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Hello and welcome to another 
episode of The Chronicle and 

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podcast in this episode mean, 
you wanna sit down and we 

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divulge all the information 
contained within the Warhammer 

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armies dwarves book. 
This was a supplement for the 

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one of the fourth edition era in
back in the early 90s forget 92 

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93 and it's one of my if my 
all-time favorites then it's 

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pretty damn close I think it 
sort of competing with that and 

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the or Goblin book for most 
cherished memories. 

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Of that time. 
And I was just captivated by the

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dwarves and how beautiful the 
models were. 

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And and it was just my all-time 
dream Army which now I can 

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safely say that. 
I have fulfilled that and almost

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have every model from that 
error. 

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So yeah, it's really my kind of 
cup of tea this Army, and you're

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Hannah's, sort of helped me, and
I hope helping helped you guys 

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along the way with some 
tactical, advice on how to fill 

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them, how to make them more 
effective, what kind of 

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combinations of items and 
different kind of regiment, 

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compositions, and that kind of 
thing for your list building. 

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If that's your, if that's your 
cup of tea, No, we're not all 

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math cameras and we all don't 
sort of look at Stats and at 

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that closely and we're sort of 
more into theme and to fluff 

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into narrative. 
And that kind of thing, which 

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is, you know, where I sort of 
come into the hobby. 

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But it's always good to know 
other people's perspectives and 

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how they are different different
angles, the way of looking 

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things. 
And I think that's also 

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important and quite quite a 
healthy way of discussing in our

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community and that kind of thing
and sort of testing ideas to so 

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challenging, the ideas of other 
You know, some people might say,

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oh, this is really completely 
ineffective. 

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And then saying, okay well how 
can I make that better? 

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How can I sort of contest that 
argument and, you know, prove to

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them that, you know, actually 
that they do have a place or 

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they do have a really valuable 
role within the army. 

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So I hope you enjoy this next 
couple of hours as we sort of 

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passionate, talk about dogs and 
this is split between two 

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episodes. 
So this one is about two hours 

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long and the second one's about 
two hours long. 

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So it's got But it's Jan fault 
for Content, guys. 

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So I hope you appreciate that. 
And thanks very much for 

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listening. 
But anyhow, let's get on with 

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the episode. 
Okay, so welcome back. 

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Everybody and today I'm joined 
with Johannes over in Denmark 

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again. 
And today, we're going to talk 

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about the Muhammad armies and 
dwarf book The, what a 

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supplement came in fourth 
edition so I lo Johannes. 

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How are you? 
Hello. 

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Hello, I'm good, thanks. 
How are you doing? 

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Not to them. 
That would sort of, we just got 

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back from work Heavenly. 
So we're sort of kicking back 

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and relaxing. 
Now, And yeah, it's today. 

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We thought we'd get on the 
podcast and talk about what have

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I armies dwarves and it's one of
my favorite movies of all time, 

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as most people would know the 
bluffing or about, you know, 

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dwarves and every now and again.
So how about you for you Janice 

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how how close are they to your 
heart in the water? 

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Well, I think I have yet to win 
a game, the dwarfs and in our in

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our games that we play together,
My friend Casper, who will be 

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joining the podcast later, while
the podcast we make later. 

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He we've sort of decided that 
tools might actually be the 

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worst faction in the game and 
fourth and fifth. 

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That's okay cause I like playing
the underdog so I don't mind 

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playing something. 
That's it gives you see that 

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certain thrill of winning. 
Once you do actually win again 

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and it is true. 
It's quite difficult in my my 

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short experience of playing 
towards any way to win a game 

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but in our sort of fairly recent
Campaign games of graduate 

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wrong, I did manage to win a few
games so that was nice. 

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But yeah, I think, It might be 
like more of a portent setting, 

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maybe dwarves probably not. 
The most favored faction back in

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the day or even nowadays that be
true. 

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That would be true. 
Why would I would think? 

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Mainly, because of their lack of
Mobility. 

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I mean, you have the gyrocopter,
which is decent Mobility. 

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But again, it's also delayed by 
you can't use your steam Cannon 

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if you move more than 12 inches.
So in general dwarfs are just 

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slow and that means that you 
have to either. 

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A build like a stationary force 
that just shoots everything or 

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you just have to suffer through 
at the Vita. 

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Or you can play Empire and you 
can have Best of Both Worlds. 

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You can have almost every single
unit you can imagine, Plus have 

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dwarves as their main regimental
choice. 

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Plus, you can take drawers as 
allies. 

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I suppose, we'll be there. 
Yeah. 

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Empires probably, one of the 
more versatile forces from 

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probably why. 
It's also favored, not just 

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because it's, you're playing as 
humans. 

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But also because it's you can 
build just about any kind of 

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army with the Empire function. 
The same is true for The other 

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factions but mostly they have 
most armies. 

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They have a base that you have 
to you have to go by because the

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units are just too good. 
Okay, but if will be, I guess, 

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we'll start with the various 
units in the dwarf roster and 

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then we can move on to special 
characters in the end. 

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Yep, as well. 
You can be the leading man in 

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this moment, so take it away. 
Joe. 

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Well, sure. 
If we, if we start by their 

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regular characters, I mean, the 
general he is it's a pretty 

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strong character. 
I mean he's very reliable and 

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Also very versatile but again 
he's hampered by the movement 3 

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and you cannot give him a mount.
Which is makes him. 

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So the any you can basically 
just avoid them if they want to,

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we saw a bit of that in our game
as well. 

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Of course, you're your throne of
power lost all its Shield 

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bearers, but still you with the 
movement of three, you can 

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basically just avoid the enemy 
General this case. 

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So the main tactic will either 
be to make a unit. 

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That's so intimidating that the 
opponent won't they're 

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attacking. 
And it's so expensive that they 

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won't get any points for not 
killing it. 

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Charlie, you have to force them 
into fight because they like 

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points to win the game or or you
have to put your points into 

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something else. 
Like that will be mainly ranged 

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units. 
I suppose is what my conclusion 

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needs to think. 
I know Casper a little bit on 

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the flipside concerning. 
What's that? 

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What the best units on this 
game? 

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But I'll go by what my current 
thoughts are. 

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The same goes for their Heroes 
as well. 

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I mean, the the movement 3, it's
just a, it's a huge debuff to 

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any army. 
I mean, any, any army with the 

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movement of, for is also 
something considered considered 

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slow. 
So, when you have, The only 

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Movement 3, it's just, it could 
be quite the worst, the Saving 

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Grace. 
I think of the characters that 

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you can get with the Wolves is 
the room Smith. 

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Now, this is the way to save a 
lot of points on your arm 

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because even a level one room 
Smith can have three magic 

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items. 
Yes that's true. 

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Which means you so you can 
basically build a cheap anti 

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character or anti infantry unit 
with the Rune Smith inside to to

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bolster their effects. 
Basically like will guess we'll 

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move on to the rooms a little 
bit later but something like 

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three rooms are pairing, that 
makes a pretty good room Smith. 

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And that's just that's just one 
item. 

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You know, you mentioned that 
last podcast and I was actually 

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thought about doing that 
actually. 

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I thought oh that's yeah, that's
probably not a bad. 

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Dear actually just negating. 
Somebody's for just general 

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warlord has 3 attacks normally. 
So if they just have three 

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attacks then you know basically 
goodbye attacks. 

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You know if you face something 
like that which is really 

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exactly is actually just yeah 
and do. 

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So do ourselves going to add for
the dwarf general? 

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What I like to do is put it in a
unit of I'm Breakers and then 

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give him the Goldens Sceptre of 
Northern which is a magic item 

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just for dogs. 
You're probably familiar with 

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this one to Joe, but it gives 
you plus one move. 

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Yeah, yeah. 
That item is probably a 

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must-have for any dwarf Army. 
And it must be on your general 

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because it has to be the 
character leading the unit. 

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Yes. 
So it's basically that's what's 

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it's also is a good item but 
also it hampers your progress 

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with your general because you're
forced to had used one of your 

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items on this. 
One every game. 

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Yes, that's true. 
Yeah, you need the full movement

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and with the eye, if you put 
them in, I break is you also get

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the plus 1 Armour, save or 
What's the last one? 

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Is that Plus one strength, I 
believe you have some strength 

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yet Boron plus one savings for. 
So with the iron Breakers you 

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can get them with a like a 
banner of shielding. 

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You're going to be able to like 
1 + armor save so you can make 

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them real tool so it's good 
flavor in your place till 

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dinner. 
But even so, you still even with

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the extra movement, you're still
cold at moving only for or 

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marching 8, which is basically 
what they, the Army, roster 

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really needs his Cavalry. 
I mean, if they ever, have you 

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ever thought about, I guess in 
future factions, they might have

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the ram Cavalry or something. 
Am I not might just be like 

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fanfiction car, but that is 
definitely something that they 

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lack in the year 2004. 
Oscar. 

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That's height movement, humans. 
More like Monsters infantry. 

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Now the waist are able to get 
but yeah, definitely a good 

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item. 
The the golden scepter of, no 

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Colonel. 
I guess the, the battle 

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standard-bearer could be of some
use as well. 

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It's, it's kind of rough that he
only has one wound, which is has

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made us. 
When we play our games. 

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Basically, whenever we have a 
bet, Then tomorrow, we'll only 

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one whom we basically just 
decide not to use them because 

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it is a lot of points to put 
into something that can be 

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instant killed by something like
a banner rough. 

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00:11:02,100 --> 00:11:05,000
Yeah, he's pretty expensive. 98 
points is quite a large Point 

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sinking battle stand. 
Normally, always take one but 

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with dwarves you you're already 
dealing with troops and 

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have-nots Leadership 9 gently 
across the board. 

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00:11:14,100 --> 00:11:17,200
Anyway, so it's not really 
something that you should maybe 

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Auto include in your lists, but 
I just do it out of love. 

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And repetition, I guess from 
every Army that I build, I 

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always put a battle standing 
there just for that extra 

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re-roll just in case I need it, 
which is do sometimes. 

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00:11:32,300 --> 00:11:35,500
They're yeah. 
But yeah, it is true. 

194
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It helps to support. 
But then again, you might as 

195
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well go with something like a 
rune of courage. 

196
00:11:42,200 --> 00:11:44,500
Just make it immune to break 
tests. 

197
00:11:44,500 --> 00:11:46,900
Yeah, that's because it helps 
the rest of you units. 

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00:11:48,000 --> 00:11:52,800
Also ruin of battle is probably 
the best standard. 

199
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You can get, because you can put
three points in it, so you can 

200
00:11:57,000 --> 00:11:59,200
diversify it across your entire 
arm yet. 

201
00:11:59,700 --> 00:12:02,100
Like you have one unit with 
three rooms of battle one with 

202
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211, they're all going to do 
well in combat. 

203
00:12:05,200 --> 00:12:10,400
Yeah it's very cheeky cheeky. 
Yeah. 

204
00:12:11,800 --> 00:12:15,000
That's true. 
I have actually built a test 

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Army. 
That's going to be a using that 

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tactics. 
Cool. 

207
00:12:18,300 --> 00:12:22,500
Okay. 
How about Champions League 

208
00:12:22,500 --> 00:12:24,200
Essence? 
Yeah. 

209
00:12:24,200 --> 00:12:28,500
Champions I don't understand the
purpose of Slayer Champions. 

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I really don't. 
It just seems because the role 

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of Slayers. 
I guess if somebody else has any

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00:12:36,000 --> 00:12:38,600
other idea of usually is, but 
we've only found one use of 

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00:12:38,600 --> 00:12:41,400
Slayers and that's the same the 
way you use. 

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Trying to find some Stephen 
Buster. 

215
00:12:45,200 --> 00:12:48,600
You want them to block Charters,
you want to make charges awkward

216
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for the enemy and you wanted to 
take fire or just stop the enemy

217
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before so you can get your 
charges in with your slower, 

218
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slow jobs. 
So, Slayer of Champions, I mean,

219
00:13:01,400 --> 00:13:03,400
you don't really want to put 
them in a unit that's designed 

220
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to die. 
He's quite expensive to spend 

221
00:13:07,100 --> 00:13:10,800
points on that. 
Yes, they're not shaped like 63 

222
00:13:10,800 --> 00:13:14,500
points. 
Just for a Giant Slayer and he 

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00:13:14,500 --> 00:13:17,300
only comes with one wound, so 
it's something that doesn't take

224
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out. 
Yeah. 

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It's yeah, he doesn't have an 
armored safe. 

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00:13:21,200 --> 00:13:25,300
Can I get him out? 
So he can't even get a war, so, 

227
00:13:25,300 --> 00:13:27,100
because he's only allowed to 
carry weapons. 

228
00:13:27,500 --> 00:13:29,400
Yeah, I've always found that, 
you know, when I make when I 

229
00:13:29,400 --> 00:13:33,100
build my armies for my jobs, 
that sledgehammers is one of 

230
00:13:33,100 --> 00:13:35,300
those sort of afterthoughts 
that, you know, if I did have a 

231
00:13:35,308 --> 00:13:37,900
spare spare points that I had to
spend on something. 

232
00:13:38,300 --> 00:13:38,700
Yeah. 
Okay. 

233
00:13:38,900 --> 00:13:42,300
I don't know, Chuck went in but 
generally I just won't take them

234
00:13:44,000 --> 00:13:46,700
probably because the, the unit 
is just unbreakable anyway, 

235
00:13:46,700 --> 00:13:50,000
like, you know, it's just it's 
basically just a big roadblock 

236
00:13:50,300 --> 00:13:51,600
and it's just been a big speed 
bump. 

237
00:13:51,600 --> 00:13:54,700
Basically just Chuck in front of
your enemy. 

238
00:13:54,700 --> 00:13:57,900
If you want them to be bogged 
down by something they're good 

239
00:13:57,900 --> 00:14:00,900
for that particular purpose. 
And like you say this there's a 

240
00:14:01,500 --> 00:14:05,700
buffer in between units. 
So yeah I might try it I might 

241
00:14:05,700 --> 00:14:07,500
try me to do it next time. 
Actually Jack. 

242
00:14:07,500 --> 00:14:11,600
Yeah see how it goes. 
Yeah because basically the 

243
00:14:11,600 --> 00:14:17,000
Slayers the unbreakable part 
just makes them great for 

244
00:14:17,000 --> 00:14:19,100
stopping enemy charges because 
they're not going to get run 

245
00:14:19,100 --> 00:14:19,700
down. 
Yeah. 

246
00:14:19,900 --> 00:14:22,200
If the enemy kills the unit, 
they're stopped on the spot, 

247
00:14:22,500 --> 00:14:24,800
they don't kill the unit that 
stopped on the spot. 

248
00:14:25,800 --> 00:14:28,100
Yep, very true. 
So, basically you would go with 

249
00:14:28,100 --> 00:14:31,200
units of five of them, place 
them in front of your own melee 

250
00:14:31,200 --> 00:14:34,000
infantry, and you're basically 
good to go as long as you're 

251
00:14:34,000 --> 00:14:36,300
within charge range, so you can 
charge the next turn. 

252
00:14:38,600 --> 00:14:43,300
Yes, it's also a good way to 
basically because that's that's 

253
00:14:43,300 --> 00:14:45,700
the main deficit you get from 
being dwarfs. 

254
00:14:46,000 --> 00:14:47,400
You're always guaranteed the 
chance. 

255
00:14:47,400 --> 00:14:51,400
So the enemy will usually strike
first and if the Cavalry they're

256
00:14:51,400 --> 00:14:54,200
going to get their lands bonuses
and the spear bonuses. 

257
00:14:54,700 --> 00:14:57,600
And if it's okay, they're going 
to get their tusks are tusks 

258
00:14:57,600 --> 00:15:01,600
bonuses as well. 
So that's basically the function

259
00:15:01,600 --> 00:15:03,500
in the game as far as we see it 
at least. 

260
00:15:04,100 --> 00:15:05,600
It's a blocking unit. 
Yep. 

261
00:15:06,400 --> 00:15:08,100
And it's fairly cheap. 
Yeah. 

262
00:15:08,400 --> 00:15:11,500
What about 11 points are based? 
And let me point something 11 

263
00:15:11,500 --> 00:15:13,500
points, you don't really need to
give them additional hand 

264
00:15:13,500 --> 00:15:16,000
weapons because they're not, 
really, they have to fight. 

265
00:15:16,400 --> 00:15:20,000
They're not gonna kill anything 
but you want them to. 

266
00:15:20,000 --> 00:15:21,200
That's, that's the thing 
anxious. 

267
00:15:21,600 --> 00:15:23,700
That's a sad thing that they 
called plays work for that 

268
00:15:23,700 --> 00:15:25,800
particular reason. 
I don't they I know they sort of

269
00:15:26,200 --> 00:15:31,200
there to, you know, to make up 
for make up their their 

270
00:15:31,200 --> 00:15:33,800
misdemeanors or whatever. 
They've done to dishonor, their 

271
00:15:33,800 --> 00:15:35,300
families, whatever. 
That kind of thing, sort of 

272
00:15:35,308 --> 00:15:36,900
throwing themselves at the enemy
to die. 

273
00:15:37,000 --> 00:15:40,700
Die, and that kind of thing, but
you want them to be, you know, 

274
00:15:40,700 --> 00:15:46,000
quite effective in the game too.
So it's, it's well, they do have

275
00:15:46,200 --> 00:15:49,500
the are effective but they need 
to serve the proper function and

276
00:15:49,500 --> 00:15:52,600
the while they're called 
Slayers, the real function is to

277
00:15:52,600 --> 00:15:54,800
die. 
But to these way that it is 

278
00:15:54,800 --> 00:15:58,500
slightly basically. 
Yeah, that is the basic ones 

279
00:15:58,500 --> 00:16:03,000
that is to be slate because 
that's basically all that good 

280
00:16:03,000 --> 00:16:04,400
for. 
I mean, you could build a unit 

281
00:16:04,400 --> 00:16:06,700
to 20 of them, but you're only 
going to get five of them to 

282
00:16:06,700 --> 00:16:08,700
attack. 
Time and they're not going to 

283
00:16:08,700 --> 00:16:11,400
see combat because your opponent
is just going to avoid the only 

284
00:16:11,400 --> 00:16:15,800
have a movement movement of 
three so you need them to to be 

285
00:16:15,800 --> 00:16:19,700
in the way for the enemy, not to
try and Chase the enemy. 

286
00:16:20,900 --> 00:16:23,200
So that's the main function. 
We see at least the most 

287
00:16:23,200 --> 00:16:28,400
effective way we've seen Slayers
used in our games yet. 

288
00:16:28,400 --> 00:16:31,800
Okay, well, that kind of you 
with that since it's a shame. 

289
00:16:31,800 --> 00:16:37,700
But yeah, it's there just yeah. 
It is, I would definitely like 

290
00:16:37,700 --> 00:16:41,100
to see a like and that's the 
other issue with the slave 

291
00:16:41,100 --> 00:16:42,800
Champions that they're 
Champions. 

292
00:16:42,800 --> 00:16:44,900
They have to be with the unit. 
Yes, that's true. 

293
00:16:45,000 --> 00:16:48,700
If you go ahead like a Slayer 
hero like a Demon Slayer, I 

294
00:16:48,700 --> 00:16:50,400
would consider it if I can have 
it as a single. 

295
00:16:50,600 --> 00:16:54,400
Character because he's 
basically, like a miniature go 

296
00:16:54,400 --> 00:16:55,500
check. 
Yeah. 

297
00:16:55,500 --> 00:17:00,200
Yeah true yep, yep. 
So individual characters they 

298
00:17:00,200 --> 00:17:03,000
have more versatility even with 
low movement because they don't 

299
00:17:03,000 --> 00:17:06,599
have to turn and pivot and and 
wheel and all those extra 

300
00:17:06,599 --> 00:17:09,099
functions that cost extra 
movement where you can take. 

301
00:17:10,599 --> 00:17:16,800
In that case you want to take 
like a solo Slayer character and

302
00:17:16,800 --> 00:17:19,099
the lion fists. 
Yeah, quite expensive. 

303
00:17:19,099 --> 00:17:21,000
But yeah, you can take him at 
least that armor. 

304
00:17:21,700 --> 00:17:24,599
So the other choice is the go 
tricking. 

305
00:17:24,599 --> 00:17:28,500
That's felixstowe know, they are
very expensive for what they are

306
00:17:28,500 --> 00:17:32,700
going to do in the game. 
It's a very hard gamble to get 

307
00:17:32,700 --> 00:17:35,900
them, but they do have the full 
plus water safe, which is 

308
00:17:35,900 --> 00:17:40,200
decent. 
I guess that's all really for 

309
00:17:40,200 --> 00:17:42,900
the characters. 
We could go back and try to sign

310
00:17:42,900 --> 00:17:49,400
some characters later on for our
Standard Edition on when we have

311
00:17:49,400 --> 00:17:51,900
a look at items that we can 
decide what kind of units we 

312
00:17:51,900 --> 00:17:53,200
want to build. 
And then we're going to build 

313
00:17:53,200 --> 00:17:56,200
the characters as support units 
because that's basically what 

314
00:17:56,200 --> 00:17:58,200
their function is, the 
characters, they're going to 

315
00:17:58,208 --> 00:18:03,100
support your main at regiments 
You can build character Kayla's,

316
00:18:03,300 --> 00:18:06,200
but it's difficult to get your 
character Kayla in contact with 

317
00:18:06,200 --> 00:18:07,700
the enemy characters. 
That's true. 

318
00:18:08,600 --> 00:18:10,100
Also, because you don't have 
magic. 

319
00:18:10,200 --> 00:18:11,100
Yes. 
That's right. 

320
00:18:13,000 --> 00:18:14,300
Okay, so go through regiments 
with that. 

321
00:18:14,300 --> 00:18:18,000
The unit of long beards, 
starting off here and can I take

322
00:18:18,000 --> 00:18:21,700
one of those? 
Yeah, we we have the three elite

323
00:18:21,700 --> 00:18:26,200
units of the dwarfs, the long 
beards, the cameras, and the 

324
00:18:26,200 --> 00:18:29,700
iron Breakers. 
I mean, the long beards there 

325
00:18:29,700 --> 00:18:35,000
are fairly decent because of the
4 plus unsafe and they can get a

326
00:18:35,000 --> 00:18:37,600
standard and they have the extra
strength and weapon skill. 

327
00:18:38,100 --> 00:18:42,000
That the regular dwarfs don't 
have, but they cannot get 

328
00:18:42,000 --> 00:18:45,400
Spears. 
Which is probably one of the 

329
00:18:45,400 --> 00:18:47,800
best items you can give any 
regiment. 

330
00:18:47,900 --> 00:18:51,400
That's rank-and-file its fears. 
Especially if they're slow 

331
00:18:51,800 --> 00:18:54,500
because you're the slower. 
You are the more likelihood the 

332
00:18:54,500 --> 00:18:58,800
chances that you're going to be 
the one charged and with only 

333
00:18:58,800 --> 00:19:00,700
one attack. 
So when you charge you get your 

334
00:19:00,700 --> 00:19:04,700
character and then you get like 
three or four attacks from your 

335
00:19:04,700 --> 00:19:06,800
long beards. 
Even though you have of you paid

336
00:19:06,800 --> 00:19:12,600
for a full rank of 3x ranks, you
have, maybe 16 or 20 of them, so

337
00:19:12,600 --> 00:19:14,900
that's a lot of points that 
don't get to attack at all. 

338
00:19:15,000 --> 00:19:19,300
Yeah, it's more like a, it's a 
war of attrition. 

339
00:19:19,300 --> 00:19:22,400
When you play dwarves, it's 
like, okay, they've got high 

340
00:19:22,400 --> 00:19:25,500
armor, they've got high 
toughness, heavy armored Shields

341
00:19:25,500 --> 00:19:28,500
and that kind of thing. 
So it's basically you throwing 

342
00:19:28,500 --> 00:19:33,500
out less Dice and attack, 
probably taking more in response

343
00:19:33,500 --> 00:19:37,500
to that in retaliation and you 
sort of just wearing them down 

344
00:19:37,500 --> 00:19:41,500
slowly by slowly and, you know, 
until there's nothing left. 

345
00:19:42,100 --> 00:19:44,800
Um, yeah, so I let you got. 
Yeah, let's get some kind of 

346
00:19:44,800 --> 00:19:48,000
superhero in there, some kind of
champion or superhero in the 

347
00:19:48,000 --> 00:19:50,200
front ranks, little doing all 
the damage and doing all the 

348
00:19:50,200 --> 00:19:52,800
hard work for you. 
It's going to be a little hard 

349
00:19:52,800 --> 00:19:56,400
slog basically. 
And while you're at this lock 

350
00:19:56,400 --> 00:20:00,100
Fest, all the enemy units, all 
the yet enemy armies, they all 

351
00:20:00,100 --> 00:20:02,700
have Mobility units that they're
going to be flanking you at some

352
00:20:02,700 --> 00:20:04,700
point. 
There goes your ankles. 

353
00:20:05,100 --> 00:20:12,900
So you just spent 80 to 160 
points of points on these long 

354
00:20:12,900 --> 00:20:15,300
beards in your rear ranks and 
suddenly, they have no purpose 

355
00:20:15,300 --> 00:20:19,000
anymore, except they're giving 
more combat result to the Enemy 

356
00:20:19,500 --> 00:20:24,400
by dying. 
So really I think long beards 

357
00:20:24,400 --> 00:20:27,800
while I really like to cook the 
look of them are not they look 

358
00:20:27,800 --> 00:20:34,100
great but they might possibly be
the worst unit on the restaurant

359
00:20:34,400 --> 00:20:36,700
because it basically what they 
like Teutonic Knights basically 

360
00:20:36,700 --> 00:20:39,000
either that's what this sort of 
thing are too. 

361
00:20:39,200 --> 00:20:42,600
Like if if I were to use a unit 
of long beards, I will make a 

362
00:20:42,608 --> 00:20:47,600
small unit and then I'll give 
them like three rooms a battle 

363
00:20:48,300 --> 00:20:50,200
that basically gives them the 
three combat result. 

364
00:20:50,200 --> 00:20:52,700
They need from ranks. 
Plus they get like an extra rank

365
00:20:52,700 --> 00:20:56,000
from like the ten models you 
have like you make a, you know, 

366
00:20:56,000 --> 00:20:58,900
ten models. 
Make them like survivable with a

367
00:20:59,100 --> 00:21:02,300
general that removes the enemy 
attacks or maybe a room Smith 

368
00:21:03,500 --> 00:21:06,100
and then use the battle to win 
the combat. 

369
00:21:06,100 --> 00:21:10,100
Result can also go with the the 
battle Banner from the magic 

370
00:21:10,100 --> 00:21:11,500
book. 
Well, that's expensive. 

371
00:21:11,800 --> 00:21:14,900
Yeah, that's true. 
Yeah, but it's going to be 

372
00:21:14,900 --> 00:21:17,600
cheaper than getting a big 
additional two ranks of longest.

373
00:21:20,900 --> 00:21:23,300
But in that case, I would 
probably go with iron Breakers 

374
00:21:23,300 --> 00:21:25,100
instead because they have a 
better arm save. 

375
00:21:25,800 --> 00:21:30,000
Yeah, I tend to always have them
as my first year that I choose 

376
00:21:30,000 --> 00:21:32,500
because the only break is just 
having another 20 points per 

377
00:21:32,500 --> 00:21:33,700
model. 
I mean, they're quite XE. 

378
00:21:33,700 --> 00:21:38,100
So for 2400 points, plus your 
spending, another 40 points on 

379
00:21:38,100 --> 00:21:42,200
use his standard and your 
musician but that extra you 

380
00:21:42,200 --> 00:21:47,000
know, one cluster their armor. 
So that they're saying 13 plus 

381
00:21:47,400 --> 00:21:52,900
naturally is yeah, quite That's 
well, it's I think they're 

382
00:21:52,900 --> 00:21:56,500
probably the highest armor say 
of infantry in the game I 

383
00:21:56,500 --> 00:21:59,100
believe. 
Yeah, yeah, yeah. 

384
00:21:59,100 --> 00:22:01,700
I mean, the kids Warriors, they 
need to buy KO samet before they

385
00:22:01,700 --> 00:22:07,700
get the same safe. 
But the difference is, which is 

386
00:22:07,700 --> 00:22:11,300
also what the chaos Warriors 
have is that once they get the 

387
00:22:11,300 --> 00:22:14,100
Rune Stone, their armor becomes 
magical. 

388
00:22:14,300 --> 00:22:16,900
Yeah. 
So attacks that ignore regular 

389
00:22:16,900 --> 00:22:18,800
armor safe. 
But allows magic, a safe does 

390
00:22:18,800 --> 00:22:23,200
not negate their sales minus 1 
because they can't use that. 

391
00:22:23,200 --> 00:22:24,700
She, hey, I never thought of 
that. 

392
00:22:25,400 --> 00:22:29,400
Oh yeah, okay, that that is one 
of Advantages of the iron 

393
00:22:29,400 --> 00:22:32,700
Breakers. 
Making them possibly, that 

394
00:22:32,700 --> 00:22:35,700
definitely the best unit you can
get from the elite units. 

395
00:22:36,100 --> 00:22:37,600
Well, I'm really glad you 
mention that now, Joe. 

396
00:22:37,600 --> 00:22:41,200
Cause now I'm gonna just keep 
that in mind every time that 

397
00:22:41,200 --> 00:22:45,100
situation comes up where, you 
know, regular saves, aren't 

398
00:22:45,100 --> 00:22:47,300
allowed. 
Well then, I can still take my 

399
00:22:47,800 --> 00:22:51,100
my saved because it's, well, 
that means things are only going

400
00:22:51,100 --> 00:22:54,300
to save a 6 then, wouldn't it? 
No, no, no. 

401
00:22:54,300 --> 00:22:56,900
The room is Stone is on the 
heavy armor. 

402
00:22:58,000 --> 00:23:02,700
So will be a 4 plus okay. 
Yeah without strength modifiers 

403
00:23:03,500 --> 00:23:05,700
gotcha he's only just healed 
itself. 

404
00:23:05,700 --> 00:23:08,300
That's the kind of. 
Yeah well that makes it even 

405
00:23:08,300 --> 00:23:09,600
more powerful than this. 
That's awesome. 

406
00:23:09,600 --> 00:23:11,600
Because I usually just put all 
my eggs in one basket. 

407
00:23:11,600 --> 00:23:13,600
Get it together. 
You know 20 of those for my king

408
00:23:13,600 --> 00:23:17,200
in it. 
My jet mode, my general came and

409
00:23:18,600 --> 00:23:22,700
give them the golden Specter of 
norgren to given that 1 plus 

410
00:23:22,700 --> 00:23:25,800
half, given that the kid, the 
standard standard of shielding 

411
00:23:26,600 --> 00:23:28,500
came to that sort of Turtle 
turtle unit. 

412
00:23:28,600 --> 00:23:33,100
So it's like so hard to break 
and so hard to get rid of. 

413
00:23:33,100 --> 00:23:37,100
It's not funny that you're able 
to get them the the standard of 

414
00:23:37,100 --> 00:23:41,600
Shilling or you get them the 
Rune of courage to make them 

415
00:23:41,600 --> 00:23:44,600
just unbreakable they never have
to brake, press brake tests. 

416
00:23:45,100 --> 00:23:46,600
So the enemy really has to come 
from. 

417
00:23:46,600 --> 00:23:49,900
You might only get the the 2 
plus with the scepter of norgren

418
00:23:49,900 --> 00:23:54,600
but you know, still 2 plus save,
it's like the Tony in Calgary. 

419
00:23:57,700 --> 00:24:00,700
The hammer is themselves a 
little bit, uh, naughts 

420
00:24:00,800 --> 00:24:04,300
concerning them because they 
suffer from the same issue as 

421
00:24:04,300 --> 00:24:07,200
the other two League regiments. 
Do they do not cannot get 

422
00:24:07,200 --> 00:24:10,100
Spears. 
Well, the Amazon and they get 

423
00:24:10,100 --> 00:24:14,300
paid and again hammers. 
Yeah, so like, if they should be

424
00:24:14,308 --> 00:24:18,600
able to get like really long 
handles that would make him a 

425
00:24:18,800 --> 00:24:23,800
great unit, but currently I 
would never go above 10 models 

426
00:24:23,800 --> 00:24:27,300
or unit. 
Of hemorrhoids mainly because 

427
00:24:27,300 --> 00:24:31,600
they're going to be your, is 
your support. 

428
00:24:31,600 --> 00:24:34,200
You want your support units. 
They're going to be the one that

429
00:24:34,300 --> 00:24:37,400
eventually makes it into the the
side of the enemy. 

430
00:24:37,900 --> 00:24:43,400
Once your own Breakers, have 
taken the front damage because 

431
00:24:43,400 --> 00:24:45,800
you don't have the space for, 
you only have the first rank to 

432
00:24:45,800 --> 00:24:50,000
tag with if you want to miss our
main unit, I mean, they only 

433
00:24:50,000 --> 00:24:53,600
have one attack, you need some 
character in there to negate all

434
00:24:53,600 --> 00:24:57,000
the enemy attacks because 
otherwise you're Lose two or 

435
00:24:57,000 --> 00:25:00,700
three models in their initial 
when they initially charged and 

436
00:25:00,700 --> 00:25:01,800
then you are going to get 
attacked. 

437
00:25:01,800 --> 00:25:05,900
One attack back, might be 
strength 6, but it's only one 

438
00:25:05,900 --> 00:25:09,800
attack first, but luckily, they 
got weapons school fired like 

439
00:25:09,800 --> 00:25:12,100
all these elite units, do you 
sure? 

440
00:25:12,100 --> 00:25:14,800
Yeah and I do have a strength of
four making a strength six. 

441
00:25:14,800 --> 00:25:18,800
So it's like charging Cavalry 
basically in every turn which 

442
00:25:18,800 --> 00:25:21,200
makes them very strong. 
Once they get to hit, but you 

443
00:25:21,200 --> 00:25:25,400
need to have them survive, they 
cannot take any damage and and 

444
00:25:25,800 --> 00:25:29,100
there are Mercy was reduced to 
five plus once they take on the 

445
00:25:29,100 --> 00:25:35,500
Hammers, So you basically need a
room Smith with three parrying 

446
00:25:35,500 --> 00:25:39,200
runes and then maybe a hero with
to pairing rooms so you can 

447
00:25:39,200 --> 00:25:41,900
negate the entire front banking 
enemy attacks if you're charged 

448
00:25:41,900 --> 00:25:45,200
by Cal. 
You putting so evil thoughts in 

449
00:25:45,208 --> 00:25:47,200
my head? 
Now, Joe with that kind of 

450
00:25:47,200 --> 00:25:50,900
information have to do that. 
It is. 

451
00:25:50,900 --> 00:25:57,500
It is very, very much like okay,
how many attacks do give this 

452
00:25:57,500 --> 00:26:00,400
ramp 0? 
Okay, Oh baby. 

453
00:26:00,500 --> 00:26:04,400
Oh, sorry. 
Your horses can attack and the 

454
00:26:04,400 --> 00:26:09,300
Bloody horse. 
Maybe you wanted to keep the 

455
00:26:09,300 --> 00:26:14,200
horse of taxis here. 
Yeah, yeah. 

456
00:26:14,500 --> 00:26:17,000
All right, so we've been through
the elite units. 

457
00:26:17,000 --> 00:26:19,500
Now, let's go through to the 
duel for warriors. 

458
00:26:21,000 --> 00:26:24,400
Yeah. 
Now, dwarf or is makeup probably

459
00:26:24,400 --> 00:26:28,300
most important unit in the game.
At least infantry wise again 

460
00:26:28,300 --> 00:26:32,300
because they can get Speers. 
Meaning in general, you will get

461
00:26:33,400 --> 00:26:38,000
8 to somewhere between eight to 
ten attacks, back depending on 

462
00:26:38,000 --> 00:26:42,600
how many ranks you have, how 
wide your formation is, which 

463
00:26:42,600 --> 00:26:45,300
makes a huge difference. 
I mean, the amount of strength 

464
00:26:45,300 --> 00:26:49,300
3, but they still have weapon 
skill for, which is decent and 

465
00:26:50,000 --> 00:26:54,100
yeah. 
The and you can give them see 

466
00:26:54,100 --> 00:26:55,500
here. 
You can't give them heavy armor.

467
00:26:55,500 --> 00:26:57,700
So the only have 25 plus. 
But these have a toughness of 

468
00:26:57,700 --> 00:27:04,100
for it, which is also a strong 
strong stat to have before 

469
00:27:04,100 --> 00:27:09,400
Levitt letter. 
So once again, to buy this 

470
00:27:09,400 --> 00:27:13,800
yields by light armor for them, 
but for leaves a client hunters 

471
00:27:13,800 --> 00:27:16,700
for witness feel for that's 
that's excellent. 

472
00:27:16,700 --> 00:27:21,100
I think excellent value. 
And also one of the advantages 

473
00:27:21,100 --> 00:27:24,000
that wolves have for the units, 
which is something that's shared

474
00:27:24,000 --> 00:27:27,700
with Undead, is that all the 
units can have magic items. 

475
00:27:27,800 --> 00:27:32,100
Magic standards. 
That is, especially if you are 

476
00:27:32,100 --> 00:27:34,600
listening player, you will find 
your you're quite envious of 

477
00:27:34,600 --> 00:27:39,600
this fact because they can only 
get on the temple guard and on 

478
00:27:39,600 --> 00:27:42,600
the stick it on and on the 
general, that's the only 3 units

479
00:27:42,600 --> 00:27:45,100
that can actually give get magic
standards in the assessment 

480
00:27:45,100 --> 00:27:49,500
process. 
Yeah. 

481
00:27:49,500 --> 00:27:51,400
Yeah. 
But here you can get it on every

482
00:27:51,400 --> 00:27:52,300
unit. 
Yep. 

483
00:27:52,300 --> 00:27:53,900
That's good. 
That's one eventually have a 

484
00:27:53,908 --> 00:27:55,600
lizard's. 
That's excellent news. 

485
00:27:56,600 --> 00:28:01,600
Yeah, it's also basically, 
because, listen and do need a, 

486
00:28:01,600 --> 00:28:05,100
some kind of downside because 
they might just be the strongest

487
00:28:05,100 --> 00:28:07,000
faction in the game though. 
They need plenty of downsides. 

488
00:28:07,000 --> 00:28:08,200
Joe don't get me started on 
that. 

489
00:28:08,400 --> 00:28:11,800
That'd be a whole new episode on
the yeah. 

490
00:28:11,800 --> 00:28:18,600
Yeah, we'll get to that. 
Yeah, and dwarf crossbowmen. 

491
00:28:18,600 --> 00:28:21,500
It quite possibly the most 
important unit. 

492
00:28:21,800 --> 00:28:25,800
It was definitely ought to 
include. 

493
00:28:25,900 --> 00:28:31,700
I would go with 20 to 30 per 
game in 2000 points or more 

494
00:28:33,300 --> 00:28:37,000
because it's really good. 
I mean, strength for range 30. 

495
00:28:37,700 --> 00:28:39,800
Yeah. 
You're not going to be moving 

496
00:28:39,800 --> 00:28:40,800
anyway. 
Yeah, that's it. 

497
00:28:40,800 --> 00:28:44,000
Yeah, that's right. 
Anakin count magic banners. 

498
00:28:44,400 --> 00:28:48,100
Yeah. 
So you can even protect them, 

499
00:28:48,100 --> 00:28:52,000
you can use rules of battle or 
something else to protect them 

500
00:28:52,000 --> 00:28:56,400
against the enemy Flyers like 
you can you give them like as 

501
00:28:56,700 --> 00:28:59,700
like a specialty pick like 
scarecrow Banner if you're 

502
00:28:59,708 --> 00:29:02,000
expecting a lot of harpies or 
something like that. 

503
00:29:02,400 --> 00:29:05,800
The the harpies will have to 
take Tara tests in order to 

504
00:29:06,100 --> 00:29:11,400
attack your shoes. 
So basically I would definitely 

505
00:29:11,400 --> 00:29:13,200
call to of Crossman and auto 
include. 

506
00:29:13,500 --> 00:29:16,800
Yes, absolutely, for me, too. 
I don't go any, I don't make a 

507
00:29:16,808 --> 00:29:20,000
list without taking at least 20,
maybe it was. 

508
00:29:20,000 --> 00:29:23,400
That's all I've got, but I've 
painted anyway but yeah, I'll 

509
00:29:23,400 --> 00:29:27,800
definitely take at least 20 to 
30 to 40 depending on how many 

510
00:29:27,800 --> 00:29:31,400
points on playing of course. 
But but even even with because I

511
00:29:31,400 --> 00:29:34,900
use my Buckman's ranges of my 
Crossman because so you know if 

512
00:29:34,900 --> 00:29:38,300
I can deploy them as a 20-man 
unit, I can also also reform 

513
00:29:38,300 --> 00:29:42,100
them. 
Into like a regular unit before 

514
00:29:42,100 --> 00:29:44,700
I get charged because they've 
got weapons school for topless 

515
00:29:44,700 --> 00:29:47,700
for leadership 9. 
So they're still. 

516
00:29:47,700 --> 00:29:50,300
Did they just basically dwarf 
Warriors just as good? 

517
00:29:51,600 --> 00:29:53,800
Yeah. 
And here's another thing to 

518
00:29:53,800 --> 00:29:56,800
note, they can get double here 
where you can basically turn 

519
00:29:56,800 --> 00:29:59,400
them into ranged versions of 
hammers. 

520
00:29:59,400 --> 00:30:00,400
That's right. 
Yeah. 

521
00:30:02,300 --> 00:30:04,800
Yep. 
So they I mean they have only is

522
00:30:04,800 --> 00:30:09,100
strength 5 with the two-handed 
weapons, but still it's it's 

523
00:30:09,100 --> 00:30:12,600
going to warm to hot most flyers
on a 3 plus R2, plus. 

524
00:30:13,300 --> 00:30:16,800
Yeah, because the dwarves are 
just happened by that 

525
00:30:16,800 --> 00:30:19,400
initiative. 
Library loan issue about usually

526
00:30:19,400 --> 00:30:22,200
two or three you muzzle. 
Give me a double hand weapons 

527
00:30:22,200 --> 00:30:25,800
anyway because even for the 
slaves, I mean you might as 

528
00:30:25,800 --> 00:30:29,300
didn't mean you might even you 
might even consider many making 

529
00:30:29,300 --> 00:30:31,900
your main unit unit across. 
Yeah, yeah. 

530
00:30:32,100 --> 00:30:35,800
Get them, a bunch of rooms of 
battle, you get them to handle 

531
00:30:35,800 --> 00:30:38,100
weapons. 
You might even throw shields in 

532
00:30:38,100 --> 00:30:42,100
as well to make it any, put some
characters into the gate enemy 

533
00:30:42,100 --> 00:30:45,700
attacks and then you're like, 
okay, either you come fight me 

534
00:30:46,400 --> 00:30:50,400
or you would going to take like 
you build a unit of 18 of these 

535
00:30:50,400 --> 00:30:55,600
and put them in into ranks of 
nine, maybe or Something similar

536
00:30:55,600 --> 00:30:58,300
to that, you know, maybe two 
units to your ranks of 10. 

537
00:30:58,600 --> 00:31:02,400
So you're basically getting 10 
shots, turn or the enemy is 

538
00:31:02,800 --> 00:31:04,800
going to have to fight you. 
And if they fight you, then are 

539
00:31:04,800 --> 00:31:07,300
going to have any attacks, 
they're going to lose come back.

540
00:31:09,500 --> 00:31:14,800
So I consider this quite 
possibly the best unit foot for 

541
00:31:14,800 --> 00:31:18,800
the dwarfs. 
Yeah, I'm almost going to agree 

542
00:31:18,800 --> 00:31:19,900
with the amount there. 
I think. 

543
00:31:19,900 --> 00:31:23,300
I think the cross woman is 
definitely one of the Hallmarks 

544
00:31:23,300 --> 00:31:25,600
of a dwarf Army. 
You don't leave home without 

545
00:31:25,600 --> 00:31:26,700
those. 
That's for sure. 

546
00:31:27,200 --> 00:31:31,300
Yeah, because it basically 
forces your opponent to fight 

547
00:31:31,300 --> 00:31:35,100
them, it's just something that I
am break is is lacking like I'm 

548
00:31:35,100 --> 00:31:36,600
Breakers. 
She would probably have to get 

549
00:31:36,600 --> 00:31:41,600
like a banner of Wrath to force 
the enemy fight you Or you get 

550
00:31:41,600 --> 00:31:44,900
the of course, you get the 
scepter of no Grim, but still, 

551
00:31:44,900 --> 00:31:48,000
it might not be enough to get 
them to get into a fight and 

552
00:31:48,000 --> 00:31:49,300
that's basically what you want 
you to offer to. 

553
00:31:49,300 --> 00:31:51,600
Do you want to get in a fight? 
Yeah, that's right. 

554
00:31:51,600 --> 00:31:54,800
Yeah. 
Urging the enemy on to charge 

555
00:31:54,800 --> 00:31:56,800
you and get in contact with you,
that's for sure. 

556
00:31:57,900 --> 00:32:01,700
So their counterpart there is 
the thunderer is equal in points

557
00:32:01,700 --> 00:32:15,100
which is Which might just be the
worst look great. 

558
00:32:15,100 --> 00:32:18,700
And they look great on paper 
until he realized, they can only

559
00:32:18,700 --> 00:32:21,900
fire every second turn unless 
you have a additional second 

560
00:32:21,900 --> 00:32:28,700
rank. 
So yeah, yeah, yeah. 

561
00:32:28,900 --> 00:32:32,000
But then the issues you have to 
have twice as many, you know, to

562
00:32:32,000 --> 00:32:35,900
be as effective. 
The only you lose 6 inches in 

563
00:32:35,900 --> 00:32:39,400
range compared to cross moment. 
You only gain one more arm 

564
00:32:39,400 --> 00:32:43,100
piercing and you have to have 
twice as many in order for it to

565
00:32:43,100 --> 00:32:47,000
work and they cannot get any two
handed weapons. 

566
00:32:48,100 --> 00:32:53,600
True. 
It is quite possibly the 

567
00:32:54,100 --> 00:32:56,100
unfortunately because they carry
handguns. 

568
00:32:56,100 --> 00:32:59,500
I mean, if they had like I don't
know what you would give them 

569
00:32:59,500 --> 00:33:04,400
instead, like the Empire 
repeater and gun that would make

570
00:33:04,400 --> 00:33:09,000
them a decent unit. 
Yeah, but unfortunately, they 

571
00:33:09,000 --> 00:33:14,100
are not is as Adventure is with 
handguns, this as Miss weapons, 

572
00:33:14,100 --> 00:33:18,900
as the Empire's. 
So the handgun is probably is 

573
00:33:18,900 --> 00:33:20,500
probably the worst thing for 
working out. 

574
00:33:20,700 --> 00:33:23,700
Rather have slings. 
Okay, well, that means I have to

575
00:33:23,700 --> 00:33:25,900
take them next game, will be 
played next time to play 

576
00:33:25,900 --> 00:33:30,600
dwarves, I'll take ya. 
So I actually use them because I

577
00:33:30,608 --> 00:33:32,800
just have them sitting here 
unpainted. 

578
00:33:32,800 --> 00:33:36,500
So I might just have to Prime 
them up and display them. 

579
00:33:36,500 --> 00:33:39,700
Anyway, Yeah, sure. 
We have we definitely have to 

580
00:33:39,700 --> 00:33:42,600
trust another Battlefield 
because I we have not tried the 

581
00:33:42,608 --> 00:33:45,100
modern Battlefield. 
We have just decided on paper 

582
00:33:45,400 --> 00:33:47,500
that they basically sound 
terrible. 

583
00:33:47,900 --> 00:33:48,600
I don't know. 
Like yeah. 

584
00:33:48,600 --> 00:33:51,700
Just just going a little bit off
topic here but I don't last 

585
00:33:51,700 --> 00:33:53,600
podcast. 
You didn't rape, you know, Doom 

586
00:33:53,600 --> 00:33:55,900
divers and stone throwers, and 
that kind of thing. 

587
00:33:55,900 --> 00:34:02,300
But you do catch the last. 
It did that did and dress was 

588
00:34:02,300 --> 00:34:04,400
very good. 
I think the range and he was 

589
00:34:04,400 --> 00:34:07,100
very lucky on his scattered, 
really mean it. 

590
00:34:08,300 --> 00:34:09,699
Maybe that's a good thing about 
the game. 

591
00:34:09,699 --> 00:34:12,800
Even though unit that looks 
horrible on paper might perform 

592
00:34:12,800 --> 00:34:15,100
well because of Lucky rolls. 
Yep. 

593
00:34:15,100 --> 00:34:17,100
That's true. 
And he was lucky. 

594
00:34:17,100 --> 00:34:20,600
But yeah, I think, I think 
depending on what they are that 

595
00:34:20,600 --> 00:34:23,900
you could take the best unit in 
the world that have the most 

596
00:34:23,900 --> 00:34:27,300
highest chances of success, and 
they just, you know, you just 

597
00:34:27,699 --> 00:34:31,000
flatter every single role, you 
know, this works out horribly. 

598
00:34:31,000 --> 00:34:33,699
So yeah, I suppose it depends on
the day, you know, you guys were

599
00:34:33,699 --> 00:34:35,900
old and I guess. 
Yeah. 

600
00:34:35,900 --> 00:34:38,900
But on paper, this is The worst 
one on the roster. 

601
00:34:39,100 --> 00:34:41,100
Alrighty. 
Okay, we're moving on now to the

602
00:34:41,100 --> 00:34:43,800
unit of dwarf miners, which you 
can only take one off as well. 

603
00:34:45,199 --> 00:34:52,300
yeah, this is basically if you 
can't afford to have hammers, 

604
00:34:53,500 --> 00:34:56,199
you get a unit of dwarf - is 
that because you save two points

605
00:34:58,100 --> 00:35:01,500
I have tried to build a generals
unit out of hammers just to make

606
00:35:01,500 --> 00:35:04,200
it cheaper so I can feel more 
units. 

607
00:35:04,600 --> 00:35:07,000
Give them a ruin of Courage. 
Make him unbreakable. 

608
00:35:07,900 --> 00:35:10,300
Unfortunately my opponent, I 
probably told you about this 

609
00:35:10,300 --> 00:35:13,000
game already but he was playing 
for Tony and his General had the

610
00:35:13,000 --> 00:35:16,800
sort of Destruction. 
So basically in the Gated all 

611
00:35:16,800 --> 00:35:21,000
magic items in base contact, 
Which meant that that's when she

612
00:35:21,000 --> 00:35:24,000
charge this unit my channel, my 
room Smith and my standard 

613
00:35:24,000 --> 00:35:28,200
Bearer could do nothing routed. 
My unit killed my general, my 

614
00:35:28,200 --> 00:35:34,000
room Smith and all my miners as 
a sad day for the yeah. 

615
00:35:34,000 --> 00:35:35,500
Yeah. 
It's a sad day. 

616
00:35:36,500 --> 00:35:38,000
That was my first game with 
Wolves. 

617
00:35:38,200 --> 00:35:41,200
All right. 
But a great great counter pick 

618
00:35:41,200 --> 00:35:42,700
by my opponent. 
I was really surprised. 

619
00:35:42,800 --> 00:35:45,000
It's rare to be caught us by 
surprise when you play some real

620
00:35:45,000 --> 00:35:54,100
games. 
Yeah. 

621
00:35:55,000 --> 00:35:57,800
Well moving on to Slayers then 
we talked a little bit about 

622
00:35:57,800 --> 00:36:02,700
Slayers before. 
Yeah, and they do seem to have 

623
00:36:02,700 --> 00:36:07,900
the at only that one purpose as 
a blocking unit and the purpose 

624
00:36:07,900 --> 00:36:10,200
is to die. 
So that your other guys don't 

625
00:36:10,200 --> 00:36:13,100
die. 
So they're there to take charges

626
00:36:13,100 --> 00:36:16,500
that is the main user. 
See for this unit, I mean, you 

627
00:36:16,500 --> 00:36:20,700
could get them with dual 
wielding access to get my 

628
00:36:20,700 --> 00:36:24,300
plus-one attack, but as you saw 
in our game as well, they didn't

629
00:36:24,300 --> 00:36:26,700
really do that. 
Well against the minotaur's, 

630
00:36:27,200 --> 00:36:30,200
despite wounding unfold pluses 
and hitting on four pluses. 

631
00:36:31,600 --> 00:36:36,200
Yeah, so unfortunately, besides 
the being called Slayers there, 

632
00:36:36,300 --> 00:36:38,200
more there to be Slade. 
Yeah. 

633
00:36:38,200 --> 00:36:41,700
Which is sad. 
But they but it's a very Very 

634
00:36:41,700 --> 00:36:44,400
effective. 
I mean, for the points, coerced 

635
00:36:44,700 --> 00:36:47,000
to be unbreakable. 
It's amazing. 

636
00:36:47,000 --> 00:36:49,000
What a little story. 
Maybe, I haven't told you guys 

637
00:36:49,000 --> 00:36:52,300
yet, but I played in The 
Graduate drunk campaign with a 

638
00:36:52,300 --> 00:36:56,800
guy here, locally in Japan, he 
took High Elves of course in 

639
00:36:56,800 --> 00:36:58,700
that campaign said, you know, 
that it's the High Elves Versa 

640
00:36:58,700 --> 00:37:01,500
doors. 
It was in the third scenario, we

641
00:37:01,500 --> 00:37:04,300
had to take the brewmaster yet, 
this gets rescue the brewmaster 

642
00:37:04,300 --> 00:37:10,300
in the Brew brew Masters house. 
It is called the brewery and I 

643
00:37:10,300 --> 00:37:13,900
had a unit of Slayer. 
There's 20 Slayers and they sort

644
00:37:13,900 --> 00:37:18,100
of went down like directly 
towards that brew house. 

645
00:37:18,500 --> 00:37:21,900
And I had he had two units of 
spearmen that charging the 

646
00:37:21,900 --> 00:37:25,300
flanks. 
And I thought, okay, he's got me

647
00:37:25,300 --> 00:37:27,300
here now because it's like was 
like the fourth turn. 

648
00:37:27,300 --> 00:37:31,300
Only had one more turn to save 
the the the brewmaster and 

649
00:37:31,300 --> 00:37:33,100
anyhow. 
He roll these dice be fluffed, 

650
00:37:33,100 --> 00:37:37,300
all these roles, and then I 
rolled my Dyson attack. 

651
00:37:37,400 --> 00:37:40,900
And I killed, I think about 
three or four of his spearmen 

652
00:37:41,600 --> 00:37:45,400
and then he went to roll his 
brake test, he failed, he failed

653
00:37:45,400 --> 00:37:47,800
his brake tests, they both 
routed. 

654
00:37:48,700 --> 00:37:51,100
It was probably one of the most 
memorable occasions I've ever 

655
00:37:51,100 --> 00:37:53,600
played sleighs, and it's just 
amazing. 

656
00:37:53,600 --> 00:37:56,800
Like they're just they're sort 
of just repeal these two units 

657
00:37:56,800 --> 00:37:58,500
of skin. 
That tackling the flanks, you 

658
00:37:58,500 --> 00:38:01,400
know, because he had all the 
well, he charged me. 

659
00:38:01,400 --> 00:38:04,500
So you couldn't be could have 
taken both reins but still he 

660
00:38:04,500 --> 00:38:07,300
had the advantage, definitely in
that, in that case. 

661
00:38:07,300 --> 00:38:10,300
But yeah, this is a nice moment.
I didn't actually win the whole 

662
00:38:10,300 --> 00:38:13,900
scenario, but we saw something 
I'll never forget that 

663
00:38:14,000 --> 00:38:17,000
particular thing. 
Yeah, we also saw something in 

664
00:38:17,000 --> 00:38:20,100
our game because It took like, 
what was it? 

665
00:38:20,100 --> 00:38:26,800
Two, three times for my my 
atolls to with champion to 

666
00:38:26,800 --> 00:38:30,200
actually cut through them that 
they're not they're not easy to 

667
00:38:30,200 --> 00:38:35,100
kill another, not easy but even 
you need like a cavalry charge 

668
00:38:35,100 --> 00:38:38,100
take them out if there's a group
of five of them and then they 

669
00:38:38,100 --> 00:38:41,000
recover, he's just stuck there. 
Waiting for each charge or to 

670
00:38:41,000 --> 00:38:43,700
you to shoot them down like a 
chemist shop right down the 

671
00:38:43,700 --> 00:38:45,200
middle. 
Yeah. 

672
00:38:58,600 --> 00:39:02,600
Statistically how better they 
should play, and that kind of 

673
00:39:02,607 --> 00:39:04,600
thing. 
And I suppose it's good to hear 

674
00:39:04,600 --> 00:39:07,500
different people's opinions and 
how they play different kinds of

675
00:39:07,500 --> 00:39:10,400
units. 
Because, okay, maybe on paper or

676
00:39:10,400 --> 00:39:13,200
maybe meth addict with 
mathematically, it doesn't 

677
00:39:13,200 --> 00:39:16,200
really make sense. 
But in a sense, well, okay, 

678
00:39:16,200 --> 00:39:20,000
maybe on their day, they could. 
Be quite successful or they 

679
00:39:20,000 --> 00:39:21,900
could be complete flop, it just 
doesn't really matter. 

680
00:39:21,900 --> 00:39:25,000
I suppose it's just in the mind 
of the player and how he wants 

681
00:39:25,000 --> 00:39:29,200
to play around me and of course 
it's very soon. 

682
00:39:29,200 --> 00:39:31,600
What kind of strategy want to 
take? 

683
00:39:31,600 --> 00:39:37,700
I'm just I'm just relaying the 
most least the most optimal 

684
00:39:37,700 --> 00:39:40,600
situations that we have 
encountered, so we could 

685
00:39:40,600 --> 00:39:43,600
definitely build a Slayer unit 
because it is unbreakable. 

686
00:39:43,600 --> 00:39:47,200
So you already have the Rune of 
Courage, basically built into 

687
00:39:47,200 --> 00:39:51,100
the unit. 
And if you get a decent General 

688
00:39:51,100 --> 00:39:53,700
with them and Greek 
standard-bearer, you can be 

689
00:39:53,700 --> 00:39:57,500
quite a fearsome unit as well. 
Getting the scepter of nor grew 

690
00:39:57,500 --> 00:40:00,400
in a Slayer unit also makes them
more viable as a main unit. 

691
00:40:01,500 --> 00:40:02,300
Yep. 
That's true. 

692
00:40:02,600 --> 00:40:03,700
So you could definitely go for 
it. 

693
00:40:03,700 --> 00:40:05,800
I mean they're not they're hot 
to kill and it does really 

694
00:40:05,800 --> 00:40:08,100
matter how many enemy kills. 
Yes, that's it. 

695
00:40:09,800 --> 00:40:12,200
Yeah. 
Alright so then we go onto more 

696
00:40:12,200 --> 00:40:14,200
machines. 
Get more machines out there. 

697
00:40:14,200 --> 00:40:16,400
Yeah. 
All right. 

698
00:40:16,400 --> 00:40:19,400
My favorite, shall we start with
the gyro copter? 

699
00:40:20,700 --> 00:40:22,400
Yeah, let's take it from the top
down. 

700
00:40:23,000 --> 00:40:26,700
The their gyrocopter is a very 
versatile machine. 

701
00:40:26,700 --> 00:40:31,400
It's the only fast-moving unit, 
you have as the dwarfs. 

702
00:40:32,100 --> 00:40:36,300
It's very vulnerable and very 
expensive but it is very 

703
00:40:36,300 --> 00:40:40,700
effective once you get it off. 
I mean the the steam Cannon, if 

704
00:40:40,700 --> 00:40:43,900
you get that off on a unit of 
Cavalry, you're going to kill 

705
00:40:43,900 --> 00:40:45,200
half of them. 
Yeah. 

706
00:40:46,600 --> 00:40:52,400
Especially if you add like some 
Maroon of penetrating to the 

707
00:40:52,400 --> 00:40:55,100
steam Cannon, you up its 
strength. 

708
00:40:55,300 --> 00:40:58,800
So suddenly you're maybe at I 
would go with one or two Runa. 

709
00:40:58,800 --> 00:41:02,000
Penetrating on a gyrocopter to 
make it a strengths five or six 

710
00:41:02,800 --> 00:41:06,900
shot that makes you wound onto 
pluses or three pluses depending

711
00:41:06,900 --> 00:41:09,900
on the unit. 
So you can just you can 

712
00:41:09,900 --> 00:41:13,200
basically kill a lot of chaos 
mites and suddenly, it's going 

713
00:41:13,200 --> 00:41:15,300
to be worth all this points, 
absolutely, yeah. 

714
00:41:17,000 --> 00:41:18,000
Of course. 
That's why it has the 

715
00:41:18,000 --> 00:41:19,900
Restriction that you can only 
move 12 inches. 

716
00:41:19,900 --> 00:41:24,800
When you shoot it I have yet to 
try the bombing run and I don't 

717
00:41:24,800 --> 00:41:28,300
care to because it's kind of a 
gamble with such an expensive 

718
00:41:28,300 --> 00:41:29,200
unit. 
Yeah. 

719
00:41:29,200 --> 00:41:30,300
Me too. 
I've never tried it. 

720
00:41:30,300 --> 00:41:33,000
It's just too much. 
I just know that I'm if I do it 

721
00:41:33,300 --> 00:41:35,400
the first time, I know I'm going
to roll that misfire. 

722
00:41:35,400 --> 00:41:39,100
I know it's going to happen so 
it's just too expensive and too 

723
00:41:39,100 --> 00:41:41,100
good. 
A unit to to risk that kind of 

724
00:41:41,100 --> 00:41:43,600
thing. 
Plus, I think the like the 

725
00:41:43,600 --> 00:41:46,200
template that it drops, it's 
only like the stone. 

726
00:41:46,300 --> 00:41:49,200
Throw a size template or if it 
is it a two-inch template? 

727
00:41:49,200 --> 00:41:56,000
I can't remember but it's, I do 
believe it is the small Temple. 

728
00:41:56,000 --> 00:41:57,800
Yeah. 
So it's really, you know what 

729
00:41:57,800 --> 00:42:00,800
you're getting in return? 
I don't think it's all that. 

730
00:42:01,000 --> 00:42:06,000
All that necessary, really? 
Also, if you're facing ranged, 

731
00:42:06,100 --> 00:42:10,100
are lots of Flyers, the Rune of 
Disguise. 

732
00:42:10,600 --> 00:42:14,000
Now, this has been a fake you 
because I thought you could use 

733
00:42:14,000 --> 00:42:16,200
that and then sort of move 
around. 

734
00:42:16,400 --> 00:42:20,100
So the undiscoverable you can't 
they can't Target you but I 

735
00:42:20,100 --> 00:42:24,600
think was it issue? 
22. 22 with a FAQ there. 

736
00:42:24,700 --> 00:42:27,300
Yeah, once you once you move to 
get discovered, that's right. 

737
00:42:27,300 --> 00:42:29,200
Once it once it moves against 
discover, okay. 

738
00:42:29,300 --> 00:42:30,600
Gotcha. 
Yeah. 

739
00:42:32,600 --> 00:42:38,400
But but still yeah if the enemy 
is is pliers or a fast-moving 

740
00:42:38,400 --> 00:42:40,300
Cavalry, you just leave it 
stealth. 

741
00:42:40,300 --> 00:42:42,000
You didn't move it. 
You just wait until they're in 

742
00:42:42,000 --> 00:42:44,200
range or once they've engaged 
one of your units of some 

743
00:42:44,200 --> 00:42:46,900
variable. 
Then you say, okay now I'm going

744
00:42:46,900 --> 00:42:49,800
to move it might be turn three 
it's just been sitting still for

745
00:42:49,800 --> 00:42:53,000
all this time but you haven't 
been able to kill it at all so 

746
00:42:53,000 --> 00:42:56,300
just move up and fire at that 
chant chanting units. 

747
00:42:56,600 --> 00:43:01,200
So it's like a threat for the 
enemy to charge you which is 

748
00:43:01,900 --> 00:43:03,700
Goes great with a theme of the 
dwarfs. 

749
00:43:04,100 --> 00:43:05,600
You want the enemy to come to 
you? 

750
00:43:06,700 --> 00:43:08,900
Yep. 
That's a, that's a very good 

751
00:43:08,900 --> 00:43:11,800
little combination there for 
them for the yep. 

752
00:43:11,800 --> 00:43:14,000
Really penetrating. 
And the ruins of the Skies, is a

753
00:43:14,008 --> 00:43:15,700
good one, for the car and 
copters, that's for sure. 

754
00:43:16,400 --> 00:43:20,800
Yeah, definitely, definitely. 
Good choices for those, the 

755
00:43:20,800 --> 00:43:25,400
ball, thrower, It's it's pretty 
decent, it's cheap. 

756
00:43:25,400 --> 00:43:32,500
Yeah yeah I mean it has one less
ballistic skill than the elf 

757
00:43:32,500 --> 00:43:35,200
both Rose and it doesn't have 
the fire four shots at a time 

758
00:43:35,900 --> 00:43:37,700
but, you know, it's almost half 
the price. 

759
00:43:39,900 --> 00:43:41,300
So it's a very cheap War 
Machine. 

760
00:43:41,300 --> 00:43:43,500
If you can't afford anything 
else, if you can't get your 

761
00:43:43,900 --> 00:43:49,900
enough, organ, guns, or the 
helicopters, if I, if if I can, 

762
00:43:49,900 --> 00:43:53,800
I would try to feel one or two 
gyrocopters in every Army. 

763
00:43:53,800 --> 00:43:57,800
I make yes, sir, because you 
need that Mobility, especially 

764
00:43:57,800 --> 00:43:59,400
if you're not including allies. 
Yep. 

765
00:43:59,500 --> 00:44:01,700
That's right. 
Like allies, you would probably 

766
00:44:01,700 --> 00:44:10,600
go with Something like high elf 
chariots even despite the the 

767
00:44:10,600 --> 00:44:13,000
hatred of L. 
So you get minus leadership, I 

768
00:44:13,008 --> 00:44:14,800
would still go with the 
Chariots. 

769
00:44:14,800 --> 00:44:18,800
All I'll go with Rich only in 
nights or something, similar 

770
00:44:19,000 --> 00:44:20,200
something that gives you 
Mobility. 

771
00:44:20,200 --> 00:44:21,800
That's that's what your allies 
is. 

772
00:44:21,800 --> 00:44:26,600
Therefore, Yeah, we can guess 
what some Empire empire got a 

773
00:44:26,600 --> 00:44:28,900
slew of nights to choose from 
and that kind of thing. 

774
00:44:28,900 --> 00:44:32,500
So, yeah. 
With Empire, probably go my 

775
00:44:32,500 --> 00:44:36,000
first pick would always be Wing 
glances because they don't have 

776
00:44:36,000 --> 00:44:39,000
the double movement reduction 
from heavy armor and bonding 

777
00:44:40,300 --> 00:44:43,600
Yeah, because that's what you're
looking for in a drawer for me 

778
00:44:43,600 --> 00:44:50,900
that's your fatal flaw that's 
mobility and the ball throws 

779
00:44:50,900 --> 00:44:55,100
also great because you can put 
Rune of penetrating on it making

780
00:44:55,100 --> 00:44:58,200
it stronger hits. 
You actually do hit and you can 

781
00:44:58,200 --> 00:45:03,100
even shoot Flyers with it. 
I'm not really sure if I want to

782
00:45:03,100 --> 00:45:07,200
use that though. 
It's a fairly cheap room but 

783
00:45:07,200 --> 00:45:10,000
it's very Niche. 
You need like a single Target. 

784
00:45:10,200 --> 00:45:13,300
Like fighting leizerman and want
to shoot down there teardowns. 

785
00:45:14,100 --> 00:45:17,200
Then the ball throw with. 
What's it called again? 

786
00:45:17,200 --> 00:45:23,000
It's the Rune of seeking. 
Yeah, yeah, yeah. 

787
00:45:23,500 --> 00:45:26,900
So basically you would get minus
1 from shooting a liar, long 

788
00:45:26,900 --> 00:45:28,200
range. 
But you get plus one for 

789
00:45:28,200 --> 00:45:38,100
shooting a large Target. 
Yeah. 

790
00:45:38,100 --> 00:45:39,900
Yeah, the pteranodons on a large
Target. 

791
00:45:40,500 --> 00:45:44,400
Nice. 
They use a the base that he uses

792
00:45:44,700 --> 00:45:53,000
40 by 40. 
Now I'm not really sure about 

793
00:45:53,000 --> 00:45:56,600
the flame Cannon. 
It looks really good on paper. 

794
00:45:58,500 --> 00:46:09,200
Yeah, yeah, yeah. 119 points is 
very expensive and you have to 

795
00:46:09,200 --> 00:46:11,300
fire at each time, it doesn't 
really matter that you have to 

796
00:46:11,300 --> 00:46:14,500
fire these turn because you're 
not going to be advancing on the

797
00:46:14,508 --> 00:46:17,300
enemy, not unless you're 
fighting against what else. 

798
00:46:17,300 --> 00:46:19,100
But in that, You might just be 
in trouble. 

799
00:46:19,100 --> 00:46:26,700
Anyway, But but it's a seems 
like it could be a great pick, 

800
00:46:26,800 --> 00:46:29,800
it's just different but it is 
difficult to determine because 

801
00:46:30,500 --> 00:46:33,100
flame attacks. 
They look really great on paper 

802
00:46:33,100 --> 00:46:39,300
but in game mean the any model 
covered 50% or more is hit on a 

803
00:46:39,300 --> 00:46:45,800
four plus So basically you can 
cover, maybe 14 models of small 

804
00:46:45,800 --> 00:46:47,800
ones. 
If you're lucky flank and hit 

805
00:46:47,800 --> 00:46:59,900
automatically, At all. 
All that might actually make it 

806
00:46:59,900 --> 00:47:01,800
worth the point. 
Yeah, I think that's why because

807
00:47:01,800 --> 00:47:04,600
the gyro copter is for plastic 
here, but the flame Cannon is 

808
00:47:04,607 --> 00:47:07,100
different. 
Let me just check on flipping 

809
00:47:07,100 --> 00:47:11,900
through the book and check. 
Yeah, find it. 

810
00:47:13,400 --> 00:47:17,600
Lion King. 
Yeah, automatically hit it will 

811
00:47:17,600 --> 00:47:18,900
never hear. 
That's why it's so good. 

812
00:47:19,100 --> 00:47:22,400
Yeah so it has a quite a big 
Advantage compared to other 

813
00:47:22,400 --> 00:47:26,300
flame attacks like like Dragon 
breaths and all that's all four 

814
00:47:26,300 --> 00:47:31,100
pluses and that's the strength. 
Five is D3 wounds - to save and 

815
00:47:31,100 --> 00:47:34,200
they get a panic test for every 
every time they get hit by. 

816
00:47:34,200 --> 00:47:40,400
Yeah, so actually it might 
actually give it a whirl next 

817
00:47:40,400 --> 00:47:43,400
came here just to see how it 
does. 

818
00:47:51,700 --> 00:47:53,400
Definitely to protect the 
somehow. 

819
00:47:53,400 --> 00:47:56,500
I mean it's quite expensive and 
you need to protect us. 

820
00:47:56,500 --> 00:48:03,200
You need like I guess you need 
Depending on what you're facing,

821
00:48:03,200 --> 00:48:06,500
like if you're facing single 
models to fly, you definitely 

822
00:48:06,500 --> 00:48:09,500
want to Champion with maybe a 
black Gem of not just just 

823
00:48:09,500 --> 00:48:15,300
hanging out with this unit or so
make it becomes like a 200-point

824
00:48:15,300 --> 00:48:17,800
investment. 
So you don't want to get charged

825
00:48:17,800 --> 00:48:20,100
by anything else or you need 
something. 

826
00:48:21,500 --> 00:48:25,200
I guess what would you need like
a room Smith with parrying or 

827
00:48:25,200 --> 00:48:29,000
something. 
If you're finding harpies old, 

828
00:48:29,000 --> 00:48:32,400
Player's Choice. 
Check it engineering room that 

829
00:48:32,400 --> 00:48:35,800
gives you a re-roll on your Miss
files. 

830
00:48:36,100 --> 00:48:37,300
Which ones that yeah. 
Yeah. 

831
00:48:37,300 --> 00:48:40,400
Yeah. 
Burritos Rune of Fortune. 

832
00:48:40,400 --> 00:48:42,100
Yeah. 
Forging. 

833
00:48:42,700 --> 00:48:46,400
Yeah you need you definitely 
need because you don't want to 

834
00:48:46,400 --> 00:48:48,400
blow it. 
You don't want it to blow up, 

835
00:48:48,800 --> 00:48:50,500
especially if it's going to fire
every single turn. 

836
00:48:50,500 --> 00:48:53,100
The probability of you rolling 
misfires, quite High actually. 

837
00:48:53,100 --> 00:48:55,300
Yeah. 
And it could be catastrophic 

838
00:48:55,400 --> 00:49:01,700
compared to you need like you 
basically need to like In to of 

839
00:49:01,700 --> 00:49:04,500
Charity, at least everything 
that seems to focus on is 

840
00:49:04,500 --> 00:49:08,600
turtling, making a what they 
call and Toro. 

841
00:49:08,600 --> 00:49:12,600
Y Moi ball of death. 
So you want to tightly packed 

842
00:49:12,600 --> 00:49:16,200
formation with everything, just 
protecting all your flanks and 

843
00:49:16,200 --> 00:49:18,200
making sure, okay? 
You have to come to me. 

844
00:49:20,000 --> 00:49:22,000
And again if you're facing 
something like High Elves, 

845
00:49:22,000 --> 00:49:25,800
you're just going to be sad when
they shoot the, the crew members

846
00:49:25,800 --> 00:49:28,900
of your flame Cannon. 
Yes, true. 

847
00:49:32,500 --> 00:49:33,700
Yeah. 
Yeah, bloody elves. 

848
00:49:35,100 --> 00:49:37,000
All right, moving on to 
stone-throwers man. 

849
00:49:37,200 --> 00:49:42,500
Gasps don't throw us would never
go with the the Big Stone. 

850
00:49:42,500 --> 00:49:44,400
Throw. 
It just seems a waste of. 

851
00:49:46,600 --> 00:49:50,100
You don't need the range. 
Yeah, we don't really need the 

852
00:49:50,100 --> 00:49:53,100
strength. 
I mean that's very few units 

853
00:49:53,100 --> 00:49:56,400
that you don't wound on a 2 plus
or 3 plus with the strength of 

854
00:49:56,400 --> 00:49:58,800
seven. 
The only thing you want is the 

855
00:49:58,800 --> 00:50:02,000
D6 rooms if you like shooting at
War machines. 

856
00:50:02,600 --> 00:50:06,300
But then again I mean it's you 
can't really you have to get 

857
00:50:06,300 --> 00:50:13,100
like have to buff it up with a 
rune of mostly called accuracy. 

858
00:50:14,400 --> 00:50:16,400
Yeah. 
And even then it's not really 

859
00:50:16,400 --> 00:50:18,500
that great. 
I mean it really has to kill a 

860
00:50:18,500 --> 00:50:22,500
lot in order to be worth it. 
And also the only target 

861
00:50:22,500 --> 00:50:25,100
actually hit is the one in the 
center and everything else is on

862
00:50:25,100 --> 00:50:27,300
a four plus. 
So suffering, the same issue 

863
00:50:27,600 --> 00:50:33,500
that dragon breath suffers from 
from and the steam Cannon Yep. 

864
00:50:33,500 --> 00:50:36,400
No, I totally agree with you. 
I always take the small Stone 

865
00:50:36,400 --> 00:50:41,200
throw based on points. 
I mean, again, you know, these, 

866
00:50:41,500 --> 00:50:44,500
these war machines are 
susceptible to misfires, of 

867
00:50:44,500 --> 00:50:48,600
course the Rings can can 
compensate for that, but that 

868
00:50:48,600 --> 00:50:51,600
means a heavy investment in. 
Just this one, one year machine.

869
00:50:51,600 --> 00:50:54,300
That's right. 
It's I don't like spending huge 

870
00:50:54,300 --> 00:50:55,700
amounts of points on war 
machines. 

871
00:50:55,700 --> 00:50:59,200
If I can avoid it, but if for 
the range for the strength, for 

872
00:50:59,200 --> 00:51:03,200
the D3 wounds per hit, It knows 
save. 

873
00:51:03,600 --> 00:51:06,600
So, yeah, I think you know, if 
it's only five times when 

874
00:51:06,600 --> 00:51:10,200
shooting like, in a regular 
game, I think 74 points is quite

875
00:51:10,200 --> 00:51:11,700
a, quite a good investment for 
that. 

876
00:51:11,900 --> 00:51:14,800
Yeah, it's the if you are just 
little lacking the points and 

877
00:51:15,100 --> 00:51:17,800
you need something, a bit more 
are we maybe to something to 

878
00:51:17,800 --> 00:51:21,300
take out like, what happened to 
your screaming Bell last game? 

879
00:51:21,800 --> 00:51:24,400
Yeah, that would. 
That would be the choice to go 

880
00:51:24,400 --> 00:51:31,200
with ya. 
If you're, you know, we run our 

881
00:51:31,200 --> 00:51:33,100
modified. 
Has to fill up with the organ 

882
00:51:33,100 --> 00:51:36,600
guns. 
Because yeah, the next one here.

883
00:51:36,600 --> 00:51:41,700
The organ Gandhi. 
Yes, this is possibly the yeah, 

884
00:51:41,800 --> 00:51:46,400
I mean I mean I with nine shots 
from two of them, I managed to 

885
00:51:46,400 --> 00:51:52,300
kill my my opponents slan Mage 
in turn to winning the game. 

886
00:51:54,400 --> 00:52:00,600
Of course there's the issue they
used to be able to get the Rune 

887
00:52:00,600 --> 00:52:03,800
of forging. 
But there's been an FAQ since 

888
00:52:03,800 --> 00:52:08,500
then that says it, no longer 
counts as a cannon, so you 

889
00:52:08,500 --> 00:52:10,900
cannot give it the Rune of 
forging, which is unfortunate 

890
00:52:10,900 --> 00:52:14,600
mean, that would make it the 
Ultimate Weapon in this game, 

891
00:52:15,700 --> 00:52:19,700
which makes sense, you know? 
I mean the only has 24 inch 

892
00:52:19,700 --> 00:52:24,900
range but it can always scatter 
up to additional 10 inches and 

893
00:52:24,900 --> 00:52:26,600
then they can bounce another 10 
inches. 

894
00:52:27,500 --> 00:52:32,600
So essentially has a range of up
to 44 somewhere in between you 

895
00:52:32,607 --> 00:52:33,900
probably want to go half and 
half. 

896
00:52:33,900 --> 00:52:39,800
So maybe 34 inches is your is 
your expected range on the, you 

897
00:52:39,800 --> 00:52:44,700
know, mathematically so that it 
still allows you to shoot across

898
00:52:44,700 --> 00:52:48,100
the no man's land in the 
beginning of Fine. 

899
00:52:48,800 --> 00:52:51,900
And you can basically ruin 
anybody's day, but this is 

900
00:52:51,900 --> 00:52:57,300
weapon mean five canons. 
It's mental. 

901
00:52:58,800 --> 00:53:01,400
Yeah it's pretty much an older 
clued in any door for me. 

902
00:53:01,400 --> 00:53:05,500
I'd say I'd only take it once I 
think from memory. 

903
00:53:05,600 --> 00:53:09,100
So yeah it's not and it is my 
dirt cheap. 

904
00:53:10,400 --> 00:53:13,200
Yeah, for the point, it's really
cheap, incredibly cheap. 

905
00:53:13,200 --> 00:53:16,200
So I'll actually I'll have to 
get one of the old Marauder 

906
00:53:16,200 --> 00:53:21,200
models to to pair up with my new
5th edition one. 

907
00:53:21,600 --> 00:53:26,500
Yeah, this is basically why. 
When we play games here is we 

908
00:53:26,500 --> 00:53:28,800
always put a maximum of three 
war machines. 

909
00:53:29,200 --> 00:53:32,800
Addition, part part because of 
the organ gun, sure. 

910
00:53:32,800 --> 00:53:36,400
Because otherwise, you just you 
just bring five organs, there 

911
00:53:36,400 --> 00:53:38,700
you go. 
What are you going to do about 

912
00:53:38,700 --> 00:53:41,300
it? 
You have to kill them all in 

913
00:53:41,300 --> 00:53:45,400
turn one, and you're going to 
spend all your power on just 

914
00:53:45,400 --> 00:53:52,100
clearing out, maybe 375 points. 
It kind of comes down to like, 

915
00:53:52,100 --> 00:53:54,400
the kid with the most money kind
of scenario. 

916
00:53:54,400 --> 00:53:57,800
Like it's yeah when you play 
back in the day, is like the guy

917
00:53:57,800 --> 00:54:01,800
who had the most money, could 
buy the most amount of good toys

918
00:54:01,800 --> 00:54:03,500
to play with his army. 
Yeah. 

919
00:54:04,000 --> 00:54:05,400
Yeah. 
Those kind of limitations are 

920
00:54:05,400 --> 00:54:08,500
quite a quite like, because it's
sort of Balances things out a 

921
00:54:08,500 --> 00:54:12,900
little bit. 
It does provide us a greater 

922
00:54:12,900 --> 00:54:16,300
disadvantage for the dwarfs 
because the artillery of The 

923
00:54:16,300 --> 00:54:21,100
Lofts is probably one of the 
best case scenarios for 

924
00:54:21,100 --> 00:54:23,600
intelligence every wise. 
I mean, they're the, most of 

925
00:54:23,600 --> 00:54:29,500
them are quite cheap and quite 
effective the organ gun, the the

926
00:54:29,500 --> 00:54:32,200
ball throw the gyrocopter. 
Well, chivers know that cheap, 

927
00:54:32,200 --> 00:54:35,000
but compared to what it can do, 
it's fairly cheap actually. 

928
00:54:36,700 --> 00:54:39,500
And if you just build Old units 
of dwarf, Warriors to protect 

929
00:54:39,500 --> 00:54:41,700
your front and make them 
unbreakable. 

930
00:54:41,700 --> 00:54:45,300
Give them great combat results, 
you have fairly good shape from 

931
00:54:45,300 --> 00:54:49,600
the beginning. 
That like yeah, you want to 

932
00:54:49,600 --> 00:54:51,900
tenderize and stop it up the 
enemy before they get to you? 

933
00:54:51,900 --> 00:54:54,800
So yeah. 
The more or more missile weapons

934
00:54:54,800 --> 00:54:57,300
you can, you can bear on your 
enemy that the banner. 

935
00:54:57,500 --> 00:55:02,200
So yeah. 
All right, so next up is Canon, 

936
00:55:03,200 --> 00:55:07,100
I don't really see the purpose 
of the cannon in any game. 

937
00:55:08,400 --> 00:55:12,700
It might be in a scenario where 
the battlefield is wider, but 

938
00:55:12,700 --> 00:55:17,100
since your range is only 24 
inches between the two forces, 

939
00:55:17,200 --> 00:55:20,900
why? 
get an orca come It's cheaper, 

940
00:55:21,100 --> 00:55:26,600
it's better. 
Yeah, there's no real purpose 

941
00:55:26,600 --> 00:55:29,100
except leg if you're 
experiencing that your war, 

942
00:55:29,100 --> 00:55:34,000
machines always blow up because 
you're just cursed by luck. 

943
00:55:35,000 --> 00:55:37,500
Maybe you want to get a cannon 
just to get the Rune of forging 

944
00:55:37,500 --> 00:55:39,700
on it. 
Yeah, yeah. 

945
00:55:39,700 --> 00:55:41,900
That's probably the only two 
real good positive point but 

946
00:55:42,200 --> 00:55:45,200
yeah, I really don't. 
I really really take a cannon to

947
00:55:45,200 --> 00:55:48,200
be honest. 
You know. 

948
00:55:48,200 --> 00:55:52,200
I probably prefer to get the 
organ gun and the flame Cannon. 

949
00:55:52,200 --> 00:55:54,500
If I was if I was gonna go for 
cannot propagate the flank and 

950
00:55:54,900 --> 00:55:58,800
Yeah, flame can is a little bit 
more expensive. 

951
00:55:58,800 --> 00:56:02,400
However it does have the 
automatic it from the breath 

952
00:56:02,400 --> 00:56:05,600
attack as you mentioned, was 
that saturation of hits? 

953
00:56:05,600 --> 00:56:07,700
It's going to draw and it's 
going to order a hit and 

954
00:56:07,700 --> 00:56:10,600
strength 5. 
So you generally hitting what 

955
00:56:10,600 --> 00:56:15,100
you wounding on least threes in 
most cases, if not choose. 

956
00:56:15,100 --> 00:56:18,800
Yeah. 
So it's doing D3 wounds as well 

957
00:56:18,900 --> 00:56:21,300
and wires to save. 
Yeah, it's really really 

958
00:56:21,300 --> 00:56:24,100
powerful. 
You can even put Runa, 

959
00:56:24,100 --> 00:56:26,400
penetrating on it. 
It if you're fearing instead of 

960
00:56:26,400 --> 00:56:27,100
Runa. 
Forging. 

961
00:56:27,600 --> 00:56:32,300
Yeah, they can strengthen 6 
suddenly your wounding demon 

962
00:56:32,300 --> 00:56:37,100
princes on four pluses. 
Yeah, it's very nasty bit of 

963
00:56:37,100 --> 00:56:38,900
Kit. 
So, yeah, I much rather take the

964
00:56:38,908 --> 00:56:41,500
plant kind of an accountant, but
I'm sure other people would 

965
00:56:41,800 --> 00:56:45,200
disagree with me there. 
And, and, and so that they know 

966
00:56:45,200 --> 00:56:47,200
they love their cannons and that
kind of thing. 

967
00:56:47,200 --> 00:56:50,400
But yeah, I get why people want 
to use it because it's the 

968
00:56:50,400 --> 00:56:52,200
Cannons. 
Look great for little moves. 

969
00:56:53,200 --> 00:56:59,500
Yeah, yeah, of course. 
You're going for with in points 

970
00:56:59,500 --> 00:57:02,200
and on paper, why not get an 
organic instead? 

971
00:57:03,500 --> 00:57:04,300
Yeah. 
Yeah. 

972
00:57:04,300 --> 00:57:06,100
You don't need the 48 inch 
range. 

973
00:57:06,700 --> 00:57:10,400
No, you don't know. 
It's going to be in your 

974
00:57:10,400 --> 00:57:12,500
Frontline. 
Anyway if you're not going to 

975
00:57:12,500 --> 00:57:15,100
deploy it in a very Corner your 
Battlefield, you're going to get

976
00:57:15,100 --> 00:57:18,300
a strong throw because then you 
don't have to have vision of the

977
00:57:18,308 --> 00:57:20,800
enemy. 
You just lob over the force and 

978
00:57:20,800 --> 00:57:21,700
stuff like that. 
You can't do that. 

979
00:57:21,700 --> 00:57:26,100
But the cannon. 
Yeah, so not really any purpose 

980
00:57:26,100 --> 00:57:28,100
to the cannon, like tactics 
wise. 

981
00:57:29,500 --> 00:57:31,200
Fair enough. 
Okay, okay, I'll get you. 

982
00:57:31,200 --> 00:57:33,400
I'll get you point then. 
Okay, now we're going on 

983
00:57:33,400 --> 00:57:34,900
Monsters. 
Now this is this is something 

984
00:57:34,900 --> 00:57:38,000
that's sort of characterized 
with 4th and 5th edition. 

985
00:57:38,000 --> 00:57:42,100
You can take a wide varied range
of monsters which you can't do 

986
00:57:42,100 --> 00:57:46,200
in other editions. 
So just quickly this quickly go 

987
00:57:46,200 --> 00:57:49,200
through these as to what they 
can take and what they have 

988
00:57:49,200 --> 00:57:52,600
access to. 
Well, they do have the wide 

989
00:57:52,600 --> 00:57:58,900
array of monsters from various 
quite wide rate, but the issue 

990
00:57:59,100 --> 00:58:02,900
With the monsters 4/12, you 
can't Mount any of your 

991
00:58:02,900 --> 00:58:07,600
characters on them so they're 
all going to have now monster 

992
00:58:07,600 --> 00:58:12,500
tests. 
And that is a sad day for the 

993
00:58:12,500 --> 00:58:14,400
dwarfs. 
When you are Chimera. 

994
00:58:14,400 --> 00:58:16,800
The you just spent 250 points on
flies off. 

995
00:58:19,000 --> 00:58:21,000
Yeah that's true. 
It's about what the risk you 

996
00:58:21,000 --> 00:58:23,800
take but such a powerful piece. 
Yeah. 

997
00:58:24,700 --> 00:58:28,200
And gives that mobility and 46 
attacks and what have you? 

998
00:58:28,200 --> 00:58:34,900
But yeah it is a is another way 
to get your to get your your 

999
00:58:34,900 --> 00:58:37,500
Mobility on by getting them some
monsters. 

1000
00:58:37,500 --> 00:58:40,300
But they are all mean a 
leadership of eight. 

1001
00:58:40,800 --> 00:58:43,200
Even with leadership eight, 
you're going to fail at some 

1002
00:58:43,200 --> 00:58:46,600
point and then there's just the 
dice will basically, you're 

1003
00:58:46,600 --> 00:58:50,800
playing an animosity test. 
To whether or not you lose 250 

1004
00:58:50,800 --> 00:58:53,800
points of your army or if you 
get a griffin, you know, it's an

1005
00:58:53,800 --> 00:58:58,400
official points if you really 
want to get a mud monster, I 

1006
00:58:58,400 --> 00:59:00,000
would definitely go with the the
Griffin. 

1007
00:59:01,500 --> 00:59:04,000
And that is only if you're 
feeling desperate to get it. 

1008
00:59:04,200 --> 00:59:07,900
All the other monsters are other
ineffective or not strong 

1009
00:59:07,900 --> 00:59:10,300
enough. 
I mean the camera is probably 

1010
00:59:10,300 --> 00:59:14,100
the best monster you can get his
breath attacks and it's fairly 

1011
00:59:14,100 --> 00:59:17,700
strong and has a lot of tax. 
A lot of wounds hard to kill 

1012
00:59:17,700 --> 00:59:21,700
because of high toughness. 
Has a decent leadership, but not

1013
00:59:21,700 --> 00:59:24,500
really good enough for having to
take a leadership test. 

1014
00:59:24,500 --> 00:59:29,500
Each term, it's going to fail at
least once within Turn 5 

1015
00:59:29,500 --> 00:59:33,400
statistically. 
Yeah, the dragons. 

1016
00:59:34,500 --> 00:59:37,400
You probably don't want to go 
with anything below a dragon 

1017
00:59:38,200 --> 00:59:40,000
meaning. 
You need a lot of points for 

1018
00:59:40,000 --> 00:59:43,900
your monsters and then again 
when 750 points of your army 

1019
00:59:43,900 --> 00:59:46,300
just flies off, go to be a sad 
day. 

1020
00:59:47,200 --> 00:59:50,500
Yeah I've never seen anybody A 
dragon to a game. 

1021
00:59:50,500 --> 00:59:54,400
I've never taken one. 
I love it. 

1022
00:59:54,400 --> 00:59:57,100
That the day, I love it that 
they have access to these 

1023
00:59:57,100 --> 01:00:02,100
monsters and it would be lovely 
to feel pain, one day and a huge

1024
01:00:02,100 --> 01:00:04,200
gang that? 
Yeah. 

1025
01:00:04,400 --> 01:00:07,400
I probably more inclined to go 
for a swarm or something. 

1026
01:00:07,400 --> 01:00:11,200
I think it's more bats. 
Move eight live to 10. 

1027
01:00:11,400 --> 01:00:12,800
Yeah. 
Yeah, it's true. 

1028
01:00:12,800 --> 01:00:16,400
It could be useful as a. 
But again, swarms they have one 

1029
01:00:16,400 --> 01:00:20,200
purpose that's just kind of the 
same as a Slayers. 

1030
01:00:20,700 --> 01:00:24,900
They have to block an enemy unit
and at 100 points of Base. 

1031
01:00:26,700 --> 01:00:29,200
That makes them quite expensive 
to to make a unit that can 

1032
01:00:29,200 --> 01:00:31,400
effectively block something you.
Maybe you bring one unit of 

1033
01:00:31,400 --> 01:00:33,600
passages to fly them from the 
enemy. 

1034
01:00:36,100 --> 01:00:39,500
I do like this don't have 
movement for but the spiders 

1035
01:00:39,900 --> 01:00:44,500
they don't allow unsafe. 
Yeah, so again, something small,

1036
01:00:44,500 --> 01:00:47,200
like, like clam rats. 
They could actually be 

1037
01:00:47,200 --> 01:00:49,900
effective. 
Mean, hitting on four pluses, 

1038
01:00:49,900 --> 01:00:51,700
wounding a full plazas. 
That's two and a half. 

1039
01:00:51,700 --> 01:00:54,800
Moons their combat from just one
base. 

1040
01:00:56,000 --> 01:00:57,800
But then again it's going to 
cost you 100 points. 

1041
01:00:58,600 --> 01:01:00,100
It's very expensive to get 
swarms. 

1042
01:01:00,100 --> 01:01:04,900
If you don't have the special 
50% reduction, that some 

1043
01:01:04,900 --> 01:01:09,800
factions do like on that has 
like 15 counts have with bats 

1044
01:01:09,800 --> 01:01:15,100
and skaven half with rats. 
It's good to them. 

1045
01:01:15,300 --> 01:01:18,400
It's good that we have access to
these things that other editions

1046
01:01:18,400 --> 01:01:20,100
don't don't don't have those at 
all. 

1047
01:01:20,200 --> 01:01:23,700
Yeah yeah it's great versatility
me you can really build any kind

1048
01:01:23,700 --> 01:01:27,400
of army you want. 
Yeah but you will have will have

1049
01:01:27,400 --> 01:01:29,300
to be prepared when you pick 
monsters that they're going to 

1050
01:01:29,300 --> 01:01:33,400
fly off like one of the Great 
Character killers that you have 

1051
01:01:33,400 --> 01:01:35,400
and the monster roster is the 
cockatrice. 

1052
01:01:37,300 --> 01:01:42,900
Like I'm a one-game, I flew over
with a helicopter and flying a 

1053
01:01:42,900 --> 01:01:47,900
cockatrice to prevent the bound 
monster test and flew straight 

1054
01:01:47,900 --> 01:01:50,900
over to the enemy. 
Stegodon turned it to stone. 

1055
01:01:50,900 --> 01:01:55,500
Stone. 
Turn one, last goodbye State 

1056
01:01:55,500 --> 01:01:58,000
Line. 
It has a initiative of one or 

1057
01:01:58,000 --> 01:01:58,900
something. 
One or two? 

1058
01:01:59,600 --> 01:02:02,400
Yeah, yeah. 
Beautiful. 

1059
01:02:02,600 --> 01:02:05,200
Okay. 
Nice work yeah so that's 

1060
01:02:05,200 --> 01:02:07,700
something you use. 
Cockatrices very specialized you

1061
01:02:07,700 --> 01:02:09,800
something. 
The enemy has a giant monster 

1062
01:02:09,800 --> 01:02:12,900
with low initiative that's a 
great way to counter it and then

1063
01:02:13,400 --> 01:02:16,300
this is a mostly in cases when 
you know what your enemy is 

1064
01:02:16,308 --> 01:02:19,100
going to be playing. 
Like if you want to build an 

1065
01:02:19,100 --> 01:02:21,300
army that's all around. 
You probably wouldn't want to 

1066
01:02:21,300 --> 01:02:25,000
bring any monsters unless you 
had the spare points for it. 

1067
01:02:25,300 --> 01:02:29,200
You might throw in a griffin 
because it's only 150 points and

1068
01:02:29,200 --> 01:02:31,000
it's still a strong unit. 
Yeah. 

1069
01:02:31,800 --> 01:02:35,300
Correct. 
Yeah, that leadership 8 is it's 

1070
01:02:35,300 --> 01:02:39,000
the minimum you want for a 
monster that it does not amount 

1071
01:02:39,000 --> 01:02:43,400
on it, but it's going to fly off
or it's going to attack one of 

1072
01:02:43,400 --> 01:02:44,800
your units at some point during 
the game. 

1073
01:02:45,700 --> 01:02:47,000
Do you have to be prepared for 
that? 

1074
01:02:48,600 --> 01:02:52,000
Yeah, but yeah, I probably will 
do that in the future so like 

1075
01:02:52,000 --> 01:02:56,200
the Griffon model anyway, so 
yeah, just taking Griffin in my 

1076
01:02:56,200 --> 01:03:00,000
drawer for I think I did take an
antique or many many years ago, 

1077
01:03:00,400 --> 01:03:03,200
who I'm with. 
Yeah, with a guy was playing 

1078
01:03:03,200 --> 01:03:06,000
with, I did take dwarves and I 
just took a medical with it. 

1079
01:03:06,000 --> 01:03:09,600
So I had the original like Third
Edition Manticore model, this is

1080
01:03:09,600 --> 01:03:14,200
the best one, I think. 
And I can't remember the whole 

1081
01:03:14,200 --> 01:03:16,600
details of the game, but I've 
never just taking that medical 

1082
01:03:16,600 --> 01:03:18,100
41k. 
He was quite cool. 

1083
01:03:18,500 --> 01:03:20,700
But yeah, Big investment 200 
points. 

1084
01:03:20,700 --> 01:03:24,100
But wow, look at those stats 
that has been very, very 

1085
01:03:24,100 --> 01:03:25,800
entertaining Boeing attacks, 
though. 

1086
01:03:27,500 --> 01:03:30,700
It's good for sacks. 
That's the for ya toughness 7 of

1087
01:03:30,700 --> 01:03:34,000
chapter 7. 
Yeah, it's something 7, but if 

1088
01:03:34,000 --> 01:03:36,600
you look at the camera, the 
camera has one more wound. 

1089
01:03:36,800 --> 01:03:40,300
Has two more attacks. 
Yeah, it doesn't have as great 

1090
01:03:40,300 --> 01:03:42,600
weapon skill but it also has a 
breath attack. 

1091
01:03:44,200 --> 01:03:46,300
Yeah we've had schools been 
overrated anyway, I think. 

1092
01:03:47,000 --> 01:03:52,000
Yeah, yeah, yeah mean it has to 
be effective like manticores 

1093
01:03:52,000 --> 01:03:55,300
that will be effective against 
Undead for example because on 

1094
01:03:55,300 --> 01:03:57,500
that will require 5 plus has to 
hit it. 

1095
01:03:58,100 --> 01:04:02,800
Yeah, while Chimera will have 
the breath attack which is also 

1096
01:04:02,800 --> 01:04:07,300
very effective against on dead. 
Yeah, considering how well 

1097
01:04:07,300 --> 01:04:13,900
breath takes to actually The 
Hydra also has breath attacks, 

1098
01:04:13,900 --> 01:04:16,000
but it has to leadership is too 
low. 

1099
01:04:16,700 --> 01:04:19,600
The weapon skill is right on the
board and it's not very strong. 

1100
01:04:21,100 --> 01:04:24,600
It's basically got blocking unit
because so it's very expensive. 

1101
01:04:24,600 --> 01:04:28,800
So the Hydra is sort of it's way
too expensive for what it does. 

1102
01:04:29,400 --> 01:04:31,500
Yeah. 
And something like the giant 

1103
01:04:31,500 --> 01:04:35,600
scorpion. 
Just not a very good unit, only 

1104
01:04:35,600 --> 01:04:37,500
two attacks cost. 
You 50 points. 

1105
01:04:38,300 --> 01:04:41,500
Why not get an, if you can, if 
you have a can get it, why not? 

1106
01:04:41,500 --> 01:04:47,000
Get an ogre or a troll instead? 
And you need to do the bout 

1107
01:04:47,000 --> 01:04:49,000
monster test as well for the 50 
points. 

1108
01:04:52,000 --> 01:04:56,000
If you can consider it compared 
to the Crocs ego, for example, 

1109
01:04:56,800 --> 01:05:03,100
the cross should go all costs 
Five Points, less 45 points has 

1110
01:05:03,100 --> 01:05:09,300
movement six as weapon skill for
it has a strength of five. 

1111
01:05:09,300 --> 01:05:12,700
I believe and a two-handed 
weapon, it only has three rooms 

1112
01:05:12,700 --> 01:05:17,200
but it has 3 attacks as well. 
And it has leadership nine. 

1113
01:05:17,500 --> 01:05:21,700
Plus it can move through rivers,
and lakes and stuff. 

1114
01:05:22,400 --> 01:05:26,200
So compared to the crop circle, 
the giant scorpion is just 

1115
01:05:26,700 --> 01:05:32,300
terrible instance. 
But I can't get across the goal 

1116
01:05:32,300 --> 01:05:34,900
for my dwarf armies. 
Giant scorpion will have to do. 

1117
01:05:34,900 --> 01:05:36,100
Yeah. 
Giants covid-19 to? 

1118
01:05:36,100 --> 01:05:38,900
Well then I would definitely go 
instead of going with three 

1119
01:05:38,900 --> 01:05:41,000
giant scorpions. 
I would go with a griffin said 

1120
01:05:41,000 --> 01:05:44,900
it's Griffin is probably like 
competitors cost-wise is 

1121
01:05:44,900 --> 01:05:47,200
probably the second best monster
after the come here. 

1122
01:05:47,300 --> 01:05:50,100
Yeah. 
Yeah, you want something that 

1123
01:05:50,100 --> 01:05:51,600
flies to don't hear what you 
want that. 

1124
01:05:51,600 --> 01:05:53,700
You know, you want something 
that if you had taken a monster,

1125
01:05:53,700 --> 01:05:55,500
you might have something. 
It's got wings and we can. 

1126
01:05:55,500 --> 01:05:57,500
Yeah. 
I want some more flies. 

1127
01:05:57,500 --> 01:05:58,900
You want something that causes 
Terror. 

1128
01:05:59,400 --> 01:06:02,500
Yeah, that's true. 
Yeah, there's a griffin cause 

1129
01:06:02,500 --> 01:06:04,000
Terror. 
I do believe. 

1130
01:06:04,000 --> 01:06:08,400
So does. 
Okay, let's try rolled up in the

1131
01:06:08,400 --> 01:06:14,300
book here. 
Well, book, you probably why I 

1132
01:06:14,300 --> 01:06:17,800
thought maybe this cause cause 
to fear but you probably won't 

1133
01:06:17,800 --> 01:06:19,000
think most of the monsters 
calls. 

1134
01:06:19,200 --> 01:06:21,400
Direction. 
Yeah. 

1135
01:06:21,400 --> 01:06:24,600
I think like the cockatrice that
causes fear, as far as I 

1136
01:06:24,607 --> 01:06:26,000
remember. 
Yeah. 

1137
01:06:26,300 --> 01:06:31,500
But I'm pretty sure the Griffin 
causes Terror see here. 

1138
01:06:31,600 --> 01:06:33,900
Yeah, it does cause Tara. 
Yeah, cool. 

1139
01:06:35,200 --> 01:06:36,400
Okay. 
Yeah, Griffin will probably be 

1140
01:06:36,400 --> 01:06:40,200
my first choice to actually, 
because it's not a, it's not a 

1141
01:06:40,200 --> 01:06:44,000
large investment. 
I mean, it's like a gyrocopter 

1142
01:06:44,000 --> 01:06:48,900
but with Runa penetrating on it.
Yeah, yeah. 

1143
01:06:48,900 --> 01:06:50,800
Well like, you know, ten, ten 
crossbow. 

1144
01:06:51,000 --> 01:06:55,000
Because you 130 points anyway. 
So yeah, you know, that against 

1145
01:06:55,000 --> 01:06:57,100
the Griffin is not such a 
massive investment at all. 

1146
01:06:57,400 --> 01:07:00,700
So it might be a great pick. 
If you're are at least a decent 

1147
01:07:00,700 --> 01:07:04,300
piggy for finding us, what else?
Because then you're going to get

1148
01:07:04,600 --> 01:07:06,100
out shot. 
You know, they're going to kill 

1149
01:07:06,100 --> 01:07:08,700
your war machines, with range 
file. 

1150
01:07:08,700 --> 01:07:12,100
You're basically just going to 
be finally finding like 6511 

1151
01:07:12,600 --> 01:07:14,900
arches. 
That's going to be your enemy. 

1152
01:07:15,900 --> 01:07:19,100
Yeah, what else are pretty 
annoying that way? 

1153
01:07:19,100 --> 01:07:23,300
Because not only do they force 
you to fight, but they also 

1154
01:07:23,300 --> 01:07:27,300
force you to fight in small 
groups at a time because they 

1155
01:07:27,308 --> 01:07:30,400
just divide the points out. 
So basically you need to hit all

1156
01:07:30,400 --> 01:07:33,700
flights of the same time. 
Otherwise the wood elf is going 

1157
01:07:33,700 --> 01:07:39,000
to win the points. 
Yeah, well, I think, I think, in

1158
01:07:39,008 --> 01:07:42,600
future games I think I will take
a monster with my dwarves and 

1159
01:07:42,600 --> 01:07:45,400
see how they go. 
Yeah, because it's been quite a 

1160
01:07:45,408 --> 01:07:46,500
while. 
Since I've done that. 

1161
01:07:46,500 --> 01:07:48,200
So yeah. 
It's always good to know that 

1162
01:07:48,200 --> 01:07:51,400
you can take these additional 
monsters for your armies. 

1163
01:07:52,700 --> 01:07:54,000
Right? 
Moving along, two special 

1164
01:07:54,000 --> 01:07:58,200
characters in Joe. 
Yeah, King Cazador Caracas. 

1165
01:07:58,200 --> 01:08:02,300
Ooh, yeah, I'm not really sure 
there's a lot of special 

1166
01:08:02,300 --> 01:08:03,900
characters. 
I'm not really sure about 

1167
01:08:03,900 --> 01:08:08,500
because these weapons that they 
are magic items. 

1168
01:08:08,500 --> 01:08:11,300
They have their all some, they 
can always get with a regular 

1169
01:08:11,300 --> 01:08:13,500
character. 
So, basically, they are forcing 

1170
01:08:13,500 --> 01:08:17,200
you to choose specific. 
For each of the characters they 

1171
01:08:17,200 --> 01:08:19,500
have like a few special 
abilities. 

1172
01:08:21,600 --> 01:08:24,500
Some of them at least are they 
have a plus extra? 

1173
01:08:24,800 --> 01:08:27,700
Some extra stats, put like Kink 
acid. 

1174
01:08:27,700 --> 01:08:32,800
Or does he have anything? 
The only has the room weapons. 

1175
01:08:36,100 --> 01:08:41,800
So he's basically, like, it's 
like buying he has an extra see 

1176
01:08:41,800 --> 01:08:44,100
what he has compared to the rest
of the army. 

1177
01:08:45,399 --> 01:08:47,700
It's just take a regular General
and have a look at him. 

1178
01:08:49,399 --> 01:08:53,600
Do believe he has. 
Yeah, that's from the room 

1179
01:08:53,600 --> 01:08:57,200
though. 
As fine general. 

1180
01:08:57,200 --> 01:09:00,000
I'm not would look up here. 
Yeah, he has an additional 

1181
01:09:00,000 --> 01:09:05,000
strength. 
That's it. 

1182
01:09:06,700 --> 01:09:11,300
So basically you pay so what you
get is you get you're forced to 

1183
01:09:11,300 --> 01:09:14,200
choose specific rooms for him. 
Yeah. 

1184
01:09:14,300 --> 01:09:17,399
While on your own General was 
just a regular General, you can 

1185
01:09:17,700 --> 01:09:21,300
put out as in any way you want. 
You won't be able to get the 

1186
01:09:21,399 --> 01:09:24,000
scepter of no Ramon your 
general, which you kind of want 

1187
01:09:24,000 --> 01:09:27,899
to and and you pay an additional
14 points, four plus one 

1188
01:09:27,899 --> 01:09:32,100
strength. 
Yeah, so there's a this is a 

1189
01:09:32,108 --> 01:09:36,300
problem with a lot of the dwarf,
special characters, unless it's 

1190
01:09:36,300 --> 01:09:41,300
something like thorgrim brush 
bear, who have specialized 

1191
01:09:41,300 --> 01:09:44,000
items. 
You know, you're pretty much 

1192
01:09:44,000 --> 01:09:46,500
going to end up like, why am I 
bringing this unit when I could 

1193
01:09:46,500 --> 01:09:50,899
just bring a regular General and
then have him suited the way I 

1194
01:09:50,899 --> 01:09:54,200
want it to be. 
You notice, that's a fair point.

1195
01:09:54,600 --> 01:09:58,600
I generally go with my own 
General and torn up how I want 

1196
01:09:58,600 --> 01:10:01,500
doing but I suppose if you want 
to play too like a narrative 

1197
01:10:01,500 --> 01:10:05,400
game or themed game to office or
if you have the special 

1198
01:10:05,400 --> 01:10:07,300
character already and you really
want to use it. 

1199
01:10:07,300 --> 01:10:10,900
Yeah that would be the reason I 
would see for you to use most of

1200
01:10:10,900 --> 01:10:12,800
these special characters. 
Yeah. 

1201
01:10:13,200 --> 01:10:16,500
Yeah. 
Like, if you're going to make a 

1202
01:10:17,100 --> 01:10:21,200
Demon Slayer Army, why not try 
and bring, um, G Iron Fist. 

1203
01:10:21,500 --> 01:10:24,300
Pretty much have to take him 
because he has to be your, your 

1204
01:10:24,300 --> 01:10:28,600
king then only. 
Yeah, well, you don't have to, 

1205
01:10:28,600 --> 01:10:31,500
but you probably want to feels 
like thematic at least you have 

1206
01:10:31,500 --> 01:10:32,400
to. 
Yeah. 

1207
01:10:32,600 --> 01:10:38,200
Like, there's not a lot of the 
characters worth the extra 

1208
01:10:38,200 --> 01:10:42,800
points that you pay for. 
I mean, the difference with 

1209
01:10:46,100 --> 01:10:49,500
With, um, grant for example if 
we go move on to him is that 

1210
01:10:49,500 --> 01:10:53,000
he's he's got the Slayer rules. 
Yeah. 

1211
01:10:53,300 --> 01:10:58,100
So he's unbreakable. 
Always leadership of 10 has a 

1212
01:10:58,100 --> 01:11:06,100
Slayer skill so you always 24 
plus which is not that great 

1213
01:11:06,100 --> 01:11:09,800
because you kind of wanted to 
wound him on with the like a 

1214
01:11:09,800 --> 01:11:13,300
yes, the already has the runic 
bonus so he gets double strength

1215
01:11:13,300 --> 01:11:16,300
against anything. 
The tougher higher Travelers in 

1216
01:11:16,300 --> 01:11:18,800
him, but he already has a 
toughness of six. 

1217
01:11:18,800 --> 01:11:22,900
So he's unlike the force fight, 
anything that has a higher 

1218
01:11:22,900 --> 01:11:28,400
toughness them himself, so I 
don't, I like him for the 

1219
01:11:28,400 --> 01:11:31,100
psychology. 
But again, I will dislike him 

1220
01:11:31,100 --> 01:11:34,400
because you can't choose the 
rest of his magic items. 

1221
01:11:36,100 --> 01:11:39,600
You're forced to choose basic 
rooms, I mean, a fairly decent. 

1222
01:11:39,600 --> 01:11:45,000
The ones he has at least the 
cracks Hammer, we can get the 

1223
01:11:45,000 --> 01:11:50,800
Rune of Fury and the room 
smiling makes him quite a strong

1224
01:11:51,100 --> 01:11:54,300
General. 
But you're not really, you're 

1225
01:11:54,300 --> 01:11:55,600
not getting our water safe on 
them. 

1226
01:11:59,200 --> 01:12:02,000
But he does get the 4 plus 
rebound, doesn't he with the 

1227
01:12:02,000 --> 01:12:05,900
dragon cloak? 
It's rebounds, was yeah, you 

1228
01:12:05,900 --> 01:12:09,000
just have the room spite. 
Yeah, the rebound. 25, it does 

1229
01:12:09,000 --> 01:12:11,900
have a ward safe. 
He doesn't know what save our 

1230
01:12:11,900 --> 01:12:17,800
foreplay for plus, but still, 
you know, bring if your torso 

1231
01:12:17,800 --> 01:12:20,300
gun stroke, she just going to 
bring an organ to Bear Down on 

1232
01:12:20,308 --> 01:12:21,800
him. 
He's going to die. 

1233
01:12:24,100 --> 01:12:30,400
Yeah. 
He's the slaking. 

1234
01:12:30,400 --> 01:12:33,400
I mean this is like our Dragon 
clothes and God's a. 

1235
01:12:33,400 --> 01:12:37,900
He's he's great for the 
narrative. 

1236
01:12:37,900 --> 01:12:41,900
But tactics, why's it starts to 
wear off a little bit. 

1237
01:12:42,500 --> 01:12:47,400
Especially, yeah, you do of 
course you do but it's the way 

1238
01:12:47,400 --> 01:12:49,500
we've been playing the game. 
At least we've been very focused

1239
01:12:49,500 --> 01:12:51,300
on the actual facts of our 
themes. 

1240
01:12:51,300 --> 01:12:54,500
That's basically what a training
here is not because you can use 

1241
01:12:54,500 --> 01:12:57,200
them. 
You mean he's Easy looks great 

1242
01:12:57,200 --> 01:12:59,000
on the battlefield. 
I mean, a lot of the character 

1243
01:12:59,000 --> 01:13:02,300
and I would love, I would love 
to play him for tactics reasons.

1244
01:13:03,600 --> 01:13:06,900
But for that, you take the model
and just make your own sort of 

1245
01:13:07,400 --> 01:13:09,700
slightly King could do that as 
well. 

1246
01:13:09,700 --> 01:13:17,200
Yeah, I would love to do that as
well also like if you want an 

1247
01:13:17,200 --> 01:13:21,000
unbreakable chat General when I 
put them in a unit with the Rune

1248
01:13:21,000 --> 01:13:24,300
of Courage, for example. 
Yeah, exactly the same forth 

1249
01:13:24,700 --> 01:13:27,300
well you can take him with us. 
On Fierce, and they sort of just

1250
01:13:27,300 --> 01:13:29,800
him out with your own sort of, 
you know, just making your own 

1251
01:13:30,500 --> 01:13:31,800
going generally. 
It's going to fit about with 

1252
01:13:31,800 --> 01:13:33,900
your own rooms as you as you 
wish. 

1253
01:13:33,900 --> 01:13:36,200
And to say, okay, well, he's 
carrying the accident ago, but 

1254
01:13:36,200 --> 01:13:40,000
this time is, is particularly 
the yeah that I've, he 

1255
01:13:40,000 --> 01:13:42,700
stretched, he scratched out some
rooms and draw on some new ones 

1256
01:13:42,700 --> 01:13:46,700
that it could do that. 
Yeah, you can do that as well. 

1257
01:13:46,800 --> 01:13:50,800
Yeah, yeah. 
Roulette, Britain Lloyd Crag. 

1258
01:13:50,800 --> 01:13:54,000
The Grim, I mean, he's insane 
amount of points that are. 

1259
01:13:54,000 --> 01:14:01,400
You can sink into this gun. 
To be 3 and 9 points plus 1 and 

1260
01:14:01,400 --> 01:14:04,100
65 points for his weapon. 
Ruins 150 points for our 

1261
01:14:04,100 --> 01:14:05,800
Marines. 
And 45 points would tell us many

1262
01:14:05,800 --> 01:14:08,600
groans. 
That's quite a lot. 

1263
01:14:08,600 --> 01:14:12,800
But he's got, you know, 
strength, 10 Four, five attacks,

1264
01:14:14,700 --> 01:14:18,900
Tucker, six weapon skill. 8 is 
quite a beast. 

1265
01:14:19,700 --> 01:14:25,400
Yeah, see ya. 
Yeah, he's a giant room, Lord, 

1266
01:14:26,000 --> 01:14:30,000
basically and quite expensive as
well. 

1267
01:14:30,000 --> 01:14:32,700
I mean, look at his cost. 
After you put all his weapons on

1268
01:14:32,700 --> 01:14:35,700
him as well. 
Your general is going to suffer 

1269
01:14:35,700 --> 01:14:40,500
in points because of this. 
This is why I always consider 

1270
01:14:40,500 --> 01:14:44,300
the standard room Smith. 
The best one of all the rooms 

1271
01:14:44,300 --> 01:14:48,800
myths they took, I've never 
taken Craig myself. 

1272
01:14:48,800 --> 01:14:52,200
I would be more inclined to get 
the the mastering of grumble and

1273
01:14:52,200 --> 01:14:53,400
gave him too. 
I was 10. 

1274
01:14:54,000 --> 01:14:55,900
Yeah. 
Instead of a straight ten, 

1275
01:14:57,800 --> 01:14:59,600
that's just my preference. 
But yeah. 

1276
01:15:01,300 --> 01:15:03,300
Yeah. 
The the strength 10, it's 

1277
01:15:03,300 --> 01:15:06,300
difficult for dwarfs to meet 
something with higher toughness 

1278
01:15:06,300 --> 01:15:09,300
themselves. 
So, the the room, there's a 

1279
01:15:09,300 --> 01:15:11,100
mistake here because it's got 
Craig. 

1280
01:15:11,100 --> 01:15:13,000
Where's the heavy groan? 
Moral ruin armor. 

1281
01:15:13,700 --> 01:15:15,500
So they've actually made a 
mistake in the book. 

1282
01:15:15,500 --> 01:15:17,600
It's got strength, tenders. 
Actually toughness 10. 

1283
01:15:18,900 --> 01:15:22,200
So, this is a typo, that's a 
typo in the book, no, hold on. 

1284
01:15:22,200 --> 01:15:28,300
Its It's the armor gives him two
plus two armored save Bruner 

1285
01:15:28,300 --> 01:15:31,100
spell eating and the ruin of 
resistance so you can re-roll 

1286
01:15:31,100 --> 01:15:33,600
unsaved. 
The crack Hammer, gives him the 

1287
01:15:33,600 --> 01:15:41,500
potential to have a strength 10 
What is the room? 

1288
01:15:41,500 --> 01:15:45,100
They're called heavy, Grumble 
armor. 

1289
01:15:45,800 --> 01:15:50,400
Yeah, it's called the same as I 
believe it is the Rune that 

1290
01:15:50,500 --> 01:15:53,900
allows you not to give you a 
strength of ten, but only a 

1291
01:15:54,400 --> 01:15:56,800
doubling of strength. 
If your opponent has more 

1292
01:15:56,800 --> 01:16:02,900
toughness than you are, save the
ruin of Might spill eating all 

1293
01:16:02,900 --> 01:16:04,400
that. 
Dispel, okay? 

1294
01:16:05,700 --> 01:16:11,800
And I would say the Rune of mine
is is It's not that great. 

1295
01:16:11,900 --> 01:16:15,700
I mean, when are you going to 
meet a another character or on 

1296
01:16:15,700 --> 01:16:18,600
the battlefield that has a 
strong higher toughest than 

1297
01:16:18,600 --> 01:16:21,600
yourself? 
Yeah, it's very rare. 

1298
01:16:21,600 --> 01:16:25,000
Like, if you're, if you want 
somebody to go kill Giants, this

1299
01:16:25,000 --> 01:16:30,400
would be a potential job for the
Rune strength, again, that would

1300
01:16:30,400 --> 01:16:33,700
be, you wanting to have a. 
If you could only get like a 

1301
01:16:33,700 --> 01:16:37,000
Slayer hero so you can have an 
individual character could move 

1302
01:16:37,000 --> 01:16:41,000
by himself that would be a great
way to take Take out a giant, 

1303
01:16:41,000 --> 01:16:45,300
for example. 
Am I taking that for a spin one 

1304
01:16:45,300 --> 01:16:47,100
day? 
Just walking in it like a theme 

1305
01:16:47,100 --> 01:16:48,100
somatic? 
Yeah. 

1306
01:16:48,100 --> 01:16:51,300
You know the theme for it. 
Just. 

1307
01:16:51,400 --> 01:16:52,200
Yeah. 
Just give me. 

1308
01:16:52,200 --> 01:16:55,700
Give me a spin. 
Yeah, the room staff. 

1309
01:16:55,700 --> 01:16:58,800
You also have the has a useless 
room. 

1310
01:16:58,800 --> 01:17:04,600
The ruin of the Furnace. 
I'm really not really sure why 

1311
01:17:04,600 --> 01:17:06,600
you would want to use that. 
Yeah. 

1312
01:17:06,800 --> 01:17:10,400
Yeah. 
It's past its jailbreaking. 

1313
01:17:10,400 --> 01:17:11,600
You need that one. 
Yeah. 

1314
01:17:12,400 --> 01:17:16,000
Generally if I want to go with 
spell breaking on my room Smith 

1315
01:17:16,000 --> 01:17:18,600
which I generally do I want to 
get at least two of them. 

1316
01:17:19,700 --> 01:17:24,900
So I get like the, the rooms 
with that built the most is the 

1317
01:17:24,900 --> 01:17:28,300
level wanted for 78 points and 
give him three rooms of 

1318
01:17:28,300 --> 01:17:30,600
parrying. 
And then two rooms are spell 

1319
01:17:30,600 --> 01:17:37,900
breaking and then a Water safe. 
Like you get him the black 

1320
01:17:37,900 --> 01:17:44,400
amulet, or the gold crown of 
what's it called, address idea? 

1321
01:17:49,600 --> 01:17:52,800
Okay, well let's move on to the 
most famous to. 

1322
01:17:52,800 --> 01:18:00,100
This is a quartic and Unix. 
Now got Rick is insanely 

1323
01:18:00,100 --> 01:18:06,700
expensive but I do like the Idea
that he has a full plus would 

1324
01:18:06,700 --> 01:18:16,500
save and a 4 plus ignores Bells.
Basically, I don't like that. 

1325
01:18:16,500 --> 01:18:18,700
He has three movement speed, 
but, you know, there's nothing 

1326
01:18:18,700 --> 01:18:22,300
to do about that but he is an 
individual character even though

1327
01:18:22,300 --> 01:18:26,200
he's followed by Felix Yaga here
and fix Shaker. 

1328
01:18:26,200 --> 01:18:31,700
He's fairly decent for a hero. 
Having five attacks with his 

1329
01:18:31,900 --> 01:18:36,800
blade of Leaping Bronx. 
Yeah, gutter has an insane 

1330
01:18:36,800 --> 01:18:41,500
amount of weapon skill, 
unfortunately he only has the 

1331
01:18:41,500 --> 01:18:44,200
strength of full but he always 
wanted to play. 

1332
01:18:44,300 --> 01:18:50,200
With this weapon, do, okay? 
So that's something and for tax,

1333
01:18:50,200 --> 01:18:52,100
I would love to. 
I would love to have him have 

1334
01:18:52,100 --> 01:18:56,000
additional text to make him like
if you had one or two more 

1335
01:18:56,000 --> 01:19:00,500
attacks are probably make him an
auto include as one of my 

1336
01:19:00,500 --> 01:19:02,000
characters. 
Yeah. 

1337
01:19:02,100 --> 01:19:07,100
Just have something to, you 
know, sit next to my main unit. 

1338
01:19:07,100 --> 01:19:10,300
So when you you gotta come fight
this unit of giant giant, you 

1339
01:19:10,300 --> 01:19:12,800
know, crossbows is just 
hammering, everything you have 

1340
01:19:13,100 --> 01:19:15,300
come fight it. 
So go try can kill you. 

1341
01:19:15,800 --> 01:19:19,700
Yeah, yeah. 
The great, the great models I 

1342
01:19:19,700 --> 01:19:23,100
recently acquired one of got 
Rick and I recently acquired one

1343
01:19:23,100 --> 01:19:28,200
of Felix's well so I'll be glad 
to have those two those two in 

1344
01:19:28,200 --> 01:19:31,800
my collection at some point 
painted and on the tabletop just

1345
01:19:31,800 --> 01:19:34,700
again for like just making it, 
you know, somatic scenarios with

1346
01:19:34,700 --> 01:19:38,700
just these guys. 
And if he knows very small small

1347
01:19:38,700 --> 01:19:40,400
armies per side would be quite 
nice. 

1348
01:19:40,500 --> 01:19:46,400
I think, Like the way it. 
Yeah, I get it because I totally

1349
01:19:46,400 --> 01:19:48,500
like the story of göttingen 
Felix as well. 

1350
01:19:48,500 --> 01:19:52,100
I really want to use them at 
some point, like it's possibly 

1351
01:19:52,100 --> 01:19:54,700
the most expensive place in 
Samara. 

1352
01:19:55,700 --> 01:19:57,700
It serves kind of loser, same 
purpose. 

1353
01:19:58,100 --> 01:20:03,200
Is there to support a unit? 
Yeah, protected from Monsters or

1354
01:20:03,200 --> 01:20:08,600
main characters, or just to, to 
make anything that goes near 

1355
01:20:08,600 --> 01:20:11,300
them died. 
Unfortunately, it only has the 

1356
01:20:11,400 --> 01:20:16,700
Vortex. 
That is a shame because for tax 

1357
01:20:16,700 --> 01:20:20,900
means that even weapon skill, 8,
you going to hit with. 

1358
01:20:21,100 --> 01:20:23,100
If you're if you're doing good, 
you're going to hit with three 

1359
01:20:23,100 --> 01:20:24,900
attacks. 
Yeah. 

1360
01:20:25,100 --> 01:20:28,700
And then you have three attacks 
to wound and two pluses which 

1361
01:20:28,700 --> 01:20:34,500
makes, you know, you're gonna 
miss maybe 0.7 of the attacks. 

1362
01:20:34,500 --> 01:20:36,800
So sometimes you'll get three 
hit wound. 

1363
01:20:36,800 --> 01:20:40,800
Sometimes you only get two and 
when he doesn't do any, he 

1364
01:20:40,800 --> 01:20:42,700
doesn't have anything. 
Thing to generate extra tax. 

1365
01:20:42,700 --> 01:20:47,200
It doesn't mean frenzy, if only 
he had friendly, I would love to

1366
01:20:47,200 --> 01:20:52,800
a frenzy. 
I'll just like, an ability to 

1367
01:20:52,800 --> 01:20:55,500
give him frenzy, like, if he's 
killed the character, given 

1368
01:20:55,500 --> 01:20:59,500
frenzy might be worth it, but 
still, you need something to 

1369
01:20:59,800 --> 01:21:02,500
give them extra tax because he's
not really going to have a giant

1370
01:21:02,500 --> 01:21:06,800
effect on combat result. 
So either you use him as a 

1371
01:21:06,800 --> 01:21:09,700
blocking unit. 
Like you send them up, okay? 

1372
01:21:09,700 --> 01:21:14,700
Here charge me with your unit of
gray likes, go on. 

1373
01:21:16,700 --> 01:21:18,900
Then they need threes to 
actually wound him. 

1374
01:21:19,700 --> 01:21:23,400
And most units were actually 
need fives to to hit him. 

1375
01:21:24,900 --> 01:21:28,100
Kappa / tuning Calgary excluded 
because they have a weapon 

1376
01:21:28,100 --> 01:21:33,500
skills of 4 and 5. 
But like Undead Cavalry under 

1377
01:21:33,500 --> 01:21:35,200
the unit's, anything will Lo 
weapon. 

1378
01:21:35,300 --> 01:21:39,000
I would definitely consider 
using got track and Felix, yeah,

1379
01:21:39,500 --> 01:21:42,500
because it makes them it's like 
a giant blocking unit that the 

1380
01:21:42,500 --> 01:21:45,800
enemy has to kill you think a 
lot of points into this unit, 

1381
01:21:47,400 --> 01:21:50,200
but it's going to be effective 
once it gets into combat. 

1382
01:21:52,800 --> 01:21:56,800
If he had more tanks. 
Yeah, well we kind of little 

1383
01:21:56,800 --> 01:21:58,700
jobs. 
Yeah we can't have it all kind 

1384
01:21:58,700 --> 01:22:03,900
of at all but I would love I 
would love for a dwarf character

1385
01:22:03,900 --> 01:22:06,700
to be like an auto include 
almost every in game. 

1386
01:22:06,900 --> 01:22:09,300
That would be something great. 
I mean some some factions they 

1387
01:22:09,300 --> 01:22:12,100
have it at least like something 
you would consider on a regular 

1388
01:22:12,100 --> 01:22:15,800
basis at least if you're 
considering only the tactic side

1389
01:22:15,800 --> 01:22:22,500
of the of the game because 
that's where I feel like dwarves

1390
01:22:22,500 --> 01:22:24,800
are also lacking a bit. 
That's the special characters. 

1391
01:22:24,800 --> 01:22:26,500
They are not. 
Amazing. 

1392
01:22:28,300 --> 01:22:30,600
They're like, okay, I want to 
play it because they're cool. 

1393
01:22:30,600 --> 01:22:34,200
I want to play because they look
great but tactics wise you 

1394
01:22:34,200 --> 01:22:38,000
probably don't want to use them.
Well Jack, sorry to disappoint 

1395
01:22:38,000 --> 01:22:42,000
you but The High Kings told him 
of a, he's he's one of the most 

1396
01:22:42,000 --> 01:22:44,500
awesome characters in the game 
for me anyway. 

1397
01:22:44,700 --> 01:22:50,300
Yeah. 
And take four items while they 

1398
01:22:50,300 --> 01:22:52,600
are, still not really lightens 
but you can take 4 plus the 

1399
01:22:52,600 --> 01:22:58,000
Throne of power. 
Yeah as we as we discovered in 

1400
01:22:58,000 --> 01:23:00,700
our in our game together 
actually I played into the very 

1401
01:23:00,700 --> 01:23:03,300
first time. 
I've never played it in fourth 

1402
01:23:03,300 --> 01:23:06,500
or fifth edition. 
I want to be the model for many 

1403
01:23:06,500 --> 01:23:09,800
many years but this time we did 
take him out for a bit of a spin

1404
01:23:10,500 --> 01:23:15,800
and yeah, well, you know, not 
not not to make any to give any 

1405
01:23:15,800 --> 01:23:18,100
spoilers. 
That the throne bear has died in

1406
01:23:18,100 --> 01:23:20,700
the think the second turn of the
first turn or whatever. 

1407
01:23:21,300 --> 01:23:24,800
I believe it was the first turn 
the first time. 

1408
01:23:24,800 --> 01:23:27,600
It wasn't a blast. 
Yeah, the total power. 

1409
01:23:28,400 --> 01:23:33,300
Yeah. 
And yeah, basically we all 

1410
01:23:33,300 --> 01:23:35,700
survived, I think. 
Although hammers survive Leslie.

1411
01:23:36,300 --> 01:23:37,200
Yeah. 
Yeah. 

1412
01:23:37,800 --> 01:23:39,800
Got killed except for one or two
of them. 

1413
01:23:40,200 --> 01:23:41,600
Yeah. 
They survived a lot of like 

1414
01:23:41,600 --> 01:23:42,900
ours. 
I think it was, what was it? 

1415
01:23:43,200 --> 01:23:45,500
Three black Horrors, it's 
incredible. 

1416
01:23:45,500 --> 01:23:49,000
Yeah, I think we survived. 
But, but, but anyhow, but yeah. 

1417
01:23:49,000 --> 01:23:53,900
But for groom himself is quite. 
Did I take thought now? 

1418
01:23:53,900 --> 01:23:56,100
I didn't take the no. 
You just had a dwarf King has. 

1419
01:23:56,100 --> 01:24:00,400
Yea, just walking on a throne of
power but for the base of the 

1420
01:24:00,400 --> 01:24:02,500
yeah, for the base of the 
Sorghum, he's underneath he has 

1421
01:24:02,500 --> 01:24:05,100
to take the Throne of power 
because these four items. 

1422
01:24:05,200 --> 01:24:09,600
Hands clasp the Throne of power.
Make up his total total points 

1423
01:24:09,600 --> 01:24:15,400
cost so he's quite expensive is 
160 points but I think his stats

1424
01:24:16,300 --> 01:24:19,000
the same as a gent as regular 
General. 

1425
01:24:20,200 --> 01:24:24,000
The iron indeed. 
Yeah I think they do believe he 

1426
01:24:24,000 --> 01:24:28,400
has some more initiative 
initiative five. 

1427
01:24:28,400 --> 01:24:33,400
I think it's this just check. 
It's a good point. 

1428
01:24:33,400 --> 01:24:36,400
Maybe I'm Wrong. 
Miss you too Clark? 

1429
01:24:36,400 --> 01:24:39,700
No, it's because he cost 160 
points. 

1430
01:24:39,700 --> 01:24:45,100
Yeah, so it's the same. 
But what do you think? 

1431
01:24:47,600 --> 01:24:50,000
First of all, I love the print 
Book of Judges. 

1432
01:24:50,700 --> 01:24:52,300
Okay. 
All right, the Great Book of 

1433
01:24:52,300 --> 01:24:56,400
Judges is a great item. 
Yeah, this one question I've got

1434
01:24:56,400 --> 01:24:58,200
for you. 
Yeah. 

1435
01:24:58,900 --> 01:25:01,700
What one thing that confused me 
was okay, it's got the Great 

1436
01:25:01,700 --> 01:25:06,900
Book of grudges, but in his 
special psychology, rules means 

1437
01:25:06,900 --> 01:25:09,400
that he hateful enemy anyway, so
it's sort of. 

1438
01:25:09,600 --> 01:25:14,100
Yeah, but the it he psychology 
will only affects him the brick 

1439
01:25:14,100 --> 01:25:18,200
Great Book of Judges also 
affects the eulogies with, but 

1440
01:25:18,200 --> 01:25:23,000
then I kinda like ISO so it's a 
way to have him so you can 

1441
01:25:23,000 --> 01:25:25,300
decide whether you want them on.
And so my do you want him, you 

1442
01:25:25,300 --> 01:25:28,600
know, unit and with having Use 
the great blue. 

1443
01:25:28,600 --> 01:25:30,100
Gorgeous. 
You probably always want him in 

1444
01:25:30,100 --> 01:25:32,700
a unit. 
Yeah, but in cases unit dies, 

1445
01:25:32,700 --> 01:25:35,600
you know, you want something to 
affect him as well. 

1446
01:25:37,600 --> 01:25:43,100
So definitely hatred is great 
re-rolling all hits and all 

1447
01:25:43,300 --> 01:25:47,700
roads to wound in the or his 
Rose to hit in the first round 

1448
01:25:47,700 --> 01:25:51,000
of combat is great. 
It makes for a very effective. 

1449
01:25:51,100 --> 01:25:55,300
First one, combats and a lot of 
this game is first round combat 

1450
01:25:55,300 --> 01:25:58,700
ways. 
Most important, A few games, 

1451
01:25:58,700 --> 01:26:01,300
which turns out to be like a 
slugfest unless the, the dice 

1452
01:26:01,300 --> 01:26:04,900
Turner gets both of both of you,
or you have a great setup 

1453
01:26:04,900 --> 01:26:08,800
compare defensively compared to 
the Emmys aggressive, or if you 

1454
01:26:08,800 --> 01:26:11,400
have two defensive units, 
fighting each other, it's also 

1455
01:26:11,500 --> 01:26:17,800
use usage for long slugfests, 
but most of the time battle 

1456
01:26:17,800 --> 01:26:20,600
between units can be decided in 
the first term. 

1457
01:26:21,200 --> 01:26:22,100
First term. 
Come back. 

1458
01:26:24,700 --> 01:26:27,000
What say you to that? 
Nothing, maybe in the future, we

1459
01:26:27,000 --> 01:26:29,400
should just have a like a whole 
series of games. 

1460
01:26:29,400 --> 01:26:33,500
We'd will be just take 
characters like actual name. 

1461
01:26:33,500 --> 01:26:36,200
Characters from the books? 
Yeah, it's a half. 

1462
01:26:36,200 --> 01:26:38,500
A pit them against each other. 
Yeah, we could we could 

1463
01:26:38,500 --> 01:26:39,800
definitely do that. 
Figure out. 

1464
01:26:40,500 --> 01:26:42,800
See which ones they do well on 
the battlefield. 

1465
01:26:43,000 --> 01:26:45,300
Yeah, now that just just test it
out. 

1466
01:26:45,600 --> 01:26:52,100
Yeah, that's see him. 
Well he's actually probably take

1467
01:26:52,100 --> 01:26:54,900
some of the best armor that's 
colored armor that he where? 

1468
01:26:54,900 --> 01:26:59,500
Yeah, quite a 2 plus armor safe 
with the 4, plus unmodified 

1469
01:26:59,500 --> 01:27:05,500
re-roll. 
Now we talk about 4th edition 

1470
01:27:05,500 --> 01:27:08,200
items that don't have any 
particular Ward save or they're 

1471
01:27:08,200 --> 01:27:11,800
not listed as Ward saves but 
some do some things. 

1472
01:27:11,800 --> 01:27:15,100
Do have said like a ward. 
Save kind of characteristic to 

1473
01:27:15,100 --> 01:27:22,600
them yeah but yeah he does have.
Really amazing looking license 

1474
01:27:24,200 --> 01:27:26,600
and he has the two plus two 
wound. 

1475
01:27:28,000 --> 01:27:32,900
On his weapon, you have to 
plaster wound and a minus three,

1476
01:27:32,900 --> 01:27:37,700
armored, save and D3, wounds and
III and the Shoals and ogres 

1477
01:27:37,700 --> 01:27:40,600
take D6 ones this experience. 
Yeah. 

1478
01:27:43,900 --> 01:27:45,600
Yeah. 
It's quite expensive, expensive.

1479
01:27:45,600 --> 01:27:48,700
Access 125 points as well. 
Yeah, yeah. 

1480
01:27:49,100 --> 01:27:53,300
Compared to what it does, it's 
not really effective but still 

1481
01:27:53,300 --> 01:27:57,100
good about it. 
Like we talked about in should 

1482
01:27:57,100 --> 01:27:59,700
probably do like a series, will 
go through all the magic items 

1483
01:27:59,700 --> 01:28:03,500
as well. 
But considering cost wise we 

1484
01:28:03,500 --> 01:28:06,500
consider the flail of skulls to 
be the best weapon in the game. 

1485
01:28:08,500 --> 01:28:10,600
Cuz it's 30 points for +2 
strength. 

1486
01:28:11,200 --> 01:28:13,700
In the first round of compact, 
which is the most important one 

1487
01:28:14,300 --> 01:28:17,000
and it causes to one's always. 
Yeah. 

1488
01:28:18,500 --> 01:28:23,800
Yeah. 
But yeah, I definitely High 

1489
01:28:23,800 --> 01:28:26,100
grip. 
Hiking thorgrim is probably the 

1490
01:28:26,600 --> 01:28:28,400
best special care to get with 
the dwarfs. 

1491
01:28:29,200 --> 01:28:35,700
Yep, very expensive, but very 
expensive tactics wise. 

1492
01:28:35,700 --> 01:28:43,700
You would probably build a I 
just dwarf King instead because 

1493
01:28:43,700 --> 01:28:45,500
then you can choose some 
different items for him. 

1494
01:28:45,700 --> 01:28:50,900
Like you swap, the acts of 
giving are out for a, for a 

1495
01:28:50,907 --> 01:28:54,700
flail of skulls, and then you 
get them on, maybe an armor 

1496
01:28:54,700 --> 01:28:59,500
protection, take a flying 
through you, break it. 

1497
01:28:59,500 --> 01:29:11,200
You're breaking it in my mind. 
Have some say that we're going 

1498
01:29:11,200 --> 01:29:14,600
to replace it now. 
We thought read a bit. 

1499
01:29:15,100 --> 01:29:16,800
Yeah. 
When you probably maybe you get 

1500
01:29:16,800 --> 01:29:19,300
a room weapon instead and get 
them like the last room of 

1501
01:29:19,308 --> 01:29:24,600
swiftness, maybe some fury on it
as well. 

1502
01:29:25,700 --> 01:29:30,100
Yeah, yeah, definitely anything 
that it gives it more of taxis 

1503
01:29:30,100 --> 01:29:34,000
and more higher strength because
I think he's strength is only is

1504
01:29:34,000 --> 01:29:36,800
only for am I reading that 
wrong? 

1505
01:29:37,200 --> 01:29:39,900
Now it's just rated for strength
of people, so yeah, definitely 

1506
01:29:39,900 --> 01:29:42,000
High. 
Higher strength is something, 

1507
01:29:42,000 --> 01:29:45,300
I've anything that auto hits and
gives you high strength is 

1508
01:29:45,300 --> 01:29:50,200
really on my, on my, on my, on 
my radar, for four rooms or 

1509
01:29:50,200 --> 01:29:52,700
magic items. 
Because usually it's always that

1510
01:29:52,700 --> 01:29:54,700
hitting, you know, is always the
hardest thing. 

1511
01:29:54,700 --> 01:29:57,500
And then the wounding is like 
the most difficult one as well. 

1512
01:29:57,500 --> 01:30:00,200
So, yeah, if you got a room that
sort of compensates with both of

1513
01:30:00,208 --> 01:30:02,000
those, that makes a little bit 
easier. 

1514
01:30:03,200 --> 01:30:06,200
They're definitely on my heart, 
I on the shopping list for that,

1515
01:30:06,200 --> 01:30:09,700
for those kind of things, one of
the ways to get around, that is 

1516
01:30:09,700 --> 01:30:16,200
like, Building a weapon with 
like you go Runa Fury master of 

1517
01:30:16,200 --> 01:30:18,600
sweetness and then you put curse
Rune on it. 

1518
01:30:19,600 --> 01:30:22,500
Okay? 
Because curse Rune happens when 

1519
01:30:22,500 --> 01:30:25,500
you hit, not when you wound. 
That's right. 

1520
01:30:25,600 --> 01:30:27,800
So, you have to do that before 
you make your own rules. 

1521
01:30:27,800 --> 01:30:30,300
And if you roll a five, or six, 
you reduce their toughness, then

1522
01:30:30,300 --> 01:30:33,300
your rules get better. 
Yep. 

1523
01:30:33,300 --> 01:30:35,200
That's true. 
That's, that's, that's a nice 

1524
01:30:35,200 --> 01:30:36,000
room. 
Actually. 

1525
01:30:36,000 --> 01:30:39,100
I don't think I've actually 
taken that one yet, but that's 

1526
01:30:39,100 --> 01:30:43,000
really nice combo to take. 
That's the way to get around the

1527
01:30:43,300 --> 01:30:45,200
lack of strength on your 
channel. 

1528
01:30:45,700 --> 01:30:47,800
Yeah. 
My reducing their strength, or 

1529
01:30:47,800 --> 01:30:53,500
reducing, their Toughness. 
Yeah, that's a good point Roddy.

1530
01:30:53,500 --> 01:30:58,800
I'm moving on to Joseph Buckman.
Another great name and the dwarf

1531
01:30:58,800 --> 01:31:04,100
history, the Canada. 
So any thoughts on Joseph? 

1532
01:31:04,100 --> 01:31:10,800
Their do well for a long time I 
was against the the room 

1533
01:31:10,800 --> 01:31:15,500
Tankard. 
However after reading an FAQ on 

1534
01:31:15,500 --> 01:31:19,000
it let's see here. 
Yeah. 

1535
01:31:19,200 --> 01:31:23,400
After reading the fq, I've 
realized that the ability to 

1536
01:31:23,400 --> 01:31:28,900
restore wounds can also happen 
in close combat so you can 

1537
01:31:28,900 --> 01:31:31,100
negate one of the rooms one of 
your units. 

1538
01:31:31,100 --> 01:31:33,000
Take. 
So if you lose a model you can 

1539
01:31:33,200 --> 01:31:34,700
basically is like, regenerating 
him. 

1540
01:31:35,300 --> 01:31:36,900
Yeah. 
And he pushed towards combat 

1541
01:31:36,900 --> 01:31:38,600
result. 
So you reduce their comfort 

1542
01:31:38,600 --> 01:31:42,000
result, I won. 
So it's sort of like an extra 

1543
01:31:42,000 --> 01:31:44,800
standard while also keeping your
unit alive longer. 

1544
01:31:45,900 --> 01:31:48,600
It's about 225 points. 
Is it in the room tank? 

1545
01:31:48,600 --> 01:31:50,300
It says quite good. 
Yeah, yeah. 

1546
01:31:50,400 --> 01:31:53,600
So it's actually not that bad. 
Considering I have not used it 

1547
01:31:53,600 --> 01:31:56,800
yet, but I have been considering
for a while to try and outdo, 

1548
01:31:56,900 --> 01:31:59,800
basically, just because of the 
effect is going to have in the 

1549
01:31:59,800 --> 01:32:02,500
comment result. 
Yes. 

1550
01:32:02,500 --> 01:32:06,200
Amy Lee, I've had the model. 
I've used his photograph of my 

1551
01:32:06,200 --> 01:32:10,500
model on many of my avatar 
photographs and that kind of 

1552
01:32:10,508 --> 01:32:11,600
thing. 
Love and have actually use it in

1553
01:32:11,600 --> 01:32:13,900
the game, which is quite sad. 
So I need to actually take him 

1554
01:32:13,900 --> 01:32:17,300
out another. 
And again, at one point compared

1555
01:32:17,300 --> 01:32:21,600
to his course, it's like a hero 
and his rooms are fairly decent 

1556
01:32:21,700 --> 01:32:27,200
Rune of cleaving, Rune of Fury, 
both fairly decent gives me 

1557
01:32:27,200 --> 01:32:30,400
strength. 
Five and four, he doesn't have a

1558
01:32:30,400 --> 01:32:32,100
word sit down, which is 
Fortunate. 

1559
01:32:32,700 --> 01:32:34,600
Yeah he does have a lot of 
weapons. 

1560
01:32:37,800 --> 01:32:40,000
Yeah he has the I don't know 
why, he's carrying a 

1561
01:32:40,000 --> 01:32:44,400
double-handed acts because 
regular weapons wants their 

1562
01:32:44,400 --> 01:32:47,400
room, forged a lose their unique
abilities. 

1563
01:32:48,200 --> 01:32:52,600
So I think I think that has 
been, I think there's some sort 

1564
01:32:52,600 --> 01:32:57,400
of conflicting rules on that. 
I don't know where else I found 

1565
01:32:57,400 --> 01:32:59,500
that it was something something 
else that had that as well. 

1566
01:32:59,500 --> 01:33:03,200
But basically, it's still gave 
you the plus 2. 

1567
01:33:03,300 --> 01:33:05,500
Even that was double-handed and 
ruined as well. 

1568
01:33:06,600 --> 01:33:09,700
And it wasn't change that if I 
figure that out because that it 

1569
01:33:09,700 --> 01:33:12,900
says actually the room section 
that the weapons lose their 

1570
01:33:12,900 --> 01:33:17,000
exactly these. 
So the only the only thing that 

1571
01:33:17,000 --> 01:33:20,800
happens when you have this 
double happen tax on on Joseph 

1572
01:33:20,800 --> 01:33:25,500
here is that he can't use his 
shield to defend himself Yes, 

1573
01:33:25,500 --> 01:33:27,800
that's true. 
Yeah, so you can only use his 

1574
01:33:27,800 --> 01:33:31,000
field against ranged. 
Those grunge budget drawn might 

1575
01:33:31,000 --> 01:33:33,500
graduate drug campaign, is one 
of the carriages in there. 

1576
01:33:34,000 --> 01:33:38,700
He has a double-handed runic 
Hammer, but he still gets a plus

1577
01:33:38,700 --> 01:33:40,100
2. 
That's what it was. 

1578
01:33:40,500 --> 01:33:41,200
Okay. 
It's okay. 

1579
01:33:44,700 --> 01:33:47,000
The rules, basically, and allow 
them to a place to you. 

1580
01:33:50,200 --> 01:33:55,600
Okay, so that's that's bug band 
wrapped up I think yeah yeah the

1581
01:33:55,600 --> 01:33:58,000
engineered guildmaster Bull rock
demonstrate. 

1582
01:34:00,000 --> 01:34:06,300
Now let's see here. 
I'm not really, I'm not really 

1583
01:34:06,300 --> 01:34:11,400
sure about this character. 
I mean he has, I mean, the 

1584
01:34:11,900 --> 01:34:15,000
easily he has the room of 
swiftness, master of swiftness 

1585
01:34:15,800 --> 01:34:19,200
and he has an additional two 
strength compared to actually 

1586
01:34:19,200 --> 01:34:22,600
add additional three strength 
compared to a normal hero. 

1587
01:34:22,600 --> 01:34:27,200
But in the end he's kind of like
he's like a cheaper Lord. 

1588
01:34:27,500 --> 01:34:31,400
But with different stats like he
has one less attack but three 

1589
01:34:31,400 --> 01:34:36,300
more strength. 
Because he has the, the strength

1590
01:34:36,300 --> 01:34:40,800
of 7, which is crazy with a 
strike first, but he only has 3 

1591
01:34:40,800 --> 01:34:43,700
attacks. 
It's not that does not to be, 

1592
01:34:43,708 --> 01:34:45,500
not to be sneezed at three 
attacks. 

1593
01:34:45,600 --> 01:34:48,800
Well, once you once you hit, 
it's going to be your role in to

1594
01:34:48,800 --> 01:34:51,700
hit on May 3. 
Plus most of the time, that 

1595
01:34:51,700 --> 01:34:55,000
means you get to attacks into 
wound, and there's usually going

1596
01:34:55,000 --> 01:34:58,200
to be a 2 plus. 
Yeah, but still, it's only two 

1597
01:34:58,200 --> 01:35:05,100
months, the maximum, you can 
cause He does. 

1598
01:35:05,100 --> 01:35:09,900
However, have the plus one 
toughness was so he sort of like

1599
01:35:10,600 --> 01:35:14,000
a very, very slow monster. 
Yeah. 

1600
01:35:14,400 --> 01:35:16,900
Yeah. 
That always strikes first with 

1601
01:35:16,900 --> 01:35:19,500
it which is kind of funny but 
getting into combat is going to 

1602
01:35:19,500 --> 01:35:22,600
be a little difficult. 
I would have loved to seen like 

1603
01:35:22,600 --> 01:35:24,700
the cat special character. 
I would have loved to seen. 

1604
01:35:25,000 --> 01:35:27,600
It's not like need a name one, 
but I would love to see one with

1605
01:35:27,600 --> 01:35:32,100
like unique ranged weapons. 
Yeah, that's true. 

1606
01:35:32,100 --> 01:35:36,000
Yeah, I didn't have one. 
Yeah, I'm not really sure 

1607
01:35:36,000 --> 01:35:39,100
whether you can actually know 
the weapon room is going to be 

1608
01:35:39,100 --> 01:35:41,800
inscribed on hand weapons. 
You can't be inscribed on Range 

1609
01:35:41,800 --> 01:35:44,100
weapons. 
The other way you can get this 

1610
01:35:44,100 --> 01:35:46,300
at lunafly? 
Be can throw your hand? 

1611
01:35:46,300 --> 01:35:48,700
Yeah. 
Yes, I'm talking cheese. 

1612
01:35:48,900 --> 01:35:52,200
And if you get that with the, 
what's the room called? 

1613
01:35:53,400 --> 01:36:07,000
It's called the the Runa smiting
put that on a rune of flight and

1614
01:36:07,000 --> 01:36:12,400
then suddenly you're causing D6 
wounds to a an enemy character 

1615
01:36:12,400 --> 01:36:16,100
or an enemy monster. 
Because it's Eddie's base 

1616
01:36:16,100 --> 01:36:19,000
strength and that kind of thing 
is he's his weapon skill. 

1617
01:36:19,000 --> 01:36:22,300
I take it so yeah, be quite 
nasty anyhow let's get on to the

1618
01:36:22,300 --> 01:36:25,100
Bruns, make wee-wee. 
Yeah, characters, yeah, sure. 

1619
01:36:25,700 --> 01:36:31,500
Let's go down to the weapon 
rooms first Okay. 

1620
01:36:33,600 --> 01:36:37,500
So we'll start with snore. 
He's Spangled Helms Master room 

1621
01:36:37,700 --> 01:36:39,300
actually said that. 
I think I pronounced that 

1622
01:36:39,300 --> 01:36:41,000
correctly. 
Yeah, I think so. 

1623
01:36:44,300 --> 01:36:48,500
Yeah. 
So there's a different Master 

1624
01:36:48,500 --> 01:36:51,600
rooms the issue is that you can 
only have one on the 

1625
01:36:51,600 --> 01:36:53,300
battlefield. 
That's right. 

1626
01:36:53,700 --> 01:36:56,200
Which is unfortunate because 
there are quite a few of them, 

1627
01:36:56,200 --> 01:37:00,000
they actually quite decent. 
The this one with that always 

1628
01:37:00,000 --> 01:37:02,200
hits. 
Not that important because most 

1629
01:37:02,200 --> 01:37:03,800
of the time you're going to be 
hitting them three pluses 

1630
01:37:03,800 --> 01:37:06,600
anyway. 
And and you have a unit that you

1631
01:37:06,608 --> 01:37:08,000
want. 
If I have a lot of hits with 

1632
01:37:08,000 --> 01:37:09,600
you're probably going to give 
them been of Might. 

1633
01:37:09,600 --> 01:37:12,000
Anyway, to give them plus one to
hit as well. 

1634
01:37:12,000 --> 01:37:13,600
So they're going to be hitting 
and two pluses. 

1635
01:37:14,000 --> 01:37:17,000
It's not really losing a lot 
compared to the cost. 

1636
01:37:17,000 --> 01:37:21,900
It cost you for 75 points. 
So it's and you don't really 

1637
01:37:21,900 --> 01:37:27,100
have a lot of attacks either. 
So consider, I usually go with 

1638
01:37:27,100 --> 01:37:30,900
the more defensive wounds on my 
doors. 

1639
01:37:31,600 --> 01:37:33,900
I'd like to have anybody else 
have any opinions on how to 

1640
01:37:33,900 --> 01:37:38,300
build some more aggressive ones?
I mean I would love if there was

1641
01:37:38,300 --> 01:37:41,500
a rune to give you frenzy for 
example, that's something I 

1642
01:37:41,500 --> 01:37:44,900
really wish the doors. 
Had it really lacking. 

1643
01:37:44,900 --> 01:37:50,000
I feel like in the attacks 
section which is why Tend 

1644
01:37:50,000 --> 01:37:52,900
towards the the range build with
Dwarfs. 

1645
01:37:55,400 --> 01:38:00,300
But always hits fairly decent, 
but, you know, quite expensive. 

1646
01:38:01,200 --> 01:38:05,000
Yeah, you still need to do the 
moon rules and if you're always 

1647
01:38:05,000 --> 01:38:08,500
hits and you have a strength of 
four and you're still going to 

1648
01:38:08,508 --> 01:38:12,800
get Maybe Two Moons through to 
the same issue. 

1649
01:38:12,800 --> 01:38:15,700
You suffer with a lot of the 
other characters, which is why I

1650
01:38:15,700 --> 01:38:17,000
like the next one. 
A little better. 

1651
01:38:18,600 --> 01:38:23,800
The scoffs black hammers, Master
room, automatic Booms. 

1652
01:38:24,500 --> 01:38:28,100
That is the downside. 
You've always had with dwarves 

1653
01:38:28,100 --> 01:38:31,400
is the roles to wound the rose 
to hit is fairly decent because 

1654
01:38:31,400 --> 01:38:33,200
you always have high weapon 
skill levels. 

1655
01:38:33,500 --> 01:38:37,900
Yeah. 
So always wounds is probably 

1656
01:38:37,900 --> 01:38:40,500
better. 
At least better than the snowy 

1657
01:38:40,500 --> 01:38:45,700
Spangled Helms. 
Yeah, I'll tell you agree with 

1658
01:38:45,700 --> 01:38:47,900
you, my ear because healing is 
not so bad for you. 

1659
01:38:48,200 --> 01:38:51,200
But winning with that. 
Strength of four is always quite

1660
01:38:51,200 --> 01:38:54,800
a climb, but there are cheaper, 
I believe there are cheaper ways

1661
01:38:54,800 --> 01:38:59,300
to get past this this, the 
deficit of having the room roles

1662
01:38:59,300 --> 01:39:05,900
and four pluses like Rune of 
might some magic items as well. 

1663
01:39:06,500 --> 01:39:12,600
The Hammer Of Skulls can get two
rooms and light for like 50 

1664
01:39:12,600 --> 01:39:16,700
points or something, maybe 
actually believe their 40 years.

1665
01:39:17,100 --> 01:39:22,500
Yeah, 40 points. 
Of course, this one allows you 

1666
01:39:22,500 --> 01:39:25,300
to put two additional rooms in 
the weapon which is why it's so 

1667
01:39:25,300 --> 01:39:27,100
expensive. 
Yeah. 

1668
01:39:27,100 --> 01:39:27,800
So thank you. 
See. 

1669
01:39:27,900 --> 01:39:32,900
This gives you the effect of two
or three rooms of Might and then

1670
01:39:33,000 --> 01:39:37,400
you won't have to spend all 
three rooms and your strength. 

1671
01:39:39,000 --> 01:39:41,200
So this is why it's more 
expensive for this because of 

1672
01:39:41,200 --> 01:39:43,000
you. 
It only takes up one slot. 

1673
01:39:44,000 --> 01:39:45,500
Yep, that's fair enough. 
Yeah. 

1674
01:39:47,200 --> 01:39:49,900
At least you have like one 
character with the and master in

1675
01:39:49,900 --> 01:39:52,700
another character with the ruins
of might as well. 

1676
01:39:52,700 --> 01:39:59,600
So yeah you can spit up as well.
I don't break them mads Master 

1677
01:39:59,600 --> 01:40:04,800
room, I do not see a point for 
this Rune at all. 

1678
01:40:06,600 --> 01:40:09,600
You might as well get the 
strength rooms. 

1679
01:40:10,600 --> 01:40:14,100
Or yeah, that's the other issue 
with the scarf black hammers 

1680
01:40:14,100 --> 01:40:17,100
Master room. 
You still allow armor safe with 

1681
01:40:17,100 --> 01:40:23,200
that one. 
But this one you don't allow for

1682
01:40:23,200 --> 01:40:25,900
safe, but you still have to 
wrote a hit, you still have the 

1683
01:40:25,900 --> 01:40:30,900
road wound. 
So this would be a I don't 

1684
01:40:30,900 --> 01:40:33,200
really see a situation where you
would use this one. 

1685
01:40:36,300 --> 01:40:39,400
I think it's just a rune you 
would never use. 

1686
01:40:39,900 --> 01:40:42,300
That's my my general opinion of 
this one. 

1687
01:40:44,700 --> 01:40:46,000
The next one. 
How I was little more 

1688
01:40:46,000 --> 01:40:51,300
interesting you pay for it. 
Yeah you definitely pay for it. 

1689
01:40:53,200 --> 01:40:59,000
So you get this one and then you
get some lunar strength. 

1690
01:40:59,900 --> 01:41:04,600
Reminded me and maybe a rune of 
Fury to get your next attack. 

1691
01:41:06,200 --> 01:41:10,500
Do you want as many taxes 
possible depending on what 

1692
01:41:10,500 --> 01:41:12,300
you're facing? 
And then this is basically the 

1693
01:41:12,300 --> 01:41:15,600
way you kill. 
Characters and kill monsters. 

1694
01:41:19,100 --> 01:41:21,800
Because you need to you need to 
get through the armor safe and 

1695
01:41:21,800 --> 01:41:25,900
you need to warn them as well. 
So you want to get at least 

1696
01:41:26,600 --> 01:41:28,900
depending on our say if you want
to get two or three rooms 

1697
01:41:28,900 --> 01:41:31,600
through but this one and then 
you're sure to kill whatever 

1698
01:41:31,600 --> 01:41:37,400
you're fighting. 
Because yeah, this is an 

1699
01:41:37,600 --> 01:41:43,900
automatic kill which also means 
that water saves will not work 

1700
01:41:43,900 --> 01:41:45,800
against the automatic kill. 
It will work against the 

1701
01:41:45,800 --> 01:41:50,300
original wound but there's no T 
six rooms. 

1702
01:41:50,300 --> 01:41:54,000
Like in other rooms, you get 
later on like the the ruin of 

1703
01:41:55,700 --> 01:42:02,000
lunar smiting, for example. 
Actually no actually never mind 

1704
01:42:02,000 --> 01:42:04,500
doesn't affect the Specialists 
so you'll get the answer if you 

1705
01:42:04,508 --> 01:42:07,100
get the water safe. 
So you want to get three wounds 

1706
01:42:07,100 --> 01:42:09,100
through but this one. 
So you need to build a weapon 

1707
01:42:09,500 --> 01:42:12,500
that allows you for that ol, get
some extra additional items that

1708
01:42:12,500 --> 01:42:16,600
help support your hit roles and 
your to wind rose. 

1709
01:42:17,300 --> 01:42:19,800
So as more, the more, the 
merrier you get in through 

1710
01:42:19,800 --> 01:42:23,600
because there's less chance of 
them saving and most enemies, 

1711
01:42:23,600 --> 01:42:27,900
they'll have a ward safe for 
Plus at least. 

1712
01:42:27,900 --> 01:42:30,000
Yeah. 
And they'll have an armor save. 

1713
01:42:30,200 --> 01:42:32,000
Three plus or something. 
So, yeah, I need something to 

1714
01:42:32,000 --> 01:42:35,800
the gate that as well. 
So there's, there's a lot of 

1715
01:42:37,000 --> 01:42:41,200
support you need for this room 
but it is is extremely effective

1716
01:42:41,200 --> 01:42:47,500
once you get through. 
All right, so mastering the 

1717
01:42:47,500 --> 01:42:49,500
sweetness, it's really 
straightforward. 

1718
01:42:49,500 --> 01:42:52,600
It's just 25 points and always 
strikes first, probably the best

1719
01:42:52,600 --> 01:42:53,800
one. 
Yep. 

1720
01:42:55,400 --> 01:42:59,200
Extremely cheap and make sure it
really count. 

1721
01:42:59,200 --> 01:43:02,400
As the effect that you're being 
charged, comes the affected, 

1722
01:43:02,400 --> 01:43:06,700
your initiative is low. 
Combined. 

1723
01:43:06,700 --> 01:43:08,200
Yeah. 
With, for example, some curse 

1724
01:43:08,200 --> 01:43:11,900
rooms and suddenly the opponent 
is not so intimidating anymore 

1725
01:43:12,700 --> 01:43:15,600
or you combine it with some room
smiling. 

1726
01:43:15,600 --> 01:43:19,700
So you cause D6 wounds which one
to get through it yourself, some

1727
01:43:19,700 --> 01:43:23,300
extra tax as well. 
A lot of variety you can do this

1728
01:43:23,300 --> 01:43:26,000
one. 
Really like this is really great

1729
01:43:26,000 --> 01:43:29,900
room. 
Yeah, I usually always take this

1730
01:43:29,900 --> 01:43:34,700
room when I build my my room or 
any items my weapons. 

1731
01:43:34,700 --> 01:43:37,100
Yeah, that's always one that you
always usually take. 

1732
01:43:38,800 --> 01:43:42,500
It's very handy, especially 
makes it so cheap 25. 

1733
01:43:42,700 --> 01:43:47,800
Yeah. 
Now the the next couple of rooms

1734
01:43:47,900 --> 01:43:52,000
probably very situational, it's 
the master in a demon slaying 

1735
01:43:52,000 --> 01:43:55,600
and the master and the dragon 
slaying they have no use. 

1736
01:43:55,600 --> 01:43:57,400
Why not use the microphones 
death? 

1737
01:43:58,200 --> 01:44:00,100
Yeah, that's true. 
Yeah, the master room. 

1738
01:44:00,100 --> 01:44:02,600
Death does exactly the same and 
you don't have to be here. 

1739
01:44:03,200 --> 01:44:06,800
Yeah, it kills anything. 
All these three Master rooms to 

1740
01:44:06,800 --> 01:44:08,700
serve no purpose. 
All in the game. 

1741
01:44:09,400 --> 01:44:12,000
Yeah, I just had to take up 
space basically. 

1742
01:44:14,200 --> 01:44:16,900
Yeah, that's that's true. 
I agree with that. 

1743
01:44:17,800 --> 01:44:22,000
Even though, you know, obviously
they make right and fought 

1744
01:44:22,100 --> 01:44:26,300
thematically for four guys. 
Four armies facing certain 

1745
01:44:26,300 --> 01:44:28,200
different art for different 
armies especially for the 

1746
01:44:28,200 --> 01:44:30,500
banishment of you playing 
playing against the Undead. 

1747
01:44:30,800 --> 01:44:31,500
Yeah. 
Yeah. 

1748
01:44:31,500 --> 01:44:32,300
Okay. 
Yeah. 

1749
01:44:32,500 --> 01:44:34,900
You probably take that on. 
You can take that plus the 

1750
01:44:34,900 --> 01:44:40,300
master in a death I suppose but 
yeah, I'll get your point mate. 

1751
01:44:40,300 --> 01:44:43,300
That's yeah, I mean why? 
Why focus on one particular 

1752
01:44:45,100 --> 01:44:47,600
Species. 
When you can just fit Target 

1753
01:44:47,600 --> 01:44:49,500
everyone for the same point 
cost. 

1754
01:44:52,800 --> 01:44:55,200
The next one, we talked a little
bit about before was the last 

1755
01:44:55,200 --> 01:44:59,400
time the flight, there are some 
interesting things you could do 

1756
01:44:59,400 --> 01:45:01,900
with this one. 
The first thing you have to 

1757
01:45:01,900 --> 01:45:04,900
notice is why only has a range 
of 12 inches. 

1758
01:45:05,500 --> 01:45:08,700
It's any enemy model. 
So you can Target a single 

1759
01:45:08,700 --> 01:45:10,800
character in a unit with this 
one. 

1760
01:45:13,100 --> 01:45:15,200
That's true. 
Yeah, they will come of course 

1761
01:45:15,200 --> 01:45:20,700
get the look out sir but you 
know for example if somebody's 

1762
01:45:21,000 --> 01:45:27,700
it could be like and is any 
enemy model within range within 

1763
01:45:27,700 --> 01:45:32,000
range, that means you don't 
really need to have line of 

1764
01:45:32,000 --> 01:45:36,800
sight either. 
Well, maybe you do but since 

1765
01:45:36,800 --> 01:45:39,700
he's cheating as he's shooting, 
probably in line of sight. 

1766
01:45:39,700 --> 01:45:42,200
But but any any models within 
range? 

1767
01:45:44,200 --> 01:45:48,500
Let's see here. 
I like that has to be only 

1768
01:45:48,500 --> 01:45:51,100
inscribed on a hammer. 
It can't be as violent Acts or 

1769
01:45:51,100 --> 01:45:53,300
sword and it has no, no, no, 
only a hammer. 

1770
01:45:53,800 --> 01:46:02,400
Only a hammer has a boomerang 
effect version of Thor's, hammer

1771
01:46:02,400 --> 01:46:04,100
mjolnir. 
Exactly. 

1772
01:46:04,200 --> 01:46:07,100
Yeah. 
And lots of different choices 

1773
01:46:07,100 --> 01:46:11,500
you do with this one. 
You can do the for example you 

1774
01:46:11,508 --> 01:46:15,100
could do the cursor room to stop
reducing their strength. 

1775
01:46:15,100 --> 01:46:18,800
You can also use this in, I 
believe, I know you can't do 

1776
01:46:18,800 --> 01:46:22,400
stand shoot with the master 
lunar flight either, but you can

1777
01:46:22,400 --> 01:46:28,400
do, can do the cursor room. 
You can do the, you know, fate. 

1778
01:46:29,400 --> 01:46:31,900
Yep. 
Room phase also very good. 

1779
01:46:31,900 --> 01:46:34,500
One Runa smiling is very good 
with this one. 

1780
01:46:35,200 --> 01:46:36,800
Yeah. 
Very scary. 

1781
01:46:36,900 --> 01:46:38,200
Like okay, here you go. 
D6. 

1782
01:46:38,200 --> 01:46:45,300
Wounds Especially if it's like a
monster, you're fighting or a 

1783
01:46:46,200 --> 01:46:48,700
demon. 
And you put a Runa might as well

1784
01:46:48,700 --> 01:46:50,000
on it. 
So you're like, you 

1785
01:46:50,000 --> 01:46:53,800
automatically hit you have a 
strength of 10 or strength of 

1786
01:46:53,800 --> 01:46:56,300
eight against it. 
We have two plus two moon and 

1787
01:46:56,300 --> 01:47:00,900
then you go sd-6 wounds. 
So that is something we've been 

1788
01:47:00,900 --> 01:47:03,300
playing with this. 
The master of flight Mass, the 

1789
01:47:03,300 --> 01:47:10,800
Rune of Might, and the Lagoon of
smiting very, very scary, very 

1790
01:47:10,800 --> 01:47:16,600
expensive, but Very scary for 
any monster like treeman demons 

1791
01:47:17,200 --> 01:47:21,700
staggered, ons. 
Chariots works as well. 

1792
01:47:22,100 --> 01:47:24,500
Yeah, that's true. 
Yes. 

1793
01:47:24,500 --> 01:47:27,200
War machines be Beauty. 
Yeah, it's cherries for sure. 

1794
01:47:27,500 --> 01:47:31,600
Yeah. 
So that's but yeah, it's 

1795
01:47:31,900 --> 01:47:34,400
situational. 
Yeah, that's true. 

1796
01:47:34,400 --> 01:47:37,900
If, if you have fighting skaven,
what are you going to hit? 

1797
01:47:37,900 --> 01:47:40,900
Then is maybe you kill a 
screaming Bell built with it 

1798
01:47:40,900 --> 01:47:43,200
perhaps. 
Yeah, could be. 

1799
01:47:43,800 --> 01:47:47,100
You get lucky. 
Yeah but definitely something 

1800
01:47:47,100 --> 01:47:50,400
like very situational but I 
Could be quite fun as well to 

1801
01:47:50,400 --> 01:47:53,300
try out and we'll want to try it
out at some point. 

1802
01:47:54,700 --> 01:47:56,300
Yes. 
Yes, I think I'll do the same. 

1803
01:47:56,400 --> 01:47:59,600
That sounds good. 
All right. 

1804
01:47:59,800 --> 01:48:02,400
Yeah, yeah. 
Now we're going to the regular 

1805
01:48:02,400 --> 01:48:04,100
rooms. 
Yes. 

1806
01:48:04,400 --> 01:48:09,000
Now, the Rune of breaking. 
Let's see here. 

1807
01:48:09,000 --> 01:48:15,200
Yeah, it's It's sort of very 
iffy because you have to do a D6

1808
01:48:15,200 --> 01:48:18,800
roll against your opponent, 
instead of just like a regular 

1809
01:48:18,800 --> 01:48:20,600
for plus to see whether you 
destroy it. 

1810
01:48:24,600 --> 01:48:26,900
Yeah, Patrol has three and a 
half and you could both going to

1811
01:48:26,900 --> 01:48:30,800
do that. 
So you roll even to or lower 

1812
01:48:30,800 --> 01:48:36,800
than doesn't happen, let's see 
here, but it is quite effective 

1813
01:48:36,800 --> 01:48:39,900
against magic weapons. 
I will consider it in some 

1814
01:48:39,900 --> 01:48:44,900
situations but not as a standard
inclusion in any of my armies. 

1815
01:48:45,700 --> 01:48:48,000
Like, if I'm in the clear. 
Yeah, for 25 points. 

1816
01:48:48,000 --> 01:48:49,600
Is not such a big investment 
either. 

1817
01:48:49,800 --> 01:48:52,700
No, no. 
Like if I consider my Opponent 

1818
01:48:52,700 --> 01:48:56,100
going petronia and getting his 
General sort of Destruction. 

1819
01:48:56,500 --> 01:48:58,800
I would definitely go with 
Master lunar flight on this one.

1820
01:49:00,400 --> 01:49:02,800
It's like okay that goes 100 
points. 

1821
01:49:02,900 --> 01:49:07,100
Thank you very much. 
Now your general can do nothing 

1822
01:49:07,100 --> 01:49:10,300
all game. 
Yeah, yeah. 

1823
01:49:13,000 --> 01:49:16,300
Rune of cleaving is a decent 
decent way to increase your 

1824
01:49:16,300 --> 01:49:20,400
strength, which is what you lack
with dwarves for character 

1825
01:49:20,400 --> 01:49:23,900
fights. 
Sort of ghost in the same 

1826
01:49:23,900 --> 01:49:28,400
category as the curse room. 
But wound up leaving has more 

1827
01:49:28,400 --> 01:49:30,900
utility. 
Like if you're fighting against 

1828
01:49:30,900 --> 01:49:36,200
nights then you want to negate 
their ammo safe or if you're 

1829
01:49:36,200 --> 01:49:39,900
finding against. 
Monsters as well. 

1830
01:49:43,300 --> 01:49:46,000
Yeah, because you still need to.
Well, the curse room could do 

1831
01:49:46,000 --> 01:49:49,000
the effect, but the cursor one 
has is a long-term thing. 

1832
01:49:49,300 --> 01:49:51,800
It's a character with the unit 
against the character with the 

1833
01:49:51,800 --> 01:49:56,200
unit kind of situation. 
Yeah so you you generate is a 

1834
01:49:56,208 --> 01:49:58,900
slow grind when you know it's 
going to be a slow grind fight 

1835
01:49:59,200 --> 01:50:03,700
you slowly grind down your 
opponent, the same with the 

1836
01:50:03,700 --> 01:50:07,400
fight against Monsters entry is 
slowly grind them down so that 

1837
01:50:07,400 --> 01:50:09,000
the rest of your unit can clear 
it up. 

1838
01:50:10,900 --> 01:50:14,900
So I would definitely prefer the
Rune of cleaving over the cursor

1839
01:50:14,900 --> 01:50:17,700
and I believe also because it's 
cheaper. 

1840
01:50:19,500 --> 01:50:21,100
And he sort of serves the same 
purpose. 

1841
01:50:25,900 --> 01:50:30,200
Rune of cutting. 
Kind of has the same issue as 

1842
01:50:30,200 --> 01:50:35,600
the Alaric demands Master room. 
You don't really want to. 

1843
01:50:35,600 --> 01:50:41,300
I wouldn't want to spend points 
on a, on a rune purely to reduce

1844
01:50:41,300 --> 01:50:43,800
their armor safe. 
I also want to be able to wound 

1845
01:50:43,800 --> 01:50:54,100
them So it's fairly cheap. 
So if you have a, if you have a 

1846
01:50:54,400 --> 01:50:58,600
bad spell point, so we're left 
over or if you need if you need 

1847
01:50:58,600 --> 01:51:00,900
to have two characters have the 
same item. 

1848
01:51:00,900 --> 01:51:04,900
Exactly. 
But you need to have a 

1849
01:51:04,907 --> 01:51:07,000
difference in rooms for each one
because you can never have the 

1850
01:51:07,000 --> 01:51:09,900
same runes in two different 
weapons so you might go. 

1851
01:51:09,900 --> 01:51:12,800
So well throw in a Ruiner 
cutting at this one just to make

1852
01:51:12,800 --> 01:51:17,100
sure I can have the difference. 
Yeah yeah so that's the purpose.

1853
01:51:17,100 --> 01:51:19,000
I see for this one this to make 
sure you don't have. 

1854
01:51:21,500 --> 01:51:25,800
The same runic items and it has 
a little bit of a fake, you 

1855
01:51:25,808 --> 01:51:27,900
know. 
It's not a bad for 10 points. 

1856
01:51:28,100 --> 01:51:37,000
Yes, not completely useless, you
know, Rune of fire, besides 

1857
01:51:37,000 --> 01:51:40,900
being a great paint job for 
making a weapon with Runa, fire.

1858
01:51:42,400 --> 01:51:46,600
It's very, very few targets 
that, you know, take extra 

1859
01:51:46,600 --> 01:51:47,500
damage. 
On fire. 

1860
01:51:48,700 --> 01:51:53,200
I give you know you're going to 
be facing treatment maybe but 

1861
01:51:53,400 --> 01:51:55,200
you want something different to 
kill the treatment. 

1862
01:51:55,200 --> 01:51:56,900
You want your organ comes to do 
that. 

1863
01:51:56,900 --> 01:51:59,800
You want your cannons. 
You want your flame cannons to 

1864
01:51:59,800 --> 01:52:05,400
do it or You business going to 
design a character simply for 

1865
01:52:05,400 --> 01:52:11,200
the purpose of killing treatment
and mummies. 

1866
01:52:12,100 --> 01:52:18,500
Not really useful unit anyway. 
So I wouldn't, I would, I would 

1867
01:52:18,500 --> 01:52:21,300
have this one as the same 
purpose if the for the as the 

1868
01:52:21,300 --> 01:52:23,700
ruin of cutting. 
If you had three characters who 

1869
01:52:23,700 --> 01:52:29,900
needed the same item but I don't
know, I'd probably go for no, 

1870
01:52:29,900 --> 01:52:31,500
no, these are the two cheapest. 
One. 

1871
01:52:32,000 --> 01:52:34,000
So I would only use the ruin of 
fire. 

1872
01:52:34,400 --> 01:52:37,700
If I already made two items that
are similar and I use the Rune 

1873
01:52:37,700 --> 01:52:40,300
recording on one of them, then I
would use the ruin of fire on 

1874
01:52:40,300 --> 01:52:44,500
the third one. 
That's fair enough. 

1875
01:52:44,600 --> 01:52:48,700
Yeah, I don't really take those 
two that often really know 

1876
01:52:49,100 --> 01:52:51,700
unless you say it's like for 
some specific purpose that 

1877
01:52:51,700 --> 01:52:54,000
you're playing wall ball, 
certainly got the trolls or 

1878
01:52:54,008 --> 01:52:57,900
something like that. 
But if you had three characters,

1879
01:52:57,900 --> 01:53:00,800
you also all wanted a Runa 
furion and you all want to ruin 

1880
01:53:00,800 --> 01:53:04,500
of cleaning on these two rooms 
would be included just for the 

1881
01:53:04,500 --> 01:53:06,900
purpose of making a difference 
between the items. 

1882
01:53:07,400 --> 01:53:10,200
Yeah, that's the only other 
purpose. 

1883
01:53:10,200 --> 01:53:14,400
I see for these two. 
Rune of fate. 

1884
01:53:17,000 --> 01:53:20,200
It's very scary when for enemy 
characters to be fighting 

1885
01:53:20,200 --> 01:53:24,700
against double wounds all time. 
It's sort of like getting the 

1886
01:53:24,800 --> 01:53:31,000
flail of skulls but without the 
strength and you can make it 

1887
01:53:31,000 --> 01:53:33,400
quadrupled warning. 
Yes, that's right. 

1888
01:53:33,400 --> 01:53:34,900
Yeah. 
But then of course you can't get

1889
01:53:34,900 --> 01:53:37,100
any other rooms on your item on 
your weapon. 

1890
01:53:37,600 --> 01:53:39,500
Yeah. 
So I'd probably never go more 

1891
01:53:39,500 --> 01:53:43,200
than one of these and again 
probably situational. 

1892
01:53:45,200 --> 01:53:51,600
Finding vampires anything with a
lot of wounds. 

1893
01:53:54,200 --> 01:53:56,300
What else could you be? 
Fighting with this one? 

1894
01:54:00,700 --> 01:54:06,500
This is basically a way to so 
you could build like a hammer of

1895
01:54:06,500 --> 01:54:09,200
skulls with rooms. 
This way you go the route of 

1896
01:54:09,200 --> 01:54:13,700
Fate. 
You go the maybe it goes. 

1897
01:54:13,700 --> 01:54:17,500
Max always wins and doubles 
words. 

1898
01:54:18,100 --> 01:54:20,900
Yeah, yeah, exactly. 
You could do that as well, quite

1899
01:54:20,900 --> 01:54:25,000
nasty, like that. 
Yeah, of course you still need 

1900
01:54:25,000 --> 01:54:28,000
to roll to moon but still before
tax you might get one room 

1901
01:54:28,000 --> 01:54:29,700
through. 
So that means and then you 

1902
01:54:29,700 --> 01:54:31,600
double Two to one. 
So maybe yeah. 

1903
01:54:32,300 --> 01:54:34,900
Well that actually that order 
one for the master in the black 

1904
01:54:34,900 --> 01:54:38,200
and his master and hey if I you 
still need to hit of course but 

1905
01:54:38,800 --> 01:54:40,300
yeah. 
But before tax you're likely to 

1906
01:54:40,300 --> 01:54:42,100
get a hit and then you 
automatically assume and you 

1907
01:54:42,100 --> 01:54:45,400
double those so that that is a 
decent company. 

1908
01:54:45,400 --> 01:54:51,000
You could do there any expenses 
but no, it's actually quite 

1909
01:54:51,000 --> 01:54:52,200
useful. 
It's pretty cool. 

1910
01:54:55,700 --> 01:54:58,800
Unfortunately, can't go to the 
master of death and the scalp 

1911
01:54:58,800 --> 01:55:08,800
like a Unfortunately, now we get
onto one of the really good ones

1912
01:55:08,900 --> 01:55:10,700
the ruin of Fury. 
Yes. 

1913
01:55:10,700 --> 01:55:15,600
Really making up for its cheap 
and it makes up for the lack of 

1914
01:55:15,600 --> 01:55:18,100
tax on your 12 characters are 
more tax. 

1915
01:55:18,100 --> 01:55:23,200
You have the more hits you get 
the more chances to wound and 

1916
01:55:23,200 --> 01:55:28,400
the more models you can kill in 
a enemy regiment or bit higher 

1917
01:55:28,400 --> 01:55:29,900
the chance they are. 
You kill an enemy care. 

1918
01:55:30,900 --> 01:55:31,800
Yep. 
That's right. 

1919
01:55:32,200 --> 01:55:37,600
So you probably go like a rune 
of Fury scalf black hammer and 

1920
01:55:37,700 --> 01:55:40,100
the ruin of Fate. 
Yep. 

1921
01:55:40,100 --> 01:55:42,400
That is a pretty good combo. 
That's a nice combo. 

1922
01:55:42,600 --> 01:55:46,200
Yeah, that's 125 points. 
You only need to hold the hit 

1923
01:55:46,200 --> 01:55:51,300
and you have on your channel, 
then five texts and an any 

1924
01:55:51,300 --> 01:55:54,000
character that gets into combat 
with them is probably going to 

1925
01:55:54,000 --> 01:55:57,700
lose. 
Unless, of course, they have a 

1926
01:55:57,700 --> 01:55:59,500
really good armor, save and a 
really good water. 

1927
01:55:59,500 --> 01:56:05,600
You This is also one you would 
combine with the master of death

1928
01:56:06,200 --> 01:56:07,900
more tax. 
You have the bigger chance. 

1929
01:56:11,100 --> 01:56:13,500
And you will also combine it 
with the master of swiftness. 

1930
01:56:14,000 --> 01:56:18,400
I mean, basically, any character
you have would it would consider

1931
01:56:18,400 --> 01:56:20,700
going balloon of your especially
if he's going to be killing 

1932
01:56:20,700 --> 01:56:23,300
units of is going to be paying 
monsters or characters. 

1933
01:56:23,300 --> 01:56:24,900
You want to consider the Rune of
Fury. 

1934
01:56:26,800 --> 01:56:31,100
It's generally, just it's it's 
quite possibly one of the best 

1935
01:56:31,400 --> 01:56:35,600
you can get. 
Now, we're going to ruin it 

1936
01:56:35,600 --> 01:56:42,200
might It's quite difficult. 
This is, this is a very 

1937
01:56:42,200 --> 01:56:46,500
situational room. 
You need to find enemies that 

1938
01:56:46,500 --> 01:56:48,400
have a higher toughness and 
dwarfs. 

1939
01:56:50,100 --> 01:56:54,300
So you're looking at demons 
demonic characters, at least 

1940
01:56:55,300 --> 01:56:59,400
you're looking at what else do 
we have? 

1941
01:56:59,400 --> 01:57:05,000
We have yet some of the monsters
for different monsters or 

1942
01:57:05,400 --> 01:57:10,300
vampires. 
But there's not a lot of 

1943
01:57:10,308 --> 01:57:16,500
treatment, of course, as well. 
Chariots is makes it for a great

1944
01:57:16,500 --> 01:57:19,100
Chariot killer but you still 
have to catch them, of course. 

1945
01:57:19,900 --> 01:57:25,900
But this is very yeah, try try 
catching a like a, this would be

1946
01:57:26,000 --> 01:57:29,700
this one of the combinations you
would do with like With the 

1947
01:57:29,700 --> 01:57:31,600
master of light. 
Yeah. 

1948
01:57:32,000 --> 01:57:34,300
Because then you start throwing 
it master of flight. 

1949
01:57:34,300 --> 01:57:38,100
I'm just might and rumors 
smiting you. 

1950
01:57:38,500 --> 01:57:40,600
You automatically hit you 
wounded. 

1951
01:57:40,600 --> 01:57:45,300
A 2 + U cost E6 wounds. 
Yeah, if you get in range of a 

1952
01:57:45,300 --> 01:57:50,300
chariot, it's going to die. 
If you hit the Chariot just 

1953
01:57:50,300 --> 01:57:57,000
everybody because yeah, yeah. so
I would, I would consider this 

1954
01:57:57,000 --> 01:58:00,000
against something like giants, 
because you could, you could, if

1955
01:58:00,000 --> 01:58:05,300
you get lucky one shot a giant 
Yeah. 

1956
01:58:05,300 --> 01:58:06,600
Because yeah. 
Because it won't find what have 

1957
01:58:06,600 --> 01:58:08,000
the hits, isn't it? 
I just know it does. 

1958
01:58:08,000 --> 01:58:13,700
It automatically hits school and
with the strength of ten you're 

1959
01:58:13,700 --> 01:58:19,300
pretty likely to wound under two
plus and then you know D6 wounds

1960
01:58:21,100 --> 01:58:23,700
Pretty scary combo against any 
Monster is here. 

1961
01:58:23,800 --> 01:58:28,600
Yeah. 
The demon Prince is trying to 

1962
01:58:29,700 --> 01:58:33,300
fly around your your units 
trying to cause Terror and fear.

1963
01:58:33,900 --> 01:58:38,100
You just turn the unit around 
Road at a he dies this. 

1964
01:58:38,600 --> 01:58:39,600
Yeah, it does. 
Yeah. 

1965
01:58:39,700 --> 01:58:44,000
Yeah, I really like that combo. 
Yeah. 

1966
01:58:44,000 --> 01:58:46,000
That is actually have to try the
next time. 

1967
01:58:47,200 --> 01:58:50,000
Of course if you're fighting 
against there's some armies 

1968
01:58:50,000 --> 01:58:53,500
where you don't really need it, 
like I would not consider it 

1969
01:58:53,900 --> 01:58:55,800
even though it's really good 
against a tree man. 

1970
01:58:56,000 --> 01:58:58,300
Is you're not Show. 
Your opponent is going to take a

1971
01:58:58,308 --> 01:59:00,300
tree man. 
Yeah, it's true. 

1972
01:59:02,600 --> 01:59:04,100
But we'll get to that when we 
get to what else? 

1973
01:59:07,000 --> 01:59:09,800
Now we get to the root of 
parrying. 

1974
01:59:10,600 --> 01:59:13,100
Yeah, that is also a very 
interesting room. 

1975
01:59:15,200 --> 01:59:18,900
Because essentially in your main
unit, if you have your room 

1976
01:59:18,900 --> 01:59:23,300
Smith, your general and a hero 
or Champion with you, you could 

1977
01:59:23,300 --> 01:59:26,200
essentially negate six attacks 
from the any. 

1978
01:59:27,000 --> 01:59:30,200
Yes, you can. 
Imagine make it more if you add 

1979
01:59:30,200 --> 01:59:34,100
additional rooms as well. 
But just by just having Perry 

1980
01:59:34,100 --> 01:59:36,800
rooms, you have three pairing 
rooms two bedrooms one pairing 

1981
01:59:36,800 --> 01:59:41,400
room. 
You spread it out across your 

1982
01:59:41,700 --> 01:59:45,300
front line and then basically 
any unit challenges you will not

1983
01:59:45,300 --> 01:59:46,800
attack you. 
Yeah. 

1984
01:59:47,900 --> 01:59:49,400
Yes. 
Quite sickening that we wasn't 

1985
01:59:49,400 --> 01:59:50,100
it mean. 
Yeah. 

1986
01:59:50,100 --> 01:59:52,500
It was hate playing you if you 
do that all the time. 

1987
01:59:52,500 --> 01:59:54,900
But yes, it is a nice little 
combination. 

1988
01:59:54,900 --> 01:59:58,100
Now that you mentioned it. 
Yeah, you can give you get it up

1989
01:59:58,100 --> 02:00:03,100
to 32 to if you go like three 
pairing rooms to parent rooms to

1990
02:00:03,100 --> 02:00:07,300
pairing rooms and a, for 
example, a curse room or every 

1991
02:00:07,300 --> 02:00:09,300
one of cutting just to spend 
Points. 

1992
02:00:09,800 --> 02:00:10,500
All of a sudden. 
Hit. 

1993
02:00:10,500 --> 02:00:12,200
Okay. 
You have seven attacks now. 

1994
02:00:12,200 --> 02:00:13,100
You have. 
None. 

1995
02:00:13,500 --> 02:00:15,100
Yeah. 
How are you going to win this 

1996
02:00:15,100 --> 02:00:16,300
combat? 
Please tell me. 

1997
02:00:18,300 --> 02:00:22,200
You might have three ranks but I
have a standard three ranks and 

1998
02:00:22,200 --> 02:00:25,300
three rooms a battle. 
You're going to lose this 

1999
02:00:25,300 --> 02:00:27,400
combat, please run away as soon 
as possible. 

2000
02:00:30,200 --> 02:00:34,500
So it is very defensive. 
It's really plays to the root to

2001
02:00:34,500 --> 02:00:38,500
the tactics of come at me. 
Yeah, yeah. 

2002
02:00:39,000 --> 02:00:41,000
Where you going to full range? 
Build Ross? 

2003
02:00:44,000 --> 02:00:49,800
Now, this Mighty also great for 
character killing. 

2004
02:00:49,900 --> 02:00:55,100
T6 wounds is very good. 
So every wound you get in is 

2005
02:00:55,100 --> 02:01:05,600
going to be be hurtful. 
Okay, thank you very much for 

2006
02:01:05,600 --> 02:01:08,000
making it to the end of this 
episode is another two hour-long

2007
02:01:09,500 --> 02:01:14,700
episode, and I hope that you 
could get a lot of more ideas 

2008
02:01:14,700 --> 02:01:17,700
and things to think about. 
If you're a dwarf player, if 

2009
02:01:17,700 --> 02:01:23,600
not, then maybe facing dorms. 
Maybe there's some some new sort

2010
02:01:23,600 --> 02:01:26,200
of army composition or unit 
compositions that you want to 

2011
02:01:26,200 --> 02:01:29,400
try or runic combinations. 
And then you haven't thought of 

2012
02:01:29,500 --> 02:01:32,200
that. 
Hopefully you had us all myself 

2013
02:01:32,200 --> 02:01:35,200
have given you sort of bit more 
insight into and that you want 

2014
02:01:35,200 --> 02:01:38,700
to test out for yourself. 
If you want to contact us at 

2015
02:01:38,700 --> 02:01:42,800
all, and you have some ideas or 
you want to challenge us on a 

2016
02:01:42,800 --> 02:01:45,300
few things, we mentioned in the 
podcast that maybe you agree or 

2017
02:01:45,300 --> 02:01:48,700
disagree with, you can always 
jump over to Facebook and you 

2018
02:01:48,700 --> 02:01:51,700
can find us there. 
Kind of command podcast 

2019
02:01:52,400 --> 02:01:55,900
Community page. 
Okay so you can always go there 

2020
02:01:55,900 --> 02:02:00,100
and interact with us and other 
community members as we try to 

2021
02:02:00,100 --> 02:02:04,900
grow and you know, keep this 
wonderful error of the hobby 

2022
02:02:04,900 --> 02:02:08,700
alive within our community. 
So, I hope to see you there. 

2023
02:02:08,900 --> 02:02:10,800
Anyhow, thank you very much for 
listening. 

2024
02:02:10,800 --> 02:02:15,300
Again, and stay tuned for the 
second half of this Army review.

2025
02:02:16,600 --> 02:02:18,600
Coming out probably the same 
time next week. 

2026
02:02:19,000 --> 02:02:21,500
Okay, guys, have a great week. 
Can take care and I'll see you 

2027
02:02:21,500 --> 02:02:22,000
the next one.
