1
00:00:07,760 --> 00:00:11,760
Right, so here we are. 
This is the 9th episode I 

2
00:00:11,760 --> 00:00:16,480
counted this time. 
So we are actually at the last 

3
00:00:16,920 --> 00:00:23,960
sort of standard army Boops, 
there's one left, the Chaos 

4
00:00:23,960 --> 00:00:26,280
Wolves. 
And then we, I think we talked 

5
00:00:26,280 --> 00:00:32,520
about doing a a white list 
episode specifically and perhaps

6
00:00:32,520 --> 00:00:37,960
something about the Realms of 
Chaos books if that would be a 

7
00:00:38,000 --> 00:00:42,000
separate episode somehow. 
But yeah, would be, yeah. 

8
00:00:42,640 --> 00:00:46,160
So we will almost have 12 
episodes. 

9
00:00:46,240 --> 00:00:51,120
We started this in August last 
year so it's been a while now. 

10
00:00:52,520 --> 00:00:56,400
Yeah, that's that's actually an 
interesting point. 

11
00:00:56,400 --> 00:00:59,040
Actually 12 websites because 
there there's someone post on 

12
00:00:59,040 --> 00:01:01,600
Facebook that day or next time 
would health month comes around 

13
00:01:01,600 --> 00:01:03,200
like what would you mean next 
time would health month? 

14
00:01:03,200 --> 00:01:07,080
What you mean we're now doing 
this as an annual? 

15
00:01:08,280 --> 00:01:10,240
I don't know about I don't know 
about recording these again, I 

16
00:01:10,240 --> 00:01:14,120
don't know about that. 
Maybe, maybe maybe a monthly 

17
00:01:14,200 --> 00:01:18,720
thing is is something to 
possibly to try and motivate? 

18
00:01:19,320 --> 00:01:22,160
We had a few ideas right for 
more stuff like the the White 

19
00:01:22,160 --> 00:01:25,880
Book and the the battle reports,
the spells and its potential for

20
00:01:25,880 --> 00:01:26,920
more. 
Yeah. 

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00:01:26,960 --> 00:01:28,680
Oh, absolutely. 
Yeah, yeah, yeah. 

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00:01:28,680 --> 00:01:31,040
There's other ones of these we 
can do for sure for. 

23
00:01:31,120 --> 00:01:33,680
Years of sense. 
Of course, yeah. 

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00:01:33,760 --> 00:01:38,040
I don't think this is really 
hard work because it's just, you

25
00:01:38,040 --> 00:01:39,400
know, talking about the stuff we
love. 

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00:01:39,400 --> 00:01:44,320
So I think definitely entertain 
ourselves for some time. 

27
00:01:44,360 --> 00:01:46,760
This is true. 
Yes. 

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00:01:47,280 --> 00:01:52,600
So all right, President, here 
today is of course Dave as usual

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00:01:52,640 --> 00:01:58,120
and Matthias and Leo Leopold. 
And you were in on? 

30
00:01:58,120 --> 00:02:00,920
Which one was it the previous 
episode you were on? 

31
00:02:01,320 --> 00:02:01,880
I was. 
I was on. 

32
00:02:01,880 --> 00:02:07,120
Chaos, Chaos, yes, of course. 
So that's great to have you on 

33
00:02:07,120 --> 00:02:11,080
because I think both me and Dave
are a little bit, well, we're 

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00:02:11,080 --> 00:02:17,760
not actually that experienced 
regarding what else in 4th 

35
00:02:17,760 --> 00:02:20,040
edition at least. 
I don't know about your 

36
00:02:20,320 --> 00:02:24,360
experience previously, Dave, but
we will see about that soon. 

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00:02:25,320 --> 00:02:26,720
So we're quite happy to have you
on, Leo. 

38
00:02:27,680 --> 00:02:29,240
Yeah. 
So what else for me? 

39
00:02:29,240 --> 00:02:33,240
Well, the first time I really 
collected because I don't know, 

40
00:02:33,240 --> 00:02:38,520
I started around 199394 and I 
was buying just bits and pieces 

41
00:02:39,640 --> 00:02:42,560
and would have came out in 96 
maybe. 

42
00:02:43,920 --> 00:02:48,080
And that's, that's the first 
time I took seriously, let's say

43
00:02:48,080 --> 00:02:52,760
as a, as a kid. 
Yeah, and I don't know how long 

44
00:02:52,760 --> 00:02:55,960
before 5th edition the Would 
Have's book came out. 

45
00:02:55,960 --> 00:02:58,680
Wasn't too long before the new 
edition, was it? 

46
00:02:58,680 --> 00:02:59,320
Months. 
It. 

47
00:03:00,000 --> 00:03:01,840
Wasn't. 
Yeah, yeah, yeah, yeah, yeah. 

48
00:03:03,560 --> 00:03:08,760
So we'd had a short period in 
purely 4th edition, but I guess 

49
00:03:08,760 --> 00:03:13,920
it lived on in 5th edition, the 
same book, but we'll start as 

50
00:03:13,920 --> 00:03:17,680
customary with the what happened
before 4th edition? 

51
00:03:17,680 --> 00:03:22,640
And So what do we know about 
what else in 3rd edition or 

52
00:03:22,640 --> 00:03:26,000
previously? 
Yeah, So I'm not sure about 

53
00:03:26,000 --> 00:03:29,640
first and 2nd, but, but 
generally speaking for, for, for

54
00:03:29,640 --> 00:03:32,640
3rd, what else are kind of the 
main elf group. 

55
00:03:33,480 --> 00:03:35,680
I don't need that word. 
I hate the word factions. 

56
00:03:35,680 --> 00:03:38,480
I'm not going to use it, but 
they were, they were the main, 

57
00:03:38,480 --> 00:03:42,240
would the main elf group really.
And and mainly because the the 

58
00:03:44,600 --> 00:03:48,360
Jessie's elf models were, were 
kind of generic. 

59
00:03:48,360 --> 00:03:50,760
They were just elves. 
It wasn't they were one or the 

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00:03:50,760 --> 00:03:52,440
other or a couple of models were
definitely wood elves. 

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00:03:53,120 --> 00:03:54,160
But generally, you know, just 
elves. 

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00:03:54,160 --> 00:03:56,680
But they were treated as the 
wood elf range pretty much. 

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00:03:57,760 --> 00:04:02,960
And Marauder did did a few wood 
elves, they did some sea elves 

64
00:04:02,960 --> 00:04:06,880
as well. 
But they did a did quite a big 

65
00:04:07,080 --> 00:04:11,160
dark elf range and and said 
there are obviously dark elves 

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00:04:11,160 --> 00:04:13,760
as well and city range. 
But but generally speaking for 

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00:04:13,760 --> 00:04:19,399
elves like high elf, wood elf, 
sea elf, they were kind of 

68
00:04:19,560 --> 00:04:21,360
considered your good olds. 
And yeah, good olds were the 

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00:04:21,360 --> 00:04:25,720
main one of those. 
They had bow rules in it. 

70
00:04:25,720 --> 00:04:28,920
They had 36 inch range, which 
which came into the wall 

71
00:04:29,000 --> 00:04:32,320
because, well, they in the world
book obviously in the fourth had

72
00:04:32,320 --> 00:04:35,000
a -, 1 to save. 
Didn't have that in 3rd. 

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00:04:35,000 --> 00:04:38,800
But not a lot of things did have
minuses to save in 3rd. 

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00:04:38,800 --> 00:04:42,320
You know, even a double handed 
weapon was only -1 to save it 

75
00:04:42,320 --> 00:04:48,000
wasn't -2 So you didn't really 
have modifies it in that way. 

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00:04:48,400 --> 00:04:56,840
But the the wood elf list in in 
3rd was like most lists, you had

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00:04:56,840 --> 00:04:58,560
maximums and minimums that you 
could take. 

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00:04:59,160 --> 00:05:04,000
You had to take a minimum. 
I'm just trying to get to the 

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00:05:04,000 --> 00:05:05,640
Stallings. 
I'm trying to get to the list in

80
00:05:05,640 --> 00:05:11,040
my, in my electronic version of 
the book, but it was like 30 

81
00:05:11,040 --> 00:05:12,880
arches was the minimum you had 
to take. 

82
00:05:16,160 --> 00:05:18,080
And they were just a basic troop
type. 

83
00:05:18,080 --> 00:05:20,520
I mean, don't get me wrong, I 
mean they're, they're, they're 

84
00:05:20,520 --> 00:05:23,160
still elves. 
So they're elite in terms of 

85
00:05:23,160 --> 00:05:27,720
compared to a human. 
But 30 basic Archers was your 

86
00:05:27,720 --> 00:05:31,200
minimum for the army. 
And then it was free reign after

87
00:05:31,200 --> 00:05:33,480
that. 
And once you covered your 30 

88
00:05:33,480 --> 00:05:39,200
Archers and the main troop types
of wood elves, as you'd expect 

89
00:05:39,240 --> 00:05:48,280
were mostly bow armed troops. 
So you so they had three 

90
00:05:49,400 --> 00:05:54,440
standard missile troops. 
So you had guards, which were 

91
00:05:54,440 --> 00:05:57,320
their elites and they were 
guards armed with with long 

92
00:05:57,320 --> 00:06:00,080
bows. 
You could also give them double 

93
00:06:00,080 --> 00:06:03,560
handed weapons and Spears and 
Shields if you wanted to. 

94
00:06:04,880 --> 00:06:08,040
Then the next rundown was Lord's
Bowman, so they were a + 1 elite

95
00:06:09,640 --> 00:06:14,320
and they couldn't have any 
additional home weapon choices. 

96
00:06:14,400 --> 00:06:16,680
And then Archers, which were 
your basic, and as I said, you 

97
00:06:16,680 --> 00:06:18,040
have to have at least thirty of 
those. 

98
00:06:18,400 --> 00:06:20,960
You did have Blade Runners as 
well, so skirmisher types, 

99
00:06:21,160 --> 00:06:24,000
although to be fair, almost 
every model in the Woodhouse 

100
00:06:24,000 --> 00:06:26,240
army could be a skirmisher if 
you wanted to. 

101
00:06:26,240 --> 00:06:30,600
They were very Trixie, which 
translated into other additions 

102
00:06:30,600 --> 00:06:34,320
as well, obviously. 
Warrior Kindreds, which were 

103
00:06:34,320 --> 00:06:36,480
your basic warriors. 
War Dancers, Yeah, they were 

104
00:06:36,480 --> 00:06:41,200
there cavalry wise, they had two
levels of cavalry. 

105
00:06:41,200 --> 00:06:47,080
So you all had Elvin Lords, 
which were elite cavalry and 

106
00:06:47,080 --> 00:06:49,880
then wood riders, which 
eventually became Glade riders 

107
00:06:49,880 --> 00:06:57,280
in in 4th edition. 
They were but but even then you 

108
00:06:57,280 --> 00:06:59,520
could give them bows and yes, 
they could skirmish, but they 

109
00:06:59,560 --> 00:07:04,440
were they had Spears, had weapon
shield as as standard. 

110
00:07:04,440 --> 00:07:09,320
So they were supposed to be like
ranked up cavalry wool wanes. 

111
00:07:09,320 --> 00:07:11,680
So yeah, the the Chariots. 
Chariots always confused me 

112
00:07:11,680 --> 00:07:14,520
about woodhalls. 
You know, how the hell are they 

113
00:07:14,720 --> 00:07:19,200
running Chariots in the woods? 
Yeah, you know, that's that's, 

114
00:07:19,200 --> 00:07:22,480
that's a weird one anyway, not. 
Most most practical solution I 

115
00:07:22,480 --> 00:07:23,680
think to move. 
Around. 

116
00:07:25,000 --> 00:07:28,000
I think they cover that in the 
in the Army book they say that 

117
00:07:28,000 --> 00:07:30,520
they they leave just around the 
forest, not in the. 

118
00:07:30,520 --> 00:07:33,120
Forest, Yeah, OK, yeah, still 
don't really want. 

119
00:07:34,440 --> 00:07:36,200
It's a bit sort of woodish 
elves. 

120
00:07:37,120 --> 00:07:40,360
Yes, exactly. 
Yes, yes, Woodish elves. 

121
00:07:40,600 --> 00:07:45,520
Yes indeed. 
Then you had Beastmasters who 

122
00:07:46,000 --> 00:07:49,360
classic models. 
They could have either packs of 

123
00:07:49,360 --> 00:07:55,080
War Hounds, big cats, boars or 
bears. 

124
00:07:55,840 --> 00:07:57,840
The boars were a bit weird 
because they weren't war boars 

125
00:07:57,840 --> 00:08:02,280
so they were quite a lot smaller
than the ones that the orcs Rd. 

126
00:08:02,560 --> 00:08:06,080
so it looked a bit weird. 
You have shape changes in units,

127
00:08:06,080 --> 00:08:09,120
so kind of like fanatics go into
units you can have shape changes

128
00:08:09,120 --> 00:08:13,120
in and they could either 
transform into giant walls, 

129
00:08:13,120 --> 00:08:20,080
boars or bears, where's in 
effect falconers as well. 

130
00:08:21,200 --> 00:08:24,920
So you'd have units of 
skirmishing troops that used 

131
00:08:26,400 --> 00:08:29,120
Hawks and I don't actually know 
how they work tree. 

132
00:08:29,120 --> 00:08:30,840
I've never never encountered 
them. 

133
00:08:31,520 --> 00:08:33,520
I'm guessing they're kind of 
like a missile group. 

134
00:08:33,960 --> 00:08:36,880
Well, they sent their they sent 
their birds out to attacks on 

135
00:08:36,880 --> 00:08:39,280
then they flew back and worked 
kind of similar to missile 

136
00:08:39,280 --> 00:08:40,640
objects, I would guess. 
I don't know. 

137
00:08:40,720 --> 00:08:42,919
I've tried them. 
That's something to investigate.

138
00:08:42,919 --> 00:08:44,080
Actually. 
I should have done my research 

139
00:08:44,080 --> 00:08:47,760
before. 
I'm sorry you got tree men, but 

140
00:08:47,760 --> 00:08:50,560
you didn't get dryads. 
Dryads. 

141
00:08:50,560 --> 00:08:53,480
Well, no, you did get dryads, 
but they weren't the same. 

142
00:08:54,360 --> 00:08:56,800
Dryads could be part of an 
ethereal host. 

143
00:08:56,800 --> 00:09:00,360
They were just considered to be 
wood spirits, not kind of tree 

144
00:09:00,360 --> 00:09:02,600
men as they became in in the 4th
edition book. 

145
00:09:05,080 --> 00:09:06,760
But yeah, that's that's kind of 
list. 

146
00:09:07,520 --> 00:09:12,000
Allies wise they could ally with
halflings, high holes and zotes.

147
00:09:13,240 --> 00:09:15,840
There's zikes thing in Yeah. 
Zikes were definitely a thing in

148
00:09:16,080 --> 00:09:19,600
YEAH in 3rd edition and they 
were major powerful zikes. 

149
00:09:19,600 --> 00:09:22,800
They were nasty things. 
Yeah, well, they bell coasters 

150
00:09:22,800 --> 00:09:23,800
as well. 
Or could be. 

151
00:09:24,080 --> 00:09:26,440
Well, they could have Wizards, 
yeah, they were zikes weren't 

152
00:09:26,480 --> 00:09:30,760
all spell costs, they could have
spell costs, but just generally 

153
00:09:30,760 --> 00:09:35,760
they were like, they were akin 
to a dragon ODA in power though,

154
00:09:35,960 --> 00:09:37,600
you know? 
And I don't mean dragon over a 

155
00:09:37,600 --> 00:09:40,480
fourth, I mean dragon over 1/3, 
which is really very powerful. 

156
00:09:40,760 --> 00:09:42,760
They weren't quite that hard, 
but they were almost there. 

157
00:09:42,760 --> 00:09:44,440
But you could have units of them
is the problem. 

158
00:09:46,320 --> 00:09:50,640
So, so very terrifying. 
And then they could have like a 

159
00:09:50,640 --> 00:09:53,880
monstrous host, which includes 
bears, boars, Dragons, eagles, 

160
00:09:53,880 --> 00:09:56,760
swarms, and war hounds. 
So that's kind of how you got 

161
00:09:56,760 --> 00:10:00,080
your individual eagles or or a 
dragon into the army. 

162
00:10:01,360 --> 00:10:05,080
But they could also have packs 
of war hounds and packs of bears

163
00:10:05,080 --> 00:10:06,520
and packs of balls running 
around. 

164
00:10:07,280 --> 00:10:10,840
And then your ethereal host has 
said ghost spectres, spectral 

165
00:10:10,840 --> 00:10:12,880
mounts, right, whites and 
wraiths. 

166
00:10:13,120 --> 00:10:15,560
And the idea of dryads would be 
they were like a form of ghost 

167
00:10:15,560 --> 00:10:17,080
or spectre or white or like 
that. 

168
00:10:17,080 --> 00:10:17,640
That's something. 
So. 

169
00:10:18,040 --> 00:10:22,560
So you kind of interpreted it as
it fit the army for an ethical 

170
00:10:22,760 --> 00:10:25,440
host, Yeah. 
That's. 

171
00:10:25,720 --> 00:10:28,320
That was then. 
Quite a fun list I must say. 

172
00:10:28,320 --> 00:10:31,680
Quite diverse. 
Yeah, they were like, you know, 

173
00:10:31,760 --> 00:10:33,400
they were my brother's army 
growing up. 

174
00:10:33,400 --> 00:10:36,400
They they were his first and 
foremost choice army. 

175
00:10:36,400 --> 00:10:38,680
You could argue between that and
Autumn Gomes, but pretty much it

176
00:10:38,680 --> 00:10:41,560
was those two were how he 
started and because that's how 

177
00:10:41,560 --> 00:10:44,320
he started and he dragged me in 
because he needed an opponent. 

178
00:10:45,120 --> 00:10:47,240
That's what I thought. 
So I generally played the orcs 

179
00:10:47,240 --> 00:10:48,440
and got pummeled by his 
Woodhouse. 

180
00:10:49,240 --> 00:10:50,320
OK. 
Yeah. 

181
00:10:50,320 --> 00:10:53,240
So maybe that was an answer to 
my next questions. 

182
00:10:53,240 --> 00:10:57,680
If a question if they were good 
in 3rd edition, it'd be 

183
00:10:57,680 --> 00:11:01,360
powerful. 
Oh yes, no, when I was in in 3rd

184
00:11:01,360 --> 00:11:05,120
ish were annoyingly good. 
I played them a little while 

185
00:11:05,120 --> 00:11:10,280
ago, I'll say a little while 
ago, probably about five years 

186
00:11:10,280 --> 00:11:14,160
ago or so with my, I just 
painted an Imperial Dwarf army 

187
00:11:14,360 --> 00:11:20,200
and I painted them and yeah, 
there, there just was no way I 

188
00:11:20,200 --> 00:11:23,840
was getting near him. 
He, my brother basically took 

189
00:11:24,160 --> 00:11:30,040
units of Archers, skirmishes and
so war machines weren't going to

190
00:11:30,040 --> 00:11:34,480
do much damage to them. 
And every time I moved closer, 

191
00:11:34,480 --> 00:11:37,400
he moved further away and kept 
shooting me. 

192
00:11:38,600 --> 00:11:41,360
Nothing I could do about it 
because they moved 5 inches. 

193
00:11:41,360 --> 00:11:45,720
I was moving six, well 10. 
They they could move up to it 

194
00:11:45,720 --> 00:11:46,960
was reserved because it wasn't 
marching. 

195
00:11:46,960 --> 00:11:50,000
It was reserve move. 
So so they could shoot, they 

196
00:11:50,000 --> 00:11:53,320
could they could fire move, you 
know, whatever they wanted to do

197
00:11:53,320 --> 00:11:54,960
and they were scamming, which is
as well. 

198
00:11:54,960 --> 00:11:57,240
So, you know, there was minus to
my shooting on them. 

199
00:11:57,520 --> 00:12:00,440
It was just it was a bloodbath. 
There was no way I was going to 

200
00:12:00,440 --> 00:12:02,080
beat him. 
So the only way you could 

201
00:12:02,080 --> 00:12:05,800
actually put up a fight would be
if he was assaulting you in some

202
00:12:05,840 --> 00:12:07,400
sort of scenario? 
Yeah, exactly. 

203
00:12:07,440 --> 00:12:08,400
Yeah. 
And that was never going to 

204
00:12:08,400 --> 00:12:12,640
happen. 
Yeah. 

205
00:12:13,160 --> 00:12:15,400
And then also got to bear in 
mind for magic item wise, there 

206
00:12:15,480 --> 00:12:17,840
were there were a fair few, not 
lots, but there were a fair few 

207
00:12:17,840 --> 00:12:22,040
magic magic arrow types, 
including of course Halo Demaro,

208
00:12:22,320 --> 00:12:25,240
but other things that that got 
rid of our Mercedes and stuff 

209
00:12:25,240 --> 00:12:29,280
like that. 
So they they just they're nasty.

210
00:12:29,400 --> 00:12:31,560
They're they've always been 
just. 

211
00:12:36,680 --> 00:12:39,200
You know, they don't stand them 
fight that classic, I'll say 

212
00:12:39,200 --> 00:12:41,560
that classic. 
That's not a classic line, but 

213
00:12:41,560 --> 00:12:47,320
the the line from, you know, the
five armies. 

214
00:12:47,320 --> 00:12:49,840
I think it's Billy Connolly's 
character. 

215
00:12:49,840 --> 00:12:53,400
He says something about them. 
You know, fight like a whatever,

216
00:12:53,400 --> 00:12:55,400
you know, Woodlands fight, that 
sort of thing. 

217
00:12:55,520 --> 00:12:56,640
Yeah, that's what they are. 
They're a pain. 

218
00:12:57,240 --> 00:12:59,600
They're not like fighters. 
You'll stand up and fight or 

219
00:12:59,600 --> 00:13:01,400
darker stand on fight and give 
you a proper fight. 

220
00:13:02,800 --> 00:13:04,000
We don't do that and they're 
horrible. 

221
00:13:04,000 --> 00:13:07,000
I guess they could in theory, 
but maybe that's not the optimal

222
00:13:07,000 --> 00:13:09,440
build. 
No, no, no they don't. 

223
00:13:09,480 --> 00:13:11,280
And if, if they are going to, if
you are going to fight them, 

224
00:13:11,440 --> 00:13:13,240
then it's war dancers and they 
don't fight. 

225
00:13:13,600 --> 00:13:15,880
They just. 
No, no, they do their dancing 

226
00:13:15,880 --> 00:13:21,400
thing and that's also annoying. 
Yes, it sounds like you're a 

227
00:13:21,560 --> 00:13:26,360
real fan of Woodhouse. 
I love them and I want to paint 

228
00:13:26,360 --> 00:13:30,320
some myself but I hate them as 
well at the same time because I 

229
00:13:30,400 --> 00:13:33,600
face and not been able to lay a 
bead on them. 

230
00:13:33,880 --> 00:13:37,120
Although, although I did, I did 
have one game where I again, 

231
00:13:37,120 --> 00:13:43,880
this was third, but I did manage
to land a rock on whatever 

232
00:13:43,880 --> 00:13:45,400
general and killed him in the 
first turn. 

233
00:13:45,400 --> 00:13:49,520
So that was quite satisfying. 
But aside from that, no Lord 

234
00:13:49,520 --> 00:13:51,000
else was going to go my way in 
that game. 

235
00:13:51,480 --> 00:13:54,640
That's your one success it made.
It made that for years of 

236
00:13:54,640 --> 00:13:56,120
frustration. 
Yeah, exactly. 

237
00:13:56,400 --> 00:13:59,920
It was, it was just wow. 
But it was it was during your 

238
00:14:00,040 --> 00:14:01,160
time. 
I was trying to be. 

239
00:14:01,920 --> 00:14:04,840
You have to understand the games
between me and my brother are 

240
00:14:06,680 --> 00:14:09,280
he's like, he's like my best 
friend, admittedly, right? 

241
00:14:09,320 --> 00:14:11,760
But games against because he's 
my brother. 

242
00:14:11,840 --> 00:14:15,800
It's blood feud, right? 
So no quarter given. 

243
00:14:15,800 --> 00:14:18,080
And we get pissed off if the 
other one's winning, right? 

244
00:14:19,680 --> 00:14:21,920
So, but I've tried to know that.
I've tried to be, you know, more

245
00:14:21,920 --> 00:14:24,640
serene. 
Don't get like that, don't get 

246
00:14:24,640 --> 00:14:26,080
like that. 
But yeah, I have to admit that 

247
00:14:26,080 --> 00:14:28,840
he did slip in that game and 
there was a bit of rejoicing at.

248
00:14:30,640 --> 00:14:34,840
So are you avoiding this set up 
now against your brother with 

249
00:14:34,840 --> 00:14:38,200
wound elves is to not get first 
I'll. 

250
00:14:39,680 --> 00:14:42,400
Try to avoid them yeah, if I if 
I came from he's playing wound 

251
00:14:42,400 --> 00:14:43,880
elves. 
It's kind of, oh, maybe I can't 

252
00:14:43,880 --> 00:14:50,120
make that game all right, so. 
Yeah, there we have a rundown of

253
00:14:50,360 --> 00:14:52,480
how annoying they were in 3rd 
edition. 

254
00:14:52,480 --> 00:14:57,120
So Leo, do you have any 
experience at all a later point 

255
00:14:57,120 --> 00:14:59,920
from 3rd edition or is it just 
4th and forward? 

256
00:15:00,360 --> 00:15:07,520
I've never played third, so just
from 4th onwards and and I kind 

257
00:15:07,520 --> 00:15:12,840
of stopped after 6th, so so 
yeah, played them in fourth. 

258
00:15:13,520 --> 00:15:17,840
Yeah. 
So I guess we will move into 

259
00:15:18,280 --> 00:15:20,160
what actually came in fourth 
edition. 

260
00:15:20,160 --> 00:15:24,600
So like we said, the book came 
out quite late in fourth. 

261
00:15:24,720 --> 00:15:28,440
So it rather quickly moved into 
fifth actually. 

262
00:15:28,440 --> 00:15:33,800
But yeah, you talked a little 
bit Leo, about your start up 

263
00:15:34,680 --> 00:15:39,960
with Woodhouse. 
So just quick summary of how it 

264
00:15:39,960 --> 00:15:45,960
all started and what got what 
sort of made you make Woodhouse 

265
00:15:45,960 --> 00:15:48,640
your first army? 
I can't really remember. 

266
00:15:51,600 --> 00:15:56,200
Yeah, I, I, I started playing 
and I was, I started with better

267
00:15:56,200 --> 00:16:01,200
Masters and then I was, I'd like
bits of pieces of empire and 

268
00:16:01,200 --> 00:16:06,080
orcs and goblins and then they 
would have came out and they 

269
00:16:06,080 --> 00:16:08,800
were a bit different, I think. 
Interesting. 

270
00:16:08,800 --> 00:16:12,200
It was not like the big blocks 
of minis. 

271
00:16:13,120 --> 00:16:16,000
It was also quite new. 
Like like new. 

272
00:16:17,680 --> 00:16:19,840
New. 
Drawings a new whole new range 

273
00:16:19,840 --> 00:16:21,760
of minis. 
I don't know, it felt exciting. 

274
00:16:21,760 --> 00:16:24,920
There was some, some like cool 
stuff like the war hawk riders. 

275
00:16:25,880 --> 00:16:29,920
So I, I, I got really interested
by them and I started and I mean

276
00:16:29,920 --> 00:16:32,800
so obviously I was a kid like I 
was instead like 1012. 

277
00:16:33,680 --> 00:16:36,040
So it didn't go very far. 
I was not a big army. 

278
00:16:36,480 --> 00:16:40,760
I was painted with defeats but 
but it's the first army I I 

279
00:16:41,720 --> 00:16:46,840
properly collected and I I still
have them, the original paints 

280
00:16:46,840 --> 00:16:51,920
and everything. 
Yeah, so I, I don't own the 

281
00:16:51,920 --> 00:16:54,920
book, but I'm looking through 
the digital version. 

282
00:16:55,120 --> 00:17:01,560
To me, it feels a bit like, 
yeah, it feels a bit like it has

283
00:17:01,840 --> 00:17:04,880
already the aesthetic of 5th 
edition a bit. 

284
00:17:04,880 --> 00:17:09,760
Yeah, a little bit. 
So maybe the move towards 5th 

285
00:17:09,760 --> 00:17:13,160
edition that's already sort of 
started in a sense. 

286
00:17:13,160 --> 00:17:16,960
But of course it is still 4th 
edition, so that's fair. 

287
00:17:18,640 --> 00:17:20,119
So what do you think about the 
book? 

288
00:17:22,160 --> 00:17:24,319
Also, are there different 
versions? 

289
00:17:24,640 --> 00:17:27,400
Did they actually get a 5th 
edition book as well or is it 

290
00:17:27,880 --> 00:17:30,400
4th? 
No it was the same but they 

291
00:17:30,400 --> 00:17:33,040
changed some of it. 
So like the book I have here is 

292
00:17:33,200 --> 00:17:40,040
the fifth one because it refers 
to battle magic spells but they,

293
00:17:40,040 --> 00:17:42,960
like the book, has changed 
between 4th and 5th. 

294
00:17:43,680 --> 00:17:46,320
Yeah. 
So do they have the same 2 

295
00:17:46,320 --> 00:17:51,200
versions that they have one with
the sort of sample armies in the

296
00:17:51,200 --> 00:17:53,440
end? 
Is that how you identify the 5th

297
00:17:53,440 --> 00:17:57,120
edition one or? 
Yeah, this one has a simple arm,

298
00:17:57,920 --> 00:17:58,920
Yeah. 
Yeah. 

299
00:18:00,120 --> 00:18:02,600
I had the French one post 
edition but I don't know what it

300
00:18:02,600 --> 00:18:04,440
is. 
It's probably just fell apart. 

301
00:18:05,280 --> 00:18:10,520
Yeah, OK. 
So of course they have the 

302
00:18:10,520 --> 00:18:12,600
normal stuff. 
They have some of the the 

303
00:18:12,600 --> 00:18:14,520
background, the origins and so 
on. 

304
00:18:15,080 --> 00:18:17,800
I don't know if that's changed 
anything from the earlier 

305
00:18:17,800 --> 00:18:21,440
editions to both edition how 
they were described. 

306
00:18:21,720 --> 00:18:26,200
Oh, yeah, because this, this 
book is where they came up with 

307
00:18:26,200 --> 00:18:31,600
the idea of like the two, the 
king Queen, you know, Oriel and 

308
00:18:31,680 --> 00:18:36,880
Orion being what they are. 
Maybe it'd been hinted before, 

309
00:18:36,880 --> 00:18:41,040
but there was no definitive, you
know, or splitting down the 

310
00:18:41,040 --> 00:18:42,880
glades, things like that. 
It was just, you know, they 

311
00:18:42,920 --> 00:18:47,080
lived in Atheloran and plus the 
other wood, other woods in the 

312
00:18:48,000 --> 00:18:49,640
in your woods. 
That's an interesting point 

313
00:18:49,640 --> 00:18:54,720
actually, is fourth kind of 
tried to make out that they they

314
00:18:54,720 --> 00:18:56,640
they lived in Atheloran. 
That was it. 

315
00:18:57,400 --> 00:19:02,800
Yeah, previous incarnations of 
them were kind of that was the 

316
00:19:02,800 --> 00:19:05,240
biggest population of them, that
they were elsewhere. 

317
00:19:05,400 --> 00:19:07,280
I think later on they came back 
to the idea that they were in 

318
00:19:07,280 --> 00:19:10,040
other places as well. 
But I think 4th kind of really 

319
00:19:10,040 --> 00:19:14,600
hints is trying to say it's the 
4th edition book anyway, is 

320
00:19:14,600 --> 00:19:18,160
trying to say this is where they
live, they're here nowhere else.

321
00:19:19,640 --> 00:19:24,840
But yeah, the whole different 
kinds of glades that divide 

322
00:19:24,840 --> 00:19:28,960
might like pine glades and 
whatever other ones like ash 

323
00:19:28,960 --> 00:19:32,000
blades, whatever. 
That's completely 4th edition 

324
00:19:32,440 --> 00:19:36,800
book completely new. 
And then they've, you know, 

325
00:19:36,800 --> 00:19:41,920
they've added in a few kind of 
events as well that had never 

326
00:19:41,920 --> 00:19:48,200
been talked about before. 
Because really, I mean, in all 

327
00:19:48,200 --> 00:19:51,280
other 4th edition literature, 
what else aren't really 

328
00:19:51,280 --> 00:19:53,280
mentioned that much. 
They can't. 

329
00:19:53,280 --> 00:19:55,960
They can't mention that they 
exist, but they don't talk about

330
00:19:55,960 --> 00:19:58,400
them, really. 
No, yeah, I I think they are 

331
00:19:58,720 --> 00:20:02,080
probably given up on the faction
on the army at some point and 

332
00:20:02,080 --> 00:20:06,640
decided later on to revive it. 
Yeah, which is weird to say, 

333
00:20:06,640 --> 00:20:11,280
because prior to Forth you'd 
thought that would have been 

334
00:20:11,280 --> 00:20:17,160
Hiles, because Hiles were not. 
They're in the Army book, but 

335
00:20:17,160 --> 00:20:22,360
they weren't no one really. 
There are a few that did but but

336
00:20:22,360 --> 00:20:23,440
generally they weren't really 
collected. 

337
00:20:23,440 --> 00:20:25,560
Wood Elves were the main good 
old factions. 

338
00:20:25,560 --> 00:20:28,480
It's weird. 
There was that shift in maybe, 

339
00:20:28,480 --> 00:20:30,840
maybe possibly because they were
trying to get an idea of what 

340
00:20:30,840 --> 00:20:33,000
Wood Elves would be in the in 
4th edition. 

341
00:20:33,000 --> 00:20:36,520
Yeah, a little bit of. 
It's funny I did not have this 

342
00:20:36,520 --> 00:20:39,320
context and now that you say 
that makes sense. 

343
00:20:39,600 --> 00:20:44,080
But to me, I have spent so 
prevalent prevalence in in 4th 

344
00:20:44,080 --> 00:20:47,760
edition it's it's hard to 
believe they weren't in 3rd. 

345
00:20:51,360 --> 00:20:57,960
Oh, even the scenario in in the 
in the 3rd edition rule book, 

346
00:20:57,960 --> 00:21:01,360
there's, you know, forums last 
stand famous scenario from it. 

347
00:21:01,720 --> 00:21:04,600
They're meant to be wood elves. 
Everyone plays them as high 

348
00:21:04,600 --> 00:21:08,200
elves now because they're they 
kind of divide down better into 

349
00:21:08,200 --> 00:21:11,000
high elves in in modern context.
But they were originally they 

350
00:21:11,000 --> 00:21:16,240
were wood elves. 
So would have were were big, big

351
00:21:16,240 --> 00:21:18,080
players in in the Warhammer 
world back then. 

352
00:21:19,080 --> 00:21:21,600
Context as well, of course, is 
they're already in the old world

353
00:21:21,600 --> 00:21:24,320
as opposed to having to come to 
the old world for a new fan, 

354
00:21:24,320 --> 00:21:27,120
which is what the heights would 
have to do in sea elves and dark

355
00:21:27,120 --> 00:21:28,200
elves will be coming from 
Nagross. 

356
00:21:28,200 --> 00:21:31,920
So it kind of makes sense that 
there is that they would focus 

357
00:21:31,920 --> 00:21:34,400
more on wood elves as well 
because they're already here. 

358
00:21:35,640 --> 00:21:38,760
But yeah, it's they they really 
were kind of ignored up into. 

359
00:21:38,760 --> 00:21:40,920
I mean, there's there's one 
battle and I love it. 

360
00:21:41,040 --> 00:21:45,440
There's one battle report the 
the wood elf won against chaos 

361
00:21:45,440 --> 00:21:48,240
dwarves, isn't there? 
And I love that battle report. 

362
00:21:48,560 --> 00:21:50,480
It's I feel really sorry for. 
Wood. 

363
00:21:51,160 --> 00:21:54,240
And not played well. 
Robin Jews does not play the 

364
00:21:54,240 --> 00:21:56,800
wood elves well. 
He, he, he really doesn't walk 

365
00:21:56,800 --> 00:22:02,360
into the chaos dwarf battle. 
It's, it's really a very strange

366
00:22:02,360 --> 00:22:06,000
army that he picked. 
He he, I think he had wood elves

367
00:22:06,000 --> 00:22:08,160
in my high elves in mind when he
picked that army. 

368
00:22:08,200 --> 00:22:11,240
Yes, it's a rank and file type 
of army. 

369
00:22:11,920 --> 00:22:17,440
And it just it just isn't that's
not the wood elf way, but and 

370
00:22:17,440 --> 00:22:19,120
that used obviously the white 
army list as well. 

371
00:22:19,120 --> 00:22:21,680
The white army list is is a 
really interesting wood elf 

372
00:22:21,680 --> 00:22:22,960
list. 
I actually really like it. 

373
00:22:23,360 --> 00:22:26,000
I think it's a really nice wood 
elf list. 

374
00:22:26,200 --> 00:22:29,920
You've got to use it right, 
obviously, but you know, you, 

375
00:22:29,960 --> 00:22:35,800
you've still got beast masters 
in that list and you've got elf 

376
00:22:35,800 --> 00:22:39,840
Knights weapon skill 5 rather 
than Glade riders weapon skill 4

377
00:22:39,840 --> 00:22:44,440
or bliss skill 4. 
So you know, oh, your charity is

378
00:22:44,440 --> 00:22:46,480
still 4 stage. 
Yeah, but they're only two 

379
00:22:46,480 --> 00:22:47,920
crews. 
That's that's the charity in the

380
00:22:47,920 --> 00:22:50,240
wood elf book. 
Of course, you've got three men 

381
00:22:50,240 --> 00:22:52,640
as well. 
So it's it's a nice kind of 

382
00:22:52,640 --> 00:22:55,360
bridge between 3rd edition and 
4th. 

383
00:22:55,360 --> 00:22:57,280
You could it's definitely 
evolution list. 

384
00:22:57,280 --> 00:23:01,840
You can see it evolving into 
what became the 4th edition Wood

385
00:23:01,880 --> 00:23:02,280
Elf. 
Book, yeah. 

386
00:23:02,360 --> 00:23:04,160
OK. 
So they probably had some ideas 

387
00:23:04,200 --> 00:23:06,320
at that point, but it developed 
further. 

388
00:23:06,320 --> 00:23:09,240
Yes, still wasn't quite there. 
Yeah, for sure, for sure. 

389
00:23:10,400 --> 00:23:13,880
Yes, between those two. 
So they had a bit of time to do 

390
00:23:13,880 --> 00:23:16,280
that, I guess. 
Yeah. 

391
00:23:16,280 --> 00:23:19,800
And I remember also there were 
the white dwarf, that report 

392
00:23:19,800 --> 00:23:25,040
that was sort of a hybrid, 
third, fourth against what else?

393
00:23:25,040 --> 00:23:29,480
Against the Empire. 
Oh yeah, yes, yeah, the dwarf 

394
00:23:29,480 --> 00:23:31,200
coalition one the. 
Yeah, yeah, yeah. 

395
00:23:31,520 --> 00:23:35,000
That was an interesting one 
where they used the sample rules

396
00:23:35,000 --> 00:23:39,360
for Empire, but I think it's 
mainly the 3rd edition, the 

397
00:23:39,400 --> 00:23:42,360
weird one. 
Yeah, for the rest, yeah, it 

398
00:23:42,720 --> 00:23:45,040
was. 
It was an experimental time, 

399
00:23:45,040 --> 00:23:45,680
wasn't it? 
It was. 

400
00:23:45,880 --> 00:23:48,240
It was certainly built up. 
And the magic rules weren't the 

401
00:23:48,320 --> 00:23:50,400
3rd edition magic rules, but 
they also weren't the 4th 

402
00:23:50,400 --> 00:23:53,360
edition ones either. 
So it was definitely a testing 

403
00:23:53,360 --> 00:23:55,360
game. 
Yeah, and I think they used the 

404
00:23:55,360 --> 00:23:58,400
new artillery rules for Empire, 
for example. 

405
00:23:59,280 --> 00:24:01,600
Yeah, the reason for the dwarfs 
as well, I'd have thought in 

406
00:24:01,600 --> 00:24:02,360
that game. 
Yeah, yeah. 

407
00:24:03,360 --> 00:24:05,120
Clearly. 
Yeah. 

408
00:24:05,120 --> 00:24:09,680
So that was as you said not too 
much attention up until the 

409
00:24:09,680 --> 00:24:12,960
armour was released and then 4th
edition was pretty much over. 

410
00:24:12,960 --> 00:24:18,120
So 4th edition were perhaps not 
the prime edition for would 

411
00:24:18,120 --> 00:24:19,520
have. 
But of course as you said you 

412
00:24:19,520 --> 00:24:23,360
could still play an interesting 
list in with using the the 

413
00:24:23,360 --> 00:24:25,720
whitelist. 
So it was possible. 

414
00:24:25,720 --> 00:24:29,760
I don't know how popular it was,
probably not very popular since 

415
00:24:29,760 --> 00:24:33,280
you didn't have much support, 
but I'm sure there were players 

416
00:24:33,280 --> 00:24:37,400
who enjoyed 4th edition. 
Yeah, I mean, someone like my 

417
00:24:37,400 --> 00:24:40,480
brother who already had Woodhill
Farm, you've been using the 

418
00:24:40,480 --> 00:24:42,640
whitelist. 
And we did play quite a few 

419
00:24:42,640 --> 00:24:44,600
games. 
And I, I, I definitely remember 

420
00:24:45,440 --> 00:24:49,760
games playing against them, 
small games typically. 

421
00:24:50,600 --> 00:24:55,120
And there was, you know, I 
remember that. 

422
00:24:55,120 --> 00:24:57,800
That's where I actually learned 
the Jade Dec actually isn't as 

423
00:24:57,800 --> 00:25:01,520
bad as people think. 
The J deck can be quite 

424
00:25:01,520 --> 00:25:05,080
effective if played right. 
Yeah, I think it's more about 

425
00:25:05,320 --> 00:25:08,400
actually supporting rather than 
Root's strength and sort of 

426
00:25:09,560 --> 00:25:13,120
exactly staffing your opponent. 
Yeah, with what else that kind 

427
00:25:13,120 --> 00:25:15,120
of works as well. 
So that's that's kind of useful.

428
00:25:17,120 --> 00:25:18,840
Yeah. 
So I definitely have memories of

429
00:25:18,840 --> 00:25:23,040
playing the whitelist or rather 
playing against it, not playing 

430
00:25:23,040 --> 00:25:26,560
it myself. 
So they they were definitely 

431
00:25:26,560 --> 00:25:28,720
used by people and Britannians 
would have been the same, you 

432
00:25:28,720 --> 00:25:30,320
know, if you already had a 
Britannian arm, you're using the

433
00:25:30,320 --> 00:25:33,440
whitelist and any army up until 
the arm, but came out you used 

434
00:25:33,440 --> 00:25:36,080
that whitelist. 
So yeah, you just happened to be

435
00:25:36,080 --> 00:25:38,520
that for Wood elves it was. 
Well, no, actually, no. 

436
00:25:38,600 --> 00:25:42,320
For Britannians it was the 
longest white, but when elves 

437
00:25:42,320 --> 00:25:44,520
were were almost the longest 
white. 

438
00:25:45,040 --> 00:25:47,760
Yeah, it wasn't too much time 
between the Wood Elves and 

439
00:25:47,760 --> 00:25:50,040
Britannia, I would expect. 
It's like. 

440
00:25:50,800 --> 00:25:52,560
Now for five months something 
that's. 

441
00:25:52,800 --> 00:25:55,920
Yeah. 
Cool. 

442
00:25:55,960 --> 00:25:59,520
All right, So maybe we'll start 
looking into the actual. 

443
00:25:59,680 --> 00:26:04,960
I think one other thing about 
the book is the the range of 

444
00:26:05,680 --> 00:26:10,920
things, because it was all new. 
Every single model was a new one

445
00:26:10,920 --> 00:26:15,360
for this this edition. 
So I, I think it's a mixed range

446
00:26:15,640 --> 00:26:18,760
to be honest. 
So that's good. 

447
00:26:19,920 --> 00:26:24,280
I still think the Jess Goodwin's
range is probably better. 

448
00:26:24,880 --> 00:26:27,400
Yeah. 
But maybe it's nostalgia I'm not

449
00:26:27,400 --> 00:26:32,000
sure. 
But the war themselves, the the 

450
00:26:32,000 --> 00:26:40,680
Spearman the are probably better
in South edition, The Archers 

451
00:26:40,680 --> 00:26:43,840
and the the Knights probably 
better in force. 

452
00:26:43,840 --> 00:26:45,680
But it's very subjective, of 
course. 

453
00:26:46,560 --> 00:26:49,120
Yeah, that's, that's very 
subjective view. 

454
00:26:49,120 --> 00:26:52,080
Yes, that's that's the, they're 
the ones, yeah. 

455
00:26:53,280 --> 00:26:56,920
Which? 
Ones fight fights, yeah. 

456
00:26:57,000 --> 00:27:00,600
I've got to say the only ones I 
think that are better in 4th 

457
00:27:00,600 --> 00:27:04,600
edition are the Warhawk Riders 
and the Dryads. 

458
00:27:05,680 --> 00:27:08,040
The Dryad The weather model for 
dryads in sale though. 

459
00:27:08,600 --> 00:27:10,600
They weren't. 
Yeah, OK. 

460
00:27:12,760 --> 00:27:18,320
And the, the war Hawk riders say
yes, No, I, I, I do, I do like 

461
00:27:18,320 --> 00:27:21,120
the Glade riders, the the, the 
newer ones. 

462
00:27:22,080 --> 00:27:25,640
And no, yeah. 
They're not for me. 

463
00:27:28,000 --> 00:27:32,200
Horses, those horses. 
I hate the horses. 

464
00:27:32,400 --> 00:27:34,360
The the horses. 
Bergen. 

465
00:27:38,080 --> 00:27:40,080
Sorry, no one second. 
Yeah. 

466
00:27:40,680 --> 00:27:42,960
I like, I like. 
I like the dragon as well. 

467
00:27:44,200 --> 00:27:46,480
Yeah, the dragon is very nice 
and. 

468
00:27:47,280 --> 00:27:49,280
The the three men. 
The three men remain the same. 

469
00:27:49,280 --> 00:27:55,280
They only released Dothu, which 
to be fair is a bit worse than 

470
00:27:55,280 --> 00:27:58,160
the other scones. 
Yeah, I love the fact you said 

471
00:27:58,160 --> 00:28:02,120
it because I was about to. 
Yeah, the the three men is of 

472
00:28:02,120 --> 00:28:05,480
course and. 
So mid range and and they didn't

473
00:28:05,480 --> 00:28:08,760
really release the full range. 
It took a while to to get the I 

474
00:28:08,760 --> 00:28:11,480
like the Weight Watchers, the 
scouts less so. 

475
00:28:11,480 --> 00:28:14,920
Oh, the scouts. 
Are beautiful models actually. 

476
00:28:15,920 --> 00:28:19,000
But they, I think they they just
feel very different from the 

477
00:28:19,000 --> 00:28:21,440
rest of the range. 
I. 

478
00:28:21,720 --> 00:28:24,240
Don't know scouted them but they
don't have the same vibe as the 

479
00:28:24,240 --> 00:28:28,600
rest. 
We never get got Chariots and. 

480
00:28:29,280 --> 00:28:31,320
Controversial, but I actually 
think the Scouts have the same 

481
00:28:31,400 --> 00:28:34,840
vibes. 
The war dancers, Yeah. 

482
00:28:34,920 --> 00:28:37,680
Yeah, because it's the big 
weapons. 

483
00:28:37,720 --> 00:28:40,720
Yes, yes, but. 
Really ridiculously big weapons 

484
00:28:41,880 --> 00:28:47,360
Almost almost. 
Which elf size weapons from? 

485
00:28:47,360 --> 00:28:52,880
Yeah, yeah, pretty much almost 
the size of the models, yeah. 

486
00:28:53,160 --> 00:28:55,720
Yeah, you can tell with the war 
dancers that the chap tried to 

487
00:28:55,720 --> 00:28:58,280
make them slightly, you know, 
more elegant. 

488
00:28:59,040 --> 00:29:01,160
But yeah, but it's not as good 
as. 

489
00:29:01,280 --> 00:29:05,600
Quite good, yeah. 
Now that's really quite huge. 

490
00:29:05,600 --> 00:29:06,920
And I mean, they have two 
weapons. 

491
00:29:06,960 --> 00:29:10,120
It looks like they would weigh 
like 15 kilos each or something.

492
00:29:10,360 --> 00:29:14,200
And and then you've got the 
cocktails, and the other couple 

493
00:29:14,200 --> 00:29:16,280
of Hokies comes from the generic
cocktails. 

494
00:29:16,280 --> 00:29:19,040
But the special characters were 
generally terrible. 

495
00:29:20,720 --> 00:29:25,080
I mean, I am known as one of the
worst models ever done, right? 

496
00:29:26,240 --> 00:29:28,320
Do you know what I think it was 
about the Woodhelves? 

497
00:29:28,440 --> 00:29:33,400
OK, they're not bad sculpts, but
then you look at what came 

498
00:29:33,400 --> 00:29:36,560
before. 
If you're coming to them fresh, 

499
00:29:36,560 --> 00:29:39,200
they're not a bad sculpt, you 
know, they're not a bad sculpted

500
00:29:39,200 --> 00:29:41,040
army. 
But then you look at yeses and 

501
00:29:41,040 --> 00:29:44,000
you go, oh, they're so much 
better. 

502
00:29:45,000 --> 00:29:49,040
You get the same, you know Colin
Dixon loving to bits, right? 

503
00:29:49,040 --> 00:29:51,240
God rest his soul. 
But it's the same with the 

504
00:29:51,240 --> 00:29:53,440
Scaven. 
You look at his Scaven and then 

505
00:29:53,440 --> 00:29:56,440
you look at Jesse's scope. 
Jesse's just the best sculptor 

506
00:29:56,440 --> 00:29:57,160
they've ever had. 
When? 

507
00:29:58,440 --> 00:30:00,960
You look at his scape and you 
go, oh, but they're so much 

508
00:30:00,960 --> 00:30:05,560
better. 
It's you know, it's unfair 

509
00:30:05,560 --> 00:30:08,240
really, because you've got all 
these guys trying to, you know, 

510
00:30:08,240 --> 00:30:10,680
especially the wood elves, 
because the wood elves were new.

511
00:30:10,960 --> 00:30:13,640
It was kind of starting to use 
the new sculpting team, wasn't 

512
00:30:13,640 --> 00:30:15,080
it? 
The, the young, the young 

513
00:30:15,080 --> 00:30:17,200
sculptors. 
OK, you had more of you do quite

514
00:30:17,200 --> 00:30:18,240
a bit of it, but he was teaching
it. 

515
00:30:18,960 --> 00:30:21,640
But if you just and and you 
know, and, and I said it's not 

516
00:30:21,680 --> 00:30:26,840
terrible by Longshore, but 
they're just not, they're just 

517
00:30:26,840 --> 00:30:30,080
not just work. 
No, no, that's true. 

518
00:30:30,120 --> 00:30:32,800
No. 
No, but definitely some classics

519
00:30:32,800 --> 00:30:36,120
that has held over time. 
And as you said, the treatment 

520
00:30:36,120 --> 00:30:39,160
for example, has lost it. 
And there was the 3rd edition 

521
00:30:39,680 --> 00:30:43,920
and I I saw recently that Trish 
was releasing some new new sort 

522
00:30:43,920 --> 00:30:45,800
of old style treatment as well. 
So yeah. 

523
00:30:46,120 --> 00:30:48,120
We're getting there. 
I'm going to buy them. 

524
00:30:48,120 --> 00:30:53,080
They look gorgeous. 
They are definitely in the same 

525
00:30:53,080 --> 00:30:56,600
style of with additional kind of
modern twist on them. 

526
00:30:57,120 --> 00:31:00,040
They are definitely a homage to 
them, which you know, to be 

527
00:31:00,040 --> 00:31:01,960
fair, I was talking about this 
to my brother actually because 

528
00:31:01,960 --> 00:31:03,720
he said why would you do that? 
Why? 

529
00:31:03,720 --> 00:31:04,960
Why not release something 
completely new? 

530
00:31:05,080 --> 00:31:07,000
Because there are people out 
there that didn't get those 

531
00:31:07,000 --> 00:31:09,600
original treatment but want 
those original treatment and 

532
00:31:09,600 --> 00:31:11,240
they go for ridiculous money on 
eBay. 

533
00:31:11,520 --> 00:31:15,440
So if Trish makes some that are 
very similar, they're going to 

534
00:31:15,440 --> 00:31:19,160
buy them, guarantee them as 
well. 

535
00:31:19,880 --> 00:31:22,760
The Chronic Command is proud to 
be sponsored by Scott and Black 

536
00:31:22,760 --> 00:31:26,640
Arrow Minis. 
Scott has a range of second hand

537
00:31:26,640 --> 00:31:29,640
miniatures from several 
manufacturers which include 

538
00:31:30,040 --> 00:31:34,760
Citadel, Grenadier, Ralpatha, 
Battletech, and many more. 

539
00:31:35,560 --> 00:31:39,000
Collections that I enjoy poring 
over are the old Perry Empire, 

540
00:31:39,440 --> 00:31:42,520
Ally Morrison's Marauder 
Dwarves, and the old metal 

541
00:31:42,520 --> 00:31:46,600
models for Epic Space Marine. 
So go take a look today and head

542
00:31:46,600 --> 00:31:53,440
over to Scott's website at 
www.blackarrowminis.com. 

543
00:31:55,560 --> 00:31:57,320
All right, so welcome to the 
second-half. 

544
00:31:57,360 --> 00:32:03,920
And now we're joined by Hondo, 
who is also a would have player 

545
00:32:04,000 --> 00:32:06,360
from Spain. 
And you've been on one of these 

546
00:32:06,520 --> 00:32:08,960
before? 
I don't remember which one. 

547
00:32:10,320 --> 00:32:13,400
Yeah, I was in Skyrim. 
Yep, Yep. 

548
00:32:14,440 --> 00:32:19,800
So yes, if you can just short 
summary of your earlier 

549
00:32:19,800 --> 00:32:24,920
experiences of would UPS. 
Yeah, I remember when I started 

550
00:32:24,920 --> 00:32:27,440
playing, I didn't have much 
money. 

551
00:32:27,440 --> 00:32:30,000
Sorry, I didn't have miniatures 
of books. 

552
00:32:30,000 --> 00:32:33,400
But a friend of mine has much 
more money than me and he has 

553
00:32:33,560 --> 00:32:36,800
all the books. 
OK, So he started buying all the

554
00:32:36,800 --> 00:32:39,400
books, so he was lending me 
regularly. 

555
00:32:39,400 --> 00:32:44,760
So when I got there, there was 
about two shocks in the in the 

556
00:32:44,760 --> 00:32:47,480
game for me. 
There was the escaping book, 

557
00:32:47,480 --> 00:32:51,720
which was amazing, and then the 
Wooddell's book. 

558
00:32:51,920 --> 00:32:55,800
I remember the book the forces. 
I said, well, there is something

559
00:32:55,800 --> 00:32:59,840
different in this army about the
theme, about the atmosphere. 

560
00:33:00,280 --> 00:33:04,320
And with time I found definitely
about the way to play it. 

561
00:33:05,000 --> 00:33:12,040
So from then I there was a long 
time still I would like a rear 

562
00:33:12,040 --> 00:33:19,920
with a 20/30/20 something years.
But in the meantime I have lost 

563
00:33:20,160 --> 00:33:26,080
a lot of battles today. 
Particularly I have lost the 

564
00:33:26,080 --> 00:33:32,760
first first prize of two big 
tournaments against Udel's and 

565
00:33:32,760 --> 00:33:36,960
none of them were with the Udel 
player winning. 

566
00:33:37,160 --> 00:33:40,320
Both of them were drawing and 
both of us losing in the first 

567
00:33:40,320 --> 00:33:47,480
place, so I have some. 
Yeah. 

568
00:33:48,280 --> 00:33:49,080
OK. 
Yeah, Yeah. 

569
00:33:49,080 --> 00:33:52,440
It sounds like you had sort of 
the same experience that Leo 

570
00:33:52,440 --> 00:33:56,680
did, that it was sort of a 
different book that played 

571
00:33:56,680 --> 00:33:57,880
differently compared. 
To. 

572
00:33:58,680 --> 00:34:02,440
Yeah. 
And also perhaps Dave's 

573
00:34:02,440 --> 00:34:04,360
experience that they are tough 
to meet. 

574
00:34:05,480 --> 00:34:07,400
Yeah, it was funny. 
You actually mentioned 

575
00:34:07,400 --> 00:34:14,840
tournament and I think it just 
kind of makes me think a lot of 

576
00:34:14,840 --> 00:34:18,040
the what the white articles 
around that time were about 

577
00:34:18,040 --> 00:34:21,719
tournaments and what else were a
big tournament favorite army, 

578
00:34:21,719 --> 00:34:23,920
weren't they? 
I guess because they were. 

579
00:34:26,600 --> 00:34:30,320
I kind of get the the feeling I 
said I'm really played 4th 

580
00:34:30,320 --> 00:34:31,520
edition. 
What else myself I can't get. 

581
00:34:31,520 --> 00:34:34,320
I think they're a win big or 
lose big army. 

582
00:34:34,920 --> 00:34:37,199
I mean, if you, if you play them
in the right way, they can be 

583
00:34:37,199 --> 00:34:40,280
very nasty. 
If you play them as a rank and 

584
00:34:40,280 --> 00:34:42,960
file army, I'm certainly going 
to work. 

585
00:34:44,560 --> 00:34:46,440
You just like use everything you
can. 

586
00:34:46,440 --> 00:34:50,480
The Warhawks, the scouts, the 
the Weight Watchers, all The 

587
00:34:50,480 --> 00:34:54,000
Archers. 
It can be very, very frustrating

588
00:34:54,000 --> 00:34:57,000
to play against, almost to the 
point that it's just not really 

589
00:34:57,000 --> 00:35:00,040
fun. 
Yes, absolutely. 

590
00:35:00,040 --> 00:35:01,720
So. 
So to me, it's kind of don't 

591
00:35:01,720 --> 00:35:05,440
feel of a tournament army. 
I kind of almost built to be 

592
00:35:06,360 --> 00:35:09,240
you. 
Can you mean optimization lists?

593
00:35:09,240 --> 00:35:11,680
Sure you can. 
You can optimize, or you can 

594
00:35:11,680 --> 00:35:14,240
balance things a little bit and 
make them pleasant to play 

595
00:35:14,240 --> 00:35:15,720
against. 
Yeah, you can. 

596
00:35:15,760 --> 00:35:17,000
Yeah. 
But no one's going to do that 

597
00:35:17,000 --> 00:35:23,440
because special. 
Breed Yeah. 

598
00:35:23,440 --> 00:35:25,640
Do you want to play a thematic 
game? 

599
00:35:25,640 --> 00:35:27,360
Maybe you could get away with 
that? 

600
00:35:27,640 --> 00:35:28,600
That too. 
Exactly. 

601
00:35:28,720 --> 00:35:30,800
Yeah. 
All right, so. 

602
00:35:30,800 --> 00:35:36,120
But if we start to look at the 
actual list in the book. 

603
00:35:37,920 --> 00:35:41,480
So of course all lists start 
with the general and. 

604
00:35:41,680 --> 00:35:45,400
Well, I I think before you start
with the list, you you have the 

605
00:35:45,400 --> 00:35:48,760
special rule of the army, the 
army archery. 

606
00:35:48,840 --> 00:35:50,480
Yeah. 
So long. 

607
00:35:50,640 --> 00:35:57,000
Army wide rules. 36 went 36 for 
long goes and -1 save modifier 

608
00:35:57,800 --> 00:36:02,440
which is very good. 
Yes, yes, of course, for four 

609
00:36:02,440 --> 00:36:09,880
years exchanges do a lot. 
And of course -1 Dave is also 

610
00:36:10,440 --> 00:36:13,520
really great. 
Yeah, yeah. 

611
00:36:14,280 --> 00:36:16,160
And. 
There's a special rule about 

612
00:36:16,160 --> 00:36:21,120
serine placements where you can 
add some woods like generator, 

613
00:36:21,120 --> 00:36:23,160
which I don't see many people 
used anyway. 

614
00:36:24,320 --> 00:36:25,760
Oh, there's what? 
What? 

615
00:36:25,880 --> 00:36:27,440
What's the chat from New 
Zealand? 

616
00:36:27,440 --> 00:36:30,440
Who? 
He recently ran a 5th edition, I

617
00:36:30,440 --> 00:36:32,960
think it was a 5th edition tour,
and he used Woodhouse. 

618
00:36:32,960 --> 00:36:35,840
He said he's like he was to 
plunk wood right in front of his

619
00:36:35,840 --> 00:36:37,800
big block of Woodhouse vouchers 
on a hill. 

620
00:36:39,560 --> 00:36:40,080
OK. 
Yeah. 

621
00:36:40,080 --> 00:36:43,360
No, that's the tactic you can 
employ 100% you can, yes. 

622
00:36:45,040 --> 00:36:46,240
Is it fun? 
Yeah, it's a bit. 

623
00:36:48,880 --> 00:36:54,720
It's a tournament move, yeah. 
So maybe most would have placed 

624
00:36:54,720 --> 00:36:56,800
in a tournament, they would 
bring their own woods to make 

625
00:36:56,800 --> 00:37:01,160
sure they had some place. 
All right, So yeah, that's 

626
00:37:01,200 --> 00:37:04,440
pretty good. 
Army special rules in 

627
00:37:04,440 --> 00:37:07,920
particular, of course the bow 
rule, which makes the would have

628
00:37:07,920 --> 00:37:11,480
bow the absolutely best missile 
weapon in the game. 

629
00:37:11,480 --> 00:37:13,840
I would say. 
I don't know, maybe you would 

630
00:37:13,840 --> 00:37:18,960
disagree, but definitely just 
advantage. 

631
00:37:19,200 --> 00:37:22,960
Range of -1 If it was strength 
4, which would also give it the 

632
00:37:22,960 --> 00:37:26,560
-1, it would that probably put 
it as being the absolute best. 

633
00:37:26,560 --> 00:37:29,560
There are arguments that 
crossbow is more useful, yeah, 

634
00:37:29,560 --> 00:37:33,720
shorter range, but. 
Yeah, and I mean the way the. 

635
00:37:33,800 --> 00:37:35,320
Crossbows. 
Can't. 

636
00:37:36,560 --> 00:37:38,040
You can't. 
You can't move and shoot with. 

637
00:37:38,160 --> 00:37:40,280
Yeah, no, I agree There are 
there are reasons why you, you'd

638
00:37:40,280 --> 00:37:43,080
argue that the the Loombo is 
better, but I think it becomes a

639
00:37:43,080 --> 00:37:47,280
debate if you put that. 
So on the strength four, I think

640
00:37:47,280 --> 00:37:50,520
there's more of a debate there. 
But strength 3, there's still 

641
00:37:51,920 --> 00:37:53,680
all right. 
No, sorry, no, it closes the 

642
00:37:53,680 --> 00:37:55,040
debate. 
I think if you put in strength 

643
00:37:55,040 --> 00:37:56,800
4, it ends. 
There is no debate. 

644
00:37:56,800 --> 00:37:59,720
Yeah, of course. 
So strength three with -1 save 

645
00:37:59,720 --> 00:38:01,960
it's not quite that, you know, 
against walks and stuff. 

646
00:38:01,960 --> 00:38:05,440
It's still going to be rolling 5
plus to wound. 

647
00:38:06,000 --> 00:38:09,000
So with strength 3 it's there's 
still a debate that's open. 

648
00:38:09,040 --> 00:38:12,600
Soon as you put it to strength 
4, thereby also giving it the -1

649
00:38:12,920 --> 00:38:15,480
by the strength by default 
because it's strength 4, then I 

650
00:38:15,480 --> 00:38:17,200
think it's that's it. 
You close off the debate. 

651
00:38:17,200 --> 00:38:19,040
It is the best missile weapon in
the game. 

652
00:38:19,320 --> 00:38:24,720
Yeah, because as you said, a 
normal Longbow is in most cases 

653
00:38:24,720 --> 00:38:28,240
inferior to a crossbow, but the 
wooden bow has of course 

654
00:38:28,240 --> 00:38:33,920
additional advantages. 
So yeah, so good stuff. 

655
00:38:33,920 --> 00:38:38,640
And yeah, the, as you said, the 
forest rule is more annoying 

656
00:38:38,640 --> 00:38:44,200
perhaps, right. 
So maybe then we can get into 

657
00:38:44,200 --> 00:38:48,040
the the list. 
And like all armies, you need a 

658
00:38:48,040 --> 00:38:51,440
general. 
And yeah, nothing spectacular 

659
00:38:51,440 --> 00:38:54,920
there I suppose. 
I I think it's the theme across 

660
00:38:54,920 --> 00:38:58,000
like all the characters. 
There's there's not really 

661
00:38:58,000 --> 00:39:03,240
anything they original that's 
like get general battle standard

662
00:39:03,320 --> 00:39:08,200
Euro champion Wizards or. 
I I, I think Leo, you might have

663
00:39:08,200 --> 00:39:12,080
Matteus questioning that just 
because in all the analysts 

664
00:39:12,280 --> 00:39:16,520
after, but probably start 
starting with no dwarfs. 

665
00:39:16,520 --> 00:39:19,560
Starting with dwarfs probably. 
I know Orson gobs, I guess, but 

666
00:39:19,680 --> 00:39:22,520
basically he's an empire player.
So he doesn't get ogre 

667
00:39:22,520 --> 00:39:25,400
characters, He doesn't get 
halfling characters, he doesn't 

668
00:39:25,400 --> 00:39:27,960
get dwarf characters. 
Well, he gets bog stands. 

669
00:39:27,960 --> 00:39:31,040
So there is no argument in here.
There is at least one different 

670
00:39:31,040 --> 00:39:34,760
character in here because you've
got your ward as a champion. 

671
00:39:34,760 --> 00:39:37,880
The witch health characters, you
get scathing get plague monk 

672
00:39:37,880 --> 00:39:39,640
characters. 
So there is a little bit of 

673
00:39:39,640 --> 00:39:43,320
variety across on the list. 
Certainly Task would say no, 

674
00:39:43,680 --> 00:39:45,800
they get a lot of rights 
compared to me, although 

675
00:39:45,800 --> 00:39:47,680
obviously his list isn't that 
one of the biggest. 

676
00:39:47,720 --> 00:39:52,840
Varieties yeah, yeah, it's 
always a shame you know in the 

677
00:39:53,840 --> 00:39:58,720
original list of course and in 
the both army book the bestiary 

678
00:39:58,720 --> 00:40:04,480
could have those special race 
characters we can have a ogre 

679
00:40:04,480 --> 00:40:09,600
Lord and whatnot but yeah, they.
I mean, you know, you've got 

680
00:40:09,600 --> 00:40:11,640
point cost at least somewhere to
include those. 

681
00:40:11,640 --> 00:40:14,560
But like what's what's missing 
here is like you don't have any 

682
00:40:14,560 --> 00:40:15,960
triads. 
You don't have any. 

683
00:40:16,160 --> 00:40:21,200
Triads you. 
It's just I think this they did 

684
00:40:21,200 --> 00:40:22,880
a good job with the values for 
this. 

685
00:40:23,040 --> 00:40:24,840
The the characters like a bit of
flavour. 

686
00:40:25,640 --> 00:40:28,000
You get the war hawk as a as a 
mount. 

687
00:40:29,000 --> 00:40:31,160
You can do Childs. 
So that's interesting. 

688
00:40:32,120 --> 00:40:34,720
But that's it for you and the 
world and SO champion, but it 

689
00:40:34,720 --> 00:40:36,200
doesn't really bring much to the
table. 

690
00:40:39,080 --> 00:40:40,240
No. 
I think it's quite a lot. 

691
00:40:40,240 --> 00:40:42,400
It worked out the character 
rules and left it there. 

692
00:40:43,520 --> 00:40:47,960
They they didn't expand on it 
that much in the yeah, no, I get

693
00:40:47,960 --> 00:40:51,880
what you mean 100%. 
Yeah. 

694
00:40:51,880 --> 00:40:54,720
And then you could of course 
have a better standard bearer, 

695
00:40:55,560 --> 00:40:59,000
which, you know, had the problem
that all BSP said. 

696
00:40:59,000 --> 00:41:03,720
I guess they had one wound and 
in the case of Elf's toughness 

697
00:41:03,720 --> 00:41:07,360
of three, so very vulnerable of 
course. 

698
00:41:09,200 --> 00:41:14,480
So generally what was your, did 
you use that standard bearers as

699
00:41:14,600 --> 00:41:18,280
sort of default or was it? 
Not really, you know, not 

700
00:41:18,280 --> 00:41:20,040
really. 
And I think one of the reasons 

701
00:41:20,040 --> 00:41:24,480
is that so OK, they've got high 
leadership, but also your army 

702
00:41:24,480 --> 00:41:25,960
is kind of spread out 
everywhere. 

703
00:41:26,480 --> 00:41:29,120
You've got scare missions all 
over the place, running around, 

704
00:41:29,640 --> 00:41:32,640
going high in lines. 
And so it's less useful than for

705
00:41:32,640 --> 00:41:34,680
an army that's really like 
cooked in a block. 

706
00:41:35,240 --> 00:41:36,800
Yeah. 
So the leadership bubble will 

707
00:41:36,800 --> 00:41:38,760
not really cover too many. 
Yeah. 

708
00:41:40,040 --> 00:41:44,560
Yeah, fine too. 
For a a Woodhouse army which is 

709
00:41:44,560 --> 00:41:48,280
in too many places at the same 
time, it's not that good. 

710
00:41:48,280 --> 00:41:52,760
The Bible standard there. 
But it's there's also the thing 

711
00:41:52,760 --> 00:41:56,200
that for most armies, you take a
battle sand barrel so you can 

712
00:41:56,200 --> 00:41:57,800
get a magic standard into the 
list. 

713
00:41:58,200 --> 00:42:01,640
Yeah, wood elves, you're rude of
every wood of Archers could have

714
00:42:01,640 --> 00:42:04,920
a magic standard. 
So, you know, if you want to get

715
00:42:04,920 --> 00:42:06,840
a banner of wrath into the arm, 
you could easily do it. 

716
00:42:08,600 --> 00:42:12,440
You know, if you want to get the
firestorm icon from Chronicles 

717
00:42:12,440 --> 00:42:15,400
of War into the US, you can do 
it, you know, with with your 

718
00:42:15,400 --> 00:42:18,600
rank and file. 
It's it's and they don't need 

719
00:42:18,600 --> 00:42:20,080
that, you know, a unit of 
Archers. 

720
00:42:20,080 --> 00:42:22,560
What what do they need a magic 
banner for? 

721
00:42:23,760 --> 00:42:26,000
They're not really going to get 
into close. 

722
00:42:26,000 --> 00:42:29,440
OK, if they do the case, it 
helps, but, you know, if they're

723
00:42:29,440 --> 00:42:31,160
in close combat, you've probably
lost the game anyway. 

724
00:42:31,920 --> 00:42:33,720
Yeah. 
So what do they need a magic 

725
00:42:33,720 --> 00:42:35,840
banner for is going to be for 
that kind of thing. 

726
00:42:35,840 --> 00:42:40,760
So adding to the, you know, to 
the magical and to the missile 

727
00:42:40,760 --> 00:42:43,600
fire coming at you, Really. 
You're not going to give them a 

728
00:42:43,600 --> 00:42:45,080
bad remind is my point. 
You know what I mean? 

729
00:42:45,080 --> 00:42:48,800
It's it's you're a dream. 
You're a dream banner. 

730
00:42:48,800 --> 00:42:51,680
Probably not. 
Yeah, no, that's true. 

731
00:42:51,680 --> 00:42:55,560
I mean, that's a general thing. 
I suppose the first lists were 

732
00:42:55,760 --> 00:42:57,280
much more restricted in that 
sense. 

733
00:42:57,280 --> 00:43:02,000
And I guess in particular 
Empire, who none of the sort of 

734
00:43:02,000 --> 00:43:07,880
state troops could have a magic 
banner on their own, but just a 

735
00:43:07,960 --> 00:43:13,040
few Knights and so on. 
So yeah, so moving on to heroes,

736
00:43:13,040 --> 00:43:15,240
of course, basic hero, more or 
less. 

737
00:43:15,360 --> 00:43:18,960
I don't know if there's any 
difference between would have 

738
00:43:18,960 --> 00:43:21,000
some the high of heroes. 
For example, if the. 

739
00:43:21,960 --> 00:43:23,120
Same. 
Exact same. 

740
00:43:23,600 --> 00:43:29,480
Yeah, just. 
Maybe 11 comment is that heavy 

741
00:43:29,520 --> 00:43:35,720
armours don't exist for. 
Yeah, Yeah. 

742
00:43:35,720 --> 00:43:37,560
I think that's quite in in 
character. 

743
00:43:37,560 --> 00:43:40,960
You don't run around in full 
plates in wood. 

744
00:43:41,120 --> 00:43:47,000
That would be would be OK. 
Yeah. 

745
00:43:47,000 --> 00:43:51,080
And then we have champions and 
as you said, we have the sort of

746
00:43:51,160 --> 00:43:53,920
the default champion and then we
also have the ward dancer 

747
00:43:53,920 --> 00:43:57,600
champion. 
And I suppose, was that an auto 

748
00:43:57,600 --> 00:44:00,680
including ward dancer unit, the 
champion? 

749
00:44:01,240 --> 00:44:03,800
Not necessarily. 
I mean, we, we, we talk about 

750
00:44:03,800 --> 00:44:07,160
the world and cells, but world 
and cell are best used in small 

751
00:44:07,160 --> 00:44:13,000
units to to block any units, 
delay them. 

752
00:44:13,600 --> 00:44:15,880
So you don't necessarily need a 
champion for that. 

753
00:44:15,920 --> 00:44:17,880
They're not hard hitting units 
anyway. 

754
00:44:17,880 --> 00:44:19,840
So that extra bit of a punch 
doesn't? 

755
00:44:20,400 --> 00:44:22,760
It's not. 
Yeah, I guess maybe you could 

756
00:44:22,760 --> 00:44:27,240
sneak in in some sort of magic 
item to improve them somehow. 

757
00:44:27,920 --> 00:44:28,640
Half. 
Of world. 

758
00:44:29,760 --> 00:44:31,440
Yeah, horrible. 
Yeah, that's always fun. 

759
00:44:32,480 --> 00:44:34,080
Well, sort of techies or 
something like that. 

760
00:44:34,720 --> 00:44:36,640
Yeah, yeah. 
I mean, you could give them 

761
00:44:36,640 --> 00:44:41,080
anything. 
Though Yeah, the. 

762
00:44:41,400 --> 00:44:45,160
Black The black gem of now. 
Yeah, something. 

763
00:44:45,520 --> 00:44:47,440
You can do something like that 
to shoot. 

764
00:44:49,320 --> 00:44:52,360
So you tell me you can be a bit 
more seriously than I am, but 

765
00:44:53,120 --> 00:44:58,240
he's got magic on being. 
Silly Yeah, I remember see I 

766
00:44:58,240 --> 00:45:03,280
recently read some 5th edition 
better report and that was what 

767
00:45:03,280 --> 00:45:10,920
else and yeah yeah and both 
sides said like black game and 

768
00:45:10,920 --> 00:45:15,840
were and Yep so to. 
Make that the crown of command 

769
00:45:15,840 --> 00:45:20,160
as well. 
Yeah, yeah, there were some 

770
00:45:20,160 --> 00:45:26,880
items that were definitely good.
So Major standard, the set up of

771
00:45:26,880 --> 00:45:32,480
four levels and they could have,
well I guess in 4th edition they

772
00:45:32,480 --> 00:45:34,680
could have. 
Which colleges was it? 

773
00:45:36,200 --> 00:45:42,400
High magic for the for the 4th 
level 1 and better magic for the

774
00:45:42,400 --> 00:45:47,040
rest for the. 
Yeah, I think in the in the 

775
00:45:47,040 --> 00:45:51,240
actual 4th book use like level 1
could only have some colleges, 

776
00:45:51,240 --> 00:45:54,440
not all of them. 
Amber. 

777
00:45:58,120 --> 00:46:00,920
Those are just the number. 
Yeah, maybe, but. 

778
00:46:02,280 --> 00:46:04,800
There's something like that. 
I don't think that makes us, I 

779
00:46:04,840 --> 00:46:07,720
suppose. 
Yeah, I think it became like 

780
00:46:07,720 --> 00:46:11,520
Level 3, you could have any, any
of the colleges and then. 

781
00:46:11,600 --> 00:46:17,520
Yeah, something like that. 
Yeah I think it's level 1 and 2 

782
00:46:17,520 --> 00:46:22,680
is Amber and Jays Level 3 every 
college and level 4 can have 

783
00:46:22,680 --> 00:46:25,280
high mic. 
Hold on, I've got it in front of

784
00:46:25,280 --> 00:46:25,960
me. 
Let's have a look. 

785
00:46:26,080 --> 00:46:27,320
Hold on. 
Woodhouse. 

786
00:46:28,800 --> 00:46:32,080
Woodhouse. 
Mage Jade, Ramba Champion Jade 

787
00:46:32,080 --> 00:46:34,800
Ramba Last Mage Jade, Amber and 
one colour. 

788
00:46:35,440 --> 00:46:37,560
And then Mage Lord High. 
Any colour. 

789
00:46:38,040 --> 00:46:42,720
OK, Yeah, cool. 
Yeah. 

790
00:46:42,720 --> 00:46:45,680
So a mate slaughter would have 
been the same as a high elf mate

791
00:46:45,680 --> 00:46:46,360
slaughter. 
Yeah. 

792
00:46:46,800 --> 00:46:50,400
Yeah. 
Spoiled for shots, Right. 

793
00:46:50,400 --> 00:46:53,160
So they didn't have their own 
medic, obviously. 

794
00:46:53,680 --> 00:46:57,560
When did they get that? 
Some sort of what's that, 6th 

795
00:46:57,560 --> 00:46:58,520
edition? 
They got that sixth. 

796
00:46:58,760 --> 00:47:00,160
Edition. 
Yeah, probably they had. 

797
00:47:00,160 --> 00:47:01,720
Yeah, they got. 
Their 6th. 

798
00:47:02,120 --> 00:47:06,200
Yeah, yeah. 
I in my opinion it makes sense 

799
00:47:06,200 --> 00:47:09,960
with the background because I 
have always thought the level 4 

800
00:47:10,800 --> 00:47:15,840
with us are the oldest ones, the
ones who came to the old world 

801
00:47:15,840 --> 00:47:18,520
with the high elves and stays in
the old world. 

802
00:47:18,560 --> 00:47:20,760
So it makes a lot of sense for 
me. 

803
00:47:20,920 --> 00:47:25,840
And the other are younger ones 
so they haven't learned high 

804
00:47:25,840 --> 00:47:29,720
magic back in also. 
So they are like, you know, the 

805
00:47:30,240 --> 00:47:36,040
other kinds of magic then they 
did below this magic in six and 

806
00:47:36,160 --> 00:47:39,160
it's OK, but I prefer it the 
other way. 

807
00:47:39,320 --> 00:47:44,920
They have high magic. 
Yeah, that's yeah, makes sense. 

808
00:47:45,200 --> 00:47:48,920
Yeah. 
All right. 

809
00:47:48,920 --> 00:47:50,640
So, yeah. 
And that's it for characters, of

810
00:47:50,640 --> 00:47:53,320
course, same as pretty much 
everyone else. 

811
00:47:53,320 --> 00:47:57,800
You had general heroes, 
champions and majors, and that's

812
00:47:58,120 --> 00:48:03,840
pretty much it, right? 
So we'll get into these special 

813
00:48:03,840 --> 00:48:06,360
characters later if we go buy 
the list. 

814
00:48:06,920 --> 00:48:11,680
So regiments, we talked a little
bit about the Chariots before. 

815
00:48:11,760 --> 00:48:17,200
Maybe that was before you joined
us, the sense of having Chariots

816
00:48:17,200 --> 00:48:21,160
running around the forest. 
But maybe if you're thinking 

817
00:48:21,160 --> 00:48:24,080
that it's sort of in, not 
exactly in the forest, but they 

818
00:48:24,080 --> 00:48:25,480
live. 
Sort of, yeah. 

819
00:48:25,640 --> 00:48:28,720
It's like the hedges of the the 
edges of the forest. 

820
00:48:28,720 --> 00:48:33,640
And yeah. 
OK, maybe maybe it doesn't make 

821
00:48:33,640 --> 00:48:40,360
sense, but I don't care. 
I love it doesn't make it makes 

822
00:48:40,360 --> 00:48:41,960
sense. 
OK, but I don't really care. 

823
00:48:41,960 --> 00:48:45,240
I love the chariot. 
And so I remember in the book 

824
00:48:45,240 --> 00:48:50,040
there says there was big plains 
inside the forest because the 

825
00:48:50,040 --> 00:48:53,160
forest is huge. 
So there were places where there

826
00:48:53,160 --> 00:48:55,520
were no, no trees. 
Some were plains. 

827
00:48:55,520 --> 00:48:58,080
And the charges were there, but 
doesn't make sense. 

828
00:48:58,080 --> 00:49:00,880
But I love one of them, Yeah. 
Yeah, yeah. 

829
00:49:01,880 --> 00:49:04,080
Does that mean have to dismantle
them to take them out of those 

830
00:49:04,080 --> 00:49:06,080
places to get them to the 
wherever the battle is? 

831
00:49:06,320 --> 00:49:10,160
Yeah, yeah, yeah. 
Sort of IKEA style Cheryls, 

832
00:49:10,800 --> 00:49:13,960
easily disassembled. 
Yeah, it comes from the whole 

833
00:49:13,960 --> 00:49:15,800
idea that Woodhouse accounts, 
doesn't it? 

834
00:49:16,200 --> 00:49:18,520
And and Celtic warfare, you 
know, there were quite a lot of 

835
00:49:18,520 --> 00:49:20,920
Celtic tribes that. 
Yeah, they have the warping. 

836
00:49:20,920 --> 00:49:24,320
That you that you charge that's 
where the idea comes from it's 

837
00:49:24,320 --> 00:49:26,400
just then you start thinking 
about a bit deeper and going to 

838
00:49:26,400 --> 00:49:27,920
actually hold on they live in 
forests. 

839
00:49:28,160 --> 00:49:30,640
This doesn't quite actually make
sense, but there we love it so 

840
00:49:30,640 --> 00:49:33,720
we'll keep it anyway. 
You're right, Andres, it's a 

841
00:49:33,720 --> 00:49:38,720
great image and that old wall 
way model the the four horse one

842
00:49:38,720 --> 00:49:39,760
with. 
The Oh yeah. 

843
00:49:40,600 --> 00:49:45,120
That's cunning. 
Yeah, I think quite hard to get 

844
00:49:45,120 --> 00:49:51,120
these days, but very, very nice.
But I suppose they got a new 

845
00:49:51,120 --> 00:49:52,920
charity in 4th edition, did 
they? 

846
00:49:52,920 --> 00:49:54,720
A new charity? 
No, they. 

847
00:49:55,920 --> 00:49:57,600
Never did a would have chariot 
beyond the one. 

848
00:49:58,160 --> 00:50:00,880
OK. 
So yeah, even then it might have

849
00:50:00,880 --> 00:50:04,880
been a bit difficult to get one.
But you could use the the 

850
00:50:05,360 --> 00:50:10,960
Tyranno crime one, yeah. 
Maybe replace the crew and. 

851
00:50:12,840 --> 00:50:14,520
Point it slightly differently. 
Yeah. 

852
00:50:14,520 --> 00:50:16,280
Oh yeah the horses would have 
been an issue. 

853
00:50:16,280 --> 00:50:18,240
You'd have had to use the 5th 
edition one for it to work 

854
00:50:18,240 --> 00:50:20,720
properly because otherwise your 
horses were in too small 

855
00:50:20,720 --> 00:50:27,080
compared with your Glade riders.
Yeah, yeah. 

856
00:50:28,360 --> 00:50:32,440
And the sheriff itself, I guess 
it's not too different. 

857
00:50:32,440 --> 00:50:33,880
Stand out. 
Yeah. 

858
00:50:34,160 --> 00:50:37,000
You can have wheels, you can 
have up to four horses. 

859
00:50:37,440 --> 00:50:43,560
Yeah, 04, yeah. 
And I guess maybe that would 

860
00:50:43,560 --> 00:50:46,600
have been a good idea if you 
added a few extra to, you know, 

861
00:50:46,800 --> 00:50:52,360
soak a few missile fires, 
because of course that was the 

862
00:50:52,720 --> 00:50:57,600
danger with all the Chariots. 
Just any random missile fire 

863
00:50:57,600 --> 00:51:00,240
could make it mobile. 
Yeah, true. 

864
00:51:01,040 --> 00:51:03,520
It's weird the way that the kind
of the speed reduces. 

865
00:51:03,520 --> 00:51:06,800
If you have two horses, you 
lose, you get down to 1 horse, 

866
00:51:07,000 --> 00:51:08,400
you're still moving at half 
speed. 

867
00:51:08,400 --> 00:51:10,560
If you have four horses, you 
lose three horses, you've got 

868
00:51:10,560 --> 00:51:12,360
one left, you're moving at 
quarter speed. 

869
00:51:12,520 --> 00:51:13,760
It's kind of a bit weird in 
that. 

870
00:51:14,000 --> 00:51:15,320
Sense. 
Yeah, that's true. 

871
00:51:16,280 --> 00:51:18,120
Yeah, I suppose it's to have 
your child. 

872
00:51:18,120 --> 00:51:23,000
You have four more seats maybe. 
Well, it just means you're still

873
00:51:23,000 --> 00:51:24,760
move. 
You know, you can lose horses 

874
00:51:24,760 --> 00:51:27,520
and still be moving, but it's 
just kind of your, you know, 

875
00:51:28,400 --> 00:51:32,880
chariot moving at what, 2 and a 
bit inches per turn? 

876
00:51:35,960 --> 00:51:38,800
Yeah, yeah, yeah. 
At least it's. 

877
00:51:38,800 --> 00:51:41,160
Moving. 
Yeah, yeah, it's. 

878
00:51:42,760 --> 00:51:45,160
Yeah, you can. 
You can imagine the the eldest 

879
00:51:45,160 --> 00:51:55,240
push in the chariot. 
Yeah, and you can also use it as

880
00:51:55,480 --> 00:52:00,040
a mount for characters. 
Did you do that or did people do

881
00:52:00,040 --> 00:52:00,640
that? 
Yeah. 

882
00:52:03,400 --> 00:52:05,000
Was it a good choice? 
Not. 

883
00:52:05,400 --> 00:52:07,120
Not a lot. 
I mean I I don't think it's a 

884
00:52:07,120 --> 00:52:09,640
bad option because worst case 
the character can then go on 

885
00:52:09,640 --> 00:52:12,920
foot, but I didn't really do 
that. 

886
00:52:14,360 --> 00:52:17,840
Well like this, unlike other 
elements would have army 

887
00:52:17,840 --> 00:52:19,960
Chariots were unable to move 
through woods without penal wood

888
00:52:19,960 --> 00:52:22,200
because the axe was the accept 
the fact that it. 

889
00:52:22,200 --> 00:52:24,960
Was you see? 
There's even halls that kind of 

890
00:52:24,960 --> 00:52:27,160
say this is a silly idea, we're 
leaving it in any way. 

891
00:52:28,040 --> 00:52:29,880
They they had you in mind when 
they wrote that. 

892
00:52:30,040 --> 00:52:36,560
Yeah. 
Right, so let's move into the 

893
00:52:36,640 --> 00:52:39,840
other fast Mubus, the Glade 
riders. 

894
00:52:40,600 --> 00:52:44,480
I think that was the only sort 
of cavalry they had, so they had

895
00:52:44,520 --> 00:52:46,200
a walk. 
Right, Depends if you can 

896
00:52:46,200 --> 00:52:50,360
though. 
Yeah the war Hulk yeah but it's 

897
00:52:50,720 --> 00:52:56,000
good units. 
You can use it at semi heavy 

898
00:52:56,000 --> 00:53:02,920
cavalry or slight skirmishes. 
It doesn't hurt to have one 

899
00:53:02,920 --> 00:53:05,280
fast. 
You need to with a bit more save

900
00:53:05,280 --> 00:53:10,800
and lenses because the widows 
often didn't have much punch so 

901
00:53:10,800 --> 00:53:15,560
one unit with a bit of punch 
helped, but it was far from 

902
00:53:15,560 --> 00:53:18,600
being like you know, Evan silver
Helms or anything like that. 

903
00:53:19,200 --> 00:53:23,720
You can give them barding which 
feels a bit weird but gives them

904
00:53:23,720 --> 00:53:25,720
saves or three plus. 
So if you want to play with the 

905
00:53:25,720 --> 00:53:28,120
standard of shielding then you 
can get 2/2 plus. 

906
00:53:29,800 --> 00:53:31,760
So it's not a bad unit, but it's
a bit expensive. 

907
00:53:32,560 --> 00:53:36,320
Yeah. 
So what was your experience? 

908
00:53:36,320 --> 00:53:40,400
Did you use it as a light 
cabaret or did you go the semi 

909
00:53:40,400 --> 00:53:45,200
heavy? 
So you need self obviously one 

910
00:53:45,200 --> 00:53:49,960
unit of small unit of five, like
with long bows, but they're very

911
00:53:49,960 --> 00:53:51,880
expensive, like sort of three 
points a head. 

912
00:53:52,600 --> 00:53:57,000
That's that's a lot. 
And then you need often with the

913
00:53:57,000 --> 00:54:03,520
general of like 8 with light 
armours, lenses, no barding 

914
00:54:03,520 --> 00:54:09,600
because it's been too much. 
Yeah, and your condo, what was 

915
00:54:09,600 --> 00:54:12,200
your? 
I love to play them light 

916
00:54:12,200 --> 00:54:16,480
cavalry, but lenses. 
So it's they are, they are still

917
00:54:16,480 --> 00:54:18,240
light cavalry, but they hit very
hard. 

918
00:54:18,880 --> 00:54:22,480
So I but I love them because 
there are a lot of options as as

919
00:54:22,480 --> 00:54:27,800
Leo says, you can put them this 
heavy cavalry like cavalry. 

920
00:54:27,800 --> 00:54:31,920
They can have bows or not. 
But the Lancers are a very 

921
00:54:31,920 --> 00:54:36,280
strong option because it's a 
it's a unit which is more it's a

922
00:54:36,280 --> 00:54:39,920
hell of a movement. 
They can go through woods 

923
00:54:39,920 --> 00:54:44,240
because sometimes people forget 
even the wooden horses can move 

924
00:54:44,480 --> 00:54:48,480
through the woods. 
So so it's horrible to have a 

925
00:54:48,520 --> 00:54:53,800
unit who can go around and then 
when they charge, they have this

926
00:54:53,800 --> 00:54:58,440
strength 5. 
So I think they're very strong 

927
00:54:58,440 --> 00:55:00,040
for a light recovery. 
Yeah. 

928
00:55:00,480 --> 00:55:02,280
And did you get the minimum 
size? 

929
00:55:02,280 --> 00:55:05,120
So did you go for like ranked 
units? 

930
00:55:07,000 --> 00:55:11,280
Well I'm not the most 
experiences with their player 

931
00:55:11,280 --> 00:55:17,040
because they haven't played much
but I think they were well with 

932
00:55:17,240 --> 00:55:21,760
maybe 6-6 models. 
So you can lose 1, lose 2 

933
00:55:21,760 --> 00:55:24,400
unstable fighting because they 
are. 

934
00:55:24,800 --> 00:55:29,960
They can be damaged by missile 
fire magic very easily. 

935
00:55:30,480 --> 00:55:33,480
So maybe. 
See I have tried one once. 

936
00:55:33,480 --> 00:55:36,640
I tried a big unit and it didn't
go well. 

937
00:55:43,280 --> 00:55:47,480
So they can they can skirmish, 
which is useful, and they've got

938
00:55:47,480 --> 00:55:51,200
this faint flight rule where 
they can leave France combats, 

939
00:55:52,200 --> 00:55:55,160
which has its use. 
Yeah. 

940
00:55:55,160 --> 00:55:58,520
Was was that present in 4th 
edition or did that come in 

941
00:55:58,920 --> 00:56:01,000
fifth? 
Was it in 4th edition as well? 

942
00:56:01,000 --> 00:56:03,200
I'm. 
Fairly sure it was in fourth, 

943
00:56:03,280 --> 00:56:04,840
yeah. 
Yeah. 

944
00:56:07,960 --> 00:56:10,600
So was that that they declared 
fleeing and then they would 

945
00:56:10,600 --> 00:56:15,320
automatically rally or? 
So they they flee from close 

946
00:56:15,320 --> 00:56:19,160
combat. 
So when the combat's already 

947
00:56:19,160 --> 00:56:22,320
engaged and they flee. 
Through the six. 

948
00:56:23,720 --> 00:56:26,640
And if they're codes, they're 
not destroyed, they're just 

949
00:56:26,800 --> 00:56:28,720
attacked, but they can't fight 
back. 

950
00:56:30,920 --> 00:56:34,240
And if they get away, they can 
just like, turn around and do 

951
00:56:34,240 --> 00:56:37,200
what they want next term. 
So it's useful if you're not 

952
00:56:37,200 --> 00:56:40,560
against Cameroon. 
Then stand. 

953
00:56:40,560 --> 00:56:44,280
Now you hit and run. 
Yeah, and I mean, if you have a 

954
00:56:44,560 --> 00:56:48,040
forest in your back, it's 
probably a safe bet that you're 

955
00:56:48,040 --> 00:56:50,480
going to get away if you feed 
through the forest. 

956
00:56:50,960 --> 00:56:54,600
Yeah, yeah. 
Right, good. 

957
00:56:54,640 --> 00:56:59,520
And then we have the slightly 
more special choice, the Warhawk

958
00:56:59,520 --> 00:57:03,320
riders. 
Yeah, so good. 

959
00:57:04,280 --> 00:57:08,560
Yeah, I don't know how many 
other you armies had a choice of

960
00:57:09,160 --> 00:57:14,720
sort of units of employers. 
I mean, yeah, it's, it's so 

961
00:57:14,720 --> 00:57:16,200
strong. 
I mean, see, it's expensive. 

962
00:57:16,560 --> 00:57:18,480
So 38 points. 
If you want to give them 

963
00:57:18,480 --> 00:57:23,360
Shields, light down, more 
spells, they're going to operate

964
00:57:23,360 --> 00:57:26,520
in small units anyway. 
They're not very resilient, but 

965
00:57:26,520 --> 00:57:32,320
they fly and weapons, they fly. 
If that's fantastic. 

966
00:57:32,920 --> 00:57:36,160
Yeah, yeah, Weapon scale 5 is 
something which stands out 

967
00:57:36,200 --> 00:57:39,280
because they are not only 
flying, they are difficult to 

968
00:57:39,320 --> 00:57:42,560
hit in hand to hand combat. 
They are in where they have 

969
00:57:43,160 --> 00:57:48,520
spares and but in forced edition
you can fly and fly high. 

970
00:57:48,720 --> 00:57:51,400
You have a lot. 
Of belly there the. 

971
00:57:52,800 --> 00:57:57,240
Only problem were the models 
which was so awkward to running 

972
00:57:57,240 --> 00:58:04,440
Models group and hold together. 
But stunningly, they're probably

973
00:58:04,440 --> 00:58:05,840
the best models in that 
Woodhouse frame. 

974
00:58:06,360 --> 00:58:09,760
They are cool models here, yes. 
Yeah, cool models. 

975
00:58:10,880 --> 00:58:13,440
So. 
Yeah, yeah. 

976
00:58:13,440 --> 00:58:17,120
I was just saying that for the 
good deals, they can have a 

977
00:58:17,480 --> 00:58:23,400
warthog for the characters. 
Yes, that's quite overpowered 

978
00:58:23,400 --> 00:58:26,200
because you can fly very little,
very little points. 

979
00:58:26,560 --> 00:58:28,600
Yeah, flying. 
And on the other hand, high 

980
00:58:28,600 --> 00:58:33,000
fibre director on high with the 
Heart of War or the black game 

981
00:58:33,000 --> 00:58:36,640
of NAR or something, and he's 
flying on our so that's quite 

982
00:58:36,880 --> 00:58:39,880
powerful. 
Yeah, and and I mean, to be fair

983
00:58:39,880 --> 00:58:42,200
for characters, you also have 
the option of the Great Eagle, 

984
00:58:42,720 --> 00:58:44,800
which is the Warhawk is 20 
points. 

985
00:58:44,800 --> 00:58:48,800
So it's not cheap between the 
two. 

986
00:58:48,800 --> 00:58:51,400
And even the Pegasus, it's, it's
always balanced, but the the 

987
00:58:51,400 --> 00:58:54,920
Great Eagles are really great. 
Yeah, they're. 

988
00:58:57,360 --> 00:58:58,360
Yeah. 
So how would you use them? 

989
00:58:58,360 --> 00:59:04,520
Would you like attack Cadbury 
and or flanking or chasing down?

990
00:59:05,400 --> 00:59:09,840
Unit of five, you can go for 
artillery, you can go for lonely

991
00:59:09,840 --> 00:59:14,880
characters, you can go on the 
back of the army and slow 

992
00:59:14,880 --> 00:59:19,520
everyone down, and you can 
charge from the back, from the 

993
00:59:19,760 --> 00:59:22,520
from the sides. 
You can do all sort of nasty 

994
00:59:22,520 --> 00:59:25,720
shenanigans with them. 
Yeah. 

995
00:59:25,840 --> 00:59:27,400
So it's just. 
It's just old troops as well. 

996
00:59:27,400 --> 00:59:29,080
Maybe go against miss old troops
on the. 

997
00:59:29,080 --> 00:59:32,160
Thorn watches as. 
Long as they're not ranked up 

998
00:59:32,160 --> 00:59:35,000
with a banner, then you should 
be all right, yeah. 

999
00:59:35,320 --> 00:59:38,360
And I mean, they're not more 
costly than sort of other light 

1000
00:59:38,360 --> 00:59:40,920
cavalry pretty much. 
Or maybe it's slightly more, 

1001
00:59:40,920 --> 00:59:43,600
but. 
They are the cost of an Empire 

1002
00:59:43,600 --> 00:59:46,200
knight, right? 
Yeah, about if you keep them 

1003
00:59:46,200 --> 00:59:48,440
out, yeah. 
Yeah, like an Empire knight 

1004
00:59:48,560 --> 00:59:50,360
about. 
Yeah, 39. 

1005
00:59:50,760 --> 00:59:54,640
Yeah, yeah. 
But you can do so many things 

1006
00:59:54,640 --> 00:59:58,440
with them that for me, the most 
difficult is to decide what to 

1007
00:59:58,440 --> 00:59:59,840
do. 
They can do Everything 

1008
01:00:01,080 --> 01:00:03,080
Everywhere in the battlefield. 
So. 

1009
01:00:03,680 --> 01:00:09,880
Yeah, distracting you to have 
all those choices, Yeah, right. 

1010
01:00:09,880 --> 01:00:11,280
But definitely it's all the 
choice. 

1011
01:00:11,360 --> 01:00:17,840
And the other quite special or 
iconic wood health unit is of 

1012
01:00:17,840 --> 01:00:24,160
course the award answers. 
Yeah, also very good. 

1013
01:00:25,160 --> 01:00:31,040
Yep, and. 
Speed bump up, they just stop 

1014
01:00:31,040 --> 01:00:32,200
the unit doing. 
Anything. 

1015
01:00:32,720 --> 01:00:37,600
Yeah, yeah, so, so look, they, 
they got this like 6 plus 

1016
01:00:37,600 --> 01:00:40,560
special save. 
They've got a spell save of 

1017
01:00:40,560 --> 01:00:46,360
four, plus into psychology. 
They can move around, they can 

1018
01:00:46,360 --> 01:00:49,640
move over other units. 
They can move over over your 

1019
01:00:49,920 --> 01:00:53,800
unit which is horrible. 
They can pass and unit from 

1020
01:00:53,800 --> 01:01:00,200
front to the rear. 
Yeah, and then they've got their

1021
01:01:00,200 --> 01:01:07,200
wall dances, so one of them just
allows the the the. 

1022
01:01:08,720 --> 01:01:11,200
So it's the shadow coils the 
one. 

1023
01:01:12,920 --> 01:01:14,920
You can have more attacks. 
You can draw. 

1024
01:01:15,240 --> 01:01:19,560
Yeah, draw one is is for me the 
most overpowered because they go

1025
01:01:19,640 --> 01:01:22,800
into your face. 
OK, I'm in your face now just 

1026
01:01:22,840 --> 01:01:23,560
to. 
Charge them, yeah. 

1027
01:01:24,720 --> 01:01:28,200
You have to charge, they draw 
and then they charge your flank 

1028
01:01:28,200 --> 01:01:30,600
with another unit. 
So that's something I will. 

1029
01:01:32,160 --> 01:01:33,760
Exactly. 
So you you you you. 

1030
01:01:33,840 --> 01:01:36,280
You run them in small units like
5-10. 

1031
01:01:36,360 --> 01:01:40,360
You keep them being behind, then
when the enemy gets closer, you 

1032
01:01:40,360 --> 01:01:42,600
jump in front of your also 
units, which you can do. 

1033
01:01:43,160 --> 01:01:45,600
Then you, the opponent has to 
charge them. 

1034
01:01:45,600 --> 01:01:48,400
You can draw and then you can 
charge with your trim men, with 

1035
01:01:48,400 --> 01:01:54,560
your characters, with your tree 
ads, with your skirmishers. 

1036
01:01:54,560 --> 01:01:57,040
Likewise whether it's the 
Warhawk riders, the plate 

1037
01:01:57,040 --> 01:02:00,400
riders. 
So it it can do a lot of a lot 

1038
01:02:00,400 --> 01:02:01,920
of good stuff, but it's 
expensive. 

1039
01:02:02,360 --> 01:02:03,640
When people, yeah, I guess they 
don't. 

1040
01:02:04,960 --> 01:02:08,680
And there is this wardens, I 
don't use it much, but in fourth

1041
01:02:08,680 --> 01:02:13,040
they have one wardens in all the
unit attacks, one single 

1042
01:02:13,040 --> 01:02:16,880
character on the unit. 
They are all and that's very 

1043
01:02:16,880 --> 01:02:19,280
nasty because. 
Maybe we have. 

1044
01:02:21,520 --> 01:02:24,760
What about that done to me? 
Killed off a very powerful 

1045
01:02:24,760 --> 01:02:29,640
wizard, Yeah. 
Good, good, good times. 

1046
01:02:31,400 --> 01:02:34,680
Disgusting troops. 
So I guess what you don't want 

1047
01:02:34,680 --> 01:02:36,640
is someone to start shooting at 
them. 

1048
01:02:36,640 --> 01:02:38,280
I guess that would be bad for 
them. 

1049
01:02:38,280 --> 01:02:45,720
But I mean, you have the 
movement and sort of the ability

1050
01:02:45,720 --> 01:02:48,800
to maybe avoid that, but I guess
they are a bit vulnerable to 

1051
01:02:48,800 --> 01:02:53,080
shooting otherwise. 
They hide them behind another 

1052
01:02:53,080 --> 01:02:55,560
unit, isn't it? 
That's and they come out to play

1053
01:02:55,560 --> 01:02:58,000
when when you get close enough 
that you're not going to be 

1054
01:02:58,000 --> 01:02:59,400
shooting them, you're going to 
be charging them. 

1055
01:02:59,800 --> 01:03:02,200
Yeah, I guess that's the answer 
is move towards anything where 

1056
01:03:02,200 --> 01:03:04,080
you see War Dogs is hiding 
behind. 

1057
01:03:04,360 --> 01:03:05,640
Move towards them with missile 
trains. 

1058
01:03:05,800 --> 01:03:08,880
Yeah. 
Yeah, yeah, yeah, yeah, yeah, 

1059
01:03:09,600 --> 01:03:11,560
yeah. 
And you can, you can stop a 

1060
01:03:11,560 --> 01:03:13,800
charge of heavy Caravalry, just 
dead on. 

1061
01:03:14,040 --> 01:03:15,200
It's. 
Yeah, yeah. 

1062
01:03:15,200 --> 01:03:18,880
Nothing's going to happen, 
right. 

1063
01:03:18,880 --> 01:03:23,400
So I can hear David, it's 
getting a bit worked up here by 

1064
01:03:23,440 --> 01:03:30,560
the memories of frustrating. 
Well, in 3rd, in 3rd, you could 

1065
01:03:30,560 --> 01:03:33,200
have warders, not as many, but 
they could have ward answers as 

1066
01:03:33,200 --> 01:03:34,840
well. 
They just became an exclusively 

1067
01:03:34,840 --> 01:03:39,040
wood health thing in in fourth. 
So they're just they're 

1068
01:03:39,200 --> 01:03:40,360
horrible. 
They're nasty. 

1069
01:03:40,360 --> 01:03:42,720
They're one of the reasons, I 
think that, you know, would have

1070
01:03:42,720 --> 01:03:44,680
generals generally commit war 
crimes. 

1071
01:03:44,680 --> 01:03:49,200
But there we go. 
Right. 

1072
01:03:49,200 --> 01:03:52,400
So and then we're on to, if 
we're done with the word 

1073
01:03:52,400 --> 01:03:57,160
answers, trying to get the calm 
down a bit, we go. 

1074
01:03:58,760 --> 01:04:03,760
We're going to point to the the 
sort of standard to type the 

1075
01:04:03,760 --> 01:04:07,880
arches, basic arches. 
Yeah, 11 points. 

1076
01:04:08,560 --> 01:04:11,360
Plenty of them. 
Just take. 

1077
01:04:11,840 --> 01:04:16,000
Take as many as you wish. 
Yeah, no options at all. 

1078
01:04:17,240 --> 01:04:23,240
Actually, they yeah, yeah. 
Yeah, yeah, yeah. 

1079
01:04:23,240 --> 01:04:26,520
I mean I tried them in units of 
10, which is good, works well. 

1080
01:04:26,520 --> 01:04:29,920
I tried them in of like 16 to 20
with a character and the 

1081
01:04:29,920 --> 01:04:35,080
standard works well as well. 
And seven little bit resilient 

1082
01:04:35,080 --> 01:04:37,360
in close combat. 
So it's it's you can do a lot of

1083
01:04:37,360 --> 01:04:40,440
things. 
One one thing worth mentioning 

1084
01:04:41,400 --> 01:04:46,120
is the the hail of doom arrows, 
which is one of the best magic 

1085
01:04:46,120 --> 01:04:50,200
item and he puts that in the 
unit with the champion in the 

1086
01:04:50,200 --> 01:04:55,520
unit of Archers or scouts or 
something like that. 3D6 shots 

1087
01:04:56,040 --> 01:04:59,760
that term Strength 4 it's. 
Yeah. 

1088
01:04:59,800 --> 01:05:04,160
I mean, that's things like you 
almost always see those that 

1089
01:05:04,160 --> 01:05:07,160
medical, yeah. 
Man, that's right. 

1090
01:05:07,360 --> 01:05:12,240
I, I was playing as I told you 
before I was playing yesterday 

1091
01:05:12,320 --> 01:05:17,480
and of course the first time I 
received the hail of against my 

1092
01:05:18,000 --> 01:05:19,760
my unit with the grey shield. 
You know I. 

1093
01:05:19,840 --> 01:05:23,960
Have my grey shield. 
And my and then after the 

1094
01:05:25,000 --> 01:05:26,560
tomorrow's. 
The grey Shield said Oh. 

1095
01:05:34,240 --> 01:05:37,360
But you would say don't rely 
upon the hail of Dima because as

1096
01:05:37,360 --> 01:05:39,840
soon as you rely upon it, it's 
going to be 3 arrows. 

1097
01:05:40,680 --> 01:05:43,280
Yeah. 
You know, you're all your 3D6, 

1098
01:05:43,280 --> 01:05:46,720
you won all ones. 
So I, I guess my point on that 

1099
01:05:46,720 --> 01:05:49,760
is I've already said, I think 
what else are one of those win 

1100
01:05:49,760 --> 01:05:53,280
big or win small? 
There's kind of no in between 

1101
01:05:53,280 --> 01:05:54,840
with widows and same with Hail 
of Dima. 

1102
01:05:54,840 --> 01:05:57,800
Either really, really works or 
it doesn't. 

1103
01:05:58,400 --> 01:06:02,680
It's it's not a yes, OK, you can
roll, you know, like, I don't 

1104
01:06:02,680 --> 01:06:05,840
know, 3-4 and three maybe. 
But generally speaking, you're 

1105
01:06:05,840 --> 01:06:07,960
probably rolling high or low 
when you're shooting out how 

1106
01:06:07,960 --> 01:06:10,520
they do Maris. 
It's kind of a for only 25 

1107
01:06:10,520 --> 01:06:12,160
points, it's a worthwhile 
gamble. 

1108
01:06:12,680 --> 01:06:16,920
Yeah, Yeah, it's very good. 
Unless you said you don't rely 

1109
01:06:16,920 --> 01:06:19,000
on it, but it was at something 
at least. 

1110
01:06:19,000 --> 01:06:21,680
So, and I mean, you, you're 
going to rely on shooting. 

1111
01:06:21,680 --> 01:06:23,200
So just yeah. 
Amplify that. 

1112
01:06:23,800 --> 01:06:25,200
Yeah. 
As soon as your opponent goes, 

1113
01:06:25,200 --> 01:06:27,760
oh, hella do marries off, just 
go. 

1114
01:06:28,000 --> 01:06:30,400
Just get out of here. 
The question of the month for 

1115
01:06:30,400 --> 01:06:35,320
June 2025 is what would you put 
in a hobby time capsule? 

1116
01:06:35,680 --> 01:06:38,320
Imagine the human race is about 
to go extinct. 

1117
01:06:38,520 --> 01:06:41,120
We're filling a big 
indestructible box full of the 

1118
01:06:41,120 --> 01:06:44,840
stuff that says this was our 
hobby to the aliens who find 

1119
01:06:44,840 --> 01:06:48,080
that in 10 million years you can
put anything in there. 

1120
01:06:48,200 --> 01:06:52,160
Miniatures, rule sets, books, 
magazines, dioramas, pots of 

1121
01:06:52,160 --> 01:06:53,720
paint. 
The choice is yours. 

1122
01:06:54,000 --> 01:06:57,240
And you can put as little or as 
much as you'd like in there too.

1123
01:06:57,920 --> 01:07:01,280
Help fill the hobby time capsule
and ensure everything dear to 

1124
01:07:01,280 --> 01:07:03,680
your heart finds a place in 
there by going to 

1125
01:07:03,680 --> 01:07:08,880
bedroombattlefields.com/voicemail.
And I need them in by Friday the

1126
01:07:08,880 --> 01:07:11,760
27th of June. 
That's bedroom 

1127
01:07:11,760 --> 01:07:16,360
battlefields.com/voicemail. 
And now, back to the show. 

1128
01:07:17,000 --> 01:07:21,400
So we're back again and we had 
just finished talking about the 

1129
01:07:21,880 --> 01:07:25,720
bread and butter of the Wooda 
farm of the Arches, and so we're

1130
01:07:25,720 --> 01:07:32,280
moving on to the Glade Guards. 
So that's sort of the basic hand

1131
01:07:32,280 --> 01:07:36,520
to hand option I guess. 
Probably the only thing read to 

1132
01:07:36,520 --> 01:07:38,480
call out about them is that 
again, they can have a Magic 

1133
01:07:38,480 --> 01:07:40,200
Banner. 
You know, they're speed men. 

1134
01:07:40,240 --> 01:07:42,280
You know, high old speed men 
can't. 

1135
01:07:42,800 --> 01:07:45,360
Yeah, these guys can. 
Yeah. 

1136
01:07:45,400 --> 01:07:48,880
So yeah, regarding what we 
talked about, you know, maybe 

1137
01:07:48,880 --> 01:07:53,160
ranked troops isn't the strength
of the wooden no unit. 

1138
01:07:53,160 --> 01:07:55,680
So do you use them at all? 
Are there recently? 

1139
01:07:55,680 --> 01:07:57,720
Not really. 
Not really. 

1140
01:07:57,720 --> 01:08:02,960
I mean they're they can look a 
bit thematic in some cases, and 

1141
01:08:03,080 --> 01:08:06,400
I think they're here to like 
incorporate the the just 

1142
01:08:06,400 --> 01:08:11,160
goodwins, like warriors. 
But if you want to I can find 

1143
01:08:11,160 --> 01:08:13,120
take dreads. 
Yeah. 

1144
01:08:13,560 --> 01:08:16,520
Yeah, yeah, I guess they're much
better, yeah. 

1145
01:08:16,520 --> 01:08:21,880
But I, I like the miniatures. 
So I I am quite stubborn when it

1146
01:08:21,880 --> 01:08:25,240
comes to I always play them but 
just for the miniatures because 

1147
01:08:25,640 --> 01:08:27,960
normally they perform really bad
so. 

1148
01:08:28,600 --> 01:08:31,920
Exactly. 
I I do the same I I've got a 

1149
01:08:31,920 --> 01:08:35,439
unit of the gist between 
Spellman of like 30 of them. 

1150
01:08:35,439 --> 01:08:43,760
They look great, but. 
Yeah, that's a very solid unit 

1151
01:08:43,880 --> 01:08:49,319
and good to see that people do 
that, but maybe not if you want 

1152
01:08:49,319 --> 01:08:53,640
to perform optimally. 
Yeah, yeah. 

1153
01:08:53,680 --> 01:08:56,880
You're very seldom see them in 
tournaments. 

1154
01:08:57,479 --> 01:09:00,279
Yeah, the eventual club usually.
Yeah, yeah. 

1155
01:09:00,560 --> 01:09:02,560
And I mean that's, you said 
quite basic. 

1156
01:09:03,200 --> 01:09:07,240
They have, you know, basic 
element stats and they have 

1157
01:09:08,120 --> 01:09:11,080
shows of light armour and 
shield, so you can give them a 

1158
01:09:11,080 --> 01:09:13,560
little bit of protection but 
still you're not going to get 

1159
01:09:13,680 --> 01:09:16,600
better than 5 plus. 
So that's that's it, too much. 

1160
01:09:18,439 --> 01:09:21,800
Yeah, right. 
And then we have the Weight 

1161
01:09:21,800 --> 01:09:25,240
Watchers. 
The elite sneaks in sneaky guys,

1162
01:09:25,319 --> 01:09:29,120
Yeah. 
Yeah, I love them. 

1163
01:09:29,279 --> 01:09:33,000
Love Weight Watchers. 
Yeah, and this and they can hide

1164
01:09:33,000 --> 01:09:35,160
in the woods and you can see 
them and charge. 

1165
01:09:35,439 --> 01:09:39,479
They have the, you know, the 
straps, the program of course, 

1166
01:09:39,479 --> 01:09:45,319
where Ballistics is skilled 5 
and so so I love them. 

1167
01:09:45,840 --> 01:09:48,880
Yeah, they're fairly costly, so.
Yeah. 

1168
01:09:49,439 --> 01:09:52,840
So that that's the thing And so 
and the models are I like the 

1169
01:09:52,840 --> 01:09:55,800
models as well. 
But the the the thing about them

1170
01:09:55,800 --> 01:10:00,680
is you can just kind of ignore 
them issue on opponents. 

1171
01:10:02,120 --> 01:10:06,640
They are only like this unit of 
10, OK, it's 10 Longbow shots. 

1172
01:10:06,720 --> 01:10:09,880
That's not the end of the world.
It's a little bit expensive. 

1173
01:10:09,880 --> 01:10:12,520
You just use them for for that. 
Yeah. 

1174
01:10:13,120 --> 01:10:17,680
So I mean, I always have them, 
but you, you can ignore them, I 

1175
01:10:17,720 --> 01:10:19,880
think, yeah. 
Or deal with them in. 

1176
01:10:21,320 --> 01:10:24,640
Yeah, I think they are 
performing better as the 

1177
01:10:24,640 --> 01:10:29,600
starving force. 
They can filtrate in some forest

1178
01:10:29,600 --> 01:10:33,600
and then they can block March. 
They are annoying now they are 

1179
01:10:34,120 --> 01:10:36,880
and they can hide. 
You maybe can't charge them and 

1180
01:10:36,920 --> 01:10:39,360
so, so they are annoying, they 
are disturbing. 

1181
01:10:39,760 --> 01:10:42,840
Yeah. 
And maybe you can sort of punch 

1182
01:10:42,840 --> 01:10:45,840
up on a like a war machine or 
something, but that's probably 

1183
01:10:45,840 --> 01:10:48,240
about it, yeah. 
That's interesting play. 

1184
01:10:48,280 --> 01:10:50,520
They're annoying. 
That's that's. 

1185
01:10:51,040 --> 01:10:52,160
The. 
Yeah. 

1186
01:10:52,200 --> 01:10:54,000
Is that not? 
They would have in general is 

1187
01:10:54,000 --> 01:10:55,600
that. 
Not yes, Yes, no, sure. 

1188
01:10:56,160 --> 01:11:04,000
It's a layer of annoying they 
are. 

1189
01:11:05,600 --> 01:11:09,040
The embodiment of annoying 
annoying. 

1190
01:11:10,600 --> 01:11:14,120
You can change the name of the 
army, and not with elves, but 

1191
01:11:14,160 --> 01:11:25,200
annoying elves. 
And also they can set up traps 

1192
01:11:25,200 --> 01:11:26,760
to make it a little bit extra 
annoying. 

1193
01:11:26,760 --> 01:11:28,680
So what? 
I don't know anything about 

1194
01:11:28,680 --> 01:11:32,800
those, but what do they do? 
Do they are they useful or is it

1195
01:11:32,800 --> 01:11:36,600
just a little bit extra? 
So it's, it's only if you charge

1196
01:11:36,600 --> 01:11:38,400
the Weight Watchers that they 
trigger. 

1197
01:11:38,400 --> 01:11:41,640
So I see more often than not, 
they don't really do much. 

1198
01:11:42,200 --> 01:11:45,600
Like they're just like what what
you pay for is the skirmish and 

1199
01:11:45,600 --> 01:11:49,560
a special deployment, right? 
So the scouts are 16 points. 

1200
01:11:49,640 --> 01:11:53,320
For an extra 2 points you get 
the hiding and the trap. 

1201
01:11:53,320 --> 01:11:57,640
So it's it's worth it. 
Yeah, yeah, and I guess I mean, 

1202
01:11:57,640 --> 01:12:00,800
you can do a lot of annoying 
stuff like baiting friends and 

1203
01:12:00,800 --> 01:12:03,920
troops or maybe the wild 
fanatics and what kind of 

1204
01:12:04,080 --> 01:12:08,200
shenanigans? 
Yeah, yeah. 

1205
01:12:08,200 --> 01:12:11,880
I'm that bit expensive for that.
Yeah, but I mean, if you hide in

1206
01:12:11,880 --> 01:12:14,000
the forest, you can. 
They're just going to dive on 

1207
01:12:14,000 --> 01:12:15,360
the end to the forest. 
I guess so. 

1208
01:12:16,120 --> 01:12:19,720
The the other thing about them 
and scouts obviously, is you can

1209
01:12:19,720 --> 01:12:23,200
put a champion in the champion 
in the you can give them the 

1210
01:12:23,200 --> 01:12:26,240
hail of do marrow. 
So you're placed right close to 

1211
01:12:26,240 --> 01:12:28,120
the enemy with a hail of do 
marrow. 

1212
01:12:28,280 --> 01:12:32,720
Yeah, yeah, Hail of the. 
Marrow. 

1213
01:12:32,720 --> 01:12:35,600
So yeah, we're next one is 
Scouts. 

1214
01:12:35,600 --> 01:12:39,720
That looks almost that's 
annoying, yes. 

1215
01:12:39,760 --> 01:12:43,280
It's just Weight Watchers 
without hiding in traps. 

1216
01:12:43,560 --> 01:12:46,000
But you can only have one unit 
of Weight Watchers, so that's 

1217
01:12:46,000 --> 01:12:49,200
that's why you start taking 
scouts at some point. 

1218
01:12:49,920 --> 01:12:53,880
Yeah, and you can include any 
unit, any number of units of 

1219
01:12:53,960 --> 01:12:56,680
scouts. 
With only. 

1220
01:12:57,120 --> 01:12:59,200
Scouts. 
Oh, and less fun, yes. 

1221
01:13:10,400 --> 01:13:12,000
So. 
You know, like something fun 

1222
01:13:12,000 --> 01:13:15,240
that I never tried. 
But like you can you, you could 

1223
01:13:15,280 --> 01:13:19,160
have like in general in there. 
You could have like piggy units 

1224
01:13:19,160 --> 01:13:23,680
of 20. 
Maybe it could be fun to try. 

1225
01:13:24,160 --> 01:13:30,800
Yeah, and Mage is in there and 
yeah, that's interesting. 

1226
01:13:34,680 --> 01:13:35,160
Yeah. 
All right. 

1227
01:13:35,160 --> 01:13:37,840
So yeah. 
And it seems like I mean for two

1228
01:13:37,840 --> 01:13:41,160
extra points to get the hiding 
woods and the traps. 

1229
01:13:41,160 --> 01:13:44,600
So maybe you would include one 
unit of those. 

1230
01:13:44,600 --> 01:13:47,360
And then if you want to be extra
annoying, you'd do some scouts 

1231
01:13:47,360 --> 01:13:53,440
as well because they're they are
they shoot yes, as well as 

1232
01:13:55,120 --> 01:13:58,800
Weight Watchers. 
Yeah, right. 

1233
01:13:58,880 --> 01:14:01,880
And then we come to the another 
iconic. 

1234
01:14:03,320 --> 01:14:06,680
It's a shoe. 
It's actually units, yeah. 

1235
01:14:06,680 --> 01:14:11,520
Tree men or some regiment? 
So so you could have an army of 

1236
01:14:11,520 --> 01:14:13,400
just tree men. 
Yeah. 

1237
01:14:14,080 --> 01:14:17,040
But no, not quite, because it's 
one for every thousand points. 

1238
01:14:17,560 --> 01:14:18,440
No, you're right. 
Sorry. 

1239
01:14:18,440 --> 01:14:18,840
Sorry. 
Oh. 

1240
01:14:19,120 --> 01:14:20,680
Yeah. 
Yeah, no, you're right. 

1241
01:14:21,640 --> 01:14:27,720
Sorry, in pre in pre like in 3rd
3 tree men and in in the white 

1242
01:14:27,720 --> 01:14:29,560
book there was a limit, I can't 
remember what it was. 

1243
01:14:29,560 --> 01:14:31,080
There was a limit on number of 
treatment. 

1244
01:14:31,320 --> 01:14:32,600
You know, it was just by 
numbers. 

1245
01:14:32,640 --> 01:14:35,120
So you could take 1000 point 
army and it could probably be 

1246
01:14:35,120 --> 01:14:39,480
just treatment. 
Yeah, but you can do one with 

1247
01:14:39,600 --> 01:14:43,720
the only three men and dryads 
then if you want to go the sort 

1248
01:14:43,720 --> 01:14:44,480
of way, yeah. 
Yeah. 

1249
01:14:44,600 --> 01:14:47,040
Yeah, you could. 
Do that, yeah. 

1250
01:14:48,040 --> 01:14:53,120
And I think three men are also 
seen quite often in a world of 

1251
01:14:53,480 --> 01:14:55,320
warming. 
They are incredible. 

1252
01:14:55,560 --> 01:15:00,160
They are so good. 
Yeah, yeah, and and. 

1253
01:15:02,040 --> 01:15:06,880
Oh yeah, and the roots you. 
Have to income but you have to 

1254
01:15:06,880 --> 01:15:11,080
wound because otherwise they 
won't run so that's really 

1255
01:15:11,080 --> 01:15:16,920
annoying too once more and I 
think they are great maybe if 

1256
01:15:16,920 --> 01:15:21,360
three men were in other armies 
they wouldn't be so useful, but 

1257
01:15:21,560 --> 01:15:26,640
with all the other units of the 
wood elves, I think they really 

1258
01:15:26,800 --> 01:15:32,280
a great compliment. 
They are perfect for the wood 

1259
01:15:32,280 --> 01:15:36,840
elves because you have that rock
there and and that works really 

1260
01:15:36,840 --> 01:15:38,200
well. 
Thanks God. 

1261
01:15:38,200 --> 01:15:41,040
They don't make terror. 
If they if they make terror, 

1262
01:15:41,040 --> 01:15:43,440
that's cool. 
They are only fair. 

1263
01:15:43,440 --> 01:15:47,400
So that's thankful because 
otherwise there would be 

1264
01:15:47,480 --> 01:15:50,600
terrific. 
Yeah. 

1265
01:15:51,200 --> 01:15:53,280
That's true, yeah. 
They can do a lot of things I 

1266
01:15:53,320 --> 01:15:56,600
guess they don't do. 
Yeah, you, you can block units 

1267
01:15:56,600 --> 01:16:00,000
with Kermit shells like Warden 
cells and then like send the 

1268
01:16:00,000 --> 01:16:02,960
tree man in once you stop the 
charges. 

1269
01:16:03,120 --> 01:16:05,960
And and it's not a big unit, so 
you can like manipulate it's 

1270
01:16:05,960 --> 01:16:08,240
quite easily. 
So it's it's very good, very 

1271
01:16:08,240 --> 01:16:10,560
good. 
Yeah, yeah. 

1272
01:16:12,680 --> 01:16:15,320
Just one thing, just to call out
on this. 

1273
01:16:15,320 --> 01:16:17,800
Yeah, You know the Tree Man 
artwork next to it, It's a 

1274
01:16:17,800 --> 01:16:20,840
lovely piece by Mark Gibbons. 
Really nice tree, right? 

1275
01:16:21,000 --> 01:16:23,560
If you only look at that and you
see the orc at the corner of 

1276
01:16:23,560 --> 01:16:26,960
your eye, I keep thinking that's
a space marine because he's got 

1277
01:16:26,960 --> 01:16:30,400
big folder. 
Paddy looks like the Mark 7 face

1278
01:16:30,400 --> 01:16:33,080
grill where the team, if you 
don't look at the orc, you just 

1279
01:16:33,080 --> 01:16:34,680
see out the corner of your eye 
when you're looking at the tree,

1280
01:16:34,680 --> 01:16:36,920
man, it's like, oh, that's like 
a tree that's a bit like a 

1281
01:16:36,920 --> 01:16:39,200
spaceman. 
Yeah, OK, it's an orc. 

1282
01:16:41,720 --> 01:16:43,240
It's just. 
Something I just noticed just 

1283
01:16:43,240 --> 01:16:45,720
then I was just looking at. 
No, no, I know it's an orc. 

1284
01:16:46,120 --> 01:16:48,440
Yeah, no, there are no tree men 
in space. 

1285
01:16:49,160 --> 01:16:52,600
Exactly. 
Wow in in one trade you could do

1286
01:16:52,600 --> 01:16:55,480
it probably. 
Yeah, yeah, you could get away 

1287
01:16:55,520 --> 01:17:01,160
with anything there. 
The models are fantastic. 

1288
01:17:01,480 --> 01:17:07,000
Oh yeah, they're absolutely 
treatment are just stunning, 

1289
01:17:07,000 --> 01:17:09,000
stunning, iconic models. 
Yep. 

1290
01:17:09,080 --> 01:17:12,280
Yeah, yeah, I love them. 
They're still holding up very 

1291
01:17:12,280 --> 01:17:16,520
nice. 
So yeah, they have a bunch of 

1292
01:17:17,080 --> 01:17:19,920
special rules as well. 
They hate Orson goblins. 

1293
01:17:19,920 --> 01:17:23,800
A little bit of addition, maybe 
not a huge thing, but and they 

1294
01:17:24,320 --> 01:17:31,200
burn maybe not slight issue 
perhaps. 

1295
01:17:33,920 --> 01:17:40,760
And also you have the special 
fallen treatment thing like 

1296
01:17:40,760 --> 01:17:42,320
Dyas. 
Yeah. 

1297
01:17:43,680 --> 01:17:50,240
That's cool and they can tree 
whack attacking war machines 

1298
01:17:50,240 --> 01:17:54,600
and. 
Stuff so, so very bad now, yeah,

1299
01:17:57,000 --> 01:17:59,560
won't touch on that. 
No right? 

1300
01:18:00,000 --> 01:18:02,160
So how does that work? 
Do they like automatically 

1301
01:18:02,160 --> 01:18:06,200
destroy it or like a war machine
when they attack them? 

1302
01:18:06,200 --> 01:18:11,800
Do you know 3 whacks? 
The three whacks they can they 

1303
01:18:11,800 --> 01:18:17,920
can swap all their attacks for 
like a strength Sten attack that

1304
01:18:17,920 --> 01:18:21,480
that has 6 wounds so. 
Yeah, good. 

1305
01:18:21,480 --> 01:18:24,160
Against the Steam tags maybe, 
yeah. 

1306
01:18:25,240 --> 01:18:27,200
Yeah, he says. 
Specifically against the War 

1307
01:18:27,200 --> 01:18:31,240
Machine wagon Chariot Hood on. 
So not like did. 

1308
01:18:31,280 --> 01:18:33,960
You tell us if it's edition one 
yeah, this is definitely fishing

1309
01:18:33,960 --> 01:18:37,760
edition, but as mentioned, the 
hood up, which didn't exist in 

1310
01:18:37,760 --> 01:18:42,160
fourth for anyone that also was 
choosing Yeah, OK, yes, the 

1311
01:18:42,200 --> 01:18:44,360
strength ten hit and D6 wounds 
OK. 

1312
01:18:46,240 --> 01:18:48,880
Yeah, but there's also one in 
three chance that you're going 

1313
01:18:48,880 --> 01:18:50,960
to miss entirely. 
So yeah. 

1314
01:18:53,360 --> 01:18:54,840
But yeah, definitely it's all 
the choice. 

1315
01:18:54,840 --> 01:18:56,360
Not going to go anywhere 
quickly. 

1316
01:18:56,480 --> 01:19:00,360
You need to dedicate a whole lot
of resources to bring your 

1317
01:19:00,360 --> 01:19:04,320
treatment down, I would assume. 
Yeah. 

1318
01:19:04,320 --> 01:19:06,720
And then the little trees, the 
dryads. 

1319
01:19:07,360 --> 01:19:11,200
Yeah. 
Yeah, Yeah. 

1320
01:19:11,200 --> 01:19:13,120
Cool. 
Yeah. 

1321
01:19:13,240 --> 01:19:16,760
It's a good unit. 
It's very expensive, so 35 

1322
01:19:16,760 --> 01:19:18,680
points ahead. 
Yeah, quite. 

1323
01:19:20,200 --> 01:19:23,960
They've got like good save 2 
wounds, 2 attacks. 

1324
01:19:24,760 --> 01:19:27,600
They've got this shape shifting 
where they can assume different 

1325
01:19:27,600 --> 01:19:29,560
aspects. 
Yeah. 

1326
01:19:30,080 --> 01:19:35,160
They're good. 
Yeah, they have some shape 

1327
01:19:35,200 --> 01:19:40,360
shifting, very powerful when 
they are -1 attack for the 

1328
01:19:40,360 --> 01:19:43,640
opponent, but if the opponent 
has only got 1 attack, it's 

1329
01:19:43,640 --> 01:19:48,640
like, OK, you are not attacking,
the riots are attacking, so you 

1330
01:19:48,640 --> 01:19:51,400
are in trouble. 
I find them very good, a little 

1331
01:19:51,400 --> 01:19:55,200
bit expensive if you want to 
make a big unit because it's 

1332
01:19:55,200 --> 01:19:57,640
about 35 points. 
I remember. 

1333
01:19:57,640 --> 01:20:03,520
Well, yeah, 35 two wounds 
anyway, so not bad, not costed, 

1334
01:20:03,520 --> 01:20:06,760
but I think they they are very 
good. 

1335
01:20:08,080 --> 01:20:11,200
So the the the problem is 
leadership a little bit. 

1336
01:20:11,200 --> 01:20:15,280
So they've got 8, which is OK. 
I, I think you need to have a 

1337
01:20:15,280 --> 01:20:19,200
character in there and maybe, 
well, obviously there are no dry

1338
01:20:19,200 --> 01:20:21,360
ass character apart from the 
special 1. 

1339
01:20:21,920 --> 01:20:24,520
So I've, I've never tried that 
and I was thinking about it this

1340
01:20:24,520 --> 01:20:27,360
morning, but maybe you can put a
Buddha character in there. 

1341
01:20:27,360 --> 01:20:32,080
Nothing tells you you can't. 
So a hero in general to have a 

1342
01:20:32,080 --> 01:20:35,200
bit more leadership, a bit more 
punch at the right time. 

1343
01:20:36,320 --> 01:20:41,000
I have never tried a character. 
Yeah, you shouldn't. 

1344
01:20:41,080 --> 01:20:42,880
Looking at it, it doesn't say 
you can't. 

1345
01:20:43,240 --> 01:20:47,400
So you'd have the annoyance of 
the base size. 

1346
01:20:47,400 --> 01:20:52,040
Obviously that'd be frustrating,
but yeah, yeah, yeah. 

1347
01:20:52,360 --> 01:20:54,840
Reason not to. 
Right. 

1348
01:20:55,560 --> 01:20:57,760
May you put character on you 
record and haven't got covering 

1349
01:20:57,760 --> 01:21:04,960
2 ranks and just put the put the
dryads around them I guess. 

1350
01:21:04,960 --> 01:21:09,840
Oh, that 'd be nice nasty 
actually, because then you get 

1351
01:21:09,840 --> 01:21:11,040
the magical protection of the 
Unicorn. 

1352
01:21:11,040 --> 01:21:12,960
I'm not going to suggest that 
everyone discount that. 

1353
01:21:13,040 --> 01:21:14,880
I didn't say that No one, no one
hear that. 

1354
01:21:15,400 --> 01:21:16,800
That sounds nasty. 
So. 

1355
01:21:17,920 --> 01:21:19,040
What did you say? 
What was the? 

1356
01:21:19,120 --> 01:21:21,160
Because you're talking about 
putting the character and I 

1357
01:21:21,160 --> 01:21:22,840
said, well, one of the 
annoyances obviously with base 

1358
01:21:22,840 --> 01:21:25,880
size, then you could mount them 
on a like a Unicorn and put them

1359
01:21:25,880 --> 01:21:27,120
in your no, don't, don't do 
that. 

1360
01:21:27,120 --> 01:21:28,480
No one do that because that's 
nasty. 

1361
01:21:28,480 --> 01:21:30,480
Because then suddenly they've 
got that magical immunity and 

1362
01:21:30,480 --> 01:21:31,800
stuff. 
Yeah. 

1363
01:21:31,800 --> 01:21:34,120
No, no, don't any nobody else 
players hear that. 

1364
01:21:34,120 --> 01:21:36,520
No one do that. 
Please, Chris, you listen to 

1365
01:21:36,520 --> 01:21:37,720
this. 
Don't do that ever. 

1366
01:21:38,080 --> 01:21:38,520
Right. 
Yeah. 

1367
01:21:43,160 --> 01:21:47,680
No, we're not going to do that. 
So I'm sure Josh will cancel 

1368
01:21:47,680 --> 01:21:50,520
that one out. 
Probably not. 

1369
01:21:51,640 --> 01:21:53,760
OK. 
So yeah, if you want to fight 

1370
01:21:53,760 --> 01:21:58,200
the unit you will probably go 
with the dryads problem. 

1371
01:21:58,520 --> 01:22:01,600
Yeah, sure. 
Yeah, yeah, yeah. 

1372
01:22:01,600 --> 01:22:05,640
OK, best fight unit in the in 
the army that I asked for sure. 

1373
01:22:06,920 --> 01:22:10,840
And then we have the sort of 
standard monster list, except 

1374
01:22:10,840 --> 01:22:16,600
for the horse dragon, I guess, 
and the unique corn. 

1375
01:22:17,240 --> 01:22:20,200
That's sort of another thing, 
but the would have highest could

1376
01:22:20,200 --> 01:22:23,760
have it as well. 
So in what way does the first 

1377
01:22:23,760 --> 01:22:27,800
dragon, is it different from a 
normal dragon? 

1378
01:22:27,800 --> 01:22:30,240
Because that's lines are 
identical. 

1379
01:22:30,240 --> 01:22:31,480
So. 
But I guess they have some 

1380
01:22:31,480 --> 01:22:36,080
special rules or. 
Different breath. 

1381
01:22:37,000 --> 01:22:39,600
There is this breath which is 
different from the other 

1382
01:22:39,600 --> 01:22:42,680
Dragons. 
OK, yeah. 

1383
01:22:43,080 --> 01:22:47,120
So is it good compared to? 
Do you rather take a forced 

1384
01:22:47,120 --> 01:22:52,000
dragon apart from the theme? 
I have never plays the forced 

1385
01:22:52,000 --> 01:22:56,440
dragon so not real, but I have 
seen with their players they 

1386
01:22:56,440 --> 01:23:00,640
usually play the first dragon so
I guess it's good compared to 

1387
01:23:00,640 --> 01:23:03,960
the regular dragon. 
I don't exactly remember now 

1388
01:23:03,960 --> 01:23:07,400
about their breath. 
I remember this poisonous 

1389
01:23:07,400 --> 01:23:09,960
breath, but I don't remember how
it compares. 

1390
01:23:10,440 --> 01:23:17,640
It's no almost safe. 
And the leadership test, if the 

1391
01:23:17,840 --> 01:23:20,720
test is failed, move 56 away 
from the attack. 

1392
01:23:23,920 --> 01:23:25,680
It's no almost safe. 
Yeah, it's good. 

1393
01:23:26,320 --> 01:23:28,560
No, almost safe and you can move
them. 

1394
01:23:30,800 --> 01:23:32,040
Yeah, that's. 
Good. 

1395
01:23:32,240 --> 01:23:34,760
Yeah, the description of Breath 
says they're basically a green 

1396
01:23:34,760 --> 01:23:37,000
dragon, so I'm just quickly 
having a look at green Dragons 

1397
01:23:37,000 --> 01:23:40,160
to see what the difference is. 
Oh, it's the it's the same 

1398
01:23:40,320 --> 01:23:43,360
breath as the green drama. 
Well it says that hold on so. 

1399
01:23:43,400 --> 01:23:45,960
So forest Dragons are a kind of 
green Dragons described in the 

1400
01:23:45,960 --> 01:23:48,360
One more battle book. 
They belt creative green fumes, 

1401
01:23:48,640 --> 01:23:52,120
any model hit sort of strength 
three hit with no saving 3 for 

1402
01:23:52,120 --> 01:23:54,960
armour. 
Additionally, you may unit 

1403
01:23:54,960 --> 01:23:57,400
attack bodies fuse may be forced
to give ground before they're 

1404
01:23:57,400 --> 01:23:59,320
choking clouds. 
The unit takes a leadership 

1405
01:23:59,320 --> 01:24:01,160
test. 
If the unit passes the test, it 

1406
01:24:01,160 --> 01:24:03,040
holds its ground. 
If not, it's moved D6 inches 

1407
01:24:03,040 --> 01:24:05,720
directly away from the attack. 
This does not affect its move 

1408
01:24:05,720 --> 01:24:12,280
next turn. 
Yeah, it's the same accepting in

1409
01:24:12,280 --> 01:24:16,400
the well the best tree for the 
4th edition. 

1410
01:24:18,000 --> 01:24:22,240
It takes a fear test as well, 
but that's not, I don't know if 

1411
01:24:22,240 --> 01:24:24,320
that carried on into 5th. 
I don't know because because 

1412
01:24:24,320 --> 01:24:26,480
what I've book, I've got some 
5th or whatever book, so they 

1413
01:24:26,480 --> 01:24:28,760
make changes to it. 
I don't know if that was the 

1414
01:24:28,760 --> 01:24:31,040
green dragon breath in 5th or 
not, I don't know. 

1415
01:24:33,240 --> 01:24:34,960
But it's definitely a classic 
model. 

1416
01:24:35,000 --> 01:24:39,800
I think it's very nice. 
I think it's coming back, isn't 

1417
01:24:39,800 --> 01:24:42,000
it? 
For the old world? 

1418
01:24:42,000 --> 01:24:46,000
I think I read something. 
Is it going to be the original 

1419
01:24:46,000 --> 01:24:47,440
version or the one they did for 
6th? 

1420
01:24:47,440 --> 01:24:50,640
Well, they took the same dragon 
but put different riders on it. 

1421
01:24:51,760 --> 01:24:54,520
The one with the exhaust 
twilight or something? 

1422
01:24:54,520 --> 01:25:00,680
Yeah, yeah, I like the the the 
other one better. 

1423
01:25:01,120 --> 01:25:05,280
OK, maybe they'll be felt. 
Yeah, I'm not sure what they're 

1424
01:25:05,280 --> 01:25:07,520
going to bring for the made to 
order. 

1425
01:25:07,640 --> 01:25:10,520
Maybe that would be some 
actually old stuff. 

1426
01:25:11,440 --> 01:25:14,360
The Unicorn would be nice for, I
mean strictly speaking she's a 

1427
01:25:14,360 --> 01:25:16,000
high elf. 
I know, but doing that for Made 

1428
01:25:16,000 --> 01:25:18,720
to Order would be quite cool. 
Yeah, and I. 

1429
01:25:19,040 --> 01:25:21,400
The original 1, not the 6th 
edition I think. 

1430
01:25:21,400 --> 01:25:24,440
Possibly I heard some rumour 
about that, but maybe a rumour 

1431
01:25:24,440 --> 01:25:25,920
or wishful thinking or 
something. 

1432
01:25:25,920 --> 01:25:27,000
It'd. 
Be great. 

1433
01:25:27,040 --> 01:25:29,440
I mean, I've got the model. 
It'd be great to get another one

1434
01:25:29,440 --> 01:25:31,200
though. 
Yeah, yeah. 

1435
01:25:31,240 --> 01:25:36,080
It's got the the war wagon, the 
old one, so that's going to be 

1436
01:25:36,080 --> 01:25:39,040
nice. 
Or it's the new sort of updated 

1437
01:25:39,040 --> 01:25:40,840
version, but it's virtually the 
same. 

1438
01:25:42,080 --> 01:25:45,320
Yeah. 
So there are some hopes for 

1439
01:25:46,080 --> 01:25:48,600
maybe some made to order 
goodies. 

1440
01:25:50,280 --> 01:25:53,360
Apart from that great Eagle, we 
talked a little bit about that. 

1441
01:25:53,440 --> 01:25:59,440
It's a solid yes. 
I guess the character, yeah. 

1442
01:26:01,600 --> 01:26:04,480
It's it's the just two attacks 
that let's you down a little 

1443
01:26:04,480 --> 01:26:05,640
bit. 
Yeah, yeah. 

1444
01:26:06,000 --> 01:26:08,840
But but it's not much bigger. 
Than the Pegasus. 

1445
01:26:09,160 --> 01:26:12,400
Yeah. 
It's main use for me is Broke in

1446
01:26:12,400 --> 01:26:15,200
March. 
It's it's it's in your back. 

1447
01:26:15,600 --> 01:26:18,480
Rocky Mountain and Morgan and. 
Yeah, yeah. 

1448
01:26:18,880 --> 01:26:19,640
Yeah. 
Yeah. 

1449
01:26:22,360 --> 01:26:26,840
And I think for the the 
additional 25 choices it seems 

1450
01:26:26,840 --> 01:26:29,640
like a better choice compared to
Pegasus for example. 

1451
01:26:29,960 --> 01:26:36,120
Oh, Pegasus are rubbish. 
Literally a flying horse OK, 

1452
01:26:36,120 --> 01:26:37,560
he's got 2 attacks. 
Wow. 

1453
01:26:37,960 --> 01:26:41,840
But that's, you know, it's, it's
just a flying horse in in 3rd 

1454
01:26:41,840 --> 01:26:46,480
edition of 14 points, you know, 
and then and then 5th just. 

1455
01:26:46,800 --> 01:26:50,480
Fly yeah, that fly is so good it
should be 4th edition so and. 

1456
01:26:50,680 --> 01:26:53,200
Then you can have a Warhawk. 
And there's. 

1457
01:26:53,320 --> 01:26:55,520
The. 
There's the Unicorn as well. 

1458
01:26:56,280 --> 01:26:58,800
Unicorn. 
Say good. 

1459
01:26:58,800 --> 01:27:01,080
Unicorns, especially against 
chaos. 

1460
01:27:01,680 --> 01:27:04,800
Yes. 
Yeah, they had sort of a dispel 

1461
01:27:04,800 --> 01:27:06,680
thing or something. 
So. 

1462
01:27:06,800 --> 01:27:12,080
No demonic save against them, 
then they've got to dispel 4 

1463
01:27:12,080 --> 01:27:16,000
plus and they have basically a 
lens with their horn. 

1464
01:27:16,000 --> 01:27:19,600
When they charge, yeah. 
When charging, yeah, yeah. 

1465
01:27:20,840 --> 01:27:23,840
Not to heart back to third 
again, but in 3rd the kind of I 

1466
01:27:23,840 --> 01:27:25,720
think it disrupted undead as 
well as demons. 

1467
01:27:27,120 --> 01:27:29,760
So so they were even better in 
3rd, but but they're still 

1468
01:27:29,760 --> 01:27:30,920
fantastic. 
The unicorns, I love them. 

1469
01:27:30,920 --> 01:27:33,840
I think they're brilliant and 
they're giving a unit because if

1470
01:27:33,840 --> 01:27:35,560
you put them in a unit, 
obviously then the unit 

1471
01:27:35,560 --> 01:27:39,920
benefits. 
But four plus dispel is is 

1472
01:27:39,920 --> 01:27:42,160
fantastic. 
You know, it's in effect as a 

1473
01:27:42,160 --> 01:27:44,120
banner of arcane warding, isn't 
it? 

1474
01:27:44,120 --> 01:27:47,800
So which protection warding, 
whichever 1's the 50.1 I can 

1475
01:27:47,800 --> 01:27:49,720
never remember, but it's in 
effect that. 

1476
01:27:50,360 --> 01:27:53,760
But obviously the unit it's in 
normally like a silver Helms or 

1477
01:27:53,760 --> 01:27:56,720
a unit of, you know, Glade 
riders, whatever it is, you 

1478
01:27:56,720 --> 01:27:59,520
know, they they can still have a
magic banner on top of having 

1479
01:27:59,520 --> 01:28:02,360
that, you know, so I think a 
Unicorn for its points. 

1480
01:28:02,360 --> 01:28:05,200
Used correctly, they run around 
on their own, they're not so 

1481
01:28:05,240 --> 01:28:06,920
great. 
If you put them in a unit of 

1482
01:28:06,920 --> 01:28:12,920
cavalry, they're really useful. 
Yeah, Audrey, Audrey, don't even

1483
01:28:12,920 --> 01:28:21,000
talk about that. 
Right, Yeah. 

1484
01:28:21,000 --> 01:28:25,640
So that's an interesting, might 
be worth considering if you 

1485
01:28:25,640 --> 01:28:30,440
won't be sneaky. 
So let's see if we can run down 

1486
01:28:30,440 --> 01:28:33,520
the special characters fairly 
quickly. 

1487
01:28:33,520 --> 01:28:35,520
We have Orion, of course, the 
king. 

1488
01:28:37,960 --> 01:28:45,360
So yeah, thoughts on him? 
I don't find the king especially

1489
01:28:45,960 --> 01:28:49,760
powerful. 
I think he's a little bit weak 

1490
01:28:49,880 --> 01:28:53,320
when he can hit, but not too 
hard. 

1491
01:28:53,360 --> 01:28:57,400
And when it comes to defense 
it's not very good. 

1492
01:28:57,440 --> 01:29:01,360
It's quite easy to kill. 
So I don't find him a great 

1493
01:29:01,360 --> 01:29:03,880
character. 
I love the miniature but I don't

1494
01:29:03,880 --> 01:29:09,000
think he performs so good. 
I, I look, I, I, I think it's 

1495
01:29:09,000 --> 01:29:13,200
mainly the cost that's too high 
because just that line's OK. 

1496
01:29:13,200 --> 01:29:16,640
And it's, yeah, two heights. 
Are also OK but it's just a bit 

1497
01:29:16,640 --> 01:29:18,960
expensive. 
I was trying to think if you can

1498
01:29:18,960 --> 01:29:21,880
because it only has movement 5. 
So I was trying to think if you 

1499
01:29:21,880 --> 01:29:25,200
can only use a museum with very 
dreads or something like that. 

1500
01:29:25,200 --> 01:29:30,560
That's a different way of like 
using it. 

1501
01:29:30,680 --> 01:29:33,400
It's got these hounds which 
never had models, but they'll 

1502
01:29:33,400 --> 01:29:40,640
get useless anyway so. 
Yeah, but I think when you see 

1503
01:29:40,640 --> 01:29:45,240
the miniature, you think, OK, 
this guy is more powerful than 

1504
01:29:45,960 --> 01:29:50,120
than what he really is. 
I think he should be a better 

1505
01:29:50,960 --> 01:29:56,080
profile for that miniature 
since, you know, maybe not as as

1506
01:29:56,080 --> 01:29:59,880
good as Nagas, but I think he's 
a little bit weak. 

1507
01:30:00,400 --> 01:30:03,440
Yeah. 
And also I mean, yeah, 3 medic 

1508
01:30:03,440 --> 01:30:05,680
items and there's no choice of 
any other ones. 

1509
01:30:05,680 --> 01:30:11,000
So and usually, quite often the 
special character items are not 

1510
01:30:11,000 --> 01:30:14,920
the best you can actually have. 
So it's not you're not able to 

1511
01:30:14,920 --> 01:30:20,440
do any choices for him actually.
I think the model's better than 

1512
01:30:20,440 --> 01:30:23,040
the gash, but yes, that wise and
use. 

1513
01:30:23,080 --> 01:30:26,360
No, he's not even. 
Doesn't come close, does it 

1514
01:30:26,400 --> 01:30:28,840
really? 
Yeah, he does have quite a few 

1515
01:30:29,280 --> 01:30:32,280
lengthy entries, so there's a 
lot of special rules, but maybe 

1516
01:30:32,280 --> 01:30:36,080
it doesn't come down to too 
much, right? 

1517
01:30:36,720 --> 01:30:40,400
And then we have his wife, of 
course, the queen. 

1518
01:30:40,400 --> 01:30:45,560
Very good. 
Yeah, not maybe my absolute 

1519
01:30:45,560 --> 01:30:47,640
favorite model in the world. 
But no, it's. 

1520
01:30:48,320 --> 01:30:54,760
Bad model, but she she's a so 
she's a major Lord and she costs

1521
01:30:54,760 --> 01:30:56,920
like 30 points more than normal 
one. 

1522
01:30:57,000 --> 01:31:01,000
But she fly is she's got a four 
plus dispel. 

1523
01:31:01,360 --> 01:31:06,360
She does no armour save against 
her and she dodges everything on

1524
01:31:06,360 --> 01:31:09,360
4 plus. 
So for an extra 30 points, 

1525
01:31:09,360 --> 01:31:11,440
that's really good. 
Yeah. 

1526
01:31:12,200 --> 01:31:16,200
And are her medic items OK or? 
They're pretty good, yeah. 

1527
01:31:16,200 --> 01:31:20,640
So she's got one which is 
instead of like she can power 

1528
01:31:20,640 --> 01:31:23,000
one of her spends for free for 
the whole game. 

1529
01:31:23,040 --> 01:31:26,000
It's always the same spell, but 
that's OK. 

1530
01:31:27,000 --> 01:31:29,680
She's got also one where you can
just like create a wood. 

1531
01:31:30,760 --> 01:31:34,000
Oh, that's an extra layer of 
annoying then, yeah. 

1532
01:31:34,240 --> 01:31:37,000
Yeah, yeah. 
Then she's got one which is 

1533
01:31:37,280 --> 01:31:39,200
which she's trying. 
It's a bit cute, but like it's 

1534
01:31:39,200 --> 01:31:45,520
darts do an automatic wound and 
if it's not save SO1 wound and 

1535
01:31:45,520 --> 01:31:48,480
minus D6 to strengths for the 
rest of the game. 

1536
01:31:49,400 --> 01:31:52,920
And then the sort of like link 
potion D6 wounds. 

1537
01:31:52,920 --> 01:31:56,120
So it's it's it's good. 
We found the model was better. 

1538
01:31:56,920 --> 01:31:58,480
That is good. 
It's good character. 

1539
01:31:59,800 --> 01:32:03,800
Yes, yeah. 
For me it's the opposite with 

1540
01:32:03,840 --> 01:32:06,520
Orion. 
She's much better than the 

1541
01:32:06,520 --> 01:32:14,320
model. 
Yeah. 

1542
01:32:15,040 --> 01:32:17,040
OK. 
So she's a pretty good shot. 

1543
01:32:20,840 --> 01:32:24,040
And then we have one that I 
honestly hardly ever heard 

1544
01:32:24,040 --> 01:32:28,000
about. 
But Nyeth or however you 

1545
01:32:28,280 --> 01:32:32,680
pronounce that one OK. 
I find I find her for for very 

1546
01:32:32,680 --> 01:32:37,040
low cost is quite overpowered in
my opinion because the old is 

1547
01:32:37,040 --> 01:32:39,680
horrible. 
You know, it's put in the old 

1548
01:32:39,680 --> 01:32:45,240
and I hate if I that was one of 
the most high and that hold and 

1549
01:32:45,240 --> 01:32:49,440
then this has one more card and 
so I'm at 1st. 

1550
01:32:49,880 --> 01:32:54,280
It's very low cost and for me 
it's very powerful worker cost. 

1551
01:32:56,200 --> 01:32:58,000
Yeah, never, never got a 
miniature. 

1552
01:32:58,600 --> 01:33:03,480
I mean maybe, maybe it's the one
that was like the sorceress on 

1553
01:33:03,480 --> 01:33:06,720
food that was released, but this
one doesn't have an old SO. 

1554
01:33:07,200 --> 01:33:08,360
Yeah, that's it. 
Yeah. 

1555
01:33:09,000 --> 01:33:12,160
Yeah, yeah. 
So it's so they're all let's. 

1556
01:33:12,160 --> 01:33:14,920
You, by the way, it's it's a 
sheer Yep. 

1557
01:33:15,480 --> 01:33:18,680
So she's a level 1 mate? 
Basically, yeah. 

1558
01:33:18,720 --> 01:33:22,160
Yeah, Well, I, I think at least 
I assume it's a she, but maybe 

1559
01:33:22,160 --> 01:33:24,600
not. 
No, it's a profit test. 

1560
01:33:24,600 --> 01:33:27,840
So yes, yeah, yeah. 
So. 

1561
01:33:27,840 --> 01:33:32,000
But compared to like a normal 
level 1, it's a solid choice so.

1562
01:33:32,240 --> 01:33:37,640
Yeah, so she's got this all that
lets you that can go on units 

1563
01:33:37,640 --> 01:33:44,600
with balls and they can reroll 
failed to hit rolls that can go 

1564
01:33:44,600 --> 01:33:46,720
to another units. 
So you can use that. 

1565
01:33:48,120 --> 01:33:50,400
Yeah, quite well. 
But it doesn't work with like 

1566
01:33:50,400 --> 01:33:53,200
Halo Tomorrow's or anything like
that. 

1567
01:33:53,280 --> 01:33:55,280
Magic items, just normal 
shooting. 

1568
01:33:55,680 --> 01:33:58,880
OK, yeah, that's a little bit 
sobering at least, but yeah, OK.

1569
01:34:00,080 --> 01:34:01,600
And it doesn't count as magic 
items. 

1570
01:34:01,600 --> 01:34:04,000
You can't do things like Ring of
Corin to get rid of it, and it's

1571
01:34:04,000 --> 01:34:05,600
got no profile so you can't 
shoot it. 

1572
01:34:06,000 --> 01:34:08,240
Oh yeah. 
So it's, it's not going 

1573
01:34:08,240 --> 01:34:08,840
anywhere. 
He just. 

1574
01:34:09,000 --> 01:34:09,960
Does it? 
Yeah. 

1575
01:34:10,600 --> 01:34:12,960
And you have to kill her. 
I guess if you kill her it 

1576
01:34:12,960 --> 01:34:14,320
stops. 
Yeah. 

1577
01:34:14,440 --> 01:34:18,520
Yeah, exactly. 
OK, shortly, I'm afraid I have 

1578
01:34:18,560 --> 01:34:20,720
to leave. 
Yeah, we're almost done. 

1579
01:34:20,720 --> 01:34:23,120
We're just going to do the last 
special character then. 

1580
01:34:23,960 --> 01:34:26,520
OK, so thank you very much for 
letting me join. 

1581
01:34:26,600 --> 01:34:28,920
I'm very sorry again for my 
mistake. 

1582
01:34:31,360 --> 01:34:32,880
I really. 
Think. 

1583
01:34:34,200 --> 01:34:36,560
In two weeks. 
So so OK. 

1584
01:34:36,720 --> 01:34:37,840
Thank you. 
Have a good nice day. 

1585
01:34:38,160 --> 01:34:39,520
Bye bye. 
Take care, bye bye. 

1586
01:34:40,520 --> 01:34:43,080
All right. 
So the last one Talandoor well. 

1587
01:34:44,080 --> 01:34:48,840
The next one. 
Is not the last one, but sorry, 

1588
01:34:50,320 --> 01:34:56,120
Very, very good character. 
He's I don't like four more 

1589
01:34:56,120 --> 01:34:57,440
pages. 
Five more pages. 

1590
01:34:57,520 --> 01:35:00,680
A lot. 
Maybe won't go through all of 

1591
01:35:00,680 --> 01:35:03,720
them. 
Now some of them we can go 

1592
01:35:03,720 --> 01:35:06,080
quickly through, but this one is
is very good. 

1593
01:35:06,080 --> 01:35:09,720
I I think this is basically the 
guy that Mike Mcvie converted. 

1594
01:35:09,720 --> 01:35:11,280
Right. 
Yes, I agree. 

1595
01:35:11,680 --> 01:35:15,080
Yeah, so he's on the Great 
Eagle. 

1596
01:35:15,080 --> 01:35:18,800
He's a master mage but he's like
hero stats. 

1597
01:35:19,560 --> 01:35:21,000
Yeah, because no other 
character. 

1598
01:35:21,040 --> 01:35:23,680
They tend to either be a level 1
or a level 4. 

1599
01:35:24,040 --> 01:35:25,560
Yeah, but this, I don't know why
they. 

1600
01:35:25,600 --> 01:35:28,560
Gave you pre special character. 
Magic. 

1601
01:35:28,560 --> 01:35:32,400
But he's he's very good. 
He's got some interesting items,

1602
01:35:32,440 --> 01:35:36,920
got a good save. 
Yeah, so you feel a tiny bit 

1603
01:35:36,920 --> 01:35:39,480
like a ward on some age or 
something. 

1604
01:35:40,080 --> 01:35:42,360
Yeah, I. 
Suppose I suppose. 

1605
01:35:42,920 --> 01:35:45,600
Yeah, something like that. 
Yeah. 

1606
01:35:45,640 --> 01:35:49,640
He doesn't get the special 
attacks, but he's he's he, he 

1607
01:35:49,640 --> 01:35:51,360
very. 
You're absolutely right. 

1608
01:35:51,360 --> 01:35:54,720
The the feel of it when you read
through it does feel like that 

1609
01:35:56,080 --> 01:35:59,760
the general that he made. 
Yeah, that might made for his 

1610
01:36:00,680 --> 01:36:03,680
widow army that that was used by
robbing Jesus as a wizard, 

1611
01:36:03,680 --> 01:36:05,880
wasn't he the chaos sort of one.
Yeah, It feels like it's come 

1612
01:36:05,880 --> 01:36:08,240
from there. 
Yeah. 

1613
01:36:08,280 --> 01:36:10,880
Very much so. 
Lovely concept. 

1614
01:36:11,200 --> 01:36:14,520
Yeah, but you need a bit of work
if you're going to field him on 

1615
01:36:14,520 --> 01:36:19,600
your own. 
Try to replicate that one. 

1616
01:36:19,640 --> 01:36:24,360
Might be a bit of challenge. 
I think you could probably you 

1617
01:36:24,360 --> 01:36:27,880
could probably take the the 
warhawk mage and change his 

1618
01:36:27,880 --> 01:36:30,200
staff into a spear. 
You can. 

1619
01:36:30,200 --> 01:36:33,200
Probably do. 
I mean the original conversion 

1620
01:36:33,200 --> 01:36:36,280
like with glam from the Scarloch
unit is not too hard. 

1621
01:36:37,960 --> 01:36:39,720
The the hardest part is the 
spell. 

1622
01:36:40,240 --> 01:36:44,080
Yeah, it's a very nice one and 
classic. 

1623
01:36:46,200 --> 01:36:52,120
OK, then you have a special BSP.
If we go a bit faster, I mean, 

1624
01:36:52,120 --> 01:36:56,240
it's got nothing special on this
guy there's. 

1625
01:36:56,720 --> 01:36:58,160
Nothing special about him at 
all, really. 

1626
01:36:58,360 --> 01:37:00,000
He's a Dispel, but that that's 
it. 

1627
01:37:00,960 --> 01:37:07,040
OK, so and then we have the 
special character. 

1628
01:37:09,440 --> 01:37:10,720
So we have three. 
Sorry Derthu. 

1629
01:37:10,920 --> 01:37:12,440
Sorry. 
Yeah. 

1630
01:37:13,120 --> 01:37:14,800
Sorry. 
Yeah. 

1631
01:37:16,760 --> 01:37:20,320
I mean, it costs 80 more points,
and for 80 more points you get 

1632
01:37:20,320 --> 01:37:24,560
one point of strength, one 
attack and a save of four plus 

1633
01:37:24,560 --> 01:37:28,080
instead of five plus. 
Then this leader likes rights, 

1634
01:37:28,080 --> 01:37:29,400
but that doesn't really do 
anything. 

1635
01:37:29,400 --> 01:37:32,360
I don't know. 
It's OK. 

1636
01:37:32,840 --> 01:37:35,600
If you have the points to spare,
maybe adds a little bit of 

1637
01:37:35,600 --> 01:37:38,960
extra. 
And I guess the should possibly 

1638
01:37:38,960 --> 01:37:41,880
only downside with the three men
is he doesn't have too many 

1639
01:37:41,880 --> 01:37:45,520
attacks and you can always count
on missing one or two. 

1640
01:37:45,520 --> 01:37:48,560
So maybe, you know, having one 
extra is always good. 

1641
01:37:48,560 --> 01:37:51,480
Of course. 
Agreed. 

1642
01:37:52,880 --> 01:37:54,520
Agreed. 
Yeah. 

1643
01:37:54,520 --> 01:37:57,400
But otherwise, mostly like in 
all the three men, he has all 

1644
01:37:57,400 --> 01:38:02,240
the benefits and disadvantages. 
Yeah, yes. 

1645
01:38:02,440 --> 01:38:04,240
Indeed, Yes. 
No, no, it's actually the same 

1646
01:38:04,240 --> 01:38:08,680
of the world as Yep. 
OK. 

1647
01:38:08,680 --> 01:38:10,840
And then we have. 
A. 

1648
01:38:11,440 --> 01:38:12,640
Scout Champion. 
Scout luck. 

1649
01:38:13,160 --> 01:38:21,400
So it's interesting because he 
he is scout champion, but like 

1650
01:38:21,400 --> 01:38:26,840
he's literally he's a champion 
with the hail of tomorrow and 

1651
01:38:26,840 --> 01:38:29,800
you could just take a champion 
and keep him in the same way, 

1652
01:38:30,240 --> 01:38:31,960
not make a difference. 
So I don't know why. 

1653
01:38:32,160 --> 01:38:34,840
I mean, I know he's famous, but 
I don't see. 

1654
01:38:35,400 --> 01:38:40,000
The point out there, I guess, 
because strictly speaking, if 

1655
01:38:40,000 --> 01:38:43,280
you go letter of the law, which 
no one does, they always, it was

1656
01:38:43,280 --> 01:38:46,480
always ignored. 
Strictly speaking, the Scout 

1657
01:38:46,480 --> 01:38:48,760
special should be something you 
have to pay for. 

1658
01:38:49,320 --> 01:38:51,200
Yeah. 
So strictly speaking, other 

1659
01:38:51,200 --> 01:38:53,520
champions shouldn't be able to. 
You should be able to deploy 

1660
01:38:53,880 --> 01:38:55,800
characters with Scouts and 
Weight Watchers. 

1661
01:38:56,200 --> 01:38:58,680
Strictly speaking, everyone does
it, don't get me wrong, and it's

1662
01:38:58,680 --> 01:39:01,480
accepting you do, and you'd be 
if you stop someone doing it. 

1663
01:39:01,920 --> 01:39:05,800
But I guess that's kind of the 
point is if you're going by 

1664
01:39:05,800 --> 01:39:10,440
letter of the law, a normal you 
couldn't put into your unit of 

1665
01:39:11,240 --> 01:39:13,760
of scouts resist guy, you can. 
Why? 

1666
01:39:13,760 --> 01:39:15,560
Why can't you? 
Because they're skirmishers. 

1667
01:39:16,200 --> 01:39:19,320
Well, same as if if I put a 
champion into a unit of plague 

1668
01:39:19,320 --> 01:39:24,440
monks, he doesn't get frenzy. 
Yeah, not skirmish part, but the

1669
01:39:24,520 --> 01:39:29,440
the scout special rule, the 
special deployment speaking, 

1670
01:39:29,440 --> 01:39:32,240
putting a character in there, 
you shouldn't be able to put one

1671
01:39:32,240 --> 01:39:35,400
in because they don't have the 
the scout special rule. 

1672
01:39:35,560 --> 01:39:39,280
Everyone does it and you and 
it's just accepted you can do it

1673
01:39:39,280 --> 01:39:40,760
but strictly speaking you 
shouldn't. 

1674
01:39:41,000 --> 01:39:43,640
So I guess he would be the way 
you get around that. 

1675
01:39:44,080 --> 01:39:47,680
Yeah, right. 
So we have 6 minutes if we're 

1676
01:39:47,720 --> 01:39:50,200
able to do this one. 
I'm not even going to try to 

1677
01:39:50,200 --> 01:39:52,200
pronounce the next one. 
It sounds like a Welsh. 

1678
01:39:52,720 --> 01:39:55,640
Welsh. 
Thing I always want to say that 

1679
01:39:55,720 --> 01:40:00,480
if you got Scarlett, well, that 
wasn't MEB from the same box 

1680
01:40:00,480 --> 01:40:02,760
set, but you know, I guess you 
have to do a little bit of 

1681
01:40:02,760 --> 01:40:03,720
change. 
No. 

1682
01:40:03,720 --> 01:40:08,960
Model No. 
I mean slightly better than the 

1683
01:40:09,440 --> 01:40:11,840
the normal champion. 
He's got a special dance which 

1684
01:40:11,840 --> 01:40:15,480
is good so where he attacks 
every model on the front rank. 

1685
01:40:17,440 --> 01:40:19,400
And he's. 
Got the drum and he's got the 

1686
01:40:19,440 --> 01:40:25,400
drum, which is so, yeah, nothing
really special there. 

1687
01:40:28,400 --> 01:40:31,360
You feel like they were churning
out characters without really 

1688
01:40:31,400 --> 01:40:33,280
thinking about them. 
Yeah, they're not. 

1689
01:40:33,640 --> 01:40:37,160
I mean, and I suppose you can 
have different opinions about 

1690
01:40:37,400 --> 01:40:40,800
special characters in general, 
if they should be, you know, 

1691
01:40:41,400 --> 01:40:43,520
really special have a lot of 
special rules. 

1692
01:40:43,520 --> 01:40:47,400
But I mean, it just, it seems 
like it's the normal choice with

1693
01:40:48,080 --> 01:40:55,560
very little added. 
And then we have another one. 

1694
01:40:55,560 --> 01:40:59,080
It's what is he's. 
A hero, basically. 

1695
01:40:59,480 --> 01:41:00,760
Basically hero. 
OK, Yeah. 

1696
01:41:01,040 --> 01:41:06,440
Also not super exciting. 
If he hand to hand, no, we have 

1697
01:41:06,440 --> 01:41:08,680
to bow with one. 
Yeah, I I think he's meant to to

1698
01:41:08,680 --> 01:41:12,080
lead the United league out. 
OK. 

1699
01:41:13,440 --> 01:41:16,120
Probably there's just there's 
just nothing special about it. 

1700
01:41:16,280 --> 01:41:18,360
This this is the way that would 
have booked is they they they 

1701
01:41:18,400 --> 01:41:21,240
put loaded special characters in
with unique magic items for 

1702
01:41:21,240 --> 01:41:24,280
them, but there's very few 
unique would have magic items 

1703
01:41:24,280 --> 01:41:27,080
that the whole army can take. 
Yeah, yeah. 

1704
01:41:27,440 --> 01:41:29,520
They could have done that 
instead and saved a bit of room 

1705
01:41:29,520 --> 01:41:32,400
in the book. 
Yeah, it's a bit of a different 

1706
01:41:32,400 --> 01:41:37,200
approach I guess was whatever 
reason, but yeah. 

1707
01:41:37,200 --> 01:41:39,560
And then we. 
I I think they work backwards on

1708
01:41:39,560 --> 01:41:41,840
some items as well. 
They're like, oh, we and the 

1709
01:41:41,840 --> 01:41:43,280
character for the hail of 
tomorrow's. 

1710
01:41:43,280 --> 01:41:45,800
We need a character for the ball
of Lauren and the trash to come 

1711
01:41:45,840 --> 01:41:48,480
and please someone to do that. 
Yeah, I don't think they did, 

1712
01:41:48,480 --> 01:41:50,880
but this was from a special 
character takings. 

1713
01:41:50,880 --> 01:41:53,120
But, and you guys have hit up on
this and it's not something I 

1714
01:41:53,160 --> 01:41:54,400
really did. 
You guys have mentioned it. 

1715
01:41:54,600 --> 01:41:56,760
You kind of view special 
characters as the thing that you

1716
01:41:56,760 --> 01:42:00,440
took with your army, whereas 
I've never viewed, but I've kind

1717
01:42:00,440 --> 01:42:03,840
of every now and then I might 
take one in a rare circumstance.

1718
01:42:04,560 --> 01:42:07,160
Even back then I viewed special 
characters being this weird 

1719
01:42:07,160 --> 01:42:10,360
anomaly. 
OK, cool, they added to the 

1720
01:42:10,360 --> 01:42:12,240
story. 
But though whereas, you know, 

1721
01:42:12,280 --> 01:42:15,880
clearly by this point, the 
target is people that use 

1722
01:42:15,880 --> 01:42:19,120
special characters regularly all
the time, which is why there's 

1723
01:42:19,120 --> 01:42:22,280
so many of them. 
So yeah, it's kind of a weird 

1724
01:42:22,280 --> 01:42:23,440
thing. 
There we go. 

1725
01:42:23,480 --> 01:42:27,280
It's just an observation you got
Dryad on. 

1726
01:42:27,680 --> 01:42:30,000
Yeah, we have 3 minutes to go 
so. 

1727
01:42:32,120 --> 01:42:36,080
I mean the dryads is not much to
say about like slightly bitter 

1728
01:42:36,200 --> 01:42:40,800
dryads and it's useful, but same
leadership. 

1729
01:42:40,800 --> 01:42:42,200
So it doesn't really do 
anything. 

1730
01:42:42,720 --> 01:42:45,040
And then I think maybe what's a 
bit more interesting? 

1731
01:42:45,440 --> 01:42:48,360
Beastmasters. 
Yeah, the worst thing they've 

1732
01:42:48,360 --> 01:42:50,760
done is they they took the 
Beastmasters out of the main 

1733
01:42:50,760 --> 01:42:52,280
list and made them special 
characters. 

1734
01:42:52,280 --> 01:42:53,800
Yeah. 
Which are not great. 

1735
01:42:54,160 --> 01:42:56,200
Yeah, I'd rather seen them in 
the list. 

1736
01:42:56,320 --> 01:42:58,880
Yes, same, same same. 
Very not sure. 

1737
01:43:00,440 --> 01:43:03,080
But there we go it is. 
What it is? 

1738
01:43:03,080 --> 01:43:07,440
So it's Falcon Guy. 
Yeah, yeah. 

1739
01:43:07,720 --> 01:43:10,440
And the and the Sabretooth Eiger
guy. 

1740
01:43:11,280 --> 01:43:14,120
Yeah, and not, not, not a lot 
of. 

1741
01:43:14,160 --> 01:43:16,440
Thoughts in this guy that seem 
care there will be to be master 

1742
01:43:16,480 --> 01:43:17,680
thoughts. 
Yeah. 

1743
01:43:18,400 --> 01:43:20,840
I see the highlights of the 
characters. 

1744
01:43:20,840 --> 01:43:24,840
For me it's Orion and IL but you
can play as a pair for big 

1745
01:43:24,840 --> 01:43:27,200
battle and talent doll is. 
Really great. 

1746
01:43:27,200 --> 01:43:28,320
Yeah, I agree. 
Yeah. 

1747
01:43:29,000 --> 01:43:31,960
And the and the knot of the hat 
with Scarlock. 

1748
01:43:32,920 --> 01:43:36,080
Yes, yeah, A. 
Little honouring the, you know, 

1749
01:43:36,120 --> 01:43:39,280
one of the one of the most 
famous regiments of renown that 

1750
01:43:39,320 --> 01:43:42,560
that a lot of people that were 
playing in 3rd probably own 

1751
01:43:43,120 --> 01:43:43,680
yeah. 
Yeah. 

1752
01:43:43,760 --> 01:43:46,480
Absolutely. 
And I think did the score have a

1753
01:43:48,000 --> 01:43:50,240
model? 
He did, yeah. 

1754
01:43:50,240 --> 01:43:53,200
It wasn't particularly great. 
Yeah, that's. 

1755
01:43:53,200 --> 01:43:54,000
Cool. 
Yeah, Yeah. 

1756
01:43:54,000 --> 01:43:56,840
Yes, No, it's not a great model.
But the other one didn't write 

1757
01:43:56,840 --> 01:43:57,960
the Sabre tooth. 
No, no. 

1758
01:43:59,440 --> 01:44:02,120
No, no, I think the. 
Idea of that one was you used 

1759
01:44:02,120 --> 01:44:05,000
the original Beastmaster, you 
know one of the one of the one 

1760
01:44:05,000 --> 01:44:09,680
of the maybe the 3rd Ed or. 
Prior, the only ones who got 

1761
01:44:09,680 --> 01:44:12,680
models were iron and iron and 
those who. 

1762
01:44:16,480 --> 01:44:18,160
That's it. 
That's cool, yeah. 

1763
01:44:20,880 --> 01:44:23,560
Right. 
So maybe a slightly rushed here 

1764
01:44:23,560 --> 01:44:27,800
at the end, but they had a lot 
of special characters, but maybe

1765
01:44:27,800 --> 01:44:31,560
they weren't all that special. 
So yeah, agreed. 

1766
01:44:32,680 --> 01:44:36,920
All right, so we need to wrap up
there one that's left. 

1767
01:44:37,520 --> 01:44:40,880
So that was all the sort of 
standard Army books. 

1768
01:44:42,560 --> 01:44:48,720
So we'll, I guess we'll do the. 
Yes, Dwarf shadows charging. 

1769
01:44:48,720 --> 01:44:51,600
Yes, that was that was 
intentional reference. 

1770
01:44:51,920 --> 01:44:53,280
Yeah, so. 
Which which one is it next? 

1771
01:44:53,880 --> 01:44:56,520
Chaos Dwarfs? 
Oh yes, nice, I'll be there. 

1772
01:44:57,320 --> 01:45:00,400
Yeah. 
Hence I put on the post on them 

1773
01:45:00,400 --> 01:45:02,520
in the group the shadows 
charging that was kind of 

1774
01:45:02,520 --> 01:45:03,960
supposed to be represented in 
hash hub. 

1775
01:45:04,480 --> 01:45:06,680
Yeah, good. 
Right. 

1776
01:45:06,880 --> 01:45:08,680
So yeah, we're going to be cut 
off. 

1777
01:45:09,840 --> 01:45:12,240
All right, identities. 
So guys, have a good day. 

1778
01:45:12,680 --> 01:45:15,760
Yeah, it's the end screen. 
Just for today, thank you. 

1779
01:45:17,960 --> 01:45:20,320
Thank you for listening to the 
Chronic Men Podcast as we 

1780
01:45:20,320 --> 01:45:24,400
celebrate five years since its 
launch on the 5th of May in 

1781
01:45:24,400 --> 01:45:27,000
2020. 
Bringing you the voices from the

1782
01:45:27,000 --> 01:45:29,880
community with their personal 
stories and the hobby we all 

1783
01:45:29,880 --> 01:45:32,040
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If you would like to help 

1784
01:45:32,040 --> 01:45:35,240
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1785
01:45:35,240 --> 01:45:38,240
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1786
01:45:38,240 --> 01:45:41,800
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1787
01:45:41,800 --> 01:45:44,440
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1788
01:45:44,440 --> 01:45:49,240
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1789
01:45:49,240 --> 01:45:54,800
community there today at 
patreon.com/the Chronic Command 

1790
01:45:54,800 --> 01:45:55,480
Podcast.
