1
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You go from what's been 
happening. 

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So we've got over 400 members 
now. 

3
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Holy hell yeah. 
More than 420 which is crazy. 

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That's amazing and consistently 
with lot about like 50 online at

5
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any one time. 
So people hop in and out 

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checking stuff, which is good, 
absolute scads of content, being

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uploaded, lots and lots of 
remote games being played, And 

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people having fun in paint and 
chat just shooting the shit just

9
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been good. 
Yeah. 

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Few battle reports as well. 
For example, morgue, l'm posted 

11
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up some Peaks playing like a 
dwarf versus elf game, really 

12
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good, terrain, fantastic 
Miniatures. 

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Very cool to see that in blood 
Bowl, David. 

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A seems to be working on some 
Undead. 

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Now after he finished off. 
And wizards. 

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So I can't wait for some updates
on that, go to see some like 

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goals and vampire in progress 
shots, which is cool and Clem 

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and his family have been playing
Hero's Quest. 

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That's what we all like to see. 
I mean, kids seem to get a kick 

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out of these games. 
Still just like we did and still

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do. 
Yeah. 

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Yeah. 
It's always good to see them. 

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And he had this cool like little
village and farm and stuff like 

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an outside area of the Dungeon. 
That was cute. 

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Yeah, people have been doing 
suffrage, epic lately. 

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So John paints, he's been 
churning out some really sort of

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like, stunning them, painted 
Orcs stuff, like Stompers weird 

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boy Tower. 
He gargan big metal gargan, that

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that's really cool. 
I like the old organ bottles. 

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Nothing's really sort of come 
closer. 

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Those you also did like an 
entire Imperial Guard, Tactical?

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Me which as per the card and it 
it's a big square of Miniatures 

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on the table and it looks really
cool. 

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He's been doing like blood 
angels death company, all that 

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sort of stuff as well. 
Very very cool. 

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One of our new members the 
grimdark geek or check Balaam. 

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He's been doing a video about 
epic scale. 

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Titan Legions. 
So I recommend checking that 

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out. 
The link is in the YouTubers 

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Community Channel. 
He's Got some really cool 

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videos. 
So check it out and Alex or the 

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hobby Grotto. 
He did a how to paint retro war 

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hammer, squeaks video to 
excellent. 

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00:02:53,700 --> 00:02:58,100
I've been bit obsessed with 
recent peaks of skwiggs and 

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skwiggs. 
We beasts but I'll talk about 

46
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that a bit later Manowar so just
God's being a bit. 

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Sort of on fire and mad with 
Manowar lately. 

48
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Yourself, got young, I think 
muscle even Clem, I've been 

49
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playing games of manual 
recently, and there's been a lot

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of remote games being played as 
well. 

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And I was on holiday, so I got 
to watch some live games, which 

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is very good and I believe 
Marcel has recently collected. 

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Every Fleet of Man O'War, but I 
hear he still needs some 

54
00:03:34,200 --> 00:03:35,800
monsters. 
So if you have any spare 

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00:03:35,800 --> 00:03:41,400
monsters, please message me. 
But yeah, it's been, it's been 

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man of all men and I have been 
enjoying it immensely. 

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So even though I was headed to 
me twice by GJ now in the last 

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two years, in any case, I've 
been really fun to play out. 

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So it's been good to just get 
matter warm that on the table 

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and play it. 
It's pretty cool game. 

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It's funny. 
Sir cam of Warwick posted up 

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some pics and he bravely played 
a game versus his very own 

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hobgoblin, and he lost his 
Ironclad was crushed by the 

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mighty claws of Promethean, 
which sat on a beach. 

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I was very cool to see. 
I think young kids would get a 

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kick out of Man O'War once they 
reach a sort of a certain age 

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where they can understand the 
rules a bit more. 

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It's pretty cool. 
It's so yeah it's a good looking

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game to hmm, very funny indeed 
in the mordheim section of the 

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Discord, weird stoned has 
uploaded a poster for a mod home

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event in America. 
AA into the city of the Damned 

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in that's in March in 2023. 
So check that out. 

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If you're American, it might be 
near you. 

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It might not North. 
America is a very place but 

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that's very cool to see an event
like that myself. 

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00:05:00,200 --> 00:05:06,400
I hope to painting up a warband 
for more time soon, so maybe you

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can see me. 
That's amazing. 

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00:05:08,100 --> 00:05:10,900
Hmm. 
Maybe I'll play with Brandi, 

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dog. 
One day in more time. 

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Probably get my ass kicked. 
Oh good. 

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00:05:16,400 --> 00:05:21,000
So recently a space was made on 
the Discord for war zone and 

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Chrono Pia and quite a few 
members posted up painted models

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and art from the game. 
When I was a teen and I was 

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playing 40K, it was a direct 
competitor to Games Workshop. 

85
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And many of the older players 
could not stand 40K anymore, 

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because it would become so here.
How much bloated with rule 

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system and Little teenagers. 
Like me were absolutely giving 

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them bloody noses when they 
played against us. 

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So they migrated over to war 
zone and Conoco and Warzone had,

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you know, its own crazy law and 
fantastic art. 

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It was its own universe and the 
rules at that time were really, 

92
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really slick, strategic and 
competitive. 

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00:06:04,400 --> 00:06:08,100
Unfortunately, the models 
weren't grade only like two 

94
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handful of them, but the 
handful, I did like a really 

95
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classic models. 
They Change the rules that I 

96
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think, and maybe the model 
stagnated a bit, something 

97
00:06:16,800 --> 00:06:19,600
happened. 
And it all fell apart, and it 

98
00:06:19,600 --> 00:06:23,300
had a few sort of stop-start. 
Revivals that didn't really go 

99
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anywhere, but it's really cool 
because a lot of the people on 

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the Discord have thrown up 
pictures of these classic models

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that they're painted and they 
look really good. 

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I recommend you check that out, 
even if you didn't like that 

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game system, you can appreciate 
the art and the skill of like 

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some of the models that were You
know, it and we've also seen a 

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few people, you know, doing 
things like repairing, damage 

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models, and filling in missing 
bits, by using blue stuff, molds

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and things like that. 
It's a cool to see people giving

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advice about that as well. 
And other people will also 

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mention like, you know, if 
you're missing like a wheel off 

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Chariot or something like that, 
and you've got access to someone

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with the 3D printer. 
You might also be able to just 

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3D print that wheel as well. 
So there's a lot of options 

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there. 
Lots of content. 

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Lots of new people. 
It's good to see and it's really

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good to see a lot of new people 
to the Discord posting up stuff.

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They're painted or stuff. 
They are working on, keep doing 

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it, love to see it. 
Everyone enjoys it don't be shy.

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It's it good words and wise 
words, there and effects. 

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Thanks mate for our Discord 
round up. 

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So, today, our main interviewee 
will be Dave Taylor. 

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Now, Dave Taylor Is probably a 
name that most people would do 

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from back in the day. 
I think the, in the 90s and I'm 

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really sorry if I've got the 
history wrong, but I think in 

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the sort of late 90s, Dave, 
Taylor was given the role and 

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position as the main editor for 
white dwarf, Australia. 

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Now, I don't know exactly when 
that was only do to actually ask

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Dave that because I've got a 
feeling it's it's probably mid 

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90s but I could be wrong. 
I think well I think you're 

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right. 
Plumbing mid 90s here. 

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Okay, so Dave got the position 
there and it's really 

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interesting to see how he's sort
of come across or Come Through 

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the Ages, you know, for being an
editor for a white dwarf or that

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now, you know, launching 
kickstarter's. 

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And I think he works for another
company laughter. 

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Block to touch on to that later 
on anyway, but I sort of found 

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out about him again through the 
trainee acts terrain book that 

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00:08:42,400 --> 00:08:46,300
Mel Released on Kickstarter. 
And then I realized while Dave, 

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Taylor was the person who's 
publishing it for him so and 

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then that sort of, you know, 
that it sort of sparked my 

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00:08:51,800 --> 00:08:54,500
interest is like, wow, okay, 
he's still actively involved in 

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the community in the hobby 
community. 

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So it's a name that I think it 
might be quite synonymous with 

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Australians in the game special 
Hobby. 

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And so yeah, I hope you really 
enjoyed this interview and I'm 

145
00:09:07,800 --> 00:09:11,500
really looking forward to seeing
and hearing from Dave and 

146
00:09:11,500 --> 00:09:14,200
talking about what the things. 
Thanks for Google for sending in

147
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their questions, on our Discord.
I'll convey those to Dave. 

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So hopefully, you'll have the 
answer that you wanted. 

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But anyhow, carnufex thanks 
again, mate, for your time 

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00:09:23,300 --> 00:09:25,100
today. 
I really appreciate it buddy, 

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00:09:25,100 --> 00:09:27,700
and we'll catch you again. 
Catch up again for our 100th 

152
00:09:27,700 --> 00:09:29,900
episode next time. 
Awesome. 

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00:09:29,900 --> 00:09:31,300
See you then. 
Okay. 

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Might take care. 
Alright, see you see, I 

155
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Welcome back everybody to the 
quantum and I sound I've said it

156
00:09:48,000 --> 00:09:54,000
a lot better but luckily we have
a guest on it was Dave Taylor 

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you may have remembered from 
your white dwarves in Australia.

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As you open up the front cover, 
the editorial will be written 

159
00:10:00,800 --> 00:10:02,100
by. 
That would have been written by 

160
00:10:02,100 --> 00:10:06,000
Dave and Dave been kind of Tough
to come onto the crane 

161
00:10:06,000 --> 00:10:08,800
Commander, talk about. 
Yeah, how we sort of got started

162
00:10:08,800 --> 00:10:11,700
in the Hobby and how little sort
of transpired into becoming part

163
00:10:11,700 --> 00:10:13,300
of the white dwarf team in 
Australia. 

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So Dave or text and extend, my 
thanks again, maybe coming on 

165
00:10:16,300 --> 00:10:19,300
today. 
Oh no worries, no no problem at 

166
00:10:19,300 --> 00:10:21,400
all. 
I always like talking about Toy 

167
00:10:21,400 --> 00:10:26,100
Soldiers and and sort of back in
the day and of stuff. 

168
00:10:26,100 --> 00:10:29,000
So now it's all good. 
Thanks for inviting me on 

169
00:10:29,500 --> 00:10:32,600
awesome 8. 
So the first question, I always 

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00:10:32,600 --> 00:10:35,400
ask people when they come on for
the first time is like How do 

171
00:10:35,400 --> 00:10:38,300
they actually initially come in 
contact with the hobby? 

172
00:10:39,700 --> 00:10:42,400
So was it through white dwarf, 
was it through a friend or 

173
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something? 
No it was. 

174
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I who was my first year at Uni? 
Well going further back probably

175
00:10:53,100 --> 00:10:57,100
year six I started playing D&D 
with my next-door neighbor and 

176
00:10:57,100 --> 00:11:00,600
would kind of hang out would go 
to book stores that sold like 

177
00:11:00,600 --> 00:11:03,700
Dragon magazine and 
occasionally. 

178
00:11:03,700 --> 00:11:07,700
We'd by many Use and paint them 
terribly with like the humbrol, 

179
00:11:07,700 --> 00:11:09,300
enamel paints and that kind of 
thing. 

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00:11:10,700 --> 00:11:13,400
Like, a lot of folks did in the,
in the 80s, played D&D all 

181
00:11:13,400 --> 00:11:16,500
through high school. 
And then, my first year at Uni, 

182
00:11:16,500 --> 00:11:21,500
I was walking down the street in
my home town with a friend. 

183
00:11:21,500 --> 00:11:26,800
And we popped into a hobby store
and saw some really cool 

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00:11:27,300 --> 00:11:29,000
Miniatures. 
And I was like, oh, wow, these 

185
00:11:29,000 --> 00:11:30,600
look great. 
I wonder what these are all 

186
00:11:30,600 --> 00:11:32,700
about wonder what you use these 
for. 

187
00:11:33,700 --> 00:11:36,800
And then we kept Walking and 
went into another sort of game 

188
00:11:36,800 --> 00:11:41,400
store and there were these 
awesome chess sets with like 

189
00:11:41,400 --> 00:11:44,300
really elaborate lie carved 
pieces. 

190
00:11:44,300 --> 00:11:48,300
And I was like, oh maybe I could
get some of those other models 

191
00:11:48,300 --> 00:11:52,000
that we saw paint them up and 
turn them into a chess set. 

192
00:11:52,700 --> 00:11:57,300
So, I just started started doing
that and bought these models 

193
00:11:57,300 --> 00:11:59,400
individually and paying them all
up. 

194
00:11:59,400 --> 00:12:03,800
And after a like, three or four 
months, I had a chess set ready 

195
00:12:03,800 --> 00:12:08,800
to go and But I'm at also build 
up a bit of a relationship with 

196
00:12:08,800 --> 00:12:14,300
the staff at the hobby store and
I bought some Space Marine some 

197
00:12:14,300 --> 00:12:19,000
of the rtb, 01, plastic, Space 
Marines that like 30 in a box 

198
00:12:19,000 --> 00:12:22,100
and pinned up another chess set,
using them. 

199
00:12:22,100 --> 00:12:26,500
And what about my second box, 
the guy at the store was like, 

200
00:12:26,500 --> 00:12:30,300
oh you must have enough for an 
army and I said, an army of what

201
00:12:30,308 --> 00:12:33,200
do you mean by that? 
It's like well these are for a 

202
00:12:33,200 --> 00:12:36,900
game called a Warhammer 40,000 
as I What? 

203
00:12:38,000 --> 00:12:41,300
And the a told me all about it 
and it kind of went from there. 

204
00:12:41,700 --> 00:12:46,000
So I started playing Warhammer, 
I started playing 40K. 

205
00:12:48,700 --> 00:12:53,400
And yeah, so I was at Uni, just 
working a couple of jobs to be 

206
00:12:53,400 --> 00:12:57,300
able to afford toy soldiers. 
Greatly. 

207
00:12:58,100 --> 00:13:00,100
What year was that? 
Exactly what year did you sort 

208
00:13:00,100 --> 00:13:10,900
of 91? 
And it was Third Edition 

209
00:13:10,900 --> 00:13:15,700
Warhammer. 
That's right, of the same 

210
00:13:15,700 --> 00:13:24,100
vintage than that, I'd say. 
Yeah, yeah, your advertisements 

211
00:13:24,100 --> 00:13:26,000
on TV. 
All those glorious. 

212
00:13:26,600 --> 00:13:30,200
Makeup and costume riding with 
oxen that kind of stuff. 

213
00:13:30,700 --> 00:13:34,700
Here's the weirdest thing I have
like the biggest like, it's not 

214
00:13:34,700 --> 00:13:39,000
fomo but it's the thing I 
somehow I never got to see that.

215
00:13:39,600 --> 00:13:44,700
I never saw the request ads and 
ever, who sort of came into it 

216
00:13:44,700 --> 00:13:48,000
through heroquest, although some
of the models that I painted for

217
00:13:48,000 --> 00:13:53,200
that, that first chess set were 
like from that that are I think 

218
00:13:53,200 --> 00:13:54,800
they were from like the space 
Crusade. 

219
00:13:55,500 --> 00:13:58,100
Box set. 
But yeah. 

220
00:13:58,100 --> 00:14:00,800
So whenever I hear people like 
getting into the hobby through 

221
00:14:00,800 --> 00:14:07,200
that, it's like, ah, I feel like
I'm missing out but yeah it 

222
00:14:07,208 --> 00:14:09,400
would have been about the same 
time that it would have been. 

223
00:14:09,500 --> 00:14:10,800
That would all would have been 
going on. 

224
00:14:11,200 --> 00:14:13,000
Yeah. 
Okay. 

225
00:14:13,000 --> 00:14:17,500
Interesting please. 
So what was your sort of First 

226
00:14:17,500 --> 00:14:17,900
Love? 
Then? 

227
00:14:17,900 --> 00:14:21,000
Was it for 40 half a century or 
more fantasy? 

228
00:14:22,200 --> 00:14:25,100
Probably fantasy. 
I think I've got up at dwarf, 

229
00:14:25,100 --> 00:14:32,700
Army and an Empire Army 
overtime, 93. 

230
00:14:33,100 --> 00:14:38,300
I went for a We're like 
backpacking trip around Europe 

231
00:14:40,100 --> 00:14:45,500
and stopped off in Nottingham 
and they caught the bus out to 

232
00:14:45,500 --> 00:14:51,100
Eastwood, which is where the 
main sort of g.w. action was and

233
00:14:51,500 --> 00:14:54,700
went in and got to sort of stand
outside. 

234
00:14:54,700 --> 00:14:57,600
Mail order and look through the 
catalog and pick out all my 

235
00:14:57,600 --> 00:15:03,200
dwarf bits and place an order 
carry that with me around the 

236
00:15:03,200 --> 00:15:07,500
rest of Europe. 
But yeah. 

237
00:15:07,500 --> 00:15:10,900
So I think yeah playing war 
hammer at the time was pretty 

238
00:15:10,900 --> 00:15:14,100
cold 92 was 4th edition 
Warhammer. 

239
00:15:14,800 --> 00:15:19,600
I think so elves and goblins in 
the box set and yeah we played, 

240
00:15:19,600 --> 00:15:22,400
I played a lot of Warhammer out 
of that, I'm sure. 

241
00:15:24,200 --> 00:15:26,900
Great and do you still sort of 
hark back to those days? 

242
00:15:26,900 --> 00:15:28,100
Like we do at the crown of 
command? 

243
00:15:28,100 --> 00:15:31,400
We sort of go back and play 
fourth edition and fifth edition

244
00:15:31,400 --> 00:15:34,600
just for this all-time good 
feels you get them in the 

245
00:15:34,600 --> 00:15:38,300
steljis when playing as things 
is it being something that you 

246
00:15:38,300 --> 00:15:41,700
do on a regular basis? 
Or are you more of a sort of a 

247
00:15:41,700 --> 00:15:46,200
modern game system guy generally
a modern game system? 

248
00:15:46,200 --> 00:15:51,500
Kind of guy. 
I will admit I don't get to 

249
00:15:51,508 --> 00:15:55,400
play. 
I mean a gaming group that plays

250
00:15:55,400 --> 00:16:00,200
every other week, but we usually
will pick a pick a game system 

251
00:16:00,200 --> 00:16:03,200
and we'll play that for three 
months and then we'll move on to

252
00:16:03,200 --> 00:16:04,700
another game system that kind of
thing. 

253
00:16:05,700 --> 00:16:12,500
So I don't really get the chance
to go back and play like a third

254
00:16:12,500 --> 00:16:14,800
edition game or a fourth edition
game that kind of thing. 

255
00:16:15,600 --> 00:16:19,400
I still got it. 
I still have all my Empire from 

256
00:16:19,400 --> 00:16:23,800
back in the day, made a mine in.
Sydney's, got all my dwarves. 

257
00:16:24,200 --> 00:16:30,500
Yeah, but yeah, it's a general. 
Yeah, keep moving forward. 

258
00:16:30,500 --> 00:16:36,900
I think I will say that when 
there was a switch from one of 

259
00:16:36,900 --> 00:16:39,200
my fantasy battles to agent 
Sigma. 

260
00:16:39,900 --> 00:16:41,600
It was a pretty salty for a 
while. 

261
00:16:44,100 --> 00:16:47,300
It took me probably took me 
about five years before my sort 

262
00:16:47,300 --> 00:16:50,200
of came around to having a game 
of age of Sigma. 

263
00:16:50,600 --> 00:16:56,500
So And what's your sort of? 
What do you feel about the game?

264
00:16:56,500 --> 00:16:59,000
Like is it? 
I think I feel it's like such a 

265
00:16:59,008 --> 00:17:04,200
big difference in style and 
gameplay than what am I thought?

266
00:17:04,200 --> 00:17:06,599
Even will have its own identity 
Now, isn't it? 

267
00:17:07,000 --> 00:17:08,700
It is. 
Yeah, it's it is completely 

268
00:17:08,700 --> 00:17:14,700
different though. 
The more skirmishing aspect, the

269
00:17:15,400 --> 00:17:18,599
it still does feel a bit more 
simplified. 

270
00:17:18,599 --> 00:17:20,900
There are there are layers of 
complexity on of course, but 

271
00:17:20,900 --> 00:17:25,000
it's, it's quite a simple 
straightforward game. 

272
00:17:26,300 --> 00:17:30,700
I was a big fan of one fantasy 
about all's I think even though 

273
00:17:31,000 --> 00:17:35,400
really like 40K as well, it 
always my game results are 

274
00:17:35,400 --> 00:17:38,000
always a little bit better in 
with warmer. 

275
00:17:38,800 --> 00:17:43,100
So Yeah, it's definitely a new 
one. 

276
00:17:43,100 --> 00:17:44,500
It took me awhile, the big 
thing. 

277
00:17:44,500 --> 00:17:48,600
It really was. 
I'm always in all of my gaming. 

278
00:17:48,600 --> 00:17:51,600
Really, I'm a big fan of the 
like Humanity against the 

279
00:17:51,600 --> 00:17:56,100
fantastic. 
The idea is that like humans are

280
00:17:56,100 --> 00:18:01,300
the sort of the base level 
troops and individually. 

281
00:18:01,300 --> 00:18:05,500
They're pretty terrible, but put
them together and have them work

282
00:18:05,500 --> 00:18:09,700
together and fight together, 
they can defeat. 

283
00:18:10,800 --> 00:18:13,700
Incredible sort of big win 
against incredible odds. 

284
00:18:14,900 --> 00:18:19,500
So for me, the Empire sort of 
represented that the Empire and 

285
00:18:19,500 --> 00:18:23,900
return air and that kind of 
thing, but in the age of Sigma, 

286
00:18:23,900 --> 00:18:25,900
there isn't really anything like
that. 

287
00:18:26,600 --> 00:18:28,000
And those are the cities of 
Sigma. 

288
00:18:28,000 --> 00:18:33,600
Sure. 
But that's you got humans and 

289
00:18:33,600 --> 00:18:37,000
dwarves and elves and other 
things all sort of mash together

290
00:18:37,500 --> 00:18:39,400
to make that. 
So it took me a while to sort of

291
00:18:39,400 --> 00:18:44,100
come around to the idea. 
Of just how high fantasy age 

292
00:18:44,100 --> 00:18:49,400
Sigma are actually is but now 
that I'm sort of in there I can 

293
00:18:49,400 --> 00:18:50,400
look at something and go. 
Oh wow. 

294
00:18:50,400 --> 00:18:52,100
That's amazing. 
That's crazy. 

295
00:18:52,400 --> 00:18:56,000
That's completely. 
It's completely High fantasy but

296
00:18:56,100 --> 00:19:01,600
it's very different to that low 
fantasy that the Empire not 

297
00:19:01,600 --> 00:19:06,600
imply that Warhammer generally 
was fantasy battles was so I'm 

298
00:19:06,600 --> 00:19:10,100
kind of excited to see how 
that's RI. 

299
00:19:10,600 --> 00:19:13,400
Worked, I guess for what I'm of 
the old world. 

300
00:19:14,900 --> 00:19:18,800
And there's a bit of my thinking
on that is that games workshop's

301
00:19:18,800 --> 00:19:21,600
going to have like 40 K in age 
of Sigma. 

302
00:19:21,600 --> 00:19:24,900
And then I have it's to 
historical games Horus heresy, 

303
00:19:24,900 --> 00:19:28,400
and the old world. 
So I think it's gonna be pretty 

304
00:19:28,400 --> 00:19:30,800
interesting to see how that sort
of pans out. 

305
00:19:32,200 --> 00:19:34,300
Yeah, yeah. 
Be interesting to see how they 

306
00:19:34,300 --> 00:19:39,600
go with it and to see whether it
will be a success. 

307
00:19:39,600 --> 00:19:43,100
But yeah, I'm not worried about 
because I still got my games 

308
00:19:43,100 --> 00:19:49,400
with 1995. 15 of 1994. 
So I'm okay. 

309
00:19:49,900 --> 00:19:52,200
But no be interesting to see if 
they do with it. 

310
00:19:52,200 --> 00:19:55,100
I'm, I think it's sad that they 
didn't make it the smaller 

311
00:19:55,100 --> 00:19:56,500
scale. 
I reckon if they made it a 

312
00:19:57,000 --> 00:19:59,300
totally unique scale that they 
did with epic where they 

313
00:19:59,300 --> 00:20:01,900
relaunched our templates and 
they made it into like a 10 mil 

314
00:20:01,900 --> 00:20:05,000
game. 
I think they would have if they 

315
00:20:05,000 --> 00:20:06,800
did that. 
I reckon all been really cool. 

316
00:20:06,800 --> 00:20:09,900
I would be quite interested in 
it, and with new mechanics and 

317
00:20:09,900 --> 00:20:12,000
all that kind of stuff. 
Something totally different. 

318
00:20:12,400 --> 00:20:14,300
Yeah. 
Yeah, it's gonna be up to them. 

319
00:20:14,500 --> 00:20:16,400
See what they do with it with, 
they're going to just, you know,

320
00:20:17,000 --> 00:20:19,900
be brave and reinvent the wheel.
Or they're going to just go back

321
00:20:19,900 --> 00:20:24,400
to something very similar that 
it was, you know, in its last 

322
00:20:24,400 --> 00:20:27,200
Incarnation. 
But yeah, we'll see what that 

323
00:20:27,200 --> 00:20:29,000
delivers. 
Maybe they will bring out a good

324
00:20:29,000 --> 00:20:32,000
game. 
We'll see, fingers crossed, 

325
00:20:32,000 --> 00:20:36,300
fingers crossed, I'll be able to
drag those Empire out again but 

326
00:20:36,300 --> 00:20:37,700
yeah. 
Yeah, you have to show us some 

327
00:20:37,700 --> 00:20:40,000
pics of that may cause I'll be 
interested to see what your 

328
00:20:40,000 --> 00:20:42,500
Empire army. 
Look like now is it like 

329
00:20:42,500 --> 00:20:44,400
something you painted sort of 
back in the day? 

330
00:20:44,500 --> 00:20:49,800
Day on a painted for kind of 
always been painted Empire 

331
00:20:49,800 --> 00:20:54,700
stuff. 
So I've got I think originally 

332
00:20:54,900 --> 00:20:58,500
it was I was pretty enamored 
with like midnight. 

333
00:20:58,500 --> 00:21:06,700
I'm and then just as a great end
up doing like done a whole Army,

334
00:21:06,700 --> 00:21:12,400
which is sort of nights Panther 
on on crusade in In Camry, I've 

335
00:21:12,400 --> 00:21:20,200
got a whole sort of Sigma, 
right? 

336
00:21:20,200 --> 00:21:24,000
Sort of cultists flagellant kind
of army. 

337
00:21:24,600 --> 00:21:30,000
I've got an army of more. 
I've got like a artillery train 

338
00:21:30,000 --> 00:21:32,800
of known, kind of set up. 
So I've got a whole bunch of 

339
00:21:32,800 --> 00:21:35,500
stuff across. 
I got like over 1,000 Empire 

340
00:21:35,500 --> 00:21:38,200
models. 
So, okay, that's amazing. 

341
00:21:38,700 --> 00:21:41,200
He's had a lot of fun, a lot of 
fun painting those but But as I 

342
00:21:41,200 --> 00:21:43,900
said it's that Humanity against 
the Fantastic. 

343
00:21:43,900 --> 00:21:48,200
When you can get a block of like
40 spearmint or 40 Hobart is is 

344
00:21:48,200 --> 00:21:50,400
pretty pretty sweet to see on 
the table top. 

345
00:21:50,900 --> 00:21:56,600
Yeah it's about my not humans 
but not a night goblins 15. 

346
00:21:56,600 --> 00:21:59,400
I got was in a unit that's all 
I'm taking tomorrow in a game or

347
00:21:59,400 --> 00:22:08,100
fifth edition. 
How many how many Fanatics I 

348
00:22:08,100 --> 00:22:14,000
think I've taken three phonetics
Okay, yeah, anyway, yeah, but 

349
00:22:15,300 --> 00:22:17,900
nice, yeah. 
But I know that you've written 

350
00:22:17,900 --> 00:22:20,200
books. 
Not only are you a are you a 

351
00:22:20,400 --> 00:22:25,400
former editor of white dwarf? 
But now, I will touch on that as

352
00:22:25,400 --> 00:22:28,400
well, a little bit more bit, 
looking at your website, you've 

353
00:22:28,400 --> 00:22:31,700
actually written and published 
your own books about painting 

354
00:22:31,700 --> 00:22:34,800
armies and that kind of thing. 
Yep. 

355
00:22:35,800 --> 00:22:37,900
So that's quite an achievement 
to, because not many people can 

356
00:22:37,900 --> 00:22:41,600
say that. 
No, it's, it's been. 

357
00:22:41,900 --> 00:22:44,200
It's been a long, long, and 
short of crazy ride. 

358
00:22:44,200 --> 00:22:47,400
But yeah, it's pretty, pretty 
excited. 

359
00:22:47,400 --> 00:22:51,600
It's We mentioned like back in 
91 and being able to tell you 

360
00:22:51,608 --> 00:22:54,200
that story of like, when I was 
walking along, looking down the 

361
00:22:54,200 --> 00:22:58,900
street, that's really how hard 
that like the hobby bug bit me. 

362
00:23:00,300 --> 00:23:04,200
And it kind of after that was 
like, okay, yeah, this is, this 

363
00:23:04,200 --> 00:23:06,000
is really what I'm going to do 
for the rest of my life. 

364
00:23:06,300 --> 00:23:09,000
Is his toy soldiers. 
I'm going to work in Toy 

365
00:23:09,000 --> 00:23:10,200
Soldiers. 
I'm going to do. 

366
00:23:13,300 --> 00:23:16,700
Everything that that allows me 
to play with mortally soldiers 

367
00:23:16,700 --> 00:23:19,600
really. 
So it's good. 

368
00:23:21,500 --> 00:23:25,300
It's been been definitely good. 
But yeah. 

369
00:23:25,300 --> 00:23:27,400
Did you want me to jump in and 
talk about the books? 

370
00:23:27,400 --> 00:23:30,800
Or did you want me to go back a 
bit further and talk about GW or

371
00:23:30,900 --> 00:23:34,300
let's go back to g.w. because I 
really would be interested to 

372
00:23:34,308 --> 00:23:37,400
see how that sort of happened. 
You know, how that became 

373
00:23:37,900 --> 00:23:40,100
initially your hobby and then 
became your career. 

374
00:23:40,200 --> 00:23:43,600
So how did that step? 
Finally cross over what happened

375
00:23:43,600 --> 00:23:44,900
there. 
Sure thing. 

376
00:23:45,700 --> 00:23:53,600
Well basically, in late and he 
was late 93 Games, Workshop came

377
00:23:53,600 --> 00:23:56,100
to Australia and set up a 
business standard. 

378
00:23:56,100 --> 00:24:02,100
Sydney friend of mine to me, 
steal, it was known as Tim 

379
00:24:02,100 --> 00:24:06,400
squeak at the time. 
He had a going to work for them 

380
00:24:06,400 --> 00:24:10,700
at initially at Chatswood in 
Sydney. 

381
00:24:12,100 --> 00:24:16,000
Before he end up, moving to the 
head office and was doing all 

382
00:24:16,000 --> 00:24:17,000
sorts of stuff. 
He did. 

383
00:24:19,200 --> 00:24:22,900
Oh when he called did some a lot
of stuff, he did some other bits

384
00:24:22,900 --> 00:24:27,300
and pieces and he sort of set up
the studio the promotion studio 

385
00:24:27,300 --> 00:24:34,100
in the US as right, the 
Australian business but about 

386
00:24:34,100 --> 00:24:36,500
that time. 
So I was still at Uni and I was 

387
00:24:36,500 --> 00:24:40,800
working at Sizzler and if you 
remember Sizzler at all steak 

388
00:24:40,800 --> 00:24:43,100
salad Seafood. 
Yeah, this trip the fried 

389
00:24:43,100 --> 00:24:44,500
shrimp, man. 
Yep. 

390
00:24:46,500 --> 00:24:50,500
See I worked there all through 
Uni and there's one day were 

391
00:24:50,500 --> 00:24:54,200
sitting sitting around before 
shift and that's one of the guys

392
00:24:54,200 --> 00:24:57,400
had this sort of laid out his 
Five-Year Plan is what I'm going

393
00:24:57,400 --> 00:25:00,700
to do is what I do and I to 
graduate from uni and here's 

394
00:25:00,700 --> 00:25:03,500
what we're going to go and work 
for and boom, boom, boom. 

395
00:25:03,500 --> 00:25:05,900
And I was like wow, that's it, 
that guy's got his life but 

396
00:25:06,100 --> 00:25:10,700
really organized, maybe I should
have a five-year plan and like a

397
00:25:10,700 --> 00:25:13,400
week later, my Five-Year Plan 
was essentially work for Games 

398
00:25:13,400 --> 00:25:20,000
Workshop. 
And that was it but yeah mid 94.

399
00:25:20,000 --> 00:25:23,000
They opened up a store in 
Newcastle which is my hometown 

400
00:25:24,200 --> 00:25:29,700
and I used to hang out there a 
lot and eventually the managers 

401
00:25:29,700 --> 00:25:33,000
said hey would you like a job? 
Would you like to sort of help 

402
00:25:33,000 --> 00:25:36,000
out on Thursday game night and 
Saturday mornings? 

403
00:25:37,100 --> 00:25:39,400
I was like yeah that sounds 
great and he goes well we'll be 

404
00:25:39,408 --> 00:25:42,400
able to pay you in blister packs
and I was like, okay, that 

405
00:25:42,400 --> 00:25:46,700
sounds great too. 
So, yeah, for the first, I think

406
00:25:46,700 --> 00:25:50,200
the first two months I was paid 
in blister packs and then, the 

407
00:25:50,200 --> 00:25:53,300
HR department said, hey, that's 
that's kind of illegal. 

408
00:25:54,200 --> 00:25:59,600
So we should start paying this 
guy in money and at the end of 

409
00:25:59,600 --> 00:26:05,800
uni, right before the sort of, 
so I did graphic design at 

410
00:26:05,800 --> 00:26:12,500
Newcastle uni and the couple of 
days before the final party to 

411
00:26:12,500 --> 00:26:19,100
end all of my schooling. 
The area manager said, hey Dave,

412
00:26:19,500 --> 00:26:20,900
we're going to had a position 
open up. 

413
00:26:20,900 --> 00:26:26,700
Would you like to start on 
Monday and I was like Monday. 

414
00:26:26,700 --> 00:26:28,600
I got this, there's this part 
big party to end. 

415
00:26:28,600 --> 00:26:31,500
All of my schooling is like 13 
years of schooling and what 

416
00:26:31,500 --> 00:26:34,000
actually know what have been 
more, what would be something is

417
00:26:34,000 --> 00:26:36,100
a schooling. 
So I'd really like to go to that

418
00:26:36,500 --> 00:26:39,000
and he goes how about Tuesday, 
then said sure I'll start 

419
00:26:39,000 --> 00:26:42,700
Tuesday. 
So yeah, after this huge party 

420
00:26:42,700 --> 00:26:45,700
the next day I went in 
completely hung over and opened 

421
00:26:45,700 --> 00:26:48,600
up the store and started working
full time for Games Workshop. 

422
00:26:49,300 --> 00:26:51,900
Well what a Rock and Roll 
Lifestyle but yeah it was pretty

423
00:26:51,900 --> 00:26:53,900
crazy. 
I felt pretty right all the time

424
00:26:56,300 --> 00:27:01,200
but yes, I worked in retail for 
two years. 

425
00:27:02,400 --> 00:27:06,300
Yep. 
Just just over two years I moved

426
00:27:06,300 --> 00:27:09,000
to Sydney. 
I did a little stint in 

427
00:27:09,000 --> 00:27:13,200
mail-order that I went and 
worked in the Sydney, saw manage

428
00:27:13,200 --> 00:27:16,700
the Sydney store that I got to 
sort of area supervisor 

429
00:27:16,700 --> 00:27:21,400
position. 
Did that for a little while that

430
00:27:21,400 --> 00:27:23,500
I became like a store opening 
manager? 

431
00:27:25,000 --> 00:27:29,800
So I go to, I went to Adelaide 
opened up the first Adelaide 

432
00:27:29,800 --> 00:27:34,000
store went to Melbourne, open up
the first store in Melbourne, 

433
00:27:34,900 --> 00:27:44,800
and at that point, Jimmy Steele 
that I mentioned, he left the 

434
00:27:44,800 --> 00:27:49,200
Australian sort of promotional 
Studio to go work for the studio

435
00:27:49,200 --> 00:27:55,000
in the UK in Nottingham. 
So, because Of my graphic design

436
00:27:55,000 --> 00:27:58,500
background to general manager. 
Said, hey, would you like to 

437
00:27:58,508 --> 00:28:01,900
come and work in the studio? 
And I was like, yeah, sure 

438
00:28:02,300 --> 00:28:05,100
sounds great. 
So I moved up to Sydney and that

439
00:28:05,100 --> 00:28:07,000
was the beginning of 97, I 
think. 

440
00:28:09,400 --> 00:28:15,200
And initially, it was just rude 
would change about eight pages 

441
00:28:15,300 --> 00:28:20,100
in white dwarf for the all the 
ads, like the ads for the grand 

442
00:28:20,100 --> 00:28:24,800
openings, though, pages of store
listings, that kind of thing. 

443
00:28:27,100 --> 00:28:30,000
So I'd put those pages together,
send them off to the UK and 

444
00:28:30,000 --> 00:28:33,000
they'd print the Australian 
Edition, white off over there. 

445
00:28:35,100 --> 00:28:38,200
I do flyers for the stores at do
pliers. 

446
00:28:38,400 --> 00:28:43,500
Posters and stuff like that for 
mail-order, but eventually that 

447
00:28:43,500 --> 00:28:45,300
can sort of continued to grow a 
little bit. 

448
00:28:45,400 --> 00:28:51,300
And then when was it 1980? 
Eight. 

449
00:28:52,200 --> 00:28:55,100
I think it was 98, I can't run. 
When we did our first first 

450
00:28:55,100 --> 00:28:58,000
game, stay. 
Pretty sure it's 98. 

451
00:28:59,600 --> 00:29:04,700
So, but that point, I had a 
couple of other staff members on

452
00:29:04,700 --> 00:29:07,300
the team. 
So Ed Taro can Co and Justin 

453
00:29:07,300 --> 00:29:14,600
keys and I can't ruin Matt. 
We were joined us but Yeah. 

454
00:29:14,700 --> 00:29:18,700
So by 99 we're doing games days 
we're doing grant ornaments. 

455
00:29:19,200 --> 00:29:23,500
We had we were printing the 
Australian white dwarf in 

456
00:29:23,500 --> 00:29:28,000
Australia That's that point and 
that's where we started putting 

457
00:29:28,000 --> 00:29:30,200
a lot more Australian content 
in. 

458
00:29:32,500 --> 00:29:35,400
Which was a lot of, a lot of fun
to put that together. 

459
00:29:38,700 --> 00:29:44,900
And yeah, so we were doing a 
lot, doing a lot of lot of fun 

460
00:29:44,900 --> 00:29:46,500
things. 
I was basically we'd have a look

461
00:29:46,500 --> 00:29:50,600
at read information about what 
releases were coming up. 

462
00:29:51,200 --> 00:29:54,600
Would work out if we're going to
do they create events to send 

463
00:29:54,600 --> 00:29:57,900
out to stores or going to give 
them some information and they 

464
00:29:57,900 --> 00:30:03,900
would create their own events. 
We were doing battle reports. 

465
00:30:04,700 --> 00:30:07,700
We were doing tailored for 
gamers sky. 

466
00:30:07,800 --> 00:30:13,300
Of stuff as well. 
But yeah, lots and lots and lots

467
00:30:13,300 --> 00:30:15,400
of things that we're doing at 
that point. 

468
00:30:16,300 --> 00:30:17,800
There's definitely definitely a 
lot of fun. 

469
00:30:18,500 --> 00:30:20,200
Yeah. 
Sounds like a great time. 

470
00:30:20,200 --> 00:30:21,500
Mate. 
That's excellent. 

471
00:30:21,500 --> 00:30:24,400
So Diesel have a lot of contact 
with the people that you worked 

472
00:30:24,400 --> 00:30:30,100
with back then those days. 
Not a lot of them, I'm if I 

473
00:30:30,100 --> 00:30:32,900
wanted to, I could definitely 
sort of reach out and and get in

474
00:30:32,900 --> 00:30:37,800
touch with them pretty quickly. 
Facebook's a great thing for 

475
00:30:37,800 --> 00:30:41,400
keeping keeping people sort of 
in touch and see what people are

476
00:30:41,400 --> 00:30:44,800
up to. 
But yeah. 

477
00:30:44,800 --> 00:30:48,600
So occasionally I have met up 
with with Matt and Tara when 

478
00:30:48,600 --> 00:30:52,800
I've been back in Australia, 
just never sort of got back to 

479
00:30:52,800 --> 00:30:59,800
the same spot as is Justin, he's
up in up in Queensland, but 

480
00:31:02,200 --> 00:31:05,900
yeah, and a few of the other 
guys that used to hang out with 

481
00:31:08,200 --> 00:31:09,800
Definitely each time I go back 
to see. 

482
00:31:09,800 --> 00:31:12,900
No, usually catch up with the 
with like two or three of them 

483
00:31:13,600 --> 00:31:16,500
will go out to dinner and do 
some, do some stuff. 

484
00:31:18,100 --> 00:31:21,300
Last seven. 
Yeah, excellent. 

485
00:31:21,300 --> 00:31:23,800
So yeah. 
So then obviously, at some point

486
00:31:23,800 --> 00:31:30,000
you departed in said, goodbye to
Games Workshop and and make you 

487
00:31:30,000 --> 00:31:32,400
land yourself in the state so 
that all happen. 

488
00:31:33,200 --> 00:31:37,000
Well, actually it was when I was
still working Games Workshop and

489
00:31:37,000 --> 00:31:40,200
I think I was kind of, I felt at
the time that I was at sort of 

490
00:31:40,200 --> 00:31:45,000
my might peak in Australia, 
would run a whole bunch of 

491
00:31:45,000 --> 00:31:47,500
successful games days and Grant 
ornaments. 

492
00:31:47,500 --> 00:31:52,400
And And we're doing a lot of 
community outreach and contact 

493
00:31:52,400 --> 00:31:59,500
that sort of thing and the US 
team offered me a u.s. like 

494
00:31:59,500 --> 00:32:03,800
Studio promotion Studio team 
offered me a position in the US 

495
00:32:04,700 --> 00:32:08,600
and was like well it sounds like
a pretty cool adventure. 

496
00:32:08,600 --> 00:32:11,100
Go over to the US. 
I think at the time was sort of 

497
00:32:11,400 --> 00:32:16,900
pigs being like a three-year 
three-year tour of the u.s. 

498
00:32:17,000 --> 00:32:18,200
games workshop's. 
Yeah. 

499
00:32:21,200 --> 00:32:23,100
And yeah, I thought this is a 
cool adventure. 

500
00:32:23,100 --> 00:32:25,300
This is the perfect time in my 
life to go and do this. 

501
00:32:25,400 --> 00:32:31,200
So I moved to the US, moved to 
Baltimore where the, the office 

502
00:32:31,200 --> 00:32:37,200
was and worked on the worked 
with the studio team for six 

503
00:32:37,200 --> 00:32:39,100
years. 
Six and a half years, nearly 

504
00:32:39,100 --> 00:32:43,700
seven years. 
Yeah, doing all sorts of stuff. 

505
00:32:43,700 --> 00:32:45,900
I came over, is like a special 
projects, manager. 

506
00:32:46,700 --> 00:32:50,800
So, there are a few things that 
we did, one of the things. 

507
00:32:51,200 --> 00:32:58,000
I was creating some. 
Pretty amazing displays for 

508
00:32:58,400 --> 00:33:03,400
games day. 
So obviously it was 2002 that I 

509
00:33:03,400 --> 00:33:06,400
moved over here. 
Lord of the Rings was a big 

510
00:33:06,400 --> 00:33:12,700
thing so I think for the game 
stays in 2002 we did it. 

511
00:33:12,700 --> 00:33:17,300
We pulled over like a massive 
Mount Doom, And then go all the 

512
00:33:17,300 --> 00:33:23,700
stores to paint up minis to have
the big battle from the first 

513
00:33:23,700 --> 00:33:30,300
movie sort of the battle for 
where that the ring was cut from

514
00:33:30,300 --> 00:33:35,800
the hand of Sauron by his order.
So we play we basically created 

515
00:33:35,800 --> 00:33:40,700
that big seen as part of a 
special project. 

516
00:33:41,500 --> 00:33:45,500
Did a few other things we 
relaunched battlefleet Gothic. 

517
00:33:47,400 --> 00:33:53,000
We did a thing called that we 
called Warhammer Skirmish, where

518
00:33:53,200 --> 00:33:57,500
the scenery team, where to 
Scenery team in the promotion 

519
00:33:57,500 --> 00:34:00,400
studio just three guys, and then
they built. 

520
00:34:01,100 --> 00:34:04,000
I think at the time, we probably
had about 40 stores across the 

521
00:34:04,000 --> 00:34:08,500
u.s. they all built, like 
two-foot by two-foot tables. 

522
00:34:09,800 --> 00:34:13,900
And we were introducing people 
to war hammer via this 

523
00:34:14,199 --> 00:34:16,900
Warhammer, Skirmish sort of 
setup. 

524
00:34:17,300 --> 00:34:22,000
So, rather than his like, 150 
models in an army that you have 

525
00:34:22,000 --> 00:34:24,600
to collect, it was you can get 
into war hammer and you can pick

526
00:34:24,600 --> 00:34:30,100
up these 20 guys and so playing 
using essentially using the 

527
00:34:30,100 --> 00:34:34,199
Warhammer rules. 
But it was all sort of a little 

528
00:34:34,199 --> 00:34:38,400
bit of an easier step into into 
the hobby for people. 

529
00:34:42,000 --> 00:34:43,500
And yeah. 
So I worked work. 

530
00:34:43,500 --> 00:34:47,900
Therefore, as I said, six and a 
half seven years, I think my 

531
00:34:47,900 --> 00:34:51,300
final year there, I was the 
community development manager. 

532
00:34:54,100 --> 00:34:57,900
There was a time where Games 
Workshop was kind of pulling 

533
00:34:57,900 --> 00:35:01,600
back on the amount, I was 
spending on different things. 

534
00:35:02,500 --> 00:35:07,000
So we were reducing the number 
of games days that we'd had 

535
00:35:07,000 --> 00:35:09,300
their one point we did expand 
and we have four different games

536
00:35:09,300 --> 00:35:12,800
days in each year and Australian
the US. 

537
00:35:13,700 --> 00:35:19,300
And by this point now, like 
2007-2008 we're pulling that 

538
00:35:19,300 --> 00:35:24,300
back. 
So, My role and couple of folks 

539
00:35:24,300 --> 00:35:26,100
on the team. 
We're doing it with me. 

540
00:35:26,900 --> 00:35:31,300
We would basically reaching out 
to other people who are running 

541
00:35:31,300 --> 00:35:35,200
big tournament events and 
helping them expand their events

542
00:35:35,200 --> 00:35:38,700
and their activities. 
So there's still something going

543
00:35:38,700 --> 00:35:43,900
on. 
It wasn't run by GW but at the 

544
00:35:43,900 --> 00:35:45,800
same time, I wasn't paid for by 
g w. 

545
00:35:46,400 --> 00:35:51,400
So we took it that activity 
going sir. 

546
00:35:53,300 --> 00:35:55,100
Yeah. 
There was a sort of all that 

547
00:35:55,100 --> 00:36:00,500
sort of stuff going on. 
And so by the end of 2008 to end

548
00:36:00,500 --> 00:36:06,300
of 2008. 
When I left like she W and I 

549
00:36:06,300 --> 00:36:11,800
went on to join the war games 
Illustrated team, So I'm not 

550
00:36:11,800 --> 00:36:14,300
sure if I if you've heard of War
Games Illustrated or not. 

551
00:36:14,400 --> 00:36:16,500
Yeah, of course. 
It's a very famous historic. 

552
00:36:16,500 --> 00:36:20,000
Like historical Gaming magazine,
mainly, although do some science

553
00:36:20,000 --> 00:36:22,700
fiction and that kind of stuff 
as well, little bit of little 

554
00:36:22,700 --> 00:36:25,000
bit of sci-fi, little bit of 
fantasy. 

555
00:36:25,000 --> 00:36:27,800
Not not a huge amount but he had
a very definitely historically 

556
00:36:27,800 --> 00:36:32,600
focused. 
Yeah, I'd worked basically 

557
00:36:32,700 --> 00:36:36,500
around that time audience 
Illustrated was bought by 

558
00:36:36,600 --> 00:36:39,700
Battlefront. 
And one of the guys that was 

559
00:36:39,700 --> 00:36:43,300
working Battlefront was Was 
Michael John Matthews, who I'd 

560
00:36:43,300 --> 00:36:46,700
worked with a Games Workshop and
yeah, one point. 

561
00:36:46,700 --> 00:36:49,500
He sort of gave me a call and 
said, hey Dave, how's your how's

562
00:36:49,500 --> 00:36:52,900
your history? 
And I was like I've got a pretty

563
00:36:52,900 --> 00:36:54,800
sort of good broad knowledge of 
History. 

564
00:36:55,100 --> 00:36:59,400
I wouldn't say I'm got a lot of 
depth in any of it but you pick 

565
00:36:59,400 --> 00:37:01,600
a picker year I could possibly 
tell you what battle that was 

566
00:37:01,600 --> 00:37:06,400
going on then and yeah then sort
of you got back to me and said, 

567
00:37:06,400 --> 00:37:10,700
yeah, we're just bought WarGames
Illustrated so I'm going to do 

568
00:37:10,700 --> 00:37:15,400
this magazine would like you to 
be the the u.s. correspondent I 

569
00:37:15,400 --> 00:37:18,200
guess. 
The time because it was the 

570
00:37:18,800 --> 00:37:21,500
still being the magazine was 
still being put together out of 

571
00:37:21,800 --> 00:37:26,200
the UK. 
So I was like, sure, sounds like

572
00:37:26,200 --> 00:37:30,300
an exciting change and something
a little bit different. 

573
00:37:30,300 --> 00:37:35,900
So but still familiar enough to 
not have me too worried. 

574
00:37:37,000 --> 00:37:41,200
So, yeah, for five years, I 
worked on WarGames Illustrated 

575
00:37:42,100 --> 00:37:45,900
with with Dan Falconbridge, who 
sometimes the UK editor. 

576
00:37:45,900 --> 00:37:52,000
Now, he's the the owner editor. 
He bought it back from from 

577
00:37:52,100 --> 00:37:56,900
Battlefront couple of years ago 
But yeah that was a lot of fun. 

578
00:37:56,900 --> 00:37:59,000
Definitely got to meet a lot of 
people. 

579
00:37:59,000 --> 00:38:01,900
I got to go to a lot of 
historical conventions over here

580
00:38:01,900 --> 00:38:07,000
in the US. 
I got to cover shows like the 

581
00:38:07,000 --> 00:38:10,100
depth of con for for the 
magazine. 

582
00:38:10,400 --> 00:38:13,500
Mainly on the historical gaming 
that went on there. 

583
00:38:13,500 --> 00:38:17,100
But was able to also put in some
of the the fantasy and the 

584
00:38:17,900 --> 00:38:22,700
Sci-Fi gaming. 
But it's definitely it is 

585
00:38:22,700 --> 00:38:25,500
definitely something that allow 
me to meet a lot more people and

586
00:38:25,800 --> 00:38:31,000
suffering, really strong sort of
networks across the gaming 

587
00:38:31,100 --> 00:38:34,400
industry. 
Which is a definitely a cool 

588
00:38:34,400 --> 00:38:36,600
thing to be able to do, yeah for
sure man. 

589
00:38:37,300 --> 00:38:41,200
So that sort of leads us into 
how you became like a 

590
00:38:41,300 --> 00:38:45,200
self-publisher and only self, 
but for other people kind of 

591
00:38:45,200 --> 00:38:50,100
that sort of Transport. 
So so when I start, so some 

592
00:38:50,200 --> 00:38:53,800
2009, I started with four games 
Illustrated and then towards the

593
00:38:53,800 --> 00:38:59,800
end of my time there, I had some
friends who were doing, who 

594
00:38:59,800 --> 00:39:05,800
using their Actively new 
platform at the time Kickstarter

595
00:39:06,400 --> 00:39:10,800
across that we all know and love
now to crowdfunded some of their

596
00:39:10,900 --> 00:39:15,000
exploits and some of them are 
asking me to do their graphics 

597
00:39:15,000 --> 00:39:17,600
for them for their Kickstarter 
campaigns. 

598
00:39:17,600 --> 00:39:24,600
And so I started to look at that
a lot more and also going to 

599
00:39:24,700 --> 00:39:28,100
some of the historical 
conventions he'd walk around and

600
00:39:28,100 --> 00:39:34,200
you could pick up a set of rules
for you, pick up like dozens of 

601
00:39:34,200 --> 00:39:36,600
sets of rules for different 
games and different time 

602
00:39:36,600 --> 00:39:39,700
periods. 
That are all that all look like 

603
00:39:39,700 --> 00:39:42,800
they've been put together by 
somebody with a passing. 

604
00:39:44,900 --> 00:39:47,700
Sort of familiarity with wood 
with Microsoft Word. 

605
00:39:48,500 --> 00:39:52,800
So they weren't very flash. 
Have a didn't hold a lot of 

606
00:39:52,800 --> 00:39:56,100
interest in the, in the way that
the books were laid out. 

607
00:39:57,000 --> 00:39:59,300
So I was like, okay, well here's
another thing that I can do, I 

608
00:39:59,300 --> 00:40:01,700
know how to do layout. 
Now to make layout look good and

609
00:40:01,700 --> 00:40:05,600
I can do it for print, so maybe 
I can offer myself up as a 

610
00:40:06,800 --> 00:40:14,000
layout guy and working on white 
dwarf magazine and War Games 

611
00:40:14,000 --> 00:40:17,400
Illustrated, I was able also 
able to write and I could add it

612
00:40:17,400 --> 00:40:22,800
allowed a lot of Photography 
work for organs Illustrated. 

613
00:40:24,300 --> 00:40:27,500
So, kind of kind of realized, I 
had this set of skills that 

614
00:40:27,500 --> 00:40:32,300
small businesses in the toy 
soldier realm didn't have. 

615
00:40:34,200 --> 00:40:38,000
And while I, so I wasn't really 
looking to be to go and work for

616
00:40:38,000 --> 00:40:41,600
any one company as an 
opportunity to work for dozens 

617
00:40:41,600 --> 00:40:45,200
of companies and help them. 
Sort of fill the gaps in their 

618
00:40:45,200 --> 00:40:48,800
skill sets. 
So that was the initial plan 

619
00:40:48,800 --> 00:40:52,900
when I started, Dave, Taylor 
Miniatures at the beginning of 

620
00:40:52,900 --> 00:41:02,700
2014, so, yeah, I had a bunch of
contacts by that point and You 

621
00:41:02,700 --> 00:41:07,000
have been all sorts of stuff 
I've done packaging design, I've

622
00:41:08,000 --> 00:41:11,200
done commissioned painting, I've
done commission scenery building

623
00:41:11,200 --> 00:41:14,300
and painting. 
I've done content creation 

624
00:41:16,500 --> 00:41:19,700
Community Management, all sorts 
of things. 

625
00:41:19,700 --> 00:41:25,000
So depending on what what people
needed if I had those those 

626
00:41:25,000 --> 00:41:30,300
skills, I was able to do that. 
So I that was kind of the main 

627
00:41:30,300 --> 00:41:38,600
thing that I was doing and then 
at one point was like, if I 

628
00:41:38,600 --> 00:41:45,500
wanted to keep, Sort of if he 
building the amount of money 

629
00:41:45,500 --> 00:41:50,000
that I was earning each year, to
be honest, it was okay, I can 

630
00:41:50,000 --> 00:41:52,100
either keep charging people 
more. 

631
00:41:53,800 --> 00:41:57,000
Which in the toy soldier 
business, is very difficult to 

632
00:41:57,000 --> 00:41:59,700
do. 
A lot of small companies, don't 

633
00:41:59,700 --> 00:42:05,100
have a lot of money, or I could 
work more hours and there's only

634
00:42:05,100 --> 00:42:06,900
so far, you can push that, 
right. 

635
00:42:07,900 --> 00:42:11,300
There's only so many hours in 
the day, so I thought, if I 

636
00:42:11,300 --> 00:42:15,100
created something myself and 
then I could sell that on 

637
00:42:15,200 --> 00:42:22,700
afterwards, I'd That would help 
some of that shortfall be a bit 

638
00:42:22,900 --> 00:42:29,200
of an extra Revenue stream. 
So, It is the same time, I was 

639
00:42:29,200 --> 00:42:34,900
putting together a World War to 
rule book disposable Heroes that

640
00:42:34,900 --> 00:42:38,500
I'd taken the photos for I was 
editing the text for. 

641
00:42:38,800 --> 00:42:42,000
I was responsible for the look 
of the book and I was doing all 

642
00:42:42,000 --> 00:42:44,700
of the layout and I was really 
enjoying. 

643
00:42:44,700 --> 00:42:47,800
It was like here all these sort 
of different elements that I'm 

644
00:42:47,808 --> 00:42:49,200
bringing together into this 
book. 

645
00:42:49,200 --> 00:42:54,600
That people are going to read 
and learn have might be able to 

646
00:42:54,607 --> 00:42:57,800
play a game of disposable heroes
from this. 

647
00:43:01,000 --> 00:43:05,800
I'd like to do that for myself. 
But at the same time, I couldn't

648
00:43:05,800 --> 00:43:08,200
write a set of rules to to save 
my life. 

649
00:43:09,600 --> 00:43:11,800
It's not what. 
I it's not where my strengths 

650
00:43:11,800 --> 00:43:17,000
lie so I read that but old adage
like right write about what you 

651
00:43:17,008 --> 00:43:21,000
know. and so I wrote a book 
called armies Legions and hordes

652
00:43:21,600 --> 00:43:25,600
which was about completing Army 
projects, are we painting 

653
00:43:25,600 --> 00:43:32,000
projects and I sort of went 
through all of the The 

654
00:43:32,000 --> 00:43:37,600
roadblocks that sort of people 
put sort of face as they're 

655
00:43:37,600 --> 00:43:42,000
going through the big army 
project and I try to find 

656
00:43:42,000 --> 00:43:45,100
another like a whole bunch of 
different ways to help people 

657
00:43:45,100 --> 00:43:51,100
overcome those roadblocks. 
So in the end, the book that I 

658
00:43:51,100 --> 00:43:53,500
wrote a lot of, some of my 
friends have been like, hey do 

659
00:43:53,500 --> 00:43:56,100
you know you wrote a project 
management book about Toy 

660
00:43:56,100 --> 00:44:00,100
Soldiers? 
I did not realize that I've 

661
00:44:00,100 --> 00:44:02,200
never raped, never read it. 
Project management book in my 

662
00:44:02,200 --> 00:44:05,500
life. 
But yeah it's it felt pretty 

663
00:44:05,500 --> 00:44:07,700
cool to have done that 
accidentally. 

664
00:44:08,500 --> 00:44:12,100
But yeah, so that was the book 
that I wrote, and I did that 

665
00:44:12,100 --> 00:44:13,500
first and I took it to 
Kickstarter. 

666
00:44:13,500 --> 00:44:19,000
Is my the first Kickstarter that
I did for Dave Taylor 

667
00:44:19,000 --> 00:44:20,200
Miniatures? 
Who's that one? 

668
00:44:20,200 --> 00:44:25,900
I'd worked on a couple of other 
kickstarter's before but yeah, 

669
00:44:25,908 --> 00:44:31,500
so I wanted to do it for a book 
that I had written first so that

670
00:44:31,500 --> 00:44:33,800
I would be able to see. 
Okay, what are all the steps 

671
00:44:33,800 --> 00:44:38,500
along the way if I sort of fell 
down at any of those steps? 

672
00:44:39,500 --> 00:44:43,000
It wasn't causing problems for 
somebody else. 

673
00:44:43,400 --> 00:44:48,600
It was just all on me. 
So that was a great learning, 

674
00:44:49,100 --> 00:44:55,000
sort of learning curve, and then
going on to work with other 

675
00:44:55,000 --> 00:44:57,500
people. 
Yeah, yeah. 

676
00:44:57,500 --> 00:45:01,200
Surely because, you know, I'm 
saying that on my faith, 

677
00:45:01,200 --> 00:45:05,100
Facebook feed, or through, I 
think, beasts of War on tabletop

678
00:45:05,500 --> 00:45:09,200
that you've done a series of 
volumes now, One, two, three of 

679
00:45:09,200 --> 00:45:11,900
the art of and that's the new 
series that you're releasing for

680
00:45:11,900 --> 00:45:16,500
other various miniature, 
painting artists, or that kind 

681
00:45:16,500 --> 00:45:21,800
of thing that Tony Soul coming 
to Kickstarter soon actually. 

682
00:45:21,800 --> 00:45:24,200
Yeah, that one's going too fast.
You might have might have been 

683
00:45:24,200 --> 00:45:26,900
earlier earlier post but I all 
right. 

684
00:45:27,300 --> 00:45:30,100
Yeah, yeah, no, sorry, the 
kickstarter for that is done. 

685
00:45:30,200 --> 00:45:34,400
The book is still on the way. 
So yeah. 

686
00:45:34,400 --> 00:45:38,900
Yeah, the second book that I did
was with em elbows, the Geraint 

687
00:45:38,900 --> 00:45:43,000
shooter that's right. 
The book called The called 

688
00:45:43,000 --> 00:45:47,300
terrain Essentials some big 
Hefty time. 

689
00:45:47,300 --> 00:45:51,900
It's nearly 200 Pages, full of 
instructional staff. 

690
00:45:51,900 --> 00:45:57,000
And it's basically like Central 
like 30 or 40 Years of Mel's 

691
00:45:57,400 --> 00:46:01,100
terrain building knowledge 
distilled into words and 

692
00:46:01,100 --> 00:46:05,200
pictures. 
Mellow obviously has a well, 

693
00:46:05,200 --> 00:46:08,600
maybe not obviously. 
But Mel has a church YouTube 

694
00:46:08,600 --> 00:46:11,900
channel that has a lot of lot of
videos on it. 

695
00:46:13,300 --> 00:46:16,100
And some people learn really 
well from from watching videos, 

696
00:46:17,100 --> 00:46:22,200
other folks, learn from reading 
or from looking at pictures and 

697
00:46:22,200 --> 00:46:27,100
listening. 
It's a sort of been a crazy 

698
00:46:27,100 --> 00:46:31,100
thing that to go through and 
learn myself how different 

699
00:46:31,100 --> 00:46:36,300
people learn. 
But some people have said like 

700
00:46:36,600 --> 00:46:38,000
the sky's our YouTube channel 
already. 

701
00:46:38,000 --> 00:46:42,000
Why do I need to get a book? 
And it's like okay well when you

702
00:46:42,000 --> 00:46:45,100
want to learn about what sort of
ratio you need to have fear like

703
00:46:45,100 --> 00:46:50,100
water to to glue, which video 
was that in? 

704
00:46:52,400 --> 00:46:54,700
I think it was in this one. 
Okay, what's the time stamp on 

705
00:46:54,700 --> 00:46:56,700
it? 
How many of these were? 

706
00:46:56,700 --> 00:46:58,700
How many hours of videos are 
going to watch to get, go back 

707
00:46:58,700 --> 00:47:02,200
and find that when you can just 
click to that section of the 

708
00:47:02,200 --> 00:47:05,200
book. 
So it's a great tool that works 

709
00:47:05,200 --> 00:47:10,500
with the with his videos. 
So you can see them, see it in 

710
00:47:10,500 --> 00:47:14,200
action and then you can go back 
and remind yourself as you're 

711
00:47:14,200 --> 00:47:16,100
working through it with that 
book. 

712
00:47:17,600 --> 00:47:19,700
But yeah, that was, that was 
cool to work with Mel on that. 

713
00:47:21,500 --> 00:47:29,700
We would do to fulfill that 
beginning of 2020 and I'm sure 

714
00:47:29,700 --> 00:47:31,100
everybody remembers what 
happened at the beginning of 

715
00:47:31,100 --> 00:47:35,900
2020. 
But at the same time L was going

716
00:47:35,900 --> 00:47:40,300
through some health problems and
some family issues. 

717
00:47:41,100 --> 00:47:43,600
So everything became a bit 
delayed. 

718
00:47:44,300 --> 00:47:46,300
So 2020 was a bit of an odd 
year. 

719
00:47:47,700 --> 00:47:50,500
Where we were still working 
through the book, but just at a 

720
00:47:50,508 --> 00:47:54,600
slower pace. 
And then I get to discover all 

721
00:47:54,600 --> 00:47:57,900
the wonderful things about 
supply chain issues and shipping

722
00:47:57,900 --> 00:48:02,700
costs and so on, in the middle 
of a global pandemic, but we 

723
00:48:02,800 --> 00:48:06,500
fulfilled that in 2021, got that
out there everybody and then 

724
00:48:06,500 --> 00:48:13,100
into retail and then I think 
October 20 21. 

725
00:48:13,100 --> 00:48:19,200
We had to place a reorder with 
our printers so and our initial 

726
00:48:19,200 --> 00:48:23,300
print run was 10,000 copies and 
we are second print. 

727
00:48:23,300 --> 00:48:27,800
Run was 2,000 copies. 
So we printed 12,000 copies of 

728
00:48:27,800 --> 00:48:29,500
drain Essentials which is pretty
exciting. 

729
00:48:32,100 --> 00:48:37,600
Yeah, then 2021 Yep. 
Did the kickstarter for the 

730
00:48:37,600 --> 00:48:40,600
first three, three volumes of 
the art of Series. 

731
00:48:41,500 --> 00:48:48,000
So the miniature monthly team 
Christophe Kyle who goes like 

732
00:48:48,000 --> 00:48:53,600
kornel on Instagram and gonna 
plunge chunk for the first 3 

733
00:48:53,800 --> 00:48:57,000
Arte. 
First three books that we did 

734
00:48:59,000 --> 00:49:03,200
and for that that series I 
wanted that to be a One of the 

735
00:49:03,200 --> 00:49:08,400
things I regularly doing is 
thinking about what's available 

736
00:49:08,400 --> 00:49:11,700
on the market right now. 
And what isn't there? 

737
00:49:11,800 --> 00:49:14,000
What would I like to see? 
That isn't available. 

738
00:49:14,900 --> 00:49:20,200
And at the moment, there aren't 
many books that are about, not 

739
00:49:20,200 --> 00:49:25,200
the how to paint but the why Why
do these people paint the way 

740
00:49:25,200 --> 00:49:27,100
they do? 
Why do they choose their 

741
00:49:27,100 --> 00:49:31,100
subjects or their genres? 
Or what were their, what's their

742
00:49:31,100 --> 00:49:32,500
origin story? 
What are the things that 

743
00:49:32,500 --> 00:49:36,500
influence them in their hobby? 
So I picked people whose hobby 

744
00:49:36,500 --> 00:49:39,900
that who's, miniature, painting 
that I really enjoy. 

745
00:49:41,900 --> 00:49:45,400
So I could find out more about 
it and then put it into a book 

746
00:49:45,400 --> 00:49:50,800
form. 
So glad there's a lot of stuff 

747
00:49:50,800 --> 00:49:56,500
in there about. 
What their influences were, how 

748
00:49:56,500 --> 00:49:59,700
they approach their painting. 
What they're passionate about 

749
00:50:00,100 --> 00:50:05,300
really, what they're trying, 
what hasn't worked for them in 

750
00:50:05,308 --> 00:50:09,800
the past or what new things 
they're doing, has all that sort

751
00:50:09,800 --> 00:50:13,500
of stuff. 
So we release those, they were 

752
00:50:13,500 --> 00:50:17,000
filled beginning of this year 
and then went to retail about 

753
00:50:17,000 --> 00:50:22,200
April this year and then may I 
ran another Kickstarter for 

754
00:50:22,300 --> 00:50:27,300
volumes four five and six Six 
there's said Tommy was in there 

755
00:50:28,100 --> 00:50:35,700
is Volume 5, Chris SRI from the 
US I was willing for and say 

756
00:50:35,700 --> 00:50:42,000
need EA is the volume 6. 
He's from France. 

757
00:50:43,800 --> 00:50:45,500
And again, these are, these are 
all people. 

758
00:50:45,500 --> 00:50:50,200
I've really admired the their 
work for different reasons. 

759
00:50:50,200 --> 00:50:54,900
They're different things about 
their work that that I love But 

760
00:50:54,900 --> 00:51:02,600
Tommy stuff, I've been sort of 
watching Tommy stuff for ages 

761
00:51:02,600 --> 00:51:05,600
and there's one point where I 
was like, I felt like Tommy was 

762
00:51:05,600 --> 00:51:09,400
the first first painter to do a 
weekend Workshop. 

763
00:51:10,200 --> 00:51:14,400
Kind of thing where people would
come along to a store and they'd

764
00:51:14,400 --> 00:51:19,700
sit down for like 16 hours to 
eight hour days and pay 200 

765
00:51:19,700 --> 00:51:23,800
bucks to do it. 
It was just a kind of an amazing

766
00:51:24,300 --> 00:51:27,100
concept to me. 
It was something that hadn't 

767
00:51:27,100 --> 00:51:29,200
really been done before in the 
lobby. 

768
00:51:29,200 --> 00:51:32,700
That now there are a lot of 
painters who do that kind of 

769
00:51:32,800 --> 00:51:35,200
kind of thing. 
There are conventions that 

770
00:51:35,200 --> 00:51:38,900
invite people along to invite 
artists along to run those kind 

771
00:51:38,900 --> 00:51:43,900
of classes. 
So it's really cool to be able 

772
00:51:43,900 --> 00:51:45,600
to. 
It has been awesome to be able 

773
00:51:45,600 --> 00:51:49,800
to work with Tommy over the last
year, basically. 

774
00:51:50,900 --> 00:51:52,500
You just missing the art of here
a hammer. 

775
00:51:52,500 --> 00:52:08,100
Now that's all you need. 
So many, so many amazing things 

776
00:52:08,100 --> 00:52:13,700
that so many amazing people and 
groups and collectives that 

777
00:52:13,700 --> 00:52:17,600
could work with that today I'm 
really, really looking forward 

778
00:52:17,600 --> 00:52:19,600
to to all of it going forward. 
One of the things that I'm 

779
00:52:19,600 --> 00:52:23,500
trying to do with each of the 
Like three books is a thing as a

780
00:52:23,500 --> 00:52:26,400
good amount and three books. 
A year means they can build this

781
00:52:26,400 --> 00:52:30,600
build a library up steadily, at 
one point. 

782
00:52:30,600 --> 00:52:36,400
I was like, I kind of like this 
to be like the the Osprey Osprey

783
00:52:36,400 --> 00:52:39,000
publishing of Miniatures aren't 
kind of thing. 

784
00:52:39,800 --> 00:52:41,800
Where, in the future somebody 
could go. 

785
00:52:41,800 --> 00:52:44,600
I'm really interested in 
checking out more like objects 

786
00:52:44,600 --> 00:52:47,700
or sliding and it's like okay 
call me when you want to go and 

787
00:52:47,700 --> 00:52:53,100
check like volume 12 with. 
Victoria lamb and when she got 

788
00:52:53,100 --> 00:52:58,600
volume 32 with this artist and 
get excited about those kind of 

789
00:52:58,600 --> 00:53:01,600
things. 
I think that'd be a pretty sweet

790
00:53:01,600 --> 00:53:07,300
way to go. 
But I am sort of keen to, as I 

791
00:53:07,300 --> 00:53:11,200
do it to have, like, somebody 
from the US, somebody from 

792
00:53:11,200 --> 00:53:13,800
Europe and then somebody either 
from the, like the UK, or 

793
00:53:13,800 --> 00:53:20,300
Australia, or somewhere else in 
the world and it a good mix of 

794
00:53:20,300 --> 00:53:22,300
people around the world, so 
everybody can go. 

795
00:53:22,300 --> 00:53:23,900
Okay. 
Well, it's not he's not just 

796
00:53:23,900 --> 00:53:30,000
focusing on the Spanish painters
or the Italian painter's or that

797
00:53:30,000 --> 00:53:35,700
kind of thing. 
So you're nice sort of mix of 

798
00:53:35,900 --> 00:53:38,400
the people. 
But yeah, having that doing that

799
00:53:38,700 --> 00:53:42,900
sort of networking and talking 
to people in and I think it's 

800
00:53:44,500 --> 00:53:46,700
The best part is when you're 
talking to somebody about what 

801
00:53:46,700 --> 00:53:52,000
they're excited about and I'm it
and if it's only, I'm excited as

802
00:53:52,000 --> 00:53:55,100
well, it's very easy to ask more
questions about. 

803
00:53:55,400 --> 00:53:58,200
Okay? 
What, what how did you do this? 

804
00:53:58,200 --> 00:54:01,500
Well how did you do that? 
I found there are things that 

805
00:54:02,000 --> 00:54:06,300
some of the artists do that they
just assume everybody else does.

806
00:54:07,200 --> 00:54:10,400
Or they assume it's like not a 
particularly important thing. 

807
00:54:11,700 --> 00:54:14,900
But when I was talking with the 
one stage with Elizabeth 

808
00:54:14,900 --> 00:54:21,700
Berkley, who's in the miniature 
monthly book, she was talking 

809
00:54:21,700 --> 00:54:24,600
about her work in progress 
shelf. 

810
00:54:25,100 --> 00:54:26,200
Now said, oh what's your work 
in? 

811
00:54:26,200 --> 00:54:28,200
Progress shelf all about and 
cheers. 

812
00:54:28,600 --> 00:54:32,300
Well, I put the shelf of like 
bus and managers and that sort 

813
00:54:32,300 --> 00:54:37,100
of thing that are primed and 
then ever, it's not planned Of 

814
00:54:37,100 --> 00:54:41,700
them to go anywhere and not like
she doesn't feel the need to 

815
00:54:41,700 --> 00:54:43,700
finish any of these particular 
models. 

816
00:54:44,300 --> 00:54:47,900
But if she wants to practice 
something, she can pick up one 

817
00:54:47,900 --> 00:54:50,400
of these models and practice on 
a certain area. 

818
00:54:51,800 --> 00:54:55,300
So painting something like 
fishnet stockings for examples 

819
00:54:56,200 --> 00:55:03,100
can be fairly tough. 
But so if you practice that you 

820
00:55:03,100 --> 00:55:05,900
need to get better at it, right 
before you apply it to the 

821
00:55:05,900 --> 00:55:10,100
miniature, you went out finished
on so she can just pick up a 

822
00:55:10,107 --> 00:55:13,100
model practice, some fishnet 
stockings on a model or if she's

823
00:55:13,100 --> 00:55:15,400
had a rough day. 
She really enjoys painting faces

824
00:55:15,400 --> 00:55:18,000
at helps her relax. 
So she can pick up a model and 

825
00:55:18,000 --> 00:55:23,700
just start painting faces and I 
was like nobody else that I know

826
00:55:23,700 --> 00:55:26,800
has anything like that. 
There's always that thing. 

827
00:55:26,800 --> 00:55:29,400
If that you go and start 
painting a model, you got that 

828
00:55:29,400 --> 00:55:31,100
compulsion. 
That's like what I've got to get

829
00:55:31,100 --> 00:55:33,100
back and finish that. 
I have to finish that model. 

830
00:55:33,100 --> 00:55:35,300
I'm going to finish that model. 
That's interesting. 

831
00:55:35,600 --> 00:55:38,500
No you don't like we're going to
tell people about it so that 

832
00:55:38,500 --> 00:55:40,600
it's a big chunk of that bow 
section is all about. 

833
00:55:40,600 --> 00:55:43,700
Like you don't have to finish 
this model if you don't want to,

834
00:55:43,900 --> 00:55:48,700
that's okay. 
So Yes, we now to find those 

835
00:55:48,700 --> 00:55:52,100
little things that the artists. 
It's become second nature for 

836
00:55:52,100 --> 00:55:56,500
the artist but other people 
seeing it would be excited by 

837
00:55:56,500 --> 00:55:58,500
it. 
Yeah, for sure, that's good. 

838
00:55:58,700 --> 00:56:02,200
Yeah, that's great. 
So it's a very interesting 

839
00:56:02,500 --> 00:56:05,200
project that, you know, you 
sound very passionate about and 

840
00:56:05,200 --> 00:56:09,200
it's it looks like the people 
you are contributing with 

841
00:56:10,700 --> 00:56:14,500
they're having a great time in 
show and showcasing their work. 

842
00:56:14,500 --> 00:56:17,400
So it's really really good 
initiative when it's a It will 

843
00:56:17,400 --> 00:56:20,000
grow and expand for many years 
to come. 

844
00:56:21,200 --> 00:56:24,000
We've got some questions from 
our Discord group as well. 

845
00:56:25,700 --> 00:56:27,500
So if you don't mind, we'll 
just, we'll just ask a few of 

846
00:56:27,500 --> 00:56:28,900
those. 
Yeah, go for it. 

847
00:56:29,500 --> 00:56:31,300
We've got carnufex my good 
buddy. 

848
00:56:31,300 --> 00:56:35,500
Ozzy meant card effects. 
He asked you, if you remember 

849
00:56:35,500 --> 00:56:38,300
Brian Cook. 
Oh yeah, yeah for sure, 

850
00:56:38,400 --> 00:56:41,900
definitely. 
Yeah Brian's right arm so Brian.

851
00:56:43,600 --> 00:56:46,900
Yeah, back when I was working 
in, in Australia. 

852
00:56:47,000 --> 00:56:49,500
Ryan was, I think Brian was 
working at the Miranda store. 

853
00:56:50,800 --> 00:56:54,600
In Sydney. 
But so I wasn't until after I 

854
00:56:54,600 --> 00:56:58,800
left that Brian joined the, the 
promotion studio in Australia, 

855
00:56:58,800 --> 00:57:00,600
where was doing a lot of stuff. 
White dwarf. 

856
00:57:01,100 --> 00:57:03,400
But yeah. 
Now big fan of Bryan. 

857
00:57:03,700 --> 00:57:06,300
Great guy. 
You probably know can't Fury to 

858
00:57:06,300 --> 00:57:08,500
then because Kent was working at
the same time. 

859
00:57:08,500 --> 00:57:10,400
I think you worked in Sydney as 
well. 

860
00:57:10,900 --> 00:57:11,700
Yep. 
Yep. 

861
00:57:11,700 --> 00:57:15,600
Very, you probably do. 
I do, I guess a couple times on 

862
00:57:15,600 --> 00:57:18,600
the, the crown of command, and 
he's a wild man, but he loves 

863
00:57:18,600 --> 00:57:21,400
his Empire like a Self actually 
is a big Empire minute. 

864
00:57:21,700 --> 00:57:24,700
Yeah, yeah, yeah, definitely. 
It's great. 

865
00:57:24,700 --> 00:57:26,400
Yeah. 
I'd caught up with him for a cup

866
00:57:26,400 --> 00:57:27,100
of coffee. 
Last night. 

867
00:57:27,100 --> 00:57:28,600
I was in Australia, are actually
good. 

868
00:57:28,600 --> 00:57:29,600
That's great man. 
Awesome. 

869
00:57:31,100 --> 00:57:33,000
Yeah covering fire. 
This is kid. 

870
00:57:33,200 --> 00:57:37,800
He asks you, whether you can 
tell us more about the Battle 

871
00:57:37,800 --> 00:57:39,800
report you play with Paul 
Sawyer. 

872
00:57:40,300 --> 00:57:42,400
Okay. 
A fat bloke, going to be spin 

873
00:57:42,400 --> 00:57:44,700
vers Empire battle report for, 
what? 

874
00:57:44,700 --> 00:57:46,300
Right? 
Yeah. 

875
00:57:47,000 --> 00:57:49,300
That's kind of funny. 
So the setup story. 

876
00:57:51,000 --> 00:57:54,900
When we first started that all 
reports were going to be there 

877
00:57:54,900 --> 00:57:58,800
sort of the easiest way for us 
to be able to bulk out some 

878
00:57:59,200 --> 00:58:03,200
issues, the magazine. 
And when we were switching from 

879
00:58:04,500 --> 00:58:07,900
the magazine, we were getting 
from the UK to the magazine, 

880
00:58:07,900 --> 00:58:09,300
we're going to be publishing 
Australia. 

881
00:58:09,300 --> 00:58:13,000
We needed to sort of gain an 
extra issue. 

882
00:58:15,200 --> 00:58:20,100
So when we started publishing in
Australia, we publish one of our

883
00:58:20,100 --> 00:58:24,900
first issues, we published a 
battle report called was myself 

884
00:58:24,900 --> 00:58:32,600
against oh, Chris Feldman called
crazy. 

885
00:58:32,600 --> 00:58:36,300
Joe wears yellow. 
And it was praetorians against 

886
00:58:36,300 --> 00:58:40,000
Imperial fists. 
And there was this kind of a 

887
00:58:40,000 --> 00:58:47,400
goofy report things, we're just 
had fun with it and we published

888
00:58:47,400 --> 00:58:50,200
that we didn't send it off to 
the UK to be approved or 

889
00:58:50,200 --> 00:58:57,700
anything. 
And basically later go sort of 

890
00:58:58,000 --> 00:59:01,000
probably a month or two later 
Paul was coming out for games 

891
00:59:01,000 --> 00:59:04,300
day and I got a call from him 
and her. 

892
00:59:04,500 --> 00:59:07,500
I sort of told in no uncertain 
terms that what we've done there

893
00:59:08,300 --> 00:59:10,600
with that particular battle 
report, the crazy Joe was yellow

894
00:59:10,600 --> 00:59:14,800
was it's not the way battle 
reports were to be done. 

895
00:59:16,200 --> 00:59:23,200
So a little bit of a telling 
off, but as I said yeah yeah it 

896
00:59:23,200 --> 00:59:25,000
was. 
I mean, when you go back and 

897
00:59:25,000 --> 00:59:29,400
look at it it's like, yeah, this
is it was not very much not in 

898
00:59:29,400 --> 00:59:31,700
the, the voice of Games 
Workshop. 

899
00:59:31,700 --> 00:59:34,000
It was the voice of a couple of 
guys having a lot of fun. 

900
00:59:35,400 --> 00:59:38,700
But I said, well, I have never 
really gone through and played 

901
00:59:38,700 --> 00:59:40,900
about a report. 
So I'm not sure how it should be

902
00:59:40,900 --> 00:59:44,500
done. 
So when Paul came out, he said 

903
00:59:44,500 --> 00:59:47,000
okay well we'll line up some We 
will do something in the store. 

904
00:59:47,000 --> 00:59:49,400
I think we played in the 
Chatswood store, we played that 

905
00:59:49,400 --> 00:59:53,800
battle and had a recorded vote. 
Somebody was there. 

906
00:59:53,800 --> 00:59:56,600
I think just in case was taking 
notes and taking photos, and 

907
00:59:56,600 --> 01:00:03,300
then we went away and put 
together a proper white dwarf, 

908
01:00:03,300 --> 01:00:08,900
battle report for that game. 
So the yeah, that was using my 

909
01:00:08,900 --> 01:00:13,600
marienburg as I think. 
So I had like green and white. 

910
01:00:14,600 --> 01:00:21,600
Empire troops against his also 
is Taylor for gamers. 

911
01:00:23,600 --> 01:00:25,300
Excellent excellent. 
Yeah. 

912
01:00:25,300 --> 01:00:26,300
So that was, that was really 
cool. 

913
01:00:26,300 --> 01:00:30,600
I mean it's a great to be able 
to do that but well yeah but 

914
01:00:30,600 --> 01:00:32,600
that's why we did that battle 
report. 

915
01:00:32,600 --> 01:00:38,200
So I could learn about reports 
for the future races in it. 

916
01:00:38,900 --> 01:00:43,700
Yeah that one I couldn't, I 
couldn't tell you. 

917
01:00:44,400 --> 01:00:49,600
Everybody. 
He was the guest in Australia 

918
01:00:52,300 --> 01:00:57,700
but when I get on really well 
yeah we're done some stuff 

919
01:00:57,700 --> 01:01:02,400
together with detail Miniatures 
and warlord games and that kind 

920
01:01:02,400 --> 01:01:07,200
of thing but yeah he's a graphic
designer himself isn't he? 

921
01:01:08,600 --> 01:01:12,900
It pulls on a done a bunch of 
design but no poles, part-owner 

922
01:01:13,400 --> 01:01:19,300
of It's a Paul and John Stallard
own warlord games and it's a 

923
01:01:19,300 --> 01:01:24,500
Paul is kind of the head of the 
development Studio as well. 

924
01:01:24,500 --> 01:01:29,600
So that's all of the warlord 
Products that come out have gone

925
01:01:29,600 --> 01:01:35,500
through Paul at some point. 
Well, right, we did wolfram's 

926
01:01:36,300 --> 01:01:38,200
kind of fix. 
Also asked, do Dave's it. 

927
01:01:38,200 --> 01:01:41,900
True that tear it can go is 
chained up in your basement. 

928
01:01:41,900 --> 01:01:51,600
Still sorting out packages. 
No he's not, Taro Taro is 

929
01:01:51,600 --> 01:01:55,500
awesome, it's fantastic, 
fantastic guy. 

930
01:01:55,500 --> 01:01:59,200
But yeah now is it arrows. 
Awesome. 

931
01:01:59,200 --> 01:02:01,300
Awesome person to work with 
possum. 

932
01:02:01,300 --> 01:02:04,900
Got to hang out with. 
He's never actually visited me 

933
01:02:04,900 --> 01:02:06,400
here in the US. 
Right? 

934
01:02:07,000 --> 01:02:09,300
You might be afraid of being 
chained up in the basement, but 

935
01:02:12,800 --> 01:02:16,000
it works. 
In working mail-order as it 

936
01:02:16,000 --> 01:02:21,400
Justin at some point before they
started working for like in the 

937
01:02:21,500 --> 01:02:23,500
studio. 
Yeah, yeah. 

938
01:02:23,500 --> 01:02:25,300
And I definitely cool. 
Cool. 

939
01:02:25,600 --> 01:02:30,300
And John paints asked day, what 
was your favorite white or 

940
01:02:30,300 --> 01:02:36,100
feature to your work done? 
That's good question. 

941
01:02:37,000 --> 01:02:39,500
I really have no idea to be 
honest. 

942
01:02:40,200 --> 01:02:41,800
So it's a good question. 
Terrible answer. 

943
01:02:44,200 --> 01:02:49,800
I think they not so much, not so
much a feature. 

944
01:02:49,800 --> 01:02:57,100
Both I was very, very proud that
we were able to Should go from. 

945
01:02:59,400 --> 01:03:03,900
Being able to put like 8 to 12 
Australian pages in a UK 

946
01:03:03,900 --> 01:03:10,900
magazine or replacing, the sales
Pages, essentially, to being 

947
01:03:10,900 --> 01:03:17,500
able to publish the print 
magazine in Australia, because 

948
01:03:17,500 --> 01:03:23,700
it was a fairly small print run 
at the time and meant that it 

949
01:03:23,700 --> 01:03:29,200
was always printed overnight. 
So anybody who was, who got the 

950
01:03:29,800 --> 01:03:33,600
drew, the Short Straw to go and 
do the Press check. 

951
01:03:33,900 --> 01:03:37,000
So basically you're the person 
who gets to go and when they 

952
01:03:37,000 --> 01:03:42,500
start printing the next sixteen 
Pages, you get to wander out 

953
01:03:42,500 --> 01:03:46,000
check the proof while they've 
got the Press has shut down, 

954
01:03:46,500 --> 01:03:49,100
check the proof against your 
digital proof. 

955
01:03:49,600 --> 01:03:50,900
Make sure all the colors are 
right. 

956
01:03:50,900 --> 01:03:53,400
Everything looks like it's 
supposed to be good, nothing's 

957
01:03:53,400 --> 01:03:57,300
out of alignment. 
And then sign off on it and then

958
01:03:57,300 --> 01:04:01,000
they'll print that 16 Pages. 
However many times. 

959
01:04:02,900 --> 01:04:05,000
And then like an hour and a half
later they'll come and wake you 

960
01:04:05,000 --> 01:04:08,800
up and get your check, the next 
sixteen Pages. 

961
01:04:10,900 --> 01:04:13,300
It was going through all that 
and learning, all those, sort of

962
01:04:13,308 --> 01:04:15,600
things before that, I'd never 
never done a price. 

963
01:04:15,600 --> 01:04:20,200
Check on a magazine at all, we 
have to do things like, like, 

964
01:04:20,200 --> 01:04:22,500
paper buying. 
So I did talk to a paper buyer 

965
01:04:22,500 --> 01:04:25,700
and make sure that we can have 
these big. 

966
01:04:25,800 --> 01:04:30,700
Rules of paper delivered. 
So I think it was the probably 

967
01:04:30,700 --> 01:04:34,700
my favorite thing. 
The proudest moment was really 

968
01:04:34,700 --> 01:04:41,900
that when that first magazine 
rolled off the off, the Printing

969
01:04:41,900 --> 01:04:45,500
Gujrat off the printing presses.
Yeah but it would have went out 

970
01:04:45,500 --> 01:04:48,600
so that was in 99. 
I think I might have been the 

971
01:04:49,100 --> 01:04:53,700
like battlefleet Gothic cover. 
But it was right around then. 

972
01:04:53,700 --> 01:04:58,600
Anyway, but now is it is 
probably that it was at that 

973
01:04:58,600 --> 01:05:06,600
point we were We did hit the hit
the world stage I guess. 

974
01:05:07,900 --> 01:05:08,800
Yeah. 
For sure, man. 

975
01:05:08,800 --> 01:05:13,900
That's for sure and know that 
there would be a good memories 

976
01:05:13,900 --> 01:05:16,500
and yeah, really good feeling to
see that first white dwarf come 

977
01:05:16,500 --> 01:05:19,800
off the print running and, you 
know, that, you know, that 

978
01:05:19,800 --> 01:05:22,300
you've been a part of that which
can pretty amazing. 

979
01:05:23,000 --> 01:05:25,500
Yeah. 
And then kind of X or a third 

980
01:05:25,500 --> 01:05:27,200
question. 
My goodness kind of flexible, 

981
01:05:27,200 --> 01:05:30,200
giving you a lot of lot of good.
Good. 

982
01:05:30,300 --> 01:05:33,600
Good will hear. 
But it's D-Day tell us about the

983
01:05:33,600 --> 01:05:35,800
time. 
The Gap thought visited a Sydney

984
01:05:35,800 --> 01:05:39,400
and there was a wild party. 
Did anyone lose their hands? 

985
01:05:41,400 --> 01:05:44,200
Oh jeez. 
I don't asking questioning he's 

986
01:05:44,200 --> 01:05:47,000
obviously obsessing over gas 
thought without pants on or 

987
01:05:47,000 --> 01:05:47,600
something. 
Maybe. 

988
01:05:48,100 --> 01:05:52,400
Yeah I don't I don't know. 
I don't know that I was ever in 

989
01:05:52,600 --> 01:05:58,700
that I was in Sydney when Gap, 
Thorpe came Yeah, don't remember

990
01:05:58,700 --> 01:06:02,300
Gap coming. 
I removed of coming to Baltimore

991
01:06:02,300 --> 01:06:07,400
and then one of our outriders 
sort of, threatening to cut off 

992
01:06:07,400 --> 01:06:14,900
his hair is hair because he 
wasn't happy with with what 

993
01:06:14,900 --> 01:06:22,500
gathered unto the Elder race 
Lords, but what dead serious. 

994
01:06:24,100 --> 01:06:26,600
I think it certainly felt like 
he was seriously hurt who is 

995
01:06:26,600 --> 01:06:37,900
drunk though so I'm not 100% 
sure that Andy changes came out 

996
01:06:37,900 --> 01:06:42,400
to Australia so whether some 
kind of fix means Andy instead, 

997
01:06:42,400 --> 01:06:45,900
I'm not sure and I we had Jazz 
as well. 

998
01:06:46,700 --> 01:06:52,700
All right cool. 
Yeah I do know it's funny but he

999
01:06:52,707 --> 01:06:54,600
drink. 
Gagging partying stories. 

1000
01:06:55,900 --> 01:06:59,000
The first games they do, we had 
I was really worried. 

1001
01:06:59,000 --> 01:07:02,000
I never been to a games day 
before so I know had no idea how

1002
01:07:02,000 --> 01:07:05,600
they were going to run. 
We'd never run one and I just 

1003
01:07:05,600 --> 01:07:08,100
knew that we had like, no, I 
think we had nine hundred 

1004
01:07:08,800 --> 01:07:11,900
attendees who are already to 
come in and have a great time. 

1005
01:07:13,100 --> 01:07:15,800
We flew in a lot of, they're 
basically all of our staff from 

1006
01:07:15,800 --> 01:07:22,700
around the country because we 
didn't have a big pool of Staff 

1007
01:07:22,700 --> 01:07:28,100
inside. 
At the time and was like, we 

1008
01:07:28,100 --> 01:07:31,000
really can't go out and have a 
good night before hand. 

1009
01:07:31,000 --> 01:07:35,500
So I'm going to put them all up 
in a motel out near the airport 

1010
01:07:35,900 --> 01:07:43,500
and then just shuttle everybody 
to the venue and we did that and

1011
01:07:43,500 --> 01:07:45,600
everybody had a great day. 
Everything went really well 

1012
01:07:45,600 --> 01:07:49,300
really smoothly and I was really
excited and happy that that had 

1013
01:07:49,300 --> 01:07:54,100
happened and then some of the 
managers Store managers said 

1014
01:07:54,400 --> 01:07:56,000
yeah, they went really well, 
don't you think that even I 

1015
01:07:56,000 --> 01:07:59,200
said, yeah, it did work great. 
They're like, okay, well, you 

1016
01:07:59,200 --> 01:08:01,900
know, that it's also brought a 
whole bunch of cases of beer 

1017
01:08:01,900 --> 01:08:03,800
around to the motel and we all 
got drunk. 

1018
01:08:04,900 --> 01:08:09,600
Not like really disappointed in 
that happened, but it went 

1019
01:08:09,600 --> 01:08:13,400
really well. 
Anyway, so the next year we 

1020
01:08:13,400 --> 01:08:18,399
moved everybody into a like a 
hotel, near the venue, and went 

1021
01:08:18,399 --> 01:08:28,500
out and got drunk the night 
before as you do it too. 

1022
01:08:31,500 --> 01:08:36,000
The name of the place, the 
hoarding Pavilion like Sydney 

1023
01:08:36,000 --> 01:08:38,800
park or something like that. 
Yeah. 

1024
01:08:38,800 --> 01:08:42,100
They're not that cool. 
That it was the biggest night at

1025
01:08:42,100 --> 01:08:46,600
the Henry, the eighth Pub that 
they'd ever had, all right? 

1026
01:08:46,899 --> 01:08:50,600
Even if it was a like ostensibly
and not hearing the eighth here 

1027
01:08:50,600 --> 01:08:51,800
in the night, so I think it 
goes. 

1028
01:08:53,200 --> 01:08:54,700
But we used to go there all the 
time. 

1029
01:08:54,700 --> 01:08:58,300
And this particular night was 
bigger than any, any other night

1030
01:08:58,300 --> 01:09:00,600
that they had ever? 
Had yes. 

1031
01:09:03,200 --> 01:09:05,100
But yeah, I was I was very 
rough. 

1032
01:09:05,100 --> 01:09:08,000
The next day I bet you are many 
Muslim. 

1033
01:09:08,000 --> 01:09:10,200
This is my buddy. 
Yeah, but fortunately, by that 

1034
01:09:10,200 --> 01:09:12,600
point, everybody who is who is 
working? 

1035
01:09:13,700 --> 01:09:15,300
Can you say, they knew what they
were doing? 

1036
01:09:15,399 --> 01:09:19,200
They knew what needed to happen 
and everything just happened. 

1037
01:09:19,200 --> 01:09:22,899
Really really smoothly. 
The everybody did a fantastic 

1038
01:09:22,899 --> 01:09:25,100
job. 
So great. 

1039
01:09:25,300 --> 01:09:29,500
That's awesome. 
Dave, thank you very much again 

1040
01:09:29,500 --> 01:09:34,899
for your time today that you 
know Time difference is quite 

1041
01:09:34,899 --> 01:09:37,700
quite varied as I'm in Japan and
with the states now. 

1042
01:09:37,700 --> 01:09:41,700
So, yeah, thank you and your 
family for giving us the time to

1043
01:09:41,700 --> 01:09:43,200
come and talk on the cracker man
today. 

1044
01:09:43,899 --> 01:09:46,000
Oh, no worries. 
I think it was definitely great.

1045
01:09:46,000 --> 01:09:49,399
Thanks very much anytime. 
Thanks again and all the best 

1046
01:09:49,399 --> 01:09:52,800
for Dave, Dave Taylor benches 
and I'll leave links in the 

1047
01:09:52,800 --> 01:09:53,800
show. 
Notes will be able to go and 

1048
01:09:53,800 --> 01:09:56,800
check out you your main website.
And if they want to contact you 

1049
01:09:56,800 --> 01:09:59,800
about purchasing any of the 
books that we've talked about 

1050
01:09:59,800 --> 01:10:02,800
today, it'll be there for them 
to be read. 

1051
01:10:02,900 --> 01:10:05,100
Directed to the places where 
they need to go to pick one of 

1052
01:10:05,100 --> 01:10:06,500
those up. 
So yeah. 

1053
01:10:06,500 --> 01:10:08,800
Do you hope to see the art of 
here a hammer at one stage 

1054
01:10:08,800 --> 01:10:11,000
making the future? 
Sure thing. 

1055
01:10:12,300 --> 01:10:13,600
I'll get started on the planning
for that. 

1056
01:10:13,600 --> 01:10:17,900
Yeah thanks man. 
Okay bye bye. 

1057
01:10:18,200 --> 01:10:19,100
Have a good one. 
Bye.

