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Hello everybody, and welcome to 
the Crowning Man podcast. 

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And today we have a very special
deep dive with the guys going 

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through the Chaos Army's 
Warhammer 4th Edition book. 

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And I hope you guys enjoy their 
huge one hour, 50 minute talk 

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today. 
So it's really, really nice of 

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them to do that for us and 
provide all this great content 

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for the Crown of Command that I 
have no involvement with apart 

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from just editing the editing 
the recordings. 

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But it's nice for me to listen 
to as well to hear their 

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thoughts and to reminisce about 
the times of playing Chaos when 

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all the way back in the day in 
the mid 90s. 

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And I hope it brings back some 
good memories for you. 

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Or maybe if you're preparing 
your army now, it's a great way 

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to look at some of the different
unit profiles and styles and 

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maybe give you some inspiration 
before applying your brush to 

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your cast models in your 
collection. 

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So just a word on the recording 
itself. 

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Unfortunately there were some 
technical issues with our 

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Goodman Jurgen and he had maybe 
microphone or Internet problems.

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So I've done my very best for 
him and for the recording that 

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we included the parts that were 
audible and I unfortunately had 

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to start cutting out things that
weren't audible in the end. 

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So that's part and parcel of 
doing this across various parts 

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of the world with people talking
from the UK, the US and Sweden. 

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So, so please bear with us. 
But again, I wanted to make this

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the best audio quality that I 
could with the limitations that 

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I have in terms of post 
production. 

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And I hope that this will be 
entertaining for you to have a 

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listen to and so that you can 
enjoy another great deep dive. 

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And there'll be more coming. 
And the guys have already 

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recorded one. 
It's in the bag and they're 

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already planning the next one. 
So they keep me very busy, 

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that's for sure. 
And sorry, it's been a little 

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while before our last update, 
but that's because I've been 

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super busy here in the studio. 
I'm getting ready to do the next

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studio update and get that ready
to be recorded and then post it 

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up hopefully Sunday evening in 
European time. 

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And so that you guys can see 
what I'm working on. 

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I'm now getting together the 
armies for the third edition 

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Fantasy Battle Report that 
everyone, everyone voted for on 

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YouTube to say of what battle 
report they wanted me to play in

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April. 
So we're getting ready for that 

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and something else and some 
terrain and other stuff as well 

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for other videos coming to the 
channel in the future. 

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But in terms of the podcast, 
it's in good hands. 

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We've got the guys working on 
some deep dives and I hope to 

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get some other some other 
interviews lined up for us so in

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the not too distant future and 
so we can have and listen to 

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other people's perspectives on 
the hobby from whatever part of 

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the world they might be from. 
So in the meantime, guys, I'm 

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going to leave you to two with 
the guys here. 

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So that's some Matthias, of 
course, who's sort of the, the 

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person organizing and 
coordinating all these chats. 

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We have Dave Gilson over in the 
UK, he's our sort of law master 

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and he knows all the insurance 
and outs of all these profiles 

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and RV books, which is fantastic
to get to hear his voice and his

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input on it. 
And we have Jurgen over in 

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Sweden and we also have Leo. 
I think that's, I think he's on 

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holiday or for, for business in 
the US at the time of this 

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recording. 
So I'll leave you 2 guys. 

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Thank you so much again for 
hanging in there for hanging in 

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there for us with this one. 
And I hope this will make your 

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commute times or hobby times 
much better this week. 

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So until next time we talk, 
enjoy the deep dive with Chaos. 

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All right, so welcome to the 
hopefully not too chaotic chat 

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about chaos in 4th edition. 
And in this one, we will 

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separate it a bit because the 
what came before is worthy of 

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the episode of its own. 
So we will not talk about third 

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edition. 
Maybe we will mention it in the 

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but we will post or someone will
post the entire episode about 

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that. 
And today we have a new member 

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of the team and chaos expert, 
and it's my countryman Jorgen. 

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And perhaps you can start out by
talking a little bit about your 

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entry into the hobby and chaos 
in particular. 

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Yeah, sure. 
I I'm not new to the. 

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Podcasts I've. 
Talked to Josh. 

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Before but my entry to Warhammer
was when I was 12 years old, way

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back in 1994, and a friend of 
mine, he had the 4th edition box

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with the high house and the 
goblins. 

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He introduced me to the game and
then I wanted an army of my own.

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So I just got to look at the 
front cover of every army book 

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and I saw the box with the Chaos
night and the warriors around 

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him and the big thing in the 
background. 

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And I was like, yeah, this is my
army, this is what I'm going to 

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play. 
So I started out buying those 

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monopoles, plastics, both 
warriors and Britain, and I've 

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been playing caves ever since. 
It's my main army in every 

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edition I have played. 
So how how big an army did you 

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were you able to collect in in 
4th edition? 

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Did you have like massive army 
or did it grow the addition 

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points? 
With 10 models, obviously. 

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Yeah, yeah, yeah, Points wise is
pretty yeah I. 

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Think there was. 
Around 3 or 4000 points before 

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5th edition and then one 5th 
edition came around. 

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They released these regiments, 
if you remember. 

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With Chaos Warriors and Chaos 
Knights. 

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Plastics, multi part regiments 
and that's when the army really 

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exploded in. 
Prince. 

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Yeah, so today I could probably 
have 25,000 points of Chaos in 

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Wow. 
Yeah, that's a good army. 

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That's a proper Chaoticon, 
right? 

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So I'm not an expert on Chaos 
armies, I have a small one 

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myself, the 4th edition. 
But I know that over the 

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editions the way you build an 
army with chaos has differed a 

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bit. 
So how did that work in 4th 

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edition? 
How? 

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What kind of limitations and how
much could you mix different 

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gods and so on? 
How does that work in 4th 

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edition? 
Well, you. 

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Had to have a mortal chaos Lord.
As a general, then you had to 

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have 25% regiments just like 
most armies. 

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And the difference with Chaos, I
think, was that you could have 

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up to 50% of demons in your 
army. 

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And the stuff like greater 
demons counted towards that 

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total and not character total. 
And you could make some marks 

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freely back and forth edition. 
But you have to remember that to

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be able to take a certain kind 
of demon, you have to have a 

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character with that mark. 
And the demons had a a demonic 

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animosity towards each other. 
And Dave, what was your 

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connection to Chaos back in the 
days? 

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I know most armies I guess, but 
yeah. 

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We had something of most armies.
Yeah. 

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Early doors of 4th edition, 
really. 

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One of my friends, his dad, had 
some connection to MB games. 

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We don't know what it was 
exactly, and it was a long time 

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ago, so even if you didn't tell 
us, I can't remember what it was

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now. 
You know, we were kids at the 

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time, but that meant he had 
rather large battle masters 

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collection that he would sell 
models off as well. 

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It wasn't afraid to be Mercer of
what his dad had got him, 

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obviously. 
So we picked up some of them 

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from him. 
We had a few chaos models from 

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before that. 
But mostly to begin with, our 

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army was was kind of was battle 
Masters Chaos, not really 

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painted up, just used. 
And it was before the book came 

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out. 
So in some ways less 

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restrictions, in other ways more
so you also had thugs in there 

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as well. 
She lost thugs when the book 

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came out. 
We kind of took it, you know, 

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sometimes my brother would use 
it, sometimes I'd use it. 

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No, Nigel was really Chaos 
player. 

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So I do remember there was Zinch
army that my brother put 

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together using the white box, 
the white army book that was 

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just a cardboard army cut out 
from shoebox card. 

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It's just coloured in not 
imposing of an army that I've 

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got to be honest. 
Yeah, exactly. 

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That was before we got the the 
the bat master stuff. 

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And then yeah, the Chaos book 
was one that surprised you when 

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it came out because I was kind 
of prepared for the other books 

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coming out because they were 
well publicized. 

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They were coming. 
I missed any kind of advertise, 

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you know, pre warning in White 
Dwarf that it was coming. 

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Maybe it wasn't that cover or I 
don't know, but it kind of just 

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appeared one month. 
So was that 94 or 93? 

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Oh gosh, I can't remember 
probably 94 I'd thought probably

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early 94 I think I think might 
be wrong in that. 

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And they had the Dwarf versus 
Chaos back report in White Dwarf

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where famously he tried the 
dwarf player tried to argue that

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the power from the sort of 
change would rebound onto. 

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To the chaos. 
General Yeah, no. 

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Wounds only, not powers of. 
Of swords. 

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No, good try. 
So yeah, we we played a bit of 

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cast, but it wasn't a main army 
we, you know, which is why I 

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reached out really to try and 
see if anyone else was out 

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there. 
That was a Chaos general, 

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weren't we? 
Lucky we struck gold whose main 

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army who's you know who's a 
who's a chaos Lord, probably 

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demon Prince by this point, I 
would say of of chaos. 

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So that that's really handy. 
So this is a rarity on the 

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podcast. 
I'm I'm a little bit stumped for

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words on it and you'll probably 
get less out of me and a lot 

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more of everybody else talking, 
which is quite. 

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Yeah, and not me too much. 
So I guess, you know, again, 

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we'll have to do a lot of the 
talking here. 

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We used to mention a little bit 
about the white book. 

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So do you did you use that 
jargon or did you go straight 

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into the actual army book? 
The I have read the White Book, 

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but I have actually never used 
it for Chaos because and the box

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was already released when I 
started and then back then we 

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always felt like well this is 
the official now it has replaced

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old ones. 
So we played the latest thing. 

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Makes sense. 
Are you aware of any major 

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differences? 
So was it. 

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Yeah, as Dave said, the chaos 
fogs were gone. 

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And also the option for pink 
holes to ride on discs of cinch.

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Can you use that? 
I'm trying to think back to the 

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white list now. 
I think there's a bit more 

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options character wise in the 
Chaos book as opposed to the 

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white list, and maybe some of 
the creatures in the, you know, 

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list didn't have character 
options. 

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I've got a feeling that was that
kind of rough top of my head you

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obviously didn't have gameplay 
wise, you obviously didn't have 

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the chaos cards. 
Your spells were massively 

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restricted. 
You had four spells per chaos 

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God from battle Magic because it
wasn't into box that came out 

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that you got the full 10 per 
race. 

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So there was that. 
Chaos armour was only a magic 

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item you could. 
So you can only have like I 

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think I seem to remember that 
you were allowed to have 

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multiple chaos armours on his 
armour. 

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Sorry, even before the box set, 
but it was definitely a magic 

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item. 
So it took up a slightly magic 

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item and units couldn't have it.
But then the chaos warriors, you

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gave them heavy armour and 
shield. 

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You know, they were they were 
foot slogging badly. 

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You know, same pace as a dwarf. 
Not great, but that was mainly 

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yeah, the the the list did flesh
it out a little bit. 

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I I think there's a big miss on 
I understand why they took thugs

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out. 
They're trying to very much 

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characterise each army, so chaos
was very much a high points cost

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elite force. 
So having thugs that were either

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human or just above human level 
was not something they wanted in

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the list at the time. 
They felt beats men covered that

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area and they beats men are 
funny enough beasts of of a 

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thing to have to fight. 
You know, 2 wounds and toughness

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4, horrendous to have to fight. 
So yeah, but there there weren't

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huge changes between the two 
lists. 

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It was more in actual what you 
got to play with outside of the 

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list itself. 
So like I said, the extra spells

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and the chaos cards got chaos 
rewards. 

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Obviously with the box, they 
weren't a thing before the book.

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Well, obviously they were in 
Realms of Chaos. 

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Oh, we just mentioned it, but 
but they weren't a magic item. 

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If you like an item to take with
the whitelist, you just used 

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normal magic items. 
There were no, there was no 

226
00:15:04,000 --> 00:15:07,000
chaotic Y, chaotic Y things, if 
that makes any sense. 

227
00:15:07,200 --> 00:15:12,280
Yeah. 
All right, so the book came out 

228
00:15:12,360 --> 00:15:14,800
and let's focus a bit on that 
one. 

229
00:15:15,520 --> 00:15:19,880
So we used to talk about army 
wide special routes. 

230
00:15:20,240 --> 00:15:25,240
We talked a little bit about the
the animosity and were there any

231
00:15:25,360 --> 00:15:29,400
other special routes? 
We have gotten a bit into the 

232
00:15:29,400 --> 00:15:32,160
only books now, so maybe the 
specialists are starting to get 

233
00:15:32,160 --> 00:15:35,200
more widespread, but. 
Unique. 

234
00:15:35,920 --> 00:15:38,720
Yeah. 
Obviously at the marks 

235
00:15:38,720 --> 00:15:41,520
themselves, they were already 
there in the White Book. 

236
00:15:41,520 --> 00:15:42,600
I can't know if there was a 
change. 

237
00:15:42,600 --> 00:15:46,400
There might have been a 
changeover of what you got for 

238
00:15:46,400 --> 00:15:50,360
those. 
Corn was frenzy and chaos 

239
00:15:50,360 --> 00:15:55,760
armour. 
Mark of Tinch was 4 plus natural

240
00:15:55,760 --> 00:15:59,760
dispel. 
Marcus Lanish was unbreakable, 

241
00:16:00,480 --> 00:16:04,520
and The funny thing is that they
stayed unbreakable even if the 

242
00:16:04,680 --> 00:16:08,320
unit broke so the character 
could. 

243
00:16:08,320 --> 00:16:11,080
Stay on his own. 
And then you had no shot. 

244
00:16:11,080 --> 00:16:15,120
And then you had no shot. 
Not using Mark you. 

245
00:16:15,440 --> 00:16:17,240
There's no one divided. 
No. 

246
00:16:18,440 --> 00:16:20,920
You were, you were kind of. 
You had to have one of the 

247
00:16:20,920 --> 00:16:22,760
marks, yeah. 
Yeah, they were. 

248
00:16:25,080 --> 00:16:26,960
Yeah, I'm trying. 
To remember there's any change 

249
00:16:26,960 --> 00:16:30,600
between what the actual marks 
did between the White Book and 

250
00:16:30,600 --> 00:16:32,760
the the Chaos Book. 
I don't think there was. 

251
00:16:32,760 --> 00:16:35,040
There was certainly a change in 
later editions as to what the 

252
00:16:35,040 --> 00:16:38,400
different marks actually did. 
Things like they they realized 

253
00:16:38,400 --> 00:16:41,760
that plus one toughness was it 
was quite a powerful, actually 

254
00:16:41,760 --> 00:16:43,040
quite powerful. 
It doesn't feel like quite a 

255
00:16:43,040 --> 00:16:44,880
powerful thing, but it actually 
in game it is. 

256
00:16:44,880 --> 00:16:47,360
So they came out to causing 
fear, wasn't that, didn't they? 

257
00:16:47,360 --> 00:16:50,560
But that's later editions, 
certainly. 

258
00:16:50,560 --> 00:16:51,440
You're absolutely right. 
Yeah. 

259
00:16:51,440 --> 00:16:55,360
Plus one toughness in force. 
So what's what's the opinion? 

260
00:16:55,360 --> 00:17:00,800
Which what were they overpowered
or the were anything powers 

261
00:17:00,840 --> 00:17:04,040
extra good? 
Yeah, because you've got very 

262
00:17:04,040 --> 00:17:08,880
much Chaos Lords like Toughness 
5 anyway, make him Toughness 6 

263
00:17:09,000 --> 00:17:11,359
really hard to wound him, let 
alone do anything else. 

264
00:17:11,359 --> 00:17:16,800
You know, it's almost kind of 
putting him up to, you know, 

265
00:17:16,800 --> 00:17:20,480
monster levels of toughness. 
So I don't understand where they

266
00:17:20,480 --> 00:17:23,319
were coming from. 
Fear can be powerful, obviously,

267
00:17:23,319 --> 00:17:25,160
but it's only one model causing 
the fear. 

268
00:17:26,440 --> 00:17:29,720
So it's kind of like the, you 
know, the screw at the sword. 

269
00:17:30,480 --> 00:17:35,840
The the great debate about the 
the the shrieking blade that, 

270
00:17:35,920 --> 00:17:37,920
you know, it actually only 
causes the character cause for 

271
00:17:37,920 --> 00:17:41,600
not the unit, as has been 
misplayed many a time that it's 

272
00:17:41,600 --> 00:17:43,400
the unit. 
And so it's not quite as 

273
00:17:43,400 --> 00:17:45,800
powerful as it seems. 
So for the extra 15 points, the 

274
00:17:45,800 --> 00:17:47,520
drug banner is definitely the 
better investment. 

275
00:17:49,840 --> 00:17:52,600
Character causing theory is 
nasty, but he doesn't have that 

276
00:17:52,840 --> 00:17:56,520
outnumbering thing going on that
you know the dread banner does. 

277
00:17:56,520 --> 00:17:59,760
So causing fear probably is less
powerful than plus one's 

278
00:17:59,760 --> 00:18:01,320
toughness, but maybe that's a 
good tone down. 

279
00:18:01,320 --> 00:18:03,720
I don't know, I didn't think 
else enough to know what. 

280
00:18:03,720 --> 00:18:05,000
What would your thoughts be on 
that? 

281
00:18:07,520 --> 00:18:15,160
Well, the change to Fear wasn't 
until 6th edition, Yeah. 

282
00:18:16,080 --> 00:18:22,480
So if we look at the actual 
list, what were the options for 

283
00:18:22,480 --> 00:18:25,400
characters? 
Do they have plenty of choice or

284
00:18:25,720 --> 00:18:29,040
how they look in the book? 
Yeah, so it's obviously you can 

285
00:18:29,040 --> 00:18:31,120
have your Chaos Lord and your 
Chaos Battle Standard battle 

286
00:18:31,120 --> 00:18:34,640
standard being a hero rather 
than a champion. 

287
00:18:35,600 --> 00:18:38,240
And then you get into Chaos 
heroes and champions as well. 

288
00:18:39,120 --> 00:18:41,080
That's pretty OK. 
They're powerful. 

289
00:18:41,080 --> 00:18:42,240
That's bogged that same as any 
of this. 

290
00:18:42,240 --> 00:18:44,520
You know, you have heroes, 
you're champion, you're heroes 

291
00:18:44,520 --> 00:18:47,120
and the Champions, but you've 
always got Beast Man Lord 

292
00:18:47,520 --> 00:18:51,040
through the levels, you've got 
minor tour Lord and down through

293
00:18:51,040 --> 00:18:54,480
the levels, dragon, ogre, 
Centaur Lords. 

294
00:18:54,720 --> 00:18:56,480
So you've got all those can have
characters. 

295
00:18:58,040 --> 00:19:00,760
And then your Chaos sorcerers, 
obviously Beast Man sorcerers as

296
00:19:00,760 --> 00:19:03,280
well. 
So probably other than orcs, 

297
00:19:03,400 --> 00:19:05,160
probably orcs on the one that 
rivals them. 

298
00:19:05,400 --> 00:19:07,240
But orcs were laid out. 
Their list is laid out 

299
00:19:07,240 --> 00:19:08,760
differently. 
So the options are under like 

300
00:19:08,760 --> 00:19:10,280
champions. 
All of them are listed under 

301
00:19:10,280 --> 00:19:12,280
champion hero, all listed under 
heroes. 

302
00:19:12,640 --> 00:19:14,120
The Chaos 1 isn't it is spit 
out. 

303
00:19:14,120 --> 00:19:18,480
So it feels like there's more, 
but but yeah, probably less, 

304
00:19:18,480 --> 00:19:20,800
less than the Orkin Gobbly one. 
It just feels like there's more.

305
00:19:22,040 --> 00:19:25,760
That's why it's laid out. 
Yeah, that's that's that's made 

306
00:19:25,760 --> 00:19:27,080
to fill up the book, isn't it? 
Yeah. 

307
00:19:29,080 --> 00:19:30,280
That's a choice. 
It's out the book, yeah. 

308
00:19:31,880 --> 00:19:35,720
So which one were the the 
preferred use? 

309
00:19:35,720 --> 00:19:39,040
Was it the chaos Lord or did it 
go into the more exotic choices 

310
00:19:39,400 --> 00:19:42,040
usually? 
Well the Chaos Lord was by 

311
00:19:42,040 --> 00:19:46,400
default your general so you had 
to have one always. 

312
00:19:46,400 --> 00:19:53,520
So unless you played really big 
games it was hard to fit the 

313
00:19:53,560 --> 00:19:56,560
other Lords. 
That's where one there's a 

314
00:19:56,560 --> 00:19:58,040
differentiation to the White 
Book. 

315
00:19:58,040 --> 00:20:00,520
The White Book alleges of a 
Beastman Lord as your general. 

316
00:20:02,080 --> 00:20:04,840
But I mean, strictly speaking, 
you could anyway, because, you 

317
00:20:04,840 --> 00:20:06,760
know, if you're playing with 
your mates, oh, can I use this 

318
00:20:06,760 --> 00:20:08,480
as my generally instead? 
You know, everyone will have 

319
00:20:08,480 --> 00:20:11,600
those conversations, I'm sure at
some point with that, whichever 

320
00:20:11,600 --> 00:20:13,480
army you're playing, you know, 
playing at low points of value. 

321
00:20:13,480 --> 00:20:16,040
Let's use heroes as Lords and 
you know, that sort of thing. 

322
00:20:17,040 --> 00:20:18,520
Yeah, well, I'm sure we've all 
done that. 

323
00:20:19,160 --> 00:20:20,400
But yeah, officially with the 
white. 

324
00:20:20,400 --> 00:20:22,320
But you could have a beast man 
Lord as your general. 

325
00:20:22,320 --> 00:20:26,160
So there's there's one strength 
bat and the thugs are the two 

326
00:20:26,160 --> 00:20:29,720
strengths really of the of the 
white Dwarf book, White Dwarf 

327
00:20:29,960 --> 00:20:31,160
white book list. 
Really. 

328
00:20:31,840 --> 00:20:33,600
Yeah. 
Lured in here. 305 points 

329
00:20:33,600 --> 00:20:35,640
minimum cost. 
Yeah. 

330
00:20:35,640 --> 00:20:38,200
I don't think any of the options
were exactly cheap. 

331
00:20:39,400 --> 00:20:42,640
The characters that's they were 
certainly powerful. 

332
00:20:44,560 --> 00:20:49,960
Yeah, right. 
So any other of the more the 

333
00:20:49,960 --> 00:20:53,400
other choices? 
Any ideas or thoughts about 

334
00:20:53,400 --> 00:20:56,320
those? 
If you did use them, were they? 

335
00:20:56,560 --> 00:20:59,680
Which one were good? 
If you had a like a dragon Ogle 

336
00:20:59,680 --> 00:21:02,800
Lord I suppose that would be 
insanely powerful, but was it 

337
00:21:02,800 --> 00:21:04,440
worth the points? 
Did you ever try? 

338
00:21:05,640 --> 00:21:09,720
Yeah, I tried it in. 
Very big games, it felt like you

339
00:21:09,720 --> 00:21:18,440
had an extra greater demon or 
dragon or something, and I think

340
00:21:18,440 --> 00:21:22,040
he could have free magic items 
back then. 

341
00:21:23,160 --> 00:21:26,840
The dragon overload, so really 
nasty. 

342
00:21:28,600 --> 00:21:35,400
I did often take a dragon over 
champion with the Heart of the 

343
00:21:35,400 --> 00:21:45,520
world a nuke Yeah, because you 
could have units of less than 5 

344
00:21:45,880 --> 00:21:48,480
dragon ogres. 
So you could potentially have a 

345
00:21:48,480 --> 00:21:51,440
single dragon ogre and upgrade 
him to a champion. 

346
00:21:52,880 --> 00:22:00,080
It's still pretty hard to kill. 
I think so, but yeah, so and 

347
00:22:00,600 --> 00:22:02,640
well the case. 
Lord, of course, was good. 

348
00:22:02,640 --> 00:22:09,520
I really liked him on the on the
share it with and yes, Santos 

349
00:22:09,520 --> 00:22:13,440
were maybe one of those who I 
didn't see I think ever in 4th 

350
00:22:13,440 --> 00:22:16,920
edition, but there were some. 
Did they release any models for 

351
00:22:16,920 --> 00:22:20,320
Santos K Santos in fourth? 
Were they all older models? 

352
00:22:20,880 --> 00:22:25,600
I believe they were all older. 
Yeah, well, there was, there was

353
00:22:25,760 --> 00:22:29,720
classic sitter ones that were 
quite small and then there were 

354
00:22:29,720 --> 00:22:32,560
some, I think they were Marauder
ones that were released. 

355
00:22:32,920 --> 00:22:35,680
Yeah, they were the plastic half
plastic ones. 

356
00:22:35,680 --> 00:22:39,280
And you know, the classic 
central warring of that sword 

357
00:22:39,280 --> 00:22:42,320
guy with the helmet on that's 
kind of jumping into people. 

358
00:22:43,200 --> 00:22:44,560
He's jumping towards the front 
of the. 

359
00:22:44,800 --> 00:22:46,760
They were that that he was one 
of them. 

360
00:22:47,040 --> 00:22:50,360
There were like a few torsos, 
not many. 

361
00:22:51,520 --> 00:22:56,880
They're quite rare. 
You don't really see them then. 

362
00:22:56,920 --> 00:23:01,200
I mean, I tried looking for the 
one eBay I don't think any times

363
00:23:01,440 --> 00:23:03,280
recently. 
But whenever you do that quite 

364
00:23:03,280 --> 00:23:04,760
rarely you don't get many of 
them come up. 

365
00:23:06,800 --> 00:23:10,840
So yeah, the older central 
models not there was nothing in 

366
00:23:12,040 --> 00:23:16,240
certainly in fourth released as 
centaurs and I don't think there

367
00:23:16,240 --> 00:23:18,480
was anything. 
No, it was nothing until the 

368
00:23:18,480 --> 00:23:22,840
Centigor came out, wasn't there 
or or alternative, you know, 

369
00:23:23,000 --> 00:23:25,360
alternative manufacturer. 
Right. 

370
00:23:25,480 --> 00:23:33,240
So and we had of course the 
sources and you could you use 

371
00:23:33,320 --> 00:23:40,920
Beastman shamans at that point 
as well, I suppose or yes, the 

372
00:23:40,920 --> 00:23:43,280
Beastman shamans didn't get any 
more. 

373
00:23:43,800 --> 00:23:47,520
But the upside was that they 
could they could actually mix 

374
00:23:47,520 --> 00:23:50,520
between which laws they were 
using. 

375
00:23:52,160 --> 00:23:55,760
They weren't like a sorcerer 
with the Markov chinch. 

376
00:23:55,760 --> 00:24:00,320
He obviously had to have the 
Markov chinch and then use magic

377
00:24:00,320 --> 00:24:05,040
from chinch. 
But abuse men could actually 

378
00:24:05,280 --> 00:24:07,600
draw like one spell from. 
Chinch Deck and. 

379
00:24:08,080 --> 00:24:11,960
Maybe two spells from or 
something like. 

380
00:24:12,760 --> 00:24:17,320
That and talking about magic, if
we do that quickly before the 

381
00:24:17,320 --> 00:24:22,000
break. 
So what was the Chaosmatic at 

382
00:24:22,000 --> 00:24:25,400
the time and was it? 
Yeah, we talked about we 

383
00:24:25,400 --> 00:24:29,760
initially only had the four 
spells per Lord, but then that 

384
00:24:29,880 --> 00:24:32,320
would expand. 
So how was Chaosmatic? 

385
00:24:34,480 --> 00:24:38,720
Well, it wasn't really chaotic. 
It had some really, really 

386
00:24:38,720 --> 00:24:42,880
powerful spells. 
Not many that had any kind of 

387
00:24:42,960 --> 00:24:49,400
drawback at all. 
I remember my favorite. 

388
00:24:49,440 --> 00:24:52,200
One was a. 
Power free spell from Spanish, 

389
00:24:52,200 --> 00:24:58,880
which would turn any model into 
a tailspin if the failed 

390
00:24:59,120 --> 00:25:02,360
toughness test. 
Yeah, and I guess yes. 

391
00:25:02,360 --> 00:25:04,840
You didn't cause any wounds. 
You didn't have any saves of any

392
00:25:04,840 --> 00:25:05,880
kind. 
Exactly. 

393
00:25:06,360 --> 00:25:08,240
It doesn't. 
'Cause wounds it doesn't. 

394
00:25:08,440 --> 00:25:11,080
You know, kill the mammy just 
turns it. 

395
00:25:11,840 --> 00:25:15,760
Yeah, that's. 
Fine, you got the one that's 

396
00:25:15,760 --> 00:25:17,080
dispelled. 
Yeah. 

397
00:25:17,920 --> 00:25:23,040
So did it feel like they were 
able to sort of theme the magic 

398
00:25:23,120 --> 00:25:29,120
for the different powers like 
you said, did Nergal have like 

399
00:25:29,120 --> 00:25:31,600
corruption spells and so on? 
Or did they sort of just 

400
00:25:31,800 --> 00:25:33,440
randomly Chuck in some spells 
or? 

401
00:25:35,280 --> 00:25:40,200
Mostly, yeah, I think they did. 
And Nergal was and still is 

402
00:25:40,200 --> 00:25:44,160
quite close range spells that 
there's not a lot of range going

403
00:25:44,160 --> 00:25:45,720
on there. 
So you've got to get in close 

404
00:25:47,680 --> 00:25:53,960
slanish more psychological 
effects and zinch just blowing 

405
00:25:53,960 --> 00:25:56,240
things up. 
And there's a bit more to it 

406
00:25:56,240 --> 00:25:58,760
than that, obviously. 
But but in essence, that was the

407
00:25:58,960 --> 00:26:01,400
kind of distinction. 
Zinch obviously it was a little 

408
00:26:01,400 --> 00:26:03,320
bit tricky as well with blowing 
things up. 

409
00:26:03,480 --> 00:26:06,920
You know, you had a few, you can
get extra power and stuff like 

410
00:26:06,920 --> 00:26:09,240
that. 
A bit more subtle, maybe so. 

411
00:26:11,000 --> 00:26:13,400
The extremes, probably. 
There's a few subtle spells 

412
00:26:13,400 --> 00:26:14,880
there, and there are literally 
some. 

413
00:26:14,880 --> 00:26:19,960
Just blow things up, yeah. 
Yeah, and obviously corn doesn't

414
00:26:19,960 --> 00:26:24,920
have any magic, so they are the 
outsider in this, right. 

415
00:26:24,920 --> 00:26:30,360
So did you have a yeah, you said
your favorite spell, but did you

416
00:26:30,360 --> 00:26:34,200
usually prefer one or did you 
mix in different battles? 

417
00:26:35,760 --> 00:26:38,920
I actually prefer the the cinch 
ones because. 

418
00:26:39,840 --> 00:26:41,680
As Dave said, they have a lot 
of. 

419
00:26:41,680 --> 00:26:47,520
More ranged attack spells, which
I felt was very good with when 

420
00:26:47,520 --> 00:26:51,720
you play chaos and you don't 
have any normal ranged attacks. 

421
00:26:52,400 --> 00:26:57,000
So just, I don't recall, but did
I know in later editions at 

422
00:26:57,000 --> 00:27:00,880
least you could have unit 
casting spells like horrors. 

423
00:27:00,880 --> 00:27:03,400
They could sort of have a spell 
in the unit. 

424
00:27:03,400 --> 00:27:05,400
Was that a thing in 4th edition 
or 5th? 

425
00:27:06,200 --> 00:27:10,080
All demons could castle. 
Spells except all the core 

426
00:27:10,080 --> 00:27:12,640
demons except the blood letters 
could castle spells. 

427
00:27:13,280 --> 00:27:15,960
So did they have like one 
signature spell that they used? 

428
00:27:15,960 --> 00:27:18,640
Could they choose spells? 
No, they. 

429
00:27:18,640 --> 00:27:20,960
Drew. 
Cards just like a normal spell 

430
00:27:20,960 --> 00:27:22,400
castle. 
Oh nasty. 

431
00:27:22,480 --> 00:27:25,120
So they could have a really 
powerful spell as well to. 

432
00:27:26,960 --> 00:27:32,600
One spell level per five models 
of play, Bearers, horrors or 

433
00:27:33,560 --> 00:27:38,640
demonettes. 
So but what a lot of people make

434
00:27:38,640 --> 00:27:42,320
the mistake of was like, say you
had six models that'd only take 

435
00:27:42,320 --> 00:27:44,800
one spell. 
The thought you had to get to 

436
00:27:44,800 --> 00:27:47,280
the full 5, so you had to do 
far, you know. 

437
00:27:47,280 --> 00:27:50,400
Oh, OK, so I was 10. 
We still won. 

438
00:27:50,400 --> 00:27:52,440
And that wasn't the case. 
It was as soon as you went over 

439
00:27:52,440 --> 00:27:53,760
the five, you got the extra 
spell. 

440
00:27:53,760 --> 00:27:57,160
So you get 5, you don't get. 
One. 

441
00:27:57,160 --> 00:28:00,160
Yeah, there was a little bit of.
Confusion there I seem to 

442
00:28:00,160 --> 00:28:02,680
remember back in the day back 
it's because we were kids and 

443
00:28:03,080 --> 00:28:05,840
getting things wrong in that 
sense, maybe an adult would 

444
00:28:06,160 --> 00:28:07,480
correctly. 
I don't know. 

445
00:28:07,480 --> 00:28:11,360
I know why did you later life. 
Probably still do that. 

446
00:28:14,000 --> 00:28:16,920
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447
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448
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449
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451
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So go take a look today and head
over to Scott's website at 

454
00:28:43,160 --> 00:28:51,120
www.blackarrowminis.com All. 
Right, so we're back and we will

455
00:28:51,160 --> 00:28:55,000
start looking at the special 
characters for Chaos. 

456
00:28:55,840 --> 00:29:01,240
So did they have a big choice? 
Were there many options to use 

457
00:29:02,880 --> 00:29:04,320
it? 
Depends who you're comparing it 

458
00:29:04,320 --> 00:29:05,360
to. 
Yeah. 

459
00:29:05,840 --> 00:29:08,160
Comparing it to high holds, 
yeah, they had loads. 

460
00:29:10,120 --> 00:29:15,280
Comparing it to one player, not 
so many, or any other race 

461
00:29:15,280 --> 00:29:16,640
really, not so many. 
They had five. 

462
00:29:17,280 --> 00:29:24,320
They had You had Mordrek the 
Damned, who was your generic no 

463
00:29:24,320 --> 00:29:30,680
chaos gold as it were. 
Then you had two, two for 

464
00:29:30,680 --> 00:29:33,560
disease and two for corn, and 
nothing for the. 

465
00:29:33,640 --> 00:29:35,960
Others. 
That's uneven. 

466
00:29:36,320 --> 00:29:40,160
Well, I think probably they were
the two favoured powers at the 

467
00:29:40,160 --> 00:29:45,960
time, the two the people took. 
So did you use any of them in in

468
00:29:45,960 --> 00:29:48,960
games you again? 
Or were you a non special 

469
00:29:48,960 --> 00:29:52,720
character kind of guy? 
No, I used them. 

470
00:29:54,640 --> 00:29:59,640
Not in a competitive way, just 
to try it out. 

471
00:30:00,640 --> 00:30:07,520
I used, I used egg ring, my 
horseman, I used echo helbras, I

472
00:30:07,560 --> 00:30:11,640
used scalar, scalar or 
pronounced it. 

473
00:30:11,680 --> 00:30:19,920
And I also tried out all the not
so undefeated, right. 

474
00:30:19,920 --> 00:30:26,840
So which was your favorite ones?
One of my favorite ones was Eco 

475
00:30:26,880 --> 00:30:30,720
Helpers. 
And we talked about other races,

476
00:30:30,720 --> 00:30:33,960
for example, Empire, the special
cases, I mean, they were the 

477
00:30:33,960 --> 00:30:36,400
first one they created 
basically, and they were 

478
00:30:36,600 --> 00:30:41,000
basically fairly underwhelming 
mostly were the chaos ones, were

479
00:30:41,000 --> 00:30:44,280
they overpowered or were they 
balanced compared to what you 

480
00:30:44,280 --> 00:30:46,040
could make on your own, so to 
speak? 

481
00:30:46,040 --> 00:30:47,520
I didn't really use them, so I 
don't know. 

482
00:30:47,560 --> 00:30:50,440
So you what was your take? 
Do you think they were they were

483
00:30:50,440 --> 00:30:54,960
more powerful or always frozen? 
No, Yeah, I. 

484
00:30:55,000 --> 00:31:00,320
Thought they were weaker, Arbo 
didn't have any kind of 

485
00:31:00,320 --> 00:31:03,560
protection at all. 
Adrian and those are the two 

486
00:31:03,560 --> 00:31:08,160
most expensive characters I 
really like in Scala. 

487
00:31:08,160 --> 00:31:12,960
And Nico, yeah, I, I remember 
was a cold. 

488
00:31:12,960 --> 00:31:15,920
He was the one that sort of 
created life or something around

489
00:31:15,920 --> 00:31:16,800
him. 
Was that the guy? 

490
00:31:17,000 --> 00:31:18,680
Yeah. 
The breath of life, yeah. 

491
00:31:18,880 --> 00:31:21,680
I always thought he was. 
He was really useful to use 

492
00:31:21,680 --> 00:31:24,120
actually. 
Whenever I saw him in print it 

493
00:31:24,120 --> 00:31:26,720
was with Chaos Warriors. 
I thought bad things was 

494
00:31:26,720 --> 00:31:30,680
basement because I've got 2 
wounds, so regenerating like the

495
00:31:30,680 --> 00:31:33,240
two wounds, surely that's that's
going to be more powerful. 

496
00:31:33,240 --> 00:31:35,240
But I suppose you can't worry is
more powerful in general. 

497
00:31:35,240 --> 00:31:37,600
So just one of them is probably 
worth 3 beastmen. 

498
00:31:37,600 --> 00:31:41,080
I don't know, I always thought 
you can't with beastmen because 

499
00:31:41,080 --> 00:31:44,000
of that because it you know with
the extra wound on each of the 

500
00:31:44,280 --> 00:31:48,600
beastmen could make for a very 
annoying roadblock unit. 

501
00:31:49,000 --> 00:31:52,760
So and pretty distinctive model.
I think it's pretty cool. 

502
00:31:53,320 --> 00:31:55,200
Yeah, he. 
Looks like a corrupted 

503
00:31:55,200 --> 00:31:57,560
swordmaster, doesn't he? 
Yeah, yeah. 

504
00:31:58,520 --> 00:32:02,240
Yeah, it kind of looks a bit 
high open in that sense. 

505
00:32:02,280 --> 00:32:04,560
But whether he is or not, who 
knows? 

506
00:32:04,600 --> 00:32:07,200
Who knows? 
Could have been I. 

507
00:32:07,360 --> 00:32:09,640
Do want to pull out because I 
keep it whenever I look at the 

508
00:32:09,640 --> 00:32:11,800
picture. 
OK so the the the pictures in 

509
00:32:11,800 --> 00:32:14,040
the special characters thing and
I think it is supposed to be 

510
00:32:14,040 --> 00:32:18,040
Igram his picture behind him. 
I keep seeing the French flag 

511
00:32:18,040 --> 00:32:21,280
whenever I look at Igram Van 
Horseman, that picture because 

512
00:32:21,280 --> 00:32:23,320
you've got the dot bit down one 
side. 

513
00:32:23,480 --> 00:32:25,880
I don't know why I think it's 
the French flag, but it just in 

514
00:32:25,880 --> 00:32:27,800
my head I look at that and every
time I see that I think the 

515
00:32:27,800 --> 00:32:30,000
French flag, I don't. 
Know why? 

516
00:32:30,560 --> 00:32:33,920
Yeah, but it's the gap there 
that looks like the white stripe

517
00:32:33,920 --> 00:32:36,160
on the French. 
That's white. 

518
00:32:36,320 --> 00:32:37,920
It could be italic. 
Everyone, you know, whichever 

519
00:32:37,920 --> 00:32:40,000
one, any ones that are with 
those stripes. 

520
00:32:40,000 --> 00:32:43,000
But just whenever I look at it, 
my brain just straight goes to 

521
00:32:43,000 --> 00:32:44,360
the French. 
I don't know why. 

522
00:32:44,840 --> 00:32:47,160
Just. 
Some weird reality of me, but 

523
00:32:47,160 --> 00:32:49,080
they go now. 
Now if you see it now, you won't

524
00:32:49,080 --> 00:32:51,360
be able to stop seeing it. 
So I'm glad of that when they 

525
00:32:51,360 --> 00:32:54,520
look at the picture and goes, oh
God, yeah, that's that's my 

526
00:32:54,520 --> 00:32:55,480
fault. 
You're now going to see that 

527
00:32:55,480 --> 00:32:57,120
every time. 
Yeah, now you've planted it, you

528
00:32:57,120 --> 00:33:07,160
know. 
Right, so and talking about 

529
00:33:07,160 --> 00:33:10,520
special characters, do they have
a were they fleshed out with the

530
00:33:11,280 --> 00:33:14,960
stories? 
That's one of my joys with some 

531
00:33:14,960 --> 00:33:17,280
of the other armies. 
I What's the letter? 

532
00:33:17,280 --> 00:33:21,640
I haven't read in too much with 
the the chaos book, the the 

533
00:33:21,640 --> 00:33:26,440
fluff and the background, but 
was it well written? 

534
00:33:28,560 --> 00:33:31,280
Not so much. 
I don't think they really appear

535
00:33:31,280 --> 00:33:33,160
in the story. 
I haven't read it in a very long

536
00:33:33,160 --> 00:33:34,520
time. 
I don't remember them really 

537
00:33:34,520 --> 00:33:39,160
appearing in the stories. 
So not like Tyrion Techlist and 

538
00:33:39,280 --> 00:33:42,360
those not like, no, not like. 
That no, there certainly isn't a

539
00:33:42,360 --> 00:33:45,880
whole rambling fluff thing for 
them. 

540
00:33:45,880 --> 00:33:48,600
They're they're very much here 
are some special characters 

541
00:33:50,200 --> 00:33:55,240
rather than, you know, kind of 
giving you a rambling story that

542
00:33:55,600 --> 00:34:00,920
gives you a sense of 
understanding the character and 

543
00:34:00,920 --> 00:34:03,040
feeling like you owe, you know, 
you have some part of their 

544
00:34:03,040 --> 00:34:05,280
story. 
There is no story for them. 

545
00:34:05,280 --> 00:34:08,679
They just are there being wrong.
It's not a bad way of doing it. 

546
00:34:08,679 --> 00:34:12,280
It's just a different approach 
to it, I guess, and probably for

547
00:34:12,280 --> 00:34:14,239
most of the Army books that's 
how it is. 

548
00:34:14,239 --> 00:34:17,040
I don't think there are huge 
amounts of stories about the 

549
00:34:17,040 --> 00:34:19,360
special characters in most of 
those. 

550
00:34:19,360 --> 00:34:21,159
Were kind of an exception. 
To the rule. 

551
00:34:21,280 --> 00:34:24,679
Scaven maybe as well. 
There weren't really many story 

552
00:34:24,679 --> 00:34:26,560
why you know, the undead 
characters. 

553
00:34:27,120 --> 00:34:31,600
OK, you had OK for Nagash the 
counts you had a long history 

554
00:34:32,679 --> 00:34:34,960
wasn't a story, if that makes 
sense. 

555
00:34:35,400 --> 00:34:40,400
Yeah, it was more with the just 
factual rather than just a nice 

556
00:34:40,400 --> 00:34:43,760
rambling story. 
Now most of the stories in the 

557
00:34:43,800 --> 00:34:47,719
chaos book, as I remember it, 
are kind of stand alone and 

558
00:34:47,719 --> 00:34:50,639
unique and there is obviously 
there is the ABS and we touched 

559
00:34:50,639 --> 00:34:53,880
on it in a previous podcast, 
the. 

560
00:34:54,000 --> 00:34:55,120
Beautiful. 
I don't know if that's the 

561
00:34:55,120 --> 00:34:57,880
right. 
Word but the very poignant orc 

562
00:34:57,880 --> 00:35:02,400
take on chaos where you've got 
an all law when he's boring OK 

563
00:35:02,440 --> 00:35:04,600
yes, he's written funny but but 
it's actually quite poignant 

564
00:35:04,600 --> 00:35:07,680
when you think about it you know
orcs love fighting things but 

565
00:35:07,800 --> 00:35:10,640
not chaos. 
You know it's different in later

566
00:35:10,640 --> 00:35:11,800
years. 
They kind of make out orcs just 

567
00:35:11,800 --> 00:35:14,960
want to scrap anything whereas 
in in fourth it's kind of you 

568
00:35:14,960 --> 00:35:17,720
can sense that you know they 
want to fight but they want to 

569
00:35:17,720 --> 00:35:20,400
live as well they want to live 
for the next scrap and the next 

570
00:35:20,400 --> 00:35:25,360
scrap. 
This is this is finite. 

571
00:35:25,360 --> 00:35:28,800
This is, you know, we're going 
in to fight and not coming back.

572
00:35:29,160 --> 00:35:34,840
And there's something very, 
yeah, poignant, tragic and kind 

573
00:35:34,840 --> 00:35:36,560
of sad. 
You thought you thought sad 

574
00:35:36,560 --> 00:35:40,560
about orcs. 
There you can't. 

575
00:35:40,600 --> 00:35:43,040
Get that feeling of, you know, 
all of them are a bit shifty 

576
00:35:43,040 --> 00:35:45,160
about going and fighting the 
cast boys. 

577
00:35:45,480 --> 00:35:50,920
It's got that same kind of feel 
as I don't know if you guys have

578
00:35:50,920 --> 00:35:55,880
watched Blackadder Yeah, the 
last episode, the proper lot, 

579
00:35:55,880 --> 00:35:59,120
not the one they did later on, 
but the proper last episode of 

580
00:35:59,400 --> 00:36:02,520
Blackadder goes forth where they
go over the top and. 

581
00:36:02,800 --> 00:36:06,680
Kind of got this bravado. 
Mixed with I don't actually want

582
00:36:06,680 --> 00:36:09,120
to die. 
And you've seen that realization

583
00:36:09,120 --> 00:36:13,880
that they're going to die and, 
and the leaders just come on. 

584
00:36:13,880 --> 00:36:16,080
We we've just got to do it. 
We've got no choice. 

585
00:36:16,080 --> 00:36:17,880
We have to do it. 
And you kind of get that same 

586
00:36:17,880 --> 00:36:19,360
feeling. 
It's only a short story. 

587
00:36:19,480 --> 00:36:23,360
It's one page, but it's it's 
very powerful kind of look at 

588
00:36:23,680 --> 00:36:26,080
not just because normally you 
get the human or the elf or the 

589
00:36:26,080 --> 00:36:29,400
dwarf take on fighting chaos. 
It's rare you get another army's

590
00:36:29,400 --> 00:36:31,880
take on fighting chaos and you 
get it very strongly in that 

591
00:36:31,880 --> 00:36:33,440
story. 
And I just think it serves a 

592
00:36:33,440 --> 00:36:34,840
shout, you know, special shout 
out. 

593
00:36:35,120 --> 00:36:38,800
I'm guessing it was a Bill King.
It reads a bit like Bill King. 

594
00:36:38,800 --> 00:36:40,720
So I'm guessing it was it might 
be someone imitating him. 

595
00:36:40,720 --> 00:36:43,320
I don't know. 
But no, I just think it's one of

596
00:36:43,320 --> 00:36:44,480
the best things in the whole 
book. 

597
00:36:44,480 --> 00:36:47,520
Actually good. 
Piece of writing. 

598
00:36:47,960 --> 00:36:49,240
Yeah, yeah. 
And obviously. 

599
00:36:49,240 --> 00:36:52,360
If you go back to didn't talk 
about previous editions, but 

600
00:36:52,360 --> 00:36:56,080
there is of course a lot of text
and a lot of background and also

601
00:36:56,080 --> 00:37:00,760
the the role-playing game. 
It's a bit about chaos mostly 

602
00:37:00,760 --> 00:37:04,400
not from their perspective, but 
Chaos is certainly very heavily 

603
00:37:04,400 --> 00:37:09,400
involved in the going ONS in the
in the empire and other parts of

604
00:37:09,400 --> 00:37:14,160
the old world, right. 
So if you want to dig into that 

605
00:37:14,160 --> 00:37:16,240
part, there are certainly plenty
to be had. 

606
00:37:16,600 --> 00:37:19,880
All right, so any other mentions
about these special characters 

607
00:37:19,880 --> 00:37:25,120
that we haven't talked about? 
So should we go to the the meat 

608
00:37:25,120 --> 00:37:27,720
of the unit of the army, the 
actual units? 

609
00:37:29,360 --> 00:37:30,880
I'm, I'm happy to move on to you
next year. 

610
00:37:31,160 --> 00:37:34,640
Yeah, Yeah, right. 
So should we just do a quick 

611
00:37:35,280 --> 00:37:39,880
take on what the options are? 
Someone has the book available 

612
00:37:40,120 --> 00:37:43,320
to go through them. 
See Let the Chaos. 

613
00:37:43,320 --> 00:37:45,920
Lord. 
Kick off Yeah, yeah, sure. 

614
00:37:46,640 --> 00:37:48,120
And. 
The very first. 

615
00:37:48,120 --> 00:37:50,040
Unit. 
Is chaos nuts? 

616
00:37:50,600 --> 00:37:51,720
And I guess. 
The. 

617
00:37:51,720 --> 00:37:56,000
Stats of a normal hero for some 
other armies, more or less, 

618
00:37:56,800 --> 00:37:58,520
yeah. 
And were they the? 

619
00:37:59,000 --> 00:38:04,200
1st to get A1 plus save yes 
yeah. 

620
00:38:04,200 --> 00:38:04,760
You could do. 
With. 

621
00:38:04,800 --> 00:38:07,840
Magic items before that, yeah. 
And they could argue. 

622
00:38:09,200 --> 00:38:10,040
But you know, like the banner 
of. 

623
00:38:10,440 --> 00:38:13,680
Shielding, you can get it. 
And on ball boys, you know, the 

624
00:38:13,960 --> 00:38:16,200
Savage ball boys wasn't. 
If you put the shaman in and he 

625
00:38:16,200 --> 00:38:18,440
had the banner of the standard 
of shielding, yes, you could do 

626
00:38:18,440 --> 00:38:22,560
it. 
But without additional, yeah, 

627
00:38:22,560 --> 00:38:26,200
without additional magic items 
on top of what the allowance was

628
00:38:26,200 --> 00:38:28,440
for the unit. 
Yeah, they were. 

629
00:38:28,840 --> 00:38:30,280
They were. 
And of course with those. 

630
00:38:30,280 --> 00:38:32,320
Tricks. 
You could get better than one. 

631
00:38:32,360 --> 00:38:35,480
You could get 0, maybe even a 
negative. 

632
00:38:35,480 --> 00:38:36,840
I don't know. 
Well, maybe that was only 

633
00:38:36,840 --> 00:38:38,400
character you could. 
Yeah, yeah. 

634
00:38:38,400 --> 00:38:40,640
And 4th edition stopped you 
doing that, Later edition 

635
00:38:40,640 --> 00:38:43,000
stopped you doing that. 
Even if you roll one, it's still

636
00:38:43,000 --> 00:38:45,600
a save, but it just makes you 
have a negative and it stays at 

637
00:38:46,200 --> 00:38:48,360
what it is. 
But now in fourth. 

638
00:38:48,360 --> 00:38:50,440
Yeah, you literally got A1 plus 
save or better. 

639
00:38:50,800 --> 00:38:54,760
Yeah, I remember there was a. 
But was that the dwarf and the 

640
00:38:54,760 --> 00:38:58,080
chaos battle report where the 
minus or something got stuck on 

641
00:38:58,080 --> 00:39:02,760
A1 plus chaos night unit and 
they couldn't do anything on 

642
00:39:02,760 --> 00:39:05,040
them? 
Long B is when it yeah and well.

643
00:39:05,360 --> 00:39:07,440
They they would have had a 
strength force, they would have 

644
00:39:07,440 --> 00:39:10,520
had a -, 1 to save, but still AT
plus save is horrendous to try. 

645
00:39:10,560 --> 00:39:12,480
Oh yeah, it's still. 
You know, very. 

646
00:39:12,480 --> 00:39:16,960
Hard but the you know, just I 
don't know it's it does make 

647
00:39:16,960 --> 00:39:21,160
them tanky, but but it is a 
against them. 

648
00:39:21,160 --> 00:39:23,840
What you need is is volume of 
attacks, isn't it? 

649
00:39:23,840 --> 00:39:27,560
Because if you're rolling, if 
you get at least as long as 

650
00:39:27,560 --> 00:39:30,560
there's a -, 1, obviously if 
there's a -, 1, then if you roll

651
00:39:30,560 --> 00:39:34,080
enough attacks against them, 
they should fail at least one or

652
00:39:34,080 --> 00:39:36,400
two. 
And because when you've got one 

653
00:39:36,400 --> 00:39:39,600
wound, they're quite brittle 
once you get through the armour.

654
00:39:40,000 --> 00:39:42,680
Yeah, and of course no. 
Armour save attacks or medic 

655
00:39:42,680 --> 00:39:47,560
would be very bad old for us. 
Handguns, probably. 

656
00:39:47,560 --> 00:39:49,080
One of the best things to use 
against them. 

657
00:39:49,560 --> 00:39:51,280
Yeah, yeah. 
We'll have a one in. 

658
00:39:51,280 --> 00:39:54,840
Three chance of punching through
all right, but then of course 

659
00:39:54,840 --> 00:39:58,960
they come at the price. 
So what was the the reasonable 

660
00:39:59,360 --> 00:40:03,880
unit size to use? 
You know, like two 3005. 

661
00:40:08,960 --> 00:40:11,520
And they could, of course, have.
Marks as well. 

662
00:40:11,600 --> 00:40:16,560
So no, no, they couldn't. 
OK, so you couldn't make them 

663
00:40:16,800 --> 00:40:22,400
corn at least, and I mean that. 
That was their way of. 

664
00:40:22,720 --> 00:40:27,280
Making them dedicated was by 
putting the banner on them. 

665
00:40:27,280 --> 00:40:30,200
Obviously you can only use one 
banner per power, so you can 

666
00:40:30,680 --> 00:40:34,320
only have one unit or too fair 
enough, 3000 point army in 4000.

667
00:40:34,480 --> 00:40:37,240
You know, in in 4th edition 
you've probably only got 1 unit 

668
00:40:37,240 --> 00:40:40,960
of Chaos Nights and one unit of 
Chaos Warriors anyway, yeah. 

669
00:40:41,400 --> 00:40:44,880
We have someone joining us. 
Yeah, it's Leo. 

670
00:40:45,640 --> 00:40:48,080
I met you guys on the on the 
Facebook. 

671
00:40:48,560 --> 00:40:50,880
Yes, yes. 
Maybe we can just. 

672
00:40:51,680 --> 00:40:54,560
Take a few minutes and you could
perhaps talk a little bit about 

673
00:40:54,680 --> 00:40:59,800
your experience with Chaos in 
4th edition if you started back 

674
00:40:59,800 --> 00:41:00,920
then. 
Yeah, yeah. 

675
00:41:00,920 --> 00:41:02,960
That's, that's when. 
I started, I started with the 

676
00:41:03,600 --> 00:41:08,920
the the the box in like 93 and 
my first, my first touch with 

677
00:41:09,040 --> 00:41:12,920
100 fantasy I was in France. 
As you can tell, it started with

678
00:41:12,920 --> 00:41:17,160
the white book from the box and 
I used the minis for battle 

679
00:41:17,160 --> 00:41:20,200
masters for many years, same as 
Dave. 

680
00:41:20,200 --> 00:41:23,160
Actually, So yeah, yeah, I, I 
think a lot of us. 

681
00:41:23,160 --> 00:41:26,840
Started this way, right? 
Little by little after that I I 

682
00:41:26,840 --> 00:41:31,440
collected something bigger, I 
think mainly in the maybe like 

683
00:41:31,440 --> 00:41:37,040
around I I moved to the UK in 
2008 and 2009 and suddenly 

684
00:41:37,120 --> 00:41:41,000
hitting minis was much much 
easier on eBay for for force 

685
00:41:41,000 --> 00:41:44,040
edition. 
So I started collecting some 

686
00:41:44,040 --> 00:41:48,960
forces more consequent. 1 then. 
And then last year I painted a 

687
00:41:48,960 --> 00:41:50,640
big Northern army, which was 
fun. 

688
00:41:51,200 --> 00:41:54,520
And I, I tried to do it a bit 
less peaceful now and a bit more

689
00:41:54,960 --> 00:41:57,120
as a, as a big block. 
Yeah. 

690
00:41:57,280 --> 00:42:01,120
So I painted about 5000 points 
like track down everything, the 

691
00:42:01,120 --> 00:42:04,120
old great and clean 1, the 
palanquin, all these things. 

692
00:42:05,480 --> 00:42:07,440
I played only. 
Once with it, it was about two 

693
00:42:07,440 --> 00:42:10,280
weeks ago. 
It was really fun. 

694
00:42:10,600 --> 00:42:12,600
All right, so maybe an open? 
Question for everyone. 

695
00:42:12,600 --> 00:42:15,440
I don't think we actually talked
about that or you mentioned 

696
00:42:15,440 --> 00:42:19,240
shortly that they were like, 
really you like the art you 

697
00:42:19,240 --> 00:42:21,240
again and that was sort of what 
caught you. 

698
00:42:22,120 --> 00:42:25,480
Yeah. 
So for for you, Leo, what was it

699
00:42:25,480 --> 00:42:28,440
that got you into chaos? 
Was it just by chance or was it 

700
00:42:28,440 --> 00:42:32,840
a a conscious choice that you 
really wanted to do so? 

701
00:42:32,880 --> 00:42:35,560
I, I, I. 
Gotta say I've got one of every 

702
00:42:35,560 --> 00:42:39,360
army so maybe I'm not the the. 
Place that's explaining why an. 

703
00:42:39,360 --> 00:42:41,400
Army in particular, but the 
what? 

704
00:42:41,400 --> 00:42:47,080
I remember my style, yeah. 
Not of everything, yeah, yeah. 

705
00:42:48,160 --> 00:42:49,480
Why make exactly? 
Why? 

706
00:42:49,480 --> 00:42:51,320
Make choices. 
And then when you pick an army, 

707
00:42:51,360 --> 00:42:54,920
you just get one of each, right?
But I remember very clearly the 

708
00:42:54,960 --> 00:43:00,160
artwork from the the books that 
were in the in the starter box, 

709
00:43:00,160 --> 00:43:06,960
but the the matrian Smiths and 
Steven Tapin, I get names right.

710
00:43:08,320 --> 00:43:12,920
So that's that's like I still 
still have like that from 

711
00:43:12,920 --> 00:43:16,760
memories from that. 
And it created a very powerful 

712
00:43:18,080 --> 00:43:20,400
well, I suppose. 
Excellent SO. 

713
00:43:20,800 --> 00:43:24,280
All right. 
And we were talking about chaos 

714
00:43:24,280 --> 00:43:30,680
lights possibly I guess the is 
it the most powerful unit? 

715
00:43:31,560 --> 00:43:34,080
Well, most expensive unit. 
About the most powerful, but 

716
00:43:34,080 --> 00:43:36,600
it's only the most expensive. 
You know, given Chaos arm, you 

717
00:43:36,880 --> 00:43:39,400
know, we touched on this. 
Six points given Chaos armour, 

718
00:43:39,520 --> 00:43:43,560
they're 80 points on the model. 
Units. 

719
00:43:43,680 --> 00:43:45,800
Wise, have you talked? 
About. 

720
00:43:46,120 --> 00:43:49,720
Putting a standard in the unit, 
a lot of it's a big points. 

721
00:43:49,720 --> 00:43:53,440
Investment so rarely. 
More than five I suppose. 

722
00:43:54,200 --> 00:43:57,400
Maybe you could use 4 on the the
champion or something so you 

723
00:43:57,400 --> 00:43:59,480
didn't need to. 
Well, I suppose it it. 

724
00:43:59,480 --> 00:44:02,240
Also depends on the size of game
you're playing and who you're. 

725
00:44:02,240 --> 00:44:05,360
Do you know what you're playing?
I mean if you did a chaos versus

726
00:44:05,360 --> 00:44:09,000
chaos and went silly put you 
know, 6000 points you'd probably

727
00:44:09,000 --> 00:44:12,960
still be able to fit onto a 
normal 6 by 4 board but have 

728
00:44:13,120 --> 00:44:15,840
have decent sized units. 
So were you limited? 

729
00:44:15,840 --> 00:44:18,200
To one unit at least? 
Or could you have several? 

730
00:44:18,920 --> 00:44:22,280
You have any number. 
Well, within points limits, 

731
00:44:22,280 --> 00:44:23,040
obviously. 
Yeah, of course. 

732
00:44:23,840 --> 00:44:25,480
Yeah. 
So all right. 

733
00:44:25,520 --> 00:44:28,960
And then the the chaos was on 
foot. 

734
00:44:29,520 --> 00:44:33,560
I guess there was that wise 
identical or how was that? 

735
00:44:33,600 --> 00:44:35,920
Yes. 
Yeah, exactly the same. 

736
00:44:35,920 --> 00:44:39,720
Just just foot versions of them 
obviously, and they will. 

737
00:44:39,720 --> 00:44:44,440
Still have a pretty respectable 
3 plus if they had chaos armour,

738
00:44:44,440 --> 00:44:46,800
could they have chaos armour? 
Yeah, yes. 

739
00:44:46,880 --> 00:44:49,240
Chaos armour, yeah. 
You kind of, if you weren't 

740
00:44:49,240 --> 00:44:51,480
going Shields, really, you had 
to go Chaos armour because 

741
00:44:51,480 --> 00:44:53,840
otherwise they were crawling 
along at 3 inches. 

742
00:44:54,200 --> 00:44:57,400
Heavy armour, Shields, you know,
you'd, you'd be -1 so like, like

743
00:44:58,000 --> 00:45:00,120
kind of like Reichsgard, 
Matthias, yeah. 

744
00:45:00,120 --> 00:45:06,280
You know, Yeah, I know those. 
That that. 

745
00:45:06,280 --> 00:45:09,360
Lovely unit that no one uses 
because they're too too slow, 

746
00:45:09,360 --> 00:45:13,120
but I have. 
Used them and I've actually used

747
00:45:13,120 --> 00:45:15,640
them to some effect, so I don't 
think they're that bad. 

748
00:45:15,640 --> 00:45:18,960
But obviously you you usually 
can't choose your battles, so 

749
00:45:18,960 --> 00:45:20,840
that's a disadvantage. 
Did you? 

750
00:45:21,200 --> 00:45:23,120
Did you? 
Reduce shadows to Mattheus. 

751
00:45:23,320 --> 00:45:24,480
No, no I didn't. 
No. 

752
00:45:24,880 --> 00:45:27,680
They were actually attacked by 
orcs and the orcs just bounced 

753
00:45:27,680 --> 00:45:30,160
off. 
So I yeah, yeah, OK, yeah. 

754
00:45:30,560 --> 00:45:33,040
So, so you weren't, you weren't 
dynamic with them. 

755
00:45:33,040 --> 00:45:35,680
There was kind of more of a 
rock, a hard place for yeah, 

756
00:45:35,680 --> 00:45:37,320
yeah, yeah. 
But still, yeah. 

757
00:45:37,840 --> 00:45:43,040
They perform. 
All right, So warriors on foot 

758
00:45:43,960 --> 00:45:46,720
and then what? 
Or maybe I do want to talk about

759
00:45:46,720 --> 00:45:51,520
those a bit more of are they so 
were they often in your lists? 

760
00:45:51,800 --> 00:45:54,800
Leon Jorgen The case was on 
foot. 

761
00:45:55,000 --> 00:45:56,720
Yeah, I I think they're so. 
Emblematic. 

762
00:45:56,720 --> 00:45:59,680
You can't really miss them, 
especially if you want to play 

763
00:45:59,680 --> 00:46:02,680
something that feels bit like 
the realm of chaos. 

764
00:46:02,680 --> 00:46:05,000
And I suppose you've talked 
about that. 

765
00:46:05,000 --> 00:46:08,160
The beauty of the 4th edition 
book is that you have everything

766
00:46:08,160 --> 00:46:10,480
in one army. 
You have your chaos warrior, you

767
00:46:10,480 --> 00:46:13,800
besman your demon and she's like
bunch of different things, but 

768
00:46:13,800 --> 00:46:17,520
still somewhat cozy, especially 
if you just play one chaos code.

769
00:46:18,440 --> 00:46:22,480
So chaos warriors, yes, always, 
but I just can't find the right 

770
00:46:22,480 --> 00:46:28,520
size units. 20 if it's too much 
1010 not enough and then but 10 

771
00:46:28,520 --> 00:46:32,600
is already like 340 points and 
that's before banner and 

772
00:46:32,600 --> 00:46:36,160
everything. 
So it's it's they're trickier to

773
00:46:36,160 --> 00:46:39,320
play than than you think when 
you see their start line. 

774
00:46:39,720 --> 00:46:42,360
What my? 
Take my cast wasn't these days. 

775
00:46:42,400 --> 00:46:46,120
Is that probably a support unit 
rather than a frontline unit? 

776
00:46:46,120 --> 00:46:49,200
So you you would be and then 
bring. 

777
00:46:49,200 --> 00:46:50,720
This chaos worries. 
In at the side so you can 

778
00:46:50,720 --> 00:46:53,480
probably go possibly can go with
five because you don't need rank

779
00:46:53,480 --> 00:46:55,200
bonus. 
So you'd have long lines, maybe 

780
00:46:55,200 --> 00:46:57,880
six or seven in in in one line 
charging into a flat. 

781
00:46:58,040 --> 00:47:01,320
It doesn't look particularly 
great, I admit, and and it feels

782
00:47:01,320 --> 00:47:04,080
a bit dirty, but it's probably 
the most effective way of using 

783
00:47:04,080 --> 00:47:06,120
them because you get their 
attacks then without needing the

784
00:47:06,120 --> 00:47:07,920
rank bonus because your rank 
bonus comes from the beast men. 

785
00:47:08,360 --> 00:47:11,480
That'd probably be my take these
days, but back in the day, yeah,

786
00:47:11,480 --> 00:47:14,520
I would have, especially with 
the Battle Masters ones, as Leo 

787
00:47:14,520 --> 00:47:15,800
was mentioning about Battle 
Masters. 

788
00:47:15,800 --> 00:47:20,000
You know, you got those lovely 
halberd, OK, Monopos, but those 

789
00:47:20,000 --> 00:47:23,360
lovely halberd guys. 
And yeah, you got quite. 

790
00:47:23,360 --> 00:47:24,520
A few of them in battle. 
Masters. 

791
00:47:24,520 --> 00:47:26,160
So you had at least the unit of 
10 or so? 

792
00:47:26,160 --> 00:47:29,440
And what were the? 
Options for equipment, Was it 

793
00:47:29,600 --> 00:47:32,040
halberds? 
Could you use great weapons or? 

794
00:47:32,800 --> 00:47:33,880
Yeah, they're one of those ones 
We. 

795
00:47:33,880 --> 00:47:36,600
Got halberds, additional hand 
weapons, double handed weapons, 

796
00:47:36,600 --> 00:47:40,080
all that you know, all the all 
the lovely flavours of of killy 

797
00:47:40,080 --> 00:47:42,440
things they could use. 
Nothing ranged. 

798
00:47:42,440 --> 00:47:46,240
And obviously they got you could
have Shields with the heavy 

799
00:47:46,240 --> 00:47:48,880
armour or chaos armour as well. 
Slightly less because they're 

800
00:47:48,880 --> 00:47:51,600
not mounted to it's Chaos armour
at +7 points, but it's still a 

801
00:47:51,600 --> 00:47:54,320
bit of a investment. 
On the 24. 

802
00:47:54,320 --> 00:47:55,400
Points. 
They already are. 

803
00:47:57,240 --> 00:47:59,640
For for an extra. 
One point of armour save. 

804
00:48:01,800 --> 00:48:03,800
I don't know. 
I don't know, but it means 

805
00:48:03,800 --> 00:48:05,280
you're not. 
Losing. 

806
00:48:05,280 --> 00:48:06,160
Yeah, it means you're not 
losing. 

807
00:48:06,160 --> 00:48:08,560
Movement I guess so could 
combine it with. 

808
00:48:08,640 --> 00:48:13,080
Standard of shielding, True. 
Then you're down to two. 

809
00:48:13,080 --> 00:48:14,600
Plus. 
Very healthy. 

810
00:48:15,200 --> 00:48:16,440
For. 
Infantry. 

811
00:48:16,440 --> 00:48:19,400
That's pretty insane. 
Yeah, yeah, yeah, right. 

812
00:48:19,400 --> 00:48:23,080
So what's next on the list? 
Beast Men. 

813
00:48:23,160 --> 00:48:24,920
Beast men. 
Yes, we talked. 

814
00:48:24,920 --> 00:48:29,560
About them a bit insanely 
difficult to kill toughness for 

815
00:48:29,560 --> 00:48:33,640
two but are they do they do 
anything in battle except not 

816
00:48:33,640 --> 00:48:36,120
dying yeah the kids they're. 
They're good tricks. 

817
00:48:36,120 --> 00:48:38,040
You got Weapons Killer 4 and 
Toughness of Four too? 

818
00:48:38,320 --> 00:48:41,680
Well, yes, they're very good. 
I mean, they're probably. 

819
00:48:41,680 --> 00:48:45,360
The strongest units in the 
infantry units that that's 

820
00:48:45,360 --> 00:48:49,240
available, they're not super. 
Expensive. 10 points OK it's 

821
00:48:49,240 --> 00:48:52,200
more than an elf but double the 
double the woods. 

822
00:48:52,480 --> 00:48:57,720
It's it's extremely worth it. 
Big block 2025 and maybe several

823
00:48:57,720 --> 00:48:59,760
big blocks and they're hard to 
shift. 

824
00:49:00,360 --> 00:49:02,640
Yeah, they're they're. 
Like the mainstay unit of your 

825
00:49:02,640 --> 00:49:05,400
Chaos army, especially going 
from the. 

826
00:49:05,400 --> 00:49:07,400
White Book where? 
You still had thugs from 

827
00:49:07,400 --> 00:49:10,480
previous editions and you lost 
those obviously in in fifth, 

828
00:49:10,480 --> 00:49:15,040
they came back in the form of 
marauders, but in fourth of 

829
00:49:15,040 --> 00:49:18,320
using the Chaos Army book and 
yeah, basically a pretty actual 

830
00:49:18,320 --> 00:49:20,600
mainstay unit. 
There's there's nothing else 

831
00:49:20,600 --> 00:49:23,560
that cheap that you would rank 
up that much. 

832
00:49:23,560 --> 00:49:27,040
And and you know, with heroes in
them, obviously the hounds and 

833
00:49:27,040 --> 00:49:29,760
harpies are almost similar sort 
of points cost. 

834
00:49:30,240 --> 00:49:33,760
They're, they're still more, you
know, at least five points more 

835
00:49:33,760 --> 00:49:35,440
each of them. 
And they're, but they're not 

836
00:49:35,440 --> 00:49:38,720
really frontline combat troops, 
those two. 

837
00:49:39,680 --> 00:49:40,960
Your. 
Beastmen are pretty. 

838
00:49:40,960 --> 00:49:44,240
Much it. 
So unless you're playing a very 

839
00:49:44,240 --> 00:49:47,440
high points game where you can 
get lots of warriors, beastmen 

840
00:49:47,440 --> 00:49:49,680
are pretty much the the main 
thing in your army. 

841
00:49:50,160 --> 00:49:53,080
Yeah, and I guess. 
Those who could feel like 20 

842
00:49:53,080 --> 00:49:56,920
strong without a problem then. 
And at that point I suppose 

843
00:49:56,920 --> 00:49:59,240
there was only one flavour of 
Beast men. 

844
00:49:59,240 --> 00:50:02,560
There wasn't the angles and 
stuff or how do that? 

845
00:50:03,440 --> 00:50:04,720
No, only one. 
Type of. 

846
00:50:04,720 --> 00:50:08,480
Beast, yeah, but a good one. 
Angles, yeah. 

847
00:50:08,520 --> 00:50:11,080
Angles existed in literature, as
it were. 

848
00:50:11,080 --> 00:50:14,800
They were. 
They were spoken about but they 

849
00:50:14,800 --> 00:50:19,200
weren't officially anything in 
fourth and without touching on 

850
00:50:19,200 --> 00:50:21,480
Realms of Chaos and as a 
definitely mentioned there, but 

851
00:50:21,480 --> 00:50:25,360
again, there's not much actual 
game wise about uncles. 

852
00:50:25,360 --> 00:50:28,320
It's more just talking about 
them and you know, fluff and 

853
00:50:28,320 --> 00:50:30,360
saying mostly they don't get 
into combat because they're 

854
00:50:30,440 --> 00:50:33,600
considered weak and so they're 
not even taken into battle. 

855
00:50:36,000 --> 00:50:39,160
This is just beast men. 
Yeah, this is just beast men 

856
00:50:39,520 --> 00:50:41,160
generic, you know, it could be 
anything. 

857
00:50:42,040 --> 00:50:45,160
When when the book was released,
you still had the marauder beast

858
00:50:45,160 --> 00:50:48,480
men that were that were 
available to buy, but they but 

859
00:50:49,120 --> 00:50:50,200
sorry, before the book was 
released. 

860
00:50:50,280 --> 00:50:52,480
Then when the book was released,
obviously you had the lovely 

861
00:50:52,480 --> 00:50:55,400
Periscope, some of the best 
beast men, some of the best 

862
00:50:55,400 --> 00:50:58,640
beast men ever done ever, ever 
sculpted. 

863
00:50:59,080 --> 00:51:02,760
And they were kind of beast men 
really for until you got to six 

864
00:51:02,760 --> 00:51:05,840
and plastics came out really 
obviously had the halberdood as 

865
00:51:05,840 --> 00:51:07,080
well. 
You had the halberdood Monopoly 

866
00:51:07,080 --> 00:51:09,120
hat plastic you had. 
Monopoly's Halberds. 

867
00:51:09,440 --> 00:51:12,640
And the B and the Battle Masters
plastics that were very similar 

868
00:51:12,640 --> 00:51:18,200
to they're kind of a bridging 
between the metal marauders and 

869
00:51:18,200 --> 00:51:20,200
the Peri ones. 
They're kind of the hybrid of 

870
00:51:20,200 --> 00:51:22,120
the two. 
You could see the transition of 

871
00:51:22,120 --> 00:51:24,360
beastmen in them. 
They were very smaller. 

872
00:51:24,840 --> 00:51:28,280
Compared to the they were small.
Yeah, well, all the law, wasn't 

873
00:51:28,280 --> 00:51:29,880
it? 
It was all. 

874
00:51:29,920 --> 00:51:32,200
It was all. 
Slightly smaller scale, the 

875
00:51:32,200 --> 00:51:37,080
Battle Masters stuff, but you 
know not, not if you look at it,

876
00:51:37,080 --> 00:51:39,800
you'll see it at a glance. 
You won't notice the deal. 

877
00:51:39,840 --> 00:51:42,440
Yes, yes, yes. 
Right, so. 

878
00:51:43,800 --> 00:51:48,520
We'll move on. 
What's more, in the choice of 

879
00:51:49,280 --> 00:51:54,040
basic troops, Chariots. 
And of course, Chariots, I guess

880
00:51:54,040 --> 00:51:58,000
they were very much glass cannon
in 4th edition. 

881
00:51:58,000 --> 00:52:01,480
They could quite easily be taken
off by any shooting. 

882
00:52:01,480 --> 00:52:04,720
Pretty much. 
But maybe the KS ones were a bit

883
00:52:04,800 --> 00:52:06,720
tougher. 
Or how did that work? 

884
00:52:07,080 --> 00:52:10,080
Yeah, slightly tougher. 
And they had their KS deets. 

885
00:52:10,080 --> 00:52:13,000
With topless 4. 
The crew could either be 

886
00:52:13,440 --> 00:52:14,960
warriors or. 
Beastmen. 

887
00:52:15,760 --> 00:52:18,360
But the big thing, in my 
opinion, was that you could 

888
00:52:18,360 --> 00:52:23,360
mount characters on the Genius. 
Demonic. 

889
00:52:23,400 --> 00:52:27,160
Beasts, right? 
Yeah. 

890
00:52:27,160 --> 00:52:32,760
But characters, so you could 
create quite nasty combinations 

891
00:52:32,760 --> 00:52:37,680
with the Chariots and you know, 
so was that something you used a

892
00:52:37,680 --> 00:52:41,640
lot to put maybe your general or
something or did you use that 

893
00:52:41,880 --> 00:52:44,320
possibility? 
Yes, a lot. 

894
00:52:44,560 --> 00:52:47,520
Yeah. 
Has anyone ever done the 

895
00:52:47,520 --> 00:52:51,000
Juggernaut Child's combination 
I've seen? 

896
00:52:51,040 --> 00:52:55,320
It I've never played it played 
against no same. 

897
00:52:55,360 --> 00:52:56,080
Same. 
Same. 

898
00:52:56,560 --> 00:52:58,520
There was always like kind kind 
of a dreamer. 

899
00:52:58,640 --> 00:53:01,520
Yes. 
No ridiculous, but great. 

900
00:53:01,640 --> 00:53:04,400
Did you try Jurgen? 
No. 

901
00:53:04,600 --> 00:53:09,400
I didn't own. 
Enough juggernauts, right? 

902
00:53:09,600 --> 00:53:12,440
Yeah, that sounds insane. 
I I remember actually, I think I

903
00:53:12,840 --> 00:53:16,920
faced maybe Case once or twice, 
but Juggernauts in any form was 

904
00:53:16,920 --> 00:53:20,480
insanely difficult to kill. 
So yeah, tough guys. 

905
00:53:21,840 --> 00:53:25,160
All right, so what's more in the
list? 

906
00:53:25,800 --> 00:53:27,840
Chaos Hounds. 
Next. 1. 

907
00:53:28,560 --> 00:53:30,400
So what's your? 
Take on that right. 

908
00:53:30,960 --> 00:53:34,840
That right resilience fast 
talking about the leadership. 

909
00:53:35,840 --> 00:53:38,960
Yes. 
Yeah, yeah, yeah. 

910
00:53:39,520 --> 00:53:43,400
They're not as good as Harpies 
for a little bit more price, 

911
00:53:43,400 --> 00:53:45,520
right? 
So if you have the choice, you 

912
00:53:45,560 --> 00:53:48,640
take Harpies, but it's still a 
pretty good unit. 

913
00:53:49,840 --> 00:53:54,240
Small small size so. 
Whether mostly for harassing and

914
00:53:54,240 --> 00:53:58,880
hunting more machines and stuff 
for fanatics. 

915
00:54:00,640 --> 00:54:05,560
Yeah. 
They got they got high movement.

916
00:54:05,640 --> 00:54:07,760
Well, no and he's 6 actually. 
They really got movement of 6. 

917
00:54:07,760 --> 00:54:09,560
Maybe they're not. 
Maybe centaurs are better for 

918
00:54:09,560 --> 00:54:11,720
like no for for movement. 
I was thinking. 

919
00:54:11,720 --> 00:54:15,200
About the the flesh hounds and I
was looking at, I'm looking at 

920
00:54:15,200 --> 00:54:17,960
the book in French and the 
movement for 4th edition was in 

921
00:54:17,960 --> 00:54:19,600
centimetres. 
So I see 15. 

922
00:54:19,600 --> 00:54:21,960
I'm like this is great. 
And then actually now it's six. 

923
00:54:22,840 --> 00:54:26,080
Yeah. 
That's confusing, but. 

924
00:54:27,920 --> 00:54:28,680
Exactly. 
All the. 

925
00:54:29,080 --> 00:54:31,240
Measurements in in morehab. 
For for us. 

926
00:54:31,240 --> 00:54:34,000
Are they centimetres? 
OK, yeah, because I didn't. 

927
00:54:36,440 --> 00:54:37,800
Like that? 
Oh yeah, yeah. 

928
00:54:39,360 --> 00:54:42,200
Yeah, yeah. 
We had to learn. 

929
00:54:42,360 --> 00:54:46,960
Inches In Sweden it was unusual 
for us, so never occurred to me 

930
00:54:46,960 --> 00:54:48,520
that. 
Yeah, thank you. 

931
00:54:48,680 --> 00:54:51,880
I had to learn inches as well 
because it's it's a apart from 

932
00:54:51,880 --> 00:54:52,920
war game is. 
Pretty much in debt. 

933
00:54:53,160 --> 00:54:55,360
You buy milk in pints and stuff 
like that. 

934
00:54:55,360 --> 00:54:57,600
So imperial measurements are 
there in that sense. 

935
00:54:57,680 --> 00:55:01,120
But generally speaking, most 
things are metric like. 

936
00:55:01,320 --> 00:55:04,000
But it's not a completely alien 
concept. 

937
00:55:04,280 --> 00:55:07,240
I guess if you guys come into 
it, it's a bit more of an alien 

938
00:55:07,240 --> 00:55:08,560
concept, yeah, yeah. 
I. 

939
00:55:09,360 --> 00:55:12,200
Don't think I ever used it in 
other situations more or less, 

940
00:55:12,200 --> 00:55:15,000
but. 
Then they had a centimetre. 

941
00:55:15,000 --> 00:55:17,520
Scene. 
That's a bit weird, yes. 

942
00:55:17,560 --> 00:55:19,520
Well, you know. 
That was That's not good. 

943
00:55:20,800 --> 00:55:21,920
No, I see. 
That's it for the. 

944
00:55:22,160 --> 00:55:24,760
The Chaos Hounds, Flesh hounds. 
I suppose we'll get to them 

945
00:55:24,760 --> 00:55:25,240
later. 
I. 

946
00:55:27,240 --> 00:55:28,320
Think. 
The chaos. 

947
00:55:28,320 --> 00:55:31,440
Hounds are quite good for flying
attacks and stuff like that. 

948
00:55:31,720 --> 00:55:34,880
But like you said, before Yogan,
at least it was for us. 

949
00:55:35,000 --> 00:55:39,760
I mean, the light cavalry and 
stuff, we didn't really catch on

950
00:55:40,400 --> 00:55:44,240
the nuances and how to use it. 
So almost always, you know, oh, 

951
00:55:44,440 --> 00:55:48,680
heavy nights, that's the shit. 
And those light guys we live in.

952
00:55:51,240 --> 00:55:54,080
Yeah, clearly. 
OK. 

953
00:55:54,080 --> 00:55:57,440
And you mentioned harpies. 
Were they the same harpies as 

954
00:55:58,280 --> 00:56:00,840
Yes? 
And they were in regiment. 

955
00:56:01,720 --> 00:56:04,440
And they're not 0 to one choice 
0. 

956
00:56:04,920 --> 00:56:05,920
No, they weren't. 
No, you can have. 

957
00:56:05,920 --> 00:56:07,760
Loads. 
Of them, they were in effect a 

958
00:56:07,760 --> 00:56:11,000
flying beast man. 
In effect, they had a slightly 

959
00:56:11,000 --> 00:56:13,640
better leadership, but overall 
they were pretty much a flying 

960
00:56:13,760 --> 00:56:14,880
business. 
They had two wounds. 

961
00:56:15,120 --> 00:56:17,040
You rank them up, they couldn't 
have standards, couldn't have 

962
00:56:17,040 --> 00:56:18,800
musicians, they couldn't have a 
champion. 

963
00:56:18,800 --> 00:56:21,560
So they weren't so great in that
sense, but for for fighting 

964
00:56:21,560 --> 00:56:25,080
against artillery because they 
can rank up. 

965
00:56:25,440 --> 00:56:27,760
Oh, hello. 
Yeah. 

966
00:56:29,520 --> 00:56:30,680
Or holding up. 
Shooters. 

967
00:56:30,800 --> 00:56:34,440
Like you, you, you charge, you 
just charge the the the 

968
00:56:34,480 --> 00:56:38,480
shooters, the other army and you
can hold them back even if they 

969
00:56:38,480 --> 00:56:41,480
don't win the combat. 
They just keep them tied up. 

970
00:56:42,080 --> 00:56:45,480
Yeah, yeah, so could. 
You fly high with them or do 

971
00:56:45,480 --> 00:56:46,560
they stop? 
Yes, yes, and. 

972
00:56:47,560 --> 00:56:50,200
They're not very expensive. 
I mean, 15 point spot for that. 

973
00:56:50,200 --> 00:56:53,560
It's it's bargain, yeah. 
Tough life. 

974
00:56:53,560 --> 00:56:58,200
For artillery crew, yeah. 
Everything else have you? 

975
00:56:58,320 --> 00:57:01,480
Have you had to? 
Be subjected to them a lot, 

976
00:57:01,480 --> 00:57:05,160
Matthias, in your and your 
battles as an Empire general, 

977
00:57:05,160 --> 00:57:08,920
with your lovely artillery and 
your Archers and your cross with

978
00:57:08,920 --> 00:57:10,960
your handguns laid out. 
And you're thinking these are 

979
00:57:10,960 --> 00:57:12,160
safe? 
I'll just shoot your knees, 

980
00:57:12,200 --> 00:57:15,360
pieces and harpies up here. 
Oh God, yeah. 

981
00:57:15,760 --> 00:57:18,200
That's rough. 
But I didn't face those armies 

982
00:57:18,200 --> 00:57:20,400
too often, so not the standard 
one. 

983
00:57:20,400 --> 00:57:24,320
But also of course, flying stuff
in general, that was always bad.

984
00:57:24,320 --> 00:57:27,480
You got like one or two shots 
off and then that was it 

985
00:57:27,640 --> 00:57:30,120
probably well. 
It's it's one of these. 

986
00:57:30,160 --> 00:57:33,800
Units where you have as a as a 
chaos player to restrict 

987
00:57:33,800 --> 00:57:38,280
yourself a little bit because 
you could run 456 units of of 

988
00:57:38,280 --> 00:57:41,360
five and that's a real Wrecking 
Ball. 

989
00:57:41,400 --> 00:57:43,800
So one, one or two fields 
acceptable. 

990
00:57:43,800 --> 00:57:45,520
More than that, it's just too 
much. 

991
00:57:45,960 --> 00:57:46,760
Yeah. 
Yeah. 

992
00:57:46,760 --> 00:57:49,560
Was it? 
Considered a bit dirty even then

993
00:57:49,680 --> 00:57:53,520
yes, he's he's, he's. 
Gone back to undead and carrion 

994
00:57:53,520 --> 00:57:55,120
again. 
Yeah, yeah. 

995
00:57:55,320 --> 00:57:56,400
Exactly. 
Exactly. 

996
00:57:56,400 --> 00:57:57,520
Too many. 
He's just. 

997
00:57:57,520 --> 00:58:01,440
Dirty or he's too many units and
my brother often has an issue 

998
00:58:01,440 --> 00:58:04,400
with I'll quite happy to take 2 
units of Carrion. 

999
00:58:04,400 --> 00:58:07,040
I haven't gone for three yet, 
but 2 units of Carrion is 

1000
00:58:07,040 --> 00:58:09,840
definitely a do it and help. 
He's I think if you've got the 

1001
00:58:09,840 --> 00:58:15,760
models then yeah, 2 is probably 
a good thing, but whether or not

1002
00:58:15,760 --> 00:58:18,600
you've got enough to have two 
units of 20 flying around, I 

1003
00:58:18,640 --> 00:58:23,800
doubt it. 
Or 16 to get that +4. 

1004
00:58:25,280 --> 00:58:29,240
All right, so we're coming. 
Up to the next break, time 

1005
00:58:29,240 --> 00:58:35,680
flies. 
Get. 

1006
00:58:35,680 --> 00:58:37,040
Started where we. 
Left off. 

1007
00:58:37,960 --> 00:58:41,280
We talked about the Harpies 
being great and nasty and 

1008
00:58:41,280 --> 00:58:45,240
probably not used in more than 
one or two units if you want to 

1009
00:58:45,240 --> 00:58:49,800
keep your friends. 
And so what's next? 

1010
00:58:50,080 --> 00:58:51,920
The Minotaur monotours? 
Yeah. 

1011
00:58:54,880 --> 00:58:56,240
Yeah. 
They had some sort of blood, 

1012
00:58:56,240 --> 00:58:58,480
greed or something. 
They were sort of eating. 

1013
00:58:59,000 --> 00:59:01,520
Yeah, they did. 
They also had the. 

1014
00:59:01,520 --> 00:59:05,120
Conundrum of base size with 
minotours. 

1015
00:59:06,280 --> 00:59:10,040
Not in later editions, but. 
In but kind of was it in foot? 

1016
00:59:10,160 --> 00:59:10,920
It was. 
Mostly. 

1017
00:59:10,920 --> 00:59:13,600
Third, we tried not to do the 
what came before, aren't we? 

1018
00:59:13,600 --> 00:59:17,080
But it has to be touched upon. 
Mine's all started off on 25 

1019
00:59:17,080 --> 00:59:20,080
millimetre bases really. 
Yeah. 

1020
00:59:20,080 --> 00:59:21,960
So from 20. 5 millimetre bases. 
They were supposed to be a 

1021
00:59:21,960 --> 00:59:23,800
little bit bigger than an ORC 
and. 

1022
00:59:24,640 --> 00:59:27,760
The models. 
Were to start with but they 

1023
00:59:27,760 --> 00:59:32,920
slowly got bigger and bigger. 
Kind of kind of mere kind of 

1024
00:59:32,920 --> 00:59:35,400
territory we're talking here. 
Yeah, as in some for me was 

1025
00:59:35,400 --> 00:59:37,680
supposed to be 25 and some ended
up being 40. 

1026
00:59:37,680 --> 00:59:40,520
That was more of a 
miscommunication on size between

1027
00:59:40,520 --> 00:59:44,280
Brian and the sculptors. 
OK and mine tool suffered a 

1028
00:59:44,280 --> 00:59:45,680
similar thing. 
The original mine tools were 

1029
00:59:45,680 --> 00:59:49,520
quite small, around 25 and then.
Slowly the. 

1030
00:59:49,520 --> 00:59:51,240
Models got bigger and end up on 
40. 

1031
00:59:51,240 --> 00:59:54,080
I think by 4th they were 
supposed to be on 40, but 

1032
00:59:54,840 --> 00:59:57,400
because there weren't any 4th 
edition monitor models unless 

1033
00:59:57,400 --> 01:00:00,560
she counted the plastics from. 
Quest. 

1034
01:00:01,760 --> 01:00:04,920
Yeah, and there was another. 
One wasn't there, I can't 

1035
01:00:04,920 --> 01:00:06,680
remember what. 
One from Quest, one from 

1036
01:00:06,680 --> 01:00:09,160
Talisman. 
There was slightly different. 

1037
01:00:09,160 --> 01:00:12,640
One had a club, one had an axe. 
So unless you used them, you're 

1038
01:00:12,640 --> 01:00:17,160
using older models, so you. 
Might well have. 25 millimetre 

1039
01:00:17,160 --> 01:00:21,200
base montours who if you took 
the 25 ones and put them on on 

1040
01:00:21,200 --> 01:00:24,520
40s looked a bit small for their
bases. 

1041
01:00:24,720 --> 01:00:27,400
Obviously in non competing 
games, for games for your mates,

1042
01:00:27,600 --> 01:00:29,680
whatever size you want, as long 
as basically you're happy with 

1043
01:00:29,680 --> 01:00:31,000
it. 
But strictly speaking 

1044
01:00:31,000 --> 01:00:33,840
especially, it's a 5. 
So that's kind of where some of 

1045
01:00:33,840 --> 01:00:37,560
that comes from is that they 
were 20 fives to start with and 

1046
01:00:37,560 --> 01:00:41,160
became 40s at some point between
3rd and 4th. 

1047
01:00:42,720 --> 01:00:44,520
What was it like stated 
officially? 

1048
01:00:44,520 --> 01:00:47,520
Or was it some sort of sliding 
thing that suddenly happened? 

1049
01:00:47,520 --> 01:00:51,640
Or the. 4th never had any 
official base sizes together. 

1050
01:00:51,640 --> 01:00:53,840
There's nothing that snake. 
This has to be the size of your 

1051
01:00:53,840 --> 01:00:57,720
base that really I think you 
know did that even happen in 

1052
01:00:57,720 --> 01:00:59,480
5th? 
I'm sure even in your. 5th. 

1053
01:01:00,760 --> 01:01:01,800
Really. 
Well, it got Really. 

1054
01:01:01,800 --> 01:01:04,560
Official on base sizes because, 
you know, Tornas had really 

1055
01:01:04,560 --> 01:01:06,640
taken off I guess, and so you 
just had to. 

1056
01:01:06,760 --> 01:01:09,800
Look at the sort of official 
pictures sometime and figure out

1057
01:01:09,800 --> 01:01:12,520
what they were using I guess. 
And even then, you know just. 

1058
01:01:12,640 --> 01:01:14,440
You know, whatever feels right, 
yeah. 

1059
01:01:15,600 --> 01:01:21,400
OK, so were they popular to use?
Did you guys use them in in the 

1060
01:01:21,400 --> 01:01:23,080
games? 
Well, it's funny because I 

1061
01:01:23,080 --> 01:01:24,480
don't. 
Find them amazing. 

1062
01:01:25,040 --> 01:01:27,120
They're expensive for what they 
are. 

1063
01:01:27,120 --> 01:01:30,320
They only have two attacks. 
But I always. 

1064
01:01:30,320 --> 01:01:33,280
Have a units small unit of 
three, something like that. 

1065
01:01:33,280 --> 01:01:37,120
It's but because they're 
emblematic and they look they 

1066
01:01:37,120 --> 01:01:39,600
look cool. 
I use the first edition models 

1067
01:01:41,080 --> 01:01:46,560
fear is mightily useful and they
and they, they do some work on 

1068
01:01:46,560 --> 01:01:50,840
the flanks to support like a 
unit of Bisman or or Chaos 

1069
01:01:50,840 --> 01:01:53,600
Warriors. 
Yeah, I, I, I. 

1070
01:01:53,880 --> 01:01:56,560
Tend to find a useful obviously 
you can go double handed 

1071
01:01:56,560 --> 01:01:58,840
weapons, in which case they're 
hitting really hard because 

1072
01:01:58,840 --> 01:02:01,360
you've got a strength 6, but 
generally I think that mantra's 

1073
01:02:01,360 --> 01:02:03,680
best thing is is an additional 
hand weapon so you've got the 

1074
01:02:03,680 --> 01:02:06,280
actual attack you. 
Then have you know 3. 

1075
01:02:06,280 --> 01:02:08,520
Attacks per model that they 
they, I think they start coming 

1076
01:02:08,520 --> 01:02:11,480
into their own then, but you've 
still got to be careful as with 

1077
01:02:11,480 --> 01:02:14,320
any sort of monstrous, you know,
ogres, trolls, all of them, 

1078
01:02:14,760 --> 01:02:17,600
you've really got to be careful 
of rank bonus, you know. 

1079
01:02:17,640 --> 01:02:20,400
More so than cavalry. 
Almost because they're that much

1080
01:02:20,400 --> 01:02:23,440
wider. 
So yeah, similar. 

1081
01:02:23,440 --> 01:02:25,440
Similar. 
For using them as cavalry, you'd

1082
01:02:25,440 --> 01:02:28,960
say yeah they are. 
Little fragile, it's only 

1083
01:02:28,960 --> 01:02:33,040
toughness for three wounds no 
save you can them light armour 

1084
01:02:33,040 --> 01:02:37,360
but yeah you bothers with. 
Light armour, yeah. 

1085
01:02:38,200 --> 01:02:42,560
Not worth much. 
OK so a bit flavourful and they 

1086
01:02:42,560 --> 01:02:46,040
have that better rule but that 
was was at a disadvantage. 

1087
01:02:46,040 --> 01:02:48,640
I don't remember the blood greed
or what it's called. 

1088
01:02:49,400 --> 01:02:51,520
Yeah, yeah. 
Exactly. 

1089
01:02:52,600 --> 01:02:57,040
OK, so what's next if we're 
moving on Dragon no girls. 

1090
01:02:57,600 --> 01:03:02,320
Hello. 
Big boys, Expensive. 

1091
01:03:02,320 --> 01:03:07,400
Boys, Yes, Yeah. 87. 
Basic points cost. 

1092
01:03:09,920 --> 01:03:13,520
Almost an Empire general. 
Not quite, but not too. 

1093
01:03:13,520 --> 01:03:15,080
Far. 
I mean they do have 4 wounds. 

1094
01:03:15,440 --> 01:03:16,720
Yeah, 4 wounds. 
Strength. 

1095
01:03:16,760 --> 01:03:22,240
Of this 5 three attacks, they've
got that scaly skin you can give

1096
01:03:22,240 --> 01:03:24,200
them additional armour on top of
it. 

1097
01:03:24,560 --> 01:03:28,760
You can give them extra hand 
weapon kind of the magic 

1098
01:03:28,760 --> 01:03:30,560
standard. 
So they're very expensive. 

1099
01:03:30,640 --> 01:03:33,240
The only weakness I think of the
main weakness is their 

1100
01:03:33,240 --> 01:03:35,800
leadership of seven or unit like
that. 

1101
01:03:35,800 --> 01:03:40,240
It's it's low, but they have 
really exceptional characters as

1102
01:03:40,240 --> 01:03:44,480
well exceptionally expensive. 
So I think it's a. 

1103
01:03:44,480 --> 01:03:48,360
Unit that works. 
Well, for very large games and 

1104
01:03:48,360 --> 01:03:51,680
you give them a hero Lords and. 
You've. 

1105
01:03:51,680 --> 01:03:54,760
Got something a bit silly, but 
and. 

1106
01:03:55,120 --> 01:03:58,040
They had something. 
They were became friends by 

1107
01:03:58,040 --> 01:04:00,000
lightning. 
That's the thing. 

1108
01:04:00,000 --> 01:04:02,680
Imports. 
I seem to recall they were 

1109
01:04:02,680 --> 01:04:03,600
immune. 
To lighting. 

1110
01:04:05,000 --> 01:04:11,000
And did you, you said you pretty
much needed a big battle to 

1111
01:04:11,000 --> 01:04:16,080
field and a number of them that 
were they standard addition to 

1112
01:04:16,080 --> 01:04:20,520
your armies in big battles at 
least, Yeah, you need a. 5 or 6 

1113
01:04:23,840 --> 01:04:27,480
in in smaller game in smaller 
game like 3000 points maybe 

1114
01:04:27,480 --> 01:04:30,560
maybe you had two, but it's they
do the. 

1115
01:04:30,560 --> 01:04:32,760
Same thing as Minotaur. 
'S if you do that, you can keep 

1116
01:04:32,760 --> 01:04:39,200
them on the flank as a support 
unit and that was, but it's low 

1117
01:04:39,200 --> 01:04:42,400
initiative as well too. 
Yeah, well as. 

1118
01:04:42,640 --> 01:04:46,480
I mentioned when we talked about
the characters I also set up. 

1119
01:04:50,280 --> 01:04:53,480
OK, Yeah. 
And I really like the models I 

1120
01:04:53,480 --> 01:04:58,080
have one have intended to paint 
for some time. 

1121
01:04:58,200 --> 01:05:02,720
But yeah, I don't know how many 
different models do they have. 

1122
01:05:02,720 --> 01:05:06,200
Was it like two or three or or 
too? 

1123
01:05:06,200 --> 01:05:10,080
Many, yeah, but I think. 
You could switch weapons and Oh 

1124
01:05:10,080 --> 01:05:12,600
yeah. 
No, you had different bodies. 

1125
01:05:12,720 --> 01:05:15,080
You had six torsos? 
Yeah, one. 

1126
01:05:15,400 --> 01:05:17,440
OK. 
Cool 6I. 

1127
01:05:17,480 --> 01:05:19,120
Thought it was 3. 
No. 

1128
01:05:21,160 --> 01:05:23,120
OK. 
Oh, yes, Yeah, there was, yeah. 

1129
01:05:23,120 --> 01:05:24,800
No, you're right. 
Yeah, I can see in the in the 

1130
01:05:25,000 --> 01:05:27,840
thingy in the catalogue that's 
had you have in the catalogue 

1131
01:05:27,840 --> 01:05:29,760
pages, isn't it? 
Yeah. 

1132
01:05:31,120 --> 01:05:32,320
I mean there. 
Was there was a? 

1133
01:05:32,320 --> 01:05:35,400
Prime, one single prime model 
they released beforehand. 

1134
01:05:35,400 --> 01:05:40,880
It was a bit smaller than these 
guys, but yeah, didn't they? 

1135
01:05:40,920 --> 01:05:43,880
They tended to be a one off 
modelling an army in a chaos 

1136
01:05:43,880 --> 01:05:46,280
army. 
Those ones back in back. 

1137
01:05:46,280 --> 01:05:48,400
In the day. 
Before this, this was when they 

1138
01:05:48,400 --> 01:05:52,080
really became units of dragon 
Ogas. 

1139
01:05:52,120 --> 01:05:54,200
Really. 
And yeah, they were. 

1140
01:05:54,200 --> 01:05:56,040
They were nasty. 
I seem to remember there was a 

1141
01:05:56,040 --> 01:06:01,600
Dragon Ogre Shaman back in the. 
Yeah, there was a dragon. 

1142
01:06:01,600 --> 01:06:04,520
Ogre Shame that didn't translate
into into 4th. 

1143
01:06:04,520 --> 01:06:07,240
No, you got you got heroes, 
shamans. 

1144
01:06:08,040 --> 01:06:10,640
Yeah, that would be fun. 
Costing spells. 

1145
01:06:13,440 --> 01:06:15,480
Yeah. 
So yeah, good looking upon 

1146
01:06:16,080 --> 01:06:17,600
themselves. 
Yeah. 

1147
01:06:18,200 --> 01:06:21,360
Right, so. 
And I guess they were like you 

1148
01:06:21,360 --> 01:06:26,080
said, they were sort of support 
units, but I guess yes, at least

1149
01:06:26,080 --> 01:06:29,080
moderate foe they could expect 
to punch through pretty well. 

1150
01:06:29,120 --> 01:06:34,640
So I guess they could go toe to 
toe with quite a few units even 

1151
01:06:34,640 --> 01:06:39,160
ranked up maybe if they they do 
have the attacks to, of course, 

1152
01:06:39,160 --> 01:06:40,880
the wounds. 
Yeah, they've got lots of 

1153
01:06:40,880 --> 01:06:42,600
attacks. 
And weapons together 4 as well 

1154
01:06:42,600 --> 01:06:46,000
so you know in strength 5. 
So again, additional hand weapon

1155
01:06:46,000 --> 01:06:48,680
is probably the best choice for 
them, taking up to four. 

1156
01:06:48,680 --> 01:06:50,880
Attacks each charging. 
Into a unit they'll probably do 

1157
01:06:50,880 --> 01:06:53,880
an awful lot of Ness. 
I'll. 

1158
01:06:53,880 --> 01:06:55,000
Have to try them at some point 
I. 

1159
01:06:55,000 --> 01:06:57,560
Haven't really tried dragon 
ogres yet so that might be an 

1160
01:06:57,560 --> 01:07:00,800
experience to try, but then it's
90 points. 

1161
01:07:00,800 --> 01:07:04,520
And you you might be better off 
with three or four minotaur 

1162
01:07:04,520 --> 01:07:09,320
rather than two Dragon Ogres if 
you if you play that kind of 

1163
01:07:09,320 --> 01:07:12,360
size. 
OK, Yeah, interesting. 

1164
01:07:13,480 --> 01:07:14,920
I think the. 
Top just five. 

1165
01:07:14,920 --> 01:07:19,120
An extra room makes some, yeah, 
but. 

1166
01:07:19,200 --> 01:07:20,840
It it. 
Makes them almost too good then 

1167
01:07:20,840 --> 01:07:24,040
for support for all or you kind 
of want them as like Oh yeah no,

1168
01:07:24,160 --> 01:07:25,840
I'd say they were. 
A front line, yeah. 

1169
01:07:25,880 --> 01:07:27,920
Or Jesus frontline. 
You need to. 

1170
01:07:27,920 --> 01:07:31,920
Get them to actually go go into 
bathroom sneaking around, in 

1171
01:07:32,040 --> 01:07:34,400
fact. 
Absolutely, especially given 

1172
01:07:34,400 --> 01:07:36,880
light. 
Arms are up to tough to save of 

1173
01:07:38,200 --> 01:07:39,600
four. 
Plus then yeah, you definitely. 

1174
01:07:39,600 --> 01:07:42,680
Put them into without toughness 
and a good save. 

1175
01:07:42,680 --> 01:07:44,160
Yeah, they got going to combat, 
aren't they? 

1176
01:07:45,320 --> 01:07:46,880
Straight away, as soon as you 
can. 

1177
01:07:46,880 --> 01:07:48,360
Well, really. 
Yep. 

1178
01:07:49,280 --> 01:07:51,480
Yep, lovely. 
Models, yeah. 

1179
01:07:52,200 --> 01:07:54,920
Interesting. 
Yes, OK. 

1180
01:07:55,000 --> 01:07:58,040
So what's next? 
Centaurs. 

1181
01:07:58,040 --> 01:08:00,160
Centaurs. 
Yeah, talked A. 

1182
01:08:00,160 --> 01:08:03,000
Little bit tough. 
Those before and then we did. 

1183
01:08:03,000 --> 01:08:05,280
Yeah, about the models. 
There weren't any for 4th any 

1184
01:08:05,760 --> 01:08:07,960
models. 
There was some released before 

1185
01:08:08,600 --> 01:08:12,240
then. 
You had Centegos 6th, I think 

1186
01:08:12,240 --> 01:08:13,440
6th. 
Yeah, yeah. 

1187
01:08:15,680 --> 01:08:17,720
Did they disappear? 
From the 5th book were they 

1188
01:08:17,760 --> 01:08:18,560
even? 
Were sent to us. 

1189
01:08:18,560 --> 01:08:21,040
Even in the 5th book. 
Nope, they were. 

1190
01:08:21,279 --> 01:08:25,680
Gone. 
So there's no news we got. 

1191
01:08:26,520 --> 01:08:27,680
They. 
They got. 

1192
01:08:28,120 --> 01:08:30,040
Mounted chasm and Robust 
instead. 

1193
01:08:31,200 --> 01:08:32,080
Yes. 
Yeah, yeah. 

1194
01:08:33,399 --> 01:08:35,880
And. 
I think could you put both on 

1195
01:08:35,880 --> 01:08:39,439
them if you wanted to? 
Yes, right. 

1196
01:08:39,720 --> 01:08:41,840
Now your only. 
Missile troop in in the book, 

1197
01:08:42,680 --> 01:08:43,920
yeah. 
Yeah, I suppose yes. 

1198
01:08:45,200 --> 01:08:49,439
Maybe not. 
The most effective ones, I guess

1199
01:08:49,880 --> 01:08:54,760
they could, yeah, but they're 
pretty costly, I suppose for a 

1200
01:08:54,760 --> 01:09:00,240
bow to yeah, yeah. 
And officially if you. 

1201
01:09:00,240 --> 01:09:03,520
Gave them bows, you couldn't 
give them a champion because. 

1202
01:09:03,520 --> 01:09:05,479
Champions have to be on the. 
Exactly the same as the rest of 

1203
01:09:05,479 --> 01:09:09,319
their unit and Chaos one allowed
missile weapons in the 

1204
01:09:09,439 --> 01:09:12,640
characters points points what 
they were allowed to take the 

1205
01:09:12,640 --> 01:09:15,319
equipment so if. 
You gave missile. 

1206
01:09:15,319 --> 01:09:16,760
Weapons, they weren't having a 
champion. 

1207
01:09:16,760 --> 01:09:18,800
Officially, obviously you would 
do it and you would probably 

1208
01:09:18,800 --> 01:09:23,479
would let you unless they were 
complete rude word, I would let 

1209
01:09:23,479 --> 01:09:24,760
you. 
But officially, no, you 

1210
01:09:24,760 --> 01:09:25,800
couldn't. 
Yeah. 

1211
01:09:26,200 --> 01:09:28,520
And I think. 
By the way, listeners. 

1212
01:09:28,800 --> 01:09:30,319
To see. 
I never thought about that. 

1213
01:09:32,080 --> 01:09:37,279
Yeah, it's the same thing like 
Outriders can't have Champions 

1214
01:09:37,279 --> 01:09:40,040
either because Champions is on 
the. 

1215
01:09:40,080 --> 01:09:42,439
Same way the rest of his 
regiment, except that he may 

1216
01:09:42,439 --> 01:09:43,800
have one magic item. 
So yeah. 

1217
01:09:44,160 --> 01:09:47,319
And then if you look at the the 
equipment list, they're not 

1218
01:09:47,319 --> 01:09:49,040
allowed any of the missile 
weapon. 

1219
01:09:49,359 --> 01:09:53,319
So officially, there was no way 
to build a champion for a union 

1220
01:09:53,319 --> 01:09:56,960
of centres with bones. 
Interesting. 

1221
01:09:57,920 --> 01:10:01,240
Yeah. 
Again, I'd let them do it if 

1222
01:10:01,240 --> 01:10:02,440
they were against me. 
Yeah, yeah. 

1223
01:10:02,480 --> 01:10:04,560
It's not going to. 
Break anything to have a 

1224
01:10:04,680 --> 01:10:07,720
champion inside to you, Dave 
Sky. 

1225
01:10:07,800 --> 01:10:09,360
Era of Nalua. 
It can. 

1226
01:10:10,840 --> 01:10:12,040
Oh yeah. 
Can you remember? 

1227
01:10:12,680 --> 01:10:14,880
Yeah, but it's. 
I'm. 

1228
01:10:14,880 --> 01:10:16,240
Not sure about that one. 
It's. 

1229
01:10:16,240 --> 01:10:19,480
Supposed to be a one shot. 
You could go for the Bow of 

1230
01:10:19,480 --> 01:10:22,400
Toralesi. 
There's like a 5.1 from 

1231
01:10:22,400 --> 01:10:25,200
Chronicles of War. 
You go, yeah, that's the one as 

1232
01:10:25,200 --> 01:10:26,920
well. 
I'll have to read. 

1233
01:10:26,920 --> 01:10:30,600
The word, in fact. 
But that's very false edition. 

1234
01:10:30,600 --> 01:10:34,160
Right, actually have to read the
wording of the magic items too 

1235
01:10:34,640 --> 01:10:38,240
in the. 
In the sorry. 

1236
01:10:40,120 --> 01:10:41,520
If you really. 
Really want. 

1237
01:10:41,560 --> 01:10:46,560
To you could perhaps claim the 
case, get away with it like Dave

1238
01:10:46,560 --> 01:10:49,280
said, you know, among friends. 
I don't think anyone would be 

1239
01:10:49,320 --> 01:10:52,280
horribly upset if you did it 
anyway and just said, you know, 

1240
01:10:52,360 --> 01:10:54,400
give him a vote. 
And if they are, you've got the 

1241
01:10:54,400 --> 01:10:59,720
wrong friends. 
Yeah, yeah, absolutely right. 

1242
01:10:59,720 --> 01:11:04,280
So pretty rare, but yeah. 
Did you use some deal? 

1243
01:11:05,040 --> 01:11:09,200
No, never. 
There's no meanies and Nope. 

1244
01:11:09,880 --> 01:11:11,200
Right? 
So if anyone. 

1245
01:11:11,840 --> 01:11:15,400
Have experience and find the 
best unit they ever seen. 

1246
01:11:15,640 --> 01:11:20,280
You know, let's know. 
But OK, so next song. 

1247
01:11:20,280 --> 01:11:21,040
Yeah. 
Trolls. 

1248
01:11:21,040 --> 01:11:23,760
The. 
Last The last entry in the units

1249
01:11:24,280 --> 01:11:28,480
Trolls. 
And are they just just trolls? 

1250
01:11:28,480 --> 01:11:33,440
They don't have any favours or. 
Well, in fourth it didn't. 

1251
01:11:34,000 --> 01:11:35,640
You could use anything at the 
same cost. 

1252
01:11:35,640 --> 01:11:38,040
So you can either use them as 
trolls, stone trolls or river 

1253
01:11:38,040 --> 01:11:38,960
trolls. 
Oh, OK. 

1254
01:11:40,800 --> 01:11:44,920
Use use. 
Whichever 1 you wanted, Yeah, in

1255
01:11:44,920 --> 01:11:48,320
actually, it says your army may 
include any number of trolls on 

1256
01:11:48,320 --> 01:11:50,360
which there are. 
Like. 

1257
01:11:50,360 --> 01:11:52,200
Trolls, stone trolls and river 
trolls. 

1258
01:11:52,520 --> 01:11:57,440
OK, so there. 
Were no chaos troll models in 

1259
01:11:58,000 --> 01:12:01,000
specific ones in force? 
No or no? 

1260
01:12:01,000 --> 01:12:03,520
No rules either. 
Yeah, it's. 

1261
01:12:03,560 --> 01:12:06,600
Just literally trolls and and 
obviously you. 

1262
01:12:07,200 --> 01:12:09,760
They must be in the book 
somewhere, probably in the B 

1263
01:12:09,760 --> 01:12:11,040
street. 
They've got the rules for the 

1264
01:12:11,040 --> 01:12:12,320
other types of trolls, I'm 
guessing. 

1265
01:12:13,880 --> 01:12:16,040
Yeah, stone trolls are. 
Yeah, there's a special box on 

1266
01:12:16,040 --> 01:12:18,000
there on in the B street that 
tells you the different, you 

1267
01:12:18,000 --> 01:12:20,680
know, the stone trolls and river
troll rules in the list. 

1268
01:12:20,760 --> 01:12:23,240
It just simply states trolls and
they could be only of those 3. 

1269
01:12:23,600 --> 01:12:26,880
Yep. 
So they are identical to other 

1270
01:12:26,880 --> 01:12:29,640
trolls so we don't maybe have to
go into that too much. 

1271
01:12:29,640 --> 01:12:35,280
But did they fit slots in the 
the chaos army or where they did

1272
01:12:35,280 --> 01:12:39,400
other things do the same, better
or I think I included? 

1273
01:12:39,400 --> 01:12:44,600
Them because I had troll models.
So they were away bulking. 

1274
01:12:44,600 --> 01:12:47,960
Out the Chaos army, yeah. 
Not that he really needs bulking

1275
01:12:47,960 --> 01:12:51,320
out, because. 
Everything is expensive but but 

1276
01:12:51,320 --> 01:12:53,240
they were and they are quite, 
you know, trolls are quite 

1277
01:12:53,240 --> 01:12:55,200
survivable. 
They just suffer from 

1278
01:12:55,640 --> 01:12:57,360
leadership. 
But you know, you could have 

1279
01:12:57,360 --> 01:12:59,680
them led by a chaos champion on 
a steed. 

1280
01:12:59,680 --> 01:13:03,560
So why not go for it? 
You know, it's they're or a 

1281
01:13:03,560 --> 01:13:06,840
wizard or something like that. 
Or or with zinch you can see him

1282
01:13:06,840 --> 01:13:09,640
on a disc and then you know, 
have him fly along with them. 

1283
01:13:09,920 --> 01:13:13,600
No reason not to so well led by 
a decent character. 

1284
01:13:13,600 --> 01:13:15,080
I think trolls are worth it in 
the chaos. 

1285
01:13:15,080 --> 01:13:19,840
I mean, they're survivable. 
They're not brilliant in combat.

1286
01:13:21,200 --> 01:13:23,240
But as long as you're not. 
Running away, you've got a 

1287
01:13:23,240 --> 01:13:25,560
decent character leading them 
with a decent leaders. 

1288
01:13:25,560 --> 01:13:27,640
They're not running away from, 
you know, losing a combat. 

1289
01:13:27,640 --> 01:13:29,400
Then they can stick around for 
quite a while. 

1290
01:13:29,680 --> 01:13:31,800
Obviously you can go for the 
crown of command. 

1291
01:13:33,040 --> 01:13:38,160
Yeah, for, you know, almost 
indefinitely, especially the 

1292
01:13:38,160 --> 01:13:40,240
battle standards. 
You know, the very expensive 

1293
01:13:40,680 --> 01:13:42,480
hero Battle Standard is knocking
around somewhere. 

1294
01:13:42,520 --> 01:13:44,520
Have them led by the battle 
standard with the crowd of 

1295
01:13:44,520 --> 01:13:45,560
command. 
There you go. 

1296
01:13:45,800 --> 01:13:47,280
Yeah, you're not going to move 
anywhere. 

1297
01:13:51,160 --> 01:13:56,360
So the trolls are good you need 
but the the the the aesthetic in

1298
01:13:56,360 --> 01:14:01,040
false edition felt they they 
arcs and goblins and when you 

1299
01:14:01,040 --> 01:14:03,560
included them in the chaos arm, 
it just it just felt a bit 

1300
01:14:03,560 --> 01:14:06,240
weird. 
It didn't felt like very chaosy,

1301
01:14:06,920 --> 01:14:10,040
Yeah, I mean. 
There were some some of that in 

1302
01:14:10,080 --> 01:14:12,600
in a lot of armies. 
I think you could, for example, 

1303
01:14:12,800 --> 01:14:17,280
put a vibe on in an Empire army 
and we felt no working 

1304
01:14:17,280 --> 01:14:20,680
government thing, isn't it? 
So yeah, yeah, yeah, yeah. 

1305
01:14:20,880 --> 01:14:22,600
Well, not not too hard. 
I could get into. 

1306
01:14:22,600 --> 01:14:26,840
You know previous editions but. 
Trolls certainly were. 

1307
01:14:26,840 --> 01:14:30,680
In the Warhammer Army's Chaos 
list for 3rd. 

1308
01:14:32,560 --> 01:14:33,240
They. 
Appeared. 

1309
01:14:33,280 --> 01:14:36,080
I think they they were also in 
the zinch and the nergalists. 

1310
01:14:36,080 --> 01:14:37,960
I don't know. 
I can't rough top my head if 

1311
01:14:37,960 --> 01:14:40,360
they appeared in the slanish and
cool ones from that was a chaos,

1312
01:14:40,640 --> 01:14:43,000
but certainly they they were in 
chaos armies at that point. 

1313
01:14:43,000 --> 01:14:46,600
So it was, you know, they were 
in both, but I think from. 

1314
01:14:48,040 --> 01:14:49,440
Yeah, in, in. 
Earlier ones, I think there was 

1315
01:14:49,440 --> 01:14:51,640
an idea that trolls could be an 
army in their own right as well.

1316
01:14:51,840 --> 01:14:53,040
Yeah. 
So I mean. 

1317
01:14:53,040 --> 01:14:56,240
From from forth and forward. 
I think they were very closely 

1318
01:14:56,240 --> 01:14:59,120
tied to Orson goblets. 
They made such a big thing 

1319
01:14:59,120 --> 01:15:00,760
about. 
It and didn't really make such a

1320
01:15:00,760 --> 01:15:03,480
big thing about trolls in a 
chaos arm if they'd appeared in 

1321
01:15:03,480 --> 01:15:05,240
back reports. 
Exactly. 

1322
01:15:05,240 --> 01:15:06,960
Yeah, exactly. 
Yeah, then you'd have thought 

1323
01:15:07,000 --> 01:15:10,000
they were chaos as well. 
Yes, yes, yeah. 

1324
01:15:10,240 --> 01:15:12,600
And of course. 
Later, they were actually chaos 

1325
01:15:12,600 --> 01:15:15,600
trolls that were, yeah, exactly 
if they'd released. 

1326
01:15:15,600 --> 01:15:19,000
Models for them yeah as well if 
they'd released maybe some base 

1327
01:15:19,000 --> 01:15:22,120
just just non stone or I mean 
there were obviously non stone 

1328
01:15:22,120 --> 01:15:25,400
Rivertrol models from previous 
editions if they'd released some

1329
01:15:25,400 --> 01:15:27,920
in force when they. 
Did the chaos. 

1330
01:15:27,920 --> 01:15:29,920
Army people were like, oh, those
are chaos trolls. 

1331
01:15:30,400 --> 01:15:32,000
Is it all trolls in a chaos 
army? 

1332
01:15:32,160 --> 01:15:34,400
Not chaos trolls as such, but 
there are trolls in the chaos 

1333
01:15:34,400 --> 01:15:37,520
army. 
So yeah, it's it's they weren't 

1334
01:15:37,520 --> 01:15:39,560
released at the same time. 
They were released at the same 

1335
01:15:39,560 --> 01:15:42,480
time as York and Goblin army. 
So yeah, people are supposed to 

1336
01:15:42,480 --> 01:15:44,880
meet them with alls and models, 
right? 

1337
01:15:44,880 --> 01:15:47,480
So. 
You have a pretty vast choice of

1338
01:15:47,840 --> 01:15:51,520
different sort of that would 
later call monsters infantry, I 

1339
01:15:51,520 --> 01:15:57,160
guess, and I guess you would 
really include all of them have 

1340
01:15:57,160 --> 01:16:01,120
to be a huge battle, but you can
certainly add a lot of flavour. 

1341
01:16:01,600 --> 01:16:06,440
So if you short summary, which 
is your favorite of the big boys

1342
01:16:06,960 --> 01:16:10,320
if you have to choose, oh those.
Three, you mean? 

1343
01:16:11,720 --> 01:16:13,440
Oh yeah, maybe. 
All the big stuff. 

1344
01:16:13,520 --> 01:16:14,480
Yeah. 
Yeah, OK. 

1345
01:16:14,800 --> 01:16:16,280
They'll probably dragon ogles 
for me. 

1346
01:16:17,920 --> 01:16:22,040
Yeah, I think that's fair. 
Same dragon ogles, but purely on

1347
01:16:23,080 --> 01:16:29,640
their their skulls, their their.
Background. 

1348
01:16:29,640 --> 01:16:33,080
Story. 
Yeah, well, from a gaming point 

1349
01:16:33,080 --> 01:16:36,920
of view, I think I would maybe 
take Minotaur's over dragon 

1350
01:16:36,920 --> 01:16:39,760
ogles. 
But the dragon ogles. 

1351
01:16:39,760 --> 01:16:41,720
Look so much. 
Cooler, yeah. 

1352
01:16:42,560 --> 01:16:44,920
And yo-yo yo. 
Dragon Ogres. 

1353
01:16:45,320 --> 01:16:49,120
Yeah, so. 30 to the dragon 
ogres. 

1354
01:16:49,480 --> 01:16:54,040
Yeah, yeah. 
OK, so let's go into the 

1355
01:16:54,400 --> 01:16:57,760
slightly smaller but still 
pretty devastating demons. 

1356
01:16:57,760 --> 01:17:01,480
I think if we move up the list, 
yes. 

1357
01:17:02,120 --> 01:17:04,720
Who wants to kick off demons? 
Yes. 

1358
01:17:05,800 --> 01:17:07,120
Yeah. 
I mean corn first. 

1359
01:17:07,120 --> 01:17:09,920
Blood Cell Star. 
I mean, when I was a kid, this 

1360
01:17:10,040 --> 01:17:16,200
this unit was dream. 
It's like 10s everywhere. 800 

1361
01:17:16,200 --> 01:17:18,320
points. 
Oh yeah, we're talking about 

1362
01:17:18,320 --> 01:17:19,600
the. 
Great, the demons now, Yeah, 

1363
01:17:19,600 --> 01:17:20,960
these three wounds, I mean, it's
the. 

1364
01:17:20,960 --> 01:17:22,680
First entry in the book, right? 
It's. 

1365
01:17:23,600 --> 01:17:27,240
The one that comes first. 
Yeah, and. 

1366
01:17:27,640 --> 01:17:32,760
Of course, that was an absolute 
monster and like when we were 

1367
01:17:33,120 --> 01:17:34,280
the bloods of. 
Surprise. 

1368
01:17:34,360 --> 01:17:40,360
It's just, and of course we were
sort of trying to be power 

1369
01:17:40,360 --> 01:17:43,240
gamers and everyone's OK. 
That's the biggest thing in the 

1370
01:17:43,240 --> 01:17:44,960
army book. 
That has to be the best. 

1371
01:17:46,400 --> 01:17:50,720
I don't think I actually faced 
any of them in the in a sort of 

1372
01:17:50,720 --> 01:17:52,960
normal battle. 
We had some sort of mega battle 

1373
01:17:52,960 --> 01:17:55,720
at some point. 
But yeah, obviously they were 

1374
01:17:56,080 --> 01:18:02,920
horrendously powerful and yeah, 
it would probably much melt 

1375
01:18:03,000 --> 01:18:04,480
anything it came into contact 
with. 

1376
01:18:05,640 --> 01:18:08,560
I guess there were some sneaky 
ways you could kill it outright 

1377
01:18:08,560 --> 01:18:12,520
with the spells and stuff, but 
in combat it would be difficult 

1378
01:18:12,520 --> 01:18:18,320
to do anything because I think 
he had like D3 wounds as well. 

1379
01:18:18,960 --> 01:18:22,040
Yeah, yeah. 
So unlike the flesh hounds, it 

1380
01:18:22,040 --> 01:18:23,920
doesn't have a color of corn for
some reason. 

1381
01:18:23,920 --> 01:18:27,200
So it's not protected against 
spells at all and. 

1382
01:18:27,360 --> 01:18:29,560
In the game we played. 
Like a couple of weeks ago, 

1383
01:18:29,560 --> 01:18:32,880
canogal against cinched. 
I think it's the bulk of change 

1384
01:18:32,880 --> 01:18:37,080
that has that can just kill. 
Yeah, you're talking it's 

1385
01:18:37,080 --> 01:18:41,760
against toughness and yeah, I 
suppose it's almost 5050 with 

1386
01:18:41,760 --> 01:18:45,600
toughness of seven. 
So you could one shot it and and

1387
01:18:45,600 --> 01:18:48,400
of course there are cannons that
there's also ways to to get rid 

1388
01:18:48,400 --> 01:18:50,480
of it. 
But yeah, and it's. 

1389
01:18:51,200 --> 01:18:54,880
My favorite with Empire, the 
purple sound, it had a three 

1390
01:18:54,880 --> 01:18:58,720
plus to kill it. 
So there were ways of course, 

1391
01:18:58,720 --> 01:19:03,760
but yes, yes, and some blades as
well. 

1392
01:19:03,960 --> 01:19:05,760
Cross blades. 
You're getting rid of it. 

1393
01:19:05,760 --> 01:19:08,400
One wound done. 
Yeah. 

1394
01:19:08,400 --> 01:19:09,440
What's? 
What's happening? 

1395
01:19:10,120 --> 01:19:11,320
Yeah. 
Was. 

1396
01:19:11,320 --> 01:19:15,080
Was the way you could either go 
with a death. 

1397
01:19:15,080 --> 01:19:18,480
Rune. 
Of death something like scarf 

1398
01:19:18,480 --> 01:19:20,760
black cameras room where you 
don't need to worry about 

1399
01:19:20,760 --> 01:19:24,120
wounding scarf scarf or the 
other I come which way round 

1400
01:19:24,120 --> 01:19:26,560
they are but one of them you 
don't need to route wounding so 

1401
01:19:26,560 --> 01:19:27,680
there's that one but. 
Again, you've also. 

1402
01:19:27,680 --> 01:19:29,680
Got a hit? 
You're gonna have one of those 

1403
01:19:29,680 --> 01:19:30,280
two. 
Rooms, OH. 

1404
01:19:30,560 --> 01:19:34,200
Dear. 
Maybe the hydro blade? 

1405
01:19:35,400 --> 01:19:38,880
That against it, but there is a 
strength as well. 

1406
01:19:39,400 --> 01:19:41,440
There is a demon. 
Slayer sword right? 

1407
01:19:41,440 --> 01:19:44,120
But I can't remember if it kills
outright or if it's I think it's

1408
01:19:44,360 --> 01:19:46,880
wounds. 
Automatically or. 

1409
01:19:48,040 --> 01:19:51,640
Or or plus 3 + 3 strength 
standard, isn't it? 

1410
01:19:51,640 --> 01:19:52,640
Yeah, and then wounds 
automatically. 

1411
01:19:52,640 --> 01:19:55,960
We've still got a hit that's 
from with with. 

1412
01:19:56,240 --> 01:19:59,160
With. 
It's really hard. 

1413
01:19:59,200 --> 01:20:03,320
So that's yeah. 
What actually, what is Wolf 

1414
01:20:03,360 --> 01:20:04,640
Rooms? 
Yeah. 

1415
01:20:05,120 --> 01:20:09,080
Yeah, and you and you really had
to attack first because of the 

1416
01:20:09,760 --> 01:20:12,360
the demons first. 
You're not going to be doing 

1417
01:20:12,360 --> 01:20:14,560
anything. 
Yeah. 

1418
01:20:14,560 --> 01:20:19,120
So that's profit nasty. 
And the if we talk about the the

1419
01:20:19,120 --> 01:20:22,560
smaller demons as well, the 
blood letters, I guess they're 

1420
01:20:22,760 --> 01:20:27,680
pretty nasty as well. 
Yeah, 20. 

1421
01:20:27,720 --> 01:20:28,800
Points for two. 
Attacks. 

1422
01:20:28,800 --> 01:20:32,080
Weapons Skill 5, Toughness 4. 
Yeah, 02/3. 

1423
01:20:33,120 --> 01:20:34,440
Toughness 3. 
Yeah. 

1424
01:20:35,600 --> 01:20:36,720
These these three. 
Wounds. 

1425
01:20:36,880 --> 01:20:40,480
Four plus demons say yeah, it's 
they're very. 

1426
01:20:40,480 --> 01:20:43,840
Good. 
I would not put them. 

1427
01:20:43,840 --> 01:20:47,240
On Juggernauts. 
It's a bit. 

1428
01:20:47,240 --> 01:20:49,600
Overkill or. 
It's just as a silly you need 

1429
01:20:49,600 --> 01:20:53,600
for a very large game. 
They are they're. 

1430
01:20:53,600 --> 01:20:56,560
Very solid units. 
Yeah, yeah. 

1431
01:20:57,000 --> 01:21:00,040
I agree on foot really good, but
mounted probably aren't worth 

1432
01:21:00,040 --> 01:21:01,840
the points. 
Yes, no, 90 points. 

1433
01:21:01,880 --> 01:21:04,240
For that, yeah, 20. 
Points on. 

1434
01:21:04,240 --> 01:21:08,440
Foot, you know, we with your OK,
it's demonic save, so it can be 

1435
01:21:08,440 --> 01:21:11,240
effective. 
It's still a four plus save to 

1436
01:21:11,360 --> 01:21:14,600
begin with, you know, and and 
doing D3 wounds per hit with a 

1437
01:21:15,040 --> 01:21:17,560
you know, strength for web skill
of five to attack. 

1438
01:21:17,560 --> 01:21:20,480
I think that's pretty good. 
Infantry, that is, Yes, yes. 

1439
01:21:21,880 --> 01:21:24,640
Did they cause fear or no? 
They were friends? 

1440
01:21:24,920 --> 01:21:25,400
Yes. 
No. 

1441
01:21:25,400 --> 01:21:26,360
No. 
They cause yes. 

1442
01:21:26,640 --> 01:21:29,520
OK. 
Yeah, I can imagine that having.

1443
01:21:29,520 --> 01:21:32,600
Those guys bearing down on you 
wouldn't be nice. 

1444
01:21:33,520 --> 01:21:38,000
All right, so and then were the 
Flesh Hounds in 4th edition as 

1445
01:21:38,000 --> 01:21:39,000
well? 
Yes. 

1446
01:21:39,600 --> 01:21:41,240
Yeah, well. 
Very good. 

1447
01:21:41,320 --> 01:21:44,480
So they're they're expensive. 
So it's five points and they 

1448
01:21:44,480 --> 01:21:47,680
only have one attack, which is 
the shame and feels a bit weird,

1449
01:21:47,680 --> 01:21:49,760
especially when you compare them
to the chaos hounds. 

1450
01:21:50,280 --> 01:21:54,920
But the rest is like they've got
their their corn cola on 

1451
01:21:54,920 --> 01:21:57,920
translating. 
Yeah, of corn. 

1452
01:21:57,960 --> 01:22:01,120
Yeah. 
So that was no. 

1453
01:22:01,120 --> 01:22:04,640
Magic worked against them or no?
Magic weapons no. 

1454
01:22:04,640 --> 01:22:07,640
Spends pretty absolutely. 
Well. 

1455
01:22:08,360 --> 01:22:11,080
You probably only had use. 
About 5 or 6 of them, or if 

1456
01:22:11,080 --> 01:22:13,920
you're, if you're being, if 
you're being particularly 

1457
01:22:13,920 --> 01:22:17,040
flavoursome, you'd have a unit 
of eight, obviously, because 

1458
01:22:17,160 --> 01:22:18,440
sacred numbers. 
Of the which? 

1459
01:22:18,600 --> 01:22:21,720
Didn't really come into 4th but.
Yeah, there was sacred. 

1460
01:22:21,720 --> 01:22:28,040
Number and eight was for corn, 
but really they could be OK. 

1461
01:22:28,040 --> 01:22:30,600
They've got a good save and they
haven't talked to some 4 but if 

1462
01:22:30,600 --> 01:22:33,960
you shoot enough things at them,
they will die because they've 

1463
01:22:34,080 --> 01:22:38,880
got, you know, OK, yeah, two 
wounds, but yeah, they're a bit 

1464
01:22:38,880 --> 01:22:40,680
more brittle than the blood 
letters, I'd say. 

1465
01:22:41,320 --> 01:22:42,840
I I don't know. 
Like was there? 

1466
01:22:42,960 --> 01:22:45,520
Toughness for two wounds at 4 
plus save I. 

1467
01:22:45,680 --> 01:22:49,440
I feel they're actually more 
resilient than they are an 

1468
01:22:49,440 --> 01:22:52,240
offensive unit with their single
win for 35 points. 

1469
01:22:52,280 --> 01:22:55,040
It's been low, but then if there
are two for this price, they 

1470
01:22:55,040 --> 01:22:56,600
would be. 
Yeah, I. 

1471
01:22:56,600 --> 01:22:59,520
Just think the 35 points is a 
high price point for what they 

1472
01:22:59,520 --> 01:23:02,400
are. 
It depends if you're OK, OK, 

1473
01:23:02,400 --> 01:23:05,880
maybe you, you by having them 
in, your opponent knows you're 

1474
01:23:05,880 --> 01:23:07,520
going to have them. 
You may be informed that 

1475
01:23:07,520 --> 01:23:10,120
decision on Wizards. 
There's that argument. 

1476
01:23:10,120 --> 01:23:12,200
So it's kind of a tactical 
choice in that sense. 

1477
01:23:13,960 --> 01:23:17,920
But I don't know 35 points. 
Is a lot for SO. 

1478
01:23:17,960 --> 01:23:20,920
Their features really their 
movement like their movement 10.

1479
01:23:22,200 --> 01:23:28,680
So that goes really fast and you
so so you would want to use them

1480
01:23:28,680 --> 01:23:33,000
as a as a shock unit, but you 
end up using them as more of a 

1481
01:23:33,000 --> 01:23:35,400
like like. 
Cavalry. 

1482
01:23:36,640 --> 01:23:40,080
Support units which might. 
Not be what they. 

1483
01:23:40,080 --> 01:23:42,440
Should be about, but they work 
well in this form. 

1484
01:23:43,400 --> 01:23:46,880
Yeah, and of course. 
Corn is sort of in your face and

1485
01:23:47,520 --> 01:23:49,920
with fancy and everything, so 
you basically do. 

1486
01:23:50,320 --> 01:23:52,200
They're not too much tactics 
about them. 

1487
01:23:52,200 --> 01:23:54,960
I guess you sort of push them 
forward and try to hit 

1488
01:23:54,960 --> 01:23:56,560
something, don't you think? 
The. 

1489
01:23:56,560 --> 01:23:58,560
Demons. 
Frenzy, So you kind of don't 

1490
01:23:58,560 --> 01:24:00,920
have that defence. 
You can use frenzy. 

1491
01:24:00,920 --> 01:24:04,960
Against people. 
They don't so so. 

1492
01:24:05,000 --> 01:24:06,960
In in that sense, they're 
probably better than having a 

1493
01:24:06,960 --> 01:24:09,200
unit of warriors with the org 
Knights. 

1494
01:24:09,200 --> 01:24:12,040
With the banner. 
Yeah, they're they're probably 

1495
01:24:12,040 --> 01:24:15,240
better in that sense because the
opponent has said can't use 

1496
01:24:15,240 --> 01:24:17,400
them. 
Use your frenzy against you. 

1497
01:24:18,520 --> 01:24:21,080
With them they can just. 
Yeah, they're they're they're 

1498
01:24:21,080 --> 01:24:25,120
good choice of demon overall. 
I think, you know, when you're 

1499
01:24:25,120 --> 01:24:28,000
looking at the kinds of demons 
there are core ones, they're 

1500
01:24:28,000 --> 01:24:30,760
pretty simple, G's point and 
click and they do what you want 

1501
01:24:30,760 --> 01:24:33,920
them to do pretty much. 
So yeah, good stuff. 

1502
01:24:35,720 --> 01:24:37,960
Do you have any experiences, 
Yogan? 

1503
01:24:37,960 --> 01:24:41,600
Did you use the chaos demons 
frequently? 

1504
01:24:42,240 --> 01:24:46,040
Yeah, I have used the flash arms
a lot. 

1505
01:24:46,800 --> 01:24:48,000
See what's? 
Next in the. 

1506
01:24:48,080 --> 01:24:52,720
Demon lists we have Nergal. 
Nergal. 

1507
01:24:53,200 --> 01:24:57,960
We have, of course, the big boy.
Yeah, with his 10 wounds. 

1508
01:24:58,240 --> 01:24:59,480
Yes, 10 wounds. 
Office. 

1509
01:24:59,480 --> 01:25:02,320
Of eight. 
Very, very fast DC. 

1510
01:25:02,320 --> 01:25:05,600
Yeah, he waddles. 
Along with the rest of the army,

1511
01:25:06,000 --> 01:25:07,200
yeah. 
So I. 

1512
01:25:07,200 --> 01:25:12,400
Guess it would be more difficult
to get sort of his points back 

1513
01:25:12,400 --> 01:25:15,200
if the enemy didn't want to. 
Yes, he's very characterful. 

1514
01:25:17,360 --> 01:25:19,920
He's what I was. 
Very characterful, but you know,

1515
01:25:21,120 --> 01:25:23,080
I like Leo. 
You had one, didn't you, in that

1516
01:25:23,080 --> 01:25:25,000
battle you played? 
Yeah, yeah. 

1517
01:25:25,040 --> 01:25:29,360
And he had the, he had the duel 
with the Lord of Change. 

1518
01:25:30,400 --> 01:25:34,320
Obviously the Lord of Change 
charged and you can see the 

1519
01:25:34,320 --> 01:25:36,880
difference. 
It's maybe a bit tougher in 

1520
01:25:36,880 --> 01:25:39,600
combat than he has an extra 
attack compared to the load of 

1521
01:25:39,600 --> 01:25:44,000
change extra toughness. 
So he he. 

1522
01:25:44,560 --> 01:25:45,880
They were grinding at each 
other. 

1523
01:25:45,880 --> 01:25:49,520
But the the the great and clean 
one that slightly the upper 

1524
01:25:49,520 --> 01:25:51,640
hand. 
I. 

1525
01:25:51,640 --> 01:25:54,360
Discovered or rediscovered a bit
of noggin magic. 

1526
01:25:55,840 --> 01:25:58,440
There was some interesting 
spells in our country called 

1527
01:25:58,440 --> 01:26:02,520
them exactly, but it's it's 
quite short ranged, but it's 

1528
01:26:03,080 --> 01:26:07,320
there's some good stuff like 
halving everyone. 

1529
01:26:07,320 --> 01:26:11,600
Within 6. 
Inches stats unless you're a no 

1530
01:26:11,600 --> 01:26:14,560
girl champion. 
So that was interesting. 

1531
01:26:14,560 --> 01:26:17,720
Some of the movements table and 
that that's that's a feature 

1532
01:26:17,720 --> 01:26:24,000
across the Nogal army the the 
cavalry the the piece of Nogal 

1533
01:26:24,000 --> 01:26:28,320
as movement of three yeah and I.
I must say, I really love the 

1534
01:26:28,320 --> 01:26:31,160
Beasts of Nogal. 
I think they are absolutely 

1535
01:26:31,160 --> 01:26:34,560
adorable units and when they 
write about them, there's like 

1536
01:26:34,840 --> 01:26:38,360
huge deadly puppies. 
They just want to play with the 

1537
01:26:38,760 --> 01:26:40,720
enemy or they don't see them as 
enemies. 

1538
01:26:40,720 --> 01:26:44,080
I see them as potential friends 
and then they slobber all over 

1539
01:26:44,080 --> 01:26:48,120
them and they die and they 
become disappointed and look for

1540
01:26:48,120 --> 01:26:51,400
new friends. 
Why? 

1541
01:26:51,800 --> 01:26:53,880
Do you? 
Move three inches. 

1542
01:26:55,560 --> 01:26:58,120
Yeah. 
Or six if they you know. 

1543
01:26:59,000 --> 01:27:00,840
It's not the fastest cavalry 
going, is it? 

1544
01:27:00,840 --> 01:27:02,440
Slower than infantry? 
Yeah. 

1545
01:27:02,600 --> 01:27:03,320
Oh yeah. 
And. 

1546
01:27:03,320 --> 01:27:05,600
And. 
Like a little aside with the, 

1547
01:27:05,760 --> 01:27:09,080
the palanquin rules, which I, 
because the model is so lovely, 

1548
01:27:09,120 --> 01:27:13,840
I, I, I want to use it, but 
they, they released some rules 

1549
01:27:13,840 --> 01:27:18,560
in Citadel journal and they 
treated as a child with movement

1550
01:27:18,560 --> 01:27:21,440
4. 
So it means that can't March, 

1551
01:27:21,480 --> 01:27:24,480
obviously. 
And then they did another 

1552
01:27:25,360 --> 01:27:30,640
Persian in in. 5th. 
Edition against the journal and 

1553
01:27:30,640 --> 01:27:35,840
this time you can move 6 which 
is a slight progress, but again 

1554
01:27:35,840 --> 01:27:37,560
like this army will not go 
anywhere. 

1555
01:27:39,240 --> 01:27:40,560
Yeah, I've always. 
Considered. 

1556
01:27:40,560 --> 01:27:44,800
Using it as a possibly a demonic
steed, but then movement 8 feels

1557
01:27:44,800 --> 01:27:49,520
a bit too fast by the nagging. 
On acid or something you know 

1558
01:27:51,200 --> 01:27:56,120
and and just a base of. 
Nerglings feels a bit weak as a 

1559
01:27:56,960 --> 01:28:00,640
mount, so yeah, I almost like 
Nergal. 

1560
01:28:00,640 --> 01:28:05,800
I think it's it's a very, it's 
sort of slightly comedic maybe, 

1561
01:28:05,800 --> 01:28:09,520
but it's the. 
Least. 

1562
01:28:09,520 --> 01:28:11,600
Serious of all the kills Gods, 
yeah. 

1563
01:28:11,960 --> 01:28:14,320
And he's. 
Basically a, you know, really 

1564
01:28:14,320 --> 01:28:20,320
jovial guy and yeah, I mean, he 
just wanted with. 

1565
01:28:20,320 --> 01:28:24,360
Friends to. 
Become affected by pet stones 

1566
01:28:24,360 --> 01:28:26,760
and stuff. 
So yeah, good times for 

1567
01:28:26,760 --> 01:28:30,320
everyone, yeah. 
And. 

1568
01:28:30,440 --> 01:28:33,400
Of course you have the plague 
bearers, the Yeah. 

1569
01:28:35,200 --> 01:28:36,120
So what's your take on? 
Them. 

1570
01:28:36,600 --> 01:28:39,320
Yeah, I really like Plague. 
Bearers, I've got a I've got a 

1571
01:28:39,320 --> 01:28:41,720
load of 4th edition ones I need 
to get painted up sometime, but 

1572
01:28:41,720 --> 01:28:43,840
also got some Realms of Chaos 
ones. 

1573
01:28:43,840 --> 01:28:46,680
So prior ones, decent size. 
You know, they're not used them 

1574
01:28:46,680 --> 01:28:48,080
often, but I just like the 
models. 

1575
01:28:48,440 --> 01:28:50,960
Yeah, I think there are there. 
Are a whole lot of unique 

1576
01:28:51,520 --> 01:28:54,160
models, right? 
They have a bunch of choices you

1577
01:28:54,160 --> 01:28:57,440
can make pretty much 20 strong 
and not too. 

1578
01:28:57,840 --> 01:29:00,600
Yeah, absolutely. 
Just just wonderful, wonderful 

1579
01:29:00,600 --> 01:29:05,720
models, very characterful. 
And the -1 to hit is, you know, 

1580
01:29:06,960 --> 01:29:08,840
that's, that's fantastically 
useful. 

1581
01:29:09,320 --> 01:29:11,360
Yeah. 
Yeah, they've got. 

1582
01:29:11,800 --> 01:29:17,360
Plague swords as well, which 
auto kill on 4 plus that's 

1583
01:29:17,360 --> 01:29:20,800
that's dynasty. 
And so the the problem with a 

1584
01:29:20,800 --> 01:29:24,000
lot of the chaos minor demons is
the magic. 

1585
01:29:24,000 --> 01:29:27,480
So if you want to run many 
units, you end up with many 

1586
01:29:28,080 --> 01:29:32,960
spellcasters. 
So I tend to play them to house 

1587
01:29:32,960 --> 01:29:36,800
rule them to cost 20 points and 
not have spells because 

1588
01:29:36,800 --> 01:29:41,600
otherwise you just spend your 
your games during the magic 

1589
01:29:41,600 --> 01:29:42,560
phase. 
Yeah. 

1590
01:29:42,880 --> 01:29:45,960
So yes. 
I I don't remember but how did 

1591
01:29:45,960 --> 01:29:50,160
it work with? 
Like you have escape cards and 

1592
01:29:50,160 --> 01:29:54,000
stuff for when when you use the 
unit to cuss the spell. 

1593
01:29:54,000 --> 01:29:56,440
How did that work? 
I mean, I suppose you can use. 

1594
01:29:56,520 --> 01:29:59,960
Escape on one plague belt? 
That might not be worth it. 

1595
01:30:00,440 --> 01:30:02,360
Yeah, the. 
Entire unit pops. 

1596
01:30:02,360 --> 01:30:08,320
That would have been weird. 
And and and they can. 

1597
01:30:08,480 --> 01:30:11,320
Pop plague belts can ride Beast 
of Nogal which makes it. 

1598
01:30:15,320 --> 01:30:16,560
Creepy. 
Along. 

1599
01:30:17,600 --> 01:30:19,160
Yeah. 
That's. 

1600
01:30:19,800 --> 01:30:22,720
Yeah, cool, but maybe not very 
practical. 

1601
01:30:27,040 --> 01:30:29,160
Yeah. 
OK. 

1602
01:30:29,160 --> 01:30:32,800
So we're back. 
For perhaps the final 40 minute 

1603
01:30:32,800 --> 01:30:37,520
session here and we had almost 
finished knurgle, but we had the

1604
01:30:37,520 --> 01:30:40,840
little guys left and maybe we 
should give them a few minutes 

1605
01:30:40,840 --> 01:30:42,360
at least. 
The Knurlings. 

1606
01:30:42,960 --> 01:30:45,560
Little Slimers. 
Yeah, very cool. 

1607
01:30:45,560 --> 01:30:47,920
Also. 
I love those images with the 

1608
01:30:47,920 --> 01:30:53,600
knurglies crawling all of the 
the Great Unclean One eating his

1609
01:30:54,240 --> 01:30:56,160
stuff. 
Yeah, pretty disgusting. 

1610
01:30:56,360 --> 01:31:02,560
But are they useful in combat? 
Not hugely. 

1611
01:31:02,920 --> 01:31:05,760
But you're going to take them 
anyway because they look so cute

1612
01:31:05,760 --> 01:31:09,520
and cool, so. 
Everyone will will have. 

1613
01:31:09,560 --> 01:31:12,400
A couple of units of them, yeah.
So how do they? 

1614
01:31:12,400 --> 01:31:16,080
Function, are they like swarms 
or are they more of a normal 

1615
01:31:16,080 --> 01:31:19,920
units or no they? 
Can run away. 

1616
01:31:20,280 --> 01:31:23,040
They have a leadership 7 for 
some reasons big lower than 

1617
01:31:23,040 --> 01:31:25,000
everyone else. 
They've got their demonic save, 

1618
01:31:25,160 --> 01:31:26,760
OK. 
They cause fear, OK. 

1619
01:31:28,160 --> 01:31:30,880
So I don't. 
Know 33 bases on each end of 

1620
01:31:30,880 --> 01:31:33,400
your army, something like that. 
That's that's about what they're

1621
01:31:33,400 --> 01:31:35,880
good for, yeah. 
I'd agree on. 

1622
01:31:35,880 --> 01:31:38,200
That one they're they're 
characterful, but not 

1623
01:31:38,200 --> 01:31:44,000
necessarily useful. 
So that's farmed, but. 

1624
01:31:44,040 --> 01:31:45,880
Not. 
Competitive. 

1625
01:31:46,720 --> 01:31:49,360
Yeah, I think that's the. 
That's not good for you. 

1626
01:31:51,600 --> 01:31:55,040
Yeah, I kind of think. 
Of of people seeing Ghostbusters

1627
01:31:55,040 --> 01:31:57,920
afterlife we've got. 
The Stay puft. 

1628
01:31:57,920 --> 01:32:00,160
Little marshmallow men, The tiny
ones. 

1629
01:32:00,520 --> 01:32:02,960
Oh yeah. 
Yeah, that's kind of. 

1630
01:32:02,960 --> 01:32:05,120
What they are, isn't it? 
They're, they've got little, 

1631
01:32:05,520 --> 01:32:07,960
little children mucking about 
with each other, probably doing 

1632
01:32:07,960 --> 01:32:11,320
horrendous things to each other,
but just this is fun. 

1633
01:32:11,600 --> 01:32:15,640
That's yeah, they're, yeah. 
They're a comedy unit if 

1634
01:32:15,640 --> 01:32:18,960
anything. 
We, we, we haven't really. 

1635
01:32:18,960 --> 01:32:21,680
Talked about the Beast in more 
details, but they're also 

1636
01:32:21,680 --> 01:32:24,280
horribly expensive and horribly 
inefficient. 

1637
01:32:24,840 --> 01:32:26,560
Yeah. 
But they're not. 

1638
01:32:26,560 --> 01:32:29,560
Going to die severely. 
So they're probably no, but 

1639
01:32:29,560 --> 01:32:30,480
they're not. 
They're not going to. 

1640
01:32:30,480 --> 01:32:34,320
Slowly do their. 
Thing, but yeah. 

1641
01:32:36,320 --> 01:32:39,960
Yeah, yeah, if you. 
Can sort of transport them into 

1642
01:32:39,960 --> 01:32:44,040
combat maybe that would be nice.
But yeah, so if you won't, 

1643
01:32:44,200 --> 01:32:45,920
doesn't have any displacement 
spams. 

1644
01:32:46,880 --> 01:32:49,760
No, but you can. 
Get around that in various ways.

1645
01:32:53,000 --> 01:32:54,280
We'll just. 
Say that in the book. 

1646
01:32:57,080 --> 01:33:00,440
Really. 
All right, so let's move on to 

1647
01:33:00,440 --> 01:33:06,440
one of the final 2 powers. 
Yeah, Zinch is up next. 

1648
01:33:06,520 --> 01:33:10,200
Zinch yes. 
They change your ways. 

1649
01:33:11,000 --> 01:33:13,080
Yeah, he's. 
He's. 

1650
01:33:13,080 --> 01:33:16,400
Kind of he's my. 
Main how I like also like noodle

1651
01:33:16,400 --> 01:33:19,040
as well, but also like zinch. 
So they're the two kind of. 

1652
01:33:20,400 --> 01:33:23,840
Gods that I have troops. 
For I've got some slanish as 

1653
01:33:23,840 --> 01:33:26,320
well, little smattering, but 
it's mainly zinch. 

1654
01:33:27,520 --> 01:33:29,200
I just love the disc riders for 
zinch. 

1655
01:33:29,200 --> 01:33:32,680
You know the the as a beast. 
The disc is fantastic because 

1656
01:33:32,680 --> 01:33:36,240
it's yeah, cheap flying, really 
cheap flying. 

1657
01:33:36,240 --> 01:33:39,600
Just got to be careful as people
don't because the only issue 

1658
01:33:39,600 --> 01:33:43,320
with with the disc is I do 
believe that someone can kill 

1659
01:33:43,320 --> 01:33:44,600
the beast out from underneath 
you. 

1660
01:33:44,600 --> 01:33:47,040
I'm not sure about that one. 
Can you check it as? 

1661
01:33:47,560 --> 01:33:48,520
A No. 
The cavalry, yeah. 

1662
01:33:48,640 --> 01:33:51,560
The the their mouths and the 
mouse. 

1663
01:33:51,560 --> 01:33:53,000
OK, so you can't that's. 
OK then. 

1664
01:33:53,000 --> 01:33:56,480
OK, that that problem goes away.
The the need for a parachute 

1665
01:33:56,480 --> 01:33:57,640
goes away. 
That's that's. 

1666
01:33:59,240 --> 01:34:03,000
They're nice and cheap. 
And the models actually, you 

1667
01:34:03,000 --> 01:34:05,320
know, they're just really cool 
with the thought of them 

1668
01:34:05,320 --> 01:34:09,200
running, you know, this flying 
around on, on a, on a demon 

1669
01:34:10,280 --> 01:34:12,640
disc. 
It's coming through the air and 

1670
01:34:12,680 --> 01:34:14,880
so. 
On yeah, yeah, it feels. 

1671
01:34:15,520 --> 01:34:17,240
Pretty original. 
I don't know, maybe they had 

1672
01:34:17,240 --> 01:34:19,080
some inspiration from somewhere,
of course. 

1673
01:34:19,080 --> 01:34:24,160
But yeah, they're definitely 
iconic and they survived through

1674
01:34:24,160 --> 01:34:27,760
the editions, I guess. 
So I'm still around in some way.

1675
01:34:28,360 --> 01:34:29,400
What's? 
What's really? 

1676
01:34:29,400 --> 01:34:33,800
Missing from this this army book
is chaos nights on, demonic 

1677
01:34:33,800 --> 01:34:36,840
steals on on. 
Discussed. 

1678
01:34:36,840 --> 01:34:39,400
Steinch would look would be a 
bit mean, arguably. 

1679
01:34:41,200 --> 01:34:43,360
Very cool, yeah. 
Can you have? 

1680
01:34:43,640 --> 01:34:50,240
A chariot with the discs No yes,
can you oh so yes for characters

1681
01:34:50,240 --> 01:34:51,880
for. 
Characters, but characters you 

1682
01:34:51,880 --> 01:34:53,600
can. 
Does it fly or not? 

1683
01:34:53,600 --> 01:34:54,240
I don't. 
Think so? 

1684
01:34:54,640 --> 01:34:56,720
It does fly, but. 
It can't fly hard. 

1685
01:34:57,160 --> 01:34:58,600
Right. 
And. 

1686
01:34:58,720 --> 01:35:02,160
The demon himself, is he 
compared to the other greater 

1687
01:35:02,160 --> 01:35:04,200
demons? 
Oh, does he? 

1688
01:35:04,840 --> 01:35:07,120
So it's funny because. 
It's the least flavorful. 

1689
01:35:07,120 --> 01:35:09,920
It doesn't have any special 
role. 

1690
01:35:11,200 --> 01:35:12,560
He's also a cheapest. 
Isn't he? 

1691
01:35:12,640 --> 01:35:16,280
Or always cheapest. 
Yeah, he's by 50 points. 

1692
01:35:16,280 --> 01:35:19,160
He's he's the cheapest unless 
you include the great the. 

1693
01:35:21,120 --> 01:35:25,640
Scavenge. 
Yeah, but in the book, yeah, 

1694
01:35:25,640 --> 01:35:28,520
he's he's. 
Cheapest of the four I. 

1695
01:35:28,600 --> 01:35:30,560
Like him that. 
I like his inks then. 

1696
01:35:34,760 --> 01:35:37,240
All right. 
And so maybe not too much to say

1697
01:35:37,240 --> 01:35:40,360
about the a greater demon 
compared to the other ones, but 

1698
01:35:40,440 --> 01:35:41,640
I mean, it's still a greater 
demon. 

1699
01:35:41,640 --> 01:35:45,840
So it's still a a monster in 
combat and it's I guess level 4 

1700
01:35:45,920 --> 01:35:48,280
cost and and and tinch. 
Magic. 

1701
01:35:48,280 --> 01:35:50,520
Which is nastier? 
Yeah. 

1702
01:35:51,680 --> 01:35:52,960
So that. 
Was the ones who had the. 

1703
01:35:53,000 --> 01:35:56,200
Bolt of change, is it the I 
would you get it? 

1704
01:35:56,480 --> 01:35:58,160
Yeah, yeah. 
Yes. 

1705
01:35:59,160 --> 01:36:02,040
Right. 
And then the troops, the 

1706
01:36:03,040 --> 01:36:06,000
flavours, I guess, horrors. 
The most, well, horrors are the 

1707
01:36:06,000 --> 01:36:11,240
most expensive fiscally, in real
terms, are the most expensive 

1708
01:36:11,240 --> 01:36:13,600
demons you're going to get 
because you've got to pay for 

1709
01:36:13,600 --> 01:36:16,360
three models per one. 
You've got to buy them. 

1710
01:36:16,360 --> 01:36:17,240
You've got physically, you've 
got. 

1711
01:36:17,240 --> 01:36:18,560
To buy blue. 
Oh, OK. 

1712
01:36:18,600 --> 01:36:21,480
Yeah, you mean that? 
Yeah, yeah, Blue Blue Horror as 

1713
01:36:21,480 --> 01:36:24,000
well as your. 
Pink horror to work. 

1714
01:36:24,320 --> 01:36:27,120
So yeah, especially these real. 
Firms. 

1715
01:36:27,120 --> 01:36:28,880
They are the most expensive. 
Demon, you're going to buy. 

1716
01:36:30,280 --> 01:36:33,000
And obviously the Blue Demons 
must have any cheaper than the 

1717
01:36:33,960 --> 01:36:35,120
the other ones. 
I suppose so. 

1718
01:36:35,120 --> 01:36:38,360
Yeah, of course not. 
Yeah. 

1719
01:36:38,360 --> 01:36:42,000
And I guess you would almost 
always end up with a mixed 

1720
01:36:42,000 --> 01:36:45,520
units, you would have both in 
one if they took any casualties.

1721
01:36:46,480 --> 01:36:49,360
So yeah, pretty unique route I 
guess. 

1722
01:36:49,800 --> 01:36:53,080
Just basically so so fun. 
It was. 

1723
01:36:53,080 --> 01:36:55,880
It was. 
It's really fun to play them or 

1724
01:36:55,880 --> 01:36:57,440
to play against them. 
Yeah. 

1725
01:36:57,680 --> 01:36:58,600
And you? 
Couldn't. 

1726
01:36:58,600 --> 01:37:01,800
It's a challenge you never. 
You know you can't buy them on 

1727
01:37:01,800 --> 01:37:03,680
their own, but it's a challenge 
you you never face. 

1728
01:37:03,680 --> 01:37:07,760
Like as as you fight your enemy 
gets more numerous. 

1729
01:37:08,920 --> 01:37:10,160
You don't. 
Get that anywhere. 

1730
01:37:10,160 --> 01:37:13,400
Else in the game so it's it's 
it's fun yeah if. 

1731
01:37:13,400 --> 01:37:14,760
Your opponent. 
Doesn't know about it. 

1732
01:37:14,880 --> 01:37:16,680
It's a very nasty surprise. 
I should. 

1733
01:37:18,120 --> 01:37:21,520
What you're not taking away. 
You're adding. 

1734
01:37:23,760 --> 01:37:26,000
Yeah, that's. 
A big surprise. 

1735
01:37:26,480 --> 01:37:29,560
And are they good? 
Compared to the other demons, 

1736
01:37:30,960 --> 01:37:33,160
Pink horrors are pretty good. 
Blue horrors? 

1737
01:37:33,160 --> 01:37:36,040
Not as much, no. 
But I guess they're supposed to 

1738
01:37:36,040 --> 01:37:39,520
be, you know, yeah, too good. 
But that would have been awful 

1739
01:37:39,520 --> 01:37:41,600
if they actually became better 
when they died. 

1740
01:37:42,480 --> 01:37:45,200
Can't that be horrendous? 
No, they have been as far. 

1741
01:37:45,360 --> 01:37:47,800
As Mike in skill 5. 
You know, strength 4, that's 

1742
01:37:47,800 --> 01:37:50,360
pretty good. 
Only time necessary 2 attacks 

1743
01:37:50,360 --> 01:37:52,520
still, so they're pretty good. 
They don't get. 

1744
01:37:52,520 --> 01:37:55,560
The same they don't get the same
No, they don't you're right 

1745
01:37:55,560 --> 01:37:56,600
they. 
Don't get that one excited. 

1746
01:37:57,200 --> 01:38:01,640
Yeah, that makes a difference. 
And like deals or demons, at 

1747
01:38:01,640 --> 01:38:04,840
least when I play them. 10 
points cheaper Novagic. 

1748
01:38:06,760 --> 01:38:09,680
But I guess also. 
They compared to the the blood 

1749
01:38:09,680 --> 01:38:12,080
letters on the platelets. 
They don't have any medic 

1750
01:38:12,080 --> 01:38:14,960
weapons or anything. 
No maybe medical tax, but yeah, 

1751
01:38:16,000 --> 01:38:16,600
right. 
Agree. 

1752
01:38:16,640 --> 01:38:22,560
So Yep. 
So definitely a unique unit with

1753
01:38:22,560 --> 01:38:25,000
a unique feature. 
That's right. 

1754
01:38:25,000 --> 01:38:28,080
So we have some other sense, 
yeah. 

1755
01:38:29,360 --> 01:38:30,120
What the? 
Flavours. 

1756
01:38:30,840 --> 01:38:35,080
Yeah. 
Almost like a mini war machine. 

1757
01:38:35,080 --> 01:38:37,040
If I remember correctly they're 
quite nasty answer. 

1758
01:38:37,680 --> 01:38:39,920
Is that the best? 
Demon units, probably. 

1759
01:38:40,680 --> 01:38:45,800
Yeah, it's my favorite. 
I would say the best. 

1760
01:38:47,360 --> 01:38:49,440
Yeah, yeah. 
Because I think they, they're 

1761
01:38:49,440 --> 01:38:51,840
not horrible in close combat 
either. 

1762
01:38:51,840 --> 01:38:54,320
And they I know that's two 
attacks. 

1763
01:38:55,000 --> 01:38:57,680
Strings five more. 
They've got weapons history, but

1764
01:38:57,680 --> 01:39:00,480
they move 9, yeah. 
Then they. 

1765
01:39:00,480 --> 01:39:05,240
Can shoot and. 
When they shoot D6 hits, yeah, 

1766
01:39:05,480 --> 01:39:10,720
it it's unbelievable yeah and 
and and strengths 5 and they 

1767
01:39:10,720 --> 01:39:13,200
cause these three and they cause
these three wounds on top of Oh 

1768
01:39:13,200 --> 01:39:15,480
yeah yeah that's. 
Absolutely horrible there. 

1769
01:39:15,480 --> 01:39:16,960
I mean, they're going to melt 
them away. 

1770
01:39:17,000 --> 01:39:20,200
Pretty much any monster or 
anything they face unless they 

1771
01:39:20,200 --> 01:39:23,240
have really high toughness. 
So you you give. 

1772
01:39:23,240 --> 01:39:28,720
Them you give them a hero or 
champion or without them 

1773
01:39:28,720 --> 01:39:31,440
discussed since to help them a 
little bit, yeah. 

1774
01:39:32,160 --> 01:39:35,480
So if you face them, it's going 
to be a priority to try to shoot

1775
01:39:35,480 --> 01:39:39,360
them off the ball. 
I guess if you were able, if you

1776
01:39:39,360 --> 01:39:40,880
can, you should. 
Yeah. 

1777
01:39:42,080 --> 01:39:46,360
Definitely not expensive 50. 
Points ahead, yeah, And that's 

1778
01:39:46,440 --> 01:39:48,440
they're. 
Very fast as well. 

1779
01:39:48,440 --> 01:39:52,080
So yeah, they've got to be in 
your face and. 

1780
01:39:53,240 --> 01:39:57,480
They can go for obstacles, leap.
Leap over. 

1781
01:39:57,520 --> 01:39:58,440
Anything. 
Yeah. 

1782
01:39:59,360 --> 01:40:01,200
Right. 
So yeah. 

1783
01:40:01,520 --> 01:40:06,560
And how long do they shoot the 
shooting attack or what's the 

1784
01:40:06,560 --> 01:40:08,400
range? 
Only 6 inches? 

1785
01:40:08,840 --> 01:40:09,920
Oh yeah. 
Yeah, at. 

1786
01:40:09,920 --> 01:40:13,120
Least one limitation on them, 
but still going to be very 

1787
01:40:13,800 --> 01:40:15,320
nasty. 
So how do you use them? 

1788
01:40:15,320 --> 01:40:18,560
Do you use them for shooting or 
do you get in? 

1789
01:40:18,920 --> 01:40:21,040
But that's the beauty of it. 
You can. 

1790
01:40:21,040 --> 01:40:24,000
Use them for anything so you can
have relatively small units. 

1791
01:40:24,000 --> 01:40:25,640
They're resilient. 
Just five. 

1792
01:40:25,640 --> 01:40:28,480
We do a lot of work. 
They. 

1793
01:40:28,480 --> 01:40:32,400
Can charge they. 
Can harass, they can flank, they

1794
01:40:32,680 --> 01:40:36,760
can do anything. 
You can hunt cocktails and party

1795
01:40:36,800 --> 01:40:40,320
areas. 
Are they 0 to one choice or can 

1796
01:40:40,320 --> 01:40:42,600
you have several units? 
No, you. 

1797
01:40:42,680 --> 01:40:43,720
Can have several as. 
Many. 

1798
01:40:43,720 --> 01:40:45,960
As you want. 
There's no, I'm just looking, 

1799
01:40:45,960 --> 01:40:49,280
but there's no 0 to one in the 
army book at all, OK. 

1800
01:40:50,440 --> 01:40:54,160
Right, so 5050. 
Percent of your army, isn't it 

1801
01:40:54,160 --> 01:40:56,280
so? 
If you want to take all your 50%

1802
01:40:56,280 --> 01:40:59,040
as flamers, you can do that, 
yeah. 

1803
01:41:00,680 --> 01:41:07,520
But yes, I think so definitely. 
Borderline Gnostic or way across

1804
01:41:07,520 --> 01:41:11,800
the border, I suppose. 
All right, so if you want to 

1805
01:41:12,200 --> 01:41:16,320
have a versatile and really 
nasty unit, flamers could be the

1806
01:41:16,320 --> 01:41:20,200
way to go. 
All right, so is that it for 

1807
01:41:20,200 --> 01:41:21,880
sense or do they have anything 
else? 

1808
01:41:21,880 --> 01:41:23,800
No, that's it. 
Yep. 

1809
01:41:26,240 --> 01:41:29,120
OK, so let's move on to the 
final one. 

1810
01:41:29,840 --> 01:41:34,360
The slanish, the rude. 
Dude. 

1811
01:41:34,760 --> 01:41:38,200
Rude dude, Yeah. 
And. 

1812
01:41:39,080 --> 01:41:44,920
Yeah, I guess DWS treated that a
bit differently over time. 

1813
01:41:45,440 --> 01:41:49,880
Maybe earlier it was more 
outright naughty and maybe they 

1814
01:41:49,920 --> 01:41:53,000
washed, washed that up a little 
bit later. 

1815
01:41:53,000 --> 01:41:57,720
A little bit, yeah. 
But yeah, it was still about 

1816
01:41:57,720 --> 01:41:59,320
pleasure, I guess in the 4th 
edition. 

1817
01:41:59,360 --> 01:42:03,320
So. 
So we have we start off with the

1818
01:42:03,320 --> 01:42:04,800
greater demon like the other 
ones. 

1819
01:42:05,960 --> 01:42:09,800
So what's her thing? 
Or her, her and he's. 

1820
01:42:10,120 --> 01:42:14,840
It's mixed, I suppose. 
Pronoun time. 

1821
01:42:16,960 --> 01:42:19,200
It's a solid demon. 
It's a solid great demon. 

1822
01:42:19,200 --> 01:42:23,000
It's it's not the best, it's not
the worst. 

1823
01:42:23,000 --> 01:42:25,400
It's it's just a solid great 
demon. 

1824
01:42:25,400 --> 01:42:28,440
Does a, does a good job, not 
particularly fast, but he's not 

1825
01:42:28,440 --> 01:42:30,720
slow. 
He's got movement at six, but 

1826
01:42:30,720 --> 01:42:33,960
overall it's certainly not the 
worst great demon going at all. 

1827
01:42:34,520 --> 01:42:37,440
Yeah, yeah. 
It's it's it's funny because the

1828
01:42:37,440 --> 01:42:41,080
lot of changes is cheaper, but 
can't fly and I think flying 

1829
01:42:41,080 --> 01:42:43,720
makes such a difference. 
And obviously for the blood 

1830
01:42:43,720 --> 01:42:47,080
source to even more this one 
movement 6, you can you can 

1831
01:42:47,080 --> 01:42:52,560
avoid it, right and. 
Some sort of special rule, 

1832
01:42:52,560 --> 01:42:54,440
right? 
Yeah, it's got a lot of. 

1833
01:42:54,760 --> 01:42:57,800
Spanish. 
So you need to test under your 

1834
01:42:57,800 --> 01:43:02,200
leadership to be able to attack.
It could be good. 

1835
01:43:02,400 --> 01:43:05,960
If you're lucky, yeah. 
Unlucky though, yeah. 

1836
01:43:06,160 --> 01:43:10,600
And slavish magic. 
What's How is that compared to 

1837
01:43:10,920 --> 01:43:15,440
country? 
Quite strong if you have the 

1838
01:43:15,440 --> 01:43:18,440
right space. 
Yeah, the demonets are. 

1839
01:43:18,480 --> 01:43:24,080
Next, Yeah. 
So what's your take on them? 

1840
01:43:24,680 --> 01:43:27,480
There are. 
Weapons kill seeks 3 attacks 

1841
01:43:29,120 --> 01:43:30,560
they're. 
They're as fragile. 

1842
01:43:30,560 --> 01:43:32,200
As the. 
Plague bells and. 

1843
01:43:33,920 --> 01:43:37,240
The blood letters but. 
They they can do more damage. 

1844
01:43:37,760 --> 01:43:39,880
They don't have any special 
rules for their weapons, but 

1845
01:43:40,000 --> 01:43:43,240
like these three attacks are 
really, really good and I and I 

1846
01:43:43,240 --> 01:43:47,840
think it's the only demon units 
that's worth putting on on 

1847
01:43:47,880 --> 01:43:51,520
steeds because the steeds are 
incredible as well. 

1848
01:43:52,080 --> 01:43:56,840
Yes movement. 12. 
I agree, yeah. 

1849
01:43:57,280 --> 01:44:01,880
That's pretty insane moment. 
It's at the highest in the game 

1850
01:44:02,000 --> 01:44:05,240
for ground moving. 
Could be. 

1851
01:44:06,040 --> 01:44:07,040
Yeah, I think it. 
Is. 

1852
01:44:07,280 --> 01:44:10,440
Yeah, yeah. 
Yeah, it's it's also bargain. 

1853
01:44:10,440 --> 01:44:13,480
I think at 25 points. 
Yeah. 

1854
01:44:14,120 --> 01:44:15,760
So they've got toughness 5, 
which? 

1855
01:44:16,000 --> 01:44:18,360
Is bit useless, interestingly, 
yeah. 

1856
01:44:20,520 --> 01:44:22,200
Well, good When? 
Drawing Chariots. 

1857
01:44:22,920 --> 01:44:25,720
Yeah, strongly nasty. 
So. 

1858
01:44:26,120 --> 01:44:30,640
Super turbo Chariots. 
I do have to make. 

1859
01:44:30,640 --> 01:44:34,280
One, I'm not a fan of the form 
of the. 

1860
01:44:35,880 --> 01:44:37,800
I'm really not those. 
Huge. 

1861
01:44:38,240 --> 01:44:40,560
Some people love them, some 
people say iconic. 

1862
01:44:41,040 --> 01:44:42,760
I'm not a fan. 
I prefer the earlier models, but

1863
01:44:42,760 --> 01:44:46,240
I say that with nice things so. 
Maybe. 

1864
01:44:46,240 --> 01:44:50,520
I'm biased anyway, but I prefer 
the slimmer, sleeker look of 

1865
01:44:50,720 --> 01:44:52,360
the. 
Realms of Chaos ones to the. 

1866
01:44:52,920 --> 01:44:55,840
Great big huge fall. 
The claws are so big they'd fall

1867
01:44:55,840 --> 01:44:59,840
over you. 
Know and. 

1868
01:44:59,840 --> 01:45:01,920
I and I accept that some. 
People absolutely adore those 

1869
01:45:01,920 --> 01:45:04,600
models. 
It's one of those things some 

1870
01:45:04,600 --> 01:45:08,920
people love. 
The first multi part plastic 

1871
01:45:08,920 --> 01:45:11,400
night goblins, I can't stand 
them. 

1872
01:45:11,880 --> 01:45:15,080
Some people like the Wolf 
edition demonettes, I can't 

1873
01:45:15,080 --> 01:45:17,160
stand them. 
But each their own I think. 

1874
01:45:17,400 --> 01:45:21,800
I think they have a charm. 
I understand, but do I like the 

1875
01:45:21,800 --> 01:45:22,360
models? 
No. 

1876
01:45:25,320 --> 01:45:26,960
No. 
Yeah, of course. 

1877
01:45:28,360 --> 01:45:32,600
Yeah, and they're supposed to be
like otherworldly beauties, and 

1878
01:45:32,600 --> 01:45:34,760
maybe that's not what they 
comment on. 

1879
01:45:34,760 --> 01:45:37,440
Yeah, they're a bit monstrous. 
Yeah. 

1880
01:45:38,640 --> 01:45:39,240
Huge. 
Bulging. 

1881
01:45:39,240 --> 01:45:41,880
Biceps. 
And and massive claws, human 

1882
01:45:42,320 --> 01:45:42,920
claws, they. 
Don't. 

1883
01:45:42,920 --> 01:45:45,720
Really fit with the aesthetic 
they were supposed to have 

1884
01:45:45,720 --> 01:45:49,480
That's that's my main issue. 
I think they're nicely sculpted 

1885
01:45:49,520 --> 01:45:51,280
They look ridiculous with the 
claws, but they're nicely. 

1886
01:45:51,280 --> 01:45:52,480
I don't think they're badly 
sculpted. 

1887
01:45:52,480 --> 01:45:54,160
It's just they don't I think 
you've hit the nail. 

1888
01:45:54,680 --> 01:45:56,800
They don't fit the image I have 
of what they are. 

1889
01:45:58,040 --> 01:46:01,120
Yep, All right, so and what? 
Else does slunge have to bring 

1890
01:46:01,120 --> 01:46:04,600
to the table? 
Beans of. 

1891
01:46:05,200 --> 01:46:07,680
Yeah, weird ones these aren't 
they? 

1892
01:46:07,680 --> 01:46:10,040
That's a big. 
Thing right? 

1893
01:46:10,240 --> 01:46:12,160
Like bugs with. 
With. 

1894
01:46:12,440 --> 01:46:16,360
Almost human slash gene stealer 
like hens. 

1895
01:46:16,440 --> 01:46:18,800
Yeah, yeah. 
So hard. 

1896
01:46:18,800 --> 01:46:23,560
To rank up they're. 
Supposed to go on cavalry. 

1897
01:46:23,560 --> 01:46:26,240
Bases and they've got like this 
massive clothes to the side so 

1898
01:46:26,240 --> 01:46:27,600
you can't put them next to each 
other. 

1899
01:46:27,600 --> 01:46:30,760
It's a nightmare. 
They like the clothes. 

1900
01:46:34,720 --> 01:46:37,680
See that that's that's an actual
physical downside of the 4th 

1901
01:46:37,680 --> 01:46:41,240
edition Slanish models. 
So nasty. 

1902
01:46:41,320 --> 01:46:42,480
Claws. 
Yeah, certainly. 

1903
01:46:42,640 --> 01:46:44,960
Again, they're nice. 
They're nice enough models, the 

1904
01:46:44,960 --> 01:46:47,760
things, the 4th edition ones, 
just yeah, ranking them up is 

1905
01:46:47,760 --> 01:46:51,400
probably a bit hard, but again, 
I, you know, yeah, I'm not, I'm 

1906
01:46:51,400 --> 01:46:52,840
not going to mention it. 
You know what I'm going to say? 

1907
01:46:52,840 --> 01:46:56,440
Yeah, they're not. 
Very good. 

1908
01:46:56,480 --> 01:46:57,240
They're not very. 
Good. 

1909
01:46:58,760 --> 01:47:00,680
Well, they're not, actually. 
Very. 

1910
01:47:00,680 --> 01:47:01,560
Giving. 
I've never really. 

1911
01:47:01,560 --> 01:47:04,400
Used them. 
Yeah, So what? 

1912
01:47:04,440 --> 01:47:08,440
Are their limitations? 
Why are they not good? 

1913
01:47:09,280 --> 01:47:10,440
So they've got three attacks 
which. 

1914
01:47:10,440 --> 01:47:14,680
Is fine but weapons, skills, 
strength, toughness 31, wounds 

1915
01:47:15,960 --> 01:47:18,440
6. 
So you can't use them as like 

1916
01:47:18,480 --> 01:47:23,560
fast harassment support units. 
They're clearly not like a 

1917
01:47:23,560 --> 01:47:26,000
frontline unit. 
No, they're going to break. 

1918
01:47:26,360 --> 01:47:28,400
Very easy. 
They're very. 

1919
01:47:28,400 --> 01:47:31,000
Fragile and wouldn't toughness 
read they've got that the money 

1920
01:47:31,000 --> 01:47:33,800
save but still and expensive 
sorts of points model. 

1921
01:47:34,240 --> 01:47:37,200
Yeah looks right. 
Have you found any? 

1922
01:47:37,280 --> 01:47:40,080
Use for them Yoga No not. 
Really. 

1923
01:47:40,400 --> 01:47:42,880
I think they're the worst. 
Team, I mean, yeah, yeah. 

1924
01:47:43,720 --> 01:47:48,440
Yeah, so you would even take no.
Links for them for the same. 

1925
01:47:49,080 --> 01:47:52,720
Whoa. 
OK, so we don't. 

1926
01:47:52,880 --> 01:47:55,880
Actually, like the models, 
they're difficult to rank out 

1927
01:47:56,000 --> 01:48:04,360
and they're not very useful, so 
clearly not our favorite, but 

1928
01:48:04,360 --> 01:48:06,160
you still take them. 
Because they're part of the 

1929
01:48:06,160 --> 01:48:09,040
Slanish army and they're 
somewhat favourful. 

1930
01:48:10,000 --> 01:48:13,520
Yeah. 
So did you ever feel like feel 

1931
01:48:14,400 --> 01:48:17,920
pure demonic armies or was that 
a thing? 

1932
01:48:18,440 --> 01:48:21,400
Usually you couldn't if you. 
Follow the rules. 

1933
01:48:21,800 --> 01:48:25,440
Oh, OK, yes. 
So what was the you need a a 

1934
01:48:25,800 --> 01:48:28,280
human general or did you need 
other stuff as well? 

1935
01:48:28,960 --> 01:48:30,240
You you mean? 
Yeah, you can only. 

1936
01:48:30,240 --> 01:48:32,680
Spend 50% of your points on. 
Yeah, OK. 

1937
01:48:32,680 --> 01:48:33,320
And. 
Technically. 

1938
01:48:33,320 --> 01:48:36,960
Your your, your greater. 
Demons are not characters, OK? 

1939
01:48:37,880 --> 01:48:40,760
They're just demons. 
So I'm not. 

1940
01:48:40,760 --> 01:48:42,840
Even sure they can they. 
Can't be the general right? 

1941
01:48:42,880 --> 01:48:46,280
They no OK. 
I. 

1942
01:48:46,600 --> 01:48:48,480
Mean. 
You could. 

1943
01:48:48,480 --> 01:48:49,600
If. 
You're, you know, of course, 

1944
01:48:49,600 --> 01:48:51,080
playing your mates and you. 
Wanted to do it. 

1945
01:48:51,080 --> 01:48:52,720
There's nothing. 
Stopping you and it's probably a

1946
01:48:52,720 --> 01:48:56,840
good thing to do because it it 
is insane. 

1947
01:48:56,880 --> 01:49:01,120
You know, in a 2000 point game 
you could play and 700 and 5800,

1948
01:49:01,120 --> 01:49:04,640
whatever it is of your points 
are greater demon. 

1949
01:49:04,880 --> 01:49:07,880
Officially you can do it because
you spend up to 50% of your 

1950
01:49:07,880 --> 01:49:10,040
points on that. 
But your arm is really tiny. 

1951
01:49:10,520 --> 01:49:12,480
Really. 
Even more so than normal for 

1952
01:49:12,480 --> 01:49:15,520
chaos. 
So I probably wouldn't. 

1953
01:49:15,520 --> 01:49:18,680
Do it myself in in anything 
below a 3000 point game and even

1954
01:49:18,680 --> 01:49:21,960
then even in a 3000 point game 
of demons are big investments. 

1955
01:49:22,480 --> 01:49:24,920
Yes. 
Yes, yeah, it was a real small 

1956
01:49:24,960 --> 01:49:27,920
comment to use the. 
The troops, various cans, yeah, 

1957
01:49:28,680 --> 01:49:31,880
OK. 
And of course, we need to settle

1958
01:49:31,880 --> 01:49:34,920
this. 
Which is your favorite of the 

1959
01:49:35,040 --> 01:49:38,640
four? 
Fab. 4. 

1960
01:49:41,040 --> 01:49:42,160
You don't. 
Have to rank them all but. 

1961
01:49:42,200 --> 01:49:44,360
Just pick your favourites for me
Zinch. 

1962
01:49:44,360 --> 01:49:45,920
Closely. 
Followed by no. 

1963
01:49:47,600 --> 01:49:49,720
Cinch for me. 
As well and then slime. 

1964
01:49:51,880 --> 01:49:54,560
I would say corn. 
Based on, like, childhood 

1965
01:49:54,560 --> 01:49:56,240
preference. 
Yeah, I love them all. 

1966
01:49:56,480 --> 01:49:59,160
Really now. 
Yeah, I think we talked. 

1967
01:49:59,160 --> 01:50:02,720
About that before as well, if 
you just you know, you don't 

1968
01:50:02,720 --> 01:50:05,720
know too much about the game, 
the tactics, you just look at 

1969
01:50:05,720 --> 01:50:09,800
the stats and the killiness 
definitely will be the kids 

1970
01:50:10,240 --> 01:50:12,280
favorite. 
I think the blood cells still is

1971
01:50:12,280 --> 01:50:12,920
so. 
Iconic. 

1972
01:50:12,920 --> 01:50:15,480
I think everyone started playing
as a team at that time. 

1973
01:50:15,480 --> 01:50:18,560
Just remember the blood cells 
tells us 10 wounds and 10 

1974
01:50:18,560 --> 01:50:21,800
attacks and frenzier. 
Oh no, sorry, no frenzy. 

1975
01:50:22,080 --> 01:50:23,600
No, there would have been. 20 
attacks. 

1976
01:50:26,160 --> 01:50:28,800
Yeah, but. 10 attacks, weapons 
kill 10. 

1977
01:50:28,800 --> 01:50:32,960
Was it strength eight or seven? 
And three wounds per attack. 

1978
01:50:32,960 --> 01:50:35,200
I mean, it was overkill again, 
almost. 

1979
01:50:36,200 --> 01:50:37,400
Can I just say 1? 
Thing actually. 

1980
01:50:37,440 --> 01:50:40,480
I'm going to change my favorite 
chaos God, Sure. 

1981
01:50:42,960 --> 01:50:47,840
Of course. 
Etsy. 

1982
01:50:53,760 --> 01:50:55,640
Well. 
OK, maybe. 

1983
01:50:55,640 --> 01:51:00,520
You're allowed to do. 
That, yeah, but yeah. 

1984
01:51:01,680 --> 01:51:03,600
You'll definitely spoil for 
choice. 

1985
01:51:03,600 --> 01:51:09,280
With Chaos, you can do quite a 
few different, Yeah, armies, of 

1986
01:51:09,280 --> 01:51:12,600
course. 
And if you like we talked about 

1987
01:51:12,600 --> 01:51:16,960
if you don't abide strictly by 
the rules, you can do a lot of 

1988
01:51:16,960 --> 01:51:18,560
other things as well. 
You can do pure cases. 

1989
01:51:18,560 --> 01:51:21,720
And so, yeah. 
So that sounds like fun. 

1990
01:51:21,760 --> 01:51:26,720
And my memory from the times I 
faced Chaos was that they were 

1991
01:51:27,280 --> 01:51:30,520
quite strong. 
They usually beat up my empire 

1992
01:51:30,880 --> 01:51:36,160
handsomely. 
I don't know what your take was.

1993
01:51:36,160 --> 01:51:39,920
Were they powerful in the 4th 
edition in the right hands? 

1994
01:51:39,960 --> 01:51:45,360
Absolutely All right, so yeah. 
And I think it was quite popular

1995
01:51:45,360 --> 01:51:48,000
when it came out. 
And of course, one benefit was 

1996
01:51:48,000 --> 01:51:52,400
you could get away with a quite 
low model count and still get a 

1997
01:51:52,400 --> 01:51:55,000
viable army. 
Yeah, when I when I. 

1998
01:51:55,400 --> 01:52:00,920
Run my painting challenges that 
I do Chaos is always quite high 

1999
01:52:00,920 --> 01:52:04,880
up on the list of numbers of 
people doing chaos because yeah,

2000
01:52:04,880 --> 01:52:09,640
small number of points to paint,
you know, model count wise. 

2001
01:52:09,640 --> 01:52:14,240
So yeah it's certainly these 
days it's probably more popular 

2002
01:52:14,240 --> 01:52:16,640
than it was back in the day of 
football. 

2003
01:52:16,640 --> 01:52:20,840
It may be unclouded in my 
memories, but typically back in 

2004
01:52:20,840 --> 01:52:25,400
the day, certainly amongst 
people that I played, chaos 

2005
01:52:25,400 --> 01:52:28,440
wasn't necessarily a number one 
choice for most people. 

2006
01:52:28,440 --> 01:52:30,120
I. 
Think it probably is more so 

2007
01:52:30,120 --> 01:52:33,560
now, but. 
Then again, also prevalence of 

2008
01:52:33,560 --> 01:52:35,920
course is probably higher as 
well, simply because gauge watch

2009
01:52:35,920 --> 01:52:37,480
would have made more of a thing 
of it as well. 

2010
01:52:38,640 --> 01:52:43,480
Yeah, very cool of everything. 
Now there, there. 

2011
01:52:43,600 --> 01:52:46,200
There were not a. 
Lot of battle report with chaos,

2012
01:52:46,200 --> 01:52:48,560
at least as far as I can 
remember. 

2013
01:52:49,520 --> 01:52:52,560
They did a lot more on, you 
know, health. 

2014
01:52:52,960 --> 01:52:56,880
Oxen Goblins. 
Yeah, they had one against 

2015
01:52:57,280 --> 01:52:59,160
dwarfs. 
And but I don't know if it. 

2016
01:52:59,600 --> 01:53:02,400
Was anyone against Tails? 
Yeah. 

2017
01:53:03,680 --> 01:53:05,080
Maybe that was fifth I. 
Don't know. 

2018
01:53:05,760 --> 01:53:08,000
No, it was. 
Just before 5th. 

2019
01:53:08,520 --> 01:53:11,600
Yeah, yeah. 
It was when a grim came out and 

2020
01:53:11,600 --> 01:53:16,280
they had this like, who was the 
best magician take this eye 

2021
01:53:16,280 --> 01:53:19,040
Grim. 
So they did this sort of duel 

2022
01:53:20,040 --> 01:53:24,560
with Emerick as well, Yeah. 
And I remember that was probably

2023
01:53:24,560 --> 01:53:28,880
later in 5th or maybe in the 
sixth, they had that, which was 

2024
01:53:28,880 --> 01:53:32,600
the best special character, but 
obviously fourth, Yeah. 

2025
01:53:32,600 --> 01:53:42,320
And Austrian that didn't they? 
And they had a love pester that 

2026
01:53:42,320 --> 01:53:44,280
came off the top. 
That was a bit cheating. 

2027
01:53:45,200 --> 01:53:47,440
Yes. 
Right. 

2028
01:53:47,440 --> 01:53:51,280
So I think we've gone through 
the book and it's been a lot to 

2029
01:53:51,280 --> 01:53:54,800
talk to talk about. 
And does anyone have any 

2030
01:53:55,120 --> 01:53:58,880
finishing thoughts or anything 
they want to touch on that we 

2031
01:53:58,880 --> 01:54:01,840
haven't. 
If not, I guess we'll no, we 

2032
01:54:01,840 --> 01:54:04,000
don't really. 
Want anything else? 

2033
01:54:04,200 --> 01:54:05,400
Yeah, and. 
And. 

2034
01:54:05,480 --> 01:54:08,920
No, no. 
Everyone likes chaos. 

2035
01:54:09,160 --> 01:54:12,960
So. 
It's. 

2036
01:54:12,960 --> 01:54:16,040
Very ablimatic. 
Of the old world, Yeah, yeah. 

2037
01:54:17,360 --> 01:54:22,440
Definitely and a driver of the 
lore or maybe that's all now. 

2038
01:54:23,520 --> 01:54:26,480
Thank you all very. 
Much yes, thank you and we'll. 

2039
01:54:26,480 --> 01:54:31,320
See how and who will do the the 
what are you? 

2040
01:54:31,480 --> 01:54:34,600
Planning to do next in in the. 
List of. 

2041
01:54:34,600 --> 01:54:38,280
What we're doing for the group, 
as it were, next. 

2042
01:54:38,360 --> 01:54:39,400
Will be dark out.
