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Thanks very much again, mate, 
for coming on. 

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I really appreciate you doing 
that for me today and for our 

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listeners. 
So I really appreciate it mate. 

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But you're you're out. 
You're out in Canada. 

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Is that right? 
Yeah, that's right. 

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I moved here around 15 years ago
now. 

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All right. 
And how's life there? 

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Yeah, life here is excellent. 
Oh, that's fantastic. 

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Very good. 
Are you out? 

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Are you out in the sticks or 
we're in the city areas? 

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No, we're in Montreal. 
We're in the, it's actually a 

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nice kind of balance because I 
mean, Montreal is very towny and

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feel, I don't know if you know 
the city at all, but like it's, 

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it was never a city. 
It was like a bunch of towns and

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the towns just kind of grew into
each other as they started 

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calling it the city. 
But it still has that kind of 

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like small town feel, even 
though you're a big city and 

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yourself, like, are you? 
You're not Japanese evidence. 

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I'm not, I'm not Japanese now, 
far from a mate. 

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My my son qualifies for that. 
My wife certainly, but not me. 

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No, I'm Australian mate, so, but
been living here for 11 years 

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now, so and I've been enjoying 
it. 

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But yeah, yeah, I, I came here 
because of my wife and wanted to

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just try something new, 
something different and have a 

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bit of, a bit of a change, sea 
change, as I say, and it brought

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me here so. 
But yeah, I'm much happier for 

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it, to be honest. 
I I really enjoy living here, 

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even though Australia is a 
wonderful country. 

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I love living there. 
It's just, yeah, it's just 

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culturally very different, very 
interesting. 

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So many. 
It's got a very deep and rich 

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long history as well. 
So you've got so many different 

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places to go and check out. 
And I would, I would imagine 

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Canada has something very 
similar, you know. 

35
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Yeah, yeah, yeah, yeah, 
absolutely. 

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Yeah. 
I mean, it's a huge country. 

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But surprisingly though, like, 
you know, I don't know if this 

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happens to you once you move 
somewhere, it's just kind of 

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like the urge to visit around 
you and do the do like the 

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touristy things around you just 
kind of goes away. 

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So there's so there is so much 
around us, but we just never go 

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and do it. 
Now if we when we go on 

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vacation, we always get the 
other places away from Canada. 

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So it's huge amounts of Canada. 
We've just never explored. 

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Right. 
Well, I got the opposite. 

46
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Like in Australia, I never 
really had the urge to travel 

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anywhere. 
But since I came to Japan, I 

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wanted to see everything. 
So I'm still West. 

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This year we're going to go down
to Kyoto and Kobe and Osaka. 

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I've been to Osaka before, but 
not I've been to Kobe once at 

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the airport, but I haven't. 
I've never been to Kyoto. 

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And that's one of the most 
historical places that everyone 

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goes to when they travel to 
Japan. 

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So have you been to Japan at all
night? 

55
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I did go when I was young. 
I was maybe like 10 or 11 when 

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we went. 
So like I remember it, but not 

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perfectly. 
And we just, we just stopped up 

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for a couple days. 
We were flying, I was living in 

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Saudi Arabia at the time and we 
were flying to the West Coast of

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the States, but we're going 
round like we've stopped up in 

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Japan and then went over to the 
States. 

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So we stopped up for a couple 
days in Tokyo. 

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We took the, took a ride on the 
bullet train. 

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That was the that's the only 
kind of big thing I remember 

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about it is riding on the bullet
train. 

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That was. 
Just for sure, yeah. 

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Yeah. 
Apart from that, it was just 

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visiting Tokyo. 
But I don't have AI, don't have 

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a lot of memories about it. 
Yeah, that's a long time ago, 

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mate. 
Yeah. 

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What, what brought you to the UK
then? 

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Because obviously you, you you 
had to travel to the UK in order

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to launch your, you know, very 
prosperous and long career at 

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Gangs Workshop. 
What actually brought you to the

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00:04:05,280 --> 00:04:10,400
UK? 
So my mom is British so I'm a 

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dual British U.S. citizen and my
parents I was born in the US but

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my parents moved to the UK when 
I was one year old so mostly I 

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grew up in the UK. 
Wow, OK, that's excellent. 

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So you're very, very multi 
national, mate, very multi 

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national, international. 
That's excellent. 

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Set life experiences travelling 
and living in different 

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countries. 
You mentioned Saudi Arabia. 

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What was that like to live in 
Saudi Arabia? 

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Because I know I know someone, 
one of the other Youtubers I 

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know he lives there and he's 
been living there for quite a 

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long time. 
What was what was the experience

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like living there? 
So my parents moved there when I

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was like 9 years old, I guess. 
And as a kid, it was fantastic. 

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Like, I absolutely loved it as a
kid because it's just, you know,

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there's sunny weather and 
there's a swimming pool and 

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there's beaches nearby and 
school finishes at 1:30 in the 

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afternoon because the afternoons
get so hot. 

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Like schools finish early. 
So as a kid, like, I absolutely 

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loved it. 
And my parents stayed there for 

95
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like more than 10 years. 
They sent me back to the UK, to 

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00:05:27,880 --> 00:05:30,600
boarding school in the UK when I
was as soon as I was old enough 

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to go to boarding school. 
So then I'd go back, you know, 

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I'd go back to the UK for school
and then go back to visit the, 

99
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the family and the, and the 
vacations, which was still like,

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it was great. 
Like going to vacations to these

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sunny beaches every vacation. 
And then I really got into scuba

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diving as well. 
And Saudi Arabia is the best 

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00:05:53,080 --> 00:05:55,160
place in the world for scuba 
diving. 

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You know, people talk about 
other countries, but what the 

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difference with Saudi Arabia is 
it doesn't have much of A 

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tourist industry. 
So the reefs are completely 

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untouched. 
So you get this fabulous diving 

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which is not kind of over 
saturated with with tourist 

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divers. 
So the diving was amazing. 

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My first job, I got a job 
working at a private beach that 

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was owned by a school. 
So we'd have groups of kids 

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every week would take a group of
school kids down to the beach, 

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teach them how to windsurf and 
teach them how to kayak. 

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So like, it was like the most 
fun job in the world. 

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And then the Gulf War broke out 
and that kind of like, put an 

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end to all of that. 
The the beach that I was working

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at closed down. 
So I was kind of sitting around 

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doing nothing. 
So things kind of started going 

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downhill from there. 
Yeah. 

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00:07:00,520 --> 00:07:03,360
I think there's a it was a lot 
of change in just how people 

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felt about being there as well. 
You know, I mean, well, we were 

122
00:07:08,120 --> 00:07:09,440
there. 
I had a friend who got injured 

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00:07:09,440 --> 00:07:12,480
in a scud attack. 
If you remember the scud 

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00:07:12,480 --> 00:07:17,080
missiles, it was not badly 
injured, it just it shook the 

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building he was in which caused 
the painting to fall off his 

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00:07:19,880 --> 00:07:24,120
wall and painting landed on his 
head and split his head open. 

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But that was that was the the 
entire injury from the Hulk of 

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war. 
But you know, it just became 

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like a less fun place to live. 
And also I think as I grew up, 

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as I grew older, starting to 
realize like the the kind of 

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cultural oppression there is 
there, which I didn't care about

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at all as a little kid. 
But you know, once you get 

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older, you start to realize. 
And so, yeah, the whole family 

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left shortly after that. 
Yeah. 

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00:07:53,800 --> 00:07:56,560
I came back to go to university 
in the UK. 

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No. 
Interesting. 

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00:07:59,000 --> 00:08:00,480
What did you study in university
mate? 

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00:08:00,720 --> 00:08:04,160
Out of curiosity? 
Philosophy, right. 

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00:08:06,080 --> 00:08:07,960
Wonderful. 
OK, well, yeah, we had some 

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00:08:07,960 --> 00:08:11,200
obviously interest in it then. 
And you had to choose something.

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00:08:11,200 --> 00:08:13,520
So did you really? 
Did you have a really good 

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00:08:13,520 --> 00:08:17,520
knowledge of what you would want
to do when you left university 

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00:08:17,520 --> 00:08:21,760
or was it just? 
Nope, I had absolutely no idea 

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00:08:21,760 --> 00:08:25,360
at all. 
I didn't really have any idea 

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00:08:25,360 --> 00:08:29,720
going into university what I 
wanted to do with university or 

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00:08:29,720 --> 00:08:31,840
anything at all with my entire 
life. 

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00:08:33,280 --> 00:08:36,679
So philosophy, like I think the 
main reason that I chose 

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00:08:36,679 --> 00:08:39,440
philosophy, like I was 
interested in it, but mostly it 

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00:08:39,440 --> 00:08:42,919
just had easier entry 
qualifications than other 

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00:08:42,919 --> 00:08:43,880
degrees. 
Yeah. 

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00:08:45,520 --> 00:08:48,600
So it was kind of like a little 
bit of an easy option for me. 

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00:08:49,920 --> 00:08:55,560
And it had a reputation as well 
for being like an easy degree, 

153
00:08:55,560 --> 00:08:58,400
right? 
That was kind of like AI mean. 

154
00:08:58,400 --> 00:09:02,360
I did have a genuine interest in
it and I did, yeah, I did do 

155
00:09:02,360 --> 00:09:05,040
some work during those three 
years and learned some stuff, 

156
00:09:05,040 --> 00:09:07,080
but it was still a pretty easy 
time. 

157
00:09:07,520 --> 00:09:09,600
Yeah, good man. 
That's great. 

158
00:09:09,600 --> 00:09:12,680
And then obviously you left 
university and then you must 

159
00:09:12,680 --> 00:09:15,440
have discovered war gaming at 
some point because you're in the

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00:09:15,440 --> 00:09:18,640
heartland of of gangs workshop 
then in the UK. 

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00:09:18,920 --> 00:09:23,320
When did you actually first come
across miniatures and and just 

162
00:09:23,520 --> 00:09:28,560
tabletop gaming? 
So started, so it was while we 

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00:09:28,560 --> 00:09:32,120
were living in Saudi Arabia that
I had some buddies from the 

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00:09:32,120 --> 00:09:35,720
States who played Dungeons 
Dragons, right? 

165
00:09:36,560 --> 00:09:41,320
Which was like, it was, I mean, 
it was not well known at the 

166
00:09:41,320 --> 00:09:44,200
time, but it was much more well 
known in the US than it was in 

167
00:09:44,200 --> 00:09:45,960
the UK. 
So it was kind of like my, it 

168
00:09:45,960 --> 00:09:50,080
was my American friends kind of 
import. 

169
00:09:51,320 --> 00:09:55,840
And that was like my first 
introduction to to gaming and my

170
00:09:55,840 --> 00:09:57,440
first introduction to miniatures
as well. 

171
00:09:57,440 --> 00:10:01,560
And my first minis that I got 
were Dungeons and Dragons minis.

172
00:10:02,800 --> 00:10:04,240
The very first one was just 
that. 

173
00:10:04,320 --> 00:10:08,120
It was literally like a mini I 
found lying in the street. 

174
00:10:09,120 --> 00:10:11,880
I have no idea where it came 
from or what happened to it. 

175
00:10:11,880 --> 00:10:16,280
It was just it was there and up.
And I think it was like a Lord 

176
00:10:16,280 --> 00:10:19,240
of the Rings Gandalf mini. 
It was like a little wizard. 

177
00:10:21,640 --> 00:10:24,160
And I think, you know, I was 
really hooked from that point. 

178
00:10:24,160 --> 00:10:27,160
You know, even like as a little 
kid, like my one little mini, 

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00:10:27,160 --> 00:10:31,240
I'd spend hours just like 
playing with it, you know, like 

180
00:10:31,600 --> 00:10:34,800
holding it. 
And there's this wonderful 

181
00:10:34,800 --> 00:10:39,680
tactile pleasure that you get 
from minis right where you want 

182
00:10:39,680 --> 00:10:41,640
to, you know, if there's a mini 
there, like if you just put 

183
00:10:41,640 --> 00:10:44,880
minis on some minis on the table
and somebody walks into the 

184
00:10:44,880 --> 00:10:47,480
room, they're going to go over 
and they're going to pick them 

185
00:10:47,480 --> 00:10:49,840
up and they're going to start, 
you know, just moving in the 

186
00:10:49,840 --> 00:10:51,520
back in their hands and looking 
at them. 

187
00:10:51,880 --> 00:10:55,040
And it's just a wonderful, like 
pleasurable physical things. 

188
00:10:56,840 --> 00:11:00,040
And then, you know, I came back 
to when I was at boarding 

189
00:11:00,040 --> 00:11:03,040
school, that's where I 
discovered Warhammer for the 

190
00:11:03,040 --> 00:11:05,520
first time. 
So I had a friend there who was 

191
00:11:05,520 --> 00:11:09,720
playing the 1st edition of 
Warhammer playing, I say, I 

192
00:11:09,720 --> 00:11:11,320
don't think we ever actually 
played it. 

193
00:11:11,880 --> 00:11:16,600
We just, you know, would talk 
about it and read the army books

194
00:11:16,600 --> 00:11:21,000
and read White Dwarf articles 
and dream about one day owning 

195
00:11:21,000 --> 00:11:23,000
enough minis to be able to play 
a game. 

196
00:11:24,160 --> 00:11:26,000
But I don't think we ever played
first edition. 

197
00:11:27,600 --> 00:11:30,600
Second edition, I think was 
probably the first time I played

198
00:11:31,920 --> 00:11:33,400
second edition. 
I don't, if you remember, had 

199
00:11:33,400 --> 00:11:39,200
these like cardboard cut out, 
like stand like little standees 

200
00:11:39,200 --> 00:11:41,800
that you could use instead of 
the minis. 

201
00:11:43,160 --> 00:11:48,600
So I think my very first game of
Warhammer ever was second 

202
00:11:48,600 --> 00:11:51,600
edition with those like little 
cut out. 

203
00:11:52,640 --> 00:11:55,400
There was some dwarves. 
There was some slang, I think, 

204
00:11:56,160 --> 00:11:57,520
Right. 
I think there was there was a 

205
00:11:57,520 --> 00:12:03,480
little scenario where you played
like a group of dwarf miners, if

206
00:12:03,480 --> 00:12:06,000
I remember right, fighting 
against some slang in the 

207
00:12:06,000 --> 00:12:07,760
jungles of last year or 
something like that. 

208
00:12:08,080 --> 00:12:11,240
Yeah. 
Yeah, I think you might. 

209
00:12:11,320 --> 00:12:12,720
Be. 
Right, I think. 

210
00:12:15,080 --> 00:12:20,560
That was my first epic game and 
my first minis from there. 

211
00:12:20,560 --> 00:12:23,400
Like I had a little collection 
of Warhammer minis, but my first

212
00:12:23,400 --> 00:12:26,280
kind of like armies. 
Do you remember they are the old

213
00:12:26,280 --> 00:12:30,880
Prince August molds? 
Like you could buy these rubber 

214
00:12:30,880 --> 00:12:33,920
molds that you could cast your 
own minis at home. 

215
00:12:34,440 --> 00:12:38,160
Get like a little saucepan that 
you melt the lead on your stove.

216
00:12:39,440 --> 00:12:45,480
And so I had a few of these 
Prince August molds and I had an

217
00:12:45,480 --> 00:12:52,120
army of elven arches and Wizards
on one hand against this kind of

218
00:12:52,120 --> 00:12:55,280
rat tag assortment of skeletons 
and orcs on the other side. 

219
00:12:56,560 --> 00:13:02,360
It's my first kind of real war 
games with these little bands of

220
00:13:03,200 --> 00:13:07,320
random miscellaneous Prince 
August cast miniatures. 

221
00:13:09,280 --> 00:13:12,920
We we kind of made ourselves and
then we had nowhere to play. 

222
00:13:12,920 --> 00:13:17,920
So we played in the garage when 
my dad was out at work. 

223
00:13:17,920 --> 00:13:22,280
So the car was out. 
Oh no, my dad was still in. 

224
00:13:22,320 --> 00:13:24,440
He wasn't out of work. 
He was still in Saudi Arabia. 

225
00:13:25,200 --> 00:13:27,680
Not right. 
When were the, Yeah, I don't 

226
00:13:27,680 --> 00:13:29,680
know, when my mum was out 
shopping or whatever, When the 

227
00:13:29,680 --> 00:13:35,960
car was not in the garage. 
Yeah, with the drawer on the 

228
00:13:35,960 --> 00:13:41,440
garage floor would use chalk to 
draw out the like the tabletop. 

229
00:13:41,880 --> 00:13:44,520
We had no terrain, we didn't 
have a table big enough to play.

230
00:13:44,520 --> 00:13:47,920
So just play on the floor in the
garage with like chalk drawn 

231
00:13:47,920 --> 00:13:53,120
trees, armies of unpainted 
homemade home cast miniatures 

232
00:13:54,440 --> 00:13:56,600
and that's how we play. 
I don't think we ever actually 

233
00:13:56,600 --> 00:13:59,680
played a full game there even 
like with kind of set everything

234
00:13:59,680 --> 00:14:04,400
out and we'd play a turn or two 
and then something would happen.

235
00:14:04,400 --> 00:14:08,720
You know, we'd have to go for 
dinner or I'd have to go back to

236
00:14:08,720 --> 00:14:12,040
school because we'd just be, you
know, we'd play at the the 

237
00:14:12,040 --> 00:14:15,800
weekends and then I'd get to 
Sunday evening and Sunday 

238
00:14:15,800 --> 00:14:18,240
evening I'd be shipped back off 
to boarding school again. 

239
00:14:21,080 --> 00:14:23,880
So that was my first my first 
games. 

240
00:14:25,280 --> 00:14:27,160
Wonderful. 
Stephen, you actually mentioned 

241
00:14:27,160 --> 00:14:30,720
there too something you were a 
big part of later on, but you 

242
00:14:30,720 --> 00:14:34,600
mentioned White Dwarf magazine. 
Can you remember what first 

243
00:14:34,600 --> 00:14:40,240
issue you picked up? 
I think my first issue was 

244
00:14:40,240 --> 00:14:44,640
actually if I remember right it 
was a best of they used to do 

245
00:14:44,640 --> 00:14:47,640
like best of White Dwarf 
articles and best of White dwarf

246
00:14:47,640 --> 00:14:52,880
scenarios. 
I can't remember which one it 

247
00:14:52,880 --> 00:14:56,680
was. 
I'm not. 

248
00:14:56,720 --> 00:14:58,520
Yeah, I'm not 100% sure I 
remember. 

249
00:14:58,520 --> 00:15:03,120
So it was certainly the first 
article I really remember well 

250
00:15:03,400 --> 00:15:07,240
was I think it was from Best Of,
but I'm not 100% sure about 

251
00:15:07,240 --> 00:15:11,120
that. 
It was a Lord of the Rings 

252
00:15:12,560 --> 00:15:19,880
scenario for Warhammer. 
It was fighting Ministerith 

253
00:15:19,880 --> 00:15:24,000
fighting the Battle of 
Ministerith for Warhammer. 

254
00:15:24,640 --> 00:15:27,080
I think it would have been for 
first edition Warhammer as well 

255
00:15:27,120 --> 00:15:28,680
if I remember right. 
OK. 

256
00:15:31,360 --> 00:15:34,880
And that that was kind of it was
very aspirational for us. 

257
00:15:36,400 --> 00:15:39,920
I think we you had this kind of 
the the two armies. 

258
00:15:39,920 --> 00:15:47,040
You had the, the, the kind of 
good side army that was, looked 

259
00:15:47,040 --> 00:15:50,200
like it was collectible. 
There was like not a huge amount

260
00:15:50,200 --> 00:15:56,600
of minis required. 
And then you had the the hordes 

261
00:15:56,600 --> 00:16:00,280
attacking it, and you needed 
like 500 minis to be able to 

262
00:16:00,280 --> 00:16:02,680
represent this, you know, that 
this scenario was kind of like a

263
00:16:02,680 --> 00:16:06,120
really sort of accurate 
representation of the Battle of 

264
00:16:06,120 --> 00:16:07,600
Ministers. 
Right. 

265
00:16:09,160 --> 00:16:12,280
And so we never even came close 
to to playing that, but I 

266
00:16:12,280 --> 00:16:15,440
remember it being a kind of 
like, it was very aspirational, 

267
00:16:15,440 --> 00:16:19,400
like Wow, wouldn't it be great 
to be able to play this one day,

268
00:16:20,120 --> 00:16:23,360
to be able to have this horde of
minis that would be required to 

269
00:16:23,360 --> 00:16:27,520
play it? 
That was sort of that's the 

270
00:16:28,560 --> 00:16:32,960
earliest memory I have. 
And then after that, I mean, 

271
00:16:32,960 --> 00:16:36,360
what Dwarf at the time was very 
much like it was a role-playing 

272
00:16:36,360 --> 00:16:37,840
gaming magazine, right? 
It wasn't. 

273
00:16:37,880 --> 00:16:41,200
It was just by chance that I 
remember that that Warhammer 

274
00:16:41,200 --> 00:16:44,440
article was in one of the first 
issues that I had. 

275
00:16:46,240 --> 00:16:48,280
So I was into like a lot of 
other gaming at the time, you 

276
00:16:48,280 --> 00:16:49,720
know, RPGs and all kinds of 
gaming. 

277
00:16:49,720 --> 00:16:53,000
I remember there was a lot of 
Golden Heroes. 

278
00:16:54,480 --> 00:16:58,800
I would buy White Dwarf issues 
that had Golden Heroes articles 

279
00:16:58,800 --> 00:17:01,480
in it because Golden Heroes was 
a game, you know, we were 

280
00:17:01,480 --> 00:17:06,240
playing at school at the time. 
Dungeons and Dragons, of course.

281
00:17:06,240 --> 00:17:08,520
I remember a lot of early 
Dungeons and Dragons articles 

282
00:17:08,520 --> 00:17:12,240
there, advice for Dungeon 
Masters. 

283
00:17:12,839 --> 00:17:15,280
You know, a lot of that, a lot 
of those early issues kind of 

284
00:17:15,280 --> 00:17:17,200
really a still dungeon master to
the day. 

285
00:17:17,720 --> 00:17:20,560
Yeah. 
A lot of those early issues kind

286
00:17:20,560 --> 00:17:23,480
of redefined my dungeon 
mastering style. 

287
00:17:23,839 --> 00:17:26,640
Yeah. 
A lot of a lot of influence that

288
00:17:26,640 --> 00:17:30,560
those had. 
So. 

289
00:17:30,640 --> 00:17:34,120
And it was very kind of 
scattered. 

290
00:17:34,120 --> 00:17:36,360
You know, I wasn't, I didn't go 
and buy it every month. 

291
00:17:36,360 --> 00:17:41,040
It was really like if I had 
enough money, if I had to pocket

292
00:17:41,040 --> 00:17:44,240
money to spare and there was an 
article that you know, there was

293
00:17:44,240 --> 00:17:48,320
something interesting in that 
issue, then I'd go and get it. 

294
00:17:50,400 --> 00:17:55,200
It wasn't a regular thing. 
And I was up until the early, 

295
00:17:55,200 --> 00:17:59,720
the earliest ones that probably 
around the 40s in terms of 

296
00:17:59,720 --> 00:18:03,800
number. 
And then that would be like on 

297
00:18:03,800 --> 00:18:08,120
and off I'd get issues probably 
up until into the the early 

298
00:18:08,120 --> 00:18:13,080
hundreds. 
I kind of mostly stopped for a 

299
00:18:13,080 --> 00:18:16,040
long time. 
Then, like as it became more 

300
00:18:16,040 --> 00:18:21,200
Games Workshop Game, sorry, 
Games Workshop magazine, you 

301
00:18:21,200 --> 00:18:24,560
know, it came that that 
transition happened over time, 

302
00:18:24,560 --> 00:18:27,640
that it just became like a 
Warhammer magazine. 

303
00:18:29,080 --> 00:18:32,200
I kind of read it less and less 
though. 

304
00:18:32,240 --> 00:18:34,200
I was playing, you know, I had 
Warhammer. 

305
00:18:34,200 --> 00:18:37,080
I would play from time to time. 
Like it was not a main part of 

306
00:18:37,080 --> 00:18:39,320
my kind of gaming diet at that 
point. 

307
00:18:40,720 --> 00:18:43,760
Yeah, OK. 
That's that's fascinating. 

308
00:18:44,760 --> 00:18:47,280
So what was the clincher? 
What what sort of brought you 

309
00:18:47,280 --> 00:18:51,640
back into like picking up White 
Dwarf, reading it and then being

310
00:18:51,680 --> 00:18:54,160
and then just falling in love 
with Gangs Workshop? 

311
00:18:55,600 --> 00:18:58,760
University, absolutely. 
Like I remember very 

312
00:18:58,760 --> 00:19:02,440
specifically, it was my like 
first or second day at 

313
00:19:02,440 --> 00:19:07,240
university and I walked past 
someone's room. 

314
00:19:07,240 --> 00:19:08,720
We were playing. 
We were staying in these, you 

315
00:19:08,720 --> 00:19:12,240
know, big, like, halls of 
residence. 

316
00:19:13,360 --> 00:19:16,000
And I walked past, walking along
my corridor, past somebody's 

317
00:19:16,000 --> 00:19:19,680
room and saw his army, like, 
laid out on his desk in his 

318
00:19:19,680 --> 00:19:24,680
room. 
I was kind of like a reason to 

319
00:19:24,680 --> 00:19:27,360
say hi. 
I was like, hi, You play war 

320
00:19:27,360 --> 00:19:28,440
games. 
It was like, yeah. 

321
00:19:29,920 --> 00:19:31,800
And we kind of became best 
buddies. 

322
00:19:31,800 --> 00:19:40,120
And I went out that week and 
bought myself an army, right? 

323
00:19:40,120 --> 00:19:44,080
He was like, you know, I had my 
like, I'd get my money at the 

324
00:19:44,080 --> 00:19:46,520
start of the term. 
So at the start of the first day

325
00:19:46,520 --> 00:19:49,520
of term, you had like all this 
money that had to last. 

326
00:19:49,520 --> 00:19:51,640
You like the next like 3 or 4? 
Months. 

327
00:19:51,640 --> 00:19:54,000
Oh man, that's that's a, that's 
a that's a mistake. 

328
00:19:54,760 --> 00:19:56,400
Yeah, absolutely. 
Right. 

329
00:19:56,400 --> 00:19:59,240
So I had all this money and I 
went out and bought myself an 

330
00:19:59,280 --> 00:20:03,840
army and then, you know, had no 
money for the rest of the 3-4 

331
00:20:03,840 --> 00:20:07,600
months. 
But yeah, it was. 

332
00:20:09,960 --> 00:20:12,480
Alex Scott, I don't know if you 
remember Alex Scott. 

333
00:20:12,680 --> 00:20:14,960
He was, he worked on the Citadel
Journal. 

334
00:20:15,680 --> 00:20:17,640
He was one of the writers for 
the Citadel Journal. 

335
00:20:18,760 --> 00:20:22,280
So yeah, he came and joined me 
at Games Workshop. 

336
00:20:22,280 --> 00:20:26,880
So that was like years later he 
came to work for for GW as well,

337
00:20:29,120 --> 00:20:30,440
but that was it. 
Yeah. 

338
00:20:30,440 --> 00:20:33,280
Then we became war gaming 
buddies at university and then 

339
00:20:33,280 --> 00:20:38,120
found a few other like war 
gamers and that would be like a 

340
00:20:38,760 --> 00:20:40,760
little thing. 
We were the war gaming group at 

341
00:20:40,760 --> 00:20:42,640
the at university. 
Wow. 

342
00:20:43,920 --> 00:20:46,560
OK. 
And that's what kind of really 

343
00:20:46,560 --> 00:20:50,440
brought me back into it, right? 
I mean, brought me back into I 

344
00:20:50,440 --> 00:20:53,360
was never completely out of it. 
It was always there. 

345
00:20:53,760 --> 00:20:55,360
Yeah. 
But that was the point that it 

346
00:20:55,360 --> 00:20:58,800
really kind of became, you know,
when I started like Banquet Wolf

347
00:20:58,800 --> 00:21:01,800
freedom more regularly and 
started building up armies and 

348
00:21:01,800 --> 00:21:06,080
started like doing the the 
Warhammer hobby like people do 

349
00:21:06,080 --> 00:21:08,160
it these days. 
Yeah. 

350
00:21:08,160 --> 00:21:12,720
So obviously you rediscovered, 
you know, Wahama through Scott, 

351
00:21:12,720 --> 00:21:17,280
and then you started getting, 
you bought an army and which was

352
00:21:17,280 --> 00:21:20,320
probably a good portion of your 
yearly salary. 

353
00:21:20,680 --> 00:21:24,840
And then what sort of drove you 
to going to the next step of 

354
00:21:24,840 --> 00:21:27,080
actually applying to work for 
Games Workshop? 

355
00:21:28,800 --> 00:21:31,160
So it's going to come back to 
that question you asked earlier.

356
00:21:31,160 --> 00:21:33,360
Did I have any idea what I 
wanted to do when I left 

357
00:21:33,360 --> 00:21:39,960
university and I needed a job 
and I my first job was in 

358
00:21:39,960 --> 00:21:43,760
retail, right? 
I was working at the Stain 

359
00:21:43,760 --> 00:21:48,040
store, which is just outside of 
just outside of London. 

360
00:21:49,720 --> 00:21:56,200
And I mean, Staines is honestly 
a pretty accurate description of

361
00:21:56,200 --> 00:21:59,160
the place where it is. 
That name doesn't sound very 

362
00:21:59,160 --> 00:22:01,080
nice, is it? 
Isn't it not very popular 

363
00:22:01,600 --> 00:22:05,360
clothing store or something? 
Yeah, I hope I'm not offending 

364
00:22:05,360 --> 00:22:07,480
anyone from Stains. 
I don't think so. 

365
00:22:07,480 --> 00:22:10,520
The people I met from Stains, 
generally, we're not. 

366
00:22:11,000 --> 00:22:12,880
Yeah, we're not big fans of the 
place. 

367
00:22:13,040 --> 00:22:17,640
Yeah, But still, it was a lovely
little store and we had like a 

368
00:22:17,880 --> 00:22:19,720
lot of lovely regulars would 
come in. 

369
00:22:21,320 --> 00:22:26,720
But yeah, it was. 
It was purely because I needed, 

370
00:22:27,640 --> 00:22:30,040
when working in a Games Workshop
store looked like it would be 

371
00:22:30,040 --> 00:22:34,840
kind of fun thing to do. 
And it kind of was, you know, 

372
00:22:34,840 --> 00:22:37,840
like you had some retail work to
do. 

373
00:22:37,840 --> 00:22:41,560
But a big part of the day was 
just painting minis and showing 

374
00:22:41,560 --> 00:22:44,000
kids how to paint minis and 
playing games. 

375
00:22:44,000 --> 00:22:49,200
And, you know, it was, it's, 
it's not a bad job at all. 

376
00:22:49,480 --> 00:22:52,440
It's, it was a fairly 
entertaining way to spend the 

377
00:22:52,440 --> 00:22:57,840
time that I spent there. 
And then that's what led to my, 

378
00:22:58,720 --> 00:23:00,360
to the, the opportunity in the 
studio. 

379
00:23:00,360 --> 00:23:04,480
So it was while I was there, I 
heard about, you know, the role 

380
00:23:04,480 --> 00:23:08,840
on Dwarf. 
So this was the time that it was

381
00:23:08,840 --> 00:23:12,840
right when White Dwarf was about
to become fat, as they said. 

382
00:23:12,840 --> 00:23:16,800
So at the time they were about 
to like add in all these extra 

383
00:23:16,800 --> 00:23:19,480
pages that they added in and 
they added in the card section. 

384
00:23:20,760 --> 00:23:26,720
So they were looking for more 
staff to help fill these extra 

385
00:23:26,720 --> 00:23:27,920
pages. 
You know, there was all this 

386
00:23:27,920 --> 00:23:29,240
extra content that would be 
needed. 

387
00:23:29,240 --> 00:23:32,040
So they were looking for staff 
to kind of help fill those extra

388
00:23:32,040 --> 00:23:36,200
pages. 
And so heard about that like 

389
00:23:36,200 --> 00:23:42,400
along the Grapevine and applied.
And that was, I know it was 

390
00:23:42,400 --> 00:23:45,840
super fun just applying and 
going for the interview. 

391
00:23:45,960 --> 00:23:50,080
You know, like I'm sure you 
never remember when you're when 

392
00:23:50,080 --> 00:23:53,600
you're when you're young and you
see all these names in the pages

393
00:23:53,600 --> 00:23:56,680
of White Dwarf and they become, 
you know, like your your heroes 

394
00:23:56,680 --> 00:24:00,160
and your idols. 
And it is Rick Priestley and 

395
00:24:00,160 --> 00:24:05,360
Addy Chambers and all these kind
of greats, these legends now of 

396
00:24:05,360 --> 00:24:08,080
the industry. 
So I got to go up to the studio 

397
00:24:08,080 --> 00:24:11,600
and spend the day at the studio 
and meet some of these people. 

398
00:24:11,600 --> 00:24:15,440
And, you know, kind of John 
Blanche won this past while 

399
00:24:15,440 --> 00:24:17,600
you're sitting like having a 
chat with Jake Thornton. 

400
00:24:17,600 --> 00:24:19,680
And it's like, wow. 
Yeah. 

401
00:24:21,640 --> 00:24:27,760
And they offered me the job. 
So it's one fun little story 

402
00:24:27,760 --> 00:24:31,520
there because I think there was 
one thing that came up multiple 

403
00:24:31,520 --> 00:24:34,360
times during the day. 
I think it was like the little 

404
00:24:34,360 --> 00:24:36,920
thing that kind of gave me the 
edge that kind of got my foot in

405
00:24:36,920 --> 00:24:40,920
the door. 
My only job before I'd worked 

406
00:24:40,920 --> 00:24:43,800
for Games Workshop was working 
at this beach in Saudi Arabia. 

407
00:24:45,440 --> 00:24:48,800
And, you know, I'd left because 
of the outbreak of the Gulf War.

408
00:24:48,800 --> 00:24:55,240
And they had a question on the 
application form, last 

409
00:24:55,240 --> 00:24:57,920
employment and reason for 
leaving last employment. 

410
00:24:58,320 --> 00:25:01,280
So in that reason for leaving, 
I'd written outbreak of war. 

411
00:25:02,400 --> 00:25:05,280
So I think this was like, you 
know, this was it was a cool 

412
00:25:05,280 --> 00:25:07,720
kind of conversation started, 
you know, like everyone I talked

413
00:25:07,720 --> 00:25:11,640
to was like, tell me about this 
outbreak of war being your 

414
00:25:11,880 --> 00:25:13,320
reason for leaving your last 
job. 

415
00:25:14,960 --> 00:25:18,240
That was my like little thing 
that I think kind of got me in 

416
00:25:18,240 --> 00:25:20,400
the door there. 
Yeah, would raise a few 

417
00:25:20,400 --> 00:25:22,040
eyebrows. 
And yeah, like I said, good 

418
00:25:22,040 --> 00:25:25,120
conversation point. 
Who were the people that 

419
00:25:25,240 --> 00:25:28,280
interviewed you when you got to 
Nottingham? 

420
00:25:30,200 --> 00:25:35,600
So started with I think it was 
Jake and Robin was kind of the 

421
00:25:35,600 --> 00:25:38,080
first round. 
Yeah. 

422
00:25:39,960 --> 00:25:43,960
So Robin was still technically 
editor at the time I think, but 

423
00:25:43,960 --> 00:25:48,040
about to move into being studio 
manager and Jake was about to 

424
00:25:48,040 --> 00:25:53,320
take over as being editor. 
Then I did a like a kind of 

425
00:25:53,320 --> 00:25:55,880
little round table with the 
whole White Dwarf team. 

426
00:25:56,560 --> 00:25:58,920
So there would have been 80 
would have been there. 

427
00:25:59,040 --> 00:26:06,440
Gav, Ian interviewed with some 
of the production stuff as well.

428
00:26:06,480 --> 00:26:10,800
So, Lindsay, do you know Lindsay
Rick's? 

429
00:26:11,080 --> 00:26:18,520
No, Rick's wife. 
Yeah, yeah, She did a lot of 

430
00:26:18,680 --> 00:26:25,720
like the editorial work, so 
maybe some of the other 

431
00:26:25,720 --> 00:26:27,240
production stuff as well. 
I can't. 

432
00:26:27,240 --> 00:26:30,120
I don't even remember now. 
There was the guy, what's his 

433
00:26:30,120 --> 00:26:33,840
name? 
He was one of the production 

434
00:26:33,840 --> 00:26:35,760
managers. 
He did all the maps as well. 

435
00:26:37,520 --> 00:26:39,880
I don't know, get his name. 
Yeah, he's not a well known 

436
00:26:39,880 --> 00:26:40,960
name. 
Yeah. 

437
00:26:44,200 --> 00:26:46,720
And then, but then I actually 
turned the job down when they 

438
00:26:46,720 --> 00:26:48,160
offered it to me. 
Oh, really? 

439
00:26:48,560 --> 00:26:51,000
So yeah, I went up and went 
through all of that. 

440
00:26:51,000 --> 00:26:52,280
And at the end they offered me 
the job. 

441
00:26:52,280 --> 00:26:57,440
And I was living in London at 
the time and I had my girlfriend

442
00:26:57,440 --> 00:26:59,280
down in London. 
I had some other things going 

443
00:26:59,280 --> 00:27:00,720
on. 
I had a band that I was really 

444
00:27:00,720 --> 00:27:03,680
into, like doing things with my 
band. 

445
00:27:03,680 --> 00:27:09,320
And I kind of felt like it was, 
I wasn't ready to give up my 

446
00:27:09,320 --> 00:27:13,920
life in London at that point. 
And it was just a few months 

447
00:27:13,920 --> 00:27:18,440
later that I reconsidered. 
So a few months later is like, 

448
00:27:20,000 --> 00:27:22,680
actually, maybe that was a bad 
idea, turning them down. 

449
00:27:22,680 --> 00:27:26,040
Maybe, you know, I should have 
said yes. 

450
00:27:26,160 --> 00:27:30,440
So I wrote back and said I 
noticed that there was an 

451
00:27:30,600 --> 00:27:33,880
advertisement in White Dwarf at 
that point looking for writers. 

452
00:27:34,280 --> 00:27:35,840
So it's kind of odd. 
Looks like they haven't filled 

453
00:27:35,840 --> 00:27:37,680
the posts yet if they're still 
advertising. 

454
00:27:38,040 --> 00:27:42,000
Yeah, I wrote back and said I 
kind of changed my mind. 

455
00:27:42,160 --> 00:27:47,080
And very luckily for me, they 
they agreed to take me the 

456
00:27:47,080 --> 00:27:49,120
second time. 
That's good mate, because I 

457
00:27:49,120 --> 00:27:52,080
think most, I think you know, 
from personal experience, I 

458
00:27:52,080 --> 00:27:54,800
think in most cases if you knock
them back the first time, they 

459
00:27:54,800 --> 00:27:56,600
won't pick you up the second 
time, you know what I mean? 

460
00:27:56,600 --> 00:27:58,280
I think that's not just. 
Yeah, yeah. 

461
00:27:58,480 --> 00:28:00,560
Those companies, if you knock 
them back the first time, 

462
00:28:00,880 --> 00:28:02,760
they're a bit hesitant to take 
you on because they don't know 

463
00:28:02,760 --> 00:28:04,360
whether you're really committed 
or whatever. 

464
00:28:04,360 --> 00:28:05,920
You know that's that's. 
Yeah, yeah. 

465
00:28:07,040 --> 00:28:13,040
So I mean that was yeah. 
So, you know, all credit to to 

466
00:28:13,040 --> 00:28:17,080
Robin and Jake there for taking 
me that second time. 

467
00:28:18,760 --> 00:28:23,760
But I think, you know, honestly,
like it's, it's tough finding 

468
00:28:23,760 --> 00:28:29,200
people to work in the studio. 
I mean, I went through we still 

469
00:28:29,200 --> 00:28:31,520
we hired several more writers 
while I was there. 

470
00:28:32,080 --> 00:28:35,960
And so I was kind of like on the
fringe involved in the process. 

471
00:28:37,040 --> 00:28:39,280
And the problem is like, you 
know, if you advertise for a 

472
00:28:39,280 --> 00:28:43,600
post like the writer on White 
Dwarf, you will get so many 

473
00:28:43,600 --> 00:28:49,360
applications from people that 
have absolutely no 

474
00:28:49,920 --> 00:28:55,120
qualifications or, you know, who
are absolutely not suited to the

475
00:28:55,120 --> 00:29:00,240
job at all. 
So it is, it's tough to find, to

476
00:29:00,240 --> 00:29:03,320
find people. 
And also like, I mean, the pay 

477
00:29:03,320 --> 00:29:09,880
was really low. 
So finding people that have 

478
00:29:11,280 --> 00:29:15,360
something to be able to to offer
and are willing to accept the 

479
00:29:15,360 --> 00:29:19,320
level of pay that they that that
was available there is also, you

480
00:29:19,760 --> 00:29:21,760
know, it was challenging. 
Did they? 

481
00:29:21,880 --> 00:29:24,400
Pay better so. 
Did they pay better than stains 

482
00:29:24,400 --> 00:29:27,320
at all or not? 
No, I actually took a pay cut 

483
00:29:27,320 --> 00:29:32,360
going from stains, working in 
the stains in retail to working 

484
00:29:32,360 --> 00:29:37,640
as a right run dwarf. 
I think I took maybe like a £500

485
00:29:37,640 --> 00:29:39,320
pay cut, pay cut, something like
that. 

486
00:29:39,880 --> 00:29:44,320
Right, right. 
The the difference was it stains

487
00:29:44,320 --> 00:29:49,840
because I was at at London, 
there was like a they took into 

488
00:29:49,840 --> 00:29:53,200
account living expenses and 
London is more expensive than 

489
00:29:53,200 --> 00:29:57,000
Nottingham. 
So I was like on a higher kind 

490
00:29:57,000 --> 00:30:00,800
of like salary band because I 
was living in London. 

491
00:30:02,120 --> 00:30:06,360
So I actually took a pay cut. 
I don't remember exactly how 

492
00:30:06,360 --> 00:30:10,280
much it was. 
It was, I certainly started on 

493
00:30:10,280 --> 00:30:13,440
under £10,000 a year. 
Like it was a four figure 

494
00:30:13,480 --> 00:30:18,600
salary, which, you know, even 
taking into account inflation 

495
00:30:18,600 --> 00:30:24,720
was, you know, was minimum 
minimum wage kind of jobs. 

496
00:30:25,240 --> 00:30:29,360
And we wouldn't. 
It wasn't the lowest because I 

497
00:30:29,360 --> 00:30:32,280
know the figure painters the 
like the heavy metal team got 

498
00:30:32,280 --> 00:30:34,440
paid even less than us. 
That's me. 

499
00:30:34,440 --> 00:30:35,800
That's. 
What I got? 

500
00:30:35,800 --> 00:30:36,960
Oh yeah. 
Oh yeah. 

501
00:30:36,960 --> 00:30:38,320
You were working at the average 
metal team. 

502
00:30:38,720 --> 00:30:40,680
Yeah, yeah. 
I remember you and I remember a 

503
00:30:40,680 --> 00:30:42,520
few other guys. 
I never actually talked to you 

504
00:30:42,640 --> 00:30:45,040
over in the White Dwarf team, 
but you were sort of on the side

505
00:30:45,040 --> 00:30:46,880
there and. 
Oh, wow. 

506
00:30:47,400 --> 00:30:48,720
Yeah. 
You know Dave Perry. 

507
00:30:49,200 --> 00:30:50,320
You know Dave? 
Yeah, yeah, yeah. 

508
00:30:50,400 --> 00:30:54,600
He lives in Japan here. 
Yeah, I follow him on Facebook 

509
00:30:54,600 --> 00:30:58,160
and kind of. 
Yeah, yeah, we got to meet a 

510
00:30:58,160 --> 00:31:00,160
couple of years ago, last year I
think it was. 

511
00:31:00,160 --> 00:31:03,200
We got to meet up and play some 
games and hang out and all that 

512
00:31:03,200 --> 00:31:05,400
kind of stuff. 
So yeah, we, he's going to come 

513
00:31:05,400 --> 00:31:08,160
up here at one point and play 
some old, old, like old hang out

514
00:31:08,160 --> 00:31:09,840
with me. 
So he's keen to do that. 

515
00:31:09,880 --> 00:31:11,920
But yeah, he's still, he's 
still, he's now getting back 

516
00:31:11,920 --> 00:31:14,440
into figure painting. 
He's getting back into gaming 

517
00:31:14,440 --> 00:31:16,320
and all that kind of stuff now, 
which is really good. 

518
00:31:17,560 --> 00:31:19,560
But I've, you know, I've got 
like John Wigley. 

519
00:31:19,560 --> 00:31:23,080
I know he's married to a 
Japanese lady and he comes. 

520
00:31:23,440 --> 00:31:26,560
Here and. 
There's a quite a few actually, 

521
00:31:26,560 --> 00:31:29,680
there's quite a few people that 
that are associated with Gangs 

522
00:31:29,680 --> 00:31:32,720
Workshop back in that time who 
actually either live in Japan, 

523
00:31:32,720 --> 00:31:35,400
live in Japan, or they're 
married Japanese women or 

524
00:31:35,400 --> 00:31:39,200
whatever, vice versa. 
And yeah, there's some kind of 

525
00:31:39,200 --> 00:31:42,000
connection here, which is quite,
quite odd, but yeah, it's quite 

526
00:31:42,000 --> 00:31:45,080
good at the same time. 
Yeah, absolutely. 

527
00:31:45,360 --> 00:31:48,840
Facebook friends with Dave and 
get constantly bombarded with 

528
00:31:48,920 --> 00:31:53,400
endless photos of his lunch. 
That's kind of his thing, I 

529
00:31:53,560 --> 00:31:55,400
suppose, because of whatever 
he's eating. 

530
00:31:56,920 --> 00:31:58,760
Hamburgers. 
Yeah. 

531
00:31:59,720 --> 00:32:02,000
He's always eating like, you 
know, he's always eating like 

532
00:32:02,000 --> 00:32:05,160
really great looking stuff. 
I'm always like he's. 

533
00:32:05,560 --> 00:32:07,440
In good shape. 
He's in good shape. 

534
00:32:07,440 --> 00:32:09,960
So he must, he must work out or 
something because with all that 

535
00:32:09,960 --> 00:32:13,640
stuff he's eating and drinking 
that, yeah, he's still in good 

536
00:32:13,640 --> 00:32:18,120
shape now for his age. 
But yeah, no, that's good, mate.

537
00:32:18,120 --> 00:32:21,640
Yeah, So. 
And in AD of course sends his 

538
00:32:21,640 --> 00:32:23,240
regards, he said, Oh yeah, 
you're interviewing, 

539
00:32:23,360 --> 00:32:25,200
interviewing Steve. 
He's a really good bloke. 

540
00:32:25,200 --> 00:32:26,400
He said. 
So that's really nice. 

541
00:32:26,400 --> 00:32:29,200
And I said, oh, you should get 
in touch. 

542
00:32:30,040 --> 00:32:34,360
Yeah, it'd be good. 
Yeah, ADI kind of lost most of 

543
00:32:34,360 --> 00:32:36,200
the team I kind of stayed in 
contact with. 

544
00:32:36,520 --> 00:32:38,880
Yeah, good. 
We went our separate ways, but 

545
00:32:39,040 --> 00:32:40,320
not really. 
ADI didn't. 

546
00:32:40,440 --> 00:32:42,760
I didn't hear anything at all. 
But I think the first thing I 

547
00:32:42,760 --> 00:32:48,520
saw about AD was, no, it wasn't 
your podcast. 

548
00:32:48,520 --> 00:32:52,040
Or is that Tom? 
Film Deck. 

549
00:32:52,760 --> 00:32:56,960
Yeah, that's the one. 
He did an interview for Film 

550
00:32:56,960 --> 00:33:00,760
Deck, and that was the first 
time I'd seen anything about him

551
00:33:00,760 --> 00:33:04,680
in years. 
But yeah, he was. 

552
00:33:04,920 --> 00:33:06,720
We used to jam together 
sometimes. 

553
00:33:06,920 --> 00:33:09,880
Yeah, he was saying that. 
I noticed you got some guitars 

554
00:33:09,880 --> 00:33:11,800
behind you, but you said you're 
a very good bass player. 

555
00:33:11,920 --> 00:33:16,000
So yeah, we used to, it was fun,
but just, I remember one time we

556
00:33:16,000 --> 00:33:19,240
booked a little studio, just the
two of us to have some, you 

557
00:33:19,240 --> 00:33:23,760
know, a space to play and spent 
an afternoon just him drumming 

558
00:33:23,760 --> 00:33:26,840
and me playing on bass and that 
was it, just the the two of us 

559
00:33:26,840 --> 00:33:27,880
jamming away. 
It was fun. 

560
00:33:28,400 --> 00:33:30,440
Oh, that's good, mate. 
Yeah, I heard, I heard from 82 

561
00:33:30,440 --> 00:33:32,920
that there were quite a few 
other people there at the studio

562
00:33:32,920 --> 00:33:37,760
who also played instruments and 
you had some kind of music, you 

563
00:33:37,760 --> 00:33:40,600
know, trio or what have you 
going on there. 

564
00:33:40,600 --> 00:33:42,720
So that's nice, isn't it? 
So yeah, we'll get, yeah, yeah. 

565
00:33:43,440 --> 00:33:45,680
And it's all about war gaming 
and painting miniatures. 

566
00:33:45,680 --> 00:33:47,800
We'll do other things and have 
other interests. 

567
00:33:47,840 --> 00:33:51,280
So it's nice we'll have a 
musical kind of bond together. 

568
00:33:52,920 --> 00:33:55,800
It was that and the rock 
climbing that was the other 

569
00:33:55,800 --> 00:33:57,960
thing that happened a lot in the
studio. 

570
00:33:58,400 --> 00:34:01,320
Right. 
There was some like Little Rock 

571
00:34:01,320 --> 00:34:03,360
climbing. 
There were a few Little Rock 

572
00:34:03,360 --> 00:34:07,560
climbing clans, but it was kind 
of quite a popular pastime. 

573
00:34:09,040 --> 00:34:11,600
Yeah, I saw Mike McVeigh and I 
think Richard Wright. 

574
00:34:11,600 --> 00:34:13,639
No talk about going rock 
climbing or something like that.

575
00:34:15,280 --> 00:34:16,920
So yeah, I remember that when I 
was there. 

576
00:34:17,280 --> 00:34:19,639
But anyway, I'm looking to go 
for a quick break because we're 

577
00:34:19,639 --> 00:34:22,880
almost out of this Zoom limit 
time, but we'll kick back. 

578
00:34:22,880 --> 00:34:27,199
We can talk more about your time
at at the studio and other 

579
00:34:27,199 --> 00:34:30,360
things you progressed on within 
your career, but we'll be back 

580
00:34:30,360 --> 00:34:39,440
in just a moment. 
Well, let's let's go back to 

581
00:34:39,440 --> 00:34:42,440
when you're at the studio now 
you've you've landed your dream 

582
00:34:42,440 --> 00:34:45,840
job, I hope at, at the White 
Dwarf team as one of the editors

583
00:34:45,840 --> 00:34:48,400
and writers of the White Dwarf 
magazine. 

584
00:34:48,400 --> 00:34:52,360
But I think I think most people 
would know you and associate 

585
00:34:52,360 --> 00:34:56,040
yourself and your name, 
especially with the Necromander 

586
00:34:56,040 --> 00:34:58,040
articles. 
Would that be a fair call? 

587
00:34:59,320 --> 00:35:02,600
Yeah, I mean there are two 
things that people kind of like 

588
00:35:02,600 --> 00:35:05,600
still when people still 
remember. 

589
00:35:05,920 --> 00:35:08,440
There are two things that people
remember is 1 the Necromander 

590
00:35:08,440 --> 00:35:13,360
articles, the whole Papa Steve 
thing, and the other is that one

591
00:35:13,360 --> 00:35:18,920
article, the the secret Diary, I
forget which issue it was now 

592
00:35:19,240 --> 00:35:21,600
issued 200 and something very 
early, 2 hundreds. 

593
00:35:23,640 --> 00:35:28,920
I wrote that. 
So it was actually, that was 

594
00:35:28,920 --> 00:35:32,120
interesting how the article came
about because I started writing 

595
00:35:32,120 --> 00:35:39,400
it literally like as a diary on 
my desk and Jake walked past 

596
00:35:39,400 --> 00:35:41,560
behind me one day and saw it and
he was like, oh, we should turn 

597
00:35:41,560 --> 00:35:45,880
that into an article. 
And then I just kind of like, 

598
00:35:45,880 --> 00:35:48,320
you do what started it and 
didn't finish it and other 

599
00:35:48,320 --> 00:35:51,640
things to priority. 
And I stopped working on the 

600
00:35:51,640 --> 00:35:54,040
Army I was working on and 
stopped writing the article that

601
00:35:54,040 --> 00:35:56,440
started writing. 
And it all just kind of fell 

602
00:35:56,440 --> 00:36:01,080
aside for months. 
And then a few months later, we 

603
00:36:01,080 --> 00:36:05,560
were doing the the staff 
tournament and we needed to do 

604
00:36:05,560 --> 00:36:07,400
some coverage for the staff 
tournament. 

605
00:36:08,320 --> 00:36:13,360
And I don't know if it was Jake 
that suggested it or if I 

606
00:36:13,360 --> 00:36:14,720
brought it. 
I don't remember where the idea 

607
00:36:14,720 --> 00:36:18,080
came from, but it was like, hey,
that article you started those 

608
00:36:18,080 --> 00:36:22,320
months ago, have I do that for 
the the staff tournament, you 

609
00:36:22,320 --> 00:36:24,880
know, will be a little bit more 
interesting than just doing the,

610
00:36:25,000 --> 00:36:29,360
you know, the kind of very dry 
newsroom style article that the 

611
00:36:30,200 --> 00:36:32,760
that we'd usually done for those
kinds of things. 

612
00:36:33,840 --> 00:36:37,960
So yeah, that became our grand 
tournament, grand tournament, 

613
00:36:38,120 --> 00:36:40,360
staff grand tournament kind of 
coverage article. 

614
00:36:40,360 --> 00:36:43,960
Was that the secret diary? 
And that's still, I think it's 

615
00:36:43,960 --> 00:36:49,240
still probably my favorite 
article I did on Dwarf and very 

616
00:36:49,240 --> 00:36:52,920
often gets when when people 
remember things from from those 

617
00:36:52,920 --> 00:36:56,920
days, it comes up often. 
I think what was really great 

618
00:36:56,920 --> 00:36:59,920
about that article and what 
people remember about it was, 

619
00:37:01,640 --> 00:37:03,600
well, probably how I mean, it 
was. 

620
00:37:04,000 --> 00:37:06,560
It was a real account, right? 
There was kind of, there was 

621
00:37:06,560 --> 00:37:10,000
nothing polished about it. 
There was really like me 

622
00:37:10,000 --> 00:37:12,480
starting something and getting 
bored of it and then restarting 

623
00:37:12,480 --> 00:37:16,600
it months later. 
But more than that, it was, you 

624
00:37:16,600 --> 00:37:19,480
know, I was not a great 
miniature painter, right? 

625
00:37:19,480 --> 00:37:22,440
That was a very kind of 
functional miniature painter. 

626
00:37:23,600 --> 00:37:27,760
But I still got to have my army 
showing in the pages of White 

627
00:37:27,760 --> 00:37:29,920
Dwarf. 
And it was for most people that 

628
00:37:29,920 --> 00:37:34,680
just never seen like an ordinary
army, right? 

629
00:37:34,680 --> 00:37:38,640
Like what you see is this kind 
of very aspirational heavy metal

630
00:37:38,640 --> 00:37:40,920
standard, or even when you go 
into the stores, you see the 

631
00:37:40,920 --> 00:37:43,440
cabinets, which were all kind of
a very high standard painting. 

632
00:37:45,560 --> 00:37:48,000
And it was really like for a lot
of people, it was kind of seeing

633
00:37:48,000 --> 00:37:51,320
that you don't have to paint 
like that, right? 

634
00:37:51,320 --> 00:37:54,920
You can, you can just paint in a
very ordinary way and it'll 

635
00:37:54,920 --> 00:37:58,840
still look great and still, you 
know, you can have fun with it. 

636
00:37:58,840 --> 00:38:03,000
And I think that's the thing 
that people most remember from 

637
00:38:03,000 --> 00:38:05,120
it, right? 
It's just that kind of like 

638
00:38:05,200 --> 00:38:09,880
seeing and, and, and an ordinary
looking army in White Dwarf. 

639
00:38:11,760 --> 00:38:13,920
So that really stands out. 
That was like, I think one of my

640
00:38:13,920 --> 00:38:16,560
favorite things. 
And the whole the whole papasti 

641
00:38:16,560 --> 00:38:19,040
thing was a little bit strange 
because I was actually never 

642
00:38:19,040 --> 00:38:22,040
like a huge fan of Necromunda to
be honest. 

643
00:38:22,160 --> 00:38:23,280
Oh, really? 
OK. 

644
00:38:24,040 --> 00:38:27,040
Like I really, the law was 
fantastic and the minis were 

645
00:38:27,040 --> 00:38:29,400
fantastic, but just the game 
itself. 

646
00:38:29,400 --> 00:38:34,640
So I think the a big part of 
playing war games for me is the 

647
00:38:34,640 --> 00:38:37,800
spectacle. 
It's just, you know, having like

648
00:38:37,800 --> 00:38:42,760
two big armies fully painted 
spectacular scenery, just 

649
00:38:42,760 --> 00:38:45,760
creating this kind of the the 
experience of it. 

650
00:38:47,360 --> 00:38:50,760
And Necromonda is kind of the 
antithesis of that, right? 

651
00:38:50,760 --> 00:38:54,280
Like if you see a well played 
Necromonda game, half the time 

652
00:38:54,280 --> 00:38:56,560
you can't even see the 
miniatures because it's so much 

653
00:38:56,560 --> 00:38:58,480
about like moving and 
positioning and hiding your 

654
00:38:58,480 --> 00:39:00,880
miniatures. 
You know, it's difficult to tell

655
00:39:00,880 --> 00:39:03,560
the difference between like a 
table full of Necromonda terrain

656
00:39:04,480 --> 00:39:06,560
on its own and the game being 
played. 

657
00:39:06,960 --> 00:39:08,680
It's like go and find all the 
mini as a hit. 

658
00:39:10,920 --> 00:39:14,040
So it didn't really engage me on
that kind of like spectacle 

659
00:39:14,040 --> 00:39:16,760
level like, you know, like the 
big games did. 

660
00:39:17,320 --> 00:39:19,760
I still enjoyed it. 
You know, I still, I still liked

661
00:39:19,760 --> 00:39:20,760
it. 
You know, it's a kind of 

662
00:39:20,760 --> 00:39:22,560
tactical game. 
It was, you know, it was 

663
00:39:23,840 --> 00:39:27,480
fantastically well done, but it 
was never kind of my favorite 

664
00:39:27,480 --> 00:39:30,640
game. 
It just happened that I fell 

665
00:39:30,640 --> 00:39:34,080
into being like the Necromander 
person on the team. 

666
00:39:36,240 --> 00:39:41,760
It was mostly because the time I
joined was I joined just as 

667
00:39:41,760 --> 00:39:45,600
Necromundo was launching. 
And so of course the point that 

668
00:39:45,600 --> 00:39:48,120
the game is launching, everyone 
in the studio has been playing 

669
00:39:48,120 --> 00:39:50,560
it for months already because 
you know, they're play testing 

670
00:39:50,560 --> 00:39:53,080
it and then they're, you know, 
they're playing it the writing 

671
00:39:53,080 --> 00:39:56,080
articles before it launches. 
And then by the time the game 

672
00:39:56,080 --> 00:39:58,040
launches, everybody's moved on 
to something else. 

673
00:39:59,160 --> 00:40:01,560
But for me, it was still like 
the new thing, you know, I'd 

674
00:40:01,560 --> 00:40:03,280
never seen it before, I'd never 
played it before. 

675
00:40:03,280 --> 00:40:05,520
So I was a little bit more 
excited about it than the rest 

676
00:40:05,520 --> 00:40:08,840
of the team. 
So those early Necromundo 

677
00:40:09,040 --> 00:40:14,760
articles fell on me to do. 
I think the first one, the very 

678
00:40:14,760 --> 00:40:21,680
first one I did was what you 
mean the Outlanders preview or 

679
00:40:21,680 --> 00:40:28,040
the Outlanders launch article? 
And again, there I think it was,

680
00:40:28,280 --> 00:40:29,800
you know. 
It was kind of given to me 

681
00:40:29,800 --> 00:40:33,240
because I was a little bit more 
excited about Necromundo and at 

682
00:40:33,240 --> 00:40:36,520
the time it was just supposed to
be or the mandate was kind of 

683
00:40:36,520 --> 00:40:38,280
due. 
It's a news release. 

684
00:40:38,560 --> 00:40:42,800
It's just, it's a, it's an 
extended news article to talk 

685
00:40:42,800 --> 00:40:47,440
about this release. 
But I wanted to do something a 

686
00:40:47,440 --> 00:40:52,800
bit more fun with it rather than
just doing kind of a new, a try 

687
00:40:52,800 --> 00:40:57,160
sort of press release style. 
So I kind of like started 

688
00:40:57,160 --> 00:40:59,880
writing it from this, you know, 
from this kind of first person 

689
00:40:59,880 --> 00:41:04,240
perspective in putting a little 
bit more narrative into it, 

690
00:41:04,240 --> 00:41:06,360
presenting it in a little bit 
more of a fun way. 

691
00:41:09,200 --> 00:41:11,920
And then the the name that was, 
I mean, that was the name of my 

692
00:41:11,920 --> 00:41:14,040
gang at the time. 
You know, I had that the lap 

693
00:41:14,040 --> 00:41:18,760
gang. 
It was again, I can't remember 

694
00:41:18,760 --> 00:41:23,120
who who came up with it. 
I don't think it was my own. 

695
00:41:23,120 --> 00:41:27,400
I don't think I came up with the
the idea that the Papa thing it 

696
00:41:27,400 --> 00:41:30,280
was the gang was almost all Jews
at the start. 

697
00:41:30,920 --> 00:41:32,920
Like I was kind of just 
experimenting with different 

698
00:41:32,920 --> 00:41:35,400
gang types. 
And I've made a gang that almost

699
00:41:35,400 --> 00:41:39,640
exclusively started with Jews. 
And so there was like Jews and 

700
00:41:39,640 --> 00:41:43,320
then there was like this was the
little back story for the game. 

701
00:41:43,320 --> 00:41:48,160
The, the, the leader of the gang
was the, the, the dad and he had

702
00:41:48,160 --> 00:41:50,080
this like little clan of his, 
his kids. 

703
00:41:50,720 --> 00:41:56,040
So it was like Papa and Papa 
Steve and then the Burger Boys 

704
00:41:56,040 --> 00:41:58,400
was the name of the gang after 
this scenery piece. 

705
00:41:58,840 --> 00:42:04,400
So it made like a, a piece of 
scenery out of a couple Coke 

706
00:42:04,400 --> 00:42:06,840
bottles and some corrugated 
cardboard. 

707
00:42:06,840 --> 00:42:10,760
And there was something I got 
from an old, old issue of White 

708
00:42:10,760 --> 00:42:12,440
Dwarf. 
It was from something I'd seen 

709
00:42:12,440 --> 00:42:18,640
in a, a Judge Dredd article in 
White Dwarf like years before, 

710
00:42:20,680 --> 00:42:23,800
but literally it taken the the 
top and the bottom from a Coke 

711
00:42:23,920 --> 00:42:28,600
bottle and cut them off, which 
to make like burger buns. 

712
00:42:28,600 --> 00:42:32,240
And then there was a couple, 
some corrugated cardboard to be 

713
00:42:32,240 --> 00:42:35,960
the burger in the middle and 
painted it and dripped some PBA 

714
00:42:35,960 --> 00:42:39,280
glue and painted that yellow and
red to be kind of must. 

715
00:42:39,280 --> 00:42:41,000
And it became like the burger 
bar. 

716
00:42:43,520 --> 00:42:46,120
So that was like my little 
scenery piece I used in all my 

717
00:42:46,120 --> 00:42:48,480
battles. 
So as that's where the they 

718
00:42:48,480 --> 00:42:50,800
became the burger boys and that 
was the birth of papacy from the

719
00:42:50,800 --> 00:42:52,880
burger boys. 
And it just kind of just kind of

720
00:42:52,880 --> 00:42:56,360
stuck. 
Everyone seemed to like it. 

721
00:42:57,520 --> 00:43:01,400
The, the only person that didn't
like it was John Blanche because

722
00:43:01,400 --> 00:43:06,720
I used, I replaced my profile 
picture with a crop from a piece

723
00:43:06,720 --> 00:43:11,200
of John Blanche artwork. 
And he was he, John was always 

724
00:43:11,200 --> 00:43:15,040
kind of very sensitive about how
artwork in general got used. 

725
00:43:16,600 --> 00:43:20,680
You know, he things had to be 
kind of cropped correctly and, 

726
00:43:21,440 --> 00:43:24,080
you know, used in a respectful 
way. 

727
00:43:25,320 --> 00:43:30,320
So I remember him coming down 
when when I first, when I first 

728
00:43:30,320 --> 00:43:33,960
had that that little crop, I was
kind of like, what's going on 

729
00:43:33,960 --> 00:43:34,640
here? 
How come? 

730
00:43:34,800 --> 00:43:37,200
You know, because it's taken 
from a bigger piece of artwork. 

731
00:43:38,880 --> 00:43:42,800
But evidently Jake managed to 
convince him because we ended up

732
00:43:42,800 --> 00:43:49,000
using it. 
So yeah, that's how that's how 

733
00:43:49,320 --> 00:43:52,720
Papa Steve was born. 
Wow, there you go. 

734
00:43:53,120 --> 00:43:55,960
Excellent bit of legacy there. 
And yeah, I'm sure people would 

735
00:43:56,440 --> 00:43:58,640
would be interested to know your
thoughts about Nick or Amanda 

736
00:43:58,640 --> 00:44:01,360
not being your favorite game. 
So am I to presume that 

737
00:44:01,360 --> 00:44:03,200
Warhammer was your favorite 
game? 

738
00:44:03,200 --> 00:44:05,560
Like as a spectacle kind of 
thing on the tabletop? 

739
00:44:06,440 --> 00:44:07,600
Can that be right? 
Yeah. 

740
00:44:07,600 --> 00:44:09,720
I mean, Fantasy Battle was 
absolutely. 

741
00:44:10,200 --> 00:44:15,920
That was my reason for playing. 
40K was great as well. 

742
00:44:16,680 --> 00:44:22,800
The guy was very much into 40K, 
but Fantasy Battle, I think was 

743
00:44:22,800 --> 00:44:28,560
the the IT was the archetype of 
the spectacle game, right? 

744
00:44:28,560 --> 00:44:30,280
You know, these big blocks of 
units. 

745
00:44:30,280 --> 00:44:33,960
I mean, that's how I always 
imagined a war game should look 

746
00:44:33,960 --> 00:44:37,760
like. 
Yeah, that was always, that was 

747
00:44:37,760 --> 00:44:38,920
what did it for me. 
Epic. 

748
00:44:39,360 --> 00:44:42,120
I played quite a lot of epic as 
well. 

749
00:44:42,560 --> 00:44:46,760
I think the thing about Epic for
me was my girlfriend at the time

750
00:44:46,760 --> 00:44:50,000
would play Epic with me. 
It was the one Games Workshop 

751
00:44:50,000 --> 00:44:54,120
game that she was she wasn't 
really into, but she was, you 

752
00:44:54,120 --> 00:44:56,800
know, accepting enough of that. 
She would play games. 

753
00:44:56,800 --> 00:45:02,200
She had an Eldar army, had had 
my for my Epic squad army. 

754
00:45:02,200 --> 00:45:04,480
So we would play 40K against 
each other. 

755
00:45:04,760 --> 00:45:07,880
Yeah. 
But yeah, Warhammer Fantasy 

756
00:45:07,880 --> 00:45:10,440
Battle was the that was the one 
for me. 

757
00:45:11,400 --> 00:45:12,360
Nice mate. 
That's great. 

758
00:45:12,360 --> 00:45:14,120
Yeah, well, that's well, that's 
good. 

759
00:45:14,120 --> 00:45:15,840
You got to play. 
But Epic too, because I was 

760
00:45:15,840 --> 00:45:18,400
talking to AD of course, in our 
live stream yesterday and we 

761
00:45:18,400 --> 00:45:20,560
have a great love and passion 
for Epic. 

762
00:45:21,080 --> 00:45:24,920
It was the game that sort of 
introduced us to mass battles on

763
00:45:24,920 --> 00:45:30,160
table tops because the like I'm 
I wasn't a student like you had 

764
00:45:30,160 --> 00:45:32,480
a massive amount of money at the
start of the year to spend and 

765
00:45:32,480 --> 00:45:34,760
splash on an army for myself 
Wahama. 

766
00:45:34,760 --> 00:45:39,240
So it was very difficult to buy 
a Wahama fantasy army, but Epic 

767
00:45:39,240 --> 00:45:45,840
was a very affordable way to get
into a mass tabletop game from 

768
00:45:45,840 --> 00:45:48,400
Games Workshop. 
And what a what a great system 

769
00:45:48,400 --> 00:45:49,800
it was too. 
And it still is. 

770
00:45:51,000 --> 00:45:55,680
Yeah, so actually my very first 
battle report on White Dwarf was

771
00:45:55,680 --> 00:45:58,600
against AD and it was an Epic 
battle report. 

772
00:45:59,280 --> 00:46:02,680
I think it was probably the last
battle report we did for that 

773
00:46:02,680 --> 00:46:08,360
edition of Epic. 
So that was my my my 

774
00:46:08,360 --> 00:46:11,560
introduction to battle reports. 
I think I remember I had Eldar. 

775
00:46:11,560 --> 00:46:17,080
I think AD had Chaos. 
Honestly I don't remember a lot 

776
00:46:17,080 --> 00:46:19,840
about that game apart from I 
Lost. 

777
00:46:20,600 --> 00:46:22,880
Right, I have to go after going 
to look at that because I really

778
00:46:22,880 --> 00:46:25,760
want to find that battle report 
now that that doesn't ring a 

779
00:46:25,760 --> 00:46:27,760
bell with me. 
But I'm now really curious as to

780
00:46:27,760 --> 00:46:30,040
what that was. 
So I have to go and try to track

781
00:46:30,040 --> 00:46:32,120
it down mate. 
Yeah, would have been the early 

782
00:46:32,120 --> 00:46:35,960
190's, like 192 or 193 around 
there. 

783
00:46:37,960 --> 00:46:39,240
Yeah. 
The only other thing I remember 

784
00:46:39,240 --> 00:46:42,880
about that one, that was my 
first ever painted mini that 

785
00:46:42,880 --> 00:46:45,160
appeared in the magazine was in 
that battle report. 

786
00:46:46,840 --> 00:46:50,320
There was the, I don't know what
had happened to the Eldar army, 

787
00:46:50,320 --> 00:46:52,720
but it had various minis 
missing. 

788
00:46:53,160 --> 00:46:55,520
Like there were units that were 
not quite complete. 

789
00:46:56,840 --> 00:46:59,680
So just to play the game, I had 
to go in and paint up a few 

790
00:46:59,680 --> 00:47:04,400
extra minis to round it out. 
If you look very, very carefully

791
00:47:04,400 --> 00:47:07,760
in some of the photos, you can 
tell some of the minis, you 

792
00:47:07,880 --> 00:47:10,920
know, are a little bit less well
painted than the rest of their 

793
00:47:10,920 --> 00:47:12,960
unit. 
And that's the, that's my ones 

794
00:47:12,960 --> 00:47:16,080
in there have to be. 
You have to look hard to find 

795
00:47:16,080 --> 00:47:17,320
them though, because they're so 
small. 

796
00:47:18,400 --> 00:47:22,680
Yeah, that's nice. 
And the sudden they did a new 

797
00:47:22,680 --> 00:47:27,480
edition of Epic while I was 
there, which was that was Andy 

798
00:47:27,480 --> 00:47:32,800
and Jervis worked on that that 
that never really grabbed me 

799
00:47:32,800 --> 00:47:36,200
that I'm not sure if that was 
like second or third edition or 

800
00:47:36,200 --> 00:47:38,560
what edition it was. 
Epic four third. 

801
00:47:38,560 --> 00:47:39,840
Edition, right? 
Yeah. 

802
00:47:41,400 --> 00:47:43,120
It didn't really grab me. 
I think there were. 

803
00:47:43,680 --> 00:47:47,760
I think Andy and Jervis kind of 
acknowledged that, you know, 

804
00:47:47,760 --> 00:47:50,760
during the course of shortly 
after the release of the game 

805
00:47:50,760 --> 00:47:57,440
that, you know, a lot of people 
found it too too gamey, too 

806
00:47:57,440 --> 00:48:02,040
gamified, too kind of abstract, 
that it was more about the rules

807
00:48:02,040 --> 00:48:05,800
and about the tabletop 
experience. 

808
00:48:07,560 --> 00:48:10,800
There was, I remember there was 
one very specific thing that 

809
00:48:10,800 --> 00:48:14,920
bothered me about it, which was 
that I really loved the Flyer 

810
00:48:14,920 --> 00:48:17,480
miniatures. 
Some of my favorite epic 

811
00:48:17,480 --> 00:48:20,040
miniatures were the Flyers that 
they did, like they did these 

812
00:48:20,040 --> 00:48:26,560
fantastic little bombers and or 
you know, planes and you didn't 

813
00:48:26,560 --> 00:48:30,240
get to put them on the tabletop.
Those flyer rules for that 

814
00:48:30,240 --> 00:48:34,080
edition was they sat on the side
of the table and then when you 

815
00:48:34,080 --> 00:48:37,000
did an attack with them, you 
kind of moved them across the 

816
00:48:37,000 --> 00:48:38,800
table and then you took them off
the table again. 

817
00:48:39,960 --> 00:48:41,920
And that was kind of a little 
pet peeve of mine. 

818
00:48:41,920 --> 00:48:44,560
It was like, you know, like I 
was saying earlier, what I like 

819
00:48:44,560 --> 00:48:48,680
about the games is creating the 
spectacle, having like a table 

820
00:48:48,680 --> 00:48:51,120
cup full of miniatures and 
having like your favorite 

821
00:48:51,120 --> 00:48:55,680
miniatures out on the table. 
So it was kind of really, really

822
00:48:55,680 --> 00:48:59,400
greated me that I would then 
have miniatures just sitting on 

823
00:48:59,400 --> 00:49:04,120
the side and not playing. 
So, you know, it's kind of, I 

824
00:49:04,120 --> 00:49:07,440
think people's criticism of that
edition I found kind of very 

825
00:49:07,640 --> 00:49:09,760
valid. 
And it was certainly not my 

826
00:49:09,760 --> 00:49:16,200
favorite edition either. 
I think the I also just it was 

827
00:49:16,200 --> 00:49:18,160
epic as well. 
Just because they're so you 

828
00:49:18,160 --> 00:49:22,040
know, that they're so small. 
What makes spectacle there is 

829
00:49:22,040 --> 00:49:24,880
having the big minis, having the
Titans on there. 

830
00:49:25,680 --> 00:49:30,000
So I think really where Epic 
became more interesting was when

831
00:49:30,000 --> 00:49:35,440
you had lots of those big, when 
it was less focused on large 

832
00:49:35,440 --> 00:49:37,640
units of infantry, but when you 
had those kind of big, 

833
00:49:37,640 --> 00:49:43,640
impressive Titans and those 
bring about the battlefield. 

834
00:49:45,000 --> 00:49:46,480
Interesting. 
Yeah, I think, I think 3rd 

835
00:49:46,480 --> 00:49:48,320
edition was kind of like 
Marmite. 

836
00:49:48,320 --> 00:49:51,880
I think either you loved it or 
hated it, and I think there was 

837
00:49:51,880 --> 00:49:56,040
not so many people in between. 
I've never actually tried it and

838
00:49:56,040 --> 00:49:59,240
I just know without even trying 
it I haven't playing it. 

839
00:49:59,240 --> 00:50:02,720
I just don't think it has the 
same essence that second edition

840
00:50:02,720 --> 00:50:06,920
has and the same things, the 
same qualities that 2nd edition 

841
00:50:06,920 --> 00:50:09,400
gave me. 
So but I will give it a go. 

842
00:50:09,400 --> 00:50:13,280
I will give it a go and give it 
a good shot and just see, you 

843
00:50:13,280 --> 00:50:15,320
know, at the end what I really 
feel about it. 

844
00:50:15,320 --> 00:50:19,840
But I know from one of the guys 
on a discord, another Canadian 

845
00:50:19,840 --> 00:50:21,600
actually, he actually squares 
by. 

846
00:50:21,600 --> 00:50:24,080
He absolutely loves it. 
So, but I don't think he ever 

847
00:50:24,080 --> 00:50:26,200
played second edition. 
I think 3rd edition was his 

848
00:50:26,200 --> 00:50:28,240
first kind of experience playing
Epic. 

849
00:50:29,040 --> 00:50:31,400
So that's interesting. 
But let's go, let's go back to a

850
00:50:31,400 --> 00:50:33,840
game that you do really feel 
passionate about, and that's 

851
00:50:33,840 --> 00:50:37,040
Warhammer. 
And what kind of armies did you,

852
00:50:37,040 --> 00:50:39,280
what was your first army you 
collected by the way, that you 

853
00:50:39,280 --> 00:50:40,640
bought when you're in 
university? 

854
00:50:42,080 --> 00:50:43,640
Undead all. 
Right. 

855
00:50:43,640 --> 00:50:48,520
So at the time they had like 
this kind of undead army in a 

856
00:50:48,520 --> 00:50:52,200
box kit. 
It was like all plastic, which 

857
00:50:52,200 --> 00:50:54,640
was, you know, very uncommon at 
the time. 

858
00:50:55,840 --> 00:50:59,080
And the reason I got it was very
simply because it was the 

859
00:50:59,080 --> 00:51:02,960
cheapest army you could get, 
because you could, you could buy

860
00:51:02,960 --> 00:51:09,600
this box set and you know, it 
was kind of like at a discount 

861
00:51:09,600 --> 00:51:12,160
because it was in the box. 
And again, there wasn't a lot of

862
00:51:12,160 --> 00:51:14,560
that at the time. 
And it was all plastic, which 

863
00:51:14,560 --> 00:51:19,200
made it much cheaper. 
So it started off by going down 

864
00:51:19,200 --> 00:51:25,640
to the, the Virgin Megastore on 
Oxford Street was where I bought

865
00:51:25,640 --> 00:51:27,680
it, I think. 
Not the Virgin game store, not 

866
00:51:27,680 --> 00:51:29,280
the Megastore, the Virgin Game 
store. 

867
00:51:30,360 --> 00:51:36,040
And I bought 2 boxes of this 
undead army in a box and then 

868
00:51:36,760 --> 00:51:40,200
got them back and realized half 
the plastic was missing in each 

869
00:51:40,200 --> 00:51:43,440
of the boxes. 
So went back to the store and 

870
00:51:43,440 --> 00:51:45,440
they gave me two more whole 
boxes. 

871
00:51:45,760 --> 00:51:48,960
Oh wow. 
I had like 2 full boxes, +2 half

872
00:51:48,960 --> 00:51:54,560
boxes. 
And they were also super quick 

873
00:51:54,560 --> 00:51:56,160
and easy to paint. 
Yeah. 

874
00:51:56,320 --> 00:51:58,880
So that was nice as well. 
You know, skeletons are like 

875
00:51:59,440 --> 00:52:04,880
spray paint them white ink wash 
painting the weapons. 

876
00:52:04,880 --> 00:52:06,760
That was it. 
That was that was good enough 

877
00:52:06,760 --> 00:52:10,720
for the skeletons. 
So yeah, that was my that was my

878
00:52:11,200 --> 00:52:16,000
first kind of real army. 
And then over time experimented 

879
00:52:16,000 --> 00:52:23,280
with pretty much everything had 
a empire army. 

880
00:52:23,280 --> 00:52:26,880
I was very fond of dwarfs 
historically. 

881
00:52:26,880 --> 00:52:29,520
Have frequently gone back to 
dwarfs. 

882
00:52:30,600 --> 00:52:34,600
Chaos as well. 
Frequently gone back to Chaos. 

883
00:52:34,600 --> 00:52:37,200
Wood Elves has always been a 
favorite as well. 

884
00:52:37,760 --> 00:52:41,600
Yep. 
Wood elves? 

885
00:52:41,920 --> 00:52:46,560
Wood elves was like wood elves 
when Gary Morley did his wood 

886
00:52:46,560 --> 00:52:50,480
elves sculpts. 
I think he did the range for 

887
00:52:51,000 --> 00:52:55,040
what was it, 5th edition I guess
4th or 5th edition? 

888
00:52:55,120 --> 00:53:00,160
4th edition, right? 
And those remain to this day 

889
00:53:00,160 --> 00:53:02,760
like my, some of my favorite 
minis. 

890
00:53:03,800 --> 00:53:07,800
I think I mean by anything Gary 
Morley does, anything the Perry 

891
00:53:07,800 --> 00:53:12,320
twins do is like for me, that's 
like their style, their 

892
00:53:12,320 --> 00:53:14,880
aesthetic, That's what kind of 
grabs me. 

893
00:53:15,360 --> 00:53:18,920
So the Perry's, their empire 
range is just incredible. 

894
00:53:20,000 --> 00:53:23,920
And I think those two ranges, 
the Perry's Empire, Empire minis

895
00:53:23,920 --> 00:53:32,200
and Gary's Woodall's, those are 
the two that I could never get 

896
00:53:32,200 --> 00:53:34,160
enough of. 
Those two ranges. 

897
00:53:36,880 --> 00:53:42,480
Dwarfs is more kind of they're, 
you know, I like to play with 

898
00:53:42,480 --> 00:53:45,480
dwarfs because they're, they're 
simple and easy to play with. 

899
00:53:45,480 --> 00:53:50,320
You just sit there and shoot 
them until they get close enough

900
00:53:50,320 --> 00:53:51,920
and then smash them when they 
get close. 

901
00:53:51,920 --> 00:53:53,640
And you know, you don't have to 
think too much. 

902
00:53:55,040 --> 00:53:57,840
Kind of fits my play style 
nicely, yeah. 

903
00:53:58,200 --> 00:54:01,120
But in terms of many, it's the 
the Empire and the Willows of 

904
00:54:01,120 --> 00:54:05,840
the two that historically have 
really, really appealed to me. 

905
00:54:06,160 --> 00:54:07,920
If you if you can hear a 
screaming Boblin in the 

906
00:54:07,920 --> 00:54:11,200
background, that's my son 
downstairs being tickled by his 

907
00:54:11,200 --> 00:54:14,160
mother. 
So apologies for that. 

908
00:54:14,360 --> 00:54:18,480
We both have kids, me and Steve,
and we both like I'm this is 

909
00:54:18,480 --> 00:54:22,320
we're recording now at 9:30 and 
my son is just having a bit of a

910
00:54:22,320 --> 00:54:26,000
tickle session with his mother. 
And your, your little hobbits 

911
00:54:26,000 --> 00:54:27,280
are running around too, aren't 
they mate? 

912
00:54:27,280 --> 00:54:29,800
In the background so. 
Yeah, I can hear them just 

913
00:54:29,800 --> 00:54:33,280
getting up now, so. 
Yeah, you are Papa after all. 

914
00:54:36,640 --> 00:54:39,080
Goblets as well. 
That's my other Yeah, the other 

915
00:54:39,080 --> 00:54:44,640
army, the goblin army that I did
for the that one article. 

916
00:54:45,840 --> 00:54:48,600
But yeah, that was the only time
I ever played with goblins and 

917
00:54:48,920 --> 00:54:50,280
that. 
How did that happen? 

918
00:54:50,880 --> 00:54:52,920
I honestly can't remember. 
I thought, oh, yeah, of course 

919
00:54:52,920 --> 00:54:56,200
it was because there was a new 
goblin range being worked on at 

920
00:54:56,200 --> 00:54:59,040
the time. 
So, you know, and that was 

921
00:54:59,040 --> 00:55:01,960
exactly, like I say in the 
article, exactly how it 

922
00:55:01,960 --> 00:55:03,080
happened. 
You know, whenever you see 

923
00:55:03,080 --> 00:55:06,320
something new and shiny, that's 
what you want to collect. 

924
00:55:07,000 --> 00:55:09,680
And so, you know, we're seeing 
some new shiny orcs and goblins 

925
00:55:09,680 --> 00:55:11,520
around in the studio and 
thinking, oh, I'm going to have 

926
00:55:11,520 --> 00:55:16,000
to build the goblin army now. 
And then regretting it from the 

927
00:55:16,000 --> 00:55:20,400
reality of painting up a whole 
army of goblins sets in. 

928
00:55:21,160 --> 00:55:23,000
Yeah, mate. 
Yep, Yep, exactly. 

929
00:55:23,520 --> 00:55:26,240
But yeah, it's, it's probably 
the great atmosphere to be in 

930
00:55:26,480 --> 00:55:28,880
working in the steer. 
You're always sort of turning 

931
00:55:28,880 --> 00:55:31,800
your head to the next new thing 
that's coming out and the stuff 

932
00:55:31,800 --> 00:55:34,640
that's coming out of the the 
foundry and everything. 

933
00:55:34,640 --> 00:55:36,320
So yeah, that's, that's a 
wonderful time. 

934
00:55:36,960 --> 00:55:39,080
Do you actually have any of 
those armies still in your 

935
00:55:39,080 --> 00:55:42,120
collection? 
Yeah. 

936
00:55:42,120 --> 00:55:46,120
So it's interesting like that. 
So really just like the past few

937
00:55:46,120 --> 00:55:51,200
months, six months or so, six 
months to a year, I've been kind

938
00:55:51,200 --> 00:55:54,440
of getting back into it a little
bit, sort of discovering the 

939
00:55:54,440 --> 00:55:58,280
online communities that there 
are around the games and digging

940
00:55:58,280 --> 00:56:02,800
out some of my old minis. 
The past, since moving to 

941
00:56:02,800 --> 00:56:06,200
Canada, for the longest time I 
didn't really play much. 

942
00:56:06,480 --> 00:56:08,480
There was a little group when I 
was working at Ubisoft, there 

943
00:56:08,480 --> 00:56:12,320
was a little 4 DK group there. 
I play occasional games there, 

944
00:56:13,480 --> 00:56:18,280
but my main gaming the past 
10-15 years has been other 

945
00:56:18,280 --> 00:56:20,440
tabletop games playing a lot of 
manifold. 

946
00:56:21,840 --> 00:56:25,480
But just this kind of past year 
or so I've been digging out some

947
00:56:25,480 --> 00:56:29,320
of the the old miniature cases 
and just seeing what's in there.

948
00:56:29,920 --> 00:56:31,720
Nice man. 
So I still have a pretty pretty 

949
00:56:31,720 --> 00:56:36,320
decent dwarf collection. 
I've been rediscovering that. 

950
00:56:36,320 --> 00:56:40,200
Forgotten about found a few. 
I haven't got the whole enough 

951
00:56:40,200 --> 00:56:43,600
for a whole army, but there's 
some handfuls of wood elf, some 

952
00:56:43,600 --> 00:56:47,080
of my favorite wood elf minis, 
some of my, you know, the better

953
00:56:47,080 --> 00:56:51,600
painted ones that I've kept more
recently it's been more 40K, 

954
00:56:52,360 --> 00:56:55,200
right? 
I bought the Leviathan box last 

955
00:56:55,200 --> 00:57:00,120
year, which is the first time 
I've bought any 40K in over a 

956
00:57:00,120 --> 00:57:01,560
decade. 
Yeah. 

957
00:57:01,840 --> 00:57:04,360
Yeah, and it's such a fantastic 
box. 

958
00:57:04,360 --> 00:57:08,920
Really like, you know, I'm I 
can't say I'm a huge fan of the 

959
00:57:09,040 --> 00:57:14,040
the rules, the 10th edition 
rules go more inclined to just 

960
00:57:14,240 --> 00:57:18,720
do something like either playing
very simplified 40K rules or 

961
00:57:19,320 --> 00:57:21,800
playing one page. 
One page rules work very well as

962
00:57:21,800 --> 00:57:25,920
well. 
But the mini is just you know, 

963
00:57:25,920 --> 00:57:30,520
they're the the quality is just 
it's astounding these days. 

964
00:57:31,160 --> 00:57:35,440
I mean, really like, I love the 
the the minis that we have in 

965
00:57:35,440 --> 00:57:39,800
the Leviathan box. 
So we have been painting those 

966
00:57:39,800 --> 00:57:43,400
up very slowly, but the chipping
away at that. 

967
00:57:43,400 --> 00:57:44,720
Oh. 
That's good, mate. 

968
00:57:45,080 --> 00:57:46,160
Yeah, it's good to get into my 
meeting. 

969
00:57:46,640 --> 00:57:48,160
Still active in the hobby. 
That's nice. 

970
00:57:49,400 --> 00:57:57,480
My oldest kid So not long ago, 
my oldest kid completely none 

971
00:57:57,480 --> 00:58:01,120
ironically, when we were walking
back from school, turns to me 

972
00:58:01,120 --> 00:58:03,240
and goes. 
Have you ever heard of a game 

973
00:58:03,240 --> 00:58:10,080
called Warhammer? 
And I'm like, oh, yeah, yeah. 

974
00:58:10,080 --> 00:58:14,440
So we get home, and that was 
kind of the trigger for it all, 

975
00:58:14,440 --> 00:58:17,600
you know, literally went down to
the basement to find some old 

976
00:58:17,600 --> 00:58:20,280
White Dwarf magazines and 
started training, you know, 

977
00:58:20,360 --> 00:58:22,800
showing my picture in some of 
the magazines. 

978
00:58:22,800 --> 00:58:25,480
And then of course, he goes back
to school the next day and he's 

979
00:58:25,480 --> 00:58:32,080
like, my dad wrote Warhammer, 
like, OK, not exactly. 

980
00:58:35,760 --> 00:58:37,160
So that kind of like brought me 
back. 

981
00:58:37,160 --> 00:58:40,840
That was kind of the the 
catalyst to, to rediscovering 

982
00:58:40,840 --> 00:58:43,960
things. 
Don't play a lot. 

983
00:58:44,720 --> 00:58:51,520
I'll play occasionally with my 
with my kid, but that's OK. 

984
00:58:51,520 --> 00:58:56,360
It's fun still just painting and
playing with the minis and 

985
00:58:57,000 --> 00:59:03,120
trying to convince my old Malifu
buddy to to start playing some 

986
00:59:03,320 --> 00:59:05,040
Warhammer or Warhammer 40K with 
me. 

987
00:59:05,040 --> 00:59:11,960
But he doesn't want to get, he 
doesn't want to to take the the 

988
00:59:11,960 --> 00:59:14,920
pocketbook impact that would, 
you know, that's required. 

989
00:59:14,920 --> 00:59:18,480
So if we're going to play, I'm 
going to have to have two armies

990
00:59:18,640 --> 00:59:22,280
for, you know, I'm going to be 
providing all the menus that 

991
00:59:22,280 --> 00:59:23,960
we'll probably get round to it 
at some point. 

992
00:59:24,400 --> 00:59:29,280
You can always do Necromundo. 
Yeah, I mean, the Necromunda 

993
00:59:29,280 --> 00:59:32,240
minis are very, you know, 
they're very interesting. 

994
00:59:32,320 --> 00:59:36,400
You know, the the new ranges I 
could certainly see. 

995
00:59:39,000 --> 00:59:48,400
Yeah. 
But yeah, I don't, I don't need 

996
00:59:48,400 --> 00:59:50,920
to start collecting another 
range, though. 

997
00:59:50,920 --> 00:59:54,640
I think I'm I'm spending enough 
as it is. 

998
00:59:55,360 --> 00:59:57,320
No, that's fair enough right 
now, Steve, You. 

999
00:59:57,560 --> 00:59:59,160
Yeah, of course. 
Your time. 

1000
00:59:59,160 --> 00:59:59,600
How? 
How? 

1001
00:59:59,640 --> 01:00:02,360
Actually, how long were you 
employed at Games Workshop 

1002
01:00:02,360 --> 01:00:09,720
before you decided to part ways?
So I did, I remember I did four 

1003
01:00:09,720 --> 01:00:14,600
games days starting in retail. 
So I think it was probably like 

1004
01:00:14,600 --> 01:00:18,840
one in retail and the somewhere 
between three and four years 

1005
01:00:18,840 --> 01:00:21,000
that I worked in retail and 
Dwarf. 

1006
01:00:21,000 --> 01:00:24,640
I think Dwarf was about maybe 2 
1/2 close to three years. 

1007
01:00:27,520 --> 01:00:32,440
And then but then after I left 
White Dwarf, I ended up coming. 

1008
01:00:32,440 --> 01:00:35,920
It was my next job, in fact was 
coming back to work on Warhammer

1009
01:00:35,920 --> 01:00:38,040
Online. 
Oh, right. 

1010
01:00:38,680 --> 01:00:44,160
So that was, it was actually a 
joint production between Games 

1011
01:00:44,160 --> 01:00:48,280
Workshop and Climax. 
So I was employed by Climax, but

1012
01:00:48,280 --> 01:00:51,680
we were still working very 
closely with the Games Workshop 

1013
01:00:51,680 --> 01:00:53,680
team. 
I mean, Robin was Robin Dews 

1014
01:00:53,680 --> 01:00:59,000
was, I'm not sure this title was
like general manager of the, you

1015
01:00:59,000 --> 01:01:00,640
know, the whole thing. 
All right. 

1016
01:01:01,480 --> 01:01:03,760
So I still had kind of, you 
know, daily contact with Robin 

1017
01:01:04,120 --> 01:01:08,280
and Jake and Mark from White 
Dwarf had both also gone to work

1018
01:01:08,280 --> 01:01:11,080
at on Warhammer Online after 
they left. 

1019
01:01:11,400 --> 01:01:13,680
So. 
It's a little bit of a reunion 

1020
01:01:13,680 --> 01:01:17,600
of the the old Dwarf team, and 
this is the so this is the first

1021
01:01:18,000 --> 01:01:20,080
version of Warhammer Online, of 
course. 

1022
01:01:20,480 --> 01:01:23,160
So a lot of people don't know 
that there were two Warhammer 

1023
01:01:23,160 --> 01:01:26,520
Online games. 
There was one made by climax and

1024
01:01:26,520 --> 01:01:31,040
then that got cancelled after a 
few years and then it got re 

1025
01:01:31,040 --> 01:01:37,000
picked up again by mythic people
that made dark age of Camelot. 

1026
01:01:38,000 --> 01:01:41,640
But that so that version we were
working on was very much kind of

1027
01:01:43,200 --> 01:01:46,400
very much more inspired by 
Warhammer fantasy role play. 

1028
01:01:47,440 --> 01:01:50,440
So the, the eventual Warhammer 
Online, the one that that 

1029
01:01:50,440 --> 01:01:55,040
launched the age of reckoning 
was it was kind of like this 

1030
01:01:55,040 --> 01:01:57,040
realm versus realm. 
You played the different races. 

1031
01:01:57,040 --> 01:02:00,200
It was, it had a very kind of 
Warhammer fantasy battle feel to

1032
01:02:00,200 --> 01:02:03,840
it where you know, you had your,
your faction, dark elves or orcs

1033
01:02:03,840 --> 01:02:06,480
or whatever. 
The, the original version was 

1034
01:02:06,480 --> 01:02:11,600
very fantasy role play inspired.
So you played like in the 

1035
01:02:11,600 --> 01:02:17,040
Empire, a little band of 
adventurers uncovering the dark 

1036
01:02:17,040 --> 01:02:20,640
secrets that lay beneath the 
cities and mountains of the 

1037
01:02:20,640 --> 01:02:25,040
Empire. 
And that was, I mean, it was 

1038
01:02:25,080 --> 01:02:30,400
fantastic at the start. 
I think it was very similar in a

1039
01:02:30,400 --> 01:02:34,960
way to what happened when I went
on, when I started on Dwarf. 

1040
01:02:36,040 --> 01:02:40,640
So, so just going back a little 
bit again to the dwarf days. 

1041
01:02:40,640 --> 01:02:48,160
I mean, when I started, we had 
like a ridiculous amount of 

1042
01:02:48,440 --> 01:02:54,440
creative freedom. 
You know, we really, we were a 

1043
01:02:54,440 --> 01:02:59,320
bunch of passionate gamers just 
playing games and writing about 

1044
01:02:59,320 --> 01:03:02,960
them. 
You know, we, we were aware that

1045
01:03:02,960 --> 01:03:05,480
we had a job which was selling 
miniatures, right? 

1046
01:03:05,480 --> 01:03:09,200
The ultimately, but at the same 
time that was never really 

1047
01:03:09,200 --> 01:03:11,800
pushed on us, right? 
You know, we were very 

1048
01:03:11,800 --> 01:03:13,640
independent. 
The studio was very independent.

1049
01:03:14,840 --> 01:03:18,080
And we, we would have a little 
pitch meeting at the start of 

1050
01:03:18,080 --> 01:03:20,960
each month. 
We would together, the White 

1051
01:03:20,960 --> 01:03:22,920
Dwarf team, we would kind of 
pitch the articles we wanted to 

1052
01:03:22,920 --> 01:03:25,520
do that month. 
If there were specific things 

1053
01:03:25,520 --> 01:03:28,120
that had to be done, then, you 
know, Jake and AD would kind of 

1054
01:03:28,120 --> 01:03:30,000
like say, you know, we have to 
do this, we have to do this. 

1055
01:03:30,440 --> 01:03:32,960
Any ideas what we do with those?
But we've really had a huge 

1056
01:03:32,960 --> 01:03:37,720
amount of creative freedom. 
I think it really shows as well,

1057
01:03:37,760 --> 01:03:41,600
you know, those those issues 
that kind of one night is into 

1058
01:03:41,600 --> 01:03:46,440
the early 2 hundreds. 
Obviously I'm very biased, but I

1059
01:03:46,440 --> 01:03:49,320
think even trying to look 
objectively, I think those were 

1060
01:03:49,320 --> 01:03:52,800
some of the best issues of White
Dwarf have ever been published, 

1061
01:03:52,800 --> 01:03:55,160
right? 
Because I think that, you know, 

1062
01:03:55,160 --> 01:03:58,560
that authenticity, that 
genuineness about it does just, 

1063
01:03:58,680 --> 01:04:01,720
you know, being a bunch of 
passionate gamers really shone 

1064
01:04:01,720 --> 01:04:06,280
through. 
And then at some point, you 

1065
01:04:06,280 --> 01:04:10,480
know, in the, the early 2 
hundreds, the upper management 

1066
01:04:10,480 --> 01:04:14,120
of the studio, of the studio of 
the company started cottoning on

1067
01:04:14,120 --> 01:04:17,840
to the fact that, you know, US 
son dwarf and the studio in 

1068
01:04:17,840 --> 01:04:20,080
general were just kind of like 
doing our own thing. 

1069
01:04:20,080 --> 01:04:24,520
And I mean, you, you probably 
know more about that period than

1070
01:04:24,520 --> 01:04:26,960
I do because, you know, you've 
talked to to all the people 

1071
01:04:26,960 --> 01:04:31,320
about that transition, but that 
upper management started coming 

1072
01:04:31,320 --> 01:04:34,680
in and being a bit more 
controlling and having more 

1073
01:04:34,680 --> 01:04:38,840
impact. 
So the immediate impact for us, 

1074
01:04:38,840 --> 01:04:42,480
of course, was Jake being moved 
off, you know, Jake being moved 

1075
01:04:42,480 --> 01:04:48,840
on to other responsibilities and
being replaced by at well, at 

1076
01:04:48,840 --> 01:04:52,960
the time this even before Paul 
Sawyer came in, there was a 

1077
01:04:52,960 --> 01:04:57,040
managing editor came in. 
Chris. 

1078
01:04:57,040 --> 01:04:58,760
Chris Colston. 
Oh, yeah. 

1079
01:04:58,760 --> 01:04:59,400
Chris. 
Yeah, yeah. 

1080
01:05:00,360 --> 01:05:03,880
So he came in as managing 
editor, right. 

1081
01:05:03,880 --> 01:05:06,320
So he wasn't involved in kind of
the creative side, but he was 

1082
01:05:06,320 --> 01:05:11,200
kind of technically our boss and
then and responsible for the 

1083
01:05:11,200 --> 01:05:13,160
production side. 
But yeah, increasingly it 

1084
01:05:13,160 --> 01:05:18,520
became, you know, that that 
freedom started to be eroded and

1085
01:05:18,520 --> 01:05:22,640
the, you know, the magazine 
magazine became less fun to work

1086
01:05:22,640 --> 01:05:24,880
on. 
So I think everyone that was 

1087
01:05:24,880 --> 01:05:27,960
there at that time was gone 
within a year. 

1088
01:05:28,600 --> 01:05:36,000
Either quit, you know, me, Mark,
Jake soon after, or they moved 

1089
01:05:36,000 --> 01:05:37,960
into game development. 
Thomas moved into game 

1090
01:05:37,960 --> 01:05:40,720
development. 
Gabby and the 80 was the only 

1091
01:05:40,720 --> 01:05:44,840
person who stuck it out, who was
kind of like transitioned into 

1092
01:05:45,720 --> 01:05:48,320
even ADI. 
Don't think he lasted long on 

1093
01:05:49,200 --> 01:05:50,400
again. 
You probably know more than me. 

1094
01:05:50,400 --> 01:05:52,600
You've talked to him. 
I'm not sure how long he lasted 

1095
01:05:52,600 --> 01:05:57,200
on once Paul took over his 
editor. 

1096
01:05:58,000 --> 01:05:59,560
Not long after, I think he got 
moved. 

1097
01:05:59,560 --> 01:06:03,480
I think he moved on just as soon
as he took the helm as editor. 

1098
01:06:03,480 --> 01:06:05,920
He moved on from there and 
wanted to do something else. 

1099
01:06:05,920 --> 01:06:08,240
So yeah. 
But it was intense. 

1100
01:06:08,240 --> 01:06:10,480
You know that working on Dwarf 
was intense. 

1101
01:06:11,120 --> 01:06:16,640
It was like you had these four 
week schedules and as soon as 

1102
01:06:16,640 --> 01:06:19,040
you were done with for one or 
straight into the crunch for the

1103
01:06:19,040 --> 01:06:21,600
next, you know, there wasn't. 
So there was AI mean there was a

1104
01:06:21,600 --> 01:06:26,440
high turnover rate on on tour. 
Anyway, I'm drifting up the 

1105
01:06:26,920 --> 01:06:30,200
whammer online, but whammer 
online was very much the same 

1106
01:06:30,200 --> 01:06:33,440
kind of experience. 
Like when we started, we had a 

1107
01:06:33,440 --> 01:06:35,640
huge amount of creative freedom,
right? 

1108
01:06:35,640 --> 01:06:39,440
We were just kind of making we 
wanted to do and doing what we 

1109
01:06:39,440 --> 01:06:42,880
wanted to do. 
And you know, I was working, I 

1110
01:06:42,880 --> 01:06:46,120
was given initially my mandate. 
My first mandate was the magic 

1111
01:06:46,120 --> 01:06:50,080
system. 
And I had a blast doing that. 

1112
01:06:50,080 --> 01:06:53,760
It was just kind of like making 
up spells and writing 

1113
01:06:53,760 --> 01:06:55,880
descriptions of them. 
And we had hundreds of magic 

1114
01:06:55,880 --> 01:06:58,200
spells. 
So it's just, you know, creating

1115
01:06:58,200 --> 01:07:01,000
names and effects and 
descriptions for hundreds of 

1116
01:07:01,000 --> 01:07:03,520
magic spells. 
And it was really fun. 

1117
01:07:03,520 --> 01:07:07,040
It was super cool. 
But then again, over time, 

1118
01:07:07,720 --> 01:07:13,080
people started realizing that 
yeah, this there was a game that

1119
01:07:13,080 --> 01:07:20,280
had to be made here. 
And making AI mean making an MMO

1120
01:07:20,280 --> 01:07:27,200
is hard, really hard. 
Especially we were, we were 

1121
01:07:27,200 --> 01:07:30,560
super inexperienced, not just in
the design team. 

1122
01:07:30,560 --> 01:07:33,600
I mean, me, Mark and Jake would 
never worked on a video game 

1123
01:07:33,600 --> 01:07:37,040
before, let alone an MMO. 
Yeah, across the company. 

1124
01:07:37,040 --> 01:07:41,000
I mean, very few people had 
worked on Mmos before. 

1125
01:07:42,040 --> 01:07:44,840
Robin, of course, who was in 
charge of the whole enterprise, 

1126
01:07:45,160 --> 01:07:46,880
had never worked on a video game
before. 

1127
01:07:46,880 --> 01:07:50,760
I don't think. 
And I think Robin is a marvelous

1128
01:07:50,760 --> 01:07:53,800
manager. 
I mean, really one of the the 

1129
01:07:53,800 --> 01:07:55,560
best managers I've ever worked 
with. 

1130
01:07:55,600 --> 01:07:58,920
You know, I, I don't have enough
praise for Robin as a manager, 

1131
01:07:58,920 --> 01:08:07,320
but to make an MMO when you've 
have no experience doing that 

1132
01:08:07,320 --> 01:08:11,200
kind of thing was really, you 
know, it was, it was inevitable 

1133
01:08:11,200 --> 01:08:13,600
that, that, that it was not 
going to work. 

1134
01:08:13,720 --> 01:08:16,479
That title. 
I mean, whatever the kind of, 

1135
01:08:17,160 --> 01:08:20,080
whatever the, the precise 
reasons that it was cancelled 

1136
01:08:20,080 --> 01:08:24,680
for, you know, the, whatever the
problems were that month, the 

1137
01:08:24,680 --> 01:08:27,800
reason that was given for it 
being cancelled, it would never 

1138
01:08:27,800 --> 01:08:31,080
have worked with the, the team 
we had and the scope that we 

1139
01:08:31,080 --> 01:08:34,120
were looking for and the, the 
resources and time available. 

1140
01:08:35,080 --> 01:08:38,200
If it hadn't been cancelled then
it would have been cancelled 

1141
01:08:38,200 --> 01:08:40,319
later after more millions had 
been spent. 

1142
01:08:40,319 --> 01:08:45,399
So I think it was the right 
decision in hindsight, still 

1143
01:08:45,399 --> 01:08:49,600
very painful. 
You know, I think that's one of 

1144
01:08:49,600 --> 01:08:53,680
the big things I've learned over
my career is not to get attached

1145
01:08:53,680 --> 01:08:57,439
to things. 
But at the time I hadn't learned

1146
01:08:57,439 --> 01:08:59,720
that lesson. 
So, you know, I think like, and 

1147
01:08:59,720 --> 01:09:02,960
like many of us, we were very 
passionate about what we were 

1148
01:09:02,960 --> 01:09:06,000
doing and very attached to it 
and very personally invested in 

1149
01:09:06,000 --> 01:09:08,800
it. 
So to have that cancelled and to

1150
01:09:08,800 --> 01:09:13,200
lose like years of work was 
extremely painful at the time. 

1151
01:09:13,399 --> 01:09:16,760
But a very good lesson, you 
know, a very good lesson about 

1152
01:09:17,840 --> 01:09:22,200
not getting attached to, to your
work or, or finding the right 

1153
01:09:22,200 --> 01:09:24,319
level of attachment. 
You know, you need a level of 

1154
01:09:24,319 --> 01:09:26,760
personal involvement to, to do 
these kinds of things. 

1155
01:09:26,760 --> 01:09:30,319
But, you know, you need to also 
keep that level of detachment so

1156
01:09:30,319 --> 01:09:33,680
that when it does get taken away
from you, it's not, you know, 

1157
01:09:33,680 --> 01:09:36,560
it's not too devastating. 
Yeah, I bet mate, I bet. 

1158
01:09:37,319 --> 01:09:38,520
Yeah. 
So that's interesting. 

1159
01:09:38,520 --> 01:09:43,040
That's well, interesting on in 
the side that all you guys were 

1160
01:09:43,040 --> 01:09:45,840
introduced or working for a 
games company when you've never 

1161
01:09:45,840 --> 01:09:48,840
had any experience with creating
an MMO or any other computer 

1162
01:09:48,840 --> 01:09:52,720
game for that matter. 
And then yeah, yeah, on a, on a 

1163
01:09:52,720 --> 01:09:54,840
Women of Prayer, hoping that 
everything will be OK and it 

1164
01:09:54,840 --> 01:09:56,880
actually used something to be 
produced at the end. 

1165
01:09:56,880 --> 01:10:00,320
So it's very interesting 
learning that, but we'll have to

1166
01:10:01,360 --> 01:10:01,680
go. 
Sorry. 

1167
01:10:02,480 --> 01:10:04,120
Quick. 
Ad Break. 

1168
01:10:04,120 --> 01:10:06,920
But when we come back, we're 
going to talk more about your 

1169
01:10:06,920 --> 01:10:10,880
involvement with the computer 
game industry and what you're 

1170
01:10:11,240 --> 01:10:13,160
doing right now. 
You've just announced something 

1171
01:10:13,160 --> 01:10:17,080
very exciting recently on 
Instagram and we can just talk 

1172
01:10:17,080 --> 01:10:19,280
about that when we come back in 
just a moment. 

1173
01:10:26,080 --> 01:10:28,920
So let's let's get into the the 
let's get into the game 

1174
01:10:29,200 --> 01:10:32,760
development side of things 
because after you departed on 

1175
01:10:32,760 --> 01:10:35,000
sadly, the fail project with 
Warhammer Online. 

1176
01:10:35,000 --> 01:10:37,200
Where did that take you there 
mate, From there. 

1177
01:10:37,960 --> 01:10:42,680
So there I'm I did a little bit 
of studying in and around that 

1178
01:10:42,680 --> 01:10:44,480
period of time. 
I went back to university for a 

1179
01:10:44,480 --> 01:10:49,960
few years, studied computer 
science, but then my next job 

1180
01:10:50,200 --> 01:10:56,800
after Warhammer Online, I moved.
I moved to Paris right on a whim

1181
01:10:58,080 --> 01:11:04,800
really. 
AI was really into salsa dancing

1182
01:11:04,800 --> 01:11:09,040
at the time and I heard there 
was a big salsa scene in Paris. 

1183
01:11:10,280 --> 01:11:14,640
So I went over originally with a
plan of just staying for a few 

1184
01:11:14,640 --> 01:11:16,600
months. 
Like I had a little bit of money

1185
01:11:16,600 --> 01:11:18,760
aside, didn't have anything in 
particular to do. 

1186
01:11:19,440 --> 01:11:24,200
So moved over to Paris and then 
fell in love with the city. 

1187
01:11:24,200 --> 01:11:28,360
So looked for a job there and 
got the, got the job in the 

1188
01:11:28,360 --> 01:11:35,360
small indie studio Monte Cristo,
Monte Cristo Multimedia, Monte 

1189
01:11:35,360 --> 01:11:36,600
Cristo Entertainment. 
I don't remember. 

1190
01:11:38,960 --> 01:11:42,640
I spent a few years in Paris 
working in some different 

1191
01:11:42,760 --> 01:11:47,240
smaller indie studios there. 
Met my wife there. 

1192
01:11:49,160 --> 01:11:53,040
And then after a few years 
there, they started there was 

1193
01:11:53,040 --> 01:11:58,080
some, the, the, the video games 
industry was not doing so well 

1194
01:11:58,120 --> 01:12:00,320
at that point. 
You know, they were in, in 

1195
01:12:00,320 --> 01:12:03,640
Paris. 
So the the studio I was working 

1196
01:12:03,640 --> 01:12:08,320
for closed down and the next job
that I found was in Canada. 

1197
01:12:09,480 --> 01:12:15,520
So I originally I applied for a 
job in at Ubisoft in Vancouver 

1198
01:12:15,800 --> 01:12:20,120
and interviewed for a role at 
Ubisoft Vancouver and then they 

1199
01:12:20,120 --> 01:12:26,080
offered me a different role in 
Montreal and decided to accept 

1200
01:12:26,080 --> 01:12:31,080
that and moved over here 15 
years ago and haven't really 

1201
01:12:31,080 --> 01:12:34,040
looked back since. 
Love Canada. 

1202
01:12:34,280 --> 01:12:37,760
Love Montreal. 
I'm very settled here now 

1203
01:12:38,840 --> 01:12:41,120
working. 
So the past 15 years has been 

1204
01:12:41,200 --> 01:12:48,600
working in AAA, which I mean, 
it's it's Groundhog Day, right? 

1205
01:12:48,720 --> 01:12:52,960
Working in AAA, you come in 
every day and you do that's a, 

1206
01:12:53,480 --> 01:12:55,840
that's a little bit unfair for 
me to say it like that because 

1207
01:12:55,840 --> 01:12:58,440
there's been, I had some great 
projects and had some great 

1208
01:12:58,440 --> 01:13:01,480
times and met some great people 
in, you know, my 15 years in 

1209
01:13:01,480 --> 01:13:05,600
AAA. 
But at the same time it's like 

1210
01:13:05,600 --> 01:13:09,440
it's very, it's very much the 
same thing each time. 

1211
01:13:09,440 --> 01:13:18,280
And that kind of gets, it gets 
monotonous, it gets frustrating.

1212
01:13:18,760 --> 01:13:22,080
So I mean, 15 years is a long 
time to be doing a AAA. 

1213
01:13:24,280 --> 01:13:27,360
Can I ask what AAA? 
Can I ask what AAA is? 

1214
01:13:27,360 --> 01:13:32,120
Sorry. 
AAA What do the AAA's the 3A 

1215
01:13:32,120 --> 01:13:37,280
stand for? 
Budget high budget high. 

1216
01:13:37,680 --> 01:13:42,000
I don't know what they are this 
it's, you know, big budget, big 

1217
01:13:42,000 --> 01:13:45,800
team, blockbuster games. 
It's the the Call of Duty is the

1218
01:13:45,800 --> 01:13:49,520
Assassin's Creed, the. 
AAA title. 

1219
01:13:49,520 --> 01:13:50,920
AAA title. 
OK, now I get. 

1220
01:13:50,920 --> 01:13:55,280
Yeah, yeah, yeah. 
The triple the AAA's actually 

1221
01:13:55,280 --> 01:13:59,440
stand for something, but one of 
the A's is high budget, one of 

1222
01:13:59,440 --> 01:14:01,520
them is like. 
Just money. 

1223
01:14:01,680 --> 01:14:04,080
High, high, high ratings as 
well. 

1224
01:14:04,080 --> 01:14:06,800
Like I think technically to be 
AAA you need to be like, you 

1225
01:14:06,800 --> 01:14:11,560
know, 80% or 90% plus rating, 
you know, review ratings or I 

1226
01:14:12,000 --> 01:14:17,400
don't remember. 
So, yeah, after 15 years of 

1227
01:14:17,400 --> 01:14:21,360
doing that, I mean, you're 
probably aware as well that the 

1228
01:14:21,360 --> 01:14:26,600
past few years have not been 
good for the AAA industry, the 

1229
01:14:26,600 --> 01:14:28,840
AAA video game industry. 
There's been a lot of 

1230
01:14:28,840 --> 01:14:31,680
redundancies, a lot of canceled 
projects. 

1231
01:14:32,000 --> 01:14:35,680
You know, there was this huge 
boom during the pandemic when 

1232
01:14:35,760 --> 01:14:38,760
video games became like, you 
know, because everyone was just 

1233
01:14:38,760 --> 01:14:40,440
sitting at home playing video 
games all the time. 

1234
01:14:40,920 --> 01:14:42,800
So it was this huge boom in the 
industry. 

1235
01:14:43,400 --> 01:14:47,600
And then as soon as the pandemic
ended, people started going out 

1236
01:14:47,600 --> 01:14:50,120
and doing other things and. 
Covering the world. 

1237
01:14:50,120 --> 01:14:53,040
Boom. 
Yeah, the boom collapsed, Yeah. 

1238
01:14:53,040 --> 01:14:56,360
So the past years of past couple
of years have not been kind to 

1239
01:14:56,360 --> 01:15:00,120
the the big video game industry.
So there's a lot of 

1240
01:15:00,120 --> 01:15:02,160
redundancies, a lot of cancelled
projects. 

1241
01:15:03,560 --> 01:15:10,960
I left the Ubisoft close to two 
years ago now to move to another

1242
01:15:11,080 --> 01:15:16,560
big another big video game 
company idos the most well known

1243
01:15:16,560 --> 01:15:21,040
for Tomb Raider, Deus Ex Few 
other kind of big titles went 

1244
01:15:21,040 --> 01:15:26,120
there just looking for something
different and really found just 

1245
01:15:26,120 --> 01:15:30,960
more of the same. 
So last year I decided enough is

1246
01:15:30,960 --> 01:15:32,480
enough. 
It's time to do something 

1247
01:15:32,480 --> 01:15:36,600
different than just packed all 
that in and left to do my own 

1248
01:15:36,600 --> 01:15:41,800
thing, which in this case is 
making a video game about Welsh 

1249
01:15:41,800 --> 01:15:46,600
mythology in the Welsh language.
So, you know, a little bit 

1250
01:15:47,280 --> 01:15:52,680
niche, but you know, it's 
something I'm, I'm passionate 

1251
01:15:52,680 --> 01:15:55,840
about and something I, I feel I 
can get a little little bit more

1252
01:15:55,840 --> 01:16:02,320
personally invested in. 
So doing that, like normally 

1253
01:16:02,320 --> 01:16:09,240
doing that as a solo dev, I'm 
the the only full time person, 

1254
01:16:10,320 --> 01:16:14,400
but I have a little team of 
freelancers around me, Gav, Gav 

1255
01:16:14,400 --> 01:16:15,600
Thorpe. 
Oh, great. 

1256
01:16:16,400 --> 01:16:18,680
I've been working with Gav 
again, which has been really 

1257
01:16:18,680 --> 01:16:22,120
nice. 
Nice, something with the the 

1258
01:16:22,120 --> 01:16:24,080
narrative and the the right 
thing for the game. 

1259
01:16:26,320 --> 01:16:28,320
So that's, I mean, Gav's a 
lovely guy as well. 

1260
01:16:28,320 --> 01:16:29,600
I don't know if you talked to 
him yet. 

1261
01:16:29,600 --> 01:16:31,840
Is he getting on your podcast? 
Not yet. 

1262
01:16:31,840 --> 01:16:33,920
So it's a date mate. 
We need to get that. 

1263
01:16:34,000 --> 01:16:38,880
We need to get that sorted out. 
Yeah, I mean, he's a very busy 

1264
01:16:38,880 --> 01:16:41,400
guy as well, so, you know, good 
luck tying him down. 

1265
01:16:43,280 --> 01:16:45,320
I mean, he's an absolutely 
lovely guy. 

1266
01:16:46,400 --> 01:16:49,560
And you know, it's a really 
pleasure to be to be working 

1267
01:16:49,560 --> 01:16:50,800
with Megan after all these 
years. 

1268
01:16:51,280 --> 01:16:55,520
And we actually were involved in
the project together, but not 

1269
01:16:55,520 --> 01:17:00,720
directly some years back. 
For Honor do you know For Honor 

1270
01:17:01,400 --> 01:17:06,720
like the sword fighting? 
Ubisoft's big sword fighting, 

1271
01:17:06,720 --> 01:17:11,720
axe fighting like battle game? 
Never heard of it, no. 

1272
01:17:11,720 --> 01:17:15,360
Sorry, check it, check it out. 
You might, you know Forerunner. 

1273
01:17:15,360 --> 01:17:18,320
Is it forerunner? 
For Honor. 

1274
01:17:18,680 --> 01:17:20,640
For Honor, I apologize. 
I do. 

1275
01:17:20,800 --> 01:17:22,480
For Honor. 
I've never played it, but that 

1276
01:17:22,480 --> 01:17:25,720
came out quite some time ago I 
think For the Xbox I think it 

1277
01:17:25,720 --> 01:17:28,800
wasn't it. 
Probably across all platforms. 

1278
01:17:28,840 --> 01:17:33,680
All platforms, right? 
So Gav was, he was working on 

1279
01:17:33,680 --> 01:17:36,640
the lore for that. 
Like he wrote all the kind of, 

1280
01:17:37,080 --> 01:17:41,800
he wrote like the big lore Bible
for the game I was actually away

1281
01:17:41,800 --> 01:17:43,320
on. 
He came over to Montreal for a 

1282
01:17:43,320 --> 01:17:45,360
bit, but I was away on parental 
leave. 

1283
01:17:46,600 --> 01:17:49,000
But when he came over, so we 
didn't meet up during that time.

1284
01:17:49,000 --> 01:17:52,920
But, you know, I'm sure I was 
working with his lore Bible when

1285
01:17:52,920 --> 01:17:54,440
that when I came back on the 
project. 

1286
01:17:57,120 --> 01:18:01,240
But yeah, that's, that's been 
fun working with him again and, 

1287
01:18:01,280 --> 01:18:02,880
you know, a little team of other
freelancers. 

1288
01:18:04,000 --> 01:18:08,960
So yeah, that's, that's my, 
that's kind of my current 

1289
01:18:09,000 --> 01:18:14,480
passion project. 
Yeah, it's kind of, I'll give 

1290
01:18:14,480 --> 01:18:17,920
you the whole story of how that 
came about a lot of. 

1291
01:18:18,000 --> 01:18:20,360
Stories too, man, because I was 
going to say my next question 

1292
01:18:20,360 --> 01:18:22,520
would be like, have you ever 
been to Wales? 

1293
01:18:22,520 --> 01:18:25,320
But obviously you have. 
Yeah, yeah, yeah, yeah. 

1294
01:18:26,880 --> 01:18:31,400
So a little, kind of a little. 
OK, I'll get back to White Dwarf

1295
01:18:31,400 --> 01:18:35,560
in a second because it kind of 
very, very tangentially ties 

1296
01:18:35,560 --> 01:18:37,640
back into White Dwarf and I'll 
get there in a second. 

1297
01:18:38,920 --> 01:18:42,200
So my mother, I've always known 
there's Welsh connections in my 

1298
01:18:42,200 --> 01:18:44,440
family, right? 
My mother's name is Bronwyn. 

1299
01:18:45,400 --> 01:18:49,320
My grandmother is Gwen. 
Gwen Jones, which is like, Gwen 

1300
01:18:49,320 --> 01:18:51,680
Jones is like, you know, it's as
Welsh as you can get. 

1301
01:18:51,800 --> 01:18:53,600
Yeah, that's right. 
So, you know, it's kind of like 

1302
01:18:54,480 --> 01:18:56,800
there's an awareness that 
there's Welshness, you know, 

1303
01:18:56,800 --> 01:18:58,240
that there's a Welsh influence 
there. 

1304
01:18:58,560 --> 01:19:01,200
But my family never identified 
as Welsh, right? 

1305
01:19:01,200 --> 01:19:04,440
They're all very firmly British.
Like my mother was very British.

1306
01:19:04,440 --> 01:19:07,280
My, my grandmother Gwen Jones 
was like, she was never Welsh. 

1307
01:19:07,600 --> 01:19:11,600
She was British, not so much as 
a hint of a Welsh accent. 

1308
01:19:12,040 --> 01:19:14,040
Certainly never heard them 
speaking Welsh. 

1309
01:19:14,360 --> 01:19:19,120
Yeah. 
But then last year, my little 

1310
01:19:19,120 --> 01:19:21,960
girl was doing a school project 
on the family. 

1311
01:19:23,520 --> 01:19:25,560
We were, I was helping her out. 
We were researching our family 

1312
01:19:25,560 --> 01:19:29,200
tree and our family ancestry and
all kind of my old relatives 

1313
01:19:29,200 --> 01:19:32,800
were sending over photos and old
newspaper clippings and all 

1314
01:19:32,800 --> 01:19:35,200
kinds of stuff. 
And I started finding Welsh in 

1315
01:19:35,200 --> 01:19:37,080
there. 
Like there were newspaper 

1316
01:19:37,080 --> 01:19:40,800
articles written in the Welsh 
language and on the back of 

1317
01:19:40,880 --> 01:19:44,640
family photos, it was Welsh 
language writing just kind of, 

1318
01:19:44,880 --> 01:19:46,680
OK, this is interesting, you 
know. 

1319
01:19:46,680 --> 01:19:50,320
So I started looking into it and
found that in fact, my, my 

1320
01:19:50,320 --> 01:19:53,800
family, my mother's side is like
up until my grandparents 

1321
01:19:53,800 --> 01:19:57,440
generation were very firmly 
Welsh, you know, they were Welsh

1322
01:19:57,440 --> 01:20:01,280
language speakers. 
They were my, a fun one. 

1323
01:20:01,280 --> 01:20:06,440
I found my great, great, great 
grandfather was the first person

1324
01:20:06,440 --> 01:20:11,040
to ever sing the Welsh national 
anthem in North Wales. 

1325
01:20:13,040 --> 01:20:16,760
And so like it was a core part 
of the family identity up until 

1326
01:20:16,760 --> 01:20:20,760
my, my grandparents generation, 
and then it just kind of stopped

1327
01:20:20,920 --> 01:20:23,120
there. 
So from my grandparents 

1328
01:20:23,120 --> 01:20:25,600
generation onwards, it became 
instead of being Welsh 

1329
01:20:25,600 --> 01:20:29,240
identifying Welsh speaking, it 
became British identifying 

1330
01:20:29,360 --> 01:20:33,080
English speaking. 
So I started researching this 

1331
01:20:33,080 --> 01:20:36,160
more and started discovering, 
you know, the history behind all

1332
01:20:36,160 --> 01:20:38,200
of this and the reasons behind 
all of this and this kind of 

1333
01:20:38,880 --> 01:20:44,120
your cultural suppression and 
linguistic suppression that 

1334
01:20:44,120 --> 01:20:48,040
happened to to the Welsh people 
and the Welsh language, you 

1335
01:20:48,320 --> 01:20:50,800
know, up until well into the the
20th century. 

1336
01:20:53,440 --> 01:20:57,960
And at the same time this was 
happening, I was, you know, 

1337
01:20:57,960 --> 01:21:01,680
starting work on my own game and
looking for, you know, ideas and

1338
01:21:01,680 --> 01:21:04,680
watching what to do with this. 
For various reasons. 

1339
01:21:04,680 --> 01:21:08,920
I knew I wanted to make a 
fantasy game, but I mean, 

1340
01:21:08,920 --> 01:21:14,320
fantasy is a it's a super over 
saturated market, right? 

1341
01:21:14,440 --> 01:21:19,000
I mean, it's hard to find an 
interesting original twist on 

1342
01:21:19,000 --> 01:21:22,560
the fantasy genre. 
So I was looking at the history 

1343
01:21:22,560 --> 01:21:24,960
of various and just looking for 
inspiration, looking at the 

1344
01:21:24,960 --> 01:21:29,160
history of the the genre, 
looking at the history of Lord 

1345
01:21:29,160 --> 01:21:33,760
of the Rings and Game of Thrones
and Harry Potter and Warhammer 

1346
01:21:33,760 --> 01:21:35,760
as well. 
Like the, you know, the, how 

1347
01:21:35,760 --> 01:21:39,760
does the, the lore of Warhammer 
fit into the, the history of 

1348
01:21:39,760 --> 01:21:42,880
the, you know, the modern 
fantasy genre and Dungeons and 

1349
01:21:42,880 --> 01:21:47,760
Dragons and all of these 
different, you know, branches of

1350
01:21:47,760 --> 01:21:49,920
the fantasy genre. 
As I dealt, as I, as I went 

1351
01:21:49,920 --> 01:21:52,040
further and further back in 
history, I kept finding this 

1352
01:21:52,440 --> 01:21:55,280
references to this one book, the
Mabinogian. 

1353
01:21:56,720 --> 01:22:02,560
And what was interesting about 
that was, I mean, I'm a hardcore

1354
01:22:02,560 --> 01:22:06,840
fantasy nerd, right? 
You know, it's the what as a 

1355
01:22:06,840 --> 01:22:09,400
right to for Games Workshop. 
You know, you don't get much 

1356
01:22:09,400 --> 01:22:11,800
more hardcore fantasy nerd than 
that. 

1357
01:22:12,360 --> 01:22:14,920
And I heard of the Mabinogian, 
you know, imagine it's the same 

1358
01:22:14,920 --> 01:22:17,720
thing as I imagine, you know, 
you're you're probably a pretty 

1359
01:22:17,720 --> 01:22:21,400
hardcore fantasy nerd as well. 
And they were just saying like 

1360
01:22:21,400 --> 01:22:22,800
you just mentioned, like it's I 
try to. 

1361
01:22:22,800 --> 01:22:24,960
Hard that actually say about I 
tell my wife I'm not a nerd. 

1362
01:22:24,960 --> 01:22:27,960
She always calls me out for Taku
and I say no, no, no, I'm not a 

1363
01:22:27,960 --> 01:22:29,120
Taku. 
I'm just like painting 

1364
01:22:29,120 --> 01:22:33,400
miniatures, you know? 
I remember when I was working at

1365
01:22:33,440 --> 01:22:39,560
Ubisoft and we had our little 
40K40K group at Ubisoft, when we

1366
01:22:39,560 --> 01:22:43,440
were playing 40K games, the 
other devs used to come by the 

1367
01:22:43,440 --> 01:22:47,960
door and they just lean around 
the door and they go nerds, you 

1368
01:22:47,960 --> 01:22:50,120
know? 
You know, you're like, yeah, 

1369
01:22:50,280 --> 01:22:53,520
when when game developers are 
shouting nerd at you, you're 

1370
01:22:53,520 --> 01:22:56,560
like, you're at the pinnacle of 
the pyramid of. 

1371
01:22:56,560 --> 01:22:59,960
Neriosity There's levels you 
know you have to climb to ascend

1372
01:22:59,960 --> 01:23:04,560
to to get to the nerddom. 
So anyway, it was like, there 

1373
01:23:04,560 --> 01:23:07,640
was this interesting question 
there of why have I never heard 

1374
01:23:07,640 --> 01:23:11,400
of this book before? 
You know, it's like it's, it's 

1375
01:23:11,400 --> 01:23:14,800
clearly being like a hugely 
influential, important work in 

1376
01:23:14,800 --> 01:23:17,120
the, the development of the 
fantasy journal. 

1377
01:23:17,120 --> 01:23:18,920
But why have I never heard of 
this? 

1378
01:23:20,880 --> 01:23:23,360
And so I started researching the
Mapinogian and it's history and 

1379
01:23:23,360 --> 01:23:28,200
the reasons why it's not more 
widely known and discovering 

1380
01:23:28,200 --> 01:23:33,040
that there was this big overlap 
with my own family history and 

1381
01:23:33,040 --> 01:23:37,760
the reasons that I was not aware
of, you know, the, the, the 

1382
01:23:37,760 --> 01:23:41,480
Welshness of my own family 
history, which is the fact that 

1383
01:23:41,480 --> 01:23:42,920
the Mapinogian was written in 
Welsh. 

1384
01:23:42,920 --> 01:23:46,880
It's a Welsh book and there's 
been this historic suppression 

1385
01:23:47,360 --> 01:23:51,400
of Welsh culture. 
It's not that simple. 

1386
01:23:51,400 --> 01:23:54,160
Of course, you know, the reasons
are complex and you know, I'm 

1387
01:23:54,160 --> 01:23:57,880
not a professional historian, 
so, you know, I'm not qualified 

1388
01:23:57,880 --> 01:24:00,760
to go into the details of it. 
But it's clear that at the heart

1389
01:24:01,160 --> 01:24:02,560
is the fact that it's a Welsh 
text. 

1390
01:24:03,720 --> 01:24:06,880
So I think when these two things
came together at the same time, 

1391
01:24:07,400 --> 01:24:10,520
this, you know, discovery of the
Mapenagi and then just how 

1392
01:24:10,680 --> 01:24:15,480
influential a text it is. 
And you know, like all every 

1393
01:24:15,480 --> 01:24:20,120
fantasy trope you can think of 
from Dragons and Wizards and 

1394
01:24:20,640 --> 01:24:23,840
magic swords and rings of 
invisibility, you know, the 

1395
01:24:23,840 --> 01:24:26,760
magic ring of invisibility, 
capes of invisibility, you know,

1396
01:24:27,200 --> 01:24:33,280
you get all over the place and 
battles against hordes of undead

1397
01:24:33,280 --> 01:24:36,200
armies. 
All these fantasy tropes. 

1398
01:24:36,680 --> 01:24:40,520
The first time you find these 
things in writing is in the 

1399
01:24:40,520 --> 01:24:44,720
Mabinogian, right? 
So it's like it's in a very real

1400
01:24:44,720 --> 01:24:48,200
sense, you could consider it the
first work of, of fantasy 

1401
01:24:48,200 --> 01:24:54,240
literature kind of lost my line 
of thinking there a little bit. 

1402
01:24:55,320 --> 01:24:57,240
It's when I discovered these 
kind of two things. 

1403
01:24:58,360 --> 01:25:01,760
This, you know, the, the, how 
powerful and influential the 

1404
01:25:01,760 --> 01:25:03,960
Mabanoggan was and the fact that
it, you know, it's not more 

1405
01:25:03,960 --> 01:25:06,760
widely acknowledged and 
discovering, you know, how 

1406
01:25:07,360 --> 01:25:11,960
ingrained my own family identity
was with, with Welsh and the 

1407
01:25:11,960 --> 01:25:13,200
Welsh language and the Welsh 
culture. 

1408
01:25:14,320 --> 01:25:16,640
Those two things kind of coming 
together at that point was kind 

1409
01:25:16,640 --> 01:25:19,960
of like, OK, this is this is 
what I need to do, right? 

1410
01:25:20,160 --> 01:25:24,520
This is a what I want to do 
with, you know, my own project. 

1411
01:25:26,320 --> 01:25:30,960
On the one hand, have an 
opportunity to present these 

1412
01:25:30,960 --> 01:25:35,160
stories and, you know, present 
the, the Mavenoggian to a wider 

1413
01:25:35,160 --> 01:25:38,040
audience. 
Of course in Wales it's very 

1414
01:25:38,040 --> 01:25:40,240
well known, you know, as any 
Welsh person, they've heard of 

1415
01:25:40,240 --> 01:25:42,800
the Mavenoggian of course. 
But the outside of Wales, 

1416
01:25:43,960 --> 01:25:48,200
outside of academia in any case,
it's really not well known at 

1417
01:25:48,200 --> 01:25:49,680
all. 
So kind of bring a little bit of

1418
01:25:49,680 --> 01:25:54,080
exposure to to to Welsh myths 
and legends and the stories of 

1419
01:25:54,080 --> 01:26:00,160
the Mabinogian and at the same 
time kind of just pay tribute to

1420
01:26:01,800 --> 01:26:05,720
my own family heritage. 
And these generations before 

1421
01:26:06,920 --> 01:26:11,000
where, you know, their Welsh 
identity was so important, was 

1422
01:26:11,000 --> 01:26:13,320
such an important part of, you 
know, that heritage. 

1423
01:26:14,360 --> 01:26:18,920
And then, you know, it was sad 
to have to to have discovered 

1424
01:26:18,920 --> 01:26:21,840
that and then to see that 
literally over the course of a 

1425
01:26:21,840 --> 01:26:24,480
single generation just dissolve.
So absolutely. 

1426
01:26:25,320 --> 01:26:28,720
So just kind of reconnect with 
that family history as well. 

1427
01:26:30,360 --> 01:26:35,680
So for, you know, for those 
reasons, I started making a game

1428
01:26:35,680 --> 01:26:39,560
about the, the, the Tales from 
the Mavanaghian, the which is 

1429
01:26:39,560 --> 01:26:40,760
the, you know, the title of the 
game. 

1430
01:26:41,160 --> 01:26:43,560
Yeah, wonderful man. 
I saw your trailer on Instagram 

1431
01:26:43,560 --> 01:26:47,080
and yeah, it's very impressive 
visually impressive. 

1432
01:26:47,080 --> 01:26:50,920
I like the Welsh language of 
course as well and you know it's

1433
01:26:50,920 --> 01:26:53,880
really nice. 
So it you've you've definitely 

1434
01:26:53,880 --> 01:26:56,840
nailed down the theme and I 
think it's going to be very 

1435
01:26:56,840 --> 01:26:59,040
popular. 
Well, hopefully with a lot of 

1436
01:26:59,040 --> 01:27:01,560
people in Wales, but across the 
world of course as well. 

1437
01:27:01,560 --> 01:27:05,360
Because I think it's again, it's
like, like you say, it's like an

1438
01:27:05,360 --> 01:27:11,480
untapped part of fantasy 
literature that maybe a lot of 

1439
01:27:11,480 --> 01:27:13,280
people don't know about. 
I'd certainly didn't know about 

1440
01:27:13,280 --> 01:27:15,960
that book and I had no nothing. 
I know Owen Stayton. 

1441
01:27:15,960 --> 01:27:18,680
I've sort of got you onto Owen 
Stayton's work as well because 

1442
01:27:18,680 --> 01:27:22,400
he talks a lot of, he tells a 
lot of tales about Welsh 

1443
01:27:22,400 --> 01:27:26,080
folklore. 
And so I thought I'd put you in 

1444
01:27:26,080 --> 01:27:30,400
contact with him because he'd be
a perfect person to talk to, at 

1445
01:27:30,400 --> 01:27:33,720
least if you just wanted 
somebody to, to just, you know, 

1446
01:27:33,720 --> 01:27:39,120
bounce ideas off or what have 
you about Wales and you know, 

1447
01:27:39,120 --> 01:27:41,160
the Welsh folklore because he 
knows it by heart. 

1448
01:27:42,280 --> 01:27:44,360
But yeah, it sounds like a 
really interesting project. 

1449
01:27:44,360 --> 01:27:46,320
And I just want to wish you all 
the best with a mate. 

1450
01:27:46,320 --> 01:27:50,600
And we'll keep in touch with its
its progression and see how it 

1451
01:27:50,600 --> 01:27:54,000
evolves. 
And I'm glad that you have a 

1452
01:27:54,000 --> 01:27:58,360
great team of freelancers behind
you in in part of this. 

1453
01:27:58,360 --> 01:28:01,360
And yeah, mate, look, we'll just
keep, keep in touch with what 

1454
01:28:01,360 --> 01:28:04,960
happens, what happens with it. 
I'll, I'll leave some links here

1455
01:28:04,960 --> 01:28:09,720
for you, for your social media 
so people can actually go and 

1456
01:28:09,720 --> 01:28:12,280
see the trailer. 
Is it actually on YouTube as 

1457
01:28:12,280 --> 01:28:13,120
well? 
Steve. 

1458
01:28:13,520 --> 01:28:14,720
He's. 
Trying, Yeah, it's on YouTube, 

1459
01:28:14,960 --> 01:28:17,440
Yeah, I'll send you all the 
links. 

1460
01:28:17,520 --> 01:28:22,360
So it's there's YouTube. 
There's an account for the game 

1461
01:28:22,360 --> 01:28:28,320
on X there's my personal 
Instagram that I'm using more 

1462
01:28:28,320 --> 01:28:30,480
for just kind of like whammer 
stuff, the Instagram at the 

1463
01:28:30,480 --> 01:28:35,000
moment, but occasionally posting
game stuff there as well, plus 

1464
01:28:35,000 --> 01:28:37,200
the steam pages up of course 
already. 

1465
01:28:37,200 --> 01:28:41,080
So you know, wish lists on Steam
are always appreciated. 

1466
01:28:42,960 --> 01:28:46,040
I was going to say about the 
this tangential reference back 

1467
01:28:46,040 --> 01:28:48,200
to White Dwarf as well. 
Oh yes, play too. 

1468
01:28:48,200 --> 01:28:52,160
Yeah, yeah, yeah. 
But that was my my first my 

1469
01:28:52,600 --> 01:28:53,880
like. 
My interest for the Welsh 

1470
01:28:53,880 --> 01:28:56,920
language actually started on 
White Dwarf. 

1471
01:28:56,920 --> 01:29:01,800
I remember very specifically it 
was a battle report against 

1472
01:29:01,800 --> 01:29:04,840
twice. 
I was playing a wood elf army 

1473
01:29:04,920 --> 01:29:09,880
and looking for inspiration for 
names and kind of, you know, 

1474
01:29:09,880 --> 01:29:14,120
there's a big Celtic influence 
on, on, on the wood of, on the, 

1475
01:29:14,520 --> 01:29:18,640
in the wood of lore. 
And I borrowed a Welsh language 

1476
01:29:18,640 --> 01:29:23,080
dictionary from Nigel Stillman 
to look for influences for 

1477
01:29:23,080 --> 01:29:25,720
names. 
So I remember that very clear 

1478
01:29:25,720 --> 01:29:28,560
that that was my first 
introduction to the Welsh 

1479
01:29:28,560 --> 01:29:32,720
language. 
And the what was interesting was

1480
01:29:32,960 --> 01:29:36,640
so I, I used kind of various 
Welsh words to influence the 

1481
01:29:36,640 --> 01:29:41,440
names of the characters. 
And then I got a letter, a fan 

1482
01:29:41,440 --> 01:29:46,640
letter after the article got 
published from a, a kid in 

1483
01:29:46,640 --> 01:29:49,240
Wales. 
I assume it was a kid. 

1484
01:29:49,240 --> 01:29:52,400
I don't know how make you, I 
don't know how old he was, wrote

1485
01:29:52,400 --> 01:29:56,680
like a kid saying that it was 
really nice to see like the 

1486
01:29:56,680 --> 01:30:00,240
Welsh language being used and 
correcting, correcting some of 

1487
01:30:00,240 --> 01:30:03,640
my words that, you know, I 
hadn't, I hadn't spelled 

1488
01:30:03,640 --> 01:30:04,920
correctly. 
I hadn't kind of grammatic, 

1489
01:30:04,920 --> 01:30:06,920
well, not grammatically correct,
my usage of them. 

1490
01:30:08,320 --> 01:30:13,640
And I remember feeling just very
touched that there was no e-mail

1491
01:30:13,800 --> 01:30:16,120
at the time, right. 
Like, if you if you wanted to 

1492
01:30:16,120 --> 01:30:19,000
write to us, it was like you had
to get down and write the letter

1493
01:30:19,000 --> 01:30:20,840
and then go to the post office 
and spend it. 

1494
01:30:20,840 --> 01:30:24,440
And, you know, it was, it was, 
you know, an investment of time 

1495
01:30:24,440 --> 01:30:26,440
and effort. 
And it was very touching to see 

1496
01:30:26,440 --> 01:30:30,320
someone caring that much about 
their language and their culture

1497
01:30:30,320 --> 01:30:34,000
to, you know, to write in and 
and to say that it was 

1498
01:30:34,000 --> 01:30:35,800
appreciated. 
And yeah. 

1499
01:30:36,200 --> 01:30:37,880
So that, I mean, that's always 
stuck with me. 

1500
01:30:37,880 --> 01:30:42,080
And, you know, it, it would be 
too strong to say that that 

1501
01:30:42,080 --> 01:30:44,520
letter led to me, you know, 
years later making a game in the

1502
01:30:44,520 --> 01:30:48,200
Welsh language. 
But it certainly, you know, as I

1503
01:30:48,200 --> 01:30:50,560
started getting into this 
project, it was, you know, I 

1504
01:30:50,560 --> 01:30:52,280
remembered it. 
I remembered the impact that it 

1505
01:30:52,280 --> 01:30:55,760
had. 
So if that kids out there, if 

1506
01:30:55,760 --> 01:31:02,440
you remember writing to me 25 
odd years ago about that White 

1507
01:31:02,440 --> 01:31:06,800
Dwarf battle report, you know, 
I'd love for me to hear from you

1508
01:31:06,800 --> 01:31:08,160
again, say thanks for that 
letter. 

1509
01:31:08,160 --> 01:31:11,680
You know it, it meant something.
Yeah, wonderful, mate. 

1510
01:31:11,680 --> 01:31:14,720
I hope you get to reconnect with
that, that young fella out there

1511
01:31:14,760 --> 01:31:17,320
in Wales somewhere. 
And that's the beauty of the 

1512
01:31:17,320 --> 01:31:19,680
Internet, because we can all 
reconnect like we're doing now. 

1513
01:31:19,680 --> 01:31:23,040
Like, you know, I, I saw you, I 
saw you at the studio, I saw you

1514
01:31:23,040 --> 01:31:25,280
walking. 
I think you lived in an 

1515
01:31:25,280 --> 01:31:28,440
apartment block just up the road
from where I was living. 

1516
01:31:28,600 --> 01:31:30,200
But we never got to spoke. 
Good. 

1517
01:31:30,320 --> 01:31:32,760
Got to speak to each other. 
But now here we are, you know, 

1518
01:31:32,760 --> 01:31:35,000
all these years later, mate. 
And yes. 

1519
01:31:35,120 --> 01:31:38,480
It's really a pleasure. 
Steve, it's been a great 

1520
01:31:38,480 --> 01:31:39,920
pleasure of mine to talk to you 
mate. 

1521
01:31:39,920 --> 01:31:43,760
You're a fascinating guy and you
live you've, you've LED a very 

1522
01:31:43,760 --> 01:31:48,080
rich life and it's just nice to 
see you doing something you 

1523
01:31:48,080 --> 01:31:50,680
really care and passionate about
in your job. 

1524
01:31:50,680 --> 01:31:52,400
And you're doing your dream 
project. 

1525
01:31:52,480 --> 01:31:56,480
And I hope that people can go 
and check out what you're doing,

1526
01:31:57,000 --> 01:32:00,640
get behind it and send their 
support any way they can. 

1527
01:32:00,640 --> 01:32:05,080
And let's hope we can see this 
game come to fruition in the 

1528
01:32:05,080 --> 01:32:08,400
near future. 
Thank you so much. 

1529
01:32:08,400 --> 01:32:10,640
Thanks for inviting me on. 
It's really been a pleasure 

1530
01:32:10,640 --> 01:32:12,840
talking to you. 
Now a pleasure of all mine. 

1531
01:32:12,840 --> 01:32:14,640
Thank you Steve again for your 
time today.

