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Hello, welcome back to the 
Chronicle Man Podcast. 

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It's Josh, your host. 
And today we have a pretty big 

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episode talking to one of the 
legends at Games Workshop and 

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especially in White Dwarf. 
As most of you fondly remember, 

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the Grand Warlord Adrian Wood 
and Adrian was part of the White

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Dwarf team for at least five 
years and he was the face behind

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playing the orcs in Epic Space 
Marine or I think Epic 40K Space

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Marine when it went into its 
third edition and 2nd edition 

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40K and 3rd edition 40K. 
So he was kind of given the role

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as being the Orc Warlord and you
saw a lot of those comical 

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looking pictures in White Dwarf 
of him giving those sort of 

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orkish looking expressions and 
that kind of thing, having a lot

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of fun with the guys playing out
and delivering all these 

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fantastic narrative battle 
reports in White Dwarf magazine 

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during the early to probably 
late 90s. 

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So I hope you really enjoy our 
conversation today. 

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In fact, Adrian and I want to 
extend my thanks to him again. 

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We're so generous with his time 
that we spoke for I think almost

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three hours. 
And So what I did after the 

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conversation, I said to Adrian, 
look, I'm going to have to take 

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out some of that and put it into
a different, different podcast 

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altogether and just take out all
the kind of, you know, as you 

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got into Games Workshop and more
hobby centric related 

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information. 
All the other stuff I will put 

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into a Patron exclusive audio 
clip that people can access if 

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if you're a patron, as a way to 
thank them for their patronage. 

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So Adrian was fine with that. 
So today it's still a pretty, 

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you know, jam packed interview 
and I really enjoyed my time 

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talking to Adrian about his very
extensive time against worship 

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that spanned about 25 years, so 
which I didn't know about and 

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certain areas and facets about 
his time within the, you know, 

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the games, which umbrella as it 
were and different divisions 

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that he worked in. 
I didn't even know about that. 

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So very interesting conversation
I had with him and I hope you 

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enjoy that. 
Today. 

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In other news related to the 
YouTube channel, I did upload a 

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couple of videos in quick 
succession. 

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One was with our terrain tutor 
Melbos with his Terrain 

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Essentials book, which is a 
wonderful time of information. 

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And Mel and Dave are very kind 
and sending me APDF. 

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And I and I said let's let's put
this on the YouTube channel, 

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let's get a bit, give it a 
review so that people can see 

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exactly what's in it. 
If they've never seen what's the

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the contents of the book so that
you get a better idea of what to

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expect and you hear from Mel 
directly about the processes and

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ideas and thoughts behind what 
he wanted to contain within the 

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book. 
So that if you were thinking 

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about or on the fence about 
getting the book you have a 

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better idea on how to get it. 
And and that way every book to 

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sold it's it's sort of kicking 
back a few dollars to Mel to 

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help him out which is great. 
So yeah I was really glad we 

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could collaborate on that and I 
think next week we're going to 

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go through his first White Dwarf
magazine together which would be

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really nice as well. 
So keep your keep your eyes 

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peeled on what's happening on on
the YouTube channel if you can. 

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Also as of yesterday, about 8 
hours ago I had AI had a 

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wonderful opportunity to talk 
with Matthew Bickley and Mark 

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far from Futsal miniatures. 
Well Mark is a partnership in 

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partnership with Andy Hopday at 
Futsal and they have produced 

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some wonderful games like Mortal
Gods, Gangs of Rome, the Barons 

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War of course and they do a 
range of sort of Dark Age 

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miniatures for Saga and they 
have their own rule set Conquest

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set in. 
So it's it's I I believe it's 

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based on the Barrens War type of
rules. 

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So that was really interesting 
conversation. 

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I didn't know that Mark had been
working for Gangs Workshop for a

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very long time as well. 
And Matt seems like a very. 

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They're both very, very nice 
guys to talk to, very open and 

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very friendly and 
conversational. 

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So I would like to get them back
onto the podcast in the future 

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so that we can sort of delve a 
bit more deeper into, yeah, 

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their hobby history. 
I'd really be interested to see 

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what they have to say. 
So that's really it guys. 

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As a roundup of things that have
been happening in the background

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here at the Crown of Command, I 
hope you have been busy this 

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week doing your own hobby and 
listening to the podcast or 

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other podcasts like Bedroom, 
Bedroom, Battlefields for 

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example, or The Forces of 
Fantasy. 

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So another another couple of 
great names out there in the 

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podcasting world that if you 
don't know about them, please go

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and check them out and check out
their content because they do 

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both great stuff Matthew and GJ.
And until then guys, let's get 

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on with the show. 
Enjoy the Enjoy the 

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conversation. 
By the way hope we hope we 

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started we've. 
Started. 

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Oh girl, that's good. 
It's all right. 

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We're just that's that's 
brilliant. 

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Basically you'll now you'll now 
record and and then you'll snip 

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out stuff that's that's 
nonsense. 

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Like we go oh, we started and 
things like, that's great. 

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Oh, that's good, that's good. 
Oh, brilliant. 

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Well, that's that's that. 
That puts me very much. 

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Yeah. 
We're giving all the stuff away 

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here and it's all like you can 
keep this in. 

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By the way, I don't mind it's 
buying because it's very much 

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is. 
Inform me, though. 

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It's a generic, you know, sort 
of a spontaneous conversation. 

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It's nothing. 
Well. 

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Exactly. 
Well, this is this how it should

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tell you guys. 
Exactly. 

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OK, well, I'll give you a I'll 
give you a a bit of a potted 

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history because as with as with 
most the most people, everything

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that you do interacts with 
everything else that you do. 

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And it's so I was how I got 
funnily enough how I got into 

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into this stuff was was was kind
of similar to you in the in the 

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that I was aware of The Hobbit 
book. 

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I was also very aware of Conan 
the Barbarian. 

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And I was, I was aware of Conan 
through the Marvel Comics and 

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the because I, my dad brought 
home some of these these kind of

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Marvel Comics and it was like 
wow, this is amazing. 

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This, this this guy who's like 
you know look you know look 

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looked incredible and and was 
fighting all these crazy 

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monsters and it was like in this
kind of strange world a kind of 

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past world and all this kind of 
so loved it. 

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And then then I heard about The 
Hobbit because we started to 

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read a bit of it at at school 
and thought, yeah, get hold of a

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get hold of a copy of The Hobbit
and start to read that. 

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Didn't get very far into it 
though, because I got distracted

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by other things and I was always
very interested in. 

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I was reading like 2080 when it 
first came out and I loved that 

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and thought that was fantastic 
and and Star Wars and I was very

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interested in horror movies and 
like from a very young age I was

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very my mum bought me a a book 
called Pictorial History of 

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Horror Movies back when I was 
about 7 years old and I don't 

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know why she bought it me she 
just bought it me and and that 

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kind of started me on a road 
towards science fiction and 

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fantasy and horror and all that 
all that kind of stuff. 

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And anyway getting back to to 
the chronology. 

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So I had the whole bit and I 
started to read a bit, the whole

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bit and then I got a record 
which was a a chap narrating the

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story with Marvellous. 
I think it was like A5 record 

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set and you can find it on 
YouTube somewhere where he took 

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took you through the whole story
and and did the voices and 

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everything. 
And you know it's when I, you 

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know I I first heard and talk 
about the battle of Five Armies 

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and I was going Oh yeah, I've 
heard the battle of Five armies 

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and now he's talking about it 
and and I love the whole thing 

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and at the end of our thought 
this is marvellous sissies. 

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I was also aware at the time of 
of role-playing on of Dungeons 

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and Dragons and I heard of 
Dungeons and Dragons. 

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I thought well this was great, 
so I've got a hold of a copy of 

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the original which I've still 
got the original Dungeons and 

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Dragons rule set in the the blue
covered kind of the blue 

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coloured book. 
And the only thing is is no one 

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I knew was interested in doing 
anything like that. 

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You know it was like you know 
all they wanted to do was play 

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football and you know and I 
didn't have many friends to be 

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perfectly frank. 
It just one of those things and 

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well certainly not who was who 
were interested in doing doing 

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anything like that. 
So I thought Oh well I've got 

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this now but this is this is all
this is all cool. 

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So let's Fast forward a bit. 
I went to art college and to 

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learn to be learn graphic design
study graphic design. 

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So I actually understand point 
sizes and lading and how you lay

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a page out and how you design 
and you know sort of actually 

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went into you know did a lot of 
that. 

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The reason I say that by the way
is because these days I, I, I do

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a lot of putting together. 
I put together posters for my 

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wife because she's she's a 
singer and we we both go out and

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we we both go out and perform 
and stuff And I often see other 

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people do posters for to 
advertise them as solo singers 

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and stuff and I'm sitting there 
with my head in my hands just 

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going this just looked awful and
I'll offer to do them posters 

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and stuff and it's and they 
don't want to spend any money on

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advertising. 
So I just think it's insane and 

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I kind of think but you you 
don't understand how you lay one

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of these things out. 
If you know I'm thinking to 

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yourself if you took that image 
and you've just did this with it

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or if you just made the text a 
bit better and if you chose this

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kind of, you know it would 
actually look so so much better 

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but they but they don't want to 
spend the money. 

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So in the end I just I just do 
my my graphic design really is 

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is just done for myself and for 
Jules. 

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Now we've done so we, you know, 
it's just one of those things. 

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But like I said back in the day,
I start. 

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I went to art college it it 
mixed feelings about art 

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college, learnt learnt a lot of 
stuff but nowhere near the 

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experience I thought it was 
going to be. 

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After that I got I got AI worked
in a school for a while and then

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I worked at Ladybird Books, 
heard a ladybird. 

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I've heard of them, yeah. 
It's like a really old label, 

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really old publisher label. 
Well, Ladybird were, yeah, very 

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much so. 
Ladybird were a company that 

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were based in Loughborough and 
they they were printers. 

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What the book, by a happy chance
they'd gotten into printing 

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children's books and it's what 
they were thought they were most

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famous for with with these 
amazing children's reading 

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books, these little hardback 
books. 

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And I've got, you know, back at 
my mum's house, I've got loads 

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and I had loads more of these 
books. 

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I've got some. 
I've got some in the house with 

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me now. 
A beloved, beloved books. 

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You know, my mum had a, a family
friend who who actually worked 

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at Ladybird, who I then went to 
work with because I got because 

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I got this job at Ladybird Books
in the advertising department. 

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And I have to say I learnt more 
in my first month of being at 

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Ladybird than I learnt in the 
whole time I was at art college.

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I mean, incredible difference 
between the, you know what what 

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you you go to art college, think
you're going to learn, really 

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learn how to how to do, how 
about graphic design and about, 

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you know, topography and an 
illustration and all these 

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things. 
And actually when you come out 

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of it, you've only really got a 
diploma and that's it. 

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That's all you get. 
And a nice portfolio that might 

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get you a job working with 
pretty much with what happened 

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00:13:26,080 --> 00:13:29,320
with me might get you finally 
get your job working in a in a 

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decent company. 
Did did that for three years. 

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Great experience. 
Had probably generally the guy 

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who was considered the best boss
in the company. 

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Guys called John Scott, awesome 
bloke. 

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00:13:45,960 --> 00:13:50,240
I lost touch with him many eons 
ago. 

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His wonderful bloke great guy 
and it was great working for 

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him. 
He used he used to call me his 

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lackey which I found quite. 
I quite enjoyed that and I think

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00:14:01,960 --> 00:14:06,120
he he realised very quickly that
I enjoyed that kind of that kind

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00:14:06,120 --> 00:14:11,720
of humour So you know that which
was quite cool and but then was 

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then the company was then broken
apart and like just kind of like

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just everyone everyone was made 
redundant and and they they kept

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00:14:24,920 --> 00:14:27,720
a bit of the original art team 
and then they moved everything 

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down to London and I mean it 
still exists as an as an imprint

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00:14:32,600 --> 00:14:36,160
but but it's not not certainly 
not the company that it but it 

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00:14:36,160 --> 00:14:44,480
was I had I was I went and 
worked for the UCCF which is a 

223
00:14:44,480 --> 00:14:50,000
company that who were the 
universities and colleges 

224
00:14:50,000 --> 00:14:56,920
Christian fellowship and it was 
it and they basically did and 

225
00:14:56,920 --> 00:15:01,800
that was working in their 
graphic design department and I 

226
00:15:01,800 --> 00:15:04,400
went and did that for nine 
months and then got made 

227
00:15:04,680 --> 00:15:07,240
redundant from there because 
they ended up in trouble It was 

228
00:15:07,240 --> 00:15:11,120
just one of those kind of 
periods in time and just then 

229
00:15:12,120 --> 00:15:16,720
just then I kind of saw because 
I because while all this had 

230
00:15:16,720 --> 00:15:24,480
been going on I'd I'd I'd gotten
married then divorced very 

231
00:15:24,480 --> 00:15:31,120
quickly I was nasty and but the 
brother of the woman I married a

232
00:15:31,120 --> 00:15:36,680
guy called Chris who you know is
amazing mate and we both got 

233
00:15:36,680 --> 00:15:41,640
into playing Warhammer quest 
round at a friend's house and so

234
00:15:41,640 --> 00:15:44,880
I and so and that was a that was
a great experience kind of went 

235
00:15:44,880 --> 00:15:51,640
and we go round there and and 
and play warham and and it was 

236
00:15:51,640 --> 00:15:55,840
crazy because the guys who were 
all gaming with they're meant to

237
00:15:55,840 --> 00:16:00,480
be like lawful good characters 
but they were the most 

238
00:16:00,480 --> 00:16:06,600
reprehensible kind of cutthroat 
band of of miscreants you could 

239
00:16:06,600 --> 00:16:12,120
ever ever possibly meet behaved 
awfully and they're meant to be 

240
00:16:13,240 --> 00:16:17,440
lawful good characters I think 
I'm kind of I'm thinking this is

241
00:16:17,480 --> 00:16:21,120
this is really funny this is 
this kind of because eventually 

242
00:16:21,120 --> 00:16:24,200
we moved on to advanced hero 
quest because of course that 

243
00:16:24,200 --> 00:16:28,320
gave you more more options for 
for more madness I mean not that

244
00:16:28,320 --> 00:16:31,560
I knew any of that because I was
too busy like like being the 

245
00:16:31,560 --> 00:16:35,360
character I was I can't even 
remember what character it was 

246
00:16:35,360 --> 00:16:43,480
actually but after a while I was
getting a bit fed up with how 

247
00:16:43,480 --> 00:16:46,400
they were how they were behaving
and how they and the stuff that 

248
00:16:46,400 --> 00:16:50,520
they were doing I thought you 
know let's start to push let's 

249
00:16:50,520 --> 00:16:53,120
start to push the envelope here 
a bit let's let's try and see 

250
00:16:53,120 --> 00:16:58,240
what craziness we'd come with so
we were so we ended up with this

251
00:16:58,240 --> 00:17:03,960
this this evil Wizards room that
you know like you do when you go

252
00:17:03,960 --> 00:17:06,160
on one of these questions you 
end up in the room and there's a

253
00:17:06,440 --> 00:17:09,119
you know there's zombie over 
there and this that and the 

254
00:17:09,119 --> 00:17:15,440
other and I and these and got 
Chris was the dungeon master and

255
00:17:15,440 --> 00:17:19,000
said describe the room OK and 
then he said there are rows of 

256
00:17:19,000 --> 00:17:23,880
vials of liquid along with us oh
really OK so I hopped straight 

257
00:17:23,880 --> 00:17:27,760
over to all these vials of 
liquid and drank it As you do. 

258
00:17:28,560 --> 00:17:31,440
As you do, because I thought, 
let's see what happened, come 

259
00:17:31,440 --> 00:17:34,040
just let's see what happens. 
And he said, well, that's 

260
00:17:34,040 --> 00:17:36,800
interesting because you've just 
turned into a Scaven. 

261
00:17:40,080 --> 00:17:43,880
So my character was trans. 
My trans was transformed into 

262
00:17:43,880 --> 00:17:48,040
into escaping and actually 
actually legitimately evil 

263
00:17:48,040 --> 00:17:51,440
character. 
Oh, that was obviously great. 

264
00:17:51,440 --> 00:17:53,480
Now I can have some real fun 
with this. 

265
00:17:54,680 --> 00:17:58,160
If this lot of behaving, what's 
going to be, what's it going to 

266
00:17:58,160 --> 00:18:00,840
be like with an actual 
legitimately evil character 

267
00:18:00,840 --> 00:18:02,560
amongst you? 
I mean, I couldn't, I couldn't 

268
00:18:02,560 --> 00:18:04,600
compete with them because they 
were that bad. 

269
00:18:05,080 --> 00:18:08,760
I mean it really was, you know, 
I was the I was more like I was 

270
00:18:08,760 --> 00:18:10,840
the the good guy compared to 
them. 

271
00:18:10,880 --> 00:18:15,240
It was quite funny. 
But so and and I got myself a 

272
00:18:15,240 --> 00:18:19,400
scathing miniature a guy with a 
a a warp block pistol. 

273
00:18:19,800 --> 00:18:22,920
I still haven't got him still, 
unfortunately. 

274
00:18:22,920 --> 00:18:28,400
I wish I had him still and it's 
but he was and I loved it he he 

275
00:18:28,440 --> 00:18:33,120
was just it was great having 
just being different and being 

276
00:18:33,120 --> 00:18:36,720
something a bit off the walls. 
Me not human or all this kind of

277
00:18:36,720 --> 00:18:38,760
thing. 
I seem really enjoyed it. 

278
00:18:39,400 --> 00:18:43,320
Then things like things changed 
and the night that they did 

279
00:18:44,280 --> 00:18:48,320
their gaming on was a night that
I couldn't do anymore So I said 

280
00:18:48,520 --> 00:18:52,840
said to Chris you know I I'm you
know I really enjoy gaming with 

281
00:18:52,840 --> 00:18:55,640
you and and all this kind of 
thing we've got to kind of find 

282
00:18:57,040 --> 00:19:01,760
find something else to do 
because I want to carry on with 

283
00:19:01,760 --> 00:19:04,600
this gaming we just have to do 
it on a different night So yeah 

284
00:19:04,600 --> 00:19:08,720
yeah that's a great idea let's 
go over to Leicester to there 

285
00:19:08,720 --> 00:19:18,920
was a there was AI don't know if
it a it was a particular shop in

286
00:19:19,240 --> 00:19:22,720
Leicester that was that were 
selling fantasy stuff and we 

287
00:19:22,720 --> 00:19:26,800
knew that they knew the gaming 
stuff and we knew that they were

288
00:19:27,040 --> 00:19:32,000
they they stopped like Warhammer
Quest and things like that. 

289
00:19:32,000 --> 00:19:35,760
So we went over there and had a 
look and and we were we were 

290
00:19:35,760 --> 00:19:40,840
presented with choice between 
two games one of them was Blood 

291
00:19:40,840 --> 00:19:49,000
Bowl and the other one was Space
Hulk And so we went oh OK well 

292
00:19:49,000 --> 00:19:51,400
let's we can say well we could 
do Blood ball. 

293
00:19:51,400 --> 00:19:55,960
Blood Ball looks interesting. 
Spacehawk looks really 

294
00:19:55,960 --> 00:19:59,680
interesting. 
So we bought a copy of that. 

295
00:20:00,040 --> 00:20:02,240
I mean it was like £30 or 
something like that. 

296
00:20:02,240 --> 00:20:06,320
And we bought it, bought it, 
took it home, didn't quite 

297
00:20:06,320 --> 00:20:10,320
understand what we got. 
I mean, it said like it said, 

298
00:20:10,320 --> 00:20:14,640
three 3D role-playing game on 
the side, which was. 

299
00:20:14,880 --> 00:20:17,840
Which was which was when they 
were putting that on the on the 

300
00:20:17,840 --> 00:20:21,920
covers of them of their games 
just to try and sell it to the 

301
00:20:21,920 --> 00:20:26,040
role-playing people really as as
as as which is well done that 

302
00:20:26,040 --> 00:20:32,040
that that you know. 
So you know and so we took the 

303
00:20:32,040 --> 00:20:38,560
game home got it open, realised 
actually this is this is much 

304
00:20:38,560 --> 00:20:42,040
more of a of a lot of of a 
tactical board game. 

305
00:20:42,640 --> 00:20:48,480
We're quite happy with that and 
started playing and that's 

306
00:20:48,560 --> 00:20:55,440
really when where things really 
started to started to take off. 

307
00:20:55,440 --> 00:20:59,600
I'm just having a quick review 
in my mind, don't think I've 

308
00:20:59,720 --> 00:21:02,480
missed anything out arriving at 
this point. 

309
00:21:02,520 --> 00:21:09,560
OK, so we played Space Hawk for 
a good while and loved it. 

310
00:21:10,120 --> 00:21:13,720
And immediately it was like, 
yeah, can we get some walks to 

311
00:21:13,720 --> 00:21:15,840
go in here? 
And can we, can we, You know, 

312
00:21:15,840 --> 00:21:16,640
can we. 
Yeah. 

313
00:21:16,720 --> 00:21:19,040
Really like the alt models. 
Let's, let's get some walks in. 

314
00:21:19,240 --> 00:21:21,720
What about Imperial Guard? 
And what about, you know, and it

315
00:21:21,720 --> 00:21:24,760
wasn't long before we were here,
we had Dreadnought stomping 

316
00:21:24,760 --> 00:21:27,440
around in there and all sorts of
stuff. 

317
00:21:27,440 --> 00:21:33,200
I mean in some respects we we if
we'd have gotten as I think as a

318
00:21:33,200 --> 00:21:37,080
matter of what we've got if we'd
have gotten Space Crusade that 

319
00:21:37,080 --> 00:21:42,200
would have scratched a lot of 
those you know those itches for 

320
00:21:42,200 --> 00:21:45,520
us in a lot of ways. 
But as it was we've got space. 

321
00:21:45,720 --> 00:21:49,880
We've got space for first, which
in many ways I think is a is 

322
00:21:49,880 --> 00:21:57,600
such a good, elegant, sleek set 
of rules just absolutely stand 

323
00:21:57,600 --> 00:22:00,480
the test of time. 
Particularly the original rule 

324
00:22:00,480 --> 00:22:05,600
set where we really did have 
absolutely like quite a lot of 

325
00:22:05,600 --> 00:22:10,520
freedom to you know make your 
own stuff up and and and do your

326
00:22:10,520 --> 00:22:12,880
own thing really, which was 
which we really enjoyed. 

327
00:22:13,240 --> 00:22:15,480
So we probably maybe spent the 
year doing that. 

328
00:22:15,480 --> 00:22:19,240
And around the same around the 
same time we were kind of 

329
00:22:19,240 --> 00:22:21,960
saying, well, you know we've 
we've done a lot with this and 

330
00:22:21,960 --> 00:22:25,280
it's been really great. 
I remember we got this, we got 

331
00:22:25,280 --> 00:22:30,760
the psychic system and it was 
just like what is this? 

332
00:22:31,240 --> 00:22:35,120
You needed like, a separate 
brain for all the rules for the 

333
00:22:35,120 --> 00:22:37,000
psychic system you could have. 
Have you ever? 

334
00:22:37,640 --> 00:22:40,720
I take it you played Space Hulk?
I've played Space Hulk, but I 

335
00:22:40,720 --> 00:22:42,240
played. 
The first one I played was like 

336
00:22:42,240 --> 00:22:45,560
third edition. 
OK. 

337
00:22:45,600 --> 00:22:51,040
Recently second, so yeah. 
Yeah, because the original, the 

338
00:22:51,040 --> 00:22:55,920
original release was three. 
It was the original box which 

339
00:22:55,920 --> 00:23:00,640
was was Space Hulk itself which 
was really the the main, the 

340
00:23:00,640 --> 00:23:04,280
main thing and he had Death Wing
which introduced which was 

341
00:23:04,280 --> 00:23:08,720
really a way of getting you to 
buy metal miniatures with the 

342
00:23:08,720 --> 00:23:12,240
assault cannons and the the 
chain fists and all this kind of

343
00:23:12,880 --> 00:23:16,600
kind of stuff. 
And and then the last one was 

344
00:23:16,600 --> 00:23:19,520
Gene Stealer. 
And Gene Stealer introduced the 

345
00:23:19,520 --> 00:23:25,120
hybrids and the whole law of 
like you know all that kind of 

346
00:23:25,120 --> 00:23:28,000
stuff. 
But he also introduced a card 

347
00:23:28,000 --> 00:23:39,240
based psychic system which was 
incredibly complicated and in a 

348
00:23:39,240 --> 00:23:42,800
lot of ways I mean looking at it
now, I mean actually I realised 

349
00:23:42,800 --> 00:23:45,720
at the time it's like you look 
back and you kind of like you 

350
00:23:46,040 --> 00:23:49,840
know I I read through the rules 
again recently in the last like 

351
00:23:49,840 --> 00:23:53,680
year or so and thought to myself
you should really have read 

352
00:23:53,680 --> 00:23:57,560
these properly when we actually 
you started started gaining this

353
00:23:57,560 --> 00:23:59,400
thing. 
Because you know it's like you 

354
00:23:59,400 --> 00:24:04,320
start to realise that the the 
flexibility of what a lot of 

355
00:24:04,320 --> 00:24:08,320
what you can use cards to 
counter other cards if they've 

356
00:24:08,320 --> 00:24:11,680
got a little symbol in the 
corner and all this weird stuff.

357
00:24:12,360 --> 00:24:16,240
But it was it was quite arcane. 
It's because it's just nice in a

358
00:24:16,240 --> 00:24:21,680
way because it really suited the
the the character of the of of 

359
00:24:21,680 --> 00:24:24,200
the game and of the 41st 
Millennium wonderfully. 

360
00:24:24,440 --> 00:24:29,000
But you did feel a little bit 
like you were you were you were 

361
00:24:29,000 --> 00:24:34,520
dabbling in sorcery, which is 
quite nice actually. 

362
00:24:34,720 --> 00:24:38,880
It's quite, quite cool. 
But after we've been doing Space

363
00:24:38,880 --> 00:24:44,720
Hawk for a while, we kind of 
went, we were kind of talking 

364
00:24:44,720 --> 00:24:49,560
about, well, shall we start to 
break out of the Space Hawk and 

365
00:24:49,960 --> 00:24:55,120
and create like a grid, like a 
grid thing on a table so we can 

366
00:24:55,120 --> 00:25:00,520
play like games of Space Hawk as
if it's, if it's, if it's on the

367
00:25:00,520 --> 00:25:03,160
table top. 
That was where we were heading 

368
00:25:03,160 --> 00:25:06,720
in our minds. 
I mean it was not almost not 

369
00:25:06,720 --> 00:25:10,600
aware of Warhammer 40,000 as a 
game or anything like that. 

370
00:25:11,360 --> 00:25:18,800
And and it was at that time that
Space Marine epic Space Marine 

371
00:25:18,800 --> 00:25:26,280
came out and I said well 
actually if we want to do, if we

372
00:25:26,280 --> 00:25:32,280
want to fight tabletop battles, 
mass battles, that's what we 

373
00:25:32,280 --> 00:25:35,440
ought to get. 
So we kind of went OK, well 

374
00:25:35,440 --> 00:25:37,000
let's well, why don't we get 
that bit. 

375
00:25:37,000 --> 00:25:42,160
So toddled over to Leicester 
bought a copy of of Space Marine

376
00:25:42,400 --> 00:25:49,680
brought it back and started 
playing that and absolutely fell

377
00:25:49,680 --> 00:25:52,960
in love with it. 
I mean I thought Space thought 

378
00:25:52,960 --> 00:25:59,280
was great and it is great as 
what it is as as like as a like 

379
00:25:59,280 --> 00:26:05,680
a tabletop board like an almost 
adventure board game if you 

380
00:26:05,680 --> 00:26:09,360
like. 
It's so good for the action 

381
00:26:09,360 --> 00:26:10,680
system and all this kind of 
thing. 

382
00:26:10,680 --> 00:26:16,880
Amazing. 
But Epic was just like, I mean 

383
00:26:17,960 --> 00:26:22,080
once we got it set up and and I 
painted everything because Chris

384
00:26:22,080 --> 00:26:24,880
was never a painter. 
Chris was never much of A 

385
00:26:24,880 --> 00:26:31,920
painter, but I very much became 
I I loved painting the 

386
00:26:31,920 --> 00:26:38,840
miniatures and I loved all of 
that and still do and collecting

387
00:26:38,840 --> 00:26:40,600
and you know converting and all 
that kind of stuff. 

388
00:26:41,200 --> 00:26:46,600
And so you know and once we just
sitting standing back sometimes 

389
00:26:46,600 --> 00:26:54,080
just looking at the at the our 
board that we were playing we 

390
00:26:54,080 --> 00:26:58,880
were playing on and looking at 
the spread looking at the layout

391
00:26:58,880 --> 00:27:03,400
the way and looking at the you 
know the the Falcons like flying

392
00:27:03,400 --> 00:27:07,680
around that flank and and all 
this stuff and the and the the 

393
00:27:07,680 --> 00:27:12,600
way the battle looked and being 
back from it enough that you 

394
00:27:12,600 --> 00:27:16,640
could like look at this thing. 
Because it's not it's not a film

395
00:27:16,760 --> 00:27:20,240
of not a film. 
It's not a it's not a we forgot 

396
00:27:20,240 --> 00:27:24,880
film equality to it. 
It's not a game of tactics. 

397
00:27:26,040 --> 00:27:29,360
You don't win a game through 
game through tactics. 

398
00:27:29,600 --> 00:27:31,880
You win. 
You win a game of epic through 

399
00:27:32,000 --> 00:27:34,760
strategy. 
It's very different. 

400
00:27:34,760 --> 00:27:37,840
It's a very different kind of 
where you have to look at, you 

401
00:27:37,880 --> 00:27:41,240
have to look at like and 
particularly when you have to go

402
00:27:41,240 --> 00:27:44,560
after objectives and and things 
I think have you played epic? 

403
00:27:45,080 --> 00:27:47,480
Mate, I love Epic. 
I'm so glad it's your favorite 

404
00:27:47,480 --> 00:27:48,920
game because I absolutely. 
Really. 

405
00:27:48,920 --> 00:27:50,640
Really. 
Oh, fabulous. 

406
00:27:51,080 --> 00:27:52,360
No, no, no. 
Oh, mate. 

407
00:27:52,360 --> 00:27:54,240
Well, you know, everything that 
I'm talking. 

408
00:27:54,520 --> 00:27:57,520
Which edition? 
So I I entered through second 

409
00:27:57,520 --> 00:27:59,080
edition. 
Now I think you're talking about

410
00:27:59,080 --> 00:28:01,640
the 1st edition like the Horace 
Heresy set. 

411
00:28:01,800 --> 00:28:04,000
Was that right? 
No, I'm no, I'm talking about 

412
00:28:04,000 --> 00:28:07,840
the 2nd edition, the blue box, 
the 2nd edition with the the 

413
00:28:07,840 --> 00:28:10,960
Space Marines, the Elder and the
Orcs and the Titan. 

414
00:28:11,000 --> 00:28:12,960
The one that's the one. 
What? 

415
00:28:13,120 --> 00:28:14,040
What a box. 
Yeah. 

416
00:28:14,320 --> 00:28:15,640
I know, yeah. 
What? 

417
00:28:16,040 --> 00:28:21,080
What A box set. 
Is that stunning? 

418
00:28:21,280 --> 00:28:24,240
I mean, you want to immediately 
start adding stuff to it and you

419
00:28:24,240 --> 00:28:27,400
can, you know, But it's like, 
oh, that just, I mean. 

420
00:28:29,200 --> 00:28:30,280
Yeah, have a have a drink, mate.
You're right. 

421
00:28:30,680 --> 00:28:36,040
Grab a grab a quick drink. 
And The thing is, is that as you

422
00:28:36,040 --> 00:28:38,840
know it's again, you know it's 
it's it's not just about 

423
00:28:38,840 --> 00:28:40,800
battering the crap out of your 
enemy. 

424
00:28:41,000 --> 00:28:43,280
That's right. 
I mean it is a bit about that 

425
00:28:43,280 --> 00:28:47,120
but it's like you know but it's 
like but it's about going after 

426
00:28:47,120 --> 00:28:50,760
these objectives which which 
would be what would be the real 

427
00:28:50,760 --> 00:28:56,400
driver for any real battle. 
And and like getting into things

428
00:28:56,400 --> 00:29:00,560
like you know using your using 
your command sections to nip in 

429
00:29:00,560 --> 00:29:03,600
and and nick those objectives at
the end of at the at the end of 

430
00:29:03,600 --> 00:29:09,240
the game and and making sure you
you you take down all the Titans

431
00:29:09,240 --> 00:29:12,640
as soon as you can and and the 
Wave Serpents because Chris 

432
00:29:12,640 --> 00:29:17,680
played Eldar and those damn Wave
serpents and finally though I I 

433
00:29:17,840 --> 00:29:20,120
really went oh God that was so 
annoying. 

434
00:29:20,400 --> 00:29:24,560
It's like, you know, it's still 
like my my artillery batteries, 

435
00:29:24,600 --> 00:29:27,680
you know, the were were good 
because I didn't, you know, I 

436
00:29:27,680 --> 00:29:30,680
didn't play Orcs in Epic. 
I. 

437
00:29:31,320 --> 00:29:34,920
Didn't play orcs at Orcs 
actually came much later for me.

438
00:29:35,000 --> 00:29:38,200
I was. 
I was an Imperial Guardsman. 

439
00:29:38,520 --> 00:29:40,840
Right, there you go. 
I was Imperial Guards. 

440
00:29:40,840 --> 00:29:44,560
So it was it was all about like 
artillery batteries and those 

441
00:29:44,560 --> 00:29:48,040
massive companies of of Imperial
Guardsman. 

442
00:29:48,040 --> 00:29:50,440
Yeah, I'm going to. 
OK yeah. 30 guys on the 

443
00:29:50,440 --> 00:29:52,560
objective. 
Take that away from me. 

444
00:29:52,560 --> 00:29:54,200
Go on. 
I dare you. 

445
00:29:54,800 --> 00:29:56,600
Try it. 
Try it. 

446
00:29:56,600 --> 00:29:58,080
Yeah. 
Yeah. 

447
00:29:58,200 --> 00:30:01,640
Just just try it. 
So, you know and all this kind 

448
00:30:01,640 --> 00:30:05,640
of stuff and that's how. 
So now my so I was always trying

449
00:30:05,640 --> 00:30:09,600
to get those damn wave serpents.
You know first first point of, 

450
00:30:09,600 --> 00:30:12,760
you know, first of birth is 
where the wave serpents, right. 

451
00:30:12,960 --> 00:30:16,800
Every artillery battery drop 
everything you have on those 

452
00:30:17,200 --> 00:30:20,440
wave serpents, you know, because
you can't shoot them, because of

453
00:30:20,440 --> 00:30:22,720
course, if you remember, they 
can't shoot them at the front. 

454
00:30:23,040 --> 00:30:27,520
You had to drop an artillery 
battery barrage on the back of 

455
00:30:27,520 --> 00:30:32,720
the miniature. 
She could actually hit it crazy.

456
00:30:32,880 --> 00:30:39,160
But I was grateful. 
And we had endless hours, 

457
00:30:39,160 --> 00:30:41,640
because you could, because these
games were enormous, were 

458
00:30:41,640 --> 00:30:45,040
enormous. 
We had endless hours playing 

459
00:30:45,040 --> 00:30:49,640
with the Titans and and and all 
sorts of things. 

460
00:30:49,800 --> 00:30:54,760
I always found the Chris always 
commented that I always seem to 

461
00:30:54,760 --> 00:30:56,960
get on better with the war 
hounds. 

462
00:30:57,360 --> 00:31:00,520
When it came to time. 
The War Hounds seem to really 

463
00:31:00,520 --> 00:31:06,960
suit me because it was so it was
so mobile and because for every 

464
00:31:07,000 --> 00:31:11,040
you know you could get so many 
of them and always seem to do 

465
00:31:11,040 --> 00:31:14,720
very well with with with those. 
Whereas the the the Warlords are

466
00:31:14,720 --> 00:31:18,520
great but they're just kind of 
one thing all in one place. 

467
00:31:19,200 --> 00:31:22,080
Whereas the war hounds could be 
quiet, could be really good fun.

468
00:31:22,440 --> 00:31:27,360
But I loved it, absolutely. 
And to this day we'll get more 

469
00:31:27,360 --> 00:31:31,800
on to that and to this later and
to this day it's still the the 

470
00:31:31,800 --> 00:31:37,480
one thing that really pushes all
my buttons when it comes to to 

471
00:31:37,520 --> 00:31:43,360
collecting and and and wargaming
really, it's absolutely amazing.

472
00:31:44,080 --> 00:31:48,080
So it wasn't long before after 
that we then started to get we. 

473
00:31:48,080 --> 00:31:51,840
We then got hold of a copy of 
Warhammer 40,000 and realised 

474
00:31:51,840 --> 00:31:54,000
that because we were getting 
wiped off by this stage, 

475
00:31:54,000 --> 00:31:58,760
realising that you could 
actually play battles of with 

476
00:31:59,240 --> 00:32:04,040
the tabletop battles in the same
way that you could with Epic, 

477
00:32:04,320 --> 00:32:11,640
you could play Warhammer 40,000,
play a tabletop experience with 

478
00:32:11,760 --> 00:32:16,040
the model, all the models that 
we had had collected for space 

479
00:32:16,040 --> 00:32:18,040
bulk. 
So we kind of. 

480
00:32:18,360 --> 00:32:21,160
So we started to experiment with
that and that was like that was 

481
00:32:21,160 --> 00:32:28,160
the original, the original kind 
of addition of that and they'd 

482
00:32:28,600 --> 00:32:34,240
just, they just brought out like
Warhammer the big bot original 

483
00:32:35,080 --> 00:32:40,240
Warhammer big box game where 
you, you know you got you 

484
00:32:40,240 --> 00:32:43,360
actually bought bought armies. 
This would have been that 

485
00:32:43,400 --> 00:32:48,520
probably just after Space Marine
second edition I think they 

486
00:32:48,520 --> 00:32:52,680
brought out Warhammer and as a 
as a box game and they were 

487
00:32:52,680 --> 00:32:57,480
talking about doing Warhammer 
40,000 the same way. 

488
00:32:57,480 --> 00:33:00,000
So it was like, Oh well, that 
sounds sort of sounds very good.

489
00:33:00,760 --> 00:33:04,840
Now it was around that time when
I was made redundant from UCCF 

490
00:33:06,400 --> 00:33:11,640
and I hadn't really enjoyed the 
time at UCCF very much, so it 

491
00:33:11,640 --> 00:33:15,560
was only a part time job anyway.
And so I was looking forward to 

492
00:33:16,480 --> 00:33:19,280
like, yeah, I was. 
So I'd be made redundant just 

493
00:33:19,360 --> 00:33:20,800
like, oh crap, out of the job 
again. 

494
00:33:21,440 --> 00:33:28,840
And my girlfriend at the time 
picked me up because she worked 

495
00:33:28,840 --> 00:33:31,320
in Leicester as a nurse. 
She'd picked me up and I was 

496
00:33:31,320 --> 00:33:33,840
kind of saying, oh, you know, 
I've just found out And I had 

497
00:33:33,840 --> 00:33:37,760
been White Dwarf magazine in my 
hand and there was an advert in 

498
00:33:37,760 --> 00:33:43,840
there for for a what they called
a production assistant working 

499
00:33:43,840 --> 00:33:49,120
on White Dwarf magazine. 
And I kind of went and it said, 

500
00:33:49,120 --> 00:33:53,120
you know, must have a minimum of
a year's experience. 

501
00:33:53,520 --> 00:33:58,120
And I'm thinking to yourself, 
you've got years of it because I

502
00:33:58,120 --> 00:34:01,680
was 28 by this time. 
You know, I've been out of art 

503
00:34:01,680 --> 00:34:06,840
college since I was like 20 
maybe. 

504
00:34:07,880 --> 00:34:11,040
So you're something like that. 
So I had years of experience. 

505
00:34:11,040 --> 00:34:16,719
I was thinking, if I don't go 
after this job, I'll be out of 

506
00:34:16,719 --> 00:34:22,120
my mind. 
I'll be absolutely out of my 

507
00:34:22,120 --> 00:34:29,159
mind if I don't go for this. 
So I sent an application letter 

508
00:34:29,159 --> 00:34:30,880
and I got an interview and I 
went in. 

509
00:34:32,679 --> 00:34:39,800
It was I was interviewed by 
Robin Jews and Chris Colston and

510
00:34:42,360 --> 00:34:48,760
and they interviewed me. 
Well actually was was it for it 

511
00:34:48,760 --> 00:34:51,199
was it wasn't actually for White
Dwarf magazine. 

512
00:34:51,199 --> 00:34:56,320
It was for a production 
assistant, worked in the coming 

513
00:34:56,320 --> 00:34:58,880
back. 
Now you know the in the deeps of

514
00:34:58,880 --> 00:35:02,520
the memory, it was actually for 
someone to work in the studio, 

515
00:35:02,520 --> 00:35:07,000
just in the studio one like 
boxes and and books and army 

516
00:35:07,000 --> 00:35:08,240
books and all that kind of 
stuff. 

517
00:35:08,680 --> 00:35:12,640
But Robin was there because he 
was looking for people for for 

518
00:35:12,640 --> 00:35:19,120
White Dwarf as well. 
So they sort of gave me the 

519
00:35:19,120 --> 00:35:22,720
interview, looked through my 
work and they said well, and 

520
00:35:22,720 --> 00:35:26,800
they said the thing that is that
was said to me when I went for, 

521
00:35:27,000 --> 00:35:33,200
for, by for my interview at 
Ladybird, which is is, is that 

522
00:35:33,200 --> 00:35:38,200
you've got all the skills that 
we need. 

523
00:35:38,640 --> 00:35:41,560
The one thing that didn't say 
that we did that, they didn't 

524
00:35:41,560 --> 00:35:44,880
say it. 
Ladybird was this said, but 

525
00:35:44,880 --> 00:35:51,200
you're a bit old. 
The other thing is you're a bit 

526
00:35:51,280 --> 00:35:58,560
old because we are used to 
taking people out of straight 

527
00:35:58,560 --> 00:36:01,720
out of art college who've maybe 
been in the industry for a year 

528
00:36:04,000 --> 00:36:07,600
and not paying them very much. 
Right. 

529
00:36:07,720 --> 00:36:10,080
OK. 
Listen, I'm very open about. 

530
00:36:10,080 --> 00:36:13,600
It yeah well I'm not even I'm 
not even surely quite said it 

531
00:36:13,600 --> 00:36:16,680
like that but I I certainly sat 
there and I thought what you're 

532
00:36:16,680 --> 00:36:20,840
saying is is you you you don't 
you you get people from ARC and 

533
00:36:20,840 --> 00:36:24,360
you pay them a pittance and 
actually after a while they 

534
00:36:24,360 --> 00:36:26,440
actually start. 
They actually kind of said well 

535
00:36:26,720 --> 00:36:30,680
we often see working at Games 
Workshop and certainly back in 

536
00:36:30,680 --> 00:36:35,760
199394 time that it was very 
much a case of someone would 

537
00:36:35,760 --> 00:36:37,640
come in and work. 
You work at Games Workshop for a

538
00:36:37,640 --> 00:36:41,640
few years get an apprenticeship 
get some experience and then 

539
00:36:41,640 --> 00:36:44,920
move on right. 
And that that was kind of how 

540
00:36:44,920 --> 00:36:47,800
they saw it, which, which was an
child. 

541
00:36:47,800 --> 00:36:50,520
They kind of justified not 
paying you a lot of money. 

542
00:36:50,760 --> 00:36:53,040
You're working for it, you know,
you're working for an exciting 

543
00:36:53,040 --> 00:36:55,840
company. 
You know, we're all the 

544
00:36:55,840 --> 00:36:59,840
miniatures and all this, yeah, 
based all the stuff which didn't

545
00:36:59,840 --> 00:37:03,840
actually matter a job to me, you
know, big, big as, as I say, 

546
00:37:04,120 --> 00:37:08,840
being 28, being a bit older. 
If you are enjoying this podcast

547
00:37:08,840 --> 00:37:11,360
and the content on the Crown of 
Command Games YouTube channel, 

548
00:37:11,640 --> 00:37:14,240
then please consider supporting 
me on Patreon. 

549
00:37:14,760 --> 00:37:18,320
Becoming a Storm Boy allows you 
access to behind the scene news 

550
00:37:19,120 --> 00:37:23,080
information of upcoming podcast 
guests and themes, video battle 

551
00:37:23,080 --> 00:37:26,240
reports and occasionally 
exclusive podcasts with special 

552
00:37:26,240 --> 00:37:30,080
guests or fellow patrons. 
And coming soon are painting 

553
00:37:30,080 --> 00:37:34,240
videos which we made to give you
the skills and tips on painting 

554
00:37:34,240 --> 00:37:37,080
in the red period using modern 
paints and practical 

555
00:37:37,080 --> 00:37:40,320
applications. 
And you can also access one to 

556
00:37:40,320 --> 00:37:44,000
one painting lessons in the 
Heavy LED Master class tier for 

557
00:37:44,000 --> 00:37:46,200
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painting lesson. 

558
00:37:46,720 --> 00:37:52,480
So check out patreon.com/the 
Crown of Command Podcast. 

559
00:37:53,920 --> 00:38:00,960
These days, I'm still. 
I've still collect. 

560
00:38:01,040 --> 00:38:05,120
I still collect miniatures. 
While the pandemic was 

561
00:38:05,120 --> 00:38:10,640
happening, I collected a ton of 
epic miniatures. 

562
00:38:11,000 --> 00:38:13,920
Oh cool. 
Absolute tonne. 

563
00:38:16,320 --> 00:38:20,080
We see when I when I'd 
originally been collecting, I'd 

564
00:38:20,080 --> 00:38:26,640
collected really Space Space 
Marines initially, and Chris had

565
00:38:26,640 --> 00:38:29,960
Elder didn't touch the oaks, 
funnily enough. 

566
00:38:30,640 --> 00:38:35,720
And then we did and we had the 
Imperial Guard and that was 

567
00:38:35,720 --> 00:38:38,440
probably about it. 
Those were the main factions 

568
00:38:38,440 --> 00:38:41,480
that we. 
Whereas now I'm kind of going 

569
00:38:41,480 --> 00:38:44,720
actually you know what I would 
collect everything all the all 

570
00:38:44,720 --> 00:38:48,960
the plastic troops that I can 
get my hands on And so I just 

571
00:38:49,080 --> 00:38:52,840
and so I ended up I ended up 
getting ended up getting a ton 

572
00:38:52,880 --> 00:38:58,000
of stuff and I've now painted it
all and based it all. 

573
00:38:58,680 --> 00:39:03,160
Brilliant mate. 
About 12,000 miniatures. 

574
00:39:03,400 --> 00:39:06,080
Wow. 
I mean, I'm OK. 

575
00:39:06,160 --> 00:39:09,680
And bear in mind that a lot of 
them are Space Marines, so 

576
00:39:09,680 --> 00:39:12,840
they're like a single colour. 
Use contrast paints. 

577
00:39:12,840 --> 00:39:16,840
Contrast paints are the best. 
Yeah, yeah. 

578
00:39:17,440 --> 00:39:21,400
Absolutely love love contrast 
paints so a lot, a lot of the 

579
00:39:21,400 --> 00:39:24,680
time it's a single colour 
contrast paint colour over 

580
00:39:24,680 --> 00:39:27,600
white. 
They look amazing and then you 

581
00:39:27,600 --> 00:39:34,480
base them up nicely and they 
just look fabulous. 

582
00:39:36,160 --> 00:39:39,200
I mean the metal stuff costs an 
absolute fortune, but the 

583
00:39:39,200 --> 00:39:41,320
plastics, well, it's not so much
now. 

584
00:39:41,320 --> 00:39:44,080
But when I was collecting it, I 
picked up a load of stuff 

585
00:39:44,360 --> 00:39:45,920
actually quite reasonable 
prices. 

586
00:39:45,920 --> 00:39:49,760
But I mean if you go on eBay 
now, it's there's nowhere near 

587
00:39:49,760 --> 00:39:55,280
as much stuff as there was for 
sale for stuff like that. 

588
00:39:55,280 --> 00:39:57,600
But I know. 
Probably because I bought it 

589
00:39:57,600 --> 00:40:03,240
all, you know, you know, but. 
But I know it's been great 

590
00:40:03,240 --> 00:40:07,200
because actually put actually 
put together proper, fully 

591
00:40:07,200 --> 00:40:10,000
painted armies and my 
philosophy, my philosophy for 

592
00:40:10,000 --> 00:40:15,120
how they were painted was very 
much one of I want this stuff to

593
00:40:15,120 --> 00:40:18,240
look like proper, like like want
these models to look like these,

594
00:40:18,240 --> 00:40:24,760
these look like proper armies. 
None of this red tanks nonsense.

595
00:40:26,120 --> 00:40:30,800
I mean I've got photographs 
because before years back I I I 

596
00:40:30,800 --> 00:40:35,080
put together a couple. 
I put together a big ultra means

597
00:40:35,080 --> 00:40:39,360
a big Blood Angels army and and 
great. 

598
00:40:39,360 --> 00:40:41,800
But it's like I looked I looked 
at them and I thought in the I 

599
00:40:41,800 --> 00:40:49,800
thought this looks weird to me 
Why why would they be go why we 

600
00:40:49,800 --> 00:40:52,400
got red tanks. 
Why we've got blue tanks. 

601
00:40:53,320 --> 00:40:56,760
So now everything. 
Yeah, I think the main colour I 

602
00:40:56,760 --> 00:41:01,400
used for almost everything was 
Agaros Dunes, So it's that kind 

603
00:41:01,400 --> 00:41:06,040
of khaki colour which looks like
looks like proper military 

604
00:41:06,040 --> 00:41:09,840
colour. 
Tanks look amazing in those in 

605
00:41:09,840 --> 00:41:13,960
that in those colours. 
The Land Raiders and so did the 

606
00:41:13,960 --> 00:41:17,680
Space Marines. 
They're absolutely stunning in 

607
00:41:17,680 --> 00:41:20,480
this because and of course I can
use the same colours to paint 

608
00:41:20,480 --> 00:41:23,960
the the Eltar and I paint the 
helmets blue. 

609
00:41:23,960 --> 00:41:25,120
So there I am done. 
Yeah. 

610
00:41:27,080 --> 00:41:30,000
So they look terrific. 
The orcs are kept in black 

611
00:41:30,960 --> 00:41:33,160
because. 
And what I did with the orcs 

612
00:41:33,160 --> 00:41:35,640
was, is that everything's in 
black every they're all black, 

613
00:41:35,720 --> 00:41:38,440
all of them. 
All the clans are black, but the

614
00:41:38,440 --> 00:41:41,320
shoulder pads are in the 
colours. 

615
00:41:41,960 --> 00:41:46,760
So you know, red, you know, red 
for Evil Sons and you know, blue

616
00:41:46,760 --> 00:41:52,280
for the the their skulls and all
that kind, that, that, that kind

617
00:41:52,280 --> 00:41:54,480
of thing. 
They look great. 

618
00:41:54,880 --> 00:41:56,800
Oh, that's good mate. 
So I loved, I loved doing that. 

619
00:41:56,800 --> 00:42:00,080
And then I did all I did. 
Ton of chaos stuff. 

620
00:42:00,280 --> 00:42:02,440
I love chaos, mate. 
I love chaos. 

621
00:42:02,440 --> 00:42:06,520
Awesome, really beautiful 
models. 

622
00:42:06,520 --> 00:42:07,880
Like just, you know, really 
nice. 

623
00:42:08,360 --> 00:42:12,160
And there's a lot of proxy stuff
now that that that that 

624
00:42:12,160 --> 00:42:17,920
Onslaught and Vanguard natures 
do, which are really nice metal 

625
00:42:17,920 --> 00:42:20,120
models. 
I won't touch Resin. 

626
00:42:20,160 --> 00:42:21,160
I've. 
I do. 

627
00:42:21,240 --> 00:42:23,440
I've never gotten on with resin.
Me too. 

628
00:42:23,480 --> 00:42:28,640
You're not a fan. 
Metal or plastic or that's it. 

629
00:42:28,640 --> 00:42:30,680
I can't. 
I won't work with anything else 

630
00:42:31,000 --> 00:42:33,400
because you can't strip it. 
You can't If you. 

631
00:42:33,560 --> 00:42:37,560
If I buy models, a lot of the 
time it's got paint on. 

632
00:42:37,560 --> 00:42:40,480
I'll use tech. 
I'll use Dettol to strip all the

633
00:42:40,480 --> 00:42:43,640
paint off before I repaint it. 
I mean, Jules is you've been 

634
00:42:43,640 --> 00:42:47,280
stripping again, haven't you? 
You've been stripping all I can 

635
00:42:47,280 --> 00:42:51,480
smells Dettol in here, you know?
So sorry, he said. 

636
00:42:51,480 --> 00:42:53,080
Well, there's worse things I 
could smell. 

637
00:42:53,080 --> 00:42:57,400
So it's it's it's, you know, and
I'm just paint. 

638
00:42:57,400 --> 00:43:02,040
I'm just, I'm just loving it. 
It was like, you know, it's been

639
00:43:02,040 --> 00:43:05,400
a great project. 
Something that I've really love 

640
00:43:05,400 --> 00:43:10,440
to love to put together. 
It's I sold my Ork Army or I've 

641
00:43:10,920 --> 00:43:14,520
over the years, I think I've 
collected about four or five 

642
00:43:14,520 --> 00:43:17,160
different Orko Orkarmies and 
they've all gone. 

643
00:43:17,880 --> 00:43:22,120
And my latest and my last one, 
because I never played with it. 

644
00:43:24,400 --> 00:43:31,280
So the one sad, the one sad 
thing about about doing all the 

645
00:43:31,280 --> 00:43:34,640
battle reports and things like 
that that I did when I was like 

646
00:43:34,640 --> 00:43:41,520
in White Dwarf that it made me 
quite quite cagey about who I 

647
00:43:41,520 --> 00:43:46,640
played against because I used to
have to play games against 

648
00:43:46,640 --> 00:43:50,600
people I had no, no gaming 
relationship with. 

649
00:43:51,160 --> 00:43:54,440
I've always seen, I've always 
seen this will be. 

650
00:43:54,520 --> 00:43:56,800
I think this will be interesting
for people to hear, people to 

651
00:43:56,800 --> 00:43:59,360
hear and talk about. 
But I've always believed that 

652
00:43:59,360 --> 00:44:05,040
that you you know if you if you 
game with people and you're in a

653
00:44:05,040 --> 00:44:08,040
club or it will just just makes 
the come round and game once a 

654
00:44:08,040 --> 00:44:10,800
week. 
You don't know how good you've 

655
00:44:10,800 --> 00:44:16,920
got it. 
That's gold because you're 

656
00:44:16,920 --> 00:44:21,600
playing people on on a playing 
people on a regular basis. 

657
00:44:22,080 --> 00:44:24,840
You you learn the rules 
together, you figure out the 

658
00:44:24,840 --> 00:44:27,920
rules together. 
You play your version of the 

659
00:44:27,920 --> 00:44:32,160
rules actually is what you 
really do and you have a great 

660
00:44:32,160 --> 00:44:34,760
time. 
But when I was in White Dwarf 

661
00:44:34,760 --> 00:44:37,520
and I was doing these battle 
reports, you know you you'd have

662
00:44:37,520 --> 00:44:42,480
been gaming against people who, 
no idea, you know, never played 

663
00:44:42,480 --> 00:44:46,000
many of the time. 
Probably wouldn't want to play 

664
00:44:46,000 --> 00:44:47,720
with them any other time. 
Right. 

665
00:44:48,960 --> 00:44:52,960
Yeah, yeah. 
And yeah, just well, that that 

666
00:44:52,960 --> 00:44:55,720
nice people really, in some 
ways, all right. 

667
00:44:56,600 --> 00:45:00,000
But I mean, a lot of them were, 
a lot of them great, but but a 

668
00:45:00,120 --> 00:45:02,200
lot of them weren't. 
Right. 

669
00:45:02,360 --> 00:45:04,760
Did you ever get to play against
Andy Chambers at all in an epic 

670
00:45:04,760 --> 00:45:07,680
game? 
Oh well well. 

671
00:45:07,680 --> 00:45:09,240
An epic game. 
Yeah, in I. 

672
00:45:10,840 --> 00:45:13,560
Never got a chance to play. 
I played against Gav Thorpe a 

673
00:45:13,560 --> 00:45:15,200
lot. 
We did. 

674
00:45:15,200 --> 00:45:20,080
We did a lot and and I Gav was 
great. 

675
00:45:20,880 --> 00:45:25,240
Loved playing at shout out Gav 
you're wonderful. 

676
00:45:25,480 --> 00:45:29,400
I loved gaming against Gav. 
He was great when he wasn't. 

677
00:45:30,160 --> 00:45:35,080
When he first joined, you know 
he did a lot interesting on the 

678
00:45:35,080 --> 00:45:43,200
subject of Andy Chambers. 
We a lot of admiration for Andy.

679
00:45:43,200 --> 00:45:46,040
So I think, I think present 
tense. 

680
00:45:46,240 --> 00:45:52,320
I think Andy's a great guy and I
love keeping track of what he's 

681
00:45:52,320 --> 00:45:55,560
been doing, listening to 
podcasts and things like that 

682
00:45:55,560 --> 00:45:57,520
about about what he's been up to
and stuff. 

683
00:45:58,080 --> 00:46:01,800
Nothing but admiration. 
Great guy, worked, worked really

684
00:46:01,800 --> 00:46:06,240
hard in the industry and has 
done some great stuff. 

685
00:46:06,360 --> 00:46:08,640
Good on, good on you, mate. 
Good on you. 

686
00:46:09,560 --> 00:46:13,960
I had an opportunity to do this 
is this is this is the the best 

687
00:46:14,200 --> 00:46:17,160
this is the most fun battle 
report I did. 

688
00:46:17,680 --> 00:46:19,280
Absolutely. 
I'll tell you about this one. 

689
00:46:19,280 --> 00:46:29,520
This was really really fun. 
He, I and Alex Boyd did a did a 

690
00:46:29,760 --> 00:46:33,560
battle report where it was a 
three-way between the three of 

691
00:46:33,560 --> 00:46:37,840
us and we were like playing when
we were like playing against 

692
00:46:37,920 --> 00:46:40,840
playing against each other, 
three war bosses battling it 

693
00:46:40,840 --> 00:46:42,600
out. 
So he was the best one. 

694
00:46:43,520 --> 00:46:51,960
It was terrific, great fun and I
want it on a dice roll. 

695
00:46:53,240 --> 00:46:57,120
Even better, mate. 
But it could have gone, it could

696
00:46:57,120 --> 00:46:59,200
have gone the other way. 
And that's the thing with it, 

697
00:47:00,280 --> 00:47:04,280
you know, absolute respect to 
the other guys at the end of the

698
00:47:04,320 --> 00:47:08,320
day that could that, you know, I
went it on a dice roll. 

699
00:47:08,320 --> 00:47:11,600
It didn't have to go that way. 
And they were, they were great 

700
00:47:11,600 --> 00:47:15,000
and they were great players and 
I loved playing them and admired

701
00:47:15,000 --> 00:47:18,360
them and thought, you know, and 
The funny thing that happened 

702
00:47:18,360 --> 00:47:20,840
is, is after that, that was a 
battle report that ended up in 

703
00:47:20,840 --> 00:47:26,560
in White Dwarf. 
After we did that three of the 

704
00:47:26,600 --> 00:47:34,040
other guys who Imperial guys in 
the studio said how about you 3.

705
00:47:35,360 --> 00:47:41,800
Fight us you you know you you as
war bosses on one side of the 

706
00:47:41,800 --> 00:47:44,320
board and us as as Imperial 
commands on the other. 

707
00:47:44,320 --> 00:47:49,000
Why don't we play a massive game
And you know they thought, yeah,

708
00:47:49,080 --> 00:47:52,160
yeah that sounds great. 
Now there's a there's a there's 

709
00:47:52,160 --> 00:47:56,360
an orcs, the thing that Orcs 
talk about, this thing that Orcs

710
00:47:56,360 --> 00:48:00,840
talk about which is that that 
that humans are are funny 

711
00:48:00,840 --> 00:48:05,920
because they're always fighting 
amongst themselves and always 

712
00:48:05,920 --> 00:48:09,000
squabbling and fighting amongst 
themselves and saying I know 

713
00:48:09,000 --> 00:48:12,080
something you don't say you need
to listen to me all this kind of

714
00:48:12,120 --> 00:48:16,200
thing and and what they say is 
that and while the the humans 

715
00:48:16,200 --> 00:48:19,520
are arguing amongst themselves 
the orcs come up and beat them 

716
00:48:19,520 --> 00:48:23,200
up. 
The beautiful little, it's a 

717
00:48:23,200 --> 00:48:26,880
beautiful little kind of quoty 
kind of story thing that's 

718
00:48:26,880 --> 00:48:29,680
that's it that I don't know if 
it turns up in the army books 

719
00:48:29,680 --> 00:48:34,320
now but I always think it's a a 
brilliant description because 

720
00:48:34,320 --> 00:48:38,240
what I see I've always I've 
talked about this in in in 

721
00:48:38,240 --> 00:48:40,000
interviews and what a while back
now. 

722
00:48:40,000 --> 00:48:44,920
But my viewpoint on Orcs is is 
quite different from how other 

723
00:48:44,920 --> 00:48:49,520
people view orcs. 
I see orcs as an absolute robust

724
00:48:49,520 --> 00:48:54,240
society that will absolutely 
win. 

725
00:48:55,840 --> 00:48:59,440
They are going to win. 
Well, I mean actually Chaos will

726
00:48:59,440 --> 00:49:04,240
will win war that you know the 
the Warhammer unit, the 

727
00:49:04,240 --> 00:49:09,080
Warhammer 40,000 universe will 
fall to Chaos eventually is too 

728
00:49:09,080 --> 00:49:11,720
powerful. 
So that's it's the long defeat. 

729
00:49:13,000 --> 00:49:17,440
And I very much, I very much see
Yorks as being being being part 

730
00:49:17,440 --> 00:49:23,240
of that and I see them as being 
an absolute robust society with 

731
00:49:24,080 --> 00:49:27,640
with a technology and a grasp of
technology. 

732
00:49:28,480 --> 00:49:34,680
There's the the humans talk 
about Ork technologies. 

733
00:49:35,080 --> 00:49:37,440
They have these guns. 
We can't get it to fire, but if 

734
00:49:37,440 --> 00:49:39,560
if an Ork picks up, you can get 
it to fire. 

735
00:49:39,840 --> 00:49:43,280
There must be something magical 
about that they talk a little 

736
00:49:43,280 --> 00:49:48,200
bit about. 
And actually the reason Ork's 

737
00:49:48,200 --> 00:49:52,920
gun fires is because 
mechanically, it works. 

738
00:49:54,280 --> 00:49:59,080
Your stuff, the human stuff, 
everything that's based off 

739
00:49:59,080 --> 00:50:04,520
STTSTCS and and all this stuff, 
you know, they're like, they're 

740
00:50:04,520 --> 00:50:09,080
like they're into prey over the 
weapons before they can fire 

741
00:50:09,080 --> 00:50:14,520
them. 
There's human stuff's magic in 

742
00:50:14,520 --> 00:50:18,120
their minds. 
It only works because they 

743
00:50:18,560 --> 00:50:21,040
they're the ones that the 
weapons work because they 

744
00:50:21,040 --> 00:50:23,720
believe the work. 
But they say it's the Orks and 

745
00:50:23,720 --> 00:50:26,280
it's not. 
Naturally, no, The Orks, if if 

746
00:50:26,280 --> 00:50:31,280
you look like a the truck model,
that truck model, it's called 

747
00:50:31,320 --> 00:50:38,360
blasted suspension that models a
proper truck that thing could 

748
00:50:38,360 --> 00:50:43,400
drive. 
And this is saying you look at 

749
00:50:43,400 --> 00:50:45,680
Mega Armour, there's there's 
Pistons. 

750
00:50:45,840 --> 00:50:50,680
You look at the you look at 
anything that the Orcs make you 

751
00:50:50,680 --> 00:50:54,400
look at and you go, it's got an 
engine and a pulley bit and the 

752
00:50:54,400 --> 00:50:58,440
thing and and and you do this is
the works we can an engineering 

753
00:50:58,440 --> 00:51:06,560
mind created this totally 
legitimate, absolutely powerful 

754
00:51:07,480 --> 00:51:09,760
society. 
The only thing that lets them 

755
00:51:09,760 --> 00:51:12,160
down is they end up fighting 
each other all the time. 

756
00:51:12,160 --> 00:51:14,000
Yeah, that's it. 
Because they're trying to figure

757
00:51:14,000 --> 00:51:15,960
out who's the and that's 
probably the. 

758
00:51:16,320 --> 00:51:18,080
They reckon it's. 
It's the only reason why they 

759
00:51:18,080 --> 00:51:19,840
haven't taken anything. 
It's about, right? 

760
00:51:20,160 --> 00:51:22,640
Yeah, because they're so busy 
fighting amongst themselves. 

761
00:51:24,080 --> 00:51:27,000
But they're but, but I always 
see, they always see the orcs as

762
00:51:27,000 --> 00:51:32,560
being a a just such a 
legitimately powerful thing. 

763
00:51:32,560 --> 00:51:35,680
I I, you know, a lot of people. 
There was a time when the orcs 

764
00:51:35,680 --> 00:51:38,440
were a bit of a joke and I think
that no, you're not jokes maybe.

765
00:51:38,440 --> 00:51:42,160
No, just pretty much. 
You'll you'll know all about it 

766
00:51:42,160 --> 00:51:43,920
if you play them in epic. 
How bad they are? 

767
00:51:44,080 --> 00:51:45,720
Oh, go well. 
So I never have. 

768
00:51:45,760 --> 00:51:46,840
I never have. 
I want to. 

769
00:51:46,840 --> 00:51:50,600
I want to do it and I look 
reading the rules about and how 

770
00:51:50,600 --> 00:51:54,960
they work and how you can add 
cards to the the to actually 

771
00:51:54,960 --> 00:51:58,240
make those formations bigger and
more powerful. 

772
00:51:58,480 --> 00:52:05,200
The idea that you can add if you
have a clan of orcs and if you 

773
00:52:05,240 --> 00:52:12,600
add bikes a bike adds plus three
to their to their to their break

774
00:52:12,640 --> 00:52:13,560
point. 
Break point? 

775
00:52:13,560 --> 00:52:16,120
Yeah, that's right. 
That's insane. 

776
00:52:16,520 --> 00:52:19,600
Yeah. 
That and that makes you insanely

777
00:52:19,600 --> 00:52:23,160
powerful whereas that you if you
have boys they might add a 

778
00:52:23,280 --> 00:52:26,000
couple of points and this they 
had them bikes and they had 

779
00:52:26,000 --> 00:52:27,760
three. 
It's like for the for the same 

780
00:52:27,760 --> 00:52:29,960
price. 
So you're going to you're going 

781
00:52:29,960 --> 00:52:32,160
to add you're going to add bikes
and you're going to add bikes 

782
00:52:32,160 --> 00:52:35,760
and tractor cannons and because 
they that's what they do. 

783
00:52:35,760 --> 00:52:38,880
Oh gosh. 
Anyway, so getting back to the 

784
00:52:39,000 --> 00:52:42,200
getting back to the story. 
So this whole idea was, is that 

785
00:52:42,200 --> 00:52:47,080
we were so Alex, Andy and I were
going to were going to face up 

786
00:52:47,080 --> 00:52:48,440
against these Imperial 
commanders. 

787
00:52:49,720 --> 00:52:52,440
This, this will be fun. 
So if you looked at the York 

788
00:52:52,440 --> 00:52:55,280
side, if you looked at the York 
side of the board, it was like 

789
00:52:57,400 --> 00:53:00,040
it would, it would, it was 
literally like, you know, Andy 

790
00:53:00,040 --> 00:53:01,920
had come up to him. 
Yeah. 

791
00:53:01,920 --> 00:53:04,520
I'm thinking of going around, 
going around the side here. 

792
00:53:04,680 --> 00:53:06,240
Is that all right for you? 
That worked for you? 

793
00:53:06,800 --> 00:53:08,680
You're just going to go out 
there say, yeah, it'll be fine, 

794
00:53:08,680 --> 00:53:11,560
mate, You do that, aren't you? 
So we were, we were in total 

795
00:53:11,560 --> 00:53:15,400
cooperation with each other, you
know, All right, we know what 

796
00:53:15,400 --> 00:53:18,840
we're going to do. 
Imperial side couldn't stop 

797
00:53:18,840 --> 00:53:25,760
fighting amongst themselves. 
Couldn't believe it. 

798
00:53:26,520 --> 00:53:28,720
They were like, you know, I want
to do this. 

799
00:53:28,720 --> 00:53:30,400
No, you don't want to do that. 
He said no. 

800
00:53:31,360 --> 00:53:37,440
And in the meantime, we're 
getting closer and closer and 

801
00:53:37,440 --> 00:53:42,520
closer and closer to them. 
So you can imagine where that 

802
00:53:42,520 --> 00:53:44,040
went. 
Yeah. 

803
00:53:44,040 --> 00:53:46,400
It's like, yeah, yeah. 
It's orcs in close combat. 

804
00:53:46,560 --> 00:53:48,400
Oh, dear. 
Your army's dead. 

805
00:53:49,120 --> 00:53:50,040
Yes, you were. 
You were laughing. 

806
00:53:50,040 --> 00:53:53,320
You're laughing. 
You're shooting holes in us as 

807
00:53:53,320 --> 00:53:55,520
we dash across the table towards
you. 

808
00:53:55,800 --> 00:53:57,760
Yes. 
That's that's another ten gone. 

809
00:53:57,760 --> 00:54:00,400
Yeah, yeah, yeah, we know. 
Oh, they're still around. 

810
00:54:00,400 --> 00:54:01,880
Yeah. 
Oh, they're getting closer and 

811
00:54:01,880 --> 00:54:03,240
they're getting close. 
Oh, dear. 

812
00:54:03,680 --> 00:54:04,960
I know. 
They're in close combat. 

813
00:54:04,960 --> 00:54:06,600
Yeah. 
Oh, your army's dead. 

814
00:54:08,440 --> 00:54:09,920
Or at least that. 
At least that's how it you. 

815
00:54:09,960 --> 00:54:12,160
And that's how it used used to 
work when I thought. 

816
00:54:12,920 --> 00:54:15,640
Yeah, yeah, nice, mate. 
Was it? 

817
00:54:15,880 --> 00:54:18,760
Now the Imperial side was that 
made-up of like White Dwarf team

818
00:54:18,760 --> 00:54:21,600
members or can you remember? 
Well, they were just, they were 

819
00:54:21,600 --> 00:54:24,000
just guys who were. 
And we never got. 

820
00:54:24,000 --> 00:54:26,240
He never got put in a magazine 
or anything like that. 

821
00:54:26,240 --> 00:54:29,920
It was just, which is a pity, 
Which is a pity because I 

822
00:54:29,920 --> 00:54:32,160
thought he was hilarious. 
Yeah. 

823
00:54:32,480 --> 00:54:34,120
And it was. 
And it was great because it 

824
00:54:34,120 --> 00:54:36,920
meant, you know, I was playing 
with with, you know, playing 

825
00:54:36,920 --> 00:54:39,600
with Alex and playing with with 
Andy and we were having a great 

826
00:54:39,600 --> 00:54:42,280
time and mutual respect for each
other. 

827
00:54:42,280 --> 00:54:46,360
And it was, and it was all cool.
Whereas these Imperial guys were

828
00:54:46,360 --> 00:54:50,240
just like, couldn't believe it. 
I was just like, oh, what are 

829
00:54:50,240 --> 00:54:52,520
you doing? 
You should be. 

830
00:54:52,520 --> 00:54:56,760
You should be concentrating on 
blowing holes in this in the in 

831
00:54:56,760 --> 00:54:59,240
the Yorks are heading to us. 
Because if you don't, you're 

832
00:54:59,240 --> 00:55:00,840
going to be in big. 
Trouble. 

833
00:55:01,400 --> 00:55:03,080
We're getting close. 
Come back with you. 

834
00:55:03,360 --> 00:55:08,080
It's not going to be pretty. 
Of course he wasn't. 

835
00:55:09,120 --> 00:55:13,320
Oh gosh. 
It's absolutely absolutely 

836
00:55:13,320 --> 00:55:15,440
mental. 
It really really really was. 

837
00:55:16,240 --> 00:55:19,880
But that was but it was that was
that was nice. 

838
00:55:19,880 --> 00:55:22,120
That was. 
I'd say that that was my my 

839
00:55:22,120 --> 00:55:25,400
favorite little little things 
that happened when I when I when

840
00:55:25,400 --> 00:55:28,480
I was when I was gaming in the 
studio and there's A and it was 

841
00:55:28,480 --> 00:55:30,160
and that was with Andy. 
Andy's great. 

842
00:55:30,360 --> 00:55:32,560
Really, really, really great 
poke. 

843
00:55:34,080 --> 00:55:37,080
Is there anything you want to? 
Well, I was going to ask. 

844
00:55:37,720 --> 00:55:39,600
You ask me. 
Yes, I was going to ask you a 

845
00:55:39,600 --> 00:55:41,840
couple of questions, mate. 
About what? 

846
00:55:41,840 --> 00:55:46,320
What's what's the sort of the, 
what was the first miniature you

847
00:55:46,320 --> 00:55:50,040
bought for? 
Was it, was it actual Space 

848
00:55:50,040 --> 00:55:52,000
Hulk? 
Were there the first miniatures 

849
00:55:52,000 --> 00:55:54,200
you came in contact with with 
Games Workshop, or was it 

850
00:55:54,200 --> 00:55:57,560
something else? 
Oh, I mean, was it hear request?

851
00:55:57,560 --> 00:56:01,080
Or was it? 
Well, when I was when I'd 

852
00:56:01,080 --> 00:56:08,600
originally got the Dungeons and 
Dragons game, I bought Citadel 

853
00:56:08,600 --> 00:56:14,840
Miniatures because Games 
Workshop was based in, as the 

854
00:56:14,960 --> 00:56:20,960
Games Workshop like store was 
originally based in in. 

855
00:56:21,880 --> 00:56:23,720
It was Newark I think. 
Yeah. 

856
00:56:23,720 --> 00:56:28,240
In fact it was Newark I think 
and that was my grandma lived in

857
00:56:28,360 --> 00:56:31,640
in Newark. 
So I went once went over there 

858
00:56:31,640 --> 00:56:35,320
with with with and said well 
could could we drop in. 

859
00:56:36,920 --> 00:56:39,800
So I went I went there and I and
I and I got I bought some 

860
00:56:39,800 --> 00:56:45,720
miniatures off the off the off 
the rails in in the the games 

861
00:56:45,720 --> 00:56:48,520
Workshop Citadel miniatures. 
I bought some off the rails I 

862
00:56:48,520 --> 00:56:51,680
think it was some rail path ones
as well and I bought some of 

863
00:56:51,680 --> 00:56:53,880
those those inner games 
workshop. 

864
00:56:53,960 --> 00:56:59,040
I can't remember how old it was.
It was maybe 14 or 15 bought 

865
00:56:59,040 --> 00:57:00,720
those. 
I think I've still got. 

866
00:57:01,480 --> 00:57:06,680
I think I've still got one 
looking around that's great, 

867
00:57:06,800 --> 00:57:11,360
excellent. 
It's a it was a a a floor trap 

868
00:57:11,920 --> 00:57:14,880
one of these creatures. 
It's like you know a big big 

869
00:57:14,880 --> 00:57:19,880
mouth that you walk into and you
get eaten and it's for D&D and 

870
00:57:19,880 --> 00:57:22,320
stuff like that. 
So that was those. 

871
00:57:22,760 --> 00:57:27,040
So it did those. 
And then later on when I when I 

872
00:57:27,040 --> 00:57:33,040
was doing, doing the kind of the
the Warhammer quest stuff, I had

873
00:57:33,040 --> 00:57:39,960
Bescaven miniature and that and 
that was and that was my proper 

874
00:57:40,760 --> 00:57:46,960
it was my like proper modern 
Citadel miniature that you 

875
00:57:47,200 --> 00:57:49,320
either I'm sure you can get him 
on eBay somewhere. 

876
00:57:49,320 --> 00:57:54,080
I said very specific because he 
had horns on his head and he was

877
00:57:54,080 --> 00:57:56,560
holding a Flint like a warplot 
pistol. 

878
00:57:56,560 --> 00:58:01,800
So he was obviously a I think he
was some kind of a a priest or 

879
00:58:01,800 --> 00:58:03,840
something like like that or 
something. 

880
00:58:03,880 --> 00:58:04,960
Was he pointing? 
He was he. 

881
00:58:05,600 --> 00:58:06,680
Was he? 
Was he? 

882
00:58:06,680 --> 00:58:09,200
Point is like outstretch 
fingerprint. 

883
00:58:09,200 --> 00:58:11,680
I think so, I think. 
So I've got this guy right here.

884
00:58:12,000 --> 00:58:12,840
I've got that guy right? 
Oh. 

885
00:58:13,320 --> 00:58:15,960
Really. 
Oh, fantastic. 

886
00:58:16,200 --> 00:58:17,120
He was. 
He was great. 

887
00:58:17,120 --> 00:58:20,240
He kind of summed my character 
up really, really perfectly. 

888
00:58:20,280 --> 00:58:24,960
As I'm told, we got it. 
But then after that, it was very

889
00:58:24,960 --> 00:58:29,320
much, it was very much space, It
was very much space. 

890
00:58:29,320 --> 00:58:32,960
Hulk lead and it was a lot of 
Terminators, Got a lot of the 

891
00:58:32,960 --> 00:58:34,040
metal. 
Terminators. 

892
00:58:34,040 --> 00:58:41,120
Wonderful, because we were so 
like in love with Games Workshop

893
00:58:41,120 --> 00:58:43,560
stuff. 
We were like we just got, you 

894
00:58:43,560 --> 00:58:46,240
know we were going had Space 
marines in power armour going 

895
00:58:46,240 --> 00:58:51,840
down the the whole we had orcs 
in there, we had absolute 

896
00:58:51,840 --> 00:58:55,080
squigs, absolutely anything. 
We love the miniatures and we 

897
00:58:55,080 --> 00:58:58,320
just got everything really did. 
Just ton of it. 

898
00:58:58,320 --> 00:58:59,720
Don't have any of it left. 
Yeah, that's. 

899
00:59:00,400 --> 00:59:01,080
A. 
Shame. 

900
00:59:01,080 --> 00:59:05,360
Looking back, you kind of go, oh
how, how can I let that stuff 

901
00:59:05,520 --> 00:59:08,840
disappear out my life? 
Yeah, but you're not not you're 

902
00:59:08,840 --> 00:59:10,440
not alone there, actually. 
Don't think, Adrian, because I 

903
00:59:10,440 --> 00:59:11,720
think most of us did the same, 
mate. 

904
00:59:11,760 --> 00:59:15,240
But now you talked about 
collecting a lot of the epic 

905
00:59:15,240 --> 00:59:18,000
space ring over over and that 
kind of thing. 

906
00:59:18,000 --> 00:59:19,760
Are you actually actively 
playing that with your friends 

907
00:59:19,760 --> 00:59:22,560
at all now? 
No, I haven't. 

908
00:59:22,560 --> 00:59:25,000
I haven't gained for a long game
for a long time. 

909
00:59:25,000 --> 00:59:28,840
I've been so busy, caught up 
trying to make the working with 

910
00:59:28,880 --> 00:59:30,480
on the business and stuff. 
I haven't. 

911
00:59:30,840 --> 00:59:34,400
Yeah, it would be really, it 
would be really nice. 

912
00:59:35,960 --> 00:59:39,840
I mean, actually this might 
sound a little bit ridiculous, 

913
00:59:39,840 --> 00:59:46,840
but actually talking about what 
I've been talking about today 

914
00:59:48,080 --> 00:59:50,640
has made it's been quite 
cathartic. 

915
00:59:50,640 --> 00:59:54,760
It's been quite nice to to 
actually talk about the time at 

916
00:59:54,760 --> 00:59:56,400
Games Workshop and some of the 
stuff. 

917
00:59:56,560 --> 01:00:02,640
And bear in mind that this is 
like tip of the iceberg of of of

918
01:00:02,640 --> 01:00:06,960
stuff but the but. 
And what I was saying about the 

919
01:00:06,960 --> 01:00:10,160
one thing about doing all the 
Bath reports is it made me very 

920
01:00:10,160 --> 01:00:12,680
cagey about who I I played 
against. 

921
01:00:13,160 --> 01:00:17,000
So I would, I would, I usually. 
What I would usually end up 

922
01:00:17,000 --> 01:00:21,200
happening is I would, I would 
usually find like a couple of 

923
01:00:21,200 --> 01:00:26,640
people who I would play 
regularly, who I would trust to 

924
01:00:26,640 --> 01:00:28,960
play regularly again, who had 
who. 

925
01:00:28,960 --> 01:00:33,640
I had the right attitude. 
I saw the right attitude to to 

926
01:00:33,640 --> 01:00:36,640
gaming, which was this, this 
isn't about winning. 

927
01:00:37,440 --> 01:00:41,480
This is about like playing a 
game, hanging out with your 

928
01:00:41,480 --> 01:00:47,480
mates and having a great time. 
And you know, so because like I 

929
01:00:47,480 --> 01:00:51,400
said, I think like if if you're 
if you have a club where you can

930
01:00:51,400 --> 01:00:54,960
do that. 
If you have like any group of 

931
01:00:54,960 --> 01:01:00,440
friends where you can actually 
get together and and do so, you 

932
01:01:00,440 --> 01:01:05,760
know it's, you know, don't take 
it for granted. 

933
01:01:06,960 --> 01:01:11,080
I don't want to sound like 
patronizing an old father but 

934
01:01:11,360 --> 01:01:16,920
don't. 
It really is a wonderful thing, 

935
01:01:17,600 --> 01:01:21,920
a great thing to have in your in
your life to have to have that 

936
01:01:21,920 --> 01:01:23,920
kind of thing. 
You know, to have mates or you 

937
01:01:23,920 --> 01:01:27,320
know, they'll come in with their
latest, the latest model and you

938
01:01:27,320 --> 01:01:31,560
try your best to destroy it on 
the first term or with and all 

939
01:01:31,560 --> 01:01:35,840
that kind of stuff. 
You know, I mean you know and I 

940
01:01:35,840 --> 01:01:39,920
mean all joking all joking 
aside, it's like I think and 

941
01:01:39,920 --> 01:01:42,720
part of me kind of now kind of 
thinks myself I really ought 

942
01:01:42,720 --> 01:01:46,400
because there's stuff going on 
in Leicester I could probably go

943
01:01:46,400 --> 01:01:49,960
and get involved in. 
And in a way, I feel like I've 

944
01:01:49,960 --> 01:01:56,400
probably got enough distance 
from it all to kind of be able 

945
01:01:56,400 --> 01:02:03,920
to go, well, you know, maybe get
out there and you know, once a 

946
01:02:03,920 --> 01:02:07,480
month or something like that, go
out and do some, do some gaming 

947
01:02:07,480 --> 01:02:09,120
again, think about doing it 
again. 

948
01:02:09,480 --> 01:02:12,600
But certainly the Epic stuff, I 
mean, I mean that might be quite

949
01:02:12,600 --> 01:02:15,840
tough. 
But you know, fortunately, I 

950
01:02:15,840 --> 01:02:19,040
mean I've even got, I've even 
got plans to come up with a, a 

951
01:02:19,280 --> 01:02:22,960
solo rule set for Epic. 
So I could actually play, you 

952
01:02:22,960 --> 01:02:26,800
know, just even just play 
against myself, you know, if if 

953
01:02:26,800 --> 01:02:28,920
I can't find it, if I can't find
anybody. 

954
01:02:30,120 --> 01:02:33,400
But I mean, the only thing is if
I was going to go out and if I 

955
01:02:33,400 --> 01:02:39,520
was going to go out and play 
again, I'd have to 28 mil scale.

956
01:02:39,840 --> 01:02:43,280
I'd have to create some models 
to do it because I haven't gone 

957
01:02:43,280 --> 01:02:43,960
there. 
Yeah. 

958
01:02:44,720 --> 01:02:51,120
Yeah, because they're all gone. 
I have thought about if I was 

959
01:02:51,120 --> 01:02:54,480
going to go, if I was going to 
collect an army. 

960
01:02:54,480 --> 01:03:05,000
Now I would probably collect a 
corn army all right on demon 

961
01:03:05,000 --> 01:03:13,840
army because you can use that 
army in or in any scenario. 

962
01:03:14,200 --> 01:03:17,480
You can use it in 40K, you can 
use it in Warhammer. 

963
01:03:17,800 --> 01:03:20,640
You can use it in any of the 
other games that that that you 

964
01:03:20,640 --> 01:03:22,440
do. 
I mean, you could even drop them

965
01:03:22,440 --> 01:03:24,920
in a You could even drop them in
movement trays. 

966
01:03:25,360 --> 01:03:28,280
I'm sure no one's going to going
to quibble over the fact they're

967
01:03:28,280 --> 01:03:30,640
on round bases in the movement 
trail. 

968
01:03:30,720 --> 01:03:32,840
They could have a go. 
I don't think they get very far 

969
01:03:32,880 --> 01:03:35,400
with. 
Not against the war. 

970
01:03:36,080 --> 01:03:42,720
Get stuff, Get a grip. 
A grip. 

971
01:03:42,760 --> 01:03:45,320
You're talking to the Grand War.
That's exactly right. 

972
01:03:45,320 --> 01:03:46,800
It's fine. 
They're in Booth. 

973
01:03:48,640 --> 01:03:51,480
It's in. 
It's fine. 

974
01:03:51,520 --> 01:03:54,360
Yeah, it's fine. 
It really is fine. 

975
01:03:55,160 --> 01:04:00,320
And so and certainly there's 
there's one of those army, those

976
01:04:00,320 --> 01:04:03,160
army collections you can get and
there is you, you spend about 

977
01:04:03,160 --> 01:04:08,280
£100 and you get all this, these
blood letters and crushes and 

978
01:04:08,280 --> 01:04:12,080
all this stuff and it's 
incredible value. 

979
01:04:12,160 --> 01:04:14,560
I mean you, you're buying the 
stuff you buy. 

980
01:04:14,560 --> 01:04:17,520
You, you. 
Basically it's it's worth twice 

981
01:04:17,520 --> 01:04:20,800
what you pay for it. 
I mean the only set of the 

982
01:04:20,800 --> 01:04:24,400
thing, the thing with games, 
workshops is just so expensive. 

983
01:04:24,400 --> 01:04:26,360
I know that's right. 
Exactly, exactly. 

984
01:04:26,360 --> 01:04:29,920
It's the and it's always been, 
it's always been the same. 

985
01:04:29,960 --> 01:04:33,760
I mean when I work for you know 
you could get stuff you got 

986
01:04:33,760 --> 01:04:37,200
stuff half price if you work for
the company which is which is 

987
01:04:37,200 --> 01:04:39,480
brilliant. 
I haven't got that now. 

988
01:04:40,200 --> 01:04:44,480
So you know, if I do something 
like that it's that's a that's a

989
01:04:44,480 --> 01:04:48,360
real commitment to Chuck down 
you know like £100 to get one of

990
01:04:48,360 --> 01:04:51,760
these boxes, but on the other 
hand it might be worthwhile 

991
01:04:51,760 --> 01:04:54,320
doing it. 
I'll see, yeah, I hope so for 

992
01:04:54,320 --> 01:04:55,520
you. 
But look, Aiden, look, it's been

993
01:04:55,520 --> 01:04:59,320
a massive interview today and 
it's been wonderful to talk to 

994
01:04:59,320 --> 01:05:02,000
you and well, listen to you in 
your story and everything. 

995
01:05:02,000 --> 01:05:04,160
I really appreciate that. 
All the time you've given us 

996
01:05:04,160 --> 01:05:06,320
today, it's been immense, mate. 
It's been massive and I think we

997
01:05:06,320 --> 01:05:08,520
can keep talking on and on, 
especially about Epic I. 

998
01:05:08,560 --> 01:05:10,880
Think we could. 
We could we have to come back 

999
01:05:10,880 --> 01:05:13,560
again at some point together and
and sort of meet up at what a 

1000
01:05:13,560 --> 01:05:16,880
time and and just talk about our
love of epic mate. 

1001
01:05:16,880 --> 01:05:21,640
We both are massively passionate
and we both have great history 

1002
01:05:21,680 --> 01:05:24,600
and playing epic space marine 
and and we know how good it is 

1003
01:05:24,600 --> 01:05:28,520
and yeah, we like I said we only
touch the the tip of the iceberg

1004
01:05:28,800 --> 01:05:31,040
you know, so. 
I think that's the funny part. 

1005
01:05:31,040 --> 01:05:34,200
I mean, I mean, I knew that 
people wanted to. 

1006
01:05:35,160 --> 01:05:37,520
I mean, I didn't know what 
people wanted at all. 

1007
01:05:37,520 --> 01:05:39,200
I just. 
I just thought look, the only 

1008
01:05:39,200 --> 01:05:42,040
thing because I've literally, 
I've had to go back through my 

1009
01:05:42,040 --> 01:05:45,200
mind. 
Yeah and like and be selective 

1010
01:05:45,200 --> 01:05:47,640
because I didn't. 
I thought I want to be fairly. 

1011
01:05:48,640 --> 01:05:51,960
I want to be fairly positive 
because actually working at 

1012
01:05:51,960 --> 01:05:56,440
Games Workshop has has a massive
impact on me and a massive 

1013
01:05:56,440 --> 01:06:00,760
impact on my life And and The 
thing is is I don't want I don't

1014
01:06:00,760 --> 01:06:03,240
want to just sit there and moan 
about all the bad bits. 

1015
01:06:03,760 --> 01:06:06,120
I wish they were bad because 
there's a bad bits when you work

1016
01:06:06,120 --> 01:06:08,480
for any company. 
They're just is that's right. 

1017
01:06:09,160 --> 01:06:10,640
You know. 
But what I want you to talk 

1018
01:06:10,640 --> 01:06:13,400
about was I want you to talk 
about the you know and I'm 

1019
01:06:13,440 --> 01:06:17,880
really talk and I haven't talked
that much about those It's I 

1020
01:06:17,880 --> 01:06:22,640
have to say thank you very much.
I really when you initially 

1021
01:06:22,640 --> 01:06:25,680
asked me to do this I really did
bulk at it because I thought was

1022
01:06:25,680 --> 01:06:30,320
so I really think to myself does
anyone is anyone going to be 

1023
01:06:30,320 --> 01:06:34,200
interested in in in this and I 
hope they are. 

1024
01:06:34,200 --> 01:06:38,640
I hope, I hope people will, 
will, will, will will get 

1025
01:06:38,640 --> 01:06:40,440
something out of it. 
But it's been good for me in a 

1026
01:06:40,440 --> 01:06:43,480
lot of ways because you know, I 
mean I've not been you know, 

1027
01:06:43,480 --> 01:06:47,400
I've been out of Games Workshop 
for five or six years now and it

1028
01:06:47,400 --> 01:06:50,720
and you work for a company for 
that long. 

1029
01:06:51,520 --> 01:06:58,040
It's like you know you've been 
in prison for that long. 

1030
01:06:58,040 --> 01:07:05,040
You know you know you you become
institutionalized and actually 

1031
01:07:05,040 --> 01:07:08,840
you come out of something like 
that and being able to to then 

1032
01:07:08,840 --> 01:07:13,440
kind of make some sense of it 
and and kind of look how it 

1033
01:07:13,440 --> 01:07:17,600
really, how stuff really applies
to your life and what you've 

1034
01:07:17,600 --> 01:07:20,440
gained from it and the skills 
you know, the skills that you've

1035
01:07:20,440 --> 01:07:24,560
gained going kind of moving 
forward. 

1036
01:07:24,560 --> 01:07:27,640
I mean it's it's great to have 
all that and be able to take all

1037
01:07:27,640 --> 01:07:31,280
those skills and now apply in a 
different way and then different

1038
01:07:31,280 --> 01:07:36,200
in the music career as you know 
it's been you know I can't, I 

1039
01:07:36,200 --> 01:07:41,760
can't I can't deny the impact 
the Games Workshop has had on on

1040
01:07:41,760 --> 01:07:44,000
on my life. 
It's been it's been absolutely, 

1041
01:07:44,360 --> 01:07:49,480
absolutely amazing let alone the
impact of, I mean the company 

1042
01:07:49,480 --> 01:07:53,920
itself, let alone the impact of 
the IP and the games and all 

1043
01:07:53,920 --> 01:07:58,200
that all that kind of stuff. 
So I mean when you initially 

1044
01:07:58,720 --> 01:08:01,560
didn't want to do it, but I'm 
really glad I did. 

1045
01:08:01,560 --> 01:08:03,000
Oh. 
Good, mate, that's excellent. 

1046
01:08:03,000 --> 01:08:05,000
Like I said, it's a bit 
cathartic for you talking about 

1047
01:08:05,000 --> 01:08:06,640
and bringing up well. 
I think it was because I think, 

1048
01:08:06,640 --> 01:08:10,320
I think it has been, I think, 
yeah quite it's been quite 

1049
01:08:10,320 --> 01:08:13,720
important for me to to do so. 
Thank you very much for the 

1050
01:08:15,000 --> 01:08:16,399
time. 
But anytime. 

1051
01:08:17,479 --> 01:08:20,680
So yeah, like I said we can, we 
can definitely talk at length 

1052
01:08:20,680 --> 01:08:22,920
about Epic Space Marine. 
I think we should do that at 

1053
01:08:22,920 --> 01:08:28,399
some stage, or even have have 
you on for one of our live shows

1054
01:08:28,399 --> 01:08:31,760
on my channel, on my YouTube 
channel, so people can interact 

1055
01:08:31,760 --> 01:08:34,760
with you and the audience can, 
you know, ask you questions and 

1056
01:08:34,760 --> 01:08:36,439
that kind of thing. 
I think that'd be really fun 

1057
01:08:36,439 --> 01:08:37,840
too, if you're up for that at 
some stage. 

1058
01:08:37,840 --> 01:08:39,319
I think it would be. 
I think it would be. 

1059
01:08:39,520 --> 01:08:42,359
I think it would be. 
Yeah, and that's that's a that's

1060
01:08:42,359 --> 01:08:44,000
a 2 hour blockbuster, mate. 
Or war. 

1061
01:08:44,040 --> 01:08:45,680
So you've got you've got plenty 
of time. 

1062
01:08:46,319 --> 01:08:47,880
To. 
To talk. 

1063
01:08:48,520 --> 01:08:52,520
Oh God, you should have rained. 
We should have done something. 

1064
01:08:53,000 --> 01:08:56,960
You should shut up your fool. 
Don't talk about that. 

1065
01:08:56,960 --> 01:08:59,359
No, don't talk. 
You'll destroy your own 

1066
01:08:59,479 --> 01:09:00,640
solutions. 
It's like there's. 

1067
01:09:01,160 --> 01:09:03,520
Probably, There's probably 
things that I can think about. 

1068
01:09:03,520 --> 01:09:05,080
Oh, that's right. 
I should ask Adrian about that. 

1069
01:09:05,080 --> 01:09:06,960
And so it's nice that you can 
come back. 

1070
01:09:06,960 --> 01:09:10,000
And I always like getting people
back on the show because there's

1071
01:09:10,000 --> 01:09:12,760
a lot of, there's a lot of a lot
of questions are asked, you 

1072
01:09:12,760 --> 01:09:14,399
know? 
Well The thing is, is that 

1073
01:09:14,399 --> 01:09:17,680
you've, I mean The thing is you 
haven't, you haven't asked me 

1074
01:09:17,680 --> 01:09:23,399
any question and I was kind of 
expecting some but it's like in 

1075
01:09:23,439 --> 01:09:26,560
the end I've just kind of talked
you just talked career really. 

1076
01:09:26,560 --> 01:09:30,000
But if you want to ask me and 
The thing is is I'm happy to, 

1077
01:09:30,920 --> 01:09:34,720
I'm actually happy to talk. 
I mean I love to talk about like

1078
01:09:34,960 --> 01:09:40,120
converting and paying those 
those, those subjects to me 

1079
01:09:41,319 --> 01:09:43,640
absolutely legitimate. 
You know it's like and for 

1080
01:09:43,640 --> 01:09:48,760
people who do, who do the stuff 
that we that we do within the 

1081
01:09:48,760 --> 01:09:52,439
hobby of Games Workshop to 
actually be able to talk about 

1082
01:09:53,560 --> 01:09:57,560
about those aspects because 
they're because they are 

1083
01:09:57,560 --> 01:10:01,360
important and people want to 
know the best ways to paint 

1084
01:10:01,360 --> 01:10:06,760
stuff and how to how to convert 
and all this kind of stuff. 

1085
01:10:06,760 --> 01:10:09,520
And I'll and I'll love that kind
of thing, the gaming and 

1086
01:10:09,520 --> 01:10:12,440
collecting an army and all that 
kind of stuff. 

1087
01:10:12,440 --> 01:10:14,720
So, yeah, great. 
Well, how about this is a 

1088
01:10:14,720 --> 01:10:17,120
concept I'm going to put. 
I'm going to post up a poll on 

1089
01:10:17,120 --> 01:10:19,280
my YouTube channel and through 
my patrons or whatever. 

1090
01:10:19,640 --> 01:10:24,520
And so you, you choose the the 
your most favorite Adrian Wood 

1091
01:10:24,760 --> 01:10:27,640
article in the White Dwarf 
magazine and they'll have a 

1092
01:10:27,640 --> 01:10:30,000
vote. 
I'll take those and I'll show 

1093
01:10:30,000 --> 01:10:32,560
them to you in advance. 
We'll put them on the live show 

1094
01:10:32,560 --> 01:10:36,360
and then you can talk about it. 
You can, you can say anything 

1095
01:10:36,360 --> 01:10:37,880
you like. 
They'll have questions obviously

1096
01:10:37,880 --> 01:10:39,600
about the article or something 
like that. 

1097
01:10:39,600 --> 01:10:41,840
But you can talk about your 
conversions or the battle that 

1098
01:10:41,840 --> 01:10:45,840
you fought or you know, the the 
thought process behind this 

1099
01:10:45,840 --> 01:10:48,280
scenario or this article you 
wrote or something like that. 

1100
01:10:48,280 --> 01:10:51,360
It'd be really nice for people 
to engage with you after all 

1101
01:10:51,360 --> 01:10:55,760
these years that you've been out
of Games Workshop. 

1102
01:10:56,160 --> 01:10:58,320
But just to talk about that, I 
think it'd be really nice for 

1103
01:10:58,320 --> 01:11:00,480
you and for the the listeners as
well. 

1104
01:11:00,480 --> 01:11:02,440
So we'll definitely have to come
back and do that at some point 

1105
01:11:02,440 --> 01:11:05,200
in the near future, mate. 
I well, if if that. 

1106
01:11:05,200 --> 01:11:08,360
If if they are interested, I'm 
happy to talk. 

1107
01:11:08,920 --> 01:11:09,800
Awesome. 
OK, mate. 

1108
01:11:09,800 --> 01:11:11,640
Well, thank you so much again. 
I don't want to take up any more

1109
01:11:11,640 --> 01:11:13,440
of your time with your wonderful
morning. 

1110
01:11:14,360 --> 01:11:17,800
It's been an absolute, absolute 
pleasure. 

1111
01:11:17,800 --> 01:11:20,440
I've had a great time. 
I've been very honoured, Sir. 

1112
01:11:20,440 --> 01:11:23,280
Thank you so much for your time 
mate, honestly, and for your. 

1113
01:11:23,280 --> 01:11:25,800
Thank you very much. 
I'll see you soon. 

1114
01:11:26,040 --> 01:11:27,160
Absolutely, mate. 
Take care. 

1115
01:11:27,200 --> 01:11:28,480
OK? 
And all the best. 

1116
01:11:28,480 --> 01:11:30,240
Well, the music, music industry 
business. 

1117
01:11:31,040 --> 01:11:31,760
Thanks. 
Very much. 

1118
01:11:32,200 --> 01:11:33,440
All right. 
All right. 

1119
01:11:33,440 --> 01:11:34,640
See you later. 
See you mate. 

1120
01:11:34,640 --> 01:11:35,640
Bye, bye. 
Thank you.

