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But thanks, thanks guys for 
coming to the Chronicle Man 

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podcast today and I really 
wanted to, yeah, sit you guys 

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down to talk to you as you're my
oldest gaming friends and 

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friends of course from 
Queensland, Australia and you 

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attended the Sustained Fire 
event. 

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I just wanted to ask you guys, 
yeah, like firstly what you what

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did you think about the event? 
You know, things that maybe 

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happened during the day that 
you're really impressed with or 

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people you met up with or the 
games you played. 

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00:00:58,440 --> 00:01:02,840
So Brad and Marcus, welcome and 
please tell us all about it, 

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mate. 
Let's, let's start with you. 

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Marcus, what did you what, what 
was your experience there? 

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Sustained sustained fire. 
Thanks Josh. 

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No, it was, it was a really good
day. 

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I mean the the way it came about
was I was I joined this little 

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Facebook chat group called 
Second Day Chat Group and there 

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was about, I guess a dozen 
people on it and most of them 

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were from Brisbane. 
And some of them I knew, many I 

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didn't. 
And yeah, it started to sort of 

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snowball, you know, the number 
of people joining this chat 

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group about six months ago. 
And yeah, someone just raised 

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the fact that, you know, it was 
going to be the 30th 

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anniversary. 
This year. 

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And and they said we should, you
know, we should get together and

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have a, you know, celebration of
the day and it kind of just 

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snowballed from there. 
But Tim? 

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Tim organised it all and Stewart
organised some shirts. 

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There was all sorts of things 
like on the day that they'd 

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organised like trophies and swap
meet. 

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There were things on display 
that were like, you know, really

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old unique things. 
Like there was an original metal

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Thunder Hook gunship in its in 
its wooden case on display, but 

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someone owned. 
Which is pretty cool to see 

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because I've never seen one 
before. 

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And I think we ended up having 
about 28 people. 

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Brad, was it about 28? 
Yeah. 

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About, yeah. 
About that. 

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Yeah, I think so, Yeah. 
And yeah, look, they you know, 

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they made trophies of the the 
original 2nd Ed Goth and you 

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know, scaled it up and and made 
you know 3 trophies. 

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And it wasn't you know best 
general or anything like that. 

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I think that from memory it was 
best painter, most retro and 

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best theme and which was cool 
because you know like everyone 

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was kind of doing it just for 
fun anyway and laughs and yeah, 

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but there was there wasn't any 
sort of competitive carry on and

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and you know we spoke about the 
whole vortex grenade issue 

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beforehand and and virus 
grenades. 

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And you know the general 
consensus was just don't be a 

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Dick you know if you if you go 
then expect to be ostracized. 

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So and it was good. 
I I don't know I didn't hear of 

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anyone that had vortex grenades 
and certainly not virus 

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grenades. 
So yeah, look it was only like a

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two round session like day 
because I mean obviously with 

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with second date it takes a lot 
longer to play it than what the.

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The modern version does. 
So yeah, I think we started at 

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about 9:00 and finished at about
four 4:30 and got two games in 

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and you know stopped for pizza 
for lunch and and you know, 

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yeah, it was, it was really, it 
was good. 

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It was well run, well attended. 
You know, everyone there was 

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just having laughs and stuff 
like that and and yeah, it was 

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really cool to see all The 
armies too, like and a lot of it

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was, yeah, it was first, it 
looked like Rogue Trader or 

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second deck stuff. 
You know, there were some people

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there that had later editions, 
you know, models and stuff like 

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that. 
But yeah, no one was being 

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pedantic about it or anything 
like that. 

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It was all all in, you know, in 
good fun. 

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And yeah, it was just, it was 
really well run. 

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What about you, Brad? 
What do you think of? 

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The day I thought it's going to 
tell you, yeah, I had a good 

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day. 
I already enjoyed enjoyed 

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myself. 
I found I found out about it 

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through the Marcus. 
So the. 

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You know, I'll fade on what was 
going on behind the scenes, but 

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I I got your message. 
I said Oh yeah, sounds like a 

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bit of fun. 
I'll, I'll go check that out. 

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And I thought you were coming 
down to Auckland for the day. 

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So yeah, we'll catch up and have
a game of game or two or 40K 

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second edition, yeah, but you 
know it was a good day, well 

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organised. 
It's cool to see the old army 

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so. 
There was some. 

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I think there was a guy I knew 
from the Horace Heresy group I 

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play with who had a old school 
2nd edition Necron army. 

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Those the ones that came with 
the white dwarf here, the Tim, I

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think it was Tim was his name 
here. 

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The army is them. 
Pretty cool. 

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Yeah, there was. 
Yeah, heaps of stuff there. 

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Stuff for sale. 
Tim, the guy who organised it, I

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played him. 
Yeah, they're like an Imperial 

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Agents army with Gray Knights. 
And then I played the markers 

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with your Orcs. 
So yeah, good fun games. 

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But as you say, yeah, I've got a
comment on the Vortex grenade 

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things because I was half 
expecting to see a Vortex 

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grenade pop out. 
But no, no. 

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I came. 
The closest to me came is I 

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think the game I had is with 
Tim. 

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He had an inquisitor with Vortex
as his psychic power. 

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It backfired on it horribly when
I had the demonic attack Chaos. 

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The demonic attack psychic card.
Yeah, Mr. Inquisitor went. 

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Brilliant. 
Brilliant. 

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Well, I mean, you can. 
You can accept. 

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You know the Vortex well, the 
the Holocaust. 

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What? 
What is it called again? 

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Vortex it is called. 
Vortex, Yeah, you can kind of 

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accept that as being, you know, 
part of the the rules with the 

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psychic rules like that. 
Because, I mean, you kind of got

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to be lucky to get it anyway. 
But it was, you know, there was 

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other things that that you could
do to sort of stop that. 

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Yeah, exactly. 
And yeah, I I that army of teams

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was quite compact wasn't it? 
It You know, I think this 

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granite's like some ridiculous 
amount of points and and and he 

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only had about 20 figures in the
in the army, didn't he? 

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Most of the stuff was pretty 
squishy, like half, well 3/4 of 

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the army was like the depth of 
star bites. 

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And insistence. 
Of battle, which didn't fare too

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well against Chaos Space 
variants. 

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The Gray Knights said. 
Did I think he got his points 

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worth out of the Gray Knights 
though? 

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They did the damage. 
Yeah, they half straight through

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me, but as expected. 
But yeah, yeah, good game, good 

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game. 
But I played you Marcus, and 

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yeah, that was an entertaining 
game as well with your war boss 

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on his bike. 
Dog Rod, Dog Rod. 

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Not Dog Rod. 
Sorry. 

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Guts Wozniak. 
A Guts neck. 

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Yeah. 
Yeah. 

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I was going. 
To ask him, I guess, was that an

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official model or was that an 
official unit but they just 

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never released a model for it 
and the and the seconded codecs?

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Or was that? 
That's right that he was. 

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He was a character in the back 
of the codecs, but they never 

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made a model for him. 
And you know, when I first 

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realized I was going to be going
down to that that that day for 

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those games, I was thinking to 
myself, I'm going to take a, A. 

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War Boss on foot and give him 
like a warp jump generator, just

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but it laughs. 
But then I thought, no it 

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doesn't really fit in with the 
army that I took which was Evil 

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Sons and I wanted to make it as 
themed as possible. 

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And so I ended up thinking, well
why not take the the the War 

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Boss for Evil Sons. 
That's in the back of the book. 

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But then I realized obviously I 
need to make. 

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A make a a model for it. 
A lot of nice comments about him

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on the day and when I posted the
pics up on Instagram and and a 

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reel of it, it got quite a a lot
of likes and views which was 

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nice. 
You know sometimes you put a lot

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of effort into things and and 
post them up on on these social 

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media channels and and it gets 
ignored and and sometimes you 

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put up up something that's 
pretty average in it. 

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It goes viral, so who knows 
sometimes when you when you do 

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this stuff, but it's always nice
to get feedback and comments so.

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Yeah, for sure, mate, That's. 
Nice. 

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That's great. 
And like, who was the best match

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up of the day? 
Like, did you enjoy the game 

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against Brad the most, or was it
someone else in particular that 

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you really enjoyed playing a 
game with on the day? 

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00:09:44,960 --> 00:09:48,640
Yeah, look, the the first guy 
that I played was Blood Angels. 

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He he took a an interesting, I 
mean not certainly not one that 

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I would have taken. 
It was predominantly infantry, 

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like he had two 210 man squads, 
like tactical squads, a scout 

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00:10:04,480 --> 00:10:11,320
squad, a librarian, a captain 
and I can't remember what else, 

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but there was no vehicles and no
bikes or anything, so. 

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Yeah it was. 
It was a different army and 

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unfortunately for him, I had two
pulsar rockets and I don't know 

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whether you've been on the 
receiving end of pulsar rockets 

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with an infantry heavy army, but
it really stuffs you around. 

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And I I got, I got lucky you 
know I rolled Well they they 

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they landed on target and yeah 
just flattened half of his army 

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for. 
You know, basically two turns 

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because one of them, I rolled a 
double and so it stayed the next

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00:10:47,040 --> 00:10:51,400
turn and yeah, it just allowed 
me to sort of move, move up my 

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vehicles and shoot the hell out 
of him. 

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00:10:55,040 --> 00:10:58,520
So yeah, he was a little bit 
unlucky in that regard, but it 

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was a good game, you know, He 
was a fun bloke to play against.

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I'd play against him, you know, 
in a heartbeat. 

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00:11:03,840 --> 00:11:07,320
It it, it was good fun, yeah. 
Had a lot of laughs and and. 

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00:11:09,040 --> 00:11:13,120
You know, it was a nice painted 
army, but yeah, as I said, 

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different. 
Certainly not what I expected. 

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You know, I would have thought 
that any Marine army and most of

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them there did have either a 
Predator. 

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00:11:21,360 --> 00:11:26,360
Some of them had Land Raiders, 
but they all pretty much had at 

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00:11:26,360 --> 00:11:30,880
least one tank and. 
And Terminators. 

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00:11:31,080 --> 00:11:33,720
Terminators seem to be pretty 
popular on the day as well, but 

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it was a good mix of armies 
actually represented like they 

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had I think almost everything 
except the full squat army. 

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00:11:43,160 --> 00:11:48,840
There was a pool that that had a
squat allies in his army I 

186
00:11:48,840 --> 00:11:53,000
think, and I think there might 
have been one or two other 

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00:11:53,000 --> 00:11:55,800
people that might have had one 
squad or two squads or something

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like that. 
So yeah, no, it was, it was it 

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was good. 
And you know there was some 

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00:12:01,640 --> 00:12:03,400
really nicely painted armies 
too. 

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00:12:05,480 --> 00:12:10,120
Most of them were marines for 
some reason like that couple 

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00:12:10,120 --> 00:12:12,400
nice blood Angel armies and 
ultra marine armies. 

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00:12:14,160 --> 00:12:17,760
Yeah, so, and the terrain 
actually I have to say as well, 

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00:12:18,400 --> 00:12:22,840
team the organiser he the amount
of effort and time he put into 

195
00:12:22,840 --> 00:12:26,440
making all these. 
All this terrain for all the 

196
00:12:26,440 --> 00:12:29,960
tables he was showing working 
progress picks, you know in the 

197
00:12:29,960 --> 00:12:33,880
weeks leading leading up to it 
and yeah, look, these tables 

198
00:12:33,880 --> 00:12:36,480
turned out schnick, you know, 
but they they were really good, 

199
00:12:38,000 --> 00:12:42,640
you know it they were all varied
in in, you know their themes. 

200
00:12:42,960 --> 00:12:45,440
So you know, there was an Eldar 
themes table. 

201
00:12:45,880 --> 00:12:51,240
There was a number of walk 
tables, you know, a snow tundra 

202
00:12:51,480 --> 00:12:54,880
table. 
Forest table, you know, jungle 

203
00:12:54,880 --> 00:12:56,360
table. 
Yeah, it was all sorts of stuff.

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00:12:56,360 --> 00:12:59,000
So it was good. 
And I think, you know, a lot of 

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00:12:59,000 --> 00:13:02,640
the photos that were posted up 
after the day by everyone showed

206
00:13:03,040 --> 00:13:06,680
a lot of that too, which was, 
which was good because it was 

207
00:13:06,680 --> 00:13:10,920
all posted on that Warhammer 
Second day Facebook page. 

208
00:13:12,360 --> 00:13:16,800
And I think, I think we ended up
actually inspiring a few other 

209
00:13:18,440 --> 00:13:21,400
groups across the world to do 
their own day. 

210
00:13:22,600 --> 00:13:25,280
Which was pretty cool. 
I mean you know we were the 

211
00:13:25,280 --> 00:13:28,160
first ones to do it and post it 
all up and you know a few other 

212
00:13:28,160 --> 00:13:31,720
people like I think over in the 
UK that they did at least one or

213
00:13:31,720 --> 00:13:35,560
possibly two. 
Italy, I know, I'm pretty sure 

214
00:13:35,560 --> 00:13:41,880
they did did one and somewhere 
else in Europe that that I'm 

215
00:13:41,880 --> 00:13:44,280
sure they did. 
But France possibly. 

216
00:13:44,680 --> 00:13:45,840
But anyway, yeah, it was, it was
good. 

217
00:13:45,840 --> 00:13:49,160
It was good to see sort of, you 
know, the the resurgence. 

218
00:13:50,600 --> 00:13:55,280
And it it kind of makes you 
wonder why, why people have gone

219
00:13:55,280 --> 00:13:58,840
back to the second end because I
don't know if you've really sort

220
00:13:58,840 --> 00:14:02,680
of noticed job. 
But like in the last 12 months 

221
00:14:02,680 --> 00:14:07,280
in particular, the prices of of 
second end stuff has gone 

222
00:14:07,280 --> 00:14:11,960
through the roof like it's just 
suddenly become really valuable 

223
00:14:11,960 --> 00:14:17,240
all of a sudden and prices have 
like doubled like literally in 

224
00:14:17,240 --> 00:14:19,520
12 months. 
So I think there must be a lot 

225
00:14:19,520 --> 00:14:24,240
of people. 
Getting back into it, have you 

226
00:14:24,240 --> 00:14:26,520
noticed that? 
I haven't because I'm just, I'm 

227
00:14:26,520 --> 00:14:28,800
just not in the market mate, so 
I don't really know. 

228
00:14:29,040 --> 00:14:31,720
To be honest, I'm still trying 
to paint the other stuff I've 

229
00:14:31,720 --> 00:14:35,080
got here, so without having to 
think about buying anything 

230
00:14:35,080 --> 00:14:38,040
else, yeah, yeah. 
Well, I mean I've been trying to

231
00:14:38,040 --> 00:14:40,480
sort of add to my collection, 
you know, over the last two 

232
00:14:40,480 --> 00:14:44,680
years, just sort of getting back
into it again and picking up all

233
00:14:44,680 --> 00:14:48,480
models that I always wanted but 
would never afford or or find 

234
00:14:48,480 --> 00:14:51,520
and. 
Adding to to the collection and 

235
00:14:51,520 --> 00:14:55,280
I you know my warp army has 
swelled dramatically you know in

236
00:14:55,280 --> 00:14:58,320
the last couple of years I think
I've got about a counted it 

237
00:14:58,320 --> 00:15:03,480
actually was about 650 odd 
models mostly metal I think 

238
00:15:03,480 --> 00:15:09,200
there's about 100 plastics in it
but yeah it's it's really gotten

239
00:15:09,200 --> 00:15:14,640
big so now I've I've I've pretty
much got enough models to make 

240
00:15:15,240 --> 00:15:19,440
about a three to 4000 point army
for each clan. 

241
00:15:20,920 --> 00:15:23,640
So yeah, it's going to be huge 
when it's all done, if if it 

242
00:15:23,640 --> 00:15:27,760
ever all gets done. 
But I'm looking forward to that.

243
00:15:27,760 --> 00:15:31,280
I'll start with The Evil Suns 
and and I think I'll be working 

244
00:15:31,280 --> 00:15:36,440
on the The Bad Moons next. 
And Brad, I want to ask you too,

245
00:15:36,440 --> 00:15:37,640
mate. 
Like this is the first second 

246
00:15:37,640 --> 00:15:40,000
edition game you played since 
the 90s, yeah? 

247
00:15:41,040 --> 00:15:45,800
Yeah, pretty much, Yeah. 
Yeah, probably about 1998. 

248
00:15:46,880 --> 00:15:51,320
OK, I think. 
How did it feel for you? 

249
00:15:51,320 --> 00:15:54,440
Like, you know, after having 
played all of the other editions

250
00:15:54,800 --> 00:15:57,160
things, because you've played a 
lot more of the the modern ones 

251
00:15:57,160 --> 00:15:59,480
than I have. 
How how did it feel going back 

252
00:15:59,480 --> 00:16:01,760
to the, you know, the the early 
days? 

253
00:16:02,720 --> 00:16:05,760
It felt a bit weird at first 
because I just remember, hang 

254
00:16:05,800 --> 00:16:10,200
on, I don't remember this. 
The two biggest things was the 

255
00:16:10,200 --> 00:16:13,200
facing, because after third 
edition, facing didn't really 

256
00:16:13,200 --> 00:16:14,400
matter. 
Yeah. 

257
00:16:15,320 --> 00:16:17,080
Racing and what was the other 
thing? 

258
00:16:17,960 --> 00:16:20,680
Probably the close combat system
was a lot more. 

259
00:16:21,400 --> 00:16:23,360
Basically it was model per 
model. 

260
00:16:24,040 --> 00:16:27,400
Later it just squad the squad. 
You just roll up. 

261
00:16:28,000 --> 00:16:31,080
Get up all your attacks, roll 
your attacks and the other 

262
00:16:31,080 --> 00:16:32,600
player does the same for their 
unit. 

263
00:16:33,120 --> 00:16:39,200
Whereas second edition it was 
like well once per you know, one

264
00:16:39,200 --> 00:16:43,240
lot of dice for each model and 
that that's works well and works

265
00:16:43,240 --> 00:16:47,040
OK in smaller scale games but. 
Yeah, in in the later editions 

266
00:16:47,040 --> 00:16:49,120
of the game where you're playing
much bigger armies, then 

267
00:16:49,120 --> 00:16:50,840
obviously that. 
That's not an. 

268
00:16:50,880 --> 00:16:53,840
Ideal system. 
Yeah, I mean by the secondary 

269
00:16:54,280 --> 00:16:56,960
close combat rules is probably 
one of the the bigger gripes 

270
00:16:56,960 --> 00:17:00,360
that people have about the game.
But I mean, I love it. 

271
00:17:00,640 --> 00:17:02,600
I love it. 
It's all right, yeah. 

272
00:17:02,600 --> 00:17:05,520
As you said, if you've only got 
one or two combats going each 

273
00:17:05,520 --> 00:17:10,400
turn that are fairly small, But 
yeah, if you've got a close 

274
00:17:10,400 --> 00:17:13,040
combat army and half your army's
in close combat, it's a 

275
00:17:13,040 --> 00:17:17,920
nightmare. 
Oh, really? 

276
00:17:17,920 --> 00:17:23,079
OK, I was just going to say to 
Marcus when I was talking to Tim

277
00:17:23,079 --> 00:17:27,359
about what army I was going to 
take a few nights before the I 

278
00:17:27,359 --> 00:17:30,680
said I've got a I've got a bunch
of cults painted up. 

279
00:17:30,680 --> 00:17:33,680
I might just take a chaos coven 
that's just just for shits and 

280
00:17:33,680 --> 00:17:37,200
giggles till I'd actually added 
up. 

281
00:17:38,560 --> 00:17:41,320
How many models you would 
actually need to make a 1500 

282
00:17:41,320 --> 00:17:43,760
point army? 
They came to literally 4 or 500.

283
00:17:43,760 --> 00:17:45,440
Models. 
That's crazy. 

284
00:17:46,200 --> 00:17:50,880
I'll just feel like even then 
there was cheap as they are now,

285
00:17:50,880 --> 00:17:53,760
they're about four. 
That's a model and I think even 

286
00:17:53,880 --> 00:17:56,640
even the latest edition, they're
still like 4 points a model. 

287
00:17:57,520 --> 00:18:02,800
They were complete rubbish. 
Harvesting on a human, yeah. 

288
00:18:04,040 --> 00:18:07,840
And I thought, how was it taking
about 400 models going to go one

289
00:18:08,800 --> 00:18:12,600
second? 
I think it would be a very long 

290
00:18:12,720 --> 00:18:14,360
game. 
What I find interesting is 

291
00:18:14,360 --> 00:18:18,680
though is they're sort of with 
the kill team game, they're 

292
00:18:18,680 --> 00:18:23,560
going back to the smaller, the 
smaller battles concept. 

293
00:18:24,040 --> 00:18:27,040
Like kill team of, you know, 
it's basically squat of guys 

294
00:18:27,040 --> 00:18:30,080
versus a squat of guys. 
It's basically. 

295
00:18:30,080 --> 00:18:32,600
What are the rules? 
Like like for that. 

296
00:18:32,600 --> 00:18:36,720
Because I've never played it. 
I haven't played it either, but 

297
00:18:36,720 --> 00:18:40,560
I do have the rule book for him.
It's similar to Necromanda. 

298
00:18:41,280 --> 00:18:43,920
Oh, OK. 
Well, they prefer rule. 

299
00:18:44,120 --> 00:18:46,920
Hand to hand rules anyway. 
Like second hand, yeah. 

300
00:18:49,160 --> 00:18:52,440
Yeah, that's. 
So yeah, I haven't actually 

301
00:18:52,440 --> 00:18:53,640
played. 
I've got, I've got the rules. 

302
00:18:53,640 --> 00:18:55,760
So I should be, should have a 
game one day Marcus. 

303
00:18:57,320 --> 00:19:01,680
But yeah, it's designed, yeah, 
the smaller game, just and each 

304
00:19:01,680 --> 00:19:04,680
model is basically a character, 
even though it's just like a, 

305
00:19:05,400 --> 00:19:08,160
you know, they're just standard 
tactical marines. 

306
00:19:08,160 --> 00:19:12,440
Or Orcs. 
Or whatever, Yeah. 

307
00:19:12,560 --> 00:19:16,880
Basically it's yeah, designed a 
smaller game, so. 

308
00:19:17,720 --> 00:19:20,720
I remember reading a thing on 
the Internet years ago where 

309
00:19:20,880 --> 00:19:23,760
some guy said he was talking to 
a Games Workshop manager and 

310
00:19:23,760 --> 00:19:27,880
this is back in the, I think 
towards the end of 7th or 8th 

311
00:19:27,880 --> 00:19:29,240
edition fantasy. 
Or was it? 

312
00:19:29,240 --> 00:19:31,560
Yeah, before they killed off 
fantasy. 

313
00:19:33,320 --> 00:19:38,640
And basically the idea that they
had was you had to bring a 

314
00:19:38,640 --> 00:19:42,920
massive army for fantasy. 
People just couldn't afford. 

315
00:19:42,920 --> 00:19:44,760
That's why they killed it, 
because people couldn't afford 

316
00:19:44,760 --> 00:19:45,360
to play. 
It. 

317
00:19:47,160 --> 00:19:50,280
The guy said I was talking to a 
Games Workshop manager, he said 

318
00:19:50,280 --> 00:19:54,840
basically they're cutting their 
own throat by, you know, these 

319
00:19:55,080 --> 00:19:58,280
ridiculously huge armies that 
people just can't, don't have 

320
00:19:58,280 --> 00:20:02,320
the money to buy into. 
Like they said, just to getting 

321
00:20:02,360 --> 00:20:07,320
a decent size 2 or 3000 point 
fantasy army and towards the end

322
00:20:07,320 --> 00:20:11,160
you'd be spending at least 
$1000, probably more. 

323
00:20:12,240 --> 00:20:15,360
Yeah, it wouldn't be so 
expensive to get into it if they

324
00:20:15,360 --> 00:20:17,480
actually had cheaper prices for 
the models. 

325
00:20:17,480 --> 00:20:20,120
But that's a whole other story. 
Yeah, Yeah. 

326
00:20:20,120 --> 00:20:23,200
But we're not going to go. 
I ran into that kind of pricing 

327
00:20:23,520 --> 00:20:24,560
essentially. 
Is that my pick? 

328
00:20:26,360 --> 00:20:29,000
But yeah. 
But coming back to 2nd edition, 

329
00:20:29,000 --> 00:20:31,440
I I think it did have its 
charms. 

330
00:20:31,440 --> 00:20:36,680
Yeah, there are some things I 
miss about it, which sadly, I 

331
00:20:36,680 --> 00:20:39,040
wish they'd sort of carried over
into the modern game. 

332
00:20:39,760 --> 00:20:41,880
No, I don't think it slowed slow
down the game that much. 

333
00:20:43,160 --> 00:20:44,240
What? 
What about it? 

334
00:20:44,240 --> 00:20:47,920
Did you miss Brad? 
I did like the Overwatch rules. 

335
00:20:49,360 --> 00:20:54,400
I did like. 
I thought the psychic things was

336
00:20:54,400 --> 00:20:57,360
actually pretty fun, yeah. 
I love it. 

337
00:20:57,360 --> 00:21:01,080
That's one of my favourites. 
Yeah, and they've sort of. 

338
00:21:01,320 --> 00:21:04,760
Each edition, they seem to muck 
around with the psychic 

339
00:21:04,760 --> 00:21:06,840
condition of rules. 
Psychic condition rules, So 

340
00:21:06,880 --> 00:21:08,360
somewhere. 
Better. 

341
00:21:08,360 --> 00:21:11,880
Some are worse. 
But I think that system they had

342
00:21:11,880 --> 00:21:16,440
with the cards, it was a fun 
system, yeah, Yeah. 

343
00:21:16,840 --> 00:21:20,760
And I mean, if they brought that
back up, I think people would 

344
00:21:20,760 --> 00:21:22,360
be. 
I mean too many. 

345
00:21:22,360 --> 00:21:23,800
People would be unhappy with 
that. 

346
00:21:25,640 --> 00:21:29,800
I mean, I think, I think 
unfortunately over the years 40K

347
00:21:29,800 --> 00:21:35,440
has evolved into a game where 
they're trying to make it 

348
00:21:36,000 --> 00:21:42,840
playable in a tournament setting
and to have like the card system

349
00:21:42,840 --> 00:21:47,520
of of, you know, psychics and 
how you randomly draw your 

350
00:21:47,520 --> 00:21:50,760
powers and things like that. 
I have a feeling that most 

351
00:21:50,840 --> 00:21:54,120
modern players in tournaments 
would hate it because it's too 

352
00:21:54,120 --> 00:21:56,080
random. 
And in fact, I think they will 

353
00:21:56,080 --> 00:21:59,120
hate that, that they just 
wouldn't like the whole idea of 

354
00:21:59,320 --> 00:22:02,400
of Second Head because of the 
randomness involved at pretty 

355
00:22:02,400 --> 00:22:06,200
much all levels. 
I don't know that that's my 

356
00:22:06,200 --> 00:22:07,760
answer to the personal take on 
that. 

357
00:22:07,760 --> 00:22:12,320
But you know to me the 
randomness and the the crazy 

358
00:22:12,680 --> 00:22:16,040
outcomes that you can have 
because of that randomness is 

359
00:22:16,040 --> 00:22:17,840
what makes the game sound bloody
good. 

360
00:22:18,480 --> 00:22:23,520
Because you just have this 
thematic occurrences that you 

361
00:22:23,520 --> 00:22:27,760
know change the tide of the 
battle in in hilarious and and 

362
00:22:27,760 --> 00:22:30,200
catastrophic ways. 
And and they're the things you 

363
00:22:30,200 --> 00:22:32,760
talk about after the game. 
You know when you're sitting 

364
00:22:32,760 --> 00:22:37,520
around having a post game wrap 
up and and talking about, you 

365
00:22:37,520 --> 00:22:40,560
know the highs and lows, it's 
it's always the the crazy bloody

366
00:22:40,560 --> 00:22:44,080
things that you don't expect 
that that you remember when 

367
00:22:44,080 --> 00:22:45,720
you're when you're playing 
second and so. 

368
00:22:47,480 --> 00:22:51,240
Yeah, exactly. 
I mean, yeah, that's one thing I

369
00:22:51,240 --> 00:22:52,760
didn't like. 
That was the randomness of the 

370
00:22:52,760 --> 00:22:54,440
psychic power. 
So I think you should have been 

371
00:22:54,440 --> 00:22:57,760
able to choose them. 
Yeah, if they would. 

372
00:22:57,760 --> 00:22:59,040
Do you? 
Do you think though that 

373
00:22:59,040 --> 00:23:02,000
everyone would just end up 
taking like, you know, the 

374
00:23:02,000 --> 00:23:04,080
inquisitive power vortex for 
example, You know? 

375
00:23:05,040 --> 00:23:08,040
That's the problem, yeah. 
That's the problem I think you 

376
00:23:08,160 --> 00:23:13,640
probably some would have to be 
nerfed, somewhat expensive and 

377
00:23:13,760 --> 00:23:16,800
expensive. 
Like high risk, high reward 

378
00:23:17,680 --> 00:23:20,240
type. 
OK, so this is expensive and 

379
00:23:20,240 --> 00:23:24,120
pretty devastating, but if it 
goes on you can backfire on you 

380
00:23:24,160 --> 00:23:29,680
horribly so. 
Yeah, like it shouldn't be an 

381
00:23:29,680 --> 00:23:32,680
auto include. 
It's people should think, Oh 

382
00:23:33,000 --> 00:23:35,920
yeah, this is pretty good, but 
it's worth a lot of clients 

383
00:23:37,520 --> 00:23:40,560
quite backfire on me, is it? 
Would it be better off spending 

384
00:23:40,560 --> 00:23:43,320
the 25 points, for example, on 
on something else? 

385
00:23:43,920 --> 00:23:45,600
Yeah, so. 
I think that's the sort of 

386
00:23:45,600 --> 00:23:47,640
calculation rather than just 
here. 

387
00:23:47,640 --> 00:23:50,080
Here's something that's really 
OP it's cheese. 

388
00:23:50,080 --> 00:23:53,960
You can use it every turn. 
And yeah, there's no sort of 

389
00:23:54,120 --> 00:23:58,200
risk in doing so. 
Yeah, I mean, I guess they tried

390
00:23:58,200 --> 00:24:01,520
to sort of limit that with using
the power cards and having the 

391
00:24:01,520 --> 00:24:06,480
different level power required 
to, you know, get the power off.

392
00:24:06,480 --> 00:24:10,080
But yeah, they could have taken 
that a little bit further, I 

393
00:24:10,080 --> 00:24:13,160
suppose, for some of the more 
overpowered ones. 

394
00:24:13,880 --> 00:24:18,040
Yeah, yeah. 
But yeah, I was going to say, 

395
00:24:18,720 --> 00:24:22,920
Marcus, in regards to the War 
Gear, yeah, there's no virus. 

396
00:24:22,960 --> 00:24:26,960
No, no virus or vortex, which, 
yeah, I was half expecting. 

397
00:24:28,240 --> 00:24:30,800
They have a virus outbreak. 
Were they using strategy cards 

398
00:24:30,800 --> 00:24:37,400
on the day? 
It's like yeah, So what, an Orcs

399
00:24:37,400 --> 00:24:41,120
or Imperial Guard or some other 
army that didn't have, you know,

400
00:24:41,160 --> 00:24:43,520
didn't have power armour then 
yeah. 

401
00:24:43,520 --> 00:24:47,280
Look, you know if you think 
about it from the the background

402
00:24:47,280 --> 00:24:51,840
fluff suppose or or the the 
reality you know situation. 

403
00:24:52,200 --> 00:24:55,720
Of course you know there would 
be like virus grenades and 

404
00:24:55,720 --> 00:24:58,800
things like that going around 
because that would be the most 

405
00:24:58,800 --> 00:25:01,720
effective way of you know, for 
marines to eradicate bloody 

406
00:25:01,720 --> 00:25:04,680
Orks. 
And you know any, you know 

407
00:25:04,760 --> 00:25:09,360
unrespirated the biggest of the,
you know, army. 

408
00:25:09,360 --> 00:25:12,360
So it it makes sense that they 
would do that. 

409
00:25:12,640 --> 00:25:15,520
But from a game perspective, 
it's not a good idea because 

410
00:25:15,520 --> 00:25:18,560
it's just too. 
Too bad, yeah, yeah. 

411
00:25:18,760 --> 00:25:23,960
And it was such a cheap thing. 
But yeah, but the others would 

412
00:25:23,960 --> 00:25:27,680
be good old days. 
I'm glad you glad you went mate.

413
00:25:27,680 --> 00:25:29,760
That's good. 
It's good to see you there and 

414
00:25:30,600 --> 00:25:32,640
and Marcus also and and I'm 
sure. 

415
00:25:33,240 --> 00:25:36,160
You know shout out to Todd 
robber I'm I I I told him about 

416
00:25:36,160 --> 00:25:39,600
it and him and his wife were 
interested but they just didn't 

417
00:25:39,600 --> 00:25:43,440
get there for the day. 
So I'm sure, like I said to 

418
00:25:43,440 --> 00:25:47,640
Marcus, I'm sure next year 
you'll see another influx of new

419
00:25:47,640 --> 00:25:50,560
people coming in or interested 
to come up Interstate or 

420
00:25:50,560 --> 00:25:55,840
something to play on the day. 
So you know, considering the the

421
00:25:55,840 --> 00:26:00,480
whole day was only planned I 
think about six weeks in advance

422
00:26:00,480 --> 00:26:03,480
or something like that, it was a
fairly short time frame and it 

423
00:26:03,480 --> 00:26:07,920
kind of sprang out of nowhere. 
It wasn't heavily advertised, 

424
00:26:10,000 --> 00:26:14,440
you know, well in advance, you 
know, I mean obviously there was

425
00:26:14,440 --> 00:26:18,360
a lot of online presence. 
Tim was doing a lot of social 

426
00:26:18,360 --> 00:26:23,520
media posts for it and even set 
up a a page for it, which was 

427
00:26:23,520 --> 00:26:27,960
really helpful. 
But yeah, I mean it's from a 

428
00:26:27,960 --> 00:26:30,400
time frame perspective. 
I mean, look, let's face it, the

429
00:26:30,400 --> 00:26:33,920
older we get, the harder it is 
to sort of, you know, dedicate a

430
00:26:33,920 --> 00:26:38,640
whole day or. 
More to go and you know go and 

431
00:26:38,640 --> 00:26:42,280
have a tournament or or you know
a couple of games so you you 

432
00:26:42,280 --> 00:26:45,880
want as much notice as possible.
And I think you know if they're 

433
00:26:45,880 --> 00:26:48,080
going to do it again next year, 
which hopefully they do. 

434
00:26:48,080 --> 00:26:51,560
I think talk is they're going to
think about doing it at Briscon,

435
00:26:52,600 --> 00:26:54,760
which I kind of. 
Hope they don't because I'm 

436
00:26:54,760 --> 00:26:59,440
likely to be there as a seller 
from all you know from a 

437
00:26:59,440 --> 00:27:05,680
miniatures. 
But yeah, I think that that 

438
00:27:05,760 --> 00:27:09,880
that's what the plan is to go 
there and that way you know more

439
00:27:09,880 --> 00:27:13,160
people know about it. 
It's advertised far more broadly

440
00:27:13,520 --> 00:27:16,760
and that you know that probably 
would get a lot more players 

441
00:27:17,760 --> 00:27:20,960
purely because of that. 
You know it being held in 

442
00:27:20,960 --> 00:27:24,400
conjunction, you know, with a 
well established tournament or 

443
00:27:24,480 --> 00:27:27,000
gaming convention, you know, in 
Brisbane, so. 

444
00:27:28,200 --> 00:27:30,480
OK, Brad, Marcus. 
Thank you. 

445
00:27:30,520 --> 00:27:31,200
Thank you much. 
Sorry. 

446
00:27:32,160 --> 00:27:34,400
I was just going to say too, 
just quick before we wrapped up,

447
00:27:34,440 --> 00:27:36,600
I did invite Pino to come along 
all right. 

448
00:27:37,480 --> 00:27:40,160
Yeah. 
Please seem interested, but then

449
00:27:40,160 --> 00:27:43,040
I told him he couldn't take his 
Black Templars as black. 

450
00:27:44,360 --> 00:27:47,480
Yeah, I think he. 
Should he wasn't interested. 

451
00:27:47,480 --> 00:27:48,400
Yeah. 
Poor old Pino. 

452
00:27:48,480 --> 00:27:50,080
Yeah. 
Gee, that's a that's a name from

453
00:27:50,080 --> 00:27:50,800
the past. 
Wow. 

454
00:27:50,800 --> 00:27:52,360
I have to try to catch up with 
him too. 

455
00:27:52,360 --> 00:27:54,920
Actually, I still catch up with 
Pino when we got a game 

456
00:27:55,640 --> 00:27:56,000
organized. 
Oh. 

457
00:27:56,000 --> 00:27:57,640
Good. 
OK, Please tell him I said 

458
00:27:57,640 --> 00:27:58,320
hello. 
I'll need to. 

459
00:27:58,680 --> 00:28:01,080
I'll tell him I'm going to 
message him soon and I'll have 

460
00:28:01,080 --> 00:28:05,440
to say hello to the old, my 
crazy Italian friend in 

461
00:28:05,440 --> 00:28:09,240
Brisbane. 
Don't worry about it. 

462
00:28:11,760 --> 00:28:14,000
So yeah, that's great guys. 
I'm really, really happy. 

463
00:28:14,000 --> 00:28:17,480
You're still playing, so it's 
good and getting together and 

464
00:28:17,480 --> 00:28:20,600
playing together. 
Yeah, but yes, I'm going to get 

465
00:28:20,600 --> 00:28:22,680
back to me painting this 
afternoon, so. 

466
00:28:22,800 --> 00:28:24,760
Me too, mate. 
I've got some Rogue Trader orcs 

467
00:28:24,760 --> 00:28:27,560
here I'm painting up, so I'm 
going to and Barca got some 

468
00:28:27,560 --> 00:28:31,200
stuff sculpting, so, yeah, so 
it'd be good, guys. 

469
00:28:31,200 --> 00:28:32,600
All right, guys. 
Well, I'm sure we'll get you 

470
00:28:32,600 --> 00:28:34,320
back on at some point again in 
the future. 

471
00:28:34,320 --> 00:28:39,880
Talk about something. 
Until then, take care and catch 

472
00:28:39,880 --> 00:28:45,320
again next time, all right. 
Bye. 

473
00:29:19,560 --> 00:29:19,680
None.
