In progress, that's it, that's the voice of kind of fix.
So kind of fix, welcome aboard mate what's been happening?
With you, and what's been happening with social media.
This last card I've been working on too many projects at once.
Everything from old-school battle wagons to tyranids
jin-sil, occults. I painted up some cool little
brood slaves or baseman equivalence that are
third-party, did they're pretty sweet and then working on all
sorts of other little little things.
Keep me distracted and not focused.
We've been having a lot of sort of late night chats in the paint
and chat area. Mustering of arms has been
working on his goblins and then stop lying, pump wagons and the
madman. Even did red and white Checkers
on the wheel sand. And on the sides of the pump
wagons, which is crazy to see because odds been working on
dwarves and he started on, I think it's Queen Helga.
Yeah, lady with The big clients or the corset.
Yeah, it looks fantastic. Chris finished.
These Lana, she fiends has been working on a slum assure me.
It looks pretty great mini so dead.
He finished a whole bunch of 2nd Ed boxset orc, so fantastic and
he's starting on blood angels. Now, I'm just waiting for him to
finish editing a video guide on how to paint up the Old Second
Edition. What EK Orcs?
That'll be great to watch like his style space.
Chris Ed has been doing a lot of, excellent mean.
He's the one that really stands out to me.
Is he painted a hell hound tank from second edition 40K and it
basically mirrors the box art, which it's not something I could
ever do. It's fantastic to see that
really impressed with that whiskey in Wizards been working
on, like, trolls from. Whoa, hey, Emma.
And they're pretty fantastic. Really impressed by the painting
level of the people on the Discord.
It's just God smacking inspiring as well.
I guess and Highland painting. Did an excellent unit of aux and
again to a level that it's beyond me and then also Arch
Stanton cleaned up and finished off a beautiful old dwarf Army
that he pulled out. It was really cool.
To see that on a table to lots of nice little photos of that.
And David a has been working on a second edition campaign.
It's basically Imperials. This is tyranny ads with some
help and editing from Owen, I can't wait to see that.
He's doing it in a second, Ed format and I really love that
sort of stuff. So I'll be Keen to see it when
it's completed. I don't know if you've seen
Dingell sian's, been doing some really heavily customized Noble
Marines in in that sort of Rogue Trader / second ad style.
I'd say that's more Rogue Trader because they're so, like, gooey
and sloppy looking and they're fantastic.
And Johnny Watson's done a video, which is basically him,
rescuing a rogue Trader or Dreadnaught and then repainting
it in that old style yellow that you would have seen in the books
and and white dwarf. That's really great painting
guide, especially if you want to guide to painting the yellow
from that period. All right?
Okay, cool. And it's good.
The other thing is, like, now that we've got the sort of necro
Munda month up and running, everyone's starting to post the
Little Neck, reminder projects, it's just in the sort of early
stages yet so I won't mention specifics but I'm really
enjoying what I'm seeing. But one thing I will Mention is
dark hiver. Has started working on terrain,
which he calls basically the Boneyard, and it's really great.
I love to see people working on terrain projects.
Sometimes it's really enjoyable to switch from painting minis to
creating some Terrain. Yes, I totally agree with that
mate. It's going to make the switch
even though it's you know, you think that for me, it's like
subtracting time away from painting models, which is the
main objective, but yeah, doing the terrain should be sort of a
compulsory part of your hobby. Elliot has to divide that up to
by the time up to get some nice terrain on your tables as well.
You know, I just finished up doing some Manowar terrain, like
really simple stuff. Dead simple is basically just
scraps that I had left over because I'm sort of running out
of the main material. So just went through my scraps.
Well, the metal Manowar stuff is really small anyway.
It's like epic scale and yeah, just with some very basic
materials. I knocked out, I think 11 pieces
of terrain in a very short amount of time so and you know
you could probably do the same process but for 40K for epic, if
one the fantasy being what it is, but yeah, doing very
simplistic, sort of line, of sight blocking type terrain or
some kind of objective. Feature in your games with with
minimal effort. So yeah, but our people and our
terrain section here, we've got a Terrain Workshop but people
always drop in some projects. They're working on that Joe
guards went with his bridge that are made out of card and it's
got phone call. It's like a support basically
like bolster that with some phone call and I think that's
from the whammer fifth edition campaign circle of blood, if I'm
remembering correctly. but, He's working on that, we've always
got people coming in and, you know, Johnny Watson Gaming's
doing his sort of cactus plants for 40K.
Second edition, was skiing Wizards is doing his last rien
Forest themed terrain at the moment.
So yeah, we've got always people popping up even yourself there
and effects. You've got your awk buildings
them. Yeah, so I followed, I
previously followed a guide on how to rescue Some second dead
terrain from minisode are than that that segwayed into doing
awk Adobe Huts, Johnny Watson gaming had some in like some
pictures and videos. So yeah, you know, bit of
plastic card and a bit of PVA, glue and some and sand, and
things like that and a bit of imagination.
And you can bang out the cool second edition looking or cuts.
Nice. Okay.
Cool. Covering fire does a lot of,
that's Ted Gunderson. He's down at least a lot of
terrain for. Here's one fantasy tables.
So I'm interested to see what he does.
For women, 40 K. Now, these got to use is his
army conclude because the Cowabunga painting challenge
just recently wrapped up. So all those guys who entered
and got through to the other side, have now got a, I'm
thinking of 2000, Point army, or thousand-point Army?
Sorry, I'm not really sure exactly.
What would the total points were at the end?
He's a thousand points. So yeah, those guys are ready to
start gaming, which is awesome to see.
So yeah, lots of things happening and you're also doing
the second edition cardstock terrain, actually with the the
same kind of thing with that mini.
So, Ed, yeah, look, I did a test bunch and it worked out so well
that I thought I, yeah, I'll do the whole rest of them and the
foam core sort of card stock stuff.
The foam core is really cheap, so yeah, I may as well do a lot
and then have a whole all bunch of drain.
That's finished up. Cool.
And then John paint is doing an epic.
These epic buildings is printed out which are absolutely
fantastic. I really love these buildings
and I need to find out where they, where I can get them from.
There's another guy on the Epic little Hammer group on Facebook
use, also print it out or designed and printed these
marbles looking buildings at such incredible detail on them.
Yeah. That those I'm really interested
in as well, so it really nice. John's That part of his, his
buildings, there would be to weathering and that kind of
thing. Look, fantastic.
That would build fit perfectly in with the standard cardboard
buildings to get for epic as well.
No problem. So, that's nice to see.
I love it. I'm sure you already saw that
Bob, the goldfish is floating tower proxy forever.
Yeah, we talked about that. Me and John John Webb.
That's John Webb. Bob the goldfish.
And today is the second part of our Titan Legions review of the
mega gargant org Mega garden and the imperative Titan and I think
John goes into discussion about that at the end as we talked a
little bit about 3D printing and some of the costs and dilemmas
with IP and that kind of thing at towards the very end of the
discussion there. So if you're interested in that
go and check that out by the end of this podcast but yeah John
design that one. At a great cost of his his own
personal cost. But for no profit, which was
interesting. So he gave a bit of a brief
history about that particular model and why he did it.
So it was quite cool but yeah well we're coming back we talked
to John about that. I was trying to get John and
Gordon from Scotland on to talk about how do people get into
epic as a hobby. If they don't have the original
models if they're looking to to come in fresh and Anew without
any models at all with 3D printing be a good option or
would finding it from a third party company as a source of
getting your armies together and that kind of thing.
So we'll definitely come back and do that at some point to
talk about that, you know, me and John a bit of purist.
So we we try to find the original models.
But sometimes that can be very, very expensive.
When you're paying, you know, big money for very very small
6L, scaled plastic or metal models.
But yeah, that should make an interesting discussion sometime
in the future mate. All right?
Anything else may be going to talk about today.
I think basically like maybe a bit of a clarification about
upcoming competitions. Oh yeah, that one that's that's
the one I made a enormous blunder on a, not giving in
contact detail as to where people can send theirs their
their their competition entry as to like the neck boy, you know
how powderly make Z scorcher / for second edition 40K.
It's a model giveaway. We announced it last last
episode. And then I made this blender of,
like, not giving the details about where people could submit
their entries. And also declaring was going to
be in two months time in October.
Obviously, I don't know my months very well because that's
August, not October. And then realizing that, even if
we had a winner and we could, you know, the possibility may
actually sending it up Japan at this time, is really quite
difficult. So then I talked to kind of X
about this, pushing it back. And then Bouncing it around
about September early September, and then sort of giving it away
in October. And then hopefully, by that time
the poster situations much better.
Then it's just due to, you know, certain conflicts happening in
Europe and covid. And what kind of thing,
basically, it's really, really difficult for us to send
anything out to certain countries from Japan at the
moment. Well, has been for a long, long
time. So, yeah, we'll keep that in
mind. We'll come back with it and I'll
make an actual Official post on Facebook and on the Discord and
on YouTube channel and that kind of thing.
So people are more people aware of it, more people get a chance
to enter and do their best with that.
So I but I think that's a wrap mate.
Yep. Fantastic.
All right. Glad yeah.
Just like to say like fantastic work on all of the content that
the guys have been dumping to the Discord painted work in
progress and terrain wise, like it's just stunning to see.
Something, like, I can wake up almost every day and the summer
months posted up something new. So, really cool to see.
Awesome. Yeah, no.
Thanks very much for, everybody's contribute,
contribute contributions. If I can if I can talk flip,
this is for this past couple weeks with their photographs and
model home. Brew pub hobby projects are
working on. Don't forget about the neck.
Reminder painting challenge with this month.
Now we're at what day 13 of this month and we've got a couple
people posting up pics here. We've got Captain Skyhawk doing
his goliaths, we've got. Looks like the Terminators
bought A mercenary model here. We've got Maddox, he's back.
I miss maddocks. I don't know where you've been,
but he's back again. He's doing some, a whole host of
different type of models that he's converted and proxy than
that kind of thing. So if you want to get in to get
involved with this challenge, basically, you got now until the
end of the month to get your bottles models photographed,
primed and painted and hope to see you there.
All right. All right.
Very much again for your time and in a moment being Jolly be
back to talk about how you play mega guard against and the
improve, the Titan Titan Legions.
So instead of waiting, see you again in a couple weeks, make
take care. Bye.
Bye you too. Sarah, wait.
Let's kick it off in. Let's go over the engines, so
here we are. We've got John Webb again, our
expert on all things epic. Hey, John are going?
Yeah, not too bad. Not too bad.
I guess we back always a pleasure.
Yeah, I'm really glad we could do these with the makers.
Like I said, you're the expert on all of these kind of rules
and a kind of thing. You probably played a lot more
than the average person out there.
So it's always good to hear some from from some experience advice
in terms of playing outline. This case Titan Legions and
we're going to wrap up the second part of our review of the
rules and that kind of thing contained in the main rule book
and this time we're going to focus our attention on the big
bullies in the room. That's the imperative tight and
the back of gardens that, right? Yeah, I think that's the plan.
Isn't it? Sounds good?
Okay. So, yeah, you know, anybody
who's ever played Titan lesions or obscene, the reward.
You'll notice there's a an absolute ton, a shedload of
counters that come with it and they proved artifacts cards that
come. And then John was talking
before, like pre-show. And, you know, John was
remarking that it's kind of like playing.
I did this for chemicals and epic bolts.
Add on to that system. So it can be quite managed
intensive. Like you sort of managing quite
a large part of the game in. Just your one Central Focus,
your big tighten your big boy in the game kind of thing.
So you've got like crew counters, you got for the
Imperial technical plasma counters and and crew counters
for the Orcs. And various other counters as
well. That will come into play when
things get damaged or destroyed and or a react reactor breach,
which doesn't sound very good. Did the did the actual box it
comes with any new counters a woman, any other new templates
or anything like that in the? So I'm trying to think the nurse
I think overall the kind of the barrows templates, the weapon
templates day with a the same as bits and pieces that came in
some of the Expansion boxes. So, you know, the kind of
gutbuster ball you do that with the warlord's box.
I think the same the Snapper template.
So I think all of those were with the same but like you say,
it was, it was the really the the government orders, the crew
tokens, the plasma tokens, the the ammo token, you can even
track ammo on the imperator. Like it's just crazy.
The amount of tokens that you track on that and yeah, you know
you got all that in the Box. You got to Two megatons worth
and one imperator in the time he's boxed in you and then,
obviously, if you bought the, the kit separately, which is
actually my first mega Garden, I bought outside of the box, it
was a, it was a standalone back before I even had a rule set for
epic. I was just creating a minute
just to love them and that came with you know, duplicate copies
and you'll know the difference if you're if you're in Britain
card is split in half. I think that came from the
Standalone box if it's the full sheet I think that's the one
that came in the time leaders box.
But yeah, I think that's kind of it token Wise from memory, but
is it's a lot on, you know, what will as we get into the rules or
talk about it, there's some interesting rules as written vs.
Rules as intended versus, you know, what's the kind of the
nature of the game as to how some of these tokens get used?
So whereas we get through to that world will talk about what
are you supposed to do with your tokens?
And because it doesn't like it sounds crazy, the more make a
gal you by the stranger things can get if you play it rules.
Run. So, yeah, but we'll come onto
that cool. We'll get onto that because like
I said before, I haven't, no, I can't remember actually playing,
I think we did play it back in the day and a 90s briefly before
I left for England and you've had a lot more experience
playing it with Sam. Maybe.
Yeah, Simon, I've played a few games.
We played through the fires of Gahanna Campaign, which I think
if anyone is gonna try and play with these, I would definitely
start there because it does Has introduced them a much more
manageable level it's not you know go and pick six thousand
poison. Throw an imperator in.
It's like no, you literally just play with the time on its own.
So definitely play some games, play through that little mini
campaign. It's the classic you know use
the contents of the Box campaign.
The the GW are so good at obviously because the the time
Legions box was quite Limited in what it contained it was you
know, get a couple of mobs of the the bone Breakers.
You had a kind of a company of Paladin's and a sport kind of
paladins. And then the two mg and the
Empire. So it's not, it's not like
you're using Space Marine where you're all.
Those infantry is just those kind of two or three key beers
and they do, they do a good job with the kind of the mechanics
of the game and with the kind of the nature of the scenarios.
You get quite an interesting campaign out of it even with
such limited resources. So yeah, like get ahold of that
booklet and play through a size of the header is a really good
introduction to using the big, the big boys on the table for
sure. I try that actually.
I don't think it sounds quite cool.
Let's get straight into how to prepare the the in Period of
time for battle. How should we do this thing,
John? Okay, so this is page, 12 of
your rule book for those are reading on at home.
And Josh will be the noise. Every time we turn the page
because I didn't even get that reference anymore, if you say
that the kids now, they'd be like, what are you talkin about?
Yo, you know, the old, listen along tapes.
Anyway, that's me being old again.
I'm sorry. So preparing this life battle,
especially days of card is applied for the imperator by
datacard. They mean, like it's basically
an A3 she almost isn't. It says, quite quite a data
card. You can use it to control the
Titan, keep track of his accumulated, battle damage
troops on board ammo, expenditure skill strength, and
so on, all sorts of Vital Information about the operators,
included on the data card before the battle begins, you'll need
to lay out somewhere flatterer won't get not during the game.
So not only if you got your 8x4 table to play on you then.
Another to football. The.
So I hope you've all got your 10 before tables.
Are you ten by six tables? No, no pressure.
Right. So then you get your plasma
counters, s just an additional time.
We play with additional table, put all the cards on that kind
of, yeah, like us away. Definitely.
So you get your hexagonal plasma tokens punch them out and put
them in a bowl for use in the game.
So basically every turn the Titan generates a random out.
As most of you have to later because down she's good.
I also then you have to allocate that out but we'll go for than a
minute, your health from Canon. So the house from Canon is a
massive multi-barrel projectile weapon, the imperator Titan uses
for destroying sways of men and machines or destroy the entire
city blocks. However, it carries a limited
amount of ammunition and so you get your step.
I think, is it 12 shots? I want to say from memory and
you stack those up and that's how many times it can shoot and
it can choose how much ammo expends each shot as well.
So it's kind of an interesting one, your voice, your counter.
So, Protected by void chills like Olga Titans are and it
starts with 12 Shields. And I think from what I
remember, it takes its armor saves on to D6 not single D6 so
it's quite hard to chip away the imperator.
Yeah, saves. Like a building from memory but
again I'll double-check of those cases go on then the Garrison
troops. So this is an interesting one.
There's kind of a slight difference between the, the mega
gargan and the imperator. The Megalodon comes with crew,
the imperator can transport troops, and so you can buy extra
Chicago in the legs. And again, we'll talk about why
that might be a good idea later. So, if you do want to transport
troops and you haven't got a spare stands of infantry, you
can use these. These Tech guard tokens to fill
up. Your literally, fill up your
boots. Fill up your tie and boots and
stop those pesky Walks from skirmishing through the lower
decks. So you place the cameras all
troops Downs to be carried in the appropriate boxes.
So, if you like I said, if you've got the money at models,
you know, a little 20 mil Epic Base will fit in the spaces if
you want to make it, look sexy or if If you just want to rub
them with sofas, that's fine. So that's everything you need to
to get started with the imperator.
So I'll hand over to yourself for the Mega Garden.
Yes, a data card is also the Bible to make it all make agins
machine. I don't think it's as big as the
period of time from memory but no slightly smaller about half
the size. Maybe.
Yeah, yeah, I've got one lying around here, I should have a
share, but yeah, there's obviously keeps you helps.
You keep track of the crew on board, the mega gargant what
damaged Garden has suffered. And a wealth of other details.
You can also use the data card to keep a note of how many
Titans and Lady Gaga has the Megan has killed and how many
battles its 14? It also comes with these power
field. Accountants So the mega guy gets
picked up by numerous power field, generators?
Unfortunately these break down all the time require constant
maintenance, not the off, strong point to represent this and
maybe baguette starts a battle with a random number
operational, power Fields. Usually roll a D6 + 6.
So I have 7 to 12, power fields, which I think is the same for a
great Garden. Yeah, yeah, the only difference
being is the great God is going to Gaga mob.
The boss Garden will have maximum Shields, so it will
always have 12 Whereas because you can't more about Mega
Goggins, you're always gonna have to roll the dice but yes
the same joke level as a great Garden.
All right, so choose your lucky dice and the role that make that
wrong. Yeah.
You're lucky. You're lucky blue dice.
Pound of the powerful, trap cameras, placed in the
appropriate numbered track space on track to show the number of
operational fields that has such a huge monitor that on your own
doing data facts card. It's got some whole damage
counters so maybe you go, that's a tremendously.
Well, armored and strongly built but the Real Combat will
gradually wear them down the hull damage cabinets.
Place on the whole damaged track to keep count of this cumulative
damage. As a guy, ugh - ugh.
That's whole takes more. And more of a battering fires
are more likely to break out eventually destroying the mg
completely. So basically it follows the same
kind of rules as other regular guy gets you know files a brick
fires or break out gradually and then that will cause more and
more damage to that's as it goes on.
You got a fire counter as well. So the Megan has its own Big
they can be damaged in combat, they can be totally destroyed by
fires, burning out of control, the fire counter starts on 0 on
the fire track. Initially as battle damage is
calculated fires, a breakup fired candle, moved up and down
for a while. So I'm presuming that.
You can reduce the amount of fires on your garden as well but
I'm not totally sure about. Yep.
You can indeed if you're lucky thing about the guy It's ugly
love about, is that all the different Crews I have.
So you'll have a different crew, counted tokens some will be
riggers. Basically.
Riggers, our squads aggression, in stockings with a mock neck,
boy overseer they can fight the fires and fix damaged.
So, there you go. So they're the ones, putting out
fires and in the neck, boys over there challenge, Shadow over.
Can't fix up this Bible up, or I'll kick your ass kind of
thing, Ava. And then, but they're pretty
useless in close combat. If the Megan is bordered by any
infantry, which makes sense, then you got the boys there
doing the real work. Lugging around shells.
Don't you boy lose find the guns and so on.
They can fight fires as well but they can't repair the damage,
okay? And then you get the knobs,
probably, the most valuable crew on your ship on your son.
Your only make a concern, they sit.
They spend all their time. Yelling the boys and riggers.
What to do. So don't fight fires or fixed
damage unfortunately, but they're the biggest and meanest
talks around, so they're quite good at obviously hand combat.
If you do get boarded by somebody and they get your
captain. So every Megan starts a battle
with a captain in command. So you always want to get that
regardless. So Captain's either powerful
warlord. One of the trust will bosses awk
said, caga, Captain's as who work in heroic individuals who
are Faded by the gods often attributed, the destruction
wrought by Mega Gardens to, their Captain Captain, ugh, ugh,
ugh, ugh, look short, rash, debt City and so on.
So they get they build us a reputation amongst the walk
Brethren as I go along. And if there is an egg and I
left unoccupied either because of casualties.
Or because the crew disembark the running of the Navy gargant
will suffer. The effects of empty Squad boxes
are noted on the data thing that of card itself.
Now me and John Donne actually have the data card in front of
us at the moment. I've got it.
If you need further there. Okay like yeah, right.
So so you've got your Bridge which is where the captain goes
or if he's dead. Add some nozzle hopefully step
up if that Squad is killed or is jumped out the garbage, go by an
objective, or whatever, you can no longer change, speed or
orders on the garden and tell a knob or a captain steps up to to
start sharing down the tubes again.
So that's kind of bad news, the gun decks which is the kind of
the middle section each empty box of which there are four.
Reduces the number of Attack Base by 2 on the the guns.
So full effect Have how many context if they got attacked?
I so yes it goes. 8 6 4 2 0. So worth keeping them going
because they're pretty decent guns for pasta.
Hit 2 plus minus to save mod and in the Boiler Room at the
bottom, which is three. Squads each empty Squad, reduces
the garden speed by D6, so bad news.
They've also been got the port and guardstar starboard and Port
guard rooms which is, kind of our just above the tracks.
And so those don't have negative effects.
If there are not occupied it Just if you want summer to
protect the kind of the stocking, people boarding, the
mega gargant cause Mischief so yeah.
Yeah, it's good, fun. So this is one of those things
I've sort of hinting at earlier with the the more goggles You by
rules as written. The more interesting it gets.
So you get more crew counts as than there are spaces in the
garden when you buy a garden and so you know you randomly you use
place a captain and you randomly pick your nine extra skills to
fill out the gargan. And Has written my believe.
The way people expect you to play it is for each Garden.
You buy, you actually mix all your tokens together.
So you only got one gargan, you've got a fairly even spread
I think it's four of each token from memory.
And so you probably get a fairly decent spread of, you know,
three knobs three, boys, three Gretchen give or take.
But for each extra make a garden, you have in your
collection and that you bring to bowel you're supposed to put all
the tokens in to draw from. So you may end up with, you
know, it's classic oakiness, you end up with a really Wacky, Mega
Garden full of only Gretchen and another one that's going to
Jalisco crewed by knobs. And so, you end up with you, no
one's really powerful and really good at defense, but then
company fires, I was the Gretchen one.
Maybe we'll do very well against fires but that has no defensive
capabilities whatsoever. So, is one of the things, I
think, you know, it's one of those classic talk about, talk
about it with your opponent, you know, maybe how you feel, it
should be, but I guess the argument is also orgs of wacky
and random. So sticking all the Border, all
the Potentials in one big pile because it's not like they'd
line up at the start of the game and be like, right, we won't
Folks I've got time to be like we wanted even crew everyone
three girls here and three boys here.
They just let everything up. Are you go over there?
You go there. So yeah, that the more mg you
were you by in the more you know Paul's of crew tokens you've got
the weird and wacky your crew loadouts could get because
you've got that much more variation in the pollen that
much more opportunity to pick the same token more than once.
So that's a weird little wrinkle to think about what that.
But I think I prefer to do it like separately, like have the
token separate for each one. But yeah, I mean, that's how I
did it and I can like that way. You're going to get a more even
spread. I think it's like I say I think
it's one of those real classic 90s rules of it comes down to
personal interpretation, it comes down to the the players on
the table. You decide.
Like, if you like order, then I think like you, you'd put them
in like one pile for each gargan if you like walking Madness and
Chaos, you just throw them all in a big pile and draw from
that. Yeah, we will sort of there you
go, you know, for both ways and see what?
Yeah, definitely. All right.
So, one thing the captain's very good at is shouting, so you get
these shouting counters. So, each Mega Garden gets D3
shouting counters at the start of the game and there are three
different sorts of counters, which explained below, which
will go through now. So you've got the wash out
encounter. This counter, may be played in
the close combat phase where this counter is played, all the
Orcs And big are going to filled with the Ferocious power of the
wire. They howl and fire the weapons
wildly in a fearsome display or barbaric Fury for the rest of
the turn role in extra dice. In close combat, combat sport in
the maybe Garden itself and boys and knobs from its crew.
Whether they're on board the Garden or not because the Orcs
are far too excited to aim properly.
All firing by the mega gargan and it screws up a minus one to
hit penalty for the rest of the turn that this counter doesn't
let Gretchen rigors role in actually, - even though the
shootings affected in the same way as the Orcs, that's for the
work counter. Now, the Latin Abbott counter,
this can be played during the combat phase, the captain yells
the Gunners to pull. There's organ fingers out and
fire the kind of snap to it with amazing precision and that fly
immediately the mega gargan can fire one phase earlier than it
would normally would. So if it was going to fire in
the advanced phase would fire in the first five phase here
penalties from the mega gargant speed.
Fly as normal. And last one is fools.
Organ Speed Ahead. This counter make can be played
in the move of phase before the main target moves, the Kappa
kneels down to the boiler room and gives them an extra burst
speed. The Stoker's shovel fuel into
the furnaces, in the astounding rate to the mg moves 36
centimeters. It can make 1 through 40 to 45
degree, turn to port or starboard, regardless of the
speed and direction orders. Even if it's on stop orders,
there is no penalty on firing for this.
Just put all the movement that's quite cool to have those in
addition to everything else and then the disc with a mega
gargant summaries are basically one, you draw your crew
counters. So as we talked about you put
all your counters into a bag or mug or something like that.
You take one, once always going to be a captain and neutron,
nine more additional counters from that, to make up your crew
and place them onto the data facts card.
Then you need to calculate your car.
Our fields are all D6, add 6, and you have a little, your
powerful token, put that on your on your data facts, as well to
know how to get power field, you have during the game and then
draw your shouting counters. So it will be D, 3 and grab
three of those. Now they are placed also, in the
Muggle, Cub, so that there is no school.
So they have the same thing as with the, the All crew of each
Megan comes with one of each, but if you have more than one
bag on the table, you can 6 in a mug, you may find you draw the
same one twice or you. Yeah, so again, it's that it.
Do you want to be, you know, slightly chaotic or do you want
to be slightly ordered? And I think that dictates, you
know, but you know, rules as written place all the shank
Anna's in the market, it's sort of in Furs that you literally
put them all in. And so you could, you know,
maybe 11 gargan has to and pulls water twice, for example, it
feels weird. Like, it feels like it's why I
was already playing it where you don't combine them, but I don't
know like it really it comes down to how How much do you
trust? The gods and how much do you
want? The kind of the madness to
infest, your Battlefield, I guess.
And it is very or key. But yeah, it's just something
like I say, talk about it with your opponent before the game
starts to decide, which way around you want to do it as good
as if you throw them all, in just one big pile, you'd have to
separate them into the individual groups each time.
And remember how many of each token you got?
So there's something to be said for that, but yeah.
And then the step four is break out the fungus.
Be in toasters, skwiggs. Always important to go either
way. So tell us what it tastes like
but imagine not too good so make.
That's the nigga, get summary. Yeah, where are we headed?
So page? 18 is next.
So, you know, we've already covered, you know, setting up
the game and all the phases and Also, were, if you're not up to
speed with the podcast, you can go back and listen to some of
the other shows where we go over that.
So all is Phase. A class Titan power, allocation.
So, as well as all the usual, giving you orders and working
out, who's doing, what and all that.
You also have to work out, how much power your plasma reactor
is generating. So, the dreaded a class Titans
of the Imperium are awesome flying machines.
They carry an entire arsenal of weaponry and protected by
powerful energy Shields, called for children are thick enough to
put even the Fortress monasteries of Space Marines.
To shame and you're somehow, they still walk about the
battlefield, a large part of the success of a class times can be
attributed to their giant plasma reactors, which Supply the
prodigious amounts of Power are required to keep moving and
firing while smaller Scout, and battle Titans will have plasma
reactors. They are tailored to the
requirements of the individual design.
They produce exactly the right amount of energy.
That's required. No more, no less a class times,
are unusual because the plasma they generate can be directed to
different functions. Such as fire, control, weapons
engines, and so forth. The amount of plasma generated
by rates can vary a lot during a battle, but a good princeps as
Like monitors cold consistently, I will shoot and outmaneuver a
more conventional opponent. So during the orders phase, you
role to determine the number of green plasma counts as you
generate. Number of dice rolled varies
from type 2. Type, the imperator for example
was to D6 was the war Monger. Another comment on in this class
rules 1 D6, now it's 2 2, the score, Josh and I were talking
about the warmonger of beforehand, that is the variant
imperator conversion kit. That was sold for a very, very
short period of time. I've never actually We seen its
original Titan, Legion rules. I need to dig into maybe they're
in a journal or something. I do own one, but I've never put
on the battlefield because I don't have its rules.
But it is essentially a quote-unquote slightly smaller
imperator. It's not that much smaller.
It just doesn't have a big towels on his back and replaced
them with anti-aircraft guns. But yes, if anyone wants to know
what a warmonger is, it's it's fun.
It's got a missile rack. It's got a twin last Cannon.
It's got a little landing strip with a little spot or Aeroplane
on his on his shoulder up above its head, which is pretty cute.
So yeah, it's fun model and it's interesting that it doesn't
generate the same amount of plasma as the true imperator,
despite being a similar class and Chassis.
So you really to D6 and you count up your number of plasma
tokens. This specifically will go as if
we're just using it in prayer for this because that's what's
in the box. And that's probably the easiest
way of doing it. You place those plasma counters
in the Reactor Core which is in the belly of the Beast green
side up. So that's that's your potential
stack of plasma to spend each turn.
So you got that. Classic anything from 2 to 12 to
you're in trouble 12 you can have a field day for enough, all
the all the good stuff to an alligator, plasma you place the
the tokens in the pow locations, marked with a hexagon on the
Titans data card different locations, perform different
functions, described on the data card and surmised in the diagram
opposite by placing a green plasmid total counter in a
location. You're ordering Powers be
directed to whatever functions that location performs.
For example, placing casually engines will label title Course,
the battlefield placing a couch with Fire Control and
advertisers fire and so forth. This means that by placing
plasma counters, you can plan your coming, turn, how fast you
will move when you will fire how powerful your weapons will be
etcetera. And so if you look at the grid,
the the big old A3 sheet that comes with your imperator, you
can see there's loads of different places, you can put
your plasma will skip through them now.
So anything with a hexagon on it's on, it's she lets you put
110 more plasma is there, so So, the Primary Weapons, the plasma,
and I later, and the Hellstorm Cannon to use them, you have to
allocate plasma to them. So without plasma, they cannot
fire that turn. So the hellstone Cannon only
needs one, so assess, a less strenuous gun.
So if you've got one to spare and want to fire, you, you big
old cannon stick, a plasma cutter in there, the plasma.
And I later on the other hand can have up to 4 and the more
you put in the bigger the bang basically.
So if you've got a, you know, an excess of plasma you want to
like do a lot of damage with Has begun Chaka.
Bunch of tokens on their fine control.
So this dictates when you fire in the turn.
So if you put one in there then you fire in the advanced phase.
If you put two in there you fire in the first five phase.
For example, if you don't put any in there you can't fire your
guns at all. So you always have to allocate
one. Even if you put some in the guns
you still have to put some in the Fire Control as well or they
they have got the ability to turn the scanners on I guess the
void Shield generator so this lets you You raise your power
Shields as they've been knocked down.
If you don't have any in there at all, then you can't raise
your shield. And again, if you put one in
there, you can professionals on the five up.
If you put two in there, you can press yours.
I think on a for up, let me just double-check.
Yeah, for up. If you, if you double stacker
plasma, the Reactor Core this is where plasma cancer generated
and where excess plasma can be stored for use later.
So if you roll a 12 and you only need to use server, you can move
the other five in the engine and then that will carry over to the
next. That's quite a good kind of
hedging, your bets kind of thing.
If you've just not gonna need for it, leave it in the engine
for the future turns. And then the engines themselves,
they may have power allocated. The engine dictates how fast I
can move. If there's no Plasma in the
movement engines, you can't move the turn at all.
If you give it one, then it can move short distance which is 5
to 10. Cm with one, 90-degree turn and
pop to, in there is 10 to 20 cents.
M with a 45-degree turn so it's interesting.
It goes slower. But can rotate more or faster
but then can turn as effectively because I guess it's moving on
the speed and it's you know it's quite a lumbering Beast is not
the most agile. There's no warrant iron so it
kind of makes sense. The faster it goes, the Lesser
ability to kind of pivot around is gone.
Yeah, so, yeah, all locations can be allocated one to charge
them to green or two shots and to read, so, that's it.
So yeah. Guns fire control.
Movement control void Shields and keeping it in the belly for
future turns. That's how you allocate your
plasma overcharging. So yeah, once you've put one in
there, it's fine. If the two in there overcharges
the second thing. So you shouldn't keep.
The dice were off plasma generation secret from your
opponent. Here's our senses can pick up
the level of power buildup. However, when you come to
allocate your plasma, you do, keep it secret until all orders
of in place. So the, your opponent will know
how much you've got. They won't know what you've done
with it. So yeah, it's a whole that's a
whole extra step, whole extra phase for you to kind of ponder
over what you're doing with the other orders, which is quite
interesting. I think it's interesting as
well, the thing to bear in mind movement doesn't affect when and
how it shoots. So, you know, a lot of you know,
standard models, you can't charge and then do a first fire
for example, because they would be two different orders because
you're not allocating orders in the same way.
It's about how you spend your plasma you could actually, you
know, fire in the first fire. I was still charging across the
table, if you spend your Plasma in the right way.
So that's something to think about with the imperator as
well. It's a little bit more flexible
if you've got enough plasma to kind of do it.
So, yeah, that's yeah, that's your plasma overdue for the make
a garment. But before we do that, we'll go
for a quick break and when we come.
Yep. No worries.
We're about to run out of time. Okay so let's get into make a
course and speed orders. So I'm like Imperial and Elder
Titan. Zorka Gardens.
Don't have sophisticated mining pulse units to control their
main functions instead the captain of the litigant must
rely on bellowing Waters. Down to the speaking tube to the
knobs in different parts of the need to go get will boot the
boys interaction lumbering machine to move and shoot as a
captain at once. Well, most of the time, it
works, So basically you got these different order counters,
one being stopped, you got one's got battle speed full speed and
backwards and then you have directional counted as well
which is starboard ahead and Port.
So you need to select one of each of these and put them face
down on your data card. And then they're revealed once
initiatives been determined and that kind of thing.
So, The speed orders stop when the mega Garden is on stop
orders to scanners can take full advantage of the month momentum.
Calm to blaze away at anything and everything nearby.
So this means that the mg Weaponry 35 more quickly and
accurately than on any other orders though.
Maneuverability is obviously sacrificed.
I'll stop orders. That maggot, doesn't move, but
it fires in the first fire segment of the combat phase,
okay? So, battle speed balance beam is
the standard fighting speed, Omega gargant go, Humungousaur
Jacob - moves at the rattling, bouncing progress of the
machine, upsets the aim of the Gunners, and can they fire more
wildly? But the captain has the
compensation of maybe running over some enemy troops.
The mega Garden using battle speed, always can move the move
phase and find the advanced five segments of the combat phase.
So it looks like they can actually go over the top of
troops. Which I didn't realize.
So just like a lot of other vehicles like lot of walk
Vehicles which have those big death rollers on them.
There's a chance that troops could be crushed.
Underneath the, the - ugh, just quite cool.
They can go backwards. So maybe Gardens will sometimes
move backwards to move it to a new firing position and this
upsets their Gunnery about as much as moving and battle speed.
So maybe gargant using backwards orders can move in the movies
and fire and the advanced segment.
Phase of the combat phase and Full Speed.
Mega Garchomp. Moving sports full speed is a
terrifying sight, smoke and steam belts from every opening
tortured, metal screams and the whole machine lurches forward
with starting speed firing at sport full speed is more a
matter of luck than judgment but that doesn't stop the Gunners.
Trying make Garden using full speed orders can move and move
it, phase and fire and Advanced Fire segment phase of the the
combat phase. Right now, the course of orders.
So Omega gamma so unusual because they have tracks and
like any other smaller types of organ organ which is quite a
fact actually because yeah nothing has tracks.
These are quite unique in that in that respect because they
usually had these big stomping legs with big one McDonald
boots. They stomp around in but this
has actual tracks on it. So, make a guards can only turn
if they are in battle speed or full speed orders.
So, the course orders given to it will indeed will dictate
which way the mega gargle will turn if at all during this
movement. So if it's going ahead, the - go
get may not make any turns regardless of the style, but
speed, if it's on starboard, orders the Megan last turn up to
45 degrees right during its Move if it's paid all is permitted.
So again you must move, if you put on starboard orders and port
and the same sense, you must turn 45 degrees left during its
move. Now, the order counters, okay,
we're going to go through those because it reg.
Yeah, that's that's all normal rules.
I think the only the only offense cover there is if we
just quickly look at the mg and data card.
You can see it's talk about the the modifier.
So if Non-stop borders. There's no dice modified issuing
if you're on Battle, speed is minus 1.
If run full speed is minus 2 and if you're on backwards is minus
1. So the faster you go.
The more the the portal gun is a bouncing around inside and they
don't get to be quite accurate with their shooting.
That's right. But yeah, all good fun.
And here we got some movement charts here.
Yeah. So Daniel, what is you put it
on. So for example, the mega gargant
people on Stop obviously it moves at zero centimeters and
cannot determine if it's a battle speed 5, cm minimum move
and a maximum of 15 cm. That's interesting has to move
at least been five settings. But can make that one 45-degree
turn it's on full speed. Can be like the amendment 15 cm
and a maximum of 25 cm plus 145 degree, turn and backwards.
It can make a little move, a 5, cm and maximum of 5 cm, but no
turns. Okay.
I thought I had a one 90-degree turn and I think about the
Imperial some time together. Yeah, it'll be the inverter.
If it's got a low flow speed in, the engine can do it 90.
But yeah, it's that Mega gargan. He's just too too.
Chunky, Connor come move, come pirouette.
Yeah, he's not a dancer. I'm afraid.
I'm tracks. Mmm.
All right, so yeah, the improved of Titan class title you can
wear as energized using green, green tokens.
You can move a minimum of 5 and Max it 10 and have 192 be turned
as John mentioned before anyway, and overcharge on ready to move
at n Max at 20 centimeters in one forty five, degree turn,
okay, mate. I think that covers all the
moving. So let's go on to Foreign
foreign? Yep.
The fire rocks. Now, I don't have the fire axe
for the the great so the mega got it.
Okay. But maybe you do have one, they
do indeed. Yeah the kind of similar to be
honest. So you've got the kind of the
front ice cream cone so that's for 90 degrees out the front
isn't it? So the way boy Tower the crew,
Is missiles the gun decks and the big lava can all fire within
that. You've then got the the poor
man, the starboard arm, which is the make a Crusher?
Is that what it's called? The skull crusher.
Sorry, the skull crusher. And this super lifto drop was on
the other arm. I want to say or now that's on
the towers, isn't it? Yeah.
So I think it's just the arm. It's a combat arm on the other
side that can either be left or right.
And then the MB H can also then be fitted to the left or right.
I'm going to ask the really interesting thing at the moment.
It has a lot of guns and a staple there.
Like anywhere they can, they can bolt a gun on.
They both would have gone on and we'll talk about how many they
get too far in a minute. So yes, you have to kind of
decide which whether it's going on, the left are called the
right Arc for the McCoy Tower and then all the other turrets,
which are kind of on its head. And on the other, the side of
the tracks and stuff, they will go 360 because they kind of
pivot and rotate. So you're defensive weapons have
360 and then the more powerful the go on the more kind of
restricted in our kit gets as you go up.
Very similar with the the imperator is main battery is the
kind of the ice cream cone at the front again that 90-degree
kind of arcing the Fright, you've then got the plasma and
Isis on the left hand and the hellstone cannons on the right
hand and then all the secretary weapons defense lasers and bolt
has a 360. He's also got the tower guns up
on the gang up on the top of the castle up on the roof and
they've got 180 degrees left 180 degrees, right?
Split to attack both on each side.
So these things like both of them are just crawling.
With weapons. So it will take a bit of time,
you know, as you're getting used to using them figuring out where
all the guns, are what they do, what the penalties are.
Because as crew died and as things happen, they all like is
very complicated. Like you could quite happily
play a game of just, you know, an imperator versus two Mega
goblins and have a good few hours of fun with it because
there's just so much going on. So yeah, what about?
Let's go to your your armor saves on page 30 and you're
right mate. They got bloody too.
D6. And I said, yeah, that's what I
thought. Yeah, so it's hard work, it's
hard work taking down an imperator.
I think that's, you know, kind of just as a quick aside is
quite interesting. So an Embraer is 2250 points and
a mega gargan is only 1400. So you shouldn't think of them
as like for like you know it almost is it's not quite two to
one, its kind of 1 and 1 and 2/3 to 11 and a half to one.
But like the imperator is the biggest, nastiest, most
expensive model in the game. Those rules kind of match that.
So yeah, when you, when you eventually chip through its 12
void chills, I think it's got, um, to avoid shows when you
finally get through that. And then you get onto actually
damaging the thing. And of course, both the Mogan
and the imperator have humongous damage grades which are an
entirely separate card again. So not only do you have the
massive card with all the tokens of what are you then each a
second card which is your damage grids it's you know anything
from a 1 plus 2 a 5 plus but because it's saving on two legs
like a building you trying to shoo away You know, or one plus
leg join and is saved on two days, you need a lot of
modifiers to do the damage there.
So yeah, it's it takes time to bring one of these beasts down
for sure. Yeah, I'm thinking maybe it's
better, just to try to assault it, quote, in close combat, but
we'll get into that later. See, that's probably a viable
option. Basically, my tattoo anyway,
getting this little bastard down just quickly on the mega gun
firing. So, basically, the speed that
it's moving out, When you give us like a speed order, it will
it will then give modifiers to shooting.
So, basically, when it stopped on first fire, it will have zero
modifiers but on Battle speed at Advanced Fire.
Will have minus 1 full speed Advanced Fire.
It - to and backward and the vents fire phase, it will be
pointing at -1 to hit. OK, for the media diet, All
right, well, I think we're all clear to head to the next
section in close combat them. So now, how does it work?
When I want to assault the period of Time, how would I do
that? Well, so it's interesting
because it's not the same as with your normal, you know, you.
Did you line up in your square off your far away?
Because you can fight at iron, you can fight the crew, you can
get inside the Titan. There's also Sorts of crazy
stuff going on. So a class Titans and make going
to huge towering War engines, almost impossible to close to
solve with conventional methods. Obviously, a class times and
move on, has not pinned in place by troops, downs, and vehicles
or super heavy Vehicles only by other Titans size war machine.
So, you can only pin it with another tie in which kind of
makes sense. Both a class times and mega
Gardens, are so large, the most vehicles and super heavy
Vehicles were unable to even scratch them in close combat.
They can only try to avoid getting crushed like insects,
only two types of attackers. Actually fight against the
issues war machines are close combat.
These are other Titan size war machines, such as Gorgons or
smaller tie-ins and of course other a class times Omega
Gardens or any attacker normally able to enter buildings as such
troops can board the machine and fight the troops and crew
inside, which basically means infantry.
So you can either send in a Titan to punch the Titan or you
can send in your crack Marine. Squad of super-soul troops to
try and kill the crew and leave kind of a kind of an empty husk.
Adding many commanders. Subscribe to the idea that the
only sure way to destroy a giant War Machine like a mega gun or a
tie, and it's a board it with a determine force force all troops
and demolish it from within however, it's hard enough to
even get close to one of these monsters.
Let alone bought it in the teeth of defensive fire against Mega
Gardens and other a class Titans borders can attack.
If they're in contact with the model at the start of the combat
phase. All troops Downs, carried by
Omega Garden or a cast-iron, May Fire at units attempting to
board in the first fire segment. So that's immediately difficult
because you can get shot before you assault restrictions on the
number of troops Downs which can fire and hit modifiers for
covered. Do not apply when they're firing
at models in contact with the Titan and gargan.
This is largely. Why gigantic machines like the
inbred cut it tight and carry troops tool to help defend it
from photos of salts, naturally, the Titan all going too far, all
or some of his own Armament attacking enemy models.
As long as their targets are within the weapon fire args.
And even find the first fire segment.
Oh dear, Sunny Saturday May, what's going on most a cost
Titans and bigger guns can be boarded from the ground and the
attacking troops can fight their way through all the internal
areas in breaker, is an exception as is designed.
So that the lower legs or the bastions as they are known, are
completely sealed off. So, I think that is Titan.
Titan boots from the rest of the time during combat as a security
measure because of this different segments.
Sections of the umbrella tire iron the left, Bastian the right
Bastian and the upper Fortress are assaulted.
As if they were separate models on the Embraced Taya and
boarding actions, can be conducted against the, bastions
by units, attacking from ground level to board.
They must be in contact with the Titans foot at the start of the
closest all segments troops equipped with jump packs or
disembarking from flyers or skimmers, can assault the upper
Fortress, if they're in close combat with the times for the
start of the close combat section.
So anybody that doesn't have a jump, a core is jumping out the
back of the Thunderhawk or I guess the other As probably
something like the ball or tire iron armor as full of
Terminators that you can buy, they can only go in at the fee.
If you've got the ability to hover fly flow or assault from
up high, you can get into the waste and so that's quite
interesting as well. And as it says the the kind of
the feet are locked. So you cannot move from the feet
up to the waist on the embratur because they seal all the ports
he can't get through. But that doesn't mean that you
can't kill it because blown, it slow.
Zup is bad news. So in the close combat section,
you resolve boarding actions. As follows you line up all the
models attacking the model. So everyone on the offensive
side lines up in a line and then you take all the defending
troops off the data card and line them up against the
attackers. And then, if there's any
leftovers on either side, you start to double up, wrap around
you fight, the close combat, as normal surviving Defenders are
then placed on the data card, any surviving attackers can now
fill troops stand locations, which have been left.
Empty locations occupied by enemy are all Matically damaged
and may not be repaired whilst they're occupied.
So, that's quite interesting is, again, is another level of
complexity. And again, if you look at the
kind of the sheets, it tells you, what happens as those areas
get destroyed, and filled with with enemy Squad.
So you start suffering loss of attack dice, or I think it's
mostly just lots of attack dice on the tires here.
Secretary weapon Bowlers but was yeah, so it just it chips away
your defensive fire. While the mega Gaga we've got
already gone over it, either slows you down, or reduces your
gun decks as that happens and then time versus Titan close
combat between a Crosstown or mg and anytime and of Titan is just
like any other, you're all to D6.
And I've closed the sole Factor modify for any special weapons
such as chain fists, and the High School Windsor, combat
scoring a hit, with know, I'm safe possible on the location of
their choice. So they're the best bet is to
go. With are really good, close
combat, Talon, and try and win a round of combat because then you
can just do an auto, you know, damage roll into something vital
such as the reactor, or the head.
However, what is their closer Soul?
Because I'd imagine they're closer ask you that very high.
Okay, so the mega Gorgon is 18. Yes, fairly decent and oh, don't
worry the in prayer is 22. So it's quite hard to find
something that can go toe-to-toe with them even on you know,
something with a power fist against three.
The dice going up against the closest all 22 plus 2D six.
Well it's going to be a bit of a bit of a long fight which I
think is why may be as crazy as it sounds because it feels like
you know and it's going up against a giant, doesn't it the
idea that a bunch of you know infantry going to somehow take
this thing down? But yeah, maybe working your way
through the crew is the way to do it.
Who knows? I think so.
Maybe you want to try that. One tribe trying to solving, I
think I just love the idea of troops disembarking from a
guard. Dude, engaged the troops inside.
The bastions of an imperative type.
Nothing enter so cinematically looks awesome to me.
But yeah, it'd be really difficult to pull off, but if
you can do it, why not? I think be quite cool to see and
maybe it's just going to yeah, it's going to just be probably
the best bet I think and in causing damage inside the
computer if so I'll just, you know, everyone and their dog
just Points every gun on the battlefield at it and hopes to
kind of chip away. But it's going to be a long, you
know, long fi for sure. Yeah, that's right.
Okay, might next. Next part that goes through some
like, you know, it goes through some crew experience.
If you want to play like Campaign games of all-time
Legends which is really excellent.
I didn't really actually know about this until I saw the book
again but that's that's an aspect that really interest me.
We're actually going to go through that in this episode.
But just let people know that there are, you know, you can
accrue experiences for your cruise, on your Titans for the
Imperial Elder and all Titans, which is excellent.
Has nothing about squats, unfortunately, which is quite
sad. Yeah, I guess they because they
don't have times. They have the kind of the super
heavy vehicles and that's one of those one of those quite
interesting things. So We've not kind of gone over
the differences between their pick and you know, classic epic
yet but one of the interesting things is as part of an epic
they get converted into more time in class where they have a
damaged Grid or as obviously the version you and I know they're
just you know for void Shields and then a single hit kills them
aren't they? So maybe you know that's part of
it because they don't have a damage Grid in it an epic,
they're not treated as time in class and so their crew are not
treated as being able to level up which is a shame really.
But yeah, the same thing with the tyranids.
Actually there's no, there's no tarun ID leveling there either
because it's your inbox came after this.
And I have to have a look. I haven't got the brains behind
me as to whether that got added in there or they just skipped
over that because one of the interesting things, like, you
know, the the dream is always that you play these long
drawn-out campaigns and you bring all this stuff in and
always wonder how many people ever really do it.
And so how many people did use the The Experience levels and
the kind of the extra rules, you get a biscuit Q you know you
definitely get some fun stuff in there.
Your Captain's can learn call New Tricks.
Your crew can get you know better and do better of fixing
things up. So yeah, it's a nice.
It's a nice system. If you if you've got the time
and the opponent to kind of work out, it definitely isn't this
lovely additional an old campaigner and however imbalance
it might be it's just nice to cover the wall just to break up
the monotony of just playing you know yeah, pickup games
definitely. Yeah.
Like to look at scenarios and that kind of thing.
Featuring some of the journal articles that came out during
epic. Space brain and tightly as well.
Really good stuff in there as well.
Massively changed. Like the I just noticed today
looking through journals. They introduced an actual
psychic phase using the 140k second edition, warp cards.
So cool. Yeah.
Things like Bowser, and a walk cycle that could have like
actual or spells like, you know, foot of gawk and that kind of
thing, right in using because I was that sort of baked into
minor War, isn't it? You have them all what?
You'd sort of called, a traditional magic phase with the
magic cars in the Spells. So it's interesting that they
then poured that into epic in time as well because it's yeah,
it's perhaps the one area of Epic.
The like, it's weird, you know, they abstracted so little with a
Aim of this scale apart from the psychic phase, it feels like
it's the one bit where they, they kind of went for this safer
option. So, yeah, it's interesting.
They then put it back with the German went actually.
Let's just have the usual wackiness because why not like,
yeah, why not? It was interesting, trying it
out at some point anyway and see how it goes.
We're going to the Imperial class time weapons.
Now, mmm, it's bristling with weapons as something is so cool.
You want me to say this again? Maybe you go to a class.
I'll get okay, pastic. So, first of all bolters, yeah,
it's got a boatload of altars. So unlike battle Titans all a
class size, carry short-ranged, anti-infantry Weaponry to keep
enemies all troops of bay that kind of everywhere.
Essentially she started by as 15 cm one shot.
Six is hit no saves. But this is the one who sang in
fires in the first five face. And this is how you kind of chip
away at people that trying to assault you.
They could as they run up to the legs.
Just a hail of bowler. Fire comes flying out of the
thing to pick them away, and it's got 16 shots basic, but as
the bastions get damaged as you know crew get picked off that
number will drop but you know, any any company or any, you
know, card trying to trying to assault the Titan has to get
through 16 dice with the boat was before anything else.
So pretty scary. So yes, one of them despite the
Fire Control, you may always use your bowl.
Is it doesn't require plasma always follows the first five
phase, regardless of the amount of power in their the movement
sector. So pretty scary.
Then you got the fence laser so I think that's the one way up on
the top of the tower at the back.
Often mounts weapon reason knockdown flyers or spaceships.
I mean the fact that it can take on a spaceship says a lot,
doesn't it? The first things was a typical
example of such elements so heavy and bulky more, common for
them to be mounted in static bunkers.
However there's some I'm seeing on the battlefield strip down a
mountain battle. Titans often known therefore, as
a volcano Cannon, the emperor crossed Titan retained, the
full-auto track functions of the original defense laser to give
them local cover against Air Attack.
So I don't know, I think we talked about snap fire but it's
basically as a kind of a movement phase shot, if you're
on first fire orders, unless you shoot a flies and so forth.
So it can do a single snap fire shot.
One dice range of 100, centimes of.
The Flyers are gonna have to really be a long range to dodge
this hits on a three. Next we'll save and at the plus
32 damage rolls, if it shoots something with a damaged
gridlock, another tie, and if you really want to rub salt in
the wound. So, as long as energy supplies
was five control center, the, a cross type may use this defense
laser Yeah, but it was in the first five ways, sorry, it can
fire in the first five ways as a snap for our show.
If you put a plasma in the right, amount in the right
place. So it's a single shot, but it's
great for against picking off. You know, if this red say
there's a thunderbolt gunship for the Terminators bearing down
on you, you can try and snap far.
If you've powered up your if I control with to two tokens, so
that's cool. Then got the gun Towers which
are the ones again up on that Up on the Roof.
Gun Towers carry heavy weapons, located high on the back.
In a cast irons for gun Towers form.
Part of the Armament of the Fearsome, imperator Titan.
Well placed high on the upper Fortress levels where they have
extra where fire against armoured opponents and blast
enemy infantry out of cover with ease.
So 75 cm range has enough or neck to save kind of like a lot
of kind of essentially as long as the Fire Control Center is
powered up. They can shoot that any plasma
to shoot them and then there's four And this is what we're
saying is split. Two to the left.
Two to the right. So you get four shots of it, but
two in each Arc, so that's exciting.
Now we move on to one of the two big guns, the Hellstorm Cannon,
such a huge gun with six rotating barrels.
Seen from a distance, the Pharisee stood almost Leslie
rate, but the giant shells, they spew out, quickly render Target
part in A Storm of fire explosions.
What fun? So, yeah, we know is mounted any
arms. However, this is the One that
has the limited ammo supply so it doesn't require a lot of
plasma to fire. It just need one token to fire
it, however you can burn through your ammo.
So you got 10 ammo, counters not 12.
It's the shields of got 12 hours like this.
Remember there, you can shoot up to four hours templates.
Each one takes one of your tokens.
So if you fire your full bore, you get two and a half, tons of
firing. If you're a little bit more
restrained in your desire to fire out holes storms from the
hailstorm then you can maybe It a little bit longer in the game
so places are barrels for each token.
You spend they have to be placed touching each other, like a lot
of similar weapons but you can kind of, you know, daisy chain
them through enemy formations and whatnot can be fighting
directly because it is a barrage and its eight barrels points per
template with an egg to modifier.
So, Helen threes on a I think it's threes.
Isn't it from memory? Yeah, cool.
So yeah, so you Can you can fire 124 turn hit on 3s - to save
mode and you can kind of, you know this that's a good for
breaking. Big Clans big formations of
infantry large mobs of vehicles. Coming your way.
Just splatter them all with a hailstorm.
That's exciting. You've then got the main
battery. So this is the big cannon that
sits above the head. Just like a big artillery piece
basically. It's usually a large ball cannon
or mortar attended by teams of special services and Tech
priests each. L often the size and width of a
man. Okay cool.
It's blessed and marked with sacred texts before being
manhandled into the briefer. Firing its in a priest then
withdraw to an armored Sacristy to undertake the firing rides.
Upon the request of the princeps to understand me a Range D6. + 3
barrage points. Next three modifier.
So it's this is only a single shot.
Just got an egg, three, non negative 2.
So again, good for chipping away at Armor and anything from four
to nine barrels points. So it's variable when it hits
on, but it, it does damage if it does hit.
Cool. And again, doesn't need several
plasma to fire it. It just as long as you've put a
plasma in the Fire Control, it can pop that one off and then
the second of the big guns. So this is the other arm, the
plasma Annihilator among the deadliest weapons fitted to a
land-based fighting machine that they say that about everything
takes raw seething. Plasma directly from the Titans
reactor accelerates it. Through a series of
electromagnetic fields and fires a blinding, white hot box of
Destruction as well as rapid rate of fire.
The plasma night was phenomenal range and accuracy Cd2,
high-pitched. Whine of the annihilators
electromagnetic coils building up for discharge, has been known
to send whole enemy formations fleeing in Terror before that
was even joined. However, the only limitation on
its destructiveness is the requirement for plasma from the
erector. So, yeah, few princeps find
ourselves in the happy position of being able to fully charge
the annihilator without seriously compromising power
supplies to the rest of the Titan.
And that's again because not only can you put for like four
shots into it, you can double up to make it eight.
So you could put a maximum of eight Plasma in there.
But obviously, if you only got, you know, a maximum of 12 each
turn, there's not a lot of channels of you firing full
shots every single time. So that's another, as a variable
number of attack dice, depend on the number of plasma counters
allocated to it during your daughter's face.
Each green plasma gives it to attack dice hitting on force
with an egg for each red plasma gives it three attack dice
hitting on 3s and with an x 6 and you can mix and match both
red. And greens, if you want to do a
couple of little shorts and then a big shot at the end or, you
know, three, big shots, whatever it may be, no more than four
counters are either color can be feared in the accelerator.
So, the maximum number of plasma is, is for all sorry.
Max number of tokens is for but those could be eight tokens
worth. And if you get, you know, three
shots per every red potentially 12 social side of that 12.
Good Lord, 12 dice hitting on a 3 with an egg 6 modifier. 150 CM
range. Yeah, I mean that's nasty,
right? And as if all that wasn't
enough, as if you haven't had enough fun, there's also than
the secondary weapon. So this thing is just crawling
with guns. These studly outer, carapace of
the, a cast-iron, rapid fire cannons jutting from casements
and bar bets, it's like a big cast long legs, who knew last
Cannon, swivel in terezin on platforms.
As it strives into battle. Its silhouette is lit with the
Myriad, flashes of secondary weapon.
Spewing death of the enemy and so these Same again at you don't
need plasma specifically to fire them.
As long as there's Plasma in the Fire Control Center and if
you're not putting plasma, and if I control center, what are
you doing? Each one gives you a single
shot, hit on fives with an egg one.
And these are secondary weapons. You get eight shots out of this.
So even before you get to the big guns, you got 16, Bowlers,
Four, Towers eight, secondary weapons and the the big cannon
on the bag and then you've got the two super guns.
So let's It's a huge amount of dice being kicked, out of this
isn't, it's unbelievable. So with all their weapons, I
think. I mean that's the thing is
exactly that. Like, you've got so much going
on just on the title alone. So yeah, it's it's fun but you
wouldn't want one in every game, you know.
Yeah, absolutely man. All right dude.
Let's go to the mega guy. Gerwig Langer Garden sign.
I'm going to ask for pages long so we'll try to get through this
as quickly as possible. Maybe some of the weapons are
very similar to other Our weapons that you guys know about
already but let's start with the gun deck.
So basically you looking at 50, cm ranges quite Hefty attack
dice full blast Hit - to save one which is really really cool.
But and you know this this represents all the bristle of
guns that and of all shapes and sizes that, you know, that are
fitted on the on the whole of the mega gargant.
But Every time the gun deck section of the data card is is
was unoccupied damaged or destroyed, reduce the attack
dice, the gun DX by 2, but I think just as it is just like
it. If it's if it's it fully
operation, they're occupied and undamaged that's an awesome
amount of dice you throwing out at 50 cm, it's quite Wicked.
So it's very nice and you got turrets which again for this
Sammy the range 5 attack dice hitting on 5 plus minus 1.
So these are like small turrets dot around the maybe guidance
whole as well. So again just bristling with
lots and lots of weapons. Each point of hold damage
inflicted on the Merit gargan, reduce the attack dice of the
terms by one them got the skull crusher Mega Cannon so it's a
huge can of that is mounted on the make it go against arm.
The weapon is specially built for to rapid-fire.
It's monster shells and an astonishing rate.
This is achieved by typically cunning walk.
No. What's the common is?
The Canada is fed from a hopper of ammo.
Next to the breach Windows, fire that uses It reversed.
Tractor beam to Hell, the shells down the barrel.
This minimizes recoil increase the rate of fire and allows the
skull crusher to fight deadly. Salvos of shells, which can
smash armor into scrap metal. Yeah, doesn't sound good?
Unfortunately, ingenious can a mechanism can be a little
temperamental at times to traffic.
Beam can flick a unpredictably causing shells to block the
bridge. And the hopper and get Jam for
several shells rolling down at once.
The skull crusher made can confide to different sorts of an
Omission solid, a piercing rounds called clangers by the by
the Orcs, or meaty explosive pack shells naturally called
bangers. This variety of ammo makes the
skull crusher. A highly effective destructive
weapon so this will the weapon stats.
So the bangers we got range of 75, cm 8, virage points at -1
modifier and they're claiming is T 5 cm 1 attack dice three
plaster. Hit - for, for the tape targets
a modifier. And it gives you a plus 22
damage rolls. Yeah.
Plus the damage works on Titans. I presume.
So when you find the skull crusher, you must solve skull
cracked skull crusher. You must declare what kind of
ammo you want to use the number of shots, the skull crusher will
loose off is unpredictable. A roll them sustained five dice
when the cannon is fired. If the number is rolled, then
that and that's the number of shots fired.
Wow. The jam 7 to 10 shots crazy.
Now, this is the jam. Symbols symbols rolled, is it a
special dice? Or is it the?
Yeah, it's the artillery dice sort of this.
It's the it's got 2 4, 6, 8 10, and then jam on it, the the
misfire right? Then the canvas failed to fire
for some reason. This is a common problem or
McElroy. Well sorry, sorry.
We not the artillery. Does the sustained fire dies?
That's the red one right there. The one, the one, the two, and
the jam. Sorry, yes.
Otherwise, that would be insane. It's one, two, three.
One, two, three, it's 11. Yeah, 11223 Jam, yeah, something
like that. Yeah.
Okay. Excited then, think about 10
shots. Sorry.
To fix it. Well that's cool bangers each
Banger round five and the skull crusher Mega Cannon effects of
bad effects of barrage template. This means that the cannon will
fire one two, or three templates because you rolling that Dice
and you do three, if it fires at all, all the bearish templates,
watchi position. So they are touching at least
one other template and inside of them, there you go again.
Oakes can't cope with this with all this.
Fiddly indirect fire nonsense role for hits and damage to
targets under each template. As for normal barrage to hit
modifiers for targets cover, apply.
But there is no modifier for the mark against speed because it is
a variety attack. Clangers roll a hit for each
clean, around the basic to hit role.
For clangers is three or more to D6.
All the normal to hit, modifiers would cover got speed and the
like apply. If a Clinger around, here's a
Titan Garden door, either Titan which or other Target, I can't
speak which requires a damage roll.
And the target doesn't make it saving through with a - fire -
for modifier at plus-2 the role for the On the damage table to
represent the tremendous damage that she'll and flicks on the
target. So there you go.
It's quite quite potent. That one will clear.
All right, we're going to take a quick break again,
unfortunately. And we come back we'll resolve
all the other following along with the mayor gargant can can
muster. So, we back in just one second,
guys, cool. Okay, well, let's start with the
crust around then. So the mega ohm is usually armed
with a massive close combat weapon, which can it can use to
knock down buildings and smash enemy Titans.
Most - that's a commonly equipped with a deadly crash.
Around the crusher arm mounts. A monstrous steel Grabber,
powered by Massive hydraulic Rams.
The Jaws, the crusher can crush concrete and crumble adamantium
like tinfoil. So the special rules to the
crusher arm are if Megan arm of the crusher wins, a close
combat, it can make a special gravattack.
If the gravitational effects Titans Vehicles, including super
super heavy, super heavy tanks, and battle fortresses and
buildings, inventory are too small to G against Ellie.
Titans of a garden called of any location on the hit location
chart, and try to tear It Off. Both players, roll a D6, the
garden ads plus 1. If the guy can score is higher
than the opponent's, the location is location is torn off
and suppers the highest result on the appropriate damage table,
the scores are equal, the opponent pulls partially free
over there. Goggins grasp roll for damage.
Normally if the opponent rolls higher than the government, he
wriggles completely out Gardens clutches and no damage is done.
Now, you might realize the crusher arm is very similar if
not exactly the same as the Mac boy gargant from the warlord
supplement it pretty much does exactly the same thing so
against Vehicles, the gravattack picks up one, enemy vehicle
destroying it in the process and throws it up to 10 centimeters
away. Well, the scattered ice hit,
indicates the wreck hits, whatever, the garden was aiming
at and an arrow indicates. The wreck scatters to 86.
Cm in the direction. Indicated, a model struck by
held wreck is one likely destroyed unless it's saving
throws better than the saving through a little bit.
Villain it even Mega Garden is in contact with a building
during the close combat phase. It can make a free gravattack on
the building. If desired a building hit by the
gravattack's uh bizarre hit with a minus for saving through it
modifier if it fails to make it. If it collapses into Rubble.
Okay, John tell us all about the Mega Weapons, man.
Yep, no worries. So, the Mega Weapons, each Megan
carries an array of extra awesome weapons, for leveling
particularly Troublesome opponents, the mountains house
at the back of the garden. So that they protrude up over
his head and shoulders to give good lines of fire.
All of these weapons are complex engines of Destruction with
their own particular traits and capabilities that they are
rather less reliable than most captains would like micboys and
riggers work frantically to keep the Mega Weapons, ready for
action but all too often when The captain wants to fire a
salvo. Some of the weapons are
unavailable to represent this just before you fire, your Mega
Weapons, roll a D6 and look up a result in the table below to see
how many can be fired. You can choose which ones you
fire. You can choose your up to that
amount or someone not if you so choose.
So this is roll on one or two gets five.
One of the three on a three or four, you get to fi two of the
three and the five or six gets fired.
All three of the the shoulder weapons.
First weapon is the big, low-balled a big lava to put it
in orcish, Mega Gorgons, often mount a Mortar to smash up our
enemy buildings and four casings from a distance, the big glob of
trucks giant shell. The size of a Dreadnought
detonating with a massive Shockwave, which throws up a
mushroom cloud of dust and smoke.
So it's a 25 to 125, cm range weapon, and you roll the
artillery dice to here, which we'll cover in a second.
It's got an egg to save modifier, but an egg for against
buildings, because it's designed to kind of destroy the
infrastructure and the barrage. Ignores any covers modifiers, so
special rules the show. The big bubble fires is packed
with highly, unstable explosive and it's not unknown for them to
go off in the lobby before they leave them in fired.
When you find a big lava place, the power of Tempe anywhere in
sight, which is also within the range and fire Arc of the lava.
Note that although it has a barrage, the Big Love, A confiar
en direct shots or coffee pot a little bit.
Indirect fire nonsense. As you place the bar of template
roll, the artillery dice, if you're on a number, that's how
many bearish points, the lower house when it hits.
So anything between 2 and 10, the force of the explosion is
such that the to hit modifiers for cover or Ignored, the big
lava has a - to save modifier normally, but it's double to -
four against Builders and four cases discussed, however, if you
read the misfire on the artillery dice, it means the
shell has gone off, prematurely inside the lava roll on the
weapon damage table for the big law-abiding, plus ones and dice.
If the MacGyver moved Eddie distance in the movement, phase,
Did you know down now? So all those generate a weak
field of psychic energy as they get more excited and more like
the NS this energy builds in strength.
Most dogs are vaguely aware of the general.
Feeling of walking is when they gather together and feel that
we're having a sighting of the wire on a subconscious level.
Some walks called weird. Boys are highly sensitive to
energy is generated by the wire and soak up the power.
Like a sponge, we boys can help doing this and they must
unleash. The psychic energy, they absorb
as destructive volts of power, or coruscating lightning before
it builds up too much and makes their brains explode.
Obviously, we boys aren't very keen on this, so they try to
avoid large groups of excited Walks Like you find in a battle
at all costs. However, Willie talk will bosses
have learned long known that we boys are deadly weapon, so they
drag the unwillingly boys into battle.
Anyway, Mega God, can save us. Special tower fitted on them to
carry, we'd boys into battle conductors, and antenna fitted
to the tower concentrate and direct.
The psyche blasts at the Orcs enemies.
So this works pretty much like the weird voice.
Our that you find is like an attachment in Warlord.
The world of supplement for walks In that case, it just
comes with like a battle wagon with the way boy, towel on it.
But in this case the web portal fires it.
So he bolts in the psychic phase, unlike the wood boat our,
it it shoots in the shooting phase or not in that it's in
the, not the shooting phase, it's in the combat phase.
If you decide to use a Ouija board Tower and the psychic
phase, it will reduce the number of Mega Weapons.
You can find the comet phase by one the weep boys.
Tower is unusual because its Effectiveness is determined by
how much psychic energy. It is absorbed.
When you come to fi the we voice our, it has one attack dice for
every Captain knobs or walkways crew stand on board.
The Garment at the time at that time Gretchen riggers, don't
count because they're not walking enough now.
Actually, we were recording this a second time because I forgot
to press record last time, but being John talked about this and
it's a little bit. Different in that the weird boy,
towel on the mega gargant fires, its bolts in the psychic phase
but the battle wagon fires it in the combat phase.
And we'll sort of talking about that yesterday.
And I think, and I think my opponent Paul agrees with that,
as well will be played games that.
Do we built our should fire in the site.
Phase like everything else. We do be of the same mind there.
John? Yeah.
I think it's kind of one of those things.
Because the rules were written before the psyche, phase
existed. It feels like it's one of those
things that perhaps, they should have carried it over.
But unfortunately, the kind of a bad moon tower isn't in the
Codex. Titanic is book, and it was not,
not sure that it was ever a rotted, but I don't know.
Why does one weird boy, on a mega gargantuan, the psychic
face and the other one was not in a mega gag and dozen.
So I'm as a perfectly reasonable, if you want a home
ruler or whatever. Like, I think that that makes
total sense. So, yeah, I'd be fine with that.
And, you know, we were sort of discussing yesterday is is kind
of the whole thing. One of the tricky things with
bad moon, we're both houses. They're quite hard to keep
alive, and that at least gives you a bit more of a chance to
get one shot off with them before your opponent inevitably
destroys them because those things are lethal.
The other thing we're saying is perhaps if, you know, if you do
want to play, it rules as rare and Chuck a languid dragster in
there to throw bubble up around it just to try and keep it on
the table. But no, I think I said a
perfectly logical. Sensible house Rule and it's
It's things. Like, you know, if there was
ever a third edition of Space Marine, perhaps that would have
been a rule that got tweaked to to bring everything in line.
There's nothing. I hate more than inconsistency
in rule, says we're to basically identical things.
Work in two, different ways that really bugs me.
So I think that's, that's a good fix, for sure.
Well, throw a spanner in the works are what the journal Sybil
Journal had like we talked about this yesterday as well, that
they had this psychic rules implemented as well.
Now I think that was done by A couple of guys I think and pick
stock and one of the other guys working there in this, in that
like the Whitewater team at that time.
So they sort of come up with the psychic phase introduced, like
the second edition 40K. Psychic cards like the walk
cards and they introduced a whole host of different Cycles.
Like how to squat, seike? Like an ancestor Lord.
You had a weird boy. It was a warp.
Hedwig were actually. So he was basically in the
battle way. Aegon that had different rules
and you can, you could use like more foot of Mork and that kind
of thing, and I Like Cows major as well.
So yeah, there's another sort of layer to that as well that came
in through Space Marine. I don't know if it was wind type
Allegiance, but I think we'll space ring.
So an interesting one as well that people could try out as an
alternate. Yeah, I need to dig into the old
journals because there's quite a lot of extra bits and pieces in
there. So I'll send you the link.
Has got all of them on there for you.
I've gotten don't worry but I'm just not afraid of me at no
chairs. Yeah.
I was having a look at the other night.
I actually just to see where it started and ended by the.
Yeah, bit of extended reading. Cool, so onto the cruise
missiles. Yep, let's do it man.
Yep, so cruise missiles last of the three Mega Weapons.
So cruise missiles are big robot, a big.
Robot rock is one of those are robot rocket packed with
explosives and accrued remote control system.
When one is launched from the mega Garden is Guided by a knock
on the bridge often the captain because it's good.
Fun, using a TV Camera stuck in the missiles know so you can see
where it's going. So it's 100 cm range and it does
10 damage. 10 barrels points when it lands with an egg for
modifier and it can indirect fire.
So even though they've already said with the more to the Orcs,
don't worry about indirect fire, they then immediately counter
that with a miss other does doing direct fire.
So classic GW consistency there special rules, the mega gargan
only carries to cruise missiles and so it can only use them
twice in a game. Unclip each of the missiles from
the model or make a know each time you fire one.
Because I have to be controlled in flights.
You can only fire one per turn. However, unlike other Rocky
weapons, they can be found in directly at Targets.
Outside the make go, as line of sight and they don't even need
another org units, be able to see the target like normal
indirect barrage has. So yeah, basically, there's no
camera strapped to the front and you've got a little pilot site
in the garden. Looking at his TV, guiding it
in. So that's quite a cute.
Quite cute. Little weapon, little t-shirt
weapon so, yeah, the fun. Yeah, nice.
Well, it's pretty fun to play. Actually do we cool.
I love the idea that you can actually unclipping.
The actual missiles off the model.
I think that's really cool. Okay, so let's look at the
death. Ray the orc.
Death ray is not fully understood by the tech bracelet.
That mechanic has basil is an awesome-looking weapon that has
100 assemblies range, one attack dies for plaster hit and - 1
save modify and ignore Shield, which is really cool.
Now, I'm pretty sure the death ray is part of the regular.
Mech boy gargant. I'm going to say I could be
wrong. Death ray gun on it.
Sure. It says a death Cannon.
Yes, cannon. That's where I'm getting.
Yeah, that's kind of not death, ray.
So the cannon is a is a shelled weapon.
The death ray isn't energy weapon, right?
Well, I think that's pretty cool that ignores Shields.
I mean, that's also I know. It's only got it. - one say,
modify this still, if you hit that sweet spot, even if Like a
leg. That's like, you know like
unprotected or location. That's got fairly weak like a
save. Any way you might do might
potentially do some pretty good damage there.
So yes, very cool. Okay, now let's go to this.
You want to do the super super little drop on me?
Yep. So I think the only other thing
that just to cover as well. So the make boy weapons or up on
the make my tower on top of the garden and you're only allowed
to file one of these two weapons each turn, So you can choose to
either fire, the death rail, the super lift drop it, you can't
fire them. Both says, the make boys have to
concentrate all their attentions on getting just one of them to
work at a time. So yeah, you have to get a bit
like with the Mega Weapons is a bit of a choice here.
So it's super different dropper. It's similar to all the other
people. If droppers you can put them on
superlative droppers you can put them on Grey Gardens.
It's another large and very powerful tractor beam weapon.
Works by latching a beam of energy onto an area than lifting
it all up. Putting up trees, rocks, Earth,
and screaming victims. All at the same.
Time. So 75 cm range and you drop the
the the traditional Tempe, the barest, template down and hits
on a four plus for the neck for a modifier and then does the
lifting and then the dropping, so you, you drop your template
down. You got to be able to see the
target to fire at it. Anything within line of sight
and range can be targeted and anything.
Under the template is, then hit on a four or five or six for
each Target affected role for hit with modifiers recover and
Gardens speed. With make them is going fast.
It gets - modifiers to his to hit rolls targets.
Hit that have to make the saving throw with the neg for and
anything. That fails is then lifted high
up into the air. Anything that isn't here.
Magister basic Dodge, the Beamer is too heavy to be dragged and
Titans are too heavy to be dragged because the super lifto
drop going to do this. So much once you've picked up,
you know, the one or more victims, you can designate where
you want to drop the contents with the beam anywhere within
six. Centimeters from that point,
you're all this. Advice.
I'd see if they managed to get the drop on target.
If you get hit, then the the victims land where you picked,
otherwise, if the template scatters to D6 in the direction
on the scattered ice, anything that was picked up and dropped
is automatically destroyed because they for Lego Splat
anything under the template wherever it ends up is struck by
Falling debris on a 4 5 or 6. However, models that are hit by
that role and awesome man. Likely destroyed unless the
saving throw V been dropped on them is higher than theirs.
So the example given if Alan Raider, which is a to up save is
hit from a template, which included a Beyblade, which has a
1-up save, it would be destroyed because the Beyblade, which is
being dropped has a higher save than the thing that is being
dropped upon times too big and heavy to be lifted up.
But they can be hit by things that are dropped.
They will lose a shield. If struck by Falling model or
suffer, a hit to a location. If they have no shows left, of
course, then Refer to the saves who's going to hire to decide if
they should take damage on all burning.
Hit by a super left dropper or falling debris.
Must make an unmodified saving throw and collapse into Rubble
if it fails. So it's you know, there's like I
say you can have these on Dragsters you can have them on
great carbons and it's just another chance to pick up your
opponent's, bang blades and Chuck them around the
battlefield, which is always a good time, I think.
Yeah, I think I'm going to use this.
Last time I played make a diagonal folds quite fun.
It seemed like a fun thing to use just as I go.
Like a gimmick kind of thing. It looks pretty rarely fairly
sort of non-threatening at first, but I think it can do
potentially quite a lot of damage if you hit the right
Target, and it gets to scatter in the right way that you want
to fall and that kind of thing. So, but yeah, just adds that
extra Little Elm of Comedy to the game as well.
I think I'm some Lobster. She, she thinks they're
hysterical when she picks up my yeah, I don't know anything
around the place. Like I think it's the
two-for-one you get as well with the dropping on something else.
She just has a whale of a time. She's very lucky my girlfriend,
don't tell her, I said this, but that wraps up all the make a
guy against weapon summary. So and you know, please have a
look at the rubric itself. If you got it in front of you,
what happened? If you don't have it and you're
interested in Epic Titan Legions, then I don't know if
there's actually a pdf online maybe through something like
there's a website online that has like a massive book Library
scribed, I think is what it's called and they've got like a
massive collection stuff. If on there, but I have not seen
a PDF of it online. Unfortunately.
Yeah, I'm trying to think if I've got digital copies or not,
obviously we're not condoning people going on and looking but
they may exist out of there. Otherwise, you know, hard copies
are available, the prices are only ever going upwards, which
is a shame, but it's definitely, it's a good butter to get hold
of it. It's kind of the only way to get
ahold of the other Mega gargan and the emperor Titan rules.
Unfortunately, so if you are planning on playing with the The
true behemoths of the Epic tabletop.
Getting hold of a copy of this one way.
Or another is kind of the only way.
Although obviously net epic exists.
An epic has done conversions and I'd imagine it's been a while
since I've looked at their rules.
But I think they're very similar between the the kind of Titanic
as version of the the the two super Heavies and the Reviving,
the super, super heavy, what you call her a class tight.
And I suppose, is that. Is this correct name?
But yeah. Yeah, yes, I will think about
that as well, whilst I was actually getting a set at some
point, or finding one, but in the end I've resorted to just
finding scans like, high quality scans premium out and Paul's
help me with that and getting all the tokens like for the Mega
got finding a mega garganta separately, just so that we can
play and he's got a little tight.
And so, we're just just to play the big boys on the table at
some point. If finding us it's quite
difficult and they're quite expensive.
So it really depends of how much you want to invest.
Personally if you really want to get that box set and by God, I
wish I'd never sold it. That's the kicker, right?
Yeah. Interestingly I've got I've got
the Titan Titanic, excitonic as PDF but I haven't got the rule
book PDF. Well, I was the rules for the
the big guys are in the rules. So at least half of it exists.
If you go searching, the beauty is, if you can, if you can
dictate everything, we were saying, you can just write your
own each. Well, you could just run.
I just hope we got it, right. So, hopefully, hopefully this
brought some Enlightenment to some people have realized what
it was, or how good it was back in the day and who may be
curious as to picking it up. At some point, maybe even 3D
printing their stuff out or buying some stuff on eBay and
picking up the rules here. And there I've got Chris in the
in the u.s. who's really interested in starting it up and
some other guys as well on a Discord of sort of joined, the
joined us as band of Epic players in six Mill and started
their own little forces together, which is awesome.
I actually saw some guy and in Japan here, I think he's, I
think he's printed all. Those models out there like
they're all amazing. Looking printed, you know, six
more Marines, it's amazing. What they can do now with with
printing 3D printing, incredible death, the detail, like they've
got all their backpacks and all, you know, all the detail you'd
see on a regular 28 Mill, you know Marine is put in six mil,
it's just incredible. So it really nicely painted
blood angels Force. So, there are, you know, a lot
of resources out there. We should do it.
We were planning on doing like a just a show on just on that with
myself and joining and Gordon. And so, we'll hope to bring that
up at some point in the future. But yeah, how to get your stuff.
Like, you know, there are companies who actually make
really close proxies to the former 90s models, the, the
totally not Games. Workshop idea.
Yeah. And you know, like Like it's a
difficult one really like, you know, it is twip, I totally
understand. They would be disappointed to
find as I think the thing for me is the end of day.
It's not like they sell it anymore.
So that makes it a little bit harder.
I think if you're profiting off the IP gets a little bit
delicate, shall we say? Yeah, but there are certainly
people out there. I mean, I am one of them.
Let's face it who make Miniatures that are completely
unique independent first-party, IP of our own invention.
But if you look at the sort of squinting, you might slightly
recognize bits of it. So like yeah, I think if you
know if you are happy to get something that is it's not a
game social model, but with the lights out, you would never
know. I think there are options out
there. There are so many people making
stl's now as well. Where, you know, again if
they're not charging for it, you know, tells you don't you turn
around and re-release epic in its full thing.
Like you know, I want to see six mil continue on asleep.
We're playing in this. How else they going to play?
Because eBay prices are off. The chain, is getting
ridiculous, trying to trying to keep up with, with picking up
the last bits and pieces from eBay.
So you know, it's either that or it Withers and dies and you know
you and I think we have a vested interest in keeping it going
through both love it. And you know there's like I said
it's people out there and they're not making Games Social
models, they are making their own, their own, you know,
interpretations of tanks and whatnot.
And I think that that's fine, you know, it's Not a one-to-one.
Copy of again, social model, you know, a Sci-Fi tank is a Sci-Fi
tank at the end of the day. So yeah, I think it'd be
interesting to do a show where we talk about that but yeah, I,
you know, I think I've always felt like I said, my bottom time
piracy is a kind of a delivery problem and it was Apple said
that. Somebody said that like, is
that, you know, people only pirate because they can't have
easy access to what they want to give you money for.
So if you're not interested in, you know, selling these products
and people still want to play the games, they will find other
ways be those Those third-party, you know, interpretations be
those stl's like, say, the rise of 3D printing has just made it
so much easier and I remember kind of pretty bad decade ago
when I was dipping my toes. Back in 3D printing was just
happening then. So people were not making their
own Miniatures at home. Whereas now, I think you're
finding it. More and more people are putting
their own Miniatures. Just like, say grabbing those
stl's that are out there. Space nights, go and look for
space nights and all the local. The usual places.
And just putting their own and I think yeah you know it's a
tricky one because as someone who is in the industry I do
think you should respect IP as someone who is in the industry.
I think there is a vested interest in people still buying
Miniatures rather than digital files button.
This is a very new and emerging technology.
That's letting people do things very differently.
And it hate to say it has democratized miniature
production of sculpting because anyone that wants to sit down
and learn. Also, cattle learning either
free programs are out there, all of a sudden start making their
own Own models and that barrier to entry of you know I've got
you know I've got to have made enough.
So I've been a really good example.
As I make these these these floating castles that you could
definitely paint them blue and gold and claim them them to be
Silver Towers but they definitely weren't supposed to
be there. I've still not made the cost of
production back on that because you know I paid the sculptor, I
paid the 3D printer. I paid the the braising
production run so I'm still a - there is no profit in it and I
didn't do it to make profit, I did it, there's a community
thing, but if you just go digital All I need to scope out
and sell the STL or give you st. Get away.
There is no variation that barrier to entry, you know, cost
me over 1,000 pound to get that model to Market and like I said,
I wasn't doing it to make money so I'm not particular bothered,
it hasn't made money but like I'm privileged in that, I can do
that. If you're someone who can't do
that, you know, who there's only so many times I can do that
before my girlfriend starts to ask questions about.
Why do you keep spending hundreds of thousands of pounds
to not make any profit on them. Yeah by not having to go through
that like I said that kind of that.
Pay the school to pay the pay, the 3D printer paper production,
just make an STL and give it away or seller.
It's opening up those channels to so many more people.
So it's an interesting like it is an interesting thing.
I, you know, I worry about this a lot because it's my job to
worry about it but it is good because it's giving that
opportunity to way more people in its, you know, we're getting
a lot more, cool things out of it and I guess that's one of
those tricky things like Because we, you know, everyone wants to
make not GW models because everybody wants their rhinos and
their Space Marines and their treadmills and whatever.
And I think one of the sad things is because people are
afraid to try new ideas and trying to kind of visuals there.
Isn't that explosion of creativity that you've
necessarily speak? See because it's not people
making eyes. If I make a cool sci-fi tank as
well, I'm going to make a lemon grass but you know shave the
numbers off the edge and it's not it's a gleaming blast, you
know. So I think, you know, if people
were more open to this idea of, you know, we can, we can play
with the Epic rules. We can, you know, we can say
it's a lie morass but it's a, you know, whatever pattern from
another planet. And so it looks different.
It'd be interesting to see more of that, but I totally
understand why people don't do it again.
I'm doing it myself because of course they would like people to
buy these things if only to cover their costs and people
would much rather buy a lemon rust than a bloom and blast.
So I don't know, man. I'm definitely, I'm definitely
the camp of bye. And the original stuff.
I'm I only offered the 3D printing stuff because it's
becoming more prevalent now and look for groups.
And you can see examples of really high detailed stuff.
That's you know if you compare the stuff that was available in
the 90s to what they're going to get now.
Man. This is not very nice.
It's just incredible. Yeah, they have details.
That did not exist on the on the, on the Plastics.
Yeah. We've come a long way.
For sure. And I would love to see GW make
models like that in plastic. Yeah, not resume.
I mean yeah. Yeah.
Like absolutely, I've trust me. I would, you know, as a someone
who owns a 3D printer, who does really burning, you know, quote
unquote. Profession is about my job, I
will take a plastic here / 3D printing, literally, and I don't
care if it's more expensive, I don't care.
Whatever, just I would have take a plastic hit any day of the
week or more, you know? All my Titanic is Titans are
plastic because it's Just less fast, less aggro qurían better
quality, that is a topic for debate.
Some people will find me on that, but, you know, it's that
it's the, the experience that the time it taking my time is
precious. The more time I'm building and
painting the last time, faffing about with a resin printer and
cure and Resident washing up IPA and all that nonsense, the
better. So, you know, but it depends,
you know, I think the thing people need to understand is 3D
printing is a hobby in and of itself and that can supplement
the war gaming hobby, it could be part of your game Hobby.
Isn't something everyone could do it.
I think is one of the things I find.
So difficult, is everyone who is in fuii, Vangelis eyes is about
the thing that they do and they love, you know, that it's great
for that person because it works for them.
But not everyone is the same and that's why you have to
understand. You're different people have
different needs and it's very easy to say, oh, just by 3D
printer. But like, you know, I'm lucky,
I've got a garage, I can check all the crap out there.
I can, you know, I don't have kids running around to have a 3D
printer and all the associated Gulf that goes with it, you
know, the clean station the IPA the and that, you know, it's
unpleasant. Tough.
The resin is not nice. It's not an easy one-step in
your kitchen and leave it running.
What you cooking dinner for your kids?
You know, I mean, so, yeah, I don't, I don't want it, just
does not, it's not for me but, you know, I realize it's out
there. It's that big bug there in the
room that is unavoidable. And yeah, I mean, it's producing
good stuff out there for people who are creators, and who are
giving things out like a steals, a free or whatever. / and
helping people out to play games like Manowar, epic battlefleet
Gothic and so on so. But anyway might look, we'll
leave that will leave that discussion for another month,
another podcast in the future. So thank you again for your time
and your expertise. Again, make your knowledge and
epic I picked white lesions so I've hope you enjoyed this
journey so far. Yeah, it is not always a
pleasure. I'll see you again for the next
one. It definitely went.
Okay. Well until then take out.
Yeah, take it easy.