1
00:00:04,800 --> 00:00:09,960
From the mountains of Morn down 
across the blasted Wastes, they 

2
00:00:09,960 --> 00:00:15,560
came marching through the 
desolation with hatred in their 

3
00:00:15,560 --> 00:00:19,880
hearts. 
Near Mount Gunbad some renegade 

4
00:00:19,880 --> 00:00:24,320
hobgoblins were pressed into 
service to scout the path ahead 

5
00:00:25,480 --> 00:00:28,920
to the Beat of Drums. 
The army crossed the mountains 

6
00:00:29,040 --> 00:00:33,400
by way of the Silver Rd. 
avoiding the dwarf patrols from 

7
00:00:33,400 --> 00:00:38,800
Carazza Karak, and then moved 
out beyond the towering peaks to

8
00:00:38,800 --> 00:00:42,920
the source of the Skull River 
and the lands of the Border 

9
00:00:42,920 --> 00:00:47,440
Princess. 
Here there was lush forest and 

10
00:00:47,440 --> 00:00:51,520
hill, home to the Wood Elves, 
the Chaos Dwarfs sort. 

11
00:00:52,360 --> 00:00:58,320
Here they came to put use of the
black cargo of oil and tar they 

12
00:00:58,320 --> 00:01:03,120
had borne across the wastes and 
mountains before night fell. 

13
00:01:03,480 --> 00:01:08,800
The forest was a flame and black
pitched smoke drifted over the 

14
00:01:08,800 --> 00:01:11,560
once verdant home of the Wood 
Elves. 

15
00:01:12,800 --> 00:01:17,480
Woodhelf scouts had shadowed the
Chaos Dwarf army all the way 

16
00:01:17,480 --> 00:01:21,880
from the end of the Silver Rd. 
They had watched helplessly as 

17
00:01:21,880 --> 00:01:26,040
their sacred glades had been 
burned and the Chaos Dwarves had

18
00:01:26,040 --> 00:01:29,840
carved swathes of destruction 
through the Greenwood. 

19
00:01:30,720 --> 00:01:35,360
The scouts had picked off a few 
careless hobgoblins, but were 

20
00:01:35,360 --> 00:01:40,400
helpless against an entire army.
There was no need to send back 

21
00:01:40,400 --> 00:01:44,280
messengers to let the main force
know where the malevolent army 

22
00:01:44,280 --> 00:01:50,640
was, because a Mile High power 
sulphurous black smoke marked 

23
00:01:50,640 --> 00:01:54,760
their advance. 
The Chaos Dwarves were not 

24
00:01:54,760 --> 00:02:01,160
trying to hide Thrasnac. 
The Chaos Dwarf general squinted

25
00:02:01,160 --> 00:02:05,600
through the acid black smoke as 
a group of hobgobbling wolf 

26
00:02:05,600 --> 00:02:08,520
riders rode back to give their 
report. 

27
00:02:09,160 --> 00:02:14,400
My Lord sneered, their champion 
reigning in his mount. 

28
00:02:15,120 --> 00:02:20,160
The Wood Elves camp. 
A vast army has moved into 

29
00:02:20,160 --> 00:02:25,200
position behind us. 
Braznac turned to his most 

30
00:02:25,200 --> 00:02:29,360
trusted advisor and smiled. 
Unworried by this horrible 

31
00:02:29,360 --> 00:02:34,080
grimace. 
The great sorcerer Lord Zocas 

32
00:02:34,160 --> 00:02:37,040
spoke up. 
Excellent, my Lord. 

33
00:02:37,480 --> 00:02:42,600
The spineless forest dwellers 
have fallen into our trap, and 

34
00:02:42,600 --> 00:02:44,960
now we will take out avenging 
blood. 

35
00:02:46,960 --> 00:02:51,320
The insult we've suffered for 
those long and bitter years 

36
00:02:51,800 --> 00:02:58,520
shall once more be avenged. 
The death Racket, an Earth 

37
00:02:58,520 --> 00:03:02,920
Shaker cannon, were already in 
position as the army was drawn 

38
00:03:02,920 --> 00:03:07,920
up in full war. 
Panoply horns bled and the drums

39
00:03:07,920 --> 00:03:11,280
pounded as the Wood Health army 
marched into view. 

40
00:03:11,880 --> 00:03:15,440
Champions shouted encouragement 
to their warriors, weapons were 

41
00:03:15,440 --> 00:03:19,920
readied and the tempo of the 
drums rose even faster as the 

42
00:03:19,920 --> 00:03:24,600
time of blood drew nigh. 
Along the Chaos Dwarf battle 

43
00:03:24,600 --> 00:03:34,240
line, a cry went up. 
Harshut Fraznak Zanagrant Across

44
00:03:34,240 --> 00:03:36,960
the clearing. 
The Woodel's general 

45
00:03:37,280 --> 00:03:40,920
Belthararion was nervous. 
Something was wrong. 

46
00:03:41,440 --> 00:03:44,360
The rest of the nobles told him 
not to worry. 

47
00:03:44,760 --> 00:03:48,360
They were ready for battle now. 
There would be no more idle 

48
00:03:48,360 --> 00:03:52,120
waiting. 
Beltharion shrugged at the 

49
00:03:52,120 --> 00:03:55,280
memory. 
Perhaps it was just the worry of

50
00:03:55,280 --> 00:03:58,960
the past week. 
It had taken days to assemble 

51
00:03:58,960 --> 00:04:03,000
the Lords of the Wood Elf court.
Too many painful days with 

52
00:04:03,000 --> 00:04:06,240
constant tales of burning forest
and blighted wood. 

53
00:04:07,080 --> 00:04:11,840
Centuries old oaks had screamed 
their pain as the sacred blades 

54
00:04:11,920 --> 00:04:15,840
had been put to the torch altars
and holy places had been 

55
00:04:15,840 --> 00:04:21,920
desecrated by the foul invaders.
Then they had stopped without 

56
00:04:21,920 --> 00:04:25,480
the explanation, forming a line 
of battle across the Woodhelves 

57
00:04:25,480 --> 00:04:27,800
path. 
Caught between the forest and 

58
00:04:27,800 --> 00:04:32,280
the mountains, they were trapped
would have to suffer the wrath 

59
00:04:32,280 --> 00:04:35,920
of the woodhelves. 
Among Beltharion's host. 

60
00:04:36,440 --> 00:04:41,200
Even 2 mighty tree men had 
emerged from the forest to cast 

61
00:04:41,200 --> 00:04:44,160
out the enemy. 
Now his great army would 

62
00:04:44,160 --> 00:04:48,800
Vanquish the accursed invaders 
here by the upper reaches of the

63
00:04:48,800 --> 00:04:51,920
Skull River. 
The Chaos Dwarves would regret 

64
00:04:51,920 --> 00:04:55,280
that they had ever set foot 
along the Silver Rd. 

65
00:04:56,720 --> 00:04:59,680
Raznak sat waiting astride his 
mount. 

66
00:05:00,160 --> 00:05:04,560
The great Taurus shook its great
leathery wings at the noise and 

67
00:05:04,560 --> 00:05:07,640
clamour of the armies making 
ready for battle. 

68
00:05:08,840 --> 00:05:12,920
Patience, he said, patting the 
great beast. 

69
00:05:13,480 --> 00:05:18,880
They are coming. 
We shall taste their blood soon.

70
00:05:24,940 --> 00:05:30,460
All right, so here we are again 
and we are back on track as far 

71
00:05:30,460 --> 00:05:38,460
as the the timeline goes. 
So we are still in the realm of 

72
00:05:38,460 --> 00:05:43,020
the new KS Dwarf army and they 
actually had two better reports 

73
00:05:43,020 --> 00:05:48,440
in a row, which I don't know if 
that's too common but I think. 

74
00:05:49,840 --> 00:05:52,320
Orcs probably had it. 
Orcs and goblins probably had 

75
00:05:52,320 --> 00:05:56,600
many in a row at the early days.
Yeah, yeah. 

76
00:05:56,760 --> 00:05:58,680
I mean, there were. 
Quite a few issues between the 

77
00:05:58,680 --> 00:06:01,360
two cast off battle reports, but
they were concurrently. 

78
00:06:01,360 --> 00:06:04,000
If you just ignore the fact you 
know all those white dwarfs in 

79
00:06:04,000 --> 00:06:05,680
between didn't have a. 
White. 

80
00:06:06,200 --> 00:06:07,360
Yeah, exactly. 
Yeah, about. 

81
00:06:07,360 --> 00:06:11,720
Report yes, it is like that one 
then we have have yeah, this one

82
00:06:11,720 --> 00:06:16,880
as well so. 
Yeah, and it's again with Robin 

83
00:06:16,880 --> 00:06:19,880
Deuce Who is facing off against 
the Chaos Wolves. 

84
00:06:19,880 --> 00:06:25,080
So last time he tried it with 
the high offs and this time with

85
00:06:25,680 --> 00:06:27,320
wolves. 
So let's see if. 

86
00:06:27,320 --> 00:06:31,120
He's obviously, he has learned 
many lessons, yes. 

87
00:06:31,560 --> 00:06:34,760
Absolutely. 
And he will put those into 

88
00:06:35,480 --> 00:06:39,120
practice now with the widows, 
obviously. 

89
00:06:39,240 --> 00:06:40,880
Absolutely. 
How could it be different? 

90
00:06:41,600 --> 00:06:46,280
We will see. 
And commanding the KS Wolves is 

91
00:06:46,520 --> 00:06:56,440
Jake Thornton and we are in 
February 1994 when this issue 

92
00:06:56,440 --> 00:07:01,920
came out, Issue 170. 
So what was Young Dave doing in 

93
00:07:01,920 --> 00:07:04,880
1994 in February, do you 
remember? 

94
00:07:04,920 --> 00:07:10,040
That in February I would have 
been 13. 

95
00:07:10,280 --> 00:07:12,160
Just a month for my 14th 
birthday. 

96
00:07:13,840 --> 00:07:17,600
I was get from from a gaming 
point of view. 

97
00:07:17,800 --> 00:07:22,960
I was probably just starting to 
use undead really. 

98
00:07:23,320 --> 00:07:26,200
I've been collecting wood elves 
because not wood elves, very 

99
00:07:26,200 --> 00:07:28,880
high elves. 
So wood wood elves because 

100
00:07:28,880 --> 00:07:32,840
that's about report. 
I was collecting high elves at 

101
00:07:32,840 --> 00:07:39,040
that point for my 13th birthday.
I think it was my 13th birthday.

102
00:07:39,920 --> 00:07:43,040
I bought up a whole bunch of 
high elders and been playing 

103
00:07:43,040 --> 00:07:46,000
with that. 
But I wanted to try and evil. 

104
00:07:46,000 --> 00:07:48,400
I mean what I really wanted was 
scraven but they were far too 

105
00:07:48,400 --> 00:07:52,320
expensive. 
So I started to settle upon 

106
00:07:52,320 --> 00:07:54,320
undead and just before the book 
came out and went with them. 

107
00:07:57,160 --> 00:08:02,880
But this issue is important not 
just for the for the for the 

108
00:08:02,880 --> 00:08:06,960
battle report, but it's also 
because my brother and I just 

109
00:08:06,960 --> 00:08:11,280
started playing 40K trying to 
decide what armies to collect. 

110
00:08:12,200 --> 00:08:15,440
My brother was pretty set on a 
Blood Angels army. 

111
00:08:16,000 --> 00:08:18,320
I of course also wanted space 
Marines because, you know, 

112
00:08:18,640 --> 00:08:22,360
Marines. 
And I was trying to decide I was

113
00:08:22,360 --> 00:08:23,960
fitting between do I go dark 
Angel? 

114
00:08:23,960 --> 00:08:29,600
Do I go Ultramarine? 
Do I go space wolf? 

115
00:08:29,760 --> 00:08:31,720
Well, I had a friend who was 
collecting space wolf, so I 

116
00:08:31,720 --> 00:08:35,640
couldn't collect space wolves. 
So it's like, oh, ultra marines 

117
00:08:35,640 --> 00:08:39,600
or or or dark angels, then oh, 
I've got a friend who's 

118
00:08:40,039 --> 00:08:46,360
collecting ultra marines. 
OK, so I kind of I could add I 

119
00:08:46,360 --> 00:08:47,920
didn't do this in the end, but 
kind of. 

120
00:08:47,920 --> 00:08:51,360
So I veer was veering down the 
dark elf route and then not dark

121
00:08:51,360 --> 00:08:59,600
elf through dark Anne on the 
Warhammer upset dark angels. 

122
00:08:59,880 --> 00:09:02,880
And then in this one there's a 
very, very pretty, but not very 

123
00:09:03,080 --> 00:09:05,560
standard dark Alf army in this 
issue. 

124
00:09:06,600 --> 00:09:09,560
You know, it's once they stand 
out as in colour scheme, it's, 

125
00:09:09,560 --> 00:09:11,600
it's very bright and vibrant and
that's. 

126
00:09:12,600 --> 00:09:17,440
Yeah, lots of Reds and stuff. 
Yeah, it's very pretty, but not 

127
00:09:17,440 --> 00:09:19,160
typical. 
But is is beautiful to, you 

128
00:09:19,160 --> 00:09:21,320
know, a variation on the on the 
norm. 

129
00:09:21,320 --> 00:09:27,040
It's absolutely beautiful. 
So yeah, that kind of convinced 

130
00:09:27,040 --> 00:09:31,400
me that I should collect darker,
but I never did down the blood 

131
00:09:31,400 --> 00:09:32,880
injury, but it was very nice to 
see. 

132
00:09:33,000 --> 00:09:34,200
It's more kind of just calling 
out. 

133
00:09:34,200 --> 00:09:37,200
There's a very nice Dark Angels 
army in there that did have new 

134
00:09:37,200 --> 00:09:40,400
wavering and thinking about it. 
Yeah. 

135
00:09:40,400 --> 00:09:42,400
Aside from that, there's not a 
huge amount in this issue. 

136
00:09:43,880 --> 00:09:48,360
Now, but I think right around 
now they released this gaming 

137
00:09:48,360 --> 00:09:50,800
book, I think. 
They were, yeah. 

138
00:09:50,800 --> 00:09:53,600
It was just, I think the two 
issues before they released the 

139
00:09:53,600 --> 00:09:56,120
skaving book. 
So they've kind of done most of 

140
00:09:56,120 --> 00:09:59,080
the releases for them. 
You've got Blackhawks being 

141
00:09:59,080 --> 00:10:02,840
released in this issue, which 
which weirdly releasing them, 

142
00:10:02,840 --> 00:10:05,200
you'd have thought they'd be in 
the dark in the Chaos Dwarf 

143
00:10:05,200 --> 00:10:09,760
army, but you can't make it in 
that's that. 

144
00:10:09,800 --> 00:10:12,320
Maybe they did it before the 
Black Hawks were painted up, but

145
00:10:12,320 --> 00:10:14,400
that's normally the thing, you 
know, if they appear in the 

146
00:10:14,400 --> 00:10:17,240
issue, oh, later on in the 
battle report, suddenly they're 

147
00:10:17,240 --> 00:10:19,200
in the battle report didn't 
happen in that place. 

148
00:10:19,200 --> 00:10:20,760
The. 
Sneaky Gitz were in the battle 

149
00:10:20,760 --> 00:10:22,520
report though they. 
Were, yeah, I think they were. 

150
00:10:22,800 --> 00:10:25,440
Were they either the issue 
before I think, or were they? 

151
00:10:25,440 --> 00:10:26,880
I think they are in this one, 
actually. 

152
00:10:26,880 --> 00:10:30,600
There's a short article on them,
yeah. 

153
00:10:31,240 --> 00:10:32,000
Yes. 
What about you? 

154
00:10:32,000 --> 00:10:37,240
What were you up to then? 
01994 I was actually doing my 

155
00:10:37,240 --> 00:10:44,040
military service and I remember 
sitting on a post like in the 

156
00:10:44,040 --> 00:10:48,920
middle of the night and creating
armies for Empire. 

157
00:10:49,840 --> 00:10:51,560
From memory. 
I didn't have the army book, 

158
00:10:51,560 --> 00:10:54,640
obviously, but I I said we had a
notebook and I said and, you 

159
00:10:54,640 --> 00:10:57,400
know, try to theorize a few 
armies together. 

160
00:10:57,400 --> 00:10:59,840
So yeah, good times. 
It wasn't too much going on. 

161
00:10:59,840 --> 00:11:02,680
So, you know, spending the time.
So yeah, sounds good. 

162
00:11:04,840 --> 00:11:07,600
Yeah. 
So yeah, I wasn't one army guy, 

163
00:11:07,600 --> 00:11:12,800
so it was all about Empire. 
But yeah, I was trying to, you 

164
00:11:12,800 --> 00:11:17,000
know, collect the available 
stuff, saving up some money and,

165
00:11:17,040 --> 00:11:20,480
you know, going there and 
getting some of the cool 

166
00:11:20,480 --> 00:11:22,400
meanness. 
Awesome. 

167
00:11:26,400 --> 00:11:30,200
Right. 
So like we said, it's Robin and 

168
00:11:30,200 --> 00:11:36,000
Jake, and if we just look 
quickly at the background, they 

169
00:11:36,000 --> 00:11:38,680
do have a background text as 
normal. 

170
00:11:38,680 --> 00:11:44,920
And this is sort of a Chaos 
Dwarf Grudge thing they have, 

171
00:11:46,880 --> 00:11:51,320
they had one of their sources 
killed by some, I guess the 

172
00:11:51,320 --> 00:11:53,040
Woodhouse, some sort of 
Woodhouse. 

173
00:11:53,360 --> 00:11:56,360
Rogue Woodhelf? 
Well I'm guessing it was. 

174
00:11:56,360 --> 00:11:59,680
I don't need to say this is a 
rogue woodhelf in my head, I 

175
00:11:59,680 --> 00:12:03,880
want to it was like a slave that
broke free or something like. 

176
00:12:03,880 --> 00:12:08,400
That, yeah. 
But it's it's it's really 

177
00:12:08,400 --> 00:12:14,560
interesting the fact that in the
in the Woodhall fluff, the 4th 

178
00:12:14,560 --> 00:12:19,320
edition, they kind of say the 
only community of Woodhalls is 

179
00:12:20,840 --> 00:12:22,040
Lauren. 
That's Lauren. 

180
00:12:23,600 --> 00:12:26,600
And yet in this one, and 
obviously later ish later, they 

181
00:12:26,600 --> 00:12:28,440
they can't be Woodhall 
communities all over the world. 

182
00:12:28,440 --> 00:12:29,600
And that's how it should be in 
my eyes. 

183
00:12:29,600 --> 00:12:31,520
I don't think it should be. 
I mean actually the main 

184
00:12:31,520 --> 00:12:32,600
community. 
I think it should be the only 

185
00:12:32,600 --> 00:12:35,240
community of. 
Woodhall yeah, Most of the major

186
00:12:35,280 --> 00:12:38,160
wooded areas have some sort of. 
Yeah, exactly. 

187
00:12:38,200 --> 00:12:42,480
But in the fluff they say, you 
know, this is the only area, but

188
00:12:42,480 --> 00:12:44,600
it's really interesting that 
this one they've they've created

189
00:12:45,200 --> 00:12:47,920
another community Woodhouse. 
So in kind of like the border 

190
00:12:47,920 --> 00:12:51,600
Princess kind of area, Skull 
River, that kind of area. 

191
00:12:51,600 --> 00:12:54,400
It's it's I just like it for 
that, that it's it's saying, 

192
00:12:54,400 --> 00:12:57,160
yes, there are other Woodhouse 
communities out there. 

193
00:12:57,200 --> 00:13:00,080
That's that's quite a bit of 
fluff that that that points to 

194
00:13:00,080 --> 00:13:01,160
that. 
So I like that. 

195
00:13:02,120 --> 00:13:05,880
And also the the old grudge 
thing, you know, indicating that

196
00:13:05,880 --> 00:13:11,640
the Chaos are dwarfs in a sense.
They keep the grudges forever. 

197
00:13:11,640 --> 00:13:14,240
So yeah. 
Exactly, just the same as. 

198
00:13:14,360 --> 00:13:17,040
Just the same as, although 
probably more cruel and evil 

199
00:13:17,040 --> 00:13:18,200
with the way that they. 
Yeah. 

200
00:13:18,240 --> 00:13:22,080
Yeah, yeah. 
That that now the dwarfs I think

201
00:13:22,080 --> 00:13:24,800
would probably if it was them, 
they'd of you know, you've been 

202
00:13:24,800 --> 00:13:26,680
a once. 
There we go, we've sorted it 

203
00:13:27,360 --> 00:13:31,240
back to Scotland 1 Whereas these
guys just year after it says, I 

204
00:13:31,400 --> 00:13:33,440
don't know how often it says 
they do it, but you know, there 

205
00:13:33,440 --> 00:13:36,840
are more. 
You know, however, whether it's 

206
00:13:36,840 --> 00:13:39,880
one year, I can't remember, one 
year, 10 years, whatever it is, 

207
00:13:39,880 --> 00:13:42,240
but they keep back to avenge 
this grudge. 

208
00:13:42,680 --> 00:13:45,280
Yeah, I wonder if the wound ups 
ever wonder why? 

209
00:13:45,560 --> 00:13:48,280
Why are they coming back? 
What happened? 

210
00:13:48,800 --> 00:13:52,000
What's going on? 
What? 

211
00:13:52,240 --> 00:13:53,640
Are you against us? 
What have we done? 

212
00:13:53,760 --> 00:14:02,040
What have we done? 
So yeah, they sweep down on the 

213
00:14:02,560 --> 00:14:05,400
Woodhouse and basically us being
there to, you know, kill them. 

214
00:14:05,480 --> 00:14:09,840
I don't think they have any 
motive of conquest or anything. 

215
00:14:09,880 --> 00:14:13,760
Oh no. 
No inflicting damage, hurting 

216
00:14:13,760 --> 00:14:16,640
them, killing them, burning the 
forests, and generally just 

217
00:14:16,640 --> 00:14:23,040
being horrible to them. 
But otherwise, it's no special 

218
00:14:23,040 --> 00:14:25,880
scenario or anything. 
It's basic sort of beating 

219
00:14:25,880 --> 00:14:28,720
engagement thing, yeah. 
Yeah, straight battle. 

220
00:14:29,880 --> 00:14:38,760
And the sort of battle or the 
the scenery it's, you know, 

221
00:14:39,400 --> 00:14:43,360
specially forested in this a 
river, obviously Skull River, 

222
00:14:44,080 --> 00:14:46,760
but nothing very special in that
sense. 

223
00:14:46,760 --> 00:14:48,800
A couple of. 
Hills, it's a standard 

224
00:14:48,800 --> 00:14:50,360
battlefield. 
I mean, they mentioned that Andy

225
00:14:50,360 --> 00:14:52,360
Chambers sets it up for them. 
So no. 

226
00:14:52,400 --> 00:14:54,800
So neither know what the 
battlefield is going to be or 

227
00:14:54,800 --> 00:14:56,160
they're having influence upon 
it. 

228
00:14:57,520 --> 00:15:00,560
He's definitely up for a literal
pitch battle because you know, 

229
00:15:00,560 --> 00:15:03,080
it's hills, hill, hills at the 
site. 

230
00:15:03,080 --> 00:15:06,600
Sorry, either edge. 
OK, yes, there's a forest. 

231
00:15:06,600 --> 00:15:11,160
There's there's a forested hill,
kind of it's one side, but Jones

232
00:15:11,160 --> 00:15:16,680
being there's a big open space 
with a forester said kind of off

233
00:15:16,680 --> 00:15:19,480
to one side to give a little bit
of protection for the Woodhouse.

234
00:15:21,040 --> 00:15:24,120
Yeah, it's set up for two gun 
lines. 

235
00:15:24,600 --> 00:15:28,360
It is. 
Whether that happens or not, you

236
00:15:28,360 --> 00:15:32,680
can decide. 
Yeah, maybe not quite in that 

237
00:15:32,680 --> 00:15:38,720
sense, but if you look quickly 
at the armies, I think the case 

238
00:15:38,720 --> 00:15:44,000
war for me is white similar to 
the one in the better report 

239
00:15:44,160 --> 00:15:45,880
previously. 
Yeah. 

240
00:15:45,960 --> 00:15:49,840
Yeah, I mean it's split out the 
blunderbuss a bit. 

241
00:15:49,840 --> 00:15:52,160
So there's there's more use of 
blunderbuss and he's kind of 

242
00:15:52,160 --> 00:15:57,840
swapped that rubbish little unit
of 10 warriors for a slightly 

243
00:15:57,840 --> 00:16:01,040
bigger unit of sneaky gits. 
But generally speaking, yeah, 

244
00:16:01,440 --> 00:16:07,440
he's got a second sorcerer. 
Yeah, and Hobgoblin Boltro as 

245
00:16:07,480 --> 00:16:09,880
well. 
That was the typically, but 

246
00:16:10,120 --> 00:16:16,000
basically, yeah, most of the the
red events are of course exactly

247
00:16:16,000 --> 00:16:18,480
the same with the same models. 
So do. 

248
00:16:20,400 --> 00:16:22,120
You know, army, isn't it so? 
Yeah. 

249
00:16:22,320 --> 00:16:28,640
And I mean, it's a mix of I 
don't know what, is there 

250
00:16:28,640 --> 00:16:30,680
anything they could have brought
that they didn't? 

251
00:16:31,320 --> 00:16:35,720
Yeah, like I said, Blackhawks. 
I could have brought some Morgan

252
00:16:35,720 --> 00:16:39,160
Goblin slaves. 
Well, that's about it really. 

253
00:16:39,160 --> 00:16:43,360
And I guess, I guess the point 
of the old goblin slaves in the 

254
00:16:43,360 --> 00:16:46,520
Blackhawks was to bulk out the 
castle for me because there 

255
00:16:46,520 --> 00:16:49,640
wasn't a lot of options there 
compared with other races. 

256
00:16:50,640 --> 00:16:53,880
But you don't need them. 
There's enough, you know, really

257
00:16:53,880 --> 00:16:58,080
in a 3000 point army in in Hero 
Hammer editions, you know, 

258
00:16:58,080 --> 00:17:01,520
because you're probably going to
take the two right. 

259
00:17:01,520 --> 00:17:03,960
You know, the two monsters with 
riders on them. 

260
00:17:05,240 --> 00:17:07,040
That's, you know, over 1000 
points. 

261
00:17:07,400 --> 00:17:09,960
Yeah. 
Right, Well, depend on the site 

262
00:17:09,960 --> 00:17:13,400
on magic items and what level of
wizard you put on a lama suit. 

263
00:17:13,400 --> 00:17:16,040
But you know, pretty much that's
1000 points only in the easy 

264
00:17:16,040 --> 00:17:17,720
2000 points to spend on the rest
of the army. 

265
00:17:17,720 --> 00:17:21,960
So you know, you're probably not
going to fit much else in it 1 

266
00:17:21,960 --> 00:17:23,720
you know, you're always probably
going to take by the bus, you're

267
00:17:23,720 --> 00:17:26,160
always going to take warriors, 
probably always going to take 

268
00:17:26,599 --> 00:17:31,240
balls and balls and tours, 
probably always going to take 

269
00:17:31,240 --> 00:17:34,280
all all the artillery pieces. 
How many points that leave you 

270
00:17:34,280 --> 00:17:35,480
to play with? 
Yeah. 

271
00:17:36,680 --> 00:17:40,000
You know, so yeah, maybe you 
could sneak in some cheap goblin

272
00:17:40,000 --> 00:17:42,840
units, but you've got hobgoblin 
units, so why bother with the 

273
00:17:42,840 --> 00:17:45,360
goblin units? 
Yeah, it's more characterful to 

274
00:17:45,360 --> 00:17:50,520
do the hobgoblins, I guess. 
And I think may, I haven't 

275
00:17:50,640 --> 00:17:53,200
counted it up. 
I think maybe this army compared

276
00:17:53,200 --> 00:17:55,920
to the one in the previous 
battle is it's a little bit 

277
00:17:55,920 --> 00:17:58,240
bigger. 
So I guess they have a little 

278
00:17:58,960 --> 00:18:03,480
less magic items, probably in 
the the other. 

279
00:18:04,040 --> 00:18:06,200
One was very magic heavy, wasn't
it? 

280
00:18:06,200 --> 00:18:08,360
Was high cost magic items as 
well. 

281
00:18:08,360 --> 00:18:10,800
This one doesn't really have 
many high cost magic items in 

282
00:18:10,800 --> 00:18:12,040
it. 
They're all kind of lower end 

283
00:18:12,080 --> 00:18:14,840
except for the Banner of Wrath. 
That's high cost, I guess. 

284
00:18:16,880 --> 00:18:20,200
Yeah, sort of like they're not 
particularly high. 

285
00:18:21,520 --> 00:18:25,720
So they saved in a bit on on the
medic items and added yeah, 

286
00:18:26,000 --> 00:18:28,440
that's nice. 
Of course, why not? 

287
00:18:28,600 --> 00:18:32,560
Yeah, it is. 
Interesting that I'm just just 

288
00:18:32,680 --> 00:18:36,040
points out. 
So the number of blunderbuss is 

289
00:18:36,040 --> 00:18:39,480
possible because they are 
blatantly taken from someone's 

290
00:18:39,480 --> 00:18:42,240
army, the other, so the two 
smaller units, if you look at 

291
00:18:42,240 --> 00:18:48,240
the bases, the bases is very 
different to the rest of the 

292
00:18:48,240 --> 00:18:49,800
army. 
So I think they're someone's 

293
00:18:49,800 --> 00:18:53,480
personal collection they come 
from, but they're definitely 

294
00:18:53,680 --> 00:18:55,440
someone's personal collection, I
think. 

295
00:18:55,520 --> 00:18:59,240
Yeah, yeah, they are definitely 
a darker rim on those two. 

296
00:19:00,160 --> 00:19:02,880
Darker rim, but also the the 
basing material on top that 

297
00:19:02,880 --> 00:19:06,440
looks like static glass on 
there, whereas it's not brushed 

298
00:19:06,440 --> 00:19:08,720
sand or flock, you know what I 
mean? 

299
00:19:09,480 --> 00:19:12,000
So the actual basing material 
looks different as well. 

300
00:19:12,320 --> 00:19:15,040
Yeah, very and starkly 
different. 

301
00:19:15,040 --> 00:19:17,480
So that's, that's why, it's why 
it jumps out on me. 

302
00:19:17,880 --> 00:19:21,560
Yeah, so I guess the studio army
was, they did much of what they 

303
00:19:21,560 --> 00:19:24,000
had and they had a sneaky git 
for this one. 

304
00:19:24,000 --> 00:19:28,280
But otherwise it's. 
What we've got is what we can 

305
00:19:28,280 --> 00:19:29,400
use. 
So the only thing he probably 

306
00:19:29,400 --> 00:19:33,600
left out of the actual castle 
models is probably the the 

307
00:19:33,600 --> 00:19:37,520
Hobgoblin warriors and maybe 
some of the bow armed wolf 

308
00:19:37,520 --> 00:19:40,640
riders, although I think they're
in at the back, so maybe not 

309
00:19:40,640 --> 00:19:42,920
then yeah, maybe it's just the 
Hobgoblin warriors. 

310
00:19:43,440 --> 00:19:45,640
So there wasn't a lot more he 
could add anyway, I don't think.

311
00:19:48,400 --> 00:19:52,240
And the would have or maybe 
actually recognised quite a bit 

312
00:19:52,240 --> 00:19:55,280
of that one from a previous 
batch report as well. 

313
00:19:55,280 --> 00:19:57,520
One of the Was it the first one 
we did? 

314
00:20:00,040 --> 00:20:04,200
Well, it's the first cattle 
report chronologically we've 

315
00:20:04,200 --> 00:20:06,720
looked at, but was it the first 
one we did? 

316
00:20:07,040 --> 00:20:10,680
No, I think we did the goblin 
Hyatt one, the first one maybe. 

317
00:20:10,840 --> 00:20:14,280
Yeah, I think so. 
Yeah, but from a White Dwarf 

318
00:20:14,280 --> 00:20:20,640
chronology view, yes, it's it's 
the first battle report that we 

319
00:20:20,640 --> 00:20:24,360
have covered. 
In So that was the sort of 3.5 

320
00:20:24,360 --> 00:20:26,760
edition battle reports, if you 
remember, Yeah. 

321
00:20:27,080 --> 00:20:30,440
We combined widows and dwarfs on
one side, an emperor on the 

322
00:20:30,480 --> 00:20:33,680
other. 
So, and that was, I think it 

323
00:20:33,680 --> 00:20:37,240
says it's Mike McCabe's army. 
It is, yeah. 

324
00:20:37,240 --> 00:20:40,560
It's his personal army. 
Except probably for the tree man

325
00:20:40,560 --> 00:20:42,840
and the and the Unicorn mage. 
The rest of it, though, is yeah,

326
00:20:42,840 --> 00:20:44,600
it's certainly his personal 
army, Yeah. 

327
00:20:45,280 --> 00:20:50,080
And I think if you look back to 
that one, it's quite a few of 

328
00:20:50,080 --> 00:20:51,560
the units are of course the 
same. 

329
00:20:51,560 --> 00:20:54,000
I think what they added, as you 
said, was the tree man and the 

330
00:20:54,040 --> 00:20:57,600
chariot. 
And the Unicorn mage as well. 

331
00:20:58,200 --> 00:21:02,680
Wasn't no yeah, something, but 
the the sort of eagle rider was 

332
00:21:02,680 --> 00:21:07,360
in the first battle. 
Yes, yeah, as a general, whereas

333
00:21:07,360 --> 00:21:10,640
in this interest, really 
interestingly, he just taken as 

334
00:21:10,640 --> 00:21:12,920
a mate and it works. 
It works as a as a mage. 

335
00:21:13,280 --> 00:21:14,440
Yeah, I've got an issue with 
that. 

336
00:21:14,440 --> 00:21:17,040
I think that's really cool. 
Use him as a mage. 

337
00:21:18,240 --> 00:21:20,280
It kind of covers why he's 
unarmed, that sort of thing. 

338
00:21:20,600 --> 00:21:25,640
Yeah, yeah. 
So it's a of course, both armies

339
00:21:25,720 --> 00:21:28,000
are really nicely painted and so
on. 

340
00:21:28,000 --> 00:21:32,360
But my classic one, it's. 
Absolutely stunning and it's 

341
00:21:32,360 --> 00:21:37,080
what made me really excited when
I saw this battle report because

342
00:21:37,080 --> 00:21:42,920
I had admired that army for a 
very long time and whilst I 

343
00:21:42,920 --> 00:21:48,080
don't like wood elves in the way
they Trixie play a 4th edition 

344
00:21:48,080 --> 00:21:51,400
book onwards at this point 
they're not as Trixie. 

345
00:21:52,120 --> 00:21:55,720
I don't know so so in 3rd 
edition they they were probably 

346
00:21:55,720 --> 00:21:59,200
they had the bone benefits of an
elven bow that you know, they 

347
00:21:59,200 --> 00:22:05,200
don't have in 4th edition until 
the widow book comes out and 

348
00:22:05,200 --> 00:22:07,680
they've. 
Worked quite a bit away. 

349
00:22:08,600 --> 00:22:10,400
Yeah, yeah, absolutely Yeah, 
yeah. 

350
00:22:11,600 --> 00:22:16,120
So this is all kind of the first
look at probably would have far 

351
00:22:16,120 --> 00:22:19,600
been 4th edition as it was for 
most of the edition. 

352
00:22:19,920 --> 00:22:24,200
Yeah and they hadn't used them 
in about report before now for 

353
00:22:24,200 --> 00:22:28,240
Thor edition. 
So it was just exciting to see 

354
00:22:28,240 --> 00:22:31,480
it. 
Whether it was exciting to see 

355
00:22:31,480 --> 00:22:36,360
it at the end is another matter,
but but initially, yeah, no love

356
00:22:36,360 --> 00:22:41,840
to see it And and you know, 13 
year old me was not tactically 

357
00:22:41,840 --> 00:22:43,960
astute. 
So I didn't see anything wrong 

358
00:22:43,960 --> 00:22:47,520
with his plan and just thought, 
yeah, army that could that could

359
00:22:47,520 --> 00:22:49,400
kill those blooming chaos 
source. 

360
00:22:49,480 --> 00:22:52,160
And I want bear in mind I wasn't
a fan of Chaos Force at the 

361
00:22:52,160 --> 00:22:55,320
time. 
Rooting for the good guys. 

362
00:22:55,800 --> 00:22:57,920
Yeah, I didn't like the models 
at the time. 

363
00:22:57,920 --> 00:23:02,440
They felt like they were an 
affront to the cows dwarfs of 

364
00:23:02,600 --> 00:23:05,960
Third edition and prior. 
Yeah, they are quite different, 

365
00:23:05,960 --> 00:23:07,880
of course. 
Yeah, they, they've grown on me 

366
00:23:07,920 --> 00:23:10,520
and I'll, I'll holy me. 
I'd love a full army of the 

367
00:23:10,520 --> 00:23:12,720
original models now. 
I'd really, really love it. 

368
00:23:13,240 --> 00:23:18,400
But at the time I was, I was not
a fan. 

369
00:23:19,520 --> 00:23:23,280
I look stupid. 
Yeah, yeah, I think I kind of 

370
00:23:23,280 --> 00:23:26,160
agreed with my my go to army 
anyway. 

371
00:23:27,000 --> 00:23:30,520
But yeah, they're cool. 
And of course, if you want to 

372
00:23:30,720 --> 00:23:34,160
start an army today, it's it's 
not an easy thing. 

373
00:23:35,880 --> 00:23:38,360
Very expensive. 
I mean there, there are many 

374
00:23:39,160 --> 00:23:44,600
third parties or manufacturers 
and some great ones that are 

375
00:23:44,600 --> 00:23:47,880
that capture the the feel of the
originals very well. 

376
00:23:47,880 --> 00:23:49,200
And that's probably what I'll 
do. 

377
00:23:49,200 --> 00:23:52,360
I've already picked up some, 
some I'll get a painting them up

378
00:23:54,480 --> 00:23:56,800
and that, yeah, that's going to,
that's going to be an absolute 

379
00:23:56,800 --> 00:23:59,520
joy to do. 
But yeah, at this point, no, it 

380
00:23:59,520 --> 00:24:02,240
was, it was, it was. 
I was definitely rooting for the

381
00:24:02,240 --> 00:24:07,720
what else in this one? 
Yeah, right. 

382
00:24:07,720 --> 00:24:13,480
So let's see if we can get into 
the actual action now. 

383
00:24:13,640 --> 00:24:20,520
The like you said, the the Wood 
Elves used they they talked a 

384
00:24:20,520 --> 00:24:24,160
bit about the sort of the 
initial plans and it would have 

385
00:24:24,240 --> 00:24:26,840
intended to be quite offensive 
in this one. 

386
00:24:27,600 --> 00:24:31,360
Yeah, that's, that's just it. 
I mean, obviously you can play 

387
00:24:31,360 --> 00:24:34,240
any star with any army if you 
collect, if you, you know, make 

388
00:24:34,240 --> 00:24:36,040
certain selections. 
Yeah. 

389
00:24:37,120 --> 00:24:41,840
But and OK, this is with the 
benefit of hindsight, obviously 

390
00:24:42,560 --> 00:24:45,120
not give away any spoilers for 
anyone that hasn't read it and 

391
00:24:45,120 --> 00:24:47,840
he's wanting to we get to the 
end of the talk about the report

392
00:24:47,840 --> 00:24:55,760
to tell you what happens, but 
each it literally is the 

393
00:24:55,760 --> 00:24:58,840
absolute perfect pick for the 
chaos dwarfs. 

394
00:24:59,840 --> 00:25:02,400
Whatever he's perfectly picked 
to fight Chaos dwarfs in the 

395
00:25:02,400 --> 00:25:05,800
sense of for the chaos Dwarfs. 
They do everything council 

396
00:25:05,800 --> 00:25:09,360
general would want you to do 
like it's perfect, perfect 

397
00:25:09,440 --> 00:25:15,040
situation of yes, come towards 
me, come to the range of my 

398
00:25:15,040 --> 00:25:18,240
blunder buses. 
And that's, that's pretty much 

399
00:25:18,520 --> 00:25:21,960
the fatal mistake he makes of of
all of it and. 

400
00:25:23,680 --> 00:25:24,440
What can I say? 
Yeah. 

401
00:25:24,440 --> 00:25:29,000
And I mean, I mean, he, he did a
couple of the same mistakes last

402
00:25:29,000 --> 00:25:32,280
time, if we're talking about for
certain, the use of this chariot

403
00:25:32,560 --> 00:25:35,040
that was. 
Oh yeah, all the charity 100%. 

404
00:25:35,400 --> 00:25:37,360
Harriot's are never going to 
stand up to a blunderbuss. 

405
00:25:37,360 --> 00:25:39,920
It just isn't because it hits 
everything. 

406
00:25:40,200 --> 00:25:42,360
So Chariots are just 
particularly vulnerable to it. 

407
00:25:42,560 --> 00:25:46,960
But it's not just that it's the 
really expensive small units and

408
00:25:46,960 --> 00:25:50,840
really expensive small units. 
You know, the the scouts are 

409
00:25:50,840 --> 00:25:53,080
fantastic. 
You know, fantastic idea to have

410
00:25:53,080 --> 00:25:56,560
two 2 units of scouts, but 2 
units of 10 that are, you know, 

411
00:25:56,640 --> 00:25:59,520
that expensive and are only 
going to be shooting when you 

412
00:25:59,520 --> 00:26:04,000
could use warriors or only one 
pit less on ballistic skill and 

413
00:26:04,000 --> 00:26:06,600
actually formal gun line at the,
you know, at the rear of your 

414
00:26:06,600 --> 00:26:09,080
army so you can shoot that 
you've got time to shoot them. 

415
00:26:09,400 --> 00:26:14,320
You know they're but so close to
the enemy that you know there 

416
00:26:14,320 --> 00:26:16,480
there isn't much much chance to 
shoot the enemy. 

417
00:26:16,600 --> 00:26:22,600
But really? 
And I think also he was pretty 

418
00:26:22,600 --> 00:26:27,760
optimistic in expecting to be 
able to break the Chaos Wolf 

419
00:26:27,760 --> 00:26:30,800
units because he doesn't have a 
lot of high strength attacks. 

420
00:26:30,880 --> 00:26:34,120
The Chaos Wolves have good 
toughness and armour and 

421
00:26:34,120 --> 00:26:37,120
leadership. 
So and he doesn't have any ranks

422
00:26:37,120 --> 00:26:41,400
either really mostly. 
So I don't think there was ever 

423
00:26:41,400 --> 00:26:45,440
any, you know, great chance of 
being able to make like a 

424
00:26:45,520 --> 00:26:49,920
lightning attack and scatter the
KS wharfs he. 

425
00:26:50,080 --> 00:26:57,880
Was I don't think the Knights 
themselves are any worse than 

426
00:26:58,000 --> 00:27:00,680
any other unit of Knights. 
Yes, they don't have the high 

427
00:27:00,680 --> 00:27:02,560
savour of Empire Knight I know, 
and they don't necessarily have 

428
00:27:02,560 --> 00:27:04,120
the strength, you know, strength
of four. 

429
00:27:04,120 --> 00:27:06,520
They don't got strength 3, but 
on the charge they got strength 

430
00:27:06,520 --> 00:27:09,400
five. 
So the Knights themselves aren't

431
00:27:09,400 --> 00:27:12,400
the problem as such, it's more 
the plan that's the problem. 

432
00:27:13,840 --> 00:27:18,920
And also I think he didn't 
really get any magic items for 

433
00:27:18,920 --> 00:27:22,400
his characters that improved his
chances of of killing a lot of 

434
00:27:23,440 --> 00:27:25,720
stuff. 
No, the hall of hope rock is a 

435
00:27:25,720 --> 00:27:29,320
strange choice. 
Chaos Dwarves have high 

436
00:27:29,320 --> 00:27:32,200
leadership. 
It's it's not going to affect 

437
00:27:32,320 --> 00:27:35,640
OK, yes, it will rally troops. 
Yes, absolutely sort of do that 

438
00:27:35,640 --> 00:27:38,360
part of it. 
But it's a high cost 75 point 

439
00:27:38,360 --> 00:27:42,760
magic item that he's only really
going to do 50% of the work that

440
00:27:42,760 --> 00:27:46,160
it should do. 
You take against Goblin Scaven 

441
00:27:46,160 --> 00:27:49,360
or something like that, Yeah, 
he's going to do quite a bit of,

442
00:27:49,440 --> 00:27:53,880
you know, routing of tree, but 
against Chaos Dwarfs, I don't 

443
00:27:53,880 --> 00:27:56,520
see. 
It so, yeah, we are. 

444
00:27:56,960 --> 00:28:00,440
We have kind of spoiled it so, 
but I think most of you will 

445
00:28:00,440 --> 00:28:03,520
know the outcome. 
But the widows have a first 

446
00:28:03,520 --> 00:28:06,200
turn. 
They move up quite aggressively.

447
00:28:07,520 --> 00:28:11,080
Yeah, yeah, very quickly. 
And of course that means that 

448
00:28:11,080 --> 00:28:12,880
they won't. 
They're not going to do these 

449
00:28:12,880 --> 00:28:16,840
standards of sneaking around the
force and try to shoot the Chaos

450
00:28:16,840 --> 00:28:21,320
Dwarfs to bits. 
And also the slight spoiler. 

451
00:28:21,320 --> 00:28:26,480
They don't the the shooting 
isn't in any way dominant for 

452
00:28:26,480 --> 00:28:30,200
the Woodhouse, no. 
They don't have enough bows to 

453
00:28:30,200 --> 00:28:33,560
make it dominant is the problem.
They they need to go for lots 

454
00:28:33,560 --> 00:28:40,720
and lots and lots more bows just
to just to play the chances of 

455
00:28:40,720 --> 00:28:43,560
breaking through the the I mean,
let's be honest. 

456
00:28:43,560 --> 00:28:46,520
I mean the armour is the 
blunderbusters have only got 

457
00:28:46,520 --> 00:28:47,960
heavy armour. 
They haven't got heavy armour 

458
00:28:47,960 --> 00:28:50,640
and shield. 
It's only A5 plus and the chaos 

459
00:28:50,640 --> 00:28:53,440
dwarfs OK for shooting they'll 
have a 5 plus save. 

460
00:28:53,920 --> 00:28:55,960
The Kaos dwarf warriors. 
Sorry, but generally speaking, 

461
00:28:56,080 --> 00:29:00,120
the best chance they have is 
shooting volume of arrows up. 

462
00:29:00,800 --> 00:29:02,520
It's making them make so many 
saves. 

463
00:29:02,520 --> 00:29:04,720
They're going to fail some. 
So I think. 

464
00:29:05,480 --> 00:29:11,040
I mean, with hindsight, 
hindsight, of course, you they, 

465
00:29:11,120 --> 00:29:13,640
they don't have enough shooting 
to make a great impact. 

466
00:29:13,640 --> 00:29:17,120
So maybe they should kind of 
skipped some of the shooting 

467
00:29:17,120 --> 00:29:20,600
altogether and focus even more 
on actually having a a 

468
00:29:20,600 --> 00:29:24,160
breakthrough force that act 
enough punch. 

469
00:29:24,160 --> 00:29:27,840
Because now it was, you know, a 
little bit of both and neither 

470
00:29:27,840 --> 00:29:31,160
was really enough. 
So I think maybe that was. 

471
00:29:32,240 --> 00:29:34,520
Yeah, as, as we've said, you 
know, you look at the photos and

472
00:29:34,560 --> 00:29:39,440
it looks amazing. 
Yeah, yeah, visually that that 

473
00:29:39,440 --> 00:29:43,760
widow force is just, you know, 
that that full charge for that 

474
00:29:43,760 --> 00:29:46,680
full pelt go full throttle is 
very impressive. 

475
00:29:47,040 --> 00:29:51,600
It looks impressive, but pretty 
doesn't mean effective. 

476
00:29:52,080 --> 00:29:54,920
No. 
And again, maybe he was sort of 

477
00:29:54,920 --> 00:29:56,960
limited by the available 
choices. 

478
00:29:56,960 --> 00:30:00,240
Maybe he didn't have any more 
1st combat stuff. 

479
00:30:01,520 --> 00:30:05,040
I think, I think there are a 
fair few more Archer models that

480
00:30:05,040 --> 00:30:08,480
you could have picked in, in 
Mike Mcveigh's for certainly 

481
00:30:08,480 --> 00:30:14,040
the, the, the unit he picks as 
warriors, the guards from his 

482
00:30:14,040 --> 00:30:16,240
third edition army. 
There's another ten of them. 

483
00:30:16,560 --> 00:30:20,720
There's probably another 6, I 
think of each of the other unit,

484
00:30:20,720 --> 00:30:22,480
bow armed unit. 
So he could have increased, you 

485
00:30:22,480 --> 00:30:26,760
know, had another, what's that, 
22 bows? 

486
00:30:27,160 --> 00:30:28,880
Also, they were there to be 
used. 

487
00:30:29,760 --> 00:30:34,400
But, you know, he chose not. 
And I'm not trying to not Rob in

488
00:30:34,400 --> 00:30:36,320
any way, shape or form. 
He's probably a much better 

489
00:30:36,320 --> 00:30:38,600
general than I am. 
And if I played him, if I ever 

490
00:30:38,600 --> 00:30:41,640
got the holy chance of playing 
him, he'd probably quite the 

491
00:30:41,640 --> 00:30:44,120
floor with me. 
He just made mistakes in this 

492
00:30:44,120 --> 00:30:46,240
game. 
Yeah, excellent. 

493
00:30:46,800 --> 00:30:51,520
I mean, the the basic idea to 
use the Wood Elves offensively 

494
00:30:51,520 --> 00:30:54,000
and I think that's great fun and
it's. 

495
00:30:54,520 --> 00:30:58,800
Brave, and it's bold, but I 
don't think it was ever going to

496
00:30:58,800 --> 00:31:00,640
work anyway. 
Yeah. 

497
00:31:01,120 --> 00:31:03,760
So. 
So yeah, turn one, they move 

498
00:31:03,760 --> 00:31:07,680
forward, get into position, 
there's a bit of magic. 

499
00:31:10,400 --> 00:31:13,560
Yeah. 
And I think I would have magic 

500
00:31:14,400 --> 00:31:20,120
wasn't I didn't do all that 
much, really try to cost a lot 

501
00:31:20,280 --> 00:31:27,080
too, too much. 
Yeah, the the the Buna spell, 

502
00:31:27,080 --> 00:31:31,640
the the Curry spell does, does a
few, does a few cursed dwarf 

503
00:31:32,000 --> 00:31:34,400
blunderbuss, but not loads. 
It's going to struggle too, 

504
00:31:34,400 --> 00:31:36,480
because it's strength versus 
toughness. 

505
00:31:36,480 --> 00:31:38,320
Yeah, that's not good against 
Wolves. 

506
00:31:38,440 --> 00:31:42,120
It's. 
Yeah, strength three against 

507
00:31:42,120 --> 00:31:44,800
against toughness for it isn't 
been doing that much that many 

508
00:31:44,800 --> 00:31:47,280
wounds. 
The banner of Wrath is probably 

509
00:31:47,280 --> 00:31:49,360
a good choice. 
Whether it's on the right unit 

510
00:31:49,360 --> 00:31:51,800
is another matter. 
You know, maybe that could go 

511
00:31:51,800 --> 00:31:54,320
into I can't even remember if 
scouts warriors could have magic

512
00:31:54,320 --> 00:31:56,880
banners, but probably it's one 
of those units would have been 

513
00:31:56,880 --> 00:32:00,160
better to have it and then the 
the the Knights having some sort

514
00:32:00,160 --> 00:32:02,560
of bonus to to combat 
resolution. 

515
00:32:03,640 --> 00:32:06,560
Yeah, yeah, or the plus it 
banner or something like. 

516
00:32:06,720 --> 00:32:08,160
That banner might something like
that. 

517
00:32:08,280 --> 00:32:12,560
But yeah, but you know, it's, 
it's an impressive first term 

518
00:32:12,560 --> 00:32:14,480
where, where everything you 
would have, I mean, moves 

519
00:32:14,480 --> 00:32:22,200
forward, even the arts move. 
Forward and for example, the the

520
00:32:22,320 --> 00:32:25,480
wizard also moves up bravely on 
its own. 

521
00:32:26,120 --> 00:32:29,920
On his Unicorn yeah and this is 
one against blunderbuss 

522
00:32:29,920 --> 00:32:33,520
proximity to a unit of equal 
size to you know, not be 

523
00:32:33,520 --> 00:32:35,800
targeted doesn't work with 
blunderbusses they. 

524
00:32:35,840 --> 00:32:37,280
Just shoot. 
Everything. 

525
00:32:37,280 --> 00:32:41,160
So yeah, maybe he should. 
I, I, I if you're going to go 

526
00:32:41,160 --> 00:32:43,640
with this plan, I think maybe 
the the Unicorn rider needs to 

527
00:32:43,640 --> 00:32:49,440
be in the unit of Knights and 
you save yourself the 25 point 

528
00:32:49,440 --> 00:32:52,760
for the amulet of fire because 
the Unicorn is a better dispel 

529
00:32:53,000 --> 00:32:58,240
than the amulet of fire. 
So yeah, that was maybe a bit of

530
00:32:58,320 --> 00:33:02,480
a weird decision to do that and 
we'll see if that. 

531
00:33:03,400 --> 00:33:04,560
Yeah. 
That's him. 

532
00:33:06,200 --> 00:33:08,640
Yeah, so, so basically what 
we're saying is the Wood Elf 

533
00:33:08,640 --> 00:33:12,640
army lines up nice and neatly in
front of the Kaosdorf gunline 

534
00:33:12,720 --> 00:33:13,320
in. 
Yeah. 

535
00:33:13,320 --> 00:33:17,200
And they don't cause any 
significant casualties because 

536
00:33:17,320 --> 00:33:19,400
of course they are moving and so
the shooting is going to be 

537
00:33:19,400 --> 00:33:20,960
limited anyway, so. 
Yeah. 

538
00:33:21,760 --> 00:33:25,240
So they line up and they hope 
that they don't get punished too

539
00:33:25,240 --> 00:33:30,400
badly. 
But what happens in Kaosdorf 

540
00:33:30,520 --> 00:33:32,680
turn? 
Well, a few things. 

541
00:33:34,840 --> 00:33:39,520
I think mainly the blunderbuss 
sort of partly seals the fate, 

542
00:33:40,000 --> 00:33:42,160
or at least that's the pace 
here. 

543
00:33:42,880 --> 00:33:50,240
Yeah, it's it removes obviously 
the Unicorn mounted mage. 

544
00:33:50,840 --> 00:33:52,960
He's dead onto one of the 
castles. 

545
00:33:53,440 --> 00:33:57,320
That's the master mage on 
Unicorn. 

546
00:33:57,320 --> 00:34:01,320
That's about 400, is it? 
No, maybe 300 points. 

547
00:34:02,320 --> 00:34:07,280
And I have drawn the statistic 
if he was like extra unlucky to 

548
00:34:07,280 --> 00:34:10,040
have him killed, but I'm not 
sure that is the case. 

549
00:34:10,040 --> 00:34:12,199
I think he was quite exposed to 
where he was. 

550
00:34:12,880 --> 00:34:15,679
Very much so, yeah. 
I I definitely think he probably

551
00:34:15,679 --> 00:34:18,280
needs to be in the of Knights, 
but just being there in the 1st 

552
00:34:18,280 --> 00:34:22,639
place, it's yeah, even being in 
the Knights, it wouldn't give 

553
00:34:22,639 --> 00:34:24,600
any protection in that sense, 
he'd still be hit. 

554
00:34:24,600 --> 00:34:28,159
So. 
There would be wrong placement. 

555
00:34:28,480 --> 00:34:32,320
Yeah, I don't think he needed to
be quite that close. 

556
00:34:32,880 --> 00:34:34,400
Yeah, no, I agree. 
I agree. 

557
00:34:34,960 --> 00:34:37,639
And also of course. 
The forest a bit further back or

558
00:34:37,639 --> 00:34:40,440
something. 
Stay stay out the 12 inch range.

559
00:34:40,440 --> 00:34:47,239
Yeah, just that's not too hot. 
And also the Chariots, like you 

560
00:34:47,239 --> 00:34:50,239
said, it's quite vulnerable 
because the amounts are going to

561
00:34:50,239 --> 00:34:53,159
get hit and they die quite 
easily. 

562
00:34:53,159 --> 00:34:57,080
So it doesn't get destroyed I 
think on this turn, but no. 

563
00:34:57,120 --> 00:34:59,360
It just just loses one or two 
horses. 

564
00:34:59,360 --> 00:35:01,640
I can't reach one or two, but 
loses some of the steeds. 

565
00:35:01,680 --> 00:35:03,880
Yeah. 
Yeah, and enough for them to not

566
00:35:04,440 --> 00:35:07,200
be able to reach their intended 
target. 

567
00:35:09,560 --> 00:35:14,560
The sort of the less thing that 
the would have skipped is that 

568
00:35:14,560 --> 00:35:20,640
the the cannon explodes. 
Yes, yeah, the ocean does 

569
00:35:20,640 --> 00:35:23,080
explode. 
Can you imagine if the Birch had

570
00:35:23,120 --> 00:35:24,840
been firing off every turn as 
well? 

571
00:35:25,200 --> 00:35:27,520
Yeah, would have been even 
worse. 

572
00:35:30,320 --> 00:35:35,840
And I think overall the case was
artillery that I think Robin was

573
00:35:35,840 --> 00:35:36,800
quite. 
Oh, it does nothing. 

574
00:35:36,800 --> 00:35:39,880
Worried about doesn't do much. 
No, it does next to nothing. 

575
00:35:39,880 --> 00:35:41,560
If it does kill anything, it's 
minor. 

576
00:35:41,640 --> 00:35:44,800
It's it's not really. 
It's not really, really. 

577
00:35:45,120 --> 00:35:48,200
As you've already said, it's the
blunderbuss that do the 

578
00:35:48,840 --> 00:35:54,800
blunderbuss and magic that do 
the damage really take out. 

579
00:35:55,320 --> 00:35:57,720
As we just said, you know, the 
Unicorn mage and some of the 

580
00:35:57,720 --> 00:36:01,600
horses, do they take, I don't 
know if they take anything off 

581
00:36:01,600 --> 00:36:03,440
the Knights on the first round. 
I don't think they do. 

582
00:36:04,440 --> 00:36:08,720
But it's, yeah, it's, it's, it's
a bit bloody the 1st. 

583
00:36:09,440 --> 00:36:14,760
Yeah, and the Flyers, they don't
go flying high. 

584
00:36:14,760 --> 00:36:20,440
They sort of position themselves
on the flank or behind the would

585
00:36:20,440 --> 00:36:23,160
have army. 
So I think they would have they 

586
00:36:23,160 --> 00:36:26,920
had a the Orboth Thunder that 
they never get. 

587
00:36:26,920 --> 00:36:28,880
Any well they've already lost 
that now yeah. 

588
00:36:28,880 --> 00:36:31,800
So yeah, so that was that was on
the view way. 

589
00:36:31,880 --> 00:36:37,120
So so if so, even if they'd have
flown high this turn, the age 

590
00:36:37,120 --> 00:36:39,360
wouldn't have been around to use
the Orb of Thunder. 

591
00:36:39,360 --> 00:36:41,440
So they pretty much have free 
reign. 

592
00:36:41,440 --> 00:36:44,400
It's two big monsters versus 1 
Eagle. 

593
00:36:46,200 --> 00:36:49,160
And of course, the flaming 
attacks are going to be 

594
00:36:49,160 --> 00:36:51,680
effective against low toughness 
low. 

595
00:36:53,000 --> 00:36:55,240
Low, yeah, low armour and low 
toughness. 

596
00:36:55,240 --> 00:36:58,320
It's, you know, the, the, the 
dominance of the Chaos store 

597
00:36:58,320 --> 00:37:03,440
Flyers is just, it's huge. 
I, I kind of get the idea. 

598
00:37:03,440 --> 00:37:05,560
Maybe he was thinking, oh, I'll 
counter that with the treatment,

599
00:37:05,560 --> 00:37:07,000
but the treatment aren't going 
to get at them. 

600
00:37:07,680 --> 00:37:12,160
No, they're not very fast and 
manoeuvrable, so they're going 

601
00:37:12,160 --> 00:37:13,880
to be able to stay away if they 
want to. 

602
00:37:14,560 --> 00:37:15,520
Yeah. 
Exactly. 

603
00:37:16,240 --> 00:37:19,360
Yeah. 
But apart from the the Flyers 

604
00:37:19,360 --> 00:37:24,520
and the the bullet centaurs, the
KS Wolf Army doesn't move around

605
00:37:24,520 --> 00:37:25,840
a lot. 
No, obviously. 

606
00:37:25,840 --> 00:37:28,760
Yeah, yeah. 
It's a small centaurs Charles 

607
00:37:28,800 --> 00:37:30,320
the tree man. 
Yeah. 

608
00:37:32,200 --> 00:37:35,640
I think in that case, I think 
Robin's got a good case for 

609
00:37:35,640 --> 00:37:38,960
thinking the tree Man should be 
able to hold his own against the

610
00:37:40,360 --> 00:37:43,840
They do have a high strength and
they have strength for base and 

611
00:37:43,840 --> 00:37:50,360
the +2, so he's up to six. 
But Even so, you know the the, 

612
00:37:50,760 --> 00:37:53,120
the tree Man's base is only so 
wide. 

613
00:37:53,120 --> 00:37:56,840
I guess you get 4 attacking him 
with one of them as the 

614
00:37:56,840 --> 00:38:02,880
champion. 
I guess you're OK, but he still 

615
00:38:02,880 --> 00:38:05,400
would have thought him expecting
to survive a bit longer than he 

616
00:38:05,400 --> 00:38:07,200
does I think. 
I think he's unlucky in that 

617
00:38:07,200 --> 00:38:08,520
combat. 
Yeah, yeah. 

618
00:38:08,640 --> 00:38:10,440
He doesn't cause many wounds 
himself. 

619
00:38:10,560 --> 00:38:15,240
I think he gets one in the end. 
You know, one more, maybe two or

620
00:38:16,400 --> 00:38:19,040
one in the first term, maybe 2. 
Let's not jump ahead. 

621
00:38:19,040 --> 00:38:21,720
Yeah. 
So one in the first term, Yeah. 

622
00:38:21,720 --> 00:38:24,760
But it's, you know, and but he 
passes his leadership test. 

623
00:38:24,800 --> 00:38:25,880
You know, he's got a good 
leadership. 

624
00:38:26,480 --> 00:38:31,080
OK, So he passes that one. 
Yeah, but that's pretty much 

625
00:38:31,080 --> 00:38:34,360
mostly it's what happens in the 
first turn. 

626
00:38:34,600 --> 00:38:38,200
Yeah, magic. 
Well, does a few things, but 

627
00:38:38,200 --> 00:38:42,320
still not anything like doesn't.
Really affect, but there's 

628
00:38:42,320 --> 00:38:45,000
wounding on the widow wizard 
using the chalice. 

629
00:38:45,480 --> 00:38:47,760
He does take wounds in the first
couple of turns, I think. 

630
00:38:49,480 --> 00:38:51,440
So yeah, that doesn't bode well.
Nope. 

631
00:38:52,720 --> 00:38:55,280
So we're coming up to our first 
break now. 

632
00:38:55,320 --> 00:38:58,680
So we'll have a short break and 
see if the tide turns for the 

633
00:38:59,000 --> 00:39:01,560
widows. 
Yeah, see you in. 

634
00:39:04,760 --> 00:39:09,560
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640
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Com right so we are back and the

641
00:39:40,750 --> 00:39:44,830
wood elf main attack is about to
happen. 

642
00:39:45,230 --> 00:39:46,590
It does, doesn't it? 
Really. 

643
00:39:46,590 --> 00:39:48,910
Well, it tries to happen. 
Tries to. 

644
00:39:48,990 --> 00:39:50,910
Happen. 
The charges are declared. 

645
00:39:51,310 --> 00:39:57,040
Yes, and I think 4 in total, 
mainly on the left flank. 

646
00:39:57,040 --> 00:40:01,560
The right flank is slacking a 
bit so and I think Robin talks 

647
00:40:01,560 --> 00:40:03,880
about that himself that that's 
sort of a mistake. 

648
00:40:03,880 --> 00:40:09,120
But the the ward answers doesn't
connect this turn, so they still

649
00:40:09,160 --> 00:40:12,600
hang around. 
Well, yeah, because it's a unit 

650
00:40:12,600 --> 00:40:14,840
going on foot, isn't it? 
It's not going to make it whilst

651
00:40:14,840 --> 00:40:16,840
they are faster than your 
average troop because they move 

652
00:40:16,840 --> 00:40:19,280
5 inches or 10 obviously on the 
March or run. 

653
00:40:19,760 --> 00:40:22,680
But yeah, they're, they're, 
yeah, they're not going to 

654
00:40:22,680 --> 00:40:24,160
connect for another turn at 
least. 

655
00:40:24,440 --> 00:40:31,600
Yeah, So what happens is that 
the maids Lord attacks the bolt 

656
00:40:31,600 --> 00:40:33,160
throw, I think. 
Yeah. 

657
00:40:34,560 --> 00:40:40,360
And the tree man shot is one of 
the blonde bus regiments that 

658
00:40:40,360 --> 00:40:43,040
elects to flee. 
I think that's a voluntary flea.

659
00:40:43,040 --> 00:40:45,600
I don't think he actually. 
Yeah, I agree, Joe. 

660
00:40:45,600 --> 00:40:47,520
I think he chooses to. 
I don't think he even bothers 

661
00:40:47,520 --> 00:40:48,920
taking the fear test, I don't 
think. 

662
00:40:50,280 --> 00:40:52,960
And yeah, he doesn't have any 
chance of winning that at 

663
00:40:52,960 --> 00:40:56,720
locals. 
And if he breaks, that can cause

664
00:40:56,720 --> 00:41:00,040
panic and it will cause panic 
tests on the I guess the sneaky 

665
00:41:00,040 --> 00:41:03,800
gits would be addressed. 
Probably the wolf riders as 

666
00:41:03,800 --> 00:41:08,600
well. 
Yeah, and then the chariot tries

667
00:41:08,600 --> 00:41:11,240
to attack. 
I think that charge against the 

668
00:41:11,240 --> 00:41:14,760
bounder bus unit is doomed to 
fail, but he doesn't have much 

669
00:41:14,760 --> 00:41:16,800
of A choice anyway. 
I guess he stands there in the 

670
00:41:16,800 --> 00:41:19,480
open. 
So I don't know, maybe that's 

671
00:41:19,520 --> 00:41:25,400
the only thing he can do at that
point and. 

672
00:41:26,440 --> 00:41:30,760
Just. 
Predictably gets cut to pieces 

673
00:41:30,760 --> 00:41:35,560
so at least the steeps. 
That's so quite predictable. 

674
00:41:36,120 --> 00:41:40,880
So that charge doesn't connect 
and then the the Knights attack 

675
00:41:40,880 --> 00:41:45,480
the KS Wolf Regiment. 
Yeah, and they charge in, they 

676
00:41:45,480 --> 00:41:48,240
connect. 
And do you know what on the 

677
00:41:48,240 --> 00:41:51,560
charge they do? 
Not enough, but a fair bit of 

678
00:41:51,560 --> 00:41:55,720
damage. 
They managed to kill I think 4 

679
00:41:55,720 --> 00:41:58,040
on the charge. 
Yeah. 

680
00:41:58,040 --> 00:42:04,240
Which the the if you've got a 
wood of Lord in there and the 

681
00:42:04,240 --> 00:42:11,440
four Knights and the horses you 
would expect more than just 4 

682
00:42:11,440 --> 00:42:17,840
wounds really fighting against. 
So they should have one point 

683
00:42:17,840 --> 00:42:21,560
better weapon skill strength 
should be one point higher. 

684
00:42:22,440 --> 00:42:23,920
We're only going to be using 
their. 

685
00:42:23,920 --> 00:42:26,320
Yeah, and they're only going to 
be using their they're not be 

686
00:42:26,320 --> 00:42:28,000
using their Shields because 
they're using their double 

687
00:42:28,000 --> 00:42:30,080
handed weapon. 
Oh, well, I assume they do that.

688
00:42:30,080 --> 00:42:32,800
He talks about their their axes.
So I assume that's saying it's 

689
00:42:32,800 --> 00:42:34,960
their double handed weapons. 
So on the charge, there should 

690
00:42:34,960 --> 00:42:37,360
be no save. 
So they're hitting on three 

691
00:42:37,360 --> 00:42:38,960
pluses. 
They're wounding on three pluses

692
00:42:38,960 --> 00:42:41,720
and there's no save because 
their strength five with the 

693
00:42:41,720 --> 00:42:45,840
lances. 
So I should have killed more. 

694
00:42:46,240 --> 00:42:49,120
Yeah, and does the Lord have 
strength 4? 

695
00:42:51,000 --> 00:42:53,520
I presume he's got a Lance. 
I would assume he's not got a 

696
00:42:53,520 --> 00:42:54,920
magic weapon. 
No. 

697
00:42:55,040 --> 00:42:58,720
So basically I would hope. 
He's given him a Lance. 

698
00:42:58,760 --> 00:43:03,280
Yeah, so he should have. 
So he should you. 

699
00:43:04,760 --> 00:43:07,400
Know with four attacks. 
Yeah. 

700
00:43:07,400 --> 00:43:10,320
So probably a little bit on the 
lower side, but I don't think 

701
00:43:10,600 --> 00:43:13,480
maybe if 5 or 6 attacks would 
have been our kids would have 

702
00:43:13,480 --> 00:43:17,880
been more. 
Statistically, but that's the 

703
00:43:17,880 --> 00:43:21,760
big difference yeah, because 
they've obviously started to 

704
00:43:21,760 --> 00:43:25,160
combat the they've the the 
cursor also got one extra rank 

705
00:43:25,160 --> 00:43:28,400
on the on the Knights. 
So I don't think the knight in 

706
00:43:28,400 --> 00:43:30,000
crucial. 
I don't think Knights lose any 

707
00:43:30,000 --> 00:43:33,200
to to bundle the bus fire in the
first turn or spells. 

708
00:43:33,200 --> 00:43:35,240
Will they lose some to spells in
in the first it? 

709
00:43:35,400 --> 00:43:37,320
Looks like they have a full 
second rank. 

710
00:43:38,440 --> 00:43:39,880
Oh yeah, photos. 
Don't go by the photos. 

711
00:43:42,360 --> 00:43:44,280
Nothing. 
They're pretty, but they don't 

712
00:43:44,280 --> 00:43:47,760
really mean anything. 
I think they've got for any, so 

713
00:43:47,760 --> 00:43:49,240
that means they've got one extra
rank. 

714
00:43:49,360 --> 00:43:54,000
Obviously they've both got 
banners so yeah, even the walk 

715
00:43:54,000 --> 00:43:56,720
kill should be enough to route 
them. 

716
00:43:56,960 --> 00:43:58,680
Yeah, we don't know what they 
rolled. 

717
00:43:58,680 --> 00:44:01,960
Of course they won't. 
No. 

718
00:44:02,920 --> 00:44:07,680
Say exactly what that role is, 
but if they have 4 wounds they 

719
00:44:07,680 --> 00:44:12,400
have one standard at a banner, 
so they had 6 I guess the 

720
00:44:12,400 --> 00:44:17,040
wolves. 
Yeah, I think, I think the do 

721
00:44:17,040 --> 00:44:20,040
the castles kill any? 
I mean if they've killed 4 then 

722
00:44:20,040 --> 00:44:21,960
there shouldn't be that many to 
fight back. 

723
00:44:22,800 --> 00:44:27,560
No, they're pretty wide so, but 
maybe they have a sham beyond at

724
00:44:27,560 --> 00:44:30,320
least. 
Not sure they do. 

725
00:44:30,320 --> 00:44:32,120
I don't think it says they do in
the right up. 

726
00:44:32,640 --> 00:44:34,760
Obviously they've got the 
Sorcerer Lord there, but I mean,

727
00:44:34,760 --> 00:44:37,640
he's his attack shouldn't be as 
powerful, obviously a. 

728
00:44:38,160 --> 00:44:40,600
Lord still have three attacks at
straight 4, so. 

729
00:44:40,600 --> 00:44:44,360
Let's read a weapon skill force.
He's one less weapon skill, so 

730
00:44:44,360 --> 00:44:46,840
only hitting on 4 plus. 
I guess he's got the strength. 

731
00:44:46,920 --> 00:44:49,240
He's wounding on three plus. 
So in that sense, yeah, I guess 

732
00:44:49,240 --> 00:44:50,800
he's still. 
Pretty yeah. 

733
00:44:50,800 --> 00:44:54,120
So they they actually in the 
Texas they, they don't kill any 

734
00:44:54,120 --> 00:44:56,200
so. 
So they don't, yeah. 

735
00:44:56,720 --> 00:44:57,680
OK, that's. 
Yeah. 

736
00:44:58,000 --> 00:45:00,440
So really speaking, what say 
what's that? 

737
00:45:00,440 --> 00:45:03,960
That's mine. 
So they would have been 123, 

738
00:45:03,960 --> 00:45:11,680
wouldn't they? 
3 versus the four. 6. 5-6 OK so 

739
00:45:11,720 --> 00:45:13,920
mine's three to the unless she 
made good chance of them 

740
00:45:13,920 --> 00:45:17,360
routing. 
Yeah, because they're not in 

741
00:45:17,440 --> 00:45:22,920
range of the general, right? 
So they're basic 9 or is he? 

742
00:45:23,400 --> 00:45:25,880
Well they'll have had the 
Sorcerer Lords leadership. 

743
00:45:25,880 --> 00:45:30,760
I think that's 9. 
Should be 10 or. 10 years, maybe

744
00:45:30,760 --> 00:45:33,000
it's 10. 
I can't remember if Tom had what

745
00:45:33,000 --> 00:45:35,880
a Sorcerer Lords leadship is but
still be pretty high. 

746
00:45:36,280 --> 00:45:39,880
Yeah. 
So sort of 5050 maybe for them 

747
00:45:39,880 --> 00:45:43,520
to or maybe slightly less. 
So it wasn't like a miracle for 

748
00:45:43,520 --> 00:45:45,920
them holding, but yeah. 
No, no, not at all. 

749
00:45:46,160 --> 00:45:48,640
Not at all. 
And that's why something like a 

750
00:45:48,640 --> 00:45:55,560
war banner or a battle banner 
would have helped out there. 

751
00:45:56,040 --> 00:45:59,880
Raff is a good banner, but it's 
not one for your main close 

752
00:45:59,880 --> 00:46:04,440
combat unit to take. 
No, and also against stepping 

753
00:46:04,960 --> 00:46:08,800
like regiments of Chaos Dwarfs 
or ended dwarves. 

754
00:46:09,480 --> 00:46:12,440
You know, AD six with strength 
4. 

755
00:46:12,440 --> 00:46:14,680
It's not going to kill a lot. 
Maybe like, no. 

756
00:46:15,240 --> 00:46:18,680
It's not, no, it's a 5050. 
Three if you're lucky, so yeah. 

757
00:46:19,320 --> 00:46:22,960
D6 and you have to roll high on 
the number of hits. 

758
00:46:23,280 --> 00:46:27,360
You then have to roll on the 
higher average of wounding. 

759
00:46:28,280 --> 00:46:30,440
Can't remember if Band of Rath 
allows a save or not. 

760
00:46:30,720 --> 00:46:32,680
No, I don't think it does, but 
OK. 

761
00:46:33,040 --> 00:46:35,440
So the heavy armour ensure it 
would make sense because metal 

762
00:46:35,440 --> 00:46:39,000
wouldn't be much protection 
against lightning unless it's 

763
00:46:39,000 --> 00:46:41,520
non conductive metal obviously 
but then we're getting into very

764
00:46:41,520 --> 00:46:45,520
intricacies of. 
We don't know the makeup of the 

765
00:46:46,040 --> 00:46:48,160
the metals. 
Yeah, but you played a bit too 

766
00:46:48,160 --> 00:46:50,040
intricate on the details. 
Yeah, I think so. 

767
00:46:50,840 --> 00:46:53,080
Yeah, no save. 
I think is is fair. 

768
00:46:53,080 --> 00:46:55,320
So I don't get the thought. 
So you know, you should do a few

769
00:46:55,320 --> 00:47:01,280
wounds, but what probably at 
most you're looking at 3, at 

770
00:47:01,360 --> 00:47:04,480
most it's going to do. 
Yeah, and like you said, if if 

771
00:47:04,480 --> 00:47:07,680
he was able to put it on like a 
scout unit, that would have been

772
00:47:07,760 --> 00:47:10,200
a lot better. 
But because it's not obviously 

773
00:47:10,200 --> 00:47:12,360
going to help. 
I mean in the close combat, 

774
00:47:12,360 --> 00:47:18,080
which is the really central 
thing for the for the Knights, 

775
00:47:18,080 --> 00:47:20,480
of course, they. 
Yeah, that's his main close 

776
00:47:20,480 --> 00:47:22,320
combat unit. 
He needs like a war banner said 

777
00:47:22,320 --> 00:47:25,880
or, or a or a or a battle banner
on there. 

778
00:47:25,880 --> 00:47:28,360
Really. 
Yeah, you know, the the if you 

779
00:47:28,360 --> 00:47:31,680
were to put the Unicorn mage in 
there, that's a night you save 

780
00:47:31,680 --> 00:47:35,840
points on and it's an amulet 
fire you save points on. 

781
00:47:36,120 --> 00:47:39,920
So you've definitely got the 
points to upgrade or take a a 

782
00:47:40,920 --> 00:47:44,800
war banner instead of or even 
push that extra 25 points 

783
00:47:44,800 --> 00:47:47,600
together, you know, to get about
I think. 

784
00:47:47,760 --> 00:47:50,520
You can do it. 
The Unicorn adds a little bit. 

785
00:47:50,720 --> 00:47:52,800
I think he gets like two 
straight 60. 

786
00:47:52,800 --> 00:47:57,920
Yeah, unicorns are great. 
Unicorns are really useful, but 

787
00:47:57,920 --> 00:47:59,720
not if you allow them to get 
shot to pieces. 

788
00:48:00,080 --> 00:48:04,680
No. 
So and and of course for Knights

789
00:48:04,680 --> 00:48:08,480
the to be able to break the 
enemy at the charge is is what 

790
00:48:08,520 --> 00:48:10,760
they're all about. 
If they don't do it in the first

791
00:48:10,760 --> 00:48:12,920
turn, they are not likely to do 
it in the second. 

792
00:48:12,920 --> 00:48:17,200
So. 
Even Empire Knights, you know, 

793
00:48:17,240 --> 00:48:19,480
well, if they end up getting 
bogged down, they just stay 

794
00:48:19,480 --> 00:48:22,080
there, OK? 
They don't die as quickly 

795
00:48:22,080 --> 00:48:25,800
because they've got the heavier 
armor, the body, but they're 

796
00:48:25,800 --> 00:48:27,080
still stuck probably in that 
combat. 

797
00:48:27,080 --> 00:48:28,880
Probably, if they don't break 
launcher, they're probably stuck

798
00:48:28,880 --> 00:48:30,040
in that combat for most of the 
rest of. 

799
00:48:30,040 --> 00:48:32,760
The game, yeah. 
And for the for the Elephant 

800
00:48:32,760 --> 00:48:35,280
Knights, they only have a 
strength of three, so they're 

801
00:48:35,280 --> 00:48:37,680
going to be quite unlikely to do
anything against the case. 

802
00:48:37,680 --> 00:48:39,800
Exactly. 
He needs to make that unit A 

803
00:48:39,800 --> 00:48:41,080
torpedo. 
Yeah. 

804
00:48:41,240 --> 00:48:43,160
And it's not really. 
It's sort of. 

805
00:48:43,280 --> 00:48:45,200
No, it's not. 
No, it's decent. 

806
00:48:46,440 --> 00:48:48,240
You wouldn't even call it a 
blood instrument. 

807
00:48:48,240 --> 00:48:54,920
It's, it just isn't, you know, 
it's probably, yeah, it's, it's 

808
00:48:54,920 --> 00:48:59,880
not going to do, it needs to 
just utterly brush the unit. 

809
00:48:59,880 --> 00:49:02,560
It charges on the turn it 
charges and it's not got enough 

810
00:49:02,560 --> 00:49:04,480
bonuses to do that. 
No. 

811
00:49:05,360 --> 00:49:09,200
And of course if he had been 
successful to in like protecting

812
00:49:09,200 --> 00:49:12,560
his chariot, maybe that could 
have ganged up on the unit and 

813
00:49:12,560 --> 00:49:14,800
that would most likely been 
enough. 

814
00:49:14,800 --> 00:49:20,360
But as it is, you know, there's 
no one really to support the the

815
00:49:20,360 --> 00:49:23,760
nights either, so no. 
I mean, what, what I'll probably

816
00:49:23,760 --> 00:49:28,840
say is I think the unit, the 
unit as it stands has enough to 

817
00:49:28,840 --> 00:49:34,040
potentially do what he wants to 
do, but not no guarantees. 

818
00:49:34,040 --> 00:49:37,040
It's not, it's not weighted in 
their favour to do it. 

819
00:49:37,240 --> 00:49:43,480
I think it's kind of that that 
charge is a 5050 charge and that

820
00:49:43,480 --> 00:49:45,040
is for a unit that's your main 
unit. 

821
00:49:45,040 --> 00:49:48,960
That's not that's, you know, 
that's a bad gamble. 

822
00:49:49,640 --> 00:49:55,800
Yeah, and also the the KS Wharf 
units, OK, KS Wharf Warriors 

823
00:49:55,800 --> 00:50:00,160
are, you know, good, but it's 
it's not a like a massive unit. 

824
00:50:00,160 --> 00:50:04,320
It's charging, it's got 2 rank. 
Not elite, no, it's not elite. 

825
00:50:04,320 --> 00:50:08,760
Elite it it it's, it's a it's a 
definitely an above average unit

826
00:50:08,760 --> 00:50:10,320
and it's a good unit. 
It's a solid unit. 

827
00:50:10,560 --> 00:50:16,080
But is it the best unit out? 
No, certainly it isn't really 

828
00:50:16,080 --> 00:50:18,160
that the unit he's put together 
there. 

829
00:50:18,760 --> 00:50:21,560
So the general's a bit of an 
oddity being in there, but the 

830
00:50:21,560 --> 00:50:23,760
most, if that had been a hero or
something like that, then that 

831
00:50:23,760 --> 00:50:26,560
unit would be really good for 
charging into units of, OK, 

832
00:50:26,600 --> 00:50:29,560
having to survive the charge, 
admittedly, but ignore that 

833
00:50:29,680 --> 00:50:32,320
point, right? 
The actual charging and smashing

834
00:50:32,320 --> 00:50:36,360
a unit aside of, you know, 
that's like a line or two row or

835
00:50:36,360 --> 00:50:40,640
two ranks fine. 
It would do it perfectly against

836
00:50:40,640 --> 00:50:44,120
that unit is that extra rank and
the fact that they are warriors 

837
00:50:44,120 --> 00:50:46,040
as opposed to that. 
So they've got that option of 

838
00:50:46,040 --> 00:50:49,800
either using heavy armour and a 
double handed weapon or heavy 

839
00:50:49,800 --> 00:50:54,560
armour shield and a handle 
weapon like I it's, it's a bad 

840
00:50:54,560 --> 00:50:58,320
gamble. 
Yeah, and it doesn't pay off, so

841
00:50:59,080 --> 00:51:04,240
they get stuck. 
So the only success in a sense 

842
00:51:04,240 --> 00:51:06,640
they have is breaking one unit 
off. 

843
00:51:07,360 --> 00:51:09,520
Well, actually round. 
The. 

844
00:51:10,360 --> 00:51:14,000
Bus and. 
There is an argument. 

845
00:51:14,040 --> 00:51:18,080
There is an argument that isn't 
necessarily a win in any sense. 

846
00:51:18,520 --> 00:51:22,360
Because Rob, because Jake's 
chosen to flee them. 

847
00:51:23,840 --> 00:51:26,000
Yeah, it's it's his choice. 
It's part of his. 

848
00:51:26,360 --> 00:51:27,840
You could. 
Is it part of his plan? 

849
00:51:27,840 --> 00:51:31,080
No, but it fits his agenda, if 
you certainly. 

850
00:51:34,160 --> 00:51:39,160
And what also happens is that 
one of the scout unit flees from

851
00:51:39,160 --> 00:51:43,680
terror. 
So that's also not great, I 

852
00:51:43,680 --> 00:51:48,560
suppose. 
And on the other flank, the tree

853
00:51:49,600 --> 00:51:55,880
man, tree man still struggles 
against the the boat Santos. 

854
00:51:55,880 --> 00:52:00,040
So I think he kills one, but he 
gets but sorely wounded, 

855
00:52:00,040 --> 00:52:02,520
whatever that means, but 
probably doesn't have too many 

856
00:52:02,520 --> 00:52:06,600
wounds left at this point. 
Yeah, and probably the other 

857
00:52:06,600 --> 00:52:11,920
point to make as well is the 
wood elf warriors long bows. 

858
00:52:12,640 --> 00:52:17,360
So he's not standing on a hill 
with him, he's moving forward. 

859
00:52:18,240 --> 00:52:21,600
His battle line is in front of 
him, obscuring it. 

860
00:52:21,600 --> 00:52:23,280
Do they even have anything to 
shoot at? 

861
00:52:24,360 --> 00:52:26,520
Maybe. 
Maybe the death Rocket. 

862
00:52:26,520 --> 00:52:30,240
Maybe. 
Yeah, but you're going to be 

863
00:52:30,280 --> 00:52:33,840
have to be lucky to do much I 
guess. 

864
00:52:34,400 --> 00:52:39,800
So potentially maybe you should 
have kind of wheeled and or 

865
00:52:39,800 --> 00:52:43,640
turned and shot at the Lamassu. 
Yeah, lucky. 

866
00:52:43,640 --> 00:52:45,680
It could have done something at 
least. 

867
00:52:48,880 --> 00:52:51,520
Maybe on the OR whatever, I can 
never remember what it's called 

868
00:52:51,520 --> 00:52:54,720
the ball centre. 
All Taurus, great Taurus, one or

869
00:52:54,720 --> 00:52:56,560
the other. 
Maybe that maybe you could shot 

870
00:52:56,560 --> 00:52:59,120
the the general, though he's 
probably got, he wouldn't know 

871
00:52:59,120 --> 00:53:01,840
what armour he's got, but you're
probably more armour, so you'd 

872
00:53:01,960 --> 00:53:05,200
think the gamble was better to 
shoot at the llama suit. 

873
00:53:05,200 --> 00:53:07,640
You'd have thought. 
Yeah, probably. 

874
00:53:07,640 --> 00:53:10,400
I don't remember if that stuff 
was six or five. 

875
00:53:12,120 --> 00:53:14,640
Yeah, but you're kind of hoping 
that you hit the wizard on you. 

876
00:53:14,640 --> 00:53:18,320
You're kind of hoping the 
randomising attacks was, you 

877
00:53:18,320 --> 00:53:21,800
know, that's that's the that's 
the hope on that one. 

878
00:53:21,800 --> 00:53:23,520
Yeah. 
But there's a lot of targets is 

879
00:53:23,520 --> 00:53:26,080
1 getting out? 
You know, it's it's, yeah. 

880
00:53:26,080 --> 00:53:29,240
Yeah, that unit sort of gets 
stranded without any meaningful 

881
00:53:29,240 --> 00:53:36,800
purpose really. 
And magic, not too much going on

882
00:53:36,800 --> 00:53:40,520
there either. 
The both sides of the ban of 

883
00:53:40,520 --> 00:53:47,000
Wrath that shoots a bit but. 
It doesn't do I mean I think the

884
00:53:47,000 --> 00:53:49,480
ban is it in this turn or last, 
and the banner of wrath does 

885
00:53:49,480 --> 00:53:54,160
wounds on the on the tree man. 
So so I think the I think the 

886
00:53:54,160 --> 00:53:56,360
bull Taurus is banner of Wrath 
probably does a bit more than 

887
00:53:56,360 --> 00:54:00,200
the Knights Banner of Wrath I 
think over in course of the 

888
00:54:00,200 --> 00:54:03,400
game. 
Yeah, and they would have tried 

889
00:54:03,400 --> 00:54:08,040
to cast the sort of stones, 
which of course is a pretty 

890
00:54:08,120 --> 00:54:10,480
devastating spell but doesn't go
off. 

891
00:54:10,680 --> 00:54:16,000
Or it is dispelled. 
Really, that could have used in 

892
00:54:16,000 --> 00:54:19,440
the right way. 
That could have been 

893
00:54:19,440 --> 00:54:23,160
devastating. 
You know, there's there's a 

894
00:54:23,160 --> 00:54:25,960
whole line of Chaos Dwarfs there
that it could have just 

895
00:54:26,400 --> 00:54:30,640
basically hit and done some 
nastiness to probably don't want

896
00:54:30,640 --> 00:54:32,680
to do it now because you might 
hit the Unite. 

897
00:54:34,480 --> 00:54:36,960
But yeah, there's nothing wrong 
with that idea. 

898
00:54:36,960 --> 00:54:39,000
That tactic uses all stone to do
that. 

899
00:54:40,920 --> 00:54:42,920
I don't know if he ever has 
enough power to really do it 

900
00:54:42,920 --> 00:54:44,680
consec in consecutive terms. 
I don't. 

901
00:54:44,680 --> 00:54:49,840
Think no of course he lost his 
one of the Wizards so not good 

902
00:54:52,760 --> 00:54:57,200
and the case will also kill off 
a couple of Knights I think. 

903
00:54:57,240 --> 00:55:03,280
That's and then, yeah, that's, 
that's beginning of the end 

904
00:55:03,280 --> 00:55:07,280
really, isn't it? 
Yeah, the the all powerful 

905
00:55:07,440 --> 00:55:11,520
attack from the would have 
doesn't do well hardly anything 

906
00:55:11,520 --> 00:55:14,440
so. 
Wait it, I mean it does, let's 

907
00:55:14,440 --> 00:55:16,200
be fair to him. 
He does do a fair amount of 

908
00:55:16,200 --> 00:55:18,320
damage on the charge, just not 
enough. 

909
00:55:19,480 --> 00:55:23,800
So it works in accident, but not
enough to not enough to break. 

910
00:55:24,720 --> 00:55:28,480
Therefore the attack fails. 
I agree, but he does do a 

911
00:55:28,480 --> 00:55:32,120
healthy attack on. 
Nothing decisive. 

912
00:55:32,920 --> 00:55:37,800
No, no, and it needs said it 
needs a bonuses or you know more

913
00:55:37,800 --> 00:55:41,640
of the generals attacks to land 
to and I think he said I think 

914
00:55:41,640 --> 00:55:43,640
he's probably got Lance, but 
obviously from turn 2 on was 

915
00:55:43,640 --> 00:55:48,120
Lance's they didn't do anything.
You know, it's just handling 

916
00:55:48,120 --> 00:55:51,320
attacks in effect. 
Yeah, If they don't, if they 

917
00:55:51,320 --> 00:55:52,920
don't break on the charge and 
they're screwed. 

918
00:55:53,080 --> 00:56:00,720
And funnily enough. 
So in case of turn 2, there are 

919
00:56:00,720 --> 00:56:05,720
a few, well, I think only two 
actual shortest one quite 

920
00:56:05,720 --> 00:56:09,560
embarrassing in itself. 
The blunderbuss shorts the 

921
00:56:09,600 --> 00:56:12,120
chariot, so you don't want that 
to happen. 

922
00:56:12,240 --> 00:56:13,560
You're slow to. 
No, you're. 

923
00:56:13,560 --> 00:56:16,240
Trying a chariot. 
Well, you know, it's probably 1 

924
00:56:16,240 --> 00:56:19,840
horse left and two adults versus
7 blunderbuss. 

925
00:56:20,000 --> 00:56:23,480
Oh yeah, yeah, it's. 
Always going to be, you know, 77

926
00:56:23,480 --> 00:56:26,080
dwarfs in heavy armour with, 
with, with hand weapons. 

927
00:56:26,080 --> 00:56:29,920
Yeah, it's, it's, I think, you 
know, as soon as the charge 

928
00:56:29,920 --> 00:56:32,520
fails, he knows what's happening
to that chariot. 

929
00:56:32,880 --> 00:56:34,600
Yeah. 
Although to be fair, I'd 

930
00:56:34,600 --> 00:56:37,720
probably I'd probably expected 
him to shoot again, but he 

931
00:56:37,720 --> 00:56:40,840
didn't charge. 
But I think maybe that allows 

932
00:56:40,840 --> 00:56:43,400
him to get out of the way from 
the tree man as well. 

933
00:56:43,400 --> 00:56:46,440
Yes, I agree 100%. 
That's that's probably the 

934
00:56:46,440 --> 00:56:50,280
reason why, but it's just, you 
know, it wouldn't have been my 

935
00:56:50,280 --> 00:56:52,280
first thought. 
I'd have probably thought to 

936
00:56:52,280 --> 00:56:54,360
shoot and then realise I'll know
I've made I've messed up there. 

937
00:56:54,360 --> 00:56:58,400
So that's that's a very 
calculated and and good shout 

938
00:56:58,480 --> 00:57:03,960
that one. 
And he also stands richest the 

939
00:57:04,120 --> 00:57:11,040
poor tree man with lamasu. 
So yeah, that's luckily go well 

940
00:57:11,840 --> 00:57:17,360
and the Taurus sweeps towards 
the rear of the would have only 

941
00:57:17,360 --> 00:57:23,960
under torches the warriors. 
Yeah, they're The Archers, and 

942
00:57:23,960 --> 00:57:26,040
they kind of. 
Yeah, that's them for the rest 

943
00:57:26,040 --> 00:57:27,480
of the game really, isn't it? 
They're done. 

944
00:57:27,880 --> 00:57:29,400
Yeah. 
Having not done. 

945
00:57:29,400 --> 00:57:35,480
Anything Nope and slight were 
the only success. 

946
00:57:35,480 --> 00:57:39,240
I guess for the would have is 
that the the Eagle Rider kills 

947
00:57:39,240 --> 00:57:41,800
of the? 
Well, the Eagle Rider does, you 

948
00:57:41,800 --> 00:57:44,880
know, he quits himself really 
well in the battle. 

949
00:57:45,000 --> 00:57:48,840
I think the the the eagle riding
mage really does quits away. 

950
00:57:48,840 --> 00:57:51,560
You know, he takes out the that 
part of the plan works 

951
00:57:51,560 --> 00:57:52,800
perfectly. 
He takes out the other two. 

952
00:57:52,920 --> 00:57:54,400
OK. 
He doesn't need to take out the 

953
00:57:54,640 --> 00:57:57,520
the Earth Shaker. 
That may have been the first 

954
00:57:57,520 --> 00:58:03,160
target, maybe had he, you know, 
but yeah, no, he does. 

955
00:58:03,160 --> 00:58:07,280
Well, he rips the Death Rocket 
crew apart and yeah, fantastic. 

956
00:58:08,720 --> 00:58:12,640
It's a bit of overkill, but yes.
Yeah, but of course at that 

957
00:58:12,640 --> 00:58:17,360
point the castle doesn't really 
need the artillery. 

958
00:58:17,680 --> 00:58:21,520
It's not going to be. 
The the game's done already. 

959
00:58:21,760 --> 00:58:26,440
Yeah, No, there there is. 
There is a chance if he can use 

960
00:58:26,440 --> 00:58:30,680
the last tree man well and the 
Knights get a bit lucky that he 

961
00:58:30,680 --> 00:58:36,720
could maybe pull off a win, but 
he's looking very grim by turn 

962
00:58:36,720 --> 00:58:39,920
2. 
And in the hand to hand combat 

963
00:58:39,920 --> 00:58:44,120
between the Knights and the 
warriors, the Knights and 

964
00:58:44,120 --> 00:58:49,200
general only killed a single 
warrior, which again is it very 

965
00:58:49,200 --> 00:58:54,240
impressive. 
And the guest was actually 

966
00:58:54,240 --> 00:58:58,280
killed 2 Knights, so they're 
even up on kills at that point 

967
00:58:58,280 --> 00:59:03,680
so. 
Yeah, Is it in this child turn 

968
00:59:03,680 --> 00:59:07,560
that the terrestrial sorcerer 
charges the challenges the 

969
00:59:07,560 --> 00:59:13,000
general? 
But what I'm getting at is the 

970
00:59:13,000 --> 00:59:17,400
general's to have a general in 
your unit, you know, would love 

971
00:59:17,400 --> 00:59:19,920
Lord, He should be doing a bit 
more damage than he's. 

972
00:59:19,960 --> 00:59:22,440
Yeah, yeah. 
We don't know exactly what he 

973
00:59:22,440 --> 00:59:25,760
does if it's him more the 
Knights killing of the once in 

974
00:59:25,800 --> 00:59:29,480
the snowstone, but he doesn't 
redeem his points. 

975
00:59:29,480 --> 00:59:31,720
I think that's. 
No, no, nothing like it. 

976
00:59:31,800 --> 00:59:34,360
Nothing like it. 
Horner, Horner, Virgoch I don't 

977
00:59:34,360 --> 00:59:37,200
think does anything in the 
entire game of note. 

978
00:59:37,200 --> 00:59:39,800
Maybe I was one of the scout 
units to rally, I think. 

979
00:59:40,840 --> 00:59:43,280
Yeah, in this turn, it doesn't 
do anything. 

980
00:59:43,880 --> 00:59:45,440
I can't see it does anything. 
It's. 

981
00:59:46,040 --> 00:59:48,320
Goldenhelm Vatrozod does help 
him out. 

982
00:59:48,800 --> 00:59:50,760
Yeah. 
He's got that. 

983
00:59:51,080 --> 00:59:53,160
Oh, and it's the amulet of fire.
The other one he's got as well. 

984
00:59:53,160 --> 00:59:54,600
Yeah, OK, that protects him a 
couple of times. 

985
00:59:54,600 --> 00:59:56,640
So the amulet of fire is decent,
but as we said, if you had the 

986
00:59:56,640 --> 00:59:58,640
Unicorn in the unit, it does 
that job for you. 

987
00:59:59,760 --> 01:00:01,720
And because it's every spell, 
that's basically the amulet of 

988
01:00:01,720 --> 01:00:03,520
fire. 
And he only spells one spell, 

989
01:00:03,640 --> 01:00:05,640
you know, can only spell 1 spell
per turn. 

990
01:00:06,280 --> 01:00:08,520
But. 
But nothing of it really helps 

991
01:00:08,520 --> 01:00:12,160
them in the to win. 
It's just they don't take as 

992
01:00:12,160 --> 01:00:17,640
many cash. 
So absolutely, but they stick 

993
01:00:17,640 --> 01:00:19,240
around. 
At least they don't break. 

994
01:00:19,280 --> 01:00:20,200
They do. 
Yeah. 

995
01:00:20,400 --> 01:00:21,360
Yeah, they do. 
They hold. 

996
01:00:21,720 --> 01:00:25,360
Yeah, and like we said, the 
treatment is killed and the 

997
01:00:25,360 --> 01:00:28,800
magic doesn't do a whole lot in 
this turn either. 

998
01:00:28,800 --> 01:00:34,760
I think Awakening of the Wood is
attempted but doesn't work so. 

999
01:00:35,840 --> 01:00:39,000
Yeah, it's, it's, Yeah, they 
they've both got quite a few 

1000
01:00:39,000 --> 01:00:40,360
distrologic scrolls, haven't 
they? 

1001
01:00:40,800 --> 01:00:46,520
Yeah, they can get used. 
Yeah, all right, so in the next 

1002
01:00:46,520 --> 01:00:52,200
would have turned the the 
remaining three men still hasn't

1003
01:00:52,200 --> 01:00:54,920
really done anything except 
scaring away a unit of 

1004
01:00:55,040 --> 01:00:58,760
Thunderbusters. 
And he in these maps, it always,

1005
01:00:59,080 --> 01:01:01,080
you know, looks like he should 
have been able to charge 

1006
01:01:01,080 --> 01:01:02,600
something, but I guess he 
wasn't. 

1007
01:01:02,680 --> 01:01:05,960
But they they don't tell the 
whole picture. 

1008
01:01:05,960 --> 01:01:10,160
So he wasn't able to charge. 
He moved around a bit towards 

1009
01:01:10,160 --> 01:01:13,360
the centre. 
Yeah, he probably goes the wrong

1010
01:01:13,360 --> 01:01:15,400
way. 
He maybe should have tried 

1011
01:01:15,400 --> 01:01:17,280
moving towards the Coastal 
Warriors. 

1012
01:01:17,400 --> 01:01:20,520
Yeah, he should have been able 
to get into the flank somehow. 

1013
01:01:20,520 --> 01:01:23,760
I think maybe he exposed 
himself, but I mean, I don't 

1014
01:01:23,760 --> 01:01:26,360
think the sneaky kids would have
done much to him. 

1015
01:01:26,360 --> 01:01:27,040
Maybe. 
Yeah, he can. 

1016
01:01:27,280 --> 01:01:28,920
Turn to manage them, couldn't 
he? 

1017
01:01:29,320 --> 01:01:31,640
Yeah. 
And I mean, it was probably a 

1018
01:01:31,640 --> 01:01:35,160
5050 chance for them even to be 
able to charge because. 

1019
01:01:35,920 --> 01:01:39,600
Maybe could have turned to 
threaten the flank of the 

1020
01:01:39,600 --> 01:01:42,960
Warriors and the blunderbuss 
that have gone past him in the 

1021
01:01:43,240 --> 01:01:46,280
route of the chariot. 
Maybe he can you know, produces 

1022
01:01:46,280 --> 01:01:50,720
of these 90° covers. 
You know, both of them maybe 

1023
01:01:51,440 --> 01:01:56,240
don't know. 
But yeah, he's there are a lot 

1024
01:01:56,240 --> 01:01:58,800
of points and neither more use 
particularly effectively. 

1025
01:01:58,800 --> 01:02:01,280
As I said, I think the tree man 
against the ball centre should 

1026
01:02:01,280 --> 01:02:04,080
have done. 
I think that that's fair that 

1027
01:02:04,080 --> 01:02:06,640
Robin could have expected them 
to do a bit more against the 

1028
01:02:06,640 --> 01:02:10,200
ball centres. 
But the one on the other flank, 

1029
01:02:10,200 --> 01:02:12,160
just yeah, it doesn't really do 
much at all. 

1030
01:02:12,760 --> 01:02:18,760
Ambles around a bit. 
Yeah, and well, the what answers

1031
01:02:18,760 --> 01:02:24,400
finally gets their chance. 
They do, and they don't do a 

1032
01:02:24,400 --> 01:02:28,360
lot. 
No, but luck came comes in and 

1033
01:02:28,360 --> 01:02:29,400
sort of. 
It does. 

1034
01:02:30,800 --> 01:02:32,320
It does. 
Yes. 

1035
01:02:32,320 --> 01:02:39,120
The the the Eagle Rider has 
charged the other war machine on

1036
01:02:39,120 --> 01:02:41,160
that hill. 
So that's the well throw. 

1037
01:02:41,160 --> 01:02:44,640
Is that the death rocket? 
It's a death, Yeah, Yeah. 

1038
01:02:44,840 --> 01:02:51,800
So charge that kills them off. 
And that panics the blunderbuss 

1039
01:02:51,800 --> 01:02:53,800
unit that the War dancers are 
fighting. 

1040
01:02:54,120 --> 01:02:57,520
Yeah, because I think the War 
Dancers even lost that battle, 

1041
01:02:57,520 --> 01:02:58,800
didn't they? 
They did also. 

1042
01:02:59,040 --> 01:03:02,560
Yeah, absolutely. 
So that's also not very 

1043
01:03:02,560 --> 01:03:05,280
impressive. 
I mean a single ranked unit of 

1044
01:03:05,280 --> 01:03:09,400
blunderbuss shouldn't be the 
hardest target and Ward answers 

1045
01:03:09,640 --> 01:03:11,480
you know they. 
Well, there weren't many of them

1046
01:03:11,480 --> 01:03:13,880
that that made contact, were 
there? 

1047
01:03:13,880 --> 01:03:15,240
So. 
Even and they have low strength 

1048
01:03:15,240 --> 01:03:18,400
attacks again. 
Yeah, I mean there's a volume of

1049
01:03:18,400 --> 01:03:20,840
attacks, they should have got 
some through, but they only 

1050
01:03:21,000 --> 01:03:23,440
would like kill 1 blunderbuss. 
I think it says they killed. 

1051
01:03:23,560 --> 01:03:25,720
Yeah. 
That's not. 

1052
01:03:25,760 --> 01:03:27,960
And that was the Champions. 
That's that's not. 

1053
01:03:29,360 --> 01:03:34,040
That's not nearly enough to to 
Yeah. 

1054
01:03:35,000 --> 01:03:40,920
And the the Knights and the 
warriors still slog it out 

1055
01:03:40,920 --> 01:03:43,520
without any decisive thing going
on there. 

1056
01:03:43,520 --> 01:03:44,920
No. 
Correct. 

1057
01:03:45,800 --> 01:03:51,720
Yeah. 
And even if the, yeah, they they

1058
01:03:52,000 --> 01:03:55,640
break the and I think they catch
the blunderbusses, but I mean, 

1059
01:03:55,680 --> 01:03:57,760
it's, it's not a lot of points 
there. 

1060
01:03:57,760 --> 01:04:00,760
And the panic doesn't spread in 
any sense either. 

1061
01:04:00,760 --> 01:04:08,840
So small comforts. 
I think this turn was pretty low

1062
01:04:08,840 --> 01:04:12,600
on on magic. 
The winds of magic was pretty 

1063
01:04:12,600 --> 01:04:16,760
weak. 
They did a bit of exchange from 

1064
01:04:16,760 --> 01:04:20,920
the banner banners of Wrath 
cereal produced. 

1065
01:04:21,240 --> 01:04:26,560
Yes, yeah. 
But I don't think either side 

1066
01:04:26,560 --> 01:04:31,560
did much in that sense. 
He almost managed to cast the 

1067
01:04:31,560 --> 01:04:36,000
amber trance on the coastal 
Lord, but he shrugs it off He 

1068
01:04:36,000 --> 01:04:36,440
passed. 
Yeah. 

1069
01:04:36,440 --> 01:04:38,320
Is that what's that? 
Is that a leadership? 

1070
01:04:38,320 --> 01:04:40,600
Test or what is it? 
Yeah, he's a leadership test or 

1071
01:04:40,600 --> 01:04:43,560
you can't do anything. 
If yeah, also need. 

1072
01:04:43,560 --> 01:04:48,920
Control of him but he but but a 
leadership test and yeah he 

1073
01:04:48,920 --> 01:04:53,440
can't do anything so he gets to 
spell through but yeah he just 

1074
01:04:53,440 --> 01:04:56,280
shrugs off with his leadership 
so again it's not it's not a 

1075
01:04:56,320 --> 01:04:59,960
spell that's great you know we 
we we talked about that I guess 

1076
01:04:59,960 --> 01:05:04,920
with detail in the last one we. 
Did, yeah. 

1077
01:05:05,520 --> 01:05:08,960
I mean if it works, great, but 
the odds are going to be 

1078
01:05:08,960 --> 01:05:11,600
against. 
And I don't think this one's a 

1079
01:05:11,600 --> 01:05:14,000
3D6 and this one's a 2D6 
Leadership, yes. 

1080
01:05:14,000 --> 01:05:17,520
So it's even less chance of of 
happening. 

1081
01:05:18,000 --> 01:05:20,720
So it was worth a shout. 
Don't get me wrong, absolutely 

1082
01:05:20,720 --> 01:05:23,680
worth a shout, but doesn't pay 
off for him at all. 

1083
01:05:27,200 --> 01:05:33,400
So KS wolves turn 3 and that's 
where it all all supports. 

1084
01:05:34,840 --> 01:05:40,560
Yeah, the the yes, we've got a 
charge from the Lord on his 

1085
01:05:40,560 --> 01:05:42,560
great tours into the rear of the
night. 

1086
01:05:42,560 --> 01:05:47,280
And I think maybe Robin had 
expected him to charge for the 

1087
01:05:47,280 --> 01:05:49,840
tree man. 
Maybe while putting him where he

1088
01:05:49,840 --> 01:05:52,280
did it was maybe trying to say 
entice him into charging the 

1089
01:05:52,280 --> 01:05:55,040
tree man. 
He didn't fall for the bait and 

1090
01:05:55,040 --> 01:05:58,520
charged the rear of the Knights.
Yeah. 

1091
01:05:59,040 --> 01:06:04,640
And apart from that, the wolf 
Santos moved up a bit and the 

1092
01:06:04,760 --> 01:06:08,040
Lamassu, he did some 
manoeuvring. 

1093
01:06:08,640 --> 01:06:10,440
Yeah, manoeuvred a little bit I 
suppose. 

1094
01:06:11,240 --> 01:06:14,920
I suppose what he was doing was 
thinking, well, I can try Magma 

1095
01:06:14,920 --> 01:06:18,160
Paul in my turn. 
If it doesn't work then I'll 

1096
01:06:18,160 --> 01:06:20,040
charge into the flank of the 
night, if they're still there, 

1097
01:06:20,320 --> 01:06:26,760
yeah. 
Though the generals clash and 

1098
01:06:28,360 --> 01:06:32,080
what's the challenge I. 
Can't remember. 

1099
01:06:32,080 --> 01:06:37,200
I don't well, strictly speaking,
he was in a he was still in a 

1100
01:06:37,200 --> 01:06:39,080
challenge with the sorcerer 
Lord, wasn't he? 

1101
01:06:39,080 --> 01:06:43,200
So, so I think he's from there. 
But again, he's, he's got a 

1102
01:06:43,200 --> 01:06:46,880
flaming hide on him. 
Wasn't he the sorcerer Lord? 

1103
01:06:46,880 --> 01:06:51,120
So it's toughness 4, which 
equals it might even have 

1104
01:06:51,120 --> 01:06:52,840
toughness 5. 
I think a sorcerer Lord 

1105
01:06:52,840 --> 01:06:56,720
actually, you know, the general 
has been a struggle to hurt him.

1106
01:06:58,160 --> 01:07:01,640
He's just not designed for 
protracted fighting. 

1107
01:07:01,760 --> 01:07:08,760
He's the entire unit is designed
to try and and that's probably, 

1108
01:07:08,760 --> 01:07:11,360
it's designed to try and break 
people on the charge, not 

1109
01:07:11,360 --> 01:07:13,920
designed to break people on the 
charge, if that makes sense. 

1110
01:07:14,480 --> 01:07:17,120
It's not power, it's not 
powerful, and he's not gone far 

1111
01:07:17,120 --> 01:07:22,480
enough down that road to to make
the gamble safe. 

1112
01:07:22,480 --> 01:07:25,440
And yeah, it's just it all 
hinges upon that one gamble, the

1113
01:07:25,440 --> 01:07:27,960
entire plan, and it just didn't 
happen. 

1114
01:07:31,200 --> 01:07:38,560
So yeah, I think it's not a big 
surprise that the charge from 

1115
01:07:38,560 --> 01:07:44,600
the case of Lord in the rear 
will break the Knights because 

1116
01:07:44,600 --> 01:07:48,240
they struggled succeeding even 
without that. 

1117
01:07:48,240 --> 01:07:58,000
So yeah, so they the case was 
killed the better standard and a

1118
01:07:58,120 --> 01:08:00,360
couple of nights I suppose, and 
we did the general. 

1119
01:08:00,360 --> 01:08:04,840
So yeah, they lost, broke and 
were rundown. 

1120
01:08:05,760 --> 01:08:09,400
It were yeah. 
And there's not a lot left of 

1121
01:08:09,400 --> 01:08:12,440
the of the wood of army at this 
point. 

1122
01:08:12,600 --> 01:08:15,800
You know, you've got a tiny unit
of war dancers, obviously you've

1123
01:08:15,800 --> 01:08:19,720
got the mage on the Eagle and 
the teams of scouts that they. 

1124
01:08:20,880 --> 01:08:23,040
Didn't do much. 
Have so far one of them has done

1125
01:08:23,040 --> 01:08:26,240
nothing really, maybe killed a 
wolf rider or two and the other 

1126
01:08:26,240 --> 01:08:28,680
one's killed a couple of like a 
handful of Archers. 

1127
01:08:29,000 --> 01:08:30,920
Yeah. 
They have cobbling arches. 

1128
01:08:30,920 --> 01:08:33,720
They they, they just aren't 
making a dent on the Coastal 

1129
01:08:33,720 --> 01:08:35,560
Party, are they? 
No, no. 

1130
01:08:35,560 --> 01:08:38,279
And I mean those arches, they 
don't matter. 

1131
01:08:39,279 --> 01:08:41,840
No, those ones, in fact, yeah, 
no, they they do nothing other 

1132
01:08:41,840 --> 01:08:46,600
than just give victory points to
the die horribly from Banner of 

1133
01:08:46,600 --> 01:08:51,920
Wrath and then the in the magic 
phase the the sorcerer champion 

1134
01:08:51,920 --> 01:08:56,319
on Islamists who uses Magma Paul
and uses it to charge them and 

1135
01:08:56,319 --> 01:08:58,520
they flee off the field. 
Yeah. 

1136
01:08:59,640 --> 01:09:00,560
I think. 
Or were they killed? 

1137
01:09:00,600 --> 01:09:01,920
I mean, they fled. 
No, they flee. 

1138
01:09:02,000 --> 01:09:05,920
Yeah, Yeah. 
So I mean, at this point the 

1139
01:09:05,920 --> 01:09:11,359
only unisex can really, you 
know, do anything much is the 

1140
01:09:11,399 --> 01:09:17,399
sorcerer and the remaining tree 
man who in vain tried to catch 

1141
01:09:17,560 --> 01:09:25,200
something, but he has to do it. 
No, he's just moving around a 

1142
01:09:25,200 --> 01:09:27,160
bit, isn't he? 
And just ambling around. 

1143
01:09:27,520 --> 01:09:31,040
So we'll come to that later. 
Yeah. 

1144
01:09:31,080 --> 01:09:33,800
The the. 
So we're on turn 4 now. 

1145
01:09:35,279 --> 01:09:36,080
Yeah. 
OK. 

1146
01:09:36,080 --> 01:09:41,399
So yeah, you've got the mage 
flying off to a hill, maybe to 

1147
01:09:41,399 --> 01:09:44,279
try and hide a little bit, or 
maybe to get in a position to 

1148
01:09:44,279 --> 01:09:45,960
charge the sneaky gits. 
Maybe, yeah. 

1149
01:09:46,040 --> 01:09:48,200
We'll get some good spells of 
attention. 

1150
01:09:48,200 --> 01:09:54,440
Yeah, the scouts again, don't 
really do much, just kind of 

1151
01:09:55,120 --> 01:09:56,720
hold position. 
Yeah. 

1152
01:09:57,640 --> 01:09:59,200
And the wall dancers hide in the
wood. 

1153
01:09:59,880 --> 01:10:03,560
Yeah, and they finally get the 
sort of stone off, of course. 

1154
01:10:03,560 --> 01:10:05,120
They do in the little. 
Too late. 

1155
01:10:05,720 --> 01:10:09,680
And it's and it makes me smile, 
the little on the map where 

1156
01:10:09,680 --> 01:10:11,480
they've drawn little rocks on 
the. 

1157
01:10:11,600 --> 01:10:14,240
On the Hill. 
It's symbolized the stone going 

1158
01:10:14,240 --> 01:10:17,240
off. 
That's rather cute, which is sad

1159
01:10:17,240 --> 01:10:21,160
about it's cute, but it is it's 
it's quite. 

1160
01:10:21,760 --> 01:10:27,360
Yeah, I love it. 
But yeah, a lot really happens. 

1161
01:10:27,520 --> 01:10:30,800
You know, the the Lamassu does 
Magma people again, charges the 

1162
01:10:30,800 --> 01:10:34,720
scouts. 
What's about it really isn't it?

1163
01:10:35,000 --> 01:10:40,560
Yeah. 
And for the final turn, I guess,

1164
01:10:40,560 --> 01:10:44,800
even if it could have gone on 
for longer, possibly they only 

1165
01:10:44,800 --> 01:10:49,240
do four turns and. 
It was very boring couple of 

1166
01:10:49,240 --> 01:10:50,360
turns. 
Yeah, yeah. 

1167
01:10:51,400 --> 01:10:54,840
Not. 
A lot's happened no, so the case

1168
01:10:54,840 --> 01:10:59,920
was able to, you know, pretty 
much mop up most of the 

1169
01:10:59,920 --> 01:11:04,520
remaining stuff. 
The sneaky it's I think they 

1170
01:11:04,520 --> 01:11:12,040
attacked the the eagle rider. 
The tree man is horribly the 

1171
01:11:12,920 --> 01:11:17,800
crispy teen wounds I think. 
He's ambled around for a bit and

1172
01:11:17,800 --> 01:11:22,120
then gets barbecued. 
Yeah, that's all he did. 

1173
01:11:22,120 --> 01:11:25,200
Lava Storm I've expelled against
something like that. 

1174
01:11:25,600 --> 01:11:31,000
Horrendous. 
Yeah, yeah. 

1175
01:11:32,240 --> 01:11:36,120
Yeah, he's just not done 
anything that that tree man And 

1176
01:11:38,840 --> 01:11:42,880
could you, apart from the mage, 
none of the units really do 

1177
01:11:42,880 --> 01:11:45,440
anything. 
No, no, the entire battle of the

1178
01:11:45,440 --> 01:11:49,680
wood of Army just doesn't, Yeah,
doesn't, doesn't land a punch 

1179
01:11:49,680 --> 01:11:50,960
really, does it? 
No. 

1180
01:11:51,600 --> 01:11:54,320
At any point, that's probably 
one of the most frustrating 

1181
01:11:54,320 --> 01:11:57,680
battles that you can play is the
ones where, and I'm not about 

1182
01:11:57,680 --> 01:11:59,400
being competitive in the sense 
of tournaments. 

1183
01:11:59,400 --> 01:12:00,960
I don't mean that. 
But being competitive doesn't 

1184
01:12:00,960 --> 01:12:07,320
just general gameplay. 
I don't mind losing so long as I

1185
01:12:07,320 --> 01:12:09,600
feel like I've done something in
the battle and I've had my I've 

1186
01:12:09,600 --> 01:12:15,840
had my moments, right. 
There are no moments here for 

1187
01:12:15,840 --> 01:12:18,880
the widows. 
No glorious thing is the charge 

1188
01:12:18,920 --> 01:12:24,680
and it goes and that's it. 
You know that's charges in and 

1189
01:12:24,680 --> 01:12:27,560
just stops and that's it. 
There is. 

1190
01:12:27,560 --> 01:12:29,480
Nothing. 
More glorious there. 

1191
01:12:29,840 --> 01:12:33,080
You know, and I think you're 
being frustrated is pretty 

1192
01:12:33,080 --> 01:12:36,800
common when there would have saw
involved, but in this case it 

1193
01:12:36,800 --> 01:12:38,560
was it would have been 
frustrated so. 

1194
01:12:38,640 --> 01:12:41,040
Tables were certainly turned in 
that. 

1195
01:12:41,040 --> 01:12:44,000
Sense, yeah. 
This, in some respects, you've 

1196
01:12:44,000 --> 01:12:46,680
hit an element there. 
It is the battle that makes 

1197
01:12:46,680 --> 01:12:49,080
everyone that's faced wood elves
and had trouble with them. 

1198
01:12:49,440 --> 01:12:52,320
It makes me go, oh, that makes a
nice change. 

1199
01:12:54,520 --> 01:12:56,440
So yes, I have to admit it's one
of those. 

1200
01:12:56,600 --> 01:12:58,680
By the end of the battle, I was 
rooting for that. 

1201
01:12:58,680 --> 01:13:00,680
I forgot to be honest, I was 
rooting for the council by the 

1202
01:13:00,680 --> 01:13:02,560
end of the battle. 
But to start with, it was like, 

1203
01:13:02,560 --> 01:13:03,440
oh, it's wood elves. 
Wow. 

1204
01:13:03,480 --> 01:13:05,680
It's that's nice to see. 
It's different and it's not your

1205
01:13:05,680 --> 01:13:06,880
typical wood elf army. 
Yeah. 

1206
01:13:07,080 --> 01:13:09,320
Yeah. 
But yeah, by the end, he's kind 

1207
01:13:09,320 --> 01:13:11,240
of yeah. 
OK, That's that feels good. 

1208
01:13:11,640 --> 01:13:15,480
They got picked a pot and it was
never really close. 

1209
01:13:15,600 --> 01:13:19,440
I mean, OK, maybe if they would 
have been able to pull that 

1210
01:13:19,440 --> 01:13:23,680
initial charge off to break the 
Kest wolf warriors and some sort

1211
01:13:23,680 --> 01:13:26,720
of panic would have spread, yes,
that could have made a different

1212
01:13:26,720 --> 01:13:30,360
pattern. 
But I mean, the the Kest wolf 

1213
01:13:30,360 --> 01:13:32,520
monsters will still have done 
their things. 

1214
01:13:32,520 --> 01:13:36,200
And so I think it would still 
have been a struggle, but 

1215
01:13:36,760 --> 01:13:43,400
definitely more even. 
As I said, you know, I think in 

1216
01:13:43,400 --> 01:13:47,240
this what else you just do what 
else do and probably have been 

1217
01:13:47,240 --> 01:13:49,120
exciting pulling a gun line out 
for the widows. 

1218
01:13:49,120 --> 01:13:51,760
Maybe not, but they would even 
have a better chance. 

1219
01:13:53,120 --> 01:13:55,640
The blunderbuss have to move 
forward in order to to have 

1220
01:13:55,640 --> 01:13:58,720
anything to shoot at the castle.
Warriors aren't going to stay on

1221
01:13:58,720 --> 01:14:00,680
the baseline if widows aren't 
coming to them. 

1222
01:14:00,680 --> 01:14:04,240
So they're going to have to move
forward and it just completely 

1223
01:14:04,240 --> 01:14:06,560
changes the castle battle plan. 
Yes, they've still got the 

1224
01:14:06,560 --> 01:14:11,240
monsters, but you know, you 
maybe have, if you're going for 

1225
01:14:11,240 --> 01:14:14,080
a gun line, you can save some 
points at various places and 

1226
01:14:14,080 --> 01:14:19,160
maybe you find things to to 
combat those monsters with. 

1227
01:14:19,400 --> 01:14:22,040
It should be pointed out, 
obviously this is before the 

1228
01:14:22,040 --> 01:14:24,920
Woodhelf book, so it's before 
the Forest Dragons release. 

1229
01:14:24,920 --> 01:14:27,080
So they don't have a big scary 
flyer. 

1230
01:14:27,080 --> 01:14:29,040
If they're on, they've got the 
Eagle Rider. 

1231
01:14:29,040 --> 01:14:30,560
That's it. 
This is Mike Mcveigh's army. 

1232
01:14:30,760 --> 01:14:33,160
They didn't have a Studio 
Woodhelf army. 

1233
01:14:33,440 --> 01:14:35,600
So they are. 
They are constrained by the 

1234
01:14:35,600 --> 01:14:41,520
models they have. 
But I I think with hindsight 

1235
01:14:41,720 --> 01:14:46,720
maybe skipping at least one of 
the units of scouts and the get 

1236
01:14:46,720 --> 01:14:51,400
some extra punch for the night 
units, some dedicated night 

1237
01:14:51,400 --> 01:14:53,520
punches. 
Yeah, if you're going to stick 

1238
01:14:53,520 --> 01:14:55,120
to this battle plan, yes, I 
agree. 

1239
01:14:55,120 --> 01:14:57,960
Or just make them smaller. 
Maybe just make them smaller. 

1240
01:14:57,960 --> 01:15:00,960
Generally still have the 2 units
of five rather than 10, yeah. 

1241
01:15:00,960 --> 01:15:04,400
Yeah, being a bit of annoyance 
and maybe pick up something 

1242
01:15:04,640 --> 01:15:07,280
weak. 
You know, and that's 160 extra 

1243
01:15:07,280 --> 01:15:10,960
points to play with. 
Yeah, you know, that's that's a 

1244
01:15:10,960 --> 01:15:12,680
significant amount. 
You could even bolt back a 

1245
01:15:12,680 --> 01:15:15,080
little bit more and spend the 
rest on magic items. 

1246
01:15:15,080 --> 01:15:17,320
But yeah, I think still keep the
teams of scouts. 

1247
01:15:17,320 --> 01:15:19,960
I don't necessarily think that's
a terrible thing. 

1248
01:15:19,960 --> 01:15:23,320
But not as big. 
No, they're just a massive point

1249
01:15:23,320 --> 01:15:25,760
sink. 
And they, well, the entire Army,

1250
01:15:25,760 --> 01:15:27,640
I mean, the tree men didn't do 
much. 

1251
01:15:27,640 --> 01:15:32,960
That's 560 points for two tree 
men, you know, and the and the 

1252
01:15:32,960 --> 01:15:36,680
scouts boking some scouts, 
forgetting the Champions, the 

1253
01:15:36,720 --> 01:15:40,800
scouts themselves. 
That's 160 points per unit, 320.

1254
01:15:40,800 --> 01:15:46,480
So that's nearly 1000 points of 
of your, you know of your wood 

1255
01:15:46,480 --> 01:15:51,680
elf army there. 
So poor day for the tree 

1256
01:15:51,680 --> 01:15:53,960
huggers. 
It was, yes. 

1257
01:15:54,000 --> 01:15:59,240
Oh dear. 
Yes, we're sorry. 

1258
01:15:59,240 --> 01:16:05,720
Not sorry, but yeah. 
So that was pretty much it for 

1259
01:16:05,720 --> 01:16:08,080
this batsman report. 
I hope you enjoyed it. 

1260
01:16:08,640 --> 01:16:11,280
My voice was a bit crap today. 
I'm coming down with the cold, 

1261
01:16:11,280 --> 01:16:13,600
but I hope it doesn't bother 
people too much. 

1262
01:16:15,800 --> 01:16:20,680
So I don't know which one is 
next, but we will sure come back

1263
01:16:20,680 --> 01:16:23,120
on that one, so. 
Yeah, absolutely. 

1264
01:16:23,960 --> 01:16:25,840
Thank you very much for the chat
today, buddy. 

1265
01:16:25,840 --> 01:16:29,240
It's always a pleasure. 
Yes, the same and everyone have 

1266
01:16:29,240 --> 01:16:30,480
a great Sunday.
