00,800 --> 00:30:04,600
tourism died. 
And that was not what I had seen

467
00:30:04,600 --> 00:30:07,600
coming. 
So I found myself swiftly with a

468
00:30:07,600 --> 00:30:14,700
lot of free time. 
And I decided, Well I I've done 

469
00:30:14,800 --> 00:30:17,700
podcast in the past. 
I love audio recording. 

470
00:30:17,700 --> 00:30:21,700
I love audio production. 
It's been a hobby that I've been

471
00:30:21,700 --> 00:30:26,100
really into kind of in fits and 
starts but I've really enjoyed 

472
00:30:26,100 --> 00:30:28,800
it. 
So I'm going to get and I'm 

473
00:30:28,800 --> 00:30:31,200
going to see if anyone is 
interested in doing this with me

474
00:30:31,200 --> 00:30:35,200
on in the Orchard and Scott was 
very enthusiastic about it. 

475
00:30:35,200 --> 00:30:38,900
So we decided to launch the war 
games Orchard. 

476
00:30:39,300 --> 00:30:43,000
We did our first first six 
episodes in the spring between, 

477
00:30:43,000 --> 00:30:50,700
I think April and June, And 
unfortunately, at that point, we

478
00:30:50,700 --> 00:30:53,200
I said had fortunately, it was, 
it was actually very fortunate, 

479
00:30:53,200 --> 00:30:58,100
but Nova Scotia and Halifax. 
We really didn't get hit hard by

480
00:30:58,100 --> 00:31:01,400
covid at all. 
We're a very small part of 

481
00:31:01,400 --> 00:31:05,000
Canada and it's mostly rural. 
This is the one big city in the 

482
00:31:05,000 --> 00:31:08,500
entire region, is where we live.
So there wasn't a lot of spread 

483
00:31:08,500 --> 00:31:11,900
here, thankfully, and things 
started to open up which means 

484
00:31:11,900 --> 00:31:14,600
Scott went back to work and he 
was working two jobs, he was 

485
00:31:14,600 --> 00:31:19,400
just slammed so we didn't get 
Get to do anything in the summer

486
00:31:20,400 --> 00:31:22,300
and at the time I was just like 
I don't know if I really want to

487
00:31:22,308 --> 00:31:24,400
do it, it just by myself kind of
thing. 

488
00:31:24,900 --> 00:31:29,000
And in the fall I was I just had
the itch too much and I was 

489
00:31:29,300 --> 00:31:32,100
like, okay well I can kinda do 
this by myself. 

490
00:31:32,100 --> 00:31:35,300
I have an idea here I really 
like doing retrospectives. 

491
00:31:35,300 --> 00:31:37,800
I really like delving into the 
history of the game and I don't 

492
00:31:37,800 --> 00:31:43,400
know pod any podcast that really
do that kind of thing. 

493
00:31:44,500 --> 00:31:48,000
So I started up, I did an 
episode in October. 

494
00:31:48,000 --> 00:31:51,200
That was the champions of chaos 
episode. 

495
00:31:51,800 --> 00:31:54,900
And then in November, I kind of 
got serious about it. 

496
00:31:54,900 --> 00:31:57,600
I was like, okay, I have I still
have all this time. 

497
00:31:57,600 --> 00:32:01,000
I still can't find work. 
I'm going to make an episode a 

498
00:32:01,000 --> 00:32:05,700
week until something changes and
I've been doing that ever since 

499
00:32:06,700 --> 00:32:09,400
and it's just been so rewarding 
because doing that and 

500
00:32:09,400 --> 00:32:11,700
advertising it. 
And that's I mean that's how you

501
00:32:11,700 --> 00:32:13,700
discovered the podcast and I got
to meet you. 

502
00:32:13,900 --> 00:32:17,200
I Meet the flail of skulls guys.
I've got to meet so many great 

503
00:32:17,200 --> 00:32:22,000
people in this community and do 
a couple of guest spots on shows

504
00:32:22,000 --> 00:32:27,300
and it's just it's blown my mind
how incredible this has been and

505
00:32:27,300 --> 00:32:31,400
just the feedback that I've been
getting in the and the amount of

506
00:32:31,800 --> 00:32:34,100
listeners it. 
It's like you said, I didn't 

507
00:32:34,100 --> 00:32:37,700
expect anyone to listen and just
the fact that we've got 

508
00:32:37,700 --> 00:32:43,800
listeners we've had this support
has been so huge and in the new 

509
00:32:43,800 --> 00:32:46,600
year with we're gonna we're 
going to play around with a lot 

510
00:32:46,600 --> 00:32:49,500
of different stuff. 
We've Scott's got some some 

511
00:32:49,500 --> 00:32:54,100
video things on the way and 
we're going to try and do some 

512
00:32:54,100 --> 00:32:56,600
Warhammer fantasy. 
Battle reports both for hero 

513
00:32:56,600 --> 00:32:59,700
hammer, and sixth edition and 
our own kind of hybrid Orchard. 

514
00:32:59,700 --> 00:33:04,000
Addition Warhammer. 
It's going to be tons of fun and

515
00:33:04,000 --> 00:33:09,300
I just can't, I wish I could 
express how incredible this 

516
00:33:09,300 --> 00:33:10,900
whole thing has been this whole 
experience. 

517
00:33:11,300 --> 00:33:16,100
It has turned around my 2020. 
This is This was not, this was 

518
00:33:16,100 --> 00:33:20,900
not going to be a good year for 
me, just being out of work and 

519
00:33:20,900 --> 00:33:24,800
not having any kind of sense of 
the direction of my life that 

520
00:33:24,800 --> 00:33:28,000
kind of thing. 
It's this has been for my 

521
00:33:28,000 --> 00:33:31,100
sanity. 
This has been kind of an anchor 

522
00:33:31,100 --> 00:33:32,600
point, right? 
That's just like well this is 

523
00:33:32,600 --> 00:33:35,200
going great. 
You know, I can I can put effort

524
00:33:35,200 --> 00:33:40,400
into this, I can put and I know 
that people will enjoy it. 

525
00:33:40,400 --> 00:33:44,700
I I'm hoping that it's brought a
little bit of light. 1:52 

526
00:33:46,300 --> 00:33:47,900
people's lives. 
You know, I get a lot out of 

527
00:33:47,900 --> 00:33:50,600
podcast. 
I listen to a lot of podcasts, a

528
00:33:50,600 --> 00:33:54,900
lot of hobby podcast, a lot of 
sports podcast and I love it. 

529
00:33:54,900 --> 00:34:00,400
It's a really nice and free 
activity that I can do and be 

530
00:34:00,400 --> 00:34:03,300
and feel engaged with. 
And I hope people get that out 

531
00:34:03,300 --> 00:34:05,600
of out of my podcast. 
I certainly get it out of your 

532
00:34:05,600 --> 00:34:11,300
podcast so thank you for that. 
And yeah, this is this has been 

533
00:34:11,300 --> 00:34:16,199
really good and honestly it's 
Really kind of changed. 

534
00:34:16,199 --> 00:34:22,100
My projector are trajectory and 
this year because I've decided 

535
00:34:22,100 --> 00:34:25,699
to go back to school. 
I'm going to take a radio 

536
00:34:25,699 --> 00:34:28,600
television journalism program. 
I actually found out just a 

537
00:34:28,607 --> 00:34:30,800
couple days ago that I got into 
that program. 

538
00:34:30,900 --> 00:34:32,800
Okay. 
Slices me really happy for you. 

539
00:34:33,300 --> 00:34:36,199
Yeah, and I'm really excited to 
learn more about audio 

540
00:34:36,199 --> 00:34:43,500
production, audio, engineering, 
and looking to turn this kind of

541
00:34:43,500 --> 00:34:47,400
hobby of mine. 
Sign into something that is 

542
00:34:47,400 --> 00:34:50,100
actually a job in the future and
that's that's very exciting. 

543
00:34:50,100 --> 00:34:55,400
So this the podcast has had a 
huge effect on my life in a 

544
00:34:55,400 --> 00:34:58,600
startlingly short time, quite 
frankly, like it was really just

545
00:34:58,600 --> 00:35:01,100
November that we got super 
serious about it. 

546
00:35:03,500 --> 00:35:06,900
So that is yeah, so that is my 
story. 

547
00:35:06,900 --> 00:35:08,800
I'm sure I've talked way too 
much about. 

548
00:35:08,800 --> 00:35:11,000
No no. 
I said I can talk as much as you

549
00:35:11,000 --> 00:35:14,600
like for as long as you like. 
We're all very honored that you 

550
00:35:14,600 --> 00:35:16,000
come to the podcast. 
It talk about it. 

551
00:35:16,000 --> 00:35:18,900
But yeah since discovering your 
podcast, to give you a bit of a 

552
00:35:18,900 --> 00:35:21,900
break. 
Yeah, I've been really happy to 

553
00:35:22,100 --> 00:35:24,700
have, found it because I was 
waiting for somebody to do it. 

554
00:35:24,700 --> 00:35:28,800
I was waiting for somebody to do
more of the law background, kind

555
00:35:28,800 --> 00:35:31,600
of thing to the to the armies 
and characters and that kind of 

556
00:35:31,600 --> 00:35:34,000
thing. 
I know the The podcast, maybe 

557
00:35:34,000 --> 00:35:36,700
you like as well. 
The old world lives, they sort 

558
00:35:36,700 --> 00:35:39,700
of touch on that as well. 
And they do a great job. 

559
00:35:39,700 --> 00:35:44,000
Those guys are fantastic and and
I think yeah, you do it. 

560
00:35:44,000 --> 00:35:47,400
An awesome job in what you guys 
are doing there and especially 

561
00:35:47,400 --> 00:35:51,200
these sort of retrospective or 
more sort of deep dives into 

562
00:35:51,200 --> 00:35:53,700
the, to the law of the 
characters and where they are 

563
00:35:53,700 --> 00:35:57,000
originated from and how they've 
changed through the additions 

564
00:35:57,000 --> 00:35:59,400
and that kind of thing. 
And it you've got such a great 

565
00:35:59,500 --> 00:36:02,400
speaking voice and you can tell 
a story and I think that's 

566
00:36:02,400 --> 00:36:05,900
really good eye. 
I really like the, you know, 

567
00:36:05,900 --> 00:36:08,300
when you start reading a story 
and given to the characters and 

568
00:36:08,300 --> 00:36:09,400
that kind of thing, it's really 
nice. 

569
00:36:09,400 --> 00:36:11,400
It's a good. 
It's a really good talent. 

570
00:36:11,900 --> 00:36:15,300
I'll thank you so much. 
I wasn't sure about the 

571
00:36:15,300 --> 00:36:18,300
character voices. 
I did a Christmas special that 

572
00:36:18,300 --> 00:36:22,400
was Felix and got rekt stories 
and I couldn't help myself. 

573
00:36:22,400 --> 00:36:26,200
But to try and do some character
voices for it and listening to. 

574
00:36:26,200 --> 00:36:27,800
I love the. 
Oh, this is this, this is the 

575
00:36:27,800 --> 00:36:33,000
silliest thing in the world but 
it's that, it's that I spent 

576
00:36:33,300 --> 00:36:38,200
Five or six years reading 
stories to babies and two kids 

577
00:36:38,200 --> 00:36:39,700
and you have to be into it, 
right? 

578
00:36:39,700 --> 00:36:42,300
And doing puppet shows, you 
gotta do like a thousand 

579
00:36:42,300 --> 00:36:44,300
different voices and they're all
very silly. 

580
00:36:44,300 --> 00:36:48,600
So I'm sure I'm sure I'm not. 
I'm not on the short list to 

581
00:36:48,600 --> 00:36:52,700
start doing actual voice acting 
anytime soon, but it's so much 

582
00:36:52,700 --> 00:36:55,500
fun and thank you so much. 
That is, that is still growing 

583
00:36:55,500 --> 00:36:56,400
with you. 
It's awesome. 

584
00:36:56,500 --> 00:37:00,500
It's now that now you told me 
that you about your background, 

585
00:37:00,500 --> 00:37:02,700
it fits. 
And now it, now I can see. 

586
00:37:03,200 --> 00:37:06,500
You know, I can just picture you
in a library with babies and 

587
00:37:06,500 --> 00:37:09,000
young children, and telling them
stories and that kind of thing, 

588
00:37:09,000 --> 00:37:12,200
so that's really cool. 
Well, thank you. 

589
00:37:13,800 --> 00:37:16,800
Yeah. 
Just the the thing with the 

590
00:37:16,800 --> 00:37:22,500
retrospectives that really got 
me was The and it kind of came 

591
00:37:22,500 --> 00:37:27,700
to me while I was perusing at my
local game store and I was just 

592
00:37:28,000 --> 00:37:31,300
I love to look through used 
books and use Miniatures and 

593
00:37:31,300 --> 00:37:33,200
that kind of thing and just look
for treasures. 

594
00:37:33,600 --> 00:37:39,100
And one thing that I saw was 
people will often dump their old

595
00:37:39,200 --> 00:37:42,400
Edition books for Warhammer for 
Warhammer fantasy, age Sigma or 

596
00:37:42,400 --> 00:37:45,600
whatever. 
And there was a part of me that 

597
00:37:45,600 --> 00:37:49,000
was like, and I've done this too
and I can't say, you know, we 

598
00:37:49,000 --> 00:37:50,700
all have limited space. 
Hmm. 

599
00:37:50,900 --> 00:37:52,700
But there was a part of me, 
that's just like, there's so 

600
00:37:52,700 --> 00:37:57,400
much history here, there's just 
so much to all of these games, 

601
00:37:57,800 --> 00:38:02,900
and we're getting to the point 
now, where these games are, you 

602
00:38:02,900 --> 00:38:10,400
know, 30, 35 odd years old. 
And I don't want to see, just 

603
00:38:10,400 --> 00:38:16,000
everything being forgotten when 
we move on, for example, for 9th

604
00:38:16,000 --> 00:38:20,200
Edition, 40K Space Marine or 8th
Edition, I guess Space Marines, 

605
00:38:20,200 --> 00:38:24,600
gotten into Higher range, revamp
and they're slowly phasing out 

606
00:38:24,600 --> 00:38:29,800
the the classic era of Marines 
and it's for me, it was just, I 

607
00:38:29,800 --> 00:38:34,200
thought of like, wow, someday in
the future, I'm going to see 40K

608
00:38:34,200 --> 00:38:38,200
being played and not have any 
idea of any of the units on the 

609
00:38:38,207 --> 00:38:40,000
battlefield, right? 
I won't see rhinos. 

610
00:38:40,000 --> 00:38:43,700
I won't see Leman Russ, battle 
tanks, and there was something 

611
00:38:43,700 --> 00:38:45,200
about that. 
That really just kind of spoke 

612
00:38:45,200 --> 00:38:50,200
to me and said, you know, would 
be a cool thing to do is go back

613
00:38:50,200 --> 00:38:53,400
through the air. 
Rose and show people how units 

614
00:38:53,400 --> 00:38:56,000
have changed and show them how 
the lower has changed, how it 

615
00:38:56,000 --> 00:38:59,300
evolved and how it got from 
where it was, it started because

616
00:38:59,300 --> 00:39:02,000
so much of it started. 
Just just these little blurb 

617
00:39:02,000 --> 00:39:07,300
sentences almost and blossomed 
into these incredible epic 

618
00:39:07,300 --> 00:39:11,400
stories. 
I mean, the Horus heresy, which 

619
00:39:11,400 --> 00:39:16,900
is almost honestly, the, it's 
the underpinning of modern 40K. 

620
00:39:17,800 --> 00:39:23,200
It was almost nothing. it 
started from almost nothing and,

621
00:39:23,500 --> 00:39:27,200
you know, they needed, they 
needed evil space brains to 

622
00:39:27,200 --> 00:39:31,200
fight regular Space Marines, I 
believe for the first edition of

623
00:39:31,200 --> 00:39:35,200
Epic and everything came from 
that and it's and just to see 

624
00:39:35,200 --> 00:39:40,700
how it's grown into this multi 
book series, I think 50 or 60, 

625
00:39:40,800 --> 00:39:46,200
you know, novels and I its own 
game system and just the Genesis

626
00:39:46,200 --> 00:39:49,700
of all that is so incredibly 
interesting and Warhammer 

627
00:39:49,700 --> 00:39:54,800
fantasy being Kind of the older 
brother of Warhammer 40K, has 

628
00:39:54,800 --> 00:39:59,100
things that are no less as 
incredible and things that 

629
00:39:59,100 --> 00:40:05,400
started off as just I want to 
call them, almost throw away 

630
00:40:05,400 --> 00:40:08,300
armies. 
My next episode of The Orchard 

631
00:40:08,800 --> 00:40:11,100
is on Bertone. 
Ian Grail nights. 

632
00:40:11,200 --> 00:40:14,100
Mmm. 
And we look at the, the old 

633
00:40:14,100 --> 00:40:20,800
Hammer Bertoni ins and they were
much like the forces of the The 

634
00:40:20,808 --> 00:40:27,100
Norse or Nippon or Cathay? 
They were these kind of just oh 

635
00:40:27,100 --> 00:40:28,900
let's just throw in medieval 
French. 

636
00:40:29,200 --> 00:40:32,300
So let's just throw in, you 
know, feudal, Japan kind of 

637
00:40:32,300 --> 00:40:36,900
thing and how they grew and 
evolved out of that is really 

638
00:40:36,900 --> 00:40:38,500
interesting. 
So that's that's kind of my 

639
00:40:38,500 --> 00:40:42,000
passion when it comes to to this
though. 

640
00:40:42,000 --> 00:40:45,100
I have certainly at this point 
spoken long enough about myself.

641
00:40:45,100 --> 00:40:50,000
So why don't we come to our 
topic today before I just before

642
00:40:50,000 --> 00:40:52,500
I just never Stop now I know 
that don't stop. 

643
00:40:52,500 --> 00:40:53,700
It's been good. 
It's been really good. 

644
00:40:53,700 --> 00:40:58,400
But yeah, I'm really looking 
forward to the next episode of 

645
00:40:58,400 --> 00:41:00,800
your podcast. 
Anybody who wants to chat, just 

646
00:41:00,800 --> 00:41:03,500
just let anybody know everybody 
hasn't heard of Nathan's 

647
00:41:03,500 --> 00:41:05,800
podcast. 
It's the war games Orchid and 

648
00:41:05,800 --> 00:41:07,500
it's on most platforms now, is 
that right? 

649
00:41:07,500 --> 00:41:09,400
Nathan. 
That's right. 

650
00:41:09,400 --> 00:41:13,500
You'll find that on all of the 
big pod, catchers and most of 

651
00:41:13,508 --> 00:41:16,500
the small ones. 
So if you just, yeah, look up 

652
00:41:16,500 --> 00:41:19,800
WarGames Orchard and you'll find
it there. 

653
00:41:20,200 --> 00:41:23,900
And if you Don't mind just one 
Shameless plug. 

654
00:41:23,900 --> 00:41:28,300
Before we get into it. 
We do have a patreon now so if 

655
00:41:28,300 --> 00:41:31,200
you listen to some episodes, if 
you really like the episodes, we

656
00:41:31,200 --> 00:41:33,300
do have a patreon. 
It's a pay what you can and you 

657
00:41:33,300 --> 00:41:37,000
get a bonus, episode, every 
month, I put up the first bonus 

658
00:41:37,000 --> 00:41:42,800
episode last night, how did you?
And yes, yeah, and that's on the

659
00:41:43,100 --> 00:41:46,500
smash Warhammer fantasy video 
game. 

660
00:41:46,500 --> 00:41:50,700
Shadow of the horned rat came 
out in 1995, was the very first 

661
00:41:50,900 --> 00:41:53,700
A fantasy video game is lots of 
fun. 

662
00:41:53,700 --> 00:41:56,600
Is it is brilliant and 
frustrating and all things in 

663
00:41:56,600 --> 00:42:02,000
between Scott and I played it so
that we could do a retrospective

664
00:42:02,000 --> 00:42:03,700
overview and review of this 
game. 

665
00:42:03,700 --> 00:42:05,400
And we had tons of fun with 
that. 

666
00:42:05,900 --> 00:42:08,000
So if you, if you listen to the 
show, if you like the show, 

667
00:42:08,000 --> 00:42:10,200
check it out. 
You can unlock that for a dollar

668
00:42:10,200 --> 00:42:13,900
a month extra because it's, 
there's no tears on our patreon.

669
00:42:13,900 --> 00:42:17,100
So thank you. 
That is my is my Shameless plug.

670
00:42:17,100 --> 00:42:21,200
I'm not as fun but I'm a now. 
Proud, patreon of your Patron. 

671
00:42:22,300 --> 00:42:25,100
So you very much for that and I 
was really looking forward to 

672
00:42:25,100 --> 00:42:29,200
the, this particular episode on 
the Shadowkhan rap because it's 

673
00:42:29,200 --> 00:42:32,100
something I just recently. 
Picked up again through the is 

674
00:42:32,100 --> 00:42:35,300
it co G Cog? 
I think it's the website. 

675
00:42:35,300 --> 00:42:37,300
It's like a it's just one of 
those. 

676
00:42:37,500 --> 00:42:40,400
Yeah, so our good old games. 
I believe this is a gue, little 

677
00:42:40,400 --> 00:42:41,100
God. 
Okay. 

678
00:42:41,100 --> 00:42:43,200
I never knew what the acronym 
standard stood for. 

679
00:42:43,200 --> 00:42:46,000
So yeah, I went to that website,
download it on my tablet, my 

680
00:42:46,000 --> 00:42:48,800
Microsoft Surface Pro, and it 
works like a charm. 

681
00:42:49,900 --> 00:42:52,900
It You've got like touchscreen 
capability on it as well. 

682
00:42:52,900 --> 00:42:55,200
Which is awesome. 
That's incredible. 

683
00:42:55,200 --> 00:42:57,700
Yeah, I'm really surprised that 
they were able to do that 

684
00:42:57,700 --> 00:43:00,800
without a game that old. 
Yeah, my day, it's amazing. 

685
00:43:00,800 --> 00:43:03,000
So, I thought, oh well, it's 
only like three bucks or five 

686
00:43:03,000 --> 00:43:04,600
bucks. 
So I thought I'll just take the 

687
00:43:04,600 --> 00:43:05,900
chance on it, if it doesn't 
work. 

688
00:43:05,900 --> 00:43:08,100
Well, as his five bucks down the
drain, who cares? 

689
00:43:08,400 --> 00:43:10,400
So, I downloaded it yet. 
Works like a charm but it's 

690
00:43:10,400 --> 00:43:12,700
just, it's, it's a brilliant 
game. 

691
00:43:12,700 --> 00:43:19,100
Like it's just for its time and 
I never gave it much time on my 

692
00:43:19,100 --> 00:43:20,600
PlayStation one. 
I think. 

693
00:43:20,700 --> 00:43:23,300
When it came, it first came out 
and Playstation 1, because the 

694
00:43:23,300 --> 00:43:27,400
controls are just so incredibly 
frustrating that with with a 

695
00:43:27,408 --> 00:43:30,800
regular piece controller. 
It's just impossible, but with a

696
00:43:31,100 --> 00:43:35,500
with PC controls, what you need 
really need a mouse and to be 

697
00:43:35,500 --> 00:43:40,000
able to click and move around 
very quickly on your map and 

698
00:43:40,000 --> 00:43:42,200
position things and not that 
kind of thing. 

699
00:43:42,200 --> 00:43:44,100
But it's just been a revelation 
coming back to it. 

700
00:43:44,100 --> 00:43:47,100
Now has been so cool and it's 
like it's way ahead of its time.

701
00:43:48,700 --> 00:43:51,600
Yeah, it's for it has its 
frustrating moments but It's 

702
00:43:51,600 --> 00:43:55,800
just a work of Genius, I think. 
Yeah, yeah and Scott and I 

703
00:43:55,800 --> 00:44:00,400
really get into it for me it was
the story that kept me going 

704
00:44:00,600 --> 00:44:03,300
because the gameplay can be 
frustrating especially when 

705
00:44:03,300 --> 00:44:05,300
you're just starting. 
There's our there's quite a 

706
00:44:05,300 --> 00:44:08,100
steep learning curve. 
But once you get into it, once 

707
00:44:08,100 --> 00:44:10,400
you get into the story is just 
it's addictive. 

708
00:44:10,400 --> 00:44:12,900
You just like I need to know. 
I need to know how this ends. 

709
00:44:12,900 --> 00:44:16,200
There's a lot of choice to 
there's some branching paths and

710
00:44:16,200 --> 00:44:19,700
that kind of thing, which is not
super common in games of that 

711
00:44:19,700 --> 00:44:21,800
era. 
Where things were a little bit 

712
00:44:21,800 --> 00:44:26,600
more limited in scope, but it's,
yeah, it's a really fun game. 

713
00:44:26,600 --> 00:44:29,600
And if you've played it or if 
you're thinking about playing 

714
00:44:29,600 --> 00:44:32,000
it, or if you just want to learn
more about it, we we've got that

715
00:44:32,000 --> 00:44:34,600
episode cool. 
Yeah, I'm going to listen to it.

716
00:44:34,700 --> 00:44:37,100
Probably after we have our chat 
today. 

717
00:44:37,100 --> 00:44:38,800
Mate, I'm really looking forward
to that one. 

718
00:44:39,500 --> 00:44:42,900
I have to ask you. 
Do you ever sleep know? 

719
00:44:42,900 --> 00:44:46,200
Is that I'm a vampire count in 
Japan? 

720
00:44:46,200 --> 00:44:50,600
Did you know that? 
Yeah. 

721
00:44:51,000 --> 00:44:53,400
No, but I have really a regular 
working hours. 

722
00:44:53,400 --> 00:44:57,700
I work as a teacher here so I 
work in and like a conversation 

723
00:44:57,700 --> 00:45:03,000
school so my starting times like
one am sorry 1 p.m. and I finish

724
00:45:03,000 --> 00:45:07,600
at 10 p.m. so I get home at 
about 11 p.m. so then I'm I'm 

725
00:45:07,600 --> 00:45:10,300
wide awake. 
I stay up till about 2:00 a.m. 

726
00:45:10,300 --> 00:45:12,700
in the morning. 
I wake up at 8 in the morning 

727
00:45:12,700 --> 00:45:17,000
the next day for my son to take 
him to school so I have and I've

728
00:45:17,000 --> 00:45:20,100
got to fit a lot of stuff in. 
I got I'm doing uni as well so 

729
00:45:20,100 --> 00:45:24,000
I'm back at School as well. 
So wow, my life is Hell mate. 

730
00:45:24,000 --> 00:45:27,700
It's just absolute chaos. 
So this is incredible because 

731
00:45:27,700 --> 00:45:30,700
you you manage such a large 
community. 

732
00:45:30,700 --> 00:45:35,200
I'm always in awe about how well
your community does on Facebook 

733
00:45:35,200 --> 00:45:38,200
and Discord and and just the 
things that you guys have going 

734
00:45:38,200 --> 00:45:41,500
on and to man, I feel like such 
an underachiever. 

735
00:45:41,500 --> 00:45:44,900
Now this is like I mean I've 
been doing this podcast and 

736
00:45:44,900 --> 00:45:48,400
almost nothing else and I feel 
swamped but it's been awesome 

737
00:45:48,400 --> 00:45:50,700
but I've had a lot of help Like 
Jesse from you. 

738
00:45:50,800 --> 00:45:54,900
Ellen, a good friend of mine. 
Now, like we met through Lama, 

739
00:45:55,600 --> 00:45:58,400
Facebook group really, lovely 
guy. 

740
00:45:59,100 --> 00:46:02,100
He is now helping me with the 
challenge. 

741
00:46:02,100 --> 00:46:06,500
Like he's handling the, the call
of the crown painting challenge,

742
00:46:07,000 --> 00:46:09,400
I had to give it to somebody. 
I had to share stuff around 

743
00:46:09,400 --> 00:46:12,000
because mate, I just couldn't do
it, it just couldn't, I just 

744
00:46:12,000 --> 00:46:15,800
couldn't do everything myself. 
So Jesse thankfully took that on

745
00:46:15,800 --> 00:46:18,300
that responsibility is doing a 
great job of that much better 

746
00:46:18,300 --> 00:46:20,300
than I could do with it. 
He's really good at managing 

747
00:46:20,300 --> 00:46:24,100
stuff. 
Oh, and I've got a great group 

748
00:46:24,100 --> 00:46:28,000
of people on Discord that Dave 
Lister started up for us, and 

749
00:46:28,000 --> 00:46:30,000
now we've got a thriving 
community on there. 

750
00:46:30,000 --> 00:46:33,700
That people are finding a sort 
of a hub where they can get 

751
00:46:33,700 --> 00:46:37,300
together, connect in paint, and 
chats chain, paint, and chat 

752
00:46:37,300 --> 00:46:40,300
sessions and talk to each other 
live, and that kind of thing 

753
00:46:40,300 --> 00:46:44,800
about video there, we're doing 
like Remote Play staff. 

754
00:46:45,400 --> 00:46:48,900
And, and it's just, it's just 
really the Facebook group that 

755
00:46:48,900 --> 00:46:52,000
I'm sort of you know, coming in.
And again, but it's really sort 

756
00:46:52,000 --> 00:46:54,800
of runs itself, really? 
I think Nathan, I think, maybe 

757
00:46:54,800 --> 00:46:57,300
the maybe your Facebook group, 
which I can't find, by the way 

758
00:46:57,300 --> 00:47:02,200
on Facebook. 
But yeah, it drives me nuts 

759
00:47:02,200 --> 00:47:04,700
because you're a member of the 
group. 

760
00:47:04,700 --> 00:47:06,500
I mean, it's the groove there, 
but I can't. 

761
00:47:06,500 --> 00:47:09,400
And I can't find it anything and
you know what was funny? 

762
00:47:09,700 --> 00:47:10,700
You know. 
It was really funny. 

763
00:47:10,700 --> 00:47:14,100
I actually Googled your, I 
thought. 

764
00:47:14,100 --> 00:47:16,600
Okay, well, I'll go to Google. 
I'll stick in the war games, 

765
00:47:16,600 --> 00:47:19,500
Orchid Facebook group. 
I think this Facebook group all 

766
00:47:19,508 --> 00:47:22,000
the patrons what I thought when 
I Wendell had it had looked for 

767
00:47:22,000 --> 00:47:23,700
your patreon. 
I thought I'll put in the Google

768
00:47:23,700 --> 00:47:27,000
and see what it comes up with 
and it came up with my post, on 

769
00:47:27,000 --> 00:47:31,800
my patreon, about your podcast. 
It didn't even come up with your

770
00:47:31,800 --> 00:47:33,000
patreon. 
It didn't come up with a 

771
00:47:33,008 --> 00:47:36,100
Facebook group, nothing. 
So I didn't say, I don't know 

772
00:47:36,100 --> 00:47:38,300
what it is, but I cannot find 
you on Facebook at all. 

773
00:47:38,300 --> 00:47:40,500
I know I'm a member. 
I would love to see your 

774
00:47:40,500 --> 00:47:43,200
pictures of your fifth edition 
games your siege game. 

775
00:47:43,200 --> 00:47:45,500
You talked about in the podcast 
recently and all that kind of 

776
00:47:45,508 --> 00:47:48,100
stuff. 
But yeah, it's just a mystery. 

777
00:47:48,600 --> 00:47:52,200
Yeah, I will. 
Keep meaning to post that in 

778
00:47:52,200 --> 00:47:53,900
other places too, and I will do 
that. 

779
00:47:53,900 --> 00:47:56,900
I'm going to have to be better 
about posting to other places so

780
00:47:56,900 --> 00:48:01,400
that you can see it or find some
way that maybe there's something

781
00:48:01,400 --> 00:48:04,300
on my end that I can do. 
I don't know I hope no one else 

782
00:48:04,300 --> 00:48:06,900
is having that I don't know what
it is but it's just Facebook 

783
00:48:06,900 --> 00:48:08,800
it's has something to do with. 
Yeah. 

784
00:48:08,900 --> 00:48:11,000
And if I don't know it might be 
that. 

785
00:48:11,000 --> 00:48:16,400
You're like you're a your crown 
of command page is a page itself

786
00:48:16,400 --> 00:48:19,400
as well because it doesn't swim 
up in like a separate category. 

787
00:48:19,800 --> 00:48:22,100
Yeah, but I do Don't know why 
that should affect it or 

788
00:48:22,100 --> 00:48:24,700
anything, but yeah. 
Anyway, anyhow will be 

789
00:48:24,900 --> 00:48:26,900
Facebooking. 
Sorry, I'm sorry. 

790
00:48:27,400 --> 00:48:28,400
No, no. 
That's okay. 

791
00:48:28,600 --> 00:48:31,800
Let's get back to the bait of 
the discussion here and yeah, 

792
00:48:31,800 --> 00:48:34,600
tell us what it's all about it. 
Oh yes, I can. 

793
00:48:35,000 --> 00:48:39,200
Today's topic is on night 
goblins and not any night 

794
00:48:39,200 --> 00:48:43,600
goblins but the most famous most
iconic night Goblin unit and 

795
00:48:43,600 --> 00:48:47,200
that is the Fanatics, we're 
going to be taking a look at 

796
00:48:47,200 --> 00:48:51,500
Fanatics from first edition. 
All the way to Ether Edition 

797
00:48:51,800 --> 00:48:56,300
night, Goblin Fanatics were 
present in the very first 

798
00:48:56,600 --> 00:49:01,900
Warhammer fantasy armies 
supplement and that's incredible

799
00:49:02,000 --> 00:49:06,100
night goblins were almost fully 
formed back in first edition 

800
00:49:06,100 --> 00:49:08,500
fantasy. 
But Fanatics themselves have 

801
00:49:08,500 --> 00:49:12,100
changed a fair bit. 
And it's worth looking at, 

802
00:49:12,100 --> 00:49:16,800
because they have some 
incredible rules throughout the 

803
00:49:16,800 --> 00:49:21,500
arrows and they also have some 
very challenging change some 

804
00:49:21,500 --> 00:49:28,600
very some fluff that really 
changes throughout the history 

805
00:49:28,600 --> 00:49:31,400
of the game that is worth 
checking out. 

806
00:49:31,400 --> 00:49:35,900
Because for those of us who 
started in the hero Hammer era, 

807
00:49:35,900 --> 00:49:42,700
or later we have a one version 
of Fanatics that isn't 

808
00:49:42,700 --> 00:49:46,000
necessarily how they were 
conceived. 

809
00:49:46,100 --> 00:49:51,100
And I thought, what a better, 
what better way to do the crown 

810
00:49:51,100 --> 00:49:58,500
of command podcast, then too. 
Go full in with a unit. 

811
00:49:58,500 --> 00:50:02,200
The first unit that I've ever 
done in a retrospective that 

812
00:50:02,200 --> 00:50:06,600
goes through every edition of 
Warhammer fantasy. 

813
00:50:07,200 --> 00:50:11,900
Very very cool. 
We're going to start things off 

814
00:50:12,200 --> 00:50:17,600
with Warhammer fantasy. 
First edition, this is the 

815
00:50:17,600 --> 00:50:22,800
forces of fantasy book. 
And warmer fantasy first 

816
00:50:22,800 --> 00:50:25,300
edition. 
And I'm not a scholar of the old

817
00:50:25,300 --> 00:50:28,100
Hammer era. 
I've been discovering it as I've

818
00:50:28,100 --> 00:50:31,900
been doing these podcasts. 
I wanted to dig deeper into the 

819
00:50:31,900 --> 00:50:34,000
lore. 
I didn't want to stop at just 

820
00:50:34,000 --> 00:50:35,600
the hero. 
Hammer era that I was most 

821
00:50:35,600 --> 00:50:40,600
familiar with, I wanted to kind 
of inception myself and, you 

822
00:50:40,600 --> 00:50:45,800
know, go that level deeper and 
it's been just an incredible 

823
00:50:45,800 --> 00:50:47,600
experience. 
If you're interested in the 

824
00:50:47,600 --> 00:50:53,300
history of the game, you can 
find Soft copies of all of the 

825
00:50:53,300 --> 00:50:57,300
old Warhammer books from first 
edition to 3rd Edition at 

826
00:50:57,300 --> 00:51:00,100
goldhammer era. 
It is worth your time just to 

827
00:51:00,100 --> 00:51:03,200
see, just to see how the game 
evolved. 

828
00:51:03,200 --> 00:51:06,400
And to see the Arts to the very 
different art styles than the 

829
00:51:06,400 --> 00:51:08,900
hero Hammer era or the later 
Edition era. 

830
00:51:12,400 --> 00:51:14,700
And to jump into night goblins 
here. 

831
00:51:16,200 --> 00:51:21,700
In first edition goblins, were 
not only their own Army separate

832
00:51:21,700 --> 00:51:25,100
from Orcs, but there was many 
different types of goblins. 

833
00:51:26,200 --> 00:51:31,200
You had great goblins who are 
kind of your, I want to call 

834
00:51:31,200 --> 00:51:33,700
them like the hobgoblins of the 
later eras. 

835
00:51:33,700 --> 00:51:39,600
So not quite as big as Orcs but 
bigger than most other goblins. 

836
00:51:40,700 --> 00:51:45,000
You had the night goblins and 
the night goblins were in 

837
00:51:45,000 --> 00:51:48,100
Warhammer fantasy. 
First edition said to be the 

838
00:51:48,100 --> 00:51:52,700
most common types of goblins 
encountered by the other races, 

839
00:51:52,900 --> 00:51:57,200
but that wasn't it. 
You also had red goblins and red

840
00:51:57,200 --> 00:52:02,100
goblins were kind of a specialty
bread. 

841
00:52:03,600 --> 00:52:07,200
Version of the goblin annoyed 
that was created by evil 

842
00:52:07,200 --> 00:52:10,100
necromancers. 
They didn't stay in the game 

843
00:52:10,100 --> 00:52:12,800
really past this first edition. 
I don't think they ever really 

844
00:52:12,800 --> 00:52:14,600
had an idea of what they were 
doing with them. 

845
00:52:15,100 --> 00:52:20,200
And finally you had hobgoblins 
themselves who were said to be 

846
00:52:20,200 --> 00:52:24,100
relatives of goblins but not 
really like they were kind of 

847
00:52:24,100 --> 00:52:30,900
half-breeds almost So there is a
lot of variety in your Goblin 

848
00:52:30,900 --> 00:52:33,500
types. 
And each of these goblins were 

849
00:52:33,500 --> 00:52:38,700
their own forces. 
At the time night goblins were 

850
00:52:40,000 --> 00:52:43,700
And interesting. 
They were the kind of the most 

851
00:52:43,700 --> 00:52:49,300
common and the least threatening
Of the Goblins in. 

852
00:52:49,300 --> 00:52:53,500
They were the smallest and they 
they were they kind of posed, 

853
00:52:53,500 --> 00:52:59,300
the least threat individually. 
However much like in later 

854
00:52:59,300 --> 00:53:06,700
editions, they would win their 
Battles Through numbers. and 

855
00:53:06,700 --> 00:53:12,700
I'll just, I want to read to you
the very first Introduction to 

856
00:53:12,700 --> 00:53:16,100
night goblins that we are given 
in Warhammer fantasy and you'll 

857
00:53:16,100 --> 00:53:19,500
see some similarities to what we
know in the hero hammer and 

858
00:53:19,500 --> 00:53:21,800
later eras. 
But there's there's some 

859
00:53:21,800 --> 00:53:26,500
differences here. 
Night goblins are by far the 

860
00:53:26,500 --> 00:53:28,600
most. 
Common of all the goblin Races. 

861
00:53:29,000 --> 00:53:33,000
They are the they are shortish 
and stooped and have misshapen 

862
00:53:33,000 --> 00:53:35,700
leering faces. 
Some of them are noticeably 

863
00:53:35,700 --> 00:53:39,100
smaller than others, and these 
are sometimes called lesser 

864
00:53:39,100 --> 00:53:41,200
night. 
Goblins, both sorts live 

865
00:53:41,200 --> 00:53:43,600
together, intermix and 
interbreed. 

866
00:53:44,000 --> 00:53:47,300
But the Lesser goblins are more.
Often found performing the more 

867
00:53:47,300 --> 00:53:50,200
menial and demeaning tasks in 
Goblin Society. 

868
00:53:51,400 --> 00:53:54,900
Goblins live in underground 
Warren's somewhat, like dwarf 

869
00:53:54,900 --> 00:53:58,600
mines, but far cruder. 
They are relatively safe in 

870
00:53:58,600 --> 00:54:00,400
these holes because very few 
people. 

871
00:54:00,400 --> 00:54:03,600
Would dare risk being trapped 
amongst the dirty and dark stone

872
00:54:03,600 --> 00:54:06,800
caverns and passages 
occasionally the Goblins, 

873
00:54:06,800 --> 00:54:09,900
organized raiding parties, or 
may even grouped together into 

874
00:54:09,900 --> 00:54:12,100
large armies. 
If they have some specific 

875
00:54:12,100 --> 00:54:17,200
objective in mind, the 
illustrations for night goblins.

876
00:54:17,200 --> 00:54:21,700
In this book, show us the 
characteristic black-clad and 

877
00:54:21,700 --> 00:54:26,100
black hooded goblins that we 
know from earlier editions, they

878
00:54:26,100 --> 00:54:30,300
don't have the long kind of 
noses. 

879
00:54:30,300 --> 00:54:34,300
The, the kind of sharper 
features that would become the 

880
00:54:34,300 --> 00:54:39,800
goblin stock standard in later 
editions, but these guys are 

881
00:54:39,900 --> 00:54:46,200
certainly recognizable. 
One thing that I will say before

882
00:54:46,200 --> 00:54:49,400
we get into the stats of 
Fanatics and things, here, it 

883
00:54:49,700 --> 00:54:54,200
helps to have a little bit of an
understanding of night Goblin 

884
00:54:54,200 --> 00:54:59,600
lore throughout and we'll maybe 
we'll do is we'll hit it kind of

885
00:54:59,600 --> 00:55:05,100
as we come to the era where each
one where the lore gets its 

886
00:55:05,100 --> 00:55:08,300
Genesis and where it grows from.
So in this Edition, there's none

887
00:55:08,300 --> 00:55:11,400
of this. 
There's less of the the focus on

888
00:55:11,400 --> 00:55:14,900
fungus and that kind of thing, 
skwiggs aren't Present in the 

889
00:55:14,900 --> 00:55:17,900
game yet. 
So night goblins are a little 

890
00:55:17,900 --> 00:55:24,000
bit more basic than what we 
would see throughout the later 

891
00:55:24,000 --> 00:55:29,600
years. 
Getting to the night Goblin 

892
00:55:29,600 --> 00:55:33,400
fanatic. 
They're lower in first edition 

893
00:55:33,700 --> 00:55:36,700
is really dark, it's really 
unsettling. 

894
00:55:37,300 --> 00:55:41,400
And this is another one that I 
think is worth reading because 

895
00:55:41,400 --> 00:55:46,500
it's it's just a paragraph and 
it's very, it's a paints a very 

896
00:55:46,500 --> 00:55:50,400
different picture of Fanatics 
than we see in later Editions. 

897
00:55:51,900 --> 00:55:55,200
The night Goblin fanatic is a 
strange and frightening creature

898
00:55:55,500 --> 00:55:58,600
promising, young goblins are 
selected for incorporation into 

899
00:55:58,600 --> 00:56:01,900
the ranks of the Fanatics. 
Each initiate is cruelly, 

900
00:56:01,900 --> 00:56:05,900
tortured and fed a constant diet
of Mystic horrible preparations.

901
00:56:06,400 --> 00:56:10,100
Needless to say, they are 
thoroughly insane and twisted, 

902
00:56:10,200 --> 00:56:14,000
they walk around with a glazed 
expression and a permanent grin 

903
00:56:14,200 --> 00:56:19,600
but never speak to anyone in, in
battle, the Fanatics, hide 

904
00:56:19,600 --> 00:56:22,100
themselves amongst ordinary 
goblins and Appear. 

905
00:56:22,100 --> 00:56:25,700
Only when able to charge the 
enemy this they do by screaming 

906
00:56:25,700 --> 00:56:29,000
their nauseating Battle Cry and 
swinging a huge ball and chain 

907
00:56:29,000 --> 00:56:31,400
around their heads. 
In an uncontrollable manner, 

908
00:56:34,100 --> 00:56:38,200
These guys. 
Yeah I when I read this fluff 

909
00:56:38,200 --> 00:56:43,500
for the first time, I was kind 
of taken aback because in later 

910
00:56:43,500 --> 00:56:48,600
editions, we get the madcap 
mushrooms, the fungus Brew all 

911
00:56:48,600 --> 00:56:51,200
of these kind of hallucinogens 
and drugs. 

912
00:56:51,200 --> 00:56:55,700
Basically that that make a 
fanatic what he is in this. 

913
00:56:57,100 --> 00:57:01,400
Addition, we do get the diet of 
horrible preparations, but we 

914
00:57:01,400 --> 00:57:05,100
also get the cruel torture and 
the fact that outside of battle 

915
00:57:05,800 --> 00:57:09,700
these guys just walk around with
this Twisted grin on them 

916
00:57:09,700 --> 00:57:13,200
because they're so thoroughly 
broken by what's happening to 

917
00:57:13,200 --> 00:57:16,400
them. 
That it it just destroys their 

918
00:57:16,400 --> 00:57:19,200
mind. 
It was a really kind of an odd 

919
00:57:19,200 --> 00:57:24,500
one and you won't see this 
particular description past 

920
00:57:24,800 --> 00:57:28,300
first edition I think even Maybe
Games Workshop thought that this

921
00:57:28,300 --> 00:57:33,300
was a little bit too weird or 
too dark, but I really wanted to

922
00:57:33,300 --> 00:57:36,200
include it because it's it's 
just it's so out there. 

923
00:57:38,600 --> 00:57:45,700
As, for gameplay, goblins, in 
Warhammer fantasy first edition 

924
00:57:45,700 --> 00:57:50,100
have a very odd stat line, and I
want to share it with you. 

925
00:57:51,300 --> 00:57:57,400
Because it's it, is it something
else The Fanatic himself has a 

926
00:57:57,400 --> 00:58:00,200
movement of for? 
He's got weapon Skill, 3 

927
00:58:00,200 --> 00:58:05,400
ballistics kill, three strength 
to toughness, be one wound 

928
00:58:05,600 --> 00:58:09,200
initiative to, and just a 
question mark for his attacks 

929
00:58:09,200 --> 00:58:13,300
because they are randomized. 
He is four points per model and 

930
00:58:13,300 --> 00:58:15,900
you can have up to 10 of the max
in your Force. 

931
00:58:17,300 --> 00:58:20,000
Let's cover the toughness of be 
first. 

932
00:58:20,600 --> 00:58:25,500
In first edition fantasy, 
instead of number for toughness,

933
00:58:25,600 --> 00:58:30,600
you had a toughness grade and be
sounds pretty good until you 

934
00:58:30,600 --> 00:58:32,400
realize they were counting 
upwards. 

935
00:58:33,400 --> 00:58:36,300
So be would be somewhere around 
a toughness of two. 

936
00:58:37,800 --> 00:58:40,200
And this is actually not 
terrible. 

937
00:58:40,200 --> 00:58:44,700
Neither is his strength of to in
first edition Warhammer fantasy.

938
00:58:45,400 --> 00:58:50,800
Anything that was man-sized so 
elves, men, Goblin avoids 

939
00:58:51,300 --> 00:58:54,600
generally had a strength of 2 
instead of a strength of three. 

940
00:58:54,600 --> 00:58:58,200
It was The Benchmark as opposed 
to the strength of three that 

941
00:58:58,200 --> 00:59:00,900
would kind of come in a little 
bit later. 

942
00:59:03,000 --> 00:59:07,900
The night Goblin with his ball 
and chain does strength, three 

943
00:59:07,900 --> 00:59:11,300
hits. 
So he actually does still do 

944
00:59:11,300 --> 00:59:15,000
more. 
He was still a scary piece to 

945
00:59:15,000 --> 00:59:17,400
face on the table. 
He was still going to easily 

946
00:59:17,400 --> 00:59:21,400
wound creatures in this game. 
It just when you read the rules,

947
00:59:21,400 --> 00:59:25,200
doesn't look impressive because 
our brains are thinking strength

948
00:59:25,200 --> 00:59:28,600
3 is the Baseline. 
Instead of being exceptional, 

949
00:59:28,800 --> 00:59:31,800
which it was in. 
First edition. 

950
00:59:35,600 --> 00:59:40,700
The Fanatic himself has an 
incredible amount of rules 

951
00:59:40,700 --> 00:59:44,700
associated with him. 
It's almost in a full page in 

952
00:59:44,700 --> 00:59:48,500
itself, but some of this and I'm
not, I'm going to paraphrase 

953
00:59:48,500 --> 00:59:50,800
most of this because we don't 
have all night. 

954
00:59:51,700 --> 00:59:57,800
We will see that the The Fanatic
still has his random movement. 

955
00:59:59,200 --> 01:00:03,100
What you would do is you would 
throw to D6 for his movement 

956
01:00:03,100 --> 01:00:05,900
speed. 
So this stays from 1st edition 

957
01:00:05,900 --> 01:00:13,300
to 8th Edition Fanatics, move to
D6 and What you would do with 

958
01:00:13,300 --> 01:00:18,000
your fanatic is you would 
actually have to take their base

959
01:00:18,100 --> 01:00:20,200
and then Mount that on a larger 
base. 

960
01:00:20,700 --> 01:00:23,800
So Games Workshop, suggested 
taking a little piece of card 

961
01:00:23,800 --> 01:00:28,800
stock that had a 1 inch radius 
and mounting the base in the 

962
01:00:28,800 --> 01:00:31,100
center of that. 
And that was kind of your 

963
01:00:31,100 --> 01:00:34,400
Fanatics range of things that he
would hit. 

964
01:00:34,800 --> 01:00:37,500
Because even back in first 
edition, they still don't really

965
01:00:38,500 --> 01:00:43,900
participate in combat. 
The Fanatic just does things and

966
01:00:44,400 --> 01:00:51,900
your army has to deal with 
whatever The Fanatic does. and, 

967
01:00:53,900 --> 01:00:57,200
We throw to D6 to see how our 
fanatic moves in game. 

968
01:00:57,300 --> 01:01:04,600
We also have to throw a D20 and 
consult a chart because in the 

969
01:01:04,600 --> 01:01:09,000
hero or the old Hammer era, you 
would use pretty much every die 

970
01:01:09,100 --> 01:01:12,300
that you would use for a game of
Dungeons and Dragons in 

971
01:01:12,400 --> 01:01:17,200
Warhammer fantasy. 
In this case, If we got a 12 to 

972
01:01:17,200 --> 01:01:20,400
20 and this is what he's being 
pushed out of his unit. 

973
01:01:21,200 --> 01:01:25,100
If we got a 12 to 20, he would 
go in the direction you wanted 

974
01:01:25,100 --> 01:01:29,100
him to go in. 
However, if you rolled Under 12,

975
01:01:30,000 --> 01:01:34,500
you had a chart to consult in 
the rule book, that would tell 

976
01:01:34,500 --> 01:01:38,600
you what direction he would go. 
And it was just a numbers and 

977
01:01:38,600 --> 01:01:42,100
arrows, charts that that gave 
you all of the Cardinal and in 

978
01:01:42,100 --> 01:01:45,500
between cardinal directions. 
And so he could go any, which 

979
01:01:45,500 --> 01:01:46,000
way. 
Way. 

980
01:01:47,300 --> 01:01:51,600
This means in first edition even
when you were pushing for a 

981
01:01:51,600 --> 01:01:54,900
fanatic out of your unit of 
night goblins, he could turn 

982
01:01:54,900 --> 01:01:56,900
around and just go right back 
through your Gotham. 

983
01:01:57,600 --> 01:02:01,000
There was no kind of safe turn 
like there is an in future 

984
01:02:01,000 --> 01:02:04,700
Editions. 
The other thing I want to hit on

985
01:02:04,700 --> 01:02:10,300
in first edition because it 
never features anywhere else is 

986
01:02:10,300 --> 01:02:16,400
that he moves in his first turn,
he moves sort of normally, and 

987
01:02:16,400 --> 01:02:19,200
in his second turn, he does 
another movement, and this 

988
01:02:19,200 --> 01:02:26,400
movement is entirely random. 
So, in this one, you just do 

989
01:02:26,400 --> 01:02:30,100
the, the little random chart to 
see, which way he moves, but at 

990
01:02:30,100 --> 01:02:35,200
the end of the second turn, Your
fanatic will throw his ball and 

991
01:02:35,200 --> 01:02:40,200
chain. 
And he tries to throw it in the 

992
01:02:40,200 --> 01:02:44,100
direction of the enemy. 
But again, it uses this same 

993
01:02:44,100 --> 01:02:48,100
random chart. 
So you roll a subsequent D20 and

994
01:02:48,100 --> 01:02:53,900
on a 12 to 20 or sorry, I should
say 13 to 20, you can choose the

995
01:02:53,900 --> 01:02:56,100
direction in which he throws 
this ball and chain. 

996
01:02:56,900 --> 01:03:04,800
However, if you mess up and you 
roll a 12 12 you have to Consult

997
01:03:04,800 --> 01:03:07,600
that random table again, he 
throws it in a random Direction 

998
01:03:08,300 --> 01:03:12,800
after which The Fanatic 
collapses and is removed from 

999
01:03:12,800 --> 01:03:16,900
the game. 
So in this Edition, there is no 

1000
01:03:16,900 --> 01:03:20,700
Fanatics, you know, swinging 
through things for 4 turns or 

1001
01:03:20,700 --> 01:03:24,000
until they hit something. 
If they hit something, it still 

1002
01:03:24,000 --> 01:03:27,600
kills, the most of the fanatic 
rules are still here that we 

1003
01:03:27,600 --> 01:03:31,100
know from later editions, but at
the end of the second turn, they

1004
01:03:31,100 --> 01:03:33,200
have to throw this ball and 
chain and then they just 

1005
01:03:33,200 --> 01:03:38,700
collapse in an Exhausted Heap. 
And anything they hit with the 

1006
01:03:38,700 --> 01:03:43,700
ball and chain takes the same. 
Strength, sorry. 

1007
01:03:43,700 --> 01:03:46,600
No, it actually takes a strength
for hit, which is very, very 

1008
01:03:46,600 --> 01:03:56,100
good in Warhammer fantasy first 
edition and the other anything 

1009
01:03:56,100 --> 01:04:00,000
else, anything that hits 
subsequent to that takes a 

1010
01:04:01,500 --> 01:04:04,700
Strength, three hit and even 
when you are. 

1011
01:04:04,800 --> 01:04:09,100
So even if you have gotten this 
in the right direction at 

1012
01:04:09,100 --> 01:04:12,800
pointed at the enemy when he 
lets it go, you still have to 

1013
01:04:12,800 --> 01:04:15,500
randomize what happens by 
Rolling a D3. 

1014
01:04:15,700 --> 01:04:18,000
And one of the options is just 
the goblin. 

1015
01:04:18,000 --> 01:04:21,200
Miss judges is throw and the 
chain wraps around his neck and 

1016
01:04:21,200 --> 01:04:24,800
kills him. 
So this unit is so incredibly 

1017
01:04:24,800 --> 01:04:29,700
random, and which it is in 
future editions but this one 

1018
01:04:29,700 --> 01:04:32,900
involves the most roll. 
Saying I believe for what your 

1019
01:04:32,900 --> 01:04:36,900
fanatic actually does and is the
only Edition where he will throw

1020
01:04:36,900 --> 01:04:39,900
his ball and chain at the enemy.
Which I thought was a really 

1021
01:04:39,900 --> 01:04:46,800
cool thing and I'm kind of sad 
that didn't didn't continue as 

1022
01:04:46,800 --> 01:04:48,600
an option for Fanatics. 
Mmm. 

1023
01:04:53,800 --> 01:05:00,400
Now let's move on through the 
Mists of time to ravening 

1024
01:05:00,400 --> 01:05:04,300
hordes. 
This is the second edition 

1025
01:05:04,900 --> 01:05:09,800
Warhammer fantasy, Army book. 
And this brought about some 

1026
01:05:10,600 --> 01:05:16,000
incredible modernization 
compared to our original book. 

1027
01:05:16,800 --> 01:05:22,900
By this point Games, Workshop 
has decided to combine Orcs, and

1028
01:05:22,900 --> 01:05:27,100
goblins into a coherent Force, 
which they would be for the rest

1029
01:05:27,100 --> 01:05:31,300
of their days. 
You still have some kind of 

1030
01:05:31,300 --> 01:05:36,200
legacy things from first 
edition, as far as Orcs and 

1031
01:05:36,200 --> 01:05:40,200
goblins go, you have some types 
of Orcs and goblins that just 

1032
01:05:40,200 --> 01:05:42,400
won't continue to later. 
Editions. 

1033
01:05:42,700 --> 01:05:50,200
For example, the half work is 
still in this, they are very 

1034
01:05:50,200 --> 01:05:53,700
interesting, they're kind of 
just there sort of humans, but 

1035
01:05:53,700 --> 01:05:55,600
sort of better and worse in 
different ways. 

1036
01:05:55,600 --> 01:05:58,000
So, I mean, kind of like orcas 
are I guess. 

1037
01:05:58,400 --> 01:06:07,400
And in this Edition Fanatics are
very changed from their from 

1038
01:06:07,400 --> 01:06:14,700
their original incarnation. 
And I want to read to you the 

1039
01:06:14,700 --> 01:06:17,600
description for The Fanatic from
second edition. 

1040
01:06:18,200 --> 01:06:24,500
And and we'll see those those 
clear changes from the first 

1041
01:06:25,100 --> 01:06:29,700
incarnation. 
In sensitized and thoroughly 

1042
01:06:29,700 --> 01:06:32,300
blitzed on a strange. 
Horrible preparation. 

1043
01:06:33,000 --> 01:06:35,300
Revered, Fanatics hide 
themselves. 

1044
01:06:35,300 --> 01:06:37,600
Amongst the ranks of ordinary 
Goblin units. 

1045
01:06:38,000 --> 01:06:41,000
Gibbering squeaky little 
incantations through foaming 

1046
01:06:41,000 --> 01:06:44,000
lips, they are herded into 
battle by those around them. 

1047
01:06:44,200 --> 01:06:47,300
Their green glowing eyes, 
staring, mad, and unseeing. 

1048
01:06:47,700 --> 01:06:50,300
Once within a reasonable 
distance of the enemy regiment, 

1049
01:06:50,600 --> 01:06:53,800
the crazed goblins are pushed 
forward by their comrades with 

1050
01:06:53,800 --> 01:06:56,600
some relief. 
One imagines, and they are, and 

1051
01:06:56,600 --> 01:07:00,400
they immediately begin to spin 
under the influence of Narcotics

1052
01:07:00,400 --> 01:07:03,900
and religious fervor. 
What happens next is in the lap 

1053
01:07:03,900 --> 01:07:06,900
of the Gods with no knowledge of
what's happening around them. 

1054
01:07:06,900 --> 01:07:09,400
The whirling Goblin Fanatics 
plowed through anything in their

1055
01:07:09,400 --> 01:07:12,400
way, whether Friend or Foe 
eventually. 

1056
01:07:12,400 --> 01:07:15,700
The narcotics were where will 
wear off and the acolyte will 

1057
01:07:15,700 --> 01:07:18,800
collapse in a state of 
exhaustion or else's, heart will

1058
01:07:18,800 --> 01:07:21,100
fail Under The Strain and give 
out altogether. 

1059
01:07:21,800 --> 01:07:25,100
Many of these Warriors die as 
they stumble into trees or holes

1060
01:07:25,100 --> 01:07:28,700
in the ground their weapons. 
Then Then become a liability as 

1061
01:07:28,700 --> 01:07:32,600
change chains become entangled 
or their huge weighted ends 

1062
01:07:32,600 --> 01:07:34,800
swing around and decapitate the 
user. 

1063
01:07:37,800 --> 01:07:45,600
In this, in this addition they 
are described as drug-crazed 

1064
01:07:45,600 --> 01:07:51,800
followers of a nasty Goblin cult
their acolytes and they have 

1065
01:07:52,200 --> 01:07:57,100
this religious fervor that 
causes them to along with all of

1066
01:07:57,100 --> 01:08:01,500
the drugs that they're taking 
causes them to go into these mad

1067
01:08:02,200 --> 01:08:05,600
States. 
And it's very different from 

1068
01:08:05,900 --> 01:08:09,600
That first Incarnation, where 
you got the idea that maybe this

1069
01:08:09,600 --> 01:08:14,600
wasn't, as this wasn't something
that that the goblin chose to do

1070
01:08:14,600 --> 01:08:16,800
as opposed to. 
This is what happened to this, 

1071
01:08:16,800 --> 01:08:21,399
poor Goblin. 
And I like this, I really like 

1072
01:08:21,399 --> 01:08:27,800
this description because having 
Fanatics as part of a religious 

1073
01:08:27,800 --> 01:08:31,500
cult, makes a little bit more 
sense to me, especially with the

1074
01:08:31,500 --> 01:08:35,300
nonsensical nature of the Orkin,
Goblin gods and the things that 

1075
01:08:35,300 --> 01:08:37,600
they tell tend to worship and 
believe. 

1076
01:08:37,700 --> 01:08:40,500
I really like this description a
little bit better. 

1077
01:08:40,700 --> 01:08:44,000
It's a little bit more fun than 
just the poor Goblin is tortured

1078
01:08:44,000 --> 01:08:48,899
into insanity and I wanted to to
share that particular one. 

1079
01:08:50,700 --> 01:08:57,399
In this Edition, the model is 
equipped with that same one inch

1080
01:08:57,399 --> 01:08:58,500
base. 
I was talking about so you 

1081
01:08:58,508 --> 01:09:02,100
needed to base your Goblin and 
then base them again. 

1082
01:09:04,100 --> 01:09:06,600
And he still hides in enemy 
units. 

1083
01:09:07,800 --> 01:09:12,500
And all of the things that we 
think about Fanatics so they 

1084
01:09:12,500 --> 01:09:15,899
shelter in their own unit until 
the enemy comes with innate that

1085
01:09:15,899 --> 01:09:21,500
is, here they go to D6. 
That that movement is is the 

1086
01:09:21,500 --> 01:09:26,000
same in this Edition. 
However, since goblins have 

1087
01:09:26,100 --> 01:09:30,600
everything, got a stat increase.
So in second edition, we move to

1088
01:09:30,600 --> 01:09:36,300
that standard strength of 34 
humanoid creatures and goblins 

1089
01:09:36,300 --> 01:09:40,200
got that bump as well. 
And they got a double bump the 

1090
01:09:40,200 --> 01:09:43,300
Fanatics. 
Because even in second edition 

1091
01:09:43,300 --> 01:09:52,100
here we see that the Goblins 
have The sorry, the Fanatics do 

1092
01:09:52,100 --> 01:09:54,700
a strength, five, hit, or 
strength, five hits, I should 

1093
01:09:54,700 --> 01:09:59,300
say, and that's quite a quite a 
bump from there. 

1094
01:09:59,300 --> 01:10:03,000
They're doing strength. 
Three hits in first edition 

1095
01:10:03,000 --> 01:10:08,000
fantasy. 
What's fun about goblins here. 

1096
01:10:08,000 --> 01:10:12,700
And I'm going to share the basic
Goblin profile as in second 

1097
01:10:12,700 --> 01:10:18,300
edition, your War gear, 
determined, what type of unit 

1098
01:10:18,300 --> 01:10:21,200
you were? 
Most things only had one profile

1099
01:10:21,200 --> 01:10:24,200
and then they just were armed or
equipped differently until you 

1100
01:10:24,200 --> 01:10:28,200
got into Heroes. 
So, if you're playing a goblin 

1101
01:10:28,200 --> 01:10:33,000
army in 2nd edition, you really 
only have one stat profile that 

1102
01:10:33,000 --> 01:10:35,500
you have to memorize other than 
your characters. 

1103
01:10:35,600 --> 01:10:38,600
And this is that they are 
movement for weapon. 

1104
01:10:38,600 --> 01:10:43,600
Skill to ballistics kill three 
strength, 3 toughness, 31 wound 

1105
01:10:43,800 --> 01:10:48,400
initiative to attacks one 
leadership, five intelligence 

1106
01:10:48,400 --> 01:10:51,600
five, cool, five and will power 
5. 

1107
01:10:53,000 --> 01:10:55,000
You don't really have to worry 
about those last three stats. 

1108
01:10:55,000 --> 01:10:59,900
Those are old Hammer stats, that
were used in more of the 

1109
01:10:59,900 --> 01:11:02,500
roleplay business. 
And a lot of that would get 

1110
01:11:02,500 --> 01:11:05,100
rolled into leadership in later 
editions. 

1111
01:11:06,100 --> 01:11:09,700
However, the basic Goblin is 
here. 

1112
01:11:09,700 --> 01:11:15,200
Now, this is, this is pretty 
much what we think of when we 

1113
01:11:15,200 --> 01:11:21,000
think of a goblin profile, 
Especially in the hero, Hammer 

1114
01:11:21,000 --> 01:11:25,400
era later eras goblins other 
than night goblins would get a 

1115
01:11:25,407 --> 01:11:31,400
bump in leadership. 
Otherwise, this is basically 

1116
01:11:31,400 --> 01:11:34,200
what we're used to the goblin 
profile. 

1117
01:11:34,200 --> 01:11:37,400
If you were to field a naked 
Goblin in second edition, which 

1118
01:11:37,400 --> 01:11:39,600
was probably not a good idea but
you could do it. 

1119
01:11:39,700 --> 01:11:43,100
They were two and a half or 
sorry to end a quarter points. 

1120
01:11:43,500 --> 01:11:47,000
If you like fractions, this is 
the addition for you. 

1121
01:11:48,500 --> 01:11:55,400
Now, the goblin fanatic Works in
a very similar way to his his 

1122
01:11:55,400 --> 01:12:01,200
first edition. 
However, they've simplified his 

1123
01:12:01,200 --> 01:12:05,600
randomized movement. 
No longer are you rolling the 

1124
01:12:05,600 --> 01:12:09,700
D20 for his movement? 
It's gone down. 

1125
01:12:09,700 --> 01:12:14,200
Now, to a D12. 
And it's basically, you're 

1126
01:12:14,200 --> 01:12:18,600
moving him on the, our hands of 
the the D12, when he moves 

1127
01:12:18,600 --> 01:12:23,600
randomly, any model that comes 
into contact, with the fanatic 

1128
01:12:23,600 --> 01:12:27,000
suffers D6 automatic strength, 
five hits with no armor saving 

1129
01:12:27,000 --> 01:12:31,400
throws allowed. 
So this is consistent, this is 

1130
01:12:31,400 --> 01:12:36,400
1987, by the way, and this is 
consistent with what we see in 

1131
01:12:36,400 --> 01:12:40,800
their very last book in 8th 
Edition for what they've or 

1132
01:12:40,800 --> 01:12:43,200
sorry it is. 
Nine percent consistent. 

1133
01:12:43,200 --> 01:12:46,000
We will get to some of the 
subtle differences but it's just

1134
01:12:46,000 --> 01:12:50,200
incredible that this was such a 
already formed idea by this 

1135
01:12:50,200 --> 01:12:56,000
point and I guess even you know,
when you're in a company or when

1136
01:12:56,000 --> 01:12:58,600
you're creating something, when 
you when you hit something that 

1137
01:12:58,600 --> 01:13:01,700
works you just you kind of just 
know it and I feel like Games 

1138
01:13:01,700 --> 01:13:04,400
Workshop, just kind of knew it 
that they what they had with the

1139
01:13:04,400 --> 01:13:12,800
Fanatics here and I think they 
were very into it. and, In 2nd 

1140
01:13:12,800 --> 01:13:17,000
edition. 
Sadly, we do lose the rule for 

1141
01:13:17,000 --> 01:13:20,000
throwing the ball and chain. 
As I mentioned earlier, that was

1142
01:13:20,000 --> 01:13:26,900
never going to come back for us 
and otherwise the move the rules

1143
01:13:26,900 --> 01:13:29,600
here in second edition are very 
consistent. 

1144
01:13:29,600 --> 01:13:34,100
If the fanatic moves into any 
kind of terrain feature, he is 

1145
01:13:34,100 --> 01:13:41,000
destroyed and there is just a 
lot here that you will 

1146
01:13:41,000 --> 01:13:44,000
immediately Really recognize if 
you are an Orcs and goblins 

1147
01:13:44,000 --> 01:13:48,600
player or if you have played 
against Orcs and goblins because

1148
01:13:48,600 --> 01:13:51,100
I've never met in Orcs and 
goblins player that doesn't take

1149
01:13:51,100 --> 01:13:58,800
fanatics. 
Alright, so that is a very quick

1150
01:13:58,800 --> 01:14:01,400
overview of the second edition 
book. 

1151
01:14:01,600 --> 01:14:04,700
We're almost through the here or
the old Hammer era here. 

1152
01:14:05,300 --> 01:14:12,100
And the last place we're going 
to go is Warhammer fantasy Third

1153
01:14:12,100 --> 01:14:17,000
Edition. 
This was the trickiest one for 

1154
01:14:17,000 --> 01:14:21,300
me to find the goblin fanatic 
rules as they are not featured 

1155
01:14:21,300 --> 01:14:27,100
in the Army book other than to 
say, To tell you to go to the 

1156
01:14:27,100 --> 01:14:30,400
rulebook. 
Why they decided that this was 

1157
01:14:30,400 --> 01:14:32,300
better off in the main rules, I 
don't know. 

1158
01:14:32,300 --> 01:14:39,000
But this is where where we where
we've gotten In this Edition, 

1159
01:14:39,300 --> 01:14:44,300
Goblin Fanatics are. 
Their lord doesn't change 

1160
01:14:44,300 --> 01:14:51,300
between 2nd and 3rd Edition. 
So they're still there, still 

1161
01:14:52,300 --> 01:14:56,900
described as drug. 
Drug-crazed followers of a 

1162
01:14:56,900 --> 01:15:00,700
particularly nasty Goblin cult 
dedicated acolytes of which 

1163
01:15:00,700 --> 01:15:05,000
clamor for the honor of entering
battle as whirling as a whirling

1164
01:15:05,000 --> 01:15:09,800
ball of death. 
Which is a great great sentence.

1165
01:15:10,800 --> 01:15:17,000
These guys are really neat. 
Now in Third Edition, what they 

1166
01:15:17,000 --> 01:15:21,900
did was they wrote out. 
I think what they saw was all of

1167
01:15:21,900 --> 01:15:24,400
the weird interactions that 
Fanatics could cause in second 

1168
01:15:24,400 --> 01:15:26,400
edition. 
So, in Third Edition, we get a 

1169
01:15:26,400 --> 01:15:29,200
lot. 
We get 11 bullet points that 

1170
01:15:29,200 --> 01:15:34,700
actually tell us what to do with
Fanatics in certain situations. 

1171
01:15:35,600 --> 01:15:37,400
I'm not going to hit all of them
because they're not all that 

1172
01:15:37,400 --> 01:15:39,800
interesting. 
However, there are a few that 

1173
01:15:39,800 --> 01:15:41,600
are definitely worth mentioning 
here. 

1174
01:15:42,300 --> 01:15:48,000
I will start off by saying that 
the fanatic continues on his old

1175
01:15:48,000 --> 01:15:50,500
Hammer trajectory of having that
one inch base. 

1176
01:15:51,000 --> 01:15:55,800
He is also, he also keeps that 
strength five and he would keep 

1177
01:15:55,800 --> 01:16:01,900
the strength five for the rest 
of our traditions. but what 

1178
01:16:01,900 --> 01:16:06,600
Third Edition ads for us and 
they keep the D12, the hands on 

1179
01:16:06,600 --> 01:16:11,500
the clock for determining his 
the way he goes in, subsequent 

1180
01:16:11,500 --> 01:16:16,700
turns They had a couple of 
special rules here. 

1181
01:16:18,000 --> 01:16:21,600
Skirmishing units have a special
interaction with Fanatics in 

1182
01:16:21,600 --> 01:16:24,100
this Edition. 
And the only time this is ever 

1183
01:16:24,900 --> 01:16:30,700
mentioned and that is they are 
able to maybe dive and get out 

1184
01:16:30,700 --> 01:16:34,300
of the way because they're in a 
loose formation and usually not 

1185
01:16:34,300 --> 01:16:37,700
heavily armored. 
I think that's a really cool 

1186
01:16:37,700 --> 01:16:40,500
fluff. 
Mechanic for skirmishing units, 

1187
01:16:40,500 --> 01:16:45,800
when confronted by these insane 
little Garbo's, what they do is 

1188
01:16:46,700 --> 01:16:52,200
When a fanatic hits a 
skirmishing unit you generate 

1189
01:16:52,200 --> 01:16:54,700
the number of hits as usual D6 
strength five hits. 

1190
01:16:55,100 --> 01:17:00,600
However the skirmishing unit 
gets a special save against a 

1191
01:17:00,600 --> 01:17:02,900
fanatic. 
They can do they it's called a 

1192
01:17:02,907 --> 01:17:07,700
diving save and it's a 
unmodified saving throw of five 

1193
01:17:07,700 --> 01:17:16,000
or six. and, Individual 
character models or single 

1194
01:17:16,000 --> 01:17:19,700
models that are not associated 
with units, can also attempt 

1195
01:17:19,700 --> 01:17:21,600
this. 
So if you had a wizard standing 

1196
01:17:21,600 --> 01:17:25,100
out on the battlefield, or if 
you had a character or whatever,

1197
01:17:25,500 --> 01:17:28,900
they could also try to give the 
saving throw. 

1198
01:17:29,400 --> 01:17:32,200
And I really like that from a 
Fluff perspective. 

1199
01:17:32,200 --> 01:17:34,100
I think that's a really cool 
Edition. 

1200
01:17:35,900 --> 01:17:42,900
It also this Edition also gives 
us our you can Target Goblin 

1201
01:17:42,900 --> 01:17:45,200
Fanatics with missile troops 
because I don't think that was 

1202
01:17:45,200 --> 01:17:47,400
clearly stated in previous 
editions. 

1203
01:17:47,400 --> 01:17:52,900
It probably caused some issue. 
Goblin Fanatics, you can Target 

1204
01:17:52,900 --> 01:17:56,200
them, but they're out of -1 to 
hit, which is what we would see 

1205
01:17:56,200 --> 01:17:59,800
for most kind of characters or 
models out on their own going 

1206
01:17:59,800 --> 01:18:07,400
forward. 
Goblin Fanatics will cost you 30

1207
01:18:07,400 --> 01:18:11,000
points. 
Each in Third Edition, this is 

1208
01:18:11,000 --> 01:18:13,600
the most expensive that Goblin 
Fanatics got. 

1209
01:18:14,600 --> 01:18:20,700
They would go to 25 points later
and remain remarkably consistent

1210
01:18:20,700 --> 01:18:26,700
throughout. 
And this is a part that I wanted

1211
01:18:26,700 --> 01:18:32,700
to mention just as a just a, how
times have changed kind of part 

1212
01:18:32,700 --> 01:18:35,900
here. 
The very next entry after the 

1213
01:18:35,900 --> 01:18:40,900
goblin Fanatics in the Third 
Edition rule book was for a 

1214
01:18:40,900 --> 01:18:47,300
Nippon unit named. 
Kamikaze suicide, bombers And 

1215
01:18:47,800 --> 01:18:51,200
just kind of goes to show you 
that the the era's have have 

1216
01:18:51,200 --> 01:18:53,600
very much changed you. 
You certainly never get away 

1217
01:18:53,600 --> 01:18:55,100
with something like that 
nowadays. 

1218
01:18:55,100 --> 01:19:00,900
But very interesting unit. 
I've mentioned this before on my

1219
01:19:00,900 --> 01:19:04,800
own podcast but I I'm is 
unfortunate that Games Workshop 

1220
01:19:04,800 --> 01:19:09,200
never did much with nip on and 
Cathay other than in the old 

1221
01:19:09,200 --> 01:19:12,200
Hammer are aware. 
They were just stand-ins for for

1222
01:19:12,200 --> 01:19:15,400
ancient China and Japan. 
It would have been nice to see 

1223
01:19:15,400 --> 01:19:19,000
something come. 
Out of that but such is life. 

1224
01:19:19,800 --> 01:19:23,600
That's going to take us through 
the old Hammer era. 

1225
01:19:24,700 --> 01:19:27,500
Now we're going to go into a 
little bit more familiar 

1226
01:19:27,500 --> 01:19:32,100
territory especially For You 
crown of command folks, and 

1227
01:19:32,100 --> 01:19:36,600
we're going to go to the 
brilliant beautiful Warhammer, 

1228
01:19:36,600 --> 01:19:43,200
armies, Orcs and goblins this 
was published in 1996, making it

1229
01:19:43,200 --> 01:19:49,800
one of the last fourth edition 
books before the addition switch

1230
01:19:49,800 --> 01:19:54,100
to 5th edition and I believe it 
was the third Army book I ever 

1231
01:19:54,100 --> 01:19:58,000
owned And I am so happy to have 
owned this. 

1232
01:19:58,500 --> 01:20:02,600
I have so many good feelings 
from this book. 

1233
01:20:02,600 --> 01:20:07,200
It really got me into the, the 
lower and the fluff, and the 

1234
01:20:07,200 --> 01:20:10,900
silliness Of Orcs. 
And goblins, this was another 

1235
01:20:10,900 --> 01:20:13,400
big tonal shift for Warhammer 
fantasy. 

1236
01:20:13,600 --> 01:20:20,100
Not unlike the tonal shift from 
fifth to sixth, but in a more 

1237
01:20:20,700 --> 01:20:24,000
cartoony Direction, This was 
Warhammer fantasy. 

1238
01:20:24,000 --> 01:20:27,900
I believe At its peak and I'm I 
know, I'm preaching to the crowd

1239
01:20:27,900 --> 01:20:30,200
on this one. 
I usually would probably have a 

1240
01:20:30,208 --> 01:20:33,800
little bit more push back, but I
know around here were all fans 

1241
01:20:33,800 --> 01:20:39,200
of the era. 
Now in this Edition, we're going

1242
01:20:39,200 --> 01:20:43,300
to see night goblins come into 
their own. 

1243
01:20:43,600 --> 01:20:48,000
And by that, I mean they're 
going to get the fluff added to 

1244
01:20:48,000 --> 01:20:52,700
their their profile or other 
their lore that we associate 

1245
01:20:52,700 --> 01:20:57,200
with them going forward. 
And actually, I was reading 

1246
01:20:57,200 --> 01:21:01,000
through all of the night Goblin 
fluff in preparation for this 

1247
01:21:01,000 --> 01:21:05,800
episode and the best description
of night goblins, I believe Is 

1248
01:21:05,800 --> 01:21:09,300
from this book. 
And I want to share that with 

1249
01:21:09,300 --> 01:21:13,100
you now because this gives you 
not only a sense of the Goblins 

1250
01:21:13,100 --> 01:21:19,300
themselves. 
But how the Goblins live many 

1251
01:21:19,300 --> 01:21:22,200
years ago? 
Some goblins took to living in 

1252
01:21:22,200 --> 01:21:25,300
the caves beneath the world's 
Edge mountains over the 

1253
01:21:25,300 --> 01:21:29,000
centuries, these became distinct
in type and are now known as 

1254
01:21:29,000 --> 01:21:32,000
night goblins. 
Night goblins have become so 

1255
01:21:32,000 --> 01:21:35,100
accustomed to the dark that when
they come out into the open, 

1256
01:21:35,300 --> 01:21:37,900
they prefer to move around at 
night and hide a wager. 

1257
01:21:38,100 --> 01:21:42,100
During the day, many of them 
wear long ragged cloaks who did 

1258
01:21:42,100 --> 01:21:46,200
coats and dangling caps which 
cover their bodies and protect 

1259
01:21:46,200 --> 01:21:50,300
them from the sunlight. 
Night goblins raise special 

1260
01:21:50,300 --> 01:21:53,300
Subterranean fungi. 
Deep beneath the word the 

1261
01:21:53,300 --> 01:21:55,700
mountains in their cool and damp
caves. 

1262
01:21:56,100 --> 01:21:59,100
They cultivate many types of 
fungus and are always searching 

1263
01:21:59,100 --> 01:22:02,700
for new ones to experiment. 
With some fungus is used for 

1264
01:22:02,700 --> 01:22:05,600
food for the night goblins and 
their strange animals. 

1265
01:22:05,900 --> 01:22:09,100
But many are grown for their 
hallucinogenic or intoxicating 

1266
01:22:09,100 --> 01:22:12,700
Properties or because they 
affect the Goblins metabolism in

1267
01:22:12,700 --> 01:22:16,000
some other way. 
These fungi are traded with 

1268
01:22:16,000 --> 01:22:19,300
other goblins for weapons and 
many other items that the night 

1269
01:22:19,300 --> 01:22:22,500
goblins need night. 
Goblin shamans are expert at 

1270
01:22:22,500 --> 01:22:27,000
identifying growing and using 
fungi and they grow many special

1271
01:22:27,000 --> 01:22:29,500
strains to use as poisons or 
even weapons. 

1272
01:22:30,200 --> 01:22:33,300
When night goblins prepare for 
battle, they brew huge 

1273
01:22:33,300 --> 01:22:36,700
quantities of fungus beer to 
bolster their courage, as they 

1274
01:22:36,700 --> 01:22:39,100
get steadily more drunk, they 
sing loudly. 

1275
01:22:39,200 --> 01:22:41,600
So that their voices, fill the 
tunnels of the world's Edge 

1276
01:22:41,600 --> 01:22:43,700
mountains and echo through the 
dwarf. 

1277
01:22:44,300 --> 01:22:48,400
Holds when the time is right, 
shamans pick the special fungus 

1278
01:22:48,800 --> 01:22:53,200
and make the vile Brew, which 
sends the Fanatics crazy, and 

1279
01:22:53,200 --> 01:22:55,100
turns them into uncontrolled 
whirling. 

1280
01:22:55,100 --> 01:22:58,600
Maniacs night goblins often take
over abandoned. 

1281
01:22:58,600 --> 01:23:01,900
Dwarf, strongholds to live in 
and much of the ancient dwarf. 

1282
01:23:01,900 --> 01:23:04,200
Empire is now. 
Infested, with these creatures 

1283
01:23:04,800 --> 01:23:08,700
occasionally, the dwarves will 
try to drive the Goblins out or 

1284
01:23:08,700 --> 01:23:11,300
the Goblins will find some 
tunnel, which leads them into 

1285
01:23:11,300 --> 01:23:15,000
the dwarf tunnels. 
And the two races, battle it out

1286
01:23:15,000 --> 01:23:18,100
beneath the mountains, due to 
this ancient and Amity. 

1287
01:23:18,400 --> 01:23:19,900
The dwarves. 
In The Night goblins are 

1288
01:23:19,900 --> 01:23:23,600
implacably, implacable foes and 
will often fight to the death 

1289
01:23:23,600 --> 01:23:26,500
rather than give an inch of 
ground to their enemies. 

1290
01:23:27,700 --> 01:23:31,300
These are the night goblins that
we know and love the fungus is 

1291
01:23:31,300 --> 01:23:33,300
there. 
The strange animals being the 

1292
01:23:33,300 --> 01:23:35,800
skwiggs. 
All of this is introduced to us 

1293
01:23:36,300 --> 01:23:43,000
in for fourth edition and it 
would solidify the night Goblin.

1294
01:23:43,200 --> 01:23:47,800
Lower going forward. 
An interesting thing to note 

1295
01:23:47,800 --> 01:23:50,900
about goblins in Warhammer 
fantasy and one that doesn't get

1296
01:23:50,900 --> 01:23:58,000
touched on so much because in 
the majority of additions and 

1297
01:23:58,000 --> 01:24:02,200
for the longest time, we got two
main Goblin groups, we got the 

1298
01:24:02,200 --> 01:24:04,300
generic gobbler. 
Sorry, three, main Goblin 

1299
01:24:04,300 --> 01:24:07,400
groups, we got the generic 
goblins, we got night goblins 

1300
01:24:07,400 --> 01:24:14,300
and we had Forest goblins. 
however, the thing that you 

1301
01:24:14,300 --> 01:24:17,500
should know about goblins in 
Warhammer fantasy, lore is they 

1302
01:24:17,500 --> 01:24:23,800
are the most adaptable race in 
on the Warhammer World goblins 

1303
01:24:23,800 --> 01:24:27,700
can live just about anywhere and
do in 6th edition. 

1304
01:24:28,400 --> 01:24:34,000
There was a set of incredible 
rules for the different types of

1305
01:24:34,000 --> 01:24:36,700
goblins that you might encounter
in the Warhammer world and 

1306
01:24:36,700 --> 01:24:39,000
including them in your account 
or can Goblin armies. 

1307
01:24:40,500 --> 01:24:44,100
There were he'll goblins. 
There were Marsh goblins. 

1308
01:24:44,400 --> 01:24:48,700
I think they were fire goblins 
and dust goblins which were 

1309
01:24:48,700 --> 01:24:54,000
actually spiteful little Undead 
goblins which is really cute and

1310
01:24:54,300 --> 01:24:58,100
they had their own lore and 
where they would live goblins 

1311
01:24:58,100 --> 01:25:01,000
are very adaptable to their 
environment and over the 

1312
01:25:01,000 --> 01:25:05,000
generations since goblins 
proliferate so quickly. 

1313
01:25:05,000 --> 01:25:09,300
And the average Goblin life's 
brand span is nasty, brutish and

1314
01:25:09,300 --> 01:25:13,200
short. 
They don't have the generations 

1315
01:25:13,200 --> 01:25:14,800
go quickly. 
They quickly adapt to their 

1316
01:25:14,800 --> 01:25:17,300
surroundings and this is very 
much the story of the night 

1317
01:25:17,300 --> 01:25:22,800
goblins and why they have their 
trademark hoods and robes. 

1318
01:25:24,300 --> 01:25:28,800
What we don't get a lot of in 
the main books. 

1319
01:25:28,800 --> 01:25:33,000
If you're just reading the 
Codex, or the Army books. 

1320
01:25:33,000 --> 01:25:36,000
Going forward is night Goblin, 
Theology. 

1321
01:25:36,700 --> 01:25:40,800
And night goblins, we get 
introduced to the bad moon. 

1322
01:25:40,800 --> 01:25:44,700
The bad moon is a symbol that 
the night goblins love. 

1323
01:25:44,700 --> 01:25:49,800
It's a symbol that is prevalent 
in 40K and in fantasy, and 40K, 

1324
01:25:49,800 --> 01:25:52,900
it's more Saoirse associated 
with a clan Of Orcs as opposed 

1325
01:25:52,900 --> 01:25:55,700
to the Goblins, but it's still 
there. 

1326
01:25:57,700 --> 01:26:03,000
Orcs and goblins in. 
Warhammer fantasy are 

1327
01:26:03,400 --> 01:26:07,400
polytheists. 
They have a variety of gods and 

1328
01:26:07,400 --> 01:26:10,300
the big ones, of course, our 
cork and Mork, who are the orc 

1329
01:26:10,300 --> 01:26:13,000
Gods? 
The Goblins though have their 

1330
01:26:13,000 --> 01:26:18,700
own sort of Pantheon, the spider
or the forest goblins worship 

1331
01:26:18,700 --> 01:26:22,700
their own spider? 
God, the night goblins worship, 

1332
01:26:22,700 --> 01:26:26,500
what they call the bad moon. 
And this was a really 

1333
01:26:26,500 --> 01:26:30,100
interesting kind of thing that 
didn't get touched on a lot in 

1334
01:26:30,100 --> 01:26:33,100
fantasy. 
It got played up a lot more when

1335
01:26:33,100 --> 01:26:38,300
they ported night goblins over 
to age of Sigmar but it is still

1336
01:26:38,900 --> 01:26:42,100
there in the background of 
Warhammer fantasy. 

1337
01:26:42,100 --> 01:26:43,900
It's just not touched on as 
much. 

1338
01:26:46,200 --> 01:26:52,000
In 4th edition. 
Night Goblin Fanatics, lose 

1339
01:26:52,900 --> 01:26:56,400
their background related to them
being religious fanatics. 

1340
01:26:57,500 --> 01:27:02,400
In this one, you get the sense 
that any Goblin might just get 

1341
01:27:02,600 --> 01:27:07,900
the idea that he wants to become
a fanatic or perhaps his fungus 

1342
01:27:07,900 --> 01:27:11,500
Brew gets spiked by some cheeky 
other Goblin. 

1343
01:27:12,900 --> 01:27:17,900
Their powers in this Edition are
derived from one particular, 

1344
01:27:17,900 --> 01:27:24,200
mushroom known as the madcap. 
The madcap is horrendously 

1345
01:27:24,200 --> 01:27:26,900
poisonous. 
It's not something you should 

1346
01:27:26,900 --> 01:27:29,200
ever eat, and it's not something
the goblin should eat either, 

1347
01:27:30,500 --> 01:27:32,400
but for them, it doesn't just 
kill them. 

1348
01:27:32,400 --> 01:27:39,800
It makes them a little crazy. 
The Fanatics in this, you get 

1349
01:27:39,800 --> 01:27:44,100
the sense that they are not in 
any way, really different from 

1350
01:27:44,500 --> 01:27:47,500
any night. 
Goblin just that they have been,

1351
01:27:47,700 --> 01:27:50,000
they have been drugged, 
basically that is that is about 

1352
01:27:50,000 --> 01:27:52,900
as much as we get. 
We don't get any of the, the 

1353
01:27:52,900 --> 01:27:56,600
cult aspects of the Fanatics, 
unfortunately, which is I think 

1354
01:27:56,600 --> 01:27:59,100
is a bit of a shame because it 
did simplified their flop, but I

1355
01:27:59,108 --> 01:28:01,200
think it did kind of take 
something away from it. 

1356
01:28:02,600 --> 01:28:05,400
By fourth edition Games. 
Workshop, has a much clearer 

1357
01:28:05,400 --> 01:28:12,200
idea of what they're doing with 
night goblins and Fanatics. 

1358
01:28:12,200 --> 01:28:17,800
In terms of game rules this 
Edition, you don't need your one

1359
01:28:17,800 --> 01:28:20,600
inch template that goes 
underneath the base. 

1360
01:28:21,300 --> 01:28:25,900
You just have them on their 
regular round basis. 

1361
01:28:27,500 --> 01:28:31,900
They have. 
Four main special rules. 

1362
01:28:31,900 --> 01:28:36,600
So in the previous editions and 
it might have been hard, it 

1363
01:28:36,600 --> 01:28:39,100
might have been hard to get a 
sense where I'm reading this and

1364
01:28:39,100 --> 01:28:41,700
speaking over audio. 
They have about a page and a 

1365
01:28:41,700 --> 01:28:46,800
half from first edition to Third
Edition. 

1366
01:28:47,000 --> 01:28:50,100
In this one, they've only got 
about a half page of rules to 

1367
01:28:50,100 --> 01:28:52,000
the other half is dedicated to 
the fluff. 

1368
01:28:53,100 --> 01:28:56,000
And they've really simplified 
this. 

1369
01:28:56,300 --> 01:29:00,400
So, we have the hide rule, which
is as we're familiar with now 

1370
01:29:00,600 --> 01:29:04,000
night goblins hiding in other 
night gobbler, Fanatics hiding, 

1371
01:29:04,000 --> 01:29:07,700
another night Goblin units. 
They have their attack which is 

1372
01:29:07,700 --> 01:29:11,300
once a unit comes with an eight.
The night of the Fanatics have 

1373
01:29:11,300 --> 01:29:17,300
to be pushed out. 
And what's interesting here Is 

1374
01:29:17,300 --> 01:29:20,200
that you don't have a choice 
about whether to release the 

1375
01:29:20,200 --> 01:29:26,200
Fanatics however, you can push 
them out in any direction. 

1376
01:29:27,200 --> 01:29:29,400
So, there's some interesting 
things that you can do with 

1377
01:29:29,400 --> 01:29:31,900
this. 
Also, what's interesting and I 

1378
01:29:31,900 --> 01:29:39,000
meant to check the fifth edition
or hero Hammer era, fa q's and I

1379
01:29:39,000 --> 01:29:40,700
just didn't get a chance before 
this. 

1380
01:29:40,700 --> 01:29:43,300
But I'm sure one of your 
listeners would know this 

1381
01:29:43,700 --> 01:29:48,200
whether or not a unit comes with
an eighth of the Goblins. 

1382
01:29:48,400 --> 01:29:51,400
If you have to be able to see 
that unit, I had a very 

1383
01:29:51,400 --> 01:29:55,100
interesting game with my friend 
Patrick where his wood elf 

1384
01:29:55,100 --> 01:30:00,900
sorcerer teleported. 
To take out my my Doom diver 

1385
01:30:00,900 --> 01:30:04,600
catapult but didn't realize that
she was within eight of a night 

1386
01:30:04,600 --> 01:30:07,200
Goblin unit. 
And I just pushed all of the 

1387
01:30:07,208 --> 01:30:13,300
night goblins backwards and 
managed to wipe her out and then

1388
01:30:13,600 --> 01:30:16,500
made a mess of my own back 
lines, but I still contend that 

1389
01:30:16,500 --> 01:30:20,300
it was worth it. 
The other rules that they have 

1390
01:30:20,300 --> 01:30:26,000
is move, which is there to D6 
for movement, and they actually 

1391
01:30:26,000 --> 01:30:29,100
note here that you have to do 
better than average of the 

1392
01:30:29,100 --> 01:30:32,900
average role of seven to meet 
your target, which I thought was

1393
01:30:32,900 --> 01:30:34,400
interesting that they chose to 
do that. 

1394
01:30:34,700 --> 01:30:38,300
And then finally, they have 
simplified fighting to the D6 

1395
01:30:38,300 --> 01:30:41,000
strength five hits with no armor
saves allowed. 

1396
01:30:41,300 --> 01:30:48,600
What's interesting here is that 
the Fanatics His stats, which 

1397
01:30:48,600 --> 01:30:51,500
you don't really reference all 
that much because he is just a 

1398
01:30:51,500 --> 01:30:56,100
goblin for most part, but he is 
considered strength of five and 

1399
01:30:56,100 --> 01:31:00,100
we'll be going forward. 
Wearing other editions, he was 

1400
01:31:00,100 --> 01:31:04,400
still strength through your 
strength to, but it was the ball

1401
01:31:04,400 --> 01:31:06,900
and chain item, that gave him 
the special rules. 

1402
01:31:06,900 --> 01:31:11,700
Now, the ball and chain item has
been combined in his stats and 

1403
01:31:12,100 --> 01:31:14,900
yeah, it's really interesting. 
He also has no initiative value 

1404
01:31:14,900 --> 01:31:18,600
and no leadership. 
Value, which again, not stats 

1405
01:31:18,600 --> 01:31:20,200
that he needs. 
But I thought it was interesting

1406
01:31:20,200 --> 01:31:22,300
that they, that they don't do 
that. 

1407
01:31:24,900 --> 01:31:28,900
And yeah, so this was this one 
gives you all of the all of the 

1408
01:31:28,900 --> 01:31:32,700
basics here, just clarifies that
they're super immune to 

1409
01:31:32,700 --> 01:31:36,000
psychology how further movement 
works? 

1410
01:31:36,000 --> 01:31:40,400
This is all now, we're getting 
into the more standardized stuff

1411
01:31:40,400 --> 01:31:45,300
here. 
I think, I mean, for my money, 

1412
01:31:45,400 --> 01:31:49,300
this, this orc and goblins book 
by far, my favorite. 

1413
01:31:50,000 --> 01:31:55,900
There is some things though that
we will see going forward into 

1414
01:31:56,400 --> 01:31:59,200
the later, eras of Warhammer 
fantasy. 

1415
01:31:59,200 --> 01:32:06,500
That Fanatics, actually get some
some interesting options and 

1416
01:32:06,500 --> 01:32:09,700
some interesting ways to use 
them and actually, their own 

1417
01:32:09,700 --> 01:32:14,000
magic item at one point, which 
is it only appeared once and as 

1418
01:32:14,000 --> 01:32:19,400
soon as I show it to you, you 
will know why it was, it was 

1419
01:32:19,400 --> 01:32:22,000
maybe not the best. 
Thought-out thing I've ever I've

1420
01:32:22,000 --> 01:32:24,000
ever seen or sorry. 
It lasted for two editions but 

1421
01:32:24,000 --> 01:32:28,800
one addition it got changed. 
This is going to take us out of 

1422
01:32:28,800 --> 01:32:35,800
the hero, Hammer era, and we're 
going to move in to sixth 

1423
01:32:35,800 --> 01:32:38,700
edition. 
So, sixth edition, this was our 

1424
01:32:38,700 --> 01:32:45,000
big shake-up. 
These guys, this this whole 

1425
01:32:45,000 --> 01:32:51,100
addition really changed. 
What Warhammer was the heroes 

1426
01:32:51,300 --> 01:32:56,300
got nerfed hugely in 6th 
edition? 

1427
01:32:56,500 --> 01:32:59,400
You could not win on the 
strength of your Heroes alone. 

1428
01:32:59,700 --> 01:33:05,600
The magic items and Magic phase 
itself was drastically 

1429
01:33:05,600 --> 01:33:10,000
curtailed. 
And for Orcs and goblins, This 

1430
01:33:10,000 --> 01:33:14,100
was an interesting era, one 
thing that I would like to note 

1431
01:33:14,100 --> 01:33:18,200
to before we get into this is 
that we're here. 

1432
01:33:18,200 --> 01:33:22,300
Our fantasy was really blessed 
during this later, era. 

1433
01:33:25,000 --> 01:33:30,200
By not having the problem that 
developed in Warhammer 40K. 

1434
01:33:30,400 --> 01:33:36,300
The problem that develops in 40K
was Space Marines became not 

1435
01:33:36,300 --> 01:33:41,000
only the most popular faction in
the poster child, but they 

1436
01:33:41,000 --> 01:33:46,000
became the majority of the game.
You had a lot of supplements and

1437
01:33:46,000 --> 01:33:50,100
things that released that really
took the focus and made it so 

1438
01:33:50,100 --> 01:33:56,200
that other forces didn't get 
updates that they badly need and

1439
01:33:56,200 --> 01:33:59,100
that is still an issue for 40K 
to this day. 

1440
01:33:59,600 --> 01:34:02,200
We're Hammer fantasy is it's 
player. 

1441
01:34:02,200 --> 01:34:05,000
Face was always a little bit 
more diverse in what they wanted

1442
01:34:05,000 --> 01:34:08,400
to play. 
You had a things were often 

1443
01:34:08,400 --> 01:34:13,400
written from an Empire 
perspective and and the center 

1444
01:34:13,400 --> 01:34:16,200
of the old world kind of being 
the center of events, but it was

1445
01:34:16,200 --> 01:34:20,600
never to nearly the same extent 
and what this meant was a lot of

1446
01:34:20,900 --> 01:34:24,700
races and Especially those who 
had been there since the early 

1447
01:34:24,700 --> 01:34:30,500
days, like, Orcs and goblins had
an incredible range of units. 

1448
01:34:31,800 --> 01:34:36,200
To choose from. 
For my money I don't think and 

1449
01:34:36,200 --> 01:34:38,400
in this is even during the hero 
Hammer are as well. 

1450
01:34:38,700 --> 01:34:44,400
I don't think anyone had a more 
full roster than the Orcs and 

1451
01:34:44,400 --> 01:34:49,000
goblins and I think that might 
have been also because they were

1452
01:34:49,000 --> 01:34:52,500
probably really fun to design 
and paint and I'm sure everyone 

1453
01:34:52,500 --> 01:34:54,100
at Games, Workshop, really 
enjoyed them. 

1454
01:34:58,000 --> 01:35:02,100
Now. 
To get into 6th edition proper 

1455
01:35:03,700 --> 01:35:09,200
night, Goblin lore and organ. 
Goblin lore doesn't change much 

1456
01:35:09,200 --> 01:35:14,000
between the fourth edition book 
and the 6th edition book and 

1457
01:35:14,000 --> 01:35:19,500
that was actually a little bit 
of a Anomaly. 

1458
01:35:20,200 --> 01:35:25,700
And the reason for that was most
of the races, the lore got a lot

1459
01:35:25,700 --> 01:35:29,000
darker, everything got a little 
bit more desperate, everything 

1460
01:35:29,000 --> 01:35:32,600
got a little bit more grimy 
gritty and dirty Orcs. 

1461
01:35:32,600 --> 01:35:37,800
And goblins though remained the 
almost comic relief race for 

1462
01:35:37,800 --> 01:35:41,700
Warhammer fantasy. 
And although like the artwork is

1463
01:35:41,700 --> 01:35:45,800
certainly of the the sixth and 
later Edition Style. 

1464
01:35:46,600 --> 01:35:52,100
You get a lot of the humor, a 
lot of the intrinsic silliness 

1465
01:35:52,600 --> 01:35:58,300
in the Orcs and goblins that got
to stick around for the era and 

1466
01:35:58,400 --> 01:36:03,200
that made that made me play Orcs
and goblins in 6th edition, I 

1467
01:36:03,200 --> 01:36:10,900
had a huge Army and mostly I got
it at a Games Workshop auction, 

1468
01:36:11,800 --> 01:36:15,100
the local Games Workshop. 
This was maybe a year or two 

1469
01:36:15,100 --> 01:36:17,800
after they had opened. 
We've We've we have one Games 

1470
01:36:17,800 --> 01:36:21,000
Workshop in my re my entire 
region of Canada. 

1471
01:36:21,000 --> 01:36:22,500
Honestly, there's my Games 
Workshop. 

1472
01:36:22,500 --> 01:36:27,400
And then if you travel about 700
km, you'll find the next one. 

1473
01:36:27,900 --> 01:36:32,000
And this. 
Yeah, this Army was the store 

1474
01:36:32,000 --> 01:36:35,500
Army and I guess they were 
updating what their stormy was 

1475
01:36:35,500 --> 01:36:41,300
and I hate was I guess I had 
money burning a hole in my 

1476
01:36:41,300 --> 01:36:44,800
pocket but I won this Army it 
was very well painted and really

1477
01:36:44,800 --> 01:36:46,200
nice had a lot of fun playing 
with it. 

1478
01:36:46,300 --> 01:36:51,700
It the yeah, this this was a 
good. 

1479
01:36:52,300 --> 01:36:55,300
The rules weren't always great 
for Orcs and goblins during this

1480
01:36:55,300 --> 01:37:00,200
6th to 8th Edition era but they 
were always at least fun, which 

1481
01:37:01,200 --> 01:37:03,200
didn't happen for everyone, 
unfortunately. 

1482
01:37:05,000 --> 01:37:10,500
Speaking of night goblins here 
we do see some changes from the 

1483
01:37:10,500 --> 01:37:15,500
fourth edition fanatic to the 
sixth edition, fanatic, most of 

1484
01:37:15,500 --> 01:37:20,100
your rules stay the same, 
however, Fanatics do get their 

1485
01:37:20,100 --> 01:37:21,900
leadership back and their 
initiative back there, 

1486
01:37:21,900 --> 01:37:23,500
initiative, three, and 
Leadership 10. 

1487
01:37:24,100 --> 01:37:26,800
I think they wanted to include 
those just for for completeness,

1488
01:37:26,800 --> 01:37:30,800
because they're still immune to 
most things that happen in the 

1489
01:37:30,800 --> 01:37:37,400
game. 
And this Edition is important 

1490
01:37:37,400 --> 01:37:43,000
for Fanatics because this is the
peak of the Fanatics power and 

1491
01:37:43,000 --> 01:37:45,100
it's the peak for a couple of 
reasons. 

1492
01:37:45,600 --> 01:37:51,700
The first reason is that they 
have ignores armor. 

1493
01:37:51,700 --> 01:37:55,800
Save still a lot of things in 
6th edition lost that they went 

1494
01:37:55,800 --> 01:37:59,800
to armor-piercing or they went 
to just straight-up strength. 

1495
01:38:00,500 --> 01:38:05,100
This is in fact the last time we
will see See, in this little 

1496
01:38:05,100 --> 01:38:09,800
walkthrough ignores armor on 
Fanatics in later editions, that

1497
01:38:09,800 --> 01:38:13,000
will be gone. 
The sixth edition book was 

1498
01:38:13,000 --> 01:38:16,200
really good for Fanatics as well
because it's actually two full 

1499
01:38:16,200 --> 01:38:18,600
pages. 
So, this is the longest section 

1500
01:38:18,600 --> 01:38:21,900
of Fanatics. 
And in any addition, however, it

1501
01:38:21,900 --> 01:38:26,000
gives you even a diagram to help
show you how Fanatics work. 

1502
01:38:26,000 --> 01:38:31,200
It's very comprehensive, it's 
actually a very good set of 

1503
01:38:31,200 --> 01:38:36,600
rules here. 
These, there's some interesting 

1504
01:38:36,600 --> 01:38:42,400
stuff here and again, I'm going 
to go quickly through most of 

1505
01:38:42,400 --> 01:38:46,400
this because the fanatic rules 
are remarkably consistent, but 

1506
01:38:46,400 --> 01:38:51,100
they do change one, very 
interesting thing and they they 

1507
01:38:51,100 --> 01:38:55,800
give you a new Special Rule. 
This special rule is called 

1508
01:38:55,800 --> 01:39:01,600
Dangerous loonies. and, I'm 
going to read it here because 

1509
01:39:01,600 --> 01:39:05,000
it's really interesting. 
Fanatics are often as much of a 

1510
01:39:05,000 --> 01:39:08,500
danger to their own side, as 
they are to the enemy. 

1511
01:39:08,800 --> 01:39:12,300
And for this reason, the green 
skin, sometimes feel obliged to 

1512
01:39:12,300 --> 01:39:16,300
fill them full of errors. 
And it, they do use the orc 

1513
01:39:16,300 --> 01:39:18,000
spelling there. 
I'm not just mispronouncing 

1514
01:39:18,000 --> 01:39:22,300
arrows, unlike normal troops 
which cannot fire on their own 

1515
01:39:22,300 --> 01:39:25,000
side Orcs and goblins May shoot 
it Fanatics. 

1516
01:39:25,400 --> 01:39:29,100
This is drastic course of action
but the site of one of these 

1517
01:39:29,100 --> 01:39:31,700
frothing Lou Ernie's headed, 
straight back towards your own 

1518
01:39:31,700 --> 01:39:33,700
lines calls for desperate 
measure. 

1519
01:39:35,700 --> 01:39:41,900
This might be the only Special 
Rule in the history of Warhammer

1520
01:39:41,900 --> 01:39:48,200
fantasy that allows you to shoot
specifically at your own models.

1521
01:39:48,400 --> 01:39:51,000
Skaven had something similar 
called life is cheap where you 

1522
01:39:51,000 --> 01:39:53,400
could fire into combat and you 
had a chance of hitting your own

1523
01:39:53,400 --> 01:39:56,400
models Orcs and goblins, 
however, I believe we're the 

1524
01:39:56,400 --> 01:40:01,100
only ones that ever got a rule 
and this dangerous loonies rule,

1525
01:40:01,100 --> 01:40:04,700
is it that allows you to 
specifically, pick out your Your

1526
01:40:04,700 --> 01:40:07,400
own models and shoot them in the
shooting phase. 

1527
01:40:07,400 --> 01:40:08,900
I think that's really 
interesting. 

1528
01:40:08,900 --> 01:40:12,100
I think is really cool, there 
are times that I wish this rule 

1529
01:40:12,100 --> 01:40:15,300
was present through all 
incarnations of Warhammer 

1530
01:40:15,300 --> 01:40:17,700
fantasy. 
It only features in 6th edition 

1531
01:40:17,700 --> 01:40:21,600
unfortunately because I would 
certainly shoot my own Fanatics.

1532
01:40:21,600 --> 01:40:25,800
Probably like six times out of 
10, at least when I deployed 

1533
01:40:25,800 --> 01:40:29,800
them because they, they do 
things sometimes to me. 

1534
01:40:31,400 --> 01:40:35,200
The other thing that 6th edition
adds was Sixth edition had a 

1535
01:40:35,200 --> 01:40:38,700
very different scoring method 
than the hero Hammer era you 

1536
01:40:38,700 --> 01:40:43,300
would calculate victory points 
as opposed to scoring points for

1537
01:40:43,300 --> 01:40:46,600
table quarters, and various 
things like you do in hero 

1538
01:40:46,600 --> 01:40:49,600
Hammer. 
They get their own special rule 

1539
01:40:49,600 --> 01:40:54,000
for victory points and basically
it just states that Fanatics are

1540
01:40:54,000 --> 01:40:56,900
only a unit upgrade they should 
never be counted as units on 

1541
01:40:56,900 --> 01:41:03,100
their own and thus do not give 
Units, do not give victory 

1542
01:41:03,100 --> 01:41:05,800
points unless their parent unit 
is destroyed. 

1543
01:41:07,400 --> 01:41:11,100
Which was an important rule at 
the time in this era. 

1544
01:41:11,100 --> 01:41:14,200
And I should also mention 
because I think I forgot to 

1545
01:41:14,200 --> 01:41:19,600
mention it in the hero. 
Hammer era is we see Fanatics go

1546
01:41:19,600 --> 01:41:26,700
down in points, in 6th edition. 
They become 25 points. 

1547
01:41:26,700 --> 01:41:32,500
Per model and check and then 
hero Hammer, they were 30 so 

1548
01:41:32,500 --> 01:41:35,300
that 30 was consistent between 
hero hammer and old Hammer. 

1549
01:41:35,500 --> 01:41:40,200
But then They dropped to 25 
points in six addition and we 

1550
01:41:40,200 --> 01:41:46,300
would see them at 25 points for 
the rest of the lifespan of the 

1551
01:41:46,300 --> 01:41:53,700
game. 
Now, I do want to take you on a 

1552
01:41:53,700 --> 01:41:59,500
little bit of a tour of the 
Warhammer magic items for Orcs 

1553
01:41:59,500 --> 01:42:02,400
and goblins and 6th edition 6 
Edition. 

1554
01:42:02,600 --> 01:42:07,300
Got a lot of things right in my 
opinion, one of the things I 

1555
01:42:07,300 --> 01:42:11,100
don't think it did particularly 
well was the magic phase but 

1556
01:42:11,100 --> 01:42:15,900
it's Magic items were quite 
good. 

1557
01:42:15,900 --> 01:42:18,800
The only thing that was 
unfortunate about 6th edition 

1558
01:42:18,800 --> 01:42:23,000
was we lost about 80 percent of 
the common magic items. 

1559
01:42:23,400 --> 01:42:27,600
We went down to about a dozen 
common magic items and then each

1560
01:42:27,600 --> 01:42:34,700
race added a dozen or so more. 
Probably about 20 odds of its 

1561
01:42:34,700 --> 01:42:37,700
own magic items. 
That only, they could take the 

1562
01:42:37,700 --> 01:42:43,100
Orcs and goblins have some gems 
in 6th edition but the Ian, why 

1563
01:42:43,100 --> 01:42:49,900
we're here? 
Is the is that we have a 

1564
01:42:50,500 --> 01:42:55,500
incredible item? 
And it's in the Enchanted item 

1565
01:42:55,500 --> 01:42:59,600
section, and it's a magic item 
for fanatics. 

1566
01:43:01,200 --> 01:43:05,600
This is madcap mushrooms, and 
it's 30 points. 

1567
01:43:07,000 --> 01:43:10,900
Many kinds of fungus grow in the
dark dank caves of Night of the 

1568
01:43:10,900 --> 01:43:14,200
night goblins, including the 
rare and treasured madcap 

1569
01:43:14,200 --> 01:43:17,200
mushrooms. 
These form parts of the deadly 

1570
01:43:17,200 --> 01:43:22,800
brew that sends Fanatics Wild 
But only a small part, if they 

1571
01:43:22,800 --> 01:43:25,700
get a whole one, they go really 
mad. 

1572
01:43:27,100 --> 01:43:29,700
If the character is with a unit 
of night goblins, when they're 

1573
01:43:29,700 --> 01:43:33,600
Fanatics are released, he may 
give each of them a madcap 

1574
01:43:33,600 --> 01:43:35,500
mushroom before they go whirling
off. 

1575
01:43:36,200 --> 01:43:40,100
If they hit a unit from either 
side on the turn which they are 

1576
01:43:40,100 --> 01:43:43,200
released, It suffers 2D six 
hits. 

1577
01:43:43,200 --> 01:43:46,700
Instead of the usual D6, 
subsequent units encountered by 

1578
01:43:46,700 --> 01:43:51,900
each fnatic, are only struck by 
1 D6, hits as usual, This was 

1579
01:43:51,900 --> 01:43:53,900
beyond the pale. 
Good. 

1580
01:43:54,900 --> 01:43:58,100
If you were taking Fanatics and 
most Goblin or can Goblin 

1581
01:43:58,100 --> 01:44:03,000
players, I knew took Fanatics. 
This was an auto include it is 

1582
01:44:03,000 --> 01:44:05,900
the cost of basically one 
Fanatics, Five Points more than 

1583
01:44:05,900 --> 01:44:10,900
one Fanatic in sixth. 
However, anything you hit that 

1584
01:44:10,900 --> 01:44:12,800
first turn. 
You're looking at it from an 

1585
01:44:12,800 --> 01:44:16,600
average of three, to four hits 
to an average of like six to 

1586
01:44:16,600 --> 01:44:20,500
eight hits, which is generally 
well worth the 30 points, 

1587
01:44:20,500 --> 01:44:23,100
especially in this era where no 
armor saves, were allowed. 

1588
01:44:23,300 --> 01:44:25,200
God, help a Cavalry. 
Unit. 

1589
01:44:25,200 --> 01:44:28,500
If it got in your sights with 
something like this it was 

1590
01:44:28,500 --> 01:44:30,600
entirely luck-based. 
Of course you had to roll at 

1591
01:44:30,600 --> 01:44:34,000
least that eight to get The 
Fanatic in there but Fanatics 

1592
01:44:34,000 --> 01:44:38,000
were always a big gamble. 
Anyway there was really no 

1593
01:44:38,000 --> 01:44:41,900
reason not to do this. 
This does appear in 7th edition 

1594
01:44:41,900 --> 01:44:48,700
as well which we will talk about
but it doesn't Really it's far 

1595
01:44:48,700 --> 01:44:53,000
less potent by that point. 
This is the only time it hit it 

1596
01:44:53,000 --> 01:44:56,400
appears in this way. 
And I think Games Workshop 

1597
01:44:56,400 --> 01:45:00,200
learned their lesson very 
quickly about this item because 

1598
01:45:00,200 --> 01:45:04,200
you could just devastate units 
with a little bit of luck here. 

1599
01:45:05,500 --> 01:45:10,300
The other thing I wanted to hit 
on and this is this is the great

1600
01:45:10,300 --> 01:45:16,300
humor that was written into the 
sixth edition or can Goblin rule

1601
01:45:16,300 --> 01:45:19,700
book when everything was going 
dark and gritty the Orcs and 

1602
01:45:19,700 --> 01:45:22,700
goblins stayed with a little bit
of lightheartedness. 

1603
01:45:23,000 --> 01:45:26,200
Most of the magic items. 
And I should say most, I should 

1604
01:45:26,200 --> 01:45:30,800
say all of the magic items are 
written normally in the organ 

1605
01:45:30,800 --> 01:45:34,900
Goblin rules. 
Except this one and it's War. 

1606
01:45:34,900 --> 01:45:39,200
Possums. 
Best big boss at originally this

1607
01:45:39,200 --> 01:45:41,700
ruining crusted and rather 
squashed looking helmet. 

1608
01:45:41,700 --> 01:45:45,700
Belonged to a dwarf king or so, 
Legend tells although it is a 

1609
01:45:45,700 --> 01:45:50,000
bun in combat, it is far from 
infallible as its change in 

1610
01:45:50,000 --> 01:45:54,400
ownership attests. 
So that part is we get a normal 

1611
01:45:54,800 --> 01:45:57,600
sort of a normal name and normal
description, but then when you 

1612
01:45:57,600 --> 01:46:02,800
actually read the rules, it says
the following magical bosses at 

1613
01:46:02,800 --> 01:46:05,500
what protects. 
You gives you a five upward save

1614
01:46:05,500 --> 01:46:08,200
done, it may be worn. 
In addition to normal or magical

1615
01:46:08,200 --> 01:46:12,100
armor, it's the only place it 
ever appears, and it's, and in 

1616
01:46:12,100 --> 01:46:14,200
future editions, it's written 
normally. 

1617
01:46:14,200 --> 01:46:17,900
But in this Edition, they just 
decided to have an orc voice. 

1618
01:46:18,200 --> 01:46:21,200
Give you the narration for this,
and the, it's just one of the 

1619
01:46:21,200 --> 01:46:23,300
little things that I wanted to 
share with you guys because I 

1620
01:46:23,308 --> 01:46:31,800
love it so much now, These. 
Yeah, this is this is the 6th 

1621
01:46:31,800 --> 01:46:33,800
edition. 
This is as powerful as we will 

1622
01:46:33,800 --> 01:46:39,300
see Fanatics with that magical 
item and with their magical or 

1623
01:46:39,300 --> 01:46:41,800
story, their magical item and 
they are ignore armor save 

1624
01:46:43,300 --> 01:46:46,700
Unfortunately, that is it for 
6th edition. 

1625
01:46:46,700 --> 01:46:49,100
I wish we could stay in 6th 
edition because now we come to 

1626
01:46:49,100 --> 01:46:52,700
seventh edition. 
If you're a listener to war 

1627
01:46:52,700 --> 01:46:55,800
games Orchard, you may have 
picked up on the fact that I 

1628
01:46:55,800 --> 01:46:57,600
don't spend a lot of time in 7th
edition. 

1629
01:46:57,600 --> 01:47:01,900
I spend about as a little time 
in seventh as possible and only 

1630
01:47:01,900 --> 01:47:04,400
because it was a totally 
functional game with functional 

1631
01:47:04,400 --> 01:47:06,700
codec. 
Well, sort of functional Army 

1632
01:47:06,700 --> 01:47:10,500
books except for a few, but this
was boring. 

1633
01:47:10,500 --> 01:47:14,700
This whole Edition was just 
everything was Very it was 6th 

1634
01:47:14,700 --> 01:47:17,100
edition with all the flavor 
removed is how I would describe 

1635
01:47:17,100 --> 01:47:21,000
seventh edition and if you like 
seventh edition I'm sorry that 

1636
01:47:21,000 --> 01:47:25,100
I'm I am - about it. 
I just don't find anything here.

1637
01:47:25,100 --> 01:47:29,400
That is particularly 
interesting, most of the time 

1638
01:47:29,900 --> 01:47:34,900
and we see a lot of that for the
night Goblin fanatic rules which

1639
01:47:34,900 --> 01:47:37,600
stay the same. 
They do get cleaned up a little 

1640
01:47:37,600 --> 01:47:45,200
bit but we have a little bit of 
We have a little bit of changes 

1641
01:47:45,200 --> 01:47:49,200
in how night. 
Goblins hit the big change is 

1642
01:47:49,200 --> 01:47:52,400
now. 
They inflict D6, strength, 5 

1643
01:47:52,400 --> 01:47:55,400
armor-piercing hits. 
So it no longer ignores an 

1644
01:47:55,400 --> 01:47:58,600
entire armor. 
Save this isn't a big deal for 

1645
01:47:58,600 --> 01:48:02,200
infantry units. 
We're at most. 

1646
01:48:02,200 --> 01:48:04,100
You've usually got a for up or a
3 up. 

1647
01:48:04,100 --> 01:48:08,300
Save, If you're really heavy 
Infantry. 

1648
01:48:09,400 --> 01:48:13,400
But for Cavalry units, this made
Fanatics far, less effective 

1649
01:48:13,400 --> 01:48:16,700
because l no longer were. 
You just removing cap Cavalry 

1650
01:48:16,700 --> 01:48:20,400
models often times they would 
get a save of five or six or if 

1651
01:48:20,400 --> 01:48:24,100
it was super heavy Cavalry on 
sometimes a 4 5 or 6. 

1652
01:48:26,700 --> 01:48:32,200
This was a, yeah, this, this was
a bit of a Nerf for them again, 

1653
01:48:32,200 --> 01:48:35,600
not huge. 
But it certainly had a 

1654
01:48:35,600 --> 01:48:40,100
noticeable effect. 
And The Fanatic, all of the 

1655
01:48:40,100 --> 01:48:41,700
fanatic rules. 
Stay the same here. 

1656
01:48:41,700 --> 01:48:45,700
So we get all of the Hidden 
rules. 

1657
01:48:45,700 --> 01:48:47,700
All of the, you know, shooting 
at them with a minus. 

1658
01:48:47,700 --> 01:48:51,100
One penalty Fanatics have a ton 
of rules. 

1659
01:48:51,100 --> 01:48:54,400
I'm not going through most of 
them because they would just be,

1660
01:48:54,400 --> 01:48:56,000
it would get very boring, very 
fast. 

1661
01:48:56,000 --> 01:48:57,600
So we're just going to focus on 
the changes. 

1662
01:48:59,000 --> 01:49:02,900
And yeah, that's I mean there's 
not a whole lot here for seventh

1663
01:49:02,900 --> 01:49:04,000
edition. 
I'm afraid. 

1664
01:49:04,000 --> 01:49:07,000
I do want to hit on madcap 
mushrooms though because that 

1665
01:49:07,000 --> 01:49:12,200
magic item stays and it works in
a very same are in the very same

1666
01:49:12,200 --> 01:49:15,200
way in that you have to have a 
character in the unit of night. 

1667
01:49:15,200 --> 01:49:17,800
Goblins, when the Fanatics are 
released, he can give each of 

1668
01:49:17,800 --> 01:49:25,500
them a madcap mushroom. 
However this time you don't get 

1669
01:49:26,200 --> 01:49:33,500
a 2d six hits, you only get to 
re-roll the number of hits so a 

1670
01:49:33,500 --> 01:49:38,300
far less effective item which is
unfortunate. 

1671
01:49:38,300 --> 01:49:40,900
I do think it needed to be toned
down or removed. 

1672
01:49:40,900 --> 01:49:44,300
However, because in 6th edition 
anything that you actually 

1673
01:49:44,300 --> 01:49:49,100
managed to hit with those 
Fanatics was going to have a 

1674
01:49:49,100 --> 01:49:57,700
really Really poor day. so that 
that is about all I want to hit 

1675
01:49:57,700 --> 01:50:01,700
in 7th edition, we can safely 
ignore 7th edition, most of the 

1676
01:50:01,700 --> 01:50:09,800
time which I always recommend 
And this brings us to our last 

1677
01:50:09,800 --> 01:50:16,900
stop and this is the eighth 
edition, the final edition of 

1678
01:50:16,900 --> 01:50:21,200
Warhammer fantasy. 
If you are a hero Hammer player,

1679
01:50:22,500 --> 01:50:25,900
And I'm thinking pretty much all
the audience is going to be. 

1680
01:50:25,900 --> 01:50:30,900
In this case, if you haven't 
picked up 8th Edition, and I'm 

1681
01:50:30,900 --> 01:50:34,400
going to, I'm going to caveat 
this with the fact that the 

1682
01:50:34,400 --> 01:50:37,600
eighth eighth edition. 
I don't, particularly like, the 

1683
01:50:37,600 --> 01:50:39,300
way it plays, I didn't like 
hordes. 

1684
01:50:39,300 --> 01:50:42,400
I didn't like a lot of the 
things that it added the way 

1685
01:50:42,400 --> 01:50:47,500
that cannons could just snipe 
out, pretty much anything. 

1686
01:50:48,500 --> 01:50:50,500
There was a lot of problems with
this game. 

1687
01:50:50,500 --> 01:50:54,700
Magic was crazy. 
The Army books. 

1688
01:50:55,300 --> 01:50:59,500
If you're just interested in the
lower, in the art, the Army 

1689
01:50:59,500 --> 01:51:02,600
books in 8th Edition are 
beautiful. 

1690
01:51:02,600 --> 01:51:07,000
They are second only to the hero
Hammer era, they are full color.

1691
01:51:07,300 --> 01:51:11,900
They will give you some 
incredible incredible lower some

1692
01:51:11,900 --> 01:51:17,600
incredible artwork sometimes and
not all the time but sometimes 

1693
01:51:17,600 --> 01:51:22,300
you can find them really cheap 
if you're just into the game and

1694
01:51:22,400 --> 01:51:26,800
The the lower in the the images 
this you could do a lot worse 

1695
01:51:26,800 --> 01:51:29,000
than having a little collection 
of the 8th ed books, if you can 

1696
01:51:29,000 --> 01:51:33,500
find them for cheap, this book 
was published in 2010. 

1697
01:51:33,500 --> 01:51:39,000
So this is a full decade ago now
because time flies and 

1698
01:51:39,000 --> 01:51:41,300
apparently we're all old now or 
at least I have. 

1699
01:51:42,000 --> 01:51:44,600
And this is actually a really 
good book. 

1700
01:51:44,600 --> 01:51:47,000
They Orcs and goblins got a lot 
of stuff here. 

1701
01:51:47,900 --> 01:51:50,200
They got a lot of most of their 
stuff came during seventh 

1702
01:51:50,200 --> 01:51:53,800
edition, seventh edition, gave 
us a big expansion of the 

1703
01:51:53,800 --> 01:51:58,200
Warhammer fantasy range and that
continued into early 8th Edition

1704
01:51:58,200 --> 01:52:00,000
and then kind of petered out as 
Games. 

1705
01:52:00,000 --> 01:52:04,500
Workshop switched Focus to the 
age of Sigmar that they were 

1706
01:52:04,500 --> 01:52:09,200
building, but we did get some 
really fun units in the the 

1707
01:52:09,200 --> 01:52:12,800
later eras for Orcs and goblins,
including the Iraq in Iraq. 

1708
01:52:12,800 --> 01:52:16,800
Spider was a really big one, The
Mangler squigs for the night 

1709
01:52:16,800 --> 01:52:19,300
goblins. 
That gave them a little bit 

1710
01:52:19,300 --> 01:52:19,900
more. 
Squig. 

1711
01:52:19,900 --> 01:52:24,900
Fluff was very, very cool. 
In this. 

1712
01:52:26,800 --> 01:52:32,100
In this Edition, we find our 
ultimate form of The Fanatic. 

1713
01:52:32,500 --> 01:52:38,000
This is the very last rules that
we got and they for one of the 

1714
01:52:38,000 --> 01:52:40,900
few times they managed to 
actually fit everything on a 

1715
01:52:40,900 --> 01:52:49,900
single page here. 
In. 8th Edition. 

1716
01:52:51,400 --> 01:52:55,600
I don't have as much to mention 
as in some of the earlier 

1717
01:52:55,600 --> 01:53:00,100
Editions. 
They just kind of added some 

1718
01:53:00,100 --> 01:53:03,000
cleanup things and some some 
qualifications. 

1719
01:53:03,000 --> 01:53:07,200
So this is a lot like the switch
from second to third, where 

1720
01:53:07,200 --> 01:53:12,700
Fanatics stay largely the same, 
but they have a bit of a bit of 

1721
01:53:12,700 --> 01:53:14,700
a cleanup. 
Weirding wise. 

1722
01:53:15,800 --> 01:53:20,000
One of the interesting things 
that it had been in the rules, 

1723
01:53:20,000 --> 01:53:22,800
but it wasn't always, they 
didn't always remember to print 

1724
01:53:22,800 --> 01:53:27,400
it in the Army books and then 
they would have to go back and 

1725
01:53:27,600 --> 01:53:31,200
Clarify this later in an FAQ or 
an Errata is that friendly 

1726
01:53:31,200 --> 01:53:32,900
units. 
Never take Panic tests. 

1727
01:53:32,900 --> 01:53:37,700
If Fanatics are destroyed, And 
again, this goes back to them 

1728
01:53:37,700 --> 01:53:40,700
being more of a unit upgrade 
than a unit in themselves. 

1729
01:53:40,900 --> 01:53:44,300
However, where they had their 
own entry like other units did 

1730
01:53:44,300 --> 01:53:48,000
it did cause some confusion for 
some, some players. 

1731
01:53:48,300 --> 01:53:55,700
And so it was nice to see that 
was That was followed through 

1732
01:53:55,700 --> 01:54:00,500
with in this book. 
The other thing was that random 

1733
01:54:00,500 --> 01:54:06,100
movement went from being a 
special rule that got printed in

1734
01:54:06,900 --> 01:54:11,500
every entry that removed 
randomly, which seemed to mostly

1735
01:54:11,500 --> 01:54:14,700
be things in the Orkin Goblin 
codex audit, honestly think they

1736
01:54:14,700 --> 01:54:17,000
had more random movement than 
just about anyone else. 

1737
01:54:18,100 --> 01:54:23,300
To being a universal Special 
Rule that you could find in the 

1738
01:54:23,800 --> 01:54:25,900
main rule book that units just 
had. 

1739
01:54:25,900 --> 01:54:30,200
And then each unit that moved 
randomly moved randomly in the 

1740
01:54:30,200 --> 01:54:35,700
same way, which just quality of 
life things, a lot of the 8th 

1741
01:54:35,700 --> 01:54:42,600
Edition stuff was And yeah, the 
last thing I'll say is I did 

1742
01:54:42,600 --> 01:54:48,600
play Orcs and goblins in 8th 
Edition, a little bit, and in 

1743
01:54:48,600 --> 01:54:51,500
8th Edition Fanatics were very 
good. 

1744
01:54:51,500 --> 01:54:57,500
Again, they stayed at 25 points 
per model and it sounds kind of 

1745
01:54:57,500 --> 01:55:01,600
expensive Until you realize that
goblins were basically free. 

1746
01:55:01,900 --> 01:55:04,000
They just they cost almost 
nothing. 

1747
01:55:04,200 --> 01:55:08,400
You could take an eighth edition
really dropped those points 

1748
01:55:08,400 --> 01:55:10,500
values. 
As for pretty much everything in

1749
01:55:10,500 --> 01:55:14,400
the game. 
So people would run night, 

1750
01:55:14,400 --> 01:55:19,300
Goblin hordes in games that 
were, you know, hundreds of 

1751
01:55:19,300 --> 01:55:22,400
models easily. 
It was pretty easy to fit 200 

1752
01:55:22,400 --> 01:55:26,500
night goblins in an army, you 
could cram in more if you really

1753
01:55:26,500 --> 01:55:30,100
wanted to, and you could just 
fill up the board with Fanatics.

1754
01:55:30,100 --> 01:55:34,600
It was a bit of a gatekeeper 
Army at tournaments. 

1755
01:55:34,600 --> 01:55:38,600
I remember In. 
And what I mean by that is that 

1756
01:55:38,600 --> 01:55:42,200
if you got that matchup, you had
to have some way to deal with 

1757
01:55:42,200 --> 01:55:44,100
all of these Fanatics that we're
coming at you. 

1758
01:55:44,500 --> 01:55:49,400
So you would have somewhere in 
the vicinity of 20 to 30 

1759
01:55:49,400 --> 01:55:55,700
Fanatics, just whirling at you. 
And That was, it was a it was 

1760
01:55:55,700 --> 01:55:58,200
kind of a big problem. 
It wasn't really because it 

1761
01:55:58,200 --> 01:56:01,600
wasn't like a top-tier army but 
it was a very silly and 

1762
01:56:01,900 --> 01:56:06,300
potentially powerful list and I 
remember running quite a few 

1763
01:56:06,300 --> 01:56:12,500
Fanatics because Orcs and 
goblins, though a decent Army in

1764
01:56:12,500 --> 01:56:17,300
in most regards weren't at the 
the top of the power list and 

1765
01:56:17,300 --> 01:56:22,600
the way that people like to run 
hordes in Eighth edition, really

1766
01:56:22,600 --> 01:56:26,800
helps you actually hit with 
those Fanatics in 6th edition, 

1767
01:56:26,800 --> 01:56:31,800
7th edition and previous eras, 
your unit sizes, even for a big 

1768
01:56:31,800 --> 01:56:35,400
unit like goblins in, you know, 
in even in hero Hammer. 

1769
01:56:35,400 --> 01:56:42,100
I'm not running more than say, 
25 goblins generally in 8th 

1770
01:56:42,100 --> 01:56:45,600
Edition, you were running at 
least 40 goblins. 

1771
01:56:46,200 --> 01:56:49,300
If you're running a horde of 
goblins, more likely 6280 

1772
01:56:49,300 --> 01:56:53,000
goblins and hoard Army, he's 
like, skaven could do similar 

1773
01:56:53,000 --> 01:56:55,500
things. 
There was a lot of big units and

1774
01:56:55,500 --> 01:56:58,300
there was a lot of ways to make 
contact with those big units, 

1775
01:56:58,600 --> 01:57:01,500
and it was a good ERA for 
Fanatics, though. 

1776
01:57:01,500 --> 01:57:06,600
Not a good ERA for Warhammer 
fantasy in general, and which we

1777
01:57:06,600 --> 01:57:09,700
can tell, because it was the 
last era for Warhammer fantasy 

1778
01:57:11,500 --> 01:57:15,800
and that takes us through the 
legend of the night Goblin 

1779
01:57:15,800 --> 01:57:18,200
Fanatics. 
I hope you guys have enjoyed 

1780
01:57:18,200 --> 01:57:20,500
that. 
I had a lot of fun putting this 

1781
01:57:20,500 --> 01:57:22,000
one together. 
It's the First one I've ever 

1782
01:57:22,000 --> 01:57:24,600
done that spans the entire 
history of Warhammer. 

1783
01:57:25,000 --> 01:57:29,300
And I was, I was very having 
tons and tons of fun just 

1784
01:57:29,300 --> 01:57:32,400
looking at all these different 
units and how they changed and 

1785
01:57:32,400 --> 01:57:35,000
evolved. 
Yeah, my has been really good. 

1786
01:57:35,000 --> 01:57:38,200
Listen, thank you so much again,
for all that research in time, 

1787
01:57:38,200 --> 01:57:42,100
you put into making this podcast
pretty special night because 

1788
01:57:42,700 --> 01:57:44,700
yeah, it was interesting to know
because I didn't know anything 

1789
01:57:44,700 --> 01:57:47,800
about first second or third 
edition how they played. 

1790
01:57:47,800 --> 01:57:52,000
And it was interesting to know 
that the condition that was sort

1791
01:57:52,000 --> 01:57:55,900
of like these religious acolytes
and they had all these 

1792
01:57:55,900 --> 01:58:00,800
polyhedral dice rules and charts
and that kind of thing that made

1793
01:58:00,800 --> 01:58:08,300
it very, you know, very very 
detailed and complex and how 

1794
01:58:08,300 --> 01:58:09,800
they moved around and that kind 
of stuff. 

1795
01:58:09,800 --> 01:58:11,000
So it was really quite 
interesting. 

1796
01:58:11,400 --> 01:58:16,100
Yeah, and I do really recommend 
for anyone who's interested in 

1797
01:58:16,100 --> 01:58:18,500
the history of the game. 
Just just dive into one of the 

1798
01:58:18,500 --> 01:58:22,100
old Hammer additions and it's 
Weird and wacky. 

1799
01:58:22,100 --> 01:58:26,300
And it's almost like reading 
middle English or Old English 

1800
01:58:26,300 --> 01:58:29,000
where you recognize some of the 
things going on. 

1801
01:58:29,200 --> 01:58:31,500
But then there's some things 
that are just totally alien to 

1802
01:58:31,500 --> 01:58:34,600
you. 
One thing I wanted to ask you, 

1803
01:58:34,600 --> 01:58:39,000
Josh, before we finish up, and 
this is only because everyone 

1804
01:58:39,000 --> 01:58:41,300
I've ever met that has played 
Warhammer fantasy. 

1805
01:58:41,700 --> 01:58:46,300
Has a fanatic story at least 
one, either that Fanatics 

1806
01:58:46,300 --> 01:58:47,900
happened to them or they're 
Fanatics. 

1807
01:58:47,900 --> 01:58:52,300
Did something. 
Do you have a Particularly 

1808
01:58:52,400 --> 01:58:55,300
standout fanatic story in your 
War gaming career. 

1809
01:58:56,300 --> 01:58:58,600
I'm trying to think of it now 
might I can't really think of 

1810
01:58:58,600 --> 01:59:02,200
anything to be honest. 
I think they usually did. 

1811
01:59:02,500 --> 01:59:04,900
They did? 
The most usual thing is, they 

1812
01:59:04,900 --> 01:59:07,700
know that they'll go, they'll be
injected out of the unit and 

1813
01:59:07,700 --> 01:59:10,000
then they'll sort of come back 
towards my own, guys. 

1814
01:59:10,000 --> 01:59:11,800
So I think that's quite a common
story. 

1815
01:59:12,000 --> 01:59:17,500
Among most not good, commanders 
or whatever, but yeah, they 

1816
01:59:17,700 --> 01:59:20,000
been, I've been really lucky 
actually in the games have been 

1817
01:59:20,000 --> 01:59:24,100
playing in the Year and a half 
or so, they haven't. 

1818
01:59:25,000 --> 01:59:27,800
They generally don't really do a
lot of damage to my own units, 

1819
01:59:27,800 --> 01:59:30,600
which is good, but they don't 
generally do a huge amount of 

1820
01:59:30,600 --> 01:59:34,000
damage to my opponents units, 
but in some rare cases, maybe 

1821
01:59:34,000 --> 01:59:37,400
they might catch a Cavalry unit 
or something and take out, you 

1822
01:59:37,407 --> 01:59:42,000
know, 75% of them or whatever. 
But generally, I just there just

1823
01:59:42,000 --> 01:59:44,200
become a nuisance and they sort 
of just wander around the 

1824
01:59:44,200 --> 01:59:47,800
battlefield aimlessly, in a sort
of random stupor. 

1825
01:59:48,500 --> 01:59:49,900
And we don't know what to do 
with them. 

1826
01:59:49,900 --> 01:59:52,400
Like my opponent says, well, 
Well, what happens if I run 

1827
01:59:52,400 --> 01:59:54,600
into, like, what happened with 
Justin and our last game. 

1828
01:59:54,600 --> 01:59:55,800
What happens if I charge into 
them? 

1829
01:59:55,800 --> 01:59:59,400
Well, you're going to get hit, 
you know, D6 X D6 times, you 

1830
01:59:59,400 --> 02:00:03,200
know, strength, okay, and they 
just become this really funny, 

1831
02:00:04,300 --> 02:00:07,600
kind of a sideshow in a game, 
where we sort of sit back and 

1832
02:00:07,600 --> 02:00:09,200
think, like a boss, what's going
to happen next to him? 

1833
02:00:09,200 --> 02:00:11,500
What's going to happen? 
You know, and you know last game

1834
02:00:11,500 --> 02:00:14,500
they hit it, hit a steam tank 
for the very first time never 

1835
02:00:14,500 --> 02:00:17,100
played against a steam tank so 
it is steam tank. 

1836
02:00:17,100 --> 02:00:18,800
And I said, what's the toughness
of this bloody thing? 

1837
02:00:18,800 --> 02:00:22,000
He said 10. 
I thought well, I can't, I can't

1838
02:00:22,000 --> 02:00:23,800
even went bloody thing. 
What's going to happen now or 

1839
02:00:23,800 --> 02:00:26,700
like I thought, does it kill him
or does it he did? 

1840
02:00:26,700 --> 02:00:30,300
It is so we didn't know the rule
was so he just hit one side of 

1841
02:00:30,308 --> 02:00:32,400
the the steam tank and then 
popped out the other side of the

1842
02:00:32,400 --> 02:00:35,100
steam tank. 
So I suppose that's one of the 

1843
02:00:35,100 --> 02:00:38,000
most funniest sort of 
occurrences that I've had with 

1844
02:00:38,000 --> 02:00:39,800
the fanatic where I just didn't 
know what to do with it. 

1845
02:00:39,800 --> 02:00:45,200
And I suppose The Fanatic got a 
quite a bit of a headache after 

1846
02:00:45,200 --> 02:00:48,500
hitting that steam. 
Take a couple of times, but that

1847
02:00:48,500 --> 02:00:51,000
was quite, that's probably one 
of the most recent. 

1848
02:00:51,100 --> 02:00:53,700
Two memory incidents that I 
found quite funny. 

1849
02:00:54,700 --> 02:00:57,100
Um but yeah I always take 
finale. 

1850
02:00:57,100 --> 02:01:01,300
I've played night goblins ever 
since 4th edition and just to 

1851
02:01:01,500 --> 02:01:04,200
recap on the on the printing of 
the books. 

1852
02:01:04,600 --> 02:01:07,500
They're actually they're 
actually used to Prince of the 

1853
02:01:07,700 --> 02:01:11,200
fourth edition books and the 
first one being in 1993 and the 

1854
02:01:11,208 --> 02:01:13,700
second one being in 1996. 
And I don't think many people 

1855
02:01:13,700 --> 02:01:17,400
knew that I actually you. 
This is, yeah, sorry, this is 

1856
02:01:17,400 --> 02:01:20,000
just been bothering me ever 
since I excite. 

1857
02:01:20,000 --> 02:01:23,300
I, I would have Come in 
certainly after the second 

1858
02:01:23,300 --> 02:01:27,700
Printing and I think I thought 
it seemed weird because of the 

1859
02:01:27,700 --> 02:01:31,800
layout of the Orkin Goblin book 
but it said, copyright 1996. 

1860
02:01:31,800 --> 02:01:34,800
So I was just like, okay, well, 
I better trust what it says here

1861
02:01:35,100 --> 02:01:38,200
but this makes perfect sense 
because this book is laid out 

1862
02:01:38,200 --> 02:01:41,700
like an early fourth edition 
book as opposed to the later 

1863
02:01:41,800 --> 02:01:43,200
eras. 
So thank you so much for 

1864
02:01:43,200 --> 02:01:46,100
correcting me on that. 
That is the only reason I say 

1865
02:01:46,100 --> 02:01:48,300
it's because actually got to 
I've got two copies of the book,

1866
02:01:48,300 --> 02:01:50,600
one being the 96 mind being the 
93. 

1867
02:01:51,600 --> 02:01:55,700
The 93 had all the earlier, the 
very first prince had wonderful 

1868
02:01:55,700 --> 02:01:59,200
catalog pictures in the back of 
the books which I love and it 

1869
02:01:59,200 --> 02:02:02,100
has all the Miniatures in there.
So it was a great reference to 

1870
02:02:02,100 --> 02:02:04,600
me. 
Checking what Miniatures? 

1871
02:02:04,600 --> 02:02:07,800
I had what ones what ones I was 
missing and I would Circle the 

1872
02:02:09,100 --> 02:02:12,700
the the labels underneath them 
with their barcodes or what have

1873
02:02:12,700 --> 02:02:15,200
you, the item numbers and that 
kind of stuff. 

1874
02:02:15,200 --> 02:02:17,900
So it was like a great reference
and I'm the second print. 

1875
02:02:17,900 --> 02:02:21,000
They had like a mock-up usual 
like a 1500 points. 

1876
02:02:21,200 --> 02:02:23,100
Army. 
So that help people, you know, 

1877
02:02:23,100 --> 02:02:26,400
sort of build their first organ 
Goblin list or whatever arm it 

1878
02:02:26,400 --> 02:02:29,600
might be with the roster sheet 
and all that kind of stuff. 

1879
02:02:29,600 --> 02:02:31,800
So, I think that's probably the 
one then most people, most 

1880
02:02:31,800 --> 02:02:35,000
familiar with, but I thought, 
I'd just let people yourself 

1881
02:02:35,000 --> 02:02:39,300
knowing other people know that 
there are two editions so that's

1882
02:02:39,300 --> 02:02:42,200
perfect. 
Yeah, I love that you mentioned,

1883
02:02:42,200 --> 02:02:43,800
those armies at the back of the 
book. 

1884
02:02:43,900 --> 02:02:50,900
Yeah, I have one of my kind of 
long-term just goals in life is 

1885
02:02:50,900 --> 02:02:56,200
to Is to get all of like to get 
the models to make all of those 

1886
02:02:56,400 --> 02:02:58,400
little beginner forces. 
Oh yeah. 

1887
02:02:58,400 --> 02:02:59,600
Ken's. 
Yeah. 

1888
02:02:59,600 --> 02:03:01,900
I just because I love them so 
much as a kid, right? 

1889
02:03:01,900 --> 02:03:04,500
I didn't know anything about 
strategy or tactics and I had no

1890
02:03:04,500 --> 02:03:06,500
idea, you know what I was doing 
for the most part. 

1891
02:03:06,500 --> 02:03:09,300
So these things were so good 
because I was just like, oh like

1892
02:03:09,300 --> 02:03:11,500
I can collect these models, 
it'll come up to 1,000 points. 

1893
02:03:11,800 --> 02:03:16,400
This is awesome and I'm proud to
say, I have models. 

1894
02:03:16,400 --> 02:03:20,600
Now to do that, for lizard-men, 
chaos Warriors, Orcs, and 

1895
02:03:20,600 --> 02:03:27,500
goblins, Dark Elves and beastmen
and demons because the realm of 

1896
02:03:27,500 --> 02:03:30,500
chaos book came, and it gave you
three of those right at the, at 

1897
02:03:30,500 --> 02:03:33,000
the back of that. 
So yeah, yeah. 

1898
02:03:33,000 --> 02:03:35,600
So just just a fun little tidbit
there. 

1899
02:03:36,400 --> 02:03:38,100
Oh great, my that's awesome. 
Yeah. 

1900
02:03:39,200 --> 02:03:40,700
Yeah. 
I looked at the scavo one the 

1901
02:03:40,700 --> 02:03:42,800
other day and I had to laugh 
because had like thankful and 

1902
02:03:42,900 --> 02:03:45,900
Bone Ripper as like in 1,000 
Point listed. 

1903
02:03:45,900 --> 02:03:48,400
Yes hilarious. 
Like he's the most powerful. 

1904
02:03:48,800 --> 02:03:51,000
You probably one of the most 
powerful character. 

1905
02:03:51,100 --> 02:03:54,600
Actors in in the Warhammer world
alone but for the scape and he's

1906
02:03:54,600 --> 02:03:58,700
just a monster. 
So I thought yeah. 

1907
02:03:58,700 --> 02:04:02,300
The the balance on those lists 
is quite questionable, but 

1908
02:04:02,300 --> 02:04:04,200
they're very cool. 
I guess they just wanted to 

1909
02:04:04,200 --> 02:04:06,800
limit, maybe how many models you
had for that skaven. 

1910
02:04:07,200 --> 02:04:08,600
You had to collect for that 
skaven list. 

1911
02:04:08,600 --> 02:04:12,100
But I do love that one that's. 
It's interesting to know too 

1912
02:04:12,100 --> 02:04:16,000
that they, that, that was a 
second printing thing that they 

1913
02:04:16,000 --> 02:04:19,500
added those armies. 
Because I'm pretty, I'm sorry, 

1914
02:04:19,700 --> 02:04:23,700
I'm sorry. 
I'm pretty sure my Empire book 

1915
02:04:24,400 --> 02:04:27,200
is from that earlier printing 
because it doesn't have an army.

1916
02:04:27,200 --> 02:04:30,900
It has the the catalog in the 
back and I was always very 

1917
02:04:30,900 --> 02:04:34,900
confused by that by as being a 
kid and I always just put it 

1918
02:04:34,900 --> 02:04:37,200
down to design changes over the 
years. 

1919
02:04:37,300 --> 02:04:39,300
Hmm, But that's, that's 
interesting. 

1920
02:04:39,500 --> 02:04:42,400
One thing I'd want to mention 
about the Orkin. 

1921
02:04:42,400 --> 02:04:48,000
Goblin hero Hammer book is that 
the battle report that's in 

1922
02:04:48,000 --> 02:04:50,300
there. 
That's Brewing, great great, 

1923
02:04:50,400 --> 02:04:54,700
great little I'll report, I 
don't think I've seen more 

1924
02:04:54,700 --> 02:05:01,400
people, collect a specific Force
than that, or can Goblin Army in

1925
02:05:01,400 --> 02:05:03,000
there. 
I've seen at least since I've 

1926
02:05:03,000 --> 02:05:07,100
been on the, the hero Hammer, 
Facebook pages, and in in 

1927
02:05:07,100 --> 02:05:10,300
various communities and stuff, 
people, recreating Gore Bloom 

1928
02:05:10,300 --> 02:05:13,100
the Magnificent and his, his 
little hoard. 

1929
02:05:13,100 --> 02:05:16,700
It must have really just struck 
a chord with a lot of us. 

1930
02:05:16,700 --> 02:05:18,300
I always really loved that 
story. 

1931
02:05:18,300 --> 02:05:20,500
I wish more of the books that 
had those battle reports in 

1932
02:05:20,500 --> 02:05:22,600
them. 
Yeah, the thing from 5th 

1933
02:05:22,600 --> 02:05:28,000
edition, I just it, I think even
before then I think from a from 

1934
02:05:28,000 --> 02:05:30,300
the I think this cave and book 
didn't have one, the dark elf 

1935
02:05:30,300 --> 02:05:33,900
book didn't have one. 
I think they just started off 

1936
02:05:33,900 --> 02:05:37,100
with the first three or four 
books had like a battle report 

1937
02:05:37,500 --> 02:05:39,700
and then they sort of just 
dropped off after after that, 

1938
02:05:39,700 --> 02:05:43,300
which is a real shame. 
Yeah, must have found other ways

1939
02:05:43,300 --> 02:05:47,700
to fill the pages there but it 
was nice to nice to see ya. 

1940
02:05:47,700 --> 02:05:52,900
I'm currently one. 
The curly one model away from 

1941
02:05:52,900 --> 02:05:57,000
collecting the entire Goldman's 
organ golden horde. 

1942
02:05:57,000 --> 02:05:59,900
And that's the the champion on 
the giant spider. 

1943
02:05:59,900 --> 02:06:04,000
So, if anybody has one of those 
for sale, please contact me 

1944
02:06:04,000 --> 02:06:06,000
because that's that's one thing.
I'm, that's the only thing I'm 

1945
02:06:06,000 --> 02:06:09,500
missing now. 
Excellent, and the dwarves, I 

1946
02:06:09,500 --> 02:06:12,100
have everything for them even 
though they're not the exact 

1947
02:06:12,100 --> 02:06:13,600
models. 
But I have everything like that.

1948
02:06:13,600 --> 02:06:17,500
So that's one of the dream 
scenario is to play out with one

1949
02:06:17,500 --> 02:06:21,500
of the guys here in Japan with 
me in a, in a future battle 

1950
02:06:21,500 --> 02:06:23,100
report. 
Once I get all the terrain built

1951
02:06:23,100 --> 02:06:26,900
on need to build some houses and
that kind of stuff, also, too. 

1952
02:06:26,900 --> 02:06:28,700
Just to touch on the magic 
mushrooms. 

1953
02:06:28,700 --> 02:06:31,200
They featured in 5th edition. 
Make that's when they first they

1954
02:06:31,200 --> 02:06:33,100
first appeared. 
No way. 

1955
02:06:33,100 --> 02:06:34,200
Yep. 
Did I miss that? 

1956
02:06:34,200 --> 02:06:36,300
Oh, my goodness. 
So your friend at you play with,

1957
02:06:36,300 --> 02:06:38,800
or when you play your goblins or
whatever, you can get them in 

1958
02:06:38,808 --> 02:06:42,200
5th edition as well. 
All right, oh my God. 

1959
02:06:42,200 --> 02:06:45,800
I'm how could I not? 
How could I not? 

1960
02:06:45,800 --> 02:06:49,600
Exactly, yeah, yeah. 
Are they, I'm going through my 

1961
02:06:50,100 --> 02:06:52,900
workbook here but I'm thinking, 
no the orc book. 

1962
02:06:52,900 --> 02:06:57,000
Did not contain the orc magic 
items, did it? 

1963
02:06:57,000 --> 02:06:58,800
It didn't and fourth edition, I 
didn't have them. 

1964
02:06:59,000 --> 02:07:00,800
I think that's how I must have 
missed it yet. 

1965
02:07:01,000 --> 02:07:04,200
Oh, that's great, I'm gonna go. 
Oh, oh sorry they have some of 

1966
02:07:04,200 --> 02:07:05,900
them. 
They got some of the magic, they

1967
02:07:05,900 --> 02:07:07,100
do they? 
Sorry they do have some of the 

1968
02:07:07,100 --> 02:07:08,900
cards. 
I have like the bad mood Banner.

1969
02:07:09,300 --> 02:07:10,600
Oh yeah. 
Yeah, they got the big stuff 

1970
02:07:10,600 --> 02:07:12,200
here. 
The guy I'm going to go through 

1971
02:07:12,200 --> 02:07:16,000
my my magic supplement later 
today. 

1972
02:07:16,000 --> 02:07:20,900
And find that because there's no
way I'm not as every good organ 

1973
02:07:20,900 --> 02:07:25,200
Goblin player and me. 
Also, I always take Fanatics in 

1974
02:07:25,200 --> 02:07:29,900
my list regardless of how they 
do, not perform nine times out 

1975
02:07:29,900 --> 02:07:32,400
of 10. 
One thing though that I thought 

1976
02:07:32,400 --> 02:07:37,400
of well, you were telling the 
story about how, you know, the 

1977
02:07:37,400 --> 02:07:39,900
goblin the Fanatics just kind of
get in the way and you're there.

1978
02:07:39,900 --> 02:07:40,700
Just being like, well, what do I
do? 

1979
02:07:40,800 --> 02:07:43,000
What do we want to do about 
these guys both you and your 

1980
02:07:43,000 --> 02:07:47,300
opponent? 
Yeah I've never seen a better 

1981
02:07:47,300 --> 02:07:53,400
model or unit that can just 
completely stopped a battle. 

1982
02:07:53,700 --> 02:07:55,300
Well everyone just watches them 
right? 

1983
02:07:55,400 --> 02:07:57,700
It's just you have these 
Fanatics in the middle of the 

1984
02:07:57,700 --> 02:08:02,300
table and everyone is just like 
oh okay, hmm. 

1985
02:08:02,800 --> 02:08:05,900
And you you kind of sit there 
for a turn and you're just like 

1986
02:08:05,900 --> 02:08:08,700
well I hope they get out of the 
way so I really don't want to 

1987
02:08:08,700 --> 02:08:10,700
take the hits. 
Yeah. 

1988
02:08:10,900 --> 02:08:13,800
It seems like I'm going to I'm 
going to have to work out, a 

1989
02:08:13,808 --> 02:08:16,800
better way of using the because 
I mucked up the last game. 

1990
02:08:16,800 --> 02:08:19,800
I transported them with the hand
of gorks Bill, the unit of 

1991
02:08:19,800 --> 02:08:23,200
arches and then I what I did I 
should I place them within eight

1992
02:08:23,200 --> 02:08:25,700
inches of the end unit which is 
the wrong thing to do. 

1993
02:08:26,000 --> 02:08:28,700
I should have place a little bit
further back so that he could 

1994
02:08:28,700 --> 02:08:31,200
have to thank well I'd have to 
move as soon as I move they 

1995
02:08:31,200 --> 02:08:34,800
relieved they get released and 
then if I'm lucky get another 

1996
02:08:34,800 --> 02:08:37,600
hand of gork spell off again and
charge. 

1997
02:08:37,600 --> 02:08:40,700
Another unit will charge the 
same in in in the in the in the 

1998
02:08:40,800 --> 02:08:43,600
Of the unit. 
So if they do flea, they have to

1999
02:08:43,608 --> 02:08:45,700
flee away from the enemy 
straight into the Fanatics. 

2000
02:08:45,700 --> 02:08:47,700
If there'd been released already
or something like that, so 

2001
02:08:47,700 --> 02:08:50,300
there's some, there's obviously 
some plays you can use with the 

2002
02:08:50,300 --> 02:08:52,600
Fanatics that will make them 
much more effective. 

2003
02:08:53,800 --> 02:08:57,400
Yeah, but yeah, but it's been 
fun. 

2004
02:08:58,200 --> 02:09:00,000
Hmm. 
Anyway, mate. 

2005
02:09:00,000 --> 02:09:02,800
It's been, what's that? 
And nearly two hours we've been,

2006
02:09:02,800 --> 02:09:05,800
yeah. 
And it's been so great to talk 

2007
02:09:05,800 --> 02:09:07,900
to you. 
And I have gotten do this again,

2008
02:09:08,500 --> 02:09:10,400
meet Sue. 
I had an absolute blast. 

2009
02:09:10,400 --> 02:09:12,500
I would To have you on the 
orchard. 

2010
02:09:12,500 --> 02:09:16,400
Some time to talk about just 
anything and everything. 

2011
02:09:16,800 --> 02:09:19,600
The yeah, I've got them but I've
gone through about a liter and a

2012
02:09:19,600 --> 02:09:22,500
half of water, I think this 
morning. 

2013
02:09:22,500 --> 02:09:26,500
So, yeah, I think I am good to, 
to call it here. 

2014
02:09:26,500 --> 02:09:29,100
If you are mine. 
I think it's, I think it's time.

2015
02:09:29,100 --> 02:09:32,500
I think it's 1:00 here in, which
is early for me, maybe it's 

2016
02:09:32,500 --> 02:09:35,300
nothing, but I don't know what 
time it is for you, but I'm not,

2017
02:09:35,300 --> 02:09:37,100
I'm sure, your wife is probably 
wondering where the hell you 

2018
02:09:37,100 --> 02:09:39,200
are. 
You stuck in your closet there? 

2019
02:09:39,800 --> 02:09:41,100
Accordingly Potter. 
Covered. 

2020
02:09:41,100 --> 02:09:46,400
Yeah yeah. 
She's kind enough to take care 

2021
02:09:46,400 --> 02:09:49,400
of our dog and stuff. 
While I while I record. 

2022
02:09:49,400 --> 02:09:53,700
And yeah, it's about noon here 
and this afternoon, it's super 

2023
02:09:53,700 --> 02:09:56,400
Wildcard Weekend. 
If any of you are American 

2024
02:09:56,400 --> 02:09:59,600
football fans and so I'm very 
excited about that. 

2025
02:09:59,700 --> 02:10:03,600
This is the last thing I have to
do today before I just curl up 

2026
02:10:03,600 --> 02:10:06,800
on the couch and eat snacks and 
drink and watch football. 

2027
02:10:06,800 --> 02:10:08,600
So it's going to be a very good 
day. 

2028
02:10:08,700 --> 02:10:12,200
And yeah, well, Fantastic time 
they made, okay. 

2029
02:10:12,200 --> 02:10:16,300
And I really appreciate your 
time today and if people like I 

2030
02:10:16,300 --> 02:10:20,300
said, go and check out Nathan's 
podcast at the Warhammer Orchid 

2031
02:10:21,000 --> 02:10:26,100
Orchard on many different 
platforms out there on iTunes or

2032
02:10:26,100 --> 02:10:28,700
whatever. 
But yeah if you want to join our

2033
02:10:28,700 --> 02:10:32,700
community Warhammer Orchard on 
Facebook where small but growing

2034
02:10:32,700 --> 02:10:35,600
and there's yeah we're games 
Orchard. 

2035
02:10:35,900 --> 02:10:39,500
On any podcast platform, cool 
that takes all night. 

2036
02:10:39,500 --> 02:10:42,700
All right, we'll take Kit and 
I'll definitely catch up with 

2037
02:10:42,700 --> 02:10:45,600
you again to meet you up on your
podcast at some point. 

2038
02:10:46,700 --> 02:10:50,200
And I look forward to listening 
to your Patron, exclusive shadow

2039
02:10:50,200 --> 02:10:52,000
of the horn rat podcast, which 
I'm gonna listen to you right 

2040
02:10:52,000 --> 02:10:53,600
now. 
Was I do some painting and drink

2041
02:10:53,600 --> 02:10:57,300
some eclectic. 
Canadian Club whisky, good 

2042
02:10:57,300 --> 02:10:59,500
stuff. 
Well, thank you so much and you 

2043
02:10:59,500 --> 02:11:02,600
have a wonderful evening. 
Okay, might you think thanks so 

2044
02:11:02,600 --> 02:11:04,800
much to the community? 
Thank you very much. 

2045
02:11:04,800 --> 02:11:05,800
Might we appreciate it. 
Thank you. 

2046
02:11:05,800 --> 02:11:06,600
Thank you. 
Thanks.

