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00:00:12,040 --> 00:00:14,440
 Hello  everybody,  welcome  to 
 the  Krannickerman  podcast. 

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 This 
 is  Joshua  Host  and  today  I

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 have  the  pleasure  of 
 speaking  with  Mark.  Mark 

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 is  a  active  member  of  the 
 Bedroom  and  Battlefields 

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00:00:23,660 --> 00:00:26,380
 Discord  Group  and  the 
 Krannickerman  Discord  Group. 

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00:00:26,960 --> 00:00:28,340
 If 
 you  don't  know  what  Discord

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 is,  Discord  is  an 
 application  that's  accessible

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 through  your  phone  and 
 through  your  desktop 

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 computer.  It's 
 basically  a  social 

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 networking  site  without  all 
 the  ads  and  all  the  other 

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 garbage  that  goes  with  most
 social  networking  sites 

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 these  days.  It 
 has  channels  related  to 

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 hobby  and  whatever  it  is 
 because  we  created  our  own 

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 Discord  group  and  then  we 
 can  then  facilitate 

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 different  text  and  voice 
 channels  in  there.  So 

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 people  can  access,  for 
 example,  for  a  Krannickerman

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 one,  you  can  access  the 
 Avalanche  painting  channel 

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 which  showcases  loads  of 
 people's  wonderfully  painted 

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 projects  or  work  in 
 progress  images  of  their 

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 models  that  they're 
 painting.  It 

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 could  be  about  bad  reports 
 and  people  posting  up  about

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 their  games  they're  playing.
 It 

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 could  be  more  specific  to 
 a  game,  a  specialist  game 

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 or  main  game  like  Epic 
 Space  Marine,  Man  of  War, 

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 you  name  it,  it's  all 
 there.  So 

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 there's  numerous  channels 
 where  you  can  go  through 

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 and  check  out  what 
 wonderful  stuff  people  are 

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 doing  out  there  in  our 
 community.  And 

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 if  you  wanted  to  sit  down 
 and  paint  and  chat  with 

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 one  of  the  guys  during  the
 week,  there's  voice  channels

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 where  you  can  do  that.  You
 can  access  like  this  a 

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 camera  so  you  can  show 
 people  what  you're  painting 

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 at  the  time  or  if  you 
 just  want  to  chat  and  talk

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 to  the  guys  there  as  you 
 paint,  which  is  a  really 

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 nice  social  aspect  to  the 
 Discord  which  I  think  is 

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 one  of  the  strongest 
 features  of  it  personally. 

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 And 
 I  get  to  connect  and  chat 

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 with  guys  all  around  the 
 world  with  different  time 

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 zones.  So 
 it's  been  a  really 

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 invaluable  part  of  the 
 community  as  we  see  it 

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 grow  and  more  people  join 
 and  share  their  stuff  and 

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 connect.  Maybe 
 there's  a  player  locator 

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 channel  where  you  can  maybe
 find  someone  locally  in 

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 your  area  that  plays  the 
 same  games  you  do.  So 

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 it's  become  a  valuable 
 extension  and  tool  for  us 

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 to  grow  our  community  and 
 feel  that  we're  even 

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 closer.  We've 
 got  remote  games  where 

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 people  host  like  Chris  and 
 Cameron  hosts  games  in  Man 

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 of  War.  I 
 played  Space  Hulk.  I 

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 played  the  entire  Space 
 Hulk  campaign  with  Chris 

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 through  Discord,  which  has 
 been  fantastic.  So 

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 that  means  basically  he 
 sets  up  the  board  and  all 

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 the  miniatures  and  I  just 
 instruct  where  I  want  my 

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 models  to  go  and  I  roll 
 the  dice  and  I  show  my 

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 camera  where  my  dice  are 
 and  that  kind  of  thing. 

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 And 
 we  have  a  great  time.  We 

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 have  other  people  joining 
 in  and  yeah  Discord's 

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 become  a  really  valuable 
 part  of  our  community  as 

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 we  see  it  sort  of  grow 
 and  hopefully  develop  over 

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 time.  So 
 me  and  Mark  talk  about 

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 that  a  lot  and  also  Mark 
 is  a  patron  of  mine  and 

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 also  part  of  the  painting 
 tutorials  that  I  do  for  a 

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 number  of  students  at  the 
 moment,  which  is  great  to 

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 see  that  sort  of  growing 
 and  I'm  showing  people  how 

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 to  do  certain  techniques 
 like  how  to  paint  black, 

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 how  to  paint  yellow  or  how
 to  paint  a  specific  race. 

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 For 
 example,  Power  Storbs,  how 

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 to  do  the  reds  and  all 
 that  kind  of  thing,  how  to

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 paint  faces,  how  to  do 
 certain  techniques.  So 

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 me  and  Mark  have  done  a 
 couple  lessons  now.  We're 

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 going  to  do  a  third  one 
 this  week  and  it's  been 

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 great  to  see  his  progress 
 through  Discord  as  he  posts

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 up  work  and  progress  shots.
 So 

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 that's  another  great  feature
 and  it  sort  of  connects  me

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 and  him  as  well.  We 
 can  talk  and  chat  and 

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 paint  at  the  same  time  as 
 I  show  him  different  things

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 that  he  needs  to  learn  to 
 continue  with  his  projects 

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 that  he's  painting  on.  So 
 if  you  want  to  check  out 

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 the  Patreon  for  the  Chronic
 Command,  it's  a  we  have  a 

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 seven  day  free  trial  that 
 you  can  go  and  access  all 

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 the  painting  videos  now. 
 There 

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 are  two  that  are  available.
 One 

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 is  the  Ork  Space  Ork,  he's
 an  evil  son's,  I've  painted

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 the  face  and  done  the  my 
 recipe  for  the  skin  tone 

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 on  that.  And 
 there's  also  Night  Goblin 

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 now,  which  you  get  to  vote
 on,  you  get  to  vote  to 

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 see  what  you  want  painted 
 each  month.  And 

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 at  the  moment,  there's  a 
 Night  Goblin.  I 

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 did  the  black  on  his  robes
 and  I  did  the  free  hand 

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 marking  on  that  as  well. 
 So 

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 doing  a  bit  of  free  hand 
 painting  black  was  the  one 

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 we  did  for  April  this 
 month.  So 

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 you  get  to  vote  again  next
 month  to  see  what  next 

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 minute  you  want  me  to 
 paint  for  that.  So 

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 that's  part  of  the  Storm 
 Boy  tier.  And 

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 then  there's  the  heavy 
 ledge,  painted  surreal  tier 

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 where  you  get  a  40  minute 
 lesson  with  me,  one  on 

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 one,  just  going  through 
 what  aspects  of  painting 

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 you  want  to  learn  about. 
 So, 

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 but  we  get  to  talk  about 
 that  in  the  interview 

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 anyway,  so  you  get  to  know
 more  about  that  as  we  go 

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 along.  But 
 I  hope  you  enjoy  Mark's 

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 conversation  with  me.  I 
 really  enjoyed  it.  I 

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 hope  to  have  Mark  back  on 
 at  some  point  in  the 

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 future,  as  he  has  a  load 
 of  great  things  to  talk 

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 about  and  lots  of  knowledge
 about  the  hobby  and  great 

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 ideas.  So 
 until  then  guys,  enjoy  the 

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 interview.  Yeah, 
 thanks  for  taking  the  time 

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 to  come  and  chat  with  us. 
 No, 

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 you're  all  right.  Don't 
 worry.  It's 

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 good.  And 
 yeah,  today  we're  going  to 

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 talk  about,  you  know,  your 
 involvement  with  firstly 

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 your  initiative  to  start  up
 a  group.  Is 

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 it  called  the  Orcs  Tavern 
 or  something  like  that?  I 

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 feel  the  reminder.  Yeah, 
 so  it's  the  Royal  Orc.  And

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 it's  the  idea  was  we  had 
 over  on  the  Bedroom 

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 Battlefield  Discord 
 community,  we  decided  to 

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 run  a  kind  of  Christmas 
 party,  if  you  like.  And 

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 it  was  going  to  be  done 
 in  the  style  of  a  virtual 

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 pub.  And 
 we  had,  you  know,  pub 

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 games  and  silly  things  like
 that  and  quizzes  and  just 

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 general  chat  and  getting  to
 know  each  other  and  people 

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 painting  along.  It 
 worked  really  well.  We 

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 had  about  probably  20 
 people  join,  which  we  were 

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 really  surprised  by.  So 
 David  and  myself  sort  of 

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 got  together  afterwards  and 
 said,  well,  you  know,  this 

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 is  something  that  we  could 
 do  more  frequently.  And 

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 we  decided  we'd  do  it  on 
 a  kind  of  quarterly  basis. 

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 So 
 we  did  one  in  December, 

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 and  then  we  ran  another 
 one  in  March,  going  to  do 

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 another  one  in  June  and 
 then  September.  So 

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 there'll  be  kind  of  four 
 times  a  year  that  people 

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 can  get  an  opportunity  to 
 meet  up  and  chat.  And 

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 it's  worked  really  well, 
 actually.  And 

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 it's  been  great  to  get  to 
 know  people,  see  their 

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 faces  and  kind  of  find  out
 a  bit  more  about  what 

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 they're  up  to,  tell  some 
 silly  stories  and  plan. 

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 And, 
 you  know,  it  just  sort  of 

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 gives  a  bit  of  a  structure
 around,  rather  than  doing 

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 it  as  a  drop -in,  we 
 thought,  well,  let's  try 

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 and  do  it  as  a  two -hour 
 session.  And 

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 then  people  join  for  the 
 majority  of  it.  And 

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 actually,  most  people  were 
 able  to  come  along  and 

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 join  for  the  whole  lot.  So
 it  was  great.  That's 

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 awesome.  That's 
 great.  Yeah, 

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 it  was  a  really  great 
 idea.  I 

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 did  manage  to  catch  the 
 last,  what,  20  minutes 

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 before  everyone  dropped  out 
 and  went  to  bed.  Yeah, 

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 I  think  for  you,  it  was 
 at  like  four  in  the 

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 morning  or  something, 
 ridiculous,  wasn't  it?  I 

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 think  it  was  like,  I  think
 I  got  up  at  five,  I  was 

152
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 going  to  get  up  at  four, 
 but  then  I  just  couldn't 

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 do  it.  I 
 don't  know  why.  And 

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 I  just,  you  know,  naturally
 just  woke  up  at  like  early

155
00:07:27,920 --> 00:07:30,600
 about  five,  30  or  so,  and 
 then  jumped  in,  or  I  think

156
00:07:30,600 --> 00:07:32,000
 it  might  have  been  six  o 
'clock  or  something,  and  you

157
00:07:32,000 --> 00:07:33,420
 were  still  there.  And 
 I  thought  I'd  just  jump  in

158
00:07:33,420 --> 00:07:34,480
 quickly.  But 
 yeah,  I  was  really 

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00:07:34,480 --> 00:07:37,360
 surprised  at  the  number  of 
 people  there.  And 

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00:07:37,360 --> 00:07:40,560
 I  thought  it  was  such  a 
 great  idea.  And 

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00:07:40,560 --> 00:07:44,300
 the  Royal  Orc,  I  think,  is
 a  great  name.  And 

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00:07:44,300 --> 00:07:46,400
 yeah,  you're  going  to  see 
 lots  of  people  in  that  you

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00:07:46,400 --> 00:07:49,040
 had  some  topics  you 
 discussed  during  that 

164
00:07:49,040 --> 00:07:51,980
 session.  And 
 yeah,  it  was  just  good  to 

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00:07:51,980 --> 00:07:54,480
 see  people  just  doing  a 
 hobby  and  hanging  out  and, 

166
00:07:54,480 --> 00:07:57,180
 you  know,  showing  their 
 faces  on  camera  or  not. 

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00:07:57,340 --> 00:07:58,360
 And 
 then,  you  know,  just 

168
00:07:58,360 --> 00:08:00,020
 contributing  to  the 
 conversation.  I 

169
00:08:00,020 --> 00:08:01,960
 think  it's  a  really  good 
 idea.  Yeah, 

170
00:08:02,240 --> 00:08:04,320
 it  was  something  that 
 worked  well,  because  we 

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00:08:04,320 --> 00:08:07,320
 talked  probably  12  months 
 ago  about  the  idea  of 

172
00:08:07,320 --> 00:08:10,840
 having  regular  paint  and 
 chat  sessions.  And 

173
00:08:10,840 --> 00:08:12,740
 I  think  because  the 
 painting  chat  sessions  that 

174
00:08:12,740 --> 00:08:15,120
 exist  on  your  kind  of 
 command  discord  are  popular,

175
00:08:15,920 --> 00:08:18,220
 it  felt  like  maybe  that 
 was  a  little  bit  potential 

176
00:08:18,220 --> 00:08:20,660
 duplication.  So 
 there's  already  is  somewhere

177
00:08:20,660 --> 00:08:22,100
 to  go  with  it  and  do 
 that.  So 

178
00:08:22,100 --> 00:08:24,060
 it  felt  like  we  wanted  to 
 come  up  with  something  that

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00:08:24,060 --> 00:08:25,980
 was  got  a  little  bit  of 
 something  different  about 

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00:08:25,980 --> 00:08:28,100
 it.  And 
 that  seemed  to  work.  And 

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00:08:28,100 --> 00:08:31,160
 the  other  thing  that  people
 enjoyed  about  it  is  I 

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00:08:31,160 --> 00:08:34,240
 tried  to  bake  in  things 
 that  are,  you  know,  like, 

183
00:08:34,360 --> 00:08:36,860
 for  example,  roller  d6,  and
 then  we  had  like  just 

184
00:08:36,860 --> 00:08:39,700
 random  conversation 
 generators  and  this  kind  of

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00:08:39,700 --> 00:08:42,400
 thing  to  talk  about  certain
 topics  and  stuff.  Because 

186
00:08:42,400 --> 00:08:44,520
 I  think  that  sometimes  you 
 get  those  awkward  silences 

187
00:08:44,520 --> 00:08:46,780
 where  everyone  joins  and  no
 one  really  knows  each 

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00:08:46,780 --> 00:08:49,040
 other.  So 
 just  ways  of  doing  that  to

189
00:08:49,040 --> 00:08:51,860
 stimulate  it  and  kind  of 
 drive  it  forward  and  turn 

190
00:08:51,860 --> 00:08:54,860
 it  into  a  bit  more  of  an 
 interactive  session.  I 

191
00:08:54,868 --> 00:08:56,860
 think  so  much  so  that 
 actually  Matthew  and  I  have

192
00:08:56,860 --> 00:08:59,860
 been  talking  about  the  fact
 that  you  could  kind  of  do 

193
00:08:59,860 --> 00:09:02,080
 a  slightly  stripped  down 
 version  about  and  actually 

194
00:09:02,080 --> 00:09:04,060
 run  it  as  a  podcast.  I 
 know  you  have  in  the  past,

195
00:09:04,120 --> 00:09:06,560
 you've  had  podcasts  where 
 you've  had  maybe  seven  or 

196
00:09:06,560 --> 00:09:09,060
 eight  guests  on  and  you've 
 hosted  and  asked  them 

197
00:09:09,060 --> 00:09:11,380
 questions  and  stuff.  And 
 it's  nice  to  hear  so  many 

198
00:09:11,380 --> 00:09:13,640
 voices  and  so  many  people's
 different  views  on  it. 

199
00:09:14,440 --> 00:09:15,980
 Yeah, 
 I  think  podcasting  can  be 

200
00:09:15,980 --> 00:09:17,780
 a  really  lonely  play 
 sometimes  if  you're  just 

201
00:09:17,780 --> 00:09:19,940
 doing  it  solo.  And 
 that's  why  I  just  do  not 

202
00:09:19,940 --> 00:09:22,860
 do  solo  podcasts.  I 
 had  done  it  in  the  past, 

203
00:09:22,940 --> 00:09:25,040
 but  I  just  refuse  to  do 
 them  now.  That's 

204
00:09:25,040 --> 00:09:26,640
 why  it  kind  of  affects  it 
 on  me  with  me  sometimes 

205
00:09:26,640 --> 00:09:28,720
 when  he  can.  And 
 I  always  have  a  guest  on, 

206
00:09:28,980 --> 00:09:30,300
 you  know,  to  talk  about 
 something  because  you  want 

207
00:09:30,300 --> 00:09:32,920
 that  extra  voice,  you  want 
 that  sort  of,  you  know,  to

208
00:09:32,920 --> 00:09:35,260
 and  fro  a  bouncing  of 
 ideas  back  and  back  and 

209
00:09:35,260 --> 00:09:38,340
 forth  and  actually  having  a
 conversation.  I 

210
00:09:38,340 --> 00:09:40,800
 was  going  to  suggest  even 
 to  you,  because  I  started 

211
00:09:40,800 --> 00:09:44,160
 doing  live  streaming 
 recently.  And 

212
00:09:44,160 --> 00:09:47,140
 I  bring  on  not  just  one, 
 but  maybe  two  guests  at  a 

213
00:09:47,140 --> 00:09:49,700
 time.  And 
 it's  just  a  nice  way  to, 

214
00:09:50,380 --> 00:09:53,000
 again,  sort  of  you  have  a 
 conversation  about  a  certain

215
00:09:53,000 --> 00:09:55,780
 topic.  And 
 I'm  a  fan  of  certain  other

216
00:09:55,780 --> 00:09:58,800
 other  YouTubers  that  do 
 this.  And 

217
00:09:58,800 --> 00:10:01,140
 I  think  it's  a  really 
 great  way  to  invite  former 

218
00:10:01,140 --> 00:10:04,340
 guests  back  onto  the  onto 
 the  live  stream.  And 

219
00:10:04,348 --> 00:10:06,280
 for  other  people  to  get  to
 know  them,  they  can  see 

220
00:10:06,280 --> 00:10:08,920
 them  talk  to  them,  they 
 can  interact  with  them.  So 

221
00:10:08,920 --> 00:10:10,720
 it's  kind  of  in  the  same 
 kind  of  medium.  But 

222
00:10:10,720 --> 00:10:13,640
 what  we're  talking  about, 
 of  course,  is  Discord.  And 

223
00:10:13,640 --> 00:10:17,260
 Discord  is  still  quite  a 
 enigma  for  some  people  that

224
00:10:17,260 --> 00:10:19,580
 just  don't  know  what  it 
 is,  how  to  get  into  it. 

225
00:10:19,840 --> 00:10:21,200
 And 
 it's  quite  a  difficult, 

226
00:10:22,620 --> 00:10:24,900
 well,  not  difficult,  but 
 it's  not  difficult  to  get 

227
00:10:24,900 --> 00:10:27,240
 in  and  enter  and  start. 
 But 

228
00:10:27,240 --> 00:10:30,640
 I  think  navigating  your  way
 through  Discord  is  kind  of 

229
00:10:30,640 --> 00:10:33,060
 strange  and  new  for  people 
 who  have  never  seen 

230
00:10:33,060 --> 00:10:35,040
 something  like  this  before, 
 you  know,  going  from 

231
00:10:35,040 --> 00:10:37,580
 personal  experience.  So 
 maybe  it's  a  good  topic 

232
00:10:37,580 --> 00:10:40,980
 now  about  Discord  and,  you 
 know,  how  did  how  to  how 

233
00:10:40,980 --> 00:10:44,020
 to  get  in,  how  to  find 
 these  chat  rooms  and  that 

234
00:10:44,020 --> 00:10:46,920
 kind  of  thing.  Yeah, 
 it's  a  strange  one.  And 

235
00:10:46,928 --> 00:10:51,180
 I  when  I  signed  up  to 
 Matthew's  Discord,  I'd  never

236
00:10:51,180 --> 00:10:53,940
 had  a  Discord  account 
 before.  And 

237
00:10:53,940 --> 00:10:55,580
 I  just  thought,  well,  I'll 
 give  it  a  go.  And 

238
00:10:55,580 --> 00:10:56,740
 I'll  see  what  it's  like. 
 And 

239
00:10:56,740 --> 00:10:58,900
 I  joined  and  that  that 
 point,  that's  probably  the 

240
00:10:58,900 --> 00:11:00,620
 second  person  to  join  or 
 something.  There 

241
00:11:00,620 --> 00:11:03,000
 was  only  a  handful  of 
 people  in  there.  So 

242
00:11:03,000 --> 00:11:05,340
 it  was  quite  a  safe  space 
 to  sort  of  try  out  what 

243
00:11:05,340 --> 00:11:07,640
 even  the  how  even  the 
 technology  worked  and  all 

244
00:11:07,640 --> 00:11:09,900
 that  kind  of  stuff.  I 
 mean,  I've  not  got  any, 

245
00:11:10,160 --> 00:11:12,720
 I've  kind  of  about  10 
 years  ago,  I  got  rid  of 

246
00:11:12,720 --> 00:11:14,800
 all  my  social  media 
 accounts,  because  I  was 

247
00:11:14,800 --> 00:11:16,760
 just  finding  it  just 
 exhausting,  just  doing 

248
00:11:16,760 --> 00:11:19,400
 scrolling  and  looking 
 through  all  this  sort  of 

249
00:11:19,400 --> 00:11:22,700
 endless  stuff  and  all  the 
 adverts  coming  in.  And 

250
00:11:22,700 --> 00:11:25,940
 just  found  it  like  it 
 wasn't  good  for  me.  So 

251
00:11:25,940 --> 00:11:27,800
 I  got  rid  of  all  that. 
 And 

252
00:11:27,800 --> 00:11:29,900
 I  found  I  was  a  little 
 nervous,  well,  would  this 

253
00:11:29,900 --> 00:11:32,300
 call  be  similar?  But 
 I  think  it's  sufficiently 

254
00:11:32,300 --> 00:11:35,300
 different  it's  quite 
 focused.  However, 

255
00:11:35,880 --> 00:11:38,300
 what  I  then  did  is  I  then
 found  your  Discord  and 

256
00:11:38,300 --> 00:11:40,420
 joined  that  and  then  I 
 joined  about  seven  or  eight

257
00:11:40,420 --> 00:11:43,000
 other  ones.  And 
 that  point,  I  then  found  I

258
00:11:43,000 --> 00:11:45,780
 was  a  bit  overwhelmed.  So 
 I'm  now  only  a  member  of 

259
00:11:45,780 --> 00:11:48,740
 two  or  three.  And 
 that  for  me  is  about  the 

260
00:11:48,740 --> 00:11:52,480
 sort  of  peak  spot  where  I 
 can  keep  it  organized.  And 

261
00:11:52,480 --> 00:11:54,700
 I  know  what  I'm  doing.  And
 I  can  have  a  little  bit 

262
00:11:54,700 --> 00:11:56,840
 of  time  looking  at  it.  And
 then  I  can  have  some  time 

263
00:11:56,840 --> 00:11:58,800
 away.  And 
 it  just  doesn't  become  too 

264
00:11:58,800 --> 00:12:00,940
 much.  Because 
 I  think  that  all  of  the 

265
00:12:00,940 --> 00:12:03,600
 social  media  platforms  out 
 there,  they're  all  private 

266
00:12:03,600 --> 00:12:06,400
 companies.  And 
 they're  all  obsessed  with 

267
00:12:06,400 --> 00:12:08,160
 keeping  you  on  the 
 platform.  That's 

268
00:12:08,160 --> 00:12:10,620
 essentially  what  any 
 software  solution  is.  And 

269
00:12:10,620 --> 00:12:13,420
 nowadays,  it's  keep  you 
 there,  keep  you  on  the 

270
00:12:13,420 --> 00:12:15,460
 platform,  get  the  adverts 
 in  front  of  you.  So 

271
00:12:15,460 --> 00:12:18,400
 same  as  the  television  was,
 you  know,  in  the  1960s, 

272
00:12:18,400 --> 00:12:20,620
 never  one  was  panicking 
 that  children  are  going  to 

273
00:12:20,620 --> 00:12:22,460
 be  polluted  by  the  TV. 
 And, 

274
00:12:22,540 --> 00:12:26,340
 you  know,  essentially, 
 social  media  is  all  about 

275
00:12:26,340 --> 00:12:30,000
 putting  interesting  stuff  in
 front  of  you  so  that  you 

276
00:12:30,000 --> 00:12:34,220
 then  read  all  the 
 commercially  beneficial  stuff

277
00:12:34,220 --> 00:12:36,340
 to  the  companies  who  are 
 advertising.  But 

278
00:12:36,340 --> 00:12:38,620
 Discord  doesn't  have  that 
 about  it  as  to  whether  it 

279
00:12:38,620 --> 00:12:41,000
 will  in  the  future.  I 
 don't  know.  And 

280
00:12:41,000 --> 00:12:43,440
 I  think  that  that's  a  risk
 area,  but  something  we  just

281
00:12:43,440 --> 00:12:44,840
 got  to  manage  as  a 
 community.  But 

282
00:12:44,840 --> 00:12:47,800
 as  a  way  of  getting  to 
 know  people  and  have 

283
00:12:47,800 --> 00:12:52,440
 conversation  and  be  open 
 and  honest  and  positive,  I 

284
00:12:52,440 --> 00:12:54,280
 think  it's  really  fantastic.
 I 

285
00:12:54,280 --> 00:12:56,460
 mean,  I'm  genuinely 
 surprised  by  how  little 

286
00:12:56,460 --> 00:13:00,440
 negative  comments  ever  creep
 in,  how  many  people  ever 

287
00:13:00,440 --> 00:13:02,760
 say  things  that  are  a  bit 
 off  color.  It's 

288
00:13:02,760 --> 00:13:06,520
 almost  never.  The 
 community  is  very  self 

289
00:13:06,520 --> 00:13:08,700
-pleasing.  And 
 I  think  that  there's  almost

290
00:13:08,700 --> 00:13:11,480
 a  Connecticut  that  comes 
 with  Discord,  where  once 

291
00:13:11,480 --> 00:13:13,580
 you  get  a  critical  mass  of
 people  behaving  in  a 

292
00:13:13,580 --> 00:13:18,480
 positive,  you  know,  sort  of
 grown  up  way,  then  everyone

293
00:13:18,480 --> 00:13:21,620
 else  will  follow  suit.  And 
 I  think  that  you  will  you 

294
00:13:21,620 --> 00:13:23,180
 will  have  experienced  that 
 on  yours,  certainly. 

295
00:13:23,880 --> 00:13:24,680
 Absolutely. 
 Yeah.  No, 

296
00:13:24,860 --> 00:13:27,720
 I  like  coming  into  Discord 
 and  didn't  know  what  it 

297
00:13:27,720 --> 00:13:31,300
 was.  And 
 I  was  quite,  I  don't  know,

298
00:13:31,480 --> 00:13:34,280
 a  little  bit  cautious  about
 Discord  or  just  not  overly 

299
00:13:34,280 --> 00:13:35,960
 well -me'd  about  because 
 when  I  got  in  there,  I 

300
00:13:35,960 --> 00:13:36,860
 thought,  oh,  what's  this? 
 You 

301
00:13:36,868 --> 00:13:38,600
 know,  it  just  seems  like 
 it's  a  bunch  of  separate 

302
00:13:38,600 --> 00:13:40,340
 channels  and  people  are 
 chatting  and  that  kind  of 

303
00:13:40,340 --> 00:13:41,940
 thing.  But 
 then  I  over  the  years, 

304
00:13:42,000 --> 00:13:43,560
 I've  really  grown  to  love 
 it.  And 

305
00:13:43,560 --> 00:13:47,140
 it's  my  number  one  source 
 of  not  just  information, 

306
00:13:47,340 --> 00:13:48,860
 but  interaction  with  people.
 And 

307
00:13:48,860 --> 00:13:51,000
 I  think  the  paint  and  chat
 is  the  best  thing  ever, 

308
00:13:51,000 --> 00:13:54,380
 because  what  it  enables  me 
 to  do,  it  enables  me  to 

309
00:13:54,380 --> 00:13:57,440
 paint  and  talk  and  not  get
 distracted.  And 

310
00:13:57,440 --> 00:13:59,420
 I  think  you  touch  on  it 
 really  well  there  with  all 

311
00:13:59,420 --> 00:14:01,800
 the  other  social  media 
 platforms,  even  though  they 

312
00:14:01,800 --> 00:14:05,720
 have  their  own,  you  know, 
 useful  properties  and  that 

313
00:14:05,720 --> 00:14:07,420
 kind  of  thing.  We 
 go  to  Facebook  for  certain 

314
00:14:07,420 --> 00:14:09,540
 relatively  thing.  We 
 don't  go  to  the  paint  and 

315
00:14:09,540 --> 00:14:12,300
 chat,  but  go  there  to  look
 at  other  people's  miniatures

316
00:14:12,300 --> 00:14:14,340
 or  enter  discussions,  maybe.
 But 

317
00:14:14,340 --> 00:14:16,920
 mostly  it's  just  for  like 
 pictures  and  watching  people

318
00:14:16,920 --> 00:14:20,280
 doing  their  hobby  and  that 
 kind  of  stuff.  But 

319
00:14:20,280 --> 00:14:23,540
 Discord  is  a  great  way 
 where  you  can  have  that. 

320
00:14:23,880 --> 00:14:25,480
 Plus, 
 you  can  have  these  channels

321
00:14:25,480 --> 00:14:28,040
 where  you  can  watch,  for 
 example,  remote  play  games, 

322
00:14:28,300 --> 00:14:32,720
 guys,  host,  matter  of  war, 
 Blood  Bowl,  you  name  it, 

323
00:14:32,840 --> 00:14:35,180
 whatever  game  they're 
 playing.  We 

324
00:14:35,180 --> 00:14:37,560
 do  a  lot  of  that  on  our 
 Discord,  but  you  guys  do  a

325
00:14:37,560 --> 00:14:40,980
 lot  of  similar  sort  of 
 stuff,  but  sometimes  a  bit 

326
00:14:40,980 --> 00:14:42,460
 more  varied.  You 
 talk  about  books  or  we 

327
00:14:42,460 --> 00:14:44,760
 talk  about,  you  know, 
 parents  with  their  kids  and

328
00:14:44,760 --> 00:14:47,060
 gaming,  you  have  your  own 
 sort  of,  you  know,  as  you 

329
00:14:47,060 --> 00:14:49,980
 say,  your  own  paint  and 
 chat  channels  as  well.  So, 

330
00:14:49,980 --> 00:14:51,580
 yeah,  like  I  said,  they're 
 really  good  environments, 

331
00:14:51,760 --> 00:14:56,900
 very  friendly.  People 
 are  just,  it  makes  people 

332
00:14:56,900 --> 00:14:59,780
 enthusiastic  about  the 
 hobby,  gets  motivated  to  do

333
00:14:59,780 --> 00:15:02,160
 stuff.  We've 
 got  painting  challenges  with

334
00:15:02,160 --> 00:15:05,140
 the  whole  thing.  So 
 it's  fully  encompassing.  I 

335
00:15:05,140 --> 00:15:06,340
 think  it's  very  welcoming. 
 And 

336
00:15:06,348 --> 00:15:09,940
 like  I  said,  like  it's 
 just  full  of  positive,  good

337
00:15:09,940 --> 00:15:12,380
 people.  And 
 yeah,  I  think  that  sort  of

338
00:15:12,380 --> 00:15:13,480
 rubs  off  on  other  people. 
 And 

339
00:15:13,480 --> 00:15:16,240
 I  don't  think  we  have  any 
 sort  of  bad  eggs.  You 

340
00:15:16,240 --> 00:15:18,020
 might  get  the  occasional 
 one,  but  they  don't  last 

341
00:15:18,020 --> 00:15:20,860
 very  long.  Yeah, 
 that's  true.  And 

342
00:15:20,860 --> 00:15:23,380
 I  think  the  other  thing 
 that  it  seems  very  good  at

343
00:15:23,380 --> 00:15:29,380
 is  being  respectful  of  the 
 fact  that  everyone,  so  we 

344
00:15:29,380 --> 00:15:32,440
 always  kind  of  use  this 
 phrase  that  we're,  I  say 

345
00:15:32,440 --> 00:15:33,840
 always  use  the  phrase,  I 
 can't  remember  what  the 

346
00:15:33,840 --> 00:15:37,000
 phrase  is  now,  but  it  was 
 something  along  the  lines 

347
00:15:37,000 --> 00:15:41,260
 of,  you  know,  we've  all 
 got,  we're  sort  of  very 

348
00:15:41,260 --> 00:15:45,100
 diverse  in  our  approach, 
 but  we're  united  in  our 

349
00:15:45,100 --> 00:15:47,060
 passions  and  our  interests. 
 You 

350
00:15:47,068 --> 00:15:48,800
 know,  and  I  think  that 
 that's  the  thing  that 

351
00:15:48,800 --> 00:15:51,080
 really  works  is  the  fact 
 that  you  have  this 

352
00:15:51,080 --> 00:15:54,360
 environment  where  people 
 who,  there  might  be  people 

353
00:15:54,360 --> 00:15:56,540
 who  are  collecting  brand 
 new  age  of  sigmar  models 

354
00:15:56,540 --> 00:15:59,200
 and  showing  off  their 
 brilliance  looking  stuff. 

355
00:15:59,640 --> 00:16:01,980
 But 
 then  at  the  same  time,  it 

356
00:16:01,980 --> 00:16:04,720
 would  never  be  seen  as 
 inappropriate  or  wrong  for 

357
00:16:04,720 --> 00:16:07,640
 someone  to  make  a  bit  of 
 a  golden  space  marines  joke

358
00:16:07,640 --> 00:16:10,060
 or  something  like  that  and 
 say,  oh,  I  only  like  the 

359
00:16:10,060 --> 00:16:11,880
 90s  stuff.  It's 
 almost  like  everyone  is 

360
00:16:11,880 --> 00:16:13,920
 entitled  to  their  opinion. 
 And 

361
00:16:13,920 --> 00:16:16,980
 it's  all  just  collecting 
 toy  soldiers  and  playing 

362
00:16:16,980 --> 00:16:19,580
 with  them.  And 
 everyone's  very  mindful  of 

363
00:16:19,580 --> 00:16:20,920
 that.  So 
 there's,  there's  kind  of 

364
00:16:20,920 --> 00:16:22,400
 people  are  passionate  about 
 what  they're  passionate 

365
00:16:22,400 --> 00:16:24,820
 about,  but  never  to  the 
 detriment  of  somebody  else's

366
00:16:24,820 --> 00:16:26,720
 passion.  So 
 I  think  that  that's,  that's

367
00:16:26,720 --> 00:16:30,040
 incredibly  evident  in  how 
 people  are.  And 

368
00:16:30,040 --> 00:16:31,640
 some  of  the  stuff  that 
 I've  seen  that  other  people

369
00:16:31,640 --> 00:16:33,760
 do,  you  know,  it  might  be 
 things  that  you  think, 

370
00:16:33,840 --> 00:16:35,260
 well,  I  personally  wouldn't 
 do  that.  It 

371
00:16:35,260 --> 00:16:37,800
 doesn't  hold  interest  for 
 me,  but  I  totally  respect 

372
00:16:37,800 --> 00:16:39,140
 the  fact  that  they're  doing
 it.  And 

373
00:16:39,140 --> 00:16:41,340
 the  way  that  they're  doing 
 it,  the  passion  they're 

374
00:16:41,340 --> 00:16:44,380
 putting  in  is,  is 
 remarkable.  Yep, 

375
00:16:44,540 --> 00:16:48,520
 absolutely.  So 
 yeah,  if  one  has  a 

376
00:16:48,520 --> 00:16:50,260
 different  take  on  the 
 hobby,  what,  what  the  hobby

377
00:16:50,260 --> 00:16:52,520
 means  to  them,  it  could  be
 sort  of  current  stuff, 

378
00:16:52,520 --> 00:16:55,460
 could  be  old  stuff,  like 
 we  do.  But 

379
00:16:55,460 --> 00:16:57,240
 it's  great  to  see  people 
 just,  you  know,  painting 

380
00:16:57,240 --> 00:17:00,540
 and  doing  something  that's, 
 you  know,  very  beneficial 

381
00:17:00,540 --> 00:17:05,560
 for  them  in  terms  of 
 having  a  hobby,  like  ours. 

382
00:17:06,140 --> 00:17:07,680
 So 
 yeah,  yeah,  it's  great.  So 

383
00:17:07,680 --> 00:17:09,319
 we've  got  historical  stuff. 
 Well, 

384
00:17:09,339 --> 00:17:10,680
 I  think  we've  got  on  our 
 channel  too,  historical 

385
00:17:10,680 --> 00:17:14,200
 gaming  as  well.  We've 
 included  that.  We 

386
00:17:14,200 --> 00:17:15,900
 don't  have  so  much  of  the 
 modern  stuff,  but  it  does 

387
00:17:15,900 --> 00:17:18,319
 pop  up  every  now  and 
 again,  which  is  fine.  Like 

388
00:17:18,319 --> 00:17:20,420
 we're  not  going  to  shun 
 anybody  to  say,  hey,  you 

389
00:17:20,420 --> 00:17:22,020
 know,  we  don't  do  modern 
 stuff.  It's, 

390
00:17:22,020 --> 00:17:24,280
 it's,  it's  nice  to  see 
 people  just  actively  doing 

391
00:17:24,280 --> 00:17:26,640
 something.  Maybe 
 they're  playing  the  latest 

392
00:17:26,640 --> 00:17:30,140
 game  of  a  one  of  a  quest 
 or  something  with  their 

393
00:17:30,140 --> 00:17:32,360
 kids,  or  they're  playing 
 the  latest  here  request  or 

394
00:17:32,360 --> 00:17:33,880
 something  like  that  with 
 their  kids,  which  is  really

395
00:17:33,880 --> 00:17:35,980
 great.  And 
 I  know  you  guys  are  quite 

396
00:17:35,980 --> 00:17:39,620
 diverse  in  the  topics  you 
 cover,  because  it  ranges 

397
00:17:39,620 --> 00:17:42,200
 from  everything  from,  you 
 know,  like  solo  play  type 

398
00:17:42,200 --> 00:17:45,500
 really  niche  game  companies 
 to  like  the  big  boys  like 

399
00:17:45,500 --> 00:17:47,480
 games  workshop  and  all  that
 kind  of  thing.  But 

400
00:17:47,480 --> 00:17:51,660
 yeah,  I  mean,  it's,  it's 
 great  to  see  just  people 

401
00:17:51,660 --> 00:17:55,160
 active,  you  know,  showing 
 pictures,  because  that  can 

402
00:17:55,160 --> 00:17:56,900
 be  quite  daunting  for 
 people  too,  isn't  it?  Like 

403
00:17:56,900 --> 00:17:58,880
 showing  their  photos  or 
 their  model  models  and 

404
00:17:58,880 --> 00:18:02,420
 stuff  like  that.  Yeah. 
 I  mean,  that's,  that's  a 

405
00:18:02,420 --> 00:18:04,900
 really  significant  thing,  I 
 think.  So, 

406
00:18:05,620 --> 00:18:08,500
 you  know,  I  was,  you  know,
 I  was  in  the  hobby  until 

407
00:18:08,500 --> 00:18:10,540
 like  when  I  was,  when  I 
 was  about  12  to  I  was 

408
00:18:10,540 --> 00:18:14,660
 about  14,  and  then  by 
 about  1994,  I  got  out  of 

409
00:18:14,660 --> 00:18:18,500
 it  and  never  did  anything 
 again  until  2018,  where 

410
00:18:18,500 --> 00:18:21,540
 2018  seems  to  be  a  date 
 that  crops  up  a  lot,  where

411
00:18:21,540 --> 00:18:23,960
 people  say,  oh,  in  2018,  I
 got  back  into  it.  So 

412
00:18:23,960 --> 00:18:25,640
 we've  got  a  theory  that 
 there's  some  kind  of 

413
00:18:25,640 --> 00:18:30,280
 twintail  comic  flew  over 
 the  planet  and  reactivated 

414
00:18:30,280 --> 00:18:33,040
 something  inside  our  brains 
 or  something  like  that  in 

415
00:18:33,040 --> 00:18:35,560
 2018.  But 
 either  way,  that  was  the 

416
00:18:35,560 --> 00:18:37,840
 point  that  I  saw  the 
 boroughs  and  badges  figures.

417
00:18:38,100 --> 00:18:39,260
 I'm 
 sure  you've  seen  those  and 

418
00:18:39,260 --> 00:18:41,220
 I  got  that  game  and  I 
 started  playing  it  with  my 

419
00:18:41,220 --> 00:18:42,720
 daughter  and  she  loved  it. 
 I 

420
00:18:42,720 --> 00:18:45,500
 painted  those  and  slowly 
 but  surely,  you  know,  end 

421
00:18:45,500 --> 00:18:47,840
 up  getting  more  things, 
 getting  into  more  games, 

422
00:18:48,340 --> 00:18:51,240
 painting  more  stuff.  But 
 I  never  shared  any  images 

423
00:18:51,240 --> 00:18:53,880
 of  anything  I'd  painted 
 until  I'd  joined  the 

424
00:18:53,880 --> 00:18:55,940
 Bedroom  Battlefields  Discord.
 I'd 

425
00:18:55,940 --> 00:18:58,240
 never  put  anything  online, 
 partly,  like  I  say,  having 

426
00:18:58,240 --> 00:18:59,900
 any  social  media  accounts. 
 So 

427
00:18:59,900 --> 00:19:01,800
 therefore,  where  would  I 
 show  them?  But 

428
00:19:01,800 --> 00:19:03,920
 other  than  to,  you  know, 
 friends  and  family,  it  was 

429
00:19:03,920 --> 00:19:06,620
 all  behind  closed  doors  and
 there  was  a  sense  of  it 

430
00:19:06,620 --> 00:19:09,940
 being,  well,  I  don't  think 
 they're  probably  painted 

431
00:19:09,940 --> 00:19:12,200
 particularly  well.  And 
 of  course,  that  might  be 

432
00:19:12,200 --> 00:19:14,440
 true.  But 
 it's  the  fact  that  they're 

433
00:19:14,440 --> 00:19:17,020
 painted  in  the  first  place,
 that's  people  want  to  see. 

434
00:19:17,280 --> 00:19:18,360
 And 
 when  you  share  a  painted 

435
00:19:18,360 --> 00:19:21,800
 model,  no  matter  the 
 standard  of  that  paint  job,

436
00:19:22,240 --> 00:19:26,200
 what  almost  99 %  of  people 
 in  our  communities  want  to 

437
00:19:26,200 --> 00:19:28,560
 see  is,  oh,  that's  a 
 brilliant  model.  I 

438
00:19:28,560 --> 00:19:30,300
 like  how  you  painted  it.  I
 love  your  choice  of  colors.

439
00:19:30,580 --> 00:19:32,100
 It 
 looks  fantastic.  It 

440
00:19:32,100 --> 00:19:34,760
 really  come  alive.  Every 
 single  painted  model  looks 

441
00:19:34,760 --> 00:19:36,520
 better  than  every  single 
 gray  model.  That's 

442
00:19:36,520 --> 00:19:40,100
 my  theory.  And 
 just  to  see  paint  on 

443
00:19:40,100 --> 00:19:42,020
 models  and  inspire  people. 
 And 

444
00:19:43,139 --> 00:19:46,060
 actually,  I've  found  it  a 
 great  motivator  to  share 

445
00:19:46,060 --> 00:19:49,320
 things  that,  you  know,  that
 I'm  doing.  And 

446
00:19:49,320 --> 00:19:51,980
 I've  not  ever  had  any 
 feedback  to  make  me  feel 

447
00:19:51,980 --> 00:19:54,480
 like,  oh,  maybe  I  should 
 have  made  that  look  better 

448
00:19:54,480 --> 00:19:58,400
 before  I  shared  it.  It's 
 almost  always  positive.  And 

449
00:19:58,400 --> 00:20:00,680
 anyone  who  gives  you  any 
 sort  of  a  tip,  it  will  be

450
00:20:00,680 --> 00:20:04,460
 very  politely  phrased.  And 
 oh,  that  looks  fantastic. 

451
00:20:05,580 --> 00:20:07,260
 One 
 thing  you  could  do,  if 

452
00:20:07,260 --> 00:20:09,480
 you're  interested,  is  do 
 this  to  it,  but  it's  a 

453
00:20:09,480 --> 00:20:11,160
 bit  more  work  and  it's  not
 for  everyone.  Those 

454
00:20:11,160 --> 00:20:12,680
 kind  of  comments.  And 
 it's  like,  I  really 

455
00:20:12,680 --> 00:20:16,240
 appreciate  that.  Really 
 warm  welcome,  because  it  is

456
00:20:16,240 --> 00:20:19,460
 daunting  to  show  stuff.  And
 if  you  look  at  Instagram, 

457
00:20:19,780 --> 00:20:22,440
 it's  a  big  competition.  But
 you  look  on  these 

458
00:20:22,440 --> 00:20:25,480
 communities,  it's  not  it's, 
 it's  much  more  about  just 

459
00:20:25,480 --> 00:20:28,060
 enjoying  the  models  and 
 enjoying  the  hobby  together.

460
00:20:28,680 --> 00:20:29,680
 Yep. 
 Now,  that's  a  good  point. 

461
00:20:29,860 --> 00:20:31,740
 I 
 think  people  get  sort  of, 

462
00:20:31,740 --> 00:20:33,940
 or  they  feel  like  you  say,
 they  feel  like,  oh,  well, 

463
00:20:34,080 --> 00:20:37,080
 at  the,  we've  got  like  a 
 heavy  lead  channel  on  our 

464
00:20:37,080 --> 00:20:39,780
 discord.  Maybe 
 they  presume  that  it's  only

465
00:20:39,780 --> 00:20:42,360
 for  top  painters.  Well, 
 it's  not  the  case.  It's 

466
00:20:42,360 --> 00:20:44,620
 like,  just  show  your  stuff,
 you  know,  doesn't  matter 

467
00:20:44,620 --> 00:20:46,380
 what  level  you  are,  you're 
 just  starting  out,  you 

468
00:20:46,380 --> 00:20:48,780
 know,  you  got  your  kids 
 painting  or  whatever,  just 

469
00:20:48,780 --> 00:20:50,820
 show  it  because  I  think 
 people  would  be  really 

470
00:20:50,820 --> 00:20:53,460
 encouraging.  Firstly, 
 and  like  you  say,  they 

471
00:20:53,460 --> 00:20:54,980
 offer  tips  or  whatever. 
 And, 

472
00:20:55,180 --> 00:20:57,840
 you  know,  it's  always  going
 to  start  somewhere.  So 

473
00:20:57,840 --> 00:21:01,040
 like  yourself,  you  started, 
 you  got  back  in  2018,  and 

474
00:21:01,040 --> 00:21:03,200
 got  back  into  the  hobby, 
 you  felt  more  comfortable, 

475
00:21:03,380 --> 00:21:05,040
 you  know,  showing  your 
 pictures  of  your  models 

476
00:21:05,040 --> 00:21:08,320
 with  the  guys  on  the,  on 
 the  discord  there,  which  is

477
00:21:08,320 --> 00:21:10,640
 really  great  to  see  and 
 great  to  hear.  And 

478
00:21:10,640 --> 00:21:12,620
 it  can  only  just  grow  from
 there,  because  you're, 

479
00:21:12,620 --> 00:21:15,260
 you're  getting  feedback,  or 
 you're  getting  encouragement,

480
00:21:15,260 --> 00:21:17,660
 and  you're  seeing  other 
 people's  painted  works,  and 

481
00:21:17,660 --> 00:21:21,160
 you're  starting  to  get  more
 motivated  to,  you  know,  to,

482
00:21:21,160 --> 00:21:24,960
 to  better  yourself  in  your 
 hobby,  which  is  great.  That

483
00:21:24,960 --> 00:21:27,860
 also,  it's  another  great 
 segue,  because  we,  we  do 

484
00:21:27,868 --> 00:21:30,300
 our  own  painting  classes 
 together  through  Discord, 

485
00:21:30,440 --> 00:21:32,720
 don't  we?  We 
 do,  we  do,  which  I've 

486
00:21:32,720 --> 00:21:35,640
 really  enjoyed.  And 
 actually,  what  I've  found 

487
00:21:35,640 --> 00:21:41,180
 really  beneficial  from  that 
 is  being  able  to  take 

488
00:21:41,780 --> 00:21:44,840
 things  that  I  thought  were 
 true,  and  things  that  I 

489
00:21:44,840 --> 00:21:48,280
 thought  were,  I  was,  that 
 I  was  limited  by.  So 

490
00:21:48,280 --> 00:21:50,880
 the  parameters  that  I 
 thought  existed,  and,  and 

491
00:21:50,880 --> 00:21:53,640
 using  your  expertise  to  try
 and  say  to  me,  no,  those 

492
00:21:53,640 --> 00:21:55,600
 aren't  necessarily  your 
 limitations.  These 

493
00:21:55,600 --> 00:21:57,160
 are  things  that  you  can 
 do.  I 

494
00:21:57,160 --> 00:21:58,720
 think  that's  what  a  good 
 teacher  can  do  is  they  can

495
00:21:58,720 --> 00:22:01,780
 open  up  the  possibilities 
 of  your  potential,  and  they

496
00:22:01,780 --> 00:22:03,820
 can  actually  take  the  lid 
 off,  rather  than  say,  I'm 

497
00:22:03,820 --> 00:22:05,940
 going  to  help  you  reach 
 the  lid.  They're 

498
00:22:05,940 --> 00:22:07,520
 going  to  say,  no,  there  is
 no  lid.  Don't 

499
00:22:07,520 --> 00:22:09,880
 worry  about  that.  You 
 can  get  you  beyond  that.  I

500
00:22:09,880 --> 00:22:12,440
 think  that  the  standard  of 
 painting  on  some  of  the 

501
00:22:12,440 --> 00:22:14,440
 figures  that  I've  done  as 
 a  result  of  your  lessons 

502
00:22:14,440 --> 00:22:17,660
 is  definitely  significantly 
 better.  But 

503
00:22:17,660 --> 00:22:22,240
 it  also,  I  haven't  felt 
 daunted  by  this  slightly 

504
00:22:22,240 --> 00:22:26,680
 bizarre  sense  of  the 
 concern  about  doing  a  paint

505
00:22:26,680 --> 00:22:29,460
 job  on  a  model  you  like 
 that's  of  an  appropriate 

506
00:22:29,460 --> 00:22:32,860
 standard  to  befit  the 
 model.  There's 

507
00:22:32,860 --> 00:22:35,260
 something  about  the  artistry
 that  the  sculptor  has  put 

508
00:22:35,260 --> 00:22:38,280
 in,  and  then  you  have  to 
 do  the  rest.  It's 

509
00:22:38,280 --> 00:22:41,360
 quite  an  unusual  thing, 
 really,  as  an  art  form 

510
00:22:41,360 --> 00:22:43,500
 that  you  are  taking 
 someone's  art  and  then 

511
00:22:43,500 --> 00:22:45,760
 completing  it.  Never 
 would  you  buy  a  painting 

512
00:22:45,760 --> 00:22:48,520
 for  your  home  and  then 
 find  that  you've  got  to  do

513
00:22:48,520 --> 00:22:51,260
 the  rest  on  it.  You 
 know,  or  a  film  that,  you 

514
00:22:51,260 --> 00:22:53,980
 know,  oh,  it's  the  latest 
 Martin  Scorsese  film,  but 

515
00:22:53,980 --> 00:22:56,100
 the  final  20  minutes  is 
 missing,  so  you're  going  to

516
00:22:56,100 --> 00:22:58,080
 have  to  make  it  yourself 
 on  your  phone.  You 

517
00:22:58,088 --> 00:23:00,700
 know,  there  isn't,  those 
 things  don't  exist.  So 

518
00:23:00,700 --> 00:23:02,900
 it's  quite  an  unusual 
 experience.  And 

519
00:23:02,900 --> 00:23:06,980
 sometimes  I  think  feeling 
 overwhelmed  by  the  sense  of

520
00:23:06,980 --> 00:23:09,660
 duty  that  you  have  to 
 paint  something  to  a 

521
00:23:09,660 --> 00:23:12,240
 standard  that  is 
 appropriate.  And 

522
00:23:12,240 --> 00:23:15,200
 I  do  think  that  the,  and 
 it  will  have  always  been 

523
00:23:15,200 --> 00:23:18,620
 the  case,  but  the  studio 
 scheme  paintwork  that  you 

524
00:23:18,620 --> 00:23:21,940
 get  that's  there  to  inspire
 you  can  equally  be  quite 

525
00:23:21,940 --> 00:23:23,900
 intimidating,  quite 
 frightening.  And 

526
00:23:23,900 --> 00:23:25,740
 I  think  the  painting 
 lessons  have  really  helped 

527
00:23:25,740 --> 00:23:29,840
 me,  A,  with  the  technical 
 side  of  the  painting,  the 

528
00:23:29,840 --> 00:23:32,560
 actual  practical  technical 
 side,  but  I  think  massively

529
00:23:32,560 --> 00:23:36,620
 with  the  psychological 
 barrier  of  getting  started, 

530
00:23:37,240 --> 00:23:39,500
 putting  something  into  it, 
 seeing  what  you  can  do. 

531
00:23:40,240 --> 00:23:41,400
 You 
 know,  the  ones  that  I've 

532
00:23:41,400 --> 00:23:43,540
 just  done  now,  these  May 
 Queens  that  you've  shown  me

533
00:23:43,540 --> 00:23:46,440
 how  to  do  these  very  light
 white  dresses  that  would 

534
00:23:46,440 --> 00:23:50,180
 almost  be  semi -transparent 
 so  that  there's  flesh  tones

535
00:23:50,180 --> 00:23:52,040
 that  you  can  slightly  see 
 where  skin  is  pressed 

536
00:23:52,040 --> 00:23:53,980
 against  it.  I'm 
 really  pleased  with  how 

537
00:23:53,980 --> 00:23:56,160
 they're  coming  together.  But
 when  I  saw  the  studio 

538
00:23:56,160 --> 00:23:58,380
 scheme  for  those,  the 
 reason  I  bought  those 

539
00:23:58,380 --> 00:24:01,340
 models  was  also  the  reason 
 that  those  models  sat  there

540
00:24:01,340 --> 00:24:05,520
 unpainted  for  12  months.  So
 the  very  same  inspiration 

541
00:24:05,520 --> 00:24:08,420
 also  became  perspiration. 
 You 

542
00:24:08,428 --> 00:24:12,900
 know,  and  I  think  that  it 
 was  absolutely  key  to  me 

543
00:24:12,900 --> 00:24:15,860
 to  be  able  to  access  that 
 mentoring  thing.  I 

544
00:24:15,868 --> 00:24:17,720
 don't  think  that  people 
 need  mentoring  and  coaching,

545
00:24:17,980 --> 00:24:19,420
 you  know,  generally  in 
 life.  And 

546
00:24:19,428 --> 00:24:22,160
 the  best  companies  and  the 
 best,  you  know,  recognize 

547
00:24:22,160 --> 00:24:24,100
 the  fact  that  professionals 
 need  that.  And 

548
00:24:24,100 --> 00:24:26,440
 everyone  needs  to  learn 
 from  everyone  else.  And 

549
00:24:26,448 --> 00:24:29,380
 learning  is  not  something 
 that  just  you  do  once.  But

550
00:24:29,380 --> 00:24:31,440
 yeah,  now  the  fact  that 
 lessons  to  be  absolutely 

551
00:24:31,440 --> 00:24:34,720
 really,  really  useful,  but 
 also  incredibly  enjoyable  as

552
00:24:34,720 --> 00:24:36,860
 well,  and  really  look 
 forward  to  them.  No, 

553
00:24:36,880 --> 00:24:38,280
 that's  good,  mate.  Yeah, 
 I  think  you  did  really 

554
00:24:38,280 --> 00:24:39,640
 well,  because  I  thought 
 that  was  quite  an 

555
00:24:39,640 --> 00:24:44,160
 intimidating  technique.  And 
 to  be  honest,  I  never  have

556
00:24:44,160 --> 00:24:46,420
 done  that  before.  I've 
 never  done  like  that  kind 

557
00:24:46,420 --> 00:24:48,900
 of  technique  before.  I 
 can  see  the  guys  who  do 

558
00:24:48,900 --> 00:24:51,400
 it  on  certain  miniatures 
 they're  painting  or 

559
00:24:51,400 --> 00:24:53,600
 whatever.  And 
 I  know  I  can  see  the 

560
00:24:53,600 --> 00:24:55,620
 process,  but  I've  never 
 done  it  myself  and  I  had 

561
00:24:55,620 --> 00:24:57,440
 never  had  the  model  to  do 
 it.  So 

562
00:24:57,440 --> 00:24:58,600
 it  was  really  good  for  me.
 It's 

563
00:24:58,600 --> 00:25:00,420
 great  for  you.  I'm 
 glad  that  you  sort  of 

564
00:25:00,420 --> 00:25:02,940
 found  some,  you  know,  found
 a  practical  way  and  easy 

565
00:25:02,940 --> 00:25:06,320
 way  of  doing  it  to  achieve
 that  effect.  And 

566
00:25:06,320 --> 00:25:07,980
 it  wasn't  so  complicated. 
 It's 

567
00:25:07,980 --> 00:25:11,060
 only  like  just  two  colors, 
 really,  wasn't  it?  You 

568
00:25:11,068 --> 00:25:13,040
 know,  two  or  three,  that's 
 all  we  had.  So 

569
00:25:13,040 --> 00:25:15,600
 that's  two  or  three  paints.
 And 

570
00:25:15,600 --> 00:25:18,480
 you  could  achieve  that  just
 through  a  certain  process 

571
00:25:18,480 --> 00:25:21,000
 of,  you  know,  from  start 
 to  finish.  And 

572
00:25:21,000 --> 00:25:24,320
 that  way  you  could  practice
 painting  those  maidens  like 

573
00:25:24,320 --> 00:25:25,360
 that.  And 
 I  think  that  looked  really 

574
00:25:25,360 --> 00:25:27,440
 nice,  mate.  So 
 I've  seen  progress  on 

575
00:25:27,440 --> 00:25:30,740
 Discord  there.  So 
 well  done  to  you  for 

576
00:25:30,740 --> 00:25:32,120
 sticking  in  there.  Thank 
 you.  I've 

577
00:25:32,120 --> 00:25:33,460
 just  got  to  get  them 
 finished  now.  But 

578
00:25:33,460 --> 00:25:34,800
 yeah,  they  are  coming 
 together.  And 

579
00:25:34,808 --> 00:25:38,120
 I  think  that  it's  so 
 lovely,  isn't  it,  when  you 

580
00:25:38,120 --> 00:25:40,220
 see  something  that  you've 
 put  off  for  whatever 

581
00:25:40,220 --> 00:25:43,680
 reason.  I've 
 just  actually  had,  just 

582
00:25:43,680 --> 00:25:48,380
 arrived  on  Saturday  morning,
 a  Green  Knight  model,  I 

583
00:25:48,380 --> 00:25:49,380
 bought  off  Gaines  Workshop. 
 The 

584
00:25:49,380 --> 00:25:51,400
 first  thing  I  bought  off 
 Gaines  Workshop  since  1994. 

585
00:25:53,500 --> 00:25:55,580
 And 
 it  arrived  and  it  looked 

586
00:25:55,580 --> 00:25:58,060
 absolutely  fantastic.  I 
 mean,  it's  an  absolute 

587
00:25:58,060 --> 00:26:01,460
 master's  class  in  Perry 
 Brothers  sculpting,  isn't 

588
00:26:01,460 --> 00:26:04,120
 it?  And 
 it's  so  wonderful.  But 

589
00:26:04,120 --> 00:26:05,680
 again,  that's  one  of  those 
 ones.  And 

590
00:26:05,680 --> 00:26:08,220
 you  look  at  that  Mike 
 McVeigh  job  with  those 

591
00:26:08,220 --> 00:26:12,320
 hands,  those  freehand 
 curlicues  all  across,  all 

592
00:26:12,320 --> 00:26:14,260
 the  barting  and  everything. 
 And 

593
00:26:14,268 --> 00:26:19,320
 it's,  it  would  be  very 
 tempting  to  say,  I'll  paint

594
00:26:19,320 --> 00:26:21,400
 that  one  day.  But 
 I  want  to  paint  that  this 

595
00:26:21,400 --> 00:26:25,160
 year,  you  know,  that's, 
 that's,  because  putting  it 

596
00:26:25,160 --> 00:26:27,040
 off,  what's  the  value  in 
 that?  When 

597
00:26:27,040 --> 00:26:28,820
 I  can  get  so  much 
 enjoyment  and  joy  from 

598
00:26:28,820 --> 00:26:31,420
 doing  it,  doing  it  now. 
 And 

599
00:26:31,420 --> 00:26:32,680
 you  can  just  take  your 
 time  with  it.  You 

600
00:26:32,680 --> 00:26:34,700
 know,  it's  like  a 
 centerpiece  for  your 

601
00:26:34,700 --> 00:26:36,540
 collection.  So 
 you  can  just  take  it  just 

602
00:26:36,540 --> 00:26:38,660
 easy,  just  take  it  step  by
 step,  just  take  it  easy, 

603
00:26:39,080 --> 00:26:42,800
 painting  it  and  then  sort 
 of  just  watch  it  grow  and,

604
00:26:42,840 --> 00:26:46,160
 you  know,  develop  over 
 time.  Yeah, 

605
00:26:46,240 --> 00:26:47,960
 it's  great.  It's 
 a  really  good  thing  that's 

606
00:26:47,960 --> 00:26:49,740
 made  to  order.  It's 
 got  people  sort  of  really 

607
00:26:49,740 --> 00:26:52,640
 excited  about,  you  know, 
 buying  those  old  relics 

608
00:26:52,640 --> 00:26:54,600
 that  you  could,  you 
 couldn't  afford  or  couldn't 

609
00:26:54,600 --> 00:26:56,460
 get  when  you  were  younger. 
 But 

610
00:26:56,460 --> 00:26:59,600
 now  they're  sort  of 
 remastered  if  you  like,  you

611
00:26:59,600 --> 00:27:02,440
 know,  in  new  molds,  new 
 materials,  maybe  new  metals 

612
00:27:02,440 --> 00:27:05,280
 they're  using.  Yeah, 
 this  was  metal  and  it  was 

613
00:27:05,280 --> 00:27:08,220
 25  pounds,  which  I  think 
 is  not  bad.  That's 

614
00:27:08,220 --> 00:27:11,280
 pretty  good.  Yeah, 
 I  was  happy  with  that.  I 

615
00:27:11,280 --> 00:27:13,440
 mean,  it  was  more  money 
 than,  you  know,  I'd 

616
00:27:13,440 --> 00:27:15,440
 normally  pay,  but  for  a 
 one  off,  I  thought,  yeah, 

617
00:27:15,840 --> 00:27:17,620
 that's  all  right.  It's 
 certainly  a  lot  cheaper 

618
00:27:17,620 --> 00:27:19,840
 than  you  buy  on  the  second
 hand  market.  It's 

619
00:27:19,840 --> 00:27:22,620
 brand  new  and  a  really 
 crispy  cast  and  there's  no 

620
00:27:22,620 --> 00:27:24,720
 extra  flash  on  it.  It 
 looks  really  good,  which  I 

621
00:27:24,720 --> 00:27:27,060
 did  actually  half  wonder, 
 you  know,  how  many  people 

622
00:27:27,060 --> 00:27:30,640
 do  they  employ  at  their 
 factory  who  are  skilled 

623
00:27:30,640 --> 00:27:33,040
 metal  casters?  Because 
 when  was  the  last  time 

624
00:27:33,040 --> 00:27:35,180
 they  made  metal  models?  I 
 don't  really  know,  but  I 

625
00:27:35,180 --> 00:27:36,960
 presume  they  don't  make 
 many  of  them.  But 

626
00:27:36,960 --> 00:27:38,740
 then  they've  come  out  well.
 So, 

627
00:27:38,880 --> 00:27:40,140
 you  know,  they've  fair  play
 to  them.  They've 

628
00:27:40,140 --> 00:27:41,160
 done  a  good  job  on  it. 
 And 

629
00:27:41,160 --> 00:27:43,740
 they've  been  respectful  of 
 their  heritage,  which  is 

630
00:27:43,740 --> 00:27:45,720
 possibly  one  of  the  things 
 that  people  get  a  little 

631
00:27:45,720 --> 00:27:48,000
 bit  riled  about  whether 
 they  are  respectful  of 

632
00:27:48,000 --> 00:27:50,800
 their  heritage.  But 
 I  think  ultimately  they've 

633
00:27:50,800 --> 00:27:53,300
 been  trying  to  make  money 
 and  sell  more  stuff.  I 

634
00:27:53,300 --> 00:27:55,740
 mean,  that's  why  Warhammer 
 exists,  doesn't  it,  to  sell

635
00:27:55,740 --> 00:27:58,220
 more  figures.  You 
 know,  when  you  really  step 

636
00:27:58,220 --> 00:28:00,320
 back  a  bit,  sometimes  we 
 can  all  get  a  bit  annoyed 

637
00:28:00,320 --> 00:28:02,280
 about  them  being  a  private 
 company  wanting  to  make 

638
00:28:02,280 --> 00:28:04,940
 money.  But 
 it's  always  ever  been  the 

639
00:28:04,940 --> 00:28:09,000
 case,  hasn't  it?  Yeah. 
 So  now,  talking  about 

640
00:28:09,000 --> 00:28:13,120
 Warhammer,  you  attended  Big 
 Warhammer  Day.  Now, 

641
00:28:13,200 --> 00:28:17,060
 is  this  something  that 
 correlates  with  the  Royal 

642
00:28:17,060 --> 00:28:19,800
 Org?  Sort 
 of.  So, 

643
00:28:20,040 --> 00:28:23,520
 yeah,  I  mean,  this  is  kind
 of,  this  is  a  very,  very 

644
00:28:23,520 --> 00:28:26,020
 nice  circular  conversation, 
 because  it  all  roads  lead 

645
00:28:26,020 --> 00:28:27,820
 back  to  playing  Warhammer. 
 And 

646
00:28:27,820 --> 00:28:29,400
 this  is  where  it  all 
 began.  And 

647
00:28:29,400 --> 00:28:34,340
 what  happened  is  we  last 
 year  were  intending  in  the 

648
00:28:34,340 --> 00:28:36,960
 Bedroom  Battlefield  community
 to  try  and  do  a  bit  of  a

649
00:28:36,960 --> 00:28:38,660
 meetup  and  go  to  bring  out
 your  lead.  And 

650
00:28:38,660 --> 00:28:40,420
 it  didn't  come  to  pass.  We
 didn't  really  properly 

651
00:28:40,420 --> 00:28:44,020
 arrange  anything.  And 
 it  didn't  go,  a  couple  of 

652
00:28:44,020 --> 00:28:46,100
 people  went  independently, 
 but  we  didn't  do  a  meetup 

653
00:28:46,100 --> 00:28:47,840
 or  anything.  But 
 one  of  our  community 

654
00:28:47,840 --> 00:28:51,220
 members,  Jason,  he's  got 
 these  absolutely  beautiful, 

655
00:28:51,380 --> 00:28:54,960
 enormous  Alcan  Goblin  and 
 Empire  armies,  about  8 ,000,

656
00:28:55,100 --> 00:28:57,820
 9 ,000  points  of  each, 
 just,  you  know,  serious 

657
00:28:57,820 --> 00:29:02,120
 stuff.  And 
 it's  spectacular.  A 

658
00:29:02,120 --> 00:29:05,420
 lot  of  it  is  perimenaches 
 in  the  Empire  range,  a  lot

659
00:29:05,420 --> 00:29:08,220
 of  historical  figures.  He's 
 got  a  lot  of  the  Lord  of 

660
00:29:08,220 --> 00:29:10,220
 the  Rings  figures  in  the 
 Orc  range.  So 

661
00:29:10,220 --> 00:29:12,560
 it's  all  got  that  kind  of 
 quite  realistic  sort  of 

662
00:29:12,560 --> 00:29:15,220
 look  to  it.  It's 
 not  your  Kev  Adams  vibe. 

663
00:29:15,480 --> 00:29:17,920
 It's 
 more  of  a  kind  of  late 

664
00:29:17,920 --> 00:29:21,120
 90s  or  2000s  kind  of  look 
 to  it.  And 

665
00:29:21,120 --> 00:29:23,560
 it's  absolutely  stunning. 
 And 

666
00:29:23,560 --> 00:29:29,600
 what  Jason's  done  is  not 
 only  been,  you  know, 

667
00:29:29,760 --> 00:29:33,100
 amazingly  prolific  in  the 
 amount  of  stuff  he's 

668
00:29:33,100 --> 00:29:37,340
 painted,  but  he's  also,  he 
 arranges  games  at  his  home 

669
00:29:37,340 --> 00:29:39,780
 and  he  invites  people  in, 
 he  teaches  people  the 

670
00:29:39,780 --> 00:29:41,860
 games.  He's 
 a  an  absolute  ambassador 

671
00:29:41,860 --> 00:29:44,220
 for  the  hobby,  you  know, 
 very  much  in  the  way  that 

672
00:29:44,220 --> 00:29:45,960
 you've  got  people  like 
 Chris  and  Calum  on  the 

673
00:29:45,960 --> 00:29:47,700
 Manowar  side  of  things.  You
 know,  trying  to  get  more 

674
00:29:47,700 --> 00:29:51,580
 people  into  doing  it.  And 
 Joe  Jason  brought  up  this 

675
00:29:51,580 --> 00:29:53,420
 huge  setup.  We 
 hired  the  Village  Hall 

676
00:29:53,420 --> 00:29:55,480
 where  I  live  in  the 
 Midlands  in  England.  And 

677
00:29:55,480 --> 00:29:57,000
 Jason  lives  in  the  south. 
 And 

678
00:29:57,000 --> 00:29:59,440
 then  we  had  another  guy, 
 Ed,  who's  in  our  community,

679
00:29:59,620 --> 00:30:01,960
 who  lives  on  the  south 
 coast.  And 

680
00:30:01,960 --> 00:30:03,840
 Luke,  who  lives  up  near 
 Sheffield.  And 

681
00:30:03,840 --> 00:30:05,860
 we  all  came  down  to  the 
 Village  Hall  on  Saturday. 

682
00:30:06,340 --> 00:30:07,160
 We 
 were  there  for  about  nine 

683
00:30:07,160 --> 00:30:10,340
 or  10  hours,  played  this 
 enormous  game  of  15  foot 

684
00:30:10,340 --> 00:30:15,180
 by  six  foot  table,  four 
 player  game.  And 

685
00:30:15,180 --> 00:30:17,400
 it  was  a  huge  baggage 
 train  ambush.  So 

686
00:30:17,400 --> 00:30:19,920
 the  Empire  would  deploy  it 
 along  this  road,  and  then 

687
00:30:19,920 --> 00:30:22,500
 the  Orcs  were  on  them.  And
 Jason  had  devised  the  whole

688
00:30:22,500 --> 00:30:24,640
 scenario.  There 
 was  twists  and  turns  in 

689
00:30:24,640 --> 00:30:27,160
 there.  We 
 did  magic  item  drafting 

690
00:30:27,160 --> 00:30:31,680
 using  the  fourth  edition 
 magic  set,  and  spell 

691
00:30:31,680 --> 00:30:34,600
 drafting  as  well.  And 
 we  used  the  sixth  edition 

692
00:30:34,600 --> 00:30:37,900
 rules  for  speed  of  play, 
 really,  more  than  anything 

693
00:30:37,900 --> 00:30:39,480
 else.  We 
 wanted  something  that,  so 

694
00:30:39,480 --> 00:30:41,500
 Jason  was  saying,  though,  I
 think  this  is  probably  the 

695
00:30:41,500 --> 00:30:44,620
 best  rule  set  for  a  big, 
 big,  big  game,  because  it 

696
00:30:44,620 --> 00:30:46,100
 keeps  it  kind  of  simple. 
 But 

697
00:30:46,100 --> 00:30:48,340
 we  have,  for  example,  on 
 there,  there's  three  steam 

698
00:30:48,340 --> 00:30:52,040
 tanks,  two  giants,  three 
 giants,  you  know,  it  was 

699
00:30:52,040 --> 00:30:54,780
 serious.  And 
 that's  even  before  the 

700
00:30:54,780 --> 00:30:59,940
 reinforcements  arrived.  But 
 it  was  brilliant.  And, 

701
00:31:00,200 --> 00:31:01,540
 you  know,  just  an  amazing 
 day.  It 

702
00:31:01,548 --> 00:31:04,020
 was  the  first  time  I'd 
 played  Warhammer  in  30 

703
00:31:04,020 --> 00:31:06,100
 years.  The 
 first  time  I'd  ever  played 

704
00:31:06,100 --> 00:31:08,680
 it  properly,  I  think, 
 because  I  think  I'd 

705
00:31:08,680 --> 00:31:11,000
 probably  only  actually 
 played  it  as  a  lot  of 

706
00:31:11,000 --> 00:31:13,620
 kids  our  age  would  have 
 done  when  they  were,  you 

707
00:31:13,620 --> 00:31:16,760
 know,  young  teens  would 
 have  played  it  sort  of  not

708
00:31:16,760 --> 00:31:19,400
 properly  and  just  fumbled 
 through  a  bit.  This 

709
00:31:19,400 --> 00:31:21,860
 was  a  proper  setup,  but  at
 the  same  time  not 

710
00:31:21,860 --> 00:31:25,380
 overwhelming.  The 
 mechanics  of  it  kind  of 

711
00:31:25,380 --> 00:31:27,580
 came  back.  We 
 were,  I  mean,  very  much 

712
00:31:27,580 --> 00:31:30,720
 guided  by  Jason.  He 
 curated  the  whole  thing  and

713
00:31:30,720 --> 00:31:33,280
 the  actors  as  Game  Master 
 as  well  as  playing.  You 

714
00:31:33,288 --> 00:31:35,040
 know,  he  came  and  set  it 
 all  up  in  the  morning, 

715
00:31:35,220 --> 00:31:36,440
 packed  it  all  the  way  in 
 the  evening.  You 

716
00:31:36,448 --> 00:31:39,140
 know,  it  took  like  an  hour
 and  a  half  to  set  up  and 

717
00:31:39,140 --> 00:31:40,660
 an  hour  and  a  half  to 
 pack  away.  But, 

718
00:31:40,740 --> 00:31:43,460
 you  know,  the  spectacle  of 
 it  was  absolutely  worth  it.

719
00:31:43,780 --> 00:31:46,100
 And 
 it  really  did  tick  all 

720
00:31:46,100 --> 00:31:47,860
 those  white  dwarf  boxes. 
 You 

721
00:31:47,860 --> 00:31:49,820
 know,  you  just  looked  at 
 it  and  just  go,  wow,  this 

722
00:31:49,820 --> 00:31:53,560
 is  actually  real.  And 
 I  think  just  the  idea  of 

723
00:31:53,560 --> 00:31:57,420
 it's  the  genesis  of  why  to
 do  it  sits  in  the  same 

724
00:31:57,420 --> 00:31:58,560
 place  as  the  Royal  Oak. 
 It's 

725
00:31:58,560 --> 00:32:01,400
 about  saying,  okay,  we're 
 enjoying  the  collecting, 

726
00:32:01,640 --> 00:32:03,740
 we're  enjoying  the  painting,
 enjoying  the  hobbying.  We've

727
00:32:03,740 --> 00:32:05,980
 met  people,  but  actually 
 how  can  we  extend  meeting 

728
00:32:05,980 --> 00:32:09,400
 these  people  and  turn  it 
 into  something  more?  And, 

729
00:32:09,460 --> 00:32:11,500
 you  know,  all  three  of 
 those  guys,  I  only  met 

730
00:32:11,500 --> 00:32:13,120
 through  the  Discord  server. 
 They're 

731
00:32:13,120 --> 00:32:15,120
 not  people  that  I'd  ever 
 would  have  met  before  in 

732
00:32:15,120 --> 00:32:18,360
 real  life.  And 
 actually,  you  know,  we  are 

733
00:32:18,360 --> 00:32:20,520
 a  niche  of  a  niche  of  a 
 niche  of  a  niche  of  a 

734
00:32:20,520 --> 00:32:23,080
 niche,  aren't  we?  We're 
 a  tiny  number  of  us.  You 

735
00:32:23,080 --> 00:32:24,940
 know,  I  was  actually 
 thinking  to  myself,  I  was 

736
00:32:24,940 --> 00:32:26,600
 driving  home  from  work 
 yesterday,  I  wonder  if  that

737
00:32:26,600 --> 00:32:28,460
 was  the  biggest  game  of 
 Warhammer  that's  been  played

738
00:32:28,460 --> 00:32:32,540
 in  England  in  2024.  It 
 wouldn't  surprise  me.  You 

739
00:32:32,548 --> 00:32:34,180
 know,  and  he's  just  like, 
 actually,  this  is  pretty 

740
00:32:34,180 --> 00:32:36,540
 cool,  isn't  it?  You 
 know,  I  know  there's  people

741
00:32:36,540 --> 00:32:38,180
 getting  back  into  the  old 
 world,  and  that's  brilliant.

742
00:32:39,620 --> 00:32:41,540
 But 
 to  see  something,  and  it 

743
00:32:41,540 --> 00:32:43,760
 also  had  those  homebrew 
 elements,  you  know,  there 

744
00:32:43,760 --> 00:32:46,540
 was  things  from  the 
 Warhammer  ancients  game, 

745
00:32:46,780 --> 00:32:47,900
 there's  things  from 
 Warhammer.  You 

746
00:32:47,900 --> 00:32:51,080
 know,  it  was,  there  weren't
 point  restrictions,  I  don't 

747
00:32:51,080 --> 00:32:53,880
 know,  I  mean,  I  say 
 nominally  about  8000  points,

748
00:32:53,940 --> 00:32:56,780
 but  it  wasn't  balanced.  It 
 was  a  proper  Rick  Priestley

749
00:32:56,780 --> 00:33:00,580
-esque,  Gervis  Johnson -esque 
 type  scenario  of  just,  this

750
00:33:00,580 --> 00:33:02,400
 is  the  game,  this  is  the 
 story,  this  is  what's 

751
00:33:02,400 --> 00:33:05,440
 happening.  And 
 yeah,  absolutely  amazing.  So

752
00:33:05,440 --> 00:33:08,100
 such  an  experience  and  so 
 brilliant.  And 

753
00:33:08,108 --> 00:33:10,420
 I  can't  wait  to  do  the 
 next  one.  That 

754
00:33:10,420 --> 00:33:11,920
 sounds  amazing.  Did 
 you  actually  get  to  finish 

755
00:33:11,920 --> 00:33:16,060
 the  game?  Well, 
 no,  in  a  sense,  because  we

756
00:33:16,060 --> 00:33:20,360
 had  a  series  of,  we  did 
 four  turns  over  about  nine 

757
00:33:20,360 --> 00:33:23,280
 hours.  So 
 yeah,  quite  slow  going,  but

758
00:33:23,280 --> 00:33:25,500
 brilliant,  brilliant, 
 brilliant.  I 

759
00:33:25,500 --> 00:33:28,260
 mean,  we  must  have  had 
 about  40  units  each.  So 

760
00:33:28,260 --> 00:33:31,700
 yeah,  we  didn't.  However, 
 the  scenario  set  up  that 

761
00:33:31,700 --> 00:33:33,960
 for  each  baggage  train  that
 got  off  the  board,  that 

762
00:33:33,960 --> 00:33:35,920
 was  a  victory  point  for 
 each  baggage  train  that  got

763
00:33:35,920 --> 00:33:38,480
 raided,  that  was  a  victory 
 point  to  the  orcs,  and  for

764
00:33:38,480 --> 00:33:41,100
 any  baggage  train  that  was 
 destroyed,  that  was  like  a,

765
00:33:41,100 --> 00:33:44,400
 you  know,  net  zero,  no  one
 gets  anything  from  that. 

766
00:33:44,520 --> 00:33:45,820
 You've 
 denied  an  opportunity  for  a

767
00:33:45,820 --> 00:33:47,840
 point,  but  you  don't  get 
 any  points  back.  And 

768
00:33:47,840 --> 00:33:50,340
 it  came  down  to  the  final 
 roll  of  the  dice,  which 

769
00:33:50,340 --> 00:33:53,000
 was  absolutely  amazing.  So 
 we've  got  no  baggage  trains

770
00:33:53,000 --> 00:33:54,780
 off  the  board.  Two 
 of  them  have  been 

771
00:33:54,780 --> 00:33:57,380
 destroyed,  wiped  out.  And 
 then  we  had  this  final 

772
00:33:57,380 --> 00:34:02,080
 wagon  that  was  actually 
 like  a  war  wagon,  had 

773
00:34:02,080 --> 00:34:05,320
 eight  crossbowmen  in  it, 
 and  seven  of  them,  it  was 

774
00:34:05,320 --> 00:34:07,780
 surrounded  by  42  black 
 orcs.  They'd 

775
00:34:07,780 --> 00:34:10,420
 lapped  around  and  lapped 
 around,  lapped  around  42  of

776
00:34:10,420 --> 00:34:12,699
 them  on  these  seven  guys. 
 Six 

777
00:34:12,699 --> 00:34:15,739
 of  them  got  killed.  And 
 then  the  final  roll  of  the

778
00:34:15,739 --> 00:34:18,780
 dice  was  a  leadership  test 
 on  the  final  guy,  and  he 

779
00:34:18,780 --> 00:34:23,520
 rolled  one  under  his 
 leadership  and  survived.  But

780
00:34:23,520 --> 00:34:25,320
 had  it  gone  to  another 
 turn,  it  would  have  been 

781
00:34:25,320 --> 00:34:28,300
 absolutely  desesimated.  So 
 yeah,  nominally,  I  think  in

782
00:34:28,300 --> 00:34:31,679
 a  way,  it  felt  like  an 
 empire  win,  but  those  orcs 

783
00:34:31,679 --> 00:34:33,460
 were  on  them.  And 
 they  were  absolutely 

784
00:34:33,460 --> 00:34:37,260
 swarming  the  board.  So 
 yeah,  it  was  they  weren't 

785
00:34:37,260 --> 00:34:39,520
 getting  out  of  that  valley 
 alive,  if  we'd  have  played 

786
00:34:39,520 --> 00:34:41,159
 to  the  end,  I'm  sure  of 
 that.  But 

787
00:34:41,159 --> 00:34:42,600
 yeah,  absolutely  brilliant. 
 And 

788
00:34:42,600 --> 00:34:44,840
 again,  it  didn't  really 
 felt  like  it  didn't  matter 

789
00:34:44,840 --> 00:34:46,760
 who  won  or  who  lost  it. 
 It 

790
00:34:46,760 --> 00:34:50,900
 was  all  very  narrative.  And
 we  were  all  trying,  but  at

791
00:34:50,900 --> 00:34:52,739
 the  same  time,  we  weren't 
 worried  by  it.  And 

792
00:34:52,747 --> 00:34:55,820
 the  best  moments,  the  most 
 memorable  were  all  the 

793
00:34:55,820 --> 00:34:58,680
 ridiculous  dice  rolls  and 
 the  stupid  spells  and  the 

794
00:34:58,680 --> 00:35:01,460
 bad  luck  and  all  the  stuff
 that  Warhammer  can  bring, 

795
00:35:02,320 --> 00:35:04,900
 not  the  balance  and  the 
 tournament  and  so  on.  I 

796
00:35:04,900 --> 00:35:07,320
 know  a  lot  of  people  are 
 quite  dismissive  of  sixth 

797
00:35:07,320 --> 00:35:09,540
 edition,  because  they  feel 
 like  it  was  the  start  of 

798
00:35:09,540 --> 00:35:13,200
 the  formalization  of  it  as 
 being  very  much  a  game 

799
00:35:13,200 --> 00:35:17,840
 rather  than  a  role  playing 
 narrative  experience.  But 

800
00:35:17,848 --> 00:35:20,360
 I  but  Jason  and  I  were 
 talking  and  saying, 

801
00:35:20,820 --> 00:35:23,760
 actually,  if  you  take  the 
 game,  if  you  take  the 

802
00:35:23,760 --> 00:35:26,820
 rules  as  an  efficient  set 
 of  rules,  and  then  apply 

803
00:35:26,820 --> 00:35:30,380
 them  with  a  open  narrative 
 mindset,  you  end  up  with 

804
00:35:30,380 --> 00:35:32,280
 the  best  of  both  worlds 
 really.  Whereas 

805
00:35:32,280 --> 00:35:35,240
 if  you'd  have  used  a  third
 edition  Warhammer,  it 

806
00:35:35,240 --> 00:35:37,440
 probably  would  have  just 
 been  untenable,  because  it's

807
00:35:37,440 --> 00:35:39,840
 so  complicated.  That's 
 right.  Yeah, 

808
00:35:39,980 --> 00:35:42,380
 it's  wonderful.  Wow, 
 that's  great.  And 

809
00:35:42,380 --> 00:35:44,600
 I  thought  you  used  fourth 
 edition  magic,  which  is 

810
00:35:44,600 --> 00:35:48,560
 quite  interesting.  Yeah, 
 and  that  was  purely  because

811
00:35:49,140 --> 00:35:51,860
 it's  so  much  more  fun  than
 just  rolling  some  dice  and 

812
00:35:51,860 --> 00:35:53,800
 choosing  some  spells  out  of
 a  book.  The 

813
00:35:53,800 --> 00:35:56,900
 act  of,  we  were  bluffing 
 on  things,  we  had  the 

814
00:35:56,900 --> 00:36:00,260
 dismiss  spell  thing  came  up
 a  few  times,  and  we  were 

815
00:36:00,260 --> 00:36:02,240
 pretending  to  add  power 
 cards  to  it,  but  not 

816
00:36:02,240 --> 00:36:05,940
 really  and  all  this  kind 
 of  stuff.  And 

817
00:36:05,940 --> 00:36:08,140
 people  were  thinking  that 
 we've  got  more  cards  than 

818
00:36:08,140 --> 00:36:09,900
 we've  got,  and  how  many 
 spells  we're  going  to  cast.

819
00:36:10,020 --> 00:36:11,160
 I 
 mean,  most  of  the  spells 

820
00:36:11,160 --> 00:36:13,080
 went  horribly  wrong  and 
 didn't  work  at  all.  But 

821
00:36:13,080 --> 00:36:15,300
 again,  it  was  like,  it  was
 the  game  within  the  game 

822
00:36:15,300 --> 00:36:17,620
 thing  that  everyone  likes 
 about  the  card  system,  or 

823
00:36:17,620 --> 00:36:19,780
 not  everyone,  but  I  think 
 it's  ace.  It 

824
00:36:19,780 --> 00:36:22,020
 feels  like  you're  being  a 
 magician  for  a  turn,  rather

825
00:36:22,020 --> 00:36:23,700
 than  just  doing  another 
 shooting  attack  or 

826
00:36:23,700 --> 00:36:25,940
 something.  And 
 you're  not  just  buffing  the

827
00:36:25,940 --> 00:36:28,340
 army  as  a  kind  of  planned 
 way.  I 

828
00:36:28,348 --> 00:36:30,860
 mean,  basically  anything  can
 go  wrong.  And 

829
00:36:30,860 --> 00:36:33,600
 so  all,  and  I  really  like 
 that  about  how  you  know, 

830
00:36:33,640 --> 00:36:35,660
 all  your  strategy  in  the 
 world  and  all  the  tactics 

831
00:36:35,660 --> 00:36:37,880
 go  out  window  when 
 everything  goes  wrong. 

832
00:36:38,040 --> 00:36:39,460
 Actually, 
 that's  that  makes  things 

833
00:36:39,460 --> 00:36:42,920
 fantastic.  And 
 very  importantly,  and  the 

834
00:36:42,920 --> 00:36:46,020
 magic  drafting  first  card 
 at  the  pack,  crown  of 

835
00:36:46,020 --> 00:36:47,720
 command.  Oh, 
 beautiful.  So 

836
00:36:47,720 --> 00:36:50,680
 that  year.  So, 
 you  know,  and  that  felt 

837
00:36:50,680 --> 00:36:52,980
 like  Providence  at  the  very
 start,  you  just  like,  okay,

838
00:36:53,100 --> 00:36:54,240
 this  is  all  going  to  work.
 So 

839
00:36:54,247 --> 00:36:56,680
 I  don't  think  we  ever 
 called  it  into  question 

840
00:36:56,680 --> 00:37:00,320
 because  you  just  sat  miles 
 away  from  everyone.  Now 

841
00:37:00,320 --> 00:37:03,260
 that  reminds  me,  Mark,  you 
 did  actually  draft  all  the 

842
00:37:03,260 --> 00:37:05,860
 items,  which  is  a  really 
 good  topic.  I 

843
00:37:05,860 --> 00:37:08,860
 think  that's  that  really 
 changed  everything  for  me. 

844
00:37:09,060 --> 00:37:11,360
 Once 
 I  once  David  told  me  about

845
00:37:11,360 --> 00:37:13,000
 that,  I  don't  know  whether 
 it  was  in  our  first 

846
00:37:13,000 --> 00:37:15,440
 interview  on  the  crown  of 
 command,  like  episode  one. 

847
00:37:16,100 --> 00:37:17,780
 Yeah, 
 he  told  me  about  drafting 

848
00:37:17,780 --> 00:37:20,380
 and  Dave's  actually  the  guy
 who  set  up  our  discord  for

849
00:37:20,380 --> 00:37:23,020
 us  for  crown  of  command. 
 So 

850
00:37:23,020 --> 00:37:25,360
 things  have  that  community 
 there.  It's 

851
00:37:25,360 --> 00:37:28,340
 been  wonderful.  But 
 yeah,  he  told  me  about 

852
00:37:28,340 --> 00:37:29,660
 drafting.  I 
 thought  bloody  hell,  that's 

853
00:37:29,660 --> 00:37:31,480
 a  good  idea.  I 
 never  thought  of  that 

854
00:37:31,480 --> 00:37:35,220
 because  otherwise  you  get 
 that  kind  of  mirror  magic 

855
00:37:35,220 --> 00:37:37,380
 guidance.  I've 
 got  the  black  amulet, 

856
00:37:37,500 --> 00:37:39,120
 you've  got  the  black 
 amulet,  he's  got  the  black 

857
00:37:39,120 --> 00:37:41,780
 Gemina,  he's  got  the  black 
 Gemina,  I've  got  the  hydro 

858
00:37:41,780 --> 00:37:44,120
 sword,  oh,  you've  got  the 
 hydro  sword,  you  know,  it's

859
00:37:44,120 --> 00:37:46,360
 always  this  how  many  of 
 these  things  exist.  Where 

860
00:37:46,360 --> 00:37:49,500
 do  you  get  them?  Like 
 the  local  asda?  Yeah, 

861
00:37:49,540 --> 00:37:52,120
 exactly.  It's 
 quite  important,  isn't  it, 

862
00:37:52,180 --> 00:37:55,200
 for  the  narrative  and  the 
 story  of  warhammer  to  be 

863
00:37:55,200 --> 00:37:59,200
 able  to  say,  this  is  this 
 character  and  he  has  this 

864
00:37:59,200 --> 00:38:02,240
 thing,  you  know,  that  was 
 that  was  the  thing  that 

865
00:38:02,240 --> 00:38:05,160
 felt  so  exciting  when  when 
 you  first  got  into  that. 

866
00:38:05,260 --> 00:38:06,500
 I'll 
 be  like,  oh,  wow,  this  guy

867
00:38:06,500 --> 00:38:08,800
 and  he  can  do  this.  The 
 idea  of  being  able  to  put 

868
00:38:08,800 --> 00:38:11,960
 all  those  cards  on  anyone 
 and  make  the  sort  of  make 

869
00:38:11,960 --> 00:38:13,900
 your  own  stuff.  Yeah, 
 it's  cool,  but  you  can 

870
00:38:13,900 --> 00:38:15,680
 abuse  it.  And 
 I  think  the  drafting  really

871
00:38:15,680 --> 00:38:17,920
 rains  in  it's  really  good. 
 Yeah, 

872
00:38:17,940 --> 00:38:20,340
 we  love  it.  It 
 really  revolutionized 

873
00:38:20,340 --> 00:38:22,680
 everything  for  me  for 
 drafting.  And 

874
00:38:22,680 --> 00:38:26,220
 luckily,  everybody  who's  who
 I  played  with  here  in 

875
00:38:26,220 --> 00:38:28,560
 Japan  are  all  on  board 
 with  it.  So 

876
00:38:28,560 --> 00:38:30,680
 that's  great.  I 
 enjoyed  as  well.  Yeah, 

877
00:38:30,720 --> 00:38:34,240
 I  think  did  you  play  the 
 game  last  last  weekend?  Was

878
00:38:34,240 --> 00:38:35,720
 your  big?  Yeah, 
 this  Saturday  just  gone. 

879
00:38:35,980 --> 00:38:38,220
 Yeah. 
 Okay,  so  we  play  the  13th,

880
00:38:38,240 --> 00:38:39,800
 you  played  the  previous 
 weekend,  didn't  you  play 

881
00:38:39,800 --> 00:38:42,660
 the  previous  weekend  with 
 one  renaissance,  which  is 

882
00:38:42,660 --> 00:38:46,440
 basically  the  fourth  edition
 rules,  magic,  but  then  sort

883
00:38:46,440 --> 00:38:48,500
 of  just  slightly  modernize 
 and  tweak  tier  in  there, 

884
00:38:49,040 --> 00:38:51,920
 which  the  guy  which  we  all
 enjoy  playing  because  it's 

885
00:38:51,920 --> 00:38:54,180
 fourth  edition  asking  for 
 me  to  play  fourth  edition 

886
00:38:54,180 --> 00:38:57,960
 or  fifth  edition  straight 
 can  sometimes  be  a  bit  of 

887
00:38:57,960 --> 00:38:59,780
 a  stretch,  even  though 
 they'll  do  it.  But 

888
00:38:59,780 --> 00:39:02,200
 I  think  renaissance  kind  of
 just  bridges  the  gaps 

889
00:39:02,200 --> 00:39:05,080
 between  certain  things.  And 
 it's  kind  of  like  a 

890
00:39:05,080 --> 00:39:08,320
 modernized  army  books  and 
 rulebook  and  that  kind  of 

891
00:39:08,320 --> 00:39:10,040
 thing.  So 
 people  feel  more  cool. 

892
00:39:10,340 --> 00:39:11,560
 Which 
 is  great.  I 

893
00:39:11,560 --> 00:39:13,720
 mean,  I  still  I  still  feel
 like  playing  fourth  edition 

894
00:39:13,720 --> 00:39:15,940
 to  me.  So 
 I  don't  really  see  the 

895
00:39:15,940 --> 00:39:18,640
 difference.  But 
 yeah,  we  did  the  drafting, 

896
00:39:18,820 --> 00:39:21,280
 we  played  Empire  vs.  Orgen 
 Goblins  as  well.  In 

897
00:39:21,288 --> 00:39:24,120
 a  big  game,  for  me,  I 
 prefer  smaller  games, 

898
00:39:24,220 --> 00:39:27,460
 personally,  like  1500  points
 is  a  really  nice  sweet 

899
00:39:27,460 --> 00:39:30,160
 spot  for  me  2000  points, 
 maybe  max.  But 

900
00:39:30,160 --> 00:39:32,480
 we  played  4000  points 
 aside.  But 

901
00:39:32,480 --> 00:39:35,020
 of  course,  no  items.  So 
 we  had,  you  know,  the 

902
00:39:35,020 --> 00:39:38,660
 whole  width  of  the  table 
 only  six  by  four,  four  of 

903
00:39:38,660 --> 00:39:40,080
 figures.  And 
 it  was  wonderful.  It 

904
00:39:40,080 --> 00:39:42,380
 was  really  good  to  see  and
 had  good  frames  here.  It 

905
00:39:42,388 --> 00:39:45,140
 was  one  of  my  it  was 
 probably  the  pinnacle,  I'd 

906
00:39:45,140 --> 00:39:48,560
 say,  of  my  gaming  career 
 so  far  that  day  was  so 

907
00:39:48,560 --> 00:39:51,080
 much  excellent  with  those 
 guys,  you  know,  going  for 

908
00:39:51,080 --> 00:39:52,600
 lunch,  going  to  have  a 
 dinner,  you  know,  having  a 

909
00:39:52,600 --> 00:39:55,240
 few  drinks,  playing  until 
 midnight  and  then  crashing. 

910
00:39:56,480 --> 00:39:57,920
 And 
 then  actually  finishing  the 

911
00:39:57,920 --> 00:40:00,060
 game,  like  including  it  to 
 the  end.  And 

912
00:40:00,067 --> 00:40:03,520
 yeah,  it  was  really,  really
 fun,  really  enjoyed  it.  But

913
00:40:03,520 --> 00:40:08,080
 it  was  kind  of,  for  me, 
 looking  at  Wellington's 

914
00:40:08,080 --> 00:40:11,280
 Empire  Army,  it's  like, 
 well,  this  is  just  out  of 

915
00:40:11,280 --> 00:40:13,820
 like  White  Dwarf  magazine, 
 the  early  fourth  edition 

916
00:40:13,820 --> 00:40:15,960
 chronicles  of  war,  you 
 know,  the  old  battle 

917
00:40:15,960 --> 00:40:18,820
 reports  from  White  Dwarf 
 always  had  like  Empire  vs. 

918
00:40:18,920 --> 00:40:20,400
 Orgen 
 Goblins  has  been  one  of  my

919
00:40:20,400 --> 00:40:23,300
 dream  kind  of  matchups,  you
 know,  and  we  finally  did 

920
00:40:23,300 --> 00:40:25,920
 it.  And 
 yeah,  yeah,  it's  almost 

921
00:40:25,920 --> 00:40:28,260
 like  you  say  like  30  years
 in  the  making,  you  know, 

922
00:40:29,560 --> 00:40:32,680
 of  realizing  the  hobby, 
 never  having  the  opportunity

923
00:40:32,680 --> 00:40:34,560
 of  doing  anything  like 
 that.  It 

924
00:40:34,560 --> 00:40:36,700
 just  seemed  impossible  then,
 you  know,  earning  all  those

925
00:40:36,700 --> 00:40:39,080
 miniatures,  painting 
 everything,  having  another 

926
00:40:39,080 --> 00:40:41,260
 person  to,  you  know,  to 
 enjoy  that  with  you.  But 

927
00:40:41,260 --> 00:40:44,080
 now  it's  all  possible 
 because  we  have  been  doing 

928
00:40:44,080 --> 00:40:47,700
 this  for  30  odd  years,  you
 know.  Yeah. 

929
00:40:48,120 --> 00:40:51,200
 And  I  think,  you  know,  the
 thing  that  is  probably  the 

930
00:40:51,200 --> 00:40:52,940
 elephant  in  the  room  when 
 you're  a  kid  and  you're 

931
00:40:52,940 --> 00:40:55,960
 looking  at  White  Dwarf  is 
 it  didn't  really  sort  of, 

932
00:40:55,960 --> 00:40:57,780
 it  didn't  really  process 
 the  fact  that  these  were 

933
00:40:57,780 --> 00:41:00,420
 professionally  painted  armies
 by  people  whose  full  time 

934
00:41:00,420 --> 00:41:02,960
 job  it  was  to  paint  them 
 they  had  them  in  their 

935
00:41:02,960 --> 00:41:05,700
 studio,  they  put  them  on 
 as  battle  reports  to  create

936
00:41:05,700 --> 00:41:09,740
 content  for  a  magazine.  I 
 mean,  of  course  it  was 

937
00:41:09,740 --> 00:41:11,300
 going  to  look  spectacular 
 and  it  was  going  to  look 

938
00:41:11,300 --> 00:41:12,800
 amazing.  But 
 sometimes  I  think  you  look 

939
00:41:12,800 --> 00:41:15,420
 at  your  own  stuff,  I 
 haven't  got  everything  I 

940
00:41:15,420 --> 00:41:18,940
 need.  And 
 that's  the  worst  mistake  I 

941
00:41:18,940 --> 00:41:22,000
 think  I  made  as  a  kid  is 
 thinking  that  I  didn't  yet 

942
00:41:22,000 --> 00:41:24,860
 have  the  things  I  needed 
 to  have  to  enjoy  myself. 

943
00:41:25,380 --> 00:41:28,000
 And 
 I  think  that  yes,  so 

944
00:41:28,000 --> 00:41:30,440
 called  a  counterpoint  to 
 that  idea  of  building  up 

945
00:41:30,440 --> 00:41:32,700
 to  be  able  to  do  something
 I  absolutely  agree.  It's 

946
00:41:32,700 --> 00:41:34,300
 amazing  to  be  able  to  do 
 it.  But 

947
00:41:34,300 --> 00:41:36,680
 also  I  would  actively 
 encourage  everyone  to  say, 

948
00:41:37,020 --> 00:41:39,660
 but  while  you're  getting 
 there,  play  with  the 

949
00:41:39,660 --> 00:41:42,060
 smaller  armies,  play 
 skirmishes,  play  this,  play 

950
00:41:42,060 --> 00:41:44,200
 that,  you  know,  just  kind 
 of  make  sure  that  you're 

951
00:41:44,200 --> 00:41:45,800
 kind  of  building  up  to 
 that  point  because  actually 

952
00:41:45,800 --> 00:41:47,720
 that's  the  motivation  to 
 build  up  to  that  big 

953
00:41:47,720 --> 00:41:49,720
 point,  isn't  it,  of  having 
 all  those  little 

954
00:41:49,720 --> 00:41:51,860
 interactions  as  you  go 
 along.  And 

955
00:41:51,860 --> 00:41:55,040
 yeah,  no,  I  think  that  I 
 think  that  the  idea  of 

956
00:41:55,040 --> 00:41:58,340
 doing  more  of  this  is  just
 so  exciting,  you  know,  just

957
00:41:58,340 --> 00:42:02,520
 I'm  so  enthused  by  what 
 what  could  be.  And 

958
00:42:02,520 --> 00:42:06,380
 it's  all  with  old  stuff 
 and,  you  know,  old  rules 

959
00:42:06,380 --> 00:42:09,840
 and  people  I've  met.  And, 
 you  know,  all  of  it  kind 

960
00:42:09,840 --> 00:42:11,720
 of  feels  like  it's  come 
 back  full  circle  and  almost

961
00:42:11,720 --> 00:42:13,960
 like  completing  the  piece 
 of  the  puzzle  that  was 

962
00:42:13,960 --> 00:42:16,700
 never  there.  When 
 I  was  13  or  14,  that  made

963
00:42:16,700 --> 00:42:18,640
 me  go,  I'll  do  something 
 else.  Is 

964
00:42:18,640 --> 00:42:21,420
 it  just  wasn't,  you  know, 
 we  started  off  at  secondary

965
00:42:21,420 --> 00:42:25,000
 school,  everyone  was  into 
 war  have  a  really  popular 

966
00:42:25,000 --> 00:42:27,440
 and  hero  quest  and  all 
 these  kind  of  things.  And 

967
00:42:27,440 --> 00:42:29,320
 then  by  about,  you  know, 
 the  third  year  into 

968
00:42:29,320 --> 00:42:32,920
 secondary  school,  it  was 
 kind  of  on  the  wane.  And 

969
00:42:32,920 --> 00:42:37,020
 that  that  that  was  that 
 critical  mass  thing.  And 

970
00:42:37,020 --> 00:42:39,200
 I  know  that  we  are  a 
 small  number  of  people,  but

971
00:42:39,200 --> 00:42:41,380
 through  things  like  discord 
 and  the  communities  and  the

972
00:42:41,380 --> 00:42:43,780
 podcasts  and  so  on,  we've 
 never  been  more  connected 

973
00:42:43,780 --> 00:42:47,060
 and  we've  never  been  more 
 able  to  see  each  other.  I 

974
00:42:47,060 --> 00:42:49,380
 think  the  only  thing  that's
 never  going  to  be  a  never 

975
00:42:49,380 --> 00:42:50,940
 going  to  go  away,  the 
 problem  is  physical 

976
00:42:50,940 --> 00:42:53,280
 distance.  But 
 for  them  for  things  like 

977
00:42:53,280 --> 00:42:56,020
 smaller  games,  you  know,  I 
 played  with  Cam  on  Manawar 

978
00:42:56,020 --> 00:42:57,660
 and,  you  know,  he's  the 
 other  side  of  the  planet. 

979
00:42:57,960 --> 00:42:58,980
 And 
 that  was  brilliant.  It 

980
00:42:58,980 --> 00:43:02,120
 worked  really  well.  Yeah. 
 So,  you  know,  we  can  still

981
00:43:02,120 --> 00:43:04,340
 get  you  fixed,  can't  you 
 with  your  remote  gaming  and

982
00:43:04,340 --> 00:43:07,980
 where  you  can.  I'd 
 urge  anyone  to,  if  they 

983
00:43:07,980 --> 00:43:10,120
 see  a  physical  event  going 
 on,  think  about  attending, 

984
00:43:10,240 --> 00:43:13,200
 if  they  see  some  things  or
 arranging  some  of  themselves

985
00:43:13,200 --> 00:43:16,240
 and  hosting  it.  And, 
 you  know,  the  amount  that 

986
00:43:16,240 --> 00:43:19,060
 I've  got  out  of  sort  of 
 being  the  person  who  said, 

987
00:43:19,120 --> 00:43:21,360
 oh,  okay,  I'll  try  and 
 arrange  that.  And 

988
00:43:21,360 --> 00:43:24,160
 I'm  very  much  credit  to 
 Jason  for  being  the  driving

989
00:43:24,160 --> 00:43:26,660
 force  behind  this  one.  But,
 you  know,  whether  that's 

990
00:43:26,660 --> 00:43:29,840
 the  Royal  Orch  or  this 
 day,  you  know,  yes,  it  is 

991
00:43:29,840 --> 00:43:32,360
 a  lot  to  do.  And 
 it's  more  than  more  than 

992
00:43:32,360 --> 00:43:33,920
 just  sitting  back  and  not 
 doing  anything.  But 

993
00:43:33,920 --> 00:43:37,460
 the,  the  richness  and  the 
 rewards  that  you  get  back, 

994
00:43:37,680 --> 00:43:40,560
 you  know,  pay  yourself  back
 in  dividends.  Absolutely. 

995
00:43:40,880 --> 00:43:45,000
 So  we  sort  of  briefly 
 touched  on  your  history 

996
00:43:45,000 --> 00:43:47,180
 when  you  were  about  12 
 years  old,  you  discovered 

997
00:43:47,180 --> 00:43:48,900
 the  hobby.  Can 
 you  sort  of  elaborate  more 

998
00:43:48,900 --> 00:43:51,380
 about  that?  How 
 it  actually  happened?  Yeah, 

999
00:43:51,460 --> 00:43:53,400
 I  was  probably  a  little 
 bit  younger  than  that.  So 

1000
00:43:53,400 --> 00:43:55,440
 it  was  about  12,  I  think, 
 when  I  got  Warhammer.  I 

1001
00:43:55,440 --> 00:43:59,980
 was  about  10,  I  think, 
 when  I  got  HeroQuest.  So 

1002
00:43:59,980 --> 00:44:04,460
 HeroQuest  for  Christmas,  the
 year  that  probably  most 

1003
00:44:04,460 --> 00:44:06,760
 people  got  HeroQuest  for 
 Christmas  type  of  thing.  So

1004
00:44:06,768 --> 00:44:10,840
 I  was  about  19,  19,  1989, 
 something  like  that.  I 

1005
00:44:10,840 --> 00:44:12,540
 was  about  nine  or  10.  I 
 can't  remember  the  exact 

1006
00:44:12,540 --> 00:44:13,820
 year.  And 
 I  don't  know  if  I  got  it 

1007
00:44:13,820 --> 00:44:15,760
 the  first  year  it  came 
 out,  but  I  certainly  got 

1008
00:44:15,760 --> 00:44:20,300
 it  for  Christmas.  And 
 it  was,  yeah,  it  was  on 

1009
00:44:20,300 --> 00:44:22,800
 Telly,  all  the  adverts  and 
 everything  like  that.  So 

1010
00:44:22,800 --> 00:44:25,560
 up  to  that  point,  I'd 
 liked,  you  know,  I've  got 

1011
00:44:25,560 --> 00:44:27,120
 loads  of  board  games,  and 
 that  was  something  that  I 

1012
00:44:27,120 --> 00:44:29,980
 was  quite  interested  in, 
 and,  you  know,  Lego,  you 

1013
00:44:29,980 --> 00:44:32,160
 know,  those  kind  of  toys, 
 really.  I 

1014
00:44:32,160 --> 00:44:35,580
 liked  stuff  that  was  a  bit
 fancy -ish  books  and  so  on.

1015
00:44:35,680 --> 00:44:37,020
 But, 
 you  know,  not  really  any 

1016
00:44:37,020 --> 00:44:39,680
 sense  of  knowing  anything 
 about  whether  that  was  role

1017
00:44:39,680 --> 00:44:42,380
-playing  or  certainly  not 
 war  gaming,  no  kind  of 

1018
00:44:42,380 --> 00:44:43,780
 concept  of  that  whatsoever. 
 So 

1019
00:44:43,780 --> 00:44:46,940
 very  much  that  HeroQuest 
 gateway.  And 

1020
00:44:46,940 --> 00:44:49,040
 then  you  get  the  little 
 leaflet  in  there,  Games 

1021
00:44:49,040 --> 00:44:51,620
 Workshop  or  what's  that, 
 and,  you  know,  start  seeing

1022
00:44:51,620 --> 00:44:54,940
 things.  And 
 then  the  next  year,  so 

1023
00:44:54,940 --> 00:44:56,340
 that  would,  yeah,  I  think 
 that  would  have  been 

1024
00:44:56,340 --> 00:45:00,120
 probably  the  Christmas  I 
 was  10  or  11,  10  perhaps. 

1025
00:45:00,500 --> 00:45:01,640
 And 
 then  it  was  when  I  went 

1026
00:45:01,640 --> 00:45:06,480
 to  secondary  school,  when  I
 just  turned  11,  that  then 

1027
00:45:06,480 --> 00:45:08,760
 I  started  there,  and  there 
 was  just  all  these  new 

1028
00:45:08,760 --> 00:45:10,700
 kids  who,  you  know,  been 
 to  other  primary  schools 

1029
00:45:10,700 --> 00:45:13,660
 that  you  meet,  and  a  lot 
 of  them  were  into  it.  And 

1030
00:45:13,660 --> 00:45:16,260
 a  lot  of  the,  a  lot  of 
 them  were  also  playing 

1031
00:45:16,260 --> 00:45:19,020
 Warhammer,  which  was  the 
 thing  that  I  knew  existed, 

1032
00:45:19,080 --> 00:45:21,120
 because  I'd  seen  the  little
 leaflet  in  catalog,  but  I 

1033
00:45:21,120 --> 00:45:23,800
 didn't  really  know  anything 
 much  more  about  it.  I 

1034
00:45:23,800 --> 00:45:26,300
 just  assumed  it  was 
 something  that  was  really 

1035
00:45:26,300 --> 00:45:28,940
 complicated  and  probably, 
 I've  got  a  feeling  it  even

1036
00:45:28,940 --> 00:45:31,000
 had  like  a  sort  of 
 suggested  age  range  or 

1037
00:45:31,000 --> 00:45:32,960
 something  like  that  on  the 
 leaflet.  That 

1038
00:45:32,960 --> 00:45:34,960
 seems  to  be  a  memory  that 
 sticks  in  my  mind.  And 

1039
00:45:34,960 --> 00:45:37,780
 this  idea  that  HeroQuest 
 was  kind  of,  you  know,  10 

1040
00:45:37,780 --> 00:45:42,020
 plus  and  Warhammer  was 
 maybe  for  13  or  14  year 

1041
00:45:42,020 --> 00:45:44,840
 olds  or  so  on.  But, 
 yeah,  talking  to  people 

1042
00:45:44,840 --> 00:45:47,960
 there,  that  would  have  been
 third  edition  time.  My 

1043
00:45:47,960 --> 00:45:50,680
 friends  had  the  third 
 edition  rule  books,  some  of

1044
00:45:50,680 --> 00:45:52,600
 them  have  got  armies,  and 
 maybe  someone  had  a  really 

1045
00:45:52,600 --> 00:45:55,800
 nice  undead  army  and  a 
 Skaven  army  and  just  seeing

1046
00:45:55,800 --> 00:45:57,540
 all  these  kind  of  things, 
 probably  relatively  small 

1047
00:45:57,540 --> 00:46:01,600
 armies,  but,  you  know, 
 people  had  stuff.  There 

1048
00:46:01,600 --> 00:46:03,980
 wasn't  anywhere  in  the  town
 I  grew  up  that  you  could 

1049
00:46:03,980 --> 00:46:07,580
 buy  stuff  initially,  but 
 then  a  small  shop  opened 

1050
00:46:07,580 --> 00:46:10,500
 up  that  was  selling  Citadel
 miniatures  alongside  other 

1051
00:46:10,500 --> 00:46:14,220
 toys  and  bits  and  bobs  and
 model  kits  and  so  on.  And 

1052
00:46:14,220 --> 00:46:17,260
 we  would  go  into  Birmingham
 on  the  train  and  go  to 

1053
00:46:17,260 --> 00:46:19,280
 the  games  workshop  there 
 and  buy  things.  So 

1054
00:46:19,280 --> 00:46:22,460
 it  sort  of  just  gradually 
 by  a  period  of  osmosis 

1055
00:46:22,460 --> 00:46:24,600
 just  getting  into  it.  I 
 can't  really  remember 

1056
00:46:24,600 --> 00:46:27,380
 exactly  when  I  got  first 
 white  dwarf  because  I  was 

1057
00:46:27,380 --> 00:46:29,340
 looking  at  other  people's 
 issues.  So 

1058
00:46:29,340 --> 00:46:31,200
 it  all  becomes  a  bit 
 blurry,  doesn't  as  to  which

1059
00:46:31,200 --> 00:46:33,380
 was  the  first  one  I  saw 
 versus  which  was  the  one  I

1060
00:46:33,380 --> 00:46:36,220
 bought.  It 
 would  have  been  round 

1061
00:46:36,220 --> 00:46:39,580
 about,  I  mean,  basically  it
 was  pretty  much  at  the 

1062
00:46:39,580 --> 00:46:42,880
 point  that  the  new  fourth 
 edition  was  coming  out  that

1063
00:46:42,880 --> 00:46:45,220
 I  started  getting  seriously 
 interested  in  it.  And 

1064
00:46:45,220 --> 00:46:46,900
 then  realised  that  if  I 
 asked  for  the  fourth 

1065
00:46:46,900 --> 00:46:50,340
 edition  box  set  in  1992 
 for  Christmas,  then  that 

1066
00:46:50,340 --> 00:46:53,400
 would  give  me  the  bulk  of 
 what  I  needed  to  start  a 

1067
00:46:53,400 --> 00:46:55,300
 high  old  family,  which  is 
 what  I  was  interested  in. 

1068
00:46:55,400 --> 00:46:57,020
 So 
 that  worked  really  well.  I 

1069
00:46:57,028 --> 00:47:00,180
 think  that  box  set  way  of 
 doing  things  was  genius 

1070
00:47:00,180 --> 00:47:03,060
 really.  I'm 
 not  surprised  that  they  did

1071
00:47:03,060 --> 00:47:05,240
 it  because  the  success  they
 will  have  had  with  the 

1072
00:47:05,240 --> 00:47:07,960
 Milton  Bradley  games  of 
 realising  that  if  you  can 

1073
00:47:07,960 --> 00:47:11,300
 get  a  box  and  you  can  get
 that  box  into  mainstream 

1074
00:47:11,300 --> 00:47:14,900
 retailers,  then  you've  kind 
 of  put  people  in.  So 

1075
00:47:14,900 --> 00:47:18,600
 yeah,  got  that  box  set, 
 painted  up  the  spearmen  and

1076
00:47:18,600 --> 00:47:23,400
 the  archers.  Probably 
 not  very  well,  but  okay.  I

1077
00:47:23,400 --> 00:47:27,600
 remember  selling  the  goblins
 to  a  friend  for  like 

1078
00:47:27,600 --> 00:47:30,520
 something  absolutely 
 ridiculous,  like  £2 .50  for 

1079
00:47:30,520 --> 00:47:33,320
 all  of  them  or  something 
 like  that.  Absolutely 

1080
00:47:33,320 --> 00:47:34,980
 insane.  On 
 the  basis  that  I  just 

1081
00:47:34,980 --> 00:47:38,340
 thought,  well,  and  that, 
 but  at  the  time  I  remember

1082
00:47:38,340 --> 00:47:40,340
 thinking  afterwards,  I  was 
 stupid,  I  should  have  sold 

1083
00:47:40,340 --> 00:47:42,480
 them  for  more  money.  But 
 of  course,  that  meant  that 

1084
00:47:42,480 --> 00:47:44,440
 he  would  then  play  with 
 them  and  he  painted  them. 

1085
00:47:44,700 --> 00:47:45,680
 And 
 he  bought  some  more  figures

1086
00:47:45,680 --> 00:47:47,180
 so  then  you  had  an 
 opponent.  So 

1087
00:47:47,180 --> 00:47:49,480
 in  some  ways,  actually, 
 it's  a  good  idea  to  give 

1088
00:47:49,480 --> 00:47:51,460
 them  away  and  actually 
 create  more  of  an 

1089
00:47:51,460 --> 00:47:54,580
 opportunity  to  play.  So 
 yeah,  we  were  playing  that.

1090
00:47:54,900 --> 00:47:56,200
 I 
 bought  Man  of  War  when 

1091
00:47:56,200 --> 00:47:59,560
 that  came  out.  Again, 
 didn't  really  play  it  very 

1092
00:47:59,560 --> 00:48:02,060
 much.  I 
 bought  a  couple  of  the 

1093
00:48:02,060 --> 00:48:05,900
 dwarf  ships.  I 
 bought  the  40k  second 

1094
00:48:05,900 --> 00:48:08,960
 edition  box  set.  Didn't 
 really  play  that  very  much,

1095
00:48:08,960 --> 00:48:10,900
 bought  a  couple  of  Space 
 Wolves  and  the  Space  Wolves

1096
00:48:10,900 --> 00:48:12,920
 book.  And 
 then  kind  of  come  1994, 

1097
00:48:13,400 --> 00:48:16,180
 all  of  it  had  been  sat  on
 the  shelf  probably  untouched

1098
00:48:16,180 --> 00:48:19,180
 for  six  months.  And 
 it  all  just  went  in  the 

1099
00:48:19,180 --> 00:48:22,220
 paper,  sold  it  secondhand 
 for  whatever  I  got  for  it.

1100
00:48:22,800 --> 00:48:24,640
 I 
 think  okay  money,  actually. 

1101
00:48:25,800 --> 00:48:26,720
 But 
 I  don't  know  what  spent 

1102
00:48:26,720 --> 00:48:28,260
 the  money  on.  I 
 think  I  bought  a  bike  or 

1103
00:48:28,260 --> 00:48:30,900
 something.  But 
 you  know,  it  was,  it  just 

1104
00:48:30,900 --> 00:48:33,640
 felt  like  it  kind  of  came 
 and  it  went  in  actually  a 

1105
00:48:33,640 --> 00:48:37,460
 very  short  amount  of  time, 
 to  be  honest.  To 

1106
00:48:37,460 --> 00:48:39,280
 some  extent,  I  regret  it. 
 But 

1107
00:48:39,280 --> 00:48:42,100
 at  the  same  time,  I  think,
 well,  I  did  do  it.  That 

1108
00:48:42,100 --> 00:48:43,520
 was  what  I  felt  at  the 
 time.  I 

1109
00:48:43,520 --> 00:48:45,500
 wasn't  obviously  massively 
 interested.  And 

1110
00:48:45,500 --> 00:48:49,080
 then  later  in  life,  there's
 just  this  little  bit  of  a 

1111
00:48:49,080 --> 00:48:52,460
 moment  of  recognition  of 
 thinking,  oh,  that's 

1112
00:48:52,460 --> 00:48:53,860
 actually,  that  was  pretty 
 good.  I 

1113
00:48:53,860 --> 00:48:56,640
 enjoyed  that.  And 
 thinking  back  to  it  and 

1114
00:48:56,640 --> 00:48:58,820
 thinking  about  why  I 
 enjoyed  it  and  what  it 

1115
00:48:58,820 --> 00:49:05,400
 gave  me.  And, 
 you  know,  in  a  period 

1116
00:49:05,400 --> 00:49:09,420
 where,  you  know,  I  had  a 
 personal  circumstances,  my 

1117
00:49:09,420 --> 00:49:11,820
 brother  died  when  I  was 
 10.  And, 

1118
00:49:12,120 --> 00:49:14,160
 you  know,  I  think  that 
 going  into  that  world  and 

1119
00:49:14,160 --> 00:49:17,560
 sort  of  immersing  myself  in
 that  fantasy  world  was 

1120
00:49:17,560 --> 00:49:20,080
 something  quite  valuable  to 
 me  at  the  time.  And 

1121
00:49:20,080 --> 00:49:22,020
 then  maybe  by  the  time  I 
 was  about  14,  I  was 

1122
00:49:22,020 --> 00:49:24,940
 starting  to  perhaps  recover 
 a  little  bit  from  that. 

1123
00:49:25,100 --> 00:49:27,500
 And 
 then  becoming  maybe,  I 

1124
00:49:27,500 --> 00:49:29,020
 don't  know,  just  wanting  to
 do  things  that  are 

1125
00:49:29,020 --> 00:49:31,280
 different.  And 
 sort  of  saw  that  as  being 

1126
00:49:31,280 --> 00:49:32,960
 a  bit  of  an  introspective 
 hobby.  And 

1127
00:49:32,960 --> 00:49:34,300
 then  wanting  to  do 
 something  that  was  more 

1128
00:49:34,300 --> 00:49:38,200
 outward  looking.  But 
 yeah,  then  just  as  I  got 

1129
00:49:38,200 --> 00:49:39,920
 older,  I  kind  of  realized 
 that  actually,  my  true 

1130
00:49:39,920 --> 00:49:42,500
 passions  really  are  in 
 those  kind  of  spaces,  the 

1131
00:49:42,500 --> 00:49:44,640
 storytelling  and  the 
 narrative  and  the  creating 

1132
00:49:44,640 --> 00:49:47,960
 the  world  and  playing  the 
 world  and  exploring  it.  And

1133
00:49:47,960 --> 00:49:50,100
 just  the  wonder  of  it  all.
 And, 

1134
00:49:50,220 --> 00:49:53,160
 and  yeah,  it's  all  a  bit 
 silly,  but  of  course,  it's 

1135
00:49:53,160 --> 00:49:55,400
 a  bit  silly.  That's, 
 that's  okay.  And 

1136
00:49:55,400 --> 00:49:58,160
 I  do  think  that  whenever  I
 probably  look  slightly  over 

1137
00:49:58,160 --> 00:50:00,840
 my  shoulder  and  saw 
 anything  GWN  or  as  an 

1138
00:50:00,840 --> 00:50:03,980
 older  teen,  or  in  my  early
 20s,  what  I  would  have 

1139
00:50:03,980 --> 00:50:09,420
 seen  would  have  been  the 
 grim,  dark,  you  know,  tough

1140
00:50:09,420 --> 00:50:13,880
 exterior,  the  look  that 
 doesn't  appeal  to  me,  the 

1141
00:50:13,880 --> 00:50:15,980
 stuff  that  personally 
 doesn't  doesn't  say  anything

1142
00:50:15,980 --> 00:50:18,460
 to  me.  I 
 want  to  see  bright  green, 

1143
00:50:19,180 --> 00:50:22,300
 you  know,  grassy  fields 
 with  brightly  painted  models

1144
00:50:22,300 --> 00:50:26,540
 on,  rather  than  a  kind  of 
 grim,  dark,  tough  world  out

1145
00:50:26,540 --> 00:50:27,980
 there.  You 
 know,  it's  and  I  think 

1146
00:50:27,980 --> 00:50:31,360
 that  speaks  to  the  escapism
 probably,  you  know,  at  that

1147
00:50:31,360 --> 00:50:34,120
 time,  I  enjoyed,  I  enjoyed 
 the  silliness  of  it,  I 

1148
00:50:34,120 --> 00:50:36,240
 enjoyed  the  jokes,  and  I 
 enjoyed  the  bright  colors, 

1149
00:50:36,340 --> 00:50:40,340
 and  I  enjoyed  the 
 cartooniness  of  it.  And 

1150
00:50:40,340 --> 00:50:41,820
 yeah,  that  would  have  been 
 an  age  thing,  but  it 

1151
00:50:41,820 --> 00:50:43,480
 probably  would  have  been 
 circumstantial  as  well  of 

1152
00:50:43,480 --> 00:50:46,580
 wanting  to  find  something 
 that  was  kind  of  fun  and 

1153
00:50:46,580 --> 00:50:48,940
 happy  and  light,  but  at 
 the  same  time  imaginative 

1154
00:50:48,940 --> 00:50:53,520
 and,  and  exciting.  So 
 yeah,  it's,  it's  sort  of 

1155
00:50:53,520 --> 00:50:55,820
 just,  I  think  just  lodged 
 there  in  my  brain  and  just

1156
00:50:55,820 --> 00:50:58,200
 stayed  there.  And 
 whatever  that  impetus  was 

1157
00:50:58,200 --> 00:51:01,900
 in  2018  to,  to  look  or  to
 see  something,  again,  I 

1158
00:51:01,900 --> 00:51:04,840
 can't  remember  what  that 
 is,  but  that  coming  back 

1159
00:51:04,840 --> 00:51:08,420
 to  it  thing,  it's  so 
 significant,  the  amount  of 

1160
00:51:08,420 --> 00:51:10,800
 people  who  return  to 
 something,  whether  they  move

1161
00:51:10,800 --> 00:51:13,940
 back  to  where  they  grew 
 up,  or  they  do  something, 

1162
00:51:14,080 --> 00:51:16,360
 there's  a  point  in  your 
 life  where  there's  this 

1163
00:51:16,360 --> 00:51:20,400
 concept  of  things  becoming 
 wanting  to  return  and 

1164
00:51:20,400 --> 00:51:23,400
 wanting  to  take  comfort  in 
 that  nostalgia.  And, 

1165
00:51:23,460 --> 00:51:27,080
 you  know,  and  it's  been, 
 it's  been  brilliant.  I've 

1166
00:51:27,080 --> 00:51:29,180
 loved  every  minute  of 
 getting  back  into  it,  and 

1167
00:51:29,180 --> 00:51:32,260
 it's,  it's  been  great  for 
 me,  it  provides,  you  know, 

1168
00:51:32,280 --> 00:51:35,780
 that  opportunity  to  have 
 some,  some  quiet  time  and 

1169
00:51:35,780 --> 00:51:37,820
 get  into  that  flow  state 
 when  you're  doing  things, 

1170
00:51:37,860 --> 00:51:39,880
 but  it  also  gives  you  the 
 opportunity  to  dream  about 

1171
00:51:39,880 --> 00:51:42,120
 things,  you  know,  you  might
 be  stuck  in  a  traffic  jam,

1172
00:51:42,120 --> 00:51:45,460
 but  you  can  be  thinking 
 about  these  imaginary  worlds

1173
00:51:45,460 --> 00:51:47,320
 and  what  you  might  do  in 
 them.  And 

1174
00:51:47,328 --> 00:51:49,740
 I  don't  know,  there's 
 something  the  childlike 

1175
00:51:49,740 --> 00:51:52,880
 wonder  has  come  back  and 
 it's,  yeah,  I'm  loving  it. 

1176
00:51:53,400 --> 00:51:54,560
 Oh, 
 that's  wonderful,  man.  I'm 

1177
00:51:54,560 --> 00:51:57,100
 really  glad  you  found  the 
 hobby  again.  And 

1178
00:51:57,100 --> 00:52:00,140
 like  I  said,  it's,  you 
 know,  you  may  not  know,  or

1179
00:52:00,140 --> 00:52:02,300
 how,  remember  how  you  got 
 back  into  it,  but  at  least

1180
00:52:02,300 --> 00:52:04,040
 you  got  back  into  it.  And 
 you're  really,  really  in  a 

1181
00:52:04,040 --> 00:52:06,540
 good,  good  space  in  a  good
 place,  you  know, 

1182
00:52:06,600 --> 00:52:08,460
 reconnecting  with  people, 
 making  it  a  social 

1183
00:52:08,460 --> 00:52:11,920
 connection  as  well,  through 
 Discord  and  then,  you  know,

1184
00:52:11,940 --> 00:52:14,140
 meeting  up  with  your 
 friends  and  ordered  to  play

1185
00:52:14,140 --> 00:52:17,020
 games  and  actually  playing 
 your  fully,  you  know,  maybe

1186
00:52:17,020 --> 00:52:19,800
 your  first  and  fully 
 fledged  game  of  Warhammer, 

1187
00:52:19,940 --> 00:52:22,100
 which  is  pretty  amazing. 
 Yeah, 

1188
00:52:22,200 --> 00:52:23,680
 it's  been  brilliant.  I 
 mean,  I've  been  playing 

1189
00:52:23,680 --> 00:52:26,460
 other  games,  like  smaller 
 skirmish  games  and  things 

1190
00:52:26,460 --> 00:52:28,320
 like  that,  which  I've 
 really  enjoyed.  And 

1191
00:52:28,320 --> 00:52:30,080
 like  I  say,  when  I  first 
 got  back  in  with  the 

1192
00:52:30,080 --> 00:52:32,300
 burrows  and  badges,  my 
 oldest  daughter  was  really 

1193
00:52:32,300 --> 00:52:34,280
 keen  on  it.  I 
 mean,  she  was  about  11  at 

1194
00:52:34,280 --> 00:52:36,140
 the  time  and  she's  17  now.
 So 

1195
00:52:36,140 --> 00:52:38,200
 she's  a  bit  less 
 interested.  But 

1196
00:52:38,200 --> 00:52:40,080
 you  know,  she's  still  all 
 human  me.  And 

1197
00:52:40,080 --> 00:52:41,880
 actually,  do  you  know  what 
 I  saw  the  other  day?  She's

1198
00:52:41,880 --> 00:52:43,660
 doing  her  A -levels  at  the 
 moment.  So 

1199
00:52:43,660 --> 00:52:46,040
 she's  literally  got,  you 
 know,  a  few  weeks  left  and

1200
00:52:46,040 --> 00:52:47,700
 she's  done  with  high 
 school.  And 

1201
00:52:47,700 --> 00:52:50,560
 it's  really  busy.  And 
 she's  got  in  the  end  of 

1202
00:52:50,560 --> 00:52:52,440
 her  bed,  it's  probably  up 
 there  now,  the  burrows  and 

1203
00:52:52,440 --> 00:52:54,620
 badges  book,  and  she's  got 
 a  piece  of  paper  in  there.

1204
00:52:54,660 --> 00:52:55,740
 And 
 she  was  writing  herself  a 

1205
00:52:55,740 --> 00:52:58,340
 little  warband  list.  And 
 it's  like,  she's  just  doing

1206
00:52:58,340 --> 00:52:59,900
 that.  And 
 it's  escapism.  She's 

1207
00:52:59,900 --> 00:53:02,240
 thinking,  I  like  that  when 
 I  was  11.  I 

1208
00:53:02,240 --> 00:53:05,040
 enjoy  doing  that,  you  know,
 I  enjoyed,  and  she's,  she's

1209
00:53:05,040 --> 00:53:07,100
 going  back  to  something 
 that  brings  her  comfort  and

1210
00:53:07,100 --> 00:53:10,720
 brings  her  enjoyment.  That's
 amazing.  I 

1211
00:53:10,720 --> 00:53:14,080
 would  love  to  see  more, 
 more  girls  or  women  into 

1212
00:53:14,560 --> 00:53:16,060
 wargaming.  I 
 know  they're  out  there. 

1213
00:53:16,680 --> 00:53:19,040
 Yeah. 
 Something  that  mainly  women 

1214
00:53:19,040 --> 00:53:21,160
 attracted  to  the  painting 
 and  the  hobby  side  of 

1215
00:53:21,160 --> 00:53:23,020
 things,  which  I  totally 
 get,  you  know,  the  artistic

1216
00:53:23,020 --> 00:53:26,860
 side  of  things.  But 
 I've  heard  of  burrows  and 

1217
00:53:26,860 --> 00:53:28,120
 badges.  I've 
 never  played  it.  I 

1218
00:53:28,120 --> 00:53:30,520
 saw  it  that  it  got,  I 
 think  it  was  voted  number 

1219
00:53:30,520 --> 00:53:33,780
 one  as  the  number  one 
 wargame  or  rule  set  for 

1220
00:53:33,780 --> 00:53:37,100
 the  wargames  illustrated  or 
 which  would.  Yeah, 

1221
00:53:37,140 --> 00:53:39,080
 that's  right.  It's 
 actually  a  really  good 

1222
00:53:39,080 --> 00:53:41,080
 little  rule  set.  It 
 works  really  well.  I 

1223
00:53:41,087 --> 00:53:43,640
 mean,  yeah,  my  oldest 
 daughter,  she  absolutely 

1224
00:53:43,640 --> 00:53:45,100
 takes,  I  think  I've  never 
 won.  I 

1225
00:53:45,100 --> 00:53:47,420
 think  she's  beat  me  about 
 18  times.  She's 

1226
00:53:47,420 --> 00:53:51,000
 completely  ruthless.  But 
 then  she  is  also,  I  mean, 

1227
00:53:51,460 --> 00:53:53,300
 my  younger  daughter,  she's 
 very  artistic.  She 

1228
00:53:53,300 --> 00:53:54,900
 loves  to  paint.  She 
 loves  to  draw.  She, 

1229
00:53:54,960 --> 00:53:56,080
 you  know,  I'm  trying  to 
 get  her  into  miniature 

1230
00:53:56,080 --> 00:53:57,240
 painting,  but  she  won't  do 
 it.  But 

1231
00:53:57,240 --> 00:53:59,380
 the  stuff  that  she  can, 
 she  can  draw,  she's  40. 

1232
00:53:59,540 --> 00:54:01,500
 She's 
 a  highly  skilled  artist. 

1233
00:54:01,700 --> 00:54:02,660
 She's 
 brilliant.  But 

1234
00:54:02,660 --> 00:54:04,860
 yeah,  my  oldest  daughter, 
 she's  much  more  into  video 

1235
00:54:04,860 --> 00:54:08,860
 games  and  she's,  you  know, 
 she  knows,  she's,  you  know,

1236
00:54:08,920 --> 00:54:11,360
 could  play  all  these  games 
 and  knows  exactly  how  many 

1237
00:54:11,360 --> 00:54:13,660
 hit  points  and  percentages, 
 chances  she's  got  of 

1238
00:54:13,660 --> 00:54:16,300
 winning  on  anything.  She's, 
 she's  a  tactician. 

1239
00:54:16,440 --> 00:54:18,360
 Absolutely. 
 Whereas  I'm  not,  I'm 

1240
00:54:18,360 --> 00:54:19,900
 useless  about,  I  don't 
 care.  I, 

1241
00:54:20,200 --> 00:54:22,040
 some  of  the  best  games 
 I've  ever  played,  I've 

1242
00:54:22,040 --> 00:54:25,140
 lost.  So, 
 yeah,  me  too.  For 

1243
00:54:25,147 --> 00:54:27,400
 her  to  enjoy  winning  and 
 me  to  enjoy  the  spectacle 

1244
00:54:27,400 --> 00:54:29,400
 of  it  all.  But 
 yeah,  no,  it's,  you're 

1245
00:54:29,400 --> 00:54:32,340
 right  about  the  diversity 
 and  it  would  be  nice  to 

1246
00:54:32,340 --> 00:54:35,180
 see  more,  more  girls  and 
 women  into  the,  into  the 

1247
00:54:35,180 --> 00:54:37,320
 hobby.  And 
 I  think  a  lot  of  it  comes

1248
00:54:37,320 --> 00:54:41,960
 from  being  honest,  I  do 
 think  the  gateway  of,  and 

1249
00:54:41,960 --> 00:54:44,860
 I  still  think,  I  think 
 it's,  you  know,  the  gateway

1250
00:54:44,860 --> 00:54:49,080
 of  the,  the,  the  public 
 image  of  the  GW  stuff,  you

1251
00:54:49,080 --> 00:54:51,340
 know,  it's  very  highly 
 stylized,  the  40k  stuff, 

1252
00:54:51,520 --> 00:54:53,740
 the  age  of  Sigma  stuff, 
 you  know,  if  that's  your 

1253
00:54:53,740 --> 00:54:56,020
 aesthetic  and  you  love  it, 
 brilliant,  it's  going  to 

1254
00:54:56,020 --> 00:54:59,720
 totally  hook  you  in,  but 
 it's  not  for  everyone.  And 

1255
00:54:59,727 --> 00:55:02,200
 I  think  actually  when,  if 
 you  expose  people  to  the 

1256
00:55:02,200 --> 00:55:04,880
 wider  world  of  all  that, 
 what's  out  there,  you  know,

1257
00:55:04,900 --> 00:55:07,260
 some  brilliant  stuff,  one 
 of  the  schools  I  work  at 

1258
00:55:07,260 --> 00:55:09,580
 is  a  girls  school  and  help
 run  a  board  game  club 

1259
00:55:09,580 --> 00:55:11,580
 there  on  a  Friday 
 lunchtime.  I 

1260
00:55:11,580 --> 00:55:13,280
 was  talking  to  some  of  the
 girls  at  the  school  there 

1261
00:55:13,280 --> 00:55:15,380
 and  telling  them  a  bit 
 about  Frostgrave  and  that 

1262
00:55:15,380 --> 00:55:16,760
 really  ticked  their  boxes. 
 That 

1263
00:55:16,760 --> 00:55:18,200
 sounded  really  interesting. 
 They 

1264
00:55:18,200 --> 00:55:20,720
 liked  the  look  of  it.  They
 liked  the  sound  of  it.  You

1265
00:55:20,720 --> 00:55:22,760
 know,  it  sounded  like 
 something  that  they  would 

1266
00:55:22,760 --> 00:55:26,100
 very  happily  read  books  set
 in  that  world  and,  and 

1267
00:55:26,100 --> 00:55:27,600
 want  to  explore  in  that 
 world.  And, 

1268
00:55:28,460 --> 00:55:30,300
 you  know,  there  are  games 
 out  there  with  an  aesthetic

1269
00:55:30,300 --> 00:55:33,300
 that  probably  is  less 
 macho,  but  the  GW  stuff  is

1270
00:55:33,300 --> 00:55:35,940
 pretty,  it's  pretty  hard 
 and  it's  pretty  masculine 

1271
00:55:35,940 --> 00:55:38,780
 in  my  view.  And 
 that  will  put  some  people 

1272
00:55:38,780 --> 00:55:40,680
 off.  Yeah. 
 Yeah.  No, 

1273
00:55:40,740 --> 00:55:41,860
 I  think  I  totally  agree. 
 Yeah. 

1274
00:55:41,940 --> 00:55:44,220
 The  diversity  in  your  hobby
 is  really  important  as  in 

1275
00:55:44,220 --> 00:55:46,720
 terms  of  like  different 
 genres,  different  styles, 

1276
00:55:47,240 --> 00:55:49,420
 barriers  and  badges,  badges 
 is  its  own  very  unique 

1277
00:55:49,420 --> 00:55:52,220
 thing.  Yep. 
 Great  to  see  it's  so 

1278
00:55:52,220 --> 00:55:53,980
 successful.  I've 
 seen  other  ones  where 

1279
00:55:53,980 --> 00:55:57,580
 there's  sort  of  like  these 
 rat  little  mouse  or  mice 

1280
00:55:57,580 --> 00:55:59,640
 or  rat  people.  I 
 can't  remember  what  it's 

1281
00:55:59,640 --> 00:56:01,920
 called  now,  but  I  can  see,
 yeah,  there's  different 

1282
00:56:01,920 --> 00:56:04,920
 games  that  have  really 
 appealed  to  certain  types 

1283
00:56:04,920 --> 00:56:06,980
 of  people,  especially  girls 
 when  they  see  all  those 

1284
00:56:06,980 --> 00:56:08,980
 little  cutesy  type  things. 
 What 

1285
00:56:08,980 --> 00:56:11,180
 was  the  other  one  I  played
 that  I've  got?  It's 

1286
00:56:11,180 --> 00:56:13,200
 like,  it's  like  golden  axe,
 but  it's  like  all  these 

1287
00:56:13,200 --> 00:56:15,760
 chibi  type  characters  in 
 there.  Okay, 

1288
00:56:15,820 --> 00:56:17,260
 right.  That's 
 cool.  From 

1289
00:56:17,260 --> 00:56:19,440
 Seamon  that  was  years  and 
 years  and  years  ago.  But 

1290
00:56:19,440 --> 00:56:22,140
 yeah,  those  those  licenses, 
 those  kind  of  IPs  are 

1291
00:56:22,140 --> 00:56:24,620
 really  popular  with 
 everybody  because  it's  it 

1292
00:56:24,620 --> 00:56:28,180
 all  tracked  everybody,  you 
 know,  yeah,  absolutely.  The 

1293
00:56:28,180 --> 00:56:30,640
 the  geek  guys,  the  geek 
 girls  and  that  kind  of 

1294
00:56:30,640 --> 00:56:32,460
 thing.  And 
 yeah,  it's  really  fun.  But 

1295
00:56:32,460 --> 00:56:34,040
 any  outmark,  I  know  you're 
 pressed  for  time  mate  for 

1296
00:56:34,040 --> 00:56:35,160
 today.  I 
 know  you've  got  some  work 

1297
00:56:35,160 --> 00:56:37,640
 pressing  work  to  get  on 
 with,  but  I  really  want  to

1298
00:56:37,640 --> 00:56:40,040
 set  my  appreciation  to 
 yourself  for  taking  the 

1299
00:56:40,040 --> 00:56:41,460
 time  to  come  talk  to  us. 
 And 

1300
00:56:41,460 --> 00:56:45,760
 and  yeah,  giving  us  some 
 really  great  insights  in  in

1301
00:56:45,760 --> 00:56:48,140
 your,  you  know,  your 
 journey  into  into  the  hobby

1302
00:56:48,140 --> 00:56:51,320
 and,  you  know,  your  current
 state  in  the  hobby.  And 

1303
00:56:51,320 --> 00:56:53,420
 mate,  we'll  definitely  get 
 you  back  on  to  talk  about 

1304
00:56:53,420 --> 00:56:56,500
 some  different  topics  in 
 the  future,  I'm  sure.  Yeah,

1305
00:56:56,540 --> 00:56:58,560
 be  fantastic.  And 
 I  just  want  to  say  to 

1306
00:56:58,560 --> 00:57:00,680
 anyone  listening,  if  you 
 want  to  see  pictures  of 

1307
00:57:00,680 --> 00:57:03,440
 the  games  day  that  we  did 
 the  big  8000  point  orcs 

1308
00:57:03,440 --> 00:57:05,420
 and  goblin  stuff,  if  you 
 go  on  the  bedroom 

1309
00:57:06,180 --> 00:57:07,760
 battlefields  discord,  if  you
 join  that,  I  mean, 

1310
00:57:07,820 --> 00:57:09,700
 everyone's  very  welcome  to 
 join  that  as  well.  So 

1311
00:57:09,700 --> 00:57:12,080
 if  you're  a  listener  and 
 maybe  a  discord  member  on 

1312
00:57:12,080 --> 00:57:14,040
 the  crown  of  command  one 
 hop  on  over  to  the  bedroom

1313
00:57:14,040 --> 00:57:16,220
 battlefields  one  as  well, 
 because,  you  know,  there's 

1314
00:57:16,220 --> 00:57:18,560
 a  lot  of  crossover,  but 
 but  they're  the  same 

1315
00:57:18,560 --> 00:57:20,480
 community.  So, 
 you  know,  that  I  think 

1316
00:57:20,480 --> 00:57:22,460
 you'll  get  value  from  being
 a  member  of  both,  I 

1317
00:57:22,460 --> 00:57:24,400
 certainly  do.  And 
 there's  pictures  and  stuff 

1318
00:57:24,400 --> 00:57:26,520
 over  there.  But 
 also,  I've  just  sent 

1319
00:57:26,520 --> 00:57:29,300
 Matthew  a  battle  report 
 that  all  four  of  us  have 

1320
00:57:29,300 --> 00:57:31,920
 written  up  who  played  very 
 much  in  the  sort  of  style 

1321
00:57:31,920 --> 00:57:33,900
 of  a  white  draw  battle 
 report.  And 

1322
00:57:33,900 --> 00:57:35,700
 that's  Matthew's  going  to 
 host  that  on  his  bedroom 

1323
00:57:35,700 --> 00:57:40,040
 battlefields .com  site.  And 
 if  I  get  some  time  at 

1324
00:57:40,040 --> 00:57:43,760
 some  point  one  evening,  I 
 might  design  it  up  because 

1325
00:57:43,760 --> 00:57:49,520
 to  look  in  a  kind  of 
 white  dwarf  esk  style  and 

1326
00:57:49,520 --> 00:57:51,440
 make  that  available  as  PDF 
 to  people  as  well,  if 

1327
00:57:51,440 --> 00:57:53,480
 they're  interested  in  seeing
 it  in  there.  And 

1328
00:57:53,480 --> 00:57:55,580
 they  kind  of  look  and  feel
 a  bit  of  the  hero  hammer 

1329
00:57:55,580 --> 00:57:58,560
 magazine  style  look  to  it. 
 Right. 

1330
00:57:58,680 --> 00:57:59,840
 Okay,  that  sounds  really 
 good.  And 

1331
00:57:59,840 --> 00:58:02,240
 please  go  and  check  out 
 the  bedroom  battle  bedroom 

1332
00:58:02,240 --> 00:58:05,240
 or  battlefields  podcast  that
 Matthew  hosts.  It's 

1333
00:58:05,240 --> 00:58:07,880
 a  really,  really 
 entertaining  podcast.  So 

1334
00:58:07,880 --> 00:58:10,420
 I'll  leave  links  for  that 
 below  in  the  show  notes 

1335
00:58:10,420 --> 00:58:15,940
 along  with  the  discord  link
 as  well.  So 

1336
00:58:15,940 --> 00:58:18,020
 look  again,  Mark,  thank  you
 again  for  today.  I'm 

1337
00:58:18,020 --> 00:58:20,240
 sure  we'll  have  you  back 
 because,  you  know,  you've 

1338
00:58:20,240 --> 00:58:21,740
 got  a  wealth  of  ideas. 
 You're 

1339
00:58:21,740 --> 00:58:23,380
 very  passionate  about  the 
 hobby.  And 

1340
00:58:23,380 --> 00:58:25,440
 I'm  sure  there's  something 
 else  we  can  we  can  tap 

1341
00:58:25,440 --> 00:58:28,260
 into  and  talk  about  in  the
 future,  mate.  Wonderful. 

1342
00:58:28,460 --> 00:58:29,460
 Thanks  for  having  me  on 
 Josh.  And 

1343
00:58:29,460 --> 00:58:31,380
 thank  you  for  your 
 contribution  and  your 

1344
00:58:31,380 --> 00:58:32,820
 podcast.  No 
 problem.  My 

1345
00:58:32,820 --> 00:58:34,600
 pleasure.  Okay, 
 mate,  until  next  time,  take

1346
00:58:34,600 --> 00:58:36,360
 care  and  we'll  talk  to  you
 again  soon.

