1
00:00:11,640 --> 00:00:14,160
Oh, you both feel good. 
Yeah, great. 

2
00:00:14,800 --> 00:00:17,880
Very good. 
I couldn't find my high off but 

3
00:00:18,040 --> 00:00:21,760
and then remembered I had a 
spare so so I've got that one 

4
00:00:21,960 --> 00:00:23,720
right. 
So I might get distracted 

5
00:00:23,720 --> 00:00:26,520
everyone then by weird writings 
and scribblings in the book 

6
00:00:26,560 --> 00:00:28,960
because it's not mine that 
someone's done that. 

7
00:00:28,960 --> 00:00:31,760
That that does upset me a little
bit when I see that people 

8
00:00:31,760 --> 00:00:33,720
scribbling and writing in the 
book and it's like, why? 

9
00:00:33,720 --> 00:00:38,360
Why would you do that? 
Like he's written a price on 

10
00:00:38,400 --> 00:00:40,040
Alfarian. 
It's like, what are you doing? 

11
00:00:40,720 --> 00:00:42,840
What do you do? 
Yes. 

12
00:00:44,280 --> 00:00:47,160
I've, I've got to say, this has 
been really useful for me just 

13
00:00:47,160 --> 00:00:50,080
for the fact that I was reading 
through my books and found my 

14
00:00:50,080 --> 00:00:52,360
missing empire book tucked at 
the back. 

15
00:00:53,400 --> 00:00:58,440
So I was like, yes, there it is.
Fair dudes, you know, I put all 

16
00:00:58,440 --> 00:01:01,560
mine, all mine kind of stacked 
up ready to go for whenever he 

17
00:01:01,560 --> 00:01:03,440
looks like they said I don't 
know where I put my high open. 

18
00:01:03,720 --> 00:01:07,680
Then I had it out recently for 
like the start of this month and

19
00:01:07,680 --> 00:01:08,880
then I don't know where I put 
it. 

20
00:01:09,880 --> 00:01:14,520
Yeah, not an organised person. 
Compared to me, we, we we played

21
00:01:14,520 --> 00:01:18,200
the was it the Scaven game? 
The 1000 points Scaven game, was

22
00:01:18,200 --> 00:01:24,920
that right? 
Josh's online campaign I'm sure 

23
00:01:24,920 --> 00:01:26,880
I had a game is. 
That the one that never got 

24
00:01:26,880 --> 00:01:29,080
finished? 
It never got finished, no. 

25
00:01:29,080 --> 00:01:32,680
Campaign, Yeah. 
I I was wood elves. 

26
00:01:32,680 --> 00:01:36,800
Oh. 
Yeah, yeah, the orcs in that 1, 

27
00:01:36,800 --> 00:01:39,160
I think. 
Was it orcs? 

28
00:01:39,280 --> 00:01:44,800
Oh, you're the orcs OK. 
Yeah, I think that was one. 

29
00:01:44,800 --> 00:01:48,400
I played the dwarfs I remember. 
Was it dwarves? 

30
00:01:48,520 --> 00:01:50,880
Yeah. 
No, I played with Orcs, but I I 

31
00:01:50,880 --> 00:01:55,360
played dwarfs and I played. 
Yeah, I think that was the game 

32
00:01:55,400 --> 00:01:57,760
that never got played with. 
That was like the round that 

33
00:01:57,760 --> 00:01:59,680
never got played. 
So you guys didn't play each 

34
00:01:59,680 --> 00:02:00,840
other. 
There was one game. 

35
00:02:00,840 --> 00:02:01,640
Right. 
OK. 

36
00:02:01,680 --> 00:02:03,200
Oh, I see. 
Yeah. 

37
00:02:03,600 --> 00:02:06,000
Yeah, yeah. 
I couldn't remember which one 

38
00:02:06,000 --> 00:02:08,120
was which. 
It feels like such a long time 

39
00:02:08,120 --> 00:02:09,840
ago now, yeah. 
Yeah, it was so. 

40
00:02:10,160 --> 00:02:14,120
Yeah, I think, I think you did 
Goblins and Scaven think you 

41
00:02:14,120 --> 00:02:17,880
played Tim's goblins and against
Yeah and then. 

42
00:02:18,160 --> 00:02:23,800
That was really good fun. 
You managed high elves and 

43
00:02:23,800 --> 00:02:28,400
dwarves, probably you played, I 
think against, I can't remember 

44
00:02:28,400 --> 00:02:30,840
off top, Yeah. 
Yeah, I think, yeah. 

45
00:02:31,000 --> 00:02:32,280
I watched them. 
It was a long time ago. 

46
00:02:33,240 --> 00:02:35,080
Oh, it's been writing on the 
pages. 

47
00:02:35,080 --> 00:02:38,880
Why would you do that? 
Shocking anyone? 

48
00:02:39,240 --> 00:02:41,680
If you have one unwritten copy, 
that's fine. 

49
00:02:41,680 --> 00:02:42,000
I. 
Guess. 

50
00:02:42,080 --> 00:02:44,800
Oh yeah, I do. 
I do have my original 1 from 

51
00:02:44,800 --> 00:02:51,560
back in 199293 March 2 
roundabout. 

52
00:02:51,560 --> 00:02:53,160
Then commend them. 
Yeah. 

53
00:02:53,600 --> 00:02:54,840
So. 
Oh yeah. 

54
00:02:55,120 --> 00:03:01,040
OK, tell us, do you have the 
rough running order for the 

55
00:03:01,680 --> 00:03:04,880
Empire to hand? 
I do, actually, yeah, I'm. 

56
00:03:05,600 --> 00:03:08,040
Johnny Marshall says can I? 
Yeah. 

57
00:03:09,440 --> 00:03:12,760
Right. 
So yeah, Goodwin, we're able to 

58
00:03:12,760 --> 00:03:15,160
have this sort of a tail end of 
September. 

59
00:03:15,840 --> 00:03:18,000
Indeed. 
September has been the month of 

60
00:03:18,080 --> 00:03:20,720
high UPS so. 
Yeah, we're just squeezing it 

61
00:03:20,720 --> 00:03:22,880
in, as it were. 
Probably get posted in in 

62
00:03:23,560 --> 00:03:26,120
October, but hey, yeah, yeah. 
But. 

63
00:03:26,280 --> 00:03:27,320
You know, that's the way it 
brings in. 

64
00:03:27,880 --> 00:03:32,480
It yeah, right. 
So yeah, I don't know, maybe if 

65
00:03:32,560 --> 00:03:36,680
Tim, if you want to just to, you
know, tell a little bit about 

66
00:03:36,680 --> 00:03:42,040
your high of back story if you 
want to. 

67
00:03:42,400 --> 00:03:45,160
Mine isn't too long because I 
had never played High Elves. 

68
00:03:45,160 --> 00:03:48,360
I played plenty against High 
Elves, but I'm not a high of 

69
00:03:48,360 --> 00:03:54,280
player myself. 
Yeah, I, I, I guess I started 

70
00:03:54,280 --> 00:03:57,400
with high elves, I think because
of a lot of people, because they

71
00:03:57,400 --> 00:04:00,720
came in the box, if I'm 
perfectly frank. 

72
00:04:01,160 --> 00:04:08,880
But I mean for me I fell in love
with the models in my games 

73
00:04:08,880 --> 00:04:13,280
local games workshop window. 
I mean I'm sure we're going to 

74
00:04:13,280 --> 00:04:16,880
move on to this but the the 
Techless and Tyrion models for 

75
00:04:16,880 --> 00:04:23,760
me are the greatest 2 models of 
all time and as an 1112 year old

76
00:04:23,760 --> 00:04:29,400
I was enthralled with them and 
there was no other army I wanted

77
00:04:29,400 --> 00:04:36,200
to collect so I actually swapped
my mate's box full of goblins so

78
00:04:36,320 --> 00:04:39,240
I had his half of the high elf 
army. 

79
00:04:39,640 --> 00:04:45,320
So most of my time my army was 
just what it would have been. 40

80
00:04:45,320 --> 00:04:49,640
Spearman, 40 Archers and tearing
and tetless so. 

81
00:04:50,520 --> 00:04:54,040
And maybe those cardboard 
cutouts of the Bond thrower. 

82
00:04:54,360 --> 00:04:56,760
Yeah, yeah, yeah, I did use the 
cardboard cut out. 

83
00:04:56,760 --> 00:04:59,360
Yeah, I know it's it's, it's one
of these things that, you know, 

84
00:04:59,560 --> 00:05:03,560
I am one of these guys that used
a lot of special characters. 

85
00:05:04,040 --> 00:05:07,200
But I think everyone did back in
the day, you know, they were 

86
00:05:07,200 --> 00:05:10,840
economical really, because they 
took up such a big chunk of your

87
00:05:10,840 --> 00:05:15,080
army, you know, 4 or 500 points.
That's an interesting view of 

88
00:05:15,200 --> 00:05:18,000
economics. 
It takes up a lot of the 

89
00:05:18,160 --> 00:05:20,560
economic or most people would 
say we mean little. 

90
00:05:23,320 --> 00:05:25,960
Yeah, but no, we it. 
Makes some point. 

91
00:05:26,040 --> 00:05:28,440
I get, I get where you're coming
from, but it's an interesting 

92
00:05:28,440 --> 00:05:33,280
take on economical, yeah. 
We almost always did that as 

93
00:05:33,280 --> 00:05:35,720
well. 
And I mean, for Empire, pretty 

94
00:05:35,720 --> 00:05:40,280
much all the models released, 
the character models released in

95
00:05:40,280 --> 00:05:43,360
fourth were special characters. 
I mean, there were hardly any 

96
00:05:43,440 --> 00:05:46,760
like generic characters. 
So we sort of assumed, yes, you 

97
00:05:46,760 --> 00:05:48,360
know, everything was special 
characters. 

98
00:05:48,360 --> 00:05:49,920
So that's pretty much what we 
did. 

99
00:05:51,000 --> 00:05:52,720
And and, and just for me as 
well. 

100
00:05:52,960 --> 00:05:57,360
I mean, obviously I'm incredibly
biased, but I think the high 

101
00:05:57,360 --> 00:06:01,880
elves have the best special 
characters out the whole 4th 5th

102
00:06:03,480 --> 00:06:06,840
set of armies. 
You know, I think they've got 

103
00:06:06,840 --> 00:06:10,200
the best back story. 
I think they're the best 

104
00:06:10,200 --> 00:06:14,800
designed, they got the best 
paint job, and they probably has

105
00:06:15,520 --> 00:06:17,560
the most love from Games 
Workshop. 

106
00:06:17,560 --> 00:06:23,400
So it it it seemed to me that 
every other issue of White Dwarf

107
00:06:23,400 --> 00:06:26,640
had a picture of Tyrion or 
Teknis. 

108
00:06:26,720 --> 00:06:29,840
Yeah, I can definitely agree on 
the the vicious aspects. 

109
00:06:30,040 --> 00:06:33,880
The other ones, you know, 
arguable but and and you saw 

110
00:06:33,920 --> 00:06:37,000
that in Golden Demon as well at 
the time. 

111
00:06:37,000 --> 00:06:42,120
I mean it was almost always in 
the like single models, Tyrion 

112
00:06:42,160 --> 00:06:46,200
or Teknis or both. 
Well, if if Empire was the army 

113
00:06:46,200 --> 00:06:50,200
they used to launch 4th edition 
or you know, they, they 

114
00:06:50,200 --> 00:06:51,920
redesigned it just full 4th 
edition. 

115
00:06:51,920 --> 00:06:53,960
It was what appeared in almost 
all of the white, you know, the 

116
00:06:53,960 --> 00:06:56,320
white dwarfs and also all the 
battle reports to start with 

117
00:06:57,200 --> 00:07:03,560
Heil's really worthy kind of 
post release. 

118
00:07:04,120 --> 00:07:06,520
Yeah, flagship. 
They were the ones that once it 

119
00:07:06,520 --> 00:07:09,240
was released, they were the ones
they got quite a lot in the in 

120
00:07:09,240 --> 00:07:10,960
the magazine. 
So redesigning obviously 

121
00:07:11,680 --> 00:07:14,120
previous to to 4th edition, they
didn't. 

122
00:07:15,320 --> 00:07:20,840
You can't just had elf models. 
They weren't really certain ones

123
00:07:20,840 --> 00:07:22,920
were definitely would elf 
certain ones would definitely 

124
00:07:23,200 --> 00:07:25,280
darker was different. 
But what I mean by just some 

125
00:07:25,280 --> 00:07:28,440
ones is in just good elves and 
you could pretty much use my 

126
00:07:28,440 --> 00:07:30,720
just wood elves or you could use
them the higher we spend on how 

127
00:07:30,760 --> 00:07:31,920
you painted them. 
Yeah. 

128
00:07:32,480 --> 00:07:34,120
And I think that's sort of the 
same. 

129
00:07:34,120 --> 00:07:39,160
We, yeah, we talked about the. 
Yeah, yeah, true. 

130
00:07:39,200 --> 00:07:42,160
Yeah. 
But it was the first time really

131
00:07:42,160 --> 00:07:47,280
with, you know, the 4th June box
set that Hyos got their own 

132
00:07:47,280 --> 00:07:52,240
dedicated range, really. 
And they really went for it, 

133
00:07:52,240 --> 00:07:54,600
didn't they? 
I mean, I mean, Jazz really 

134
00:07:54,880 --> 00:07:57,120
pulled out all the stops. 
And I'll agree that there's some

135
00:07:57,120 --> 00:07:59,960
of the best models done in my 
opinion ever. 

136
00:08:02,200 --> 00:08:04,800
Whether they have the best 
special characters does 

137
00:08:05,720 --> 00:08:08,120
miniatures wise I I could go 
along with it. 

138
00:08:10,200 --> 00:08:16,120
But actually, I don't know 4th I
was quite a quite a quite a big 

139
00:08:16,120 --> 00:08:19,720
undead player and they've got a 
good old plethora of decent 

140
00:08:20,120 --> 00:08:23,080
undead in another month. 
But I'm just saying I don't know

141
00:08:23,080 --> 00:08:27,360
if I agree with you totally. 
They they, they also featured a 

142
00:08:27,360 --> 00:08:31,640
lot in the artwork so they were 
on the main box cover. 

143
00:08:32,000 --> 00:08:34,120
They were also on Chronicles of 
war. 

144
00:08:34,520 --> 00:08:38,200
They also loads of white dwarf 
covers. 

145
00:08:38,440 --> 00:08:41,679
You know the exposure of the 
high elves. 

146
00:08:41,679 --> 00:08:44,920
They they, they must have been 
the higher ups favorite. 

147
00:08:45,280 --> 00:08:49,440
I mean, I have no idea on how 
how many numbers they sold or 

148
00:08:50,080 --> 00:08:53,400
what sort of, but it seemed to 
be one of the most popular ones.

149
00:08:53,400 --> 00:08:56,920
Yeah, basically transitioned 
into higher was during 4th, it 

150
00:08:56,960 --> 00:08:58,720
was, it was an open gobbling 
player up until then. 

151
00:08:58,720 --> 00:09:01,000
And during 4th he transitioned 
into into higher. 

152
00:09:01,240 --> 00:09:03,680
So that may have had something 
to do with it as well. 

153
00:09:04,360 --> 00:09:06,480
Yeah. 
And I think it's of popularity 

154
00:09:06,480 --> 00:09:08,520
and I think that's probably 
quite true. 

155
00:09:08,520 --> 00:09:10,560
Well, because they came with the
box, as you said, they came with

156
00:09:10,560 --> 00:09:11,920
the box sets. 
A lot of people started with 

157
00:09:12,040 --> 00:09:13,840
them so. 
And I think for at least for 

158
00:09:13,960 --> 00:09:17,680
some time, they were one of the 
most recently priced if you 

159
00:09:17,680 --> 00:09:19,480
wanted to get back to full 
edition. 

160
00:09:19,480 --> 00:09:22,880
But now I think maybe it's 
catching up, it's everything is 

161
00:09:22,880 --> 00:09:24,480
pricy. 
So I don't think you can get 

162
00:09:24,480 --> 00:09:29,840
them on discount now, but they 
were at least more recently as 

163
00:09:29,840 --> 00:09:33,440
in. 
As in eBay or? 

164
00:09:33,600 --> 00:09:34,800
I don't. 
I haven't really looked at Games

165
00:09:34,800 --> 00:09:38,000
Workshop prices to be honest 
with Ohio's these days for 

166
00:09:38,000 --> 00:09:40,080
whatever their stupid name 
they've got now. 

167
00:09:46,480 --> 00:09:49,880
I think they still sell a cut. 
I mean, I think we're going to 

168
00:09:49,880 --> 00:09:52,640
talk about this later, but they 
still sell a couple of models. 

169
00:09:52,640 --> 00:09:56,200
I think there's a couple of 
eight edition ones they've got 

170
00:09:56,200 --> 00:09:58,440
on the website or last time I 
checked anyway, but. 

171
00:09:59,840 --> 00:10:06,600
Not as nice, Not as. 
There's definitely a hard cut 

172
00:10:06,600 --> 00:10:09,440
off point. 
I think the late 90s. 

173
00:10:10,000 --> 00:10:14,560
I'm a massive fan of the Gary 
Morley High Elves. 

174
00:10:15,720 --> 00:10:18,280
I know not everyone is, but I 
really love those don't. 

175
00:10:18,280 --> 00:10:25,760
Dislike them? 
But from then onwards I tend not

176
00:10:25,760 --> 00:10:27,560
to worry about it. 
I I think the sick dish and 

177
00:10:27,560 --> 00:10:29,880
plastics weren't the best, 
especially the spear men look a 

178
00:10:29,880 --> 00:10:33,080
bit goofy, yeah. 
Yeah, the plastics, I'm, I'm 

179
00:10:33,080 --> 00:10:35,040
talking about the late the late 
90s. 

180
00:10:35,280 --> 00:10:37,160
Yeah, no, I know. 
I'm just agreeing with you on 

181
00:10:37,160 --> 00:10:40,320
the cut off. 
So kind of Morley's in 5th 

182
00:10:40,320 --> 00:10:42,480
edition, let's say. 
I think we're probably the 

183
00:10:42,480 --> 00:10:44,960
ending of the really great high 
off. 

184
00:10:45,600 --> 00:10:46,560
Models. 
After. 

185
00:10:46,640 --> 00:10:49,120
That they're not. 
They're not. 

186
00:10:49,280 --> 00:10:52,240
Unpleasant. 
But the big thing for me is I 

187
00:10:52,240 --> 00:10:55,000
couldn't really afford many 
metal models when I first 

188
00:10:55,000 --> 00:10:57,160
started. 
It was really the special 

189
00:10:57,160 --> 00:11:02,040
characters that I bought, so I 
didn't really have many of the, 

190
00:11:02,040 --> 00:11:05,360
the Ally Morrison ones, you 
know, when they were first out 

191
00:11:05,360 --> 00:11:08,000
in the range for falls. 
It was only really. 

192
00:11:08,000 --> 00:11:11,200
When the broad ones, yeah. 
Yeah, it's only really when I 

193
00:11:11,200 --> 00:11:17,080
got a job, you know, 1516 that I
was able to afford the the, the 

194
00:11:17,080 --> 00:11:20,080
latest stuff, which is probably 
why I like the Gary Morley ones 

195
00:11:20,080 --> 00:11:24,720
more because I was exposed. 
To those, I was very lucky in 

196
00:11:24,720 --> 00:11:27,040
that I was in a white in a, in a
white dwarf. 

197
00:11:27,040 --> 00:11:28,560
Sorry, I was in, I was in a 
white dwarf. 

198
00:11:28,560 --> 00:11:33,760
I was in the Games Workshop and 
I don't think it was a proper 

199
00:11:33,760 --> 00:11:36,960
sale. 
I think it was it. 

200
00:11:36,960 --> 00:11:39,600
It certainly wasn't on the grand
openings and it certainly wasn't

201
00:11:40,640 --> 00:11:43,720
publicized say all day. 
But I was in there and they were

202
00:11:43,720 --> 00:11:45,200
just trying to get rid of a load
of old stock. 

203
00:11:45,320 --> 00:11:48,360
And I, and I can't remember 
exactly when it was, but there 

204
00:11:48,360 --> 00:11:49,800
was a load of 4th edition metal 
stuff. 

205
00:11:49,800 --> 00:11:55,040
So the old Marauder metal stuff 
and just sort of dirt cheap, 

206
00:11:55,120 --> 00:11:56,920
really, really cheap. 
I just picked up loads of them. 

207
00:11:58,520 --> 00:12:00,840
So price for that. 
Unlike you, I mean, I, I pretty 

208
00:12:00,840 --> 00:12:05,600
much had the plastics. 
I had probably I, I had the all 

209
00:12:05,600 --> 00:12:09,640
of them from one set of it. 
And then I mean, I literally 

210
00:12:09,640 --> 00:12:11,160
bought it. 
Me and my brother brought it as 

211
00:12:11,160 --> 00:12:13,680
it came out and I had the heels.
And that was the first time I 

212
00:12:13,720 --> 00:12:15,680
properly collected. 
I've been planning to collect 

213
00:12:15,680 --> 00:12:19,240
dwarfs up until that point. 
And I'd be meaning to pick up 

214
00:12:19,240 --> 00:12:23,360
things like Prince Luther's, 
Bugman's, all the kind of the 

215
00:12:23,360 --> 00:12:24,960
register, renowned and those 
sort of things. 

216
00:12:25,520 --> 00:12:28,640
And my brother's mate worked in 
Games Workshop. 

217
00:12:28,640 --> 00:12:30,720
So. 
So the plan was that I got him 

218
00:12:30,720 --> 00:12:32,760
to buy, I give him the money, 
he'll buy them. 

219
00:12:33,880 --> 00:12:37,560
And he just never materialised. 
And then 4th appeared. 

220
00:12:37,560 --> 00:12:42,120
It was like, oh, OK. 
And I got swayed by the the 

221
00:12:42,560 --> 00:12:46,360
amazing pictures in in the white
dwarf just before they launched 

222
00:12:46,360 --> 00:12:48,800
it. 
So, so the the one with the 

223
00:12:48,800 --> 00:12:52,520
front cut with the full visual 
front cover on on it, That's the

224
00:12:52,520 --> 00:12:54,600
one before they released, 
released it the next issue. 

225
00:12:55,760 --> 00:12:58,640
And just the pictures in there 
were just like, oh, dropped a 

226
00:12:58,640 --> 00:13:00,440
gorgeous. 
And yeah, just like you said, 

227
00:13:00,440 --> 00:13:02,960
you know, I fell in love with 
everything that came out the 

228
00:13:03,760 --> 00:13:07,120
first few months. 
And then for my birthday, pretty

229
00:13:07,120 --> 00:13:09,080
much I'd got techies before 
then. 

230
00:13:09,760 --> 00:13:13,120
And the 20 that came in the in 
20 of each came in the box set. 

231
00:13:13,360 --> 00:13:15,000
And my birthday is kind of March
time. 

232
00:13:15,000 --> 00:13:18,400
So it was released what, 
September, about October, I 

233
00:13:18,400 --> 00:13:23,400
think it was released October. 
And I'd played with the, with 

234
00:13:23,400 --> 00:13:27,560
the plastics from the box set. 
And I think we've got techies 

235
00:13:27,560 --> 00:13:30,440
just before Christmas. 
And then Nixon Woodall's My 

236
00:13:30,440 --> 00:13:33,320
Brother's Collection and played 
with that for a while. 

237
00:13:35,120 --> 00:13:38,520
Then my birthday came around and
I picked up a load of extra 

238
00:13:38,800 --> 00:13:40,600
stuff. 
So I picked up the silver Helms,

239
00:13:40,600 --> 00:13:46,480
the book. 
Weirdly I think 3 packs of the 

240
00:13:46,600 --> 00:13:49,880
five I plan to pick up more. 
But then I decided to pick up 

241
00:13:49,880 --> 00:13:53,960
something else instead. 
So ended up like with with 35, 

242
00:13:53,960 --> 00:13:59,440
which is a really weird number 
of of Spearman and Archers. 

243
00:14:01,040 --> 00:14:04,920
Just as I said, the silver Helms
where I I again, I was just a 

244
00:14:04,920 --> 00:14:08,160
bit stupid. 
I picked up a rather pick up the

245
00:14:08,160 --> 00:14:09,840
standard where I picked up an 
extra Lancer. 

246
00:14:11,200 --> 00:14:13,320
So I ended up with a load of 
Lancers in the champion. 

247
00:14:14,680 --> 00:14:21,120
So I just used one as a standard
bearer model and Tyrion as well.

248
00:14:21,120 --> 00:14:23,040
That's one. 
And that was my army for a very 

249
00:14:23,040 --> 00:14:24,400
long. 
I went to repeat of Ultra and 

250
00:14:24,400 --> 00:14:28,040
that's my army. 
For me, I I very rarely played 

251
00:14:28,040 --> 00:14:31,040
with the full command just 
because I couldn't afford it. 

252
00:14:31,280 --> 00:14:34,320
You know, it was one of those 
that was an extra luxury. 

253
00:14:34,520 --> 00:14:39,320
Like now I play every single 
regiment, every single unit has 

254
00:14:39,320 --> 00:14:42,880
a full command because I love 
the look of the banner and you 

255
00:14:42,880 --> 00:14:48,520
know, but but back then, you 
know, I never had a full command

256
00:14:48,560 --> 00:14:51,240
you. 
Know I had two jobs at the time.

257
00:14:51,240 --> 00:14:55,000
I was delivering once a week 
paper round and working in a 

258
00:14:55,000 --> 00:14:57,080
corner shop. 
I wasn't earning a lot of money 

259
00:14:57,080 --> 00:14:58,960
at all. 
I was probably the two jobs 

260
00:14:58,960 --> 00:15:00,920
combined. 
I was lucky if I cleared £10. 

261
00:15:01,560 --> 00:15:04,400
So on a Saturday I'd go over to 
go into my mates. 

262
00:15:04,400 --> 00:15:06,960
It was like every Saturday we'd 
go over and so I'd pick up 

263
00:15:06,960 --> 00:15:09,600
things like a command group or 
I'd pick up one blister or 

264
00:15:09,600 --> 00:15:11,720
something. 
I wasn't painting at that time, 

265
00:15:11,720 --> 00:15:13,720
so it wasn't it. 
If it was painting, it'd been 

266
00:15:13,720 --> 00:15:15,960
great, but you know, give me a 
week to get them painted and 

267
00:15:15,960 --> 00:15:19,960
then buy my next blister. 
That sort of I wasn't so, but 

268
00:15:19,960 --> 00:15:21,280
yeah, no, I was picking up 
things like that. 

269
00:15:21,280 --> 00:15:23,840
So I've got AI, got a command 
group for my Spearman. 

270
00:15:25,000 --> 00:15:27,480
I think I picked up one for the 
one Archer command group as 

271
00:15:27,480 --> 00:15:29,080
well. 
I mean, enough to get like 2 of 

272
00:15:29,080 --> 00:15:33,000
each, but I didn't bother. 
So yeah, not really command 

273
00:15:33,000 --> 00:15:35,920
groups like you at the time, but
no very fond memories. 

274
00:15:36,600 --> 00:15:41,720
And you know, an awesome army. 
But I don't remember a lot of 

275
00:15:41,720 --> 00:15:44,280
the games. 
The main ones I remember are not

276
00:15:44,280 --> 00:15:49,280
the games themselves, but I 
remember playing normally we'd 

277
00:15:49,280 --> 00:15:53,920
play most weekends only against 
my brother, but we'd play most 

278
00:15:53,920 --> 00:15:57,880
weekends and it'd be Empire and 
autumn gobbins on on the 

279
00:15:57,880 --> 00:16:01,480
Saturday and on the Sunday kind 
of in the evening. 

280
00:16:01,480 --> 00:16:04,160
So pre going back to, you know, 
bed and then going back to 

281
00:16:04,160 --> 00:16:07,880
school, we would normally play a
high off versus undead game. 

282
00:16:07,880 --> 00:16:10,000
I'd take my high offs and 
brother use use undead. 

283
00:16:10,120 --> 00:16:13,520
But it was pre book undead so it
was the white list undead. 

284
00:16:13,800 --> 00:16:16,120
It's very typically the white 
list undead because that meant 

285
00:16:16,120 --> 00:16:18,560
they were using dark magic and 
with the neck dramatic spells 

286
00:16:18,560 --> 00:16:20,840
thrown in. 
And we're using your request 

287
00:16:21,480 --> 00:16:23,200
characters for the for the 
undead. 

288
00:16:23,840 --> 00:16:25,160
Very, very vivid memories of 
that. 

289
00:16:25,160 --> 00:16:28,280
I don't remember the games 
themselves, just doing that as 

290
00:16:28,280 --> 00:16:30,880
it were. 
So talking about the the 

291
00:16:30,880 --> 00:16:35,880
whitelist we discussed in the 
Empire, it was quite they were 

292
00:16:35,880 --> 00:16:40,000
quite similar, were quite a few 
changes for the full book. 

293
00:16:40,000 --> 00:16:42,120
So what did that look like for 
Hayams? 

294
00:16:42,200 --> 00:16:43,680
Was the whitelist 
representative? 

295
00:16:43,680 --> 00:16:47,120
What did it change? 
The yeah, it kind of more 

296
00:16:47,120 --> 00:16:52,640
represented the Warhammer armies
missed from 3rd, which a lot of 

297
00:16:52,640 --> 00:16:55,960
them did because obviously they 
were translating from that into 

298
00:16:56,040 --> 00:17:00,000
4th. 
So you had Phoenix Guard, but 

299
00:17:00,000 --> 00:17:02,240
there wasn't any fleshing out of
what Phoenix Guard were. 

300
00:17:02,920 --> 00:17:08,560
So yeah, exactly in the previous
edition, Guard, you have called 

301
00:17:08,560 --> 00:17:11,520
things like that, it's called 
Guard and they they were like a 

302
00:17:12,359 --> 00:17:15,640
elite for troops. 
So they have the same my idea 

303
00:17:16,560 --> 00:17:18,839
came with Spears as standard 
rather than how was you can 

304
00:17:18,839 --> 00:17:22,000
upgrade to halberds And I think 
that's in the white book and I 

305
00:17:22,079 --> 00:17:24,119
think that's in the white book 
as well that they come with 

306
00:17:24,119 --> 00:17:25,960
Spears initially. 
You can upgrade to halberds only

307
00:17:25,960 --> 00:17:27,680
one behind there's the standard.
Feel free. 

308
00:17:27,680 --> 00:17:31,280
I'm just flaming the comments of
whatever publications goes out 

309
00:17:31,280 --> 00:17:35,440
on if I've got that wrong. 
Just basically going off memory 

310
00:17:35,440 --> 00:17:37,480
from many, many, many, many, 
many years ago. 

311
00:17:37,480 --> 00:17:39,560
It's not something I've looked 
at recently because I love the 

312
00:17:39,560 --> 00:17:40,800
book so much. 
So I wouldn't use the white 

313
00:17:40,800 --> 00:17:42,600
list. 
Other armies I've used the white

314
00:17:42,600 --> 00:17:46,240
list and I think that's 
partially because I was one of 

315
00:17:46,240 --> 00:17:50,520
the first books, so I never 
really used the white white and 

316
00:17:50,520 --> 00:17:52,240
probably for a few months I used
the white book. 

317
00:17:52,560 --> 00:17:56,040
So yeah, replaced. 
The other armies used it for a 

318
00:17:56,040 --> 00:17:58,680
couple of years maybe. 
Well, maybe what felt like a few

319
00:17:58,680 --> 00:18:00,040
years, but probably actually 
was. 

320
00:18:00,080 --> 00:18:03,280
It was probably. 
One you You never played third 

321
00:18:03,280 --> 00:18:07,640
edition, right? 
So I, I, I was 11 years old when

322
00:18:07,880 --> 00:18:11,040
fourth came out. 
So I was just about the right 

323
00:18:11,040 --> 00:18:13,360
time. 
Played hero Quest and, and, and,

324
00:18:13,440 --> 00:18:15,480
and all that jazz like I'm sure 
we all have. 

325
00:18:15,960 --> 00:18:20,200
I had 0 experience. 
The third I had no exposure to 

326
00:18:20,200 --> 00:18:23,360
it whatsoever. 
But I have actually got 

327
00:18:23,360 --> 00:18:27,320
tremendous joy from digging into
the past and, and going back and

328
00:18:27,320 --> 00:18:31,000
looking at all the different, 
you know, the old white dwarfs 

329
00:18:31,000 --> 00:18:33,080
and the old books and things 
like that. 

330
00:18:33,080 --> 00:18:36,120
And it, it feels like a 
completely different army to me.

331
00:18:36,120 --> 00:18:39,040
I know, I know that, that the 
foundations are there, but the 

332
00:18:39,040 --> 00:18:43,600
aesthetics, even though it's 
just Goodwin, it feels quite 

333
00:18:43,600 --> 00:18:45,320
different. 
You know, there's a very 

334
00:18:45,320 --> 00:18:50,000
distinct like sea elf, high elf 
thing going on. 

335
00:18:50,000 --> 00:18:55,040
And, you know, the look at the 
yeah, the war dancers, you know,

336
00:18:55,040 --> 00:18:58,440
the, the look of them as well, 
that they're like quite Nordic. 

337
00:18:58,440 --> 00:19:03,920
They're quite, you know, got a 
tinge of Viking to some of the 

338
00:19:03,920 --> 00:19:05,560
models. 
It looks to me, you know, with 

339
00:19:05,560 --> 00:19:10,000
the axes and other things like 
that, you know, and the only 

340
00:19:10,000 --> 00:19:13,200
thing that I, I, I did really 
enjoy reading about was how 

341
00:19:13,200 --> 00:19:16,960
notorious the, the dragon kin 
were that they were in every 

342
00:19:17,680 --> 00:19:23,480
list in, in the older games day 
events and you just turn up with

343
00:19:23,480 --> 00:19:26,880
a load of big Dragons and just 
defeat everyone on the table. 

344
00:19:27,440 --> 00:19:29,680
Well, how old's we? 
Unique and well, not unique. 

345
00:19:29,680 --> 00:19:32,360
There was a couple of moments 
where it happened, but fairly 

346
00:19:32,360 --> 00:19:34,280
unique in that there was nothing
in the high off list. 

347
00:19:34,280 --> 00:19:37,000
You had to take every other 
list. 

348
00:19:37,000 --> 00:19:40,040
There was a compulsory element. 
You had to have X number of 

349
00:19:40,040 --> 00:19:43,280
this, Y number of that piles. 
No, you could just take whatever

350
00:19:43,280 --> 00:19:45,600
you wanted. 
There was no compulsory troops. 

351
00:19:45,760 --> 00:19:48,200
So you get away with doing the 
dragon thing because you didn't 

352
00:19:48,200 --> 00:19:49,720
have to spend points on anything
else. 

353
00:19:50,320 --> 00:19:55,680
So, yeah, Dragonkin as a unit. 
So Dragon riders as a unit, rank

354
00:19:55,680 --> 00:19:57,040
and file unit. 
Yeah, that's that. 

355
00:19:57,040 --> 00:19:59,520
That was perfectly allowed by 
the lists and nothing to stop 

356
00:19:59,520 --> 00:20:01,040
you doing it. 
It's not like you could only 

357
00:20:01,040 --> 00:20:03,600
take X percent of your points. 
No, as long as you had a 

358
00:20:03,600 --> 00:20:05,440
character in your army, 
everything else could be 

359
00:20:05,440 --> 00:20:07,520
Dragonkin up to the number that 
you were allowed to take. 

360
00:20:09,600 --> 00:20:13,560
But this is the thing as well as
like, I really like some of the 

361
00:20:13,560 --> 00:20:16,720
3rd edition Empire models, you 
know, you were chatting about 

362
00:20:16,720 --> 00:20:20,360
before and that they were a 
little bit historically based. 

363
00:20:20,440 --> 00:20:23,720
And I think some of them still 
work really well in the 4th 

364
00:20:23,720 --> 00:20:25,600
edition armies, and they fit 
really well. 

365
00:20:25,920 --> 00:20:29,560
But with the High Elves, I've 
got a couple of models from the 

366
00:20:29,560 --> 00:20:34,040
3rd edition and they stand out 
like a sore thumb to my eye. 

367
00:20:34,160 --> 00:20:37,120
Yeah. 
The scales out a little bit. 

368
00:20:37,360 --> 00:20:38,880
The scales out. 
Yeah. 

369
00:20:40,040 --> 00:20:42,200
I I I I love. 
The aesthetics different. 

370
00:20:42,840 --> 00:20:47,920
I, I love the, the, the, the, 
the mage on the Unicorn because 

371
00:20:47,920 --> 00:20:52,040
it's so iconic and, and that's 
about the only one I think I can

372
00:20:52,040 --> 00:20:55,720
tolerate in my army. 
What about the I haven't got 

373
00:20:55,720 --> 00:20:58,440
him, but that's one. 
He's got plenty of them. 

374
00:20:59,080 --> 00:21:03,680
But what about the Eagle Rider? 
I don't have the eagle rider. 

375
00:21:03,680 --> 00:21:05,000
No, I don't have the Eagle 
Rider. 

376
00:21:05,000 --> 00:21:07,600
You had him because my only 
issue with him. 

377
00:21:07,680 --> 00:21:10,920
I thought that was wood elf. 
I thought, is that not high elf?

378
00:21:11,280 --> 00:21:13,000
No, no, there's an eagle rider 
with a bow. 

379
00:21:13,960 --> 00:21:20,040
That's right. 
The the, the Mike McVeigh ones a

380
00:21:20,040 --> 00:21:21,560
conversion. 
So. 

381
00:21:21,720 --> 00:21:23,440
Right, OK, that's my. 
I'm getting confused. 

382
00:21:23,560 --> 00:21:25,360
Yeah, he. 
Uses the War Dancer from 

383
00:21:25,360 --> 00:21:29,200
scarlocks made by the rider and 
converts him into a Rider. 

384
00:21:29,200 --> 00:21:32,600
But the actual model that was, I
mean, there were great eagles 

385
00:21:32,600 --> 00:21:34,720
without a rider. 
They sold, I'm pretty sure. 

386
00:21:34,720 --> 00:21:37,200
But there was a high off one 
that was released that I think 

387
00:21:37,200 --> 00:21:39,520
it's another Marauder 1, I think
off the top of my head. 

388
00:21:40,280 --> 00:21:43,080
He's a lovely model. 
But yeah, he's, if you've ever 

389
00:21:43,080 --> 00:21:45,680
seen the back report Hills 
versus Chaos Dwarfs, where 

390
00:21:45,680 --> 00:21:49,440
there's a Griffin riding general
for the high Morley's the Chaos 

391
00:21:49,440 --> 00:21:51,960
dwarf general. 
That's the wood elf rider. 

392
00:21:51,960 --> 00:21:55,920
That's another wood elf, Wood 
Elf Rider and the High of Eagle 

393
00:21:55,920 --> 00:21:59,240
Rider, That one, it's, it's a 
lovely, lovely model, but kind 

394
00:21:59,240 --> 00:22:01,600
of disappeared as when the 
Pegasus rider came out. 

395
00:22:02,800 --> 00:22:05,320
Yeah, another fantastic model as
well. 

396
00:22:05,560 --> 00:22:09,280
Yeah, I've got him just sat on 
the side here ready, just so I 

397
00:22:09,280 --> 00:22:11,440
can get a bit of inspiration. 
All right, that's. 

398
00:22:12,960 --> 00:22:14,720
Nice, he is a great model. 
Fantastic. 

399
00:22:15,240 --> 00:22:20,480
Just a shame Pegasus is rubbish.
He. 

400
00:22:20,520 --> 00:22:22,400
He. 
Needs a parachute. 

401
00:22:22,400 --> 00:22:26,080
Does that model? 
Yeah. 

402
00:22:28,240 --> 00:22:32,040
Right, yeah, we moving on. 
We talked a bit about what the 

403
00:22:32,040 --> 00:22:36,320
appeal of Hail force and me from
sort of the outside perspective,

404
00:22:36,320 --> 00:22:40,240
I really love the stories they 
had in like Grumps invasion of 

405
00:22:40,600 --> 00:22:42,680
Ultron. 
I thought it was really awesome 

406
00:22:42,760 --> 00:22:49,400
and of course the looks of the 
models and any general idea how 

407
00:22:49,440 --> 00:22:56,560
how do they play, whether it's 
suppose were they good or better

408
00:22:56,560 --> 00:22:59,080
or? 
From my point of view, there are

409
00:22:59,080 --> 00:23:02,160
pretty much a point and click on
me, put them down, shoot. 

410
00:23:02,760 --> 00:23:05,240
It's pretty much that you know, 
and then use your coverage 

411
00:23:05,240 --> 00:23:07,360
account to charge and you know 
when they're getting close just 

412
00:23:07,360 --> 00:23:09,960
charging. 
I've rarely done like a flanking

413
00:23:09,960 --> 00:23:13,320
maneuver with cavalry going out 
separately once or twice, but 

414
00:23:13,520 --> 00:23:15,520
it's mainly that you're arches 
down. 

415
00:23:15,680 --> 00:23:17,880
Shoot, fingers crossed you kill.
What? 

416
00:23:19,440 --> 00:23:22,920
About your experience, Tim, did 
you dominate the battlefield or?

417
00:23:23,440 --> 00:23:25,920
Yeah, I mean, this is one of the
things like I'm, I'm, I'm sure 

418
00:23:25,920 --> 00:23:31,600
I've heard someone say before 
that Warhammers won on movement 

419
00:23:31,720 --> 00:23:34,240
and, and, and they have a very 
high movement value. 

420
00:23:34,720 --> 00:23:39,920
So you, you can, you know, if 
you're good in that phase, you 

421
00:23:39,920 --> 00:23:43,240
can do extremely well with them.
Unfortunately, I'm not 

422
00:23:43,240 --> 00:23:45,080
particularly great in that 
phase. 

423
00:23:45,080 --> 00:23:50,200
So I, I, I kind of just, you 
know, charge forward with my 

424
00:23:50,280 --> 00:23:53,440
silver Helms and, and hope for 
the best because they've got 

425
00:23:54,200 --> 00:23:59,240
such a, a large range, You know,
it's, it's I, I like that 

426
00:23:59,240 --> 00:24:02,400
cinematic look and I like just 
getting in there and, and, and, 

427
00:24:02,440 --> 00:24:06,080
and not hanging around. 
I'll tell a life. 

428
00:24:07,680 --> 00:24:11,120
I'll tell a life I didn't put a 
little bit of couple of bolt 

429
00:24:11,120 --> 00:24:13,800
throws on a hill, you know, and 
and sheep from a distance. 

430
00:24:14,880 --> 00:24:18,760
But The thing is, the great 
thing about this is I've I've 

431
00:24:18,760 --> 00:24:21,160
I've reread all the books, of 
course, and you know, and and 

432
00:24:21,160 --> 00:24:24,120
gone through a couple of things.
And there's a couple of things 

433
00:24:24,120 --> 00:24:27,080
that you spot in these books 
that does make you chuckle. 

434
00:24:27,080 --> 00:24:31,280
And the thing that made me laugh
was, I mean the books written by

435
00:24:31,280 --> 00:24:35,240
Andy Chambers and and every book
gives like a little high of 

436
00:24:35,240 --> 00:24:39,440
tactics. 
And one of the lines for me was,

437
00:24:39,680 --> 00:24:42,800
he says. 
You've got arguably the best 

438
00:24:42,800 --> 00:24:44,520
defensive troops in the game 
all. 

439
00:24:45,680 --> 00:24:47,920
Right, that's. 
The and that's Andy Chambers 

440
00:24:47,920 --> 00:24:51,400
says that and I'm not sure I 
agree The. 

441
00:24:52,600 --> 00:24:53,640
Best. 
Defensive time. 

442
00:24:54,080 --> 00:24:59,360
I think at the time he's right. 
Yeah, yeah, it's the second time

443
00:24:59,360 --> 00:25:00,120
was. 
Released. 

444
00:25:00,720 --> 00:25:02,480
Yeah. 
The the. 

445
00:25:02,720 --> 00:25:05,880
The time, yeah. 
The biggest weakness for me for 

446
00:25:05,880 --> 00:25:12,440
elves is their high cost versus 
only toughness 3 That was always

447
00:25:12,440 --> 00:25:15,280
the big thing. 
They, they went down to a, you 

448
00:25:15,280 --> 00:25:18,280
know, a light breeze for me, you
know. 

449
00:25:20,440 --> 00:25:23,200
Yeah. 
So, but as you said, yes and 

450
00:25:23,240 --> 00:25:27,520
there was one other Omicbook to 
compare with maybe that was. 

451
00:25:28,080 --> 00:25:29,600
Officially, yeah. 
Yeah. 

452
00:25:30,200 --> 00:25:33,880
Phoenix Guard are absolutely 
beautiful models. 

453
00:25:33,880 --> 00:25:39,720
They're probably, you know, one 
of my favorite models, but 

454
00:25:39,720 --> 00:25:43,360
they're an awful unit and I'd 
never take them, you know? 

455
00:25:43,880 --> 00:25:48,920
Wasn't they're awful. 
They're quite high cost, they're

456
00:25:48,920 --> 00:25:52,160
only in toughness 3. 
You know you have heavy armor 

457
00:25:52,240 --> 00:25:54,920
though, rather than just light. 
They're heavy armor. 

458
00:25:54,920 --> 00:25:58,120
There's only +5 though if they 
haven't got Shields, you know. 

459
00:25:58,120 --> 00:26:03,480
Yeah, yeah, no, the two handed 
weapons, well, yeah, can't 

460
00:26:03,640 --> 00:26:04,600
assure. 
US. 

461
00:26:05,360 --> 00:26:06,000
Yeah. 
Oh, no, sorry. 

462
00:26:06,000 --> 00:26:07,040
Not 2 handed weapons. 
Sorry. 

463
00:26:07,040 --> 00:26:10,160
They're halberdiers aren't they?
Sorry, no, no halberds. 

464
00:26:10,160 --> 00:26:11,560
Sorry, not halberdiers. 
Halberds. 

465
00:26:13,320 --> 00:26:14,680
But. 
Yeah, though I quite like them. 

466
00:26:15,040 --> 00:26:17,400
I've got to be honest. 
I I rather like to. 

467
00:26:17,920 --> 00:26:19,800
I haven't used them very often 
again, but I only painted them 

468
00:26:19,800 --> 00:26:21,800
up and then didn't get many 
games in after I painted them 

469
00:26:21,800 --> 00:26:25,400
up. 
But but that in theory, yeah, 

470
00:26:25,440 --> 00:26:27,040
OK. 
They're, they're pretty in sense

471
00:26:27,040 --> 00:26:30,680
of if they get attacks, you 
know, if they get charged or if 

472
00:26:30,680 --> 00:26:32,680
you're getting charged, you've 
made a mistake anyway because 

473
00:26:32,680 --> 00:26:34,680
they've got high movement rates.
They should be charging. 

474
00:26:35,120 --> 00:26:37,480
They're charging, they're 
striking first. 

475
00:26:37,480 --> 00:26:42,880
You just got to do enough on the
charge to, you know, in the 

476
00:26:42,880 --> 00:26:46,960
initial attack, they're not 
taking many attacks back, you 

477
00:26:46,960 --> 00:26:51,120
know, You know, they shouldn't 
be able to do that. 

478
00:26:51,920 --> 00:26:54,200
Yeah. 
But I mean the issue with a lot 

479
00:26:54,200 --> 00:26:57,600
of the elite infantry in in 
fourth was of course they only 

480
00:26:57,600 --> 00:27:01,480
had one attack each and you had 
usually you know from the five. 

481
00:27:01,480 --> 00:27:03,440
So and you will still miss on 
one and two. 

482
00:27:03,440 --> 00:27:07,080
So even though I mean they had 
good strength and good weapons, 

483
00:27:07,080 --> 00:27:10,600
can you maybe get 2 kills and 
you know that doesn't perhaps 

484
00:27:10,880 --> 00:27:11,960
get you that far. 
It doesn't. 

485
00:27:12,480 --> 00:27:15,400
But how many kills is your 
opponent getting as well so 

486
00:27:15,400 --> 00:27:16,840
maybe? 
It's Chaos Warriors. 

487
00:27:17,120 --> 00:27:20,600
With high yeah, well, yeah, but 
maybe things got against Chaos 

488
00:27:20,600 --> 00:27:22,960
Warriors isn't the best move 
anyway, but. 

489
00:27:23,080 --> 00:27:25,640
You know, yeah. 
But I mean, even if you get the 

490
00:27:25,680 --> 00:27:28,360
chance to shot, I mean, you're 
not, you know, guaranteed to 

491
00:27:28,360 --> 00:27:30,160
win. 
Against no, no, no. 

492
00:27:30,240 --> 00:27:35,960
But very few units are. 
You know, in reality, yes, OK, 

493
00:27:35,960 --> 00:27:39,560
you need a bit of luck with 
them, but you do with most 

494
00:27:39,560 --> 00:27:42,560
troops. 
You know, just just taking a 

495
00:27:42,560 --> 00:27:44,600
unit of 10 probably isn't going 
to get you very far. 

496
00:27:45,400 --> 00:27:47,800
You do need to rank them up. 
You need to have those ranks. 

497
00:27:48,360 --> 00:27:51,040
Maybe a magic banner. 
OK, yes, he pushes up their cost

498
00:27:51,040 --> 00:27:53,640
even further. 
That's not like a banner of 

499
00:27:53,640 --> 00:27:59,200
might on that unit. 
Yeah, no, I mean that it was the

500
00:27:59,200 --> 00:28:01,960
way it was back then. 
So they didn't, you know, stand 

501
00:28:01,960 --> 00:28:05,120
out in any way. 
But you, you could always, you 

502
00:28:05,120 --> 00:28:09,200
know, half expect your elite to 
just bounce off and do nothing. 

503
00:28:09,640 --> 00:28:13,440
I mean. 
Now white lions on the opposite.

504
00:28:13,480 --> 00:28:15,800
On the other hand, I adore the 
white lions. 

505
00:28:15,800 --> 00:28:18,320
They're my some of my favorite 
high off models, says Marauder. 

506
00:28:18,320 --> 00:28:21,520
White lights because they just 
looks they're like beefy elves, 

507
00:28:22,320 --> 00:28:25,800
but they definitely suffer from 
the from the same issue as great

508
00:28:25,800 --> 00:28:29,560
swords, the striking last with 
very little armour. 

509
00:28:30,320 --> 00:28:31,720
You know, they've got light 
armour on. 

510
00:28:32,280 --> 00:28:34,400
So, so, so they have all the 
problems that we discussed with 

511
00:28:34,400 --> 00:28:36,840
great swords. 
Yeah, OK, yes, they have an 

512
00:28:36,840 --> 00:28:39,240
extra point of strength. 
They have an extra point of 

513
00:28:39,240 --> 00:28:40,240
weapon skill. 
Yeah, that's great. 

514
00:28:41,480 --> 00:28:42,640
But they just aren't going to 
survive. 

515
00:28:43,280 --> 00:28:45,920
No, they're going. 
To die so so fees God. 

516
00:28:45,960 --> 00:28:49,320
If you take your argument in 
fees God but amplify even 

517
00:28:49,320 --> 00:28:54,760
further like like beautiful 
models but they just this is not

518
00:28:54,760 --> 00:28:57,520
worth taking them. 
They look good on the tabletop, 

519
00:28:57,520 --> 00:28:59,080
but they don't perform very 
well. 

520
00:28:59,080 --> 00:29:03,080
I think the elite High elf 
inventory don't perform well. 

521
00:29:03,560 --> 00:29:07,920
And you know, if, if I've I've 
never really played 

522
00:29:07,920 --> 00:29:12,000
competitively, but if if I were 
to, I'd never take any of them. 

523
00:29:14,520 --> 00:29:16,560
Good thing we don't, so it's all
about. 

524
00:29:18,360 --> 00:29:23,880
You see 4th 4th is my favorite 
edition by a a country mile. 

525
00:29:24,360 --> 00:29:28,680
But I do like the they made them
slightly more fluffier. 

526
00:29:28,720 --> 00:29:32,480
In later editions they added a a
couple of things that made them 

527
00:29:33,000 --> 00:29:37,280
feel a little bit more. 
Yeah, I mean, we, we talked 

528
00:29:37,280 --> 00:29:40,360
about that in the Empire review 
as well, that there were very 

529
00:29:40,360 --> 00:29:42,880
few troops that I had any kind 
of special rules. 

530
00:29:42,960 --> 00:29:45,840
They basically had, you know, 
stats that set them aside or, 

531
00:29:45,880 --> 00:29:49,760
you know, the aesthetics and 
that that was it pretty much. 

532
00:29:49,800 --> 00:29:54,120
And I don't know, did any of the
higher troops have special 

533
00:29:54,120 --> 00:29:56,480
rules? 
They had sword masters. 

534
00:29:56,480 --> 00:29:59,640
They had special rules. 
Yeah, strike first sword 

535
00:29:59,760 --> 00:30:02,520
masters, even though they had. 
Well, don't strike them small. 

536
00:30:03,400 --> 00:30:05,720
Yeah, it's more they don't 
strike last from they strike 

537
00:30:05,720 --> 00:30:06,960
first. 
You mean it's? 

538
00:30:07,080 --> 00:30:07,520
It's oh, yeah. 
Sorry. 

539
00:30:07,520 --> 00:30:10,520
Yeah, yeah, yeah. 
They just won't always strike 

540
00:30:10,520 --> 00:30:13,080
last. 
Now what? 

541
00:30:13,080 --> 00:30:14,800
4th I think. 
That was another addition where 

542
00:30:14,800 --> 00:30:16,440
they strike. 
Yeah, sorry, I get get my 

543
00:30:16,440 --> 00:30:18,520
additions conflict. 
Yeah, I think all my arms do 

544
00:30:18,520 --> 00:30:21,720
eventually, yeah. 
But they start. 

545
00:30:21,720 --> 00:30:24,280
What they start from is, is the 
transition of third into 4th. 

546
00:30:24,280 --> 00:30:29,320
In that with third, you charging
didn't guarantee that you strike

547
00:30:29,320 --> 00:30:31,120
first. 
Yeah. 

548
00:30:31,720 --> 00:30:36,000
So having a high initiative was 
really good because you were 

549
00:30:36,000 --> 00:30:40,280
more likely to strike first when
they removed that Heil suffered 

550
00:30:40,280 --> 00:30:43,320
from that one all they all 
suffered from that one because 

551
00:30:43,360 --> 00:30:46,720
all of a sudden having that 
really high initiative only 

552
00:30:46,720 --> 00:30:49,480
mattered it latter rounds and 
because you didn't push back 

553
00:30:49,480 --> 00:30:50,760
anymore. 
So a lot of the time you were, 

554
00:30:50,800 --> 00:30:53,520
if you charged in, did a lot of 
wind, you're breaking the enemy.

555
00:30:54,200 --> 00:30:56,560
Yeah, yeah. 
I mean, so you need to be less 

556
00:30:56,560 --> 00:30:59,320
important. 
So you're paying a lot of points

557
00:30:59,320 --> 00:31:00,600
for having a really high 
initiative. 

558
00:31:00,600 --> 00:31:03,280
So most of the time you'd strike
first so there was little 

559
00:31:03,280 --> 00:31:07,040
striking back against you. 
But in fourth that became less 

560
00:31:07,040 --> 00:31:10,400
relevant. 
So those armies that had high 

561
00:31:10,400 --> 00:31:12,800
initiative suddenly were 
penalised almost. 

562
00:31:15,560 --> 00:31:18,760
So that's probably where that is
a hang up from from that one I'm

563
00:31:18,760 --> 00:31:21,440
afraid. 
You kind of roll with the 

564
00:31:21,440 --> 00:31:26,320
punches. 
So with Empire, we talked about 

565
00:31:26,320 --> 00:31:29,720
a little bit about the the 
actual book, the army book. 

566
00:31:29,800 --> 00:31:32,880
They it was the first one. 
And maybe they, you know, the 

567
00:31:32,880 --> 00:31:35,680
layout was not very user 
friendly. 

568
00:31:35,680 --> 00:31:38,520
It was just, you know, they 
threw you into the background 

569
00:31:38,520 --> 00:31:41,600
and really tell you what it was 
all about in the book, you know,

570
00:31:41,600 --> 00:31:44,320
how it was pursued. 
Did that change for the high 

571
00:31:44,400 --> 00:31:47,200
book? 
Was it for you when you started?

572
00:31:47,200 --> 00:31:51,080
Yeah, yeah, there's a little. 
Bit more, but not lots. 

573
00:31:53,840 --> 00:31:56,440
So what what was the experience 
for you Tim, when you started? 

574
00:31:56,440 --> 00:31:59,640
Was it easy to understand what 
how you were supposed to play or

575
00:31:59,640 --> 00:32:02,720
how did you? 
Yeah, it's it's, it's, it's not.

576
00:32:03,080 --> 00:32:06,640
I don't think it's a whole lot 
clearer from the Empire book. 

577
00:32:06,680 --> 00:32:13,960
But the the big stand out for me
is it was by Andy Chambers and 

578
00:32:14,160 --> 00:32:16,800
Bill King. 
And I think Bill King had a big 

579
00:32:16,920 --> 00:32:22,560
part of involving himself in the
law and, you know, the, the, 

580
00:32:22,600 --> 00:32:26,440
the, the background, you know, 
and, and then it really pulls 

581
00:32:26,440 --> 00:32:29,440
your way. 
And, you know, the one of my 

582
00:32:29,440 --> 00:32:33,120
most favorite pages in the whole
book is actually the map, you 

583
00:32:33,120 --> 00:32:38,880
know, and coming from Lord of 
the Rings, how a lot of people 

584
00:32:38,880 --> 00:32:43,400
do come through this way is I 
have to spend hours just looking

585
00:32:43,400 --> 00:32:47,600
at the maps, you know, and, and 
the old world map and, and the 

586
00:32:47,600 --> 00:32:51,480
maps in the books is a really 
big pull for me, you know, and I

587
00:32:51,480 --> 00:32:56,720
love the map page and it's only 
a few pages in, I think, but 

588
00:32:59,360 --> 00:33:03,040
it's those sorts of elements and
those sorts of details, you 

589
00:33:03,040 --> 00:33:08,280
know, that I really love, you 
know, but it's such great 

590
00:33:08,280 --> 00:33:12,040
background material, you know, 
Bill King did such a brilliant 

591
00:33:12,040 --> 00:33:15,200
job. 
Yeah, I mean a proper author. 

592
00:33:15,200 --> 00:33:18,160
So I mean he. 
It's a proper author, but it's 

593
00:33:18,160 --> 00:33:21,680
interesting as well that it's 
the only book that says with 

594
00:33:22,120 --> 00:33:27,240
Jess Goodwin, he, he, he gets a 
credit, as you know, as one of 

595
00:33:27,240 --> 00:33:30,320
the authors and he he doesn't 
appear in any of the others. 

596
00:33:30,320 --> 00:33:37,280
So he must have had quite a big,
quite a part of putting together

597
00:33:37,280 --> 00:33:40,800
the book together. 
Rick talks about that kind of 

598
00:33:40,800 --> 00:33:43,880
thing in one of the, you know, 
those film drink or film deck, 

599
00:33:43,880 --> 00:33:46,320
whatever they are interviews. 
He talked about that kind of 

600
00:33:46,320 --> 00:33:49,840
thing and he intentionally tried
to move away from accreditations

601
00:33:49,840 --> 00:33:53,200
to people that were involved 
because A, it was becomes the 

602
00:33:53,200 --> 00:33:54,920
long list of people. 
Yeah. 

603
00:33:56,200 --> 00:33:59,280
But B, there's probably a 
commercial aspect of it too. 

604
00:34:00,280 --> 00:34:03,720
If you're not accrediting 
everyone there, there is 

605
00:34:03,720 --> 00:34:06,520
possibly a commercial aspect. 
I'm not going to try and throw 

606
00:34:06,520 --> 00:34:09,040
shade or anything like that, but
there's probably a little bit of

607
00:34:09,040 --> 00:34:13,440
financially it's a different set
up to a few credit absolutely 

608
00:34:13,440 --> 00:34:15,040
everybody. 
Yeah. 

609
00:34:15,040 --> 00:34:17,080
I don't, I don't know if that's 
exactly the reason why, but he 

610
00:34:17,080 --> 00:34:18,600
does say he tried to move away 
from that. 

611
00:34:18,600 --> 00:34:21,000
Just say it's a collective 
effort from the company. 

612
00:34:24,400 --> 00:34:25,760
Bear in mind he was part of the 
buyout. 

613
00:34:25,880 --> 00:34:29,760
So, yeah, yeah, could be 
something financial there, I 

614
00:34:29,760 --> 00:34:31,000
don't know. 
Yeah. 

615
00:34:36,440 --> 00:34:38,880
Yeah, we did. 
We have got into the the 

616
00:34:38,880 --> 00:34:43,360
background and the, you know, 
the story part and a bit. 

617
00:34:43,360 --> 00:34:47,520
So I mean, obviously that 
evolved a lot from 3rd and maybe

618
00:34:47,520 --> 00:34:50,760
there wasn't much of that at all
in 3rd, but in both they got a 

619
00:34:50,960 --> 00:34:55,360
pretty, you know, strong back 
story and they have the Tyrion 

620
00:34:55,360 --> 00:34:57,480
Teklas. 
And I remember there was this 

621
00:34:57,840 --> 00:35:00,640
timeline as well and I was 
reading through that and there 

622
00:35:00,640 --> 00:35:05,520
was these little mini stories. 
There was some Empire total tail

623
00:35:05,560 --> 00:35:09,200
invasion of invasion attempt of 
or something. 

624
00:35:09,200 --> 00:35:13,600
They just got massacred on beach
and good stuff. 

625
00:35:16,440 --> 00:35:19,720
Well, the Emperor will try, 
Empire will try was the Empire 

626
00:35:19,760 --> 00:35:22,480
was the Emperor was it? 
I can't remember something after

627
00:35:22,480 --> 00:35:23,760
a year ago. 
I think there was something 

628
00:35:23,760 --> 00:35:26,520
about, you know, they had 500 
nights or something and they 

629
00:35:26,520 --> 00:35:29,040
were trying to attack. 
Oh, OK, all right. 

630
00:35:29,040 --> 00:35:30,680
Yeah, it's a very long time 
since I've read all the 

631
00:35:30,680 --> 00:35:32,000
background I. 
Recently. 

632
00:35:32,000 --> 00:35:33,160
Yeah, I seem to remember that, I
think. 

633
00:35:33,240 --> 00:35:38,000
It was Neil Farian stories, and 
they're still just. 

634
00:35:38,800 --> 00:35:41,480
Yeah. 
So which is your favorite story?

635
00:35:44,440 --> 00:35:47,520
Fantastic minor that's that's 
probably the difference is 

636
00:35:47,520 --> 00:35:49,640
third. 
They kind of encourage you to 

637
00:35:49,640 --> 00:35:52,680
come up with a narrative 
yourself, and ardent third 

638
00:35:52,680 --> 00:35:54,680
players who aren't necessarily 
enamoured with 4th will turn 

639
00:35:54,680 --> 00:35:57,040
around and say 4th is when they 
start spoon feeding it to you. 

640
00:35:58,000 --> 00:36:02,440
But it's bloody good, so I'll 
open up and swallow the spoon 

641
00:36:02,440 --> 00:36:09,200
feed for now. 
Even more fleshed out. 

642
00:36:09,200 --> 00:36:11,280
It's a little bit too much, but 
for now I think there's still 

643
00:36:11,280 --> 00:36:13,440
enough there to do your own 
thing. 

644
00:36:17,080 --> 00:36:20,680
For me personally, I'd say one 
of the biggest disappointments 

645
00:36:20,680 --> 00:36:26,880
from that period is I never got 
to have an Aryan on the 

646
00:36:26,880 --> 00:36:29,440
tabletop. 
Like an Aryan for me is one of 

647
00:36:29,440 --> 00:36:31,000
the greatest characters of all 
time. 

648
00:36:31,000 --> 00:36:35,240
Like his story, his his arc 
where, you know, he's fighting 

649
00:36:35,240 --> 00:36:38,720
back the hordes of chaos. 
And yeah, I know and, and picks 

650
00:36:38,720 --> 00:36:41,760
up the, the, the sword of Cain 
and, and all that. 

651
00:36:41,760 --> 00:36:47,560
For me, I absolutely loved all 
of that background story and in,

652
00:36:47,600 --> 00:36:50,600
in the Empire book to just to go
back to your previous one, you 

653
00:36:50,600 --> 00:36:52,960
know, you had a dead character 
in there. 

654
00:36:52,960 --> 00:36:59,480
You had Magnus the Pius, so they
had historical characters in the

655
00:36:59,480 --> 00:37:02,160
special characters list. 
But he never got a model. 

656
00:37:02,840 --> 00:37:05,360
Though he he didn't get a model,
but you could, you still had the

657
00:37:05,360 --> 00:37:07,680
rules, so you could, you know, 
at least play him on the 

658
00:37:07,680 --> 00:37:09,640
tabletop. 
And he was a bit rubbish. 

659
00:37:10,400 --> 00:37:14,400
He he wasn't great. 
Because he appears me never 

660
00:37:14,400 --> 00:37:15,920
tried him so don't know still 
need to do. 

661
00:37:16,360 --> 00:37:20,240
That he would have, he, he would
have been massively overpowered 

662
00:37:20,280 --> 00:37:24,760
because he was, you know, he 
took on like 4 greater demons at

663
00:37:24,760 --> 00:37:28,280
once and things like that. 
But I'd loved a couple of 

664
00:37:28,280 --> 00:37:31,200
historical characters because 
the background is so rich and 

665
00:37:31,200 --> 00:37:35,440
because there is so much there, 
you know, we didn't get any in 

666
00:37:35,440 --> 00:37:38,680
the 4th. 
Yeah, but it's all I guess you 

667
00:37:38,680 --> 00:37:42,120
could argue it's kind of. 
Here are the characters, IE the 

668
00:37:42,440 --> 00:37:44,600
actual army list characters, not
special characters. 

669
00:37:45,200 --> 00:37:46,920
Build your own. 
Yeah. 

670
00:37:47,720 --> 00:37:50,240
Yeah, that was kind of more the 
attitude the the special 

671
00:37:50,240 --> 00:37:53,640
characters were a brand new 
thing, really in full, you know,

672
00:37:53,640 --> 00:37:56,520
we're only two books in. 
Yeah. 

673
00:37:56,720 --> 00:37:59,680
So that's one of the reasons why
I don't think I always get many 

674
00:37:59,680 --> 00:38:02,080
special characters. 
It was more the the plethora of 

675
00:38:02,080 --> 00:38:04,320
special characters for the 
Empire was that they made the 

676
00:38:04,320 --> 00:38:06,920
models for them initially, 
whether they were going to be 

677
00:38:06,920 --> 00:38:09,840
special characters or just kind 
of, you know, just to generate 

678
00:38:09,840 --> 00:38:11,200
it was going to be an elect 
account. 

679
00:38:11,200 --> 00:38:12,720
And then they made a few more 
and thought, well, there's oh, 

680
00:38:13,040 --> 00:38:14,440
we might as well give them 
names. 

681
00:38:14,800 --> 00:38:17,600
I don't know, I don't know the 
exact thinking behind it, but 

682
00:38:17,600 --> 00:38:19,360
special coaches were a brand new
thing at the time. 

683
00:38:19,680 --> 00:38:22,160
It wasn't going to be something 
that necessarily was going to 

684
00:38:22,160 --> 00:38:24,080
take off the way it did. 
They were popular in the end. 

685
00:38:24,080 --> 00:38:26,680
So they added more and more in. 
You know, they gave another high

686
00:38:26,680 --> 00:38:30,440
of 1 further down the line. 
Only one more, not not loads 

687
00:38:30,440 --> 00:38:34,680
more in fourth, but they give us
one more they could. 

688
00:38:34,680 --> 00:38:38,920
Have done. 
Maybe we need to take a short 

689
00:38:39,640 --> 00:38:42,160
break. 
Now we do need to because I'm a 

690
00:38:42,160 --> 00:38:44,120
cheapskate and I'm not paying 
for Zoom. 

691
00:38:51,400 --> 00:38:54,880
One thing we didn't talk about 
really, Tim, how was your 

692
00:38:55,120 --> 00:38:56,720
painting experience back in the 
days? 

693
00:38:56,800 --> 00:39:00,040
Did you? 
Was it a necessary evil or were 

694
00:39:00,040 --> 00:39:02,840
you into it? 
So what was your situation? 

695
00:39:03,280 --> 00:39:07,040
I mean, I, I did try and, and I 
was thinking to myself till, 

696
00:39:08,000 --> 00:39:11,160
till when I was younger and I, I
can't decide whether they're the

697
00:39:11,160 --> 00:39:15,240
easiest or the hardest army to 
paint because it's one of these 

698
00:39:15,240 --> 00:39:20,080
things that spray the mic, put a
bit of methyl silver on bit of 

699
00:39:20,080 --> 00:39:21,680
blue here and there and they're 
kind of done. 

700
00:39:24,000 --> 00:39:26,320
Easy to paint, hard to paint 
well. 

701
00:39:26,880 --> 00:39:32,000
Yeah, yeah. 
I mean, what is the easiest army

702
00:39:32,000 --> 00:39:33,360
to paint? 
What is the hardest army to 

703
00:39:33,360 --> 00:39:34,720
paint? 
That's quite a tricky question, 

704
00:39:34,720 --> 00:39:35,440
isn't it? 
Yeah. 

705
00:39:35,440 --> 00:39:38,320
I'm dead is the easiest beyond 
the shadow of it out. 

706
00:39:41,400 --> 00:39:44,800
But you need to take a lot of, I
mean, it's so you need to, you 

707
00:39:44,800 --> 00:39:47,840
know, paint a lot of skeletons. 
If you paint like a chaos on you

708
00:39:47,840 --> 00:39:51,600
could anyway with 30 models. 
I mean when I very when I first 

709
00:39:51,600 --> 00:39:56,640
started most of my spin and had 
broken Spears because the 

710
00:39:56,640 --> 00:40:00,120
plastic would snap off and they 
they looked pretty dreadful 

711
00:40:00,120 --> 00:40:03,040
anyway. 
But I mean, when I got a bit 

712
00:40:03,040 --> 00:40:07,120
older and I started buying more 
of the metal miniatures and, 

713
00:40:07,160 --> 00:40:11,840
and, and, and the, the special 
characters, I, I did a attempt 

714
00:40:11,840 --> 00:40:15,640
to paint, but I didn't know any 
of the techniques. 

715
00:40:15,680 --> 00:40:19,160
I didn't know about, you know, 
washes or anything like that, 

716
00:40:19,160 --> 00:40:22,560
you know, so it was basic 
blocking in. 

717
00:40:23,160 --> 00:40:26,640
So they were the first. 
Army paint in the right part of 

718
00:40:26,640 --> 00:40:28,560
the model. 
Yeah, Happy with that. 

719
00:40:28,560 --> 00:40:30,720
Yeah. 
They were the first army I ever 

720
00:40:30,800 --> 00:40:33,440
painted or tried to make an 
effort to paint. 

721
00:40:33,880 --> 00:40:39,960
But I was really lucky that my 
local Games Workshop store, I 

722
00:40:39,960 --> 00:40:45,800
was allowed to borrow the models
from the cabinet so I, I could 

723
00:40:45,800 --> 00:40:50,440
borrow their techless Centurion 
in my army, even though I had my

724
00:40:50,440 --> 00:40:55,440
own, But so it looked as though 
I had quite a, a well painted 

725
00:40:55,440 --> 00:40:58,680
army, you know, because everyone
focuses on the, you know, your 

726
00:40:58,680 --> 00:41:02,400
general ignoring the dodgy ones 
at the back. 

727
00:41:02,480 --> 00:41:08,920
But you know, I idolised after 
all of the heavy metal, you 

728
00:41:08,920 --> 00:41:12,760
know, images that you saw in 
White Dwarf and the, the, the I 

729
00:41:12,760 --> 00:41:15,160
could never match them. 
I was never particularly good. 

730
00:41:16,240 --> 00:41:18,640
I mean, back in the days it 
looked totally impossible to, 

731
00:41:18,640 --> 00:41:22,000
you know, reach those levels. 
And today, you know, yeah, for 

732
00:41:22,080 --> 00:41:25,200
some of the paid jobs are 
obviously iconic, but I mean, a 

733
00:41:25,200 --> 00:41:28,760
lot of models you were all 
ordered by back in the days. 

734
00:41:28,760 --> 00:41:31,400
Today, you know, more average 
perhaps. 

735
00:41:31,400 --> 00:41:35,280
But things has happened. 
And I mean, for us, it took 

736
00:41:35,480 --> 00:41:38,800
years before I even laid eyes on
any really well paid models 

737
00:41:38,800 --> 00:41:41,960
because we didn't have any Games
Workshop stores and we were just

738
00:41:41,960 --> 00:41:47,040
a small isolated group played. 
And I mean, I had maybe at most 

739
00:41:47,040 --> 00:41:50,760
half, half painted army and I 
was way out of everyone else in 

740
00:41:50,760 --> 00:41:52,600
that group. 
So no one really painted the 

741
00:41:52,640 --> 00:41:55,280
models. 
So it was just, you know, if you

742
00:41:55,280 --> 00:41:58,200
wanted to see anything painted, 
you had to go to the White Wolf 

743
00:41:58,200 --> 00:42:00,320
Bat report. 
So that was pretty much play 

744
00:42:00,320 --> 00:42:01,680
sort. 
Yeah. 

745
00:42:02,520 --> 00:42:04,760
Understandable. 
Yeah, Yes, I. 

746
00:42:04,920 --> 00:42:08,960
Think The thing is as well for 
me is like if, if if you use a, 

747
00:42:08,960 --> 00:42:13,800
a spray can of white, blue goes 
on really well on white blue 

748
00:42:13,800 --> 00:42:17,600
goes on quite well on, on, on 
most undercoats, you know, and, 

749
00:42:17,600 --> 00:42:21,520
and, and methyl Silva works 
quite well, you know, so you 

750
00:42:21,520 --> 00:42:23,640
could usually slap on one coat 
and you were done. 

751
00:42:23,800 --> 00:42:27,040
You know, it wasn't like, you 
know, if, if, if you were 

752
00:42:27,040 --> 00:42:32,360
playing an Imperial Fist Space 
Marine army where you had to put

753
00:42:32,360 --> 00:42:34,960
15 coats of yellow on it, you 
know? 

754
00:42:41,080 --> 00:42:42,800
All right. 
So, yeah. 

755
00:42:43,880 --> 00:42:47,400
So when when did you actually 
get your first painted army? 

756
00:42:47,520 --> 00:42:51,640
How long did that take before 
you guys had any fully painted? 

757
00:42:52,040 --> 00:42:57,320
I probably I did paint the high 
off Army and it was the 4th 

758
00:42:57,320 --> 00:43:03,960
edition models, but it was 
probably 2000. 

759
00:43:04,000 --> 00:43:09,960
I painted anything probably in 
the 2000s, but prior to that I 

760
00:43:09,960 --> 00:43:13,560
did have a 4th edition paint 
design but it wasn't painted by 

761
00:43:13,560 --> 00:43:14,840
me. 
I basically left all painting to

762
00:43:14,840 --> 00:43:18,840
my brother who did art at 
school, so I felt he could do a 

763
00:43:18,840 --> 00:43:23,360
better job of them, whereas my 
artistic ability at that time 

764
00:43:23,360 --> 00:43:26,440
was negligible. 
I tried especially when Rick 

765
00:43:26,440 --> 00:43:30,120
Precis did an article about 
painting high holes, probably 

766
00:43:30,360 --> 00:43:34,440
about a year or so before it hit
5th, because that's when he 

767
00:43:34,440 --> 00:43:35,720
switched over to high. 
It was roundabout. 

768
00:43:35,720 --> 00:43:39,040
Then when Fat Dwarf came along, 
it was like one of the first 

769
00:43:39,040 --> 00:43:45,160
issues of Fat Wolf and it was 
quite a, quite a good article 

770
00:43:45,160 --> 00:43:47,200
and it inspired me to have a 
crack at it. 

771
00:43:47,240 --> 00:43:49,560
And that's probably transitioned
into the army. 

772
00:43:49,880 --> 00:43:51,920
You know, it took me about five 
years to actually get around to 

773
00:43:51,920 --> 00:43:54,200
painting enough models to class 
it as an army, though. 

774
00:43:55,640 --> 00:43:59,000
But I sold that one off. 
And then I've had about 5 or 6 

775
00:43:59,000 --> 00:44:00,800
different attempts to paint 
hives since. 

776
00:44:04,080 --> 00:44:06,400
Just about managed to do 
something I'm content with. 

777
00:44:06,400 --> 00:44:08,440
I'm not. 
I'm really happy with it because

778
00:44:08,680 --> 00:44:11,400
it was painted very quickly 
before the birth of my son. 

779
00:44:11,400 --> 00:44:15,800
Very quickly. 
It's basically just base colours

780
00:44:15,840 --> 00:44:26,320
and a soft tone Army painter. 
Quick shade wash probably. 

781
00:44:26,360 --> 00:44:27,680
Works. 
Yeah, that's. 

782
00:44:27,680 --> 00:44:34,040
OK, but it could be cleaner. 
I mean, what, what really got me

783
00:44:34,040 --> 00:44:39,120
into paying more attention to 
painting my armies was getting 

784
00:44:39,120 --> 00:44:45,400
in an hour early to games days 
because I found out that if you 

785
00:44:45,400 --> 00:44:50,160
entered games work at the Golden
Demon Awards, you'd queue up an 

786
00:44:50,160 --> 00:44:52,640
hour early to get into games 
days. 

787
00:44:53,520 --> 00:44:59,960
So that was my motivation. 
So when we went over to what was

788
00:44:59,960 --> 00:45:05,760
it the, the NEC in, in 
Birmingham, I think it was 96, 

789
00:45:05,760 --> 00:45:13,160
the first one I went to, but I, 
I, I painted it would have been 

790
00:45:15,000 --> 00:45:19,000
it would have been like AI think
it was a high of general or 

791
00:45:19,000 --> 00:45:21,680
something like that. 
I might be getting it confused 

792
00:45:21,680 --> 00:45:26,280
with something else, but was the
highest general on the on the 

793
00:45:26,280 --> 00:45:27,680
horse? 
I think it was. 

794
00:45:28,520 --> 00:45:31,400
But it it was a terrible job. 
You know, I didn't do a 

795
00:45:31,400 --> 00:45:37,600
particularly good job of it, but
it was A at the time I was 

796
00:45:37,600 --> 00:45:40,680
incredibly proud of it. 
And it it it made me step up my 

797
00:45:40,680 --> 00:45:43,360
game and it made me sort of try 
and push myself a little bit 

798
00:45:43,360 --> 00:45:46,480
more to make a bit more of an 
effort to the rest of my army as

799
00:45:46,480 --> 00:45:50,160
well. 
You, you, you kind of start with

800
00:45:50,160 --> 00:45:54,480
your special characters and your
your main generals to to put 

801
00:45:54,520 --> 00:45:58,840
that bit of extra, extra effort 
in and then it kind of bleeds 

802
00:45:58,840 --> 00:46:01,920
out to your other things, you 
know, so when. 

803
00:46:03,400 --> 00:46:07,360
I'm making when I make an army I
always try to do the infantry 

804
00:46:07,360 --> 00:46:10,280
first to just get the boring 
stuff out of the way and do the 

805
00:46:10,800 --> 00:46:13,040
characters later. 
But from a learning curve like 

806
00:46:13,400 --> 00:46:17,080
that makes sense of course. 
It's always building up to the 

807
00:46:17,080 --> 00:46:19,960
special characters to me that 
it's a chore the the Lion 

808
00:46:19,960 --> 00:46:22,240
Infantry. 
Yeah, but I'd like to get them 

809
00:46:22,640 --> 00:46:24,840
out of the way first, so yeah. 
Yeah, all. 

810
00:46:27,120 --> 00:46:29,960
Right. 
So when did you actually like 

811
00:46:30,360 --> 00:46:33,360
achieve a fully painted army? 
About when? 

812
00:46:34,880 --> 00:46:36,840
Probably a year or two after 
that. 

813
00:46:36,840 --> 00:46:42,920
I'd say probably 9798 would have
been my first fully painted 

814
00:46:42,920 --> 00:46:45,920
army. 
I mean, it would have been 1500 

815
00:46:45,920 --> 00:46:52,960
points, 2000 at most, I think, 
You know, I mean, now as an 

816
00:46:52,960 --> 00:46:57,280
adult, I think my last count was
about 1111 thousand. 

817
00:46:57,280 --> 00:46:59,440
Yeah. 
Was was that a? 

818
00:46:59,440 --> 00:47:02,440
Fully painted army. 
A fully painted army. 

819
00:47:02,760 --> 00:47:05,800
Just a quick question, was that 
1500 including Tyrion and Texas?

820
00:47:08,320 --> 00:47:10,200
Because if it was, that's about 
500 points. 

821
00:47:11,720 --> 00:47:15,360
I'll be perfectly honest, I was 
too intimidated to paint Tyrion 

822
00:47:15,360 --> 00:47:18,880
Tetless. 
I was so scared of doing them 

823
00:47:18,880 --> 00:47:26,120
wrong that I kind of left it. 
I, I because Mike Mcveigh's, you

824
00:47:26,120 --> 00:47:29,040
know, such fantastic work, so 
iconic. 

825
00:47:29,680 --> 00:47:32,280
I didn't really do them. 
I didn't really paint them 

826
00:47:32,280 --> 00:47:34,160
because I didn't want to ruin 
them. 

827
00:47:34,480 --> 00:47:39,120
Because they they looked so good
just. 

828
00:47:41,880 --> 00:47:43,080
How could you ever achieve that 
level? 

829
00:47:43,280 --> 00:47:45,440
Yeah. 
My my paint job would have made 

830
00:47:45,440 --> 00:47:49,560
them look so much worse that I, 
I, I never painted them. 

831
00:47:49,560 --> 00:47:52,240
I've painted them obviously 
since coming back into the hobby

832
00:47:52,520 --> 00:47:55,400
but back in the day I always 
left them because I was like 

833
00:47:55,560 --> 00:47:59,040
right build up to it when I'm 
good enough and I've never felt 

834
00:47:59,040 --> 00:48:01,680
good enough. 
Until recently. 

835
00:48:02,080 --> 00:48:06,000
Yeah, so, so a fully painted 
army, a fully painted army, you 

836
00:48:06,000 --> 00:48:11,400
know, didn't include the the top
end just because I didn't have 

837
00:48:11,400 --> 00:48:13,160
the guts. 
I wasn't comforted enough. 

838
00:48:15,440 --> 00:48:17,520
I can't blame you for that one. 
That's that's very true. 

839
00:48:17,560 --> 00:48:20,000
They are very daunting. 
I know throwing him a little bit

840
00:48:20,000 --> 00:48:23,800
less so I think he's still a 
lovely model, but he's not quite

841
00:48:23,800 --> 00:48:26,400
that pinnacle that he's Tyrion 
Techlist from the 4th edition 

842
00:48:26,400 --> 00:48:28,440
Army. 
They're just I'm actually trying

843
00:48:28,520 --> 00:48:34,400
to do now to to paint him. 
I plan on giving it to my my 

844
00:48:34,400 --> 00:48:37,200
friend who got me into the hobby
who played always played high 

845
00:48:37,200 --> 00:48:39,120
elf and I know he doesn't have 
his army anymore. 

846
00:48:39,120 --> 00:48:42,240
But yeah, I just want to finish 
Techlist for him for. 

847
00:48:42,280 --> 00:48:42,720
Him. 
Yeah, yeah. 

848
00:48:43,440 --> 00:48:46,560
Yeah. 
The the the only thing I would 

849
00:48:46,560 --> 00:48:50,400
say about that Tetless model is 
that the bloody staff always 

850
00:48:50,400 --> 00:48:52,880
snaps off. 
The head of the staff seems to. 

851
00:48:55,040 --> 00:48:57,520
Depends how well she manhandled 
him, yeah. 

852
00:48:59,680 --> 00:49:00,520
Yeah, yeah. 
That's. 

853
00:49:00,600 --> 00:49:01,360
Down. 
Look at him. 

854
00:49:01,360 --> 00:49:04,400
Don't touch him. 
OK with quite a few models. 

855
00:49:04,400 --> 00:49:09,640
I think the what's his name, the
special character the empire 

856
00:49:09,640 --> 00:49:12,360
whistle as well. 
He's not the grantee of he's 

857
00:49:13,040 --> 00:49:15,920
being patriarchal. 
For me it's the high off swords,

858
00:49:15,920 --> 00:49:18,760
it's it's the swords on the 
standard bearer that that's 

859
00:49:18,760 --> 00:49:22,600
holding the sword against his 
chest and it's Tyrion sword. 

860
00:49:23,760 --> 00:49:27,080
Technically stuff ain't got an 
issue with but Tyrion sword 

861
00:49:27,280 --> 00:49:30,520
because it the metal comes into 
a really thin bit where it meets

862
00:49:30,520 --> 00:49:34,120
the hill. 
Yeah. 

863
00:49:34,440 --> 00:49:38,680
Most if you look on eBay, If you
look at Tyrion on eBay, a lot of

864
00:49:38,680 --> 00:49:43,960
them have got broken swords. 
Yeah, and the nasty sword it 

865
00:49:43,960 --> 00:49:44,920
was. 
Yeah. 

866
00:49:47,800 --> 00:49:49,680
Yeah. 
Sun hanging. 

867
00:49:49,720 --> 00:49:52,680
What's that one? 
Yeah, yeah. 

868
00:49:52,920 --> 00:49:59,440
All right, So should we get into
the actual list and, you know, 

869
00:49:59,720 --> 00:50:02,640
do a bit of review of the 
entrance? 

870
00:50:02,720 --> 00:50:05,240
Entrance. 
And we did talk a bit about the 

871
00:50:05,240 --> 00:50:10,960
Phoenix Garden, the white 
wolves, so that I don't actually

872
00:50:10,960 --> 00:50:13,440
have the list in front of me. 
Should we do some sort? 

873
00:50:13,800 --> 00:50:17,360
Of well, I've done about team, 
but I I I think probably 

874
00:50:17,520 --> 00:50:21,520
characters bog standard ones is 
not a lot to say differently 

875
00:50:21,560 --> 00:50:24,440
about them to the empire in the 
sense that you know, they are 

876
00:50:24,440 --> 00:50:28,720
just bog standard. 
You know, yes, OK, they are, you

877
00:50:28,720 --> 00:50:31,600
know, better qualities than the 
than the Empire, but the actual 

878
00:50:31,600 --> 00:50:35,200
principle of hero Lord, you 
know, battle stand bare, those 

879
00:50:35,200 --> 00:50:37,320
sort of things, the principles 
of them don't change. 

880
00:50:37,440 --> 00:50:40,800
Whereas the regiments, there's a
bit more variety there in what 

881
00:50:40,800 --> 00:50:42,360
they are, if that makes any 
sense. 

882
00:50:42,800 --> 00:50:47,400
The, the one thing I would say 
about the, the high Alf General 

883
00:50:47,960 --> 00:50:54,600
and you know, is the toughness 
4, you know it, it's got a 

884
00:50:54,600 --> 00:51:00,480
toughness 4 and it is one of the
few models that's not a special 

885
00:51:00,480 --> 00:51:02,520
character that's got a toughness
4. 

886
00:51:02,800 --> 00:51:04,840
And that makes a massive 
difference. 

887
00:51:05,200 --> 00:51:09,080
And and when it moved over to 
6th, I can't remember if it's 

888
00:51:09,120 --> 00:51:13,800
the case in 5th, but in 6th 
everything's toughness 3, you 

889
00:51:13,800 --> 00:51:19,200
know, and, and, and it's like 
you could spend a lot of points 

890
00:51:19,320 --> 00:51:23,600
on your characters, kicked them 
all out in all the special, you 

891
00:51:23,600 --> 00:51:26,200
know there. 
Wasn't even that many special 

892
00:51:26,480 --> 00:51:29,400
magical armours that are any 
good in 6th for high elves 

893
00:51:29,440 --> 00:51:31,720
either. 
It made them really brittle. 

894
00:51:32,080 --> 00:51:36,640
Yeah, the, the Toughness 3 is 
such a, you know, it's the 

895
00:51:36,640 --> 00:51:38,600
biggest weakness, I think of the
High Elves. 

896
00:51:39,040 --> 00:51:43,440
And having that toughness 4 on 
the general is is is a luxury 

897
00:51:43,440 --> 00:51:46,440
you can't often afford. 
Yeah, there's a, there's an 

898
00:51:46,440 --> 00:51:48,840
article that Gav, I think it's 
Gav thought right. 

899
00:51:48,840 --> 00:51:50,480
So you did the dark output 
because that was the first 

900
00:51:50,480 --> 00:51:52,800
output they did for sick. 
It was dark out. 

901
00:51:53,040 --> 00:51:55,640
And he talks about a conscious 
decision to make more toughness 

902
00:51:55,640 --> 00:51:58,080
3. 
And I thought, you're a Dwarf 

903
00:51:58,080 --> 00:52:01,600
player, you gig. 
You done that intentionally. 

904
00:52:04,200 --> 00:52:08,400
It's it's like the high cost 
because they are are high cost 

905
00:52:08,400 --> 00:52:11,720
models with, you know, the 
toughness 3. 

906
00:52:11,840 --> 00:52:13,360
You know glass? 
Yeah, so. 

907
00:52:15,200 --> 00:52:20,840
What was your point or both of 
your points on about the BSB 

908
00:52:20,840 --> 00:52:23,080
that standard bells, did you use
them or were they? 

909
00:52:23,920 --> 00:52:28,240
Didn't used to. 
No, I didn't used to do now. 

910
00:52:30,680 --> 00:52:33,760
I, I love having them because 
they're a good centrepiece for 

911
00:52:33,760 --> 00:52:38,520
my army when I play for the, the
visual aspects of the game, you 

912
00:52:38,520 --> 00:52:41,000
know, that, that, that having 
models on the board. 

913
00:52:41,000 --> 00:52:44,760
But yeah, back in the day I 
never played with Battlestone 

914
00:52:44,840 --> 00:52:46,240
bearers or anything like that, 
you know? 

915
00:52:47,000 --> 00:52:50,360
Yeah, and talking about Bristol,
I mean they had one wound and 

916
00:52:50,840 --> 00:52:54,720
Toughness 3, so yeah. 
But almost, almost 100 points, 

917
00:52:54,720 --> 00:52:56,600
it's, it's quite a big 
investment. 

918
00:52:57,760 --> 00:52:59,680
It is, but that re roll of 
break. 

919
00:53:00,080 --> 00:53:03,200
So anything that gives you a re 
roll that was useful because 

920
00:53:03,200 --> 00:53:05,240
it's a nice game. 
So anything that gives you that 

921
00:53:05,240 --> 00:53:08,240
is really useful. 
So in game terms now, I love 

922
00:53:08,240 --> 00:53:11,440
battle standard bearers, but 
yeah, you're right. 

923
00:53:11,440 --> 00:53:12,080
They are. 
They are. 

924
00:53:12,080 --> 00:53:14,680
You know, as soon as you start 
giving them, you know, magic 

925
00:53:14,680 --> 00:53:17,360
items, then their points cost is
pushing up for something that, 

926
00:53:17,360 --> 00:53:22,800
as you say, 1 wound. 
It's it's yeah, they are. 

927
00:53:24,800 --> 00:53:28,520
Yeah, I don't think Kyle said 
any special characters, better 

928
00:53:28,520 --> 00:53:33,240
standards. 
No, no, I think, I think, Oh, I 

929
00:53:33,240 --> 00:53:34,840
suppose you could class Niblet 
as one. 

930
00:53:34,880 --> 00:53:37,960
I think Empire's the only one. 
Empire, Austin Goblins. 

931
00:53:37,960 --> 00:53:41,080
And if you class Niblet, they're
the only ones with a special 

932
00:53:41,080 --> 00:53:42,400
character. 
Battle Santa Berra, I think. 

933
00:53:42,400 --> 00:53:45,520
I can't think of any others. 
There there was an absolutely 

934
00:53:45,520 --> 00:53:48,840
fantastic conversion I remember 
seeing in one of the golden 

935
00:53:48,840 --> 00:53:52,160
demons of a high elf battle 
standard bearer. 

936
00:53:52,680 --> 00:53:55,160
I can't think what issue which 
issue it is. 

937
00:53:55,160 --> 00:53:59,080
Is that the it's the one up on 
its legs? 

938
00:54:00,600 --> 00:54:03,960
It looks absolutely amazing. 
He is, yeah. 

939
00:54:04,200 --> 00:54:06,760
He's awesome. 
I think he, I think he's in the 

940
00:54:09,280 --> 00:54:11,520
there's, there were a load of 
books that you'd read about that

941
00:54:11,520 --> 00:54:13,480
time as well, about converting 
and paintings, all that. 

942
00:54:13,800 --> 00:54:16,640
I think he's in one of those as 
well as as a showcase item. 

943
00:54:17,200 --> 00:54:19,560
So yeah, no, he's a beautiful, 
beautiful model. 

944
00:54:19,560 --> 00:54:22,280
He uses the same banner as the 
drawing following up for the 

945
00:54:22,280 --> 00:54:24,360
battle standard bearer in the 
high off book. 

946
00:54:26,200 --> 00:54:29,840
He uses that standard and he's 
probably the inspiration 

947
00:54:29,840 --> 00:54:31,200
actually for the model looking 
at it. 

948
00:54:31,680 --> 00:54:33,840
Yeah. 
You know, yeah, but he's 

949
00:54:33,840 --> 00:54:34,920
amazing. 
You're absolutely right. 

950
00:54:35,040 --> 00:54:35,920
Yeah. 
Awesome all. 

951
00:54:38,120 --> 00:54:42,560
Right. 
So the troop choices I guess is 

952
00:54:42,560 --> 00:54:45,480
next. 
Yeah, it starts with the 

953
00:54:45,480 --> 00:54:46,840
cavalry. 
So you've got your Silver Helms,

954
00:54:46,840 --> 00:54:48,520
your Evenites, and then your 
Dragon Princess. 

955
00:54:48,520 --> 00:54:52,680
And back in the day I never used
Dragon Princess because they 

956
00:54:52,680 --> 00:54:54,880
were more expensive. 
And as far as I could see, 

957
00:54:54,880 --> 00:54:57,160
Silver Helms did the same job 
but were marginally cheaper. 

958
00:54:57,760 --> 00:55:01,000
Yeah, OK Dad. 
Pointless on the armour side, 

959
00:55:01,080 --> 00:55:05,120
but I'd always go Silver Helms 
had the models and I didn't like

960
00:55:05,120 --> 00:55:08,880
the barding on the Dragon 
Princess back in the day because

961
00:55:08,880 --> 00:55:11,400
the silver helm was a nice 
flowy, you know, material 

962
00:55:11,400 --> 00:55:13,920
guarding and then the Dragon 
Prince had hard metal guarding. 

963
00:55:13,920 --> 00:55:16,360
I didn't like that. 
They were too different. 

964
00:55:16,360 --> 00:55:17,680
My autistic mind couldn't handle
it. 

965
00:55:17,680 --> 00:55:19,840
They were different. 
I don't know what's going on 

966
00:55:19,840 --> 00:55:20,960
there. 
I don't like that they've got to

967
00:55:20,960 --> 00:55:24,360
be the same. 
But yeah, I don't know how. 

968
00:55:24,920 --> 00:55:27,920
Tim, how do you do you use 
Dragon Princess at all? 

969
00:55:28,280 --> 00:55:31,000
I mean, I, I just love the 
models, you know? 

970
00:55:31,080 --> 00:55:36,760
I mean, most of my love of High 
elves goes back to the models 

971
00:55:37,280 --> 00:55:42,560
and dragon pinchers I think are 
superior in in terms of the 

972
00:55:42,560 --> 00:55:45,120
design of them in in my humbled 
opinion. 

973
00:55:45,240 --> 00:55:47,800
But I, I. 
I I. 

974
00:55:49,640 --> 00:55:53,360
Get them on the table. 
Yeah, each one is a bit of 

975
00:55:53,760 --> 00:55:56,360
character, yeah. 
I get them on the table as often

976
00:55:56,360 --> 00:55:58,320
as I can because I just think 
they look amazing. 

977
00:55:59,840 --> 00:56:03,400
Yeah my my friend, my regular 
porn of T is will buy them as 

978
00:56:03,400 --> 00:56:08,280
well so I always pay. 
But in in terms of points, I 

979
00:56:08,280 --> 00:56:11,000
can't think of any more 
expensive. 

980
00:56:11,200 --> 00:56:15,600
Like is it chaos nights maybe? 
Far more recently doubled 

981
00:56:16,040 --> 00:56:19,680
potentially. 
Chaos Nights, but up up there is

982
00:56:19,680 --> 00:56:22,160
one of the most expensive 
cavalry you can buy, aren't 

983
00:56:22,160 --> 00:56:23,480
they? 
Yeah, for sure. 

984
00:56:23,560 --> 00:56:25,680
Yeah. 
And of course in the end there's

985
00:56:26,560 --> 00:56:29,120
other issues. 
The elite troops as well. 

986
00:56:29,160 --> 00:56:33,120
The they only had one attack. 
So I mean you rarely had more 

987
00:56:33,120 --> 00:56:36,200
than 5 wides. 
So I mean, if you rolled a bit 

988
00:56:36,560 --> 00:56:39,680
poorly, it was. 
You know. 

989
00:56:40,560 --> 00:56:44,560
The thing that stopped me taking
them more than anything else is 

990
00:56:44,560 --> 00:56:49,480
the fact that because I split my
box with my mate who had 

991
00:56:49,480 --> 00:56:55,800
goblins, he would obviously 
take, you know, fanatics and 

992
00:56:56,080 --> 00:57:00,240
fanatics. 
No armour save toughness 3, you 

993
00:57:00,240 --> 00:57:05,040
know, that's your whole, you 
know, what would it be if you 

994
00:57:05,040 --> 00:57:09,080
took a, a unit of 10? 
That's 430 points. 

995
00:57:09,960 --> 00:57:13,240
Did you? 
Did you normally place your 

996
00:57:13,520 --> 00:57:16,200
general in the unit or how did 
you do that? 

997
00:57:16,680 --> 00:57:21,160
I mean, if, if, if, if I could, 
it was usually on a horse, 

998
00:57:21,240 --> 00:57:25,200
usually with the the the dragon 
Princess. 

999
00:57:25,200 --> 00:57:26,240
So yeah. 
So. 

1000
00:57:27,200 --> 00:57:29,520
It. 
Didn't fare very well. 

1001
00:57:31,400 --> 00:57:34,960
Looked good. 
It did look good, didn't play 

1002
00:57:34,960 --> 00:57:39,600
very well. 
And did you use light cap? 

1003
00:57:41,800 --> 00:57:46,600
I did because I had the models, 
But back in the day, I could 

1004
00:57:46,600 --> 00:57:48,640
never really figure fast cavalry
out. 

1005
00:57:48,880 --> 00:57:52,680
They're a bit more of a 
tactician's you cavalry, aren't 

1006
00:57:52,680 --> 00:57:53,920
they? 
And actually, in fact, they're 

1007
00:57:53,920 --> 00:57:55,960
really, really useful. 
Back in the day, no, it didn't 

1008
00:57:55,960 --> 00:57:57,160
really seem like are you? 
I mean. 

1009
00:57:57,600 --> 00:58:00,160
I gave a machine so you're no 
longer fast cavalry most of the 

1010
00:58:00,160 --> 00:58:02,720
time so. 
Yeah, I mean, they think they 

1011
00:58:02,920 --> 00:58:05,960
didn't have heavy arm and no 
dances and stuff and it's 

1012
00:58:06,920 --> 00:58:11,240
boring. 
It's so manoeuvrable, you know, 

1013
00:58:11,240 --> 00:58:13,400
with that, with that movement 
of, you know, the only thing 

1014
00:58:13,400 --> 00:58:16,320
that can compare with obviously 
Flyers, the only thing to 

1015
00:58:16,320 --> 00:58:22,640
compare with them is wolf riders
or slanishy demonettes on stage.

1016
00:58:23,200 --> 00:58:24,640
Yeah, but they had insane. 
Movements. 

1017
00:58:25,200 --> 00:58:26,680
Yeah, I know, but that's what I 
mean. 

1018
00:58:26,680 --> 00:58:28,520
That's the only thing you can 
compare with Revanites. 

1019
00:58:28,640 --> 00:58:31,680
Well, I suppose you've got the 
Dark Elf and Wood Elf 

1020
00:58:31,680 --> 00:58:34,200
equivalents, but you're actually
better, obviously, because 

1021
00:58:34,200 --> 00:58:35,560
they've got the stupid special 
rules. 

1022
00:58:37,280 --> 00:58:41,160
But yeah, Revanites now I need 
to get some painted. 

1023
00:58:41,160 --> 00:58:44,760
But no, I do plan to use them 
quite extensively and possibly 

1024
00:58:44,760 --> 00:58:47,520
more so than heavy cavalry 
because I think maybe having 

1025
00:58:47,520 --> 00:58:49,640
fast covering out there doing 
what it's doing and then have a 

1026
00:58:49,640 --> 00:58:54,000
defensive line of of spin and 
basically would be the starting 

1027
00:58:54,000 --> 00:58:55,560
point for an army for me. 
But. 

1028
00:58:56,560 --> 00:58:59,760
That's just it. 
I mean, when I when I play now, 

1029
00:59:00,880 --> 00:59:03,480
Revanites are one of the first 
units I put in my list. 

1030
00:59:03,480 --> 00:59:07,280
I absolutely adore them. 
I love them, you know, they're, 

1031
00:59:07,280 --> 00:59:10,360
they're good at harrying the 
enemy and they're good at doing 

1032
00:59:10,360 --> 00:59:13,280
a bit of shenanigans and March 
blocking and things like that. 

1033
00:59:13,600 --> 00:59:16,960
Back in the day there were 
another one that slipped me by. 

1034
00:59:16,960 --> 00:59:19,880
Just affordability really more 
than anything else. 

1035
00:59:21,400 --> 00:59:28,440
I I think I got 5 Gary Morley's 
in towards the end of, you know,

1036
00:59:28,480 --> 00:59:32,800
5th in my army. 
But I, I never had the IT was it

1037
00:59:32,800 --> 00:59:39,080
Marauder the were they 
originally Marauder revenites 

1038
00:59:39,080 --> 00:59:40,480
where they had lances? 
Yeah. 

1039
00:59:40,920 --> 00:59:42,760
Nerelli Morrison. 
Yeah, I think so. 

1040
00:59:43,880 --> 00:59:45,120
I. 
Never had those. 

1041
00:59:45,760 --> 00:59:47,000
Yeah, I've got those that did, 
Payton. 

1042
00:59:47,640 --> 00:59:50,720
I they they seem quite rare 
those models because I never 

1043
00:59:50,720 --> 00:59:53,640
really came across many people 
using them. 

1044
00:59:55,760 --> 00:59:57,480
They're out there. 
Yeah, they are out there. 

1045
00:59:57,520 --> 00:59:58,760
You can find me, baby. 
They are. 

1046
00:59:58,960 --> 01:00:00,080
I don't know how expensive they 
are now. 

1047
01:00:00,160 --> 01:00:01,840
I bought loads of them back in 
the day. 

1048
01:00:01,840 --> 01:00:04,040
I mean I I got back into 
Warhammer. 

1049
01:00:06,640 --> 01:00:08,760
I'm not getting off on the one 
on here so I'm going to try not 

1050
01:00:08,760 --> 01:00:11,880
to but basically when the old 
hammer movement started I was 

1051
01:00:12,000 --> 01:00:14,680
for. 
I didn't create it at all, but I

1052
01:00:14,680 --> 01:00:16,560
was in at the at the early days 
of it. 

1053
01:00:16,880 --> 01:00:19,640
At that time you could pick up 
miniatures on eBay for next to 

1054
01:00:19,640 --> 01:00:20,760
nothing like. 
That, yeah. 

1055
01:00:22,160 --> 01:00:25,240
So I've got loads of Reed nights
then I just need to paint them. 

1056
01:00:26,200 --> 01:00:29,120
Yeah. 
But I think since we all have 

1057
01:00:29,120 --> 01:00:33,080
that in common, we didn't really
appreciate the finer values of 

1058
01:00:34,040 --> 01:00:36,680
the tactical movements and 
stuff. 

1059
01:00:36,680 --> 01:00:38,320
It was more, you know, heavy 
heights. 

1060
01:00:38,600 --> 01:00:40,840
Cool. 
Yeah. 

1061
01:00:42,200 --> 01:00:45,920
Yeah, then you've got the really
unique Tyrannock Chariot. 

1062
01:00:46,360 --> 01:00:52,880
The 4th edition version or with 
one blooming one crew? 

1063
01:00:55,160 --> 01:00:59,200
It's not gorgeous, the model. 
Lovely old stunning model and I 

1064
01:00:59,200 --> 01:00:59,920
often. 
Gorgeous. 

1065
01:01:00,280 --> 01:01:04,080
Model on foot as a general 
because he was on with a 

1066
01:01:04,080 --> 01:01:05,600
halberd. 
So you know, in low cost games 

1067
01:01:05,600 --> 01:01:07,720
you didn't need a magic weapons.
You're a halberd and he's a 

1068
01:01:07,720 --> 01:01:09,960
stunning, stunning model. 
Yeah. 

1069
01:01:10,240 --> 01:01:13,760
But the Tierra itself is very 
brittle because he's only got 1 

1070
01:01:13,760 --> 01:01:15,160
crew. 
Yeah. 

1071
01:01:16,120 --> 01:01:19,640
Could you put a character on the
sheriff back then or? 

1072
01:01:19,800 --> 01:01:25,560
Yeah, but he replaced the one 
crew, man, 1 crew, but probably,

1073
01:01:25,640 --> 01:01:29,200
possibly, you know, if he has, 
if he has more wounds and you 

1074
01:01:29,200 --> 01:01:31,840
know, an idea of three or four 
of them charging in probably 

1075
01:01:31,840 --> 01:01:33,880
looks quite cool and reveal more
survival. 

1076
01:01:34,120 --> 01:01:37,240
Obviously back in the day he's 
buying 3 tier knot 3 or 4 tier 

1077
01:01:37,240 --> 01:01:39,480
knot Chariots. 
You're lucky to buy one. 

1078
01:01:41,880 --> 01:01:44,040
Yeah, I guess that's with all 
characters. 

1079
01:01:44,040 --> 01:01:47,120
I mean, you just had to kill one
of the horses and it was. 

1080
01:01:47,120 --> 01:01:51,880
Pretty much exactly, Yeah. 
So never you really. 

1081
01:01:51,880 --> 01:01:54,720
I had the model for quite a long
time, but didn't really use it 

1082
01:01:54,720 --> 01:01:57,360
that much. 
I said I think a unit of three 

1083
01:01:57,360 --> 01:01:59,320
or four now probably get my 
hands on. 

1084
01:01:59,480 --> 01:02:01,320
I think I've got them in pieces 
somewhere. 

1085
01:02:01,640 --> 01:02:03,360
So that one is something to try 
that might be quite cool. 

1086
01:02:03,600 --> 01:02:05,240
But no, back in the day they 
didn't really use to knock 

1087
01:02:05,240 --> 01:02:08,360
chariot. 
You see, this is the the weird 

1088
01:02:08,360 --> 01:02:10,800
thing for me. 
I mean it, it, it was never a 

1089
01:02:10,800 --> 01:02:14,520
word when we were growing up, 
but the the meta back then, you 

1090
01:02:14,520 --> 01:02:19,920
know, so I, I played fantasy for
seven years in in the 90s and I 

1091
01:02:19,920 --> 01:02:24,280
very rarely saw Chariots. 
Like not very many seem seem to 

1092
01:02:24,280 --> 01:02:28,240
take Chariots. 
I don't know why it it just 

1093
01:02:28,240 --> 01:02:30,960
didn't seem to be a popular. 
I think it must have been that 

1094
01:02:30,960 --> 01:02:34,600
they, they were simply too 
vulnerable that they could get 

1095
01:02:34,600 --> 01:02:38,120
disabled so easily. 
I mean, any, any shooting 

1096
01:02:38,120 --> 01:02:43,000
attention, they were at big risk
of just becoming a, you know, a 

1097
01:02:43,560 --> 01:02:46,760
terrain piece. 
Yeah, and and you can't March 

1098
01:02:46,760 --> 01:02:50,080
with them as well. 
So even though they should be 

1099
01:02:50,080 --> 01:02:54,960
fast, they were quite slow. 
Yeah, it's, it's a bit of in 

1100
01:02:54,960 --> 01:02:59,800
terms of money, it's an 
investment of money for one 

1101
01:02:59,800 --> 01:03:02,160
modelling effect. 
Yeah. 

1102
01:03:02,160 --> 01:03:07,720
So, so you know, if, if the cost
of a year of, you know, 3 Dragon

1103
01:03:07,720 --> 01:03:10,680
Prince is like that was a box 
set of three models, 43 points 

1104
01:03:10,680 --> 01:03:14,200
per model. 
So you got 120 points in effect 

1105
01:03:14,200 --> 01:03:18,320
in that, but or 130, you know, 
around about there 200 charity 

1106
01:03:18,320 --> 01:03:23,520
72 points or more than the 
dragon Prince box set. 

1107
01:03:25,040 --> 01:03:28,960
So people just weren't buying 
them because from a from a 

1108
01:03:28,960 --> 01:03:31,200
points to or rather cash to 
points. 

1109
01:03:31,200 --> 01:03:33,640
And I it's not necessarily the 
one to go down because then you 

1110
01:03:33,640 --> 01:03:36,200
get arguing slaves and goblins 
and those sort of things. 

1111
01:03:36,360 --> 01:03:38,960
But just literally from a higher
point of view, you know, from 

1112
01:03:38,960 --> 01:03:42,760
terms of you know, I could spend
my money and get get value for 

1113
01:03:42,760 --> 01:03:50,920
money or I could buy A2 knot 
chariot that is quite OK strong 

1114
01:03:50,920 --> 01:03:52,640
on the charge. 
But in everything else weak as 

1115
01:03:52,640 --> 01:03:56,920
heck and vulnerable as you said,
you know, easy to take them out.

1116
01:03:57,000 --> 01:04:02,240
Yeah, I don't, I don't think 
Chariots are were fiscally worth

1117
01:04:02,240 --> 01:04:05,400
it at the time. 
Yeah, because it's an addition 

1118
01:04:05,400 --> 01:04:07,840
that randomized what you hear. 
You. 

1119
01:04:07,920 --> 01:04:12,040
You. 
You know strength 3 arrows. 

1120
01:04:12,240 --> 01:04:14,760
Enough of them would easily take
down a chariot, wouldn't it? 

1121
01:04:14,760 --> 01:04:17,360
Take out the crap. 
Yeah, You could either shoot the

1122
01:04:17,360 --> 01:04:20,160
guy off or they could kill. 
Yeah, Yeah. 

1123
01:04:21,280 --> 01:04:24,880
And I mean like 10 bow shots and
you had a pretty good chance of,

1124
01:04:24,960 --> 01:04:28,360
you know, rendering it. 
It's a big reason why they 

1125
01:04:28,360 --> 01:04:30,400
changed the chariot rules and 
turn them into one model. 

1126
01:04:31,000 --> 01:04:34,320
Yeah exactly. 
Turning into 11 stat. 

1127
01:04:35,040 --> 01:04:37,440
But it did look awesome. 
It did look so. 

1128
01:04:37,520 --> 01:04:37,920
Cool. 
Yeah. 

1129
01:04:38,080 --> 01:04:38,960
Oh, yeah. 
No chariot. 

1130
01:04:39,240 --> 01:04:41,480
That chariot was gorgeous. 
Another. 

1131
01:04:41,480 --> 01:04:44,320
You know, it doesn't matter 
which entry you look at. 

1132
01:04:44,560 --> 01:04:46,920
Yeah. 
In this in the book, all the 

1133
01:04:46,920 --> 01:04:49,240
models are gorgeous. 
I've even fallen in love with 

1134
01:04:49,240 --> 01:04:53,640
the Marauder sword masters, 
which was a hard thing to do 

1135
01:04:54,440 --> 01:04:58,160
because those Rd. sword masters 
are very goofy. 

1136
01:04:59,320 --> 01:05:02,320
Yeah, because their legs don't. 
But the shape of the the 

1137
01:05:02,480 --> 01:05:06,320
clothing, the skirt, what a 
better term the legs need. 

1138
01:05:06,560 --> 01:05:09,440
The feet weren't in the right 
position for it looks like 

1139
01:05:09,440 --> 01:05:13,960
they're wearing corsets 
underneath the the legs aren't 

1140
01:05:13,960 --> 01:05:16,360
in the right, the feet aren't in
the right place for the shape of

1141
01:05:16,360 --> 01:05:20,040
the. 
But when I painted them, I fell 

1142
01:05:20,040 --> 01:05:22,840
in love with them. 
Actually painting them, seeing 

1143
01:05:22,840 --> 01:05:25,000
the character develop as you 
paint the model. 

1144
01:05:25,760 --> 01:05:28,640
Oh hell. 
I prefer them over the the 

1145
01:05:28,640 --> 01:05:30,160
Morley ones now. 
Hands down. 

1146
01:05:31,440 --> 01:05:32,760
The Morley ones are more 
beautiful. 

1147
01:05:32,840 --> 01:05:35,280
I don't know if it was Morley or
one of the other one of the guys

1148
01:05:35,280 --> 01:05:36,440
under. 
It's Morley. 

1149
01:05:37,040 --> 01:05:39,040
They're beautiful. 
They're more beautiful than the 

1150
01:05:39,040 --> 01:05:41,320
high off one, than the high. 
Sorry, than the Marauder ones, 

1151
01:05:42,240 --> 01:05:44,320
but the Marauder ones have so 
much more character. 

1152
01:05:44,320 --> 01:05:47,000
I don't think the Morley ones 
have as much character as the 

1153
01:05:47,000 --> 01:05:50,800
Marauder 1. 
I tell you, just looking at it 

1154
01:05:50,800 --> 01:05:59,360
now, the, the, the mark given 
sketch of the of the sword 

1155
01:05:59,360 --> 01:06:01,400
masters. 
I really love that picture. 

1156
01:06:01,400 --> 01:06:03,560
Yeah. 
Yeah, iconic that one. 

1157
01:06:04,280 --> 01:06:09,960
Yeah, and they did have the 
rules that sort of negate the 

1158
01:06:11,000 --> 01:06:13,520
two handed weapon, yeah, 
disadvantage. 

1159
01:06:13,520 --> 01:06:16,440
So I mean, that made them, I 
think. 

1160
01:06:17,240 --> 01:06:21,040
There was one issue with them 
and they they sold it with 

1161
01:06:21,040 --> 01:06:24,400
Chronicles of War and as a 
champion given a double handed 

1162
01:06:24,400 --> 01:06:27,240
weapon wouldn't have that rule. 
Yeah. 

1163
01:06:27,720 --> 01:06:30,400
So he was striking last. 
But then in Chronicles of War 

1164
01:06:30,400 --> 01:06:33,120
they gave you sort of ho with 
which was a double handed sword,

1165
01:06:33,120 --> 01:06:35,400
the death strike last with for 
25 points. 

1166
01:06:35,720 --> 01:06:38,400
So that was kind of 
automatically the give for a for

1167
01:06:38,400 --> 01:06:42,680
a champion. 
But prior to that he was like OK

1168
01:06:42,680 --> 01:06:45,200
so the sword masters want to be 
striking last, but a champion 

1169
01:06:45,200 --> 01:06:47,400
would be if you give him a 
double handed weapon and he has 

1170
01:06:47,400 --> 01:06:50,040
to have a double handed weapon 
or another different magic 

1171
01:06:50,040 --> 01:06:52,680
weapon obviously because he's a 
champion so has to be on the 

1172
01:06:52,680 --> 01:06:56,960
same as his unit. 
I mean the sword masters is what

1173
01:06:56,960 --> 01:07:01,520
I would take more often than not
in terms of elite infantry. 

1174
01:07:02,560 --> 01:07:05,080
I I I would tend to pick the 
sword masters even though 

1175
01:07:05,080 --> 01:07:07,800
they're the most expensive with 
16 points each. 

1176
01:07:09,000 --> 01:07:12,640
I would tend to choose sword 
masters over yeah, you know, the

1177
01:07:12,640 --> 01:07:16,400
Phoenix Guard or or or the. 
White lines. 

1178
01:07:16,480 --> 01:07:18,560
The Wolf. 
The wolf lines, White lines. 

1179
01:07:18,560 --> 01:07:20,040
Sorry, white lines. 
Yeah, yeah. 

1180
01:07:20,040 --> 01:07:22,560
I mean, they have a pretty good 
chance of actually getting their

1181
01:07:22,560 --> 01:07:25,880
attacks off. 
And I mean, yeah, 5 is still not

1182
01:07:26,040 --> 01:07:29,200
bad at all. 
So and it is it weapon skill 5 

1183
01:07:29,200 --> 01:07:31,760
or 4 on those? 
Five, Yeah. 

1184
01:07:31,840 --> 01:07:34,720
Yeah, yeah, actually. 
Strength 5 as well on you know 

1185
01:07:34,720 --> 01:07:35,920
when they're using the the 
they're. 

1186
01:07:36,080 --> 01:07:40,800
Going to hit both troops on 
threes and moving on, you know, 

1187
01:07:40,960 --> 01:07:42,920
twos or threes. 
So that's not bad. 

1188
01:07:43,280 --> 01:07:45,560
In actual fact have to use 
double hand sword because 

1189
01:07:45,560 --> 01:07:47,960
according to the unit entry they
don't have a handle weapon, even

1190
01:07:47,960 --> 01:07:50,840
though every model is supposed 
to come with a handle weapon and

1191
01:07:50,840 --> 01:07:53,720
standard in. 
Yeah, but they can't choose to. 

1192
01:07:54,400 --> 01:08:00,240
No, same as Venus actually, with
halberds and yeah, white lines, 

1193
01:08:00,240 --> 01:08:02,320
double handed axe again, they 
they don't actually have a hand 

1194
01:08:02,320 --> 01:08:05,440
weapon, so all three of them 
have to use that weapon. 

1195
01:08:06,080 --> 01:08:09,400
Yeah. 
I mean, that's what you did back

1196
01:08:09,400 --> 01:08:10,800
in the day, so I don't think. 
Oh, absolutely. 

1197
01:08:10,800 --> 01:08:13,280
You never repeated on it. 
And they and they quite have 

1198
01:08:13,280 --> 01:08:15,240
Shields, so there's no reason 
not to use that weapon. 

1199
01:08:15,280 --> 01:08:18,319
I suppose you could argue, well 
white lines is still about 

1200
01:08:18,319 --> 01:08:23,479
strength for, so potentially you
might use them just with their 

1201
01:08:23,479 --> 01:08:26,200
hand weapon against some troops 
because in some cases you don't 

1202
01:08:26,200 --> 01:08:29,160
need the strength of. 
No, I mean, if the choice was 

1203
01:08:29,399 --> 01:08:31,600
getting some attacks off or 
probably not. 

1204
01:08:31,920 --> 01:08:33,760
So yeah. 
Yeah, they still got strength 4 

1205
01:08:33,760 --> 01:08:35,760
anyway, so. 
So I think there is an argument 

1206
01:08:35,800 --> 01:08:38,680
for them having hand weapons, 
but they don't. 

1207
01:08:39,080 --> 01:08:41,240
So you don't have. 
Makes things easier. 

1208
01:08:41,240 --> 01:08:45,800
You don't need to make any 
choices, you just deal with it. 

1209
01:08:46,080 --> 01:08:50,640
So I guess we covered the elite 
infantry then that was that was 

1210
01:08:50,880 --> 01:08:54,800
three and. 
And then it comes the weirdness 

1211
01:08:54,800 --> 01:08:57,479
of High of Spin in Luther and 
Sea Guard and health Warriors. 

1212
01:08:59,720 --> 01:09:02,720
That's because you're also 
looking at when they design the 

1213
01:09:02,720 --> 01:09:05,880
book, they're also keeping the 
old range in mind where you had 

1214
01:09:06,439 --> 01:09:09,840
handle, weapon and shield armed 
warrior models. 

1215
01:09:11,479 --> 01:09:13,880
So that's why you've got High of
Warriors in there as well. 

1216
01:09:14,920 --> 01:09:17,359
You know, I think if this had 
been further down the line in 

1217
01:09:17,359 --> 01:09:19,880
fourth they release this book, 
you don't have Spearman, Lother 

1218
01:09:19,880 --> 01:09:21,600
and Sea Guard. 
They might even lump Lother and 

1219
01:09:21,600 --> 01:09:24,359
Sea Guard into the Spearman 
entry as well, possibly. 

1220
01:09:25,080 --> 01:09:28,960
But what was the equipment 
choices for the the normal 

1221
01:09:29,200 --> 01:09:33,439
warriors or the? 
Weirdly, you could give the 

1222
01:09:33,439 --> 01:09:37,359
warriors Spears. 
Yeah, and what's the end of the 

1223
01:09:37,760 --> 01:09:39,359
Spearman? 
Spearman. 

1224
01:09:39,439 --> 01:09:43,960
L4 is the same stats, right? 
And the only other thing you can

1225
01:09:43,960 --> 01:09:48,080
give them is Spears. 
Oh, and you could also give them

1226
01:09:48,080 --> 01:09:50,520
light armour. 
So the spear men came with light

1227
01:09:50,520 --> 01:09:52,880
armour and shield and sword and 
a spear? 

1228
01:09:53,120 --> 01:09:55,440
Yeah. 
Then your elf warriors came with

1229
01:09:55,440 --> 01:09:57,560
a hand weapon and a shield, and 
you can give them light armour 

1230
01:09:57,560 --> 01:10:01,360
and Spears. 
Yeah, bit of a redundancy. 

1231
01:10:03,200 --> 01:10:06,120
It just seems a bit damped. 
There we go. 

1232
01:10:06,840 --> 01:10:10,240
And of course Lothian Sea Guard,
which are spear men with bows as

1233
01:10:10,240 --> 01:10:13,160
well. 
Although although in their 

1234
01:10:13,160 --> 01:10:16,400
initial entry, bows are an 
upgrade. 

1235
01:10:17,040 --> 01:10:21,160
So there's Spearman who can take
bows, you've got Spearman, 

1236
01:10:21,800 --> 01:10:24,960
Spearman who can take bows, and 
Spearman. 

1237
01:10:24,960 --> 01:10:26,520
They don't have Spears, but you 
can give them Spears. 

1238
01:10:28,320 --> 01:10:29,600
They're the three entries for 
Bob. 

1239
01:10:29,600 --> 01:10:34,360
Studded infantry for you. 
Feels a bit weird. 

1240
01:10:37,000 --> 01:10:42,360
You can also give the Roth and 
Sea Guard halberds as well. 

1241
01:10:43,080 --> 01:10:45,240
They're never released that. 
Yeah, no, you can. 

1242
01:10:45,440 --> 01:10:48,080
They're never released models 
for them, so you'd have to have 

1243
01:10:48,280 --> 01:10:50,040
converted. 
Well, they weren't, well, they 

1244
01:10:50,040 --> 01:10:52,160
weren't lost NC Guard models 
until fifth. 

1245
01:10:53,560 --> 01:10:55,600
There were no both NC Guard 
models. 

1246
01:10:56,040 --> 01:10:59,240
You were you kind of took 
Spearman and either said they 

1247
01:10:59,240 --> 01:11:04,080
had bows on them even if they 
didn't, or you ordered some 

1248
01:11:04,280 --> 01:11:07,320
separate bows and you know, 
quivers and stuck them on their 

1249
01:11:07,320 --> 01:11:09,640
backs. 
But yeah, until until the the 

1250
01:11:09,680 --> 01:11:14,120
Morley ones are fifth, there 
were no often C Guard models and

1251
01:11:14,120 --> 01:11:16,960
comes from actually the Lothern 
Sea Guard principle. 

1252
01:11:16,960 --> 01:11:20,400
Well, obviously they were 
Lothern Sea Guard really, really

1253
01:11:20,400 --> 01:11:22,800
early Warhammer days and we were
resident of renown to start 

1254
01:11:22,800 --> 01:11:24,960
with. 
There was Lothern Sea Guard 

1255
01:11:25,080 --> 01:11:28,920
really early high off models. 
But really what that comes from 

1256
01:11:28,920 --> 01:11:33,520
is in 3rd you could have 
merchant companies where half of

1257
01:11:33,520 --> 01:11:35,080
them had bows and the other half
had Spears. 

1258
01:11:35,080 --> 01:11:38,400
So you line them up in OK, that 
makes sense. 

1259
01:11:38,920 --> 01:11:41,920
Spears, bows at the front, 
Spears behind so they could poke

1260
01:11:41,920 --> 01:11:46,160
them through and attack. 
But they ditched that sloth and 

1261
01:11:46,160 --> 01:11:48,960
see on and then gave it to dark 
Elms in City guard when it came 

1262
01:11:48,960 --> 01:11:51,000
to the Dark Elm book. 
So I was a bit weird. 

1263
01:11:51,840 --> 01:11:54,120
But that's what that's mainly 
where that idea comes from, I 

1264
01:11:54,120 --> 01:11:56,800
think kind of like the ship's 
company and the and the merchant

1265
01:11:56,800 --> 01:12:00,000
company from 3rd. 
So yeah. 

1266
01:12:00,840 --> 01:12:04,640
But obviously Spearman, I mean 
they are iconic high of troops. 

1267
01:12:05,840 --> 01:12:08,640
They were usually present in 
most almost I guess. 

1268
01:12:10,000 --> 01:12:11,680
So it would be weird if anyone 
didn't take. 

1269
01:12:12,840 --> 01:12:18,720
Them I did a really silly thing 
where I was no, I was determined

1270
01:12:18,720 --> 01:12:23,200
to swap all my plastic for metal
when I started again. 

1271
01:12:23,600 --> 01:12:28,000
So I got rid of all the plastic 
Spearman and replace them with 

1272
01:12:28,000 --> 01:12:31,240
the metal ones. 
But the legitimate version it it

1273
01:12:31,360 --> 01:12:35,000
it. 
So I've I've got 60 of them. 

1274
01:12:37,240 --> 01:12:40,880
Yeah, I thought. 
I'd do my with 40 some more now.

1275
01:12:43,280 --> 01:12:47,360
I know I was really happy when I
got that 60th because it took 

1276
01:12:47,560 --> 01:12:51,480
took such a long time to troll 
through eBay to get that last 

1277
01:12:51,480 --> 01:12:54,640
one. 
But yeah, they're, they've 

1278
01:12:54,640 --> 01:12:57,920
become like my favorite prized 
possessions because. 

1279
01:12:57,960 --> 01:12:59,760
And they're all painted up by 
now or. 

1280
01:12:59,800 --> 01:13:01,080
They're all painted up. 
Oh yeah. 

1281
01:13:01,960 --> 01:13:03,960
And how many of them are 
individuals? 

1282
01:13:04,440 --> 01:13:06,000
I guess some of. 
Three. 

1283
01:13:06,000 --> 01:13:07,880
There's three variances, isn't 
there? 

1284
01:13:07,960 --> 01:13:10,600
I suppose if you've got the 5th 
Ed ones that are holding the 

1285
01:13:10,720 --> 01:13:13,720
spear like that as well. 
Yeah, yeah. 

1286
01:13:14,120 --> 01:13:15,160
And. 
You knows. 

1287
01:13:15,720 --> 01:13:20,120
I've got a couple of those, but 
it it's it's mainly the the 4th 

1288
01:13:20,120 --> 01:13:22,200
Ed ones I've got. 
The three variants, yeah, 

1289
01:13:23,160 --> 01:13:25,040
there's not a lot of variation 
between them either. 

1290
01:13:25,200 --> 01:13:27,920
You can tell they're variants. 
You have to look closely, but 

1291
01:13:27,920 --> 01:13:30,160
they are gorgeous models. 
They're they're some of the yes 

1292
01:13:30,200 --> 01:13:33,160
betweens Jessica wins. 
Absolute finest. 

1293
01:13:33,800 --> 01:13:35,640
Stunning. 
Absolutely stunning. 

1294
01:13:36,360 --> 01:13:41,880
It, it, it's when I started 
collecting again, you know, as 

1295
01:13:41,920 --> 01:13:45,520
as an older gentleman that I 
kind of appreciate the, the 

1296
01:13:45,520 --> 01:13:51,640
detail in a metal model versus 
plastic gets a little bit soft. 

1297
01:13:51,760 --> 01:13:57,240
I think some of the detail in in
in the the 4th edition high of 

1298
01:13:57,240 --> 01:14:01,600
plastic models, but the the the 
metal models are definitely 

1299
01:14:01,600 --> 01:14:03,680
superior. 
So oh A. 100% hundred. 

1300
01:14:03,680 --> 01:14:06,760
Percent, yeah. 
And when I play back in the days

1301
01:14:06,760 --> 01:14:09,720
for my Empire army, I didn't 
have any of the metal state 

1302
01:14:09,720 --> 01:14:12,560
troops because, I mean, they 
were expensive and they weren't 

1303
01:14:12,560 --> 01:14:14,960
around really. 
So now I have them. 

1304
01:14:14,960 --> 01:14:18,640
But yeah, it's it's not very 
easy to get those. 

1305
01:14:18,640 --> 01:14:21,600
So you definitely need to put 
some effort into it. 

1306
01:14:21,600 --> 01:14:23,800
But I agree, they're definitely 
very nice. 

1307
01:14:23,800 --> 01:14:27,960
So I mean, the monoliths has 
their shown, but still, yeah. 

1308
01:14:29,440 --> 01:14:33,440
I was always really lucky as 
well that when I, when I played 

1309
01:14:33,440 --> 01:14:38,000
back in the day, every single 
battlefield I played on featured

1310
01:14:38,000 --> 01:14:44,760
a fairly decent hill. 
So I was able to park my, you 

1311
01:14:44,760 --> 01:14:49,840
know 2 lines of arches on top of
the hill and then a good block 

1312
01:14:49,840 --> 01:14:53,320
of Spearman in front of them. 
And that was almost my default 

1313
01:14:53,320 --> 01:14:56,280
deployment every single time. 
You know it's. 

1314
01:14:56,280 --> 01:15:00,920
Standard for health? 
I I play today and it kind of 

1315
01:15:00,920 --> 01:15:04,720
upsets me the lack of hills 
there are on battlefields. 

1316
01:15:04,920 --> 01:15:07,080
It's like it's. 
It's they're doing you dirty. 

1317
01:15:07,680 --> 01:15:09,640
I probably do that to me. 
Then I play some dwarfs. 

1318
01:15:09,640 --> 01:15:10,960
The other day my brother did 
that to me. 

1319
01:15:11,360 --> 01:15:14,160
Didn't have a single hill for 
any crossbow men to stand on. 

1320
01:15:14,200 --> 01:15:17,760
Exactly. 
Just a reminder here when we. 

1321
01:15:18,520 --> 01:15:23,160
We are, we are. 
I was just going to say, I was 

1322
01:15:23,160 --> 01:15:25,200
going to look from the spinning 
into The Archers. 

1323
01:15:25,360 --> 01:15:28,440
The Archer metals had a lot more
variation than the than the 

1324
01:15:28,440 --> 01:15:30,880
spinning metals did The Archers.
You can definitely tell the 

1325
01:15:30,880 --> 01:15:33,040
difference between each model 
very quickly and very easily. 

1326
01:15:34,360 --> 01:15:37,360
Gorgeous models as well as were 
the plastics, yeah. 

1327
01:15:38,880 --> 01:15:41,280
But I I think that's pretty much
the troops. 

1328
01:15:41,520 --> 01:15:46,240
Most yeah got shadow warriors 
who are useful against dark 

1329
01:15:46,240 --> 01:15:49,080
elves and useful skirmishers, 
but they're pretty much just a 

1330
01:15:49,080 --> 01:15:51,800
bog standard Archer disabled 
skirmish really can have a 

1331
01:15:51,800 --> 01:15:54,560
shield as well. 
The only thing really left would

1332
01:15:54,560 --> 01:15:57,160
be the war machines with you 
bolt throws being 50 points. 

1333
01:15:57,160 --> 01:16:00,240
Tim, do you upgrade to 100 
points per bolt throw? 

1334
01:16:00,360 --> 01:16:03,840
I don't. 
Tell the truth. 

1335
01:16:04,600 --> 01:16:06,120
I don't. 
I'm honest. 

1336
01:16:06,840 --> 01:16:11,120
I mean I I love 4th edition, 
it's my favorite edition and I 

1337
01:16:11,120 --> 01:16:15,720
think high elves are a 
disadvantage against most other 

1338
01:16:15,720 --> 01:16:22,640
armies so I think it's a good 
balance having 50.8 or 

1339
01:16:22,640 --> 01:16:26,040
something. 
I don't know how to. 

1340
01:16:27,280 --> 01:16:29,560
Oh yeah, no, don't, don't, don't
be a Dick about it. 

1341
01:16:29,640 --> 01:16:31,760
Yeah, but that's the same with 
most things with warm, isn't it?

1342
01:16:31,760 --> 01:16:33,200
As long as as long as you're 
reasonable. 

1343
01:16:34,480 --> 01:16:38,000
Then I can hold my hand on my 
heart and say I've never taken 

1344
01:16:38,000 --> 01:16:41,000
more than two. 
Yeah, that's fair. 

1345
01:16:42,000 --> 01:16:43,840
It depends on the size of game 
as well I think. 

1346
01:16:43,840 --> 01:16:48,400
I think probably 1 per thousand 
points isn't taking points. 

1347
01:16:48,840 --> 01:16:57,360
Yeah, yeah. 
So yeah, to sum up my comment on

1348
01:16:57,360 --> 01:16:58,880
repeat of both, I don't know 
where it cut off. 

1349
01:16:59,120 --> 01:17:02,560
Yes, I think it's fine to use 
them, just don't be a Dick with 

1350
01:17:03,320 --> 01:17:04,760
them at 50 points. 
Yeah. 

1351
01:17:06,280 --> 01:17:08,080
They're they're they're 
definitely one of the stand out 

1352
01:17:08,080 --> 01:17:09,880
units. 
I think in the the higher for 

1353
01:17:09,880 --> 01:17:14,560
Army, you know, it's like you're
always going to take at least 

1354
01:17:14,560 --> 01:17:19,000
one, you're always going to 
include one, you know, at the 

1355
01:17:19,000 --> 01:17:22,880
very minimal, you know, it's, 
it's, it's an iconic model as 

1356
01:17:22,880 --> 01:17:27,240
well, you know, yeah. 100 
percent, 100%. 

1357
01:17:27,400 --> 01:17:32,400
Good stuff, right. 
So we'll try to finish this off 

1358
01:17:32,400 --> 01:17:36,000
with the special characters. 
And Tim has already claimed they

1359
01:17:36,000 --> 01:17:41,320
are the best in fourth mission. 
Might not get full agreement 

1360
01:17:41,320 --> 01:17:45,280
from the other members, but 
yeah, I mean, they're definitely

1361
01:17:45,600 --> 01:17:49,600
very nice looking at and they 
have, you know, good background 

1362
01:17:49,600 --> 01:17:52,480
and all, so can't argue too much
about that. 

1363
01:17:52,480 --> 01:18:00,920
But let's, yeah. 
If I were a very anal kind of 

1364
01:18:00,920 --> 01:18:04,240
person, I'm not. 
I'm not. 

1365
01:18:05,320 --> 01:18:07,960
Then there is one big drawback 
to the high of special 

1366
01:18:07,960 --> 01:18:11,400
characters. 
At least there is for the three 

1367
01:18:11,400 --> 01:18:15,760
that are in the high of book. 
There's nothing anywhere 

1368
01:18:15,760 --> 01:18:17,840
officially that says they could 
be your general. 

1369
01:18:20,360 --> 01:18:22,760
So strictly unlike the Empire 
book that actually has a a 

1370
01:18:23,560 --> 01:18:28,200
comment in the pre army list 
blurb, Ray says any of these can

1371
01:18:28,200 --> 01:18:31,040
be your general. 
Yeah, any of these are general. 

1372
01:18:31,040 --> 01:18:33,160
So there's some sort of comment 
that qualifies as being a 

1373
01:18:33,160 --> 01:18:35,080
general. 
Hope it doesn't have that that 

1374
01:18:35,080 --> 01:18:38,440
comment. 
OK, you'd have to be an asshole 

1375
01:18:38,440 --> 01:18:41,240
not to let someone use. 
I hope no children are watching 

1376
01:18:41,360 --> 01:18:43,440
or listening. 
Sorry you asked me a bit of a 

1377
01:18:43,440 --> 01:18:47,520
nasty person not to let Ohio 
player use them as your general.

1378
01:18:47,600 --> 01:18:50,280
Especially Tyrion considering 
and now throwing that both of 

1379
01:18:50,280 --> 01:18:52,880
them, the stories very 
definitely states that they are 

1380
01:18:52,880 --> 01:18:55,800
generals. 
Yeah, but that's the story. 

1381
01:18:55,800 --> 01:18:58,520
It's not the rules. 
So strictly speaking, none of 

1382
01:18:58,520 --> 01:19:00,120
them could be your general. 
Though I think Imrich that 

1383
01:19:00,120 --> 01:19:02,600
actually did put in a comment 
about he can be your general. 

1384
01:19:02,600 --> 01:19:05,440
And I think they did that from 
the open gobbling books onwards,

1385
01:19:05,640 --> 01:19:07,880
book onwards, they started 
putting in the actual character 

1386
01:19:08,640 --> 01:19:11,600
blurb that that person could be 
a general or this person could 

1387
01:19:11,600 --> 01:19:13,360
be a general. 
Don't do it in the Hive book. 

1388
01:19:13,520 --> 01:19:15,440
So strictly speaking, you can't 
take me to general. 

1389
01:19:15,440 --> 01:19:19,080
But again, you'd have to be a 
complete whatever not to let 

1390
01:19:19,080 --> 01:19:22,920
someone use, especially Tyrion 
as your general would have to 

1391
01:19:22,920 --> 01:19:25,880
be, you know? 
Yeah, I imagine Tyrion would 

1392
01:19:25,960 --> 01:19:30,120
appears generally in plenty of 
I've armies at the time. 

1393
01:19:30,680 --> 01:19:32,320
Yeah. 
Oh yeah, he's probably Joe Most.

1394
01:19:33,760 --> 01:19:36,520
Yeah, yeah, my friend did that 
one as well. 

1395
01:19:36,560 --> 01:19:39,520
So he was he was all over the 
place, let's just say. 

1396
01:19:39,880 --> 01:19:44,880
I found Delfarian more usable 
because because he's got the 

1397
01:19:44,960 --> 01:19:48,240
Tasman Hoareth as well. 
So he's another wizard, right? 

1398
01:19:49,080 --> 01:19:52,320
And he can move, or I mean, Mal 
Andy is fast, don't get me 

1399
01:19:52,360 --> 01:19:54,440
wrong, but he's not as fast as a
flying monster. 

1400
01:19:55,560 --> 01:19:57,240
So I but that was back in the 
day. 

1401
01:19:57,240 --> 01:19:59,600
I think now I'd probably find 
Tyrion the better character. 

1402
01:20:00,200 --> 01:20:02,880
Yeah, he certainly mixes anyone 
he touches. 

1403
01:20:03,480 --> 01:20:06,880
Yeah, and I guess he was a 
favorite of your team. 

1404
01:20:07,080 --> 01:20:10,880
Yours team. 
I I mean, he was also the model 

1405
01:20:10,880 --> 01:20:15,520
I used as a a my higher general 
as well, because you know, it, 

1406
01:20:15,520 --> 01:20:19,640
it, it was such an iconic model,
but a movement 12 as well. 

1407
01:20:19,920 --> 01:20:23,560
I can't think of many is. 
Is there any other? 

1408
01:20:23,880 --> 01:20:26,200
Slannishy steeds, maybe? 
Yeah. 

1409
01:20:26,240 --> 01:20:30,560
I think those are the ones 
that's about it's I think. 

1410
01:20:31,080 --> 01:20:33,320
Obviously flying flying 
characters beat it. 

1411
01:20:34,080 --> 01:20:36,880
Aside from flying characters, 
you know that movement 12 

1412
01:20:36,880 --> 01:20:39,240
always. 
Yeah, but I mean, with the 

1413
01:20:39,400 --> 01:20:42,560
shots, it would have the range 
of a flyer on the ball. 

1414
01:20:43,080 --> 01:20:45,080
Yeah, it's pretty, pretty 
awesome, Yeah. 

1415
01:20:45,320 --> 01:20:50,320
Yeah, the only problem is is 
that encourages people to 

1416
01:20:50,680 --> 01:20:55,600
disregard going in with support,
which may not be the best site. 

1417
01:20:55,600 --> 01:20:59,200
Yes, he he minted something he 
touches, but just going solo 

1418
01:20:59,240 --> 01:21:02,480
still might not be a great idea.
You know, he can. 

1419
01:21:02,480 --> 01:21:04,680
He can, he can. 
You know, you can definitely get

1420
01:21:04,680 --> 01:21:07,160
in ahead of the Seal films and 
the Dragon Princess and the 

1421
01:21:07,160 --> 01:21:12,840
Revonites, but. 
Yeah, that's true. 

1422
01:21:13,040 --> 01:21:16,240
He, he, he is a little bit more 
tankier, you know, I mean with, 

1423
01:21:16,320 --> 01:21:22,320
with, with his two saves and 
also, yeah, you know, if, if, if

1424
01:21:22,320 --> 01:21:25,520
he's reduced, reduced to 0 
wounds, he'll come back. 

1425
01:21:26,120 --> 01:21:29,640
With one, one wound. 
Yeah, yeah. 

1426
01:21:29,640 --> 01:21:33,240
But still, I mean he was hard 
enough to kill the first hand 

1427
01:21:33,240 --> 01:21:34,800
he. 
Will he will take a lot of 

1428
01:21:34,800 --> 01:21:40,040
punishment, but he's not 
completely invulnerable so going

1429
01:21:40,040 --> 01:21:42,480
in without support might not be 
the best idea. 

1430
01:21:43,960 --> 01:21:48,400
That's all I'm saying. 
Yeah, he can actually shoot a 

1431
01:21:48,400 --> 01:21:49,760
bit of this sword as well, 
couldn't he? 

1432
01:21:50,000 --> 01:21:53,120
Yeah, some sort of flaming. 
Yeah, once per game I think it 

1433
01:21:53,120 --> 01:21:54,240
is. 
He can. 

1434
01:21:54,280 --> 01:21:57,240
He can shoot the flames out from
something. 

1435
01:21:57,800 --> 01:22:02,280
Yeah, yeah. 
Yeah, that's probably one of 

1436
01:22:02,280 --> 01:22:05,160
those abilities you should 
probably just use as soon as you

1437
01:22:05,160 --> 01:22:07,440
can, but a lot of people might 
try and save up for. 

1438
01:22:08,160 --> 01:22:10,840
Same with tech Lizzy Sword. 
Everyone kinds of oh, I'll hold 

1439
01:22:10,840 --> 01:22:14,120
on to those D6, you know, 
lightning strikes, just in case 

1440
01:22:14,120 --> 01:22:16,960
I need them. 
Just use them because otherwise 

1441
01:22:16,960 --> 01:22:19,120
you'll hold on to them forever 
and use me against goblins or 

1442
01:22:19,120 --> 01:22:21,480
something like that because 
you're going to be able to use 

1443
01:22:21,480 --> 01:22:24,200
it against Neil. 
Yeah, we'll forget about it 

1444
01:22:24,200 --> 01:22:27,960
completely and get to use it 
right. 

1445
01:22:27,960 --> 01:22:30,800
So yeah, we talked a bit about 
Teklis and we haven't talked 

1446
01:22:30,800 --> 01:22:34,200
about High of Magic so far, but 
I mean, it was good. 

1447
01:22:34,560 --> 01:22:36,560
Just quickly hold on, just 
quickly. 

1448
01:22:36,560 --> 01:22:39,160
Tektis is one of battery just 
because of it's it's one of my 

1449
01:22:39,160 --> 01:22:42,000
few anecdotes I've actually got 
of playing Hilos. 

1450
01:22:42,280 --> 01:22:46,840
So Tekleis in a game against a 
cardboard chaos army. 

1451
01:22:47,440 --> 01:22:50,200
My brother cut out like from 
cardboard from my shoe box, cut 

1452
01:22:50,200 --> 01:22:52,920
it up and use an army like, you 
know, back in the day. 

1453
01:22:53,280 --> 01:22:57,960
And he obviously he had made a 
plan for getting rid of Texas. 

1454
01:22:58,480 --> 01:23:01,040
Sneaky, sneaky, sneaky man. 
He made a plan. 

1455
01:23:01,080 --> 01:23:02,960
Oh boy. 
At the time he made a plan. 

1456
01:23:03,200 --> 01:23:06,320
So he mounted a Chaos Army 
standard bearer. 

1457
01:23:06,320 --> 01:23:09,160
Bear in mind this is white book 
Chaos, not army book, so he's 

1458
01:23:09,160 --> 01:23:10,080
only a champion. 
OK. 

1459
01:23:10,600 --> 01:23:13,640
But anyway, he mounted this 
Chaos army standard bearer up on

1460
01:23:13,640 --> 01:23:15,440
a disc. 
That's why it was each because 

1461
01:23:15,440 --> 01:23:20,600
he could have a disc and gave 
him the blasted standard and 

1462
01:23:20,600 --> 01:23:26,720
flew him straight towards Texas 
and smiled and giggled and 

1463
01:23:26,720 --> 01:23:30,760
cackled as he as he sent the 
blasted standard into Texas. 

1464
01:23:30,760 --> 01:23:33,040
Because basically the glasses 
standard, if it hits you, it's 

1465
01:23:33,040 --> 01:23:35,960
probably going to kill you. 
Was it 2D6 or something? 

1466
01:23:35,960 --> 01:23:37,520
I'll come off the top of my 
head, but it's it's pretty 

1467
01:23:37,520 --> 01:23:39,560
nasty. 
It's and it's a one. 

1468
01:23:39,680 --> 01:23:42,080
It's a one to it's a one off 
magic spell. 

1469
01:23:43,120 --> 01:23:45,160
So if it's one off, it's going 
to be very nasty. 

1470
01:23:45,160 --> 01:23:47,120
Not a banner of Wrath. 
It's nasty, but you can do it 

1471
01:23:47,120 --> 01:23:49,800
every turn. 
This is only once once again, So

1472
01:23:50,080 --> 01:23:51,560
it's going to be a really nasty 
spell. 

1473
01:23:52,000 --> 01:23:55,320
So he he sent it crashing into 
tech and he's laughing his head 

1474
01:23:55,320 --> 01:23:58,400
off thinking now I've got him. 
I've taken out that 600 points, 

1475
01:23:58,880 --> 01:24:05,120
but no, no, no, no, no tech and 
he's had rebound and glass the 

1476
01:24:06,160 --> 01:24:08,760
sky minute. 
It was hilarious. 

1477
01:24:09,400 --> 01:24:11,200
Because he. 
He'd always been thinking up 

1478
01:24:11,200 --> 01:24:13,640
this plan for ages. 
He'd come up with it, and he was

1479
01:24:13,640 --> 01:24:15,440
finally pulling it off. 
He was doing it. 

1480
01:24:15,440 --> 01:24:20,880
No, no, no, no, no. 
You're not doing that very 

1481
01:24:20,960 --> 01:24:21,960
funny. 
Yeah. 

1482
01:24:22,280 --> 01:24:24,320
It exhausted all my dispels, all
that stuff. 

1483
01:24:24,480 --> 01:24:26,760
He knew the spell would get 
through, he thought. 

1484
01:24:28,520 --> 01:24:32,200
Nothing could go wrong. 
Yeah, it was just, it was just 

1485
01:24:32,200 --> 01:24:34,080
hilarious to smile. 
His face soon dropped. 

1486
01:24:36,080 --> 01:24:39,680
My big thing about Tyrion and 
Tactless is in the law. 

1487
01:24:40,160 --> 01:24:44,320
Tetless is meant to be like weak
and you know, feeble, but uses 

1488
01:24:44,320 --> 01:24:46,360
his magic to make himself 
stronger and things like that. 

1489
01:24:46,560 --> 01:24:49,920
But he's got 4 wounds and 
Tyrion's only got 3. 

1490
01:24:50,400 --> 01:24:53,480
Yeah, yeah. 
Because he says he loses his his

1491
01:24:53,480 --> 01:24:56,280
potions and stuff to give him 
vitality. 

1492
01:24:57,200 --> 01:25:00,480
And then if you use the moon, 
half says all his 

1493
01:25:00,480 --> 01:25:01,640
characteristics, half, don't 
they? 

1494
01:25:01,640 --> 01:25:04,200
So you've got to be very careful
with the number of wounds he's 

1495
01:25:04,200 --> 01:25:06,520
taken when you choose to half 
his characteristics. 

1496
01:25:08,480 --> 01:25:11,560
Yeah. 
So strictly speaking, I guess if

1497
01:25:11,560 --> 01:25:15,320
he's on one wound, you'd keep 
one wound, I would assume. 

1498
01:25:15,320 --> 01:25:16,960
Yeah, because. 
You always. 

1499
01:25:17,480 --> 01:25:19,400
Yeah, but it's still dangerous 
though. 

1500
01:25:19,560 --> 01:25:21,280
Yeah. 
You know, you go from 4:00 to 

1501
01:25:21,280 --> 01:25:22,760
2:00 potentially, that's 
dangerous. 

1502
01:25:22,760 --> 01:25:24,800
So you've got to be very careful
using the moon stuff. 

1503
01:25:24,800 --> 01:25:27,600
And then he does become a bit 
rubbish because, you know, every

1504
01:25:27,600 --> 01:25:30,480
single characteristic half. 
Oh dear, including his 

1505
01:25:30,480 --> 01:25:34,680
toughness. 
So, you know, he's, yeah, not 

1506
01:25:34,680 --> 01:25:38,800
great. 
So yeah, with high of magic 

1507
01:25:39,120 --> 01:25:43,000
really good, you know, dropping 
hints and stuff and you know, 

1508
01:25:43,040 --> 01:25:45,920
they had a great magic missile 
sort. 

1509
01:25:45,920 --> 01:25:48,320
Of the the best magic missile in
the game, full stop. 

1510
01:25:48,320 --> 01:25:51,160
Yeah, you know, we we fire a 
convocation. 

1511
01:25:51,240 --> 01:25:55,160
They I suppose is is it a magic 
missile because it remains in 

1512
01:25:55,160 --> 01:25:58,520
play. 
Yeah, but I mean basically it 

1513
01:25:58,520 --> 01:26:01,640
works like. 
Yeah, Basically, Yeah. 

1514
01:26:01,640 --> 01:26:04,360
Yeah, No, Yeah, The best magic 
missile spell in the game. 

1515
01:26:06,320 --> 01:26:07,920
Yeah, Yeah. 
Nothing else comes close. 

1516
01:26:07,920 --> 01:26:09,160
I don't think so. 
That one. 

1517
01:26:10,760 --> 01:26:15,680
So was magic. 
I mean, in 4th edition magic was

1518
01:26:15,680 --> 01:26:17,280
big. 
Obviously it could cost him both

1519
01:26:18,680 --> 01:26:21,520
players turns so he didn't want 
to be caught without one. 

1520
01:26:21,560 --> 01:26:23,880
But. 
Yeah. 

1521
01:26:24,320 --> 01:26:26,160
Oh, absolutely. 
It was high off. 

1522
01:26:26,160 --> 01:26:27,920
Magic just reigned supreme. 
It was. 

1523
01:26:29,080 --> 01:26:33,880
There were more offensive decks,
but the flexibility of it, you 

1524
01:26:33,880 --> 01:26:37,320
know, the the fact that you also
had a spell like Tempest that 

1525
01:26:37,320 --> 01:26:39,480
could do more damage to you than
your opponent, which was a bit 

1526
01:26:39,480 --> 01:26:43,200
weird. 
So I'm not sure Tempest 

1527
01:26:43,200 --> 01:26:45,800
necessarily was the best spell 
for high Elms to cast. 

1528
01:26:45,800 --> 01:26:49,200
It seems more like a almost a 
scathing spell. 

1529
01:26:49,800 --> 01:26:53,720
Tempest really to me. 
I'm a bit weird, I suppose. 

1530
01:26:53,720 --> 01:26:55,920
I suppose you've got, you know, 
maybe they want to stop cannons 

1531
01:26:55,920 --> 01:26:58,280
firing and stuff like that. 
But generally speaking, that's 

1532
01:26:58,400 --> 01:27:02,680
probably hypothesis. 
Would I I didn't use that really

1533
01:27:02,680 --> 01:27:05,080
back in the day because that's 
resurrecting character. 

1534
01:27:05,120 --> 01:27:09,560
Yeah, that in Tempe is probably 
the two dodgy spells and it was 

1535
01:27:09,680 --> 01:27:11,640
and and a three power drain 
magic. 

1536
01:27:12,320 --> 01:27:14,680
But after that, all the rest of 
them great. 

1537
01:27:15,360 --> 01:27:20,000
Yeah, what are you thinking? 
What were your favourites? 

1538
01:27:21,240 --> 01:27:26,040
Yeah, it it was always, I always
found magic in form at 4th. 

1539
01:27:26,200 --> 01:27:30,320
Quite random in that some games 
it could win you the game. 

1540
01:27:30,400 --> 01:27:33,040
You know, if, if if you played 
it right, it could win you the 

1541
01:27:33,040 --> 01:27:35,160
game. 
But sometimes just didn't draw 

1542
01:27:35,160 --> 01:27:37,720
the right cards. 
You didn't get a a power level 

1543
01:27:37,720 --> 01:27:41,480
card, you didn't get a, you 
know, you, you got 3 dispelled 

1544
01:27:41,480 --> 01:27:44,000
cards in a row or something like
that and you couldn't play 

1545
01:27:44,000 --> 01:27:47,160
anything. 
But it's sort of a a mini game 

1546
01:27:47,160 --> 01:27:49,680
on its own. 
So yeah, it was, I mean, I 

1547
01:27:49,680 --> 01:27:52,560
wouldn't want to be without it. 
I think if you and and that's 

1548
01:27:52,560 --> 01:27:55,800
one of the issues with dwarves. 
I mean, I I always miss the 

1549
01:27:55,800 --> 01:27:58,640
magic face if I play. 
Usually I don't but. 

1550
01:27:59,200 --> 01:28:04,400
Yeah, I did like it in 5th when 
you could use a dispel as a 

1551
01:28:04,400 --> 01:28:07,400
power card. 
That was good. 

1552
01:28:08,280 --> 01:28:11,040
Close wasn't the other way round
could you was it? 

1553
01:28:11,120 --> 01:28:13,720
I don't know, I don't play 5th 
in years but I seem to remember 

1554
01:28:13,720 --> 01:28:16,720
it was power cards as a dispel. 
Oh, maybe it was the other way 

1555
01:28:16,720 --> 01:28:17,160
around. 
Sorry. 

1556
01:28:17,160 --> 01:28:20,400
I'm thinking maybe it was just. 
You're right. 

1557
01:28:20,400 --> 01:28:21,680
I'm thinking of darker. 
I'm sorry. 

1558
01:28:21,680 --> 01:28:23,760
Yeah. 
But that was that little bit. 

1559
01:28:24,120 --> 01:28:27,280
Yes. 
Well, I mean the lesser version 

1560
01:28:27,280 --> 01:28:29,280
was in fourth. 
Was it that you could put back 

1561
01:28:29,280 --> 01:28:32,440
power cards for hire also I 
think in order to try and get 

1562
01:28:32,440 --> 01:28:35,480
dispels and vice versa for 
darker so that you can put back 

1563
01:28:35,720 --> 01:28:39,000
dispels to try and get power. 
I think that's the way it. 

1564
01:28:39,360 --> 01:28:42,360
Was. 
Makes sense because offensive 

1565
01:28:42,360 --> 01:28:43,480
spells you're trying to get more
spell. 

1566
01:28:43,480 --> 01:28:45,440
Yeah, that would that would be 
the way around it was I'm pretty

1567
01:28:45,440 --> 01:28:50,960
sure, but they didn't go quite 
as far as aisles as fifth know 

1568
01:28:50,960 --> 01:28:54,240
where you could just use the 
card as which actually, yeah, 

1569
01:28:54,960 --> 01:28:58,280
that's that's probably one of 
the few upgrading 5th well 

1570
01:28:58,360 --> 01:29:02,760
upgrade in 5th that I'd I'd go 
with were were decent upgrades. 

1571
01:29:03,960 --> 01:29:07,800
So I don't remember exactly but 
was technically a better cost 

1572
01:29:07,840 --> 01:29:10,520
than a standard one I guess. 
Was he level 5 or? 

1573
01:29:10,880 --> 01:29:12,440
Yeah, he's level 5 with his 
Warcraft. 

1574
01:29:14,040 --> 01:29:17,480
It was the first level 5 and 
then the gash they added and 

1575
01:29:17,520 --> 01:29:19,920
accepts. 
Yeah, no, actually, because 

1576
01:29:19,960 --> 01:29:22,440
Walcott Safari wasn't limited to
just technically wasn't a 

1577
01:29:22,440 --> 01:29:24,480
technically's only magic item. 
So you can give it to any high 

1578
01:29:24,480 --> 01:29:26,560
off wizard. 
And then Nagash came along with 

1579
01:29:26,560 --> 01:29:28,880
the book of Nagash and you can 
use the book of Nagash plus, 

1580
01:29:28,880 --> 01:29:30,400
obviously you could use the book
of a shirt. 

1581
01:29:30,840 --> 01:29:35,120
But yeah, yeah, if you're 
playing campaign. 

1582
01:29:35,400 --> 01:29:37,520
And they really did need to 
bring in some sort of rule for 

1583
01:29:37,520 --> 01:29:40,160
that, because everyone just use 
the book of a shirt all the 

1584
01:29:40,160 --> 01:29:44,600
time. 
Yeah, like 50 points and you 

1585
01:29:44,600 --> 01:29:45,760
could choose. 
Exactly. 

1586
01:29:45,760 --> 01:29:48,960
Yeah, it it was the same cost as
a spell for me, but you actually

1587
01:29:49,000 --> 01:29:51,720
got the level and you could use 
any deck. 

1588
01:29:52,080 --> 01:29:58,320
Yeah, so I mean, you could make 
a goblin shame and as good as, 

1589
01:29:58,440 --> 01:30:02,680
you know, insanely expensive. 
Yeah, exactly. 

1590
01:30:02,680 --> 01:30:05,440
Yeah, I mean, he obviously 
you've got to be careful with 

1591
01:30:05,440 --> 01:30:08,160
the goblin because boom, you 
know his head. 

1592
01:30:08,160 --> 01:30:09,880
Yeah, Head. 
Bang. 

1593
01:30:09,920 --> 01:30:14,880
I mean but the the. 
The the the Sword of Techlist 

1594
01:30:14,880 --> 01:30:17,200
always felt like a waste of 
points. 

1595
01:30:17,240 --> 01:30:18,800
The wizard, yeah. 
Yeah. 

1596
01:30:19,160 --> 01:30:22,800
Yeah, I mean, it was the same. 
We talked about the the Ice 

1597
01:30:22,800 --> 01:30:23,840
Queen. 
She had a yeah. 

1598
01:30:25,840 --> 01:30:28,440
I I think the sword of Techlist,
not necessarily the always 

1599
01:30:28,440 --> 01:30:30,680
wounding thing, because I've got
a problem with always wounding 

1600
01:30:30,680 --> 01:30:34,200
but not affecting armour saves 
anyway because it kind of you 

1601
01:30:34,200 --> 01:30:36,560
might wound, but you've still 
got, you know, the armour safe's

1602
01:30:36,560 --> 01:30:39,600
still there. 
But for him, I think it's more 

1603
01:30:39,600 --> 01:30:43,280
the D6 light loss. 
It's the get away from me when a

1604
01:30:43,280 --> 01:30:45,120
when a flyer comes in and 
attacks him. 

1605
01:30:45,560 --> 01:30:47,600
Yeah, he's got he's standing on 
the hill next to repeat a bolt 

1606
01:30:47,600 --> 01:30:50,920
for her and the flyer comes in. 
He says get away from me last 

1607
01:30:50,920 --> 01:30:52,200
ditch effort and try and save 
him. 

1608
01:30:52,960 --> 01:30:57,520
But I I would rather not take it
and save the 100 points if yeah.

1609
01:30:57,760 --> 01:31:00,080
Got to be hard blade or 
something like that. 

1610
01:31:02,000 --> 01:31:05,240
But he would be super 
overpowered though if you could 

1611
01:31:05,240 --> 01:31:08,120
take that off if you could 
remove magic items. 

1612
01:31:08,640 --> 01:31:10,360
Get him some other item that 
was. 

1613
01:31:10,640 --> 01:31:14,360
You know better. 
Yeah, still very quick. 

1614
01:31:14,440 --> 01:31:16,880
Always wondered and I don't. 
I don't know how true this is, 

1615
01:31:16,920 --> 01:31:20,200
but I always wondered if 
initially the plan was that 

1616
01:31:20,200 --> 01:31:23,400
Techies was going to be the war,
the warrior and Tyrion to be the

1617
01:31:23,400 --> 01:31:27,760
wizard name ones because the 
sword of techni in the initial 

1618
01:31:27,760 --> 01:31:33,320
box felt like a warrior's sword.
Yeah, could be. 

1619
01:31:33,800 --> 01:31:36,760
Yeah, I don't. 
I can't remember a blurb. 

1620
01:31:36,920 --> 01:31:38,880
I probably if I read the blurb, 
I'm completely wrong. 

1621
01:31:38,880 --> 01:31:40,800
It's just literally I say you 
always thought that. 

1622
01:31:40,920 --> 01:31:42,280
It's just literally just 
occurred to me. 

1623
01:31:42,280 --> 01:31:45,320
Now sitting here, I'm in the 
chat, I say I always thought, 

1624
01:31:45,320 --> 01:31:47,800
no, I didn't mean that at all. 
What I meant was I've just had a

1625
01:31:47,800 --> 01:31:53,240
thought. 
Yeah, you get the question out 

1626
01:31:53,280 --> 01:31:58,640
to the right. 
So what's left? 

1627
01:31:58,640 --> 01:32:02,360
It's Altarian. 
Well, Faring, yeah, in my eyes 

1628
01:32:02,360 --> 01:32:04,280
one of the best all round 
characters because you'd also be

1629
01:32:04,280 --> 01:32:08,720
a wizard as well. 
Although you could only take and

1630
01:32:08,720 --> 01:32:10,320
this was a mistake everyone used
to make back a day. 

1631
01:32:10,320 --> 01:32:12,360
Even made it in a battle report,
which isn't rare. 

1632
01:32:12,360 --> 01:32:13,600
I've made a lot of mistakes 
about reports. 

1633
01:32:14,960 --> 01:32:18,520
The Talisman you could only take
college magic actually. 

1634
01:32:18,560 --> 01:32:20,280
It's actually in the right up of
the magic item. 

1635
01:32:20,280 --> 01:32:23,400
OK, the lower, higher you? 
Can't take no magic for it. 

1636
01:32:23,400 --> 01:32:25,840
Yeah, so. 
So yes, you can have two spells,

1637
01:32:25,840 --> 01:32:28,880
but I have to be 1 of the the 
eight colleges he takes. 

1638
01:32:29,720 --> 01:32:32,720
So typically I'd, I'd normally 
take amethyst, not amethyst 

1639
01:32:32,800 --> 01:32:36,720
celestial, because that's kind 
of storms and stuff like that. 

1640
01:32:36,720 --> 01:32:39,200
And he's, and he's very much 
Storm Wing, you know, That's, 

1641
01:32:39,200 --> 01:32:41,040
that's yeah. 
Makes sense? 

1642
01:32:41,960 --> 01:32:45,320
Yeah, but but yeah, he's sort of
a bit poo though. 

1643
01:32:47,720 --> 01:32:50,080
He's fangs. 
He's got a great the Fang sword,

1644
01:32:50,080 --> 01:32:53,080
but it kind of OK. 
It's a parrying blade and a 

1645
01:32:53,080 --> 01:32:57,000
blade of sea gold in one. 
So it's minus to say we've 

1646
01:32:57,080 --> 01:32:59,880
actually got a wound though, and
that was always his issue is 

1647
01:32:59,880 --> 01:33:00,720
actually wound. 
OK. 

1648
01:33:00,720 --> 01:33:03,400
He's got a lot of Griffin that 
should do wounds, but you know, 

1649
01:33:03,400 --> 01:33:06,080
wounding with him was the issue.
Yeah, straight forward doesn't 

1650
01:33:06,120 --> 01:33:08,840
really count it against, you 
know, hard characters. 

1651
01:33:09,280 --> 01:33:11,360
Exactly. 
So that yes, OK, they would 

1652
01:33:11,360 --> 01:33:13,320
probably lose their their arms 
saved mostly. 

1653
01:33:13,720 --> 01:33:16,880
But yeah, actually getting the 
wound in in the 1st place was a 

1654
01:33:16,880 --> 01:33:19,720
problem. 
Lovely model got a Lance. 

1655
01:33:19,720 --> 01:33:22,800
But but you know the I think the
rules actually state if you've 

1656
01:33:22,800 --> 01:33:25,600
got a magic weapon you use that.
I think the rules even state 

1657
01:33:25,600 --> 01:33:26,720
that. 
So the Lance would never be 

1658
01:33:26,720 --> 01:33:31,920
used, even though that's what he
needs on the charge, Yeah. 

1659
01:33:35,880 --> 01:33:43,400
Yeah. 
He's he's still on my bucket 

1660
01:33:43,400 --> 01:33:47,520
list of things to do in a game 
where I've never actually got to

1661
01:33:47,520 --> 01:33:50,560
charge grom the paunch in a 
game. 

1662
01:33:51,480 --> 01:33:56,360
I've I've I've I've played a 
game where Otharion and grom the

1663
01:33:56,360 --> 01:34:01,320
paunch feature, but my friend 
got a very lucky rock clubber 

1664
01:34:02,000 --> 01:34:07,800
hit on us Arian and killed him 
and I never got to do that. 

1665
01:34:08,280 --> 01:34:13,600
We'll, we'll, we'll mug thronged
at boil at some point. 

1666
01:34:14,320 --> 01:34:16,800
Yeah. 
Yeah, like a Sunday game was all

1667
01:34:16,800 --> 01:34:20,000
that. 
We'll mug from wheel and you can

1668
01:34:20,000 --> 01:34:20,960
play Hoils. 
There you go. 

1669
01:34:23,720 --> 01:34:30,080
Try again. 
Awesome. 

1670
01:34:30,120 --> 01:34:32,560
And then of course you've the 
last character not in the book 

1671
01:34:32,560 --> 01:34:36,840
though the last character, 
Prince Enrique, he was another 

1672
01:34:36,840 --> 01:34:38,920
stunning model, absolutely 
stunning. 

1673
01:34:38,920 --> 01:34:44,560
And his star Lance very 
expensive for being +3 to 

1674
01:34:44,560 --> 01:34:48,160
strength I think. 
Does he does he hit 

1675
01:34:48,160 --> 01:34:49,320
automatically? 
No, he doesn't. 

1676
01:34:49,320 --> 01:34:50,440
I don't think it hits 
automatically. 

1677
01:34:50,440 --> 01:34:53,480
That's the dragon blade Lance. 
So it's it's a fairly expensive 

1678
01:34:54,080 --> 01:34:56,720
because Lance is 2 points and is
+2 to strength. 

1679
01:34:57,960 --> 01:35:00,120
That that's fifth, though in 
Miracle, isn't he? 

1680
01:35:00,120 --> 01:35:02,120
He came up in fifth, no. 
No. 

1681
01:35:02,120 --> 01:35:03,360
Was he? 
Yeah, he was. 

1682
01:35:03,720 --> 01:35:05,000
He was in Fourth. 
He was. 

1683
01:35:07,000 --> 01:35:09,160
His rules are in Chronicles of 
War, but they were in White 

1684
01:35:09,160 --> 01:35:10,600
Dwarf. 
Right. 

1685
01:35:11,120 --> 01:35:12,880
He wasn't in the book, but he 
was in White Dwarf. 

1686
01:35:12,880 --> 01:35:15,920
He was released a model 
obviously designed after the 

1687
01:35:15,920 --> 01:35:20,200
book. 
Was that a It wasn't common, but

1688
01:35:20,320 --> 01:35:24,200
did any other that you know add 
editions, official editions, but

1689
01:35:24,200 --> 01:35:27,280
not in the book? 
No, the closest you'd probably 

1690
01:35:27,280 --> 01:35:32,160
get would be Chaos Dwarf that 
were in the book that weren't in

1691
01:35:32,160 --> 01:35:33,680
the list that was released in 
White Dwarf. 

1692
01:35:34,120 --> 01:35:36,560
Yeah. 
But actual additional 

1693
01:35:36,560 --> 01:35:39,320
characters, no. 
I think he's in fourth anyway. 

1694
01:35:39,320 --> 01:35:41,640
I'd about later editions, but in
fourth he's the only one that 

1695
01:35:41,640 --> 01:35:45,080
was there was no wonder. 
I suppose you could argue White 

1696
01:35:45,160 --> 01:35:50,800
the white dwarf who was who was 
issue 200 literally the issue 

1697
01:35:50,800 --> 01:35:55,360
before they they released 5th 
edition, but he was fourth. 

1698
01:35:55,400 --> 01:36:00,600
He wasn't. 
But yeah, they only two then I 

1699
01:36:00,600 --> 01:36:04,760
used to yeah, set 2 special 
characters, but not in the in 

1700
01:36:04,760 --> 01:36:06,200
the books, yeah. 
Yeah. 

1701
01:36:06,760 --> 01:36:09,480
I mean, if if we're going to 
bring in Imrich, that surely 

1702
01:36:09,480 --> 01:36:13,480
backs up my idea that High Elves
have the best special characters

1703
01:36:13,480 --> 01:36:16,680
out of the. 
I don't think he's a great 

1704
01:36:16,960 --> 01:36:18,680
special character. 
I think he's a lovely model. 

1705
01:36:18,680 --> 01:36:20,240
I don't think he's a great 
special character. 

1706
01:36:20,920 --> 01:36:24,000
I, I, I, I, I don't actually 
mean in terms of the rules. 

1707
01:36:24,000 --> 01:36:28,480
I just mean in the aesthetics 
models, you know, as an all 

1708
01:36:28,480 --> 01:36:30,080
round. 
Thing I would never argue 

1709
01:36:30,080 --> 01:36:32,080
against that one, I'll never 
argue against that one. 

1710
01:36:32,360 --> 01:36:35,280
I think Scaven could have given 
the run for money if they'd been

1711
01:36:35,280 --> 01:36:38,200
smaller, but special characters 
were too big. 

1712
01:36:38,760 --> 01:36:40,880
The models for Scaben. 
They just don't fit in with the 

1713
01:36:41,520 --> 01:36:44,800
rest of the Scaben at the time. 
Yeah, I really love the the 

1714
01:36:44,840 --> 01:36:48,560
Scaben special characters. 
They might, you know, borderline

1715
01:36:48,560 --> 01:36:51,120
the, you know, a little bit 
silly in some cases. 

1716
01:36:51,120 --> 01:36:52,880
Maybe I don't. 
Know I did. 

1717
01:36:53,040 --> 01:36:53,920
That's fair. 
Yeah. 

1718
01:36:53,920 --> 01:36:55,520
It was a funny idea. 
They were comic. 

1719
01:36:58,080 --> 01:37:00,240
Every single one of the Scaben 
characters is Comic Relief. 

1720
01:37:00,800 --> 01:37:03,160
Yeah. 
You know, the high off 

1721
01:37:03,160 --> 01:37:05,040
characters were kind of cages, 
were serious. 

1722
01:37:05,680 --> 01:37:07,440
There was no humor really in the
high off farm. 

1723
01:37:07,520 --> 01:37:10,760
No, no, no. 
It was a serious army, yeah. 

1724
01:37:11,200 --> 01:37:16,280
And also that I suppose you had 
ogres and and and halflings for 

1725
01:37:16,280 --> 01:37:18,160
Empire, but they're, they're two
armies. 

1726
01:37:18,240 --> 01:37:20,960
There's no silliness involved in
those two armies really. 

1727
01:37:22,040 --> 01:37:24,600
Whereas whereas skaving is all 
about silliness and. 

1728
01:37:24,840 --> 01:37:28,440
Yeah, and orcs have a fair bit 
of, you know, sort of sillings, 

1729
01:37:28,840 --> 01:37:31,600
yeah. 
Absolutely, but but no models 

1730
01:37:31,600 --> 01:37:34,160
wise aesthetic Yeah, no I agree 
with you that the high of. 

1731
01:37:35,000 --> 01:37:36,240
Pressure. 
Yeah, we give you that 10. 

1732
01:37:36,600 --> 01:37:38,920
Yeah. 
Thank you. 

1733
01:37:40,440 --> 01:37:42,080
They're right up there. 
I. 

1734
01:37:42,960 --> 01:37:46,160
Can't argue with that at all. 
Thank you for the points. 

1735
01:37:46,160 --> 01:37:53,280
Yeah, yeah. 
So I guess maybe we'll call 

1736
01:37:53,280 --> 01:37:54,840
that. 
Yeah, that's cool. 

1737
01:37:54,960 --> 01:37:58,760
Probably the day and. 
Thank you very much to both of 

1738
01:37:58,800 --> 01:37:59,840
you. 
Yeah. 

1739
01:37:59,840 --> 01:38:04,600
Thank you a joy and look forward
to look forward to the next one.

1740
01:38:05,240 --> 01:38:10,560
There's also Golden next right? 
Yeah, October, everything got 

1741
01:38:10,560 --> 01:38:12,640
planned. 
Yeah, done. 

1742
01:38:13,280 --> 01:38:16,680
Makes sense. 
All right, Thanks for Tom. 

1743
01:38:16,680 --> 01:38:18,000
No worries. 
And. 

1744
01:38:18,520 --> 01:38:20,080
Cheers guys. 
Thank you very much. 

1745
01:38:20,640 --> 01:38:22,240
Yeah, yeah. 
Bye. 

1746
01:38:22,960 --> 01:38:23,480
Bye, bye, bye.
