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From the fabled, fiery forges of
the Sunderland of our Clash. 

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Comes con forecast, join us. 
As we battle on the front lines 

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of a continent lost in darkness,
at the time of the Ragnarok. 

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For we are here, not for silence
or Slumber for confrontation. 

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I think it's actually 
philosophical conversations 

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about kind of rotation and where
it is now and where we wanted to

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be in that kind of thing and 
philosophically. 

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I think it's a bit of a 
challenge. 

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I think that you have 
individuals and I'm more in that

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camp than others which is like 
dead is better in the game. 

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Dad is a closed system which for
the actual game, not not the 

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velour, the world like for the 
actual game being dead in some 

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ways, gives it a sense of life, 
gives it a Some of, you know, 

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not updates that you do not up, 
not Devastation in some way 

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where it's something comes in 
and a new profiles better. 

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And we have to repoint 
everything, which I think is 

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kind of fun and exciting. 
But to your point and I think 

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that where we get a lot of value
and people like title is we're 

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bringing a new players, we're 
getting people engaged with the 

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world, we're getting people that
maybe weren't around when this 

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art piece first dropped and kind
of what happens. 

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Then what happens to continue 
that growth? 

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Both continue to engage players 
to try and find a way. 

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If you're bringing somebody a 
new, how do they find out about 

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Rackham? 
How do they find models, how 

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they engage with the game? 
What are their the touch points 

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are resources? 
And so, that's where things like

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the wiki and all the work that 
Krill is doing, is incredibly 

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valuable. 
And so it is sort of a mixed bag

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and it's a balancing act, but 
and I said the same thing to 

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Kyle as well when I talked to 
him, that, you know, there is a 

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challenge in that confrontation 
has this long Rich history and 

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that I'm rich history. 
Also has meant that, there's 

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many people like me that are old
fogies that are stuck in our 

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ways and you can't necessarily 
build a game. 

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Build a world build a miniature 
company interests company around

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specifically just feel Nostalgia
because illness Dowager players,

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only a handful of us laugh as 
one of the things we're doing. 

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And so the question is, how do 
you grow, how do you engage? 

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How do you build that next 
batch? 

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The next generation of players 
that look at Continuum with the 

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same level of reverence? 
And then look at original rack 

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and things like that and the The
more you try to be totally 

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married or stuck with the 
original 3.0 3.5 rag, you know, 

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2.0 the harder, it is to strip 
break away and do your own 

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thing. 
So you really have to strike 

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that balance where you're not 
deviating so much that you've 

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you know, lost the heart, how 
lost the soul loss for everybody

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was interested in but you also 
can't be so tired and so engaged

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to something that you know it's 
this old stuck in its old ways 

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kind of thing if you want to 
bring a new players and bring in

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some energy and some So it's a 
tough gal I don't, I don't envy 

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Kyle. 
I know he's producing a bunch of

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good work. 
I know there's another company 

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that allegedly is closed. 
Doors, already popped the right 

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solution, see what they do and 
we'll see kind of what happens 

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going forward, but it's an 
exciting time as a confrontation

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fan, for sure. 
So yeah we'll call is doing is 

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trying to not Reinventing the 
wheel, but in a sense bringing 

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new game you know incorporating 
a lot of the old profiles into 

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the game, developing new 
Miniatures which are beautifully

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done based on Gary talks, 
artwork and everything, 

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everything. 
Everything about what he's doing

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is all, you know, based on what 
we love about confrontation, a 

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lot of a sort of barricade, 
well, and inspired at the 

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moment, but I'm sure it's going 
to Branch out and different 

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factions and that kind of thing 
as well. 

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But really Reducing the cards. 
I mean it's that's a big thing 

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as well. 
So it's going to reproduce all 

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the cards for the factions in 
English and in a new format. 

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So they got all the you know, 
the strength attack but all that

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all the kind of attributes 
listed in there as well. 

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So it's really refreshing to see
this come to light and I know 

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you know, Kyle's just doing the 
solo. 

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So it's going to take quite a 
long time to actually get it off

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the ground, but it's wonderful 
to see these, you know, little 

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Snippets of news and releases 
and you can buy the Miniatures, 

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you can buy the cards and that 
kind of thing from Him. 

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So, it's really good. 
So it's a positive step in a 

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direction where I think it's 
going to eventually end up as 

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being a game where people can 
actually buy and actually play 

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like you say otherwise, it's 
going to be Euro, Las Olas, old 

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blokes playing, you know 3.0 3.5
or these different fractured 

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elements of Confrontation which 
is what I want to get to now is 

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one of the reasons why I brought
you on because you're sort of 

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building up a community or 
building of events centered 

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around. 
Rule set that you've created. 

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That are not a massive deviation
from 3.0. 

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It's not a massive. 
And I think that's probably a 

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fair thing to say. 
It's not, you know. 

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I don't know anything about 
conversation Evolution, but I'm 

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thinking that's a bit of a, I'm 
not really sure but anyhow 

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people haven't taken it back 
through. 

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I'm happy it's no problem. 
So you can, you can you if you 

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know about it, that's great 
because I don't know, jack shit 

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about them. 
Things about the rule set 

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somewhere where it's happening 
and kind of the earlier Point 

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around a conversation about like
legitimacy in the community and 

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philosophical differences, but I
think it's really important to 

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sort of understand the concept 
in the history around 

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confrontation, where it was like
it was 2.0 which is beloved by a

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huge group of people 3.0 came 
out. 

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There was some 2.0 people that 
really love through point out, 

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as much as 2.0 but kind of got 
on board 3.0 was wildly 

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successful and you got towards 
of you know, kind of the the To 

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end the life of Rack Em and they
started to shift to that point 

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towards a focus of Asia Ragnarok
and and really released 2.5 and 

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3.5 at that point was a rule set
that depending who you talk to 

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increase in enhanced and made 
something better. 

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And there's also groups that 
think that made the game a 

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little bit worse. 
And so one of the interesting 

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things that happened was a 3.5 
in his release was somewhat 

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polarizing. 
That is polarizing is the 

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pre-painted Plastics but still 
somewhat polarizing kind of 

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across the board and up to this 
point, you know, there was As 

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the gdr, there were all the 
different cores. 

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All people International kind of
a green on some sort of quarter 

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note rule set that was was 
really beneficial and so with 

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3.5 dropped and this is sort of 
at the end of rackham's life 

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when Rackham sort of went under,
what you were left with was you 

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were left with an official 
release of 3.5 that was somewhat

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controversial. 
And so what you ended up doing 

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is you saw some of the chords 
and groups that continue playing

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3.5 and you saw a number of 
groups and chords that basically

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were Look 3.5 is not. 
We want to play in some, some 

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would argue maybe is more 
detrimental to the game than 3.0

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was and so it was a conversation
of like what is that look like? 

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Where do we go in that same 
vein? 

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You're also going to point where
because Rocco has gone, 

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bankrupt, has gone under there 
is no sense or Aura of 

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legitimacy around any sort of 
rule set. 

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And so this is the great split, 
the great Fray into the 

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different rule sets that exist 
and so It is the starting point 

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for some people that reverted to
3.0 many. 

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Many people play 3.5 the start 
of the French group creating 

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their own, their own empowered, 
will set the start of the 

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Italian sort of looking at what 
they wanted to do for a rule 

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set. 
And then we're Legacy branches 

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out is actually from the UK cord
will set. 

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And so at the time when rack and
went under and the wreck and 

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forums under there actually was 
a migration of many to a variety

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of forms, one of them is Dragon 
painting and I think was what it

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was and that was really Lot of 
the UK cord and English speakers

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actually migrated at that point,
at that period of time, the UK 

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cord was trying to come up with 
a rule set that they were trying

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to capture and keep aspects and 
elements of 3.5 while also 

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eliminating or reducing some of 
the hardships or problems that 

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occurred in a 3.5 environment. 
And it's interesting because 

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just like the Italians and 
eventually what became Evo and 

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the French between pathetic. 
There's a fundamental agreement 

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across those communities, and 
while we may not agree on all 

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the rules, we need to agree in 
that the methodology or some of 

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those different things. 
There is a core agreement that 

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2.5 itself and played purely as 
3.5 is not as flexible as 

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interesting or as enjoyable as a
game as what it could be. 

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And so each of those rulesets 
kind of went out and did their 

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own thing to build the better 
we'll set up and you can 

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coordinate releasing a set of 
rules in about 2009. 

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I believe, is the last sort of 
update and that was one of the 

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last steps a update. 
And that was the point where Are

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my local community is because I 
build communities all across the

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East Coast. 
This point, we're starting to 

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look and keep and play off of 
the UK cord will set and that 

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ended up becoming legacies, rule
set from there. 

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And so that really was where we 
stuck, and that's where we sort 

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of deviated from computation 
Evolution and confetti, and 

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those kind of things. 
And so part of the argument 

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within confrontation as a whole 
is that the game is super solid,

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everybody that's played. 
Gloves that we've all been 

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around for a million years while
the old fogies, we love the game

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but there's sort of 
philosophical differences of 

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what makes it great? 
What makes it a good game? 

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What are things that made me 
need to ship your change to kind

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of get it to a point where it's 
more optimized or it's better. 

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It's the game we want to play, 
right? 

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And so each of those are 
fundamental differences and 

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Legacy at the point at this 
point in time. 

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And then even back then the goal
was really sort of the same, 

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which is how do we do the 
minimal? 

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Impossible to the game to allow 
it, to retain all of its quirks 

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and allow it to kind of move 
forward and play. 

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Even if we know that there are 
some innate imbalances that are 

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part of the game. 
And so part of it is like, what 

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are the balances that are so 
extreme you have to do some sort

185
00:10:04,400 --> 00:10:08,200
of Correction of fix or what are
some of the changes that we just

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leave in and we understand? 
So I'll give an example widely. 

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Received the widely, you know, 
hopefully uncontroversial 

188
00:10:15,800 --> 00:10:19,100
summoning. 
Can be somewhat problematic. 

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Right especially 3.5 were a 
model comes out and sort of is 

190
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able to adjust and add 
additional points to the field. 

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That may be another Army either 
has or doesn't have, but if 

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you're not equipped with 
somebody and it can be consumed 

193
00:10:30,000 --> 00:10:32,700
or problematic and you have to 
always least consider that, you 

194
00:10:32,700 --> 00:10:35,200
know that if you are going to 
play a series of games, you're 

195
00:10:35,200 --> 00:10:38,900
probably going to play against 
majority something list, maybe 

196
00:10:38,900 --> 00:10:39,800
you don't. 
But you're going to, you're 

197
00:10:39,800 --> 00:10:41,200
going to need to be prepared for
you the way. 

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00:10:41,200 --> 00:10:46,200
And so one of the core questions
for that was in 3.0, Mages 

199
00:10:46,200 --> 00:10:50,800
Mystics priest. 
People like are pretty not great

200
00:10:50,900 --> 00:10:52,700
because their points costs are 
already pretty high. 

201
00:10:52,700 --> 00:10:55,600
They have to cover the costs of 
their spells or their miracles 

202
00:10:55,900 --> 00:11:00,200
and it just gets prohibitive 3.5
because everything is free. 

203
00:11:00,700 --> 00:11:03,500
They massively out class Warrior
characters. 

204
00:11:03,500 --> 00:11:05,900
This is not really a great 
reason to bring a warrior 

205
00:11:05,900 --> 00:11:08,700
character, particularly because 
many of the mystics may have 

206
00:11:08,700 --> 00:11:11,600
leadership in high discipline, 
which allows them to be equally 

207
00:11:11,600 --> 00:11:13,300
as effective as leaders and some
of the Warriors. 

208
00:11:13,300 --> 00:11:17,200
And so you ended up with this 
sort of bifurcation and so there

209
00:11:17,200 --> 00:11:20,200
was a A lot of discussion within
the community of like, how do 

210
00:11:20,200 --> 00:11:23,300
you balance that? 
How do you find a way to make 

211
00:11:23,300 --> 00:11:24,600
it? 
So that a player is really 

212
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trying to make a choice and say,
either of these are viable, 

213
00:11:27,900 --> 00:11:30,300
either of these are reasonable 
and that kind of thing. 

214
00:11:30,300 --> 00:11:32,700
And so that led to a series of 
conversations around things 

215
00:11:32,700 --> 00:11:35,500
like, you take the Ragnarok 
tactics and add them to Warrior 

216
00:11:35,500 --> 00:11:37,500
characters. 
They can cast things or things 

217
00:11:37,500 --> 00:11:39,800
like that. 
Or do you find a way on balance 

218
00:11:39,800 --> 00:11:42,400
of some amount of free spells? 
How do you tackle summoning? 

219
00:11:42,400 --> 00:11:44,900
And so there's a lot of 
conversations going back and 

220
00:11:44,900 --> 00:11:48,200
forth around medicine and 
ultimately, you can Jordan in 

221
00:11:48,200 --> 00:11:52,700
sort of Legacy kind of ended up 
in a similar spot, which is that

222
00:11:53,300 --> 00:11:56,900
the best mechanic that we could 
come up with was to allow for 

223
00:11:56,900 --> 00:12:00,100
free spells, have someone in 
always cast this? 

224
00:12:00,200 --> 00:12:04,000
And I'm happy to admit to 
anybody out there is not perfect

225
00:12:04,000 --> 00:12:06,800
in perfect, and in part of that,
is that there's a lot of there 

226
00:12:06,800 --> 00:12:13,400
are over, 500,000 the game. 
There's over 120 Miracles, and 

227
00:12:13,500 --> 00:12:15,100
they're not all appropriately, 
costed. 

228
00:12:15,100 --> 00:12:17,200
Some of them are great, amazing 
spells. 

229
00:12:17,200 --> 00:12:20,300
Some of Mr. Or the Miracles. 
And some of them are not 

230
00:12:20,300 --> 00:12:23,800
necessarily the most effective. 
And so part of the argument here

231
00:12:23,800 --> 00:12:27,800
is, and this is what confetti, 
and Evo did is, they said, in 

232
00:12:27,800 --> 00:12:30,800
order to make this, the game 
that we want to make this, we 

233
00:12:30,800 --> 00:12:32,700
actually have to go in. 
We've got to adjust the points. 

234
00:12:32,700 --> 00:12:35,300
We've got to adjust the Spells 
and sort of their cost or even 

235
00:12:35,300 --> 00:12:36,900
how somehow some of them 
operate. 

236
00:12:36,900 --> 00:12:41,000
We need to look at things like 
wound levels were plateaus to 

237
00:12:41,008 --> 00:12:42,300
say it's something that's 
really, really big. 

238
00:12:42,300 --> 00:12:44,500
Maybe, maybe it has more than 
four wound levels. 

239
00:12:44,500 --> 00:12:46,600
We start to add in points or 
things like that. 

240
00:12:46,700 --> 00:12:50,000
Where we look at things like, 
Ones or ones, failing is such a 

241
00:12:50,008 --> 00:12:52,200
detrimental thing that it 
weakens really, really big 

242
00:12:52,200 --> 00:12:54,200
models and the incentivizes 
forwards and those kind of 

243
00:12:54,208 --> 00:12:56,300
things. 
And so that was that 

244
00:12:56,300 --> 00:12:59,800
philosophical, split it. 
So you ended up getting Legacy 

245
00:12:59,800 --> 00:13:03,200
which is capturing and keeping 
some of the warts of the 

246
00:13:03,200 --> 00:13:05,900
original game. 
Whereas even confetti have gone 

247
00:13:05,900 --> 00:13:08,200
to invent and push their game 
and Direction they want. 

248
00:13:08,200 --> 00:13:09,800
They've added they've done 
things that we were talking 

249
00:13:09,800 --> 00:13:12,200
earlier where they've added new 
profiles with added things to 

250
00:13:12,208 --> 00:13:15,300
say, hey the Kini, Behemoth are 
not robust. 

251
00:13:15,300 --> 00:13:17,600
How do we add profiles to make 
that more viable? 

252
00:13:17,700 --> 00:13:21,300
Well, and reasonable Army. 
And well, I don't necessarily 

253
00:13:21,300 --> 00:13:23,800
agree with that and I'm not, I'm
not going to basically, you 

254
00:13:23,800 --> 00:13:25,200
know, that's not the most that I
would play. 

255
00:13:25,500 --> 00:13:27,600
I fully understand it, I get it.
I love it. 

256
00:13:27,600 --> 00:13:29,700
I love the community is full of 
passionate people that are 

257
00:13:29,700 --> 00:13:31,500
engaged with this and 
approaching the game in the 

258
00:13:31,508 --> 00:13:33,900
direction that they think is 
beneficial. 

259
00:13:33,900 --> 00:13:37,000
And I am happy to put this on 
the disk, or to this. 

260
00:13:37,000 --> 00:13:39,200
A number of places I've played, 
all the roles sense. 

261
00:13:39,300 --> 00:13:41,300
Well, I may not necessarily 
fully agree with him. 

262
00:13:41,500 --> 00:13:43,300
I love them. 
I enjoyed playing them. 

263
00:13:43,300 --> 00:13:47,600
It's a reasonable and great 
thing, and felon. 

264
00:13:47,700 --> 00:13:49,900
The other evil people are 
spectacular to talk with 

265
00:13:49,900 --> 00:13:54,000
interact with and they had some 
really good Traction in the u.s.

266
00:13:54,000 --> 00:13:56,800
that probably would have been 
the closest to legitimate rule 

267
00:13:56,800 --> 00:14:00,700
set until Sands, detour had come
forward since detour asked 

268
00:14:00,700 --> 00:14:04,200
confrontation, even when to 
stop, you know, sort of pushing 

269
00:14:04,200 --> 00:14:07,500
her pursuing the rules, all 
really, really killed their 

270
00:14:07,500 --> 00:14:10,400
momentum, but that point up to 
Leading decisions. 

271
00:14:10,400 --> 00:14:14,900
Do you go to 0? 
That was the last of 

272
00:14:16,200 --> 00:14:17,500
interesting. 
I didn't know that. 

273
00:14:17,700 --> 00:14:23,300
Right now, of course, people who
don't know, Sanskrit or bought 

274
00:14:23,300 --> 00:14:29,500
the IP from Rackham, the and 
they had launched this 

275
00:14:29,500 --> 00:14:32,300
Kickstarter that. 
People are very excited about 

276
00:14:32,300 --> 00:14:36,200
because it was going to bring 
back all the models in metal and

277
00:14:36,200 --> 00:14:40,600
resin at some point and people 
pledged a lot of money to 

278
00:14:40,600 --> 00:14:44,300
support this wonderful idea and 
they're going to bring out the I

279
00:14:44,308 --> 00:14:48,500
think was a 3.5 rules. 
It was a Josh, the Re-release 

280
00:14:49,900 --> 00:14:54,400
the plan at the point for the 
launch was to bring out starter 

281
00:14:54,400 --> 00:14:57,500
armies for each of the factions 
as part of the kickstarter and 

282
00:14:57,500 --> 00:15:00,800
to use and operate under 3.5 
rules. 

283
00:15:01,000 --> 00:15:03,300
We had a number of sort of 
unreleased sculpts that they 

284
00:15:03,300 --> 00:15:05,500
have gone to a couple 
communities to get some fan-made

285
00:15:05,500 --> 00:15:07,800
profiles to add some new 
profiles to it. 

286
00:15:07,900 --> 00:15:10,700
And then ultimately the money of
the kickstarter was allegedly 

287
00:15:10,700 --> 00:15:14,700
supposed to be used to funnel to
fund the confrontation 

288
00:15:14,700 --> 00:15:17,500
Resurrection, which is similar 
to kind of what Kyle is. 

289
00:15:17,700 --> 00:15:20,100
Oh, is doing now, which is the 
next version of duration, the 

290
00:15:20,100 --> 00:15:23,000
game that uses some of the old 
profiles but it's new and fresh 

291
00:15:23,000 --> 00:15:27,000
and different and obviously that
never came to fruition. 

292
00:15:27,700 --> 00:15:28,400
Yes. 
Sadly. 

293
00:15:28,400 --> 00:15:32,200
So, when people lost a lot of 
money and I think they, they 

294
00:15:32,200 --> 00:15:35,100
went to court and I think they 
probably in jail, those guys who

295
00:15:35,100 --> 00:15:38,400
put that put that together, 
which is not a nice thing, and 

296
00:15:38,400 --> 00:15:41,100
it's horrible to see. 
But some, there you go. 

297
00:15:41,100 --> 00:15:43,300
You got to be really careful 
when you start launching 

298
00:15:43,300 --> 00:15:45,600
kickstarter's. 
But it looks very promising in 

299
00:15:45,600 --> 00:15:49,700
the beginning, and it looked 
very hopeful But unfortunately 

300
00:15:49,800 --> 00:15:53,200
something went awry and they 
just miscalculated, their costs 

301
00:15:53,300 --> 00:15:57,100
for producing the models or 
getting people to sculpt the 

302
00:15:57,100 --> 00:16:00,400
Miniatures or casting or 
whatever it might be, and it all

303
00:16:00,400 --> 00:16:03,700
went down, the drain. 
You are a solid agent and nice. 

304
00:16:03,700 --> 00:16:09,000
That's not about that about 
that. 

305
00:16:09,000 --> 00:16:12,800
But, you know, it is an 
unfortunate situation and 

306
00:16:12,800 --> 00:16:14,700
actually think it's a really 
interesting thing to think about

307
00:16:14,700 --> 00:16:19,100
from the community perspective 
that it's another hit and 

308
00:16:19,100 --> 00:16:23,200
history of rackham's death. 
We're we're kind of zombie it 

309
00:16:23,200 --> 00:16:25,800
and things like that and you 
lose more legitimacy. 

310
00:16:25,800 --> 00:16:28,800
You lose more. 
More faith in sort of the next 

311
00:16:28,800 --> 00:16:31,700
things out there which puts 
added an increased pressure on 

312
00:16:31,700 --> 00:16:34,300
anybody that continues to 
produce things within the world,

313
00:16:34,300 --> 00:16:37,800
which is unfortunate for the 
hardcore fans like ourselves. 

314
00:16:38,300 --> 00:16:40,400
Yeah, I was going to say that I 
was in the back, row of the 

315
00:16:40,400 --> 00:16:43,500
kickstarter. 
I looked at it at a very keen, 

316
00:16:43,500 --> 00:16:46,700
you know, at that time I wasn't,
you know, getting back into 

317
00:16:46,700 --> 00:16:49,000
Rackham or back. 
Into confrontation at all. 

318
00:16:49,500 --> 00:16:52,300
I still have my collections 
which I was, I was selling off 

319
00:16:52,300 --> 00:16:57,400
to Silverado in Canada at the 
time and I was keeping hold of 

320
00:16:57,408 --> 00:17:00,000
my dogs, and my goblins because 
they're my beloved model 

321
00:17:00,000 --> 00:17:01,800
Collections and I love those 
guys. 

322
00:17:01,800 --> 00:17:06,300
I would never part with them for
any money but and then I was 

323
00:17:06,300 --> 00:17:08,700
doing at it in just in 
curiosity. 

324
00:17:08,700 --> 00:17:11,300
How was going to go? 
How's it going to develop but 

325
00:17:11,300 --> 00:17:15,599
then I thought well they're 
going to re-release the 3.0 

326
00:17:15,599 --> 00:17:20,000
rules what it was, you know, I 
thought Well, why stop playing a

327
00:17:20,000 --> 00:17:22,500
game when you've actually got 
you can buy the book. 

328
00:17:22,500 --> 00:17:25,300
I bought it secondhand, you can 
buy the books and play the game.

329
00:17:25,500 --> 00:17:28,400
You've got the Miniatures, you 
know, get get onto it, you know 

330
00:17:28,400 --> 00:17:31,900
just do it and they're going to 
bring out Resurrection. 

331
00:17:31,900 --> 00:17:34,600
I thought okay well let's see 
what that's like, you know, I'm 

332
00:17:34,600 --> 00:17:37,700
sort of a little bit unsure 
about what that was going to be.

333
00:17:38,600 --> 00:17:42,300
But obviously never came to 
fruition anyway but you know, if

334
00:17:42,300 --> 00:17:45,300
you've got these Dead games and 
I love Dead games, I've got I'm 

335
00:17:45,300 --> 00:17:49,200
surrounded by them. 
Just get them out of the shell 

336
00:17:49,200 --> 00:17:51,600
and play them because you can 
find someone, who's as 

337
00:17:51,600 --> 00:17:55,300
passionate as you are about 
them, then you can just have 

338
00:17:55,300 --> 00:17:59,200
fun, you know, playing any local
in your garage or your local 

339
00:17:59,200 --> 00:18:00,400
game store or whether it might 
be. 

340
00:18:00,400 --> 00:18:04,500
And, you know, these got these 
games can sort of still breathe 

341
00:18:04,500 --> 00:18:07,900
life, you know, on the tabletop.
I think that's the key. 

342
00:18:07,900 --> 00:18:11,400
And I think that it's important 
to also to articulate this that 

343
00:18:11,400 --> 00:18:13,400
while I don't necessarily love 
4.5. 

344
00:18:13,400 --> 00:18:16,300
I've spent a lot of my life, 
playing competition 3.5, and I 

345
00:18:16,308 --> 00:18:17,600
know there's a huge number of 
people. 

346
00:18:17,600 --> 00:18:19,300
People out there that still 
play. 

347
00:18:19,300 --> 00:18:21,400
And I know there was an 
advantage after the last 

348
00:18:21,400 --> 00:18:23,100
encounter. 
They just had a bunch of players

349
00:18:23,100 --> 00:18:25,500
playing 4.5 and stuff like that 
which is super exciting. 

350
00:18:26,100 --> 00:18:28,500
You know as a computation fan 
were a niche of a Nation a 

351
00:18:28,508 --> 00:18:30,600
niche. 
And so at that point like if 

352
00:18:30,600 --> 00:18:35,900
anybody's playing it I love it. 
And well I would always argue 

353
00:18:35,900 --> 00:18:38,500
for an articulate why I think 
Legacy is the better way to 

354
00:18:38,500 --> 00:18:40,400
play. 
That's never going to stop me 

355
00:18:40,400 --> 00:18:42,000
from wanting a game or are 
watching. 

356
00:18:42,000 --> 00:18:45,100
People throw dice or seeing rack
and models on the table. 

357
00:18:45,100 --> 00:18:47,500
So I think it's a super 
exciting. 

358
00:18:47,700 --> 00:18:49,800
Thing. 
And I'm really happy that after 

359
00:18:49,800 --> 00:18:52,200
all this time, they're still 
players out there that are 

360
00:18:52,500 --> 00:18:54,400
entranced by the game that still
love it. 

361
00:18:54,400 --> 00:18:56,700
That when I go out and demo, 
we're talk about it. 

362
00:18:56,700 --> 00:18:58,700
Somebody has some inkling, their
head of, they heard about it 

363
00:18:58,700 --> 00:19:00,800
back in the day or hey, they 
want to try it now. 

364
00:19:01,100 --> 00:19:04,200
And I think that's been a lot of
fun, and sort of community 

365
00:19:04,200 --> 00:19:07,200
building and kind of keeping the
enchilada. 

366
00:19:08,200 --> 00:19:09,900
Yep. 
I think so, might I think, well,

367
00:19:09,900 --> 00:19:11,900
I think if you really fell in 
love with the game, like I 

368
00:19:11,900 --> 00:19:14,500
didn't play the game, personally
only had a couple of games of it

369
00:19:14,500 --> 00:19:17,000
back in the day when it was 
still around. 

370
00:19:17,000 --> 00:19:19,400
But I love I love the 
Miniatures, I love the artwork, 

371
00:19:19,400 --> 00:19:23,100
I love the concepts. 
I love the ideas behind it, and 

372
00:19:23,100 --> 00:19:25,600
it's sort of just being a 
process of learning about it 

373
00:19:25,600 --> 00:19:28,100
now. 
Yeah, playing the games. 

374
00:19:28,100 --> 00:19:30,300
Eventually, you know, now 
playing the games and learning 

375
00:19:30,300 --> 00:19:33,100
learning that process of all the
different profiles. 

376
00:19:33,100 --> 00:19:37,000
All the different rules is quite
a complex Beast confrontation. 

377
00:19:37,000 --> 00:19:40,400
But it's a beautiful Beast. 
I think it's definitely a huge 

378
00:19:40,400 --> 00:19:43,200
game and it's one of the reasons
why even as a dead system, it's 

379
00:19:43,200 --> 00:19:46,600
still pass a encapsulating. 
So I've been playing competition

380
00:19:46,600 --> 00:19:51,100
for over 20 years. 
Um, I ended up starting in C1. 

381
00:19:51,100 --> 00:19:53,800
I had French friends that knew 
the game and we're able to sort 

382
00:19:53,800 --> 00:19:55,300
of translate it when it's 
French, only. 

383
00:19:55,500 --> 00:19:58,000
Wow. 
And that was really fun and then

384
00:19:58,000 --> 00:20:01,700
obviously C2 is where it started
to hit to take off and we had 

385
00:20:01,700 --> 00:20:05,300
some English translations of the
C2 rules and it became pretty 

386
00:20:05,300 --> 00:20:08,400
popular at the time early on 
this is where I was competing 

387
00:20:08,400 --> 00:20:11,200
with with things like a workshop
and depressed and I kind of 

388
00:20:11,200 --> 00:20:15,900
stuff and you know it was really
the market wasn't as saturated 

389
00:20:15,900 --> 00:20:19,200
as is now and in rap. 
And speaking of the art Rackham,

390
00:20:19,200 --> 00:20:22,100
really at the time was, you 
know, leagues above everyone 

391
00:20:22,100 --> 00:20:23,200
else. 
In terms of their work, they're 

392
00:20:23,208 --> 00:20:25,600
producing the models that 
producing and their Studio paint

393
00:20:25,600 --> 00:20:28,500
jobs, were substantially better 
than a lot of stuff though was 

394
00:20:28,500 --> 00:20:33,400
also out there and so you know, 
that was a golden age to bring 

395
00:20:33,400 --> 00:20:35,200
people into the game. 
They could get models, they 

396
00:20:35,200 --> 00:20:36,700
could play the game that could 
see the art. 

397
00:20:36,700 --> 00:20:42,200
And so there's a lot of a lot of
fun and, you know, play Z2 and 

398
00:20:42,200 --> 00:20:44,000
feeling that and how that's 
substantially different than 

399
00:20:44,000 --> 00:20:46,800
three and then playing three in 
the plane 3.5 and stuff like 

400
00:20:46,800 --> 00:20:49,600
that was It was really a lot of 
fun and it's been able to kind 

401
00:20:49,600 --> 00:20:53,700
of keep people invested and part
of the game for me for such a 

402
00:20:53,708 --> 00:20:57,500
long time. 
So I started with lions because 

403
00:20:57,500 --> 00:21:01,100
of the time we started there 
were not a lot of armies and 

404
00:21:01,100 --> 00:21:03,700
then I spent a lot of time in 
terms of War for a while and 

405
00:21:03,700 --> 00:21:06,700
then obviously I've known across
the community Forum in or which 

406
00:21:06,700 --> 00:21:09,900
is one of the things that I'm 
incredibly passionate about. 

407
00:21:09,900 --> 00:21:15,000
So I've played with her against 
everything over the years and 

408
00:21:15,700 --> 00:21:17,900
it's part of the fun but there's
just something Thing about 

409
00:21:17,900 --> 00:21:21,100
mid-north that captures me, even
play another armies. 

410
00:21:21,100 --> 00:21:25,800
I'm always a plan that nor and 
and I'd be the best but they 

411
00:21:25,808 --> 00:21:27,200
always have some tricks up their
sleeve there. 

412
00:21:27,200 --> 00:21:30,300
Always a lot of fun and it's 
just something about those 

413
00:21:30,300 --> 00:21:31,900
little puppet doors in the 
field. 

414
00:21:31,900 --> 00:21:35,700
They're really concerned that 
that's toss until George Shake 

415
00:21:35,700 --> 00:21:37,900
was. 
I recently purchased I was 

416
00:21:38,000 --> 00:21:41,300
fortunate to purchase a like an 
army lot from the guy in France 

417
00:21:41,300 --> 00:21:45,700
actually of Midway. 
They sort of interested me early

418
00:21:45,700 --> 00:21:47,400
on but not enough to buy any 
models. 

419
00:21:47,600 --> 00:21:49,800
Have bought any of them but now 
I love them. 

420
00:21:49,800 --> 00:21:51,600
I actually love them. 
Now, I think they're just, I 

421
00:21:51,608 --> 00:21:54,100
like the Cyclops. 
I mean, the Cyclops is just the 

422
00:21:54,700 --> 00:21:56,700
most iconic model they've ever 
made. 

423
00:21:56,700 --> 00:21:59,100
I think of all the big beasties 
they made. 

424
00:21:59,100 --> 00:22:00,900
I think that's just a great 
looking model but they're 

425
00:22:00,908 --> 00:22:03,100
beautifully painted too. 
And that's another thing about 

426
00:22:03,100 --> 00:22:07,500
confrontation, you may not like 
the game, check out the art, 

427
00:22:07,500 --> 00:22:09,100
check out the paint jobs on 
those Miniatures. 

428
00:22:09,100 --> 00:22:12,200
Because and the sculpting 
itself, the designed the 

429
00:22:12,200 --> 00:22:17,300
everything that about that 
company propelled in everybody, 

430
00:22:17,500 --> 00:22:22,200
So far higher up in terms of 
quality that it just blew 

431
00:22:22,200 --> 00:22:24,700
everybody away. 
And that's, that's the thing 

432
00:22:24,700 --> 00:22:27,100
about Rackham that. 
I love the most, it just, it 

433
00:22:27,100 --> 00:22:30,700
just it just spun everything on 
its head, because for 

434
00:22:30,700 --> 00:22:34,500
generations and for years now 
even now you still seeing the 

435
00:22:34,500 --> 00:22:36,900
repercussions of that Mike, you 
know, in the industry. 

436
00:22:38,000 --> 00:22:39,900
People are still trying to reach
that level. 

437
00:22:40,500 --> 00:22:44,200
I've never run into a high-end 
professional painter. 

438
00:22:45,400 --> 00:22:47,400
That is not familiar with 
confrontation. 

439
00:22:47,600 --> 00:22:50,200
In start with competition. 
And I think it's really 

440
00:22:50,200 --> 00:22:52,800
important for for many people 
that maybe came to the game late

441
00:22:52,800 --> 00:22:56,800
to understand that while 
Rackham, horrible business sense

442
00:22:57,000 --> 00:22:59,000
in poorly run company in 
somebody different ways. 

443
00:22:59,000 --> 00:23:02,400
And there's so many stories 
about that but the artwork is 

444
00:23:02,400 --> 00:23:06,100
amazing and the stuff that was 
produced is really Talent 

445
00:23:06,100 --> 00:23:08,400
boundary. 
And also the time again was 

446
00:23:08,400 --> 00:23:10,700
attracting some super high level
painters. 

447
00:23:10,700 --> 00:23:14,800
So the hobby aspect of 
Confrontation was always and its

448
00:23:14,800 --> 00:23:17,300
continued to continue continue 
to kind of be high. 

449
00:23:17,600 --> 00:23:21,200
Which is one of the other things
that can be intimidating for 

450
00:23:21,200 --> 00:23:23,900
newer players, but it also is an
exciting time because you get to

451
00:23:23,900 --> 00:23:26,600
see some beautiful models and 
beautiful paint jobs. 

452
00:23:27,000 --> 00:23:29,100
And most of the paint jobs, if 
you will find the internet of 

453
00:23:29,108 --> 00:23:31,500
the look of these models will 
say, oh, that's what that 

454
00:23:31,500 --> 00:23:34,200
amazing. 
But mostly paint jobs on these 

455
00:23:34,200 --> 00:23:36,800
models are 20 years old. 
You're seeing models that are 

456
00:23:37,300 --> 00:23:45,600
models of my collection and old 
enough to drink and so it's like

457
00:23:45,600 --> 00:23:48,800
one of those things. 
I'm at the Hobby and stuff like 

458
00:23:48,800 --> 00:23:51,100
that. 
And when I, when I work with 

459
00:23:51,100 --> 00:23:54,200
groups, when I try and create 
Community, when I host events, 

460
00:23:55,100 --> 00:23:57,400
it's a dead game. 
And part of the goal here is the

461
00:23:57,400 --> 00:23:59,500
celebration of the whole part of
the game. 

462
00:23:59,500 --> 00:24:01,600
It's a whole, it's a celebration
of the game itself, to 

463
00:24:01,600 --> 00:24:04,200
Celebration of the model, 
celebration of the painting, The

464
00:24:04,200 --> 00:24:06,900
Hobby aspects, celebration of 
the narrative or the lower, the 

465
00:24:06,900 --> 00:24:08,600
experience that is 
confrontation. 

466
00:24:09,000 --> 00:24:11,600
And I think that for people that
really really love this game, 

467
00:24:12,000 --> 00:24:15,600
what really ends up happening is
it's really captured this 

468
00:24:15,600 --> 00:24:17,400
magical feel of the narrative 
experience. 

469
00:24:17,500 --> 00:24:20,100
Variants those double sixes that
going, instantly, kill something

470
00:24:20,100 --> 00:24:22,500
like this, Nick, with that 
moment where your big fight my 

471
00:24:22,500 --> 00:24:27,500
well, I know, but you might be 
like a lot of ones and then he 

472
00:24:27,500 --> 00:24:29,900
just likes to die and some 
horrific lie, embarrassing, 

473
00:24:29,900 --> 00:24:33,400
fashion and well that's possible
a lot of other games. 

474
00:24:33,400 --> 00:24:36,300
It doesn't seem to have the same
feel the same swing. 

475
00:24:36,500 --> 00:24:39,000
That a confrontation game seems 
to have and that's one of the 

476
00:24:39,000 --> 00:24:43,100
reasons, kept me coming back, my
play, confrontation every week 

477
00:24:43,600 --> 00:24:46,700
for over 20 years. 
Like I said, well that's, um, 

478
00:24:48,200 --> 00:24:50,100
I've always said, I've been 
lucky to have a group and when I

479
00:24:50,108 --> 00:24:52,200
don't have a group, I'm I've 
been lucky to have friends or 

480
00:24:52,200 --> 00:24:54,400
people a family that I'll have a
game setup will play. 

481
00:24:54,500 --> 00:24:58,200
Unless I'm always a game that up
in my house right now, there's a

482
00:24:58,200 --> 00:25:00,300
table set up with models on it, 
that's just how it is. 

483
00:25:00,300 --> 00:25:05,400
And so, it's the one thing, it 
makes me sound like an insane 

484
00:25:05,400 --> 00:25:08,400
crazy person that I'm hanging 
onto a game that's been dead 

485
00:25:08,400 --> 00:25:12,500
for. 
Yeah, but it's a lot of fun and 

486
00:25:12,500 --> 00:25:16,100
it's been really enjoyable. 
And one of the things that is 

487
00:25:16,100 --> 00:25:18,300
interesting about the 
confrontation Unity as a whole 

488
00:25:18,300 --> 00:25:23,000
is that because we're small in 
the niche Anish Anish, we end up

489
00:25:23,000 --> 00:25:25,800
in a spot where for many people,
it's harder to find games, 

490
00:25:25,800 --> 00:25:29,600
harder to find players and so 
the stuff that you're producing 

491
00:25:29,600 --> 00:25:31,600
the stuff, the Germans produced 
and stuff, but others are 

492
00:25:31,600 --> 00:25:34,800
building is helpful for people 
to find and engage in the world 

493
00:25:34,800 --> 00:25:36,700
when they may not be able to 
engage in a game. 

494
00:25:37,300 --> 00:25:39,400
It's also why seeing beautifully
painted? 

495
00:25:39,400 --> 00:25:41,300
Competition models is really 
important because you end up 

496
00:25:41,300 --> 00:25:46,600
getting a spot for that as well.
So it's been, it's been really 

497
00:25:46,800 --> 00:25:49,800
enjoyable. 
In trying to keep the community 

498
00:25:49,800 --> 00:25:52,700
live and continue to grow the 
community at least in my local 

499
00:25:52,700 --> 00:25:54,700
area as well. 
That's wonderful. 

500
00:25:54,700 --> 00:25:58,000
Josh now you've been responsible
for holding events at Gen. 

501
00:25:58,000 --> 00:26:00,400
Con, is that correct? 
I have not. 

502
00:26:00,400 --> 00:26:03,300
So I do. 
I do not hold events to check on

503
00:26:04,500 --> 00:26:05,900
though. 
I know there's been a number of 

504
00:26:05,900 --> 00:26:07,300
instances in Congress has been 
great. 

505
00:26:07,300 --> 00:26:09,600
I actually host an annual event 
called the computation World 

506
00:26:09,600 --> 00:26:13,500
Invitational. 
That's been going on for several

507
00:26:13,500 --> 00:26:20,000
years now, least 67. 
I lost track, but the idea here 

508
00:26:20,000 --> 00:26:22,400
is, it's been a celebration of 
the confrontation Community. 

509
00:26:22,700 --> 00:26:26,400
We can people together is 
three-round event with Legacy 

510
00:26:26,400 --> 00:26:30,100
rules. 
We give away ridiculous prizes 

511
00:26:30,100 --> 00:26:32,700
and we just have it be like, a 
fun little tongue-in-cheek thing

512
00:26:33,600 --> 00:26:35,100
that's been it's really 
enjoyable. 

513
00:26:35,100 --> 00:26:37,400
But I posted number events over 
the years ago, across the east 

514
00:26:37,400 --> 00:26:42,200
coast, and this has become sort 
of my annual thing that I do and

515
00:26:42,200 --> 00:26:44,600
we actually do people come and 
travel last year, a couple from 

516
00:26:44,600 --> 00:26:46,900
one, from France, a couple from 
the West Coast. 

517
00:26:47,700 --> 00:26:51,600
If the game going but it really 
is about that celebration really

518
00:26:51,600 --> 00:26:55,900
is about hosting this event and 
having those games and you know,

519
00:26:56,100 --> 00:26:59,500
there are many events out there 
that are, you know, function as 

520
00:26:59,500 --> 00:27:02,500
hard as you possibly can. 
And certainly you may see some 

521
00:27:02,500 --> 00:27:05,000
of that in some computation 
events but CBI has always been 

522
00:27:05,000 --> 00:27:08,200
sort of that celebration with a 
hobby with some ridiculous 

523
00:27:08,200 --> 00:27:11,200
scenarios that everybody leaves 
for mad at me and they leave 

524
00:27:11,200 --> 00:27:15,600
their opponent, really? 
What I think it's all about. 

525
00:27:17,500 --> 00:27:19,700
I think one interesting thing is
that it's worth highlighting for

526
00:27:19,700 --> 00:27:23,400
the community is there are games
at Gen Con, I'm near Nova open, 

527
00:27:23,400 --> 00:27:27,300
which is actually happening this
weekend and usually I'm a time 

528
00:27:27,300 --> 00:27:28,600
will be there this year 
unfortunately. 

529
00:27:28,600 --> 00:27:32,300
But usually a man of open 
running demo games or hosting 

530
00:27:32,300 --> 00:27:36,200
confrontation things like that. 
And I think that those are the 

531
00:27:36,200 --> 00:27:40,000
things that were people that 
maybe are as local gives them an

532
00:27:40,000 --> 00:27:41,800
opportunity or reason to come to
some of these events. 

533
00:27:41,800 --> 00:27:43,700
But they're going to play 
Warhammer 40,000 or some of 

534
00:27:43,708 --> 00:27:45,800
their game. 
But then you know, the night 

535
00:27:45,900 --> 00:27:47,300
sets in and you're like, oh my 
gosh. 

536
00:27:47,500 --> 00:27:50,200
So confrontation and some I 
think that's part of the 

537
00:27:50,200 --> 00:27:52,000
community. 
What's really important is to 

538
00:27:52,000 --> 00:27:54,000
keep it alive and keep people 
engaged in playing. 

539
00:27:54,900 --> 00:27:57,000
Absolutely my destiny thing have
fun. 

540
00:27:57,100 --> 00:27:59,100
You know, the main line don't 
take it too seriously. 

541
00:27:59,100 --> 00:28:03,100
It's not supposed to be but yet 
went liking it like for like 

542
00:28:03,700 --> 00:28:07,600
second edition confrontation. 
I can see why the people in 

543
00:28:07,600 --> 00:28:10,200
people enjoy that because a lot 
of narrative to it as a lot of 

544
00:28:10,200 --> 00:28:13,200
story they're like these make 
these certain packs. 

545
00:28:13,200 --> 00:28:15,300
We could have like Adventures or
your characters. 

546
00:28:15,300 --> 00:28:17,300
You could develop them and that 
way. 

547
00:28:17,400 --> 00:28:22,400
And then C 3 went to more of a 
competitive sort of angle, but I

548
00:28:22,400 --> 00:28:25,200
appreciate all of the different 
kinds of iterations that 

549
00:28:25,200 --> 00:28:27,600
computation have gone through 
and I think you can sort of end 

550
00:28:27,600 --> 00:28:31,200
with your rule set Legacy. 
I'm interested in that as well 

551
00:28:31,200 --> 00:28:35,000
because I didn't really tickly 
like 3.5 so much. 

552
00:28:35,500 --> 00:28:38,100
So everyone has, you know, 
everyone has their own 

553
00:28:38,100 --> 00:28:40,900
contributions to share and 
develop and that kind of thing. 

554
00:28:40,900 --> 00:28:44,300
And we can take from that, like 
you said, you've played every 

555
00:28:44,300 --> 00:28:46,900
single iteration of every single
bearing of that computation has 

556
00:28:46,900 --> 00:28:48,700
been And you've enjoyed all of 
them. 

557
00:28:48,700 --> 00:28:50,000
And I think that's a good place 
to be. 

558
00:28:50,000 --> 00:28:52,300
And I think that's where we 
really need to be it. 

559
00:28:52,600 --> 00:28:55,000
Because at the end of the day, 
we want to play our game. 

560
00:28:55,000 --> 00:28:57,600
We want to use our Miniatures 
that we painted and a proud of 

561
00:28:57,600 --> 00:28:59,800
and put them on the table and 
actually roll some dice and have

562
00:28:59,800 --> 00:29:03,400
some fun, and, you know, have 
some fun with their friends. 

563
00:29:03,400 --> 00:29:07,200
And that's the main goal. 
So, whatever it might be as long

564
00:29:07,200 --> 00:29:08,700
as you can get your Minis on the
table. 

565
00:29:09,500 --> 00:29:11,700
That's, that's the job done 
made. 

566
00:29:11,700 --> 00:29:14,100
I think really, you know, so you
just go have fun. 

567
00:29:14,600 --> 00:29:16,200
I agree with that. 
I think it's one of the things 

568
00:29:16,200 --> 00:29:18,700
that is useful in this part. 
Social talk about because I know

569
00:29:18,700 --> 00:29:23,500
Legacy as a rule set, seems very
fan-made, whatever this kind of 

570
00:29:23,508 --> 00:29:25,300
thing. 
And I want to be cleared. 

571
00:29:25,300 --> 00:29:28,100
And what he was listening that 
it's not my rule set. 

572
00:29:28,100 --> 00:29:33,800
I don't sit around in a basement
like that many things that is 

573
00:29:33,800 --> 00:29:35,800
happening with Legacy over the 
years, as we actually have a 

574
00:29:35,808 --> 00:29:38,800
number of people that have 
played for a long time, that are

575
00:29:38,800 --> 00:29:42,700
part of a committee and every 
year after see wi will engage as

576
00:29:42,700 --> 00:29:46,000
a committee will review the real
set for the year and say other 

577
00:29:46,000 --> 00:29:47,400
things that we need to look at 
her chest. 

578
00:29:47,500 --> 00:29:50,900
Change or shift and we vote on 
it and move forward with that. 

579
00:29:50,900 --> 00:29:53,200
Usually there's a play test 
period for it as well. 

580
00:29:53,200 --> 00:29:55,300
We play test it and see. 
Hey, this is what we thought is 

581
00:29:55,300 --> 00:29:57,300
it actually work out or things 
like that. 

582
00:29:57,800 --> 00:29:59,800
And that's where we've seen some
of those shifts and changes. 

583
00:29:59,800 --> 00:30:03,800
But philosophically as a rule 
set, legacies core principle is 

584
00:30:03,800 --> 00:30:05,700
to be the minimum disruption 
possible. 

585
00:30:05,700 --> 00:30:08,800
So you'll notice like, if you 
look at the Legacy rules up, 

586
00:30:08,800 --> 00:30:12,400
that we haven't added additional
bands or updates to profiles, 

587
00:30:12,400 --> 00:30:15,700
we've kept with the gdr as cap 
because we didn't see or nor do 

588
00:30:15,700 --> 00:30:18,300
we want to restrict players from
Singing playing things. 

589
00:30:18,300 --> 00:30:21,100
They want to play. 
We've Incorporated a couple of 

590
00:30:21,400 --> 00:30:24,000
minor updates that own shout out
to confetti. 

591
00:30:24,000 --> 00:30:25,700
One of the things that confetti 
put in place. 

592
00:30:25,700 --> 00:30:28,500
Was a death of the summer 
mechanic, where it can kill the 

593
00:30:28,500 --> 00:30:31,400
Summoner, the summons themselves
collapse and die, which is 

594
00:30:31,700 --> 00:30:33,700
doesn't affect Elemental 
summoning. 

595
00:30:33,700 --> 00:30:36,800
But it affects things like, so 
when anime or it's never a or 

596
00:30:36,800 --> 00:30:39,700
Angels, which can be really 
beneficial to get rid of the 

597
00:30:39,708 --> 00:30:42,800
spam on the field, you just have
to go and kill that and overall 

598
00:30:42,800 --> 00:30:44,600
Caster. 
So those are rule sets that 

599
00:30:44,600 --> 00:30:46,600
we've taken and looked at from 
some of the others out there. 

600
00:30:46,600 --> 00:30:48,800
We've said, hey those our does 
make a lot of sense. 

601
00:30:49,100 --> 00:30:52,600
They work really well. 
And ultimately Legacy is a rule 

602
00:30:52,600 --> 00:30:56,200
set is designed to kind of keep 
players making interesting 

603
00:30:56,200 --> 00:30:58,200
choices. 
And the goal here is our 

604
00:30:58,200 --> 00:31:01,600
Warriors as good as mistakes 
are, you know, cheap profiles, 

605
00:31:01,600 --> 00:31:04,000
as good as powerful and strong 
profiles, and vice versa. 

606
00:31:04,000 --> 00:31:05,700
And that may not please 
everybody. 

607
00:31:05,700 --> 00:31:08,400
And other people may disagree or
have different mindsets to have,

608
00:31:08,400 --> 00:31:10,700
but the rule sets been fairly 
effective. 

609
00:31:10,700 --> 00:31:14,400
It's kept a similar Vibe and 
field of people that play 3.0 

610
00:31:15,000 --> 00:31:18,500
and I think that it ends up in a
spot where You want to play 

611
00:31:18,500 --> 00:31:20,300
confrontation? 
You want to have a variety of 

612
00:31:20,300 --> 00:31:23,900
profiles. 
It's probably my opinion on 

613
00:31:23,900 --> 00:31:25,600
this, which is why I'm on your 
right. 

614
00:31:27,500 --> 00:31:28,800
The best will have their for 
that. 

615
00:31:28,800 --> 00:31:34,400
So yeah, now I'll I'll let 
Legacy in that. 

616
00:31:34,400 --> 00:31:37,900
It doesn't detract Too Much from
the original game because I love

617
00:31:37,900 --> 00:31:39,800
my books. 
You know, I love just looking 

618
00:31:39,800 --> 00:31:43,500
through the 3.0 book and I've 
just what I've done is just 

619
00:31:43,500 --> 00:31:47,300
taken your, your spell and 
Magic. 

620
00:31:47,500 --> 00:31:50,800
Component from your little set 
and incorporating 3.0. 

621
00:31:51,400 --> 00:31:53,800
So, I'm not actually playing a 
legacy rules, which will 

622
00:31:53,800 --> 00:31:55,300
probably get to it at some 
point. 

623
00:31:55,800 --> 00:31:58,100
I mean probably get to that at 
some point, but I'm just taking 

624
00:31:58,100 --> 00:32:04,200
that that, you know, you having 
to pay the AP / likes per spell 

625
00:32:04,200 --> 00:32:07,400
instead of doing that. 
Just taking the the cost of the 

626
00:32:07,400 --> 00:32:11,700
spellcaster and you get that 
that many AP points, free of 

627
00:32:11,700 --> 00:32:15,300
spells. 
So, yeah, I really like that 

628
00:32:15,300 --> 00:32:17,300
idea about it. 
It's the unique. 

629
00:32:17,700 --> 00:32:20,400
It's unique situation, it's 
pretty pretty beneficial. 

630
00:32:20,400 --> 00:32:23,500
So originally one of the rules 
was talking about. 

631
00:32:23,500 --> 00:32:28,200
We bounced around around was 
like, if you are ranked 1 Mystic

632
00:32:28,200 --> 00:32:29,900
you get one intensity ones Bell 
for free. 

633
00:32:29,900 --> 00:32:33,200
If your ring to missing good one
intensity to spell for that kind

634
00:32:33,200 --> 00:32:34,900
of thing. 
And it really works out and it 

635
00:32:34,900 --> 00:32:38,900
doesn't break well with the 
number of the paths that 

636
00:32:38,900 --> 00:32:43,100
individual Mages have. 
And so this actual mindset is 

637
00:32:43,100 --> 00:32:45,600
actually pretty added than the 
Legacy rule set is actually 

638
00:32:45,600 --> 00:32:47,300
fairly elegant. 
Because what it means is that 

639
00:32:47,400 --> 00:32:50,400
That Goblin majors are 
incredibly cheap but it also 

640
00:32:50,400 --> 00:32:52,600
limits, the amount of free 
spells that they have whereas a 

641
00:32:52,600 --> 00:32:55,500
wolf and Majors incredibly 
expensive, and many players are 

642
00:32:55,500 --> 00:32:59,100
like hesitant to bring Eric sort
of bring over some of these 

643
00:32:59,100 --> 00:33:01,600
other Mages out there. 
But because you have such a huge

644
00:33:01,600 --> 00:33:04,400
repertoire free spells, you 
don't really have to worry about

645
00:33:04,400 --> 00:33:06,400
any added additional cost to 
that mission. 

646
00:33:06,400 --> 00:33:09,200
So it ends up being fairly 
elegant and allowing those kind 

647
00:33:09,200 --> 00:33:12,800
of characters and different 
armies to have some benefit, but

648
00:33:12,900 --> 00:33:17,000
also relative balance to it. 
So it's worked out fairly well. 

649
00:33:17,400 --> 00:33:20,600
Happy with the miracle 
Acquisitions as well, which 3.5 

650
00:33:20,600 --> 00:33:24,000
Miracle acquisition is taking 
essentially, the magic system 

651
00:33:24,000 --> 00:33:27,500
and bolted onto the faith system
with the face system that was 

652
00:33:27,500 --> 00:33:30,100
never really designed for that. 
And so it doesn't work, 

653
00:33:30,100 --> 00:33:32,500
particularly well. 
I'm going five in my opinion, 

654
00:33:32,500 --> 00:33:36,100
but the idea of Miracle 
acquisition being tied to an 

655
00:33:36,100 --> 00:33:39,400
individual faithfuls Rank, and 
that's a modifying. 

656
00:33:39,400 --> 00:33:42,600
How many miracles they can take?
I think is is somewhat 

657
00:33:42,600 --> 00:33:44,500
beneficial and actually works 
out fairly well. 

658
00:33:44,500 --> 00:33:46,700
So we've been happy with those 
changes. 

659
00:33:46,700 --> 00:33:48,700
They've worked Worked for the 
well. 

660
00:33:48,700 --> 00:33:53,000
And then many other Legacy 
changes are leaving things 

661
00:33:53,000 --> 00:33:55,500
fairly simple, or trying to 
streamline rules or get things 

662
00:33:55,500 --> 00:33:57,600
in a way that are beneficial and
common one. 

663
00:33:57,600 --> 00:34:01,000
That's complaint for newer 
players is Bullseye without 

664
00:34:01,000 --> 00:34:03,400
bullseye on 3.0. 
Many shooters aren't necessarily

665
00:34:03,400 --> 00:34:08,699
in that effective with Bullseye 
in 3.5 some of those Shooters 

666
00:34:08,699 --> 00:34:11,800
can be insanely effective. 
And so, putting an upper bound 

667
00:34:11,800 --> 00:34:14,300
to it or things like that allows
the shooters to still be 

668
00:34:14,300 --> 00:34:17,699
somewhat effective. 
But not the totally crippling A 

669
00:34:17,707 --> 00:34:18,900
lot of players that are out 
there. 

670
00:34:20,300 --> 00:34:22,100
Am I nothing? 
Not even the right, right? 

671
00:34:22,199 --> 00:34:25,199
Cause they're you and you and 
the other guys, they're forming 

672
00:34:25,199 --> 00:34:27,699
these rules. 
So it's great to see that people

673
00:34:27,699 --> 00:34:30,600
are still active in the 
community, playing the game, and

674
00:34:30,699 --> 00:34:33,699
try to change it to the benefit 
of the players and bring 

675
00:34:33,699 --> 00:34:36,600
something new, and that's what 
it's all about. 

676
00:34:36,600 --> 00:34:39,600
So, Josh, I want to really thank
you, mate, for coming on and 

677
00:34:39,600 --> 00:34:41,100
spend the time to talk with me 
today. 

678
00:34:41,100 --> 00:34:43,900
And I hope all. 
This is really appreciate your 

679
00:34:43,900 --> 00:34:47,300
insights into confrontation and 
what you're trying to do. 

680
00:34:47,400 --> 00:34:49,100
You there with the Legacy rule 
set. 

681
00:34:49,699 --> 00:34:51,400
I'll leave links in the show 
notes. 

682
00:34:51,400 --> 00:34:55,000
Of course, the people that go to
the Discord group and maybe an 

683
00:34:55,000 --> 00:34:58,200
external link if I can, to the 
Legacy rule set. 

684
00:34:58,300 --> 00:35:01,200
So it's not very long as just a 
word document, people can just 

685
00:35:01,200 --> 00:35:04,200
go through it really quickly and
it has bolted onto their 3.0 

686
00:35:04,500 --> 00:35:07,300
will set. 
And then away they go, let us 

687
00:35:07,300 --> 00:35:11,800
leave the languid land of our 
Clash for but the shortest time.

688
00:35:12,300 --> 00:35:16,500
Join us again, when the a will 
be read with Cannon shot and 

689
00:35:16,500 --> 00:35:21,900
Carnage Don't forget to my 
friends for they is always 

690
00:35:22,300 --> 00:35:35,500
confrontation. 
Voiceover by Owen Staton. 

691
00:35:36,400 --> 00:35:41,200
You can find me on the time 
between times podcast or Specter

692
00:35:41,200 --> 00:35:45,200
of the see if you want to 
contact me or in statement at 

693
00:35:45,200 --> 00:35:45,700
aol.com.
