1
00:00:06,320 --> 00:00:08,080
About this, we make a lot of 
people happy mate, because I 

2
00:00:08,080 --> 00:00:10,720
know a lot of people have been 
asking about the when's the epic

3
00:00:10,720 --> 00:00:14,200
series coming back and when are 
you and John going to do another

4
00:00:14,200 --> 00:00:16,239
one? 
So put some smiles on those 

5
00:00:16,239 --> 00:00:18,840
dials mate. 
Good, good, that's nice. 

6
00:00:18,840 --> 00:00:26,960
Nice to feel wanted. 
Yeah, yeah, but but have you, 

7
00:00:27,560 --> 00:00:30,520
have you and Sam been playing 
anything recently or not? 

8
00:00:30,520 --> 00:00:34,640
Yeah, we've been diving back 
into kind of 5th and 6th edition

9
00:00:34,640 --> 00:00:36,960
Warhammer, so getting a square 
bases on which has been really 

10
00:00:36,960 --> 00:00:42,040
good fun. 
So yeah, been been losing every 

11
00:00:42,040 --> 00:00:44,760
game with Yorks and gobos. 
That's nice Assistant failed to 

12
00:00:44,760 --> 00:00:47,040
do. 
You know how I feel. 

13
00:00:47,560 --> 00:00:51,760
That's good, yeah. 
So I like my attitude is as long

14
00:00:51,760 --> 00:00:55,080
as I get my squeaks to explode 
across the battlefield at least 

15
00:00:55,080 --> 00:00:56,440
once a game, then it's all going
good. 

16
00:00:56,440 --> 00:00:59,160
But yeah, no, Sam's been playing
Scaven. 

17
00:00:59,480 --> 00:01:03,280
She's been really enjoying the 
Scaven and yeah, she just 

18
00:01:03,280 --> 00:01:05,400
crushes me every single game. 
So that's crass. 

19
00:01:07,120 --> 00:01:09,320
So yeah, that's really, that's 
been where our hobby's been. 

20
00:01:09,560 --> 00:01:10,960
She's working on playing some 
Scaven. 

21
00:01:11,480 --> 00:01:15,960
I mean, like I've got 5 orcs on 
the workbench at the moment and 

22
00:01:15,960 --> 00:01:19,120
then I got a unit of Black Orcs 
and that'll be 2000 points fully

23
00:01:19,120 --> 00:01:22,560
painted banners notwithstanding.
So I was getting very close to 

24
00:01:22,560 --> 00:01:25,160
where I want them to be, which 
is great, but I'm just rebasing 

25
00:01:25,160 --> 00:01:28,280
everything at the moment onto 
the kind of the new old world 

26
00:01:28,280 --> 00:01:31,280
scale. 
So that's been quite fun as 

27
00:01:31,280 --> 00:01:32,360
well. 
Actually going back to square 

28
00:01:32,360 --> 00:01:36,120
bases. 
Other than that, lock Kingdom 

29
00:01:36,120 --> 00:01:39,160
death mate. 
Lock Kingdom death for for good.

30
00:01:39,160 --> 00:01:41,240
And I'll, I still don't know 
where I stand with that game. 

31
00:01:41,240 --> 00:01:45,320
I'm like 14 campaigns in now and
I'm still not sure if I I enjoy 

32
00:01:45,320 --> 00:01:47,320
it or not but I keep throwing 
myself at it. 

33
00:01:49,400 --> 00:01:51,360
Well, I see. 
I've seen you, I've seen you 

34
00:01:51,360 --> 00:01:52,840
guys. 
Well, I've seen pictures of you 

35
00:01:52,840 --> 00:01:55,600
nicely painted models and stuff 
for it, so I know that you've 

36
00:01:55,600 --> 00:01:58,040
been playing it. 
Yeah, definitely. 

37
00:01:58,040 --> 00:02:00,520
It's it's an interesting. 
Like it's, it's one of those 

38
00:02:00,520 --> 00:02:03,920
things like I love the universe,
I love the models, I love the 

39
00:02:03,920 --> 00:02:06,040
concept. 
And then you play the game and 

40
00:02:06,160 --> 00:02:08,759
you know, like, you know, who's 
the guy who makes it And like 

41
00:02:08,759 --> 00:02:10,000
the team, they're very much 
like, you know, the point is 

42
00:02:10,000 --> 00:02:12,200
you're supposed to lose. 
I'm like, yeah, that's a very 

43
00:02:12,200 --> 00:02:14,840
interesting angle to take on the
game. 

44
00:02:16,040 --> 00:02:18,040
And you know, we've we've we've 
actually successfully completed 

45
00:02:18,040 --> 00:02:21,680
two of the campaigns, which is 
is quite an achievement. 

46
00:02:21,680 --> 00:02:22,960
I think. 
I think the majority of people 

47
00:02:22,960 --> 00:02:24,840
would never make it past about 
year 6. 

48
00:02:25,200 --> 00:02:27,360
But it's it's there are moments 
mate. 

49
00:02:27,360 --> 00:02:30,160
I've been tilted a few times. 
We just seem to have the most 

50
00:02:30,160 --> 00:02:34,200
diabolical luck, like one in 
10,000 chances shouldn't happen 

51
00:02:34,200 --> 00:02:36,480
as many times as they do at my 
table, I'll say that. 

52
00:02:36,640 --> 00:02:39,440
But yeah, but that's good. 
How about you though what you've

53
00:02:39,480 --> 00:02:43,320
been up to? 
Yeah, been trying to get some 

54
00:02:43,320 --> 00:02:47,200
games in when I can with the 
guys, but I think this early 

55
00:02:47,200 --> 00:02:49,600
this year it was kind of like 
nothing was happening. 

56
00:02:49,600 --> 00:02:52,720
It was just heads down, thumbs 
up kind of thing. 

57
00:02:52,720 --> 00:02:55,120
Just getting work done and 
keeping on top of it. 

58
00:02:55,320 --> 00:02:58,640
It's it's really strange. 2025 
has been a weird one because it 

59
00:02:58,640 --> 00:03:02,120
basically the first five months 
have been a complete blur, like 

60
00:03:02,120 --> 00:03:06,120
it was only till April when it 
started slowing down a bit and 

61
00:03:06,840 --> 00:03:09,840
we could enjoy some holiday time
and stuff like that. 

62
00:03:09,840 --> 00:03:12,720
But before that I can't really 
remember what we did. 

63
00:03:12,720 --> 00:03:16,480
I suppose we did some we did 
some stuff like Hero Quest and 

64
00:03:16,480 --> 00:03:18,640
advance here request. 
I did a lot of remote gaming, 

65
00:03:19,680 --> 00:03:23,360
but in person stuff it yeah, we 
didn't do much. 

66
00:03:24,040 --> 00:03:27,720
So yeah, I don't know, maybe 
people just get just busier 

67
00:03:27,720 --> 00:03:30,720
these days or our schedules 
haven't lined up or whatever. 

68
00:03:30,720 --> 00:03:33,480
So, I mean, it's nice that you 
and Sam, you know, 'cause you 

69
00:03:33,480 --> 00:03:35,200
obviously live together. 
So, you know, the the 

70
00:03:35,200 --> 00:03:38,040
opportunity of helping is 
increase. 

71
00:03:38,040 --> 00:03:41,280
Yeah, I need, I need to convert.
I need that partner. 

72
00:03:41,840 --> 00:03:44,080
Yeah. 
We'll either have someone move 

73
00:03:44,080 --> 00:03:47,400
in or someone move next door. 
How was your lab? 

74
00:03:47,400 --> 00:03:49,600
Now like Shirley is getting into
the window of like, you can 

75
00:03:49,600 --> 00:03:53,800
start to get him to the table. 
Yeah, he's, he's turning 9 this 

76
00:03:53,800 --> 00:03:56,120
year in August. 
But he, he does like your 

77
00:03:56,120 --> 00:03:59,120
request. 
But I think it's for those kids.

78
00:03:59,160 --> 00:04:02,280
It's, it's because it takes so 
long before you, you get, you 

79
00:04:02,280 --> 00:04:04,200
know, because everyone has a 
turn and when you get back, it's

80
00:04:04,200 --> 00:04:06,400
his turn. 
And then, you know, it just 

81
00:04:06,400 --> 00:04:08,960
takes too long. 
So the attention is just not the

82
00:04:09,120 --> 00:04:10,880
attention span doesn't last that
long. 

83
00:04:10,880 --> 00:04:13,960
So we've got this card game we 
play called Dungeon Mayhem. 

84
00:04:14,720 --> 00:04:18,920
And he, he played it with his 
friends today actually, after, 

85
00:04:18,920 --> 00:04:20,959
after clarity. 
And they absolutely love it. 

86
00:04:21,760 --> 00:04:23,240
So. 
And that's really quick and 

87
00:04:23,240 --> 00:04:25,720
furious and, you know, fast. 
So that's the kind of thing you 

88
00:04:25,720 --> 00:04:28,400
need for kids at that age. 
Yeah. 

89
00:04:28,400 --> 00:04:29,720
You don't. 
You don't want to bog them down 

90
00:04:29,720 --> 00:04:33,880
with Epic Space Marine or I. 
Mean that's the problem like 

91
00:04:34,080 --> 00:04:36,360
you, you, you know, I want to 
get Epic to the table all the 

92
00:04:36,360 --> 00:04:38,880
time and so I'm like, she does 
really enjoy epic, but once you 

93
00:04:38,880 --> 00:04:42,240
go above like 2-3 thousand 
points, it's just 5-6 hour game 

94
00:04:42,240 --> 00:04:44,600
and she's just like, this is too
much. 

95
00:04:44,600 --> 00:04:47,560
So yeah, we, we sort of saved 
that for like, like Christmas, 

96
00:04:47,560 --> 00:04:51,440
whatever, kind of a swing Epic 
or just, yeah, when we're like a

97
00:04:51,440 --> 00:04:53,160
good week off to take a good run
at it. 

98
00:04:53,160 --> 00:04:56,920
Because it is, it's, you know, 
the kind of the 90s games. 

99
00:04:56,920 --> 00:04:58,520
It's kind of, you know, it's why
we're playing a lot of 6th 

100
00:04:58,520 --> 00:05:00,720
edition over 5th. 
Like I really enjoy kind of 4th,

101
00:05:00,720 --> 00:05:03,360
5th. 
I like the kind of just the, the

102
00:05:03,360 --> 00:05:06,120
mayhem and the randomness and 
the kind of the extremes of it 

103
00:05:06,120 --> 00:05:08,400
all. 
Sixth, kind of just tone that 

104
00:05:08,400 --> 00:05:10,800
down a little bit and you can 
kind of turn over 2000 points to

105
00:05:10,800 --> 00:05:15,360
6th Ed quite quickly, whereas if
you go back to like the older 

106
00:05:15,360 --> 00:05:16,680
games, it can take a little bit 
longer. 

107
00:05:16,680 --> 00:05:18,480
And I think it's that I think 
for her, it's not so much an 

108
00:05:18,480 --> 00:05:20,320
essential part. 
It's just she gets really tired.

109
00:05:20,320 --> 00:05:23,040
And I think, you know, like, I 
think back to my days of playing

110
00:05:23,040 --> 00:05:25,120
in tournaments and doing like 
four or five games a day and I 

111
00:05:25,120 --> 00:05:27,040
just don't think my knees and 
back can take it anymore. 

112
00:05:27,040 --> 00:05:30,680
So, you know, being sitting at 
the table for like 4 or five 

113
00:05:30,680 --> 00:05:33,320
hours, you're like, oh, feeling 
my age a little bit now. 

114
00:05:33,320 --> 00:05:36,200
So it's a tough one really, 
because, you know, I mean, you 

115
00:05:36,200 --> 00:05:37,840
know, it's the reason we keep 
coming back to Epic to talk 

116
00:05:37,840 --> 00:05:41,200
about it. 
And you know, it's you know, so 

117
00:05:41,200 --> 00:05:42,640
I've, you know, I've moved 
everything around. 

118
00:05:42,640 --> 00:05:44,440
We've got some new cabinets, 
We've got some big old cabinets 

119
00:05:44,440 --> 00:05:47,560
and we've, you know, we've set 
up like, you know, how great my 

120
00:05:47,560 --> 00:05:50,240
partner is, like our master 
bedroom now is the gaming room. 

121
00:05:50,320 --> 00:05:53,080
So we've got 6 foot table in 
there and two massive cabinets 

122
00:05:53,080 --> 00:05:56,400
for the toys. 
And it's all, you know, lined 

123
00:05:56,400 --> 00:05:58,600
with with epic stuff. 
And I want to get it to the 

124
00:05:58,600 --> 00:06:01,120
table, But it is it's just that 
like because it's just got the 

125
00:06:01,120 --> 00:06:04,520
spectacle, you know, it's that's
you know, when I think 40 Ki 

126
00:06:04,600 --> 00:06:06,920
think epic, I don't actually 
think 40K because I think 40K 

127
00:06:06,920 --> 00:06:09,880
just never had the the grand 
sweep like it does. 

128
00:06:09,880 --> 00:06:12,160
Yeah, it does what it does very 
well, but it's not quite the 

129
00:06:12,160 --> 00:06:16,280
same grand scale, which, like I 
said, that's why you and me just

130
00:06:16,280 --> 00:06:19,040
keep coming back to this to talk
about it because we do. 

131
00:06:19,080 --> 00:06:22,800
We do, you know it's. 
Crazy shout out. 

132
00:06:22,960 --> 00:06:28,320
Shout out to 8080 Wood and and 
Johnny Watson because 80 played 

133
00:06:28,320 --> 00:06:31,960
a game with Johnny over the week
and I think they saw, I think 

134
00:06:31,960 --> 00:06:33,560
they did on Friday actually. 
So we've been coming. 

135
00:06:33,640 --> 00:06:35,400
Yesterday I saw the photos. 
Yeah. 

136
00:06:36,480 --> 00:06:39,280
So that was really good to see 
It really inspired me because 

137
00:06:39,280 --> 00:06:42,920
I've got a few other guys in my 
discord and on Patreon that 

138
00:06:42,920 --> 00:06:46,880
really inspired me too, like Jim
and Adam Madoom. 

139
00:06:46,880 --> 00:06:50,560
So I actually got to sit down 
after watching AD and Johnny 

140
00:06:50,560 --> 00:06:54,240
play in their photographs today,
I thought I'm not going to work 

141
00:06:54,240 --> 00:06:55,560
today. 
I'm just going to just sit down 

142
00:06:55,560 --> 00:06:56,840
and paint epic. 
So I did. 

143
00:06:56,840 --> 00:06:59,200
So I, I really want to finish 
up. 

144
00:06:59,400 --> 00:07:03,240
I've got my, this new shelving 
cabinet here, I've got my Blood 

145
00:07:03,240 --> 00:07:06,600
Angels on it at the moment. 
So I'm sort of slowly getting my

146
00:07:06,600 --> 00:07:11,880
way through that and I finished 
off the Land Raider company but 

147
00:07:11,880 --> 00:07:14,120
then I realized I need an extra 
1 because. 

148
00:07:14,120 --> 00:07:19,240
OK, in the command tag, yeah. 
Sure, because it's all based on 

149
00:07:19,240 --> 00:07:21,400
the box set where you got 
initially the box set. 

150
00:07:21,400 --> 00:07:26,720
So on the sprues you just had 
like 12, not the 13th 1, the 

151
00:07:26,720 --> 00:07:28,680
elusive 1. 
So I need to get. 

152
00:07:28,680 --> 00:07:31,040
Oh, because you, so you've got 
like no, hang on. 

153
00:07:31,040 --> 00:07:36,720
Because it's was it on 9:00 and 
1:00 and then the other two go 

154
00:07:36,720 --> 00:07:38,480
with your terminators for the 
Terminator card. 

155
00:07:38,480 --> 00:07:40,760
That's like 2 is it? 
I'm sure it. 

156
00:07:41,200 --> 00:07:43,480
Was only 12. 
Maybe I'm wrong, but I only had 

157
00:07:43,480 --> 00:07:46,480
12 so I. 
Yeah, but you only need, you 

158
00:07:46,480 --> 00:07:49,240
need 12 because you need you 
need 10 for the company because 

159
00:07:49,240 --> 00:07:52,400
it's it's three and three threes
and A and a command and then the

160
00:07:52,400 --> 00:07:55,040
extra 2GO with your terminators 
because it's 2 with four stands 

161
00:07:55,040 --> 00:07:57,280
of terminators for the 
Terminator card by hallucinating

162
00:07:57,280 --> 00:07:57,960
that. 
Yeah, right. 

163
00:07:58,280 --> 00:07:59,720
OK, that'll be quick. 
I've got the Bible it. 

164
00:07:59,720 --> 00:08:02,480
Depends. 
It depends which turns which 

165
00:08:02,480 --> 00:08:04,080
formation you're doing of 
course. 

166
00:08:04,960 --> 00:08:06,760
I'm talking about a company 
allowed Raiders and then a 

167
00:08:06,760 --> 00:08:17,200
Terminator sport card. 369100 
You're right yeah, you're right 

168
00:08:17,200 --> 00:08:18,120
mate. 
So you're right. 

169
00:08:18,120 --> 00:08:19,840
OK, that's good. 
I don't do anything else. 

170
00:08:19,840 --> 00:08:23,000
I've just got to basically work.
Yeah, that's good. 

171
00:08:23,000 --> 00:08:25,560
I I what I what I will enjoy 
doing is painting up the 

172
00:08:25,560 --> 00:08:27,960
Terminator ones with all the 
hazard stripes on the side and 

173
00:08:28,120 --> 00:08:29,800
that kind of stuff. 
They look cool and do the 

174
00:08:29,800 --> 00:08:34,039
banners with the the what do you
call it again? 

175
00:08:34,039 --> 00:08:37,039
Crocs on it Crocs. 
On it as well. 

176
00:08:37,280 --> 00:08:38,039
Yeah. 
So that's cool. 

177
00:08:38,039 --> 00:08:39,159
OK, Thanks mate. 
That's great. 

178
00:08:39,159 --> 00:08:41,919
I'll need to repaint a couple of
things, but that's OK. 

179
00:08:41,919 --> 00:08:44,400
I I don't mind. 
Got a good news bad news 

180
00:08:44,400 --> 00:08:49,160
situation. 
So that's great. 

181
00:08:50,480 --> 00:08:51,320
Yeah. 
Cool. 

182
00:08:51,360 --> 00:08:53,720
So, yeah, that's good, mate. 
So yeah, me too. 

183
00:08:53,720 --> 00:08:55,880
I'm really, really eager to get 
it back on the table. 

184
00:08:55,880 --> 00:08:58,680
I haven't played it this year 
and I'm feeling that, you know, 

185
00:08:59,040 --> 00:09:02,360
with the with the speed that 
2025 is going at, I just need to

186
00:09:02,360 --> 00:09:04,640
put the brakes on at some point.
And one weekend I'm just going 

187
00:09:04,640 --> 00:09:06,680
to say we're going to, we're 
going to get that on my table 

188
00:09:06,680 --> 00:09:10,160
and just play it once. 
So but I am, I am working 

189
00:09:10,160 --> 00:09:14,200
towards painting up that 
particular battle report with 

190
00:09:14,200 --> 00:09:16,200
the Ala talk and Space Marines 
in it. 

191
00:09:17,440 --> 00:09:19,000
I think it was the very first 
space I. 

192
00:09:19,000 --> 00:09:20,240
Said it was very early on, 
wasn't it? 

193
00:09:20,240 --> 00:09:23,760
Because it was, they were kind 
of it was Jervis and was it 

194
00:09:23,760 --> 00:09:25,520
Jervis and Andy? 
Was it the classic line up? 

195
00:09:26,360 --> 00:09:28,840
Yeah. 
And it feels like they were 

196
00:09:28,840 --> 00:09:34,520
still baking down the the cards.
And so they they, they do line 

197
00:09:34,520 --> 00:09:36,600
up with what we know as the 
cards. 

198
00:09:36,600 --> 00:09:38,240
But there's a couple of things 
where you look at it and go, oh,

199
00:09:38,600 --> 00:09:40,440
I don't know if that's quite the
formation that ended up in the 

200
00:09:40,440 --> 00:09:42,000
book. 
Like I feel like it was almost 

201
00:09:42,000 --> 00:09:46,280
like a a beta test game. 
But yeah, it's an interesting 1,

202
00:09:46,280 --> 00:09:48,480
isn't it? 
And it's a very like a very 

203
00:09:48,480 --> 00:09:50,320
classic hand drawn map, isn't 
it? 

204
00:09:50,320 --> 00:09:53,720
From memory, like a proper, 
like, yeah, it's just before 

205
00:09:53,720 --> 00:09:55,480
they started doing everything 
with the old computers. 

206
00:09:55,480 --> 00:09:58,480
Yeah, yeah, man. 
So it's a good one. 

207
00:09:58,640 --> 00:10:01,160
It's a good one. 
I think this is where Andy said 

208
00:10:01,160 --> 00:10:03,280
that they had to. 
Well, I don't know if this is 

209
00:10:03,280 --> 00:10:05,880
completely true. 
I'm assuming this is before 

210
00:10:05,880 --> 00:10:10,040
desktop desktop publishing, but 
it feels like desktop publishing

211
00:10:10,040 --> 00:10:13,720
was there, but it just had very 
very limited program. 

212
00:10:13,720 --> 00:10:15,880
Capabilities, yeah. 
Yeah. 

213
00:10:15,880 --> 00:10:18,760
And I think it just got, it's 
got upped from there, you know, 

214
00:10:20,240 --> 00:10:23,680
But yeah, yeah, very simplistic 
designs on the maps and 

215
00:10:23,680 --> 00:10:27,400
everything. 
But yeah, it's, it's kind of the

216
00:10:28,800 --> 00:10:31,760
the one of the classic battle 
reports between those two huge, 

217
00:10:31,760 --> 00:10:33,880
I was 6000 points. 
So that's what we usually play. 

218
00:10:34,240 --> 00:10:37,120
I mean, Paul, those big ones, 
because it does feel like that 

219
00:10:37,120 --> 00:10:41,840
grand epic game you're playing. 
So yeah, that all gives me good,

220
00:10:41,840 --> 00:10:44,120
some good targets. 
And once I've done that, that 

221
00:10:44,120 --> 00:10:47,880
means I've got 2 very 
comprehensive lists for both 

222
00:10:48,480 --> 00:10:53,280
both armies then. 
So yeah, a lot of work between 

223
00:10:53,280 --> 00:10:54,400
now and then mate, that's for 
sure. 

224
00:10:55,320 --> 00:10:57,320
It's amazing how long it takes 
to paint such a tiny little 

225
00:10:57,320 --> 00:10:58,920
model, hey? 
It does. 

226
00:10:59,960 --> 00:11:01,240
Yeah, it's just like, hang on a 
minute. 

227
00:11:02,360 --> 00:11:03,640
But it's yeah, there's a lot of 
them. 

228
00:11:03,640 --> 00:11:06,000
No, I don't. 
I wrapped up my cult of speed 

229
00:11:06,000 --> 00:11:08,120
last year, so I think it was 
last year, probably looking at 

230
00:11:08,120 --> 00:11:10,400
it as 2023 and I'm just going to
crumble to dust again. 

231
00:11:10,400 --> 00:11:14,120
But yeah, like I wrapped up my 
cult speed and that was a really

232
00:11:14,120 --> 00:11:18,480
good, I think still not done my 
mega Gargan like I promised 

233
00:11:18,480 --> 00:11:19,840
myself last year. 
I was going to paint my own 

234
00:11:19,840 --> 00:11:21,960
prayer on my mega Gargan and 
I've not done it. 

235
00:11:22,720 --> 00:11:24,600
So I do need to get get on with 
them. 

236
00:11:26,400 --> 00:11:29,240
But yeah, we'll get there. 
But I'm in a kind of a chaosy 

237
00:11:29,240 --> 00:11:31,960
kind of place with, with epic at
the moment. 

238
00:11:32,160 --> 00:11:34,840
So but I've, I've, I've got this
new thing where I like, I'm just

239
00:11:34,840 --> 00:11:36,880
not allowed because my problem 
is I've always got like 30 

240
00:11:36,880 --> 00:11:38,960
projects on the go. 
So I've got a board now and I 

241
00:11:38,960 --> 00:11:41,040
write I've got a white board 
like, so the moment I've got 

242
00:11:41,320 --> 00:11:43,400
five boards to finish. 
And I've been doing a lot of 

243
00:11:43,400 --> 00:11:46,200
terrain as well because, you 
know, I've got, there's so much 

244
00:11:46,200 --> 00:11:47,960
terrain lying around it, so 
little if it's painted. 

245
00:11:47,960 --> 00:11:51,640
So I'm like, right, I've got to 
get, you know, a set of terrain 

246
00:11:51,640 --> 00:11:53,520
painted so that we can play on a
fully painted. 

247
00:11:53,520 --> 00:11:57,400
So I did all the forest last 
week, just did the fences. 

248
00:11:57,960 --> 00:12:01,080
And then Next up Sam bought me 
some really nice buildings a few

249
00:12:01,080 --> 00:12:02,640
years ago, some really nice 
resin buildings. 

250
00:12:02,640 --> 00:12:04,360
And I'm like, you know, she's 
always like, when are you going 

251
00:12:04,360 --> 00:12:05,840
to Payless buildings? 
I bought, you know, my idea. 

252
00:12:05,840 --> 00:12:09,000
So like, but yeah, so like I 
can't put Epic on the board yet 

253
00:12:09,000 --> 00:12:10,640
because I'm like, I've got to 
get through what's on there, 

254
00:12:10,640 --> 00:12:13,000
which is fantasy because 
otherwise what'll happen is I'll

255
00:12:13,000 --> 00:12:15,760
just pivot away from fantasy 
again and dive back into epic. 

256
00:12:15,760 --> 00:12:18,760
And I don't know, I just it's 
nice to have a little, you know,

257
00:12:18,760 --> 00:12:20,560
mix up. 
I ask you, you're still are you 

258
00:12:20,560 --> 00:12:22,640
still paying Commission? 
I still see you doing stuff. 

259
00:12:23,080 --> 00:12:26,640
Yeah, mate, still there? 
So that gives you that like you 

260
00:12:26,640 --> 00:12:27,840
get a little bit of everything, 
don't you? 

261
00:12:27,840 --> 00:12:29,440
Like, I think you just did some 
wood elves and, you know, so you

262
00:12:29,440 --> 00:12:32,200
did some wood elves and so 
you're doing your orcs last year

263
00:12:32,200 --> 00:12:33,360
now. 
I think it's that nice. 

264
00:12:33,760 --> 00:12:37,560
I need that, that variation as 
well, 'cause so I try and do 

265
00:12:37,560 --> 00:12:40,520
like a unit or a company or, you
know, a Titan or something. 

266
00:12:40,680 --> 00:12:42,200
Oh, 'cause that was the thing. 
I paid another Reeva. 

267
00:12:42,200 --> 00:12:44,880
So I'm 2 for three on my, my 
Reeva battle group now. 

268
00:12:45,080 --> 00:12:47,040
So I did, I did. 
I've been paying an epic. 

269
00:12:47,040 --> 00:12:48,720
I've just not been getting it to
the table. 

270
00:12:49,760 --> 00:12:52,480
But yeah, I just, yeah, I'll do,
I'll do like one card and then 

271
00:12:52,480 --> 00:12:54,760
I'll pivot into one unit for a 
Warhammer and then I'll pivot 

272
00:12:54,760 --> 00:12:57,080
into like, I don't know of Kill 
Team for 40K or whatever it may 

273
00:12:57,080 --> 00:12:58,840
be. 
And well, I'm just like, right. 

274
00:12:58,840 --> 00:13:01,200
I just need to pick one game and
just do. 

275
00:13:01,200 --> 00:13:03,680
And that's why I'm trying to do 
the 2000 points of walks because

276
00:13:03,680 --> 00:13:07,160
if I get to 2000 points of 
walks, that would be, and you 

277
00:13:07,160 --> 00:13:09,160
know, technically I'm already 
well passed it, but like the 

278
00:13:09,160 --> 00:13:11,800
2000 points I've won rather than
the 2000 points I've got, which 

279
00:13:11,800 --> 00:13:14,840
is not quite the same thing. 
You know, that would be like a 

280
00:13:14,840 --> 00:13:18,560
really good kind of base point 
because then everything you add 

281
00:13:18,560 --> 00:13:20,240
only gets bigger, doesn't it? 
It's the same as like, you know,

282
00:13:20,240 --> 00:13:23,200
if I get, and I think I can with
study with my epic orgs, 

283
00:13:23,520 --> 00:13:26,120
probably gets about 3 or 4000 
points painted quite easily. 

284
00:13:26,120 --> 00:13:27,960
And then that's a really nice 
point because then you get that 

285
00:13:28,120 --> 00:13:30,160
ability to like, oh, I'm going 
to take out this clan and put 

286
00:13:30,160 --> 00:13:33,720
this clan in. 
But yeah, don't, don't be like 

287
00:13:33,720 --> 00:13:38,160
us kids listening at home, like 
have a plan and stick to it and 

288
00:13:38,160 --> 00:13:41,200
do one army doesn't have 30 
armies and paint one unit. 

289
00:13:41,720 --> 00:13:43,480
Yeah, like I've got, yeah, 
multiple armies worth. 

290
00:13:43,480 --> 00:13:46,360
But it's one unit of this one 
unit and it's 1 unit of this. 

291
00:13:46,680 --> 00:13:48,880
And it's from totally different 
games and armies as opposed to 

292
00:13:48,880 --> 00:13:50,640
one army. 
And I'm like, yeah, it's pretty 

293
00:13:50,640 --> 00:13:51,760
stupid. 
But I don't know. 

294
00:13:51,760 --> 00:13:55,400
I like, I like the to mix it up.
And you know, some days you're 

295
00:13:55,400 --> 00:13:57,360
in the mood to paint a Titan and
some days you're new to paint an

296
00:13:57,360 --> 00:13:58,200
orc. 
What do you do? 

297
00:13:58,840 --> 00:14:01,000
That's it. 
I mean, no, I'm totally with you

298
00:14:01,000 --> 00:14:02,680
there, mate. 
It's good to have things to mix 

299
00:14:02,680 --> 00:14:04,240
it around. 
And I always have that sort of 

300
00:14:04,240 --> 00:14:08,560
Roundhouse kind of thing where I
pick up stuff and painting it. 

301
00:14:08,560 --> 00:14:11,560
But yeah, like, yeah, like you, 
I really want to complete stuff.

302
00:14:11,600 --> 00:14:14,560
I I don't want to necessarily 
start new things. 

303
00:14:14,560 --> 00:14:16,520
I want to complete the things 
that I've already started. 

304
00:14:16,640 --> 00:14:20,120
So I need to, I need you as my 
manager, mate, project manager. 

305
00:14:20,120 --> 00:14:24,360
And you need to outline exactly 
what weeks and how much need to 

306
00:14:24,360 --> 00:14:26,480
get painted. 
You know, as, as somebody who 

307
00:14:26,480 --> 00:14:29,080
manages painters, let me tell 
you about how deadlines, because

308
00:14:29,680 --> 00:14:31,800
we're like, OK, guys, you've got
two weeks to get this box and 

309
00:14:31,800 --> 00:14:33,840
four weeks later we're like, oh,
there's a couple of bank 

310
00:14:33,840 --> 00:14:35,120
holidays in there. 
And then we had to do that 

311
00:14:35,120 --> 00:14:36,400
emergency job. 
But no, they wanted to do a 

312
00:14:36,400 --> 00:14:37,760
little bit more work to make it 
better. 

313
00:14:37,760 --> 00:14:40,840
So yeah, I'm, I'm the worst for 
it because I'm, I'm too soft on 

314
00:14:40,840 --> 00:14:42,240
my team. 
I'm like, no, it's all right, 

315
00:14:42,240 --> 00:14:44,320
guys, I'll give you a bit of 
exercise because I because I 

316
00:14:44,320 --> 00:14:46,000
want it to look good. 
You know, I want us to, to 

317
00:14:47,040 --> 00:14:50,200
really put a kick ass stuff. 
And it's quite interesting that 

318
00:14:50,200 --> 00:14:52,240
we're working on a six mil game 
at the moment. 

319
00:14:52,320 --> 00:14:55,480
So it ain't epic, but it's nice 
to be working at the scale at 

320
00:14:55,480 --> 00:14:56,840
least and being like. 
You know at. 

321
00:14:57,200 --> 00:15:00,000
Least it's in my wheelhouse so 
be coming soon. 

322
00:15:00,000 --> 00:15:02,280
It's really good. 
They did some incredible work 

323
00:15:02,280 --> 00:15:04,400
like again like you wouldn't 
think there were 6 mill models 

324
00:15:04,400 --> 00:15:07,600
for the of the blending and 
shading they've put into tiny 

325
00:15:07,600 --> 00:15:08,880
tiny tanks. 
So that's good. 

326
00:15:09,760 --> 00:15:11,480
Great. 
OK, that sounds exciting. 

327
00:15:11,480 --> 00:15:14,280
So that'll be great. 
Yeah, no, I didn't. 

328
00:15:14,280 --> 00:15:16,680
I didn't remember. 
I do remember seeing your Riva 

329
00:15:16,680 --> 00:15:18,000
Titan. 
I was really, really impressed 

330
00:15:18,000 --> 00:15:19,520
with that. 
So that were really, really 

331
00:15:19,520 --> 00:15:22,320
nice. 
So I have to put a link in for 

332
00:15:22,320 --> 00:15:25,960
your Instagram page so people 
can come and check it out. 

333
00:15:26,480 --> 00:15:29,560
And yeah, just sitting over 
there just to give my good 

334
00:15:29,560 --> 00:15:32,720
friend Scott a plug from my, my 
sponsor who's sponsoring this 

335
00:15:32,720 --> 00:15:35,160
podcast and all the videos that 
I make and everything I do at 

336
00:15:35,160 --> 00:15:40,520
Chronic Command, Black Arrow 
Minis and that mail order blocks

337
00:15:40,520 --> 00:15:43,640
down there that Games Workshop 
one from Maryland that's filled 

338
00:15:43,640 --> 00:15:45,720
with epic goodness. 
I I showed you some snapshots 

339
00:15:45,720 --> 00:15:47,160
there John, you showed. 
Me a shot. 

340
00:15:47,160 --> 00:15:49,320
It looks pretty pretty juicy. 
It looks like a juicy box of 

341
00:15:49,320 --> 00:15:51,840
toys. 
It is mate, it is yeah. 

342
00:15:51,840 --> 00:15:53,760
So I'm really, really grateful 
for that. 

343
00:15:54,440 --> 00:15:57,320
So I've got I finally got my 
Reba Titan, so I'm really, 

344
00:15:57,360 --> 00:15:59,760
really looking forward to to 
painting that at some point. 

345
00:15:59,760 --> 00:16:01,040
It's. 
The best Titan mate. 

346
00:16:01,040 --> 00:16:04,800
It's such a beautiful girl. 
Like it just holds up like Jess 

347
00:16:04,800 --> 00:16:07,520
Goodwin holds up so well. 
I love them. 

348
00:16:07,520 --> 00:16:11,160
I just I love Reba's, but. 
Did did you know? 

349
00:16:11,160 --> 00:16:12,960
Did you know, John? 
And this is something I didn't 

350
00:16:12,960 --> 00:16:14,720
know. 
And Scott had to point out to me

351
00:16:14,760 --> 00:16:21,960
that in one of these battle 
reports here, the studio painted

352
00:16:21,960 --> 00:16:25,320
Riva Titan has, I think it's 
like a Hunter killer missile on 

353
00:16:25,320 --> 00:16:27,120
the top of it. 
On the roof, yeah. 

354
00:16:27,680 --> 00:16:30,480
Yeah, but apparently it's not a 
it's not a Riva Titan weapon. 

355
00:16:31,040 --> 00:16:34,640
It's from the like all the metal
weapons were just like they're 

356
00:16:34,640 --> 00:16:37,080
designed at warlord scale. 
But it's same if you look at the

357
00:16:37,080 --> 00:16:40,000
the one I did the other day, the
melter gun on it is a warlord 

358
00:16:40,000 --> 00:16:42,640
melter off the plastic frame. 
I just did a cut and shunt on it

359
00:16:42,640 --> 00:16:44,800
to shorten it down a bit. 
But they are, they're 

360
00:16:44,840 --> 00:16:49,400
technically, I mean the one of 
them's got a, in fact, this one 

361
00:16:49,400 --> 00:16:51,600
here on the on the back. 
That's the one. 

362
00:16:51,840 --> 00:16:52,720
That's it. 
Yeah, that's it. 

363
00:16:53,440 --> 00:16:56,520
The the arm is the plastic 
Gatling off the warlord spur as 

364
00:16:56,520 --> 00:16:59,200
well, but they they can 
absolutely take those weapons. 

365
00:16:59,480 --> 00:17:02,520
It's just you just use the, the,
you know, the standard metal 

366
00:17:02,520 --> 00:17:05,319
parts. 
Yeah, yeah, yeah, yeah. 

367
00:17:05,319 --> 00:17:08,839
Because I've got, I've got the 
the cluster missile to go on top

368
00:17:08,839 --> 00:17:11,800
of one of mine. 
I'm doing a like a because so 

369
00:17:11,800 --> 00:17:14,760
the first one I did was yeah, 
the, the, the default, the 22 

370
00:17:14,760 --> 00:17:17,280
laser rifles and the missile pot
on the roof. 

371
00:17:17,280 --> 00:17:20,240
That's like the vanilla river. 
This one I've just done is a is 

372
00:17:20,240 --> 00:17:22,400
a hunter. 
So he's got a chain fist to melt

373
00:17:22,400 --> 00:17:25,040
a gun. 
And I converted a bolter, just 

374
00:17:25,040 --> 00:17:28,119
have a smaller bolt just kind of
part sliding around. 

375
00:17:28,680 --> 00:17:31,040
But the next one, yeah, it's 
going to be like an orc clan 

376
00:17:31,040 --> 00:17:32,080
hunter. 
So he's going to have the the 

377
00:17:32,080 --> 00:17:38,520
twin twin ball was in the arms 
and then the the, you know, the 

378
00:17:38,520 --> 00:17:42,560
the D6 templates missile on the 
top of the one shot D6 missiles.

379
00:17:42,560 --> 00:17:45,480
So that's going to be like, 
yeah, like an old clan hunter 

380
00:17:45,720 --> 00:17:47,360
just putting out as many shots 
as possible. 

381
00:17:47,640 --> 00:17:50,440
But yeah, no, it was very much 
you would just, yeah, you're 

382
00:17:50,440 --> 00:17:52,400
always supposed to just use 
those warlord parts if you 

383
00:17:52,400 --> 00:17:57,120
wanted that weapon load out. 
Yeah, it's, you know, in new, 

384
00:17:57,280 --> 00:18:01,880
new new epic Legion Imperialist 
in, in the the Titanicus, like, 

385
00:18:02,080 --> 00:18:05,840
yeah, they've, they've actually 
now got bespoke weapons that are

386
00:18:05,840 --> 00:18:08,200
kind of more suited to the scale
and more suited to the, the 

387
00:18:08,200 --> 00:18:09,880
style. 
But yeah, in in the old days, 

388
00:18:09,880 --> 00:18:12,720
mate, you just like I say that 
that guy's got a plastic weapon 

389
00:18:12,720 --> 00:18:15,200
and and as you say, the metal 
missile part on his on his roof.

390
00:18:16,200 --> 00:18:18,000
They weren't, they were not 
chassis specific. 

391
00:18:18,000 --> 00:18:19,320
I mean, you could even 
technically stick them on the 

392
00:18:19,320 --> 00:18:22,720
side of a war hand if you really
wanted to be wacky, but not sure

393
00:18:22,720 --> 00:18:26,240
how that'd work out sometimes. 
But yeah, yeah, man. 

394
00:18:26,840 --> 00:18:30,080
I have to contact Scott and 
he'll to hopefully procure one 

395
00:18:30,080 --> 00:18:32,040
of those for me so I can 
actually make the authentic 

396
00:18:32,040 --> 00:18:34,280
looking one because I really 
wanted to match all the weapons 

397
00:18:34,280 --> 00:18:36,360
exactly. 
OK, yeah, yeah, yeah. 

398
00:18:36,360 --> 00:18:38,880
And in from the from the white 
Dwarves. 

399
00:18:38,880 --> 00:18:41,120
So. 
OK, well, thanks for letting me 

400
00:18:41,120 --> 00:18:42,960
know about that mate. 
I'll have to look into that a 

401
00:18:42,960 --> 00:18:45,840
bit further. 
But today we're looking at a new

402
00:18:45,840 --> 00:18:49,800
faction that's in the Titan 
Legions book. 

403
00:18:50,840 --> 00:18:54,920
So this is the critics of 
Titanicus and it covers all the 

404
00:18:55,080 --> 00:18:56,240
You've got it there mate. 
Good on you mate. 

405
00:18:56,280 --> 00:18:57,400
I got it there mate, don't you 
worry. 

406
00:18:57,480 --> 00:19:01,480
Yeah, it's going to cover all of
the wonderful. 

407
00:19:02,480 --> 00:19:06,520
Well, Titan Legions or Knights, 
I suppose that would be called 

408
00:19:06,800 --> 00:19:10,560
the Knight Households and how we
get to use them in our games of 

409
00:19:10,560 --> 00:19:14,000
Titan Legions. 
So firstly, have you actually 

410
00:19:14,000 --> 00:19:19,320
played this faction for? 
Have yes, so I've not played 

411
00:19:19,320 --> 00:19:23,040
massive games with them, but 
I've got he, unsurprisingly, 

412
00:19:23,040 --> 00:19:26,040
because my my ridiculous 
collection of epic, like I've 

413
00:19:26,040 --> 00:19:28,720
got pretty much everything in 
it. 

414
00:19:28,760 --> 00:19:33,760
Of course he has and I've played
quite a night heavy list, so 

415
00:19:33,760 --> 00:19:36,640
I've got full companies of the 
three. 

416
00:19:38,280 --> 00:19:43,680
Was it the Paladin, the Aaron 
and the oh God, what's the third

417
00:19:43,680 --> 00:19:45,240
one? 
Pounding the Apple Errand and 

418
00:19:45,240 --> 00:19:47,040
the Lancer. 
So I've got four companies of 

419
00:19:47,040 --> 00:19:49,320
all of them. 
And then yeah, the two supports 

420
00:19:50,240 --> 00:19:53,760
which is the Castellan. 
Castellan, yeah. 

421
00:19:54,000 --> 00:19:55,360
Castellan and the Crusader, 
Yeah. 

422
00:19:55,360 --> 00:19:57,720
So I can, yeah, I can. 
Filled three companies of 

423
00:19:57,720 --> 00:20:02,920
Knights and the two support 
cards, and I have played them. 

424
00:20:03,160 --> 00:20:05,440
It's quite a challenging list of
builders we'll talk about as we 

425
00:20:05,440 --> 00:20:10,440
kind of go through stuff. 
I've not gone massive in terms 

426
00:20:10,440 --> 00:20:12,360
of lots of Titans. 
Yeah, that's kind of yeah. 

427
00:20:12,360 --> 00:20:14,080
It's kind of why I'm working 
through these these cards 

428
00:20:14,080 --> 00:20:16,560
slowly. 
But I always find like, I think 

429
00:20:16,560 --> 00:20:18,720
we've spoken about it before, I 
love Titans, but they're quite 

430
00:20:18,720 --> 00:20:23,840
challenging to play at times. 
But yeah, it's it's certainly a 

431
00:20:23,840 --> 00:20:29,040
elite small number of units, 
quite tactically challenging 

432
00:20:29,280 --> 00:20:31,080
army to play, let's say that 
much. 

433
00:20:31,520 --> 00:20:33,320
How about you? 
Have you managed to you ever 

434
00:20:33,320 --> 00:20:36,440
gone to the table? 
I don't know, I can't remember. 

435
00:20:36,440 --> 00:20:38,600
I was talking to Chris about 
this, my mate that I used to 

436
00:20:38,600 --> 00:20:42,760
play it with back in the day. 
So shout out to my friend Chris 

437
00:20:42,800 --> 00:20:48,520
in Australia. 
And I don't know whether we if 

438
00:20:48,520 --> 00:20:52,040
we bought this or not because I 
know that from like my photo 

439
00:20:52,040 --> 00:20:55,240
from my banner for the channel 
is just me stint standing in 

440
00:20:55,240 --> 00:20:58,680
front of the epic stand and it 
had tight legions there. 

441
00:20:58,680 --> 00:21:02,600
So I'm assuming it was released 
before that before I got to the 

442
00:21:02,600 --> 00:21:05,480
UK. 
So I'm thinking we did buy it, 

443
00:21:05,920 --> 00:21:08,400
but we didn't really. 
I'm and I'm pretty sure we 

444
00:21:08,400 --> 00:21:10,000
played it. 
I'm pretty sure we played it and

445
00:21:10,000 --> 00:21:14,840
I would have played the Knights,
the knight households, but I 

446
00:21:14,840 --> 00:21:16,800
have absolutely no memory of it,
to be honest. 

447
00:21:17,120 --> 00:21:19,720
But I'm sure we did. 
I'm sure we did get to play it 

448
00:21:19,720 --> 00:21:20,960
at some point of no memory 
though. 

449
00:21:21,760 --> 00:21:25,600
I think it's, you know, it's 
that thing like because it came 

450
00:21:25,600 --> 00:21:30,520
out in tight legions and tight 
legions wasn't around for the 

451
00:21:30,520 --> 00:21:32,960
hugest amount of time. 
Like, you know, I so I came in, 

452
00:21:33,080 --> 00:21:34,480
you know, we've spoken my first 
white dwarf. 

453
00:21:34,480 --> 00:21:37,120
We've done that episode like 1A 
a which was just in the kind of 

454
00:21:37,120 --> 00:21:39,960
the real like apex. 
It was just after the Tyranids 

455
00:21:39,960 --> 00:21:44,400
came out. 
But very quickly you saw like, 

456
00:21:44,400 --> 00:21:49,080
you know, 188 to kind of the 
early one 90s into episode issue

457
00:21:49,080 --> 00:21:51,320
200. 
That was kind of the tail off of

458
00:21:51,320 --> 00:21:52,800
epic. 
And so the window, I feel like 

459
00:21:52,800 --> 00:21:54,600
with the Tyranids, you know, we 
spoken when we did our Tyranid 

460
00:21:54,600 --> 00:21:56,720
episode about how like the 
window to buy and play Tyranids 

461
00:21:56,720 --> 00:21:58,760
was quite limited. 
It was kind of the same with the

462
00:21:58,760 --> 00:22:01,520
Titans because of course these 
were not in I mean, the Titans 

463
00:22:01,520 --> 00:22:05,080
were in classic space Marine, 
but like the Knights scared the 

464
00:22:05,080 --> 00:22:06,560
history of Knights another day 
perhaps. 

465
00:22:06,560 --> 00:22:09,760
But like this list didn't exist 
and these miniatures didn't 

466
00:22:09,760 --> 00:22:13,000
exist. 
And so I think yeah, like, you 

467
00:22:13,000 --> 00:22:15,000
know, even though the the core 
box came with you got, you know,

468
00:22:15,000 --> 00:22:16,400
you got your your knight 
household. 

469
00:22:16,480 --> 00:22:21,040
So you got, you know, it was 910
and 1212 power lens. 

470
00:22:21,040 --> 00:22:24,400
So you got a household of power 
lens and a sport card of power 

471
00:22:24,400 --> 00:22:28,600
lens and then the imperator. 
So if you were buying the the 

472
00:22:28,600 --> 00:22:31,280
core game, that would have been 
your your introductory army if 

473
00:22:31,280 --> 00:22:32,920
you're playing the good guys, 
quote UN quote. 

474
00:22:33,400 --> 00:22:36,480
But then kind of breaking out 
from that, there just wasn't 

475
00:22:36,480 --> 00:22:37,960
that time. 
And I think, you know, we we 

476
00:22:38,120 --> 00:22:39,920
sort of spoke before the show 
about are we going to do all the

477
00:22:39,920 --> 00:22:41,720
White dwarf content? 
And I think plans to come back 

478
00:22:41,720 --> 00:22:44,200
to that. 
But like the whole list didn't 

479
00:22:44,200 --> 00:22:46,640
even make it into the book. 
And so I wonder if there was 

480
00:22:46,640 --> 00:22:50,080
this kind of longer term plan to
do like the Tyranids, like a 

481
00:22:50,080 --> 00:22:54,560
standalone box of here's your, 
you know, your and I guess it 

482
00:22:54,560 --> 00:22:56,600
would kind of be a deaf 
Mechanicus almost or, you know, 

483
00:22:56,640 --> 00:22:58,600
deaf Titanicus spending how you 
think about it in terms of the 

484
00:22:58,600 --> 00:23:00,400
army. 
And so maybe there would have 

485
00:23:00,400 --> 00:23:02,440
been more. 
And you know, we know the 

486
00:23:02,600 --> 00:23:06,720
imprator had the upgrade kit, 
the warmonger, which you know, 

487
00:23:06,720 --> 00:23:09,040
I've, I've, I've got my 
warmonger that my cousin gave me

488
00:23:09,040 --> 00:23:11,880
so many years ago and I've still
only painted the head. 

489
00:23:11,880 --> 00:23:13,440
And one day it will have its 
time to shine. 

490
00:23:13,440 --> 00:23:16,160
Like the rules for that never 
even existed for 2nd edition. 

491
00:23:16,160 --> 00:23:18,280
I will always look at did 
anybody ever get the rules for 

492
00:23:18,280 --> 00:23:19,360
it? 
And I've seen rules for 3rd 

493
00:23:19,360 --> 00:23:20,520
edition. 
I've seen rules for 4th edition,

494
00:23:20,520 --> 00:23:22,400
but I've never found second 
edition rules for warmonger. 

495
00:23:22,640 --> 00:23:25,920
So it feels like there was a lot
more coming for them. 

496
00:23:26,280 --> 00:23:28,400
And like I said, I wonder if 
there was going to be an army 

497
00:23:28,400 --> 00:23:30,920
box and then just epic cells 
tape it off and they, you know, 

498
00:23:31,080 --> 00:23:32,720
discontinue the game and blah, 
blah, blah. 

499
00:23:32,720 --> 00:23:36,480
And so we never saw it. 
So I don't think you'd be a that

500
00:23:36,480 --> 00:23:39,880
unusual in the idea of like I 
never really got to experience 

501
00:23:39,880 --> 00:23:43,080
Knights and, and, you know, 
Titans and and the sport clads 

502
00:23:44,600 --> 00:23:47,120
because I just don't think they 
they had their time to shine, 

503
00:23:47,120 --> 00:23:50,360
which is a real shame because 
it's, it's such a you know, it's

504
00:23:50,360 --> 00:23:52,400
it's that's the the majesty of 
epic. 

505
00:23:52,400 --> 00:23:54,520
That's why I love this game 
because it lets you do armies of

506
00:23:54,520 --> 00:23:56,000
Knights and Titans. 
And yes, I know you can play 

507
00:23:56,000 --> 00:24:00,040
Knights in 40K now, but like, 
you can't play companies in 40K,

508
00:24:00,040 --> 00:24:01,120
can you? 
You know, like you can't have 

509
00:24:01,120 --> 00:24:03,080
like 30-40 Knights running 
around with a couple of, you 

510
00:24:03,080 --> 00:24:05,680
know, warlord Titans and an 
imperator back in the mob. 

511
00:24:05,680 --> 00:24:10,800
Like that's what epics for. 
I just think, yeah, it's a shame

512
00:24:10,800 --> 00:24:15,840
that they just they never quite 
found their their place. 

513
00:24:15,840 --> 00:24:17,920
And you know, again, go back to 
that, you know, my first white 

514
00:24:17,920 --> 00:24:20,480
Dwarf and go and listen to the 
show, you know, check out Josh's

515
00:24:20,480 --> 00:24:24,160
archives for for for, you know, 
hearing I think there's quite a 

516
00:24:24,160 --> 00:24:25,000
few of them out there now, 
aren't they? 

517
00:24:25,000 --> 00:24:28,000
But like 188 was my first issue,
and that was a Adeptus 

518
00:24:28,000 --> 00:24:32,600
mechanicus, sorry, Titan legions
battle report featuring a 

519
00:24:32,960 --> 00:24:36,800
imperial Titan and and knight 
army. 

520
00:24:37,040 --> 00:24:39,360
Sorry, it wasn't Titan knight 
Titan tech guard army. 

521
00:24:39,720 --> 00:24:42,760
And so, you know, that is that's
my defining, you know, entry 

522
00:24:42,760 --> 00:24:46,360
point into the hobby, seeing 
that and being like, OK, that's 

523
00:24:46,360 --> 00:24:47,600
cool. 
Like, you know, it's where I 

524
00:24:47,600 --> 00:24:49,360
fell in love with gargons. 
It's where I fell in love with 

525
00:24:49,600 --> 00:24:51,560
impaired Titans. 
It's where I fell in love with, 

526
00:24:51,560 --> 00:24:53,200
you know, the imperial garden, 
the tanks and whatever. 

527
00:24:53,200 --> 00:24:57,240
And so you know that that battle
report is quite interesting. 

528
00:24:57,240 --> 00:24:59,840
It's a 6000 point battle report 
because they got a mega Gargon 

529
00:24:59,840 --> 00:25:03,240
and a an imperator in there and 
a, you know, full Gargon 

530
00:25:03,240 --> 00:25:05,080
company, a full reaver company. 
And I think it's, you know, it's

531
00:25:05,080 --> 00:25:07,720
epic at its absolute best. 
And I think AD played that one, 

532
00:25:07,720 --> 00:25:09,640
didn't he? 
He was the he was the guard 

533
00:25:09,640 --> 00:25:10,720
player. 
He won the battle. 

534
00:25:10,720 --> 00:25:13,440
Spoilers for those of you 
spoilers for a 31 year old 

535
00:25:13,440 --> 00:25:15,680
battle report. 
Like apologies for everyone if 

536
00:25:15,680 --> 00:25:20,640
I'm just ruining that surprise. 
I think 31 years is enough time 

537
00:25:20,640 --> 00:25:23,680
to say the spoilers rules are 
could be broken. 

538
00:25:24,520 --> 00:25:28,480
But yeah, you know, like I think
that like if if you want to know

539
00:25:28,800 --> 00:25:31,160
where to start and where to get 
into this and then to be 

540
00:25:31,160 --> 00:25:34,760
inspired by it, go and grab 
issue 1A a have a read of it, 

541
00:25:34,760 --> 00:25:35,880
have a read of that battle 
report. 

542
00:25:35,880 --> 00:25:41,320
And yeah, like, and I think that
really shows that whilst you can

543
00:25:41,320 --> 00:25:44,920
play, you know, all Titans and 
all Knights, perhaps having that

544
00:25:44,920 --> 00:25:46,960
mix and, you know, we'll talk 
about the tech guard in a 

545
00:25:46,960 --> 00:25:49,800
minute, like having that mix is 
perhaps a more tactically 

546
00:25:49,800 --> 00:25:51,600
flexible and sensible way to 
play. 

547
00:25:52,200 --> 00:25:57,720
I don't know. 
Yeah, But yeah, thank God. 

548
00:25:58,120 --> 00:26:03,160
Let's do this As ever, I'm just,
you know, waffling on talking. 

549
00:26:03,160 --> 00:26:04,240
Yeah, that's good, mate. 
That's great. 

550
00:26:04,680 --> 00:26:07,480
But yeah, like I said, there's 
there's a lot of stuff to cover 

551
00:26:07,480 --> 00:26:10,360
and I just thought it would be 
just it would be just a very 

552
00:26:10,360 --> 00:26:13,120
bloated episode. 
If we if we can sort of condense

553
00:26:13,120 --> 00:26:16,920
all those other articles from 
White Dwarf into sort of bite 

554
00:26:16,920 --> 00:26:22,120
sized podcasts and shows that we
can, it's a good excuse for us 

555
00:26:22,120 --> 00:26:24,960
getting back in together and 
catching up again and, and 

556
00:26:24,960 --> 00:26:27,160
seeing what's been happening. 
Maybe the game in. 

557
00:26:27,400 --> 00:26:29,840
Yeah, maybe you've got a game in
of Epic in between them and 

558
00:26:29,840 --> 00:26:32,800
maybe I do too, so we can talk 
about that as well. 

559
00:26:33,200 --> 00:26:36,400
So yeah, we're just going to 
cover the Knight households 

560
00:26:36,400 --> 00:26:42,240
about about them themselves, how
to organize your forces and how 

561
00:26:42,240 --> 00:26:45,080
they actually play and look at 
their stats and everything for 

562
00:26:45,080 --> 00:26:48,080
this one. 
And we'll see how we go, mate. 

563
00:26:48,880 --> 00:26:51,280
All right, So shall I, shall I 
get us under way and read the 

564
00:26:51,280 --> 00:26:53,720
you do here on page 27. 
All right, here we go. 

565
00:26:54,560 --> 00:26:58,080
So looking at nights, the night 
world supply the teeming forged 

566
00:26:58,080 --> 00:27:01,200
worlds of the Adeptus Mechanicus
with vital food and raw 

567
00:27:01,200 --> 00:27:03,800
materials. 
Most of the night worlds have a 

568
00:27:03,800 --> 00:27:07,280
number of major land masses 
covered with vast planes of lush

569
00:27:07,280 --> 00:27:10,920
forests. 
Through the through these empty 

570
00:27:10,920 --> 00:27:17,000
wildernesses wander grazing 
herds of huge megasauruses, 

571
00:27:17,160 --> 00:27:20,360
dinosaur like creatures that 
either evolved naturally or were

572
00:27:20,360 --> 00:27:23,600
transplanted to the planet in 
the dark age of technology. 

573
00:27:24,640 --> 00:27:28,760
Packs of Swift Oh here we go. 
Carnosaurs pursue the herds in 

574
00:27:28,760 --> 00:27:32,520
the night Warrior Knights in 
their armoured suits fight. 

575
00:27:33,640 --> 00:27:35,440
Allard suits fight to keep them 
at Bay. 

576
00:27:35,560 --> 00:27:38,880
The Knights must be constantly 
vigilant in order to keep not 

577
00:27:38,880 --> 00:27:42,200
only the cardosaurs, but also 
Raiders from the elder Exodite 

578
00:27:42,200 --> 00:27:46,080
clans at Bay. 
The servitor run strip mines in 

579
00:27:46,080 --> 00:27:49,480
the mountains must also be 
protected against rapacious 

580
00:27:49,480 --> 00:27:52,320
pirates in search of gold, 
silver and uranium. 

581
00:27:53,480 --> 00:27:57,000
Year long the nights battle and 
patrol until the great ships 

582
00:27:57,000 --> 00:27:59,520
arrive from the forged world, 
bringing new night suits, 

583
00:27:59,520 --> 00:28:01,760
weapons, tools and mining 
machinery. 

584
00:28:02,440 --> 00:28:05,920
They leave with their holds 
packed with oars and megasaw 

585
00:28:05,920 --> 00:28:07,600
meat. 
There you go. 

586
00:28:07,720 --> 00:28:10,720
Sometimes the warp storms are 
bad and the ships are delayed 

587
00:28:10,720 --> 00:28:13,920
for months at a time, leaving 
the Night World's teetering on 

588
00:28:13,920 --> 00:28:17,960
the edge of anarchy. 
When the tight legions March to 

589
00:28:17,960 --> 00:28:20,960
war, contingents from the Night 
World's fight with them. 

590
00:28:21,400 --> 00:28:24,000
Each noble family sends their 
own formation of armored 

591
00:28:24,160 --> 00:28:26,080
warriors called a Night 
Household. 

592
00:28:26,680 --> 00:28:30,480
These households vie with one 
another in acts of valor and 

593
00:28:30,480 --> 00:28:33,840
heroism, Heroism on the 
battlefield, as well as the 

594
00:28:33,840 --> 00:28:37,200
spectacle of banners and 
individual heraldry emblazoned 

595
00:28:37,200 --> 00:28:40,080
on each suit. 
Well, there you go. 

596
00:28:40,080 --> 00:28:42,400
We've even got some dinosaur 
meat thrown in there, mate. 

597
00:28:42,520 --> 00:28:43,600
In the, in the. 
Yeah. 

598
00:28:44,240 --> 00:28:46,240
Robots versus dinosaurs. 
Well, what do you want? 

599
00:28:46,240 --> 00:28:49,040
Yeah, it's a great, it's a great
visual image. 

600
00:28:49,160 --> 00:28:53,120
Like, did I ever tell you I 
really don't like dinosaurs in 

601
00:28:53,120 --> 00:28:54,800
science fiction? 
I don't know what I don't know. 

602
00:28:55,400 --> 00:28:56,400
Yeah, I'm sorry. 
I must. 

603
00:28:56,440 --> 00:28:58,560
I must be the only person out 
there who doesn't like it. 

604
00:28:59,120 --> 00:29:01,920
You don't love the idea of like,
you know, 100 foot tall robot 

605
00:29:01,920 --> 00:29:03,480
just punching AT Rex in the 
face. 

606
00:29:03,480 --> 00:29:06,920
I really do. 
Really don't like it. 

607
00:29:06,960 --> 00:29:09,160
Yeah, so so you're like the one 
person in the world is when 

608
00:29:09,160 --> 00:29:11,120
we're like, ohh, maybe this is 
the year we finally get the 

609
00:29:11,120 --> 00:29:12,960
elder exercise. 
You're like that they they could

610
00:29:12,960 --> 00:29:14,200
stay in the history books. 
Yeah. 

611
00:29:14,480 --> 00:29:16,040
Maybe it's maybe it's a 
lizardman. 

612
00:29:16,040 --> 00:29:17,320
Maybe that's what it's coming 
from. 

613
00:29:17,360 --> 00:29:19,960
Maybe I don't have. 
It was Jurassic Park and not 

614
00:29:19,960 --> 00:29:22,000
like a formative film for you 
like I. 

615
00:29:23,080 --> 00:29:25,280
Really didn't like the Jurassic 
Park films either. 

616
00:29:25,320 --> 00:29:27,720
Yeah, no, sorry Madam. 
So there is only one Jurassic 

617
00:29:27,720 --> 00:29:29,000
Park film. 
There was the first Jurassic 

618
00:29:29,000 --> 00:29:30,480
Park. 
There are no other Jurassic Park

619
00:29:30,480 --> 00:29:31,040
films. 
I don't know. 

620
00:29:31,040 --> 00:29:33,080
What you're talking about what 
the other Jurassic Park films? 

621
00:29:33,400 --> 00:29:34,840
There are no other Jurassic Park
films. 

622
00:29:34,920 --> 00:29:35,920
OK. 
Oh, there you go. 

623
00:29:36,000 --> 00:29:37,280
Well, there you go. 
I haven't missed out on much 

624
00:29:37,280 --> 00:29:39,160
then apparently. 
No, you've really not, mate. 

625
00:29:39,200 --> 00:29:41,800
But no, Jurassic Park 1 is is an
incredible film. 

626
00:29:42,600 --> 00:29:44,480
It's a perfect film. 
So maybe should, maybe should 

627
00:29:44,480 --> 00:29:46,240
watch it again. 
Maybe should watch it again. 

628
00:29:46,400 --> 00:29:51,160
Yeah, it's been a long time. 
And so yeah, I'm not, I'm not a 

629
00:29:51,160 --> 00:29:53,480
dinosaur, not today. 
I'm not a dinosaur boy, mate. 

630
00:29:53,480 --> 00:29:57,440
I know my son kind of looks 
likes looking at dinosaurs and 

631
00:29:57,440 --> 00:30:00,160
kind of interested about lizards
and insects and all that kind of

632
00:30:00,160 --> 00:30:00,760
stuff. 
And. 

633
00:30:00,920 --> 00:30:03,760
Is it because you grew up in 
Australia where there are just 

634
00:30:03,760 --> 00:30:05,560
actual dinosaurs running around 
trying to? 

635
00:30:05,560 --> 00:30:07,040
Eat it could be the could be the
case. 

636
00:30:07,400 --> 00:30:09,320
It's not so cute when you're 
living it, mate. 

637
00:30:09,320 --> 00:30:12,080
Like I'm I'm safe over here in 
England where dinosaurs just 

638
00:30:12,080 --> 00:30:14,800
fossils, they're amazing. 
You're like, don't add to 

639
00:30:14,800 --> 00:30:16,800
wrestler T Rex on the way to the
shops just to get a loaf of 

640
00:30:16,800 --> 00:30:20,800
bread like. 
And I'm not, I'm not a dinosaur 

641
00:30:20,800 --> 00:30:21,840
denier either. 
OK. 

642
00:30:21,840 --> 00:30:25,560
I don't think that all the bones
and stuff like that are fake or 

643
00:30:25,560 --> 00:30:27,440
anything like that. 
But, yeah, I've never, just 

644
00:30:27,440 --> 00:30:31,640
never been attracted to to giant
lizards in in science fiction 

645
00:30:31,640 --> 00:30:33,480
world. 
I don't know what it is, but 

646
00:30:33,480 --> 00:30:35,160
there you go. 
Fair enough. 

647
00:30:37,560 --> 00:30:39,840
All right. 
So how, how do we choose a 

648
00:30:39,840 --> 00:30:43,800
knight army, good Sir? 
Well, so the good news is this 

649
00:30:43,800 --> 00:30:46,760
is this is one of those armies 
that actually uses the army 

650
00:30:46,760 --> 00:30:48,520
building rules, as opposed to 
every example we've given 

651
00:30:48,520 --> 00:30:50,280
previously where like, so take 
the army building rules and 

652
00:30:50,320 --> 00:30:53,680
throw them in the bin. 
So the good news is it's built 

653
00:30:53,680 --> 00:30:55,960
around the classic thing where 
you get your, you get your 

654
00:30:55,960 --> 00:30:58,320
company card and you're allowed 
your company card. 

655
00:30:58,320 --> 00:31:00,600
And there's a couple of 
different company cards. 

656
00:31:00,600 --> 00:31:03,960
So you can have companies of 
Titans, reavers or warlords or 

657
00:31:03,960 --> 00:31:05,960
night households. 
And there's, there's one 

658
00:31:06,280 --> 00:31:11,760
included in the book, which is 
the, the Paladin card, which is 

659
00:31:11,760 --> 00:31:16,560
the one you get with the, with 
the, with the box set. 

660
00:31:16,560 --> 00:31:18,600
There are also, as I say, if you
when we get into the white 

661
00:31:18,600 --> 00:31:22,720
dwarfs, you do also get Paladin 
errands and Lancers, but we'll 

662
00:31:22,920 --> 00:31:25,480
deal with those in another show.
So you get your, your one 

663
00:31:25,480 --> 00:31:28,400
company. 
You can also have tech guard 

664
00:31:28,440 --> 00:31:30,160
companies. 
So if you needed some infantry 

665
00:31:30,160 --> 00:31:31,760
and we'll talk about why you 
might want infantry down the 

666
00:31:31,760 --> 00:31:33,160
road. 
And then the other really 

667
00:31:33,160 --> 00:31:35,840
interesting thing was quite 
unusual is this is where we 

668
00:31:35,840 --> 00:31:39,680
discovered split cards, Although
I think technically there's one 

669
00:31:39,680 --> 00:31:41,840
of the obviously Imperial boxes 
in there because there's the 

670
00:31:41,840 --> 00:31:45,160
Inquisitor. 
But yeah, so some Imperial Guard

671
00:31:45,160 --> 00:31:47,480
companies can also be tech guard
companies. 

672
00:31:47,480 --> 00:31:51,280
So in the box they give you 
Storm Blades and Lehman Russes 

673
00:31:51,520 --> 00:31:53,240
if you wanted some tanks to go 
with. 

674
00:31:54,920 --> 00:31:56,920
So you're allowed one of those. 
And for every one of those you 

675
00:31:56,920 --> 00:32:01,200
get up to five support cards. 
So we've got all the the five 

676
00:32:01,200 --> 00:32:03,760
flavors of night. 
So Lancer Aaron, Paladin, 

677
00:32:03,760 --> 00:32:07,640
Castello and Crusader or or 
hounds if you want some more 

678
00:32:07,640 --> 00:32:09,080
Titans, sport some light scout 
Titans. 

679
00:32:09,080 --> 00:32:13,080
And then again, a bunch of 
imperial guard slash tech guard 

680
00:32:13,880 --> 00:32:16,480
support cards. 
So storm blades, bathless 

681
00:32:16,480 --> 00:32:19,920
chimeras, Lehman Russes, hydras,
and then the actual tech guard 

682
00:32:19,920 --> 00:32:23,280
themselves, tech guard heavy. 
So that's you guys with your 

683
00:32:23,280 --> 00:32:26,840
last cannons in chimeras or on 
foot and then also manta Cause 

684
00:32:27,040 --> 00:32:30,600
so it's a weird, it's a weird 
mix of oh, and then obviously 

685
00:32:30,600 --> 00:32:33,600
then you get for every one of 
those, you get a special card as

686
00:32:33,600 --> 00:32:34,720
well. 
And so you start with your 

687
00:32:34,720 --> 00:32:38,040
company, choose your company, 
add a bit of flavor with some 

688
00:32:38,040 --> 00:32:40,400
support, add a special card for 
the spice. 

689
00:32:40,400 --> 00:32:43,520
So that's your, your, your 
imperator, that's your solo 

690
00:32:43,520 --> 00:32:45,520
reaver Titans. 
And again, all the other special

691
00:32:45,520 --> 00:32:47,160
cards are equally applicable 
here. 

692
00:32:47,160 --> 00:32:49,240
So if you've got obviously the 
imperium, if you've got the 

693
00:32:49,240 --> 00:32:50,840
spacing box, you can pull those 
in as well. 

694
00:32:51,000 --> 00:32:53,840
Or then the, the nice, the 
Baron, which is the the night 

695
00:32:53,840 --> 00:32:58,800
exclusive special card as well. 
So it's yeah, you know, you're 

696
00:32:58,800 --> 00:33:00,440
playing like a quote UN quote 
space for army. 

697
00:33:00,440 --> 00:33:07,640
So Space Marines, Imperial Guard
and Titans all use this system. 

698
00:33:07,640 --> 00:33:11,200
The the actual system. 
Orcs technically do as well, 

699
00:33:11,200 --> 00:33:12,400
don't they? 
But you took the clad 

700
00:33:12,400 --> 00:33:14,000
restrictions. 
It's a slight flavor. 

701
00:33:14,440 --> 00:33:17,240
And squats are the other one 
that uses the quote UN quote 

702
00:33:17,240 --> 00:33:18,640
normal system. 
And everyone else has their own 

703
00:33:18,640 --> 00:33:20,560
variation on it or their own 
spin on it, Right. 

704
00:33:21,440 --> 00:33:23,040
I know maybe the elder are the 
same as well, but again, 

705
00:33:23,040 --> 00:33:24,240
restricted by. 
So yeah. 

706
00:33:24,240 --> 00:33:27,320
Anyway, so if you know how to 
build a space for an army, you 

707
00:33:27,320 --> 00:33:29,360
kind of know what you're doing. 
And I just think, yeah, the 

708
00:33:29,360 --> 00:33:33,880
difference here is the companies
are 10 more towards the smaller,

709
00:33:33,880 --> 00:33:36,280
heavier, more elites. 
So the the tight groups and the 

710
00:33:36,280 --> 00:33:39,720
night groups. 
But you do have access to the 

711
00:33:40,960 --> 00:33:43,240
the tech guard if you need those
numbers. 

712
00:33:44,280 --> 00:33:46,480
And I think, you know, again, if
you go back to that, that report

713
00:33:46,480 --> 00:33:48,560
in one a, a if you look at a lot
about reports where the tides 

714
00:33:48,560 --> 00:33:52,360
popped up, you do tend to see 
the tech guard company, if 

715
00:33:52,360 --> 00:33:54,960
nothing else, because they fit 
perfectly into the legs of an 

716
00:33:54,960 --> 00:33:56,360
infrared tie. 
And it's almost like they 

717
00:33:56,360 --> 00:34:00,120
planned that or, you know, it's 
just good numbers. 

718
00:34:00,360 --> 00:34:05,240
So yeah, it's yeah, 1151. 
Those, those are numbers you've 

719
00:34:05,240 --> 00:34:06,960
got to remember. 
And then you just build out 

720
00:34:06,960 --> 00:34:08,760
until you've hit your your 
points cap. 

721
00:34:12,280 --> 00:34:14,440
Excuse me, That's it. 
Yeah. 

722
00:34:14,440 --> 00:34:16,639
Like you said, it's just just 
like building any out like a 

723
00:34:16,639 --> 00:34:20,199
Marine army, elder army. 
Very simple. 

724
00:34:20,280 --> 00:34:26,280
You know, you just need to take 
your mandatory, what do you call

725
00:34:26,280 --> 00:34:28,080
it household card, I suppose for
the Knights. 

726
00:34:28,080 --> 00:34:31,920
And then you have 5 detachments 
you can add to that and you can 

727
00:34:31,920 --> 00:34:34,280
take a special card if you want 
to or you don't have to. 

728
00:34:34,320 --> 00:34:38,920
So, but, but we'd like to take 
special cards now with the just 

729
00:34:38,920 --> 00:34:41,080
talking about that too with the 
Titan battle groups. 

730
00:34:41,080 --> 00:34:43,600
You can take battle groups in, 
in Titan legions. 

731
00:34:43,600 --> 00:34:45,880
And I discovered something with 
a, a friend of mine actually, 

732
00:34:45,880 --> 00:34:49,639
because he was keen to play 
Titan legions with me. 

733
00:34:49,639 --> 00:34:52,800
And I said, oh, that's great. 
And he's got some and and he's 

734
00:34:52,800 --> 00:34:55,320
got tons of Titans. 
So I said, oh, great. 

735
00:34:55,320 --> 00:34:58,080
OK, so you can make an army list
easily. 

736
00:34:58,080 --> 00:35:01,040
I'll make a Eldar list. 
And you know, and I was going to

737
00:35:01,040 --> 00:35:04,520
take one Titan. 
So he shows, he shows he can say

738
00:35:04,520 --> 00:35:06,720
I made my list and I said, OK, 
give me a look at it. 

739
00:35:06,720 --> 00:35:09,400
So he had, he didn't say like 
just tons and tons of Titan, the

740
00:35:09,400 --> 00:35:11,400
adult groups. 
And I think really can you can 

741
00:35:11,400 --> 00:35:14,760
you fit all those into like a 
like a 4000 point game? 

742
00:35:14,760 --> 00:35:15,880
He said, yeah, yeah, it's all 
legal. 

743
00:35:15,920 --> 00:35:18,120
So you sure? 
I said that doesn't look right. 

744
00:35:18,120 --> 00:35:21,400
So when they had look and sure 
enough you basically get one at 

745
00:35:21,400 --> 00:35:25,640
a discount, you pay for two. 
Like 2 get one free Yeah, yeah, 

746
00:35:25,840 --> 00:35:26,840
it's just. 
Insane. 

747
00:35:27,280 --> 00:35:29,560
Absolutely insane. 
So basically you're getting like

748
00:35:29,600 --> 00:35:32,880
a, yeah, a 600 point or 900 
point reduction depending on 

749
00:35:32,880 --> 00:35:35,160
what it is. 
And I'm saying that's that can't

750
00:35:35,160 --> 00:35:36,680
be right. 
I mean that that looks really 

751
00:35:36,680 --> 00:35:39,040
broken. 
No, it's more thinking. 

752
00:35:40,120 --> 00:35:42,160
But then I'm. 
Thinking like OK so they have to

753
00:35:42,160 --> 00:35:46,360
they have to sit within 6. 
Yes, centimeters of each other, 

754
00:35:46,360 --> 00:35:47,200
don't they? 
No. 

755
00:35:47,200 --> 00:35:49,320
So there's a slightly. 
Longer, isn't it? 

756
00:35:49,680 --> 00:35:52,560
I'd have to grab my rule book. 
So they get. 

757
00:35:52,600 --> 00:35:55,200
Slightly because I mean, you 
think this goes right the way 

758
00:35:55,200 --> 00:35:58,760
back to the orcs with the the 
Gargon mob. 

759
00:35:58,760 --> 00:36:00,880
The Gargon big mob is exactly 
the same. 

760
00:36:01,000 --> 00:36:03,000
And the joke about the Gargon 
big mob is, you know, you look 

761
00:36:03,000 --> 00:36:06,120
in white dwarf and people always
go 2 great, 2 great Gargons and 

762
00:36:06,120 --> 00:36:08,240
a slasher. 
Actually, you just take 3 great 

763
00:36:08,240 --> 00:36:10,200
gargons. 
Like why would you ever take the

764
00:36:10,200 --> 00:36:13,080
discount on you know, like take 
the free great Gargon. 

765
00:36:13,240 --> 00:36:16,360
So it was always in the game and
you know, if you if you ever get

766
00:36:16,360 --> 00:36:20,280
involved with net epic, they did
change it. 

767
00:36:20,280 --> 00:36:22,880
So you did pay for the third 
chassis and they also put 

768
00:36:22,880 --> 00:36:24,160
weapons because that's the other
thing as well. 

769
00:36:24,160 --> 00:36:27,840
There's no weapons points cost, 
so you can build the like the 

770
00:36:27,840 --> 00:36:31,160
apex predator Titan and it costs
the same as an absolutely crap, 

771
00:36:31,400 --> 00:36:34,080
terrible loadout Titan. 
And that all got like, yeah, 

772
00:36:34,080 --> 00:36:35,600
that epic. 
The community decided they'd try

773
00:36:35,600 --> 00:36:40,240
and bring a bit of balance into 
the force, but yeah, it's, you 

774
00:36:40,400 --> 00:36:44,000
know, you just, you just need 
yourself 3 phantom Titans, mate,

775
00:36:44,000 --> 00:36:45,240
and then you'll be all right. 
And then you can. 

776
00:36:45,240 --> 00:36:46,880
Yeah. 
Like why do you get one free 

777
00:36:46,880 --> 00:36:48,720
yourself? 
Because yeah. 

778
00:36:48,720 --> 00:36:51,440
And, and, you know, I think it 
is that The thing is, you know, 

779
00:36:51,440 --> 00:36:55,440
the, they've got the, you know, 
the, the I think is it 10 

780
00:36:55,440 --> 00:36:56,960
centimeters or is it 15 
centimeters? 

781
00:36:56,960 --> 00:37:01,320
They've got a slightly elongated
spread, but they do have to stay

782
00:37:01,320 --> 00:37:03,200
together. 
And I think the other thing as 

783
00:37:03,200 --> 00:37:07,360
well as, you know, as we talk 
about like tactics and playing 

784
00:37:07,360 --> 00:37:11,160
them, Titans are really good at 
killing stuff, but they are one 

785
00:37:11,720 --> 00:37:13,920
big target. 
So they're quite easy to pick 

786
00:37:13,920 --> 00:37:19,080
off if you focus fire and they 
struggle with like control. 

787
00:37:19,480 --> 00:37:24,000
So you know, they are going to 
struggle, I mean, and they can't

788
00:37:24,000 --> 00:37:26,000
enter, you know, woods and 
things like that as well. 

789
00:37:26,000 --> 00:37:29,680
So if a unit of inventory is 
running captured A objective, 

790
00:37:29,920 --> 00:37:31,720
they are going to struggle to 
shift that off. 

791
00:37:31,880 --> 00:37:35,080
So there is, you know, there is 
negative to them. 

792
00:37:35,400 --> 00:37:39,520
But as you say, if you're not 
aware of the buy 2 get one free 

793
00:37:39,880 --> 00:37:42,120
and you turn up for a happy 
friendly game of Epic and your 

794
00:37:42,120 --> 00:37:46,720
opponent's rocking like 50% or 
no, sorry, 33% more Titans than 

795
00:37:46,720 --> 00:37:48,920
you were expecting and it has 
not paid for those Titans, 

796
00:37:49,080 --> 00:37:50,600
you're going to feel pretty sore
about it. 

797
00:37:50,600 --> 00:37:53,800
Like, I get that for sure. 
Yeah, no, I. 

798
00:37:53,800 --> 00:37:56,440
Just it just it on paper just 
didn't look a really enjoyable 

799
00:37:56,440 --> 00:37:59,520
game for me. 
So it's like we're going to get 

800
00:37:59,520 --> 00:38:02,320
you more infantry, you know, And
so you said you're. 

801
00:38:02,320 --> 00:38:04,080
Playing elders. 
So what you do mate is you take 

802
00:38:04,080 --> 00:38:07,800
your orcs and you just buy as 
many cards of shark attack guns 

803
00:38:07,800 --> 00:38:10,520
as you can and then you just as 
your opponent's tight and stand 

804
00:38:10,520 --> 00:38:12,360
around doing nothing for the 
entire you don't kill them, you 

805
00:38:12,360 --> 00:38:16,640
just just shark attack them. 
The Chronicle Man is proud to 

806
00:38:16,640 --> 00:38:18,360
be. 
Sponsored by Scott and Black 

807
00:38:18,360 --> 00:38:23,160
Arrow Minis, Scott has a range 
of second hand miniatures from 

808
00:38:23,160 --> 00:38:27,360
several manufacturers which 
include Citadel, Grenadier, 

809
00:38:27,560 --> 00:38:30,440
Ralpatha, Battletech and many 
more. 

810
00:38:31,240 --> 00:38:34,680
Collections that I enjoy poring 
over are the old Perry Empire, 

811
00:38:35,120 --> 00:38:38,200
Ally Morrison's Marauder 
Dwarves, and the old metal 

812
00:38:38,200 --> 00:38:42,280
models for Epic Space Marine. 
So go take a look today and head

813
00:38:42,280 --> 00:38:49,120
over to Scott's website at 
www.blackarrowminis.com. 

814
00:38:50,080 --> 00:38:52,480
Yeah, so we'll have to have to 
organize something else with 

815
00:38:52,480 --> 00:38:55,520
Max, with his army. 
Maybe I should give it a go and 

816
00:38:55,520 --> 00:38:57,640
just see how it goes. 
Maybe he he'll be quite 

817
00:38:57,640 --> 00:39:00,440
dissatisfied playing all those 
times and not having the 

818
00:39:00,440 --> 00:39:04,160
flexibility of having infantry 
and having mechanized infantry, 

819
00:39:04,160 --> 00:39:09,240
taking objectives and being fast
because it'd be a lot slower as 

820
00:39:09,240 --> 00:39:10,960
well. 
So yeah, we should give it a go 

821
00:39:10,960 --> 00:39:13,960
and give it a try and see how it
goes just so that you can 

822
00:39:13,960 --> 00:39:16,560
experience the game and and play
it. 

823
00:39:17,520 --> 00:39:19,600
All right, so let's look at the 
special rules for Knights. 

824
00:39:19,600 --> 00:39:22,520
So for closed combat. 
So I'm just gonna read this verb

825
00:39:22,880 --> 00:39:25,840
by vibrating. 
OK, so just like vehicles, if 

826
00:39:25,840 --> 00:39:28,960
Knights have charge orders, they
move up to double the distance 

827
00:39:28,960 --> 00:39:31,800
printed on their speed value and
may enter close combat. 

828
00:39:32,360 --> 00:39:34,760
Some Knights have a special 
Lance attack. 

829
00:39:35,120 --> 00:39:38,120
If the knight detachment charges
into close combat, then it 

830
00:39:38,120 --> 00:39:40,680
receives the benefit of using 
their lances. 

831
00:39:40,680 --> 00:39:43,600
See below. 
If the knight allows themselves 

832
00:39:43,600 --> 00:39:46,880
to be charged, then the close 
combat is resolved in the usual 

833
00:39:46,880 --> 00:39:50,840
way, as if the Knights were 
vehicles and using their basic 

834
00:39:50,840 --> 00:39:53,080
close assault factor. 
OK, so I think they've got some 

835
00:39:53,080 --> 00:39:56,520
kind of exploding Lance attack 
if they charge. 

836
00:39:56,520 --> 00:39:59,720
Yeah, it's it's. 
Interesting because the Lancer 

837
00:39:59,920 --> 00:40:03,200
has a Lance and it's talking 
about the Lance rule, but it's 

838
00:40:03,200 --> 00:40:05,080
not the Lance that they use. 
It's as you say, they kind of 

839
00:40:05,080 --> 00:40:08,320
like force project their Shields
as like an energy wave. 

840
00:40:08,920 --> 00:40:12,240
So yeah, that's interesting, but
no, it's you want to be charging

841
00:40:12,240 --> 00:40:14,280
with Knights is the take away 
there for sure. 

842
00:40:14,640 --> 00:40:16,480
Okay, let's now read about. 
Their Shields. 

843
00:40:16,480 --> 00:40:19,680
So Knights carry a small but 
potential directional power 

844
00:40:19,680 --> 00:40:21,920
field generator. 
This works by creating a power 

845
00:40:21,920 --> 00:40:26,720
field across a 90° arc to the 
front of the knight by skilfully

846
00:40:26,720 --> 00:40:30,000
manipulating the this field and 
knight tries to slow and deflect

847
00:40:30,000 --> 00:40:33,800
enemy fire to represent this and
he's hit scored on the front of 

848
00:40:33,800 --> 00:40:36,760
the knight received no save 
modifier, so the Knight's saving

849
00:40:36,760 --> 00:40:39,600
throw to the front cannot be 
affected by weapon save 

850
00:40:39,600 --> 00:40:42,160
modifiers. 
Shots which strike the knight 

851
00:40:42,160 --> 00:40:44,960
from the side or rear are 
allowed to use their save 

852
00:40:44,960 --> 00:40:48,520
modifier as usual. 
Now this This comes as an 

853
00:40:48,520 --> 00:40:52,480
interesting point because I 
kindly got gifted some Knights 

854
00:40:52,840 --> 00:40:54,920
from my good mate Adam Doom over
in Denmark. 

855
00:40:55,560 --> 00:40:59,920
And when I received them, I had 
this little bar thing across the

856
00:40:59,920 --> 00:41:03,080
front of the base and I was 
almost going to cut them off 

857
00:41:03,080 --> 00:41:05,520
John. 
I mean, I did like. 

858
00:41:06,520 --> 00:41:10,120
I I did mate, knowing what they 
were for, but I just, I like my 

859
00:41:10,120 --> 00:41:13,160
bases to be, you know. 
Yeah, I know enough. 

860
00:41:13,160 --> 00:41:16,440
But then I thought, I can see 
why now. 

861
00:41:16,440 --> 00:41:19,360
But then if you if you buy the 
metal ones, because it came in 

862
00:41:19,360 --> 00:41:23,040
plastic and obviously metal was 
the predominant types you need 

863
00:41:23,040 --> 00:41:25,520
to get because they had all the 
different class of Knights. 

864
00:41:26,000 --> 00:41:27,600
Well, they didn't have the same 
base. 

865
00:41:27,640 --> 00:41:30,240
So they kind of missed the 
missed it there a little bit 

866
00:41:30,240 --> 00:41:31,400
because they were a slot of 
base. 

867
00:41:31,400 --> 00:41:33,800
So they could have just sucked 
those in with the with the metal

868
00:41:33,800 --> 00:41:37,400
miniatures, but they didn't. 
So it's just a bit of a trick 

869
00:41:37,400 --> 00:41:40,240
there for young players. 
I think it's because they. 

870
00:41:40,360 --> 00:41:45,200
The bases with the chilled 
marker on it were on the Paladin

871
00:41:45,200 --> 00:41:50,080
frame, and so for every one of 
those you get one pilot in. 

872
00:41:50,080 --> 00:41:51,720
So they couldn't then pack them 
in with the. 

873
00:41:52,600 --> 00:41:55,600
But yeah, it's crazy that they 
they came up with a solution to 

874
00:41:55,600 --> 00:41:58,800
a problem that they created and 
then didn't figure. 

875
00:41:58,800 --> 00:42:03,680
Out, but you know again. 
It speaks to the work was said 

876
00:42:03,680 --> 00:42:07,680
yesterday, like the number of 
bases that are available from 

877
00:42:07,680 --> 00:42:10,320
workshop now, like it's crazy 
how many like you know, they're 

878
00:42:10,320 --> 00:42:12,760
like, oh, I didn't realize there
was a night e-mail round and 100

879
00:42:12,760 --> 00:42:16,000
mil round base. 
So but back in the day, you 

880
00:42:16,000 --> 00:42:20,000
know, we had 25 mils and 25 mil 
squares and 20 mil squares and a

881
00:42:20,000 --> 00:42:21,520
40 mil square. 
And that was your loss. 

882
00:42:21,520 --> 00:42:23,560
So like they weren't at the 
point there where, yeah, they 

883
00:42:23,560 --> 00:42:26,320
would have, you know, told up. 
And of course, back when plastic

884
00:42:26,320 --> 00:42:30,880
tooling was even more limited in
its applicability that the days 

885
00:42:30,880 --> 00:42:34,600
of everyone having full plastic 
armies were a mere, you know, 

886
00:42:34,640 --> 00:42:36,360
twinkle in the eye of games were
shot. 

887
00:42:36,360 --> 00:42:40,280
But yeah, so they just didn't 
spool up a frame that cast with 

888
00:42:40,280 --> 00:42:43,600
that that show marker, partly 
because I guess, you know, there

889
00:42:43,600 --> 00:42:46,320
were five profiles in the entire
history of games virtual that 

890
00:42:46,320 --> 00:42:49,400
used it. 
The five, well, six, the Baron 

891
00:42:49,400 --> 00:42:51,400
as well. 
So there were six night chassis 

892
00:42:51,400 --> 00:42:53,320
that existed at the time and 
they were the only ones that 

893
00:42:53,320 --> 00:42:55,880
would have needed that base. 
So I guess there was no point. 

894
00:42:55,880 --> 00:42:58,160
But yeah, it is crazy that the 
plastic Paladins have it 

895
00:42:58,160 --> 00:43:00,080
denoted. 
And then, yeah, maybe it's 

896
00:43:00,080 --> 00:43:02,520
partly because they were the, 
you know, the star set model. 

897
00:43:02,680 --> 00:43:05,560
It was to help on boarding, you 
know, because trying to work out

898
00:43:05,560 --> 00:43:09,280
what's a, you know, a 90° cross 
section of a base. 

899
00:43:10,080 --> 00:43:12,360
It's, you know, the War machine 
used to have the same problem. 

900
00:43:12,360 --> 00:43:16,400
You need 180° line of sight 
markings and they didn't mark 

901
00:43:16,400 --> 00:43:18,640
them on the basis you had to 
manually mark them. 

902
00:43:19,160 --> 00:43:23,160
And it was always like, oh, you 
know, but it's a game of 

903
00:43:23,160 --> 00:43:25,120
gentlemen, isn't it? 
It's about, you know, it's about

904
00:43:25,120 --> 00:43:27,880
being fair and open and honest 
and not trying to take advantage

905
00:43:27,880 --> 00:43:32,800
of mechanical limitations. 
I can see this causing a lot of 

906
00:43:32,880 --> 00:43:35,800
a lot of arguments back in the 
day with young kids on the plane

907
00:43:35,800 --> 00:43:37,880
on the carpet. 
But yeah. 

908
00:43:38,680 --> 00:43:40,440
OK. 
So it's got a diagram here on 

909
00:43:40,440 --> 00:43:44,920
page 28 here of the of that 
particular case where you've got

910
00:43:44,920 --> 00:43:49,440
that 90° front unmodified save 
and -1 saved to the sides and -2

911
00:43:49,440 --> 00:43:51,360
saved to the rear if they get 
shot there. 

912
00:43:52,440 --> 00:43:55,480
OK, so barrages are considered 
to hit the knight from the 

913
00:43:55,480 --> 00:43:58,240
direction the weapon is fired. 
This represents the Knight's 

914
00:43:58,240 --> 00:44:00,720
shield deflecting the fire 
before it passes him. 

915
00:44:01,320 --> 00:44:04,440
Indirect barrages are considered
to come from the centre of the 

916
00:44:04,440 --> 00:44:07,680
burst template if the knight If 
the knight fails it's saving 

917
00:44:07,680 --> 00:44:10,240
throw, it is destroyed and 
removed from play. 

918
00:44:10,240 --> 00:44:13,160
As usual. 
You'll find that the knight 

919
00:44:13,160 --> 00:44:16,520
models in this box have a small 
lip on their bases across the 

920
00:44:16,520 --> 00:44:18,280
area which is protected by the 
shield. 

921
00:44:18,640 --> 00:44:22,320
To determine whether a shot hits
from the front, the knight of 

922
00:44:22,320 --> 00:44:25,080
the knight place a straight 
edge, like a ruler, between the 

923
00:44:25,080 --> 00:44:27,240
fire and the centre of the 
Knight's base. 

924
00:44:27,680 --> 00:44:31,480
If it crosses the lip, it 
strikes the shield and OK, then 

925
00:44:31,480 --> 00:44:34,200
we're going to the shock Lance. 
The shock Lance is used by 

926
00:44:34,200 --> 00:44:38,520
Knights to deliver high voltage 
electromagnetic shocks to 

927
00:44:38,520 --> 00:44:41,160
enemies that are in close that 
they are close assaulting. 

928
00:44:41,800 --> 00:44:46,160
The engines of the Knight suit 
are fitted with huge Dynamos. 

929
00:44:46,520 --> 00:44:49,440
As the Knight builds up speed 
and charges into combat, the 

930
00:44:49,440 --> 00:44:52,720
Dynamo resolve. 
The Dynamos resolve, storing an 

931
00:44:52,720 --> 00:44:55,800
electronic charge in 
capacitators mounted on the 

932
00:44:55,800 --> 00:44:59,080
Knight suit's visor. 
When the new When the night 

933
00:44:59,080 --> 00:45:02,720
enters close combat, the charge 
in the capacitors is so great 

934
00:45:02,920 --> 00:45:06,600
that it can do nothing but earth
itself, usually via the enemy 

935
00:45:06,720 --> 00:45:09,560
delivering A devastating 
electronic shock which can burn 

936
00:45:09,560 --> 00:45:12,920
infantry to the bone and short 
out weapon and control systems. 

937
00:45:13,760 --> 00:45:16,240
When an Imperial Night 
detachment equipped with Lancers

938
00:45:16,240 --> 00:45:19,240
charges into close combat, it 
double S its close assault 

939
00:45:19,240 --> 00:45:21,160
factor for the first round of 
combat. 

940
00:45:21,680 --> 00:45:25,800
However, Knights may only assist
each other in multiple combats 

941
00:45:25,800 --> 00:45:30,120
when fighting super, super heavy
vehicles, Titans, or Gargons. 

942
00:45:30,440 --> 00:45:34,120
Otherwise they risk discharging 
the arcing electric electrical 

943
00:45:34,320 --> 00:45:36,800
energies from their lances on 
each other. 

944
00:45:37,560 --> 00:45:40,680
If 2 Knights end up fighting in 
a multiple combat against 

945
00:45:40,680 --> 00:45:45,040
vehicles or infantry, discount 
their Lance bonus and Knight 

946
00:45:45,040 --> 00:45:48,200
will not use his weapon under 
such circumstances. 

947
00:45:49,000 --> 00:45:51,240
Knights who are charged 
themselves receive no benefit 

948
00:45:51,240 --> 00:45:54,080
from their Lancers, as their 
Lancers will not be charged. 

949
00:45:54,360 --> 00:45:56,600
So there you go. 
You cannot. 

950
00:45:56,640 --> 00:45:58,200
You cannot pair them up, 
basically. 

951
00:45:59,840 --> 00:46:03,520
I think that's a nice like we've
spoken about this before as like

952
00:46:03,520 --> 00:46:06,880
it when a rule kind of reflects 
the narrative. 

953
00:46:06,880 --> 00:46:09,040
So like, is this kind of a nod 
to the idea that like each of 

954
00:46:09,040 --> 00:46:12,600
the Knights is kind of trying to
be like the hero proving 

955
00:46:12,600 --> 00:46:14,000
himself? 
He's like, I'll take you know, 

956
00:46:14,000 --> 00:46:17,000
I'll solo charge. 
I'll I'll jewel this this, you 

957
00:46:17,000 --> 00:46:23,120
know, hated foe nobody else get 
involved because I've got this. 

958
00:46:23,120 --> 00:46:24,840
And so yeah, like they're all 
trying to, you know, constantly 

959
00:46:24,840 --> 00:46:27,480
one up each other and you can 
imagine them all like drinking 

960
00:46:27,480 --> 00:46:29,960
after the fact and telling the 
tall tales of how they fought 

961
00:46:29,960 --> 00:46:32,440
off this, that and the other. 
So it's you know, it's it's a 

962
00:46:32,520 --> 00:46:37,400
it's a nice it's a nice, you 
know, benefit for yeah, 

963
00:46:37,400 --> 00:46:41,280
encouraging you to to kind of, 
you know, be nightly be that 

964
00:46:41,280 --> 00:46:45,560
kind of heroic slash stupid 
fighter, like picking on an 

965
00:46:45,560 --> 00:46:48,160
enemy perhaps too big for him. 
So it's cool. 

966
00:46:48,680 --> 00:46:50,040
Yeah, yeah. 
Yeah. 

967
00:46:50,040 --> 00:46:52,440
No, I do like. 
That rule because, yeah, I mean,

968
00:46:52,480 --> 00:46:54,840
if you, if you did, if you'd 
sort of doubled up or tripled up

969
00:46:54,840 --> 00:46:59,120
on a, a garg and or whatever, 
yeah, I mean that's, that's 

970
00:46:59,120 --> 00:47:01,680
going to be quite threatening to
that garden because it, I think 

971
00:47:01,680 --> 00:47:05,240
mostly there are going to be a 
close assault factor. 

972
00:47:05,240 --> 00:47:09,000
We'll look at those in a minute,
but maybe 8 being the highest. 

973
00:47:09,440 --> 00:47:11,840
I think for most of them they 
double them on a charge. 

974
00:47:11,840 --> 00:47:16,000
So yeah, I mean, you know, 
that's almost as good as what, 

975
00:47:16,040 --> 00:47:18,000
mech boy Gargon or something 
like that maybe. 

976
00:47:18,080 --> 00:47:22,720
So, yeah, pretty good indeed. 
OK, so the Knights, the most 

977
00:47:22,720 --> 00:47:25,640
numerous form of Knight suit 
comes in two basic type, the 

978
00:47:25,640 --> 00:47:27,240
Knight Paladin and the Knight 
Errant. 

979
00:47:27,760 --> 00:47:31,800
These both use the same basic 
body from form with different 

980
00:47:31,800 --> 00:47:34,320
weapon arrays. 
This particular body form is 

981
00:47:34,320 --> 00:47:37,840
well liked for its flexibility 
on the battlefield, it's arm and

982
00:47:37,840 --> 00:47:41,120
legs protected against marauding
infantry units but still give it

983
00:47:41,120 --> 00:47:45,160
speed and manoeuvrability to use
it's deadly shock Lance. 

984
00:47:45,360 --> 00:47:47,520
Both of these types of Night are
traditionally equipped with 

985
00:47:47,520 --> 00:47:51,160
special close combat weapons and
are famed for their skill with 

986
00:47:51,160 --> 00:47:54,840
them charging into the enemy and
delivering blows left and right 

987
00:47:54,840 --> 00:47:57,120
with their chain swords and 
power gauntlets. 

988
00:47:57,640 --> 00:48:00,840
This close combat capability is 
tempered with powerful range 

989
00:48:00,840 --> 00:48:04,240
weapons to blast enemy vehicles 
from a distance and bolters to 

990
00:48:04,240 --> 00:48:06,720
mow down inventory targets. 
There you go. 

991
00:48:06,720 --> 00:48:08,480
I'm sold on these now already. 
They sound. 

992
00:48:08,640 --> 00:48:10,840
They sound delicious. 
OK mate, you take it away with 

993
00:48:10,840 --> 00:48:12,280
the Night Paladin. 
Sure. 

994
00:48:12,280 --> 00:48:15,000
So Night Paladin's. 
The archetypal night suit armed 

995
00:48:15,000 --> 00:48:17,240
with a large caliber battle 
cannon, the giant Chain sword. 

996
00:48:17,240 --> 00:48:19,720
Such a machine is suitable for 
battling the steely fire 

997
00:48:19,720 --> 00:48:21,240
breathing monsters of the 
battlefield. 

998
00:48:21,600 --> 00:48:23,320
The battle cannon has an 
excellent range of 75 

999
00:48:23,320 --> 00:48:25,520
centimeters and is accurate, 
only needing to roll A4 or 

1000
00:48:25,520 --> 00:48:26,880
better to hit. 
I love that four up is 

1001
00:48:26,880 --> 00:48:30,960
considered accurate and epic. 
The battle can has -2 save mod 

1002
00:48:31,280 --> 00:48:33,040
means it can punch your even 
tighten armor. 

1003
00:48:33,280 --> 00:48:35,280
The chainsawed improves the 
Paladin's already impressive 

1004
00:48:35,280 --> 00:48:37,840
close assault factor, making it 
as powerful as a War Hound Scout

1005
00:48:37,840 --> 00:48:40,200
Titan when it charges into 
combat because it's armed with a

1006
00:48:40,200 --> 00:48:42,240
specialist hand Tighten combat 
weapon and Night Paladin may 

1007
00:48:42,240 --> 00:48:44,840
attack even a Mega Gargon or an 
Emperor class Titan in close 

1008
00:48:44,840 --> 00:48:48,920
combat. 
So yeah, it's 20 centimeter 

1009
00:48:48,920 --> 00:48:51,920
move, which is is a good pace 
three up save with again, the 

1010
00:48:51,920 --> 00:48:53,880
previously noted shield from the
front. 

1011
00:48:53,880 --> 00:48:56,480
So that's a bears a pretty 
decent save, especially when you

1012
00:48:56,480 --> 00:48:59,280
ignore modifiers from the front.
So a close sort of four, which 

1013
00:48:59,280 --> 00:49:01,120
is then double to 8 on the 
charge, which is great. 

1014
00:49:01,520 --> 00:49:04,480
And in the battle cannon, we 
love a 75 centimeter hitting on 

1015
00:49:04,480 --> 00:49:08,440
a 4 -, 2 save weapon. 
You know, we've spoken before 

1016
00:49:08,440 --> 00:49:10,920
about all battle cannons. 
We've spoken about leaving Russ 

1017
00:49:10,920 --> 00:49:13,760
is like it's a good solid gun. 
And then it's also got the 

1018
00:49:13,760 --> 00:49:15,600
defensive bolter. 
So this is quite common to a lot

1019
00:49:15,600 --> 00:49:17,640
of Titans and knives. 
They get the 15 centimeter 

1020
00:49:17,640 --> 00:49:21,480
bolters just for kind of close, 
you know, dealing with infantry 

1021
00:49:21,480 --> 00:49:22,920
swarms and stuff, only hitting 
on a six. 

1022
00:49:22,920 --> 00:49:24,320
So don't expect miracles from 
it. 

1023
00:49:24,320 --> 00:49:28,120
But yeah, you know, the Paladin 
is the, I think you'd probably 

1024
00:49:28,120 --> 00:49:31,480
call it the tactical chassis. 
Decent on the charge, good 

1025
00:49:31,480 --> 00:49:34,080
shooting. 
Yeah. 

1026
00:49:34,200 --> 00:49:36,200
Like it'll, it'll plink away at 
times. 

1027
00:49:36,200 --> 00:49:38,560
It'll plink away at vehicles. 
I think it will struggle into 

1028
00:49:38,560 --> 00:49:41,120
infantry swarms. 
But yeah. 

1029
00:49:41,160 --> 00:49:42,840
And again, that's 75 centimeters
range. 

1030
00:49:44,160 --> 00:49:46,120
You know, we've spoken before 
about like a lot of guns kind of

1031
00:49:46,120 --> 00:49:48,680
fall off at 50 centimeters. 
So having that extra 25 

1032
00:49:48,680 --> 00:49:51,720
centimeters does give you that 
tactical flexibility to to just 

1033
00:49:51,720 --> 00:49:53,760
stay a little bit further back 
and pick your battles. 

1034
00:49:53,760 --> 00:49:56,440
So, you know, there's a reason 
it was the the one that came in 

1035
00:49:56,440 --> 00:49:57,680
the box. 
It's a reason that it's kind of 

1036
00:49:57,680 --> 00:50:01,640
the most, you know, standard 
night chassis and the standard, 

1037
00:50:01,640 --> 00:50:05,040
you know, it's the first, the 
plastic kit GW first hit for 40K

1038
00:50:05,040 --> 00:50:07,080
as well was a Paladin slash 
errand. 

1039
00:50:07,520 --> 00:50:10,960
It's the classic knight, You 
know, it's cool. 

1040
00:50:11,240 --> 00:50:12,880
Yep, Yep. 
It's good to mate, Yeah? 

1041
00:50:12,880 --> 00:50:14,240
It's a good all rounder really, 
isn't it? 

1042
00:50:15,080 --> 00:50:16,680
OK, let me. 
Go into the Knight Errant. 

1043
00:50:16,680 --> 00:50:19,240
Here, the Knight Errant is 
highly suited to attacking 

1044
00:50:19,240 --> 00:50:22,240
larger targets like Cows, 
Titans, and even Mega Gargens. 

1045
00:50:22,720 --> 00:50:25,360
The Knight Errant carries a 
fearsome thermal cannon cable of

1046
00:50:25,360 --> 00:50:28,560
vaporizing steel or flesh with 
equal relish. 

1047
00:50:29,280 --> 00:50:32,080
In close combat, the Knight's 
power Gauntlet and Shock Lance 

1048
00:50:32,080 --> 00:50:34,800
may get capable of tearing 
gaping holes in its foes. 

1049
00:50:35,080 --> 00:50:37,840
However, the Knight Errant needs
support from its companions 

1050
00:50:37,840 --> 00:50:41,160
because in closing with its 
opponents, it is vulnerable to 

1051
00:50:41,160 --> 00:50:44,600
attacks from the sides and rear.
If a Knight Errant scores a hit 

1052
00:50:44,600 --> 00:50:47,600
on a Titan or Gargon in close 
combat, it's powerful gauntlet 

1053
00:50:47,600 --> 00:50:50,360
allows it to add +2 to the 
damage role. 

1054
00:50:50,680 --> 00:50:53,200
Because it is armed with a 
Specialist Hand in combat 

1055
00:50:53,200 --> 00:50:57,080
weapon, a Night Errant may 
attack even a Mega Gargon or an 

1056
00:50:57,080 --> 00:50:59,560
Emperor class Titan in close 
combat. 

1057
00:51:00,040 --> 00:51:03,600
Well, there you go. 
So it's got a movement of 20 

1058
00:51:03,600 --> 00:51:08,040
centimeters, saving throw of 
three, plus close up, close up 

1059
00:51:08,040 --> 00:51:11,600
factor of plus 3A Thermal cannon
which is 25 centimeters range 

1060
00:51:11,600 --> 00:51:16,600
very short. 22 attack dice, 4 
plus to hit with a -. 3 save 

1061
00:51:16,600 --> 00:51:21,200
modifier and bolters standard 15
centimeters, one attack dice, 6 

1062
00:51:21,200 --> 00:51:25,720
plus hit with 0 modifier. 
So thermal cannon, you got to 

1063
00:51:25,720 --> 00:51:28,160
get it there basically better 
get the rain. 

1064
00:51:28,160 --> 00:51:30,440
That's going to be the hardest 
part, yeah. 

1065
00:51:30,480 --> 00:51:32,240
Like. 
It's it's a great, it's a great,

1066
00:51:32,240 --> 00:51:34,840
yeah, like a heavy town hunter 
or Titan hunter. 

1067
00:51:35,120 --> 00:51:37,760
I don't know that I'd send them 
into megagorgons and Imperators,

1068
00:51:37,760 --> 00:51:39,560
but you never know. 
Maybe if there's some damages 

1069
00:51:39,560 --> 00:51:41,480
have been done on the way in. 
But yeah, like it's it's 

1070
00:51:41,480 --> 00:51:46,000
absolutely it's the the 
archetypal melter profile that 

1071
00:51:46,000 --> 00:51:48,080
you've seen across, you know, 
different, different sizes and 

1072
00:51:48,080 --> 00:51:50,040
different scales, but it's 
always you've got to get up 

1073
00:51:50,040 --> 00:51:51,640
close. 
You've got to point blank. 

1074
00:51:52,240 --> 00:51:55,320
But if it hits, it hits hard. 
Yeah, yeah, Monastery safe mod, 

1075
00:51:55,840 --> 00:51:57,840
very nice. 
And then having that extra bonus

1076
00:51:57,840 --> 00:52:00,320
on the the damage roll in close 
combat as well. 

1077
00:52:00,320 --> 00:52:02,080
It's interesting. 
It's only got a close sort of 

1078
00:52:02,080 --> 00:52:04,440
three. 
So the the power fist is not as 

1079
00:52:04,440 --> 00:52:06,760
good as the the chain sword in 
close combat. 

1080
00:52:06,760 --> 00:52:08,560
So even doubled on the charge to
six. 

1081
00:52:09,240 --> 00:52:12,080
Yeah, You know, I think it's 
that if you're going Titan 

1082
00:52:12,080 --> 00:52:13,840
hunting with them, you're 
probably going to lose the first

1083
00:52:13,840 --> 00:52:15,400
one or two. 
But maybe the third one's the 

1084
00:52:15,400 --> 00:52:18,520
one that like heroically 
Avengers his fallen brethren and

1085
00:52:18,640 --> 00:52:21,440
punches through the chassis. 
But and again, they, you know, 

1086
00:52:21,440 --> 00:52:23,920
they you can either get them in 
sevens or threes, like all, all 

1087
00:52:23,920 --> 00:52:25,800
these first three nights piled 
in the air and the lawn. 

1088
00:52:25,800 --> 00:52:29,160
So you can either have a 
household with seven or you can 

1089
00:52:29,160 --> 00:52:31,120
have a sport card of the three. 
So it's a good bit of 

1090
00:52:31,120 --> 00:52:34,480
flexibility there if you want to
either, you know, make them the 

1091
00:52:34,480 --> 00:52:37,360
predominant force in your army 
or just have some support cards 

1092
00:52:37,360 --> 00:52:39,520
running around just kind of 
covering the flanks of your 

1093
00:52:39,520 --> 00:52:42,000
Titans or providing that kind of
that extra support. 

1094
00:52:42,000 --> 00:52:44,520
So it's it's another cute 
chassis. 

1095
00:52:44,520 --> 00:52:46,400
I like it. 
Yeah, me too. 

1096
00:52:46,400 --> 00:52:47,480
I. 
Like it too actually, mate. 

1097
00:52:47,480 --> 00:52:50,080
Yeah, OK mate. 
Well, would you like to do the 

1098
00:52:50,080 --> 00:52:51,520
Night Lancer then? 
Sure. 

1099
00:52:51,520 --> 00:52:54,520
So the Lancer's. 
Weird in so many ways and shape.

1100
00:52:54,520 --> 00:52:57,520
So the Night Lancer is a faster 
version of the standard Night 

1101
00:52:57,520 --> 00:52:59,160
suit. 
The agile Lancer is used to 

1102
00:52:59,160 --> 00:53:01,920
outflank the enemy, scout out 
their defenses, and distract 

1103
00:53:01,920 --> 00:53:04,760
hostile forces while slower 
units get into position to 

1104
00:53:04,760 --> 00:53:06,480
attack. 
The Lancer is armed with a 

1105
00:53:06,480 --> 00:53:08,320
battle cannon so it can duel at 
long range. 

1106
00:53:08,440 --> 00:53:11,280
It also has a special weapon 
called a Power Lance. 

1107
00:53:11,480 --> 00:53:13,920
The Power Lancer is a relatively
simple upgrade to the standard 

1108
00:53:13,920 --> 00:53:16,480
Night Shock Lance. 
It works by intensifying the 

1109
00:53:16,480 --> 00:53:18,720
bottle of energy from the Shock 
Glance into a searing arc of 

1110
00:53:18,720 --> 00:53:20,480
lightning. 
Though the Power Lance has a 

1111
00:53:20,480 --> 00:53:22,760
very short range, its nature 
makes the Lance perfect for hit 

1112
00:53:22,760 --> 00:53:25,400
and run attacks. 
Like the Shock Glance, the Power

1113
00:53:25,400 --> 00:53:27,440
Lance can only be used if the 
Lance was on charge orders, 

1114
00:53:27,440 --> 00:53:29,400
Though the Power Lance has a 
short range, so the Lance 

1115
00:53:29,400 --> 00:53:31,280
doesn't need to be in close 
combat to use it. 

1116
00:53:31,800 --> 00:53:33,760
The Power Lance is unusual 
because it's used at the very 

1117
00:53:33,760 --> 00:53:35,960
start of the close combat 
segment, before any close combat

1118
00:53:35,960 --> 00:53:38,760
is resolved. 
It can be fired at a range of up

1119
00:53:38,760 --> 00:53:41,680
to 15 centimeters, but if the 
Lancer is in close combat, it 

1120
00:53:41,680 --> 00:53:44,000
must be fired at an opponent the
model is in combat it's caught 

1121
00:53:44,000 --> 00:53:46,600
in contact with. 
The Power Lance hits on a three 

1122
00:53:46,600 --> 00:53:50,520
or more, and is not subject to 
hit modifiers for cover. 

1123
00:53:50,840 --> 00:53:53,520
Hit from a Power Lance has a -. 
3 saving through a modifier. 

1124
00:53:54,080 --> 00:53:56,400
Once the Power Lancer has fired 
off its Power Lance, continue 

1125
00:53:56,400 --> 00:53:57,960
with the close combat segment as
normal. 

1126
00:53:58,160 --> 00:54:00,400
Using the Power Lance does not 
prevent the Lancer doubling its 

1127
00:54:00,400 --> 00:54:02,480
close assault back through with 
the Shock Lance, though. 

1128
00:54:02,480 --> 00:54:05,160
The Lancer suit is not so well 
designed for close combat as the

1129
00:54:05,160 --> 00:54:06,600
Night Powered in All the Night 
Errand. 

1130
00:54:07,400 --> 00:54:09,480
So we've got 25 centimeters 
move. 

1131
00:54:09,480 --> 00:54:12,080
So it's 5 centimeters faster, 
which makes you think it's a 

1132
00:54:12,080 --> 00:54:14,680
close combat model. 
It's got the same three up save,

1133
00:54:14,760 --> 00:54:17,320
which is great. 
However, it's only got a close 

1134
00:54:17,320 --> 00:54:19,640
assault factor of 2. 
So even on the charge double to 

1135
00:54:19,640 --> 00:54:24,160
four that's actually not as high
as you'd expect for something 

1136
00:54:24,160 --> 00:54:26,080
that's sort of built as a combat
Jack. 

1137
00:54:26,120 --> 00:54:29,040
But question mark is it. 
It's got a battle cannon, so 

1138
00:54:29,040 --> 00:54:31,160
same as the knight paladin. 
Everything I've ever said about 

1139
00:54:31,160 --> 00:54:32,960
battle cannon supplies here. 
They are one of the best weapons

1140
00:54:32,960 --> 00:54:35,760
in the game. 
But bolters again, we've 

1141
00:54:35,760 --> 00:54:38,000
discussed that and then it's got
this interesting little power 

1142
00:54:38,000 --> 00:54:39,720
Lance. 
So even though it looks like a 

1143
00:54:39,720 --> 00:54:46,040
close combat vehicle, it's not. 
It's kind of a very, very close 

1144
00:54:46,040 --> 00:54:48,280
assault, but don't actually get 
into a fight vehicle. 

1145
00:54:48,280 --> 00:54:51,360
So 15 centimeters range. 
So if you can shoot with a bolt,

1146
00:54:51,360 --> 00:54:54,360
you can shoot with your power 
Lance hits on the three with the

1147
00:54:54,360 --> 00:54:56,760
-3 save mod. 
So that's going to be an 

1148
00:54:56,760 --> 00:54:58,480
interesting thing of like 
jockeying for position and 

1149
00:54:58,480 --> 00:55:02,080
trying to like get close enough 
to shoot that off, but maybe 

1150
00:55:02,080 --> 00:55:03,640
without actually getting into 
combat. 

1151
00:55:04,480 --> 00:55:07,240
So it's a weird one because it 
looks like it's the the melee 

1152
00:55:07,240 --> 00:55:10,200
chassis, but actually the Night 
Paladin is better in melee. 

1153
00:55:10,200 --> 00:55:15,240
So it's it's very odd and it's, 
it's yeah, it's miniature wise, 

1154
00:55:15,240 --> 00:55:17,240
it's taller, it's lanky. 
It's got this sort of strange, 

1155
00:55:17,240 --> 00:55:20,200
like actual Lance sort of 
strapped to the side of it. 

1156
00:55:20,200 --> 00:55:23,080
Like it's a really weird, weird 
little chassis. 

1157
00:55:23,080 --> 00:55:24,800
It's the one I've not played 
with as much. 

1158
00:55:25,960 --> 00:55:29,000
So I think that's the yeah. 
Like if you're, if you're 

1159
00:55:29,000 --> 00:55:31,320
someone that's really good at 
distance and you're really, you 

1160
00:55:31,320 --> 00:55:35,680
enjoy that kind of movement and 
place, you know, placing your 

1161
00:55:35,680 --> 00:55:38,800
models in the right place, dance
and you like that kind of high 

1162
00:55:38,800 --> 00:55:40,880
risk, high reward strategy. 
I think the Lance is for you. 

1163
00:55:40,880 --> 00:55:45,040
If, if you're a bit more like I 
like consistency and I like, you

1164
00:55:45,040 --> 00:55:48,160
know, I like my, my, my tactical
flexibility that the paladin is 

1165
00:55:48,160 --> 00:55:49,320
where it's at. 
So I think, you know, you'd 

1166
00:55:49,320 --> 00:55:52,360
always for my, my money, you'd 
start with the paladins. 

1167
00:55:53,200 --> 00:55:56,760
And then if there is a, you 
know, a specific mission you 

1168
00:55:56,760 --> 00:55:59,280
want to do, you know, that's 
where you go for the air. 

1169
00:55:59,280 --> 00:56:01,200
And, you know, if you get into 
high armour, if you're going for

1170
00:56:01,200 --> 00:56:04,760
some sort of yeah, that that 
kind of real clever play the 

1171
00:56:04,760 --> 00:56:07,160
night Lancer. 
But that's definitely one that's

1172
00:56:07,160 --> 00:56:08,760
that's playing on hard mode with
the Lancers. 

1173
00:56:08,760 --> 00:56:11,240
For my my money, it's a bit more
of a tactical. 

1174
00:56:11,640 --> 00:56:13,480
Yeah, OK. 
Yeah, I do agree they're. 

1175
00:56:13,480 --> 00:56:14,920
Kind of an awkward looking 
model. 

1176
00:56:14,920 --> 00:56:19,320
I don't particularly like them 
so much to be like, cynically 

1177
00:56:19,320 --> 00:56:19,960
they're not. 
They're not. 

1178
00:56:19,960 --> 00:56:22,920
They're not sort of very 
pleasing on the eye to be 

1179
00:56:22,920 --> 00:56:24,280
honest. 
OK, let's have a look at the 

1180
00:56:24,280 --> 00:56:25,960
Night Crusader. 
I like the name already. 

1181
00:56:26,360 --> 00:56:28,480
The heaviest types of the knight
made of the forged worlds are 

1182
00:56:28,480 --> 00:56:31,960
the Crusader and the Castle, and
although slower than the other 

1183
00:56:31,960 --> 00:56:35,240
Knights, these two types benefit
from substantially increased 

1184
00:56:35,240 --> 00:56:37,320
firepower and much thicker 
armor. 

1185
00:56:37,800 --> 00:56:40,560
Because of their great bulk, the
Crusader and the Castle and 

1186
00:56:40,560 --> 00:56:42,920
cannot move fast enough to 
generate the charge needed to 

1187
00:56:42,920 --> 00:56:47,040
operate a shock Lance. 
Instead they used in fire 

1188
00:56:47,040 --> 00:56:50,240
support in a fire support role, 
providing heavy weapon cover for

1189
00:56:50,240 --> 00:56:53,600
other Knights units to charge in
whilst the Crusader and the 

1190
00:56:53,600 --> 00:56:56,520
castle and pick off threats to 
the main force from the rear. 

1191
00:56:56,840 --> 00:57:00,560
The common feature of both types
in this is the huge shoulder 

1192
00:57:00,560 --> 00:57:03,880
mounted Quake Cannon, A modified
Titan weapon that can destroy 

1193
00:57:03,880 --> 00:57:06,760
Titans and buildings alike. 
The Crusader supplements its 

1194
00:57:06,760 --> 00:57:09,360
Quake Cannon with a twin mounted
last cannon for destroying 

1195
00:57:09,360 --> 00:57:11,240
armored targets at extreme 
range. 

1196
00:57:11,240 --> 00:57:13,600
Coupled with the Knights 
Crusaders excellent frontal 

1197
00:57:13,600 --> 00:57:16,440
shielding, this weapon 
combination makes a deadly 

1198
00:57:16,560 --> 00:57:18,120
support unit. 
Wow. 

1199
00:57:18,120 --> 00:57:20,400
So the night crusader here we 
go. 15 centimeters move. 

1200
00:57:20,400 --> 00:57:24,640
So yeah, quite, quite slow, but 
A2 plus saving throw, which is 

1201
00:57:24,720 --> 00:57:26,520
really good. 
A close salt factor of plus 

1202
00:57:26,520 --> 00:57:29,600
three, which is not bad. 
The last cannon has a 75 

1203
00:57:29,600 --> 00:57:33,600
centimeter range to attack dice 
5 plus to hit -2 save modifier. 

1204
00:57:33,840 --> 00:57:37,160
The quake cannon is 100 
centimeters, one attack dice 3 

1205
00:57:37,160 --> 00:57:39,280
plus to hit 1 -, 3 save 
modifier. 

1206
00:57:39,280 --> 00:57:40,720
So yeah, that's a real Titan 
killer. 

1207
00:57:40,880 --> 00:57:44,560
And of course your regular bolt 
is 15 centimeters to attack 

1208
00:57:44,560 --> 00:57:47,160
dice, 6 plus to hit and 0 modify
it. 

1209
00:57:47,160 --> 00:57:50,600
So I mean, these these things 
are as good as Magnus the red. 

1210
00:57:53,360 --> 00:57:57,640
You get three of them. 
So yeah, they're very good. 

1211
00:57:57,760 --> 00:57:58,960
Well, they're not as good as 
Magnus the red. 

1212
00:57:58,960 --> 00:58:04,280
Obviously no one can beat Magnus
in terms of how cool that model 

1213
00:58:04,280 --> 00:58:08,680
is and the destructive power of 
his his all seeing eye. 

1214
00:58:09,400 --> 00:58:12,240
But yeah, but you know, they're 
they're pretty good. 

1215
00:58:12,240 --> 00:58:14,360
I like the models too. 
I really like the Crusader 

1216
00:58:14,960 --> 00:58:16,160
chassis. 
I think they look cool. 

1217
00:58:17,000 --> 00:58:18,560
Yeah, I'm I'm a. 
Big fan. 

1218
00:58:18,560 --> 00:58:20,560
So these guys don't come in 
companies, they only come in 

1219
00:58:20,560 --> 00:58:22,120
support cards. 
So you get the three, you don't 

1220
00:58:22,120 --> 00:58:25,960
get the the kind of the seven, 
but I think you know they're 

1221
00:58:25,960 --> 00:58:27,240
they're these are your 
devastators. 

1222
00:58:27,240 --> 00:58:30,560
So both the Castellan and the 
Crusader, you know, they're 

1223
00:58:30,600 --> 00:58:33,320
basically very similar profiles,
very similar chassis 1 is more 

1224
00:58:33,320 --> 00:58:35,760
infantry Focus, 1 is more sort 
of tank killing, Titan killing 

1225
00:58:35,760 --> 00:58:37,080
focus. 
But they they can kind of do a 

1226
00:58:37,080 --> 00:58:38,920
bit of both. 
And yeah, you know, you just 

1227
00:58:38,920 --> 00:58:41,960
want, you know, a little little 
card of these guys hanging out, 

1228
00:58:42,120 --> 00:58:44,800
you know, with a bit of cover or
just out on the flanks and just 

1229
00:58:45,040 --> 00:58:48,040
causing mischief at that really 
long range, you know, picking 

1230
00:58:48,040 --> 00:58:51,480
off chills, picking off, you 
know, important cards as the 

1231
00:58:51,480 --> 00:58:54,320
enemy closes with you. 
Yeah, I've used both. 

1232
00:58:54,320 --> 00:58:56,000
I love them. 
That two up save is great. 

1233
00:58:56,000 --> 00:58:57,880
And obviously with the shield 
bonus, they, they can kind of 

1234
00:58:57,880 --> 00:58:59,560
soak up. 
But you, you feel every loss, 

1235
00:58:59,560 --> 00:59:01,760
every time one of these goes 
down, you feel it because 

1236
00:59:02,200 --> 00:59:04,640
they're, they're, they're 
pretty, yeah, they're pretty 

1237
00:59:05,000 --> 00:59:09,240
chunky. 450 points card. 
You feel that, you know, like, 

1238
00:59:09,760 --> 00:59:13,000
yeah, that's, that's, that's an 
expensive loss when that goes 

1239
00:59:13,000 --> 00:59:15,480
down. 
OK mate, how about the night? 

1240
00:59:15,480 --> 00:59:17,360
Castle and then so the castellan
the the. 

1241
00:59:17,480 --> 00:59:19,960
The the anti infantry version of
the above. 

1242
00:59:19,960 --> 00:59:22,600
So the external replaces. 
Oh there's a typo. 

1243
00:59:22,640 --> 00:59:25,640
Oh no, the Castellan replaces 
the Castellan's last cannon. 

1244
00:59:25,640 --> 00:59:27,720
I don't think it does, I 
believe. 

1245
00:59:27,800 --> 00:59:30,480
That's supposed to say the. 
Castellan replaces The Crusaders

1246
00:59:30,480 --> 00:59:33,040
last cannon with a multi 
barreled autocannon for 

1247
00:59:33,040 --> 00:59:35,440
increased firepower. 
Although only short range when 

1248
00:59:35,440 --> 00:59:37,960
fired the hail of shells can cut
a sway through the most infantry

1249
00:59:37,960 --> 00:59:40,280
and light vehicle units or 
stripper Titan of shells in the 

1250
00:59:40,280 --> 00:59:43,800
instant. 
So yeah, it's same 50 centimeter

1251
00:59:43,800 --> 00:59:47,760
move two up, save 3UP calf 
instead of the last cannon, it's

1252
00:59:47,760 --> 00:59:49,840
got the autocannon. 
So that's a three shots of 50 

1253
00:59:49,840 --> 00:59:52,320
centimeters hitting on fives 
with a -, 1. 

1254
00:59:52,520 --> 00:59:56,440
So just good anti infantry, anti
light vehicle. 

1255
00:59:56,440 --> 00:59:58,640
You know, if you've got a cult 
of speed coming out, you if 

1256
00:59:58,640 --> 01:00:01,440
you've got a, you know, swarm of
hormones, no one's ever going to

1257
01:00:01,440 --> 01:00:04,280
send a swarm of turbans that UC 
previous podcast. 

1258
01:00:05,040 --> 01:00:07,000
But yeah, like that's the kind 
of thing that's like just a nice

1259
01:00:07,000 --> 01:00:09,440
juicy target or as it says, 
because it's got the most one 

1260
01:00:09,440 --> 01:00:10,960
safe mode, it can take Shields 
down. 

1261
01:00:11,120 --> 01:00:13,160
So if you've got Gargon coming 
out, you if you've got a Titan 

1262
01:00:13,160 --> 01:00:15,720
coming at you, knock those 
Shields off with the autocannon 

1263
01:00:15,720 --> 01:00:17,440
before following. 
Starting up with the the quake 

1264
01:00:17,440 --> 01:00:20,640
cannon for the the killing blow 
the the 1-2 punch and and again,

1265
01:00:20,640 --> 01:00:22,720
neither of these guys get the 
Lance rule because they're too 

1266
01:00:22,720 --> 01:00:25,520
slow they can't they pull little
legs don't move fast enough to 

1267
01:00:25,520 --> 01:00:28,480
generate the the energy. 
So don't throw them into close 

1268
01:00:28,480 --> 01:00:30,200
combat. 
You know close sort of 3 is not 

1269
01:00:30,200 --> 01:00:33,640
bad but if these guys are in 
combat, something's gone awry 

1270
01:00:33,640 --> 01:00:36,720
that's why I would say but yeah,
I love them I love I love a big 

1271
01:00:36,720 --> 01:00:38,560
stompy robot with a massive gun 
on it. 

1272
01:00:38,560 --> 01:00:41,520
That's that's kind of my job. 
Yeah, yeah, I'm sold in the. 

1273
01:00:41,600 --> 01:00:45,040
Bank I'll order, I'll, I'll 
order, you know, 2 detachments 

1274
01:00:45,040 --> 01:00:48,000
of those no problem. 
And I know exactly the person 

1275
01:00:48,000 --> 01:00:49,760
who has them. 
So I'll have to get in contact 

1276
01:00:49,760 --> 01:00:52,440
with him about getting getting a
nice night army at some point in

1277
01:00:52,440 --> 01:00:54,880
the future. 
OK, so to round off with our 

1278
01:00:54,880 --> 01:00:58,720
final entry, that's the Baron. 
The Baron is a leader of a 

1279
01:00:58,720 --> 01:01:03,040
contingent of Knights and as 
status demands, every Baron has 

1280
01:01:03,040 --> 01:01:06,760
a specially constructed night 
suit to compliment his razor 

1281
01:01:06,760 --> 01:01:10,000
sharp warrior skills. 
In the field of combat, the 

1282
01:01:10,000 --> 01:01:13,280
Baron suit is armed with a power
Lance and a rapid file rapid 

1283
01:01:13,280 --> 01:01:16,000
fire battle cannon. 
Its armor is thick and heavily 

1284
01:01:16,000 --> 01:01:19,760
worked with scrolling designs 
and bedecked with streaming 

1285
01:01:19,760 --> 01:01:22,000
pennants in the colors of the 
Baron's estates. 

1286
01:01:22,560 --> 01:01:26,600
In battle, the Baron leads and 
the charges of his Kingsman 

1287
01:01:26,960 --> 01:01:29,720
crashing through enemy lines 
like a bolt of lightning, with 

1288
01:01:29,720 --> 01:01:33,160
his followers battling around 
him with redouble pride and 

1289
01:01:33,160 --> 01:01:37,200
further further. 
So he comes in at a movement of 

1290
01:01:37,200 --> 01:01:39,880
25 centimeters, saving through 2
plus again. 

1291
01:01:39,880 --> 01:01:43,080
That's nice close off factor of 
+4. 

1292
01:01:43,720 --> 01:01:46,960
He is armed with a battle 
cannon, so just OK. 

1293
01:01:46,960 --> 01:01:51,120
So 75 centimeters to two attack 
dice, 4 plus to hit -2 save. 

1294
01:01:52,080 --> 01:01:55,000
Bolters 15 centimeters, two 
attack dice, 6 plus to hit with 

1295
01:01:55,000 --> 01:01:57,400
zero save, 0 modifier save, 
sorry. 

1296
01:01:57,760 --> 01:02:01,920
And a power Lance 15 seven is 1 
dice, 3 plus to hit -3 save. 

1297
01:02:02,200 --> 01:02:05,000
So now he comes in as a special 
card, doesn't he mate? 

1298
01:02:05,360 --> 01:02:08,120
Yes, he does, yeah. 
So if you've, you know, if 

1299
01:02:08,120 --> 01:02:10,640
you're, I guess, if you're doing
your, your true night household,

1300
01:02:10,640 --> 01:02:13,560
you'd have your, your company of
nights, you'd have your Baron as

1301
01:02:13,560 --> 01:02:15,800
a special card. 
And then you'd pick up a couple 

1302
01:02:15,800 --> 01:02:18,720
of, you know, castellans and 
crusaders as your support cards,

1303
01:02:19,000 --> 01:02:21,120
maybe with some infantry to, to 
back them up. 

1304
01:02:22,040 --> 01:02:24,200
And he's interesting because 
he's kind of like, what if we 

1305
01:02:24,200 --> 01:02:27,480
took a kind of a night paladin 
and then we stuck a night Lancer

1306
01:02:27,480 --> 01:02:30,760
arm on the side and then we, we 
gave it the armor of a castella.

1307
01:02:30,760 --> 01:02:33,000
And so he's a, he's a kind of, 
he nicely represents all the 

1308
01:02:33,000 --> 01:02:37,600
different pieces of the, of the,
the, the, the different chassis.

1309
01:02:38,400 --> 01:02:41,920
And it's, you know, it's nice to
have a kind of, you know, he's 

1310
01:02:41,920 --> 01:02:44,960
the king, he's the king or the 
Baron of the, the castle. 

1311
01:02:45,160 --> 01:02:47,640
And he's got his, you know, his 
super super horse. 

1312
01:02:47,640 --> 01:02:49,240
This is like super suit of 
armor. 

1313
01:02:49,240 --> 01:02:51,800
So again, it's that that 
narrative coming into your list 

1314
01:02:51,800 --> 01:02:54,760
building, coming into your 
gameplay, you know, you can give

1315
01:02:54,760 --> 01:02:57,520
a nice heraldry, a unique 
banner, you know, and it's it's 

1316
01:02:57,520 --> 01:02:59,960
very like, you know, if you 
paint Bretonians, Knights are 

1317
01:02:59,960 --> 01:03:02,240
really good for that same thing 
of like having those nice big 

1318
01:03:02,240 --> 01:03:04,440
flat areas to paint those really
cool. 

1319
01:03:04,640 --> 01:03:07,360
You know, maybe look up your 
family heraldry and and put your

1320
01:03:07,360 --> 01:03:09,080
family heraldry onto your 
Knights and all that kind of 

1321
01:03:09,080 --> 01:03:10,480
stuff. 
So like they really, they really

1322
01:03:10,480 --> 01:03:13,800
are a medieval army brought into
the future. 

1323
01:03:14,000 --> 01:03:17,240
And instead of Knights on 
horses, it's Knights riding 

1324
01:03:17,720 --> 01:03:19,800
metal robots. 
But it's that definitely that 

1325
01:03:19,800 --> 01:03:21,240
same vibe. 
So I think they're just, they're

1326
01:03:21,240 --> 01:03:23,360
really cool. 
And yeah, the Baron just really 

1327
01:03:23,360 --> 01:03:25,800
gives you that nice central 
focal point, that command 

1328
01:03:25,800 --> 01:03:28,240
figure. 
It's, it's interesting because 

1329
01:03:28,240 --> 01:03:30,280
like I say, visually it looks a 
little bit like each of the 

1330
01:03:30,280 --> 01:03:33,200
other chassis. 
It's kind of a little bit of 

1331
01:03:33,200 --> 01:03:35,160
everything. 
And yeah, it's just, it's cool 

1332
01:03:35,160 --> 01:03:39,040
to to have that kind of thematic
leader center point. 

1333
01:03:39,920 --> 01:03:42,520
And he's quite punchy. 
You know, he's he's yeah, close 

1334
01:03:42,520 --> 01:03:45,520
to 4 doubled on the charge 
because of his Lance rule and a 

1335
01:03:45,640 --> 01:03:47,880
double barrel battle can as you 
get two shots off a battle can. 

1336
01:03:47,880 --> 01:03:50,040
And again, taking my favorite 
weapon and giving me two shots 

1337
01:03:50,040 --> 01:03:51,280
with it can only be a good 
thing. 

1338
01:03:51,720 --> 01:03:53,840
So yeah, I like him. 
I like him. 

1339
01:03:53,960 --> 01:03:55,040
Yep. 
No, he's cool. 

1340
01:03:55,080 --> 01:03:59,120
And it gives you like in terms 
of hobby, like you said, it 

1341
01:03:59,160 --> 01:04:04,560
allows you to give your models a
bit of an elaborate paint 

1342
01:04:04,560 --> 01:04:06,800
scheme. 
You can treat them just like, 

1343
01:04:07,920 --> 01:04:11,960
you know, medieval Knights. 
So in the every metal pages, 

1344
01:04:11,960 --> 01:04:14,000
it's got like an imperial 
Knights section here looking at 

1345
01:04:14,000 --> 01:04:18,600
how house Crest and it's got 
some nice examples of how the 

1346
01:04:18,600 --> 01:04:23,200
studio did it with their 
different paint schemes. 

1347
01:04:23,200 --> 01:04:26,760
And each one is is looks to be 
different in some way. 

1348
01:04:26,760 --> 01:04:30,080
They've got like some, some 
differences in the freehand 

1349
01:04:30,440 --> 01:04:34,880
emblems and, and heraldry on 
their leg armor and stuff like 

1350
01:04:34,880 --> 01:04:36,640
that. 
So you can really go to town as 

1351
01:04:36,720 --> 01:04:41,120
a hobbyist and painter with some
really nice unique designs, but 

1352
01:04:41,120 --> 01:04:46,760
keeping a very sort of cohesive 
paint scheme in mind and, and 

1353
01:04:46,920 --> 01:04:48,880
make your own household. 
You know, you can just go to 

1354
01:04:48,880 --> 01:04:53,160
town and be really creative with
it as you would do with a like a

1355
01:04:53,160 --> 01:04:56,000
medieval historical project. 
It's it's kind of very similar. 

1356
01:04:56,640 --> 01:04:59,760
So that's kind of something I'm 
really looking forward to 

1357
01:04:59,760 --> 01:05:03,920
because I do like my, my, my 
recent Baron's war game. 

1358
01:05:03,920 --> 01:05:06,280
So just painting those nights at
bald the heraldry. 

1359
01:05:06,360 --> 01:05:08,040
This is kind of the same kind of
thing. 

1360
01:05:08,040 --> 01:05:09,720
Yeah. 
If you like the Brutonians, 

1361
01:05:09,720 --> 01:05:11,520
you'd be, you know, you'd be in 
7th heaven. 

1362
01:05:11,520 --> 01:05:13,160
I mean, this is just really what
it is. 

1363
01:05:13,160 --> 01:05:16,920
It's just like Brutonium in 
Brutonia in Brutonia in space. 

1364
01:05:17,560 --> 01:05:21,240
Yeah, Brutonian space. 
With dinosaurs, With dinosaurs, 

1365
01:05:22,840 --> 01:05:25,400
what's it called? 
Some kind of dinosaur meat or 

1366
01:05:25,400 --> 01:05:28,960
something like that? 
So yeah, you can fry your. 

1367
01:05:28,960 --> 01:05:31,080
Steak on the. 
Barbecue and play your Knights 

1368
01:05:31,080 --> 01:05:34,920
and paint them at the same time 
and have a have a jolly good, 

1369
01:05:34,920 --> 01:05:37,760
good time on the battlefield. 
But are you, are you looking 

1370
01:05:37,760 --> 01:05:39,320
for, have you actually painted 
any of yours, mate? 

1371
01:05:39,320 --> 01:05:41,560
Or are you looking for? 
Yeah, so I've painted. 

1372
01:05:41,560 --> 01:05:46,480
My Paladin household and I've 
painted an extra support card of

1373
01:05:46,480 --> 01:05:48,480
paladins. 
So I've I've basically I've done

1374
01:05:48,480 --> 01:05:50,560
the equivalent of the the core 
boys. 

1375
01:05:50,560 --> 01:05:52,360
Well, I want to paint the 
imperator because I want to just

1376
01:05:52,360 --> 01:05:58,040
do the the Titan agent core box.
So what I did with mine is the 

1377
01:05:59,080 --> 01:06:02,320
household I've treated as if 
they were the kind of the junior

1378
01:06:02,320 --> 01:06:05,200
knight. 
So the, the, the power of the HQ

1379
01:06:05,360 --> 01:06:08,280
has his bespoke heraldry because
he's, he's the, the kind of the 

1380
01:06:08,760 --> 01:06:11,000
maybe he's like an older knight 
that's been trusted to train the

1381
01:06:11,000 --> 01:06:13,480
newbies up. 
And then the two detachments 

1382
01:06:13,680 --> 01:06:17,800
have some amount of his heraldry
on their chassis, if that makes 

1383
01:06:17,800 --> 01:06:19,120
sense. 
So, so you know that they're 

1384
01:06:19,120 --> 01:06:24,280
like his Squires almost. 
So I red, obviously, because 

1385
01:06:24,280 --> 01:06:27,760
everything I paint is red and 
it's. 

1386
01:06:27,760 --> 01:06:29,520
Yeah, it's I'm trying to 
remember. 

1387
01:06:29,520 --> 01:06:31,960
It was so much easier when they 
were behind me in the cabinets. 

1388
01:06:31,960 --> 01:06:33,120
They're in the next room over 
now. 

1389
01:06:33,120 --> 01:06:37,560
But yeah, it's like so like each
of them has got like one leg and

1390
01:06:37,560 --> 01:06:40,160
I think one shoulder that's 
taken from him or something. 

1391
01:06:40,160 --> 01:06:44,840
I'll have to dig the photos out,
but then my support card, that's

1392
01:06:44,840 --> 01:06:48,400
the kind of the three Knights 
that are proven leaders. 

1393
01:06:48,400 --> 01:06:49,920
They've you know, they've 
they've earned their spurs. 

1394
01:06:49,920 --> 01:06:52,920
Maybe their companies got killed
or whatever it may be. 

1395
01:06:53,120 --> 01:06:55,320
And what I've done with them is 
each one has then got its own 

1396
01:06:55,320 --> 01:06:58,440
unique heraldry because they're 
the more veteran, more, you 

1397
01:06:58,440 --> 01:07:00,880
know, headstrong with more 
independent Knights. 

1398
01:07:01,240 --> 01:07:03,400
And so each of them. 
And again, it's, you know, it's 

1399
01:07:03,400 --> 01:07:06,560
the same as it's the classic, 
you know, what I think of as the

1400
01:07:06,560 --> 01:07:09,280
only colors for times, which is 
red with the hazard stripes be 

1401
01:07:09,320 --> 01:07:11,120
to be that black and white or 
yellow and black. 

1402
01:07:12,680 --> 01:07:14,560
And it's actually it's house 
Raven, which is one of the 

1403
01:07:14,560 --> 01:07:18,200
houses that's from, if you look 
into the 40K nights, that's one 

1404
01:07:18,200 --> 01:07:21,360
of the houses from there. 
But I've painted them, like I 

1405
01:07:21,360 --> 01:07:24,760
say, the three, the sport cut 
each one is, is is unique in his

1406
01:07:24,760 --> 01:07:26,960
heraldry. 
And I've then also done those 

1407
01:07:26,960 --> 01:07:30,080
same three nights in Titanica 
scale. 

1408
01:07:30,120 --> 01:07:32,800
So new epic scale for one of a 
better term. 

1409
01:07:33,040 --> 01:07:36,920
I've also then repainted this so
exactly the same color scheme 3 

1410
01:07:36,920 --> 01:07:41,480
nights palled in for that and I 
do own 340K scale nights which I

1411
01:07:41,520 --> 01:07:42,920
still haven't even built the 
damn things. 

1412
01:07:43,080 --> 01:07:45,840
If I ever get to doing them, 
they will also then be paid at 

1413
01:07:45,840 --> 01:07:47,800
the same heraldry. 
So I like that kind of through 

1414
01:07:47,800 --> 01:07:49,000
thread of what I could play them
in epic. 

1415
01:07:49,000 --> 01:07:51,080
I can play them in tight legion.
So maybe one day I'll play them 

1416
01:07:51,080 --> 01:07:53,080
in 40K. 
And like I say, it's the idea of

1417
01:07:53,080 --> 01:07:56,960
because they're they're more 
experienced, they have their own

1418
01:07:56,960 --> 01:07:59,920
personal heraldry, whereas the 
ones in the households are like 

1419
01:07:59,920 --> 01:08:01,400
the Squires and the younger 
Knights. 

1420
01:08:01,400 --> 01:08:03,600
And so they haven't earned the 
right to have their own heraldry

1421
01:08:03,600 --> 01:08:04,760
yet. 
So they wear their Lord's 

1422
01:08:04,760 --> 01:08:08,320
heraldry. 
That's my kind of thinking on 

1423
01:08:08,320 --> 01:08:11,480
how that works. 
I haven't painted the the other 

1424
01:08:11,480 --> 01:08:14,120
Knights yet. 
Like I, I was like saying at the

1425
01:08:14,120 --> 01:08:15,960
start of the show about having 
my board and I'm not allowed to 

1426
01:08:15,960 --> 01:08:17,479
put stuff on it. 
I just want to go and paint 

1427
01:08:17,479 --> 01:08:19,279
nights. 
Now I'm like, well, I can't just

1428
01:08:19,279 --> 01:08:20,960
throw all the orcs in the bin 
and just paint. 

1429
01:08:21,319 --> 01:08:22,960
It's like what have you. 
Done. 

1430
01:08:23,319 --> 01:08:25,160
Yeah, No, I won't. 
But like, it would be really 

1431
01:08:25,160 --> 01:08:29,000
good to to kind of crack on 
because, you know, the good news

1432
01:08:29,000 --> 01:08:32,080
is it's not a huge amount of 
models to paint. 

1433
01:08:32,080 --> 01:08:34,319
You know, seven nights for a 
household, three nights for a 

1434
01:08:34,319 --> 01:08:35,720
sport cut. 
It's not a huge amount. 

1435
01:08:36,080 --> 01:08:38,120
The bad news is they're not a 
lot of models on the table. 

1436
01:08:38,120 --> 01:08:40,200
And so like I say, like, you 
know, when I played with them, 

1437
01:08:40,479 --> 01:08:44,520
every single night that you 
lose, you feel that loss because

1438
01:08:44,520 --> 01:08:47,319
it's such a huge chunk of your 
force that gets ripped away. 

1439
01:08:48,319 --> 01:08:50,040
But yeah, definitely if you're 
someone that likes your free 

1440
01:08:50,040 --> 01:08:52,439
hand, if you like, you know, 
really inventive color schemes, 

1441
01:08:52,439 --> 01:08:55,160
as you're saying, if you like 
painted Brutonians or historical

1442
01:08:55,160 --> 01:08:58,040
nights, like I think you'll get 
a real kick out of having that 

1443
01:08:58,040 --> 01:08:59,720
ability. 
And what's really nice as well 

1444
01:08:59,720 --> 01:09:04,399
is that the kind of that link 
between the knight households 

1445
01:09:04,399 --> 01:09:06,120
that then serve the Titan 
groups. 

1446
01:09:06,359 --> 01:09:08,920
So there's, you know, all again,
because I can only paint red 

1447
01:09:08,920 --> 01:09:12,920
because red is the best colour. 
Like all my all my Titans are 

1448
01:09:13,080 --> 01:09:15,439
legend of Metallica because 
obviously they're legend of 

1449
01:09:15,439 --> 01:09:20,359
Metallica. 
And I then, you know, partnered 

1450
01:09:20,359 --> 01:09:23,560
that with house Raven, who are 
the Red Knights with the same 

1451
01:09:23,560 --> 01:09:26,760
colours. 
And I like that idea of like you

1452
01:09:26,760 --> 01:09:29,880
can have them match their Titans
or if you want instead. 

1453
01:09:29,880 --> 01:09:32,479
So, you know, if you look into, 
you know, the, as you said in 

1454
01:09:32,479 --> 01:09:35,880
the color section, the house 
crossed, they're blue, but they 

1455
01:09:35,880 --> 01:09:38,439
are still aligned to Legio and 
Metallica so that, you know, a 

1456
01:09:38,439 --> 01:09:40,920
Legio could have more than one 
night household attached to it. 

1457
01:09:41,359 --> 01:09:43,279
So you can come up with a 
really, you know, nice 

1458
01:09:43,279 --> 01:09:45,359
contrasting color scheme or just
to get that flexibility. 

1459
01:09:45,359 --> 01:09:46,680
We are OK. 
You know, my Titans are in one 

1460
01:09:46,680 --> 01:09:48,760
color, my knives are in a 
different color. 

1461
01:09:49,040 --> 01:09:51,160
And you can even go, you know, 
really wild. 

1462
01:09:51,359 --> 01:09:55,320
And every single night could be 
its own completely you like, if 

1463
01:09:55,320 --> 01:09:57,080
you want to go for that 
traditional like 5th edition 

1464
01:09:57,080 --> 01:09:59,560
Brittonian thing where every 
single Brittonian knight had its

1465
01:09:59,560 --> 01:10:02,280
own heraldry in its own colors, 
you could absolutely do that and

1466
01:10:02,280 --> 01:10:05,160
have an absolutely, you know, 
riot of color, a really cool 

1467
01:10:05,160 --> 01:10:06,280
thing. 
And I really like that, again, 

1468
01:10:06,280 --> 01:10:09,880
the idea of like, each one of 
these Knights has his own story 

1469
01:10:09,880 --> 01:10:12,600
or her own story because they're
absolutely female Knights as 

1470
01:10:12,600 --> 01:10:15,240
well, has their personal 
heraldry. 

1471
01:10:15,480 --> 01:10:16,960
And you'd kind of, you know, 
again, like, like the 

1472
01:10:16,960 --> 01:10:19,720
fraternities, you'd weave their 
story into their heraldry. 

1473
01:10:19,720 --> 01:10:22,120
So maybe this guy killed a 
Gargon. 

1474
01:10:22,120 --> 01:10:24,480
And so we'd have like, I don't 
know, a boar's head to represent

1475
01:10:24,480 --> 01:10:26,400
the orc or something like that. 
And or, you know, he'd killed a 

1476
01:10:26,480 --> 01:10:28,160
Chaos knight and that would be a
dragon. 

1477
01:10:28,400 --> 01:10:31,520
And you'd be able to weave that 
into the heraldry and tell the 

1478
01:10:31,520 --> 01:10:36,120
story of that Knight's journey 
to becoming a knight through the

1479
01:10:36,120 --> 01:10:38,560
colors in the army. 
So it's definitely a painter's 

1480
01:10:38,560 --> 01:10:42,680
army. 
And yeah, if you know, if you're

1481
01:10:42,680 --> 01:10:45,960
someone who's like, I can't face
any more orc clans, I can't 

1482
01:10:45,960 --> 01:10:49,560
paint any more tiny little orc 
teeth, maybe pick up some knives

1483
01:10:49,560 --> 01:10:53,560
and do some knives because 
you're going to be painting 2530

1484
01:10:53,560 --> 01:10:55,840
models. 
It's a much smaller army. 

1485
01:10:55,840 --> 01:10:58,440
And also, yeah, if you've 
already done a bunch of Titans, 

1486
01:10:58,680 --> 01:11:00,960
this is a really good way of. 
Yeah, I always love that when 

1487
01:11:00,960 --> 01:11:04,320
you can paint like half an army 
and get a whole new army out of 

1488
01:11:04,320 --> 01:11:06,480
it because you can bring some of
your old army. 

1489
01:11:06,480 --> 01:11:09,600
And so you can have your Titans 
and then supplement them with 

1490
01:11:09,600 --> 01:11:11,120
like some small amount of 
nights. 

1491
01:11:11,400 --> 01:11:13,360
And then as you build a build 
and build slowly, you might 

1492
01:11:13,360 --> 01:11:15,560
replace those Titans and go full
night, or you might go for the 

1493
01:11:15,560 --> 01:11:18,120
combined arms. 
So yeah, it's just, oh, it's a 

1494
01:11:18,120 --> 01:11:19,560
cool army, isn't it? 
Look what you've done. 

1495
01:11:19,560 --> 01:11:21,600
Look what you've done. 
Josh, you've got me going again.

1496
01:11:24,240 --> 01:11:27,440
I'm your muse there, John, so 
painting up. 

1497
01:11:27,440 --> 01:11:28,520
Some nights this. 
Weekend. 

1498
01:11:28,880 --> 01:11:31,800
But yeah, like I say, you can 
you can import into your squad 

1499
01:11:31,800 --> 01:11:35,480
arm you can get because Imperial
armies include squad space 

1500
01:11:35,480 --> 01:11:40,080
marines, Imperial Guard, so you 
could have those in your forces 

1501
01:11:40,080 --> 01:11:41,120
as well. 
They're probably the most 

1502
01:11:41,120 --> 01:11:46,120
flexible armies of the entire 
game in their in their 

1503
01:11:46,680 --> 01:11:49,800
versatility that way. 
So you could just pick up a 

1504
01:11:49,800 --> 01:11:55,000
household as a company card and 
stick that into your into my 

1505
01:11:55,000 --> 01:11:57,960
blood Angels, for example, and 
away I go. 

1506
01:11:57,960 --> 01:12:00,800
I can have those. 
So I think personally, I think 

1507
01:12:00,800 --> 01:12:03,400
that's probably the way I'm 
going to handle it because you 

1508
01:12:03,400 --> 01:12:05,880
know, you could look at it like 
it, it being the space Marine 

1509
01:12:05,880 --> 01:12:08,600
army, like you say. 
I mean, they're even scale at 28

1510
01:12:08,600 --> 01:12:10,360
mil, you know, you know what I 
mean? 

1511
01:12:10,640 --> 01:12:13,320
So when you lose 1 if you, if 
you play second edition of space

1512
01:12:13,520 --> 01:12:16,320
40K and you lose a space Marine,
that hurts, you know, and it's 

1513
01:12:16,320 --> 01:12:20,320
the same way with these guys. 
I wish, I wish space winds had 

1514
01:12:20,320 --> 01:12:23,040
like a force field that would 
never reduce their armour save. 

1515
01:12:23,040 --> 01:12:25,080
That would actually be very 
interesting. 

1516
01:12:25,080 --> 01:12:28,080
Isn't it when you when you play?
2nd edition outfit you're like 

1517
01:12:28,480 --> 01:12:29,880
why does nothing have an armour 
save? 

1518
01:12:30,400 --> 01:12:34,320
Why does everything just die? 
Why does the space wind die just

1519
01:12:34,320 --> 01:12:36,720
as quickly as it all like what 
is happening? 

1520
01:12:37,160 --> 01:12:38,920
Yeah it is. 
It is nice to actually have an 

1521
01:12:38,920 --> 01:12:42,040
armour save role, but it almost 
makes it worse because, yeah, 

1522
01:12:42,040 --> 01:12:45,560
like it's have an armour save 
role that's like not modified 

1523
01:12:45,560 --> 01:12:48,040
from the front as well. 
And then you still roll that one

1524
01:12:48,040 --> 01:12:50,120
and your your cast Ellen goes 
down and you're like, oh, it's 

1525
01:12:50,120 --> 01:12:52,600
150 points just wiped out in one
hit. 

1526
01:12:52,600 --> 01:12:55,880
Like it's pretty sad. 
But yeah, man, it is, man. 

1527
01:12:56,480 --> 01:12:58,480
Well, John? 
John, I really appreciate your 

1528
01:12:58,480 --> 01:13:00,520
time on your on your Saturday, 
mate, coming to talk. 

1529
01:13:00,520 --> 01:13:02,640
Don't bother at all. 
Every all our listeners here. 

1530
01:13:02,640 --> 01:13:05,720
I know we've been we've been, 
you know, itching to get some 

1531
01:13:05,720 --> 01:13:09,440
epic on the podcast again. 
I I really enjoy talking to you 

1532
01:13:09,440 --> 01:13:14,120
mate, as you know, and we're 
going to end this segment now 

1533
01:13:14,120 --> 01:13:16,400
and we'll come back at another 
time in the future, we'll 

1534
01:13:16,400 --> 01:13:19,160
organize something else we can 
talk about. 

1535
01:13:19,160 --> 01:13:24,960
I don't think we've covered the 
Did we cover the Imperative 

1536
01:13:24,960 --> 01:13:29,960
Titan before? 
I don't think we have we. 

1537
01:13:29,960 --> 01:13:32,280
Did mega guard so no. 
We no, in fact, I don't even 

1538
01:13:32,280 --> 01:13:34,480
think we've done mega gargons. 
So yes, we've got mega gargons 

1539
01:13:35,840 --> 01:13:39,520
and then also the tech guard, 
which is the other sort of piece

1540
01:13:39,520 --> 01:13:41,160
of this. 
So we'll come back to definitely

1541
01:13:41,160 --> 01:13:42,480
those. 
So yeah, like, yeah, maybe 

1542
01:13:42,600 --> 01:13:44,440
people like, say, mini episodes 
to go. 

1543
01:13:46,520 --> 01:13:50,080
I need a podcast. 
Manager so I need a podcast 

1544
01:13:50,080 --> 01:13:51,560
manager so I can ask them a 
question. 

1545
01:13:51,560 --> 01:13:53,800
Have we covered this before in 
an early episode and they can 

1546
01:13:53,840 --> 01:13:56,360
just say yes we have. 
So this is a. 

1547
01:13:56,760 --> 01:14:00,480
This is a call out to the the 
The Crown of Command fan base. 

1548
01:14:00,680 --> 01:14:02,400
Who's running the Crown of 
Command wiki? 

1549
01:14:02,400 --> 01:14:04,920
Yeah, one of your. 
Fans must be running a. 

1550
01:14:04,920 --> 01:14:08,280
Wiki and has a every time every 
one of your guests has appeared 

1551
01:14:08,280 --> 01:14:10,760
and what they spoke about and 
where we've got in the book and 

1552
01:14:10,760 --> 01:14:13,920
if they haven't thrown down a 
challenge somebody in the crown 

1553
01:14:13,920 --> 01:14:16,120
of command community get on it 
and start the wiki. 

1554
01:14:16,120 --> 01:14:18,320
What's the point of having a fan
base if not to create win? 

1555
01:14:18,320 --> 01:14:20,920
You don't need a life you. 
Just need the crown come in. 

1556
01:14:20,920 --> 01:14:25,360
I mean, it's welcome to the 
club, but war games made we 

1557
01:14:25,360 --> 01:14:26,680
don't have. 
Lives, what are you talking 

1558
01:14:26,840 --> 01:14:28,640
about? 
So we've got that to cover. 

1559
01:14:28,640 --> 01:14:30,160
We've got. 
The, the, because now we talk 

1560
01:14:30,160 --> 01:14:32,160
about battle groups, we've got 
the tight mission cards. 

1561
01:14:32,160 --> 01:14:34,640
We can go through all the 
mission cards and and go through

1562
01:14:34,640 --> 01:14:35,920
all that. 
And we've got the the crew 

1563
01:14:35,920 --> 01:14:38,360
experience, which I'm really 
interested in in exploring at 

1564
01:14:38,360 --> 01:14:42,280
some point with Paul as well. 
Doing that as a campaign. 

1565
01:14:42,280 --> 01:14:45,400
Yeah, yeah, yeah. 
We've, we've, we've got, yeah, 

1566
01:14:45,400 --> 01:14:49,240
we've got sort of untouched 
rules and ground to cover there 

1567
01:14:49,240 --> 01:14:51,440
in terms of that. 
And it's very exciting because I

1568
01:14:51,440 --> 01:14:54,200
think that's probably the 
biggest components that Tight 

1569
01:14:54,200 --> 01:14:56,520
Legions brought players of Space
Marine. 

1570
01:14:56,520 --> 01:15:00,640
They brought you the scope of 
campaign play and how you can 

1571
01:15:00,640 --> 01:15:03,880
increase your tighten experience
and make them even even better. 

1572
01:15:03,880 --> 01:15:05,880
So you've got one for free and 
then you get you get extra 

1573
01:15:05,880 --> 01:15:08,120
bonuses on top of that. 
Yeah. 

1574
01:15:08,640 --> 01:15:10,720
So there you go. 
You know, I think you need to 

1575
01:15:10,720 --> 01:15:12,400
have a word with. 
AED and be like, what were you 

1576
01:15:12,400 --> 01:15:14,760
guys going over there? 
Like what's Well, actually free 

1577
01:15:14,760 --> 01:15:17,720
Titans actually you. 
Yeah, AED doesn't like Titan. 

1578
01:15:17,720 --> 01:15:19,800
Legends, he didn't like Titan 
Legions, really. 

1579
01:15:19,800 --> 01:15:22,640
Yeah, he's been quite publicly 
open about that. 

1580
01:15:22,640 --> 01:15:24,920
He he really loved the Space 
Marine rules, the original 

1581
01:15:24,920 --> 01:15:26,360
rules. 
And when that Titan Legions came

1582
01:15:26,360 --> 01:15:28,240
in it, it sort of just threw 
things out. 

1583
01:15:28,680 --> 01:15:30,840
And maybe that's probably one of
the reasons why he didn't like 

1584
01:15:30,840 --> 01:15:32,280
it. 
All the bigger, bigger, bigger 

1585
01:15:32,280 --> 01:15:35,200
Titans and stuff like that gave 
me a little bit silly. 

1586
01:15:35,200 --> 01:15:38,320
But anyhow, look, running out of
time and I don't want to be cut 

1587
01:15:38,320 --> 01:15:42,440
off again by the Zoom gods. 
So John, I'm gonna I'm gonna end

1588
01:15:42,440 --> 01:15:44,040
it here, mate. 
Thank you so much again for your

1589
01:15:44,040 --> 01:15:45,440
time. 
I I really appreciate it. 

1590
01:15:45,440 --> 01:15:48,400
Going to start painting some 
some some night errands or 

1591
01:15:48,400 --> 01:15:50,560
something. 
Absolutely Post them up on 

1592
01:15:50,560 --> 01:15:52,640
Instagram, mate. 
OK, cool. 

1593
01:15:52,960 --> 01:15:54,880
But until next time a friend 
take care. 

1594
01:15:55,000 --> 01:15:56,440
Always a pleasure, mate. 
Thanks for inviting. 

1595
01:15:56,440 --> 01:15:59,200
Me and I can't wait to speak to 
you again soon about more tiny 

1596
01:15:59,200 --> 01:16:00,760
tanks. 
All right, my friend. 

1597
01:16:00,760 --> 01:16:01,960
OK, well take. 
Care until then. 

1598
01:16:01,960 --> 01:16:05,800
OK, bye bye, bye bye. 
Thank you for listening to the 

1599
01:16:05,800 --> 01:16:09,840
Chronic Men Podcast as we 
celebrate five years since it's 

1600
01:16:09,840 --> 01:16:12,000
launch on the 5th of May in 
2020. 

1601
01:16:12,440 --> 01:16:15,440
Bringing you the voices from the
community with their personal 

1602
01:16:15,440 --> 01:16:17,160
stories and the hobby we all 
love. 

1603
01:16:18,040 --> 01:16:20,760
If you would like to help 
support the podcast and YouTube 

1604
01:16:20,760 --> 01:16:22,920
channel then please consider 
becoming a patron. 

1605
01:16:23,520 --> 01:16:26,840
You can join as a free member to
gain access to Gork Talks and 

1606
01:16:26,840 --> 01:16:30,080
other video content, or if you 
upgrade as a paid member, you'll

1607
01:16:30,080 --> 01:16:34,000
have access to early access 
podcasts and AD free videos. 

1608
01:16:34,640 --> 01:16:37,880
So please consider joining our 
community there today at 

1609
01:16:37,960 --> 01:16:42,360
patreon.com/the Crown of Command
Podcast.

