1
00:00:01,300 --> 00:00:03,500
Hey guys, thanks for tuning in. 
This is Josh from The Chronic, a

2
00:00:03,508 --> 00:00:04,800
man. 
Just going to make this short 

3
00:00:04,800 --> 00:00:06,600
and sweet. 
Unfortunately. 

4
00:00:06,600 --> 00:00:09,600
Me and kind of fix that. 
Found it difficult to get 

5
00:00:09,600 --> 00:00:14,100
together through the week to do.
Our sort of pre-show ramble 

6
00:00:14,100 --> 00:00:17,200
about what's happening, my a 
social media and that kind of 

7
00:00:17,200 --> 00:00:20,000
thing throughout Discord, but go
and check that out yourself. 

8
00:00:20,000 --> 00:00:24,600
Go to the links below and hit 
our Discord link, or put it into

9
00:00:24,600 --> 00:00:29,400
your URL, on your web browser, 
accept the invite and join our 

10
00:00:29,400 --> 00:00:33,000
wonderful growing. 
Group of people in our community

11
00:00:33,600 --> 00:00:38,300
as part of the crown of command.
And enjoy what's happening on 

12
00:00:38,300 --> 00:00:41,100
there. 
So yeah. 

13
00:00:41,100 --> 00:00:43,800
Apologies again that mean kind 
of fix couldn't get together to 

14
00:00:43,800 --> 00:00:46,100
do this one but it's want to get
this show out because it has 

15
00:00:46,100 --> 00:00:48,500
been a while. 
Been a couple of weeks before or

16
00:00:48,500 --> 00:00:51,300
since our last podcast was 
released. 

17
00:00:51,300 --> 00:00:54,100
Now, if you haven't listened to 
that, I would strongly urge you 

18
00:00:54,100 --> 00:00:57,500
do to do that because it's one 
of the, my favorite ones because

19
00:00:57,500 --> 00:01:00,000
I had Johnny, Watson talking 
with me. 

20
00:01:00,000 --> 00:01:04,900
I had the guys like Marcel and 
his wife and Timothy and David 

21
00:01:04,900 --> 00:01:07,700
are talking about the old, 
Poland event, which is really 

22
00:01:07,700 --> 00:01:11,400
interesting. 
And then we had GJ talking about

23
00:01:11,400 --> 00:01:15,600
the call of the crown, sorry. 
Koryak all of the crown to 

24
00:01:15,700 --> 00:01:19,500
painting challenge, which is 
also really good to see that 

25
00:01:19,500 --> 00:01:22,300
really growing and Gathering a 
lot of interest. 

26
00:01:23,000 --> 00:01:25,500
So, yeah, if you haven't 
listened to that, please, I owed

27
00:01:25,500 --> 00:01:28,200
you to go and do that because 
it's a really great podcast, I 

28
00:01:28,200 --> 00:01:32,600
thought, and that'll tie over 
this week. 

29
00:01:32,600 --> 00:01:35,600
I think that this one as well 
with Louis Davies talking about 

30
00:01:35,600 --> 00:01:40,200
the Old Hammer Fiction podcast 
again, if you have not visited 

31
00:01:40,200 --> 00:01:45,300
that listen to his stories, then
please go to the show notes. 

32
00:01:45,600 --> 00:01:50,200
There's a link there that will 
redirect you to his wonderful 

33
00:01:50,200 --> 00:01:53,800
podcast there. 
And I think you won't be 

34
00:01:53,800 --> 00:01:57,400
disappointed especially with 
with the stories that he is 

35
00:01:57,400 --> 00:02:01,000
already uploaded and taken a 
Norms of at a time in recording.

36
00:02:01,800 --> 00:02:07,000
But there's also a Deathwing 
series of anthologies The 40K 

37
00:02:07,000 --> 00:02:09,600
universe. 
As it's the 35th anniversary of 

38
00:02:09,600 --> 00:02:12,000
far, Rogue Trader soloist 
thought. 

39
00:02:12,000 --> 00:02:14,600
It'd be a good idea to bring 
some of those stories to us. 

40
00:02:14,600 --> 00:02:17,000
So, I'm really looking forward 
to what's happening with that 

41
00:02:17,000 --> 00:02:20,000
and the future of that podcast. 
It sounds really exciting. 

42
00:02:20,900 --> 00:02:23,900
So, guys, look enjoy. 
Enjoy your painting week. 

43
00:02:24,000 --> 00:02:26,300
I hope everyone is doing well, 
kind of fix. 

44
00:02:26,300 --> 00:02:28,200
If you're out there mate, I 
really missed you this week, 

45
00:02:28,200 --> 00:02:32,500
buddy, but I'll see you again 
soon and you guys stay safe. 

46
00:02:32,500 --> 00:02:33,800
Enjoy the podcast. 
Take care. 

47
00:02:33,900 --> 00:02:41,400
Bye bye. 
Well, thanks. 

48
00:02:41,700 --> 00:02:43,900
Wait for for agreeing to come 
on. 

49
00:02:44,600 --> 00:02:50,400
Really happy that you decided to
come and chat with us for for a 

50
00:02:50,408 --> 00:02:53,600
bit. 
Because yeah, as soon as you 

51
00:02:53,600 --> 00:02:56,200
know, soon as I found out about 
your podcast is like really 

52
00:02:56,800 --> 00:03:00,100
interested in talking to you 
about it because yeah, I was 

53
00:03:00,100 --> 00:03:02,800
really surprised to see there 
was somebody out there doing 

54
00:03:02,800 --> 00:03:05,700
this but sinner such 
professional way, and I mean, 

55
00:03:05,700 --> 00:03:07,900
like, you've got the right 
voice, you've got the right sort

56
00:03:07,900 --> 00:03:09,100
of tempo. 
To it. 

57
00:03:09,300 --> 00:03:12,500
Yeah. 
So all these old stories that I 

58
00:03:12,500 --> 00:03:15,800
had not actually, I don't think 
I actually read a lot of those 

59
00:03:15,800 --> 00:03:18,300
books back then, but I knew 
about them, I saw the Cutters, I

60
00:03:18,300 --> 00:03:21,800
saw the Ian Miller style 
cupboards, they had on them, the

61
00:03:21,800 --> 00:03:25,500
brilliant and of course, Paul 
Barnes artwork and that kind of 

62
00:03:25,500 --> 00:03:27,200
thing. 
It was actually looking at 

63
00:03:27,200 --> 00:03:30,400
through issue 140 of white 
dwarf. 

64
00:03:30,600 --> 00:03:32,500
That's right. 
Yes, that's the one in it as 

65
00:03:32,500 --> 00:03:34,200
well. 
The one, if it's never in a 

66
00:03:34,200 --> 00:03:37,800
coma, but it's cool, but it was 
never in who's never in a 

67
00:03:37,800 --> 00:03:38,500
collection. 
I do. 

68
00:03:38,700 --> 00:03:42,200
Change. 
But it was like was they I think

69
00:03:42,200 --> 00:03:46,800
they were basically like lining 
up and further collections, when

70
00:03:46,800 --> 00:03:50,200
they pulled the plug on it which
is what used to happen with 

71
00:03:50,200 --> 00:03:52,900
those as I think your podcast is
shown quite often. 

72
00:03:52,900 --> 00:03:56,600
But like, GW would take things 
so far down a track and then go 

73
00:03:56,600 --> 00:03:58,800
actually, it's not doing quite 
well. 

74
00:03:58,800 --> 00:04:02,600
We want time to stop and that 
would that that white dwarf 141 

75
00:04:02,600 --> 00:04:05,200
was that never made it into a 
into one of the Anthology. 

76
00:04:05,200 --> 00:04:11,000
So that think all really well, 
yeah, it's not the voyage sound 

77
00:04:11,000 --> 00:04:15,900
physic it's not No it's 
basically just going through all

78
00:04:15,900 --> 00:04:19,399
the women novels. 
Oh maybe a little too. 

79
00:04:19,399 --> 00:04:21,500
Yeah. 
I'm thinking of something 

80
00:04:21,500 --> 00:04:25,100
completely different. 
Sorry, that's okay because I 

81
00:04:25,108 --> 00:04:28,200
think if you busy yeah, because 
I wiped with 140. 

82
00:04:28,600 --> 00:04:34,500
Yeah, so yeah, so what why do 
with 140 is when I quote, I 

83
00:04:34,500 --> 00:04:38,000
collected white dwarf up until I
guess up until like, the high 

84
00:04:38,000 --> 00:04:41,600
two hundred three hundred before
I realized they were slowly kind

85
00:04:41,600 --> 00:04:44,200
of like making my shelves. 
Lamps. 

86
00:04:44,200 --> 00:04:47,400
And it was, and I hadn't played 
what hammer for ages and I was 

87
00:04:47,400 --> 00:04:48,800
like, what am I? 
What am I doing? 

88
00:04:48,800 --> 00:04:51,600
Like still mindlessly buying 
these magazines. 

89
00:04:51,600 --> 00:04:55,600
So I got rid of them. 
All and white dwarf. 140 was 

90
00:04:55,600 --> 00:04:58,700
where I chose to stop. 
That's where my kind of my 

91
00:04:58,700 --> 00:05:03,300
Warhammer story ends, right? 
Because it's the last issue in 

92
00:05:03,300 --> 00:05:09,800
which they have an article about
what a fantasy roleplay, right? 

93
00:05:09,800 --> 00:05:11,700
Okay. 
Now that they've got the the 

94
00:05:11,700 --> 00:05:16,400
character rules for Beasts in 
velvet, which is like the 

95
00:05:16,400 --> 00:05:19,400
carrot, you know, where they, 
which is a jack Bogle novel like

96
00:05:19,400 --> 00:05:22,200
a sort of murder mystery 
whodunit. 

97
00:05:22,500 --> 00:05:26,400
And and they did they did the 
character stats with those for 

98
00:05:26,400 --> 00:05:30,900
use in with rook and then the 
and at the same time, they 

99
00:05:30,900 --> 00:05:33,300
published that article that 
you're talking about. 

100
00:05:33,300 --> 00:05:36,200
So I was thinking of something 
slightly different diorama. 

101
00:05:36,500 --> 00:05:41,200
They were, they were they 
published that, that article 

102
00:05:41,200 --> 00:05:44,100
kind of summing up the time 
lining, the wall of the The 

103
00:05:44,100 --> 00:05:46,900
fantasy stories and then that 
was it. 

104
00:05:47,400 --> 00:05:49,800
And that was the last time 
fantasy. 

105
00:05:49,800 --> 00:05:53,700
Roleplay was mentioned, it was 
kind of the end of the novel's I

106
00:05:53,707 --> 00:05:55,000
think. 
I think that's the moment. 

107
00:05:55,000 --> 00:05:58,500
When like they're certainly you 
can have all of those like 

108
00:05:58,500 --> 00:06:02,400
certainly those original fantasy
novels came to an end and 

109
00:06:02,400 --> 00:06:09,000
although I think like the 40K 
ones, the the in Watson, like 

110
00:06:09,000 --> 00:06:13,000
Inquisitor chaos, child and 
Pollock, then they they went on 

111
00:06:13,000 --> 00:06:16,000
for a bit but that Was kind of 
get for that campus, accept 

112
00:06:16,000 --> 00:06:18,800
them. 
And it's clear that they kind of

113
00:06:18,800 --> 00:06:21,900
pulled the like, yeah, like I'm 
saying, pulled the plug on it so

114
00:06:22,100 --> 00:06:24,400
just for like this isn't making 
money anymore. 

115
00:06:25,400 --> 00:06:30,200
What had happened before, that 
is flame was a subsidiary of 

116
00:06:30,200 --> 00:06:34,200
g.w. that they set up just to do
the the fantasy roleplay stuff, 

117
00:06:34,500 --> 00:06:37,000
the think of like they set up, 
you know, Marauder Miniatures as

118
00:06:37,000 --> 00:06:40,400
I could separate things. 
Flaying was like this separate 

119
00:06:40,400 --> 00:06:43,600
company that was doing all those
kind of off on its side. 

120
00:06:44,300 --> 00:06:48,400
Doing all of this are doing all 
of the roleplay stuff and you 

121
00:06:48,407 --> 00:06:51,100
remember the marienburg 
Articles, would you have open a 

122
00:06:51,200 --> 00:06:55,000
familiarity with them? 
No mate. 

123
00:06:55,000 --> 00:06:58,200
I'm not sorry. 
Alright so basically they so 

124
00:06:58,200 --> 00:07:02,100
they like from sort of won't do 
of 119 onwards. 

125
00:07:02,300 --> 00:07:06,800
They were like we're going to do
a role-playing set the setting 

126
00:07:06,800 --> 00:07:11,100
for marienburg and we're going 
to do it in absolutely minut 

127
00:07:11,100 --> 00:07:14,800
detail. 
So each article Would be about 

128
00:07:14,800 --> 00:07:18,500
like three shops in marienburg 
that you could go to, as a role 

129
00:07:18,500 --> 00:07:20,800
player. 
And they were sort of, like, 

130
00:07:20,900 --> 00:07:24,900
slowly but surely competing this
world together in and it was 

131
00:07:24,900 --> 00:07:27,600
kind of going to be a book 
someday, but it was just this 

132
00:07:27,600 --> 00:07:30,400
way of know, like churning these
articles out and they were 

133
00:07:30,400 --> 00:07:36,600
incredibly low fantasy. 
Setting settings for forehand 

134
00:07:36,600 --> 00:07:39,800
fantasy roleplay, like you could
meet a beggar who gave you 

135
00:07:39,800 --> 00:07:44,200
Clues, you could meet a guy who 
ran a quill shot They were just 

136
00:07:44,200 --> 00:07:47,200
kind of like unlike flame. 
We were responsible for like 

137
00:07:47,200 --> 00:07:50,600
turning out that out cut. 
And it was really, it was really

138
00:07:50,600 --> 00:07:52,500
jarring thing. 
Because if you think about what 

139
00:07:52,500 --> 00:07:56,200
was happening with the fantasy 
battle game, at that moment, 

140
00:07:56,400 --> 00:08:00,400
they were slowly revving up to 
doing fourth edition. 

141
00:08:00,900 --> 00:08:03,800
So fantasy was getting more High
fantasy. 

142
00:08:04,300 --> 00:08:05,300
If you, they were, they kind of 
all. 

143
00:08:05,300 --> 00:08:08,500
They were kind of developing the
ideas for the Empire where what 

144
00:08:08,500 --> 00:08:11,200
did The Empire have? 
They have steam tanks, they have

145
00:08:11,200 --> 00:08:15,100
War wagons. 
They have like A guy like what 

146
00:08:15,100 --> 00:08:18,300
he called, the Grand Highfield 
gymnast riding around on a big 

147
00:08:18,300 --> 00:08:21,400
war all to affect me and as a 
time, as they were kind of like,

148
00:08:21,400 --> 00:08:26,700
ramping up, what the empire was 
in the in the fantasy battle 

149
00:08:26,700 --> 00:08:29,600
game at was no high. 
I was versus goblins or whatever

150
00:08:29,900 --> 00:08:32,299
the fantasy roleplay game, had 
kind of gone off down this 

151
00:08:32,299 --> 00:08:35,799
cul-de-sac, but they were like, 
let's talk about the most 

152
00:08:35,799 --> 00:08:39,100
mundane kind of like day-to-day 
stuff that's happening in 

153
00:08:39,100 --> 00:08:42,299
marienburg and can live like 
doing this really, really kind 

154
00:08:42,299 --> 00:08:46,500
of like fine detail. 
Like barely fantasy almost like 

155
00:08:46,500 --> 00:08:50,300
historic role playing and you 
can you know as much as I love 

156
00:08:50,300 --> 00:08:53,600
it you can see if that's the way
the company was going and they 

157
00:08:53,600 --> 00:08:56,100
were off on this kind of high 
fantasy Adventure. 

158
00:08:56,400 --> 00:08:59,900
You can sort of see why the 
role-playing game came to an end

159
00:08:59,900 --> 00:09:02,500
in the way it did or where that 
line came to an end. 

160
00:09:04,400 --> 00:09:07,900
Yeah, I remember coming when I 
went to the UK, they are already

161
00:09:07,900 --> 00:09:10,900
gone into like a was it the 
second edition? 

162
00:09:10,900 --> 00:09:14,400
Or I think they were still first
edition but it was Hog's Breath 

163
00:09:14,400 --> 00:09:15,900
publishing or something 
pogchamp. 

164
00:09:15,900 --> 00:09:18,100
Thats it, thats hogshead 
hogshead. 

165
00:09:18,100 --> 00:09:21,600
Picked it up and they went off 
and they planned it published. 

166
00:09:21,600 --> 00:09:24,800
They re published a load of, 
basically, did reprints of the 

167
00:09:24,800 --> 00:09:28,500
stuff from sort of 8787, 
onwards. 

168
00:09:28,700 --> 00:09:31,300
And then they did one or two 
books of their own, they 

169
00:09:31,300 --> 00:09:33,700
released a thing called realm of
sorcery. 

170
00:09:34,200 --> 00:09:38,700
Choose that basically the magic 
rules in fantasy roleplay, but 

171
00:09:38,700 --> 00:09:44,500
terrible would like very, very 
kind of cursorily Skype sketched

172
00:09:44,500 --> 00:09:46,000
in. 
And I think I've said in one of 

173
00:09:46,000 --> 00:09:49,500
the one of the sort of review B 
at the end of the Fiction 

174
00:09:49,500 --> 00:09:53,900
podcast that whenever magic 
comes up in these novels, it's 

175
00:09:53,900 --> 00:09:56,900
always sound slightly wonky. 
Some of the worst stories are 

176
00:09:56,908 --> 00:10:00,100
about normal magic users. 
And the reason for it is is they

177
00:10:00,100 --> 00:10:03,400
hadn't really sought it out how 
magic works. 

178
00:10:03,800 --> 00:10:06,100
So, So in a kind of like 
storytelling point of view they 

179
00:10:06,100 --> 00:10:10,100
had already but in the think I 
like chaos, there's a concept 

180
00:10:10,200 --> 00:10:14,100
warp corruption as a concept is 
really evocative and they kind 

181
00:10:14,100 --> 00:10:16,800
of haven't gotten out. 
They hadn't really even really 

182
00:10:17,100 --> 00:10:20,000
sorted out like the college's of
magic at that point and stuff 

183
00:10:20,000 --> 00:10:22,600
like that. 
So whenever they mentioned 

184
00:10:22,600 --> 00:10:26,900
magic, its kind of slightly 
wonky and generic, so hogshead 

185
00:10:26,900 --> 00:10:31,000
did realm of sorcery which was 
an attempt to rectify that you 

186
00:10:31,000 --> 00:10:35,400
did quite well I'd say. 
And then they also Did the Wolf 

187
00:10:35,400 --> 00:10:40,200
book which people really love 
which is, which is about called 

188
00:10:40,200 --> 00:10:43,400
of stone and steel. 
And it's kind of, like a dwarf 

189
00:10:43,500 --> 00:10:48,200
character sort of not character 
belated of background setting 

190
00:10:48,400 --> 00:10:52,300
and it's, there's loads of great
stuff in that, but it's, you can

191
00:10:52,300 --> 00:10:54,900
see that sort of middle Hammer 
Vibe coming through. 

192
00:10:54,900 --> 00:10:59,900
So like there's rules for 
monitors for the dwarf ships 

193
00:10:59,900 --> 00:11:01,700
from man of war and stuff like 
that. 

194
00:11:01,900 --> 00:11:06,400
So that is if you might kind of 
Want to role players named wolf 

195
00:11:06,400 --> 00:11:08,900
Naval Captain's at some point or
something like that. 

196
00:11:09,100 --> 00:11:13,000
And again, shortly after that, 
GW pulled the plug on it. 

197
00:11:13,300 --> 00:11:17,600
And that and it kind of got me, 
got shut down and what happened 

198
00:11:17,600 --> 00:11:20,300
till then, because it went to a 
second edition. 

199
00:11:20,600 --> 00:11:22,600
Yeah. 
So I'm so. 

200
00:11:23,000 --> 00:11:27,600
So the, the interesting so all 
the way through that but I 

201
00:11:27,700 --> 00:11:31,700
almost give a plug to is there 
was a big fan Community run like

202
00:11:31,700 --> 00:11:34,700
in the background there were 
people buying and like And run 

203
00:11:34,700 --> 00:11:37,800
unlike some of the earliest of 
Internet communities over time 

204
00:11:37,800 --> 00:11:41,000
as people talking to one another
about this, this role-playing 

205
00:11:41,000 --> 00:11:46,300
game and there was a magazine 
called warp Stone, which is like

206
00:11:46,700 --> 00:11:50,500
a banding that was being 
produced quite a high standard. 

207
00:11:50,500 --> 00:11:55,000
So like, whoop Stone, sort of 
ran all the way through there 

208
00:11:55,000 --> 00:11:59,900
being nothing into hogshead and 
then he went to Fantasy Flight 

209
00:12:01,000 --> 00:12:03,600
and I didn't have much to do. 
I never, I never bought that 

210
00:12:03,600 --> 00:12:07,400
that in addition, but they 
people seemed to really, really 

211
00:12:07,400 --> 00:12:10,900
like Fantasy Flight. 
Subversion, they they sorted out

212
00:12:10,900 --> 00:12:13,900
the sword out a lot of the magic
rules. 

213
00:12:13,900 --> 00:12:17,400
They talk about a lot of the 
kind of kind of rough edges 

214
00:12:17,400 --> 00:12:21,000
around around combat. 
But I'm very much, a setting 

215
00:12:21,000 --> 00:12:24,200
guy. 
And the setting was very much, 

216
00:12:24,800 --> 00:12:26,900
it felt more. 
Like it was kind of like the 

217
00:12:26,900 --> 00:12:30,700
same time, the storm of chaos 
that was its kind of back. 

218
00:12:30,700 --> 00:12:32,500
That was its kind of background 
setting. 

219
00:12:32,500 --> 00:12:35,800
I think was like storm. 
Like he was set at the same time

220
00:12:35,800 --> 00:12:38,900
as the storm of chaos. 
Remember that big campaign that 

221
00:12:38,900 --> 00:12:42,900
happened during? 
Like one of the later editions 

222
00:12:42,900 --> 00:12:44,200
of Wilhelm? 
Yeah, yeah. 

223
00:12:44,200 --> 00:12:47,900
Like you'd like, in the later it
like, I guess like 60, something

224
00:12:47,900 --> 00:12:50,100
like that and they did. 
Yeah, it was like a big. 

225
00:12:50,100 --> 00:12:52,500
It was another one of those big 
campaign events he did wear, 

226
00:12:52,500 --> 00:12:55,500
like, the ending wasn't quite 
what they hoped it to be secure 

227
00:12:55,500 --> 00:12:58,400
the retconned, it back to. 
That's it was one of those whose

228
00:12:58,400 --> 00:13:03,600
yeah, no, actually casting win. 
And, and we need the Empire 

229
00:13:03,600 --> 00:13:04,500
distilling. 
Exist. 

230
00:13:04,500 --> 00:13:09,200
So they can, I've got a very dim
memory of it was at the same 

231
00:13:09,200 --> 00:13:11,400
time of that. 
He was in that setting and 

232
00:13:11,400 --> 00:13:14,300
didn't like, people people seem 
to really like it. 

233
00:13:14,300 --> 00:13:16,900
They kind of play produced, 
tons, and tons, and tons of 

234
00:13:16,900 --> 00:13:18,700
quite expensive climb back 
books. 

235
00:13:18,700 --> 00:13:21,500
But people seem to buy up and 
that was really popular. 

236
00:13:21,500 --> 00:13:29,200
And then it went into a third 
edition where it became a like, 

237
00:13:29,200 --> 00:13:31,500
the kind of, how do I explain to
visit? 

238
00:13:31,500 --> 00:13:34,100
It was a game that you played 
like with loads. 

239
00:13:34,200 --> 00:13:38,600
Loads of card sent to had a load
like the game came in a box and 

240
00:13:38,600 --> 00:13:42,000
it was an attempt to make more, 
kind of narrative sophisticated,

241
00:13:42,000 --> 00:13:44,500
modern role-playing game, but 
you needed. 

242
00:13:44,500 --> 00:13:48,100
All of this cardboard kit that 
went with it. 

243
00:13:50,400 --> 00:13:51,700
Oh my God, my getting this 
wrong. 

244
00:13:51,700 --> 00:13:54,200
Am I wrong about who? 
Who took over snow out? 

245
00:13:54,200 --> 00:13:56,800
The second edition, there was a 
second edition, I didn't have 

246
00:13:56,800 --> 00:13:59,000
much to do it, but then the 
Third Edition definitely was 

247
00:13:59,000 --> 00:14:01,500
fantastic flight. 
It was friends a in, they 

248
00:14:01,500 --> 00:14:05,000
produce these big cardboard game
which people hated because it 

249
00:14:05,008 --> 00:14:09,000
will, it felt almost more like a
board game and people didn't 

250
00:14:09,000 --> 00:14:11,800
like, like that very much, that 
kind of went nowhere, and that 

251
00:14:11,800 --> 00:14:15,400
is back in a fourth edition with
lots of the original writers 

252
00:14:15,400 --> 00:14:18,900
from first. 
And second, I meant, and it's 

253
00:14:18,900 --> 00:14:20,600
like, and it's like, so much 
stuff. 

254
00:14:20,600 --> 00:14:25,100
Nowadays, it's all about, kind 
of evoking, the nostalgic for 

255
00:14:25,100 --> 00:14:28,000
people, and they re-released 
redone. 

256
00:14:28,000 --> 00:14:30,800
All of those, like, the, the 
Enemy Within campaign. 

257
00:14:30,800 --> 00:14:36,000
That's big original campaign and
they've got Glen Davis work 

258
00:14:36,000 --> 00:14:39,900
million people like that people 
who are like with the original 

259
00:14:39,900 --> 00:14:43,900
creators of Warhammer so people 
scanning, you know, we've kind 

260
00:14:43,900 --> 00:14:49,700
of come full circle basically. 
Yes they have the fancy flight 

261
00:14:49,700 --> 00:14:50,700
one. 
I know that caught a lot of 

262
00:14:50,700 --> 00:14:54,800
flack, but it was probably 11 
version of what a fantasy. 

263
00:14:54,800 --> 00:14:57,100
Roleplay died was actually quite
interested in because I saw the 

264
00:14:57,100 --> 00:15:01,000
cards and I'm a card guy, I love
cats in my games and it just 

265
00:15:01,000 --> 00:15:05,600
sounded really interesting way 
of Rotating the system that it 

266
00:15:05,600 --> 00:15:08,200
did. 
Ya like like they were they were

267
00:15:08,200 --> 00:15:10,000
ahead of their time. 
Yeah. 

268
00:15:10,300 --> 00:15:13,900
So like they're like the big 
thing behind it was. 

269
00:15:14,000 --> 00:15:18,100
But the big thing behind it was 
that it was meant to going to be

270
00:15:18,100 --> 00:15:22,100
like a narrative driven thing 
where like you were you engaged 

271
00:15:22,100 --> 00:15:24,000
in that collaborative 
storytelling. 

272
00:15:25,600 --> 00:15:28,800
But and like if you look at 
modern role-playing games now 

273
00:15:29,000 --> 00:15:31,500
look at things like knives in 
the dark blades in the dark or 

274
00:15:31,500 --> 00:15:37,400
ever like modern kind of the 
most Our most highly highly 

275
00:15:37,400 --> 00:15:42,600
praised games that were then it 
seemed like it had those kind of

276
00:15:42,600 --> 00:15:46,400
ideas in it, but I think these 
were book like second edition I 

277
00:15:46,400 --> 00:15:48,800
just looked up again, it was is 
black Industries which they 

278
00:15:48,800 --> 00:15:50,300
remember them? 
They were like yep. 

279
00:15:50,300 --> 00:15:54,200
Yep. 
Like an imprint thing and then 

280
00:15:54,700 --> 00:15:58,500
they did these really really 
detailed setting books and this 

281
00:15:58,500 --> 00:16:01,700
and like I think we've, I always
think role-playing is either 

282
00:16:01,700 --> 00:16:03,400
about. 
Like you have really really 

283
00:16:03,400 --> 00:16:05,400
detailed. 
So Thing in your exploring this 

284
00:16:05,400 --> 00:16:08,000
world or its collaborative 
storytelling. 

285
00:16:08,300 --> 00:16:13,700
And it was such just too much of
a jump from Kill, like the 

286
00:16:13,700 --> 00:16:18,300
setting, the world, the 
granularity to, to the, by this 

287
00:16:18,300 --> 00:16:20,000
kind of collaborative 
storytelling thing. 

288
00:16:20,000 --> 00:16:22,800
And I think people just never 
going to be ready for it. 

289
00:16:22,800 --> 00:16:26,600
And I know it probably probably 
the price point as well like 

290
00:16:26,600 --> 00:16:29,100
buying extra bits of Kit to be 
able to like play. 

291
00:16:29,100 --> 00:16:34,000
It was probably too much and say
so lost. 

292
00:16:34,100 --> 00:16:37,100
Am I right in thinking that you 
actually entered like the hobby 

293
00:16:37,100 --> 00:16:38,900
as a role player. 
More than a war gamer? 

294
00:16:39,300 --> 00:16:42,600
No, not really. 
I suppose I could have did it. 

295
00:16:42,800 --> 00:16:48,700
So I got into GW when I was nine
going on 10. 

296
00:16:49,000 --> 00:16:54,300
So my first issue was white 
dwarf 117, which is, I remember 

297
00:16:54,300 --> 00:17:00,500
having these absolutely insane. 
Kind of conversions of a like 

298
00:17:00,500 --> 00:17:03,500
demon princes in it and at the 
back. 

299
00:17:04,200 --> 00:17:06,700
Like these come out and just me 
opening at magazine getting a 

300
00:17:06,708 --> 00:17:09,300
copy of what door can be. 
Like what the hell is this? 

301
00:17:09,700 --> 00:17:13,300
And this that having my mind 
blown and instantly addicted to 

302
00:17:13,300 --> 00:17:16,800
it? 
But I think when I got into it, 

303
00:17:16,800 --> 00:17:19,900
like the idea that you would 
like, either a role player or a,

304
00:17:19,900 --> 00:17:23,700
a war game was far less 
distinct. 

305
00:17:23,800 --> 00:17:28,800
Like, I feel like if you went 
into mood a GW or a UK gaming 

306
00:17:28,800 --> 00:17:34,000
shop in 1990 91 92, you had 
loads of role-playing games. 

307
00:17:34,100 --> 00:17:38,600
Alongside loads of Miniatures. 
So initially I would say that 

308
00:17:38,600 --> 00:17:41,400
like when I was a kid buying 
these things, I've bought my 

309
00:17:41,400 --> 00:17:44,700
copy of whatever up. 
When I went to secondary school 

310
00:17:44,700 --> 00:17:47,400
or just, as I went to secondary 
school and I've been collecting 

311
00:17:47,400 --> 00:17:51,300
Miniatures alongside that, and I
think my play for like a couple 

312
00:17:51,300 --> 00:17:54,800
of years is that quite a young 
kid doing by being into both of 

313
00:17:54,800 --> 00:17:58,100
these things. 
And I suppose I got into 

314
00:17:58,100 --> 00:18:01,200
role-playing yet like you know, 
like vampire the Masquerade and 

315
00:18:01,200 --> 00:18:03,900
stuff like that. 
So like that kind of came like 

316
00:18:03,900 --> 00:18:05,300
that. 
Look at this, it's 

317
00:18:05,300 --> 00:18:07,300
sophisticated. 
You're being a vampire and a 

318
00:18:07,300 --> 00:18:09,200
nightclub. 
They want to pretend to be an 

319
00:18:09,200 --> 00:18:12,400
elf anymore. 
And I kind of like moved away 

320
00:18:12,400 --> 00:18:16,900
from GW moot, like I'd collected
like a big chaos, epic Army and 

321
00:18:16,900 --> 00:18:19,900
all that type of stuff. 
And also that 1314. 

322
00:18:19,900 --> 00:18:24,600
And then I moved on to being 
into world of Darkness stuff as 

323
00:18:24,600 --> 00:18:28,400
a teenager, because it felt 
sophisticated and can left GW 

324
00:18:28,400 --> 00:18:32,300
behind the don't ya? 
Both the role-playing and the 

325
00:18:32,400 --> 00:18:35,700
Miniatures at the same time. 
I think they have That's my kind

326
00:18:35,700 --> 00:18:38,600
of my thing is it do is I 
definitely saw them as kind of 

327
00:18:38,600 --> 00:18:43,100
existing alongside one another, 
which I guess these books come 

328
00:18:43,100 --> 00:18:46,400
to reflect. 
Wonderful. 

329
00:18:46,400 --> 00:18:50,900
And and so you know we talked 
about we mentioned your podcast 

330
00:18:50,900 --> 00:18:58,300
before which is the old Hammer 
fiction or nonfiction podcasts. 

331
00:18:58,300 --> 00:19:01,200
Yeah leave a link in the show 
notes for people to go and check

332
00:19:01,200 --> 00:19:04,600
that out because it's really, 
you know, you've just sort of 

333
00:19:04,600 --> 00:19:07,400
initially started that I thought
it was actually quite an old 

334
00:19:07,400 --> 00:19:10,100
podcast that I picked up on. 
But I realized it wasn't it's 

335
00:19:10,100 --> 00:19:13,100
sort of something that you sort 
of recently sort of started. 

336
00:19:13,100 --> 00:19:16,000
So happy that all be added that 
all start mate, had it So, you 

337
00:19:16,000 --> 00:19:18,300
know, you,' responsible for it 
all. 

338
00:19:18,300 --> 00:19:21,100
That's gone grass left. 
So. 

339
00:19:21,500 --> 00:19:26,800
And so I obviously, I've been in
the old Hammer community on 

340
00:19:26,800 --> 00:19:33,400
Facebook since about 2014 - when
my daughter was born and I've 

341
00:19:33,600 --> 00:19:36,100
obviously you get stuck in the 
house a lot more when you have a

342
00:19:36,100 --> 00:19:39,200
kid, and I was looking for and 
want to stop painting Army, 

343
00:19:39,200 --> 00:19:41,800
says, playing at Privateer, 
Press games and stuff like that.

344
00:19:41,800 --> 00:19:45,300
I want to paint for love and to 
just do like a billion bits, and

345
00:19:45,400 --> 00:19:48,300
Pieces here and there cuz I'm 
not going anywhere for a minute.

346
00:19:48,600 --> 00:19:52,700
And I started my got back into 
painting like old Hammer 

347
00:19:52,700 --> 00:19:58,100
Miniatures and my particular 
area of Interest I would say is 

348
00:19:58,100 --> 00:20:06,200
like 1987 to 1992, that kind of 
Third Edition era of Miniatures 

349
00:20:07,200 --> 00:20:10,600
and I was really struck and I 
became really obsessed with this

350
00:20:10,600 --> 00:20:13,800
period And I think that it's 
really really a really 

351
00:20:13,800 --> 00:20:17,800
interesting period. 
Because I called it like I think

352
00:20:17,800 --> 00:20:19,600
of it as like the Cambrian 
explosion. 

353
00:20:19,600 --> 00:20:21,900
Like there's this moment in 
evolution when like all of a 

354
00:20:21,908 --> 00:20:24,700
sudden has all of these 
creatures that can live like 

355
00:20:24,700 --> 00:20:30,700
evolved really really quickly 
and there's a huge diversity and

356
00:20:30,700 --> 00:20:32,700
that's how that period feels to 
me. 

357
00:20:32,700 --> 00:20:37,100
All of a sudden games workshop's
going, what if we produce board 

358
00:20:37,100 --> 00:20:39,600
games? 
What if we produced like, the 

359
00:20:39,600 --> 00:20:41,200
third edition of Warhammer 
fantasy battle? 

360
00:20:41,200 --> 00:20:43,200
What if we produce games for 
kids? 

361
00:20:43,200 --> 00:20:45,100
What if we produce the record 
label? 

362
00:20:45,400 --> 00:20:47,000
Like all of this different 
stuff. 

363
00:20:47,000 --> 00:20:49,800
What if we go around the chaos 
caused in that in that here at 

364
00:20:49,800 --> 00:20:53,200
those two big books? 
And it just felt like there was 

365
00:20:53,200 --> 00:20:57,400
this real kind of physic 
creativity of people kind of not

366
00:20:57,400 --> 00:21:01,300
knowing what they're doing and 
just trying stuff out and then 

367
00:21:01,300 --> 00:21:04,900
when you get to fourth edition, 
you can sort of see Eeveelution 

368
00:21:04,900 --> 00:21:08,900
taking effect and you get this 
kind of this kind of moment of 

369
00:21:08,900 --> 00:21:12,500
control come in. 
And before that you've got the 

370
00:21:12,500 --> 00:21:16,100
period when Games Workshop was 
primarily about, Playing. 

371
00:21:16,600 --> 00:21:19,700
And it was that you had like the
kind of second edition like 

372
00:21:19,800 --> 00:21:22,300
narrative games for what I'm a 
fantasy battle. 

373
00:21:22,300 --> 00:21:26,100
But if you look at white dwarf 
before that period, it's a role 

374
00:21:26,100 --> 00:21:28,600
players magazine. 
And it was about role-playing a 

375
00:21:28,600 --> 00:21:31,200
brine Ansel comes in. 
I'm sure, you know, this story 

376
00:21:31,500 --> 00:21:34,900
and makes the people and white 
dwarf move from London to 

377
00:21:34,900 --> 00:21:37,100
nothing them. 
A load of people are really 

378
00:21:37,200 --> 00:21:41,400
quite peed off about this and 
they're really angry and they 

379
00:21:41,400 --> 00:21:44,800
love it and the load of them 
quit or for and get some like 

380
00:21:44,800 --> 00:21:48,000
yeah, they can Quit, and they 
leave a. 

381
00:21:48,100 --> 00:21:52,300
The last issue white dwarf, they
do if you read the article 

382
00:21:52,300 --> 00:21:54,900
first, letters the first letter 
of the description of each 

383
00:21:54,900 --> 00:21:57,300
article. 
It's spelled out sod off, Brian 

384
00:21:57,300 --> 00:22:01,800
Ansel. 
I can't remember, which which 

385
00:22:01,800 --> 00:22:16,100
is, 
is like, we should Miniatures. 

386
00:22:16,100 --> 00:22:20,000
And we're going to go down this 
line of like Miniatures and to 

387
00:22:20,000 --> 00:22:24,700
an extent, the Warhammer fantasy
battle IP, this setting. 

388
00:22:25,800 --> 00:22:30,500
So that brings me back to you. 
So there's a podcast called The 

389
00:22:30,500 --> 00:22:36,000
Grog nerd files and they deal 
with UK role-playing sort of up 

390
00:22:36,000 --> 00:22:41,600
until from like the late 1970s 
up until 1987 that here and they

391
00:22:41,600 --> 00:22:44,300
kind of and they can have say, 
oh, we're quite interested in 

392
00:22:44,300 --> 00:22:46,200
GW. 
But when They get mainly into 

393
00:22:46,200 --> 00:22:48,300
Miniatures, we weren't 
interested in them. 

394
00:22:48,500 --> 00:22:53,400
Yeah, and then there's you and 
you are clearly like a sort of 

395
00:22:53,400 --> 00:22:56,600
middle Hammer podcast. 
Looking at that fourth fifth 

396
00:22:56,700 --> 00:23:00,100
Eric and of the bright colors, 
the red all of that type of 

397
00:23:00,100 --> 00:23:00,800
stuff. 
Yeah. 

398
00:23:01,000 --> 00:23:09,000
Is that fair? 
I love your enthusiasm and then 

399
00:23:09,000 --> 00:23:11,700
I realized there's no podcast 
for the middle. 

400
00:23:13,100 --> 00:23:18,100
There's nobody covering this. 
Live like tumultuous period when

401
00:23:18,300 --> 00:23:23,000
I basically would argue Games, 
workshop's IP gets created. 

402
00:23:23,100 --> 00:23:24,800
Mhm. 
No night. 

403
00:23:24,800 --> 00:23:29,700
Like the 4th edition is riffing 
on things that have been 

404
00:23:29,700 --> 00:23:34,000
established in the Warhammer 
fantasy, roleplay rule book that

405
00:23:34,000 --> 00:23:36,800
you know, this incredible. 
Like you know incredibly 

406
00:23:36,800 --> 00:23:41,000
valuable IP that is you know in 
a million billion computer games

407
00:23:41,000 --> 00:23:45,300
is 40k that has coalesced 
before. 

408
00:23:45,400 --> 00:23:49,700
Second edition 40K comes out 
that's created towards, you 

409
00:23:49,700 --> 00:23:52,000
know, in the realm of chaos 
books here. 

410
00:23:52,300 --> 00:23:55,900
So this is incredibly 
fascinating period. 

411
00:23:56,300 --> 00:24:00,900
That is creates Games. 
Workshop creates Warhammer do is

412
00:24:00,900 --> 00:24:05,700
also just like a bunch of weird 
kind of hippie and Midlands kind

413
00:24:05,700 --> 00:24:09,000
of metal heads just pulling 
ideas out of their ears. 

414
00:24:09,100 --> 00:24:13,800
You know, I mean and I thought 
there should be a podcast that 

415
00:24:13,800 --> 00:24:18,300
documents the history of Period 
in the Wake broke, not files 

416
00:24:18,300 --> 00:24:22,100
that the earlier bit and you 
guys do like a deep dive into 

417
00:24:22,100 --> 00:24:23,900
Titan Legions of whatever. 
Yeah. 

418
00:24:24,200 --> 00:24:27,700
And like documenting that you 
belushin and then I started 

419
00:24:27,700 --> 00:24:32,500
doing research and there was and
I came across a Blog called, 

420
00:24:32,600 --> 00:24:35,900
awesome lines. 
And also some lines is the 

421
00:24:35,900 --> 00:24:37,800
history of the Warhammer 
Universe. 

422
00:24:37,800 --> 00:24:40,500
Basic is a history of Warhammer 
in the development of Warhammer 

423
00:24:40,500 --> 00:24:45,200
fantasy, roleplay and stuff like
that, and this blog was so good.

424
00:24:45,300 --> 00:24:47,900
Good. 
And so comprehensive in its 

425
00:24:47,900 --> 00:24:53,500
coverage of kind of this period 
of of like the story of 

426
00:24:53,500 --> 00:24:56,800
Warhammer developing, I was 
like, oh man, there's no point 

427
00:24:57,100 --> 00:25:01,300
in me making that podcast 
because all it would be is me. 

428
00:25:01,300 --> 00:25:04,200
Just borrowing so heavily from 
awesome lies. 

429
00:25:04,500 --> 00:25:06,500
I might like there's scarcely 
any point. 

430
00:25:06,500 --> 00:25:09,200
I really recommend it as a read 
if you want to really know the 

431
00:25:09,200 --> 00:25:13,100
history of like of that, of 
particular of the fantasy battle

432
00:25:13,100 --> 00:25:15,200
setting. 
It's so so good. 

433
00:25:15,400 --> 00:25:18,600
And I thought, well, that's 
like, that's kind of a 

434
00:25:18,608 --> 00:25:22,600
non-starter because I'm a bit 
cowed by this by this blog. 

435
00:25:22,700 --> 00:25:26,600
But then I started to think 
about, well, what else do I join

436
00:25:26,600 --> 00:25:29,900
in join podcast form. 
And I really enjoy short fiction

437
00:25:29,900 --> 00:25:33,500
podcasts. 
And I thought what I could do is

438
00:25:33,500 --> 00:25:37,500
I so I am a teacher now, but 
before I like moved into 

439
00:25:37,500 --> 00:25:39,900
teaching, I trained to be a 
professional actor. 

440
00:25:39,900 --> 00:25:41,800
They were to drama school and 
all that type of stuff I 

441
00:25:41,808 --> 00:25:44,600
thought. 
And what I did, a lot of was or 

442
00:25:44,600 --> 00:25:47,700
trained to look, To do quite a 
bit because radio drama, and if 

443
00:25:47,700 --> 00:25:52,500
there are, I can use that. 
And I could use the these 

444
00:25:52,500 --> 00:25:55,800
Warhammer novels that are right 
from that, that kind of cussed 

445
00:25:55,800 --> 00:25:58,300
moment. 
I'd say the first four came out 

446
00:25:58,300 --> 00:26:01,400
in 1989. 
And these to me, that's the 

447
00:26:01,400 --> 00:26:07,200
absolute Crucible moment for the
development of this, this IP, 

448
00:26:07,200 --> 00:26:11,100
this, this company, or whatever 
you want to call it, I can use 

449
00:26:11,100 --> 00:26:14,600
that as a way to fight, like 
reading these stories as a, 

450
00:26:14,600 --> 00:26:19,800
wait, About both settings and a 
way to think about what this is 

451
00:26:20,100 --> 00:26:24,000
world that we're all obsessed 
with what like what was going on

452
00:26:24,000 --> 00:26:24,900
with it. 
What happened? 

453
00:26:24,900 --> 00:26:27,000
But its development and all that
type of stuff. 

454
00:26:27,400 --> 00:26:30,300
And basically it made it made 
life a lot easier because I'd 

455
00:26:30,300 --> 00:26:32,600
always intended to do it quite 
scripted. 

456
00:26:33,000 --> 00:26:36,400
So I didn't have to write a 2 
hour long, kind of scripture. 

457
00:26:36,400 --> 00:26:38,100
I go. 
Hi guys, this week, I'm going to

458
00:26:38,108 --> 00:26:41,900
analyze the history of lizard 
men in the Warhammer world. 

459
00:26:42,100 --> 00:26:44,200
And after like write and 
research all of this thing, you 

460
00:26:44,200 --> 00:26:47,900
can do the reading. 
NG and then I write two sides of

461
00:26:47,900 --> 00:26:51,400
a for where I do the kind of 
commentary at the end and I find

462
00:26:51,400 --> 00:26:53,600
that that balance works works 
quite well for me. 

463
00:26:53,900 --> 00:26:57,000
So that's what I'm doing 
basically too lazy and 

464
00:26:57,000 --> 00:26:59,900
untalented to do a proper 
podcast. 

465
00:26:59,900 --> 00:27:04,200
So this reading out other 
people's words and then doing a 

466
00:27:04,200 --> 00:27:06,100
little bit of commentary at the 
end. 

467
00:27:06,200 --> 00:27:09,900
And the intent is that it falls 
in between like there's Grog mod

468
00:27:09,900 --> 00:27:13,400
files to my behind me as you 
guys in front of me. 

469
00:27:13,600 --> 00:27:18,200
And this is the one that That's 
kind of that Crucible moment, 

470
00:27:18,200 --> 00:27:21,000
but having said that I would say
about it being a crucible 

471
00:27:21,000 --> 00:27:24,600
moment, guess what? 
It's the moment is 1989. 

472
00:27:24,600 --> 00:27:28,000
I think is the most important 
year in the history of Games 

473
00:27:28,000 --> 00:27:32,200
Workshop and 1989 is the year I 
got into Games Workshop. 

474
00:27:32,800 --> 00:27:35,400
So I think that's the story for 
absolutely everybody. 

475
00:27:35,400 --> 00:27:36,900
What was the most important 
year? 

476
00:27:37,100 --> 00:27:38,700
When, the things really exciting
members? 

477
00:27:38,700 --> 00:27:41,800
The best like the day I went 
into a king to workshop for the 

478
00:27:41,800 --> 00:27:44,200
first time. 
It's all been downhill from 

479
00:27:44,200 --> 00:27:46,300
there, you know, it's lost. 
It's and my. 

480
00:27:47,500 --> 00:27:50,200
So there's probably, you know, 
I'm open to other 

481
00:27:50,200 --> 00:27:53,500
interpretations of the history 
of the Warhammer IP that bank. 

482
00:27:53,700 --> 00:27:56,700
I feel like 1989. 
It's a really important moment. 

483
00:27:58,200 --> 00:27:59,500
Yep. 
No, I agree with you Max. 

484
00:27:59,500 --> 00:28:02,500
I think I got it. 
Scotty bit 1989 as well, I 

485
00:28:02,500 --> 00:28:03,000
think. 
Yeah. 

486
00:28:03,600 --> 00:28:05,000
Yeah. 
Because I've got third edition 

487
00:28:05,000 --> 00:28:07,500
fancy battle and I got the role 
play book as well. 

488
00:28:07,500 --> 00:28:11,200
From a guy at school. 
Hmm, he saw me that and I think 

489
00:28:11,200 --> 00:28:13,800
a compilation of the Enemy 
Within campaign. 

490
00:28:13,800 --> 00:28:15,200
So, yeah, that's right. 
That'd be War. 

491
00:28:15,300 --> 00:28:17,500
Their Adventure. 
I had the same one parallel 

492
00:28:17,500 --> 00:28:19,400
lives being Blue Book. 
Yeah. 

493
00:28:19,400 --> 00:28:21,100
That's right. 
With all the maps in the back. 

494
00:28:21,100 --> 00:28:23,100
Yeah. 
Because I was just like yellow 

495
00:28:23,100 --> 00:28:25,300
colored pages and that's right. 
It's really weird. 

496
00:28:25,300 --> 00:28:29,900
Yeah, like and I think the other
thing to say about about that 

497
00:28:29,900 --> 00:28:33,100
period and the thing that I 
really think about it, I love 

498
00:28:33,100 --> 00:28:37,900
about it is, I think that they 
were the Warhammer writers. 

499
00:28:38,300 --> 00:28:42,300
Certainly on woofer up were 
reflecting what was going on in 

500
00:28:42,300 --> 00:28:45,100
UK politics at that moment or 
like the world. 

501
00:28:45,600 --> 00:28:48,900
So like and and make it. 
So it's this weird thing where 

502
00:28:48,900 --> 00:28:53,200
it's a fantasy setting, but it's
also set in like late 80s, 

503
00:28:53,200 --> 00:28:57,600
patches Britain. 
So if you look at like and they 

504
00:28:57,600 --> 00:29:00,400
had, what I've heard is there's 
a when they were making up 

505
00:29:00,400 --> 00:29:03,000
character classes for whatever 
fantasy roleplay. 

506
00:29:03,300 --> 00:29:05,600
They used to just go out and 
like, Wonder around, nothing 

507
00:29:05,600 --> 00:29:07,600
them. 
And look at the people that they

508
00:29:07,600 --> 00:29:10,400
can see and then those people 
became the jobs. 

509
00:29:10,400 --> 00:29:13,600
You could do. 
So you'd have like sort of like 

510
00:29:13,800 --> 00:29:16,500
as a character that's a board. 
Was like a drug dealer and a 

511
00:29:16,508 --> 00:29:20,300
canoe and a pimp metacharacters 
and agitator which is like a 

512
00:29:20,300 --> 00:29:23,800
kind of guy that sells the 
Socialist Workers newspaper on 

513
00:29:23,800 --> 00:29:26,800
the streets of outdoor for on 
the streets of nothing and and I

514
00:29:26,808 --> 00:29:30,100
feel like I feel like it's a 
setting that's really kind of 

515
00:29:30,100 --> 00:29:34,400
influenced by so the late 80s 
Margaret Thatcher's Britain but 

516
00:29:34,400 --> 00:29:38,300
also by the fear of nuclear war 
and I think like what is the 

517
00:29:38,300 --> 00:29:40,600
best one to these stories for 
me? 

518
00:29:40,900 --> 00:29:45,100
Reflect that kind of like 
nuclear apocalypse. 

519
00:29:45,200 --> 00:29:47,900
It's kind of like the anxiety 
about a nuclear apocalypse 

520
00:29:47,900 --> 00:29:50,800
coming. 
The anxiety about about 

521
00:29:51,400 --> 00:29:55,400
radiation, like Chernobyl 
happened the year before 

522
00:29:55,400 --> 00:29:57,600
Warhammer fantasy, roleplay gets
published. 

523
00:29:57,700 --> 00:30:02,000
And I think, at some level those
collapsing, warp gates are like 

524
00:30:02,000 --> 00:30:05,500
a fantasy version of Chernobyl. 
This thing that exploded 

525
00:30:05,500 --> 00:30:08,900
somewhere off in the north and 
it's slowly going to like kill 

526
00:30:08,900 --> 00:30:11,000
us all. 
Yeah. 

527
00:30:11,200 --> 00:30:12,800
So I found that really 
interesting as well. 

528
00:30:13,900 --> 00:30:15,100
Yeah, I don't really think about
it. 

529
00:30:15,300 --> 00:30:17,000
Way. 
But now that you said it, I can 

530
00:30:17,000 --> 00:30:18,900
reselect correlation there 
happening. 

531
00:30:19,100 --> 00:30:21,200
Either. 
I really like the way that you 

532
00:30:21,200 --> 00:30:24,900
know, after you after you read a
story, you actually go into this

533
00:30:24,900 --> 00:30:26,400
sort of. 
You have it sort of a deep 

534
00:30:26,400 --> 00:30:31,000
analysis of the writer, the 
history of the time and like you

535
00:30:31,000 --> 00:30:33,900
say that the social. 
Yeah. 

536
00:30:33,900 --> 00:30:35,900
And that's like we should and 
that kind of thing of the 

537
00:30:35,900 --> 00:30:39,800
influences then now and again I 
stole that from another another 

538
00:30:39,800 --> 00:30:42,300
podcast. 
So still has a podcast that does

539
00:30:42,300 --> 00:30:46,200
like there's two of them. 
There's a Asik ghost story 

540
00:30:46,200 --> 00:30:49,800
podcast which works the way mine
does but they do like a story 

541
00:30:49,800 --> 00:30:53,000
and then and Analysis the end 
and also there's a podcast 

542
00:30:53,000 --> 00:30:57,800
called like HP pod craft which 
analyzes the HP Lovecraft 

543
00:30:57,800 --> 00:31:00,100
stories. 
I'm really influenced by them in

544
00:31:00,100 --> 00:31:02,900
Canada going. 
Okay let's read or analyze this 

545
00:31:02,900 --> 00:31:06,400
story and then like do a deep 
dive into the background of it. 

546
00:31:07,300 --> 00:31:09,100
Yeah, that's kind of again. 
No. 

547
00:31:09,100 --> 00:31:12,000
Like I've just nicked my ideas 
from other people, once more a 

548
00:31:12,000 --> 00:31:15,100
bit like everybody who works for
Warhammer. 

549
00:31:16,400 --> 00:31:20,400
You know, I think this is a hot 
like, my fast is a homage to the

550
00:31:20,400 --> 00:31:24,300
art of theft really. 
As you know, like making things 

551
00:31:24,300 --> 00:31:28,800
from Tolkien and and woke up. 
Yeah, yeah. 

552
00:31:28,800 --> 00:31:30,400
Well, I'm not, I'm not exactly 
doing anything. 

553
00:31:30,400 --> 00:31:32,800
Original here. 
I'm sort of just regurgitating. 

554
00:31:32,800 --> 00:31:35,700
What's what I love about the 
Games Workshop hobby, from the 

555
00:31:35,700 --> 00:31:38,600
90s. 
So, it's really, yeah, I'm 

556
00:31:38,600 --> 00:31:40,000
replicating. 
The paint jobs. 

557
00:31:40,000 --> 00:31:43,000
I'm yeah. 
Games like they used to and that

558
00:31:43,000 --> 00:31:46,400
kind of thing. 
So, yeah, just Taking the best 

559
00:31:46,400 --> 00:31:49,500
bits of what we love and what we
find comfortable, and what gives

560
00:31:49,500 --> 00:31:51,900
us joy I suppose in the hobby. 
But that's it. 

561
00:31:51,900 --> 00:31:54,800
It's like it's definitely like a
midlife crisis thing, I think. 

562
00:31:54,800 --> 00:31:57,600
Yeah, I can't afford a Ferrari 
mate. 

563
00:31:57,600 --> 00:31:58,200
So this is. 
Yeah. 

564
00:31:58,200 --> 00:32:01,100
But, you know, that's funny. 
You should say that but like, 

565
00:32:01,100 --> 00:32:04,400
you know, I'm really into, is I 
make dioramas. 

566
00:32:04,500 --> 00:32:07,400
I mean, I've make like those and
1980s. 

567
00:32:07,400 --> 00:32:11,000
I've made a couple of though, 
time 1980s, Flats, dioramas know

568
00:32:11,000 --> 00:32:12,400
the ones who serve on the back 
of a white dwarf. 

569
00:32:12,400 --> 00:32:16,500
And I think that and I think 
part of The reason I enjoy it so

570
00:32:16,500 --> 00:32:21,000
much is that I think I always 
wanted to do it as a kid, but if

571
00:32:21,000 --> 00:32:24,500
you do going to do it, you need 
to click the model off the base 

572
00:32:24,800 --> 00:32:28,600
and glue it onto the diorama, 
and that meant that you never be

573
00:32:28,600 --> 00:32:30,300
able to play with that model 
again. 

574
00:32:30,400 --> 00:32:35,000
And I just didn't have the money
that like to, like waste models,

575
00:32:35,100 --> 00:32:37,400
gluing them to a base and never 
using them, you know. 

576
00:32:37,400 --> 00:32:41,900
I mean, so every time I build a 
diorama and like that, can the 

577
00:32:41,900 --> 00:32:45,000
solid gold Houma can of mean 
bike. 

578
00:32:45,500 --> 00:32:49,500
I feel like I'm a big, man, I 
can afford to do this doesn't 

579
00:32:49,500 --> 00:32:50,300
matter. 
I can glue. 

580
00:32:50,300 --> 00:32:54,100
This genestealer patriarch to 
her to a Scenic base and never 

581
00:32:54,100 --> 00:32:56,000
use it in a game, it doesn't 
matter. 

582
00:32:57,200 --> 00:33:00,100
So yeah, like I think that's it 
is a big thing of like being 

583
00:33:00,100 --> 00:33:03,400
able to avoid the for like I 
can't afford a Ferrari but I can

584
00:33:03,400 --> 00:33:05,500
afford the toys. 
I couldn't afford a lot of 13. 

585
00:33:05,500 --> 00:33:09,000
Look at me now, exactly. 
Yeah, every time I go to like a 

586
00:33:09,008 --> 00:33:12,500
home center, I look like, you 
know, I come across like picture

587
00:33:12,500 --> 00:33:15,100
frames and I think and I've got 
to do that cut away. 

588
00:33:15,200 --> 00:33:16,700
Diorama that they do. 
Yeah. 

589
00:33:17,000 --> 00:33:17,900
In the eight. 
Exactly. 

590
00:33:17,900 --> 00:33:19,700
What. 
That's exactly what I use that. 

591
00:33:19,700 --> 00:33:22,100
They've deep deep picture. 
Frames works really well. 

592
00:33:22,200 --> 00:33:26,400
Yep, now I think I've last thing
I'm going to do one with, I've 

593
00:33:26,400 --> 00:33:28,700
got some kale stew or third 
edition, cows towards, and Third

594
00:33:28,700 --> 00:33:31,000
Edition skeletons that I'll 
probably never use. 

595
00:33:31,300 --> 00:33:33,500
I think I might do like a mini 
sort of diorama. 

596
00:33:33,500 --> 00:33:36,300
Like you said, that's really got
me inspired do that. 

597
00:33:36,300 --> 00:33:38,700
I'll do those like a tutorial on
the channel or something. 

598
00:33:38,700 --> 00:33:42,600
They'll be fun to do interesting
because a lot of the 1980s 

599
00:33:43,100 --> 00:33:46,400
models paste directly Lee left 
or right? 

600
00:33:46,400 --> 00:33:47,400
Yeah. 
Yeah. 

601
00:33:47,400 --> 00:33:50,400
So obviously because they were 
made perfectly flat and in one 

602
00:33:50,400 --> 00:33:51,200
piece. 
Yeah. 

603
00:33:51,300 --> 00:33:54,900
And then if you look at the 90s 
1ub, they really don't, they 

604
00:33:54,900 --> 00:33:56,600
they worked out that like what 
you're meant to do. 

605
00:33:56,600 --> 00:33:58,600
These models is play Miniatures 
games with them. 

606
00:33:58,600 --> 00:34:00,600
So they start thinking about 
ranking them up. 

607
00:34:00,700 --> 00:34:02,600
Yeah. 
So like a lot of them face 

608
00:34:02,600 --> 00:34:05,500
forward and hold a sword 
directly above their head. 

609
00:34:05,700 --> 00:34:07,500
Hmm. 
But it will be interesting to 

610
00:34:07,500 --> 00:34:10,300
see whether that works as well, 
in that kind of like that 2D 

611
00:34:10,300 --> 00:34:14,300
format. 
I mean if you had a yeah and if 

612
00:34:14,300 --> 00:34:16,900
you look at like the Mike 
McVeigh sort of the early 90s 

613
00:34:16,900 --> 00:34:21,800
ones that he did, so he does the
the here, my hero quite 

614
00:34:21,800 --> 00:34:23,400
something called Warhammer 
quest. 

615
00:34:23,400 --> 00:34:26,300
One when they go down all the 
multiple levels and he's using a

616
00:34:26,300 --> 00:34:32,699
way deeper deeper kind of set 
frame, and they did a new one, 

617
00:34:32,699 --> 00:34:35,500
the ones in the early eighties 
because I think you need to be 

618
00:34:35,500 --> 00:34:38,400
able to turn those big chunky 
90s models a little bit. 

619
00:34:38,400 --> 00:34:41,199
They want to be at a sort of 45 
degree angle. 

620
00:34:41,800 --> 00:34:43,100
Interest. 
I've never thought about that 

621
00:34:43,100 --> 00:34:44,000
before. 
Yeah. 

622
00:34:44,000 --> 00:34:48,000
Like 1980s was all about face 
agreed to face left or you face,

623
00:34:48,000 --> 00:34:50,400
right? 
And then in the 1990s is facing 

624
00:34:50,400 --> 00:34:53,199
forwards and pointing and 
holding a sword above your head.

625
00:34:54,900 --> 00:34:57,300
Yeah, that would just bright 
those cutaway drowned or a, I 

626
00:34:57,300 --> 00:35:01,100
mean, you know, that's quite an 
investment of time, but the end 

627
00:35:01,100 --> 00:35:03,300
you can sort of hang it on the 
wall and look at it and pride, 

628
00:35:03,300 --> 00:35:06,700
and it tells a story in itself. 
Yeah, yeah. 

629
00:35:06,700 --> 00:35:09,200
I really like that. 
So I think I would like that was

630
00:35:09,200 --> 00:35:11,200
a big thing with the Miniatures 
as well, they say. 

631
00:35:12,200 --> 00:35:17,400
I'm like, I will make no bones 
about the fact that probably 4th

632
00:35:17,400 --> 00:35:21,000
4th and 5th edition played way 
better than Third Edition. 

633
00:35:21,000 --> 00:35:25,800
Didn't second edition 40K 
undoubtedly played a way better 

634
00:35:25,900 --> 00:35:28,200
than Rogue Trader. 
We could sit down and play that 

635
00:35:28,200 --> 00:35:32,500
game and it worked. 
And part of it was he worked at 

636
00:35:32,500 --> 00:35:35,200
the lahat. 
We should sell people units of 

637
00:35:35,200 --> 00:35:39,900
models that are just like 10 
guys that go together and 

638
00:35:39,900 --> 00:35:42,500
there's that model on the table 
and they What are they hadn't 

639
00:35:42,500 --> 00:35:45,200
kind of apart from the 
regiment's of renowned? 

640
00:35:45,200 --> 00:35:48,400
Those kind of metal box sets, 
they hadn't work that out. 

641
00:35:48,400 --> 00:35:51,000
You were buying like blister 
packs of models that didn't 

642
00:35:51,000 --> 00:35:54,100
necessarily have all the same 
equipment on them and stuff like

643
00:35:54,100 --> 00:35:56,400
that. 
He's by like random bags of 

644
00:35:56,400 --> 00:36:01,000
Fighters or aux whatever, but it
means that those 80 models with 

645
00:36:01,000 --> 00:36:02,900
their kind of random, assortment
of equipment. 

646
00:36:02,900 --> 00:36:06,000
Look really great in these 
narrative settings. 

647
00:36:06,000 --> 00:36:08,900
Like everybody looks like a 
little individual character, 

648
00:36:08,900 --> 00:36:12,400
telling his own little sore. 
I think that A big appeal in. 

649
00:36:12,400 --> 00:36:14,200
Yeah. 
Absolutely man. 

650
00:36:14,300 --> 00:36:17,100
Yeah, no. 
I I still have a lot of love for

651
00:36:17,100 --> 00:36:22,700
the like that that era of wama 
with addition especially the 

652
00:36:22,700 --> 00:36:25,100
artwork, the model. 
Yeah, yeah. 

653
00:36:25,100 --> 00:36:27,100
I've still got a lot of 
nostalgic love for that, even 

654
00:36:27,100 --> 00:36:29,500
though I never played the game, 
I don't have any nostalgic 

655
00:36:29,500 --> 00:36:32,700
feelings with the game at all. 
No models in the artwork, 

656
00:36:32,700 --> 00:36:36,700
especially bring back a lot of 
good memories. 

657
00:36:37,000 --> 00:36:40,000
It's the ideas Factory. 
It says it will certainly wasn't

658
00:36:40,000 --> 00:36:43,600
the rules Factory. 
Even, so he is definitely the, 

659
00:36:44,000 --> 00:36:47,200
the moment of like, well, what 
about, you know, what about 

660
00:36:47,200 --> 00:36:50,400
these four chaos Gods? 
What about these, like, what's 

661
00:36:50,400 --> 00:36:51,900
the deal with these States, 
Marines? 

662
00:36:51,900 --> 00:36:53,200
What you know, what's the deal 
with this? 

663
00:36:53,200 --> 00:36:57,000
Kind of like is technocratic 
cult and all that type of stuff 

664
00:36:57,000 --> 00:37:00,000
is really, you know, really 
exciting that only think it 

665
00:37:00,000 --> 00:37:03,200
probably a bit disappointing at 
times to get on the table or at 

666
00:37:03,200 --> 00:37:05,500
least like disappointing if you 
don't want to do something with 

667
00:37:05,500 --> 00:37:08,700
a with a GM controlling, 
everything and kind of muddling 

668
00:37:08,700 --> 00:37:11,500
your way through, I don't even 
know if I'm that nostalgic. 

669
00:37:11,600 --> 00:37:15,600
Or the rules stance. 
And I was going to touch on 

670
00:37:15,600 --> 00:37:17,500
something else too. 
I think, you know, we probably 

671
00:37:17,500 --> 00:37:21,500
both great admirers of William 
King's work and what contributed

672
00:37:21,500 --> 00:37:26,200
to the GW law and developing a 
lot of the, the Army books 

673
00:37:26,200 --> 00:37:27,700
fourth edition. 
And I think it sort of 

674
00:37:28,500 --> 00:37:31,400
solidified, a lot of these ideas
I had in 3rd Edition, 

675
00:37:31,400 --> 00:37:33,900
especially, yeah, Anthology 
series of books. 

676
00:37:34,200 --> 00:37:37,300
And then he, and then King, does
it brought everything together 

677
00:37:37,300 --> 00:37:41,700
and sort of created these, these
factions and an army is within 

678
00:37:41,700 --> 00:37:45,700
Warhammer, which then carried. 
Ever since you know, they've, 

679
00:37:46,600 --> 00:37:50,500
you know, he sort of set the 
template down I think for a lot 

680
00:37:50,500 --> 00:37:54,700
of the law and GW. 
Yeah, definitely. 

681
00:37:55,200 --> 00:37:58,400
Yeah, I definitely. 
So I'm I'm in the, I mean the 

682
00:37:58,408 --> 00:38:04,200
moment on the podcast I'm in the
middle of doing the three 

683
00:38:04,200 --> 00:38:08,000
original gut tract and Felix 
stories that appeared in those 

684
00:38:08,000 --> 00:38:13,400
original and those are original 
anthologies and what you really 

685
00:38:13,700 --> 00:38:17,600
Get from King, is that he is, 
somebody who has played this 

686
00:38:17,600 --> 00:38:21,000
role playing game and has played
this Miniatures getting. 

687
00:38:21,400 --> 00:38:25,200
So, he's got a really, really 
like good understanding of the 

688
00:38:25,200 --> 00:38:29,900
setting both in terms of what 
it's meant to feel like, what 

689
00:38:29,900 --> 00:38:33,200
combat is meant to feel like in 
this world and what the kind of 

690
00:38:33,200 --> 00:38:38,300
stakes are of combat, but also 
the world can live like the 

691
00:38:38,300 --> 00:38:40,400
world kind of beyond that and 
it's this funding. 

692
00:38:40,400 --> 00:38:43,100
They should mention that I was 
reading this morning because I'm

693
00:38:43,100 --> 00:38:45,800
doing the Dump the world, which 
is the third one. 

694
00:38:46,100 --> 00:38:48,800
And there's this kind of 
character in terms up, who's 

695
00:38:48,800 --> 00:38:53,600
called, Prince baliga, and he's 
like the keys be. 

696
00:38:54,900 --> 00:38:56,600
Yeah. 
He's like this Prince who's kind

697
00:38:56,600 --> 00:39:00,800
of Excavating or they've kind of
gone and tried to recapture Kara

698
00:39:00,800 --> 00:39:03,700
gate Peaks. 
This old dwarf hold and it's 

699
00:39:03,700 --> 00:39:06,100
kind of gone quite badly. 
It's a, you know, it's a mind of

700
00:39:06,100 --> 00:39:10,200
Moria, it's done, you know, just
once again, any kind of a lift 

701
00:39:10,200 --> 00:39:13,200
and told him and I thought I'd 
just Google him. 

702
00:39:13,200 --> 00:39:17,400
See if Anything ever came up 
again and he was, he turns up as

703
00:39:17,400 --> 00:39:22,800
a model in a tradition, and he 
did there in the end times. 

704
00:39:23,000 --> 00:39:26,400
And he appears for the first 
time as like a kind of back, not

705
00:39:26,400 --> 00:39:29,400
background, Carriage, but is up 
to The Supporting Cast character

706
00:39:29,600 --> 00:39:31,700
in the third, got reckon Felix 
book. 

707
00:39:32,600 --> 00:39:37,100
So like kings reach is 
absolutely absolutely massive up

708
00:39:37,100 --> 00:39:41,900
through these things and kind of
getting a but at the same time I

709
00:39:41,900 --> 00:39:47,100
feel like those Those first 
three stories are really 

710
00:39:47,400 --> 00:39:51,100
Melancholy and I've got a man of
God began. 

711
00:39:51,100 --> 00:39:56,800
This kind of like you really get
the kind of futile - of trying 

712
00:39:56,800 --> 00:39:58,900
to do anything in this war 
hammer setting. 

713
00:39:58,900 --> 00:40:02,500
You know, like if you're a troll
Slayer you have chosen your own 

714
00:40:02,500 --> 00:40:04,100
Doom. 
You're never going to, you're 

715
00:40:04,100 --> 00:40:06,000
never going to achieve anything 
in this type of. 

716
00:40:06,000 --> 00:40:09,400
And I feel like at the same time
as he kind of goes on and create

717
00:40:09,400 --> 00:40:14,700
sort of this stuff, there would 
there is that It's almost like 

718
00:40:14,700 --> 00:40:18,100
unexplored Avenues of his 
writing their that kind of like 

719
00:40:18,100 --> 00:40:20,500
fell away in that in that 
Evolution process. 

720
00:40:20,800 --> 00:40:22,600
But, you know, he did the other 
story. 

721
00:40:22,900 --> 00:40:28,300
Have you ever read the story 
laughter of the dark Gods? 

722
00:40:29,400 --> 00:40:30,700
No, sadly. 
I haven't made. 

723
00:40:30,700 --> 00:40:42,300
No not so it's yours baby. 
It's a story of a chaos 

724
00:40:42,300 --> 00:40:46,600
champion. 
Going through the process that 

725
00:40:46,600 --> 00:40:48,800
set out in the realm of chaos 
books. 

726
00:40:49,000 --> 00:40:53,900
If you were to play the realm of
chaos campaign, to become a 

727
00:40:53,908 --> 00:40:57,500
demon Prince, oh, and you do 
these rules for you, like you 

728
00:40:57,500 --> 00:41:01,500
get a mutation, you get a reward
from chaos and sometimes the 

729
00:41:01,500 --> 00:41:04,400
mutations were like got the 
God's punishing you and 

730
00:41:04,400 --> 00:41:06,500
sometimes they're giving you 
like other stuff. 

731
00:41:06,700 --> 00:41:11,200
Yeah. 
And King basically takes a game 

732
00:41:11,200 --> 00:41:14,300
of that care. 
Like imagine to game of That and

733
00:41:14,300 --> 00:41:19,000
turns it into a narrative. 
And I normally you till I like a

734
00:41:19,000 --> 00:41:24,200
guy just like narrative eating a
game, he's played would be 

735
00:41:24,200 --> 00:41:28,100
rubbish but Kings. 
Real gift is that he takes all 

736
00:41:28,100 --> 00:41:31,400
of the rules and all of us take 
the kind of almost the mechanics

737
00:41:31,400 --> 00:41:34,900
of the game and turns it into 
this narrative thing and it's an

738
00:41:34,900 --> 00:41:38,700
absolute cracker of a story and 
like I would I would guess that 

739
00:41:38,700 --> 00:41:42,600
like looking at that, that kind 
of explains what he ends up 

740
00:41:42,600 --> 00:41:45,200
doing those fourth. 
Books because I wonder if 

741
00:41:45,200 --> 00:41:47,900
somebody looked at, hey, Eve in 
the studio doing it said 

742
00:41:47,900 --> 00:41:51,600
probably the guy in line to do 
it anyway, but like here's a guy

743
00:41:51,600 --> 00:41:58,800
who knew how to take rules and 
turn them into setting. 

744
00:41:59,000 --> 00:42:01,900
There was really, really 
evocative, which I guess is what

745
00:42:01,900 --> 00:42:05,500
those kind of battle 
descriptions in the in the in 

746
00:42:05,500 --> 00:42:07,400
the Army books were all about, 
weren't they? 

747
00:42:07,700 --> 00:42:09,800
Yep. 
And I think you just like it's 

748
00:42:09,800 --> 00:42:12,800
that thing I suppose that like 
the Warhammer game was in his 

749
00:42:12,800 --> 00:42:16,100
bones It's in a way that it 
wasn't for some of these other 

750
00:42:16,100 --> 00:42:18,300
authors. 
And that means sometimes other 

751
00:42:18,300 --> 00:42:21,900
people do slightly more 
interesting out there things but

752
00:42:22,200 --> 00:42:26,300
he's definitely a guy who is 
like God a second, you know, I 

753
00:42:26,300 --> 00:42:29,200
mean yeah, absolutely, my dear 
mmm. 

754
00:42:29,400 --> 00:42:33,600
Well, he did famously play a 
game with Jervis Johnson in the 

755
00:42:33,600 --> 00:42:36,700
fourth edition. 
Dwarf armies book playing 

756
00:42:36,700 --> 00:42:39,300
playing. 
Who was it? 

757
00:42:39,300 --> 00:42:43,500
Again, he's playing a dwarf Army
but it was owned by not him. 

758
00:42:43,700 --> 00:42:46,600
It wasn't his army. 
He was against one of the 

759
00:42:46,600 --> 00:42:50,900
artists that Games Workshop at 
the time and I'm really angry at

760
00:42:50,900 --> 00:42:53,800
myself for forgetting because 
he's such a brilliant guy 

761
00:42:54,800 --> 00:42:56,600
because something about 
something about doing this. 

762
00:42:56,600 --> 00:43:01,800
In the podcast, you like it 
shows and kids and so the 

763
00:43:01,800 --> 00:43:07,300
background there. 
Yeah it was it was like it's a 

764
00:43:07,308 --> 00:43:09,300
thing. 
We let our I know so much about 

765
00:43:09,300 --> 00:43:12,900
this, all of this information at
my fingertips and then I wait, 

766
00:43:13,000 --> 00:43:15,500
who did Published the second 
edition of what haven't been 

767
00:43:16,800 --> 00:43:24,700
slides out of makes you realize 
how much Googling stuff before 

768
00:43:24,700 --> 00:43:29,900
you before you before you can 
write anything down. 

769
00:43:29,900 --> 00:43:31,900
How is it green? 
Ronan? 

770
00:43:31,900 --> 00:43:34,500
There was a company that was 
just completely other company. 

771
00:43:34,900 --> 00:43:38,900
The Run won't fantasy roleplay 
after hogshead and then they got

772
00:43:38,900 --> 00:43:43,000
taken over by black Industries 
and then they got shut down, I 

773
00:43:43,000 --> 00:43:45,600
should have remembered Oh yes. 
You know about them? 

774
00:43:45,700 --> 00:43:47,500
Okay. 
Yeah, it sort of change hands 

775
00:43:47,500 --> 00:43:49,200
quite a few times it did. 
Yeah. 

776
00:43:49,200 --> 00:43:51,100
Maybe. 
Yeah, it's thing I would like to

777
00:43:51,107 --> 00:43:54,800
toast to. 
I think like I think they part 

778
00:43:54,800 --> 00:43:57,200
of it is quite a bit. 
Is always like, is this 

779
00:43:57,200 --> 00:44:01,600
distracting from our main IP? 
If people if people are into war

780
00:44:01,600 --> 00:44:05,600
hammer, we want them to be 
buying and building. 3,000 Point

781
00:44:05,600 --> 00:44:09,000
onwards. 
And I think I sometimes wonder 

782
00:44:09,000 --> 00:44:11,600
that they got like two like 
slightly cagey about the 

783
00:44:11,607 --> 00:44:14,900
computer games and slightly 
cagey about the role playing 

784
00:44:14,900 --> 00:44:17,800
games because it's and that 
matter like the specialist games

785
00:44:17,800 --> 00:44:19,900
as well. 
Like you just want to be 

786
00:44:19,900 --> 00:44:23,800
channeling people into buying 
and building huge collections 

787
00:44:23,800 --> 00:44:27,900
miniatures. 
So I've taken us up that both in

788
00:44:27,900 --> 00:44:30,900
a pointless called back there. 
Yeah, that's alright. 

789
00:44:30,900 --> 00:44:33,100
It's waning Windows thinking 
about the artist wanted. 

790
00:44:33,100 --> 00:44:37,600
Yeah but you are gave you time. 
He had a very famous dwarf Army 

791
00:44:37,600 --> 00:44:40,300
for Third Edition, that are the 
blue and white one. 

792
00:44:40,300 --> 00:44:41,400
Yeah. 
That's right. 

793
00:44:41,400 --> 00:44:42,400
I remember that hard. 
Brilliant. 

794
00:44:42,400 --> 00:44:45,200
Yeah, they were great. 
That kind of feudal feeling 

795
00:44:45,200 --> 00:44:47,300
kinda guys. 
Yeah, I always knew that. 

796
00:44:47,700 --> 00:44:49,000
Yeah. 
William was a bit of a dwarf 

797
00:44:49,000 --> 00:44:52,700
player at heart, so, same thing.
Yeah, he said, that's my big 

798
00:44:52,700 --> 00:44:55,500
thing is and I'm going to talk 
about this on the podcast. 

799
00:44:55,600 --> 00:45:00,900
Most kind of the moment is he 
really gets the wharf psychology

800
00:45:01,400 --> 00:45:06,300
take as a really thinks about 
the idea that there are these. 

801
00:45:06,300 --> 00:45:08,900
And I think this is, this is 
kind of inspired by Tolkien as 

802
00:45:08,900 --> 00:45:11,100
well. 
There's an idea that like 

803
00:45:11,300 --> 00:45:15,800
dwarves, there's elves were kind
of like, quite alien creatures 

804
00:45:16,200 --> 00:45:17,200
in that. 
What are they, what are their 

805
00:45:17,200 --> 00:45:18,400
motivation? 
What are their dinner? 

806
00:45:18,400 --> 00:45:20,900
They exist almost like another 
another plane. 

807
00:45:21,100 --> 00:45:24,700
Then this humans and then 
there's dwarves who kind of have

808
00:45:24,700 --> 00:45:27,400
human feelings. 
Feelings and desires only more 

809
00:45:27,400 --> 00:45:31,200
so and I think he really kind of
like develops that in a, in a, 

810
00:45:31,200 --> 00:45:35,100
in a really interesting way. 
What if people never forgot 

811
00:45:35,700 --> 00:45:39,000
shameful things that happened to
them and you experience them 

812
00:45:39,000 --> 00:45:42,500
just as intensely. 
Ten years later, he did the day 

813
00:45:42,500 --> 00:45:45,400
they happened. 
What if your honor would so 

814
00:45:45,400 --> 00:45:48,800
important to you and I think he 
you know he's got a really good 

815
00:45:48,800 --> 00:45:53,700
sense of like who these these 
human-like but not quite human 

816
00:45:53,700 --> 00:45:57,100
creatures. 
Are And they could, they could 

817
00:45:57,100 --> 00:45:59,700
carry that burden for like, over
300 years because they're Liars,

818
00:45:59,700 --> 00:46:02,200
me, don't they don't die. 
Yeah, that's it as well. 

819
00:46:02,200 --> 00:46:07,400
Yeah, we're on live forever. 
Yeah, yeah, but yeah, but yeah, 

820
00:46:07,600 --> 00:46:09,900
you know, like as you as you 
mentioned about the other 

821
00:46:09,900 --> 00:46:13,000
character survive until like a 
tradition will got Rick's 

822
00:46:13,000 --> 00:46:16,500
survived until the age of Sigma.
Yeah, crazy. 

823
00:46:16,500 --> 00:46:18,600
It sounds like. 
Yeah. 

824
00:46:19,600 --> 00:46:21,100
I think that's it. 
It's then it's also. 

825
00:46:21,100 --> 00:46:23,100
It's the simple thing that he's 
got partly. 

826
00:46:23,100 --> 00:46:28,900
It's the idea of like, what if 
We paired and talking with Punk 

827
00:46:28,900 --> 00:46:33,000
sensibilities. 
So I think that's a big part of 

828
00:46:33,800 --> 00:46:37,000
what we'll have a race. 
It's this idea of like, some of 

829
00:46:37,000 --> 00:46:41,100
these people will have mohawks. 
It's not just like a super 

830
00:46:41,100 --> 00:46:45,500
serious can look like he's a 
Lord of the Rings artist Alan 

831
00:46:45,500 --> 00:46:47,600
Lee or somebody like that where 
everything's kind of quite 

832
00:46:47,600 --> 00:46:50,900
somber and the medieval. 
It's a blending of these 

833
00:46:51,400 --> 00:46:55,100
medieval things and this kind of
punk. 

834
00:46:55,900 --> 00:46:58,000
I think that's kind of got 
trapped in a weird way with. 

835
00:46:58,000 --> 00:47:02,700
This is John Mohawk kind of sums
that definitely most definitely.

836
00:47:02,700 --> 00:47:05,500
And yeah, I think I'll like Kev 
Adams for like Third Edition for

837
00:47:05,800 --> 00:47:07,700
one of the fantasy aux. 
Absolutely. 

838
00:47:07,700 --> 00:47:10,800
And it was Punk, make everything
about absolutely. 

839
00:47:10,800 --> 00:47:13,500
Yeah, really yeah, really glad 
interesting. 

840
00:47:13,700 --> 00:47:18,100
Like, yeah, those, those kind of
like the Orcs are absolutely for

841
00:47:18,100 --> 00:47:21,800
the kind of the football. 
Hooligan voice is something. 

842
00:47:21,800 --> 00:47:24,100
I'm really interested in because
when they come to write these 

843
00:47:24,100 --> 00:47:26,900
Warhammer novels it's like wait 
are you gonna are they going to 

844
00:47:26,900 --> 00:47:28,500
speak like that are they going 
to do that? 

845
00:47:28,500 --> 00:47:30,600
And you can see these guys can 
have go I'm going to put an 

846
00:47:30,600 --> 00:47:35,000
alchemist story than that. 
It can't be like a war hammer or

847
00:47:35,000 --> 00:47:38,000
curse going to sound pretty 
stupid so they can live like 

848
00:47:38,000 --> 00:47:41,200
they all kind of like Veer back 
and they just like vague sort of

849
00:47:41,200 --> 00:47:45,700
like talking so cold. 
Peen ask dudes and consequently,

850
00:47:45,700 --> 00:47:50,900
they don't feel like weirdly 
that whenever Orcs and goblins 

851
00:47:50,900 --> 00:47:55,100
appear it, some of the least 
Warhammer is feeling. 

852
00:47:55,200 --> 00:47:59,500
To these novels because they 
can't quite pair up that like 

853
00:47:59,700 --> 00:48:03,100
what had been created in the 
setting with a kind of void. 

854
00:48:03,100 --> 00:48:05,700
That's my leg Vibe of oats and 
goblins. 

855
00:48:05,700 --> 00:48:10,300
And with these kind of like, 
genuinely, like perilous, Grim, 

856
00:48:10,300 --> 00:48:13,300
Darkness stories are trying to 
tell ya. 

857
00:48:13,300 --> 00:48:15,800
I got that Center feeling with 
the Wolf Riders story, The use 

858
00:48:15,800 --> 00:48:18,600
you just released recently on 
your podcast. 

859
00:48:18,600 --> 00:48:20,100
It's sort of like a horse 
goblins. 

860
00:48:20,300 --> 00:48:23,400
They seem like this overly 
threatening Menace but then they

861
00:48:23,400 --> 00:48:27,200
really didn't do much in There 
was no sort of, they didn't 

862
00:48:27,200 --> 00:48:29,700
really, you know, have a place 
in the story. 

863
00:48:29,700 --> 00:48:33,200
Yeah, nothing really. 
But that's something that I talk

864
00:48:33,200 --> 00:48:37,500
about is that yeah. 
Like, like the big three have 

865
00:48:37,500 --> 00:48:40,400
the stunned understand about 
Warhammer been that Third 

866
00:48:40,400 --> 00:48:42,400
Edition. 
What I'm a fantasy world plating

867
00:48:42,400 --> 00:48:45,200
is, it was just kind of thrown 
together. 

868
00:48:45,200 --> 00:48:48,200
There's loads of different ideas
from all sorts of different 

869
00:48:48,200 --> 00:48:52,100
places and you were selling this
game. 

870
00:48:52,100 --> 00:48:56,800
The people who presumably at 
either Cena, but seeing a 

871
00:48:56,800 --> 00:49:00,200
picture of an old oak on the 
front of, like a right Regiment 

872
00:49:00,200 --> 00:49:04,200
of renowned box and buy, or you 
would played Dungeons and 

873
00:49:04,200 --> 00:49:08,600
Dragons, all you read talking. 
So, like an auction, all, you 

874
00:49:08,600 --> 00:49:11,500
know, this is an awkward. 
Do you like, what's too kind of 

875
00:49:11,500 --> 00:49:16,200
was to have to explore in that 
and they kind of consequently, 

876
00:49:16,600 --> 00:49:19,300
nobody's really thought about 
like, where do they come from? 

877
00:49:19,700 --> 00:49:23,900
How they created by chaos and 
they created by, you know, later

878
00:49:23,900 --> 00:49:25,000
on becomes this kind of like 
that. 

879
00:49:25,100 --> 00:49:29,600
Fungoid creatures kind of thing 
but they just like back in those

880
00:49:29,600 --> 00:49:32,400
days that you just kind of like 
you could sketch things in 

881
00:49:32,400 --> 00:49:35,800
enough for people to get a vague
sense of what's going on. 

882
00:49:36,200 --> 00:49:38,100
And then you are here, you are 
folks. 

883
00:49:39,400 --> 00:49:42,900
So yeah and it which is fine 
because you know, on the table 

884
00:49:42,900 --> 00:49:46,300
top it makes absolute sense and 
all of those 80s like but the 

885
00:49:46,300 --> 00:49:49,400
man Mangler and all of that type
of stuff really gives you a 

886
00:49:49,400 --> 00:49:52,200
sense of what they were like 
visually and the illustrations 

887
00:49:52,200 --> 00:49:54,800
in Warhammer armies, like, 
brilliant, instantly know what? 

888
00:49:54,800 --> 00:49:58,500
You're And it's a brilliant like
Gary chalk art from that time as

889
00:49:58,500 --> 00:50:00,300
well. 
That can really captures it. 

890
00:50:00,300 --> 00:50:03,200
But if you're trying to kind of 
explain what their life cycle 

891
00:50:03,200 --> 00:50:05,900
is, or the ricotta like, you 
know, what's their social 

892
00:50:05,900 --> 00:50:09,300
structure, or whatever, doesn't 
make any sense at all. 

893
00:50:10,600 --> 00:50:14,700
That's it. 
Well, those has been an absolute

894
00:50:14,700 --> 00:50:16,400
pleasure tool. 
Yeah, thank you very much. 

895
00:50:16,400 --> 00:50:18,500
It's been really great to talk 
to you really, really glad to be

896
00:50:18,500 --> 00:50:20,500
out there. 
Stone, thank you very much, my 

897
00:50:20,500 --> 00:50:23,100
pleasure, and I we should get 
you back on to do your first 

898
00:50:23,100 --> 00:50:25,900
white dwarf at some point if you
have time in the Future because 

899
00:50:25,900 --> 00:50:27,800
of love to explore your first 
one off. 

900
00:50:27,800 --> 00:50:29,100
When you pick that up, that'd be
awesome. 

901
00:50:29,100 --> 00:50:33,500
Yeah, love to if anybody hasn't 
listened to the old Hammer 

902
00:50:33,500 --> 00:50:35,200
Fiction, podcast, please do 
that. 

903
00:50:35,200 --> 00:50:36,500
I'll leave a link in the show 
notes. 

904
00:50:36,500 --> 00:50:39,300
You have to listen to it, I 
thoroughly enjoy it. 

905
00:50:39,500 --> 00:50:41,800
And I think, Louis on a really 
good thing. 

906
00:50:41,800 --> 00:50:45,000
He's got, he's got, the voice 
has got the passion for telling 

907
00:50:45,000 --> 00:50:48,800
these old stories and it's being
broadcast to a whole new 

908
00:50:48,800 --> 00:50:50,300
audience and they can learn all 
about. 

909
00:50:50,300 --> 00:50:53,100
The, the old Hammer ways of 
Guam, which is great. 

910
00:50:53,200 --> 00:50:56,200
So Lewis, thanks again. 
And I can We'll look into doing 

911
00:50:56,200 --> 00:50:58,800
something with the fourth 
edition stuff at some point as 

912
00:50:58,800 --> 00:51:00,000
well. 
And when yeah, my dad be 

913
00:51:00,000 --> 00:51:01,800
fantastic makeup, and that's 
just that. 

914
00:51:01,800 --> 00:51:03,300
That's the thing. 
I've been dreaming about this 

915
00:51:03,300 --> 00:51:05,200
and hoping someone would 
actually do it. 

916
00:51:05,400 --> 00:51:08,200
I couldn't do it because I've 
got a horrible Aussie accent, 

917
00:51:08,200 --> 00:51:12,600
might not only ruin it, but 
you've got, yeah, yeah, we need 

918
00:51:12,600 --> 00:51:15,000
to Someone Like, You Louis to 
get to pick up this project made

919
00:51:15,000 --> 00:51:16,800
and run with it. 
And I think it's going. 

920
00:51:16,800 --> 00:51:18,300
Yeah, absolutely. 
I've been yeah, I've been 

921
00:51:18,300 --> 00:51:20,500
thinking about that and there's 
a whole load of like it. 

922
00:51:20,500 --> 00:51:25,900
There's a brilliant story in the
first when they It's the Eldar 

923
00:51:25,900 --> 00:51:30,900
rules in 127 worked with 127, 
whether it's like Eldar versus 

924
00:51:30,900 --> 00:51:32,900
Selena. 
She cultists and it's just like,

925
00:51:32,900 --> 00:51:36,400
to page of what do of story, but
it would make a great little 

926
00:51:36,400 --> 00:51:38,900
snippet. 
So, maybe we'll look into that 

927
00:51:38,900 --> 00:51:40,500
into the into the future as 
well. 

928
00:51:40,900 --> 00:51:42,700
But looking for the next one, I 
can't wait. 

929
00:51:42,800 --> 00:51:45,500
So thanks one dude, Brian. 
Thanks very much. 

930
00:51:45,500 --> 00:51:46,700
Take it easy. 
Take it. 

931
00:51:46,700 --> 00:51:47,800
Have a good day. 
Take care. 

932
00:52:09,200 --> 00:52:12,700
Hey guys, this is Chris Snyder. 
The not the guy who talks about 

933
00:52:12,700 --> 00:52:14,900
remote gaming, a long time. 
Yes. 

934
00:52:15,400 --> 00:52:18,900
And I'm back to give you an 
update on what I've been playing

935
00:52:19,300 --> 00:52:23,200
in the world of remote gaming 
within the crown of command 

936
00:52:23,200 --> 00:52:27,200
Discord. 
Recently, I was talking to my 

937
00:52:27,200 --> 00:52:32,400
friend clam in the paint and 
chat and somehow the topic of 

938
00:52:32,500 --> 00:52:35,600
Man O'War came up. 
He said he had never played it 

939
00:52:36,100 --> 00:52:39,900
and I offered to host the remote
game for him. 

940
00:52:40,900 --> 00:52:44,400
So he accepted and he must have 
been excited about it because in

941
00:52:44,400 --> 00:52:48,300
that week he went out and bought
his own copy which is kind of 

942
00:52:48,300 --> 00:52:52,400
cool. 
So we set up a game and it was 

943
00:52:52,600 --> 00:52:54,400
he was playing the empire. 
Fire. 

944
00:52:54,400 --> 00:52:58,100
I was playing the burtoni ins. 
And the game. 

945
00:52:58,100 --> 00:53:03,700
Oh, I got off to a normal start.
We moved our fleets towards each

946
00:53:03,700 --> 00:53:09,700
other and then in the second 
turn, things got bad. 

947
00:53:09,700 --> 00:53:13,800
For the Empire. 
The Empire wizard failed to cast

948
00:53:13,800 --> 00:53:19,100
the spell, the plutonium wizard.
I just thought I'll try this 

949
00:53:19,100 --> 00:53:23,400
volcano spell. 
It needs to 62 to go off. 

950
00:53:23,500 --> 00:53:27,000
And of course, I voted six and 
then another R6. 

951
00:53:27,000 --> 00:53:31,700
So that was three fire strikes 
against his great ship, two of 

952
00:53:31,700 --> 00:53:36,100
them, get the same location and 
since there's no saving throw 

953
00:53:36,300 --> 00:53:41,200
that was an immediate critical 
hit and of course on a critical 

954
00:53:41,200 --> 00:53:45,500
hit chart another six. 
So that's three below the 

955
00:53:45,500 --> 00:53:48,600
waterline damage on his great 
ship right off the bat. 

956
00:53:49,700 --> 00:53:58,500
Again, my Galleon swooped in and
get a barrage of broadsides. 

957
00:53:58,700 --> 00:54:04,500
Got lucky again and sunk his 
great ship along with his 

958
00:54:04,600 --> 00:54:10,100
Admiral and Wizard and turn to. 
So that was pretty tough to come

959
00:54:10,100 --> 00:54:14,100
back from. 
He did end up taking out some, 

960
00:54:14,500 --> 00:54:17,100
some of my ships, the 
Buccaneers. 

961
00:54:17,100 --> 00:54:20,900
And then I think, of course 
there, But at the end of the 

962
00:54:20,908 --> 00:54:23,600
game, it was it was pretty clear
that the empire were not having 

963
00:54:23,600 --> 00:54:26,100
a good day. 
So we played an immediate 

964
00:54:26,100 --> 00:54:30,800
rematch this time, he got his 
revenge because on his second 

965
00:54:30,800 --> 00:54:34,500
term, he positioned, his great 
ship. 

966
00:54:34,500 --> 00:54:39,600
So it was with with the wind, 
which gave him a bonus to 

967
00:54:39,600 --> 00:54:43,300
movement. 
Plus he had a streamlined home, 

968
00:54:43,500 --> 00:54:46,900
man and work hard one of the 
great ship and that gave him 

969
00:54:46,900 --> 00:54:53,000
just enough movement to Sail. 
Straight Ahead, come in contact 

970
00:54:53,000 --> 00:54:58,100
with my galleon. 
From the front so I had no 

971
00:54:58,200 --> 00:55:04,000
cannons to defend him off and 
with his massive five companies 

972
00:55:04,000 --> 00:55:08,100
of crew. 
He was able to take out all the 

973
00:55:08,100 --> 00:55:11,900
crew of my galleon. 
And Scuttle it right then and 

974
00:55:11,900 --> 00:55:15,600
there. 
So that was that was quite a 

975
00:55:15,607 --> 00:55:20,500
turnaround. 
I did manage to bring some of my

976
00:55:20,500 --> 00:55:26,200
corsairs to bear and in the last
round I guess I'm lucky shots 

977
00:55:26,500 --> 00:55:29,600
and was able to take out his 
great ship as well, but that was

978
00:55:29,600 --> 00:55:34,000
it that was it we were both 
really good games. 

979
00:55:35,000 --> 00:55:39,900
You know, some unfortunate 
events for both of us but We 

980
00:55:39,900 --> 00:55:43,100
were able to kind of you know, 
come back and still make it, 

981
00:55:43,100 --> 00:55:45,700
make it close in both games 
toward the end. 

982
00:55:47,800 --> 00:55:51,400
So yeah, I got pretty excited 
about playing that made a war 

983
00:55:51,400 --> 00:55:54,200
game. 
Again, thanks to Clem I'm going 

984
00:55:54,200 --> 00:55:58,600
to be hosting Manowar at an 
upcoming game convention. 

985
00:55:58,600 --> 00:56:02,700
So that gave me some practice, 
you know, and helped me really 

986
00:56:02,900 --> 00:56:04,900
iron out some of the Kinks ahead
in the rules. 

987
00:56:06,200 --> 00:56:11,100
Now, on a side note, I am 
interested in the possibility of

988
00:56:11,100 --> 00:56:15,700
playing a remote campaign so I 
can get some some other guys who

989
00:56:15,700 --> 00:56:17,400
are interested and we can 
coordinate. 

990
00:56:17,600 --> 00:56:20,600
Some schedules. 
If you kind of find a play a 

991
00:56:20,600 --> 00:56:24,200
number of different man of war 
games and Link them together 

992
00:56:24,700 --> 00:56:28,400
with the experience system 
that's in the back of the 

993
00:56:28,408 --> 00:56:31,500
Manowar book. 
So if you have any interest in 

994
00:56:31,500 --> 00:56:36,400
that you don't have to have 
anything because I haven't I 

995
00:56:36,400 --> 00:56:42,100
think enough bleach to manage 
five players or if you have a 

996
00:56:42,100 --> 00:56:44,600
number of fleets and you would 
it be interested in hosting 

997
00:56:45,700 --> 00:56:48,200
joining along with that? 
You know, let's get in touch 

998
00:56:48,200 --> 00:56:49,500
when we can, we can work 
something out. 

999
00:56:50,800 --> 00:56:52,100
Okay. 
So that was man of war. 

1000
00:56:52,300 --> 00:56:53,900
That was just yesterday, 
actually. 

1001
00:56:53,900 --> 00:56:55,900
So again have a lot of fun with 
that. 

1002
00:56:57,300 --> 00:57:02,100
A week before that, I had tried 
to play a game of neck ramudu, 

1003
00:57:02,500 --> 00:57:06,500
with my friend, Andreas wasn't 
sure if we were going to be able

1004
00:57:06,500 --> 00:57:09,700
to get the timing do it. 
He was running a little late, so

1005
00:57:09,800 --> 00:57:14,100
I set up the game and while I 
was waiting for him, I ran 

1006
00:57:14,100 --> 00:57:19,300
through Kind of a sample game 
myself just to see how things 

1007
00:57:19,300 --> 00:57:22,100
would work. 
Unfortunately, he was a little 

1008
00:57:22,100 --> 00:57:28,600
busy, so it wasn't able to play.
But while he was packing for 

1009
00:57:28,600 --> 00:57:32,100
another game event, he was kind 
of in the background and I was 

1010
00:57:32,400 --> 00:57:34,900
playing out the game, myself 
kind of narrating what was 

1011
00:57:34,900 --> 00:57:40,300
happening and I discovered, you 
know, pretty early on there that

1012
00:57:40,400 --> 00:57:44,800
I'm going to have to rethink how
I do the camera using the train 

1013
00:57:44,800 --> 00:57:47,900
that I have. 
I just have too much dense 

1014
00:57:47,900 --> 00:57:54,500
terrain with a lot of a lot of 
buildings that you can go in and

1015
00:57:54,500 --> 00:58:00,900
under and it's pretty difficult 
to see with the camera from a, 

1016
00:58:02,000 --> 00:58:05,900
you know, pulled back from a 
higher View and if you want to 

1017
00:58:06,300 --> 00:58:10,100
zoom in and see some of the 
action, you kind of lose track 

1018
00:58:10,100 --> 00:58:12,600
of exactly what's happening in 
the overall picture. 

1019
00:58:12,600 --> 00:58:17,000
So, I think I'm going to have to
to condense my Troy in a little 

1020
00:58:17,000 --> 00:58:20,700
bit. 
Make it not so, not so many 

1021
00:58:20,700 --> 00:58:22,700
nooks and crannies that you can 
get into. 

1022
00:58:22,900 --> 00:58:26,800
In fact, as I was playing in 
person, I lost track some of my 

1023
00:58:26,800 --> 00:58:28,700
own models. 
And I was like, standing right 

1024
00:58:28,700 --> 00:58:30,900
next to them because they're, 
you know, they're hiding under 

1025
00:58:31,400 --> 00:58:37,200
under rooms are under under 
different things, but one of the

1026
00:58:37,200 --> 00:58:41,600
highlights of the game that I 
thought was kind of fun, we had 

1027
00:58:41,700 --> 00:58:45,900
called or versus du Lac. 
And there was a couple delight 

1028
00:58:45,900 --> 00:58:48,700
gangers and the Jew and they 
were in a really good firing 

1029
00:58:48,700 --> 00:58:53,700
position behind a barricade 
fending off, any kind of called 

1030
00:58:53,700 --> 00:58:58,800
or advance of my Corridor, 
leader was able to sneak under 

1031
00:58:58,800 --> 00:59:05,400
some buildings and come out 
through a side door and charged 

1032
00:59:07,100 --> 00:59:11,000
that the live ganger. 
And of course, the leader has a 

1033
00:59:11,000 --> 00:59:14,200
chain sword and auto pistol. 
So, he was able to get some 

1034
00:59:14,200 --> 00:59:19,500
extra and actually Dice and made
quick work of that ganger and 

1035
00:59:19,500 --> 00:59:25,600
then able to follow follow up 
move into the tube and it looks 

1036
00:59:25,600 --> 00:59:29,900
like the jewel is really in 
trouble, but then on the du Lac 

1037
00:59:29,900 --> 00:59:35,800
turn The called or leader he had
two dice. 

1038
00:59:36,500 --> 00:59:40,900
Both of them came up ones and 
that Juve was able to roll a 

1039
00:59:40,908 --> 00:59:43,900
five. 
And even though the code or a 

1040
00:59:43,908 --> 00:59:47,600
ganger made him carry that role,
he got a six. 

1041
00:59:47,600 --> 00:59:52,300
So it was even worse and that 
scared little Jew was able to 

1042
00:59:52,300 --> 00:59:56,100
fend off and actually take out 
the color of ganger, which 

1043
00:59:56,100 --> 01:00:00,300
resulted in a bottle test. 
So that was kind of fun to see, 

1044
01:00:00,300 --> 01:00:04,500
you know, an unlikely. 
Like that. but, you know, even 

1045
01:00:04,500 --> 01:00:07,400
if you trouble to play another 
neck, remove the gang, once I've

1046
01:00:07,400 --> 01:00:14,000
sorted out my terrain and made 
it, not so dense, Okay. 

1047
01:00:14,000 --> 01:00:18,300
So prior to that in the week 
before that, we've been 

1048
01:00:18,300 --> 01:00:21,700
continuing on with our Warhammer
Quest campaign. 

1049
01:00:22,000 --> 01:00:26,200
They were playing. 
There's a myself and three 

1050
01:00:26,200 --> 01:00:28,900
others and we're having a lot of
fun with that. 

1051
01:00:28,900 --> 01:00:33,300
I think we're in our fourth or 
fifth Quest at this point. 

1052
01:00:34,400 --> 01:00:40,800
We have compiled enough gold for
all of us to train up to level 

1053
01:00:40,800 --> 01:00:42,800
2. 
But unfortunately we haven't 

1054
01:00:42,800 --> 01:00:46,200
been able to find a proper 
settlement to find that 

1055
01:00:46,200 --> 01:00:48,800
training. 
It seems like every time we 

1056
01:00:48,800 --> 01:00:52,400
finish an adventure and and go 
to travel somewhere. 

1057
01:00:52,700 --> 01:00:57,400
Some weird event comes up but we
get lost or find a bad MAP or 

1058
01:00:57,400 --> 01:01:00,700
something and end up in these 
tiny villages. 

1059
01:01:02,000 --> 01:01:04,900
And if anybody if you know 
anything about they Warhammer 

1060
01:01:04,900 --> 01:01:08,000
Quest these these Villages and 
towns. 

1061
01:01:08,000 --> 01:01:11,300
That's where some wacky things 
can happen. 

1062
01:01:11,800 --> 01:01:14,700
So just to give an idea of some 
of the things that have been 

1063
01:01:14,700 --> 01:01:18,200
happening to my wizard. 
The first Village that we were 

1064
01:01:18,200 --> 01:01:24,700
at, I was approached by a 
traitor in all door who is 

1065
01:01:25,300 --> 01:01:28,300
starting a new company and he 
sold me some stock. 

1066
01:01:28,700 --> 01:01:31,400
So now every time I go to a 
settlement, I have to roll the 

1067
01:01:31,400 --> 01:01:37,500
see My stock is doing so far. 
I've been doing a little better 

1068
01:01:37,500 --> 01:01:42,600
than breaking even. 
I did somebody off of that, but 

1069
01:01:43,000 --> 01:01:48,000
I know that any if I ever was 
six a windfall could happen, and

1070
01:01:48,000 --> 01:01:50,500
I can really, you know, Bank 
some some good money off of 

1071
01:01:50,508 --> 01:01:53,900
that, but if it's a warm my 
stock is worthless because the 

1072
01:01:53,900 --> 01:01:57,100
company goes bankrupt, and I'm 
going to lose some money so so 

1073
01:01:57,100 --> 01:02:00,800
far so good with that. 
That's kind of fun little thing 

1074
01:02:00,800 --> 01:02:04,700
to happen. 
The next door to went to, I 

1075
01:02:04,700 --> 01:02:08,200
found a stray dog. 
So, now I have this dog 

1076
01:02:08,200 --> 01:02:11,300
following me around. 
And unfortunately, he's an 

1077
01:02:11,300 --> 01:02:14,600
expensive dog, because he's 
doubling my living expenses 

1078
01:02:14,600 --> 01:02:18,000
every time I go to town and I 
can't get rid of this guy 

1079
01:02:18,000 --> 01:02:21,900
because if I do, the townspeople
are going to see that is animal 

1080
01:02:21,900 --> 01:02:24,600
cruelty and we'll just run me 
right down to town. 

1081
01:02:24,600 --> 01:02:27,900
So, So, yeah, that's kind of 
fun. 

1082
01:02:28,900 --> 01:02:33,500
The last time we played we did 
manage to get to account. 

1083
01:02:33,500 --> 01:02:39,300
So we have enough that go, like 
I said we got some training or 

1084
01:02:39,300 --> 01:02:45,900
up to level 2 and I spent a 
couple days in that town and the

1085
01:02:45,900 --> 01:02:51,200
first day, I was accosted by 
someone who apparently I had 

1086
01:02:51,200 --> 01:02:56,500
insulted and challenge me to a 
duel and I could have Used, but 

1087
01:02:56,500 --> 01:02:59,000
I really needed to do more 
things in town. 

1088
01:02:59,000 --> 01:03:01,500
So I stayed it was a little 
risky. 

1089
01:03:01,500 --> 01:03:06,500
I could have died, but I was 
able to best that guy in a duel 

1090
01:03:07,600 --> 01:03:11,100
and actually stole his purse. 
So I cut some extra money off of

1091
01:03:11,100 --> 01:03:15,100
that, which was cool. 
And then the next day there was 

1092
01:03:15,100 --> 01:03:20,800
a case of mistaken identity and 
some brothers and they accused 

1093
01:03:20,800 --> 01:03:24,400
me of dishonoring their sister. 
And they were going to force me 

1094
01:03:24,600 --> 01:03:28,600
to marry her. 
The next day. 

1095
01:03:29,400 --> 01:03:32,500
And since I didn't have anything
else to do in town, I just kind 

1096
01:03:32,500 --> 01:03:36,600
of snuck out of town in a voided
that and I think it's kind of 

1097
01:03:36,600 --> 01:03:41,200
funny in the, in the text of 
that event in the book. 

1098
01:03:41,300 --> 01:03:46,900
It says you can sneak out of 
town in the night or stay for 

1099
01:03:46,900 --> 01:03:50,200
the next day and get married dot
dot dot. 

1100
01:03:50,400 --> 01:03:54,000
And it never actually explains 
what happens if you get married 

1101
01:03:54,000 --> 01:03:58,600
in or him request, but We think 
it's kind of an inside joke that

1102
01:03:58,800 --> 01:04:01,700
if you get married, it's game 
over for you. 

1103
01:04:03,300 --> 01:04:05,700
Okay, so, that's what's been 
going on with me. 

1104
01:04:05,900 --> 01:04:09,400
Like I said, Warhammer Quest and
a sample game, in extra Buddha 

1105
01:04:09,500 --> 01:04:15,400
Manowar, I'm hoping to get 
another game of space all again 

1106
01:04:15,400 --> 01:04:18,100
soon. 
I really enjoy playing that, so,

1107
01:04:18,100 --> 01:04:20,700
I'll see, if I could talk 
somebody into playing another 

1108
01:04:20,700 --> 01:04:24,500
game, if you're interested in 
playing the remote games, you 

1109
01:04:24,508 --> 01:04:28,000
don't have to do with me. 
You can Play with anybody and 

1110
01:04:28,300 --> 01:04:30,000
let us know how things are 
going. 

1111
01:04:30,200 --> 01:04:33,600
I think it's really exciting to 
see people playing games not 

1112
01:04:33,600 --> 01:04:35,900
just painting integers although 
we love doing that too. 

1113
01:04:36,500 --> 01:04:39,900
So alright well get out there 
and get gaming I'll see you.

