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Hello and welcome to the crown 
of command podcast. 

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Thank you very much for 
downloading our podcast and I 

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hope you enjoy the next couple 
of hours as we discuss various 

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things and topics related to why
I'm a fantasy fifth edition and 

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also other game systems from 
that era in our guest 

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interviews. 
So without further Ado, let's 

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get on to the show. 
Hi Justin, how are you going 

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mate? 
Welcome back. 

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Hi, Josh doing well, hi 
everyone. 

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Good to be back. 
And thanks very much for taking 

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some time out of your weekend to
come and speak to us and talk to

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her hammer. 
Yeah. 

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Great to great to be back. 
How are things going on your 

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side? 
Josh. 

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Yeah, guy really. 
Well, they actually been pretty 

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busy this week but yeah. 
I've been enjoying it though. 

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How about you man? 
Good. 

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Yeah, pretty good. 
You know. 

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I think we're all were all still
stuck at home so I've been 

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hoping to get a little more 
hobby time in, but probably not 

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as much as I as I want on that 
side. 

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But but yeah, no, I'm still 
hopeful we can we can sort of 

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well, I can get a bit more done 
and then I think we still have 

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our game. 
At some point in June, hopefully

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are the one that we talked about
last time the the the Empire vs.

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The skaven match. 
So yeah, just trying to work on 

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that and try to get ready for 
that one. 

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Yeah. 
Yeah mine was still looking 

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really forward to it and you'll 
be disappointed in me just and I

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haven't actually painted any 
escape and since last time we 

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talked so what have you been 
some of those to Javi up to? 

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So what have you been working 
on? 

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Josh Joshua since the last? 
I think it was three weeks, 

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right? 
Since we last spoke about this. 

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But that that maybe yeah about 
three weeks ago. 

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So I've been working on, just 
rebasing all my goblins night, 

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goblins and Orcs, And I've 
almost finished it except for 

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the Cavalry and so that's going 
really well. 

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I'm really happy. 
I'm done that. 

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And then I started doing the 
dwarves just this week and now 

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rebasing some funders at the 
moment and I did some Warriors 

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the other day. 
So yeah, maybe I've just been 

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busy with that. 
Really He's doing a lot of 

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videos and doing daily videos. 
Now my channel, that's the crown

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of command podcasts on YouTube. 
If you want to check that out 

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it's like a daily. 
I do daily videos maybe like for

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an hour every day and I put some
other content on there, some 

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Showcase from the community 
their Miniatures and that kind 

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of thing. 
So if you're looking for some 

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hero Hammer content, and you 
want to, if you get bored and 

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you want to get, you know, some 
painting done or whatever come 

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and join me on the channel. 
How about you Justin would even 

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have to mate? 
Sounds good. 

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Well, I'm still working on my my
Empire ahead of our match. 

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So I finished the last three 
rights guard foot nights, that I

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mentioned last time I was 
working on. 

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So now I have a unit of 10 which
is not, not a big unit 

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obviously, but I think it's sort
of as a good start for for 1,000

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points that we're going to play.
So these are nice. 

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You know, these are The nice 
fourth edition metal ones, I 

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believe came out in the early 
90s, I think right up the I 

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think right. 
Right. 

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Appropriately for for our for 
Flora in the herald Hammer era, 

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I believe and they're really 
nice through really nice models.

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So I finished the last three 
this week and then actually I 

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today I just finished three 
shields for them. 

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So I'm using actually Shields 
from a from the nights. 

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Empire nights kit from actually 
six addition to plastic ones. 

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So putting putting those on just
gluing those. 

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On the wall, painting the 
Shields and then just going and 

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onto the foot nights. 
So those are done. 

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And then I think after that then
I have to have a well, a couple 

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more things I have to do. 
And, you know, sort of maybe 

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halfway through 1,000 points or 
little over halfway through this

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1000 points. 
Frankly, trying to decide what 

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to do next. 
I can do some Mountain nights or

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I can do some hand Gunners which
I think both I would need in 

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that battle against the skaven. 
So yeah, we'll see. 

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Hopefully oh, I'll try to start 
something new in the coming 

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week. 
Okay. 

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That sounds good but it sounds 
like me really busy and you make

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me feel really bad now that I've
actually been Skyping. 

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So how many humming I got? 
How many goblins did you re 

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based and what exactly what does
it mean? 

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When your rebasing, what have 
you been doing it with it? 

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Exactly. 
Okay, so if you're not familiar 

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with what I've been doing, you 
can always head over to the 

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hearer Hammer group on Facebook.
And they've got pictures up 

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there of my Goblin units. 
That I've been posting up over 

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the week or so last week. 
And basically, all I'm doing is 

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taking them off the original 
basis that they'll wrong. 

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And, you know, I based the, he's
probably back in the day of 

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fifth edition. 
So they had some sort of, like 

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grass Tufts and that kind of 
thing. 

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And some sort of course, and on 
the This is which I painted 

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brown. 
And basically what I've been 

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doing is replacing those bases 
with new basis and then putting 

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gluing on some really fine, sand
and then painting, over the top 

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of that one, that's dry with 
some Goblin green paint, and 

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then dry brushing that with some
yellow, and some bags, like a 

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very light yellow color over the
top to capture that sort of 

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saying feel as the models, 
pictured in that error 

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basically. 
So I've had a lot of fun with 

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that. 
And been doing that with the 

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goblins as well as over the aux 
or as well. 

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And so now looking over at my 
cabinet. 

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I've got all the Goblins 
finished and I've got all the 

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Orcs finished bar handful about 
10 Blackhawks. 

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I need to finish off. 
And I've got a zeg the 

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slaughter. 
I still need to finish off and 

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one ball boy, I need to do and 
there's just the spider Spider 

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Riders and the Wolf gobbled wolf
wolf boys and they're done. 

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Sounds great. 
How many, how many night goblins

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and Orcs? 
Do you have actually not even an

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army? 
Well, actually with because I 

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had had three Charities, I had 
grown the porch and I did him as

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well. 
So as one of the other 

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characters, the other chair at 
character, and I to regular 

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chariots, which I used the 
night, Goblin archers as 

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crewman. 
For, I've actually decided to 

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take those off and put them in 
white, normal metal night, 

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Goblin units. 
So now I have 40 regular night 

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goblins in that unit. 
So it's like really nice and Big

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And Chunky and I really like 
big. 

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It's a goblins when I filled 
them and the other unit is a 

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unit of netters and clubbers. 
And they just 20 and I've got 

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two of the Squig herders. 
I've got four squeak Hoppers and

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what else have I got? 
I've got six Fanatics. 

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I've got scarcely can gobbler. 
I have to Doom divers. 

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And I think that's it and pull 
the Orcs of got about 25 or 

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Biggins 25 black Orcs. 
I've got five fork ball boys 

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over six or four boys. 
I've got four trolls, a giant, 

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and the giant still need to be 
rebased. 

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I need to do at some point. 
I'm working at a river troll 

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that's in my, in my tutorials, 
at the moment. 

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I'm working on that, which has 
been really fun to do and I 

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think that's Betty White. 
Yeah that sounds that sounds 

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cool. 
Josh actually that's a big you 

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got a really large collection of
goblins and Orcs they're quite a

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bit of. 
Yeah, I guess it's quite quite a

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bit of work to rebase all of 
them but I'm sure they look, 

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they, look really brilliant to 
be in those global government 

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green basis again. 
Well, you know, just, you know, 

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met all my, to make my life hard
and difficult. 

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And I certainly got in my way to
do that with repainting minutes 

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and I've already painted and 
what kind of Tough. 

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But I'll tell you some good news
through the week, our friend 

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Jimmy from the old world live 
podcast. 

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Yeah, he reached out to me and 
said that he had some he was 

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working on a really old school 
or Goblin Army and he showed me 

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pictures of stuff that he had in
his collection, which is really 

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impressive. 
And he had some Forest goblins. 

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He said he proved would never 
paint and I said, wow, I'd be 

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really interested in those if 
you don't, you know, if you 

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don't need them or want them, 
you know, I don't have, I don't 

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have, I've never had the not the
forest Goblin infantry before. 

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So you have will come to some 
agreement. 

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On some kind of trade deal at 
some point and he will send 

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those over when all the all the 
international shipping or freed 

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up. 
So I look really forward to 

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getting those 20 or so off him, 
so be awesome. 

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Well that's that's really 
awesome. 

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I she yeah you love to love to 
see those and yeah those are I 

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think those are really rare 
these days, right? 

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Find those old Force goblins, 
very rare to find like 20 or 

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more in an enlightened groups 
say like in a bunch to buy all 

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at once is like really, really 
super rare. 

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So I'm really, really thankful 
for his generosity and letting 

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me know about that because, you 
know, he's got some really 

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beautiful ministers in these 
collections. 

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So, to let some of them go as 
Really awesome of him. 

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Yeah. 
Yeah. 

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Absolutely. 
Absolutely. 

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Yeah. 
I think we've been seeing some 

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of the work that they've been 
doing on Instagram actually, so 

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that's really neat. 
Yeah, they're doing some really 

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good work to be someday. 
Maybe we can we can play a game 

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together. 
We'll see ya mites on the bucket

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list. 
So Italy, Spain Port was a 

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Poland, Canada. 
The UK, the US Australia and New

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Zealand. 
So yeah, they're all added to 

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the bucket list of places that I
want to go. 

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Like if we ever win the lottery,
I'll just slide take like six 

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months or a year to just travel 
around the world in this play 

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games. 
It brought all the friends, I 

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know on Facebook that I've met 
through the groups and all that 

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kind of thing, and different 
conventions, and all that kind 

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of stuff. 
The awesome. 

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Yeah, that would be really would
be a dream. 

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I would love to do something 
like that too bad at the time 

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and money, actually. 
Yeah, well maybe, if you're 

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nice, I'll give you some money 
to take. 

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Take a year off and you can 
come, we'll come around with me.

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Yeah, it's more and more of a 
Time by can take, take the time 

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off my job and I'm sure I would 
I would do it. 

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So when when are you going to 
start the this game in there? 

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What's what's the what's the you
have to have a plan on that? 

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Well, Mike this is this really 
good question and, you know, 

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I've had to look at what I've 
been doing and what All this 

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stuff. 
I've got to my pain table is 

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just sort of amassed so much 
that I've, you know, Prime stuff

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up. 
Got to stop ready. 

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I've got all this, all these 
Miniatures on my table and none 

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will be finished. 
And it's been sort of a problem 

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that I've got a trying to manage
my time better in trying to 

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finish off projects, rather than
trying to start stuff up and 

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never So basically the escaping 
her on my table and they're half

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painted, I've just got to finish
them off and get them done and 

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put it in the cabinet. 
So, you know, it's it can be 

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done in a week easy, you know. 
So I've just got to motivate 

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myself to get back into it and 
get them, finish me. 

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You're going to, you can paint 
them all in one week. 

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Yeah. 
Easy easy. 

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How many, how many do you have? 
How many are you planning to 

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paint? 
Well, to finish my thousand 

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points. 
I've only got one, two, three, 

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four, five, six six guys. 
Seven, guys, I think seven. 

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Okay, that's not too bad. 
That's that is, you could 

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probably do that in the week. 
I thought you were talking about

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the whole 1,000 points in a week
which would be, which would be 

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amazing. 
That's why I've already got a 

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bit of an advantage over you. 
In that sense that, you know, 

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already got a lot of Stuff 
already done. 

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So, basically, yeah, I'm looking
at them right now. 

225
00:13:16,300 --> 00:13:17,900
I'm going to start painting 
while we're talking. 

226
00:13:17,900 --> 00:13:21,100
That might be a good idea. 
Actually might get my, my mojo 

227
00:13:21,100 --> 00:13:24,400
back on for the scheming and 
I'll do that one chatting to 

228
00:13:24,400 --> 00:13:25,600
you. 
But yeah, that's it. 

229
00:13:25,600 --> 00:13:27,000
That's it. 
Just seven guys. 

230
00:13:27,000 --> 00:13:30,200
And I'm back to my thousand 
points completed me. 

231
00:13:31,400 --> 00:13:33,200
Good. 
That's that's really good. 

232
00:13:33,200 --> 00:13:40,000
I think I have about at least 20
25 more to go to to get to 1,000

233
00:13:40,000 --> 00:13:42,900
points. 
Climbing some some characters. 

234
00:13:42,900 --> 00:13:50,400
So we'll see how that goes. 
Well just yeah, I'm going to 

235
00:13:50,408 --> 00:13:52,900
keep pestering you and you have 
to pester me to get these 

236
00:13:52,900 --> 00:13:53,900
finished. 
Yeah. 

237
00:13:54,500 --> 00:13:57,600
And this keep hammering at you 
all the time to get to get your 

238
00:13:57,600 --> 00:14:00,900
models and nothing's nothing 
like a match to kind of motivate

239
00:14:01,100 --> 00:14:03,700
motivate me. 
Otherwise normally I would 

240
00:14:03,700 --> 00:14:06,600
probably move on to one of my 
other armies or some other 

241
00:14:06,600 --> 00:14:09,700
recent Miniatures. 
I bought to work on those so 

242
00:14:09,700 --> 00:14:12,700
there's quite a few that I'm 
quite a few other things. 

243
00:14:12,700 --> 00:14:17,200
I'm quite tempted to do some 
point this year but for now Got 

244
00:14:17,200 --> 00:14:20,300
to go to stay focused. 
Yeah. 

245
00:14:21,300 --> 00:14:23,200
Yeah. 
It's I know it's a big thing. 

246
00:14:23,200 --> 00:14:26,100
Like we talked about it so many 
times before with other people 

247
00:14:26,100 --> 00:14:29,300
to it's like a massive 
commitment to paint an army and 

248
00:14:29,300 --> 00:14:32,100
I can I can and I can totally 
understand why people would not 

249
00:14:32,900 --> 00:14:36,100
be willing to jump into 
something like Warhammer, even 

250
00:14:36,100 --> 00:14:39,800
if they're coming from, like 
outside coming in for the very 

251
00:14:39,800 --> 00:14:43,100
first time will be like pretty 
daunting to see how many models 

252
00:14:43,100 --> 00:14:44,700
you have to need to actually 
paint. 

253
00:14:44,700 --> 00:14:50,200
Yeah, but it's a labor of love 
so we do it because we love it, 

254
00:14:50,200 --> 00:14:55,600
we love the game. 
Okay. 

255
00:14:55,600 --> 00:14:57,700
So did you buy anything mate 
recently? 

256
00:14:57,700 --> 00:15:02,100
Did you buy anything like Raven?
Well, I got I think I don't 

257
00:15:02,100 --> 00:15:06,600
remember if I talked about the 
steam tank I got last time but 

258
00:15:07,100 --> 00:15:10,600
you might have I shared a photo 
with our group about that. 

259
00:15:12,400 --> 00:15:14,800
But yeah in case I didn't talk 
about last time. 

260
00:15:14,800 --> 00:15:20,100
Basically I bought a old. 
I think it's probably like a 

261
00:15:20,100 --> 00:15:23,700
fifth edition steam tank in 
metal. 

262
00:15:23,700 --> 00:15:28,300
It's still in the box. 
It's been open, but it's 

263
00:15:28,700 --> 00:15:34,100
basically, I think pretty new 
and unknown not yet assembled or

264
00:15:34,100 --> 00:15:37,100
painted, of course. 
But yeah. 

265
00:15:37,100 --> 00:15:40,800
That's, that was my recent 
acquisition. 

266
00:15:40,800 --> 00:15:44,500
And I look forward to while 
putting that together and and, 

267
00:15:44,500 --> 00:15:47,500
and, and, you know, having it 
joined. 

268
00:15:47,500 --> 00:15:51,400
As, you know, might not be part 
of once the 1,000-point force. 

269
00:15:51,400 --> 00:15:55,300
But, you know, as it grows, as 
the Empire Army grows this route

270
00:15:55,300 --> 00:15:58,800
will Be a part of it, and it's 
quite interesting. 

271
00:15:58,800 --> 00:16:04,200
I think I have, I actually have 
an one of the newer plastic, 8th

272
00:16:04,200 --> 00:16:06,600
Edition, steam tanks to. 
And I have this one. 

273
00:16:07,700 --> 00:16:11,500
This one's a lot smaller than 
the 8th Edition plastic one, but

274
00:16:11,500 --> 00:16:14,000
it's, it's quite interesting, 
actually, the quote, quite well 

275
00:16:14,000 --> 00:16:17,700
designed model different 
slightly has a different look, 

276
00:16:18,000 --> 00:16:21,000
but a really nice one. 
So, yeah, I look forward to 

277
00:16:21,000 --> 00:16:22,500
putting it together at some 
point. 

278
00:16:22,700 --> 00:16:25,400
Should be should be, should be 
fun. 

279
00:16:28,600 --> 00:16:30,500
And just one word of advice 
mate. 

280
00:16:30,500 --> 00:16:34,300
Don't drop it? 
No I think. 

281
00:16:35,300 --> 00:16:37,100
No, I'll be very careful with 
it. 

282
00:16:37,100 --> 00:16:39,800
I think I think this one is 
really a gem actually because 

283
00:16:39,800 --> 00:16:43,400
it's it's never been assembled 
before so it's practically new. 

284
00:16:43,500 --> 00:16:45,700
So I'm really excited to to work
on it. 

285
00:16:48,100 --> 00:16:51,500
Yeah, so I saw the pictures you 
showed in a messenger group and 

286
00:16:51,500 --> 00:16:53,300
it's all in the in the original 
box. 

287
00:16:53,300 --> 00:16:56,600
It's really cool to see that. 
Yeah, so that was actually 

288
00:16:56,600 --> 00:16:59,400
released in fourth edition that 
was released for the Army book 

289
00:17:00,200 --> 00:17:03,000
before that 4th Ed so yeah, it's
a real gem that one. 

290
00:17:03,000 --> 00:17:05,800
And I'm really glad you got that
because that's really a 

291
00:17:05,800 --> 00:17:10,700
beautiful model and in the 
photographs in white doors and 

292
00:17:10,700 --> 00:17:14,200
battle reports, you can actually
see their have got the, you 

293
00:17:14,200 --> 00:17:16,800
know, the Gunner that sort of 
sits in the turret there at the 

294
00:17:16,800 --> 00:17:19,500
top of them. 
Yeah, some photographs is 

295
00:17:19,500 --> 00:17:21,700
actually placed in there and 
some photographs he's actually 

296
00:17:21,700 --> 00:17:26,500
taken out and they close the 
hatch and on the top of the 

297
00:17:26,500 --> 00:17:28,600
steam tank to. 
So it's a really, really nice 

298
00:17:28,600 --> 00:17:30,500
model that. 
Yeah. 

299
00:17:31,100 --> 00:17:33,600
So it's, can I ask you, are you 
going to paint it in the classic

300
00:17:33,600 --> 00:17:36,400
colors? 
I'm not sure yet. 

301
00:17:36,400 --> 00:17:40,500
Actually, I haven't, I haven't 
really decided, how am I gonna 

302
00:17:40,500 --> 00:17:42,700
do it? 
I have to think about it. 

303
00:17:42,700 --> 00:17:49,100
I mean, it's sort of I want it 
to fit into the theme of the 

304
00:17:49,100 --> 00:17:53,200
army over also which is a 
reich's as you know it's like a 

305
00:17:53,200 --> 00:17:57,900
reich's guard Army. 
So white and red are the sort of

306
00:17:57,900 --> 00:18:03,100
the primary colors but you know 
if I do everything and that it's

307
00:18:03,200 --> 00:18:06,000
maybe a little bit boring. 
So I'm going to try to mix in 

308
00:18:06,500 --> 00:18:11,300
some other units. 
So far of the rights guard units

309
00:18:11,300 --> 00:18:16,000
which are red and white 
primarily at some I might do 

310
00:18:16,000 --> 00:18:19,900
some of the hand Gunners or 
other units and all outdoor sort

311
00:18:19,900 --> 00:18:23,800
of colors, which are red and 
white and with some yellow 

312
00:18:23,800 --> 00:18:28,000
highlights. 
So yeah, maybe the maybe the 

313
00:18:28,000 --> 00:18:32,100
same tank will be along those 
lines red and white. 

314
00:18:33,600 --> 00:18:35,800
It's a bit a bit of yellow. 
So we'll see. 

315
00:18:36,100 --> 00:18:38,400
I'll have to I'll have to think 
about this very carefully 

316
00:18:38,400 --> 00:18:42,600
because yeah, I don't know how 
you feel but when I get a nice 

317
00:18:42,600 --> 00:18:45,600
model like that, I sort of 
sometimes hesitate to paint it 

318
00:18:45,600 --> 00:18:49,400
and thinking that I could, you 
know, well Peak because it's 

319
00:18:49,400 --> 00:18:51,500
really a commitment, right? 
Once you put colors on it. 

320
00:18:52,100 --> 00:18:54,500
So you have to think carefully 
about what you want to do, and 

321
00:18:54,500 --> 00:18:57,400
make sure I kind of works with 
the rest of the army but also 

322
00:18:57,600 --> 00:19:03,400
has sort of the character But 
but yeah, what are the what are 

323
00:19:03,400 --> 00:19:04,900
the classic colors that usually 
go on? 

324
00:19:04,900 --> 00:19:06,700
And then what would you what 
would you recommend? 

325
00:19:09,000 --> 00:19:11,600
Well if you know if I'm going to
paint one which I eventually, I 

326
00:19:11,608 --> 00:19:14,900
hope I will be able to do for my
own Empire Army. 

327
00:19:14,900 --> 00:19:19,000
I'm going to do it based on the 
box color so like the box art 

328
00:19:19,300 --> 00:19:23,300
studio color scheme so it's like
blue and red and white. 

329
00:19:23,300 --> 00:19:25,200
Is that like the outdoor color 
scheme? 

330
00:19:25,700 --> 00:19:27,700
Yeah. 
Yeah, blue and that blue and red

331
00:19:27,700 --> 00:19:30,000
is like the outdoors color 
scheme. 

332
00:19:30,000 --> 00:19:33,700
It's also what the think, what 
the emperor car frowns and sort 

333
00:19:33,700 --> 00:19:40,300
of his Is its cloak and some his
uniforms are in that color. 

334
00:19:40,700 --> 00:19:44,900
So, yeah, so it's blue and red 
with some white and yellow 

335
00:19:44,900 --> 00:19:46,700
highlights. 
I think that's that's how 

336
00:19:46,700 --> 00:19:51,600
normally that's how it is. 
Cool. 

337
00:19:51,600 --> 00:19:53,000
Like I. 
So, yeah, I really like the 

338
00:19:53,000 --> 00:19:54,300
original color schemes. 
That's the end. 

339
00:19:54,300 --> 00:19:58,700
I think it's like, in my mind 
painting it like an alternative 

340
00:19:58,700 --> 00:20:01,900
color scheme to sort of break 
something my mind when I see 

341
00:20:01,900 --> 00:20:03,800
that kind of, you know, those 
classic models. 

342
00:20:03,800 --> 00:20:06,500
They have to be painted in this 
the original color color scheme 

343
00:20:06,500 --> 00:20:10,500
for the studio. 
Yeah, I think that's. 

344
00:20:11,800 --> 00:20:13,700
Yeah. 
Might be made might be something

345
00:20:13,700 --> 00:20:14,700
like that. 
I will do. 

346
00:20:14,800 --> 00:20:17,900
But we'll, we'll see. 
I'll try to get the rest of it. 

347
00:20:17,900 --> 00:20:21,700
Together. 
First and see how I fit in. 

348
00:20:23,000 --> 00:20:26,800
So I'm just letting you know, 
I'm packing escaping right now, 

349
00:20:26,900 --> 00:20:32,000
great. 
So Joshua would it would have 

350
00:20:32,000 --> 00:20:35,800
you acquire anything else 
recently make? 

351
00:20:35,800 --> 00:20:38,000
You sure you want to know that 
you got time. 

352
00:20:38,500 --> 00:20:42,200
So there's a lot like you go. 
So what are some of the so 

353
00:20:42,200 --> 00:20:44,300
you've been really busy getting 
stuff, huh? 

354
00:20:46,500 --> 00:20:49,900
Well, I have been well, in a 
sense, I haven't spent a lot of 

355
00:20:49,908 --> 00:20:51,900
money on stuff, which is good, 
cause I don't have any money. 

356
00:20:52,500 --> 00:20:55,400
So it's been really good to 
having to trade things with 

357
00:20:55,400 --> 00:20:58,300
people online and that kind of 
thing. 

358
00:20:58,300 --> 00:21:03,500
So, basically recently, I was 
chatting with some guys, in 

359
00:21:03,500 --> 00:21:06,200
Australia. 
So, shout out to the old Hammer,

360
00:21:06,200 --> 00:21:08,400
Australia group, really, Bunch 
really good. 

361
00:21:08,400 --> 00:21:11,300
Got a bunch of guys there and 
the trading section there and 

362
00:21:11,300 --> 00:21:15,800
they always help me out. 
And and I try to do likewise so 

363
00:21:15,900 --> 00:21:23,100
I've managed to pick up Felix 
which is got Rick's heterosexual

364
00:21:23,600 --> 00:21:29,900
life partner, which I have, I 
have got Rick, thanks to my 

365
00:21:29,900 --> 00:21:32,900
mate, David in the states and 
then I didn't have Felix. 

366
00:21:32,900 --> 00:21:34,800
And I thought, wow, I'm not 
gonna probably, you know, it's 

367
00:21:34,800 --> 00:21:37,200
getting really hard to get just 
that one minute because they're 

368
00:21:37,200 --> 00:21:41,500
sold as a set and no one wants 
to sell, just the Felix, but 

369
00:21:41,600 --> 00:21:46,200
luckily, in the sale that came 
up recently, so, One had to 

370
00:21:46,200 --> 00:21:49,900
spare Felix. 
I jumped on that so quick and 

371
00:21:50,000 --> 00:21:53,400
managed to manage to get it. 
So I paid for that and that's on

372
00:21:53,400 --> 00:21:57,400
its way. 
Apart from that, I've got some 

373
00:21:57,400 --> 00:22:01,800
really nice books. 
I've Got The Siege brick proof 

374
00:22:01,800 --> 00:22:06,000
Edition as well. 
And I've got a Celestial wizard.

375
00:22:06,600 --> 00:22:12,100
I got I got a really nice book 
in the, it's like an illustrated

376
00:22:12,100 --> 00:22:15,400
Guide to the old world, which is
a book I've never seen before. 

377
00:22:16,500 --> 00:22:20,600
It was released around the time,
the fifth edition, and I've 

378
00:22:20,600 --> 00:22:23,100
never seen it before, and I just
saw this picture of it. 

379
00:22:23,100 --> 00:22:25,200
And I thought, wow, that was 
awesome. 

380
00:22:25,200 --> 00:22:28,100
So I started hunting hunting 
around for it on sales groups 

381
00:22:28,100 --> 00:22:31,600
and get a guy Dan in Australia. 
Thanks, Dan. 

382
00:22:32,000 --> 00:22:35,700
If you're listening, he was very
kind enough to let go of his 

383
00:22:36,000 --> 00:22:40,300
copy. 
And so I bought that and I'm 

384
00:22:40,300 --> 00:22:41,600
really looking forward to 
getting that. 

385
00:22:41,600 --> 00:22:45,000
So I can just look through the 
pages of all the amazing artwork

386
00:22:45,000 --> 00:22:48,300
from that period. 
David and and I don't really 

387
00:22:48,300 --> 00:22:50,200
want to know anything about it 
because that's all I wanted to 

388
00:22:50,200 --> 00:22:52,500
be a surprise when I get it. 
So it's something like really 

389
00:22:52,500 --> 00:22:58,000
knew. 
What else I got epic Space 

390
00:22:58,000 --> 00:23:02,800
Marine, chaos Renegades box, set
with a whole heap of Miniatures,

391
00:23:02,800 --> 00:23:05,500
all still in their box boxes 
like all the Infantry and all 

392
00:23:05,500 --> 00:23:08,400
that kind of thing. 
All the demon engines for it. 

393
00:23:08,400 --> 00:23:16,100
Mostly what else that I get? 
I got some like holy Valley 

394
00:23:16,100 --> 00:23:19,000
books that are in the UK at the 
moment, which I'm still waiting 

395
00:23:19,000 --> 00:23:22,900
for to be shipped over because 
of all the they're Frozen, all 

396
00:23:22,900 --> 00:23:25,100
the international shipping at 
the moment so I can't get those 

397
00:23:25,100 --> 00:23:28,600
yet. 
I got Chronicles of War which 

398
00:23:28,600 --> 00:23:31,100
has been one of the books have 
been really highly sought after 

399
00:23:31,300 --> 00:23:34,900
and I finally my mate in the UK 
finally acquired one for me. 

400
00:23:34,900 --> 00:23:38,600
So that's been really cool. 
That's basically like a book 

401
00:23:38,600 --> 00:23:41,600
based on all the battle reports 
and white dwarf magazines in the

402
00:23:41,600 --> 00:23:43,000
fourth edition. 
Error. 

403
00:23:45,900 --> 00:23:48,900
So, I've got that. 
I've got some blood Bowl 

404
00:23:48,900 --> 00:23:52,800
figures, like some cheerleaders 
and some star players. 

405
00:23:52,900 --> 00:23:57,100
I got some more manner. 
Warships for the Heil Fleet got 

406
00:23:57,100 --> 00:24:01,200
you like that? 
Great ship, thanks to Ben in 

407
00:24:01,200 --> 00:24:03,800
Australia. 
So I'm going to give that to you

408
00:24:03,800 --> 00:24:09,900
Justin when it comes and some 
more plastic, plastic Empire, 

409
00:24:09,900 --> 00:24:11,200
ships account what they're 
called. 

410
00:24:11,200 --> 00:24:14,600
But they're like the small Small
ones that you get with the base 

411
00:24:14,600 --> 00:24:19,700
set, so they'll give you the 
start for a little Empire Fleet 

412
00:24:19,700 --> 00:24:22,400
for you. 
What else did I get? 

413
00:24:24,000 --> 00:24:28,000
That the are and some guy? 
Yeah, today I got a message out 

414
00:24:28,000 --> 00:24:34,300
of the blue from Daniel Hopkins.
I think that the guys name is a 

415
00:24:34,308 --> 00:24:36,800
really lovely guy. 
He sent me a message today and 

416
00:24:36,800 --> 00:24:39,800
said, oh, I heard that you are 
trying to start a high Elf Army 

417
00:24:39,800 --> 00:24:45,700
and I've got this elf Ariane on 
Griffin and it's missing of the 

418
00:24:45,700 --> 00:24:49,200
left claw. 
But, you know, if you want it, I

419
00:24:49,200 --> 00:24:50,400
will send it to you and I 
thought. 

420
00:24:50,400 --> 00:24:52,300
Wow, that's that's like super 
generous. 

421
00:24:52,300 --> 00:24:57,500
I'll be that's brilliant. 
So now I'm just trying to find a

422
00:24:57,500 --> 00:25:00,800
left claw. 
So if anybody has one spare in 

423
00:25:00,800 --> 00:25:04,000
their bits box that they don't 
need, please get in touch with 

424
00:25:04,000 --> 00:25:09,500
me, through the podcast email, 
or through my Channel at the 

425
00:25:09,500 --> 00:25:13,600
crown of command podcast. 
But, yeah, I've sort of put my 

426
00:25:13,600 --> 00:25:16,300
feelers out there in the trade 
groups online and the Facebook 

427
00:25:16,300 --> 00:25:18,700
groups, to see if anybody would 
have one or if they can cast me 

428
00:25:18,700 --> 00:25:20,600
up, one in green stuff or 
something like that. 

429
00:25:20,600 --> 00:25:23,800
So, That's like super generous 
look, Daniel. 

430
00:25:23,800 --> 00:25:25,800
And I thank him very, very much 
for that. 

431
00:25:25,800 --> 00:25:28,100
And I'll send them some brushes 
or something like that in return

432
00:25:28,100 --> 00:25:32,200
for that. 
Let's see what else and those 

433
00:25:32,200 --> 00:25:37,100
night goblins from my friend, 
Jimmy open Sweden there. 

434
00:25:39,100 --> 00:25:41,000
I think there's more stuff 
Justin but I've actually 

435
00:25:41,000 --> 00:25:43,500
forgotten what they are. 
I've actually forgotten what 

436
00:25:43,500 --> 00:25:44,900
I've got. 
That's that's how much stuff 

437
00:25:44,900 --> 00:25:46,900
I've got over the last few 
months. 

438
00:25:46,900 --> 00:25:49,300
It's been, it's been terrible. 
But it's been good. 

439
00:25:49,300 --> 00:25:51,800
Fun. 
I enjoy it but I've been Liquid.

440
00:25:51,800 --> 00:25:53,600
I haven't spent a lot of money, 
honestly. 

441
00:25:53,600 --> 00:25:56,000
I've been doing a lot of trading
that kind of stuff, so, that's 

442
00:25:56,000 --> 00:25:57,200
great. 
Actually have a choice. 

443
00:25:57,300 --> 00:26:00,600
Something else. 
Sounds like these trading groups

444
00:26:00,600 --> 00:26:02,900
are pretty pretty active. 
Actually, you can still get a 

445
00:26:02,908 --> 00:26:05,500
lot of interesting things for 
them, that's that's nice. 

446
00:26:08,500 --> 00:26:10,100
Get up. 
There are Bargains to be had. 

447
00:26:10,100 --> 00:26:11,700
I mean, you just have to be 
patient. 

448
00:26:11,700 --> 00:26:14,600
I mean, it's just, it's just 
like a waiting game. 

449
00:26:14,800 --> 00:26:16,900
I think, and you decide to be 
good to be there at the right 

450
00:26:16,900 --> 00:26:19,100
time, right place. 
Oh, that's it. 

451
00:26:19,200 --> 00:26:22,900
Remembered, I've got some more 
plastic high of spearmen that's 

452
00:26:22,900 --> 00:26:24,800
thanks to Dan as well in 
Australia. 

453
00:26:25,300 --> 00:26:30,600
And I got a, The Marauder high 
of command Group, which I don't 

454
00:26:30,600 --> 00:26:32,100
have yet. 
So that's awesome. 

455
00:26:32,500 --> 00:26:34,900
I've got some new high off 
Shields as well, from Dan. 

456
00:26:34,900 --> 00:26:36,900
So, thanks again, Dan for that, 
because I'll be looking for 

457
00:26:36,900 --> 00:26:40,100
those two. 
All my high off spearmint, guys.

458
00:26:44,000 --> 00:26:46,700
There is more and I know there 
is more, I just can't remember 

459
00:26:46,900 --> 00:26:50,900
what it is, but there's bits and
pieces in in my house in 

460
00:26:50,900 --> 00:26:53,300
Australia that my parents have 
been accumulating for me in a 

461
00:26:53,308 --> 00:26:57,100
box and basically they'll send 
it over when everything's 

462
00:26:57,100 --> 00:26:59,300
cleared up. 
Again, I'd hate to think what 

463
00:26:59,300 --> 00:27:02,200
the shipping cost is going to be
so like $100 or something that 

464
00:27:02,700 --> 00:27:04,700
yeah, it'd be cool. 
Want to get it though? 

465
00:27:07,900 --> 00:27:08,400
That's it. 
Mate. 

466
00:27:08,400 --> 00:27:09,600
That's that's where I'm going to
leave it. 

467
00:27:09,700 --> 00:27:13,500
Okay, sounds good. 
Well, that's Yeah that's that's 

468
00:27:13,500 --> 00:27:16,000
that's a lot of a lot of neat 
things actually. 

469
00:27:18,900 --> 00:27:20,200
All right dude. 
How about we get to the meat and

470
00:27:20,300 --> 00:27:22,000
made of the show? 
Let's get into. 

471
00:27:22,000 --> 00:27:27,200
What happened magic? 
Yes, so-so. 

472
00:27:31,900 --> 00:27:36,500
Well I'm I'm not as familiar 
with Warhammer fifth edition 

473
00:27:36,500 --> 00:27:40,000
magic. 
So I think, what I'll what we 

474
00:27:40,000 --> 00:27:43,000
can do is probably all ask you a
few questions about it. 

475
00:27:43,000 --> 00:27:46,100
You can tell me a little bit 
more about how it works because 

476
00:27:46,100 --> 00:27:50,900
it's, it's actually quite 
different from some of the later

477
00:27:50,900 --> 00:27:56,600
additions in terms of how you 
how it works, the mechanics of 

478
00:27:56,600 --> 00:28:00,900
it. 
But also also the model, just 

479
00:28:00,900 --> 00:28:02,700
the things that you To play with
it, right? 

480
00:28:02,800 --> 00:28:06,900
So you have a card set and 
instead of just ice in that, 

481
00:28:06,900 --> 00:28:08,600
that sort of thing. 
So it's actually quite quite 

482
00:28:08,600 --> 00:28:13,700
different and quite quite unique
from what we from what we can 

483
00:28:13,700 --> 00:28:17,500
see. 
Yeah, what? 

484
00:28:17,500 --> 00:28:20,400
Yeah. 
So so how so yeah, maybe let's 

485
00:28:20,400 --> 00:28:21,700
start from the top. 
So how does it? 

486
00:28:22,300 --> 00:28:24,900
So does it come of the? 
So does it come in the box set? 

487
00:28:24,900 --> 00:28:28,300
Or how does it, how does it work
in the in the starch? 

488
00:28:29,000 --> 00:28:31,400
It's like a separate magic set, 
right? 

489
00:28:34,100 --> 00:28:34,700
Okay. 
So yeah. 

490
00:28:34,700 --> 00:28:36,900
Let me just give you a bit of an
overview for people who. 

491
00:28:37,200 --> 00:28:39,600
I'm sure a lot of people are 
familiar with this particular 

492
00:28:40,300 --> 00:28:43,800
magic set that was available 
from the start of the fourth 

493
00:28:43,800 --> 00:28:45,600
edition. 
But to give you a bit of a 

494
00:28:45,600 --> 00:28:50,800
background to the history of 
magic in the Warhammer, rule 

495
00:28:50,800 --> 00:28:56,800
sets from first second and third
magic was as like a dice based 

496
00:28:56,800 --> 00:29:00,200
system that was included in the 
rule book and there was no 

497
00:29:00,200 --> 00:29:05,800
additional sets required to To 
be able to use magic but from 

498
00:29:05,800 --> 00:29:09,200
4th edition. 
You of course, you know, you 

499
00:29:09,200 --> 00:29:12,100
bought the initial box set which
gave the rule book. 

500
00:29:12,100 --> 00:29:15,600
The battle block, a few magic 
items that you equip your 

501
00:29:15,600 --> 00:29:18,000
characters with. 
But as far as magic was 

502
00:29:18,000 --> 00:29:21,200
concerned, it was actually an 
entirely separate set that you 

503
00:29:21,200 --> 00:29:25,300
bought individually. 
And then in that set you have 

504
00:29:25,300 --> 00:29:27,100
another rule book covering 
magic. 

505
00:29:27,500 --> 00:29:31,600
You would have your spell cards 
for all your different various 

506
00:29:31,600 --> 00:29:34,700
colleges for the empire. 
And all the other different race

507
00:29:34,700 --> 00:29:40,100
specific spells and you'll have 
these very unique cards called 

508
00:29:40,300 --> 00:29:46,100
The Winds of magic cards. 
And now, this is, this is for 

509
00:29:46,100 --> 00:29:50,300
the fourth edition set. 
And when fifth edition came out,

510
00:29:50,300 --> 00:29:56,200
they released another magic set 
to update, any of the FAQ that 

511
00:29:56,200 --> 00:29:59,800
might have been might have been 
an issue in the previous 

512
00:29:59,800 --> 00:30:03,200
Edition, but generally, the 4th 
and 5th edition. 

513
00:30:03,300 --> 00:30:08,400
It's very, very similar, maybe, 
with a few exceptions, to some 

514
00:30:08,500 --> 00:30:15,200
magic items that were taken out 
or added from fourth to Fifth 

515
00:30:15,700 --> 00:30:19,900
and the but anyhow, but we're 
just going to talk about the 

516
00:30:19,900 --> 00:30:23,600
fifth edition magic rules and 
how it works. 

517
00:30:24,900 --> 00:30:27,800
And you know, if you play fourth
edition, you know you were 

518
00:30:27,800 --> 00:30:31,700
you'll be very familiar with it.
If you don't, then the, the way 

519
00:30:31,700 --> 00:30:33,900
it works is very, very, very 
Very similar. 

520
00:30:34,500 --> 00:30:39,600
So basically, each wizard in 
your army when you, when you 

521
00:30:39,600 --> 00:30:43,900
purchase one out of went in 
your, in your roster will have a

522
00:30:43,908 --> 00:30:47,000
level between one and four. 
Okay? 

523
00:30:47,000 --> 00:30:50,000
So level one wizard will have 
one can have one spell level to 

524
00:30:50,000 --> 00:30:52,500
can have 2, 3, 3 & 4 & 4. 
Okay? 

525
00:30:53,200 --> 00:30:59,300
So now that your wizard has a 
particular number of spells, you

526
00:30:59,300 --> 00:31:04,600
will allocate a random spell to 
that wizard For the game begins.

527
00:31:04,800 --> 00:31:07,900
So for example you know you 
bring your Empire and you bring 

528
00:31:07,900 --> 00:31:12,800
your amethyst Wizard and he's 
level 2 and the deck will have I

529
00:31:12,800 --> 00:31:16,300
think 10 spells in it from 
memory. 

530
00:31:16,300 --> 00:31:18,300
Okay. 
And then we'll randomly 

531
00:31:18,600 --> 00:31:22,500
distribute to spells out of that
10 and you'll keep those spells.

532
00:31:22,500 --> 00:31:27,200
You cannot decide to throw them 
back in and redraw you just keep

533
00:31:27,200 --> 00:31:29,300
those spells. 
That's it, that's your actual 

534
00:31:29,300 --> 00:31:34,800
lat or you can choose from the 
battle magic deck. 

535
00:31:35,100 --> 00:31:37,200
So there's two decks open for 
the Empire right there. 

536
00:31:37,208 --> 00:31:41,200
Got a battle magic deck and they
have their particular College of

537
00:31:41,200 --> 00:31:45,000
magic dick. 
Perhaps. 

538
00:31:45,000 --> 00:31:46,800
They can choose between one or 
the other. 

539
00:31:46,800 --> 00:31:49,900
I'm not particularly 100% sure, 
because I've never used an 

540
00:31:49,900 --> 00:31:52,100
Empire wizard. 
I think they have to choose one 

541
00:31:52,100 --> 00:31:54,000
or the either. 
I think that's that's how it 

542
00:31:54,000 --> 00:31:58,700
works. 
So you've been allocated your 

543
00:31:58,700 --> 00:32:04,200
spells for the game, then you 
have the In the magic cards. 

544
00:32:04,200 --> 00:32:07,300
Now the wings of magic cards 
come in various different types.

545
00:32:07,300 --> 00:32:10,200
The most common one is the power
card. 

546
00:32:10,700 --> 00:32:14,300
Now there are 22 Power Cards in 
the deck, okay? 

547
00:32:14,800 --> 00:32:18,300
So the Power Cards enable you to
power up your Spell's. 

548
00:32:18,400 --> 00:32:21,100
So for example, you're a wizard 
that you take in for your entire

549
00:32:21,100 --> 00:32:24,700
Army, has a spell that it 
requires to power. 

550
00:32:24,700 --> 00:32:27,700
So when you come, when you when 
it's your magic Faye and when 

551
00:32:27,700 --> 00:32:30,700
it's in your magic phase, you 
can then try to attempt to cast 

552
00:32:30,700 --> 00:32:33,100
that spell. 
And you would, you know, expand 

553
00:32:33,200 --> 00:32:36,100
And to power to cast it. 
Yeah, okay. 

554
00:32:36,100 --> 00:32:37,900
So that's how a power card 
works. 

555
00:32:39,300 --> 00:32:41,800
The other cards are a total 
power card. 

556
00:32:41,800 --> 00:32:45,900
Now, you only get one of those 
in the deck and total power is 

557
00:32:46,300 --> 00:32:50,600
as the name suggests, it's a 
card that allows you to cast a 

558
00:32:50,600 --> 00:32:55,800
spell that cannot be dispelled. 
Okay, so doesn't matter what you

559
00:32:55,800 --> 00:32:57,700
throw that you can't you can't 
distill it. 

560
00:32:57,700 --> 00:32:59,800
Anyway, it just works and that's
it. 

561
00:33:01,200 --> 00:33:04,700
You've got eight to spell cards.
So these dispel cards allow you 

562
00:33:04,700 --> 00:33:07,800
to spell spells during the game,
okay? 

563
00:33:08,300 --> 00:33:12,700
But they're not automatic. 
You have to make a roll and 

564
00:33:12,700 --> 00:33:15,000
based on the level of the 
wizard. 

565
00:33:15,000 --> 00:33:19,100
So you have your second level 
and at this wizard, I bring my 

566
00:33:19,500 --> 00:33:23,800
second level necromancer. 
Example. 

567
00:33:24,800 --> 00:33:28,900
Okay, so you cast one, you go 
spells, use it to power and I 

568
00:33:28,900 --> 00:33:32,100
say OK, I want to dispel that. 
So I use my de-spell card and 

569
00:33:32,100 --> 00:33:34,000
then I can roll. 
I need to roll a 4 or more 

570
00:33:34,000 --> 00:33:36,200
because our levels are even 
they're both the same. 

571
00:33:37,400 --> 00:33:40,900
Okay, so if I rolled for more, 
then, let's, dispel, that's it. 

572
00:33:42,200 --> 00:33:44,300
Okay, then you got one mental 
Jewel card. 

573
00:33:44,300 --> 00:33:47,400
Okay, this card is a special 
kind of, dispel it functions. 

574
00:33:47,400 --> 00:33:54,100
Exactly like as dispel but in 
addition to dispelling, the 

575
00:33:54,300 --> 00:34:01,800
spell both Wizards have to roll 
a D6 D6 and add their magic 

576
00:34:01,800 --> 00:34:06,500
level and the person who rolls 
the highest in flicks one wound 

577
00:34:06,600 --> 00:34:08,900
on The adversary, the other 
wizard. 

578
00:34:08,900 --> 00:34:11,400
Yeah. 
No armor say was allowed against

579
00:34:11,400 --> 00:34:15,500
the wound, but magical Wards and
other special saves can say, 

580
00:34:16,800 --> 00:34:19,400
okay, so that's at their only, 
there's only one of those cards 

581
00:34:19,400 --> 00:34:23,800
in the deck. 
Now, there's one destroy spell 

582
00:34:23,800 --> 00:34:26,800
card in the deck as well. 
So at this card is also a 

583
00:34:26,808 --> 00:34:30,800
special kind of dispel it 
functioning fun things functions

584
00:34:30,800 --> 00:34:34,600
exactly why I could spell card. 
But also, after having 

585
00:34:34,600 --> 00:34:38,699
successfully dispelled the cut 
the spell You roll another D6 on

586
00:34:38,699 --> 00:34:41,800
the 454 more. 
The spell is not only dispel, 

587
00:34:41,800 --> 00:34:45,000
but removed permanently from the
Wizards hand in effect, the 

588
00:34:45,007 --> 00:34:48,300
spell is destroyed so you can 
destroy the spell completely 

589
00:34:50,400 --> 00:34:52,400
you. 
It also comes with one rebound 

590
00:34:52,400 --> 00:34:57,100
spell sorry, one rebelling 
rebound special card from your 

591
00:34:57,100 --> 00:35:01,600
wings of magic. 
So this this is a also a kind of

592
00:35:01,600 --> 00:35:05,500
special de-spell card. 
It works exactly like a spell 

593
00:35:05,500 --> 00:35:09,400
card but this time What if you 
successfully dispel the spell? 

594
00:35:09,800 --> 00:35:12,800
It gets rebounded back towards 
the caster. 

595
00:35:17,200 --> 00:35:20,400
So you can see you can 
successfully. 

596
00:35:20,400 --> 00:35:24,600
If you successfully rebound, the
players spell, you can cast a 

597
00:35:24,607 --> 00:35:28,800
spell up to the same power value
know that the rebounding player 

598
00:35:28,900 --> 00:35:31,700
does not have to expand his own 
power cars at all. 

599
00:35:32,400 --> 00:35:35,800
So the enemy's own power is 
rebounded in the form of a 

600
00:35:35,800 --> 00:35:38,100
spell. 
The enemy May dispel the re 

601
00:35:38,100 --> 00:35:41,500
powders spell by using a dispel 
or other counter Magic card in 

602
00:35:41,500 --> 00:35:45,000
the normal manner. 
So so your amethyst wizard cast 

603
00:35:45,000 --> 00:35:47,800
a spell with three. 
Okay. 

604
00:35:47,800 --> 00:35:50,100
I use rebound so then I roll my 
dice to. 

605
00:35:50,100 --> 00:35:51,100
Dispel it. 
Yep. 

606
00:35:51,200 --> 00:35:54,000
Successfully the spells it. 
I choose one of my spells of the

607
00:35:54,000 --> 00:35:57,600
same power and I cast it back to
you without having to spend 

608
00:35:57,600 --> 00:36:00,700
expand any power cards and then 
you get a chance to dispel that 

609
00:36:00,700 --> 00:36:04,200
spill bit complicated. 
But nothing you get the general 

610
00:36:04,200 --> 00:36:07,100
idea and there's one drain Magic
card. 

611
00:36:07,100 --> 00:36:11,600
So this drain Magic card is 
quite powerful because it 

612
00:36:11,600 --> 00:36:15,800
automatically dispels the spell 
being cast except for solar 

613
00:36:15,800 --> 00:36:19,200
power. 
Plus all spells currently in 

614
00:36:19,200 --> 00:36:24,000
Playa de spilled or magic cards 
held by both sides returned to 

615
00:36:24,000 --> 00:36:28,300
the deck and immediately. 
And the magic phase has ended in

616
00:36:28,300 --> 00:36:31,900
addition on a D6 roller before, 
plus the magic level of the 

617
00:36:31,900 --> 00:36:33,400
wizard. 
Using, the drain magic is 

618
00:36:33,400 --> 00:36:37,800
reduced by -1 wizard. 
Losing a level must surrender, a

619
00:36:37,808 --> 00:36:40,600
spill obvious choice. 
So that he may sorry. 

620
00:36:40,600 --> 00:36:44,500
He has no more spells than 
permitted by his magic level. 

621
00:36:45,100 --> 00:36:49,200
A wizard can be reduced to less.
Of zero and still continue to 

622
00:36:49,200 --> 00:36:51,900
use counter magic that have 
reduced below zero. 

623
00:36:51,900 --> 00:36:53,400
He's automatically killed. 
Wow. 

624
00:36:53,400 --> 00:36:57,500
It's quite nasty. 
So don't use that with a level 

625
00:36:57,500 --> 00:36:59,800
one. 
Wizard and then died as a result

626
00:36:59,800 --> 00:37:04,400
of failing that that wrong. 
So yeah, that's quite that's 

627
00:37:04,400 --> 00:37:06,400
quite nasty. 
Like it's really good in that 

628
00:37:06,400 --> 00:37:09,100
you want to just drain 
everything that's on the table 

629
00:37:09,600 --> 00:37:12,500
and everything that's in play. 
But you've got that risk of 

630
00:37:13,200 --> 00:37:17,500
reducing your own level and and 
then, as a Secuence. 

631
00:37:17,700 --> 00:37:22,000
Losing one of your Spell's at 
random and the last card last 

632
00:37:22,000 --> 00:37:24,700
special card in the winter magic
deck is an escape card. 

633
00:37:25,100 --> 00:37:29,000
So this card is useful to keep 
until you need it if you if it 

634
00:37:29,000 --> 00:37:31,600
can be played at any time as 
soon as one of your Wizards is 

635
00:37:31,600 --> 00:37:35,900
killed, the wizard is returned 
to life with a single wound and 

636
00:37:35,900 --> 00:37:39,100
immediately placed anywhere 
within six inches of the players

637
00:37:39,100 --> 00:37:41,300
own table Edge. 
So that's a really good one to 

638
00:37:41,300 --> 00:37:45,000
keep as a reserve because with 
the with the winds and magic 

639
00:37:45,000 --> 00:37:49,700
cards and each phase you And 
hold up to one card per wizard 

640
00:37:49,700 --> 00:37:53,900
in your army, and you keep that 
sort of face down on the table. 

641
00:37:54,200 --> 00:37:57,500
So if you get that escape card, 
it's probably best to keep that 

642
00:37:57,500 --> 00:38:02,400
reserved on as one of the cards 
on the table. 

643
00:38:02,600 --> 00:38:05,200
Just in case, something happens 
to you wizard, he dies with 

644
00:38:05,200 --> 00:38:07,600
some, you know. 
Unexplainable. 

645
00:38:07,800 --> 00:38:09,900
It's possible reason. 
And you can use that escaped to 

646
00:38:09,900 --> 00:38:11,300
bring him back to life straight 
away. 

647
00:38:12,200 --> 00:38:13,600
So they're all the winds are 
magic cards. 

648
00:38:13,600 --> 00:38:17,200
I hope that was fair explanation
of how that all works. 

649
00:38:18,700 --> 00:38:26,300
So, Just going through the basic
way, how to cast magic in 5th 

650
00:38:26,300 --> 00:38:30,400
edition. 
So the turn sequence would be 21

651
00:38:31,100 --> 00:38:33,300
cast the player declares that he
is casting. 

652
00:38:33,300 --> 00:38:35,800
One of his Withers spell. 
The spell card is laid out on 

653
00:38:35,808 --> 00:38:38,500
the table together with a number
of power cars required to cast 

654
00:38:38,500 --> 00:38:41,700
it or the total power card. 
If this cut if this is being 

655
00:38:41,700 --> 00:38:43,700
used. 
Okay. 

656
00:38:43,700 --> 00:38:46,500
So for example, you know, you 
always a cast, third level 

657
00:38:46,500 --> 00:38:49,500
spell, he uses three cards and 
you put that on the table. 

658
00:38:49,800 --> 00:38:52,200
So that way you know your 
opponent knows exactly what's 

659
00:38:52,200 --> 00:38:56,200
Billy's casting and how much its
cost to cast to counter the 

660
00:38:56,200 --> 00:38:58,600
opposing player may attempt, to 
counter the spell, using a 

661
00:38:58,600 --> 00:39:02,000
counter Magic card. 
The player can add additional 

662
00:39:02,000 --> 00:39:06,800
Power Cards from his hand to 
boost the chance of success as 

663
00:39:06,800 --> 00:39:10,400
explained below. 
Okay, so for example, you cast 

664
00:39:10,400 --> 00:39:13,700
that three level floor 3, power 
spell. 

665
00:39:14,100 --> 00:39:16,700
I have a de-spell card. 
I put that on the table. 

666
00:39:16,700 --> 00:39:19,800
So yeah, I'm going to dispel 
that your level to. 

667
00:39:19,800 --> 00:39:21,700
I'm level two. 
So it's a four plus two, the 

668
00:39:21,700 --> 00:39:24,800
spell. 
But I want to boost that spell 

669
00:39:24,900 --> 00:39:28,200
that dispel by another two cars.
For example. 

670
00:39:28,700 --> 00:39:30,800
So then I'm rolling a two class 
to dispel that. 

671
00:39:30,800 --> 00:39:35,800
Yeah, then in number three, 
reinforce the Caster can expand 

672
00:39:35,800 --> 00:39:38,000
further power to reinforce his 
spell. 

673
00:39:38,500 --> 00:39:42,500
Decreasing his opponents chance 
of dispelling, as explained 

674
00:39:42,500 --> 00:39:46,600
below, note that the dispelling 
player has to put up all his 

675
00:39:46,600 --> 00:39:50,400
Power Cards before the Caster 
decides whether to reinforce it 

676
00:39:50,500 --> 00:39:54,700
reinforce his spell or not. 
So that the stops the counter 

677
00:39:56,400 --> 00:39:59,800
the counter that the opposing 
player has that. 

678
00:39:59,800 --> 00:40:03,200
He can't just say I'm currently 
going to use one power card to 

679
00:40:03,200 --> 00:40:08,000
reinforce it, then the Caster 
boost it then. 

680
00:40:08,200 --> 00:40:10,500
Can't put any more cards down to
reinforce it. 

681
00:40:10,500 --> 00:40:12,100
That's it. 
You played your hand and that's 

682
00:40:12,100 --> 00:40:14,200
that's it. 
So it's bit of a poker poker 

683
00:40:14,200 --> 00:40:18,900
face sort of phase going on here
with the cards, okay? 

684
00:40:18,900 --> 00:40:21,000
So once we've determined, you 
know, how much you're boosting 

685
00:40:21,000 --> 00:40:22,900
it by, how much you're 
reinforcing it by. 

686
00:40:24,100 --> 00:40:27,800
Then you get to roll. 
If the spell is successful, the 

687
00:40:27,800 --> 00:40:30,400
successfully counted and it does
not work. 

688
00:40:30,400 --> 00:40:33,600
The spill cannot be cast again 
that turn but it can be cast 

689
00:40:33,600 --> 00:40:37,100
thereafter as normal. 
All cards use to cast or 

690
00:40:37,100 --> 00:40:39,800
counter, the spell are returned 
to the winds and Magic deck. 

691
00:40:40,500 --> 00:40:44,700
If the spell has been counted by
a card other than dispel then 

692
00:40:44,700 --> 00:40:48,100
proceeded to work out any 
further effect is described for 

693
00:40:48,100 --> 00:40:52,400
example, drain magic or rebound.
The spell succeeds. 

694
00:40:52,400 --> 00:40:55,800
If the spell is not counted, 
then proceeded to work out, its 

695
00:40:57,000 --> 00:41:00,200
its effect as described on the 
spell card. 

696
00:41:00,200 --> 00:41:03,600
The spilled cannot be cast 
again, that turn if it remains 

697
00:41:03,600 --> 00:41:07,800
in play or last one turn the 
card is left in place to show to

698
00:41:07,800 --> 00:41:10,700
show this. 
So all cards used to cast or 

699
00:41:10,700 --> 00:41:12,700
counter the spell. 
I returned to the whims of magic

700
00:41:12,700 --> 00:41:16,600
dick, okay? 
And then the last step, step 5 

701
00:41:16,600 --> 00:41:21,000
cast again, the casting player, 
selects a wizard and declares Is

702
00:41:21,000 --> 00:41:23,700
casting one of his remaining 
spells. 

703
00:41:24,000 --> 00:41:28,000
This spell is cast and can be 
counted as before the player 

704
00:41:28,000 --> 00:41:30,900
continues to cast spells in the 
same way until he until he 

705
00:41:30,900 --> 00:41:34,700
decides to stop runs out of 
power or runs out of spells to 

706
00:41:34,700 --> 00:41:39,500
cast and that's basically how 
magic Works in this Edition. 

707
00:41:39,500 --> 00:41:45,800
So you know, the more the more, 
the more Wizards you have, the 

708
00:41:45,800 --> 00:41:48,800
more spells you'll have access 
to depending on their level, of 

709
00:41:48,800 --> 00:41:53,100
course. 
And to roll for the winter magic

710
00:41:53,100 --> 00:41:55,200
cards. 
How many you get you rolled to 

711
00:41:55,200 --> 00:42:01,600
D6 at the in the magic phase? 
And you know, for example, if we

712
00:42:01,600 --> 00:42:04,900
rolled a seven, okay, for a 
magic phase, then I would 

713
00:42:04,900 --> 00:42:07,100
distribute. 
The first card to the casting 

714
00:42:07,100 --> 00:42:09,200
player first. 
So he always gets the odd and 

715
00:42:09,400 --> 00:42:11,400
odd card. 
Basically, always gets more than

716
00:42:11,400 --> 00:42:16,300
the opposing player. 
And you know from those cards 

717
00:42:16,300 --> 00:42:20,000
from those winds magic cards, 
you know the Caster then follows

718
00:42:20,000 --> 00:42:24,500
their steps and you proceed 
until you run the cards, you can

719
00:42:24,500 --> 00:42:26,800
always reserve a car that as I 
mentioned before. 

720
00:42:26,800 --> 00:42:29,600
So maybe have a total power card
that you want to use next term. 

721
00:42:29,600 --> 00:42:33,300
Like if I'm if I'm the opposing 
player, okay? 

722
00:42:33,700 --> 00:42:35,900
And you're casting your Spell's 
this turn. 

723
00:42:35,900 --> 00:42:37,300
I might get total power and 
think. 

724
00:42:37,300 --> 00:42:39,000
Oh, cool. 
Okay, I'm going to reserve that.

725
00:42:39,000 --> 00:42:42,300
Put that put that to the side 
because I can have one per 

726
00:42:42,300 --> 00:42:44,600
wizard that I can. 
In reserve. 

727
00:42:45,000 --> 00:42:47,800
And the next term that I've got,
that total power in reserve to 

728
00:42:47,800 --> 00:42:54,200
play with with my spells and 
next term, I think I think 

729
00:42:54,200 --> 00:42:57,500
that's basically it and you 
know, the particular special 

730
00:42:57,500 --> 00:43:00,100
dispels, you know, work 
differently depending on what 

731
00:43:00,100 --> 00:43:04,800
they are and you know, you don't
have to cast all your Spell's, 

732
00:43:04,800 --> 00:43:08,100
if you don't want to, you don't 
have to use all your power that 

733
00:43:08,100 --> 00:43:09,800
you don't want to. 
You can reserve some of those 

734
00:43:09,800 --> 00:43:13,100
cards in your hand from turn to 
turn. 

735
00:43:16,000 --> 00:43:19,200
Yeah, and I think I think that's
basically it made me really. 

736
00:43:20,300 --> 00:43:22,500
Do you have any questions? 
Which is would you say it's 

737
00:43:22,500 --> 00:43:26,500
pretty magic is pretty 
predictable and fifth edition. 

738
00:43:26,500 --> 00:43:30,500
Like you can. 
I mean, you know, one of the 

739
00:43:30,500 --> 00:43:32,900
things that people say about 
Warhammer through all the 

740
00:43:32,900 --> 00:43:36,600
additions on Magic is sort of 
how predictable it is, and were 

741
00:43:36,600 --> 00:43:39,500
how it fails you and how 
unpredictable it is. 

742
00:43:40,500 --> 00:43:43,300
And, you know, there's a lot of 
different opinions out there 

743
00:43:43,300 --> 00:43:47,200
about which Conditions and that 
sort of thing, you know? 

744
00:43:47,200 --> 00:43:51,700
Having for instance, I play 9th 
recently and one of the, one of 

745
00:43:51,700 --> 00:43:54,600
the interesting things I notice 
about bad was that they brought 

746
00:43:54,600 --> 00:43:59,200
the card system back. 
Actually, that you mentioned 

747
00:43:59,200 --> 00:44:02,400
that was from 5th edition but it
works in a very different way. 

748
00:44:02,400 --> 00:44:06,300
Instead of drawing you have a 
set number of cars that you play

749
00:44:06,300 --> 00:44:10,200
and and essentially, you know, 
it's an attempt to make magic 

750
00:44:10,200 --> 00:44:13,600
very predictable and in a way 
that you can, you know, 

751
00:44:13,600 --> 00:44:16,900
everybody here, At least cast 
the stern number of spells that 

752
00:44:16,900 --> 00:44:19,100
you want to cast. 
But how does it? 

753
00:44:19,300 --> 00:44:22,600
I mean we played a few games 
obviously Joshua but generally 

754
00:44:22,600 --> 00:44:24,600
you've you probably played a lot
more games. 

755
00:44:24,600 --> 00:44:27,100
I have a fifth edition but is it
is it pretty, pretty 

756
00:44:27,100 --> 00:44:30,400
predictable, in terms of what 
may be predictable is not the 

757
00:44:30,400 --> 00:44:32,700
right word but Dependable in 
terms of the magic that you want

758
00:44:32,700 --> 00:44:36,900
to use, or is it really there's 
a lot of luck involved in the 

759
00:44:36,900 --> 00:44:42,600
system. 
I think it really depends on on 

760
00:44:42,600 --> 00:44:47,000
your drawer of cars because 
there are 27 cards a lot in the 

761
00:44:47,000 --> 00:44:50,500
winter magic. 
So I liked it and that you know.

762
00:44:51,400 --> 00:44:53,600
Okay. 
It's and it's reshuffled I 

763
00:44:53,600 --> 00:44:56,100
forgot to mention that before. 
So if at the end of every magic 

764
00:44:56,100 --> 00:44:59,000
phase, you take all the cards 
and you reshuffle it back into 

765
00:44:59,000 --> 00:45:01,900
the deck, okay? 
So using a Fresh Deck every 

766
00:45:01,900 --> 00:45:05,600
turn, so you've got that chance 
of drawing those. 

767
00:45:05,600 --> 00:45:08,300
That part out that the total 
power card or any other special 

768
00:45:08,300 --> 00:45:13,400
to spell cards every turn. 
So in that sense, it makes it a 

769
00:45:13,400 --> 00:45:15,700
bit unpredictable as to what 
you're going to get. 

770
00:45:16,600 --> 00:45:19,100
But also exciting. 
So I really I really like the 

771
00:45:19,100 --> 00:45:23,800
magic system in fourth and fifth
and I think that's one of the 

772
00:45:23,800 --> 00:45:27,800
main points that distinguishes 
it distinguished distinguishes. 

773
00:45:27,800 --> 00:45:33,800
This set from other mahama 
editions is that I enjoy playing

774
00:45:33,800 --> 00:45:36,100
with the cards. 
The window magic cards I enjoy 

775
00:45:36,100 --> 00:45:40,700
having my spells on cards. 
I generally like Like having 

776
00:45:40,700 --> 00:45:44,200
cards in games, generally 
miniature games, I enjoy having 

777
00:45:44,200 --> 00:45:49,100
that card element added as well.
So, maybe that's just a personal

778
00:45:49,100 --> 00:45:53,000
thing for me. 
You know, other people may like 

779
00:45:53,000 --> 00:45:56,400
the die system that's found in 
other editions of the game. 

780
00:45:57,000 --> 00:45:58,700
I think that's just a real 
personal thing. 

781
00:46:00,700 --> 00:46:05,300
I guess, for a person who is 
coming into the game like who've

782
00:46:05,300 --> 00:46:07,500
never who's never played 5th 
edition of what it should be 

783
00:46:07,500 --> 00:46:10,000
for, it could be a little bit 
difficult. 

784
00:46:10,200 --> 00:46:12,700
All because I think we'll how am
I going to get the cards? 

785
00:46:12,700 --> 00:46:15,200
Where can I find them? 
You know, I've got to go eBay 

786
00:46:15,200 --> 00:46:17,100
and sort of you know try to 
track them down. 

787
00:46:17,100 --> 00:46:19,800
And is it going to be like a 
complete set, you know, blah, 

788
00:46:19,800 --> 00:46:22,100
blah blah. 
And that's, that's fair enough. 

789
00:46:22,100 --> 00:46:26,000
Like, I can understand those 
concerns and luckily, I'll just 

790
00:46:26,000 --> 00:46:29,600
mention now that in the group in
the group of the hero, hammer 

791
00:46:29,600 --> 00:46:34,800
and metal Hammer, I uploaded all
the, all the Winds of magic 

792
00:46:34,800 --> 00:46:38,400
cards up there in the file 
section and all the spells for 

793
00:46:38,400 --> 00:46:42,700
5th edition, I built and fourth 
edition to actually in all the 

794
00:46:42,700 --> 00:46:46,200
templates, or spell templates. 
So if you ever wanted to try, 

795
00:46:46,400 --> 00:46:50,400
you know, fifth edition magic or
fourth edition magic, you can 

796
00:46:50,400 --> 00:46:55,000
download all those, all those 
cards and print them out, stick 

797
00:46:55,000 --> 00:46:58,100
them in some kind. 
Add sleeves, get the book as a 

798
00:46:58,107 --> 00:47:03,400
PDF on either online somewhere. 
There's heaps of places like the

799
00:47:03,400 --> 00:47:07,300
trobe, for example, they have 
all those books online, so you 

800
00:47:07,300 --> 00:47:11,200
can easily try. 
Try the game out, try to try the

801
00:47:11,200 --> 00:47:16,300
try, the magic system out, so 
it's still very accessible, you 

802
00:47:16,300 --> 00:47:19,000
know, still very playable. 
Yeah. 

803
00:47:19,000 --> 00:47:24,600
So, for me, for me personally, I
think it's, it's what makes the 

804
00:47:24,600 --> 00:47:30,500
magic Magic phase, very exciting
and I found it quite dull and 

805
00:47:30,500 --> 00:47:34,800
boring with the dye system in, 
for example, a tradition when I 

806
00:47:34,800 --> 00:47:37,300
played, when I tried that a 
couple of times and I just 

807
00:47:37,300 --> 00:47:40,100
didn't like it at all. 
So, but yeah, again, it's a 

808
00:47:40,107 --> 00:47:44,100
really personal thing. 
You know, you might like the Dye

809
00:47:44,100 --> 00:47:47,500
System, I don't know your 
preference at all, Justin. 

810
00:47:47,500 --> 00:47:51,000
But maybe you like both having 
having both systems that you 

811
00:47:51,000 --> 00:47:53,300
know, make it quite variable and
different. 

812
00:47:55,500 --> 00:47:57,500
Yeah. 
So that's that's my take on it 

813
00:47:57,500 --> 00:47:59,000
anyway. 
Yeah, I think I think the cards 

814
00:47:59,000 --> 00:48:02,900
were frankly. 
I said I don't have a strong 

815
00:48:02,900 --> 00:48:06,900
opinion on that. 
Actually I actually like the, I 

816
00:48:06,908 --> 00:48:09,000
like the cards actually played 
with them. 

817
00:48:09,100 --> 00:48:12,600
I mean yeah, I mean it's 
interesting a lot of as you know

818
00:48:12,700 --> 00:48:19,200
a lot of modern games have 
brought cards back into the into

819
00:48:19,200 --> 00:48:21,200
the game. 
So you know having having sort 

820
00:48:21,200 --> 00:48:23,800
of more things to play with 
actually is a good thing. 

821
00:48:25,300 --> 00:48:28,900
And the, you know, the 
randomness of it actually, well,

822
00:48:28,900 --> 00:48:31,600
some randomness of it actually 
made, it actually quite fun as 

823
00:48:31,600 --> 00:48:33,800
well. 
So so yeah, I thought it was a 

824
00:48:33,900 --> 00:48:39,600
thought it was a fun system but 
the ice is, I mean, yeah. 

825
00:48:39,600 --> 00:48:42,000
I mean, dice those hazards sort 
of own way of playing. 

826
00:48:42,000 --> 00:48:43,600
It's just a different way of 
playing. 

827
00:48:44,900 --> 00:48:48,400
I guess, if you if you play to a
certain extent, people have 

828
00:48:48,800 --> 00:48:50,500
strong preferences one way or 
the other. 

829
00:48:50,500 --> 00:48:52,600
But, but yeah, no. 
I mean, I think, I think the 

830
00:48:52,600 --> 00:48:55,200
cars are actually quite Nice. 
Actually. 

831
00:48:55,200 --> 00:48:57,600
Having the spells on the cards 
are actually quite quite nice as

832
00:48:57,600 --> 00:49:00,600
well. 
So that's sort of, that's a 

833
00:49:00,600 --> 00:49:02,200
nice. 
I thought that was a nice nice 

834
00:49:02,200 --> 00:49:07,200
feature as well. 
Yeah, and just to reiterate, 

835
00:49:07,200 --> 00:49:10,200
I've just got the contents of 
the box here, and I'm sorry, it 

836
00:49:10,200 --> 00:49:12,800
was 36 wins and magic cards. 
You get in the set. 

837
00:49:14,000 --> 00:49:17,000
There are seven, spelled X. 
There's 20 battle magic cards 

838
00:49:17,000 --> 00:49:22,200
and battle magic cards, Cobra, 
tonyia Empire. 

839
00:49:23,200 --> 00:49:29,000
I think also Undead, I believe 
they can they have access to 

840
00:49:29,000 --> 00:49:32,400
battle magic. 
Lizard-men have a access to 

841
00:49:32,400 --> 00:49:34,300
battle magic and so do High 
Elves. 

842
00:49:34,900 --> 00:49:38,400
You got ten, why magic cards you
got 13 made scheme and magic 

843
00:49:38,400 --> 00:49:42,700
cards. 10 high off magic cards, 
10 dark magic cards, 10 

844
00:49:42,700 --> 00:49:49,700
necromantic, magic cards, 10 
cast-off magic cards and also 

845
00:49:50,000 --> 00:49:57,000
you've got let's see how many 
225 magic item cards. 

846
00:49:58,000 --> 00:50:02,200
So, I'll say that you get 225 
magic item cards. 

847
00:50:04,500 --> 00:50:07,700
So that's, that's another. 
Another thing I haven't actually

848
00:50:07,700 --> 00:50:11,900
touched on in this Edition yet 
is that you have an awesome, 

849
00:50:12,800 --> 00:50:16,300
okay? 
Goodnight darling, but by my 

850
00:50:16,300 --> 00:50:19,300
son's going to bed, sorry, good 
night. 

851
00:50:19,500 --> 00:50:24,600
Okay, so yeah, 225 magic item 
cards which I think again makes 

852
00:50:24,600 --> 00:50:29,200
this make this Edition quite 
unique and fourth edition for 

853
00:50:29,200 --> 00:50:33,000
that matter to because I think 
they just from 6th edition. 

854
00:50:33,000 --> 00:50:36,400
They just got rid of Holy the 
magic magic items and they 

855
00:50:36,400 --> 00:50:40,200
limited it to a very small 
degree in the Army books and a 

856
00:50:40,200 --> 00:50:43,800
few generic items in the in the 
rulebook I believe. 

857
00:50:44,400 --> 00:50:46,600
So, yeah. 
Got a huge amount of magic items

858
00:50:46,600 --> 00:50:51,300
you can choose from to make it 
to, to increase the flavor of 

859
00:50:51,300 --> 00:50:53,600
each game to make it more varied
and different. 

860
00:50:58,800 --> 00:51:03,600
Yeah. 
Hey there just yeah sorry we're 

861
00:51:03,600 --> 00:51:04,500
talking quite a lot. 
So yeah. 

862
00:51:04,500 --> 00:51:07,500
Basically there's a there's a 
lot of magic in this sense. 

863
00:51:07,500 --> 00:51:09,500
What? 
So I was going to ask you what's

864
00:51:09,500 --> 00:51:12,800
one thing that you like, what's 
your favorite thing about the 

865
00:51:12,800 --> 00:51:16,800
magic system? 
Well, let's make it fair, let's 

866
00:51:16,800 --> 00:51:20,000
say the most favored element of 
it and then the your least 

867
00:51:20,000 --> 00:51:26,400
favorite element of it. 
Well, I've got to say the big 

868
00:51:26,400 --> 00:51:28,900
buzz for me in the magic. 
Phase is getting that total 

869
00:51:28,900 --> 00:51:32,300
power car because once you once 
you get that card, you know that

870
00:51:32,500 --> 00:51:34,900
you've got that third level 
spell, that's so difficult to 

871
00:51:34,900 --> 00:51:37,200
get off. 
And that, that total power means

872
00:51:37,200 --> 00:51:38,600
that nothing is going to stop 
it. 

873
00:51:38,600 --> 00:51:40,800
You know, it's going to go off 
and you're going to kill stuff 

874
00:51:40,900 --> 00:51:43,000
and you're going to see a magic 
happen. 

875
00:51:43,000 --> 00:51:47,700
I think from our games that 
we've had so far and maybe some 

876
00:51:47,700 --> 00:51:51,100
of the bad rep that these 
additions get. 

877
00:51:51,100 --> 00:51:52,800
Is that magic is really 
overpowered. 

878
00:51:53,100 --> 00:51:55,300
I don't think it is. 
I really don't. 

879
00:51:55,300 --> 00:51:59,800
I have not seen magic really 
dominate games in my opinion. 

880
00:52:00,800 --> 00:52:06,400
I think I think maybe with 
certain magic items you can kind

881
00:52:06,400 --> 00:52:12,300
of exploit casting spells for 
free or having them go off 

882
00:52:12,300 --> 00:52:14,000
automatically and that kind of 
thing. 

883
00:52:14,900 --> 00:52:19,700
But yeah I think without those I
think just as just magic as it 

884
00:52:19,700 --> 00:52:22,500
in its purest form, using the 
wizard magic cards. 

885
00:52:22,500 --> 00:52:26,000
I Think you're getting that 
getting off the total power card

886
00:52:26,000 --> 00:52:29,800
having that is just awesome 
especially being a dwarf player,

887
00:52:30,900 --> 00:52:32,300
okay? 
I don't have a lot of access to 

888
00:52:32,300 --> 00:52:35,000
Magic normally, so having the 
Anvil of Doom, having total 

889
00:52:35,000 --> 00:52:40,000
power and letting all those 
bolts rip off and you know, and 

890
00:52:40,000 --> 00:52:42,500
and sort of, you know, sizzling 
things left, right? 

891
00:52:42,500 --> 00:52:44,000
And Center is quite a cool 
feeling. 

892
00:52:44,900 --> 00:52:48,700
Yeah. 
So for me, yeah, for me, that's 

893
00:52:48,700 --> 00:52:50,800
cool. 
I love having the spells on the 

894
00:52:50,800 --> 00:52:56,100
cards as well. 
So yeah, I think magic is always

895
00:52:56,100 --> 00:53:00,000
been really quite exciting, 
quite an exciting phase for me 

896
00:53:00,000 --> 00:53:03,400
really and I think fourth 
edition because fourth edition 

897
00:53:03,400 --> 00:53:05,200
what makes it little bit 
different from 5th edition is 

898
00:53:05,200 --> 00:53:09,000
that in the magic phase? 
Both Wizards are casting spells.

899
00:53:10,100 --> 00:53:13,000
So it gets really quite, you 
know, quite nanak in the, in 

900
00:53:13,000 --> 00:53:16,700
that, in that phase, when fifth 
edition, they decided that only 

901
00:53:16,700 --> 00:53:19,000
the person whose turn it is can 
cast magic. 

902
00:53:19,000 --> 00:53:21,800
And the person who isn't he was 
the opposing player, can only 

903
00:53:21,800 --> 00:53:25,600
dispel Magic. 
And so and we haven't we haven't

904
00:53:25,600 --> 00:53:27,900
tried fourth edition magic and 
I've got the set here. 

905
00:53:29,000 --> 00:53:31,200
So we should try that one day 
and just see how it goes. 

906
00:53:31,200 --> 00:53:33,400
I think we quite cool, but you 
can do that with 5th edition to 

907
00:53:33,400 --> 00:53:36,300
you can, you can play in both 
players phases as well. 

908
00:53:37,400 --> 00:53:43,000
They give you some alternative 
ways of playing the magic set in

909
00:53:43,000 --> 00:53:45,100
the rulebook. 
So don't you've got a few 

910
00:53:45,100 --> 00:53:46,800
different modes, you can try 
out. 

911
00:53:47,500 --> 00:53:51,200
To to sort of bury things up a 
bit and make it a little bit 

912
00:53:51,200 --> 00:53:54,100
more spicy and that sense. 
Cool. 

913
00:53:54,100 --> 00:53:55,400
Yeah. 
Okay, we should. 

914
00:53:56,200 --> 00:53:58,600
Yeah, we should, we should, we 
should probably explore this 

915
00:53:58,600 --> 00:54:04,300
further as we play more games. 
See, how see how it works? 

916
00:54:05,500 --> 00:54:07,500
I think it, I think it would be 
be quite neat. 

917
00:54:07,500 --> 00:54:11,400
I guess there are certain 
combinations of characters and 

918
00:54:11,400 --> 00:54:14,000
magic items that are probably 
quite powerful. 

919
00:54:15,300 --> 00:54:17,800
Although, I don't, I wouldn't 
Know what they are at the 

920
00:54:17,800 --> 00:54:20,800
moment, but I guess if I knew 
them and then they're probably 

921
00:54:20,800 --> 00:54:24,300
some pretty powerful and popular
combinations out there. 

922
00:54:28,200 --> 00:54:30,100
Yeah, I think for your cause you
play on dead. 

923
00:54:30,100 --> 00:54:32,600
You've got the, you've got 
Necromancer necromancer's and 

924
00:54:32,600 --> 00:54:36,000
you got vampires, which really 
truly powerful in the game 

925
00:54:36,000 --> 00:54:38,000
because they can actually choose
their spells. 

926
00:54:38,400 --> 00:54:40,800
Whereas all the other, all the 
other races, all the other 

927
00:54:40,800 --> 00:54:43,400
factions, they have to get cards
dealt randomly. 

928
00:54:43,400 --> 00:54:47,100
So as a, as the Necromancer, I'm
going to Undead player, you can 

929
00:54:47,100 --> 00:54:49,500
actually go through all your 
spell decks and just choose 

930
00:54:49,500 --> 00:54:53,400
exactly what spells you want. 
So you can tailor your spell 

931
00:54:53,400 --> 00:54:57,500
deck how you want to play it. 
So that makes Undead super 

932
00:54:57,500 --> 00:55:01,800
powerful. 
So yeah, some of the factions 

933
00:55:01,800 --> 00:55:04,000
have some different kind of 
rules like you know obviously 

934
00:55:04,000 --> 00:55:10,300
all can goblins have like a wire
test or a dinner if they fail 

935
00:55:10,300 --> 00:55:13,700
their their dice while they have
to roll in The Headbangers. 

936
00:55:13,700 --> 00:55:18,500
Charred, I think most people are
familiar with that from various 

937
00:55:18,500 --> 00:55:21,900
Traditions, that that is sort of
didn't change from from there on

938
00:55:21,900 --> 00:55:29,000
in. 
Yeah, the High Elves can use, I 

939
00:55:29,000 --> 00:55:32,200
think they can use to spell 
cards as Power Cards. 

940
00:55:33,400 --> 00:55:36,200
I think it's the is this a 
little trick that they can they 

941
00:55:36,200 --> 00:55:40,400
can use and I think necromancers
or dark elves have some other 

942
00:55:40,400 --> 00:55:44,600
kind of little Quirk they can 
use the power cards and 

943
00:55:44,600 --> 00:55:49,300
different kinds of ways but look
don't let me try to confuse it 

944
00:55:49,300 --> 00:55:51,700
with the magic. 
I would just recommend trying to

945
00:55:51,700 --> 00:55:55,500
find it on one of as a PDF if 
you don't have the book go and 

946
00:55:55,500 --> 00:55:58,700
grab it, download it, read it. 
It's a really nice book to look 

947
00:55:58,700 --> 00:56:01,900
through. 
It was wonderful illustrations 

948
00:56:01,900 --> 00:56:06,100
from some of the famous That 
time in there as well. 

949
00:56:06,400 --> 00:56:08,300
And it's a thrill, the magic 
items because the magic, I 

950
00:56:08,308 --> 00:56:10,800
didn't quite cool to just, like 
to see all the different 

951
00:56:10,800 --> 00:56:12,100
effects. 
If you're not sort of familiar 

952
00:56:12,100 --> 00:56:15,600
with the magic items in this 
Edition. 

953
00:56:16,900 --> 00:56:19,100
Plus, they've got some really 
great tables in the back as 

954
00:56:19,100 --> 00:56:20,900
well. 
So you've got like a like an 

955
00:56:20,900 --> 00:56:23,100
index of all the magic items in 
there. 

956
00:56:23,800 --> 00:56:26,600
You've got an index of all the 
Spells so like if you didn't 

957
00:56:26,600 --> 00:56:29,400
actually have the spell cards, 
you can actually just roll like 

958
00:56:29,400 --> 00:56:35,700
a d-10 or D12 depending on the 
particular Type of spell, and 

959
00:56:35,700 --> 00:56:38,700
you can just write them down in 
the book and randomize them that

960
00:56:38,700 --> 00:56:41,300
way. 
So, that's really quite handy. 

961
00:56:42,700 --> 00:56:45,500
But yeah, mate. 
That's, that's basically my 

962
00:56:45,700 --> 00:56:48,000
rundown of magic and 5th 
edition. 

963
00:56:48,700 --> 00:56:50,300
If anybody's got any questions 
about it. 

964
00:56:50,300 --> 00:56:54,800
If they, if they're sort of 
unsure about how it works or for

965
00:56:54,800 --> 00:56:57,800
the different Tickler races, 
then I would suggest either, you

966
00:56:57,808 --> 00:57:01,700
know, you can either email us 
and we can get back to you on 

967
00:57:01,700 --> 00:57:05,600
some some answers. 
Or head over to Facebook. 

968
00:57:05,600 --> 00:57:08,000
You've already on Facebook. 
Go to the hearer Hammer group, 

969
00:57:08,000 --> 00:57:10,500
and ask the guys there because 
they're very knowledgeable about

970
00:57:10,500 --> 00:57:13,400
this and probably a lot more 
knowledgeable about magic than I

971
00:57:13,400 --> 00:57:17,100
am. 
So pleased and Trust in their 

972
00:57:17,100 --> 00:57:18,100
advice. 
Yeah. 

973
00:57:18,300 --> 00:57:20,600
But yeah, mate. 
Any other questions? 

974
00:57:20,600 --> 00:57:22,200
Well, it sounds good. 
I think we should. 

975
00:57:23,500 --> 00:57:25,500
Yeah, I'm sure we'll come back 
to this topic again. 

976
00:57:25,500 --> 00:57:29,700
As we play, a few more games, 
and I'll certainly share my 

977
00:57:29,700 --> 00:57:33,300
impressions, as a relatively new
player, a fifth edition, and And

978
00:57:33,300 --> 00:57:38,500
in terms of how how I see the 
magic work and sort of, yeah, 

979
00:57:38,500 --> 00:57:41,800
look forward to doing that and 
I'm sure we'll we'll try to 

980
00:57:41,800 --> 00:57:45,500
share some fun stories as well 
in our games when we get back to

981
00:57:45,500 --> 00:57:50,600
playing them you know, my moves 
are blows himself up and takes 

982
00:57:50,600 --> 00:57:52,000
half the unit or something like 
that. 

983
00:57:52,000 --> 00:57:54,100
I will share those stories as 
well. 

984
00:57:54,100 --> 00:57:57,700
Things have, really, really fun 
things happened during our 

985
00:57:57,700 --> 00:58:04,500
games, Yeah, I don't think any 
of my Goblin shamans head 

986
00:58:04,500 --> 00:58:07,000
Derek's head explode yet, I'm 
sure that's going to happen 

987
00:58:07,000 --> 00:58:10,600
anytime soon. 
The more I play that the more, 

988
00:58:10,600 --> 00:58:13,900
you know, the, you know, the 
probability of actually 

989
00:58:13,900 --> 00:58:17,000
happening is quite high. 
But yeah. 

990
00:58:17,000 --> 00:58:20,100
Shut like no golden shamans, or 
the other, all the other organ 

991
00:58:20,100 --> 00:58:23,100
Goblin shamans are quite fun to 
take, for, in that respect. 

992
00:58:23,500 --> 00:58:26,600
But yeah, there are some quite, 
you know, fun sort of incidents 

993
00:58:26,600 --> 00:58:28,400
that happened in Magic from time
to time. 

994
00:58:28,400 --> 00:58:29,800
So yeah, we hope to share those 
with you. 

995
00:58:30,000 --> 00:58:34,500
As we progress in our experience
of this Edition and with 

996
00:58:34,500 --> 00:58:37,600
Justin's experience to, but 
let's wrap. 

997
00:58:37,600 --> 00:58:40,000
This got, let's wrap this up for
magic today, guys. 

998
00:58:40,000 --> 00:58:42,100
I hope you don't mind. 
We're running out of time and I 

999
00:58:42,107 --> 00:58:45,300
want to go on, get on to our 
interview with Dan, given Dan's 

1000
00:58:45,300 --> 00:58:48,300
from the US House from the US. 
And he's going to talk to us 

1001
00:58:48,300 --> 00:58:52,600
about his britannian army and 
his painting project. 

1002
00:58:52,600 --> 00:58:55,800
He said, undergoing without 
really nice guy, great to talk 

1003
00:58:55,800 --> 00:58:58,700
to and I'm sure Jason's going to
do because I love etonians. 

1004
00:58:58,700 --> 00:59:02,800
I have a As I mentioned last 
time I wanted my first armies 

1005
00:59:02,800 --> 00:59:05,600
with a burrito Nyan so hopefully
get that back at some point in 

1006
00:59:05,600 --> 00:59:11,600
as well. 
So, Yeah, my of love to play 

1007
00:59:11,600 --> 00:59:14,700
against him because I can't 
remember I probably did play 

1008
00:59:14,700 --> 00:59:18,500
them against them and at some 
point during that Edition, but I

1009
00:59:18,500 --> 00:59:20,600
just can't remember. 
So I'd ask Dan a few questions 

1010
00:59:20,600 --> 00:59:22,900
about because I totally forgot. 
You know why? 

1011
00:59:22,900 --> 00:59:26,500
They why they happen? 
These alarms Lansing by calling 

1012
00:59:26,500 --> 00:59:28,700
the pizza. 
These are shaped to lands that 

1013
00:59:28,700 --> 00:59:31,900
the lands formation but 
apparently I found a tradition, 

1014
00:59:31,900 --> 00:59:36,200
it's actually a triangle but 
later editions is actually one 

1015
00:59:36,200 --> 00:59:39,300
from six addition. 
Onwards is actually just a rank 

1016
00:59:39,300 --> 00:59:41,700
of three. 
In the front. 

1017
00:59:41,700 --> 00:59:43,700
So it's kind of like a 
rectangle. 

1018
00:59:45,000 --> 00:59:46,500
But yeah, no, no. 
It's should be interesting. 

1019
00:59:46,500 --> 00:59:49,300
Look forward to listening to 
this interview. 

1020
00:59:53,700 --> 00:59:56,900
Here again this he's a top guy 
and I really enjoyed talking to 

1021
00:59:56,900 --> 00:59:58,100
him. 
We talked for about an hour and 

1022
00:59:58,100 --> 01:00:00,800
a half. 
So expect this expect this 

1023
01:00:00,800 --> 01:00:03,400
episode be quite long one but 
he's such a nice guy. 

1024
01:00:03,400 --> 01:00:06,100
I could have easily talk to him 
for another two or three hours 

1025
01:00:06,100 --> 01:00:08,900
easy. 
So, so I hope you enjoyed this 

1026
01:00:08,900 --> 01:00:10,500
one. 
So thank you very much again. 

1027
01:00:10,800 --> 01:00:13,000
Justin for joining me today is 
to be heard after work. 

1028
01:00:13,000 --> 01:00:15,900
We look forward to speaking to 
you again, soon. 

1029
01:00:15,900 --> 01:00:18,000
And speaking to everybody again 
soon. 

1030
01:00:21,900 --> 01:00:25,300
Like I did you take care and you
know you can say thank you. 

1031
01:00:25,300 --> 01:00:26,700
Thank you. 
All right. 

1032
01:00:35,800 --> 01:00:38,800
Hello Dan. 
Hey Josh, how are you? 

1033
01:00:39,300 --> 01:00:40,800
Goodbye. 
Hey going thanks very much for 

1034
01:00:40,800 --> 01:00:44,500
coming on. 
Thanks for having me. 

1035
01:00:44,700 --> 01:00:49,000
Yeah I'm a little the opposite 
of tech savvy so that that was 

1036
01:00:49,000 --> 01:00:51,800
about mental gymnastics for me 
to figure that out. 

1037
01:00:53,700 --> 01:00:56,600
But you but you better than me 
because I'm absolutely hopeless.

1038
01:00:56,600 --> 01:00:59,500
Like you know as I said many 
times I just look at a computer 

1039
01:00:59,500 --> 01:01:02,500
at his brakes in front of me so 
you did really well down. 

1040
01:01:02,500 --> 01:01:07,400
I think here seem same way. 
Done perseverance. 

1041
01:01:07,700 --> 01:01:08,500
That's great. 
Awesome. 

1042
01:01:08,500 --> 01:01:10,200
I am glad you made it. 
That's awesome. 

1043
01:01:10,300 --> 01:01:13,300
So, and thanks for so much 
taking the time out of your day 

1044
01:01:13,300 --> 01:01:17,800
to join me in the podcast 
experience. 

1045
01:01:17,900 --> 01:01:20,400
So is this the first time? 
You've done a podcast mate? 

1046
01:01:20,700 --> 01:01:22,800
Yeah, absolutely. 
Yeah. 

1047
01:01:23,400 --> 01:01:25,500
Yeah. 
It's part of one of the nice 

1048
01:01:25,500 --> 01:01:29,000
things about social media, and 
the internet, and Facebook is to

1049
01:01:29,000 --> 01:01:32,000
be able to connect with 
like-minded individuals. 

1050
01:01:32,000 --> 01:01:34,100
So that's, yeah, I'm glad to be 
a part of it. 

1051
01:01:34,500 --> 01:01:35,700
Well, that's Awesome. 
That's great. 

1052
01:01:35,700 --> 01:01:37,800
Okay, so before we start I'm 
going to give like a three 

1053
01:01:37,800 --> 01:01:40,900
minute pause. 
Just so I can edit it. 

1054
01:01:40,900 --> 01:01:43,500
It just when I get added at the 
edit. 

1055
01:01:43,500 --> 01:01:45,800
The podcast like this section 
here. 

1056
01:01:46,100 --> 01:01:48,200
It just makes it a lot easier. 
I didn't realize that the first 

1057
01:01:48,200 --> 01:01:51,900
time but the editing in this 
particular app is quite 

1058
01:01:51,900 --> 01:01:54,000
difficult. 
So I'll just I'll just pause for

1059
01:01:54,000 --> 01:01:57,000
like 3 seconds and then we'll 
start sounds good. 

1060
01:01:57,300 --> 01:02:00,500
And I'll ask you some questions.
Maybe not so related to like 

1061
01:02:00,500 --> 01:02:04,200
gaming stuff because as you said
he never gain before. 

1062
01:02:04,200 --> 01:02:06,800
So this more Your actual Army 
and that kind of thing in your 

1063
01:02:06,800 --> 01:02:09,900
collection stuff like that. 
That's okay, yeah, absolutely 

1064
01:02:09,900 --> 01:02:10,900
sure. 
Okay. 

1065
01:02:10,900 --> 01:02:13,500
So we'll start Waters, do the 3 
minute 3 second. 

1066
01:02:13,500 --> 01:02:15,100
Pause and then they'll all 
start. 

1067
01:02:15,100 --> 01:02:16,600
Okay, man. 
Okay sounds good. 

1068
01:02:16,600 --> 01:02:21,800
Josh Okay, Dan, thank you very 
much for joining us here on the 

1069
01:02:21,800 --> 01:02:24,700
podcast. 
Glad to be here. 

1070
01:02:25,100 --> 01:02:27,700
Great mate and let's get 
straight into it. 

1071
01:02:27,700 --> 01:02:30,900
So Dan, how did you actually get
into miniature wargaming? 

1072
01:02:32,200 --> 01:02:38,700
Well, I guess to go back to the 
very beginning as most small 

1073
01:02:38,700 --> 01:02:43,900
boys I played with World War Two
plastic soldiers, out in the 

1074
01:02:43,900 --> 01:02:49,000
dirt digging forks and trenches 
and and playing with my brothers

1075
01:02:49,100 --> 01:02:53,200
and we had kind of made up a 
little mini rules on, you know, 

1076
01:02:53,200 --> 01:02:55,800
we Basically kind of made a 
little tabletop game out of it 

1077
01:02:55,800 --> 01:03:00,700
over time and and kind of during
that and that's kind of 

1078
01:03:00,700 --> 01:03:05,100
Elementary years. 
I also built a lot of plastic 

1079
01:03:05,100 --> 01:03:10,500
1/72 scale 1/48 scale, largely 
World War Two kits and so I 

1080
01:03:10,500 --> 01:03:17,400
always enjoyed modeling and then
then I guess, kind of, when I 

1081
01:03:17,400 --> 01:03:21,300
kind of started to learn about 
gaming and Miniatures would have

1082
01:03:21,308 --> 01:03:27,300
been kind of in the early A 80s.
There was a couple Christmases 

1083
01:03:27,300 --> 01:03:32,500
in a row that I got my mom 
because she's the one actually 

1084
01:03:32,500 --> 01:03:37,700
kind of brought me into it. 
To be honest, she gotten me to 

1085
01:03:37,700 --> 01:03:41,800
little two games there by 
Heritage Miniatures and one was 

1086
01:03:42,100 --> 01:03:44,600
Cryptid. 
The sorcerer and one was caverns

1087
01:03:44,600 --> 01:03:45,700
of Doom. 
I don't know if you've heard of 

1088
01:03:45,700 --> 01:03:49,400
those or not. 
I haven't actually might know, I

1089
01:03:49,400 --> 01:03:52,200
don't hate. 
You can still find them on eBay 

1090
01:03:52,200 --> 01:03:57,000
and they go for over 200 dollars
if they're complete, but it just

1091
01:03:57,000 --> 01:04:02,600
a little cheap box set that it 
was sort of sort of a precursor 

1092
01:04:02,600 --> 01:04:07,700
like to heroquest it had, it was
just a card stock map and bunch 

1093
01:04:07,700 --> 01:04:13,800
of metal Miniatures to represent
your Heroes and your dungeon 

1094
01:04:13,800 --> 01:04:18,000
monsters and and you just 
explored the dungeon a lot of 

1095
01:04:18,000 --> 01:04:19,700
random tables. 
You'd roll on to see what 

1096
01:04:19,700 --> 01:04:21,800
happened. 
You'd have combat against the 

1097
01:04:21,800 --> 01:04:24,500
monsters. 
Take take hit point or, you 

1098
01:04:24,500 --> 01:04:27,200
know, take damage and then you 
could level up and go back in 

1099
01:04:27,200 --> 01:04:31,100
again and and I'd never seen 
anything like that. 

1100
01:04:31,100 --> 01:04:36,900
And it came with a little little
paint just over those real cheap

1101
01:04:36,900 --> 01:04:40,900
flip top paint pots. 
And and a couple of brushes that

1102
01:04:40,900 --> 01:04:48,400
you'd paint the side of your 
house with and, and I think I 

1103
01:04:48,408 --> 01:04:52,800
was probably about 11:00 12:00 
at the time and I did. 

1104
01:04:52,800 --> 01:04:57,000
So I opened up the paint's that 
came with it and and I think I 

1105
01:04:57,008 --> 01:05:00,100
included that picture that was 
the very first miniature ever 

1106
01:05:00,100 --> 01:05:05,000
painted that came in that said 
that little half length and and 

1107
01:05:05,000 --> 01:05:08,000
see how use that gigantic brush.
He didn't Prime anything. 

1108
01:05:09,000 --> 01:05:10,900
I didn't have a hobby knife to 
clean anything up. 

1109
01:05:10,900 --> 01:05:12,500
He didn't know any that stuff, 
you know? 

1110
01:05:12,500 --> 01:05:14,700
And I used to like try to do the
eyes. 

1111
01:05:14,700 --> 01:05:16,700
You'd use that toothpicks did a 
lot of pain. 

1112
01:05:16,800 --> 01:05:22,400
Thing with toothpicks back then.
And so anyway kind of kind of 

1113
01:05:22,400 --> 01:05:27,400
that same time periods you my 
mom also got us introduced to 

1114
01:05:27,400 --> 01:05:32,500
Dungeons and Dragons and and 
that kind of and I guess to give

1115
01:05:32,500 --> 01:05:36,100
a little context. 
I do live in the United States 

1116
01:05:36,100 --> 01:05:42,300
grew up in the center of the 
country which is largely foreign

1117
01:05:42,300 --> 01:05:44,700
country. 
Pretty sparsely populated 

1118
01:05:45,200 --> 01:05:48,400
actually grew up on a farm too. 
So, we're fairly isolated. 

1119
01:05:48,400 --> 01:05:52,700
We didn't we'd have access to 
gaming stores or hobby shops 

1120
01:05:52,700 --> 01:05:54,500
when even know what any of that 
stuff was. 

1121
01:05:54,500 --> 01:05:59,900
And most of the stuff that we 
would find was out of the back. 

1122
01:05:59,900 --> 01:06:02,800
Then we had JC Penney and Sears 
and Wards. 

1123
01:06:03,700 --> 01:06:07,000
Christmas catalogs, would come 
in the mail, and they started to

1124
01:06:07,000 --> 01:06:08,700
carry some of this kind of 
stuff. 

1125
01:06:08,700 --> 01:06:10,900
And that's where this came from 
actually. 

1126
01:06:11,500 --> 01:06:16,000
And so that's, you know, because
a lot of times nowadays they 

1127
01:06:16,500 --> 01:06:19,200
use, Get all your information, 
you know, on the, on the web 

1128
01:06:19,300 --> 01:06:23,000
instant access to anything and 
back then, I mean, you didn't 

1129
01:06:23,000 --> 01:06:26,300
even know if you, if you wanted 
to go out in the country in a 

1130
01:06:26,308 --> 01:06:30,800
week, the nearest major city or 
larger City that had that kind 

1131
01:06:30,800 --> 01:06:34,700
of stuff was about an hour and 
20 minutes away and you'd have 

1132
01:06:34,700 --> 01:06:38,800
to look through a phone book or 
something to even see like if 

1133
01:06:39,100 --> 01:06:41,900
you know, to try to find if they
had anything and you didn't know

1134
01:06:41,900 --> 01:06:43,600
what they had when you got 
there. 

1135
01:06:44,100 --> 01:06:49,200
And so you're just you had such 
a little selects view of what 

1136
01:06:49,200 --> 01:06:51,200
was out there because it was 
just kind of what you could 

1137
01:06:51,200 --> 01:06:53,900
stumble across and I suppose you
kind of remember how that was 

1138
01:06:56,600 --> 01:06:59,200
Yeah, it very, very simple at 
night because, you know, like, 

1139
01:07:00,000 --> 01:07:04,600
like myself, like yourself and 
like other people, you know, 

1140
01:07:04,600 --> 01:07:08,400
we've sort of come from an area 
where, you know, the chances of 

1141
01:07:08,400 --> 01:07:11,500
us stumbling into gaming is so, 
is so small. 

1142
01:07:11,500 --> 01:07:14,900
It's such a small percentage of 
us actually getting into the 

1143
01:07:14,900 --> 01:07:18,900
game into the, like, Ventures or
gaming in general that it's 

1144
01:07:18,900 --> 01:07:21,000
incredible that we actually 
found it. 

1145
01:07:21,100 --> 01:07:24,900
So but it sounds like with your 
mother, you know, she's really, 

1146
01:07:24,900 --> 01:07:27,900
you know, she She's like, she's 
like a, she sounds like an 

1147
01:07:27,900 --> 01:07:29,700
awesome. 
Um, a like she got you into 

1148
01:07:29,700 --> 01:07:32,400
gaming and Miniatures and all 
that kind of stuff really early 

1149
01:07:32,400 --> 01:07:35,700
on. 
Yeah, she was big into books to,

1150
01:07:35,700 --> 01:07:39,700
so she would kind of through the
D&D she actually would play with

1151
01:07:39,700 --> 01:07:41,600
us. 
My older brother would be the 

1152
01:07:41,600 --> 01:07:48,000
dungeon master and my mom my two
sisters and I at that point we 

1153
01:07:48,000 --> 01:07:51,200
would be we were the party and 
in. 

1154
01:07:51,300 --> 01:07:53,000
Yeah. 
And so we played Dungeons and 

1155
01:07:53,000 --> 01:07:56,200
Dragons just in our family 
because we didn't, I didn't Have

1156
01:07:56,200 --> 01:07:58,800
any friends that I knew played 
it in the school. 

1157
01:07:58,800 --> 01:08:02,300
I went to was just a tiny school
like you said, you just kind of 

1158
01:08:02,300 --> 01:08:06,400
stumbled into it. 
My mom was, she was kind of one 

1159
01:08:06,400 --> 01:08:09,800
of those creative type people 
and she loved books and she 

1160
01:08:09,800 --> 01:08:14,500
loved, you know, imagine using 
your imagination and, and just 

1161
01:08:14,500 --> 01:08:17,000
to get a lot of that kind of 
artsy type stuff. 

1162
01:08:17,000 --> 01:08:19,899
So this, she was when she saw 
about this kind of stuff, she 

1163
01:08:19,899 --> 01:08:22,000
thought, well, you know, she 
thought that's what her, that's 

1164
01:08:22,000 --> 01:08:24,600
what her kids would like, you 
know, and so, and she was right.

1165
01:08:24,600 --> 01:08:28,399
And, and I think Remember in the
between my mom and then in the 

1166
01:08:28,399 --> 01:08:31,800
back of the Dungeons and Dragons
box set that we've got back then

1167
01:08:31,800 --> 01:08:38,200
back, what am I then about? 
82 maybe and it had a list of 

1168
01:08:38,500 --> 01:08:42,000
books that you could read and 
that was kind of all this kind 

1169
01:08:42,000 --> 01:08:44,899
of started to open my world to 
Fantasy. 

1170
01:08:45,700 --> 01:08:50,200
You know, it had Tolkien Ursula 
Le Guin and the Earth's ebooks 

1171
01:08:50,200 --> 01:08:56,300
and Lloyd Alexander Howard, 
Pyle, which is my he He's my 

1172
01:08:56,700 --> 01:09:00,100
kind of where I got my 
background, and my interest in 

1173
01:09:00,899 --> 01:09:05,700
King, Arthur and nights in 
medieval and chivalry and and 

1174
01:09:05,700 --> 01:09:09,000
all that kind of. 
You know, when you're 11, 12, 13

1175
01:09:09,000 --> 01:09:12,300
years old, your imagination just
you know that it's a treasure 

1176
01:09:12,300 --> 01:09:17,200
Trove that just needs to be 
unlocked and and and so with 

1177
01:09:17,200 --> 01:09:21,200
that between what my mom gave us
some exposure to that, we just 

1178
01:09:21,200 --> 01:09:24,600
that kind of set my that kind of
was my Foundation of my 

1179
01:09:24,600 --> 01:09:29,899
interests, you know, that 
Fantasy, medieval creative the 

1180
01:09:29,899 --> 01:09:34,399
painting, The Miniatures became 
a thing and back, then to you 

1181
01:09:34,399 --> 01:09:36,100
and even know what companies 
were out there. 

1182
01:09:38,200 --> 01:09:41,600
Well, I guess where I first 
started to see that was, I got a

1183
01:09:41,600 --> 01:09:43,700
couple of the old Dragon 
magazines. 

1184
01:09:43,700 --> 01:09:45,800
I don't know if you remember 
those or not. 

1185
01:09:46,300 --> 01:09:50,800
Yeah, yeah, there was a 
bookstore that we would get 20 

1186
01:09:51,100 --> 01:09:55,000
maybe once or twice a year. 
And once while I my mom, let me 

1187
01:09:55,000 --> 01:09:58,300
get one of those. 
In magazines and you go, which I

1188
01:09:58,300 --> 01:10:01,400
just loved and then we, we were 
still playing dungeons dragons 

1189
01:10:01,400 --> 01:10:04,600
at that time and and it would 
have the ads in there for 

1190
01:10:04,600 --> 01:10:07,100
miniature companies. 
And so that's how you'd find 

1191
01:10:07,100 --> 01:10:10,700
out, you know, it's like, oh, 
there's our AFM and grenadiers 

1192
01:10:10,700 --> 01:10:15,400
and real partha, and, and 
Citadel, and, and you could send

1193
01:10:15,400 --> 01:10:17,300
away. 
Like I heard, you mention that 

1194
01:10:17,300 --> 01:10:19,600
to, I remember that. 
I mean, the kids nowadays would 

1195
01:10:19,600 --> 01:10:27,200
just die because we send away, 
Under a self-addressed, stamped 

1196
01:10:27,200 --> 01:10:30,700
envelope, and you mail it to 
this address and he'd wait a 

1197
01:10:30,708 --> 01:10:34,300
month or six weeks to get, 
sometimes it was kind of a 

1198
01:10:34,300 --> 01:10:37,400
decent little catalog but by a 
lot of it was just black and 

1199
01:10:37,400 --> 01:10:42,000
white photo copied type, you 
know, just really low production

1200
01:10:42,000 --> 01:10:44,500
but you I'd flip through there 
and flip through there and 

1201
01:10:44,500 --> 01:10:48,000
they'd have a price sheet and, 
and my mom would every so often.

1202
01:10:48,000 --> 01:10:52,400
Let me, let me order, you know, 
maybe 15 or 10 dollars worth of 

1203
01:10:52,400 --> 01:10:56,100
stuff out of there. 
And you you'd mail that in You 

1204
01:10:56,100 --> 01:11:03,000
wait another six to eight weeks 
worked and, you know, and it's 

1205
01:11:03,000 --> 01:11:06,400
so it was just kind of whatever 
and for me in the in the states,

1206
01:11:07,400 --> 01:11:11,800
raw partha was a big one and 
they had quite a range in their 

1207
01:11:11,800 --> 01:11:15,500
catalog was a little bit nicer. 
I think, and their stuff was so 

1208
01:11:15,500 --> 01:11:18,700
cheap and so I kind of went down
that road of my early years and 

1209
01:11:19,000 --> 01:11:21,700
my first paints. 
My real like miniature paints, 

1210
01:11:21,700 --> 01:11:25,800
were all part that paints and 
which is interesting because 

1211
01:11:26,300 --> 01:11:31,500
They have such good such good 
pots and Lids that I'm literally

1212
01:11:31,500 --> 01:11:34,900
still using those paints that 
some of these are 25 years old 

1213
01:11:34,900 --> 01:11:36,600
that I still. 
They work. 

1214
01:11:36,600 --> 01:11:39,600
Just died was painting. 
Those pictures that I sent you. 

1215
01:11:39,600 --> 01:11:43,000
My Bertoni ins, a lot of them. 
Have some cases, half of the 

1216
01:11:43,000 --> 01:11:47,000
paint on them is from from the 
Royal partha paints and 

1217
01:11:47,000 --> 01:11:49,600
everybody thinks their wow 
that's amazing man. 

1218
01:11:49,700 --> 01:11:53,800
That's awesome. 
And then through the years to 

1219
01:11:53,800 --> 01:11:55,900
but but that was kind of my 
introduction. 

1220
01:11:56,100 --> 01:12:00,400
To just miniature in miniature 
gaming and in the fantasy genre 

1221
01:12:01,400 --> 01:12:06,400
and the medieval interest. 
Well, that's great. 

1222
01:12:06,400 --> 01:12:08,000
Dan think that's an awesome 
story. 

1223
01:12:08,000 --> 01:12:13,600
So you talked about like getting
into medieval fantasy and that 

1224
01:12:13,600 --> 01:12:15,700
kind of thing. 
So, is that where your love of 

1225
01:12:16,000 --> 01:12:18,800
britannian sort of can as well 
like with the? 

1226
01:12:19,100 --> 01:12:23,600
Yeah, absolutely that. 
So then then it was interesting 

1227
01:12:23,600 --> 01:12:26,600
because so then kind of that 
kind of took me kind of through 

1228
01:12:26,600 --> 01:12:29,100
the 80s. 
Just for context, I graduated 

1229
01:12:29,100 --> 01:12:33,400
from high school in 87 and then 
I went off to four years of 

1230
01:12:33,400 --> 01:12:36,900
school. 
So some people He, you know, 

1231
01:12:36,900 --> 01:12:40,200
they did a lot of gaming or a 
lot of ha being in college for 

1232
01:12:40,200 --> 01:12:45,800
me that stuff completely got set
aside when I left as a senior in

1233
01:12:45,800 --> 01:12:50,200
four years of school I did. 
I that stuff just got shoved in 

1234
01:12:50,200 --> 01:12:53,200
the drawers in my bedroom and 
home and and I, you know, I 

1235
01:12:53,208 --> 01:12:57,900
moved on to other things, you 
know, girls and studying and and

1236
01:12:58,100 --> 01:12:59,500
you know, your future and all 
that. 

1237
01:12:59,500 --> 01:13:02,500
So kind of kind of left it 
behind and then we got kind of 

1238
01:13:02,500 --> 01:13:07,600
into I guess when I graduated 
got married in 93. 

1239
01:13:07,600 --> 01:13:13,100
So about that time frame was 
when you know I kind of my wife 

1240
01:13:13,100 --> 01:13:17,700
and I bought a farm. 
We actually I'm a farmer and so 

1241
01:13:18,600 --> 01:13:24,100
we bought a farm she's she works
in town and and about that time.

1242
01:13:24,100 --> 01:13:26,200
I'm kind of emptying all my 
stuff. 

1243
01:13:26,200 --> 01:13:30,200
My parents wanted all my crap 
out of their house which I get 

1244
01:13:30,200 --> 01:13:33,500
and some loading, all this going
through my drawers and my closet

1245
01:13:33,500 --> 01:13:36,200
and come. 
Across all these old Miniatures 

1246
01:13:36,200 --> 01:13:40,600
and these paints and all my old 
games and I just got real. 

1247
01:13:41,200 --> 01:13:43,500
I'm like, oh man, I missed that 
stuff, you know? 

1248
01:13:43,500 --> 01:13:46,600
And so I started kind of looking
to see what was out there and 

1249
01:13:47,100 --> 01:13:52,600
and you know, now of course, by 
that time then I could do more 

1250
01:13:52,600 --> 01:13:54,700
what I wanted. 
So yeah, I'd get down to there 

1251
01:13:54,700 --> 01:13:59,300
was a hobby store down in Omaha 
Nebraska which is the one that's

1252
01:13:59,300 --> 01:14:03,500
about hour and 20 minutes from 
me and so I'd go maybe once or 

1253
01:14:03,500 --> 01:14:06,700
twice a year. 
Here and they didn't have any 

1254
01:14:06,700 --> 01:14:10,900
Games Workshop stores but there 
was a place called Dragon's Lair

1255
01:14:11,400 --> 01:14:14,300
and is one of those is such a 
cool place. 

1256
01:14:14,400 --> 01:14:17,700
It. 
I mean I think it started it was

1257
01:14:17,700 --> 01:14:21,700
established in the early 70s and
so they had stuff on the walls 

1258
01:14:21,700 --> 01:14:25,200
and old Miniatures and books and
rules and stuff from the 

1259
01:14:25,200 --> 01:14:28,300
beginning of time and and all 
the new stuff. 

1260
01:14:28,300 --> 01:14:31,300
So like heaven to me. 
Yeah, every corner was jammed, 

1261
01:14:31,300 --> 01:14:35,400
full of cool stuff, you know? 
It's like going to one of Old 

1262
01:14:35,400 --> 01:14:37,600
bars. 
That was established in the 

1263
01:14:37,600 --> 01:14:39,300
1400s. 
There's something, you know, 

1264
01:14:39,300 --> 01:14:41,500
it's just everything was so 
cool. 

1265
01:14:41,800 --> 01:14:44,100
Yeah, they have a lot of and 
that's where they had a pretty 

1266
01:14:44,100 --> 01:14:50,200
good rack of Citadel stuff. 
And I remember thinking when I 

1267
01:14:50,200 --> 01:14:53,900
saw their Bertoni Ins, at that 
time, it was the fifth edition 

1268
01:14:53,900 --> 01:14:58,300
for Tony ins were out. 
And then we're thinking now, 

1269
01:14:58,300 --> 01:15:03,400
that, that is the King, Arthur 
night image that I always had in

1270
01:15:03,400 --> 01:15:06,900
my head. 
Ed with the flowing barding and 

1271
01:15:07,400 --> 01:15:11,000
not over-the-top Helms armor. 
But, you know, because some of 

1272
01:15:11,000 --> 01:15:15,300
that stuff they got to 
Fantastical and then some of it 

1273
01:15:15,300 --> 01:15:18,500
was so realistic, you know, so 
this was kind of the balance and

1274
01:15:18,700 --> 01:15:21,000
when I saw that, I just, I love 
the whole range. 

1275
01:15:21,000 --> 01:15:25,600
But, you know, if I just gotten 
married at College bills, we 

1276
01:15:25,600 --> 01:15:29,300
bought a farm and a house. 
And, and so, yeah, I just you 

1277
01:15:29,300 --> 01:15:32,300
kind of just looked at it and 
just kind of drooled and, you 

1278
01:15:32,300 --> 01:15:36,400
know, bought a couple things and
Would bring it home and if you 

1279
01:15:36,400 --> 01:15:41,500
paints to paint some of the 
stuff I had and and and it just 

1280
01:15:41,500 --> 01:15:45,400
really opened me up to what 
we're Hammer fantasy was because

1281
01:15:45,400 --> 01:15:47,200
they also had gaming tables 
there. 

1282
01:15:47,600 --> 01:15:50,900
And I remember seeing this 
couple of guys in there, I mean 

1283
01:15:50,900 --> 01:15:52,700
they had like four or five 
tables set up. 

1284
01:15:52,700 --> 01:15:57,200
There's a lot of people playing 
40K, which I'm interested in at 

1285
01:15:57,200 --> 01:16:00,200
the time and but there was one 
table they had him set up. 

1286
01:16:00,900 --> 01:16:04,300
It was hot, it was High Elves 
against I can't even who it was.

1287
01:16:04,600 --> 01:16:09,100
Think like goblins but Orcs and 
goblins but they hit was back. 

1288
01:16:09,100 --> 01:16:14,700
Then it must have been you could
only fire in one rank and and so

1289
01:16:14,700 --> 01:16:19,000
they had, I mean there was 
probably 30, some 40, maybe 40 

1290
01:16:19,000 --> 01:16:22,900
of these archers all lined up in
a big long, you know, Row in the

1291
01:16:22,900 --> 01:16:28,200
back of the table, the 
Miniatures and there were some 

1292
01:16:28,200 --> 01:16:30,500
display cabinets in that same 
Dragon's Lair. 

1293
01:16:30,500 --> 01:16:36,400
Store that, I don't know if it 
was like the only Owners armies 

1294
01:16:36,400 --> 01:16:39,100
or if it was, you know, people 
that game there and they just 

1295
01:16:39,100 --> 01:16:40,500
leave their armies there and 
display them. 

1296
01:16:40,500 --> 01:16:43,700
But I remember just looking in 
the there's these huge glass 

1297
01:16:43,700 --> 01:16:47,700
cabinets and I was just floored 
with the quality of the painting

1298
01:16:47,700 --> 01:16:52,900
and the amount and the gist of 
the visual appeal of a large 

1299
01:16:52,900 --> 01:16:56,200
painted up army with the bright 
colors back you know and in the 

1300
01:16:56,208 --> 01:17:02,000
90s everything was bright and 
bold and and and I just I just 

1301
01:17:02,000 --> 01:17:06,100
was really hooked on that and 
but the Price man even back. 

1302
01:17:06,100 --> 01:17:07,500
Then people bitch about the 
price. 

1303
01:17:07,500 --> 01:17:12,900
Now you know the material feels 
the same back then I just 

1304
01:17:13,000 --> 01:17:20,000
because I was like if I could do
it you know and I just couldn't 

1305
01:17:20,000 --> 01:17:22,900
afford it and I didn't have any 
time shortly after that. 

1306
01:17:22,900 --> 01:17:28,200
I had my first child was born in
95 and then another one in 98 

1307
01:17:28,200 --> 01:17:34,300
and and so yeah I did, I guess 
my furry so I did. 

1308
01:17:34,400 --> 01:17:37,600
By a few Bertone. 
Ian nights and men-at-arms just 

1309
01:17:37,600 --> 01:17:38,900
random. 
I didn't even know. 

1310
01:17:38,900 --> 01:17:40,700
I'd have the Army book at that 
time. 

1311
01:17:40,700 --> 01:17:43,300
So I was just models that I 
thought were cool, you know, 

1312
01:17:43,300 --> 01:17:48,400
just to pay and and I got, I 
only, I don't think, I even 

1313
01:17:48,400 --> 01:17:51,300
started painting those. 
And then my brother, my younger 

1314
01:17:51,300 --> 01:17:54,900
brother somehow he had Battle 
Masters. 

1315
01:17:55,100 --> 01:17:59,600
And it which was not a Milton 
Bradley game with Citadel 

1316
01:17:59,600 --> 01:18:02,400
Miniatures, kind of, you know, 
they produced the miniature. 

1317
01:18:03,600 --> 01:18:05,600
Yeah, they did that without. 
That's exactly what it was. 

1318
01:18:05,600 --> 01:18:08,900
It was a known Bradley game 
design and all the ministers and

1319
01:18:09,000 --> 01:18:10,000
the designed by. 
Yeah. 

1320
01:18:10,000 --> 01:18:20,900
Citadel. 
And he was kind of sweet, but I 

1321
01:18:20,907 --> 01:18:23,000
don't paint. 
You know, how about if we go 

1322
01:18:23,000 --> 01:18:25,100
together on that? 
At that time, it was the fifth 

1323
01:18:25,100 --> 01:18:27,300
edition boxset. 
We go together on that. 

1324
01:18:27,800 --> 01:18:29,500
And you paid him up and then 
we'll play. 

1325
01:18:29,500 --> 01:18:31,100
And I'm like, yeah, let's do 
that. 

1326
01:18:31,100 --> 01:18:35,600
And and so we did, we bought it.
It and actually, if I remember 

1327
01:18:35,600 --> 01:18:39,600
right, we bought it on eBay. 
I mean, it was like, it would 

1328
01:18:39,600 --> 01:18:43,000
have been like 96, I mean, eBay 
hadn't been out there very long 

1329
01:18:43,500 --> 01:18:46,100
and it kind of goes back to 
were, you know, we couldn't get 

1330
01:18:46,100 --> 01:18:49,800
to the hobby stores and and I 
didn't even have internet out on

1331
01:18:49,808 --> 01:18:52,800
the farm but he had it where he 
was living with my parents in 

1332
01:18:52,800 --> 01:18:58,000
town at that time. 
And until he ordered it was a 

1333
01:18:58,000 --> 01:19:03,100
used set, that was complete and 
I got that and I did I just went

1334
01:19:03,300 --> 01:19:07,500
Crazy night. 
I did get my to to the nights 

1335
01:19:07,500 --> 01:19:10,400
that I actually still have in my
Army. 

1336
01:19:11,100 --> 01:19:16,000
I painted and five Bowman. 
And then with my second child, 

1337
01:19:16,000 --> 01:19:19,500
born in 98 that came to his 
career, reaching hall. 

1338
01:19:20,200 --> 01:19:23,300
And then we went to some through
some difficult Economic Times on

1339
01:19:23,300 --> 01:19:25,700
the farm to. 
So that literally, there's about

1340
01:19:25,700 --> 01:19:29,200
10 years there where that stuff 
just sat in my basement. 

1341
01:19:29,200 --> 01:19:31,700
Again, another, another big low 
on the action. 

1342
01:19:33,200 --> 01:19:37,900
But then I did our, since I was 
so hooked, I did get a 

1343
01:19:37,907 --> 01:19:41,000
subscription to white dwarf. 
That was probably the best thing

1344
01:19:41,000 --> 01:19:43,800
I ever did. 
And I remember Bakken at the 

1345
01:19:43,800 --> 01:19:49,100
price every time it was it was 
like $7 $95 for a year, which I 

1346
01:19:49,100 --> 01:19:51,700
mean, is it a lot of money? 
But, you know, when you're going

1347
01:19:51,700 --> 01:19:54,400
to struggle and then but I did 
it because I'm like, I'm not 

1348
01:19:54,400 --> 01:19:56,800
buying any Miniatures. 
So I'll buy that. 

1349
01:19:56,900 --> 01:19:59,400
Boy, I used to know about the 
day of the week. 

1350
01:19:59,400 --> 01:20:02,900
That thing would come in the 
mail, you know, Bo like the 

1351
01:20:03,300 --> 01:20:05,100
Tuesday of the month or 
something. 

1352
01:20:05,500 --> 01:20:09,000
Now, I got to the mailbox and, 
and when I get that, I have it 

1353
01:20:09,000 --> 01:20:11,100
open before. 
I got to the house, it was just,

1354
01:20:11,500 --> 01:20:13,600
you know, the wait for me since 
I couldn't get to the hobby 

1355
01:20:13,600 --> 01:20:16,900
stores and I didn't have much 
time to do it and I never any 

1356
01:20:16,900 --> 01:20:20,400
friends that game. 
It was like all this was just 

1357
01:20:20,400 --> 01:20:26,000
like, you know, total you know, 
plastic porn is they say or 

1358
01:20:26,000 --> 01:20:31,000
whatever, but it was just, you 
know, it's just just amazing and

1359
01:20:31,200 --> 01:20:33,100
in that kind of kept me in touch
with what was going. 

1360
01:20:33,200 --> 01:20:37,400
Going on. 
And so I and then what I 

1361
01:20:37,407 --> 01:20:42,000
remember, kind of threw that 
time frame to I also was about 

1362
01:20:42,000 --> 01:20:44,500
2000. 
I think than 16 Edition came out

1363
01:20:44,500 --> 01:20:48,000
so I hadn't gotten, you know, 
into started to buy the 

1364
01:20:48,000 --> 01:20:50,800
Miniatures until you know, 
shortly before the sixth edition

1365
01:20:50,800 --> 01:20:55,600
came out and the peritoneum Army
still played with the old army 

1366
01:20:55,600 --> 01:21:00,700
book up until I think their new 
one came out like in 2002 and 

1367
01:21:00,700 --> 01:21:04,400
and maybe even late, 2002. 
So you know, Like 2003 before 

1368
01:21:04,400 --> 01:21:07,700
you re using the new Miniatures 
and rules that they released at 

1369
01:21:07,700 --> 01:21:11,100
that same time. 
And I remember fallen through 

1370
01:21:11,100 --> 01:21:14,700
when they did show, some release
information on that and white 

1371
01:21:14,700 --> 01:21:19,400
dwarf and I was like and they 
ruin the britannians and I know 

1372
01:21:19,400 --> 01:21:22,900
some people some people love 
what they did with the sixth 

1373
01:21:22,900 --> 01:21:26,100
edition and that's cool. 
I mean teach their own but for 

1374
01:21:26,100 --> 01:21:29,900
me the fifth edition was what I 
was in love with. 

1375
01:21:30,200 --> 01:21:32,600
The lore was so much better to 
me. 

1376
01:21:33,300 --> 01:21:36,700
In the fifth edition, in the 
Miniatures were just to me hands

1377
01:21:36,700 --> 01:21:39,100
down better, but, you know, 
teach their own there. 

1378
01:21:39,100 --> 01:21:42,900
But so I remember kind of being 
really disappointed with how 

1379
01:21:42,900 --> 01:21:50,200
that how they went with that. 
You know, I can understand 

1380
01:21:50,200 --> 01:21:55,200
because I felt the same when 6 
Edition drops and, you know, for

1381
01:21:55,200 --> 01:21:57,800
me it was like more of a visual 
thing like, just looking at all 

1382
01:21:57,800 --> 01:21:59,700
that. 
Yeah, the colors are very drab 

1383
01:21:59,900 --> 01:22:02,700
and all that all that, all the 
color had gone and all the 

1384
01:22:02,700 --> 01:22:05,600
banners had gone and all and 
everything had changed so much 

1385
01:22:05,600 --> 01:22:08,300
in the other books. 
Like, for me, the or goblins I 

1386
01:22:08,300 --> 01:22:11,800
played like night goblins and 
they took out all the, all their

1387
01:22:11,800 --> 01:22:14,100
great magic items like the crown
of command. 

1388
01:22:14,100 --> 01:22:17,100
Yeah, yeah. 
And that sort of just that sort 

1389
01:22:17,100 --> 01:22:20,100
of just crushed me basically, 
And the magic was totally 

1390
01:22:20,100 --> 01:22:21,400
different. 
They didn't have the magic sets 

1391
01:22:21,400 --> 01:22:25,200
anymore, and I don't know why, 
but I think we still played 

1392
01:22:25,200 --> 01:22:29,900
fourth edition for a while with 
our group until people just went

1393
01:22:29,900 --> 01:22:31,600
on to other things. 
And I think they got into more 

1394
01:22:31,600 --> 01:22:35,900
historical gaming and World War 
Two when we played historical 

1395
01:22:36,100 --> 01:22:38,400
the historical war hammer. 
Because I think Rick Priestly 

1396
01:22:38,400 --> 01:22:42,400
started that we hopped. 
Yeah, well, I'm a historic 

1397
01:22:42,400 --> 01:22:45,500
Vehicles rule set and that kind 
of thing, I think the guys got 

1398
01:22:45,500 --> 01:22:49,600
into that more later on but 
Yeah, what we should have done 

1399
01:22:49,600 --> 01:22:53,600
was just kept on playing 50 
dishin and just kept it just 

1400
01:22:53,600 --> 01:22:55,900
kept going on with it and just 
keep collecting armies or 

1401
01:22:55,900 --> 01:22:58,700
playing different different 
scenarios or different things we

1402
01:22:58,700 --> 01:23:01,000
hadn't done before. 
But at that time we didn't know 

1403
01:23:01,008 --> 01:23:04,200
any better and we sort of just 
went into the groove and flow 

1404
01:23:04,200 --> 01:23:05,600
with what people, that's the 
thing. 

1405
01:23:05,600 --> 01:23:08,600
When the new, shiny thing comes 
out, you know, and that's its, 

1406
01:23:08,600 --> 01:23:12,800
that's become faster and fury at
more Furious in the last five to

1407
01:23:12,800 --> 01:23:15,100
ten years. 
And, you know, whatever's the 

1408
01:23:15,100 --> 01:23:17,100
new shiny thing. 
That's what everybody's on in 

1409
01:23:17,100 --> 01:23:20,500
the old gets left behind And and
it doesn't the old wasn't 

1410
01:23:20,500 --> 01:23:24,400
necessarily broken or bad. 
Oftentimes, it's just everybody 

1411
01:23:24,400 --> 01:23:27,900
wants the new thing, you know, 
and so and marketing. 

1412
01:23:27,900 --> 01:23:29,400
You know, they do a good job 
marketing. 

1413
01:23:29,400 --> 01:23:31,500
Especially Citadel or you know, 
Games Workshop. 

1414
01:23:31,500 --> 01:23:35,000
So they want you to get you to 
want the new thing. 

1415
01:23:37,900 --> 01:23:40,500
Yeah, I get it from, I totally 
get something like a business 

1416
01:23:40,500 --> 01:23:44,200
point of view them because I 
need to recycle things and make 

1417
01:23:44,200 --> 01:23:46,800
it more interesting for new 
generations. 

1418
01:23:46,800 --> 01:23:49,100
Coming around to the Hobby and 
sell things. 

1419
01:23:49,100 --> 01:23:50,700
I mean it's about selling 
product. 

1420
01:23:50,800 --> 01:23:52,300
Yeah. 
You've already got every single 

1421
01:23:52,300 --> 01:23:54,000
britannian. 
Miniature made. 

1422
01:23:54,000 --> 01:23:56,000
You have the Army book. 
What are you buying? 

1423
01:23:56,000 --> 01:24:00,200
You know and so I get that 
exactly the most of the internet

1424
01:24:00,200 --> 01:24:05,500
doing this. 
They went it became much darker.

1425
01:24:07,700 --> 01:24:13,100
Like the the fifth edition where
it was very, it was very moored 

1426
01:24:13,100 --> 01:24:19,400
in Arthurian Legend, the knights
from very idealistic, The 

1427
01:24:19,400 --> 01:24:22,800
Peasants were not just dirt 
under your boot. 

1428
01:24:22,800 --> 01:24:25,200
Actually, a peasant, be could 
become a knight. 

1429
01:24:26,600 --> 01:24:31,100
And, you know, and then like you
said to that, you have courses 

1430
01:24:31,100 --> 01:24:34,800
called hero Hammer, but they 
had, you know, all the special 

1431
01:24:34,800 --> 01:24:39,300
characters which gave a lot of 
flavor and a lot of Options and 

1432
01:24:39,300 --> 01:24:42,900
a lot of interest in lower that 
can be added to your snares and 

1433
01:24:42,900 --> 01:24:46,200
storyline. 
But I mean I get that doesn't 

1434
01:24:46,200 --> 01:24:50,000
work as well in a tournament 
setting but I mean you don't 

1435
01:24:50,000 --> 01:24:55,000
have to play with half the table
full of heroes or any Heroes for

1436
01:24:55,000 --> 01:25:00,500
that matter, you know. 
I think they absolutely I just 

1437
01:25:00,500 --> 01:25:02,300
got to say I think once you have
started to go down the 

1438
01:25:02,300 --> 01:25:05,800
tournament line, you know, 
because that's that's where a 

1439
01:25:05,808 --> 01:25:07,800
lot of the success. 
For a lot of these games is 

1440
01:25:07,800 --> 01:25:11,600
grounded in is in the tournament
scene in the competitive scene 

1441
01:25:11,600 --> 01:25:16,400
which I totally get. 
Then you got to you got to make 

1442
01:25:16,400 --> 01:25:19,400
it a more tournament friendly 
game and so you got to lose some

1443
01:25:19,400 --> 01:25:23,700
of that wonkiness, some of that 
unbalanced NE some of the crazy.

1444
01:25:24,000 --> 01:25:27,300
I mean that was was cool about 
fifth edition or even some up 6.

1445
01:25:28,900 --> 01:25:31,400
We're I mean, some of the Spells
and some of the stuff which is 

1446
01:25:31,400 --> 01:25:34,200
crazy and the stuff that would 
happen was just crazy. 

1447
01:25:34,400 --> 01:25:36,100
It had to be more of a friendly 
game. 

1448
01:25:36,100 --> 01:25:39,300
You know, if you were gonna go 
play a stranger and you're going

1449
01:25:39,300 --> 01:25:42,200
to try to win this tournament, 
you know, probably those two 

1450
01:25:42,200 --> 01:25:44,000
roles sets weren't the best for 
sure. 

1451
01:25:44,000 --> 01:25:48,600
Fifth wasn't. 
But Yeah. 

1452
01:25:48,600 --> 01:25:52,200
Look, I'm you know I've never 
played 6th edition as yet. 

1453
01:25:52,200 --> 01:25:54,600
I probably will get it. 
Get a chance to play it at some 

1454
01:25:54,600 --> 01:25:57,800
point because a lot of people, 
yeah, about it as being the best

1455
01:25:57,800 --> 01:26:00,700
rule set they've made the 
suppose, it's just different for

1456
01:26:00,700 --> 01:26:02,500
Generations. 
Like, you know, we're coming 

1457
01:26:02,500 --> 01:26:07,900
from a, you know, like late 80s,
early 90s perspective and the 

1458
01:26:07,900 --> 01:26:11,100
people who sort of follow sixth 
edition at coming in, from that 

1459
01:26:11,100 --> 01:26:14,400
that particular time at 2000s 
and that kind of thing. 

1460
01:26:14,400 --> 01:26:18,100
So it's all relative to I think 
that's the thing is collecting 

1461
01:26:18,100 --> 01:26:20,300
the hobbits for your Fondest. 
Memories Are when you first 

1462
01:26:20,300 --> 01:26:23,600
discovered it you were first 
just exploring the unknown and 

1463
01:26:23,900 --> 01:26:27,400
and and to me that the bright 
bold colors the the more 

1464
01:26:27,400 --> 01:26:33,000
Whimsical approach that the 
different factions had just kind

1465
01:26:33,000 --> 01:26:35,800
of struck a better chord with me
in general, you know, and it 

1466
01:26:35,800 --> 01:26:39,400
still does today, so yeah, I 
think that's true. 

1467
01:26:39,400 --> 01:26:43,000
And then, of course, 8th Edition
became just these, you know, 

1468
01:26:43,000 --> 01:26:48,400
we're people have units that are
60 to 80 T Miniatures in it and 

1469
01:26:48,800 --> 01:26:51,100
not just, that didn't appeal to 
me at all. 

1470
01:26:54,200 --> 01:26:57,100
Not me too baby until you tell 
me off completely. 

1471
01:26:57,800 --> 01:27:00,100
Yeah. 
And for other various reasons as

1472
01:27:00,100 --> 01:27:01,800
well. 
So I think yeah. 

1473
01:27:01,800 --> 01:27:03,600
I think you just being like I 
said, a lot of people you're 

1474
01:27:03,600 --> 01:27:05,200
just going to stick to what you 
love. 

1475
01:27:05,200 --> 01:27:08,100
I mean, you know I've got I've 
got mates who or people. 

1476
01:27:08,100 --> 01:27:10,200
I know that who don't like 
fourth edition. 

1477
01:27:10,200 --> 01:27:14,100
If you hated that complete 
change from Third Edition and if

1478
01:27:14,100 --> 01:27:16,700
their Traditions, your thing 
will just stick with that and 

1479
01:27:16,700 --> 01:27:19,400
just keep playing it and just 
keep, you know, trying to 

1480
01:27:19,400 --> 01:27:22,900
promote your local group and 
into playing it more often. 

1481
01:27:23,100 --> 01:27:25,000
Yeah. 
And just trying to keep it alive

1482
01:27:25,000 --> 01:27:27,500
because that's all, that's all 
you can do with these old, be 

1483
01:27:27,500 --> 01:27:30,000
honest. 
When I started kind of getting 

1484
01:27:31,900 --> 01:27:34,900
I'm there. 
So with doing my Bertoni ins I 

1485
01:27:34,900 --> 01:27:38,100
waffled back and forth between 
building it as the fifth edition

1486
01:27:38,100 --> 01:27:43,000
or a sixth edition Army. 
But then when it comes down to 

1487
01:27:43,000 --> 01:27:45,900
it, basically, if you've got the
Miniatures painted and you've 

1488
01:27:45,900 --> 01:27:50,100
got some movement trays that, 
you know, can change out or by 

1489
01:27:50,100 --> 01:27:54,100
different sized ones or whatever
and buy that one other Army 

1490
01:27:54,100 --> 01:27:59,100
book, which you can buy them for
pennies on online that you could

1491
01:27:59,100 --> 01:28:01,800
play any Edition, right? 
You know, it's just what? 

1492
01:28:02,000 --> 01:28:03,200
All set. 
Do you want to use the 

1493
01:28:03,200 --> 01:28:05,700
Miniatures? 
Can you can use any aged 

1494
01:28:05,700 --> 01:28:08,600
Miniatures and you can call any 
you know, unit? 

1495
01:28:08,600 --> 01:28:12,400
If they've got Spears, you know 
they can be the spearmint or 

1496
01:28:12,400 --> 01:28:15,800
they can be just the they could 
be the halberdiers for the 

1497
01:28:15,800 --> 01:28:17,700
Bertoni ins. 
It just call them what you want 

1498
01:28:17,700 --> 01:28:19,700
aren't even visually. 
If you made a make sure they 

1499
01:28:19,700 --> 01:28:23,900
looked right, you could play any
addition so you don't have to 

1500
01:28:23,900 --> 01:28:28,900
exclude yourself. 
Absolutely. 

1501
01:28:28,900 --> 01:28:32,200
It has to be really inclusive. 
Like I said, I think that's it 

1502
01:28:32,200 --> 01:28:34,300
adjustment of the day, you know,
I could be a writer, really 

1503
01:28:34,300 --> 01:28:38,800
miniature snob and say that, you
know, all those managers aren't 

1504
01:28:38,800 --> 01:28:42,300
from, you know, right Tickler 
era that we're playing in and 

1505
01:28:42,300 --> 01:28:44,700
they're not really authentic and
that kind of thing, and it sort 

1506
01:28:44,700 --> 01:28:46,600
of it sort of loses something 
about it. 

1507
01:28:46,600 --> 01:28:49,400
But, you know, people just going
to play with what they've got. 

1508
01:28:49,400 --> 01:28:59,400
And what more can I do? 
Look green basis. 

1509
01:28:59,800 --> 01:29:03,100
Go for it. 
If you if you want to put flour 

1510
01:29:04,200 --> 01:29:08,100
in all kinds of Clerk and stuff 
on it, go for it and I'll be 

1511
01:29:08,100 --> 01:29:12,600
happy to play anything I prefer 
if it's got some paint on it, 

1512
01:29:12,600 --> 01:29:18,700
but I don't even care about 
that, you know, exactly. 

1513
01:29:18,700 --> 01:29:21,200
Because you could you could 
easily go down that route, you 

1514
01:29:21,208 --> 01:29:24,600
know, when I first got into 
gaming, you know, as a young guy

1515
01:29:24,600 --> 01:29:27,600
like I was about 17, I went to 
the games like the games Club 

1516
01:29:27,600 --> 01:29:30,900
Ella, who Games Club in 
Southport, in the Gold Coast and

1517
01:29:30,900 --> 01:29:33,700
you had like these typical old 
guys like in their 40s. 

1518
01:29:33,700 --> 01:29:35,600
You know, like mid-forties like 
my age now. 

1519
01:29:36,300 --> 01:29:39,500
And you know, they wouldn't let 
you come net close to the table 

1520
01:29:39,500 --> 01:29:41,000
and you couldn't touch their 
Miniatures. 

1521
01:29:41,000 --> 01:29:43,900
And, you know, they're all very,
you know, very beardy and that 

1522
01:29:43,900 --> 01:29:46,100
kind of thing. 
And have to be a particular 

1523
01:29:46,200 --> 01:29:48,600
setting that they'll have to 
play in and certain color 

1524
01:29:48,600 --> 01:29:50,700
schemes that have to match and 
all that kind of stuff. 

1525
01:29:51,000 --> 01:29:52,900
Yeah, I want two teams that kind
of guy. 

1526
01:29:58,100 --> 01:30:01,700
That guy and we've got such a 
small community, whether you're 

1527
01:30:01,700 --> 01:30:06,300
a Napoleonic scammer or a World 
War, Two gamer, you need to take

1528
01:30:06,300 --> 01:30:08,800
any anybody that's got an 
interest, you need to just 

1529
01:30:08,800 --> 01:30:11,000
encourage it. 
I don't care if they're young or

1530
01:30:11,008 --> 01:30:14,000
old male or female or what 
they're doing. 

1531
01:30:14,400 --> 01:30:16,700
If they want to play, I want 
them in the group. 

1532
01:30:19,600 --> 01:30:21,600
Yeah, absolutely. 
By that's, it has to be very 

1533
01:30:21,600 --> 01:30:26,300
inclusive, very mindful of that.
Because, like, you say, yeah, we

1534
01:30:26,300 --> 01:30:29,800
dealing with very small 
communities of Gamers nowadays, 

1535
01:30:29,800 --> 01:30:34,300
especially in, like, with our 
situation in Tokyo, you know, 

1536
01:30:34,700 --> 01:30:37,200
for for our group. 
Really go very, very small 

1537
01:30:37,200 --> 01:30:39,900
number of people, and it's all 
very fractured because, you 

1538
01:30:39,900 --> 01:30:42,400
know, some people have been to, 
like, you know, War Machine. 

1539
01:30:42,400 --> 01:30:46,000
Some people learn to Infinity 
some people into war hammer and 

1540
01:30:46,000 --> 01:30:48,900
even other other groups into our
genes, your broadband Makes it 

1541
01:30:48,900 --> 01:30:51,400
kind of difficult to especially 
even nowadays. 

1542
01:30:51,400 --> 01:30:54,800
There's so many games out. 
I mean, there's games. 

1543
01:30:54,800 --> 01:30:59,200
There's a game for every every 
genre, every time frame, every 

1544
01:30:59,400 --> 01:31:01,800
whether it's Skirmish, or large 
battle it. 

1545
01:31:02,000 --> 01:31:05,000
And so, it's just, I mean, 
you're lucky to find another 

1546
01:31:05,000 --> 01:31:07,900
person playing the same game as 
you even if they're a huge 

1547
01:31:08,000 --> 01:31:14,800
table, top Enthusiast, you know.
Yeah, that's a really good point

1548
01:31:14,800 --> 01:31:19,100
because yeah, the choice is so 
abundant now with so many games 

1549
01:31:19,100 --> 01:31:22,300
from various different companies
and its worldwide. 

1550
01:31:22,300 --> 01:31:26,200
Now it's not like just England 
dominating this, this kind of 

1551
01:31:26,400 --> 01:31:29,000
Market anymore. 
Oh yeah, oh that's pain in 

1552
01:31:29,000 --> 01:31:31,200
there. 
You've got, of course, America 

1553
01:31:31,200 --> 01:31:33,300
as well. 
You know that the yeah it's 

1554
01:31:33,300 --> 01:31:36,700
games companies now. 
So you know, no. 

1555
01:31:36,700 --> 01:31:38,100
I just could say, I definitely 
agree. 

1556
01:31:38,100 --> 01:31:41,400
So go ahead and you know, now, 
they've course got, you know, 

1557
01:31:41,400 --> 01:31:45,100
Kickstarter in in just what the 
AB, even these little tiny 

1558
01:31:45,100 --> 01:31:48,700
companies can come up with some 
amazing games, you know, you 

1559
01:31:48,700 --> 01:31:53,500
pirate games and Western games 
and, and every kind of, you 

1560
01:31:53,500 --> 01:31:58,300
know, horror game or cross 
between Cthulhu and Science 

1561
01:31:58,300 --> 01:32:00,800
Fiction. 
It's just, I mean, it's a, it is

1562
01:32:00,800 --> 01:32:04,400
a, some ways, it's a golden age.
And in some ways it's it's 

1563
01:32:04,400 --> 01:32:08,700
almost like, you know, squirrel.
It's like, oh my gosh, you know,

1564
01:32:09,300 --> 01:32:13,100
that's just too many shapes. 
You see that on you two? 

1565
01:32:13,300 --> 01:32:16,000
Candles these people that all 
they're all about this one 

1566
01:32:16,000 --> 01:32:19,500
system for about a month and 
then some new thing comes or 

1567
01:32:19,500 --> 01:32:21,100
some Kickstarter. 
They bought comes and then 

1568
01:32:21,100 --> 01:32:22,700
they're all about that for a 
month. 

1569
01:32:22,700 --> 01:32:26,300
And, you know, it's just, 
there's two back when we got 

1570
01:32:26,300 --> 01:32:28,500
into it. 
You know, basically what you had

1571
01:32:29,000 --> 01:32:36,000
were more fantasy and 40K, some 
obscure medieval and World War 

1572
01:32:36,000 --> 01:32:39,900
Two rules that weren't even, you
know, really professionally 

1573
01:32:39,900 --> 01:32:41,300
done? 
They're just, there were some 

1574
01:32:41,300 --> 01:32:45,100
Civil War tabletop Americans. 
The war was somewhat popular but

1575
01:32:45,100 --> 01:32:47,000
I mean you had just a handful of
choices. 

1576
01:32:47,000 --> 01:32:51,300
So so you probably if you were 
playing that genre or that type 

1577
01:32:51,300 --> 01:32:55,500
of game that's probably one of 
the two or three choices. 

1578
01:32:55,500 --> 01:32:59,500
You were had, you know. 
So but so it's different now for

1579
01:32:59,500 --> 01:33:05,100
sure. 
Yeah, I can totally understand 

1580
01:33:05,100 --> 01:33:07,900
why people would gravitate 
towards Skirmish based games. 

1581
01:33:07,900 --> 01:33:12,700
I mean what what we're doing our
like, these kind of where you're

1582
01:33:12,700 --> 01:33:17,200
dealing with armies that 
consists of about 100 plus 

1583
01:33:17,200 --> 01:33:19,500
Miniatures. 
I mean, you know, I can totally 

1584
01:33:19,500 --> 01:33:21,800
understand why. 
That would be like a turn off 

1585
01:33:21,800 --> 01:33:26,000
the most people and they yeah, 
it is made it. 

1586
01:33:26,000 --> 01:33:28,300
So, he said, like an endurance 
endurance, run, you know, like 

1587
01:33:28,300 --> 01:33:30,500
you just got to keep going and 
going and going until you get to

1588
01:33:30,500 --> 01:33:34,000
the end until everything's 
painted and And all that kind of

1589
01:33:34,000 --> 01:33:39,100
things. 
So, yeah, I can see why that 

1590
01:33:39,200 --> 01:33:43,300
aspect would cause a lot of 
shrinkage in this kind of hobby,

1591
01:33:43,300 --> 01:33:45,900
as well. 
And what we're doing this mess? 

1592
01:33:46,500 --> 01:33:48,200
Masami to look at the last 
minute. 

1593
01:33:48,200 --> 01:34:00,200
She, yeah. 
So then I know on my jeans, I 

1594
01:34:00,208 --> 01:34:03,500
bought those few and I bought 
that starter set, and then In 

1595
01:34:04,000 --> 01:34:07,900
2000 two or three in there when 
the New Britain. 

1596
01:34:07,900 --> 01:34:10,900
Well, and actually, before that 
at that Dragon's Lair, where I 

1597
01:34:10,907 --> 01:34:14,600
would go down, they had like 
these like laundry baskets on 

1598
01:34:14,600 --> 01:34:18,200
the floor that they just have 
tons of blister packs thrown in 

1599
01:34:18,200 --> 01:34:21,700
that were half off, you know 
sale because they just, it 

1600
01:34:21,700 --> 01:34:23,500
wasn't selling. 
They moved it on and he was one 

1601
01:34:23,500 --> 01:34:27,600
of those kind of stores and and 
or shops, it wasn't a store. 

1602
01:34:27,600 --> 01:34:31,300
But anyway, they I dig through 
there and I could lot of time 

1603
01:34:31,300 --> 01:34:34,400
spine, just random Bertoni. 
Models for half off. 

1604
01:34:35,100 --> 01:34:37,800
And then I remember going down 
that for the new edition came 

1605
01:34:37,800 --> 01:34:42,100
out and they took everything off
the off the pegs and I think I 

1606
01:34:42,108 --> 01:34:44,900
went crazy that day and spent 
like, you know, 80 bucks or 

1607
01:34:44,900 --> 01:34:48,200
something. 
But it was all, you know, 

1608
01:34:48,200 --> 01:34:51,200
everything was like yeah. 
For more off, all the old metal 

1609
01:34:51,500 --> 01:34:54,300
for Tony, and 5th edition. 
And so I bought what I could at 

1610
01:34:54,308 --> 01:34:58,600
the time and and then of course,
you know, now you got to go 

1611
01:34:58,600 --> 01:35:02,800
down, you know, eBay or Facebook
groups, you know, you can find 

1612
01:35:03,000 --> 01:35:06,600
And good good deals. 
Both ways, if you're, you know, 

1613
01:35:06,700 --> 01:35:12,500
your patient. 
Yeah, that's that's a good point

1614
01:35:12,500 --> 01:35:15,000
to love for people who wanted to
get into the Hobby and wanting 

1615
01:35:15,000 --> 01:35:17,400
to get into buying an ally from 
scratch. 

1616
01:35:17,400 --> 01:35:21,300
Like I'm going to do like that 
two years ago because it's only 

1617
01:35:21,300 --> 01:35:25,000
been very recently that I've 
actually got back into this and 

1618
01:35:25,000 --> 01:35:28,100
so that was quite a challenge. 
And I'm actually now rebasing 

1619
01:35:28,100 --> 01:35:31,900
the first Regiment of dwarves 
that I ever bought to start. 

1620
01:35:31,900 --> 01:35:36,000
This whole project was and 
that's from warmongers from a 

1621
01:35:36,000 --> 01:35:38,000
company. 
Oh yeah. 

1622
01:35:38,300 --> 01:35:39,900
Choose your friend, might be 
familiar with those. 

1623
01:35:43,700 --> 01:35:47,400
You know, very expensive, it 
costs 80 pounds to get 20 min 20

1624
01:35:47,400 --> 01:35:51,500
dwarves, so that's equivalent of
150 dollars in our committee. 

1625
01:35:51,500 --> 01:35:56,500
The car that may be, but sort of
video showing what you had, your

1626
01:35:56,500 --> 01:35:59,200
display cabinet, your dwarves, 
and your rebasing, and stuff. 

1627
01:35:59,200 --> 01:36:02,100
And yeah, those were, those were
gorgeous and they fit in, well, 

1628
01:36:02,100 --> 01:36:07,800
with the Citadel, Yeah, they do.
That's that's what this one of 

1629
01:36:07,808 --> 01:36:10,600
the reasons why I got them. 
Because at first, I thought 

1630
01:36:11,100 --> 01:36:12,900
well, where the hell am I gonna 
get all these Miniatures from 

1631
01:36:12,900 --> 01:36:14,500
what, you know, where I'm going 
to buy them? 

1632
01:36:14,500 --> 01:36:16,900
I can't buy them this stores, 
you know, they're not available 

1633
01:36:16,900 --> 01:36:19,400
anywhere. 
I can't buy an entire unit from 

1634
01:36:19,400 --> 01:36:21,700
somewhere. 
So at the beginning, I just 

1635
01:36:21,700 --> 01:36:24,800
thought, well, I'm gonna have a 
look Along online and just check

1636
01:36:25,200 --> 01:36:27,700
what's available nowadays? 
And I found these and that's 

1637
01:36:27,700 --> 01:36:30,700
where it was where I started. 
And then I went into the 

1638
01:36:30,708 --> 01:36:33,800
Facebook groups and learn a bit 
more about those and got 

1639
01:36:33,800 --> 01:36:37,400
involved with that. 
And then, Started accumulating 

1640
01:36:37,900 --> 01:36:40,200
more, and more, and more 
Miniatures until I could. 

1641
01:36:40,200 --> 01:36:42,700
And it took to get took a long 
time to get. 

1642
01:36:42,700 --> 01:36:45,200
Yeah, my Army but I eventually 
got it. 

1643
01:36:47,300 --> 01:36:50,100
So like you know, advice for 
those people who want to start 

1644
01:36:50,100 --> 01:36:54,200
again, who sold their 
Collections and thinking, you 

1645
01:36:54,200 --> 01:36:56,200
know, I wouldn't mind getting, 
you know, getting that high off 

1646
01:36:56,200 --> 01:36:57,900
Army. 
I started off with back in the 

1647
01:36:57,900 --> 01:37:01,000
day. 
Well, if you know, you can get 

1648
01:37:01,000 --> 01:37:03,100
them, you're out there, you 
know, you just need to be 

1649
01:37:03,100 --> 01:37:05,800
patient, I think is then, yeah, 
that's the The key and then I 

1650
01:37:05,800 --> 01:37:10,800
suppose you would know dick to 
ya, literally, I think there's 

1651
01:37:10,800 --> 01:37:14,500
three good britannian ones. 
They're literally just for tone 

1652
01:37:14,500 --> 01:37:20,300
Ian and so you know, once people
know you know, get to know who 

1653
01:37:20,300 --> 01:37:25,500
you are, you know, speak up and 
post what you're doing and show 

1654
01:37:26,700 --> 01:37:29,600
what you're looking for, you 
know, and people there's good 

1655
01:37:29,600 --> 01:37:32,500
people out there that'll, you 
know, they've got some and I 

1656
01:37:32,500 --> 01:37:35,000
passed on a few things that had 
no interest to me. 

1657
01:37:35,300 --> 01:37:38,000
People for, you know, cheap 
because I was glad to help 

1658
01:37:38,000 --> 01:37:41,400
somebody out and I had no use 
for it. 

1659
01:37:41,400 --> 01:37:44,600
And you know, and some people 
want crazy money but but a lot 

1660
01:37:44,600 --> 01:37:47,100
of times, yeah, you can find 
people that want to just be 

1661
01:37:47,100 --> 01:37:49,300
helpful and yeah, I've got some 
of those knocking around. 

1662
01:37:49,300 --> 01:37:52,300
I don't even know why I have 
them anymore or something and 

1663
01:37:52,300 --> 01:37:56,700
they'll you can get them and and
even eBay, I've had some good 

1664
01:37:56,700 --> 01:38:00,100
luck there. 
Although, it's it goes through 

1665
01:38:00,100 --> 01:38:02,200
streaks. 
It's like you just, you know, 

1666
01:38:02,200 --> 01:38:03,000
got to say. 
Okay? 

1667
01:38:03,100 --> 01:38:05,100
And for me, you got to stay 
focused. 

1668
01:38:05,200 --> 01:38:08,900
To, I literally only by 
proponents, literally, and 

1669
01:38:08,900 --> 01:38:11,800
because, I mean, everyone song 
like a man. 

1670
01:38:11,800 --> 01:38:14,900
But, you know, the other half 
the box, that would be 

1671
01:38:14,900 --> 01:38:16,700
lizard-men. 
So, I mean, that's a really 

1672
01:38:16,700 --> 01:38:20,800
cheap, you know, fifth edition 
metal command group in a 

1673
01:38:20,800 --> 01:38:24,800
blister, I should just get it 
and then I'm like, no, you know,

1674
01:38:24,800 --> 01:38:29,400
because otherwise you've got a 
smattering of everything, and 

1675
01:38:29,400 --> 01:38:37,000
you have nothing really, and So,
you know, Sofia you want to go 

1676
01:38:37,000 --> 01:38:40,600
stay focused on it and then I 
spend weeks just kind of 

1677
01:38:40,600 --> 01:38:44,200
watching eBay, just to kind of 
see what are the prices. 

1678
01:38:44,200 --> 01:38:47,900
And and, you know, every once 
while it's like, wow, you know, 

1679
01:38:47,900 --> 01:38:52,800
this one Grail Night Champion, 
you know, it's like 30 bucks for

1680
01:38:52,800 --> 01:38:55,800
it, you know, and, but you just 
keep watching them and there's 

1681
01:38:55,800 --> 01:38:58,800
only like, one or two listed 
then, you know, some three weeks

1682
01:38:58,800 --> 01:39:01,700
later, there's a couple more 
listed or there's one. 

1683
01:39:01,900 --> 01:39:06,300
That's in like a lot of just 
sorted bits and, you know, so 

1684
01:39:06,300 --> 01:39:08,900
you can find people to some 
people are just selling to get 

1685
01:39:08,900 --> 01:39:10,600
rid of it. 
They don't know what it is. 

1686
01:39:10,600 --> 01:39:12,900
It's a mom, cleaned out a house.
They don't care. 

1687
01:39:12,900 --> 01:39:14,400
Yeah. 
And they'll sell it for a 

1688
01:39:14,400 --> 01:39:18,100
reasonable price and there's 
other people courses places that

1689
01:39:18,100 --> 01:39:20,400
have a business. 
Obviously they have a name and 

1690
01:39:20,800 --> 01:39:24,200
and but you know every once 
while you decide that that's 

1691
01:39:24,200 --> 01:39:26,900
worth I'm going to buy that one.
But I most of mine I kind of 

1692
01:39:26,900 --> 01:39:29,500
said a limit, you know I wasn't 
going to spend more than x 

1693
01:39:29,500 --> 01:39:35,100
dollars per figure and My goal 
is to collect every fifth 

1694
01:39:35,100 --> 01:39:37,800
edition Bertoni in. 
In that 98. 

1695
01:39:37,800 --> 01:39:41,100
I kept the old 98, Citadel 
catalog, that's just about worn 

1696
01:39:41,300 --> 01:39:43,200
through. 
I bought back at the Dragon's 

1697
01:39:43,200 --> 01:39:47,700
Lair, back in the day and and so
I think I've just missing like 

1698
01:39:47,700 --> 01:39:50,900
two nights on foot. 
It's all I have left to get and 

1699
01:39:50,900 --> 01:39:54,900
I've got got everything and but 
it's taken me years to do that. 

1700
01:39:54,900 --> 01:39:57,900
I mean, it basically, it even 
started back when this stuff was

1701
01:39:57,900 --> 01:39:59,500
brand-new on the Shelf, you 
know, that, I've been 

1702
01:39:59,500 --> 01:40:03,800
accumulating this stuff and 
Really had just painted a couple

1703
01:40:03,800 --> 01:40:08,200
minutes yours until about three 
years ago when I decided, that's

1704
01:40:08,200 --> 01:40:09,900
where I wanted to go with my 
time. 

1705
01:40:09,900 --> 01:40:13,400
And because that's I guess for 
me, then I got was busy with 

1706
01:40:13,400 --> 01:40:17,900
kids and farming. 
And and once my kids ones 

1707
01:40:17,900 --> 01:40:20,200
married, and the other one is 
just about done with with 

1708
01:40:20,300 --> 01:40:24,200
University that I've got a lot 
more extra time on my hands, a 

1709
01:40:24,208 --> 01:40:27,000
little bit more cash. 
And and so that's when I kind of

1710
01:40:27,000 --> 01:40:31,500
dug out my miniature stuff again
and I guess what got me actually

1711
01:40:31,500 --> 01:40:34,800
playing? 
Again was I jumped into World 

1712
01:40:34,800 --> 01:40:39,700
War 2, game Squad, level game 
called bolt action by warlord 

1713
01:40:39,700 --> 01:40:44,100
games which is written by. 
If I'm not wrong, is it Alessio?

1714
01:40:44,100 --> 01:40:49,200
Cavett Tori and Rick Priestly, 
that's its place. 

1715
01:40:49,200 --> 01:40:51,800
Lee working on guys actually 
wrote that. 

1716
01:40:52,400 --> 01:40:56,200
And so anyway, so in the reason 
I kind of picked that game was, 

1717
01:40:56,200 --> 01:40:59,900
of course, I always loved World 
War Two but smaller, miniature 

1718
01:40:59,900 --> 01:41:02,600
count and we actually have 
there's a And of a little bit of

1719
01:41:02,600 --> 01:41:07,400
a community not in my town but 
in somewhat, you know, down in 

1720
01:41:07,400 --> 01:41:09,900
Omaha, an hour and a half hour 
and 20 minutes away. 

1721
01:41:09,900 --> 01:41:14,600
And then through YouTube, I met 
a guy that actually lives 20 

1722
01:41:14,600 --> 01:41:19,700
minutes from me that also does 
miniature tabletop gaming for 

1723
01:41:19,700 --> 01:41:21,300
years. 
I never would have found him 

1724
01:41:21,300 --> 01:41:23,900
otherwise we probably driven by 
each other on the road you know,

1725
01:41:23,900 --> 01:41:27,100
and didn't know it and but he 
was big into bold action. 

1726
01:41:27,100 --> 01:41:28,700
So I'm like, okay here's the 
phone. 

1727
01:41:28,700 --> 01:41:33,700
That's got motivation and If I 
can complete the Army and which 

1728
01:41:33,700 --> 01:41:37,300
I did, and I played tons and 
tons of probably, well over 100 

1729
01:41:37,300 --> 01:41:42,000
games, and I played in like 
three tournaments and and built 

1730
01:41:42,000 --> 01:41:45,300
terrain, it got just sucked in. 
I just built tons and tons of 

1731
01:41:45,300 --> 01:41:48,600
train. 
And, and so, then after that, I 

1732
01:41:48,608 --> 01:41:52,000
decided, okay, I can do that. 
I mean, I've got the focus in 

1733
01:41:52,000 --> 01:41:55,600
the motivation, in my pain is 
getting a little bit better to 

1734
01:41:55,600 --> 01:41:57,500
where I'm, you know, happier 
with it. 

1735
01:41:57,500 --> 01:42:01,200
I'm not, I mean, I would say I'm
not even up to, I'm not up to 

1736
01:42:01,200 --> 01:42:04,200
the level that That you paint or
or a lot of painters but I mean 

1737
01:42:04,200 --> 01:42:07,300
I can please myself and they 
look acceptable on the table but

1738
01:42:07,300 --> 01:42:27,200
enjoy the painting. 
To me it's just relaxing and I 

1739
01:42:27,200 --> 01:42:30,700
love to when I'm done with each 
miniature, I don't want to say 

1740
01:42:30,700 --> 01:42:33,000
that. 
I Enter in the competition 

1741
01:42:33,000 --> 01:42:36,900
necessarily but and I don't want
to spend a month on one 

1742
01:42:36,900 --> 01:42:41,000
miniature, but with a balance, I
don't want to just tabletop 

1743
01:42:41,000 --> 01:42:42,600
either. 
I want to be proud of it when 

1744
01:42:42,600 --> 01:42:44,200
I'm done with it, you know where
I feel like. 

1745
01:42:44,200 --> 01:42:45,900
Okay, no. 
That's that looks pretty sweet. 

1746
01:42:45,900 --> 01:42:48,100
I'd show that to people, you 
know, that looks, all right. 

1747
01:42:48,100 --> 01:42:53,800
And and so I'm not about speed 
and and I just enjoy going down 

1748
01:42:53,800 --> 01:42:57,900
in the basement and and putting 
in a movie or some YouTube 

1749
01:42:57,900 --> 01:43:01,100
videos and your let you know 
like your paint and chat type 

1750
01:43:01,100 --> 01:43:03,700
things. 
Different people do those and, 

1751
01:43:03,900 --> 01:43:07,100
and just, it's relaxing. 
You know, it's fun and then I'm 

1752
01:43:07,100 --> 01:43:10,600
building with a purpose, you 
know, I'm building a britannian 

1753
01:43:10,600 --> 01:43:13,000
army. 
So, that's my, that's my focus. 

1754
01:43:13,000 --> 01:43:15,800
Otherwise, you're just painting 
random Miniatures, which is fun 

1755
01:43:15,800 --> 01:43:17,900
too, but this gives me 
direction. 

1756
01:43:21,900 --> 01:43:23,400
Yeah, I'll talk to Lee. 
Grave that met? 

1757
01:43:23,400 --> 01:43:29,000
You need some kind of directive 
goal or something sort of 

1758
01:43:29,000 --> 01:43:30,500
sitting in mind we think. 
Okay. 

1759
01:43:30,500 --> 01:43:34,100
Well in this month I'm gonna 
paint, you know, certain set of 

1760
01:43:34,100 --> 01:43:36,500
Miniatures and complete this 
particular project. 

1761
01:43:36,600 --> 01:43:38,200
Yeah. 
Otherwise like you say, is this 

1762
01:43:38,200 --> 01:43:40,700
going to what Raymond bits that 
you can encourage? 

1763
01:43:40,700 --> 01:43:43,300
We top it with some kind of 
doing now, actually, in this, in

1764
01:43:43,300 --> 01:43:50,800
his painting videos, but Yeah, 
it's like it's good because that

1765
01:43:50,800 --> 01:43:53,800
those painting videos have 
actually you know, forced me to 

1766
01:43:53,800 --> 01:43:57,500
take stuff out of my miniature, 
miniature beans that I wouldn't 

1767
01:43:57,500 --> 01:44:00,300
necessarily take out. 
And actually put together climb 

1768
01:44:00,300 --> 01:44:07,800
up and start painting. 
So in that sense out of the 

1769
01:44:07,800 --> 01:44:08,900
pile. 
So that's good. 

1770
01:44:08,900 --> 01:44:15,300
That's all aah. 
Yeah. 

1771
01:44:15,300 --> 01:44:17,000
And it is sort of slowly getting
done. 

1772
01:44:17,000 --> 01:44:19,500
I mean, you know, sort of like a
but this sort of Round Table 

1773
01:44:19,500 --> 01:44:24,000
kind of thing I've got going on 
at least one or two minutes 

1774
01:44:42,200 --> 01:44:46,200
techniques on how they do. 
Things and I don't do a lot of 

1775
01:44:46,200 --> 01:44:48,700
blending really like you do. 
And so, that's something I've 

1776
01:44:48,700 --> 01:44:51,700
kind of been, you know, kind of 
learned some things about, and 

1777
01:44:51,700 --> 01:44:55,000
then your nonmetallic Metals. 
I've never messed with that. 

1778
01:44:55,600 --> 01:44:59,000
And oftentimes, I didn't really 
see a point in it, although I 

1779
01:44:59,000 --> 01:45:04,400
did now on my chain mail on my 
Bertoni ins using the metallics 

1780
01:45:04,400 --> 01:45:05,700
on. 
That doesn't look right. 

1781
01:45:05,700 --> 01:45:08,600
You the nonmetallic like you're 
doing on that. 

1782
01:45:09,500 --> 01:45:12,100
Was it the ogre? 
Yeah, yeah. 

1783
01:45:12,100 --> 01:45:14,000
I'm like, okay. 
So I kind of went the route I'll

1784
01:45:14,000 --> 01:45:18,000
be much happier with that. 
So, I mean, you can always learn

1785
01:45:18,000 --> 01:45:20,900
some, some new techniques and 
you just see the finished 

1786
01:45:20,900 --> 01:45:22,700
product, you're like, well, how 
did they get there? 

1787
01:45:22,700 --> 01:45:28,800
And even just seeing you go 
through that yellow, that yeah, 

1788
01:45:28,800 --> 01:45:33,000
that wizard, he all the Supreme 
patriarch because I'm like, 

1789
01:45:33,000 --> 01:45:35,400
sometimes you're putting on some
really light paint. 

1790
01:45:35,400 --> 01:45:36,900
I'm like, well, that looks 
pretty good. 

1791
01:45:37,000 --> 01:45:39,300
And then you go put on some 
really light yellow over the 

1792
01:45:39,300 --> 01:45:41,100
top. 
All of them like oh my God, what

1793
01:45:41,100 --> 01:45:47,800
are you doing? 
But like, I don't know what I'm 

1794
01:45:47,800 --> 01:45:49,000
doing. 
Dancer, don't worry about it. 

1795
01:45:49,400 --> 01:45:51,400
I've no idea. 
It was going as, I don't worry, 

1796
01:45:52,600 --> 01:45:54,400
you got to learn to not be 
afraid of that. 

1797
01:45:54,400 --> 01:45:58,000
I know, even like the first time
I ever used a wash I was I was 

1798
01:45:58,000 --> 01:46:00,400
scared because I had to figure, 
I thought he looked really 

1799
01:46:00,400 --> 01:46:02,600
pretty good and then you're 
supposed to, you know, you watch

1800
01:46:02,600 --> 01:46:04,600
these videos and you put a wash 
on it and then you start 

1801
01:46:04,600 --> 01:46:06,000
highlighting back up from that 
again. 

1802
01:46:06,000 --> 01:46:09,300
And I'm like, oh my God, I'm 
gonna ruin all this work, and 

1803
01:46:09,900 --> 01:46:12,400
but you learned sometimes, it 
looks like you're going 

1804
01:46:12,400 --> 01:46:15,600
backwards. 
You know, and so it's good to 

1805
01:46:15,600 --> 01:46:19,100
see the process. 
It's like doing the same 

1806
01:46:19,100 --> 01:46:21,800
painting that I, if I painted 
the way, I did five years ago 

1807
01:46:21,800 --> 01:46:24,700
even, you know, I wouldn't get 
to where I'm at now. 

1808
01:46:24,700 --> 01:46:27,500
You got to keep trying, you 
know, different techniques and 

1809
01:46:27,500 --> 01:46:32,200
even just the way you manipulate
the brush, the wet palette, I 

1810
01:46:32,208 --> 01:46:36,100
like seeing the wet palette on 
the screen to because that I 

1811
01:46:36,100 --> 01:46:38,600
work with a wet palette, a 
homemade one once in a while. 

1812
01:46:38,600 --> 01:46:43,000
But oftentimes I don't and 
because I don't use a lot of 

1813
01:46:43,000 --> 01:46:46,200
dropper bottles. 
You have Vallejo paints, but I 

1814
01:46:46,200 --> 01:46:50,700
still use a lot of Citadel 
enroll partha, and and so, I 

1815
01:46:51,500 --> 01:46:55,800
don't, I do I did use a dry 
palette for a long time, but you

1816
01:46:55,800 --> 01:46:57,600
know what, that does it just 
dries out. 

1817
01:47:01,400 --> 01:47:04,500
Yeah, me too. 
But I had one full a long long 

1818
01:47:04,500 --> 01:47:08,300
time because you know I just had
like a ceramic tile. 

1819
01:47:08,500 --> 01:47:12,000
That I would get some some of 
that brown packaging tape and I 

1820
01:47:12,008 --> 01:47:15,500
just wrap it around it, it 
looked like a bomb. 

1821
01:47:15,500 --> 01:47:17,400
It look like the something that 
the, you know, if I to to the 

1822
01:47:17,400 --> 01:47:19,400
airport or something, they'll 
probably arrest me because I 

1823
01:47:19,400 --> 01:47:21,600
think I'm carrying some kind of 
bomb that you know. 

1824
01:47:23,100 --> 01:47:27,500
So it got so big in the end and 
I think, I think the guy at the 

1825
01:47:27,500 --> 01:47:31,400
game store that I went to 
locally, he said, I looked Is 

1826
01:47:31,400 --> 01:47:34,100
wet pallets from Privateer Press
and he said, I should give those

1827
01:47:34,100 --> 01:47:37,000
ago and it's okay and never 
looked never looked back after 

1828
01:47:37,000 --> 01:47:38,600
that. 
You know, it was this crazy one 

1829
01:47:38,600 --> 01:47:40,900
night I think of this before 
because I know I hope people 

1830
01:47:40,900 --> 01:47:42,500
talk about wet palette. 
So I thought, what the hell is 

1831
01:47:42,500 --> 01:47:44,800
that? 
Yeah, it sounds strange like 

1832
01:47:45,100 --> 01:47:47,700
water. 
And I don't understand why 

1833
01:47:47,700 --> 01:47:49,900
didn't understand the concept, 
but that's looking to be a long 

1834
01:47:49,900 --> 01:47:56,000
time until I tried to find the 
shade that was like Citadel 

1835
01:47:56,000 --> 01:47:59,100
originally, you know, they you 
could really those companies 

1836
01:47:59,100 --> 01:48:01,800
that do like the Triads, you 
know, it's like Like, oh, you 

1837
01:48:01,800 --> 01:48:03,600
make some, you just use those 
three colors? 

1838
01:48:03,600 --> 01:48:07,300
Well, you know, there's a lot 
you can do a lot more than that,

1839
01:48:07,300 --> 01:48:09,500
but you don't have to have as 
many paints if you want to start

1840
01:48:09,500 --> 01:48:12,500
and you could find just the 
shade, you're picturing you 

1841
01:48:12,500 --> 01:48:15,700
know. 
So it's a whole growing process,

1842
01:48:15,700 --> 01:48:19,300
you know, there's always some 
new things to learn and and 

1843
01:48:19,700 --> 01:48:22,500
learn how to get from A to B. 
I guess it's always the trick. 

1844
01:48:27,400 --> 01:48:29,700
Yet, it is good to feel the 
white, feel your way around it. 

1845
01:48:29,700 --> 01:48:33,400
And I know, like, some 
absolutely fantastic paint is 

1846
01:48:33,400 --> 01:48:38,300
that I know of like Martin, he's
a french guy who painted for 

1847
01:48:38,300 --> 01:48:42,300
rack and all that kind of thing.
And I saw a video on the first 

1848
01:48:42,300 --> 01:48:43,600
number. 
So, I actually saw him painting,

1849
01:48:43,600 --> 01:48:48,400
and he's just painting on this 
horrible old ceramic plate. 

1850
01:48:48,400 --> 01:48:51,100
That's full of paint. 
And it's the most disgusting 

1851
01:48:51,100 --> 01:48:52,700
messiest thing I've ever seen in
my life. 

1852
01:48:52,700 --> 01:48:54,500
And I thought, how the hell is 
he doing this? 

1853
01:48:54,500 --> 01:48:57,400
Like, he's This is such an 
incredible program that he's 

1854
01:48:57,400 --> 01:49:00,400
just using this most incredibly 
dirty filthy looking. 

1855
01:49:00,400 --> 01:49:04,900
Yeah, never been cleaned. 
And yeah, and he's just doing 

1856
01:49:04,900 --> 01:49:07,100
it, you know, he's a he's going 
for it. 

1857
01:49:07,100 --> 01:49:09,500
So he's producing the most 
beautiful. 

1858
01:49:09,500 --> 01:49:14,600
You can bring a diminution of 
the same thing as well as you'd 

1859
01:49:14,600 --> 01:49:17,400
find like at Hobby Lobby. 
Yeah, you know whatever and it's

1860
01:49:17,400 --> 01:49:21,100
like really that you're supposed
to have those Windsor Newton's, 

1861
01:49:21,100 --> 01:49:25,500
you know, and all this stuff and
it's like, no not Eerily plus 

1862
01:49:25,700 --> 01:49:29,400
what kind of brush works for 
you, you know, firmer or softer 

1863
01:49:29,400 --> 01:49:31,700
and then are you using the tip 
more? 

1864
01:49:31,700 --> 01:49:35,900
Or, you know, just it's it's a 
what works for you type of 

1865
01:49:35,900 --> 01:49:41,300
thing. 
Yeah. 

1866
01:49:41,300 --> 01:49:43,400
Like, you know, when I first 
started painting, I use the 

1867
01:49:43,400 --> 01:49:47,500
Citadel brushes for a long, long
time because we did well. 

1868
01:49:47,500 --> 01:49:50,000
We well yeah, that was all that 
was. 

1869
01:49:50,000 --> 01:50:05,500
Yeah. 
But you know they sort of did 

1870
01:50:05,500 --> 01:50:07,300
the job and lasted a long 
enough. 

1871
01:50:07,300 --> 01:50:11,100
But we we got buy-in only we got
by with what we had basically 

1872
01:50:11,800 --> 01:50:14,800
and now we've got more of a 
luxury of finding stuff on the 

1873
01:50:14,800 --> 01:50:17,100
internet and yeah I'm all of you
here. 

1874
01:50:26,600 --> 01:50:28,200
Out to just learned anything 
you. 

1875
01:50:28,200 --> 01:50:31,000
I mean I would be the white 
dwarf magazines. 

1876
01:50:31,000 --> 01:50:33,600
All those years I subscribed 
when I was away from gaming 

1877
01:50:34,000 --> 01:50:36,800
because I think I subscribed for
about 11 or 12 years. 

1878
01:50:36,800 --> 01:50:40,100
I've every single white dwarf or
11 or 12 years. 

1879
01:50:40,100 --> 01:50:46,500
And I yeah, I remember just 
reading loving those what they 

1880
01:50:46,500 --> 01:50:50,400
call them, what are their master
painters called again? 

1881
01:50:50,400 --> 01:50:51,800
The? 
Yeah. 

1882
01:50:51,800 --> 01:50:55,800
They're every medley metal 
painting, heavy metal sections 

1883
01:50:55,800 --> 01:50:57,500
and they show Oh, the 
step-by-step. 

1884
01:50:57,500 --> 01:51:00,100
And how they and I learned so 
much from that. 

1885
01:51:00,100 --> 01:51:02,500
I mean, there were no YouTube 
videos, you know? 

1886
01:51:03,400 --> 01:51:05,800
You just, that's how you 
anywhere, you could pick 

1887
01:51:05,800 --> 01:51:08,800
anything up, you know? 
Or you ask a guy, when he was in

1888
01:51:08,800 --> 01:51:10,700
The Hobby Shop, you know, with 
his army. 

1889
01:51:10,700 --> 01:51:13,800
How would you use for that? 
You know, and now you can just 

1890
01:51:13,800 --> 01:51:20,800
Google it, right? 
Yeah, the funny thing is, I 

1891
01:51:20,800 --> 01:51:23,800
didn't like looking at like, I 
don't really look at painting 

1892
01:51:23,800 --> 01:51:26,400
videos, but when I do, I think 
that the most boringest thing 

1893
01:51:26,400 --> 01:51:29,800
I've ever seen in my life, like 
I just I can't watch the mate. 

1894
01:51:29,800 --> 01:51:31,300
I can't honestly kind of watch 
them. 

1895
01:51:31,300 --> 01:51:34,300
I think I think Duncan Rose the 
guy from GW. 

1896
01:51:34,800 --> 01:51:37,100
I think he's probably the most 
entertaining guy. 

1897
01:51:37,100 --> 01:51:41,800
Okay, to watch as at like an 
instructor to watch, how to how 

1898
01:51:41,800 --> 01:51:44,500
to paint Miniatures. 
But generally, I just do not 

1899
01:51:44,500 --> 01:51:46,100
watch them because I just find 
them too boring. 

1900
01:51:46,100 --> 01:51:49,500
So doing would I want to The I 
say that when I'm actually 

1901
01:51:49,700 --> 01:51:53,200
making tutorials but I want it, 
I want to do it a little bit 

1902
01:51:53,200 --> 01:51:55,600
differently where I'm sort of 
like trying to communicate and 

1903
01:51:55,600 --> 01:52:00,100
trying to get the people to ask 
questions or just just chatting 

1904
01:52:00,100 --> 01:52:03,500
while we're doing it because I 
tried doing the whole tutorial 

1905
01:52:03,500 --> 01:52:05,400
thing, but I just found it very 
dry. 

1906
01:52:07,100 --> 01:52:37,200
Some people love it. 
Yeah, that's quite cool to when 

1907
01:52:37,200 --> 01:52:41,800
I'm painting because otherwise 
you're watching my my iPad and 

1908
01:52:41,900 --> 01:52:45,100
you know you got to constantly 
be after that videos done and 

1909
01:52:45,100 --> 01:52:47,900
you know you got to load up 
another, you know, find another 

1910
01:52:48,500 --> 01:52:50,500
I'm in the middle of painting 
and I don't want to mess with 

1911
01:52:50,500 --> 01:52:52,500
that. 
So here you know like yours if 

1912
01:52:52,500 --> 01:52:55,000
they're like half hour to an 
hour long I can just have it 

1913
01:52:55,000 --> 01:52:57,600
running and I don't look up a 
lot. 

1914
01:52:57,600 --> 01:53:00,700
Except when you talk about, you 
know, now you're doing like the 

1915
01:53:00,700 --> 01:53:03,400
chainmail, then I might watch 
for, you know, a minute or two 

1916
01:53:03,400 --> 01:53:06,400
and what you're doing there. 
But in general, I mostly just 

1917
01:53:06,400 --> 01:53:08,800
listening. 
And that's, but you're, right? 

1918
01:53:08,800 --> 01:53:11,400
Just the painting tutorials 
other than if I'm trying to 

1919
01:53:11,407 --> 01:53:14,300
figure out how to paint red, you
know, I'll Google, you know, 

1920
01:53:14,300 --> 01:53:20,600
painting read or like You know 
how to paint some camouflage, on

1921
01:53:20,600 --> 01:53:23,600
a German World, War, 2 Soldier, 
you know, things like that. 

1922
01:53:23,600 --> 01:53:25,500
But I just watched part of the 
video, I don't even watch the 

1923
01:53:25,500 --> 01:53:29,200
whole video, you know. 
Is there boring? 

1924
01:53:30,700 --> 01:53:32,300
Yeah, that's the thing. 
Like you just won't answer 

1925
01:53:32,600 --> 01:53:35,800
because I usually do the same. 
Like, trying to fast forward 

1926
01:53:36,100 --> 01:53:38,200
through the video to see, like, 
there's a good bits. 

1927
01:53:38,200 --> 01:53:40,700
Like, where is this guy actually
doing something technical, or 

1928
01:53:40,700 --> 01:53:42,100
whatever? 
Because it's not really 

1929
01:53:42,100 --> 01:53:45,200
interesting, you know, in the 
sort of the full part of all, 

1930
01:53:45,200 --> 01:53:50,300
they all they just they try to 
yeah, speed it up the camera, 

1931
01:53:50,300 --> 01:53:53,900
like the cameras like sped up 
like, you know, three times 

1932
01:53:53,900 --> 01:53:56,000
faster than what it should be. 
And that kind of thing is like, 

1933
01:53:56,000 --> 01:53:59,500
very confusing and yeah, so I 
think people got different 

1934
01:53:59,500 --> 01:54:00,400
styles. 
I think it's good. 

1935
01:54:00,800 --> 01:54:03,400
To settle on something or you 
people the people who are 

1936
01:54:03,400 --> 01:54:05,600
watching a going to benefit the 
most from it. 

1937
01:54:05,600 --> 01:54:08,000
So we've got to find out what's 
good for them. 

1938
01:54:08,000 --> 01:54:15,200
And for me, I know there's some 
was helpful, but I think and 

1939
01:54:15,200 --> 01:54:17,700
they literally, like you're 
saying they literally just say, 

1940
01:54:17,700 --> 01:54:21,400
well now I'm using, you know, 
Leo number seventy-three Point 

1941
01:54:21,400 --> 01:54:24,300
105. 
You know, whatever red and and 

1942
01:54:24,300 --> 01:54:26,600
I'm doing, you know, they just 
talk, that's the whole top. 

1943
01:54:28,700 --> 01:54:31,800
I'd rather like, you know, you 
talking You know, origin stories

1944
01:54:31,800 --> 01:54:36,200
or Army books or you know, some 
of the old. 

1945
01:54:36,300 --> 01:54:39,600
I love some of the old resources
back in the 90s they had, I had 

1946
01:54:39,600 --> 01:54:44,900
the terrain making guide that 
that they had and I actually 

1947
01:54:44,900 --> 01:54:46,900
made some of the train out of 
that cooler. 

1948
01:54:46,900 --> 01:54:50,600
Yeah. 
And and some of those, you know,

1949
01:54:50,600 --> 01:54:54,700
how to paint your Miniatures, 
the heavy metal team, put out at

1950
01:54:54,700 --> 01:55:01,000
the heavy metal painting guide 
to wear Hammer miniatures. 90s 

1951
01:55:01,000 --> 01:55:05,500
and I did pick those up back 
then too and just good. 

1952
01:55:05,500 --> 01:55:09,300
Cool resources and just kind of 
some Nostalgia there too I guess

1953
01:55:09,300 --> 01:55:15,200
but step. 
Yeah I think you're right. 

1954
01:55:15,200 --> 01:55:16,900
Actually. 
Then I'd rather have one of 

1955
01:55:16,900 --> 01:55:19,400
those books and just flips with 
it ages and just look at what 

1956
01:55:19,400 --> 01:55:21,900
they've been doing and 
step-by-step kind of things in a

1957
01:55:21,907 --> 01:55:24,500
book, it other than it's 
interesting. 

1958
01:55:24,500 --> 01:55:32,900
It seems like, I would say, even
games workshop's announcement of

1959
01:55:32,900 --> 01:55:37,000
returning the old world, or if 
it's just people, our age age 

1960
01:55:37,000 --> 01:55:39,800
bracket, you know, whether 
you're in your 50s or in your 

1961
01:55:39,800 --> 01:55:45,000
low 40s, but that have Some 
Nostalgia now, for for that 

1962
01:55:45,000 --> 01:55:47,600
stuff and a little bit of 
disposable income that are 

1963
01:55:47,600 --> 01:55:50,300
because there's just even 
there's more YouTube channels 

1964
01:55:50,300 --> 01:55:52,800
showing, you know, people 
revisiting their old Warhammer 

1965
01:55:52,800 --> 01:55:57,800
Army redoing their, they're 
elves Army reach, you know, just

1966
01:55:57,800 --> 01:56:00,900
there's another one that guy, he
just bought the fourth edition 

1967
01:56:00,900 --> 01:56:05,200
magic set. 
That tone gaming or whatever 

1968
01:56:05,200 --> 01:56:08,500
Channel. 
And and you know, just you can 

1969
01:56:08,500 --> 01:56:11,700
they'll used to be if you typed 
in like 5th edition, where a 

1970
01:56:11,700 --> 01:56:16,500
fantasy, you Like two videos of 
some unboxings of the old 

1971
01:56:16,900 --> 01:56:18,200
nothing. 
You know. 

1972
01:56:19,000 --> 01:56:21,900
If you get course sometimes they
don't title or video so you can 

1973
01:56:21,900 --> 01:56:24,900
find it. 
But I'm fighting a lot more 

1974
01:56:24,900 --> 01:56:27,700
interest in the Facebook group 
groups are just growing like 

1975
01:56:27,700 --> 01:56:30,800
Leaps and Bounds like the hero 
Hammer one is crazy. 

1976
01:56:30,800 --> 01:56:37,200
The activity on that. 
All right. 

1977
01:56:37,200 --> 01:56:40,000
Well, when I first joined that 
group, there was like virtually.

1978
01:56:40,000 --> 01:56:44,400
No no I'm posting anything like 
it was very quiet and I sort of 

1979
01:56:44,407 --> 01:56:45,900
gave up on it. 
I thought I went back to the 

1980
01:56:45,900 --> 01:56:48,600
middle have a wound and I just 
started posting on there, but 

1981
01:56:48,600 --> 01:56:51,100
then I thought, but I'm going to
give this hero handle one, a 

1982
01:56:51,108 --> 01:56:53,300
chance because that's really 
what I'm really looking at like,

1983
01:56:53,300 --> 01:56:55,200
you know, fourth and fifth 
editions, like really what I'm 

1984
01:56:55,200 --> 01:56:59,000
at, you know, into and now it's 
this and it's gone, it's 

1985
01:56:59,000 --> 01:57:01,500
exploded, it's just going 
absolutely nuts now. 

1986
01:57:01,500 --> 01:57:04,900
So we've got so many people 
doing and what kind of thing, a 

1987
01:57:04,900 --> 01:57:08,700
post awful day and I waited 
there looking for stuff to do 

1988
01:57:08,700 --> 01:57:10,900
and you start digging through 
things that you already own 

1989
01:57:10,900 --> 01:57:14,500
because you can either order 
something or you or your little 

1990
01:57:14,500 --> 01:57:18,200
nervous about spending money. 
So, and it brings back 

1991
01:57:18,200 --> 01:57:20,400
Nostalgia. 
I think, to, during times, when 

1992
01:57:20,400 --> 01:57:23,600
you're kind of isolated like 
that and and so, that's maybe 

1993
01:57:23,600 --> 01:57:25,900
helped it grow to. 
But man, there's some amazing 

1994
01:57:25,900 --> 01:57:29,700
stuff that people are doing it. 
Just it just blows me away. 

1995
01:57:34,600 --> 01:57:37,200
Yes, I'm going to just post up 
before just before I talk to 

1996
01:57:37,200 --> 01:57:40,600
you. 
Some guy is living out my dreams

1997
01:57:40,600 --> 01:57:46,100
and and like real have to be out
of the or Goblin armies book. 

1998
01:57:46,100 --> 01:57:49,900
He's doing the battle report 
between Yeah, that looked 

1999
01:57:49,900 --> 01:57:53,700
incredible like that's, that's 
one of my all-time doing battle 

2000
01:57:53,700 --> 01:57:59,400
reports on the playoffs when I 
bought that or actually even 

2001
01:57:59,400 --> 01:58:02,100
before when I was just thinking 
about buying that fifth edition 

2002
01:58:02,100 --> 01:58:06,100
set was to pull in, remember, 
getting an opening it and I was 

2003
01:58:06,100 --> 01:58:10,300
like, I was so energized and 
this was like, so perfect. 

2004
01:58:10,300 --> 01:58:15,500
And I, so that for me is still 
that dream of building, a full 

2005
01:58:15,500 --> 01:58:20,200
britannian Army, kind of painted
in that For the colors schemes 

2006
01:58:20,200 --> 01:58:23,600
that I found that really, you 
know, drew me in. 

2007
01:58:23,600 --> 01:58:29,400
And and so I it's it's been a 
long time coming, but I'm 

2008
01:58:29,400 --> 01:58:35,700
getting her done now. 
It's that's good bite. 

2009
01:58:36,000 --> 01:58:38,300
Yeah, that's why I'm keep 
pushing you to keep doing it. 

2010
01:58:38,300 --> 01:58:40,900
Keep going on with it, you know,
keep releasing those videos and 

2011
01:58:40,900 --> 01:58:43,100
then there's another important 
point because you actually have 

2012
01:58:43,100 --> 01:58:46,200
your own channel and that's how 
I discovered you because I was 

2013
01:58:46,200 --> 01:58:48,500
doing the same thing. 
I was looking for here a hammer 

2014
01:58:48,500 --> 01:58:51,400
or fifth edition stuff content 
on YouTube and I found your 

2015
01:58:51,400 --> 01:58:53,400
channel because you had to all 
your etonians. 

2016
01:58:53,500 --> 01:58:56,700
Yeah, project you're working on.
So can you tell us about your 

2017
01:58:56,700 --> 01:59:05,200
Channel? 
Years that just enjoyed it and 

2018
01:59:05,200 --> 01:59:08,200
start to find that you could all
those interests that you have, 

2019
01:59:08,200 --> 01:59:10,100
you know, specific you know 
whether it's where I'm or 

2020
01:59:10,100 --> 01:59:14,700
fantasy or excuse me or or any 
kind of miniature game that 

2021
01:59:14,700 --> 01:59:17,200
there's a lot of wonderful 
resources out there. 

2022
01:59:17,200 --> 01:59:20,900
A lot of great people putting 
out some neat stuff and and when

2023
01:59:21,100 --> 01:59:23,900
and even though now yeah I'm 
older and, you know, I can go 

2024
01:59:23,900 --> 01:59:27,500
anywhere I want with me, you 
know, in the car, my job doesn't

2025
01:59:27,500 --> 01:59:30,400
allow me to get away a lot. 
So I'm somewhat isolated and I 

2026
01:59:30,407 --> 01:59:34,400
don't have other than that one. 
Friend, that's that I happened 

2027
01:59:34,400 --> 01:59:39,200
to find through YouTube that we 
game with of, as much as we can 

2028
01:59:39,200 --> 01:59:40,700
through the year. 
I mean, sometimes we get 

2029
01:59:40,700 --> 01:59:44,200
together, you know, maybe ten 
ten probably about once a month,

2030
01:59:44,200 --> 01:59:47,000
but it's not, sometimes it's two
or three times a month and then 

2031
01:59:47,000 --> 01:59:56,900
not for two or three months, but
I guess I found that that trying

2032
01:59:56,900 --> 02:00:01,000
to find something to kind of 
keep you motivated was the 

2033
02:00:01,000 --> 02:00:02,500
trick. 
You know, because it's like If 

2034
02:00:02,500 --> 02:00:05,700
you didn't have an opponent that
you knew, you know, we were 

2035
02:00:05,700 --> 02:00:09,300
getting ready for a game, 
especially for I met this guy, 

2036
02:00:09,300 --> 02:00:11,700
what, what keeps you painting? 
You know, it's like I didn't 

2037
02:00:11,700 --> 02:00:15,400
have anybody, I didn't have a 
realistic goal of playing a game

2038
02:00:15,400 --> 02:00:18,600
Because unless I painted both 
armies myself, I had brothers 

2039
02:00:18,600 --> 02:00:20,800
that will play but they're not 
going to paint, you know. 

2040
02:00:20,800 --> 02:00:25,000
So so it was kind of that 
insulin and then I got to be 

2041
02:00:25,000 --> 02:00:27,600
kind of, you know, you 
interacted First Years watching 

2042
02:00:27,600 --> 02:00:29,800
just kind of watching and 
lichens and then pretty soon, 

2043
02:00:29,800 --> 02:00:32,500
you start commenting and then 
you get to kind of You know, 

2044
02:00:32,500 --> 02:00:35,100
some of these people and you get
to be kind of friends with these

2045
02:00:35,100 --> 02:00:38,600
people and and then they started
wanting to see what I was doing.

2046
02:00:38,600 --> 02:00:42,000
And I didn't do Facebook because
I just am not a Facebook or 

2047
02:00:42,000 --> 02:00:45,100
either like you've mentioned to 
and they're like, well there's 

2048
02:00:45,100 --> 02:00:48,800
these great groups out there. 
So I opened an account and then 

2049
02:00:48,800 --> 02:00:52,100
started, I didn't have a 
smartphone until two years ago. 

2050
02:00:52,500 --> 02:00:56,100
So I couldn't really take any 
pictures to post. 

2051
02:00:56,100 --> 02:00:59,800
And so, finally, I started, you 
know, they kept encouraging me 

2052
02:00:59,800 --> 02:01:02,700
to start a YouTube channel 
because then you can Share what 

2053
02:01:02,700 --> 02:01:06,800
you're doing and we want to see 
what you're doing and and, you 

2054
02:01:06,800 --> 02:01:13,700
know, and so finally I think 
let's see, December of would 

2055
02:01:13,700 --> 02:01:17,400
have been 18. 
I think I posted my first video 

2056
02:01:17,400 --> 02:01:21,000
and and then I just kind of 
didn't look back from there and 

2057
02:01:21,000 --> 02:01:25,000
I just I just looked at my 
Channel or what I Channel like a

2058
02:01:25,008 --> 02:01:27,700
mistaken or something. 
That's what the videos that I 

2059
02:01:28,900 --> 02:01:31,900
that I posed is basically. 
It's just kind of a hobby. 

2060
02:01:33,300 --> 02:01:36,900
Vlog for me. 
It's just what what am I working

2061
02:01:36,900 --> 02:01:38,100
on? 
And basically I've limited 

2062
02:01:38,100 --> 02:01:43,300
myself to three basic interests 
and one is you know, the the 

2063
02:01:43,300 --> 02:01:46,900
Warhammer fantasy particular 
Bertoni, ins American war of 

2064
02:01:46,900 --> 02:01:51,700
independence, which kind of 
fills that Napoleonic 

2065
02:01:51,800 --> 02:01:56,700
rank-and-file, you know, type 
Niche, Niche that I have once in

2066
02:01:56,700 --> 02:02:00,500
a while and then my World War 
Two and that's literally what I 

2067
02:02:00,500 --> 02:02:02,100
do in my Lord of the Rings that 
I got into. 

2068
02:02:02,300 --> 02:02:06,800
In 2000, I guess for a while but
which I met would return to some

2069
02:02:06,800 --> 02:02:09,700
time but basically that's it. 
I don't get distracted by 

2070
02:02:09,700 --> 02:02:12,100
anything else and so and then 
making train. 

2071
02:02:12,100 --> 02:02:16,500
So I just try to once or twice 
three times, sometimes a month. 

2072
02:02:17,700 --> 02:02:20,300
Just after I complete a project,
I don't like to show stuff 

2073
02:02:20,300 --> 02:02:22,400
that's unfinished. 
I like to show it after it's 

2074
02:02:22,400 --> 02:02:25,900
done and just kind of do a 
Showcase of what I've done what 

2075
02:02:25,900 --> 02:02:28,200
I've done. 
And it's always terrain 

2076
02:02:28,800 --> 02:02:31,900
particular been lately. 
It's been WWII Terrain. 

2077
02:02:32,700 --> 02:02:36,300
And then I post a lot of videos 
on my American war of 

2078
02:02:36,308 --> 02:02:39,100
independence painting. 
And then my Bertoni ins 

2079
02:02:39,100 --> 02:02:44,500
everything that I complete since
I got back into it and it's do 

2080
02:02:44,500 --> 02:02:46,200
videos on that. 
And I just try to keep them 

2081
02:02:46,200 --> 02:02:49,600
short because I know a lot of 
people won't watch if it's very 

2082
02:02:49,600 --> 02:02:52,200
long especially because my 
channel is kind of a hodgepodge.

2083
02:02:52,200 --> 02:02:55,100
You know, if I was literally 
just a Warhammer fantasy 

2084
02:02:55,100 --> 02:02:57,600
Channel, you know, you get the 
they're going to watch it 

2085
02:02:57,600 --> 02:02:58,900
because that's what they're 
there for. 

2086
02:02:58,900 --> 02:03:03,200
But so and then it just allows 
me to Wracked with the 

2087
02:03:03,200 --> 02:03:05,900
community, the YouTube 
Community, find it really 

2088
02:03:05,900 --> 02:03:11,600
supportive you know in an 
encouraging and it kind of helps

2089
02:03:11,600 --> 02:03:16,000
keep me pushing to get stuff 
painted and and so the yeah, 

2090
02:03:16,000 --> 02:03:17,500
it's been a great experience for
me. 

2091
02:03:22,900 --> 02:03:24,400
Well that's great. 
Dennis why? 

2092
02:03:24,400 --> 02:03:26,200
That's a really positive 
experience for you. 

2093
02:03:26,200 --> 02:03:28,800
So and it keeps you motivated 
and keeps you going? 

2094
02:03:28,800 --> 02:03:31,800
Because I think those Facebook 
groups like The Hero Hammer one 

2095
02:03:31,800 --> 02:03:33,400
on Facebook. 
Yeah. 

2096
02:03:33,400 --> 02:03:36,800
You know you find the motivation
to keep carrying on otherwise 

2097
02:03:36,800 --> 02:03:40,300
like you say, like if you had 
not nobody around you or no 

2098
02:03:40,300 --> 02:03:43,400
interaction whatsoever, you 
could even lose the motivation 

2099
02:03:43,400 --> 02:03:54,200
to do more of Independence. 
I've painted maybe 100 34 almost

2100
02:03:54,200 --> 02:03:59,900
140 troops for that and you know
it's a it's enjoyable and what 

2101
02:03:59,900 --> 02:04:02,800
I've noticed is you got to break
it down, you know like even my 

2102
02:04:02,800 --> 02:04:07,800
Bertoni ins it's like okay first
of all get a plan what what's 

2103
02:04:07,800 --> 02:04:11,100
your color scheme? 
You know what are you trying to 

2104
02:04:11,100 --> 02:04:14,900
achieve? 
You know like for me I did 

2105
02:04:14,900 --> 02:04:17,900
figure out what my heraldry 
colors were going to be for my 

2106
02:04:17,900 --> 02:04:21,900
general Duke. 
What's his story? 

2107
02:04:22,100 --> 02:04:26,000
Re and then and then so then you
can base, you know, your foot 

2108
02:04:26,000 --> 02:04:31,100
troops, we in that type of 
Livery and then, you know, how 

2109
02:04:31,100 --> 02:04:33,600
do you want to differentiate 
between you on the bertoni's out

2110
02:04:33,600 --> 02:04:36,100
of the hospital? 
You are, but they've got the 

2111
02:04:36,100 --> 02:04:37,900
knights-errant. 
And then they've got the Knights

2112
02:04:37,900 --> 02:04:40,200
of the realm, or the next level 
higher. 

2113
02:04:40,200 --> 02:04:42,200
And then the questing knights 
are the next ones. 

2114
02:04:42,200 --> 02:04:44,000
And then the Grail Knights are 
the top. 

2115
02:04:44,400 --> 02:04:47,500
And so you don't want to paint 
them all exactly the same, you 

2116
02:04:47,500 --> 02:04:50,600
know, as for so, do you 
differentiate them by color or 

2117
02:04:50,600 --> 02:04:53,700
do you differentiate them by 
Bye, how fancy their heraldry 

2118
02:04:53,700 --> 02:04:57,000
is, you know, and so you got to 
kind of get a plan otherwise 

2119
02:04:57,000 --> 02:05:00,500
you're just you can have regrets
on how you started out the 

2120
02:05:00,500 --> 02:05:08,700
project because you got to have 
a plan. and so, Yeah, that's 

2121
02:05:08,700 --> 02:05:09,700
true. 
You go ahead. 

2122
02:05:09,700 --> 02:05:10,300
Go ahead. 
Yeah. 

2123
02:05:10,300 --> 02:05:12,000
Now, you know you were talking 
yeah. 

2124
02:05:12,000 --> 02:05:13,100
Sorry dance, right? 
Yep. 

2125
02:05:15,200 --> 02:05:17,800
You were talking before like 
before you send me those lovely 

2126
02:05:17,800 --> 02:05:20,600
photos of your army and you're 
talking about you had some kind 

2127
02:05:20,600 --> 02:05:24,500
of back story because it's 
asking about that with the color

2128
02:05:24,500 --> 02:05:27,700
schemes you were talking about 
it's sort of kind of half. 

2129
02:05:27,700 --> 02:05:38,500
Yeah, kind of based as well. 
I decided you know when the kind

2130
02:05:38,500 --> 02:05:42,900
of not get deep deep into the 
fluff, they based somewhat you 

2131
02:05:42,907 --> 02:05:47,000
know in the britannian realm and
so you know, I read what there 

2132
02:05:47,000 --> 02:05:49,100
was in the Army book and I've 
read some of the other 

2133
02:05:49,100 --> 02:05:52,200
literature that they've got out 
there and and I don't know how 

2134
02:05:52,200 --> 02:05:54,400
you say all of it because it's 
all kind of French in the 

2135
02:05:54,400 --> 02:05:59,400
britannians but the down there's
the dukedom quenelle has or 

2136
02:05:59,400 --> 02:06:03,700
something like that down that 
borders the what else territory 

2137
02:06:03,700 --> 02:06:07,400
and they and in the fifth 
edition book cameras so much in 

2138
02:06:07,400 --> 02:06:12,000
the six but in the fifth it even
mentions that that dukedom had a

2139
02:06:13,400 --> 02:06:19,100
real strong Alliance an alliance
with the wood elves early on you

2140
02:06:19,100 --> 02:06:23,300
know way back at the beginning 
of the history of it and and you

2141
02:06:23,300 --> 02:06:26,400
know and I kind of like that 
that thought and I thought well 

2142
02:06:26,400 --> 02:06:30,500
you know so then the Duke that 
I'm having be the general my 

2143
02:06:30,500 --> 02:06:35,500
Army is going to going to be 
either that duke or during that 

2144
02:06:35,500 --> 02:06:37,700
time period when there was the 
great friendship between the 

2145
02:06:37,708 --> 02:06:40,100
wood elves and the britannians. 
And and so I went with the 

2146
02:06:40,108 --> 02:06:43,300
yellow and green paint Scheme 
which is always been a favorite 

2147
02:06:43,300 --> 02:06:46,600
of mine when I would draw Even 
as a kid, they were oftentimes 

2148
02:06:46,600 --> 02:06:49,000
yellow and red. 
So that's always been my color 

2149
02:06:49,000 --> 02:06:51,900
scheme I guess. 
And so yeah, I had the green 

2150
02:06:51,900 --> 02:06:56,300
kind of represents the forests 
of the wood elves and the in the

2151
02:06:56,600 --> 02:07:01,700
yellow or gold type color would 
be the, the wheat fields of the 

2152
02:07:01,700 --> 02:07:05,400
britannian farmlands, and, and 
then the Dukes. 

2153
02:07:06,300 --> 02:07:09,500
Heraldry is the Unicorn which 
was used. 

2154
02:07:09,500 --> 02:07:15,100
If you look in the fluff of 
quenelle has, that was One of 

2155
02:07:15,100 --> 02:07:18,300
the symbols that was used. 
And so, I've got the white 

2156
02:07:18,300 --> 02:07:23,700
unicorn, which also shows the 
close-knit in this between the 

2157
02:07:23,700 --> 02:07:25,200
Elves and the, in the 
battalions. 

2158
02:07:25,200 --> 02:07:28,200
And so kind of just gave me 
some, you know, kind of rooted 

2159
02:07:28,200 --> 02:07:29,700
down in. 
And then, after that, I'm kind 

2160
02:07:29,700 --> 02:07:32,500
of using my own names. 
I'm not going to necessarily use

2161
02:07:33,000 --> 02:07:36,700
any of the name characters. 
As far as, you know, just fluff 

2162
02:07:36,700 --> 02:07:39,400
part of my Army, which is, you 
know, you can change that just 

2163
02:07:39,400 --> 02:07:43,100
by an eraser. 
But but in my mind, I guess, as 

2164
02:07:43,100 --> 02:07:46,700
I'm building it, you know. 
And my of course all my nights 

2165
02:07:46,700 --> 02:07:49,400
are real chivalric. 
You know, they're like King 

2166
02:07:49,400 --> 02:07:51,600
Arthur type nights, it's none of
that. 

2167
02:07:51,700 --> 02:07:56,600
None of that stuff that they put
in the way later Army books. 

2168
02:08:02,100 --> 02:08:04,800
Okay, there you go. 
I don't know anything about that

2169
02:08:05,100 --> 02:08:07,600
dance. 
I wouldn't anything. 

2170
02:08:07,600 --> 02:08:10,000
I'd like the lighter on books. 
I don't know anything about it, 

2171
02:08:10,008 --> 02:08:13,100
- I've only know about fifth 
edition II and, to be honest, 

2172
02:08:13,100 --> 02:08:16,200
I've never actually seeing the 
founding book for 5th edition 

2173
02:08:16,200 --> 02:08:19,500
either, so I'm sort of quite 
quite yet. 

2174
02:08:19,900 --> 02:08:22,000
Yeah, I'm quite Keen to have. 
Look at it actually. 

2175
02:08:22,200 --> 02:08:24,600
It's one of the books. 
I haven't actually acquired yet 

2176
02:08:24,600 --> 02:08:29,000
so it's one of those on the, on 
The Wanted list at the moment. 

2177
02:08:29,000 --> 02:08:31,200
So yeah. 
So I don't know what the true. 

2178
02:08:31,200 --> 02:08:33,500
I don't know what the Changes 
were between 50 and 6. 

2179
02:08:33,500 --> 02:08:35,100
I don't know how dramatic 
everybody. 

2180
02:08:37,300 --> 02:08:44,500
It's quite a big change for just
kind of and and they they also 

2181
02:08:44,500 --> 02:08:47,600
made the stats on the peasants 
so that they, they would likely 

2182
02:08:47,600 --> 02:08:51,100
not stick around in a fight, so 
they were kind of useless. 

2183
02:08:51,100 --> 02:08:54,000
So people quit taking him. 
So all they do is take the night

2184
02:08:54,000 --> 02:08:57,400
so that the whole Army of nights
they took away that Lance 

2185
02:08:57,400 --> 02:09:00,600
formation that you see my 
pictures are in that triangular 

2186
02:09:00,600 --> 02:09:05,900
Lance formation. 
On both my Bowman and my nights.

2187
02:09:05,900 --> 02:09:08,500
And that's the formation that 
was exclusive to the burrito 

2188
02:09:08,500 --> 02:09:13,500
Nyan fifth edition Army book but
when they redid it in the sixth 

2189
02:09:13,500 --> 02:09:17,000
they took that out and just made
it like the other Cavalry troops

2190
02:09:17,000 --> 02:09:25,600
and I didn't like that either. 
Okay, so for someone like me 

2191
02:09:25,600 --> 02:09:28,400
who's like a Layman who doesn't 
know, what each one of those 

2192
02:09:28,400 --> 02:09:30,800
formations, what, what was the 
benefit of doing those 

2193
02:09:30,800 --> 02:09:33,400
formations those triangular 
teachers? 

2194
02:09:33,400 --> 02:09:37,800
Pizza shirt, formation going to 
quit reading and thinking and 

2195
02:09:37,800 --> 02:09:42,100
watching and talking to other 
people talk and as far as you 

2196
02:09:42,100 --> 02:09:47,800
know, the reality of it but what
happens is that you on the they 

2197
02:09:47,800 --> 02:09:53,200
called the Lance formation, they
don't have a side flanks. 

2198
02:09:53,200 --> 02:09:57,100
So If you charge them anywhere 
except in the actual rear of 

2199
02:09:57,100 --> 02:10:01,300
that triangle, that is 
considered your front Arc and 

2200
02:10:01,300 --> 02:10:02,900
see you don't have a flank that 
way. 

2201
02:10:03,900 --> 02:10:08,800
And then the other thing is 
everybody on the outside of that

2202
02:10:09,400 --> 02:10:15,200
is considered somebody that can 
attack, you know, so you're far 

2203
02:10:15,200 --> 02:10:18,800
as and then ranks are literally 
by how many ranks in your 

2204
02:10:18,800 --> 02:10:21,300
triangle. 
And so that's how they dealt 

2205
02:10:21,300 --> 02:10:24,900
with all those issues in the and
it made him unique that way. 

2206
02:10:24,900 --> 02:10:27,200
Because when they would hit, 
they would hit hard and being 

2207
02:10:27,200 --> 02:10:30,600
narrow like that you get a lot 
of troops basically would be in 

2208
02:10:30,600 --> 02:10:33,600
your front rank but yet you can 
maneuver them because they're 

2209
02:10:33,600 --> 02:10:37,300
more compact. 
It's hard to maneuver the 

2210
02:10:37,700 --> 02:10:41,900
triangle because you're spinning
this big long triangle and you 

2211
02:10:41,900 --> 02:10:49,000
could March block more easily 
because of the length of that 

2212
02:10:49,000 --> 02:10:51,200
triangle. 
So that could be a problem. 

2213
02:10:51,200 --> 02:10:54,200
But basically what they came 
down to us Reading the white 

2214
02:10:54,200 --> 02:10:57,900
dwarf article, when the 6th 
edition came out, they just said

2215
02:10:57,900 --> 02:11:01,300
in the game of rectangles and 
squares, the triangle doesn't 

2216
02:11:01,300 --> 02:11:04,500
fit. 
And, and that's, they were just 

2217
02:11:04,500 --> 02:11:09,500
having trouble trying to, I know
they made some clarifications on

2218
02:11:09,500 --> 02:11:14,300
it in that I don't remember the 
ravening chords get you by Army 

2219
02:11:14,300 --> 02:11:16,900
lists thing that came out, came 
out in the white dwarf, and it 

2220
02:11:16,900 --> 02:11:19,300
was free at every every hobby 
shop. 

2221
02:11:19,300 --> 02:11:20,900
They said stacks of them 
everywhere. 

2222
02:11:20,900 --> 02:11:24,800
From what I understand it was, 
because when The 2000-2001, the 

2223
02:11:24,800 --> 02:11:29,200
newer me books came out or the 
new rule set came out, you know,

2224
02:11:29,200 --> 02:11:32,500
they hadn't read released new 
Army books for everybody. 

2225
02:11:32,800 --> 02:11:36,800
And so they had, I don't know, 
it's maybe like a 30-page, you 

2226
02:11:36,800 --> 02:11:39,600
know, a little magazine thing 
that had every Army in it and 

2227
02:11:39,600 --> 02:11:44,200
then new points values just so 
that you could use your old army

2228
02:11:44,300 --> 02:11:48,700
in that six addition rule book 
and they tried to clarify how to

2229
02:11:48,700 --> 02:11:51,800
use that those formations. 
And you can see they were 

2230
02:11:51,800 --> 02:11:55,700
struggling with it. 
Again between friendly game 

2231
02:11:55,700 --> 02:11:58,000
players. 
It was a non-issue. 

2232
02:11:58,000 --> 02:12:00,100
Yeah, I would think would be a 
no big deal. 

2233
02:12:00,800 --> 02:12:03,600
I mean you're not going to argue
over a half inch here there or 

2234
02:12:03,600 --> 02:12:06,100
whatever. 
You know, the spirit of the game

2235
02:12:06,100 --> 02:12:09,300
Spirit of the rules type thing, 
whatever makes a better story. 

2236
02:12:09,400 --> 02:12:12,200
You know you go with that but in
a tournament it was creating 

2237
02:12:12,200 --> 02:12:21,700
lots of problems I think. 
Okay, I'll deny it. 

2238
02:12:22,200 --> 02:12:24,300
I knew about revving horns 
because I knew that was like, 

2239
02:12:24,300 --> 02:12:27,600
the sort of I think the fourth 
of issues that also had like a 

2240
02:12:28,300 --> 02:12:31,700
when that when they reset that 
when they reset the rules, they 

2241
02:12:31,700 --> 02:12:34,400
bring out some kind of booklet 
to cover all the armies and all 

2242
02:12:34,400 --> 02:12:35,900
the stats. 
And what kind of things here 

2243
02:12:35,900 --> 02:12:38,400
actually start playing with all 
your old army throw it away. 

2244
02:12:40,000 --> 02:12:44,700
Yeah, yeah. 
Cool. 

2245
02:12:44,700 --> 02:12:45,300
Okay. 
Well, thanks. 

2246
02:12:45,300 --> 02:12:48,100
Thanks for educating me on that 
because I honestly, I probably 

2247
02:12:48,100 --> 02:12:51,800
have played returning returning 
Army way back in the day, but I 

2248
02:12:51,808 --> 02:12:54,400
just cannot remember when I 
think they had troubles facing 

2249
02:12:54,400 --> 02:12:56,400
problems. 
Special rules and players, not 

2250
02:12:56,400 --> 02:12:58,300
there. 
And I know in our area, that 

2251
02:12:58,300 --> 02:13:01,500
that's why they were always in 
the news because nobody wanted 

2252
02:13:01,500 --> 02:13:03,600
to figure out how to paint the 
heraldry, you know. 

2253
02:13:07,400 --> 02:13:10,400
Yeah, yeah. 
And I used some of them like I 

2254
02:13:10,400 --> 02:13:12,600
have a lot of transfers and that
kind of thing to say but I guess

2255
02:13:12,600 --> 02:13:13,600
that's the other thing they 
added. 

2256
02:13:13,800 --> 02:13:18,100
You in the sixth edition, they 
added the trebuchet and that 

2257
02:13:18,100 --> 02:13:23,100
Grail Relic way was in the that 
was all new stuff but they took 

2258
02:13:23,100 --> 02:13:24,900
away all your special 
characters. 

2259
02:13:25,000 --> 02:13:29,700
Yeah a lot of those were gone 
and it really encourage you just

2260
02:13:29,700 --> 02:13:32,200
to be nice. 
Just you park your trebuchet 

2261
02:13:32,200 --> 02:13:39,300
back there you know and you 
tried to protect him with with 

2262
02:13:40,200 --> 02:13:42,800
your mounted Squires or 
something and then it was just 

2263
02:13:42,800 --> 02:13:48,400
nice and And I'm trying to build
a real balanced force more, you 

2264
02:13:48,400 --> 02:13:50,000
know, kind of a medieval Army 
type Force. 

2265
02:13:50,000 --> 02:13:52,500
Yeah, I'm going to have lots of 
nights but I want to have, you 

2266
02:13:52,500 --> 02:13:55,500
know, several units, experiment,
several units of halberdiers 

2267
02:13:55,500 --> 02:13:59,500
several units of Bowman some 
mounted Squires. 

2268
02:13:59,500 --> 02:14:02,600
You know, I just, I always like 
where you got a variety of 

2269
02:14:03,000 --> 02:14:05,400
troops and you got to try to 
figure out how to, you know, 

2270
02:14:05,400 --> 02:14:09,500
make it all work together and it
looks to me, it just looks, you 

2271
02:14:09,500 --> 02:14:13,600
know, a lot cooler on the 
tabletop to haven't, you know, 

2272
02:14:13,800 --> 02:14:16,100
Just a variety variety of 
troops. 

2273
02:14:19,100 --> 02:14:23,000
Yeah. 
It does, it makes it more fun to

2274
02:14:23,000 --> 02:14:25,200
play really, doesn't it? 
Because if you have, if you have

2275
02:14:25,200 --> 02:14:31,100
that 500 Point character, which 
I do in my in West gave an army,

2276
02:14:31,100 --> 02:14:35,700
it's it's probably less fun and 
it's kind of you want it, you 

2277
02:14:35,700 --> 02:14:38,100
want to play around with those 
units and moving around and over

2278
02:14:38,100 --> 02:14:40,000
them and, you know 
counter-charge? 

2279
02:14:40,000 --> 02:14:45,200
Yeah. 
You know, it's just part of the 

2280
02:14:45,200 --> 02:14:46,900
game. 
I like the games where you see, 

2281
02:14:47,300 --> 02:14:49,500
you know, where you've got a 
unit that started in one side of

2282
02:14:49,500 --> 02:14:52,400
the table. 
And, you know, If you would have

2283
02:14:52,407 --> 02:14:54,800
tracked where y'all went, you 
know, it's like well that told a

2284
02:14:54,800 --> 02:14:58,000
story in itself for that unit, 
one over here and then retreated

2285
02:14:58,000 --> 02:15:01,200
and came back around from this 
other way and a lot more 

2286
02:15:01,200 --> 02:15:04,100
maneuver and a lot of trying to 
figure out how to use the 

2287
02:15:04,100 --> 02:15:06,500
benefits of your different 
troops and your different magic 

2288
02:15:06,500 --> 02:15:10,600
items and and just the blend of 
everything is what's fun to me. 

2289
02:15:10,600 --> 02:15:14,800
I mean if you want to build an 
army just to win, you know you 

2290
02:15:14,808 --> 02:15:17,200
maybe there's units they always 
say well you never take those, 

2291
02:15:17,200 --> 02:15:20,700
you just, you know, take them. 
Well, I don't care, I'm kind of 

2292
02:15:20,700 --> 02:15:22,900
that now. 
Nigel, Stillman type guy. 

2293
02:15:22,900 --> 02:15:26,300
You know where you just, you 
build a force because it's cool.

2294
02:15:26,300 --> 02:15:29,400
It's got a theme to it. 
And that's what you go with Win,

2295
02:15:29,400 --> 02:15:37,800
Lose or Draw. 
Yeah, that's right. 

2296
02:15:37,800 --> 02:15:39,300
You're not Nigel had the right 
idea. 

2297
02:15:39,300 --> 02:15:48,200
I think, I think, you know, he 
had a, he brought a lot of, I 

2298
02:15:48,200 --> 02:15:52,800
think he brought a lot of fun to
the to the Army books, into his 

2299
02:15:52,800 --> 02:15:57,000
writing and his development of 
the games are not the game to 

2300
02:15:57,000 --> 02:15:58,900
the actual Army balls. 
I think, was mainly, just 

2301
02:15:58,900 --> 02:16:02,600
focusing on the Army books, and 
the cultures, and history, and 

2302
02:16:02,600 --> 02:16:04,300
all that kind of thing and the 
flavor to it. 

2303
02:16:05,600 --> 02:16:08,200
I think without him the world 
have been a very strong 

2304
02:16:10,200 --> 02:16:15,600
experience and they loved it. 
That's good. 

2305
02:16:16,800 --> 02:16:22,400
But for me, the Army book is 
such a dryer, read compared to 

2306
02:16:22,407 --> 02:16:24,500
what Nigel did and then he did 
the. 

2307
02:16:24,500 --> 02:16:27,700
I know he did the lizard men and
I also know you for sure. 

2308
02:16:27,700 --> 02:16:31,600
Did the wood elves? 
I'm not sure what else, but I 

2309
02:16:31,608 --> 02:16:34,500
know he does three and they're 
just they're just a treat to 

2310
02:16:34,500 --> 02:16:36,700
read. 
If you never played the Army, 

2311
02:16:36,700 --> 02:16:45,400
you know, it's just amazing. 
Yeah, like, well, the organ 

2312
02:16:45,400 --> 02:16:47,100
Goblin book. 
I know that's written by Rick, 

2313
02:16:47,100 --> 02:16:51,200
please leave, but I know. 
Nigel did the original talks for

2314
02:16:51,200 --> 02:16:53,799
the 40K? 
Like the Rogue Trader books. 

2315
02:16:53,799 --> 02:16:57,700
Yeah, so all that culture based 
on his writings. 

2316
02:16:57,700 --> 02:17:01,000
So, Rick just basically took 
that and put that in the book, 

2317
02:17:01,400 --> 02:17:04,500
maybe Nigel did some work with 
him as well, but he, you know, 

2318
02:17:04,799 --> 02:17:07,000
Rick is credited for writing the
book. 

2319
02:17:07,000 --> 02:17:10,700
But I reckon, you know, a lot of
that, a lot of that all culture 

2320
02:17:10,700 --> 02:17:19,400
comes from Niger. 
His sort of crazy crazy mind in 

2321
02:17:19,400 --> 02:17:22,100
the white dwarf. 
I don't know what I like is like

2322
02:17:22,100 --> 02:17:26,500
two to nineteen. 
Twenty twenty one or Twenty 

2323
02:17:26,500 --> 02:17:28,200
Twenty-One twenty-two somewhere 
in there. 

2324
02:17:34,400 --> 02:17:37,299
There's one that this one that 
one, got a it up and I saved it.

2325
02:17:37,299 --> 02:17:40,900
And I've got it everywhere. 
Now, I've sort of posted up on 

2326
02:17:40,900 --> 02:17:43,299
my Twitter account, my Facebook,
Facebook, and all that kind of 

2327
02:17:43,299 --> 02:17:45,600
thing. 
Yes, it's got some kind of like 

2328
02:17:45,600 --> 02:17:48,500
Commandments almost like he's 
got like 10 different rules or 

2329
02:17:48,500 --> 02:17:50,900
whatever it is. 
Yeah, that they're brilliant. 

2330
02:17:50,900 --> 02:17:54,299
I mean, that's just the death 
that really, you know, that was 

2331
02:17:54,299 --> 02:17:57,200
kind of what, you know, brings 
out his character or his his, 

2332
02:17:57,299 --> 02:18:02,200
his train of thinking, that, 
that, that will do you think 

2333
02:18:02,200 --> 02:18:06,200
about it. 
They're even more seventh, 

2334
02:18:06,200 --> 02:18:09,200
really. 
But even six, it was, it was not

2335
02:18:09,200 --> 02:18:12,200
a six was pretty balanced, but 
it was not a balanced game. 

2336
02:18:12,200 --> 02:18:15,200
It wasn't about that, that 
wasn't what it was supposed to 

2337
02:18:15,200 --> 02:18:21,000
be, you know, and and once it 
changed yes, there was nothing 

2338
02:18:21,000 --> 02:18:22,500
wrong with that. 
I mean, it made it better in a 

2339
02:18:22,508 --> 02:18:26,000
lot of ways I suppose for most 
people that, you know, but it 

2340
02:18:26,000 --> 02:18:28,600
was supposed to be fun. 
It was just like kids playing 

2341
02:18:28,600 --> 02:18:31,900
dirt with a bunch of troops, but
it gave you some boundaries, it 

2342
02:18:31,900 --> 02:18:37,500
gave you some Direction. 
You know, some back story to 

2343
02:18:37,500 --> 02:18:40,600
some of the things but it it was
just fun. 

2344
02:18:40,700 --> 02:18:48,900
It was fun. 
Yeah, I think I think going back

2345
02:18:48,900 --> 02:18:51,200
to that balance argument because
I know a lot of people go on 

2346
02:18:51,200 --> 02:18:56,000
about that and the might my 
argument would be to that is 

2347
02:18:56,000 --> 02:18:59,000
that Rick president said it 
himself when he went into 

2348
02:18:59,000 --> 02:19:02,299
designing these rules because he
you know he did it since you 

2349
02:19:02,299 --> 02:19:06,500
know version one I guess but 
you're dealing with fantasy 

2350
02:19:06,500 --> 02:19:07,799
armies. 
You're not you're not dealing 

2351
02:19:07,799 --> 02:19:11,400
with remainders men. 
Like in historical, if you want 

2352
02:19:11,400 --> 02:19:13,900
really balanced armies, you 
should play historical games 

2353
02:19:13,900 --> 02:19:17,900
because maybe the technology. 
It was different like Romans 

2354
02:19:17,900 --> 02:19:20,900
verse the goals or whatever but 
you know, essentially you're 

2355
02:19:20,900 --> 02:19:22,900
fighting man against man. 
Yeah, yeah. 

2356
02:19:22,900 --> 02:19:27,900
And the fantasy you know you've 
got a troll, you could Giants 

2357
02:19:27,900 --> 02:19:29,900
and Dragons. 
You got all these kind of 

2358
02:19:30,000 --> 02:19:35,900
fantasy, you know, different 
kinds of creatures or whatever 

2359
02:19:35,900 --> 02:19:38,500
it might be. 
Yeah, that you know, you've got 

2360
02:19:38,500 --> 02:19:42,400
a, you've got to give some kind 
of leeway to that, you know, in 

2361
02:19:42,400 --> 02:19:47,100
the point system is trying to 
Mitigate. 

2362
02:19:47,100 --> 02:19:48,299
Yeah. 
And that kind of thing. 

2363
02:19:48,299 --> 02:19:49,900
We're trying to balance things 
because, 

2364
02:20:00,500 --> 02:20:03,300
you know, but if that's if 
that's what you want to do then,

2365
02:20:03,800 --> 02:20:05,700
you know, go for it. 
But I mean that's not going to 

2366
02:20:05,708 --> 02:20:10,500
be fun for either player, right?
So I mean, he always says, 

2367
02:20:10,500 --> 02:20:13,700
please feel free to change any 
rule that you don't like and 

2368
02:20:13,700 --> 02:20:16,500
then, you know, and it's about 
playing in the spirit of the 

2369
02:20:16,700 --> 02:20:18,600
Rule, that's the point, you 
know? 

2370
02:20:24,300 --> 02:20:27,600
Yeah, and it could be also, the 
latest to put the kid that you 

2371
02:20:27,600 --> 02:20:29,800
playing all the person you're 
playing, has more money than you

2372
02:20:29,800 --> 02:20:32,800
and they could buy all these. 
Yeah, exactly. 

2373
02:20:32,800 --> 02:20:34,900
All these Miniatures that you 
can never have. 

2374
02:20:35,300 --> 02:20:37,500
And you've got, you've got all 
the crummy Plastics that, you 

2375
02:20:37,500 --> 02:20:40,900
know, those cheap in sort of 
your in the in the half-price 

2376
02:20:40,900 --> 02:20:43,700
bin and that's all you could 
afford, and you're going to get 

2377
02:20:43,700 --> 02:20:54,600
absolutely rained by this guy. 
Exactly. 

2378
02:20:54,600 --> 02:20:56,300
Yeah, and they are definitely 
there. 

2379
02:20:56,400 --> 02:20:58,400
They're not even enjoying the 
experience, the rolling, the 

2380
02:20:58,400 --> 02:21:01,000
dice so fast that I can't even 
pay attention to what's 

2381
02:21:01,000 --> 02:21:03,100
happening. 
You know, it makes my head spin 

2382
02:21:03,500 --> 02:21:07,600
and and I'm more like down on 
the table and looking at you 

2383
02:21:07,600 --> 02:21:12,500
know, the entry width of the 
scene you know and the story 

2384
02:21:12,500 --> 02:21:16,800
about this guy surviving or not 
or are they you know pass them 

2385
02:21:16,800 --> 02:21:19,500
around check they shouldn't have
and you know and they're just 

2386
02:21:19,500 --> 02:21:22,200
about crunching numbers. 
I mean we could just as well be 

2387
02:21:22,800 --> 02:21:25,600
doing it on paper as As opposed 
to on the table because they're 

2388
02:21:25,600 --> 02:21:28,000
not seeing the spectacle, 
they're just, they're just 

2389
02:21:28,000 --> 02:21:35,500
playing chess, you know. 
Yeah, that's right. 

2390
02:21:35,500 --> 02:21:37,000
Yeah. 
And that's that's what I think. 

2391
02:21:37,000 --> 02:21:41,200
Other people are trained for 
that kind of enjoyment of the 

2392
02:21:41,208 --> 02:21:44,000
game. 
May be chases it better, but it 

2393
02:21:44,000 --> 02:21:56,200
is a way of determining a winner
or loser feeling this but 

2394
02:21:56,200 --> 02:22:02,300
that's, you know, are somewhat 
like-minded in. 

2395
02:22:02,900 --> 02:22:04,700
Have a good time. 
I know my gaming, buddy. 

2396
02:22:04,900 --> 02:22:08,200
The lives close to me. 
We are so much the same that we 

2397
02:22:08,200 --> 02:22:11,300
just have a blast every time 
regardless of how how the dice 

2398
02:22:11,300 --> 02:22:18,300
roll you know. 
Exactly. 

2399
02:22:18,300 --> 02:22:21,200
Like, you know, I think now 
we're at an age where we 

2400
02:22:21,200 --> 02:22:24,900
probably got enough money to buy
the armies that we want and 

2401
02:22:25,200 --> 02:22:30,500
we've got enough time to sit 
down and think about, okay, why 

2402
02:22:30,500 --> 02:22:32,200
are these two armies facing each
other? 

2403
02:22:33,700 --> 02:22:35,400
That's right. 
Some something that's sort of 

2404
02:22:35,400 --> 02:22:37,900
going to. 
Yeah, yeah, exactly. 

2405
02:22:39,400 --> 02:22:41,400
I think when we were younger, we
also just playing pitched 

2406
02:22:41,400 --> 02:22:44,200
battles and like you know, who 
can take the most nastiest 

2407
02:22:44,200 --> 02:22:49,600
combination of magic items and 
stuff like that and it was like 

2408
02:22:49,600 --> 02:22:52,300
yeah it was a bit of a contest 
between, you know, who could get

2409
02:22:52,300 --> 02:22:55,300
the who could kill the other 
guys, gentle quicker, you know, 

2410
02:22:55,300 --> 02:22:58,900
that kind of thing. 
And it was it we weren't really 

2411
02:22:58,900 --> 02:23:01,500
playing in the spirit of the 
game but nowadays, we can 

2412
02:23:01,500 --> 02:23:04,700
reflect more on that and say 
okay well now I'm sort of, you 

2413
02:23:04,700 --> 02:23:08,500
know, quite quite happy just to 
play to a story. 

2414
02:23:09,100 --> 02:23:11,900
Just to have fun and play small 
alarming things, and that kind 

2415
02:23:11,900 --> 02:23:16,300
of thing, winning the story. 
And then and of course, it's 

2416
02:23:16,300 --> 02:23:18,200
just fun to see your painted 
Miniatures. 

2417
02:23:18,400 --> 02:23:22,000
Exactly the table and it's just,
you know, fun to get together 

2418
02:23:22,000 --> 02:23:24,500
with a buddy. 
It's the whole experience, you 

2419
02:23:24,500 --> 02:23:25,400
know? 
It's as much. 

2420
02:23:25,400 --> 02:23:27,000
Yeah. 
The gaming part is definitely 

2421
02:23:27,000 --> 02:23:30,800
the social part in the kind of 
the spectacle, and the painting 

2422
02:23:30,800 --> 02:23:34,100
is the relaxing and the 
Preparatory and the planning. 

2423
02:23:34,100 --> 02:23:36,600
And that's all fun too. 
So I guess I like the whole 

2424
02:23:36,600 --> 02:23:39,300
package. 
I enjoy working on the train for

2425
02:23:39,300 --> 02:23:43,400
me, just as much as doing the 
Miniatures and everyone's w a 

2426
02:23:43,408 --> 02:23:47,600
nice little distraction from the
meticulousness of miniature 

2427
02:23:47,600 --> 02:23:55,600
painting. 
Yeah, I totally great night. 

2428
02:23:55,600 --> 02:23:58,900
It's now what? 
I think we're acting as you get 

2429
02:23:58,900 --> 02:24:02,500
older and you've got the chance 
of buying all those models that 

2430
02:24:02,500 --> 02:24:04,900
you really wanted and you've got
more time now. 

2431
02:24:04,900 --> 02:24:06,700
Maybe, do you actually work on 
the terrain? 

2432
02:24:06,700 --> 02:24:09,000
You've got more skills. 
Now that you're sort of acquired

2433
02:24:09,000 --> 02:24:12,600
over all those years and now 
it's more like okay. 

2434
02:24:12,600 --> 02:24:15,300
Well, now I can actually achieve
a lot of things that I maybe 

2435
02:24:15,300 --> 02:24:19,500
I've made up my own experience 
or knowledge or something. 

2436
02:24:23,900 --> 02:24:26,800
Yeah, my you, if you like me, 
you need those magnifying lens 

2437
02:24:26,800 --> 02:24:30,300
that clip onto my glasses, and I
can't see, I don't even like 

2438
02:24:30,300 --> 02:24:42,700
those guys on my readings, and I
just up this weekend to 2.0 toes

2439
02:24:42,700 --> 02:24:45,400
because I'm like, I can't see 
that anymore. 

2440
02:24:46,100 --> 02:24:48,700
Keep pouring more light on it, 
and it's like, well more lights.

2441
02:24:48,700 --> 02:24:53,300
Not help it. 
Yeah, yeah, yeah, exactly. 

2442
02:24:55,200 --> 02:25:01,000
This week more moglia. 
It's good to know. 

2443
02:25:01,000 --> 02:25:02,000
Yeah. 
But yeah, I think we're having 

2444
02:25:02,000 --> 02:25:05,700
fun that I think I think, you 
know, now we've got a good group

2445
02:25:05,700 --> 02:25:07,600
on Facebook. 
We got, you know, great 

2446
02:25:07,600 --> 02:25:11,000
communities online that we're 
sort of supporting each other 

2447
02:25:11,000 --> 02:25:15,200
helping each other, you know, 
motivating each other doing 

2448
02:25:15,200 --> 02:25:18,800
great things and it's the same 
getting better and better as the

2449
02:25:18,800 --> 02:25:28,000
community grows. 
That's going to have any impact,

2450
02:25:28,000 --> 02:25:32,800
I think because I was a little 
concerned at one time, what if 

2451
02:25:33,200 --> 02:25:36,100
the nude Games Workshop? 
If they do come out with a good 

2452
02:25:36,400 --> 02:25:38,600
a good game? 
Is that draw, everybody away 

2453
02:25:38,600 --> 02:25:42,600
from this? 
You know, maybe some but I don't

2454
02:25:42,600 --> 02:25:45,000
think it's, I think people are 
kind of finding what they like 

2455
02:25:45,000 --> 02:25:49,300
and they're deciding that, you 
know, the Nostalgia, Nostalgia 

2456
02:25:49,300 --> 02:25:58,100
is a strong pole for one thing, 
It isn't it stronger than 

2457
02:25:58,100 --> 02:26:00,700
anything, that's it. 
I don't care honestly, I mean 

2458
02:26:01,300 --> 02:26:04,100
good luck against worship 
whatever I do in their future 

2459
02:26:04,100 --> 02:26:08,100
endeavors and yeah this whole 
world project if it attracts 

2460
02:26:08,100 --> 02:26:10,800
more people into. 
Yeah, I know it's weird but it's

2461
02:26:10,800 --> 02:26:20,600
not going to be, you know, 
something else. 

2462
02:26:22,100 --> 02:26:23,500
And I don't want to get it. 
I don't want it. 

2463
02:26:23,800 --> 02:26:28,100
Schemes work - exactly, always 
more power to them and anybody 

2464
02:26:28,100 --> 02:26:31,800
that's in the tabletop hobby, 
you know, as an ally for sure. 

2465
02:26:31,800 --> 02:26:36,300
So, but I just know for me, I 
likely can't see getting drawn 

2466
02:26:36,300 --> 02:26:40,500
in and I can't see him. 
Releasing the ratone Ian's again

2467
02:26:40,500 --> 02:26:43,900
just because they can't really 
copyright that, you know, 

2468
02:26:43,900 --> 02:26:46,600
basically the bertoni's I'm 
painting were done by the Perry 

2469
02:26:46,600 --> 02:26:49,300
brothers. 
And they are basically kind of 

2470
02:26:49,300 --> 02:26:52,500
Hundred Years War time 
Miniatures which is my favorite 

2471
02:26:52,500 --> 02:26:57,400
period in history of A of 
medieval history and so I can't 

2472
02:26:57,400 --> 02:26:59,400
imagine they come up with 
something that I want more than 

2473
02:26:59,400 --> 02:27:01,400
these five to pick my favorite 
miniature. 

2474
02:27:01,700 --> 02:27:04,900
I'm not even sure I can. 
I mean I just I really love the 

2475
02:27:04,900 --> 02:27:06,900
entire fifth edition Bertoni 
online. 

2476
02:27:07,000 --> 02:27:16,300
I just really do. 
Well that's that's that's great.

2477
02:27:16,600 --> 02:27:18,200
If you like all of them that's 
awesome. 

2478
02:27:18,200 --> 02:27:21,700
I feel the same way about my 
dogs and my my organ gold until 

2479
02:27:21,700 --> 02:27:38,100
next month and paying you too. 
Exactly, that's the way I feel. 

2480
02:28:02,200 --> 02:28:07,500
Oh, geez. 
Yes, about 2:00 in the morning. 

2481
02:28:07,500 --> 02:28:10,400
Now here at the moment so I know
I can I think I think what we 

2482
02:28:10,400 --> 02:28:12,500
might have to do, even though I 
could I could talk to you, 

2483
02:28:12,500 --> 02:28:15,400
honestly, maybe I could talk to 
you for a few more hours, easy, 

2484
02:28:15,700 --> 02:28:17,400
and we got, we've got it. 
We've got to catch up again for 

2485
02:28:17,400 --> 02:28:19,800
sure. 
Because I want to, I want to 

2486
02:28:19,800 --> 02:28:22,100
touch base with you on your on 
your army project and see how 

2487
02:28:22,100 --> 02:28:25,500
that's going and and just see 
how you doing that. 

2488
02:28:25,500 --> 02:28:28,300
So, thank you, thank you so much
again for joining us, it's been 

2489
02:28:28,300 --> 02:28:36,200
a pleasure talking to you doing.
Shin is a good thing to me. 

2490
02:28:36,200 --> 02:28:45,100
So, Well that's that's goodbye 
now and I want to encourage you 

2491
02:28:45,100 --> 02:28:47,600
to keep going with your channel 
and keep going with your 

2492
02:28:47,600 --> 02:28:49,400
attorney and project keep 
sharing what you're doing. 

2493
02:28:49,400 --> 02:28:50,600
Because I show you show you 
some. 

2494
02:28:51,000 --> 02:28:54,300
Yeah, images of your spearmint 
unit that you're working on now.

2495
02:28:54,300 --> 02:28:59,500
So we look forward to seeing 
those in a future future post 

2496
02:28:59,500 --> 02:29:13,600
that you put on your shoes. 
First time ever. 

2497
02:29:14,500 --> 02:29:17,500
When I put my name out there, 
okay then I always think you 

2498
02:29:17,500 --> 02:29:21,300
shouldn't put anything on social
media that you can't stand 

2499
02:29:21,300 --> 02:29:23,500
behind. 
And so if I can't put my name by

2500
02:29:23,500 --> 02:29:28,700
it, then you know exactly want 
to be, you know, browned or five

2501
02:29:28,700 --> 02:29:30,300
or something. 
And then you can just spew 

2502
02:29:30,300 --> 02:29:33,700
whatever you want, I'm going to 
take I'm going to take the Heat 

2503
02:29:33,700 --> 02:29:37,200
or credit for whatever I say so 
that I always think that keeps 

2504
02:29:37,200 --> 02:29:44,800
you honest that way too. 
So That's it. 

2505
02:29:44,800 --> 02:29:47,000
My the scoot announced that's a 
good thing about actually. 

2506
02:29:47,000 --> 02:29:50,000
So yeah, people want to check 
out, Dan's work, please go to 

2507
02:29:50,008 --> 02:29:54,100
his channel and Dan bjurman, 
just search it on YouTube and 

2508
02:29:54,100 --> 02:29:55,900
you'll find it. 
No problem and you can see a lot

2509
02:29:55,900 --> 02:30:00,200
of Dan's like Vlogs on his 
Battalion Army and his 

2510
02:30:00,200 --> 02:30:02,700
historical stuff as well. 
It's a lot of really nice 

2511
02:30:02,700 --> 02:30:06,800
terrain that he features in his 
videos as well, which I quite 

2512
02:30:06,800 --> 02:30:09,300
like which is quite a little bit
different so that, you know, 

2513
02:30:09,300 --> 02:30:13,800
he's displaying this models on 
his Scenic scenic train boards 

2514
02:30:13,800 --> 02:30:17,900
which is Nice to see. 
So yeah, it was really cool Dan.

2515
02:30:17,900 --> 02:30:19,800
And yeah, keep going with that 
mate. 

2516
02:30:19,800 --> 02:30:24,400
And keep us and keep actually. 
Yeah, put those, if you can post

2517
02:30:24,400 --> 02:30:27,500
your pics of all the stuff that 
you're doing now, honored, here,

2518
02:30:27,500 --> 02:30:30,300
we have a group. 
I keep urging people to do that.

2519
02:30:30,300 --> 02:30:32,600
So we've got more and more 
content, you know, it's coming 

2520
02:30:32,600 --> 02:30:36,500
every day and that's inspiring 
people to pick up their old 

2521
02:30:36,500 --> 02:30:39,100
projects that they made. 
It may have left on the shelf 

2522
02:30:39,100 --> 02:31:07,800
and they think 
Yes. 

2523
02:31:07,800 --> 02:31:09,000
I think what? 
They're going through the same 

2524
02:31:09,000 --> 02:31:12,300
thing we're going through. 
We'll sort of Vasily discovering

2525
02:31:12,300 --> 02:31:15,200
the hobby again, agreed, and 
finding a love of. 

2526
02:31:15,200 --> 02:31:22,900
Yeah, it's awesome. 
It's awesome to see each other. 

2527
02:31:22,900 --> 02:31:34,400
Keep moving forward. 
Definitely, I will definitely 

2528
02:31:34,400 --> 02:31:37,900
keep in touch, definitely on 
YouTube as well, or on the 

2529
02:31:37,900 --> 02:31:40,600
group, like, what's, all right? 
Thanks very much for your time 

2530
02:31:41,100 --> 02:31:43,800
and hope you and your family. 
Keep safe during this time, man.

2531
02:31:51,600 --> 02:31:53,800
Well, that brings us to the end 
of another podcast. 

2532
02:31:53,800 --> 02:31:57,000
I hope you enjoyed our journey 
today guys, talking about our 

2533
02:31:57,000 --> 02:32:00,700
hobby projects and what we've 
been buying and what we've been 

2534
02:32:00,700 --> 02:32:03,900
painting and to our special 
guests. 

2535
02:32:03,900 --> 02:32:07,200
Thank you very much for joining 
us and I hope you enjoyed their 

2536
02:32:07,200 --> 02:32:10,200
conversation too. 
So if you want to contact us, 

2537
02:32:10,200 --> 02:32:13,400
you can contact me through my 
YouTube channel at the crown of 

2538
02:32:13,400 --> 02:32:18,900
command podcast on Instagram or 
Twitter under the same name, or 

2539
02:32:18,900 --> 02:32:23,200
through our various podcasting. 
Hosting sites, send us a 

2540
02:32:23,200 --> 02:32:24,600
message. 
We'll love to hear from you. 

2541
02:32:24,800 --> 02:32:27,200
If you have any feedback or 
questions about anything, we've 

2542
02:32:27,200 --> 02:32:31,000
been talking about today or you 
can contact me through the hero 

2543
02:32:31,000 --> 02:32:35,400
Hammer group on Facebook. 
So take care out there and see 

2544
02:32:35,400 --> 02:32:36,600
you the next one. 
Bye.

