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Okay. 
So I'm joined here by with Jeff 

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from Oak bound Studios. 
Jeff hegeman. 

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Yeah. 
Good. 

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Thank you. 
Thank you again for coming onto 

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the crank command and I sort of 
found out about you through your

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whip, your YouTube channel. 
I think it just popped up in my 

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feed one day or through the 
Facebook or something like that 

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and it sort of mentioned old 
Hammer. 

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I said, oh yeah, I'm definitely 
going to look at that because 

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I've been searching and scouring
the internet or anything related

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to Old Hammer, anything back to 
those Glory Days. 80's and 90's 

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and I was very pleased to find 
your channel and you had a lot 

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of content related to bring out 
your lab or your personal 

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projects and that kind of thing 
during covid. 

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So, thanks again for coming on. 
And please tell us about 

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yourself and how you got into 
the hobby moon has an 

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interesting one, isn't it? 
Because I guess the, the old 

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Hammer thing was is very much an
online phenomenon its people 

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finding each other and hooking 
up. 

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So I first time round got into 
the hobby Be in, I think 1991. 

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My parents bought me a copy of 
the he requests which would have

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been the second iteration of P 
request back then. 

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And that just certainly on the 
slippery slope of collecting 

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Miniatures and painting 
miniatures for and then got into

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what Hammer fancy around the 
time that not s 4th edition was 

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out, but we didn't my mates. 
And I lived in Village quite a 

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long way away from any sort of 
official Games Workshop. 

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We had a toy shop in a village 
about 20 minutes drive away. 

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That was our closest source of 
any kind of gaming, material, or

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materials, or paints, or 
anything like that. 

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So we were making do with very 
much. 

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What was around us and one of my
friends had inherited, a third 

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edition rulebook from one of his
friends. 

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So although it was it was the 
time for With additional was 

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out, we were mainly playing a 
very, very simplified version of

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the Third Edition rules with 
whatever mixer figures we could 

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get. 
So I had a principally, an 

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undead Army, I think based made 
out of the Plastics from 

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heroquest and revenge of the 
which Lord and mixed in with a 

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few boxes of the skeleton 
Warriors. 

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But then I had dark elf, allies 
and Chaos, dwarf allies and 

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chaos. 
Moria allies and all kinds of 

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things, just to make it up to a 
reasonable size Force. 

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So that, that sort of element of
mixing and matching different 

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creature types. 
Different races. 

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Different armies together has 
always been part of my kind of 

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gaming DNA. 
I don't like to too prescriptive

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an army list. 
It's it's all about sort of the 

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flavor and the character of the 
army to me and the figures that 

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you put into it. 
Elect that regardless of whether

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a list says, it's legal or not, 
you find a way to play it and 

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you, you play around the story 
that you've built around your 

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army but I really, I sort of 
fell out of that of the gaming 

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scene when with a VIN vout about
2001-2002. 

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I think something like that more
time was just coming in. 

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I remember more time being the 
last sort of Games. 

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Workshop thing that I was really
quite excited about And then, 

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you know, hit needs teenage 
years and decided that I'd grown

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out of all of that playing with 
toy soldiers. 

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And it took me another decade or
so, to get back into playing 

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with toy soldiers, who I moved 
up to Bristol after University, 

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I had some friends who were 
still going with it and started 

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sort of rebuilding my collection
from there. 

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Really? 
And that's that's when I 

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discovered the old Hammer scene.
And at that time, everything was

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very much blog based. 
So there were sort of a dozen 

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people who were blogging about 
projects with figures from the 

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80s figures from the 90s, 
playing the scenarios from first

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second third edition and putting
it up on their blogs and then 

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the old hammer for and got going
which was kind of a collection 

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of those bloggers posting to 
their blogs but also developing 

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feet charting the progress of 
their armies. 

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And these things they were 
working on and then that 

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expanded to bring out your legs 
being a thing. 

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I think it's we approaching not 
sure if we're approaching the 

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10th anniversary, I can't 
remember quite when it started 

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but it's been going quite a 
while now, just as a gathering 

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of old cameras, coming together 
to play vintage, iterations of 

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Games, Workshop, gains, and then
everything kind of moved to 

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Facebook Facebook, sort of took 
everything over. 

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I'm so the blogs in the forums 
are still going, but they're a 

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bit. 
They're a bit depleted. 

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And as you say, it's quite it, 
Facebook's. 

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It's alright. 
You can find old Hammer contents

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on Facebook, but it's got a bit 
diluted. 

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I think speaking as a bit of a 
purist. 

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It's become a bit over. 
This is a no longer Games 

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Workshop, officially supported 
product. 

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Therefore it's old Hammer, it's 
been discontinued. 

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So that kind of line of Of old 
Hammer being sort of up to about

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95 and then middle Hammer coming
in and covering 4th and 5th 

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edition. 
That's all got got a little bit 

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blurred, but the Forum still 
going still going through and I 

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know there are a few people who 
are quite dedicated at bringing 

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the Facebook group back to the 
old Miniatures. 

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But the availability of those 
Miniatures has has got a bit 

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weird now because when I started
collecting a And there wasn't 

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really much of a scene. 
There was a handful of people 

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who were pickin up collections 
of Miniatures on eBay. 

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And the prices were fairly 
reasonable. 

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Whereas it now seems that it's 
become more of a dedicated 

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collectors market and the prices
of things have gone through the 

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roof. 
So it's much harder now to get a

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an official Games Workshop 
Citadel old Hammer Army. 

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So the move I think now is very 
much pushing towards ranges the 

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still in production from other 
manufacturers. 

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So we'll terms of armies are 
still going Ralph path or Legacy

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has just started up with some of
the old brown path of figures. 

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Rather party Europe is still 
going, still stopping some of 

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those rangers. 
Black. 

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Tree design has the Harlequin 
ranges Brigade, gains has the 

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quelle source range. 
Forlorn hope has the grenadiers 

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fancy laws range so there's a 
there's a whole host of 

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lesser-known companies that are 
still going still producing the 

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same. 
Figures in the prices are much 

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lower which was behind the, the 
series that I did earlier in the

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year, on looking at contemporary
new companies and also old 

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companies who are still going 
whose figures can be picked up 

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at a fraction of the price of 
what you pay on eBay for a 

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little miniature. 
And I don't, I don't think in 

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many cases, the quality is 
particularly lower. 

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I'm a big fan, especially of the
grenadiers line. 

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The the Copperfield barbarians 
and Dark Elves, and the nickel 

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and aux that they've got, I 
think they're they're every bit 

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on a par quality-wise with what 
Games Workshop was putting out 

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at the same period. 
And you can pick them up for 

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under two pounds and model 
which, you know, you can't sit 

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at all now, Yeah, for sure. 
So that was that was kind of how

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I got into the got into the 
scene was just looking for 

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people who were playing with the
same toys that I was playing 

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with back in the early 90s. 
In fact, I'm probably I'm a 

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little bit late age-wise to the 
scene because we were playing 

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with addition, but it was well 
into the existence of fourth 

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edition and the Miniatures that 
were in a regular Games 

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Workshop, where the fourth 
edition Miniatures that most 

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people would now Badges and 
Little Hammer Miniatures. 

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So, although I used to, like, 
looking through the mail order 

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catalogs and the pages of the 
addition, rule book and looking 

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at the older figures, and I 
think particularly, because they

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had a more of a muted painting 
style to them other than the 

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very bright primary colors of 
4th and 5th edition, I think 

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that was part of what attracted 
me to the older figures. 

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But also the I've only sort of 
recently realized talking to 

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people like Tony, Auckland and 
Brian Ansel, who were around the

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scene at the time that the the 
style of figure design did have 

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a very marked shift between the 
third and fourth edition 

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periods. 
When Brian left the company 

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because the earlier, the 
earlier, iterations of system 

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and it's just certainly the 
priest thought of Miniatures. 

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They were very concerned with 
trying to break this very static

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line that you get when you've 
got a two-part mold that you're 

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trying to cast a metal figure 
from, they were trying to kind 

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of go for Diane Dynamic 
diagonals and poses that that 

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gave a sense of movement to the 
figure rather than the kind of 

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flat. 
I'm holding things like this 

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pose that, that then I think 
when Brian left the company, 

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they sort of migrated a bit back
into that and some of the 

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middle, Hammer figures out 
particularly I'm thinking like 

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the Gary morally zombies, 
they're all, they're all this 

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and it's very, it's very flat. 
And so I think I think that sort

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of also changed the visuals, 
quite a lot of them and led me 

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to kind of prefer the the 
earlier stuff. 

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Although now, of course, I have 
a fondness for those things 

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because they were the things 
that were actually around when I

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was collecting. 
So they were the figures that I 

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was picking up. 
Just as that was, what was for 

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sale. 
I wish I'd taken more. 

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Advantage of mail-order. 
But if I had taken advantage of 

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my Lord, I would have given all 
of that stuff away, like it did 

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00:11:02,600 --> 00:11:05,100
with the rest of my collection 
in the early thousands in any 

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case. 
So I wouldn't have it now. 

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00:11:06,700 --> 00:11:10,500
Anyway, Talk about having no 
regrets. 

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My one regret was being very 
generous and giving all of my 

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Miniatures away to a friend of a
friend of a friend who was just 

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getting into the Hobby and then 
having to re buy everything at 

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inflated prices afterwards but 
never mind. 

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We did a wonderful service. 
It may be somebody there. 

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Hopefully, they're still in the 
hobby, who knows? 

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Yeah, I don't know. 
Unfortunately, lost contact. 

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I would have liked to have got 
in touch and say so there's 

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things that are gay, you still 
want them because if you don't 

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00:11:39,700 --> 00:11:43,100
know how them back that this 
there are there is attic or 

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00:11:43,100 --> 00:11:46,300
something now. 
Yeah, absolutely moldering away 

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00:11:46,300 --> 00:11:48,800
somewhere. 
You're digging Mountain about 20

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00:11:48,800 --> 00:11:53,200
years on these things. 
I don't think I'd want to be 

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reminded of the paint jobs on 
them though. 

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Is that because again the one of
the problems are not having a 

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hobby shop nearby was not being 
able to get access to the paint 

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00:12:01,500 --> 00:12:03,800
supplies. 
Like now we can get online and 

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00:12:03,800 --> 00:12:06,900
order stuff and there's hundreds
of companies, making lots of 

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00:12:06,908 --> 00:12:10,200
different paints and specialist 
products for the hobby scene and

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00:12:10,200 --> 00:12:14,500
we didn't have any of that. 
So my, my source of paints was 

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00:12:15,200 --> 00:12:19,600
the the local surplus stores in 
the village that have a supply 

194
00:12:19,900 --> 00:12:24,200
of car body, paints, and second 
end-of-line, humbrol, and 

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00:12:24,200 --> 00:12:27,300
animals, and And that's what I 
was using. 

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00:12:27,300 --> 00:12:33,400
And my ability with animals was 
was not as good as someone like,

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00:12:33,400 --> 00:12:36,200
you know, Fraser gray, who was 
painting, incredible things with

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00:12:36,200 --> 00:12:38,300
enamels. 
And John Blanche, do incredible 

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00:12:38,300 --> 00:12:41,200
things with animals, but they 
were artists and they knew what 

200
00:12:41,200 --> 00:12:44,500
they were doing. 
And I was a eight-year-old boy 

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00:12:44,500 --> 00:12:48,200
who had no idea what he was 
doing, but other than that car 

202
00:12:48,200 --> 00:12:55,900
body filler, Yep. 
This lovely dinner so it's good 

203
00:12:55,900 --> 00:12:59,200
memories. 
Yeah, that's true. 

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00:12:59,200 --> 00:13:03,200
You know and I think the more 
you talk about people with about

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00:13:03,200 --> 00:13:09,100
that, from that error and then 
we got into the Hobby and it 

206
00:13:09,100 --> 00:13:10,400
might be, maybe the same case 
for you. 

207
00:13:10,400 --> 00:13:13,400
But for me, it was like a very 
isolated experience where 

208
00:13:13,500 --> 00:13:16,800
there's only myself. 
I had absolutely no idea how to 

209
00:13:16,800 --> 00:13:19,200
paint Miniatures, had an 
undercoat them, nothing I do. 

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00:13:19,200 --> 00:13:24,600
I need to Prime the ring like 
that and It was only the 

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00:13:24,700 --> 00:13:28,200
request, you know, send away, 
you'll get it. 

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00:13:28,200 --> 00:13:31,100
You'll get like a painting, that
login, and sorry, a painting 

213
00:13:31,100 --> 00:13:34,200
guide in the catalog and that 
was kind of like the first 

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00:13:34,200 --> 00:13:37,900
starting point, you know, might 
mcveigh's you know step by 

215
00:13:37,900 --> 00:13:39,900
steps. 
Yeah, yeah. 

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00:13:40,400 --> 00:13:46,400
And that I got into in 95. 
I started collecting white dwarf

217
00:13:47,100 --> 00:13:51,100
and that was that was absolutely
a game changer because suddenly 

218
00:13:51,100 --> 00:13:54,300
you've got access to articles, 
You're making scenery and making

219
00:13:54,500 --> 00:13:57,700
a painting things that you 
haven't gotten into that. 

220
00:13:57,700 --> 00:14:00,300
You can't go to Google and 
Google how to do all of these 

221
00:14:00,300 --> 00:14:02,400
things. 
And the only examples that 

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00:14:02,400 --> 00:14:04,300
you've got to those that are in 
the magazine. 

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00:14:04,900 --> 00:14:08,100
So you can look at the photos 
and you can read the articles 

224
00:14:08,100 --> 00:14:12,200
and sort of try and work out how
they did it and then find your 

225
00:14:12,200 --> 00:14:15,200
blue Peter stash of scrap 
materials and try and make do 

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00:14:15,300 --> 00:14:19,300
what you can with those. 
It's yeah, very, very different 

227
00:14:19,300 --> 00:14:21,000
world. 
The more you kind of come to 

228
00:14:21,000 --> 00:14:25,200
think about it. 
Absolutely have access to a lot 

229
00:14:25,200 --> 00:14:30,700
of a lot of resources but I 
think that encouraged the kind 

230
00:14:30,700 --> 00:14:35,800
of free fall creativity as well.
I think if certainly looking at 

231
00:14:39,300 --> 00:14:43,500
The, the scenery projects of 
people who got into gaming in 

232
00:14:43,500 --> 00:14:46,200
those very early stages, and 
everything is made out of yoga 

233
00:14:46,200 --> 00:14:49,900
Cotton's and Lou roles and 
Pringles tubes, and that kind of

234
00:14:49,900 --> 00:14:53,400
thing. 
It has it has that very kind of 

235
00:14:53,700 --> 00:14:57,900
Creative Edge and it may not be 
as naturalistic as realistic as 

236
00:14:57,900 --> 00:15:00,800
someone who's been in bought 
tabletop World resin and painted

237
00:15:00,800 --> 00:15:05,600
it impeccably with an airbrush. 
And but it it has that kind of 

238
00:15:05,600 --> 00:15:09,800
degree of imagination that I 
think is quite is quite Out to 

239
00:15:09,800 --> 00:15:15,800
match when you have very bespoke
kits at your, at your disposal 

240
00:15:15,800 --> 00:15:20,200
all the time, and I don't know 
if it's, I don't know if it's 

241
00:15:20,200 --> 00:15:25,400
related to. 
Sort of development in culture 

242
00:15:25,400 --> 00:15:31,200
but I work in a university with 
product design and architecture 

243
00:15:31,300 --> 00:15:37,800
students and maybe I'm just Rose
tinting how kind of problem 

244
00:15:37,800 --> 00:15:42,000
solving and creative. 
I was as as somebody that age 

245
00:15:42,000 --> 00:15:45,800
but just that ability to look at
something in, imagine it being 

246
00:15:45,800 --> 00:15:49,200
something else and work your way
towards that seems to be 

247
00:15:49,200 --> 00:15:52,900
something that's a bit lacking 
in the students that I see 

248
00:15:52,900 --> 00:15:55,000
coming through. 
Draupadi. 

249
00:15:55,000 --> 00:15:56,800
They don't, they don't sort of 
have that. 

250
00:15:57,300 --> 00:15:59,400
Here's where I am. 
Here's where I need to get to. 

251
00:15:59,400 --> 00:16:04,300
Let's put the steps together 
process, which I definitely 

252
00:16:04,300 --> 00:16:11,600
think that wargaming and model 
making and playing with Lego at 

253
00:16:11,600 --> 00:16:15,800
an early age. 
Taught me to you to go through 

254
00:16:15,800 --> 00:16:18,400
that process. 
I think it was a it was a very 

255
00:16:18,400 --> 00:16:21,600
good learning experience in 
terms of creative problem 

256
00:16:21,600 --> 00:16:26,600
solving and trying to trying to 
make something good out of what.

257
00:16:26,600 --> 00:16:33,000
You've got to hand. 
It is noticeable in the, in the 

258
00:16:33,000 --> 00:16:37,800
white dwarf Pages, as well. 
You can, you can see the point 

259
00:16:37,800 --> 00:16:41,500
from which Games Workshop. 
Moved from encouraging people to

260
00:16:41,500 --> 00:16:45,100
make their own terrain and their
own gaming boards to when they 

261
00:16:45,100 --> 00:16:49,900
started selling their own mats 
and modular boards and plastic 

262
00:16:49,900 --> 00:16:52,400
terrain, kits. 
Everything. 

263
00:16:53,000 --> 00:16:57,200
Suddenly becomes very formulaic 
because all of your 

264
00:16:57,200 --> 00:16:58,900
battlefields. 
Look the same. 

265
00:17:00,600 --> 00:17:06,099
We went out to Warhammer World 
in July of this year when bring 

266
00:17:06,099 --> 00:17:09,200
out your levels was phone. 
So some of us did that did a bit

267
00:17:09,200 --> 00:17:14,599
of a bootleg boil tour of the of
the north Midlands and we 

268
00:17:14,599 --> 00:17:18,300
stopped in on what Hammer world 
and might sort of expectation 

269
00:17:19,099 --> 00:17:22,200
from seeing pictures of what 
Hammer World previously was. 

270
00:17:23,000 --> 00:17:28,200
These great Landscapes tables. 
Everything's intricately made 

271
00:17:28,900 --> 00:17:31,600
really beautiful tables and we 
went in and everything. 

272
00:17:31,600 --> 00:17:35,100
Every table was exactly the same
as the neoprene play mat with 

273
00:17:35,100 --> 00:17:39,100
the same set of plastic terrain 
painted to a moderate standard 

274
00:17:39,100 --> 00:17:40,700
on each. 
And I don't know if that's just 

275
00:17:40,700 --> 00:17:43,000
because covid restrictions, they
need to be able to wipe 

276
00:17:43,000 --> 00:17:46,600
everything down after people 
have left or whether that just 

277
00:17:46,600 --> 00:17:51,800
sort of reflects the The 
uniformity of the way that 

278
00:17:51,800 --> 00:17:55,800
things are have been going in 
the mainstream gaming scene, 

279
00:17:55,800 --> 00:17:58,000
that everyone's everyone's 
table. 

280
00:17:58,000 --> 00:18:01,600
Now looks pretty much the same. 
You don't see those those unique

281
00:18:01,600 --> 00:18:05,400
constructions, but I think 
that's also fueled quite a big 

282
00:18:05,500 --> 00:18:07,200
Kickback. 
When you look at all of the 

283
00:18:07,200 --> 00:18:14,600
stuff that the ink 28 scene and 
the turnip 28 scene, that's 

284
00:18:14,700 --> 00:18:18,600
that's growing up which is more 
about sort of personal 

285
00:18:18,600 --> 00:18:21,200
expression and taking those 
plastic kits and making them 

286
00:18:21,200 --> 00:18:24,200
completely unique and kit 
bashing if you like. 

287
00:18:24,200 --> 00:18:26,400
But also adding lots of 
different things together which 

288
00:18:26,400 --> 00:18:30,400
is a way of sort of saying. 
Okay we've got we've got this 

289
00:18:30,400 --> 00:18:34,200
good high-level starting point 
now but let's not just build 

290
00:18:34,200 --> 00:18:35,200
back yet. 
As it is. 

291
00:18:35,200 --> 00:18:38,800
Let's play with it and do 
something fun with it, which I 

292
00:18:39,200 --> 00:18:41,900
think that's a good thing. 
I think there's something very 

293
00:18:42,300 --> 00:18:46,900
old Hammer spirited about those 
those movements that that don't 

294
00:18:46,900 --> 00:18:52,000
just sort of following List from
the book with a kit that you 

295
00:18:52,008 --> 00:18:54,800
bought off the shelf following 
the paint Scheme, that's on the 

296
00:18:54,800 --> 00:18:58,400
box art. 
It's all about you're putting 

297
00:18:58,400 --> 00:19:01,200
your own sort of personal taken 
your own personal expression in 

298
00:19:01,200 --> 00:19:04,300
your own story into the into the
hobby. 

299
00:19:07,600 --> 00:19:12,500
Yeah, I totally agree with it, 
even though I must say, I hope 

300
00:19:12,500 --> 00:19:15,100
the opposite mind. 
All right, I'll go, I like 

301
00:19:15,100 --> 00:19:16,900
everything. 
Yeah, I've coming, I've come in 

302
00:19:16,900 --> 00:19:18,700
from the fourth edition. 
I have one winner from 3rd 

303
00:19:18,700 --> 00:19:22,100
Edition but then I really got 
into the Hobby and fourth 

304
00:19:22,100 --> 00:19:25,000
edition, and I love to having 
everything sort of spoon-fed to 

305
00:19:25,008 --> 00:19:26,100
me. 
Like, you know, these are the 

306
00:19:26,100 --> 00:19:28,200
models. 
This is the game. 

307
00:19:28,400 --> 00:19:30,900
These are the color schemes. 
These are the armies. 

308
00:19:31,500 --> 00:19:35,100
And, you know, rain building was
a lovely aspect of that because 

309
00:19:35,400 --> 00:19:39,000
I think Ava and wild was like, 
the the And back then in the 

310
00:19:39,000 --> 00:19:41,400
studio and he did some wonderful
terrain. 

311
00:19:41,400 --> 00:19:44,400
I think there's the best terrain
ever made in the studio. 

312
00:19:45,400 --> 00:19:53,800
I think you know he and it was a
Dave Andrews and use Hill who of

313
00:19:53,800 --> 00:19:58,900
course designed the plastic gets
when they started doing the rank

314
00:19:58,900 --> 00:20:01,300
is Dave. 
Andrews was big in the design of

315
00:20:01,300 --> 00:20:08,800
those So, his style very much 
shaped the look of the Warhammer

316
00:20:08,800 --> 00:20:11,200
world of that time, I think. 
Yeah. 

317
00:20:11,200 --> 00:20:13,400
And it's a lovely style. 
I like it a lot. 

318
00:20:13,600 --> 00:20:18,800
And it's ready, crying. 
Yeah, that was a the East. 

319
00:20:18,800 --> 00:20:25,600
They used to have templates for 
things like bunkers and 

320
00:20:25,600 --> 00:20:28,100
townhouses and things like that 
in in white. 

321
00:20:28,100 --> 00:20:32,000
Also, if you wanted to replicate
those things that you saw in the

322
00:20:32,000 --> 00:20:36,300
photos as they were quite often,
there would be a template for 

323
00:20:36,300 --> 00:20:38,700
doing that or they walk you 
through how to do it. 

324
00:20:38,700 --> 00:20:47,100
So you could do that. 
So how was the experience said 

325
00:20:47,100 --> 00:20:49,100
to bring out your lead this 
year, man? 

326
00:20:50,000 --> 00:20:57,800
It was, it was a bit of a 
strange one. there were much 

327
00:20:57,800 --> 00:21:04,100
fewer people around than usual, 
but that's as a bit of an 

328
00:21:04,100 --> 00:21:05,800
introvert, that's not 
necessarily a bad thing. 

329
00:21:05,800 --> 00:21:09,500
As long as I get to meet friends
from the scene and play some 

330
00:21:09,500 --> 00:21:12,800
games, I don't I don't mind how 
many people there are, there it 

331
00:21:12,800 --> 00:21:14,900
means I get to talk to more 
people if there are fewer people

332
00:21:14,900 --> 00:21:22,400
there but it was also it's 
usually in July and it had moved

333
00:21:22,400 --> 00:21:27,600
to October and the weather in 
October and in July in the UK is

334
00:21:27,800 --> 00:21:34,100
not typically the same. 
So whilst in July, It's fine to 

335
00:21:34,100 --> 00:21:40,300
have everything sort of outdoors
in a big Marquee when you're 

336
00:21:40,300 --> 00:21:43,500
doing that in October, it's 
pretty cold. 

337
00:21:43,500 --> 00:21:47,700
And I went up with a bit of a 
cold and came back with a full 

338
00:21:47,700 --> 00:21:51,400
purse, cold and sitting in 
there, sitting in the stone 

339
00:21:51,400 --> 00:21:54,000
Carriage Court with all the 
doors open all week and it was, 

340
00:21:54,000 --> 00:21:58,900
it was fun. 
I think partly my enjoyment of 

341
00:21:58,908 --> 00:22:03,000
it was was partly tarnished by 
having a cold and partly 

342
00:22:03,100 --> 00:22:11,500
Punished by just, I don't know, 
being a bit, a bit wary, a bit 

343
00:22:11,500 --> 00:22:15,000
cautious about covid, still 
being around and lots of people 

344
00:22:15,000 --> 00:22:19,900
that didn't know, they're, you 
know how seriously they were 

345
00:22:19,900 --> 00:22:22,100
taking it, what precautions they
were taking. 

346
00:22:22,100 --> 00:22:26,700
And I think, I think I would be 
absolutely fine if we weren't 

347
00:22:26,700 --> 00:22:30,200
sort of trying to take care of 
my 93 year old father-in-law. 

348
00:22:33,200 --> 00:22:36,600
Being concerned for his health. 
I would probably be a lot less 

349
00:22:36,600 --> 00:22:41,000
concerned for my health but long
covid is a thing and I don't 

350
00:22:41,000 --> 00:22:43,500
want that. 
So I know there are a couple of 

351
00:22:43,500 --> 00:22:48,900
people in The Gaming Community 
who've who've got it or had it. 

352
00:22:48,900 --> 00:22:54,400
And some of them are actually 
doing regular sort of updates on

353
00:22:54,400 --> 00:22:57,700
living with long covid, which is
a has been a very interesting 

354
00:22:57,700 --> 00:23:03,000
thing to look at and it's been 
affecting them really badly. 

355
00:23:03,100 --> 00:23:05,600
Lee. 
So definitely not something to 

356
00:23:05,600 --> 00:23:12,100
just sort of blow off as not 
important, but I was, I was 

357
00:23:12,100 --> 00:23:15,900
masked up for the for the 
experience and came away. 

358
00:23:15,900 --> 00:23:19,000
Although I had a cold, I came 
away without covid, so that was 

359
00:23:19,000 --> 00:23:23,000
good. 
It was nice to hook up with 

360
00:23:23,000 --> 00:23:28,100
people that I hadn't seen for I 
will 18 months, two years, 

361
00:23:28,100 --> 00:23:32,300
almost. 
So, that was nice and play some 

362
00:23:32,300 --> 00:23:35,400
games in person with people, 
we've been trying to do some 

363
00:23:37,700 --> 00:23:41,700
online, roleplay, things during 
lockdown but it didn't, it 

364
00:23:41,700 --> 00:23:43,600
didn't really work particularly 
well. 

365
00:23:46,900 --> 00:23:48,700
It's better. 
Let's do those things face to 

366
00:23:48,700 --> 00:23:51,800
face it. 
Yeah, yes. 

367
00:23:51,800 --> 00:23:54,900
I was very impressed with your, 
he request board that you showed

368
00:23:55,200 --> 00:23:57,800
in. 
I think the latest video you had

369
00:23:57,800 --> 00:24:01,800
on YouTube about the bring out 
your lead event and is that a 3D

370
00:24:01,800 --> 00:24:06,600
printed board? 
Now it's a laser cut board so 

371
00:24:06,800 --> 00:24:13,500
it's just I actually did the 
file for it. 

372
00:24:16,200 --> 00:24:18,500
Seven or eight years ago, 
something like that. 

373
00:24:20,200 --> 00:24:26,200
And it's just the high res scan 
of the original board changed 

374
00:24:26,200 --> 00:24:29,000
into black and white played 
around with a with the contrast 

375
00:24:29,000 --> 00:24:32,700
a little bit. 
I added another row of squares 

376
00:24:32,700 --> 00:24:36,700
around the outside. 
So you put a thicker thicker 

377
00:24:36,700 --> 00:24:42,100
Corridor for bigger, fights 
around the outside and then that

378
00:24:42,100 --> 00:24:45,000
was engraved onto some sheets of
MDF. 

379
00:24:45,800 --> 00:24:49,600
When the laser cutter and 
actually, it was quite, it was 

380
00:24:49,600 --> 00:24:52,400
quite quick to paint up. 
I did one where, when I did 

381
00:24:52,400 --> 00:24:54,600
first is the file about seven 
years ago. 

382
00:24:56,300 --> 00:24:58,900
But I did one because I wanted a
board to match the advanced 

383
00:24:58,900 --> 00:25:02,800
heroquest tiles. 
And I'm not quite sure why, 

384
00:25:02,800 --> 00:25:05,400
because I don't, I don't really 
like the advanced, he requests 

385
00:25:05,400 --> 00:25:07,000
tiles as much. 
They're a bit. 

386
00:25:08,200 --> 00:25:10,100
They look like they've been a 
bit kind of colored in with 

387
00:25:10,100 --> 00:25:14,300
crayons, rather than the very 
painted look of the of the 

388
00:25:14,300 --> 00:25:17,000
original. 
With which I, I really like that

389
00:25:17,000 --> 00:25:25,000
kind of like oil paint fairly 
naturalistic looking artwork is 

390
00:25:25,000 --> 00:25:29,000
I'm a big fan of so. 
So I decided to do another 

391
00:25:29,000 --> 00:25:33,800
version of it with painted to 
kind of match the original board

392
00:25:33,800 --> 00:25:37,500
but actually just blocked it in.
And dry brush it and washed it 

393
00:25:37,500 --> 00:25:40,300
with a critics and it came up. 
Pick him up quite nicely. 

394
00:25:40,400 --> 00:25:41,800
Good night. 
Yeah, yeah. 

395
00:25:43,300 --> 00:25:46,300
Now and then of course, I had to
make a big decorative, surround 

396
00:25:46,300 --> 00:25:51,100
to go around it but had all of 
the creatures stats and spaces 

397
00:25:51,100 --> 00:25:54,100
for the cards and things to go 
in it, just to make it a bit 

398
00:25:54,100 --> 00:25:59,600
more of a display Keys. 
Yeah, I do have a big big soft 

399
00:25:59,600 --> 00:26:02,600
spot for hero Quest is the thing
that got me into the hobby. 

400
00:26:02,600 --> 00:26:08,900
It's it's not the greatest game 
system ever designed, no matter 

401
00:26:08,900 --> 00:26:13,500
what people will tell you that 
sir, Nostalgia talking. 

402
00:26:14,500 --> 00:26:18,900
But what I, what I do like about
it is the Simplicity of it that 

403
00:26:19,000 --> 00:26:22,600
you've got very few rules, 
people can pick it up in five 

404
00:26:22,600 --> 00:26:25,100
minutes because it's very, very 
straightforward. 

405
00:26:25,100 --> 00:26:30,900
But because it's so simple, if 
you're prepared to be a bit 

406
00:26:30,900 --> 00:26:34,400
creative with writing new rules 
for it and developing it you can

407
00:26:34,400 --> 00:26:37,900
take it in any direction the or 
game group wants to go. 

408
00:26:38,600 --> 00:26:41,300
So a few years back I did quite 
a long campaign with some 

409
00:26:41,300 --> 00:26:44,800
friends. 
Working through all of the Quest

410
00:26:44,800 --> 00:26:49,200
books. 
And we put in a big experience 

411
00:26:49,200 --> 00:26:52,800
point system and new equipment 
tables and skills lists. 

412
00:26:53,500 --> 00:27:03,000
And we put in spirit coins. 
So that if people started acting

413
00:27:03,000 --> 00:27:05,600
in a way that was anything. 
Other than lawful Goods, they 

414
00:27:05,600 --> 00:27:10,000
started to lose Spirit points 
because I was playing with the 

415
00:27:10,008 --> 00:27:13,400
group of people who are very 
much into backstabbing each 

416
00:27:13,400 --> 00:27:18,500
other, and Stealing the treasure
for themselves. 

417
00:27:18,500 --> 00:27:22,900
So it was a, it was a way of 
kind of dividing the group into 

418
00:27:22,900 --> 00:27:25,900
factions and then giving them 
different capabilities 

419
00:27:25,900 --> 00:27:28,900
reflecting those. 
So you can, you can take it off 

420
00:27:28,900 --> 00:27:32,500
and quickly and quite crazy 
directions because the core 

421
00:27:32,500 --> 00:27:35,100
Basics are so simple. 
There's not, there's not a lot 

422
00:27:35,100 --> 00:27:38,200
to go wrong with it. 
Which is one thing that I really

423
00:27:38,200 --> 00:27:45,500
like, I'm not a fan of those 
very prescriptive games. 

424
00:27:45,500 --> 00:27:52,200
We played descent the other. 
The app based dungeon crawling 

425
00:27:52,200 --> 00:27:58,600
game a few years back and just 
because it everything's what 

426
00:27:58,600 --> 00:28:01,700
you've got cards to do and what 
you've got abilities to do. 

427
00:28:02,100 --> 00:28:05,700
There is sort of removes that 
kind of Pass. 

428
00:28:05,700 --> 00:28:10,200
No, I want to do this. 
Everything's very, very 

429
00:28:10,200 --> 00:28:13,700
prescribed and very rigid and 
that's if you're going to play a

430
00:28:13,700 --> 00:28:16,500
semi role-playing game, I like 
to play up the roleplay elements

431
00:28:16,500 --> 00:28:20,600
rather than just making a ball 
game with that as the theme, 

432
00:28:22,000 --> 00:28:24,900
that say well, but I think you 
can do that with heroquest. 

433
00:28:24,900 --> 00:28:30,100
I think if you, if you have a 
creative GM and maybe that's 

434
00:28:30,200 --> 00:28:32,600
maybe that's the big thing that 
if you're playing with an app, 

435
00:28:32,600 --> 00:28:35,900
you don't have that. 
Ability to respond to what the 

436
00:28:35,900 --> 00:28:38,300
players want to do. 
You have to be fairly 

437
00:28:38,300 --> 00:28:41,800
prescriptive because everything 
needs to have a an algorithm 

438
00:28:41,800 --> 00:28:46,100
behind it over here. 
Of course, because it was the it

439
00:28:46,100 --> 00:28:48,700
was the Catalyst for me getting 
into the whole miniature 

440
00:28:48,900 --> 00:28:51,800
painting and War gaming hobby 
later on. 

441
00:28:51,800 --> 00:28:55,100
But what did you think of 
Hasbro's latest Kickstarter 

442
00:28:56,500 --> 00:28:59,400
there? 
I haven't seen. 

443
00:28:59,800 --> 00:29:03,700
I haven't seen much of the 
figures appear. 

444
00:29:04,900 --> 00:29:06,800
Because I think he's only just 
shipped, hasn't it? 

445
00:29:06,900 --> 00:29:11,000
So I've seen a couple of people 
post pictures of it. 

446
00:29:11,000 --> 00:29:16,500
I was not a fan of the artwork 
that they chose. 

447
00:29:17,300 --> 00:29:22,300
I can see why they've done it 
because it's obviously styles of

448
00:29:22,700 --> 00:29:27,300
artwork have moved on in the 
game's fear but I just think 

449
00:29:27,300 --> 00:29:31,700
replacing some beautiful, 
Leathers Edwards painted art 

450
00:29:31,700 --> 00:29:37,800
work with some really A fairly 
crude digital artwork is is a 

451
00:29:38,100 --> 00:29:42,000
terrible sacrilege, especially 
when they've preserved the look 

452
00:29:42,000 --> 00:29:44,400
of the cards, and the board 
fairly Faithfully. 

453
00:29:44,400 --> 00:29:49,200
Oh, and don't really that kind 
of jobs to me from what I've 

454
00:29:49,200 --> 00:29:52,500
seen at the Miniatures. 
They're pretty underwhelming. 

455
00:29:54,400 --> 00:29:56,100
They're kind of flexible 
plastic. 

456
00:29:56,100 --> 00:29:59,900
Not much detail, but who knows? 
We might see when people start 

457
00:29:59,900 --> 00:30:02,200
painting them, but actually, 
there's quite a lot of detail 

458
00:30:02,200 --> 00:30:05,000
there. 
There's not showing up in the In

459
00:30:05,000 --> 00:30:08,500
the photographs, my main beef 
with them. 

460
00:30:08,500 --> 00:30:14,500
I think, is that the, the 
heroquest Plastics, as I 

461
00:30:14,500 --> 00:30:17,600
understand them? 
Yes, they were early Plastics. 

462
00:30:17,600 --> 00:30:20,000
Yes, they were fairly 
rudimentary in their plastic 

463
00:30:20,000 --> 00:30:25,800
technology, but as a new 
painter, painting with the style

464
00:30:25,800 --> 00:30:30,900
of painting, that was was 
prominent during the late 80s 

465
00:30:30,900 --> 00:30:33,800
and 90s where you're, you're 
painting a base color, then your

466
00:30:33,800 --> 00:30:35,700
wash, Sing it, then you're 
highlighting it. 

467
00:30:36,000 --> 00:30:38,500
They work really well because 
they've got very pronounced 

468
00:30:38,500 --> 00:30:44,500
details and not too much sort of
fiddly baggage and things. 

469
00:30:44,500 --> 00:30:48,000
They're, they're all of them are
sort of three or four colors 

470
00:30:48,200 --> 00:30:53,200
will get you, a figure painted. 
And I think as, as figures 

471
00:30:53,200 --> 00:30:55,700
designed to get somebody into 
the figure painting hobby, 

472
00:30:55,700 --> 00:31:00,100
they're actually very well 
thought-out and fairly Dynamic 

473
00:31:00,100 --> 00:31:03,500
for the poses that were possible
at the time. 

474
00:31:04,200 --> 00:31:07,100
That's my big disappointment 
with the Hasbro figures now is 

475
00:31:07,100 --> 00:31:11,800
that I feel like they look less 
Dynamic than the, the very 

476
00:31:11,800 --> 00:31:15,400
limited plastic Technologies of 
the late 80s. 

477
00:31:17,300 --> 00:31:20,800
So yeah, I'm not sure what the 
who they've got to do their 

478
00:31:20,900 --> 00:31:24,800
their figure designs but I yeah,
yeah, a bit underwhelmed but 

479
00:31:24,800 --> 00:31:28,900
then it's quite easy to get hold
of good figures. 

480
00:31:29,100 --> 00:31:31,600
There are plenty of places who 
are selling good figures in 

481
00:31:31,600 --> 00:31:34,700
whatever style you want to. 
I don't feel like Replacing 

482
00:31:34,700 --> 00:31:39,800
those would be a big deal. 
The intention with heroquest. 

483
00:31:39,800 --> 00:31:43,600
When it first came out was that 
people would supplement that 

484
00:31:43,600 --> 00:31:48,400
with buying system miniatures. 
So that there's a 

485
00:31:48,408 --> 00:31:51,200
well-established tradition of 
replacing your Miniatures with, 

486
00:31:52,200 --> 00:31:55,600
with other ones. 
But yeah, I think, I think if I 

487
00:31:56,700 --> 00:31:59,500
it's difficult, isn't it? 
Because the price of an original

488
00:31:59,500 --> 00:32:01,100
hero Quest is gone through the 
roof? 

489
00:32:01,100 --> 00:32:05,300
I remember the times when I was 
picking up copies of he requests

490
00:32:05,300 --> 00:32:09,000
for 99p from a jumble sale 
because it was just it was 

491
00:32:09,000 --> 00:32:12,300
everywhere and it's good for 
favor. 

492
00:32:12,500 --> 00:32:15,400
So I had three or four boxes at 
one point that again. 

493
00:32:15,400 --> 00:32:18,900
I Stupidly gave away, and then I
wanted to Play It Again. 

494
00:32:19,700 --> 00:32:23,600
The I think I looked for ages 
for a copy that was under 50 

495
00:32:23,600 --> 00:32:25,400
Quid and was was really 
struggling. 

496
00:32:25,400 --> 00:32:29,600
And I think I paid 45 in the end
for my copy, which for the 

497
00:32:29,600 --> 00:32:31,900
amount of play that it's got 
compared to other games. 

498
00:32:31,900 --> 00:32:37,100
I bought was actually a fairly 
good deal, but that, that seemed

499
00:32:37,100 --> 00:32:39,900
ridiculously expensive for what 
it was at the time. 

500
00:32:40,500 --> 00:32:45,600
Now, you're looking, what, 80 90
100 pounds for a second reason. 

501
00:32:45,700 --> 00:32:48,400
Really good condition. 
It's just insane, and it's not, 

502
00:32:48,400 --> 00:32:52,000
it's not worth that. 
So if I didn't have, if I didn't

503
00:32:52,000 --> 00:32:56,000
have a vintage copy, I think I 
would probably be looking at 

504
00:32:56,000 --> 00:32:59,600
picking up the new one, just to 
get the board and the cards, and

505
00:32:59,600 --> 00:33:01,800
the bids and didn't to be able 
to play it. 

506
00:33:01,800 --> 00:33:05,800
But I also think with with 
resources, like y'all the in, 

507
00:33:06,600 --> 00:33:08,700
you can get all of that stuff. 
There's some people doing some 

508
00:33:08,700 --> 00:33:13,400
beautiful things with printed 
and bound Rule books and printed

509
00:33:13,400 --> 00:33:17,800
cards, and custom cards. 
And I think you could probably 

510
00:33:18,300 --> 00:33:24,200
do most of that set by yourself 
fairly easily for the same, if 

511
00:33:24,200 --> 00:33:26,800
not, less than the price of 
buying a house, bro, one. 

512
00:33:26,800 --> 00:33:30,900
So yes, it would be more effort.
I guess that's the that's the 

513
00:33:30,900 --> 00:33:33,300
bottom line, isn't it? 
You can, you can buy this thing 

514
00:33:33,400 --> 00:33:37,200
in a box and it's good to go or 
you can spend a few months 

515
00:33:37,500 --> 00:33:40,500
making your own if you've got 
the tools and the resources, the

516
00:33:41,300 --> 00:33:42,600
the desire to do. 
So. 

517
00:33:42,700 --> 00:33:46,000
But That's the that's the joy. 
The hobby, isn't it? 

518
00:33:46,000 --> 00:33:47,700
Both things exist. 
You can. 

519
00:33:48,900 --> 00:33:53,600
You can do either. 
I do remember that the gentleman

520
00:33:53,600 --> 00:33:59,300
Voris and he goes by online that
designed an entire set of a new 

521
00:33:59,300 --> 00:34:03,200
painted him because I saw your 
yeah you're photographing again 

522
00:34:03,200 --> 00:34:05,200
valuable. 
That was a horrific. 

523
00:34:05,200 --> 00:34:08,199
The expensive set of figure. 
Yes I didn't buy the best wife. 

524
00:34:08,900 --> 00:34:13,400
Yeah I'm not gonna lie for such 
a long time. 

525
00:34:13,699 --> 00:34:15,600
You know what? 
I'm gonna really regret it if I 

526
00:34:15,600 --> 00:34:19,900
don't because I love it so much 
but yeah but yeah they were 

527
00:34:19,900 --> 00:34:22,300
frightening me. 
And then, I don't know, quite 

528
00:34:22,300 --> 00:34:27,800
what went wrong with that, 
because they there was a sort of

529
00:34:27,800 --> 00:34:32,900
second set, that was an 
additional chaos Warrior, and it

530
00:34:32,900 --> 00:34:38,400
had a familiar in it, and that 
sort of disappeared. 

531
00:34:38,400 --> 00:34:42,000
I think maybe a few people got 
copies, but I'm not even I'm not

532
00:34:42,000 --> 00:34:44,900
sure if it got legally shut 
down, or something before it 

533
00:34:46,199 --> 00:34:49,400
before, it came to fruition. 
But yes, they're, they're, 

534
00:34:49,800 --> 00:34:53,800
they're beautiful. 
I have yet to use them in a game

535
00:34:53,800 --> 00:35:00,400
because I built a diorama of 
them but but you can get very 

536
00:35:00,400 --> 00:35:04,900
similar figures to 3D print. 
Now obviously they're not 

537
00:35:04,900 --> 00:35:07,000
handmade. 
So buy my book, that makes them 

538
00:35:07,000 --> 00:35:13,100
not as beautiful as as the 
handmade ones, but 3D printing 

539
00:35:13,100 --> 00:35:16,000
is, is the new thing that's 
going to sink small Miniatures 

540
00:35:16,000 --> 00:35:19,700
businesses. 
So you can buy yourself a set 

541
00:35:19,700 --> 00:35:21,000
from or not even buy them, I 
think. 

542
00:35:21,200 --> 00:35:24,700
Just download them for free from
thingiverse or similar and print

543
00:35:24,700 --> 00:35:27,800
them out and you can have your 
own set of box are heroquest 

544
00:35:27,800 --> 00:35:31,400
figures. 
And I think a lot of people will

545
00:35:31,400 --> 00:35:35,400
probably go that way that does 
seem to be the the technology of

546
00:35:35,400 --> 00:35:37,300
choice for a lot of Gamers use 
days. 

547
00:35:38,400 --> 00:35:41,300
Yeah, if you can afford it, I 
mean, I don't I haven't got a 3D

548
00:35:41,300 --> 00:35:43,200
printer. 
I would like it for the certain 

549
00:35:43,600 --> 00:35:46,100
bits of terrain elements that I 
would like for. 

550
00:35:46,100 --> 00:35:48,800
Like, you know, I've seen that 
40K second edition, I was making

551
00:35:48,800 --> 00:35:51,900
some old buildings. 
Well having the like you know 

552
00:35:51,900 --> 00:35:57,900
like oil barrels and Jerry cans 
and tires and that kind of stuff

553
00:35:57,900 --> 00:36:00,500
to make scatter terrain would be
perfect for that. 

554
00:36:01,000 --> 00:36:04,300
I don't ever see myself printing
out an entire fantasy army with 

555
00:36:04,300 --> 00:36:06,700
them because I'm not much prefer
the old original ones in the 

556
00:36:06,700 --> 00:36:12,500
lead and Won't, you know, 
sufficiently adequate my, you 

557
00:36:12,500 --> 00:36:16,900
know, if you care about them 
being in that it did, which I do

558
00:36:16,900 --> 00:36:19,000
because I like to feel some 
weight to what I'm picking up 

559
00:36:19,000 --> 00:36:20,300
and moving around on the table 
top. 

560
00:36:20,300 --> 00:36:24,800
But the thing that a lot of 
people are worried about with 

561
00:36:24,800 --> 00:36:27,100
the 3D printing technology 
because they mean the price of 

562
00:36:27,100 --> 00:36:29,700
Prince is still high but it's 
coming down all the time. 

563
00:36:29,700 --> 00:36:33,400
So they're going to be domestic 
technology before too much 

564
00:36:33,400 --> 00:36:37,500
longer. 
Is this? 

565
00:36:38,100 --> 00:36:41,900
Tanning thing that I've seen 
some people do it already, where

566
00:36:41,900 --> 00:36:46,400
they've scanned classic system 
Miniatures, and then put the STL

567
00:36:46,400 --> 00:36:50,800
files up equals print. 
Well, technically that is IP 

568
00:36:50,800 --> 00:36:55,200
theft and the old Hammer 
Community comes down very hard 

569
00:36:55,200 --> 00:37:00,800
on re casters, but it's a 
slightly different technology as

570
00:37:00,800 --> 00:37:03,500
well, isn't it? 
And how do you police that you 

571
00:37:03,500 --> 00:37:05,900
can police to a degree 
recasting? 

572
00:37:06,200 --> 00:37:12,000
Because not everybody has Vulcan
iser press and has been cast in 

573
00:37:12,000 --> 00:37:15,900
their shed. 
So you can identify the people 

574
00:37:15,900 --> 00:37:21,600
who are producing, vast 
quantities of semi rare 

575
00:37:21,800 --> 00:37:25,600
Miniatures and selling them over
and over and over again and go, 

576
00:37:25,600 --> 00:37:28,100
or do you know what I smell a 
bit of a rat here? 

577
00:37:30,000 --> 00:37:33,800
Whereas, you know, if you're, if
you're just sort of faceless Lee

578
00:37:33,800 --> 00:37:38,000
pudding, scans of something onto
an online platforms, people's 

579
00:37:38,100 --> 00:37:42,100
Download and print at home, 
you're never going to police 

580
00:37:42,100 --> 00:37:44,700
that, but it's a completely 
different thing. 

581
00:37:46,200 --> 00:37:49,600
And it's I don't know. 
I'm not going to make a call as 

582
00:37:49,600 --> 00:37:53,500
to whether it's okay without a 
production Miniatures or not but

583
00:37:53,800 --> 00:37:57,000
you know, as a small miniature 
producer myself. 

584
00:37:57,000 --> 00:37:59,200
You wonder how long is it before
somebody? 

585
00:38:00,300 --> 00:38:02,900
Scans one of my figures and puts
it up there for free for 

586
00:38:02,900 --> 00:38:06,700
everyone to download. 
Yeah, yeah. 

587
00:38:06,700 --> 00:38:09,200
That's all point because yeah, 
come, you're coming from this 

588
00:38:09,200 --> 00:38:12,400
perspective of being an actual 
small business owner, you have 

589
00:38:12,400 --> 00:38:15,900
your own miniature line and 
again, game systems to support 

590
00:38:15,900 --> 00:38:18,300
those. 
Yes, that's, that's really good 

591
00:38:18,300 --> 00:38:21,600
perspective because I admittedly
I've been looking at 3D printing

592
00:38:21,600 --> 00:38:25,100
options for this, getting things
like, arms and backpacks, and 

593
00:38:25,100 --> 00:38:27,900
stuff for like four plastic 
models that are very, very 

594
00:38:27,900 --> 00:38:31,800
difficult to find. 
Yeah, they're for those kind of 

595
00:38:31,800 --> 00:38:33,900
things and people just helping 
me out and say, yeah, mate, I 

596
00:38:33,900 --> 00:38:36,700
can print that out for you. 
You know, send me five bucks and

597
00:38:36,700 --> 00:38:38,100
I'll send it to you, the kind of
thing. 

598
00:38:39,400 --> 00:38:43,300
I think it's a different thing 
if somebody's sculpting, you 

599
00:38:43,300 --> 00:38:48,500
know, not not an absolute 
reproduction, but something very

600
00:38:48,500 --> 00:38:51,500
similar and compatible because 
there's, there's a whole Market 

601
00:38:51,500 --> 00:38:55,100
in compatible bits for Games, 
Workshop figures that they 

602
00:38:55,100 --> 00:38:58,600
haven't been able to shut down. 
So that's been proved to be 

603
00:38:59,600 --> 00:39:04,100
Within the bounds of legality 
and that's going to that's going

604
00:39:04,100 --> 00:39:06,600
to happen. 
But that's somebody sculpting it

605
00:39:06,600 --> 00:39:12,000
and then donating or selling 
their the files of their Scopes 

606
00:39:12,000 --> 00:39:15,200
which is is fine. 
It's when somebody scans 

607
00:39:15,400 --> 00:39:19,000
something that they haven't made
from scratch and put that up, 

608
00:39:19,000 --> 00:39:22,700
then that becomes a bit more of 
a, of a problem. 

609
00:39:23,400 --> 00:39:29,200
I mean I'm hoping that a I'm 
small enough that probably 

610
00:39:29,200 --> 00:39:33,700
nobody It e is really going to 
want to reproduce my figures 

611
00:39:33,700 --> 00:39:37,000
that way. 
My purse is I don't think our 

612
00:39:37,000 --> 00:39:40,000
extortion it so hopefully people
will just buy them. 

613
00:39:40,000 --> 00:39:43,900
It will be much less effort than
than printing them. 

614
00:39:43,900 --> 00:39:48,800
I'm probably cheaper than 
printing them as well but also 

615
00:39:48,800 --> 00:39:52,600
that people will just be fairly 
decent about it and say okay 

616
00:39:52,600 --> 00:39:55,400
there's a these are in 
production. 

617
00:39:55,400 --> 00:39:58,700
Here's a small guy who's just 
trying to get some figures up. 

618
00:39:59,400 --> 00:40:04,700
let's just support that if their
fingers that I want, Yeah I did 

619
00:40:04,700 --> 00:40:05,400
it. 
It's really nice. 

620
00:40:06,100 --> 00:40:09,800
This remains to be remains to be
seen what impact it's going to 

621
00:40:09,800 --> 00:40:12,900
have. 
But also I think I'm aiming at a

622
00:40:12,900 --> 00:40:17,100
market of people who like their 
fingers in lead so hmm you're 

623
00:40:17,100 --> 00:40:19,300
not going to be 3D printing LED 
anytime soon. 

624
00:40:19,300 --> 00:40:27,200
So that's no that's a bonus. 
Yeah, so for things, like like I

625
00:40:27,200 --> 00:40:30,100
say, lovely arms, that kind of 
stuff that's, that's sort of 

626
00:40:30,100 --> 00:40:33,500
lost or you, you can go buy 
stuff from the second-hand 

627
00:40:33,500 --> 00:40:36,600
Market that have no arms or 
backpacks or anything like that.

628
00:40:36,600 --> 00:40:38,300
Anyway, weapons, that kind of 
stuff. 

629
00:40:38,300 --> 00:40:43,100
So, for that as a resource for 
us for a scan file, I think 

630
00:40:43,100 --> 00:40:46,900
that's really invaluable. 
But yeah, I'm totally totally 

631
00:40:46,900 --> 00:40:51,000
against people scanning like in 
production Miniatures and flog 

632
00:40:51,000 --> 00:40:53,900
him off at a profit. 
I mean, that's that's 

633
00:40:53,900 --> 00:40:57,200
disgusting. 
If they're if they're wrong. 

634
00:40:59,600 --> 00:41:03,300
If they're sort of something 
that's very, very rare to find. 

635
00:41:04,800 --> 00:41:07,600
Or as you say, someone's built 
them from scratches. 

636
00:41:07,600 --> 00:41:10,500
Some guy who did like a cow 
store for me, that was like 

637
00:41:10,500 --> 00:41:14,700
really in the in the same same 
sort of style as the fourth 

638
00:41:14,700 --> 00:41:17,100
edition ones which looks 
absolutely fantastic. 

639
00:41:17,100 --> 00:41:21,300
That that's really I love how 
you know some fans got the 

640
00:41:21,300 --> 00:41:25,000
initiative to put that together 
and has the skill to make all 

641
00:41:25,000 --> 00:41:28,800
those wonderful models and yeah 
I think that should be 

642
00:41:28,900 --> 00:41:31,700
definitely. 
He encouraged so. 

643
00:41:31,900 --> 00:41:36,100
Absolutely and I don't, I don't 
think it's the case that you 

644
00:41:36,100 --> 00:41:38,200
can't have an old-school 
aesthetic. 

645
00:41:38,200 --> 00:41:41,700
With the new technology. 
I've seen plenty of people 

646
00:41:41,700 --> 00:41:46,500
produce some very nice old 
school, looking 3D, sculpted 

647
00:41:46,700 --> 00:41:54,400
figures, There's nothing 
inherent in the in the technique

648
00:41:54,400 --> 00:41:57,300
of sculpting, the means that 
something that you produce 

649
00:41:57,300 --> 00:42:01,500
digitally has to look sort of 
flat and super smooth and 

650
00:42:01,800 --> 00:42:04,900
lacking in texture. 
You can do all of those, all of 

651
00:42:04,908 --> 00:42:08,400
those things digitally. 
It's just that a lot of 

652
00:42:08,400 --> 00:42:13,800
companies that are currently in 
the market for three for digital

653
00:42:13,800 --> 00:42:16,900
sculpting are going for that. 
Very smooth, clean look. 

654
00:42:16,900 --> 00:42:19,100
As of as a particular aesthetic 
Choice. 

655
00:42:20,600 --> 00:42:22,200
But yeah, that I've seen some 
people. 

656
00:42:22,200 --> 00:42:28,700
Do some wonderful old school 
Scopes digitally and there are 

657
00:42:28,707 --> 00:42:32,900
some people from, you know, who 
are, who are genuine old-school 

658
00:42:32,900 --> 00:42:36,700
sculptors going into the, into 
the digital realm and Kev white 

659
00:42:36,700 --> 00:42:43,800
from hassle-free is is just 
starting a patreon next year. 

660
00:42:43,800 --> 00:42:49,400
For some of the stuff that he's 
doing digitally, he's started 

661
00:42:49,400 --> 00:42:52,700
sculpting digitally, and still 
still producing the wonderful 

662
00:42:52,700 --> 00:42:57,200
things that he produces 
traditionally and analog 

663
00:42:57,200 --> 00:43:00,300
techniques. 
But And yeah, is is digital 

664
00:43:00,300 --> 00:43:03,900
stuff is looking phenomenal? 
Hmm. 

665
00:43:05,900 --> 00:43:09,400
Let's go, d x. 
I do like care of stuff and 

666
00:43:09,400 --> 00:43:10,500
fully. 
I don't actually have any of 

667
00:43:10,500 --> 00:43:12,900
these models but I've always 
been a great admirer of the 

668
00:43:12,900 --> 00:43:15,400
stuff he's done. 
I think he did an imperial 

669
00:43:15,400 --> 00:43:19,500
dwarf. 
About a year or two ago, I think

670
00:43:19,500 --> 00:43:21,400
he did one of them and I don't 
know if that was actually for 

671
00:43:21,400 --> 00:43:24,100
sale or not, whether he's just 
doing it right out of faith. 

672
00:43:24,100 --> 00:43:28,300
On a lot of things that he, he, 
he sort of Scopes. 

673
00:43:28,300 --> 00:43:31,500
And somebody else looks after 
the business and I think he's 

674
00:43:31,500 --> 00:43:36,000
all right, much more of a 
prolific, sculptor than the 

675
00:43:36,000 --> 00:43:38,000
business is able to release all 
of the things. 

676
00:43:38,000 --> 00:43:40,600
I think lots of things that he 
turns out and turns out and 

677
00:43:40,600 --> 00:43:44,100
turns out just take quite a long
time to get into into 

678
00:43:44,100 --> 00:43:49,100
production. 
But I don't have very much from 

679
00:43:49,700 --> 00:43:53,000
hassle-free itself. 
I've got pretty much everything 

680
00:43:53,000 --> 00:43:57,400
that he did for the old keltus 
range that Brigade models stop 

681
00:43:57,400 --> 00:44:01,200
talking because that's that's 
one of my personal favorite kind

682
00:44:01,200 --> 00:44:06,800
of Celtic slon your themed 
Miniatures. 

683
00:44:06,900 --> 00:44:09,300
Govert settlement sit very well 
with me. 

684
00:44:09,400 --> 00:44:11,500
That's that's kind of my thing 
so, you know. 

685
00:44:13,200 --> 00:44:16,700
But it seems to suit your style 
of game the outbound. 

686
00:44:16,800 --> 00:44:21,400
And the miniature range and the 
gaiety produce have that we 

687
00:44:21,400 --> 00:44:23,500
recently things that we like, 
right? 

688
00:44:23,500 --> 00:44:24,800
So, yeah. 
Yeah. 

689
00:44:24,800 --> 00:44:27,900
No. 
I'm big into sort of not. 

690
00:44:28,600 --> 00:44:31,100
I kind of describe it quite 
often as Celtic, but a lot of it

691
00:44:31,100 --> 00:44:36,000
isn't isn't Celtic. 
It sort of British is a mix of 

692
00:44:36,700 --> 00:44:43,000
kind of Cornish and Anglo-Saxon,
mythology, and things in there 

693
00:44:43,400 --> 00:44:52,300
as well. 
But that that The folklore E, I 

694
00:44:52,300 --> 00:44:57,400
guess much much less kind of 
high fantasy, more, kind of 

695
00:44:57,400 --> 00:45:02,600
Mythic qualities to it is is 
what I'm big into. 

696
00:45:06,400 --> 00:45:10,600
Maybe maybe this is a good 
opportunity to sort of dive into

697
00:45:10,600 --> 00:45:13,000
the games. 
You do produce and give a bit of

698
00:45:13,000 --> 00:45:16,600
a background to what they're all
about and and what people would 

699
00:45:16,600 --> 00:45:20,000
expect, if they were to purchase
one of your rule books and what 

700
00:45:20,000 --> 00:45:24,000
kind of games they would be me. 
So, the big, the big game that 

701
00:45:25,800 --> 00:45:32,900
we produce is again called the 
woods, which is a Dark Age 

702
00:45:32,900 --> 00:45:38,000
folklore fantasy setting. 
And so we'll set that plays in 

703
00:45:38,000 --> 00:45:42,000
three mode so you can play it as
a, as a role-playing game, you 

704
00:45:42,000 --> 00:45:45,600
can pay as a skirmish game and 
you can play it as a battle game

705
00:45:45,600 --> 00:45:53,800
with big units and the, the 
premises that it's approximately

706
00:45:54,200 --> 00:46:01,100
Britain, but a an alternative 
form of Britain in a setting in 

707
00:46:01,100 --> 00:46:06,700
which the PHA Empire has just 
collapsed the A Empire, which 

708
00:46:06,700 --> 00:46:14,300
has settled in in the Mortal 
realm, which is the land, the 

709
00:46:14,300 --> 00:46:16,600
land of traveler, which is where
the game is set. 

710
00:46:18,400 --> 00:46:23,300
And the FAE have have come in 
and colonized, and brought 

711
00:46:23,300 --> 00:46:26,600
servants from lots of other 
Realms with them. 

712
00:46:27,900 --> 00:46:31,900
And they discovered the, the to 
offer who are the kind of human 

713
00:46:31,900 --> 00:46:40,500
characters and the to offer our 
Very similar in their, in their 

714
00:46:40,500 --> 00:46:44,900
kind of Outlook to the FAE and 
so the FAE who are sterile race 

715
00:46:44,900 --> 00:46:48,700
decide to adopt the to offer as 
they're sort of surrogate 

716
00:46:48,700 --> 00:46:54,400
children and nurture them and 
bring them up into civilization,

717
00:46:55,300 --> 00:47:00,900
but the FAE are not particularly
nice creatures. 

718
00:47:00,900 --> 00:47:03,700
They're very vain, they're very 
arrogant, they're very 

719
00:47:03,700 --> 00:47:10,900
conniving. and they're quite 
sadistic in many ways but 

720
00:47:10,900 --> 00:47:17,000
they're also a bit squeamish so 
though they'd like to see pain 

721
00:47:17,000 --> 00:47:20,300
inflicted on on other creatures 
they don't like to do it 

722
00:47:20,300 --> 00:47:24,500
themselves and like to get their
hands dirty so they so they have

723
00:47:24,500 --> 00:47:30,100
servants to do it for them and 
they discover that the the tawaf

724
00:47:30,100 --> 00:47:36,600
of the humans don't have any 
such qualms about Committing 

725
00:47:36,900 --> 00:47:40,100
acts of violence themselves. 
They're quite happy to do it. 

726
00:47:41,000 --> 00:47:45,300
So the fake get a bit worried 
about this and decide that they 

727
00:47:45,300 --> 00:47:50,000
may have made a mistake by 
revealing lots of secrets to the

728
00:47:50,000 --> 00:47:53,300
to Arthur and so they withdraw 
pretty much overnight they 

729
00:47:53,300 --> 00:47:58,400
withdraw from the Mortal realm 
and leave the 12th juror who 

730
00:47:58,400 --> 00:48:03,400
suddenly don't have any mentors 
around them and all of these 

731
00:48:04,300 --> 00:48:07,600
folks from different Realms who 
the favor brought in as their 

732
00:48:07,600 --> 00:48:10,200
servants and their slaves and 
their playthings. 

733
00:48:10,700 --> 00:48:13,900
And and they've all got to try 
and work out how they're going 

734
00:48:13,900 --> 00:48:17,200
to, how they're going to live in
this world together without the 

735
00:48:17,600 --> 00:48:19,800
kind of unifying feature holding
them together. 

736
00:48:20,500 --> 00:48:26,200
So there are some some folk who 
hold the 12th a responsible for 

737
00:48:26,200 --> 00:48:29,500
their imprisonment. 
Under the PHA, there are some 

738
00:48:29,500 --> 00:48:35,300
who see them as victims of the 
FAE and the, the game set. 

739
00:48:35,500 --> 00:48:39,400
Is this kind of Fallout from the
departure of the Fabe Empire 

740
00:48:39,400 --> 00:48:43,700
people trying to make their own 
their own space in the world. 

741
00:48:45,200 --> 00:48:50,800
And it plays its kind of Base 
setting as the Skirmish setting.

742
00:48:50,800 --> 00:48:54,200
So you create a war band from 
either, one of the creature 

743
00:48:54,200 --> 00:48:58,200
types or you can have what's 
called a CD or a nun, CD warband

744
00:48:58,200 --> 00:49:03,700
where you're picking, CD being a
kind of stance towards the face 

745
00:49:03,700 --> 00:49:06,300
of the young CD creatures of the
creatures, her a bit vindictive 

746
00:49:06,300 --> 00:49:08,800
towards them. 
And the silly creatures of the 

747
00:49:08,800 --> 00:49:11,100
creatures that have been largely
on their side. 

748
00:49:12,700 --> 00:49:14,300
So you can mix and match 
creature types. 

749
00:49:14,500 --> 00:49:19,000
On that basis. 
And it's a very objective based 

750
00:49:19,000 --> 00:49:22,900
games at the start of each game,
each side will pick what they're

751
00:49:22,900 --> 00:49:26,600
going to try and Achieve during 
the course of the game and it's 

752
00:49:26,600 --> 00:49:28,600
perfectly possible for both 
sides to achieve their 

753
00:49:28,600 --> 00:49:33,200
objectives and third few 
possible for both sides to fail 

754
00:49:33,700 --> 00:49:37,400
but the the kind of crucial 
difference I think between this 

755
00:49:37,400 --> 00:49:40,800
and a lot of other games is that
it's entirely dice the system. 

756
00:49:42,700 --> 00:49:49,000
So everything is Rooted in 
actions and the capabilities of 

757
00:49:49,000 --> 00:49:53,000
models. 
So you have a stat line which 

758
00:49:53,000 --> 00:49:56,900
generates a sent a set of sort 
of secondary stats that are used

759
00:49:56,900 --> 00:49:59,500
in gameplay to determine whether
your shots and successful, 

760
00:49:59,500 --> 00:50:01,800
whether you're fighting attempts
or successful. 

761
00:50:02,100 --> 00:50:07,100
But also things like coercing 
other people's characters. 

762
00:50:07,100 --> 00:50:10,400
So you can you can force 
people's models to do the things

763
00:50:10,400 --> 00:50:14,300
that you want them to do things 
like intimidating other models. 

764
00:50:14,400 --> 00:50:20,200
Characters as well as other big 
players characters interacting 

765
00:50:20,200 --> 00:50:26,600
with with scenery that there's a
lot more kind of I guess 

766
00:50:26,600 --> 00:50:31,200
roleplay elements to it. 
It's it's a bit more flexible 

767
00:50:31,200 --> 00:50:36,800
than, than a straight sort of 
shoot your enemy or fight your 

768
00:50:36,800 --> 00:50:42,600
enemy and the objectives are 
very much based on interactions 

769
00:50:42,600 --> 00:50:44,300
with the environment of the 
game. 

770
00:50:44,400 --> 00:50:47,900
Mmmmm. 
And there's a there's a campaign

771
00:50:48,000 --> 00:50:52,100
system that that ties into it so
your warbands grow and develop 

772
00:50:52,100 --> 00:50:55,800
over time and you can expand 
them and they can sustain 

773
00:50:55,800 --> 00:51:00,700
injuries and they can gain 
territories and renowned things.

774
00:51:03,600 --> 00:51:06,600
Yeah, so that's that's that's 
the basic system. 

775
00:51:08,400 --> 00:51:12,200
And that there are numerous 
numerous races in the world. 

776
00:51:12,200 --> 00:51:15,900
So we've got the, in addition to
the the to author who were just 

777
00:51:15,900 --> 00:51:19,900
humans, who we actually, we 
don't produce any figures for 

778
00:51:19,900 --> 00:51:24,000
the to offer, because there are 
so many companies that do Dark 

779
00:51:24,000 --> 00:51:26,500
Age humans are various types of 
thoughts. 

780
00:51:26,500 --> 00:51:29,800
We'll just let them, well, let 
them take care of that side of 

781
00:51:29,800 --> 00:51:33,700
things. 
But we've got there are Pixies, 

782
00:51:34,500 --> 00:51:37,700
who are kind of short, Hedgehog 
looking. 

783
00:51:37,800 --> 00:51:42,200
Has. 
We've got the Neary who are kind

784
00:51:42,200 --> 00:51:46,100
of One-Eyed. 
Marsh dwelling monsters, there 

785
00:51:46,100 --> 00:51:52,900
are some face till around. 
There are the knowns in the 

786
00:51:52,900 --> 00:51:55,200
mountain and the Goblins in the 
mountains. 

787
00:51:56,000 --> 00:52:00,700
There are the no locks who are a
kind of rap man culture who live

788
00:52:00,700 --> 00:52:05,200
under the world in in big 
caverns. 

789
00:52:05,200 --> 00:52:08,200
And there are kind of Mercantile
people, they sell those Biology 

790
00:52:08,200 --> 00:52:11,800
is through Subterranean 
character Caverns to trade with 

791
00:52:11,800 --> 00:52:16,400
other people. 
We've got over the spriggans who

792
00:52:16,400 --> 00:52:23,300
are kind of ogreish race but 
they are sort of constrained by 

793
00:52:23,300 --> 00:52:26,800
only being out during the dark 
because during daylight they're 

794
00:52:26,800 --> 00:52:31,900
tiny little diminutive creatures
so that there's that sort of if 

795
00:52:31,900 --> 00:52:35,500
you're playing with them and the
yellow kind of environmental 

796
00:52:35,500 --> 00:52:37,700
elements as to what the 
weather's doing. 

797
00:52:37,800 --> 00:52:41,000
And you know, when it's going to
get dark are quite important. 

798
00:52:43,100 --> 00:52:46,200
There's the booker who are kind 
of Fishman people who are the 

799
00:52:46,200 --> 00:52:49,700
enemies of the no locks and 
there again, they're constrained

800
00:52:49,700 --> 00:52:53,500
time wise because they can only 
be out of water for so long. 

801
00:52:53,500 --> 00:52:56,500
So they've got to achieve their 
objective get in there. 

802
00:52:56,500 --> 00:52:58,500
Get out. 
Do what you need to do. 

803
00:53:01,200 --> 00:53:02,400
Yeah. 
So it's quite it's quite a 

804
00:53:02,408 --> 00:53:07,700
varied and diverse diverse 
setting, but it's all rooted. 

805
00:53:07,800 --> 00:53:11,600
In. 
Sort of folklore of the British 

806
00:53:11,600 --> 00:53:13,500
Isles. 
There's a bit a bit of 

807
00:53:13,500 --> 00:53:16,800
Scandinavian stuff in there. 
There's a lot of Germanic stuff 

808
00:53:16,800 --> 00:53:20,300
in there but it's mostly mostly 
British Isles mythology based 

809
00:53:22,900 --> 00:53:26,800
All right, sounds wonderful. 
So people can go to the website 

810
00:53:26,800 --> 00:53:30,800
to to look at these races in 
more detail. 

811
00:53:31,300 --> 00:53:34,000
Yeah, absolutely. 
That's all, all the matches are 

812
00:53:34,000 --> 00:53:37,100
up on the website and so it's 
like, bam, .co.uk. 

813
00:53:37,800 --> 00:53:41,200
And you can check out the 
Facebook groups. 

814
00:53:42,100 --> 00:53:46,600
There's a Woods worldwide 
players, Circle, Facebook group,

815
00:53:47,300 --> 00:53:50,100
which is fairly active and of 
course, there's an outbound 

816
00:53:50,100 --> 00:53:56,000
Facebook group I do. 
You a YouTube channel, do could 

817
00:53:56,000 --> 00:54:01,400
use weekly and a lot of those 
videos I'm doing sort of more 

818
00:54:01,400 --> 00:54:04,500
hobby related things. 
I've done some some terrain 

819
00:54:04,500 --> 00:54:09,300
making videos and some painting 
videos and at the moment we're 

820
00:54:09,500 --> 00:54:11,600
running a series which is 
probably going to go on for 

821
00:54:11,600 --> 00:54:14,100
several years as long as I carry
on doing the channel That 

822
00:54:14,100 --> 00:54:18,400
looking at comparing white 
dwarfs from a decade apart. 

823
00:54:18,400 --> 00:54:21,600
So there's a lot of just general
hobby stuff on there, but I have

824
00:54:21,600 --> 00:54:26,500
also done, Videos on how to play
the game videos on advice for 

825
00:54:26,500 --> 00:54:30,500
building certain War bands and 
looking at where they come from,

826
00:54:30,500 --> 00:54:32,400
what the folklore is surrounding
them. 

827
00:54:33,400 --> 00:54:38,100
The decisions that were made for
the design and sculpting of them

828
00:54:38,100 --> 00:54:40,500
said it's quite a mix. 
Quite an Eclectic mix based on 

829
00:54:40,500 --> 00:54:43,100
what's going on. 
What I am in the mood to talk 

830
00:54:43,100 --> 00:54:47,100
about every week? 
Yeah, now I'm very much enjoyed 

831
00:54:47,100 --> 00:54:51,100
the white dwarf Reflections on 
the, the decade, you know, 

832
00:54:51,100 --> 00:54:56,500
before and And after so yeah, I 
really enjoyed that a lot. 

833
00:54:57,500 --> 00:55:01,100
Yeah, that's a new Under that's 
I'm only 22 Episodes into that 

834
00:55:01,100 --> 00:55:06,100
one, but I think I figured, I've
got enough white dwarfs to do, 

835
00:55:06,100 --> 00:55:09,200
decade apart for about seven 
years. 

836
00:55:09,200 --> 00:55:11,900
So we'll see how long that 
series last with. 

837
00:55:11,900 --> 00:55:17,300
Our I do end up doing a monthly 
147 years old things change, I'm

838
00:55:17,300 --> 00:55:19,200
imagining, things will change 
before I get to that point. 

839
00:55:23,300 --> 00:55:29,400
another for mine, and And how 
does it, how does a sort of 

840
00:55:29,400 --> 00:55:34,500
begin like you, you becoming a, 
you know, small business 

841
00:55:34,500 --> 00:55:37,300
operator and developing your own
game and that kind of thing out 

842
00:55:37,300 --> 00:55:41,000
of that. 
Also, not say aye, they the 

843
00:55:41,000 --> 00:55:46,900
miniature side of it started 
because I wanted to make a 

844
00:55:47,400 --> 00:55:50,800
familiar Army for 3rd Edition. 
I was looking for what's what's 

845
00:55:50,800 --> 00:55:55,700
the most obscure Warhammer Army 
that I can possibly pick out and

846
00:55:55,700 --> 00:55:59,800
that that was it. 
Was my choice but there weren't 

847
00:55:59,800 --> 00:56:02,200
many models ever available for 
that. 

848
00:56:02,200 --> 00:56:08,500
So I started sculpting some of 
my own and put some pictures on 

849
00:56:08,500 --> 00:56:11,400
the old Hammer forum. 
And a few people said, oh, I 

850
00:56:11,400 --> 00:56:13,900
quite like some of those, can 
you get them cast up? 

851
00:56:13,900 --> 00:56:17,300
So I looked into it and 
discovered that it was not 

852
00:56:17,300 --> 00:56:21,700
anything like as complicated or 
as expensive as I thought that 

853
00:56:21,700 --> 00:56:26,700
it might possibly be so. 
So I did that and then that was 

854
00:56:26,700 --> 00:56:28,900
followed by. 
A few more and it's just kind of

855
00:56:29,900 --> 00:56:33,700
got into this system where I was
sculpting things that I wanted. 

856
00:56:33,700 --> 00:56:36,400
But if I could get enough people
interested to take copies of 

857
00:56:36,400 --> 00:56:40,000
them, then the I could get them 
cast rather than just painting 

858
00:56:40,000 --> 00:56:45,100
my skulls and it would end up 
being fairly cash neutral. 

859
00:56:45,100 --> 00:56:48,400
So I started off running out 
band very much as a way of just 

860
00:56:48,400 --> 00:56:53,500
funding the hobby things that I 
wanted to be doing and and at 

861
00:56:53,500 --> 00:56:56,800
the same time I was playing some
neck. 

862
00:56:56,800 --> 00:57:03,900
Remember With some friends, big 
internet come under and it was I

863
00:57:03,900 --> 00:57:08,300
was kind of getting a bit 
frustrated that the game system 

864
00:57:08,300 --> 00:57:14,100
wasn't allowing me to be as a 
guest role play as interactive 

865
00:57:14,100 --> 00:57:18,000
with the environment as I wanted
to be it was all sort of moving 

866
00:57:18,000 --> 00:57:20,200
and shooting which is all very 
well but it got a little bit 

867
00:57:20,200 --> 00:57:22,600
tiring after a while I wanted to
be able to do some more 

868
00:57:22,600 --> 00:57:25,900
interesting scenarios. 
So I started writing a rule set 

869
00:57:26,000 --> 00:57:30,500
for that. 
Which became the rule set for 

870
00:57:31,500 --> 00:57:36,300
factious Waste which is also one
of our bounds rulesets. 

871
00:57:36,300 --> 00:57:41,900
It's the sort of 
post-apocalyptic version and 

872
00:57:41,900 --> 00:57:46,800
then I saw I was produced it. 
I had this rule set for a like a

873
00:57:46,800 --> 00:57:52,300
Sci-Fi post-apocalyptic game and
I had figures for kind of Celtic

874
00:57:52,300 --> 00:57:56,800
folklore setting and I was 
taking these round. 

875
00:57:57,400 --> 00:57:59,900
Some people say it was, I'd say 
what game. 

876
00:57:59,900 --> 00:58:02,000
Can I play these Miniatures 
with? 

877
00:58:02,200 --> 00:58:05,000
And I said, well, you can play 
them with whatever whatever 

878
00:58:05,000 --> 00:58:06,200
mean. 
She's getting, you one. 

879
00:58:07,000 --> 00:58:09,800
But people seem to be a bit 
confused that I was selling 

880
00:58:09,800 --> 00:58:11,900
Miniatures without a game behind
it. 

881
00:58:11,900 --> 00:58:15,900
So I thought I should really, I 
should really put again to it. 

882
00:58:16,900 --> 00:58:22,900
And so what I ended up doing was
having quite a lot of 

883
00:58:23,400 --> 00:58:27,200
conversations and Test games 
with friends who are big into. 

884
00:58:27,300 --> 00:58:33,000
Ooh, they're sort of medieval 
and and Dark Age reenactment and

885
00:58:33,700 --> 00:58:38,600
history. 
And we took the post-apocalyptic

886
00:58:38,600 --> 00:58:44,700
ruleset and basically shook it 
up and made it work as a as a 

887
00:58:44,707 --> 00:58:50,100
Dark Age. 
And in a dark age setting and 

888
00:58:50,100 --> 00:58:53,000
that became the woods. 
And that's now the kind of Prime

889
00:58:53,000 --> 00:58:57,900
Focus that's in its second 
edition after having quite a few

890
00:58:57,900 --> 00:59:02,800
revisions a couple of years ago.
And that that seems to be where 

891
00:59:03,300 --> 00:59:07,600
where people like to be and it 
certainly that's, that's my sort

892
00:59:07,600 --> 00:59:11,400
of my major interest. 
Although I do like to play the, 

893
00:59:11,700 --> 00:59:17,200
the post-apocalyptic version and
actually, that's Not a not a 

894
00:59:17,200 --> 00:59:21,400
straight New Edition but that's 
getting a rulebook revision 

895
00:59:22,600 --> 00:59:26,500
probably early next year and 
working on that at the moment. 

896
00:59:29,200 --> 00:59:32,000
So yeah, it really came from 
what what people were kind of 

897
00:59:32,000 --> 00:59:37,200
asking asking to have done. 
And at the time, there wasn't a 

898
00:59:37,200 --> 00:59:44,200
huge amount of kind of low 
fantasy semi-historical. 

899
00:59:46,400 --> 00:59:50,200
Dark Age things around that, 
that incorporated, that kind of 

900
00:59:50,200 --> 00:59:54,900
folklore aspect. 
There were things like coal tar.

901
00:59:54,900 --> 01:00:00,000
Sand are in that were based in 
Celtic mythology, but they were 

902
01:00:00,500 --> 01:00:04,000
very much kind of standard 
Fantasy war games. 

903
01:00:04,700 --> 01:00:08,000
Just put into that setting, 
whereas I wanted to do 

904
01:00:08,000 --> 01:00:11,100
something. 
That was more folkloric rather 

905
01:00:11,100 --> 01:00:17,000
than battle Focus necessarily. 
And in fact, at the, the woods 

906
01:00:17,000 --> 01:00:24,600
as a As a setting started out as
a fairly long-winded board game 

907
01:00:24,600 --> 01:00:26,900
were actually yes. 
It starts out as a fairly 

908
01:00:26,900 --> 01:00:29,900
long-winded board game that I 
was just making. 

909
01:00:29,900 --> 01:00:32,800
So all of the all of the 
background was written for that.

910
01:00:34,400 --> 01:00:41,400
But then I was talking to a 
chapter a convention probably 

911
01:00:41,400 --> 01:00:49,100
about 9 or 10 years ago now, who
was doing Kind of Indie role 

912
01:00:49,100 --> 01:00:53,600
play games. 
And he was writing a rule set 

913
01:00:53,600 --> 01:01:00,200
for a for a Celtic fantasy 
role-playing game and asked, if 

914
01:01:00,200 --> 01:01:04,600
I'd write the background for it.
So that was, that was then 

915
01:01:04,600 --> 01:01:07,400
developed from this. 
The Ballgame that I've been 

916
01:01:07,400 --> 01:01:10,100
developing into the background 
setting for this role playing 

917
01:01:10,100 --> 01:01:13,200
game which unfortunately, never 
materialized. 

918
01:01:13,200 --> 01:01:18,600
So it then got co-opted into the
background for For the words. 

919
01:01:18,700 --> 01:01:24,400
So it's it's been a bit of a 
kind of Saga getting getting it 

920
01:01:24,400 --> 01:01:29,200
into getting it into production 
but it I think it hangs together

921
01:01:29,400 --> 01:01:33,800
for something that has has its 
origins in quite a lot of 

922
01:01:33,800 --> 01:01:40,000
piecemeal areas. 
It's, it feels very cohesive all

923
01:01:40,000 --> 01:01:44,200
together, it feels like it fits 
together which is is nice. 

924
01:01:47,200 --> 01:01:50,000
Wonderful and I can't walk. 
Let's bring the conversation 

925
01:01:50,000 --> 01:01:52,400
back to the Miniatures in your 
own collection. 

926
01:01:52,400 --> 01:01:59,900
What what will be the But the 
centerpiece of your collection 

927
01:01:59,900 --> 01:02:04,200
so far that you your those 
proudest collection you've 

928
01:02:04,200 --> 01:02:07,600
painted, or the, you know, the 
miniature Beloved, the best or 

929
01:02:07,600 --> 01:02:28,100
the most flashy. 
I have a full set of I have a 

930
01:02:28,100 --> 01:02:31,200
full set of the advanced hero 
Quest Heroes. 

931
01:02:31,200 --> 01:02:34,000
Oh yes. 
As soon as the metal prototypes 

932
01:02:34,200 --> 01:02:38,500
different prototypes, yes, which
is something that I'm quite 

933
01:02:39,100 --> 01:02:41,100
quite that's did it to get hold 
of those. 

934
01:02:41,100 --> 01:02:43,400
Jeff. 
Who did you have to pay? 

935
01:02:44,900 --> 01:02:50,700
This is this is interesting 
because the the first one that I

936
01:02:50,700 --> 01:02:56,700
got was the dwarf and that was 
actually a gift from Marcus 

937
01:02:56,700 --> 01:03:01,700
Ansel Brian's son at Boyle one 
year, so I didn't cost me 

938
01:03:01,707 --> 01:03:09,500
anything and then I did some 
sculpting for another guy in the

939
01:03:09,508 --> 01:03:13,500
old Hammer Community, who has 
some connections and a business 

940
01:03:13,500 --> 01:03:18,000
in finding rare figures. 
And so, we did a bit of an 

941
01:03:18,000 --> 01:03:21,900
exchange and the other for the 
other three Heroes and the 

942
01:03:21,900 --> 01:03:27,300
man-at-arms came my way as a 
result of that, So the only one 

943
01:03:27,300 --> 01:03:30,200
that I have actually paid any 
money for is the scale, even 

944
01:03:31,200 --> 01:03:37,500
though I felt like it was worth 
paying a bit of extra for him, 

945
01:03:37,500 --> 01:03:39,700
just to complete the collection.
I actually haven't got around to

946
01:03:39,700 --> 01:03:42,000
painting in yet, so, he's still 
do. 

947
01:03:42,000 --> 01:03:46,100
But that's that's a part of my 
collection. 

948
01:03:46,100 --> 01:03:50,800
But I'm quite pleased with and 
then they're beautifully painted

949
01:03:50,800 --> 01:03:52,700
to mate. 
I must say not that. 

950
01:03:52,700 --> 01:03:54,100
You can see it from here, but 
they're on. 

951
01:03:54,100 --> 01:03:56,200
They're on the blog. 
If yeah, I see. 

952
01:03:56,400 --> 01:03:59,200
On Twitter, you had like a head 
like a mock-up of a Navy metal 

953
01:03:59,200 --> 01:04:01,100
page and you had those featured 
in there? 

954
01:04:01,600 --> 01:04:02,800
Yeah. 
Very very honest. 

955
01:04:03,000 --> 01:04:06,400
One of the guys on the old 
Hammer community, did a template

956
01:04:06,400 --> 01:04:08,700
for like creating a white dwarf,
heavy metal page. 

957
01:04:08,700 --> 01:04:11,300
So they look good in that 
context. 

958
01:04:11,700 --> 01:04:17,500
Yeah, I'm actually I was I had 
them up against the might montre

959
01:04:17,500 --> 01:04:20,100
painted figures in the cabinet 
Foundry. 

960
01:04:20,100 --> 01:04:23,900
Yeah, my, the Wizards pretty 
close. 

961
01:04:23,900 --> 01:04:26,200
I'm not going to claim to be at 
that. 

962
01:04:26,300 --> 01:04:29,200
Vey level because obviously, I'm
not, but color-wise the Wizards 

963
01:04:29,200 --> 01:04:32,200
pretty close the others. 
The colors I took from the 

964
01:04:32,200 --> 01:04:36,700
magazine and they're not quite 
as bright as the ones in the 

965
01:04:36,700 --> 01:04:38,800
cabinet actually are, which is 
interesting. 

966
01:04:38,800 --> 01:04:42,000
I think that's, that's something
that going up to Foundry, has 

967
01:04:42,600 --> 01:04:46,400
shown me quite a bit that the, 
the figures that were in the 

968
01:04:46,400 --> 01:04:49,500
magazines were not quite as D 
saturated. 

969
01:04:49,500 --> 01:04:52,000
As I thought they were, they're 
actually much brighter, but 

970
01:04:52,000 --> 01:04:55,800
because of the photography, from
the era, they always they seemed

971
01:04:55,800 --> 01:04:57,400
a bit more. 
You stood in the, in the 

972
01:04:57,408 --> 01:04:59,000
catalog. 
So that's been interesting. 

973
01:04:59,500 --> 01:05:03,300
So I think those are, those are 
probably some of my favorite 

974
01:05:03,300 --> 01:05:07,200
things. 
I've also got a cabinet of 

975
01:05:08,200 --> 01:05:11,300
combat cards Miniatures. 
I don't know if you've seen 

976
01:05:11,300 --> 01:05:15,300
those, but one of my big 
long-standing project was to 

977
01:05:15,300 --> 01:05:18,300
collect and paint. 
All of the table noids combat 

978
01:05:18,300 --> 01:05:22,800
cards set. 
I think it took me about three 

979
01:05:22,800 --> 01:05:27,300
years to collect all of the 
figures and then Another three 

980
01:05:27,300 --> 01:05:30,200
years to get around to starting 
painted on them because I was 

981
01:05:30,200 --> 01:05:33,000
quite intimidated and there are 
quite a few of them that are 

982
01:05:33,000 --> 01:05:38,100
conversions or or basically, 
hold Kev Adams goats over the 

983
01:05:38,100 --> 01:05:40,500
top of the existing miniature. 
So, yeah, it took me. 

984
01:05:41,000 --> 01:05:44,100
So, all in all it was probably 
about seven or eight year 

985
01:05:44,400 --> 01:05:48,300
project from starting collecting
and so getting them, the killing

986
01:05:48,300 --> 01:05:51,400
them all done, but they are all 
gone now and they've been out to

987
01:05:51,400 --> 01:05:53,800
play several times. 
So that I'm also quite quite 

988
01:05:53,800 --> 01:06:01,400
pleased with those. 
Dragon that I need to get 

989
01:06:01,400 --> 01:06:06,400
finished painting - yeah. 
Like I started again I started 

990
01:06:06,400 --> 01:06:09,500
about four years ago and I need 
to get back to painting it. 

991
01:06:09,700 --> 01:06:13,500
In the meantime one of its wings
has got a bit fatigued and snap 

992
01:06:13,500 --> 01:06:17,300
so I need to pin it and then put
it and put it back together. 

993
01:06:17,400 --> 01:06:21,700
But that's that's a miniature 
that I did not ever expect to 

994
01:06:21,700 --> 01:06:26,200
own because I don't despite how 
popular they were. 

995
01:06:26,200 --> 01:06:28,700
They still seem to be very few 
of them around. 

996
01:06:28,900 --> 01:06:33,200
Then the ones that are command 
quite high prices. 

997
01:06:33,200 --> 01:06:36,900
So actually, the dragon that's 
in the outbound range, was very 

998
01:06:36,900 --> 01:06:42,600
much sculpted as my, my wanting 
to have a great spine dragon and

999
01:06:42,600 --> 01:06:44,300
not not getting a great spine 
Dragon. 

1000
01:06:44,300 --> 01:06:47,800
So doing my own breaks playing 
dragon and about. 

1001
01:06:48,300 --> 01:06:55,100
And I'm um, after the castings 
of that coming back, I was I was

1002
01:06:55,100 --> 01:06:58,200
contacted by someone who was 
selling a spine dragon that a 

1003
01:06:58,200 --> 01:07:01,000
very good Price. 
So so I did in fact, pick up a 

1004
01:07:01,008 --> 01:07:02,700
great spine Dragon to go with 
it. 

1005
01:07:04,700 --> 01:07:06,000
Yeah. 
No, that's fine. 

1006
01:07:06,200 --> 01:07:09,500
Let's go. 
Yeah, yeah, yeah, sorry. 

1007
01:07:09,500 --> 01:07:11,700
I was going to say, if people 
want to see a lot of this stuff,

1008
01:07:11,700 --> 01:07:15,000
you they can see or the YouTube 
channel, because I'm pretty sure

1009
01:07:15,000 --> 01:07:17,600
I saw that combat card. 
You know, you get you get your 

1010
01:07:17,600 --> 01:07:19,400
Miniatures really nicely, 
displayed don't, you know, 

1011
01:07:19,400 --> 01:07:21,600
people who can't see the video, 
but they could really nicely 

1012
01:07:21,600 --> 01:07:25,500
displayed in these little like, 
printer draw cabinets on your 

1013
01:07:25,500 --> 01:07:27,500
wall which are really nice. 
I like that. 

1014
01:07:27,900 --> 01:07:29,300
I like to do the same. 
Actually, I think it's a 

1015
01:07:29,308 --> 01:07:31,700
wonderful idea. 
Yeah. 

1016
01:07:31,700 --> 01:07:36,700
But and the combat Pilots ones 
are in In a like a frame that I 

1017
01:07:36,900 --> 01:07:40,200
thought I made myself for them 
but yeah, I've got like a big 

1018
01:07:40,200 --> 01:07:44,400
dresser unit on one wall. 
That's that's quite full of I 

1019
01:07:44,400 --> 01:07:47,900
always worried that I'm gonna 
hear this, massive crash above 

1020
01:07:47,900 --> 01:07:50,600
my head one night and everybody 
I'm off the wall. 

1021
01:07:52,100 --> 01:07:54,800
Yeah, there's so many screws in 
this. 

1022
01:07:54,900 --> 01:07:57,000
I was just just terrified. 
It was all going to end up on 

1023
01:07:57,008 --> 01:07:58,900
the floor. 
So it's screwed and wall plugs 

1024
01:07:58,900 --> 01:08:02,900
in every available. 
Hope we never move house because

1025
01:08:02,900 --> 01:08:06,200
it's going to be an absolutely 
By getting this off for America 

1026
01:08:06,200 --> 01:08:08,000
measurement. 
Yeah, don't don't move to Japan 

1027
01:08:08,000 --> 01:08:11,700
because it's probably the worst 
country, but doing anything like

1028
01:08:11,700 --> 01:08:13,200
that. 
In fact, now that I think about 

1029
01:08:13,200 --> 01:08:16,800
it, I will definitely not be 
doing that my cabinets. 

1030
01:08:16,800 --> 01:08:18,200
Well, and truly rooted to the 
ground. 

1031
01:08:18,200 --> 01:08:21,200
He it's so bloody heavy hate. 
Its it will take, you'll take us

1032
01:08:21,200 --> 01:08:24,100
an army to move this thing off 
the floor and bit. 

1033
01:08:24,100 --> 01:08:26,600
My ministers, have a bit of a 
shake around a bit of a jiggle 

1034
01:08:26,600 --> 01:08:30,100
and bit of a bougie in the in 
the miniature cabinet when when 

1035
01:08:30,100 --> 01:08:33,800
an earthquake hits cranky. 
Yeah. 

1036
01:08:35,600 --> 01:08:40,800
That's wonderful bad happen. 
Very often or it happens. 

1037
01:08:40,800 --> 01:08:43,200
Yeah, it happens. 
We'll it can happen very 

1038
01:08:43,200 --> 01:08:47,100
irregularly but, you know, I 
think I think Japan has about 

1039
01:08:47,100 --> 01:08:52,800
300 earthquakes a year ranging 
from you know, ones that you 

1040
01:08:52,800 --> 01:08:56,000
can't even feel and depending 
where the you know where they 

1041
01:08:56,000 --> 01:09:04,300
originated from that. 
And we've had I think maybe to 

1042
01:09:04,399 --> 01:09:07,300
sort of fairly big shocks this 
week. 

1043
01:09:08,100 --> 01:09:10,899
Wow. 
I've had, I've had ones where 

1044
01:09:11,399 --> 01:09:13,500
famously. 
I did it like an epic Space 

1045
01:09:13,500 --> 01:09:18,300
Marine live stream during covid 
on the on the Facebook group 

1046
01:09:18,300 --> 01:09:20,700
while streaming through there 
and I was playing a guy in the 

1047
01:09:20,700 --> 01:09:26,000
UK and as it was happening, this
massive earthquake and it was 

1048
01:09:26,000 --> 01:09:32,399
the biggest one I've ever felt. 
Lived here almost ten years and 

1049
01:09:32,700 --> 01:09:36,399
and stuff was falling off. 
The shelves, like, inside my 

1050
01:09:36,399 --> 01:09:40,600
walk-in walk-in wardrobe. 
I've got a whole stack of board 

1051
01:09:40,600 --> 01:09:43,100
games up there. 
Well, the boxes of falling down,

1052
01:09:43,100 --> 01:09:47,000
I was holding two old holding 
onto this stuff here and because

1053
01:09:47,000 --> 01:09:50,700
everything was shaking, so 
violently that stuff is flying 

1054
01:09:50,700 --> 01:09:53,300
all over at all over the place. 
But yeah. 

1055
01:09:53,300 --> 01:09:58,200
Hopefully we won't have any big 
earthquakes that destroy. 

1056
01:09:58,800 --> 01:10:01,400
My miniature collection. 
That would be very sad, but 

1057
01:10:03,400 --> 01:10:05,300
Gokhan. 
Morkul have to take me down I 

1058
01:10:05,300 --> 01:10:12,700
suppose if that happens. 
Yeah that must be quite an AG. 

1059
01:10:12,700 --> 01:10:15,800
Do you kind of get used to it? 
Is it quite a weird thing that 

1060
01:10:19,600 --> 01:10:23,200
Having the world Shake around 
you on a very not, it's not 

1061
01:10:23,200 --> 01:10:26,000
really that. 
That one we had then was told 

1062
01:10:26,000 --> 01:10:28,900
that that when I was doing that 
before that really scared me, I 

1063
01:10:28,907 --> 01:10:31,000
thought I was going to fall 
through the floor. 

1064
01:10:31,000 --> 01:10:33,900
Boards is on the second floor, I
thought the second floor is 

1065
01:10:33,900 --> 01:10:37,000
going to collapse, but obviously
these houses are built for this 

1066
01:10:37,000 --> 01:10:38,100
kind of stuff. 
You know what I mean? 

1067
01:10:38,100 --> 01:10:40,500
Like it's it all depends is 
built for it. 

1068
01:10:41,000 --> 01:10:46,000
So, yeah, now I've gotten used 
to it, I think initially was a 

1069
01:10:46,008 --> 01:10:47,800
bit of a bit of a bit of a 
worry. 

1070
01:10:48,800 --> 01:10:51,600
And now you get used to it. 
You don't even think about it. 

1071
01:10:51,600 --> 01:10:53,900
When one comes you think okay? 
Is it doesn't? 

1072
01:10:54,100 --> 01:10:56,300
And sometimes it happens when 
you're sleeping too and that's 

1073
01:10:56,300 --> 01:10:59,200
the that's the consul really 
weird because the way here for 

1074
01:10:59,200 --> 01:11:01,800
like a couple seconds and you go
for it, you fall back to sleep. 

1075
01:11:02,600 --> 01:11:05,700
So in the case of my wife, she 
doesn't wake up. 

1076
01:11:05,700 --> 01:11:09,200
So she's lucky then get shaken 
out bad, but yeah. 

1077
01:11:12,600 --> 01:11:16,100
But yeah, Japan's not ideally 
suited for those kind of wall 

1078
01:11:16,100 --> 01:11:17,900
cabinets as nice walk and it's 
you got there. 

1079
01:11:17,900 --> 01:11:29,300
I feel Yeah, I'm a bit. 
Concerned about what's going to 

1080
01:11:29,300 --> 01:11:32,200
happen when I run out of room on
these things. 

1081
01:11:32,200 --> 01:11:35,500
Because I'm almost at limit, our
thinking here, with what I can 

1082
01:11:35,500 --> 01:11:37,500
fit in, I might have to get rid 
of some things. 

1083
01:11:41,000 --> 01:11:45,400
Yeah, you got a lot of stuff 
there, because I know that I 

1084
01:11:45,400 --> 01:11:48,800
think, when I first discovered 
your channel through Dave, 

1085
01:11:48,800 --> 01:11:52,400
Gilson's Birthday Bash at The 
Foundry and when that happened 

1086
01:11:52,400 --> 01:11:55,600
and then you had like a video or
something about it. 

1087
01:11:56,300 --> 01:11:58,500
Yeah. 
And I saw your collection of 

1088
01:11:58,500 --> 01:12:00,200
things Empire models. 
You had there. 

1089
01:12:01,800 --> 01:12:10,200
And right now I took away is 
that was an interesting one 

1090
01:12:10,200 --> 01:12:16,200
because I wasn't sure what I was
playing up until about two weeks

1091
01:12:16,200 --> 01:12:20,200
before the game. 
So I was either I was in the 

1092
01:12:20,208 --> 01:12:23,900
joining York's I do I was 
joining the Empire side so I had

1093
01:12:23,900 --> 01:12:27,400
like three thousand points of ox
and 3,000 points of Empire set 

1094
01:12:27,400 --> 01:12:31,300
aside and I just grab whichever 
one but I was lost Was off to 

1095
01:12:31,300 --> 01:12:35,400
bring. 
But my, my Empire Army mostly 

1096
01:12:35,400 --> 01:12:42,900
consists of plastic heroquest in
advance heroquest henchmen. 

1097
01:12:43,500 --> 01:12:48,200
I don't have a lot of actual 
Empire models in there. 

1098
01:12:50,700 --> 01:12:53,700
So, yeah, it's a bit thrown 
together, but my, the Orcs and 

1099
01:12:53,700 --> 01:12:57,300
goblins, I didn't really have 
any ox and goblins prior to that

1100
01:12:57,300 --> 01:12:59,800
game coming up. 
So it was a bit of an excuse to 

1101
01:13:00,700 --> 01:13:07,500
to invest in in some and I 
didn't want to go No full-on Kev

1102
01:13:07,500 --> 01:13:14,400
Adams or p with it. 
So I went for more, a lot of 

1103
01:13:14,400 --> 01:13:19,000
them are the former rail patha 
figures, but I've mostly use 

1104
01:13:19,000 --> 01:13:21,400
those as goblins. 
And then I've got some of the 

1105
01:13:21,400 --> 01:13:28,800
fantasy Warlords, you know, the 
Gary chalk, game fantasy 

1106
01:13:28,800 --> 01:13:34,800
warlord, they had some, some 
Western aux that I've managed to

1107
01:13:34,800 --> 01:13:39,500
Get ahold of quite a bunch of I 
think, shq used to have them, 

1108
01:13:39,500 --> 01:13:44,600
but they've gone to, they may 
have gone to squash your 

1109
01:13:44,600 --> 01:13:46,700
Grenville. 
Now, I can't quite remember 

1110
01:13:46,700 --> 01:13:48,800
where they went to but I don't 
actually pick up a load of those

1111
01:13:48,800 --> 01:13:53,300
before they disappeared but 
that's what the forms of basis 

1112
01:13:53,300 --> 01:13:58,200
plus you know, trolls and pump 
wagons because that's that just 

1113
01:13:58,200 --> 01:14:00,200
says all talks to me. 
You need everything else is a 

1114
01:14:00,208 --> 01:14:05,800
backup but give me give me a 
trolls and For pump wagons on 

1115
01:14:05,800 --> 01:14:07,300
the table. 
And I'm a happy man. 

1116
01:14:08,200 --> 01:14:10,300
You actually do some damage then
that's for sure. 

1117
01:14:11,100 --> 01:14:12,500
Yeah. 
I think with at least one of 

1118
01:14:12,500 --> 01:14:17,600
them. 
Yeah, I think I was up against 

1119
01:14:18,500 --> 01:14:21,600
when we lined up on the table, I
was up against the halfling 

1120
01:14:22,300 --> 01:14:25,500
contingent and they went 
straight for the hot pot. 

1121
01:14:25,700 --> 01:14:29,400
That was a definite for all 
feasting was happening there. 

1122
01:14:29,700 --> 01:14:34,100
Yeah, it little amazing game. 
It was good. 

1123
01:14:34,100 --> 01:14:37,900
And it was and it was really 
nice to have been able to do 

1124
01:14:37,900 --> 01:14:40,800
that because then bring it. 
I didn't happen that year. 

1125
01:14:40,800 --> 01:14:46,100
So it was a thing to do before. 
Before covid. 

1126
01:14:46,100 --> 01:14:51,300
Like a last get-together before.
Covid really kicked in Yeah. 

1127
01:14:51,300 --> 01:14:53,000
Right. 
Please please, we went out for 

1128
01:14:53,000 --> 01:14:58,800
that. 
However, I have to say that when

1129
01:14:58,800 --> 01:15:00,600
you've got that many people 
playing again. 

1130
01:15:03,400 --> 01:15:08,100
The magic phase of a fourth 
edition Battle just gets 

1131
01:15:08,100 --> 01:15:10,600
painful. 
Really really painful. 

1132
01:15:11,700 --> 01:15:14,400
So I reckon either if you if 
you're doing that in future, 

1133
01:15:14,400 --> 01:15:18,000
you've either got to say one 
person on each side, can can 

1134
01:15:18,000 --> 01:15:23,200
bring magic users or you 
absolutely limit the time of the

1135
01:15:23,200 --> 01:15:25,600
magic phase. 
The right magic phases go. 

1136
01:15:25,600 --> 01:15:27,900
You've got five minutes. 
Anything you haven't done in 

1137
01:15:27,900 --> 01:15:36,300
five and it took us. 
How long are we playing about 

1138
01:15:36,300 --> 01:15:41,500
six hours on the Saturday and 
three or four on the Sunday and 

1139
01:15:41,500 --> 01:15:45,000
I think we got turn four. 
Well. 

1140
01:15:45,100 --> 01:15:48,400
Okay it was a long game but it 
was fun. 

1141
01:15:48,900 --> 01:15:51,500
Yeah. 
Like a lot of fun and I actually

1142
01:15:51,500 --> 01:15:54,300
got fight, I feel tired by 
looking at it, I don't know why 

1143
01:15:54,300 --> 01:15:58,800
but I this it feels like it's it
was like hard work. 

1144
01:16:00,000 --> 01:16:05,600
Yeah. 
I basically took an army that 

1145
01:16:05,600 --> 01:16:09,900
could March forwards and hit 
things because I really didn't 

1146
01:16:09,900 --> 01:16:13,500
want to get bogged down in the 
kind of complexity if things. 

1147
01:16:13,500 --> 01:16:15,600
So I was able to sort of go, 
right? 

1148
01:16:15,600 --> 01:16:18,800
I've done my movement. 
I'm just going to set back and 

1149
01:16:18,800 --> 01:16:20,700
watch what other people are up 
to you. 

1150
01:16:21,200 --> 01:16:25,800
And and watching it was was as 
much fun as as being directly 

1151
01:16:25,800 --> 01:16:28,200
involved in it. 
So that's basically what I did 

1152
01:16:28,200 --> 01:16:32,200
with the bootleg for the earlier
this year as well. 

1153
01:16:32,200 --> 01:16:38,400
We had a big Wood elves versus 
General evil army game. 

1154
01:16:38,900 --> 01:16:43,300
And again, I had I gave my 
archers to somebody else and I 

1155
01:16:43,300 --> 01:16:47,100
basically had a bunch of War 
dances and some treatment and 

1156
01:16:47,100 --> 01:16:52,400
they stomp towards things in an 
attempt to fight them but no 

1157
01:16:52,400 --> 01:16:55,300
magic, no flying creatures. 
No, no. 

1158
01:16:55,300 --> 01:16:58,800
Any of the other things that 
make a fourth edition game, 

1159
01:16:58,900 --> 01:17:00,600
really? 
Really interesting just because 

1160
01:17:01,000 --> 01:17:03,100
I think it's more fun to step 
back from. 

1161
01:17:03,200 --> 01:17:04,700
Take for them. 
Watch what other people are 

1162
01:17:04,700 --> 01:17:08,800
playing? 
Yeah, that's one of the reasons 

1163
01:17:08,800 --> 01:17:14,200
why I'm quite I enjoy going to 
events like bring out your lead 

1164
01:17:14,200 --> 01:17:17,900
and not having anything 
scheduled in to actually be 

1165
01:17:17,900 --> 01:17:21,800
playing because just, you miss 
so much. 

1166
01:17:21,800 --> 01:17:24,600
Why not wandering around and 
seeing what other people are up 

1167
01:17:24,600 --> 01:17:27,200
to. 
But of course, if everyone did 

1168
01:17:27,200 --> 01:17:29,200
that, then the big game is 
wouldn't happen. 

1169
01:17:29,200 --> 01:17:32,000
So some of these got to be 
involved in the big games. 

1170
01:17:32,600 --> 01:17:37,500
There was a really cool game 
this year or is dark future. 

1171
01:17:37,900 --> 01:17:43,800
They built this incredible board
that had kind of canyons and 

1172
01:17:43,800 --> 01:17:47,800
tunnels and overpasses and none 
of the none of the Rolling Road 

1173
01:17:47,800 --> 01:17:49,900
thing. 
The whole track was laid out for

1174
01:17:49,900 --> 01:17:53,000
them to just play this sort of 
endless, looping game of dark 

1175
01:17:53,000 --> 01:17:55,400
future on looked really, really 
cool. 

1176
01:17:55,500 --> 01:17:59,300
Unfortunately, it was shoved 
away in one of the back rooms so

1177
01:17:59,300 --> 01:18:02,000
I'm not sure how many people 
sort of got to witness the full 

1178
01:18:02,000 --> 01:18:04,500
Majesty. 
I hope they bring it back next 

1179
01:18:04,500 --> 01:18:06,800
year and put it in the tent 
because then everyone be able to

1180
01:18:06,800 --> 01:18:11,200
see how amazing is yeah. 
I've never played and our future

1181
01:18:11,200 --> 01:18:14,300
myself but I'd like to give it a
go. 

1182
01:18:14,300 --> 01:18:16,500
One day, maybe bring out your 
later, probably be the best 

1183
01:18:16,500 --> 01:18:20,300
opportunity for that I suppose. 
Yeah, that's not funny. 

1184
01:18:20,300 --> 01:18:22,900
Like a game, like a game of dark
future. 

1185
01:18:24,200 --> 01:18:27,200
It's quite different. 
It, yeah, it feels like quite a 

1186
01:18:27,208 --> 01:18:34,100
different game from generally, a
fantasy gamer, so it's nice to 

1187
01:18:34,100 --> 01:18:37,000
get something something 
different on the go. 

1188
01:18:39,100 --> 01:18:41,900
So when you do, have a chance, 
have a game, what games do you 

1189
01:18:41,900 --> 01:18:43,700
generally play with your 
friends? 

1190
01:18:44,600 --> 01:18:51,700
We tend to do, we tend to do 
something Warhammer first to 

1191
01:18:51,700 --> 01:18:53,300
third. 
If we're doing a Miniatures 

1192
01:18:53,500 --> 01:18:57,600
game, We have played some Rogue 
Trooper. 

1193
01:18:58,400 --> 01:19:02,600
Not Rogue Trooper Road, trigger 
Rogue Trader in the past, but it

1194
01:19:02,608 --> 01:19:09,400
tends to be a fantasy first to 
Third and it tends to be a kind 

1195
01:19:09,400 --> 01:19:12,400
of character-driven, you've got 
a character, they're trying to 

1196
01:19:12,400 --> 01:19:16,600
raise an army and do various 
things around the table, very 

1197
01:19:16,600 --> 01:19:22,700
objective lead game, very 
narrative driven game, not 

1198
01:19:22,700 --> 01:19:29,800
worrying too much about Exactly.
The rules are but we don't play,

1199
01:19:30,200 --> 01:19:31,800
we don't pay big Miniatures 
games. 

1200
01:19:31,800 --> 01:19:35,900
All that often, it's maybe four 
or five times a year that we'll 

1201
01:19:35,900 --> 01:19:38,800
be able to get together for a 
tabletop game. 

1202
01:19:39,400 --> 01:19:42,100
Most of the time we're playing 
ball games or card games. 

1203
01:19:43,000 --> 01:19:49,900
Mmm, this is like that is good. 
I think we've got we're going to

1204
01:19:49,900 --> 01:19:53,700
get the re-released block Mania 
out next week, I think. 

1205
01:19:55,200 --> 01:19:56,400
Oh yeah. 
Yeah. 

1206
01:19:56,400 --> 01:19:57,600
I'm the Judge. 
Dredd. 

1207
01:19:57,900 --> 01:20:00,800
Yeah, accessible game. 
Yep. 

1208
01:20:01,200 --> 01:20:09,200
I haven't played that for a 
while, so it's time to yeah. 

1209
01:20:09,600 --> 01:20:13,200
It's just something is taking 
your mind off every day? 

1210
01:20:14,200 --> 01:20:17,000
Yeah. 
And I forget it. 

1211
01:20:17,000 --> 01:20:22,700
Sure. 
But I have to say that I'm I'm 

1212
01:20:22,700 --> 01:20:28,900
more of a collector and painter 
than I am a gamer. 

1213
01:20:28,900 --> 01:20:33,200
I'm quite happy to sit at home 
and paint figures and not worry 

1214
01:20:33,200 --> 01:20:35,800
too much about whether they get 
youth on the table or not. 

1215
01:20:35,800 --> 01:20:39,200
But yeah. 
But it's nice for every onion 

1216
01:20:39,200 --> 01:20:41,200
when they do get get out on the 
table. 

1217
01:20:41,600 --> 01:20:44,100
Yep. 
That's that's from we had quite 

1218
01:20:44,100 --> 01:20:48,200
a good game day of gaming with 
some different friends, a couple

1219
01:20:48,200 --> 01:20:54,100
of weeks ago we played a Lord of
the Rings Skirmish game campaign

1220
01:20:54,300 --> 01:20:56,300
over the course of a day. 
That's quite fun. 

1221
01:20:56,600 --> 01:21:05,200
Hmm that's probably actually one
of my favorite rule sets the Was

1222
01:21:05,200 --> 01:21:09,900
it 2001 was it that Fellowship 
came out something like that? 

1223
01:21:12,900 --> 01:21:13,900
Bethenny. 
I think it was. 

1224
01:21:13,900 --> 01:21:17,400
Yeah, yeah. 
But whenever the films did that 

1225
01:21:17,400 --> 01:21:20,800
was a long time ago. 
So whenever that was but yeah I 

1226
01:21:20,800 --> 01:21:32,400
think it's quite, it's quite 
simple but it's also It lets you

1227
01:21:32,600 --> 01:21:36,900
actually do quite a lot flexibly
with blue scenarios on big, big 

1228
01:21:36,900 --> 01:21:41,600
fan of scenario driven games. 
And that that whole set came out

1229
01:21:41,600 --> 01:21:44,300
with books and books and 
magazine articles full of 

1230
01:21:44,300 --> 01:21:47,400
different scenarios. 
So you always get a slightly 

1231
01:21:47,400 --> 01:21:51,100
different experience and you can
pick something that's, that's 

1232
01:21:51,100 --> 01:21:54,400
tailored to your wall band, 
which is a nice experience. 

1233
01:21:54,800 --> 01:21:58,000
Hmm. 
Is it. 

1234
01:21:58,000 --> 01:22:03,500
What's the what's the 12:59 
miniature in your collection 

1235
01:22:03,500 --> 01:22:09,700
which you hold most dear, which 
is the, which is the, which is 

1236
01:22:09,700 --> 01:22:14,000
your most favorite model is one 
of the one of the prototypes of 

1237
01:22:14,000 --> 01:22:16,100
the he requests Miniatures or 
something else. 

1238
01:22:21,300 --> 01:22:25,200
That's the one more range or a 
range of models that you really 

1239
01:22:25,200 --> 01:22:29,000
love that you could never do 
without you could never sell, or

1240
01:22:29,008 --> 01:22:35,600
we can never give away. 
I really didn't know. 

1241
01:22:36,700 --> 01:22:51,200
Oh, I possibly know that's going
hunting now, but probably the 

1242
01:22:51,200 --> 01:22:54,600
ones that are most attached to 
see if I can get these anywhere 

1243
01:22:54,600 --> 01:22:59,400
like me in the seas. 
They're a bit shiny, but these 

1244
01:22:59,400 --> 01:23:05,000
are the grenadiers Dark Crystal.
Oh well they did. 

1245
01:23:05,800 --> 01:23:11,100
So they are quite a lot bigger, 
but these are these are fairly 

1246
01:23:11,100 --> 01:23:15,600
fairly scarce now. 
They're also absolutely enormous

1247
01:23:15,600 --> 01:23:22,000
chunks of the dark crystals. 
Probably my favorite Phil. 

1248
01:23:22,000 --> 01:23:24,800
Well actually in a very in a 
very specific period of time 

1249
01:23:24,800 --> 01:23:28,000
because when I first saw it 
absolutely terrified me but then

1250
01:23:28,000 --> 01:23:33,900
I I came back to it later. 
Absolutely firm favourite ever 

1251
01:23:33,900 --> 01:23:35,700
since. 
So that's, there's a very sort 

1252
01:23:35,700 --> 01:23:40,900
of personal attachment to that 
with those say, I think I'd go 

1253
01:23:40,900 --> 01:23:43,500
with those as the things that 
I'm most attached to. 

1254
01:23:44,200 --> 01:23:46,800
Well, that's amazing. 
I never knew where he's asked, 

1255
01:23:46,800 --> 01:23:51,100
why they haven't been painted 
because I just stood still. 

1256
01:23:51,100 --> 01:23:53,100
Not sure that I could do them 
justice so. 

1257
01:23:53,800 --> 01:23:57,400
Well, still here waiting for it.
I'm sure you came Jeff. 

1258
01:23:57,400 --> 01:23:59,800
No problem at all. 
Made up, you know, I love the 

1259
01:23:59,900 --> 01:24:03,000
stuff you've done for the, the 
old Hammer projects. 

1260
01:24:03,000 --> 01:24:05,500
You've been working on, 
especially the he requests and 

1261
01:24:05,500 --> 01:24:08,000
bansi requester. 
I really enjoyed that a lot and 

1262
01:24:08,000 --> 01:24:10,500
in fact, you fooled me because 
that photo you took of The 

1263
01:24:10,500 --> 01:24:12,900
Foundry. 
I thought they were Mike's 

1264
01:24:13,400 --> 01:24:16,100
models that you had in your 
hand. 

1265
01:24:16,700 --> 01:24:20,000
Our only other one I bought and 
then I looked at the back of 

1266
01:24:20,008 --> 01:24:22,300
that, I know that's I can see 
now that they're the original 

1267
01:24:22,300 --> 01:24:26,100
ones are in the cabinet and 
yours when they're so yeah it 

1268
01:24:26,100 --> 01:24:29,900
helped that I couldn't get the 
I'm the camera Focus to get both

1269
01:24:29,900 --> 01:24:34,300
of them in focus at a time. 
So, the eye, when the the good 

1270
01:24:34,300 --> 01:24:39,000
ones, good camera skills. 
It make very good. 

1271
01:24:39,100 --> 01:24:39,300
Yeah. 
Yeah. 

1272
01:24:39,308 --> 01:24:45,200
Any other sort of old have a 
projects you have planned for 

1273
01:24:45,208 --> 01:24:49,600
the future at all. 
Well, we have just started the 

1274
01:24:49,600 --> 01:24:56,700
three 33.0 me challenge. 
So this is something that I 

1275
01:24:56,700 --> 01:25:02,200
think Dave Gilson is kind of Of 
pioneering where we're doing 333

1276
01:25:02,200 --> 01:25:09,500
points a month to raise a 3,000 
.0 me to take to boil next year.

1277
01:25:11,700 --> 01:25:15,600
I don't have an awful lot of 
time at the moment for hobby 

1278
01:25:15,600 --> 01:25:18,000
things. 
So, I backed and also, I've got 

1279
01:25:18,000 --> 01:25:21,800
a big selection of vintage chaos
warriors on my shelves, that 

1280
01:25:21,800 --> 01:25:24,000
have not been painted. 
So I decided to go for a realm 

1281
01:25:24,000 --> 01:25:27,500
of chaos. 
All me that I could just roll up

1282
01:25:27,500 --> 01:25:30,700
from the book. 
And hopefully 333 points of 

1283
01:25:30,700 --> 01:25:33,900
chaos, should be no more than 
half a dozen figured. 

1284
01:25:35,900 --> 01:25:39,800
And I've ever figures that I've 
already got on the Shelf but I 

1285
01:25:39,800 --> 01:25:44,700
kind of failed with the first 
month because of the figures 

1286
01:25:44,700 --> 01:25:48,300
that I rolled up. 
I then went and bought new 

1287
01:25:48,300 --> 01:25:50,800
figures for all of those things 
because they didn't have exactly

1288
01:25:50,800 --> 01:25:53,600
the right thing to say exactly 
the right thing that I wanted 

1289
01:25:54,300 --> 01:25:59,100
and it actually ended up being 
about 30 figures And so, I'm 

1290
01:25:59,100 --> 01:26:02,800
lagging a little bit behind from
the first from the first month. 

1291
01:26:02,800 --> 01:26:05,600
But hopefully I'll have more 
expensive trips and fewer ones 

1292
01:26:05,600 --> 01:26:08,200
of them for the next month to 
make up for it. 

1293
01:26:08,800 --> 01:26:15,200
But I'm doing a sort of covert 
to Lillian's Lana, he cult. 

1294
01:26:16,000 --> 01:26:19,800
So this this guy that I'm 
painting up at the moment is, is

1295
01:26:19,800 --> 01:26:24,700
my leader. 
They're going to be based on The

1296
01:26:24,700 --> 01:26:29,300
Borgias and on the Italian Wars 
of the The 16th century. 

1297
01:26:29,300 --> 01:26:35,100
So there are lots of sort of 
Swiss guard lunch - looking 

1298
01:26:36,200 --> 01:26:41,700
troops and I've got hold of 
these plastic beasts men, you 

1299
01:26:41,708 --> 01:26:43,200
know, the Mana pose for 30 
years. 

1300
01:26:44,500 --> 01:26:49,900
And I've partied in know, sort 
of Ritz leaves and things on 

1301
01:26:49,900 --> 01:26:56,400
them to do them up as a, as a 
Swiss guard cohort for my for my

1302
01:26:56,400 --> 01:26:59,200
debauched, Pope and his And his 
acolytes. 

1303
01:27:01,300 --> 01:27:03,600
I did see the video on that. 
That was one of the other recent

1304
01:27:03,600 --> 01:27:05,400
videos you had up about that 
baseman. 

1305
01:27:06,600 --> 01:27:08,900
Well, horde of basement. 
You got at the bringing your 

1306
01:27:08,907 --> 01:27:10,000
leg. 
Yeah. 

1307
01:27:10,000 --> 01:27:14,300
So was I bringing everything 
that I wanted a few beastmen and

1308
01:27:30,200 --> 01:27:31,900
Time. 
Yeah, wonderful. 

1309
01:27:31,900 --> 01:27:37,800
Yeah, that's a great addition. 
So I'm hoping possibly next 

1310
01:27:37,800 --> 01:27:39,400
week. 
I mean, next next weekend is 

1311
01:27:39,400 --> 01:27:41,800
sleep. 
So most of this week is going to

1312
01:27:41,800 --> 01:27:46,400
be final preparations for going 
up to salute, but I'm hoping at 

1313
01:27:46,400 --> 01:27:50,600
some point to squeeze enrolling,
my second months worth of of 

1314
01:27:50,600 --> 01:27:53,300
troops from slave too dark. 
So I'll be an interesting thing.

1315
01:27:53,300 --> 01:27:55,500
So I might do that live on the 
channel. 

1316
01:27:56,000 --> 01:27:57,500
Yeah, please do. 
Yeah. 

1317
01:27:58,100 --> 01:28:00,100
I can't fudge the rolls. 
Well, I will fight. 

1318
01:28:00,100 --> 01:28:07,600
Yeah, yeah, I'm sure I've never 
seen that done before. 

1319
01:28:07,800 --> 01:28:11,900
I I've had I've had the books in
my hands and then I think I sold

1320
01:28:11,900 --> 01:28:15,600
them without even you know, 
having given proper look. 

1321
01:28:15,800 --> 01:28:19,300
So I love to see how that works 
because I think there's a I'd 

1322
01:28:19,300 --> 01:28:20,800
like to know how it works as 
well. 

1323
01:28:20,800 --> 01:28:30,600
I like I've been doing it wrong 
because I actually Oleg's Realms

1324
01:28:30,600 --> 01:28:33,600
of chaos. 
Log has a very good sort of 

1325
01:28:33,600 --> 01:28:40,600
overview of how to roll a chaos 
War band that he did for a, an 

1326
01:28:40,600 --> 01:28:43,700
old Hammer, warbands challenge a
while back. 

1327
01:28:43,700 --> 01:28:46,500
So that's that's worth thinking.
Look at, but that's not exactly 

1328
01:28:46,500 --> 01:28:50,700
as it is written in the book, 
He's sort of simplified it to 

1329
01:28:50,708 --> 01:28:53,500
give people a bit more of a 
balanced force. 

1330
01:28:55,000 --> 01:28:57,600
Yeah, like I don't know when you
stop rolling for tributes, I 

1331
01:28:57,600 --> 01:29:00,100
think you I'm basically role for
attributes until you end up with

1332
01:29:00,100 --> 01:29:03,400
a chaos phone and then start. 
Again seems seems to be the way 

1333
01:29:03,400 --> 01:29:06,700
of it. 
Yeah, I'll look for that video. 

1334
01:29:06,700 --> 01:29:08,000
They might be better. 
Be good. 

1335
01:29:09,300 --> 01:29:11,400
Don't don't a little cows for 
whatever you do. 

1336
01:29:12,200 --> 01:29:19,100
Try not has been a real pleasure
to talk to you and doing some 

1337
01:29:19,100 --> 01:29:22,800
Hobby and having a good chance. 
So it's been well worth. 

1338
01:29:23,700 --> 01:29:27,800
Yeah hopefully been well worth 
your time coming in and talking 

1339
01:29:27,800 --> 01:29:31,700
to I am going to listen, and I 
hope some people come and check 

1340
01:29:31,700 --> 01:29:34,100
out your YouTube channel. 
You doing some great content 

1341
01:29:34,100 --> 01:29:37,400
there, and check out your 
website and have a look at the 

1342
01:29:37,400 --> 01:29:40,800
games you're producing. 
And hopefully, maybe go and see 

1343
01:29:40,800 --> 01:29:42,400
you at salute. 
If you're, if you're in the UK 

1344
01:29:42,400 --> 01:29:47,900
and Europe, and you can see some
people face-to-face, it's been 

1345
01:29:48,800 --> 01:29:52,600
lots of talking to a camera and 
then responding to comments are 

1346
01:29:52,600 --> 01:29:54,700
not actually talking to people, 
so it's good. 

1347
01:29:55,000 --> 01:29:57,900
It's good to actually have a 
chat, wonderful, my life. 

1348
01:29:58,000 --> 01:30:01,100
Okay, well you stay safe there. 
And enjoy your hobby projects 

1349
01:30:01,100 --> 01:30:03,500
and I love to see those Dark 
Crystal models painted at some 

1350
01:30:03,500 --> 01:30:05,000
point. 
Yeah, some point. 

1351
01:30:05,100 --> 01:30:06,900
It'll happen sometime. 
Yeah. 

1352
01:30:08,800 --> 01:30:12,100
Okay, wait. 
Until next time, take care you 

1353
01:30:12,100 --> 01:30:14,100
two. 
Okay, thank you. 

1354
01:30:14,200 --> 01:30:14,600
Bye.
