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OK, so Ian, thanks very much 
again mate for coming into the 

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Crown of Command and and I 
really appreciate your time 

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00:00:13,160 --> 00:00:15,520
today. 
Unfortunately we had me and Ian 

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had a great, great conversation 
before, but then I realized, Oh 

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my God, I haven't clicked 
record. 

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It doesn't happen very often, 
but in today's conversation, we 

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got halfway through, you know, 
you know, just talking about 

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various different sculptors and 
Kev Adams came up and then I 

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realized down looking at the 
bottom that it wasn't recording.

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So there you go. 
But Ian, thanks again for the 

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second time mate, to chat about 
this. 

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No, mate, no, my pleasure. 
And thanks for your patronage 

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too, mate, and the models you 
currently sent to me, which I 

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showed the guys on Patreon of 
the orcs that you, you, you 

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designed. 
And it was interesting to know 

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that you've only been doing this
for a couple of years now. 

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So that's, that's testament to 
your, the skills you, you learnt

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and, and all that. 
But yeah, we, we'll, we'll jump 

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into just a bit, a bit about 
your brief history and how you 

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actually found or discovered 
tabletop wargaming. 

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So do you want to just elaborate
on that for a little bit, mate? 

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Yeah, so I was a little kid. 
I grew up in the UK and I 

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started with a little book of 
paper war games called Knights 

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at War. 
So if you're, if you're someone 

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who likes paper tabletop games, 
you should check that out. 

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It's old, but it is still 
around. 

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I don't think it's in print 
anymore, but you get it on 

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Amazon or eBay or something. 
And it's worth, it's worth a 

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look if you're into like 
medieval Knights and stuff. 

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And then when I was about 9 or 
10, I moved to Canada and I fell

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in with a group of guys who 
actually played Warhammer. 

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They collected Warhammer. 
We were like 10, so we weren't 

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really playing it yet. 
They had an older brother who 

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played and we kind of idolized 
him. 

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And we would sit around and I 
would just watch them paint. 

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And I was immediately hooked. 
Convinced my dad to take me to 

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the Games Workshop store in 
Vancouver back then, which was a

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a really old big store, nothing 
like the modern Games Workshop 

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stores. 
It was in a place in Vancouver 

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called Gastown, which is almost 
like a touristy shopping 

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district. 
I don't know if it's even around

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anymore, I've been there in such
a long time. 

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The Game furniture store is 
definitely not around anymore, 

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but they had a great store. 
They had obviously the big 

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tables for like Warhammer and 
40K, but they had all the little

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games too. 
You could play Talisman, you 

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00:02:34,680 --> 00:02:37,480
could play Blood Bowl, you could
play Man O War all set up on 

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tables so you could get jump 
right in. 

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00:02:39,760 --> 00:02:43,320
They had a great staff of guys 
and played, played. 

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The first time I went there, the
thing that jumped out off the 

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wall to me was a blister pack of
dwarf giant slayers. 

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Now in the Uki believe they come
in packs of four. 

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In Canada they come packs of 
two. 

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So it's even more expensive 
here. 

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And I mean, I held up this 
blister pack. 

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I was like, this is what I want.
And my dad took it from me and 

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looked at the price and it would
have been something like $8 

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Canadian for these two little 
guys. 

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And he just laughed, put it back
on the shelf. 

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He's just like never going to 
happen. 

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And we left. 
And then I just wore my mom down

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and eventually was able to 
convince them to to get me some 

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a little box of high elves. 
The little box of 10 was 5 

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Archers, 5 Spearman. 
Those were a little hard for me 

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to paint as a kid. 
So I moved into more of like the

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grimy armies like scaping and 
stuff, but that was my first 

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actual set of models was that 
little box of 10 aisles. 

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I think I got the starter paint 
set. 

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And from there I was off to the 
races. 

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Oh. 
Nice mate, that's wonderful. 

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I just just looking at that 
Knights of War book, I just 

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found it on online here and it 
looks to be still available. 

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You can sort of buy it. 
I don't know whether it's like a

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second printing or various other
printings or if they're second 

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hand or not, but you can buy 
these books. 

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00:04:08,440 --> 00:04:10,840
They look really nice. 
I like the I like the cover in 

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these Knights with the all their
chivalry and all the, you know, 

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all the coat of arms and stuff 
like that. 

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So it looks like an interesting 
little thing. 

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I've never seen them before and 
I wish I'd I'd picked up 

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something like this when I was a
kid. 

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I I reckon I'll be really into 
that. 

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So they look great. 
Yeah, if you have kids, it's 

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00:04:31,720 --> 00:04:33,880
definitely worth the look 'cause
it's, they're very good. 

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They're simple. 
There's four of them and they're

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simple to get into, but they're,
you know, tactically pretty 

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complex and they're all 
different, which is cool. 

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00:04:42,400 --> 00:04:44,360
They're kind of all set in a 
different era. 

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So there's this Border Raiders 1
where you, they're, the two 

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Knights are like the Lords and 
they have like levees. 

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One guy is invading the other 
guy's territory, trying to steal

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his sheep and his cows and 
stuff. 

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00:04:55,920 --> 00:04:56,960
The other guy's trying to stop 
him. 

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00:04:57,400 --> 00:05:00,200
Then there's a Crusades 1 where 
one guy's Richard, one guy's 

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Saladin, and you're trying to 
get your baggage training across

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the desert before you can get 
raided. 

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One of them is a siege. 
And then the last one is like a 

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late medieval tournament. 
It's a jousting game. 

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So you actually have your horses
go across the table each other, 

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00:05:15,560 --> 00:05:18,520
and you have to pick a move, and
your opponent has to pick a move

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00:05:18,520 --> 00:05:20,800
secretly. 
Then you flip them over. 

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And if you've done a sweep and 
he's gone at the head, like 

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there's interactions of how 
those all work and you get 

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unhorsed and the actual little 
guys actually come off their 

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horses, it's pretty cool. 
And then at the end you have a 

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Malay where everyone is off 
their horses and they're all 

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fighting to the death. 
It's, it's, you know, it's if 

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you have like a young kid, 8 or 
10 or something, it's definitely

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a great intro to, you know, the 
hobby. 

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Yeah, it'd be fantastic. 
It sort of reminds me of looking

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at this one here with the 
medieval sort of setting. 

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00:05:53,160 --> 00:05:58,840
It reminds me of that Cry Havoc 
game that was also like a sort 

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of hex encounter kind of game 
with little small cardboard 

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chips and you would move those 
on the table top. 

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So I suppose it's, you know, the
equivalent of whatever's out 

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there. 
Now. 

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I'm not really all that well 
versed or knowledged 

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knowledgeable about all that 
kind of stuff these days, but it

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00:06:17,800 --> 00:06:20,600
seems to be like an old sort of 
strategy board game tradition 

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that's sort of carried on for 
all these years now, which is 

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nice to see. 
But that's good. 

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That was a nice little entryway 
mate, into the hobby. 

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00:06:28,200 --> 00:06:32,000
And you sort of talked and 
alluded to before that you got 

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into Battle Masters as well. 
Yeah, that was a big one. 

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There was another store in 
Canada called Games People and 

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00:06:39,280 --> 00:06:42,400
they sold like Dungeons and 
Dragons books, like Cyberpunk 

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books and all that kind of 
stuff. 

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But they also sold sold board 
games. 

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And I just completely by luck, I
was already into Warhammer. 

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I just saw this game, Battle 
Masters, and I picked up, 

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flipped it over and I'm like, Oh
my God, it's all Warhammer 

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stuff. 
So I had to have that. 

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And 'cause we were about 10 or 
11 at this point, we could 

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really get our our heads around 
Battle Masters away. 

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00:07:03,480 --> 00:07:05,080
We couldn't really Warhammer 
yet. 

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00:07:05,840 --> 00:07:07,360
So yeah, we played a lot of 
Battle Masters. 

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They had this great mechanic. 
You've played it right. 

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Yes, I have. 
You had it, But yeah, so I knew 

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you had it. 
I wasn't sure if you ever played

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it. 
They had this great mechanic 

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with the cannon, if you 
remember, where you place all 

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those little hex pieces and then
flip them over and then you find

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00:07:23,280 --> 00:07:26,440
out if it's a bounce or if it's 
hit the ground, like that's 

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great. 
That's very Warhammer. 

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00:07:28,440 --> 00:07:30,880
Yes, very much so, yeah. 
It had the, had the cannon 

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mechanic and had the, the, the 
giant or the big ogre that also 

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00:07:37,280 --> 00:07:39,720
had like a, a card mechanic 
where it would move and it, it 

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attack and, you know, if you 
could pull off a lot of attacks 

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when you're next to something, 
it could do lots of damage. 

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So when I, when I revealed this 
to my son and, and showed him 

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both the cannon and the ogre, he
was like, you know, because 

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first he wanted to play the, the
empire with the cannon, then he 

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saw the ogre. 
So I know I want to play, I want

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to play chaos with yoga. 
You know, it's really funny. 

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So yeah, it's nice. 
It's a, it's a wonderful, like I

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say, it's a wonderful entry for 
people who have never seen 

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anything like this because 
you've got that three 

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dimensionality of all the 
miniatures, you've got the cards

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and everything was very 
colorful. 

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And I'm going to introduce some 
Japanese, a Japanese family that

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are friends of ours and my, his 
son goes to my son's school and 

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I showed him the rule book 
because it's all in Japanese and

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he seemed pretty interested. 
So next time we get together, 

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we're going to lay it out on the
floor and have a game of it. 

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00:08:35,440 --> 00:08:39,200
So I'm really looking forward to
that and with, with both our 

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sons as well. 
So it'd be really, really fun. 

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00:08:42,600 --> 00:08:45,680
Yeah, still a classic. 
So, so going on from that, you 

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00:08:45,720 --> 00:08:49,040
you've discovered Warhammer. 
What were what were sort of your

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00:08:49,280 --> 00:08:50,480
main go to armies? 
What? 

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00:08:50,480 --> 00:08:54,120
What kind of armies really drew 
into the into the Warhammer 

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universe mate? 
Well my friend had the 4th 

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00:08:57,720 --> 00:09:00,920
edition starter set that he 
already played Orcs and golpins,

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00:09:01,200 --> 00:09:04,760
so I defaulted to High Elves. 
I'd already had a box of them, 

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00:09:04,760 --> 00:09:07,240
but I to be honest, as a 10 year
old, I found them a little 

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difficult to paint. 
So I always gravitated more 

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towards like Chaos and Scaven 
and stuff, stuff with more of 

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00:09:12,680 --> 00:09:16,320
like a muddy sort of paint 
scheme where you can sort of 

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00:09:16,320 --> 00:09:18,280
slap the paints on, throw some 
washes on, throw some dry 

179
00:09:18,280 --> 00:09:21,040
brushing and you know, have a 
decent effect. 

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00:09:21,240 --> 00:09:24,520
My friend was a Charlie. 
He, he was a really good painter

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for a kid. 
So he would always have like 

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00:09:27,600 --> 00:09:30,360
nice bright colorful miniatures 
and mine would just be like 

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00:09:30,640 --> 00:09:35,360
metal and brown and covered in 
brown ink. 

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00:09:39,400 --> 00:09:41,800
Yeah, wonderful, mate. 
OK, look, we'll just go quick. 

185
00:09:41,800 --> 00:09:45,160
We'll just have a quick break, 
quick segue into a break here 

186
00:09:45,160 --> 00:09:48,400
and we'll come back in just a 
moment to talk more about your 

187
00:09:48,400 --> 00:09:51,440
Warhammer history and about 
Celtic miniatures. 

188
00:09:51,440 --> 00:09:57,040
So we'll be back shortly. 
But mate, yeah, so you, you 

189
00:09:57,040 --> 00:09:59,920
discovered Warhammer, you you 
sort of dabbled with various 

190
00:09:59,920 --> 00:10:04,040
different armies like High Elves
and Scavenir and Brutonians. 

191
00:10:05,640 --> 00:10:08,320
Were you much of A painter mate,
or did you really enjoy that 

192
00:10:08,320 --> 00:10:12,360
aspect of the hobby? 
I'd say when I got back into the

193
00:10:12,360 --> 00:10:16,160
hobby, so I was really into 
Warhammer from when I was about 

194
00:10:16,160 --> 00:10:22,400
10 to when I was about 14, and I
was out of it because my friend 

195
00:10:22,400 --> 00:10:24,360
group, we just lost interest 
kind of thing. 

196
00:10:24,360 --> 00:10:26,400
I mean, I didn't really lose 
interest, but I pretended I did 

197
00:10:26,400 --> 00:10:29,880
because everyone else had. 
And then after high school, I 

198
00:10:29,880 --> 00:10:33,640
remember sneakily sneaking off 
to the Games Workshop and buying

199
00:10:33,640 --> 00:10:35,440
some stuff. 
And that was when I got more 

200
00:10:35,440 --> 00:10:40,040
into, like painting as opposed 
to playing the games. 

201
00:10:40,160 --> 00:10:44,000
And I think what helped a lot 
really was the Internet 'cause 

202
00:10:44,000 --> 00:10:47,280
you got to see so many good 
tutorials from really good 

203
00:10:47,280 --> 00:10:50,560
painters, more detailed 
tutorials than you would see in 

204
00:10:50,560 --> 00:10:52,480
like a White Dwarf, as good as 
those were. 

205
00:10:52,480 --> 00:10:55,120
And I used to love the tutorials
in like the Army books. 

206
00:10:55,640 --> 00:10:58,760
But when you're on the Internet,
it's just 'cause it's that open 

207
00:10:58,760 --> 00:11:02,880
space, they can put so much more
detail and you can really learn 

208
00:11:02,880 --> 00:11:05,320
more interesting techniques and 
stuff. 

209
00:11:06,040 --> 00:11:09,000
And that's a good point about, 
yeah, the Internet, when that 

210
00:11:09,000 --> 00:11:11,600
sort of started and painting 
tutorials became more of a a 

211
00:11:12,120 --> 00:11:14,360
very accessible thing, it sort 
of just exploded. 

212
00:11:14,360 --> 00:11:18,040
And you see, you just saw so 
many more people getting exposed

213
00:11:18,040 --> 00:11:22,640
to miniature painting And, and 
now, you know, we can see the 

214
00:11:22,640 --> 00:11:24,680
evidence of that. 
Like every man and his dog is 

215
00:11:24,680 --> 00:11:26,520
painting miniatures now, which 
is great. 

216
00:11:27,200 --> 00:11:29,840
It's really good to see. 
And a lot of it, it opened up a 

217
00:11:29,840 --> 00:11:34,680
lot of opportunities for for 
women to get involved with a 

218
00:11:34,680 --> 00:11:36,840
hobby somehow. 
And there's a lot more women 

219
00:11:36,840 --> 00:11:41,440
involved with not only just 
painting, but also tabletop 

220
00:11:41,440 --> 00:11:44,000
gaming, which is nice to see, 
you know? 

221
00:11:46,200 --> 00:11:47,320
Yeah, mate. 
So that's great. 

222
00:11:47,320 --> 00:11:51,200
So, yeah, I think we sort of 
remarked before earlier about 

223
00:11:51,200 --> 00:11:53,520
Necromunda. 
Necromunda was a big influence 

224
00:11:53,520 --> 00:11:56,520
on you, I suppose, in your early
younger gaming days. 

225
00:11:58,280 --> 00:12:03,320
Yeah, that was, I think 97, and 
it was just perfect for kids 

226
00:12:03,760 --> 00:12:05,520
because you only needed the 
starter set. 

227
00:12:06,040 --> 00:12:08,200
My friend did a starter set. 
I had a starter set. 

228
00:12:08,600 --> 00:12:11,160
Put all that terrain together, 
you've got more models than you 

229
00:12:11,160 --> 00:12:13,920
even need at that point with two
starter sets, and you just play 

230
00:12:13,920 --> 00:12:16,680
forever. 
We even made a Necromander 

231
00:12:16,680 --> 00:12:20,880
role-playing game, and we would 
sneak home at lunch at school 

232
00:12:20,880 --> 00:12:23,360
and play like a quick game of 
that, then run back to school. 

233
00:12:23,520 --> 00:12:25,280
We were obsessed. 
And Necromander. 

234
00:12:25,400 --> 00:12:30,040
Necromander really captured that
era, like in pop culture 'cause 

235
00:12:30,040 --> 00:12:33,680
it was like, you know, like 
Prodigy was around that band and

236
00:12:33,680 --> 00:12:36,800
like the guy from Prodigy kind 
of like he was from Necromunda, 

237
00:12:36,800 --> 00:12:38,960
you know what I mean? 
And like, just like pumping, 

238
00:12:39,120 --> 00:12:41,200
pumping Prodigy and playing 
Necromunda. 

239
00:12:41,200 --> 00:12:42,720
And it really just felt like 
this. 

240
00:12:43,040 --> 00:12:45,720
It like, it really felt like it 
captured that, that moment in 

241
00:12:45,720 --> 00:12:49,480
like in like culture. 
Yes, it was. 

242
00:12:49,480 --> 00:12:52,080
Yeah, I remember, I remember 
that that song being played, the

243
00:12:52,080 --> 00:12:56,640
Firestarter song when I was 
working in Oxford Street Mall at

244
00:12:56,640 --> 00:12:58,440
the Plaza there at Gangs 
Workshop. 

245
00:12:59,120 --> 00:13:02,360
And we had, we had it turned up 
to like the Max volume in the 

246
00:13:02,360 --> 00:13:06,000
store because the manager was 
out and we were sort of just up 

247
00:13:06,000 --> 00:13:09,560
on the tables and, you know, 
dancing and raving or whatever. 

248
00:13:10,760 --> 00:13:13,120
And I think Necromunda was 
released around that time too. 

249
00:13:13,120 --> 00:13:16,520
So yeah, maybe it was like an 
influence on us that we weren't 

250
00:13:16,520 --> 00:13:19,320
aware of. 
But yeah, the Prodigy certainly 

251
00:13:19,320 --> 00:13:21,240
brought out the Necromunda in 
you, that's for sure. 

252
00:13:21,880 --> 00:13:26,280
There was that. 
There was that one model in 40K.

253
00:13:26,440 --> 00:13:29,520
He was like a a preacher or 
something and he had the 

254
00:13:29,520 --> 00:13:31,240
haircut. 
Yep, that's right. 

255
00:13:31,840 --> 00:13:34,080
Yep. 
He looked exactly like him and 

256
00:13:34,080 --> 00:13:36,760
looked exactly like him. 
Yeah, I remember that. 

257
00:13:37,040 --> 00:13:38,920
Yeah. 
He's carrying a sword and one of

258
00:13:39,200 --> 00:13:40,800
like a Bible or something under 
his arm. 

259
00:13:42,160 --> 00:13:45,160
So yes, yes, very much so. 
Very much so in the likeness of 

260
00:13:45,160 --> 00:13:46,960
that. 
So yeah, I think, yeah, pop 

261
00:13:46,960 --> 00:13:49,680
culture certainly took an 
influence heavily on gangs, 

262
00:13:49,680 --> 00:13:52,720
workshops, intellectual 
properties, that's for sure over

263
00:13:52,720 --> 00:13:58,600
the years. 
So if you can meet one of the 

264
00:13:58,600 --> 00:14:01,840
gangs workshop luminaries, like 
one of the heroes from back of 

265
00:14:01,840 --> 00:14:07,360
the day, who would it be? 
From a sculpting standpoint, Kev

266
00:14:07,360 --> 00:14:14,360
Adams, From a fan standpoint, 
probably Andy Chambers. 

267
00:14:15,080 --> 00:14:17,880
Just because I used to be a big 
white dwarf guy. 

268
00:14:17,880 --> 00:14:20,120
I got a subscription to that in 
like 5th grade. 

269
00:14:20,400 --> 00:14:25,040
I had a subscription for like 3 
years and he was in the they 

270
00:14:25,040 --> 00:14:27,040
have the pictures of all the 
guys at the front and he was the

271
00:14:27,040 --> 00:14:29,680
guy we all liked because he just
looked crazy and he just wanted 

272
00:14:29,680 --> 00:14:33,640
to play Warhammer with that guy.
Nice. 

273
00:14:33,640 --> 00:14:35,200
I like. 
Well, I like those answers. 

274
00:14:35,200 --> 00:14:37,880
That's great. 
Can you remember what issue was 

275
00:14:37,880 --> 00:14:39,720
your very first issue of White 
Dwarf? 

276
00:14:40,640 --> 00:14:44,000
You had mentioned when we were 
talking on Instagram that you 

277
00:14:44,000 --> 00:14:46,160
might ask this question, so I 
actually went and looked and I 

278
00:14:46,160 --> 00:14:49,560
know exactly which one it was. 
Have it right here. 

279
00:14:49,920 --> 00:14:57,240
I want to get the number wrong. 
It was 179 which was the 

280
00:14:57,240 --> 00:15:00,880
imperator Titan on the front. 
I wanna say that was the launch 

281
00:15:00,920 --> 00:15:04,400
of Titan legions. 
Was that what it? 

282
00:15:05,120 --> 00:15:07,680
Was called. 
Came with the Imperator, the two

283
00:15:07,680 --> 00:15:10,480
gargens and a bunch of night 
Titans and I think a bunch of 

284
00:15:10,480 --> 00:15:13,120
little orc like buggies and 
stuff. 

285
00:15:13,120 --> 00:15:16,400
That was so it was 179. 
I remember that one. 

286
00:15:16,760 --> 00:15:19,040
I don't remember 180 because I 
looked at that one too. 

287
00:15:19,160 --> 00:15:22,920
So I think my subscription 
started with 181 because that 

288
00:15:22,920 --> 00:15:24,760
was a January. 
I got the subscription for 

289
00:15:24,760 --> 00:15:27,360
Christmas and I remember from 
181. 

290
00:15:27,360 --> 00:15:29,120
I remember about the next 36 in 
a row. 

291
00:15:29,120 --> 00:15:33,000
I was obsessed. 
Right. 

292
00:15:33,000 --> 00:15:36,080
OK, so I'll have to check that. 
I think maybe we covered that 

293
00:15:36,080 --> 00:15:40,120
issue already, but I'll have to 
check in on my My White Dwarf 

294
00:15:40,680 --> 00:15:44,240
YouTube channel playlist and see
if we've already covered it. 

295
00:15:44,240 --> 00:15:48,400
But I've always enjoyed doing 
that with people who've been on 

296
00:15:48,400 --> 00:15:50,840
the podcast or just people out 
in the community covering their 

297
00:15:50,840 --> 00:15:54,120
first White dwarf because it 
holds a lot of great memories 

298
00:15:54,120 --> 00:15:56,320
when they go back and flip 
through the pages, like either a

299
00:15:56,320 --> 00:15:59,640
digital copy or physical copy of
their first White dwarf. 

300
00:15:59,840 --> 00:16:03,800
And I get the same feeling when 
I look through issue 147, which 

301
00:16:03,800 --> 00:16:07,360
was my first one, and seeing all
those cool looking elder 

302
00:16:07,840 --> 00:16:10,720
drawings on the front and 
paintings and miniatures and 

303
00:16:10,720 --> 00:16:14,280
epic and empire and everything, 
you know, it was awesome. 

304
00:16:14,280 --> 00:16:15,840
So that's great mate. 
That's awesome. 

305
00:16:17,040 --> 00:16:23,880
So then at some point, like 
during your hobby career, you 

306
00:16:23,880 --> 00:16:29,440
must have decided that you 
wanted to make your impression 

307
00:16:30,240 --> 00:16:32,840
and legacy in the hobby by 
starting your own little company

308
00:16:33,200 --> 00:16:36,200
called Celtic Miniatures. 
So can you just tell us how 

309
00:16:36,200 --> 00:16:40,920
exactly that happened? 
Well, I had a very boring job 

310
00:16:41,040 --> 00:16:44,000
doing deliveries and I would 
Daydream. 

311
00:16:44,440 --> 00:16:48,880
I daydreamed about releasing my 
own line of miniatures. 

312
00:16:49,680 --> 00:16:52,760
And so I got in contact with a 
sculptor and I think you had a 

313
00:16:52,760 --> 00:16:55,320
story similar to this. 
And when I heard the price tag, 

314
00:16:55,960 --> 00:16:58,240
I was like, that dream's dead, 
that'll never happen. 

315
00:16:58,800 --> 00:17:03,280
And then years later I got my 
first resin printer because I 

316
00:17:03,280 --> 00:17:06,240
had seen this guy, Monstrous 
Encounters. 

317
00:17:06,800 --> 00:17:09,359
He does some really good old 
hammer looking stuff and some 

318
00:17:09,359 --> 00:17:11,560
really good like Hero Quest 
style miniatures. 

319
00:17:12,000 --> 00:17:14,680
And I wanted to print some of 
his stuff. 

320
00:17:14,920 --> 00:17:18,760
So I bought the files, they're 
called STL files for people who 

321
00:17:18,760 --> 00:17:23,760
don't, who aren't into printing.
And I went and sourced someone 

322
00:17:23,760 --> 00:17:26,359
to print them for me. 
And the price of that was going 

323
00:17:26,359 --> 00:17:29,280
to be astronomical too. 
So I was like, I'll just get my 

324
00:17:29,280 --> 00:17:31,600
own printer. 
So I just got my own printer. 

325
00:17:31,720 --> 00:17:34,280
These resin printers, I don't 
know if you have one, they set 

326
00:17:34,280 --> 00:17:36,360
up in 5 minutes and you're off 
to the races. 

327
00:17:36,360 --> 00:17:41,160
They're really easy to use. 
I had an Annie Cubic photon 

328
00:17:41,160 --> 00:17:43,480
mono. 
I want to say it was a 2K It's 

329
00:17:43,480 --> 00:17:44,720
old. 
It was a few years back at this 

330
00:17:44,720 --> 00:17:48,560
point and they start printing 
his stuff, printing Duncan 

331
00:17:48,560 --> 00:17:50,960
Shadow stuff. 
Duncan Shadow is a really good, 

332
00:17:51,440 --> 00:17:56,800
my opinion, the best sculptor 
out there for the 3D stuff. 

333
00:17:56,840 --> 00:17:59,080
Not necessarily because these 
miniatures are the most 

334
00:17:59,080 --> 00:18:04,160
complicated or the most 
technical, but he gets the 

335
00:18:04,160 --> 00:18:07,400
limitations of resin, which is 
really, really important if 

336
00:18:07,720 --> 00:18:10,240
you're going to get into 
sculpting For 3D printing resin,

337
00:18:10,840 --> 00:18:12,560
you can't have little skinny 
swords. 

338
00:18:12,760 --> 00:18:14,480
They're going to break. 
They might not even print 

339
00:18:14,480 --> 00:18:16,160
properly. 
You can't have little tiny 

340
00:18:16,160 --> 00:18:18,120
details. 
The supports are going to RIP 

341
00:18:18,120 --> 00:18:20,800
them off. 
You have to know the limitations

342
00:18:20,800 --> 00:18:23,400
of the actual material. 
You have to make them chunky. 

343
00:18:23,640 --> 00:18:25,640
You got to make them durable. 
Plus you're going to drop these 

344
00:18:25,640 --> 00:18:28,880
guys and resin if it's, you know
they're going to shatter. 

345
00:18:28,960 --> 00:18:31,120
So you got to make it nice and 
chunky and durable. 

346
00:18:31,800 --> 00:18:33,240
Drunken Shadow is really good 
for that. 

347
00:18:33,240 --> 00:18:35,760
His stuff is really, really 
solid. 

348
00:18:36,080 --> 00:18:39,320
You have to fill all the gaps. 
You'll see a lot of people who 

349
00:18:39,320 --> 00:18:42,520
produce really good renders of 
their miniatures, but then when 

350
00:18:42,520 --> 00:18:45,360
you print them, they're too 
delicate or they'll even have 

351
00:18:45,360 --> 00:18:48,520
big hollow sections inside of 
them because they don't 

352
00:18:48,520 --> 00:18:51,000
understand the, I mean, I'm not 
sure condescending. 

353
00:18:51,000 --> 00:18:53,560
A lot of them are much more 
talented sculptors than I am, 

354
00:18:53,560 --> 00:18:56,720
but they don't understand the 
limitations of you can't have a 

355
00:18:56,720 --> 00:18:59,640
big hollow Cape 'cause that's 
gonna, it's not gonna print 

356
00:18:59,640 --> 00:19:02,400
properly, it's gonna break. 
You have to fill that space in. 

357
00:19:02,400 --> 00:19:08,200
So it's a lot like sculpting old
metal miniatures where you had 

358
00:19:08,200 --> 00:19:11,720
to keep in mind the actual mold.
And so that's why a lot of old 

359
00:19:11,720 --> 00:19:14,080
metal miniatures, the shield arm
will be attached to the body. 

360
00:19:14,080 --> 00:19:16,480
They don't want that negative 
space in there, You know what I 

361
00:19:17,240 --> 00:19:19,560
mean? 
So, you know, Duncan Shadow's 

362
00:19:19,560 --> 00:19:22,480
one of those guys that I think 
is really, really good. 

363
00:19:22,480 --> 00:19:24,920
So I started printing all these 
guys stuff. 

364
00:19:25,840 --> 00:19:28,720
And once you start printing 
stuff, you're like, well, I want

365
00:19:28,720 --> 00:19:31,400
to switch this guy's weapon or 
switch this guy's head. 

366
00:19:32,200 --> 00:19:35,040
And then you so you start 
watching YouTube tutorials like 

367
00:19:35,040 --> 00:19:38,240
I did and you learn how to cut 
miniatures and how to put them 

368
00:19:38,240 --> 00:19:43,080
back together, how to manipulate
the meshes, which is the mesh of

369
00:19:43,080 --> 00:19:46,880
polygons on the surface of the 
shape in the computer. 

370
00:19:47,520 --> 00:19:50,480
And once you've swapped a few 
guys arms, swapped a few guys 

371
00:19:50,480 --> 00:19:54,360
heads, you realize I'm almost 
sculpting at this point. 

372
00:19:54,360 --> 00:19:59,800
So I'll try making my own parts.
And I approach the actual 

373
00:19:59,800 --> 00:20:04,320
sculpting differently from a lot
of the tutorials I watched where

374
00:20:04,320 --> 00:20:07,080
guys will start with an actual 
wire mesh and start manipulating

375
00:20:07,080 --> 00:20:08,560
the mesh to get the shapes they 
want. 

376
00:20:09,040 --> 00:20:12,680
What I do, which is a bit more 
like old school sculpting, is I 

377
00:20:12,680 --> 00:20:16,400
use a very, very simple program 
called 3D Builder, which is 

378
00:20:16,400 --> 00:20:18,640
free. 
It comes with Windows and I'll 

379
00:20:18,640 --> 00:20:22,800
start with simple shapes. 
Like a sphere and a cylinder for

380
00:20:22,800 --> 00:20:24,040
a, for a head, you know what I 
mean? 

381
00:20:24,040 --> 00:20:27,840
And I'll cut them and I'll get 
them close to approximating the 

382
00:20:27,840 --> 00:20:30,120
shape I want. 
Then I'll throw them in my 

383
00:20:30,120 --> 00:20:31,960
sculpting program, which I use 
as Blender. 

384
00:20:32,640 --> 00:20:35,840
And then I can turn that into a 
lump of clay that's roughly the 

385
00:20:35,840 --> 00:20:37,640
shape I want. 
And then I can actually start 

386
00:20:37,640 --> 00:20:40,160
sculpting. 
And Blender has all the tools a 

387
00:20:40,160 --> 00:20:44,640
traditional sculptor would have.
So you can smooth, you can cut, 

388
00:20:44,920 --> 00:20:48,960
you can crease, you can build up
clay and they can smooth it in 

389
00:20:48,960 --> 00:20:52,280
and you can add chunks. 
And I'll switch back and forth 

390
00:20:52,280 --> 00:20:54,760
between Blender and 3D Builder, 
take them all those in and out, 

391
00:20:55,000 --> 00:20:57,680
the two programs so I can 
manipulate them two different 

392
00:20:57,680 --> 00:20:59,880
ways. 
And I just, and I just try to 

393
00:20:59,880 --> 00:21:04,080
build up from simple shapes to 
something approximating, you 

394
00:21:04,080 --> 00:21:06,080
know, the work of the really 
good sculptors from the olden 

395
00:21:06,080 --> 00:21:09,160
days. 
I've only been sculpting for two

396
00:21:09,160 --> 00:21:12,000
years, so I don't flatter myself
that I'm anywhere close to those

397
00:21:12,000 --> 00:21:15,160
guys. 
But what I do like to hear, like

398
00:21:15,160 --> 00:21:18,520
your review of my orcs or 
there's this guy who runs a 

399
00:21:18,600 --> 00:21:20,440
YouTube channel called Rule of 
Carnage. 

400
00:21:21,080 --> 00:21:22,840
He works for a company called 
the Lecti Studios. 

401
00:21:22,840 --> 00:21:26,200
They just did a hobgoblin. 
Are you familiar with that game?

402
00:21:27,520 --> 00:21:32,160
So his reviews and your reviews 
tend to like hit on the what I'm

403
00:21:32,160 --> 00:21:36,040
going for just like chunky 
parts, not breakable, durable 

404
00:21:36,440 --> 00:21:39,920
and at least evoking that 
feeling of the old models. 

405
00:21:39,920 --> 00:21:42,840
Even if I'm not anywhere close 
to Kev Adams, I'm not even close

406
00:21:42,840 --> 00:21:47,680
to Ally Morrison, obviously. 
But if I can make something that

407
00:21:47,960 --> 00:21:50,440
you know on the table when 
you're standing at the table 

408
00:21:50,440 --> 00:21:53,760
looks something like that, then 
I'm feel like I'm doing my. 

409
00:21:53,760 --> 00:21:57,720
Job yeah no well said mate. 
I think it's the yeah. 

410
00:21:57,720 --> 00:22:02,520
Now, now that we've come into 
this era where we have people 

411
00:22:02,520 --> 00:22:04,680
with resin printers. 
I don't have one myself. 

412
00:22:04,720 --> 00:22:08,080
I, I don't think it's really my 
thing to have. 

413
00:22:08,080 --> 00:22:11,440
I prefer just to get someone to 
print them out and I'll just buy

414
00:22:11,440 --> 00:22:14,040
them that way. 
I just don't have the time or 

415
00:22:14,040 --> 00:22:17,160
the, the space to facilitate 
something like a printer. 

416
00:22:17,160 --> 00:22:21,000
But I can see why for some, for 
certain people, it'll be really 

417
00:22:21,760 --> 00:22:24,240
interesting to get into. 
Or it's a, it's another fun part

418
00:22:24,240 --> 00:22:26,880
of the hobby that they can 
explore like you did, you 

419
00:22:26,880 --> 00:22:30,200
started, you know, customizing 
your own prints and models and 

420
00:22:30,200 --> 00:22:32,720
that turned into sculpting 
miniatures. 

421
00:22:32,720 --> 00:22:35,320
And, and here you are, you know,
you've got you, you had that 

422
00:22:35,320 --> 00:22:38,200
dream of having your own 
miniature company at, at, at at 

423
00:22:38,200 --> 00:22:43,720
first it just seemed just in 
crime, you know, it just seemed 

424
00:22:43,720 --> 00:22:47,320
not, not not possible given the 
financial outlay initially. 

425
00:22:47,320 --> 00:22:49,000
But here you are making your own
stuff. 

426
00:22:49,000 --> 00:22:54,120
And I think a lot of the tools 
available now to people online 

427
00:22:54,880 --> 00:22:57,960
now, a lot of those can be free,
that you can actually go in and 

428
00:22:57,960 --> 00:22:59,960
start making stuff and be 
creative. 

429
00:22:59,960 --> 00:23:01,680
So that's great. 
And it's a lot of skill to do 

430
00:23:01,680 --> 00:23:03,880
that too. 
I just don't think I have the 

431
00:23:03,880 --> 00:23:07,320
patience for it. 
But personally like, and it's 

432
00:23:07,320 --> 00:23:10,720
interesting to know that and I 
haven't asked you this, but did 

433
00:23:10,720 --> 00:23:13,960
you ever do like traditional 
sculpting before sculpting 

434
00:23:13,960 --> 00:23:17,560
miniatures digitally? 
Little bit of green stuff, 

435
00:23:17,600 --> 00:23:22,400
modifying miniatures, but to be 
honest like drawing or like 

436
00:23:22,400 --> 00:23:24,880
sculpting by hand. 
The art side of things. 

437
00:23:24,880 --> 00:23:27,880
I'm really not a super artistic 
person. 

438
00:23:28,160 --> 00:23:30,680
The reason this works for me is 
because I'm a computers guy. 

439
00:23:31,200 --> 00:23:34,320
My dad, my mom, both worked for 
IBMI, had a computer in the 

440
00:23:34,320 --> 00:23:37,240
house since I was a little kid. 
I had the Internet for anyone 

441
00:23:37,240 --> 00:23:39,560
else. 
We had DSL Internet when 

442
00:23:39,560 --> 00:23:41,280
everyone else didn't have dial 
up yet. 

443
00:23:41,280 --> 00:23:43,960
I've always been around 
computers my whole life and so 

444
00:23:43,960 --> 00:23:49,880
the, the digital technology side
of things for this come to me a 

445
00:23:49,880 --> 00:23:52,400
lot easier. 
So I can, you know, I'm still 

446
00:23:52,400 --> 00:23:55,240
obviously if anyone can look at 
my miniatures, they're not at 

447
00:23:55,240 --> 00:23:57,880
the top end of the sculpting 
yet. 

448
00:23:58,000 --> 00:24:00,040
Obviously it'll be probably 
another eight years. 

449
00:24:00,040 --> 00:24:03,320
I think think for art to really 
be good, you have to do put 10 

450
00:24:03,320 --> 00:24:04,760
years into something that I put 
in two. 

451
00:24:06,080 --> 00:24:10,120
But what I'm hoping is I can 
sort of capture the attitude of 

452
00:24:10,160 --> 00:24:13,800
of the old, old hammer 
miniatures in a way that'll at 

453
00:24:13,800 --> 00:24:16,280
least, you know, give, give the 
customers we're looking for 

454
00:24:16,280 --> 00:24:19,120
something like that, something 
close to the feel. 

455
00:24:19,400 --> 00:24:21,920
Nothing will ever be the same as
those metal miniatures that you 

456
00:24:21,920 --> 00:24:24,400
hold in your hand. 
They feel the weight of them and

457
00:24:24,400 --> 00:24:28,960
the history of them. 
But this is the really the thing

458
00:24:28,960 --> 00:24:33,520
for me with the Oldhammer stuff,
before Oldhammer was Oldhammer 

459
00:24:33,680 --> 00:24:38,440
in like 2010, I used to buy old 
models on eBay because they were

460
00:24:38,440 --> 00:24:40,840
cheaper. 
And then what's happened in the 

461
00:24:40,840 --> 00:24:44,200
last 15 years is now those 
models are way too expensive in 

462
00:24:44,200 --> 00:24:47,760
my opinion. 
And there's like a lot of like 

463
00:24:47,760 --> 00:24:49,880
manipulation of the value of 
them going on. 

464
00:24:50,720 --> 00:24:55,880
So what resin printing brings 
you is shockingly affordable 

465
00:24:56,120 --> 00:24:59,920
Miniatures, I mean, pennies to 
print a guy. 

466
00:25:00,080 --> 00:25:02,400
And if you can find the designs 
you like, if you can find 

467
00:25:02,400 --> 00:25:06,400
sculptors that speak to you, in 
the long run you will save a lot

468
00:25:06,400 --> 00:25:10,840
of money because one resin 
printer is not that expensive. 

469
00:25:10,840 --> 00:25:13,240
I have 7 now because I actually 
run a printing studio for my 

470
00:25:13,240 --> 00:25:16,240
stuff as well. 
You do need space though, like 

471
00:25:16,240 --> 00:25:17,680
what the thing you pointed on 
about. 

472
00:25:18,040 --> 00:25:20,560
You pointed out about space, 
that's very important. 

473
00:25:20,560 --> 00:25:22,520
I have AI live out in the 
country. 

474
00:25:23,000 --> 00:25:26,000
I have a big basement with a 
ventable room with all the 

475
00:25:26,000 --> 00:25:27,760
printers in it. 
I don't even go in that room 

476
00:25:27,840 --> 00:25:30,800
except to flip prints. 
You don't want a resin printer 

477
00:25:30,800 --> 00:25:33,680
if you're in A1 room apt. 
I hear about guys sleeping in 

478
00:25:33,680 --> 00:25:35,800
the same room as their resin 
printer. 

479
00:25:35,800 --> 00:25:39,600
You don't want to do that. 
No, you need a a room with 

480
00:25:39,600 --> 00:25:42,680
ventilation and you need to keep
it away from your kids and your 

481
00:25:42,680 --> 00:25:47,520
pets and really yourself. 
It's it's volatile substance. 

482
00:25:48,800 --> 00:25:51,480
Yes, that's I think someone told
me about that and that 

483
00:25:51,480 --> 00:25:54,320
immediately put me off getting 
one all together. 

484
00:25:54,680 --> 00:25:57,680
Now I've got to say, I'm a 
traditional metal miniature guy.

485
00:25:57,680 --> 00:26:01,720
I, I love all my metal models 
and I think I'll die being a 

486
00:26:01,720 --> 00:26:05,320
metal model lover and the the 
lover of the, the plastic motor 

487
00:26:05,320 --> 00:26:09,000
post stuff. 
But I do again appreciate that, 

488
00:26:09,480 --> 00:26:10,800
you know, people like yourself 
and other. 

489
00:26:10,800 --> 00:26:14,800
There's a load of 3D sculptors 
out there now presenting their 

490
00:26:14,800 --> 00:26:16,600
stuff on Kickstarter. 
We talked about Kickstarter 

491
00:26:16,600 --> 00:26:18,840
before in a previous 
conversation, but, and how 

492
00:26:18,840 --> 00:26:22,800
important that is to launch 
people's projects and to to 

493
00:26:22,800 --> 00:26:26,480
realize their dreams and to form
these small companies and sort 

494
00:26:26,480 --> 00:26:28,560
of build upon their reputation 
from that. 

495
00:26:29,040 --> 00:26:32,800
But it's giving people 
accessibility, like you say, to,

496
00:26:32,880 --> 00:26:36,600
to a cheap alternative. 
And in the spirit of the old 

497
00:26:36,600 --> 00:26:40,040
models, which is what attracted 
to me when I saw you all ball 

498
00:26:40,040 --> 00:26:44,120
boys, I thought, well, you know,
they look really like the sort 

499
00:26:44,120 --> 00:26:50,920
of the late 5th or, you know, 
edition models from Warhammer. 

500
00:26:51,040 --> 00:26:53,120
And I thought, well, this is a 
good alternative. 

501
00:26:53,120 --> 00:26:56,200
And I saw some more stuff 
through Instagram too, other 

502
00:26:56,200 --> 00:26:57,920
people doing very similar 
projects. 

503
00:26:58,360 --> 00:27:01,160
And I thought this is a great 
idea because this gives people 

504
00:27:01,160 --> 00:27:03,920
the opportunity to get the 
models at a fraction of the 

505
00:27:03,920 --> 00:27:06,920
price and then they can actually
start playing. 

506
00:27:06,920 --> 00:27:08,440
And that's what we're really 
trying to do. 

507
00:27:08,440 --> 00:27:11,320
We're trying to get people out 
at the games table, you know, 

508
00:27:11,400 --> 00:27:15,760
and I don't want that, you know,
the the ridiculous amount of 

509
00:27:15,760 --> 00:27:19,320
inflation that's happened now 
with Oldhammer models to be a 

510
00:27:19,320 --> 00:27:22,320
barrier for people. 
We want it more accessible. 

511
00:27:22,320 --> 00:27:25,360
So, yeah. 
So more power to you guys. 

512
00:27:25,360 --> 00:27:27,800
I think it's, you're doing a 
great service out there. 

513
00:27:28,840 --> 00:27:31,640
So now just looking at you 
because I know you've got a, 

514
00:27:31,920 --> 00:27:35,120
because I know you talked about 
selling physical copies. 

515
00:27:35,120 --> 00:27:37,960
You don't have just STLS, you 
have actual physical copies. 

516
00:27:38,600 --> 00:27:42,560
And I'm just going through your 
Patreon now where there are 

517
00:27:42,920 --> 00:27:48,320
actual tiers where people can 
per month pay, say $25.00 a 

518
00:27:48,320 --> 00:27:52,680
month in order to receive, you 
know, you, you will actually 

519
00:27:52,680 --> 00:27:56,120
send out, you know, physical 
copies of the models, which is a

520
00:27:56,120 --> 00:28:00,120
really good idea because a lot 
of the problems is that like me,

521
00:28:00,120 --> 00:28:05,200
I don't have a 3D printer. 
So then trying to get someone to

522
00:28:05,200 --> 00:28:07,720
print those models out for you 
can be a bit of a hurdle 

523
00:28:07,720 --> 00:28:09,720
sometimes. 
But to offer that is a really 

524
00:28:09,720 --> 00:28:12,880
good idea. 
Is that has that been successful

525
00:28:12,880 --> 00:28:15,120
for you mate? 
Is that been better for you to 

526
00:28:15,120 --> 00:28:19,040
sell just the physical copies or
is the STL market still pretty, 

527
00:28:19,120 --> 00:28:23,560
pretty strong? 
For me, it's been huge. 

528
00:28:23,560 --> 00:28:26,160
It's what it's really what sets 
me apart from the other 

529
00:28:26,480 --> 00:28:30,640
companies like to do what I do. 
If you look at my Kickstarters 

530
00:28:30,760 --> 00:28:34,920
that have done well, like the 
wave 2 of my undead stuff or the

531
00:28:34,920 --> 00:28:37,880
wave one of my orcs, 
surprisingly the wave two of the

532
00:28:37,880 --> 00:28:40,520
orcs, the cavalry didn't really 
do as well as I was expecting. 

533
00:28:41,280 --> 00:28:43,600
I think part of the reason for 
that is because more people have

534
00:28:43,600 --> 00:28:46,440
printers now. 
So if you look at my Kickstarter

535
00:28:46,440 --> 00:28:51,920
from last summer, the Undead 
Wave 2, a huge chunk of that was

536
00:28:51,920 --> 00:28:56,080
physical miniatures because I 
only charge about $15.00 

537
00:28:56,080 --> 00:28:59,120
Canadian to pledge on the 
Kickstarters, which is not a ton

538
00:28:59,120 --> 00:29:01,520
of money. 
I think it's about 9 lbs. 

539
00:29:02,280 --> 00:29:04,000
I might be wrong on that. 
I think it's about 9 lbs. 

540
00:29:04,440 --> 00:29:08,840
But I mean, obviously physical 
miniatures, that bumps up the 

541
00:29:08,840 --> 00:29:12,200
yield significantly. 
I still try to charge a very, 

542
00:29:12,200 --> 00:29:15,880
very reasonable price for my 
resin stuff, especially on 

543
00:29:15,880 --> 00:29:19,440
Kickstarter because I'm trying 
to give the absolute best value 

544
00:29:19,440 --> 00:29:23,240
I can. 
But yeah, the the physical side 

545
00:29:23,240 --> 00:29:26,600
of things helps a lot. 
The Patreon, yeah, there's an 

546
00:29:26,600 --> 00:29:31,160
option to get 20 infantry a 
month or like 10 cavalry or in 

547
00:29:31,160 --> 00:29:33,040
the case of last month where it 
was war machines. 

548
00:29:33,040 --> 00:29:34,640
I didn't think I did 4 war 
machines. 

549
00:29:35,640 --> 00:29:39,080
Or there you can do the larger 
one, which is 40 infantry or you

550
00:29:39,080 --> 00:29:42,040
know, 20 cavalry or would have 
been 8 war machines last month. 

551
00:29:42,040 --> 00:29:46,720
Right now I'm doing Dwarfs and 
I'm trying to capture, if you 

552
00:29:46,720 --> 00:29:49,880
looked at them yet, the Marauder
Imperial Dwarfs. 

553
00:29:49,880 --> 00:29:51,320
That's kind of the look I'm 
going for. 

554
00:29:51,640 --> 00:29:53,880
I just before I talked to you, 
I've been sitting in the last 

555
00:29:53,880 --> 00:29:56,640
few days working up. 
If you remember, the old 

556
00:29:56,640 --> 00:30:00,560
Marauder plastic Shields were 
really, really good. 

557
00:30:00,560 --> 00:30:03,600
So I'm trying to work on an 
approximation of those for my 

558
00:30:03,600 --> 00:30:07,760
dwarfs that an eagle head. 
I've done a bear head and a 

559
00:30:07,760 --> 00:30:12,480
tower and just like trying to 
trying to make something that 

560
00:30:12,680 --> 00:30:16,160
feels like those classic 
Marauder Imperial Dwarfs. 

561
00:30:16,480 --> 00:30:19,400
But I'm really try to be 
conscious not to be doing direct

562
00:30:19,400 --> 00:30:21,480
copies. 
I'm not trying to RIP anyone 

563
00:30:21,480 --> 00:30:25,160
else's ideas off. 
I'm trying to be inspired by 

564
00:30:25,160 --> 00:30:27,200
them and I'm trying to put my 
own twist on them. 

565
00:30:28,680 --> 00:30:30,880
Because obviously there is a 
problem with 3D printing right 

566
00:30:30,880 --> 00:30:33,240
now. 
If people send selling direct 

567
00:30:33,240 --> 00:30:39,920
copies of stuff, which obviously
I think there's a lot of stuff 

568
00:30:39,920 --> 00:30:43,920
like that because it's so out 
there 3D printing and anyone can

569
00:30:43,920 --> 00:30:47,800
do it, There's going to be like 
bad actors who kind of hurt the 

570
00:30:47,800 --> 00:30:51,720
whole scene. 
Because the vast, vast majority 

571
00:30:51,720 --> 00:30:55,920
of people pay for the files and 
they support the independent 

572
00:30:55,920 --> 00:30:59,600
sculptors and stuff. 
But there is a large market of 

573
00:30:59,600 --> 00:31:02,480
people just sharing direct 
copies of stuff. 

574
00:31:02,520 --> 00:31:05,520
And I mean, the big problem with
that is it's just going to get 

575
00:31:05,520 --> 00:31:07,720
these websites like My Mini 
Factory, which is a great 

576
00:31:07,720 --> 00:31:12,120
website, Colts 3D, which is a 
great website shut down and 

577
00:31:12,280 --> 00:31:15,320
that'll suck for everyone. 
Yeah, that's right. 

578
00:31:15,360 --> 00:31:18,240
Yep. 
So message to those people out 

579
00:31:18,240 --> 00:31:19,680
there who are doing that. 
Don't be a Dick. 

580
00:31:19,720 --> 00:31:23,640
I think would be the most 
appropriate way to to stop that 

581
00:31:23,640 --> 00:31:26,960
because, yeah. 
And we, we want to see things 

582
00:31:26,960 --> 00:31:30,520
like 3D cults, which is a great 
resource for people who want to 

583
00:31:30,520 --> 00:31:34,360
just pick up something on the 
fly just to get that last maybe 

584
00:31:34,360 --> 00:31:37,800
40K vehicle or last regiment 
they need for their army or 

585
00:31:37,800 --> 00:31:39,840
something. 
Just to download the STLS which 

586
00:31:39,840 --> 00:31:43,400
are most, in most cases for free
or for a very small fee. 

587
00:31:44,200 --> 00:31:49,200
It's doing a great, great reward
to the community for that. 

588
00:31:50,080 --> 00:31:52,240
So yeah, I'm looking at your 
Dwars now, mate. 

589
00:31:52,240 --> 00:31:54,360
So yeah, they're looking pretty,
pretty cool. 

590
00:31:55,120 --> 00:31:57,520
So that's good to see. 
We're going to talk about your 

591
00:31:57,520 --> 00:32:02,080
ranges because we know you have 
obviously the orcs and the 

592
00:32:02,080 --> 00:32:05,480
dwarves, but you've had some 
other previous Kickstarters, we 

593
00:32:05,480 --> 00:32:07,960
released some other factions. 
So you want to talk about those?

594
00:32:09,120 --> 00:32:12,840
Yeah, well, the very, very first
thing I did was evil warriors. 

595
00:32:14,440 --> 00:32:20,000
So think like very old Chaos 
Warriors style, but also like 

596
00:32:20,000 --> 00:32:22,400
Ralph Partha did a lot of stuff 
looked just like that back in 

597
00:32:22,400 --> 00:32:25,480
the day as well. 
Wasn't wasn't Chaos was kind of 

598
00:32:26,760 --> 00:32:30,480
a shared term across a lot of 
the old miniatures companies. 

599
00:32:31,320 --> 00:32:34,480
So I started with a Chaos 
Warriors kit back at the end of 

600
00:32:35,640 --> 00:32:39,960
2022, largely because when I 
looked at all the different 

601
00:32:39,960 --> 00:32:43,200
miniatures I liked, those felt 
like the ones because it's 

602
00:32:43,200 --> 00:32:46,720
almost all hard surfaces that 
would be easy for me to do when 

603
00:32:46,720 --> 00:32:49,200
I was really, really just 
learning at that point. 

604
00:32:49,880 --> 00:32:54,840
So I started with Evil Warriors 
and then I did a second Evil 

605
00:32:54,840 --> 00:32:58,360
Warriors Kickstarter the next 
winter, the January, the 

606
00:32:58,360 --> 00:33:03,200
February where I released 
Chariots, Knights Infantry. 

607
00:33:03,680 --> 00:33:05,320
But I was still really learning 
at that point. 

608
00:33:05,320 --> 00:33:09,760
I think those guys, I think that
was called Army of Evil Wave 

609
00:33:09,760 --> 00:33:11,200
One. 
I think they're really 

610
00:33:11,200 --> 00:33:15,480
evocative, but I was still kind 
of learning how to get them to 

611
00:33:15,640 --> 00:33:19,960
be easy to build and in the 
interest of having more very 

612
00:33:19,960 --> 00:33:23,160
variation maybe when a few too 
many parts. 

613
00:33:23,400 --> 00:33:26,840
So they're kind of an expert kit
'cause you've got body, head, 

614
00:33:26,960 --> 00:33:30,600
arms, shoulder pads, shield, all
separate parts within resin is 

615
00:33:30,600 --> 00:33:33,120
quite rare. 
But I do think they're, they're 

616
00:33:33,120 --> 00:33:36,800
good models. 
I've come I think a a ways from 

617
00:33:36,800 --> 00:33:39,320
there. 
So I kind of did another attempt

618
00:33:39,320 --> 00:33:44,840
at evil warriors and evil 
Barbarians last winter, more 

619
00:33:44,840 --> 00:33:47,360
like Marauder type guys. 
And then another attempt at 

620
00:33:47,360 --> 00:33:51,640
Knights and warriors and stuff. 
And then my most successful 

621
00:33:51,640 --> 00:33:58,480
range has been the undead, 
mostly skeletons, which I just 

622
00:33:58,480 --> 00:34:01,080
always loved the old Warhammer 
undead stuff. 

623
00:34:01,280 --> 00:34:03,840
And yeah, that was my biggest 
Kickstarter to date was the wave

624
00:34:03,840 --> 00:34:06,920
two of the skeleton army. 
I did some skeletal giants, 

625
00:34:07,960 --> 00:34:11,960
chariot, two different types of 
cavalry and another kind of 

626
00:34:11,960 --> 00:34:18,159
infantry and just try to like 
really give you something that 

627
00:34:18,159 --> 00:34:19,920
looks. 
I actually had a guy, I was 

628
00:34:19,920 --> 00:34:23,400
playing Dragon Rampant with a 
friend and the guy came in and 

629
00:34:23,400 --> 00:34:26,239
thought my stuff was old 
Warhammer stuff, which was 

630
00:34:26,239 --> 00:34:27,360
really cool. 
I was like, no, these are 

631
00:34:27,360 --> 00:34:28,880
actually brand new and they look
closer. 

632
00:34:28,880 --> 00:34:30,880
He's like, Oh yeah, they're 
bigger and they're chunkier and 

633
00:34:30,880 --> 00:34:33,639
like they're a little different.
But he just really kind of 

634
00:34:33,639 --> 00:34:36,600
capture that look and that feel 
and that sort of era in all of 

635
00:34:36,600 --> 00:34:39,080
our lives. 
So I think that's like a big 

636
00:34:39,080 --> 00:34:41,320
part of the Oldhammer thing, is 
the nostalgia. 

637
00:34:41,800 --> 00:34:44,040
Yes, very much so, yeah, It's, 
it's great to see. 

638
00:34:44,159 --> 00:34:46,760
And I, I think I was talking to 
you about that. 

639
00:34:47,199 --> 00:34:50,199
There's actually a Facebook 
group all about those people 

640
00:34:50,199 --> 00:34:55,400
like you yourself and like 
Brodiak, Faberzell and Red Bard 

641
00:34:55,400 --> 00:34:57,600
games. 
All these people who all the 

642
00:34:57,600 --> 00:35:03,960
creators who are making these 3D
sculpted models in the style of 

643
00:35:03,960 --> 00:35:07,440
the well, hero hammer, old 
hammer, middle hammer errors. 

644
00:35:08,120 --> 00:35:11,720
There's a whole Facebook group 
just date dedicated for that. 

645
00:35:11,720 --> 00:35:14,520
So just new models, but in the 
old style, which I think is a 

646
00:35:14,520 --> 00:35:17,200
really, really cool to see. 
It's really nice that it's sort 

647
00:35:17,200 --> 00:35:20,480
of living on and people hark 
back to that era because they 

648
00:35:20,480 --> 00:35:23,320
just, yeah, I mean, those 
designs, there was a reason why 

649
00:35:23,320 --> 00:35:26,160
people were attracted to it, not
because it was the first thing 

650
00:35:26,160 --> 00:35:29,080
they picked up, probably because
it was just like, it's a lot 

651
00:35:29,080 --> 00:35:32,680
cooler to look at or the models 
are just much better maybe in 

652
00:35:32,680 --> 00:35:36,400
some regards to a lot of the 
other stuff that came out later,

653
00:35:37,080 --> 00:35:40,000
all the modern stuff. 
So yeah, it's really good to 

654
00:35:40,000 --> 00:35:42,760
see, mate. 
So and look, I think we'll wrap 

655
00:35:42,760 --> 00:35:45,000
it up today, mate. 
So thank you very much again for

656
00:35:45,000 --> 00:35:48,800
coming on and to taking all that
time with the false start 

657
00:35:48,800 --> 00:35:51,240
initially and then coming back 
for a second run. 

658
00:35:52,360 --> 00:35:56,840
I hope that people will become 
more aware about what Celtic 

659
00:35:56,840 --> 00:36:01,120
Miniatures offers and they can 
always check out the links in 

660
00:36:01,120 --> 00:36:04,120
the podcast description here to 
check out. 

661
00:36:04,360 --> 00:36:07,600
Yeah, your Instagram, your 
Patreon there and any other 

662
00:36:07,600 --> 00:36:10,080
links you want to send me. 
I'll leave it there mate, so 

663
00:36:10,080 --> 00:36:13,840
they can go and check out your 
stuff and and hopefully make 

664
00:36:13,840 --> 00:36:16,920
some enquiries about it. 
So, Ian, so thanks again mate 

665
00:36:16,960 --> 00:36:19,280
for your time today. 
Thank you very much.

