About this, we make a lot of people happy mate, because I
know a lot of people have been asking about the when's the epic
series coming back and when are you and John going to do another
one? So put some smiles on those
dials mate. Good, good, that's nice.
Nice to feel wanted. Yeah, yeah, but but have you,
have you and Sam been playing anything recently or not?
Yeah, we've been diving back into kind of 5th and 6th edition
Warhammer, so getting a square bases on which has been really
good fun. So yeah, been been losing every
game with Yorks and gobos. That's nice Assistant failed to
do. You know how I feel.
That's good, yeah. So I like my attitude is as long
as I get my squeaks to explode across the battlefield at least
once a game, then it's all going good.
But yeah, no, Sam's been playing Scaven.
She's been really enjoying the Scaven and yeah, she just
crushes me every single game. So that's crass.
So yeah, that's really, that's been where our hobby's been.
She's working on playing some Scaven.
I mean, like I've got 5 orcs on the workbench at the moment and
then I got a unit of Black Orcs and that'll be 2000 points fully
painted banners notwithstanding. So I was getting very close to
where I want them to be, which is great, but I'm just rebasing
everything at the moment onto the kind of the new old world
scale. So that's been quite fun as
well. Actually going back to square
bases. Other than that, lock Kingdom
death mate. Lock Kingdom death for for good.
And I'll, I still don't know where I stand with that game.
I'm like 14 campaigns in now and I'm still not sure if I I enjoy
it or not but I keep throwing myself at it.
Well, I see. I've seen you, I've seen you
guys. Well, I've seen pictures of you
nicely painted models and stuff for it, so I know that you've
been playing it. Yeah, definitely.
It's it's an interesting. Like it's, it's one of those
things like I love the universe, I love the models, I love the
concept. And then you play the game and
you know, like, you know, who's the guy who makes it And like
the team, they're very much like, you know, the point is
you're supposed to lose. I'm like, yeah, that's a very
interesting angle to take on the game.
And you know, we've we've we've actually successfully completed
two of the campaigns, which is is quite an achievement.
I think. I think the majority of people
would never make it past about year 6.
But it's it's there are moments mate.
I've been tilted a few times. We just seem to have the most
diabolical luck, like one in 10,000 chances shouldn't happen
as many times as they do at my table, I'll say that.
But yeah, but that's good. How about you though what you've
been up to? Yeah, been trying to get some
games in when I can with the guys, but I think this early
this year it was kind of like nothing was happening.
It was just heads down, thumbs up kind of thing.
Just getting work done and keeping on top of it.
It's it's really strange. 2025 has been a weird one because it
basically the first five months have been a complete blur, like
it was only till April when it started slowing down a bit and
we could enjoy some holiday time and stuff like that.
But before that I can't really remember what we did.
I suppose we did some we did some stuff like Hero Quest and
advance here request. I did a lot of remote gaming,
but in person stuff it yeah, we didn't do much.
So yeah, I don't know, maybe people just get just busier
these days or our schedules haven't lined up or whatever.
So, I mean, it's nice that you and Sam, you know, 'cause you
obviously live together. So, you know, the the
opportunity of helping is increase.
Yeah, I need, I need to convert. I need that partner.
Yeah. We'll either have someone move
in or someone move next door. How was your lab?
Now like Shirley is getting into the window of like, you can
start to get him to the table. Yeah, he's, he's turning 9 this
year in August. But he, he does like your
request. But I think it's for those kids.
It's, it's because it takes so long before you, you get, you
know, because everyone has a turn and when you get back, it's
his turn. And then, you know, it just
takes too long. So the attention is just not the
attention span doesn't last that long.
So we've got this card game we play called Dungeon Mayhem.
And he, he played it with his friends today actually, after,
after clarity. And they absolutely love it.
So. And that's really quick and
furious and, you know, fast. So that's the kind of thing you
need for kids at that age. Yeah.
You don't. You don't want to bog them down
with Epic Space Marine or I. Mean that's the problem like
you, you, you know, I want to get Epic to the table all the
time and so I'm like, she does really enjoy epic, but once you
go above like 2-3 thousand points, it's just 5-6 hour game
and she's just like, this is too much.
So yeah, we, we sort of saved that for like, like Christmas,
whatever, kind of a swing Epic or just, yeah, when we're like a
good week off to take a good run at it.
Because it is, it's, you know, the kind of the 90s games.
It's kind of, you know, it's why we're playing a lot of 6th
edition over 5th. Like I really enjoy kind of 4th,
5th. I like the kind of just the, the
mayhem and the randomness and the kind of the extremes of it
all. Sixth, kind of just tone that
down a little bit and you can kind of turn over 2000 points to
6th Ed quite quickly, whereas if you go back to like the older
games, it can take a little bit longer.
And I think it's that I think for her, it's not so much an
essential part. It's just she gets really tired.
And I think, you know, like, I think back to my days of playing
in tournaments and doing like four or five games a day and I
just don't think my knees and back can take it anymore.
So, you know, being sitting at the table for like 4 or five
hours, you're like, oh, feeling my age a little bit now.
So it's a tough one really, because, you know, I mean, you
know, it's the reason we keep coming back to Epic to talk
about it. And you know, it's you know, so
I've, you know, I've moved everything around.
We've got some new cabinets, We've got some big old cabinets
and we've, you know, we've set up like, you know, how great my
partner is, like our master bedroom now is the gaming room.
So we've got 6 foot table in there and two massive cabinets
for the toys. And it's all, you know, lined
with with epic stuff. And I want to get it to the
table, But it is it's just that like because it's just got the
spectacle, you know, it's that's you know, when I think 40 Ki
think epic, I don't actually think 40K because I think 40K
just never had the the grand sweep like it does.
Yeah, it does what it does very well, but it's not quite the
same grand scale, which, like I said, that's why you and me just
keep coming back to this to talk about it because we do.
We do, you know it's. Crazy shout out.
Shout out to 8080 Wood and and Johnny Watson because 80 played
a game with Johnny over the week and I think they saw, I think
they did on Friday actually. So we've been coming.
Yesterday I saw the photos. Yeah.
So that was really good to see It really inspired me because
I've got a few other guys in my discord and on Patreon that
really inspired me too, like Jim and Adam Madoom.
So I actually got to sit down after watching AD and Johnny
play in their photographs today, I thought I'm not going to work
today. I'm just going to just sit down
and paint epic. So I did.
So I, I really want to finish up.
I've got my, this new shelving cabinet here, I've got my Blood
Angels on it at the moment. So I'm sort of slowly getting my
way through that and I finished off the Land Raider company but
then I realized I need an extra 1 because.
OK, in the command tag, yeah. Sure, because it's all based on
the box set where you got initially the box set.
So on the sprues you just had like 12, not the 13th 1, the
elusive 1. So I need to get.
Oh, because you, so you've got like no, hang on.
Because it's was it on 9:00 and 1:00 and then the other two go
with your terminators for the Terminator card.
That's like 2 is it? I'm sure it.
Was only 12. Maybe I'm wrong, but I only had
12 so I. Yeah, but you only need, you
need 12 because you need you need 10 for the company because
it's it's three and three threes and A and a command and then the
extra 2GO with your terminators because it's 2 with four stands
of terminators for the Terminator card by hallucinating
that. Yeah, right.
OK, that'll be quick. I've got the Bible it.
Depends. It depends which turns which
formation you're doing of course.
I'm talking about a company allowed Raiders and then a
Terminator sport card. 369100 You're right yeah, you're right
mate. So you're right.
OK, that's good. I don't do anything else.
I've just got to basically work. Yeah, that's good.
I I what I what I will enjoy doing is painting up the
Terminator ones with all the hazard stripes on the side and
that kind of stuff. They look cool and do the
banners with the the what do you call it again?
Crocs on it Crocs. On it as well.
Yeah. So that's cool.
OK, Thanks mate. That's great.
I'll need to repaint a couple of things, but that's OK.
I I don't mind. Got a good news bad news
situation. So that's great.
Yeah. Cool.
So, yeah, that's good, mate. So yeah, me too.
I'm really, really eager to get it back on the table.
I haven't played it this year and I'm feeling that, you know,
with the with the speed that 2025 is going at, I just need to
put the brakes on at some point. And one weekend I'm just going
to say we're going to, we're going to get that on my table
and just play it once. So but I am, I am working
towards painting up that particular battle report with
the Ala talk and Space Marines in it.
I think it was the very first space I.
Said it was very early on, wasn't it?
Because it was, they were kind of it was Jervis and was it
Jervis and Andy? Was it the classic line up?
Yeah. And it feels like they were
still baking down the the cards. And so they they, they do line
up with what we know as the cards.
But there's a couple of things where you look at it and go, oh,
I don't know if that's quite the formation that ended up in the
book. Like I feel like it was almost
like a a beta test game. But yeah, it's an interesting 1,
isn't it? And it's a very like a very
classic hand drawn map, isn't it?
From memory, like a proper, like, yeah, it's just before
they started doing everything with the old computers.
Yeah, yeah, man. So it's a good one.
It's a good one. I think this is where Andy said
that they had to. Well, I don't know if this is
completely true. I'm assuming this is before
desktop desktop publishing, but it feels like desktop publishing
was there, but it just had very very limited program.
Capabilities, yeah. Yeah.
And I think it just got, it's got upped from there, you know,
But yeah, yeah, very simplistic designs on the maps and
everything. But yeah, it's, it's kind of the
the one of the classic battle reports between those two huge,
I was 6000 points. So that's what we usually play.
I mean, Paul, those big ones, because it does feel like that
grand epic game you're playing. So yeah, that all gives me good,
some good targets. And once I've done that, that
means I've got 2 very comprehensive lists for both
both armies then. So yeah, a lot of work between
now and then mate, that's for sure.
It's amazing how long it takes to paint such a tiny little
model, hey? It does.
Yeah, it's just like, hang on a minute.
But it's yeah, there's a lot of them.
No, I don't. I wrapped up my cult of speed
last year, so I think it was last year, probably looking at
it as 2023 and I'm just going to crumble to dust again.
But yeah, like I wrapped up my cult speed and that was a really
good, I think still not done my mega Gargan like I promised
myself last year. I was going to paint my own
prayer on my mega Gargan and I've not done it.
So I do need to get get on with them.
But yeah, we'll get there. But I'm in a kind of a chaosy
kind of place with, with epic at the moment.
So but I've, I've, I've got this new thing where I like, I'm just
not allowed because my problem is I've always got like 30
projects on the go. So I've got a board now and I
write I've got a white board like, so the moment I've got
five boards to finish. And I've been doing a lot of
terrain as well because, you know, I've got, there's so much
terrain lying around it, so little if it's painted.
So I'm like, right, I've got to get, you know, a set of terrain
painted so that we can play on a fully painted.
So I did all the forest last week, just did the fences.
And then Next up Sam bought me some really nice buildings a few
years ago, some really nice resin buildings.
And I'm like, you know, she's always like, when are you going
to Payless buildings? I bought, you know, my idea.
So like, but yeah, so like I can't put Epic on the board yet
because I'm like, I've got to get through what's on there,
which is fantasy because otherwise what'll happen is I'll
just pivot away from fantasy again and dive back into epic.
And I don't know, I just it's nice to have a little, you know,
mix up. I ask you, you're still are you
still paying Commission? I still see you doing stuff.
Yeah, mate, still there? So that gives you that like you
get a little bit of everything, don't you?
Like, I think you just did some wood elves and, you know, so you
did some wood elves and so you're doing your orcs last year
now. I think it's that nice.
I need that, that variation as well, 'cause so I try and do
like a unit or a company or, you know, a Titan or something.
Oh, 'cause that was the thing. I paid another Reeva.
So I'm 2 for three on my, my Reeva battle group now.
So I did, I did. I've been paying an epic.
I've just not been getting it to the table.
But yeah, I just, yeah, I'll do, I'll do like one card and then
I'll pivot into one unit for a Warhammer and then I'll pivot
into like, I don't know of Kill Team for 40K or whatever it may
be. And well, I'm just like, right.
I just need to pick one game and just do.
And that's why I'm trying to do the 2000 points of walks because
if I get to 2000 points of walks, that would be, and you
know, technically I'm already well passed it, but like the
2000 points I've won rather than the 2000 points I've got, which
is not quite the same thing. You know, that would be like a
really good kind of base point because then everything you add
only gets bigger, doesn't it? It's the same as like, you know,
if I get, and I think I can with study with my epic orgs,
probably gets about 3 or 4000 points painted quite easily.
And then that's a really nice point because then you get that
ability to like, oh, I'm going to take out this clan and put
this clan in. But yeah, don't, don't be like
us kids listening at home, like have a plan and stick to it and
do one army doesn't have 30 armies and paint one unit.
Yeah, like I've got, yeah, multiple armies worth.
But it's one unit of this one unit and it's 1 unit of this.
And it's from totally different games and armies as opposed to
one army. And I'm like, yeah, it's pretty
stupid. But I don't know.
I like, I like the to mix it up. And you know, some days you're
in the mood to paint a Titan and some days you're new to paint an
orc. What do you do?
That's it. I mean, no, I'm totally with you
there, mate. It's good to have things to mix
it around. And I always have that sort of
Roundhouse kind of thing where I pick up stuff and painting it.
But yeah, like, yeah, like you, I really want to complete stuff.
I I don't want to necessarily start new things.
I want to complete the things that I've already started.
So I need to, I need you as my manager, mate, project manager.
And you need to outline exactly what weeks and how much need to
get painted. You know, as, as somebody who
manages painters, let me tell you about how deadlines, because
we're like, OK, guys, you've got two weeks to get this box and
four weeks later we're like, oh, there's a couple of bank
holidays in there. And then we had to do that
emergency job. But no, they wanted to do a
little bit more work to make it better.
So yeah, I'm, I'm the worst for it because I'm, I'm too soft on
my team. I'm like, no, it's all right,
guys, I'll give you a bit of exercise because I because I
want it to look good. You know, I want us to, to
really put a kick ass stuff. And it's quite interesting that
we're working on a six mil game at the moment.
So it ain't epic, but it's nice to be working at the scale at
least and being like. You know at.
Least it's in my wheelhouse so be coming soon.
It's really good. They did some incredible work
like again like you wouldn't think there were 6 mill models
for the of the blending and shading they've put into tiny
tiny tanks. So that's good.
Great. OK, that sounds exciting.
So that'll be great. Yeah, no, I didn't.
I didn't remember. I do remember seeing your Riva
Titan. I was really, really impressed
with that. So that were really, really
nice. So I have to put a link in for
your Instagram page so people can come and check it out.
And yeah, just sitting over there just to give my good
friend Scott a plug from my, my sponsor who's sponsoring this
podcast and all the videos that I make and everything I do at
Chronic Command, Black Arrow Minis and that mail order blocks
down there that Games Workshop one from Maryland that's filled
with epic goodness. I I showed you some snapshots
there John, you showed. Me a shot.
It looks pretty pretty juicy. It looks like a juicy box of
toys. It is mate, it is yeah.
So I'm really, really grateful for that.
So I've got I finally got my Reba Titan, so I'm really,
really looking forward to to painting that at some point.
It's. The best Titan mate.
It's such a beautiful girl. Like it just holds up like Jess
Goodwin holds up so well. I love them.
I just I love Reba's, but. Did did you know?
Did you know, John? And this is something I didn't
know. And Scott had to point out to me
that in one of these battle reports here, the studio painted
Riva Titan has, I think it's like a Hunter killer missile on
the top of it. On the roof, yeah.
Yeah, but apparently it's not a it's not a Riva Titan weapon.
It's from the like all the metal weapons were just like they're
designed at warlord scale. But it's same if you look at the
the one I did the other day, the melter gun on it is a warlord
melter off the plastic frame. I just did a cut and shunt on it
to shorten it down a bit. But they are, they're
technically, I mean the one of them's got a, in fact, this one
here on the on the back. That's the one.
That's it. Yeah, that's it.
The the arm is the plastic Gatling off the warlord spur as
well, but they they can absolutely take those weapons.
It's just you just use the, the, you know, the standard metal
parts. Yeah, yeah, yeah, yeah.
Because I've got, I've got the the cluster missile to go on top
of one of mine. I'm doing a like a because so
the first one I did was yeah, the, the, the default, the 22
laser rifles and the missile pot on the roof.
That's like the vanilla river. This one I've just done is a is
a hunter. So he's got a chain fist to melt
a gun. And I converted a bolter, just
have a smaller bolt just kind of part sliding around.
But the next one, yeah, it's going to be like an orc clan
hunter. So he's going to have the the
twin twin ball was in the arms and then the the, you know, the
the D6 templates missile on the top of the one shot D6 missiles.
So that's going to be like, yeah, like an old clan hunter
just putting out as many shots as possible.
But yeah, no, it was very much you would just, yeah, you're
always supposed to just use those warlord parts if you
wanted that weapon load out. Yeah, it's, you know, in new,
new new epic Legion Imperialist in, in the the Titanicus, like,
yeah, they've, they've actually now got bespoke weapons that are
kind of more suited to the scale and more suited to the, the
style. But yeah, in in the old days,
mate, you just like I say that that guy's got a plastic weapon
and and as you say, the metal missile part on his on his roof.
They weren't, they were not chassis specific.
I mean, you could even technically stick them on the
side of a war hand if you really wanted to be wacky, but not sure
how that'd work out sometimes. But yeah, yeah, man.
I have to contact Scott and he'll to hopefully procure one
of those for me so I can actually make the authentic
looking one because I really wanted to match all the weapons
exactly. OK, yeah, yeah, yeah.
And in from the from the white Dwarves.
So. OK, well, thanks for letting me
know about that mate. I'll have to look into that a
bit further. But today we're looking at a new
faction that's in the Titan Legions book.
So this is the critics of Titanicus and it covers all the
You've got it there mate. Good on you mate.
I got it there mate, don't you worry.
Yeah, it's going to cover all of the wonderful.
Well, Titan Legions or Knights, I suppose that would be called
the Knight Households and how we get to use them in our games of
Titan Legions. So firstly, have you actually
played this faction for? Have yes, so I've not played
massive games with them, but I've got he, unsurprisingly,
because my my ridiculous collection of epic, like I've
got pretty much everything in it.
Of course he has and I've played quite a night heavy list, so
I've got full companies of the three.
Was it the Paladin, the Aaron and the oh God, what's the third
one? Pounding the Apple Errand and
the Lancer. So I've got four companies of
all of them. And then yeah, the two supports
which is the Castellan. Castellan, yeah.
Castellan and the Crusader, Yeah.
So I can, yeah, I can. Filled three companies of
Knights and the two support cards, and I have played them.
It's quite a challenging list of builders we'll talk about as we
kind of go through stuff. I've not gone massive in terms
of lots of Titans. Yeah, that's kind of yeah.
It's kind of why I'm working through these these cards
slowly. But I always find like, I think
we've spoken about it before, I love Titans, but they're quite
challenging to play at times. But yeah, it's it's certainly a
elite small number of units, quite tactically challenging
army to play, let's say that much.
How about you? Have you managed to you ever
gone to the table? I don't know, I can't remember.
I was talking to Chris about this, my mate that I used to
play it with back in the day. So shout out to my friend Chris
in Australia. And I don't know whether we if
we bought this or not because I know that from like my photo
from my banner for the channel is just me stint standing in
front of the epic stand and it had tight legions there.
So I'm assuming it was released before that before I got to the
UK. So I'm thinking we did buy it,
but we didn't really. I'm and I'm pretty sure we
played it. I'm pretty sure we played it and
I would have played the Knights, the knight households, but I
have absolutely no memory of it, to be honest.
But I'm sure we did. I'm sure we did get to play it
at some point of no memory though.
I think it's, you know, it's that thing like because it came
out in tight legions and tight legions wasn't around for the
hugest amount of time. Like, you know, I so I came in,
you know, we've spoken my first white dwarf.
We've done that episode like 1A a which was just in the kind of
the real like apex. It was just after the Tyranids
came out. But very quickly you saw like,
you know, 188 to kind of the early one 90s into episode issue
200. That was kind of the tail off of
epic. And so the window, I feel like
with the Tyranids, you know, we spoken when we did our Tyranid
episode about how like the window to buy and play Tyranids
was quite limited. It was kind of the same with the
Titans because of course these were not in I mean, the Titans
were in classic space Marine, but like the Knights scared the
history of Knights another day perhaps.
But like this list didn't exist and these miniatures didn't
exist. And so I think yeah, like, you
know, even though the the core box came with you got, you know,
you got your your knight household.
So you got, you know, it was 910 and 1212 power lens.
So you got a household of power lens and a sport card of power
lens and then the imperator. So if you were buying the the
core game, that would have been your your introductory army if
you're playing the good guys, quote UN quote.
But then kind of breaking out from that, there just wasn't
that time. And I think, you know, we we
sort of spoke before the show about are we going to do all the
White dwarf content? And I think plans to come back
to that. But like the whole list didn't
even make it into the book. And so I wonder if there was
this kind of longer term plan to do like the Tyranids, like a
standalone box of here's your, you know, your and I guess it
would kind of be a deaf Mechanicus almost or, you know,
deaf Titanicus spending how you think about it in terms of the
army. And so maybe there would have
been more. And you know, we know the
imprator had the upgrade kit, the warmonger, which you know,
I've, I've, I've got my warmonger that my cousin gave me
so many years ago and I've still only painted the head.
And one day it will have its time to shine.
Like the rules for that never even existed for 2nd edition.
I will always look at did anybody ever get the rules for
it? And I've seen rules for 3rd
edition. I've seen rules for 4th edition,
but I've never found second edition rules for warmonger.
So it feels like there was a lot more coming for them.
And like I said, I wonder if there was going to be an army
box and then just epic cells tape it off and they, you know,
discontinue the game and blah, blah, blah.
And so we never saw it. So I don't think you'd be a that
unusual in the idea of like I never really got to experience
Knights and, and, you know, Titans and and the sport clads
because I just don't think they they had their time to shine,
which is a real shame because it's, it's such a you know, it's
it's that's the the majesty of epic.
That's why I love this game because it lets you do armies of
Knights and Titans. And yes, I know you can play
Knights in 40K now, but like, you can't play companies in 40K,
can you? You know, like you can't have
like 30-40 Knights running around with a couple of, you
know, warlord Titans and an imperator back in the mob.
Like that's what epics for. I just think, yeah, it's a shame
that they just they never quite found their their place.
And you know, again, go back to that, you know, my first white
Dwarf and go and listen to the show, you know, check out Josh's
archives for for for, you know, hearing I think there's quite a
few of them out there now, aren't they?
But like 188 was my first issue, and that was a Adeptus
mechanicus, sorry, Titan legions battle report featuring a
imperial Titan and and knight army.
Sorry, it wasn't Titan knight Titan tech guard army.
And so, you know, that is that's my defining, you know, entry
point into the hobby, seeing that and being like, OK, that's
cool. Like, you know, it's where I
fell in love with gargons. It's where I fell in love with
impaired Titans. It's where I fell in love with,
you know, the imperial garden, the tanks and whatever.
And so you know that that battle report is quite interesting.
It's a 6000 point battle report because they got a mega Gargon
and a an imperator in there and a, you know, full Gargon
company, a full reaver company. And I think it's, you know, it's
epic at its absolute best. And I think AD played that one,
didn't he? He was the he was the guard
player. He won the battle.
Spoilers for those of you spoilers for a 31 year old
battle report. Like apologies for everyone if
I'm just ruining that surprise. I think 31 years is enough time
to say the spoilers rules are could be broken.
But yeah, you know, like I think that like if if you want to know
where to start and where to get into this and then to be
inspired by it, go and grab issue 1A a have a read of it,
have a read of that battle report.
And yeah, like, and I think that really shows that whilst you can
play, you know, all Titans and all Knights, perhaps having that
mix and, you know, we'll talk about the tech guard in a
minute, like having that mix is perhaps a more tactically
flexible and sensible way to play.
I don't know. Yeah, But yeah, thank God.
Let's do this As ever, I'm just, you know, waffling on talking.
Yeah, that's good, mate. That's great.
But yeah, like I said, there's there's a lot of stuff to cover
and I just thought it would be just it would be just a very
bloated episode. If we if we can sort of condense
all those other articles from White Dwarf into sort of bite
sized podcasts and shows that we can, it's a good excuse for us
getting back in together and catching up again and, and
seeing what's been happening. Maybe the game in.
Yeah, maybe you've got a game in of Epic in between them and
maybe I do too, so we can talk about that as well.
So yeah, we're just going to cover the Knight households
about about them themselves, how to organize your forces and how
they actually play and look at their stats and everything for
this one. And we'll see how we go, mate.
All right, So shall I, shall I get us under way and read the
you do here on page 27. All right, here we go.
So looking at nights, the night world supply the teeming forged
worlds of the Adeptus Mechanicus with vital food and raw
materials. Most of the night worlds have a
number of major land masses covered with vast planes of lush
forests. Through the through these empty
wildernesses wander grazing herds of huge megasauruses,
dinosaur like creatures that either evolved naturally or were
transplanted to the planet in the dark age of technology.
Packs of Swift Oh here we go. Carnosaurs pursue the herds in
the night Warrior Knights in their armoured suits fight.
Allard suits fight to keep them at Bay.
The Knights must be constantly vigilant in order to keep not
only the cardosaurs, but also Raiders from the elder Exodite
clans at Bay. The servitor run strip mines in
the mountains must also be protected against rapacious
pirates in search of gold, silver and uranium.
Year long the nights battle and patrol until the great ships
arrive from the forged world, bringing new night suits,
weapons, tools and mining machinery.
They leave with their holds packed with oars and megasaw
meat. There you go.
Sometimes the warp storms are bad and the ships are delayed
for months at a time, leaving the Night World's teetering on
the edge of anarchy. When the tight legions March to
war, contingents from the Night World's fight with them.
Each noble family sends their own formation of armored
warriors called a Night Household.
These households vie with one another in acts of valor and
heroism, Heroism on the battlefield, as well as the
spectacle of banners and individual heraldry emblazoned
on each suit. Well, there you go.
We've even got some dinosaur meat thrown in there, mate.
In the, in the. Yeah.
Robots versus dinosaurs. Well, what do you want?
Yeah, it's a great, it's a great visual image.
Like, did I ever tell you I really don't like dinosaurs in
science fiction? I don't know what I don't know.
Yeah, I'm sorry. I must.
I must be the only person out there who doesn't like it.
You don't love the idea of like, you know, 100 foot tall robot
just punching AT Rex in the face.
I really do. Really don't like it.
Yeah, so so you're like the one person in the world is when
we're like, ohh, maybe this is the year we finally get the
elder exercise. You're like that they they could
stay in the history books. Yeah.
Maybe it's maybe it's a lizardman.
Maybe that's what it's coming from.
Maybe I don't have. It was Jurassic Park and not
like a formative film for you like I.
Really didn't like the Jurassic Park films either.
Yeah, no, sorry Madam. So there is only one Jurassic
Park film. There was the first Jurassic
Park. There are no other Jurassic Park
films. I don't know.
What you're talking about what the other Jurassic Park films?
There are no other Jurassic Park films.
OK. Oh, there you go.
Well, there you go. I haven't missed out on much
then apparently. No, you've really not, mate.
But no, Jurassic Park 1 is is an incredible film.
It's a perfect film. So maybe should, maybe should
watch it again. Maybe should watch it again.
Yeah, it's been a long time. And so yeah, I'm not, I'm not a
dinosaur, not today. I'm not a dinosaur boy, mate.
I know my son kind of looks likes looking at dinosaurs and
kind of interested about lizards and insects and all that kind of
stuff. And.
Is it because you grew up in Australia where there are just
actual dinosaurs running around trying to?
Eat it could be the could be the case.
It's not so cute when you're living it, mate.
Like I'm I'm safe over here in England where dinosaurs just
fossils, they're amazing. You're like, don't add to
wrestler T Rex on the way to the shops just to get a loaf of
bread like. And I'm not, I'm not a dinosaur
denier either. OK.
I don't think that all the bones and stuff like that are fake or
anything like that. But, yeah, I've never, just
never been attracted to to giant lizards in in science fiction
world. I don't know what it is, but
there you go. Fair enough.
All right. So how, how do we choose a
knight army, good Sir? Well, so the good news is this
is this is one of those armies that actually uses the army
building rules, as opposed to every example we've given
previously where like, so take the army building rules and
throw them in the bin. So the good news is it's built
around the classic thing where you get your, you get your
company card and you're allowed your company card.
And there's a couple of different company cards.
So you can have companies of Titans, reavers or warlords or
night households. And there's, there's one
included in the book, which is the, the Paladin card, which is
the one you get with the, with the, with the box set.
There are also, as I say, if you when we get into the white
dwarfs, you do also get Paladin errands and Lancers, but we'll
deal with those in another show. So you get your, your one
company. You can also have tech guard
companies. So if you needed some infantry
and we'll talk about why you might want infantry down the
road. And then the other really
interesting thing was quite unusual is this is where we
discovered split cards, Although I think technically there's one
of the obviously Imperial boxes in there because there's the
Inquisitor. But yeah, so some Imperial Guard
companies can also be tech guard companies.
So in the box they give you Storm Blades and Lehman Russes
if you wanted some tanks to go with.
So you're allowed one of those. And for every one of those you
get up to five support cards. So we've got all the the five
flavors of night. So Lancer Aaron, Paladin,
Castello and Crusader or or hounds if you want some more
Titans, sport some light scout Titans.
And then again, a bunch of imperial guard slash tech guard
support cards. So storm blades, bathless
chimeras, Lehman Russes, hydras, and then the actual tech guard
themselves, tech guard heavy. So that's you guys with your
last cannons in chimeras or on foot and then also manta Cause
so it's a weird, it's a weird mix of oh, and then obviously
then you get for every one of those, you get a special card as
well. And so you start with your
company, choose your company, add a bit of flavor with some
support, add a special card for the spice.
So that's your, your, your imperator, that's your solo
reaver Titans. And again, all the other special
cards are equally applicable here.
So if you've got obviously the imperium, if you've got the
spacing box, you can pull those in as well.
Or then the, the nice, the Baron, which is the the night
exclusive special card as well. So it's yeah, you know, you're
playing like a quote UN quote space for army.
So Space Marines, Imperial Guard and Titans all use this system.
The the actual system. Orcs technically do as well,
don't they? But you took the clad
restrictions. It's a slight flavor.
And squats are the other one that uses the quote UN quote
normal system. And everyone else has their own
variation on it or their own spin on it, Right.
I know maybe the elder are the same as well, but again,
restricted by. So yeah.
Anyway, so if you know how to build a space for an army, you
kind of know what you're doing. And I just think, yeah, the
difference here is the companies are 10 more towards the smaller,
heavier, more elites. So the the tight groups and the
night groups. But you do have access to the
the tech guard if you need those numbers.
And I think, you know, again, if you go back to that, that report
in one a, a if you look at a lot about reports where the tides
popped up, you do tend to see the tech guard company, if
nothing else, because they fit perfectly into the legs of an
infrared tie. And it's almost like they
planned that or, you know, it's just good numbers.
So yeah, it's yeah, 1151. Those, those are numbers you've
got to remember. And then you just build out
until you've hit your your points cap.
Excuse me, That's it. Yeah.
Like you said, it's just just like building any out like a
Marine army, elder army. Very simple.
You know, you just need to take your mandatory, what do you call
it household card, I suppose for the Knights.
And then you have 5 detachments you can add to that and you can
take a special card if you want to or you don't have to.
So, but, but we'd like to take special cards now with the just
talking about that too with the Titan battle groups.
You can take battle groups in, in Titan legions.
And I discovered something with a, a friend of mine actually,
because he was keen to play Titan legions with me.
And I said, oh, that's great. And he's got some and and he's
got tons of Titans. So I said, oh, great.
OK, so you can make an army list easily.
I'll make a Eldar list. And you know, and I was going to
take one Titan. So he shows, he shows he can say
I made my list and I said, OK, give me a look at it.
So he had, he didn't say like just tons and tons of Titan, the
adult groups. And I think really can you can
you fit all those into like a like a 4000 point game?
He said, yeah, yeah, it's all legal.
So you sure? I said that doesn't look right.
So when they had look and sure enough you basically get one at
a discount, you pay for two. Like 2 get one free Yeah, yeah,
it's just. Insane.
Absolutely insane. So basically you're getting like
a, yeah, a 600 point or 900 point reduction depending on
what it is. And I'm saying that's that can't
be right. I mean that that looks really
broken. No, it's more thinking.
But then I'm. Thinking like OK so they have to
they have to sit within 6. Yes, centimeters of each other,
don't they? No.
So there's a slightly. Longer, isn't it?
I'd have to grab my rule book. So they get.
Slightly because I mean, you think this goes right the way
back to the orcs with the the Gargon mob.
The Gargon big mob is exactly the same.
And the joke about the Gargon big mob is, you know, you look
in white dwarf and people always go 2 great, 2 great Gargons and
a slasher. Actually, you just take 3 great
gargons. Like why would you ever take the
discount on you know, like take the free great Gargon.
So it was always in the game and you know, if you if you ever get
involved with net epic, they did change it.
So you did pay for the third chassis and they also put
weapons because that's the other thing as well.
There's no weapons points cost, so you can build the like the
apex predator Titan and it costs the same as an absolutely crap,
terrible loadout Titan. And that all got like, yeah,
that epic. The community decided they'd try
and bring a bit of balance into the force, but yeah, it's, you
know, you just, you just need yourself 3 phantom Titans, mate,
and then you'll be all right. And then you can.
Yeah. Like why do you get one free
yourself? Because yeah.
And, and, you know, I think it is that The thing is, you know,
the, they've got the, you know, the, the I think is it 10
centimeters or is it 15 centimeters?
They've got a slightly elongated spread, but they do have to stay
together. And I think the other thing as
well as, you know, as we talk about like tactics and playing
them, Titans are really good at killing stuff, but they are one
big target. So they're quite easy to pick
off if you focus fire and they struggle with like control.
So you know, they are going to struggle, I mean, and they can't
enter, you know, woods and things like that as well.
So if a unit of inventory is running captured A objective,
they are going to struggle to shift that off.
So there is, you know, there is negative to them.
But as you say, if you're not aware of the buy 2 get one free
and you turn up for a happy friendly game of Epic and your
opponent's rocking like 50% or no, sorry, 33% more Titans than
you were expecting and it has not paid for those Titans,
you're going to feel pretty sore about it.
Like, I get that for sure. Yeah, no, I.
Just it just it on paper just didn't look a really enjoyable
game for me. So it's like we're going to get
you more infantry, you know, And so you said you're.
Playing elders. So what you do mate is you take
your orcs and you just buy as many cards of shark attack guns
as you can and then you just as your opponent's tight and stand
around doing nothing for the entire you don't kill them, you
just just shark attack them. The Chronicle Man is proud to
be. Sponsored by Scott and Black
Arrow Minis, Scott has a range of second hand miniatures from
several manufacturers which include Citadel, Grenadier,
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Yeah, so we'll have to have to organize something else with
Max, with his army. Maybe I should give it a go and
just see how it goes. Maybe he he'll be quite
dissatisfied playing all those times and not having the
flexibility of having infantry and having mechanized infantry,
taking objectives and being fast because it'd be a lot slower as
well. So yeah, we should give it a go
and give it a try and see how it goes just so that you can
experience the game and and play it.
All right, so let's look at the special rules for Knights.
So for closed combat. So I'm just gonna read this verb
by vibrating. OK, so just like vehicles, if
Knights have charge orders, they move up to double the distance
printed on their speed value and may enter close combat.
Some Knights have a special Lance attack.
If the knight detachment charges into close combat, then it
receives the benefit of using their lances.
See below. If the knight allows themselves
to be charged, then the close combat is resolved in the usual
way, as if the Knights were vehicles and using their basic
close assault factor. OK, so I think they've got some
kind of exploding Lance attack if they charge.
Yeah, it's it's. Interesting because the Lancer
has a Lance and it's talking about the Lance rule, but it's
not the Lance that they use. It's as you say, they kind of
like force project their Shields as like an energy wave.
So yeah, that's interesting, but no, it's you want to be charging
with Knights is the take away there for sure.
Okay, let's now read about. Their Shields.
So Knights carry a small but potential directional power
field generator. This works by creating a power
field across a 90° arc to the front of the knight by skilfully
manipulating the this field and knight tries to slow and deflect
enemy fire to represent this and he's hit scored on the front of
the knight received no save modifier, so the Knight's saving
throw to the front cannot be affected by weapon save
modifiers. Shots which strike the knight
from the side or rear are allowed to use their save
modifier as usual. Now this This comes as an
interesting point because I kindly got gifted some Knights
from my good mate Adam Doom over in Denmark.
And when I received them, I had this little bar thing across the
front of the base and I was almost going to cut them off
John. I mean, I did like.
I I did mate, knowing what they were for, but I just, I like my
bases to be, you know. Yeah, I know enough.
But then I thought, I can see why now.
But then if you if you buy the metal ones, because it came in
plastic and obviously metal was the predominant types you need
to get because they had all the different class of Knights.
Well, they didn't have the same base.
So they kind of missed the missed it there a little bit
because they were a slot of base.
So they could have just sucked those in with the with the metal
miniatures, but they didn't. So it's just a bit of a trick
there for young players. I think it's because they.
The bases with the chilled marker on it were on the Paladin
frame, and so for every one of those you get one pilot in.
So they couldn't then pack them in with the.
But yeah, it's crazy that they they came up with a solution to
a problem that they created and then didn't figure.
Out, but you know again. It speaks to the work was said
yesterday, like the number of bases that are available from
workshop now, like it's crazy how many like you know, they're
like, oh, I didn't realize there was a night e-mail round and 100
mil round base. So but back in the day, you
know, we had 25 mils and 25 mil squares and 20 mil squares and a
40 mil square. And that was your loss.
So like they weren't at the point there where, yeah, they
would have, you know, told up. And of course, back when plastic
tooling was even more limited in its applicability that the days
of everyone having full plastic armies were a mere, you know,
twinkle in the eye of games were shot.
But yeah, so they just didn't spool up a frame that cast with
that that show marker, partly because I guess, you know, there
were five profiles in the entire history of games virtual that
used it. The five, well, six, the Baron
as well. So there were six night chassis
that existed at the time and they were the only ones that
would have needed that base. So I guess there was no point.
But yeah, it is crazy that the plastic Paladins have it
denoted. And then, yeah, maybe it's
partly because they were the, you know, the star set model.
It was to help on boarding, you know, because trying to work out
what's a, you know, a 90° cross section of a base.
It's, you know, the War machine used to have the same problem.
You need 180° line of sight markings and they didn't mark
them on the basis you had to manually mark them.
And it was always like, oh, you know, but it's a game of
gentlemen, isn't it? It's about, you know, it's about
being fair and open and honest and not trying to take advantage
of mechanical limitations. I can see this causing a lot of
a lot of arguments back in the day with young kids on the plane
on the carpet. But yeah.
OK. So it's got a diagram here on
page 28 here of the of that particular case where you've got
that 90° front unmodified save and -1 saved to the sides and -2
saved to the rear if they get shot there.
OK, so barrages are considered to hit the knight from the
direction the weapon is fired. This represents the Knight's
shield deflecting the fire before it passes him.
Indirect barrages are considered to come from the centre of the
burst template if the knight If the knight fails it's saving
throw, it is destroyed and removed from play.
As usual. You'll find that the knight
models in this box have a small lip on their bases across the
area which is protected by the shield.
To determine whether a shot hits from the front, the knight of
the knight place a straight edge, like a ruler, between the
fire and the centre of the Knight's base.
If it crosses the lip, it strikes the shield and OK, then
we're going to the shock Lance. The shock Lance is used by
Knights to deliver high voltage electromagnetic shocks to
enemies that are in close that they are close assaulting.
The engines of the Knight suit are fitted with huge Dynamos.
As the Knight builds up speed and charges into combat, the
Dynamo resolve. The Dynamos resolve, storing an
electronic charge in capacitators mounted on the
Knight suit's visor. When the new When the night
enters close combat, the charge in the capacitors is so great
that it can do nothing but earth itself, usually via the enemy
delivering A devastating electronic shock which can burn
infantry to the bone and short out weapon and control systems.
When an Imperial Night detachment equipped with Lancers
charges into close combat, it double S its close assault
factor for the first round of combat.
However, Knights may only assist each other in multiple combats
when fighting super, super heavy vehicles, Titans, or Gargons.
Otherwise they risk discharging the arcing electric electrical
energies from their lances on each other.
If 2 Knights end up fighting in a multiple combat against
vehicles or infantry, discount their Lance bonus and Knight
will not use his weapon under such circumstances.
Knights who are charged themselves receive no benefit
from their Lancers, as their Lancers will not be charged.
So there you go. You cannot.
You cannot pair them up, basically.
I think that's a nice like we've spoken about this before as like
it when a rule kind of reflects the narrative.
So like, is this kind of a nod to the idea that like each of
the Knights is kind of trying to be like the hero proving
himself? He's like, I'll take you know,
I'll solo charge. I'll I'll jewel this this, you
know, hated foe nobody else get involved because I've got this.
And so yeah, like they're all trying to, you know, constantly
one up each other and you can imagine them all like drinking
after the fact and telling the tall tales of how they fought
off this, that and the other. So it's you know, it's it's a
it's a nice it's a nice, you know, benefit for yeah,
encouraging you to to kind of, you know, be nightly be that
kind of heroic slash stupid fighter, like picking on an
enemy perhaps too big for him. So it's cool.
Yeah, yeah. Yeah.
No, I do like. That rule because, yeah, I mean,
if you, if you did, if you'd sort of doubled up or tripled up
on a, a garg and or whatever, yeah, I mean that's, that's
going to be quite threatening to that garden because it, I think
mostly there are going to be a close assault factor.
We'll look at those in a minute, but maybe 8 being the highest.
I think for most of them they double them on a charge.
So yeah, I mean, you know, that's almost as good as what,
mech boy Gargon or something like that maybe.
So, yeah, pretty good indeed. OK, so the Knights, the most
numerous form of Knight suit comes in two basic type, the
Knight Paladin and the Knight Errant.
These both use the same basic body from form with different
weapon arrays. This particular body form is
well liked for its flexibility on the battlefield, it's arm and
legs protected against marauding infantry units but still give it
speed and manoeuvrability to use it's deadly shock Lance.
Both of these types of Night are traditionally equipped with
special close combat weapons and are famed for their skill with
them charging into the enemy and delivering blows left and right
with their chain swords and power gauntlets.
This close combat capability is tempered with powerful range
weapons to blast enemy vehicles from a distance and bolters to
mow down inventory targets. There you go.
I'm sold on these now already. They sound.
They sound delicious. OK mate, you take it away with
the Night Paladin. Sure.
So Night Paladin's. The archetypal night suit armed
with a large caliber battle cannon, the giant Chain sword.
Such a machine is suitable for battling the steely fire
breathing monsters of the battlefield.
The battle cannon has an excellent range of 75
centimeters and is accurate, only needing to roll A4 or
better to hit. I love that four up is
considered accurate and epic. The battle can has -2 save mod
means it can punch your even tighten armor.
The chainsawed improves the Paladin's already impressive
close assault factor, making it as powerful as a War Hound Scout
Titan when it charges into combat because it's armed with a
specialist hand Tighten combat weapon and Night Paladin may
attack even a Mega Gargon or an Emperor class Titan in close
combat. So yeah, it's 20 centimeter
move, which is is a good pace three up save with again, the
previously noted shield from the front.
So that's a bears a pretty decent save, especially when you
ignore modifiers from the front. So a close sort of four, which
is then double to 8 on the charge, which is great.
And in the battle cannon, we love a 75 centimeter hitting on
a 4 -, 2 save weapon. You know, we've spoken before
about all battle cannons. We've spoken about leaving Russ
is like it's a good solid gun. And then it's also got the
defensive bolter. So this is quite common to a lot
of Titans and knives. They get the 15 centimeter
bolters just for kind of close, you know, dealing with infantry
swarms and stuff, only hitting on a six.
So don't expect miracles from it.
But yeah, you know, the Paladin is the, I think you'd probably
call it the tactical chassis. Decent on the charge, good
shooting. Yeah.
Like it'll, it'll plink away at times.
It'll plink away at vehicles. I think it will struggle into
infantry swarms. But yeah.
And again, that's 75 centimeters range.
You know, we've spoken before about like a lot of guns kind of
fall off at 50 centimeters. So having that extra 25
centimeters does give you that tactical flexibility to to just
stay a little bit further back and pick your battles.
So, you know, there's a reason it was the the one that came in
the box. It's a reason that it's kind of
the most, you know, standard night chassis and the standard,
you know, it's the first, the plastic kit GW first hit for 40K
as well was a Paladin slash errand.
It's the classic knight, You know, it's cool.
Yep, Yep. It's good to mate, Yeah?
It's a good all rounder really, isn't it?
OK, let me. Go into the Knight Errant.
Here, the Knight Errant is highly suited to attacking
larger targets like Cows, Titans, and even Mega Gargens.
The Knight Errant carries a fearsome thermal cannon cable of
vaporizing steel or flesh with equal relish.
In close combat, the Knight's power Gauntlet and Shock Lance
may get capable of tearing gaping holes in its foes.
However, the Knight Errant needs support from its companions
because in closing with its opponents, it is vulnerable to
attacks from the sides and rear. If a Knight Errant scores a hit
on a Titan or Gargon in close combat, it's powerful gauntlet
allows it to add +2 to the damage role.
Because it is armed with a Specialist Hand in combat
weapon, a Night Errant may attack even a Mega Gargon or an
Emperor class Titan in close combat.
Well, there you go. So it's got a movement of 20
centimeters, saving throw of three, plus close up, close up
factor of plus 3A Thermal cannon which is 25 centimeters range
very short. 22 attack dice, 4 plus to hit with a -. 3 save
modifier and bolters standard 15 centimeters, one attack dice, 6
plus hit with 0 modifier. So thermal cannon, you got to
get it there basically better get the rain.
That's going to be the hardest part, yeah.
Like. It's it's a great, it's a great,
yeah, like a heavy town hunter or Titan hunter.
I don't know that I'd send them into megagorgons and Imperators,
but you never know. Maybe if there's some damages
have been done on the way in. But yeah, like it's it's
absolutely it's the the archetypal melter profile that
you've seen across, you know, different, different sizes and
different scales, but it's always you've got to get up
close. You've got to point blank.
But if it hits, it hits hard. Yeah, yeah, Monastery safe mod,
very nice. And then having that extra bonus
on the the damage roll in close combat as well.
It's interesting. It's only got a close sort of
three. So the the power fist is not as
good as the the chain sword in close combat.
So even doubled on the charge to six.
Yeah, You know, I think it's that if you're going Titan
hunting with them, you're probably going to lose the first
one or two. But maybe the third one's the
one that like heroically Avengers his fallen brethren and
punches through the chassis. But and again, they, you know,
they you can either get them in sevens or threes, like all, all
these first three nights piled in the air and the lawn.
So you can either have a household with seven or you can
have a sport card of the three. So it's a good bit of
flexibility there if you want to either, you know, make them the
predominant force in your army or just have some support cards
running around just kind of covering the flanks of your
Titans or providing that kind of that extra support.
So it's it's another cute chassis.
I like it. Yeah, me too.
I. Like it too actually, mate.
Yeah, OK mate. Well, would you like to do the
Night Lancer then? Sure.
So the Lancer's. Weird in so many ways and shape.
So the Night Lancer is a faster version of the standard Night
suit. The agile Lancer is used to
outflank the enemy, scout out their defenses, and distract
hostile forces while slower units get into position to
attack. The Lancer is armed with a
battle cannon so it can duel at long range.
It also has a special weapon called a Power Lance.
The Power Lancer is a relatively simple upgrade to the standard
Night Shock Lance. It works by intensifying the
bottle of energy from the Shock Glance into a searing arc of
lightning. Though the Power Lance has a
very short range, its nature makes the Lance perfect for hit
and run attacks. Like the Shock Glance, the Power
Lance can only be used if the Lance was on charge orders,
Though the Power Lance has a short range, so the Lance
doesn't need to be in close combat to use it.
The Power Lance is unusual because it's used at the very
start of the close combat segment, before any close combat
is resolved. It can be fired at a range of up
to 15 centimeters, but if the Lancer is in close combat, it
must be fired at an opponent the model is in combat it's caught
in contact with. The Power Lance hits on a three
or more, and is not subject to hit modifiers for cover.
Hit from a Power Lance has a -. 3 saving through a modifier.
Once the Power Lancer has fired off its Power Lance, continue
with the close combat segment as normal.
Using the Power Lance does not prevent the Lancer doubling its
close assault back through with the Shock Lance, though.
The Lancer suit is not so well designed for close combat as the
Night Powered in All the Night Errand.
So we've got 25 centimeters move.
So it's 5 centimeters faster, which makes you think it's a
close combat model. It's got the same three up save,
which is great. However, it's only got a close
assault factor of 2. So even on the charge double to
four that's actually not as high as you'd expect for something
that's sort of built as a combat Jack.
But question mark is it. It's got a battle cannon, so
same as the knight paladin. Everything I've ever said about
battle cannon supplies here. They are one of the best weapons
in the game. But bolters again, we've
discussed that and then it's got this interesting little power
Lance. So even though it looks like a
close combat vehicle, it's not. It's kind of a very, very close
assault, but don't actually get into a fight vehicle.
So 15 centimeters range. So if you can shoot with a bolt,
you can shoot with your power Lance hits on the three with the
-3 save mod. So that's going to be an
interesting thing of like jockeying for position and
trying to like get close enough to shoot that off, but maybe
without actually getting into combat.
So it's a weird one because it looks like it's the the melee
chassis, but actually the Night Paladin is better in melee.
So it's it's very odd and it's, it's yeah, it's miniature wise,
it's taller, it's lanky. It's got this sort of strange,
like actual Lance sort of strapped to the side of it.
Like it's a really weird, weird little chassis.
It's the one I've not played with as much.
So I think that's the yeah. Like if you're, if you're
someone that's really good at distance and you're really, you
enjoy that kind of movement and place, you know, placing your
models in the right place, dance and you like that kind of high
risk, high reward strategy. I think the Lance is for you.
If, if you're a bit more like I like consistency and I like, you
know, I like my, my, my tactical flexibility that the paladin is
where it's at. So I think, you know, you'd
always for my, my money, you'd start with the paladins.
And then if there is a, you know, a specific mission you
want to do, you know, that's where you go for the air.
And, you know, if you get into high armour, if you're going for
some sort of yeah, that that kind of real clever play the
night Lancer. But that's definitely one that's
that's playing on hard mode with the Lancers.
For my my money, it's a bit more of a tactical.
Yeah, OK. Yeah, I do agree they're.
Kind of an awkward looking model.
I don't particularly like them so much to be like, cynically
they're not. They're not.
They're not sort of very pleasing on the eye to be
honest. OK, let's have a look at the
Night Crusader. I like the name already.
The heaviest types of the knight made of the forged worlds are
the Crusader and the Castle, and although slower than the other
Knights, these two types benefit from substantially increased
firepower and much thicker armor.
Because of their great bulk, the Crusader and the Castle and
cannot move fast enough to generate the charge needed to
operate a shock Lance. Instead they used in fire
support in a fire support role, providing heavy weapon cover for
other Knights units to charge in whilst the Crusader and the
castle and pick off threats to the main force from the rear.
The common feature of both types in this is the huge shoulder
mounted Quake Cannon, A modified Titan weapon that can destroy
Titans and buildings alike. The Crusader supplements its
Quake Cannon with a twin mounted last cannon for destroying
armored targets at extreme range.
Coupled with the Knights Crusaders excellent frontal
shielding, this weapon combination makes a deadly
support unit. Wow.
So the night crusader here we go. 15 centimeters move.
So yeah, quite, quite slow, but A2 plus saving throw, which is
really good. A close salt factor of plus
three, which is not bad. The last cannon has a 75
centimeter range to attack dice 5 plus to hit -2 save modifier.
The quake cannon is 100 centimeters, one attack dice 3
plus to hit 1 -, 3 save modifier.
So yeah, that's a real Titan killer.
And of course your regular bolt is 15 centimeters to attack
dice, 6 plus to hit and 0 modify it.
So I mean, these these things are as good as Magnus the red.
You get three of them. So yeah, they're very good.
Well, they're not as good as Magnus the red.
Obviously no one can beat Magnus in terms of how cool that model
is and the destructive power of his his all seeing eye.
But yeah, but you know, they're they're pretty good.
I like the models too. I really like the Crusader
chassis. I think they look cool.
Yeah, I'm I'm a. Big fan.
So these guys don't come in companies, they only come in
support cards. So you get the three, you don't
get the the kind of the seven, but I think you know they're
they're these are your devastators.
So both the Castellan and the Crusader, you know, they're
basically very similar profiles, very similar chassis 1 is more
infantry Focus, 1 is more sort of tank killing, Titan killing
focus. But they they can kind of do a
bit of both. And yeah, you know, you just
want, you know, a little little card of these guys hanging out,
you know, with a bit of cover or just out on the flanks and just
causing mischief at that really long range, you know, picking
off chills, picking off, you know, important cards as the
enemy closes with you. Yeah, I've used both.
I love them. That two up save is great.
And obviously with the shield bonus, they, they can kind of
soak up. But you, you feel every loss,
every time one of these goes down, you feel it because
they're, they're, they're pretty, yeah, they're pretty
chunky. 450 points card. You feel that, you know, like,
yeah, that's, that's, that's an expensive loss when that goes
down. OK mate, how about the night?
Castle and then so the castellan the the.
The the anti infantry version of the above.
So the external replaces. Oh there's a typo.
Oh no, the Castellan replaces the Castellan's last cannon.
I don't think it does, I believe.
That's supposed to say the. Castellan replaces The Crusaders
last cannon with a multi barreled autocannon for
increased firepower. Although only short range when
fired the hail of shells can cut a sway through the most infantry
and light vehicle units or stripper Titan of shells in the
instant. So yeah, it's same 50 centimeter
move two up, save 3UP calf instead of the last cannon, it's
got the autocannon. So that's a three shots of 50
centimeters hitting on fives with a -, 1.
So just good anti infantry, anti light vehicle.
You know, if you've got a cult of speed coming out, you if
you've got a, you know, swarm of hormones, no one's ever going to
send a swarm of turbans that UC previous podcast.
But yeah, like that's the kind of thing that's like just a nice
juicy target or as it says, because it's got the most one
safe mode, it can take Shields down.
So if you've got Gargon coming out, you if you've got a Titan
coming at you, knock those Shields off with the autocannon
before following. Starting up with the the quake
cannon for the the killing blow the the 1-2 punch and and again,
neither of these guys get the Lance rule because they're too
slow they can't they pull little legs don't move fast enough to
generate the the energy. So don't throw them into close
combat. You know close sort of 3 is not
bad but if these guys are in combat, something's gone awry
that's why I would say but yeah, I love them I love I love a big
stompy robot with a massive gun on it.
That's that's kind of my job. Yeah, yeah, I'm sold in the.
Bank I'll order, I'll, I'll order, you know, 2 detachments
of those no problem. And I know exactly the person
who has them. So I'll have to get in contact
with him about getting getting a nice night army at some point in
the future. OK, so to round off with our
final entry, that's the Baron. The Baron is a leader of a
contingent of Knights and as status demands, every Baron has
a specially constructed night suit to compliment his razor
sharp warrior skills. In the field of combat, the
Baron suit is armed with a power Lance and a rapid file rapid
fire battle cannon. Its armor is thick and heavily
worked with scrolling designs and bedecked with streaming
pennants in the colors of the Baron's estates.
In battle, the Baron leads and the charges of his Kingsman
crashing through enemy lines like a bolt of lightning, with
his followers battling around him with redouble pride and
further further. So he comes in at a movement of
25 centimeters, saving through 2 plus again.
That's nice close off factor of +4.
He is armed with a battle cannon, so just OK.
So 75 centimeters to two attack dice, 4 plus to hit -2 save.
Bolters 15 centimeters, two attack dice, 6 plus to hit with
zero save, 0 modifier save, sorry.
And a power Lance 15 seven is 1 dice, 3 plus to hit -3 save.
So now he comes in as a special card, doesn't he mate?
Yes, he does, yeah. So if you've, you know, if
you're, I guess, if you're doing your, your true night household,
you'd have your, your company of nights, you'd have your Baron as
a special card. And then you'd pick up a couple
of, you know, castellans and crusaders as your support cards,
maybe with some infantry to, to back them up.
And he's interesting because he's kind of like, what if we
took a kind of a night paladin and then we stuck a night Lancer
arm on the side and then we, we gave it the armor of a castella.
And so he's a, he's a kind of, he nicely represents all the
different pieces of the, of the, the, the, the different chassis.
And it's, you know, it's nice to have a kind of, you know, he's
the king, he's the king or the Baron of the, the castle.
And he's got his, you know, his super super horse.
This is like super suit of armor.
So again, it's that that narrative coming into your list
building, coming into your gameplay, you know, you can give
a nice heraldry, a unique banner, you know, and it's it's
very like, you know, if you paint Bretonians, Knights are
really good for that same thing of like having those nice big
flat areas to paint those really cool.
You know, maybe look up your family heraldry and and put your
family heraldry onto your Knights and all that kind of
stuff. So like they really, they really
are a medieval army brought into the future.
And instead of Knights on horses, it's Knights riding
metal robots. But it's that definitely that
same vibe. So I think they're just, they're
really cool. And yeah, the Baron just really
gives you that nice central focal point, that command
figure. It's, it's interesting because
like I say, visually it looks a little bit like each of the
other chassis. It's kind of a little bit of
everything. And yeah, it's just, it's cool
to to have that kind of thematic leader center point.
And he's quite punchy. You know, he's he's yeah, close
to 4 doubled on the charge because of his Lance rule and a
double barrel battle can as you get two shots off a battle can.
And again, taking my favorite weapon and giving me two shots
with it can only be a good thing.
So yeah, I like him. I like him.
Yep. No, he's cool.
And it gives you like in terms of hobby, like you said, it
allows you to give your models a bit of an elaborate paint
scheme. You can treat them just like,
you know, medieval Knights. So in the every metal pages,
it's got like an imperial Knights section here looking at
how house Crest and it's got some nice examples of how the
studio did it with their different paint schemes.
And each one is is looks to be different in some way.
They've got like some, some differences in the freehand
emblems and, and heraldry on their leg armor and stuff like
that. So you can really go to town as
a hobbyist and painter with some really nice unique designs, but
keeping a very sort of cohesive paint scheme in mind and, and
make your own household. You know, you can just go to
town and be really creative with it as you would do with a like a
medieval historical project. It's it's kind of very similar.
So that's kind of something I'm really looking forward to
because I do like my, my, my recent Baron's war game.
So just painting those nights at bald the heraldry.
This is kind of the same kind of thing.
Yeah. If you like the Brutonians,
you'd be, you know, you'd be in 7th heaven.
I mean, this is just really what it is.
It's just like Brutonium in Brutonia in Brutonia in space.
Yeah, Brutonian space. With dinosaurs, With dinosaurs,
what's it called? Some kind of dinosaur meat or
something like that? So yeah, you can fry your.
Steak on the. Barbecue and play your Knights
and paint them at the same time and have a have a jolly good,
good time on the battlefield. But are you, are you looking
for, have you actually painted any of yours, mate?
Or are you looking for? Yeah, so I've painted.
My Paladin household and I've painted an extra support card of
paladins. So I've I've basically I've done
the equivalent of the the core boys.
Well, I want to paint the imperator because I want to just
do the the Titan agent core box. So what I did with mine is the
household I've treated as if they were the kind of the junior
knight. So the, the, the power of the HQ
has his bespoke heraldry because he's, he's the, the kind of the
maybe he's like an older knight that's been trusted to train the
newbies up. And then the two detachments
have some amount of his heraldry on their chassis, if that makes
sense. So, so you know that they're
like his Squires almost. So I red, obviously, because
everything I paint is red and it's.
Yeah, it's I'm trying to remember.
It was so much easier when they were behind me in the cabinets.
They're in the next room over now.
But yeah, it's like so like each of them has got like one leg and
I think one shoulder that's taken from him or something.
I'll have to dig the photos out, but then my support card, that's
the kind of the three Knights that are proven leaders.
They've you know, they've they've earned their spurs.
Maybe their companies got killed or whatever it may be.
And what I've done with them is each one has then got its own
unique heraldry because they're the more veteran, more, you
know, headstrong with more independent Knights.
And so each of them. And again, it's, you know, it's
the same as it's the classic, you know, what I think of as the
only colors for times, which is red with the hazard stripes be
to be that black and white or yellow and black.
And it's actually it's house Raven, which is one of the
houses that's from, if you look into the 40K nights, that's one
of the houses from there. But I've painted them, like I
say, the three, the sport cut each one is, is is unique in his
heraldry. And I've then also done those
same three nights in Titanica scale.
So new epic scale for one of a better term.
I've also then repainted this so exactly the same color scheme 3
nights palled in for that and I do own 340K scale nights which I
still haven't even built the damn things.
If I ever get to doing them, they will also then be paid at
the same heraldry. So I like that kind of through
thread of what I could play them in epic.
I can play them in tight legion. So maybe one day I'll play them
in 40K. And like I say, it's the idea of
because they're they're more experienced, they have their own
personal heraldry, whereas the ones in the households are like
the Squires and the younger Knights.
And so they haven't earned the right to have their own heraldry
yet. So they wear their Lord's
heraldry. That's my kind of thinking on
how that works. I haven't painted the the other
Knights yet. Like I, I was like saying at the
start of the show about having my board and I'm not allowed to
put stuff on it. I just want to go and paint
nights. Now I'm like, well, I can't just
throw all the orcs in the bin and just paint.
It's like what have you. Done.
Yeah, No, I won't. But like, it would be really
good to to kind of crack on because, you know, the good news
is it's not a huge amount of models to paint.
You know, seven nights for a household, three nights for a
sport cut. It's not a huge amount.
The bad news is they're not a lot of models on the table.
And so like I say, like, you know, when I played with them,
every single night that you lose, you feel that loss because
it's such a huge chunk of your force that gets ripped away.
But yeah, definitely if you're someone that likes your free
hand, if you like, you know, really inventive color schemes,
as you're saying, if you like painted Brutonians or historical
nights, like I think you'll get a real kick out of having that
ability. And what's really nice as well
is that the kind of that link between the knight households
that then serve the Titan groups.
So there's, you know, all again, because I can only paint red
because red is the best colour. Like all my all my Titans are
legend of Metallica because obviously they're legend of
Metallica. And I then, you know, partnered
that with house Raven, who are the Red Knights with the same
colours. And I like that idea of like you
can have them match their Titans or if you want instead.
So, you know, if you look into, you know, the, as you said in
the color section, the house crossed, they're blue, but they
are still aligned to Legio and Metallica so that, you know, a
Legio could have more than one night household attached to it.
So you can come up with a really, you know, nice
contrasting color scheme or just to get that flexibility.
We are OK. You know, my Titans are in one
color, my knives are in a different color.
And you can even go, you know, really wild.
And every single night could be its own completely you like, if
you want to go for that traditional like 5th edition
Brittonian thing where every single Brittonian knight had its
own heraldry in its own colors, you could absolutely do that and
have an absolutely, you know, riot of color, a really cool
thing. And I really like that, again,
the idea of like, each one of these Knights has his own story
or her own story because they're absolutely female Knights as
well, has their personal heraldry.
And you'd kind of, you know, again, like, like the
fraternities, you'd weave their story into their heraldry.
So maybe this guy killed a Gargon.
And so we'd have like, I don't know, a boar's head to represent
the orc or something like that. And or, you know, he'd killed a
Chaos knight and that would be a dragon.
And you'd be able to weave that into the heraldry and tell the
story of that Knight's journey to becoming a knight through the
colors in the army. So it's definitely a painter's
army. And yeah, if you know, if you're
someone who's like, I can't face any more orc clans, I can't
paint any more tiny little orc teeth, maybe pick up some knives
and do some knives because you're going to be painting 2530
models. It's a much smaller army.
And also, yeah, if you've already done a bunch of Titans,
this is a really good way of. Yeah, I always love that when
you can paint like half an army and get a whole new army out of
it because you can bring some of your old army.
And so you can have your Titans and then supplement them with
like some small amount of nights.
And then as you build a build and build slowly, you might
replace those Titans and go full night, or you might go for the
combined arms. So yeah, it's just, oh, it's a
cool army, isn't it? Look what you've done.
Josh, you've got me going again.
I'm your muse there, John, so painting up.
Some nights this. Weekend.
But yeah, like I say, you can you can import into your squad
arm you can get because Imperial armies include squad space
marines, Imperial Guard, so you could have those in your forces
as well. They're probably the most
flexible armies of the entire game in their in their
versatility that way. So you could just pick up a
household as a company card and stick that into your into my
blood Angels, for example, and away I go.
I can have those. So I think personally, I think
that's probably the way I'm going to handle it because you
know, you could look at it like it, it being the space Marine
army, like you say. I mean, they're even scale at 28
mil, you know, you know what I mean?
So when you lose 1 if you, if you play second edition of space
40K and you lose a space Marine, that hurts, you know, and it's
the same way with these guys. I wish, I wish space winds had
like a force field that would never reduce their armour save.
That would actually be very interesting.
Isn't it when you when you play? 2nd edition outfit you're like
why does nothing have an armour save?
Why does everything just die? Why does the space wind die just
as quickly as it all like what is happening?
Yeah it is. It is nice to actually have an
armour save role, but it almost makes it worse because, yeah,
like it's have an armour save role that's like not modified
from the front as well. And then you still roll that one
and your your cast Ellen goes down and you're like, oh, it's
150 points just wiped out in one hit.
Like it's pretty sad. But yeah, man, it is, man.
Well, John? John, I really appreciate your
time on your on your Saturday, mate, coming to talk.
Don't bother at all. Every all our listeners here.
I know we've been we've been, you know, itching to get some
epic on the podcast again. I I really enjoy talking to you
mate, as you know, and we're going to end this segment now
and we'll come back at another time in the future, we'll
organize something else we can talk about.
I don't think we've covered the Did we cover the Imperative
Titan before? I don't think we have we.
Did mega guard so no. We no, in fact, I don't even
think we've done mega gargons. So yes, we've got mega gargons
and then also the tech guard, which is the other sort of piece
of this. So we'll come back to definitely
those. So yeah, like, yeah, maybe
people like, say, mini episodes to go.
I need a podcast. Manager so I need a podcast
manager so I can ask them a question.
Have we covered this before in an early episode and they can
just say yes we have. So this is a.
This is a call out to the the The Crown of Command fan base.
Who's running the Crown of Command wiki?
Yeah, one of your. Fans must be running a.
Wiki and has a every time every one of your guests has appeared
and what they spoke about and where we've got in the book and
if they haven't thrown down a challenge somebody in the crown
of command community get on it and start the wiki.
What's the point of having a fan base if not to create win?
You don't need a life you. Just need the crown come in.
I mean, it's welcome to the club, but war games made we
don't have. Lives, what are you talking
about? So we've got that to cover.
We've got. The, the, because now we talk
about battle groups, we've got the tight mission cards.
We can go through all the mission cards and and go through
all that. And we've got the the crew
experience, which I'm really interested in in exploring at
some point with Paul as well. Doing that as a campaign.
Yeah, yeah, yeah. We've, we've, we've got, yeah,
we've got sort of untouched rules and ground to cover there
in terms of that. And it's very exciting because I
think that's probably the biggest components that Tight
Legions brought players of Space Marine.
They brought you the scope of campaign play and how you can
increase your tighten experience and make them even even better.
So you've got one for free and then you get you get extra
bonuses on top of that. Yeah.
So there you go. You know, I think you need to
have a word with. AED and be like, what were you
guys going over there? Like what's Well, actually free
Titans actually you. Yeah, AED doesn't like Titan.
Legends, he didn't like Titan Legions, really.
Yeah, he's been quite publicly open about that.
He he really loved the Space Marine rules, the original
rules. And when that Titan Legions came
in it, it sort of just threw things out.
And maybe that's probably one of the reasons why he didn't like
it. All the bigger, bigger, bigger
Titans and stuff like that gave me a little bit silly.
But anyhow, look, running out of time and I don't want to be cut
off again by the Zoom gods. So John, I'm gonna I'm gonna end
it here, mate. Thank you so much again for your
time. I I really appreciate it.
Going to start painting some some some night errands or
something. Absolutely Post them up on
Instagram, mate. OK, cool.
But until next time a friend take care.
Always a pleasure, mate. Thanks for inviting.
Me and I can't wait to speak to you again soon about more tiny
tanks. All right, my friend.
OK, well take. Care until then.
OK, bye bye, bye bye. Thank you for listening to the
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