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Okay, so welcome back to The 
Chronic man podcast and I'm 

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joined here with carnufex how 
you going mate? 

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Yeah, great Heda. 
Not too bad house house house. 

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Things on your part of the world
are in Sydney. 

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Yeah, been playing lots of games
of seconded, 40K recently. 

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It's been fun, you know, 
relearning rules making mistakes

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things like that. 
Getting my butt kicked. 

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Yeah, it sounds like my 
experience of second edition 40K

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me, that's good. 
But yeah, Brandi doorpost 

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uploaded load of pictures of 
your games recently on the 

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Discord. 
Yeah, and it looks like there's 

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a gene still the cult versus a 
tear ended Force. 

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Okay, I'll Space Rock House, 
caspase Masonic a Space Marines.

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First is to Runners and yeah, 
but they're both your arm is 

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that right? 
Yeah. 

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Cool probably won't use Brandy 
dogs. 

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Armies just in case like you 
know, gets chipped or something 

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like that and that would be 80 
hours worth of work. 

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But yeah I'm really looking 
forward to seeing. 

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Yeah, your jeans healers the 
verses or you're tearing it up. 

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Reverses his space. 
Fahmy at some point in the 

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future. 
So that's going to happen and 

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with a record it to the record, 
it will do my best. 

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Good on you mate. 
Yeah. 

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Video editing is hell. 
So I know tell me about it. 

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I guess like a big thing on the 
recent sort of month is that 

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there's been lots of YouTube 
groups like different YouTube 

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groups that we all like posting 
2nd Ed 40K battles and I'm very 

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biased like that's my My 
favorite thing. 

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So I've been posting them in the
YouTubers Community part of the 

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Discord. 
Totally recommend checking it 

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out. 
There's been some real crackers.

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Really unconventional. 
I'm he's forcing each other like

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house, cultists and adapters are
b or our bodies or B. 

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What however you want to say, 
it's a very contested I think at

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the moment. 
So yeah, please check out the 

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YouTubers Community part of the 
Discord for some pretty cool. 

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It's especially if you're 
painting, it's great to have 

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those. 
Those battles going off really 

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funny things happen. 
Another part the war zone 

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section of the Discord. 
Dirty hands, calves. 

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Right? 
Up some insights. 

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You had into the game. 
It's a really good read if 

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you're interested in that sort 
of stuff. 

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Yeah, it's relevant to me 
because I was on was a direct 

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competitor when I played 40K. 
A lot of the guys who were 

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frustrated with 40K jumped over 
the war zone. 

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So give give that a read dirty 
hands. 

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Kids got a lot of really cool 
stuff to say. 

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Say and if you ever wanted to 
check out what resin printed old

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Hammer looks like check the 3D 
print section Albert's painted 

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up some be keys that he printed 
and he painted them and they're 

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pretty spot-on if you ask me. 
So if you ever thought like Iyer

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3D printing is not quite there 
yet. 

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Well, to be honest, it is, I've 
been doing a getting a bit of 3D

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printing done. 
And been really happy with the 

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results and the price 
comparison. 

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It's insane. 
So, speaking of insane, Chris 

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Knight has been painting up old 
hammer style. 

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Space will cease doing that sort
of shaded effect, and they're 

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looking really neat and perfect,
and he's done a whole Squad of 

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them now. 
So very impressed with the 

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Cruces progress. 
Keep it up, mate. 

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Once whole Army's done. 
Yeah, it's going to look 

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fantastic. 
It already looks great. 

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Yeah, and I have to say, you 
need to get a Razorback mate. 

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And I press doing you to do that
but the last Cannon and plasma 

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gun one, just to drive you 
really nuts to try and find one 

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and more on my bias Crucible. 
Casta. 

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And Marcellus of both being 
painting up some to needs. 

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Now, Crucible cast has been 
doing purple, cheering AIDS in. 

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I've mentioned this before, you 
know what, we call it a scheme 

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that's Based on an old video 
game that blizzard made you know

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you might have heard of it 
before Starcraft. 

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Yeah purple and Bone and they 
look really great. 

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He and both him and Marcellus 
have been painting up. 

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The metal 2nd Ed Sheeran had 
worries which I'm not a big fan 

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of but the way that these guys 
have pasted painted them and 

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convert them, using the old 
plastic bits, they look really 

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great. 
Now, Marcellus, he's been doing 

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his with this sort of so Tech 
Temple, guard, blue, Orange, 

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both both of them offset. 
Look, fantastic ones. 

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Really dark and Grim one's 
really bright and happy and 

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yeah, perfect. 
Good. 

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Good work class. 
Now a lot of new people to 

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discard have been posting up 
content. 

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That's what I want to see get 
involved. 

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Even if you're just in the 
introduction, part of the form, 

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which I like reading the intros 
because we all sort of have like

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a common thing together so, you 
know, give that a read when you 

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can but some mirrors Hers. 
He painted up a blood Bowl. 

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Chaos Warrior. 
And he's been trying to do it 

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exactly like this sort of every 
metal Studio did. 

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And I think you did a really 
good job of that. 

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That's sort of green and red, 
which was really iconic for that

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Arrow. 
Good work, man, and more on that

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voice strands. 
He's done a bad moon, Squad of 

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Rogue Trader era boys and now 
he's done a run heard and they 

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really spot-on color-wise. 
Just fantastic. 

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And Utter fail, he painted 
something that's not quite GW 

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related but it's a statue from 
the advanced Dungeons & Dragons 

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first edition cover art and it's
that statue where the thieves 

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are sort of prying rubies out of
its eyes. 

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And the Brazier is falling down 
on the ground and statue sort of

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up and looking at the Brazier 
and he's done one of those sort 

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of object Source lighting things
where the braziers light is 

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casting on the shadow. 
It's a Really cool to see that. 

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And yeah, very happy with the 
results. 

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I'm sure. 
I sure hope he's proud of what 

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he's done whiskey and wizards 
has been doing a lot of Elder 

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lately and he's finished off the
elbow dark Reapers and they're 

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pretty much straight out of a 
magazine. 

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You know perfect as always and 
speaking of perfect, as always 

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kill trout, he's been posting up
a lot of like various progress 

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shots of huge horrible Beast. 
He's he's got like Giants and 

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dragons and things. 
That one of the cool ones is 

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this big giant that he's been 
doing that kind of looks like a 

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plague here, plague Bearer and 
is sort of got like am in her or

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a big Stone. 
It's really gross and he's been 

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doing some fantastic work. 
Always in that old hammer style 

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that all goes together. 
Jay Phoenix, he was showing off 

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his Tristan like trub 
Troubadour. 

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I'm butchering that but he's 
that dude, that's on the horse 

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and he's A gesture sidekick. 
It's a very crisp model with 

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some excellent. 
Weathering always room and 

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reminds me of that French film 
The Visitors. 

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We're like a knight and his 
little, just a buddy, get sent 

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back in time. 
Fantastic work man, especially 

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like all the mud sort of on the 
horse's body. 

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So cool, Garrett's painted up 
and talk shame and with a 

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watering can, it's a really 
goofy goofy sort of wonderful 

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model and in summer. 
Like kettle, trout, do these 

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perfect? 
Sort of old Hammer, stylistic 

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paint painting on their models 
and it's like something out of a

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painting that you'd see like an 
oil painting. 

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They're just fantastic, keep it 
up, man. 

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Weird Stone, he weird stoned 
uploaded, some progress shots of

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mordheim terrain, which more 
time trying to me is one of the 

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coolest trains ever made. 
So it's basically like an old 

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fantasy style Village Judge, 
cobblestones graveyard death and

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despair. 
It's a work-in-progress shop, 

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but it just looks so good. 
So much detail, man. 

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Like everyone's posting up so 
much. 

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Crazy stuff, keep it up. 
We love to see it. 

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Really appreciate it now. 
Great guys. 

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Awesome. 
And just on the back of that, 

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we're going to just give a quick
shout out to the guys on our 

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Facebook group and usually those
sort of mirror each other people

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post on Discord and Facebook as 
well. 

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But if you You're not on this 
chord and you are part of the 

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Facebook group. 
Thanks very much very much for 

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joining and contributing with 
your photos. 

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You can see a lot of stuff from 
Ted Gunderson so a lot of stuff 

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that people doing for the 
challenge we got Ted Ted will 

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these amazing looking hobgoblins
on Like the Wolf Rider guys, 

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which are fantastic. 
We've got Marcel with his 

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contributions as well for his 
dwarves. 

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Yeah fantastic and some other 
those resin guys resin 

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Miniatures for For the 
imperialis, miniature company 

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that do the sort of the the 
models for the video games, and 

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that kind of thing. 
It's escapes me at the moment. 

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Shout it, the horn rat. 
That's the one. 

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So that's so cool. 
And Mick, Leonard has completed 

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his fifth edition starter set, 
like all the Lisbon and Bertoni 

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ins and he's actually thinking 
about doing a sort of battle 

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report may be on YouTube at some
at some The future. 

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So that would be really good to 
say. 

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So make it hope the britannians 
will win. 

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I've got work and dear later. 
You'll hear like an update from 

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from GJ as well about the call 
of the crown and how the entries

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are coming along thick and fast.
And of also bit of a shout it to

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Rick be on door, Rick as 
post-ups and wonderful images of

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some night goblins, classic 
Nikon's and fourth edition with 

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scarce taking gobbler and all 
the Fanatics and that is And 

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clubbers and all those awesome 
models from the early 90s. 

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So, thanks again mate. 
For posting those up, they look 

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great but I think that really 
sums up our community section 

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today. 
Carnifex our thanks again, mate 

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for coming on and telling us all
about it. 

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Yeah, my pleasure and keep it up
because I love nothing more than

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clicking into the Discord and 
just having a fit at least 30 

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minutes worth of stuff that go 
look at and read so I thank you.

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Yeah, it has been great. 
See a lot of activity on the on 

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the groups are just been really 
good guy, so keep it up. 

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Now today we've got a bit of a 
Manowar special so we've got, 

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I've asked the guys in the 
community to put forward, their 

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own ideas and to submit their 
own content. 

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Basically, as you know, I'll 
talk time for myself and other 

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people are getting more and more
limited. 

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So so yeah. 
Today and Today's Show we have a

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Manowar special. 
So we have Chris Snyder and 

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Cameron on together. 
They're both from the US and 

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they got up, they found a time 
and place to get together and 

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record an episode for us. 
All about matter, wall out, how 

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to get into matter wall. 
Basically like the concept, the 

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game, how it plays and then you 
know, if you're interested and 

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you know, don't have enormous 
amount of money to Shell out. 

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For the base game and the and 
expansions in the fleet's, you 

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know, how ways around getting 
that getting around that and how

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to get your stuff on the table. 
Actually start playing Manowar. 

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So hopefully, you'll really 
enjoy this content today and 

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there's a more stuff coming in 
the future from other 

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contributors around the world. 
So be really good and including 

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some guest interviews. 
So very exciting stuff but kind 

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of fix for now, let the guys, 
let's let the guys talk about 

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Man O'War and we'll catch you in
the next time. 

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Yep, looking forward to it. 
See you then. 

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Okay, buddy, take care. 
Bye bye. 

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My name is Cameron Fletcher. 
I'm from Newport News, Virginia,

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United States. 
And I'm here for the ground 

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command podcast, an episode with
a friend of mine about getting 

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started in the man of war game. 
Warhammer Fantasy game of Man 

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O'War and Crystal chick. 
Couldn't hear this yourself? 

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Yeah, I'm Chris Snider. 
You might have heard me in other

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places and I am, A semi veteran 
to Manowar, I guess at least I 

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have experience with getting 
started in the game, came from 

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scratch. 
So that's why Cameron kind of 

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asked me about doing something 
like this and and I was already 

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kicking around the idea of 
adding a series of getting 

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started in Acts you know games 
and this is what we're coming up

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with. 
You know I have my mom. 

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I'm also pretty United States 
are Hershey Pennsylvania. 

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Some of the chocolate, right? 
Yeah, you know, me and my 

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girlfriend and my daughter live,
only not live in Northern 

225
00:13:23,400 --> 00:13:25,200
Virginia. 
I'm only about three hours away 

226
00:13:25,200 --> 00:13:27,500
from you. 
We ought to we're close enough. 

227
00:13:27,500 --> 00:13:30,300
We probably ought to try and 
schedule a in-person game 

228
00:13:30,300 --> 00:13:32,300
sometimes. 
Yeah, absolutely, awesome. 

229
00:13:32,300 --> 00:13:34,500
Sure we can have our own little 
East Coast time. 

230
00:13:34,800 --> 00:13:40,600
It is. 
All right, so so male war is a 

231
00:13:40,600 --> 00:13:43,800
Games. 
Workshop game is set in the 

232
00:13:43,900 --> 00:13:47,900
Warhammer fantasy setting and is
at tabletop strategy game, based

233
00:13:47,900 --> 00:13:51,900
around sea battles. 
So the the scale for Manowar 

234
00:13:51,900 --> 00:13:56,000
depended on who you ask is 
generally like around 12 1001 

235
00:13:56,000 --> 00:13:59,700
12:00 but the scale is kind of 
funny with All Ships. 

236
00:13:59,700 --> 00:14:02,900
Anyways it's you know it's not 
perfect but generally one at 

237
00:14:02,900 --> 00:14:09,000
12:00 is the scale that it's it 
runs at which is kind of similar

238
00:14:09,000 --> 00:14:13,800
to Epic scale. 
So, it's sea battles and it 

239
00:14:13,800 --> 00:14:17,600
represents all of the, or almost
all of the standard Warhammer 

240
00:14:17,600 --> 00:14:20,700
fantasy races. 
I think the only races that 

241
00:14:20,700 --> 00:14:26,000
aren't officially represented by
Games Workshop for Manowar are 

242
00:14:26,000 --> 00:14:29,400
the ogres, and what else? 
And of course, fans of the game 

243
00:14:29,400 --> 00:14:32,500
have made their own rules for 
those weeks. 

244
00:14:33,500 --> 00:14:38,800
But there are there's three 
basic ship types for Manowar. 

245
00:14:39,800 --> 00:14:44,800
And the first and largest ship 
ships are called Man O'War. 

246
00:14:45,100 --> 00:14:48,000
And they're generally, like, 
your big Flag ships of the 

247
00:14:48,300 --> 00:14:51,100
fleet, that's where you put your
admirable in your Sorcerer. 

248
00:14:51,900 --> 00:14:54,300
And yeah, this is, those are the
biggest ships, the man of 

249
00:14:54,300 --> 00:14:57,200
Warships. 
And then you have squadrons 

250
00:14:57,200 --> 00:15:00,400
which are smaller ships and they
work in groups of three. 

251
00:15:00,600 --> 00:15:04,200
So ahead, you'll have three 
ships, like three War galleys 

252
00:15:04,500 --> 00:15:07,800
and you have to pick one of 
those War galleys to be your 

253
00:15:07,800 --> 00:15:12,100
Flagship for that Squad. 
Aaron and the other ships have 

254
00:15:12,100 --> 00:15:16,400
to stay within six inches of the
flagship for the Squadron and 

255
00:15:16,400 --> 00:15:20,700
that's it. 
They just creates sort of a a 

256
00:15:22,300 --> 00:15:24,700
unit. 
Yeah. 

257
00:15:25,100 --> 00:15:28,300
And you have to maintain that 
for your Prius quadrants and 

258
00:15:28,300 --> 00:15:31,700
then you have also independent 
ships and they can be large or 

259
00:15:31,700 --> 00:15:37,100
small ships but they are single 
ships and they don't have to 

260
00:15:37,400 --> 00:15:39,800
follow any unit cohesion. 
Uhl. 

261
00:15:40,000 --> 00:15:44,000
So an example of Independence 
would be like the dark elf death

262
00:15:44,000 --> 00:15:49,700
Fortress which is a large sea 
dragon or the dwarf. 

263
00:15:52,400 --> 00:15:56,000
Yeah, the submarine ship, they 
can, they can move around on the

264
00:15:56,008 --> 00:16:00,500
rim, pay any attention to 
unification and then you also 

265
00:16:00,500 --> 00:16:06,200
have flying or flying units. 
So, you know, that like orc 

266
00:16:06,200 --> 00:16:10,800
wyverns and the ks, dwarf, have 
the bull Taurus and some of 

267
00:16:10,800 --> 00:16:13,400
those have to work in squadrons 
and some of them don't. 

268
00:16:13,400 --> 00:16:15,000
So some of those can be 
invented. 

269
00:16:15,700 --> 00:16:19,800
And you also have sea monsters, 
which are probably my favorite 

270
00:16:19,800 --> 00:16:22,600
models in the whole game. 
Just just the way they look they

271
00:16:22,600 --> 00:16:28,800
look like they, you know, come 
right off the ships charts of 

272
00:16:29,100 --> 00:16:31,300
here, be monsters, you know, 
they've been there. 

273
00:16:31,300 --> 00:16:33,100
Great sculpts, they're really 
cool models. 

274
00:16:34,000 --> 00:16:37,100
Sea and the sea monsters in 
Manowar. 

275
00:16:37,700 --> 00:16:42,000
I think they're very powerful 
and it's great to see those in 

276
00:16:42,000 --> 00:16:44,300
games that they had a lot of 
colors of the game. 

277
00:16:44,300 --> 00:16:47,700
And I think they're told they 
were points as opposed to the 

278
00:16:47,700 --> 00:16:49,400
Flyers. 
The Flyers create a lot of 

279
00:16:49,408 --> 00:16:51,200
flavor also, but they're all 
free. 

280
00:16:51,300 --> 00:16:53,200
Fragile. 
So not a people not a lot of 

281
00:16:53,200 --> 00:16:58,900
people use the pliers. 
And one of the one of the 

282
00:16:59,000 --> 00:17:04,099
notable things for Manowar is 
that as a game that uses 

283
00:17:04,300 --> 00:17:09,000
alternating activation rules. 
So a lot of the games from this 

284
00:17:09,000 --> 00:17:17,000
are the 90s like Warhammer 
fantasy and 40K second edition 

285
00:17:17,400 --> 00:17:21,900
where a you go. 
I go set up where your opponent 

286
00:17:21,900 --> 00:17:24,900
would move, all of his 
Miniatures and resolve all of 

287
00:17:24,900 --> 00:17:28,600
the attacks. 
And Resolve all of that 

288
00:17:28,600 --> 00:17:31,300
completely. 
And then after he was done, you 

289
00:17:31,300 --> 00:17:33,300
would move all of your 
Miniatures and do the same 

290
00:17:33,300 --> 00:17:35,900
thing. 
So it was it creates kind of 

291
00:17:37,300 --> 00:17:40,100
aesthetic period where you're 
watching your opponent you know,

292
00:17:40,100 --> 00:17:46,000
move everything and resolve 
combat but for Manowar you move 

293
00:17:46,000 --> 00:17:50,400
one mentorship or you move one 
Squadron or one independent ship

294
00:17:50,400 --> 00:17:54,200
and you resolve the attacks and 
then your opponent moves one. 

295
00:17:54,200 --> 00:17:59,500
So it's a more dynamic Ian. 
I don't know why they didn't do 

296
00:17:59,500 --> 00:18:02,600
that for four games like neck 
from under your skirmish games. 

297
00:18:03,800 --> 00:18:05,400
But yeah, they did it for me an 
award. 

298
00:18:05,400 --> 00:18:07,500
I think it works. 
Really, really great. 

299
00:18:09,800 --> 00:18:14,600
Now on the topic of like, unique
rules for any qualities of the 

300
00:18:15,100 --> 00:18:17,500
game, are there, anything is 
there anything else that you 

301
00:18:17,500 --> 00:18:20,800
particularly like about Man 
O'War? 

302
00:18:21,300 --> 00:18:29,000
And I guess I'm kind of thinking
With the question of what, what 

303
00:18:29,000 --> 00:18:31,900
kind of gamer is Manowar going 
to be a good fit for? 

304
00:18:31,900 --> 00:18:34,400
Or is there any organ? 
Go, the opposite direction to 

305
00:18:34,400 --> 00:18:36,200
its age? 
Anything that you don't that you

306
00:18:36,200 --> 00:18:39,600
don't like about me and war. 
That a certain player might not 

307
00:18:39,600 --> 00:18:43,800
like, One of the things that 
really attracted me to Manowar 

308
00:18:43,800 --> 00:18:49,100
is that it's a relatively low 
model, count game, that's what 

309
00:18:49,100 --> 00:18:53,000
attracted me to Nick or Munda. 
And I kind of learned it learned

310
00:18:53,000 --> 00:18:57,800
the hard way with 40K because 
like before TK I chose Orcs And 

311
00:18:57,800 --> 00:19:01,300
that's a lot of models to paint 
and it was intimidating and I 

312
00:19:01,300 --> 00:19:07,800
never did finish painting my 
orc, Army and 40K and when I 

313
00:19:07,800 --> 00:19:10,700
went to necromancy actually 
chose scat. 

314
00:19:10,800 --> 00:19:13,300
Eddie's which has got the 
highest model counter that he is

315
00:19:13,300 --> 00:19:16,700
again. 
So I kind of eventually learned 

316
00:19:16,700 --> 00:19:20,300
that lesson that I prefer games 
with relatively low bottle, 

317
00:19:20,300 --> 00:19:23,400
Townsend. 
And Man O'War the most part, you

318
00:19:23,400 --> 00:19:26,100
know, just depends on how big an
you want to play, but most of 

319
00:19:26,108 --> 00:19:29,900
the games you can manage with 
each person playing maybe like 9

320
00:19:29,900 --> 00:19:34,700
or a dozen models per side. 
Now, you bring up Manowar. 

321
00:19:35,300 --> 00:19:37,800
I'm sorry you bring up nectar, 
Mundo, and it reminds me of 

322
00:19:37,800 --> 00:19:39,500
something that I like about 
Manowar. 

323
00:19:39,800 --> 00:19:43,200
Now, in nectar Moon, Especially 
the base game. 

324
00:19:44,000 --> 00:19:48,900
There are six gangs in that but 
they're all basically the same 

325
00:19:48,900 --> 00:19:51,300
gang just different names and 
models, you know? 

326
00:19:51,600 --> 00:19:55,800
But with man of war there are 
also six fleets, but they all 

327
00:19:55,800 --> 00:19:58,200
feel so very different. 
No. 

328
00:19:58,200 --> 00:20:02,000
Yeah, in my recent, you know, 
playing of the game, that's 

329
00:20:02,000 --> 00:20:05,500
something that's really been. 
Come to, my attention is how 

330
00:20:05,500 --> 00:20:13,000
much You know, you're different.
Playstyle different models, even

331
00:20:13,000 --> 00:20:18,500
the the ship of a line, which 
are all you mentioned before in 

332
00:20:18,500 --> 00:20:22,700
groups of three and many of the 
ships of the line for each of 

333
00:20:22,708 --> 00:20:26,700
the fleet's cost 150 points for 
three models. 

334
00:20:26,700 --> 00:20:32,300
So they're the same point cost 
but in the In the ship 

335
00:20:32,300 --> 00:20:36,300
templates, in all of their 
weapons, and firing arcs and 

336
00:20:36,300 --> 00:20:41,400
armor saves, all of those things
are vastly different. 

337
00:20:41,600 --> 00:20:44,700
And that's something that really
impresses me about the game is 

338
00:20:44,700 --> 00:20:49,900
how how, how different they are 
it at the same time, how 

339
00:20:49,900 --> 00:20:52,900
balanced they are with the 
exception of works. 

340
00:20:52,900 --> 00:20:55,800
But that's the whole look, I 
think they are right. 

341
00:20:55,800 --> 00:20:57,800
If you don't get me started on 
the port works. 

342
00:20:58,100 --> 00:21:02,500
Yeah the fleet's are that They 
are quite different especially 

343
00:21:02,500 --> 00:21:06,800
in how they move. 
A lot of times people will learn

344
00:21:06,800 --> 00:21:12,900
that, particularly for beginners
the door fully and the Empire 

345
00:21:12,900 --> 00:21:16,400
Fleet are two of the best for 
initially learning the game 

346
00:21:16,400 --> 00:21:20,200
because you the Empire they 
have, we'll both fleets really. 

347
00:21:20,200 --> 00:21:25,300
They got a lot of options in 
moving the Empire Fleet can move

348
00:21:25,300 --> 00:21:29,700
by sale or by ores which makes 
them useful, you know if they 

349
00:21:29,700 --> 00:21:32,300
lose one, it's loser. 
Sales with who lose their oars, 

350
00:21:32,300 --> 00:21:36,700
they can still keep on playing 
the dwarfs and some of the other

351
00:21:36,700 --> 00:21:40,700
fleets, they get a lot of 
advantage and how they can turn.

352
00:21:40,800 --> 00:21:45,900
So you don't need to deal with 
the Turning template so much and

353
00:21:45,900 --> 00:21:48,300
you don't have to worry about 
their steam-driven so you don't 

354
00:21:48,300 --> 00:21:52,500
have to worry about the rules on
how the wind affects your ship. 

355
00:21:52,500 --> 00:21:56,400
So yeah, they're they're they're
definitely each speech. 

356
00:21:56,400 --> 00:21:58,900
Fleet Fleet has definitely got 
its own flavor. 

357
00:21:58,900 --> 00:22:01,000
I mean, you got the, you got the
dark elves that hurt. 

358
00:22:01,100 --> 00:22:04,900
You know, they're all on giant 
dragons either want to do the, 

359
00:22:05,300 --> 00:22:06,900
we're going to do this. 
He's so yeah. 

360
00:22:06,900 --> 00:22:10,400
They're definitely each got 
their own flavor and their own 

361
00:22:10,400 --> 00:22:14,700
personality that's for sure. 
Now even though they are 

362
00:22:14,700 --> 00:22:19,200
different to each other. 
One of the possible downsides I 

363
00:22:19,200 --> 00:22:21,800
guess a Manowar is you're not 
going to see a whole lot of 

364
00:22:21,800 --> 00:22:27,200
variation from one players, 
dwarf lead to another player's, 

365
00:22:27,200 --> 00:22:29,700
dwarf lie or you know or any of 
the racist. 

366
00:22:31,100 --> 00:22:36,500
Like, if I were to go with the 
100-point, high elf Polly, it's 

367
00:22:36,500 --> 00:22:40,400
probably almost exactly the same
as your 100-point high out flee.

368
00:22:40,400 --> 00:22:44,700
And that's just the nature of 
the limitations of how many 

369
00:22:44,700 --> 00:22:46,900
options are available to. 
Yeah. 

370
00:22:47,000 --> 00:22:50,300
Yeah, that's about the only way 
you can really change that up as

371
00:22:50,300 --> 00:22:52,500
if you start taking allies or if
you. 

372
00:22:52,500 --> 00:22:54,200
Yeah right. 
Yeah it's it. 

373
00:22:54,200 --> 00:22:57,100
You're right. 
As they are called the pretty 

374
00:22:57,100 --> 00:23:00,700
similar in that in that regard, 
did you? 

375
00:23:00,900 --> 00:23:02,800
Did you play Manowar back in the
90s? 

376
00:23:02,800 --> 00:23:05,400
Is that when you first got 
exposed to it or is it later? 

377
00:23:05,400 --> 00:23:08,500
Yes. 
Yeah I had the base game when it

378
00:23:08,500 --> 00:23:14,100
first came out and I hit played 
a couple games of it just out of

379
00:23:14,100 --> 00:23:17,200
the box. 
I remember I had a high elf 

380
00:23:17,200 --> 00:23:21,800
Fleet and I was incredibly 
intimidated by painting. 

381
00:23:21,800 --> 00:23:25,400
It I wasn't a very skilled 
modeler back then either. 

382
00:23:25,400 --> 00:23:28,400
And the original man of 
Warships. 

383
00:23:28,400 --> 00:23:33,300
Do require a little bit of of 
modeling finesse, I think to get

384
00:23:33,300 --> 00:23:38,400
the The mass into sales and 
yardarms everything, just right.

385
00:23:40,400 --> 00:23:43,900
But yeah, I did play it back in 
the day and then but not very 

386
00:23:43,900 --> 00:23:50,900
much and it wasn't until I think
maybe 2010, I think is when I 

387
00:23:50,900 --> 00:23:55,900
kind of got a Resurgence and, 
and was able to get another copy

388
00:23:55,900 --> 00:23:57,400
and then start my collection 
again. 

389
00:23:57,800 --> 00:24:01,600
And with your Brit relatively 
short amount of time, I ended up

390
00:24:01,600 --> 00:24:04,000
collecting. 
Literally everything for the 

391
00:24:04,000 --> 00:24:05,400
game. 
Oh yeah. 

392
00:24:05,700 --> 00:24:07,700
Yeah. 
And it, how do you collect most 

393
00:24:07,700 --> 00:24:12,600
of that from, like, local sales 
or Book or Ebay, a little bit of

394
00:24:12,600 --> 00:24:20,400
a little bit of everything. 
Yeah, I One one place I found 

395
00:24:20,400 --> 00:24:23,900
that was kind of invaluable, 
which is, maybe a well that's 

396
00:24:23,900 --> 00:24:31,500
been dried up at this point is 
BoardGameGeek because I know 

397
00:24:31,500 --> 00:24:34,800
there was a lot of people out 
there who have the game and they

398
00:24:34,800 --> 00:24:38,100
kind of solve it as a board game
and maybe they were, you know, 

399
00:24:38,100 --> 00:24:43,500
miniature Gamers otherwise and 
they you know, had it listed for

400
00:24:43,500 --> 00:24:47,000
sale or trade. 
And so I made some you know, 

401
00:24:47,000 --> 00:24:51,800
trade Flash sales that way and I
could, I think of maybe they 

402
00:24:51,800 --> 00:24:56,300
just didn't realize the value of
it or the maybe not the value 

403
00:24:56,300 --> 00:25:01,400
but the demand for it, right? 
Idle time or that was you know 

404
00:25:01,500 --> 00:25:06,000
over ten years ago I was talking
to another guy on a big crowd of

405
00:25:06,000 --> 00:25:12,200
command Discord group about he 
was asked me what I thought was 

406
00:25:12,200 --> 00:25:17,300
the source of the like 
Resurgence in popularity of man.

407
00:25:17,400 --> 00:25:19,500
Award. 
And some of that might just be 

408
00:25:19,600 --> 00:25:21,900
some of that might be biased 
because, you know, you and I are

409
00:25:21,900 --> 00:25:25,200
both seeing it so it feels like 
a Resurgence to us perhaps. 

410
00:25:25,200 --> 00:25:29,000
But I don't know, you know, it's
hard to tell how much of a 

411
00:25:29,000 --> 00:25:31,200
Resurgence or Renaissance. 
There really is. 

412
00:25:31,600 --> 00:25:37,500
But my theory was that the root 
the uptick in interest in 

413
00:25:37,500 --> 00:25:44,200
Manowar, followed a lot of the 
same Genesis as some of the 

414
00:25:44,200 --> 00:25:48,600
other older games. 
During covid. 

415
00:25:48,600 --> 00:25:51,200
And when everybody was on 
lockdown and they did everything

416
00:25:51,200 --> 00:25:53,400
they do, they started painting 
their old models. 

417
00:25:53,400 --> 00:25:57,600
And my life didn't really change
or my work didn't really change 

418
00:25:57,600 --> 00:26:01,700
during covid but I saw on 
Facebook and everything. 

419
00:26:01,700 --> 00:26:05,500
I saw everybody else starting to
paint bold Warhammer fantasy. 

420
00:26:05,500 --> 00:26:11,000
Now we're Hammer fantasy models 
and fourth edition stuff and 

421
00:26:11,000 --> 00:26:14,100
give you stuff that they had 
squirreled away and and we're 

422
00:26:14,100 --> 00:26:17,600
using for hobby time now. 
And so that's where my That's 

423
00:26:17,600 --> 00:26:21,800
where that's where I started 
getting back into Manowar was 

424
00:26:21,800 --> 00:26:23,900
during covid. 
So I picked up those models from

425
00:26:23,900 --> 00:26:26,900
my brother had a bunch of them, 
but I picked them up from him 

426
00:26:26,900 --> 00:26:29,900
and started painting them. 
And also, I think some other 

427
00:26:29,900 --> 00:26:37,400
things that have had a big 
influence on Man, O'War are the 

428
00:26:37,400 --> 00:26:40,500
Advent of 3D printing charm that
get, you know, that goes the 

429
00:26:40,508 --> 00:26:42,700
same for all that. 
The old geezer have print, a 3D 

430
00:26:42,700 --> 00:26:45,600
printing has been a remarkable 
resource being able to get those

431
00:26:45,600 --> 00:26:48,700
off both models that are You 
know, worth their weight in gold

432
00:26:48,700 --> 00:26:52,300
now. 
And also all of us, you know, 

433
00:26:52,300 --> 00:26:54,800
man of war came out in 1993, I 
think. 

434
00:26:55,100 --> 00:26:58,200
And then it was pretty much out 
of credit by 1998 dish. 

435
00:26:58,700 --> 00:27:02,800
And so, all of those players are
initially got into it are older.

436
00:27:02,800 --> 00:27:05,500
Now they might have more time on
their heads, more money on a 

437
00:27:05,508 --> 00:27:10,400
hand and they're willing to, you
know, Chase down some of that 

438
00:27:10,400 --> 00:27:14,300
Nostalgia and pick up those. 
Pick up those models and start 

439
00:27:14,300 --> 00:27:16,100
painting them and play with them
again. 

440
00:27:16,600 --> 00:27:20,700
Yeah, I think Nostalgia is 
definitely a big factor at least

441
00:27:20,700 --> 00:27:23,900
it is for me. 
And, like you said, you know, 

442
00:27:23,900 --> 00:27:28,400
considering the age that we were
at when we discovered the game 

443
00:27:28,800 --> 00:27:33,200
and the age that we're at. 
Now, I know for me, it's almost 

444
00:27:33,200 --> 00:27:36,000
like, you know, you're going 
through a midlife crisis or 

445
00:27:36,000 --> 00:27:41,000
something and really wanting to 
revisit some of the, some of the

446
00:27:41,000 --> 00:27:45,900
things that you were into 
whether it be music and movies 

447
00:27:45,900 --> 00:27:48,900
or, you know Hobby. 
But you were into when you were 

448
00:27:48,900 --> 00:27:52,900
at maybe like the Golden Age of 
your life and that certainly is 

449
00:27:52,900 --> 00:27:58,000
a factor for me and we'll get 
into it here a little later, but

450
00:27:58,100 --> 00:28:01,800
I think Nostalgia can play a big
part or at least it's going to 

451
00:28:01,808 --> 00:28:03,700
make it. 
It's going to be a big deciding 

452
00:28:03,700 --> 00:28:13,500
factor of what you're willing to
accept as far as proxies or, you

453
00:28:13,500 --> 00:28:18,300
know, like the 3D printing goes.
Yeah, just from my My personal. 

454
00:28:19,100 --> 00:28:22,200
I am absolutely a Nostalgia 
player. 

455
00:28:22,200 --> 00:28:26,900
So I have to have original 
everything because that's just 

456
00:28:27,300 --> 00:28:31,000
what I'm into now. 
There are other games that I'm 

457
00:28:31,000 --> 00:28:34,100
not so nostalgic for because I 
never I didn't really have that 

458
00:28:34,100 --> 00:28:37,700
connection with. 
So game is like epic Space 

459
00:28:37,700 --> 00:28:40,900
Marine. 
I'm totally fine doing proxies 

460
00:28:40,900 --> 00:28:43,700
of everything because I don't 
have that nostalgic connection. 

461
00:28:44,100 --> 00:28:46,900
Yeah, you know. 
See I've got that. 

462
00:28:47,600 --> 00:28:53,800
Collection our connection and I 
do have a few resin casts of the

463
00:28:53,800 --> 00:28:56,600
original models. 
And I ended up getting those 

464
00:28:56,600 --> 00:29:00,600
because I was planning a trip to
the def Con in Chicago should 

465
00:29:00,600 --> 00:29:05,100
be, you know, gaming convention,
and I and I wanted to have some 

466
00:29:05,100 --> 00:29:10,600
complete fleets to be able to 
put those out there for other 

467
00:29:10,600 --> 00:29:14,800
people to play and teach. 
And so that's I needed. 

468
00:29:14,800 --> 00:29:16,900
I was kind of a deadline. 
So I grabbed them but now that 

469
00:29:16,900 --> 00:29:21,100
I've Paid animal up, got those, 
there's proxies painted, you 

470
00:29:21,100 --> 00:29:23,400
know, you can't really these 
ones that I have. 

471
00:29:23,400 --> 00:29:26,500
You can't tell from the 
originals until you pick them up

472
00:29:26,800 --> 00:29:30,400
and I'd rather, you know, at 
this point just keep on painting

473
00:29:30,400 --> 00:29:32,900
the models. 
I've got rather than replace the

474
00:29:32,900 --> 00:29:35,400
the resin once they'll do for 
now. 

475
00:29:35,400 --> 00:29:40,500
But yeah, it just depends on the
plane that their priorities, all

476
00:29:40,500 --> 00:29:43,300
right, on that. 
Topic. 

477
00:29:43,300 --> 00:29:49,400
I want to go off script here but
it does seem like when it comes 

478
00:29:49,400 --> 00:29:56,900
to 3D printed stuff. 
There are some some models that 

479
00:29:56,900 --> 00:29:59,900
maybe the printers, or whoever's
designing. 

480
00:29:59,900 --> 00:30:04,800
These seem a little scared to 
copy too closely. 

481
00:30:05,100 --> 00:30:10,500
The original stuff. 
Yeah, always with, with some 

482
00:30:10,500 --> 00:30:12,500
games, you know, perhaps 
Manowar, Maybe. 

483
00:30:13,100 --> 00:30:16,300
Depending on the designer 
itself, they're perfectly fine 

484
00:30:16,300 --> 00:30:21,000
with scanning the exact 
dimensions and maybe they 

485
00:30:21,000 --> 00:30:23,800
figure. 
Well, manowar's kind of dead 

486
00:30:23,800 --> 00:30:27,100
anyway and games workshop's, not
going to come after you for 

487
00:30:27,100 --> 00:30:29,800
that. 
So yeah, they're okay with 

488
00:30:30,600 --> 00:30:33,500
having those exact replicas and 
in that case. 

489
00:30:33,500 --> 00:30:37,500
Yeah, I do find that. 
That's that satisfies my 

490
00:30:37,500 --> 00:30:39,300
Nostalgia. 
If it's exact. 

491
00:30:39,700 --> 00:30:45,600
Yeah you're the end of the The 
location of where those files 

492
00:30:45,600 --> 00:30:50,800
are hosted. 
Learned has a has a effect on 

493
00:30:51,200 --> 00:30:55,300
how long they stay up. 
Also, for instance, I know a guy

494
00:30:55,300 --> 00:30:59,200
that hosted some some models 
that look very similar to the 

495
00:30:59,200 --> 00:31:04,800
original ships but they were, he
sculpted them up himself in the 

496
00:31:04,800 --> 00:31:08,300
computer program, so they were 
not exact copies, but enough 

497
00:31:08,700 --> 00:31:12,000
people on thingiverse reported 
it, I guess. 

498
00:31:12,600 --> 00:31:16,900
That thingiverse got a you call 
it at a DM. 

499
00:31:17,100 --> 00:31:21,200
See a notice, it's a Sands for 
Digital Millennium something I 

500
00:31:21,208 --> 00:31:24,100
don't know but those files on 
thingiverse went ahead and just 

501
00:31:24,100 --> 00:31:26,100
took all those files down right 
away. 

502
00:31:26,600 --> 00:31:31,800
Whereas other Colts 3D is 
another hosting site that seems 

503
00:31:31,800 --> 00:31:36,800
to be safer for those kinds of 
files but I don't know anything 

504
00:31:36,800 --> 00:31:40,400
about 3D printing really. 
I don't have a family of my own 

505
00:31:40,400 --> 00:31:44,800
so yeah. 
All right, so we wanted to talk 

506
00:31:44,800 --> 00:31:49,600
about how are some different 
ways that people can get started

507
00:31:49,700 --> 00:31:53,100
on putting together the 
resources, they need to play a 

508
00:31:53,100 --> 00:31:59,700
game, a Manowar that would say 
that the biggest single Source 

509
00:31:59,700 --> 00:32:03,700
online right now is probably the
Warhammer Manowar. 

510
00:32:03,700 --> 00:32:09,000
Facebook group, there is a file 
section in that Facebook group 

511
00:32:09,000 --> 00:32:13,600
that has just a ton of files. 
That it would take you to the 

512
00:32:13,608 --> 00:32:17,300
better part of a day to go 
through, but they in there is 

513
00:32:17,300 --> 00:32:20,400
pretty much everything that you 
need to print off to go ahead 

514
00:32:20,400 --> 00:32:23,800
and get started. 
You'll have to if you go to that

515
00:32:23,800 --> 00:32:27,800
group and go into the file 
section, you'll need to sort 

516
00:32:27,800 --> 00:32:30,300
through a lot of the fan-made 
stuff. 

517
00:32:30,300 --> 00:32:32,700
If you don't want, you know, not
official rules. 

518
00:32:33,100 --> 00:32:37,800
But I've got a list here, some 
of the Some of the best files 

519
00:32:37,800 --> 00:32:40,500
that are there, in my opinion 
that are in that group. 

520
00:32:40,900 --> 00:32:43,500
And the first is the Manowar 
commute. 

521
00:32:43,500 --> 00:32:45,800
This. 
The file is, is titled 

522
00:32:46,000 --> 00:32:51,600
man-of-war Community rule book 
and it's all three of the rule 

523
00:32:51,600 --> 00:32:55,300
book. 
So it's the is the core box rule

524
00:32:55,300 --> 00:32:58,400
book and then it's the rule book
from sea of blood which is why 

525
00:32:58,400 --> 00:33:02,200
the expansions for Men of War 
and it's a room booked for 

526
00:33:02,200 --> 00:33:05,800
playing Fleet which is the 
second expansion for Manowar. 

527
00:33:06,000 --> 00:33:11,800
And that file has all three Rule
books compiled into a single 

528
00:33:11,800 --> 00:33:15,300
PDF. 
So that's a like, a One-Stop 

529
00:33:15,300 --> 00:33:17,900
shop to get all of your rules 
right there, which is pretty 

530
00:33:17,900 --> 00:33:21,100
great. 
And if you print those out with 

531
00:33:21,100 --> 00:33:24,100
your computer printer, you'll 
probably end up with a better 

532
00:33:24,100 --> 00:33:27,700
paper quality than the original 
Rule books actually, or because 

533
00:33:27,700 --> 00:33:30,900
they were, they were pretty 
pretty basic back then. 

534
00:33:31,000 --> 00:33:35,400
Yeah, yeah, just yeah, black and
white paper back rule books back

535
00:33:35,400 --> 00:33:38,500
to any of them. 
They're definitely basic and I 

536
00:33:38,508 --> 00:33:41,700
know you wanted to discuss. 
You wanted to touch on like 

537
00:33:41,900 --> 00:33:46,100
don't do what I did. 
Topics one thing that I do when 

538
00:33:46,100 --> 00:33:50,300
I print it out that rulebooks 
was, I put them all into a 

539
00:33:50,300 --> 00:33:56,800
single three-ring binder. 
And I put all the pages in she 

540
00:33:56,800 --> 00:33:58,800
protected her. 
So I what I ended up with was 

541
00:33:58,800 --> 00:34:02,600
like a four inch thick, 
three-ring binder that needs a 

542
00:34:02,608 --> 00:34:07,000
Code table to be able to use it.
So, I would advise Doing that 

543
00:34:07,000 --> 00:34:12,000
and I think printing them out 
going to Kinkos or an office 

544
00:34:12,000 --> 00:34:14,900
supply store and getting them 
printing out and print it out 

545
00:34:14,900 --> 00:34:19,000
into a spiral bound. 
Book is probably the best way to

546
00:34:19,000 --> 00:34:22,600
print out your rule books. 
Do you have any advice on that? 

547
00:34:23,400 --> 00:34:29,300
Yeah, I agree with you on that. 
Another thing that's kind of 

548
00:34:29,300 --> 00:34:33,300
common of roll books around that
time or there are some rules 

549
00:34:33,300 --> 00:34:37,300
that are hidden all sometimes. 
it rolls would be like hidden 

550
00:34:37,300 --> 00:34:44,400
within within a flavor, text 
description of something and one

551
00:34:44,400 --> 00:34:46,900
resource, I don't know if you 
were planning on mentioning or 

552
00:34:46,908 --> 00:34:55,199
not, that I've come upon is if 
you Google the Easter tarek 

553
00:34:55,199 --> 00:35:01,300
order of gamers, I don't. 
Is it your reversal head? 

554
00:35:01,300 --> 00:35:04,700
I think is the maybe the name of
the person or? 

555
00:35:05,200 --> 00:35:07,500
Yeah, he's the guy that it's not
mistaken. 

556
00:35:07,500 --> 00:35:10,100
He's the guy that did the 
playing card sized. 

557
00:35:10,100 --> 00:35:11,400
Ship templates. 
Yeah. 

558
00:35:11,400 --> 00:35:14,100
Okay. 
Okay, there's also like player 

559
00:35:14,100 --> 00:35:19,300
Aids on there that are. 
They're very extensive and they 

560
00:35:19,300 --> 00:35:24,600
have like all the rules you'll 
ever need printed on like one or

561
00:35:24,600 --> 00:35:28,100
two page. 
Yeah, I know this references and

562
00:35:28,100 --> 00:35:32,400
those are those are Nice and 
even some of the ship templates 

563
00:35:32,400 --> 00:35:38,200
that they've come up with have 
extra little rules in there that

564
00:35:38,200 --> 00:35:43,300
you might not find on the the 
original ship templates and you 

565
00:35:43,300 --> 00:35:46,100
might have to look it up and 
roll book for, but it's really 

566
00:35:46,100 --> 00:35:48,700
nice to have it all in one. 
One place. 

567
00:35:49,100 --> 00:35:50,900
Is it since? 
Yeah. 

568
00:35:50,900 --> 00:35:56,500
I know the his templates have 
like the the the special rules 

569
00:35:56,500 --> 00:35:58,400
for the driller. 
Killer that work, girl, Achilles

570
00:35:58,400 --> 00:35:59,000
ship. 
Right? 

571
00:35:59,200 --> 00:36:01,900
Right here. 
Is it that the attacks for that 

572
00:36:01,900 --> 00:36:03,500
ship? 
And it also probably the biggest

573
00:36:03,500 --> 00:36:09,000
thing about those playing card 
sized templates that he made is 

574
00:36:09,000 --> 00:36:12,000
that it's got the firing arcs 
for all this. 

575
00:36:12,000 --> 00:36:12,800
Yes. 
Right. 

576
00:36:12,800 --> 00:36:14,600
Right. 
Was the original templates don't

577
00:36:14,600 --> 00:36:18,200
and that's super useful. 
Another thing that people might 

578
00:36:18,200 --> 00:36:20,100
want to consider when they're 
putting out their rule book, is 

579
00:36:20,100 --> 00:36:27,400
that like there were, there were
several ships, like the dwarf 

580
00:36:27,400 --> 00:36:34,200
Dreadnought and And the Imperial
hell hammer, and Iron Fist. 

581
00:36:34,600 --> 00:36:39,400
Those were all released in the 
sea of blood rule book. 

582
00:36:39,400 --> 00:36:43,400
So if you want to put the rules 
for those in the big list of 

583
00:36:43,500 --> 00:36:46,400
like Imperial ships in the main 
rule book, they use need to 

584
00:36:46,600 --> 00:36:48,400
switch those pages around 
Ativan. 

585
00:36:49,600 --> 00:36:52,100
Because otherwise, if you're 
looking for rules for the for 

586
00:36:52,100 --> 00:36:54,500
your door Fleet, if you got a 
Dreadnought, you're going to be 

587
00:36:54,500 --> 00:36:57,300
looking into two, separate rule 
books. 

588
00:36:58,400 --> 00:37:02,500
Another, another good file that 
Facebook group is called the 

589
00:37:02,500 --> 00:37:07,900
Manowar Community annual and 
that is a full color collection 

590
00:37:07,900 --> 00:37:11,000
of all of the white dwarf 
articles and Citadel Journal 

591
00:37:11,000 --> 00:37:14,000
articles, and it's 130 pages 
long. 

592
00:37:14,400 --> 00:37:18,200
And the first 70 pages are all 
of the white dwarfs articles in 

593
00:37:18,200 --> 00:37:21,500
there, you know, full color, 
They're really nice scans there.

594
00:37:21,500 --> 00:37:25,300
If if you're interested in, you 
know, reading a lot of fluff and

595
00:37:25,300 --> 00:37:28,800
battle reports and that sort of 
thing for the game and have them

596
00:37:28,800 --> 00:37:31,800
having those at hard copies. 
And that would be the way to go.

597
00:37:31,800 --> 00:37:36,500
That's weird to find those and 
the The Citadel Journal articles

598
00:37:36,500 --> 00:37:42,800
are Mostly include like, special
magic rules for the Orcs And The

599
00:37:42,800 --> 00:37:47,500
High Elves of the dark elves and
it's got rules for Undead Fleet 

600
00:37:48,000 --> 00:37:53,800
and it rules for usually boats 
like longboats, that's where 

601
00:37:53,800 --> 00:37:55,300
things are. 
Those are, there's a nice to 

602
00:37:55,300 --> 00:37:57,100
look through. 
I've never actually played 

603
00:37:58,100 --> 00:38:00,200
against an undead Fleet, there's
no models. 

604
00:38:00,200 --> 00:38:02,500
Forever. 
Least for them, but it's neat to

605
00:38:02,500 --> 00:38:07,200
have those rules. 
Also in the files. 

606
00:38:07,200 --> 00:38:13,300
Are they have color Renditions 
of all of the magic cards and 

607
00:38:13,300 --> 00:38:16,000
dwarf Rune cards, and that sort 
of things and the Citadel 

608
00:38:16,000 --> 00:38:18,300
Journal articles. 
So those are really nice to 

609
00:38:18,300 --> 00:38:21,600
have. 
I printed off a copy of the or 

610
00:38:21,600 --> 00:38:25,900
quad magic, which is probably 
got shot on that probably like, 

611
00:38:26,200 --> 00:38:31,900
about 30 cards or so. 
And there is a board game geek, 

612
00:38:31,900 --> 00:38:34,500
which you mentioned earlier, has
some good. 

613
00:38:35,400 --> 00:38:39,700
A good guide on how to create 
your own unique cards for those.

614
00:38:39,700 --> 00:38:43,100
If you want it to go through 
that to meet those, that extra 

615
00:38:43,100 --> 00:38:46,100
flavor for you, for your fleets 
use those cards. 

616
00:38:47,400 --> 00:38:49,300
And kind of curious. 
You mentioned the like the 

617
00:38:49,300 --> 00:38:51,900
Citadel journals and oh, and a 
white dwarf issues. 

618
00:38:52,900 --> 00:38:59,300
Are there any particular rules 
in those that you regularly use 

619
00:38:59,300 --> 00:39:04,100
or that you really enjoy? 
Well, the I always use the orc 

620
00:39:04,100 --> 00:39:08,300
magic cards because I've got 
them printed out, put it off and

621
00:39:08,300 --> 00:39:11,400
I think they you know, they add 
some flavor they're fun to use. 

622
00:39:12,300 --> 00:39:17,800
I think I think all of the magic
cards are good for that the boat

623
00:39:17,800 --> 00:39:24,000
rules are not, I don't think 
they'd really be that useful in 

624
00:39:24,000 --> 00:39:27,200
the game. 
But you know, that's probably 

625
00:39:27,200 --> 00:39:29,500
the orc magic cards with the 
other main thing that I should 

626
00:39:29,500 --> 00:39:32,000
be so bad. 
Yeah, I'm kind of a purist. 

627
00:39:32,200 --> 00:39:35,200
Then I usually play with, you 
know, just base game stuff. 

628
00:39:35,400 --> 00:39:41,500
But the one article that I use 
all the time is the 14. 

629
00:39:43,300 --> 00:39:48,900
It's different costed Wizards. 
Like, I think, in the base game,

630
00:39:49,300 --> 00:39:54,500
the Wizards caused either 50 
100, or 150 points. 

631
00:39:54,800 --> 00:39:59,000
And there's an article that 
discusses like different scales 

632
00:39:59,000 --> 00:40:03,700
of wizards where you can have, 
like a 75 Point Wizard, or a 125

633
00:40:03,700 --> 00:40:05,700
point, you know? 
And then they just get different

634
00:40:05,700 --> 00:40:11,400
number of cards each turn and I 
use that all the time just to 

635
00:40:12,800 --> 00:40:17,500
The more easily get to an even 
number that I need to create a 

636
00:40:17,508 --> 00:40:19,400
fleet. 
Yeah, it's a different. 

637
00:40:19,400 --> 00:40:23,800
Most people will end up using 
her buying like what they call 

638
00:40:23,800 --> 00:40:26,200
the man of work hard. 
Yeah, so like little extras for 

639
00:40:26,200 --> 00:40:29,400
your ships but yeah that's 
another way to that's probably 

640
00:40:29,700 --> 00:40:32,400
in my opinion of buying a more 
powerful sorcerer probably the 

641
00:40:32,400 --> 00:40:35,900
better way to get to those book.
Get to that point goal that 

642
00:40:35,900 --> 00:40:41,800
you're trying to get to. 
Let's see what else we got in. 

643
00:40:41,800 --> 00:40:44,400
There are also in the file 
section of that same Facebook 

644
00:40:44,400 --> 00:40:47,600
group. 
They have, there's an Excel 

645
00:40:47,600 --> 00:40:51,800
sheet that's got all of the 
measurements of the models and 

646
00:40:51,800 --> 00:40:54,900
mm. 
So if you were 3D printing your 

647
00:40:54,900 --> 00:41:01,100
own ships, or if you're making 
grown like cardboard cutouts of 

648
00:41:01,100 --> 00:41:04,200
your ships of ships, or 
whatever, to get a game in, you 

649
00:41:04,200 --> 00:41:08,200
can exactly match up the 
dimensions of the ships. 

650
00:41:09,400 --> 00:41:14,700
There's also there. 
So in 2011 Games Workshop 

651
00:41:14,700 --> 00:41:16,600
released a game called dread 
Fleet. 

652
00:41:17,700 --> 00:41:22,300
Yeah a lot of people got excited
about because we thought it was 

653
00:41:22,300 --> 00:41:28,000
going to be an official 
re-release of Man O'War, but it 

654
00:41:28,000 --> 00:41:31,900
was not that at all. 
It had some pretty neat-looking 

655
00:41:32,100 --> 00:41:35,500
ships in it, but the game played
quite different from an award. 

656
00:41:36,100 --> 00:41:38,400
From what I've heard, most 
people played it a few times and

657
00:41:38,400 --> 00:41:41,400
then Back to it. 
But if you wanted to use some of

658
00:41:41,408 --> 00:41:45,900
those ships four in your Fleet 
as proxy models, or whatever 

659
00:41:46,100 --> 00:41:50,200
there are fan-made rules for 
those ships in the Facebook 

660
00:41:50,200 --> 00:41:52,100
group. 
So, that's another option for 

661
00:41:52,100 --> 00:41:54,100
you to look through. 
If you happen, to have those 

662
00:41:54,100 --> 00:41:59,200
ships in the one, put them 
ceased to some, use the, the the

663
00:41:59,900 --> 00:42:03,500
ship for dread Fleet. 
I think it's called, I want to 

664
00:42:03,508 --> 00:42:05,300
say it's called Ken Reeves 
necropolis. 

665
00:42:06,000 --> 00:42:08,200
It's like a, it's like a, it's 
an undead ship. 

666
00:42:08,200 --> 00:42:10,100
It's got Pyramid in the middle 
of it. 

667
00:42:10,200 --> 00:42:16,000
I think that would be just about
perfect for the undead Fleet 

668
00:42:16,000 --> 00:42:18,700
list and said it'll Journal that
would be make a good model for 

669
00:42:18,700 --> 00:42:24,300
that but otherwise yeah those 
are strictly fan-made stuff if 

670
00:42:24,300 --> 00:42:32,000
you want to use dreadfully. 
In the paper craft models, I was

671
00:42:32,000 --> 00:42:36,100
just looking them up right now. 
I've seen them before but I was 

672
00:42:36,100 --> 00:42:38,600
curious to see when they were 
made. 

673
00:42:39,300 --> 00:42:41,300
They're insane. 
Yeah. 

674
00:42:41,300 --> 00:42:43,100
Aren't they? 
That's what that's another. 

675
00:42:43,200 --> 00:42:44,800
That's another month. 
That's another hobby. 

676
00:42:44,800 --> 00:42:47,600
All to itself, for sure. 
I was looking like, okay, this 

677
00:42:47,600 --> 00:42:53,000
has to have been done before 3D 
printing before any technology 

678
00:42:53,400 --> 00:42:59,500
that would You know, allow for 
ships to be made in another way,

679
00:42:59,600 --> 00:43:04,000
you know, I don't know, it's I 
don't know which would take more

680
00:43:04,200 --> 00:43:06,200
time. 
It's to actually like to whittle

681
00:43:06,200 --> 00:43:09,500
them out of wood or to create 
them out of paper. 

682
00:43:10,100 --> 00:43:15,000
So R1 just they're pretty cool 
but it's yeah, it's wild skill 

683
00:43:15,000 --> 00:43:16,500
level. 
I think they were. 

684
00:43:16,500 --> 00:43:20,500
I think they came out before 3D 
printing, they had to because. 

685
00:43:20,500 --> 00:43:24,100
Yeah, because the the first time
I saw them was on, there's a 

686
00:43:24,100 --> 00:43:28,000
group. 
It used to be Yahoo group but 

687
00:43:28,000 --> 00:43:32,600
it's called The Sea of clause. 
If you people want to Google 

688
00:43:32,600 --> 00:43:36,200
that, I would Google like 
Warhammer Manowar, see of Claus 

689
00:43:36,600 --> 00:43:40,600
Yahoo group and you can log-in, 
you'd have to make an account, 

690
00:43:40,600 --> 00:43:43,500
but that's a basically, a forum 
group form. 

691
00:43:43,500 --> 00:43:47,900
An award that has just about the
same number of files as the 

692
00:43:47,900 --> 00:43:51,900
Warhammer Manowar, Facebook 
group, it's got, you know, all 

693
00:43:51,900 --> 00:43:54,000
the stuff that we've already 
talked about this in there. 

694
00:43:54,400 --> 00:43:57,100
It's just, it doesn't get as 
much traffic as the Facebook. 

695
00:43:57,100 --> 00:44:03,000
Does that predated Facebook? 
Because it was, it's pretty 

696
00:44:03,000 --> 00:44:05,900
basic. 
But yeah, it's made of a strong 

697
00:44:05,900 --> 00:44:12,700
Community going for Manowar 
since way back when Yeah, the 

698
00:44:12,700 --> 00:44:17,300
see if see, if cause group dated
the website is for the form, is 

699
00:44:17,300 --> 00:44:21,400
not as easy to navigate its 
Facebook and also as probably 

700
00:44:21,500 --> 00:44:24,500
has something to do with why 
it's than get as much traffic. 

701
00:44:24,500 --> 00:44:27,400
But yeah there's that there's a 
ton of there's a ton of 

702
00:44:27,500 --> 00:44:29,700
resources in their people. 
Look at all sir. 

703
00:44:29,800 --> 00:44:31,500
Yeah, absolutely. 
It's great. 

704
00:44:32,300 --> 00:44:37,200
Some other things that are in 
the that are in the file section

705
00:44:37,200 --> 00:44:41,500
of the men of War. 
Facebook group are the question 

706
00:44:41,500 --> 00:44:44,500
it. 
Question, and answer sessions 

707
00:44:44,500 --> 00:44:48,300
with Andy Jones, for basically 
clearing up some some rules 

708
00:44:48,300 --> 00:44:50,600
questions. 
I guess, that'd be Errata 

709
00:44:50,600 --> 00:44:53,200
nowadays. 
But there there's white word. 

710
00:44:53,200 --> 00:44:57,300
Particles are in the file 
section, the, the playing card 

711
00:44:57,300 --> 00:44:59,700
size shipped up with that, we 
talked about already are in 

712
00:44:59,700 --> 00:45:02,200
there. 
Another thing that makes those 

713
00:45:02,200 --> 00:45:06,200
great is that Manowar, you know,
it takes a lot of table space 

714
00:45:06,600 --> 00:45:09,700
and the templates also take a 
lot of table, tennis, table 

715
00:45:09,700 --> 00:45:12,900
space. 
So if you are On table space and

716
00:45:12,900 --> 00:45:16,100
for you got small room or 
whatever those playing card 

717
00:45:16,100 --> 00:45:19,000
sized ships, templates are 
definitely useful. 

718
00:45:19,300 --> 00:45:22,700
We use those a lot at the 
convention that I went to just 

719
00:45:22,700 --> 00:45:26,300
because we had a limited number 
of tables, but for me, I think 

720
00:45:26,300 --> 00:45:28,400
I'm going to guess that you're 
probably the same. 

721
00:45:28,700 --> 00:45:32,600
I really like using the original
cart, the large templates and 

722
00:45:32,600 --> 00:45:34,500
using all of the counters for 
the game. 

723
00:45:34,600 --> 00:45:36,200
That's part of the fun of noobs 
me. 

724
00:45:36,500 --> 00:45:38,300
Well it's funny. 
You mentioned the templates 

725
00:45:38,300 --> 00:45:41,700
because I also hosted a game at 
a convention. 

726
00:45:41,800 --> 00:45:46,200
No actually, I hosted two 
simultaneous games, so there 

727
00:45:46,200 --> 00:45:49,700
were eight, what no more 
players. 

728
00:45:49,700 --> 00:45:56,100
Yeah, for players and in each 
game and I offer players the 

729
00:45:56,100 --> 00:45:57,600
option. 
If they wanted to use those 

730
00:45:57,600 --> 00:46:01,600
templates and every person 
preferred to use the original 

731
00:46:02,400 --> 00:46:05,500
ones in the box. 
But I think that was mostly for 

732
00:46:05,500 --> 00:46:07,700
Nostalgia. 
They wanted to play the original

733
00:46:08,000 --> 00:46:12,700
game at is her space. 
Yeah, I I often will I have that

734
00:46:13,300 --> 00:46:15,200
those sheets just as a 
reference. 

735
00:46:15,600 --> 00:46:20,300
Yeah, even though I'm using the 
And I think what you probably do

736
00:46:20,300 --> 00:46:23,500
as well, in case anyone doesn't 
realize those templates. 

737
00:46:23,600 --> 00:46:27,000
I laminated them. 
And then you can use like a dry 

738
00:46:27,000 --> 00:46:30,900
erase marker to mark off damage 
and things like that. 

739
00:46:31,100 --> 00:46:33,100
Yeah, yeah. 
Dry erase or grease pencil. 

740
00:46:33,100 --> 00:46:36,200
Whatever mark on him, were you 
three? 

741
00:46:36,200 --> 00:46:38,000
You teaching those people how to
play Manowar? 

742
00:46:38,000 --> 00:46:39,500
Yeah, yeah, yeah, there were 
around. 

743
00:46:40,800 --> 00:46:42,700
Yeah. 
For the, I think, every one of 

744
00:46:42,700 --> 00:46:47,500
them either they had never 
played before or they were 

745
00:46:47,500 --> 00:46:50,300
familiar with the game. 
I'm from from the 90s. 

746
00:46:50,300 --> 00:46:52,700
They just never had an 
opportunity to play or maybe if 

747
00:46:52,700 --> 00:46:56,300
they had, they forgotten long 
ago, you know, anything about 

748
00:46:56,300 --> 00:46:58,400
the game? 
Yeah, yeah. 

749
00:46:58,400 --> 00:47:01,000
So there's that. 
Yeah, the full-size templates. 

750
00:47:01,800 --> 00:47:03,500
Those, you know, those files are
in there. 

751
00:47:03,700 --> 00:47:06,000
You can print those off. 
You and pretty much anybody that

752
00:47:06,000 --> 00:47:09,300
plays the game is going to have 
to eventually make more of those

753
00:47:09,300 --> 00:47:14,200
templates because they only gave
you, you know, like in the Box 

754
00:47:14,200 --> 00:47:17,400
said they gave you enough 
templates for just the war 

755
00:47:17,400 --> 00:47:20,600
galleys of written there. 
And then we by sea of blood, it 

756
00:47:20,600 --> 00:47:25,200
was like you know it or plague. 
Fleet they gave you three 

757
00:47:25,900 --> 00:47:29,700
templates for the iron that 
chaos iron sharks and he might 

758
00:47:29,700 --> 00:47:33,700
want to feel two or three 
squadrons of those, your end up,

759
00:47:33,700 --> 00:47:38,600
you're going to eventually make 
your own anyways, there are 

760
00:47:38,800 --> 00:47:43,300
interesting Lee enough. 
There are new skins of the sales

761
00:47:43,400 --> 00:47:47,700
in the Facebook File section. 
But you can find those easily 

762
00:47:47,700 --> 00:47:50,300
online. 
You just if you just do a Google

763
00:47:50,300 --> 00:47:55,500
search for 400 Manowar sales, 
you'll come to a website called 

764
00:47:55,500 --> 00:48:00,000
collecting Citadel Miniatures 
and that's got scans of all of 

765
00:48:00,000 --> 00:48:03,000
the sales sheets. 
So when people will, when they 

766
00:48:03,000 --> 00:48:06,400
were selling these each box, 
that will come with these cheap 

767
00:48:06,400 --> 00:48:09,700
of a whole bunch of sales that 
you use for that particular 

768
00:48:09,700 --> 00:48:15,700
Fleet and you would, you could 
either cut them out or Copy of 

769
00:48:15,700 --> 00:48:19,600
it and use those but that's what
that's what the these files on 

770
00:48:19,600 --> 00:48:22,100
the collecting. 
Citadel Miniatures website. 

771
00:48:22,100 --> 00:48:24,800
Are there just scans with those 
sales sheets that are not 

772
00:48:24,800 --> 00:48:26,400
perfect? 
You know, there is a copy of a 

773
00:48:26,400 --> 00:48:30,300
copy and you might see some 
creases in there, but it's a 

774
00:48:30,400 --> 00:48:37,000
pretty invaluable resource. 
So on to how to build your 

775
00:48:37,000 --> 00:48:41,800
fleets. 
So, This is this will pretty 

776
00:48:41,800 --> 00:48:47,600
much follow. 
The same route is anyone trying 

777
00:48:47,600 --> 00:48:52,900
to build any army lists from a 
game that's been a prank, you're

778
00:48:52,900 --> 00:48:55,800
going to have to find it you 
know, second hand on eBay or on 

779
00:48:55,800 --> 00:48:59,600
Facebook or whatever and you'll 
have to basically come up with 

780
00:48:59,600 --> 00:49:02,900
your own rules in terms of what 
you want to buy, do you want to 

781
00:49:02,900 --> 00:49:06,200
buy only the original models? 
Do you want to buy proxies and 

782
00:49:06,200 --> 00:49:10,900
that sort of thing? 
I would just briefly give my 

783
00:49:10,900 --> 00:49:14,200
personal advice in my personal 
opinion, on buying things off of

784
00:49:14,400 --> 00:49:18,300
eBay. 
In social groups are to first of

785
00:49:18,300 --> 00:49:21,500
all, take your budget and then 
stage that money. 

786
00:49:21,500 --> 00:49:24,300
So we're so set aside two or 
three hundred dollars or 

787
00:49:24,300 --> 00:49:27,800
whatever. 
You can afford to be used for 

788
00:49:27,800 --> 00:49:31,600
that game for those models and 
then just look for large, lots 

789
00:49:31,600 --> 00:49:35,900
and Bargains on those websites. 
And if you're patient, you 

790
00:49:35,900 --> 00:49:40,000
absolutely can find good deals. 
I just saw two days ago. 

791
00:49:40,000 --> 00:49:44,800
I saw some dwarf ironclads. 
Three of them sell for 16. 

792
00:49:45,000 --> 00:49:48,100
Dollars, which is about half, 
what they would set would have 

793
00:49:48,107 --> 00:49:52,600
sold for, you know, knew when 
they were first when they were 

794
00:49:52,600 --> 00:49:56,500
first released. 
So there, if as long as your 

795
00:49:56,500 --> 00:49:59,000
patient, they're absolutely some
Bargains out there. 

796
00:49:59,300 --> 00:50:05,300
Another big thing that I would 
advise people of is, to be aware

797
00:50:05,300 --> 00:50:09,800
of your restrictions for your 
Fleet lists, so I'll take. 

798
00:50:09,800 --> 00:50:13,200
Tarp Dark Elves is a example 
just thinking the same thing. 

799
00:50:13,600 --> 00:50:16,400
Yeah. 
If you want to buy death 

800
00:50:16,400 --> 00:50:19,600
fortresses which are the big 
independent seat chefs for the 

801
00:50:19,600 --> 00:50:24,100
dark elf Fleet, you can have one
death Fortress for every 

802
00:50:24,100 --> 00:50:28,800
Squadron of Doom, reboot CPAP 
you have in your black, mark of 

803
00:50:28,800 --> 00:50:31,400
negar. 
Off counts is a doom, doom, 

804
00:50:31,400 --> 00:50:33,000
reverse Squadron for this 
purpose. 

805
00:50:33,400 --> 00:50:38,500
So if you have two squadrons of 
Doom, reavers and a black Arc, 

806
00:50:38,700 --> 00:50:42,400
that means you can buy three 
death fortresses but a lot of 

807
00:50:42,408 --> 00:50:44,600
times people see the deaf 
portraits and it looks so much 

808
00:50:44,600 --> 00:50:48,500
like Doom reversed the smaller 
models that they buy those at 

809
00:50:48,500 --> 00:50:51,800
like squadrons but they're 
they're independent ships and 

810
00:50:51,800 --> 00:50:53,900
it's real easy to get way too 
many endings. 

811
00:50:54,600 --> 00:50:57,600
I've seen this several times on 
just on the Facebook group where

812
00:50:57,600 --> 00:51:02,200
people have like six or seven or
whatever death for purchases and

813
00:51:02,200 --> 00:51:06,000
I've got a few extras myself and
you have to you have to have a 

814
00:51:06,000 --> 00:51:10,400
massive Fleet to be able to feel
that many of that particular 

815
00:51:10,400 --> 00:51:13,300
model. 
So print out the rules and tell 

816
00:51:13,300 --> 00:51:14,800
if your points at figure out 
exactly. 

817
00:51:14,900 --> 00:51:18,300
Only what you can actually feel 
before you start buying those 

818
00:51:18,300 --> 00:51:24,700
models. 
And I said, let's give anything 

819
00:51:24,700 --> 00:51:31,600
else to add on the subject of 
eBay and buying these models in 

820
00:51:31,600 --> 00:51:36,600
terms of The Originals. 
Well, I know what I bought mine.

821
00:51:37,900 --> 00:51:43,500
I must have gotten them from 
someone who was a week Astor, 

822
00:51:43,800 --> 00:51:48,900
who was selling them on eBay 
because Just I got her super 

823
00:51:48,900 --> 00:51:53,700
good deals like the price was 
very low and I bought them and 

824
00:51:54,400 --> 00:52:00,300
you know I get them. and see 
sometimes like tiny 

825
00:52:00,300 --> 00:52:04,200
imperfections which made me 
think that they weren't original

826
00:52:04,500 --> 00:52:08,500
don't But yeah, I think you're 
right. 

827
00:52:08,500 --> 00:52:16,900
As far as you just gotta be 
patient and set like an alert or

828
00:52:16,900 --> 00:52:22,300
whenever you know, Certain 
things are being added on on 

829
00:52:22,300 --> 00:52:27,100
Facebook, or on eBay. 
I know for the longest time any 

830
00:52:27,100 --> 00:52:30,900
time something would come up, 
that would say Manowar, I would 

831
00:52:31,300 --> 00:52:34,100
get notifications and I'd see, 
you know, pictures of the 

832
00:52:34,100 --> 00:52:38,700
racehorse all the time, you 
know, on eBay because you know, 

833
00:52:38,700 --> 00:52:41,500
the famous race horse man of 
war. 

834
00:52:41,500 --> 00:52:47,000
Which yes, but yeah, you can 
find it if you if you if you 

835
00:52:47,000 --> 00:52:51,800
wait, and I've noticed more and 
More off than on the Facebook 

836
00:52:51,800 --> 00:52:56,900
group, even people sell, you 
know, people making sale posts 

837
00:52:56,900 --> 00:53:01,600
and things like that. 
So it's out there for sure. 

838
00:53:01,900 --> 00:53:05,100
Yeah. 
And and value is totally 

839
00:53:05,100 --> 00:53:07,800
subjective. 
I've never removed my text 

840
00:53:07,800 --> 00:53:10,700
alerts for Manowar, Prosthetics 
of eBay. 

841
00:53:10,700 --> 00:53:13,800
I've finished buying my fleets 
years ago, but I still watch the

842
00:53:13,800 --> 00:53:18,300
prices and everything. 
And so, I generally say that for

843
00:53:18,300 --> 00:53:23,400
like a squadron of three ships, 
$30 is about an average price on

844
00:53:23,400 --> 00:53:24,700
eBay. 
What I think they should sell 

845
00:53:24,700 --> 00:53:27,100
for. 
And same thing for the Big Man 

846
00:53:27,100 --> 00:53:29,800
Award ships, but it just depends
on how much money. 

847
00:53:29,900 --> 00:53:32,400
'You've got burning a hole in 
your pocket, which willing to 

848
00:53:32,400 --> 00:53:37,800
spend on how bad you want them. 
So there's also tons of proxy 

849
00:53:37,800 --> 00:53:42,500
models available. 
If you go to Ed see you can go. 

850
00:53:42,500 --> 00:53:48,400
You can search up to two stores 
in particular, what is called 3D

851
00:53:48,400 --> 00:53:52,400
printing b b with a z and then 
the other one is called realm of

852
00:53:52,400 --> 00:53:58,200
3D prints and they both have 
some pretty pretty nice looking 

853
00:53:58,200 --> 00:54:01,200
models. 
They have oil and they're like 

854
00:54:01,400 --> 00:54:05,500
it's like a couple bucks each 
for, for those bottles. 

855
00:54:06,000 --> 00:54:09,600
I'm trying to navigate over, see
what a dancey store right now. 

856
00:54:10,400 --> 00:54:15,600
Yeah, it's 3D printing B. 
The models are a little bit 

857
00:54:15,600 --> 00:54:19,200
rougher there there. 
Little bit less detailed than 

858
00:54:19,200 --> 00:54:24,100
the other seller but I mean go 
on go on Etsy and search him up 

859
00:54:24,100 --> 00:54:26,700
and have a look at those that is
like, you know, be what you 

860
00:54:26,700 --> 00:54:29,800
would like to use for for your 
man-of-war. 

861
00:54:29,900 --> 00:54:33,800
Cleats. 
There's also there's a company 

862
00:54:33,800 --> 00:54:39,600
over in France called Mal boxes.
So it's Mo w box and he's got 

863
00:54:39,600 --> 00:54:48,700
some resin proxy fleets for for 
Elizabeth lizard-men Fleet which

864
00:54:48,700 --> 00:54:52,800
is completely fan-made Fleet 
with the models look, brilliant.

865
00:54:52,800 --> 00:54:55,500
If you're just dead set on 
having a lizard man sleep for 

866
00:54:55,500 --> 00:54:59,100
your man of war games and that 
would be the place to go those 

867
00:54:59,100 --> 00:55:01,300
those those models in my opinion
are just fantastic. 

868
00:55:01,400 --> 00:55:05,600
Aspic and those were sculpted by
a guy named certified butchers 

869
00:55:05,600 --> 00:55:10,300
name its Louis Coogan Burger, 
but his fleets are brilliant. 

870
00:55:10,700 --> 00:55:13,900
And then there's also a guy 
named Gareth Nicholas who 

871
00:55:14,300 --> 00:55:17,600
printed or eise. 
He sculpted some proxies for 

872
00:55:17,600 --> 00:55:21,200
High Elves that I think are 
beautiful and I think they 

873
00:55:21,200 --> 00:55:23,800
would, you know, depending on 
your taste. 

874
00:55:24,000 --> 00:55:27,300
If it's Nostalgia isn't the only
thing you're looking for, those 

875
00:55:27,800 --> 00:55:31,200
pleats are that high elf league 
is arguably even nicer looking 

876
00:55:31,400 --> 00:55:35,800
than the original one. 
And then some, you know, other 

877
00:55:35,800 --> 00:55:40,400
fleets if you want Imperial 
fleets or cleats that are 3D 

878
00:55:40,400 --> 00:55:44,600
printed or resin cash, you know,
I would just say go on to The 

879
00:55:44,600 --> 00:55:48,100
Chronic man Discord and just 
start asking around and people 

880
00:55:48,100 --> 00:55:50,200
can get you to linked up with 
the resources, you need for 

881
00:55:50,207 --> 00:55:56,100
that. 
There are two companies that 

882
00:55:56,100 --> 00:56:01,100
produce metal historical models.
So computer historical models 

883
00:56:01,100 --> 00:56:05,400
that would function well for If 
you wanted to create a petronia 

884
00:56:05,400 --> 00:56:09,300
fleet or an Empire Fleet out of 
proxy models, one is called 

885
00:56:09,500 --> 00:56:14,900
valued and Enterprises and they 
are the cheaper of the of the 

886
00:56:14,900 --> 00:56:19,400
two or the less expensive of the
two and sorry. 

887
00:56:19,400 --> 00:56:26,200
I'm trying to get over to them. 
They have all kinds of ships. 

888
00:56:26,200 --> 00:56:28,900
They're the correct scale. 
I bought, I've actually bought 

889
00:56:28,900 --> 00:56:31,200
some of these but I never 
painted them up because I bought

890
00:56:31,200 --> 00:56:33,600
them. 
And then, you know, they sat on 

891
00:56:33,600 --> 00:56:36,200
painted and in the meantime I 
ended up finding the ship's. 

892
00:56:36,200 --> 00:56:40,800
I needed the original Manowar 
models on eBay, so I haven't 

893
00:56:40,800 --> 00:56:43,500
actually painted them up, but 
there's the scale is perfect and

894
00:56:43,500 --> 00:56:48,900
the sales are metal, they're 
arguably more detailed than some

895
00:56:48,900 --> 00:56:53,200
of the other than a lot of the 
men of War fleets and then The 

896
00:56:53,207 --> 00:56:58,500
other the other company that 
sells mental models, that I 

897
00:56:58,508 --> 00:57:04,300
found was, is called GHQ models 
that think, stands for gamers 

898
00:57:04,300 --> 00:57:10,800
headquarters, they sell one to 
1200, scale ships. 

899
00:57:11,600 --> 00:57:14,200
You might actually, you might 
also have heard the of them 

900
00:57:14,200 --> 00:57:17,700
called microdots. 
But anyways, it's the poliana 

901
00:57:17,700 --> 00:57:21,500
cage ship. 
So you can get the, you get the 

902
00:57:21,500 --> 00:57:26,900
HMS Victory, and The elephant 
elephant. 

903
00:57:26,900 --> 00:57:29,100
He's smart Trinidad. 
Yeah. 

904
00:57:29,100 --> 00:57:30,500
Anyways. 
Really. 

905
00:57:30,500 --> 00:57:32,200
Beautiful models. 
Some of them actually get 

906
00:57:32,200 --> 00:57:35,400
breaking so they probably would 
look a little out of place or 

907
00:57:35,400 --> 00:57:37,900
actually they probably look a 
lot out of place in a Man Award 

908
00:57:38,400 --> 00:57:40,900
table with other men of War 
fleets. 

909
00:57:40,900 --> 00:57:44,700
But they're beautiful models act
like I'm than go for it and put 

910
00:57:44,700 --> 00:57:48,100
your feet on the table as long 
as your opponent, like a agrees 

911
00:57:48,100 --> 00:57:49,600
to it and they should be 
anything wrong. 

912
00:57:50,600 --> 00:57:53,000
The only, the only thing I would
say about them is they're 

913
00:57:53,000 --> 00:57:56,400
substantially more expensive. 
Those are about 20 bucks per 

914
00:57:56,400 --> 00:57:59,300
ship, so you're going to spend, 
yeah, more on those. 

915
00:57:59,300 --> 00:58:02,200
And you would probably finding 
the original models on eBay. 

916
00:58:04,600 --> 00:58:10,200
Hey, I could question going back
to the finding models on eBay 

917
00:58:10,200 --> 00:58:14,200
and such one of the challenges 
that I had when I was 

918
00:58:14,200 --> 00:58:19,300
collecting. 
I could find the metal holes but

919
00:58:19,300 --> 00:58:23,200
it was very difficult to find 
the plastic. 

920
00:58:23,200 --> 00:58:25,900
Masts and yardarms. 
Oh yeah. 

921
00:58:26,300 --> 00:58:33,400
Are those do you know of any 3D 
print options for? 

922
00:58:33,900 --> 00:58:37,100
Just the mass and yardarms, 
there are three different 

923
00:58:37,100 --> 00:58:41,300
options. 
The, the thing I would warn you,

924
00:58:41,300 --> 00:58:45,400
I bought I got a bunch of from 
from mailbox which are resin 

925
00:58:45,400 --> 00:58:50,400
casts of those, those masts and 
yards and the resin gets pretty 

926
00:58:50,400 --> 00:58:55,300
brittle over time. 
So you have to really be careful

927
00:58:55,300 --> 00:58:58,100
those models because they will 
snap like nobody's business. 

928
00:58:58,500 --> 00:59:04,700
So you have to be careful about 
using using resin. those 

929
00:59:04,700 --> 00:59:08,800
particular pieces, but I have 
not, I have not used any 3D 

930
00:59:08,800 --> 00:59:11,900
printed ones, but I know that 
they're out there and I know for

931
00:59:11,900 --> 00:59:16,800
that for the pennant bowls that 
goes on top of the goes, on top 

932
00:59:16,800 --> 00:59:24,100
of the Mast, there is a, there's
a Similar very similar piece 

933
00:59:24,100 --> 00:59:27,000
played by epic, right? 
We're having miles. 

934
00:59:27,000 --> 00:59:29,500
I don't know what exactly do 
something play epic but it's an 

935
00:59:29,500 --> 00:59:33,000
Apple for me for the Epic. 
Yeah, okay, yeah, well those 

936
00:59:33,000 --> 00:59:35,800
those are perfect. 
I've had been able to find those

937
00:59:35,900 --> 00:59:38,800
on e-Bay without any problems. 
So there's exam that too but for

938
00:59:38,800 --> 00:59:41,600
the pennant pools in particular 
I would recommend that. 

939
00:59:41,600 --> 00:59:44,200
But yeah I haven't used any 3D 
printed masks. 

940
00:59:44,800 --> 00:59:48,000
I know some people will use 
cocktail toothpicks. 

941
00:59:48,200 --> 00:59:52,000
Yeah, but it's not as much 
detail as the original masks. 

942
00:59:52,300 --> 00:59:56,500
Then well years ago, when I was 
collecting, I found the mother 

943
00:59:56,500 --> 01:00:00,900
lode of auction. 
Someone was selling many, many, 

944
01:00:00,900 --> 01:00:04,500
many, sprues of mass and 
yardarms. 

945
01:00:05,400 --> 01:00:10,500
So I have more than I will ever 
be able to use if someone is 

946
01:00:10,500 --> 01:00:15,000
looking to recreate the 
original, find me on Discord. 

947
01:00:15,300 --> 01:00:19,000
Chris Snider, send me a message.
And I'll, I'll make sure you get

948
01:00:19,000 --> 01:00:20,400
what you need. 
Yeah. 

949
01:00:20,400 --> 01:00:22,100
And that's, that's not we really
should. 

950
01:00:22,500 --> 01:00:25,000
Should press. 
For this podcast, is, if you 

951
01:00:25,000 --> 01:00:29,900
have any questions at all about 
Manowar, go to The Chronic man 

952
01:00:29,900 --> 01:00:33,000
podcast, Discord, Channel, and 
find us there or go to the 

953
01:00:33,100 --> 01:00:35,800
Warhammer man-of-war. 
Facebook group, ask around, are 

954
01:00:36,100 --> 01:00:38,600
will end up seeing it and we'll 
get you a cup with the 

955
01:00:38,600 --> 01:00:40,400
resources. 
You need to get started. 

956
01:00:40,700 --> 01:00:43,500
Yeah. 
It seems like those kinds of 

957
01:00:43,500 --> 01:00:47,300
groups, you know, they're like 
personal groups, you know, and 

958
01:00:47,600 --> 01:00:51,600
everybody is very friendly, and 
they're not trying to make money

959
01:00:51,600 --> 01:00:54,200
off of you. 
They want to help you to achieve

960
01:00:54,200 --> 01:00:57,900
your hobby goals. 
So we all we all want workload 

961
01:00:57,900 --> 01:00:59,900
is the right. 
Right, exactly. 

962
01:01:02,000 --> 01:01:05,800
Okay, so, the next, the next and
last thing I wanted to talk 

963
01:01:05,800 --> 01:01:08,300
about was the space that you 
need. 

964
01:01:08,300 --> 01:01:12,600
You're going to need and the max
that you use to get a Seascape. 

965
01:01:13,000 --> 01:01:17,100
So the the game is generally 
played on either a 4 by 4 or 6, 

966
01:01:17,100 --> 01:01:21,800
5, 4 space. 
I've played it on both 

967
01:01:21,800 --> 01:01:23,500
generally. 
If Just two people playing. 

968
01:01:24,000 --> 01:01:26,400
You don't have like a three way 
match from, for a match. 

969
01:01:26,600 --> 01:01:28,500
It can do. 
It can be done just fine or a 

970
01:01:28,500 --> 01:01:32,700
4x4 back because he's a 6x4, you
send up with a lot of space that

971
01:01:32,700 --> 01:01:39,900
doesn't get used, but having a 
six platform at is great to get 

972
01:01:39,900 --> 01:01:44,900
that if you don't have a table 
already, a kitchen table or 

973
01:01:44,900 --> 01:01:49,300
whatever, this big enough for 
that, size of the game, then 

974
01:01:49,300 --> 01:01:53,800
what I did was I just went to 
Lowe's and Bought two of the 

975
01:01:53,900 --> 01:01:56,900
regular plastic folding tables 
that are, they're very 

976
01:01:56,900 --> 01:01:59,800
ubiquitous over here States. 
I don't know if they are your 

977
01:02:00,400 --> 01:02:04,100
but there, it's like 50 bucks 
and it's a 6-foot long table, 

978
01:02:04,100 --> 01:02:07,900
and it's two and a half feet 
deep, which gives you a 6x5 

979
01:02:07,900 --> 01:02:11,800
area, which is perfect for 
having enough room for a mat and

980
01:02:11,800 --> 01:02:14,500
also being able to put your 
templates and Rule books and 

981
01:02:14,500 --> 01:02:16,100
stuff out. 
So that's what I did. 

982
01:02:16,100 --> 01:02:20,100
So a hundred bucks will get you 
a table that's perfect for that 

983
01:02:20,100 --> 01:02:24,000
little fold up and get put away.
I don't know what kind of mess. 

984
01:02:24,000 --> 01:02:26,800
You got Chris, but I've got both
of, I've got all. 

985
01:02:27,500 --> 01:02:32,000
I've tried a vinyl mat and I've 
tried a new cream at, and I've 

986
01:02:32,400 --> 01:02:35,900
tried to cloth one. 
So I've also done the same 

987
01:02:35,900 --> 01:02:39,100
thing. 
So, yeah, so what I found with 

988
01:02:39,400 --> 01:02:42,800
the cloth mats is that, you 
know, you can get a really nice 

989
01:02:42,800 --> 01:02:47,900
looking table with a piece of 
brush blue velvet. 

990
01:02:48,100 --> 01:02:50,600
Exactly. 
Oh yeah, yeah. 

991
01:02:52,600 --> 01:02:55,100
Or whatever. 
The only problem I found with 

992
01:02:55,100 --> 01:02:58,500
that is that if you don't put 
something underneath it to 

993
01:02:58,500 --> 01:03:01,200
basically hold the cloth in 
place. 

994
01:03:01,200 --> 01:03:04,000
Then every time you touch the 
model or try to move the model 

995
01:03:04,000 --> 01:03:07,500
on the Velvet, it bunches up and
creates a great goal and it can 

996
01:03:07,500 --> 01:03:10,000
be kind of annoying during the 
game. 

997
01:03:10,300 --> 01:03:14,800
So if you go that route with a 
big piece of velvet, then you 

998
01:03:15,000 --> 01:03:17,700
probably need to put down like a
tablecloth or something. 

999
01:03:18,000 --> 01:03:20,700
Something with more texture on 
it underneath the belt, at 

1000
01:03:20,700 --> 01:03:24,900
least, that's what I found. 
I want money trying to use that.

1001
01:03:25,200 --> 01:03:30,100
And the large piece of velvet 
can easily cost, you know, 20 or

1002
01:03:30,100 --> 01:03:33,000
$30. 
So, in my opinion you might as 

1003
01:03:33,000 --> 01:03:34,400
well. 
Just go ahead and invest in 

1004
01:03:34,400 --> 01:03:41,000
buying a proper Mac from a 
gaming store and the what I 

1005
01:03:41,000 --> 01:03:45,200
found with the vinyl mat was 
that it doesn't quite fit, 

1006
01:03:45,200 --> 01:03:48,000
doesn't look quite as good and 
photographs because it can pick 

1007
01:03:48,000 --> 01:03:51,200
up some glare but it's really 
nice for moving your models 

1008
01:03:51,200 --> 01:03:53,700
across because they just Wide 
right across the plastic. 

1009
01:03:54,500 --> 01:03:57,000
Another one of the disadvantages
of buying all the said it it 

1010
01:03:57,000 --> 01:04:00,700
holds its form pretty easily, so
if you've got it rolled up and 

1011
01:04:00,700 --> 01:04:04,000
you need to use it for a game. 
What I end up doing is putting 

1012
01:04:04,000 --> 01:04:05,800
it out son for a couple of 
minutes. 

1013
01:04:05,800 --> 01:04:09,600
Let the Heat and sunlight, warm 
it up and it lays up nice and 

1014
01:04:09,600 --> 01:04:12,000
flat. 
And then I managed to get a 

1015
01:04:12,400 --> 01:04:16,900
neoprene that 6 bucks for from a
company called Frontline gating,

1016
01:04:16,900 --> 01:04:20,000
which I think most people have 
probably heard of, which is 

1017
01:04:20,000 --> 01:04:22,000
normally an eighty dollar, Matt.
I got it. 

1018
01:04:22,300 --> 01:04:27,400
Used off of noble Knight games 
for $40 now $50. 

1019
01:04:27,600 --> 01:04:31,300
So, and it came with the game 
with the carrying case and text 

1020
01:04:31,300 --> 01:04:35,100
along EXO's, I was happy with 
that deal but neoprene is I 

1021
01:04:35,107 --> 01:04:37,600
haven't found any disadvantages 
yet to be afraid. 

1022
01:04:37,600 --> 01:04:39,800
It's too. 
I can move This ship's crossed 

1023
01:04:39,800 --> 01:04:42,200
it just as easily as the vital 
one. 

1024
01:04:42,200 --> 01:04:47,100
And I like that one more for 
taking photographs and also Your

1025
01:04:47,100 --> 01:04:50,200
thoughts on that. 
Yeah, I also have a, I have a 

1026
01:04:50,200 --> 01:04:56,600
4x4 Frontline games neoprene mat
and it's I'll never play with 

1027
01:04:56,600 --> 01:04:57,800
anything else. 
That's. 

1028
01:04:57,800 --> 01:05:02,300
Yeah, way to go, like you said, 
it looks good. 

1029
01:05:02,500 --> 01:05:11,800
It the model slide across it 
very easily and I play a fair 

1030
01:05:11,800 --> 01:05:15,800
share of remote games, so yeah 
glare is not something I like to

1031
01:05:15,800 --> 01:05:18,000
deal with. 
So oh yeah, yeah, it worked out 

1032
01:05:18,000 --> 01:05:22,200
well for that for sure. 
And always the thing is like 

1033
01:05:22,200 --> 01:05:25,000
these models especially the 
originals. 

1034
01:05:26,200 --> 01:05:29,000
There are, I don't want to say 
they're fragile but you don't 

1035
01:05:29,000 --> 01:05:31,100
want to drop them, you know. 
Yeah. 

1036
01:05:31,200 --> 01:05:34,400
And the neoprene it just feels 
squishy, you know. 

1037
01:05:34,400 --> 01:05:38,800
It just feels safe to be able to
if they tip over anything. 

1038
01:05:38,800 --> 01:05:43,000
Nothing's Gonna, you know, get 
hurt and unlike cloth, it's not 

1039
01:05:43,000 --> 01:05:46,600
going to move. 
Yeah, so that's yeah, my 

1040
01:05:46,600 --> 01:05:49,500
recommendation. 
The money is it's definitely 

1041
01:05:49,500 --> 01:05:51,900
worth the money to get a 
neoprene man. 

1042
01:05:52,000 --> 01:05:58,300
And I think like you said, a 
4x4, Ying space, playing space. 

1043
01:05:58,300 --> 01:06:01,800
I mean as far as the where the 
ships are going to be you, 

1044
01:06:01,800 --> 01:06:07,500
although you will need more for 
templates and things like that. 

1045
01:06:08,100 --> 01:06:11,900
But yeah, I think even if even a
three-by-three, I don't know why

1046
01:06:11,900 --> 01:06:13,200
that might be a little too 
small. 

1047
01:06:14,700 --> 01:06:17,500
Yeah, the yeah that a lot. 
I've seen a lot of people say 

1048
01:06:17,500 --> 01:06:21,500
good things about the cloth mat 
that cunt. 

1049
01:06:21,500 --> 01:06:26,700
They came with the dread Fleet 
box set but that's a 3x5 that. 

1050
01:06:26,700 --> 01:06:31,000
So it's a little bit stranger 
lay out there. 

1051
01:06:31,000 --> 01:06:34,200
I'd probably be fine. 
I guess I've never actually used

1052
01:06:34,200 --> 01:06:37,900
that good sleep map. 
So I don't know how it plays how

1053
01:06:38,400 --> 01:06:41,200
good idea. 
I would think that well, the 

1054
01:06:41,200 --> 01:06:47,500
rule book Specifically, mentions
a 4x4 playing area and I think 

1055
01:06:47,500 --> 01:06:50,600
three feet if you're three feet 
across from each other and 

1056
01:06:50,600 --> 01:06:55,700
you're using deployment zones as
per the rules, by which I think 

1057
01:06:55,700 --> 01:06:59,300
is what 9 inches? 
And yeah, you're going to be 

1058
01:06:59,700 --> 01:07:02,900
pretty close, pretty fast. 
Yeah, it could be the definite 

1059
01:07:02,900 --> 01:07:08,900
disadvantage for some pleats. 
If he had to get them crammed up

1060
01:07:08,900 --> 01:07:11,000
on top of each other that early.
Yeah. 

1061
01:07:11,000 --> 01:07:17,200
Like the the payoff stores use 
large or one of their ships, use

1062
01:07:17,200 --> 01:07:21,400
the pretty large template for 
Brits attack. 

1063
01:07:21,400 --> 01:07:24,600
So you don't necessarily want 
your ships in close with the 

1064
01:07:24,600 --> 01:07:27,800
Enemy shifts right away. 
You want to have a couple shots 

1065
01:07:27,800 --> 01:07:32,800
at them with that big template? 
So yeah man that's that's that's

1066
01:07:32,800 --> 01:07:34,500
about everything just about 
everything. 

1067
01:07:34,500 --> 01:07:36,500
I could think of for how to get 
started in. 

1068
01:07:36,700 --> 01:07:40,100
In man-of-war now because you 
did not mention that. 

1069
01:07:40,100 --> 01:07:43,600
I just thought of myself is we 
can just kind of talk about this

1070
01:07:43,600 --> 01:07:45,400
off-the-cuff. 
What do you think about terrain 

1071
01:07:46,500 --> 01:07:50,100
terrain? 
Yeah, so that the box set game 

1072
01:07:50,100 --> 01:07:55,600
with about 12 pieces of terrain 
that I replaced all of them with

1073
01:07:55,600 --> 01:07:57,600
3D train. 
I ended up making my drain out. 

1074
01:07:57,600 --> 01:08:00,800
I love. 
I have a lot of fun making drain

1075
01:08:00,800 --> 01:08:04,900
for games so is and it's, you 
know, not, it's a lot of fun to 

1076
01:08:04,900 --> 01:08:08,600
take a break from take models 
for a little bit and and do 

1077
01:08:08,600 --> 01:08:12,800
something different, but for the
same Hobby and, you know, I love

1078
01:08:12,800 --> 01:08:18,000
the 3D trade but also the 
Nostalgia effect has its place 

1079
01:08:18,000 --> 01:08:20,200
there. 
The old cardboard terrain 

1080
01:08:20,200 --> 01:08:24,899
because the artwork is cool and 
the colors, Just you know put me

1081
01:08:24,899 --> 01:08:27,500
back in that mindset of when I 
was you know first playing this 

1082
01:08:27,500 --> 01:08:31,700
game back in the 90s so I like 
cleaning there are actually I 

1083
01:08:31,700 --> 01:08:37,500
don't you have direct scans of 
those original cardboard 

1084
01:08:37,500 --> 01:08:39,300
terrain. 
I think I saw them somewhere. 

1085
01:08:39,600 --> 01:08:41,399
Yep there. 
Yeah, those are those are 

1086
01:08:41,399 --> 01:08:44,399
available. 
Those can be, I can't remember 

1087
01:08:44,399 --> 01:08:46,300
where those got boosted. 
I can't remember. 

1088
01:08:46,399 --> 01:08:49,399
I think they got, I think I just
posted those on the Facebook 

1089
01:08:49,399 --> 01:08:50,600
file section. 
That's right. 

1090
01:08:50,600 --> 01:08:52,000
Call them. 
Okay? 

1091
01:08:52,200 --> 01:08:56,899
Yeah, they can easily be It on 
on cardstock or printed and 

1092
01:08:56,899 --> 01:09:00,000
mounted onto something and oh 
yeah, perfect. 

1093
01:09:00,500 --> 01:09:03,600
Yeah. 
But you know it's going to come 

1094
01:09:03,600 --> 01:09:08,200
down to the individual player 
when I play games with the 3D 

1095
01:09:08,200 --> 01:09:10,700
printed. 
I mean, the 3D trade that I made

1096
01:09:10,899 --> 01:09:13,600
out of you standard foam core 
takes it all. 

1097
01:09:15,100 --> 01:09:17,899
I kind of miss the cardboard 
turning out really. 

1098
01:09:18,000 --> 01:09:20,100
Just, I just got me. 
I like to trade that. 

1099
01:09:20,100 --> 01:09:23,500
I made a proud of it, but but 
you don't get the same. 

1100
01:09:23,600 --> 01:09:25,200
Same exact same colors and 
everything. 

1101
01:09:25,200 --> 01:09:27,899
So yeah, just just will depend 
on the player. 

1102
01:09:27,899 --> 01:09:33,300
Suppose right making making 
terrain for Manowar is really 

1103
01:09:33,300 --> 01:09:35,500
not that hard and it's yes, miss
you. 

1104
01:09:35,500 --> 01:09:37,300
When you making sand bars, maybe
you could. 

1105
01:09:38,000 --> 01:09:40,700
Oh yeah, he knocked out without 
half a dozen of those and 

1106
01:09:40,700 --> 01:09:42,399
there's officer. 
Yeah. 

1107
01:09:42,399 --> 01:09:45,600
Not as complex companies making 
ability for him, a fantasy or 

1108
01:09:45,600 --> 01:09:49,000
something but yeah right. 
Yeah, it really re very easy to 

1109
01:09:49,000 --> 01:09:53,500
make to make a complete set of 
3D trade over the course of a 

1110
01:09:53,600 --> 01:09:58,300
Week or so. 
Well, one other thing I thought 

1111
01:09:58,300 --> 01:10:03,100
I'd like to bring up and this is
a general, a general thought 

1112
01:10:03,100 --> 01:10:06,200
with anybody who's looking to 
get into a new game. 

1113
01:10:06,800 --> 01:10:12,000
I would strongly encourage you 
before you start spending any 

1114
01:10:12,000 --> 01:10:15,300
money before you, you know, jump
in on eBay or whatever. 

1115
01:10:16,800 --> 01:10:19,600
Give the game a chance. 
Try to play it. 

1116
01:10:21,800 --> 01:10:24,800
Before you invest in this to 
determine whether it's something

1117
01:10:24,800 --> 01:10:26,600
that's really right for you or 
not. 

1118
01:10:27,800 --> 01:10:31,600
So if you don't know anybody who
has the game and can't play it 

1119
01:10:31,600 --> 01:10:37,500
that way, there's of course, 
remote games I've hosted ton of 

1120
01:10:37,700 --> 01:10:41,700
remote games of Man O'War, and I
apologize to those who I've 

1121
01:10:41,700 --> 01:10:47,100
gotten started down the rabbit 
hole of that, I know there's at 

1122
01:10:47,108 --> 01:10:51,400
least a couple guys, or if you 
don't have a chance to do that. 

1123
01:10:51,500 --> 01:10:58,300
That at least get on YouTube and
watch some some gameplay videos.

1124
01:10:58,300 --> 01:11:03,100
There's some really good ones 
out there of of very 

1125
01:11:03,900 --> 01:11:07,600
descriptive. 
You know learning how to play 

1126
01:11:07,600 --> 01:11:11,200
the game videos out there that 
you can. 

1127
01:11:11,300 --> 01:11:14,800
You can learn how to play or 
just kind of get a feel for how 

1128
01:11:14,800 --> 01:11:21,300
the game plays out. 
And really, I think that Man 

1129
01:11:21,300 --> 01:11:24,500
Award is something that just 
about everybody is going to 

1130
01:11:24,500 --> 01:11:27,800
enjoy. 
I can't think of a, of a gamer 

1131
01:11:27,800 --> 01:11:31,600
who's not going to, you know, 
who's going to have an issue 

1132
01:11:31,600 --> 01:11:34,000
with Manowar. 
It's very accessible. 

1133
01:11:34,200 --> 01:11:37,600
There's your strategy to it. 
There's narrative to it. 

1134
01:11:38,000 --> 01:11:43,100
A lot of crazy things happen. 
It's definitely up. 

1135
01:11:43,108 --> 01:11:46,500
There is one of my favorite 90s 
GW games, I think. 

1136
01:11:46,900 --> 01:11:53,100
Yeah, I didn't play like a ton 
of Warhammer or 4gw games with 

1137
01:11:53,100 --> 01:11:55,800
played this and Nick Rimando and
40K. 

1138
01:11:56,800 --> 01:11:59,900
Gosh, that's really about it 
blade whirring, my fantasy but 

1139
01:11:59,900 --> 01:12:02,200
manowar's definitely favorite by
far. 

1140
01:12:02,200 --> 01:12:04,900
It's for sure. 
My favorite and you can run 

1141
01:12:06,300 --> 01:12:09,000
remove games, I can I phone a 
few, so obviously Korea. 

1142
01:12:09,500 --> 01:12:12,700
And I don't mind, you know, 
teaching people people have 

1143
01:12:12,900 --> 01:12:15,300
never done it before I think I'm
not sure. 

1144
01:12:15,300 --> 01:12:19,500
But I think Clem when he he and 
I played, I think that was his 

1145
01:12:19,500 --> 01:12:22,900
first game maybe and then now 
he's you know, he's making his 

1146
01:12:22,900 --> 01:12:26,700
own Fleet so yeah, get on the, 
get on the crown of command 

1147
01:12:26,700 --> 01:12:30,900
Discord and have a chat with us 
and we'll we'll get you hooked 

1148
01:12:30,900 --> 01:12:37,100
up. 
All right buddy, that's all I 

1149
01:12:37,108 --> 01:12:38,400
got for this. 
What do you think? 

1150
01:12:38,600 --> 01:12:40,900
Yeah that sounds that sounds 
good to me. 

1151
01:12:42,500 --> 01:12:44,500
I guess there's not much else 
more to say. 

1152
01:12:44,500 --> 01:12:45,900
I'll probably think of something
later. 

1153
01:12:46,500 --> 01:12:50,400
Yeah, that's the way it goes. 
All right, man. 

1154
01:12:50,400 --> 01:12:53,300
Well, it's been fun. 
I'm gonna this, this, this looks

1155
01:12:53,300 --> 01:12:54,600
like this section ends in 10 
minutes. 

1156
01:12:54,600 --> 01:12:57,000
Anyways, I'm about out of time. 
Anyways, this is very good. 

1157
01:12:57,000 --> 01:13:00,600
Good spot to stop. 
Okay, sounds good. 

1158
01:13:00,700 --> 01:13:02,500
Yes, thanks for. 
Thanks for joining me. 

1159
01:13:02,500 --> 01:13:03,300
On this. 
Not making me. 

1160
01:13:03,300 --> 01:13:05,900
Do it on my own. 
Yeah, no problem. 

1161
01:13:05,900 --> 01:13:07,600
I'll catch you next time. 
Yep. 

1162
01:13:07,600 --> 01:13:08,200
Thanks bye.
