Okay, so I'm joined again with my good buddy in Australia, kind
of affects how you going mate. Yeah.
Great. Good.
A have any kind of fixes have you painted this week?
Not at all. Thank God.
But 30 term against 30 10. Millions.
Okay, I'll send you the Rocks there on this code.
So you go and strongly. May, you don't contrast paints.
I am. Yeah, I tried them out.
It's been pretty good. I'm still waiting for the new
ones are on backorder. The yet, come out.
Can't wait to unleash them on. Poor.
Suspecting models unsuspecting Got a Feeling we can do an
entire episode like entire show on.
Paints because Angel corralled is the famous painter on now
YouTube, and former Patriot corvus belli, he posted up a
teaser pic of a new range of game color paints from Vallejo
so really excited to see what they're going to be like because
I really like the game color range from Vallejo now.
So if they're going to, they're going to do some like kind of
semi contrast kind of style of paint or they're fully contrast
paints that'll be really. Cool to see and I'll be
definitely interested in picking up a few of those because I can
get them here in Japan easy. So, that'd be really nice.
So I'm looking forward to seeing what happens with that big
sucker for the global models. Yeah, me too mate.
I can't go back to the flip top Lids even, that's where I sort
of started but yeah, now I can't go back.
I think that. Yeah, the drop a bottles is much
much better. But any I'm like what's been
happening in our community in concerned with in relation to
painting and hobby what have people been doing me?
Well, I guess before I even get to that we have to and you might
touch on this bit later but we've had our 300th Discord
member who is his. Nick name is Mark Smith which is
kind of if it's his real name. That's a good pun on marks
Marksman as well, I guess. We've got more than 300 Discord
members now. But Mark Smith basically is the
300 so congratulations. It's a huge influx of people,
which is great. Yep, right.
Good to see so much. Welcome aboard, mate.
And there's been a few other people since then.
Like you say that we've gone over the 300-member mark.
That's pretty amazing. We're over, 750 members in our
Facebook, community group as well.
So I'm really happy to see that as well as they're sort of
growing. And sort of without even
noticing, it is notice the other day.
I've got 750 people, that's incredible.
So that's really good that we've got a community sort of growing.
Thousand married because people find the finding the links in
the show notes in the podcasting.
Oh well you got a Discord. Are we your going to Facebook
group? So don't forget to check those
out because you'll find links to lots of other things in there as
well. Awesome.
So moving on like, basically a lot of people are back from
holidays, Etc. So the painting charts been
pretty busy in the mornings and afternoons.
I see time and very late night so when all the Euros, come on
and we've had a big mix of people like space Crusader,
whiskey Wizards Clem, Marcel, Chris from wa and my string of
arms, and even Chris Snider as well or chatting up a storm.
It's been working on all all different stuff and one thing
that got mentioned quite a lot is GW has been doing these
limited runs of really old models.
Like, for example, the mutated like beasts men from blood Bowl.
There's some skaven coming out soon and Chaos saucers.
I think her on the horizon. I think pricing wise, it's
probably going to be on par with something.
You'd get off eBay unless you get Like a real good bargain but
it's kind of cool and hopefully you'll you'll see something be
re-released. It's actually something you need
I'd be cool. Wouldn't mind getting a castle.
So and quite a quite a few people have been doing like
actually going out and playing games and I don't mean like
remote gaming because people still do that obviously.
But Actually going out and playing games against other like
members on the Discord, it's really cool to see or just
playing with their mates, love to see the pictures.
Like Dingle sun' recently played 2nd Ed 40K, it was aux versus
nogal, there was a horrific picture of a great unclean, one
just stomping up to some really well, painted, beautiful Orcs
And just wiping them out a little buggers lots of family
families play Saying things like Battle Masters and Hero's Quest.
It's really cool to see really young kids playing stuff like
Battle Masters getting their sort of creative juices flowing
in their brains the using both logic and Imagination to play
these like really cool. Cool little games that probably
got us all into the hobby really encourage that and it's sort of
heartwarming to see that and very nostalgic covering fire
finished. Off is June entry as Cast
wolves, excellent old hammer style cast of characters really
really loves steak house was never say them enough.
I know some people might not like them but I think they're
very cool and unique especially for Games Workshop and just
touching on oh and actually uploaded a review and a story of
the DND unit or mini. So if you're going to owns a
little Channel you'll see a cool YouTube video on that.
We've had a lot of good rules discussions recently.
Recently, especially about epic, because we've got a rules
question section. So, if you guys ever have
questions about games, you can pop them in there and they might
get a bit more attention than popping them in like a gaming
channel, where they might get flooded with pictures one.
Pretty cool thing, I saw was princeps Tom who always managed
to make fine art, work out of his minis.
He did some warm us for Dragon britannians, they look really
excellent and he also painted up this beautiful manner will
Galleon. It's got like this really
brilliant yellow on. It's fantastic.
And Captain crayon. Has this really cool and rare,
sort of group of goblin netizen clubbers.
That's something I used to seem white dwarf all the time.
Not something I would see on the table tops a lot, because the
kind of, I don't know about you, but I found them a bit rare to
see When I was playing not a played Wharton.
Yeah, I think I think mostly all the metal night goblins are very
like the units and not goblins were really rare anyway.
Yeah. Because you know, you needed a
whole bit bunch of them need like 20 30 guys so no one was
going to Shell out that much money for buying those blisters
and blisters appoint. I think your portal blister and
it was funny listening to like an Andy Chambers interview
recently with the bringing battle.
Is on a podcast. Yes, because he was mentioning
about the biggest-selling war machine, which was the goblin
Doom diver, because it was the cheapest one you can buy in a
blister. And that was like worth 100
points in the game. So they had just they just
couldn't keep up with demand of the goblin, Doom divers.
So it was quite funny, but yeah, in terms of plastic, like they
have all the Plastic industry, they archers, and the end the
spearmen. So that's what everyone would
bring. So finding metal night goblins
is so rare these days. Days on Market, places that kind
of thing. Yes, it's awesome to see people.
I kept in crayon and mastering of arms painting up.
These older metal goblins. They look excellent information
as well, and I don't know if you've seen it, but merging
hope. I'm pronouncing that correctly
mei-hua? I am, I think it's Merchants did
these really beautiful skaven and they're done in this like
fantastic sort of old hammer style, but quite some quite
bright colors on them too. Ali makes them stand out,
really? I really love that.
And yet again, I've been seeing Chris Snyder working on his epic
Walks Like little stands of knobs and stuff like that.
And bike is really cool. Excellent coloring.
Something like I did Spire to do once I finally get around to
doing epic stuff. And just, yeah, all over the
Discord. Pretty cool.
Little things popping up here and there of what people are
working on, and it's always good to have people pop into the
paint and chart and just ramble on about random stuff or what
they're doing in the techniques are using you.
See people like whiskey and wizards going nuts, painting
these beautiful stone trolls. I think that's for a commission.
Every single scale is highlighted on them and they're
like, got really Rocky scale. All over their body must drive
him mad, but it looks excellent really well worth the effort.
Very cool indeed. So that's why it was see that
the community is really active there on Discord and doing some
great things and inspiring. A lot of people in the
community. That's awesome.
Let's see, what else has been happening on the channel on the
YouTube channel. We've got a day latest.
My first white dwarf with Clem that's claimants, he's from the
UK and he's on our Discord. And on our Facebook groups.
So he reached out and said Josh, can we do this issue together on
this issue? 132 so we covered that.
So you want to go and check that out.
It's up there now on on the YouTubes.
And before that we did a battle report me and pull of the
Renegades from epic Space Marine with cows and Elder at for that
6000 points. I was a big game, we're playing
that one. So there the to sort of latest
videos that are out on the you. YouTube channel.
But coming up we have a chat with Eric Eric and Canada with
some confrontation law this time.
Focusing on the mid-north dwarves which are one of the
factions I'm really into. And I know that kind of affects
really likes them to be creative.
We're going to bring some confrontation sort of love to
the channel very soon and we sort of sort of start getting
back into doing that again. And also the tutorial for the
The picture you saw on the community section on the YouTube
channel of the high of Champions horse that is now in
post-production. And I've just wrapped up doing
all the video audio overlays for that and I've exported it out so
I can upload that. I'm going to put on patreon for
the first week. So all my patreons.
Thank you very much to all 29 of you who are supporting me and
buy me a coffee every month. So I really appreciate that,
guys. So you get to watch that for the
first week and then all the release it on to the The YouTube
later. So everyone can have a look at
anything else. We need to mention and go over
it all kind of fix any competitions that we haven't
already gone through or announced the moment.
Well we're back it up, we back it up.
Why should I should say? I buggered up the off one the
the all so much pain but I think that's going to be in August I
think. I think I'll talk total.
Isn't it October? Yep, which is October in
English. So we're going to leave that
till then. I think the post is situation,
sort of alleviating now and I think we can actually send
things out out of Japan. Which is incredible.
So let me let me double-check on that and when we have more
confirmation on the postal status here in Japan, we're
going to sort of get that out or for a competition prize Wing as
a prize, which would be pretty amazing as its new in box and
it's ready to be deployed on someone's Battlefield.
When they play their talks, next time in second edition.
Now other competitions, we did Have liked the painting
competition for a Discord recently.
Wrapped up from a crime under and unfortunately I was so
waylaid with everything else. I just forgot to do the 14 July
but we do have the chronic command to sorry the call of the
crown to painting challenge. Came back.
Now my good mate GJ in the Meadowlands is going to run that
one and he's listed up all the requirements to you know, how to
enter what you should enter. And how long the the challenge
would be going for. You can still enter if you still
want to do that, I'll leave a link in the show notes for that,
but you can go straight to our Facebook group and it should be
posted up there as well. In fact, if I haven't pinned
that announcement, I'll have to do it today so people don't miss
that step 1. So anything else I've missed at
all, mate, I think that just about covers it.
Yeah. Yeah, not not that I can think
of off the top of my head. I'm sure that we'll think about
something later on. As you can tell, we never write
up show notes, so it's always off the top of our head when we
can think of it. And so, yeah, I did start a
make. I did write show notes with the
first, I think the first or second episode we did together
and have ever since then, I forgot to do it.
So I'll need to do that. So we're not missing anything
invite Ali. I think you hear me into that
territory. Now where it's like, is it
frowned upon? Is it not like A podcaster very
against sort of pre-written shows, but yeah, that's good to
have notes. Yeah, it's good that it's yeah,
we should have know if you have any importance because I always
have the anything, ah, I forgot that mention that and I should
have done it, but I forgot about it and being beat me being such
a forgetful filler. Then it's, it's bound to happen,
but look great in your journey of that much gold content at the
moment. I have to mention that episode
with Tim Prowl was it was Meet real mixed emotions from?
I think everyone in the community has listened to it.
It just sort of cemented, it brought up a bit of history that
people might not know about. And yeah, it's very interesting
if you haven't already listened to that, which is should have.
I definitely recommend you. Listen to that episode.
Yes. Yeah, it was really wet catch up
with him. He seems like a very forthcoming
type of guy. Very happy that to just a chat.
And give up his time to do that for us, which is awesome.
Very cool. I've tried with many other
people from like X Games, Workshop members, and they just
would not message me back or even respond.
Unfortunately, Bill King, he did respond a couple of times.
Now, this is the famous writer and author of Contracting.
Felix novels. And The Man Behind the whole,
the basis of a lot of these characters and Back stories to
all. The only books from 4th edition
onwards, And create a lot of the law for Hammer, we have been in
touch a couple times and unfortunately Bill's been in
really bad health. So that's there to here and but
he was Keen to come on and have a chat with me, but we'll have
to just wait to see how his health condition develops in the
near future. I'll keep in touch with him but
I don't I don't want to sound like a stirring or hounding him
at all yesterday. I want to just keep my distance
from that and Maybe in the future, we'll have Bill on.
They'll be one of the highlights of certainly of my podcasting
short, very short career, have someone someone.
So great is Bill King, I mean, wow.
I mean, he's The Godfather make, you, you wouldn't, you wouldn't
have all this, all these stories, all these can I do
about the characters, but I think he invented a lot of the
carrots. He worked a lot exclusively with
the game developers as well in producing a lot of stuff for
40K, second edition and one of my fantasy.
So I would love to to him along that some point to talk about
that. I think they'll be great.
Great to do all wishing him. Well yes, we wish wish bill will
so or William William, King, Bill King, William King.
So I become tobacco becomes back and as a speedy recovery and
that we can chat to him at some point in the future.
But if you're an X Games workshop's Studio member or
someone who worked in the in the in the company or whatever and
you were to come and chat with us.
Please get in touch. Please reach me at the clinic
command podcast, at gmail.com again the old leave a link in
the show notes, you can contact me to arrange an interview to
catch up and be really good to hear from you.
And someone also posted up one of the now that the lead singer
from Bolt Thriller, In Discord. Yeah, it's on mentioned him that
he is part of another group. Now, another band he's still
going, he's still touring, he still like producing albums that
kind of thing, which is awesome. And he was an ex like store
manager or something. He played 40 k or something
back. They will hammer on might try to
see if I can reach out to him at some point if it's possible to
get him onto the podcast. At some point, they'll be pretty
awesome. He was pretty pissed off about
using lot of his v v v throw clips that it's Both of us
without any kind of in financial financial compensation.
For that, welcome back, everybody.
This is Joshua the crown of command and today, I bought back
Chris Chris. Hey, going me good, how are you?
Good to be back, that's good bait now, Chris has interviewed
Chris quite a few episodes ago. Chris from the United States and
he risked like he joined our Discord group.
And that's how I sort of met up with Chris and his activity
online. As he Revisited all these old
games from the 90s that he had said in his collection, that had
all the Miniatures painted, he said just had played the game.
So we started doing a lot of Most gaming through a Discord.
Today, I'm really accessible and Chris's ran quite a few games of
space. Hulk second edition with me, as
well as whatever Quest and looks like Chris is going to go on to
do other things like maddewar and playing with my fantasy.
That'll so Chris, thanks very much again for coming back to
the community management firm. And today, today we're going to,
I guess we're gonna be talking about space, Hulk, specifically,
so we don't. We're going To be looking
through the Second Edition rules of space Hulk.
Now I know that you know there's a lot of folks out there who are
very interested in the other editions first edition.
I know it's very popular, Third Edition.
I think kind of brought like a real awareness of space Hulk
when it came out and the mid 2000's.
But although specifically, I'm going to be walking through the
rules of second. And we're going to be kind of
looking at an all-encompassing look of the game.
A lot of folks will ask the question which version of space
Hulk is the best. I'm not going to touch on that.
That is purely personal opinion. I happen to have second edition.
I love the look of second edition and I really enjoyed the
rules but I think if you're The game and it's called space Hulk,
you're playing a good game. So I just wanted to kind of get
out, get that out of the way. I think, most folks probably
know what space Hulk is or at least have seen it.
It's a, it's set in the 40K universe and pits genestealers
against Space Marines in Terminator armor, but I think I
will Read how the game describes itself.
So out of the rulebook, the game describes itself, as it says, it
is a standalone board game that concentrates on the
ever-present, genestealer threat, everything you need to
play. The game is in the Box.
The rule system is easy to learn makes for Fast and Furious
action. As you play the many different
missions, the mission book contains 18 different missions.
Each Mission has its own background and tells you Where
the Space Marines and genestealers begin play when and
where reinforcements arrive and what each player needs to do to
win detailed color Maps, show you how to arrange the boards to
recreate the section of the space, Hulk or the mission takes
place. Each mission is different from
the rest, and each presented its own unique challenge.
It's a bit like getting 18 different games.
All in one box spacewalk lends itself, very well to tournament
and competitive play. Try Playing each Mission through
twice in succession with each player.
Commanding first, one side, then the other having paid a mission
through both genestealers and Space Marines.
You'll soon, be able to work out whose performance was best
overall. And I think that description
really gives it really touches on all the, the points of what
the game is. It's a, it's very much a board
game. Everything literally is in one
box so because of that there's No Army collecting.
There's no Army building. There's no, there's no list
building in the, in the sense that there's no customization,
you're not going to be, you know, Fielding a particular mix
of weapons. I think some of the other
editions have done that, but in second edition, there is, there
is none of that the rule the, the missions will tell you this
is what you start with. And that's, that's what you
have. The rules are easy to learn,
they're very simple. In fact, on the back of the, on
the back, cover of the rule book and on the inside back cover,
there is a summary of play. And I think for the most part,
all the rules are summarized right there.
So of course, the rulebook is needed for clarification on
things, but really all you need to do is read that summary of
play and and you know how to play The games are fast for
sure. And in fact it, you can see it
encourages you there to play a mission. and then re restarted
switching sides, and that that right there tells you that The
game has a symmetrical play which means that one side is
trying to do one thing. While the other side is doing
something else. It's not like, it's not like a
regular battle game where you're just trying to, you know, smash
the other opponent. However, for each Mission will
see that. It's the Space Marines, who are
actually trying to do something. Each Mission will lay out.
What exactly on the space means you're trying to do.
And each of those missions are very diverse.
There are some, you know, similarities summer are more
defensive. We're just trying to hold out
for number of turns. There's a lot of missions when
you're trying to get from point A to point B.
But it is the Space Marines who are trying to do something.
The genestealers objective is just to stop that from
happening. So when you switch sides, of
course, you know, it's the same same Mission just from another,
the other perspective. Yeah.
So that description are also kind of pointing to the fact
that it's the mission book. That really is where the game is
at the mission book contains 18 different missions that are
broken down into three different campaigns.
The campaigns are very Thematic, I guess the word I'll say
there's a write-up describing the background, every Mission
has several paragraphs describing describing you know
the story and I think it's an interesting story, you know
really feels like you're reading a fiction novel, then you play
out the out the missions now unfortunately and maybe maybe
not unfortunately it just so happens to be this way.
That the missions even though they are connected in a
narrative sense there really is. No there's no carryover from One
mission to another as far as if you win or lose one Mission.
Now you are encouraged to play in a scenario or sorry in a a
campaign where you play through six missions and then kind of
keyed like a running tally of, you know, who's doing better
than the other. There.
And you know, it's far as wins and losses go.
Now, I will say that in the Third campaign, which would be,
I guess missions, 13 through 18, those do begin to introduce some
some rules for. Like if if the Space Marine
player lost mission 1, this is what changes you would make in
mission two and then likewise mission three if they lost
mission to, here's changes you would make.
And That makes it a little more difficult for the Marines as
they go through because I think continue to lose missions then
things just get harder and harder for them.
So, anyway, that's, I just want to give you the kind of an
overview there of mission book. As far as the rules go, well,
let's get into what the game contains.
Like I said everything that you need is in the Box, you have the
rule book, the other Mission book, there are 10, space
remodels in Terminator armor. For the most part, you're going
to be using all of those most missions, you'll be using two
squads of five submissions. You only have one Squad.
For the genestealers, they come with 20 genestealer models.
And there's really no limit because jeans dealers are going
to be killed right? And left and you just keep
reusing them over and over again.
Now, the models are I think they're pretty good quality.
They are the plastic spacer or inserted this.
The plastic Terminator kits that had The arms that would could be
removable. They kind of like fit into a peg
on the shoulder. There's a like a swivel joint at
the hip so technically they could move at they want to do
but there's no need to do that. and yeah, I think they're really
good quality and the I think that's really the beginning of
what would become the look of the Terminators.
They have carried on since then the genestealers models are the
same gene Stuart models that we've seen for many many years.
It's a classic look, it's a beautiful look.
So as far as model quality I think spit second edition really
is in my opinion, you know, kind of a kind of the top notch.
Um I would guess I would say this now while I'm on this on
the subject the first edition models not so good, they're a
little more row body looking. They have that funny-looking
Dome head and you know the clip on Flamers.
They're kind of notorious for the game.
Also comes with a large number of board sections.
Kind of like puzzle pieces that you're going to put together to
form the different layouts again.
The second edition, beautiful, beautiful, styling, beautiful
colors. They really pop, I'm not sure
exactly who did the artwork for the board's.
Looks like Richard Wright and David Gallagher did the
component are And it's, it's just top-notch again, first
edition, not so much, Third Edition, I will say, when it
comes to the components are amazing.
Looking. However, in my opinion, I think
they're a little over produced. The models and Third Edition are
more, like, sculptures, I think than playing pieces.
But if you're, if you can, if you can paint well and you can
do them up. Well, they look.
Amazing. The quality of the board
sections. In Third Edition, and onward are
super thick, super durable. But all of them are certainly
playable. And I'm not going to say one's
better than the other. I think it's just up to, you
know, personal aesthetic. Look, the game also comes with a
whole bunch of counters that you're going to be using and
then some dice. Now, the dice that are used In
the game, it's for second edition are our special special
made dice for the game. So if you think like the blood
Bowl block Dice and the you know the Space Marine location by
sits along those. Same lines those dice for
shooting are there is one side that is a hit one side that is
called a sustained fire. It and then the rest are blank.
So I know when Joshua new and I played you didn't you didn't
have those special dice. So we were able to play just
using d6s A6 was a hit and a five was a sustained hit and
everything else was amiss. First edition rules, use just D6
and you can certainly, you know, certainly play with that.
There a reason I bring that up is because if for some Listen,
you're interested in playing space Hulk but you don't have
you don't have the game. The rules are probably available
somewhere. You can use Miniatures for from
whatever I believe that the scans of the word sections are
available somewhere. So yes, it is possible to like
print and play your own. I haven't seen too many people
do that but I know it's possible.
While I'm on that subject, I might as well say.
I've also seen some very beautiful 3D printed pieces out
there so it's you can you can get ahold of the game.
You can play the game one way or another.
The game also comes with a jammed, I which I think is the
same sham dyes used in 40K second edition, I think, and,
and Nick Rimando. And that's about it for the for
the components. Now, as far as the gameplay
goes, like I said the mission book is really where the game is
focused on. So you pick a mission, whether
you want to go through a campaign in order or whether you
just want to randomly open up the pages and pick one out.
The mission book will tell you for each Mission how to set it
up, it has a map. so, when you wear them, Yeah well how the
board section is going to be laid out where the deployment
zones are going to be for the Space Marines where the entry
points are going to be for the for the genestealers.
And then a description of the briefing which is what the
Marines have to do to win the genestealers, will be told how
many reinforcements they get each turn, and it'll basically
tell you, you know, to stop the Space Marines, you have to do
this, which is pretty much the same for every Mission.
I think in almost every Mission. Probably everyone.
The Space Marine player goes first.
So once you've set up the sequence of play is pretty
simple. The Space Marine phase is first
and it begins with command points.
The command Point days, which is just rolling a D6.
And noting what that role was comes with this.
Their games comes with a little chart for tracking that and
these command points are like supplementary points that can be
used. Throughout your turn.
So during the next phase is the move and fight phase and here is
where you'll be choosing it a Space Marine.
And then taking actions with that Marine.
Each Marine gets for action points that he could use to
perform all this moving and shooting and various other
actions. Once you've used up those four
points or decide to move on to another Space Marine that
initial Space Marine is done. You can go back to it and use
any other remaining action points you have unless you use
command points so, for the most part, You'll just be using the
for command points for each Marine As you move them around
and then oftentimes at the end of the turn you'll go back
through and move and use your command points.
However, let's say there's a situation where you have a
marine and he's going to do something for one action point
and then another action point and another.
So you've used up three action points and now you want to
perform an action that takes two action points.
You can use its remaining action point and then a command point
to do that last action. And, and that's, you know, very
common thing to do. Okay.
So what are the actions? Well, they are a bunch of that
involve moving. So moving forward. 1 square is
an action point. Turning 90 degrees is an action
point. Moving backwards is two action
points. And turning all the way around
180 degrees is also two action points.
Now, in addition to those moving actions, you can also as part of
a move action you can fire your Bolter and that firing of the
Bolter when combined with movement, does not incur any
more action point penalties. So oftentimes if you're able to
fire you might as well move and fire.
So there's a lot of I'm turning and firing if it's possible.
The other thing I want to point out is when we, when the rules
referred to forward, it's referring to the three spaces
that are in front of the Space Marine, or I should say, the
three spaces that are adjacent in the front of the Space
Marine. So that would be directly in
front. And to the front diagonal.
Right in front a diagonal left. Another action point.
To fire your storm Bolter and we'll get into that when we get
into the combat. clearing a jam for an action, point jams occur
during The genestealers turn which I'll just discuss when we
get there. Going on, OverWatch is two
action points and that's something that you'll be using
quite a bit throughout the game. And again, I'll get into that
when we get into combat, firing a heavy flamer.
Now, I didn't point out but of the Marines that you get, you'll
have two sergeants which are armed with a storm Bolter and a
power saw You'll have to heavy flamer.
Marines, obviously armed with a heavy flamer and a power fist.
And then the rest, the other eight, Marines are just normal
Marines with storm bolts or and power fist power fist.
Doesn't actually do anything. It's just, it's just kind of
there. So like I said it was two action
points to fire. The heavy flamer in this
particular Edition second edition, you're given 12 flamer
tokens and a favor token is the size of a square, the size of a
space on the board. If when you use that flavor and
I might as well just discuss it. Now while I'm on the topic when
you use a heavy flamer, you nominate a space that you want
to claim and then you can put a marker there and you can
continue to place markers as long as you can see, and as long
as they're within a certain range that you have, and you can
use Use those flavors in a in kind of a neat way and maybe
I'll wait and discuss that a little later because there's
definitely a lot of strategy to that.
But what I wanted to point out was once those 12 markers are
used, whether you use them all in one, massive burst or whether
you space it out to a number of terms, once all of those tokens
are used and you're out of tokens, you can spend this.
The next action we're going to discuss which is reloading a
heavy flames. And that's going to require all
for action points to do that. The next action you can do is
close combat. That's something that space for
a player, does not want to do, but the GMC dealer definitely
does want to do that. And again, that's one action
point. And then the last thing opening,
or closing a door and again, that's one action point for
that, So during that move and fight phase, like I said, you're
going to be choosing a marine going about doing all the
actions you want to. And then when you know when you
done with one good, one of the other you can use command points
throughout and then when you're done that's that's pretty much
it and we go into the record-keeping phase which is
just anything Anything that's specific to the mission.
Might say, you know, at the end of the turn, you know, maybe
you'll move. Move a token on on the round
marker just to keep track of how many rounds, you know you've
been doing something or yeah, I think that's pretty good,
really. Not much going on in the
record-keeping face. Okay.
Then we move on to the genestealer phase.
In the genestealer phase. Actually you don't before I get
into that, maybe I will discuss some more specifics to moving
and fighting because I think it's, it's worth looking into
that because that'll make some of them the genestealer stuff,
make more sense. So like I said, movement is
just, you know, pretty normal when you move Forward.
It's any of those three spaces in front of you, which means you
can, you know, move diagonally in that regard.
Now, the only time you can't move diagonally is, if This face
that you the space that you want to move into if there is
something directly to both sides of that diagonal.
For instance, another model and maybe a corner or two models.
You can't move, diagonally through two things and that goes
for, you know, all movement and that also goes for Oh, I'm
sorry. I do not believe that goes for
line-of-sight though, which I'll get into line of sight here and
just a second. As far as the fighting goes, I
mentioned before it cost one action point when it comes to
shooting. If you want to shoot something,
you have to have both line of sight and a fire Arc has the
target has to be in your firearm for you to be able to shoot at
something. The line of sight, the way that
works is a model can see anything that's beside and
anything that's in front. So if you imagine a grid and the
model is standing, you know, facing like North anything to
the east or in the left or you know that right side of the
model. You can see an anything to the
left or west, you can see. So if you were like looking
down, if you were standing in an intersection, you could actually
see down that hallway on your side.
And that's important when it comes to you know, the
genestealers being able to sneak up on you.
So even though technically the model is not facing you, it can
still see down that hole when it comes to the fire arcs.
However the fire Arc, you can think of that as kind of a Like
a 45 degree angle going off from the right and off from the left
so that that diagonal. That's in front, right?
And diagonal front left. Just keep following that line.
And that is your, your fire Arc. So, technically something could
be in your line of sight, but not in your fire Arc in order to
do something, it has to be in. Both.
The one of the kind of ambiguities, I'll say that is
not really listed in the rules is how line of sight Works in
like, strange situations. So to give you an example, there
are times when you might be as a marine player standing in a
room, And there might be a hallway leading off from that
room and maybe there's a genestealer coming down that
hallway. It's very difficult to To tell
exactly when that genestealer comes into your line of sight
because you can't really Define a diagonal in that case.
And what we had done when we played is and I've kind of
learned this from other games, it's just to take like a string
or a straight edge and a ruler or something and draw a straight
line from The space that you're into the Target.
And as long as that goes unimpeded by anything, then you
have line of sight And I think it's it's it's pretty intuitive.
As far as that goes a quick little, why don't just have to
take a quick break night before we go any further?
I see that. Okay, I'm keeping an eye on
that. Yep, it's thank you very much so
far for this wonderful through through the first of all, four
spacewalks in addition. So we'll guys will be back in
just a moment to give Christopher a break and see you
on the other side. Back again in the room and Chris
has been giving us a very in-depth, look at the Second
Edition rules, and we've been enjoying that so far.
Now Chris before we get started again, yeah, we played some
remote games and a people have absolutely no idea what we're
talking about there. It's basically, you're setting
up the game in your house, in your room, your games room and
I'm just papers with the dice and I don't actually have the
proper die. So I'll use my sustained fire
dies, 40kg, Right? And he's my d6s and you're
moving my my Pieces by Marines on the board and we're
interacting that way. So and it was pretty successful,
wasn't it? Oh yeah, I yeah, I very
successful. I thought if you don't like
someone was right there in the room, really?
Yeah. I mean.
Yeah. Chris just was, it was very kind
and trusting me when I rolled a series of sixes and fives and
that kind of which you did. I did, I did indeed.
So thanks for. Thanks for trusting me.
Yeah, yeah, yeah, yeah. Speaking of like I said, when we
played, we didn't have the sustained, fire dice.
But if you did, have the same fire dice, like I said before,
one one side, that is a hit. So when you want to fire at
something, is long as you have that fire or can as long as it's
with, you can see your target you can find her.
Now, there actually is no range limit on storm water which is
the main the main shooting. So when you want to fire
something, you roll two dice and you're looking for that hit If
you were to shoot and Miss as long as you did not move in that
previous shooting action. And as long as you remain
stationary for the next shooting action, and as long as you're
shooting at the same Target on that second and consecutive
shots. After that, you will hit on
either, the hit Or the sustained, the sustained fire
hit, which in our example, was one of five.
So it pretty much doesn't, you know, increases your chances by
another whatever, whatever chance that would be.
So, that's pretty much. How, how normal shooting works.
Now. There's another kind of shooting
that actually takes place in the genestealers turn.
And that is OverWatch. And anybody who's played 40 k, s
ition or others. Maybe if you move with
OverWatch. And like I said before, it's
takes two action points to set yourself on OverWatch and I
should point out now that once you are on OverWatch you can't
do anything else in your action so you couldn't put on lean on
OverWatch. And then later in that turned
aside will actually. Now I want Move him or turn him
to do that. You would negate your your
OverWatch. The game comes with a bunch of
OverWatch counters, you just put a little counter next to him and
he's on OverWatch and what that means is in a genestealers turn
if a Target would present itself.
If Jean still would move into your line of sight and into your
fire Arc, you can take a shot Adam to do that same thing.
You're rolling two dice, you're looking for a hit, the
difference here. Is there are no sustained fire.
Our roles in an OverWatch shot. So you only are going to have
that, you know, that D6. Chant on two dice to hit in
addition, to Rolling those 25 or dice on OverWatch.
You also have to roll the, the jam dice.
Which like I said before, there is a one in six chance of that
jam symbol coming up and if the jams that will comes up, That's
it. You can't you can't shoot
anymore. And usually that means trouble
for the Space Marine player. And that also then Clues you in
on what that Jack clear Jam action is going to do so on your
turn. You know, again, you can spend
one action point to clear that jam.
The other kind of combat the might as well get into now is
close combat again. Close combat is not something
that the space media player wants to do.
But the genestealer, of course, that is everything you wants to
do. When you're in close combat, you
have to have an enemy directly in front of you.
Now, up until this point front just meant in any of those three
squares in front of you, but for close combat, you have to be
facing that Target directly in front of you.
You don't have to, you don't have to be facing your enemy to
be hit, but in order to hit, you have to to be in front of him.
So what I mean by that is When you engage in combat, whether
you initiated it or not, the Space Marine player will will
roll one die and the genestealer Will Roll three dice.
The high, the highest result will win the comment if there's
a tie. Nothing happens. if yeah, let me
see if I can explain this correctly, if you win combat as
the defender and you are not facing the jeans, your opponent,
I should say for free, you automatically turn to face your
opponent so in an additional or a future close combat action,
now that you're facing your opponent, you can if You win.
Destroy your opponent. So in other words you only
actually defeat your opponent in close combat if you were facing
them when you Successfully rolled that High Roll.
I hope that that makes sense. But that's that's just, you
know, that's how things work. And it's pretty intuitive.
You know, obviously, if genestealer comes and smacks you
in the back, even if you successfully awarded him off,
you can't hit him back. Now, there is one special
character, the sergeant who is armed with a power Sword, and
the Power sword is going to give him a plus-one to his dive roll
in close combat. And it's also going to allow him
to Parry aging sewer attack, which just means you're going to
force the gene still or to re-roll one of his dice.
It just gives the sergeant a little edge up in close combat.
Okay, so the other the next thing in close combat to look at
is the flamer. Oh, you know what?
Let me back up if I miss one thing on OverWatch.
I said before that when it comes to shooting, there's no range on
OverWatch. There is a range and that is
that is 12 12 squares. So if you're looking down a
long, long, long hallway, you're on over, Watch as soon as that
genestealer enters a squared 12 spaces away from you that's when
you can begin to actually fire on them.
Okay, the way flamers work like I said, it costs, two action
points to fire a flamer, and unlike the storm borders, you
cannot move and fire a heavy flamer.
Heavy Famer can also not be used on OverWatch.
Again, the maximum range is 12 and you have 12 shots before you
have to spend a Reload action to get those to get another 12.
Shots back, you get one reload. So technically you're going to
have 24 tokens that you can use throughout the course of the
mission. For each heavy flamer room.
Like I said, when you, when you spend those two, you can
nominate a point that you can see that's within 12 and you can
put a flame counter on there. If you want, you can actually
Stack Up flame tokens. The reason you might want to do
that is because at the end of every round I'm sorry at the
beginning of your next you're going to be removing a flame
marker so you can stack those up but only a maximum of 2 so that
would just give you like an extra an extra turn of If
something know what I'm why that's important is because
flame markers, they will prevent a genestealer for moving into
that square so you can kind of box off certain areas just by
popping down and play marker. Now, if you want to put flame
markers in more than one square, you have to chain them together.
Which means just putting another marker down in an adjacent
square that you can also see and is in within range.
So you can't fire one down around a corner, you have to be
able to see them and this is this is helpful or useful for,
you know, taking out multiple If they got multiple Gene Steelers.
It's also helpful for blocking off multiple points of Entry.
If you're, if you're able to see a couple and your line of sight,
So, that's, that's basically how flamers work.
And I think that's pretty much how everything works.
For the genestealers. I'm sorry for the, for the
Marines. Okay.
Now, when it comes to the genestealers, there's a bunch of
things to kind of understand how they work.
First of all gemstones, can be represented in either a, what is
called a blip counter or the actual Gene supermodel itself.
So Typically, the genestealers will start off as blips in your
I think they call it an entry area.
So the beginning of the mission, it'll tell you that you'll start
off with a number of blips drawn randomly and they're going to be
placed in certain places marked on the map.
Now these blips on the on the bottom of them, on the flip side
they all have a number anywhere from 1 to 6 3, I think is
probably the most common 6. There's only Maybe two of those
is a couple fives may be enforced, but usually the threes
and twos. I think it's probably the most
common denomination. There's also a couple zero
markers. It's kind of funny because these
are called malfunctions and it makes it sound like it's a bad
thing for the Space Marine. You know it's a malfunction of
the sensor but it's actually a good thing because you know,
you're hoping for a zero it's Malfunction for the the
genestealer if anything. So you take these these blips
their place on the on the in the entry areas and much like the
Space Marines, the genestealers are given a number of action
points per turn and that is 66 action points per lift and /.
Space. Sorry.
Genestealer model. Now if you can move these blips,
even though they actually represent a number of genes
dealers, you move them, you know, kind of like together.
And so I can if a blip says three or as you're moving this
blip around, you're technically moving like 33 genestealers but
the space ring pipe doesn't know how many you have there.
One thing that I'll just clarify right now is this idea of how
the blips move or turn into to genestealer models.
And there's two, two terms to describe how they, how they can
convert and that is voluntary and involuntary.
So for a voluntary conversion and that's what You want to do
as a chance to earn player? You will before you move the
blip, you'll flip it over. Reveal what the number is, and
place aging stealer in that space.
And then in any spaces that are adjacent to that space.
So, if you're moving down a hall and you flip over, yeah, three.
That's going to be one in the space.
That the blip. And and one in front and one
behind. Now, if that had been a for you
would lose that extra genestealer because there was no
place to put them. That's why it can be really
tricky to try to convert them at the right time at a t-junction
or in a room. So those those sixes are, you
know. Definitely nice to see.
But I've I know when we play sometimes I would just end up
losing some of them because I had no place to put them.
I'm sure there's a, a great strategy behind using blips, but
I'm still kind of figuring all that out.
You can also voluntarily convert a blip in your entry area.
So before you even put them on the board, you can in the entry
area convert them and move them on.
I'm not sure exactly what the Strategic benefits are of
keeping genestealer as a blip besides you, get to move them
freely. It also hides the numbers from
the space frame player but I'm still kind of discovering the
strategy over you know when and how to convert them now I
discussed voluntary conversion. Involuntary conversion would be
if something That would create that would cause that blip to
enter line of sight of a Marine. so if a Space Marine moves
around a corner and now can see it, or shoots, or opens the
door, and You know, reveals uplift then those genes dealers
are immediately converted. There's butcher he to be
converted into genestealers. However the Space Marine player
gets to choose where they'll be placed and what direction will
be facing. So it's often a good idea to if
that happens you want to face in the opposite direction to force
them to have to turn you know, to get Want to go.
Let's see what next when it comes to, To the actual
genestealer phase in first. There is the reinforcement
phase, which according to the mission will tell you how many
lips you're going to add on to the board again in any of those
entry areas. And then you begin taking
actions with them just like you did with the Space.
Marines, 6 action points, you can move, you know, the blips,
the models around and it's pretty straightforward as a
juicer player. You just want to get in close as
quickly as possible. However, there is definitely
strategy involved there. I'm trying to sneak up on and
get as close to the Marine without, you know, without
really engaging him. You want to try to force that
Marine player to to make those OverWatch shots to jam and move
up. You know, as quickly and as in
mass as possible. So, you know, won't just to give
an example. There were times when we would
play you have a G A Space Marine on OverWatch and he just be in
an excellent position and I might move a genestealer around
a corner, which would trigger his OverWatch shot and he would
miss, and I move closer and he would miss and I would move
closer. And at some point, I would have
to gauge at what point do I want to stop moving so that I can use
that? That genestealer who's leading
the front as kind of like a roadblock or a shield.
So that the other genestealers could move up behind because
once once that lead, genestealer stops moving, there's no more
OverWatch shots, being triggered as Gene sewers flood up behind
him. So it's just a little point of
strategy, you know, that I learned, and I'm certainly not a
I'm not a tactical genius when it comes to this game and let me
just say this, I'm sure there's probably articles out there on
strategy for space Hulk. If there are don't search for
them, don't look, it's so much more fun to explore the game on
your own and to try to, you know, come up with this, on your
own. Because from playing my first
game show playing the most recent game I played.
I'm learning stuff. Every time I play and I'm just
having a blast with it. And I think if I read an article
that would tell me how to do it the best, it would just have
sap. The fun right out of it.
Okay, so I guess that's pretty much it.
As far as the genestealer turn at the end of the gene.
Still return is again, is a record-keeping phase.
Anything that the mission tells you to do, you do.
And that's pretty much I think that's pretty much it.
One thing I did not mention, I said before that you can take an
action to open a door. You can also shoot out a door
and again a door is shot. Just like a genestealer.
You have to roll a hit on it. I'm doors are probably more for
the benefit of the genestealer because they can block line of
sight. The game also I did not mention
it. In addition to coming with all
these doors comes with a couple bulkheads, bulkheads cannot be
shot and the genestealer I think the jeep through an open ball
kit actually in none of the missions that we played all kids
did not come into play in any of them so I'm sorry if I don't
recall thought my head if a genestealer can open a bulkhead
or not but I know that you cannot be Not be shot.
Or destroyed. So that I think is just about
everything for, you know, for the rules of space Hulk.
Now, I do want to point out because I know someone's going
to want to know what the differences are between second
edition. And first edition, there's a lot
of people that love first edition.
Some of the things that are different about the rules.
Okay, first of all, in first edition, in the command phase,
instead of rolling a die, and having that those command points
seen by both players, the Space Marine draws a token 1 through 6
and keeps it hidden, and that's how many command points he can
use. As he uses command points, he
just keeps track of how many he's using and keep makes a note
of it for the Bulls players to see.
And then he can actually use those command points in the
genestealer turn. Now I personally don't like that
because I'm not a big fan of like, reactions in games.
And what I mean is like a player does something, and then another
player says, oh wait, wait, wait, wait.
Before you do anything else? I'm going to react to that.
I'm typically not a fan of that because I think sometimes it can
get a little, a little dicey, you know, if.
But anyway, that's neither here, nor there.
Then at the end of the genestealer phase.
The spaceman player reveals how many command points he actually
had and if he makes a mistake and actually uses more than he
has, he immediately loses which is just kind of a weird just a
weird little bookkeeping thing. But anyway, that's neither here,
nor there. It is kind of cool that it keeps
the gene still play player from knowing exactly.
What. Could happen if, you know, gives
kind of that Ace in the Hole that the space Route Planner
might have. So I can see the benefits of
that the other big change. I think for the game, one of the
big changes is how shooting Works in first edition.
There are no special dice for shooting and said you just roll
d6s. And when it comes to sustain
fire, We second edition, you go from a one in six, chance to a
two and six chance, and that's when two dice.
So I don't know what the map is on that in first edition.
The first round of fire is 26. The second round of fire.
You need a 5 just like second edition but you can continue
third round of firing. Now it's a four or five or six
fourth round of firing Down 2, 3, 4, 5 or 6 and it just you
know it keeps it keeps stacking up that way.
Yes, that makes sustained fire more powerful in.
In first edition, but I kind of like it being limited just to
that five or six. Now I think when they come up
with those changes to offset to offset that they also change the
rules for flamers. So in first edition, when you
flame something you don't flame individual sections, you flame
an entire board section. Which again, that's a little
weird to me, anyway, because some words sections are five
spaces. Large some are nine spaces,
large some are one space barge. So it's a little, you know, a
little tricky to and you can certainly, you know, move
Steelers around in such a way to avoid, you know, the space
required capitalizing on that. Again, it's an aesthetic.
Thing. I'm sure there's all kinds of,
you know, people out there who have thoughts on, you know,
which is, which is better or worse.
But for me, I personally, like second edition.
I like the look of it. If I had first edition, I met
easily like that. I think that the Virgin that you
like is probably going to be the one that you connect with the
one that you fall in love with. And if you love playing, Ever
more power to you. Either way, no matter what you
play, Space Hulk and amazing game.
I love it. And I don't know, Josh, if you
want to kind of chimed in with some of your just impressions of
the game or thoughts on on playing through the missions.
Yeah, just this is thanks very much Chris for you time to go
through the rules and that kind of thing, because it's quite a
laborious effort that you put into doing a lot of research in
presenting the rules as you did. So, Hopefully, that will give
people a lot of understanding of what space Hulk is, if it never
seen it or played it before and how it plays out.
And what you said there are several online resources that
like the Facebook group space Hulk that you can you know, you
can find lots of files that you can download and print out your
own. Either 3D printed space Hulk,
which I shared some pics on Discord with some guy who has
done that which looks incredible and just use all your own
collection of Marines or What you need genestealers for,
whatever, but you can sort of put together your own sort of
Homebrew, addition to space Hulk.
If if the getting the originals are sort of Out Of Reach for you
financially which is probably the biggest concern here because
they're out of print. But yeah, our expensive actually
playing the game. I was sort of curious about
space, hold having played Third Edition, and having some mixed
feelings about the game. I wouldn't say that I love space
Hulk, Probably because of its one.
For one thing, the jeans there was a just not really an
attractive proposition for me to play, I much prefer playing the
Marines shooting up the genestealers and of course it's
all in the space of the game was themed on the aliens movie.
When it first came out because I think that's when it was first
sort of made, it was made in the late Late 80s.
We had we didn't really think. Yeah.
So you know you can see you can identify with the theme but it
became very popular and became like a cult classic and it's
still regarded as being one of the most favored games of
anybody's, sort of gaming history.
They all got in through space Hulk, And having played second
edition because I looked at Chris's copyright, check out
online and I like the visuals the board are the diminishes
look nice. And of course it's got that you
know, sort of 90s flavor to it and having played through the
first six missions. I've got to say I was really
quite taken with it. Yeah, it's sort of builds up
this tension within the game, being the Marine player that
every decision you make. Is in some way stressful but
then rewarding, if you can pull it off or put you in these
situations where you're in a lot of pressure, you can see the
jeans that was mounting up and building up in numbers and then
you sort of got a in one sense hope that the dice God's favor
you. And you can roll really good
roles and start chewing through some of the genes dealers and
succeeding in your missions and that kind of thing.
So I enjoyed I really thoroughly enjoyed all the six missions we
played in Initial. That was like a like a linked
campaign. So basically you had my name
characters of your captains and they would leave their squads
through that through the Hulk's and you had to accomplish
certain things. Like what I think the first one
you better burn in cleanse we used to like take your heavy
flaming guy and sort of just incinerate one of the rooms at
the end the flame using a flame was fun to.
I think that's probably the most controversial thing that people
were sort of been to. Cut it out.
And unfortunately, Space Odyssey, condition, wasn't a
commercial success with Games Workshop, and it flopped big
time which is sad to see because I think it's still in its core a
great game and and I like to iterate that the flamer having
tried Third Edition and second edition.
Now, I think the flame is excellent in second edition.
I think we'll use very practical use.
I think it's very tactical. You can use it offensively.
You can use a defensively. Yeah, I prefer it in the second
edition flavors myself. It's better because liking a
Caillou. Got the Temptation in first
answer that you can, you know, you can cover the entire room
section with the flame with the flame of, but then the
opportunities of actually happening a quite Limited And so
you can take an entire Corridor section as well.
You can just take one section out with the flamer with one
shot but with the, with the templates, you sort of blocking
off individual spaces, and then you've got more chances of just
turning the corner dropping templates on four squares or
five squares or it might be trying to kill as many genes
cells as you can, and then they can't actually move through
those phases and it broke it. Yeah, it's I like the fact that
you can just drop one template, it basically blocks that Tall
from ever being entered. Or if you do enter it, you know,
probably die. So yeah, it has a sort of
arab-arab denial kind of tactics to it that I quite liked and it
didn't really deter from the experience at all.
I didn't feel like I'm losing out on being able to take an
entire section of the back out, which you can do any way you can
expand. As many temples, really?
Yeah. We could have played this game.
With versus rules? Yeah, you played first edition
was Second Edition world. Whenever yeah, whatever you
want, you can put a hybrid of them and you can the first
edition rules Incorporates a timer.
So the Marine Corps only gets to think like three minutes to take
a turn and you could easily incorporate that into into any
of the versions. I think.
I don't know like 12 but it certainly would write ramp up.
The difficulty is, but it's specially if it's a mission,
you're familiar with. Yeah, I think it'd be
interesting to try. But yeah, I think in final
thoughts, I think I really enjoyed it.
I look forward to coming back and playing second edition with
you mate in the second part. Now, the visit like another set
of missions, isn't it? So there's like another 10 to go
through. I think.
Oh no, there's another there's another there are three
campaigns. Each campaign has six.
So we we played six, there's still another 12 more to go.
Awesome. And I want to point out, in
case, anyone does not know this. Again, we're talking to a second
edition here. There's Number of white dwarf
issues that include some like mini campaigns or extra special
rules. There's one I know I think it's
issue issue, 199 200, 201. Each of those missions are each
of those issues they should say is focused on a different
chapter of Space Marines. So there's a, there's one on the
Deathwing. Their Archangel Deathwing
company and has As a little, you know, submissions there, there's
one for the Space Wolves. They give special rules for like
assault, cannons and change fists.
Yeah, so there's a lot of cool medical things out there.
If you want to expand even further on the game for
protection addition, the first edition has so many special
rules so many expansions than it's, like to me, that's a
little overwhelming. But if you Like options there.
There you go. It's out there.
Yep. And also, if you want to see the
game in action, you can check out Guerrilla games on YouTube.
Right. Right.
Yeah, he does a lot of these kind of throwback Thursday
videos, and he, a series of the second space, Hulk rules, and
he's doing to Fenris, I think it is the space Wolf one that came
in white dwarf. Yeah, that was the, yeah, that's
is to 200, I think, right? So I'll drop links.
In the show notes and so people can go check those out.
If they'll have a look at what how or, you know, how s Asian
plays out and maybe it could be for them but could not be for
them, whatever, but we gave it. Our best shot, we enjoyed down
with Chris. So we're going to have you on
our campaign. Next time we can catch up and do
it mate. So in closing, if anybody out
there on this court is interested in, checking the game
outs, testing it out, hit me up and I'll gladly host the game.
Do you can see what it's like, or Pop in when Josh and I play,
he can kind of you know, we wouldn't mind an extra player to
move some stuff for sure, but I think last time we had an extra
plan because we had why I had to Squad.
So another person playing the other Squad.
And so we had actually three people playing at the same time.
Yeah. Yeah.
So that's a really good doggie. People want to come and check it
out again. Check out the show the show
notes and you'll see a Discord link there come and join us in
Discord and check out what's Happening there because it is a
quite a thriving growing community on Discord now, which
is really good to see. And we're hoping to make remote
plays more of a thing that not only mean Chris do but more what
other people start engaging and and using that facility there
where you can, you can host games yourself or be part, be a
participant. And again, it's sometime in the
future, so excellent resource and I highly encourage anyone to
take take advantage of it, you know, just being able to Come
and play with anybody from around the world.
That's great. Yep, it's awesome, really,
really good experience. So anyhow, Chris we're going to
have to wrap it up here today night.
So thank you very much again for your time.
Thank you, enjoy the rest of your free time to time.
I am in final Closing one question.
Did you actually managed to paint up that last neck on
Monday model? Hello, maybe we won't talk about
that. Okay.
Good. I'm afraid the way I wanted.
So it's not actually paint being applied.
It's actually paint being removed in the stage.
So, yeah, yeah, my shame. It just didn't live up to my
expectation that I wanted. I said, the bar high for myself
and he just didn't like, so he's going to be repurposed.
Cool. Well, if I will finish him, and,
and then Maybe play a remote Game of neckerman Death.
So that's an option out there. I'd love to say that W.
Awesome. Yeah, yeah.
So people didn't know that in our Discord group, we just
finished up and wrapped up for Junaid neck.
Roll, under sort of painting challenge, is not a painting
conditions as a challenge that people get their, their gangs
out and start paying them or refresh their old gangs, they're
painted, you know, 25 years ago, 30 years ago and give them a
little touch-up. So we did that.
So they're always good and fun and ER active for the community
to get behind involved with. So yeah so we have got nothing
for July because I forgot. So we're going to do something
for August when that rolls around and we'll see it.
We're going to do there. But anyhow, Chris will have to
wrap it up mate. So you take care of yourself.
Enjoy your hobby time tonight. While you're in your man cave.
It's a bachelor. I'll catch you.
I'll catch you on this code at some time in the future, mate.
I'll see you later they fight. Okay, take it.