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Hello everybody, and welcome to 
for tuning into the Craning Med 

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podcast once again. 
And I want to thank my guest 

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today. 
That's Padre from Big small 

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worlds, his YouTube channel, 
which has been a a wonderful 

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little find. 
And it's sometimes difficult to 

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find YouTube channels such as 
Padres on YouTube because the 

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algorithm just doesn't allow 
those nice little small hidden 

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gems lying in there to pop up at
time. 

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So it sort of comes through 
recommendations and that kind of

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thing, which in the case of Big 
Small Worlds is exactly how I 

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found it through somebody else 
mentioning it on their YouTube 

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channel. 
So for YouTube creators or 

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podcasts out there, yeah, please
give people a shout out. 

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I'll certainly do that in in the
coming gawk talks when they come

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out once a month. 
If I do find a little hidden gem

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out there, I'll be sure enough 
to share it with you. 

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It doesn't necessarily need to 
be related to the Warhammer and 

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nostalgia hobby realms. 
It could be something else that 

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I think, wow, that's a really 
nice channel or content that 

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this person or group of people 
are making and I'll definitely 

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sharing that with you. 
So today we have Padre from Big 

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Small worlds and I'll leave a 
link here in the show 

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description so you can click on 
that and go and check out his 

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YouTube channel. 
It's a narrative style campaign 

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that's been running for a very 
long time with himself and a 

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group of friends. 
And yeah, it's, it's a, it was 

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just a recommendation that Emil,
one of my patrons and mates 

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there in Australia had had given
to me. 

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So he gave me the prod to say, 
hey, you should go and grab this

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guy and get him on the show. 
He can talk a lot. 

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So, and I said, that's beautiful
because that's exactly what I'm 

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looking for people you can talk 
extensively for for hours on 

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end. 
And we, we sat down and did a 

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bit of a hobby. 
I said, you know, if you want to

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paint, which he which he was 
doing, I said, I'll do some 

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painting as well. 
And I said, I want to take up 

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anybody's painting time and 
hobby time during these 

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interviews, as I know that can 
be quite precious for most of us

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with our busy lives. 
So we did that. 

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And as we we were talking Padre,
which showed me lots of his 

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miniatures on camera and, and 
got up and grabbed things off 

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the shelf. 
And it's always nice to see in 

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the background someone's hobby 
room and, and things that I can 

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sort of just remark on say, Oh 
yeah, I can, I see you've got 

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that on the shelf and let's talk
about that. 

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And it can be of sometimes as 
the, the generally the 

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conversations are very organic. 
They're not sort of pre planned 

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or pre scripted that it's nice 
just to grab something off the 

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shelf that I think, oh, that's, 
that's cool to talk about. 

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Or why, why is that sitting 
there? 

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Or have you ever played this or 
what's your interest in that and

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that kind of thing? 
And I said to Patrick, look, 

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this won't be a video. 
It's not a video format in terms

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of it's just an audio podcast, 
and that's how it be consumed by

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people who listen to it. 
But as he had shown me so many 

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different things, I asked him if
we'd be OK if I shared this 

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video on Patreon and I'll keep 
it free so he can watch it and 

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his followers can watch it and 
anybody can see it. 

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And he said, yeah, that's fine. 
So I said, well, that's great. 

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I might, might ask other people 
in the future if they want to 

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show things during when we, when
we chat, I'll use that footage 

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and stick it up on Patreon as an
early access video so people can

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do that. 
And then, and then I can then 

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later edit it properly and 
formally and, and release it as 

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an audio podcast for people. 
So if you want to see what Padre

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looks like, because apparently 
that was the first time anybody 

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seen him. 
And thanks for Padre for linking

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it on his YouTube channel, 
because it brought in a lot of 

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people to to check it out and 
come and join as free members, 

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which is really nice to see the 
interview themselves and to see 

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Padre and to see his models and 
see where he works and where he 

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edits all these videos and stuff
like that. 

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So yeah, if you want to check it
out, check out the links below 

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to click on the Patreon link. 
You can become a free member and

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but if you want to become a paid
member, that'd be wonderful. 

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I really appreciate your 
patronage in supporting the 

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podcast and supporting the 
YouTube channel as you can 

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access a load of videos. 
They're ad free as YouTube has 

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gone ad crazy as of the 1st of 
May and splicing loads of ads in

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where there shouldn't be ads. 
So if you want a completely 

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immersive ad free experience 
then there you go, you've got 

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it. 
And as I'll be uploading all 

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videos up onto there now and 
embedded into the Patreon 

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website, so you can access them,
access them with with the 

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comfort of knowing that nothing 
will pop up. 

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No underwear pizzas, but I don't
know, dental clinics or whatever

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they advertise now. 
I only get the Japanese ones 

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because of the region I'm in. 
But whatever they're advertising

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on other places, I don't know 
what they are. 

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But yeah. 
So that's, that's just a small 

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note to say that you can catch 
it there. 

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I am actually working on a very 
special probably, probably the 

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end of the month will come out a
Gork Talk 50th anniversary. 

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May is the is the month of Man 
of War. 

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I've decided I've got the bug to
get my ships back on the 

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seascape. 
I haven't played it this year. 

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It's a real shame I haven't 
played Epic either and I've got 

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something else planned for that 
too later. 

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Thanks to Adam Madu one of my 
patrons who give me the prod and

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said hey mate you should get get
John John back on to talk about 

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Epic again. 
So I have reached out to John, 

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he's very keen to do it. 
So this this Saturday, I believe

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we're going to get together and 
discuss the next faction, which 

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would be the Titan Legions and 
how they get to play in in the 

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game of Epic, which would be 
great. 

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So, and I hope to get some Man 
of War on the table soon as well

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and play that with Paul. 
And I'm working on a a new fleet

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and for myself. 
And there's some other 

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announcements to make about Man 
of War later. 

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And hopefully that'll be 
included in that fifth year Gawk

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Talks anniversary special. 
So you get to know all about 

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that. 
So yeah, I'm working alongside 

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my good friend Owen Staton on 
that as well, lending his 

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wonderful voice to some Bill 
King's stories. 

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And I hope you guys get into 
that. 

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Also, I have the thanks to 
Matthias and Dave Gilson and the

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guys behind the deep dives. 
I have the Wood elves on the 

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editing machine right now and 
I'll edit that. 

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And I'll be released later this 
month as well for your 

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enjoyment. 
And they're now working towards 

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getting the Cows Dwarves, White 
Dwarf Presents army book ready 

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to review as well. 
So loads of content coming and 

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I'm looking for new interviewees
to discuss stuff about their 

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either their as creators, as 
just hobbyists, people in our 

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community on Discord, all those 
kind of things and discuss their

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stories. 
But until that happens, guys, 

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just sit back. 
If you're commuting, safe 

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driving, if you're hobbying, 
enjoy your painting and enjoy 

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this interview here with Big 
Small Worlds and Padre. 

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Now is your name Padre? 
Yeah, well, that's an old, it's 

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my old university role-playing 
and war gaming nickname. 

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So it kind of feels more 
comfortable as in it's it puts 

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me in the zone, I know what I'm 
doing, who I am, if I'm with a 

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crowd that called me Padre and 
with my old Glasgow University 

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or Huddersfield University 
gaming buddies and such. 

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Do you see what I mean? 
Whereas Paul sounds like family,

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to me, that sounds like I'm with
my uncles and my aunties. 

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Right. 
Well, Padre. 

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Padre. 
Good on you, Padre. 

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OK, well, it's very nice to meet
you, mate, and thank you very 

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much for jumping on board and 
taking the plunge into the 

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Chronic Command podcast, mate. 
Cool. 

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But I'm sure I'm sure many 
people know you from from your 

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YouTube channel, which is how I 
discovered you. 

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And I've got a, I've got a shout
out someone in our YouTube 

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community. 
He's a really nice bloke. 

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Tom from the Dwarven Mustache. 
All right. 

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Yeah, yeah, yeah. 
Watch his stuff. 

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Yeah. 
I think he's fairly local to me.

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Oh, is he really? 
I think he's probably only 

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about, I think he's Sheffield 
way. 

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He's probably only about 30 
miles away from me. 

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Right. 
Which, to an Australian, sounds 

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like next door. 
Well, he's a nice bloke Tom, and

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I do enjoy watching his videos. 
I was kind of sad that his 

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initial YouTube channel got 
deleted somehow. 

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I don't know why but. 
Yeah, there's a big mystery 

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there. 
No one knows why. 

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Yeah, so the algorithm gods 
deemed him unworthy or maybe 

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something he said without even 
knowing got him got him per band

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or something. 
I don't know. 

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But he came back and and he does
a lot of stuff. 

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I just, I just enjoy watching 
people's, you know, I like just 

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watching people's work tables 
and they talk about their 

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miniatures stuff they're working
on. 

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I find that very close to home, 
kind of sort of real, real kind 

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of hobby, you know what I mean? 
I find, I find the bigger 

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channels less interesting 
because it seems very, it seems 

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too polished and too kind of 
forced or fake and I don't like 

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that. 
So I kind of like the smaller, 

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the smaller unknown, obscure 
channels that this somehow pop 

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up on my feed every now and 
again, you know, find some 

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little hidden gems like, yeah, 
your channel too, mate. 

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Big, small, big, small world. 
So Patrick, can you, can you 

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sort of as we're painting, was 
it both painting and everything,

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which is good. 
Can you sort of give us a brief 

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outline as to what big small 
world is and how it all got 

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together mate? 
How it all started? 

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Well, it's been running a long 
time, the campaign, and it 

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started long before I gave any 
consideration to videos. 

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It was about, I'd say it was 
like the 8th campaign I've been 

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involved with. 
There was a bunch. 

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No a lie, there was a bunch of 
campaigns with friends from the 

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2000s onwards. 
I've been doing it earlier in 

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life, but from the 2000s onwards
with neighbors, believe it or 

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not, who turned out to be war 
gamers. 

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I couldn't believe it. 
A guy moved in next door and the

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day he moved in I said to Ruth, 
wouldn't it be strange if this 

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new guy, Steve, was a Warhammer 
player and he was, which was 

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just insane. 
And then we wrote the guy in a 

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few doors down. 
But anyway, we did a few 

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campaigns and we were using 
Mighty Empires, but modified 

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more detail and such. 
Then I did a whole bunch of 

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Internet campaigns on various 
figure forums, war games, forums

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like Warhammer Empire and the 
animosity campaigns and things. 

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So I was involved with those and
that that started me doing 

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report battle reports on the 
forums and showing work in 

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progress pictures and doing 
little stories in between when I

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couldn't do a battle report. 
You could earn a point for your 

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faction by putting a story in a 
fluff story. 

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They called them. 
Anyway, they all came to a close

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and I went back to campaigning 
with friends and that's when the

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Thailand campaign started. 
I did loads of research for it. 

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I've got a bookshelf of of 
Renaissance books about the 

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Medici and the Borgias and 
Florence and Savannah Rolla and 

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blah, blah, blah. 
But as I was doing that, I was 

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putting together kind of like 
end of season reports and story 

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reports, more for my players 
than anyone else. 

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00:11:47,640 --> 00:11:49,520
I thought, well, it'd be nice 
for them to see a kind of 

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fictionalized version. 
Well, not well fictionalized, 

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but in effect, rather than 
writing dry reports, I'll do 

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them as stories and they'll be 
in additional to the kind of end

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of season reports and things 
they get. 

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So I started putting those on 
the Internet. 

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00:12:05,960 --> 00:12:09,320
And then, I mean, it's so long 
ago, I wasn't even hiding the 

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bases of the figures. 
I don't know if you've noticed 

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but on the videos I use buckets 
of flock to hide all the bases. 

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All my figures have black edged 
bases but you can't see that. 

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My God have I poured flock and 
brushed flock up? 

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It must be an almost infinite 
number of times I feel like I've

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00:12:28,200 --> 00:12:32,080
done that. 
But anyway, I was putting that 

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on the forums as well and people
were showing interest and then 

223
00:12:35,080 --> 00:12:38,680
someone suggested to me, why 
don't you do do it as a YouTube 

224
00:12:38,680 --> 00:12:42,440
thing? 
So I did, which means the 

225
00:12:42,440 --> 00:12:45,920
YouTube has always been behind 
where the campaign is currently 

226
00:12:45,920 --> 00:12:48,320
at. 
I think it's a game world behind

227
00:12:48,320 --> 00:12:51,120
right now. 
So maybe in about 20 videos I'll

228
00:12:51,200 --> 00:12:55,320
actually, I'll have finally 
caught up around video 150. 

229
00:12:55,320 --> 00:12:59,720
I will have finally caught up 
with the actual real life end of

230
00:12:59,720 --> 00:13:01,320
the campaign where we actually 
are. 

231
00:13:01,320 --> 00:13:04,280
In turn, I don't know if that'll
speed the videos up or slow them

232
00:13:04,280 --> 00:13:06,760
down because it means I won't be
working on the videos and thus 

233
00:13:06,760 --> 00:13:09,280
slowing down my progress on the 
actual campaign. 

234
00:13:10,040 --> 00:13:14,520
But it means you the videos 
won't appear until I've painted,

235
00:13:14,960 --> 00:13:19,080
made scenery, written the story,
done the photographs. 

236
00:13:19,560 --> 00:13:22,640
One thing the videos did do 
though, and I was glad of this, 

237
00:13:22,640 --> 00:13:27,000
is it made me re as I as I 
rewrote everything as it just 

238
00:13:27,200 --> 00:13:30,600
grammar and such. 
When you read a thing out, you 

239
00:13:30,600 --> 00:13:32,440
notice things. 
It's, it's, it's amazing. 

240
00:13:32,480 --> 00:13:36,240
I would advise all writers to. 
I'm sure they all do, but always

241
00:13:36,240 --> 00:13:39,520
read to yourself as if you're 
narrating to yourself out loud 

242
00:13:39,520 --> 00:13:42,640
whatever you've written, because
you spot loads of things like 

243
00:13:42,640 --> 00:13:45,720
repeated words and things that 
you just don't see when you read

244
00:13:46,160 --> 00:13:48,720
to yourself. 
So I got to rewrite everything. 

245
00:13:48,720 --> 00:13:51,560
So I think the videos are a 
better version of the story, and

246
00:13:51,600 --> 00:13:54,560
obviously I corrected the the 
web version. 

247
00:13:54,560 --> 00:13:58,160
At the same time I also redid 
all the old pictures from the 

248
00:13:58,160 --> 00:14:02,800
first umpteen stories so that 
every picture had hidden bases. 

249
00:14:03,280 --> 00:14:05,760
And because the videos need 
something on the screen all the 

250
00:14:05,760 --> 00:14:09,320
time I had to add loads of 
pictures in. 

251
00:14:10,320 --> 00:14:14,600
But I'm a hoarder so all those 
bits of scenery and all those 

252
00:14:14,600 --> 00:14:15,920
figures were still there 
somewhere. 

253
00:14:15,920 --> 00:14:19,600
Sometimes it took me days to 
find them but it meant I could 

254
00:14:19,760 --> 00:14:23,600
repose pictures or if I had 
someone talking I thought Oh no,

255
00:14:23,600 --> 00:14:26,520
the the original story has this 
character talking loads of times

256
00:14:26,520 --> 00:14:28,840
and you never actually see him. 
Well, you only see the back of 

257
00:14:28,840 --> 00:14:32,000
him or whatever, so you have to 
find that figure, what was ever,

258
00:14:32,000 --> 00:14:34,600
what was in the background and 
such, reset it all up. 

259
00:14:35,560 --> 00:14:38,160
It just makes the video better. 
It was someone's idea, actually.

260
00:14:38,400 --> 00:14:41,080
Yeah, a lot of it's advice. 
Someone said, by the way, really

261
00:14:41,080 --> 00:14:44,400
early on with the videos you 
need, you need to cut to the 

262
00:14:44,400 --> 00:14:46,040
character when someone's 
talking. 

263
00:14:46,440 --> 00:14:48,800
You'd think that would be really
obvious because it wasn't 

264
00:14:48,800 --> 00:14:50,440
obvious to me. 
I was just reading the story and

265
00:14:50,440 --> 00:14:53,200
whatever picture went with that 
part of the story I was putting 

266
00:14:53,200 --> 00:14:55,000
up. 
Then it occurred to me, no, it's

267
00:14:55,000 --> 00:14:59,000
not quite animation, but no, it 
probably would help if there's 

268
00:14:59,720 --> 00:15:03,440
usually almost all the time an 
image of whoever's talking in 

269
00:15:03,440 --> 00:15:05,720
that present moment. 
And obviously it really helps 

270
00:15:05,720 --> 00:15:11,560
people work out what's going on.
So yeah, that's the story of the

271
00:15:11,560 --> 00:15:15,320
video, the Internet, the video, 
the story side of it all. 

272
00:15:15,680 --> 00:15:20,600
But in reality, it's a Mighty 
Empires campaign with a standard

273
00:15:21,360 --> 00:15:23,800
I can I can risk showing this 
because even though if the 

274
00:15:23,800 --> 00:15:26,160
players see this video and try 
and work out where people's 

275
00:15:26,160 --> 00:15:30,120
forces are those pins, you don't
know if they're scouts 1000 

276
00:15:30,120 --> 00:15:32,320
points or 5000 points. 
So I can risk doing that. 

277
00:15:32,320 --> 00:15:34,800
But it's it's the standard 
standard thing. 

278
00:15:36,120 --> 00:15:40,560
We did learn, or I learnt from 
earlier campaigns that you can 

279
00:15:40,560 --> 00:15:43,480
end up with ridiculous sized 
armies if you just run it 

280
00:15:43,480 --> 00:15:47,600
straight as mighty empires. 
So on top of all the all the 

281
00:15:47,600 --> 00:15:50,440
extra rules that you can have 
because you've got a games 

282
00:15:50,440 --> 00:15:53,760
master, because I can 
incorporate players ideas, you 

283
00:15:53,760 --> 00:15:56,840
just cost everything, give them 
a cost for it and then a chance 

284
00:15:56,840 --> 00:16:00,320
of success and this that and the
other and let the story unfold. 

285
00:16:00,680 --> 00:16:04,960
But I realized we needed some 
way of controlling the bloating 

286
00:16:04,960 --> 00:16:08,680
of forces because we can't have 
every battle being a 6000 point 

287
00:16:08,680 --> 00:16:11,280
game where we literally couldn't
fit the figures on the table. 

288
00:16:11,560 --> 00:16:16,200
So I came up with a subsistence 
system and it seems to have 

289
00:16:16,200 --> 00:16:19,080
worked. 
Part of your supply points every

290
00:16:19,600 --> 00:16:24,320
end of season have to be sent 
spent on the subsistence of your

291
00:16:24,320 --> 00:16:30,160
already existing forces. 
One supply point per thousand? 

292
00:16:30,160 --> 00:16:33,120
Is it per thousand or per 2000? 
You'd think the games master 

293
00:16:33,120 --> 00:16:35,920
would know. 
But anyway, it's it's meant that

294
00:16:35,920 --> 00:16:39,440
as people get big, everything 
gets more expensive and it 

295
00:16:39,840 --> 00:16:44,760
somehow it was the magic formula
we needed to stop is becoming 

296
00:16:44,760 --> 00:16:46,480
ridiculous. 
So yeah. 

297
00:16:47,280 --> 00:16:49,360
I told you I would waffle if I 
wasn't directed. 

298
00:16:49,360 --> 00:16:50,160
Very. 
Carefully. 

299
00:16:50,640 --> 00:16:52,080
Fantastic. 
I'll get a lot of painting done.

300
00:16:52,080 --> 00:16:53,720
Thank you very much, Padre. 
It's been great. 

301
00:16:54,400 --> 00:16:58,160
But yeah, I heard, I don't know 
if it was from Tom or for 

302
00:16:58,160 --> 00:17:02,440
someone else that because I was 
talking about remote gaming 

303
00:17:02,440 --> 00:17:06,480
through Discord and he said, oh,
actually the guy from Big Small 

304
00:17:06,480 --> 00:17:12,119
World, he's been doing a 
campaign remotely by I think by 

305
00:17:12,119 --> 00:17:14,400
e-mail, I think. 
Is that how you're sort of 

306
00:17:14,400 --> 00:17:18,480
coordinating everything? 
Like I think just about everyone

307
00:17:18,480 --> 00:17:23,119
else in the world, that was the 
case during a certain period of 

308
00:17:23,119 --> 00:17:28,000
pandemic for obvious reasons. 
We continued the campaign and we

309
00:17:28,000 --> 00:17:36,240
did do in about well two years 
at worth of gaming and about 6 

310
00:17:36,240 --> 00:17:40,840
battles were done play by mail. 
So by the end of that, I've got 

311
00:17:40,840 --> 00:17:44,280
quite good at it. 
It, it was in some ways it was 

312
00:17:44,280 --> 00:17:48,120
amazing for, for me because, and
I could spend ages getting the 

313
00:17:48,120 --> 00:17:50,400
pictures right. 
I could, I could do tables that 

314
00:17:50,400 --> 00:17:52,880
normally you'd have all these 
snaps you've taken during a 

315
00:17:52,880 --> 00:17:56,120
tabletop game and then you'd 
have to edit out the background 

316
00:17:56,120 --> 00:17:57,920
from the edge of the table and 
faff around for ages. 

317
00:17:58,200 --> 00:18:00,880
But when we were doing play by 
mail, it took us a week to play 

318
00:18:00,880 --> 00:18:03,600
the game. 
I could put my big board my I 

319
00:18:03,680 --> 00:18:05,840
can't show you it. 
It's too big to move around, but

320
00:18:05,840 --> 00:18:10,240
I've got this big polystyrene 
sheet with a blue bedcloth 

321
00:18:10,320 --> 00:18:12,120
stretched over it and that's the
sky. 

322
00:18:12,400 --> 00:18:15,640
I could literally move the sky 
around behind whatever side of 

323
00:18:15,640 --> 00:18:18,160
the field I was I was taking 
photographs of. 

324
00:18:18,600 --> 00:18:23,400
So yeah, it created for better 
reports and a lot more pictures 

325
00:18:23,400 --> 00:18:29,160
and in focus pictures. 
But as soon as we could and the 

326
00:18:29,160 --> 00:18:34,720
players were comfortable, we 
have gone back to a tabletop 

327
00:18:35,040 --> 00:18:39,200
games where in person games, I 
should say we've gone back to 

328
00:18:39,200 --> 00:18:41,560
that because it's just way more 
fun. 

329
00:18:42,080 --> 00:18:44,720
In fact, I've had, I've done 
loads of gaming recently because

330
00:18:44,720 --> 00:18:48,880
my boy who was 14, my youngest, 
he's now, let me give him his 

331
00:18:48,880 --> 00:18:53,760
full title, he's Baroni, Iacapo,
Brunetti, Lord of Pollyanna, 

332
00:18:54,000 --> 00:18:59,640
Capitano del Popolo and Regent 
of Reso, basically rule it. 

333
00:18:59,840 --> 00:19:01,920
I didn't. 
I didn't catch that mate, sorry 

334
00:19:01,920 --> 00:19:04,880
you. 
Don't have a second? 

335
00:19:05,960 --> 00:19:08,160
The second word, I miss it from 
the same word, but yeah, that's 

336
00:19:08,160 --> 00:19:10,760
that's that's quite impressive. 
Yeah, that's that's your 14 year

337
00:19:10,760 --> 00:19:13,360
old son playing that. 
Yeah, so because he's not a 

338
00:19:13,360 --> 00:19:16,880
player, hasn't been a player, 
just one off occasional games 

339
00:19:16,880 --> 00:19:19,400
when his cousin's been down and 
such, but we've been doing loads

340
00:19:19,400 --> 00:19:23,400
and loads of practice games with
his his army, In fact, his army 

341
00:19:23,400 --> 00:19:26,120
is perpetually out. 
I wonder, I don't know if I can 

342
00:19:26,120 --> 00:19:29,600
show it because I don't think I 
can tick the box, but his army 

343
00:19:30,040 --> 00:19:36,720
is perpetually sitting in in 
this box so that it speeds up 

344
00:19:36,720 --> 00:19:39,920
the setting up of games. 
He's, he's played a game against

345
00:19:39,920 --> 00:19:43,520
scaven, against dwarves, against
undead, against Hawks and 

346
00:19:43,520 --> 00:19:48,000
goblins, and a lot of games 
against sort of like standard 

347
00:19:48,000 --> 00:19:50,920
tightly enforcers. 
We have army lists that were 

348
00:19:51,520 --> 00:19:53,520
created for various Internet 
campaigns. 

349
00:19:54,440 --> 00:19:56,240
Very rarely do I make something 
up. 

350
00:19:56,240 --> 00:19:58,120
I've always got some sort of 
precedent. 

351
00:19:58,240 --> 00:20:02,200
It might be a fan made or a fan 
list precedent, but there's 

352
00:20:02,200 --> 00:20:06,720
always some precedent. 
Which satisfies a part of me 

353
00:20:06,720 --> 00:20:10,760
that we're not, we're not 
making, or we might not often be

354
00:20:10,760 --> 00:20:13,600
pointing at official sources, 
although we've got all the 

355
00:20:13,600 --> 00:20:16,760
supplements and everything. 
So we do use those as much as 

356
00:20:16,760 --> 00:20:19,240
possible. 
But it's good to have 

357
00:20:19,240 --> 00:20:21,160
precedence. 
It feels like you've got 

358
00:20:21,160 --> 00:20:23,920
something to point to if a 
player complaints, not that the 

359
00:20:23,920 --> 00:20:26,360
players complain. 
Well, that's, that's great that 

360
00:20:26,360 --> 00:20:29,680
you've, you've, you've got the 
guys around to play in person, 

361
00:20:29,680 --> 00:20:33,320
which is which I find nice too. 
I mean, I do like playing 

362
00:20:34,000 --> 00:20:36,480
remotely, but there's nothing 
that beats the feeling of having

363
00:20:36,480 --> 00:20:39,520
someone in your presence playing
the game together. 

364
00:20:40,360 --> 00:20:42,800
Yeah. 
And sharing a beer with, if 

365
00:20:42,800 --> 00:20:44,520
you're lucky enough. 
I'm. 

366
00:20:44,520 --> 00:20:47,760
I'm assuming you're playing 6th 
edition fantasy, is that right? 

367
00:20:48,000 --> 00:20:51,000
No 8th Oh. 
Really. 

368
00:20:51,000 --> 00:20:51,680
Oh. 
Right. 

369
00:20:51,680 --> 00:20:53,400
Yeah, it seems to surprise 
people. 

370
00:20:54,560 --> 00:20:59,480
The campaign started when eighth
was in full swing, just after I 

371
00:20:59,480 --> 00:21:03,080
think 7th ended. 
Because actually, did it start 

372
00:21:03,080 --> 00:21:05,480
while seventh was on? 
I'm not sure. 

373
00:21:05,840 --> 00:21:08,200
I remember playing some 7th 
edition games and I remember the

374
00:21:08,200 --> 00:21:10,880
first 8th edition. 
I don't know if they were 

375
00:21:10,920 --> 00:21:12,440
campaign games, I'm not sure 
they were. 

376
00:21:12,720 --> 00:21:15,680
Anyway, when it ended, we just 
thought, well we've started 

377
00:21:15,680 --> 00:21:20,160
this, we've got to continue. 
It sounds like we must have had 

378
00:21:20,160 --> 00:21:22,720
the longest campaign ever, but 
no, it's the most drawn out 

379
00:21:22,720 --> 00:21:26,440
campaign ever. 
It's longevity is more because 

380
00:21:26,440 --> 00:21:30,080
of the gap between the games, 
which I've made extra long by 

381
00:21:30,080 --> 00:21:33,240
insisting on fictionalizing 
everything or storifying 

382
00:21:33,240 --> 00:21:36,040
everything and turning 
everything into videos, which 

383
00:21:36,040 --> 00:21:38,240
means our players get very 
frustrated with me for being the

384
00:21:38,240 --> 00:21:41,040
slowest games master ever, 
especially when I'm trying to 

385
00:21:41,040 --> 00:21:44,600
paint every figure that appears 
and and and build entire cities.

386
00:21:44,600 --> 00:21:47,960
You can probably if I turn the 
camera you'll see some of the 

387
00:21:47,960 --> 00:21:49,960
non. 
So I've got small cities sitting

388
00:21:49,960 --> 00:21:53,960
on the top of all my bookshelves
and such of film, film, scenery,

389
00:21:54,840 --> 00:21:59,520
these kind of things where you, 
you stick boxes together to 

390
00:21:59,520 --> 00:22:02,320
create St. scenes. 
And then if you do the other 

391
00:22:02,320 --> 00:22:05,280
side differently, it means 
you've got 2, two different 

392
00:22:05,280 --> 00:22:11,800
streets out of one stretch of 
boxes, you know, and all of 

393
00:22:11,800 --> 00:22:14,000
that. 
I mean, none of that gets used 

394
00:22:14,000 --> 00:22:17,480
in the war games. 
It's used just for the pictures.

395
00:22:19,160 --> 00:22:21,120
But yeah, it's 8th edition, 
believe it or not. 

396
00:22:22,200 --> 00:22:28,400
Fan made lists, obviously 
heavily heavily modified the 

397
00:22:28,440 --> 00:22:32,960
mighty empires rules. 
I mean for example the Damien 

398
00:22:33,880 --> 00:22:39,200
out from Huddersfield, the 
player of Lord Alessio Falconi 

399
00:22:39,320 --> 00:22:45,920
of Porto, Maggiore, he wanted a 
kind of colossus of roads. 

400
00:22:45,920 --> 00:22:52,280
He wanted a mechanical, a magico
mechanical giant to protect his 

401
00:22:52,280 --> 00:22:55,120
city. 
So again, you always want 

402
00:22:55,120 --> 00:23:00,040
precedent, I said right then, 
well, we could use the the giant

403
00:23:00,040 --> 00:23:02,120
from the Tomb Kings list. 
I forget the actual name 

404
00:23:02,160 --> 00:23:05,680
Hierophant is it called? 
Anyway, Tombs Kings list. 

405
00:23:06,600 --> 00:23:10,040
And all I did was say if you're 
willing to pay double the points

406
00:23:10,040 --> 00:23:15,080
cost for it and supply it with a
wizard, pay for the wizard that 

407
00:23:15,080 --> 00:23:18,080
was involved in designing it and
controlling it, then you can 

408
00:23:18,080 --> 00:23:22,400
indeed have it. 
So we did and we haven't had to 

409
00:23:22,400 --> 00:23:25,360
make up rules for it because 
we've just lifted the rules from

410
00:23:25,360 --> 00:23:29,560
the slightly modified because 
the some of the rules were Tomb 

411
00:23:29,560 --> 00:23:32,240
King specific, but lift the 
rules over and such. 

412
00:23:32,520 --> 00:23:37,160
He then said, oh, I want to 
March with it rather than have 

413
00:23:37,160 --> 00:23:40,080
it just guard my city. 
I actually want to go on the I 

414
00:23:40,080 --> 00:23:42,720
said, right, well, I can allow 
that, but you're going to have 

415
00:23:42,720 --> 00:23:46,040
to pay supply points for the 
ridiculous number of extra 

416
00:23:46,400 --> 00:23:50,520
reinforced heavy wagons. 
And you do realise it's going to

417
00:23:50,520 --> 00:23:54,280
slow your army so that you go 
half the matching pace of any 

418
00:23:54,280 --> 00:23:56,320
other army in the game. 
And he was fine with that. 

419
00:23:56,720 --> 00:24:00,000
So you can incorporate all sorts
by having AGM. 

420
00:24:00,000 --> 00:24:00,960
Now you see this is what 
happens. 

421
00:24:01,920 --> 00:24:04,760
Babbled and can't remember why. 
Oh, it's all to do with 6th 

422
00:24:04,760 --> 00:24:05,960
edition. 
Yeah. 

423
00:24:06,360 --> 00:24:12,520
So that is how much we can play 
around with the official rules. 

424
00:24:12,760 --> 00:24:15,280
I mean, most of the players are 
using a Tilean list, which is a 

425
00:24:15,280 --> 00:24:19,280
kind of Tilean Dogs of War list 
that was used in a previous 

426
00:24:19,280 --> 00:24:22,080
campaign, I think Internet 
campaign called Treachery and 

427
00:24:22,080 --> 00:24:26,320
Greed, which we've modified. 
It had priests of the media. 

428
00:24:26,520 --> 00:24:30,080
But because I've made more the 
Church of Moore, like the 

429
00:24:30,080 --> 00:24:34,080
equivalent of the Renaissance 
Italian Catholic Church with 

430
00:24:34,360 --> 00:24:36,760
triple crowns and all the papal 
imagery. 

431
00:24:36,760 --> 00:24:41,880
And I've even got the Riemann 
soldiers had done in the garbed 

432
00:24:41,880 --> 00:24:44,480
in the livery of the of the 
papal guard, the present day 

433
00:24:44,480 --> 00:24:47,000
papal guard with the blue, red 
and orange. 

434
00:24:47,600 --> 00:24:51,400
But but yeah, we use we use that
that list. 

435
00:24:52,040 --> 00:24:55,240
Most players do, although the 
Pivonian player, just because 

436
00:24:55,240 --> 00:24:57,520
he's using my old blue and white
Middenheim army. 

437
00:24:57,680 --> 00:25:01,720
He is using the empire list. 
But yeah, so surprisingly 8th 

438
00:25:01,720 --> 00:25:05,720
edition, which means I'm forever
making hordes. 

439
00:25:05,800 --> 00:25:11,920
In fact, I'm currently, I made a
unit of Pike for, I mean the war

440
00:25:11,920 --> 00:25:13,360
games Atlantic I think they 
were. 

441
00:25:13,400 --> 00:25:17,680
No, they weren't lying, they 
weren't war games Atlantic It'll

442
00:25:17,680 --> 00:25:20,960
come to me what they were. 
I bought some Pike men and 

443
00:25:20,960 --> 00:25:25,880
there's only 30 of them. 30 is 
not enough for any Pike regiment

444
00:25:25,880 --> 00:25:28,120
and certainly for a Pike 
regiment in 8th edition. 

445
00:25:28,600 --> 00:25:31,720
So I got some war games, 
Atlantic conquistadors realised 

446
00:25:31,720 --> 00:25:34,880
there was some Pikes in there 
modelled and I thought, right, 

447
00:25:34,880 --> 00:25:37,960
I'll add 10 on the back using 
these because I held them up 

448
00:25:37,960 --> 00:25:39,840
next to each other and I thought
they're the same size, same 

449
00:25:39,840 --> 00:25:43,880
dimensions as the men. 
And bizarrely it couldn't be, it

450
00:25:43,880 --> 00:25:47,240
couldn't fit the story better. 
His Pike are part of the 

451
00:25:47,240 --> 00:25:51,120
Gauntlets mercenary company, 
that companion, companion del 

452
00:25:51,120 --> 00:25:54,240
Guanto, the Gauntlets and they 
have a gauntlet as the standard 

453
00:25:54,240 --> 00:25:56,280
and they're meant to be no, that
they're meant to be Empire 

454
00:25:56,280 --> 00:25:58,680
troops, mercenaries that have 
been fighting in Australia. 

455
00:25:59,240 --> 00:26:01,720
Well, I thought, I thought 
right, well if their ranks have 

456
00:26:01,720 --> 00:26:06,560
been thinned and they've 
recruited in Australia, then 

457
00:26:06,560 --> 00:26:10,040
they've got Australian recruits.
So the fact that I'm using 

458
00:26:10,040 --> 00:26:12,480
conquistadors, which are meant 
to be Spanish soldiers, I 

459
00:26:12,480 --> 00:26:16,400
thought this is brilliant. 
You know, it couldn't fit more 

460
00:26:16,400 --> 00:26:19,600
perfectly that the new troops 
tagged on at the back are 

461
00:26:19,600 --> 00:26:22,400
actually in Renaissance Spanish 
clothing. 

462
00:26:22,920 --> 00:26:24,440
So that's one of the ones I was 
working with. 

463
00:26:24,440 --> 00:26:28,560
The trouble is I modelled it up 
as a test and it's Pike was 

464
00:26:28,560 --> 00:26:30,720
about nearly a centimetre 
shorter. 

465
00:26:31,560 --> 00:26:34,320
So I'm now faffing around. 
I've coming up with several 

466
00:26:34,320 --> 00:26:37,360
methods. 
He had his pipe Pike snapped 

467
00:26:37,360 --> 00:26:41,080
just about just at his shoulder 
and a longer Pike added. 

468
00:26:41,240 --> 00:26:45,040
So that's worked. 
Another one test, I actually 

469
00:26:45,040 --> 00:26:48,240
replaced the type completely 
with a brush, a brush bristle, 

470
00:26:48,560 --> 00:26:50,440
which if you do right, you don't
have to paint. 

471
00:26:50,440 --> 00:26:54,080
So the paint kind and it bends 
without damage. 

472
00:26:54,360 --> 00:26:55,680
So that's the brush bristle, 
man. 

473
00:26:56,000 --> 00:26:57,880
And then I've come up with the 
best way, which I should have 

474
00:26:57,880 --> 00:26:59,560
thought of, is you just cut the 
pipe. 

475
00:26:59,560 --> 00:27:03,240
Just done that this morning. 
You just cut the Pike at the top

476
00:27:03,720 --> 00:27:09,120
and then just add a length from 
there and of about an extra 

477
00:27:09,680 --> 00:27:12,440
centimetre. 
That one seems to have worked. 

478
00:27:12,440 --> 00:27:15,320
You can't really see the join 
once you kind of brush over with

479
00:27:15,360 --> 00:27:18,360
glue. 
So I think that's the method I'm

480
00:27:18,360 --> 00:27:21,680
going to use because by God, 
that was a lot less fiddly than 

481
00:27:21,680 --> 00:27:26,280
trying to hack the entire Pike 
from that man's arm so that I 

482
00:27:26,280 --> 00:27:29,680
could then replace it with, I 
don't know how to get this 

483
00:27:29,680 --> 00:27:33,120
camera to work there. 
I had to, I had to hack the the 

484
00:27:33,120 --> 00:27:36,560
existing moulded Pike from there
and then replace it with that. 

485
00:27:36,920 --> 00:27:39,840
It took me ages. 
So of course the, the way I've 

486
00:27:39,840 --> 00:27:42,160
found I should have worked out 
straight away, which was the 

487
00:27:42,160 --> 00:27:44,680
simplest way, just chop the end 
off and had a longer end. 

488
00:27:44,960 --> 00:27:46,680
But for some reason my brain 
couldn't think of that 

489
00:27:46,680 --> 00:27:48,840
originally. 
All right, well, looks like 

490
00:27:48,840 --> 00:27:50,760
you're having fun mate and 
keeping those guys and keeping 

491
00:27:50,760 --> 00:27:52,960
you busy with all the. 
My gods, yeah. 

492
00:27:53,000 --> 00:27:56,640
Armies and units and stuff. 
So are you responsible for 

493
00:27:56,640 --> 00:27:58,760
everybody's army? 
Is that how it works? 

494
00:27:58,760 --> 00:28:00,800
Or other people bring their own 
stuff? 

495
00:28:00,800 --> 00:28:02,000
Or how does that? 
How does that all work? 

496
00:28:02,040 --> 00:28:05,600
Some players do. 
Some players like my old next 

497
00:28:05,600 --> 00:28:06,960
door neighbor who's never been a
war game. 

498
00:28:07,080 --> 00:28:10,080
He's the best campaign player 
for this campaign ever. 

499
00:28:10,240 --> 00:28:13,080
He is so Machiavellian. 
He's been playing Duke Weed, a 

500
00:28:13,080 --> 00:28:18,000
Bando, got Guida Baldo Gandhi of
Pavona, and my God, if I'd known

501
00:28:18,000 --> 00:28:21,320
he was going to play the way he 
was playing, I wouldn't have 

502
00:28:21,320 --> 00:28:27,120
needed to have orcs and and 
ogres and rat men and and 

503
00:28:27,120 --> 00:28:30,440
vampires because he provides, 
you know, a couple of players 

504
00:28:30,440 --> 00:28:32,200
like him and you've got all the 
villains you need. 

505
00:28:32,400 --> 00:28:36,040
He's absolutely brilliant. 
He kicked off the campaign by 

506
00:28:36,080 --> 00:28:38,600
saying, what can I do that will 
make me a little bit richer 

507
00:28:38,600 --> 00:28:43,880
right from the word go and will 
put me on the map. 

508
00:28:44,000 --> 00:28:49,040
Something, you know, shocking. 
So he he, he banished all the 

509
00:28:49,040 --> 00:28:52,920
dwarfs from his city, stole all 
their stuff and start kicked the

510
00:28:52,920 --> 00:28:56,200
campaign off by throwing every 
dwarf out of the city, saying 

511
00:28:56,200 --> 00:29:00,680
that they tainted the holy city 
of of Pavona with their presence

512
00:29:00,680 --> 00:29:04,640
and and no more right church 
should have one stone carved or 

513
00:29:04,640 --> 00:29:06,440
laid by a dwarf and blah, blah, 
blah. 

514
00:29:06,720 --> 00:29:09,120
So that's how he started the 
campaign, because now he's 

515
00:29:09,160 --> 00:29:13,880
invited the wolf back in again 
because he's he's talking. 

516
00:29:13,920 --> 00:29:16,680
All the money now. 
Yeah, but he was never a player,

517
00:29:17,360 --> 00:29:21,720
so I just, he uses my Pavonian 
army which I've been adding to 

518
00:29:21,720 --> 00:29:24,560
and such. 
Other players use their own 

519
00:29:24,560 --> 00:29:27,520
forces. 
Although I am now looking after,

520
00:29:27,520 --> 00:29:31,080
if you can see from behind me 
just how ridiculously over 

521
00:29:31,160 --> 00:29:33,520
packed this seller is. 
I mean literally from floor to 

522
00:29:33,520 --> 00:29:35,840
ceiling on every wall, on every 
wall. 

523
00:29:36,480 --> 00:29:39,040
There's no flat space apart from
the table in the middle. 

524
00:29:39,280 --> 00:29:42,240
There's literally nowhere for 
you to put anything down apart 

525
00:29:42,240 --> 00:29:46,080
from the table in the middle. 
All players have given me their 

526
00:29:46,080 --> 00:29:51,200
armies to look after, so it's 
it's ridiculous. 

527
00:29:51,200 --> 00:29:52,760
I had a lot of armies to start 
off with. 

528
00:29:52,760 --> 00:29:55,200
I've now got a ridiculous number
of figures here. 

529
00:29:55,880 --> 00:29:58,080
Yeah, you're loving. 
It, you're loving it, I am 

530
00:29:58,120 --> 00:30:01,600
enjoying it. 
I am, I've been that's good 

531
00:30:01,600 --> 00:30:05,000
finishing off the skaving 
players army because a lot of 

532
00:30:05,000 --> 00:30:08,200
his was just undercoated or just
had one colour on it. 

533
00:30:08,640 --> 00:30:15,440
I've been neatening up the the 
Puerto Majoran Army. 

534
00:30:15,800 --> 00:30:20,840
The Lucien player has given me 
entire regiments of undercoast 

535
00:30:20,840 --> 00:30:22,320
figures. 
Just he's actually given me 

536
00:30:22,320 --> 00:30:26,120
those as well as his army. 
Bizarrely, because his army was 

537
00:30:26,120 --> 00:30:30,200
made for six edition, every unit
he had was 20 or 25 strong. 

538
00:30:30,600 --> 00:30:35,120
So even before he came, I'd 
already painted 9:50 swordsmen 

539
00:30:35,120 --> 00:30:37,800
for this unit, 10 pikemen for 
that unit, 10 Halberry. 

540
00:30:38,000 --> 00:30:40,000
So when he turned for the 
practice game a couple of weeks 

541
00:30:40,000 --> 00:30:42,880
ago, I literally was adding two 
ranks on the back of every 

542
00:30:42,880 --> 00:30:44,720
single one. 
And it was a scary moment 

543
00:30:44,720 --> 00:30:47,400
because I thought, what if, What
if my red looks pink compared to

544
00:30:47,400 --> 00:30:48,800
yours? 
What if it jumps out as so 

545
00:30:48,800 --> 00:30:51,760
obviously different? 
But no, I don't know how, but we

546
00:30:51,760 --> 00:30:54,840
laid them down and you honestly 
couldn't tell which were his 

547
00:30:54,840 --> 00:30:58,120
figures and which were my 
figures, which was which was It 

548
00:30:58,120 --> 00:30:59,360
was lovely. 
It was a lovely feeling. 

549
00:31:00,000 --> 00:31:03,480
So yeah, I provide a hell of a 
lot of the armies, and if I 

550
00:31:03,480 --> 00:31:07,720
don't provide them, it turns out
I now store them and also do 

551
00:31:07,720 --> 00:31:09,960
some work on other players 
armies as well. 

552
00:31:10,520 --> 00:31:13,120
So the other players are just 
glad to have space in the house,

553
00:31:13,120 --> 00:31:16,080
and they're glad that I'm 
foolish enough to store it all 

554
00:31:16,080 --> 00:31:17,840
for them. 
Yeah, I bet that's, that's a, 

555
00:31:17,960 --> 00:31:21,280
that's a wonderful service 
you're providing for those guys.

556
00:31:21,280 --> 00:31:24,360
You know, you, you want to keep 
them on board because you want 

557
00:31:24,360 --> 00:31:27,200
to keep the campaign rolling. 
So you've got to make 

558
00:31:27,240 --> 00:31:31,320
adjustments and you know. 
I'm amazed to put up with it 

559
00:31:31,320 --> 00:31:35,920
because it sells loans. 
Yeah, well, I mean, it's been 

560
00:31:35,920 --> 00:31:37,840
nice that it's been going on for
so long. 

561
00:31:38,640 --> 00:31:41,160
Yeah, more than 10 years. 
Ridiculous. 

562
00:31:41,160 --> 00:31:42,840
That's. 
Incredible. 

563
00:31:44,000 --> 00:31:48,960
So that that that in itself is 
something to be to be very proud

564
00:31:49,000 --> 00:31:50,960
of. 
I think that the. 

565
00:31:52,440 --> 00:31:55,400
The War games. 
Atlantic Renaissance heavy 

566
00:31:55,400 --> 00:32:00,760
cavalry and Renaissance 
Conquistador cavalry came with 

567
00:32:00,760 --> 00:32:04,840
war dogs. 
Because I bought both sets, I 

568
00:32:04,840 --> 00:32:07,840
made the I've already finished 
the heavy cavalry. 

569
00:32:07,960 --> 00:32:11,040
I'll show you one finished the 
heavy cavalry. 

570
00:32:11,760 --> 00:32:14,000
Oh nice. 
In Verizon colours. 

571
00:32:14,680 --> 00:32:16,080
That's an interesting thing. 
Verizon. 

572
00:32:16,080 --> 00:32:20,880
My Verizon colours were blue and
yellow with red flourishes like 

573
00:32:20,880 --> 00:32:24,080
red panache feathers on the 
helmets, or in this case a red 

574
00:32:24,080 --> 00:32:26,800
Lance to go with the blue and 
yellow of the rest of the 

575
00:32:26,800 --> 00:32:30,360
figure. 
The player who left me his army 

576
00:32:30,360 --> 00:32:33,920
to look after a couple of weeks 
ago, David, and he left me a 

577
00:32:33,920 --> 00:32:35,680
bunch of other figures for me to
have. 

578
00:32:36,120 --> 00:32:40,440
One of them was a regiment of 20
pikemen and they're in blue and 

579
00:32:40,440 --> 00:32:43,720
yellow with with red flourishes,
a few red caps and things. 

580
00:32:43,720 --> 00:32:47,200
And I thought he's just given me
the perfect troops to be part of

581
00:32:47,200 --> 00:32:50,360
the standing forces of the Rezo.
Because that's the kind of thing

582
00:32:50,360 --> 00:32:51,760
you struggle with in a campaign 
like ours. 

583
00:32:51,760 --> 00:32:53,160
Everyone's got their matching 
army. 

584
00:32:53,640 --> 00:32:57,000
Every settlement is meant to 
have between 200 and 400 points 

585
00:32:57,000 --> 00:32:58,720
of standing forces, local 
militia. 

586
00:32:59,040 --> 00:33:03,400
So I painted a bunch of multi 
coloured units of Pike, of 

587
00:33:03,400 --> 00:33:09,200
halberd, of crossbow men, 
swordsmen, all in every colour 

588
00:33:09,200 --> 00:33:12,120
under the sun so that everyone 
could use them for their 

589
00:33:12,120 --> 00:33:16,880
standing forces. 
So Varresso, I've now got a unit

590
00:33:16,880 --> 00:33:18,480
that's actually in the Verizon 
colours. 

591
00:33:18,800 --> 00:33:21,480
Like I was saying, these cavalry
came with war dogs. 

592
00:33:21,760 --> 00:33:26,240
So I'm currently painting the 
war dogs from both sets. 

593
00:33:26,680 --> 00:33:30,800
Plus because he's got a lot of 
halflings in Varzo, plus it's 

594
00:33:30,800 --> 00:33:34,040
work in progress. 
Plus some halfling handlers with

595
00:33:34,040 --> 00:33:38,760
sticks and horns and I'm 
creating a unit of I think it'll

596
00:33:38,760 --> 00:33:41,560
be 25. 
No, Is it 22 Four? 

597
00:33:41,560 --> 00:33:44,760
I think it's 20 War Dogs, which 
isn't really a valley. 

598
00:33:44,960 --> 00:33:47,880
A very particularly good unit in
8th edition. 

599
00:33:48,160 --> 00:33:52,040
But when it comes to having 
something for the standing 

600
00:33:52,040 --> 00:33:55,400
forces, that would only ever 
come into play if someone 

601
00:33:55,400 --> 00:33:58,040
invaded his realm and attacked 
him in that settlement because 

602
00:33:58,040 --> 00:34:00,280
standing forces can't move 
outside of their settlements. 

603
00:34:01,160 --> 00:34:03,640
But it's nice to have some 
standing forces that aren't the 

604
00:34:03,640 --> 00:34:07,680
generic swordsman and the 
generic multi coloured crossbow 

605
00:34:07,680 --> 00:34:11,600
men, but some realm specific 
standing forces. 

606
00:34:11,600 --> 00:34:14,159
And I feel like I got these for 
free because the dogs just came 

607
00:34:14,159 --> 00:34:18,080
with the two boxes of cavalry. 
So being half Yorkshire and half

608
00:34:18,080 --> 00:34:23,400
Scottish, I like free stuff. 
Nice mate. 

609
00:34:23,639 --> 00:34:27,560
Yeah, I've never heard of War 
Games Atlantic before until 

610
00:34:27,560 --> 00:34:31,520
recently and now there seem to 
be one of the big players out 

611
00:34:31,520 --> 00:34:36,280
there in the plastic injection 
moulding for toy soldiers 

612
00:34:36,280 --> 00:34:38,280
department. 
Yeah, did. 

613
00:34:38,280 --> 00:34:41,040
You see their their ogres they 
did a few years back. 

614
00:34:41,560 --> 00:34:44,080
I haven't, no. 
I have to look at their website 

615
00:34:44,080 --> 00:34:45,960
again and check it out mate. 
I haven't seen those. 

616
00:34:46,040 --> 00:34:49,840
They are lovely. 
I spent a couple of years trying

617
00:34:49,840 --> 00:34:51,560
to get them. 
I don't know why I didn't want 

618
00:34:51,560 --> 00:34:54,199
to order them. 
I thought I'll buy them as soon 

619
00:34:54,199 --> 00:34:58,680
as I see them in a shop. 
They were always sold out until 

620
00:34:58,680 --> 00:35:00,680
finally I saw them in a shop. 
I don't know why I played that 

621
00:35:00,680 --> 00:35:01,880
game. 
I think I was trying to control 

622
00:35:01,880 --> 00:35:04,160
my expenditure by saying don't 
do it the easy way. 

623
00:35:04,160 --> 00:35:06,080
You can only buy them if you see
them in a shop. 

624
00:35:06,520 --> 00:35:08,960
But I I modelled some of those 
recently and they they've turned

625
00:35:08,960 --> 00:35:11,440
out really nice. 
Right. 

626
00:35:11,440 --> 00:35:12,280
OK, nice. 
I don't. 

627
00:35:13,240 --> 00:35:15,000
Know if you can see it, you can 
kind of see. 

628
00:35:15,000 --> 00:35:18,440
Just yeah, just see them sort of
renaissance looking ogres. 

629
00:35:18,600 --> 00:35:20,920
Yeah, I mean that one with a 
walking stick. 

630
00:35:21,040 --> 00:35:25,080
So because I need to use them in
stories, I need guys who are 

631
00:35:25,080 --> 00:35:27,080
just walking around or standing 
and chatting. 

632
00:35:27,080 --> 00:35:31,720
This guy, I, I made a tankard 
for him so he can stand there 

633
00:35:31,720 --> 00:35:33,400
guarding a gate whilst having a 
tankard. 

634
00:35:33,400 --> 00:35:37,120
He's in a one of the latest 
stories you have to play around 

635
00:35:37,120 --> 00:35:39,120
cutting their arms and 
repositioning their arms and 

636
00:35:39,120 --> 00:35:42,880
things. 
But yeah, the weird thing about 

637
00:35:42,880 --> 00:35:44,920
when you do a campaign like this
and you're fictionalizing it, 

638
00:35:44,920 --> 00:35:47,960
you're what you're making 
stories out of it is figures 

639
00:35:47,960 --> 00:35:51,560
with axes, waving axes around 
over the heads. 

640
00:35:51,720 --> 00:35:54,840
There are very little use 
because you can only ever use 

641
00:35:54,840 --> 00:35:59,160
them in a combat. 
That's true in a fight scene, 

642
00:35:59,400 --> 00:36:02,840
and 99% of the stuff you're 
illustrating in the stories is 

643
00:36:02,840 --> 00:36:07,240
people talking whilst standing 
around or marching or, you know,

644
00:36:07,240 --> 00:36:08,680
scouting. 
Or so. 

645
00:36:09,000 --> 00:36:12,600
I'm forever trying to find 
figures with more static poses, 

646
00:36:13,240 --> 00:36:16,080
which is easy to do if you buy 
sprues because you model them 

647
00:36:16,080 --> 00:36:19,520
that way. 
But with metal figures, there's 

648
00:36:19,520 --> 00:36:22,360
entire ranges out there where I 
absolutely love the range, but 

649
00:36:22,440 --> 00:36:25,840
everyone is throwing a spear or 
shooting an arrow and you think,

650
00:36:25,840 --> 00:36:29,440
well, I can't have him standing 
in that posture talking to his 

651
00:36:29,440 --> 00:36:32,120
friend Jeff. 
It makes no sense because he's 

652
00:36:32,120 --> 00:36:33,880
literally shooting an arrow the 
entire time. 

653
00:36:36,040 --> 00:36:37,360
That's a very good point, 
actually. 

654
00:36:37,360 --> 00:36:40,800
You bring up there, yeah, in a 
narrative kind of saying like 

655
00:36:40,800 --> 00:36:44,120
what what you're doing with the 
campaign we have like I'm, I'm 

656
00:36:44,120 --> 00:36:49,200
thinking about the old Citadel 
Talisman miniatures or their 

657
00:36:49,200 --> 00:36:52,880
city folk, all those kind of 
really old ancient ranges where 

658
00:36:52,880 --> 00:36:55,240
they had a lot of miniatures 
catering for that. 

659
00:36:55,240 --> 00:36:58,560
Because I think Second edition 
Warhammer had villages where 

660
00:36:58,800 --> 00:37:01,280
there were, you know, occupants 
of these villages and they would

661
00:37:01,280 --> 00:37:02,960
sort of interact with the 
gameplay somehow. 

662
00:37:03,080 --> 00:37:06,680
There's hundreds of them in my 
in my videos, right? 

663
00:37:06,840 --> 00:37:07,600
Yeah, right. 
OK. 

664
00:37:07,640 --> 00:37:10,080
Yeah, I've noticed on those 
popping in, I've started 

665
00:37:10,080 --> 00:37:12,200
watching your videos all the way
back from the start because I 

666
00:37:12,200 --> 00:37:14,400
said, yeah, I want to go back 
and start from the very first 

667
00:37:14,400 --> 00:37:17,360
one and work my way all the way 
through them because I'm sort of

668
00:37:17,360 --> 00:37:19,000
coming in. 
I sort of came in, you know, 

669
00:37:19,000 --> 00:37:22,160
way, way much, you know, many 
years later, five years later. 

670
00:37:22,160 --> 00:37:24,240
So having discovered the 
channel. 

671
00:37:24,240 --> 00:37:26,520
So I really want to go back and 
check them out and start from, 

672
00:37:26,880 --> 00:37:29,240
you know, word going and go from
there. 

673
00:37:30,080 --> 00:37:32,160
But look, I'm going to ask you 
some more questions. 

674
00:37:32,160 --> 00:37:35,040
We've got way more things to 
talk about and model models to 

675
00:37:35,040 --> 00:37:37,200
paint and do. 
Let's have a quick, quick break 

676
00:37:37,720 --> 00:37:40,240
and when we come back mate, 
we're probably going to delve 

677
00:37:40,240 --> 00:37:44,800
into how you got into war gaming
initially and talking about your

678
00:37:44,800 --> 00:37:46,520
collection. 
So we'll be back in just a 

679
00:37:46,520 --> 00:37:48,080
moment, just after this 
outbreak. 

680
00:37:51,240 --> 00:37:54,200
The Chronicle Man is proud to be
sponsored by Scott at Black 

681
00:37:54,200 --> 00:37:58,080
Arrow Minis. 
Scott has a range of second hand

682
00:37:58,080 --> 00:38:01,080
miniatures from several 
manufacturers which include 

683
00:38:01,440 --> 00:38:06,200
Citadel, Grenadier, Rau Partha, 
Battle Tech and many more. 

684
00:38:07,120 --> 00:38:10,440
Collections that I enjoy pouring
over are the old Perry Empire, 

685
00:38:10,880 --> 00:38:14,360
Allie Morrisons, Marauder 
Dwarves and the old metal models

686
00:38:14,360 --> 00:38:18,040
for Epic Space Marine. 
So go take a look today and head

687
00:38:18,040 --> 00:38:24,840
over to Scotts website at 
www.blackarrowminis.com. 

688
00:38:26,840 --> 00:38:30,840
OK, so let's dive into, yeah, 
firstly, how how did you 

689
00:38:30,840 --> 00:38:33,360
actually find war gaming? 
Like what actually prompted you 

690
00:38:33,360 --> 00:38:36,400
to start collecting and painting
and getting into miniature 

691
00:38:36,400 --> 00:38:40,040
tabletop gaming? 
That's the mists of time, is 

692
00:38:40,040 --> 00:38:44,360
that we're talking. 
Let's imagine a summer's 

693
00:38:44,360 --> 00:38:50,880
afternoon in 1977 in a 
cul-de-sac in West Yorkshire 

694
00:38:51,240 --> 00:38:54,560
where me and my brother and just
about every other kid in the 

695
00:38:54,560 --> 00:38:59,280
street are using Airfix soldiers
to invade each other's gardens 

696
00:38:59,760 --> 00:39:05,000
in anything from mediaeval wars 
to Napoleonic wars to what we 

697
00:39:05,000 --> 00:39:07,920
used to call sci-fi. 
In fact sci-fi, we used to use 

698
00:39:07,960 --> 00:39:12,160
Airfix figures. 
I think it was the early 80s 

699
00:39:12,600 --> 00:39:15,880
Airfix started selling or lots 
of shops started selling off 

700
00:39:15,880 --> 00:39:18,560
their Airfix stock because the 
hobby was going out of fashion. 

701
00:39:18,920 --> 00:39:22,480
So you could buy 1100 Panther 
tanks and things like that. 

702
00:39:22,800 --> 00:39:25,960
But we were turning them into 
graft tanks and into all sorts 

703
00:39:25,960 --> 00:39:28,960
of crazy science fiction 
vehicles by doing what we didn't

704
00:39:28,960 --> 00:39:30,680
know back then was called kick 
bashing. 

705
00:39:30,880 --> 00:39:33,760
Yeah. 
So honestly, as far back as I 

706
00:39:33,760 --> 00:39:37,800
remember, even before I knew 
rules existed for these things, 

707
00:39:38,080 --> 00:39:41,280
we were in effect, in a childish
way, war gaming. 

708
00:39:42,160 --> 00:39:47,680
My favorite story from that era 
of the Garden was is the nuclear

709
00:39:47,680 --> 00:39:50,800
age setting. 
We bought quite a lot of ethics 

710
00:39:50,800 --> 00:39:53,240
fighter jets and they had 
missiles under the wings. 

711
00:39:53,680 --> 00:39:56,480
So we realized you can just 
paint the missiles and then we 

712
00:39:56,480 --> 00:39:59,160
can launch a missile from a 
silo, which tended to be a 

713
00:39:59,880 --> 00:40:02,520
aerosol can painted in 
camouflage. 

714
00:40:02,520 --> 00:40:05,360
That was your missile silo 
somewhere in your garden would 

715
00:40:05,360 --> 00:40:08,480
launch a missile and you would 
nuke the neighbour's garden and 

716
00:40:08,520 --> 00:40:12,240
and win the war. 
So they started creating anti 

717
00:40:12,240 --> 00:40:15,120
missile launchers. 
And they'd have these little 

718
00:40:15,120 --> 00:40:17,840
missiles again from either silos
or little vehicles are modeled. 

719
00:40:18,000 --> 00:40:20,080
And if you launched a nuclear 
missile, they would send their 

720
00:40:20,080 --> 00:40:22,200
anti missile and the anti 
missile would hit your missile 

721
00:40:22,200 --> 00:40:27,640
and destroy your missile. 
So on our missiles we had anti 

722
00:40:27,640 --> 00:40:31,200
anti missile missiles. 
So each missile had a missile 

723
00:40:31,200 --> 00:40:34,120
packed piggybacking. 
And if your nuclear missile was 

724
00:40:34,120 --> 00:40:36,760
attacked by an anti missile 
missile, you would send your 

725
00:40:36,760 --> 00:40:40,640
anti anti missile missile off 
the back and hit the missile 

726
00:40:40,640 --> 00:40:43,080
that was trying to destroy your 
missile and therefore you at the

727
00:40:43,080 --> 00:40:45,680
Garden. 
At which point we banned 

728
00:40:45,680 --> 00:40:50,560
nuclear, nuclear weapons. 
All we had to do was build ever 

729
00:40:50,560 --> 00:40:55,480
bigger clusters of of model 
missiles and count how many 

730
00:40:55,480 --> 00:40:59,200
missiles we could knock out on 
the to destroy our original 

731
00:40:59,200 --> 00:41:02,080
missile. 
So yeah, we actually had nuclear

732
00:41:02,200 --> 00:41:07,160
proliferation aged with children
aged between 7:00 and 12:00 in 

733
00:41:07,200 --> 00:41:09,880
our street had the we had a 
nuclear preference. 

734
00:41:09,880 --> 00:41:12,240
And that was before we even knew
rules existed. 

735
00:41:12,880 --> 00:41:15,520
It sounds like a Monty Python 
sketch, That one with all that. 

736
00:41:15,920 --> 00:41:19,120
Yeah, it's funny. 
But we started playing Traveller

737
00:41:19,840 --> 00:41:22,080
because it was the only 
role-playing game I could find. 

738
00:41:22,080 --> 00:41:24,840
We started playing travel, and 
it sounds tough because we 

739
00:41:24,840 --> 00:41:27,600
should have been playing D&D, 
but I never got into D&D. 

740
00:41:28,040 --> 00:41:32,000
We started playing Traveller. 
We'd play in the garage. 

741
00:41:33,080 --> 00:41:37,360
If it was winter, my dad would 
put on a Cala gas heater for us 

742
00:41:37,360 --> 00:41:38,960
as he left for work. 
I mean, it's so dangerous. 

743
00:41:38,960 --> 00:41:40,960
Modern people would get in 
trouble for leaving children 

744
00:41:40,960 --> 00:41:44,480
with a Cala gas heater pumping 
out heat all day in the garage. 

745
00:41:44,480 --> 00:41:47,000
But anyway. 
And then we realised, you know, 

746
00:41:47,000 --> 00:41:50,560
now we've got some rules, we can
use these rules for anything we 

747
00:41:50,560 --> 00:41:52,800
like and somehow don't ask me 
how. 

748
00:41:53,480 --> 00:41:56,200
So I've, by the way, I finished 
painting the bases of all of 

749
00:41:56,200 --> 00:41:57,880
these so I can actually 
concentrate on what I'm talking 

750
00:41:57,880 --> 00:42:01,120
about now rather than just not 
really even listening to myself.

751
00:42:01,560 --> 00:42:05,240
Somehow we turn the Traveller 
rules into rules for everything 

752
00:42:05,240 --> 00:42:08,360
we wanted to do. 
We had post apocalypse games, 

753
00:42:08,960 --> 00:42:12,480
Mad Max type games where we'd 
put spikes and machine guns on 

754
00:42:12,480 --> 00:42:15,640
every kind of little Airfix Jeep
and truck and such. 

755
00:42:16,080 --> 00:42:21,880
We had, we had, we somehow were 
using Air Fix 132nd scale, 

756
00:42:21,880 --> 00:42:25,040
that's 54 millimetre plastic 
figures in ranks and files 

757
00:42:25,040 --> 00:42:29,960
Napoleonics and we were fighting
garden wars with our Napoleonics

758
00:42:30,200 --> 00:42:36,920
with the French invading Martin 
Dakin's garden using don't ask 

759
00:42:36,920 --> 00:42:39,960
me how. 
The route gate rules we're using

760
00:42:39,960 --> 00:42:42,440
was somehow traveller 
role-playing rules. 

761
00:42:42,800 --> 00:42:48,840
We'd turn them into mass combat 
war games rules with muskets and

762
00:42:48,840 --> 00:42:50,560
such. 
Because Traveller. 

763
00:42:50,560 --> 00:42:53,840
Technically it it, it catered 
for every tech level. 

764
00:42:53,840 --> 00:42:56,880
It had rules for everything from
a Flint spear all the way up to 

765
00:42:56,880 --> 00:43:01,000
a a laser or a is it gauss or 
gauss gun. 

766
00:43:01,000 --> 00:43:02,080
I never know how to pronounce 
that. 

767
00:43:02,440 --> 00:43:08,080
But anyway. 
But then 1983 Warhammer Fantasy 

768
00:43:08,080 --> 00:43:10,920
appeared. 
Warhammer, the mass combat 

769
00:43:10,920 --> 00:43:14,840
fantasy role-playing game, which
to us made perfect sense because

770
00:43:14,960 --> 00:43:19,520
our, our war games, our mass 
combat games had been rooted in 

771
00:43:19,520 --> 00:43:21,960
some role-playing rules. 
So to us it's that, well, of 

772
00:43:21,960 --> 00:43:24,920
course it would be mass combat 
fantasy role play because 

773
00:43:24,920 --> 00:43:27,200
they're all one and the same 
thing that that's what we do. 

774
00:43:27,920 --> 00:43:31,000
Once that appeared, then it 
changed everything. 

775
00:43:31,120 --> 00:43:35,920
We suddenly had solid rules for 
what we were wanting to do and 

776
00:43:36,360 --> 00:43:41,720
we started melting our leading 
leading Gots and making Prince 

777
00:43:41,720 --> 00:43:44,200
August moulded armies. 
Our parent. 

778
00:43:44,520 --> 00:43:47,840
I can't believe my mum was 
allowing my brother Andrew to 

779
00:43:48,240 --> 00:43:53,400
melt in pots lead over the 
kitchen stove so he could pour 

780
00:43:53,400 --> 00:43:55,000
them into these little moulds 
and such. 

781
00:43:55,680 --> 00:43:58,320
There's just health and safety 
just didn't exist. 

782
00:43:58,320 --> 00:44:00,920
My kids would never have been 
allowed to do anything like 

783
00:44:00,920 --> 00:44:03,880
this. 
But yeah, I mean, we somehow 

784
00:44:03,880 --> 00:44:07,400
created very large armies on 
very minimal budgets by finding 

785
00:44:07,400 --> 00:44:11,120
every way we could of of doing 
it cheaply. 

786
00:44:11,240 --> 00:44:14,560
And Prince August seemed like a 
big expense when you bought the 

787
00:44:14,560 --> 00:44:17,200
moles, but you could churn out 
armies from them. 

788
00:44:17,320 --> 00:44:20,400
So it wasn't. 
And then yeah, I just stuck with

789
00:44:20,400 --> 00:44:21,680
it. 
I played first, second and 

790
00:44:21,680 --> 00:44:22,920
third. 
By the time I'd gone into 

791
00:44:22,920 --> 00:44:25,480
university we were using third 
edition rules. 

792
00:44:25,600 --> 00:44:28,800
I skipped the 4th and 5th of 
Warhammer because they were two 

793
00:44:28,800 --> 00:44:31,840
Hero Hammer and I've got, I 
really liked my rank and file 

794
00:44:31,840 --> 00:44:33,760
and the idea that it looked like
a battle. 

795
00:44:34,200 --> 00:44:36,360
Basically. 
It sounds daft this, but I'm 

796
00:44:36,360 --> 00:44:38,720
glad I told you the nuclear 
proliferation story. 

797
00:44:38,920 --> 00:44:44,520
To me, 4th and 5th had done to 
Warhammer what nuclear missiles 

798
00:44:44,520 --> 00:44:49,520
had done to our garden wars in 
the in the mid 70s it suddenly 

799
00:44:49,520 --> 00:44:52,680
the IT didn't really matter how 
many rank and file regiments you

800
00:44:52,680 --> 00:44:55,520
had on the field, it all came 
down to a couple of monsters and

801
00:44:55,520 --> 00:44:57,160
some powerful Wizards and 
characters. 

802
00:44:57,320 --> 00:44:59,440
You can think well why did I 
bother painting the rest of the 

803
00:44:59,440 --> 00:45:01,200
army if they were going to 
decide the battle. 

804
00:45:01,520 --> 00:45:06,320
So we avoided and then I 
rejoined the official hobby with

805
00:45:06,320 --> 00:45:10,160
6th edition, went through 6th, 
7th and 8th and then I've stuck 

806
00:45:10,200 --> 00:45:12,880
with stuck with eighth. 
People keep saying why don't you

807
00:45:12,880 --> 00:45:15,920
move the campaign onto the old 
world now that it exists? 

808
00:45:16,040 --> 00:45:18,480
Warhammer, the old world. 
But not only would you need to 

809
00:45:18,480 --> 00:45:23,600
rebase literally thousands of 
figures, but the admin, the 

810
00:45:23,600 --> 00:45:27,400
bureaucracy for a games master 
like me to try and alter 

811
00:45:27,400 --> 00:45:32,040
everyone's armies to the new 
lists and and rejig all those 

812
00:45:32,040 --> 00:45:35,240
house rules and rework out all 
the points values and such. 

813
00:45:35,560 --> 00:45:38,200
I just thought this campaign's 
slow enough as it is. 

814
00:45:38,480 --> 00:45:41,200
There's no way everyone will 
take a six month break while I 

815
00:45:41,560 --> 00:45:45,440
do the office work required to 
convert everything into into a 

816
00:45:45,440 --> 00:45:48,080
different set of rules. 
So we're stuck now with 8th 

817
00:45:48,080 --> 00:45:51,800
edition, which as far as I'm 
concerned feels like old hammer 

818
00:45:51,800 --> 00:45:55,320
because, you know, it is quite 
old. 

819
00:45:56,960 --> 00:45:59,320
But we're stuck with 8th edition
now to the end of the campaign. 

820
00:46:00,200 --> 00:46:03,120
Yeah, it's, it's, yeah, I, I 
understand with 4th and 5th 

821
00:46:03,120 --> 00:46:05,600
because you almost got to make a
gentleman's agreement, but you 

822
00:46:05,600 --> 00:46:06,720
didn't do that when you were 
kids. 

823
00:46:06,720 --> 00:46:09,080
Like, you know, like you got to 
say, well, you, you can't take 

824
00:46:09,080 --> 00:46:12,080
that dragon that's going to kill
all my guys, you know, and I 

825
00:46:12,080 --> 00:46:15,320
promise not to take that. 
That magician with the, with 

826
00:46:15,320 --> 00:46:19,960
the, you know, the, I think one 
of the magicians in Empire had 

827
00:46:19,960 --> 00:46:23,200
that rod that cast total power 
if you turn with every spell and

828
00:46:23,200 --> 00:46:25,200
that kind of thing. 
So, yeah, it's kind of the same 

829
00:46:25,200 --> 00:46:26,680
kind of thing. 
So I can understand where you're

830
00:46:26,680 --> 00:46:30,040
coming from totally and I think 
you probably made a better 

831
00:46:30,040 --> 00:46:33,600
choice if that's the way you 
want to play and especially 

832
00:46:33,600 --> 00:46:36,880
playing in huge, you know, huge 
armies like you were saying, 

833
00:46:36,880 --> 00:46:38,400
like there's 6000 points or 
something. 

834
00:46:38,400 --> 00:46:41,520
The guys have got their arms up 
to now, which is massive and. 

835
00:46:41,800 --> 00:46:45,480
Well, yeah, in previous 
campaigns, but nowadays I think 

836
00:46:45,480 --> 00:46:48,880
the biggest armies we've seen in
the Thailea's troubles, the the 

837
00:46:49,000 --> 00:46:51,800
The Big Small World's videos is 
about 5000. 

838
00:46:52,160 --> 00:46:55,880
And they've only really existed 
because of alliances. 

839
00:46:56,600 --> 00:47:03,120
Damien spent a real life year on
the diplomacy and politics and 

840
00:47:03,120 --> 00:47:04,760
such. 
I mean, he had to go and attend 

841
00:47:05,040 --> 00:47:09,480
weddings and attend crownings 
of, of young kings and stuff, 

842
00:47:09,840 --> 00:47:14,040
but it took him a year to create
this alliance army he was going 

843
00:47:14,040 --> 00:47:18,080
to face the vampires with. 
So he had about 5000. 

844
00:47:18,440 --> 00:47:22,200
And the sad part of the story 
is, is we lost a player because 

845
00:47:22,200 --> 00:47:27,640
of it, A vampire player who was 
kind of wired to play tournament

846
00:47:27,640 --> 00:47:29,600
games. 
You know, he, he, his ideal 

847
00:47:29,600 --> 00:47:32,640
would be everyone's got a 2000 
point army and you play it like 

848
00:47:32,640 --> 00:47:34,640
a Football League. 
You know, you have a final semi 

849
00:47:34,640 --> 00:47:38,360
finals, 1/4 final semi finals. 
Anyway, he turned up to this 

850
00:47:38,360 --> 00:47:39,440
field. 
Now he's outnumbered. 

851
00:47:39,440 --> 00:47:41,000
That happens a lot in the 
campaign. 

852
00:47:41,320 --> 00:47:44,200
Doesn't always mean the 
outnumbered player loses, but it

853
00:47:44,200 --> 00:47:47,080
happens a lot in the campaign. 
He's outnumbered, but he got 

854
00:47:47,080 --> 00:47:54,080
really annoyed that the Alliance
army had 6 empire cannons and 

855
00:47:54,080 --> 00:47:58,720
four engineers and he thought 
this is ridiculous, it's all 

856
00:47:58,720 --> 00:48:01,120
stacked against me, this is 
completely unfair, how can I win

857
00:48:01,120 --> 00:48:04,360
this? 
And indeed, in the first round 

858
00:48:04,360 --> 00:48:09,520
of the first turn, his undead 
dragon and his mortise engine 

859
00:48:09,520 --> 00:48:13,080
were destroyed by these cannons,
so I can understand why it was 

860
00:48:13,080 --> 00:48:15,760
miffed. 
The crazy thing is though, it 

861
00:48:15,760 --> 00:48:19,200
wasn't his main army. 
This was his army led by a 

862
00:48:19,200 --> 00:48:22,200
Lieutenant. 
So his character in the campaign

863
00:48:22,200 --> 00:48:24,080
was still alive in the north, 
bless him. 

864
00:48:24,480 --> 00:48:28,760
And well, it was her with his 
main army, so he'd not even lost

865
00:48:28,760 --> 00:48:33,040
his main army. 
And the only reason that weird 

866
00:48:33,040 --> 00:48:35,680
situation had happened is he had
three. 

867
00:48:35,760 --> 00:48:40,600
Damien had three other NPC 
states with him and each state 

868
00:48:40,880 --> 00:48:43,320
had decided right. 
How would you have a little 

869
00:48:43,320 --> 00:48:46,720
standing army from which you 
would build an army should you 

870
00:48:46,720 --> 00:48:48,920
require it to proper army in a 
time of war? 

871
00:48:49,200 --> 00:48:52,760
Well, you would need some sort 
of missile troops, some sort of 

872
00:48:52,760 --> 00:48:55,720
melee, some sort of horse where 
the lights are heavy, and some 

873
00:48:55,720 --> 00:48:59,840
sort of artillery. 
So 1 you one state had some Pike

874
00:48:59,840 --> 00:49:01,520
and some crossbow and A and a 
cannon. 

875
00:49:01,640 --> 00:49:04,360
Another state had some long bows
and some swordsman and some 

876
00:49:04,360 --> 00:49:07,600
light horse, another sort. 
But every state, if it had a 

877
00:49:07,600 --> 00:49:10,720
cannon, I thought, right, 
someone officially has to look 

878
00:49:10,720 --> 00:49:13,440
after that, which is meant to 
represent the, the kind of 

879
00:49:13,440 --> 00:49:15,520
arsenal in the, in the capital 
city where they keep. 

880
00:49:16,240 --> 00:49:17,880
So I'd given them all an 
engineer. 

881
00:49:17,880 --> 00:49:20,200
Everyone tended to have some 
sort of hero character and an 

882
00:49:20,200 --> 00:49:22,840
engineer. 
So it's purely accidental. 

883
00:49:23,040 --> 00:49:25,200
It was literally because of 
story reasons. 

884
00:49:25,520 --> 00:49:27,920
He'd he'd got all these states 
to join him. 

885
00:49:28,280 --> 00:49:31,040
They'd slightly bulked up the 
forces, but of course brought 

886
00:49:31,040 --> 00:49:32,880
the standing army, which was 
there all the time, 

887
00:49:32,880 --> 00:49:36,400
professionally trained and ready
for just such an emergency. 

888
00:49:37,080 --> 00:49:41,240
So by accident, 6 guns were on 
that hill and there were four 

889
00:49:41,240 --> 00:49:44,480
engineers. 
That's because 2 NPC states had 

890
00:49:44,480 --> 00:49:47,520
brought their engineers and he 
had two engineers. 

891
00:49:47,520 --> 00:49:50,840
Now you might say 02 engineers 
in a in a 3000 point or whatever

892
00:49:50,840 --> 00:49:53,080
it was he had on the field that 
day, 2 1/2 thousand. 

893
00:49:53,560 --> 00:49:56,240
That might seem like a lot, but 
he that had to pay double the 

894
00:49:56,240 --> 00:50:00,160
points for the 2nd engineer 
because the army list said for 

895
00:50:00,160 --> 00:50:02,520
each subsequent engineer you 
have to pay. 

896
00:50:02,880 --> 00:50:06,320
So the sad thing is, I mean, 
obviously we just sounded, I 

897
00:50:06,320 --> 00:50:08,560
just sounded like I was making 
excuses to the guy when I tried 

898
00:50:08,560 --> 00:50:10,960
to explain all of this, but he 
got so annoyed. 

899
00:50:11,160 --> 00:50:12,640
He didn't just leave the 
campaign. 

900
00:50:13,080 --> 00:50:16,320
You know, it's upset me ever 
since, but he left the hobby as 

901
00:50:16,320 --> 00:50:20,080
a consequence and I was really 
hang on, you're in a. 

902
00:50:20,240 --> 00:50:23,440
You're in a campaign. 
That involves politics and 

903
00:50:23,440 --> 00:50:26,760
diplomacy. 
Machiavellian assassinate. 

904
00:50:27,000 --> 00:50:30,200
All of this is going on. 
It's all incredibly closely GM 

905
00:50:30,200 --> 00:50:33,920
down to each individual point 
that's been spent on stuff. 

906
00:50:34,560 --> 00:50:37,440
And yet, no, it was it just 
couldn't deal with it. 

907
00:50:37,560 --> 00:50:39,960
It was so unfair. 
I mean, the other players were 

908
00:50:39,960 --> 00:50:42,920
just confused by it because I 
think they knew what they'd 

909
00:50:42,920 --> 00:50:46,680
signed up for. 
But yeah, it's, you can tell the

910
00:50:46,680 --> 00:50:48,080
fact that I'm telling that story
now. 

911
00:50:48,080 --> 00:50:51,320
It's it's upset me ever since, 
you know, I might have recruited

912
00:50:51,320 --> 00:50:55,040
a lot of people to the hobby, 
but I also accidentally made 

913
00:50:55,040 --> 00:50:59,720
someone quit the hobby. 
That's funny. 

914
00:50:59,720 --> 00:51:00,560
Yeah. 
Well. 

915
00:51:00,600 --> 00:51:03,760
That's obviously, yeah. 
I mean, I mean, when you come 

916
00:51:03,760 --> 00:51:05,960
into something like your 
campaign, you've got to come in 

917
00:51:05,960 --> 00:51:08,280
with the right right intentions,
right reasons. 

918
00:51:08,280 --> 00:51:11,520
So I suppose it's going to just 
rub people the wrong way 

919
00:51:11,520 --> 00:51:13,520
depending on what their 
expectations are. 

920
00:51:13,520 --> 00:51:15,960
And especially if you like, say,
if someone's like a bit more of 

921
00:51:15,960 --> 00:51:18,600
a competitive player, then yeah,
they should not. 

922
00:51:18,600 --> 00:51:20,760
They definitely shouldn't play 
something like this. 

923
00:51:21,280 --> 00:51:23,320
I've somehow got paint all over 
my screen. 

924
00:51:23,320 --> 00:51:27,800
I didn't notice that earlier. 
On today I must have, I think. 

925
00:51:28,000 --> 00:51:32,000
The black eye opened, spattered.
You call this Splatter? 

926
00:51:32,920 --> 00:51:34,760
Splatter. 
Yeah, exactly man. 

927
00:51:34,760 --> 00:51:36,200
Exactly. 
You're doing, you're doing a 

928
00:51:36,200 --> 00:51:37,760
good job there mate. 
You're doing it in style. 

929
00:51:38,160 --> 00:51:39,720
You're doing it the right way. 
Yeah. 

930
00:51:39,840 --> 00:51:42,520
You see in the campaign the. 
Players are in effect, I mean, 

931
00:51:42,760 --> 00:51:45,280
it's role-playing. 
I think it's more role-playing 

932
00:51:45,280 --> 00:51:49,200
than war gaming because each of 
the players plays one 

933
00:51:49,200 --> 00:51:53,240
individual. 
Like my son is a halfling, 

934
00:51:53,480 --> 00:51:55,680
Baroni, Acapo, Brunetti, that's 
him. 

935
00:51:57,800 --> 00:52:01,040
Everyone else in the world, 
apart from the seven other 

936
00:52:01,040 --> 00:52:03,320
players, everyone else in the 
world is an MPC. 

937
00:52:03,760 --> 00:52:07,240
So if that player, if that 
character dies, they're out the 

938
00:52:07,240 --> 00:52:11,000
campaign and that character, 
they might have authority, but 

939
00:52:11,000 --> 00:52:15,200
if they allow that authority to 
slip away from them, then they 

940
00:52:15,200 --> 00:52:20,080
have less authority. 
You know, it's meant to 

941
00:52:20,080 --> 00:52:23,160
represent. 
The idea is you are playing a 

942
00:52:23,200 --> 00:52:28,760
ruler, a power in the world, 
rather than you are this army or

943
00:52:28,760 --> 00:52:31,600
you are this realm. 
No, you're the commander of this

944
00:52:31,600 --> 00:52:35,440
army or the ruler of this realm.
So really it's it's more of a 

945
00:52:35,440 --> 00:52:41,720
role-playing situation. 
I mean, I like, for example, if 

946
00:52:42,880 --> 00:52:47,160
my son has to make a decision, 
it's a bit unfair asking a 14 

947
00:52:47,160 --> 00:52:49,520
year old to come up with some 
clever Machiavellian idea. 

948
00:52:49,800 --> 00:52:53,000
But if he's got to respond to 
something, what I tend to do is 

949
00:52:53,000 --> 00:52:56,040
I'll play the part of his 
advisors and I'll always do 

950
00:52:56,040 --> 00:52:58,640
three. 
I'll do a timid advisor that 

951
00:52:58,640 --> 00:53:01,360
tells him, oh really, we 
shouldn't really get involved 

952
00:53:01,360 --> 00:53:03,360
with that. 
And maybe if we just wait a 

953
00:53:03,360 --> 00:53:08,600
while and, and, and, and, and 
harbour our resources and you 

954
00:53:08,600 --> 00:53:11,080
have a middle of the road 
advisor, maybe if we send half 

955
00:53:11,080 --> 00:53:13,440
the troops or if we can get 
those to help us with that 

956
00:53:13,440 --> 00:53:15,600
situation. 
And then an aggressive advisor. 

957
00:53:16,160 --> 00:53:20,680
And I, I plead all three with 
equal conviction and then allow 

958
00:53:20,680 --> 00:53:22,080
him to choose which one to go 
with. 

959
00:53:22,360 --> 00:53:23,800
So I haven't actually influenced
him. 

960
00:53:24,120 --> 00:53:27,480
I've basically given him every 
option across the board, from 

961
00:53:27,480 --> 00:53:31,320
timid to carelessly brave and 
foolhardy. 

962
00:53:32,320 --> 00:53:36,400
But when it comes to NPCS, that 
that process I love, although it

963
00:53:36,400 --> 00:53:38,600
can be very frustrating. 
You think, oh, no one, an NPC 

964
00:53:38,600 --> 00:53:41,680
ruler has to make a decision. 
Well, I can't make it for him. 

965
00:53:41,680 --> 00:53:42,960
I'm the games master. 
It's not my job. 

966
00:53:43,400 --> 00:53:45,680
So what I tend to do is I've got
the precedent of the kind of 

967
00:53:45,680 --> 00:53:47,920
decisions they've made before, 
so I already know whether 

968
00:53:47,920 --> 00:53:52,680
they're clever or brave or 
foolhardy or impetuous. 

969
00:53:53,520 --> 00:53:57,760
I'll make a little chart with 
six options. 123-4566 always 

970
00:53:57,760 --> 00:54:01,320
says roll again, and I have to 
come up with six different, 

971
00:54:01,320 --> 00:54:03,200
well, five different options and
roll again. 

972
00:54:04,000 --> 00:54:07,800
The number of times you roll 
that 6, which forces you to make

973
00:54:07,800 --> 00:54:11,880
a new chart with even more crazy
options for how to respond to 

974
00:54:11,880 --> 00:54:15,080
the scenario. 
But it's great because the end 

975
00:54:15,080 --> 00:54:20,760
result is I don't feel like I've
made-up the story in the way the

976
00:54:20,760 --> 00:54:23,880
author of a novel would. 
Even when it comes to the NPCS. 

977
00:54:24,960 --> 00:54:28,160
I've come up with options and 
then a dice has decided the 

978
00:54:28,160 --> 00:54:31,080
number of times the dice has 
picked what I think is the most 

979
00:54:31,080 --> 00:54:32,880
boring option. 
And all the others looked far 

980
00:54:32,880 --> 00:54:36,000
more exciting for the story. 
But I just stick with it because

981
00:54:36,680 --> 00:54:40,440
then I can hold on to the fact 
that I'm, I'm being carried 

982
00:54:40,440 --> 00:54:43,480
along by this story as well. 
And I'm not. 

983
00:54:43,760 --> 00:54:47,520
I'm not trying to control it, 
you know, But yeah, you'd be 

984
00:54:47,520 --> 00:54:50,000
surprised in a world when you 
populate a world like this, 

985
00:54:50,000 --> 00:54:54,680
there's a hell of a lot of NPC 
powers that have to operate 

986
00:54:55,000 --> 00:54:57,920
convincingly. 
Again, I don't know what you 

987
00:54:57,920 --> 00:54:59,400
were originally asking me for 
some reason. 

988
00:54:59,400 --> 00:55:03,080
I'm telling you the mechanics of
how I how I make your mind up 

989
00:55:03,240 --> 00:55:06,360
for NPC. 
Well, did you, did you find? 

990
00:55:06,360 --> 00:55:08,400
Did you find? 
Another player to replace the 

991
00:55:08,400 --> 00:55:11,000
person who left. 
And you knew his character. 

992
00:55:11,120 --> 00:55:12,840
I know when. 
You got him out of the. 

993
00:55:12,840 --> 00:55:14,960
Character became an NPC I'm 
afraid. 

994
00:55:15,840 --> 00:55:17,800
Got you, but I had the way. 
He'd. 

995
00:55:17,800 --> 00:55:24,960
Operated to to inform my 
decision making charts for for 

996
00:55:24,960 --> 00:55:27,960
the character. 
But yeah, I mean the video, I 

997
00:55:27,960 --> 00:55:29,320
think it's already happened in 
the video. 

998
00:55:29,320 --> 00:55:31,640
So I can tell you there's some 
things I was some stories I was 

999
00:55:31,640 --> 00:55:32,960
about to tell him. 
I thought, Oh no, I can't tell 

1000
00:55:32,960 --> 00:55:35,240
him that because they haven't 
happened in the videos yet and 

1001
00:55:35,240 --> 00:55:38,600
it would be spoilers for anyone 
watching the videos. 

1002
00:55:38,600 --> 00:55:41,880
The undead have finally been 
defeated already in the videos. 

1003
00:55:42,040 --> 00:55:46,400
Bioguino has disappeared off 
into the swamps of of the 

1004
00:55:46,400 --> 00:55:52,360
blighted marshes sort of thing. 
So, yeah, not that that big, you

1005
00:55:52,360 --> 00:55:56,040
know, was ever was ever. 
His MPC was the Duchess Maria, 

1006
00:55:56,480 --> 00:56:00,960
his character, his initial 
character, the vampire Duke. 

1007
00:56:00,960 --> 00:56:05,280
I think Alessandro Sporta, he 
died really early in the 

1008
00:56:05,280 --> 00:56:07,320
campaign and it was one of 
those. 

1009
00:56:09,160 --> 00:56:11,000
It's like in Game of Thrones 
when you've got a favorite 

1010
00:56:11,000 --> 00:56:12,960
character and then suddenly they
die and you think, oh, that's 

1011
00:56:12,960 --> 00:56:15,080
that. 
Then, Well, in an early battle 

1012
00:56:15,240 --> 00:56:17,960
he was fighting against a hero 
level character who happened to 

1013
00:56:17,960 --> 00:56:22,280
have this fairly weak magical 
item that gave him award save on

1014
00:56:22,280 --> 00:56:24,760
A6 plus or something. 
And the guy just kept rolling 

1015
00:56:24,760 --> 00:56:28,040
sixes. 
And somehow this Lord level Uber

1016
00:56:28,040 --> 00:56:33,080
vampire, which which Damien was 
playing Damien, sorry, Daz was 

1017
00:56:33,080 --> 00:56:39,200
playing, was killed by a hero 
level character who just in that

1018
00:56:39,200 --> 00:56:42,080
particular game couldn't roll 
anything but sixes and just kept

1019
00:56:42,080 --> 00:56:46,400
saving again and again and again
and eventually combat resolution

1020
00:56:46,640 --> 00:56:50,200
and finally killed the vampire 
character because the undead 

1021
00:56:50,200 --> 00:56:58,080
lose, lose wounds according to 
combat resolution, I think, 

1022
00:56:58,280 --> 00:57:00,360
can't remember how it works. 
But anyway, he died. 

1023
00:57:00,520 --> 00:57:02,960
Yeah, yeah. 
So yeah, that's the other thing 

1024
00:57:02,960 --> 00:57:05,840
about running a campaign like 
this is you really don't feel 

1025
00:57:05,840 --> 00:57:09,280
like you're in control of the 
story because the players can 

1026
00:57:09,280 --> 00:57:11,480
make can give orders and things,
but that doesn't mean the orders

1027
00:57:11,480 --> 00:57:14,640
are going to succeed. 
And on the battlefield, even a 

1028
00:57:16,160 --> 00:57:20,800
force twice the size that should
easily win the game could have 

1029
00:57:20,800 --> 00:57:24,480
some crazy dice situations swing
it all against them. 

1030
00:57:25,440 --> 00:57:29,000
That's right. 
It makes for a fascinating, 

1031
00:57:29,400 --> 00:57:32,720
well, I think fascinating story.
The only thing that stops it 

1032
00:57:32,720 --> 00:57:36,720
being fascinating is how slow it
is, so it sounds like you have 

1033
00:57:36,720 --> 00:57:39,040
quite a backlog. 
Of the story to continue on to 

1034
00:57:39,040 --> 00:57:41,080
the videos and you just haven't 
made the videos yet is that 

1035
00:57:41,080 --> 00:57:44,960
right so the far further than 
the actual videos are out yeah 

1036
00:57:45,600 --> 00:57:49,640
yeah, I think there's. 
I'm up to episode 126, which is 

1037
00:57:49,640 --> 00:57:55,280
going out just after this. 
I think there's probably 20 or 

1038
00:57:55,280 --> 00:58:01,040
25 videos already written and. 
Illustrated, but I just. 

1039
00:58:01,040 --> 00:58:04,520
Need to audio record and edit 
them and put them all together. 

1040
00:58:05,560 --> 00:58:10,600
And I'm also at which point I'll
reach the real, I never know how

1041
00:58:10,600 --> 00:58:13,480
to describe it. 
The real life end of the, the, 

1042
00:58:13,560 --> 00:58:17,400
the cutting edge, the the actual
game play end of the of the 

1043
00:58:17,400 --> 00:58:21,640
campaign where of course I am 
writing stories and illustrating

1044
00:58:21,640 --> 00:58:25,040
them that will later get turned 
into videos. 

1045
00:58:25,040 --> 00:58:30,960
But at that point, which I think
will happen sometime around late

1046
00:58:30,960 --> 00:58:34,800
this year, the videos, I don't 
know if we'll come out any less 

1047
00:58:34,800 --> 00:58:39,240
frequently because I'll no 
longer be be the, I'll no longer

1048
00:58:39,240 --> 00:58:43,440
be being distracted by the need 
to create the videos when I 

1049
00:58:43,440 --> 00:58:46,720
should be doing the campaign 
stories because the campaign 

1050
00:58:46,720 --> 00:58:49,360
stories will be immediately 
turned into videos, if you see 

1051
00:58:49,360 --> 00:58:51,920
what I mean. 
It's like I'm living 2 lives. 

1052
00:58:51,920 --> 00:58:54,880
I'm, I'm creating the videos, 
which is a history of the 

1053
00:58:54,880 --> 00:58:57,760
campaign whilst continuing the 
campaign. 

1054
00:58:58,240 --> 00:59:00,920
But eventually the process will 
become the same thing. 

1055
00:59:01,320 --> 00:59:04,640
Does that make any sense? 
Kind of, you know. 

1056
00:59:04,640 --> 00:59:05,720
What you're doing, you know what
you're doing. 

1057
00:59:05,720 --> 00:59:09,720
That's the main thing. 
Don't get me involved. 

1058
00:59:09,720 --> 00:59:12,400
My God, my God, you. 
Know I'll make a mess of it, but

1059
00:59:12,840 --> 00:59:15,840
yeah, no, it sounds like, yeah, 
you sound like a very smart guy 

1060
00:59:15,840 --> 00:59:19,040
and you sound like you've got 
everything encapsulated there in

1061
00:59:19,040 --> 00:59:20,920
in your head, which is which is 
a good thing. 

1062
00:59:20,920 --> 00:59:24,120
There's it's, it's all of this 
kind of chroniclized into 

1063
00:59:24,560 --> 00:59:28,080
written things on the computer. 
Like you, you. 

1064
00:59:28,080 --> 00:59:30,520
Play a session and then you 
write everything down. 

1065
00:59:30,520 --> 00:59:33,160
Is this how you could keep track
of it or you just mentally keep 

1066
00:59:33,160 --> 00:59:35,200
in track of it? 
There's lots of writing. 

1067
00:59:35,200 --> 00:59:38,640
Going on there's there is a 
website which I keep secret. 

1068
00:59:39,000 --> 00:59:42,000
My players use it but I kind of 
keep it secret because if the 

1069
00:59:42,000 --> 00:59:46,960
video watches found the website 
which is actually easy to find, 

1070
00:59:47,200 --> 00:59:48,360
but if they. 
Found it they. 

1071
00:59:48,360 --> 00:59:51,440
Would then see the future and I 
thought, Oh no, that was that's 

1072
00:59:51,440 --> 00:59:55,320
like spoiler city. 
So but the website is, is where 

1073
00:59:55,320 --> 00:59:59,360
the stories are illustrated as 
just illustrated stories that 

1074
00:59:59,360 --> 01:00:03,080
then get turned into videos. 
The website was originally put 

1075
01:00:03,080 --> 01:00:06,760
together for my in fact, when 
the campaign started, I didn't 

1076
01:00:06,760 --> 01:00:08,920
have a website. 
I was illustrating and story 

1077
01:00:08,920 --> 01:00:12,240
finding the campaign on forums 
and directing my players to read

1078
01:00:12,240 --> 01:00:15,800
the reports on the forums. 
That's when I realised that 

1079
01:00:16,320 --> 01:00:18,880
people other than my players 
were interested in the story. 

1080
01:00:19,080 --> 01:00:23,280
So I created the website to have
my story on it because things 

1081
01:00:23,280 --> 01:00:26,640
like Photo Bucket started saying
things, Photo Bucket decide, oh,

1082
01:00:26,640 --> 01:00:28,400
you've got to pay for your 
photographs and such. 

1083
01:00:28,760 --> 01:00:30,320
And I thought, oh, that's a bit 
unfair of them. 

1084
01:00:30,320 --> 01:00:32,040
You know, for years they've 
offered this service and now 

1085
01:00:32,040 --> 01:00:35,280
they've withdrawn it from us. 
So I thought, I now don't feel 

1086
01:00:35,280 --> 01:00:37,680
like my photographs are safe. 
So I had to create my own 

1087
01:00:37,680 --> 01:00:40,120
website to know that they were 
they were safe. 

1088
01:00:40,520 --> 01:00:42,720
So there's that. 
But when it comes to a game, I 

1089
01:00:42,720 --> 01:00:44,920
mean, if the campaign's slow, 
the battles are slow. 

1090
01:00:45,200 --> 01:00:48,440
Because admittedly, I tend to be
games mastering rather than 

1091
01:00:48,440 --> 01:00:50,560
playing. 
If I try to play it, it slows it

1092
01:00:50,560 --> 01:00:52,640
down even more. 
But I've got to take the 

1093
01:00:52,640 --> 01:00:54,840
photographs of of things that 
are going on all the time 

1094
01:00:54,840 --> 01:00:57,360
because I need those photographs
later to create the illustrated 

1095
01:00:57,360 --> 01:00:59,800
battle report. 
And I'm scribbling notes. 

1096
01:00:59,800 --> 01:01:04,440
I end up with a pile of 100 
sheets of pencil written notes, 

1097
01:01:04,800 --> 01:01:06,920
which I then create the report 
from. 

1098
01:01:07,120 --> 01:01:10,440
I don't do it. 
You might have seen a battle 

1099
01:01:10,440 --> 01:01:12,800
report. 
They come across as stories. 

1100
01:01:13,040 --> 01:01:17,080
The written versions will have 
little footnotes with various 

1101
01:01:17,080 --> 01:01:21,240
discussions of rules and such, 
but the videos tend to leave 

1102
01:01:21,240 --> 01:01:25,520
that for a comment later or a 
little panel at the end of the 

1103
01:01:25,520 --> 01:01:28,760
video. 
But in order to remember the 

1104
01:01:28,760 --> 01:01:31,680
details and to know I'm 
accurately describing a battle, 

1105
01:01:31,680 --> 01:01:34,880
I need that pile of notes. 
So I've got years and years of 

1106
01:01:34,880 --> 01:01:38,560
these notes like that. 
And also, as the game goes on, 

1107
01:01:38,880 --> 01:01:43,760
this is this season, I have my 
scribbled pencil notes next to 

1108
01:01:43,760 --> 01:01:47,160
which are all the communications
I've had with the players that 

1109
01:01:47,160 --> 01:01:53,440
that that are relevant to that. 
So I have vast numbers of files 

1110
01:01:53,440 --> 01:01:57,040
of stuff all the way back so 
that if I have to go back, I 

1111
01:01:57,040 --> 01:01:59,440
think, oh Christ, there's a 
character who was there in that 

1112
01:01:59,440 --> 01:02:02,160
battle 10 years ago. 
I can find him somewhere in my 

1113
01:02:02,160 --> 01:02:06,280
pencil notes, which adds a kind 
of veracity, adds everything, 

1114
01:02:06,280 --> 01:02:10,040
can be connected up. 
It can take me hours to find 

1115
01:02:10,040 --> 01:02:15,440
something, but it means I can 
ensure that the world seems real

1116
01:02:15,440 --> 01:02:19,480
and that that that people aren't
forgotten or names aren't 

1117
01:02:19,480 --> 01:02:21,840
changed. 
I'm sure every now and again 

1118
01:02:21,840 --> 01:02:24,040
something will get muddled up, 
some Chinese whispers thing will

1119
01:02:24,040 --> 01:02:27,200
go on and I'll accidentally 
transform a name to something 

1120
01:02:27,200 --> 01:02:29,840
else just because my memory is 
failing me and I haven't double 

1121
01:02:29,840 --> 01:02:32,360
checked it because I thought, I 
think I know it's right, you 

1122
01:02:32,360 --> 01:02:34,480
know, I'm sure that sort of 
thing goes on. 

1123
01:02:34,920 --> 01:02:36,800
So it's a small big world's 
archive mates. 

1124
01:02:36,800 --> 01:02:39,440
An archive now, basically. 
It's like a museum. 

1125
01:02:39,880 --> 01:02:42,120
Yeah, yes, yes. 
Unbelievable. 

1126
01:02:43,200 --> 01:02:45,640
Yeah, the the files that I 
store. 

1127
01:02:45,640 --> 01:02:49,040
This information in keep getting
to the full map full capacity, 

1128
01:02:49,200 --> 01:02:51,440
so that then gets put away and I
have to start a new one. 

1129
01:02:51,440 --> 01:02:54,680
I've got box files with all 
these things in and they're all 

1130
01:02:54,680 --> 01:02:58,440
full, you know, so the challenge
is even finding which box has 

1131
01:02:58,440 --> 01:03:01,040
got that particular period of 
the campaign in it. 

1132
01:03:01,040 --> 01:03:04,480
You know, everything's recorded,
nothing's thrown away, 

1133
01:03:04,800 --> 01:03:07,520
everything's recorded. 
Amazing. 

1134
01:03:07,960 --> 01:03:10,280
And like, do you? 
Foresee an actual conclusion to 

1135
01:03:10,280 --> 01:03:12,400
the campaign or you just want to
continue on? 

1136
01:03:13,280 --> 01:03:16,480
Yes, I didn't for a long time. 
I was starting to get worried 

1137
01:03:16,480 --> 01:03:18,120
thinking how how the hell do you
end this? 

1138
01:03:19,200 --> 01:03:23,880
But I am now foreseen because 
it's dawned on me you don't need

1139
01:03:25,120 --> 01:03:28,040
AI mean the the the undead. 
The the yoga threat's gone. 

1140
01:03:28,040 --> 01:03:31,080
The the Orkin goblin threat was 
defeated very early in the 

1141
01:03:31,080 --> 01:03:33,400
campaign. 
The yoga threat burnt its way 

1142
01:03:33,400 --> 01:03:36,400
through and then went back to 
the border Princess and the 

1143
01:03:36,400 --> 01:03:40,600
vampire threat's been defeated. 
There's now the rat men is the 

1144
01:03:40,600 --> 01:03:45,440
only sort of classically evil 
threat that's left. 

1145
01:03:45,760 --> 01:03:47,320
And they've meant to have been 
there. 

1146
01:03:47,320 --> 01:03:51,320
There was there's in I think the
second story of the campaign. 

1147
01:03:51,320 --> 01:03:56,520
There was a kind of, there was a
part of the story linked, how do

1148
01:03:56,560 --> 01:03:59,200
I say it, an Easter egg. 
Not not an Easter egg. 

1149
01:03:59,200 --> 01:04:01,800
That's the wrong description. 
There was a clue that they were 

1150
01:04:01,800 --> 01:04:05,120
involved right, right from the 
word go, even though they 

1151
01:04:05,120 --> 01:04:07,480
haven't done anything for years 
and years and years and years. 

1152
01:04:07,480 --> 01:04:09,880
And they only became a play of 
faction quite recently. 

1153
01:04:10,200 --> 01:04:15,320
But I was thinking, oh, surely 
you need some big grand Lord of 

1154
01:04:15,320 --> 01:04:17,960
the Rings style battle where the
evil powers are finally 

1155
01:04:17,960 --> 01:04:20,480
defeated. 
And that's, and I was thinking, 

1156
01:04:20,480 --> 01:04:22,600
Oh no, I don't know how I can 
how I can bring that because I'm

1157
01:04:22,600 --> 01:04:25,080
not in control of the story. 
What if the bad guys win? 

1158
01:04:25,320 --> 01:04:28,520
What if the good guys, if you 
can call them good, never get 

1159
01:04:28,520 --> 01:04:31,480
their act together? 
I can't force the story to go in

1160
01:04:31,480 --> 01:04:33,400
any direction. 
But then it dawned on me. 

1161
01:04:33,760 --> 01:04:36,600
It's called Thaila's Troubles. 
The troubles will never end. 

1162
01:04:36,800 --> 01:04:40,560
At some point, I can bring it to
a conclusion where everyone's 

1163
01:04:40,560 --> 01:04:43,840
still arguing, everyone's still 
assassinating each other, 

1164
01:04:43,840 --> 01:04:48,600
everyone's still locked in cold 
wars of vengeance and this. 

1165
01:04:49,240 --> 01:04:53,280
And you can just bring it to a 
close there because it's kind of

1166
01:04:53,280 --> 01:04:55,800
like, yeah. 
And the story comes to an end, 

1167
01:04:55,880 --> 01:04:59,800
but it's obvious this is just 
going to go on and on and on in 

1168
01:04:59,800 --> 01:05:05,360
ever different connotations. 
So I am imagining an end to the 

1169
01:05:05,360 --> 01:05:10,720
campaign in I think real world 
terms, maybe 2 years now. 

1170
01:05:10,720 --> 01:05:13,760
I don't want to do it too soon 
because my son has yet to have 

1171
01:05:13,760 --> 01:05:17,360
an actual campaign battle. 
It would be crazy to have him do

1172
01:05:17,360 --> 01:05:20,000
all this practicing and say the 
campaign's ended before he's 

1173
01:05:20,000 --> 01:05:21,760
actually fought to battle in the
campaign. 

1174
01:05:21,840 --> 01:05:23,960
Absolutely be very disappointed.
Yeah. 

1175
01:05:23,960 --> 01:05:26,320
Absolutely, mate. 
Well, that's, that's incredible.

1176
01:05:26,320 --> 01:05:29,320
I just find it amazing that you 
sustained it for so long and 

1177
01:05:29,320 --> 01:05:32,040
that you've had the players also
endure. 

1178
01:05:32,360 --> 01:05:36,320
Obviously hope hopefully John as
playing one, one guy had to quit

1179
01:05:36,320 --> 01:05:38,760
and quit the hobby all together.
But apart from all that, you 

1180
01:05:38,760 --> 01:05:42,040
know you've had all these other 
guys, including your son, a part

1181
01:05:42,040 --> 01:05:44,320
of that. 
And what's the secret, mate? 

1182
01:05:44,320 --> 01:05:45,680
What? 
What do you think the secret is?

1183
01:05:45,680 --> 01:05:47,840
Is there something about 
yourself that you think that in 

1184
01:05:47,840 --> 01:05:51,360
captured the imagination or the 
players that you've motivated 

1185
01:05:51,360 --> 01:05:55,520
them, you've heard of them like 
nerds, heard of them along to 

1186
01:05:55,520 --> 01:05:58,040
probably along or what? 
I honestly don't know. 

1187
01:05:58,560 --> 01:05:59,760
It might. 
Be just dumb luck. 

1188
01:06:00,320 --> 01:06:03,440
Maybe the campaign wouldn't have
lasted this long if, well, 

1189
01:06:03,880 --> 01:06:06,880
actually it wouldn't have gone 
on this long if I hadn't made 

1190
01:06:06,880 --> 01:06:08,600
the videos, because it would 
have. 

1191
01:06:08,680 --> 01:06:11,040
Everything would have happened 
quicker and it would have come 

1192
01:06:11,040 --> 01:06:13,680
to an end quicker. 
The fact that I tried to record 

1193
01:06:13,680 --> 01:06:16,920
it on the website and then tried
to record it on the videos, that

1194
01:06:17,040 --> 01:06:18,720
is a major thing that slowed it 
down. 

1195
01:06:19,120 --> 01:06:22,440
I think the players would have. 
You'd expect the players to get 

1196
01:06:22,440 --> 01:06:24,680
frustrated then thinking this 
game never happens. 

1197
01:06:24,680 --> 01:06:27,640
We we, we're lucky to get one or
two battles a year. 

1198
01:06:28,200 --> 01:06:33,360
Yeah, but admittedly with NPCS, 
whenever they end up in a 

1199
01:06:33,360 --> 01:06:37,440
conflict, Ioffer it out to the 
players to be the the the 

1200
01:06:37,560 --> 01:06:41,240
commander on the field. 
So very often they get games in 

1201
01:06:41,360 --> 01:06:44,520
because they're standing in for 
an NPC, because it's better if a

1202
01:06:44,520 --> 01:06:46,320
player controls the army instead
of me. 

1203
01:06:46,480 --> 01:06:50,040
So that keeps them involved. 
But the big factor, I think the 

1204
01:06:50,040 --> 01:06:53,480
players like the fact that the 
campaign they're part of the 

1205
01:06:53,480 --> 01:07:00,080
story of has become the videos. 
So any dip in enthusiasm due to 

1206
01:07:00,080 --> 01:07:06,200
the gaps between gameplay and 
such is compensated for by the 

1207
01:07:06,200 --> 01:07:10,360
rise in enthusiasm thinking, 
wow, I'm part of this story that

1208
01:07:10,400 --> 01:07:12,320
people are actually watching and
commenting on. 

1209
01:07:12,560 --> 01:07:15,960
So swings and roundabouts and a 
lot of dumb luck. 

1210
01:07:16,280 --> 01:07:17,520
Yeah, no, that's that's good, 
mate. 

1211
01:07:17,520 --> 01:07:18,600
That's great. 
Well, I hope it. 

1212
01:07:18,720 --> 01:07:22,160
I hope you get you to see it out
the next two years and conclude 

1213
01:07:22,160 --> 01:07:24,480
the campaign and everybody's 
happy. 

1214
01:07:24,480 --> 01:07:26,960
No one quits the hobby at the 
end of it. 

1215
01:07:28,120 --> 01:07:30,360
But I'm sure there's other tales
and stories you can tell. 

1216
01:07:30,360 --> 01:07:33,680
And maybe you can just have it, 
you know, on, on, on your 

1217
01:07:33,680 --> 01:07:36,960
website rather than being filmed
or something to, to keep it 

1218
01:07:36,960 --> 01:07:40,720
going or something quicker. 
Now, are there any other games 

1219
01:07:40,720 --> 01:07:44,360
that you do play outside of your
campaign like that you're 

1220
01:07:44,360 --> 01:07:47,600
actively playing this? 
It probably worked out from. 

1221
01:07:47,600 --> 01:07:52,600
What I've told you, this 
swallows every spare moment of I

1222
01:07:52,840 --> 01:07:54,680
can just imagine. 
Because. 

1223
01:07:54,680 --> 01:07:58,040
You're an author and a 
photographer and a model maker 

1224
01:07:58,520 --> 01:08:01,680
and a painter and a games master
and a player. 

1225
01:08:02,000 --> 01:08:05,760
I mean, it's ridiculous. 
I've, I've combined all sorts of

1226
01:08:05,760 --> 01:08:10,480
things into this one enterprise.
It does swallow just about 

1227
01:08:10,480 --> 01:08:14,320
everything. 
I do Warhammer Fancy role play 

1228
01:08:14,600 --> 01:08:16,880
first edition for my son and his
friends. 

1229
01:08:17,240 --> 01:08:20,600
So I've got a, I've got a gang 
of set in the same world but 

1230
01:08:20,760 --> 01:08:23,080
earlier than the campaign 
because I thought, well I've got

1231
01:08:23,080 --> 01:08:25,560
the maps and I've got the 
histories, so I might as well 

1232
01:08:25,560 --> 01:08:27,120
set it in that world. 
Although they have been out to 

1233
01:08:27,120 --> 01:08:28,760
the Southlands and such 
recently. 

1234
01:08:29,120 --> 01:08:32,840
But my 14 year old son and his 
friends, they're apps. 

1235
01:08:32,920 --> 01:08:36,600
I mean, they're playing what we 
played in 1986 using those, 

1236
01:08:36,600 --> 01:08:38,760
those rule books, and they love 
it. 

1237
01:08:39,000 --> 01:08:42,479
He gets bugged by his friends at
school who say, can you get your

1238
01:08:42,479 --> 01:08:43,920
dad? 
When's your dad running the next

1239
01:08:43,920 --> 01:08:46,160
session? 
They're desperate to play this 

1240
01:08:46,160 --> 01:08:48,160
game. 
And the parents think it's 

1241
01:08:48,160 --> 01:08:51,240
brilliant because these kids who
spend their whole life on 

1242
01:08:51,240 --> 01:08:56,800
tablets and phones spend these 
afternoons where no tablets or 

1243
01:08:56,800 --> 01:08:59,399
phones are involved. 
And the. 

1244
01:08:59,399 --> 01:09:00,920
Parents can't get their heads 
around the fact. 

1245
01:09:00,920 --> 01:09:03,279
That there's something they're 
willing to do that isn't 

1246
01:09:03,279 --> 01:09:08,000
electric, isn't a computer game,
you know, Yeah, but I do that. 

1247
01:09:08,359 --> 01:09:12,040
I'm trying to get them to play 
D6 Star Wars with me, which I 

1248
01:09:12,040 --> 01:09:14,359
loved. 
I did a lot of a lot of stuff 

1249
01:09:15,479 --> 01:09:18,040
for that. 
And I used, I used some of the, 

1250
01:09:19,120 --> 01:09:22,040
the stuff I'd used earlier for 
Traveller and for those old 

1251
01:09:22,040 --> 01:09:24,399
games of sci-fi, you know, I 
still have them in the attic. 

1252
01:09:24,399 --> 01:09:26,279
So you can repaint them and 
convert them. 

1253
01:09:26,279 --> 01:09:29,479
And, and I mean every, every, 
even the role-playing games, I 

1254
01:09:29,479 --> 01:09:32,319
do them as miniature games when 
we play Warhammer Fantasy role 

1255
01:09:32,319 --> 01:09:36,240
play, because I've set it in 
Thaila, all this scenery and all

1256
01:09:36,240 --> 01:09:39,200
these figures, I've painted this
vast cast of characters for the 

1257
01:09:39,200 --> 01:09:43,600
Thaila, Thaila's troubles. 
They, they provide all the 

1258
01:09:43,600 --> 01:09:45,439
characters I need for the 
role-playing game. 

1259
01:09:45,640 --> 01:09:47,720
So everything can be 3 
dimensional. 

1260
01:09:48,000 --> 01:09:51,279
You know, even when they go on 
the ground, I've got the tunnels

1261
01:09:51,279 --> 01:09:54,200
that they're going down. 
And this, you know, I do 

1262
01:09:54,200 --> 01:09:57,000
everything I've got into, I've 
got the insides of, I did the 

1263
01:09:57,000 --> 01:10:00,440
insides of an entire monastery 
so there would be a dormitory. 

1264
01:10:00,440 --> 01:10:02,840
And it just grew and grew and 
grew across the table. 

1265
01:10:04,360 --> 01:10:08,920
So, so yeah, I'm trying to get 
them to do this D6D6 Star Wars, 

1266
01:10:08,920 --> 01:10:13,560
which I really enjoyed when it 
was out in the 90s, I think it 

1267
01:10:13,560 --> 01:10:17,920
was, I was playing that. 
But they won't do it because 

1268
01:10:17,920 --> 01:10:21,720
they like Warhammer Fantasy 1st 
Edition so much. 

1269
01:10:21,920 --> 01:10:23,520
They don't want to try anything 
else. 

1270
01:10:24,040 --> 01:10:26,200
You know, I don't know whether 
it's a 14 year old thing, but 

1271
01:10:26,400 --> 01:10:28,080
they've become obsessed with 
this little world. 

1272
01:10:28,360 --> 01:10:32,640
You know, Although by it's 
funny, every now and again you 

1273
01:10:32,640 --> 01:10:36,360
get reminded how young they are.
Two of the players who were 

1274
01:10:36,360 --> 01:10:41,320
rogues had told me they wanted 
to pursue the outlaw chief 

1275
01:10:41,320 --> 01:10:43,840
career. 
So I said, well, you can pursue 

1276
01:10:43,840 --> 01:10:46,400
the career, but in order to do 
well at it, you're going to have

1277
01:10:46,400 --> 01:10:49,560
to actually get a band of 
outlaws to be the chief of 

1278
01:10:49,840 --> 01:10:52,640
because you can only really 
succeed as an outlaw chief if 

1279
01:10:52,640 --> 01:10:54,280
there are some outlaws and you 
are their chief. 

1280
01:10:54,280 --> 01:10:55,920
And they went right, got it. 
We'll do that. 

1281
01:10:56,520 --> 01:11:00,680
In the last session they met 
some escaped prisoners, a 

1282
01:11:00,680 --> 01:11:06,320
desperate band of escaped 
prisoners from Pavona who'd all 

1283
01:11:06,320 --> 01:11:10,200
been unfairly treated in a kind 
of Robin of Sherwood Will 

1284
01:11:10,200 --> 01:11:12,320
Scarlett way. 
You know, one was one was a 

1285
01:11:12,560 --> 01:11:15,200
debtor. 
Another one had was a priest of 

1286
01:11:15,200 --> 01:11:18,080
tile who'd struck a nobleman 
because he whipped his horse too

1287
01:11:18,080 --> 01:11:20,720
cruelly and always. 
So they were all good guys 

1288
01:11:20,720 --> 01:11:22,800
turned into prisoners who'd 
managed to escape. 

1289
01:11:23,680 --> 01:11:26,640
And the players, I thought I've 
literally, I thought, oh God, 

1290
01:11:26,880 --> 01:11:30,280
they're going to realise that 
this is, this is, what's the 

1291
01:11:30,280 --> 01:11:32,760
word? 
Not telegraphic. 

1292
01:11:33,040 --> 01:11:36,000
It, it was just too easy. 
I just thought it's too obvious.

1293
01:11:36,160 --> 01:11:39,280
There's literally a band of 
outlaws looking for a leader 

1294
01:11:39,280 --> 01:11:41,680
here, right? 
And they're nice guys. 

1295
01:11:41,960 --> 01:11:45,280
What do the two players do? 
They gallop off to tell the 

1296
01:11:45,280 --> 01:11:48,160
Pavone and soldiers we know 
where they are, they're over 

1297
01:11:48,160 --> 01:11:49,480
there. 
You need to go and arrest them. 

1298
01:11:50,040 --> 01:11:52,720
I was thinking you just told me 
you want to be outlaw chiefs. 

1299
01:11:52,800 --> 01:11:56,480
I've gifted you a band of 
outlaws and you still haven't 

1300
01:11:56,960 --> 01:12:01,000
noticed, at which point I broke 
the barrier. 

1301
01:12:01,000 --> 01:12:02,560
You know, normally you keep 
everything in the game. 

1302
01:12:02,560 --> 01:12:04,800
I just went, guys, do you 
remember you said you wanted to 

1303
01:12:04,800 --> 01:12:06,800
be outlaw chief? 
So yeah, Yeah, they're looking 

1304
01:12:06,800 --> 01:12:07,640
at me. 
I said. 

1305
01:12:07,720 --> 01:12:09,000
So there's a band of outlaws 
that. 

1306
01:12:09,000 --> 01:12:10,760
Yeah, yeah, yeah, yeah. 
And you've just told on them. 

1307
01:12:10,760 --> 01:12:13,560
Oh, yes, yes, yes, yeah. 
But they haven't really got a 

1308
01:12:13,560 --> 01:12:15,160
lead. 
And you could see them go. 

1309
01:12:15,560 --> 01:12:18,680
Oh, yes. 
So they went back to warm the 

1310
01:12:18,720 --> 01:12:20,800
outlaws. 
The Pavonens are coming this 

1311
01:12:20,800 --> 01:12:26,320
year. 
Only 14 year olds could fail to.

1312
01:12:26,320 --> 01:12:31,920
Know. 
It's wonderful, isn't it? 

1313
01:12:31,920 --> 01:12:34,640
It's great, yeah. 
I mean, one of fantasy 1st 

1314
01:12:34,640 --> 01:12:38,080
edition role play was I got 
those books where I made of mine

1315
01:12:38,080 --> 01:12:41,800
at school because he was wanting
to sell them for 50 bucks. 

1316
01:12:41,800 --> 01:12:45,440
So I got that and the Enemies 
Within campaign, I think. 

1317
01:12:47,440 --> 01:12:51,200
And I didn't really play it when
I had it, but I was always 

1318
01:12:51,200 --> 01:12:54,040
interested in the books and the 
artwork and everything like 

1319
01:12:54,040 --> 01:12:56,960
that. 
And it's only recently that one 

1320
01:12:56,960 --> 01:13:04,080
of the guys in a discord, Matt 
started this mega hammer thing, 

1321
01:13:04,080 --> 01:13:06,560
which is basically kind of what 
you're doing actually, Padre. 

1322
01:13:06,560 --> 01:13:11,080
It's got got the Mighty Empires 
campaign as kind of the, the 

1323
01:13:11,080 --> 01:13:14,680
sort of out of skirt kind of 
thing where you know, people can

1324
01:13:14,680 --> 01:13:17,440
control regiments and play one 
of fantasy 3rd edition have 

1325
01:13:17,440 --> 01:13:19,440
castles, domains and that kind 
of thing. 

1326
01:13:19,760 --> 01:13:22,560
And it zoomed in on to the one 
of fantasy role play where each 

1327
01:13:22,560 --> 01:13:26,520
person has a character and they 
all play a part within the story

1328
01:13:26,520 --> 01:13:29,440
within the world of Warhammer. 
Which has been really nice 

1329
01:13:29,440 --> 01:13:32,280
because I, I've got to play a 
few sessions with the guys and 

1330
01:13:32,280 --> 01:13:35,600
it's just been lovely to go back
to those times when you had the 

1331
01:13:35,600 --> 01:13:37,880
old original. 
I found, I found original 

1332
01:13:37,880 --> 01:13:42,360
character sheets from 1995 from 
back home, you know, and using 

1333
01:13:42,360 --> 01:13:45,520
those again, it was just 
amazing, you know, and, and 

1334
01:13:45,840 --> 01:13:48,920
yeah, I loved looking at all the
career paths that you guys can 

1335
01:13:48,920 --> 01:13:50,200
go. 
You know, your characters when 

1336
01:13:50,200 --> 01:13:51,920
you roll them up, everything's 
done randomly. 

1337
01:13:51,920 --> 01:13:55,880
And yeah, it's good. 
It's got a wealth of adventure 

1338
01:13:55,880 --> 01:13:58,920
and imagination. 
So I'm really happy that that 

1339
01:13:58,920 --> 01:14:01,360
your son and his friends are 
involved with that. 

1340
01:14:01,440 --> 01:14:04,280
I think that's great. 
You might be interested. 

1341
01:14:05,440 --> 01:14:10,560
Years ago, again, about 10 years
ago, I think I put up on the in 

1342
01:14:10,560 --> 01:14:13,840
the old Hammer forum, me and 
some of the guys, some of the 

1343
01:14:13,840 --> 01:14:19,240
guys who were involved in this 
campaign, we did a reenactment 

1344
01:14:19,640 --> 01:14:24,440
of a first edition Warhammer 
Fantasy Battle game where every 

1345
01:14:24,440 --> 01:14:27,600
figure had to be a figure that 
existed in 1984. 

1346
01:14:29,440 --> 01:14:32,600
And we use the original rules. 
And it's long before. 

1347
01:14:32,600 --> 01:14:34,800
But I've been tempted to turn it
into a video actually, because 

1348
01:14:34,800 --> 01:14:36,960
the pictures are there and the 
text is there and I can read it 

1349
01:14:36,960 --> 01:14:39,240
out and set the pictures to it. 
So I might do that. 

1350
01:14:39,560 --> 01:14:44,560
But if I put a link in the Crown
of Command Discord, please do or

1351
01:14:44,640 --> 01:14:46,160
I might, I might. 
Actually have already done that 

1352
01:14:46,160 --> 01:14:47,320
I'm. 
Sure, I put the link somewhere 

1353
01:14:47,320 --> 01:14:51,000
recently in response to someone,
but anyway, it's interesting to 

1354
01:14:51,000 --> 01:14:55,560
see just how different, how 
familiar, but also how different

1355
01:14:56,480 --> 01:14:58,600
things were done back then, you 
know? 

1356
01:14:59,200 --> 01:15:00,880
Yeah, wonderful mate. 
OK, well, we're. 

1357
01:15:00,960 --> 01:15:02,440
Going to have to take another 
quick break. 

1358
01:15:02,760 --> 01:15:06,400
And when we come back, if you do
have some time, Padre, we're 

1359
01:15:06,400 --> 01:15:10,240
going to just close the show 
asking you a few more things 

1360
01:15:10,240 --> 01:15:13,720
about your hobby and collections
and everything like that. 

1361
01:15:13,720 --> 01:15:15,560
Be specific, otherwise I'll 
ramble. 

1362
01:15:15,560 --> 01:15:18,200
Yeah. 
You ought to be specific down to

1363
01:15:18,280 --> 01:15:19,760
yes, no. 
Answers that would be. 

1364
01:15:19,840 --> 01:15:23,160
Brilliant. 
I'm sure we can. 

1365
01:15:23,160 --> 01:15:24,960
Do better than that. 
So we're back in just a moment. 

1366
01:15:26,720 --> 01:15:29,080
Thank you for listening to the 
Chronic Men Podcast as we 

1367
01:15:29,080 --> 01:15:33,160
celebrate five years since its 
launch on the 5th of May in 

1368
01:15:33,160 --> 01:15:35,760
2020. 
Bringing you the voices from the

1369
01:15:35,760 --> 01:15:38,640
community with their personal 
stories and the hobby we all 

1370
01:15:38,640 --> 01:15:40,800
love. 
If you would like to help 

1371
01:15:40,800 --> 01:15:44,000
support the podcast and YouTube 
channel, then please consider 

1372
01:15:44,000 --> 01:15:47,000
becoming a patron. 
You can join as a free member to

1373
01:15:47,000 --> 01:15:50,520
gain access to Gork Talks and 
other video content, or if you 

1374
01:15:50,520 --> 01:15:53,160
upgrade as a paid member, you'll
have access to early access 

1375
01:15:53,160 --> 01:15:57,960
podcasts and AD free videos. 
So please consider joining our 

1376
01:15:57,960 --> 01:16:03,520
community there today at 
patreon.com/the Corona Command 

1377
01:16:03,520 --> 01:16:07,920
podcast. 
Look, let's talk about your 

1378
01:16:07,920 --> 01:16:11,000
collections because we talked a 
lot about, you know, the, the 

1379
01:16:11,000 --> 01:16:13,360
campaign you're running and the 
the miniatures you've been 

1380
01:16:13,360 --> 01:16:15,400
painting. 
And I'd take it you've been 

1381
01:16:15,400 --> 01:16:18,280
collecting and painting models 
for for decades now. 

1382
01:16:18,280 --> 01:16:21,160
Can you talk about your 
extensive collections and 

1383
01:16:21,160 --> 01:16:24,000
exactly what you actually have 
there stored away in your small 

1384
01:16:24,000 --> 01:16:25,720
attic area there? 
Cellar. 

1385
01:16:26,360 --> 01:16:27,920
It's a seller. 
I am in a dungeon. 

1386
01:16:27,920 --> 01:16:31,920
Quite literally, there's no 
better. 

1387
01:16:31,920 --> 01:16:35,800
Place to beat me, I think a man 
and his models in a dungeon. 

1388
01:16:36,160 --> 01:16:38,680
So you know, what stuff have you
collected What, what kind of 

1389
01:16:38,680 --> 01:16:42,000
things really well this is this 
is what this unit looks. 

1390
01:16:42,000 --> 01:16:47,920
Like so far my war dogs being 
driven along by their their war 

1391
01:16:47,920 --> 01:16:50,320
games Atlantic as well. 
By the way, they did some 

1392
01:16:50,320 --> 01:16:53,760
halflings to war games, Atlantic
Classic Fantasy range it's 

1393
01:16:53,760 --> 01:16:55,600
called and they did some 
halfling. 

1394
01:16:55,600 --> 01:17:00,440
So I made some I made my pipe 
units and my war machine guys 

1395
01:17:00,440 --> 01:17:04,080
out of it. 
I used to you'd be amazed put it

1396
01:17:04,080 --> 01:17:06,240
this way. 
In terms of collections, if you 

1397
01:17:06,240 --> 01:17:09,600
watch any of my videos, 
certainly the big battles at the

1398
01:17:09,640 --> 01:17:13,840
end, there'll be several pages 
where I try and list the 

1399
01:17:13,840 --> 01:17:16,000
manufacturer. 
Sorry, I'm getting confused with

1400
01:17:16,000 --> 01:17:17,240
my carpet. 
You wouldn't think a carpet 

1401
01:17:17,240 --> 01:17:22,000
would cause that much trouble. 
the IT takes me ages. 

1402
01:17:22,000 --> 01:17:23,920
It can be. 
It can be one of the longest 

1403
01:17:23,920 --> 01:17:27,400
parts of the process. 
Just listing. 

1404
01:17:27,400 --> 01:17:30,720
I feel obliged to list every 
figure and some of these figures

1405
01:17:30,720 --> 01:17:34,400
go back to the 70s. 
Every now and again I'll fail. 

1406
01:17:35,120 --> 01:17:37,920
Cannot find them for the life of
me, cannot identify them. 

1407
01:17:38,280 --> 01:17:42,160
I'll go on to some forum to do 
with identifying figures or old 

1408
01:17:42,160 --> 01:17:45,120
hammer, and 90% of the time I'll
get an answer from them. 

1409
01:17:45,520 --> 01:17:47,480
But once in a blue moon, there's
just nothing. 

1410
01:17:47,480 --> 01:17:50,440
There's nothing to go on. 
It'll be some old obscure 

1411
01:17:50,440 --> 01:17:54,400
historical peasant from Mini 
Figs in 1917. 

1412
01:17:54,400 --> 01:17:56,440
There's just no means of 
identifying them because there 

1413
01:17:56,440 --> 01:17:59,120
is no photograph anywhere to 
even connect it to, Certainly 

1414
01:17:59,120 --> 01:18:02,040
not one that's been uploaded. 
But yeah, the figures for this 

1415
01:18:02,040 --> 01:18:05,320
campaign come from so many 
different manufacturers. 

1416
01:18:05,320 --> 01:18:09,360
It's it's it's dizzying what's 
involved in the campaign. 

1417
01:18:09,840 --> 01:18:12,840
We're going to be all sorts 
there from Essex Miniatures and 

1418
01:18:13,720 --> 01:18:17,160
the the really old stuff in the 
80s that we were using Grenadier

1419
01:18:17,640 --> 01:18:20,160
and then all the way up to 
really modern stuff like War 

1420
01:18:20,160 --> 01:18:25,080
Games Atlantic and Oathmark and 
Frostgrave. 

1421
01:18:25,080 --> 01:18:30,640
And I made an, I made an army of
Morite Church of more cultists 

1422
01:18:31,120 --> 01:18:34,520
and I used the cultists from 
Frostgrave for them. 

1423
01:18:34,720 --> 01:18:38,160
That army then got defeated in 
battle, finally fighting the 

1424
01:18:38,160 --> 01:18:41,160
vampires. 
So I had to, I had to make an 

1425
01:18:41,160 --> 01:18:47,360
undead version of the same army.
So I had to combine ghouls and 

1426
01:18:47,360 --> 01:18:52,160
zombies and these the hoods and 
cloaks and such from the 

1427
01:18:52,840 --> 01:18:56,760
cultists and create and now. 
But luckily I found a shortcut 

1428
01:18:56,760 --> 01:18:58,080
and I love it when I find 
shortcuts. 

1429
01:18:58,280 --> 01:19:02,160
I realised a lot of the original
army had fully covered faces, 

1430
01:19:02,800 --> 01:19:04,280
she couldn't tell if they were 
alive or dead. 

1431
01:19:04,560 --> 01:19:07,560
So I thought, oh great, all 
those armies can go into the 

1432
01:19:07,560 --> 01:19:10,240
zombie units because no one 
knows if there's a zombie 

1433
01:19:10,240 --> 01:19:13,960
underneath that or not. 
Half the figures were already 

1434
01:19:13,960 --> 01:19:15,000
painted. 
It was great. 

1435
01:19:15,880 --> 01:19:17,360
Good mate, That's nice. 
That's a nice. 

1436
01:19:17,360 --> 01:19:19,440
Hobby hack? 
Yep, excellent. 

1437
01:19:20,440 --> 01:19:24,960
So do you spend a lot of time 
painting or is it mostly just 

1438
01:19:24,960 --> 01:19:29,200
doing the research and editing 
and all that kind of stuff and 

1439
01:19:29,240 --> 01:19:32,480
and script writing? 
A hell of a lot of time 

1440
01:19:32,480 --> 01:19:36,640
painting, I think. 
But the periods of time when you

1441
01:19:36,640 --> 01:19:41,560
kind of don't have the mojo, the
the, the enthusiasm. 

1442
01:19:41,920 --> 01:19:44,160
But yeah, I spent a lot of time 
painting. 

1443
01:19:44,680 --> 01:19:47,120
I'm supposed to be working on 
these things I've had for ages. 

1444
01:19:47,120 --> 01:19:51,240
They're games workshops. 
Yeah. 

1445
01:19:52,400 --> 01:19:54,680
I've come up with a way of 
painting the riders. 

1446
01:19:55,160 --> 01:20:00,000
You kind of stick drill a hole 
in the bum and you put a screw 

1447
01:20:00,000 --> 01:20:03,080
into it so you can paint them 
and then you just twist them off

1448
01:20:03,080 --> 01:20:05,080
the top. 
I do that with quite a lot of 

1449
01:20:05,080 --> 01:20:08,880
things, so I'm working on those.
These are some of my players 

1450
01:20:09,160 --> 01:20:11,440
scaling, which I've just 
decided, right, I'm going to 

1451
01:20:11,440 --> 01:20:13,640
undercoat them again and I make 
them look. 

1452
01:20:13,760 --> 01:20:17,000
They're going to go on the back 
of this unit, which I did 

1453
01:20:17,000 --> 01:20:21,560
recently, which is I think 
they're Oath Mark goblin slaves,

1454
01:20:22,120 --> 01:20:25,520
but I put human heads on them to
turn them into a human. 

1455
01:20:26,800 --> 01:20:30,520
Slave unit driven by Scaven. 
But I realised I needed those 

1456
01:20:30,520 --> 01:20:34,560
Scaven with the whips to drive 
the giant rats. 

1457
01:20:34,760 --> 01:20:39,000
So luckily the player had given 
he'd given me five of these all 

1458
01:20:39,000 --> 01:20:44,360
badly painted the old metal 1, 
so I've just quickly undercoated

1459
01:20:44,360 --> 01:20:50,040
them and I'm going to redo those
so I've got enough whip armed 

1460
01:20:50,120 --> 01:20:56,240
scaven to drive 50 giant rats 
and 30 6 human slaves into 

1461
01:20:56,240 --> 01:20:59,080
battle. 
So excellent. 

1462
01:20:59,280 --> 01:21:01,160
It's amazing the. 
Combinations and such you. 

1463
01:21:01,160 --> 01:21:05,000
Can do I mean some some armies 
have got such a range of 

1464
01:21:05,000 --> 01:21:08,480
components in them. 
I mean those those slaves there,

1465
01:21:08,600 --> 01:21:12,200
they're both marked goblins, but
they've got in fact, I wrote it 

1466
01:21:12,200 --> 01:21:14,720
down because I need I realised 
at some point I'd have to ID 

1467
01:21:14,720 --> 01:21:17,240
them in a video. 
They've got frost grave cultist 

1468
01:21:17,240 --> 01:21:22,040
heads, fire forge games N men 
rabble heads, frost grave ghost 

1469
01:21:22,040 --> 01:21:26,320
up archipelago seamen heads, and
they've got old citadel 

1470
01:21:26,320 --> 01:21:30,800
Bretonian peasant Archer heads 
instead of the goblin. 

1471
01:21:30,800 --> 01:21:32,040
Heads that came with although 
one. 

1472
01:21:32,040 --> 01:21:34,080
Of them the standard bearer. 
I gave him the goblin head 

1473
01:21:34,080 --> 01:21:35,880
because I just thought, right, 
he's just going to be a 

1474
01:21:35,880 --> 01:21:43,840
particularly ugly man Lucky him.
OK, lovely. 

1475
01:21:43,920 --> 01:21:44,880
All right, that's. 
Nice mate. 

1476
01:21:44,920 --> 01:21:46,640
Well, it sounds like you've got 
your hands full. 

1477
01:21:46,640 --> 01:21:49,800
It sounds like you've got a 
seller there that you could 

1478
01:21:49,800 --> 01:21:52,800
spend like me, probably hours 
and hours and hours in just 

1479
01:21:52,800 --> 01:21:55,120
tinkering around, painting, 
putting models together, 

1480
01:21:55,120 --> 01:21:58,880
converting, you know, and 
enjoying your hobby. 

1481
01:21:58,960 --> 01:22:01,960
And Padre, it's been really nice
to talk to you, mate. 

1482
01:22:01,960 --> 01:22:04,600
I'm, I'm really happy that 
you've, you've come on and I, I 

1483
01:22:04,600 --> 01:22:07,440
want to say thank you to Emil as
well for the recommendation to 

1484
01:22:07,440 --> 01:22:10,200
bring you on that podcast. 
I'm glad I've done that. 

1485
01:22:10,640 --> 01:22:13,080
And mate, we've got to get you 
back on again at some point 

1486
01:22:13,080 --> 01:22:15,280
because I'm sure we could talk 
about some other stuff. 

1487
01:22:15,480 --> 01:22:18,120
And yeah, yeah, yeah. 
But. 

1488
01:22:18,200 --> 01:22:19,600
Yeah, definitely, definitely 
and. 

1489
01:22:19,920 --> 01:22:22,280
If you. 
If you tell me that we've got a 

1490
01:22:22,280 --> 01:22:26,920
specific topic rather than 
meandering from garden games in 

1491
01:22:26,920 --> 01:22:31,120
the 1970s to the obscure origin 
of of several different 

1492
01:22:31,120 --> 01:22:33,240
manufacturers heads on one unit 
of slaves. 

1493
01:22:33,720 --> 01:22:37,840
I mean, yeah, I'm sure I could 
give you some actual insight 

1494
01:22:37,840 --> 01:22:41,800
into something if if, if I had 
more direction. 

1495
01:22:42,520 --> 01:22:44,080
Well, we can talk about your 
direction. 

1496
01:22:44,240 --> 01:22:45,240
I mean my own. 
No, no. 

1497
01:22:45,600 --> 01:22:48,000
No, but I think we. 
Should we, if you, if you, if 

1498
01:22:48,000 --> 01:22:51,280
you can, you should draw in our 
Splat and Natta live streams and

1499
01:22:51,280 --> 01:22:53,080
oh, that'd be great with us. 
Yeah, mate. 

1500
01:22:53,160 --> 01:22:54,600
Yeah, while I'm painting. 
That'll be good. 

1501
01:22:54,920 --> 01:22:56,360
That'll be good. 
It's nice to. 

1502
01:22:56,600 --> 01:22:58,600
It's nice to paint while those 
things are going on. 

1503
01:22:58,600 --> 01:23:00,960
Yeah. 
Otherwise painting can be quite 

1504
01:23:00,960 --> 01:23:04,640
a lonely experience. 
Yeah, that's one of the reasons 

1505
01:23:04,640 --> 01:23:06,720
why we do the splat. 
And natta, so we can do that and

1506
01:23:06,720 --> 01:23:10,120
paint and talk and have other 
people listen and paint and 

1507
01:23:10,520 --> 01:23:13,240
interact. 
So yeah, mate, you're more than 

1508
01:23:13,240 --> 01:23:15,000
welcome. 
It's it's an open, open door 

1509
01:23:15,000 --> 01:23:18,120
really the spider natters. 
So anybody's welcome in to come 

1510
01:23:18,120 --> 01:23:21,200
and say hello to us. 
But until then, mate, look, we 

1511
01:23:21,200 --> 01:23:23,400
look forward to your next video.
And I'm sure a lot of the 

1512
01:23:23,400 --> 01:23:27,120
subscribers and people who who 
follow your channel will be 

1513
01:23:28,000 --> 01:23:30,840
eagerly awaiting that. 
And that the next one, 

1514
01:23:30,840 --> 01:23:33,120
literally. 
Is coming out within the next 

1515
01:23:33,120 --> 01:23:34,800
hour. 
I'm going to do that and then 

1516
01:23:34,800 --> 01:23:36,560
I'm going to get on with the 
rest of the things I need to do 

1517
01:23:36,560 --> 01:23:38,880
for the day. 
But it's all done, I just need 

1518
01:23:38,880 --> 01:23:43,160
to upload it on to YouTube which
can take me some time with my 

1519
01:23:43,160 --> 01:23:45,040
old machines as they chug 
through things. 

1520
01:23:45,320 --> 01:23:50,080
But within an hour. 
Episode 126 with Scaven and Wood

1521
01:23:50,080 --> 01:23:53,240
Elves making their first proper 
appearance in the campaign. 

1522
01:23:53,520 --> 01:23:56,920
The wood elves I prefer. 
To in the Scaven of Voices. 

1523
01:23:56,920 --> 01:24:01,520
Rather than the wood elf voices 
I'm I'm actually just putting 

1524
01:24:01,520 --> 01:24:03,400
together. 
A battle report as well so it 

1525
01:24:03,400 --> 01:24:05,680
might with also with what else 
So what else seems to be the 

1526
01:24:05,680 --> 01:24:11,400
flavour of spring it seems but 
for people who want to check out

1527
01:24:11,400 --> 01:24:14,520
your YouTube channel, it's 
called Big small worlds. 

1528
01:24:14,520 --> 01:24:18,360
I'll leave a link here in the 
description of this podcast. 

1529
01:24:18,360 --> 01:24:20,200
You can go down there and click 
on that and we'll send you 

1530
01:24:20,200 --> 01:24:23,880
directly to YouTube to find 
Pedro's wonderful YouTube 

1531
01:24:23,880 --> 01:24:27,880
channel. 
And you'll find hours upon hours

1532
01:24:27,880 --> 01:24:33,480
upon hours of very highly 
choreographed and very well 

1533
01:24:33,480 --> 01:24:38,960
scripted narrated story of this 
Is it? 

1534
01:24:39,240 --> 01:24:41,360
I call it Tilia, but you is it 
Tilia? 

1535
01:24:41,360 --> 01:24:43,480
I know I wish. 
I wish, Tilia. 

1536
01:24:44,120 --> 01:24:46,160
Yeah, I call. 
It tilia because I don't. 

1537
01:24:46,160 --> 01:24:47,080
Need it written down. 
That's it. 

1538
01:24:47,360 --> 01:24:49,120
It turns out the entire. 
Rest of the world. 

1539
01:24:49,120 --> 01:24:53,000
Calls it Tilia. 
Oh, cool. 

1540
01:24:53,280 --> 01:24:55,720
OK, you've. 
You've created the entire world 

1541
01:24:55,720 --> 01:24:57,360
so entirely. 
It is OK. 

1542
01:24:57,360 --> 01:25:01,320
So the world entirely and all 
the battles and protagonists 

1543
01:25:01,320 --> 01:25:03,720
involved in it. 
But Padre, look, mate, we'll 

1544
01:25:03,720 --> 01:25:06,800
definitely, we'll definitely 
speak to you again and again. 

1545
01:25:06,800 --> 01:25:09,320
Thank you for your time today 
and appreciate it you you enjoy 

1546
01:25:09,360 --> 01:25:11,160
the rest of your day preparing 
for the weekend, mate. 

1547
01:25:12,120 --> 01:25:13,680
Excellent, Tata. 
Take care mate. 

1548
01:25:14,120 --> 01:25:14,680
OK, bye, bye.
