1
00:00:15,800 --> 00:00:18,800
The onrushing hold of a Terran, 
it's warm her. 

2
00:00:18,800 --> 00:00:23,100
Terrible sight to behold 
scuttling term against rub, 

3
00:00:23,100 --> 00:00:28,000
shoulders with deadly genes, 
demons huge, carnufex is Lumber 

4
00:00:28,000 --> 00:00:31,300
forward beside tall. 
Tara need Warriors in an 

5
00:00:31,300 --> 00:00:35,600
avalanche of rattling armor. 
Plates glittering fangs, and 

6
00:00:35,600 --> 00:00:39,200
gigantic. 
Claws, discipline is hard to 

7
00:00:39,200 --> 00:00:43,100
maintain against such a 
Horrifying fo has many men are 

8
00:00:43,100 --> 00:00:46,800
driven mad with despair or 
Frozen with Terror their 

9
00:00:46,800 --> 00:00:51,100
approach. 
It is well known that the 

10
00:00:51,100 --> 00:00:54,400
destroying the more intelligent 
creatures in the Swarm is 

11
00:00:54,400 --> 00:00:59,400
essential to stop at Tara need 
Advanced Training in recognition

12
00:00:59,400 --> 00:01:03,200
and fire discipline is of some 
help in identifying, the best 

13
00:01:03,200 --> 00:01:07,300
targets but the chaos and 
confusion of the battlefield, 

14
00:01:07,300 --> 00:01:10,600
make it difficult for troops to 
pick out their targets, amidst, 

15
00:01:10,600 --> 00:01:16,500
the swarming mass of creatures. 
Ultimately, it is proven best to

16
00:01:16,500 --> 00:01:19,100
direct fire at the largest 
tyranids inside. 

17
00:01:19,900 --> 00:01:22,600
And pray to the emperor that 
some of them, the leaders 

18
00:01:24,000 --> 00:01:27,800
Inquisitor acma holding the 
Abomination. 

19
00:01:44,000 --> 00:01:49,600
Codex tyranids nice and colorful
much love for tyranids. 

20
00:01:52,400 --> 00:01:54,900
Are you asking me or telling me?
Yeah. 

21
00:01:55,100 --> 00:01:59,200
Well, both, I guess I have love 
for attorneys, how about 

22
00:01:59,200 --> 00:02:02,900
yourself, really, clearly and 
more power to you at me, to 

23
00:02:03,100 --> 00:02:07,000
actually, to a large extent. 
And we can see it right there. 

24
00:02:07,100 --> 00:02:10,300
I get main credit on turn is 
because this wasn't the first 

25
00:02:10,300 --> 00:02:12,300
time. 
Turn its appeared in one of the 

26
00:02:12,300 --> 00:02:14,800
40,000 they were rounds right 
since Rogue Trader. 

27
00:02:16,700 --> 00:02:19,400
But out of all of the races, I 
think in 40K, they've probably 

28
00:02:19,400 --> 00:02:24,800
gone through one of the biggest 
Lucian's ironically enough over 

29
00:02:24,800 --> 00:02:29,000
the course of their appearances.
So it's an interesting snapshots

30
00:02:29,000 --> 00:02:32,900
look back at 2nd edition. 
I guess they kind of like you've

31
00:02:32,900 --> 00:02:37,600
been entertaining us for decades
and doing different roles as a 

32
00:02:38,000 --> 00:02:41,900
total creator for games and 
advisor and things like that. 

33
00:02:43,200 --> 00:02:45,500
Yeah, yeah. 
I mean, I still work in tabletop

34
00:02:45,500 --> 00:02:48,800
games now, but it must be said, 
I'm more often taker a 

35
00:02:48,800 --> 00:02:53,200
Consulting role these days You 
have you got any involvement in 

36
00:02:53,200 --> 00:02:56,700
their paranoia? 
So the resurgent heard Whispers?

37
00:02:57,000 --> 00:03:00,300
No, no, I didn't even know that 
there was a paranoia research 

38
00:03:00,700 --> 00:03:03,300
again. 
What is that? 

39
00:03:03,300 --> 00:03:05,600
The, the umpteenth time? 
Yeah. 

40
00:03:05,600 --> 00:03:08,400
Yeah, exactly. 
Because I know, because I know 

41
00:03:08,400 --> 00:03:11,800
of at least two paranoia 
previous paranoia's. 

42
00:03:11,800 --> 00:03:14,400
So is this the third one was 
coming up, possibly? 

43
00:03:15,300 --> 00:03:21,300
Okay, now I know paranoia. 
That's fine, ate it? 

44
00:03:21,400 --> 00:03:25,100
I've never written for it. 
You have to get your whip out 

45
00:03:25,100 --> 00:03:26,700
issue. 
If you're playing as against 

46
00:03:26,700 --> 00:03:33,100
Master believe, I don't know to 
assilex that the steps up to the

47
00:03:33,100 --> 00:03:36,600
great games, master to be evil 
to the place is just so 

48
00:03:36,600 --> 00:03:38,900
intrinsic. 
It's almost no challenge that. 

49
00:03:38,900 --> 00:03:44,500
It's true. 
It's easy to be evil now I guess

50
00:03:44,500 --> 00:03:48,800
there was a lot of influences 
with hearing aids. 

51
00:03:48,800 --> 00:03:51,400
As you mentioned the been around
for a long time. 

52
00:03:51,400 --> 00:03:58,700
Time Doom of the Elder Starfleet
further? 

53
00:03:59,000 --> 00:04:03,300
Yeah, the back Advance. 
My first, my first encounter 

54
00:04:03,300 --> 00:04:06,200
with them. 
Aside from in Rogue Trader it 

55
00:04:06,200 --> 00:04:08,000
was actually Advanced space 
Crusade. 

56
00:04:08,200 --> 00:04:12,100
Yep. 
Which came out, you know, on the

57
00:04:12,100 --> 00:04:15,800
heels of well to try and take 
advantage of space Crusade. 

58
00:04:16,000 --> 00:04:19,000
Yeah. 
But in a curious twist of fate, 

59
00:04:19,000 --> 00:04:22,300
for whatever reason it was 
decided I didn't Like right when

60
00:04:22,300 --> 00:04:27,400
I landed it back in 1990 and the
Games Workshop Studio, I think 

61
00:04:27,400 --> 00:04:30,900
it was actually 91 Gervais was 
working on it and I helped him 

62
00:04:30,900 --> 00:04:35,200
out with it and I never quite 
understood the reasoning behind 

63
00:04:35,200 --> 00:04:36,600
why they determine its. 
I mean, it was very 

64
00:04:36,600 --> 00:04:38,300
characterful. 
We did a lot about her and it's 

65
00:04:38,600 --> 00:04:41,500
which I kind of built on when it
came to the in the second 

66
00:04:41,500 --> 00:04:44,500
edition codex. 
And we did a white dwarf Army 

67
00:04:44,500 --> 00:04:49,400
lists in between times as well, 
just get them into 40K in a 

68
00:04:50,100 --> 00:04:52,500
meaningful fashion. 
We got A few Miniatures don't 

69
00:04:52,500 --> 00:04:54,600
like the carnufex. 
For example, was the biggest 

70
00:04:54,600 --> 00:04:58,400
thing that got done at that 
time, some nice term against as 

71
00:04:58,400 --> 00:05:02,400
we started calling. 
So how, how would you have been 

72
00:05:02,400 --> 00:05:06,700
approached to sort of modernize 
tyranids from Advanced based 

73
00:05:06,700 --> 00:05:10,900
your say, to you and attack Etc 
into a codex for Warhammer 

74
00:05:10,900 --> 00:05:15,300
40,000? 
It was at first, it was very 

75
00:05:15,300 --> 00:05:20,800
kind of organic again, process 
in the there was some Plastics 

76
00:05:20,800 --> 00:05:23,900
done. 
A ton of our had been done for 

77
00:05:23,900 --> 00:05:28,800
advanced space Crusade itself, 
Adrian Smith yet, lot of Adrian 

78
00:05:28,800 --> 00:05:31,400
Smith are, in fact me, was that 
the primary illustrated by think

79
00:05:31,400 --> 00:05:34,500
Wayne did some stuff for it to. 
And Dave Gallagher, it was all 

80
00:05:34,500 --> 00:05:38,200
hands on because it was a big 
box game with, you know, floor 

81
00:05:38,200 --> 00:05:43,100
pans, puppy organic leading, the
war plans, sphincter doors, and 

82
00:05:43,100 --> 00:05:47,200
the whole nine yards. 
So a lot of effort got into it 

83
00:05:47,200 --> 00:05:51,700
on that front, just creatively 
Because white dwarf is a monthly

84
00:05:51,700 --> 00:05:56,100
magazine. 
Always had a continual, you 

85
00:05:56,100 --> 00:06:00,600
know, more to be fed for new 
material and honestly with black

86
00:06:00,600 --> 00:06:02,900
plastic 200 Warriors lying 
around and Plastics, you have to

87
00:06:02,900 --> 00:06:07,300
bear in mind were not 
commonplace back then, they were

88
00:06:07,300 --> 00:06:11,300
done specifically for a big box 
game and the rest of the Rangers

89
00:06:11,300 --> 00:06:13,400
would generally be done in 
metal. 

90
00:06:14,400 --> 00:06:17,200
So it was a real Rarity at 
plastic stool, so to have some 

91
00:06:17,200 --> 00:06:19,500
40K Plastics, lying around, not 
doing anything. 

92
00:06:20,000 --> 00:06:23,000
Was just like criminal, 
basically only had genestealers 

93
00:06:23,000 --> 00:06:24,800
as well. 
Of course, from space, also had 

94
00:06:24,800 --> 00:06:30,000
Plastics genestealers, plastic 
200 Warriors, and honestly, 

95
00:06:30,900 --> 00:06:33,300
certainly back in second edition
of those, that was enough 

96
00:06:33,300 --> 00:06:35,600
Miniatures to make an army. 
You know, you got two different 

97
00:06:35,600 --> 00:06:38,900
kinds of Miniatures off, you go.
We're Off to the Races, so it 

98
00:06:38,900 --> 00:06:42,200
wasn't a big stretch to actually
round that out a little bit 

99
00:06:42,200 --> 00:06:44,500
further which is kind of what we
did initially and that white 

100
00:06:44,500 --> 00:06:47,500
dwarf list and so when we came 
to the second edition it was 

101
00:06:47,500 --> 00:06:49,500
just like continuing that 
process of light. 

102
00:06:50,000 --> 00:06:57,400
Blaring in some more creatures 
and I'd done Hive War as well 

103
00:06:57,400 --> 00:07:01,500
for Space Marine second edition 
and that gave a big opportunity 

104
00:07:01,500 --> 00:07:04,600
to explore. 
They were always really useful 

105
00:07:04,700 --> 00:07:08,600
to do on that level. 
The expansions for space frame 

106
00:07:08,600 --> 00:07:12,300
because it gives you a macro 
look up the Warfare. 

107
00:07:12,800 --> 00:07:14,600
How a fuck, how erase would 
fight? 

108
00:07:14,600 --> 00:07:17,000
You know, they're big machines 
as well as all the little stuff 

109
00:07:17,500 --> 00:07:19,500
so it stop you coming at it with
too much. 

110
00:07:19,600 --> 00:07:22,100
Vessel like Skirmish idea which 
was very easy to do when you 

111
00:07:22,100 --> 00:07:24,700
came at it from the other end 
from like the Rogue Trader end. 

112
00:07:25,500 --> 00:07:28,000
It's all about, you know, small 
Elite teams and stuff like that.

113
00:07:28,300 --> 00:07:32,100
Yeah, but it force you to think 
about war, you know, the proper 

114
00:07:32,100 --> 00:07:36,300
grimdark planetary Invasion, 
kind of level of War which was 

115
00:07:36,300 --> 00:07:39,400
always one of the big appeals 
about 40K was the scale of it to

116
00:07:39,400 --> 00:07:44,200
me at least. 
So when it came to the Codex it 

117
00:07:44,200 --> 00:07:47,100
seemed very right to select a 
the opportunity to lean into it 

118
00:07:47,100 --> 00:07:49,500
more. 
There was a bit of a problem. 

119
00:07:49,900 --> 00:07:52,200
The advanced space crew said 
kind of view of tyranids and 

120
00:07:52,200 --> 00:07:55,200
that there were this just 
completely Unstoppable, tsunami 

121
00:07:56,100 --> 00:07:58,900
where they showed up, and if 
they showed up a planetary 

122
00:07:58,900 --> 00:08:01,500
system, then that was that end 
of story. 

123
00:08:01,600 --> 00:08:03,300
You know. 
There was nothing you could do. 

124
00:08:03,300 --> 00:08:06,100
There was far too many of them 
to fight in any meaningful 

125
00:08:06,100 --> 00:08:08,000
fashion show with a warp all 
that stuff. 

126
00:08:08,600 --> 00:08:12,900
So almost have to like tone them
down a bit from there to 

127
00:08:13,000 --> 00:08:15,400
something that you could fight 
with a squad of Space Marines 

128
00:08:16,300 --> 00:08:21,700
and still keep that. 
Idea that only represented, you 

129
00:08:21,700 --> 00:08:25,800
know, the Leading Edge of this 
again. 

130
00:08:25,800 --> 00:08:28,800
Yeah, threat that would 
literally consume the planet. 

131
00:08:28,800 --> 00:08:30,700
You were standing on given a 
chance. 

132
00:08:32,400 --> 00:08:35,100
So it was, it was an interesting
exercise to get into really 

133
00:08:35,100 --> 00:08:37,299
getting into that second edition
because it was kind of melding 

134
00:08:37,299 --> 00:08:42,000
that Skirmish level at one end, 
but with that Hive or idea of 

135
00:08:42,000 --> 00:08:44,400
like the big war, the huge 
planetary Invasion, the massive 

136
00:08:44,400 --> 00:08:46,300
bio Titans. 
And although the whole nine 

137
00:08:46,300 --> 00:08:49,300
yards at the other end, when 
trying to get across the idea 

138
00:08:49,300 --> 00:08:55,200
that It is an escalation and 
this basically games to be 

139
00:08:55,200 --> 00:09:01,300
fought at every level of it. 
You can sort of say across all 

140
00:09:01,300 --> 00:09:05,100
of the games, a bit of crust, 
compatibility with units with 

141
00:09:05,100 --> 00:09:09,800
turn attack Advanced basically 
said, etcetera and sort of maybe

142
00:09:09,800 --> 00:09:14,500
a bit complex and Bloated rule 
system to get an army versus 

143
00:09:14,500 --> 00:09:19,400
army game happening which is 
obviously led to foot Warhammer.

144
00:09:19,500 --> 00:09:21,200
Thousand coming out. 
I guess. 

145
00:09:21,500 --> 00:09:25,800
My question then is there was a 
few things that got slashed a 

146
00:09:25,800 --> 00:09:29,800
few really weird units to things
like dominators from Rogue 

147
00:09:29,800 --> 00:09:36,200
Trader or the to need skwiggs, 
which I absolutely love and 

148
00:09:36,300 --> 00:09:41,900
struggle to get a hold of, you 
know, turn into that was sheer 

149
00:09:41,900 --> 00:09:45,800
opportunism because the skwiggs 
have been done for what the Orcs

150
00:09:46,500 --> 00:09:49,400
that would just like funny 
little models that came out. 

151
00:09:49,700 --> 00:09:55,000
Spat out basically, in between, 
with the bits of leftover Putty 

152
00:09:55,000 --> 00:10:00,100
from making Orcs, but there were
cute, and there was kind of a 

153
00:10:00,108 --> 00:10:04,200
tradition for it, because kale, 
Sorcerers years before had a 

154
00:10:04,208 --> 00:10:07,000
nice little range of millions 
that just lengthen it mate and 

155
00:10:07,000 --> 00:10:09,200
they're really popular. 
Those little models, people love

156
00:10:09,200 --> 00:10:11,700
them. 
So they made the skwiggs to 

157
00:10:11,700 --> 00:10:13,900
because they'll lots of funny 
and stick on the model, stick on

158
00:10:13,900 --> 00:10:17,800
the basis, things like that, but
it meant that there was actually

159
00:10:17,800 --> 00:10:22,200
a range of Iblees. 
And a lot of them were actually 

160
00:10:22,200 --> 00:10:25,400
kind of semi based off some of 
the advanced space, Crusade 

161
00:10:25,400 --> 00:10:28,700
things that other little art 
from. 

162
00:10:29,200 --> 00:10:34,000
Yeah, yeah, Adrian Smith B. 
So it didn't take much to sort 

163
00:10:34,000 --> 00:10:36,800
like, okay, we could actually 
turn that into a base of 

164
00:10:37,300 --> 00:10:40,800
monsters and like I say, we were
actively Scavenging when we did 

165
00:10:40,800 --> 00:10:43,800
the white dwarf list who 
actively Scavenging for like 

166
00:10:43,800 --> 00:10:46,300
anything that we could include 
into it, to give it a bit more 

167
00:10:46,300 --> 00:10:48,600
diversity. 
Over 200 Warriors and 

168
00:10:48,600 --> 00:10:52,000
genestealers, which were Two 
things that we actually had one 

169
00:10:52,000 --> 00:10:56,100
tournament. 
So the other guy, I guess, one 

170
00:10:56,100 --> 00:10:59,600
of my other questions is to like
you went from to need Warriors 

171
00:10:59,600 --> 00:11:03,400
Hunter Slayers screaming 
killers, and switch to Latin 

172
00:11:03,400 --> 00:11:05,700
naming conventions. 
Things like well that's right. 

173
00:11:05,700 --> 00:11:07,100
Arn. 
Officially I was back, then 

174
00:11:07,100 --> 00:11:08,000
won't lie. 
Yeah. 

175
00:11:08,400 --> 00:11:11,400
Effects are still with screaming
killer that that yes the kind of

176
00:11:11,400 --> 00:11:16,500
fix meant to butcher thing and I
think tell your other meanings 

177
00:11:16,500 --> 00:11:20,100
which I won't explore but Herod 
enough Of course. 

178
00:11:20,600 --> 00:11:22,500
Yeah. 
Well who came up with that? 

179
00:11:22,500 --> 00:11:25,800
What was the deal with that? 
Me and Jess mean just got some 

180
00:11:25,800 --> 00:11:29,600
came up with all of that. 
It kind of started with me doing

181
00:11:29,600 --> 00:11:34,800
a lot back in high for because I
needed a bunch of names for like

182
00:11:34,800 --> 00:11:37,600
bio tanks. 
Bio Titans and things like that.

183
00:11:37,900 --> 00:11:41,500
I respect. 
Yeah, how respects Huayra. 

184
00:11:41,500 --> 00:11:47,800
Duels paraffin malefactors 
higher offense, all that stuff 

185
00:11:47,800 --> 00:11:50,100
or all out of the dictionary. 
Basically. 

186
00:11:50,400 --> 00:11:54,100
Yeah, because even back when we 
were doing Advanced space crew 

187
00:11:54,100 --> 00:11:59,400
site, we started running up 
against problems with the this 

188
00:11:59,400 --> 00:12:03,500
see that e names that the 
classic film became a towards 

189
00:12:03,500 --> 00:12:06,300
the pincher poker and all this 
sort of thing rather than and 

190
00:12:06,300 --> 00:12:10,700
they yeah and they just start to
get a bit samey and meaningless 

191
00:12:10,700 --> 00:12:13,500
the more of them you did and it 
was clearly going to become more

192
00:12:13,500 --> 00:12:15,400
and more of a problem, the more 
of them we did. 

193
00:12:15,900 --> 00:12:19,800
So that was why we made a 
conscious or decision to move 

194
00:12:19,800 --> 00:12:23,600
away from that and give them 
effectively like Imperial 

195
00:12:23,600 --> 00:12:27,200
designations that were a bit 
Latin e sounding which yeah 

196
00:12:27,300 --> 00:12:30,300
after the books and go find 
loads of obscure words that 

197
00:12:30,300 --> 00:12:33,300
aren't actually lesson. 
We still use them but they're 

198
00:12:33,300 --> 00:12:35,400
obscure hired deal and stuff 
like that. 

199
00:12:35,600 --> 00:12:39,100
It's not like a mega spile 
adjusts classification. 

200
00:12:39,600 --> 00:12:42,300
Yeah, that kind of thing. 
I mean that that was very nice, 

201
00:12:42,300 --> 00:12:44,100
some back then. 
But there was this idea that, 

202
00:12:44,100 --> 00:12:47,000
you know, there's this gigantic 
Gothic Imperium and it's 

203
00:12:47,000 --> 00:12:49,400
scientists Gothic and it's 
computers Gothic. 

204
00:12:49,600 --> 00:12:53,200
The spaceships with Gothic so 
their names for things Gothic as

205
00:12:53,200 --> 00:12:56,500
well to help lean into all of 
that. 

206
00:12:57,200 --> 00:13:01,800
And it created more of a 
cohesive framework to use for 

207
00:13:01,800 --> 00:13:06,900
expanding on the model range, 
and giving them distinct names 

208
00:13:06,900 --> 00:13:10,000
rather than the the see that e 
sort of a names that we've been 

209
00:13:10,000 --> 00:13:14,700
having to resort to earlier. 
So, yeah, 100% conscious 

210
00:13:14,700 --> 00:13:19,000
decision to move from one to the
other, and I know people Miss 

211
00:13:19,200 --> 00:13:20,300
name. 
He's like screaming current 

212
00:13:20,300 --> 00:13:22,300
stuff like that which is when we
kept them in his nicknames. 

213
00:13:22,600 --> 00:13:24,800
Yeah. 
Of like well that's what the 

214
00:13:24,800 --> 00:13:28,500
Imperial God and then I'm going 
to call it a carnufex. 

215
00:13:28,500 --> 00:13:30,100
Are they call it screaming 
Killers? 

216
00:13:30,100 --> 00:13:31,900
Or something like that? 
And two slides. 

217
00:13:32,200 --> 00:13:35,500
So it was still so like it was 
like it was a classic piece of 

218
00:13:35,500 --> 00:13:38,100
40K expansion of like, well 
we're going to expand on it. 

219
00:13:38,100 --> 00:13:39,900
We're going to go technology 
what went before and trying to 

220
00:13:39,908 --> 00:13:42,800
embody that with in there, 
somehow, but also take more onto

221
00:13:42,800 --> 00:13:46,700
the outside of it as we go and 
hopefully not create a problem 

222
00:13:46,700 --> 00:13:51,200
for ourselves later, which was A
lot of 40K was trying not to 

223
00:13:51,200 --> 00:13:53,700
create a problem for yourself 
later and more like create 

224
00:13:53,700 --> 00:13:55,500
opportunities for yourself 
later. 

225
00:13:56,900 --> 00:14:01,200
I guess another thing I notice 
like while flicking through the 

226
00:14:01,200 --> 00:14:07,500
book itself is a lot of the 
older sort of art you would have

227
00:14:07,500 --> 00:14:11,900
seen in codex imperialis or 
model shots, that hadn't things 

228
00:14:11,900 --> 00:14:15,100
like zou at swear. 
Now removed and replaced with 

229
00:14:15,400 --> 00:14:17,600
shots with the newer model 
range. 

230
00:14:17,600 --> 00:14:23,200
Of course, it was very confusing
as a teenager to get Warhammer 

231
00:14:23,200 --> 00:14:26,100
second. 
Second edition, boxset flick 

232
00:14:26,100 --> 00:14:28,500
through the book. 
And then C units like so arts 

233
00:14:28,500 --> 00:14:30,600
and think or what the hell is 
that? 

234
00:14:31,500 --> 00:14:36,900
But now one thing I'm going to 
say, first of all, is the way I 

235
00:14:36,900 --> 00:14:40,200
pronounce that troop type also 
correct. 

236
00:14:40,200 --> 00:14:42,900
Also at. 
Yep, I'm here. 

237
00:14:44,600 --> 00:14:46,600
I know there was another one. 
I thought we'd go through that 

238
00:14:46,600 --> 00:14:49,700
12 of like, 200 from the planet 
Tyrant. 

239
00:14:49,700 --> 00:14:52,000
I know, it makes no sense, but 
that's just the way it is. 

240
00:14:53,700 --> 00:14:56,600
And so, yes, Oates was weird 
when I don't know why we drop 

241
00:14:56,600 --> 00:14:58,000
them. 
Now, because they were always 

242
00:14:58,000 --> 00:15:00,000
kind of weird, be popular. 
I think it was just felt like, I

243
00:15:00,008 --> 00:15:01,800
didn't really fit. 
Yeah. 

244
00:15:01,900 --> 00:15:06,400
Because the, the previous 
depiction had been as, like, 

245
00:15:06,400 --> 00:15:09,600
semi ambassadorial creatures 
basically, from the turrets, 

246
00:15:10,100 --> 00:15:12,300
which you could kind of weave 
in, but it didn't fit with a 

247
00:15:12,308 --> 00:15:18,400
tabletop Army and I don't know 
why the models weren't up for 

248
00:15:18,400 --> 00:15:19,500
it. 
I think they may have just been 

249
00:15:19,500 --> 00:15:21,900
not viable anymore because the 
mold would enact or some. 

250
00:15:21,900 --> 00:15:25,000
Sure. 
But yeah, we didn't include them

251
00:15:25,000 --> 00:15:26,600
and can I drop them out because 
they didn't fit? 

252
00:15:26,700 --> 00:15:29,600
The theme because turning in sin
ever since Advanced space 

253
00:15:29,600 --> 00:15:33,600
Crusade really turned his hadn't
been anybody with diplomats, you

254
00:15:33,600 --> 00:15:35,100
know? 
Yeah, I would just, I Galactic 

255
00:15:35,100 --> 00:15:37,400
hunger and you couldn't talk to 
it. 

256
00:15:37,400 --> 00:15:40,600
You couldn't negotiate with it. 
It would just eat you. 

257
00:15:41,400 --> 00:15:45,200
So the idea that we would have 
ambassadors was sort of ran 

258
00:15:45,200 --> 00:15:49,400
counter to that. 
I mean subsequently it's been 

259
00:15:49,800 --> 00:15:52,800
work that yeah they did at one 
point only best is actually kind

260
00:15:52,800 --> 00:15:56,400
of like went rogue. 
Don't try to separate themselves

261
00:15:56,400 --> 00:15:59,000
from the My interns own. 
So there's been various stories 

262
00:15:59,000 --> 00:16:02,300
around that again, each one a 
body build on top of rosin 

263
00:16:02,300 --> 00:16:05,600
eliminate if you can. 
But yeah, I can chose to ignore 

264
00:16:05,600 --> 00:16:08,400
them for a while. 
Really, there's one in the 

265
00:16:08,400 --> 00:16:11,700
modern Black Stone Fortress, as 
a special character. 

266
00:16:11,700 --> 00:16:14,400
Yeah, this is a, this is a lot, 
a lot of stuff from Rogue 

267
00:16:14,400 --> 00:16:17,900
Traders popping back up again 
these days because yeah, the 

268
00:16:17,900 --> 00:16:21,300
universe is really well 
established and it all fits in 

269
00:16:21,300 --> 00:16:24,600
somewhere if bit of creative 
thinking perhaps, it's not 

270
00:16:24,600 --> 00:16:29,300
really a problem. 
So we went from sort of 

271
00:16:30,600 --> 00:16:33,600
encounters with like 
ultramarines and things like 

272
00:16:33,600 --> 00:16:36,300
that. 
In Rogue Trader to fully 

273
00:16:36,300 --> 00:16:40,700
fleshed-out High fleets and the 
history of the turn ID and the 

274
00:16:40,708 --> 00:16:46,700
Imperial sort of goings-on and 
then hi Fleet Kraken, which is 

275
00:16:46,700 --> 00:16:55,600
awesome to read about as a young
lad collecting and Just one, I 

276
00:16:55,600 --> 00:16:58,900
guess, one other thing I noticed
was in the Codex. 

277
00:16:58,900 --> 00:17:04,000
You've there's a few Army shots 
and you know, like, tyranids 

278
00:17:04,000 --> 00:17:08,099
ambushing Imperials Etc, but you
never see things like the 

279
00:17:08,099 --> 00:17:10,400
hormone gone models or the 
Rippers for models. 

280
00:17:10,700 --> 00:17:13,700
You see a lot of the new models 
but do you think that was just 

281
00:17:13,700 --> 00:17:18,500
because at that time that's what
had been cast and painted and 

282
00:17:18,500 --> 00:17:20,599
they hadn't gotten around to who
I know it was. 

283
00:17:21,200 --> 00:17:22,700
There you go. 
I love this stuff. 

284
00:17:23,500 --> 00:17:29,600
Yeah. 
Model-making painting, assembly 

285
00:17:29,600 --> 00:17:32,200
and photography didn't always 
run on a completely parallel 

286
00:17:32,200 --> 00:17:36,800
track to getting written and 
sent off to the printers, 

287
00:17:37,500 --> 00:17:41,200
particularly this early because 
no digital print back then. 

288
00:17:41,200 --> 00:17:43,900
So it was all bringing things 
down. 

289
00:17:43,900 --> 00:17:46,700
Galleys and laying it out and 
taking photos with bromide 

290
00:17:46,700 --> 00:17:48,100
cameras. 
So we will talk called very long

291
00:17:48,100 --> 00:17:50,700
time. 
So what you had available to do 

292
00:17:50,700 --> 00:17:54,200
Fiat photography, it wasn't a 
guarantee that it was going to 

293
00:17:54,208 --> 00:17:58,200
be the full Miniatures range. 
The point you were doing the 

294
00:17:58,200 --> 00:18:01,200
book especially the color step 
color B because they had to be 

295
00:18:01,200 --> 00:18:07,100
done earliest so that the whole 
process could come together 

296
00:18:07,100 --> 00:18:10,400
because only part of the book 
was printed in color as well as 

297
00:18:10,400 --> 00:18:13,300
save money. 
So you had to have that all 

298
00:18:13,300 --> 00:18:17,500
sorted out and ready to send off
at the same time as the black 

299
00:18:17,500 --> 00:18:20,200
and white sections to get it 
printed so and it was more 

300
00:18:20,200 --> 00:18:21,700
complicated. 
So it was one of the earlier 

301
00:18:21,700 --> 00:18:24,700
things you did. 
So the you didn't always have 

302
00:18:24,800 --> 00:18:27,000
the whole range of models in 
many more fun for playtesting. 

303
00:18:27,100 --> 00:18:28,600
And doing that reports of 
course. 

304
00:18:28,600 --> 00:18:31,400
But yes we have three Hopper, 
gold medals. 

305
00:18:32,700 --> 00:18:36,900
Okay, thanks and stuff like 
that. 

306
00:18:39,300 --> 00:18:44,600
Because it was one of the 
reasons I started even before 

307
00:18:44,600 --> 00:18:50,100
this, actually for this to 
collect a play test Army of at 

308
00:18:50,100 --> 00:18:53,700
least, decent proxies all the 
models or, you know, where we 

309
00:18:53,700 --> 00:18:57,200
had like one model just like, 
okay, give me 20 of those so we 

310
00:18:57,200 --> 00:18:59,000
can have some units of them, 
things like that. 

311
00:18:59,400 --> 00:19:02,000
So that we can test with things 
that were about the right size 

312
00:19:02,400 --> 00:19:07,900
and so on in our games cuz you 
couldn't wait on, obviously, you

313
00:19:07,900 --> 00:19:10,400
couldn't wait. 8 on the 
Miniatures to be produced and go

314
00:19:10,400 --> 00:19:12,700
down to every mat or get paint 
and photographed and then be 

315
00:19:12,700 --> 00:19:15,000
able to play with them. 
You know you want to do that 

316
00:19:15,000 --> 00:19:21,300
while you are writing it 
preferably So a good segue on, I

317
00:19:21,300 --> 00:19:25,300
guess playtesting. 
You, there was a lot of new 

318
00:19:25,300 --> 00:19:28,600
things that came in with the 
attorney codex. 

319
00:19:28,600 --> 00:19:33,400
So different targeting rule so 
that people could try and shoot 

320
00:19:33,400 --> 00:19:35,500
it. 
The big things, which is also 

321
00:19:35,500 --> 00:19:39,100
sort of carried on to the chaos 
codex with different unit types 

322
00:19:39,100 --> 00:19:43,900
and huge things like blood 
thirst has to need tyranids 

323
00:19:43,900 --> 00:19:47,700
didn't have strategy cards, they
had what we used to call the 

324
00:19:47,700 --> 00:19:49,500
tyranny. 
Pedro lie chart. 

325
00:19:49,500 --> 00:19:53,400
So it was horrific things. 
That happened on the way into 

326
00:19:53,400 --> 00:19:56,500
the battle. 
How was play testing these new 

327
00:19:58,000 --> 00:20:02,100
rules. 
Right. 

328
00:20:03,000 --> 00:20:06,800
And I know that this ition music
gonna make it just like fishing.

329
00:20:06,800 --> 00:20:11,300
Here we were far less focused on
balance the it being fun. 

330
00:20:11,800 --> 00:20:14,900
Basically in second edition 
language that was our main focus

331
00:20:14,900 --> 00:20:17,400
would be fun. 
Now unbalanced too much 

332
00:20:17,400 --> 00:20:20,000
unbalanced isn't Fun by 
definition so you have to watch 

333
00:20:20,000 --> 00:20:23,700
it on that front but the 
possibility for World of wacky 

334
00:20:23,700 --> 00:20:28,100
things was very much a part of 
second edition and because 

335
00:20:28,100 --> 00:20:31,600
tyranids And of whacked from 
some of that facilities, some 

336
00:20:31,600 --> 00:20:35,000
ways they didn't have tanks that
could go out of control and 

337
00:20:35,000 --> 00:20:37,300
crashing things that explode and
stuff like that. 

338
00:20:37,800 --> 00:20:42,600
You kind of had to insert some 
of the randomness, the random 

339
00:20:42,600 --> 00:20:46,100
event that's in different ways 
and doing cards was always 

340
00:20:46,100 --> 00:20:47,900
difficult because it's just a 
codex. 

341
00:20:47,900 --> 00:20:49,000
I mean. 
Yeah, you can put them in the 

342
00:20:49,008 --> 00:20:51,500
color section and get people cut
them out and all that sort of 

343
00:20:51,500 --> 00:20:54,900
stuff just ideal. 
So one of the things that was 

344
00:20:54,900 --> 00:20:59,700
kind of cool that always liked 
in Rogue Trader had been The 

345
00:20:59,700 --> 00:21:04,200
hallucinogen, like Madam effect 
table and things like that. 

346
00:21:04,900 --> 00:21:08,800
So it was really the Turning 
random events table was inspired

347
00:21:08,800 --> 00:21:11,700
by that, and it was also a way 
against or light coming from 

348
00:21:11,700 --> 00:21:16,300
that Hive War perspective of 
Total War, planetary war and 

349
00:21:16,300 --> 00:21:18,600
things like that of bringing in 
elements that you couldn't do. 

350
00:21:18,600 --> 00:21:20,300
Otherwise, the table top, which 
is the same thing. 

351
00:21:20,300 --> 00:21:24,000
The strategy cards did as well 
so was performing an equivalent 

352
00:21:24,000 --> 00:21:27,100
function of saying, you know, 
here's the equivalent of like 

353
00:21:27,200 --> 00:21:29,100
some orbital bombardment 
Landing. 

354
00:21:29,300 --> 00:21:34,300
Random or something like that. 
So I apologize if they ever 

355
00:21:34,300 --> 00:21:37,100
ruined any of your games but I'm
guarantee you they made a lot 

356
00:21:37,100 --> 00:21:39,800
more of a memorable than if it 
hadn't been there in the first 

357
00:21:39,800 --> 00:21:44,500
place. 
Ah, man, it was the fun at like 

358
00:21:44,600 --> 00:21:49,200
hilarious part of the game, 
especially the dismay on my 

359
00:21:49,200 --> 00:21:52,100
opponents faces, when something 
horrific like Dreadnaught 

360
00:21:52,100 --> 00:21:55,400
running out of fuel happened and
the poor thing was now stuck 

361
00:21:55,400 --> 00:21:58,700
behind a brick wall, you know, I
loved it that's great. 

362
00:21:59,700 --> 00:22:02,500
Well that was kind of the issue 
with those use easy to love us. 

363
00:22:02,700 --> 00:22:05,600
Are going to play acts it. 
Awful fix your opponent by 

364
00:22:05,600 --> 00:22:07,700
seizing if you're in opposition 
to it. 

365
00:22:07,700 --> 00:22:09,600
So I'm extremely apologize for 
that. 

366
00:22:09,600 --> 00:22:13,200
I was a very young designer when
I did all this so I don't 

367
00:22:13,200 --> 00:22:15,500
apologize for anything. 
I may have perhaps over focused 

368
00:22:15,500 --> 00:22:23,200
too much on the 200 player. 
Having fun at times, the Menace 

369
00:22:23,200 --> 00:22:26,400
of the tyranids cannot be 
underestimated. 

370
00:22:26,900 --> 00:22:31,800
They are unique in so many 
respects, their capacity to 

371
00:22:31,800 --> 00:22:34,100
mutate. 
Eight and evolve the 

372
00:22:34,100 --> 00:22:38,900
biotechnology of their weapons 
and spacecraft Mega start 

373
00:22:38,900 --> 00:22:42,800
Consciousness, and their 
single-minded purpose of being, 

374
00:22:43,600 --> 00:22:47,600
because we have never been able 
to reason, but them are only 

375
00:22:47,600 --> 00:22:55,000
interaction has been war in. 
Think on, we could learn, they 

376
00:22:55,000 --> 00:22:58,400
are not all beasts. 
These creatures many are 

377
00:22:58,400 --> 00:23:03,400
evidently cunning intelligent. 
If we could only We communicate 

378
00:23:03,400 --> 00:23:08,000
with them how both the races 
would benefit with communication

379
00:23:08,200 --> 00:23:11,600
would come, Mutual understanding
and respect. 

380
00:23:11,600 --> 00:23:16,200
The frontiers of human science 
would be pushed back, human and 

381
00:23:16,200 --> 00:23:22,000
alien could live together in 
peace and Harmony records. 

382
00:23:22,000 --> 00:23:25,700
Deleted from this pot. 
I order of the commission for 

383
00:23:25,700 --> 00:23:31,700
human purity. 
Exit, the personal log of 

384
00:23:31,700 --> 00:23:36,200
janitor Malin. 
When the pervasive nature of his

385
00:23:36,200 --> 00:23:39,800
dangerous theories was 
uncovered, the janitor was 

386
00:23:39,800 --> 00:23:44,100
immediately removed from office,
stripped of all his Rank and 

387
00:23:44,100 --> 00:23:47,800
Privileges and sentenced to 
spend the rest of his natural 

388
00:23:47,800 --> 00:23:51,700
life in the prison. 
Last referral pen attempt a 

389
00:23:56,400 --> 00:23:59,200
anyway, we're back about we're 
all here. 

390
00:23:59,200 --> 00:24:01,900
Now we're looking at Hive 
tyrants. 

391
00:24:01,900 --> 00:24:02,900
Hello. 
Hi of Turin. 

392
00:24:04,100 --> 00:24:09,100
So if people who are listening 
are basically reading along and 

393
00:24:09,100 --> 00:24:12,700
the Codex, we're on page, 18 s 
High fire ant. 

394
00:24:12,800 --> 00:24:18,300
The big HQ of the tyranids 
finally has a model. 

395
00:24:18,300 --> 00:24:21,500
Finally has some beautiful art 
from art Gibbons. 

396
00:24:23,100 --> 00:24:26,500
Three Bayou, more Ugly selling 
it like this is cool. 

397
00:24:26,600 --> 00:24:29,000
Yes, we believe you Market 
School 3 biomorphs. 

398
00:24:29,000 --> 00:24:32,200
Yeah, so a lot of flexibility 
Bella built into the idea 

399
00:24:32,200 --> 00:24:35,800
because this was really you know
you your character for leading 

400
00:24:35,800 --> 00:24:37,600
the course. 
We couldn't have characters per 

401
00:24:37,600 --> 00:24:39,500
se. 
You can have a Space Marine 

402
00:24:39,500 --> 00:24:41,700
captain or something like that. 
This guy had to be the 

403
00:24:41,700 --> 00:24:45,600
equivalent so there's a lot of 
flexibility built in in terms of

404
00:24:45,600 --> 00:24:49,400
the different biomorphs he could
have and choppy Weaponry as well

405
00:24:49,400 --> 00:24:53,300
of course because he was gay 
clinical and expected to take a 

406
00:24:53,300 --> 00:24:57,200
hell of a lot of Frankly, it was
going to be such an obvious 

407
00:24:57,200 --> 00:24:59,800
Target for like every last 
Canada, could get a line on him 

408
00:24:59,800 --> 00:25:04,800
that he had to be really tough. 
Hey, I could have this x, can't 

409
00:25:04,800 --> 00:25:09,500
be one shot and so on. 
Yeah, I mean it has a tendency 

410
00:25:09,500 --> 00:25:14,000
to be a glass Cannon unless 
people are outfitting it or 

411
00:25:14,000 --> 00:25:17,500
giving it a bodyguard or you 
find ever take it without a 

412
00:25:17,500 --> 00:25:20,000
voltage field at least in my 
opinion. 

413
00:25:21,200 --> 00:25:24,500
This is going back something. 
But yeah, you just don't Set 

414
00:25:24,500 --> 00:25:27,400
foot on the battlefield without 
some sort of invulnerable save 

415
00:25:27,400 --> 00:25:29,200
on it. 
Because I was just looking at 

416
00:25:29,200 --> 00:25:30,800
it. 
It's like 4:30 Plus for my 

417
00:25:30,800 --> 00:25:33,300
carapace. 
Like that's not going to do you 

418
00:25:33,300 --> 00:25:37,600
any good is it? 
Still a very formidable creature

419
00:25:38,900 --> 00:25:43,500
and yeah, beautiful art. 
And I guess the next thing in 

420
00:25:43,500 --> 00:25:47,900
the Codex is the carnufex 
classic miniature, that's been 

421
00:25:47,900 --> 00:25:53,600
around for a long time. 
Fantastic art, very divided 

422
00:25:53,700 --> 00:25:55,900
Community. 
Sometimes on whether or not, 

423
00:25:55,900 --> 00:26:00,300
it's the ugliest model or the 
most wonderful me that incur 

424
00:26:00,300 --> 00:26:04,100
Andres was what hooked me into 
2nd Edition for everyday, living

425
00:26:04,100 --> 00:26:07,300
Peril that. 
Well yeah, and now I can see the

426
00:26:07,500 --> 00:26:11,500
can see that it is very 
distinctive is extremely 

427
00:26:11,500 --> 00:26:14,400
distinctive. 
You know this because you can 

428
00:26:14,400 --> 00:26:16,600
even scale it down to Epic 
scale, you can still tell what 

429
00:26:16,600 --> 00:26:19,500
it is very easily. 
It's got that going for it. 

430
00:26:19,600 --> 00:26:22,900
I was never a huge fan of it but
I didn't really hate it either. 

431
00:26:24,200 --> 00:26:26,800
It was the main. 
I think my main problem with it 

432
00:26:26,800 --> 00:26:31,100
in the Terminus is that it was 
limited and that okay we've got 

433
00:26:31,100 --> 00:26:34,000
something that's clearly very 
tough and it has Forsyth arms. 

434
00:26:35,900 --> 00:26:38,200
What's it going to do? 
Run into some things and attack 

435
00:26:38,200 --> 00:26:41,300
them with its side arms, which 
is a bit inflexible. 

436
00:26:41,700 --> 00:26:45,500
So the main thing he was to make
it very, very, very, very good 

437
00:26:45,500 --> 00:26:48,100
at what it did. 
And as you can see, it's going 

438
00:26:48,100 --> 00:26:50,600
to Absolute chunker of a stat 
line for it. 

439
00:26:51,300 --> 00:26:53,700
And of course, once again, you 
trick it out with biomorphs, you

440
00:26:53,700 --> 00:26:57,500
make it regenerate and things 
like that because again, much 

441
00:26:57,500 --> 00:26:58,900
like the hive Tyrone in many 
jobs. 

442
00:26:58,900 --> 00:27:02,000
This is your bodyguard for the 
hive torrent because you make it

443
00:27:02,000 --> 00:27:05,700
so threatening that they're too 
busy shooting the FX what kind 

444
00:27:05,700 --> 00:27:12,200
of x's rather than the hive 
time, but yes, it was kind of 

445
00:27:13,000 --> 00:27:16,200
interesting because it was a 
think the first metal miniature 

446
00:27:16,200 --> 00:27:19,700
that got done after the old 
plastic turn it Warriors. 

447
00:27:21,000 --> 00:27:24,600
So it represented the big step 
in evolution aary terms, on the 

448
00:27:24,600 --> 00:27:28,300
visuals, and things like that. 
Yep. 

449
00:27:28,300 --> 00:27:32,600
Perfect love it. 
But yeah, as you said it, it's 

450
00:27:32,600 --> 00:27:37,000
very role-specific creature. 
Yeah. 

451
00:27:37,000 --> 00:27:39,400
I mean we try to think of it 
like the by a plasma vomits. 

452
00:27:39,400 --> 00:27:43,100
Oh, it got something to shoot at
you, but that wasn't really what

453
00:27:43,100 --> 00:27:45,900
it was there for. 
That was the only sort of heavy 

454
00:27:45,900 --> 00:27:49,200
done until the hive Tyrant came 
out with his Venom Cannon, 

455
00:27:49,200 --> 00:27:51,900
pretty much. 
Yeah, and that was the one use 

456
00:27:51,900 --> 00:27:53,900
for it as well as this. 
Like, it was something that 

457
00:27:53,900 --> 00:27:56,000
could actually reach a vehicle 
that range. 

458
00:27:56,800 --> 00:27:59,900
Because, yeah, 200 Warriors 
weren't so blessed until later. 

459
00:27:59,900 --> 00:28:02,600
But basically, when we started 
giving them Venom cannons, which

460
00:28:02,600 --> 00:28:04,300
is this addition in fact that 
belief. 

461
00:28:04,900 --> 00:28:06,900
Yeah. 
So next up, Sharon had Warriors 

462
00:28:06,900 --> 00:28:10,300
been around for ages. 
So I've managed to collect the 

463
00:28:10,300 --> 00:28:16,300
ancient first, metal ones as 
well as the Plastics then they 

464
00:28:16,300 --> 00:28:21,300
came out with a lot of options 
namely, the Devourer which has 

465
00:28:21,300 --> 00:28:25,500
carried through to the current 
editions which is frightful gun 

466
00:28:26,300 --> 00:28:28,100
you guys. 
Really came up with some 

467
00:28:28,100 --> 00:28:32,100
disgusting her. 
If you can bioweapons, that was 

468
00:28:32,100 --> 00:28:33,800
all me. 
I'm gonna put my hand up to that

469
00:28:33,800 --> 00:28:37,200
old. 
Well, the original flash borer 

470
00:28:37,300 --> 00:28:38,500
is it? 
Yeah. 

471
00:28:38,500 --> 00:28:41,200
Thanks back to Advanced, space 
Crusade and kind of set the tone

472
00:28:41,200 --> 00:28:43,300
as far as I was concerned. 
So when I came to because 

473
00:28:43,300 --> 00:28:49,100
clearly, I needed to diversify 
the Weaponry a lot and so I try 

474
00:28:49,100 --> 00:28:53,700
to keep it all cinematically in 
line in terms of is all hideous 

475
00:28:53,700 --> 00:28:57,700
things that, you know, hatch out
of seeds or Worms that burrow 

476
00:28:57,700 --> 00:28:59,500
into your nervous system and 
things like that. 

477
00:29:00,000 --> 00:29:03,800
Kind of cool lump of Flesh with 
black-headed worms that if they 

478
00:29:03,800 --> 00:29:07,400
didn't explode, in acid on 
impact they borrowed in and then

479
00:29:07,400 --> 00:29:11,200
made their way through you know 
the system to your brain and so 

480
00:29:11,600 --> 00:29:15,700
it basically resulted in I think
a few tests or something like 

481
00:29:15,700 --> 00:29:19,300
that if you lost units to it was
pretty formidable. 

482
00:29:19,400 --> 00:29:22,300
Yeah it's pretty cool. 
Tara need Warriors. 

483
00:29:22,300 --> 00:29:28,500
I mean, they're great. 
I find And again, if you sink 

484
00:29:28,500 --> 00:29:30,800
points into them, give them 
things like voltage fields and 

485
00:29:30,800 --> 00:29:32,800
stuff. 
They can have a bit of staying 

486
00:29:32,800 --> 00:29:36,000
power, but yeah, people will 
come. 

487
00:29:36,000 --> 00:29:39,800
Yeah, there I really like to 
reward as myself but they always

488
00:29:39,800 --> 00:29:42,900
struggled a little bit because 
they're in a kind of funny 

489
00:29:42,900 --> 00:29:46,500
midpoint where they're in small 
issue units and that they're 

490
00:29:46,500 --> 00:29:49,100
quite tough individually, but 
they're not. 

491
00:29:49,100 --> 00:29:53,100
So Mega toughest Hive tyrants to
be able to stand up to flax. 

492
00:29:53,100 --> 00:29:57,200
Oh, I've always said you could 
only really use them if there 

493
00:29:57,200 --> 00:30:00,300
were enough other big threats 
around like convex as in Hive 

494
00:30:00,300 --> 00:30:02,700
tyrants. 
And at that point, the children 

495
00:30:02,700 --> 00:30:04,700
were extinct draw quite so much 
fire. 

496
00:30:04,900 --> 00:30:08,100
But at that point, you start to 
run a bit low on numbers so and 

497
00:30:08,100 --> 00:30:12,700
you do hate the numbers. 
Next up the lichter. 

498
00:30:12,700 --> 00:30:17,500
So the little is quite insane 
when it came out it had a full 

499
00:30:17,500 --> 00:30:22,600
page of special rules. 
Almost yes, obviously, based on 

500
00:30:22,600 --> 00:30:28,600
things like Predator, Camille. 
Yannick Hunters, a fantastic 

501
00:30:28,600 --> 00:30:30,500
creature. 
And when you look through the 

502
00:30:30,500 --> 00:30:35,200
old pages of things like turn 
into Tak, you'd see these 

503
00:30:35,400 --> 00:30:39,300
gigantic sort of sight creatures
in art but they weren't really 

504
00:30:39,300 --> 00:30:41,900
defined as a specific. 
Thing yet. 

505
00:30:42,000 --> 00:30:44,700
So it was this an evolution of 
that sort of thing. 

506
00:30:46,100 --> 00:30:49,100
This is this is all of the terms
I should say as well. 

507
00:30:49,100 --> 00:30:52,100
All of the terms of me and Jess 
Goodwin working very closely 

508
00:30:52,100 --> 00:30:55,900
together on these. 
I used to go and hang out with 

509
00:30:55,900 --> 00:30:59,900
him for like, at least an hour a
day on average and we talked 

510
00:30:59,900 --> 00:31:02,700
about all kinds of stuff and 
Terminus was a lot and he did a 

511
00:31:02,708 --> 00:31:06,800
number of like concept sketches 
which are what step forward into

512
00:31:06,800 --> 00:31:11,600
like, the hive tyrant. 
Evolved her and it Warriors a 

513
00:31:11,608 --> 00:31:16,300
little bit more but one of them 
was elector what he called the 

514
00:31:16,300 --> 00:31:20,100
lichter which we adopted a 
fantastic name and helped 

515
00:31:20,600 --> 00:31:24,900
fitting with the carnufex 
lichter principle, and that was 

516
00:31:25,200 --> 00:31:29,800
conceived of as being like a 
specialist turned Warrior 

517
00:31:29,900 --> 00:31:31,900
basically. 
And the idea was to get 

518
00:31:31,900 --> 00:31:34,700
something that was like 
absolutely 100% sort of thing 

519
00:31:34,700 --> 00:31:38,200
that you get in a horror movie 
like running around a base 

520
00:31:38,200 --> 00:31:40,300
somewhere. 
We're picking people off and 

521
00:31:40,300 --> 00:31:45,100
murdering individuals. 
Hence its Suite of capabilities 

522
00:31:45,100 --> 00:31:46,500
which has the right to point 
out. 

523
00:31:46,500 --> 00:31:50,300
There's extend to a full page 
and you know, it's got flesh 

524
00:31:50,300 --> 00:31:55,100
hooks for grabbing people with 
or clambering about with and you

525
00:31:55,100 --> 00:31:58,100
can eat people's brains and get 
their memories and of course it 

526
00:31:58,100 --> 00:32:02,700
can turn itself invisible and 
overall this has been a 

527
00:32:02,708 --> 00:32:06,100
tremendous step forward. 
I think for terminate, kind to 

528
00:32:06,100 --> 00:32:09,400
have that kind of thing because 
much like, I mean, we talked 

529
00:32:09,400 --> 00:32:14,600
about the random events table. 
And how that sets the tone and 

530
00:32:14,600 --> 00:32:18,200
the flavor for tyranids. 
And this is one of those units 

531
00:32:18,300 --> 00:32:22,600
that genuinely does as well. 
In the it is an individual unit 

532
00:32:23,000 --> 00:32:25,500
but it's not a character per se,
but it's going to really 

533
00:32:25,500 --> 00:32:28,800
specialized function. 
And yeah, I always liked them, I

534
00:32:28,800 --> 00:32:32,100
always used to use one or 
possibly two of them personally 

535
00:32:33,400 --> 00:32:35,100
because they don't ask mess with
people. 

536
00:32:35,800 --> 00:32:38,100
All those people that like 
taking heavy weapons at standing

537
00:32:38,100 --> 00:32:42,000
at the back in particular, they 
get it. 

538
00:32:42,200 --> 00:32:44,000
A visit from mr. 
Licked early on. 

539
00:32:44,000 --> 00:32:46,500
And after that, the trying to 
set OverWatch pointing in all 

540
00:32:46,500 --> 00:32:48,300
directions and all kinds of 
hilarious stuff. 

541
00:32:48,300 --> 00:32:50,500
So good fun to be had by all 
really. 

542
00:32:50,500 --> 00:32:54,700
Yeah, you could set up some 
really nasty strategy, see if 

543
00:32:54,700 --> 00:32:57,800
you manage to psychic screen, 
say, a couple Elders like is you

544
00:32:57,800 --> 00:33:00,900
could pop this guy out to finish
them off as they rolled around 

545
00:33:00,900 --> 00:33:04,400
on the ground screaming. 
Yeah, he was great as a literal 

546
00:33:04,400 --> 00:33:06,400
assassin as well, for going 
after characters. 

547
00:33:06,400 --> 00:33:12,100
So, just general backfield 
wonder, it was the looked as far

548
00:33:12,100 --> 00:33:16,600
as Because well worth the price 
of Entry was and relatively 

549
00:33:16,600 --> 00:33:19,600
simple to use as well. 
You know, you got a lot out of 

550
00:33:19,608 --> 00:33:21,200
him without having to be very 
clever. 

551
00:33:21,200 --> 00:33:23,700
Franklin. 
Okay, we'll go next Zone. 

552
00:33:23,700 --> 00:33:24,800
Throats. 
That was another thing. 

553
00:33:25,000 --> 00:33:28,900
Another sort of like really 
weird, specialized turned 

554
00:33:28,900 --> 00:33:32,600
Warrior idea. 
Now Jesse's idea was for the 

555
00:33:32,608 --> 00:33:37,400
floaty brain that we got later. 
But the in this Edition it was 

556
00:33:37,400 --> 00:33:40,200
more far more of like a attorney
warrior with a giant head. 

557
00:33:40,400 --> 00:33:42,500
Basically as you can see, from 
the Nation. 

558
00:33:44,700 --> 00:33:50,300
And yeah, so again, this was a 
way of giving heavy weapons in 

559
00:33:50,300 --> 00:33:54,700
effect to the tourism which 
weren't heavy weapons because 

560
00:33:54,700 --> 00:33:59,400
even though with I added in the 
Venom Cannon and so on, they 

561
00:33:59,400 --> 00:34:03,700
weren't spectacular as heavy 
weapons or anything like that. 

562
00:34:03,700 --> 00:34:06,400
They would they would just sort 
of like it's okay, it's an 

563
00:34:06,400 --> 00:34:10,699
autocannon with some bonuses or 
it allows kind of bonuses Zone 

564
00:34:10,699 --> 00:34:14,400
throats with the things that 
were are now I melt you with My 

565
00:34:14,400 --> 00:34:18,400
brain bolt, especially Vehicles.
So they're kind of vehicle 

566
00:34:18,400 --> 00:34:22,400
Hunters more than anything else.
If I remember rightly, I think 

567
00:34:22,400 --> 00:34:25,800
massive pain in the ass for the 
opposing just like kind of 

568
00:34:25,800 --> 00:34:27,800
everything that's here is 
actually the massive pain in the

569
00:34:27,808 --> 00:34:30,199
ass but these guys particularly 
because they're one of these 

570
00:34:30,199 --> 00:34:34,600
things, you can't let them live.
That was always my opinion about

571
00:34:34,600 --> 00:34:36,100
it. 
I was surprised if people didn't

572
00:34:36,100 --> 00:34:39,699
kill zone throats of the first 
opportunity because the amount 

573
00:34:39,699 --> 00:34:42,000
of damage, they could output was
outrageous. 

574
00:34:43,100 --> 00:34:47,100
You could also not only did they
help add to the pool of psychic 

575
00:34:47,100 --> 00:34:52,400
cards that you're drawing from 
but you could use them as as a 

576
00:34:53,500 --> 00:34:57,400
almost like a threat so that 
your opponent would hopefully 

577
00:34:57,400 --> 00:35:02,100
use demonic attack on them and 
not a hard time even though the 

578
00:35:02,100 --> 00:35:05,500
hive tyrants like a little for 
seike, it's still a chance that 

579
00:35:05,500 --> 00:35:07,900
you can just leave. 
It was always it was always a 

580
00:35:07,900 --> 00:35:10,400
bit of a dangerous game to play 
in second edition. 

581
00:35:10,500 --> 00:35:13,900
With a psycho just have one 
powerful sychar because there 

582
00:35:13,900 --> 00:35:15,900
were bad things could happen to 
you. 

583
00:35:16,200 --> 00:35:19,100
So yeah, they were also there to
help spread the pain a little 

584
00:35:19,100 --> 00:35:22,100
bit on that front. 
Yeah, pretty cool. 

585
00:35:23,300 --> 00:35:27,400
So term against the old Hunter 
Slayer evolved got some new 

586
00:35:27,400 --> 00:35:31,300
weapons somewhere. 
Really, really cool. 

587
00:35:31,300 --> 00:35:33,600
Especially I like the spike 
rifle. 

588
00:35:33,600 --> 00:35:37,400
I never got to use the web 
Strangler enough, but I can 

589
00:35:37,400 --> 00:35:39,500
change that now since 
collecting. 

590
00:35:39,500 --> 00:35:46,300
Some you could just take some 
guys with Webster Anglers, can 

591
00:35:46,300 --> 00:35:47,300
you? 
Because I thought that was the 

592
00:35:47,300 --> 00:35:49,000
dirty thing is, you just pick a 
few. 

593
00:35:49,000 --> 00:35:52,200
So they survived magically. 
They got close enough to use 

594
00:35:52,200 --> 00:35:55,200
them on the other will now stay.
Yeah. 

595
00:35:55,200 --> 00:35:58,800
They because you have a lot of 
big top end stuff. 

596
00:35:58,900 --> 00:36:02,400
You know, you need some little 
grip, Lee stuff as well to keep 

597
00:36:02,400 --> 00:36:05,700
the opposition honest. 
Basically, in the day, if they 

598
00:36:05,700 --> 00:36:08,700
invest too much into just heavy 
weapons to take out the big 

599
00:36:08,700 --> 00:36:11,900
guys, then the little guys crawl
up their asses basically. 

600
00:36:12,700 --> 00:36:14,100
So that's what these guys were 
about. 

601
00:36:14,100 --> 00:36:15,700
But there were mainly about 
being cheap. 

602
00:36:16,800 --> 00:36:22,700
Yeah, you can take 16 basic term
against for, I think 96 points, 

603
00:36:22,700 --> 00:36:26,000
you'd have to wipe out the whole
lot to get a victory point with 

604
00:36:26,000 --> 00:36:29,100
signups around it meant that, 
that could actually be tricky 

605
00:36:29,100 --> 00:36:31,500
for your opponent to do. 
Yeah, they just weren't going 

606
00:36:31,500 --> 00:36:34,700
away and you know, the boat your
ankles and stuff like that in 

607
00:36:34,700 --> 00:36:37,200
practice, though, I found that 
they generally. 

608
00:36:37,500 --> 00:36:39,800
It seemed like in most people's 
arms, they eventually got 

609
00:36:39,800 --> 00:36:44,700
replaced by Homer guns instead 
because they were fast and 

610
00:36:44,800 --> 00:36:47,900
exchanging fire. 
When you've got crappy little 

611
00:36:47,900 --> 00:36:51,800
guns is never a winning strategy
when you can be Up there and 

612
00:36:51,800 --> 00:36:55,600
sticking spikes into them. 
So Ripper swarms kind of similar

613
00:36:55,800 --> 00:36:59,300
kind of said what again just 
just a meat Shield, really? 

614
00:37:00,000 --> 00:37:02,500
But in the form of meat Shield, 
if they get up to you, then the 

615
00:37:02,500 --> 00:37:05,300
kind of a problem, but mainly 
there to be cheap. 

616
00:37:06,200 --> 00:37:10,600
Yeah, I mean, I guess again, 
from Community questions and, 

617
00:37:10,600 --> 00:37:15,000
and just talking back and forth,
the complaints were that they 

618
00:37:15,000 --> 00:37:20,300
were too slow. 
They ate your precious terrain, 

619
00:37:20,300 --> 00:37:23,000
right? 
Yeah, we need that guys. 

620
00:37:23,300 --> 00:37:29,300
Yes, they looked really cool. 
Yeah, again, they were kind of 

621
00:37:29,300 --> 00:37:32,700
in there more as a character 
piece than to Be an Effective 

622
00:37:32,900 --> 00:37:36,100
unit Choice per se. 
I mean more powerful people to 

623
00:37:36,100 --> 00:37:38,700
go like I'm just going to take 
nothing but a rapper swabs, 

624
00:37:39,100 --> 00:37:40,700
which is an interesting 
experiment. 

625
00:37:41,500 --> 00:37:43,300
But yeah, they were kind of 
freely. 

626
00:37:43,500 --> 00:37:45,900
And eventually when we did 
Plastics as well though, they 

627
00:37:45,900 --> 00:37:49,400
were framed up, so that you got 
some rippers on every frame, 

628
00:37:49,800 --> 00:37:52,600
just in the corner of the frame.
So you could basically build up 

629
00:37:52,700 --> 00:37:55,200
swarms of rippers for free, 
didn't even have spent real 

630
00:37:55,200 --> 00:37:59,000
worth real money on them. 
So yeah, probably miss you slow 

631
00:37:59,100 --> 00:38:01,300
in retrospect that it wouldn't 
have hurt to make them a little 

632
00:38:01,300 --> 00:38:03,800
bit quicker and maybe they're 
consumed thing. 

633
00:38:03,800 --> 00:38:06,100
Could have been there an 
optional rather than yeah we 

634
00:38:06,100 --> 00:38:10,400
just eat everything in the way. 
But what do you what do you want

635
00:38:10,400 --> 00:38:14,300
their the I guess. 
It also helps you use your 

636
00:38:14,300 --> 00:38:16,200
turning screens. 
If you had them they were 

637
00:38:16,200 --> 00:38:19,800
suddenly useless you could just 
get well yeah it was a nod to 

638
00:38:19,800 --> 00:38:21,900
that as well. 
I mean We change them to be 

639
00:38:21,900 --> 00:38:27,100
looking at a bit more, you know,
Tremors basically in general or 

640
00:38:27,100 --> 00:38:31,300
like under evolved Turner's with
little carapace has on them, but

641
00:38:31,700 --> 00:38:36,800
it was a nod back towards having
swarms, and I say, they have 

642
00:38:36,800 --> 00:38:39,400
their users, but really, in 
there, more for the character 

643
00:38:39,400 --> 00:38:42,300
than anything else for the movie
sort of thing of like, oh no, 

644
00:38:42,300 --> 00:38:44,900
what's this? 
Great film Tremors? 

645
00:38:46,000 --> 00:38:49,300
It is and again, an inspiration.
You know, I'd be lying if I 

646
00:38:49,308 --> 00:38:51,700
didn't say Tremors was an 
inspiration for Turn it. 

647
00:38:52,500 --> 00:38:56,900
Hey guys, that's awesome. 
Make goggles they this is again 

648
00:38:56,900 --> 00:39:00,900
this is a jazz sketching up 
alternate Hunter slides 

649
00:39:00,900 --> 00:39:03,400
alternate term against you know 
what would you do with it? 

650
00:39:03,400 --> 00:39:07,200
If you could change it into like
a batty thing instead which gets

651
00:39:07,200 --> 00:39:10,100
you to the gargle with. 
Also not back to that early 

652
00:39:10,100 --> 00:39:13,800
agent Smith art as well from 
Advanced space, Crusade of? 

653
00:39:14,600 --> 00:39:18,300
Yeah, there was some make 
flatten everything things flying

654
00:39:18,300 --> 00:39:23,100
around in those pictures. 
Yeah, and the Very Geiger asked 

655
00:39:23,100 --> 00:39:26,600
of like, you know, combining 
hands and fingers together into 

656
00:39:26,600 --> 00:39:30,900
tubes, and faces and mores, and 
orifices that kind of stuff 

657
00:39:32,100 --> 00:39:35,200
finds a home in here at 
particularly, well, shown in the

658
00:39:35,200 --> 00:39:41,400
artwork that so why? 
Yes, I'm a great super duper 

659
00:39:41,400 --> 00:39:44,200
handy to have. 
And again, these are part of one

660
00:39:44,200 --> 00:39:47,600
of the reasons that term against
and fell out of favor, I suspect

661
00:39:47,600 --> 00:39:50,400
is because say you be the top 
gormogon's we took gargoyles or 

662
00:39:50,400 --> 00:39:52,600
both. 
Because they could both do the 

663
00:39:52,600 --> 00:39:55,800
Germans job but a bit better. 
Slightly more expensive granted 

664
00:39:55,800 --> 00:40:02,500
but just way more problematic. 
Yeah that were very top-heavy 

665
00:40:02,500 --> 00:40:08,300
model y so if you bump yeah they
might snap but they were the 

666
00:40:08,300 --> 00:40:11,300
perfect counters to Jet bikes 
because jet black to 

667
00:40:11,300 --> 00:40:13,700
open-topped. 
And then suddenly you getting 

668
00:40:13,700 --> 00:40:18,400
hit twice automatically from 
this flame, it had the potential

669
00:40:18,400 --> 00:40:21,500
to kill the guardian inside and 
then suddenly the jet bikes, 

670
00:40:21,500 --> 00:40:23,400
which were working you out how 
to counter. 

671
00:40:23,500 --> 00:40:27,800
So, backline mortar, artillery, 
things like that suddenly needed

672
00:40:27,800 --> 00:40:30,600
to be guarded from these little 
buggers so they were great. 

673
00:40:31,100 --> 00:40:37,100
Yep. 
And Homer gaunt's again. 

674
00:40:37,400 --> 00:40:40,100
Big metal model tipped over a 
lot. 

675
00:40:40,300 --> 00:40:42,000
Yeah, they're very, very low. 
Oh God. 

676
00:40:42,000 --> 00:40:44,400
Here they want to fall over all 
the swim the most cutting forms.

677
00:40:44,400 --> 00:40:47,400
Take the lowest pair of arms and
just put them down a little bit 

678
00:40:47,400 --> 00:40:50,400
so they just didn't it. 
Kept it propped up. 

679
00:40:51,300 --> 00:40:54,400
He'll coins on the base or 
whatever it took, but they were,

680
00:40:54,500 --> 00:40:57,500
they were fantastic. 
Once they hit into combat. 

681
00:40:57,700 --> 00:40:59,700
That was so annoying. 
I love them. 

682
00:41:00,500 --> 00:41:04,100
Yeah, there was something just 
perfect about their kind of stat

683
00:41:04,100 --> 00:41:09,400
line that made them. 
Yeah, a real problem when they 

684
00:41:09,400 --> 00:41:11,900
got to come back again, you know
the units of 16. 

685
00:41:12,000 --> 00:41:13,600
If I remember rightly, you could
have. 

686
00:41:14,100 --> 00:41:19,000
So enormous that was so quick. 
So ridiculously quick that 

687
00:41:19,000 --> 00:41:22,500
again, you've basically got 
maybe One shot at shooting them 

688
00:41:22,500 --> 00:41:25,000
on the way in and if you don't 
take it, they're going to be on 

689
00:41:25,000 --> 00:41:27,300
you next turn. 
So, there was something that 

690
00:41:27,300 --> 00:41:30,200
could run across the table with 
a Chance of success and if you 

691
00:41:30,200 --> 00:41:34,000
poke your nose out there could 
be on your intern once, oh yes, 

692
00:41:34,000 --> 00:41:35,800
yes. 
Dear old home against one of 

693
00:41:35,808 --> 00:41:38,500
those things that just works 
sort of thing. 

694
00:41:38,500 --> 00:41:41,200
Very simple, as you can see, 
barely half page rules, one 

695
00:41:41,200 --> 00:41:44,500
Special Rule. 
But yeah and they just look at, 

696
00:41:44,500 --> 00:41:48,300
is that line. 
Yeah, I mean, whether it was 

697
00:41:48,300 --> 00:41:52,500
this another thing that you 
could stop a turn To a shooting 

698
00:41:52,500 --> 00:41:56,500
because these things are in your
face while all the big stuff 

699
00:41:56,500 --> 00:41:59,400
lumbered up. 
So yeah, great, great unit. 

700
00:42:00,700 --> 00:42:03,900
Next up is above or so finally, 
there was some sort of 

701
00:42:03,900 --> 00:42:11,200
artillery, it was fantastic. 
Oh yeah, this is this is like 

702
00:42:11,200 --> 00:42:13,300
taking a trip through my past 
sins. 

703
00:42:14,200 --> 00:42:17,000
Yeah. 
By ovals by ovals again. 

704
00:42:17,400 --> 00:42:20,700
Yeah, an artillery equivalent so
that you had an option for 

705
00:42:20,700 --> 00:42:22,600
hitting things. 
In the back field without having

706
00:42:22,600 --> 00:42:24,400
to like run over there 
basically. 

707
00:42:25,300 --> 00:42:31,300
So do the the trick with these 
though is that they don't fire 

708
00:42:31,300 --> 00:42:33,800
shells or anything else. 
It drops poor Minds on the 

709
00:42:33,800 --> 00:42:35,900
opposing side which are just 
drift around. 

710
00:42:35,900 --> 00:42:39,500
They don't necessarily blow up 
until they hit something, which 

711
00:42:39,500 --> 00:42:44,000
means that these things are 
gigantic pain in the ass because

712
00:42:44,100 --> 00:42:46,000
they get a launch off. 
They drop several mines. 

713
00:42:46,000 --> 00:42:50,600
If I remember rightly at once, 
don't they just one, but if you 

714
00:42:50,600 --> 00:42:53,300
killed them, All the mines 
drifted out which is really 

715
00:42:53,300 --> 00:42:55,900
funny. 
Yeah. 

716
00:42:55,900 --> 00:42:57,600
And if you kill the moment it 
goes off. 

717
00:42:57,600 --> 00:43:02,600
So yeah, it again. 
All about complicating things in

718
00:43:02,600 --> 00:43:06,000
people's Back Field between 
these and lictors and gargoyles.

719
00:43:06,300 --> 00:43:08,500
It wasn't a safe place to be 
because the small minds are 

720
00:43:08,500 --> 00:43:11,500
really nasty as I recall, 
particularly nasty as vehicles 

721
00:43:11,500 --> 00:43:15,800
and things like that. 
Yeah, you can take units of 

722
00:43:15,800 --> 00:43:19,300
small minds on their own as 
well, just to, basically create 

723
00:43:19,300 --> 00:43:22,500
no-go zones, I guess, Oh, that's
what I'm getting from because I 

724
00:43:22,500 --> 00:43:24,500
would have bitterly do. 
That actually takes several 

725
00:43:24,500 --> 00:43:28,900
Spore Moines to start with start
drifting them around the place 

726
00:43:28,900 --> 00:43:31,500
and then fired by a Vols on top 
of that. 

727
00:43:32,100 --> 00:43:37,200
So that it was a spawn point 
Rich environment basically which

728
00:43:37,200 --> 00:43:39,900
often pay dividends because it's
one of these things that makes 

729
00:43:39,900 --> 00:43:42,000
the opposing players so 
paranoid, because they're like 

730
00:43:42,000 --> 00:43:44,400
what Congo there because the 
sport might hook Congo there 

731
00:43:44,400 --> 00:43:46,500
because the small mind that 
they're so busy thinking about 

732
00:43:46,500 --> 00:43:48,900
that than they've got 
genestealers eating them before 

733
00:43:48,900 --> 00:43:50,700
they know it. 
Yeah. 

734
00:43:50,700 --> 00:43:54,900
They're Sika. 
Auntie bike be machined to 

735
00:43:54,900 --> 00:43:58,500
because if you manage to 
penetrate but not blot the 

736
00:43:58,500 --> 00:44:01,800
vehicle, then it would start to 
rot that would get in which is 

737
00:44:01,800 --> 00:44:04,900
really cool. 
So yeah, it could cause a lot of

738
00:44:04,900 --> 00:44:09,500
problems, some and I guess Spore
Minds became a big thing in the 

739
00:44:09,500 --> 00:44:14,200
Pteranodon Army especially like 
battlefleet Gothic where you had

740
00:44:14,200 --> 00:44:18,800
units flanked by mines instead 
of the traditional Shields and 

741
00:44:18,800 --> 00:44:22,700
things like that. 
So, You just like take sort of 

742
00:44:22,700 --> 00:44:26,300
earlier my cervix form ideas and
just run with that. 

743
00:44:26,800 --> 00:44:29,800
Yeah, it kind of It kind of came
from the other, the end of the 

744
00:44:29,800 --> 00:44:31,800
attorneys are space going 
species. 

745
00:44:31,800 --> 00:44:35,700
So you know they landed. 
So the things that you see 

746
00:44:35,700 --> 00:44:40,400
running around on the ground 
with legs or wings or crawling. 

747
00:44:40,800 --> 00:44:43,700
They kind of the exceptions, the
these things actually live in 

748
00:44:43,700 --> 00:44:45,300
space. 
So they're going to have endless

749
00:44:45,300 --> 00:44:51,000
amounts of small, decreasing 
sizes of ships right down. 

750
00:44:51,200 --> 00:44:55,100
So, you know, drones and Spore 
minds and my set Expose and 

751
00:44:56,000 --> 00:45:00,700
stuff coming off the the the 
actual Hive ships themselves. 

752
00:45:01,400 --> 00:45:04,300
Yeah, we did a lot with I'm 
going to battlefleet Gothic, it 

753
00:45:04,300 --> 00:45:06,200
was kind of a round from space 
Fleet days. 

754
00:45:06,200 --> 00:45:10,000
There was small - yeah. 
There, which is where these came

755
00:45:10,000 --> 00:45:11,600
from, for the ones for this 
list. 

756
00:45:11,600 --> 00:45:13,500
They were actually space fleets 
ball mounts. 

757
00:45:13,500 --> 00:45:17,100
Just reused at a completely 
different scale. 

758
00:45:18,300 --> 00:45:20,300
Eventually, make got some bigger
ones, I think. 

759
00:45:20,700 --> 00:45:23,200
But Again though we had a lot of
fun with them. 

760
00:45:23,200 --> 00:45:26,800
In terms of the exam, the my 
static spores about the the kind

761
00:45:26,800 --> 00:45:30,200
of like that the horror story of
being invaded by Turin incent 

762
00:45:30,600 --> 00:45:32,800
having these things drifting 
around through, you know, your 

763
00:45:32,800 --> 00:45:35,800
neighborhood. 
So Day of the Triffids works. 

764
00:45:35,800 --> 00:45:39,000
Why is because they're not in 
themselves dangerous until you 

765
00:45:39,000 --> 00:45:42,300
get close enough to them. 
But disturbing things to have 

766
00:45:42,300 --> 00:45:46,700
around the old. 
Genestealer are old friend. 

767
00:45:47,400 --> 00:45:51,600
Yeah, jin-sil has, I mean, what 
can be said that has an already 

768
00:45:51,600 --> 00:45:55,900
been said the been around 
forever in everything. 

769
00:45:56,300 --> 00:46:00,300
There are these were my litmus 
test for whether or not 

770
00:46:00,300 --> 00:46:04,900
something was bad ass because 
you know, you stack up the 

771
00:46:04,900 --> 00:46:08,200
Avatar or the bloodthirster or 
whatever and it was, how can it 

772
00:46:08,200 --> 00:46:10,300
can it stand up to how many 
genes dealers? 

773
00:46:10,300 --> 00:46:11,100
Yes. 
Yeah. 

774
00:46:11,200 --> 00:46:12,700
Yeah. 
It wasn't about testing because 

775
00:46:13,300 --> 00:46:16,300
they're this that wine basically
got carried forward. 

776
00:46:16,400 --> 00:46:19,500
It's just a keyless behind but 
you know. 

777
00:46:20,600 --> 00:46:24,400
They were firmly rooted in space
Hulk, where one genestealer was 

778
00:46:24,400 --> 00:46:27,300
entirely likely to kill a 
Terminator if it get to in close

779
00:46:27,300 --> 00:46:29,000
combat. 
So that was always from the acid

780
00:46:29,000 --> 00:46:32,600
test of like, aging slower 
should be able to kill a 

781
00:46:32,600 --> 00:46:36,900
Terminator, 2 easily, in 
hand-to-hand combat exceptions 

782
00:46:36,900 --> 00:46:38,800
made for his super good 
Terminator. 

783
00:46:38,800 --> 00:46:40,300
He's got lightning claws, 
whatever. 

784
00:46:41,400 --> 00:46:43,600
So they kind of start from 
there, which does mean that 

785
00:46:43,600 --> 00:46:47,000
they've got an outrageous that 
line and they're very expensive,

786
00:46:47,000 --> 00:46:49,600
which was always the big 
downside to the unity really 

787
00:46:49,600 --> 00:46:51,500
don't be. 
In my opinion, I didn't use them

788
00:46:51,500 --> 00:46:56,800
very often myself because they 
just between being expansive. 

789
00:46:57,000 --> 00:47:00,900
Not that hard to kill. 
They got targeted like 10 so 

790
00:47:00,900 --> 00:47:05,500
they very rarely got to their 
destination in without a lot of 

791
00:47:05,508 --> 00:47:10,300
help basically. 
So, but there again, I say 

792
00:47:10,500 --> 00:47:13,800
readily available and a great 
way of juicing any to knit Army,

793
00:47:13,800 --> 00:47:16,500
you know, put some jeans dealers
in it and it's a major threat. 

794
00:47:16,500 --> 00:47:20,400
Don't care who you are. 
If you got a unique genes, To us

795
00:47:20,400 --> 00:47:22,900
or to running around and that 
was one of the keys as well. 

796
00:47:22,900 --> 00:47:25,800
If you going to use one unit 
used to because one of them will

797
00:47:25,800 --> 00:47:29,300
get a taste but then the other 
one will probably do the job on 

798
00:47:29,300 --> 00:47:32,300
its own. 
Frankly we see around you GT 

799
00:47:32,300 --> 00:47:35,600
look Holtz. 
Yeah which is a hangover from 

800
00:47:35,900 --> 00:47:39,900
very early white dwarf list for 
rogue Trader and, you know, 

801
00:47:39,900 --> 00:47:43,600
supplemental material around 
space Hulk which talked about 

802
00:47:43,600 --> 00:47:48,200
genestealers and G sealer, 
hybrids, specifically Patriarchs

803
00:47:48,200 --> 00:47:51,200
and so on. 
So, we would usually covered for

804
00:47:51,200 --> 00:47:54,900
that forward into here. 
As an alternate, kind of turned 

805
00:47:54,900 --> 00:47:57,300
it on with you could take in 
effect. 

806
00:47:58,900 --> 00:48:02,600
Some of the best fluff in my 
opinion, of course, has come 

807
00:48:02,600 --> 00:48:05,300
out, whether they were very well
kind of like round now because 

808
00:48:05,300 --> 00:48:08,100
they've been around for a while 
and had various different things

809
00:48:08,100 --> 00:48:11,000
written about them. 
Yeah, extremely Insidious, 

810
00:48:11,800 --> 00:48:13,500
extremely Insidious. 
And, again, that there were 

811
00:48:13,500 --> 00:48:17,700
great narrative tool as well. 
The fact they appear in so many 

812
00:48:17,700 --> 00:48:20,800
stories like black Library 
novels and things like that, 

813
00:48:22,000 --> 00:48:24,000
because the difficulty with 
attorneys that you get 

814
00:48:24,000 --> 00:48:26,200
narratively. 
Speaking is, you know, it's an 

815
00:48:26,200 --> 00:48:30,600
enormous High Fleet of gigantic.
Eric bioships that invades you 

816
00:48:30,600 --> 00:48:33,500
eat your entire world. 
That there's not a great story 

817
00:48:33,500 --> 00:48:36,900
there, apart from the getting 
buried under my settings stores,

818
00:48:37,000 --> 00:48:40,000
spores horror stories of being 
chased around by electoral. 

819
00:48:40,000 --> 00:48:42,600
What have you? 
Whereas your jeans do is they 

820
00:48:42,600 --> 00:48:49,000
can do the whole scheming and 
plotting and you know, rebelling

821
00:48:49,200 --> 00:48:52,100
side of things which works well 
with the inquisitors and all the

822
00:48:52,107 --> 00:48:54,300
rest of it. 
So there are great Boon, well 

823
00:48:54,300 --> 00:48:58,500
worth keeping it weirdly though,
I noticed one of your questions.

824
00:48:58,700 --> 00:49:01,400
So like, oh, you know, that 
putting them in the second dish 

825
00:49:01,400 --> 00:49:04,800
code executed, consigned them to
Oblivion for a long time 

826
00:49:04,800 --> 00:49:08,000
thereafter because they just got
absorbed into the tyranids, to 

827
00:49:08,000 --> 00:49:10,100
be honest, they would have been 
gone completely by. 

828
00:49:10,100 --> 00:49:14,000
Now, if we hadn't have done that
because some people at the 

829
00:49:14,008 --> 00:49:17,700
studio didn't like to instill a 
Colts, we had to kind of fight 

830
00:49:17,700 --> 00:49:19,200
to get them in in the first 
place. 

831
00:49:20,200 --> 00:49:24,500
Yeah, that's good Insight. 
So, and that's why they didn't 

832
00:49:24,500 --> 00:49:29,700
really appear in 3rd edition of 
tool it took until Till what 

833
00:49:30,500 --> 00:49:32,900
many decades later. 
Yeah. 

834
00:49:35,000 --> 00:49:36,800
Yeah. 
It's more than a couple I think 

835
00:49:36,800 --> 00:49:38,400
now you might be Horace. 
Yeah, true. 

836
00:49:39,700 --> 00:49:42,600
But it is comparatively recent 
and from what I've seen that 

837
00:49:42,700 --> 00:49:45,100
absolutely ball. 
A job, all kinds of different 

838
00:49:45,100 --> 00:49:50,500
exciting stuff based off like 
doing a rebellion Force because 

839
00:49:50,500 --> 00:49:53,600
they're what they're in, what 
they are is an interesting Rebel

840
00:49:53,600 --> 00:49:56,600
Force rather than just sort of 
like oh we've been infected by 

841
00:49:56,600 --> 00:49:58,900
chaos and I'm going to turn 
against the Emperor or Rune 

842
00:49:58,900 --> 00:50:00,600
infected by communism or 
something. 

843
00:50:01,200 --> 00:50:04,900
These guys have been infected by
you know a genuine creeping 

844
00:50:06,100 --> 00:50:11,300
alien intellect, very again. 
It's all the Classic 50's 

845
00:50:12,600 --> 00:50:17,700
fear-mongering films about the 
spread of alien ideas, you know,

846
00:50:18,100 --> 00:50:20,300
basically a liqueur is about 
communism at the time. 

847
00:50:21,900 --> 00:50:25,400
Which are embodied in the gene. 
Still a cult. 

848
00:50:27,700 --> 00:50:29,800
So yes, I can do that. 
Hello fiction? 

849
00:50:29,800 --> 00:50:32,200
We can go ever so some very 
brightly colored. 

850
00:50:32,200 --> 00:50:33,700
Carnufex has? 
Yeah. 

851
00:50:33,700 --> 00:50:37,100
Just scrolling past all the 
beautifully painted models. 

852
00:50:38,500 --> 00:50:42,300
Yeah, the high tire and the 
carnufex just so iconic. 

853
00:50:42,800 --> 00:50:46,100
You guys Jazz them up a bit. 
Obviously, for some of the, the 

854
00:50:46,100 --> 00:50:50,400
new photos for this codex, those
kind of fixes with different 

855
00:50:50,400 --> 00:50:54,600
colored heads, but the bodies 
remain uniform, which I've 

856
00:50:54,600 --> 00:50:58,300
always thought was really cool. 
Yeah. 

857
00:50:58,300 --> 00:51:01,900
Unfortunately those Lehman 
russes of have it cooked. 

858
00:51:03,000 --> 00:51:06,100
Yeah, the maps of the 
influences. 

859
00:51:06,100 --> 00:51:10,000
Well of we're turning heads had 
sort of coming to it. 

860
00:51:12,400 --> 00:51:15,000
We'll always use their overall, 
the next page only because they 

861
00:51:15,400 --> 00:51:17,500
are all Imperial been shown that
this big inroads. 

862
00:51:18,400 --> 00:51:23,600
Yeah, I always like maps and 
codex has to give some sense of 

863
00:51:23,600 --> 00:51:27,100
sort of like just place and 
Direction even though it's a bit

864
00:51:27,100 --> 00:51:30,200
of a nonsense when you talking 
about an entire galaxy but it 

865
00:51:30,200 --> 00:51:35,400
helps with visualization. 
So and also to try and pile on 

866
00:51:35,400 --> 00:51:38,300
this idea that they've been 
successive waves. 

867
00:51:38,300 --> 00:51:42,900
There wasn't just one turn into 
high Fleet She's kind of to 

868
00:51:42,900 --> 00:51:45,400
break down on that idea in 
advance, space be safe, wherever

869
00:51:45,400 --> 00:51:47,600
there was just less tsunami of 
tournaments, and that would be 

870
00:51:47,600 --> 00:51:49,200
it they would eat the entire 
galaxy. 

871
00:51:49,400 --> 00:51:51,600
It's like, well, we need to 
break that down a bit, really, 

872
00:51:51,600 --> 00:51:53,800
don't we? 
So, let's see how that coming 

873
00:51:53,800 --> 00:51:59,000
in, in waves in effect which the
Imperium being the Imperium 

874
00:51:59,000 --> 00:52:01,200
dubs. 
These different ponderous 

875
00:52:01,200 --> 00:52:04,100
titles. 
But it's just the next wave of 

876
00:52:04,100 --> 00:52:07,200
Terror and it's coming in 
basically and did you ever 

877
00:52:07,200 --> 00:52:10,000
answer the question of what the 
banisters incident want? 

878
00:52:11,200 --> 00:52:16,800
Nope, knocking my knowledge it 
may have been answered but I I 

879
00:52:16,800 --> 00:52:21,400
remember a again we would 
actually drop stuff like that 

880
00:52:21,400 --> 00:52:24,200
all over the place it cause we 
knew that then we could come 

881
00:52:24,200 --> 00:52:26,700
back to it later and go like our
okay, here's a white dwarf 

882
00:52:26,700 --> 00:52:29,900
article or whatever or scenario 
or something. 

883
00:52:30,300 --> 00:52:32,700
But yeah, we'd have bitterly put
all kinds of things into you 

884
00:52:32,700 --> 00:52:34,600
there. 
The evolution of such as search 

885
00:52:34,600 --> 00:52:36,500
and things like that. 
Very cool. 

886
00:52:37,200 --> 00:52:38,800
You always come back and develop
a later. 

887
00:52:39,000 --> 00:52:39,900
Excellent. 
Yeah. 

888
00:52:40,600 --> 00:52:43,800
It was just good, it was a good 
thing to do and it was very for 

889
00:52:43,800 --> 00:52:46,900
UK, as well. 
It's a historical thing as well,

890
00:52:46,900 --> 00:52:51,700
when you read history of 
whatever Punic Wars, they'll 

891
00:52:51,700 --> 00:52:54,100
turn to refer off to other 
things like you. 

892
00:52:54,500 --> 00:52:56,500
Obviously, you would know about 
it, you know? 

893
00:52:58,000 --> 00:53:00,500
And it was kind of capturing a 
bit of that sense, as well of, 

894
00:53:00,500 --> 00:53:02,800
like, history was bigger than 
what you're reading right now. 

895
00:53:02,800 --> 00:53:04,900
And what this is about, there 
are other things that have 

896
00:53:04,908 --> 00:53:06,700
happened, but we're not even 
going to get into that right 

897
00:53:06,700 --> 00:53:09,600
now. 
He go, yes. 

898
00:53:10,900 --> 00:53:17,500
I guess roaming the Kydex, also 
introduced New Missions, tier 

899
00:53:17,500 --> 00:53:21,100
need specific ones. 
The most difficult being in my 

900
00:53:21,100 --> 00:53:24,700
opinions here and attack where 
you had to wipe out every single

901
00:53:24,700 --> 00:53:32,100
one of your opponent's models to
win, but you didn't get 

902
00:53:32,100 --> 00:53:34,600
reinforcements on that one, huh?
Yeah, you just dribbled 

903
00:53:34,600 --> 00:53:37,100
everything back in as soon as 
you could form a squad or 

904
00:53:37,100 --> 00:53:41,000
whatever just toss it back in, 
it was Challenging. 

905
00:53:41,000 --> 00:53:44,100
It was fun. 
And I guess exhausting, for some

906
00:53:44,100 --> 00:53:49,500
people, probably, I mean, it was
supposed to be, you know, last 

907
00:53:49,500 --> 00:53:55,000
and rorke's drift, kind of a 
scenario, so yeah, you wax. 

908
00:53:55,000 --> 00:53:56,600
Yeah. 
Endless waves of Turin is so 

909
00:53:56,600 --> 00:53:59,300
those were the times of the you 
are glad that you bought like, 

910
00:53:59,500 --> 00:54:01,700
cheap units, the reason to wipe 
out because they could just come

911
00:54:01,700 --> 00:54:04,600
straight back. 
Yeah, exactly. 

912
00:54:05,000 --> 00:54:09,500
That's right. 
Obviously we went over the event

913
00:54:09,500 --> 00:54:13,100
tables but they're listed in the
critics which is great. 

914
00:54:14,300 --> 00:54:19,100
Yeah, I can't feel chuffed 
enough about those always slept 

915
00:54:21,300 --> 00:54:25,700
and I guess the other thing I 
wanted to mention was the 

916
00:54:25,700 --> 00:54:29,000
bioweapons. 
We've gone over their fantastic.

917
00:54:29,800 --> 00:54:32,700
They really kept with the theme 
and a lot of them have just 

918
00:54:32,700 --> 00:54:35,400
carried on. 
And they've evolved a little bit

919
00:54:35,400 --> 00:54:38,000
here and there. 
Unfortunately, they got rid of 

920
00:54:38,000 --> 00:54:45,700
the flame spur, which sucks, but
what needed biomorphs, they were

921
00:54:46,300 --> 00:54:50,600
essentially the hot thing in 
this codex because suddenly you 

922
00:54:50,600 --> 00:54:53,600
could tool up your high point, 
you kind of fix etcetera to be 

923
00:54:53,600 --> 00:54:55,400
tougher. 
Will do specific. 

924
00:54:55,400 --> 00:54:58,100
Things couldn't have War gear 
before this. 

925
00:54:59,100 --> 00:55:00,800
And that's, that's what they 
are. 

926
00:55:00,800 --> 00:55:04,400
They're will get here. 
But the Kind of pernicious as 

927
00:55:04,400 --> 00:55:07,800
will get because we're doing the
Syrian Army because they're 

928
00:55:07,800 --> 00:55:10,700
effectively the Waka Choice. 
They're also an open option for 

929
00:55:10,700 --> 00:55:12,700
lots of other things, like 200 
Warriors, which is quite 

930
00:55:12,700 --> 00:55:16,300
interesting, so they tend to 
individually. 

931
00:55:16,600 --> 00:55:17,900
That's not, I was going to say 
they individually. 

932
00:55:17,900 --> 00:55:21,400
Don't necessarily do a lot, but 
when it's not combining, the get

933
00:55:21,400 --> 00:55:25,100
quite strong, but there are some
standout wants to be fair that 

934
00:55:25,700 --> 00:55:27,900
like same voltage, feel being 
the classic one. 

935
00:55:28,600 --> 00:55:31,600
I never personally felt the 
Regeneration was worth it, but a

936
00:55:31,607 --> 00:55:36,100
lot of people looks like it. 
Richard from bringing battle 

937
00:55:36,100 --> 00:55:41,900
swears by the optic membranes 
and honestly, yeah, he's he's 

938
00:55:41,900 --> 00:55:44,800
got something going there 
because all it takes is a flash 

939
00:55:44,800 --> 00:55:47,500
from a conversion field or 
something, or Photon flare and 

940
00:55:47,700 --> 00:55:51,100
and everyone's bucket in your 
entire cheering it on this. 

941
00:55:51,100 --> 00:55:53,700
So it's something yeah. 
Thank you, Todd. 

942
00:55:53,700 --> 00:55:56,500
Yeah, it's a question of, you 
know, how much you want to throw

943
00:55:56,500 --> 00:55:57,900
at it? 
Because this is the other thing 

944
00:55:57,900 --> 00:56:01,600
is you could like double the 
cost of your hive torrent with 

945
00:56:01,600 --> 00:56:05,000
10 more. 
So if you weren't careful, So it

946
00:56:05,000 --> 00:56:07,600
was worth taking some cheap ones
and it was like, well, which 

947
00:56:07,600 --> 00:56:08,800
one's the cheap ones are worth 
it. 

948
00:56:08,800 --> 00:56:10,200
Oh yeah. 
They'll go like by a plasma 

949
00:56:10,200 --> 00:56:15,200
attack, for example, 40 points 
of the model and so on. 

950
00:56:15,800 --> 00:56:19,800
And then another thing, Richard 
also mention was enhanced senses

951
00:56:19,800 --> 00:56:23,200
are great, because suddenly that
assassin, who wants to sneak up 

952
00:56:23,200 --> 00:56:26,200
and throw a Vortex Grenadier? 
You can't really do that 

953
00:56:26,200 --> 00:56:28,000
anymore. 
If it's on your higher fire ant 

954
00:56:28,000 --> 00:56:31,200
or what? 
Yeah, ironically was cuz I think

955
00:56:31,800 --> 00:56:34,800
considering the worries like 
1:30, I am all for it like that.

956
00:56:34,900 --> 00:56:37,500
Yeah, that was one of the three 
sizes, too. 

957
00:56:37,500 --> 00:56:40,200
Big to Notorious actually was 
like, you know, bring some light

958
00:56:40,300 --> 00:56:42,800
lonely ones, not particularly 
equipped or anything like that. 

959
00:56:42,800 --> 00:56:48,500
But with enhanced senses with 
kind of worthwhile though if I 

960
00:56:48,508 --> 00:56:50,400
remember right? 
I think the link to my have done

961
00:56:50,400 --> 00:56:53,200
a similar job as well. 
I think that had enhanced senses

962
00:56:53,200 --> 00:56:57,900
other, it is 1.4 optic membrane.
Yeah faulted field, it did 

963
00:56:57,900 --> 00:57:00,500
everything, that gave you plus 
one strength it could. 

964
00:57:00,800 --> 00:57:03,300
If you got hit it could burn out
any me. 

965
00:57:03,400 --> 00:57:07,200
The unit's Fields things like 
that. 

966
00:57:07,200 --> 00:57:10,200
It was just fantastic. 
I'm highly recommend that if you

967
00:57:10,200 --> 00:57:13,500
never playing sand, all all for 
only 20 points, which is why I 

968
00:57:13,500 --> 00:57:16,200
say I tended to, I think 
actually to be fair, I thought 

969
00:57:16,200 --> 00:57:20,800
you took the warp field for the 
hive Tyrant because you don't 

970
00:57:20,800 --> 00:57:23,300
want to mess around. 
But yeah the voltage field was 

971
00:57:23,300 --> 00:57:25,600
such a bargain and again to 
really Warriors of the voltage 

972
00:57:25,600 --> 00:57:28,000
field was certainly a giant pain
in the ass. 

973
00:57:28,500 --> 00:57:31,200
Yeah. 
Bones towards felted field. 

974
00:57:31,200 --> 00:57:35,200
Ha ha ha ha. 
And again easy to ignore because

975
00:57:35,200 --> 00:57:36,800
they're not shooting at you and 
turn it. 

976
00:57:36,800 --> 00:57:39,900
Worries you shooter you should 
well they draw fire back but if 

977
00:57:39,900 --> 00:57:42,200
they get up to you with v of 
fields and Bone Source, they're 

978
00:57:42,200 --> 00:57:45,700
actually lethal. 
But that guy's so much. 

979
00:57:45,700 --> 00:57:48,400
It's true and false in case you 
haven't figured that out right 

980
00:57:48,400 --> 00:57:53,800
now, actually, and another thing
was the tourney had sworn 

981
00:57:53,800 --> 00:57:56,300
selection. 
The percentages of what you 

982
00:57:56,300 --> 00:57:58,600
could take, were wildly 
different from other armies. 

983
00:57:58,600 --> 00:58:02,400
You could take 50% for 
individuals, which was, you 

984
00:58:02,400 --> 00:58:06,500
know, not a normal thing to 25% 
Broods, but support you can take

985
00:58:06,500 --> 00:58:10,700
50% of your army could be 
support which is a big deal. 

986
00:58:12,000 --> 00:58:13,500
So yeah, you could feel. 
Yeah. 

987
00:58:13,500 --> 00:58:16,500
Well it did to her. 
Have a lot of Support options 

988
00:58:16,900 --> 00:58:21,300
overall correct. 
What you do have is like 

989
00:58:21,500 --> 00:58:25,700
carnufex is super expensive 
sport model, super cheap, and by

990
00:58:25,700 --> 00:58:29,300
ovals, so you didn't have an 
awful lot of options and it was 

991
00:58:29,300 --> 00:58:34,400
mainly in there to allow people 
to have mass carnufex armies was

992
00:58:34,400 --> 00:58:39,000
white 50% because if it was 
lower than that you could really

993
00:58:39,000 --> 00:58:41,800
fit too many. 
Carnufex as then, where is it? 

994
00:58:41,800 --> 00:58:43,900
50% obviously, is as long as 
they can. 

995
00:58:44,100 --> 00:58:47,700
Out with them, you can still get
a decent number. 

996
00:58:47,700 --> 00:58:50,400
Carnufex is into a like, 1500 
Point Army. 

997
00:58:50,600 --> 00:58:53,100
Yeah. 
And then we come to the 

998
00:58:53,100 --> 00:58:56,700
genestealer called lifts. 
I mean, I've had a lot of fun 

999
00:58:56,700 --> 00:59:02,700
with it myself. 
You can take chaos allies, which

1000
00:59:02,700 --> 00:59:07,200
was really fun. 
And, of course we get, you have 

1001
00:59:07,200 --> 00:59:10,900
an agreement with your opponent 
and you can take really fun. 

1002
00:59:10,900 --> 00:59:14,100
Things like chaos, Colton, some 
baseman, and stuff like that. 

1003
00:59:14,100 --> 00:59:17,600
Like that and sort of echo what 
was going on in Road trailer 

1004
00:59:17,600 --> 00:59:21,400
where you could have genestealer
Cultus with corn, you know, 

1005
00:59:21,400 --> 00:59:26,100
symbols worshippers Etc. 
Yeah, it was a big grab bag. 

1006
00:59:26,100 --> 00:59:28,900
Call Army. 
Really, I mean, we hadn't done a

1007
00:59:28,900 --> 00:59:33,800
chaos Colt Army per se either. 
So it was just an opportunity. 

1008
00:59:33,800 --> 00:59:40,700
Cults of any stripe you wanted 
overall. - fine. 

1009
00:59:42,300 --> 00:59:50,600
I guess the tactics of the 
tyranids in the end like you can

1010
00:59:50,600 --> 00:59:53,300
have a read of this. 
It had a lot of good info in it 

1011
00:59:53,900 --> 00:59:59,100
codex itself but when the Codex 
first came out I think a lot of 

1012
00:59:59,100 --> 01:00:03,600
people were really sort of 
having to get quite a few games 

1013
01:00:03,600 --> 01:00:07,000
in before they found out what 
works and what worked against 

1014
01:00:07,000 --> 01:00:09,900
her opponents. 
And one thing I found Was 

1015
01:00:09,900 --> 01:00:12,700
turning into a so strange and 
weird. 

1016
01:00:13,100 --> 01:00:17,500
Your opponent had would struggle
with finding out what the hell 

1017
01:00:17,500 --> 01:00:20,800
is going on in your army, and 
that would be to your advantage 

1018
01:00:20,800 --> 01:00:23,000
as well. 
Yeah. 

1019
01:00:23,000 --> 01:00:26,500
The well, that plus the boiler 
Morse when there was a sultan 

1020
01:00:26,900 --> 01:00:30,600
variability to the army of like 
they it was very hard to know 

1021
01:00:30,600 --> 01:00:31,900
what was going to be coming 
down. 

1022
01:00:31,900 --> 01:00:36,400
The point you when you were 
facing a terminal me, plus the 

1023
01:00:36,400 --> 01:00:39,300
the you know, the various 
factors of the random. 

1024
01:00:39,400 --> 01:00:41,800
Events table, screwing up. 
Whatever plan you have. 

1025
01:00:41,800 --> 01:00:45,900
So it was an Army that you need 
to be quiet adapt fight against 

1026
01:00:46,900 --> 01:00:50,900
difficult Army to use in many 
regards because it very, very 

1027
01:00:50,900 --> 01:00:55,000
much Works in like 
self-supporting what rather not 

1028
01:00:55,000 --> 01:00:57,700
self-supporting mutually 
supporting elements. 

1029
01:00:59,400 --> 01:01:02,600
So part of learning to use it is
to learn to you. 

1030
01:01:02,600 --> 01:01:06,200
So like several different things
to get the same thing. 

1031
01:01:06,400 --> 01:01:09,200
Classic example, being like you 
could take four units of jeans 

1032
01:01:09,200 --> 01:01:10,200
too. 
Certainly. 

1033
01:01:10,300 --> 01:01:12,500
And if they get your enemy than 
that, will destroy them. 

1034
01:01:13,200 --> 01:01:15,500
But the chances are, they were 
get there because you don't have

1035
01:01:15,500 --> 01:01:18,100
enough other sporting elements. 
So the battle cannons will be 

1036
01:01:18,100 --> 01:01:20,500
raining fire upon them and all 
the rest of it. 

1037
01:01:21,000 --> 01:01:24,000
So you kind of have to present 
this, or like, multi threat 

1038
01:01:24,000 --> 01:01:27,200
environment, or of, which some 
bits of start going through 

1039
01:01:27,200 --> 01:01:29,400
them, the cracks of the pyramid,
more things that get through. 

1040
01:01:30,000 --> 01:01:34,700
So it wasn't on the surface, 
very easy to use it because it 

1041
01:01:34,707 --> 01:01:37,800
could be knocked apart fairly 
easily by in a big Weaponry 

1042
01:01:37,800 --> 01:01:40,400
anyway. 
Well, the Occasional Rogue full 

1043
01:01:40,400 --> 01:01:44,900
text, and things like that. 
So it is not the easiest deal me

1044
01:01:44,900 --> 01:01:47,400
in the world to get to the snow.
But once you knew it, it was 

1045
01:01:47,400 --> 01:01:50,700
absolutely deadly. 
It was my experience of it. 

1046
01:01:51,200 --> 01:01:54,300
I have to agree that not in the 
cows codex. 

1047
01:01:55,300 --> 01:01:58,200
Brutal. 
Brutal forces to play against, 

1048
01:01:59,100 --> 01:02:02,700
but, you know, to be fair, we 
were coming up against Elder 

1049
01:02:02,700 --> 01:02:05,400
which were just ridiculously 
overpowered, in my opinion. 

1050
01:02:05,400 --> 01:02:11,200
But you know what to think. 
Can say about second edition 

1051
01:02:11,200 --> 01:02:13,300
cutting. 
See, there's not many codexes, 

1052
01:02:13,300 --> 01:02:15,700
you can go like oh, these guys 
are really weak sauce. 

1053
01:02:15,700 --> 01:02:18,000
You know, they're really hope 
the mustard is like every one of

1054
01:02:18,008 --> 01:02:20,500
them is brutal in their own way.
Yeah, yeah. 

1055
01:02:21,400 --> 01:02:23,700
I don't know, you know what, 
your somebody, somebody can rush

1056
01:02:23,700 --> 01:02:27,900
to correct yet even Orcs when it
comes second edition codexes. 

1057
01:02:27,900 --> 01:02:30,000
But I think there was none of 
them that I ever thought of as 

1058
01:02:30,000 --> 01:02:33,000
being a pushover. 
Yeah, just based on what their 

1059
01:02:33,000 --> 01:02:36,300
army was like, I'm no none of 
them are going to say Space 

1060
01:02:36,300 --> 01:02:38,500
Marines, for a minute there, but
no, not even them. 

1061
01:02:40,600 --> 01:02:44,900
Was there anything that you 
would have cut out, or was going

1062
01:02:44,900 --> 01:02:48,900
to be in the Codex, but just 
didn't didn't make it. 

1063
01:02:51,900 --> 01:02:55,900
For second edition. 
Yeah, no, I don't think so. 

1064
01:02:56,000 --> 01:02:59,300
I mean, we were scrambling to 
try and include as many things 

1065
01:02:59,300 --> 01:03:02,800
as possible, because you got to 
remember, tyranids hadn't really

1066
01:03:02,800 --> 01:03:05,300
been hugely developing when 
we're done that white and white 

1067
01:03:05,300 --> 01:03:08,700
dwarf Army list and, you know, 
they've been space or could 

1068
01:03:08,700 --> 01:03:12,000
Advance pastry chef, but it was 
still a matter of taking the 

1069
01:03:12,000 --> 01:03:13,500
elements. 
And okay, we will get into 

1070
01:03:13,500 --> 01:03:18,600
actually adds new units here to 
the budget as is, well, like, we

1071
01:03:18,600 --> 01:03:21,800
can have this many new units, 
but I Remember anything that 

1072
01:03:21,800 --> 01:03:26,600
fell by the wayside that point 
we didn't get to do anything 

1073
01:03:26,600 --> 01:03:29,500
with larger Vehicles which we 
kind of discussed. 

1074
01:03:29,500 --> 01:03:33,100
But there was nothing really an 
epic, that felt strong enough to

1075
01:03:33,100 --> 01:03:35,700
bring across everything that was
good, like the Herod and stuff 

1076
01:03:35,700 --> 01:03:38,600
like that were too big, really 
bringing second edition or so we

1077
01:03:38,600 --> 01:03:44,400
thought at the time. 
So outside of Salt Lake, Brew 

1078
01:03:44,400 --> 01:03:47,000
Brothers in tanks and stuff like
that, there wasn't any Prospect 

1079
01:03:47,000 --> 01:03:50,700
for doing vehicles for them. 
But now, we basically went 

1080
01:03:50,700 --> 01:03:53,900
through Everything. 
Because I say it's a weird place

1081
01:03:53,900 --> 01:03:58,900
because it was kind of developed
very close on the heels sort of 

1082
01:03:58,900 --> 01:04:05,700
in parallel with Hive or for 
epic which is why you know the 

1083
01:04:05,700 --> 01:04:09,100
Epic 200 frame at that time has 
got things like it's got a 

1084
01:04:09,107 --> 01:04:11,800
lecture on it, it's got 
gargoyles on it and things like 

1085
01:04:11,800 --> 01:04:14,900
that because the designs were 
already around, quite a long 

1086
01:04:14,900 --> 01:04:16,100
way. 
In advance of when we actually 

1087
01:04:16,100 --> 01:04:18,200
did the second edition codex is 
go. 

1088
01:04:18,200 --> 01:04:20,500
Remember this is one of the last
codexes we did. 

1089
01:04:21,100 --> 01:04:24,400
Over the course of the second 
edition. 

1090
01:04:26,000 --> 01:04:29,900
So yeah, we took everything we 
had on hand and rammed it in the

1091
01:04:29,900 --> 01:04:32,800
book. 
I wasn't happy that we actually 

1092
01:04:32,800 --> 01:04:35,600
managed to get some models made 
for it because there was by no 

1093
01:04:35,600 --> 01:04:38,500
means a guarantee in those days 
and we actually got a decent 

1094
01:04:38,500 --> 01:04:43,100
dish range. 
This one well definitely hooked 

1095
01:04:43,100 --> 01:04:45,400
me into the game, that's for 
sure. 

1096
01:04:46,800 --> 01:04:50,800
We've got our whole heap of 
questions from the community and

1097
01:04:51,700 --> 01:04:56,700
probably get Josh to pop in here
because he's collated, A few out

1098
01:04:56,700 --> 01:05:01,300
of hundreds and yeah again any 
thanks very much for coming on 

1099
01:05:01,300 --> 01:05:04,400
my today to talk to Ben and us 
about 2 minutes and we've got a 

1100
01:05:04,408 --> 01:05:06,400
few questions from our community
members as well. 

1101
01:05:07,400 --> 01:05:11,700
So Brandi, dog, he asks who will
eventually conquer the Galaxy? 

1102
01:05:11,700 --> 01:05:13,600
Will it be tyranids or chaos? 
Do you think? 

1103
01:05:16,100 --> 01:05:19,800
I don't know. 
Overall, I don't think anybody 

1104
01:05:19,900 --> 01:05:22,800
will conquer the Galaxy in that 
fashion. 

1105
01:05:22,900 --> 01:05:26,900
I think it's locked into an 
eternal future of warfare 

1106
01:05:26,900 --> 01:05:30,300
between whatever's there because
that also just ignores neck runs

1107
01:05:30,300 --> 01:05:33,800
entirely. 
You can't let alone are the 

1108
01:05:33,800 --> 01:05:37,400
other forces. 
May yet be prevailed. 

1109
01:05:37,400 --> 01:05:39,800
So I don't think anybody's going
to conquer the Galaxy. 

1110
01:05:41,400 --> 01:05:43,000
Verify. 
That's a good answer. 

1111
01:05:43,400 --> 01:05:46,900
Steve Queen also asked what was 
the idea behind the Ripper's 

1112
01:05:46,900 --> 01:05:50,300
forms from a game point. 
They move slower than the rest 

1113
01:05:50,300 --> 01:05:53,000
of the army and eat cover so 
effectively. 

1114
01:05:53,000 --> 01:05:56,500
Effectively, they only really 
are at your own cover. 

1115
01:06:00,000 --> 01:06:03,100
Well, some of this is we touched
on this. 

1116
01:06:03,100 --> 01:06:06,000
They're basically there to be 
cinematic more than anything 

1117
01:06:06,000 --> 01:06:10,100
else and effectively almost free
as an extra character. 

1118
01:06:10,200 --> 01:06:12,800
Nothing in retrospect yet. 
Maybe they could have moved a 

1119
01:06:12,800 --> 01:06:15,500
bit faster. 
Maybe they could have not eaten 

1120
01:06:15,500 --> 01:06:18,400
cover if you didn't want them to
or something like that, but I 

1121
01:06:18,400 --> 01:06:21,200
think you also have to look them
in context of scenarios like the

1122
01:06:21,200 --> 01:06:26,400
Syrian attack scenario where 
people in Africa swarms in 

1123
01:06:26,400 --> 01:06:29,600
there, they will have a 
detrimental effect on your 

1124
01:06:29,600 --> 01:06:32,400
opponent because over the course
of the game they will eat all of

1125
01:06:32,408 --> 01:06:36,200
their cover so those four 
courses sort of thing. 

1126
01:06:36,500 --> 01:06:38,500
But yeah, not the most brilliant
unique in the universe. 

1127
01:06:38,500 --> 01:06:40,100
I'll grant you that. 
Absolutely. 

1128
01:06:40,200 --> 01:06:44,400
Be cool. 
Then dalgleish asks, when 

1129
01:06:44,400 --> 01:06:47,700
tyranids were first envisioned. 
Did you ever think it would be? 

1130
01:06:47,800 --> 01:06:49,800
It would get to the stage that 
they are at. 

1131
01:06:49,800 --> 01:06:53,700
Now, in terms of Law and model 
types, I either needs will 

1132
01:06:53,700 --> 01:06:57,300
eventually Devour the entire 
galaxy or the higher current 

1133
01:06:57,300 --> 01:06:59,600
guard made from Space Marine 
DNA. 

1134
01:07:00,600 --> 01:07:01,800
Yes. 
Absolutely. 

1135
01:07:02,200 --> 01:07:06,100
I mean, Jazz talked about turn. 
It's a lot and that potential 

1136
01:07:06,100 --> 01:07:09,700
and how they could be an 
interesting extra factor to 

1137
01:07:09,700 --> 01:07:12,500
throw into the universe of 
something genuinely alien. 

1138
01:07:13,900 --> 01:07:16,800
One of the things that people 
have mentioned before is like 

1139
01:07:16,800 --> 01:07:19,500
oh, you know, in Rogue Trader 
turns in there, they've got like

1140
01:07:19,500 --> 01:07:22,500
Vulcans, they got by a Balkans 
and biopower arm and things like

1141
01:07:22,500 --> 01:07:23,400
that. 
That would have been more 

1142
01:07:23,400 --> 01:07:26,700
interesting to do. 
I disagree, I strongly disagree.

1143
01:07:26,700 --> 01:07:28,100
There will be more interesting 
to do. 

1144
01:07:28,500 --> 01:07:31,800
We already have faction. 
That's using bolt guns and power

1145
01:07:31,800 --> 01:07:34,700
armor, and all the rest of it to
have somebody something that was

1146
01:07:34,700 --> 01:07:38,400
genuinely and an alien force 
that evolved over time. 

1147
01:07:38,400 --> 01:07:43,200
Which it ironically because you 
put it on you Miniatures and do 

1148
01:07:43,200 --> 01:07:45,800
new stuff. 
They have them and they're one 

1149
01:07:45,800 --> 01:07:50,000
of the few races in 40K that you
can say, has kind of like, 

1150
01:07:50,000 --> 01:07:53,900
literally Embrace that and 
become more diverse and like, 

1151
01:07:53,900 --> 01:07:58,800
grown into their ranges and 
evolved in a very real fashion 

1152
01:07:58,800 --> 01:08:01,900
over time, I find that That 
immensely pleasing to mine own 

1153
01:08:01,900 --> 01:08:04,100
eyes. 
So maybe I was wrong, maybe they

1154
01:08:04,100 --> 01:08:06,700
will conquer the Galaxy one day 
because they'll just become 

1155
01:08:06,700 --> 01:08:08,600
cooler than everything else in 
it. 

1156
01:08:10,700 --> 01:08:14,300
So, Mark Buckley also asked us 
Andy feel that some of the 

1157
01:08:14,300 --> 01:08:16,899
Tyranny and artwork and minis 
were a bit cartoony. 

1158
01:08:16,899 --> 01:08:21,200
Compared to the a, I like horror
that the background and rules 

1159
01:08:21,200 --> 01:08:29,899
felt like Some of it and some of
it I don't like I'm not fond of 

1160
01:08:29,907 --> 01:08:32,399
his own throat. 
And second edition, for example,

1161
01:08:32,700 --> 01:08:37,399
I much prefer the floaty 
braincase edition of it. 

1162
01:08:38,600 --> 01:08:41,100
I wasn't a huge fan of the 
carnufex in itself. 

1163
01:08:41,100 --> 01:08:44,300
I say it's kind of interesting 
but what do you do with that? 

1164
01:08:44,300 --> 01:08:48,000
As I mentioned it can't go a lot
of places in seen. 

1165
01:08:48,300 --> 01:08:52,100
It was like a very specialized 
evolution in my eyes all the 

1166
01:08:52,100 --> 01:08:55,000
time. 
But it was the Dreadnaught in 

1167
01:08:55,000 --> 01:08:56,300
effects. 
It was kind of setting the 

1168
01:08:56,300 --> 01:08:58,200
setting, the speed for 
everything else that was 

1169
01:08:58,200 --> 01:09:01,800
Dreadnaught sized in some ways 
and I didn't like that but 

1170
01:09:01,800 --> 01:09:06,899
overall no, I felt that the the 
artwork did a good cat. 

1171
01:09:07,000 --> 01:09:11,600
Do did a good case of conveying?
The alien horror enough of it? 

1172
01:09:12,100 --> 01:09:15,300
There was a huge temptation to 
slide down the route hugely 

1173
01:09:15,300 --> 01:09:18,300
into, you know, alien tiger 
stuff like that. 

1174
01:09:18,300 --> 01:09:21,300
It's obviously was always an 
inspiration, exasperation team 

1175
01:09:21,300 --> 01:09:27,399
behind space, Hulk, and so on. 
But I'm kind of glad it didn't 

1176
01:09:27,399 --> 01:09:30,600
go too far down that route 
because Geiger is Geiger. 

1177
01:09:30,700 --> 01:09:33,399
But the other thing that's alien
and the these aren't supposed to

1178
01:09:33,399 --> 01:09:36,500
be alien per se there, this 
supposed to plug into the same 

1179
01:09:36,500 --> 01:09:40,700
sort of theory that whole 
evolutionary discourse on what 

1180
01:09:40,700 --> 01:09:44,600
happens to a race when they can 
evolve as they need to. 

1181
01:09:44,899 --> 01:09:49,100
But you know, literally go down 
the guy group, that's Geiger. 

1182
01:09:50,200 --> 01:09:52,500
Not fair last night. 
I thought the mark Gibbons 

1183
01:09:52,500 --> 01:09:54,900
artwork is very evocative and 
Graham. 

1184
01:09:55,500 --> 01:09:58,100
Yeah. 
So I think we're great Marcel. 

1185
01:09:58,100 --> 01:10:00,600
Josh asks why no limousines 
anymore? 

1186
01:10:00,600 --> 01:10:05,500
Like I think he means for the 
genus devil Cults because of the

1187
01:10:05,500 --> 01:10:08,000
that it might one. 
There was no model for it. 

1188
01:10:08,800 --> 01:10:13,300
And really by second edition, it
was already kind of a rule that 

1189
01:10:13,300 --> 01:10:14,700
you didn't put stuff in the 
Codex. 

1190
01:10:14,700 --> 01:10:18,400
Unless there was either a model 
for a reasonable plan to make a 

1191
01:10:18,407 --> 01:10:19,800
model. 
Or it could be Directly 

1192
01:10:19,800 --> 01:10:23,000
converted from existing models 
limousines. 

1193
01:10:23,800 --> 01:10:26,100
Nothing like them existed 
anywhere in the Games Workshop 

1194
01:10:26,100 --> 01:10:29,000
range. 
So yeah, you can go to a toy 

1195
01:10:29,000 --> 01:10:31,500
store or something like that and
find a car, a converter and 

1196
01:10:31,500 --> 01:10:34,300
things like that. 
But we would really in the trade

1197
01:10:34,300 --> 01:10:39,100
of sending people to Toys R Us 
to go and buy their models. 

1198
01:10:39,100 --> 01:10:43,400
So that was basically something 
that you'd cover in a white 

1199
01:10:43,400 --> 01:10:45,200
dwarf or a journal article or 
something like that. 

1200
01:10:45,200 --> 01:10:46,700
You don't put it in the make 
codex. 

1201
01:10:47,500 --> 01:10:49,900
The bone. 
So that's why they disappeared. 

1202
01:10:50,200 --> 01:10:53,800
Also in second edition, it 
wasn't a small thing to put a 

1203
01:10:53,800 --> 01:10:57,000
vehicle in, you know, you had to
do its own bill data facts, and 

1204
01:10:57,000 --> 01:11:00,300
it's saying damage tables and 
all the rest of it, which we did

1205
01:11:00,300 --> 01:11:03,100
do eventually as they are 
thinking of the journal at some 

1206
01:11:03,100 --> 01:11:08,900
point, but it was a reasonable 
sort of commission of resources 

1207
01:11:08,900 --> 01:11:11,800
towards something that wasn't 
going to exist, and people 

1208
01:11:11,800 --> 01:11:13,600
couldn't buy it. 
They could only make their own 

1209
01:11:13,600 --> 01:11:18,200
and hence, it didn't make the 
cut for the Protects itself. 

1210
01:11:20,000 --> 01:11:23,700
Okay, where's God asks, how did 
you manage the translation of 

1211
01:11:23,700 --> 01:11:25,900
tyranids from the Ford eco into 
epic? 

1212
01:11:26,200 --> 01:11:29,600
Whether it's where they balance 
issues ETC going from Skirmish 

1213
01:11:29,600 --> 01:11:36,400
to large scale. 
Not really as I say I can't 

1214
01:11:36,400 --> 01:11:38,800
remember the exact sequence but 
I feel like I actually did the 

1215
01:11:38,800 --> 01:11:41,800
stuff on hive will before we did
the second edition codex. 

1216
01:11:42,900 --> 01:11:46,200
So it was far more of a sort of 
like being able to exercise that

1217
01:11:46,200 --> 01:11:49,800
theory about having mutually 
supporting elements on a large 

1218
01:11:49,800 --> 01:11:52,300
scale before, rendering it down 
to a smaller scale. 

1219
01:11:53,200 --> 01:11:55,900
So no it wasn't, it wasn't 
problematic. 

1220
01:11:55,900 --> 01:11:59,000
It was really was good actually 
to exercise them at both levels.

1221
01:11:59,900 --> 01:12:03,000
I mean, one thing that we 
discovered Through that was that

1222
01:12:03,300 --> 01:12:04,900
the slug tanks and stuff like 
that. 

1223
01:12:04,900 --> 01:12:08,900
We put into high for yeah, they 
didn't really do much for you 

1224
01:12:08,900 --> 01:12:10,900
overall. 
There were tanks that look like 

1225
01:12:10,900 --> 01:12:14,500
slugs and as much as I 
personally like, the idea I 

1226
01:12:14,500 --> 01:12:20,900
pushed for those to go in, they 
didn't have legs sorry 

1227
01:12:21,100 --> 01:12:24,100
unconscious upon them in the 
long term. 

1228
01:12:24,400 --> 01:12:27,100
So there they were a bit of a 
bust and we kind of didn't 

1229
01:12:27,100 --> 01:12:29,500
really touch on them, what we 
came to do 2nd edition, I know 

1230
01:12:29,500 --> 01:12:35,200
that over in the US Army Last 
night, some like twenty eight 

1231
01:12:35,200 --> 01:12:39,100
Mill, scale, epic slip tanks and
so on. 

1232
01:12:39,500 --> 01:12:42,500
Well, the malefactors her 
aspects has and stuff like that,

1233
01:12:42,500 --> 01:12:45,800
but we never really had any 
Prospect of putting them into 

1234
01:12:46,300 --> 01:12:49,600
second edition. 
As a real addition, it was all 

1235
01:12:49,600 --> 01:12:53,500
about the Infantry types. 
That works perfectly into the 

1236
01:12:53,500 --> 01:12:55,700
next question from jingles and 
because he asked exactly that 

1237
01:12:55,700 --> 01:12:57,200
question. 
What was the story behind the 

1238
01:12:57,200 --> 01:13:00,500
armored cars tyranids with the 
Harrisburg similar effect and 

1239
01:13:00,500 --> 01:13:02,800
all those other vehicles were 
there something that the design 

1240
01:13:02,800 --> 01:13:06,200
studio felt the Codex was 
missing after release in terms 

1241
01:13:06,700 --> 01:13:10,000
or was it just more of an 
opportunity to have more models 

1242
01:13:10,000 --> 01:13:13,400
sculpted, or were the designs? 
You not even involved at all? 

1243
01:13:15,200 --> 01:13:17,800
To the best of my knowledge. 
I don't know what we're after. 

1244
01:13:18,300 --> 01:13:21,100
I think I'm a cast. 
Had some kind of a license. 

1245
01:13:21,300 --> 01:13:24,500
I didn't know anything about it.
Personally, they came as a 

1246
01:13:24,500 --> 01:13:28,900
complete surprise to me. 
And yeah, I like I say there was

1247
01:13:28,900 --> 01:13:32,200
no intention of including them 
in the the Codex because we 

1248
01:13:32,200 --> 01:13:35,700
weren't doing select things. 
So I think there would be more 

1249
01:13:35,700 --> 01:13:38,400
being opportunistic or going 
like, because they do this with 

1250
01:13:38,400 --> 01:13:42,700
a lot of stuff that was in the 
Epic scale and wasn't in second 

1251
01:13:42,700 --> 01:13:46,800
edition 40K. 
It wasn't just look tanks. 

1252
01:13:46,800 --> 01:13:52,000
It was all kinds of things that 
they did upscaled basically and 

1253
01:13:52,000 --> 01:13:53,500
you know God bless them. 
They want to play with those 

1254
01:13:53,500 --> 01:13:56,500
sort of things but they weren't 
part of the official range and 

1255
01:13:56,500 --> 01:13:58,800
so they weren't supported as 
part of the official range. 

1256
01:14:01,300 --> 01:14:03,900
Yeah, I'm a guy's a funny one 
eye because like you know, we I 

1257
01:14:03,900 --> 01:14:06,500
remember seeing those in the 
90s, you know people ordering 

1258
01:14:06,700 --> 01:14:12,700
stuff from the US through my old
to purchase these big resin kits

1259
01:14:12,900 --> 01:14:15,500
and the notion of actually have 
would actually have rules and 

1260
01:14:15,500 --> 01:14:19,400
everything to use and when your 
game so it's a really I do yeah.

1261
01:14:19,400 --> 01:14:22,100
Like to investigate that more as
to you know, who made the 

1262
01:14:22,100 --> 01:14:23,700
decision. 
As two years, we'll give them 

1263
01:14:23,700 --> 01:14:28,000
the license to make these 
properties based on IP and give 

1264
01:14:28,000 --> 01:14:30,300
them the rules and who was doing
that, and that kind of thing. 

1265
01:14:30,300 --> 01:14:32,800
Because it's You got to remember
the world was a much more of a 

1266
01:14:32,808 --> 01:14:36,800
Loosey Goosey Place back. 
When the term intellectual 

1267
01:14:36,800 --> 01:14:39,800
property is not one, I heard 
until about 1998. 

1268
01:14:39,800 --> 01:14:47,200
I think we're talking early 90s 
here so it's entirely possible 

1269
01:14:47,500 --> 01:14:51,200
that they spontaneously started 
making them on their own. 

1270
01:14:51,400 --> 01:14:55,700
Then effectively got a semi 
license of some sort of Workshop

1271
01:14:55,700 --> 01:14:59,100
afterwards. 
I really don't know what went 

1272
01:14:59,100 --> 01:15:00,800
down with those. 
Yeah, that's yes. 

1273
01:15:01,100 --> 01:15:04,100
They had rules as well. 
I had nothing to do with those, 

1274
01:15:05,700 --> 01:15:08,200
they just break their own thing.
So they, as far as I was 

1275
01:15:08,200 --> 01:15:11,400
concerned, they did their own 
thing and it was nothing to do 

1276
01:15:11,400 --> 01:15:16,100
with the mainstream for UK. 
It's these days, I put down as 

1277
01:15:16,100 --> 01:15:21,600
being like a fanservice kind of 
a thing to be 3D printing them 

1278
01:15:21,700 --> 01:15:24,700
and so on and Publishing the 
rules, which are so I have no 

1279
01:15:24,700 --> 01:15:27,900
problem with but it wasn't part 
of the main business. 

1280
01:15:29,500 --> 01:15:31,700
As far as I was concerned. 
Cool. 

1281
01:15:33,400 --> 01:15:34,800
And so I think we're going to 
say something. 

1282
01:15:35,000 --> 01:15:39,400
I was just gonna say, I think 
Andy some quiet spot on the you 

1283
01:15:39,400 --> 01:15:41,000
both right there. 
They got sort of like a 

1284
01:15:41,008 --> 01:15:45,200
temporary license Etc. 
And then I think armacost sort 

1285
01:15:45,200 --> 01:15:50,100
of turned into Forge World in 
UK, so whatever license they may

1286
01:15:50,100 --> 01:15:52,300
have had might have dropped off,
but there's a lot of history 

1287
01:15:52,300 --> 01:15:54,300
there and you probably have to 
do a whole episode on that. 

1288
01:15:54,500 --> 01:15:57,400
Yeah, you you need to pursue 
that definitely because the fort

1289
01:15:57,400 --> 01:16:00,100
will that Games Workshop hands. 
Now Now who's got no 

1290
01:16:00,100 --> 01:16:03,800
relationship to Old armor cast 
or and again they call 

1291
01:16:03,800 --> 01:16:06,800
themselves Forge World for a 
time as I understood it. 

1292
01:16:06,800 --> 01:16:09,400
So yeah, I don't know anything 
about that, man. 

1293
01:16:09,800 --> 01:16:11,500
That's its do. 
That just write the rules, you 

1294
01:16:11,500 --> 01:16:15,500
know, licensing and other people
doing other stuff and other 

1295
01:16:15,500 --> 01:16:21,100
continents Simon Hildreth asks, 
what changes would you make to 

1296
01:16:21,100 --> 01:16:22,400
the code? 
It's like the second edition 

1297
01:16:22,400 --> 01:16:24,700
codex. 
If you had a chance, I think we 

1298
01:16:24,700 --> 01:16:26,100
sort of touched on it before as 
well. 

1299
01:16:27,600 --> 01:16:31,000
Changes up make to it. 
I told some things down a bit. 

1300
01:16:31,100 --> 01:16:36,700
I think, I don't think it to 
tone down that random events 

1301
01:16:36,700 --> 01:16:42,100
table, somewhat certainly give 
it a review, giving them the 

1302
01:16:42,100 --> 01:16:45,900
benefit of another 20. 
Something years of balanced, 

1303
01:16:46,600 --> 01:16:49,000
looking through the stats, as we
were doing, just then there, 

1304
01:16:49,400 --> 01:16:53,000
there are some things, I mean, 
if I'm honest, this ball - the 

1305
01:16:53,000 --> 01:16:55,800
bio balls are probably a bit 
over over tuned. 

1306
01:16:57,500 --> 01:17:02,700
Zone throats definitely are. 
I probably try and help 200 

1307
01:17:02,700 --> 01:17:05,700
Warriors a bit more though. 
As I say there was occupied a 

1308
01:17:05,700 --> 01:17:10,600
really odd spot and struggled 
with it a little bit but I was 

1309
01:17:10,600 --> 01:17:14,300
like them. 
So that was like an internal 

1310
01:17:14,300 --> 01:17:16,600
problem that went on for another
Edition for me. 

1311
01:17:17,300 --> 01:17:21,600
But overall overall know there's
not a great deal of change about

1312
01:17:21,600 --> 01:17:25,300
it at tweak, the balance here in
a few places and stuff like 

1313
01:17:25,300 --> 01:17:27,100
that. 
Basically try and make sure the 

1314
01:17:27,100 --> 01:17:32,400
opposition got to have more fun.
I was guilty of this in all of 

1315
01:17:32,400 --> 01:17:36,200
my second edition code access 
where it was great fun to run 

1316
01:17:36,200 --> 01:17:39,200
the army that codex was about. 
It wasn't necessarily great fun 

1317
01:17:39,200 --> 01:17:42,200
to be only put on the receiving 
end of it although I could say 

1318
01:17:42,200 --> 01:17:44,500
it was a bit mutually. 
With destruction back, then with

1319
01:17:44,500 --> 01:17:46,400
second edition codexes like that
anyway. 

1320
01:17:47,300 --> 01:17:50,900
But it might have been nice if, 
as well as the sort of like 

1321
01:17:50,900 --> 01:17:53,900
horror movie aspects of it. 
There were some of the horror 

1322
01:17:53,900 --> 01:17:56,400
movie tropes about how you fend 
off. 

1323
01:17:57,200 --> 01:18:00,300
The to Anna Devane is like, oh, 
they're all vulnerable to Salt, 

1324
01:18:00,800 --> 01:18:04,200
quick, men salt on your bullets.
Get +1 strength, something like 

1325
01:18:04,200 --> 01:18:05,600
that. 
If you see what I mean. 

1326
01:18:06,200 --> 01:18:09,600
Yeah, analyzing of goop. 
And you get some sort of bonus 

1327
01:18:09,600 --> 01:18:12,900
against them. 
I don't know which possibly 

1328
01:18:13,000 --> 01:18:15,300
Shouldn't have lived in the 
criminal code, X itself should 

1329
01:18:15,300 --> 01:18:16,300
have looked at some of the other
ones. 

1330
01:18:16,300 --> 01:18:19,700
I don't know, we didn't have 
quite the, the link together 

1331
01:18:19,700 --> 01:18:21,500
thinking that we did. 
By the time we did Third 

1332
01:18:21,500 --> 01:18:23,600
Edition, we were doing second 
edition. 

1333
01:18:23,600 --> 01:18:26,600
It was very much like his codex,
go off and write it. 

1334
01:18:29,000 --> 01:18:31,800
Whereas we actually it's 
communicated a lot more about 

1335
01:18:31,800 --> 01:18:34,100
how we handle the Codex as we 
did third. 

1336
01:18:35,400 --> 01:18:41,200
So that's I think what I try and
do is in retrospect to tone 

1337
01:18:41,200 --> 01:18:45,100
things down a bit try and make 
it more of a Joint experience, 

1338
01:18:45,700 --> 01:18:47,500
you know, maybe you have the 
first few terms with the 

1339
01:18:47,500 --> 01:18:50,200
Turner's don't even show up, you
know, all you got to worry about

1340
01:18:50,200 --> 01:18:53,500
is Ripper, swarms the lictors 
running around or something like

1341
01:18:53,500 --> 01:18:57,200
that, and then you introduce the
turned information. 

1342
01:18:57,200 --> 01:19:04,400
I don't know Senator Marco 
seconds and also I suggest 

1343
01:19:04,400 --> 01:19:07,500
Golems drawings from a period 
where are amazing but his 

1344
01:19:07,500 --> 01:19:10,600
designs didn't translate. 
So well into the Miniatures 

1345
01:19:11,000 --> 01:19:12,800
where they deliberately turned 
down. 

1346
01:19:13,000 --> 01:19:16,700
Or was that, was it just because
a practical limitations, do you 

1347
01:19:16,700 --> 01:19:20,500
think some of it was practical 
limitations of Mel? 

1348
01:19:21,000 --> 01:19:25,000
I mean, you'll note that they 
all translated fantastically 

1349
01:19:25,000 --> 01:19:29,200
into plastic when we ended up 
doing those in the next Edition 

1350
01:19:30,900 --> 01:19:34,700
Mel is, you know, we talked 
about some of the problems like 

1351
01:19:34,700 --> 01:19:37,200
metal gargoyles and melhor 
Merganser. 

1352
01:19:37,200 --> 01:19:41,000
Those designs didn't work great 
as metal Miniatures in the end 

1353
01:19:41,400 --> 01:19:42,900
but the other factor is it 
wasn't just me. 

1354
01:19:43,000 --> 01:19:45,300
Acronym there they got formed 
out too. 

1355
01:19:47,300 --> 01:19:50,000
Some less experienced Minister 
designers will just leave it at 

1356
01:19:50,000 --> 01:19:54,800
that, shall we? 
For whatever reasons that the 

1357
01:19:54,900 --> 01:19:59,400
management Studio felt the need 
to give them turn is due. 

1358
01:19:59,400 --> 01:20:02,800
At the time, there was a kind of
a bit of a push to try and get 

1359
01:20:02,800 --> 01:20:07,500
the Miniatures designers to try 
different things and maybe find 

1360
01:20:07,500 --> 01:20:11,900
something that would be there. 
You know best range to work on 

1361
01:20:11,900 --> 01:20:14,600
and things like that which 
didn't always have happy results

1362
01:20:14,900 --> 01:20:18,300
the early necrons kind of fell 
then fell into the same trap as 

1363
01:20:18,300 --> 01:20:20,400
well as like ours is an 
interesting space Collins and 

1364
01:20:20,700 --> 01:20:24,400
yeah that kind of cool though. 
Those only necrons but they 

1365
01:20:24,400 --> 01:20:28,600
don't have much they have the 
feel of his someone off snot, he

1366
01:20:28,600 --> 01:20:32,100
is part of a range and to a 
certain extent, the these early 

1367
01:20:32,100 --> 01:20:34,300
turn is in 2nd edition to have 
the same thing of light. 

1368
01:20:34,300 --> 01:20:38,300
He is just a one-off monster 
sort of thing rather than and 

1369
01:20:38,300 --> 01:20:41,100
evolving member of a swarm. 
That's Across the gallop into 

1370
01:20:41,100 --> 01:20:44,400
lactic space and is now arrived.
And is adapting to your Galaxy 

1371
01:20:44,400 --> 01:20:48,300
even as we speak. 
Whereas by the time it hits 3rd 

1372
01:20:48,300 --> 01:20:52,500
Edition, you do get Plastics to 
support that more readily and a 

1373
01:20:52,500 --> 01:20:55,100
lot more work with biomorphs 
actually representing the by 

1374
01:20:55,100 --> 01:20:58,200
morse on the models that that 
starts to gel together a lot, 

1375
01:20:58,200 --> 01:21:02,000
better trying to work with Mel 
Rangers was always a bit tricky 

1376
01:21:02,000 --> 01:21:06,700
on that front. 
Well, thank you and Andy and the

1377
01:21:06,700 --> 01:21:09,500
last question we have is from 
never never, never Ness. 

1378
01:21:09,500 --> 01:21:14,800
Hobbies was the decision to roll
the jeans to the cult as an army

1379
01:21:14,800 --> 01:21:18,600
into the second edition codex, 
based off the law and where was 

1380
01:21:18,600 --> 01:21:23,100
it going at the time? 
Or one based on sales store sale

1381
01:21:23,400 --> 01:21:27,600
sales, prep space, allocation 
that decision, buried the diesel

1382
01:21:27,600 --> 01:21:31,500
a cold and it looks, it took 
them two decades to come back 

1383
01:21:31,500 --> 01:21:33,200
and we sort of touched on this 
before. 

1384
01:21:33,800 --> 01:21:35,000
Yeah. 
Talking about this one went 

1385
01:21:35,000 --> 01:21:38,800
through the the pastry entrance 
for them of like, if they hadn't

1386
01:21:38,800 --> 01:21:41,400
gone in this codex, that would 
be gone by now, man, they're 

1387
01:21:41,400 --> 01:21:44,000
just been gone. 
There were enough, people who 

1388
01:21:44,000 --> 01:21:47,300
wanted to bury jeans, still 
Colts forever around the studio,

1389
01:21:47,300 --> 01:21:50,800
that this was their last best 
shot that remaining in the law. 

1390
01:21:51,100 --> 01:21:55,400
And so, they did certainly, 
that's how we felt from my end, 

1391
01:21:55,600 --> 01:21:57,200
the time there. 
So there was resistance to 

1392
01:21:57,208 --> 01:22:00,100
putting them in there, I 
strongly disagree that, it 

1393
01:22:00,100 --> 01:22:02,600
buried them for decades. 
I think it's saved them. 

1394
01:22:03,800 --> 01:22:06,500
I see I really like the gentler 
causes actually, it's probably 

1395
01:22:06,500 --> 01:22:10,100
one aspect of the gene of the 
old tyranny Army that I never 

1396
01:22:10,100 --> 01:22:12,300
played to him as never collected
models or painted them along 

1397
01:22:12,300 --> 01:22:14,400
like that. 
But it was one aspect of the my 

1398
01:22:14,400 --> 01:22:17,200
really appealed that was also 
part of the point of having the 

1399
01:22:17,200 --> 01:22:20,200
chance to look cool. 
In here words, it was neezy. 

1400
01:22:20,200 --> 01:22:23,300
A half step away from. 
Oh hey you know what? 

1401
01:22:23,400 --> 01:22:26,700
I've got my box of space Hulk. 
I've already got 24 Gs dealers. 

1402
01:22:27,300 --> 01:22:29,200
Oh hey, I've actually got some 
Imperial Guard. 

1403
01:22:29,200 --> 01:22:34,100
I've got a Lehman, Russ all I 
got to do now is by a Magus and 

1404
01:22:34,500 --> 01:22:39,200
I've got Jesus look, all Tommy, 
and it's also more tanks and so 

1405
01:22:39,200 --> 01:22:42,600
you can sell some more tanks or 
even potentially sell people on 

1406
01:22:42,600 --> 01:22:44,900
the idea of, you know, expanding
their hybrid Force. 

1407
01:22:44,900 --> 01:22:47,900
Then maybe get some tyranids 
stuff in there later and so on. 

1408
01:22:48,300 --> 01:22:50,200
So it was an approachability 
thing. 

1409
01:22:50,200 --> 01:22:53,600
As much as anything else and I 
decide narratively it was 

1410
01:22:53,600 --> 01:22:59,600
important to have tin is not 
just as the indomitable wave of 

1411
01:22:59,600 --> 01:23:02,500
Flesh crashing down on your 
planet but also something more 

1412
01:23:02,500 --> 01:23:05,600
Insidious that could work. 
Work behind the lines can strike

1413
01:23:05,600 --> 01:23:08,100
anywhere in the Imperium at any 
time. 

1414
01:23:09,000 --> 01:23:11,800
Was a very useful narrative to 
hope to have for them. 

1415
01:23:13,800 --> 01:23:19,500
Shame that the, the all hybrids 
didn't make it in there, I don't

1416
01:23:19,500 --> 01:23:20,400
know. 
I think the world could do 

1417
01:23:20,400 --> 01:23:26,700
without those correctly and 
painted up quite a few recently.

1418
01:23:26,900 --> 01:23:29,600
My loving, I think they're 
really good. 

1419
01:23:33,300 --> 01:23:37,300
Thanks for saving the Janesville
cult, because that's my 

1420
01:23:37,300 --> 01:23:40,000
perception of it. 
Except, oh, don't go to the pan 

1421
01:23:40,000 --> 01:23:44,600
with that too much. 
But it Kind of delighted me. 

1422
01:23:44,600 --> 01:23:47,300
I must confess when they came 
out full force was like, Hey, 

1423
01:23:47,400 --> 01:23:51,000
plastic Rangers and bikes are 
the vehicles of everything. 

1424
01:23:51,300 --> 01:23:54,700
It's like everything you could 
have ever dreamed of really by. 

1425
01:23:54,700 --> 01:23:58,200
Yeah, I think they had a very 
uncertain future back in the 

1426
01:23:58,200 --> 01:24:03,900
early 90s, I can tell you Well, 
Andy Payne, it's been an 

1427
01:24:03,900 --> 01:24:07,800
absolute fascinating ride going 
through the Codex alternates. 

1428
01:24:08,100 --> 01:24:13,700
I've been educated a lot in this
in our conversations today and 

1429
01:24:13,700 --> 01:24:17,100
even extend our greatest, thanks
again from myself and been in 

1430
01:24:17,100 --> 01:24:20,400
the community for taking your 
time out on your Monday, mate. 

1431
01:24:20,400 --> 01:24:23,100
Monday afternoon to come and 
talk to us about it and to share

1432
01:24:23,100 --> 01:24:25,000
your knowledge and your 
memories. 

1433
01:24:25,000 --> 01:24:26,900
I hope they're all good. 
Memories, of course, from the 

1434
01:24:26,900 --> 01:24:29,900
90s in the production of the 
chimneys codex. 

1435
01:24:31,700 --> 01:24:33,600
Ben. 
If any final thoughts bag unit, 

1436
01:24:33,600 --> 01:24:37,300
you can extend 2nd. 
I look, thanks for creating the 

1437
01:24:37,300 --> 01:24:43,300
greatest 40K race, of course, 
hands, not just me. 

1438
01:24:43,400 --> 01:24:47,600
Yeah, of course, of course, but 
your names on the kind of look, 

1439
01:24:47,600 --> 01:24:51,000
I don't want to say too much 
because that's very crunchy, but

1440
01:24:51,600 --> 01:24:54,200
thanks for entertaining us for 
all the years. 

1441
01:24:54,300 --> 01:24:57,600
Obviously, thanks for continuing
to do so, and lending your 

1442
01:24:57,600 --> 01:25:01,600
expertise to or games table. 
Top Games Etc. 

1443
01:25:02,000 --> 01:25:04,600
Is there anything you're working
on at the moment or you want to 

1444
01:25:04,600 --> 01:25:11,000
plug or anything like that? 
Two things, actually, multiple 

1445
01:25:11,000 --> 01:25:14,800
things, if you'll forgive me for
a moment, if you've enjoyed my 

1446
01:25:14,800 --> 01:25:18,700
skirmish games in the past, like
second edition stuff and so 

1447
01:25:18,700 --> 01:25:20,900
forth. 
Take a look at warlord. 

1448
01:25:20,900 --> 01:25:24,800
Games 2000 ad selection of games
that mean car full of come up 

1449
01:25:24,800 --> 01:25:28,900
with strontium dog, Judge, 
Dredd, and slain the moment for 

1450
01:25:28,900 --> 01:25:32,400
a fantasy version of them. 
And they kind of embody some of 

1451
01:25:32,400 --> 01:25:36,100
the the the cray cray of second 
edition in many ways, but 

1452
01:25:36,100 --> 01:25:39,400
wrapped up in a nice modern set 
of mechanics, which might well 

1453
01:25:39,400 --> 01:25:42,400
make your brain burst in quite 
the same way but they do 

1454
01:25:42,400 --> 01:25:45,200
actually manage to embody some 
of that feel they're very small 

1455
01:25:45,200 --> 01:25:50,700
level skirmish games you know as
little as two to six guys aside 

1456
01:25:51,000 --> 01:25:55,200
but they're a good laugh. 
So those there's one check that 

1457
01:25:55,200 --> 01:25:56,700
out. 
If you like my kind of stuff. 

1458
01:25:57,000 --> 01:25:59,500
The other one is I've done World
War Two. 

1459
01:26:00,700 --> 01:26:04,400
Mass aerial combat game, Blood 
Red Skies, which is probably the

1460
01:26:04,400 --> 01:26:06,000
best designed game I've ever 
done. 

1461
01:26:06,000 --> 01:26:09,900
In my life is the simplest 
simplest to learn and the 

1462
01:26:09,900 --> 01:26:13,100
hardest to master and it works 
with three stats. 

1463
01:26:13,100 --> 01:26:18,000
So I'm very proud of that and 
the other thing that I wanted to

1464
01:26:18,008 --> 01:26:19,800
mention. 
So that's also from warlord 

1465
01:26:19,800 --> 01:26:21,300
games. 
By the way, Blood Red Skies, 

1466
01:26:21,300 --> 01:26:24,300
Midway Edition is out now. 
So you can go and bomb the 

1467
01:26:24,308 --> 01:26:28,700
carrier's ink the flattop as 
they say in Ghostbusters. 

1468
01:26:29,300 --> 01:26:31,500
The other thing I wanted to 
mention is I am actually working

1469
01:26:31,500 --> 01:26:37,600
on a, let's say, twenty eight 
Twenty, Eight Mill, tabletop, 

1470
01:26:37,600 --> 01:26:41,300
Skirmish game of the moment. 
Sci-fi kind of Mecca, based kind

1471
01:26:41,300 --> 01:26:45,000
of a bit anime, Which I will, 
I'm going to be looking for play

1472
01:26:45,000 --> 01:26:48,900
testers for over the coming 
months because we're moving into

1473
01:26:49,000 --> 01:26:50,700
private play testing at the 
moment. 

1474
01:26:51,800 --> 01:26:55,000
And this is actually all the 
many things that worked on down 

1475
01:26:55,000 --> 01:26:56,300
the years. 
This is the one that's kind of 

1476
01:26:56,300 --> 01:26:57,800
actually going to be painting 
miniatures again. 

1477
01:26:58,400 --> 01:27:01,900
So I think it's going to be fun 
but I'd like some feedback. 

1478
01:27:01,900 --> 01:27:05,100
So a lot of people write to me 
over the years and say oh if you

1479
01:27:05,100 --> 01:27:07,600
were warned if you want feedback
and things like that, let me 

1480
01:27:07,600 --> 01:27:13,100
know I'm asking for that now. 
If you would can contact me at 

1481
01:27:13,100 --> 01:27:16,000
the Ernie Chambers at 
hotmail.com or you can find me 

1482
01:27:16,000 --> 01:27:20,000
on Facebook under any Chambers. 
And let me know if you willing 

1483
01:27:20,000 --> 01:27:24,300
to help out. 
And let's see where that goes. 

1484
01:27:24,500 --> 01:27:30,200
I'll put get married or be sags 
because I got numb in my soul 

1485
01:27:30,300 --> 01:27:36,300
that be right up My Salsa Ali. 
Ya, ya, ya know, the game sounds

1486
01:27:36,300 --> 01:27:38,800
great. 
I'll definitely drop links in 

1487
01:27:38,800 --> 01:27:41,000
the show notes as well. 
So people who want to go and 

1488
01:27:41,000 --> 01:27:46,100
check out and he's links for 
his, his personal email or on 

1489
01:27:46,100 --> 01:27:49,700
Facebook, please have a look at 
the show, description notes in, 

1490
01:27:49,700 --> 01:27:53,400
will see them down there. 
I'll drop a link in there for 

1491
01:27:53,400 --> 01:27:58,300
warlord games because and he's 
worked a lot with those game 

1492
01:27:58,300 --> 01:28:03,400
systems you've heard through for
2000 ad and slain of course is 

1493
01:28:03,400 --> 01:28:05,900
probably the latest one that and
he's released Flames. 

1494
01:28:05,900 --> 01:28:11,200
The latest wants to come out. 
Those are all ongoing that's 

1495
01:28:11,200 --> 01:28:13,900
going strap on your belly wheel 
and take a look at that. 

1496
01:28:13,900 --> 01:28:15,800
Judge Dredd stuff. 
Yeah. 

1497
01:28:15,800 --> 01:28:17,700
Absolutely. 
You want to play the league of 

1498
01:28:17,700 --> 01:28:18,800
fatties? 
You can? 

1499
01:28:19,200 --> 01:28:21,000
I got Miniatures and everything 
for a man. 

1500
01:28:22,500 --> 01:28:25,600
Sounds good night. 
Not going to check it out and 

1501
01:28:25,600 --> 01:28:28,000
Christmas is approaching. 
So they should put something in 

1502
01:28:28,000 --> 01:28:31,100
their Christmas stocking. 
I think this year, something new

1503
01:28:32,400 --> 01:28:35,100
and Blood Red Skies as well. 
So you've got lots of stuff 

1504
01:28:35,100 --> 01:28:37,500
there, but then he's working at 
the moment and made that make a 

1505
01:28:37,508 --> 01:28:38,800
game. 
Sounds really interesting. 

1506
01:28:38,800 --> 01:28:41,500
So I'm looking forward to seeing
what that turns out to be 

1507
01:28:41,800 --> 01:28:45,500
eventually so that yeah, watch 
this space was his post on. 

1508
01:28:45,500 --> 01:28:48,000
So there will be more coming for
that over the course of 

1509
01:28:48,000 --> 01:28:52,100
particularly next year, I think 
All right, awesome. 

1510
01:28:52,300 --> 01:28:53,800
Okay, my good sir. 
Thank you very much again. 

1511
01:28:53,800 --> 01:28:57,000
Any, thanks again, Dan for 
tonight, and have a great 

1512
01:28:57,000 --> 01:29:00,000
Christmas and New Year. 
Both of you and take care. 

1513
01:29:00,000 --> 01:29:01,400
We'll see you in the new year 
sometime. 

1514
01:29:01,400 --> 01:29:03,800
Hopefully, it does have a good 
one guys. 

1515
01:29:04,100 --> 01:29:06,300
Thanks for having me on today. 
It's always a great pleasure. 

1516
01:29:06,400 --> 01:29:09,400
You, you're a great pains to 
make me feel very welcome so I 

1517
01:29:09,407 --> 01:29:12,900
really appreciate that. 
Indeed have a good holidays for 

1518
01:29:12,900 --> 01:29:15,300
you two as well. 
Thanks Andy, thanks very much 

1519
01:29:15,300 --> 01:29:17,200
and I appreciate it very much, 
so thank you. 

1520
01:29:17,200 --> 01:29:18,100
Take care. 
Bye bye. 

1521
01:29:18,800 --> 01:29:19,500
Take care. 
Bye. 

1522
01:29:32,800 --> 01:29:36,100
The Scavengers struggling for 
words, over the debris, 

1523
01:29:36,100 --> 01:29:38,600
littering the corridor, the 
soup. 

1524
01:29:38,600 --> 01:29:42,500
Like sparely penetrating, the 
swirl of dust kicked up by their

1525
01:29:42,500 --> 01:29:46,200
progress. 
This section of the space, Hulk 

1526
01:29:46,200 --> 01:29:50,300
was a complete wreck. 
The corridor walls were buckled 

1527
01:29:50,300 --> 01:29:55,100
and twisted ancient cabling 
spill from rents in the ceiling 

1528
01:29:55,600 --> 01:29:59,800
and the mangled floor plate, 
jutted up at such angles, that 

1529
01:29:59,800 --> 01:30:02,500
the group's movement was slowed 
to a crawl. 

1530
01:30:03,900 --> 01:30:09,000
The men were a mismatch of 
patched space suits and pieces 

1531
01:30:09,000 --> 01:30:12,400
of armor. 
Most carries shoulder armed with

1532
01:30:12,400 --> 01:30:17,100
pistols, but the leader packed a
path forward with a glowing 

1533
01:30:17,100 --> 01:30:20,800
power supply. 
The lights picked out a You're 

1534
01:30:20,800 --> 01:30:25,300
way ahead, the Deep Shadows 
within it jerked, and length as 

1535
01:30:25,300 --> 01:30:27,400
the men, struggle through hordes
it. 

1536
01:30:28,100 --> 01:30:32,100
The leader stepped inside the 
doorway, and swept his light 

1537
01:30:32,100 --> 01:30:37,500
around the chamber Beyond thick.
Riveted pipes obscured the 

1538
01:30:37,500 --> 01:30:41,800
ceiling, but the floor was 
mostly clear, man. 

1539
01:30:41,800 --> 01:30:46,900
Hi, curiously, curved objects 
clustered thickly on the walls 

1540
01:30:46,900 --> 01:30:52,500
of the edge of sight. 
Sneaking tubes or cables seem to

1541
01:30:52,500 --> 01:30:56,200
interconnect them and Trail a 
way across the floor. 

1542
01:30:57,600 --> 01:31:02,700
The rest of the gang entered 
fanned out covering all parts of

1543
01:31:02,700 --> 01:31:07,100
the shadowy chamber with their 
last guns and auto Pistons as 

1544
01:31:07,100 --> 01:31:10,100
their leader moved to examine 
the objects. 

1545
01:31:10,800 --> 01:31:14,500
At first he could not determine 
their purpose at all. 

1546
01:31:14,900 --> 01:31:20,100
They glittered in the light like
black shiny seeds, the tubes 

1547
01:31:20,100 --> 01:31:23,800
were of a similar Hyun but with 
a bluish patina, where they 

1548
01:31:23,800 --> 01:31:27,300
spread over the basis of the 
objects and divided. 

1549
01:31:27,400 --> 01:31:31,100
To dozens of fine a filaments 
when he saw that. 

1550
01:31:31,100 --> 01:31:36,200
Some of them were open. 
He finally understood and the 

1551
01:31:36,200 --> 01:31:41,100
hairs rose on the nape of his 
neck, just as a cold sick 

1552
01:31:41,100 --> 01:31:46,900
sensation Rose in his stomach, 
he spun round to shout at the 

1553
01:31:46,900 --> 01:31:51,900
rest of the run, but it was 
already too late man-like, 

1554
01:31:51,900 --> 01:31:56,600
creatures with for Claude arms. 
Dropped from the pipes above and

1555
01:31:56,600 --> 01:32:00,900
ripped into the I'm with 
impossible speed screams and 

1556
01:32:00,900 --> 01:32:05,600
shots echoed around the corridor
as the men were torn apart. 

1557
01:32:06,400 --> 01:32:10,600
But none of the black blue 
figures fell in a few 

1558
01:32:10,600 --> 01:32:14,300
Heartbeats. 
The Leader stood alone. 

1559
01:32:15,800 --> 01:32:20,300
The creatures stalked closer 
their body is crouched as if 

1560
01:32:20,300 --> 01:32:25,500
ready to spring their pallid 
bulbous heads and Fang filled 

1561
01:32:25,500 --> 01:32:30,100
Moore's glittering in the light.
The leader flourished his power 

1562
01:32:30,100 --> 01:32:35,000
sword with more confidence than 
he felt the blade was instantly,

1563
01:32:35,000 --> 01:32:39,500
not from his hand by a blow that
was too quick to see as the 

1564
01:32:39,500 --> 01:32:43,500
creatures. 
Darted forward powerful claws 

1565
01:32:43,500 --> 01:32:46,400
gripped. 
His limbs The man was held 

1566
01:32:46,400 --> 01:32:51,600
helpless as one of the 
genestealers leaned closer, the 

1567
01:32:51,600 --> 01:32:56,100
hollow needle of its ovipositor 
slithered out of its tongue. 

1568
01:32:56,700 --> 01:33:02,600
Questing almost gently towards 
the man's face. 

1569
01:33:05,300 --> 01:33:10,300
One month later. 
Free Captain Lamas landed at 

1570
01:33:10,300 --> 01:33:16,900
gray area too. 
With a most unusual cargo.

