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Yeah. 
Thanks again, Chris, for coming 

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00:00:13,360 --> 00:00:13,600
on. 
Mate. 

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00:00:13,600 --> 00:00:15,680
I know you. 
I know you're busy getting 

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00:00:15,720 --> 00:00:17,640
prepared to go down to bring out
your lead. 

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00:00:18,120 --> 00:00:20,320
Now that's now, you're in 
Nottingham at the moment, is 

6
00:00:20,320 --> 00:00:22,520
that right? 
Yeah, yeah, but I normally live 

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00:00:22,520 --> 00:00:25,920
up in Hadrian's Walls sort of 
like up north, but I, I went to 

8
00:00:25,920 --> 00:00:28,880
university here in Nottingham 
actually, and I've worked here 

9
00:00:28,880 --> 00:00:32,720
in Nottingham for years. 
And so, yeah, it's a, it's a 

10
00:00:32,960 --> 00:00:38,560
three day event at Newark War 
Games Foundry where everyone 

11
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gets together and it's, it's, 
well, they keep it very, they 

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00:00:42,120 --> 00:00:45,680
call it boil actually. 
They they've for sure, because 

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they found that they had big 
signs saying bring out your 

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lead, sort of like attracted 
people that thought, well, 

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actually we're going to go there
and steal all the lead off the 

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church roofs and stuff, you 
know, which is a big problem 

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here in the UK. 
So it's called boil colloquially

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and locally, but bring out your 
lead. 

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00:01:00,920 --> 00:01:03,120
Yeah. 
It's the idea about going to 

20
00:01:03,800 --> 00:01:07,520
just get all your old lead toy 
soldiers out from sort of like 

21
00:01:08,160 --> 00:01:12,160
the days of when toy soldiers 
predominantly metal, you know, 

22
00:01:12,160 --> 00:01:16,520
that was 1983 to 2011 I think 
so. 

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Yeah, yeah. 
Well, actually just talking on 

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our discord at the moment before
because I said what should I 

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call you guys like boilers, but 
boilers doesn't sound very, very

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attractive. 
Name someone said. 

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I think, I think just boils or 
boilettes or boils on your cock 

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like Coc, Chronic Command, It 
doesn't sound very nice at all. 

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00:01:42,040 --> 00:01:45,280
So yeah, we're coming up with 
some interesting names for for 

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people going to to bring out 
your lead or regulars that head 

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down there. 
But I know there's quite a few 

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new guys heading to bring out 
your lead this this year. 

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They've never been. 
So it's very exciting. 

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I'm very excited for them. 
Yeah, we had lots of famous 

35
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Youtubers sort of like get wind 
of it last year actually. 

36
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And sort of like they all turned
up with film crew and sort of 

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like doing high dents and stuff,
which is a bit odd actually. 

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00:02:08,880 --> 00:02:12,400
It was, you know, it's, it's 
nice that sort of like, I always

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think nostalgia is a stagnant 
pond and that you're going to 

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have events like this dwindle 
and dwindle, but you can sort of

41
00:02:19,120 --> 00:02:21,040
like recruit new people into 
nostalgia. 

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00:02:21,040 --> 00:02:24,080
And I, I think that people can 
get a nostalgia for things that 

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they haven't actually 
experience. 

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00:02:26,120 --> 00:02:28,640
It's just nice, like stepping 
back into another world or 

45
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stepping back into sort of like 
kind of a faux nostalgia. 

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Before social media, basically, 
like, yeah, they should. 

47
00:02:36,800 --> 00:02:38,040
They should. 
Yeah, I think, I think it was a 

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little bit contentious, some of 
the people coming down last 

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00:02:41,320 --> 00:02:45,200
year. 
And I know that I know 

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00:02:45,200 --> 00:02:47,400
personally that some of them 
just weren't happy about that. 

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They, they liked it that it was 
kind of secluded away from all 

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00:02:50,840 --> 00:02:53,680
of that, that it was their 
little private space that they 

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could get together and and do 
all this sort of stuff. 

54
00:02:55,560 --> 00:02:58,760
So I get, I get it both ways. 
I know, I know Jeff from 

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00:02:58,760 --> 00:03:01,840
Oakbound Studios, he does a 
wonderful video presentation 

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every year. 
Bring out your lead. 

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00:03:03,160 --> 00:03:06,360
And I really like his videos. 
He's he's been there since the 

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start and I think a lot of 
people respect him a lot. 

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He sort of sits back a lot and 
sort of lets the video camera 

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sort of pan from a distance. 
So he's not really up in your 

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face kind of thing. 
He's letting people get on with 

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whatever they're doing, but 
respectfully, that sitting back 

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and just talking about it 
subjectively about the whole 

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event. 
So that's really cool. 

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But yeah, I mean, it's good that
it's attracted a lot of 

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attention. 
I think it did because of 

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course, Brian Ansell passed away
recently and well, that was 

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actually after the last event, 
obviously, but it's been, it's 

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been put into people's minds 
more. 

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I think it's just being covered 
more by a lot of more people, 

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which is only a good thing 
because we want it to keep 

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going. 
We want it to keep existing. 

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So, you know, more people coming
down, the merrier, really. 

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00:03:57,320 --> 00:04:00,640
Yeah, I've got this sort of 
weird sort of complex feelings 

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about it because when I sort of 
like went to my first one, I was

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living in Nottingham. 
And for me it was just a 10 

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00:04:06,000 --> 00:04:09,440
minute walk from my house. 
And it, it, it, it's grown over 

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the years. 
And if you, if you just a 10 

79
00:04:13,680 --> 00:04:15,680
minute walk from your house and 
you just like pick stuff out 

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your cabinet, you're like, oh, 
this guy mentioned that you can 

81
00:04:18,560 --> 00:04:23,600
bring along 250 points of 3rd 
edition fantasy chaos arches for

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00:04:23,600 --> 00:04:25,520
it. 
And you know, you that, that, 

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that, that sort of makes you 
approach the event one way. 

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And you sort of like, it's just 
a sort of a normal day out, you 

85
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know, because you might just pop
into the war games Foundry 

86
00:04:33,720 --> 00:04:35,000
anyway just to pick up some 
blisters. 

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00:04:35,000 --> 00:04:37,680
But then when it gets so large 
and you get people coming over 

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from sort of, you know, planning
international trips around it, 

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it then comes with a weight of 
international expectations. 

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And it means that it, it, it's 
nice that people come from that 

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far and apart, but it's like it 
changes the vibe from being a 

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local show to an international 
event. 

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And I, I think some people still
wanted to be sort of like quite 

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low key and quite local, but 
that, that, that sounds sort of 

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00:04:59,400 --> 00:05:01,000
very protectivist. 
And so I'm not sure. 

96
00:05:01,200 --> 00:05:02,640
I don't know. 
I can feel two things at once 

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00:05:02,640 --> 00:05:06,960
about it, you know? 
Yeah, I, I, I really hope to go 

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there one day. 
I'm really sad that I could 

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never meet Brian Ansell. 
Now just to shake the man's hand

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00:05:12,480 --> 00:05:16,360
to say thank you so much for all
the awesome years of wonderful 

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stuff that he, he brought to us,
you know, in the early days and 

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how it's sort of evolved after 
when he left. 

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But it's, it's great that people
are still celebrating this 

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stuff. 
Hey, Chris, because like, you 

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know, we're going to talk about 
the stuff that you make, the 

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models you make very much in the
style of the 90s. 

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But it's it's great to see 
people still playing with their 

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old miniatures, people maybe 
using alternative models now, 

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but in the same spirit as the 
90s or the 80s. 

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So it's great that people still 
want to play old games that are 

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considered unfinished or broken 
or whatever, like third edition 

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00:05:52,840 --> 00:05:56,320
fantasy and Rogue Trader 40K. 
You know, Rick Reese's talked 

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about it that some, I think 
Rogue Trader wasn't it that it 

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had parts missing out of it. 
So he just just went, oh, I 

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00:06:02,920 --> 00:06:04,320
think was that or the siege 
book. 

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00:06:04,320 --> 00:06:07,360
I can't remember exactly which 
publication it was, but things 

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were just missing and he just 
couldn't work out why or how. 

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People are still playing it, but
they'd still played it and still

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enjoy it, which is which is 
great. 

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So yeah, I, I, I saw an 
interview where he was 

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00:06:19,040 --> 00:06:21,200
explaining that Rogue Trading 
was meant to be just a sort of 

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00:06:21,200 --> 00:06:22,800
like a stand alone summer 
release. 

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And the concept was that it was 
people would have a large 

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existing collection of fantasy 
miniatures and they would just 

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spend that summer with the Rogue
Trader book, sort of like 

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00:06:31,440 --> 00:06:35,040
porting their fantasy miniatures
into a a space setting and have 

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00:06:35,040 --> 00:06:39,000
their space vampire fight their 
space dwarfs and stuff with just

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a spattering of models with 
guns. 

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And then they'd move on with 
their lives. 

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And the idea that it's sort of 
like they captured lighting in a

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bottle is quite strange in that 
it's this juggernaut that's 

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still going 30-40 years later. 
It's brilliant. 

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00:06:51,520 --> 00:06:55,520
Yeah, and a lot of the old games
shop luminaries like Rick 

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00:06:55,520 --> 00:07:00,720
Priestley, like Jervis Johnson, 
who else? 

135
00:07:00,720 --> 00:07:04,120
Tony Ackland. 
So a lot of those old, older 

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existing former Games Workshop 
employees are going down there 

137
00:07:07,840 --> 00:07:10,360
just to say hello, seeing what 
everything's about. 

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00:07:10,360 --> 00:07:11,520
And they, they really enjoy 
that. 

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I think that'd be wonderful as a
creator to see your game still 

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00:07:15,000 --> 00:07:18,800
played after 30 odd years. 
That's pretty impressive really,

141
00:07:18,800 --> 00:07:21,400
isn't it? 
Yeah, the reaction Blanche 

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popped in one year, I think 
Trish Morrison's been down. 

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00:07:24,080 --> 00:07:28,600
Tim Prowl's been along. 
It, it, it, it, it's nice, like 

144
00:07:28,600 --> 00:07:32,440
shooting fish in a barrel. 
And it's kind of like 

145
00:07:32,480 --> 00:07:37,000
celebrating an era of very 
creative lead and personality 

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00:07:37,000 --> 00:07:40,160
LED games. 
And Nigel still came along one 

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00:07:40,160 --> 00:07:42,520
year actually and brought his 
bought US helmet, which was sort

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00:07:42,520 --> 00:07:44,760
of like that. 
I felt very nostalgic to that 

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00:07:44,760 --> 00:07:47,320
because there's was that picture
of him sort of like wearing it 

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00:07:47,320 --> 00:07:50,960
and talking about, you know, it 
put out just the chariot War 

151
00:07:50,960 --> 00:07:52,640
supplement for Warhammer Ancient
battles. 

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00:07:52,640 --> 00:07:55,720
And being able to see that first
hand was sort of like quite a, 

153
00:07:56,120 --> 00:07:59,360
you know, special thing. 
It's like religious experience 

154
00:07:59,360 --> 00:08:01,320
in a way. 
Yeah, I hope Nigel. 

155
00:08:01,480 --> 00:08:03,600
I really hope Nigel comes down 
this year. 

156
00:08:04,280 --> 00:08:06,480
I think he'd be, he's been 
missed because he hasn't been 

157
00:08:06,480 --> 00:08:08,240
down there for quite a few 
years. 

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00:08:09,000 --> 00:08:11,600
So let's hope that he can make 
it down there and to see his 

159
00:08:11,600 --> 00:08:14,960
fans and to meet the people that
love his games and and all that 

160
00:08:14,960 --> 00:08:19,080
kind of stuff, mate. 
Come overseas for it or? 

161
00:08:19,720 --> 00:08:22,720
I, I hope so, I hope. 
I've been saying to people that 

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00:08:22,720 --> 00:08:28,000
I'd sell armies to go there just
to, just to fund the voyage over

163
00:08:28,000 --> 00:08:29,920
to the UK. 
It's quite an expensive trip, 

164
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even from, well, it would have 
been more expensive from 

165
00:08:32,120 --> 00:08:36,440
Australia, but even from Japan 
to the UK is quite, you know, 

166
00:08:36,919 --> 00:08:42,039
quite costly, especially when 
you factor in transport, hotels,

167
00:08:42,039 --> 00:08:44,720
food, all that kind of stuff in 
it as well, apart from the 

168
00:08:44,720 --> 00:08:46,960
airfares. 
Yeah. 

169
00:08:46,960 --> 00:08:48,160
But who knows? 
I don't know. 

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00:08:48,440 --> 00:08:50,640
I can't say that I won't be 
going. 

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00:08:50,640 --> 00:08:54,080
I hope that I can make it over 
one day because I, I think more 

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00:08:54,080 --> 00:08:56,120
than anything, it would be just 
great to meet a lot of the 

173
00:08:56,120 --> 00:08:59,080
people that I know through the 
Crown of command through our 

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00:08:59,080 --> 00:09:02,360
Discord. 
Another thing, other places 

175
00:09:02,360 --> 00:09:05,240
related to that, it'd be just 
great to go and meet them, you 

176
00:09:05,240 --> 00:09:07,760
know, just hang out and have a 
few beers and have a chat. 

177
00:09:09,320 --> 00:09:11,560
Yeah, I, I think the kind of the
successful way of doing it 

178
00:09:11,560 --> 00:09:15,240
because if you just come over 
just for the event, you might 

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00:09:15,240 --> 00:09:18,880
just find it sort of a few 100 
people in a, in a, in a sort of 

180
00:09:18,880 --> 00:09:23,880
a fairly standard UK venue is a 
lot of people sort of trip it, 

181
00:09:24,240 --> 00:09:26,080
combine it with the trip to 
Warhammer World and then they 

182
00:09:26,080 --> 00:09:28,920
pop into Warlord Games. 
And then some people go and 

183
00:09:28,920 --> 00:09:31,360
visit the Mantic shop. 
And then some people sort of 

184
00:09:31,360 --> 00:09:34,000
like then branch out and sort of
like bring the wife and then 

185
00:09:34,000 --> 00:09:39,040
show them a couple of UK sites 
like Nottingham Castle. 

186
00:09:39,040 --> 00:09:41,120
And then they kind of like treat
the UK as like a big 

187
00:09:41,120 --> 00:09:43,040
destination. 
They can go to Edinburgh as well

188
00:09:43,040 --> 00:09:45,080
because flying into Edinburgh is
quite a good thing for 

189
00:09:46,400 --> 00:09:47,880
international travel. 
So you can start off with a 

190
00:09:47,880 --> 00:09:51,120
couple of days in Edinburgh and 
so it's not just a sort of a, 

191
00:09:51,480 --> 00:09:55,200
you know, 2000 LB airfare to pop
in to a sort of like a free 

192
00:09:55,200 --> 00:09:58,880
local event. 
Yeah, you'd have to make it a 

193
00:09:58,880 --> 00:10:01,360
big holiday built around it 
especially. 

194
00:10:01,360 --> 00:10:04,720
That's for sure, mate. 
So, Chris, tell us about how you

195
00:10:04,720 --> 00:10:06,480
got into the hobby, mate, 
because you're quite, you're a 

196
00:10:06,480 --> 00:10:08,800
lot younger than me by the look 
of you on the camera. 

197
00:10:08,800 --> 00:10:11,560
Oh no. 
No, no, I I'm just babyfaced. 

198
00:10:11,560 --> 00:10:19,360
I'm, when I was eight years old,
I, I, I went to Tesco and I was 

199
00:10:19,360 --> 00:10:22,360
having a big top trump phase. 
You know, that's sort of like 

200
00:10:22,360 --> 00:10:26,040
those cards where it's all like 
Formula One cars or Dragons. 

201
00:10:26,040 --> 00:10:31,040
And I just, I, just, everyone in
the school loved Top Trump's and

202
00:10:31,240 --> 00:10:33,920
I got a pack from Tesco and I 
was eight years old for the kind

203
00:10:33,920 --> 00:10:37,840
of citical space war combat 
cards, which were the Rogue 

204
00:10:37,840 --> 00:10:43,400
Trader miniatures. 
And I, I, I didn't know for 

205
00:10:43,400 --> 00:10:45,560
years and years and years 
afterwards, they were actually 

206
00:10:45,560 --> 00:10:48,280
something that you could 
purchase and pay. 

207
00:10:48,280 --> 00:10:50,400
And I just always assumed they 
were just one off statues they'd

208
00:10:50,400 --> 00:10:52,520
done for the, for the top trump 
cards. 

209
00:10:52,800 --> 00:10:54,560
And I loved them. 
And I know all their names and 

210
00:10:54,560 --> 00:11:00,720
you know, those wall masks, Gore
and the squats and guts muncher,

211
00:11:00,720 --> 00:11:03,520
the York heavy plasma gunner. 
And I loved them. 

212
00:11:03,520 --> 00:11:07,440
And it was only a couple of 
years later when my uncle down 

213
00:11:07,440 --> 00:11:10,400
in London sort of like gave me a
load of his old miniatures. 

214
00:11:11,040 --> 00:11:13,960
He had a load of Colin. 
No, no, they were Dixon 

215
00:11:13,960 --> 00:11:18,320
Miniatures Samurai, which is 
these 28 millimetre medieval 

216
00:11:18,320 --> 00:11:23,200
samurai with large pumpkin heads
with all the kind of correct war

217
00:11:23,200 --> 00:11:26,680
gear, which is from the 1970s. 
And he gave me some of his old 

218
00:11:26,680 --> 00:11:28,320
Rogue Trader Space Marines as 
well. 

219
00:11:28,320 --> 00:11:31,320
And I, I suddenly kind of like 
realized these were the things 

220
00:11:31,320 --> 00:11:35,520
from the Top Trump's I had as a 
kid and still a kid then. 

221
00:11:35,760 --> 00:11:38,240
And, and so that was me just 
like instantly hooked. 

222
00:11:38,240 --> 00:11:41,960
I found there was a shop in the 
local town one over that I could

223
00:11:41,960 --> 00:11:48,920
go to and Necromunda was just 
coming out and I went into my 

224
00:11:48,920 --> 00:11:51,040
first painting lesson. 
I got a Goliath Ganga and I 

225
00:11:51,040 --> 00:11:53,760
painted him. 
And I've never really sort of 

226
00:11:53,760 --> 00:11:57,120
like spent money on anything 
else regularly since really 

227
00:11:57,120 --> 00:12:00,200
it's, it's been like that since 
I've been a kid. 

228
00:12:00,200 --> 00:12:05,240
I've been going to tournaments, 
I've had lots of different 

229
00:12:05,240 --> 00:12:11,320
phases where as a kid you'd sort
of like just play the kind of 

230
00:12:11,320 --> 00:12:15,760
like sanctioned games night from
4:00 to 8:00 PM and, or at your 

231
00:12:15,760 --> 00:12:18,080
house. 
And then as you go into, got 

232
00:12:18,080 --> 00:12:20,320
into my 20s, I thought, oh, you 
know, I did a lot of 

233
00:12:20,320 --> 00:12:22,920
tournaments, a lot of the kind 
of the grand tournaments or the 

234
00:12:22,920 --> 00:12:26,440
independent tournaments. 
And these days, I'm just a sort 

235
00:12:26,440 --> 00:12:30,440
of, I've stepped back from this 
like the tournament affair, but 

236
00:12:30,600 --> 00:12:32,800
except for boils, not really a 
tournament that's more of an 

237
00:12:32,800 --> 00:12:35,240
event. 
And it's playing on a Tuesday 

238
00:12:35,240 --> 00:12:37,920
night at a local club and sort 
of like, you know, painting in 

239
00:12:37,920 --> 00:12:41,400
my spare time now. 
Yeah, mate, your, your painting 

240
00:12:41,400 --> 00:12:43,920
is really exceptional. 
Looking at your wonderful work 

241
00:12:43,920 --> 00:12:48,480
now that you've released well 
several, several products as 

242
00:12:48,480 --> 00:12:52,720
part of Kickstarters for the 
ROK, ROK Nort, is that how you 

243
00:12:52,720 --> 00:12:55,880
say it, ROK Nort? 
Well, technically it it should 

244
00:12:55,880 --> 00:12:59,200
be said Rok Nort because that O 
is an on lock, which sort of 

245
00:12:59,200 --> 00:13:03,440
like makes a long sound. 
But I'm very guilty it it's just

246
00:13:03,440 --> 00:13:06,440
a stylistic choice. 
Like Blue Öyster Cult had AO 

247
00:13:06,440 --> 00:13:09,560
above the O and Blue Öyster Cult
and like Motörhead had it. 

248
00:13:09,560 --> 00:13:12,280
And so it's just sort of like a,
a way of making the word look 

249
00:13:12,280 --> 00:13:15,480
sort of exotic in a 1980s cliche
way. 

250
00:13:15,560 --> 00:13:17,040
So it should be pronounced Rok 
Nort. 

251
00:13:18,000 --> 00:13:20,920
But then the accents, sorry, 
excuse my phone, but then the 

252
00:13:20,920 --> 00:13:25,800
accents are just sort of an 
affectation, which is a bit like

253
00:13:25,800 --> 00:13:32,160
the the the the slain comic by 
2000 AD, which is Slaine about 

254
00:13:32,160 --> 00:13:35,760
the sort of the Greek, the Irish
dark age hero. 

255
00:13:36,800 --> 00:13:42,800
It's got an accent above the A, 
which means that protects the 

256
00:13:42,800 --> 00:13:46,320
correct pronunciation should be 
slonia rather than slain, but 

257
00:13:46,320 --> 00:13:48,760
the word's meant to say slain, 
and they've just added it as a 

258
00:13:50,320 --> 00:13:52,920
an affectation, really. 
Right, OK, yeah, mate. 

259
00:13:53,600 --> 00:13:58,600
Now talking about your history 
into miniatures, what you talked

260
00:13:58,600 --> 00:14:01,440
about, you got the combat cards 
1st and you got into Necromunda.

261
00:14:02,120 --> 00:14:06,360
So I've got a feeling that 
you're really into the 40K side 

262
00:14:06,360 --> 00:14:08,440
of game special games, is that 
right? 

263
00:14:11,840 --> 00:14:16,480
Yeah, well, I'm, I'm, I'm an 
absolute greedy person who will 

264
00:14:17,200 --> 00:14:20,720
have anything. 
And back in the early days there

265
00:14:20,720 --> 00:14:23,360
was a shop called Manchester 
Model Shop that I could go to. 

266
00:14:23,720 --> 00:14:26,160
And we were living in the golden
age as well. 

267
00:14:26,160 --> 00:14:29,280
When the main record shops on 
the High Street, Virgin 

268
00:14:29,280 --> 00:14:33,800
Megastore would stock really 
strange indie games constantly, 

269
00:14:33,800 --> 00:14:35,840
which I always found very odd. 
Like you wouldn't get it 

270
00:14:35,840 --> 00:14:39,560
nowadays and you'd be able to go
into this High Street street 

271
00:14:39,560 --> 00:14:43,200
record shop and it would have 
flintlock game that, you know, 

272
00:14:43,200 --> 00:14:47,000
the sort of the weird Napoleonic
dwarves versus orcs metal 

273
00:14:47,000 --> 00:14:48,440
starter sets. 
And then it would suddenly have 

274
00:14:48,440 --> 00:14:50,880
some battle tech in it. 
And then it would have some 

275
00:14:51,080 --> 00:14:54,360
Harlequin miniatures Doctor Who.
And there's someone who probably

276
00:14:54,360 --> 00:14:57,480
worked at the store that was 
just sort of like really had a 

277
00:14:57,480 --> 00:14:58,960
kind of like a passion for local
games. 

278
00:14:58,960 --> 00:15:02,160
And it was just nice sort of 
like going on this experience of

279
00:15:03,280 --> 00:15:05,360
going in and like seeing what 
are the games that are out 

280
00:15:05,360 --> 00:15:07,360
there? 
You know, I, I went through my 

281
00:15:07,360 --> 00:15:14,640
teenage years playing Void and 
there was 4 into the Maelstrom 

282
00:15:14,640 --> 00:15:19,000
and there was the Doctor Who 
miniatures game and there was 

283
00:15:21,960 --> 00:15:24,880
there was War zone as well. 
And so anything that's like 

284
00:15:24,880 --> 00:15:27,360
could appear in the local shop 
in a blister pack was just 

285
00:15:28,160 --> 00:15:30,920
absolutely fantastic. 
But Games Workshop was always 

286
00:15:30,920 --> 00:15:32,960
the juggernaut because it had 
it's own retail stores. 

287
00:15:32,960 --> 00:15:35,600
But it was really nice just 
being able to sort of like see 

288
00:15:35,600 --> 00:15:37,720
what else was on the market. 
And you don't get to see that 

289
00:15:37,720 --> 00:15:43,400
kind of large, the mainstream 
adoption of the Indies nowadays,

290
00:15:43,400 --> 00:15:44,960
which I think is a bit of a 
shame really. 

291
00:15:44,960 --> 00:15:48,560
You know, you don't, you don't 
get flintlock on sale, You don't

292
00:15:48,560 --> 00:15:51,360
get this sort of strange games. 
You have to go to the Internet, 

293
00:15:51,360 --> 00:15:53,920
you have to go to indie people, 
you have to go to direct mail 

294
00:15:53,920 --> 00:15:57,960
order companies to get them. 
Yeah, that's a good point 

295
00:15:57,960 --> 00:16:00,880
because back in those days, 
yeah, you're right, the the main

296
00:16:00,880 --> 00:16:05,360
competition was Gangs Workshop 
and everything outside of that 

297
00:16:06,040 --> 00:16:08,920
was kind of these little small 
fringe companies, mainly UK 

298
00:16:08,920 --> 00:16:12,560
based, but some US of course. 
But Harlequin, yeah, that's a 

299
00:16:12,560 --> 00:16:14,720
name from the past, isn't it? 
Wow, that's, I think that's 

300
00:16:14,720 --> 00:16:17,040
Black Tree design now. 
Did they go through like three 

301
00:16:17,040 --> 00:16:18,400
different name changes or 
something? 

302
00:16:18,400 --> 00:16:20,040
But Harlequin was like the first
one. 

303
00:16:20,760 --> 00:16:24,040
Yeah, the EA orbits as well on 
their website but. 

304
00:16:24,720 --> 00:16:27,440
I I, I I. 
Do remember the first time I saw

305
00:16:27,440 --> 00:16:30,840
anything, which was space dwarfy
was at the Coliseum shop in 

306
00:16:30,840 --> 00:16:34,280
Manches, which was, you know, 
us, we were spoiled for choice 

307
00:16:34,280 --> 00:16:36,520
in Manchester when I was a kid 
with sort of like the number of 

308
00:16:36,520 --> 00:16:38,880
indie shops. 
They had these space dwarves and

309
00:16:38,880 --> 00:16:40,440
they had their Doctor Who 
miniature came. 

310
00:16:40,440 --> 00:16:43,040
And just seeing those on the 
shelves together was wonderful. 

311
00:16:43,040 --> 00:16:45,920
And, you know, the idea that 
they could be available in 

312
00:16:45,920 --> 00:16:51,000
multiple shops on the Manchester
High Street in 2024 is just, you

313
00:16:51,000 --> 00:16:53,320
know, it's like, OK, Granddad, 
you know, and I'm sure, yes, 

314
00:16:53,320 --> 00:16:55,040
yes, it's time to take you home 
now. 

315
00:16:56,360 --> 00:16:58,320
Yeah. 
So where, where did the, where 

316
00:16:58,320 --> 00:17:00,680
did the love of space dwarves 
come from, mate? 

317
00:17:00,800 --> 00:17:04,839
Is it something that you had 
sort of in your collection back 

318
00:17:04,839 --> 00:17:08,280
in the day with your squats or 
how did that all evolve into? 

319
00:17:09,040 --> 00:17:12,640
Yeah, well, the first time I saw
space dwarves was those 

320
00:17:12,640 --> 00:17:14,640
Harlequin miniatures. 
It was a very small range. 

321
00:17:14,640 --> 00:17:18,160
I think they were sculpted by 
maybe Tim Prow, but they were 

322
00:17:18,160 --> 00:17:22,839
very space suity techno dwarves.
And you couldn't really get 

323
00:17:24,839 --> 00:17:26,680
squats from Games Workshop when 
I was a kid. 

324
00:17:26,680 --> 00:17:29,360
But I did have the black Codex, 
which came in the Warhammer 

325
00:17:29,360 --> 00:17:33,000
40,000 starter set that my dad 
bought me when I was about 11. 

326
00:17:33,480 --> 00:17:37,000
And I always wanted them, but 
the minutes weren't available in

327
00:17:37,000 --> 00:17:39,120
the stores and you could only 
get them through mail order if 

328
00:17:39,120 --> 00:17:41,200
you sort of like, asked 
incredibly nicely. 

329
00:17:41,640 --> 00:17:46,240
And my dad started off my squat 
on me when I was a kid by buying

330
00:17:46,240 --> 00:17:49,080
me five of the metal bikers for 
Christmas. 

331
00:17:50,160 --> 00:17:53,360
You know, the old sort of like 
really long fairing models with 

332
00:17:53,360 --> 00:17:56,080
the tiny front wheel and then 
it's sort of like a fat, 

333
00:17:56,080 --> 00:17:59,440
bearded, Hairy Biker cliche on 
the back. 

334
00:17:59,440 --> 00:18:01,960
And I've still got them in my 
army to this day. 

335
00:18:01,960 --> 00:18:03,720
They've been repainted so many 
times. 

336
00:18:03,720 --> 00:18:07,520
But the army just grew and grew.
But it was always very difficult

337
00:18:07,520 --> 00:18:09,400
getting hard hold of the 
miniatures. 

338
00:18:09,400 --> 00:18:13,520
And I used to have to go to this
local magazine called Loot, 

339
00:18:13,520 --> 00:18:17,160
which was a yellow, yellow 
newspaper, which would sort of 

340
00:18:17,160 --> 00:18:20,200
like sometimes have ads in for 
sort of, you know, some 

341
00:18:20,320 --> 00:18:22,560
Warhammer miniature dwarf types.
And every time you saw one of 

342
00:18:22,560 --> 00:18:25,840
those, you'd think, oh, maybe 
they're squats and you'd sort of

343
00:18:25,840 --> 00:18:28,960
like call a number and see if 
they had sold or not. 

344
00:18:28,960 --> 00:18:30,320
So, you know, this is before 
eBay. 

345
00:18:30,320 --> 00:18:34,600
And, and so my, my, my squat 
army was very small. 

346
00:18:34,600 --> 00:18:38,360
And there just wasn't very much 
information about the, the 

347
00:18:38,360 --> 00:18:39,960
miniatures pack that I remember 
having. 

348
00:18:40,000 --> 00:18:42,400
I, I bought from a second hand 
shop, all the miniatures, which 

349
00:18:42,400 --> 00:18:45,960
were the chaos squat miniatures.
And the idea that they were kind

350
00:18:45,960 --> 00:18:48,160
like chaos squats was just, I 
didn't really know. 

351
00:18:48,160 --> 00:18:52,360
I just thought that kind of the 
one which had a goat leg was a 

352
00:18:53,160 --> 00:18:55,920
sort of like, it was just, it 
was, it was a sculpted bionic 

353
00:18:55,920 --> 00:18:57,840
leg that he had. 
And you couldn't just look in 

354
00:18:57,840 --> 00:19:00,480
the catalogue and stuff. 
And I came to them all as 

355
00:19:00,720 --> 00:19:04,640
regular squats and just thought 
they had funny masks on or funny

356
00:19:04,640 --> 00:19:06,880
bionic legs. 
And I think the tentacle one was

357
00:19:06,880 --> 00:19:08,320
a bit odd, though. 
There's one with, you know, 

358
00:19:08,320 --> 00:19:11,040
tentacles flying out of one arm.
And I thought, well, maybe 

359
00:19:11,280 --> 00:19:14,040
something's not right here, but 
he didn't know. 

360
00:19:14,440 --> 00:19:16,640
It's only years later I found 
out about the Chaos Squats 

361
00:19:16,640 --> 00:19:19,640
existed and there was Chaos 
squat extra armour and there was

362
00:19:19,800 --> 00:19:25,160
Chaos Squats in power armour and
all the ones in Flack as well. 

363
00:19:25,840 --> 00:19:27,960
Yeah, that reminds me too. 
Yeah, I do remember seeing like 

364
00:19:27,960 --> 00:19:30,960
the corn chaos squat on on a 
bike. 

365
00:19:30,960 --> 00:19:33,520
I think it like the corn shaped 
helmet, the emblem on his helmet

366
00:19:33,520 --> 00:19:35,320
and that kind of thing. 
So yeah, that were a thing. 

367
00:19:35,320 --> 00:19:39,680
Definitely back in row Trader, 
maybe as part of some kind of 

368
00:19:40,440 --> 00:19:43,880
White Dwarf article they 
released later during the 

369
00:19:43,880 --> 00:19:46,120
evolution of the game. 
They just introduced something 

370
00:19:46,120 --> 00:19:48,720
else like cow squats because 
they had cows dwarves, you know,

371
00:19:49,520 --> 00:19:53,240
it's it goes to reason that 
they'll be abrupted somehow. 

372
00:19:54,600 --> 00:19:57,480
So yeah, looking at looking at 
you, like I said before, you're 

373
00:19:57,480 --> 00:19:59,760
in a very accomplished painter 
and a very skilled painter. 

374
00:19:59,760 --> 00:20:03,840
How did that sort of coming to? 
Being like, were you more of a 

375
00:20:03,840 --> 00:20:07,640
painter and collector more than 
a gamer, or is it more of a all 

376
00:20:07,640 --> 00:20:13,480
three combined? 
I like to think of myself as a 

377
00:20:13,480 --> 00:20:17,120
very balanced hobbyist, and I do
painting and collecting and 

378
00:20:17,120 --> 00:20:22,960
gaming, but I have this 
disconnect when some people talk

379
00:20:22,960 --> 00:20:25,920
about complaining about painting
where they're like, oh, I've got

380
00:20:25,920 --> 00:20:27,760
so much painting to get done. 
I don't want to paint all these 

381
00:20:27,760 --> 00:20:29,680
models for the tournament. 
I think that's what's one of the

382
00:20:29,680 --> 00:20:33,360
best elements. 
It's like complaining that, you 

383
00:20:33,360 --> 00:20:36,840
know, saying, oh, I've got I've 
got to paint 10 squads for the 

384
00:20:36,840 --> 00:20:39,400
next tournament. 
I think that's like complaining,

385
00:20:39,400 --> 00:20:41,760
oh, I've got 10 chocolate Easter
eggs and I need to eat them all.

386
00:20:41,920 --> 00:20:45,840
I find the idea about making an 
evening of sitting down and just

387
00:20:46,320 --> 00:20:49,680
quietly painting with some 
podcasts or some DVD 

388
00:20:49,680 --> 00:20:52,800
commentaries on in the 
background is it's just absolute

389
00:20:52,800 --> 00:20:54,760
bliss. 
And it doesn't really matter if 

390
00:20:54,760 --> 00:20:56,840
the minute she gets finished or 
just sitting down and being in 

391
00:20:56,840 --> 00:20:59,800
the space where you can sort of 
put down the highlights and put 

392
00:20:59,800 --> 00:21:03,720
down the face coats is just sort
of Nirvana really for me. 

393
00:21:04,200 --> 00:21:09,320
And I don't, I don't, I don't 
game to a very high standard. 

394
00:21:09,320 --> 00:21:12,080
I don't have any sort of 
perfectionism creep in there. 

395
00:21:12,080 --> 00:21:15,160
And I don't have any sort of 
competitive pride creep in 

396
00:21:15,160 --> 00:21:17,440
there. 
But with the the painting, I 

397
00:21:18,120 --> 00:21:21,640
think there's always a call to 
mastery where if you've got the 

398
00:21:21,640 --> 00:21:24,960
miniatures with studio paint 
jobs in front of you, you want 

399
00:21:24,960 --> 00:21:27,440
to get them close to that level 
or you sort of like think the 

400
00:21:27,440 --> 00:21:29,280
expectation as you get them to 
that level. 

401
00:21:29,480 --> 00:21:33,840
And I think that I probably 
internalized that before I 

402
00:21:33,840 --> 00:21:37,200
realized how kind of toxic and 
unhelpful it is. 

403
00:21:37,200 --> 00:21:40,680
Actually, I think it's maybe the
wrong way of looking at the 

404
00:21:40,680 --> 00:21:45,080
hobby is just getting awash with
studio images and images from 

405
00:21:45,080 --> 00:21:48,120
magazines and thinking, oh, that
is the standard I have to paint 

406
00:21:48,120 --> 00:21:52,000
them to rather than the 
standard, which some people can 

407
00:21:52,000 --> 00:21:55,080
paint to as an aspiration. 
And it's fine if you paint it to

408
00:21:55,160 --> 00:21:57,800
a, the standard that you're 
comfortable with or you're happy

409
00:21:57,800 --> 00:22:03,080
with really. 
And then I went through a golden

410
00:22:03,080 --> 00:22:08,800
demon phase in my, in my 30s 
where I sort of would plan my 

411
00:22:08,800 --> 00:22:12,120
year rather than about I, I'd 
moved on from the tournaments 

412
00:22:12,920 --> 00:22:16,800
because when I was in my early 
20s, I was, I was doing 

413
00:22:18,000 --> 00:22:21,360
tournaments very regularly, like
maybe one or two a month where 

414
00:22:21,440 --> 00:22:22,960
you'd kind of like gather up all
your friends. 

415
00:22:22,960 --> 00:22:25,040
And then on the Friday night 
you'd travel down on the train 

416
00:22:25,040 --> 00:22:28,040
or one of you would have a car 
and you'd drive down to 

417
00:22:29,320 --> 00:22:31,480
somewhere in the UK. 
Sometimes we went overseas as 

418
00:22:31,480 --> 00:22:35,640
well, actually together and 
you'd have like 2 days of solid 

419
00:22:35,640 --> 00:22:38,320
gaming with sort of like nights 
out at the pub or even nightclub

420
00:22:38,320 --> 00:22:41,640
when we were really young and 
sort of energetic thrown in. 

421
00:22:41,760 --> 00:22:44,560
And there's that sort of like 
that group sort of like 

422
00:22:44,560 --> 00:22:48,600
gradually grew apart. 
And then sort of to get my, the 

423
00:22:48,600 --> 00:22:52,680
focus was went into like trying 
to enter the golden demon 

424
00:22:52,680 --> 00:22:56,280
painting competitions. 
And so I'd plan a year around 

425
00:22:56,600 --> 00:22:59,400
what I'd want to enter into next
month's gold, next year's golden

426
00:22:59,400 --> 00:23:02,280
demon categories and sort of 
like spend a lot of time 

427
00:23:02,280 --> 00:23:04,480
focusing on that and using that 
as a sort of like the major 

428
00:23:04,480 --> 00:23:07,200
tentpole to think, do things 
around. 

429
00:23:07,200 --> 00:23:09,600
And then you'd go down to golden
demon with a couple of friends 

430
00:23:09,600 --> 00:23:11,640
that were sort of like minded as
well and make that the, the 

431
00:23:11,920 --> 00:23:15,040
weekend out. 
So I, so my, my painting came on

432
00:23:15,040 --> 00:23:17,280
quite a lot when I was doing 
that regularly. 

433
00:23:17,480 --> 00:23:23,920
But now I've I I I I find it 
very be difficult to enter the 

434
00:23:23,920 --> 00:23:27,400
modern Golden Demon contests 
because I don't even they they 

435
00:23:27,400 --> 00:23:33,600
announced them with only like 6.
Previously you could depend on 

436
00:23:33,600 --> 00:23:36,280
it being a games day sort of 
like at the same time every year

437
00:23:36,280 --> 00:23:38,720
and the categories being largely
the same every year. 

438
00:23:38,720 --> 00:23:43,400
But nowadays it's very difficult
to work out where in the year it

439
00:23:43,400 --> 00:23:47,480
was. 
And one year I, it was October 

440
00:23:47,480 --> 00:23:51,040
the 1st, 2022 was when they 
announced it sort of a couple of

441
00:23:51,080 --> 00:23:52,520
months before. 
And I was like, well, I'm 

442
00:23:52,520 --> 00:23:54,200
getting married that day. 
And it was my wedding. 

443
00:23:54,360 --> 00:23:57,280
And I thought and, and then I 
sat there and sort of I thought 

444
00:23:57,280 --> 00:24:03,400
you. 
Don't want to accept the bride, 

445
00:24:03,400 --> 00:24:08,240
mate, that's for sure. 
Yeah, OK, yeah, they're having, 

446
00:24:08,240 --> 00:24:09,480
they're having it all around the
world, aren't they? 

447
00:24:09,480 --> 00:24:12,120
Because that in the USI think 
wasn't the first one in the US 

448
00:24:12,120 --> 00:24:16,440
Adepticon. 
Yeah, it's a bit, it's tempting 

449
00:24:16,440 --> 00:24:19,320
to sort of sort of like fly over
for that and try and compete. 

450
00:24:19,320 --> 00:24:22,800
Actually, I've, I've never been 
to the Depticon actually. 

451
00:24:22,800 --> 00:24:25,040
And sort of like it's a very 
good excuse to sort of like say,

452
00:24:25,040 --> 00:24:26,880
oh, actually I came to the 
Golden Demon there. 

453
00:24:26,880 --> 00:24:31,720
But the category information 
that they send out ahead of time

454
00:24:31,720 --> 00:24:35,520
is, is, can be a little bit sort
of hazy and you've got to sort 

455
00:24:35,520 --> 00:24:38,800
of like start painting things a 
year in advance. 

456
00:24:38,800 --> 00:24:40,920
And so you've got to be very 
clear on what the category and 

457
00:24:40,920 --> 00:24:43,280
the rules are. 
And you can't just sort of like 

458
00:24:43,280 --> 00:24:46,120
start painting and then sort of 
like work out sort of like, you 

459
00:24:46,120 --> 00:24:48,320
know, the month before if it 
fits into a category or not. 

460
00:24:48,320 --> 00:24:51,800
So. 
Yes, yes, it does. 

461
00:24:51,800 --> 00:24:54,360
And the standard now for Golden 
Demon is just like through the 

462
00:24:54,360 --> 00:24:56,880
roof, isn't it? 
Like, mate, I would have no 

463
00:24:56,880 --> 00:24:58,920
chance, mate. 
I think if I entered something 

464
00:24:58,920 --> 00:25:01,680
Golden Demon, it just wouldn't 
even get a look in. 

465
00:25:01,680 --> 00:25:05,760
I think it's yeah. 
The painters now are just yeah, 

466
00:25:05,760 --> 00:25:07,800
they're just. 
I don't know if they're sold 

467
00:25:07,800 --> 00:25:11,240
this, sold their soul to the 
devil or whatever, I don't know.

468
00:25:11,680 --> 00:25:15,120
But there's some really amazing 
talent out there in the 

469
00:25:15,120 --> 00:25:17,880
miniature painting world. 
And and it's just not just 

470
00:25:17,880 --> 00:25:20,920
painting, it's like converting 
or just scratch building stuff. 

471
00:25:22,320 --> 00:25:26,360
So yeah, Golden Demon is really 
different now than it was back 

472
00:25:26,360 --> 00:25:28,000
in the 90s. 
You know, you can see it. 

473
00:25:28,000 --> 00:25:30,360
I. 
Think that I think that you you 

474
00:25:30,560 --> 00:25:31,880
could actually enter Golden 
Demon. 

475
00:25:31,880 --> 00:25:35,400
I think most people could enter 
Golden Demon, but what they 

476
00:25:36,600 --> 00:25:41,160
don't realize is the sheer 
amount of hundreds and hundreds 

477
00:25:41,160 --> 00:25:43,840
of hours that go into painting a
single miniature to that 

478
00:25:43,840 --> 00:25:47,480
quality. 
And people mistake the quality 

479
00:25:47,480 --> 00:25:50,360
as being something which is sort
of like an inbuilt talent rather

480
00:25:50,360 --> 00:25:57,000
than just a result of a process 
which takes hundreds and 

481
00:25:57,000 --> 00:26:00,480
hundreds and hundreds of hours. 
You're so like finessing, 

482
00:26:00,480 --> 00:26:02,360
finessing things on a very small
scale. 

483
00:26:02,360 --> 00:26:08,000
And so I, I think most people 
have the ability, if they were 

484
00:26:08,000 --> 00:26:12,560
sort of like had training and 
support to kind of compete very 

485
00:26:12,800 --> 00:26:14,560
competently at Golden Demon 
level. 

486
00:26:14,760 --> 00:26:18,000
But most people just don't 
really want to spend several 100

487
00:26:18,000 --> 00:26:20,240
hours painting a single 
miniature and then doing that 

488
00:26:20,240 --> 00:26:23,200
sort of like for 10 minutes and 
then also spending hundreds of 

489
00:26:23,200 --> 00:26:25,240
hours on a display base. 
You know, at that point, you 

490
00:26:25,240 --> 00:26:28,520
think, what do I get out of it? 
It requires a lot of a lot of 

491
00:26:28,520 --> 00:26:32,840
discipline and a lot of a lot of
commitment, really. 

492
00:26:33,480 --> 00:26:36,040
So I won't bring my Dwarf 
command group down to Golem 

493
00:26:36,040 --> 00:26:39,400
Demon then. 
So if they, if they had like an 

494
00:26:39,400 --> 00:26:42,440
old hammer category, I think 
that'd be wonderful. 

495
00:26:42,440 --> 00:26:44,800
If they had like the old, you 
know, like you could be Goblin 

496
00:26:44,800 --> 00:26:46,560
green bases. 
They're going to be, you know, 

497
00:26:47,120 --> 00:26:49,360
90s miniatures. 
They did that in Australia. 

498
00:26:49,360 --> 00:26:54,720
I entered one time in Sydney. 
It was on behalf of a friend of 

499
00:26:54,720 --> 00:26:57,960
mine. 
He had a one of the old original

500
00:26:57,960 --> 00:27:03,160
Jazz Goodwin Inquisitor models 
and he wanted me to put that on 

501
00:27:03,160 --> 00:27:05,720
a nice civic base and entered 
into that competition. 

502
00:27:05,720 --> 00:27:09,040
And there was just one 
specifically for, I don't know 

503
00:27:09,040 --> 00:27:10,880
what it was called now. 
I think it was called Old Hammer

504
00:27:10,880 --> 00:27:14,360
or something like that, where it
was just models made within a 

505
00:27:14,360 --> 00:27:18,440
certain time frame. 
Yeah, I think. 

506
00:27:19,320 --> 00:27:20,960
I have seen that around 
actually, yeah. 

507
00:27:21,320 --> 00:27:23,360
Yeah, it's really cool. 
I thought it was really nice. 

508
00:27:23,360 --> 00:27:24,400
I thought they'd bring that 
back. 

509
00:27:24,400 --> 00:27:31,560
I think a really nice a nice way
to show their in respect to the 

510
00:27:31,560 --> 00:27:34,640
older, you know, original 
painters and the original sort 

511
00:27:34,640 --> 00:27:36,520
of style from where it sort of 
started. 

512
00:27:37,080 --> 00:27:40,960
Even if it was like guys coming 
back to, you know, if you ever 

513
00:27:40,960 --> 00:27:43,720
saw the Earl, the very, very 
first golden demons they ever 

514
00:27:43,720 --> 00:27:48,080
brought out, I think it was like
90, so 19199189 or something 

515
00:27:48,080 --> 00:27:50,040
like that. 
Yeah. 

516
00:27:50,320 --> 00:27:53,720
Incredible amount of conversions
and painting and it was just 

517
00:27:53,720 --> 00:27:56,320
just wild as this. 
There was no restrictions. 

518
00:27:56,320 --> 00:27:58,720
There was nothing sort of 
conformed to anything. 

519
00:27:58,720 --> 00:28:02,120
It was just like just all these 
ideas of all this great stuff. 

520
00:28:02,160 --> 00:28:04,600
And if they had something like 
that, I'd be really, really 

521
00:28:04,600 --> 00:28:07,520
impressed if they could do that.
But. 

522
00:28:07,800 --> 00:28:11,120
I remember a really early gold 
demon entry I saw in White 

523
00:28:11,120 --> 00:28:14,160
Dwarf, which is Marnius Calgar. 
But then the person's got a 

524
00:28:14,160 --> 00:28:17,880
tarantula skin, a real world 
tarantula skin that he's just 

525
00:28:17,880 --> 00:28:19,320
got Marnius Calvin sitting 
there. 

526
00:28:19,320 --> 00:28:22,000
And it's just very odd just 
seeing a sort of like a bit of a

527
00:28:22,080 --> 00:28:24,880
modern real world animal next to
a miniature. 

528
00:28:24,880 --> 00:28:26,720
You've got the person at the 
time thought that's cool, 

529
00:28:26,720 --> 00:28:28,400
spiders are cool, Space Marines 
are cool. 

530
00:28:28,400 --> 00:28:30,440
Just stick them all together. 
Off we go. 

531
00:28:30,440 --> 00:28:32,200
Yeah, it's. 
Funny, isn't it? 

532
00:28:32,200 --> 00:28:34,040
Yeah, It's a good time, mate. 
It's a good time. 

533
00:28:35,320 --> 00:28:40,640
Now in your, I think on your 
bio, I think on Instagram you 

534
00:28:40,640 --> 00:28:43,640
talk about some companies you 
painted for, is that right? 

535
00:28:43,640 --> 00:28:46,280
You did some painting work for 
certain companies. 

536
00:28:47,000 --> 00:28:53,360
Yeah, I've, I've tried my hand 
at studio painting for what's 

537
00:28:53,360 --> 00:28:55,480
the first company. 
I, I started doing that for the 

538
00:28:55,480 --> 00:29:00,800
first professionally done 
miniatures work was for War 

539
00:29:00,800 --> 00:29:04,840
Games Foundry and I, I, I tried 
getting in there when I was like

540
00:29:04,840 --> 00:29:11,000
16 years old. 
They, so I put it in a magazine 

541
00:29:11,000 --> 00:29:13,240
article. 
They, they, they used to own War

542
00:29:13,240 --> 00:29:17,800
Games Illustrated and sort of 
like run that as a, they're sort

543
00:29:17,800 --> 00:29:20,840
of like essentially we love. 
I'll start again. 

544
00:29:20,840 --> 00:29:23,800
I'll start again there. 
War Games Illustrated sort of 

545
00:29:23,800 --> 00:29:27,680
like used to be the sort of like
the, it wasn't an in house 

546
00:29:27,680 --> 00:29:29,920
publication of War Games 
Foundry. 

547
00:29:29,920 --> 00:29:32,960
It was they, they just had a 
sort of like they, they put a 

548
00:29:32,960 --> 00:29:35,680
lot of advertising money in and 
they had an advert for painters 

549
00:29:35,680 --> 00:29:38,040
on the Backpage. 
And I tried getting in when I 

550
00:29:38,040 --> 00:29:40,680
was 16 to sort of like be the 
person that painted the 

551
00:29:40,680 --> 00:29:44,000
miniatures for the the magazine 
and for the catalogues and 

552
00:29:44,000 --> 00:29:45,160
stuff. 
And I didn't get in straight 

553
00:29:45,160 --> 00:29:51,200
away, but I ended up painting 
some Boatian Greeks as a, as a 

554
00:29:51,200 --> 00:29:54,520
test piece and sending them off 
and they didn't like them very 

555
00:29:54,520 --> 00:29:55,640
much. 
And they've got the miniatures 

556
00:29:55,640 --> 00:30:00,240
back. 
But I, I, I did paint some of 

557
00:30:00,240 --> 00:30:03,160
their Amazonians that have 
appeared and their orcs and 

558
00:30:03,160 --> 00:30:07,600
their dwarves and their elves, 
and they're not very good at 

559
00:30:07,600 --> 00:30:10,240
crediting me in the book. 
Actually, I found out I've been 

560
00:30:10,240 --> 00:30:12,760
miscredited quite a lot as Steve
Dallamore. 

561
00:30:13,160 --> 00:30:16,320
But then sort of like when he's 
such a no Kev Dallamore, who is 

562
00:30:16,320 --> 00:30:17,000
it? 
One of the Dallamore. 

563
00:30:17,000 --> 00:30:21,800
Kev Dallamore is, yeah, the the 
famous painter for, I think for 

564
00:30:21,800 --> 00:30:23,320
foundry and a lot of other 
companies. 

565
00:30:23,320 --> 00:30:26,320
But yeah, he's the main man. 
I've been credited as Kev 

566
00:30:26,320 --> 00:30:29,280
Dallamore quite a lot actually, 
which I'm like I was happy to 

567
00:30:29,280 --> 00:30:30,760
take at the time. 
I'm like, great if people, 

568
00:30:32,480 --> 00:30:37,960
that's good. 
And then I've painted for the 

569
00:30:37,960 --> 00:30:42,640
Avatars of War boxes and they 
did the hard plastic sprue 

570
00:30:42,640 --> 00:30:47,960
dwarves and I've painted for 
Mantic Games that did quite a 

571
00:30:47,960 --> 00:30:49,400
lot for them. 
And then I ended up working for 

572
00:30:49,400 --> 00:30:51,480
them actually as a graphic 
designer for a couple of years 

573
00:30:51,480 --> 00:30:53,920
as well. 
And then when I was at Games 

574
00:30:53,920 --> 00:31:00,480
Workshop, I painted some of the 
new releases they had for Forge 

575
00:31:00,480 --> 00:31:05,920
World where they're putting out 
the Mark 4 upgrade kits. 

576
00:31:06,600 --> 00:31:08,720
So I did some of the nice 
Salamanders for them. 

577
00:31:08,720 --> 00:31:14,760
And also when Games Workshop put
out things, they have a certain 

578
00:31:14,760 --> 00:31:20,320
amount of overspill from the the
army painters in the heavy metal

579
00:31:20,320 --> 00:31:21,440
team. 
And they sort of just sort of 

580
00:31:21,440 --> 00:31:24,320
like go around the company 
saying we've got, you know, more

581
00:31:24,320 --> 00:31:26,680
product coming out than we can 
sort of like afford to paint 

582
00:31:26,680 --> 00:31:29,280
stuff, you know, sort of like 
who, who, who's a good painter. 

583
00:31:29,640 --> 00:31:33,000
And so I ended up doing some of 
the Space Marines for them as 

584
00:31:33,000 --> 00:31:34,880
well, actually, which was quite 
good fun. 

585
00:31:34,880 --> 00:31:36,440
But it was, it was, it was 
difficult. 

586
00:31:36,800 --> 00:31:41,680
It was, it was, you do sort of 
like your 8 hours on the day job

587
00:31:41,680 --> 00:31:45,120
doing the graphic design at the 
time for the White Dwarf 

588
00:31:45,120 --> 00:31:46,440
magazine. 
And then you'd go home and you 

589
00:31:46,440 --> 00:31:49,040
kind of go, all right, I've got 
to go and do 8 hours now of 

590
00:31:49,840 --> 00:31:52,520
painting for this. 
And then you'd like finally get 

591
00:31:52,520 --> 00:31:55,680
to bed about 3:00 in the morning
and then get up for, you know, 

592
00:31:55,680 --> 00:31:57,680
the next day. 
And so it's, it's, it's quite 

593
00:31:57,680 --> 00:31:58,760
good fun. 
And I was sort of like, very 

594
00:31:58,760 --> 00:32:02,000
motivated by the idea that I, 
I'd be painting a beast like 

595
00:32:02,000 --> 00:32:03,640
part of the new Games Workshop 
release. 

596
00:32:03,640 --> 00:32:08,000
But it was very, very, it didn't
let you do very much else in 

597
00:32:08,000 --> 00:32:11,160
your life really at the time. 
Yeah, I bet mate, that's, that's

598
00:32:11,240 --> 00:32:15,240
a pretty heavy schedule 16, but 
it would have been fun at the 

599
00:32:15,240 --> 00:32:16,560
time anyway. 
It would have been fun to be 

600
00:32:16,560 --> 00:32:18,600
part of that. 
So that's great. 

601
00:32:19,120 --> 00:32:20,160
OK mate. 
Look, we're going to, we're 

602
00:32:20,160 --> 00:32:23,240
going to go away for just a 
moment for a quick advert. 

603
00:32:23,240 --> 00:32:26,000
And then when we come back, 
we're going to talk about on 

604
00:32:26,000 --> 00:32:30,280
Toss Games and the Rock Noughts 
Revolution Kickstarter you've 

605
00:32:30,280 --> 00:32:31,800
got at the moment. 
It's a very exciting start. 

606
00:32:31,800 --> 00:32:32,920
So we'll be back in just a 
moment. 

607
00:32:34,280 --> 00:32:38,800
A question of the month for 
August 2024 is what miniature 

608
00:32:38,800 --> 00:32:42,680
would you like to own? 
Above all else, for me it's got 

609
00:32:42,680 --> 00:32:46,360
to be the Great Unclean One from
the Citadel combat cards of the 

610
00:32:46,360 --> 00:32:50,440
late 80s and early 90s, a great 
looking miniature which by all 

611
00:32:50,440 --> 00:32:53,440
accounts weighs about as much as
a small cannonball. 

612
00:32:53,880 --> 00:32:57,120
I'd love to own it, I'd love to 
paint it, but I imagine they're 

613
00:32:57,120 --> 00:33:00,040
very hard and very expensive to 
come by these days. 

614
00:33:00,600 --> 00:33:03,520
Anyway, tell us about the 
ultimate miniature you would 

615
00:33:03,520 --> 00:33:07,800
like to own by going to 
bedroombattlefields.com/voicemail.

616
00:33:08,080 --> 00:33:11,640
And I need those in by Thursday 
the 29th of August. 

617
00:33:11,960 --> 00:33:15,200
That's 
bedroombattlefields.com/voicemail.

618
00:33:15,440 --> 00:33:19,560
And now, back to the show. 
I feel a bit sad I didn't have a

619
00:33:20,040 --> 00:33:23,520
a nice studio behind me with all
of my favorite things on the 

620
00:33:23,520 --> 00:33:25,320
wall. 
Like if if I was at home. 

621
00:33:25,320 --> 00:33:31,480
I've got I've got a load of 
1990s super robotic warriors 

622
00:33:31,520 --> 00:33:34,600
power like bootleg action 
figures on display in a row. 

623
00:33:34,600 --> 00:33:37,840
I've got all five different 
colours and on the plain hotel. 

624
00:33:38,240 --> 00:33:41,320
I'm afraid so. 
Well, that that sounds very, 

625
00:33:41,600 --> 00:33:43,600
very Japanesey. 
Those kind of robots. 

626
00:33:43,640 --> 00:33:45,080
Do you have you been to Japan 
before? 

627
00:33:45,080 --> 00:33:48,560
Are you into this sort of the 
Gundam Gumpler thing? 

628
00:33:49,120 --> 00:33:52,080
I, I've got, I bought my first 
Gundam two years ago. 

629
00:33:52,520 --> 00:33:57,640
I got a ZAR 22 and I'm, I'm, I'm
wanting to sort of like indulge 

630
00:33:57,640 --> 00:33:59,040
that side. 
I've never been to Japan. 

631
00:33:59,040 --> 00:34:02,960
I'd love to visit. 
But what I'm very much into at 

632
00:34:02,960 --> 00:34:07,280
the moment are the Hong Kong 
action figures, which are 

633
00:34:07,280 --> 00:34:10,239
bootlegs of the popular brands 
at the time where they're sort 

634
00:34:10,239 --> 00:34:12,760
of trying to work out right, 
what's this year's big seller? 

635
00:34:12,960 --> 00:34:16,320
And then they put out a sort of 
a fake version of it, which is 

636
00:34:16,719 --> 00:34:19,880
legally defensible. 
So it's the Super robotic 

637
00:34:19,880 --> 00:34:22,440
warriors and the Super robotic 
ranges that I've been kind of 

638
00:34:22,440 --> 00:34:25,520
like obsessing over for years 
now, which are not Power 

639
00:34:25,520 --> 00:34:28,679
Rangers, but they sort of like 
have big lighter things. 

640
00:34:28,679 --> 00:34:31,639
They also came packaged with 
laser Pogs, which was fantastic.

641
00:34:31,639 --> 00:34:34,000
You, if you remember Pogs at 
all, you know, they still like 

642
00:34:34,000 --> 00:34:35,880
thought, right? 
Power Rangers are big, Pogs are 

643
00:34:35,880 --> 00:34:37,679
big. 
Let's just mash the two toys 

644
00:34:37,679 --> 00:34:40,639
together and sort of it was 
great. 

645
00:34:40,639 --> 00:34:42,000
It's great. 
But I can't show you them. 

646
00:34:42,000 --> 00:34:47,159
I can just show you a small TV 
and an en suite bathroom so. 

647
00:34:48,080 --> 00:34:49,840
That's fine, mate. 
Yeah, you'll love it. 

648
00:34:49,840 --> 00:34:51,639
You'll love Japan. 
If you love big stompy robots, 

649
00:34:51,639 --> 00:34:54,760
then you you're in the in the 
home and heartland of all that 

650
00:34:54,760 --> 00:34:56,880
kind of stuff here in Japan, 
that's for sure. 

651
00:34:58,400 --> 00:35:01,240
So mate, look, let's go. 
Let's have a look at your 

652
00:35:01,800 --> 00:35:02,920
Kickstarter. 
Now. 

653
00:35:05,160 --> 00:35:07,280
These are like big stompy 
robots, but very on a much 

654
00:35:07,520 --> 00:35:09,680
smaller scale. 
I find they're nice and chunky 

655
00:35:09,680 --> 00:35:14,720
and I love, I love the designs 
of your, of your miniatures that

656
00:35:14,720 --> 00:35:16,080
you've designed. 
Now, are you the actual 

657
00:35:16,080 --> 00:35:17,800
designer, Chris? 
Do you do? 

658
00:35:18,680 --> 00:35:20,680
You right? 
Yep, right. 

659
00:35:20,720 --> 00:35:22,440
OK. 
So you design them, you 

660
00:35:22,840 --> 00:35:24,400
obviously produce them and paint
them. 

661
00:35:24,400 --> 00:35:27,720
So that's excellence. 
And then you then publicize them

662
00:35:27,720 --> 00:35:30,600
through through Kickstarter, 
which is going really well at 

663
00:35:30,600 --> 00:35:33,560
the moment. 
This is your second Kickstarter 

664
00:35:33,560 --> 00:35:38,480
from memory, is that right? 
Yeah, yeah, I did a initial set 

665
00:35:38,480 --> 00:35:44,520
of I did just a little five man 
squad back in 2022 to test the 

666
00:35:44,520 --> 00:35:47,360
water with and it went absolute 
bananas. 

667
00:35:47,360 --> 00:35:49,280
And so I thought actually I'm 
going to follow this up with 

668
00:35:49,280 --> 00:35:52,880
some more miniatures. 
And it's taken it's about 11 

669
00:35:52,880 --> 00:35:56,320
months of work to from the 
initial sketch of this bike to 

670
00:35:56,840 --> 00:35:59,200
the release where all the 
miniatures are painted and 

671
00:36:00,280 --> 00:36:03,840
available for pre-order now. 
And I shouldn't sort of like, 

672
00:36:04,000 --> 00:36:06,040
and then I'm thinking if this 
one goes well, I'm going to do 

673
00:36:06,040 --> 00:36:08,200
some more options. 
I might do some exo suits, I 

674
00:36:08,200 --> 00:36:11,320
might do some trikes. 
I want to do some more infantry.

675
00:36:12,000 --> 00:36:13,520
I'd love to start doing some 
characters. 

676
00:36:13,520 --> 00:36:17,640
But my dream is to be producer, 
sort of like a whole workable 

677
00:36:17,640 --> 00:36:20,680
range, so that people could just
paint an army of these and 

678
00:36:20,680 --> 00:36:24,200
nothing but these that would 
look incredibly coherent and 

679
00:36:24,200 --> 00:36:26,280
everything would be 
interchangeable and pluggable 

680
00:36:26,280 --> 00:36:28,200
together. 
Well, that that was that was 

681
00:36:28,200 --> 00:36:29,360
exactly what I was going to 
suggest. 

682
00:36:29,360 --> 00:36:32,320
I'm actually going to wait until
you have the entire range 

683
00:36:32,320 --> 00:36:35,600
complete and then I'll go in big
on one of the Kickstarters to 

684
00:36:35,600 --> 00:36:39,640
get an entire army because I'm 
starting from scratch. 

685
00:36:39,640 --> 00:36:42,160
So I'm not one of those guys who
has like Paul, who has some 

686
00:36:42,160 --> 00:36:45,800
medal, the metal models and he 
has your Kickstarter as well to 

687
00:36:45,800 --> 00:36:49,800
make a squad. 
But I want everything from your 

688
00:36:50,040 --> 00:36:51,960
from your, your staff, your 
designs. 

689
00:36:51,960 --> 00:36:56,720
I think that the the designs 
that you have match my image of 

690
00:36:56,720 --> 00:36:59,160
what the 2nd edition squats 
should have been. 

691
00:36:59,560 --> 00:37:04,720
There are two unreleased models 
on the Dark Millennium inside 

692
00:37:04,720 --> 00:37:08,920
cover on the in the front and 
the back, I think, and they were

693
00:37:08,920 --> 00:37:12,760
two unreleased Perry sculpts of 
what the squats were going to 

694
00:37:12,760 --> 00:37:14,760
look like. 
I think they were actually. 

695
00:37:15,120 --> 00:37:18,720
Perry, I think they were done by
Gary Morley, actually. 

696
00:37:18,800 --> 00:37:19,760
Oh, were they? 
Really I. 

697
00:37:20,440 --> 00:37:23,000
Think, yeah, it's difficult to 
get information on, but I'm, I'm

698
00:37:23,080 --> 00:37:25,880
happy to be wrong. 
But they they've got his classic

699
00:37:25,880 --> 00:37:30,200
large hands and they're very 
much similar to the metal Blood 

700
00:37:30,200 --> 00:37:32,480
Bowl team that we've done in the
early 90s as well. 

701
00:37:32,840 --> 00:37:35,240
Actually, now you mention it, 
yeah, I think you might be 

702
00:37:35,240 --> 00:37:36,880
right, Chris. 
I'll have to message him and ask

703
00:37:36,880 --> 00:37:39,160
him if that's the case. 
I mean, I love, I love that 

704
00:37:39,160 --> 00:37:41,280
design. 
So those design aesthetics are 

705
00:37:41,280 --> 00:37:44,920
just being ported straight into 
your Rock Naughty Revolution 

706
00:37:44,920 --> 00:37:48,240
series of models here. 
Now, obviously this Kickstarter 

707
00:37:48,240 --> 00:37:51,080
focuses on the bikers, which are
just brilliant. 

708
00:37:52,080 --> 00:37:56,560
So yeah, I mean, I've got 
nothing to fault them against. 

709
00:37:56,560 --> 00:37:59,040
I mean even even their cast and 
resin, I think the resin's a 

710
00:37:59,040 --> 00:38:01,360
really nice quality. 
I've seen what Paul has here. 

711
00:38:01,360 --> 00:38:04,480
The models I've seen, you know, 
first hand, they're really. 

712
00:38:04,520 --> 00:38:07,200
I've seen this entire army on 
the, the battle report you put 

713
00:38:07,200 --> 00:38:08,760
up last night. 
Actually, I was sort of like, I 

714
00:38:08,760 --> 00:38:12,520
was constantly at and taking a 
look at the because because the 

715
00:38:12,520 --> 00:38:15,120
bunkers that you're using and 
the sort of the fortifications 

716
00:38:15,120 --> 00:38:17,400
are all the stuff that I've 
designed as well. 

717
00:38:17,400 --> 00:38:19,240
So the whole thing felt like, 
wow, OK, I did that. 

718
00:38:21,600 --> 00:38:22,440
Wow. 
All right, that's. 

719
00:38:22,560 --> 00:38:25,760
If you want to do space 
cactuses, you you, then I've, 

720
00:38:25,840 --> 00:38:28,240
I've just put out some sort of 
like little space cactuses as 

721
00:38:28,240 --> 00:38:29,360
well. 
Actually, they're on the they're

722
00:38:29,360 --> 00:38:32,080
on the 3D cults at the moment. 
Oh, you're a very talented man, 

723
00:38:32,080 --> 00:38:33,120
Chris. 
I didn't realize you did. 

724
00:38:33,120 --> 00:38:35,880
I didn't realize you did those 
because yeah, I love those. 

725
00:38:36,040 --> 00:38:39,080
They were kindly sent to me by 
Carnifex, my good friend in 

726
00:38:39,080 --> 00:38:41,520
Australia, to help us out with 
some terrain. 

727
00:38:41,520 --> 00:38:43,680
Because I didn't actually have 
any terrain. 

728
00:38:43,680 --> 00:38:46,560
And I thought, and I really want
to make terrain, you know, 

729
00:38:46,560 --> 00:38:48,920
obviously. 
But the time it takes and I, I, 

730
00:38:48,960 --> 00:38:50,680
I really haven't found the time 
to do it. 

731
00:38:51,000 --> 00:38:53,200
So he sent me those things and I
just said, OK, that's it. 

732
00:38:53,200 --> 00:38:54,800
I'm going to get them out, put 
them on the bases. 

733
00:38:54,800 --> 00:38:56,800
I'm going to spray them black 
and I'm going to just get the 

734
00:38:56,800 --> 00:38:59,560
airbrush out and just go for it.
And I did it and I did it in a 

735
00:38:59,560 --> 00:39:02,320
day, knocked them all out. 
They look fantastic. 

736
00:39:02,360 --> 00:39:04,320
I've got lots of people asking 
about it. 

737
00:39:05,000 --> 00:39:07,320
Even today someone asked me 
about it on the video. 

738
00:39:07,320 --> 00:39:11,000
So I'm going to find out exactly
where I can get the link to 

739
00:39:11,000 --> 00:39:14,280
those, where they can purchase 
them or print them or whatever. 

740
00:39:14,280 --> 00:39:16,880
And I'll start, I'll start doing
that. 

741
00:39:17,160 --> 00:39:21,040
I should maybe just do a video 
just on the terrain itself and. 

742
00:39:22,440 --> 00:39:25,720
And the rocks, are the rocks 
fires from Con FX as well or 

743
00:39:25,720 --> 00:39:27,640
have you done those yourself? 
Because those are absolutely 

744
00:39:27,640 --> 00:39:31,960
spot on in terms of kind of 
giving the board a lot of 

745
00:39:31,960 --> 00:39:35,760
interest, but also having a lot 
of vertical height and not 

746
00:39:35,760 --> 00:39:43,840
actually, you know, they're 
perfect if you're wanting to put

747
00:39:43,840 --> 00:39:46,320
like Knights on the table or 
dreadnoughts as well. 

748
00:39:46,320 --> 00:39:48,560
They're just sort of like they, 
they look great in photographs. 

749
00:39:48,560 --> 00:39:50,880
And then when you're doing the 
army show, you just throw them 

750
00:39:50,880 --> 00:39:53,560
all behind the army as well to 
sort of like block off the 

751
00:39:53,560 --> 00:39:54,720
spaces. 
They're great. 

752
00:39:54,720 --> 00:39:57,520
Are those yours or? 
Yeah, they're just handmade out 

753
00:39:57,520 --> 00:40:01,160
of like Styrofoam, basically. 
Yeah, they were just real. 

754
00:40:01,280 --> 00:40:03,640
Well, that's that, that sort of 
builder's Styrofoam. 

755
00:40:03,640 --> 00:40:07,120
It's like insulation Styrofoam. 
Not the not the really horrible 

756
00:40:07,120 --> 00:40:12,000
white large chunky ones. 
Some more of a condensed one. 

757
00:40:12,000 --> 00:40:14,000
Yeah, yeah, it was good. 
I should really do videos on 

758
00:40:14,000 --> 00:40:15,320
that. 
It's just, again, finding the 

759
00:40:15,320 --> 00:40:17,360
time, Chris, to do all those 
kind of things. 

760
00:40:17,360 --> 00:40:20,200
But yeah, I really enjoyed that.
And it's really simple. 

761
00:40:20,200 --> 00:40:24,760
It's not that hard. 
Even the even the, the, what's 

762
00:40:24,760 --> 00:40:26,960
the names, the the cactus 
plants. 

763
00:40:27,200 --> 00:40:30,480
I did a video on that. 
I did a did a how I did mine. 

764
00:40:30,920 --> 00:40:34,000
And obviously other people do 
their own own way and their own 

765
00:40:34,000 --> 00:40:37,280
style, but it's good to see that
sort of cord on. 

766
00:40:37,280 --> 00:40:39,520
I think it's had a little time 
there where everyone's making 

767
00:40:39,520 --> 00:40:41,840
those things and everyone had to
make the cactus lant because it 

768
00:40:41,840 --> 00:40:44,400
was kind of the iconic thing 
they had to have on the table. 

769
00:40:44,960 --> 00:40:48,400
And then I saw your 3D rinted 
ones and they look really good 

770
00:40:48,400 --> 00:40:51,280
too O. 
I did actually watch your video.

771
00:40:51,720 --> 00:40:54,440
I watched your video about the 
making cactus ones. 

772
00:40:54,440 --> 00:40:57,640
And then Thomas Grove had given 
Leonard to like put together a 

773
00:40:57,640 --> 00:40:59,840
set as well. 
And so I bought a set of 

774
00:40:59,840 --> 00:41:02,760
polystyrene balls and 
polystyrene eggs earlier in the 

775
00:41:02,760 --> 00:41:06,960
year to do exactly that. 
And I found because I, I, I 

776
00:41:06,960 --> 00:41:09,360
wanted to go back to feeling 
like I was eight years old again

777
00:41:09,360 --> 00:41:11,320
and sort of like looking through
the pages of White Dwarf. 

778
00:41:11,600 --> 00:41:16,520
But I, I found that when I had 
them in photographs, they tended

779
00:41:16,520 --> 00:41:19,920
to descale miniatures put next 
to them. 

780
00:41:19,920 --> 00:41:22,200
And so I thought I'll try and 
sculpt some instead, which sort 

781
00:41:22,200 --> 00:41:25,520
of like things that you can just
dry brush and just slap a wash 

782
00:41:25,520 --> 00:41:28,000
onto. 
And also they're a little bit 

783
00:41:28,000 --> 00:41:31,800
more transportable. 
If you are enjoying this podcast

784
00:41:31,800 --> 00:41:34,960
and the content on the Chronicle
Man Games YouTube channel then 

785
00:41:34,960 --> 00:41:37,200
please consider supporting me on
Patreon. 

786
00:41:37,720 --> 00:41:41,320
Becoming a Storm Boy allows you 
access to behind the scene news,

787
00:41:42,120 --> 00:41:46,080
information of upcoming podcast 
guests and themes, video battle 

788
00:41:46,080 --> 00:41:49,240
reports, and occasionally 
exclusive podcasts with special 

789
00:41:49,240 --> 00:41:53,080
guests or fellow patrons. 
And coming soon are painting 

790
00:41:53,080 --> 00:41:56,880
videos, which we made to give 
you the skills and tips on 

791
00:41:56,880 --> 00:42:00,080
painting in the red period using
modern paints and practical 

792
00:42:00,080 --> 00:42:03,520
applications. 
And you can also access 1 to one

793
00:42:03,520 --> 00:42:07,360
painting lessons in the heavy 
LED Master class tier for a 40 

794
00:42:07,360 --> 00:42:09,160
minute personalized painting 
lesson. 

795
00:42:09,680 --> 00:42:15,440
So check out patreon.com/the 
Crown of Command podcast. 

796
00:42:16,800 --> 00:42:19,840
Yeah, so I was going to say 
also, Doctor Spork is another 

797
00:42:19,840 --> 00:42:26,720
fantastic 40K second edition 
terrain modeller in 3D like 

798
00:42:26,720 --> 00:42:29,040
yourself. 
He's done amazing bunker like 

799
00:42:29,040 --> 00:42:30,440
the ones straight from White 
Dwarf. 

800
00:42:30,440 --> 00:42:32,680
And yeah, it's really good to 
see. 

801
00:42:32,680 --> 00:42:35,200
It's really good to see that 
these nostalgic projects coming 

802
00:42:35,200 --> 00:42:38,840
out as STL files and people can 
print them out and paint them up

803
00:42:39,320 --> 00:42:41,000
and put them on the table tops. 
It's really cool. 

804
00:42:41,000 --> 00:42:44,000
It's really accessible now. 
So I think I really like that 

805
00:42:44,000 --> 00:42:46,560
aspect to it because not 
everyone has the time or skill 

806
00:42:46,560 --> 00:42:49,880
to build all this stuff. 
So if they have an alternative 

807
00:42:49,880 --> 00:42:53,800
out there like those, then it's 
something that they can get it. 

808
00:42:53,800 --> 00:42:58,840
They get the aesthetic feel of 
the 90s and with very little 

809
00:42:58,840 --> 00:43:02,200
time and fuss. 
But mate, let's have a look at 

810
00:43:02,200 --> 00:43:06,200
your Kickstarter because it's 
now got 77 backers. 

811
00:43:06,200 --> 00:43:08,480
It's the time I'm reading this 
and seven days to go. 

812
00:43:08,480 --> 00:43:11,200
So I'll make sure this this 
interview with you, Chris goes 

813
00:43:11,200 --> 00:43:15,320
out before it ends. 
You have a chance to get on 

814
00:43:15,320 --> 00:43:19,040
there and grab their rock 
naughty bikers. 

815
00:43:20,120 --> 00:43:22,560
Now, not only are the bikers 
there, there are three 

816
00:43:22,560 --> 00:43:25,920
different, well, there's 33 
bikers listed in this beautiful 

817
00:43:25,920 --> 00:43:29,960
photograph you did of your 
painted samples with a kind of 

818
00:43:29,960 --> 00:43:34,160
like a veteran Sergeant type 
dude with wings on the side of 

819
00:43:34,160 --> 00:43:39,400
his helmet, which I love, and 
two regular Rocknort bikers. 

820
00:43:39,800 --> 00:43:44,120
But also you have the original 
Kickstarter models available too

821
00:43:44,120 --> 00:43:47,720
as an add on as well. 
So yeah, I've started calling 

822
00:43:47,720 --> 00:43:50,240
that squad the Bedrock Squad, 
which I thought was very flat 

823
00:43:50,960 --> 00:43:53,000
because I love that. 
Yeah, it's called the Dead Rock 

824
00:43:53,000 --> 00:43:55,320
of the Army, but it's also rock 
for Rocknort as well. 

825
00:43:55,320 --> 00:43:57,720
That's so like the day I thought
that I'm like brilliant, 

826
00:43:57,720 --> 00:44:00,960
brilliant, you know? 
Yeah, I love those figures, 

827
00:44:00,960 --> 00:44:02,280
mate. 
Honestly, they're just amazing. 

828
00:44:02,280 --> 00:44:10,920
And and also I've seen a glimpse
of another bedrock infra squad 

829
00:44:10,920 --> 00:44:14,280
ready to reinforce your 
collection with five new sculpts

830
00:44:14,920 --> 00:44:21,480
of a a beautiful a female dwarf.
Well squat this time or rock 

831
00:44:21,480 --> 00:44:26,280
naughty holding a what looks 
like a plasma pistol or a a bolt

832
00:44:26,280 --> 00:44:31,160
pistol and a power. 
Axe, it's got like 2 barrels 

833
00:44:31,360 --> 00:44:35,920
because I it's a hangover from 
the initial weapons I designed, 

834
00:44:35,920 --> 00:44:41,000
where I wanted to make the 
weapons also look not like 

835
00:44:41,000 --> 00:44:44,600
standard space weapons, but make
them look like they were dwarven

836
00:44:44,600 --> 00:44:46,400
weapons. 
And one of the ideas I hit on 

837
00:44:46,400 --> 00:44:49,120
was having everything having two
barrels, so the weapons had 

838
00:44:49,120 --> 00:44:53,680
quite a lot of height. 
And then a couple of months 

839
00:44:53,680 --> 00:44:57,120
later, Forge World brought out a
set of their Necromunder Squats 

840
00:44:57,120 --> 00:44:59,480
where they'd gone to the same 
sort of like design cue as well.

841
00:44:59,480 --> 00:45:03,160
So I felt like I was onto the 
right path. 

842
00:45:03,160 --> 00:45:06,240
But the original sidearm that 
the Rocknotes had was A2 

843
00:45:06,240 --> 00:45:10,000
barrelled weapon. 
But then I found that when 

844
00:45:10,000 --> 00:45:13,520
people were holding it in front 
of their bodies, then it would 

845
00:45:13,520 --> 00:45:15,000
cover up a lot of their face too
much. 

846
00:45:15,000 --> 00:45:17,280
And then you'd end up just 
having it looked like sort of 

847
00:45:17,280 --> 00:45:19,680
like toddlers holding large 
cardboard boxes rather than 

848
00:45:19,680 --> 00:45:22,080
towards holding guns. 
And so I saw I slimmed it back 

849
00:45:22,080 --> 00:45:24,520
and gave the weapon just a 
single barrel and put a sick 

850
00:45:24,520 --> 00:45:28,160
clip on there. 
But yeah, I found that I had to 

851
00:45:28,160 --> 00:45:31,520
do more infantry weapons, more 
infantry options in this squad 

852
00:45:31,520 --> 00:45:34,320
because people were in the first
kick start, were buying multiple

853
00:45:34,320 --> 00:45:36,280
squads. 
And this one guy got in contact 

854
00:45:36,280 --> 00:45:39,480
saying, oh, I've just come back 
from a kill team event and my 

855
00:45:39,480 --> 00:45:41,400
entire army was nothing but your
miniatures. 

856
00:45:41,400 --> 00:45:44,400
And I bought 4 squads of the 
miniatures and I converted them 

857
00:45:44,400 --> 00:45:46,160
all. 
So all of the rock things looked

858
00:45:46,160 --> 00:45:47,440
different. 
They all had different hairs. 

859
00:45:47,440 --> 00:45:48,560
And I thought this is going 
great. 

860
00:45:48,560 --> 00:45:52,400
You know the idea that people 
just want to do armies of these.

861
00:45:52,400 --> 00:45:54,120
I thought, right, I'd better 
sort of like make sure that 

862
00:45:54,120 --> 00:45:56,840
people can have options for 
choosing more than one squad. 

863
00:45:56,840 --> 00:46:00,320
So I had to do another infantry 
squad on the side as well as the

864
00:46:00,320 --> 00:46:03,360
bikers so that people can start 
start rounding this out. 

865
00:46:03,360 --> 00:46:07,040
And after I'm getting off this 
podcast, I've got this lovely 

866
00:46:07,040 --> 00:46:09,240
shot. 
I set it up last week and it's 

867
00:46:09,240 --> 00:46:11,080
going to take a lot of editing 
just to get it on. 

868
00:46:11,320 --> 00:46:14,240
I'll put on the Kickstarter of 
all four of the squads that I've

869
00:46:14,240 --> 00:46:18,240
painted together on the terrain 
just so that people can start 

870
00:46:18,240 --> 00:46:20,760
seeing that rather than just a 
squad they can add to an army. 

871
00:46:20,760 --> 00:46:24,040
This is the sort of like 
hopefully can build into an army

872
00:46:24,040 --> 00:46:27,200
all of its own as well, which is
that's my dream really. 

873
00:46:27,200 --> 00:46:28,800
But I've got to this like start 
off. 

874
00:46:29,080 --> 00:46:31,120
You always want to start off 
with the characters and you want

875
00:46:31,120 --> 00:46:34,960
to start off with the sort of 
the really exciting huge 

876
00:46:34,960 --> 00:46:38,720
artillery and the kind of, I 
don't know, large artillery 

877
00:46:38,720 --> 00:46:43,280
trains and all of whistles and 
bells where you've got to build 

878
00:46:43,280 --> 00:46:45,720
the army with the sort of the 
foundation in place of having 

879
00:46:45,720 --> 00:46:49,480
nice standard infantry squads. 
And then I haven't even done any

880
00:46:50,120 --> 00:46:52,480
characters unless you count the 
sort of like the squad leaders 

881
00:46:52,480 --> 00:46:54,320
yet. 
And I'm leaving those till a bit

882
00:46:54,320 --> 00:46:56,800
later when I can sort of like 
I've got a strong foundation of 

883
00:46:57,120 --> 00:46:59,520
what kind of things they might 
have as war gear. 

884
00:46:59,520 --> 00:47:02,200
You know, because the regular 
helmet, the sort of like the 

885
00:47:02,200 --> 00:47:07,600
Sutton who helmet with the nose 
bar and the sort of the large 

886
00:47:07,600 --> 00:47:09,800
eye lens, it looks great. 
But then we've got the Sergeant 

887
00:47:09,800 --> 00:47:11,560
level one way. 
It's got the wings coming out 

888
00:47:11,560 --> 00:47:12,960
the back. 
And I'm thinking right, how can 

889
00:47:12,960 --> 00:47:16,840
I make that slightly more ornate
for the for So like, you know, 

890
00:47:16,840 --> 00:47:19,320
mid level characters, you know, 
does it have jewels on it? 

891
00:47:19,320 --> 00:47:22,240
Does it have inlaid not work 
patterns on it? 

892
00:47:22,240 --> 00:47:25,720
Does it have rebreathers on it? 
Does it have more ornate horns 

893
00:47:25,720 --> 00:47:28,320
on it? 
That that's exciting, you know, 

894
00:47:28,320 --> 00:47:29,400
But I don't know. 
Watch this. 

895
00:47:29,480 --> 00:47:32,200
Watch this space, you know. 
Yeah, look, I'm really excited 

896
00:47:32,200 --> 00:47:34,600
for it, Chris, Honestly, I, I, 
as soon as I saw your models, I 

897
00:47:34,600 --> 00:47:36,760
thought, yeah, that's it. 
You just nail you nail the 

898
00:47:36,760 --> 00:47:40,960
aesthetic that I want to see in 
the squad army and yeah, to to 

899
00:47:40,960 --> 00:47:43,640
see this expand now. 
That's why I really wanted to 

900
00:47:43,640 --> 00:47:45,120
get you on because I thought, 
wow, you've got another 

901
00:47:45,120 --> 00:47:46,960
Kickstarter and more models 
coming out. 

902
00:47:47,440 --> 00:47:52,480
I'm really excited to see how 
this evolves and yeah, no, I'm 

903
00:47:52,480 --> 00:47:53,920
really impressed with it mate, 
really impressed. 

904
00:47:53,920 --> 00:47:55,880
I especially love the wings on 
the helmets. 

905
00:47:55,880 --> 00:47:59,600
I think that was a really nice 
little touch there to signify 

906
00:47:59,800 --> 00:48:02,120
your little group leaders or 
your hearth guard models and 

907
00:48:02,120 --> 00:48:03,760
that kind of thing. 
But yeah, I'm really looking 

908
00:48:03,760 --> 00:48:07,080
forward to seeing the Living 
Ancestor, the Warlord and the 

909
00:48:07,080 --> 00:48:09,120
EXO armour guys when you 
eventually get around to 

910
00:48:09,120 --> 00:48:12,720
designing those. 
I have my first prototype back 

911
00:48:12,720 --> 00:48:17,440
of the EXO suit actually. 
Yeah, it's coming out really 

912
00:48:17,440 --> 00:48:20,960
nicely at the moment, but it's 
just a question of how I scale 

913
00:48:20,960 --> 00:48:25,360
it nicely. 
I've got to work out. 

914
00:48:25,960 --> 00:48:27,360
I've painted it, it looks 
wonderful. 

915
00:48:27,360 --> 00:48:29,920
It's got a nice large banner, 
it's got weapon options on both 

916
00:48:29,920 --> 00:48:32,560
hands. 
And I'm thinking I can do like 

917
00:48:32,960 --> 00:48:35,280
different poses where one 
striding forward to the left, 

918
00:48:35,280 --> 00:48:40,240
one striding forward to the 
right, but the regular rock not 

919
00:48:40,240 --> 00:48:42,720
troop is quite as stocky bulky 
guy. 

920
00:48:43,000 --> 00:48:46,360
And working out how much more 
bulky a person in the kind of 

921
00:48:46,360 --> 00:48:49,200
the heaviest form of armour 
would be and then still look 

922
00:48:49,200 --> 00:48:52,400
right is the thing I'm just 
trying to nail at this point in 

923
00:48:52,400 --> 00:48:54,560
the project. 
Because at the moment what you 

924
00:48:54,560 --> 00:48:59,040
tend to find is that models in 
sort of like a Games Workshop 

925
00:48:59,040 --> 00:49:02,320
Terminator is a very bulky set 
of armour. 

926
00:49:02,440 --> 00:49:07,720
But does it actually look like, 
if I sort of like undress that 

927
00:49:07,720 --> 00:49:10,880
Terminator, would it have a 
person in of the same size as a 

928
00:49:10,880 --> 00:49:15,800
regular Space Marine? 
And that's just the element of 

929
00:49:16,000 --> 00:49:17,760
design I'm trying to nail at the
moment. 

930
00:49:17,760 --> 00:49:20,000
And we'll see how it goes. 
I'm very excited. 

931
00:49:20,280 --> 00:49:21,360
We'll do it. 
Yeah, for sure. 

932
00:49:21,360 --> 00:49:25,240
Absolutely. 
And yeah, I mean, like I said, 

933
00:49:25,240 --> 00:49:28,400
I'm just excited to see what the
next designs will be. 

934
00:49:28,680 --> 00:49:32,400
You do have a a Facebook page 
now. 

935
00:49:32,400 --> 00:49:34,720
Ninja Bread. 
Is that sort of your online 

936
00:49:34,720 --> 00:49:36,280
handle name, isn't it? 
Ninja Bread. 

937
00:49:36,880 --> 00:49:40,600
Well, yeah, I that's what my 
personal blog is. 

938
00:49:41,480 --> 00:49:45,040
I when I was setting up on Toss 
Games as a company, I thought 

939
00:49:45,040 --> 00:49:49,120
maybe I'll call it Ninja Bread. 
Like my old, I used to run a web

940
00:49:49,120 --> 00:49:53,640
comic there which had a kind of 
like a collective print edition.

941
00:49:53,640 --> 00:49:56,640
And then I have a blog on the 
side and I thought maybe I'll 

942
00:49:56,640 --> 00:49:58,520
call it Ninja Bread. 
But then I thought. 

943
00:50:00,120 --> 00:50:03,440
I. 
Might move past that phase of my

944
00:50:03,440 --> 00:50:06,960
life because I came up with that
when I was 16 years old and 

945
00:50:06,960 --> 00:50:11,280
working in a bakery. 
And what we used to do was at 

946
00:50:11,280 --> 00:50:14,200
the end of the day, if we had 
any gingerbread men that were 

947
00:50:14,200 --> 00:50:16,360
left unsold, we'd sort of like 
get the kind of the molten 

948
00:50:16,360 --> 00:50:20,280
chocolate out and we'd dip them 
in until the entire gingerbread 

949
00:50:20,280 --> 00:50:23,600
man was covered in chocolate 
apart from a small rectangle 

950
00:50:23,600 --> 00:50:25,640
over the eyes. 
Like he was a shinobi ninja. 

951
00:50:26,160 --> 00:50:27,640
And they were called ninja bred 
men. 

952
00:50:27,920 --> 00:50:30,560
And I thought, you know, that it
was great fun, but it doesn't 

953
00:50:30,560 --> 00:50:33,000
actually tell you anything about
the company. 

954
00:50:33,320 --> 00:50:36,600
And I think there are so many 
companies out there which have 

955
00:50:36,600 --> 00:50:41,760
Ninja in their title that, you 
know, I might sort of just keep 

956
00:50:41,760 --> 00:50:44,680
that as a sort of a, the name of
my personal blog. 

957
00:50:45,000 --> 00:50:48,320
And so I set up the company, 
formerly a company's house. 

958
00:50:48,320 --> 00:50:52,080
It's Ontos games. 
ONTOS, which is simpler to say 

959
00:50:52,080 --> 00:50:55,320
on the phone and also isn't the 
name of a, an old like 

960
00:50:55,320 --> 00:50:57,920
PlayStation one computer game 
which bombed as well. 

961
00:50:57,920 --> 00:51:00,200
Actually, you know, the old 
Ninja bread man game. 

962
00:51:00,880 --> 00:51:01,680
No. 
OK. 

963
00:51:01,720 --> 00:51:02,360
Right. 
OK. 

964
00:51:02,360 --> 00:51:03,520
That's something new I didn't 
know about. 

965
00:51:04,160 --> 00:51:05,520
Cool, mate. 
I think that's good. 

966
00:51:05,520 --> 00:51:06,440
Yeah. 
Because I think it's. 

967
00:51:06,560 --> 00:51:10,400
Yeah, maybe just has more 
clarity to what it is because I 

968
00:51:10,400 --> 00:51:11,840
know you go under different 
names. 

969
00:51:12,760 --> 00:51:16,560
So Ontos Games is is the name of
the company and Gingerbread is 

970
00:51:16,560 --> 00:51:19,800
just, yeah, your old former 
online handle that's associated 

971
00:51:19,800 --> 00:51:22,000
with Ontos Games. 
But. 

972
00:51:22,480 --> 00:51:27,520
Like like my old e-mail address 
used to be spicy beef at Hotmail

973
00:51:27,520 --> 00:51:30,240
and sort of, you know, like that
was always like my forum name 

974
00:51:30,240 --> 00:51:32,480
for ages. 
And I'm, I'm glad I moved past 

975
00:51:32,480 --> 00:51:33,640
that. 
You got to sort like, and then 

976
00:51:33,640 --> 00:51:37,080
and then before that, I sort of 
I, I was calling myself, you 

977
00:51:37,080 --> 00:51:41,240
know, Lord cheese grater and all
of these names and you look back

978
00:51:41,240 --> 00:51:43,600
and you're like, I enjoy it and 
it means a lot to me. 

979
00:51:43,600 --> 00:51:45,760
But does everybody else sit 
there and think, Oh, it's 

980
00:51:45,760 --> 00:51:50,120
cringe? 
You know, we had had a used to 

981
00:51:50,120 --> 00:51:55,200
work with a guy who his 
professional e-mail address was 

982
00:51:55,440 --> 00:52:01,120
Greg Master G at and and, and I 
was just sort of like we were 

983
00:52:01,120 --> 00:52:03,720
just burst out giggling and it 
sort of undermined any sort of 

984
00:52:03,720 --> 00:52:05,800
like serious professional point 
he wanted to make. 

985
00:52:09,000 --> 00:52:10,560
Yeah, totally get it, mate. 
Totally get it. 

986
00:52:11,240 --> 00:52:14,840
Yeah, I actually made my own 
Gmail account under my own name 

987
00:52:14,840 --> 00:52:18,480
because I didn't want to send 
other, my other things like 

988
00:52:18,480 --> 00:52:20,760
Chronic Man podcast, 
youknow@gmail.com. 

989
00:52:20,760 --> 00:52:23,800
I mean, you know, that doesn't 
sound very professional if 

990
00:52:23,800 --> 00:52:25,600
you're, if you're doing it for 
work and that kind of thing. 

991
00:52:25,600 --> 00:52:27,040
They're wondering who the hell 
is that, you know? 

992
00:52:27,720 --> 00:52:31,200
So totally get that. 
Totally get it, mate. 

993
00:52:31,200 --> 00:52:35,280
So yeah, look, I hope that 
people, when they listen to 

994
00:52:35,280 --> 00:52:37,960
this, go and at least check out 
the Kickstarter, see what you've

995
00:52:37,960 --> 00:52:41,640
got on offer. 
You know, obviously postage will

996
00:52:41,640 --> 00:52:44,200
be quite reasonable given that 
they're all risen. 

997
00:52:45,600 --> 00:52:49,000
Well, for people in Japan and 
for people in Australia, I'm not

998
00:52:49,000 --> 00:52:51,200
sure where the bulk of your 
listening base star. 

999
00:52:52,160 --> 00:52:58,600
I have spent a lot of time 
organising import and export to 

1000
00:52:58,600 --> 00:53:03,600
go from a either from the UK 
distribution hub, from an 

1001
00:53:03,600 --> 00:53:06,720
American distribution hub, from 
an Australian distribution hub 

1002
00:53:06,720 --> 00:53:10,960
and from a mainland Europe 
distribution hub so that you can

1003
00:53:12,440 --> 00:53:16,880
and sort of like not get a 
custom sting at the end. 

1004
00:53:16,880 --> 00:53:19,120
And so this is different to the 
web store which are always 

1005
00:53:19,120 --> 00:53:21,560
posted out from the UK address 
and then sort of like people are

1006
00:53:21,560 --> 00:53:24,200
responsible from customs. 
But I've spent a lot of time 

1007
00:53:24,200 --> 00:53:28,160
thinking, right, if people do 
want these miniatures, I want to

1008
00:53:28,160 --> 00:53:32,560
make sure that they understand 
that postage is sort of like 

1009
00:53:32,560 --> 00:53:35,480
what you see is what you get, 
rather than having a sort of 

1010
00:53:35,480 --> 00:53:39,160
like a huge parcel of 200 lbs 
hit you with a huge import fee. 

1011
00:53:39,400 --> 00:53:44,400
So I, I shipped this to sort 
like partner organizations in 

1012
00:53:44,400 --> 00:53:49,160
the US, in Australia, in 
mainland Europe, so that you can

1013
00:53:49,160 --> 00:53:52,280
sort of like reasonably expect 
sort of like VAT and customs 

1014
00:53:52,280 --> 00:53:54,560
from that point onwards. 
I spent a lot of time doing 

1015
00:53:54,560 --> 00:53:56,160
that. 
And you know, like if I got to 

1016
00:53:56,160 --> 00:53:58,240
spend that time painting more 
bikes, I would have. 

1017
00:53:58,240 --> 00:54:00,400
But I think it's always very 
important with these 

1018
00:54:00,400 --> 00:54:04,200
kickstarters to work out, right.
I want this to be pain free from

1019
00:54:04,200 --> 00:54:07,720
the the backup point of view, 
the people that want the 

1020
00:54:07,720 --> 00:54:10,760
miniatures and I don't want them
to suddenly have a parcel where 

1021
00:54:10,760 --> 00:54:12,960
and turn up with a 30 LB customs
bill on. 

1022
00:54:13,520 --> 00:54:15,240
Yeah, no, that's, that's barely 
insaneable, Christian. 

1023
00:54:15,240 --> 00:54:17,000
That's, that's great. 
You did your due diligence on 

1024
00:54:17,000 --> 00:54:18,920
that, mate. 
So people appreciate that, I'm 

1025
00:54:18,920 --> 00:54:21,120
sure, because that's one of the 
things about Kickstarter that 

1026
00:54:21,120 --> 00:54:23,320
puts people off. 
It's like, OK, I'm paying this 

1027
00:54:23,320 --> 00:54:26,840
much, but then the shipping and 
the import duty fees and what 

1028
00:54:26,840 --> 00:54:28,560
have you, depending on what 
country you're living in. 

1029
00:54:29,440 --> 00:54:32,600
So that's really good to know 
for people that they, they can 

1030
00:54:32,600 --> 00:54:33,720
see that and they can learn 
that. 

1031
00:54:33,720 --> 00:54:36,080
So that's good. 
Yeah. 

1032
00:54:36,080 --> 00:54:38,160
Now, well, now you're going to 
bring out your lead. 

1033
00:54:38,320 --> 00:54:42,160
Obviously it starts today, today
being Friday the 2nd of August. 

1034
00:54:42,600 --> 00:54:44,880
Are you actually down some of 
your products make for people to

1035
00:54:44,880 --> 00:54:48,040
have a look at on the day. 
I haven't actually. 

1036
00:54:48,040 --> 00:54:50,960
I I'm going down simply as a 
punter. 

1037
00:54:52,080 --> 00:54:54,720
I did think about bringing down 
the squad to entrance to the 

1038
00:54:54,720 --> 00:54:57,680
painting contest, but then I 
decided against it. 

1039
00:54:57,800 --> 00:55:01,000
I'm just going down. 
I'm taking down my copy of Space

1040
00:55:01,000 --> 00:55:07,400
Crusade and I'm seeing if I can 
sort of like wake up three 

1041
00:55:07,400 --> 00:55:10,440
players to sort of fight against
my Chaos Dreadnoughts. 

1042
00:55:10,440 --> 00:55:11,760
And so I'll have that on 
display. 

1043
00:55:12,120 --> 00:55:17,440
But I, I, I bring out your 
leads. 

1044
00:55:17,440 --> 00:55:24,680
Not really a trade show and I 
don't have the ability to give 

1045
00:55:24,680 --> 00:55:27,840
people their miniatures ahead of
the end of the Kickstarter yet, 

1046
00:55:27,840 --> 00:55:32,480
but I will be doing a trade show
at the Border River War Game 

1047
00:55:32,480 --> 00:55:34,720
show in Gateshead on September 
6th. 

1048
00:55:35,120 --> 00:55:38,640
And then hopefully I'll be doing
the Middlesbrough trade show and

1049
00:55:38,640 --> 00:55:43,360
some Sunderland trade shows and 
if those go well then I'll start

1050
00:55:43,400 --> 00:55:47,200
looking at doing the bigger ones
like Salute and UK Games Expo, 

1051
00:55:47,640 --> 00:55:52,760
right? 
Maybe it's Jen Conindy this 

1052
00:55:52,760 --> 00:55:55,480
weekend as well actually, which,
you know, I'd love to do 

1053
00:55:55,520 --> 00:55:58,680
something like that. 
But that's got to be something 

1054
00:55:58,680 --> 00:56:03,480
I've got to, I've got to do a 
lot of working out how I sort of

1055
00:56:03,480 --> 00:56:05,080
like do an international trade 
show. 

1056
00:56:05,080 --> 00:56:06,560
I've never done something like 
that before. 

1057
00:56:07,520 --> 00:56:09,720
Well, you've already got the 
person there set up to, you 

1058
00:56:09,720 --> 00:56:12,240
know, carry your products as 
like a sort of a, you know, 

1059
00:56:12,280 --> 00:56:15,280
halfway man or hub or something 
like that to get your products 

1060
00:56:15,280 --> 00:56:17,040
in there. 
So that's half the battle. 

1061
00:56:17,040 --> 00:56:20,120
You can send it all in in 
advance and even get someone 

1062
00:56:20,120 --> 00:56:21,840
else to represent you there on 
the day. 

1063
00:56:21,840 --> 00:56:25,480
I mean, I've, I've known, I know
that one of my patrons, Elliot, 

1064
00:56:25,480 --> 00:56:29,960
he's doing something for another
company, UK based company, I 

1065
00:56:29,960 --> 00:56:32,960
forget the name of the the 
company, sorry, and the game. 

1066
00:56:32,960 --> 00:56:37,000
But yeah, he's representing him 
and his products, showing off 

1067
00:56:37,000 --> 00:56:39,600
all the models, doing demos and 
that kind of thing. 

1068
00:56:39,600 --> 00:56:42,280
So yeah, you can get, you can 
find someone who really likes 

1069
00:56:42,280 --> 00:56:45,560
your products to go there on the
day and just represent you on 

1070
00:56:45,560 --> 00:56:48,760
your behalf and show off all the
wonderful rock Nords, mate. 

1071
00:56:48,920 --> 00:56:53,120
That's the way to do it. 
We'll have to find some avatars 

1072
00:56:53,120 --> 00:56:57,480
in other countries that I can 
remotely remotely possessed with

1073
00:56:57,480 --> 00:57:01,280
my enthusiasm for space. 
I'm happy to do it for you in 

1074
00:57:01,280 --> 00:57:03,480
Japan, mate. 
I don't know who's going what 

1075
00:57:03,480 --> 00:57:06,840
kind of what kind of well, I can
showdown this. 

1076
00:57:06,840 --> 00:57:10,040
I can put them in the store and 
I actually asked Paul to do 

1077
00:57:10,040 --> 00:57:12,040
that. 
Just put them in the store in 

1078
00:57:12,040 --> 00:57:14,000
our the, the, the place where we
play. 

1079
00:57:14,480 --> 00:57:17,360
We are thinking about doing like
a second edition kind of games 

1080
00:57:17,360 --> 00:57:18,720
day. 
We've done a lot of here for 

1081
00:57:18,720 --> 00:57:22,920
Warhammer Renaissance, but there
are some guys interested in 

1082
00:57:22,920 --> 00:57:24,800
playing second edition. 
I know there are quite a few 

1083
00:57:24,800 --> 00:57:27,280
about maybe six or seven or 
eight people now who play, 

1084
00:57:27,680 --> 00:57:29,280
who've got armies and that kind 
of thing. 

1085
00:57:29,280 --> 00:57:33,040
So who knows, it might have 
those set up somewhere, you 

1086
00:57:33,040 --> 00:57:37,160
know, as part of the Rocknorts 
Revolution corner, so people can

1087
00:57:37,160 --> 00:57:38,680
check out some. 
Well, it's good because I 

1088
00:57:38,680 --> 00:57:43,480
always, I'm always interested in
people designing miniatures now 

1089
00:57:43,600 --> 00:57:47,880
based on the oldest aesthetics. 
Yeah, because obviously the 

1090
00:57:47,880 --> 00:57:52,440
influence of 3DS3D design and 
printing is massive now it's 

1091
00:57:52,440 --> 00:57:55,320
it's revolutionized the entire 
industry. 

1092
00:57:56,200 --> 00:57:58,520
You just can't go to, you just 
can't go to Kickstarter without,

1093
00:57:58,680 --> 00:58:02,920
you know, finding 10 or more 
Kickstarter's now with 3D prints

1094
00:58:02,920 --> 00:58:06,080
of various different systems, 
you know, whether they're 

1095
00:58:06,080 --> 00:58:08,480
historical, fantasy, sci-fi, 
whatever. 

1096
00:58:10,240 --> 00:58:13,560
I launched Brocknort Revolution 
Kickstarter the same day that 

1097
00:58:13,560 --> 00:58:16,200
Andrew May over at Meridian 
Miniatures launched a set of 

1098
00:58:16,200 --> 00:58:20,000
space, space orcs, which are 
very 90s themes as well, which 

1099
00:58:20,000 --> 00:58:21,840
are sculpted by Kev Adams world 
people. 

1100
00:58:21,840 --> 00:58:25,000
And so we both both launched us 
on the same morning and we're 

1101
00:58:25,000 --> 00:58:27,320
kind of giving each other mutual
support as well. 

1102
00:58:27,320 --> 00:58:30,640
So you just can't swing a cat 
for bumping into two or three 

1103
00:58:30,640 --> 00:58:34,160
things. 
But I I like the I like the 

1104
00:58:34,160 --> 00:58:38,640
style because the miniatures are
very straightforward and 

1105
00:58:38,640 --> 00:58:43,200
characterful and paintable and 
don't come in 36 parts each. 

1106
00:58:44,320 --> 00:58:45,280
Yep. 
You know what, mate? 

1107
00:58:45,280 --> 00:58:49,800
I've got some beautiful Gretchen
from Nightmare Games. 

1108
00:58:49,800 --> 00:58:51,200
You know Diego from Nightmare 
Games? 

1109
00:58:51,200 --> 00:58:53,360
He did a Kickstarter some years 
ago. 

1110
00:58:53,880 --> 00:58:55,360
That was the last one I think I 
did. 

1111
00:58:55,360 --> 00:58:57,720
And they're the ones that. 
Popped up in the battle report 

1112
00:58:57,720 --> 00:58:58,800
or. 
They're the ones, yeah. 

1113
00:58:58,800 --> 00:59:00,000
People ask me. 
They were lovely, They were 

1114
00:59:00,000 --> 00:59:01,360
lovely. 
Yeah, they're awesome, mate. 

1115
00:59:01,360 --> 00:59:03,480
They're beautiful Warcast and 
beautiful metal. 

1116
00:59:04,880 --> 00:59:07,000
I mean, I wish the rock Nords 
would cast in metal, but then 

1117
00:59:07,200 --> 00:59:09,600
it'll cost quite a bit more, I 
think, to do that. 

1118
00:59:09,600 --> 00:59:12,240
And the process behind it. 
I don't know much about it, but 

1119
00:59:12,240 --> 00:59:13,960
yeah. 
Yeah, the cast are actually 

1120
00:59:13,960 --> 00:59:18,000
offered to do them in metal, but
the cost of metal is shot up so 

1121
00:59:18,000 --> 00:59:22,680
much that it's cheaper to do 
them in resin. 

1122
00:59:22,680 --> 00:59:26,120
And maybe have a bit of a 
personal preference there in 

1123
00:59:26,120 --> 00:59:29,560
that the miniatures don't chip 
as easily if you're taking an 

1124
00:59:29,560 --> 00:59:32,040
army of them down. 
But then he did, he was actually

1125
00:59:32,040 --> 00:59:34,200
trying to persuade me to do a 
set of the bikes in metal as 

1126
00:59:34,200 --> 00:59:37,640
like a collector's edition. 
But the weight of bikes is sort 

1127
00:59:37,640 --> 00:59:41,640
of like absolutely huge really 
when you're doing small vehicles

1128
00:59:41,640 --> 00:59:44,960
in metal. 
And then I, I'm not sure how 

1129
00:59:44,960 --> 00:59:51,120
well metal kits stay together 
because metal bikes, I've got a,

1130
00:59:51,120 --> 00:59:54,880
I've got a squadron of metal 
bikes at home and they're, 

1131
00:59:54,880 --> 00:59:56,480
they're just a running repair 
really. 

1132
00:59:57,280 --> 00:59:59,240
Yeah, I know what you mean. 
I, I totally understand it. 

1133
00:59:59,240 --> 01:00:03,440
I, I, I can get it from a, from 
a business point of view these 

1134
01:00:03,440 --> 01:00:07,640
days that of course I love metal
models and you know, I've got a 

1135
01:00:07,640 --> 01:00:11,360
whole cabinet full of them. 
Luckily they can support the, 

1136
01:00:11,520 --> 01:00:13,800
the, the shelves they're 
actually sitting on luckily 

1137
01:00:13,800 --> 01:00:16,800
support like 10 KGS and over I 
think because they're quite 

1138
01:00:16,800 --> 01:00:18,520
heavy. 
But you know, for 

1139
01:00:18,520 --> 01:00:22,960
transportation, for storage, for
obviously for a, for a seller 

1140
01:00:22,960 --> 01:00:26,880
shipping all this stuff out. 
Yeah, I mean, resin is the way 

1141
01:00:26,880 --> 01:00:28,800
to go. 
I mean, my friend Marcus, you 

1142
01:00:28,800 --> 01:00:32,360
know, you might be familiar with
wearable miniatures. 

1143
01:00:32,880 --> 01:00:36,960
Oh yes, yes, he's done some 
really nice, he did a really 

1144
01:00:36,960 --> 01:00:39,880
nice Wastacker Gutsmaker 
conversion a couple of weeks 

1145
01:00:39,880 --> 01:00:43,400
ago, which is just sort of like 
absolutely spot on because he's 

1146
01:00:43,880 --> 01:00:46,800
taking extra care to do like the
mega armor of the rider as well,

1147
01:00:46,800 --> 01:00:49,400
which I'm just, I've got so 
excited by that. 

1148
01:00:49,400 --> 01:00:51,520
I've got lots of pictures of 
that saved to my desktop. 

1149
01:00:52,560 --> 01:00:54,720
Great, That's awesome. 
Yeah, he, he's done some awesome

1150
01:00:55,320 --> 01:00:59,640
spotlight models as well, which 
would, I think, I think Paul's 

1151
01:00:59,640 --> 01:01:03,280
got the living Ancestor model 
from his range that he used in 

1152
01:01:03,280 --> 01:01:04,960
our game in our battle report 
the other day. 

1153
01:01:06,280 --> 01:01:09,160
So it's it's really great, great
to see people like yourself and 

1154
01:01:09,160 --> 01:01:11,520
Marcus and other people out 
there, you know, recreating 

1155
01:01:11,520 --> 01:01:14,400
these old miniatures in a new 
format and you know, obviously 

1156
01:01:14,400 --> 01:01:18,480
metal resin or whatever, or 
SSTLS people can print out and 

1157
01:01:18,480 --> 01:01:23,400
still enjoy old style gaming 
with some new fresh looking 

1158
01:01:23,400 --> 01:01:27,800
models on the table. 
So yeah, all, all yeah, sounds 

1159
01:01:27,800 --> 01:01:32,000
great. 
Bring back that sort of it's not

1160
01:01:32,000 --> 01:01:36,800
just I wanted to go back to 
1994, but I remember popping out

1161
01:01:36,880 --> 01:01:40,680
once to Manchester model shop 
and I had an Imperial Guard army

1162
01:01:40,680 --> 01:01:43,200
at the time. 
And then this new game called 

1163
01:01:43,200 --> 01:01:48,280
Warzone would come out with this
wolf being commandos in and they

1164
01:01:48,280 --> 01:01:50,840
just look like they're slots 
straight into my Warhammer army.

1165
01:01:50,880 --> 01:01:53,640
And I just bought them there and
sort of like got ten of them and

1166
01:01:53,800 --> 01:01:55,960
had them with an assault cannon,
which are counted as a heavy 

1167
01:01:55,960 --> 01:01:57,760
bowl to it. 
I think it's an HMG actually. 

1168
01:01:58,000 --> 01:02:01,920
And I like the idea that we're 
living in a fresh golden age of 

1169
01:02:01,920 --> 01:02:05,080
miniatures where people have got
their old armies, people have 

1170
01:02:05,080 --> 01:02:07,640
got their existing collections, 
but they kind of think, right, 

1171
01:02:07,920 --> 01:02:11,320
I'm just going to get a little 
bit of flavour in here, a bit of

1172
01:02:11,320 --> 01:02:13,000
Indycred. 
I want to get something a bit 

1173
01:02:13,000 --> 01:02:15,600
fresh rather than having another
army where you have that 

1174
01:02:15,600 --> 01:02:17,880
monopose plastic. 
Gretchen, you've slotted in your

1175
01:02:18,080 --> 01:02:21,080
Diego sort of like fantastic set
of nightmare miniatures, 

1176
01:02:21,080 --> 01:02:23,800
Gretchen into it. 
You've got your Macrocosm dwarf 

1177
01:02:23,800 --> 01:02:26,720
commissar slotted in and it sits
alongside the old miniatures. 

1178
01:02:26,960 --> 01:02:30,600
It's that that's the idea that 
it's a bit more pick and mix or 

1179
01:02:30,600 --> 01:02:35,720
a bit more so like customizable.
And that's that's very exciting 

1180
01:02:35,720 --> 01:02:39,160
about this age of Kickstarters. 
Yes, absolutely. 

1181
01:02:39,160 --> 01:02:40,800
Yeah. 
To get your project off the 

1182
01:02:40,800 --> 01:02:44,520
ground, that is it. 
Macrocasm, Macrocasm, Macrocasm.

1183
01:02:44,840 --> 01:02:46,480
Yeah, They do some wonderful 
stuff too. 

1184
01:02:46,480 --> 01:02:47,880
I think they're a Spanish 
company, aren't they? 

1185
01:02:50,000 --> 01:02:53,360
I think it's Chris Nichols in 
the UK, but in this age of the 

1186
01:02:53,360 --> 01:02:56,160
Internet, it's not acceptable to
know within 30 seconds. 

1187
01:02:56,680 --> 01:02:59,600
Well, it could be Spanish, yeah.
OK, it could be could be a 

1188
01:02:59,600 --> 01:03:02,320
different project that I'm 
thinking of, but they did some 

1189
01:03:02,320 --> 01:03:06,280
space slam and what else was? 
That, oh, that was Redguard, 

1190
01:03:06,280 --> 01:03:08,320
wasn't it? 
They did the baseline and the 

1191
01:03:08,320 --> 01:03:09,200
space. 
Ocrans. 

1192
01:03:09,200 --> 01:03:10,840
And that's the one. 
That's the one. 

1193
01:03:10,840 --> 01:03:11,920
Yeah. 
Brilliant. 

1194
01:03:12,040 --> 01:03:13,600
Yeah. 
The Ocrans are just amazing. 

1195
01:03:13,600 --> 01:03:15,680
I mean, I'd, I'd love to have 
those for my walk. 

1196
01:03:15,680 --> 01:03:17,000
Army. 
I think they're just, they're 

1197
01:03:17,000 --> 01:03:18,840
just perfect, perfect 
aesthetics. 

1198
01:03:19,080 --> 01:03:21,600
Yeah, yeah. 
His, his photography was 

1199
01:03:21,600 --> 01:03:24,640
completely on point with the 
hills that he had as well. 

1200
01:03:24,960 --> 01:03:27,440
And he's got some of the old 
fugu huts behind him as well. 

1201
01:03:27,440 --> 01:03:31,920
I, I, I want to say to slam 
myself actually to have his 

1202
01:03:32,000 --> 01:03:34,960
auxilia, because the painting on
them was great. 

1203
01:03:34,960 --> 01:03:38,240
They weren't just sort of fat 
little frogs or sort of stringy 

1204
01:03:38,240 --> 01:03:39,920
crew. 
They were just the halfway in 

1205
01:03:39,920 --> 01:03:43,480
between, which sort of like made
them nice and leggy and sort of 

1206
01:03:43,480 --> 01:03:47,200
alien and Mesoamerican. 
It was, it was, it was great. 

1207
01:03:47,680 --> 01:03:51,520
Yeah, and hats off to Maxi who 
did all the painting for them. 

1208
01:03:51,880 --> 01:03:54,320
He did an absolutely brilliant 
job on those. 

1209
01:03:54,920 --> 01:03:57,440
Just. 
Yeah, he the like, I'm not a 

1210
01:03:57,440 --> 01:03:59,600
Lisbon person, as most people 
would know. 

1211
01:03:59,840 --> 01:04:02,440
I don't particularly like 
lizards in fantasy or space, but

1212
01:04:02,440 --> 01:04:04,200
those models are really, really 
nice. 

1213
01:04:04,200 --> 01:04:05,880
They're really good. 
Yeah. 

1214
01:04:05,960 --> 01:04:08,720
And I think that the paint jobs 
themselves that Maxi did just 

1215
01:04:08,720 --> 01:04:10,720
knocked them out the park. 
Absolutely. 

1216
01:04:10,720 --> 01:04:14,040
I'm glad I'm. 
Glad he didn't do space dwarf 

1217
01:04:14,040 --> 01:04:16,280
bikers actually, because he did 
some little jump troopers and he

1218
01:04:16,280 --> 01:04:18,400
did. 
And I'm thinking, Oh, no, 

1219
01:04:18,400 --> 01:04:22,040
everyone's going to be sort of 
a, you know, sort of tired of 

1220
01:04:22,040 --> 01:04:24,320
space dwarf bikers this year and
we're going to launch mine. 

1221
01:04:24,720 --> 01:04:28,680
So, so, you know, this is space 
enough of us both to do bikers. 

1222
01:04:28,680 --> 01:04:31,520
Macrocosm have done some bikers 
recently and they're they're 

1223
01:04:31,520 --> 01:04:36,200
great. 
And there's that Spanish company

1224
01:04:36,840 --> 01:04:38,600
have done some bikers recently 
as well. 

1225
01:04:38,600 --> 01:04:40,680
And I think hardcore have done 
some bikers as well. 

1226
01:04:40,680 --> 01:04:43,960
So you, you spoil for choice 
really if you want space dwarf 

1227
01:04:43,960 --> 01:04:45,400
bike, but get mine, but get 
mine. 

1228
01:04:45,400 --> 01:04:48,080
But you know, other options are 
available. 

1229
01:04:49,160 --> 01:04:52,480
For me personally, I think yeah,
you're doing the best, you know,

1230
01:04:52,480 --> 01:04:56,120
squat aesthetical models out 
there at the moment. 

1231
01:04:56,120 --> 01:04:58,560
And like I said Chris, I'm 
really looking forward to seeing

1232
01:04:58,560 --> 01:05:00,880
what comes in the future. 
You've got some exciting plans 

1233
01:05:00,880 --> 01:05:03,400
in your head already. 
You've got a prototype there Is 

1234
01:05:03,400 --> 01:05:06,000
it of the EXO Armour model you 
have? 

1235
01:05:06,000 --> 01:05:09,760
Isn't it a nice EXO suit? 
Yeah, he's got a hammer in one 

1236
01:05:09,760 --> 01:05:14,680
hand and he's got under slung. 
It's like Gatling cannon in the 

1237
01:05:14,680 --> 01:05:19,400
other. 
And I just trying to work out 

1238
01:05:19,400 --> 01:05:22,320
sort of like what are the weapon
options I give him as well 

1239
01:05:22,320 --> 01:05:26,480
really so that I can make it a 
whole squad's worth, you know? 

1240
01:05:26,480 --> 01:05:29,120
Do we start doing like over 
shoulder missile launches? 

1241
01:05:29,120 --> 01:05:32,080
Do we start doing kind of like 
loads of flame weapons? 

1242
01:05:32,080 --> 01:05:35,400
Do we start doing sort of like 
axes instead of hammers for the 

1243
01:05:35,440 --> 01:05:36,400
guns? 
I'm not sure. 

1244
01:05:36,400 --> 01:05:40,600
It's, it's exciting times. 
It's world is my oyster. 

1245
01:05:41,400 --> 01:05:43,840
Now finally, do you have like 
some kind of discord or 

1246
01:05:43,840 --> 01:05:46,960
community group that you can 
interact with your fans to talk 

1247
01:05:46,960 --> 01:05:49,920
about these ideas or your 
processes and that kind of thing

1248
01:05:49,920 --> 01:05:52,440
to get feedback? 
I've been taking a look at 

1249
01:05:52,440 --> 01:05:55,280
trying to set up a discord. 
I've never quite worked out how 

1250
01:05:55,280 --> 01:05:57,880
they are, so I'm lurking around 
in the Warhammer 40,000 second 

1251
01:05:57,880 --> 01:06:00,720
edition discord. 
I used to say, I used to say 

1252
01:06:00,720 --> 01:06:03,040
that Twitter was the best place 
to interact with me, but ever 

1253
01:06:03,040 --> 01:06:07,360
since the Elon Musk take take 
over, I found that sort of like 

1254
01:06:07,360 --> 01:06:10,800
it's only about 10% of the 
people on there than they used 

1255
01:06:10,800 --> 01:06:15,160
to be actually. 
So yeah, I should, I should 

1256
01:06:15,160 --> 01:06:17,080
really sort out a Discord. 
I know that you've got a very 

1257
01:06:17,080 --> 01:06:18,480
successful one that sort of 
join. 

1258
01:06:18,480 --> 01:06:20,920
Ours mate, I was going to say 
just join ours Chris, you can 

1259
01:06:20,920 --> 01:06:23,880
you've got heaps of people there
to interact with you straight 

1260
01:06:23,880 --> 01:06:25,600
off the bat. 
I mean, I know, I know the the 

1261
01:06:25,600 --> 01:06:27,840
40K second edition one is there 
as well. 

1262
01:06:27,880 --> 01:06:29,280
I think I'm still a member of 
that one. 

1263
01:06:29,760 --> 01:06:31,280
I don't really visit it very 
often. 

1264
01:06:31,280 --> 01:06:34,120
It it seems to be very well. 
Last time I, last time I 

1265
01:06:34,120 --> 01:06:38,080
visited, it wasn't that active, 
but our, our group is very, very

1266
01:06:38,080 --> 01:06:40,560
active. 
So please feel free to come in 

1267
01:06:41,000 --> 01:06:43,840
and share as much as your stuff 
as you want all your painted 

1268
01:06:43,840 --> 01:06:46,360
model, everything, everything. 
You know, it's, it's open for 

1269
01:06:46,360 --> 01:06:49,880
everybody just to, yeah, like 
it's, there's no rules on, you 

1270
01:06:49,880 --> 01:06:54,920
know, showing off your wares 
and, and trying to get sales. 

1271
01:06:54,920 --> 01:06:57,440
We encourage that. 
So I'm always happy to have 

1272
01:06:57,640 --> 01:07:02,280
creators on board to share their
wonderful work and to, again, 

1273
01:07:02,280 --> 01:07:04,320
just to give more exposure to 
what you're doing. 

1274
01:07:04,320 --> 01:07:07,120
And so yeah, please do that 
mate. 

1275
01:07:07,120 --> 01:07:09,920
I'll send you a link and please 
come and jump on board. 

1276
01:07:10,640 --> 01:07:13,160
Consider myself invited. 
OK, Chris. 

1277
01:07:13,200 --> 01:07:15,320
Well, it's been a pleasure 
talking to you. 

1278
01:07:15,320 --> 01:07:19,120
I really appreciate your time 
today and again, have a 

1279
01:07:19,120 --> 01:07:20,680
wonderful time at bringing out 
your lead. 

1280
01:07:21,080 --> 01:07:24,280
And please say hello on my 
behalf and the Chronic 

1281
01:07:24,280 --> 01:07:26,320
community, Chronic Man 
community, to all the people you

1282
01:07:26,320 --> 01:07:29,440
meet there on the weekend too. 
Well, thank you very much for 

1283
01:07:29,440 --> 01:07:34,560
having me on and thank you for 
your kind of completely 

1284
01:07:34,640 --> 01:07:37,040
inadvertent plugs for the 
terrain and you're completely 

1285
01:07:37,920 --> 01:07:39,800
advertent plugs for this 
campaign. 

1286
01:07:39,800 --> 01:07:42,520
So brilliant, no? 
Problem mate, I hope, yeah, like

1287
01:07:42,520 --> 01:07:44,960
I said, I think it's going to be
very successful at the first one

1288
01:07:44,960 --> 01:07:48,480
and long may that continue. 
The more successful it gets, 

1289
01:07:48,720 --> 01:07:50,680
well then the more projects you 
can start. 

1290
01:07:50,680 --> 01:07:53,440
So that's excellent mate. 
So happy to happy to support you

1291
01:07:53,440 --> 01:07:55,320
doing that. 
OK mate. 

1292
01:07:55,320 --> 01:07:58,000
So thanks again Chris and take 
care and I'll catch you again 

1293
01:07:58,000 --> 01:07:59,800
next time mate. 
See you soon. 

1294
01:08:00,120 --> 01:08:00,920
Bye, bye, bye.
