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In progress, that's it, that's 
the voice of kind of fix. 

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So kind of fix, welcome aboard 
mate what's been happening? 

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With you, and what's been 
happening with social media. 

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This last card I've been working
on too many projects at once. 

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Everything from old-school 
battle wagons to tyranids 

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jin-sil, occults. 
I painted up some cool little 

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brood slaves or baseman 
equivalence that are 

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third-party, did they're pretty 
sweet and then working on all 

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sorts of other little little 
things. 

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Keep me distracted and not 
focused. 

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We've been having a lot of sort 
of late night chats in the paint

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and chat area. 
Mustering of arms has been 

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working on his goblins and then 
stop lying, pump wagons and the 

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madman. 
Even did red and white Checkers 

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on the wheel sand. 
And on the sides of the pump 

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wagons, which is crazy to see 
because odds been working on 

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dwarves and he started on, I 
think it's Queen Helga. 

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Yeah, lady with The big clients 
or the corset. 

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Yeah, it looks fantastic. 
Chris finished. 

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These Lana, she fiends has been 
working on a slum assure me. 

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It looks pretty great mini so 
dead. 

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He finished a whole bunch of 2nd
Ed boxset orc, so fantastic and 

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he's starting on blood angels. 
Now, I'm just waiting for him to

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finish editing a video guide on 
how to paint up the Old Second 

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Edition. 
What EK Orcs? 

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That'll be great to watch like 
his style space. 

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Chris Ed has been doing a lot 
of, excellent mean. 

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He's the one that really stands 
out to me. 

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Is he painted a hell hound tank 
from second edition 40K and it 

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basically mirrors the box art, 
which it's not something I could

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ever do. 
It's fantastic to see that 

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really impressed with that 
whiskey in Wizards been working 

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on, like, trolls from. 
Whoa, hey, Emma. 

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And they're pretty fantastic. 
Really impressed by the painting

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level of the people on the 
Discord. 

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It's just God smacking inspiring
as well. 

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I guess and Highland painting. 
Did an excellent unit of aux and

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again to a level that it's 
beyond me and then also Arch 

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Stanton cleaned up and finished 
off a beautiful old dwarf Army 

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that he pulled out. 
It was really cool. 

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To see that on a table to lots 
of nice little photos of that. 

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And David a has been working on 
a second edition campaign. 

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It's basically Imperials. 
This is tyranny ads with some 

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help and editing from Owen, I 
can't wait to see that. 

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He's doing it in a second, Ed 
format and I really love that 

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sort of stuff. 
So I'll be Keen to see it when 

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it's completed. 
I don't know if you've seen 

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Dingell sian's, been doing some 
really heavily customized Noble 

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Marines in in that sort of Rogue
Trader / second ad style. 

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I'd say that's more Rogue Trader
because they're so, like, gooey 

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and sloppy looking and they're 
fantastic. 

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And Johnny Watson's done a 
video, which is basically him, 

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rescuing a rogue Trader or 
Dreadnaught and then repainting 

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it in that old style yellow that
you would have seen in the books

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and and white dwarf. 
That's really great painting 

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guide, especially if you want to
guide to painting the yellow 

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from that period. 
All right? 

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Okay, cool. 
And it's good. 

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The other thing is, like, now 
that we've got the sort of necro

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Munda month up and running, 
everyone's starting to post the 

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Little Neck, reminder projects, 
it's just in the sort of early 

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stages yet so I won't mention 
specifics but I'm really 

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enjoying what I'm seeing. 
But one thing I will Mention is 

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dark hiver. 
Has started working on terrain, 

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which he calls basically the 
Boneyard, and it's really great.

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I love to see people working on 
terrain projects. 

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Sometimes it's really enjoyable 
to switch from painting minis to

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creating some Terrain. 
Yes, I totally agree with that 

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mate. 
It's going to make the switch 

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even though it's you know, you 
think that for me, it's like 

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subtracting time away from 
painting models, which is the 

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main objective, but yeah, doing 
the terrain should be sort of a 

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compulsory part of your hobby. 
Elliot has to divide that up to 

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by the time up to get some nice 
terrain on your tables as well. 

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You know, I just finished up 
doing some Manowar terrain, like

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really simple stuff. 
Dead simple is basically just 

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scraps that I had left over 
because I'm sort of running out 

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of the main material. 
So just went through my scraps. 

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Well, the metal Manowar stuff is
really small anyway. 

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It's like epic scale and yeah, 
just with some very basic 

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materials. 
I knocked out, I think 11 pieces

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of terrain in a very short 
amount of time so and you know 

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you could probably do the same 
process but for 40K for epic, if

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one the fantasy being what it 
is, but yeah, doing very 

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simplistic, sort of line, of 
sight blocking type terrain or 

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some kind of objective. 
Feature in your games with with 

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minimal effort. 
So yeah, but our people and our 

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terrain section here, we've got 
a Terrain Workshop but people 

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always drop in some projects. 
They're working on that Joe 

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guards went with his bridge that
are made out of card and it's 

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got phone call. 
It's like a support basically 

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like bolster that with some 
phone call and I think that's 

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from the whammer fifth edition 
campaign circle of blood, if I'm

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remembering correctly. but, He's
working on that, we've always 

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got people coming in and, you 
know, Johnny Watson Gaming's 

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doing his sort of cactus plants 
for 40K. 

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Second edition, was skiing 
Wizards is doing his last rien 

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Forest themed terrain at the 
moment. 

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So yeah, we've got always people
popping up even yourself there 

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and effects. 
You've got your awk buildings 

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them. 
Yeah, so I followed, I 

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previously followed a guide on 
how to rescue Some second dead 

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terrain from minisode are than 
that that segwayed into doing 

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awk Adobe Huts, Johnny Watson 
gaming had some in like some 

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pictures and videos. 
So yeah, you know, bit of 

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plastic card and a bit of PVA, 
glue and some and sand, and 

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things like that and a bit of 
imagination. 

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And you can bang out the cool 
second edition looking or cuts. 

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Nice. 
Okay. 

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Cool. 
Covering fire does a lot of, 

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that's Ted Gunderson. 
He's down at least a lot of 

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terrain for. 
Here's one fantasy tables. 

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So I'm interested to see what he
does. 

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For women, 40 K. 
Now, these got to use is his 

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army conclude because the 
Cowabunga painting challenge 

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just recently wrapped up. 
So all those guys who entered 

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and got through to the other 
side, have now got a, I'm 

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thinking of 2000, Point army, or
thousand-point Army? 

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Sorry, I'm not really sure 
exactly. 

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What would the total points were
at the end? 

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He's a thousand points. 
So yeah, those guys are ready to

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start gaming, which is awesome 
to see. 

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So yeah, lots of things 
happening and you're also doing 

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the second edition cardstock 
terrain, actually with the the 

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same kind of thing with that 
mini. 

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So, Ed, yeah, look, I did a test
bunch and it worked out so well 

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that I thought I, yeah, I'll do 
the whole rest of them and the 

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foam core sort of card stock 
stuff. 

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The foam core is really cheap, 
so yeah, I may as well do a lot 

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and then have a whole all bunch 
of drain. 

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That's finished up. 
Cool. 

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And then John paint is doing an 
epic. 

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These epic buildings is printed 
out which are absolutely 

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fantastic. 
I really love these buildings 

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and I need to find out where 
they, where I can get them from.

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There's another guy on the Epic 
little Hammer group on Facebook 

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use, also print it out or 
designed and printed these 

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marbles looking buildings at 
such incredible detail on them. 

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Yeah. 
That those I'm really interested

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in as well, so it really nice. 
John's That part of his, his 

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buildings, there would be to 
weathering and that kind of 

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thing. 
Look, fantastic. 

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That would build fit perfectly 
in with the standard cardboard 

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buildings to get for epic as 
well. 

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No problem. 
So, that's nice to see. 

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I love it. 
I'm sure you already saw that 

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Bob, the goldfish is floating 
tower proxy forever. 

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Yeah, we talked about that. 
Me and John John Webb. 

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That's John Webb. 
Bob the goldfish. 

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And today is the second part of 
our Titan Legions review of the 

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mega gargant org Mega garden and
the imperative Titan and I think

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John goes into discussion about 
that at the end as we talked a 

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little bit about 3D printing and
some of the costs and dilemmas 

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with IP and that kind of thing 
at towards the very end of the 

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discussion there. 
So if you're interested in that 

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go and check that out by the end
of this podcast but yeah John 

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design that one. 
At a great cost of his his own 

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personal cost. 
But for no profit, which was 

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interesting. 
So he gave a bit of a brief 

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history about that particular 
model and why he did it. 

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So it was quite cool but yeah 
well we're coming back we talked

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to John about that. 
I was trying to get John and 

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00:10:22,300 --> 00:10:28,500
Gordon from Scotland on to talk 
about how do people get into 

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epic as a hobby. 
If they don't have the original 

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models if they're looking to to 
come in fresh and Anew without 

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00:10:37,800 --> 00:10:41,400
any models at all with 3D 
printing be a good option or 

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would finding it from a third 
party company as a source of 

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00:10:46,100 --> 00:10:48,400
getting your armies together and
that kind of thing. 

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00:10:48,400 --> 00:10:51,700
So we'll definitely come back 
and do that at some point to 

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talk about that, you know, me 
and John a bit of purist. 

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So we we try to find the 
original models. 

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But sometimes that can be very, 
very expensive. 

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When you're paying, you know, 
big money for very very small 

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00:11:04,200 --> 00:11:07,500
6L, scaled plastic or metal 
models. 

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00:11:08,100 --> 00:11:11,900
But yeah, that should make an 
interesting discussion sometime 

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in the future mate. 
All right? 

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00:11:13,500 --> 00:11:15,200
Anything else may be going to 
talk about today. 

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I think basically like maybe a 
bit of a clarification about 

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upcoming competitions. 
Oh yeah, that one that's that's 

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00:11:26,500 --> 00:11:29,900
the one I made a enormous 
blunder on a, not giving in 

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00:11:30,100 --> 00:11:33,600
contact detail as to where 
people can send theirs their 

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00:11:34,500 --> 00:11:40,300
their their competition entry as
to like the neck boy, you know 

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00:11:40,300 --> 00:11:45,200
how powderly make Z scorcher / 
for second edition 40K. 

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00:11:45,900 --> 00:11:48,100
It's a model giveaway. 
We announced it last last 

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00:11:48,100 --> 00:11:50,600
episode. 
And then I made this blender of,

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00:11:50,600 --> 00:11:53,300
like, not giving the details 
about where people could submit 

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00:11:53,300 --> 00:11:56,700
their entries. 
And also declaring was going to 

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be in two months time in 
October. 

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00:11:57,900 --> 00:12:00,500
Obviously, I don't know my 
months very well because that's 

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00:12:00,500 --> 00:12:04,700
August, not October. 
And then realizing that, even if

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00:12:04,700 --> 00:12:08,300
we had a winner and we could, 
you know, the possibility may 

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00:12:08,300 --> 00:12:11,000
actually sending it up Japan at 
this time, is really quite 

193
00:12:11,000 --> 00:12:13,500
difficult. 
So then I talked to kind of X 

194
00:12:13,500 --> 00:12:17,000
about this, pushing it back. 
And then Bouncing it around 

195
00:12:17,000 --> 00:12:20,500
about September early September,
and then sort of giving it away 

196
00:12:20,500 --> 00:12:24,200
in October. 
And then hopefully, by that time

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00:12:24,200 --> 00:12:26,100
the poster situations much 
better. 

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00:12:26,100 --> 00:12:30,800
Then it's just due to, you know,
certain conflicts happening in 

199
00:12:30,808 --> 00:12:33,200
Europe and covid. 
And what kind of thing, 

200
00:12:33,400 --> 00:12:35,800
basically, it's really, really 
difficult for us to send 

201
00:12:35,800 --> 00:12:39,200
anything out to certain 
countries from Japan at the 

202
00:12:39,208 --> 00:12:40,600
moment. 
Well, has been for a long, long 

203
00:12:40,600 --> 00:12:42,800
time. 
So, yeah, we'll keep that in 

204
00:12:42,800 --> 00:12:45,200
mind. 
We'll come back with it and I'll

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00:12:45,200 --> 00:12:49,000
make an actual Official post on 
Facebook and on the Discord and 

206
00:12:49,000 --> 00:12:50,800
on YouTube channel and that kind
of thing. 

207
00:12:51,000 --> 00:12:53,800
So people are more people aware 
of it, more people get a chance 

208
00:12:53,800 --> 00:12:55,900
to enter and do their best with 
that. 

209
00:12:56,900 --> 00:12:58,600
So I but I think that's a wrap 
mate. 

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00:12:59,100 --> 00:13:00,400
Yep. 
Fantastic. 

211
00:13:00,500 --> 00:13:01,700
All right. 
Glad yeah. 

212
00:13:01,700 --> 00:13:07,000
Just like to say like fantastic 
work on all of the content that 

213
00:13:07,000 --> 00:13:10,800
the guys have been dumping to 
the Discord painted work in 

214
00:13:10,800 --> 00:13:15,500
progress and terrain wise, like 
it's just stunning to see. 

215
00:13:16,000 --> 00:13:19,000
Something, like, I can wake up 
almost every day and the summer 

216
00:13:19,000 --> 00:13:22,100
months posted up something new. 
So, really cool to see. 

217
00:13:23,500 --> 00:13:24,500
Awesome. 
Yeah, no. 

218
00:13:24,500 --> 00:13:26,200
Thanks very much for, 
everybody's contribute, 

219
00:13:26,200 --> 00:13:30,400
contribute contributions. 
If I can if I can talk flip, 

220
00:13:30,400 --> 00:13:35,300
this is for this past couple 
weeks with their photographs and

221
00:13:35,300 --> 00:13:37,300
model home. 
Brew pub hobby projects are 

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00:13:37,300 --> 00:13:38,400
working on. 
Don't forget about the neck. 

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00:13:38,400 --> 00:13:40,300
Reminder painting challenge with
this month. 

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00:13:40,700 --> 00:13:45,300
Now we're at what day 13 of this
month and we've got a couple 

225
00:13:45,300 --> 00:13:49,100
people posting up pics here. 
We've got Captain Skyhawk doing 

226
00:13:49,100 --> 00:13:52,700
his goliaths, we've got. 
Looks like the Terminators 

227
00:13:52,700 --> 00:13:57,500
bought A mercenary model here. 
We've got Maddox, he's back. 

228
00:13:58,200 --> 00:13:59,800
I miss maddocks. 
I don't know where you've been, 

229
00:13:59,800 --> 00:14:04,600
but he's back again. 
He's doing some, a whole host of

230
00:14:04,600 --> 00:14:07,600
different type of models that 
he's converted and proxy than 

231
00:14:07,600 --> 00:14:10,000
that kind of thing. 
So if you want to get in to get 

232
00:14:10,000 --> 00:14:14,300
involved with this challenge, 
basically, you got now until the

233
00:14:14,308 --> 00:14:17,000
end of the month to get your 
bottles models photographed, 

234
00:14:17,200 --> 00:14:20,200
primed and painted and hope to 
see you there. 

235
00:14:21,600 --> 00:14:22,900
All right. 
All right. 

236
00:14:23,300 --> 00:14:26,500
Very much again for your time 
and in a moment being Jolly be 

237
00:14:26,500 --> 00:14:30,200
back to talk about how you play 
mega guard against and the 

238
00:14:30,200 --> 00:14:32,000
improve, the Titan Titan 
Legions. 

239
00:14:32,300 --> 00:14:34,800
So instead of waiting, see you 
again in a couple weeks, make 

240
00:14:34,800 --> 00:14:35,500
take care. 
Bye. 

241
00:14:35,500 --> 00:14:37,300
Bye you too. 
Sarah, wait. 

242
00:14:52,700 --> 00:14:57,000
Let's kick it off in. 
Let's go over the engines, so 

243
00:14:57,000 --> 00:15:01,000
here we are. 
We've got John Webb again, our 

244
00:15:01,000 --> 00:15:03,300
expert on all things epic. 
Hey, John are going? 

245
00:15:04,100 --> 00:15:05,300
Yeah, not too bad. 
Not too bad. 

246
00:15:05,300 --> 00:15:06,700
I guess we back always a 
pleasure. 

247
00:15:07,400 --> 00:15:09,500
Yeah, I'm really glad we could 
do these with the makers. 

248
00:15:09,900 --> 00:15:13,000
Like I said, you're the expert 
on all of these kind of rules 

249
00:15:13,000 --> 00:15:14,500
and a kind of thing. 
You probably played a lot more 

250
00:15:14,500 --> 00:15:17,100
than the average person out 
there. 

251
00:15:17,100 --> 00:15:22,000
So it's always good to hear some
from from some experience advice

252
00:15:22,100 --> 00:15:25,600
in terms of playing outline. 
This case Titan Legions and 

253
00:15:25,600 --> 00:15:28,600
we're going to wrap up the 
second part of our review of the

254
00:15:28,600 --> 00:15:30,900
rules and that kind of thing 
contained in the main rule book 

255
00:15:30,900 --> 00:15:34,300
and this time we're going to 
focus our attention on the big 

256
00:15:34,300 --> 00:15:37,000
bullies in the room. 
That's the imperative tight and 

257
00:15:37,000 --> 00:15:40,700
the back of gardens that, right?
Yeah, I think that's the plan. 

258
00:15:40,700 --> 00:15:42,400
Isn't it? 
Sounds good? 

259
00:15:43,000 --> 00:15:47,600
Okay. 
So, yeah, you know, anybody 

260
00:15:47,600 --> 00:15:50,500
who's ever played Titan lesions 
or obscene, the reward. 

261
00:15:50,700 --> 00:15:53,500
You'll notice there's a an 
absolute ton, a shedload of 

262
00:15:53,500 --> 00:15:58,000
counters that come with it and 
they proved artifacts cards that

263
00:15:58,000 --> 00:16:00,200
come. 
And then John was talking 

264
00:16:00,300 --> 00:16:03,700
before, like pre-show. 
And, you know, John was 

265
00:16:03,700 --> 00:16:05,600
remarking that it's kind of like
playing. 

266
00:16:06,100 --> 00:16:09,000
I did this for chemicals and 
epic bolts. 

267
00:16:09,200 --> 00:16:14,100
Add on to that system. 
So it can be quite managed 

268
00:16:14,200 --> 00:16:16,800
intensive. 
Like you sort of managing quite 

269
00:16:16,800 --> 00:16:21,200
a large part of the game in. 
Just your one Central Focus, 

270
00:16:21,200 --> 00:16:24,200
your big tighten your big boy in
the game kind of thing. 

271
00:16:24,500 --> 00:16:26,500
So you've got like crew 
counters, you got for the 

272
00:16:26,508 --> 00:16:30,900
Imperial technical plasma 
counters and and crew counters 

273
00:16:30,900 --> 00:16:34,100
for the Orcs. 
And various other counters as 

274
00:16:34,100 --> 00:16:36,000
well. 
That will come into play when 

275
00:16:36,000 --> 00:16:40,300
things get damaged or destroyed 
and or a react reactor breach, 

276
00:16:40,300 --> 00:16:46,800
which doesn't sound very good. 
Did the did the actual box it 

277
00:16:46,800 --> 00:16:49,700
comes with any new counters a 
woman, any other new templates 

278
00:16:49,700 --> 00:16:55,500
or anything like that in the? 
So I'm trying to think the nurse

279
00:16:55,500 --> 00:16:58,400
I think overall the kind of the 
barrows templates, the weapon 

280
00:16:58,400 --> 00:17:01,900
templates day with a the same as
bits and pieces that came in 

281
00:17:01,900 --> 00:17:04,500
some of the Expansion boxes. 
So, you know, the kind of 

282
00:17:04,500 --> 00:17:07,200
gutbuster ball you do that with 
the warlord's box. 

283
00:17:07,200 --> 00:17:08,900
I think the same the Snapper 
template. 

284
00:17:09,099 --> 00:17:12,800
So I think all of those were 
with the same but like you say, 

285
00:17:12,800 --> 00:17:16,900
it was, it was the really the 
the government orders, the crew 

286
00:17:16,900 --> 00:17:20,900
tokens, the plasma tokens, the 
the ammo token, you can even 

287
00:17:20,900 --> 00:17:24,099
track ammo on the imperator. 
Like it's just crazy. 

288
00:17:24,099 --> 00:17:27,300
The amount of tokens that you 
track on that and yeah, you know

289
00:17:27,300 --> 00:17:32,100
you got all that in the Box. 
You got to Two megatons worth 

290
00:17:32,100 --> 00:17:35,200
and one imperator in the time 
he's boxed in you and then, 

291
00:17:35,200 --> 00:17:38,300
obviously, if you bought the, 
the kit separately, which is 

292
00:17:38,308 --> 00:17:41,100
actually my first mega Garden, I
bought outside of the box, it 

293
00:17:41,100 --> 00:17:44,800
was a, it was a standalone back 
before I even had a rule set for

294
00:17:44,800 --> 00:17:45,900
epic. 
I was just creating a minute 

295
00:17:45,900 --> 00:17:49,200
just to love them and that came 
with you know, duplicate copies 

296
00:17:50,400 --> 00:17:53,600
and you'll know the difference 
if you're if you're in Britain 

297
00:17:53,600 --> 00:17:55,500
card is split in half. 
I think that came from the 

298
00:17:55,500 --> 00:17:57,500
Standalone box if it's the full 
sheet I think that's the one 

299
00:17:57,500 --> 00:17:59,300
that came in the time leaders 
box. 

300
00:18:00,900 --> 00:18:06,200
But yeah, I think that's kind of
it token Wise from memory, but 

301
00:18:06,200 --> 00:18:09,000
is it's a lot on, you know, what
will as we get into the rules or

302
00:18:09,000 --> 00:18:12,200
talk about it, there's some 
interesting rules as written vs.

303
00:18:12,200 --> 00:18:16,700
Rules as intended versus, you 
know, what's the kind of the 

304
00:18:16,700 --> 00:18:19,300
nature of the game as to how 
some of these tokens get used? 

305
00:18:19,300 --> 00:18:21,700
So whereas we get through to 
that world will talk about what 

306
00:18:21,700 --> 00:18:23,200
are you supposed to do with your
tokens? 

307
00:18:23,200 --> 00:18:26,100
And because it doesn't like it 
sounds crazy, the more make a 

308
00:18:26,108 --> 00:18:30,700
gal you by the stranger things 
can get if you play it rules. 

309
00:18:30,900 --> 00:18:33,500
Run. 
So, yeah, but we'll come onto 

310
00:18:33,500 --> 00:18:36,600
that cool. 
We'll get onto that because like

311
00:18:36,600 --> 00:18:39,300
I said before, I haven't, no, I 
can't remember actually playing,

312
00:18:39,300 --> 00:18:43,900
I think we did play it back in 
the day and a 90s briefly before

313
00:18:43,900 --> 00:18:47,100
I left for England and you've 
had a lot more experience 

314
00:18:47,100 --> 00:18:48,700
playing it with Sam. 
Maybe. 

315
00:18:49,100 --> 00:18:50,500
Yeah, Simon, I've played a few 
games. 

316
00:18:50,500 --> 00:18:54,100
We played through the fires of 
Gahanna Campaign, which I think 

317
00:18:54,600 --> 00:18:59,300
if anyone is gonna try and play 
with these, I would definitely 

318
00:18:59,300 --> 00:19:02,400
start there because it does Has 
introduced them a much more 

319
00:19:02,400 --> 00:19:05,000
manageable level it's not you 
know go and pick six thousand 

320
00:19:05,000 --> 00:19:06,400
poison. 
Throw an imperator in. 

321
00:19:06,400 --> 00:19:08,900
It's like no, you literally just
play with the time on its own. 

322
00:19:09,500 --> 00:19:12,000
So definitely play some games, 
play through that little mini 

323
00:19:12,000 --> 00:19:14,200
campaign. 
It's the classic you know use 

324
00:19:14,200 --> 00:19:15,900
the contents of the Box 
campaign. 

325
00:19:15,900 --> 00:19:19,200
The the GW are so good at 
obviously because the the time 

326
00:19:19,200 --> 00:19:21,800
Legions box was quite Limited in
what it contained it was you 

327
00:19:21,800 --> 00:19:26,900
know, get a couple of mobs of 
the the bone Breakers. 

328
00:19:26,900 --> 00:19:30,100
You had a kind of a company of 
Paladin's and a sport kind of 

329
00:19:30,100 --> 00:19:32,100
paladins. 
And then the two mg and the 

330
00:19:32,108 --> 00:19:33,800
Empire. 
So it's not, it's not like 

331
00:19:33,800 --> 00:19:34,900
you're using Space Marine where 
you're all. 

332
00:19:34,908 --> 00:19:37,900
Those infantry is just those 
kind of two or three key beers 

333
00:19:38,600 --> 00:19:41,800
and they do, they do a good job 
with the kind of the mechanics 

334
00:19:41,800 --> 00:19:44,600
of the game and with the kind of
the nature of the scenarios. 

335
00:19:45,000 --> 00:19:48,200
You get quite an interesting 
campaign out of it even with 

336
00:19:48,200 --> 00:19:50,500
such limited resources. 
So yeah, like get ahold of that 

337
00:19:50,500 --> 00:19:53,800
booklet and play through a size 
of the header is a really good 

338
00:19:53,800 --> 00:19:56,800
introduction to using the big, 
the big boys on the table for 

339
00:19:56,800 --> 00:20:01,700
sure. 
I try that actually. 

340
00:20:01,700 --> 00:20:04,200
I don't think it sounds quite 
cool. 

341
00:20:06,200 --> 00:20:10,100
Let's get straight into how to 
prepare the the in Period of 

342
00:20:10,100 --> 00:20:12,400
time for battle. 
How should we do this thing, 

343
00:20:12,400 --> 00:20:15,800
John? 
Okay, so this is page, 12 of 

344
00:20:15,800 --> 00:20:17,700
your rule book for those are 
reading on at home. 

345
00:20:18,800 --> 00:20:20,800
And Josh will be the noise. 
Every time we turn the page 

346
00:20:20,800 --> 00:20:23,900
because I didn't even get that 
reference anymore, if you say 

347
00:20:23,900 --> 00:20:26,200
that the kids now, they'd be 
like, what are you talkin about?

348
00:20:26,200 --> 00:20:28,300
Yo, you know, the old, listen 
along tapes. 

349
00:20:28,300 --> 00:20:30,200
Anyway, that's me being old 
again. 

350
00:20:30,200 --> 00:20:33,100
I'm sorry. 
So preparing this life battle, 

351
00:20:33,100 --> 00:20:35,900
especially days of card is 
applied for the imperator by 

352
00:20:35,900 --> 00:20:38,300
datacard. 
They mean, like it's basically 

353
00:20:38,300 --> 00:20:41,000
an A3 she almost isn't. 
It says, quite quite a data 

354
00:20:41,000 --> 00:20:44,100
card. 
You can use it to control the 

355
00:20:44,100 --> 00:20:46,200
Titan, keep track of his 
accumulated, battle damage 

356
00:20:46,200 --> 00:20:49,200
troops on board ammo, 
expenditure skill strength, and 

357
00:20:49,200 --> 00:20:51,800
so on, all sorts of Vital 
Information about the operators,

358
00:20:51,800 --> 00:20:54,700
included on the data card before
the battle begins, you'll need 

359
00:20:54,700 --> 00:20:57,200
to lay out somewhere flatterer 
won't get not during the game. 

360
00:20:57,200 --> 00:21:00,600
So not only if you got your 8x4 
table to play on you then. 

361
00:21:00,800 --> 00:21:02,000
Another to football. 
The. 

362
00:21:02,000 --> 00:21:04,100
So I hope you've all got your 10
before tables. 

363
00:21:04,400 --> 00:21:07,300
Are you ten by six tables? 
No, no pressure. 

364
00:21:07,300 --> 00:21:09,500
Right. 
So then you get your plasma 

365
00:21:09,500 --> 00:21:12,500
counters, s just an additional 
time. 

366
00:21:12,500 --> 00:21:15,100
We play with additional table, 
put all the cards on that kind 

367
00:21:15,100 --> 00:21:20,400
of, yeah, like us away. 
Definitely. 

368
00:21:20,700 --> 00:21:24,300
So you get your hexagonal plasma
tokens punch them out and put 

369
00:21:24,300 --> 00:21:27,500
them in a bowl for use in the 
game. 

370
00:21:27,500 --> 00:21:30,700
So basically every turn the 
Titan generates a random out. 

371
00:21:30,900 --> 00:21:33,200
As most of you have to later 
because down she's good. 

372
00:21:33,200 --> 00:21:35,400
I also then you have to allocate
that out but we'll go for than a

373
00:21:35,408 --> 00:21:38,300
minute, your health from Canon. 
So the house from Canon is a 

374
00:21:38,308 --> 00:21:41,100
massive multi-barrel projectile 
weapon, the imperator Titan uses

375
00:21:41,100 --> 00:21:44,000
for destroying sways of men and 
machines or destroy the entire 

376
00:21:44,000 --> 00:21:46,200
city blocks. 
However, it carries a limited 

377
00:21:46,200 --> 00:21:48,800
amount of ammunition and so you 
get your step. 

378
00:21:48,800 --> 00:21:51,800
I think, is it 12 shots? 
I want to say from memory and 

379
00:21:51,800 --> 00:21:54,200
you stack those up and that's 
how many times it can shoot and 

380
00:21:54,200 --> 00:21:56,800
it can choose how much ammo 
expends each shot as well. 

381
00:21:56,800 --> 00:22:00,400
So it's kind of an interesting 
one, your voice, your counter. 

382
00:22:00,400 --> 00:22:04,900
So, Protected by void chills 
like Olga Titans are and it 

383
00:22:04,900 --> 00:22:07,900
starts with 12 Shields. 
And I think from what I 

384
00:22:07,900 --> 00:22:10,700
remember, it takes its armor 
saves on to D6 not single D6 so 

385
00:22:10,700 --> 00:22:13,400
it's quite hard to chip away the
imperator. 

386
00:22:13,500 --> 00:22:15,400
Yeah, saves. 
Like a building from memory but 

387
00:22:15,400 --> 00:22:18,500
again I'll double-check of those
cases go on then the Garrison 

388
00:22:18,500 --> 00:22:20,000
troops. 
So this is an interesting one. 

389
00:22:21,100 --> 00:22:23,000
There's kind of a slight 
difference between the, the mega

390
00:22:23,000 --> 00:22:26,400
gargan and the imperator. 
The Megalodon comes with crew, 

391
00:22:26,400 --> 00:22:30,600
the imperator can transport 
troops, and so you can buy extra

392
00:22:30,800 --> 00:22:32,600
Chicago in the legs. 
And again, we'll talk about why 

393
00:22:32,600 --> 00:22:35,600
that might be a good idea later.
So, if you do want to transport 

394
00:22:35,600 --> 00:22:37,600
troops and you haven't got a 
spare stands of infantry, you 

395
00:22:37,600 --> 00:22:40,500
can use these. 
These Tech guard tokens to fill 

396
00:22:40,500 --> 00:22:42,000
up. 
Your literally, fill up your 

397
00:22:42,000 --> 00:22:43,900
boots. 
Fill up your tie and boots and 

398
00:22:43,900 --> 00:22:47,200
stop those pesky Walks from 
skirmishing through the lower 

399
00:22:47,200 --> 00:22:51,200
decks. 
So you place the cameras all 

400
00:22:51,200 --> 00:22:52,900
troops Downs to be carried in 
the appropriate boxes. 

401
00:22:52,900 --> 00:22:55,000
So, if you like I said, if 
you've got the money at models, 

402
00:22:55,000 --> 00:22:58,300
you know, a little 20 mil Epic 
Base will fit in the spaces if 

403
00:22:58,300 --> 00:23:01,400
you want to make it, look sexy 
or if If you just want to rub 

404
00:23:01,400 --> 00:23:04,300
them with sofas, that's fine. 
So that's everything you need to

405
00:23:04,300 --> 00:23:06,000
to get started with the 
imperator. 

406
00:23:06,000 --> 00:23:08,000
So I'll hand over to yourself 
for the Mega Garden. 

407
00:23:08,800 --> 00:23:11,600
Yes, a data card is also the 
Bible to make it all make agins 

408
00:23:11,600 --> 00:23:13,700
machine. 
I don't think it's as big as the

409
00:23:13,700 --> 00:23:17,600
period of time from memory but 
no slightly smaller about half 

410
00:23:17,600 --> 00:23:18,400
the size. 
Maybe. 

411
00:23:18,800 --> 00:23:21,600
Yeah, yeah, I've got one lying 
around here, I should have a 

412
00:23:21,608 --> 00:23:26,300
share, but yeah, there's 
obviously keeps you helps. 

413
00:23:26,300 --> 00:23:29,100
You keep track of the crew on 
board, the mega gargant what 

414
00:23:29,100 --> 00:23:32,100
damaged Garden has suffered. 
And a wealth of other details. 

415
00:23:32,100 --> 00:23:34,900
You can also use the data card 
to keep a note of how many 

416
00:23:34,900 --> 00:23:38,700
Titans and Lady Gaga has the 
Megan has killed and how many 

417
00:23:38,700 --> 00:23:42,600
battles its 14? 
It also comes with these power 

418
00:23:42,600 --> 00:23:46,100
field. 
Accountants So the mega guy gets

419
00:23:46,100 --> 00:23:48,400
picked up by numerous power 
field, generators? 

420
00:23:49,500 --> 00:23:52,400
Unfortunately these break down 
all the time require constant 

421
00:23:52,400 --> 00:23:55,900
maintenance, not the off, strong
point to represent this and 

422
00:23:56,200 --> 00:23:58,400
maybe baguette starts a battle 
with a random number 

423
00:23:58,400 --> 00:24:01,500
operational, power Fields. 
Usually roll a D6 + 6. 

424
00:24:02,100 --> 00:24:05,200
So I have 7 to 12, power fields,
which I think is the same for a 

425
00:24:05,208 --> 00:24:08,700
great Garden. 
Yeah, yeah, the only difference 

426
00:24:08,700 --> 00:24:11,100
being is the great God is going 
to Gaga mob. 

427
00:24:11,100 --> 00:24:13,600
The boss Garden will have 
maximum Shields, so it will 

428
00:24:13,600 --> 00:24:15,700
always have 12 Whereas because 
you can't more about Mega 

429
00:24:15,700 --> 00:24:18,000
Goggins, you're always gonna 
have to roll the dice but yes 

430
00:24:18,000 --> 00:24:20,000
the same joke level as a great 
Garden. 

431
00:24:20,400 --> 00:24:22,500
All right, so choose your lucky 
dice and the role that make that

432
00:24:22,500 --> 00:24:22,900
wrong. 
Yeah. 

433
00:24:23,700 --> 00:24:25,600
You're lucky. 
You're lucky blue dice. 

434
00:24:27,700 --> 00:24:29,800
Pound of the powerful, trap 
cameras, placed in the 

435
00:24:29,800 --> 00:24:33,300
appropriate numbered track space
on track to show the number of 

436
00:24:33,300 --> 00:24:36,800
operational fields that has such
a huge monitor that on your own 

437
00:24:36,800 --> 00:24:39,700
doing data facts card. 
It's got some whole damage 

438
00:24:39,700 --> 00:24:41,700
counters so maybe you go, that's
a tremendously. 

439
00:24:41,700 --> 00:24:45,200
Well, armored and strongly built
but the Real Combat will 

440
00:24:45,200 --> 00:24:47,200
gradually wear them down the 
hull damage cabinets. 

441
00:24:47,200 --> 00:24:50,000
Place on the whole damaged track
to keep count of this cumulative

442
00:24:50,000 --> 00:24:51,700
damage. 
As a guy, ugh - ugh. 

443
00:24:51,700 --> 00:24:55,100
That's whole takes more. 
And more of a battering fires 

444
00:24:55,100 --> 00:24:58,000
are more likely to break out 
eventually destroying the mg 

445
00:24:58,000 --> 00:24:59,900
completely. 
So basically it follows the same

446
00:24:59,900 --> 00:25:03,500
kind of rules as other regular 
guy gets you know files a brick 

447
00:25:03,500 --> 00:25:07,000
fires or break out gradually and
then that will cause more and 

448
00:25:07,000 --> 00:25:10,100
more damage to that's as it goes
on. 

449
00:25:11,100 --> 00:25:14,600
You got a fire counter as well. 
So the Megan has its own Big 

450
00:25:14,600 --> 00:25:20,500
they can be damaged in combat, 
they can be totally destroyed by

451
00:25:20,500 --> 00:25:24,900
fires, burning out of control, 
the fire counter starts on 0 on 

452
00:25:24,900 --> 00:25:27,600
the fire track. 
Initially as battle damage is 

453
00:25:27,600 --> 00:25:30,400
calculated fires, a breakup 
fired candle, moved up and down 

454
00:25:30,400 --> 00:25:33,700
for a while. 
So I'm presuming that. 

455
00:25:33,700 --> 00:25:37,400
You can reduce the amount of 
fires on your garden as well but

456
00:25:37,400 --> 00:25:39,300
I'm not totally sure about. 
Yep. 

457
00:25:39,300 --> 00:25:45,100
You can indeed if you're lucky 
thing about the guy It's ugly 

458
00:25:45,100 --> 00:25:48,500
love about, is that all the 
different Crews I have. 

459
00:25:49,100 --> 00:25:54,300
So you'll have a different crew,
counted tokens some will be 

460
00:25:54,300 --> 00:25:56,300
riggers. 
Basically. 

461
00:25:56,300 --> 00:25:59,500
Riggers, our squads aggression, 
in stockings with a mock neck, 

462
00:25:59,500 --> 00:26:03,500
boy overseer they can fight the 
fires and fix damaged. 

463
00:26:03,500 --> 00:26:06,100
So, there you go. 
So they're the ones, putting out

464
00:26:06,100 --> 00:26:10,100
fires and in the neck, boys over
there challenge, Shadow over. 

465
00:26:10,100 --> 00:26:13,200
Can't fix up this Bible up, or 
I'll kick your ass kind of 

466
00:26:13,208 --> 00:26:17,000
thing, Ava. 
And then, but they're pretty 

467
00:26:17,000 --> 00:26:20,000
useless in close combat. 
If the Megan is bordered by any 

468
00:26:20,000 --> 00:26:23,200
infantry, which makes sense, 
then you got the boys there 

469
00:26:23,200 --> 00:26:25,300
doing the real work. 
Lugging around shells. 

470
00:26:25,300 --> 00:26:27,400
Don't you boy lose find the guns
and so on. 

471
00:26:29,000 --> 00:26:32,100
They can fight fires as well but
they can't repair the damage, 

472
00:26:33,100 --> 00:26:35,100
okay? 
And then you get the knobs, 

473
00:26:36,100 --> 00:26:40,200
probably, the most valuable crew
on your ship on your son. 

474
00:26:40,200 --> 00:26:42,300
Your only make a concern, they 
sit. 

475
00:26:42,300 --> 00:26:44,200
They spend all their time. 
Yelling the boys and riggers. 

476
00:26:44,600 --> 00:26:46,700
What to do. 
So don't fight fires or fixed 

477
00:26:46,700 --> 00:26:51,000
damage unfortunately, but 
they're the biggest and meanest 

478
00:26:51,000 --> 00:26:56,800
talks around, so they're quite 
good at obviously hand combat. 

479
00:26:56,800 --> 00:27:01,500
If you do get boarded by 
somebody and they get your 

480
00:27:01,500 --> 00:27:04,100
captain. 
So every Megan starts a battle 

481
00:27:04,100 --> 00:27:06,500
with a captain in command. 
So you always want to get that 

482
00:27:07,000 --> 00:27:10,000
regardless. 
So Captain's either powerful 

483
00:27:10,000 --> 00:27:13,300
warlord. 
One of the trust will bosses awk

484
00:27:13,300 --> 00:27:17,800
said, caga, Captain's as who 
work in heroic individuals who 

485
00:27:17,800 --> 00:27:22,100
are Faded by the gods often 
attributed, the destruction 

486
00:27:22,400 --> 00:27:25,700
wrought by Mega Gardens to, 
their Captain Captain, ugh, ugh,

487
00:27:25,800 --> 00:27:30,100
ugh, ugh, look short, rash, debt
City and so on. 

488
00:27:30,100 --> 00:27:33,300
So they get they build us a 
reputation amongst the walk 

489
00:27:33,300 --> 00:27:39,800
Brethren as I go along. 
And if there is an egg and I 

490
00:27:39,800 --> 00:27:42,400
left unoccupied either because 
of casualties. 

491
00:27:42,400 --> 00:27:46,200
Or because the crew disembark 
the running of the Navy gargant 

492
00:27:46,400 --> 00:27:49,300
will suffer. 
The effects of empty Squad boxes

493
00:27:49,300 --> 00:27:52,100
are noted on the data thing that
of card itself. 

494
00:27:53,100 --> 00:27:55,300
Now me and John Donne actually 
have the data card in front of 

495
00:27:55,300 --> 00:27:57,800
us at the moment. 
I've got it. 

496
00:27:57,800 --> 00:28:01,600
If you need further there. 
Okay like yeah, right. 

497
00:28:01,600 --> 00:28:06,100
So so you've got your Bridge 
which is where the captain goes 

498
00:28:06,200 --> 00:28:08,100
or if he's dead. 
Add some nozzle hopefully step 

499
00:28:08,100 --> 00:28:13,400
up if that Squad is killed or is
jumped out the garbage, go by an

500
00:28:13,400 --> 00:28:16,700
objective, or whatever, you can 
no longer change, speed or 

501
00:28:16,700 --> 00:28:21,900
orders on the garden and tell a 
knob or a captain steps up to to

502
00:28:21,900 --> 00:28:23,300
start sharing down the tubes 
again. 

503
00:28:23,400 --> 00:28:26,600
So that's kind of bad news, the 
gun decks which is the kind of 

504
00:28:26,600 --> 00:28:30,400
the middle section each empty 
box of which there are four. 

505
00:28:30,500 --> 00:28:33,900
Reduces the number of Attack 
Base by 2 on the the guns. 

506
00:28:34,700 --> 00:28:39,800
So full effect Have how many 
context if they got attacked? 

507
00:28:39,800 --> 00:28:44,400
I so yes it goes. 8 6 4 2 0. 
So worth keeping them going 

508
00:28:44,400 --> 00:28:46,200
because they're pretty decent 
guns for pasta. 

509
00:28:46,200 --> 00:28:49,300
Hit 2 plus minus to save mod and
in the Boiler Room at the 

510
00:28:49,300 --> 00:28:53,200
bottom, which is three. 
Squads each empty Squad, reduces

511
00:28:53,200 --> 00:28:56,500
the garden speed by D6, so bad 
news. 

512
00:28:56,500 --> 00:28:59,900
They've also been got the port 
and guardstar starboard and Port

513
00:28:59,900 --> 00:29:02,300
guard rooms which is, kind of 
our just above the tracks. 

514
00:29:02,500 --> 00:29:04,500
And so those don't have negative
effects. 

515
00:29:04,500 --> 00:29:08,100
If there are not occupied it 
Just if you want summer to 

516
00:29:08,100 --> 00:29:11,200
protect the kind of the 
stocking, people boarding, the 

517
00:29:11,300 --> 00:29:14,500
mega gargant cause Mischief so 
yeah. 

518
00:29:14,500 --> 00:29:18,300
Yeah, it's good, fun. 
So this is one of those things 

519
00:29:18,300 --> 00:29:22,300
I've sort of hinting at earlier 
with the the more goggles You by

520
00:29:22,500 --> 00:29:24,700
rules as written. 
The more interesting it gets. 

521
00:29:24,700 --> 00:29:28,500
So you get more crew counts as 
than there are spaces in the 

522
00:29:28,500 --> 00:29:33,100
garden when you buy a garden and
so you know you randomly you use

523
00:29:33,100 --> 00:29:36,100
place a captain and you randomly
pick your nine extra skills to 

524
00:29:36,100 --> 00:29:41,200
fill out the gargan. 
And Has written my believe. 

525
00:29:41,200 --> 00:29:43,200
The way people expect you to 
play it is for each Garden. 

526
00:29:43,200 --> 00:29:45,000
You buy, you actually mix all 
your tokens together. 

527
00:29:45,200 --> 00:29:48,200
So you only got one gargan, 
you've got a fairly even spread 

528
00:29:48,200 --> 00:29:50,100
I think it's four of each token 
from memory. 

529
00:29:51,000 --> 00:29:53,800
And so you probably get a fairly
decent spread of, you know, 

530
00:29:54,600 --> 00:29:58,800
three knobs three, boys, three 
Gretchen give or take. 

531
00:29:58,800 --> 00:30:00,900
But for each extra make a 
garden, you have in your 

532
00:30:00,900 --> 00:30:03,900
collection and that you bring to
bowel you're supposed to put all

533
00:30:03,900 --> 00:30:06,600
the tokens in to draw from. 
So you may end up with, you 

534
00:30:06,608 --> 00:30:09,900
know, it's classic oakiness, you
end up with a really Wacky, Mega

535
00:30:09,900 --> 00:30:12,000
Garden full of only Gretchen and
another one that's going to 

536
00:30:12,000 --> 00:30:14,700
Jalisco crewed by knobs. 
And so, you end up with you, no 

537
00:30:14,700 --> 00:30:17,400
one's really powerful and really
good at defense, but then 

538
00:30:17,400 --> 00:30:18,800
company fires, I was the 
Gretchen one. 

539
00:30:18,800 --> 00:30:22,200
Maybe we'll do very well against
fires but that has no defensive 

540
00:30:22,200 --> 00:30:24,800
capabilities whatsoever. 
So, is one of the things, I 

541
00:30:24,800 --> 00:30:26,600
think, you know, it's one of 
those classic talk about, talk 

542
00:30:26,600 --> 00:30:29,000
about it with your opponent, you
know, maybe how you feel, it 

543
00:30:29,008 --> 00:30:32,300
should be, but I guess the 
argument is also orgs of wacky 

544
00:30:32,300 --> 00:30:34,600
and random. 
So sticking all the Border, all 

545
00:30:34,600 --> 00:30:37,200
the Potentials in one big pile 
because it's not like they'd 

546
00:30:37,200 --> 00:30:39,100
line up at the start of the game
and be like, right, we won't 

547
00:30:39,800 --> 00:30:41,900
Folks I've got time to be like 
we wanted even crew everyone 

548
00:30:41,900 --> 00:30:43,300
three girls here and three boys 
here. 

549
00:30:43,300 --> 00:30:44,700
They just let everything up. 
Are you go over there? 

550
00:30:44,700 --> 00:30:47,600
You go there. 
So yeah, that the more mg you 

551
00:30:47,600 --> 00:30:50,900
were you by in the more you know
Paul's of crew tokens you've got

552
00:30:50,900 --> 00:30:53,300
the weird and wacky your crew 
loadouts could get because 

553
00:30:53,300 --> 00:30:55,700
you've got that much more 
variation in the pollen that 

554
00:30:55,700 --> 00:30:58,700
much more opportunity to pick 
the same token more than once. 

555
00:30:58,700 --> 00:31:03,200
So that's a weird little wrinkle
to think about what that. 

556
00:31:03,400 --> 00:31:06,100
But I think I prefer to do it 
like separately, like have the 

557
00:31:07,000 --> 00:31:10,800
token separate for each one. 
But yeah, I mean, that's how I 

558
00:31:11,100 --> 00:31:16,000
did it and I can like that way. 
You're going to get a more even 

559
00:31:16,000 --> 00:31:19,200
spread. 
I think it's like I say I think 

560
00:31:19,200 --> 00:31:22,600
it's one of those real classic 
90s rules of it comes down to 

561
00:31:22,600 --> 00:31:24,800
personal interpretation, it 
comes down to the the players on

562
00:31:24,800 --> 00:31:28,100
the table. 
You decide. 

563
00:31:28,100 --> 00:31:32,300
Like, if you like order, then I 
think like you, you'd put them 

564
00:31:32,300 --> 00:31:35,600
in like one pile for each gargan
if you like walking Madness and 

565
00:31:35,600 --> 00:31:38,100
Chaos, you just throw them all 
in a big pile and draw from 

566
00:31:38,100 --> 00:31:41,900
that. 
Yeah, we will sort of there you 

567
00:31:41,900 --> 00:31:44,300
go, you know, for both ways and 
see what? 

568
00:31:44,300 --> 00:31:47,900
Yeah, definitely. 
All right. 

569
00:31:47,900 --> 00:31:50,800
So, one thing the captain's very
good at is shouting, so you get 

570
00:31:50,800 --> 00:31:54,400
these shouting counters. 
So, each Mega Garden gets D3 

571
00:31:54,400 --> 00:31:57,300
shouting counters at the start 
of the game and there are three 

572
00:31:57,300 --> 00:31:59,800
different sorts of counters, 
which explained below, which 

573
00:31:59,800 --> 00:32:03,200
will go through now. 
So you've got the wash out 

574
00:32:03,200 --> 00:32:05,600
encounter. 
This counter, may be played in 

575
00:32:05,600 --> 00:32:08,100
the close combat phase where 
this counter is played, all the 

576
00:32:08,100 --> 00:32:10,900
Orcs And big are going to filled
with the Ferocious power of the 

577
00:32:10,900 --> 00:32:12,900
wire. 
They howl and fire the weapons 

578
00:32:12,900 --> 00:32:16,700
wildly in a fearsome display or 
barbaric Fury for the rest of 

579
00:32:16,700 --> 00:32:20,400
the turn role in extra dice. 
In close combat, combat sport in

580
00:32:20,408 --> 00:32:24,400
the maybe Garden itself and boys
and knobs from its crew. 

581
00:32:24,400 --> 00:32:28,500
Whether they're on board the 
Garden or not because the Orcs 

582
00:32:28,800 --> 00:32:30,700
are far too excited to aim 
properly. 

583
00:32:30,700 --> 00:32:34,300
All firing by the mega gargan 
and it screws up a minus one to 

584
00:32:34,300 --> 00:32:37,500
hit penalty for the rest of the 
turn that this counter doesn't 

585
00:32:37,500 --> 00:32:40,200
let Gretchen rigors role in 
actually, - even though the 

586
00:32:40,200 --> 00:32:43,600
shootings affected in the same 
way as the Orcs, that's for the 

587
00:32:43,600 --> 00:32:46,100
work counter. 
Now, the Latin Abbott counter, 

588
00:32:46,600 --> 00:32:49,400
this can be played during the 
combat phase, the captain yells 

589
00:32:49,400 --> 00:32:52,000
the Gunners to pull. 
There's organ fingers out and 

590
00:32:52,000 --> 00:32:55,400
fire the kind of snap to it with
amazing precision and that fly 

591
00:32:55,400 --> 00:32:59,800
immediately the mega gargan can 
fire one phase earlier than it 

592
00:32:59,800 --> 00:33:03,000
would normally would. 
So if it was going to fire in 

593
00:33:03,008 --> 00:33:06,600
the advanced phase would fire in
the first five phase here 

594
00:33:06,600 --> 00:33:08,900
penalties from the mega gargant 
speed. 

595
00:33:09,200 --> 00:33:11,600
Fly as normal. 
And last one is fools. 

596
00:33:11,600 --> 00:33:15,600
Organ Speed Ahead. 
This counter make can be played 

597
00:33:15,800 --> 00:33:18,200
in the move of phase before the 
main target moves, the Kappa 

598
00:33:18,200 --> 00:33:20,400
kneels down to the boiler room 
and gives them an extra burst 

599
00:33:20,400 --> 00:33:22,500
speed. 
The Stoker's shovel fuel into 

600
00:33:22,500 --> 00:33:26,100
the furnaces, in the astounding 
rate to the mg moves 36 

601
00:33:26,100 --> 00:33:29,200
centimeters. 
It can make 1 through 40 to 45 

602
00:33:29,200 --> 00:33:32,500
degree, turn to port or 
starboard, regardless of the 

603
00:33:32,500 --> 00:33:36,100
speed and direction orders. 
Even if it's on stop orders, 

604
00:33:36,600 --> 00:33:39,100
there is no penalty on firing 
for this. 

605
00:33:39,200 --> 00:33:42,900
Just put all the movement that's
quite cool to have those in 

606
00:33:42,900 --> 00:33:47,800
addition to everything else and 
then the disc with a mega 

607
00:33:47,800 --> 00:33:50,700
gargant summaries are basically 
one, you draw your crew 

608
00:33:50,700 --> 00:33:53,400
counters. 
So as we talked about you put 

609
00:33:53,400 --> 00:33:56,200
all your counters into a bag or 
mug or something like that. 

610
00:33:57,000 --> 00:33:59,900
You take one, once always going 
to be a captain and neutron, 

611
00:33:59,900 --> 00:34:02,900
nine more additional counters 
from that, to make up your crew 

612
00:34:03,200 --> 00:34:06,800
and place them onto the data 
facts card. 

613
00:34:07,900 --> 00:34:09,000
Then you need to calculate your 
car. 

614
00:34:09,100 --> 00:34:13,100
Our fields are all D6, add 6, 
and you have a little, your 

615
00:34:13,100 --> 00:34:15,500
powerful token, put that on your
on your data facts, as well to 

616
00:34:15,500 --> 00:34:19,100
know how to get power field, you
have during the game and then 

617
00:34:19,100 --> 00:34:22,100
draw your shouting counters. 
So it will be D, 3 and grab 

618
00:34:22,100 --> 00:34:25,500
three of those. 
Now they are placed also, in the

619
00:34:25,500 --> 00:34:27,800
Muggle, Cub, so that there is no
school. 

620
00:34:28,199 --> 00:34:31,500
So they have the same thing as 
with the, the All crew of each 

621
00:34:31,500 --> 00:34:34,300
Megan comes with one of each, 
but if you have more than one 

622
00:34:34,300 --> 00:34:37,900
bag on the table, you can 6 in a
mug, you may find you draw the 

623
00:34:37,900 --> 00:34:40,500
same one twice or you. 
Yeah, so again, it's that it. 

624
00:34:40,500 --> 00:34:43,600
Do you want to be, you know, 
slightly chaotic or do you want 

625
00:34:43,600 --> 00:34:45,800
to be slightly ordered? 
And I think that dictates, you 

626
00:34:45,808 --> 00:34:48,900
know, but you know, rules as 
written place all the shank 

627
00:34:48,900 --> 00:34:52,500
Anna's in the market, it's sort 
of in Furs that you literally 

628
00:34:52,600 --> 00:34:54,500
put them all in. 
And so you could, you know, 

629
00:34:54,500 --> 00:34:59,000
maybe 11 gargan has to and pulls
water twice, for example, it 

630
00:34:59,000 --> 00:35:02,300
feels weird. 
Like, it feels like it's why I 

631
00:35:02,300 --> 00:35:06,300
was already playing it where you
don't combine them, but I don't 

632
00:35:06,300 --> 00:35:09,500
know like it really it comes 
down to how How much do you 

633
00:35:09,508 --> 00:35:10,700
trust? 
The gods and how much do you 

634
00:35:10,700 --> 00:35:11,800
want? 
The kind of the madness to 

635
00:35:11,800 --> 00:35:13,300
infest, your Battlefield, I 
guess. 

636
00:35:13,300 --> 00:35:17,000
And it is very or key. 
But yeah, it's just something 

637
00:35:17,000 --> 00:35:18,800
like I say, talk about it with 
your opponent before the game 

638
00:35:18,800 --> 00:35:21,800
starts to decide, which way 
around you want to do it as good

639
00:35:21,800 --> 00:35:23,500
as if you throw them all, in 
just one big pile, you'd have to

640
00:35:23,500 --> 00:35:25,600
separate them into the 
individual groups each time. 

641
00:35:25,600 --> 00:35:27,500
And remember how many of each 
token you got? 

642
00:35:27,500 --> 00:35:30,900
So there's something to be said 
for that, but yeah. 

643
00:35:32,900 --> 00:35:35,200
And then the step four is break 
out the fungus. 

644
00:35:35,200 --> 00:35:44,000
Be in toasters, skwiggs. 
Always important to go either 

645
00:35:44,000 --> 00:35:46,700
way. 
So tell us what it tastes like 

646
00:35:47,000 --> 00:35:50,000
but imagine not too good so 
make. 

647
00:35:50,000 --> 00:35:54,500
That's the nigga, get summary. 
Yeah, where are we headed? 

648
00:35:55,800 --> 00:35:58,300
So page? 
18 is next. 

649
00:35:58,300 --> 00:36:00,600
So, you know, we've already 
covered, you know, setting up 

650
00:36:00,600 --> 00:36:05,300
the game and all the phases and 
Also, were, if you're not up to 

651
00:36:05,300 --> 00:36:07,600
speed with the podcast, you can 
go back and listen to some of 

652
00:36:07,600 --> 00:36:09,700
the other shows where we go over
that. 

653
00:36:09,800 --> 00:36:14,100
So all is Phase. 
A class Titan power, allocation.

654
00:36:14,100 --> 00:36:16,500
So, as well as all the usual, 
giving you orders and working 

655
00:36:16,500 --> 00:36:18,100
out, who's doing, what and all 
that. 

656
00:36:18,100 --> 00:36:21,600
You also have to work out, how 
much power your plasma reactor 

657
00:36:21,600 --> 00:36:24,100
is generating. 
So, the dreaded a class Titans 

658
00:36:24,100 --> 00:36:25,900
of the Imperium are awesome 
flying machines. 

659
00:36:26,300 --> 00:36:28,300
They carry an entire arsenal of 
weaponry and protected by 

660
00:36:28,300 --> 00:36:30,600
powerful energy Shields, called 
for children are thick enough to

661
00:36:30,607 --> 00:36:32,500
put even the Fortress 
monasteries of Space Marines. 

662
00:36:32,700 --> 00:36:34,600
To shame and you're somehow, 
they still walk about the 

663
00:36:34,600 --> 00:36:37,700
battlefield, a large part of the
success of a class times can be 

664
00:36:37,700 --> 00:36:40,300
attributed to their giant plasma
reactors, which Supply the 

665
00:36:40,300 --> 00:36:42,400
prodigious amounts of Power are 
required to keep moving and 

666
00:36:42,400 --> 00:36:45,500
firing while smaller Scout, and 
battle Titans will have plasma 

667
00:36:45,500 --> 00:36:46,400
reactors. 
They are tailored to the 

668
00:36:46,400 --> 00:36:47,900
requirements of the individual 
design. 

669
00:36:47,900 --> 00:36:49,600
They produce exactly the right 
amount of energy. 

670
00:36:49,600 --> 00:36:52,300
That's required. 
No more, no less a class times, 

671
00:36:52,300 --> 00:36:54,400
are unusual because the plasma 
they generate can be directed to

672
00:36:54,400 --> 00:36:56,600
different functions. 
Such as fire, control, weapons 

673
00:36:56,600 --> 00:36:59,100
engines, and so forth. 
The amount of plasma generated 

674
00:36:59,100 --> 00:37:02,500
by rates can vary a lot during a
battle, but a good princeps as 

675
00:37:02,700 --> 00:37:05,400
Like monitors cold consistently,
I will shoot and outmaneuver a 

676
00:37:05,408 --> 00:37:08,700
more conventional opponent. 
So during the orders phase, you 

677
00:37:08,700 --> 00:37:12,100
role to determine the number of 
green plasma counts as you 

678
00:37:12,100 --> 00:37:15,100
generate. 
Number of dice rolled varies 

679
00:37:15,100 --> 00:37:16,800
from type 2. 
Type, the imperator for example 

680
00:37:16,800 --> 00:37:20,000
was to D6 was the war Monger. 
Another comment on in this class

681
00:37:20,000 --> 00:37:23,500
rules 1 D6, now it's 2 2, the 
score, Josh and I were talking 

682
00:37:23,500 --> 00:37:26,600
about the warmonger of 
beforehand, that is the variant 

683
00:37:26,600 --> 00:37:29,700
imperator conversion kit. 
That was sold for a very, very 

684
00:37:29,700 --> 00:37:33,100
short period of time. 
I've never actually We seen its 

685
00:37:33,100 --> 00:37:35,700
original Titan, Legion rules. 
I need to dig into maybe they're

686
00:37:35,700 --> 00:37:38,600
in a journal or something. 
I do own one, but I've never put

687
00:37:38,600 --> 00:37:40,500
on the battlefield because I 
don't have its rules. 

688
00:37:40,700 --> 00:37:43,900
But it is essentially a 
quote-unquote slightly smaller 

689
00:37:43,900 --> 00:37:45,700
imperator. 
It's not that much smaller. 

690
00:37:45,700 --> 00:37:47,500
It just doesn't have a big 
towels on his back and replaced 

691
00:37:47,500 --> 00:37:50,800
them with anti-aircraft guns. 
But yes, if anyone wants to know

692
00:37:50,800 --> 00:37:52,700
what a warmonger is, it's it's 
fun. 

693
00:37:52,700 --> 00:37:56,000
It's got a missile rack. 
It's got a twin last Cannon. 

694
00:37:56,000 --> 00:37:59,300
It's got a little landing strip 
with a little spot or Aeroplane 

695
00:37:59,300 --> 00:38:01,900
on his on his shoulder up above 
its head, which is pretty cute. 

696
00:38:03,500 --> 00:38:05,900
So yeah, it's fun model and it's
interesting that it doesn't 

697
00:38:05,900 --> 00:38:09,200
generate the same amount of 
plasma as the true imperator, 

698
00:38:09,400 --> 00:38:11,100
despite being a similar class 
and Chassis. 

699
00:38:11,800 --> 00:38:15,200
So you really to D6 and you 
count up your number of plasma 

700
00:38:15,200 --> 00:38:17,700
tokens. 
This specifically will go as if 

701
00:38:17,700 --> 00:38:19,500
we're just using it in prayer 
for this because that's what's 

702
00:38:19,500 --> 00:38:20,900
in the box. 
And that's probably the easiest 

703
00:38:20,900 --> 00:38:23,900
way of doing it. 
You place those plasma counters 

704
00:38:24,200 --> 00:38:27,600
in the Reactor Core which is in 
the belly of the Beast green 

705
00:38:27,600 --> 00:38:29,600
side up. 
So that's that's your potential 

706
00:38:29,600 --> 00:38:31,200
stack of plasma to spend each 
turn. 

707
00:38:31,200 --> 00:38:34,800
So you got that. 
Classic anything from 2 to 12 to

708
00:38:34,800 --> 00:38:37,600
you're in trouble 12 you can 
have a field day for enough, all

709
00:38:37,600 --> 00:38:42,300
the all the good stuff to an 
alligator, plasma you place the 

710
00:38:42,700 --> 00:38:45,900
the tokens in the pow locations,
marked with a hexagon on the 

711
00:38:45,900 --> 00:38:48,800
Titans data card different 
locations, perform different 

712
00:38:48,800 --> 00:38:52,200
functions, described on the data
card and surmised in the diagram

713
00:38:52,200 --> 00:38:55,200
opposite by placing a green 
plasmid total counter in a 

714
00:38:55,200 --> 00:38:57,300
location. 
You're ordering Powers be 

715
00:38:57,300 --> 00:38:59,800
directed to whatever functions 
that location performs. 

716
00:38:59,800 --> 00:39:02,800
For example, placing casually 
engines will label title Course,

717
00:39:02,800 --> 00:39:05,400
the battlefield placing a couch 
with Fire Control and 

718
00:39:05,400 --> 00:39:08,400
advertisers fire and so forth. 
This means that by placing 

719
00:39:08,400 --> 00:39:10,700
plasma counters, you can plan 
your coming, turn, how fast you 

720
00:39:10,707 --> 00:39:13,400
will move when you will fire how
powerful your weapons will be 

721
00:39:13,400 --> 00:39:18,000
etcetera. 
And so if you look at the grid, 

722
00:39:18,000 --> 00:39:20,800
the the big old A3 sheet that 
comes with your imperator, you 

723
00:39:20,808 --> 00:39:22,800
can see there's loads of 
different places, you can put 

724
00:39:22,800 --> 00:39:25,000
your plasma will skip through 
them now. 

725
00:39:25,000 --> 00:39:29,300
So anything with a hexagon on 
it's on, it's she lets you put 

726
00:39:29,500 --> 00:39:34,400
110 more plasma is there, so So,
the Primary Weapons, the plasma,

727
00:39:34,400 --> 00:39:40,000
and I later, and the Hellstorm 
Cannon to use them, you have to 

728
00:39:40,000 --> 00:39:42,000
allocate plasma to them. 
So without plasma, they cannot 

729
00:39:42,000 --> 00:39:43,800
fire that turn. 
So the hellstone Cannon only 

730
00:39:43,800 --> 00:39:46,900
needs one, so assess, a less 
strenuous gun. 

731
00:39:46,900 --> 00:39:49,200
So if you've got one to spare 
and want to fire, you, you big 

732
00:39:49,200 --> 00:39:52,400
old cannon stick, a plasma 
cutter in there, the plasma. 

733
00:39:52,500 --> 00:39:55,800
And I later on the other hand 
can have up to 4 and the more 

734
00:39:55,800 --> 00:39:58,000
you put in the bigger the bang 
basically. 

735
00:39:58,000 --> 00:40:00,900
So if you've got a, you know, an
excess of plasma you want to 

736
00:40:00,900 --> 00:40:04,000
like do a lot of damage with Has
begun Chaka. 

737
00:40:04,000 --> 00:40:07,200
Bunch of tokens on their fine 
control. 

738
00:40:07,300 --> 00:40:09,400
So this dictates when you fire 
in the turn. 

739
00:40:09,600 --> 00:40:15,900
So if you put one in there then 
you fire in the advanced phase. 

740
00:40:15,900 --> 00:40:18,100
If you put two in there you fire
in the first five phase. 

741
00:40:18,200 --> 00:40:21,400
For example, if you don't put 
any in there you can't fire your

742
00:40:21,400 --> 00:40:22,800
guns at all. 
So you always have to allocate 

743
00:40:22,800 --> 00:40:24,500
one. 
Even if you put some in the guns

744
00:40:24,500 --> 00:40:26,900
you still have to put some in 
the Fire Control as well or they

745
00:40:27,100 --> 00:40:30,400
they have got the ability to 
turn the scanners on I guess the

746
00:40:30,400 --> 00:40:33,400
void Shield generator so this 
lets you You raise your power 

747
00:40:33,400 --> 00:40:34,900
Shields as they've been knocked 
down. 

748
00:40:36,400 --> 00:40:39,200
If you don't have any in there 
at all, then you can't raise 

749
00:40:39,200 --> 00:40:40,600
your shield. 
And again, if you put one in 

750
00:40:40,600 --> 00:40:42,400
there, you can professionals on 
the five up. 

751
00:40:42,400 --> 00:40:43,900
If you put two in there, you can
press yours. 

752
00:40:43,900 --> 00:40:46,100
I think on a for up, let me just
double-check. 

753
00:40:47,400 --> 00:40:49,400
Yeah, for up. 
If you, if you double stacker 

754
00:40:49,400 --> 00:40:53,900
plasma, the Reactor Core this is
where plasma cancer generated 

755
00:40:53,900 --> 00:40:56,400
and where excess plasma can be 
stored for use later. 

756
00:40:56,500 --> 00:40:59,700
So if you roll a 12 and you only
need to use server, you can move

757
00:40:59,700 --> 00:41:02,100
the other five in the engine and
then that will carry over to the

758
00:41:02,100 --> 00:41:05,200
next. 
That's quite a good kind of 

759
00:41:06,000 --> 00:41:07,100
hedging, your bets kind of 
thing. 

760
00:41:07,100 --> 00:41:09,900
If you've just not gonna need 
for it, leave it in the engine 

761
00:41:09,900 --> 00:41:13,700
for the future turns. 
And then the engines themselves,

762
00:41:13,800 --> 00:41:16,000
they may have power allocated. 
The engine dictates how fast I 

763
00:41:16,008 --> 00:41:18,600
can move. 
If there's no Plasma in the 

764
00:41:18,600 --> 00:41:21,600
movement engines, you can't move
the turn at all. 

765
00:41:23,000 --> 00:41:27,600
If you give it one, then it can 
move short distance which is 5 

766
00:41:27,600 --> 00:41:30,200
to 10. 
Cm with one, 90-degree turn and 

767
00:41:30,200 --> 00:41:32,400
pop to, in there is 10 to 20 
cents. 

768
00:41:32,600 --> 00:41:37,600
M with a 45-degree turn so it's 
interesting. 

769
00:41:37,600 --> 00:41:40,200
It goes slower. 
But can rotate more or faster 

770
00:41:40,200 --> 00:41:42,700
but then can turn as effectively
because I guess it's moving on 

771
00:41:42,700 --> 00:41:45,200
the speed and it's you know it's
quite a lumbering Beast is not 

772
00:41:45,200 --> 00:41:47,200
the most agile. 
There's no warrant iron so it 

773
00:41:47,200 --> 00:41:49,000
kind of makes sense. 
The faster it goes, the Lesser 

774
00:41:49,000 --> 00:41:51,800
ability to kind of pivot around 
is gone. 

775
00:41:54,000 --> 00:41:57,200
Yeah, so, yeah, all locations 
can be allocated one to charge 

776
00:41:57,200 --> 00:42:00,100
them to green or two shots and 
to read, so, that's it. 

777
00:42:00,100 --> 00:42:02,400
So yeah. 
Guns fire control. 

778
00:42:02,400 --> 00:42:06,200
Movement control void Shields 
and keeping it in the belly for 

779
00:42:06,200 --> 00:42:10,100
future turns. 
That's how you allocate your 

780
00:42:10,100 --> 00:42:15,100
plasma overcharging. 
So yeah, once you've put one in 

781
00:42:15,100 --> 00:42:18,300
there, it's fine. 
If the two in there overcharges 

782
00:42:18,300 --> 00:42:21,300
the second thing. 
So you shouldn't keep. 

783
00:42:21,300 --> 00:42:23,100
The dice were off plasma 
generation secret from your 

784
00:42:23,100 --> 00:42:24,600
opponent. 
Here's our senses can pick up 

785
00:42:24,600 --> 00:42:27,600
the level of power buildup. 
However, when you come to 

786
00:42:27,600 --> 00:42:32,000
allocate your plasma, you do, 
keep it secret until all orders 

787
00:42:32,000 --> 00:42:34,200
of in place. 
So the, your opponent will know 

788
00:42:34,200 --> 00:42:36,200
how much you've got. 
They won't know what you've done

789
00:42:36,200 --> 00:42:39,200
with it. 
So yeah, it's a whole that's a 

790
00:42:39,207 --> 00:42:42,600
whole extra step, whole extra 
phase for you to kind of ponder 

791
00:42:42,600 --> 00:42:45,000
over what you're doing with the 
other orders, which is quite 

792
00:42:45,000 --> 00:42:46,300
interesting. 
I think it's interesting as 

793
00:42:46,300 --> 00:42:51,700
well, the thing to bear in mind 
movement doesn't affect when and

794
00:42:51,700 --> 00:42:54,700
how it shoots. 
So, you know, a lot of you know,

795
00:42:54,900 --> 00:42:57,700
standard models, you can't 
charge and then do a first fire 

796
00:42:57,700 --> 00:43:00,100
for example, because they would 
be two different orders because 

797
00:43:00,100 --> 00:43:03,400
you're not allocating orders in 
the same way. 

798
00:43:03,600 --> 00:43:06,300
It's about how you spend your 
plasma you could actually, you 

799
00:43:06,300 --> 00:43:09,200
know, fire in the first fire. 
I was still charging across the 

800
00:43:09,200 --> 00:43:10,800
table, if you spend your Plasma 
in the right way. 

801
00:43:10,800 --> 00:43:13,100
So that's something to think 
about with the imperator as 

802
00:43:13,100 --> 00:43:14,900
well. 
It's a little bit more flexible 

803
00:43:15,600 --> 00:43:17,700
if you've got enough plasma to 
kind of do it. 

804
00:43:17,900 --> 00:43:20,500
So, yeah, that's yeah, that's 
your plasma overdue for the make

805
00:43:20,500 --> 00:43:22,700
a garment. 
But before we do that, we'll go 

806
00:43:22,700 --> 00:43:24,200
for a quick break and when we 
come. 

807
00:43:24,300 --> 00:43:25,000
Yep. 
No worries. 

808
00:43:25,900 --> 00:43:41,000
We're about to run out of time. 
Okay so let's get into make a 

809
00:43:41,000 --> 00:43:43,600
course and speed orders. 
So I'm like Imperial and Elder 

810
00:43:43,600 --> 00:43:44,900
Titan. 
Zorka Gardens. 

811
00:43:44,900 --> 00:43:47,300
Don't have sophisticated mining 
pulse units to control their 

812
00:43:47,300 --> 00:43:49,900
main functions instead the 
captain of the litigant must 

813
00:43:49,900 --> 00:43:53,400
rely on bellowing Waters. 
Down to the speaking tube to the

814
00:43:53,400 --> 00:43:55,700
knobs in different parts of the 
need to go get will boot the 

815
00:43:55,707 --> 00:43:58,900
boys interaction lumbering 
machine to move and shoot as a 

816
00:43:58,900 --> 00:44:01,100
captain at once. 
Well, most of the time, it 

817
00:44:01,107 --> 00:44:06,900
works, So basically you got 
these different order counters, 

818
00:44:07,600 --> 00:44:12,500
one being stopped, you got one's
got battle speed full speed and 

819
00:44:12,500 --> 00:44:16,100
backwards and then you have 
directional counted as well 

820
00:44:16,100 --> 00:44:18,200
which is starboard ahead and 
Port. 

821
00:44:19,300 --> 00:44:23,700
So you need to select one of 
each of these and put them face 

822
00:44:23,700 --> 00:44:28,000
down on your data card. 
And then they're revealed once 

823
00:44:28,000 --> 00:44:29,900
initiatives been determined and 
that kind of thing. 

824
00:44:31,300 --> 00:44:35,400
So, The speed orders stop when 
the mega Garden is on stop 

825
00:44:35,400 --> 00:44:39,200
orders to scanners can take full
advantage of the month momentum.

826
00:44:39,200 --> 00:44:42,000
Calm to blaze away at anything 
and everything nearby. 

827
00:44:42,000 --> 00:44:45,100
So this means that the mg 
Weaponry 35 more quickly and 

828
00:44:45,100 --> 00:44:48,100
accurately than on any other 
orders though. 

829
00:44:48,100 --> 00:44:50,300
Maneuverability is obviously 
sacrificed. 

830
00:44:50,300 --> 00:44:52,400
I'll stop orders. 
That maggot, doesn't move, but 

831
00:44:52,400 --> 00:44:55,900
it fires in the first fire 
segment of the combat phase, 

832
00:44:57,000 --> 00:44:58,900
okay? 
So, battle speed balance beam is

833
00:44:58,900 --> 00:45:02,800
the standard fighting speed, 
Omega gargant go, Humungousaur 

834
00:45:02,800 --> 00:45:07,400
Jacob - moves at the rattling, 
bouncing progress of the 

835
00:45:07,400 --> 00:45:12,600
machine, upsets the aim of the 
Gunners, and can they fire more 

836
00:45:12,600 --> 00:45:15,000
wildly? 
But the captain has the 

837
00:45:15,000 --> 00:45:18,300
compensation of maybe running 
over some enemy troops. 

838
00:45:18,700 --> 00:45:21,700
The mega Garden using battle 
speed, always can move the move 

839
00:45:21,700 --> 00:45:25,200
phase and find the advanced five
segments of the combat phase. 

840
00:45:25,600 --> 00:45:27,700
So it looks like they can 
actually go over the top of 

841
00:45:27,700 --> 00:45:30,800
troops. 
Which I didn't realize. 

842
00:45:30,800 --> 00:45:34,300
So just like a lot of other 
vehicles like lot of walk 

843
00:45:34,300 --> 00:45:36,600
Vehicles which have those big 
death rollers on them. 

844
00:45:37,400 --> 00:45:40,000
There's a chance that troops 
could be crushed. 

845
00:45:40,200 --> 00:45:43,100
Underneath the, the - ugh, just 
quite cool. 

846
00:45:44,300 --> 00:45:46,400
They can go backwards. 
So maybe Gardens will sometimes 

847
00:45:46,400 --> 00:45:50,000
move backwards to move it to a 
new firing position and this 

848
00:45:50,000 --> 00:45:53,800
upsets their Gunnery about as 
much as moving and battle speed.

849
00:45:54,000 --> 00:45:57,200
So maybe gargant using backwards
orders can move in the movies 

850
00:45:57,200 --> 00:45:59,000
and fire and the advanced 
segment. 

851
00:46:00,500 --> 00:46:04,200
Phase of the combat phase and 
Full Speed. 

852
00:46:04,200 --> 00:46:06,500
Mega Garchomp. 
Moving sports full speed is a 

853
00:46:06,508 --> 00:46:10,900
terrifying sight, smoke and 
steam belts from every opening 

854
00:46:11,300 --> 00:46:14,200
tortured, metal screams and the 
whole machine lurches forward 

855
00:46:14,200 --> 00:46:18,500
with starting speed firing at 
sport full speed is more a 

856
00:46:18,500 --> 00:46:21,700
matter of luck than judgment but
that doesn't stop the Gunners. 

857
00:46:21,700 --> 00:46:25,500
Trying make Garden using full 
speed orders can move and move 

858
00:46:25,500 --> 00:46:29,200
it, phase and fire and Advanced 
Fire segment phase of the the 

859
00:46:29,200 --> 00:46:33,300
combat phase. 
Right now, the course of orders.

860
00:46:33,500 --> 00:46:37,500
So Omega gamma so unusual 
because they have tracks and 

861
00:46:37,500 --> 00:46:41,200
like any other smaller types of 
organ organ which is quite a 

862
00:46:41,200 --> 00:46:43,300
fact actually because yeah 
nothing has tracks. 

863
00:46:43,800 --> 00:46:46,500
These are quite unique in that 
in that respect because they 

864
00:46:46,500 --> 00:46:50,500
usually had these big stomping 
legs with big one McDonald 

865
00:46:50,500 --> 00:46:53,000
boots. 
They stomp around in but this 

866
00:46:53,000 --> 00:46:58,300
has actual tracks on it. 
So, make a guards can only turn 

867
00:46:58,300 --> 00:47:01,700
if they are in battle speed or 
full speed orders. 

868
00:47:02,900 --> 00:47:07,200
So, the course orders given to 
it will indeed will dictate 

869
00:47:07,200 --> 00:47:10,200
which way the mega gargle will 
turn if at all during this 

870
00:47:10,200 --> 00:47:12,600
movement. 
So if it's going ahead, the - go

871
00:47:12,600 --> 00:47:15,600
get may not make any turns 
regardless of the style, but 

872
00:47:15,600 --> 00:47:22,300
speed, if it's on starboard, 
orders the Megan last turn up to

873
00:47:22,300 --> 00:47:27,800
45 degrees right during its Move
if it's paid all is permitted. 

874
00:47:27,800 --> 00:47:32,000
So again you must move, if you 
put on starboard orders and port

875
00:47:32,000 --> 00:47:36,300
and the same sense, you must 
turn 45 degrees left during its 

876
00:47:36,300 --> 00:47:41,300
move. 
Now, the order counters, okay, 

877
00:47:41,300 --> 00:47:42,700
we're going to go through those 
because it reg. 

878
00:47:42,700 --> 00:47:44,600
Yeah, that's that's all normal 
rules. 

879
00:47:45,300 --> 00:47:47,200
I think the only the only 
offense cover there is if we 

880
00:47:47,200 --> 00:47:49,700
just quickly look at the mg and 
data card. 

881
00:47:50,000 --> 00:47:53,100
You can see it's talk about the 
the modifier. 

882
00:47:53,100 --> 00:47:58,100
So if Non-stop borders. 
There's no dice modified issuing

883
00:47:58,100 --> 00:48:00,000
if you're on Battle, speed is 
minus 1. 

884
00:48:00,000 --> 00:48:03,100
If run full speed is minus 2 and
if you're on backwards is minus 

885
00:48:03,100 --> 00:48:04,800
1. 
So the faster you go. 

886
00:48:05,200 --> 00:48:08,000
The more the the portal gun is a
bouncing around inside and they 

887
00:48:08,000 --> 00:48:10,500
don't get to be quite accurate 
with their shooting. 

888
00:48:10,700 --> 00:48:14,400
That's right. 
But yeah, all good fun. 

889
00:48:17,200 --> 00:48:18,700
And here we got some movement 
charts here. 

890
00:48:18,700 --> 00:48:22,100
Yeah. 
So Daniel, what is you put it 

891
00:48:22,100 --> 00:48:23,800
on. 
So for example, the mega gargant

892
00:48:24,600 --> 00:48:28,500
people on Stop obviously it 
moves at zero centimeters and 

893
00:48:28,500 --> 00:48:32,900
cannot determine if it's a 
battle speed 5, cm minimum move 

894
00:48:33,100 --> 00:48:35,900
and a maximum of 15 cm. 
That's interesting has to move 

895
00:48:35,900 --> 00:48:39,600
at least been five settings. 
But can make that one 45-degree 

896
00:48:39,600 --> 00:48:43,300
turn it's on full speed. 
Can be like the amendment 15 cm 

897
00:48:43,300 --> 00:48:48,100
and a maximum of 25 cm plus 145 
degree, turn and backwards. 

898
00:48:49,400 --> 00:48:55,300
It can make a little move, a 5, 
cm and maximum of 5 cm, but no 

899
00:48:55,300 --> 00:48:59,100
turns. 
Okay. 

900
00:48:59,600 --> 00:49:02,000
I thought I had a one 90-degree 
turn and I think about the 

901
00:49:02,000 --> 00:49:04,800
Imperial some time together. 
Yeah, it'll be the inverter. 

902
00:49:04,800 --> 00:49:07,900
If it's got a low flow speed in,
the engine can do it 90. 

903
00:49:08,000 --> 00:49:11,400
But yeah, it's that Mega gargan.
He's just too too. 

904
00:49:11,400 --> 00:49:14,200
Chunky, Connor come move, come 
pirouette. 

905
00:49:14,700 --> 00:49:17,000
Yeah, he's not a dancer. 
I'm afraid. 

906
00:49:18,000 --> 00:49:19,700
I'm tracks. 
Mmm. 

907
00:49:23,700 --> 00:49:27,700
All right, so yeah, the improved
of Titan class title you can 

908
00:49:28,100 --> 00:49:31,600
wear as energized using green, 
green tokens. 

909
00:49:31,600 --> 00:49:36,800
You can move a minimum of 5 and 
Max it 10 and have 192 be turned

910
00:49:36,800 --> 00:49:40,400
as John mentioned before anyway,
and overcharge on ready to move 

911
00:49:40,400 --> 00:49:44,100
at n Max at 20 centimeters in 
one forty five, degree turn, 

912
00:49:45,100 --> 00:49:46,700
okay, mate. 
I think that covers all the 

913
00:49:46,700 --> 00:49:52,600
moving. 
So let's go on to Foreign 

914
00:49:53,000 --> 00:49:53,900
foreign? 
Yep. 

915
00:49:55,400 --> 00:49:58,300
The fire rocks. 
Now, I don't have the fire axe 

916
00:49:58,300 --> 00:50:01,700
for the the great so the mega 
got it. 

917
00:50:02,200 --> 00:50:05,600
Okay. 
But maybe you do have one, they 

918
00:50:05,700 --> 00:50:08,600
do indeed. 
Yeah the kind of similar to be 

919
00:50:08,600 --> 00:50:14,000
honest. 
So you've got the kind of the 

920
00:50:14,000 --> 00:50:18,500
front ice cream cone so that's 
for 90 degrees out the front 

921
00:50:18,500 --> 00:50:21,300
isn't it? 
So the way boy Tower the crew, 

922
00:50:21,500 --> 00:50:24,700
Is missiles the gun decks and 
the big lava can all fire within

923
00:50:24,700 --> 00:50:27,000
that. 
You've then got the the poor 

924
00:50:27,000 --> 00:50:31,600
man, the starboard arm, which is
the make a Crusher? 

925
00:50:31,600 --> 00:50:34,800
Is that what it's called? 
The skull crusher. 

926
00:50:34,800 --> 00:50:38,400
Sorry, the skull crusher. 
And this super lifto drop was on

927
00:50:38,400 --> 00:50:41,000
the other arm. 
I want to say or now that's on 

928
00:50:41,000 --> 00:50:42,700
the towers, isn't it? 
Yeah. 

929
00:50:42,700 --> 00:50:45,400
So I think it's just the arm. 
It's a combat arm on the other 

930
00:50:45,400 --> 00:50:48,400
side that can either be left or 
right. 

931
00:50:48,500 --> 00:50:51,300
And then the MB H can also then 
be fitted to the left or right. 

932
00:50:51,700 --> 00:50:53,500
I'm going to ask the really 
interesting thing at the moment.

933
00:50:53,500 --> 00:50:56,200
It has a lot of guns and a 
staple there. 

934
00:50:56,200 --> 00:50:57,800
Like anywhere they can, they can
bolt a gun on. 

935
00:50:57,800 --> 00:51:00,700
They both would have gone on and
we'll talk about how many they 

936
00:51:00,700 --> 00:51:03,200
get too far in a minute. 
So yes, you have to kind of 

937
00:51:03,207 --> 00:51:05,600
decide which whether it's going 
on, the left are called the 

938
00:51:05,600 --> 00:51:08,700
right Arc for the McCoy Tower 
and then all the other turrets, 

939
00:51:08,700 --> 00:51:11,100
which are kind of on its head. 
And on the other, the side of 

940
00:51:11,107 --> 00:51:13,600
the tracks and stuff, they will 
go 360 because they kind of 

941
00:51:13,607 --> 00:51:15,900
pivot and rotate. 
So you're defensive weapons have

942
00:51:15,900 --> 00:51:18,600
360 and then the more powerful 
the go on the more kind of 

943
00:51:18,600 --> 00:51:21,100
restricted in our kit gets as 
you go up. 

944
00:51:21,700 --> 00:51:26,300
Very similar with the the 
imperator is main battery is the

945
00:51:26,300 --> 00:51:28,500
kind of the ice cream cone at 
the front again that 90-degree 

946
00:51:28,600 --> 00:51:31,300
kind of arcing the Fright, 
you've then got the plasma and 

947
00:51:31,300 --> 00:51:33,900
Isis on the left hand and the 
hellstone cannons on the right 

948
00:51:33,900 --> 00:51:36,800
hand and then all the secretary 
weapons defense lasers and bolt 

949
00:51:36,800 --> 00:51:40,800
has a 360. 
He's also got the tower guns up 

950
00:51:40,800 --> 00:51:43,500
on the gang up on the top of the
castle up on the roof and 

951
00:51:43,500 --> 00:51:46,700
they've got 180 degrees left 180
degrees, right? 

952
00:51:46,700 --> 00:51:48,500
Split to attack both on each 
side. 

953
00:51:48,500 --> 00:51:51,400
So these things like both of 
them are just crawling. 

954
00:51:51,700 --> 00:51:53,700
With weapons. 
So it will take a bit of time, 

955
00:51:53,700 --> 00:51:56,500
you know, as you're getting used
to using them figuring out where

956
00:51:56,500 --> 00:51:59,300
all the guns, are what they do, 
what the penalties are. 

957
00:51:59,300 --> 00:52:02,100
Because as crew died and as 
things happen, they all like is 

958
00:52:02,400 --> 00:52:04,600
very complicated. 
Like you could quite happily 

959
00:52:04,600 --> 00:52:07,400
play a game of just, you know, 
an imperator versus two Mega 

960
00:52:07,400 --> 00:52:10,100
goblins and have a good few 
hours of fun with it because 

961
00:52:10,100 --> 00:52:15,300
there's just so much going on. 
So yeah, what about? 

962
00:52:15,300 --> 00:52:20,200
Let's go to your your armor 
saves on page 30 and you're 

963
00:52:20,200 --> 00:52:21,300
right mate. 
They got bloody too. 

964
00:52:21,400 --> 00:52:23,100
D6. 
And I said, yeah, that's what I 

965
00:52:23,107 --> 00:52:28,200
thought. 
Yeah, so it's hard work, it's 

966
00:52:28,200 --> 00:52:30,000
hard work taking down an 
imperator. 

967
00:52:30,300 --> 00:52:32,600
I think that's, you know, kind 
of just as a quick aside is 

968
00:52:32,600 --> 00:52:36,300
quite interesting. 
So an Embraer is 2250 points and

969
00:52:36,300 --> 00:52:39,700
a mega gargan is only 1400. 
So you shouldn't think of them 

970
00:52:39,700 --> 00:52:42,900
as like for like you know it 
almost is it's not quite two to 

971
00:52:42,900 --> 00:52:46,300
one, its kind of 1 and 1 and 2/3
to 11 and a half to one. 

972
00:52:46,300 --> 00:52:49,600
But like the imperator is the 
biggest, nastiest, most 

973
00:52:49,600 --> 00:52:53,000
expensive model in the game. 
Those rules kind of match that. 

974
00:52:53,300 --> 00:52:57,100
So yeah, when you, when you 
eventually chip through its 12 

975
00:52:57,100 --> 00:52:59,800
void chills, I think it's got, 
um, to avoid shows when you 

976
00:52:59,800 --> 00:53:01,600
finally get through that. 
And then you get onto actually 

977
00:53:01,600 --> 00:53:04,700
damaging the thing. 
And of course, both the Mogan 

978
00:53:04,700 --> 00:53:07,300
and the imperator have humongous
damage grades which are an 

979
00:53:07,300 --> 00:53:09,300
entirely separate card again. 
So not only do you have the 

980
00:53:09,308 --> 00:53:11,500
massive card with all the tokens
of what are you then each a 

981
00:53:11,500 --> 00:53:15,900
second card which is your damage
grids it's you know anything 

982
00:53:15,900 --> 00:53:19,000
from a 1 plus 2 a 5 plus but 
because it's saving on two legs 

983
00:53:19,000 --> 00:53:23,200
like a building you trying to 
shoo away You know, or one plus 

984
00:53:23,600 --> 00:53:26,100
leg join and is saved on two 
days, you need a lot of 

985
00:53:26,100 --> 00:53:28,100
modifiers to do the damage 
there. 

986
00:53:29,200 --> 00:53:32,500
So yeah, it's it takes time to 
bring one of these beasts down 

987
00:53:32,500 --> 00:53:34,700
for sure. 
Yeah, I'm thinking maybe it's 

988
00:53:34,700 --> 00:53:38,000
better, just to try to assault 
it, quote, in close combat, but 

989
00:53:38,300 --> 00:53:40,500
we'll get into that later. 
See, that's probably a viable 

990
00:53:40,500 --> 00:53:43,100
option. 
Basically, my tattoo anyway, 

991
00:53:43,200 --> 00:53:47,600
getting this little bastard down
just quickly on the mega gun 

992
00:53:47,600 --> 00:53:50,100
firing. 
So, basically, the speed that 

993
00:53:50,100 --> 00:53:54,200
it's moving out, When you give 
us like a speed order, it will 

994
00:53:54,800 --> 00:53:57,600
it will then give modifiers to 
shooting. 

995
00:53:58,100 --> 00:54:02,500
So, basically, when it stopped 
on first fire, it will have zero

996
00:54:02,500 --> 00:54:05,200
modifiers but on Battle speed at
Advanced Fire. 

997
00:54:05,700 --> 00:54:08,200
Will have minus 1 full speed 
Advanced Fire. 

998
00:54:08,200 --> 00:54:12,300
It - to and backward and the 
vents fire phase, it will be 

999
00:54:12,300 --> 00:54:18,600
pointing at -1 to hit. 
OK, for the media diet, All 

1000
00:54:18,600 --> 00:54:22,100
right, well, I think we're all 
clear to head to the next 

1001
00:54:22,100 --> 00:54:27,800
section in close combat them. 
So now, how does it work? 

1002
00:54:27,800 --> 00:54:30,800
When I want to assault the 
period of Time, how would I do 

1003
00:54:30,800 --> 00:54:34,400
that? 
Well, so it's interesting 

1004
00:54:34,800 --> 00:54:40,200
because it's not the same as 
with your normal, you know, you.

1005
00:54:40,207 --> 00:54:42,600
Did you line up in your square 
off your far away? 

1006
00:54:42,600 --> 00:54:45,900
Because you can fight at iron, 
you can fight the crew, you can 

1007
00:54:45,900 --> 00:54:47,600
get inside the Titan. 
There's also Sorts of crazy 

1008
00:54:47,600 --> 00:54:51,600
stuff going on. 
So a class Titans and make going

1009
00:54:51,600 --> 00:54:54,500
to huge towering War engines, 
almost impossible to close to 

1010
00:54:54,500 --> 00:54:57,100
solve with conventional methods.
Obviously, a class times and 

1011
00:54:57,100 --> 00:54:59,500
move on, has not pinned in place
by troops, downs, and vehicles 

1012
00:54:59,500 --> 00:55:02,600
or super heavy Vehicles only by 
other Titans size war machine. 

1013
00:55:02,600 --> 00:55:04,500
So, you can only pin it with 
another tie in which kind of 

1014
00:55:04,508 --> 00:55:07,200
makes sense. 
Both a class times and mega 

1015
00:55:07,200 --> 00:55:10,100
Gardens, are so large, the most 
vehicles and super heavy 

1016
00:55:10,100 --> 00:55:13,000
Vehicles were unable to even 
scratch them in close combat. 

1017
00:55:13,000 --> 00:55:15,300
They can only try to avoid 
getting crushed like insects, 

1018
00:55:15,600 --> 00:55:18,100
only two types of attackers. 
Actually fight against the 

1019
00:55:18,107 --> 00:55:19,800
issues war machines are close 
combat. 

1020
00:55:19,900 --> 00:55:23,200
These are other Titan size war 
machines, such as Gorgons or 

1021
00:55:23,200 --> 00:55:25,300
smaller tie-ins and of course 
other a class times Omega 

1022
00:55:25,300 --> 00:55:30,000
Gardens or any attacker normally
able to enter buildings as such 

1023
00:55:30,000 --> 00:55:32,200
troops can board the machine and
fight the troops and crew 

1024
00:55:32,200 --> 00:55:34,800
inside, which basically means 
infantry. 

1025
00:55:34,900 --> 00:55:37,600
So you can either send in a 
Titan to punch the Titan or you 

1026
00:55:37,600 --> 00:55:43,100
can send in your crack Marine. 
Squad of super-soul troops to 

1027
00:55:43,100 --> 00:55:47,000
try and kill the crew and leave 
kind of a kind of an empty husk.

1028
00:55:47,100 --> 00:55:50,100
Adding many commanders. 
Subscribe to the idea that the 

1029
00:55:50,100 --> 00:55:53,200
only sure way to destroy a giant
War Machine like a mega gun or a

1030
00:55:53,200 --> 00:55:55,700
tie, and it's a board it with a 
determine force force all troops

1031
00:55:55,700 --> 00:55:58,200
and demolish it from within 
however, it's hard enough to 

1032
00:55:58,200 --> 00:55:59,800
even get close to one of these 
monsters. 

1033
00:55:59,800 --> 00:56:03,000
Let alone bought it in the teeth
of defensive fire against Mega 

1034
00:56:03,000 --> 00:56:05,300
Gardens and other a class Titans
borders can attack. 

1035
00:56:05,300 --> 00:56:07,300
If they're in contact with the 
model at the start of the combat

1036
00:56:07,300 --> 00:56:10,300
phase. 
All troops Downs, carried by 

1037
00:56:10,300 --> 00:56:13,200
Omega Garden or a cast-iron, May
Fire at units attempting to 

1038
00:56:13,200 --> 00:56:16,500
board in the first fire segment.
So that's immediately difficult 

1039
00:56:16,500 --> 00:56:19,200
because you can get shot before 
you assault restrictions on the 

1040
00:56:19,207 --> 00:56:21,500
number of troops Downs which can
fire and hit modifiers for 

1041
00:56:21,500 --> 00:56:23,400
covered. 
Do not apply when they're firing

1042
00:56:23,400 --> 00:56:25,700
at models in contact with the 
Titan and gargan. 

1043
00:56:26,000 --> 00:56:27,700
This is largely. 
Why gigantic machines like the 

1044
00:56:27,707 --> 00:56:30,700
inbred cut it tight and carry 
troops tool to help defend it 

1045
00:56:30,707 --> 00:56:34,100
from photos of salts, naturally,
the Titan all going too far, all

1046
00:56:34,100 --> 00:56:36,400
or some of his own Armament 
attacking enemy models. 

1047
00:56:36,400 --> 00:56:38,700
As long as their targets are 
within the weapon fire args. 

1048
00:56:39,100 --> 00:56:41,000
And even find the first fire 
segment. 

1049
00:56:42,300 --> 00:56:50,100
Oh dear, Sunny Saturday May, 
what's going on most a cost 

1050
00:56:50,100 --> 00:56:53,000
Titans and bigger guns can be 
boarded from the ground and the 

1051
00:56:53,000 --> 00:56:56,200
attacking troops can fight their
way through all the internal 

1052
00:56:56,200 --> 00:56:59,000
areas in breaker, is an 
exception as is designed. 

1053
00:56:59,000 --> 00:57:01,500
So that the lower legs or the 
bastions as they are known, are 

1054
00:57:01,500 --> 00:57:03,400
completely sealed off. 
So, I think that is Titan. 

1055
00:57:03,400 --> 00:57:06,900
Titan boots from the rest of the
time during combat as a security

1056
00:57:06,900 --> 00:57:08,600
measure because of this 
different segments. 

1057
00:57:08,800 --> 00:57:11,100
Sections of the umbrella tire 
iron the left, Bastian the right

1058
00:57:11,100 --> 00:57:13,200
Bastian and the upper Fortress 
are assaulted. 

1059
00:57:13,200 --> 00:57:16,300
As if they were separate models 
on the Embraced Taya and 

1060
00:57:16,300 --> 00:57:18,300
boarding actions, can be 
conducted against the, bastions 

1061
00:57:18,300 --> 00:57:20,900
by units, attacking from ground 
level to board. 

1062
00:57:20,900 --> 00:57:23,000
They must be in contact with the
Titans foot at the start of the 

1063
00:57:23,000 --> 00:57:25,900
closest all segments troops 
equipped with jump packs or 

1064
00:57:25,900 --> 00:57:28,700
disembarking from flyers or 
skimmers, can assault the upper 

1065
00:57:28,700 --> 00:57:31,500
Fortress, if they're in close 
combat with the times for the 

1066
00:57:31,500 --> 00:57:32,600
start of the close combat 
section. 

1067
00:57:32,600 --> 00:57:35,700
So anybody that doesn't have a 
jump, a core is jumping out the 

1068
00:57:35,707 --> 00:57:39,800
back of the Thunderhawk or I 
guess the other As probably 

1069
00:57:39,800 --> 00:57:44,800
something like the ball or tire 
iron armor as full of 

1070
00:57:44,800 --> 00:57:47,900
Terminators that you can buy, 
they can only go in at the fee. 

1071
00:57:48,000 --> 00:57:51,200
If you've got the ability to 
hover fly flow or assault from 

1072
00:57:51,200 --> 00:57:54,300
up high, you can get into the 
waste and so that's quite 

1073
00:57:54,300 --> 00:57:56,700
interesting as well. 
And as it says the the kind of 

1074
00:57:56,707 --> 00:57:59,900
the feet are locked. 
So you cannot move from the feet

1075
00:57:59,900 --> 00:58:04,100
up to the waist on the embratur 
because they seal all the ports 

1076
00:58:04,100 --> 00:58:07,200
he can't get through. 
But that doesn't mean that you 

1077
00:58:07,207 --> 00:58:08,600
can't kill it because blown, it 
slow. 

1078
00:58:08,800 --> 00:58:11,500
Zup is bad news. 
So in the close combat section, 

1079
00:58:11,800 --> 00:58:14,300
you resolve boarding actions. 
As follows you line up all the 

1080
00:58:14,300 --> 00:58:18,300
models attacking the model. 
So everyone on the offensive 

1081
00:58:18,300 --> 00:58:20,900
side lines up in a line and then
you take all the defending 

1082
00:58:20,900 --> 00:58:23,400
troops off the data card and 
line them up against the 

1083
00:58:23,400 --> 00:58:25,100
attackers. 
And then, if there's any 

1084
00:58:25,100 --> 00:58:28,100
leftovers on either side, you 
start to double up, wrap around 

1085
00:58:28,200 --> 00:58:30,800
you fight, the close combat, as 
normal surviving Defenders are 

1086
00:58:30,800 --> 00:58:33,600
then placed on the data card, 
any surviving attackers can now 

1087
00:58:33,600 --> 00:58:36,300
fill troops stand locations, 
which have been left. 

1088
00:58:36,300 --> 00:58:39,800
Empty locations occupied by 
enemy are all Matically damaged 

1089
00:58:39,800 --> 00:58:42,000
and may not be repaired whilst 
they're occupied. 

1090
00:58:43,000 --> 00:58:46,000
So, that's quite interesting is,
again, is another level of 

1091
00:58:46,000 --> 00:58:48,000
complexity. 
And again, if you look at the 

1092
00:58:48,100 --> 00:58:51,800
kind of the sheets, it tells 
you, what happens as those areas

1093
00:58:51,800 --> 00:58:54,500
get destroyed, and filled with 
with enemy Squad. 

1094
00:58:54,500 --> 00:59:01,500
So you start suffering loss of 
attack dice, or I think it's 

1095
00:59:01,500 --> 00:59:03,400
mostly just lots of attack dice 
on the tires here. 

1096
00:59:03,400 --> 00:59:07,500
Secretary weapon Bowlers but was
yeah, so it just it chips away 

1097
00:59:07,500 --> 00:59:12,200
your defensive fire. 
While the mega Gaga we've got 

1098
00:59:12,200 --> 00:59:14,900
already gone over it, either 
slows you down, or reduces your 

1099
00:59:14,900 --> 00:59:19,200
gun decks as that happens and 
then time versus Titan close 

1100
00:59:19,200 --> 00:59:22,400
combat between a Crosstown or mg
and anytime and of Titan is just

1101
00:59:22,400 --> 00:59:24,100
like any other, you're all to 
D6. 

1102
00:59:24,100 --> 00:59:28,400
And I've closed the sole Factor 
modify for any special weapons 

1103
00:59:28,400 --> 00:59:31,400
such as chain fists, and the 
High School Windsor, combat 

1104
00:59:31,400 --> 00:59:34,100
scoring a hit, with know, I'm 
safe possible on the location of

1105
00:59:34,100 --> 00:59:38,600
their choice. 
So they're the best bet is to 

1106
00:59:38,600 --> 00:59:40,000
go. 
With are really good, close 

1107
00:59:40,000 --> 00:59:42,200
combat, Talon, and try and win a
round of combat because then you

1108
00:59:42,200 --> 00:59:46,800
can just do an auto, you know, 
damage roll into something vital

1109
00:59:46,800 --> 00:59:48,300
such as the reactor, or the 
head. 

1110
00:59:48,700 --> 00:59:50,800
However, what is their closer 
Soul? 

1111
00:59:50,800 --> 00:59:53,000
Because I'd imagine they're 
closer ask you that very high. 

1112
00:59:53,500 --> 00:59:59,700
Okay, so the mega Gorgon is 18. 
Yes, fairly decent and oh, don't

1113
00:59:59,700 --> 01:00:05,200
worry the in prayer is 22. 
So it's quite hard to find 

1114
01:00:05,200 --> 01:00:07,200
something that can go toe-to-toe
with them even on you know, 

1115
01:00:07,200 --> 01:00:08,600
something with a power fist 
against three. 

1116
01:00:08,700 --> 01:00:12,200
The dice going up against the 
closest all 22 plus 2D six. 

1117
01:00:12,800 --> 01:00:17,400
Well it's going to be a bit of a
bit of a long fight which I 

1118
01:00:17,400 --> 01:00:20,300
think is why may be as crazy as 
it sounds because it feels like 

1119
01:00:20,300 --> 01:00:22,300
you know and it's going up 
against a giant, doesn't it the 

1120
01:00:22,300 --> 01:00:25,200
idea that a bunch of you know 
infantry going to somehow take 

1121
01:00:25,200 --> 01:00:27,100
this thing down? 
But yeah, maybe working your way

1122
01:00:27,100 --> 01:00:29,900
through the crew is the way to 
do it. 

1123
01:00:30,300 --> 01:00:32,400
Who knows? 
I think so. 

1124
01:00:32,400 --> 01:00:34,900
Maybe you want to try that. 
One tribe trying to solving, I 

1125
01:00:34,900 --> 01:00:38,300
think I just love the idea of 
troops disembarking from a 

1126
01:00:38,308 --> 01:00:41,700
guard. 
Dude, engaged the troops inside.

1127
01:00:42,500 --> 01:00:44,300
The bastions of an imperative 
type. 

1128
01:00:44,300 --> 01:00:47,800
Nothing enter so cinematically 
looks awesome to me. 

1129
01:00:49,000 --> 01:00:51,500
But yeah, it'd be really 
difficult to pull off, but if 

1130
01:00:51,500 --> 01:00:56,600
you can do it, why not? 
I think be quite cool to see and

1131
01:00:56,600 --> 01:00:59,300
maybe it's just going to yeah, 
it's going to just be probably 

1132
01:00:59,300 --> 01:01:03,900
the best bet I think and in 
causing damage inside the 

1133
01:01:03,900 --> 01:01:08,500
computer if so I'll just, you 
know, everyone and their dog 

1134
01:01:08,500 --> 01:01:11,400
just Points every gun on the 
battlefield at it and hopes to 

1135
01:01:11,400 --> 01:01:14,500
kind of chip away. 
But it's going to be a long, you

1136
01:01:14,500 --> 01:01:18,500
know, long fi for sure. 
Yeah, that's right. 

1137
01:01:19,900 --> 01:01:22,200
Okay, might next. 
Next part that goes through some

1138
01:01:22,200 --> 01:01:24,400
like, you know, it goes through 
some crew experience. 

1139
01:01:24,400 --> 01:01:27,000
If you want to play like 
Campaign games of all-time 

1140
01:01:27,000 --> 01:01:28,500
Legends which is really 
excellent. 

1141
01:01:28,600 --> 01:01:33,000
I didn't really actually know 
about this until I saw the book 

1142
01:01:33,000 --> 01:01:36,100
again but that's that's an 
aspect that really interest me. 

1143
01:01:36,100 --> 01:01:38,600
We're actually going to go 
through that in this episode. 

1144
01:01:38,700 --> 01:01:43,200
But just let people know that 
there are, you know, you can 

1145
01:01:43,200 --> 01:01:48,100
accrue experiences for your 
cruise, on your Titans for the 

1146
01:01:48,107 --> 01:01:52,200
Imperial Elder and all Titans, 
which is excellent. 

1147
01:01:52,200 --> 01:01:54,300
Has nothing about squats, 
unfortunately, which is quite 

1148
01:01:54,300 --> 01:01:58,600
sad. 
Yeah, I guess they because they 

1149
01:01:58,600 --> 01:02:00,800
don't have times. 
They have the kind of the super 

1150
01:02:00,800 --> 01:02:04,200
heavy vehicles and that's one of
those one of those quite 

1151
01:02:04,200 --> 01:02:07,500
interesting things. 
So We've not kind of gone over 

1152
01:02:07,500 --> 01:02:10,500
the differences between their 
pick and you know, classic epic 

1153
01:02:10,500 --> 01:02:13,200
yet but one of the interesting 
things is as part of an epic 

1154
01:02:13,200 --> 01:02:15,900
they get converted into more 
time in class where they have a 

1155
01:02:15,908 --> 01:02:19,000
damaged Grid or as obviously the
version you and I know they're 

1156
01:02:19,000 --> 01:02:22,900
just you know for void Shields 
and then a single hit kills them

1157
01:02:22,900 --> 01:02:26,000
aren't they? 
So maybe you know that's part of

1158
01:02:26,000 --> 01:02:28,700
it because they don't have a 
damage Grid in it an epic, 

1159
01:02:28,700 --> 01:02:31,000
they're not treated as time in 
class and so their crew are not 

1160
01:02:31,000 --> 01:02:35,500
treated as being able to level 
up which is a shame really. 

1161
01:02:36,700 --> 01:02:38,200
But yeah, the same thing with 
the tyranids. 

1162
01:02:38,200 --> 01:02:43,000
Actually there's no, there's no 
tarun ID leveling there either 

1163
01:02:43,000 --> 01:02:44,800
because it's your inbox came 
after this. 

1164
01:02:44,800 --> 01:02:47,300
And I have to have a look. 
I haven't got the brains behind 

1165
01:02:47,300 --> 01:02:51,000
me as to whether that got added 
in there or they just skipped 

1166
01:02:51,000 --> 01:02:53,400
over that because one of the 
interesting things, like, you 

1167
01:02:53,400 --> 01:02:56,200
know, the the dream is always 
that you play these long 

1168
01:02:56,200 --> 01:02:58,100
drawn-out campaigns and you 
bring all this stuff in and 

1169
01:02:58,107 --> 01:03:00,500
always wonder how many people 
ever really do it. 

1170
01:03:00,500 --> 01:03:03,400
And so how many people did use 
the The Experience levels and 

1171
01:03:03,400 --> 01:03:06,400
the kind of the extra rules, you
get a biscuit Q you know you 

1172
01:03:06,400 --> 01:03:07,700
definitely get some fun stuff in
there. 

1173
01:03:07,700 --> 01:03:10,400
Your Captain's can learn call 
New Tricks. 

1174
01:03:10,400 --> 01:03:13,800
Your crew can get you know 
better and do better of fixing 

1175
01:03:13,800 --> 01:03:15,700
things up. 
So yeah, it's a nice. 

1176
01:03:16,100 --> 01:03:18,100
It's a nice system. 
If you if you've got the time 

1177
01:03:18,100 --> 01:03:21,400
and the opponent to kind of work
out, it definitely isn't this 

1178
01:03:21,400 --> 01:03:26,300
lovely additional an old 
campaigner and however imbalance

1179
01:03:26,300 --> 01:03:29,700
it might be it's just nice to 
cover the wall just to break up 

1180
01:03:29,700 --> 01:03:32,600
the monotony of just playing you
know yeah, pickup games 

1181
01:03:32,600 --> 01:03:33,900
definitely. 
Yeah. 

1182
01:03:33,900 --> 01:03:35,700
Like to look at scenarios and 
that kind of thing. 

1183
01:03:35,900 --> 01:03:39,600
Featuring some of the journal 
articles that came out during 

1184
01:03:39,600 --> 01:03:41,400
epic. 
Space brain and tightly as well.

1185
01:03:41,900 --> 01:03:43,000
Really good stuff in there as 
well. 

1186
01:03:43,700 --> 01:03:46,000
Massively changed. 
Like the I just noticed today 

1187
01:03:46,000 --> 01:03:48,300
looking through journals. 
They introduced an actual 

1188
01:03:48,300 --> 01:03:54,700
psychic phase using the 140k 
second edition, warp cards. 

1189
01:03:54,900 --> 01:03:56,900
So cool. 
Yeah. 

1190
01:04:04,000 --> 01:04:11,900
Things like Bowser, and a walk 
cycle that could have like 

1191
01:04:11,900 --> 01:04:15,000
actual or spells like, you know,
foot of gawk and that kind of 

1192
01:04:15,008 --> 01:04:20,100
thing, right in using because I 
was that sort of baked into 

1193
01:04:20,100 --> 01:04:22,600
minor War, isn't it? 
You have them all what? 

1194
01:04:22,600 --> 01:04:24,600
You'd sort of called, a 
traditional magic phase with the

1195
01:04:24,607 --> 01:04:27,000
magic cars in the Spells. 
So it's interesting that they 

1196
01:04:27,000 --> 01:04:30,700
then poured that into epic in 
time as well because it's yeah, 

1197
01:04:30,700 --> 01:04:32,800
it's perhaps the one area of 
Epic. 

1198
01:04:32,800 --> 01:04:35,800
The like, it's weird, you know, 
they abstracted so little with a

1199
01:04:35,800 --> 01:04:38,700
Aim of this scale apart from the
psychic phase, it feels like 

1200
01:04:38,700 --> 01:04:42,000
it's the one bit where they, 
they kind of went for this safer

1201
01:04:42,000 --> 01:04:44,300
option. 
So, yeah, it's interesting. 

1202
01:04:44,300 --> 01:04:46,000
They then put it back with the 
German went actually. 

1203
01:04:46,000 --> 01:04:48,700
Let's just have the usual 
wackiness because why not like, 

1204
01:04:50,200 --> 01:04:52,900
yeah, why not? 
It was interesting, trying it 

1205
01:04:52,900 --> 01:04:54,800
out at some point anyway and see
how it goes. 

1206
01:04:55,600 --> 01:04:57,500
We're going to the Imperial 
class time weapons. 

1207
01:04:57,500 --> 01:05:04,600
Now, mmm, it's bristling with 
weapons as something is so cool.

1208
01:05:05,900 --> 01:05:08,800
You want me to say this again? 
Maybe you go to a class. 

1209
01:05:08,800 --> 01:05:13,600
I'll get okay, pastic. 
So, first of all bolters, yeah, 

1210
01:05:13,600 --> 01:05:18,500
it's got a boatload of altars. 
So unlike battle Titans all a 

1211
01:05:18,500 --> 01:05:20,900
class size, carry short-ranged, 
anti-infantry Weaponry to keep 

1212
01:05:20,900 --> 01:05:25,700
enemies all troops of bay that 
kind of everywhere. 

1213
01:05:25,800 --> 01:05:29,000
Essentially she started by as 15
cm one shot. 

1214
01:05:29,000 --> 01:05:31,800
Six is hit no saves. 
But this is the one who sang in 

1215
01:05:31,800 --> 01:05:34,900
fires in the first five face. 
And this is how you kind of chip

1216
01:05:34,900 --> 01:05:36,800
away at people that trying to 
assault you. 

1217
01:05:36,800 --> 01:05:38,400
They could as they run up to the
legs. 

1218
01:05:38,400 --> 01:05:41,100
Just a hail of bowler. 
Fire comes flying out of the 

1219
01:05:41,100 --> 01:05:47,800
thing to pick them away, and 
it's got 16 shots basic, but as 

1220
01:05:47,900 --> 01:05:51,600
the bastions get damaged as you 
know crew get picked off that 

1221
01:05:51,600 --> 01:05:55,300
number will drop but you know, 
any any company or any, you 

1222
01:05:55,300 --> 01:05:58,600
know, card trying to trying to 
assault the Titan has to get 

1223
01:05:58,600 --> 01:06:00,600
through 16 dice with the boat 
was before anything else. 

1224
01:06:00,600 --> 01:06:03,800
So pretty scary. 
So yes, one of them despite the 

1225
01:06:03,800 --> 01:06:05,700
Fire Control, you may always use
your bowl. 

1226
01:06:05,900 --> 01:06:08,600
Is it doesn't require plasma 
always follows the first five 

1227
01:06:08,600 --> 01:06:13,000
phase, regardless of the amount 
of power in their the movement 

1228
01:06:13,200 --> 01:06:15,200
sector. 
So pretty scary. 

1229
01:06:15,900 --> 01:06:18,600
Then you got the fence laser so 
I think that's the one way up on

1230
01:06:18,600 --> 01:06:20,200
the top of the tower at the 
back. 

1231
01:06:21,300 --> 01:06:23,700
Often mounts weapon reason 
knockdown flyers or spaceships. 

1232
01:06:23,700 --> 01:06:26,400
I mean the fact that it can take
on a spaceship says a lot, 

1233
01:06:26,400 --> 01:06:28,900
doesn't it? 
The first things was a typical 

1234
01:06:28,900 --> 01:06:32,600
example of such elements so 
heavy and bulky more, common for

1235
01:06:32,600 --> 01:06:34,400
them to be mounted in static 
bunkers. 

1236
01:06:35,000 --> 01:06:37,600
However there's some I'm seeing 
on the battlefield strip down a 

1237
01:06:37,607 --> 01:06:41,000
mountain battle. 
Titans often known therefore, as

1238
01:06:41,000 --> 01:06:44,400
a volcano Cannon, the emperor 
crossed Titan retained, the 

1239
01:06:44,400 --> 01:06:47,000
full-auto track functions of the
original defense laser to give 

1240
01:06:47,000 --> 01:06:48,800
them local cover against Air 
Attack. 

1241
01:06:48,800 --> 01:06:52,300
So I don't know, I think we 
talked about snap fire but it's 

1242
01:06:52,300 --> 01:06:54,900
basically as a kind of a 
movement phase shot, if you're 

1243
01:06:54,900 --> 01:06:57,900
on first fire orders, unless you
shoot a flies and so forth. 

1244
01:06:57,900 --> 01:07:00,500
So it can do a single snap fire 
shot. 

1245
01:07:00,600 --> 01:07:02,800
One dice range of 100, centimes 
of. 

1246
01:07:02,800 --> 01:07:05,200
The Flyers are gonna have to 
really be a long range to dodge 

1247
01:07:05,200 --> 01:07:09,600
this hits on a three. 
Next we'll save and at the plus 

1248
01:07:09,600 --> 01:07:12,400
32 damage rolls, if it shoots 
something with a damaged 

1249
01:07:12,400 --> 01:07:14,600
gridlock, another tie, and if 
you really want to rub salt in 

1250
01:07:14,600 --> 01:07:16,900
the wound. 
So, as long as energy supplies 

1251
01:07:16,900 --> 01:07:19,400
was five control center, the, a 
cross type may use this defense 

1252
01:07:19,400 --> 01:07:26,800
laser Yeah, but it was in the 
first five ways, sorry, it can 

1253
01:07:26,800 --> 01:07:29,500
fire in the first five ways as a
snap for our show. 

1254
01:07:30,400 --> 01:07:32,800
If you put a plasma in the 
right, amount in the right 

1255
01:07:32,800 --> 01:07:35,100
place. 
So it's a single shot, but it's 

1256
01:07:35,100 --> 01:07:37,600
great for against picking off. 
You know, if this red say 

1257
01:07:37,600 --> 01:07:40,200
there's a thunderbolt gunship 
for the Terminators bearing down

1258
01:07:40,200 --> 01:07:41,600
on you, you can try and snap 
far. 

1259
01:07:41,600 --> 01:07:46,100
If you've powered up your if I 
control with to two tokens, so 

1260
01:07:46,100 --> 01:07:48,900
that's cool. 
Then got the gun Towers which 

1261
01:07:48,900 --> 01:07:51,600
are the ones again up on that Up
on the Roof. 

1262
01:07:52,400 --> 01:07:54,700
Gun Towers carry heavy weapons, 
located high on the back. 

1263
01:07:54,700 --> 01:07:57,000
In a cast irons for gun Towers 
form. 

1264
01:07:57,000 --> 01:07:59,600
Part of the Armament of the 
Fearsome, imperator Titan. 

1265
01:08:00,100 --> 01:08:03,500
Well placed high on the upper 
Fortress levels where they have 

1266
01:08:03,500 --> 01:08:05,600
extra where fire against 
armoured opponents and blast 

1267
01:08:05,600 --> 01:08:07,100
enemy infantry out of cover with
ease. 

1268
01:08:07,500 --> 01:08:12,000
So 75 cm range has enough or 
neck to save kind of like a lot 

1269
01:08:12,000 --> 01:08:15,800
of kind of essentially as long 
as the Fire Control Center is 

1270
01:08:15,800 --> 01:08:18,100
powered up. 
They can shoot that any plasma 

1271
01:08:18,100 --> 01:08:22,800
to shoot them and then there's 
four And this is what we're 

1272
01:08:22,800 --> 01:08:24,000
saying is split. 
Two to the left. 

1273
01:08:24,000 --> 01:08:26,600
Two to the right. 
So you get four shots of it, but

1274
01:08:26,800 --> 01:08:29,200
two in each Arc, so that's 
exciting. 

1275
01:08:29,800 --> 01:08:33,800
Now we move on to one of the two
big guns, the Hellstorm Cannon, 

1276
01:08:34,300 --> 01:08:36,800
such a huge gun with six 
rotating barrels. 

1277
01:08:37,600 --> 01:08:39,600
Seen from a distance, the 
Pharisee stood almost Leslie 

1278
01:08:39,600 --> 01:08:42,300
rate, but the giant shells, they
spew out, quickly render Target 

1279
01:08:42,300 --> 01:08:44,000
part in A Storm of fire 
explosions. 

1280
01:08:44,100 --> 01:08:49,300
What fun? 
So, yeah, we know is mounted any

1281
01:08:49,300 --> 01:08:52,000
arms. 
However, this is the One that 

1282
01:08:52,000 --> 01:08:54,700
has the limited ammo supply so 
it doesn't require a lot of 

1283
01:08:54,707 --> 01:08:56,700
plasma to fire. 
It just need one token to fire 

1284
01:08:56,700 --> 01:08:58,800
it, however you can burn through
your ammo. 

1285
01:08:58,800 --> 01:09:00,800
So you got 10 ammo, counters not
12. 

1286
01:09:00,800 --> 01:09:02,500
It's the shields of got 12 hours
like this. 

1287
01:09:02,508 --> 01:09:07,700
Remember there, you can shoot up
to four hours templates. 

1288
01:09:08,100 --> 01:09:10,000
Each one takes one of your 
tokens. 

1289
01:09:10,000 --> 01:09:13,500
So if you fire your full bore, 
you get two and a half, tons of 

1290
01:09:13,500 --> 01:09:14,899
firing. 
If you're a little bit more 

1291
01:09:15,200 --> 01:09:19,700
restrained in your desire to 
fire out holes storms from the 

1292
01:09:19,700 --> 01:09:23,100
hailstorm then you can maybe It 
a little bit longer in the game 

1293
01:09:24,200 --> 01:09:26,399
so places are barrels for each 
token. 

1294
01:09:26,399 --> 01:09:29,300
You spend they have to be placed
touching each other, like a lot 

1295
01:09:29,300 --> 01:09:33,500
of similar weapons but you can 
kind of, you know, daisy chain 

1296
01:09:33,500 --> 01:09:38,899
them through enemy formations 
and whatnot can be fighting 

1297
01:09:38,899 --> 01:09:43,200
directly because it is a barrage
and its eight barrels points per

1298
01:09:43,500 --> 01:09:45,300
template with an egg to 
modifier. 

1299
01:09:45,399 --> 01:09:49,100
So, Helen threes on a I think 
it's threes. 

1300
01:09:49,100 --> 01:09:51,100
Isn't it from memory? 
Yeah, cool. 

1301
01:09:51,100 --> 01:09:55,300
So yeah, so you Can you can fire
124 turn hit on 3s - to save 

1302
01:09:55,300 --> 01:09:57,400
mode and you can kind of, you 
know this that's a good for 

1303
01:09:57,400 --> 01:10:00,400
breaking. 
Big Clans big formations of 

1304
01:10:00,400 --> 01:10:03,100
infantry large mobs of vehicles.
Coming your way. 

1305
01:10:03,300 --> 01:10:04,900
Just splatter them all with a 
hailstorm. 

1306
01:10:05,500 --> 01:10:07,600
That's exciting. 
You've then got the main 

1307
01:10:07,600 --> 01:10:11,100
battery. 
So this is the big cannon that 

1308
01:10:11,100 --> 01:10:14,200
sits above the head. 
Just like a big artillery piece 

1309
01:10:14,200 --> 01:10:17,800
basically. 
It's usually a large ball cannon

1310
01:10:17,800 --> 01:10:20,500
or mortar attended by teams of 
special services and Tech 

1311
01:10:20,500 --> 01:10:23,400
priests each. 
L often the size and width of a 

1312
01:10:23,407 --> 01:10:24,900
man. 
Okay cool. 

1313
01:10:25,100 --> 01:10:27,100
It's blessed and marked with 
sacred texts before being 

1314
01:10:27,100 --> 01:10:29,800
manhandled into the briefer. 
Firing its in a priest then 

1315
01:10:29,800 --> 01:10:32,700
withdraw to an armored Sacristy 
to undertake the firing rides. 

1316
01:10:32,700 --> 01:10:36,800
Upon the request of the princeps
to understand me a Range D6. + 3

1317
01:10:36,800 --> 01:10:38,500
barrage points. 
Next three modifier. 

1318
01:10:38,500 --> 01:10:40,100
So it's this is only a single 
shot. 

1319
01:10:40,100 --> 01:10:41,600
Just got an egg, three, non 
negative 2. 

1320
01:10:41,600 --> 01:10:46,000
So again, good for chipping away
at Armor and anything from four 

1321
01:10:46,000 --> 01:10:48,800
to nine barrels points. 
So it's variable when it hits 

1322
01:10:48,800 --> 01:10:51,500
on, but it, it does damage if it
does hit. 

1323
01:10:51,800 --> 01:10:54,200
Cool. 
And again, doesn't need several 

1324
01:10:54,200 --> 01:10:57,400
plasma to fire it. 
It just as long as you've put a 

1325
01:10:57,400 --> 01:11:01,100
plasma in the Fire Control, it 
can pop that one off and then 

1326
01:11:01,100 --> 01:11:03,800
the second of the big guns. 
So this is the other arm, the 

1327
01:11:03,800 --> 01:11:06,900
plasma Annihilator among the 
deadliest weapons fitted to a 

1328
01:11:06,907 --> 01:11:09,600
land-based fighting machine that
they say that about everything 

1329
01:11:10,100 --> 01:11:12,500
takes raw seething. 
Plasma directly from the Titans 

1330
01:11:12,500 --> 01:11:14,300
reactor accelerates it. 
Through a series of 

1331
01:11:14,300 --> 01:11:17,600
electromagnetic fields and fires
a blinding, white hot box of 

1332
01:11:17,600 --> 01:11:20,000
Destruction as well as rapid 
rate of fire. 

1333
01:11:20,000 --> 01:11:22,300
The plasma night was phenomenal 
range and accuracy Cd2, 

1334
01:11:23,200 --> 01:11:24,500
high-pitched. 
Whine of the annihilators 

1335
01:11:24,500 --> 01:11:27,200
electromagnetic coils building 
up for discharge, has been known

1336
01:11:27,200 --> 01:11:29,900
to send whole enemy formations 
fleeing in Terror before that 

1337
01:11:29,900 --> 01:11:34,200
was even joined. 
However, the only limitation on 

1338
01:11:34,200 --> 01:11:36,400
its destructiveness is the 
requirement for plasma from the 

1339
01:11:36,400 --> 01:11:39,200
erector. 
So, yeah, few princeps find 

1340
01:11:39,200 --> 01:11:40,900
ourselves in the happy position 
of being able to fully charge 

1341
01:11:40,900 --> 01:11:42,900
the annihilator without 
seriously compromising power 

1342
01:11:42,900 --> 01:11:44,500
supplies to the rest of the 
Titan. 

1343
01:11:45,700 --> 01:11:48,100
And that's again because not 
only can you put for like four 

1344
01:11:48,100 --> 01:11:50,200
shots into it, you can double up
to make it eight. 

1345
01:11:50,200 --> 01:11:52,800
So you could put a maximum of 
eight Plasma in there. 

1346
01:11:54,200 --> 01:11:58,800
But obviously, if you only got, 
you know, a maximum of 12 each 

1347
01:11:58,800 --> 01:12:01,500
turn, there's not a lot of 
channels of you firing full 

1348
01:12:01,500 --> 01:12:05,200
shots every single time. 
So that's another, as a variable

1349
01:12:05,200 --> 01:12:07,500
number of attack dice, depend on
the number of plasma counters 

1350
01:12:07,500 --> 01:12:09,300
allocated to it during your 
daughter's face. 

1351
01:12:10,000 --> 01:12:13,600
Each green plasma gives it to 
attack dice hitting on force 

1352
01:12:13,600 --> 01:12:17,100
with an egg for each red plasma 
gives it three attack dice 

1353
01:12:17,400 --> 01:12:21,500
hitting on 3s and with an x 6 
and you can mix and match both 

1354
01:12:21,500 --> 01:12:22,700
red. 
And greens, if you want to do a 

1355
01:12:22,708 --> 01:12:24,900
couple of little shorts and then
a big shot at the end or, you 

1356
01:12:24,900 --> 01:12:28,600
know, three, big shots, whatever
it may be, no more than four 

1357
01:12:28,600 --> 01:12:30,700
counters are either color can be
feared in the accelerator. 

1358
01:12:30,700 --> 01:12:35,200
So, the maximum number of plasma
is, is for all sorry. 

1359
01:12:35,200 --> 01:12:38,300
Max number of tokens is for but 
those could be eight tokens 

1360
01:12:38,300 --> 01:12:40,200
worth. 
And if you get, you know, three 

1361
01:12:40,200 --> 01:12:45,900
shots per every red potentially 
12 social side of that 12. 

1362
01:12:46,200 --> 01:12:52,700
Good Lord, 12 dice hitting on a 
3 with an egg 6 modifier. 150 CM

1363
01:12:52,700 --> 01:12:54,800
range. 
Yeah, I mean that's nasty, 

1364
01:12:54,800 --> 01:12:58,800
right? 
And as if all that wasn't 

1365
01:12:58,800 --> 01:13:00,800
enough, as if you haven't had 
enough fun, there's also than 

1366
01:13:00,800 --> 01:13:03,900
the secondary weapon. 
So this thing is just crawling 

1367
01:13:03,900 --> 01:13:06,200
with guns. 
These studly outer, carapace of 

1368
01:13:06,208 --> 01:13:09,500
the, a cast-iron, rapid fire 
cannons jutting from casements 

1369
01:13:09,500 --> 01:13:13,400
and bar bets, it's like a big 
cast long legs, who knew last 

1370
01:13:13,400 --> 01:13:15,200
Cannon, swivel in terezin on 
platforms. 

1371
01:13:15,500 --> 01:13:17,600
As it strives into battle. 
Its silhouette is lit with the 

1372
01:13:17,608 --> 01:13:19,100
Myriad, flashes of secondary 
weapon. 

1373
01:13:19,100 --> 01:13:23,400
Spewing death of the enemy and 
so these Same again at you don't

1374
01:13:23,400 --> 01:13:25,000
need plasma specifically to fire
them. 

1375
01:13:25,000 --> 01:13:27,700
As long as there's Plasma in the
Fire Control Center and if 

1376
01:13:27,700 --> 01:13:29,400
you're not putting plasma, and 
if I control center, what are 

1377
01:13:29,400 --> 01:13:31,900
you doing? 
Each one gives you a single 

1378
01:13:31,900 --> 01:13:34,800
shot, hit on fives with an egg 
one. 

1379
01:13:35,300 --> 01:13:38,200
And these are secondary weapons.
You get eight shots out of this.

1380
01:13:38,200 --> 01:13:43,000
So even before you get to the 
big guns, you got 16, Bowlers, 

1381
01:13:43,100 --> 01:13:47,200
Four, Towers eight, secondary 
weapons and the the big cannon 

1382
01:13:47,200 --> 01:13:50,300
on the bag and then you've got 
the two super guns. 

1383
01:13:50,300 --> 01:13:53,800
So let's It's a huge amount of 
dice being kicked, out of this 

1384
01:13:54,000 --> 01:13:57,600
isn't, it's unbelievable. 
So with all their weapons, I 

1385
01:13:57,600 --> 01:13:59,600
think. 
I mean that's the thing is 

1386
01:13:59,600 --> 01:14:01,900
exactly that. 
Like, you've got so much going 

1387
01:14:01,900 --> 01:14:08,400
on just on the title alone. 
So yeah, it's it's fun but you 

1388
01:14:08,400 --> 01:14:10,100
wouldn't want one in every game,
you know. 

1389
01:14:10,200 --> 01:14:13,200
Yeah, absolutely man. 
All right dude. 

1390
01:14:13,200 --> 01:14:15,200
Let's go to the mega guy. 
Gerwig Langer Garden sign. 

1391
01:14:15,200 --> 01:14:17,600
I'm going to ask for pages long 
so we'll try to get through this

1392
01:14:17,600 --> 01:14:20,600
as quickly as possible. 
Maybe some of the weapons are 

1393
01:14:20,600 --> 01:14:24,500
very similar to other Our 
weapons that you guys know about

1394
01:14:24,500 --> 01:14:26,600
already but let's start with the
gun deck. 

1395
01:14:26,600 --> 01:14:34,100
So basically you looking at 50, 
cm ranges quite Hefty attack 

1396
01:14:34,100 --> 01:14:37,500
dice full blast Hit - to save 
one which is really really cool.

1397
01:14:37,900 --> 01:14:42,400
But and you know this this 
represents all the bristle of 

1398
01:14:42,400 --> 01:14:45,700
guns that and of all shapes and 
sizes that, you know, that are 

1399
01:14:45,708 --> 01:14:49,700
fitted on the on the whole of 
the mega gargant. 

1400
01:14:50,200 --> 01:14:57,800
But Every time the gun deck 
section of the data card is is 

1401
01:14:58,600 --> 01:15:02,400
was unoccupied damaged or 
destroyed, reduce the attack 

1402
01:15:02,500 --> 01:15:07,700
dice, the gun DX by 2, but I 
think just as it is just like 

1403
01:15:07,700 --> 01:15:09,200
it. 
If it's if it's it fully 

1404
01:15:09,200 --> 01:15:12,900
operation, they're occupied and 
undamaged that's an awesome 

1405
01:15:12,900 --> 01:15:16,900
amount of dice you throwing out 
at 50 cm, it's quite Wicked. 

1406
01:15:18,500 --> 01:15:21,600
So it's very nice and you got 
turrets which again for this 

1407
01:15:21,700 --> 01:15:26,700
Sammy the range 5 attack dice 
hitting on 5 plus minus 1. 

1408
01:15:28,400 --> 01:15:31,200
So these are like small turrets 
dot around the maybe guidance 

1409
01:15:31,200 --> 01:15:33,700
whole as well. 
So again just bristling with 

1410
01:15:34,000 --> 01:15:37,400
lots and lots of weapons. 
Each point of hold damage 

1411
01:15:37,400 --> 01:15:40,900
inflicted on the Merit gargan, 
reduce the attack dice of the 

1412
01:15:40,900 --> 01:15:45,600
terms by one them got the skull 
crusher Mega Cannon so it's a 

1413
01:15:45,600 --> 01:15:48,500
huge can of that is mounted on 
the make it go against arm. 

1414
01:15:49,000 --> 01:15:52,500
The weapon is specially built 
for to rapid-fire. 

1415
01:15:52,500 --> 01:15:54,800
It's monster shells and an 
astonishing rate. 

1416
01:15:55,100 --> 01:15:57,100
This is achieved by typically 
cunning walk. 

1417
01:15:57,300 --> 01:15:59,400
No. 
What's the common is? 

1418
01:15:59,400 --> 01:16:02,600
The Canada is fed from a hopper 
of ammo. 

1419
01:16:02,700 --> 01:16:06,100
Next to the breach Windows, fire
that uses It reversed. 

1420
01:16:06,100 --> 01:16:08,600
Tractor beam to Hell, the shells
down the barrel. 

1421
01:16:09,000 --> 01:16:12,100
This minimizes recoil increase 
the rate of fire and allows the 

1422
01:16:12,100 --> 01:16:15,000
skull crusher to fight deadly. 
Salvos of shells, which can 

1423
01:16:15,500 --> 01:16:19,000
smash armor into scrap metal. 
Yeah, doesn't sound good? 

1424
01:16:19,000 --> 01:16:22,500
Unfortunately, ingenious can a 
mechanism can be a little 

1425
01:16:22,700 --> 01:16:24,200
temperamental at times to 
traffic. 

1426
01:16:24,200 --> 01:16:27,400
Beam can flick a unpredictably 
causing shells to block the 

1427
01:16:27,400 --> 01:16:29,800
bridge. 
And the hopper and get Jam for 

1428
01:16:29,800 --> 01:16:31,500
several shells rolling down at 
once. 

1429
01:16:32,100 --> 01:16:35,000
The skull crusher made can 
confide to different sorts of an

1430
01:16:35,000 --> 01:16:39,000
Omission solid, a piercing 
rounds called clangers by the by

1431
01:16:39,000 --> 01:16:42,400
the Orcs, or meaty explosive 
pack shells naturally called 

1432
01:16:42,400 --> 01:16:45,100
bangers. 
This variety of ammo makes the 

1433
01:16:45,100 --> 01:16:47,400
skull crusher. 
A highly effective destructive 

1434
01:16:47,400 --> 01:16:49,600
weapon so this will the weapon 
stats. 

1435
01:16:49,600 --> 01:16:55,100
So the bangers we got range of 
75, cm 8, virage points at -1 

1436
01:16:55,100 --> 01:16:59,900
modifier and they're claiming is
T 5 cm 1 attack dice three 

1437
01:16:59,900 --> 01:17:03,200
plaster. 
Hit - for, for the tape targets 

1438
01:17:03,200 --> 01:17:05,800
a modifier. 
And it gives you a plus 22 

1439
01:17:05,800 --> 01:17:08,200
damage rolls. 
Yeah. 

1440
01:17:08,200 --> 01:17:10,300
Plus the damage works on Titans.
I presume. 

1441
01:17:16,400 --> 01:17:18,900
So when you find the skull 
crusher, you must solve skull 

1442
01:17:18,900 --> 01:17:21,900
cracked skull crusher. 
You must declare what kind of 

1443
01:17:21,900 --> 01:17:25,200
ammo you want to use the number 
of shots, the skull crusher will

1444
01:17:25,200 --> 01:17:29,700
loose off is unpredictable. 
A roll them sustained five dice 

1445
01:17:29,700 --> 01:17:32,800
when the cannon is fired. 
If the number is rolled, then 

1446
01:17:32,800 --> 01:17:35,400
that and that's the number of 
shots fired. 

1447
01:17:35,500 --> 01:17:39,200
Wow. 
The jam 7 to 10 shots crazy. 

1448
01:17:39,600 --> 01:17:42,700
Now, this is the jam. 
Symbols symbols rolled, is it a 

1449
01:17:42,700 --> 01:17:44,400
special dice? 
Or is it the? 

1450
01:17:44,400 --> 01:17:46,800
Yeah, it's the artillery dice 
sort of this. 

1451
01:17:46,800 --> 01:17:50,300
It's the it's got 2 4, 6, 8 10, 
and then jam on it, the the 

1452
01:17:50,400 --> 01:17:53,800
misfire right? 
Then the canvas failed to fire 

1453
01:17:53,800 --> 01:17:55,900
for some reason. 
This is a common problem or 

1454
01:17:55,900 --> 01:17:57,600
McElroy. 
Well sorry, sorry. 

1455
01:17:57,700 --> 01:17:59,500
We not the artillery. 
Does the sustained fire dies? 

1456
01:17:59,500 --> 01:18:03,900
That's the red one right there. 
The one, the one, the two, and 

1457
01:18:03,900 --> 01:18:05,000
the jam. 
Sorry, yes. 

1458
01:18:05,000 --> 01:18:09,600
Otherwise, that would be insane.
It's one, two, three. 

1459
01:18:10,300 --> 01:18:15,800
One, two, three, it's 11. 
Yeah, 11223 Jam, yeah, something

1460
01:18:15,800 --> 01:18:16,500
like that. 
Yeah. 

1461
01:18:18,400 --> 01:18:19,900
Okay. 
Excited then, think about 10 

1462
01:18:19,900 --> 01:18:20,600
shots. 
Sorry. 

1463
01:18:30,900 --> 01:18:34,200
To fix it. 
Well that's cool bangers each 

1464
01:18:34,200 --> 01:18:37,700
Banger round five and the skull 
crusher Mega Cannon effects of 

1465
01:18:37,700 --> 01:18:41,300
bad effects of barrage template.
This means that the cannon will 

1466
01:18:41,300 --> 01:18:44,600
fire one two, or three templates
because you rolling that Dice 

1467
01:18:44,600 --> 01:18:49,400
and you do three, if it fires at
all, all the bearish templates, 

1468
01:18:49,400 --> 01:18:51,700
watchi position. 
So they are touching at least 

1469
01:18:51,700 --> 01:18:54,900
one other template and inside of
them, there you go again. 

1470
01:18:56,200 --> 01:18:58,700
Oakes can't cope with this with 
all this. 

1471
01:18:58,700 --> 01:19:02,300
Fiddly indirect fire nonsense 
role for hits and damage to 

1472
01:19:02,300 --> 01:19:05,700
targets under each template. 
As for normal barrage to hit 

1473
01:19:05,700 --> 01:19:07,900
modifiers for targets cover, 
apply. 

1474
01:19:07,900 --> 01:19:11,900
But there is no modifier for the
mark against speed because it is

1475
01:19:11,900 --> 01:19:17,100
a variety attack. 
Clangers roll a hit for each 

1476
01:19:17,100 --> 01:19:20,300
clean, around the basic to hit 
role. 

1477
01:19:20,300 --> 01:19:22,500
For clangers is three or more to
D6. 

1478
01:19:23,800 --> 01:19:27,300
All the normal to hit, modifiers
would cover got speed and the 

1479
01:19:27,300 --> 01:19:29,600
like apply. 
If a Clinger around, here's a 

1480
01:19:29,608 --> 01:19:34,600
Titan Garden door, either Titan 
which or other Target, I can't 

1481
01:19:34,600 --> 01:19:37,000
speak which requires a damage 
roll. 

1482
01:19:37,100 --> 01:19:40,400
And the target doesn't make it 
saving through with a - fire - 

1483
01:19:40,400 --> 01:19:45,200
for modifier at plus-2 the role 
for the On the damage table to 

1484
01:19:45,200 --> 01:19:48,300
represent the tremendous damage 
that she'll and flicks on the 

1485
01:19:48,300 --> 01:19:50,500
target. 
So there you go. 

1486
01:19:50,600 --> 01:19:53,800
It's quite quite potent. 
That one will clear. 

1487
01:19:55,400 --> 01:19:57,300
All right, we're going to take a
quick break again, 

1488
01:19:57,300 --> 01:20:00,200
unfortunately. 
And we come back we'll resolve 

1489
01:20:00,200 --> 01:20:03,800
all the other following along 
with the mayor gargant can can 

1490
01:20:03,800 --> 01:20:05,500
muster. 
So, we back in just one second, 

1491
01:20:05,500 --> 01:20:19,000
guys, cool. 
Okay, well, let's start with the

1492
01:20:19,000 --> 01:20:21,200
crust around then. 
So the mega ohm is usually armed

1493
01:20:21,200 --> 01:20:24,100
with a massive close combat 
weapon, which can it can use to 

1494
01:20:24,100 --> 01:20:26,500
knock down buildings and smash 
enemy Titans. 

1495
01:20:27,000 --> 01:20:29,300
Most - that's a commonly 
equipped with a deadly crash. 

1496
01:20:29,300 --> 01:20:32,400
Around the crusher arm mounts. 
A monstrous steel Grabber, 

1497
01:20:32,700 --> 01:20:34,800
powered by Massive hydraulic 
Rams. 

1498
01:20:34,800 --> 01:20:39,200
The Jaws, the crusher can crush 
concrete and crumble adamantium 

1499
01:20:39,200 --> 01:20:41,500
like tinfoil. 
So the special rules to the 

1500
01:20:41,500 --> 01:20:44,800
crusher arm are if Megan arm of 
the crusher wins, a close 

1501
01:20:44,800 --> 01:20:46,900
combat, it can make a special 
gravattack. 

1502
01:20:47,100 --> 01:20:50,200
If the gravitational effects 
Titans Vehicles, including super

1503
01:20:50,200 --> 01:20:55,400
super heavy, super heavy tanks, 
and battle fortresses and 

1504
01:20:55,400 --> 01:20:58,900
buildings, inventory are too 
small to G against Ellie. 

1505
01:20:58,900 --> 01:21:02,000
Titans of a garden called of any
location on the hit location 

1506
01:21:02,000 --> 01:21:05,100
chart, and try to tear It Off. 
Both players, roll a D6, the 

1507
01:21:05,100 --> 01:21:07,700
garden ads plus 1. 
If the guy can score is higher 

1508
01:21:07,700 --> 01:21:10,900
than the opponent's, the 
location is location is torn off

1509
01:21:10,900 --> 01:21:13,800
and suppers the highest result 
on the appropriate damage table,

1510
01:21:14,200 --> 01:21:16,600
the scores are equal, the 
opponent pulls partially free 

1511
01:21:16,600 --> 01:21:19,000
over there. 
Goggins grasp roll for damage. 

1512
01:21:19,000 --> 01:21:21,600
Normally if the opponent rolls 
higher than the government, he 

1513
01:21:21,600 --> 01:21:25,200
wriggles completely out Gardens 
clutches and no damage is done. 

1514
01:21:26,400 --> 01:21:29,900
Now, you might realize the 
crusher arm is very similar if 

1515
01:21:29,900 --> 01:21:34,600
not exactly the same as the Mac 
boy gargant from the warlord 

1516
01:21:34,600 --> 01:21:40,700
supplement it pretty much does 
exactly the same thing so 

1517
01:21:40,700 --> 01:21:43,500
against Vehicles, the gravattack
picks up one, enemy vehicle 

1518
01:21:43,500 --> 01:21:46,300
destroying it in the process and
throws it up to 10 centimeters 

1519
01:21:46,300 --> 01:21:48,500
away. 
Well, the scattered ice hit, 

1520
01:21:48,600 --> 01:21:51,500
indicates the wreck hits, 
whatever, the garden was aiming 

1521
01:21:51,500 --> 01:21:55,000
at and an arrow indicates. 
The wreck scatters to 86. 

1522
01:21:55,000 --> 01:21:58,400
Cm in the direction. 
Indicated, a model struck by 

1523
01:21:58,400 --> 01:22:00,500
held wreck is one likely 
destroyed unless it's saving 

1524
01:22:00,500 --> 01:22:02,800
throws better than the saving 
through a little bit. 

1525
01:22:02,800 --> 01:22:06,000
Villain it even Mega Garden is 
in contact with a building 

1526
01:22:06,300 --> 01:22:09,200
during the close combat phase. 
It can make a free gravattack on

1527
01:22:09,200 --> 01:22:11,900
the building. 
If desired a building hit by the

1528
01:22:11,900 --> 01:22:14,800
gravattack's uh bizarre hit with
a minus for saving through it 

1529
01:22:14,800 --> 01:22:18,800
modifier if it fails to make it.
If it collapses into Rubble. 

1530
01:22:19,800 --> 01:22:21,800
Okay, John tell us all about the
Mega Weapons, man. 

1531
01:22:22,800 --> 01:22:26,000
Yep, no worries. 
So, the Mega Weapons, each Megan

1532
01:22:26,000 --> 01:22:28,400
carries an array of extra 
awesome weapons, for leveling 

1533
01:22:28,400 --> 01:22:30,800
particularly Troublesome 
opponents, the mountains house 

1534
01:22:30,800 --> 01:22:32,900
at the back of the garden. 
So that they protrude up over 

1535
01:22:32,900 --> 01:22:35,300
his head and shoulders to give 
good lines of fire. 

1536
01:22:35,500 --> 01:22:37,700
All of these weapons are complex
engines of Destruction with 

1537
01:22:37,700 --> 01:22:40,100
their own particular traits and 
capabilities that they are 

1538
01:22:40,100 --> 01:22:43,300
rather less reliable than most 
captains would like micboys and 

1539
01:22:43,300 --> 01:22:45,700
riggers work frantically to keep
the Mega Weapons, ready for 

1540
01:22:45,700 --> 01:22:47,900
action but all too often when 
The captain wants to fire a 

1541
01:22:47,900 --> 01:22:49,200
salvo. 
Some of the weapons are 

1542
01:22:49,208 --> 01:22:51,900
unavailable to represent this 
just before you fire, your Mega 

1543
01:22:51,900 --> 01:22:55,000
Weapons, roll a D6 and look up a
result in the table below to see

1544
01:22:55,000 --> 01:22:58,000
how many can be fired. 
You can choose which ones you 

1545
01:22:58,000 --> 01:22:59,600
fire. 
You can choose your up to that 

1546
01:22:59,600 --> 01:23:01,700
amount or someone not if you so 
choose. 

1547
01:23:01,700 --> 01:23:04,200
So this is roll on one or two 
gets five. 

1548
01:23:04,200 --> 01:23:06,500
One of the three on a three or 
four, you get to fi two of the 

1549
01:23:06,500 --> 01:23:08,500
three and the five or six gets 
fired. 

1550
01:23:08,500 --> 01:23:10,500
All three of the the shoulder 
weapons. 

1551
01:23:11,300 --> 01:23:14,400
First weapon is the big, 
low-balled a big lava to put it 

1552
01:23:14,400 --> 01:23:18,200
in orcish, Mega Gorgons, often 
mount a Mortar to smash up our 

1553
01:23:18,200 --> 01:23:20,900
enemy buildings and four casings
from a distance, the big glob of

1554
01:23:20,900 --> 01:23:23,000
trucks giant shell. 
The size of a Dreadnought 

1555
01:23:23,100 --> 01:23:25,200
detonating with a massive 
Shockwave, which throws up a 

1556
01:23:25,208 --> 01:23:26,600
mushroom cloud of dust and 
smoke. 

1557
01:23:26,900 --> 01:23:30,600
So it's a 25 to 125, cm range 
weapon, and you roll the 

1558
01:23:30,600 --> 01:23:34,000
artillery dice to here, which 
we'll cover in a second. 

1559
01:23:34,500 --> 01:23:37,400
It's got an egg to save 
modifier, but an egg for against

1560
01:23:37,700 --> 01:23:41,300
buildings, because it's designed
to kind of destroy the 

1561
01:23:41,300 --> 01:23:45,100
infrastructure and the barrage. 
Ignores any covers modifiers, so

1562
01:23:45,100 --> 01:23:48,200
special rules the show. 
The big bubble fires is packed 

1563
01:23:48,200 --> 01:23:50,600
with highly, unstable explosive 
and it's not unknown for them to

1564
01:23:50,600 --> 01:23:52,600
go off in the lobby before they 
leave them in fired. 

1565
01:23:52,700 --> 01:23:55,200
When you find a big lava place, 
the power of Tempe anywhere in 

1566
01:23:55,200 --> 01:24:00,300
sight, which is also within the 
range and fire Arc of the lava. 

1567
01:24:00,900 --> 01:24:03,500
Note that although it has a 
barrage, the Big Love, A confiar

1568
01:24:03,500 --> 01:24:05,500
en direct shots or coffee pot a 
little bit. 

1569
01:24:05,500 --> 01:24:08,200
Indirect fire nonsense. 
As you place the bar of template

1570
01:24:08,200 --> 01:24:10,300
roll, the artillery dice, if 
you're on a number, that's how 

1571
01:24:10,300 --> 01:24:12,100
many bearish points, the lower 
house when it hits. 

1572
01:24:12,100 --> 01:24:14,900
So anything between 2 and 10, 
the force of the explosion is 

1573
01:24:14,900 --> 01:24:18,200
such that the to hit modifiers 
for cover or Ignored, the big 

1574
01:24:18,200 --> 01:24:20,800
lava has a - to save modifier 
normally, but it's double to - 

1575
01:24:20,800 --> 01:24:23,700
four against Builders and four 
cases discussed, however, if you

1576
01:24:23,700 --> 01:24:25,700
read the misfire on the 
artillery dice, it means the 

1577
01:24:25,700 --> 01:24:28,600
shell has gone off, prematurely 
inside the lava roll on the 

1578
01:24:28,600 --> 01:24:30,900
weapon damage table for the big 
law-abiding, plus ones and dice.

1579
01:24:30,900 --> 01:24:33,300
If the MacGyver moved Eddie 
distance in the movement, phase,

1580
01:24:35,600 --> 01:24:40,400
Did you know down now? 
So all those generate a weak 

1581
01:24:40,400 --> 01:24:43,600
field of psychic energy as they 
get more excited and more like 

1582
01:24:43,600 --> 01:24:45,600
the NS this energy builds in 
strength. 

1583
01:24:46,100 --> 01:24:48,100
Most dogs are vaguely aware of 
the general. 

1584
01:24:48,100 --> 01:24:51,500
Feeling of walking is when they 
gather together and feel that 

1585
01:24:51,500 --> 01:24:54,300
we're having a sighting of the 
wire on a subconscious level. 

1586
01:24:54,800 --> 01:24:57,300
Some walks called weird. 
Boys are highly sensitive to 

1587
01:24:57,300 --> 01:25:00,100
energy is generated by the wire 
and soak up the power. 

1588
01:25:00,100 --> 01:25:03,400
Like a sponge, we boys can help 
doing this and they must 

1589
01:25:03,400 --> 01:25:05,400
unleash. 
The psychic energy, they absorb 

1590
01:25:05,400 --> 01:25:11,600
as destructive volts of power, 
or coruscating lightning before 

1591
01:25:11,600 --> 01:25:14,400
it builds up too much and makes 
their brains explode. 

1592
01:25:15,300 --> 01:25:18,300
Obviously, we boys aren't very 
keen on this, so they try to 

1593
01:25:18,300 --> 01:25:22,300
avoid large groups of excited 
Walks Like you find in a battle 

1594
01:25:22,600 --> 01:25:26,000
at all costs. 
However, Willie talk will bosses

1595
01:25:26,300 --> 01:25:29,600
have learned long known that we 
boys are deadly weapon, so they 

1596
01:25:29,600 --> 01:25:31,700
drag the unwillingly boys into 
battle. 

1597
01:25:31,700 --> 01:25:36,100
Anyway, Mega God, can save us. 
Special tower fitted on them to 

1598
01:25:36,100 --> 01:25:39,500
carry, we'd boys into battle 
conductors, and antenna fitted 

1599
01:25:39,500 --> 01:25:42,800
to the tower concentrate and 
direct. 

1600
01:25:42,800 --> 01:25:45,400
The psyche blasts at the Orcs 
enemies. 

1601
01:25:46,200 --> 01:25:48,400
So this works pretty much like 
the weird voice. 

1602
01:25:48,400 --> 01:25:52,400
Our that you find is like an 
attachment in Warlord. 

1603
01:25:52,500 --> 01:25:56,200
The world of supplement for 
walks In that case, it just 

1604
01:25:56,200 --> 01:25:59,000
comes with like a battle wagon 
with the way boy, towel on it. 

1605
01:26:00,000 --> 01:26:03,400
But in this case the web portal 
fires it. 

1606
01:26:03,400 --> 01:26:07,400
So he bolts in the psychic 
phase, unlike the wood boat our,

1607
01:26:07,500 --> 01:26:11,200
it it shoots in the shooting 
phase or not in that it's in 

1608
01:26:11,200 --> 01:26:16,100
the, not the shooting phase, 
it's in the combat phase. 

1609
01:26:16,600 --> 01:26:18,600
If you decide to use a Ouija 
board Tower and the psychic 

1610
01:26:18,600 --> 01:26:20,500
phase, it will reduce the number
of Mega Weapons. 

1611
01:26:20,500 --> 01:26:24,100
You can find the comet phase by 
one the weep boys. 

1612
01:26:24,200 --> 01:26:26,900
Tower is unusual because its 
Effectiveness is determined by 

1613
01:26:26,900 --> 01:26:29,100
how much psychic energy. 
It is absorbed. 

1614
01:26:29,500 --> 01:26:32,500
When you come to fi the we voice
our, it has one attack dice for 

1615
01:26:32,500 --> 01:26:36,400
every Captain knobs or walkways 
crew stand on board. 

1616
01:26:36,400 --> 01:26:41,700
The Garment at the time at that 
time Gretchen riggers, don't 

1617
01:26:41,700 --> 01:26:43,900
count because they're not 
walking enough now. 

1618
01:26:44,400 --> 01:26:46,600
Actually, we were recording this
a second time because I forgot 

1619
01:26:46,600 --> 01:26:50,500
to press record last time, but 
being John talked about this and

1620
01:26:50,600 --> 01:26:53,500
it's a little bit. 
Different in that the weird boy,

1621
01:26:53,500 --> 01:26:57,600
towel on the mega gargant fires,
its bolts in the psychic phase 

1622
01:26:57,600 --> 01:27:01,300
but the battle wagon fires it in
the combat phase. 

1623
01:27:02,400 --> 01:27:04,500
And we'll sort of talking about 
that yesterday. 

1624
01:27:04,500 --> 01:27:09,800
And I think, and I think my 
opponent Paul agrees with that, 

1625
01:27:09,800 --> 01:27:11,800
as well will be played games 
that. 

1626
01:27:12,000 --> 01:27:13,900
Do we built our should fire in 
the site. 

1627
01:27:13,900 --> 01:27:17,600
Phase like everything else. 
We do be of the same mind there.

1628
01:27:17,600 --> 01:27:19,100
John? 
Yeah. 

1629
01:27:19,100 --> 01:27:20,800
I think it's kind of one of 
those things. 

1630
01:27:22,500 --> 01:27:24,500
Because the rules were written 
before the psyche, phase 

1631
01:27:24,500 --> 01:27:26,400
existed. 
It feels like it's one of those 

1632
01:27:26,400 --> 01:27:29,300
things that perhaps, they should
have carried it over. 

1633
01:27:29,500 --> 01:27:33,900
But unfortunately, the kind of a
bad moon tower isn't in the 

1634
01:27:34,000 --> 01:27:36,500
Codex. 
Titanic is book, and it was not,

1635
01:27:36,700 --> 01:27:39,200
not sure that it was ever a 
rotted, but I don't know. 

1636
01:27:39,900 --> 01:27:42,200
Why does one weird boy, on a 
mega gargantuan, the psychic 

1637
01:27:42,200 --> 01:27:44,300
face and the other one was not 
in a mega gag and dozen. 

1638
01:27:44,300 --> 01:27:47,300
So I'm as a perfectly 
reasonable, if you want a home 

1639
01:27:47,300 --> 01:27:49,300
ruler or whatever. 
Like, I think that that makes 

1640
01:27:49,300 --> 01:27:54,000
total sense. 
So, yeah, I'd be fine with that.

1641
01:27:54,000 --> 01:27:56,000
And, you know, we were sort of 
discussing yesterday is is kind 

1642
01:27:56,000 --> 01:27:57,500
of the whole thing. 
One of the tricky things with 

1643
01:27:57,500 --> 01:27:59,900
bad moon, we're both houses. 
They're quite hard to keep 

1644
01:27:59,900 --> 01:28:03,200
alive, and that at least gives 
you a bit more of a chance to 

1645
01:28:03,200 --> 01:28:05,900
get one shot off with them 
before your opponent inevitably 

1646
01:28:06,300 --> 01:28:08,200
destroys them because those 
things are lethal. 

1647
01:28:09,100 --> 01:28:11,600
The other thing we're saying is 
perhaps if, you know, if you do 

1648
01:28:11,600 --> 01:28:14,800
want to play, it rules as rare 
and Chuck a languid dragster in 

1649
01:28:14,800 --> 01:28:17,400
there to throw bubble up around 
it just to try and keep it on 

1650
01:28:17,400 --> 01:28:18,900
the table. 
But no, I think I said a 

1651
01:28:18,907 --> 01:28:21,700
perfectly logical. 
Sensible house Rule and it's 

1652
01:28:21,800 --> 01:28:22,700
It's things. 
Like, you know, if there was 

1653
01:28:22,700 --> 01:28:25,800
ever a third edition of Space 
Marine, perhaps that would have 

1654
01:28:25,808 --> 01:28:28,800
been a rule that got tweaked to 
to bring everything in line. 

1655
01:28:28,800 --> 01:28:30,400
There's nothing. 
I hate more than inconsistency 

1656
01:28:30,400 --> 01:28:33,100
in rule, says we're to basically
identical things. 

1657
01:28:33,100 --> 01:28:34,900
Work in two, different ways that
really bugs me. 

1658
01:28:34,900 --> 01:28:37,700
So I think that's, that's a good
fix, for sure. 

1659
01:28:38,100 --> 01:28:40,300
Well, throw a spanner in the 
works are what the journal Sybil

1660
01:28:40,300 --> 01:28:43,200
Journal had like we talked about
this yesterday as well, that 

1661
01:28:43,200 --> 01:28:46,300
they had this psychic rules 
implemented as well. 

1662
01:28:46,800 --> 01:28:52,100
Now I think that was done by A 
couple of guys I think and pick 

1663
01:28:52,100 --> 01:28:56,400
stock and one of the other guys 
working there in this, in that 

1664
01:28:56,400 --> 01:28:58,100
like the Whitewater team at that
time. 

1665
01:28:59,500 --> 01:29:02,100
So they sort of come up with the
psychic phase introduced, like 

1666
01:29:02,100 --> 01:29:05,000
the second edition 40K. 
Psychic cards like the walk 

1667
01:29:05,000 --> 01:29:10,800
cards and they introduced a 
whole host of different Cycles. 

1668
01:29:10,800 --> 01:29:13,300
Like how to squat, seike? 
Like an ancestor Lord. 

1669
01:29:13,300 --> 01:29:16,400
You had a weird boy. 
It was a warp. 

1670
01:29:16,400 --> 01:29:19,800
Hedwig were actually. 
So he was basically in the 

1671
01:29:19,800 --> 01:29:22,700
battle way. 
Aegon that had different rules 

1672
01:29:22,700 --> 01:29:25,800
and you can, you could use like 
more foot of Mork and that kind 

1673
01:29:25,800 --> 01:29:29,900
of thing, and I Like Cows major 
as well. 

1674
01:29:29,900 --> 01:29:33,400
So yeah, there's another sort of
layer to that as well that came 

1675
01:29:33,400 --> 01:29:36,500
in through Space Marine. 
I don't know if it was wind type

1676
01:29:36,500 --> 01:29:38,100
Allegiance, but I think we'll 
space ring. 

1677
01:29:38,100 --> 01:29:43,100
So an interesting one as well 
that people could try out as an 

1678
01:29:43,100 --> 01:29:44,900
alternate. 
Yeah, I need to dig into the old

1679
01:29:44,900 --> 01:29:46,900
journals because there's quite a
lot of extra bits and pieces in 

1680
01:29:46,900 --> 01:29:48,800
there. 
So I'll send you the link. 

1681
01:29:48,800 --> 01:29:50,200
Has got all of them on there for
you. 

1682
01:29:50,500 --> 01:29:54,400
I've gotten don't worry but I'm 
just not afraid of me at no 

1683
01:29:54,400 --> 01:29:54,900
chairs. 
Yeah. 

1684
01:29:54,900 --> 01:29:56,000
I was having a look at the other
night. 

1685
01:29:56,000 --> 01:29:59,000
I actually just to see where it 
started and ended by the. 

1686
01:29:59,000 --> 01:30:03,800
Yeah, bit of extended reading. 
Cool, so onto the cruise 

1687
01:30:03,800 --> 01:30:05,400
missiles. 
Yep, let's do it man. 

1688
01:30:05,700 --> 01:30:08,200
Yep, so cruise missiles last of 
the three Mega Weapons. 

1689
01:30:08,200 --> 01:30:10,400
So cruise missiles are big 
robot, a big. 

1690
01:30:10,400 --> 01:30:13,600
Robot rock is one of those are 
robot rocket packed with 

1691
01:30:13,600 --> 01:30:15,900
explosives and accrued remote 
control system. 

1692
01:30:16,200 --> 01:30:18,500
When one is launched from the 
mega Garden is Guided by a knock

1693
01:30:18,500 --> 01:30:20,200
on the bridge often the captain 
because it's good. 

1694
01:30:20,300 --> 01:30:23,900
Fun, using a TV Camera stuck in 
the missiles know so you can see

1695
01:30:23,900 --> 01:30:27,400
where it's going. 
So it's 100 cm range and it does

1696
01:30:27,400 --> 01:30:30,500
10 damage. 10 barrels points 
when it lands with an egg for 

1697
01:30:30,500 --> 01:30:32,300
modifier and it can indirect 
fire. 

1698
01:30:32,300 --> 01:30:34,500
So even though they've already 
said with the more to the Orcs, 

1699
01:30:34,500 --> 01:30:36,800
don't worry about indirect fire,
they then immediately counter 

1700
01:30:36,800 --> 01:30:38,500
that with a miss other does 
doing direct fire. 

1701
01:30:38,500 --> 01:30:42,700
So classic GW consistency there 
special rules, the mega gargan 

1702
01:30:42,700 --> 01:30:45,400
only carries to cruise missiles 
and so it can only use them 

1703
01:30:45,400 --> 01:30:48,200
twice in a game. 
Unclip each of the missiles from

1704
01:30:48,200 --> 01:30:50,200
the model or make a know each 
time you fire one. 

1705
01:30:50,400 --> 01:30:52,000
Because I have to be controlled 
in flights. 

1706
01:30:52,000 --> 01:30:54,900
You can only fire one per turn. 
However, unlike other Rocky 

1707
01:30:54,900 --> 01:30:57,100
weapons, they can be found in 
directly at Targets. 

1708
01:30:57,100 --> 01:30:59,700
Outside the make go, as line of 
sight and they don't even need 

1709
01:30:59,700 --> 01:31:01,900
another org units, be able to 
see the target like normal 

1710
01:31:01,900 --> 01:31:04,400
indirect barrage has. 
So yeah, basically, there's no 

1711
01:31:04,400 --> 01:31:07,100
camera strapped to the front and
you've got a little pilot site 

1712
01:31:07,100 --> 01:31:09,400
in the garden. 
Looking at his TV, guiding it 

1713
01:31:09,400 --> 01:31:10,600
in. 
So that's quite a cute. 

1714
01:31:10,600 --> 01:31:13,000
Quite cute. 
Little weapon, little t-shirt 

1715
01:31:13,000 --> 01:31:15,200
weapon so, yeah, the fun. 
Yeah, nice. 

1716
01:31:15,800 --> 01:31:17,600
Well, it's pretty fun to play. 
Actually do we cool. 

1717
01:31:17,600 --> 01:31:19,700
I love the idea that you can 
actually unclipping. 

1718
01:31:20,300 --> 01:31:21,900
The actual missiles off the 
model. 

1719
01:31:21,900 --> 01:31:25,000
I think that's really cool. 
Okay, so let's look at the 

1720
01:31:25,000 --> 01:31:25,700
death. 
Ray the orc. 

1721
01:31:25,700 --> 01:31:27,900
Death ray is not fully 
understood by the tech bracelet.

1722
01:31:27,900 --> 01:31:31,900
That mechanic has basil is an 
awesome-looking weapon that has 

1723
01:31:31,900 --> 01:31:36,100
100 assemblies range, one attack
dies for plaster hit and - 1 

1724
01:31:36,100 --> 01:31:39,200
save modify and ignore Shield, 
which is really cool. 

1725
01:31:40,000 --> 01:31:44,800
Now, I'm pretty sure the death 
ray is part of the regular. 

1726
01:31:46,600 --> 01:31:50,900
Mech boy gargant. 
I'm going to say I could be 

1727
01:31:50,900 --> 01:31:55,700
wrong. 
Death ray gun on it. 

1728
01:31:56,100 --> 01:31:58,400
Sure. 
It says a death Cannon. 

1729
01:31:58,700 --> 01:32:00,100
Yes, cannon. 
That's where I'm getting. 

1730
01:32:00,100 --> 01:32:01,400
Yeah, that's kind of not death, 
ray. 

1731
01:32:01,400 --> 01:32:04,300
So the cannon is a is a shelled 
weapon. 

1732
01:32:04,300 --> 01:32:07,000
The death ray isn't energy 
weapon, right? 

1733
01:32:07,000 --> 01:32:08,900
Well, I think that's pretty cool
that ignores Shields. 

1734
01:32:08,900 --> 01:32:11,900
I mean, that's also I know. 
It's only got it. - one say, 

1735
01:32:11,900 --> 01:32:16,500
modify this still, if you hit 
that sweet spot, even if Like a 

1736
01:32:16,508 --> 01:32:17,800
leg. 
That's like, you know like 

1737
01:32:17,800 --> 01:32:22,800
unprotected or location. 
That's got fairly weak like a 

1738
01:32:22,808 --> 01:32:25,800
save. 
Any way you might do might 

1739
01:32:25,800 --> 01:32:27,600
potentially do some pretty good 
damage there. 

1740
01:32:27,800 --> 01:32:33,800
So yes, very cool. 
Okay, now let's go to this. 

1741
01:32:33,800 --> 01:32:35,800
You want to do the super super 
little drop on me? 

1742
01:32:36,500 --> 01:32:38,200
Yep. 
So I think the only other thing 

1743
01:32:38,200 --> 01:32:41,800
that just to cover as well. 
So the make boy weapons or up on

1744
01:32:41,800 --> 01:32:43,900
the make my tower on top of the 
garden and you're only allowed 

1745
01:32:43,900 --> 01:32:47,000
to file one of these two weapons
each turn, So you can choose to 

1746
01:32:47,000 --> 01:32:49,400
either fire, the death rail, the
super lift drop it, you can't 

1747
01:32:49,400 --> 01:32:51,700
fire them. 
Both says, the make boys have to

1748
01:32:51,700 --> 01:32:54,000
concentrate all their attentions
on getting just one of them to 

1749
01:32:54,000 --> 01:32:57,300
work at a time. 
So yeah, you have to get a bit 

1750
01:32:57,300 --> 01:32:59,800
like with the Mega Weapons is a 
bit of a choice here. 

1751
01:33:00,000 --> 01:33:03,200
So it's super different dropper.
It's similar to all the other 

1752
01:33:03,200 --> 01:33:04,800
people. 
If droppers you can put them on 

1753
01:33:04,800 --> 01:33:07,500
superlative droppers you can put
them on Grey Gardens. 

1754
01:33:08,000 --> 01:33:10,300
It's another large and very 
powerful tractor beam weapon. 

1755
01:33:10,300 --> 01:33:13,100
Works by latching a beam of 
energy onto an area than lifting

1756
01:33:13,100 --> 01:33:14,900
it all up. 
Putting up trees, rocks, Earth, 

1757
01:33:14,900 --> 01:33:16,200
and screaming victims. 
All at the same. 

1758
01:33:16,300 --> 01:33:20,000
Time. 
So 75 cm range and you drop the 

1759
01:33:20,000 --> 01:33:23,400
the the traditional Tempe, the 
barest, template down and hits 

1760
01:33:23,400 --> 01:33:26,300
on a four plus for the neck for 
a modifier and then does the 

1761
01:33:26,300 --> 01:33:30,000
lifting and then the dropping, 
so you, you drop your template 

1762
01:33:30,000 --> 01:33:31,600
down. 
You got to be able to see the 

1763
01:33:31,600 --> 01:33:34,300
target to fire at it. 
Anything within line of sight 

1764
01:33:34,300 --> 01:33:36,200
and range can be targeted and 
anything. 

1765
01:33:36,200 --> 01:33:39,700
Under the template is, then hit 
on a four or five or six for 

1766
01:33:39,700 --> 01:33:45,000
each Target affected role for 
hit with modifiers recover and 

1767
01:33:45,000 --> 01:33:47,600
Gardens speed. 
With make them is going fast. 

1768
01:33:47,600 --> 01:33:50,900
It gets - modifiers to his to 
hit rolls targets. 

1769
01:33:50,900 --> 01:33:53,200
Hit that have to make the saving
throw with the neg for and 

1770
01:33:53,200 --> 01:33:55,000
anything. 
That fails is then lifted high 

1771
01:33:55,000 --> 01:33:58,100
up into the air. 
Anything that isn't here. 

1772
01:33:58,400 --> 01:34:01,400
Magister basic Dodge, the Beamer
is too heavy to be dragged and 

1773
01:34:01,400 --> 01:34:05,300
Titans are too heavy to be 
dragged because the super lifto 

1774
01:34:05,300 --> 01:34:08,400
drop going to do this. 
So much once you've picked up, 

1775
01:34:08,500 --> 01:34:11,600
you know, the one or more 
victims, you can designate where

1776
01:34:11,600 --> 01:34:14,000
you want to drop the contents 
with the beam anywhere within 

1777
01:34:14,000 --> 01:34:15,800
six. 
Centimeters from that point, 

1778
01:34:15,800 --> 01:34:16,900
you're all this. 
Advice. 

1779
01:34:17,100 --> 01:34:20,700
I'd see if they managed to get 
the drop on target. 

1780
01:34:20,700 --> 01:34:24,900
If you get hit, then the the 
victims land where you picked, 

1781
01:34:24,900 --> 01:34:29,000
otherwise, if the template 
scatters to D6 in the direction 

1782
01:34:29,000 --> 01:34:32,600
on the scattered ice, anything 
that was picked up and dropped 

1783
01:34:32,600 --> 01:34:35,900
is automatically destroyed 
because they for Lego Splat 

1784
01:34:36,400 --> 01:34:39,400
anything under the template 
wherever it ends up is struck by

1785
01:34:39,400 --> 01:34:45,100
Falling debris on a 4 5 or 6. 
However, models that are hit by 

1786
01:34:45,100 --> 01:34:47,800
that role and awesome man. 
Likely destroyed unless the 

1787
01:34:47,800 --> 01:34:50,600
saving throw V been dropped on 
them is higher than theirs. 

1788
01:34:50,700 --> 01:34:54,300
So the example given if Alan 
Raider, which is a to up save is

1789
01:34:54,300 --> 01:34:56,600
hit from a template, which 
included a Beyblade, which has a

1790
01:34:56,608 --> 01:34:59,200
1-up save, it would be destroyed
because the Beyblade, which is 

1791
01:34:59,200 --> 01:35:02,400
being dropped has a higher save 
than the thing that is being 

1792
01:35:02,400 --> 01:35:06,500
dropped upon times too big and 
heavy to be lifted up. 

1793
01:35:06,500 --> 01:35:08,500
But they can be hit by things 
that are dropped. 

1794
01:35:08,500 --> 01:35:12,100
They will lose a shield. 
If struck by Falling model or 

1795
01:35:12,100 --> 01:35:15,700
suffer, a hit to a location. 
If they have no shows left, of 

1796
01:35:15,700 --> 01:35:18,300
course, then Refer to the saves 
who's going to hire to decide if

1797
01:35:18,300 --> 01:35:20,300
they should take damage on all 
burning. 

1798
01:35:20,300 --> 01:35:22,100
Hit by a super left dropper or 
falling debris. 

1799
01:35:22,100 --> 01:35:25,000
Must make an unmodified saving 
throw and collapse into Rubble 

1800
01:35:25,000 --> 01:35:28,300
if it fails. 
So it's you know, there's like I

1801
01:35:28,300 --> 01:35:30,400
say you can have these on 
Dragsters you can have them on 

1802
01:35:31,100 --> 01:35:34,100
great carbons and it's just 
another chance to pick up your 

1803
01:35:34,100 --> 01:35:36,000
opponent's, bang blades and 
Chuck them around the 

1804
01:35:36,008 --> 01:35:37,900
battlefield, which is always a 
good time, I think. 

1805
01:35:39,000 --> 01:35:40,100
Yeah, I think I'm going to use 
this. 

1806
01:35:40,100 --> 01:35:42,900
Last time I played make a 
diagonal folds quite fun. 

1807
01:35:43,600 --> 01:35:46,100
It seemed like a fun thing to 
use just as I go. 

1808
01:35:46,200 --> 01:35:50,400
Like a gimmick kind of thing. 
It looks pretty rarely fairly 

1809
01:35:50,400 --> 01:35:55,300
sort of non-threatening at 
first, but I think it can do 

1810
01:35:55,300 --> 01:35:59,500
potentially quite a lot of 
damage if you hit the right 

1811
01:35:59,500 --> 01:36:02,700
Target, and it gets to scatter 
in the right way that you want 

1812
01:36:02,700 --> 01:36:05,700
to fall and that kind of thing. 
So, but yeah, just adds that 

1813
01:36:05,700 --> 01:36:08,500
extra Little Elm of Comedy to 
the game as well. 

1814
01:36:08,500 --> 01:36:12,100
I think I'm some Lobster. 
She, she thinks they're 

1815
01:36:12,100 --> 01:36:14,800
hysterical when she picks up my 
yeah, I don't know anything 

1816
01:36:15,800 --> 01:36:17,800
around the place. 
Like I think it's the 

1817
01:36:17,800 --> 01:36:20,100
two-for-one you get as well with
the dropping on something else. 

1818
01:36:20,100 --> 01:36:23,500
She just has a whale of a time. 
She's very lucky my girlfriend, 

1819
01:36:23,900 --> 01:36:37,400
don't tell her, I said this, 
but that wraps up all the make a

1820
01:36:37,407 --> 01:36:44,700
guy against weapon summary. 
So and you know, please have a 

1821
01:36:44,700 --> 01:36:47,500
look at the rubric itself. 
If you got it in front of you, 

1822
01:36:48,000 --> 01:36:50,200
what happened? 
If you don't have it and you're 

1823
01:36:50,200 --> 01:36:55,400
interested in Epic Titan 
Legions, then I don't know if 

1824
01:36:55,400 --> 01:36:58,900
there's actually a pdf online 
maybe through something like 

1825
01:37:00,900 --> 01:37:05,600
there's a website online that 
has like a massive book Library 

1826
01:37:05,800 --> 01:37:08,400
scribed, I think is what it's 
called and they've got like a 

1827
01:37:08,400 --> 01:37:11,900
massive collection stuff. 
If on there, but I have not seen

1828
01:37:11,900 --> 01:37:14,200
a PDF of it online. 
Unfortunately. 

1829
01:37:15,700 --> 01:37:19,400
Yeah, I'm trying to think if 
I've got digital copies or not, 

1830
01:37:20,300 --> 01:37:23,200
obviously we're not condoning 
people going on and looking but 

1831
01:37:23,200 --> 01:37:26,000
they may exist out of there. 
Otherwise, you know, hard copies

1832
01:37:26,000 --> 01:37:28,800
are available, the prices are 
only ever going upwards, which 

1833
01:37:28,800 --> 01:37:32,000
is a shame, but it's definitely,
it's a good butter to get hold 

1834
01:37:32,000 --> 01:37:33,800
of it. 
It's kind of the only way to get

1835
01:37:33,800 --> 01:37:36,800
ahold of the other Mega gargan 
and the emperor Titan rules. 

1836
01:37:36,800 --> 01:37:39,800
Unfortunately, so if you are 
planning on playing with the The

1837
01:37:39,800 --> 01:37:42,500
true behemoths of the Epic 
tabletop. 

1838
01:37:43,100 --> 01:37:45,000
Getting hold of a copy of this 
one way. 

1839
01:37:45,000 --> 01:37:46,500
Or another is kind of the only 
way. 

1840
01:37:46,800 --> 01:37:49,700
Although obviously net epic 
exists. 

1841
01:37:49,700 --> 01:37:53,700
An epic has done conversions and
I'd imagine it's been a while 

1842
01:37:53,700 --> 01:37:54,600
since I've looked at their 
rules. 

1843
01:37:54,600 --> 01:37:58,900
But I think they're very similar
between the the kind of Titanic 

1844
01:37:58,900 --> 01:38:02,500
as version of the the the two 
super Heavies and the Reviving, 

1845
01:38:02,500 --> 01:38:05,200
the super, super heavy, what you
call her a class tight. 

1846
01:38:05,200 --> 01:38:08,500
And I suppose, is that. 
Is this correct name? 

1847
01:38:08,900 --> 01:38:15,300
But yeah. 
Yeah, yes, I will think about 

1848
01:38:15,300 --> 01:38:18,600
that as well, whilst I was 
actually getting a set at some 

1849
01:38:18,600 --> 01:38:23,200
point, or finding one, but in 
the end I've resorted to just 

1850
01:38:23,200 --> 01:38:26,700
finding scans like, high quality
scans premium out and Paul's 

1851
01:38:26,700 --> 01:38:30,500
help me with that and getting 
all the tokens like for the Mega

1852
01:38:30,500 --> 01:38:34,300
got finding a mega garganta 
separately, just so that we can 

1853
01:38:34,300 --> 01:38:36,000
play and he's got a little 
tight. 

1854
01:38:36,000 --> 01:38:38,600
And so, we're just just to play 
the big boys on the table at 

1855
01:38:38,600 --> 01:38:41,700
some point. 
If finding us it's quite 

1856
01:38:41,700 --> 01:38:43,500
difficult and they're quite 
expensive. 

1857
01:38:44,100 --> 01:38:46,400
So it really depends of how much
you want to invest. 

1858
01:38:47,000 --> 01:38:51,800
Personally if you really want to
get that box set and by God, I 

1859
01:38:51,800 --> 01:38:55,300
wish I'd never sold it. 
That's the kicker, right? 

1860
01:38:55,500 --> 01:38:57,400
Yeah. 
Interestingly I've got I've got 

1861
01:38:57,400 --> 01:39:02,900
the Titan Titanic, excitonic as 
PDF but I haven't got the rule 

1862
01:39:02,900 --> 01:39:05,400
book PDF. 
Well, I was the rules for the 

1863
01:39:05,400 --> 01:39:09,300
the big guys are in the rules. 
So at least half of it exists. 

1864
01:39:09,600 --> 01:39:13,700
If you go searching, the beauty 
is, if you can, if you can 

1865
01:39:13,700 --> 01:39:15,700
dictate everything, we were 
saying, you can just write your 

1866
01:39:15,700 --> 01:39:16,800
own each. 
Well, you could just run. 

1867
01:39:18,200 --> 01:39:25,600
I just hope we got it, right. 
So, hopefully, hopefully this 

1868
01:39:30,200 --> 01:39:33,500
brought some Enlightenment to 
some people have realized what 

1869
01:39:33,700 --> 01:39:38,000
it was, or how good it was back 
in the day and who may be 

1870
01:39:38,000 --> 01:39:41,800
curious as to picking it up. 
At some point, maybe even 3D 

1871
01:39:41,800 --> 01:39:44,800
printing their stuff out or 
buying some stuff on eBay and 

1872
01:39:44,800 --> 01:39:47,500
picking up the rules here. 
And there I've got Chris in the 

1873
01:39:47,500 --> 01:39:51,800
in the u.s. who's really 
interested in starting it up and

1874
01:39:51,800 --> 01:39:55,100
some other guys as well on a 
Discord of sort of joined, the 

1875
01:39:57,100 --> 01:40:01,400
joined us as band of Epic 
players in six Mill and started 

1876
01:40:01,400 --> 01:40:04,200
their own little forces 
together, which is awesome. 

1877
01:40:04,200 --> 01:40:08,600
I actually saw some guy and in 
Japan here, I think he's, I 

1878
01:40:08,600 --> 01:40:10,900
think he's printed all. 
Those models out there like 

1879
01:40:10,900 --> 01:40:14,400
they're all amazing. 
Looking printed, you know, six 

1880
01:40:14,400 --> 01:40:17,900
more Marines, it's amazing. 
What they can do now with with 

1881
01:40:17,900 --> 01:40:22,200
printing 3D printing, incredible
death, the detail, like they've 

1882
01:40:22,200 --> 01:40:25,100
got all their backpacks and all,
you know, all the detail you'd 

1883
01:40:25,100 --> 01:40:30,800
see on a regular 28 Mill, you 
know Marine is put in six mil, 

1884
01:40:30,800 --> 01:40:34,500
it's just incredible. 
So it really nicely painted 

1885
01:40:34,500 --> 01:40:38,000
blood angels Force. 
So, there are, you know, a lot 

1886
01:40:38,000 --> 01:40:39,500
of resources out there. 
We should do it. 

1887
01:40:39,700 --> 01:40:44,300
We were planning on doing like a
just a show on just on that with

1888
01:40:44,300 --> 01:40:48,900
myself and joining and Gordon. 
And so, we'll hope to bring that

1889
01:40:48,900 --> 01:40:52,400
up at some point in the future. 
But yeah, how to get your stuff.

1890
01:40:52,400 --> 01:40:54,700
Like, you know, there are 
companies who actually make 

1891
01:40:55,000 --> 01:41:02,800
really close proxies to the 
former 90s models, the, the 

1892
01:41:02,800 --> 01:41:05,500
totally not Games. 
Workshop idea. 

1893
01:41:07,900 --> 01:41:10,900
Yeah. 
And you know, like Like it's a 

1894
01:41:10,900 --> 01:41:14,800
difficult one really like, you 
know, it is twip, I totally 

1895
01:41:14,800 --> 01:41:17,800
understand. 
They would be disappointed to 

1896
01:41:17,800 --> 01:41:21,000
find as I think the thing for me
is the end of day. 

1897
01:41:21,000 --> 01:41:22,200
It's not like they sell it 
anymore. 

1898
01:41:22,200 --> 01:41:23,700
So that makes it a little bit 
harder. 

1899
01:41:23,700 --> 01:41:26,900
I think if you're profiting off 
the IP gets a little bit 

1900
01:41:27,300 --> 01:41:30,000
delicate, shall we say? 
Yeah, but there are certainly 

1901
01:41:30,000 --> 01:41:31,800
people out there. 
I mean, I am one of them. 

1902
01:41:31,800 --> 01:41:35,800
Let's face it who make 
Miniatures that are completely 

1903
01:41:35,800 --> 01:41:39,500
unique independent first-party, 
IP of our own invention. 

1904
01:41:40,200 --> 01:41:45,100
But if you look at the sort of 
squinting, you might slightly 

1905
01:41:45,100 --> 01:41:47,100
recognize bits of it. 
So like yeah, I think if you 

1906
01:41:47,100 --> 01:41:50,100
know if you are happy to get 
something that is it's not a 

1907
01:41:50,108 --> 01:41:53,200
game social model, but with the 
lights out, you would never 

1908
01:41:53,200 --> 01:41:55,000
know. 
I think there are options out 

1909
01:41:55,000 --> 01:41:57,300
there. 
There are so many people making 

1910
01:41:57,300 --> 01:42:00,100
stl's now as well. 
Where, you know, again if 

1911
01:42:00,108 --> 01:42:04,100
they're not charging for it, you
know, tells you don't you turn 

1912
01:42:04,100 --> 01:42:06,500
around and re-release epic in 
its full thing. 

1913
01:42:06,500 --> 01:42:09,400
Like you know, I want to see six
mil continue on asleep. 

1914
01:42:09,500 --> 01:42:11,600
We're playing in this. 
How else they going to play? 

1915
01:42:11,600 --> 01:42:13,500
Because eBay prices are off. 
The chain, is getting 

1916
01:42:13,500 --> 01:42:16,400
ridiculous, trying to trying to 
keep up with, with picking up 

1917
01:42:16,400 --> 01:42:17,900
the last bits and pieces from 
eBay. 

1918
01:42:18,200 --> 01:42:24,900
So you know, it's either that or
it Withers and dies and you know

1919
01:42:24,900 --> 01:42:27,000
you and I think we have a vested
interest in keeping it going 

1920
01:42:27,000 --> 01:42:31,000
through both love it. 
And you know there's like I said

1921
01:42:31,000 --> 01:42:32,900
it's people out there and 
they're not making Games Social 

1922
01:42:32,900 --> 01:42:35,000
models, they are making their 
own, their own, you know, 

1923
01:42:35,000 --> 01:42:37,200
interpretations of tanks and 
whatnot. 

1924
01:42:37,200 --> 01:42:40,800
And I think that that's fine, 
you know, it's Not a one-to-one.

1925
01:42:41,300 --> 01:42:45,700
Copy of again, social model, you
know, a Sci-Fi tank is a Sci-Fi 

1926
01:42:45,700 --> 01:42:48,200
tank at the end of the day. 
So yeah, I think it'd be 

1927
01:42:48,200 --> 01:42:51,200
interesting to do a show where 
we talk about that but yeah, I, 

1928
01:42:51,200 --> 01:42:54,000
you know, I think I've always 
felt like I said, my bottom time

1929
01:42:54,000 --> 01:42:57,700
piracy is a kind of a delivery 
problem and it was Apple said 

1930
01:42:57,700 --> 01:42:59,000
that. 
Somebody said that like, is 

1931
01:42:59,000 --> 01:43:00,800
that, you know, people only 
pirate because they can't have 

1932
01:43:00,800 --> 01:43:02,800
easy access to what they want to
give you money for. 

1933
01:43:03,000 --> 01:43:05,900
So if you're not interested in, 
you know, selling these products

1934
01:43:05,900 --> 01:43:08,400
and people still want to play 
the games, they will find other 

1935
01:43:08,400 --> 01:43:12,200
ways be those Those third-party,
you know, interpretations be 

1936
01:43:12,200 --> 01:43:16,200
those stl's like, say, the rise 
of 3D printing has just made it 

1937
01:43:16,200 --> 01:43:19,900
so much easier and I remember 
kind of pretty bad decade ago 

1938
01:43:19,900 --> 01:43:25,300
when I was dipping my toes. 
Back in 3D printing was just 

1939
01:43:25,300 --> 01:43:28,400
happening then. 
So people were not making their 

1940
01:43:28,400 --> 01:43:31,100
own Miniatures at home. 
Whereas now, I think you're 

1941
01:43:31,100 --> 01:43:32,800
finding it. 
More and more people are putting

1942
01:43:32,800 --> 01:43:34,400
their own Miniatures. 
Just like, say grabbing those 

1943
01:43:34,400 --> 01:43:37,000
stl's that are out there. 
Space nights, go and look for 

1944
01:43:37,000 --> 01:43:39,300
space nights and all the local. 
The usual places. 

1945
01:43:40,100 --> 01:43:42,900
And just putting their own and I
think yeah you know it's a 

1946
01:43:42,900 --> 01:43:46,000
tricky one because as someone 
who is in the industry I do 

1947
01:43:46,000 --> 01:43:48,800
think you should respect IP as 
someone who is in the industry. 

1948
01:43:48,800 --> 01:43:50,900
I think there is a vested 
interest in people still buying 

1949
01:43:50,900 --> 01:43:53,100
Miniatures rather than digital 
files button. 

1950
01:43:53,100 --> 01:43:55,800
This is a very new and emerging 
technology. 

1951
01:43:55,800 --> 01:43:58,600
That's letting people do things 
very differently. 

1952
01:43:59,000 --> 01:44:02,200
And it hate to say it has 
democratized miniature 

1953
01:44:02,200 --> 01:44:04,700
production of sculpting because 
anyone that wants to sit down 

1954
01:44:04,700 --> 01:44:06,600
and learn. 
Also, cattle learning either 

1955
01:44:06,600 --> 01:44:09,400
free programs are out there, all
of a sudden start making their 

1956
01:44:09,400 --> 01:44:12,900
own Own models and that barrier 
to entry of you know I've got 

1957
01:44:13,300 --> 01:44:14,900
you know I've got to have made 
enough. 

1958
01:44:14,900 --> 01:44:15,900
So I've been a really good 
example. 

1959
01:44:15,900 --> 01:44:19,500
As I make these these these 
floating castles that you could 

1960
01:44:19,500 --> 01:44:22,000
definitely paint them blue and 
gold and claim them them to be 

1961
01:44:22,000 --> 01:44:23,600
Silver Towers but they 
definitely weren't supposed to 

1962
01:44:23,600 --> 01:44:27,000
be there. 
I've still not made the cost of 

1963
01:44:27,000 --> 01:44:29,100
production back on that because 
you know I paid the sculptor, I 

1964
01:44:29,108 --> 01:44:31,000
paid the 3D printer. 
I paid the the braising 

1965
01:44:31,000 --> 01:44:34,800
production run so I'm still a - 
there is no profit in it and I 

1966
01:44:34,808 --> 01:44:36,900
didn't do it to make profit, I 
did it, there's a community 

1967
01:44:36,900 --> 01:44:40,600
thing, but if you just go 
digital All I need to scope out 

1968
01:44:40,600 --> 01:44:42,700
and sell the STL or give you st.
Get away. 

1969
01:44:43,900 --> 01:44:46,700
There is no variation that 
barrier to entry, you know, cost

1970
01:44:46,700 --> 01:44:50,400
me over 1,000 pound to get that 
model to Market and like I said,

1971
01:44:50,400 --> 01:44:52,400
I wasn't doing it to make money 
so I'm not particular bothered, 

1972
01:44:52,400 --> 01:44:56,000
it hasn't made money but like 
I'm privileged in that, I can do

1973
01:44:56,000 --> 01:44:57,500
that. 
If you're someone who can't do 

1974
01:44:57,500 --> 01:44:59,700
that, you know, who there's only
so many times I can do that 

1975
01:44:59,700 --> 01:45:01,200
before my girlfriend starts to 
ask questions about. 

1976
01:45:01,200 --> 01:45:03,500
Why do you keep spending 
hundreds of thousands of pounds 

1977
01:45:03,500 --> 01:45:07,600
to not make any profit on them. 
Yeah by not having to go through

1978
01:45:07,600 --> 01:45:09,200
that like I said that kind of 
that. 

1979
01:45:09,800 --> 01:45:13,700
Pay the school to pay the pay, 
the 3D printer paper production,

1980
01:45:14,200 --> 01:45:16,900
just make an STL and give it 
away or seller. 

1981
01:45:17,300 --> 01:45:20,700
It's opening up those channels 
to so many more people. 

1982
01:45:20,700 --> 01:45:22,900
So it's an interesting like it 
is an interesting thing. 

1983
01:45:22,900 --> 01:45:25,400
I, you know, I worry about this 
a lot because it's my job to 

1984
01:45:25,400 --> 01:45:29,100
worry about it but it is good 
because it's giving that 

1985
01:45:29,100 --> 01:45:31,200
opportunity to way more people 
in its, you know, we're getting 

1986
01:45:31,200 --> 01:45:35,900
a lot more, cool things out of 
it and I guess that's one of 

1987
01:45:35,907 --> 01:45:44,800
those tricky things like Because
we, you know, everyone wants to 

1988
01:45:44,800 --> 01:45:47,900
make not GW models because 
everybody wants their rhinos and

1989
01:45:47,900 --> 01:45:50,100
their Space Marines and their 
treadmills and whatever. 

1990
01:45:50,400 --> 01:45:53,500
And I think one of the sad 
things is because people are 

1991
01:45:53,500 --> 01:45:57,400
afraid to try new ideas and 
trying to kind of visuals there.

1992
01:45:57,400 --> 01:45:59,200
Isn't that explosion of 
creativity that you've 

1993
01:45:59,200 --> 01:46:01,800
necessarily speak? 
See because it's not people 

1994
01:46:01,800 --> 01:46:03,700
making eyes. 
If I make a cool sci-fi tank as 

1995
01:46:03,708 --> 01:46:05,900
well, I'm going to make a lemon 
grass but you know shave the 

1996
01:46:05,907 --> 01:46:08,600
numbers off the edge and it's 
not it's a gleaming blast, you 

1997
01:46:08,600 --> 01:46:11,300
know. 
So I think, you know, if people 

1998
01:46:11,300 --> 01:46:14,200
were more open to this idea of, 
you know, we can, we can play 

1999
01:46:14,200 --> 01:46:15,700
with the Epic rules. 
We can, you know, we can say 

2000
01:46:15,700 --> 01:46:18,200
it's a lie morass but it's a, 
you know, whatever pattern from 

2001
01:46:18,200 --> 01:46:20,300
another planet. 
And so it looks different. 

2002
01:46:20,500 --> 01:46:22,400
It'd be interesting to see more 
of that, but I totally 

2003
01:46:22,400 --> 01:46:24,400
understand why people don't do 
it again. 

2004
01:46:24,400 --> 01:46:27,400
I'm doing it myself because of 
course they would like people to

2005
01:46:27,400 --> 01:46:31,800
buy these things if only to 
cover their costs and people 

2006
01:46:31,800 --> 01:46:34,300
would much rather buy a lemon 
rust than a bloom and blast. 

2007
01:46:34,300 --> 01:46:37,900
So I don't know, man. 
I'm definitely, I'm definitely 

2008
01:46:37,900 --> 01:46:39,800
the camp of bye. 
And the original stuff. 

2009
01:46:40,400 --> 01:46:44,300
I'm I only offered the 3D 
printing stuff because it's 

2010
01:46:44,300 --> 01:46:46,600
becoming more prevalent now and 
look for groups. 

2011
01:46:46,600 --> 01:46:49,400
And you can see examples of 
really high detailed stuff. 

2012
01:46:49,400 --> 01:46:52,600
That's you know if you compare 
the stuff that was available in 

2013
01:46:52,608 --> 01:46:54,400
the 90s to what they're going to
get now. 

2014
01:46:55,000 --> 01:46:56,400
Man. 
This is not very nice. 

2015
01:46:56,900 --> 01:47:02,000
It's just incredible. 
Yeah, they have details. 

2016
01:47:02,000 --> 01:47:06,800
That did not exist on the on 
the, on the Plastics. 

2017
01:47:06,800 --> 01:47:08,500
Yeah. 
We've come a long way. 

2018
01:47:09,600 --> 01:47:12,700
For sure. 
And I would love to see GW make 

2019
01:47:12,800 --> 01:47:17,400
models like that in plastic. 
Yeah, not resume. 

2020
01:47:17,400 --> 01:47:18,900
I mean yeah. 
Yeah. 

2021
01:47:19,300 --> 01:47:23,400
Like absolutely, I've trust me. 
I would, you know, as a someone 

2022
01:47:23,400 --> 01:47:25,600
who owns a 3D printer, who does 
really burning, you know, quote 

2023
01:47:25,600 --> 01:47:27,700
unquote. 
Profession is about my job, I 

2024
01:47:27,700 --> 01:47:30,100
will take a plastic here / 3D 
printing, literally, and I don't

2025
01:47:30,100 --> 01:47:31,600
care if it's more expensive, I 
don't care. 

2026
01:47:31,600 --> 01:47:34,500
Whatever, just I would have take
a plastic hit any day of the 

2027
01:47:34,500 --> 01:47:36,800
week or more, you know? 
All my Titanic is Titans are 

2028
01:47:36,800 --> 01:47:42,800
plastic because it's Just less 
fast, less aggro qurían better 

2029
01:47:42,800 --> 01:47:45,000
quality, that is a topic for 
debate. 

2030
01:47:45,000 --> 01:47:47,400
Some people will find me on 
that, but, you know, it's that 

2031
01:47:47,400 --> 01:47:51,600
it's the, the experience that 
the time it taking my time is 

2032
01:47:51,600 --> 01:47:53,600
precious. 
The more time I'm building and 

2033
01:47:53,600 --> 01:47:55,900
painting the last time, faffing 
about with a resin printer and 

2034
01:47:55,900 --> 01:47:58,900
cure and Resident washing up IPA
and all that nonsense, the 

2035
01:47:58,900 --> 01:48:01,300
better. 
So, you know, but it depends, 

2036
01:48:01,300 --> 01:48:03,800
you know, I think the thing 
people need to understand is 3D 

2037
01:48:03,800 --> 01:48:06,600
printing is a hobby in and of 
itself and that can supplement 

2038
01:48:06,600 --> 01:48:08,500
the war gaming hobby, it could 
be part of your game Hobby. 

2039
01:48:08,900 --> 01:48:10,300
Isn't something everyone could 
do it. 

2040
01:48:10,300 --> 01:48:11,200
I think is one of the things I 
find. 

2041
01:48:11,200 --> 01:48:14,700
So difficult, is everyone who is
in fuii, Vangelis eyes is about 

2042
01:48:14,700 --> 01:48:18,000
the thing that they do and they 
love, you know, that it's great 

2043
01:48:18,000 --> 01:48:19,500
for that person because it works
for them. 

2044
01:48:19,508 --> 01:48:21,900
But not everyone is the same and
that's why you have to 

2045
01:48:21,900 --> 01:48:23,100
understand. 
You're different people have 

2046
01:48:23,100 --> 01:48:26,500
different needs and it's very 
easy to say, oh, just by 3D 

2047
01:48:26,500 --> 01:48:28,000
printer. 
But like, you know, I'm lucky, 

2048
01:48:28,000 --> 01:48:30,100
I've got a garage, I can check 
all the crap out there. 

2049
01:48:30,100 --> 01:48:32,700
I can, you know, I don't have 
kids running around to have a 3D

2050
01:48:32,700 --> 01:48:34,800
printer and all the associated 
Gulf that goes with it, you 

2051
01:48:34,808 --> 01:48:37,900
know, the clean station the IPA 
the and that, you know, it's 

2052
01:48:37,900 --> 01:48:38,900
unpleasant. 
Tough. 

2053
01:48:38,900 --> 01:48:42,700
The resin is not nice. 
It's not an easy one-step in 

2054
01:48:42,700 --> 01:48:43,800
your kitchen and leave it 
running. 

2055
01:48:43,800 --> 01:48:45,100
What you cooking dinner for your
kids? 

2056
01:48:45,100 --> 01:48:52,600
You know, I mean, so, yeah, I 
don't, I don't want it, just 

2057
01:48:52,600 --> 01:48:56,500
does not, it's not for me but, 
you know, I realize it's out 

2058
01:48:56,500 --> 01:48:58,100
there. 
It's that big bug there in the 

2059
01:48:58,100 --> 01:49:03,200
room that is unavoidable. 
And yeah, I mean, it's producing

2060
01:49:03,200 --> 01:49:06,500
good stuff out there for people 
who are creators, and who are 

2061
01:49:06,500 --> 01:49:09,800
giving things out like a steals,
a free or whatever. / and 

2062
01:49:09,800 --> 01:49:15,700
helping people out to play games
like Manowar, epic battlefleet 

2063
01:49:15,700 --> 01:49:20,600
Gothic and so on so. 
But anyway might look, we'll 

2064
01:49:20,600 --> 01:49:22,700
leave that will leave that 
discussion for another month, 

2065
01:49:22,700 --> 01:49:27,200
another podcast in the future. 
So thank you again for your time

2066
01:49:27,200 --> 01:49:30,900
and your expertise. 
Again, make your knowledge and 

2067
01:49:30,900 --> 01:49:34,200
epic I picked white lesions so 
I've hope you enjoyed this 

2068
01:49:34,200 --> 01:49:36,900
journey so far. 
Yeah, it is not always a 

2069
01:49:36,900 --> 01:49:39,400
pleasure. 
I'll see you again for the next 

2070
01:49:39,400 --> 01:49:40,600
one. 
It definitely went. 

2071
01:49:40,600 --> 01:49:42,000
Okay. 
Well until then take out. 

2072
01:49:42,300 --> 01:49:43,100
Yeah, take it easy.
