From the mountains of Morn down across the blasted Wastes, they
came marching through the desolation with hatred in their
hearts. Near Mount Gunbad some renegade
hobgoblins were pressed into service to scout the path ahead
to the Beat of Drums. The army crossed the mountains
by way of the Silver Rd. avoiding the dwarf patrols from
Carazza Karak, and then moved out beyond the towering peaks to
the source of the Skull River and the lands of the Border
Princess. Here there was lush forest and
hill, home to the Wood Elves, the Chaos Dwarfs sort.
Here they came to put use of the black cargo of oil and tar they
had borne across the wastes and mountains before night fell.
The forest was a flame and black pitched smoke drifted over the
once verdant home of the Wood Elves.
Woodhelf scouts had shadowed the Chaos Dwarf army all the way
from the end of the Silver Rd. They had watched helplessly as
their sacred glades had been burned and the Chaos Dwarves had
carved swathes of destruction through the Greenwood.
The scouts had picked off a few careless hobgoblins, but were
helpless against an entire army. There was no need to send back
messengers to let the main force know where the malevolent army
was, because a Mile High power sulphurous black smoke marked
their advance. The Chaos Dwarves were not
trying to hide Thrasnac. The Chaos Dwarf general squinted
through the acid black smoke as a group of hobgobbling wolf
riders rode back to give their report.
My Lord sneered, their champion reigning in his mount.
The Wood Elves camp. A vast army has moved into
position behind us. Braznac turned to his most
trusted advisor and smiled. Unworried by this horrible
grimace. The great sorcerer Lord Zocas
spoke up. Excellent, my Lord.
The spineless forest dwellers have fallen into our trap, and
now we will take out avenging blood.
The insult we've suffered for those long and bitter years
shall once more be avenged. The death Racket, an Earth
Shaker cannon, were already in position as the army was drawn
up in full war. Panoply horns bled and the drums
pounded as the Wood Health army marched into view.
Champions shouted encouragement to their warriors, weapons were
readied and the tempo of the drums rose even faster as the
time of blood drew nigh. Along the Chaos Dwarf battle
line, a cry went up. Harshut Fraznak Zanagrant Across
the clearing. The Woodel's general
Belthararion was nervous. Something was wrong.
The rest of the nobles told him not to worry.
They were ready for battle now. There would be no more idle
waiting. Beltharion shrugged at the
memory. Perhaps it was just the worry of
the past week. It had taken days to assemble
the Lords of the Wood Elf court. Too many painful days with
constant tales of burning forest and blighted wood.
Centuries old oaks had screamed their pain as the sacred blades
had been put to the torch altars and holy places had been
desecrated by the foul invaders. Then they had stopped without
the explanation, forming a line of battle across the Woodhelves
path. Caught between the forest and
the mountains, they were trapped would have to suffer the wrath
of the woodhelves. Among Beltharion's host.
Even 2 mighty tree men had emerged from the forest to cast
out the enemy. Now his great army would
Vanquish the accursed invaders here by the upper reaches of the
Skull River. The Chaos Dwarves would regret
that they had ever set foot along the Silver Rd.
Raznak sat waiting astride his mount.
The great Taurus shook its great leathery wings at the noise and
clamour of the armies making ready for battle.
Patience, he said, patting the great beast.
They are coming. We shall taste their blood soon.
All right, so here we are again and we are back on track as far
as the the timeline goes. So we are still in the realm of
the new KS Dwarf army and they actually had two better reports
in a row, which I don't know if that's too common but I think.
Orcs probably had it. Orcs and goblins probably had
many in a row at the early days. Yeah, yeah.
I mean, there were. Quite a few issues between the
two cast off battle reports, but they were concurrently.
If you just ignore the fact you know all those white dwarfs in
between didn't have a. White.
Yeah, exactly. Yeah, about.
Report yes, it is like that one then we have have yeah, this one
as well so. Yeah, and it's again with Robin
Deuce Who is facing off against the Chaos Wolves.
So last time he tried it with the high offs and this time with
wolves. So let's see if.
He's obviously, he has learned many lessons, yes.
Absolutely. And he will put those into
practice now with the widows, obviously.
Absolutely. How could it be different?
We will see. And commanding the KS Wolves is
Jake Thornton and we are in February 1994 when this issue
came out, Issue 170. So what was Young Dave doing in
1994 in February, do you remember?
That in February I would have been 13.
Just a month for my 14th birthday.
I was get from from a gaming point of view.
I was probably just starting to use undead really.
I've been collecting wood elves because not wood elves, very
high elves. So wood wood elves because
that's about report. I was collecting high elves at
that point for my 13th birthday. I think it was my 13th birthday.
I bought up a whole bunch of high elders and been playing
with that. But I wanted to try and evil.
I mean what I really wanted was scraven but they were far too
expensive. So I started to settle upon
undead and just before the book came out and went with them.
But this issue is important not just for the for the for the
battle report, but it's also because my brother and I just
started playing 40K trying to decide what armies to collect.
My brother was pretty set on a Blood Angels army.
I of course also wanted space Marines because, you know,
Marines. And I was trying to decide I was
fitting between do I go dark Angel?
Do I go Ultramarine? Do I go space wolf?
Well, I had a friend who was collecting space wolf, so I
couldn't collect space wolves. So it's like, oh, ultra marines
or or or dark angels, then oh, I've got a friend who's
collecting ultra marines. OK, so I kind of I could add I
didn't do this in the end, but kind of.
So I veer was veering down the dark elf route and then not dark
elf through dark Anne on the Warhammer upset dark angels.
And then in this one there's a very, very pretty, but not very
standard dark Alf army in this issue.
You know, it's once they stand out as in colour scheme, it's,
it's very bright and vibrant and that's.
Yeah, lots of Reds and stuff. Yeah, it's very pretty, but not
typical. But is is beautiful to, you
know, a variation on the on the norm.
It's absolutely beautiful. So yeah, that kind of convinced
me that I should collect darker, but I never did down the blood
injury, but it was very nice to see.
It's more kind of just calling out.
There's a very nice Dark Angels army in there that did have new
wavering and thinking about it. Yeah.
Aside from that, there's not a huge amount in this issue.
Now, but I think right around now they released this gaming
book, I think. They were, yeah.
It was just, I think the two issues before they released the
skaving book. So they've kind of done most of
the releases for them. You've got Blackhawks being
released in this issue, which which weirdly releasing them,
you'd have thought they'd be in the dark in the Chaos Dwarf
army, but you can't make it in that's that.
Maybe they did it before the Black Hawks were painted up, but
that's normally the thing, you know, if they appear in the
issue, oh, later on in the battle report, suddenly they're
in the battle report didn't happen in that place.
The. Sneaky Gitz were in the battle
report though they. Were, yeah, I think they were.
Were they either the issue before I think, or were they?
I think they are in this one, actually.
There's a short article on them, yeah.
Yes. What about you?
What were you up to then? 01994 I was actually doing my
military service and I remember sitting on a post like in the
middle of the night and creating armies for Empire.
From memory. I didn't have the army book,
obviously, but I I said we had a notebook and I said and, you
know, try to theorize a few armies together.
So yeah, good times. It wasn't too much going on.
So, you know, spending the time. So yeah, sounds good.
Yeah. So yeah, I wasn't one army guy,
so it was all about Empire. But yeah, I was trying to, you
know, collect the available stuff, saving up some money and,
you know, going there and getting some of the cool
meanness. Awesome.
Right. So like we said, it's Robin and
Jake, and if we just look quickly at the background, they
do have a background text as normal.
And this is sort of a Chaos Dwarf Grudge thing they have,
they had one of their sources killed by some, I guess the
Woodhouse, some sort of Woodhouse.
Rogue Woodhelf? Well I'm guessing it was.
I don't need to say this is a rogue woodhelf in my head, I
want to it was like a slave that broke free or something like.
That, yeah. But it's it's it's really
interesting the fact that in the in the Woodhall fluff, the 4th
edition, they kind of say the only community of Woodhalls is
Lauren. That's Lauren.
And yet in this one, and obviously later ish later, they
they can't be Woodhall communities all over the world.
And that's how it should be in my eyes.
I don't think it should be. I mean actually the main
community. I think it should be the only
community of. Woodhall yeah, Most of the major
wooded areas have some sort of. Yeah, exactly.
But in the fluff they say, you know, this is the only area, but
it's really interesting that this one they've they've created
another community Woodhouse. So in kind of like the border
Princess kind of area, Skull River, that kind of area.
It's it's I just like it for that, that it's it's saying,
yes, there are other Woodhouse communities out there.
That's that's quite a bit of fluff that that that points to
that. So I like that.
And also the the old grudge thing, you know, indicating that
the Chaos are dwarfs in a sense. They keep the grudges forever.
So yeah. Exactly, just the same as.
Just the same as, although probably more cruel and evil
with the way that they. Yeah.
Yeah, yeah. That that now the dwarfs I think
would probably if it was them, they'd of you know, you've been
a once. There we go, we've sorted it
back to Scotland 1 Whereas these guys just year after it says, I
don't know how often it says they do it, but you know, there
are more. You know, however, whether it's
one year, I can't remember, one year, 10 years, whatever it is,
but they keep back to avenge this grudge.
Yeah, I wonder if the wound ups ever wonder why?
Why are they coming back? What happened?
What's going on? What?
Are you against us? What have we done?
So yeah, they sweep down on the
Woodhouse and basically us being there to, you know, kill them.
I don't think they have any motive of conquest or anything.
Oh no. No inflicting damage, hurting
them, killing them, burning the forests, and generally just
being horrible to them. But otherwise, it's no special
scenario or anything. It's basic sort of beating
engagement thing, yeah. Yeah, straight battle.
And the sort of battle or the the scenery it's, you know,
specially forested in this a river, obviously Skull River,
but nothing very special in that sense.
A couple of. Hills, it's a standard
battlefield. I mean, they mentioned that Andy
Chambers sets it up for them. So no.
So neither know what the battlefield is going to be or
they're having influence upon it.
He's definitely up for a literal pitch battle because you know,
it's hills, hill, hills at the site.
Sorry, either edge. OK, yes, there's a forest.
There's there's a forested hill, kind of it's one side, but Jones
being there's a big open space with a forester said kind of off
to one side to give a little bit of protection for the Woodhouse.
Yeah, it's set up for two gun lines.
It is. Whether that happens or not, you
can decide. Yeah, maybe not quite in that
sense, but if you look quickly at the armies, I think the case
war for me is white similar to the one in the better report
previously. Yeah.
Yeah, I mean it's split out the blunderbuss a bit.
So there's there's more use of blunderbuss and he's kind of
swapped that rubbish little unit of 10 warriors for a slightly
bigger unit of sneaky gits. But generally speaking, yeah,
he's got a second sorcerer. Yeah, and Hobgoblin Boltro as
well. That was the typically, but
basically, yeah, most of the the red events are of course exactly
the same with the same models. So do.
You know, army, isn't it so? Yeah.
And I mean, it's a mix of I don't know what, is there
anything they could have brought that they didn't?
Yeah, like I said, Blackhawks. I could have brought some Morgan
Goblin slaves. Well, that's about it really.
And I guess, I guess the point of the old goblin slaves in the
Blackhawks was to bulk out the castle for me because there
wasn't a lot of options there compared with other races.
But you don't need them. There's enough, you know, really
in a 3000 point army in in Hero Hammer editions, you know,
because you're probably going to take the two right.
You know, the two monsters with riders on them.
That's, you know, over 1000 points.
Yeah. Right, Well, depend on the site
on magic items and what level of wizard you put on a lama suit.
But you know, pretty much that's 1000 points only in the easy
2000 points to spend on the rest of the army.
So you know, you're probably not going to fit much else in it 1
you know, you're always probably going to take by the bus, you're
always going to take warriors, probably always going to take
balls and balls and tours, probably always going to take
all all the artillery pieces. How many points that leave you
to play with? Yeah.
You know, so yeah, maybe you could sneak in some cheap goblin
units, but you've got hobgoblin units, so why bother with the
goblin units? Yeah, it's more characterful to
do the hobgoblins, I guess. And I think may, I haven't
counted it up. I think maybe this army compared
to the one in the previous battle is it's a little bit
bigger. So I guess they have a little
less magic items, probably in the the other.
One was very magic heavy, wasn't it?
Was high cost magic items as well.
This one doesn't really have many high cost magic items in
it. They're all kind of lower end
except for the Banner of Wrath. That's high cost, I guess.
Yeah, sort of like they're not particularly high.
So they saved in a bit on on the medic items and added yeah,
that's nice. Of course, why not?
Yeah, it is. Interesting that I'm just just
points out. So the number of blunderbuss is
possible because they are blatantly taken from someone's
army, the other, so the two smaller units, if you look at
the bases, the bases is very different to the rest of the
army. So I think they're someone's
personal collection they come from, but they're definitely
someone's personal collection, I think.
Yeah, yeah, they are definitely a darker rim on those two.
Darker rim, but also the the basing material on top that
looks like static glass on there, whereas it's not brushed
sand or flock, you know what I mean?
So the actual basing material looks different as well.
Yeah, very and starkly different.
So that's, that's why, it's why it jumps out on me.
Yeah, so I guess the studio army was, they did much of what they
had and they had a sneaky git for this one.
But otherwise it's. What we've got is what we can
use. So the only thing he probably
left out of the actual castle models is probably the the
Hobgoblin warriors and maybe some of the bow armed wolf
riders, although I think they're in at the back, so maybe not
then yeah, maybe it's just the Hobgoblin warriors.
So there wasn't a lot more he could add anyway, I don't think.
And the would have or maybe actually recognised quite a bit
of that one from a previous batch report as well.
One of the Was it the first one we did?
Well, it's the first cattle report chronologically we've
looked at, but was it the first one we did?
No, I think we did the goblin Hyatt one, the first one maybe.
Yeah, I think so. Yeah, but from a White Dwarf
chronology view, yes, it's it's the first battle report that we
have covered. In So that was the sort of 3.5
edition battle reports, if you remember, Yeah.
We combined widows and dwarfs on one side, an emperor on the
other. So, and that was, I think it
says it's Mike McCabe's army. It is, yeah.
It's his personal army. Except probably for the tree man
and the and the Unicorn mage. The rest of it, though, is yeah,
it's certainly his personal army, Yeah.
And I think if you look back to that one, it's quite a few of
the units are of course the same.
I think what they added, as you said, was the tree man and the
chariot. And the Unicorn mage as well.
Wasn't no yeah, something, but the the sort of eagle rider was
in the first battle. Yes, yeah, as a general, whereas
in this interest, really interestingly, he just taken as
a mate and it works. It works as a as a mage.
Yeah, I've got an issue with that.
I think that's really cool. Use him as a mage.
It kind of covers why he's unarmed, that sort of thing.
Yeah, yeah. So it's a of course, both armies
are really nicely painted and so on.
But my classic one, it's. Absolutely stunning and it's
what made me really excited when I saw this battle report because
I had admired that army for a very long time and whilst I
don't like wood elves in the way they Trixie play a 4th edition
book onwards at this point they're not as Trixie.
I don't know so so in 3rd edition they they were probably
they had the bone benefits of an elven bow that you know, they
don't have in 4th edition until the widow book comes out and
they've. Worked quite a bit away.
Yeah, yeah, absolutely Yeah, yeah.
So this is all kind of the first look at probably would have far
been 4th edition as it was for most of the edition.
Yeah and they hadn't used them in about report before now for
Thor edition. So it was just exciting to see
it. Whether it was exciting to see
it at the end is another matter, but but initially, yeah, no love
to see it And and you know, 13 year old me was not tactically
astute. So I didn't see anything wrong
with his plan and just thought, yeah, army that could that could
kill those blooming chaos source.
And I want bear in mind I wasn't a fan of Chaos Force at the
time. Rooting for the good guys.
Yeah, I didn't like the models at the time.
They felt like they were an affront to the cows dwarfs of
Third edition and prior. Yeah, they are quite different,
of course. Yeah, they, they've grown on me
and I'll, I'll holy me. I'd love a full army of the
original models now. I'd really, really love it.
But at the time I was, I was not a fan.
I look stupid. Yeah, yeah, I think I kind of
agreed with my my go to army anyway.
But yeah, they're cool. And of course, if you want to
start an army today, it's it's not an easy thing.
Very expensive. I mean there, there are many
third parties or manufacturers and some great ones that are
that capture the the feel of the originals very well.
And that's probably what I'll do.
I've already picked up some, some I'll get a painting them up
and that, yeah, that's going to, that's going to be an absolute
joy to do. But yeah, at this point, no, it
was, it was, it was. I was definitely rooting for the
what else in this one? Yeah, right.
So let's see if we can get into the actual action now.
The like you said, the the Wood Elves used they they talked a
bit about the sort of the initial plans and it would have
intended to be quite offensive in this one.
Yeah, that's, that's just it. I mean, obviously you can play
any star with any army if you collect, if you, you know, make
certain selections. Yeah.
But and OK, this is with the benefit of hindsight, obviously
not give away any spoilers for anyone that hasn't read it and
he's wanting to we get to the end of the talk about the report
to tell you what happens, but each it literally is the
absolute perfect pick for the chaos dwarfs.
Whatever he's perfectly picked to fight Chaos dwarfs in the
sense of for the chaos Dwarfs. They do everything council
general would want you to do like it's perfect, perfect
situation of yes, come towards me, come to the range of my
blunder buses. And that's, that's pretty much
the fatal mistake he makes of of all of it and.
What can I say? Yeah.
And I mean, I mean, he, he did a couple of the same mistakes last
time, if we're talking about for certain, the use of this chariot
that was. Oh yeah, all the charity 100%.
Harriot's are never going to stand up to a blunderbuss.
It just isn't because it hits everything.
So Chariots are just particularly vulnerable to it.
But it's not just that it's the really expensive small units and
really expensive small units. You know, the the scouts are
fantastic. You know, fantastic idea to have
two 2 units of scouts, but 2 units of 10 that are, you know,
that expensive and are only going to be shooting when you
could use warriors or only one pit less on ballistic skill and
actually formal gun line at the, you know, at the rear of your
army so you can shoot that you've got time to shoot them.
You know they're but so close to the enemy that you know there
there isn't much much chance to shoot the enemy.
But really? And I think also he was pretty
optimistic in expecting to be able to break the Chaos Wolf
units because he doesn't have a lot of high strength attacks.
The Chaos Wolves have good toughness and armour and
leadership. So and he doesn't have any ranks
either really mostly. So I don't think there was ever
any, you know, great chance of being able to make like a
lightning attack and scatter the KS wharfs he.
Was I don't think the Knights themselves are any worse than
any other unit of Knights. Yes, they don't have the high
savour of Empire Knight I know, and they don't necessarily have
the strength, you know, strength of four.
They don't got strength 3, but on the charge they got strength
five. So the Knights themselves aren't
the problem as such, it's more the plan that's the problem.
And also I think he didn't really get any magic items for
his characters that improved his chances of of killing a lot of
stuff. No, the hall of hope rock is a
strange choice. Chaos Dwarves have high
leadership. It's it's not going to affect
OK, yes, it will rally troops. Yes, absolutely sort of do that
part of it. But it's a high cost 75 point
magic item that he's only really going to do 50% of the work that
it should do. You take against Goblin Scaven
or something like that, Yeah, he's going to do quite a bit of,
you know, routing of tree, but against Chaos Dwarfs, I don't
see. It so, yeah, we are.
We have kind of spoiled it so, but I think most of you will
know the outcome. But the widows have a first
turn. They move up quite aggressively.
Yeah, yeah, very quickly. And of course that means that
they won't. They're not going to do these
standards of sneaking around the force and try to shoot the Chaos
Dwarfs to bits. And also the slight spoiler.
They don't the the shooting isn't in any way dominant for
the Woodhouse, no. They don't have enough bows to
make it dominant is the problem. They they need to go for lots
and lots and lots more bows just to just to play the chances of
breaking through the the I mean, let's be honest.
I mean the armour is the blunderbusters have only got
heavy armour. They haven't got heavy armour
and shield. It's only A5 plus and the chaos
dwarfs OK for shooting they'll have a 5 plus save.
The Kaos dwarf warriors. Sorry, but generally speaking,
the best chance they have is shooting volume of arrows up.
It's making them make so many saves.
They're going to fail some. So I think.
I mean, with hindsight, hindsight, of course, you they,
they don't have enough shooting to make a great impact.
So maybe they should kind of skipped some of the shooting
altogether and focus even more on actually having a a
breakthrough force that act enough punch.
Because now it was, you know, a little bit of both and neither
was really enough. So I think maybe that was.
Yeah, as, as we've said, you know, you look at the photos and
it looks amazing. Yeah, yeah, visually that that
widow force is just, you know, that that full charge for that
full pelt go full throttle is very impressive.
It looks impressive, but pretty doesn't mean effective.
No. And again, maybe he was sort of
limited by the available choices.
Maybe he didn't have any more 1st combat stuff.
I think, I think there are a fair few more Archer models that
you could have picked in, in Mike Mcveigh's for certainly
the, the, the unit he picks as warriors, the guards from his
third edition army. There's another ten of them.
There's probably another 6, I think of each of the other unit,
bow armed unit. So he could have increased, you
know, had another, what's that, 22 bows?
Also, they were there to be used.
But, you know, he chose not. And I'm not trying to not Rob in
any way, shape or form. He's probably a much better
general than I am. And if I played him, if I ever
got the holy chance of playing him, he'd probably quite the
floor with me. He just made mistakes in this
game. Yeah, excellent.
I mean, the the basic idea to use the Wood Elves offensively
and I think that's great fun and it's.
Brave, and it's bold, but I don't think it was ever going to
work anyway. Yeah.
So. So yeah, turn one, they move
forward, get into position, there's a bit of magic.
Yeah. And I think I would have magic
wasn't I didn't do all that much, really try to cost a lot
too, too much. Yeah, the the the Buna spell,
the the Curry spell does, does a few, does a few cursed dwarf
blunderbuss, but not loads. It's going to struggle too,
because it's strength versus toughness.
Yeah, that's not good against Wolves.
It's. Yeah, strength three against
against toughness for it isn't been doing that much that many
wounds. The banner of Wrath is probably
a good choice. Whether it's on the right unit
is another matter. You know, maybe that could go
into I can't even remember if scouts warriors could have magic
banners, but probably it's one of those units would have been
better to have it and then the the the Knights having some sort
of bonus to to combat resolution.
Yeah, yeah, or the plus it banner or something like.
That banner might something like that.
But yeah, but you know, it's, it's an impressive first term
where, where everything you would have, I mean, moves
forward, even the arts move. Forward and for example, the the
wizard also moves up bravely on its own.
On his Unicorn yeah and this is one against blunderbuss
proximity to a unit of equal size to you know, not be
targeted doesn't work with blunderbusses they.
Just shoot. Everything.
So yeah, maybe he should. I, I, I if you're going to go
with this plan, I think maybe the the Unicorn rider needs to
be in the unit of Knights and you save yourself the 25 point
for the amulet of fire because the Unicorn is a better dispel
than the amulet of fire. So yeah, that was maybe a bit of
a weird decision to do that and we'll see if that.
Yeah. That's him.
Yeah, so, so basically what we're saying is the Wood Elf
army lines up nice and neatly in front of the Kaosdorf gunline
in. Yeah.
And they don't cause any significant casualties because
of course they are moving and so the shooting is going to be
limited anyway, so. Yeah.
So they line up and they hope that they don't get punished too
badly. But what happens in Kaosdorf
turn? Well, a few things.
I think mainly the blunderbuss sort of partly seals the fate,
or at least that's the pace here.
Yeah, it's it removes obviously the Unicorn mounted mage.
He's dead onto one of the castles.
That's the master mage on Unicorn.
That's about 400, is it? No, maybe 300 points.
And I have drawn the statistic if he was like extra unlucky to
have him killed, but I'm not sure that is the case.
I think he was quite exposed to where he was.
Very much so, yeah. I I definitely think he probably
needs to be in the of Knights, but just being there in the 1st
place, it's yeah, even being in the Knights, it wouldn't give
any protection in that sense, he'd still be hit.
So. There would be wrong placement.
Yeah, I don't think he needed to be quite that close.
Yeah, no, I agree. I agree.
And also of course. The forest a bit further back or
something. Stay stay out the 12 inch range.
Yeah, just that's not too hot. And also the Chariots, like you
said, it's quite vulnerable because the amounts are going to
get hit and they die quite easily.
So it doesn't get destroyed I think on this turn, but no.
It just just loses one or two horses.
I can't reach one or two, but loses some of the steeds.
Yeah. Yeah, and enough for them to not
be able to reach their intended target.
The sort of the less thing that the would have skipped is that
the the cannon explodes. Yes, yeah, the ocean does
explode. Can you imagine if the Birch had
been firing off every turn as well?
Yeah, would have been even worse.
And I think overall the case was artillery that I think Robin was
quite. Oh, it does nothing.
Worried about doesn't do much. No, it does next to nothing.
If it does kill anything, it's minor.
It's it's not really. It's not really, really.
As you've already said, it's the blunderbuss that do the
blunderbuss and magic that do the damage really take out.
As we just said, you know, the Unicorn mage and some of the
horses, do they take, I don't know if they take anything off
the Knights on the first round. I don't think they do.
But it's, yeah, it's, it's, it's a bit bloody the 1st.
Yeah, and the Flyers, they don't go flying high.
They sort of position themselves on the flank or behind the would
have army. So I think they would have they
had a the Orboth Thunder that they never get.
Any well they've already lost that now yeah.
So yeah, so that was that was on the view way.
So so if so, even if they'd have flown high this turn, the age
wouldn't have been around to use the Orb of Thunder.
So they pretty much have free reign.
It's two big monsters versus 1 Eagle.
And of course, the flaming attacks are going to be
effective against low toughness low.
Low, yeah, low armour and low toughness.
It's, you know, the, the, the dominance of the Chaos store
Flyers is just, it's huge. I, I kind of get the idea.
Maybe he was thinking, oh, I'll counter that with the treatment,
but the treatment aren't going to get at them.
No, they're not very fast and manoeuvrable, so they're going
to be able to stay away if they want to.
Yeah. Exactly.
Yeah. But apart from the the Flyers
and the the bullet centaurs, the KS Wolf Army doesn't move around
a lot. No, obviously.
Yeah, yeah. It's a small centaurs Charles
the tree man. Yeah.
I think in that case, I think Robin's got a good case for
thinking the tree Man should be able to hold his own against the
They do have a high strength and they have strength for base and
the +2, so he's up to six. But Even so, you know the the,
the tree Man's base is only so wide.
I guess you get 4 attacking him with one of them as the
champion. I guess you're OK, but he still
would have thought him expecting to survive a bit longer than he
does I think. I think he's unlucky in that
combat. Yeah, yeah.
He doesn't cause many wounds himself.
I think he gets one in the end. You know, one more, maybe two or
one in the first term, maybe 2. Let's not jump ahead.
Yeah. So one in the first term, Yeah.
But it's, you know, and but he passes his leadership test.
You know, he's got a good leadership.
OK, So he passes that one. Yeah, but that's pretty much
mostly it's what happens in the first turn.
Yeah, magic. Well, does a few things, but
still not anything like doesn't. Really affect, but there's
wounding on the widow wizard using the chalice.
He does take wounds in the first couple of turns, I think.
So yeah, that doesn't bode well. Nope.
So we're coming up to our first break now.
So we'll have a short break and see if the tide turns for the
widows. Yeah, see you in.
A while. Our sponsor Black Araminis is a
reputable reseller of classic 90 Citadel and Marauder miniatures,
with Rangers covering the classic Perry Empire designs,
the Marauder Dwarf range, Kev Adams Greenskins and Jess
Gordon's iconic High Elves. So head over to their main
website to browse through their collection today at WWW dot
black arrow minis dot. Com right so we are back and the
wood elf main attack is about to happen.
It does, doesn't it? Really.
Well, it tries to happen. Tries to.
Happen. The charges are declared.
Yes, and I think 4 in total, mainly on the left flank.
The right flank is slacking a bit so and I think Robin talks
about that himself that that's sort of a mistake.
But the the ward answers doesn't connect this turn, so they still
hang around. Well, yeah, because it's a unit
going on foot, isn't it? It's not going to make it whilst
they are faster than your average troop because they move
5 inches or 10 obviously on the March or run.
But yeah, they're, they're, yeah, they're not going to
connect for another turn at least.
Yeah, So what happens is that the maids Lord attacks the bolt
throw, I think. Yeah.
And the tree man shot is one of the blonde bus regiments that
elects to flee. I think that's a voluntary flea.
I don't think he actually. Yeah, I agree, Joe.
I think he chooses to. I don't think he even bothers
taking the fear test, I don't think.
And yeah, he doesn't have any chance of winning that at
locals. And if he breaks, that can cause
panic and it will cause panic tests on the I guess the sneaky
gits would be addressed. Probably the wolf riders as
well. Yeah, and then the chariot tries
to attack. I think that charge against the
bounder bus unit is doomed to fail, but he doesn't have much
of A choice anyway. I guess he stands there in the
open. So I don't know, maybe that's
the only thing he can do at that point and.
Just. Predictably gets cut to pieces
so at least the steeps. That's so quite predictable.
So that charge doesn't connect and then the the Knights attack
the KS Wolf Regiment. Yeah, and they charge in, they
connect. And do you know what on the
charge they do? Not enough, but a fair bit of
damage. They managed to kill I think 4
on the charge. Yeah.
Which the the if you've got a wood of Lord in there and the
four Knights and the horses you would expect more than just 4
wounds really fighting against. So they should have one point
better weapon skill strength should be one point higher.
We're only going to be using their.
Yeah, and they're only going to be using their they're not be
using their Shields because they're using their double
handed weapon. Oh, well, I assume they do that.
He talks about their their axes. So I assume that's saying it's
their double handed weapons. So on the charge, there should
be no save. So they're hitting on three
pluses. They're wounding on three pluses
and there's no save because their strength five with the
lances. So I should have killed more.
Yeah, and does the Lord have strength 4?
I presume he's got a Lance. I would assume he's not got a
magic weapon. No.
So basically I would hope. He's given him a Lance.
Yeah, so he should have. So he should you.
Know with four attacks. Yeah.
So probably a little bit on the lower side, but I don't think
maybe if 5 or 6 attacks would have been our kids would have
been more. Statistically, but that's the
big difference yeah, because they've obviously started to
combat the they've the the cursor also got one extra rank
on the on the Knights. So I don't think the knight in
crucial. I don't think Knights lose any
to to bundle the bus fire in the first turn or spells.
Will they lose some to spells in in the first it?
Looks like they have a full second rank.
Oh yeah, photos. Don't go by the photos.
Nothing. They're pretty, but they don't
really mean anything. I think they've got for any, so
that means they've got one extra rank.
Obviously they've both got banners so yeah, even the walk
kill should be enough to route them.
Yeah, we don't know what they rolled.
Of course they won't. No.
Say exactly what that role is, but if they have 4 wounds they
have one standard at a banner, so they had 6 I guess the
wolves. Yeah, I think, I think the do
the castles kill any? I mean if they've killed 4 then
there shouldn't be that many to fight back.
No, they're pretty wide so, but maybe they have a sham beyond at
least. Not sure they do.
I don't think it says they do in the right up.
Obviously they've got the Sorcerer Lord there, but I mean,
he's his attack shouldn't be as powerful, obviously a.
Lord still have three attacks at straight 4, so.
Let's read a weapon skill force. He's one less weapon skill, so
only hitting on 4 plus. I guess he's got the strength.
He's wounding on three plus. So in that sense, yeah, I guess
he's still. Pretty yeah.
So they they actually in the Texas they, they don't kill any
so. So they don't, yeah.
OK, that's. Yeah.
So really speaking, what say what's that?
That's mine. So they would have been 123,
wouldn't they? 3 versus the four. 6. 5-6 OK so
mine's three to the unless she made good chance of them
routing. Yeah, because they're not in
range of the general, right? So they're basic 9 or is he?
Well they'll have had the Sorcerer Lords leadership.
I think that's 9. Should be 10 or. 10 years, maybe
it's 10. I can't remember if Tom had what
a Sorcerer Lords leadship is but still be pretty high.
Yeah. So sort of 5050 maybe for them
to or maybe slightly less. So it wasn't like a miracle for
them holding, but yeah. No, no, not at all.
Not at all. And that's why something like a
war banner or a battle banner would have helped out there.
Raff is a good banner, but it's not one for your main close
combat unit to take. No, and also against stepping
like regiments of Chaos Dwarfs or ended dwarves.
You know, AD six with strength 4.
It's not going to kill a lot. Maybe like, no.
It's not, no, it's a 5050. Three if you're lucky, so yeah.
D6 and you have to roll high on the number of hits.
You then have to roll on the higher average of wounding.
Can't remember if Band of Rath allows a save or not.
No, I don't think it does, but OK.
So the heavy armour ensure it would make sense because metal
wouldn't be much protection against lightning unless it's
non conductive metal obviously but then we're getting into very
intricacies of. We don't know the makeup of the
the metals. Yeah, but you played a bit too
intricate on the details. Yeah, I think so.
Yeah, no save. I think is is fair.
So I don't get the thought. So you know, you should do a few
wounds, but what probably at most you're looking at 3, at
most it's going to do. Yeah, and like you said, if if
he was able to put it on like a scout unit, that would have been
a lot better. But because it's not obviously
going to help. I mean in the close combat,
which is the really central thing for the for the Knights,
of course, they. Yeah, that's his main close
combat unit. He needs like a war banner said
or, or a or a or a battle banner on there.
Really. Yeah, you know, the the if you
were to put the Unicorn mage in there, that's a night you save
points on and it's an amulet fire you save points on.
So you've definitely got the points to upgrade or take a a
war banner instead of or even push that extra 25 points
together, you know, to get about I think.
You can do it. The Unicorn adds a little bit.
I think he gets like two straight 60.
Yeah, unicorns are great. Unicorns are really useful, but
not if you allow them to get shot to pieces.
No. So and and of course for Knights
the to be able to break the enemy at the charge is is what
they're all about. If they don't do it in the first
turn, they are not likely to do it in the second.
So. Even Empire Knights, you know,
well, if they end up getting bogged down, they just stay
there, OK? They don't die as quickly
because they've got the heavier armor, the body, but they're
still stuck probably in that combat.
Probably, if they don't break launcher, they're probably stuck
in that combat for most of the rest of.
The game, yeah. And for the for the Elephant
Knights, they only have a strength of three, so they're
going to be quite unlikely to do anything against the case.
Exactly. He needs to make that unit A
torpedo. Yeah.
And it's not really. It's sort of.
No, it's not. No, it's decent.
You wouldn't even call it a blood instrument.
It's, it just isn't, you know, it's probably, yeah, it's, it's
not going to do, it needs to just utterly brush the unit.
It charges on the turn it charges and it's not got enough
bonuses to do that. No.
And of course if he had been successful to in like protecting
his chariot, maybe that could have ganged up on the unit and
that would most likely been enough.
But as it is, you know, there's no one really to support the the
nights either, so no. I mean, what, what I'll probably
say is I think the unit, the unit as it stands has enough to
potentially do what he wants to do, but not no guarantees.
It's not, it's not weighted in their favour to do it.
I think it's kind of that that charge is a 5050 charge and that
is for a unit that's your main unit.
That's not that's, you know, that's a bad gamble.
Yeah, and also the the KS Wharf units, OK, KS Wharf Warriors
are, you know, good, but it's it's not a like a massive unit.
It's charging, it's got 2 rank. Not elite, no, it's not elite.
Elite it it it's, it's a it's a definitely an above average unit
and it's a good unit. It's a solid unit.
But is it the best unit out? No, certainly it isn't really
that the unit he's put together there.
So the general's a bit of an oddity being in there, but the
most, if that had been a hero or something like that, then that
unit would be really good for charging into units of, OK,
having to survive the charge, admittedly, but ignore that
point, right? The actual charging and smashing
a unit aside of, you know, that's like a line or two row or
two ranks fine. It would do it perfectly against
that unit is that extra rank and the fact that they are warriors
as opposed to that. So they've got that option of
either using heavy armour and a double handed weapon or heavy
armour shield and a handle weapon like I it's, it's a bad
gamble. Yeah, and it doesn't pay off, so
they get stuck. So the only success in a sense
they have is breaking one unit off.
Well, actually round. The.
Bus and. There is an argument.
There is an argument that isn't necessarily a win in any sense.
Because Rob, because Jake's chosen to flee them.
Yeah, it's it's his choice. It's part of his.
You could. Is it part of his plan?
No, but it fits his agenda, if you certainly.
And what also happens is that one of the scout unit flees from
terror. So that's also not great, I
suppose. And on the other flank, the tree
man, tree man still struggles against the the boat Santos.
So I think he kills one, but he gets but sorely wounded,
whatever that means, but probably doesn't have too many
wounds left at this point. Yeah, and probably the other
point to make as well is the wood elf warriors long bows.
So he's not standing on a hill with him, he's moving forward.
His battle line is in front of him, obscuring it.
Do they even have anything to shoot at?
Maybe. Maybe the death Rocket.
Maybe. Yeah, but you're going to be
have to be lucky to do much I guess.
So potentially maybe you should have kind of wheeled and or
turned and shot at the Lamassu. Yeah, lucky.
It could have done something at least.
Maybe on the OR whatever, I can never remember what it's called
the ball centre. All Taurus, great Taurus, one or
the other. Maybe that maybe you could shot
the the general, though he's probably got, he wouldn't know
what armour he's got, but you're probably more armour, so you'd
think the gamble was better to shoot at the llama suit.
You'd have thought. Yeah, probably.
I don't remember if that stuff was six or five.
Yeah, but you're kind of hoping that you hit the wizard on you.
You're kind of hoping the randomising attacks was, you
know, that's that's the that's the hope on that one.
Yeah. But there's a lot of targets is
1 getting out? You know, it's it's, yeah.
Yeah, that unit sort of gets stranded without any meaningful
purpose really. And magic, not too much going on
there either. The both sides of the ban of
Wrath that shoots a bit but. It doesn't do I mean I think the
ban is it in this turn or last, and the banner of wrath does
wounds on the on the tree man. So so I think the I think the
bull Taurus is banner of Wrath probably does a bit more than
the Knights Banner of Wrath I think over in course of the
game. Yeah, and they would have tried
to cast the sort of stones, which of course is a pretty
devastating spell but doesn't go off.
Or it is dispelled. Really, that could have used in
the right way. That could have been
devastating. You know, there's there's a
whole line of Chaos Dwarfs there that it could have just
basically hit and done some nastiness to probably don't want
to do it now because you might hit the Unite.
But yeah, there's nothing wrong with that idea.
That tactic uses all stone to do that.
I don't know if he ever has enough power to really do it
consec in consecutive terms. I don't.
Think no of course he lost his one of the Wizards so not good
and the case will also kill off a couple of Knights I think.
That's and then, yeah, that's, that's beginning of the end
really, isn't it? Yeah, the the all powerful
attack from the would have doesn't do well hardly anything
so. Wait it, I mean it does, let's
be fair to him. He does do a fair amount of
damage on the charge, just not enough.
So it works in accident, but not enough to not enough to break.
Therefore the attack fails. I agree, but he does do a
healthy attack on. Nothing decisive.
No, no, and it needs said it needs a bonuses or you know more
of the generals attacks to land to and I think he said I think
he's probably got Lance, but obviously from turn 2 on was
Lance's they didn't do anything. You know, it's just handling
attacks in effect. Yeah, If they don't, if they
don't break on the charge and they're screwed.
And funnily enough. So in case of turn 2, there are
a few, well, I think only two actual shortest one quite
embarrassing in itself. The blunderbuss shorts the
chariot, so you don't want that to happen.
You're slow to. No, you're.
Trying a chariot. Well, you know, it's probably 1
horse left and two adults versus 7 blunderbuss.
Oh yeah, yeah, it's. Always going to be, you know, 77
dwarfs in heavy armour with, with, with hand weapons.
Yeah, it's, it's, I think, you know, as soon as the charge
fails, he knows what's happening to that chariot.
Yeah. Although to be fair, I'd
probably I'd probably expected him to shoot again, but he
didn't charge. But I think maybe that allows
him to get out of the way from the tree man as well.
Yes, I agree 100%. That's that's probably the
reason why, but it's just, you know, it wouldn't have been my
first thought. I'd have probably thought to
shoot and then realise I'll know I've made I've messed up there.
So that's that's a very calculated and and good shout
that one. And he also stands richest the
poor tree man with lamasu. So yeah, that's luckily go well
and the Taurus sweeps towards the rear of the would have only
under torches the warriors. Yeah, they're The Archers, and
they kind of. Yeah, that's them for the rest
of the game really, isn't it? They're done.
Yeah. Having not done.
Anything Nope and slight were the only success.
I guess for the would have is that the the Eagle Rider kills
of the? Well, the Eagle Rider does, you
know, he quits himself really well in the battle.
I think the the the eagle riding mage really does quits away.
You know, he takes out the that part of the plan works
perfectly. He takes out the other two.
OK. He doesn't need to take out the
the Earth Shaker. That may have been the first
target, maybe had he, you know, but yeah, no, he does.
Well, he rips the Death Rocket crew apart and yeah, fantastic.
It's a bit of overkill, but yes. Yeah, but of course at that
point the castle doesn't really need the artillery.
It's not going to be. The the game's done already.
Yeah, No, there there is. There is a chance if he can use
the last tree man well and the Knights get a bit lucky that he
could maybe pull off a win, but he's looking very grim by turn
2. And in the hand to hand combat
between the Knights and the warriors, the Knights and
general only killed a single warrior, which again is it very
impressive. And the guest was actually
killed 2 Knights, so they're even up on kills at that point
so. Yeah, Is it in this child turn
that the terrestrial sorcerer charges the challenges the
general? But what I'm getting at is the
general's to have a general in your unit, you know, would love
Lord, He should be doing a bit more damage than he's.
Yeah, yeah. We don't know exactly what he
does if it's him more the Knights killing of the once in
the snowstone, but he doesn't redeem his points.
I think that's. No, no, nothing like it.
Nothing like it. Horner, Horner, Virgoch I don't
think does anything in the entire game of note.
Maybe I was one of the scout units to rally, I think.
Yeah, in this turn, it doesn't do anything.
I can't see it does anything. It's.
Goldenhelm Vatrozod does help him out.
Yeah. He's got that.
Oh, and it's the amulet of fire. The other one he's got as well.
Yeah, OK, that protects him a couple of times.
So the amulet of fire is decent, but as we said, if you had the
Unicorn in the unit, it does that job for you.
And because it's every spell, that's basically the amulet of
fire. And he only spells one spell,
you know, can only spell 1 spell per turn.
But. But nothing of it really helps
them in the to win. It's just they don't take as
many cash. So absolutely, but they stick
around. At least they don't break.
They do. Yeah.
Yeah, they do. They hold.
Yeah, and like we said, the treatment is killed and the
magic doesn't do a whole lot in this turn either.
I think Awakening of the Wood is attempted but doesn't work so.
Yeah, it's, it's, Yeah, they they've both got quite a few
distrologic scrolls, haven't they?
Yeah, they can get used. Yeah, all right, so in the next
would have turned the the remaining three men still hasn't
really done anything except scaring away a unit of
Thunderbusters. And he in these maps, it always,
you know, looks like he should have been able to charge
something, but I guess he wasn't.
But they they don't tell the whole picture.
So he wasn't able to charge. He moved around a bit towards
the centre. Yeah, he probably goes the wrong
way. He maybe should have tried
moving towards the Coastal Warriors.
Yeah, he should have been able to get into the flank somehow.
I think maybe he exposed himself, but I mean, I don't
think the sneaky kids would have done much to him.
Maybe. Yeah, he can.
Turn to manage them, couldn't he?
Yeah. And I mean, it was probably a
5050 chance for them even to be able to charge because.
Maybe could have turned to threaten the flank of the
Warriors and the blunderbuss that have gone past him in the
route of the chariot. Maybe he can you know, produces
of these 90° covers. You know, both of them maybe
don't know. But yeah, he's there are a lot
of points and neither more use particularly effectively.
As I said, I think the tree man against the ball centre should
have done. I think that that's fair that
Robin could have expected them to do a bit more against the
ball centres. But the one on the other flank,
just yeah, it doesn't really do much at all.
Ambles around a bit. Yeah, and well, the what answers
finally gets their chance. They do, and they don't do a
lot. No, but luck came comes in and
sort of. It does.
Yes.
The the the Eagle Rider has charged the other war machine on
that hill. So that's the well throw.
Is that the death rocket? It's a death, Yeah, Yeah.
So charge that kills them off. And that panics the blunderbuss
unit that the War dancers are fighting.
Yeah, because I think the War Dancers even lost that battle,
didn't they? They did also.
Yeah, absolutely. So that's also not very
impressive. I mean a single ranked unit of
blunderbuss shouldn't be the hardest target and Ward answers
you know they. Well, there weren't many of them
that that made contact, were there?
So. Even and they have low strength
attacks again. Yeah, I mean there's a volume of
attacks, they should have got some through, but they only
would like kill 1 blunderbuss. I think it says they killed.
Yeah. That's not.
And that was the Champions. That's that's not.
That's not nearly enough to to Yeah.
And the the Knights and the warriors still slog it out
without any decisive thing going on there.
No. Correct.
Yeah. And even if the, yeah, they they
break the and I think they catch the blunderbusses, but I mean,
it's, it's not a lot of points there.
And the panic doesn't spread in any sense either.
So small comforts. I think this turn was pretty low
on on magic. The winds of magic was pretty
weak. They did a bit of exchange from
the banner banners of Wrath cereal produced.
Yes, yeah. But I don't think either side
did much in that sense. He almost managed to cast the
amber trance on the coastal Lord, but he shrugs it off He
passed. Yeah.
Is that what's that? Is that a leadership?
Test or what is it? Yeah, he's a leadership test or
you can't do anything. If yeah, also need.
Control of him but he but but a leadership test and yeah he
can't do anything so he gets to spell through but yeah he just
shrugs off with his leadership so again it's not it's not a
spell that's great you know we we we talked about that I guess
with detail in the last one we. Did, yeah.
I mean if it works, great, but the odds are going to be
against. And I don't think this one's a
3D6 and this one's a 2D6 Leadership, yes.
So it's even less chance of of happening.
So it was worth a shout. Don't get me wrong, absolutely
worth a shout, but doesn't pay off for him at all.
So KS wolves turn 3 and that's where it all all supports.
Yeah, the the yes, we've got a charge from the Lord on his
great tours into the rear of the night.
And I think maybe Robin had expected him to charge for the
tree man. Maybe while putting him where he
did it was maybe trying to say entice him into charging the
tree man. He didn't fall for the bait and
charged the rear of the Knights. Yeah.
And apart from that, the wolf Santos moved up a bit and the
Lamassu, he did some manoeuvring.
Yeah, manoeuvred a little bit I suppose.
I suppose what he was doing was thinking, well, I can try Magma
Paul in my turn. If it doesn't work then I'll
charge into the flank of the night, if they're still there,
yeah. Though the generals clash and
what's the challenge I. Can't remember.
I don't well, strictly speaking, he was in a he was still in a
challenge with the sorcerer Lord, wasn't he?
So, so I think he's from there. But again, he's, he's got a
flaming hide on him. Wasn't he the sorcerer Lord?
So it's toughness 4, which equals it might even have
toughness 5. I think a sorcerer Lord
actually, you know, the general has been a struggle to hurt him.
He's just not designed for protracted fighting.
He's the entire unit is designed to try and and that's probably,
it's designed to try and break people on the charge, not
designed to break people on the charge, if that makes sense.
It's not power, it's not powerful, and he's not gone far
enough down that road to to make the gamble safe.
And yeah, it's just it all hinges upon that one gamble, the
entire plan, and it just didn't happen.
So yeah, I think it's not a big surprise that the charge from
the case of Lord in the rear will break the Knights because
they struggled succeeding even without that.
So yeah, so they the case was killed the better standard and a
couple of nights I suppose, and we did the general.
So yeah, they lost, broke and were rundown.
It were yeah. And there's not a lot left of
the of the wood of army at this point.
You know, you've got a tiny unit of war dancers, obviously you've
got the mage on the Eagle and the teams of scouts that they.
Didn't do much. Have so far one of them has done
nothing really, maybe killed a wolf rider or two and the other
one's killed a couple of like a handful of Archers.
Yeah. They have cobbling arches.
They they, they just aren't making a dent on the Coastal
Party, are they? No, no.
And I mean those arches, they don't matter.
No, those ones, in fact, yeah, no, they they do nothing other
than just give victory points to the die horribly from Banner of
Wrath and then the in the magic phase the the sorcerer champion
on Islamists who uses Magma Paul and uses it to charge them and
they flee off the field. Yeah.
I think. Or were they killed?
I mean, they fled. No, they flee.
Yeah, Yeah. So I mean, at this point the
only unisex can really, you know, do anything much is the
sorcerer and the remaining tree man who in vain tried to catch
something, but he has to do it. No, he's just moving around a
bit, isn't he? And just ambling around.
So we'll come to that later. Yeah.
The the. So we're on turn 4 now.
Yeah. OK.
So yeah, you've got the mage flying off to a hill, maybe to
try and hide a little bit, or maybe to get in a position to
charge the sneaky gits. Maybe, yeah.
We'll get some good spells of attention.
Yeah, the scouts again, don't really do much, just kind of
hold position. Yeah.
And the wall dancers hide in the wood.
Yeah, and they finally get the sort of stone off, of course.
They do in the little. Too late.
And it's and it makes me smile, the little on the map where
they've drawn little rocks on the.
On the Hill. It's symbolized the stone going
off. That's rather cute, which is sad
about it's cute, but it is it's it's quite.
Yeah, I love it. But yeah, a lot really happens.
You know, the the Lamassu does Magma people again, charges the
scouts. What's about it really isn't it?
Yeah. And for the final turn, I guess,
even if it could have gone on for longer, possibly they only
do four turns and. It was very boring couple of
turns. Yeah, yeah.
Not. A lot's happened no, so the case
was able to, you know, pretty much mop up most of the
remaining stuff. The sneaky it's I think they
attacked the the eagle rider. The tree man is horribly the
crispy teen wounds I think. He's ambled around for a bit and
then gets barbecued. Yeah, that's all he did.
Lava Storm I've expelled against something like that.
Horrendous. Yeah, yeah.
Yeah, he's just not done anything that that tree man And
could you, apart from the mage, none of the units really do
anything. No, no, the entire battle of the
wood of Army just doesn't, Yeah, doesn't, doesn't land a punch
really, does it? No.
At any point, that's probably one of the most frustrating
battles that you can play is the ones where, and I'm not about
being competitive in the sense of tournaments.
I don't mean that. But being competitive doesn't
just general gameplay. I don't mind losing so long as I
feel like I've done something in the battle and I've had my I've
had my moments, right. There are no moments here for
the widows. No glorious thing is the charge
and it goes and that's it. You know that's charges in and
just stops and that's it. There is.
Nothing. More glorious there.
You know, and I think you're being frustrated is pretty
common when there would have saw involved, but in this case it
was it would have been frustrated so.
Tables were certainly turned in that.
Sense, yeah. This, in some respects, you've
hit an element there. It is the battle that makes
everyone that's faced wood elves and had trouble with them.
It makes me go, oh, that makes a nice change.
So yes, I have to admit it's one of those.
By the end of the battle, I was rooting for that.
I forgot to be honest, I was rooting for the council by the
end of the battle. But to start with, it was like,
oh, it's wood elves. Wow.
It's that's nice to see. It's different and it's not your
typical wood elf army. Yeah.
But yeah, by the end, he's kind
of yeah. OK, That's that feels good.
They got picked a pot and it was never really close.
I mean, OK, maybe if they would have been able to pull that
initial charge off to break the Kest wolf warriors and some sort
of panic would have spread, yes, that could have made a different
pattern. But I mean, the the Kest wolf
monsters will still have done their things.
And so I think it would still have been a struggle, but
definitely more even. As I said, you know, I think in
this what else you just do what else do and probably have been
exciting pulling a gun line out for the widows.
Maybe not, but they would even have a better chance.
The blunderbuss have to move forward in order to to have
anything to shoot at the castle. Warriors aren't going to stay on
the baseline if widows aren't coming to them.
So they're going to have to move forward and it just completely
changes the castle battle plan. Yes, they've still got the
monsters, but you know, you maybe have, if you're going for
a gun line, you can save some points at various places and
maybe you find things to to combat those monsters with.
It should be pointed out, obviously this is before the
Woodhelf book, so it's before the Forest Dragons release.
So they don't have a big scary flyer.
If they're on, they've got the Eagle Rider.
That's it. This is Mike Mcveigh's army.
They didn't have a Studio Woodhelf army.
So they are. They are constrained by the
models they have. But I I think with hindsight
maybe skipping at least one of the units of scouts and the get
some extra punch for the night units, some dedicated night
punches. Yeah, if you're going to stick
to this battle plan, yes, I agree.
Or just make them smaller. Maybe just make them smaller.
Generally still have the 2 units of five rather than 10, yeah.
Yeah, being a bit of annoyance and maybe pick up something
weak. You know, and that's 160 extra
points to play with. Yeah, you know, that's that's a
significant amount. You could even bolt back a
little bit more and spend the rest on magic items.
But yeah, I think still keep the teams of scouts.
I don't necessarily think that's a terrible thing.
But not as big. No, they're just a massive point
sink. And they, well, the entire Army,
I mean, the tree men didn't do much.
That's 560 points for two tree men, you know, and the and the
scouts boking some scouts, forgetting the Champions, the
scouts themselves. That's 160 points per unit, 320.
So that's nearly 1000 points of of your, you know of your wood
elf army there. So poor day for the tree
huggers. It was, yes.
Oh dear. Yes, we're sorry.
Not sorry, but yeah. So that was pretty much it for
this batsman report. I hope you enjoyed it.
My voice was a bit crap today. I'm coming down with the cold,
but I hope it doesn't bother people too much.
So I don't know which one is next, but we will sure come back
on that one, so. Yeah, absolutely.
Thank you very much for the chat today, buddy.
It's always a pleasure. Yes, the same and everyone have
a great Sunday.