1
00:00:11,240 --> 00:00:13,760
Hello everybody, and welcome to 
another episode of The Crown of 

2
00:00:13,760 --> 00:00:15,320
Command. 
Today. 

3
00:00:15,320 --> 00:00:19,040
I just wanted to give a 
explanation what's to what this 

4
00:00:19,040 --> 00:00:21,160
is. 
It's called my first White 

5
00:00:21,160 --> 00:00:23,480
Dwarf, and it's been a series 
that I've been running on the 

6
00:00:23,480 --> 00:00:25,480
YouTube channel for a number of 
years now. 

7
00:00:25,960 --> 00:00:30,040
It's one of my favorite videos 
to make with people because they

8
00:00:30,040 --> 00:00:34,960
bring their story of where they 
found their first white dwarf. 

9
00:00:35,720 --> 00:00:39,120
It may have been through a 
friend or cousin or brother. 

10
00:00:40,400 --> 00:00:41,680
It could been through their 
father. 

11
00:00:41,680 --> 00:00:44,760
It could been through their 
local game store newsagent. 

12
00:00:45,960 --> 00:00:49,840
We'll all have our own tale to 
tell about where we discovered 

13
00:00:49,840 --> 00:00:53,120
our very first white dwarf. 
And of course, it took us down 

14
00:00:53,120 --> 00:00:57,960
this massive rabbit hole into 
Games Workshop products, most 

15
00:00:57,960 --> 00:01:03,800
namely one Third Edition, 4th 
edition, 140 K Second Edition, 

16
00:01:04,519 --> 00:01:09,320
and all those games that were 
released during the early 90s 

17
00:01:09,600 --> 00:01:12,760
during that, what we'd like to 
call the golden period of Games 

18
00:01:12,760 --> 00:01:15,760
Workshop. 
So this is a series we've been 

19
00:01:15,760 --> 00:01:18,640
running for quite a while. 
As I said, you can find all the 

20
00:01:18,640 --> 00:01:23,040
videos for that in a playlist on
my YouTube channel at Chronic 

21
00:01:23,080 --> 00:01:26,520
Command Games. 
So just go to YouTube, put in 

22
00:01:26,520 --> 00:01:29,920
the search engine, Crown of 
Command Games to find my my 

23
00:01:29,920 --> 00:01:33,640
channel, and you can listen to 
all of those episodes there, 

24
00:01:34,080 --> 00:01:36,840
which are really entertaining. 
They're basically a visual 

25
00:01:36,840 --> 00:01:40,120
podcast. 
And during the process of that 

26
00:01:40,120 --> 00:01:45,280
podcast, they might go for about
40 minutes, if not less or more.

27
00:01:45,760 --> 00:01:48,440
And I tend to edit them down to 
about 20 minutes. 

28
00:01:50,440 --> 00:01:55,000
But all the other footage in 
audio is it tends to be lost and

29
00:01:55,000 --> 00:01:57,800
I delete it or what have you. 
But I thought that's quite a 

30
00:01:57,800 --> 00:02:00,520
shame because a lot of the 
things that people are talking 

31
00:02:00,520 --> 00:02:05,320
about related to the articles 
and everything like that would 

32
00:02:05,320 --> 00:02:08,240
be just nice to hear for people.
So I thought I'd bring it to the

33
00:02:08,240 --> 00:02:12,040
podcast so you can expect more 
of those in the future as kind 

34
00:02:12,040 --> 00:02:14,400
of fillers in between 
interviews, in between deep 

35
00:02:14,400 --> 00:02:17,600
dives or what other content 
we're doing later in the year. 

36
00:02:19,480 --> 00:02:21,480
Speaking of which, it's now the 
4th of December. 

37
00:02:21,480 --> 00:02:25,400
So I just can't believe how fast
this year is this sort of flown 

38
00:02:25,400 --> 00:02:28,560
by. 
So I hope you have reached your 

39
00:02:28,560 --> 00:02:31,680
hobby goals if you have or if 
there's something you've 

40
00:02:32,000 --> 00:02:35,560
achieved over the last 12 
months, maybe you want to call 

41
00:02:35,560 --> 00:02:39,040
into a bedroom of battlefields. 
Not literally. 

42
00:02:40,440 --> 00:02:45,880
There's a little placement ad I 
put into the into the episodes. 

43
00:02:45,880 --> 00:02:49,600
Now, you may have heard those 
before where Matthew talks about

44
00:02:50,320 --> 00:02:54,200
like a question of the month. 
And yeah, this one for December.

45
00:02:54,200 --> 00:02:56,640
I've sort of missed those last 
couple ones, which are a real 

46
00:02:56,640 --> 00:02:59,640
shame because I did have a 
couple of things I wanted to 

47
00:02:59,640 --> 00:03:00,800
talk about. 
I think. 

48
00:03:01,640 --> 00:03:06,560
Let's see, October was about 
your favorite game store, local 

49
00:03:06,680 --> 00:03:11,720
local friendly game store. 
And for us here, it's in Chiba 

50
00:03:12,160 --> 00:03:15,880
called the Miniature Forest, run
by a little guy, lovely Japanese

51
00:03:15,880 --> 00:03:19,880
guy called Mori. 
And he has a store there that 

52
00:03:19,880 --> 00:03:24,200
has many tables where people 
game in tabletop role play, 

53
00:03:24,200 --> 00:03:27,040
board games, there's painting 
tables there. 

54
00:03:27,840 --> 00:03:30,960
And it's it's not so far from 
the station. 

55
00:03:32,400 --> 00:03:37,200
And that's where we congregate 
to have our Wahama Renaissance 

56
00:03:37,200 --> 00:03:39,800
days there. 
And whatever other gaming 

57
00:03:39,960 --> 00:03:43,640
related days that we all get 
together and have a fun social, 

58
00:03:44,160 --> 00:03:46,280
social time. 
So it's a real shame I couldn't 

59
00:03:46,280 --> 00:03:50,200
get that on the on the bedroom 
battlefields podcast for that 

60
00:03:50,480 --> 00:03:55,600
question of the month And 
November was about painting and 

61
00:03:55,600 --> 00:03:59,360
what it means to you. 
And it's a real shame. 

62
00:03:59,360 --> 00:04:04,160
I, I, I tried to get my audio 
clip through to, to Matthew 

63
00:04:04,160 --> 00:04:06,960
there, but for some reason the 
site wasn't, was down or 

64
00:04:06,960 --> 00:04:10,040
something like that and then it 
wouldn't accept my microphone or

65
00:04:10,040 --> 00:04:12,720
something like that. 
So I had a few issues there. 

66
00:04:13,760 --> 00:04:19,240
But to wrap up that very quickly
is that it's a pretty much an 

67
00:04:19,240 --> 00:04:22,000
integral part of my hobby, but 
it's not my complete hobby. 

68
00:04:22,480 --> 00:04:27,640
It's I paint to play and some 
people paint to display, but I'm

69
00:04:27,640 --> 00:04:29,680
very much a painter play. 
I love playing. 

70
00:04:30,080 --> 00:04:34,520
Gaming is a big part. 
If not, it's not the biggest 

71
00:04:34,520 --> 00:04:36,440
part. 
I think it shares with painting 

72
00:04:36,440 --> 00:04:39,920
5050 with me. 
So, but everything I paint, 

73
00:04:39,920 --> 00:04:44,240
there's a purpose to it being 
eventually put on the tabletop 

74
00:04:44,240 --> 00:04:46,760
to game with. 
I want to, you know, physically 

75
00:04:46,760 --> 00:04:50,000
move that model around, roll 
dice and you know, be an active 

76
00:04:50,000 --> 00:04:53,320
part of the gameplay experience,
whether it be on a on a board 

77
00:04:53,320 --> 00:04:56,920
game or on the tabletop. 
So painting for me is very much 

78
00:04:57,200 --> 00:05:03,080
a, an essential part of the 
visual aspects, the aesthetical 

79
00:05:03,240 --> 00:05:08,920
pleasing aspects of gaming. 
And if you play with unpainted 

80
00:05:08,920 --> 00:05:13,040
miniatures, which you know, is 
up to you, I think you're just 

81
00:05:13,040 --> 00:05:16,000
losing a massive part of what 
the gaming experience is all 

82
00:05:16,000 --> 00:05:20,400
about. 
So, so there you go, Matthew. 

83
00:05:20,400 --> 00:05:21,840
I've answered those questions 
for you mate. 

84
00:05:22,400 --> 00:05:25,120
So just not on your podcast, 
mate, Sorry. 

85
00:05:25,120 --> 00:05:27,160
I did try. 
I will, I will definitely get 

86
00:05:27,160 --> 00:05:30,600
the one in for December talking 
about, you know, what you've 

87
00:05:30,600 --> 00:05:33,880
achieved in the last 12 months 
and your hobby goals. 

88
00:05:35,600 --> 00:05:38,600
Now Mark the person that's 
featured in our first White 

89
00:05:38,600 --> 00:05:42,160
Dwarf article today is a big 
part of the bedroom battlefields

90
00:05:42,240 --> 00:05:45,680
community there on Discord. 
And I think we met through 

91
00:05:45,680 --> 00:05:49,640
there. 
He he's he was a participant of 

92
00:05:49,640 --> 00:05:53,280
my painting tutorials and I 
think that's how he first 

93
00:05:53,280 --> 00:05:57,080
contacted me about that. 
So if you don't know, I'd, I run

94
00:05:57,280 --> 00:06:02,480
one-on-one classes for people at
very reasonable prices through 

95
00:06:02,480 --> 00:06:06,320
my Patreon and they're about 40 
minutes long. 

96
00:06:06,320 --> 00:06:09,840
I record them, I edit a video 
and I send it back to them so 

97
00:06:09,840 --> 00:06:12,800
that they got like a permanent 
record of all the things they 

98
00:06:12,800 --> 00:06:14,520
wanted to learn during that 
lesson. 

99
00:06:14,520 --> 00:06:17,040
So Mark's been a part of that. 
So thanks again, Mark, for all 

100
00:06:17,040 --> 00:06:19,400
those lessons, mate. 
I think that was like a 

101
00:06:19,400 --> 00:06:21,560
Christmas present last year from
his wife. 

102
00:06:22,240 --> 00:06:27,920
So, and we did, we covered lots 
of things, like really difficult

103
00:06:27,920 --> 00:06:30,600
technical stuff that I haven't 
even tackled, like Translucent 

104
00:06:33,040 --> 00:06:36,320
white gowns covering these 
ladies bodies. 

105
00:06:36,320 --> 00:06:39,560
And you have to, you know, show 
the show their skin colour 

106
00:06:39,560 --> 00:06:43,960
through the sort of the veiled 
very thin fabrics that they're 

107
00:06:43,960 --> 00:06:47,600
wearing and that sort of stuff. 
He's got very specific, had very

108
00:06:47,600 --> 00:06:50,680
specific needs for mini 
miniatures he was painting for 

109
00:06:50,680 --> 00:06:52,120
his games and stuff he was 
playing. 

110
00:06:52,120 --> 00:06:55,800
So yeah, it presents really good
challenges for me, and I try to 

111
00:06:55,800 --> 00:07:01,000
do my best to bring a very 
practical way of giving you the 

112
00:07:01,000 --> 00:07:05,120
essential knowledge you need in 
order to get that, you know, get

113
00:07:05,120 --> 00:07:08,320
your painting skills to the 
level where it's achievable. 

114
00:07:09,840 --> 00:07:13,520
So that's How I Met Mark and 
Mark's, yeah, like I said, he's 

115
00:07:13,520 --> 00:07:18,720
a big part of the Bedroom 
Battlefields Discord he runs. 

116
00:07:18,760 --> 00:07:20,120
And I'm going to forget what 
it's called. 

117
00:07:20,120 --> 00:07:21,760
The Royal Orc, I think it's 
called. 

118
00:07:22,640 --> 00:07:28,720
And that's like a group of 
people getting together during 

119
00:07:29,200 --> 00:07:32,960
the hours of the evening and 
painting and chatting and 

120
00:07:32,960 --> 00:07:34,600
there's like questions and stuff
he does. 

121
00:07:35,120 --> 00:07:37,480
So if you're, if you're 
interested, I'll leave a Discord

122
00:07:37,480 --> 00:07:40,120
link for the Bedroom 
Battlefields here in today's 

123
00:07:40,120 --> 00:07:42,960
episode and you can go and check
it out. 

124
00:07:43,360 --> 00:07:45,000
You can also check out our 
Discord. 

125
00:07:45,080 --> 00:07:49,520
Our Discord also has a load of 
channels related to lots of 

126
00:07:49,520 --> 00:07:53,280
games in the 90s. 
It also has historical games. 

127
00:07:54,240 --> 00:07:57,920
It has things like I think 
battle tech, even though I don't

128
00:07:57,920 --> 00:08:01,160
play battle tech, I think a few 
other guys are interested in 

129
00:08:01,160 --> 00:08:04,280
that. 
So we try to cover most things 

130
00:08:04,280 --> 00:08:07,760
about gaming and see what, 
what's hits, what's, what's a 

131
00:08:07,760 --> 00:08:09,120
hit, what's a miss kind of 
thing. 

132
00:08:09,120 --> 00:08:13,640
But they've got a great play 
locator channel so people can 

133
00:08:13,640 --> 00:08:18,040
find other people that they 
that's in their area. 

134
00:08:18,040 --> 00:08:21,400
So we had a gentleman today from
Germany and he was asking 

135
00:08:21,400 --> 00:08:24,040
through our YouTube channel, you
know, he's looking for people to

136
00:08:24,040 --> 00:08:27,440
play second edition 40K with in 
Berlin. 

137
00:08:27,440 --> 00:08:30,960
I think it is. 
And yeah, so immediately he 

138
00:08:30,960 --> 00:08:33,520
contacted a few people in our 
Discord channel about that. 

139
00:08:33,520 --> 00:08:35,600
So that's great. 
I'm really happy that we're 

140
00:08:35,600 --> 00:08:38,159
making connections that way and 
getting people together to play 

141
00:08:38,159 --> 00:08:41,679
games and meet up and and enjoy 
their hobby together. 

142
00:08:41,679 --> 00:08:42,960
So that's the main aim, isn't 
it? 

143
00:08:45,400 --> 00:08:51,720
So now in other news, the big 
one is that from our last 

144
00:08:51,720 --> 00:08:57,600
interview, you would have heard 
Scott from Black Arrow Minis in 

145
00:08:57,600 --> 00:08:58,880
our interview together in our 
chat. 

146
00:09:00,320 --> 00:09:04,840
And Scott emailed me later or 
messaged me later to say he went

147
00:09:04,840 --> 00:09:08,280
to my Patreon and he saw that we
had I had put up there some 

148
00:09:09,040 --> 00:09:12,800
sponsor sponsor tears. 
If you want to become a sponsor 

149
00:09:12,800 --> 00:09:16,880
of the channel as I really 
wanted someone that was, you 

150
00:09:16,880 --> 00:09:19,920
know, affiliated with gaming or 
in our sort of, you know, our 

151
00:09:19,920 --> 00:09:24,520
Nisha the hobby, so to speak. 
So he proposed and offered that 

152
00:09:24,520 --> 00:09:27,440
if he was the right match, you 
know, would, would I would be, 

153
00:09:27,440 --> 00:09:29,240
would I be interested? 
And I said, yeah, that's, that 

154
00:09:29,240 --> 00:09:32,800
sounds fine. 
Scott's a really nice guy and 

155
00:09:32,800 --> 00:09:36,360
we've had a quite a few sort of 
paint chat sessions through the 

156
00:09:36,360 --> 00:09:39,920
week. 
And yeah, I'm really happy and 

157
00:09:40,440 --> 00:09:42,440
very glad that Scott approached 
me about that. 

158
00:09:42,440 --> 00:09:44,760
I'm glad to make this 
association in collaboration 

159
00:09:44,760 --> 00:09:47,760
with him. 
And he runs a great little site.

160
00:09:47,760 --> 00:09:50,120
I've actually ordered some stuff
this week from him because I 

161
00:09:50,120 --> 00:09:52,960
just noticed that he had a lot 
of epic Space Marine stuff that 

162
00:09:52,960 --> 00:09:56,320
were quite rare. 
And I've been thinking maybe 

163
00:09:56,320 --> 00:09:58,800
I'll never get these models. 
And then I saw them on there. 

164
00:09:58,800 --> 00:10:01,760
I thought, I've got to get them 
so desperately, you know, 

165
00:10:01,760 --> 00:10:03,600
reached out to Scott. 
Put those aside. 

166
00:10:03,600 --> 00:10:04,720
I'll pay you straight away, 
mate. 

167
00:10:04,720 --> 00:10:09,960
You know, So yeah, he's, he's, 
he's got quite a large 

168
00:10:09,960 --> 00:10:13,840
collection of rare and 
collectible miniatures that I 

169
00:10:13,840 --> 00:10:19,080
think would be a great service 
to you guys, especially now if 

170
00:10:19,080 --> 00:10:22,240
you're in the US, you're in the 
great, in a great place because 

171
00:10:22,240 --> 00:10:25,680
that's where he's located. 
But if you're overseas, well, if

172
00:10:25,680 --> 00:10:29,640
you spend $199, it's 
international shipping free, 

173
00:10:29,720 --> 00:10:31,280
which I think is a really good 
deal. 

174
00:10:32,760 --> 00:10:34,880
So, but anything just just going
to have a look, just going to 

175
00:10:34,880 --> 00:10:37,360
check out what he's got. 
He's got, you know, one of the 

176
00:10:37,360 --> 00:10:41,040
fantasy ranges covering all the 
different races and factions, 

177
00:10:41,600 --> 00:10:46,440
40K the same mod, some, you 
know, more modern to really old 

178
00:10:46,440 --> 00:10:47,880
stuff. 
It's sort of, you know, this 

179
00:10:49,160 --> 00:10:51,840
layers of different ranges 
covering different years, 

180
00:10:51,840 --> 00:10:53,840
different eras, different 
editions. 

181
00:10:54,960 --> 00:10:57,920
And but most of it, most of it's
all LED and and, and it's all 

182
00:10:57,920 --> 00:11:01,200
LED as well. 
You know, think of ranges like 

183
00:11:01,680 --> 00:11:04,120
Grenadier, for instance. 
That's on there as well. 

184
00:11:05,440 --> 00:11:09,120
Like I said, ton of epic stuff 
on there and he's uploading 

185
00:11:09,520 --> 00:11:12,640
stuff all the time. 
So it's going to be continual 

186
00:11:12,760 --> 00:11:16,160
kind of progress of just getting
things photographed, catalogued 

187
00:11:16,200 --> 00:11:18,280
and then uploaded into the the 
website. 

188
00:11:20,400 --> 00:11:24,080
So he's got stuff like 
Battlefield Gothic, he's got, 

189
00:11:26,240 --> 00:11:28,960
let's see what else. 
He's got historical ranges on 

190
00:11:28,960 --> 00:11:31,120
there as well, not so much, but 
he's got some there. 

191
00:11:31,720 --> 00:11:35,080
So he tries to cater, caters and
you know, tries to tries to 

192
00:11:35,080 --> 00:11:39,280
cover all aspects of war gaming 
for miniatures and that's his 

193
00:11:39,280 --> 00:11:41,480
passion. 
So, but if you can't find 

194
00:11:41,480 --> 00:11:44,040
something and you think, well, 
maybe Scott's got it sitting in 

195
00:11:44,040 --> 00:11:50,080
a tub, you know, or on a list of
in his catalogue there, then you

196
00:11:50,080 --> 00:11:52,360
can always contact him. 
I'll leave an e-mail down, 

197
00:11:52,360 --> 00:11:53,920
e-mail address down for him as 
well. 

198
00:11:53,920 --> 00:11:55,800
You can you can e-mail him to 
ask him. 

199
00:11:57,360 --> 00:12:00,320
I know he's got a slew of 
dwarves, a whole pile of those, 

200
00:12:00,840 --> 00:12:03,440
a lot of Marauder stuff on there
as well, but he's going to 

201
00:12:04,120 --> 00:12:06,880
slowly put up there. 
He's got a tonne of beautiful 

202
00:12:06,880 --> 00:12:12,560
Perry Empire models there as 
well, which is very tempting. 

203
00:12:14,040 --> 00:12:18,040
So yeah, so it's really nice to 
see a lot of that stuff on 

204
00:12:18,040 --> 00:12:20,160
there. 
And it's cheaper than eBay, so 

205
00:12:20,680 --> 00:12:25,880
that's another incentive. 
So that's Black Arrow Minis. 

206
00:12:25,880 --> 00:12:31,560
So www.blackarrowminis.com and 
I'll leave a link in the show 

207
00:12:31,560 --> 00:12:33,120
notes. 
You can go down there and you 

208
00:12:33,120 --> 00:12:35,560
can find Scott's e-mail address 
if you want to e-mail him about 

209
00:12:35,560 --> 00:12:40,160
something, a query or maybe a 
deal of, you know, if you get so

210
00:12:40,160 --> 00:12:42,480
much stuff, maybe he can give 
you a discount or something like

211
00:12:42,480 --> 00:12:46,400
that, whatever. 
But I'm very, very happy that 

212
00:12:46,400 --> 00:12:48,680
Scott's jumped on. 
He's a great guy and I'm really 

213
00:12:48,680 --> 00:12:50,800
happy that he's associated with 
the Crown of Command. 

214
00:12:50,800 --> 00:12:54,160
So that's, that's one of the 
news topics I wanted to share 

215
00:12:54,160 --> 00:12:57,680
with you today. 
Apart from that, I'm doing a 

216
00:12:58,680 --> 00:13:02,280
let's see every day I'm 
uploading something to my 

217
00:13:02,280 --> 00:13:04,600
Patreon. 
It's it's totally free. 

218
00:13:04,600 --> 00:13:07,160
Everybody can access it. 
It's audio video content. 

219
00:13:07,640 --> 00:13:09,400
It could be me doing a splatter 
natter. 

220
00:13:09,400 --> 00:13:13,000
A splatter natter is basically 
me painting and talking rubbish 

221
00:13:13,000 --> 00:13:14,600
or whatever. 
I don't know, talking about 

222
00:13:14,600 --> 00:13:19,840
something hobby related or just 
socially related, whatever, and 

223
00:13:19,840 --> 00:13:24,880
just painting miniatures. 
I came to a point where I just 

224
00:13:24,880 --> 00:13:28,640
wasn't satisfied doing painting 
tutorials for videos. 

225
00:13:28,720 --> 00:13:30,760
I just just didn't find them 
fun. 

226
00:13:31,160 --> 00:13:33,920
I just didn't find find 
something that I just didn't 

227
00:13:33,920 --> 00:13:37,160
find those things. 
Something that was really engage

228
00:13:37,160 --> 00:13:40,400
with doing. 
I think there are a load of 

229
00:13:40,400 --> 00:13:43,920
other people's there's, there's 
hundreds, if not thousands of 

230
00:13:43,920 --> 00:13:45,840
people doing that online already
on YouTube. 

231
00:13:45,840 --> 00:13:50,920
And I think they do a great job.
So shout out to Deetz at Anvil 

232
00:13:50,920 --> 00:13:53,920
of Doom, Ozzy mate down in in 
Cairns. 

233
00:13:53,920 --> 00:13:58,920
I think he was in, in Australia.
He does fantastic work in terms 

234
00:13:58,920 --> 00:14:02,800
of if you want like 90s 
miniatures painted very, very 

235
00:14:02,800 --> 00:14:04,680
well. 
Deetz does a fantastic job 

236
00:14:05,760 --> 00:14:09,960
entertaining, engaging videos 
and I think you know those him 

237
00:14:09,960 --> 00:14:14,040
and, and there are others as 
well and I'm sure you know them 

238
00:14:14,040 --> 00:14:16,080
better than I do. 
I don't personally watch a lot 

239
00:14:16,080 --> 00:14:19,120
of painting videos. 
I, I tend to watch gaming 

240
00:14:19,120 --> 00:14:22,160
related stuff where people are 
playing games and that kind of 

241
00:14:22,160 --> 00:14:25,360
thing. 
That's my kind of entertainment 

242
00:14:25,360 --> 00:14:28,200
nation. 
That's where what I do on my 

243
00:14:28,200 --> 00:14:30,520
YouTube channel, I, I make 
battle reports. 

244
00:14:30,680 --> 00:14:33,840
That's my, that's my cup of tea.
That's my Forte really. 

245
00:14:34,480 --> 00:14:37,960
And and I also do these White 
Dwarf magazines and and that 

246
00:14:37,960 --> 00:14:41,200
kind of stuff that's I found my 
niche of where I should be. 

247
00:14:41,920 --> 00:14:45,520
So the splatter natters and 
painting tutorials will cover 

248
00:14:45,760 --> 00:14:49,280
all of the other painting stuff 
needs that people want 

249
00:14:49,280 --> 00:14:55,640
specifically or just generally. 
So that's again that you can go 

250
00:14:55,640 --> 00:14:58,200
down to the link in the show 
notes. 

251
00:14:58,200 --> 00:15:00,560
Check that out. 
Again, it's all free, nothing 

252
00:15:00,560 --> 00:15:03,280
behind the pay wall. 
So don't worry, you can go in 

253
00:15:03,280 --> 00:15:04,880
there, watch and most of it's 
for free anyway. 

254
00:15:04,880 --> 00:15:06,440
Most of the stuff I post up 
there for free. 

255
00:15:06,440 --> 00:15:08,840
So anybody can watch it and 
anybody can engage with it. 

256
00:15:08,840 --> 00:15:13,720
So I sort of wanted to keep that
like an open platform because 

257
00:15:13,920 --> 00:15:16,360
yeah, it's a great place to be. 
There's no ads, you know, 

258
00:15:16,360 --> 00:15:18,840
there's, there's no, no bollocks
like that. 

259
00:15:18,840 --> 00:15:23,120
So it's, it's, it's just the 
creator making something that 

260
00:15:23,120 --> 00:15:26,440
they want to do and share with 
their their patrons and 

261
00:15:26,440 --> 00:15:29,640
followers. 
So if you haven't seen that or 

262
00:15:29,640 --> 00:15:32,680
go and be entertained for 25 
days until Christmas. 

263
00:15:33,600 --> 00:15:35,680
And I hope there's something 
there that you will enjoy. 

264
00:15:37,120 --> 00:15:40,480
But for that, I think we're just
going to leave it there for now.

265
00:15:40,480 --> 00:15:44,280
And thank you so much again for 
tuning in to so many of the 

266
00:15:44,280 --> 00:15:45,840
Crown of Command podcast this 
year. 

267
00:15:46,240 --> 00:15:47,920
There is some great stuff on the
way. 

268
00:15:47,920 --> 00:15:50,240
There's some more deep dives. 
I know they're very popular. 

269
00:15:50,440 --> 00:15:52,360
I really enjoy listening to 
them. 

270
00:15:52,760 --> 00:15:54,440
I always learn something from 
them. 

271
00:15:54,880 --> 00:15:59,320
So there's going to be a couple 
of maybe two, maybe 3 that'll 

272
00:15:59,320 --> 00:16:03,920
drop probably 3 this month 
leading up to the to Christmas 

273
00:16:03,920 --> 00:16:06,440
anyway before we go on a bit of 
a break. 

274
00:16:07,280 --> 00:16:09,120
But guys, enjoy it while you 
can. 

275
00:16:09,200 --> 00:16:12,320
Take care, enjoy your hobby. 
Until then, take care. 

276
00:16:18,800 --> 00:16:22,360
So, Mark, thanks very much mate 
for offering to come on to the 

277
00:16:22,360 --> 00:16:25,400
Chronic Command Games channel 
and talk all about this 

278
00:16:25,680 --> 00:16:28,680
wonderful issue 153 of White 
Dwarf. 

279
00:16:29,280 --> 00:16:30,760
Yeah, thanks for having me on, 
Josh. 

280
00:16:30,760 --> 00:16:34,360
It's this was the first White 
Dwarf that I ever bought myself.

281
00:16:34,360 --> 00:16:37,960
It wasn't the first one I read 
because friends of mine were 

282
00:16:37,960 --> 00:16:40,800
buying it before me for about a 
year or so before me and some of

283
00:16:40,800 --> 00:16:43,320
their older brothers had got 
copies back copies. 

284
00:16:43,320 --> 00:16:45,960
So I'd seen plenty. 
But this was the first issue 

285
00:16:45,960 --> 00:16:49,760
that I think I bought myself, 
and the main reason for it is 

286
00:16:49,760 --> 00:16:53,360
because this is the issue that 
was launching the 4th edition 

287
00:16:53,360 --> 00:16:56,840
box for Warhammer. 
So friends of mine had got the 

288
00:16:56,840 --> 00:16:59,800
third edition rules and I was 
kind of getting interested in 

289
00:16:59,800 --> 00:17:02,280
collecting things and I hadn't 
really bought anything at this 

290
00:17:02,280 --> 00:17:04,280
stage. 
It was all sort of just ideas 

291
00:17:04,280 --> 00:17:06,359
simmering around in my mind. 
And then when this issue 

292
00:17:06,359 --> 00:17:09,119
launched. 
So this is a September 1992 

293
00:17:09,119 --> 00:17:12,640
issue, so I would have bought 
this probably in the August. 

294
00:17:12,640 --> 00:17:14,960
They normally release me a 
couple of weeks before the month

295
00:17:14,960 --> 00:17:17,079
that they're named after. 
I would have bought this in the 

296
00:17:17,079 --> 00:17:20,800
summer holidays after I finished
the first year of secondary 

297
00:17:20,800 --> 00:17:23,960
school, around about my 12th 
birthday in August. 

298
00:17:23,960 --> 00:17:27,280
So I will have bought this in WH
Smith's in town, I would have 

299
00:17:27,280 --> 00:17:29,360
thought, and brought it back 
home. 

300
00:17:29,680 --> 00:17:33,120
And the great thing with this 
issue is in some ways it's not 

301
00:17:33,120 --> 00:17:35,840
necessarily a brilliant White 
Dwarf issue because it's quite 

302
00:17:35,840 --> 00:17:38,440
focused. 
But it really opened the door to

303
00:17:38,440 --> 00:17:41,920
me to what this new Warhammer 
was going to be because I'd 

304
00:17:41,920 --> 00:17:44,600
played a couple of games, a 
third edition, you know, 

305
00:17:44,600 --> 00:17:47,080
probably not by the full rules 
with my friend and his older 

306
00:17:47,080 --> 00:17:49,840
brother. 
But just seeing that there's 

307
00:17:49,840 --> 00:17:52,400
going to be this new boxed 
version that, you know, looked 

308
00:17:52,400 --> 00:17:54,640
to me like Hero Quest. 
It looked like one of the things

309
00:17:54,640 --> 00:17:56,640
that as a 12 year old, I could 
get my head around and 

310
00:17:56,640 --> 00:17:58,720
understand. 
And I knew that there was going 

311
00:17:58,720 --> 00:18:00,320
to be miniatures with the box 
set. 

312
00:18:01,680 --> 00:18:03,840
This was kind of everything that
I wanted to know. 

313
00:18:03,840 --> 00:18:05,400
So it was, it was more than just
a magazine. 

314
00:18:05,400 --> 00:18:08,120
It felt like a catalogue that 
was going to kind of transport 

315
00:18:08,120 --> 00:18:12,120
me into the Warhammer hobby. 
All right, that's wonderful 

316
00:18:12,120 --> 00:18:13,760
mate. 
Let's let's journey on through 

317
00:18:13,760 --> 00:18:17,800
the magazine page. 
And then obviously you've got 

318
00:18:17,800 --> 00:18:20,920
that absolute fantastic front 
cover, which is that brilliant 

319
00:18:21,720 --> 00:18:25,000
Jeff Taylor drawing that we see 
on the 4th edition box. 

320
00:18:25,280 --> 00:18:27,760
And you know that. 
And what I loved about it is it 

321
00:18:27,760 --> 00:18:30,200
looks great on the magazine, but
looks even better in that big 

322
00:18:30,200 --> 00:18:34,480
landscape on the box when you 
see it and what what you see. 

323
00:18:34,720 --> 00:18:38,080
I remember this very vividly, 
the night goblins picture at the

324
00:18:38,080 --> 00:18:41,360
top left corner on the inner 
inner left there, because it's 

325
00:18:41,360 --> 00:18:44,000
just something so iconic about 
the way that the night Goblins 

326
00:18:44,000 --> 00:18:47,480
looked. 
And it's almost like that image 

327
00:18:47,480 --> 00:18:51,280
kind of burnt into my mind for 
years afterwards, although I 

328
00:18:51,280 --> 00:18:53,360
never bought any night goblin 
has never had any. 

329
00:18:53,360 --> 00:18:55,920
But it was just something about 
how they looked in that that 

330
00:18:55,920 --> 00:18:58,920
big, that big block with the 
three fanatics coming out. 

331
00:18:58,920 --> 00:19:02,080
It's it's just that kind of 
captures that Hero Hammer era 

332
00:19:02,080 --> 00:19:04,240
for me perfectly. 
The aesthetic anyway, with the 

333
00:19:04,240 --> 00:19:07,240
red Spears and the and the and 
the black cloaks. 

334
00:19:07,240 --> 00:19:09,760
It it just and brilliantly 
painted as well. 

335
00:19:10,440 --> 00:19:13,240
Yeah, absolutely. 
I think I remembered having this

336
00:19:13,240 --> 00:19:17,360
particular issue on the bus in 
high school and looking over all

337
00:19:17,360 --> 00:19:21,400
the wonderful models as I just 
got into one of the 4th edition 

338
00:19:21,400 --> 00:19:25,120
and this this was just like you 
say, a wonderful catalogue of 

339
00:19:25,120 --> 00:19:27,520
looking looking at all the 
models that will be available 

340
00:19:27,640 --> 00:19:30,760
coming soon. 
Yeah, so I mean, if you look at 

341
00:19:30,760 --> 00:19:33,160
the contents page here, you see 
how much of the stuff is going 

342
00:19:33,160 --> 00:19:36,480
to be about High Elves, the 
Silver Helms, there's Mike 

343
00:19:36,480 --> 00:19:39,000
Mcveigh's Warhammer Regiments 
thing, There's things on there 

344
00:19:39,000 --> 00:19:42,400
about goblins. 
There's a, there's a, there's a 

345
00:19:42,400 --> 00:19:44,840
battle report, which is kind of 
a little bit weird because I can

346
00:19:44,840 --> 00:19:48,000
only presume it's sort of a 
third edition, 4th edition kind 

347
00:19:48,000 --> 00:19:50,800
of hybrid battle report really. 
But it's when they're testing 

348
00:19:50,800 --> 00:19:54,320
out the Warhammer magic rules, 
which is quite cool actually, 

349
00:19:54,320 --> 00:19:56,800
because it doesn't go into too 
much of the detail about how the

350
00:19:56,800 --> 00:19:59,840
game's actually working. 
It's more about what 

351
00:19:59,840 --> 00:20:02,640
possibilities there are for the 
magic system, which as we know 

352
00:20:02,640 --> 00:20:05,920
when it came out was really 
quite a major part of what made 

353
00:20:05,920 --> 00:20:08,880
4th edition so brilliant is 
having this magic system that's 

354
00:20:08,880 --> 00:20:11,840
just so. 
Kind of comprehensive and works 

355
00:20:11,840 --> 00:20:14,000
in its own right, and this is 
them playing around with it. 

356
00:20:14,200 --> 00:20:15,920
There's some really good content
in here. 

357
00:20:16,720 --> 00:20:19,720
I think on the next page where 
it's got the news, there's a 

358
00:20:19,720 --> 00:20:21,880
really cool thing that I just 
noticed when I was looking back 

359
00:20:21,880 --> 00:20:26,880
through this, and it's just a 
very subtle, very casual 

360
00:20:26,880 --> 00:20:29,920
Systelle miniature news column. 
There's about 50 words. 

361
00:20:29,920 --> 00:20:31,200
It just says they've been very 
busy. 

362
00:20:31,480 --> 00:20:34,080
Jess Goodwin's been sculpting a 
whole series of elves. 

363
00:20:34,840 --> 00:20:36,520
The model shown here is a high 
elf wizard. 

364
00:20:36,600 --> 00:20:39,960
That's all it says one of the 
best models ever made, just very

365
00:20:39,960 --> 00:20:41,720
casually. 
Oh, here's a wizard and you'll 

366
00:20:41,720 --> 00:20:43,880
be able to buy that soon. 
And here's some mighty empires 

367
00:20:43,880 --> 00:20:45,960
things as well. 
Below that, it's just like they 

368
00:20:45,960 --> 00:20:51,200
snuck in probably the best model
release in just the most casual,

369
00:20:51,400 --> 00:20:54,880
understated way, whereas now 
there'd be like a grand 

370
00:20:54,880 --> 00:20:58,920
unveiling on the stage. 
And it's just, it's just crazy 

371
00:20:58,920 --> 00:21:02,560
to think that that that Techlist
model that is I, in my view, 

372
00:21:02,560 --> 00:21:05,920
probably the best fantasy 
miniature ever made. 

373
00:21:06,040 --> 00:21:09,080
It was just sort of subtly kind 
of just put out there as just a 

374
00:21:09,080 --> 00:21:13,680
generic wizard. 
Yeah, I think him and Tyrion 

375
00:21:13,680 --> 00:21:16,000
were two of my favourite models 
ever. 

376
00:21:16,720 --> 00:21:18,480
Yeah, they're just stunning, 
aren't they? 

377
00:21:18,480 --> 00:21:21,800
I really hope that they do do 
the made to order and put those 

378
00:21:21,800 --> 00:21:27,320
out to us because I haven't got 
either of mine and I'd love to 

379
00:21:27,320 --> 00:21:31,280
pick up a new copy of them at a 
better price than you can pay on

380
00:21:31,280 --> 00:21:33,640
eBay, certainly. 
Yeah, mate, yeah, for sure, 

381
00:21:33,640 --> 00:21:35,160
absolutely. 
I hope so for you anyway mate. 

382
00:21:35,160 --> 00:21:38,800
It'd be lovely to see that. 
So it's, it's just cool, you've 

383
00:21:38,800 --> 00:21:40,160
got the all the little things in
there. 

384
00:21:40,240 --> 00:21:42,640
Oh, it's sort of strange how you
get like the vouchers in there, 

385
00:21:42,640 --> 00:21:45,480
like Toronto store 10% off and 
15% off. 

386
00:21:45,480 --> 00:21:49,880
And there's a there's an advert 
for a store in Madrid and you 

387
00:21:49,880 --> 00:21:52,360
just think they weren't at this 
point doing any kind of 

388
00:21:52,360 --> 00:21:54,400
regionalisation. 
So, you know, you're picking up 

389
00:21:54,400 --> 00:21:57,080
the magazine in Australia, I'm 
picking it up in the UK thinking

390
00:21:57,400 --> 00:22:00,280
we're never going to go to 
Madrid or Toronto, but nice to 

391
00:22:00,280 --> 00:22:02,640
know that there's something 
there for you if you if you 

392
00:22:02,640 --> 00:22:04,320
were, if you were living in 
those parts. 

393
00:22:05,760 --> 00:22:08,720
Yep, absolutely lucky buggers 
got a nice discount. 

394
00:22:09,560 --> 00:22:11,600
Yeah, absolutely. 
Yeah, they they stopped doing 

395
00:22:11,600 --> 00:22:15,200
that for, for, well, I don't 
know how long, but you know, in 

396
00:22:15,200 --> 00:22:20,960
the 90s I can remember them 
doing discounts or buy, buy 2, 

397
00:22:20,960 --> 00:22:24,120
get one free. 
But yeah, today's are long gone 

398
00:22:24,120 --> 00:22:26,840
now. 
Yeah, I think that, you know, 

399
00:22:28,160 --> 00:22:30,480
it's just something like those 
little tokens and just taking 

400
00:22:30,480 --> 00:22:32,840
them in it. 
I don't remember actually ever 

401
00:22:32,840 --> 00:22:34,280
doing it, but some of them were 
quite good. 

402
00:22:34,280 --> 00:22:36,920
Whereas if you bought like two 
big boxes, you get like a whole 

403
00:22:36,920 --> 00:22:39,600
third box for free, you know, 
involves shelling out quite a 

404
00:22:39,600 --> 00:22:41,520
bit of cash, but you can get a 
big old saving. 

405
00:22:41,920 --> 00:22:44,240
Yeah, definitely very cool. 
And. 

406
00:22:45,840 --> 00:22:50,160
Then kind of go into this 40K 
World Eaters article and I 

407
00:22:50,160 --> 00:22:55,160
remember at the time looking at 
this and being completely 

408
00:22:55,160 --> 00:23:00,160
confused what this might be. 
So I played hero quest. 

409
00:23:00,160 --> 00:23:05,200
I'd had a hero quest. 
I had I'd played Warhammer at my

410
00:23:05,200 --> 00:23:08,040
friend's house. 
And all I knew is that there was

411
00:23:08,040 --> 00:23:10,240
a sort of science fiction 
version of Warhammer called 

412
00:23:10,240 --> 00:23:14,240
Warhammer 40,000. 
And then looking at this, it 

413
00:23:14,240 --> 00:23:18,040
just, it just, it just seemed 
completely different to anything

414
00:23:18,040 --> 00:23:20,560
that you might have seen on TV, 
whether that's, you know, Star 

415
00:23:20,560 --> 00:23:24,520
Trek or or Star Wars or Blake 7 
or something like that. 

416
00:23:24,520 --> 00:23:27,440
This was like a sci-fi world to 
a 12 year old. 

417
00:23:27,440 --> 00:23:29,360
That was just like, what the 
hell is this? 

418
00:23:29,360 --> 00:23:32,160
This is absolutely crazy, 
especially when you kind of go 

419
00:23:32,160 --> 00:23:34,920
to the next page and they've got
their the blood slaughter, a 

420
00:23:34,920 --> 00:23:38,520
demonic robot of corn. 
And it's a guy who's got kind of

421
00:23:39,160 --> 00:23:43,200
a it almost looks like a old 
fashioned cannon with a robot on

422
00:23:43,200 --> 00:23:45,240
the top. 
And it's just really crazy 

423
00:23:45,240 --> 00:23:46,600
stuff. 
And I remember just looking at 

424
00:23:46,600 --> 00:23:49,920
it as a kid and just completely 
and utterly confused as to what 

425
00:23:49,920 --> 00:23:52,720
was going on, but amazed by it 
as well at the same time, 

426
00:23:52,720 --> 00:23:56,600
entranced by it. 
But I had no idea whatsoever 

427
00:23:56,600 --> 00:23:59,440
what all this really meant. 
And all the rules seemed so 

428
00:23:59,440 --> 00:24:03,120
complicated compared to what I'd
really seen up to that point. 

429
00:24:03,120 --> 00:24:05,080
Because I think even when I 
played a couple of games, the 

430
00:24:05,080 --> 00:24:08,840
3rd edition, it was with my 
friend's brother who was very 

431
00:24:08,840 --> 00:24:10,800
much guiding us through it all, 
really. 

432
00:24:10,800 --> 00:24:12,800
And we, oh, roll, roll 4 dice. 
Oh, OK. 

433
00:24:12,840 --> 00:24:14,480
And then, oh, how many fives did
you get? 

434
00:24:14,480 --> 00:24:16,280
Oh, I got that many. 
And so you didn't really 

435
00:24:16,280 --> 00:24:18,760
understand the rules. 
He was kind of games mastering 

436
00:24:18,760 --> 00:24:19,840
it. 
And he really enjoyed that 

437
00:24:19,840 --> 00:24:21,000
because he was a few years 
older. 

438
00:24:21,000 --> 00:24:24,360
But yeah, this, this whole 
stuff, it's great looking back 

439
00:24:24,360 --> 00:24:26,000
at it now. 
But I just remember looking and 

440
00:24:26,000 --> 00:24:29,120
thinking, right, this is cool, 
but I've no idea what any of 

441
00:24:29,120 --> 00:24:30,520
this means. 
It was like looking at a 

442
00:24:30,520 --> 00:24:34,800
chemistry book. 
I bet there's a Bloodstone that.

443
00:24:34,800 --> 00:24:37,400
That that template there as well
is fantastic. 

444
00:24:37,840 --> 00:24:41,920
It's just, it's just the kind of
thing that's it looks totally 

445
00:24:41,920 --> 00:24:46,000
like it's out of a really dry 
historical war gaming set of 

446
00:24:46,000 --> 00:24:50,280
rules for like a, you know, the 
tank in 1940 or something. 

447
00:24:50,280 --> 00:24:52,120
And it's just got this crazy 
thing on it. 

448
00:24:52,120 --> 00:24:55,120
So it's kind of this really 
weird combination of this really

449
00:24:55,120 --> 00:24:59,040
detailed approach, but with 
something absolutely mad going 

450
00:24:59,040 --> 00:25:02,120
on, which is kind of cool. 
And then we've got these squat 

451
00:25:02,120 --> 00:25:04,720
war machines again. 
I don't think I even knew that 

452
00:25:04,720 --> 00:25:08,560
Epic existed at this point, or 
maybe I did. 

453
00:25:08,560 --> 00:25:10,600
But I remember looking at these,
I'm thinking they were 

454
00:25:10,600 --> 00:25:14,400
absolutely brilliant. 
But I remember distinctly at 

455
00:25:14,400 --> 00:25:18,560
first looking at this and 
thinking that maybe this was in 

456
00:25:18,560 --> 00:25:22,360
28 mil scale and that the 
figures, the squats on the 

457
00:25:22,360 --> 00:25:25,400
picture below were were, you 
know, full size. 

458
00:25:25,400 --> 00:25:27,160
And then realising, oh, they 
can't be. 

459
00:25:27,440 --> 00:25:30,280
But I was thinking how cool it 
be for that squat colossus to 

460
00:25:30,280 --> 00:25:33,840
actually exist as a, as a full 
scale model. 

461
00:25:33,840 --> 00:25:37,160
It would be absolutely enormous,
especially if it was made of 

462
00:25:37,160 --> 00:25:39,600
metal. 
Yeah, they're brilliant as well,

463
00:25:39,600 --> 00:25:43,840
and beautiful colours and just 
so great that that just totally 

464
00:25:43,840 --> 00:25:46,320
honestly you, you know, that 
there's this, this complete 

465
00:25:46,320 --> 00:25:49,240
alignment of the 40K in the 
fantasy world. 

466
00:25:49,240 --> 00:25:51,000
It's like, you just can look at 
these and go, yeah, that's 

467
00:25:51,000 --> 00:25:52,520
dwarves. 
That's exactly what dwarves look

468
00:25:52,520 --> 00:25:54,160
like. 
It doesn't it? 

469
00:25:54,160 --> 00:25:57,480
It just feels really. 
I know that they probably have 

470
00:25:57,480 --> 00:26:01,000
needed to define 40K as being 
quite different to fantasy, but 

471
00:26:01,000 --> 00:26:03,560
I think I really enjoyed the 
period of time where there was a

472
00:26:03,600 --> 00:26:06,320
hell of a lot crossover and 
things really looked like they 

473
00:26:06,320 --> 00:26:07,880
were from the same world in a 
sense. 

474
00:26:08,680 --> 00:26:11,200
And I think that's why, you 
know, some of the Hero Hammer 

475
00:26:11,200 --> 00:26:13,120
stuff is brilliant. 
Now this is a place that you'll 

476
00:26:13,120 --> 00:26:16,320
know. 
So this is the grand reopening 

477
00:26:16,320 --> 00:26:19,600
of your old gaffe. 
My old gaffe, yeah. 

478
00:26:19,880 --> 00:26:20,960
Oxford. 
Street, Yeah. 

479
00:26:21,400 --> 00:26:25,280
Plaza, Yeah. 
So I, I, I went to that shop 

480
00:26:25,280 --> 00:26:28,040
once and I don't know when it 
would have been. 

481
00:26:28,080 --> 00:26:33,560
It would have been about 1994 or
1995, something like that, 

482
00:26:34,120 --> 00:26:36,920
because we were down in London 
for the day, just doing 

483
00:26:36,920 --> 00:26:38,200
whatever. 
I can't remember a bit of 

484
00:26:38,200 --> 00:26:40,520
sightseeing or something. 
And I remember going into there,

485
00:26:41,080 --> 00:26:42,680
but I don't remember 
particularly much of it. 

486
00:26:42,680 --> 00:26:43,960
And it's kind of blurred into 
one. 

487
00:26:43,960 --> 00:26:46,840
But was it upstairs in in the 
Plaza? 

488
00:26:46,920 --> 00:26:48,440
Yeah, right. 
OK. 

489
00:26:49,200 --> 00:26:52,280
And because it was like a 
smallish sort of modern shopping

490
00:26:52,280 --> 00:26:54,720
centre off Oxford Street, I 
don't think it's even there at 

491
00:26:54,720 --> 00:26:56,480
all anymore. 
The Plaza at all. 

492
00:26:56,480 --> 00:26:58,280
From what? 
I I have no idea, mate. 

493
00:26:58,480 --> 00:27:01,080
Yeah, yeah. 
But it was the only, it was the 

494
00:27:01,080 --> 00:27:02,600
only central London 1 though, 
wasn't it? 

495
00:27:02,600 --> 00:27:04,760
Because all the others were 
like, you know, Hammersmith or 

496
00:27:04,760 --> 00:27:07,240
Hammersmith. 
Was the other one I went to and 

497
00:27:07,240 --> 00:27:10,600
that's as far as I know. 
I don't remember any other ones 

498
00:27:10,600 --> 00:27:13,200
apart from that. 
No, and there weren't very. 

499
00:27:13,200 --> 00:27:15,200
I mean, there's an advert a bit 
later on in the magazine back 

500
00:27:15,200 --> 00:27:18,040
which where the branches are, 
but I remember going to this one

501
00:27:18,400 --> 00:27:21,400
and thinking it was going to 
maybe I thought it was going to 

502
00:27:21,400 --> 00:27:24,280
be like 20 times bigger than the
one that I've been to before in 

503
00:27:24,280 --> 00:27:25,600
Birmingham. 
But of course it wasn't. 

504
00:27:25,600 --> 00:27:28,360
It was relatively similar, but 
it still was a really great 

505
00:27:28,360 --> 00:27:31,520
branch and really, really busy 
on the day I went in. 

506
00:27:31,520 --> 00:27:35,080
I just remember it being 
absolutely packed full of people

507
00:27:35,080 --> 00:27:39,040
my age, sort of 1314 year olds, 
just tons of us. 

508
00:27:39,400 --> 00:27:41,520
You know, there was to the point
where you couldn't really get to

509
00:27:41,560 --> 00:27:43,040
look at stuff. 
You had to kind of wait for 

510
00:27:43,040 --> 00:27:44,720
people to shuffle out the way 
and look at things. 

511
00:27:46,040 --> 00:27:48,280
You know, I haven't, I've only 
been into one branch relatively 

512
00:27:48,280 --> 00:27:52,000
recently and it was, it was 
absolutely silent in there, very

513
00:27:52,000 --> 00:27:54,440
different, you know, and you 
know, they're friendly people, 

514
00:27:54,440 --> 00:27:57,320
but it was, it just didn't have 
that kind of crowded buzz that 

515
00:27:57,320 --> 00:27:59,520
you get used to. 
That's right. 

516
00:27:59,520 --> 00:28:00,640
Yeah. 
And that's what I feel about 

517
00:28:00,640 --> 00:28:02,760
too. 
But the modern to the old, it 

518
00:28:02,760 --> 00:28:05,000
just doesn't have the same 
feeling, the same culture, 

519
00:28:05,000 --> 00:28:08,680
nothing about it. 
No, it's very different. 

520
00:28:08,680 --> 00:28:15,000
I think even even the the the 
sort of the fact that they were 

521
00:28:15,000 --> 00:28:18,720
very much explicitly hobby shops
where you went in and you could 

522
00:28:18,720 --> 00:28:21,320
get advice and you could do 
things and be shown how to do 

523
00:28:21,320 --> 00:28:23,720
stuff. 
It was kind of, it very much 

524
00:28:23,720 --> 00:28:27,920
felt part of it all. 
Whereas whereas now it feels 

525
00:28:27,920 --> 00:28:30,880
like they're just a shop and you
go into and if you're not 

526
00:28:30,880 --> 00:28:34,120
buying, then you really just, 
you know, you might as well head

527
00:28:34,120 --> 00:28:35,880
out. 
And it's not that they're not 

528
00:28:35,880 --> 00:28:38,720
welcoming, but it just operates 
like a very ordinary shop now. 

529
00:28:38,720 --> 00:28:42,160
Whereas I felt like they were 
really operate as a, as a space 

530
00:28:42,160 --> 00:28:45,600
that, you know, for people who 
are interested and not just 

531
00:28:45,600 --> 00:28:47,880
people who are into it. 
They were really good at taking 

532
00:28:47,880 --> 00:28:50,160
people in, going, oh, you know, 
you've walked past the door, you

533
00:28:50,160 --> 00:28:52,480
saw the bright colours. 
Let me tell you all about it. 

534
00:28:53,640 --> 00:28:55,480
They were really good at 
introducing people to the whole 

535
00:28:55,480 --> 00:28:59,760
concept of war gaming and 
miniatures, which maybe they're 

536
00:28:59,760 --> 00:29:02,760
just sort of lack that a bit now
and they they they're just 

537
00:29:02,760 --> 00:29:04,480
maintaining that High Street 
presence. 

538
00:29:04,520 --> 00:29:07,400
Well, the next page is the is 
the Warhammer gaming fantasy 

539
00:29:07,400 --> 00:29:10,600
battles advert and then we go 
into the the advert for it all, 

540
00:29:10,600 --> 00:29:14,480
which looks fantastic, some 
brilliantly painted models. 

541
00:29:15,960 --> 00:29:19,000
Interestingly, like, I mean, 
they've got loads of empire 

542
00:29:19,000 --> 00:29:25,040
stuff out there, but and and 
just elves, those generic elves 

543
00:29:25,040 --> 00:29:27,560
that like, you know, very kind 
of third editiony. 

544
00:29:29,040 --> 00:29:31,560
But what's interesting is 
they've they've lined all the 

545
00:29:31,560 --> 00:29:34,680
pictures up and everything's 
kind of more in not quite a 

546
00:29:34,680 --> 00:29:39,800
skirmish formation, but sort of 
offset and all raggedy blocks, 

547
00:29:40,080 --> 00:29:42,640
which looks really cool, But 
it's not something that you're 

548
00:29:42,640 --> 00:29:45,240
used to seeing really in White 
Dwarf as a sort of photography 

549
00:29:45,240 --> 00:29:48,960
style. 
They generally used to try and 

550
00:29:48,960 --> 00:29:53,840
show it looking as good as 
possible but still set up for 

551
00:29:53,840 --> 00:29:56,720
actual play, whereas this is a 
little bit of a different 

552
00:29:56,720 --> 00:29:57,560
approach. 
But still. 

553
00:29:57,560 --> 00:29:59,720
I remember looking at it and 
just thinking, Oh my God, if 

554
00:29:59,720 --> 00:30:03,680
this is if this is what you can 
do if you buy this box, then I'm

555
00:30:03,680 --> 00:30:07,080
in. 
It just looks absolutely 

556
00:30:07,080 --> 00:30:10,640
gorgeous and I mean the paint 
jobs on these are just stunning 

557
00:30:10,640 --> 00:30:12,440
as well. 
I can see why they chose so many

558
00:30:12,440 --> 00:30:14,840
empire models to go in. 
I mean, I presume they had a lot

559
00:30:14,840 --> 00:30:18,480
of them, but also just just the 
colours are just absolutely 

560
00:30:18,480 --> 00:30:20,560
stunning. 
And this is kind of, you know, 

561
00:30:20,560 --> 00:30:23,360
this is only just the launch of 
4th edition, but this is very 

562
00:30:23,360 --> 00:30:26,080
4th edition in colour and in 
tone and in style. 

563
00:30:26,320 --> 00:30:28,960
And it kind of shows, doesn't 
it, that even towards the end of

564
00:30:28,960 --> 00:30:31,440
third, you know, the steam tank 
was coming out, the war wagon 

565
00:30:31,440 --> 00:30:34,760
was coming out, things in the 
Empire range were becoming that 

566
00:30:34,760 --> 00:30:41,560
more bright balls spectacular 
kind of look and feel and it and

567
00:30:41,720 --> 00:30:43,160
it's just really cool how 
they've done it. 

568
00:30:43,640 --> 00:30:45,880
But yeah, that's really nice. 
And if you go to the next page, 

569
00:30:45,880 --> 00:30:50,280
then you you get the the box 
content and, and really sort of 

570
00:30:50,680 --> 00:30:54,000
crossed my mind, but 104 plastic
miniatures, you know, that's a 

571
00:30:54,000 --> 00:30:57,400
lot of miniatures. 
And I remember this box set was 

572
00:30:57,400 --> 00:31:01,120
30 lbs when it came out. 
And that's what I paid for it. 

573
00:31:01,720 --> 00:31:04,480
What what was paid for it? 
I had it for Christmas that year

574
00:31:04,480 --> 00:31:07,080
and it was 30 lbs. 
And you know, even in today's 

575
00:31:07,080 --> 00:31:09,840
money with inflation adjusted, 
that's still a really brilliant 

576
00:31:09,840 --> 00:31:11,760
price. 
I've sort of gone back and 

577
00:31:11,760 --> 00:31:13,720
looked at other things. 
At the time, if you wanted to 

578
00:31:13,720 --> 00:31:18,080
buy a copy of Monopoly or Risk 
or Pluto or something like that,

579
00:31:18,280 --> 00:31:22,600
you know, you would have paid 20
or 15 then this was not 

580
00:31:23,080 --> 00:31:26,240
significantly more money than a 
couple of Reg. 

581
00:31:26,280 --> 00:31:30,280
There was a price of two very 
ordinary board games and the 

582
00:31:30,280 --> 00:31:33,480
kind of board games that now 
would set you back £20 each or 

583
00:31:33,480 --> 00:31:37,640
something, you know, and yet a 
starter set with 104 plastic 

584
00:31:37,640 --> 00:31:40,760
miniatures, if you were to get 
such a thing, you know, Games 

585
00:31:40,760 --> 00:31:44,320
Workshop would probably charge 
you £250 or something nowadays. 

586
00:31:44,560 --> 00:31:48,600
And it just means that the whole
group of teenagers and who are 

587
00:31:48,600 --> 00:31:50,960
buying this, who are getting it 
for Christmas, just wouldn't 

588
00:31:50,960 --> 00:31:53,000
have done so because you would 
have gone, oh, it looks quite 

589
00:31:53,000 --> 00:31:55,560
good, but Oh no, it's too much 
money, move on. 

590
00:31:56,760 --> 00:31:59,280
I think they really got that 
entry point right. 

591
00:31:59,280 --> 00:32:02,120
You know, the amount of stuff 
you got in that box as well, all

592
00:32:02,120 --> 00:32:04,240
the cards or the rules or the 
templates. 

593
00:32:04,560 --> 00:32:08,760
It was just jam packed and just 
everything looks spectacular. 

594
00:32:09,200 --> 00:32:11,800
I, I don't imagine they made a 
huge amount of money on each 

595
00:32:11,840 --> 00:32:14,200
unit they sold. 
They will have made their money 

596
00:32:14,200 --> 00:32:17,760
further down the line when when 
people actually wanted to buy 

597
00:32:17,760 --> 00:32:20,240
more stuff to go alongside with 
what they had, I'm sure. 

598
00:32:20,400 --> 00:32:22,160
But yeah, no, they've done a 
really good job on it. 

599
00:32:22,160 --> 00:32:23,960
One thing that's really 
interesting is in the bottom 

600
00:32:23,960 --> 00:32:27,480
left corner there you've got the
future Warhammer releases. 

601
00:32:27,480 --> 00:32:29,320
I mean, they've been quite bold 
saying what? 

602
00:32:29,320 --> 00:32:31,800
What's coming out? 
So Warhammer magic was like the 

603
00:32:31,800 --> 00:32:33,760
first thing to come out, but 
then they're saying Warhammer 

604
00:32:33,760 --> 00:32:35,800
army books, everything you need 
to know. 

605
00:32:35,800 --> 00:32:37,760
They include full army lists, 
background histories. 

606
00:32:37,760 --> 00:32:40,600
The first book is about the 
armies of the Empire, released 

607
00:32:40,600 --> 00:32:43,280
in the fall of 1992, which is 
strange because there's an 

608
00:32:43,280 --> 00:32:46,480
autumn in the paragraph above. 
More army lists will follow, 

609
00:32:46,680 --> 00:32:48,880
with the following books planned
for release before the summer of

610
00:32:48,880 --> 00:32:51,360
93. 
The orcs rather than orcs and 

611
00:32:51,360 --> 00:32:54,000
goblins, Britannia, the high 
Elves, and there's orcs. 

612
00:32:54,000 --> 00:32:56,720
And of course, we never got the 
Britannia book in 4th edition, 

613
00:32:57,120 --> 00:33:01,120
so they evidently were planning 
on Britannia being an important 

614
00:33:01,240 --> 00:33:04,440
race that they were going their 
support, but it never came until

615
00:33:04,440 --> 00:33:08,840
the 5th edition. 
I don't quite know why, but you 

616
00:33:08,840 --> 00:33:11,800
know, they obviously just felt 
that there was just other things

617
00:33:11,800 --> 00:33:14,120
to move onto. 
And how those decisions happened

618
00:33:14,120 --> 00:33:17,640
at the time, I don't know. 
But maybe they just sold so much

619
00:33:17,640 --> 00:33:19,840
Empire stuff, they were pretty 
happy with that and they just 

620
00:33:19,840 --> 00:33:22,880
wanted to kind of crack on with 
other things or who knows why. 

621
00:33:22,880 --> 00:33:26,960
But yeah, there's certainly, 
it's it's certainly not the 

622
00:33:26,960 --> 00:33:29,880
first time that what that Games 
Workshop have been very explicit

623
00:33:29,880 --> 00:33:31,840
in saying exactly what they're 
going to release. 

624
00:33:31,840 --> 00:33:34,240
I mean, the Realm of Chaos books
is the classic 1, isn't it, 

625
00:33:34,240 --> 00:33:36,520
where they were saying they were
going to release it and it took 

626
00:33:36,520 --> 00:33:40,520
about seven years or something 
like that and and Rogue Trader 

627
00:33:40,520 --> 00:33:43,640
and all these kind of things. 
So, but I don't imagine they 

628
00:33:43,640 --> 00:33:45,920
would ever do that in a million 
years now promised what they 

629
00:33:45,920 --> 00:33:49,120
were exactly going to do unless 
they knew for definitely it was 

630
00:33:49,120 --> 00:33:51,720
going to happen. 
But yeah, there may have been 

631
00:33:51,720 --> 00:33:54,480
some disappointed Brutonian 
players from 3rd edition who 

632
00:33:54,480 --> 00:33:56,840
were getting very excited that 
their book was going to be the 

633
00:33:57,280 --> 00:33:59,520
the third one coming and it 
never appeared. 

634
00:33:59,760 --> 00:34:01,720
Yeah, that's interesting, isn't 
it? 

635
00:34:02,080 --> 00:34:03,640
I just noticed that myself, 
actually, Mark. 

636
00:34:03,640 --> 00:34:05,680
Yeah, I just read that and 
thought, oh, York's Brutonium. 

637
00:34:05,680 --> 00:34:09,280
So yeah, it's interesting. 
Maybe the models they just 

638
00:34:09,280 --> 00:34:14,360
didn't have time or schedule in 
for them to be reproduced in. 

639
00:34:14,360 --> 00:34:17,080
Yeah. 
Because they were pretty much 

640
00:34:17,080 --> 00:34:19,360
historical models anyway when 
you look at them, and they're 

641
00:34:19,360 --> 00:34:21,719
pretty ordinary in most cases. 
Yeah. 

642
00:34:22,280 --> 00:34:24,679
So. 
The, the Empire and the 

643
00:34:24,679 --> 00:34:27,880
Britannian stuff just rarely 
felt very similar in 1st to 3rd 

644
00:34:27,880 --> 00:34:30,199
edition, I think. 
And I think that that idea of 

645
00:34:30,199 --> 00:34:33,840
oh, well, what's it going to be?
And maybe it was just a case of 

646
00:34:34,320 --> 00:34:37,239
there's still very much at the 
time when you're like, OK, who's

647
00:34:37,280 --> 00:34:39,040
who? 
Who does elves, right? 

648
00:34:39,280 --> 00:34:41,280
Get Jessica when he's going to 
do the elves. 

649
00:34:41,320 --> 00:34:44,120
Kev Adams, he's doing the orcs, 
the Peris, they can do the 

650
00:34:44,120 --> 00:34:45,760
Empire. 
You know, it would have been 

651
00:34:45,760 --> 00:34:48,639
that kind of real sense of 
rather than just the design 

652
00:34:48,639 --> 00:34:50,560
studio needs to get all this 
stuff done. 

653
00:34:50,880 --> 00:34:53,440
There will have been a sense of,
well, if the Peris aren't yet 

654
00:34:53,440 --> 00:34:56,199
ready to come up with an idea 
for what Britannia is going to 

655
00:34:56,199 --> 00:34:59,160
look like and sculpt all those 
models, then maybe you don't do 

656
00:34:59,160 --> 00:35:00,640
it yet. 
And perhaps as well, they 

657
00:35:00,640 --> 00:35:03,800
recognise as they were making 
the Empire so, so kind of 

658
00:35:03,800 --> 00:35:07,000
exaggerating and different to 
his historical counterpart that 

659
00:35:07,000 --> 00:35:11,240
they really needed to do a kind 
of spectacular version for Brit 

660
00:35:11,320 --> 00:35:13,720
Britannia. 
Britannia needed to look like it

661
00:35:13,720 --> 00:35:16,960
did when it came out. 
This kind of over the top nights

662
00:35:16,960 --> 00:35:19,920
thing, you know, that they 
really kind of lent into a very 

663
00:35:20,280 --> 00:35:23,360
sort of bright and interesting 
aesthetic, but they kind of 

664
00:35:23,360 --> 00:35:26,000
needed to get that ready. 
I don't know, but it's be 

665
00:35:26,000 --> 00:35:28,400
fascinating to see if someone 
who was there at the time knows 

666
00:35:28,400 --> 00:35:30,680
that history of why things like 
that got dropped. 

667
00:35:30,680 --> 00:35:34,440
But I'm sure that a lot of it 
just disappears into into 

668
00:35:34,440 --> 00:35:36,680
forgotten memories. 
Then we've got an advert on the 

669
00:35:36,680 --> 00:35:40,520
right for the the Wraith album, 
Danger Calling, with those 

670
00:35:40,800 --> 00:35:44,200
pretty cool looking guys there, 
their bare chests and their 

671
00:35:44,200 --> 00:35:48,040
leather. 
Yeah, very much Spinal Tap 

672
00:35:48,040 --> 00:35:51,320
inspired. 
Yeah, and I love the fact that 

673
00:35:51,320 --> 00:35:54,160
there's just an absolutely 
massive picture of the Chaos 

674
00:35:54,160 --> 00:35:56,440
Space Marine and then just a 
little picture of them. 

675
00:35:56,880 --> 00:35:59,720
It's just they must have opened 
it up going, oh, we're going to 

676
00:35:59,720 --> 00:36:01,320
be in the magazine. 
And it was like, oh, there's our

677
00:36:01,320 --> 00:36:03,720
picture. 
This is the bottom left corner. 

678
00:36:03,720 --> 00:36:05,760
They've shoved the stand there. 
But they look pretty cool, those

679
00:36:05,760 --> 00:36:08,160
guys. 
I think that that that crossover

680
00:36:08,160 --> 00:36:12,120
between like metal and and Games
Workshop was always really 

681
00:36:12,120 --> 00:36:13,960
noticeable. 
It was something I'm never into 

682
00:36:13,960 --> 00:36:16,600
metal, but I but like whenever 
you went into a game for a shop 

683
00:36:16,600 --> 00:36:18,720
shop or you went to something 
and there's people there, 

684
00:36:18,880 --> 00:36:23,400
there's always been a lot of a 
lot of metalheads wherever you 

685
00:36:23,400 --> 00:36:25,640
went and there really is that 
crossover. 

686
00:36:25,640 --> 00:36:29,600
I think Brian was probably 
pretty instrumental in deciding 

687
00:36:29,600 --> 00:36:34,000
that because of his love of that
kind of all things spiky and 

688
00:36:34,000 --> 00:36:36,800
chaotic. 
Then we've got dwarf rune 

689
00:36:36,800 --> 00:36:42,480
weapons by Nigel Stillman. 
So this is kind of rune rules in

690
00:36:42,480 --> 00:36:47,520
great detail for the next, you 
know, number of pages, but it's 

691
00:36:48,360 --> 00:36:52,880
presumably kind of legacy 3rd 
edition dwarf ring rules. 

692
00:36:52,880 --> 00:36:54,120
I haven't really read it in 
detail. 

693
00:36:54,120 --> 00:36:58,160
I don't really fully and know 
all the the 4th edition green 

694
00:36:58,200 --> 00:37:00,680
rules and where what what's 
similar and what's different. 

695
00:37:00,680 --> 00:37:03,360
But yeah, I can only presume 
that there's an element of 

696
00:37:03,880 --> 00:37:06,240
things that were carried across 
and brought into the 4th edition

697
00:37:06,240 --> 00:37:08,440
book because that will have come
out not very long after this. 

698
00:37:08,680 --> 00:37:11,600
But it's pretty comprehensive 
and all sorts of things on 

699
00:37:11,600 --> 00:37:13,760
there. 
But as to exactly how whether it

700
00:37:13,800 --> 00:37:17,640
all works fully in 4th edition 
and or not, or whether you have 

701
00:37:17,640 --> 00:37:19,520
to do a bit of adjustment, I'm 
not really sure. 

702
00:37:19,520 --> 00:37:24,720
But classic sort of Nigel 
Stillman, very detailed kind of 

703
00:37:24,720 --> 00:37:28,200
approach to something. 
But I remember if, if anything, 

704
00:37:28,200 --> 00:37:30,600
just thinking it was really cool
that things like this could 

705
00:37:30,600 --> 00:37:33,280
exist. 
Just I think that's one of the 

706
00:37:33,280 --> 00:37:34,640
things that's great with 
Warhammer. 

707
00:37:34,640 --> 00:37:36,960
And I know it's a complicated 
game and I know that there can 

708
00:37:36,960 --> 00:37:39,840
be a lot of rules and you can 
get bogged down in a lot of 

709
00:37:39,840 --> 00:37:42,480
special rules, but it really 
does add to a lot of the 

710
00:37:42,480 --> 00:37:43,800
flavour. 
And I think that that 

711
00:37:43,960 --> 00:37:48,960
role-playing background to the 
design really comes out with 

712
00:37:48,960 --> 00:37:52,200
something like this. 
But yeah, if you were trying to 

713
00:37:52,200 --> 00:37:55,400
do this with hundreds of units 
and every unit had got a 

714
00:37:55,400 --> 00:37:58,400
different set of combination of 
rooms, you'd get very 

715
00:37:58,400 --> 00:38:00,000
complicated very quickly, I'm 
sure. 

716
00:38:00,640 --> 00:38:03,360
But cool stuff, though, that 
question of the month for you in

717
00:38:03,360 --> 00:38:07,720
December is tell us about your 
2024 Hobby Highlights. 

718
00:38:08,360 --> 00:38:10,960
Maybe you finally got that 
miniature you've wanted since 

719
00:38:10,960 --> 00:38:13,480
1991. 
Maybe you leveled up your 

720
00:38:13,480 --> 00:38:16,000
painting or finally finished 
that army. 

721
00:38:16,360 --> 00:38:19,320
Or perhaps it was something on 
the game in front that stood out

722
00:38:19,320 --> 00:38:22,600
to you most. 
No matter what your 2024 Hobby 

723
00:38:22,600 --> 00:38:25,760
highlights were, we'd love to 
hear them head on over to 

724
00:38:25,760 --> 00:38:29,520
bedroombattlefields.com/voicemail
to submit. 

725
00:38:29,760 --> 00:38:33,160
And I need them in by Monday the
30th of December. 

726
00:38:33,320 --> 00:38:37,040
That's bedroom 
battlefields.com/voicemail. 

727
00:38:37,280 --> 00:38:40,000
And now back to the show. 
Just really nice looking. 

728
00:38:40,000 --> 00:38:44,800
And then if we go on through 
that, then you get to a nice 

729
00:38:44,800 --> 00:38:51,640
heavy metal section, which is 
very much focused on the on the 

730
00:38:51,640 --> 00:38:53,560
Spearman and the arches from the
box set. 

731
00:38:54,120 --> 00:38:58,880
Remember being a tiny bit bit 
disappointed that they showed 

732
00:38:58,880 --> 00:39:02,240
the command models, because I 
think I thought that you'd get 

733
00:39:02,240 --> 00:39:06,560
those in the box because I 
remember I remember the 

734
00:39:06,560 --> 00:39:09,560
regimental champion with the 
sword and the antler things and 

735
00:39:09,560 --> 00:39:11,280
thinking, Oh, that's really 
cool. 

736
00:39:11,280 --> 00:39:13,520
Really want to get that model. 
But of course, I think that they

737
00:39:13,520 --> 00:39:17,160
would presumably a blister 
Packers with the Archer command 

738
00:39:17,600 --> 00:39:19,600
to go alongside with what you 
got in the box set. 

739
00:39:19,600 --> 00:39:20,880
But either way, you still got 
them. 

740
00:39:21,560 --> 00:39:24,360
I mean, the plastics still hold 
up fantastically well, don't 

741
00:39:24,360 --> 00:39:26,000
they? 
They monopos, Archers and 

742
00:39:26,000 --> 00:39:27,880
Spearman. 
I think because they're elves 

743
00:39:27,880 --> 00:39:30,480
and they're you imagine that 
they would stand neatly in the 

744
00:39:30,480 --> 00:39:33,440
line and be all disciplined. 
Then they look even better than 

745
00:39:33,440 --> 00:39:35,840
the goblins in my opinion, 
because I think they just, it, 

746
00:39:35,960 --> 00:39:37,800
it feels right that they all 
look the same. 

747
00:39:38,960 --> 00:39:42,160
And just seeing these, you know,
just classic gobbling green 

748
00:39:42,160 --> 00:39:46,520
bases, the blue sky backgrounds.
And but I mean, the paint jobs 

749
00:39:46,520 --> 00:39:48,840
on them are still absolutely 
wonderful. 

750
00:39:49,600 --> 00:39:52,080
And I love the fact that you got
the you got the banners that you

751
00:39:52,080 --> 00:39:55,280
could cut out as well, remember?
But I remember not cutting them 

752
00:39:55,280 --> 00:39:58,920
out because I don't want to ruin
my magazine, which I'm sure a 

753
00:39:58,920 --> 00:40:00,640
lot of people did as well. 
They didn't. 

754
00:40:00,640 --> 00:40:03,280
They're probably like, oh, it's 
great that you get them, but I 

755
00:40:03,280 --> 00:40:05,400
don't actually want to cut 
anything out of my magazine. 

756
00:40:05,400 --> 00:40:10,360
So, but yeah, brilliant, 
brilliant models just. 

757
00:40:11,000 --> 00:40:12,480
I think they still hold up 
today. 

758
00:40:12,680 --> 00:40:14,320
I think that they look 
absolutely fantastic. 

759
00:40:14,320 --> 00:40:17,360
They're 30 years old, but but 32
years old, they don't look it at

760
00:40:17,360 --> 00:40:18,040
all. 
Yep. 

761
00:40:18,080 --> 00:40:19,520
Not at all mate. 
I still love them, I think 

762
00:40:19,520 --> 00:40:23,280
they're still beautiful and glad
to have painted them now. 

763
00:40:24,200 --> 00:40:27,160
And if you consider at the time 
in 1992 when these came out, 

764
00:40:27,160 --> 00:40:29,560
models that were 32 years old 
then would have come out in 

765
00:40:29,560 --> 00:40:32,280
1960. 
I can only imagine what 

766
00:40:32,280 --> 00:40:34,320
miniatures like were like in 
1960. 

767
00:40:34,320 --> 00:40:36,600
The few that existed, they would
have been very rough around the 

768
00:40:36,600 --> 00:40:38,680
edges. 
I mean, these are, it is a top 

769
00:40:38,680 --> 00:40:43,080
drawer and it just shows that 
how ahead of their time, yes, 

770
00:40:43,080 --> 00:40:45,520
the studio was operating. 
Very much so, mate. 

771
00:40:45,720 --> 00:40:49,000
Yeah, absolutely. 
And over the page, you've got 

772
00:40:49,000 --> 00:40:52,760
some real detail about how to I 
used to really like articles 

773
00:40:52,760 --> 00:40:54,960
like this with a sort of long 
form, you know, Mike, where they

774
00:40:54,960 --> 00:40:59,680
sat down and written, you know, 
a good 1000 words or so on on 

775
00:40:59,680 --> 00:41:03,880
this. 
It's it's not just it's not just

776
00:41:03,880 --> 00:41:05,160
quick. 
I'll here's some captions. 

777
00:41:05,160 --> 00:41:06,640
Here's some stuff. 
Shove it in a magazine. 

778
00:41:06,640 --> 00:41:09,560
It was you could sit and read 
this magazine, you could sit and

779
00:41:09,560 --> 00:41:13,040
read White Dwarf like a book and
I always really enjoyed that. 

780
00:41:13,040 --> 00:41:15,440
I felt like it was good value as
a magazine as a result. 

781
00:41:17,080 --> 00:41:20,480
And then and then the next page 
after that was the first unit 

782
00:41:20,480 --> 00:41:24,680
that I bought after buying the 
the box that I remember got a 

783
00:41:24,680 --> 00:41:26,560
bit of Christmas money. 
So I got the box set for 

784
00:41:26,560 --> 00:41:28,080
Christmas. 
I had a bit of Christmas money 

785
00:41:28,080 --> 00:41:30,440
and I went into Birmingham 
probably a couple of days after 

786
00:41:30,440 --> 00:41:32,880
Christmas. 
I bought the silver Helms box 

787
00:41:34,520 --> 00:41:37,800
and I never did paint them 
absolutely fully. 

788
00:41:37,840 --> 00:41:40,080
I don't really know why. 
I was think I was too 

789
00:41:40,080 --> 00:41:43,160
intimidated and this picture is 
partly to blame. 

790
00:41:43,360 --> 00:41:47,120
So for as wonderful as these 
heavy metal pages are, there is 

791
00:41:47,120 --> 00:41:49,960
something when you're 12, when 
you look at it, you can just 

792
00:41:49,960 --> 00:41:53,920
feel a little bit like like, I 
don't know if I can if I can do 

793
00:41:53,920 --> 00:41:56,520
it that well. 
And I remember that being being 

794
00:41:56,520 --> 00:42:00,360
a bit caught in that paralysis 
of being overwhelmed by what 

795
00:42:00,360 --> 00:42:04,360
someone else could do. 
And because I didn't have any 

796
00:42:04,360 --> 00:42:05,720
friends who were collecting high
holes. 

797
00:42:05,720 --> 00:42:08,040
Whereas if I had have done and 
I'd seen theirs and gone, Oh 

798
00:42:08,080 --> 00:42:09,360
yeah, they're cool, they're 
good. 

799
00:42:09,360 --> 00:42:13,360
I would have been able to aspire
to maybe that level rather than 

800
00:42:13,360 --> 00:42:16,320
Mike's level, which was a little
bit overwhelming. 

801
00:42:16,920 --> 00:42:21,840
This is the Orkin squat Warlords
supplement for space Marine. 

802
00:42:21,840 --> 00:42:24,200
Like I said before, I wasn't 
really quite that sure what 

803
00:42:24,200 --> 00:42:27,680
Space Marine was. 
Interestingly, they, they use 

804
00:42:27,680 --> 00:42:30,840
the phrase epic in a sort of way
to describe the scale. 

805
00:42:30,840 --> 00:42:33,200
Still at this point they're 
describing, they're calling the 

806
00:42:33,200 --> 00:42:37,200
game Space Marine and they've 
just got that little thing down 

807
00:42:37,200 --> 00:42:39,080
in the bottom corner that epic 
battles. 

808
00:42:39,160 --> 00:42:42,000
You know, it's just, it's just 
like, oh, this is just a type of

809
00:42:42,000 --> 00:42:46,000
gaming or a, or an approach with
a different scale, which I think

810
00:42:46,000 --> 00:42:48,720
is cool, but it's strange 
because I think that a lot of 

811
00:42:48,720 --> 00:42:51,040
people would use the word epic 
now, but if you said Space 

812
00:42:51,080 --> 00:42:54,080
Marine to them, maybe they 
wouldn't necessarily know that 

813
00:42:54,080 --> 00:42:56,600
you meant that second edition 
epic and so on. 

814
00:42:56,600 --> 00:42:59,400
But either way, it was something
that I always kind of never 

815
00:42:59,400 --> 00:43:01,960
bought anything for it, but I 
always thought it always looked 

816
00:43:01,960 --> 00:43:04,120
at it from afar as being 
something very cool. 

817
00:43:05,080 --> 00:43:07,000
I think it's because none of my 
friends were particularly 

818
00:43:07,000 --> 00:43:08,960
playing any of it. 
It was all very much fantasy 

819
00:43:08,960 --> 00:43:12,480
battles that we were all playing
for that time that was in the 

820
00:43:12,480 --> 00:43:15,440
hobby, which was probably, you 
know, certainly from Warhammer, 

821
00:43:15,440 --> 00:43:19,160
it would feel like 92 to about 
94, So not very long. 

822
00:43:19,160 --> 00:43:21,440
But yeah, that it was. 
It was just that high off army 

823
00:43:21,440 --> 00:43:24,960
that I had really this night 
goblin article, though, it's 

824
00:43:24,960 --> 00:43:27,800
over the next few pages. 
This is this tempted me. 

825
00:43:27,800 --> 00:43:30,040
I this was this was very much 
what I was thinking. 

826
00:43:30,040 --> 00:43:33,720
You know what night goblins that
if I buy the box set, I could 

827
00:43:33,720 --> 00:43:38,080
have a night goblin army using 
the goblins from it as well as a

828
00:43:38,640 --> 00:43:42,920
high off army. 
But funds as a as a person with 

829
00:43:42,920 --> 00:43:45,240
only a paper round just didn't 
allow for it. 

830
00:43:45,560 --> 00:43:48,200
And I think I was conscious as 
well of the huge volume of 

831
00:43:48,360 --> 00:43:49,800
bottles that you needed to 
collect. 

832
00:43:50,320 --> 00:43:52,520
I mean, if you go on to the next
page and you just see a kind of,

833
00:43:53,040 --> 00:43:54,800
you know, there's a Spearman 
unit there. 

834
00:43:54,800 --> 00:43:57,360
I don't know how many are in 
that 40 or something. 

835
00:43:57,640 --> 00:44:01,480
You know, it's a pretty big 
units and you know, there's 

836
00:44:01,520 --> 00:44:03,160
plastics in there. 
But if you were looking at the 

837
00:44:03,160 --> 00:44:07,160
night goblins, you'd be looking 
at metals at the time, which I 

838
00:44:07,160 --> 00:44:09,000
don't know how much money they 
would have been, but it still 

839
00:44:09,000 --> 00:44:11,040
would have tottered up to a good
old amount of cash. 

840
00:44:11,480 --> 00:44:13,080
But it was something about the 
night goblins. 

841
00:44:13,080 --> 00:44:16,240
They definitely looked. 
I mean, I like the I like the 

842
00:44:16,480 --> 00:44:19,720
the the goblins Spearman, but I 
think the night goblins, I'm 

843
00:44:19,720 --> 00:44:22,120
sure you'd agree as a night 
goblin and aficionado, there's 

844
00:44:22,120 --> 00:44:24,600
just they're just a cut above. 
There's just something about 

845
00:44:24,600 --> 00:44:27,560
them that's even more 
definitively Warhammery. 

846
00:44:28,000 --> 00:44:29,600
They're just really beautiful 
models. 

847
00:44:29,600 --> 00:44:33,760
They're full of character. 
I like how they look funny and 

848
00:44:33,760 --> 00:44:36,320
evil at the same time. 
They're just they're just the 

849
00:44:36,320 --> 00:44:40,160
exact right balance. 
And then we've got some rules in

850
00:44:40,160 --> 00:44:42,400
there for for night goblins and 
how they work. 

851
00:44:42,400 --> 00:44:44,400
I don't know if this is the 
first point that Night Goblins 

852
00:44:44,400 --> 00:44:47,120
were sort of officially 
introduced as a as a thing, 

853
00:44:47,280 --> 00:44:49,720
because I don't think 3rd 
edition's got Night Goblins as 

854
00:44:49,720 --> 00:44:53,920
such as far as I'm aware. 
But yeah, they certainly have 

855
00:44:54,120 --> 00:44:56,880
stuck around and they've become 
a real fan favorite, haven't 

856
00:44:56,880 --> 00:44:58,200
they? 
Night Goblins over the years. 

857
00:44:58,440 --> 00:45:00,120
Absolutely. 
Yeah, I think they, I think they

858
00:45:00,120 --> 00:45:02,680
were in 3rd edition actually. 
OK. 

859
00:45:03,240 --> 00:45:08,040
They are sort of a, a more what 
I like about, I think the stuff 

860
00:45:08,040 --> 00:45:11,920
that works best in Warhammer is 
the stuff where it's not so much

861
00:45:11,920 --> 00:45:14,200
generic fantasy. 
It's something that they've come

862
00:45:14,200 --> 00:45:17,560
up with themselves where there's
an element of, oh, OK, that's a 

863
00:45:17,560 --> 00:45:20,240
really cool thing. 
Whether that's dwarf slayers or 

864
00:45:20,240 --> 00:45:22,720
whether it's the Empire looking 
the way they do and having all 

865
00:45:22,720 --> 00:45:25,840
the kind of unusual things or 
it's the Scaven, whatever it 

866
00:45:25,840 --> 00:45:28,720
might be, it's those things are 
always really iconic, I think. 

867
00:45:29,120 --> 00:45:32,520
So we can go into, there's a 
page with the with the stores 

868
00:45:32,520 --> 00:45:33,920
there. 
There's not many stores at this 

869
00:45:33,920 --> 00:45:37,320
point, but I imagine there's 
there's not many more nowadays 

870
00:45:37,400 --> 00:45:39,600
days actually, to be honest. 
I imagine they've contracted 

871
00:45:39,600 --> 00:45:43,560
back to having not very many, 
but yeah, just a sort of a 

872
00:45:43,560 --> 00:45:46,040
handful really. 
But, you know, they were all 

873
00:45:46,040 --> 00:45:48,880
spaced out and there's one that 
you can get to wherever you live

874
00:45:48,880 --> 00:45:50,160
really. 
That was, they were very 

875
00:45:50,160 --> 00:45:52,160
strategic about it. 
Then you've got this brilliant 

876
00:45:52,160 --> 00:45:53,800
battle report from Nigel 
Stillman. 

877
00:45:54,280 --> 00:45:57,080
It's just unusual. 
They're testing out the magic. 

878
00:45:57,080 --> 00:46:00,200
They've got these. 
They've got quite cool scenario.

879
00:46:00,200 --> 00:46:03,040
They're using Brutonians, which 
has, we know, you know, weren't 

880
00:46:03,040 --> 00:46:06,480
really a 4th edition thing, but 
there's there's still featuring 

881
00:46:06,480 --> 00:46:09,080
them heavily here, which 
suggests that they really were 

882
00:46:09,080 --> 00:46:12,360
thinking that they were going to
be coming out soon and some 

883
00:46:12,440 --> 00:46:14,560
beautiful dwarves there. 
But there's also like a, a 

884
00:46:15,280 --> 00:46:19,440
Kislev scout as a single 
character and there's a wood elf

885
00:46:19,440 --> 00:46:22,000
scout in with the Britonians. 
That's quite a cool little 

886
00:46:22,000 --> 00:46:24,080
thing. 
They've got this interesting 

887
00:46:24,080 --> 00:46:26,920
scenario where there's a, 
there's like a tomb and there's 

888
00:46:26,920 --> 00:46:30,160
undead that come out the tomb 
and they've got to protect 

889
00:46:30,160 --> 00:46:33,880
different things. 
It, it feels, it feels very much

890
00:46:33,880 --> 00:46:37,160
like the kind of game that I 
like to play these days where 

891
00:46:37,160 --> 00:46:40,280
there's a really good story to 
be told rather than just a pitch

892
00:46:40,280 --> 00:46:43,680
battle. 
And it feels like it's, even 

893
00:46:43,680 --> 00:46:47,480
though 4th edition probably was 
the start of things being more 

894
00:46:47,840 --> 00:46:51,840
simplified, straightforward, 
able to kind of turn up and 

895
00:46:51,840 --> 00:46:53,560
play. 
Don't need the games master, 

896
00:46:53,560 --> 00:46:56,240
don't need this. 
You know, the beginning of what 

897
00:46:56,240 --> 00:46:59,440
became the sort of tournament 
scene perhaps for for Warhammer.

898
00:46:59,440 --> 00:47:02,560
I know that probably kicked off 
most around 6th edition perhaps.

899
00:47:02,560 --> 00:47:05,680
But either way, 4th edition 
probably was the point where it 

900
00:47:05,680 --> 00:47:09,640
became a more straightforward 
product and less complex. 

901
00:47:10,040 --> 00:47:13,480
But they're still leaning into 
the oh, the best way to play, 

902
00:47:13,480 --> 00:47:15,880
and this is probably Nigel 
Stillman all over, really. 

903
00:47:15,880 --> 00:47:18,880
But the best way to play is to 
to tell an interesting story. 

904
00:47:19,680 --> 00:47:22,920
I remember looking at this, 
reading through it several times

905
00:47:22,920 --> 00:47:26,960
and, and it just being really 
exciting at how it's told as a 

906
00:47:26,960 --> 00:47:30,840
really cool story rather than 
kind of going through the 

907
00:47:30,840 --> 00:47:34,000
individual dice rolls. 
It wasn't really a rules based 

908
00:47:34,040 --> 00:47:36,840
battle report. 
It's very much a narrative 1. 

909
00:47:37,040 --> 00:47:40,480
And you know, and the maps as 
well really appeal to me. 

910
00:47:40,840 --> 00:47:43,320
We still do. 
It's just something about maps 

911
00:47:43,880 --> 00:47:47,240
in fantasy books in, in things 
and whatever it is, if there's a

912
00:47:47,240 --> 00:47:49,440
map in it, I'm always interested
and drawn to it. 

913
00:47:49,440 --> 00:47:53,240
And it just looks fantastic. 
The backdrops, the trees, the 

914
00:47:53,240 --> 00:47:57,280
hills, just everything looks 
absolutely perfect. 

915
00:47:57,800 --> 00:48:00,440
You know, this is this, this 
really sums up the kind of 

916
00:48:00,440 --> 00:48:03,600
experience of Warhammer that I, 
I want to have. 

917
00:48:05,160 --> 00:48:08,640
You know, it just feels like all
of the fun and all of the 

918
00:48:08,640 --> 00:48:12,400
enjoyment that you can get from 
it, but none of the none of the 

919
00:48:12,400 --> 00:48:17,200
kind of balance issues or who's 
got the better side or, or is 

920
00:48:17,200 --> 00:48:20,560
that fair or isn't it fair? 
It's kind of a lot more based 

921
00:48:20,560 --> 00:48:22,360
around a storytelling 
experiences. 

922
00:48:22,520 --> 00:48:24,240
It's really cool. 
I like as well how it goes on 

923
00:48:24,240 --> 00:48:27,360
for about 10 or 12 pages. 
You know, it's a it's it's 

924
00:48:27,360 --> 00:48:30,680
really is the kind of flagship 
article in this magazine. 

925
00:48:31,080 --> 00:48:34,120
And that's how it should be. 
I think that battle reports 

926
00:48:34,800 --> 00:48:37,200
should be the main thing that 
you get in a white door, 

927
00:48:37,200 --> 00:48:40,080
something that you can really 
understand what went on and 

928
00:48:40,080 --> 00:48:41,760
really read it back multiple 
times. 

929
00:48:41,760 --> 00:48:44,680
And yeah, stacks up as a really 
cool short story as well. 

930
00:48:44,680 --> 00:48:46,400
It's it's great. 
It's really well done. 

931
00:48:46,880 --> 00:48:50,840
It's just from every picture, 
every everything is just it just

932
00:48:50,840 --> 00:48:52,640
ticks all the boxes. 
It really looks great. 

933
00:48:52,640 --> 00:48:57,080
And we've got a a game stay 
thing here. 

934
00:48:57,080 --> 00:49:01,160
We've got ticket hotline at the 
top, which is they've put the 

935
00:49:01,160 --> 00:49:03,800
phone number on a lot of times 
so you're not going to forget 

936
00:49:03,800 --> 00:49:06,120
how to get tickets for that. 
It's funny that you have to ring

937
00:49:06,120 --> 00:49:12,080
someone to buy tickets, but and 
you know, they've, they've shown

938
00:49:12,080 --> 00:49:13,520
you all the stuff that's going 
on. 

939
00:49:13,520 --> 00:49:17,360
It looks absolutely frantic. 
There's that photo on the right 

940
00:49:17,360 --> 00:49:22,520
hand page where they're up on 
the sort of raised stall bending

941
00:49:22,520 --> 00:49:24,520
over. 
People are grabbing miniatures 

942
00:49:24,520 --> 00:49:26,560
and they're trying to do things 
and take payments. 

943
00:49:26,800 --> 00:49:29,600
You can only imagine if you work
there for the day, you would be 

944
00:49:29,640 --> 00:49:34,000
absolutely exhausted. 
It looks like they're in, you 

945
00:49:34,000 --> 00:49:36,080
know, in a nightclub in Ibiza or
something. 

946
00:49:36,080 --> 00:49:40,560
It's just absolutely mental and 
I can only imagine how 

947
00:49:40,560 --> 00:49:42,960
exhausting it was to go. 
Now, I never went to games 

948
00:49:42,960 --> 00:49:45,680
today, which is really stupid 
because it's about 15 miles from

949
00:49:45,680 --> 00:49:47,960
my house and I think it was 5 
lbs to go. 

950
00:49:47,960 --> 00:49:51,080
But I never went and I kind of 
ruined the fact that I never 

951
00:49:51,080 --> 00:49:53,640
experienced it because I could 
have gone for a couple of years,

952
00:49:53,640 --> 00:49:58,280
definitely, and I just didn't. 
But yeah, it looks like the kind

953
00:49:58,280 --> 00:50:00,640
of thing that we will never see 
again, unfortunately. 

954
00:50:01,000 --> 00:50:05,240
Yeah, unfortunately. 
And if you actually look, I 

955
00:50:05,280 --> 00:50:09,360
mean, basically everyone, pretty
much everyone there is a 

956
00:50:09,360 --> 00:50:12,240
teenager there. 
There's a few adults, but it's 

957
00:50:12,360 --> 00:50:16,200
it's very much a kind of a youth
oriented activity. 

958
00:50:16,640 --> 00:50:19,560
And I think if you went to an 
event nowadays, you'd see people

959
00:50:19,560 --> 00:50:22,440
who are, you know, adults. 
And that's a shame in a way, 

960
00:50:22,440 --> 00:50:25,800
because, you know, you might not
feel like a greying hobby if you

961
00:50:25,800 --> 00:50:28,880
go, Oh no, everyone's, you know,
under under 50 or whatever. 

962
00:50:28,880 --> 00:50:31,200
But well, they might be, but 
they won't be always. 

963
00:50:31,200 --> 00:50:33,240
And, you know, we need that new 
blood coming through. 

964
00:50:33,240 --> 00:50:35,120
And I'm just not sure if we are 
getting it. 

965
00:50:35,960 --> 00:50:38,560
We will see over the page 
they've got a bit more 

966
00:50:38,560 --> 00:50:40,040
information to try and get you 
there. 

967
00:50:40,200 --> 00:50:42,600
I really like this. 
They've got a little rail map of

968
00:50:42,600 --> 00:50:46,560
how to get to the NEC. 
And this is just like classic 

969
00:50:46,560 --> 00:50:48,640
Games Workshop where they're 
like, there is absolutely no 

970
00:50:48,640 --> 00:50:51,080
excuse to get there. 
They've got a train in the 

971
00:50:51,080 --> 00:50:54,000
bottom left that goes to 
Penzance, which is the bottom 

972
00:50:54,000 --> 00:50:56,640
tip of the country. 
And then they've got the train 

973
00:50:56,640 --> 00:50:58,440
that goes all the way up to 
Inverness in the north of 

974
00:50:58,440 --> 00:51:00,640
Scotland. 
So they're covering about about 

975
00:51:00,640 --> 00:51:03,200
700 miles worth of railway 
there. 

976
00:51:03,200 --> 00:51:05,920
And they're like, you know, 
there is, there's no excuse not 

977
00:51:05,920 --> 00:51:08,880
to get it, even if it means 
having an 8 hour train journey 

978
00:51:08,880 --> 00:51:10,880
each way that you're still 
coming. 

979
00:51:11,240 --> 00:51:14,080
So yeah, they're, they're really
banging on about it. 

980
00:51:14,080 --> 00:51:18,400
And it, it's just, it also, it 
speaks of the, the pre Internet 

981
00:51:18,400 --> 00:51:20,560
stuff here where you've got to 
ring the number to get the 

982
00:51:20,560 --> 00:51:22,800
ticket. 
They've got a really, really 

983
00:51:22,800 --> 00:51:25,480
complicated detailed map with 
all the car parks and all the 

984
00:51:25,480 --> 00:51:28,280
arrows exactly describing how 
you get in the building. 

985
00:51:28,280 --> 00:51:30,400
It's the kind of thing that no 
one would do nowadays. 

986
00:51:30,400 --> 00:51:31,720
You're just like, yeah, that's 
where I'm going. 

987
00:51:31,800 --> 00:51:33,720
Stick it in your phone and turn 
up there. 

988
00:51:33,760 --> 00:51:36,680
But yeah, when you used to go to
things in these days, you had 

989
00:51:36,680 --> 00:51:40,080
to, I had to be super prepared 
because you were, you were, it 

990
00:51:40,080 --> 00:51:43,400
was a big old expedition. 
But yeah, it's, it's really 

991
00:51:43,400 --> 00:51:44,960
cool. 
I really like the fact they've 

992
00:51:44,960 --> 00:51:47,840
really gone to town on that. 
Running this event must have 

993
00:51:47,840 --> 00:51:50,400
been a massive investment of 
time and effort for them. 

994
00:51:50,840 --> 00:51:55,040
And, you know, I don't know how 
much money they made on it, but 

995
00:51:55,800 --> 00:51:57,880
it's more about perpetuating the
hobby. 

996
00:51:57,880 --> 00:52:01,240
It will have just created so 
much positive energy that it 

997
00:52:01,240 --> 00:52:02,520
will have paid back in 
dividends. 

998
00:52:02,520 --> 00:52:05,720
I'm sure it's a cool event, but 
I don't think we're going to see

999
00:52:05,720 --> 00:52:07,400
it again. 
Always something on that level. 

1000
00:52:08,000 --> 00:52:12,880
And then we conclude with a 
really nice Part 2 of the story.

1001
00:52:12,880 --> 00:52:15,760
And this was the only slightly 
disappointing part of this issue

1002
00:52:15,800 --> 00:52:18,160
when I bought it, is that I 
hadn't read the Part 1. 

1003
00:52:18,720 --> 00:52:22,200
But it's still it's a Bill King 
story and as you'd expect, 

1004
00:52:22,480 --> 00:52:27,000
really nicely written, really 
flavourful, really kind of 

1005
00:52:27,000 --> 00:52:31,640
evocative of of what scavener 
like and and, you know, just has

1006
00:52:31,920 --> 00:52:35,040
it's got that real Warhammer 
fantasy role play feel to it, I 

1007
00:52:35,040 --> 00:52:37,000
imagine. 
But, you know, at the time, I 

1008
00:52:37,000 --> 00:52:39,760
remember it was, you know, it's 
a Got trick and Felix story or a

1009
00:52:39,760 --> 00:52:42,840
Got trick story and Scaven. 
And it was very cool. 

1010
00:52:43,920 --> 00:52:46,120
Yeah. 
Really, really just kind of made

1011
00:52:46,120 --> 00:52:47,840
you go, oh, OK, this is the 
world. 

1012
00:52:47,840 --> 00:52:49,600
And following that battle report
as well. 

1013
00:52:49,600 --> 00:52:53,360
It just makes you kind of feel 
that you're very much the hobby.

1014
00:52:53,360 --> 00:52:56,480
It's not just a set of rules or 
a set of products. 

1015
00:52:56,480 --> 00:52:59,000
It's a it's a whole experience, 
really. 

1016
00:52:59,760 --> 00:53:04,440
And then very unusually for the 
magazine, you go on to some 

1017
00:53:04,600 --> 00:53:09,680
relatively generic Space Marine 
and battle manual stuff for 40K.

1018
00:53:09,680 --> 00:53:11,960
You know, the only 40K stuff 
we've seen at the start was the 

1019
00:53:12,320 --> 00:53:15,000
was the chaos stuff. 
And then this is the, this is 

1020
00:53:15,000 --> 00:53:18,960
the only picture of a normal 
Space Marine I think that you 

1021
00:53:18,960 --> 00:53:22,680
see in the whole magazine, other
than maybe the catalogue, which 

1022
00:53:22,840 --> 00:53:25,480
is crazy really. 
And then we're back on to more 

1023
00:53:25,480 --> 00:53:28,800
pages of of the Gotrek and Felix
story. 

1024
00:53:30,400 --> 00:53:33,200
That is very odd, isn't it? 
Yeah, it feels like they needed 

1025
00:53:33,200 --> 00:53:37,400
to break it up with an advert 
for it to get the advert in. 

1026
00:53:37,400 --> 00:53:40,280
But yeah, it's just strange 
really just chucking in that 

1027
00:53:40,600 --> 00:53:45,400
devastate a Squad advert there. 
But yeah, it's just an unusual 

1028
00:53:45,400 --> 00:53:48,240
layout decision to do that 
because then when you finish the

1029
00:53:48,600 --> 00:53:52,280
Gotrek and Felix story, you then
go into some adverts, which I 

1030
00:53:52,320 --> 00:53:55,400
didn't really, but then, Oh no, 
it goes back to the story again.

1031
00:53:55,400 --> 00:53:59,320
So it's kind of, it's almost 
like they're kind of oh, it's 

1032
00:53:59,320 --> 00:54:03,640
like an advertisement break. 
So you're busily happily reading

1033
00:54:03,640 --> 00:54:07,000
that and then subconsciously you
suddenly find yourself ordering 

1034
00:54:07,000 --> 00:54:10,800
some devastated Space Marines, a
subscription to White Dwarf and 

1035
00:54:10,800 --> 00:54:13,440
an Imperial steam tank before 
you know it. 

1036
00:54:14,480 --> 00:54:15,880
Now this subscription offer 
that. 

1037
00:54:15,880 --> 00:54:20,080
I remember taking this out 25 
lbs for a year and you got the 

1038
00:54:20,080 --> 00:54:23,440
two, the blue and the red 
catalogues, which were 

1039
00:54:23,440 --> 00:54:26,640
absolutely brilliant. 
And I had those and they used to

1040
00:54:26,640 --> 00:54:28,440
pour over those who were 
fantastic. 

1041
00:54:28,640 --> 00:54:31,680
Again, very old school, fill in 
the thing, write your card 

1042
00:54:31,680 --> 00:54:34,520
number on there, put it in the 
post, hope it doesn't get 

1043
00:54:34,720 --> 00:54:37,040
intercepted and you get 
defrauded. 

1044
00:54:38,200 --> 00:54:41,000
But you just used to send money 
off to random people in those 

1045
00:54:41,000 --> 00:54:42,920
days and stuff came back through
the post. 

1046
00:54:42,920 --> 00:54:46,040
So that's what it was like. 
And then the steam tank, I 

1047
00:54:46,040 --> 00:54:48,440
remember looking at this and 
just being like, Oh my God, this

1048
00:54:48,440 --> 00:54:50,960
is amazing. 
And that exploded diagram as 

1049
00:54:50,960 --> 00:54:52,760
well, showing how it all goes 
together. 

1050
00:54:53,080 --> 00:54:55,600
Just really cool, Really, really
cool. 

1051
00:54:55,800 --> 00:54:59,480
And just hilariously, I remember
it saying diagram not to scale. 

1052
00:55:00,080 --> 00:55:05,800
So you just so you don't think 
that the steam tank is about an 

1053
00:55:05,800 --> 00:55:07,240
inch wide or something like 
that. 

1054
00:55:07,240 --> 00:55:10,360
But yeah, but it's just, it's 
ace, isn't it? 

1055
00:55:11,040 --> 00:55:14,040
And and also that that little 
thing that you still get written

1056
00:55:14,040 --> 00:55:16,400
on stuff, but requires a degree 
of modelling skill. 

1057
00:55:16,400 --> 00:55:18,760
We do not recommend this kit for
young or inexperienced 

1058
00:55:18,760 --> 00:55:20,200
modellers. 
So I think you'd feel really 

1059
00:55:20,200 --> 00:55:22,360
grown up if you bought 1 and you
were young. 

1060
00:55:22,360 --> 00:55:23,920
You blah. 
I I can do this. 

1061
00:55:23,920 --> 00:55:25,720
I can take on the challenge of 
the steam tank. 

1062
00:55:26,440 --> 00:55:31,480
And then 3 bottles of stupid 
glue and four hours in A&E later

1063
00:55:31,920 --> 00:55:36,040
here, there, you realize the 
error of your ways. 

1064
00:55:36,440 --> 00:55:37,800
And then we go back onto the 
story. 

1065
00:55:37,800 --> 00:55:39,760
So it's really quite a long 
story actually. 

1066
00:55:40,720 --> 00:55:43,960
Silver helm advert then 
concluding and then into the 

1067
00:55:43,960 --> 00:55:45,720
mail order section that you 
always got. 

1068
00:55:46,040 --> 00:55:49,200
Now my paper copy here has got 
the mail order pages cut out, 

1069
00:55:50,520 --> 00:55:53,120
which obviously whoever had it 
will have done so. 

1070
00:55:53,120 --> 00:55:55,760
But you know when you get into 
the prices there, you realise 

1071
00:55:55,760 --> 00:55:58,320
how good value some of the 
things were. 

1072
00:55:58,320 --> 00:55:59,720
Something's quite expensive 
though. 

1073
00:55:59,800 --> 00:56:03,320
I mean, one thing I noticed that
was fascinating is that like 

1074
00:56:03,760 --> 00:56:08,040
the, you know, the, the box set 
for Warhammer, like I say, was 

1075
00:56:08,040 --> 00:56:12,240
30 lbs, but I think it's £20 was
steam tank or something. 

1076
00:56:12,240 --> 00:56:15,600
I don't know where I've, I can't
find that now, you know, 20 for 

1077
00:56:15,600 --> 00:56:18,360
a war wagon. 
So actually it was 20 for a war 

1078
00:56:18,360 --> 00:56:20,560
wagon, but 30 for the whole box 
set. 

1079
00:56:21,040 --> 00:56:24,720
So I think that it was very much
priced to kind of wow you, 

1080
00:56:24,800 --> 00:56:28,360
whereas 20 for the war wagon 
back in 1992, that was a lot of 

1081
00:56:28,360 --> 00:56:30,720
cash. 
Yeah. 

1082
00:56:31,120 --> 00:56:33,440
You know, so I, I think when I 
got my paper round, I was 

1083
00:56:33,440 --> 00:56:36,360
earning, you know, something 
like 5 lbs a week or something. 

1084
00:56:36,360 --> 00:56:40,280
You know, so you're talking 
about four week, a month's worth

1085
00:56:40,280 --> 00:56:42,280
of paper round to buy a war 
wagon. 

1086
00:56:42,280 --> 00:56:45,280
So, you know, they, they, they 
did sell expensive stuff. 

1087
00:56:45,280 --> 00:56:47,360
So when people say, oh, it used 
to be cheaper, it's like, well, 

1088
00:56:47,360 --> 00:56:49,920
something's worth, but 
something's worth a lot of money

1089
00:56:50,560 --> 00:56:52,320
and they just work. 
But I think they just have a 

1090
00:56:52,320 --> 00:56:54,840
different pricing model where 
it's more about hooking you in 

1091
00:56:54,840 --> 00:57:00,280
with those kind of cheap prices.
And then the very final sort of 

1092
00:57:00,520 --> 00:57:04,880
inner Backpage that I've got is 
the Battle for Armageddon advert

1093
00:57:04,880 --> 00:57:11,280
for the Jervis Johnson game, 
which was something I never 

1094
00:57:11,280 --> 00:57:13,720
bought. 
I don't know whether it's you 

1095
00:57:13,720 --> 00:57:16,040
can track down copies of this, 
but it looks interesting. 

1096
00:57:16,040 --> 00:57:17,960
I've never played it. 
Have you played any of these 

1097
00:57:17,960 --> 00:57:19,600
games, Josh? 
I've played, I've played 

1098
00:57:19,600 --> 00:57:22,000
Armageddon, Yeah, Battle 
Armageddon when it first came 

1099
00:57:22,000 --> 00:57:25,920
out in 19. 
Two or so when it first came 

1100
00:57:25,920 --> 00:57:29,080
out, yeah. 
Yeah, Yeah, I presume they're 

1101
00:57:29,080 --> 00:57:32,800
kind of more like the sort of 
Avalon Hill traditional type war

1102
00:57:32,800 --> 00:57:36,160
games, more like that style. 
Yeah, chit encounter. 

1103
00:57:36,920 --> 00:57:39,320
Yeah. 
Bent cards you can play as well.

1104
00:57:39,320 --> 00:57:42,240
So I'd actually like to revisit 
that at some point and play it 

1105
00:57:42,240 --> 00:57:44,280
again. 
I know that Ed did on a mini 

1106
00:57:44,280 --> 00:57:48,040
Sods and it got me fired up to 
play it again. 

1107
00:57:48,040 --> 00:57:50,600
I would like to do it, yeah. 
It's kind of thing. 

1108
00:57:50,600 --> 00:57:53,120
You could even make your own 
like print and play version, 

1109
00:57:53,120 --> 00:57:54,880
couldn't you? 
Theoretically if you get the 

1110
00:57:54,880 --> 00:57:57,880
scans and print out a few sheets
and make a a little board and 

1111
00:57:58,160 --> 00:58:00,960
back some tokens it. 
Having some possible my good 

1112
00:58:00,960 --> 00:58:04,320
friend Davide in Italy, he sent 
me the files to print everything

1113
00:58:04,320 --> 00:58:05,480
out. 
You can print it all out. 

1114
00:58:05,480 --> 00:58:07,720
Oh wow, well I just haven't done
something. 

1115
00:58:07,720 --> 00:58:09,600
Around doing it so yeah, but it 
is. 

1116
00:58:09,600 --> 00:58:11,520
A print for. 
Sure mate. 

1117
00:58:11,560 --> 00:58:14,800
Fantastic. 
And then we conclude with a 

1118
00:58:15,440 --> 00:58:21,080
stunning picture. 
This is not a lot more than you 

1119
00:58:21,080 --> 00:58:25,440
get in the box set. 
And that I think is testament to

1120
00:58:25,600 --> 00:58:29,000
A, how good the box set is, B, 
how good you can make it look. 

1121
00:58:29,000 --> 00:58:32,000
But also it, yes, the paint 
job's brilliant. 

1122
00:58:32,000 --> 00:58:36,360
Yes, the terrain's fantastic. 
But I remember looking at her 

1123
00:58:36,360 --> 00:58:39,560
and thinking, OK, I can paint up
my box set. 

1124
00:58:39,680 --> 00:58:43,400
I can, I can get something like 
this and, and this, this what a 

1125
00:58:43,400 --> 00:58:46,400
brilliant way of having 
something super aspirational, 

1126
00:58:46,400 --> 00:58:48,800
incredibly beautiful to look at,
but possible. 

1127
00:58:50,040 --> 00:58:53,280
And that terrain is, is just 
absolutely wonderful. 

1128
00:58:53,280 --> 00:58:55,440
Those buildings. 
I I don't know how they made 

1129
00:58:55,440 --> 00:58:58,920
those buildings with those 
unusual cone like angles, you 

1130
00:58:58,920 --> 00:59:01,480
know, out of card or paper or 
whatever they're using. 

1131
00:59:01,480 --> 00:59:05,120
They they, they're very complex 
compared to like the medieval 

1132
00:59:05,400 --> 00:59:08,600
kind of half timbered buildings 
or, you know, Inns and things 

1133
00:59:08,600 --> 00:59:12,680
that you've seen on other pages.
You know that they're really, 

1134
00:59:12,720 --> 00:59:15,520
really nicely done, blended into
the bases. 

1135
00:59:16,600 --> 00:59:18,760
Just stunning work. 
I don't know who made those 

1136
00:59:18,760 --> 00:59:20,480
buildings originally, do you 
know? 

1137
00:59:21,520 --> 00:59:23,080
Would have been Adrian Wilde 
mate. 

1138
00:59:24,240 --> 00:59:26,600
Right, OK, they're fantastic, 
aren't they? 

1139
00:59:26,680 --> 00:59:30,160
And they just, they're just 
perfectly go with the Jess 

1140
00:59:30,160 --> 00:59:33,400
Goodwin high elf aesthetic. 
It's just spot on. 

1141
00:59:34,040 --> 00:59:38,480
I know that Doctor Spork has 
been looking at recreating 

1142
00:59:38,480 --> 00:59:40,320
these, hasn't he? 
He has. 

1143
00:59:40,320 --> 00:59:44,040
He's recreated that those two 
towers in the bridge and it 

1144
00:59:44,040 --> 00:59:49,120
looks stunning. 
So yes, it's it's something you 

1145
00:59:49,120 --> 00:59:53,560
can get in order from his 
website at 3D. 

1146
00:59:53,640 --> 00:59:57,200
Is it Cult 3D? 
Is that Yeah. 

1147
00:59:57,520 --> 01:00:00,720
So if you search for Doctor 
Spork on Cult 3, DI think you'll

1148
01:00:00,720 --> 01:00:01,680
find them. 
But he's done. 

1149
01:00:01,680 --> 01:00:04,560
He's done those. 
I know that he's he he mentioned

1150
01:00:04,560 --> 01:00:06,400
he was looking at doing the 
obelisk as well. 

1151
01:00:06,400 --> 01:00:08,680
So you know, stuff like that, 
which would be. 

1152
01:00:09,280 --> 01:00:12,520
Because I love scratch built 
homemade terrain, but I don't 

1153
01:00:12,520 --> 01:00:15,160
really know how you'd begin to 
do that, to be honest, with 

1154
01:00:15,160 --> 01:00:17,840
paper and cardboard and you 
know, ordinary materials. 

1155
01:00:18,120 --> 01:00:21,920
So that 3D printed option is 
definitely probably the most 

1156
01:00:21,920 --> 01:00:23,720
viable for getting something 
that looks like that on the 

1157
01:00:23,720 --> 01:00:26,200
table. 
And you 2 could have this 

1158
01:00:26,200 --> 01:00:29,520
amazing picture in front of you.
It's just brilliant. 

1159
01:00:29,840 --> 01:00:34,240
It just looks just, it's just 
sums up that era of Warhammer 

1160
01:00:34,240 --> 01:00:37,240
perfectly for me. 
No, there's a there's a guy in 

1161
01:00:37,240 --> 01:00:40,200
Scotland making a lot of these 
iconic buildings. 

1162
01:00:40,840 --> 01:00:44,560
I can't recall his name offhand,
but he's making them exactly 

1163
01:00:44,560 --> 01:00:46,960
like those original ones and 
they're incredibles. 

1164
01:00:47,080 --> 01:00:48,920
Oh wow. 
Yeah, someone with a lot of 

1165
01:00:48,920 --> 01:00:52,360
skill and who really loves 
making terrain. 

1166
01:00:52,360 --> 01:00:55,840
So it is possible, but in the in
the right hands I think mate. 

1167
01:00:56,680 --> 01:00:59,200
Yeah, Richard, it's not mine, 
I'm afraid. 

1168
01:00:59,200 --> 01:01:01,440
But yeah, no, these, these are, 
this is just great. 

1169
01:01:01,800 --> 01:01:05,000
And, you know, so that's, that's
the, that's the magazine from 

1170
01:01:05,000 --> 01:01:07,280
start to finish. 
And it's very much got that 

1171
01:01:07,280 --> 01:01:10,400
theme of, you know, it's all 
about it's the Warhammer 4th 

1172
01:01:10,400 --> 01:01:14,600
edition launch issue and what a 
great place to jump into the 

1173
01:01:14,600 --> 01:01:16,640
hobby. 
It is made, it's a it's a 

1174
01:01:16,640 --> 01:01:22,000
classic issue and it's the start
and catalyst for many of us who 

1175
01:01:22,000 --> 01:01:25,160
got into Games Workshop and 
discovered Warhammer and 

1176
01:01:25,160 --> 01:01:29,960
discovered the the bright, 
beautiful colours of Hirahama. 

1177
01:01:30,000 --> 01:01:33,680
So thank you so much again, 
Mark, for sharing that with us 

1178
01:01:33,960 --> 01:01:37,480
here at the Crown of Command. 
And mate, if we've got anything 

1179
01:01:37,480 --> 01:01:39,760
else we can share in the future,
I'll get you get you back on 

1180
01:01:39,760 --> 01:01:41,200
again. 
Wonderful. 

1181
01:01:41,200 --> 01:01:43,880
Thank you very much for giving 
me the time, Josh, to reminisce 

1182
01:01:43,880 --> 01:01:45,240
and go through this. 
That's great. 

1183
01:01:45,240 --> 01:01:45,800
Take care.
