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Thanks again for joining us kind
of fix from all the way into 

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that. 
Yeah, the in no man's land in Le

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whoo, in Australia. 
Casino, well, the way down the 

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milonga Gilbert Chuck. 
That is it. 

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You will have the pictures. 
You sent me a lot of the high 

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grass there. 
It's just, I can just imagine 

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one of some of the local animals
or natives just popping up and 

8
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trying to attack you mate and 
I'll skin you alive. 

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I didn't have a close encounter.
Do with the cat, did you? 

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Yeah, it's not right up on me. 
The feral Beast. 

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Was he instigated and I 
definitely Barrel. 

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Yeah, just like being stranded, 
just like being in Japan. 

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It's same thing. 
They stray cats are way way way 

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scarier? 
Yeah, little shit. 

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So keep crapping on my lawn 
until I told my wife tell the 

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bloody that, you know, she's 
part of this, you know, like 

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local committee kind of thing. 
I said this Talent like the next

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time I see a bloody cat on my 
lawn a Time, No, bloody kick it,

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up the ass. 
So hard. 

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Like, I thought ball. 
I'll just kick it. 

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I'll just very contentious 
something every country. 

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Yes, yeah, a human problem. 
Do you like cats? 

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It's not that. 
I don't like cats. 

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I do like cats. 
I just wish people would keep 

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their cats inside like we did. 
Yeah. 

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So they don't let him outside 
more. 

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It's definitely gonna have to be
a little one day. 

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Yeah, that's crazy. 
In Japan with cats. 

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Anyhow, we're sort of really 
deviating off orbit or what we 

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should be. 
I'm bad, and that's what's been 

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happening on this cordmate. 
What's been happening? 

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Yeah, social online. 
What's been going on? 

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Yeah, it's been pretty crazy, 
lots of activity. 

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Obviously, I'm just going to 
recap some stuff from recent 

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times. 
So if I skip over something 

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you've done in August or a bit 
earlier, my apologies, but it's 

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a time thing, really? 
I mean, there's been that much 

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content uploaded, recently. 
It's been fantastic, especially 

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the call of the crown. 
Challenge. 

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The amount of people who have 
like, signed up are working 

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towards it etcetera. 
It's nuts. 

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So, highly recommend you pop on 
the Discord and have a look at 

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00:02:28,000 --> 00:02:34,200
that are recently. 
We've had so many people 

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finishing off squads of stuff. 
Like, for example, Jody Watson 

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finished off a golf, orc mob, 
and like, they're basically like

46
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knobs. 
And they've got back banners, 

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he's painted them in Sort of 
second edition. 

48
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Almost Rogue Trader style that 
they're really beautiful. 

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00:02:53,600 --> 00:02:57,400
He's got some really excellent 
terrain and I believe you had a 

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00:02:57,408 --> 00:03:00,500
nice really cool. 
Shot of them up near some Helen 

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Griffin's that he painted as 
well. 

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Very impressive really like the 
second edition. 

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Aux so one of the most beautiful
sort of armies from that era has

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been heaps of Man O'War stuff 
recently dread acts. 

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He's been working on this like 
really beautiful Oriental sea, 

56
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dragon and Albert who is someone
who does a lot of 3D modeling 

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for man. 
Or he's been painting up his 

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custom designed or core Fleet 
that he's modeled and printed 

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and painted. 
And they just look. 

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Excellent is really cool. 
Shark torpedo launchers. 

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Very impressive, really like 
that. 

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And we've had a bit of activity,
with like, the war Master sides 

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of things. 
So, for example, Joe Guardsmen 

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he's been working on High Elves,
We had some really like cool 

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high off arches recently. 
If you scroll up you'll see like

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the sort of progress that 
everybody's working on. 

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It's almost like a rolling Diary
of what everybody's working on 

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this really cool whiskey and 
wizards. 

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00:04:00,900 --> 00:04:04,200
I mean the guy everything. 
He touches turns to Gold kind of

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thing. 
Recently, died, revenge of 

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squad. 
Perfect like codex, every metal 

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00:04:09,900 --> 00:04:14,500
quality stuff, as usual, just 
stunning makes me feel shame. 

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00:04:14,900 --> 00:04:18,600
A shame of the stuff that I 
paid, but It's also inspiring. 

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00:04:19,899 --> 00:04:22,400
I'll man paint has been doing a 
lot of really cool stuff 

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recently, especially like, I 
really like his walks, but you 

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00:04:27,200 --> 00:04:30,100
have to forgive my ignorance 
because I don't know what some 

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00:04:30,100 --> 00:04:32,900
of the the following models are.
But they're like, Roman 

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Centurion halflings. 
And they have like a goose among

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them. 
I think it's a goose. 

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00:04:37,700 --> 00:04:40,300
Looks like a tactical goose with
a backpack there. 

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The pain and really, really 
well. 

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00:04:42,400 --> 00:04:44,900
They're beautiful little models.
Who got a lot of character. 

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Each model is like really an The
jewel piece of art, beautiful 

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00:04:49,600 --> 00:04:56,000
stuff and roll for wounds. 
I'm assuming that these guys 

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look like he's painted these 
trees guys, and they remind me 

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of the blackout of crew. 
I don't know what models they 

87
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are, but they're really, really 
nice, really good work brush of 

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00:05:05,500 --> 00:05:08,600
resilience. 
He's been doing a Wood, Elf 

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00:05:08,600 --> 00:05:11,800
Chariot and you can see the 
bits. 

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He's working on. 
It's just stunning. 

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00:05:13,900 --> 00:05:17,200
Excellent work, perfect. 
Highlights kind of thing. 

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00:05:18,000 --> 00:05:22,500
Cassatt has been away from the 
Discord for a while but he's 

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00:05:22,500 --> 00:05:26,500
popped up some like Lambie and 
vampire vampire S, I guess, 

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00:05:27,300 --> 00:05:30,200
really beautiful model 
disgusting as well. 

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00:05:30,500 --> 00:05:33,100
But if you like Empires, you 
know, a lot of people got that 

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00:05:33,100 --> 00:05:36,200
weird fetish and a huge block of
skeletons. 

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00:05:36,400 --> 00:05:39,200
They look really cool. 
A lot of like sort of character 

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00:05:39,200 --> 00:05:41,100
and their skeletons. 
I think they're a bit more 

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modern skeletons than the old 
Plastics, but they look 

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00:05:44,400 --> 00:05:48,900
fantastic voice Tran. 
Working on like re-gear, a 

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trade, like a regular era, Rogue
Trader era, Crimson fists. 

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You have to forgive my schnoz. 
There's a lumber mill in the 

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background. 
You can probably hear it. 

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00:06:01,600 --> 00:06:06,700
It's the model that I saw 
recently was like a guy to Bob 

105
00:06:06,700 --> 00:06:10,500
pistols and a backpack. 
That's a definite unit that you 

106
00:06:10,500 --> 00:06:16,700
can use in Horus heresy 30k as 
well as 2nd Ed, which is really 

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00:06:16,700 --> 00:06:19,500
cool. 
If you got old models that use 

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00:06:19,500 --> 00:06:21,700
for second edition from Rogue 
Trader, Etc. 

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Most of them are going to be 
able to slide into that newer 

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game system as well, which is 
cool. 

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00:06:27,600 --> 00:06:31,500
I really like that now epic, a 
lot of people being playing 

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00:06:31,500 --> 00:06:35,700
games of Epic and posting up, 
really cool pictures of battles.

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That's something I like to see 
if you can squeeze out like a 

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little battle report even 
better. 

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00:06:42,500 --> 00:06:46,600
But I saw Malkovich has been 
playing, like, Marines versus 

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00:06:46,600 --> 00:06:49,700
needs. 
Always could see I hardly ever 

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see epic tyranids. 
They sort of release them at 

118
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this sort of tail end of Titan 
Legions that Hive War, very 

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00:06:57,900 --> 00:07:01,200
cool. 
Obviously, I'm biased and Sam. 

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00:07:01,200 --> 00:07:05,200
0096 post up some really cool 
pictures of Orcs vs W. 

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00:07:05,200 --> 00:07:10,700
Look like a bit of a Slaughter 
on dries, working on night 

122
00:07:10,700 --> 00:07:13,500
Goblin. 
It's kind of his I guess test 

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00:07:13,500 --> 00:07:17,100
model for how he wants his night
goblins to look at the detail 

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00:07:17,100 --> 00:07:19,500
and And the highlighting just 
superb. 

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Amazing. 
Good work. 

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Then now, there's been a lot of 
remote gaming lately with Chris 

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00:07:25,700 --> 00:07:29,200
Snyder and Marcel obviously, 
like helping. 

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00:07:29,200 --> 00:07:33,900
With the bulk of that blood 
Bowl, space, Hulk, Hero's Quest 

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Warhammer Quest. 
We're basically using Discord 

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over video, like, video play, 
and using a microphone and 

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video, and rolling Dice, and 
playing the games over the 

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Internet. 
It's Really, really fun. 

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I got to see it on in one of 
these like Classic Heroes quests

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Maps where basically every door 
you go through teleport. 

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00:07:56,300 --> 00:07:59,400
You to a random location and 
you've got to find like a big 

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00:07:59,400 --> 00:08:01,300
treasure. 
Hoard is really, really fun. 

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00:08:01,500 --> 00:08:06,700
Especially when two models 
occupy the same square from 

138
00:08:06,700 --> 00:08:09,100
teleporting. 
It's going to, it's going to hit

139
00:08:09,100 --> 00:08:11,200
and wound. 
You, it's very funny, very funny

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reminds me of old video games 
now JT I put up a really cool 

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story about a game. 
He played recently Of Orcs 

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versus Beast man, that's in the 
Warhammer fantasy section. 

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00:08:25,900 --> 00:08:27,200
Recommend you pop in there and 
read. 

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00:08:27,200 --> 00:08:32,200
It's just really fun stuff like 
shamans being stuffed into giant

145
00:08:32,200 --> 00:08:36,299
sacks and things like that 
really intense, really fun. 

146
00:08:36,799 --> 00:08:38,500
Yeah, that's what that game is 
about. 

147
00:08:39,299 --> 00:08:41,500
I never played fantasy, but 
always loved reading. 

148
00:08:41,500 --> 00:08:44,300
It never had the patience as a 
kid. 

149
00:08:44,300 --> 00:08:46,900
Now, I appreciate it. 
No muscle. 

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00:08:46,900 --> 00:08:52,700
I'm not going. 
You just broke my sales hard. 

151
00:08:52,700 --> 00:08:58,200
They might come on, I'll get on 
your stations that have uh you 

152
00:08:58,200 --> 00:09:00,600
play it. 
You play war hammer and I'll get

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00:09:00,600 --> 00:09:04,800
Marcel to play confrontation and
then we'll make that pact. 

154
00:09:04,900 --> 00:09:06,500
Okay. 
I'll have to pop in the paint 

155
00:09:06,500 --> 00:09:12,900
and chat and have an argument 
with him now. 

156
00:09:12,900 --> 00:09:17,000
David h-he's been doing these 
excellent models that he's 

157
00:09:17,000 --> 00:09:19,800
hand-sculpted based on the 
horned rat. 

158
00:09:19,800 --> 00:09:21,400
Shadow of the horned rat video. 
Game. 

159
00:09:21,400 --> 00:09:24,300
Which when we were kids, that 
was one of the first sort of 

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00:09:24,300 --> 00:09:28,800
Warhammer games that came out 
that and the epic game back in 

161
00:09:28,800 --> 00:09:33,200
the day with fantastic hard 
really, really cool. 

162
00:09:34,100 --> 00:09:36,300
It was the sort of first foray 
into. 

163
00:09:36,800 --> 00:09:39,900
Well not the first parade like 
there was all the stuff like 

164
00:09:39,900 --> 00:09:41,800
space Hulk and and space 
Crusade. 

165
00:09:41,800 --> 00:09:45,800
But these were the sort of like 
modern iteration command & 

166
00:09:45,800 --> 00:09:50,700
Conquer era sort of video games.
He's been making models based on

167
00:09:51,100 --> 00:09:54,200
The Imperial swordsman, you can 
get them. 

168
00:09:54,400 --> 00:09:56,900
Pre-order them at imperialis 
Miniatures. 

169
00:09:57,700 --> 00:10:00,700
Really, really cool. 
Definitely I would check that 

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00:10:00,700 --> 00:10:02,700
out. 
So it's imperialis Miniatures. 

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00:10:04,400 --> 00:10:07,500
That's that's like a short recap
of Discord. 

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00:10:09,000 --> 00:10:12,600
The other things that I need to 
mention was Vallejo has 

173
00:10:13,000 --> 00:10:18,000
basically entered The Fray into 
the sort of contrast paint world

174
00:10:18,000 --> 00:10:21,000
of the called Express paints and
one hit. 

175
00:10:21,100 --> 00:10:23,500
Go. 
I believe he mentioned that in a

176
00:10:23,500 --> 00:10:26,400
recent video. 
I've seen a model painted with 

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00:10:26,400 --> 00:10:31,100
Express paints and the model in 
question is very very nice. 

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00:10:31,100 --> 00:10:33,900
It's like a halfling or 
something and they've said that 

179
00:10:33,900 --> 00:10:38,600
they just used nothing but a 
white primer Express paints and 

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00:10:38,600 --> 00:10:41,800
then a white paint to sort of 
highlight up from that. 

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00:10:41,800 --> 00:10:45,700
And if that's true and you're 
half decent painter. 

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00:10:45,900 --> 00:10:51,200
Wow, like you know, it if I had 
the choice between buying Buying

183
00:10:51,200 --> 00:10:54,700
a Vallejo Express paint bottle. 
If it's in a dropper bottle 

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versus the contrast paint pot 
from GW. 

185
00:10:57,700 --> 00:11:01,300
I think I'm going to go for drop
a bottle because my God I have 

186
00:11:01,300 --> 00:11:04,000
bumped and knocked like half the
contrast out of a pot. 

187
00:11:04,000 --> 00:11:07,100
Once drove me insane. 
Yeah, what's wrong? 

188
00:11:07,100 --> 00:11:10,200
I don't know. 
What's it'll, you know why they 

189
00:11:10,200 --> 00:11:13,800
keep doing the flip top ones? 
When obviously, the drop a 

190
00:11:13,808 --> 00:11:17,400
bottles, I just walked far more 
Superior and like keeping the 

191
00:11:17,400 --> 00:11:20,800
paint in the pot keeping it like
actually alive. 

192
00:11:21,200 --> 00:11:23,800
For like years and years, like, 
Vallejo paints, they'll stay 

193
00:11:23,800 --> 00:11:28,600
alive for over a decade, whereas
the fiddle paints this won't 

194
00:11:28,600 --> 00:11:32,000
last that long because of that, 
flip top lid, and yeah, why they

195
00:11:32,000 --> 00:11:34,000
keep going with that. 
I don't, I'm not really sure. 

196
00:11:34,000 --> 00:11:36,400
Maybe they would like some 
massive contract with it contact

197
00:11:36,400 --> 00:11:39,500
with him, just, you know, 
pre-ordered like a billion flip 

198
00:11:39,500 --> 00:11:41,600
top lids and they just cannot 
get out of it or something like 

199
00:11:41,600 --> 00:11:43,400
that. 
But yeah, I know the Vallejo 

200
00:11:43,900 --> 00:11:45,500
Express pants are really 
promising. 

201
00:11:45,500 --> 00:11:48,300
Plus, they're doing a new game 
color range as well which looks 

202
00:11:48,300 --> 00:11:51,300
really nice from the photos. 
I've seen that the pots are The 

203
00:11:51,300 --> 00:11:53,400
vibrancy of the colors look 
really, really nice. 

204
00:11:53,400 --> 00:11:57,800
So I'm very excited about what 
that's going to bring to our 

205
00:11:57,800 --> 00:12:01,400
painting tables in the future. 
So I've not tried contrast 

206
00:12:01,400 --> 00:12:04,800
paints, but I'm definitely going
to do the Leo Express and see 

207
00:12:04,800 --> 00:12:10,900
how they go. 
Yeah, man, and I got a 3D 

208
00:12:10,900 --> 00:12:15,200
printer, type bloke in Victoria 
Colts of moravec. 

209
00:12:15,200 --> 00:12:18,700
His on Facebook. 
It's a print me to resin 

210
00:12:18,700 --> 00:12:20,900
battlewagons. 
I'll send them in the post and 

211
00:12:21,600 --> 00:12:25,700
Maybe if you're feeling lucky 
you can use some new Express. 

212
00:12:25,700 --> 00:12:28,100
Paints on those battlewagons my 
do buddy. 

213
00:12:28,100 --> 00:12:30,100
Also thanks man. 
Brian. 

214
00:12:30,100 --> 00:12:32,600
Thank you very much. 
No I you have to show them off 

215
00:12:32,600 --> 00:12:35,900
in a game once you get them 
printed off because they're 

216
00:12:35,900 --> 00:12:37,400
pretty cool models. 
Yeah. 

217
00:12:37,600 --> 00:12:38,400
Yeah. 
That look that look. 

218
00:12:38,400 --> 00:12:39,500
Amazing - yeah. 
Thank you. 

219
00:12:39,508 --> 00:12:41,600
That'd be awesome. 
Should be there in time for 

220
00:12:41,600 --> 00:12:43,700
Christmas fingers. 
Without any great. 

221
00:12:43,900 --> 00:12:46,800
Now, I've got to get back onto 
my awk origami, and we just 

222
00:12:46,800 --> 00:12:50,400
played a game of 40K, me and 
Paul with his new Dark Angels. 

223
00:12:50,400 --> 00:12:54,700
So So you haven't said, if you 
haven't seen that some of the 

224
00:12:54,700 --> 00:12:56,800
YouTube channel, now, it's a 
really cool game. 

225
00:12:57,000 --> 00:12:59,300
Yeah, we haven't played it for a
while, so I was really rusty 

226
00:12:59,300 --> 00:13:02,700
with the rules and we got, I 
know we got a few couple things 

227
00:13:02,700 --> 00:13:05,300
wrong, not major things, but we 
just got a couple things wrong, 

228
00:13:05,700 --> 00:13:08,000
like armor, penetration roles 
and that kind of things get like

229
00:13:08,000 --> 00:13:11,100
the big Dreadnaught battle and 
that kind of thing, but it's 

230
00:13:11,100 --> 00:13:14,600
sort of it sort of it. 
Sort of what happened in the 

231
00:13:14,600 --> 00:13:15,700
end. 
It was like there's nothing 

232
00:13:15,700 --> 00:13:18,500
would happen and we didn't 
realize that they had different 

233
00:13:18,600 --> 00:13:20,000
armor, penetration roles, and 
that kind of thing. 

234
00:13:20,000 --> 00:13:25,000
But overall A good game and we 
want to bring more games of 40K 

235
00:13:25,000 --> 00:13:27,100
second dish into the channel in 
the future. 

236
00:13:28,500 --> 00:13:30,900
But there's a I don't know if 
you're familiar with it kind of 

237
00:13:30,900 --> 00:13:33,200
thing but there's a campaign. 
I think it's called storm of 

238
00:13:33,200 --> 00:13:35,900
Vengeance. 
Yes, you do that. 

239
00:13:36,000 --> 00:13:37,500
Yeah. 
We're going to try to do that 

240
00:13:37,500 --> 00:13:40,100
that we just need to but that 
looks like you know, not like 

241
00:13:40,100 --> 00:13:41,900
the fifth edition ones. 
We had like really small, 

242
00:13:41,900 --> 00:13:44,200
thousand-point armies. 
I think storm of Vengeance. 

243
00:13:44,200 --> 00:13:47,200
You need quite a lot of stuff 
even for the very first battle, 

244
00:13:47,300 --> 00:13:53,500
but it's all about Naz dregg. 
Egg and, like, the bad moon 

245
00:13:53,500 --> 00:13:58,800
character, and Gaskell, tracker 
the golf guy against all the 

246
00:13:58,800 --> 00:14:01,300
Dark Angels and yeah, it looks 
really really cool. 

247
00:14:01,300 --> 00:14:04,500
We'll just need to find some 
scans so that Paul can build up 

248
00:14:04,500 --> 00:14:06,900
all the buildings and that kind 
of stuff to the sir the terrain 

249
00:14:06,900 --> 00:14:09,300
for it. 
And yeah, looking forward to 

250
00:14:09,300 --> 00:14:11,400
doing that in the future. 
So those battlewagons make will 

251
00:14:11,400 --> 00:14:14,200
come in real Handy. 
Yeah, I think that would be 

252
00:14:14,200 --> 00:14:16,700
really popular if you cover that
campaign because that was one of

253
00:14:16,708 --> 00:14:20,000
the little ones from back in the
day and, you know, it's gonna, I

254
00:14:20,008 --> 00:14:20,900
was going to ask you a few 
questions. 

255
00:14:21,100 --> 00:14:23,100
Since about your battle. 
I enjoyed it. 

256
00:14:23,100 --> 00:14:25,100
I watched it. 
And you say yeah obviously when 

257
00:14:25,100 --> 00:14:28,700
you when you first getting back 
into second edition this there's

258
00:14:28,700 --> 00:14:30,600
so much stuff. 
Like did you? 

259
00:14:30,600 --> 00:14:32,800
I guess. 
My first question is, did you 

260
00:14:32,800 --> 00:14:38,200
find it to be a bit bogged down 
and archaic compared to say epic

261
00:14:38,200 --> 00:14:40,400
rules? 
Because you're more used to 

262
00:14:40,700 --> 00:14:46,000
reaction back and forth sort of 
thing, and finally left nothing 

263
00:14:46,000 --> 00:14:48,400
of that, I think we've I don't 
think anybody like me and Paul 

264
00:14:48,400 --> 00:14:52,800
have ever done OverWatch. 
Always liked the big mechanic in

265
00:14:52,800 --> 00:14:53,800
second edition. 
Now, either. 

266
00:14:53,800 --> 00:14:55,900
That's just been overlooked in, 
when I looked at the Battle 

267
00:14:55,900 --> 00:14:58,100
report later. 
I thought why the hell did I put

268
00:14:58,100 --> 00:14:59,700
those guys? 
There's devastated guys on 

269
00:14:59,700 --> 00:15:01,500
OverWatch and it's something 
that would have just kept 

270
00:15:01,500 --> 00:15:04,600
forgetting about. 
So that's that's a very unique 

271
00:15:04,600 --> 00:15:08,800
mechanic and second edition and 
something, we should really 

272
00:15:08,800 --> 00:15:11,700
start using more because I think
me and Paul had both 

273
00:15:11,700 --> 00:15:13,800
opportunities of using that in 
the game. 

274
00:15:14,400 --> 00:15:17,100
But yeah, I don't I don't think 
it's really bogged down, I think

275
00:15:17,100 --> 00:15:19,700
it's pretty uniform light from 
my take on that. 

276
00:15:19,700 --> 00:15:21,900
It's pretty easy. 
Flowing. 

277
00:15:22,500 --> 00:15:25,600
But in this case, we had very 
small armies with like 1500 

278
00:15:25,600 --> 00:15:30,500
points of marine Army. 
So they're tiny so and I think 

279
00:15:30,500 --> 00:15:33,700
I'm been doing with that. 
Yeah, it's cool. 

280
00:15:33,700 --> 00:15:35,100
Like I'd really like 1500 
points. 

281
00:15:35,100 --> 00:15:37,400
I think, 1059 points are 
perfect. 

282
00:15:37,900 --> 00:15:41,800
That's really weird. 
I want to play my games at but 

283
00:15:42,500 --> 00:15:45,500
even the hand combat phase is 
like really quick and just easy.

284
00:15:45,500 --> 00:15:49,500
Now it's at when we first got 
into it was kind of big clunky 

285
00:15:49,500 --> 00:15:51,900
but now it's like you know, you 
know You get into it and it's 

286
00:15:51,900 --> 00:15:54,500
all good now. 
So yeah, yeah, I guess my 

287
00:15:54,500 --> 00:16:00,000
recommendation for people who 
are going to start playing 

288
00:16:00,000 --> 00:16:03,100
second edition is watch some 
games that other people play 

289
00:16:03,100 --> 00:16:06,000
like bringing battle and of 
course, around a command. 

290
00:16:06,900 --> 00:16:10,600
And then make, if you don't 
already have a summary card 

291
00:16:10,600 --> 00:16:14,100
because some of the 40K boxes 
came with like a cool summary 

292
00:16:14,100 --> 00:16:16,200
like the turn sequence stuff 
like that. 

293
00:16:16,200 --> 00:16:19,900
Make one up, use the battle 
Bible which is a PDF that you'll

294
00:16:19,900 --> 00:16:23,200
find in place. 
Is like the swamis second 

295
00:16:23,200 --> 00:16:28,400
edition will have a 40,000 
second edition Facebook group. 

296
00:16:28,400 --> 00:16:31,400
They have like a cool file 
section with all the old PDFs, 

297
00:16:32,600 --> 00:16:35,800
use these things because there's
all this little stuff, you'll 

298
00:16:35,800 --> 00:16:38,800
forget, like just say you've got
a squad of walks and you're 

299
00:16:38,800 --> 00:16:41,600
charging five Marines, and those
Marines are in cover. 

300
00:16:41,800 --> 00:16:44,800
You're getting a minus 1 because
you're fighting against guys who

301
00:16:44,800 --> 00:16:48,000
are hidden it like not hidden 
but hiding behind an obstacle 

302
00:16:48,000 --> 00:16:50,500
kind of thing. 
There's all these little minuses

303
00:16:50,500 --> 00:16:54,600
and pluses Buses that are easily
overlooked even just going over 

304
00:16:54,600 --> 00:16:57,900
all the rules, the demons have 
like a plague bearers have a 

305
00:16:57,900 --> 00:17:01,500
swarm of flies which which gives
you an ulti to fight against 

306
00:17:01,500 --> 00:17:03,300
them. 
This so irritating, they kill 

307
00:17:03,300 --> 00:17:05,400
stuff on a 4 plus, which is 
insane. 

308
00:17:05,400 --> 00:17:09,099
Goodbye carnifex. 
You know, there's the so many 

309
00:17:09,099 --> 00:17:11,200
little things and if you're 
right that like make a little 

310
00:17:11,200 --> 00:17:15,200
summary cards for your arm, 
you're going to do well and 

311
00:17:15,500 --> 00:17:18,000
yeah, it was really good. 
I enjoyed that battle. 

312
00:17:18,000 --> 00:17:21,500
And I want to see more but kind 
of things like Repo order 

313
00:17:21,500 --> 00:17:26,200
cannons, they brought my God so 
good man. 

314
00:17:26,200 --> 00:17:29,700
Like, when people ask me how to 
deal with Imperial title it is 

315
00:17:29,700 --> 00:17:33,400
it's like, I'll take house 
Terminators man 1-Shot meltdowns

316
00:17:33,400 --> 00:17:36,200
and stop rape or autocannon, see
ridiculous. 

317
00:17:36,400 --> 00:17:40,000
But if I, if I shot it falls 
Marines, he wouldn't get a save.

318
00:17:40,000 --> 00:17:43,400
It's like minus 60 Sabres in it,
like, a strength late - it's 

319
00:17:43,400 --> 00:17:47,100
like, I think it's, I think it's
like, minus 3i sigh - with maybe

320
00:17:47,100 --> 00:17:49,300
- right. 
Sorry, but it's right is, that's

321
00:17:49,300 --> 00:17:53,000
right, so terrifying. 
Yeah, and it's the re-roll. 

322
00:17:53,000 --> 00:17:55,200
The real thing? 
Yeah, the re-roll thing is that 

323
00:17:55,200 --> 00:17:56,300
being one? 
Yeah. 

324
00:17:56,900 --> 00:17:58,700
Yeah. 
So any, I'm not to spoil 

325
00:17:58,700 --> 00:18:01,800
anything, but if you haven't 
seen it, please go check it out.

326
00:18:02,200 --> 00:18:04,000
You will be, you will be 
greased. 

327
00:18:04,100 --> 00:18:08,000
And your eardrums will be 
shocked to hear some really 

328
00:18:08,000 --> 00:18:11,300
heavy metal from the 90s. 
So hope you enjoyed that YouTube

329
00:18:11,300 --> 00:18:13,300
allowed me to do it. 
So thank you very much YouTube 

330
00:18:13,300 --> 00:18:15,200
and it wasn't flagged or band or
anything like that. 

331
00:18:15,200 --> 00:18:17,600
So, that's cool. 
In fact, it said I've got 

332
00:18:17,600 --> 00:18:20,700
permission to do it. 
So there you go, so very nice. 

333
00:18:21,200 --> 00:18:24,600
You probably hear more about 
throw in the future, then how 

334
00:18:24,600 --> 00:18:25,400
he. 
Right. 

335
00:18:25,700 --> 00:18:28,100
I think, I think you need bolt 
through over 40K, mate, like 

336
00:18:28,100 --> 00:18:29,700
that. 
That an epic. 

337
00:18:29,700 --> 00:18:32,900
I think you just need that that 
those, you know, those sounds 

338
00:18:32,900 --> 00:18:34,800
synergize so well with those 
game system. 

339
00:18:34,800 --> 00:18:38,600
So, yeah, I think that's the 
goal of real heavy, metal, mate.

340
00:18:39,300 --> 00:18:40,600
Well ball, throw it in 
particular. 

341
00:18:40,600 --> 00:18:43,900
I think they did so many great 
tracks especially from the realm

342
00:18:43,900 --> 00:18:47,600
of chaos album. 
So, yeah, I think I think we'll 

343
00:18:47,600 --> 00:18:50,100
pick will have a pic of one of 
those. 

344
00:18:50,900 --> 00:18:52,900
Each time you play a battle 
report, which would be cool. 

345
00:18:53,600 --> 00:18:56,500
And, yeah, I've had a lot of fun
making the videos. 

346
00:18:56,500 --> 00:18:59,700
I mean, that they do take up a 
lot of my time away from doing 

347
00:18:59,700 --> 00:19:00,700
painting, and that kind of 
stuff. 

348
00:19:00,700 --> 00:19:03,900
But I really enjoy doing it. 
And I'm and I hope I'm getting 

349
00:19:03,900 --> 00:19:06,300
better at editing and and that 
kind of thing. 

350
00:19:06,300 --> 00:19:08,500
I'm actually learning stuff and 
that's another thing I'm going 

351
00:19:08,500 --> 00:19:11,300
to talk about to because 
Facebook pissed me off because 

352
00:19:11,300 --> 00:19:14,900
they change their, they did an 
update and Now on my phone, it's

353
00:19:14,900 --> 00:19:17,800
just impossible for me to 
navigate through it, which is a 

354
00:19:17,808 --> 00:19:21,100
good thing because it means less
time on social media and What 

355
00:19:21,100 --> 00:19:25,000
I'm learning how to do stuff. 
So that's where my time will be 

356
00:19:25,000 --> 00:19:28,500
going into the future learning 
how to make about things better.

357
00:19:28,800 --> 00:19:34,200
So, and we've got a new phone. 
So hopefully I can now I can 

358
00:19:34,200 --> 00:19:37,400
actually play games and have a 
phone in my hand and have 

359
00:19:37,400 --> 00:19:40,100
another phone recording the 
games too, so that'll be really 

360
00:19:40,100 --> 00:19:42,100
good. 
So that's, that's a big help. 

361
00:19:42,100 --> 00:19:44,900
Yeah. 
So, but yeah, mate. 

362
00:19:45,200 --> 00:19:49,000
Now today in our conversation 
we're going to have not an 

363
00:19:49,000 --> 00:19:52,300
interview this time. 
But it's a Corded chat from a 

364
00:19:52,300 --> 00:19:53,400
good mace. 
Good mate. 

365
00:19:53,400 --> 00:20:00,500
Chris Schneider in the states 
and Chris is going to talk all 

366
00:20:00,500 --> 00:20:05,600
about remote gaming and his 
experiences with doing that like

367
00:20:06,300 --> 00:20:10,200
you know how we got started and 
the tips of you know having to 

368
00:20:10,200 --> 00:20:13,900
do a successful remote game and 
then talking about some of his 

369
00:20:13,900 --> 00:20:16,500
experiences playing the remote 
games and how that went. 

370
00:20:16,500 --> 00:20:19,400
So I'm sure everybody will enjoy
that. 

371
00:20:19,600 --> 00:20:22,300
And in fact I talked His last 
night on our paint and chat 

372
00:20:22,300 --> 00:20:27,700
session with myself and a few 
other guys and I said make you 

373
00:20:27,700 --> 00:20:29,600
should do this one like once 
every month. 

374
00:20:29,600 --> 00:20:32,800
Just give us like a recap even. 
It's like 15 minutes of like 

375
00:20:32,800 --> 00:20:34,000
your response is playing the 
game. 

376
00:20:34,300 --> 00:20:36,700
I rather think people really 
enjoy that, you know? 

377
00:20:38,200 --> 00:20:41,300
So as you can as you as you 
quote to live through the game's

378
00:20:41,300 --> 00:20:43,600
vicariously you know you can do 
that with your room. 

379
00:20:43,600 --> 00:20:46,500
People, stories about what 
happened and Recaps on games 

380
00:20:46,500 --> 00:20:48,600
because obviously they're not 
recorded. 

381
00:20:48,600 --> 00:20:50,700
So we don't actually get to see 
them, but it'd be nice. 

382
00:20:50,900 --> 00:20:53,600
Nice, as if Chris can give us a 
bit of recap every now and again

383
00:20:53,600 --> 00:20:56,200
to set to say, oh man like this 
happen to this game was so 

384
00:20:56,200 --> 00:20:58,100
awesome. 
You know, he rolled a six when 

385
00:20:58,100 --> 00:21:01,300
you know my jeans dealer should 
have called him a new one but he

386
00:21:01,300 --> 00:21:02,900
managed to kill me in the end 
that kind of thing. 

387
00:21:02,900 --> 00:21:04,300
So I reckon that'll be really 
cool. 

388
00:21:05,200 --> 00:21:10,000
Yeah, that's excellent. 
So yeah, I'm hoping we have more

389
00:21:10,000 --> 00:21:12,700
of those in the future. 
I think Chris is going to put 

390
00:21:12,700 --> 00:21:18,300
together a whatever Quest 
segment for us as well. 

391
00:21:18,300 --> 00:21:22,200
I've asked myself Josh in the in
the Germany to do sort of a 

392
00:21:22,500 --> 00:21:25,700
mighty Empires segment. 
So we will see that in the 

393
00:21:25,700 --> 00:21:29,300
future, probably a break from 
interviews and more of these 

394
00:21:29,300 --> 00:21:31,200
kind of hobby chat, kind of 
things. 

395
00:21:31,300 --> 00:21:34,000
Now, if anybody else would like 
to contribute in some way 

396
00:21:34,600 --> 00:21:37,600
talking about something that I'm
really passionate about some 

397
00:21:37,600 --> 00:21:40,400
kind of game system. 
Maybe carnufex want to put 

398
00:21:40,400 --> 00:21:42,600
together like a second edition 
one maybe or something like 

399
00:21:42,600 --> 00:21:44,000
that. 
Talking about second edition and

400
00:21:44,000 --> 00:21:47,800
some Focus kind of segment or 
whatever, whatever it might be, 

401
00:21:47,800 --> 00:21:49,900
you know, you can put it 
together, even if it's like 10 

402
00:21:49,900 --> 00:21:52,800
minutes, it doesn't Matter will 
stick it into the show and I 

403
00:21:52,800 --> 00:21:58,100
think people would appreciate it
100% mate actually kind of fix. 

404
00:21:58,100 --> 00:22:01,900
Yeah, you should get some your 
mate with the space walls. 

405
00:22:02,300 --> 00:22:04,800
What's his name again? 
Brand-new dog, Brandy dog. 

406
00:22:04,800 --> 00:22:05,600
That's it. 
You should. 

407
00:22:05,600 --> 00:22:07,700
You should sit down a brand new 
dog and interview him at some 

408
00:22:07,700 --> 00:22:09,000
point. 
They'll be really good. 

409
00:22:09,000 --> 00:22:11,200
So something like yeah, we're 
very yeah. 

410
00:22:11,300 --> 00:22:14,500
Yeah, I reckon that'd be great. 
So yeah, gangs have to get the 

411
00:22:14,700 --> 00:22:18,600
man catcher out and ambushed him
somewhere, and pin him down, 

412
00:22:18,600 --> 00:22:20,600
because he's very hard to get a 
hold of sometimes. 

413
00:22:20,800 --> 00:22:22,600
Just just invite him down to 
Cocina. 

414
00:22:22,600 --> 00:22:25,700
Make this day a low in those in 
those tall grasses, and just 

415
00:22:25,700 --> 00:22:31,000
grab him as he unsuspectedly 
walks past, who don't know, it's

416
00:22:31,000 --> 00:22:33,700
a yeah, no be good. 
Be good to have more more 

417
00:22:33,700 --> 00:22:36,500
Community involvement in it 
because interview sometimes are 

418
00:22:36,500 --> 00:22:39,400
not, you know, forthcoming all 
the time. 

419
00:22:40,000 --> 00:22:43,000
So this is a nice New Direction 
that we're going in with the 

420
00:22:43,000 --> 00:22:45,900
with the crown of command. 
So they'll be cool and I hope 

421
00:22:45,900 --> 00:22:49,700
people enjoying the conference 
cast episodes as well. 

422
00:22:49,700 --> 00:22:52,300
They'll be coming after. 
We Fortnight as well in between 

423
00:22:52,300 --> 00:22:54,600
the regular Kramer command 
podcast. 

424
00:22:54,600 --> 00:22:58,300
So people who are interested in 
just just listening to people 

425
00:22:58,300 --> 00:23:01,700
talking about confrontation or 
and I tried to splice in, you 

426
00:23:01,700 --> 00:23:03,900
know, like how did you get 
involved in gaming? 

427
00:23:03,900 --> 00:23:07,400
So obviously they're going to 
talk about 90s games because 

428
00:23:07,400 --> 00:23:10,500
they're probably of that kind of
vintage or age, and they got 

429
00:23:10,500 --> 00:23:13,000
into wargaming through games 
virtual game system. 

430
00:23:13,000 --> 00:23:15,900
So we'll have another one of 
those next week. 

431
00:23:16,800 --> 00:23:18,700
But I think that wraps up stood 
a mate. 

432
00:23:18,700 --> 00:23:20,900
So thank you very much. 
Kind of excite know you were out

433
00:23:20,900 --> 00:23:23,700
there, working hard, mate in the
middle Casino in Australia, 

434
00:23:23,700 --> 00:23:29,300
there amongst the pigeons so 
well, their Blackberry pigeons 

435
00:23:29,300 --> 00:23:34,300
aren't there and I can hear in 
the background The Crawling so 

436
00:23:34,300 --> 00:23:36,000
to speak. 
Yeah, yeah. 

437
00:23:36,000 --> 00:23:38,000
Penultimate Australian noise, 
isn't it? 

438
00:23:40,200 --> 00:23:45,200
Exactly. 
Can I get rid of the bug is you 

439
00:23:45,208 --> 00:23:47,900
take care of yourself and We'll 
catch you in the next one. 

440
00:23:48,700 --> 00:23:51,100
We'll do. 
Cheers, man, and keep all the 

441
00:23:51,100 --> 00:23:52,600
content coming guys. 
Thank you. 

442
00:23:52,900 --> 00:23:54,000
Okay, bye. 
Thanks again. 

443
00:23:54,000 --> 00:24:05,600
Bye bye. 
Hey guys, this is Chris Snider 

444
00:24:05,600 --> 00:24:09,200
from the United States. 
You might know me from the crown

445
00:24:09,200 --> 00:24:11,500
of command podcast Discord 
group. 

446
00:24:12,200 --> 00:24:15,700
If you're not active in the 
Discord, you really need to get 

447
00:24:15,700 --> 00:24:19,400
over there and get involved. 
There's so much going on 

448
00:24:20,300 --> 00:24:23,000
channels devoted to different 
games. 

449
00:24:23,100 --> 00:24:25,300
You can see what other people 
are working on. 

450
00:24:25,600 --> 00:24:28,100
You can post stuff that you're 
working on. 

451
00:24:29,500 --> 00:24:32,000
You can ask and answer roles 
questions. 

452
00:24:32,000 --> 00:24:37,100
There's federal courts, you can 
read about find out about what 

453
00:24:37,100 --> 00:24:39,400
news is happening in the 
community. 

454
00:24:40,300 --> 00:24:43,800
The YouTube channels. 
You can learn about podcast, you

455
00:24:43,800 --> 00:24:47,700
don't know about all kinds of 
stuff going on there. 

456
00:24:48,800 --> 00:24:53,600
I'm here to talk to you today 
about an aspect of Discord that 

457
00:24:53,700 --> 00:24:55,600
I don't think is getting enough 
love. 

458
00:24:56,000 --> 00:25:01,500
And I want to promote that to 
you and that is the remote 

459
00:25:01,500 --> 00:25:05,100
gaming. 
Remote gaming is something that 

460
00:25:05,100 --> 00:25:09,400
I got involved with a little bit
ago and its really 

461
00:25:09,400 --> 00:25:14,000
revolutionized my hobby life 
because it's given me an 

462
00:25:14,000 --> 00:25:18,000
opportunity to play a lot of 
games that I wouldn't otherwise 

463
00:25:18,000 --> 00:25:22,000
play. 
So if you would like to play 

464
00:25:22,100 --> 00:25:27,100
more games than you're currently
playing, or if there's a game 

465
00:25:27,100 --> 00:25:31,500
that you've never played, but 
always wanted to Or maybe you're

466
00:25:31,500 --> 00:25:36,300
interested in in buying a game 
or investing in in a new game, 

467
00:25:36,300 --> 00:25:40,400
but you don't know if you want 
to take that step because you're

468
00:25:40,400 --> 00:25:43,200
not sure, if you're going to 
like it, remote gaming is a 

469
00:25:43,208 --> 00:25:46,900
great way to kind of test drive 
a game and just see what you 

470
00:25:46,900 --> 00:25:50,400
think of it. 
So today I'm going to kind of 

471
00:25:50,400 --> 00:25:54,300
take you along on the journey 
that I've gone through 

472
00:25:55,200 --> 00:26:00,200
discovering remote gaming, and 
kind of where, where I'm at 

473
00:26:00,200 --> 00:26:04,400
right now and what I intend to 
do, with rope gaming future. 

474
00:26:05,700 --> 00:26:11,300
So the way I got started with 
remote gaming is I heard Josh 

475
00:26:11,300 --> 00:26:14,000
talking about it on one of the 
podcasts. 

476
00:26:14,500 --> 00:26:17,300
And at the time, I really wasn't
playing. 

477
00:26:17,800 --> 00:26:23,300
Many games I hadn't yet 
connected with any local gamers.

478
00:26:24,900 --> 00:26:29,300
And I am more of a game player 
than I am a painter. 

479
00:26:30,000 --> 00:26:34,400
I got is a hobby because as much
as I like to play games I 

480
00:26:34,400 --> 00:26:39,200
sometimes can't so painting 
gives me something to do in 

481
00:26:39,200 --> 00:26:42,800
between playing games. 
But if I had a choice, I would 

482
00:26:42,800 --> 00:26:48,800
rather play than pain. 
I saw that there was an article 

483
00:26:49,000 --> 00:26:53,200
on remote gaming that Josh had 
written in the hero hammer 

484
00:26:53,200 --> 00:26:56,300
fanzine, And by the way, check 
that out. 

485
00:26:56,300 --> 00:27:00,500
If you have it already, So I 
thought well this sounds like 

486
00:27:00,500 --> 00:27:04,000
it's something I might want to 
check out, but I wasn't really 

487
00:27:04,000 --> 00:27:06,100
sure how to do it. 
I was a little bit intimidated 

488
00:27:06,100 --> 00:27:10,900
because I'm not very technically
Savvy and I contacted Josh and I

489
00:27:10,908 --> 00:27:14,000
just, you know, ask them what 
kind of equipment what I need 

490
00:27:14,500 --> 00:27:18,300
to, you know, to start playing 
games remotely. 

491
00:27:19,000 --> 00:27:23,200
And he got back to me and told 
me how simple it was and him, 

492
00:27:23,200 --> 00:27:28,000
and I have been talking already 
about space whole, because he 

493
00:27:28,000 --> 00:27:30,300
knew I Space Hulk. 
And it was something that he 

494
00:27:30,300 --> 00:27:33,000
wanted to play. 
So he said, well, why don't you 

495
00:27:33,100 --> 00:27:36,200
said something up? 
And we can, we can try it out. 

496
00:27:36,800 --> 00:27:43,100
So, I got a tripod and I he 
said, I just needed my 

497
00:27:43,300 --> 00:27:47,000
smartphone so that had my camera
and my microphone right there, 

498
00:27:48,600 --> 00:27:53,000
and I think he also told me that
it's a good idea to keep your 

499
00:27:53,000 --> 00:27:55,300
phone. 
Charging. 

500
00:27:55,400 --> 00:28:01,300
So I got a extra long charger 
cable and I said I set this up 

501
00:28:01,800 --> 00:28:09,500
to play Space hall now, I chose 
my craft room because it's a 

502
00:28:09,500 --> 00:28:11,500
small room. 
I can shut the door. 

503
00:28:11,700 --> 00:28:15,200
I don't have to worry about 
outside background noise or 

504
00:28:15,200 --> 00:28:18,800
disruptions. 
There's a lot of good Lighting 

505
00:28:18,900 --> 00:28:21,300
in the room because there's a 
lot of windows. 

506
00:28:21,900 --> 00:28:26,800
So Lighting is good background 
noise is bad. 

507
00:28:26,800 --> 00:28:31,800
So I really wanted to try to set
this up for you know, a nice, a 

508
00:28:31,808 --> 00:28:37,200
nice experience. 
It's a small room space Hulk 

509
00:28:37,400 --> 00:28:41,600
even though it's a small board 
sections, some of those missions

510
00:28:41,600 --> 00:28:46,400
can be kind of sprawling. 
So I had some folding tables and

511
00:28:46,400 --> 00:28:53,000
I was able to set up the first 
mission and I set up my tripod. 

512
00:28:53,200 --> 00:28:58,500
Next to the table and there's a 
little bit of finesse to try to 

513
00:28:58,500 --> 00:29:03,500
get everything framed, right? 
You want to try to get your your

514
00:29:03,500 --> 00:29:12,300
framing so that you're as close 
to the the models and the board 

515
00:29:12,300 --> 00:29:16,800
or the table as you can, yet 
still having as much in view as 

516
00:29:16,800 --> 00:29:20,700
possible. 
So I got that set up in space 

517
00:29:20,700 --> 00:29:26,200
Hulk, spacewalks are relatively 
easy game to play remotely. 

518
00:29:26,200 --> 00:29:29,400
I feel because there are very 
few models, so there's not a 

519
00:29:29,400 --> 00:29:33,600
whole lot of confusion, it's 
easy to call out, you know, the 

520
00:29:33,600 --> 00:29:36,900
date. 
You don't have to be able to see

521
00:29:36,900 --> 00:29:40,200
everything precisely, you can 
just say that that Marine up 

522
00:29:40,200 --> 00:29:46,300
there in the far right corner. 
The other thing that makes 

523
00:29:46,300 --> 00:29:51,500
space, whole nice was there were
very few special components. 

524
00:29:52,000 --> 00:29:56,300
So we were playing space, Hulk 
set condition, so that uses 

525
00:29:57,000 --> 00:30:01,800
special shooting dice. 
No, Josh, he didn't have those 

526
00:30:01,800 --> 00:30:09,200
dice so it was pretty easy for 
us to make a translation to 

527
00:30:09,200 --> 00:30:13,400
regular six sided dice. 
So, he was rolling dice on a 

528
00:30:13,400 --> 00:30:16,800
six, it was a hit a five. 
What's a sustained hit? 

529
00:30:17,900 --> 00:30:24,100
He also had a special diets, 
that was a separate color and 

530
00:30:24,200 --> 00:30:28,700
use that as a jam dice. 
I think one was a jam, so he was

531
00:30:28,700 --> 00:30:31,200
pretty easy too. 
To work that out with the 

532
00:30:31,200 --> 00:30:36,600
components. 
Another issue that we were able 

533
00:30:36,600 --> 00:30:40,500
to overcome was the idea of 
hidden information. 

534
00:30:41,300 --> 00:30:46,300
So in space Hall, the 
genestealer player every 

535
00:30:47,200 --> 00:30:50,500
reinforcement days is going to 
be drawing a blip token. 

536
00:30:51,900 --> 00:30:56,100
So if I'm playing is that Marine
player, I'll draw one of those 

537
00:30:56,100 --> 00:30:59,300
tokens and I'll just hold it up 
to the camera without looking at

538
00:30:59,300 --> 00:31:01,800
it and turn my head to the side 
or up the camera. 

539
00:31:02,000 --> 00:31:04,300
Can you see that? 
Okay, where do you want me to 

540
00:31:04,300 --> 00:31:07,100
place that? 
And mean it may be Hope Place in

541
00:31:07,100 --> 00:31:09,300
a deployment area. 
And then later throughout the 

542
00:31:09,300 --> 00:31:13,600
game, if you wants to remind 
himself of what that token is, 

543
00:31:13,900 --> 00:31:16,400
you can just say, you know, can 
you show me that token again? 

544
00:31:16,600 --> 00:31:18,300
And I'll just hold it up, look 
away. 

545
00:31:18,900 --> 00:31:21,500
And then, you know, that's, 
that's pretty simple there. 

546
00:31:23,700 --> 00:31:29,500
So yeah, we play through it all.
I think we played six games 

547
00:31:29,500 --> 00:31:34,700
which is like an entire campaign
and man we had a blast There 

548
00:31:34,700 --> 00:31:38,900
were definitely a lot of moments
where I thought I should have 

549
00:31:38,900 --> 00:31:42,600
been filming this because this 
is such, it was such a fun game.

550
00:31:42,700 --> 00:31:45,700
I really, I really enjoyed it 
and that's just because I like 

551
00:31:45,700 --> 00:31:49,400
space for I like tactical games 
and space hopes definitely 

552
00:31:49,400 --> 00:31:54,300
tactical but I think it's really
good as a remote game because 

553
00:31:55,100 --> 00:31:57,900
like I said it's a very few 
model count. 

554
00:31:58,300 --> 00:32:01,700
It's easy to see everything and 
and and call step out. 

555
00:32:01,700 --> 00:32:06,700
There's no measuring. 
There's no It is very few 

556
00:32:06,900 --> 00:32:09,000
special components that you 
need. 

557
00:32:09,600 --> 00:32:13,600
So overall fun game, relatively 
Short play time. 

558
00:32:15,100 --> 00:32:19,500
Had a lot of fun with that. 
Now we did have a couple like 

559
00:32:19,500 --> 00:32:24,200
rules mistakes or roles 
questions and just for the sake 

560
00:32:24,200 --> 00:32:28,100
of enjoyment sometimes we come 
up with a quick and easy 

561
00:32:28,300 --> 00:32:31,100
solution right there in the 
moment and then later I'd look 

562
00:32:31,100 --> 00:32:35,100
it up and then we, you know, 
change them for future game. 

563
00:32:35,900 --> 00:32:41,100
But yeah, really good game. 
I've played a lot of a lot of 

564
00:32:41,100 --> 00:32:45,800
games of space Hulk since then 
with some First Time Players, I 

565
00:32:45,808 --> 00:32:48,400
just played a game of space 
talked last night, actually, 

566
00:32:48,800 --> 00:32:52,900
with my buddy and dries for the 
first time and we had a lot of 

567
00:32:52,908 --> 00:32:58,100
fun with that. 
So yeah, Facebook was definitely

568
00:32:58,100 --> 00:33:02,200
a success. 
So after that, I wanted to move 

569
00:33:02,200 --> 00:33:07,500
on to some of the other games I 
have models painted for and I 

570
00:33:07,500 --> 00:33:12,800
know there was a lot of talk 
recently about Manowar typical a

571
00:33:12,808 --> 00:33:16,600
lot of people getting involved 
in that game for the first time.

572
00:33:16,600 --> 00:33:21,200
I think it's because of the 
availability of the 3D printed 

573
00:33:21,200 --> 00:33:24,800
models. 
So you know, I had some folks 

574
00:33:24,800 --> 00:33:28,500
who said they wanted to try 
Manowar, they never played it 

575
00:33:28,500 --> 00:33:32,000
before. 
So we set up a game of that. 

576
00:33:33,500 --> 00:33:39,000
Now when it comes to setting up 
and like framing that, I think 

577
00:33:39,000 --> 00:33:45,500
the rules suggest you play on a 
four by four foot area, But if 

578
00:33:45,500 --> 00:33:51,300
you know, man of war has a lot 
of components especially with 

579
00:33:51,300 --> 00:33:55,400
all the ship templates and stuff
so you're going to need a lot 

580
00:33:55,400 --> 00:33:57,300
more room than just four by 
four. 

581
00:33:58,400 --> 00:34:03,000
But since all the action takes 
place there on the Seascape, I 

582
00:34:03,000 --> 00:34:08,900
set it up again using a tripod 
so I could see as much of the 

583
00:34:10,699 --> 00:34:12,400
It's much of that table as 
possible. 

584
00:34:12,699 --> 00:34:17,400
Now I think I had to raise up my
tripod three high so I could get

585
00:34:18,000 --> 00:34:26,000
a good good bird's eye view. 
But at the time I was stuck and 

586
00:34:26,000 --> 00:34:30,800
I'm still using a tripod. 
So I had it framed as best. 

587
00:34:30,800 --> 00:34:35,000
I could during the game 
eventually, everything is going 

588
00:34:35,000 --> 00:34:39,600
to move away from the deployment
areas into, you know, a lot of 

589
00:34:39,600 --> 00:34:41,600
action at the center of the 
board. 

590
00:34:41,600 --> 00:34:45,800
So I think at some point during 
the game's, I'll maybe slide 

591
00:34:45,800 --> 00:34:49,300
that camera down a little bit 
closer, the board. 

592
00:34:49,400 --> 00:34:54,400
So you can see stuff better. 
As far as the off or out of 

593
00:34:54,400 --> 00:34:59,100
camera, stuff with the 
templates, I suppose you have a 

594
00:34:59,100 --> 00:35:03,100
couple options. 
The one game I played my 

595
00:35:03,100 --> 00:35:10,100
opponent didn't have made a war.
So I have some laminated 

596
00:35:10,100 --> 00:35:14,900
templates for the man of war 
ships that I got from. 

597
00:35:15,400 --> 00:35:20,100
I think it's the esoteric 
Warrior of Gamers, if you want 

598
00:35:20,100 --> 00:35:24,300
to Google that. 
They have some really nice man 

599
00:35:24,300 --> 00:35:28,300
of war templates that I printed 
out and laminated for like dry 

600
00:35:28,300 --> 00:35:32,300
erase. 
So I was using those to kind of 

601
00:35:32,300 --> 00:35:36,400
keep track of Damages it went 
and then I would just kind of 

602
00:35:36,408 --> 00:35:39,300
hold that in front of the camera
so that my opponent can see, you

603
00:35:39,300 --> 00:35:43,200
know exactly what's going on at 
any time recently. 

604
00:35:43,200 --> 00:35:48,600
I played a man working with Josh
and he owns the game so he had 

605
00:35:48,600 --> 00:35:51,200
his own template setup on his 
end. 

606
00:35:52,300 --> 00:35:55,000
It was able to track everything 
like that. 

607
00:35:55,000 --> 00:36:01,600
So when you're hosting a game, a
man of war or anything, if your 

608
00:36:01,600 --> 00:36:05,900
opponent owns the game that can 
really help out if he doesn't 

609
00:36:05,900 --> 00:36:10,200
own the game, that's fine, you 
can you can find ways around 

610
00:36:10,200 --> 00:36:14,800
them. 
So for example, another key 

611
00:36:14,800 --> 00:36:19,000
component to Manowar are the 
spell cards. 

612
00:36:20,000 --> 00:36:23,800
So there's a couple options that
you have there when I played 

613
00:36:23,800 --> 00:36:27,300
with Josh. 
We both had our own decks of 

614
00:36:27,300 --> 00:36:30,500
cards. 
So when it came time to dealing 

615
00:36:30,500 --> 00:36:34,000
out spell cards, since we had 
our own decks, we would just 

616
00:36:34,000 --> 00:36:38,600
draw from our decks and that 
works fine for man of war, but I

617
00:36:38,600 --> 00:36:42,400
don't think it really makes a 
difference if, if there are two 

618
00:36:42,400 --> 00:36:50,200
separate decks and play Another 
option would be if we both had 

619
00:36:50,200 --> 00:36:54,400
decks or if we both had access 
to the cards, like for example, 

620
00:36:54,400 --> 00:36:59,200
you can go onto the Facebook 
group and get a PDF of all of 

621
00:36:59,207 --> 00:37:02,400
the cards. 
And just be able to see what 

622
00:37:02,400 --> 00:37:07,500
they are and even if you don't 
cut them out when it comes time 

623
00:37:07,500 --> 00:37:11,200
to dealing out the spell cards I
could do outside for myself. 

624
00:37:11,400 --> 00:37:13,200
Do you also have for my 
opponent? 

625
00:37:13,200 --> 00:37:17,800
And then just like I did with 
the blip counters for space, all

626
00:37:18,100 --> 00:37:20,400
I could hold those cards up to 
the camera. 

627
00:37:20,900 --> 00:37:25,900
My opponent sees what cards have
been drawn for him and then can 

628
00:37:25,900 --> 00:37:30,400
just look at the printouts that 
he has to read the cards. 

629
00:37:30,600 --> 00:37:33,200
If he I see him very clearly on 
the camera. 

630
00:37:34,900 --> 00:37:38,300
And then another option which 
I've done this before. 

631
00:37:38,300 --> 00:37:42,300
Also, since my opponent didn't 
have access to any of the 

632
00:37:42,300 --> 00:37:46,500
components, I would just draw 
cards for my opponent. 

633
00:37:46,500 --> 00:37:49,200
Hold them up to the camera so 
that he could see them. 

634
00:37:49,600 --> 00:37:53,400
And then we would just, you 
know, play like that with 

635
00:37:53,400 --> 00:37:58,200
Manowar with Discover Cards. 
It wasn't vital that I keep 

636
00:37:58,200 --> 00:38:02,100
hidden what those spells were 
but it's definitely more 

637
00:38:02,100 --> 00:38:04,800
enjoyable, if I don't know, you 
know, Colin. 

638
00:38:05,400 --> 00:38:10,100
I'm so forgetful. 
I forgot what I had seen. 

639
00:38:10,100 --> 00:38:11,600
You know, 30 seconds later 
anyway. 

640
00:38:11,600 --> 00:38:14,100
So it doesn't matter. 
Okay. 

641
00:38:14,100 --> 00:38:20,300
So another lesson that I learned
playing Manowar was just how to 

642
00:38:20,300 --> 00:38:26,900
navigate remote games with 
measurement and ranges movement 

643
00:38:26,900 --> 00:38:32,700
and such and that was, that was 
pretty clear when Josh and I 

644
00:38:32,700 --> 00:38:40,000
play the game of man o war and 
we both wanted to play Fleets 

645
00:38:40,000 --> 00:38:44,500
that use the wind. 
So he played Bertoni ins, I 

646
00:38:44,500 --> 00:38:52,200
played High Elves. and, That 
kind of led to some, you know, 

647
00:38:52,200 --> 00:38:57,400
some fun interactions there with
with the remote player kind of 

648
00:38:57,400 --> 00:39:00,800
seeing exactly what's happening 
and you know, man worst tricky 

649
00:39:00,800 --> 00:39:03,600
when it comes to movement and 
the wind in that like even if 

650
00:39:03,600 --> 00:39:07,200
you're playing face-to-face, it 
gets a little of little tricky. 

651
00:39:07,200 --> 00:39:12,600
So when we would play remotely, 
we would just kind of talk it 

652
00:39:12,600 --> 00:39:14,200
out. 
Like, what exactly do you want 

653
00:39:14,200 --> 00:39:17,800
to do when your turn? 
And as long as he was like, 

654
00:39:17,800 --> 00:39:22,700
declaring his Of. 
Of what he wants to happen. 

655
00:39:22,700 --> 00:39:30,500
So when we play, he had a 
galleon etonian Galley, that was

656
00:39:31,000 --> 00:39:35,600
far on his right side. 
And unfortunately, the wind was 

657
00:39:35,600 --> 00:39:39,400
blowing in that direction. 
So, no matter where he was 

658
00:39:39,400 --> 00:39:42,200
moving, it wouldn't take long 
before he was going to be going 

659
00:39:42,200 --> 00:39:47,500
into the wind so to demonstrate 
that for him to see on, you 

660
00:39:47,508 --> 00:39:50,700
know, through the camera, I just
laid. 

661
00:39:50,900 --> 00:39:59,200
Out a tape measure along the 
line of where the boundary was. 

662
00:40:00,400 --> 00:40:04,900
That he would be against the 
wind if he crossed that line 

663
00:40:06,000 --> 00:40:11,600
and, you know, he would say like
I want to move my Galleon around

664
00:40:11,600 --> 00:40:16,600
so that I can fire at those honk
ships with my broadside cannons,

665
00:40:17,300 --> 00:40:21,200
you know? 
And and I would place a marker 

666
00:40:21,400 --> 00:40:22,700
and this is another lesson 
either. 

667
00:40:22,700 --> 00:40:27,700
I play some worker before I move
any models, so that if I had to 

668
00:40:27,700 --> 00:40:30,100
take anything back, you know, I 
know where we started. 

669
00:40:30,400 --> 00:40:33,800
And then I would just, you know,
move it move the ship around 

670
00:40:34,100 --> 00:40:37,100
measuring it using the Turning 
templates and say, okay. 

671
00:40:37,100 --> 00:40:40,200
Well here's where you could go 
if you turn to the left and 

672
00:40:40,200 --> 00:40:42,600
that's going to be you know, 
you're going to move into the 

673
00:40:42,600 --> 00:40:48,600
wind so you can't do that. 
You know, we've just kind of 

674
00:40:48,600 --> 00:40:53,800
talk it out and so that was that
was kind of a cool lesson. 

675
00:40:53,800 --> 00:40:59,600
I learned there in just being 
open, being communicative about 

676
00:40:59,600 --> 00:41:04,200
what your intentions are and, 
you know, you're playing a fun 

677
00:41:04,200 --> 00:41:05,800
game. 
It's not a competitive game, 

678
00:41:05,800 --> 00:41:10,300
it's not a tournament, so you're
not trying to pull anything over

679
00:41:10,300 --> 00:41:13,200
on your opponent or sneak 
something Adam, you know, or 

680
00:41:13,200 --> 00:41:16,000
catch them doing something 
wrong. 

681
00:41:17,200 --> 00:41:22,300
Sounds like fun Manowar. 
I really enjoyed playing that 

682
00:41:22,300 --> 00:41:25,400
game remotely. 
I think it works well. 

683
00:41:25,600 --> 00:41:29,200
I haven't had any issues with 
it. 

684
00:41:31,300 --> 00:41:34,900
So, yeah, I'd like to keep 
playing that game as well. 

685
00:41:36,000 --> 00:41:38,400
Okay. 
So from Manowar, then I moved on

686
00:41:38,400 --> 00:41:41,500
to playing blood Bowl. 
I love bug. 

687
00:41:41,500 --> 00:41:46,300
Oh, it's like my favorite game 
and I just can't seem to find 

688
00:41:46,300 --> 00:41:50,600
any local opponent. 
So, my friend, Andre has agreed 

689
00:41:50,600 --> 00:41:54,600
to play Blood Bowl. 
So we set that up and because 

690
00:41:54,600 --> 00:41:59,200
blood bowl is played on a finite
space board. 

691
00:41:59,300 --> 00:42:01,800
It's pretty easy. 
The frame that. 

692
00:42:01,800 --> 00:42:05,900
Now again at the time I wasn't, 
I was still using a tripod. 

693
00:42:05,900 --> 00:42:09,900
So if I had to do it over again,
and the next time I play Blood 

694
00:42:09,900 --> 00:42:16,900
Bowl, I'm going to be using it's
a like an expandable arm. 

695
00:42:16,900 --> 00:42:21,600
It's like an arm mount that I 
can clamp to the side of the 

696
00:42:21,600 --> 00:42:26,100
table and extend out over. 
So it's definitely a bird's-eye 

697
00:42:26,100 --> 00:42:29,900
view directly above. 
I think that would probably work

698
00:42:29,900 --> 00:42:32,500
best. 
Just for a game like blood Bowl 

699
00:42:32,800 --> 00:42:39,300
because of the small squares, 
small spaces, and the fact that,

700
00:42:39,300 --> 00:42:41,600
you know, one point you have 
models that are laying over on 

701
00:42:41,607 --> 00:42:46,800
their side, can be a little 
tricky to see exactly what is 

702
00:42:46,800 --> 00:42:50,500
adjacent to what. 
So going forward, that's 

703
00:42:50,500 --> 00:42:54,600
definitely what I'm going to do 
the dugouts, good placed off to 

704
00:42:54,600 --> 00:42:58,600
the side and then if we needed 
to, it's easier just to pop the 

705
00:42:58,600 --> 00:43:00,300
camera. 
Off the stand and move it over. 

706
00:43:00,500 --> 00:43:05,100
See what's going on. 
Now we what we should have done,

707
00:43:05,100 --> 00:43:08,500
I trashed should have since he 
owned the game, he had all those

708
00:43:08,500 --> 00:43:11,100
components there. 
He could have easily have had a 

709
00:43:11,100 --> 00:43:14,800
dug out there and maybe he did. 
I don't like I said, didn't ask 

710
00:43:16,000 --> 00:43:19,500
before we played though, I 
didn't think that he had the 

711
00:43:19,500 --> 00:43:22,800
component. 
So I was prepared with like a 

712
00:43:22,800 --> 00:43:28,600
little chart that I had made for
what the dice result could be. 

713
00:43:28,600 --> 00:43:33,800
So a role of one would be a 
skull, you know, or attacker 

714
00:43:33,800 --> 00:43:40,100
down and to would be both down 
and, you know, and so on and so 

715
00:43:40,100 --> 00:43:43,300
forth. 
But luckily he had his own dice.

716
00:43:43,500 --> 00:43:47,300
So we didn't need to do that. 
I don't think there was any 

717
00:43:47,300 --> 00:43:51,000
other components that would have
caused an issue. 

718
00:43:51,800 --> 00:43:55,400
We weren't using any of the 
cards from the death zone 

719
00:43:55,400 --> 00:43:58,500
expansion. 
So, I don't know how I would do 

720
00:43:58,500 --> 00:44:00,300
that. 
If I did use them, I probably 

721
00:44:01,800 --> 00:44:05,300
Hold up the camera. 
If need be or hopefully, my 

722
00:44:05,300 --> 00:44:07,900
opponent had his own copy that 
you could do that. 

723
00:44:09,700 --> 00:44:14,600
Another. 
Thing I try to do when I play 

724
00:44:14,600 --> 00:44:19,200
Blood Bowl was I was a little 
nervous that we'd be able to 

725
00:44:19,200 --> 00:44:23,800
differentiate all of the models 
from each other because blood 

726
00:44:23,800 --> 00:44:28,300
Bowl models, look very similar 
except for you know the numbers 

727
00:44:28,300 --> 00:44:31,700
that are printed on the model. 
But it's kind of hard to see 

728
00:44:31,800 --> 00:44:35,500
from certain camera angles. 
So I put little number tokens 

729
00:44:35,500 --> 00:44:38,700
down on the board next to each 
of the model. 

730
00:44:38,700 --> 00:44:41,200
So, you know, my opponent could 
say, all right. 

731
00:44:41,800 --> 00:44:46,100
I want to move number seven and 
he's going to block the guy in 

732
00:44:46,100 --> 00:44:51,100
front of him, but as we played, 
I felt like those tokens were 

733
00:44:51,100 --> 00:44:53,600
getting a little cluttered on 
the board. 

734
00:44:53,600 --> 00:44:58,900
So we took them off in the end, 
we didn't really need them, I 

735
00:44:58,900 --> 00:45:02,700
thought it was pretty intuitive,
just to call out stuff and say, 

736
00:45:02,900 --> 00:45:07,200
all right, I want that guy, you 
know, to the far left, he's 

737
00:45:07,200 --> 00:45:10,500
going to move, you know, so many
spaces, and he's going to end up

738
00:45:10,500 --> 00:45:13,100
here. 
And you know, as we're moving 

739
00:45:13,100 --> 00:45:15,600
you know, I'd kind of point now 
here then here. 

740
00:45:15,600 --> 00:45:22,700
But as long as you're pointing 
stuff out communicating I really

741
00:45:22,700 --> 00:45:25,700
don't see any issue with remote 
gaming. 

742
00:45:25,700 --> 00:45:31,100
I haven't had any problems at 
all, you know, as long as you 

743
00:45:31,100 --> 00:45:35,200
you communicate stuff. 
I think there's a lot of people 

744
00:45:35,200 --> 00:45:39,200
that are a pretty anxious about 
remote gaming because they think

745
00:45:39,200 --> 00:45:43,400
that it's going to be very 
difficult with measuring. 

746
00:45:43,400 --> 00:45:47,700
And with identifying things, 
it's really known. 

747
00:45:49,300 --> 00:45:54,800
So the one issue that did come 
up with Bud Bowl was the time 

748
00:45:55,400 --> 00:46:00,900
bubbles a long game, and remote 
gaming, just adds more time to 

749
00:46:00,900 --> 00:46:04,100
it, because, you know, you have 
to communicate yet to move stuff

750
00:46:04,100 --> 00:46:11,100
around a little slowly. 
So we played through a half of 

751
00:46:11,100 --> 00:46:14,400
the game. 
And we could have easily said, 

752
00:46:14,400 --> 00:46:17,200
well, let's just stop here. 
Make a note of the score. 

753
00:46:17,600 --> 00:46:21,300
And, you know, any Trays or 
whatever and then just pack the 

754
00:46:21,300 --> 00:46:23,800
game up and we'll pick up 2nd 
half another day. 

755
00:46:25,400 --> 00:46:29,400
I don't see any problem with 
that, but it seems like, you 

756
00:46:29,408 --> 00:46:33,200
know, we're all busy. 
So you kind of have to know 

757
00:46:33,500 --> 00:46:37,500
going into a game about how long
is this game going to last? 

758
00:46:37,500 --> 00:46:43,400
And how much time do I have? 
So far, I think I've been able 

759
00:46:43,400 --> 00:46:46,400
to complete. 
Every game I've played in except

760
00:46:46,400 --> 00:46:49,000
for blood Bowl, but we still had
fun. 

761
00:46:49,000 --> 00:46:53,200
We played a half, it was good. 
But both definitely one that I 

762
00:46:53,207 --> 00:46:55,100
want to play again in the 
future. 

763
00:46:56,700 --> 00:47:02,100
Okay, so since Andres and I play
Blood Bowl, he offered to then 

764
00:47:02,100 --> 00:47:06,500
host to game for me and that was
his first time hosting a game. 

765
00:47:06,500 --> 00:47:13,200
So he wanted to play Warhammer 
fantasy and that was my first 

766
00:47:13,200 --> 00:47:17,300
time as a remote player. 
So I was able to kind of learn 

767
00:47:17,300 --> 00:47:21,900
some, some things, you know, up 
until this point, I don't really

768
00:47:21,900 --> 00:47:25,100
know what experience the remote 
gamer is having, you know, 

769
00:47:25,100 --> 00:47:27,000
except for in of questions I can
Ask. 

770
00:47:27,300 --> 00:47:30,300
I'm really worried about the 
remote gamer, see everything 

771
00:47:30,300 --> 00:47:33,300
clearly and and am I 
communicating things well 

772
00:47:33,300 --> 00:47:37,400
enough, but yeah, the game of 
Warhammer fantasy. 

773
00:47:37,600 --> 00:47:40,400
That was, that was great. 
I had a lot of fun with that. 

774
00:47:40,400 --> 00:47:43,900
The best part about that was I 
didn't need to have any of the 

775
00:47:43,900 --> 00:47:47,500
models. 
I love, you know, we're Hammer 

776
00:47:47,500 --> 00:47:50,700
fantasy and I want to play it 
but I don't have any any armies.

777
00:47:51,100 --> 00:47:54,900
So the fact that I Andreas has 
like half a dozen or more armies

778
00:47:54,900 --> 00:47:58,200
painted this awesome because But
we just play, whatever. 

779
00:47:59,600 --> 00:48:01,800
So he let me pick what army I 
wanted. 

780
00:48:01,800 --> 00:48:08,600
I pick High Elves and he picked 
Dark Elves and he sent me ahead 

781
00:48:08,600 --> 00:48:12,600
of time the Army lists. 
So that was really nice because 

782
00:48:12,600 --> 00:48:16,100
I had a predator out and I had 
all the stats there. 

783
00:48:16,200 --> 00:48:19,600
I knew what everything did. 
There was really no other 

784
00:48:19,600 --> 00:48:24,600
components that were needed. 
So it went really smooth. 

785
00:48:26,000 --> 00:48:28,800
I think at one point I was like,
anticipating what? 

786
00:48:29,300 --> 00:48:32,800
So I might need and I thought it
what's going to happen if I need

787
00:48:32,800 --> 00:48:36,800
to roll a scattered I and I'm 
like overthinking this trying to

788
00:48:36,800 --> 00:48:40,900
come up with a solution and then
I thought well the I'll just 

789
00:48:40,900 --> 00:48:44,000
have my opponent roll it tight 
for me you know like it's not 

790
00:48:44,000 --> 00:48:49,200
that it's not that hard, there's
really no problem or issue that 

791
00:48:49,200 --> 00:48:52,900
you can't overcome there wasn't 
any hidden info. 

792
00:48:53,200 --> 00:48:57,300
We were playing war hammer. 
See which is like if like the 

793
00:48:57,300 --> 00:49:03,700
competitive addition or 
Community Edition, and we used 

794
00:49:03,700 --> 00:49:08,800
magic in that game. 
So it was dice driven, not car 

795
00:49:08,800 --> 00:49:11,800
driven. 
So, yeah, game, the game went 

796
00:49:11,800 --> 00:49:14,800
awesome. 
The framing, I was a little 

797
00:49:14,800 --> 00:49:21,400
worried about because in order 
to fit this huge table, In 

798
00:49:21,400 --> 00:49:25,600
camera frame, the camera had to 
be really high up and I was 

799
00:49:25,600 --> 00:49:29,000
afraid that I wouldn't be able 
to see everything clearly, but 

800
00:49:29,000 --> 00:49:33,000
really, it didn't matter because
everything is in like big blocks

801
00:49:33,000 --> 00:49:35,600
of units and I can see what 
everything was. 

802
00:49:36,000 --> 00:49:39,700
So there wasn't there, wasn't 
any issue with that at all. 

803
00:49:41,400 --> 00:49:44,700
The one thing that I did learned
though, and it was a cool 

804
00:49:44,700 --> 00:49:49,900
experience was just how 
measurement and ranges and stuff

805
00:49:49,900 --> 00:49:55,300
work in a game like that. 
And I think again, it all comes 

806
00:49:55,300 --> 00:49:59,600
down to declaring what your 
intentions are and just talk and

807
00:49:59,600 --> 00:50:03,600
things out. 
So, for example, there were some

808
00:50:03,600 --> 00:50:07,800
times when like I wanted to cast
a spell and this the range of 

809
00:50:07,800 --> 00:50:14,000
that was 24 inches. 
So I would say I'm not sure if 

810
00:50:14,000 --> 00:50:19,900
I'm in range to cast this spell 
and my face would say, yes, 

811
00:50:19,900 --> 00:50:23,800
you're in range. 
And he wasn't cheating, he was 

812
00:50:23,800 --> 00:50:27,700
just stating. 
If you were here and you could 

813
00:50:27,700 --> 00:50:31,300
see what I'm seeing standing 
beside the table. 

814
00:50:31,500 --> 00:50:34,800
You wouldn't know you are well 
within range. 

815
00:50:35,000 --> 00:50:36,900
It was a little tricky for me, 
you know, because I'm seeing 

816
00:50:36,900 --> 00:50:39,300
things from a bird's-eye, view 
and a camera. 

817
00:50:39,300 --> 00:50:42,400
And it's hard for me to judge 
ranges and, you know, sometimes 

818
00:50:42,400 --> 00:50:45,900
he would say no you're 
definitely out of range so don't

819
00:50:45,900 --> 00:50:49,800
even try to charge. 
For the same reason. 

820
00:50:49,800 --> 00:50:54,100
If I were there, I would know. 
And there was sometimes he would

821
00:50:54,100 --> 00:50:57,800
say it's a little close. 
Yeah, it's closed for him to 

822
00:50:57,800 --> 00:50:59,800
tell it would be closed for me 
to tell. 

823
00:51:00,200 --> 00:51:04,300
So then it's just, you know, up 
to my drama to risk. 

824
00:51:04,300 --> 00:51:09,800
It did try to charge before we 
measure, so really, there was no

825
00:51:09,900 --> 00:51:15,600
no issues and at all with that. 
So yeah, that was a pretty good 

826
00:51:15,600 --> 00:51:18,300
game. 
We actually play two games, we 

827
00:51:18,300 --> 00:51:22,300
had a rematch. 
We had a High Elves and Orcs. 

828
00:51:23,500 --> 00:51:26,900
And the house got super lucky 
with the rolls. 

829
00:51:28,400 --> 00:51:32,500
There were, there was a moment 
in that game that I just want to

830
00:51:32,508 --> 00:51:37,600
talk about. 
Andreas had a unit of Saboteur 

831
00:51:37,600 --> 00:51:42,400
or boys, and they were moving 
around the flank and I knew he 

832
00:51:42,400 --> 00:51:44,900
was going to charge my white 
lions with them. 

833
00:51:46,400 --> 00:51:51,900
And I had a unit of Shadow 
Warriors that were kind of 

834
00:51:51,900 --> 00:51:56,300
hiding out in some buildings, 
that that works were moving 

835
00:51:56,300 --> 00:52:02,800
around. 
So on my turn I said here's what

836
00:52:02,800 --> 00:52:05,900
I want to do. 
I want to move my Shadow 

837
00:52:05,900 --> 00:52:12,000
Warriors so that they're in a 
position that if the or four 

838
00:52:12,000 --> 00:52:16,800
boys try to charge the white 
lions, they'll have to clip the 

839
00:52:16,800 --> 00:52:21,700
Shadow Warriors first and I want
the Shadow Warriors to be able 

840
00:52:21,700 --> 00:52:28,500
to be within firing range. 
And I also want them to be in a 

841
00:52:28,500 --> 00:52:36,300
position so that if they are 
charged, And they would fully or

842
00:52:36,300 --> 00:52:40,800
stand that. 
The white lions would be able 

843
00:52:40,800 --> 00:52:44,500
then to move up and 
counter-charge once that's 

844
00:52:44,500 --> 00:52:46,300
resolved. 
So I know that was a lot of 

845
00:52:46,300 --> 00:52:48,500
explanation of exactly what I 
want to do. 

846
00:52:48,500 --> 00:52:51,400
But he understood just through 
the explanation. 

847
00:52:51,400 --> 00:52:56,500
Exactly where I wanted to place 
the models and otherwise, and I 

848
00:52:56,500 --> 00:52:59,200
would have been saying, you 
know, I want to move my Shadow 

849
00:52:59,200 --> 00:53:03,600
Warriors down and to the right. 
And then he'd have to point. 

850
00:53:03,600 --> 00:53:06,100
It's, you know, a little further
to the right, you know, no 

851
00:53:06,100 --> 00:53:08,900
little further and I'm down. 
And now, that does happen. 

852
00:53:09,000 --> 00:53:13,100
Games for sure when playing 
mostly, you know, we often point

853
00:53:13,100 --> 00:53:17,300
to things and get you mean this 
one, you mean, this one and just

854
00:53:17,300 --> 00:53:20,700
through talking stuff out. 
It's pretty easy to get to, you 

855
00:53:20,700 --> 00:53:26,500
know, where you want to be. 
But anyway, that worked out 

856
00:53:26,500 --> 00:53:28,700
great. 
I had a lot of fun playing 

857
00:53:28,800 --> 00:53:35,400
Warhammer fantasy. 
The, after the battle, we talked

858
00:53:35,400 --> 00:53:38,800
a little bit about what it would
be like. 

859
00:53:38,900 --> 00:53:43,600
To play Warhammer fantasy. 
Fifth Bert, like fourth or fifth

860
00:53:43,600 --> 00:53:49,900
edition with the magic rules. 
And up until this point we've 

861
00:53:50,000 --> 00:53:52,600
had been using some hidden 
information. 

862
00:53:52,600 --> 00:53:56,600
So we were kind of brainstorm 
ways to get around that because 

863
00:53:56,600 --> 00:54:01,100
with, with fourth and fifth 
magic, you know, you have your 

864
00:54:01,200 --> 00:54:04,700
magic cards or your Winds of 
power deck. 

865
00:54:07,000 --> 00:54:13,100
And we could have each had our 
own decks, but if we did that 

866
00:54:13,500 --> 00:54:18,800
then we have two total Power 
Cards in play or to drain 

867
00:54:18,800 --> 00:54:21,500
Magics. 
And you know, how would we do 

868
00:54:21,500 --> 00:54:23,800
that? 
Otherwise, and we talked about 

869
00:54:23,800 --> 00:54:28,200
how one player could have a deck
that they shuffled and doubt out

870
00:54:28,200 --> 00:54:33,300
the cards and then just he'll 
hold up the cards to the camera 

871
00:54:33,300 --> 00:54:37,500
without looking And then the 
other player, the remote player 

872
00:54:37,600 --> 00:54:42,900
could like, look through his 
cards and pull out those that 

873
00:54:42,900 --> 00:54:47,100
have been drawn to him so that 
then he could see what he has. 

874
00:54:47,300 --> 00:54:50,400
And that way, you know, you keep
the Integrity of the deck. 

875
00:54:50,500 --> 00:54:52,700
So that you have the same number
of you. 

876
00:54:52,707 --> 00:54:55,800
Don't have an instance like 
that, we had to Total Powers, 

877
00:54:57,000 --> 00:55:01,200
but it still has that hidden 
information there. 

878
00:55:01,500 --> 00:55:04,200
So I'm sure there's other ways 
to do it, but that's just one 

879
00:55:04,400 --> 00:55:06,500
solution. 
Kind of worked out between the 

880
00:55:06,500 --> 00:55:10,100
two of us. 
Okay, so moving on from 

881
00:55:10,100 --> 00:55:17,200
Warhammer fantasy, the next game
that I've played remotely is 

882
00:55:17,200 --> 00:55:20,700
Warhammer Quest. 
Now, this is the game I've 

883
00:55:20,700 --> 00:55:24,100
played in the past and I really 
loved it. 

884
00:55:24,300 --> 00:55:28,000
And I wanted a chance to play 
remotely. 

885
00:55:28,400 --> 00:55:33,300
It offered up some challenges, 
but I think it is an 

886
00:55:33,300 --> 00:55:35,800
exceptionally good game to play 
remotely. 

887
00:55:36,200 --> 00:55:41,300
By the way, if you Don't know 
much about Wareham request and 

888
00:55:41,300 --> 00:55:46,000
you want to learn more to stay 
tuned because some point here in

889
00:55:46,000 --> 00:55:49,700
the future very soon I'm going 
to be getting some of the guys 

890
00:55:49,700 --> 00:55:53,900
together and I'm going to record
an episode on Warhammer Quest 

891
00:55:54,000 --> 00:55:58,200
and kind of look at how the game
plays and what our experience 

892
00:55:58,200 --> 00:56:01,000
has been playing it and maybe 
tell some fun stories. 

893
00:56:02,300 --> 00:56:05,000
Okay. 
So as far as framing of 

894
00:56:05,000 --> 00:56:08,900
Warhammer Quest when I was 
playing this at this point, now 

895
00:56:08,900 --> 00:56:14,200
I had bought that data 
extendable arm and I can attach 

896
00:56:14,200 --> 00:56:18,600
to the side of the table and 
really get a bird's eye view of 

897
00:56:18,600 --> 00:56:20,100
the table. 
And I think that's really 

898
00:56:20,100 --> 00:56:24,700
important because Warhammer 
Quest has a lot of components. 

899
00:56:25,100 --> 00:56:27,100
A lot of different kinds of 
Miniatures. 

900
00:56:27,100 --> 00:56:31,800
There's little tiny dice to Mark
wounds off. 

901
00:56:32,000 --> 00:56:35,300
Of monsters as they take them. 
So you want to be able to see 

902
00:56:35,300 --> 00:56:39,100
that clear, you want to be able 
to get really close tight. 

903
00:56:40,600 --> 00:56:44,900
You know, shot of the camera so 
that extent of arm work really 

904
00:56:44,900 --> 00:56:49,700
well for that. 
Another thing about where Hammer

905
00:56:49,700 --> 00:56:52,400
Quest there's so many 
components. 

906
00:56:52,400 --> 00:56:57,300
There's a lot of bookkeeping 
that has to take place so people

907
00:56:57,300 --> 00:56:59,000
have to keep track of their 
wounds. 

908
00:56:59,000 --> 00:57:04,400
They have to keep track of their
experience and what kinds of 

909
00:57:04,900 --> 00:57:07,700
magic items that they're finding
along the way. 

910
00:57:08,700 --> 00:57:14,600
So in this case I was lucky 
enough that a couple of the guys

911
00:57:14,800 --> 00:57:18,600
they already have a copy of the 
game. 

912
00:57:19,800 --> 00:57:22,900
So the first time I played I 
should take should back up the 

913
00:57:22,900 --> 00:57:24,400
first time I play Warhammer 
Quest. 

914
00:57:24,700 --> 00:57:32,300
We had Josh and carnufex and 
Tarkin who is Timothy from 

915
00:57:32,300 --> 00:57:35,300
Canada. 
And myself, we played that was 

916
00:57:35,300 --> 00:57:38,100
just like a one-off game. 
So we weren't really keeping 

917
00:57:38,100 --> 00:57:39,600
track. 
All the extra stuff. 

918
00:57:39,700 --> 00:57:43,700
We had a great time with that 
and I wanted to play again. 

919
00:57:44,000 --> 00:57:48,500
So, currently, I'm running a, 
we're playing a campaign. 

920
00:57:48,600 --> 00:57:50,200
I don't feel like I'm like, I'm 
running it. 

921
00:57:50,200 --> 00:57:53,600
Like it's like I'm a GM or 
anything because it really is a 

922
00:57:53,600 --> 00:57:55,700
Cooperative game. 
We're all playing. 

923
00:57:55,700 --> 00:58:01,400
We're all involved. 
Everybody's contributing So 

924
00:58:01,400 --> 00:58:06,600
right now that's myself and 
Timothy again and Marcel was 

925
00:58:06,600 --> 00:58:12,100
playing and Andreas and we play 
on Wednesdays right now. 

926
00:58:12,100 --> 00:58:16,200
I think we're going into our 
third adventure and that's been 

927
00:58:16,200 --> 00:58:19,100
a lot of fun. 
So a couple of the guys have 

928
00:58:19,100 --> 00:58:23,500
their own copies of the 
materials, whether they've got 

929
00:58:23,500 --> 00:58:27,300
it the actual physical copy or 
whether they can you know, have 

930
00:58:27,300 --> 00:58:32,600
the PDFs. 
There's something Sup and person

931
00:58:32,600 --> 00:58:36,300
doesn't have it, it's easy to 
hold it up to the camera, get a 

932
00:58:36,308 --> 00:58:39,100
screenshot. 
And then, you know, that's what 

933
00:58:39,100 --> 00:58:41,100
you have. 
Oh, I forgot to mention, I David

934
00:58:41,100 --> 00:58:44,800
that he played with this the 
first time we played and then we

935
00:58:44,800 --> 00:58:47,700
had to do that, you know, just 
for will step up to the camera 

936
00:58:47,900 --> 00:58:51,400
so he could see it. 
And, yeah, that worked out 

937
00:58:51,400 --> 00:58:55,600
great. 
Even though Players don't have 

938
00:58:55,600 --> 00:58:58,200
the components in front of them,
it's really easy to get through 

939
00:58:58,200 --> 00:59:00,800
them. 
All of the components are out 

940
00:59:00,800 --> 00:59:05,400
there on PDF somewhere, so, you 
know, it's great. 

941
00:59:05,400 --> 00:59:11,900
We can, we can just message 
someone in game to do that. 

942
00:59:12,200 --> 00:59:16,500
I rely on Marcel, to do a lot of
that because he has access to 

943
00:59:16,500 --> 00:59:21,400
like everything in the world. 
So yeah, that was that was a 

944
00:59:21,400 --> 00:59:29,100
pretty good game. 
One issue that comes up with 

945
00:59:30,100 --> 00:59:34,300
Warhammer Quest. 
More so than the others is the 

946
00:59:34,400 --> 00:59:39,300
issue of scheduling and that's 
because instead of just having 

947
00:59:39,300 --> 00:59:44,300
two players, you have multiple 
players so it can be tricky to 

948
00:59:44,300 --> 00:59:48,200
get people lined up to play at 
the same time. 

949
00:59:49,400 --> 00:59:53,700
But so far, I think we found a 
good time that works for 

950
00:59:53,700 --> 00:59:59,200
everybody and Now we're really 
flexible the game length can go 

951
00:59:59,200 --> 01:00:04,000
a little long but the cool thing
about that is we can do stuff 

952
01:00:04,400 --> 01:00:08,400
even when we're not playing. 
Like for example, in Warhammer 

953
01:00:08,400 --> 01:00:12,700
Quest there's events that take 
place when you're not playing. 

954
01:00:12,700 --> 01:00:17,300
So like if you're traveling from
one location to another, you 

955
01:00:17,300 --> 01:00:20,000
have to roll and all these 
charts to see what happens. 

956
01:00:20,000 --> 01:00:23,500
There's a dense. 
They can take place in towns and

957
01:00:23,500 --> 01:00:30,000
all that stuff is done through 
charts and paragraphs in the 

958
01:00:30,008 --> 01:00:32,700
books. 
So, we were able to do all of 

959
01:00:32,707 --> 01:00:39,400
those town events last week, via
a text chat. 

960
01:00:39,500 --> 01:00:42,700
So I just sent a message out 
like a group, a group message. 

961
01:00:42,700 --> 01:00:46,900
And said, okay guys, we need to 
decide how many weeks are we 

962
01:00:46,900 --> 01:00:53,800
going to spend traveling to the 
next settlement and We would 

963
01:00:53,800 --> 01:00:59,900
make, you know, I would say, you
know, somebody give me a d66 

964
01:00:59,900 --> 01:01:05,100
rule and someone would respond 
back and say 51 and then I would

965
01:01:05,100 --> 01:01:10,200
look up 51 result in the book 
and I take a picture of it and I

966
01:01:10,200 --> 01:01:13,300
would send it in the text chat 
so everyone could see it. 

967
01:01:14,100 --> 01:01:16,600
And it was kind of cool because 
we didn't all have to be there 

968
01:01:16,600 --> 01:01:20,000
to same time and we could like 
interact with each other and 

969
01:01:20,000 --> 01:01:23,000
interact with the game, you 
know, through that way. 

970
01:01:23,200 --> 01:01:28,200
So it's just been really cool to
see how we can overcome what 

971
01:01:28,200 --> 01:01:31,800
you'd think of as like 
Impossible Game challenges, and 

972
01:01:31,800 --> 01:01:34,600
you can do all the stuff 
remotely and it's just as much 

973
01:01:34,600 --> 01:01:39,100
fun for me anyway, as if you 
were actually there, you know, 

974
01:01:39,100 --> 01:01:41,800
playing the game Warhammer 
Quest. 

975
01:01:41,800 --> 01:01:45,300
They will say has been a lot of 
fun because, you know, you get 

976
01:01:45,300 --> 01:01:48,300
all those people at the same 
time, playing the game and we 

977
01:01:48,300 --> 01:01:51,400
laugh a lot and it's, you know, 
a lot of cool things happen. 

978
01:01:52,200 --> 01:01:56,100
Our first game And then we 
played with our current group, 

979
01:01:57,500 --> 01:02:05,900
the final objective. 
One of the Warriors had to dip a

980
01:02:05,900 --> 01:02:09,200
container into a magical 
Fountain and pull out some 

981
01:02:09,200 --> 01:02:16,200
water, and our Berberian here 
order one, and the Magical 

982
01:02:16,200 --> 01:02:22,000
Spirits deemed him unworthy and 
he was frozen on the spot. 

983
01:02:22,000 --> 01:02:25,900
So that was, that was kind of 
crazy but it's the kind of 

984
01:02:25,900 --> 01:02:28,900
thing. 
You'd expect for a quest and we 

985
01:02:28,900 --> 01:02:31,000
just picked up The next week 
with a new character, was a lot 

986
01:02:31,000 --> 01:02:34,500
of fun. 
So yeah, we're have requests, 

987
01:02:34,700 --> 01:02:40,100
definitely a success. 
So those are all the games that 

988
01:02:40,100 --> 01:02:44,100
I have played so far. 
I love playing space Hulk. 

989
01:02:44,200 --> 01:02:49,500
I would definitely play that 
anytime Manowar also ton of fun 

990
01:02:51,100 --> 01:02:54,000
Warhammer fantasy. 
Again, that was a game, I didn't

991
01:02:54,000 --> 01:02:59,900
play, but I mean, I'm sorry. 
I didn't host it, but I love 

992
01:02:59,900 --> 01:03:02,600
playing it and I would 
definitely look forward to doing

993
01:03:02,600 --> 01:03:05,100
work that blood Bowl. 
Something I would definitely 

994
01:03:05,100 --> 01:03:10,200
want to play more of might have 
to make some tweaks to the time 

995
01:03:10,500 --> 01:03:12,500
but again that's the nature of 
the game. 

996
01:03:13,000 --> 01:03:14,700
Okay. 
So what's next? 

997
01:03:15,000 --> 01:03:20,300
My next steps for remote gaming,
I want to get more Miniatures 

998
01:03:20,300 --> 01:03:26,900
painted so that I have more 
options Right now, I have 5 Min 

999
01:03:26,900 --> 01:03:30,800
of War fleets painted. 
I want to pay at least one more 

1000
01:03:31,000 --> 01:03:34,300
so I can get more options there.
I want to paint these thin, 

1001
01:03:34,300 --> 01:03:39,800
another Blood Bowl team. 
I have three teams Andreas and I

1002
01:03:39,800 --> 01:03:43,700
played it works and High Elves. 
Don't have skaven I like to get 

1003
01:03:43,700 --> 01:03:46,100
some dwarves. 
Maybe paint it up to go. 

1004
01:03:47,600 --> 01:03:53,500
So Marcel wants me to paint his 
Bertoni and night character. 

1005
01:03:53,900 --> 01:03:58,400
I need to do that because right 
now he's just bare metal and it 

1006
01:03:58,400 --> 01:04:02,600
makes me sad. 
But yeah that's I want to get 

1007
01:04:02,600 --> 01:04:06,400
more Miniatures, painted more 
games to play. 

1008
01:04:06,700 --> 01:04:11,400
I would like to try playing 
nectar Munda, that's going to be

1009
01:04:11,400 --> 01:04:14,000
a challenge. 
And I know some people might say

1010
01:04:14,000 --> 01:04:15,800
are you can't play next image of
a boat LIE. 

1011
01:04:16,000 --> 01:04:22,800
There's just too much terrain. 
I have a pedestal stand which is

1012
01:04:22,800 --> 01:04:27,000
just a little stand that can 
raise to, or lower to whatever 

1013
01:04:27,000 --> 01:04:30,100
height and it sits right on the 
table and my plan. 

1014
01:04:30,300 --> 01:04:35,000
Is I'm going to have that setup 
and I can pick it up and move it

1015
01:04:35,000 --> 01:04:38,000
all around the table to any 
angle, I want. 

1016
01:04:38,100 --> 01:04:43,900
And if I need my hands-free I 
just set the stand down or I can

1017
01:04:43,900 --> 01:04:49,100
hold the camera in my hand. 
I know I was watching a recent 

1018
01:04:49,100 --> 01:04:55,200
game that Josh posted, I think 
it was what else versus the 

1019
01:04:55,200 --> 01:04:59,400
dwarves and it's funny because 
as I'm watching the game, I'm 

1020
01:04:59,400 --> 01:05:01,800
thinking to myself, Myself, wait
a minute. 

1021
01:05:01,800 --> 01:05:03,900
He's holding the camera with his
hand. 

1022
01:05:04,300 --> 01:05:07,600
Look, how steady it is. 
That works. 

1023
01:05:07,600 --> 01:05:10,600
I could do that because I was 
afraid that if I'm holding the 

1024
01:05:10,600 --> 01:05:13,100
camera with my hand it's going 
to be shaking around all over 

1025
01:05:13,100 --> 01:05:17,300
the place and look horrible but 
with this stand but I can just 

1026
01:05:17,300 --> 01:05:21,000
set it down on you know when I 
need my hands-free I can do 

1027
01:05:21,000 --> 01:05:24,200
that. 
As far as line of sight, I have 

1028
01:05:24,200 --> 01:05:29,400
a little laser pointer. 
I can use that to verify with my

1029
01:05:29,400 --> 01:05:34,400
opponent if a model couldn't see
another model or not so he 

1030
01:05:34,400 --> 01:05:37,100
doesn't have to trust, you know.
My judgment. 

1031
01:05:37,800 --> 01:05:40,000
So there you go. 
I'm going to play that Commander

1032
01:05:40,000 --> 01:05:44,600
pretty soon. 
I'd also like to play epic Space

1033
01:05:44,600 --> 01:05:46,000
Marine. 
Some point. 

1034
01:05:46,000 --> 01:05:51,700
I have some models painted, not 
enough painted for a game, but I

1035
01:05:51,800 --> 01:05:56,500
do that pretty soon. 
There's some question there 

1036
01:05:56,500 --> 01:06:01,000
about like hidden deployment. 
So what I think I'm going to do 

1037
01:06:01,000 --> 01:06:06,300
there is set up the board or 
what the terrain, take a picture

1038
01:06:06,300 --> 01:06:10,000
of it, and send the picture with
an army lists. 

1039
01:06:10,000 --> 01:06:16,000
My opponent Will Roll to choose 
sides and then he can use like a

1040
01:06:16,008 --> 01:06:20,400
markup and markup on the picture
where he wants things deployed. 

1041
01:06:21,700 --> 01:06:28,200
Then when it comes time to play,
I'll just set up my Army where I

1042
01:06:28,200 --> 01:06:32,100
want and then he can send me 
that picture and I'll set up his

1043
01:06:32,100 --> 01:06:34,600
army. 
So you know, there you go. 

1044
01:06:35,300 --> 01:06:39,300
As far as the Border counters, I
think that we shouldn't be a 

1045
01:06:39,308 --> 01:06:41,300
problem either. 
You just marks down, what is 

1046
01:06:41,300 --> 01:06:44,700
orders are going to be and then 
tells me and then I trust them 

1047
01:06:44,800 --> 01:06:50,300
and that's cool. 
Another big thing, I love to do 

1048
01:06:50,500 --> 01:06:55,800
for remote gaming in the future,
is a campaign. 

1049
01:06:56,100 --> 01:07:00,600
I'd really love to do this. 
It would involve maybe other 

1050
01:07:00,600 --> 01:07:06,400
people so other people hosting. 
I mean, but we'll see. 

1051
01:07:06,600 --> 01:07:12,100
So right now, let's say I have 
six fleets of man-of-war 

1052
01:07:12,100 --> 01:07:17,900
painted, that means I can have a
campaign with People. 

1053
01:07:19,000 --> 01:07:23,000
But that means I have to host 
because I own all the models. 

1054
01:07:23,500 --> 01:07:28,700
Now manowar's nice because 
pretty much my high elf Fleet 

1055
01:07:28,700 --> 01:07:31,900
looked just like your high out 
Fleet because really, there's 

1056
01:07:31,900 --> 01:07:35,100
not much difference. 
There's only so many models out 

1057
01:07:35,100 --> 01:07:39,000
there. 
So if I have a fleet like the 

1058
01:07:39,000 --> 01:07:43,200
that I have six fleets and 
someone else has for fleets, the

1059
01:07:43,200 --> 01:07:48,100
fleet's that we have in common, 
that means we can both Host for 

1060
01:07:48,100 --> 01:07:53,700
whoever those saying they're 
same games, same thing could be 

1061
01:07:53,700 --> 01:07:57,500
true with blood whole there's 
usually not much variation in 

1062
01:07:57,500 --> 01:08:01,000
different blood Bowl teams. 
Once you get into some other 

1063
01:08:01,000 --> 01:08:05,300
games, I think it's going to be 
too hard to do a campaign with 

1064
01:08:05,300 --> 01:08:10,600
multiple people posting because 
again, a host has to have all 

1065
01:08:10,600 --> 01:08:15,400
the models for, you know, all 
the sides involved. 

1066
01:08:16,200 --> 01:08:18,700
But anyway, that's something 
that we can overcome. 

1067
01:08:19,000 --> 01:08:22,800
It's going to take a little bit 
of collaboration with some other

1068
01:08:22,800 --> 01:08:28,899
folks, but it could be done. so 
anyway, in closing, let me just 

1069
01:08:28,899 --> 01:08:34,100
say Remote gaming is something 
that you should get involved 

1070
01:08:34,100 --> 01:08:37,600
with because I'm guessing that 
you probably want to play more 

1071
01:08:37,600 --> 01:08:43,899
games than you do. 
You can play whatever game you 

1072
01:08:43,899 --> 01:08:49,399
want without leaving your house.
I know sometimes I hear people 

1073
01:08:49,399 --> 01:08:53,200
talking about, you know, 
although drive, you know an hour

1074
01:08:53,200 --> 01:08:57,899
to a game store and them till 
they set up the game and then 

1075
01:08:57,899 --> 01:09:01,100
till they play and tear it down 
and driving our home. 

1076
01:09:01,300 --> 01:09:05,000
That's a lot of time, that's a 
lot of commitment but remote 

1077
01:09:05,000 --> 01:09:09,100
gaming is a way that you can 
play a game with without having 

1078
01:09:09,100 --> 01:09:12,500
to leave the house without 
having to paint a single model. 

1079
01:09:12,500 --> 01:09:16,600
If someone else's is, is willing
and able to provide all that 

1080
01:09:16,800 --> 01:09:20,700
Stuff. 
So anyway, please get involved. 

1081
01:09:21,500 --> 01:09:25,899
If you want to learn more, if 
you want to play a game, any of 

1082
01:09:25,907 --> 01:09:30,700
the games that I just mentioned,
please contact me on Discord or 

1083
01:09:30,700 --> 01:09:37,300
Facebook and and we'll set 
something up if you are willing 

1084
01:09:37,300 --> 01:09:40,899
to host the game, I willing to 
play it. 

1085
01:09:40,899 --> 01:09:46,100
So you know, just kind of 
contact me and say, hey, I'm out

1086
01:09:46,100 --> 01:09:51,100
here and I'm available too. 
Host, you know this or that and 

1087
01:09:51,100 --> 01:09:56,400
then what I'd like to do is 
maybe put something up on either

1088
01:09:56,400 --> 01:10:01,200
Facebook or Discord like a 
pinned, a pinned, message, or 

1089
01:10:01,200 --> 01:10:08,300
pin something where people could
say this is the time zone. 

1090
01:10:08,300 --> 01:10:11,300
I live in. 
This is these are the games that

1091
01:10:11,300 --> 01:10:15,500
I have available, the factions 
or the Army's that I have 

1092
01:10:15,500 --> 01:10:19,500
available that I can host. 
And that just gives people and 

1093
01:10:19,500 --> 01:10:21,700
not, you know, a reference 
there. 

1094
01:10:22,900 --> 01:10:28,300
One thing I didn't touch on 
speaking on time zones, yes, 

1095
01:10:28,300 --> 01:10:31,600
It's tricky to coordinate with 
multiple time zones. 

1096
01:10:31,900 --> 01:10:36,400
However, the neighbor across the
street who you play games with, 

1097
01:10:36,500 --> 01:10:41,300
maybe he work, second shift. 
Maybe he has a wife and kids 

1098
01:10:41,700 --> 01:10:43,800
like you do. 
And it's hard to coordinate 

1099
01:10:43,800 --> 01:10:46,800
schedules. 
I don't think that time zones. 

1100
01:10:48,900 --> 01:10:53,300
I really any different than your
local game. 

1101
01:10:53,700 --> 01:10:55,800
You know, gaming friends, and 
their schedules. 

1102
01:10:55,800 --> 01:11:00,100
So I don't like to use that as 
a, as a hindrance for me. 

1103
01:11:00,300 --> 01:11:05,800
In fact, I don't like, I don't 
like to think of any Any of 

1104
01:11:05,800 --> 01:11:09,500
these challenges is something 
that the roadblock, I think, 

1105
01:11:09,500 --> 01:11:13,000
it's just something that can be 
overcome and he's got to get a 

1106
01:11:13,008 --> 01:11:15,600
little bit creative to work 
around it. 

1107
01:11:16,700 --> 01:11:19,500
Okay. 
So that's pretty much my, my 

1108
01:11:19,500 --> 01:11:23,000
thoughts and my history of 
remote gaming. 

1109
01:11:23,600 --> 01:11:28,000
So, I hope you've enjoyed that. 
And again, stay tuned for more 

1110
01:11:29,100 --> 01:11:34,200
more content on Warhammer Quest 
and maybe other games that I'm 

1111
01:11:34,200 --> 01:11:36,000
playing. 
Remotely. 

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01:11:36,000 --> 01:11:40,300
Hopefully, I can get some more 
different games in so all right 

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01:11:40,300 --> 01:11:42,000
I'll talk to you guys later. 
See ya.

