1
00:00:09,040 --> 00:00:10,800
Hello and welcome to the Chronic
Main Podcast. 

2
00:00:10,840 --> 00:00:13,240
This is Josh, your host, and 
today we have another flashback 

3
00:00:14,080 --> 00:00:17,040
from another live stream I did 
on Chronic Command Games. 

4
00:00:17,240 --> 00:00:19,120
You can go and watch it there if
you want to watch the actual 

5
00:00:19,120 --> 00:00:21,560
video of it. 
It's great to have the 

6
00:00:21,560 --> 00:00:25,640
interactivity with the people 
that jump on the live streams. 

7
00:00:26,040 --> 00:00:29,880
And just a just a note about the
audio quality. 

8
00:00:29,880 --> 00:00:34,280
It's not absolutely 100%. 
So I've tried to clean it up as 

9
00:00:34,280 --> 00:00:37,120
best as I can. 
And there will be a bit of 

10
00:00:37,120 --> 00:00:39,960
coarse language in this one as 
we have two Australians. 

11
00:00:39,960 --> 00:00:43,240
I was very clean. 
I I didn't say one bad curse 

12
00:00:43,240 --> 00:00:47,840
word. 
So that's amazing for me, but 

13
00:00:48,680 --> 00:00:53,680
I'm I, I was very happy to have 
and host Kent Fury all the way 

14
00:00:53,680 --> 00:00:56,600
from Newcastle, Australia, 
talking about his D bad system 

15
00:00:57,200 --> 00:01:02,200
and my good friend and patron 
Cody from Tennessee, the US. 

16
00:01:02,320 --> 00:01:05,680
And luckily we had all the 
times, you know, lined up 

17
00:01:05,680 --> 00:01:08,280
together and everyone could meet
on that time, which is 

18
00:01:08,280 --> 00:01:11,680
wonderful. 
I really appreciate everybody 

19
00:01:11,680 --> 00:01:16,120
who can just make the time to 
come and talk to me to deliver 

20
00:01:16,120 --> 00:01:19,560
their story, to deliver their 
passion about the hobby and and 

21
00:01:19,560 --> 00:01:22,400
whatever it might be and talk 
about it. 

22
00:01:22,760 --> 00:01:28,640
So that, you know, we hope to 
inspire others to start or maybe

23
00:01:28,880 --> 00:01:32,400
consider coming back to 
something like second edition 

24
00:01:32,400 --> 00:01:37,640
40K, allowing them the 
information for resources how 

25
00:01:37,640 --> 00:01:42,000
they can do that and hopefully 
just, yeah, just giving them 

26
00:01:42,040 --> 00:01:44,000
some just words of 
encouragement. 

27
00:01:44,000 --> 00:01:49,320
So I hope you guys enjoy this 
chat today with Kent and Cody 

28
00:01:49,960 --> 00:01:55,480
and their perspectives on 2nd 
edition and there as like me and

29
00:01:55,480 --> 00:02:00,240
Cody would come back into second
edition, you know, not so long 

30
00:02:00,240 --> 00:02:03,000
ago. 
I think we both share that same 

31
00:02:03,000 --> 00:02:05,080
experience coming back into 
second edition. 

32
00:02:05,480 --> 00:02:08,840
But Kent is is a veteran of this
system. 

33
00:02:08,960 --> 00:02:12,320
So he that's why the D bad 
system is there that he created.

34
00:02:12,560 --> 00:02:14,280
So give it a chance. 
Give it a listen. 

35
00:02:15,040 --> 00:02:18,040
Listen to the the great man 
himself, Kent Fury, talk all 

36
00:02:18,040 --> 00:02:21,480
about it. 
And I just hope you enjoy our 

37
00:02:21,480 --> 00:02:24,640
podcast today, our flashback 
from one of the live streams we 

38
00:02:24,640 --> 00:02:27,240
did before. 
So guys, sit back, relax, get 

39
00:02:27,240 --> 00:02:29,400
your paints out your brushes, 
get your miniatures out, 

40
00:02:29,400 --> 00:02:31,400
especially your second edition 
of stuff if you got it there, 

41
00:02:32,000 --> 00:02:36,160
and enjoy our interview today. 
Howdy, howdy how's? 

42
00:02:36,760 --> 00:02:39,360
It going. 
Yeah, yeah, mate. 

43
00:02:39,360 --> 00:02:41,120
All good. 
Thanks Ken for joining us mate. 

44
00:02:41,120 --> 00:02:42,160
I know it's a bit difficult for 
you. 

45
00:02:42,200 --> 00:02:44,400
Me and Cody usually join up 
every now and again. 

46
00:02:45,000 --> 00:02:47,200
We're we're free and free and 
footloose. 

47
00:02:47,200 --> 00:02:48,960
But you are, you know, you're 
sort of a bit constrained on 

48
00:02:48,960 --> 00:02:50,720
time mate. 
So thank you again for taking 

49
00:02:50,720 --> 00:02:53,720
the time out to come and join us
and talk all about the D bad 

50
00:02:53,720 --> 00:02:55,880
rule system. 
Hey. 

51
00:02:56,880 --> 00:03:00,560
My favorite? 
You seem really enthusiastic 

52
00:03:00,560 --> 00:03:03,280
about it, but yeah, it. 
Is what it is. 

53
00:03:04,680 --> 00:03:07,360
But we're, yeah, primarily 
talking about Second edition 40K

54
00:03:08,520 --> 00:03:11,400
for the purposes of people who 
are just so the peering through 

55
00:03:11,400 --> 00:03:13,240
those, you know, through the 
curtains of the windows saying, 

56
00:03:13,280 --> 00:03:15,480
oh, that looks pretty good. 
That looks quite exciting. 

57
00:03:15,760 --> 00:03:18,080
So, I mean, back in the past, 
they never got to play, or maybe

58
00:03:18,080 --> 00:03:21,680
they did play it back in the 
day, like all of us, and then 

59
00:03:21,680 --> 00:03:26,000
have returned after many years 
later out of Second edition and 

60
00:03:26,000 --> 00:03:28,000
coming back into it for the 
first time or what our 

61
00:03:28,200 --> 00:03:31,360
impressions are. 
But I think most people are 

62
00:03:31,480 --> 00:03:35,520
familiar with Cody and his GM 
Cody channel and that kind of 

63
00:03:35,520 --> 00:03:37,480
thing. 
But maybe Kent, you've been on 

64
00:03:37,480 --> 00:03:38,880
the podcast a couple of times, 
mate. 

65
00:03:38,880 --> 00:03:41,760
But just briefly, what's your 
history in 40K second edition 

66
00:03:41,760 --> 00:03:46,240
buddy? 
I started in Rogue Trader, did 

67
00:03:46,240 --> 00:03:48,440
that for a bit, but then when 
Second Egg came in, I was 

68
00:03:48,440 --> 00:03:51,960
working at Games Workshop and as
you know, working at Games 

69
00:03:51,960 --> 00:03:56,520
Workshop running, what was it, 
10 to 20 demo games a day 

70
00:03:56,520 --> 00:03:59,240
minimum. 
You get a really good 

71
00:03:59,240 --> 00:04:02,360
understanding of Second Edition 
from that. 

72
00:04:02,720 --> 00:04:05,880
We played a lot in store, we 
played a lot with our mates and 

73
00:04:07,360 --> 00:04:09,760
I never got to play 
competitively, only against 

74
00:04:09,760 --> 00:04:13,040
other Games Workshop guys and 
also the guys that came into the

75
00:04:13,040 --> 00:04:14,920
stores late at night because you
weren't allowed to play proper 

76
00:04:14,920 --> 00:04:16,360
games in the stores in those 
days. 

77
00:04:17,320 --> 00:04:22,600
So I played a lot, a lot of 
second at 40K, broke the rules 

78
00:04:22,600 --> 00:04:27,040
completely and ugly you could. 
You can't even imagine how dirty

79
00:04:27,040 --> 00:04:29,680
and filthy we played it back in 
those days. 

80
00:04:29,760 --> 00:04:34,240
And from that time, you know, 
once you push the system to the 

81
00:04:34,240 --> 00:04:37,960
limit, you start going, OK, so 
this book's broken. 

82
00:04:37,960 --> 00:04:39,680
This is broken, this is broken. 
Whatever. 

83
00:04:40,080 --> 00:04:42,800
I actually want to go back to 
what I like doing, which is 

84
00:04:42,800 --> 00:04:45,560
strategic war gaming. 
And that's where D Bag came 

85
00:04:45,560 --> 00:04:48,680
about. 
All right, OK, mate. 

86
00:04:48,760 --> 00:04:51,360
Now tell us about their army, 
because we I think I know what 

87
00:04:51,360 --> 00:04:53,880
your favorite favorite army is. 
What what's your favorite army, 

88
00:04:53,880 --> 00:04:54,560
mate? 
You like to? 

89
00:04:56,240 --> 00:05:02,080
Play in second hand like so I I 
haven't told you this but I'm 

90
00:05:02,080 --> 00:05:04,840
off space walls. 
Me and space walls are done what

91
00:05:09,440 --> 00:05:12,400
you can fake the you can fake 
the latest you can fake the 

92
00:05:12,400 --> 00:05:15,240
latest heresy series for this. 
Because I think Ross was wrong. 

93
00:05:15,560 --> 00:05:18,680
He catted it at the end. 
He should have taken out Horace 

94
00:05:18,680 --> 00:05:20,240
when he had the chance, but he 
didn't. 

95
00:05:20,560 --> 00:05:22,600
He should have taken out Magnus 
when he should have, but he 

96
00:05:22,600 --> 00:05:24,520
didn't. 
My Lord. 

97
00:05:24,520 --> 00:05:27,040
And then I'm just off them like 
because if if Ross stayed on 

98
00:05:27,040 --> 00:05:28,640
terror, it would have been a 
different story. 

99
00:05:28,760 --> 00:05:31,040
But he did chose not to. 
And then he didn't do what he 

100
00:05:31,040 --> 00:05:33,920
set out to do off the walls 
completely off. 

101
00:05:36,080 --> 00:05:40,520
Having said that, in 2nd Ed. 
So for the last three 

102
00:05:40,520 --> 00:05:43,280
tournaments, so the first one I 
ran was my Space Wolves, which I

103
00:05:43,280 --> 00:05:49,040
love. 
Then I ran my Imperial Guard, 

104
00:05:49,040 --> 00:05:51,040
and then I ran Jean, still a 
cult. 

105
00:05:51,680 --> 00:05:54,640
And out of the three, I actually
prefer running Jean, still a 

106
00:05:54,640 --> 00:05:58,560
cult more than anything else. 
Didn't have many rules, but you 

107
00:05:58,560 --> 00:06:01,720
just that little combination and
just a bit of freewheeling and 

108
00:06:01,720 --> 00:06:04,080
under the D badge system you 
could come up with some really, 

109
00:06:04,240 --> 00:06:06,080
really cool combos at a low 
level. 

110
00:06:06,440 --> 00:06:08,280
And Jean Stiller's really punch 
hard. 

111
00:06:08,520 --> 00:06:11,480
So I've always liked that sort 
of narrative. 

112
00:06:11,480 --> 00:06:13,880
And you know, you get to have 
the cool limousines and all that

113
00:06:13,880 --> 00:06:15,480
sort of thing with Jean Stiller 
Cult. 

114
00:06:16,560 --> 00:06:18,600
Yep, absolutely. 
I got to taste what that was 

115
00:06:18,600 --> 00:06:21,120
like when I painted up Khanifax 
for a cult army. 

116
00:06:21,120 --> 00:06:23,160
I actually got to put in the 
table for very first time. 

117
00:06:23,160 --> 00:06:25,240
But I've always been, I've 
always liked the Jean Stiller 

118
00:06:25,240 --> 00:06:28,360
cult theme. 
The majors, The patriarch, The 

119
00:06:28,360 --> 00:06:30,040
Jean Stillers. 
Yeah, it was so cool. 

120
00:06:30,920 --> 00:06:32,200
Yeah, sounds. 
Cool. 

121
00:06:32,720 --> 00:06:35,160
Than the other the the the 
mainstream gene stills. 

122
00:06:35,160 --> 00:06:38,160
I think the the cult just seemed
just much cooler than the the 

123
00:06:38,160 --> 00:06:39,760
mainstream ones, but that's 
cool. 

124
00:06:39,760 --> 00:06:42,480
Wait. 
OK Cody mate your your history 

125
00:06:42,480 --> 00:06:46,280
and 2nd edition mate briefly. 
Yeah, well, we talked about it 

126
00:06:46,400 --> 00:06:48,760
the last couple live streams and
stuff. 

127
00:06:48,760 --> 00:06:51,560
That was the first game that got
me into gaming as a whole. 

128
00:06:52,560 --> 00:06:56,160
So I got into it around 9596 
when I was a kid. 

129
00:06:57,440 --> 00:07:00,360
So back then when we played it, 
all we really had was the 

130
00:07:00,360 --> 00:07:03,040
contents in this box sitting 
beside me. 

131
00:07:03,040 --> 00:07:05,760
And we might have had a few 
extra stuff, you know, I mean, 

132
00:07:06,840 --> 00:07:10,960
and back then I played the orc 
side of this box set and I had, 

133
00:07:11,360 --> 00:07:14,520
I think when Gorka Morca came 
out, I combined that stuff with 

134
00:07:14,520 --> 00:07:17,400
what was in there. 
And that was my army back then. 

135
00:07:17,800 --> 00:07:21,440
Back then, I think I was the 
only one out of you know, it was

136
00:07:21,640 --> 00:07:25,080
really just, you know, the 
neighborhood kids, you know, the

137
00:07:25,080 --> 00:07:28,440
friend down the road maybe, and 
like my cousin, because my 

138
00:07:28,440 --> 00:07:31,920
cousin actually had the rules in
the box set and that's what we 

139
00:07:31,920 --> 00:07:34,520
played out of. 
But the only one that understood

140
00:07:34,520 --> 00:07:38,000
the rules was me. 
And I'm not even really sure I 

141
00:07:38,000 --> 00:07:40,400
understood all the rules, but I 
did understand how to play the 

142
00:07:40,400 --> 00:07:42,040
game. 
So I was teaching everybody 

143
00:07:42,040 --> 00:07:46,000
else, but ever we're all, you 
know, 910 eleven years old and 

144
00:07:46,080 --> 00:07:49,040
it they they didn't. 
You win every game, Cody. 

145
00:07:50,400 --> 00:07:53,040
What's that? 
Did you win every game? 

146
00:07:53,280 --> 00:07:56,160
I, I have no idea. 
I, I don't know if I, I have no 

147
00:07:56,160 --> 00:07:58,840
idea, but there are some funny 
stories about that because that 

148
00:07:58,840 --> 00:08:01,080
would pull out rules that the 
other people didn't know. 

149
00:08:01,080 --> 00:08:03,600
Like specifically playing 
against my cousin. 

150
00:08:03,600 --> 00:08:07,080
We were playing, we were playing
this scenario, which I don't 

151
00:08:07,080 --> 00:08:08,560
remember. 
I think I got it out of a white 

152
00:08:08,560 --> 00:08:11,240
dwarf or something and you were 
trying to hold and take a 

153
00:08:11,240 --> 00:08:13,200
bridge, or maybe we just made it
up. 

154
00:08:14,000 --> 00:08:16,640
And so we set up like a river 
and we had this little bridge we

155
00:08:16,640 --> 00:08:18,080
made out of cardboard or 
whatever. 

156
00:08:18,640 --> 00:08:21,680
And so I, I get over the, he 
gets his space rings over the 

157
00:08:21,680 --> 00:08:24,360
bridge and I'm like, well, I'm 
going to start chucking grenades

158
00:08:24,360 --> 00:08:26,160
at your marines. 
He's like, you could throw 

159
00:08:26,160 --> 00:08:26,880
grenades. 
I'm. 

160
00:08:27,400 --> 00:08:29,600
Like I'm. 
Like, yeah, dude, it's like 

161
00:08:29,600 --> 00:08:31,960
right here on this, you know, 
this page or whatever, he's just

162
00:08:31,960 --> 00:08:34,000
like, no way. 
And he just didn't believe me. 

163
00:08:34,000 --> 00:08:35,200
And I had to, like, show him the
rule. 

164
00:08:35,200 --> 00:08:37,039
I was like, yeah, right here, 
you can throw grenades and all 

165
00:08:37,039 --> 00:08:39,200
this stuff. 
So yeah, it kind of went like 

166
00:08:39,200 --> 00:08:41,240
that. 
But we're really, I mean, really

167
00:08:41,240 --> 00:08:43,440
we were just kind of like 
pushing models around on the 

168
00:08:43,440 --> 00:08:44,920
floor. 
You know, when I was a kid, we 

169
00:08:44,920 --> 00:08:48,640
were just having a good time. 
And it wasn't until I got a 

170
00:08:48,640 --> 00:08:51,520
little bit older that we 
actually, and it wasn't too much

171
00:08:51,520 --> 00:08:52,720
longer. 
Like when I got in middle 

172
00:08:52,720 --> 00:08:55,080
school, we had a proper war 
games table and terrain and 

173
00:08:55,080 --> 00:08:56,840
stuff. 
But third edition had come out 

174
00:08:56,840 --> 00:09:00,720
by that time and I had left and 
we just kind of left second 

175
00:09:00,720 --> 00:09:03,520
edition in the dust because I 
mean, we didn't know the 

176
00:09:03,520 --> 00:09:04,760
difference. 
We were just moving on to 

177
00:09:04,760 --> 00:09:10,280
whatever the newest thing was. 
So I I played 40K off and on 

178
00:09:10,320 --> 00:09:16,360
until I was probably about 17 or
18 and just completely got out 

179
00:09:16,360 --> 00:09:17,760
of it. 
And the reason I got out of it 

180
00:09:18,200 --> 00:09:20,200
is mainly because of the 40K 
fans. 

181
00:09:20,480 --> 00:09:24,960
Hate to say it but it was not 
really what I was looking for in

182
00:09:24,960 --> 00:09:26,880
Wargaming. 
Like it was just over over 

183
00:09:26,880 --> 00:09:29,960
competitive. 
The the the scene around here 

184
00:09:29,960 --> 00:09:34,360
locally was not real nice or 
friendly people. 

185
00:09:34,680 --> 00:09:36,320
They just wasn't a very good 
environment. 

186
00:09:36,320 --> 00:09:38,840
Even though I loved playing the 
game, I love the universe, I 

187
00:09:38,840 --> 00:09:41,320
love the models, I just didn't 
have fun playing with the people

188
00:09:41,320 --> 00:09:42,680
that were playing it at the 
time. 

189
00:09:43,120 --> 00:09:50,040
So I just got out of Wargaming 
completely until about probably 

190
00:09:50,040 --> 00:09:55,440
2010 and I got back into it 
after I got out of trade school 

191
00:09:55,680 --> 00:09:59,200
and I was like, I really want to
get back into wargaming and 

192
00:10:00,040 --> 00:10:02,880
Warhammer actually wasn't my 
first choice to get back into 

193
00:10:02,880 --> 00:10:04,160
it. 
I I started looking at other 

194
00:10:04,160 --> 00:10:06,040
games. 
I was playing historical games 

195
00:10:06,040 --> 00:10:09,200
and just some other stuff. 
I wanted to play everything else

196
00:10:09,200 --> 00:10:11,960
but Warhammer because I had all 
these bad experiences playing 

197
00:10:12,000 --> 00:10:15,240
Warhammer. 
But eventually I got dragged 

198
00:10:15,240 --> 00:10:17,880
back into it and I actually 
found a good group of guys to 

199
00:10:17,880 --> 00:10:20,400
play with. 
But I didn't like the modern 

200
00:10:20,400 --> 00:10:23,120
iteration of the rules. 
I didn't like the models. 

201
00:10:24,240 --> 00:10:27,600
I had fun playing just for the 
spirit of playing and I like the

202
00:10:27,600 --> 00:10:29,200
people that were playing, but I 
didn't really. 

203
00:10:29,200 --> 00:10:30,800
I was like, I don't really like 
these rules. 

204
00:10:30,800 --> 00:10:33,200
I don't really like the models. 
I don't like the style, the 

205
00:10:33,240 --> 00:10:35,920
aesthetic. 
And I started playing with my 

206
00:10:35,920 --> 00:10:37,920
childhood friend that got me 
back into it. 

207
00:10:38,600 --> 00:10:41,240
And he was like, why don't we 
just play the, the game we 

208
00:10:41,240 --> 00:10:43,920
played when we were kids? 
That was way more interesting. 

209
00:10:43,920 --> 00:10:46,160
Remember all that crazy shit 
that happened like vortex 

210
00:10:46,160 --> 00:10:48,640
grenades and vehicles got going 
out of control and stuff. 

211
00:10:48,640 --> 00:10:52,760
I was like, yeah, let's do that.
So we started getting back into 

212
00:10:52,760 --> 00:10:57,000
second edition 40K and that was 
around probably 2012, you know, 

213
00:10:57,360 --> 00:10:59,600
just a couple years after I got 
back into wargaming. 

214
00:11:00,080 --> 00:11:03,880
And ever since then I've, you 
know, I, I've been playing 

215
00:11:04,320 --> 00:11:08,040
second edition 40K and old, you 
know, amongst other things, but 

216
00:11:08,040 --> 00:11:12,120
second edition 40K is definitely
my favorite miniatures game 

217
00:11:12,120 --> 00:11:15,200
without a doubt, like without 
hesitation, I would say that. 

218
00:11:16,400 --> 00:11:20,040
Awesome man, That's great. 
So yeah, I think we've all sort 

219
00:11:20,040 --> 00:11:23,160
of for me too. 
I played it back in 95 when I 

220
00:11:23,160 --> 00:11:26,720
came back from 96 when I came 
back from the UK, really started

221
00:11:26,720 --> 00:11:28,560
playing because I didn't play it
before then. 

222
00:11:28,680 --> 00:11:32,160
So played it with Marcus and a 
few other guys that I knew 

223
00:11:32,160 --> 00:11:34,200
through the club, look club 
there as well. 

224
00:11:36,200 --> 00:11:40,720
But yeah, it didn't have a great
extensive, you know, history or 

225
00:11:40,720 --> 00:11:42,080
knowledge of the game, to be 
honest. 

226
00:11:42,440 --> 00:11:45,640
So it wasn't until that I met 
Paul and, you know, we thought 

227
00:11:45,640 --> 00:11:47,600
we could get him back in the 
second edition. 40 Ki bought the

228
00:11:47,600 --> 00:11:51,680
box set of Brad on Australia and
some books and stuff like that. 

229
00:11:52,600 --> 00:11:57,200
Got the orc army, classic Rd. 
trade orc army from a good 

230
00:11:57,200 --> 00:11:59,720
friend David in the States in a,
in a paint trade deal. 

231
00:12:00,600 --> 00:12:03,280
And that sort of set the basis 
for us, you know, playing again.

232
00:12:03,800 --> 00:12:07,480
And yeah, it's been interesting 
coming back because there is a 

233
00:12:07,480 --> 00:12:10,760
certain hidden gem about second 
edition 40K which is very quite 

234
00:12:10,760 --> 00:12:13,800
unique. 
It's obviously the it's, you 

235
00:12:13,800 --> 00:12:16,040
know, Rd. 
Trader was like the Genesis. 

236
00:12:16,040 --> 00:12:19,840
And then second edition became 
more of this full fleshed, fully

237
00:12:19,840 --> 00:12:21,760
encased kind of beast, you know 
what I mean? 

238
00:12:21,760 --> 00:12:24,440
Like it took a lot of things, a 
lot of DNA from Rd. 

239
00:12:24,440 --> 00:12:27,000
Trader, but they were sort of 
refined it and gave this 

240
00:12:27,080 --> 00:12:30,880
beautiful colored gloss over 
with the cards and, you know, 

241
00:12:30,920 --> 00:12:32,680
all that kind of stuff. 
Yeah. 

242
00:12:32,720 --> 00:12:36,720
So for for guys who like for us 
who have come from, you know, 

243
00:12:36,720 --> 00:12:41,520
playing in the 90s and playing 
now, do you still hold it as to 

244
00:12:41,520 --> 00:12:44,200
be as one of the greatest games 
they've made or you're still one

245
00:12:44,200 --> 00:12:47,080
of your favorite games You play 
in terms of second like as in 

246
00:12:47,080 --> 00:12:50,440
terms of any addition you play 
the 40K Ken, what do you 

247
00:12:50,440 --> 00:12:52,720
recommend? 
It's a game is game. 

248
00:12:53,200 --> 00:12:57,520
It's a game for people who 
really appreciate the time and 

249
00:12:57,520 --> 00:13:00,200
effort for wargaming. 
So even the guys when they 

250
00:13:00,200 --> 00:13:06,800
created second edition, that was
such a an evolving from Rogue 

251
00:13:06,800 --> 00:13:09,320
Trader where they had to get 
they had to get commercial about

252
00:13:09,320 --> 00:13:10,720
it. 
They had to make something into 

253
00:13:10,720 --> 00:13:13,840
it. 
But then they were able to take 

254
00:13:13,840 --> 00:13:16,840
a lot of what Rogue Trader was 
the feeling, the flavor of Rogue

255
00:13:16,840 --> 00:13:20,600
Trader, that small skirmish game
and put it into this game, which

256
00:13:20,600 --> 00:13:23,320
made it awesome. 
The invention of army books 

257
00:13:23,320 --> 00:13:25,000
hadn't really been done until 
then. 

258
00:13:25,480 --> 00:13:27,880
That was a, you know, revelation
in itself. 

259
00:13:29,360 --> 00:13:34,960
You've got it's just the game 
itself works so well until it 

260
00:13:34,960 --> 00:13:41,120
gets too big, until until you 
hit like 2003 thousand, 5000 

261
00:13:41,120 --> 00:13:43,960
points, the game just breaks 
down into an absolute mess. 

262
00:13:44,400 --> 00:13:46,840
And that's where third edition 
comes into play, where you could

263
00:13:46,840 --> 00:13:49,200
put more models. 
Like if you listen to any of the

264
00:13:49,200 --> 00:13:52,560
stuff from the guys who created 
second edition, they all said, 

265
00:13:52,560 --> 00:13:53,840
yeah, the game worked really 
well. 

266
00:13:53,840 --> 00:13:57,200
Small never worked, well, big. 
And as soon as the Games 

267
00:13:57,200 --> 00:13:59,680
Workshop started producing more 
models, they had to come up with

268
00:13:59,680 --> 00:14:02,200
other ways to actually design 
the game, because the game 

269
00:14:02,200 --> 00:14:05,920
wasn't ever designed for the 
model range the Games Workshop 

270
00:14:06,240 --> 00:14:09,400
eventually had. 
But for me, if you want to have 

271
00:14:09,400 --> 00:14:12,520
a small, fun skirmish game 
that's got all the flavor, 

272
00:14:13,080 --> 00:14:16,200
second is where it's at. 
All right, pure gaming. 

273
00:14:17,480 --> 00:14:20,360
Cool, OK, I think so too. 
Now we've got sci-fi. 

274
00:14:21,320 --> 00:14:23,480
He's joined us. 
Now I know he's in the UK, so 

275
00:14:23,640 --> 00:14:25,520
sci-fi, you're awake at this 
time of morning, mate. 

276
00:14:25,520 --> 00:14:28,200
This is like, I don't know what 
time it is over there, but 

277
00:14:28,200 --> 00:14:30,240
bloody hell, it's late. 
It's like early morning over 

278
00:14:30,240 --> 00:14:32,280
there. 
So thanks, mate, for joining us.

279
00:14:35,000 --> 00:14:36,880
Yeah. 
And Banjo Destructo. 

280
00:14:36,920 --> 00:14:38,480
This means he's Richard. 
I don't know if that means 

281
00:14:38,480 --> 00:14:41,880
Richard from from bringing 
Battle Richard. 

282
00:14:41,920 --> 00:14:44,680
I'm not sure. 
So I think he's referring don't 

283
00:14:44,680 --> 00:14:47,920
be a Dick. 
So I have no idea, maybe gives a

284
00:14:47,920 --> 00:14:50,200
bit more context there and who 
which Richard you're talking 

285
00:14:50,200 --> 00:14:51,960
about. 
But yeah, guys, look, look, 

286
00:14:51,960 --> 00:14:54,680
yeah, I think we can all agree 
that, yeah, second edition holds

287
00:14:54,680 --> 00:14:57,520
a special place in our hearts 
from from the 90s. 

288
00:14:57,520 --> 00:15:00,040
And of course, we're, you know, 
that nostalgia grab is, is quite

289
00:15:00,040 --> 00:15:02,760
strong for us. 
The models I think would be the 

290
00:15:02,760 --> 00:15:04,680
biggest thing for me. 
Yeah. 

291
00:15:05,240 --> 00:15:09,600
Like I love my I love my Kev 
Adams second edition and road 

292
00:15:09,600 --> 00:15:13,160
trader orcs and the JS Goodwin 
elder. 

293
00:15:13,160 --> 00:15:15,520
And you know, you could you 
could string off a number of 

294
00:15:15,520 --> 00:15:18,520
different armies, a number of 
different models that really 

295
00:15:18,520 --> 00:15:21,760
encapture what it what it was 
like to play second edition. 

296
00:15:23,080 --> 00:15:25,800
So guys, do you have any 
particular favorites of yours 

297
00:15:25,800 --> 00:15:28,560
that you have either painted 
back in the day that you got 

298
00:15:28,720 --> 00:15:31,480
recently and recently acquired 
and started painting? 

299
00:15:31,480 --> 00:15:36,200
Ken, what about you, man? 
I went through and repainted all

300
00:15:36,200 --> 00:15:42,840
my SO my first box set for Rd. 
Trader was the RBT 01 Space 

301
00:15:42,840 --> 00:15:45,960
Marine box, where I've painted 
space walls because they're Gray

302
00:15:45,960 --> 00:15:47,200
and Gray was really easy to 
paint. 

303
00:15:48,360 --> 00:15:51,160
This is before they became 
Nordic Viking space Mariaries. 

304
00:15:51,440 --> 00:15:57,040
So you know, there is that last 
thing I painted for Rd. trade. 

305
00:15:57,040 --> 00:16:02,400
I actually, yeah, I got a 3D 
print of a Chuck Dreadnought and

306
00:16:02,400 --> 00:16:06,120
I painted it up for my Night 
Lords Heresy army, would you 

307
00:16:06,120 --> 00:16:12,600
believe, just to annoy people, 
all these young kids that come 

308
00:16:12,600 --> 00:16:15,960
into heresy and like, and yeah, 
they think they're old school 

309
00:16:15,960 --> 00:16:17,040
because they're playing heresy. 
Go. 

310
00:16:17,040 --> 00:16:19,040
I'm older than you mate. 
I'm so much. 

311
00:16:19,200 --> 00:16:25,040
Older than you have this Chuck. 
This Chuck is predate heresy, 

312
00:16:26,240 --> 00:16:27,840
but I still love doing that sort
of stuff. 

313
00:16:28,000 --> 00:16:33,520
I painted up some Eldar not long
ago just to test my painting 

314
00:16:33,520 --> 00:16:35,280
skills. 
If I that actually come along at

315
00:16:35,400 --> 00:16:37,560
any sort of because you know, 
when you painted when you're 

316
00:16:37,560 --> 00:16:40,080
younger compared to what you 
paint now and the style and 

317
00:16:40,080 --> 00:16:42,440
techniques that you have are so 
much different than what we used

318
00:16:42,440 --> 00:16:46,440
to use. 
Like I'm like you, Josh, because

319
00:16:46,440 --> 00:16:49,920
you're a really good painter. 
I was shit, I was terrible and I

320
00:16:49,920 --> 00:16:52,120
was just taking me years and 
years and years of actually 

321
00:16:52,120 --> 00:16:54,160
working on it. 
So it's nice to repaint some old

322
00:16:54,160 --> 00:16:58,000
models and you know, get get a 
bit of a jolly out of that. 

323
00:16:58,320 --> 00:17:00,720
I don't do goblin green bases 
but what are you guys feelings 

324
00:17:00,720 --> 00:17:04,480
on goblin green bases? 
Like it's an absolute must back.

325
00:17:04,520 --> 00:17:06,200
How dare you not do that game. 
How dare you. 

326
00:17:06,880 --> 00:17:09,079
But like even back in the 90s, 
even back in the 90s. 

327
00:17:09,079 --> 00:17:10,480
And people probably don't know 
this about me. 

328
00:17:10,480 --> 00:17:12,880
I never based anything with 
goblin green bases. 

329
00:17:14,200 --> 00:17:16,720
Yeah, right. 
My second edition was based on 

330
00:17:16,720 --> 00:17:19,400
black rim bases with like cat 
litter. 

331
00:17:19,400 --> 00:17:22,240
You know that shit cat litter. 
We used to put that on the. 

332
00:17:22,240 --> 00:17:24,960
I never actually. 
Never actually paid a bill. 

333
00:17:27,680 --> 00:17:31,080
So yeah, only now that I'm sort 
of doing Goblin Green basing 

334
00:17:31,080 --> 00:17:32,520
now. 
But haven't you, Cody? 

335
00:17:32,960 --> 00:17:36,120
It's not a it's not a must for 
me, but if I'm doing a second 

336
00:17:36,160 --> 00:17:39,200
edition or Rd. trader specific 
army, I'm going goblin green 

337
00:17:39,200 --> 00:17:42,440
bases. 
I like I, I actually do like I, 

338
00:17:42,520 --> 00:17:44,240
I appreciate the aesthetic of 
it. 

339
00:17:44,280 --> 00:17:46,800
And I think it really makes 
like, especially if you're doing

340
00:17:46,800 --> 00:17:51,080
like brightly colored, you know,
very vibrant models. 

341
00:17:51,080 --> 00:17:54,040
They they really, it really 
makes them pop, you know, on the

342
00:17:54,040 --> 00:17:55,760
tabletop. 
But it's not a must for me. 

343
00:17:55,760 --> 00:17:59,960
I mean, I do other types of 
basing, but if I'm painting an 

344
00:17:59,960 --> 00:18:02,920
army from that specific period 
or you know, even a Warhammer 

345
00:18:02,920 --> 00:18:06,400
Fantasy army I like, I like the 
Galvin Green for sure. 

346
00:18:06,480 --> 00:18:08,160
I definitely usually go that 
route. 

347
00:18:09,280 --> 00:18:11,800
Yep. 
I can't do it from from Games 

348
00:18:11,800 --> 00:18:13,840
Workshop days and we had our 
painting tax. 

349
00:18:14,040 --> 00:18:16,800
I know you remember the painting
tax and everything. 

350
00:18:16,840 --> 00:18:20,200
Every model I ever painted for 2
1/2 three years had a Goblin 

351
00:18:20,200 --> 00:18:23,200
green base. 
I was like, no, I'm fucking 

352
00:18:23,200 --> 00:18:25,880
done, done, done with Goblin 
green. 

353
00:18:26,120 --> 00:18:28,320
I get it. 
I get the aesthetic, I get what 

354
00:18:28,320 --> 00:18:32,360
you're trying to put down. 
But my space walls, my when I 

355
00:18:32,360 --> 00:18:35,280
repainted all my space walls, 
they're on like a nice icy snow 

356
00:18:35,280 --> 00:18:36,960
base because it pops better with
the Gray. 

357
00:18:36,960 --> 00:18:40,000
You know what I mean? 
I've got, I do have some old 

358
00:18:40,000 --> 00:18:42,760
armies from back in those days. 
My mate who I used to work with,

359
00:18:42,760 --> 00:18:44,240
he actually gave me all his 
armies. 

360
00:18:44,240 --> 00:18:46,000
They're all on beautiful goblin 
green bases. 

361
00:18:46,000 --> 00:18:47,760
I appreciate it. 
I get it. 

362
00:18:48,280 --> 00:18:51,480
But we have battle mats now. 
We have cool stuff. 

363
00:18:51,480 --> 00:18:53,960
Now we don't play on goblin 
green tables that were painted 

364
00:18:53,960 --> 00:18:57,160
in the shop. 
Yeah, yeah, totally. 

365
00:18:57,160 --> 00:18:58,720
Just chip board painted green, 
right? 

366
00:18:59,200 --> 00:19:01,960
Yeah, nobody's, nobody's rolling
out a goblin green mat. 

367
00:19:03,520 --> 00:19:06,440
Well, I, I, I'll be honest with 
you, I'd still kind of, I, I 

368
00:19:06,440 --> 00:19:09,480
appreciate the modern aesthetic 
as much as I appreciate the, 

369
00:19:09,760 --> 00:19:13,040
the, the new aesthetic. 
So occasionally I like going 

370
00:19:13,040 --> 00:19:15,880
down nostalgia lane and just 
rolling out like a green cloth 

371
00:19:15,960 --> 00:19:16,880
and laying out. 
School. 

372
00:19:18,080 --> 00:19:19,360
Like terrain and playing that 
way. 

373
00:19:19,360 --> 00:19:22,120
But I have, you know, like, 
yeah, I've got tons of really 

374
00:19:22,120 --> 00:19:25,880
nice battle mats and tons of 3D 
printed terrain and stuff. 

375
00:19:25,920 --> 00:19:27,680
And, you know, I, I'll go both 
ways. 

376
00:19:27,680 --> 00:19:29,320
I appreciate all aspects of 
that. 

377
00:19:29,760 --> 00:19:32,960
So I can see both sides of the 
coin on it. 

378
00:19:32,960 --> 00:19:34,840
And I, I like both of them, you 
know? 

379
00:19:35,480 --> 00:19:38,080
I think one of the one of the 
manufacturers need to come out 

380
00:19:38,080 --> 00:19:40,600
with goblin green. 
Just flat Goblin green. 

381
00:19:40,600 --> 00:19:43,840
No texture, just Goblin green. 
Just all that sucker out because

382
00:19:43,840 --> 00:19:44,880
at least they don't get the 
aesthetic. 

383
00:19:45,560 --> 00:19:46,560
Yeah, yeah, you'd be all over 
it. 

384
00:19:46,560 --> 00:19:49,480
It's like, at least I get the 
feeling of a nice mat underneath

385
00:19:49,480 --> 00:19:51,720
my miniatures and like these are
old lead miniatures. 

386
00:19:51,720 --> 00:19:54,200
When they fall over then I smash
into 1000 pieces. 

387
00:19:54,200 --> 00:19:55,880
This would be a good thing, 
right? 

388
00:19:56,080 --> 00:19:58,160
There you go, mat makers. 
If you're listening, Goblin 

389
00:19:58,160 --> 00:19:59,960
Green mat. 
All our second head players will

390
00:19:59,960 --> 00:20:02,640
buy one. 
Well, let, let let me enlighten 

391
00:20:02,640 --> 00:20:04,920
you, Oh, creator of D bad. 
You can take. 

392
00:20:04,920 --> 00:20:08,520
Oh yeah, you can take a photo of
my table, right, Like I've got. 

393
00:20:08,520 --> 00:20:10,560
Yeah, all flocked. 
Yeah, it was all flocked. 

394
00:20:10,560 --> 00:20:12,080
It's flock table. 
I'll take a photo of that. 

395
00:20:12,160 --> 00:20:14,120
I sent it to I think Frontline 
Gaming. 

396
00:20:14,880 --> 00:20:16,440
Yeah, they. 
Take that image, they 

397
00:20:16,440 --> 00:20:19,600
superimpose it onto the mat. 
They they basically screen print

398
00:20:19,600 --> 00:20:23,520
that image onto the mat. 
So I could have what I have here

399
00:20:23,520 --> 00:20:25,520
on an on an actual, you know, 
mouse mat thing. 

400
00:20:26,160 --> 00:20:28,000
Nice. 
So we can have the goblin green 

401
00:20:28,000 --> 00:20:30,280
one side and then we can have 
the Necrom on the Gray on the 

402
00:20:30,280 --> 00:20:36,520
other side. 
Don't like it, but you know when

403
00:20:36,520 --> 00:20:40,120
we when we played in back in the
day, we never had a goblin green

404
00:20:40,120 --> 00:20:42,760
flocks board. 
No, we never had them in the 

405
00:20:42,760 --> 00:20:44,600
shops. 
It's a chip board painted Goblin

406
00:20:44,600 --> 00:20:45,000
green. 
Yeah. 

407
00:20:46,400 --> 00:20:48,480
Yeah, that's right. 
And we played on the. 

408
00:20:49,320 --> 00:20:52,960
Floor and if you're really fancy
you got the train railway grass 

409
00:20:52,960 --> 00:20:55,840
mat and you roll that out and 
you you glue that your table. 

410
00:20:56,480 --> 00:21:02,680
I still got mine from from 1995.
My mate gave me my his table, a 

411
00:21:02,680 --> 00:21:07,400
three-part chip board table. 
It's got a railway glass on it 

412
00:21:08,320 --> 00:21:10,000
with every stain known to man on
it. 

413
00:21:10,400 --> 00:21:14,680
That's. 
Great to inquire any further on 

414
00:21:14,680 --> 00:21:18,000
that one, but yeah, OK. 
But yeah, but yeah, like mats 

415
00:21:18,120 --> 00:21:20,640
are great. 
I I can't, I can't ignore the 

416
00:21:20,640 --> 00:21:23,720
fact that it's nice to you know,
you can so smooth and silky 

417
00:21:23,720 --> 00:21:25,400
smooth. 
You can push, I can push my 

418
00:21:25,400 --> 00:21:28,840
little UN unmoved trade 
regiments across the table nice 

419
00:21:28,840 --> 00:21:32,320
and easily. 
It's feeling of the dice rolling

420
00:21:32,320 --> 00:21:34,880
on them and that kind of thing. 
So yeah, I'm not, I'm totally 

421
00:21:34,880 --> 00:21:38,160
not opposed to the new, the new 
technology out there with making

422
00:21:38,160 --> 00:21:39,680
maths. 
I think it's bloody amazing. 

423
00:21:39,680 --> 00:21:43,640
You know, I use them myself. 
But yeah, in terms of like old 

424
00:21:43,640 --> 00:21:46,200
school gaming, you got to, you 
got to do the old school way. 

425
00:21:46,680 --> 00:21:48,920
I think that's my philosophy. 
I did. 

426
00:21:48,920 --> 00:21:51,080
Nigel Stillman coming through 
with me, I think maybe. 

427
00:21:51,080 --> 00:21:54,120
Yeah. 
Sci-fi says how could I miss 

428
00:21:54,120 --> 00:21:55,360
this? 
Well, I'm really glad to see you

429
00:21:55,360 --> 00:21:56,760
here mate. 
I'm really glad you could come 

430
00:21:56,760 --> 00:21:58,440
on. 
And I don't know what time it is

431
00:21:58,440 --> 00:22:00,640
over there, but yeah, please get
some sleep. 

432
00:22:00,680 --> 00:22:03,040
But hey, it's Friday and it's 
Friday over there for you guys, 

433
00:22:03,120 --> 00:22:04,680
so you should. 
Be all right, he probably hasn't

434
00:22:04,680 --> 00:22:06,600
gone to bed yet. 
No, probably not. 

435
00:22:06,960 --> 00:22:08,640
As for zombie, thanks mate for 
coming on group. 

436
00:22:08,640 --> 00:22:11,040
We've got guys right here, 
greens from Texas. 

437
00:22:11,040 --> 00:22:12,560
Yeah. 
He's a good buddy of mine. 

438
00:22:13,200 --> 00:22:13,720
What's up? 
Cool. 

439
00:22:14,120 --> 00:22:17,280
Nice, awesome, and Goblin Green 
all the way. 

440
00:22:17,360 --> 00:22:19,720
There you go, Testament. 
Goblin Green all the way. 

441
00:22:19,720 --> 00:22:22,680
Well, it's it's a divider. 
It's something that, you know, 

442
00:22:22,880 --> 00:22:24,400
people. 
Sorry, I didn't. 

443
00:22:26,000 --> 00:22:28,400
It's it divides the community 
sometimes. 

444
00:22:28,400 --> 00:22:30,280
It definitely divides the 
Facebook group. 

445
00:22:30,280 --> 00:22:32,920
If you post a miniature on a 
Facebook group without a goblin 

446
00:22:32,920 --> 00:22:35,320
green base, you get the purest 
coming out going. 

447
00:22:35,320 --> 00:22:39,560
You can't do that. 
No, just get over. 

448
00:22:41,560 --> 00:22:45,400
I will paint my little men the 
way I want to paint them, mate. 

449
00:22:45,840 --> 00:22:47,160
I'm not. 
I'm not going to tell you how to

450
00:22:47,160 --> 00:22:49,120
do what you want to do, mate. 
You just do whatever you want. 

451
00:22:49,120 --> 00:22:53,120
Exactly what's like happy mate. 
It's like when you take a second

452
00:22:53,200 --> 00:22:55,480
Ed miniature that are normally 
bright, colorful. 

453
00:22:57,360 --> 00:23:00,480
And you know, I do appreciate 
the aesthetic of a crisp paint 

454
00:23:00,480 --> 00:23:05,520
job, but I also my preferred 
painting style is grim dark. 

455
00:23:06,160 --> 00:23:08,680
So I really like grim dark 
marines. 

456
00:23:08,680 --> 00:23:11,080
I like grim dark more. 
My chaos is bright, but it's 

457
00:23:11,080 --> 00:23:14,800
kind of gritty at the same time.
So what you got to do? 

458
00:23:15,120 --> 00:23:17,840
Just get them painted like we're
all older now. 

459
00:23:17,960 --> 00:23:20,400
There is no excuse to have a 
second head army that's not 

460
00:23:20,400 --> 00:23:23,720
painted. 
You've had an ear, can roll it 

461
00:23:23,720 --> 00:23:25,840
up. 
So don't come rolling up to me 

462
00:23:25,840 --> 00:23:28,240
wanting a game of second head 
and pulling out Gray. 

463
00:23:30,760 --> 00:23:33,120
The few of you, Not on. 
Yeah, yeah. 

464
00:23:33,120 --> 00:23:36,200
Not on. 
Yeah, We, we I think Cody's the 

465
00:23:36,200 --> 00:23:37,920
same. 
We don't play unpainted stuff, 

466
00:23:37,920 --> 00:23:39,200
you know, Everything has to be. 
Painted. 

467
00:23:40,120 --> 00:23:42,400
All the terrain has to be made 
and and painted and. 

468
00:23:42,840 --> 00:23:45,160
I have an 80% rule. 
To be honest, I actually have an

469
00:23:45,160 --> 00:23:47,080
80% rule. 
You can have 80% of your army 

470
00:23:47,080 --> 00:23:51,120
has to be painted, and that 20% 
can either be partially or it 

471
00:23:51,120 --> 00:23:52,320
might be something you're trying
out. 

472
00:23:52,600 --> 00:23:57,000
I get it, that's fine. 
But the game's about immersion. 

473
00:23:57,560 --> 00:24:00,360
Be immersed, that's it. 
Rock up and Gray. 

474
00:24:01,160 --> 00:24:03,240
That's it. 
Otherwise play tabletop tactics 

475
00:24:03,240 --> 00:24:04,560
or the tabletop, what is it 
called? 

476
00:24:04,560 --> 00:24:06,840
Tabletop Simulator. 
You've got everything done, 

477
00:24:07,320 --> 00:24:09,200
everything's painted, 
everything's done, everything's,

478
00:24:09,200 --> 00:24:12,000
you know, all there but. 
How do you guys feel about 

479
00:24:12,000 --> 00:24:14,440
Tabletop Simulator for 2nd Ed? 
I like it. 

480
00:24:15,080 --> 00:24:17,520
I think it's fine. 
I do it a lot because I have 

481
00:24:18,040 --> 00:24:20,440
good friends of mine that live 
thousands of miles away. 

482
00:24:20,600 --> 00:24:23,320
Yeah, and you know, we can't 
play. 

483
00:24:23,320 --> 00:24:25,120
I don't have like I would do 
remote gaming. 

484
00:24:25,120 --> 00:24:29,280
I don't have room here to set up
a 4 by 6 table and you know 

485
00:24:29,520 --> 00:24:32,400
remote do that like I live in a 
one bedroom apartment. 

486
00:24:32,400 --> 00:24:35,560
It's just not going to happen. 
My wife would be quite furious 

487
00:24:35,600 --> 00:24:37,720
if I set up a war game. 
So. 

488
00:24:39,280 --> 00:24:41,520
But maybe, maybe I should do it 
anyways do? 

489
00:24:42,800 --> 00:24:44,400
It on the bed mate, do it on the
bed. 

490
00:24:44,440 --> 00:24:46,120
Yeah, yeah, totally. 
I just do it on the floor like 

491
00:24:46,120 --> 00:24:50,360
we did when we were kids. 
But yeah, no, I I don't have a 

492
00:24:50,360 --> 00:24:52,320
problem with Tabletop Simulator 
at at all. 

493
00:24:52,320 --> 00:24:54,280
I use it quite often to play 
games. 

494
00:24:54,360 --> 00:24:56,760
I think it's, it's not the best 
way. 

495
00:24:56,760 --> 00:24:59,640
Like I'd much prefer to go over 
to my friend's house and have a 

496
00:24:59,640 --> 00:25:02,320
beer and take our time and have 
all the nice terrain and 

497
00:25:02,320 --> 00:25:03,960
miniatures. 
I mean that like you were 

498
00:25:03,960 --> 00:25:06,520
saying, Ken, I think that's an 
important part of gaming, 

499
00:25:06,520 --> 00:25:09,000
period. 
Miniature gaming especially is 

500
00:25:09,000 --> 00:25:13,360
the the aesthetics of it all 
laid out, all painted, and 

501
00:25:13,360 --> 00:25:15,040
you're sitting there and get to 
it's. 

502
00:25:15,040 --> 00:25:19,400
Yeah, I mean that that really is
what that's like half the fun, 

503
00:25:19,640 --> 00:25:22,560
right? 
If, if, if your army is laid out

504
00:25:22,560 --> 00:25:24,800
right and with all the good 
terrain, like it's just, it's 

505
00:25:24,800 --> 00:25:26,880
not you're, you're, you're 
missing out. 

506
00:25:26,960 --> 00:25:29,400
You know, the game is only half 
the fun. 

507
00:25:29,840 --> 00:25:32,280
Or really I'd say like a third, 
like 1/3 of it is hanging out 

508
00:25:32,280 --> 00:25:34,160
with good friends, having a good
time. 

509
00:25:34,160 --> 00:25:36,880
The other third is like having 
these beautiful painted armies 

510
00:25:36,880 --> 00:25:38,800
with terrain. 
And then the other third is the 

511
00:25:38,800 --> 00:25:43,920
actual game, you know, So yeah, 
for, for, but for me, like just 

512
00:25:43,920 --> 00:25:47,760
to play a game and, you know, 
even, and if you know, me and my

513
00:25:47,760 --> 00:25:50,760
buddy want to have a game like, 
and he lives 2000 miles away, 

514
00:25:51,640 --> 00:25:53,840
Tabletop Simulator is a decent 
choice. 

515
00:25:53,840 --> 00:25:57,040
I think it's really the only, I 
think there could be a better 

516
00:25:57,040 --> 00:25:58,640
software made. 
I don't think it's perfect. 

517
00:25:58,640 --> 00:26:02,800
It has a lot of problems, but 
for me it, it works fine for for

518
00:26:02,800 --> 00:26:06,360
what it is, you know, like, and 
it's still the best thing that 

519
00:26:06,360 --> 00:26:10,400
I've found digitally where we 
can actually play games like 

520
00:26:10,400 --> 00:26:11,240
that. 
And it works. 

521
00:26:11,280 --> 00:26:14,240
Works fine and. 
That's that's a decent point 

522
00:26:14,240 --> 00:26:17,000
block you got there, Cody. 
Yeah, it's. 

523
00:26:17,280 --> 00:26:22,960
A British pint glass. 
But yeah, I think that's, that's

524
00:26:22,960 --> 00:26:25,040
the reason why we've gone down 
this rabbit hole. 

525
00:26:25,120 --> 00:26:26,960
You know what I mean? 
Collected all these armies, 

526
00:26:26,960 --> 00:26:30,240
spent all that time painting it.
You have the satisfaction with 

527
00:26:30,240 --> 00:26:32,040
your, the person you're playing 
with. 

528
00:26:32,760 --> 00:26:35,080
They reciprocate, they paint 
their armies and you have a 

529
00:26:35,080 --> 00:26:37,120
beautiful looking display 
because it's the spectacle, 

530
00:26:37,120 --> 00:26:39,640
isn't, isn't it? 
At the end of the day, that's 

531
00:26:39,640 --> 00:26:43,000
what you really get to enjoy the
achievements of doing all that 

532
00:26:43,000 --> 00:26:46,240
work. 
So sci-fi says it's like 3:30 

533
00:26:46,240 --> 00:26:48,160
AM, but Friday night is so it's 
all good. 

534
00:26:48,240 --> 00:26:49,640
Nice one. 
OK, Astra Zombie. 

535
00:26:49,640 --> 00:26:51,520
Says he hasn't gone to bed yet. 
Yeah. 

536
00:26:52,240 --> 00:26:53,560
I just like mine. 
All goblin green. 

537
00:26:53,640 --> 00:26:56,320
Fair enough mate. 
Our group is a house rule. 

538
00:26:56,320 --> 00:26:59,760
Unpainted as in -1 armor save. 
We painted stuff as quick as we 

539
00:26:59,760 --> 00:27:02,440
could. 
We should be like goblin or 

540
00:27:02,440 --> 00:27:04,240
something. 
That's a good rule. 

541
00:27:04,360 --> 00:27:06,120
I like it. 
Yeah, it's good. 

542
00:27:07,040 --> 00:27:09,600
Also, when you have fully padded
armies you get even better dice 

543
00:27:09,600 --> 00:27:11,080
rolls. 
At least convince your opponent 

544
00:27:11,080 --> 00:27:12,520
that happens. 
Yeah, well. 

545
00:27:12,720 --> 00:27:14,600
That's not for the first time 
you field it. 

546
00:27:14,920 --> 00:27:18,320
Whenever you freshly paint an 
army or a model or a unit and 

547
00:27:18,320 --> 00:27:20,760
you put it on the field, it dies
in the first shot. 

548
00:27:21,560 --> 00:27:28,200
Yeah, that's really sad. 
And then every time it's 

549
00:27:28,200 --> 00:27:29,080
awesome. 
It's awesome. 

550
00:27:29,080 --> 00:27:30,160
That's a new one. 
I like that one. 

551
00:27:30,160 --> 00:27:32,840
It's awesome. 
You know, you know where it 

552
00:27:32,840 --> 00:27:35,280
really picked up that culture 
from though, because for the 

553
00:27:35,280 --> 00:27:38,520
longest time I didn't, I, I, I 
always painted, always painted 

554
00:27:38,520 --> 00:27:40,080
models, but I never got anything
done. 

555
00:27:40,080 --> 00:27:42,440
But I really picked up that 
culture of getting everything 

556
00:27:42,440 --> 00:27:44,640
painted and done from the 
historical guys. 

557
00:27:45,040 --> 00:27:47,600
Yeah, yeah. 
But they get immersion like. 

558
00:27:47,640 --> 00:27:50,040
They understand immersion like. 
Exactly. 

559
00:27:50,040 --> 00:27:52,120
And they have. 
So much links for their tables 

560
00:27:52,120 --> 00:27:55,240
and everything. 
Yeah, and those guys, you know, 

561
00:27:55,240 --> 00:27:59,920
I when I got back into gaming, I
I found a historical club here 

562
00:27:59,920 --> 00:28:03,840
and those guys are all older 
guys and you know, it's, it's a 

563
00:28:03,840 --> 00:28:06,240
proper like old school war games
club. 

564
00:28:06,240 --> 00:28:08,800
You know, they have the spot, 
they play somebody, somebody 

565
00:28:08,800 --> 00:28:12,360
brings all the stuff, sets up 
the game, referees the game and 

566
00:28:12,360 --> 00:28:15,000
runs it for everybody else. 
And there's usually like two or 

567
00:28:15,000 --> 00:28:17,760
three games being ran every 
every week, right? 

568
00:28:17,760 --> 00:28:19,960
Like they, they meet on Tuesday 
nights and they do that every 

569
00:28:19,960 --> 00:28:22,280
week. 
But when I started going to 

570
00:28:22,280 --> 00:28:26,000
them, I really that's when it 
really clicked with me that, you

571
00:28:26,000 --> 00:28:27,640
know, these guys know how to do 
it. 

572
00:28:27,680 --> 00:28:31,320
And this is so much more fun 
when when you know all the all 

573
00:28:31,320 --> 00:28:32,720
the miniatures have painted and 
everything else. 

574
00:28:32,720 --> 00:28:35,200
So I'll give props to the 
historical guys because they 

575
00:28:35,200 --> 00:28:38,360
really, they were the ones that 
properly taught me how to war 

576
00:28:38,360 --> 00:28:42,200
game you. 
Know pretty good drinkers as 

577
00:28:42,320 --> 00:28:44,600
well. 
Yeah, Oh yeah, for sure. 

578
00:28:44,600 --> 00:28:47,080
Yeah, dude, I, I they're good 
drinkers. 

579
00:28:47,480 --> 00:28:49,560
Holy shit. 
They they drink like fish. 

580
00:28:50,760 --> 00:28:54,160
But I find that the historical 
war gaming is where war game is 

581
00:28:54,160 --> 00:28:55,800
going to die. 
Because once you play with 

582
00:28:55,800 --> 00:28:57,800
historical for a long period of 
time, you're fucked. 

583
00:28:58,400 --> 00:29:00,800
That's all. 
I have my sell your 40K, sell 

584
00:29:00,800 --> 00:29:03,400
everything. 
Once you've called down that 

585
00:29:03,400 --> 00:29:05,640
rabbit hole, you're gone. 
Because what are you going to 

586
00:29:05,640 --> 00:29:07,480
do? 
Just argue over Napoleonic rules

587
00:29:07,480 --> 00:29:09,640
for the next four years? 
Yeah, you will, because you'll 

588
00:29:09,720 --> 00:29:14,320
change them like underpants. 
I've had the opposite experience

589
00:29:14,320 --> 00:29:16,400
actually. 
A lot of the like the lot of the

590
00:29:16,400 --> 00:29:18,800
guy. 
Obviously I play historical 

591
00:29:18,800 --> 00:29:22,240
games and I still play 40 KA lot
of the. 

592
00:29:22,240 --> 00:29:25,080
Oldest 40K you could find. 
Yeah, yeah, yeah, yeah, that's 

593
00:29:25,080 --> 00:29:28,360
true. 
But you know, a lot of the guys,

594
00:29:28,360 --> 00:29:30,560
historical guys I play with, 
they're, they actually are 

595
00:29:30,560 --> 00:29:33,520
really set on, they found their 
game, right? 

596
00:29:34,640 --> 00:29:36,480
They're they're, they have to 
hop around to games. 

597
00:29:36,520 --> 00:29:39,040
Like, you know, there's one guy 
in the club, he does World War 

598
00:29:39,040 --> 00:29:41,240
Two and they play command 
decision. 

599
00:29:41,400 --> 00:29:43,480
That's what they play. 
You know, they have like, you 

600
00:29:43,480 --> 00:29:46,240
know, and they play, we play 
Civil War, we play volley and 

601
00:29:46,240 --> 00:29:48,040
bayonet. 
That's what we play, you know, 

602
00:29:48,040 --> 00:29:51,520
like, so it's like a club. 
It's become like a club thing 

603
00:29:51,520 --> 00:29:54,320
where like they have like set 
rules for different time 

604
00:29:54,320 --> 00:29:55,680
periods. 
Now if somebody brings in a 

605
00:29:55,680 --> 00:29:59,440
different game, all cool, you 
know, like you're, you brought 

606
00:29:59,440 --> 00:30:01,960
the game, we'll play it. 
But there there is these like 

607
00:30:01,960 --> 00:30:04,760
standard games we play. 
And I really appreciate that. 

608
00:30:06,320 --> 00:30:08,480
So yeah, I mean, I kind of 
course that's completely 

609
00:30:08,480 --> 00:30:10,200
anecdotal. 
It's going to be different from 

610
00:30:10,360 --> 00:30:13,080
everybody's, you know? 
I'm just going from my 

611
00:30:13,080 --> 00:30:17,040
experience, everyone in my mind 
to the historical path has never

612
00:30:17,040 --> 00:30:18,200
come back. 
Yeah. 

613
00:30:21,240 --> 00:30:23,240
But anyways, we're we're talking
about second edition down here. 

614
00:30:23,840 --> 00:30:24,920
Yeah, yeah, yeah. 
That's all right. 

615
00:30:25,120 --> 00:30:27,280
We're for a bit. 
That's all right. 

616
00:30:27,680 --> 00:30:30,880
The words of Fury and his 
compound there underground, and 

617
00:30:30,880 --> 00:30:37,720
some hidden base and spreading. 
Out a lot of time with my own, I

618
00:30:37,880 --> 00:30:40,440
get a lot of thoughts on my head
and this is where it comes out. 

619
00:30:40,520 --> 00:30:41,760
Right, that's it. 
That's what we've got on here 

620
00:30:41,760 --> 00:30:42,640
mate. 
That's why we want your 

621
00:30:42,640 --> 00:30:45,560
perspective mate. 
OK, so now talking about second 

622
00:30:45,560 --> 00:30:48,320
edition, now if someone's you 
know, listening to this and 

623
00:30:48,320 --> 00:30:50,640
they're kind of curious about 
second edition about, you know, 

624
00:30:50,640 --> 00:30:52,800
what is this game, I never got 
to experience it. 

625
00:30:52,800 --> 00:30:55,360
I started a third edition or 
later editions and I want to go 

626
00:30:55,360 --> 00:30:57,800
back and try out what this game 
was like. 

627
00:30:58,880 --> 00:31:02,560
Now where would they go? 
And I would recommend, and I 

628
00:31:02,560 --> 00:31:05,480
think you guys might agree here 
would be if they're, if they're 

629
00:31:05,600 --> 00:31:10,040
a member of Facebook, go to the 
40K140K second edition Facebook 

630
00:31:10,040 --> 00:31:15,600
group where you can find the 
file section and you can attain 

631
00:31:15,600 --> 00:31:18,920
a lot of assets through there. 
I'm just going to try to share 

632
00:31:18,920 --> 00:31:21,520
my screen here guys. 
And I'm going to just try to see

633
00:31:21,520 --> 00:31:25,360
if we can share that particular 
screen with our viewers. 

634
00:31:26,320 --> 00:31:27,960
You can probably see it now, 
hopefully. 

635
00:31:28,960 --> 00:31:30,720
That's the one. 
That's the one. 

636
00:31:30,920 --> 00:31:35,800
OK, so it's got 8.6 men 8.6000 
members, which is quite a quite 

637
00:31:35,840 --> 00:31:39,880
a pretty decent number of people
actively playing second edition 

638
00:31:39,880 --> 00:31:43,120
or at least interested in this 
particular edition of of second 

639
00:31:43,120 --> 00:31:45,840
edition. 
So I was expressing the coding 

640
00:31:45,840 --> 00:31:47,600
before as well. 
It's a great way to find other 

641
00:31:47,600 --> 00:31:52,040
people and maybe located in your
area that you could hook up with

642
00:31:52,160 --> 00:31:55,840
and play games with or at least 
go to a club or some kind of 

643
00:31:56,920 --> 00:32:00,240
area or events where you could 
see it being played and maybe 

644
00:32:00,240 --> 00:32:03,640
participate in something as most
of the guys are very open and 

645
00:32:03,640 --> 00:32:06,600
welcome about getting new people
and new blood into the game. 

646
00:32:07,440 --> 00:32:09,360
So if you are a member of 
Facebook and you do find this 

647
00:32:09,360 --> 00:32:13,080
group, which I highly recommend 
you go visit, you've got this 

648
00:32:13,080 --> 00:32:15,080
file section when you click on 
here. 

649
00:32:15,080 --> 00:32:20,120
It's got a load of stuff in here
and I'm pretty sure you'll find 

650
00:32:20,160 --> 00:32:23,120
the actual rule books and stuff 
like that here. 

651
00:32:23,120 --> 00:32:27,040
If not here, then you can find 
it somewhere as APDF online that

652
00:32:27,040 --> 00:32:30,520
you can happily download and 
read through at your leisure. 

653
00:32:31,240 --> 00:32:34,360
But there's just a ton of 
information that was released, 

654
00:32:34,360 --> 00:32:36,960
of course, with White Dwarf 
magazine that came out through 

655
00:32:36,960 --> 00:32:41,400
the 90s for various different 
vehicles with their down effects

656
00:32:41,400 --> 00:32:45,640
cards, because second edition 
was the time in the 90s where 

657
00:32:45,640 --> 00:32:50,280
cards were a thing for psychic 
powers, for war gear, and of 

658
00:32:50,280 --> 00:32:52,680
course, all the data effects 
cards for the vehicles. 

659
00:32:53,560 --> 00:32:56,280
So you'll find a lot of stuff 
here, either either user created

660
00:32:56,560 --> 00:32:58,960
or official content that was 
released during the 90s. 

661
00:32:59,240 --> 00:33:01,080
You've got a wealth of 
information that you can go in 

662
00:33:01,080 --> 00:33:04,360
through and source from here, 
guys. 

663
00:33:04,360 --> 00:33:07,480
Any other comments about this 
particular Facebook group that 

664
00:33:07,480 --> 00:33:11,800
you want to mention at all? 
I think, yeah, I, I mean that 

665
00:33:11,800 --> 00:33:13,720
that's the place always direct 
people. 

666
00:33:13,720 --> 00:33:16,760
I think it pretty much has all 
the resources you need to get 

667
00:33:16,760 --> 00:33:18,880
started. 
And I'm pretty sure we're going 

668
00:33:18,880 --> 00:33:21,400
to bring it up next. 
But the, the 1st place I would 

669
00:33:21,400 --> 00:33:25,080
recommend starting is actually 
the the Battle Bible, which you 

670
00:33:25,080 --> 00:33:27,480
can find, you can find on the 
Facebook group there. 

671
00:33:29,000 --> 00:33:32,280
And that's probably the 1st 
place that would start, I don't 

672
00:33:32,280 --> 00:33:33,400
think. 
It's yeah, definitely. 

673
00:33:34,040 --> 00:33:37,720
I think the Battle Bible itself,
because it has all the White 

674
00:33:37,720 --> 00:33:40,840
Dwarf, all the erratas, 
everything built into the one 

675
00:33:40,840 --> 00:33:44,440
spot, it means you're not 
flicking between things. 

676
00:33:44,440 --> 00:33:46,920
You don't get a lot of mixed 
messages about things. 

677
00:33:47,440 --> 00:33:51,560
And as a general rule for, you 
know, when I play second at 40, 

678
00:33:51,560 --> 00:33:54,240
Ki always say we're playing by 
Battle Bible. 

679
00:33:55,320 --> 00:33:58,920
It's just a lot easier to it's 
has every codex in there, has 

680
00:33:59,120 --> 00:34:02,880
every book in there. 
It's all up to date as much as 

681
00:34:02,880 --> 00:34:06,760
it could be and you know if this
is what was used in tournaments 

682
00:34:07,240 --> 00:34:09,560
in the last of the 2nd and 40K 
tournaments. 

683
00:34:10,400 --> 00:34:12,560
So the last one that was ever 
held in Australia was actually 

684
00:34:12,560 --> 00:34:13,960
run by this, you know what I 
mean? 

685
00:34:13,960 --> 00:34:16,360
So and also the ones in the UK 
were run by this. 

686
00:34:16,840 --> 00:34:19,560
So if you want the most up to 
date rules as as an old system 

687
00:34:19,560 --> 00:34:24,280
can get this is the place to be 
then go out hunting then go 

688
00:34:24,280 --> 00:34:28,040
hunting for you know old cards 
and dark Millennium boxes and 

689
00:34:28,040 --> 00:34:30,560
stuff like that. 
If you want to get the nuance 

690
00:34:30,560 --> 00:34:32,880
and the feeling of it, all the 
cards and stuff, but you can 

691
00:34:32,880 --> 00:34:34,840
actually play the whole game 
just from this. 

692
00:34:37,080 --> 00:34:37,880
Awesome. 
OK. 

693
00:34:37,880 --> 00:34:41,520
So yeah, as like camp was saying
there, it's got everything 

694
00:34:41,520 --> 00:34:44,760
within a 275 page document here 
as APDF. 

695
00:34:46,880 --> 00:34:50,360
So any of the any of the rules, 
any of the Omnibook codexes that

696
00:34:50,360 --> 00:34:53,480
you needed, it's everything's 
contained in one particular 

697
00:34:53,480 --> 00:34:56,280
file. 
So that's a really important 

698
00:34:56,280 --> 00:34:59,960
resource for anybody who's 
either an active player or 

699
00:34:59,960 --> 00:35:02,720
anybody who wants to jump in and
try having a look and not having

700
00:35:02,720 --> 00:35:06,360
to spend any money initially. 
You can find it here on the 

701
00:35:06,360 --> 00:35:09,960
battle book. 
So I've I've left a link in the 

702
00:35:09,960 --> 00:35:13,280
description here. 
That's for the Newcastle legions

703
00:35:13,280 --> 00:35:15,920
website, which is has a link in 
there as well. 

704
00:35:15,920 --> 00:35:19,760
But you can find this online. 
You you just just type in there.

705
00:35:20,040 --> 00:35:22,160
Second edition 140K battle 
Bible. 

706
00:35:22,400 --> 00:35:24,760
It will come up in some 
iteration that you can download 

707
00:35:24,760 --> 00:35:30,960
for yourself and have a look. 
So so thanks guys for sharing 

708
00:35:30,960 --> 00:35:33,520
that information for people out 
there who might be quite kind of

709
00:35:33,520 --> 00:35:37,840
curious about it now also sci-fi
just mentioned here. 

710
00:35:38,400 --> 00:35:40,360
Are there any journal articles 
there too? 

711
00:35:40,400 --> 00:35:41,960
Man, there were massive amounts 
of in the. 

712
00:35:42,680 --> 00:35:47,040
Articles butter Barber's most up
to date resource areas, so 

713
00:35:47,600 --> 00:35:50,720
pretty much any FAQ that you've 
got in there will be in there. 

714
00:35:50,720 --> 00:35:53,400
That was worth knowing with the 
journal staff. 

715
00:35:53,400 --> 00:35:57,680
The journal stuff, some of the 
stuff just wasn't playable or 

716
00:35:57,680 --> 00:36:00,120
usable. 
If it was playable and usable, 

717
00:36:00,120 --> 00:36:03,240
it'd be in the Battle Bible. 
If it's not, it's more unique 

718
00:36:03,240 --> 00:36:05,800
and niche and you can play that 
as you will. 

719
00:36:05,800 --> 00:36:08,320
If you've got journals at home 
and you want to use it, go for 

720
00:36:08,320 --> 00:36:09,600
it. 
Some of the everyone knows, but 

721
00:36:09,600 --> 00:36:12,200
this is like, if you want to 
play with people who don't know 

722
00:36:12,200 --> 00:36:14,240
anything about it and if 
everyone's on the same page, 

723
00:36:14,240 --> 00:36:17,000
this is where you go. 
It's a bit random sometimes if 

724
00:36:17,000 --> 00:36:18,920
you rocked up and you go, I'm 
playing Battle Bible, but I've 

725
00:36:18,920 --> 00:36:24,880
got this journal from March 1998
and it's got this one rule. 

726
00:36:28,200 --> 00:36:30,480
It allows me to jam a vortex up 
your butt. 

727
00:36:30,520 --> 00:36:34,720
It's like, come on, you're. 
Enticing, doesn't it? 

728
00:36:35,520 --> 00:36:38,880
OK, so obviously you're a 
veteran, Kent, and you've 

729
00:36:38,880 --> 00:36:40,240
actually got your own Facebook 
group. 

730
00:36:40,240 --> 00:36:41,840
That's the road trader one, 
isn't it? 

731
00:36:42,240 --> 00:36:43,840
For. 
Facebook Oh yeah, I created Rd. 

732
00:36:43,840 --> 00:36:47,520
Trader 40 Ki think it's 40K Road
trader. 

733
00:36:47,520 --> 00:36:49,840
That's one of mine. 
I've had six. 

734
00:36:49,840 --> 00:36:51,880
I don't know, I've been in this 
game, this thing for so long. 

735
00:36:51,880 --> 00:36:54,120
I just started going off 
randomly creating groups. 

736
00:36:55,240 --> 00:36:58,400
Yeah. 
So the Rogue Trader one is mine.

737
00:36:59,600 --> 00:37:03,520
That's a bit of a mix of Rogue 
Trader and 2nd Ed because they 

738
00:37:03,520 --> 00:37:07,400
do crossover quite a lot. 
Rogue Trader, for those that 

739
00:37:07,400 --> 00:37:10,120
don't know, what's the precursor
to 2nd Ed? 

740
00:37:10,120 --> 00:37:11,800
40K. 
That's why it's called 2nd Ed, 

741
00:37:13,000 --> 00:37:15,080
because the 1st edition was 
Rogue Trader. 

742
00:37:16,960 --> 00:37:19,880
It wasn't a very complete game. 
It wasn't until really towards 

743
00:37:19,880 --> 00:37:23,800
the end of Road Trader that it 
started getting a like a proper 

744
00:37:23,800 --> 00:37:25,360
war game. 
Before that was more of a role 

745
00:37:25,360 --> 00:37:27,520
play game that you could use 
miniatures with and you can be 

746
00:37:27,520 --> 00:37:31,360
very flexed with it. 
And then they're so old, the 

747
00:37:31,360 --> 00:37:35,440
miniatures that they're kind of 
the fugly that only a mother 

748
00:37:35,440 --> 00:37:38,360
could love type scenario. 
Like you're either really into 

749
00:37:38,360 --> 00:37:41,440
them or you're not and you can't
make them work. 

750
00:37:42,200 --> 00:37:44,600
I love them because I've got a 
lot of them and they're worth a 

751
00:37:44,600 --> 00:37:48,120
fortune each now. 
So, you know, congratulations if

752
00:37:48,120 --> 00:37:52,560
you've got some. 
But yeah, so that's my my page 

753
00:37:52,600 --> 00:37:54,360
on that page as well. 
On the road trader. 

754
00:37:54,360 --> 00:37:59,440
I'm not sure they've got it on 
the 40K seconded, but there used

755
00:37:59,440 --> 00:38:01,680
to be a army builder called 
Army. 

756
00:38:02,000 --> 00:38:04,160
What's it called? 
Army builder was the actual 

757
00:38:04,800 --> 00:38:07,960
software program. 
So that's no doesn't exist 

758
00:38:07,960 --> 00:38:10,880
anymore, but you can still get 
the army builder from that 

759
00:38:11,080 --> 00:38:13,800
Facebook group and it's actually
got the hack in it. 

760
00:38:13,800 --> 00:38:17,240
So you can actually load up for 
your seconded stuff and build 

761
00:38:17,240 --> 00:38:19,640
army lists out of it. 
All right, OK. 

762
00:38:21,200 --> 00:38:23,680
So instead of using the old pen 
and paper and all that sort of 

763
00:38:23,680 --> 00:38:28,200
stuff, you can actually build 
your list as per normal and it's

764
00:38:28,200 --> 00:38:30,920
all in there as well. 
So that's all on the road train.

765
00:38:30,920 --> 00:38:32,840
I'll find, I'll find the link 
for you and send it to you. 

766
00:38:33,640 --> 00:38:35,960
You can post it up. 
But yeah, so when when I ran 

767
00:38:35,960 --> 00:38:37,520
tournaments that that's how I 
did it. 

768
00:38:37,520 --> 00:38:40,280
So then everyone was writing, I 
wasn't receiving, you know, 

769
00:38:40,600 --> 00:38:42,800
somebody's dodgy Excel 
spreadsheet or somebody's 

770
00:38:42,800 --> 00:38:45,200
handwritten army list where I 
had to work everything out. 

771
00:38:45,640 --> 00:38:47,960
So I'd make them do that because
it even works out the 

772
00:38:47,960 --> 00:38:50,680
percentages. 
So, you know, for your character

773
00:38:50,680 --> 00:38:53,160
percentages and you know, troops
a percentage, all that. 

774
00:38:54,440 --> 00:38:56,080
Yeah, I think Khan effects any 
one of those. 

775
00:38:56,080 --> 00:38:57,520
I think it's from another I 
think. 

776
00:38:58,160 --> 00:39:00,200
It's battle Battle scribe. 
Battle Scribe does. 

777
00:39:00,800 --> 00:39:02,320
It too I think battle scribes 
doing as well. 

778
00:39:02,320 --> 00:39:06,000
Now I'm not sure how how good it
is compared to the old one, but 

779
00:39:06,880 --> 00:39:08,320
anything will do. 
As long as everyone's using the 

780
00:39:08,320 --> 00:39:10,720
same one, it's fine. 
It's pretty, it's pretty 

781
00:39:10,720 --> 00:39:12,520
accurate. 
I've checked it against the 

782
00:39:12,560 --> 00:39:14,520
codex's and stuff. 
It's it's pretty good. 

783
00:39:14,520 --> 00:39:17,960
I I haven't noticed, I think 
I've noticed one little error in

784
00:39:17,960 --> 00:39:21,480
there so far from me using it. 
So yeah, it's pretty good. 

785
00:39:21,480 --> 00:39:23,520
Yeah, cool. 
Yeah, Battlescribe is free as 

786
00:39:23,520 --> 00:39:24,480
well. 
Awesome. 

787
00:39:25,720 --> 00:39:27,720
Yep, that's good, because we all
make mistakes. 

788
00:39:27,720 --> 00:39:29,640
I do anyway. 
When I'm writing it by hand, I 

789
00:39:30,160 --> 00:39:31,440
always do. 
I write. 

790
00:39:31,440 --> 00:39:32,440
I write the wrong blood. 
I'll. 

791
00:39:32,560 --> 00:39:35,240
Call that cheating, Josh. 
No, no, no, I do it. 

792
00:39:35,320 --> 00:39:36,920
I do it. 
Like I said, battle to me, not 

793
00:39:36,920 --> 00:39:39,360
to my opponents. 
It's like I'm screwing myself, 

794
00:39:39,520 --> 00:39:40,720
you know? 
I do that really well. 

795
00:39:41,680 --> 00:39:44,600
Stranglers, Wood hobbies. 
Afternoon guys checking in from 

796
00:39:44,600 --> 00:39:47,880
3:00-ish hours away from Kent. 
There you go, mate. 

797
00:39:47,880 --> 00:39:50,760
Nice to see you here. 
Yeah, but yeah, I often make 

798
00:39:50,760 --> 00:39:53,960
mistakes with pen and paper, so 
having that sort of a nice 

799
00:39:53,960 --> 00:39:56,840
modern digital application to do
all that sort of stuff with is 

800
00:39:56,840 --> 00:40:00,880
really helpful. 
Also that battle scribe. 

801
00:40:01,720 --> 00:40:04,240
Also has a lot of has like a 
sheet with all the rules on 

802
00:40:04,240 --> 00:40:05,280
there as well. 
It does. 

803
00:40:05,360 --> 00:40:07,840
At the back end of it goes up 
just. 

804
00:40:08,120 --> 00:40:10,720
Because all that stuff I get to 
forget, you know, and that that 

805
00:40:10,720 --> 00:40:14,080
way I've got to I can 
consciously see, OK, that does 

806
00:40:14,080 --> 00:40:16,040
that, that a special rule for 
this, you know. 

807
00:40:17,000 --> 00:40:20,320
So that's really hand handy. 
But again, it's like a it's like

808
00:40:20,320 --> 00:40:23,120
a non funded kind of app. 
It's not something you buy. 

809
00:40:23,120 --> 00:40:25,360
It's something that someone's 
doing out of their own free 

810
00:40:25,360 --> 00:40:28,000
time. 
So, yeah, anything, anything 

811
00:40:28,000 --> 00:40:30,880
like that? 
Yeah, exactly, man. 

812
00:40:30,880 --> 00:40:31,640
That's right. 
Exactly. 

813
00:40:31,640 --> 00:40:35,120
Yeah, they're doing it. 
I see comments on like on a lot 

814
00:40:35,120 --> 00:40:37,400
of Facebook group pages and 
people start getting cranky at 

815
00:40:37,440 --> 00:40:40,200
Army builders and like, this 
doesn't have this and doesn't do

816
00:40:40,200 --> 00:40:42,200
this, and it miscalculates it 
all the time. 

817
00:40:42,200 --> 00:40:43,520
You're like, dude, you thought 
it was free. 

818
00:40:44,000 --> 00:40:46,640
Work it out, sort it out. 
He's up. 

819
00:40:48,480 --> 00:40:50,240
It's it's a stupid thing to use 
on your phone. 

820
00:40:50,240 --> 00:40:53,320
I can't use it on my phone. 
I just it just I think on APC it

821
00:40:53,440 --> 00:40:56,640
must be a lot better to use. 
I I will say one thing about 

822
00:40:56,640 --> 00:40:59,400
Battlescribe, it's a little bit 
of a learning curve to set it 

823
00:40:59,400 --> 00:41:03,040
up. 
So don't get frustrated setting 

824
00:41:03,040 --> 00:41:05,760
it up like once you once you 
figure it out, you figure it out

825
00:41:06,680 --> 00:41:09,920
it but like it yeah, I'll just 
give a warning out there that I 

826
00:41:09,920 --> 00:41:12,120
got a little frustrated the 
first time I was trying to set 

827
00:41:12,120 --> 00:41:15,960
it up, but it it it works great.
Like you can load up multiple 

828
00:41:15,960 --> 00:41:18,440
games on there. 
It's pretty accurate. 

829
00:41:18,880 --> 00:41:21,040
I haven't again, I haven't found
many issues with it. 

830
00:41:21,680 --> 00:41:24,960
I really do love that it has all
the special rules and stuff on 

831
00:41:24,960 --> 00:41:27,840
there, which is really. 
I use it for all the game 

832
00:41:27,840 --> 00:41:30,520
systems I play. 
Yeah, it's, it's fantastic. 

833
00:41:30,520 --> 00:41:33,360
But it does take a little bit of
a learning curve to set. 

834
00:41:33,360 --> 00:41:37,200
It does, yeah. 
All right, so now we talked 

835
00:41:37,200 --> 00:41:38,960
about the rules and how to get 
back into it. 

836
00:41:39,240 --> 00:41:42,120
How about people finding 
miniatures and that kind of 

837
00:41:42,120 --> 00:41:43,520
thing? 
What kind of suggestions would 

838
00:41:43,520 --> 00:41:46,080
you have about people who want 
to get the genuine article 

839
00:41:46,080 --> 00:41:49,400
miniatures, the old metal ones? 
Cody, what do you reckon mate? 

840
00:41:49,960 --> 00:41:55,560
Well there so you can go after 
the old stuff now. 

841
00:41:55,560 --> 00:42:00,320
I do not recommend eBay eBay you
you can still find a good deal 

842
00:42:00,320 --> 00:42:03,720
on there occasionally and keep 
your eyes peeled on there. 

843
00:42:03,720 --> 00:42:06,080
Nothing wrong with looking 
because case occasionally you'll

844
00:42:06,080 --> 00:42:09,480
find something on there. 
But the the best way to go is 

845
00:42:09,480 --> 00:42:12,640
usually try to find trade groups
on Facebook. 

846
00:42:13,160 --> 00:42:16,560
Try to hook up with people like 
on the crown of command right 

847
00:42:16,600 --> 00:42:18,520
like these. 
These guys are going to help you

848
00:42:18,680 --> 00:42:21,200
like wheel and deal and find 
find you deals. 

849
00:42:21,640 --> 00:42:28,280
Another good source is if you go
to conventions, actually going 

850
00:42:28,280 --> 00:42:30,040
to conventions. 
Now I understand that people 

851
00:42:30,400 --> 00:42:35,000
like here in the US, we're we're
pretty spoiled on conventions 

852
00:42:35,000 --> 00:42:37,480
and people in other countries 
are not so much it depends where

853
00:42:37,480 --> 00:42:40,360
you live, but I've had really 
good luck here in the US going 

854
00:42:40,360 --> 00:42:42,640
to conventions. 
And a lot of times they have 

855
00:42:42,640 --> 00:42:45,640
these flea markets. 
So don't go to the resellers. 

856
00:42:45,640 --> 00:42:47,440
Don't go to the resellers 
because they're going to, 

857
00:42:47,520 --> 00:42:49,160
they're going to they're going 
to have it priced. 

858
00:42:49,160 --> 00:42:52,600
EBay prices go into the hall in 
the back hall where the guys 

859
00:42:52,600 --> 00:42:56,880
just setting up his shit to fire
sell and dig through all that 

860
00:42:56,880 --> 00:42:58,880
crap. 
And you, you might look out. 

861
00:42:58,880 --> 00:43:02,880
I've, I've found some really 
crazy deals going to those flea 

862
00:43:02,880 --> 00:43:05,960
market sales at the conventions.
So that that would be my other 

863
00:43:05,960 --> 00:43:08,080
suggestion. 
Another thing I would say is 

864
00:43:08,080 --> 00:43:11,920
just look, look at like Facebook
marketplace and Craigslist and 

865
00:43:11,920 --> 00:43:15,320
stuff. 
Occasionally very rare, I have 

866
00:43:15,320 --> 00:43:18,200
found like some deals like that.
I've even found stuff at garage 

867
00:43:18,200 --> 00:43:20,480
sales, believe it or not, you 
know, occasionally. 

868
00:43:20,480 --> 00:43:22,280
So you just never know. 
You never know. 

869
00:43:22,280 --> 00:43:24,360
Just just keep your eye out 
wherever you go. 

870
00:43:24,360 --> 00:43:27,040
And if you're really determined,
the thing I would say is just be

871
00:43:27,040 --> 00:43:30,960
patient. 
Don't settle, get what you want,

872
00:43:31,400 --> 00:43:33,960
but just be patient. 
Don't don't just, you know, 

873
00:43:33,960 --> 00:43:37,560
spend too much money. 
Don't spend more money than you 

874
00:43:37,560 --> 00:43:40,120
have to, right? 
And if you have to collect just 

875
00:43:40,120 --> 00:43:43,200
a few models at a time, fine, 
Just do it that like just get a 

876
00:43:43,240 --> 00:43:46,040
few models, paint them up, you 
know, and then you'll find a few

877
00:43:46,040 --> 00:43:47,640
more models. 
Paint those up, you know, and 

878
00:43:47,640 --> 00:43:49,400
just take your time with it. 
It's a hobby, right? 

879
00:43:50,440 --> 00:43:53,520
And I, I think that's kind of 
part of the enjoyment of the 

880
00:43:53,560 --> 00:43:56,520
nostalgic wargaming hobby is 
like hunting that stuff down. 

881
00:43:56,520 --> 00:43:58,840
It's like collecting, like I 
collect records and comics and 

882
00:43:58,840 --> 00:44:00,280
stuff. 
It's kind of the same thing, 

883
00:44:00,280 --> 00:44:02,200
right? 
Like it's, it's part of the fun.

884
00:44:02,200 --> 00:44:04,200
It's kind of the hunt of finding
that stuff. 

885
00:44:05,720 --> 00:44:08,960
But I, I think the best resource
is hooking up with other people.

886
00:44:08,960 --> 00:44:11,960
So, you know, go to the crown of
commands, a good one. 

887
00:44:12,160 --> 00:44:14,640
There's other discords and 
Facebook groups and all that 

888
00:44:14,640 --> 00:44:17,000
stuff. 
Get to know those guys, connect 

889
00:44:17,000 --> 00:44:19,160
with people, they'll hook you 
up, right? 

890
00:44:19,280 --> 00:44:21,880
Like just just ask around and 
they'll hook you up. 

891
00:44:23,160 --> 00:44:25,680
Yeah, very good advice, Cody. 
How about you can't? 

892
00:44:25,680 --> 00:44:28,320
Any more words of advice there 
from the Battle Bunker? 

893
00:44:28,480 --> 00:44:33,360
Yeah, even, like family and 
friends, you know, like you 

894
00:44:33,360 --> 00:44:35,640
don't, you don't think about it 
being your social interactions 

895
00:44:35,640 --> 00:44:38,000
when people find out you play. 
I call it Pew pews. 

896
00:44:38,080 --> 00:44:40,640
If I go play Pew pews, what are 
you doing? 

897
00:44:40,640 --> 00:44:42,280
I'm going to go play Pew pews 
for the weekend. 

898
00:44:42,280 --> 00:44:43,280
They go. 
What are you talking about? 

899
00:44:43,360 --> 00:44:46,560
Toy soldiers? 
Oh, I've got a cousin's friend 

900
00:44:46,560 --> 00:44:49,440
or kid who's had that and 
there's a box sitting in the 

901
00:44:49,440 --> 00:44:51,920
attic and you want it and like, 
yeah, sure, bring it in. 

902
00:44:51,920 --> 00:44:53,280
I'll. 
I'll take it off your hands. 

903
00:44:55,440 --> 00:44:58,800
My best deals come up from that.
Straight my eBay. 

904
00:45:00,360 --> 00:45:05,040
No, I don't. 
I will not, no. 

905
00:45:05,040 --> 00:45:08,960
I'll sell my stuff there and 
I'll do it by auction, but so 

906
00:45:09,920 --> 00:45:12,840
rent time. 
The people on eBay have 

907
00:45:12,960 --> 00:45:18,120
artificially inflated the price 
of stuff so badly to the point 

908
00:45:18,360 --> 00:45:24,120
where it's not even reasonable. 
It's not even unless you're 

909
00:45:24,120 --> 00:45:26,480
talking to other people who 
know, like I'm on another 

910
00:45:26,480 --> 00:45:30,920
Facebook group, I think it's 
called old hammer evaluations 

911
00:45:30,920 --> 00:45:33,680
where people post up things and 
we give them a, a rough estimate

912
00:45:33,680 --> 00:45:36,840
of valuation and you, you give 
them a value for something they 

913
00:45:36,840 --> 00:45:37,960
go, but that's not what they had
on eBay. 

914
00:45:37,960 --> 00:45:40,280
And you're like, no, but that's 
what we're willing to pay for 

915
00:45:40,280 --> 00:45:41,560
it. 
Like, and normally we're 

916
00:45:41,560 --> 00:45:44,760
willing, willing to pay for 
second admin inches roughly is 

917
00:45:44,760 --> 00:45:48,480
retail plus about 20% from back 
in the day, depending on the 

918
00:45:48,480 --> 00:45:51,360
condition of it. 
Some models are worth more than 

919
00:45:51,360 --> 00:45:54,040
others, but not very many are. 
You know what I mean? 

920
00:45:54,040 --> 00:45:56,920
Like they, they unless it's in a
pristine box and you're looking 

921
00:45:56,920 --> 00:46:00,800
at pristine stuff, then you're 
looking at retail plus 50% 

922
00:46:00,800 --> 00:46:03,600
retail plus 80. 
Unless it's a super duper rare 

923
00:46:03,960 --> 00:46:08,000
weird thing like a Goku Moka 
boss that was only around for 

924
00:46:08,000 --> 00:46:10,080
like 5 minutes before it 
disappeared. 

925
00:46:10,440 --> 00:46:13,280
You know what I mean? 
Or like the miniatures that come

926
00:46:13,280 --> 00:46:17,320
to my head. 
The Legion of the damn Sergeant.

927
00:46:18,000 --> 00:46:20,760
Oh yeah, you know, one of the, 
one of the, you know, the holy 

928
00:46:20,760 --> 00:46:23,320
grails of miniatures is a Legion
of the damn Sergeant. 

929
00:46:23,920 --> 00:46:27,160
You can. 
And like Cody said, it's like if

930
00:46:27,160 --> 00:46:30,000
you set your mind to it, you set
the price you're willing to pay 

931
00:46:30,000 --> 00:46:33,160
for it, then forget about it. 
That's what I do. 

932
00:46:33,160 --> 00:46:37,360
I forget about, I go whatever, 
I'll just, I'll if it comes up, 

933
00:46:37,360 --> 00:46:39,160
it comes up. 
So I had a thing where I was 

934
00:46:39,280 --> 00:46:42,240
collecting dragon ogres for 
Fantasy Battle. 

935
00:46:42,920 --> 00:46:45,760
And if anyone knows the dragon 
Ogre, it's a massive LED model. 

936
00:46:45,760 --> 00:46:48,200
Back in the day, it was $49.00 
for one. 

937
00:46:48,720 --> 00:46:51,120
That's for one bloody dragon 
ogre in Australia. 

938
00:46:51,120 --> 00:46:53,240
It was 49 bucks. 
It was 50 bucks for one dragon 

939
00:46:53,240 --> 00:46:55,480
ogre. 
I set my mind to Amara. 

940
00:46:55,480 --> 00:46:58,000
I'm going to click some dragon. 
I guess I needed some dragon, I 

941
00:46:58,000 --> 00:46:59,760
guess for whatever reason that I
had in my head. 

942
00:47:00,240 --> 00:47:03,480
And over a period of about four 
years, I've managed to collect 

943
00:47:03,480 --> 00:47:09,280
over 25 of them in various 
bundle deals and bits and bobs 

944
00:47:09,280 --> 00:47:14,000
and people just it just comes 
it's like the secret, all right,

945
00:47:14,000 --> 00:47:16,880
You put your intentions out in 
the world and they come to you. 

946
00:47:16,880 --> 00:47:18,960
It's. 
Like a mantra. 

947
00:47:18,960 --> 00:47:21,040
Yeah, you got to say it's one 
dragon. 

948
00:47:22,560 --> 00:47:26,640
You just got to put it out there
and he just comes here like I 

949
00:47:26,640 --> 00:47:28,680
was missing. 
Oh, that's actually a funny 

950
00:47:28,680 --> 00:47:33,120
story. 
So thanks to Texas, I was 

951
00:47:33,120 --> 00:47:38,280
missing the back banner pole of 
Carl Franz for Warhammer. 

952
00:47:38,880 --> 00:47:42,720
All right, A random piece of kit
went on to buddy everywhere, 

953
00:47:42,720 --> 00:47:46,320
searched around, did everything.
People were wanting like 50-60 

954
00:47:46,320 --> 00:47:49,120
dollars type sort of thing for 
one part of a model. 

955
00:47:49,680 --> 00:47:52,240
Some random dude I just posted 
up in a place, but I'm looking 

956
00:47:52,240 --> 00:47:53,960
for this bit. 
I know I'm going to pay, you 

957
00:47:53,960 --> 00:47:55,680
know, we're going to pay 20-30 
bucks for it. 

958
00:47:55,680 --> 00:47:57,160
I said look, I'm going to pay 
for it, whatever. 

959
00:47:57,520 --> 00:48:00,200
Dude just sent me the whole 
fucking Carl France and said 

960
00:48:00,440 --> 00:48:02,560
have it as long as you're paying
it, do it. 

961
00:48:02,600 --> 00:48:06,880
And I went it cost him $60 to 
ship it to Australia. 

962
00:48:06,880 --> 00:48:09,680
This is in the middle of COVID. 
And then he sent me a sticker 

963
00:48:09,680 --> 00:48:12,080
and he goes dude just remember 
Texas is great. 

964
00:48:12,080 --> 00:48:14,120
I love. 
It now. 

965
00:48:15,320 --> 00:48:19,200
That's that's another thing that
I would say is that this part of

966
00:48:19,200 --> 00:48:22,160
like the old school war gaming 
ethic, right, is to to. 

967
00:48:22,280 --> 00:48:24,000
Get back. 
To get back. 

968
00:48:24,080 --> 00:48:26,880
And like, yeah. 
And I, I do it all the time, 

969
00:48:26,880 --> 00:48:28,160
right? 
Like if I have some models, 

970
00:48:28,720 --> 00:48:30,880
yeah, if I got some models 
hanging around, I'm not using 

971
00:48:30,880 --> 00:48:32,120
them. 
And somebody wants to get into 

972
00:48:32,120 --> 00:48:34,320
the hobby and you want this 
army. 

973
00:48:34,320 --> 00:48:35,960
Here you go, man. 
Like we'll make a trade or 

974
00:48:35,960 --> 00:48:36,720
something. 
Whatever. 

975
00:48:36,720 --> 00:48:39,000
I don't, I don't care. 
I got my fun out of it. 

976
00:48:39,040 --> 00:48:43,640
You get your fun out of it like 
and then I think that's and and,

977
00:48:43,680 --> 00:48:44,840
you know. 
Bags of shame. 

978
00:48:45,240 --> 00:48:47,440
They can have a part of my bag 
of shame, I don't care. 

979
00:48:47,880 --> 00:48:50,360
Just totally, Yeah, yeah, yeah, 
I, I'm all about it. 

980
00:48:50,360 --> 00:48:52,880
Like, I'll just give stuff away 
or just make like a reasonable 

981
00:48:52,880 --> 00:48:54,600
trade or whatever. 
Like it doesn't matter to me. 

982
00:48:54,880 --> 00:48:57,480
Like I, I, you know, and I think
that's an important thing that 

983
00:48:57,640 --> 00:49:01,320
us old school gamers realize, 
but a lot of the new school guys

984
00:49:01,320 --> 00:49:05,080
need to realize this, you know, 
that's, that's part of the, 

985
00:49:05,400 --> 00:49:08,240
that's part of like just the old
school ethic of war gaming. 

986
00:49:08,240 --> 00:49:10,080
It's just giving back to people 
and get. 

987
00:49:10,320 --> 00:49:15,400
Yeah, 100%, yeah. 
So yeah, keep it up and God 

988
00:49:15,400 --> 00:49:16,840
bless Texas. 
Yeah. 

989
00:49:17,160 --> 00:49:23,280
God bless Texas man you. 
Love your Texas, Let's pass past

990
00:49:23,280 --> 00:49:25,760
the America shop that they're 
more interesting to me than the 

991
00:49:26,120 --> 00:49:30,160
sort of northern areas or 
Midwest areas of America, to be 

992
00:49:30,160 --> 00:49:32,200
honest. 
Yeah, I don't think my stomach 

993
00:49:32,200 --> 00:49:34,600
would handle Texas, but. 
Yeah, oh, the food. 

994
00:49:36,400 --> 00:49:42,800
Oh, man, Texas cooking, he said.
It's Louisiana, but oh jeez, I. 

995
00:49:43,880 --> 00:49:45,680
Think I just put on 4 kilos 
thinking about it. 

996
00:49:48,440 --> 00:49:50,320
But that's a really important 
point that Cody made. 

997
00:49:50,320 --> 00:49:55,280
And I I've also been the 
recipient of some amazing 

998
00:49:55,280 --> 00:49:59,480
generously people out there in 
the community because obviously,

999
00:49:59,480 --> 00:50:01,120
obviously the crown command is a
big part of that. 

1000
00:50:01,120 --> 00:50:04,640
But obviously, you know, just 
once they know you're in that 

1001
00:50:04,680 --> 00:50:08,160
circle of or group of people on 
Facebook, they know you're 

1002
00:50:08,160 --> 00:50:10,680
genuine and they know that 
you're not going to just, you 

1003
00:50:10,680 --> 00:50:14,560
know, flog off what they sell 
you for cheap for, for a profit.

1004
00:50:15,040 --> 00:50:17,080
They know that you're in the 
hobby for the right reasons and 

1005
00:50:17,080 --> 00:50:18,400
all that kind of thing. 
And once you make those 

1006
00:50:18,400 --> 00:50:23,280
connections within with people 
in the hobby, it's like, it's 

1007
00:50:23,280 --> 00:50:25,800
like you say, it's like, you 
know, you get a good deal, you 

1008
00:50:25,800 --> 00:50:28,480
give a good deal, you know, it 
sort of reciprocates that way. 

1009
00:50:28,960 --> 00:50:32,320
And yeah, thanks, thanks to the 
amazing people in the Crown of 

1010
00:50:32,320 --> 00:50:35,560
Command, especially. 
We do that a lot through our 

1011
00:50:35,560 --> 00:50:37,040
Discord. 
You know, people sell it for a 

1012
00:50:37,040 --> 00:50:39,040
reasonable price. 
They get stuff for a reasonable 

1013
00:50:39,040 --> 00:50:44,320
price. sci-fi sent me a very 
kindly sent me one part of the 

1014
00:50:44,400 --> 00:50:49,280
hot splat gun for Rogue Trader. 
I had the I had the I had the 

1015
00:50:49,280 --> 00:50:53,520
actual chassis, the the sort of 
the plate on the front, but I 

1016
00:50:53,520 --> 00:50:55,200
just didn't. 
It just didn't come with any 

1017
00:50:55,200 --> 00:50:57,640
guns. 
So he very kindly sent me one of

1018
00:50:57,640 --> 00:50:59,720
those because he watched one of 
my videos on YouTube and said, 

1019
00:50:59,720 --> 00:51:02,240
Oh, you know, I've got I found 
this in my bits box here. 

1020
00:51:02,240 --> 00:51:04,200
Might you just take it, you 
know, so you can, so I can 

1021
00:51:04,200 --> 00:51:05,640
actually complete one, which is 
awesome. 

1022
00:51:06,440 --> 00:51:08,000
So thanks for that sci-fi. 
That's great. 

1023
00:51:08,000 --> 00:51:10,560
So I've got one hot splat gun 
from Rd. trader. 

1024
00:51:11,520 --> 00:51:13,360
So we'll help each other. 
You know, we do that. 

1025
00:51:13,920 --> 00:51:16,120
You know, I help people out if I
can, if I've got some something 

1026
00:51:16,120 --> 00:51:20,600
they need and I would rather 
them have it then paint it then 

1027
00:51:20,600 --> 00:51:24,120
play with us than it just 
sitting here in a box for God 

1028
00:51:24,120 --> 00:51:27,200
knows how many years and maybe 
never get touched or whatever, 

1029
00:51:27,240 --> 00:51:30,880
you know? 
There's one golden rule though, 

1030
00:51:30,880 --> 00:51:34,360
if I give you something and then
I find it on fucking Facebook 

1031
00:51:34,360 --> 00:51:38,200
marketplace or eBay, you are 
fucking dead to me. 

1032
00:51:40,040 --> 00:51:43,440
You are gone. 
You are a lot of the trash. 

1033
00:51:44,480 --> 00:51:45,920
Delete me from your friend 
group. 

1034
00:51:45,960 --> 00:51:47,960
I don't. 
I don't want to talk to you ever

1035
00:51:47,960 --> 00:51:49,760
again. 
I've had it happen too. 

1036
00:51:50,280 --> 00:51:51,840
Oh, I've had it happen to me 
multiple. 

1037
00:51:51,960 --> 00:51:54,080
Times, yeah. 
Like, you know, I, I give 

1038
00:51:54,080 --> 00:51:56,520
somebody a good deal on 
something and then like they, 

1039
00:51:56,920 --> 00:51:58,760
they flip it like in a couple of
weeks. 

1040
00:51:59,240 --> 00:52:02,240
What the fuck? 
Dude, like, I'm hunting some 

1041
00:52:02,240 --> 00:52:04,280
stuff for my son. 
Can anyone help me out? 

1042
00:52:04,280 --> 00:52:06,600
Yeah, here's some stuff. 
And then you see it on fucking 

1043
00:52:07,080 --> 00:52:09,760
marketplace. 
It's like, no, dude, don't even 

1044
00:52:09,800 --> 00:52:11,000
know. 
Yeah, no. 

1045
00:52:11,200 --> 00:52:16,440
So there you go, young you Dick.
Exactly. 

1046
00:52:16,920 --> 00:52:18,160
Well, that's a good segue there,
actually. 

1047
00:52:18,160 --> 00:52:19,040
Again. 
So we're going to talk about 

1048
00:52:19,040 --> 00:52:21,480
don't be a Dick, because this is
a system you've created with 

1049
00:52:21,480 --> 00:52:25,560
your guys there in Newcastle, 
part of Newcastle Legions, Yeah.

1050
00:52:26,080 --> 00:52:28,560
Organized play of second edition
40K Yeah. 

1051
00:52:29,400 --> 00:52:34,800
Yes, right. 
So for those that have played a 

1052
00:52:34,800 --> 00:52:38,840
lot of, and yeah, if you go into
the 40K second edition Facebook 

1053
00:52:38,840 --> 00:52:41,320
group page, you'll see a lot of 
even like Josh's battle reports 

1054
00:52:41,320 --> 00:52:44,600
and things like that. 
You do a 2000 point game. 

1055
00:52:44,680 --> 00:52:47,920
There's certain hard 
restrictions within the rules of

1056
00:52:47,920 --> 00:52:53,240
second edition that actually go 
against the style of play that 

1057
00:52:53,240 --> 00:52:55,040
actually intended for you to 
play with. 

1058
00:52:55,040 --> 00:53:00,560
And what I mean by that is 40K 
second Ed is really a drill 

1059
00:53:00,560 --> 00:53:05,320
down, detailed skirmish game. 
It's not a grandiose go game of 

1060
00:53:05,680 --> 00:53:09,040
epic proportions. 
Unfortunately, that's where it 

1061
00:53:09,040 --> 00:53:12,440
went. 
So starting from the 1st army 

1062
00:53:12,440 --> 00:53:15,480
book, which I think was Eldar 
was on that space was the first 

1063
00:53:15,520 --> 00:53:18,480
book, then Eldar, and then we 
started going through. 

1064
00:53:19,360 --> 00:53:22,040
There was no balancing. 
There's no, you know, the game 

1065
00:53:22,040 --> 00:53:24,160
testing was just didn't exist. 
All right. 

1066
00:53:24,160 --> 00:53:27,520
So as you progress through and 
then towards the end of the army

1067
00:53:27,520 --> 00:53:30,360
book scheduling, they got to the
point where they're like fuck 

1068
00:53:30,360 --> 00:53:32,800
people got to too many models 
and it's just getting out of 

1069
00:53:32,800 --> 00:53:34,200
hand. 
But they didn't care. 

1070
00:53:34,200 --> 00:53:35,560
It's just like just sell more 
models. 

1071
00:53:35,560 --> 00:53:37,680
Just sell more models. 
That was the creative, you know,

1072
00:53:37,720 --> 00:53:41,480
genius behind corporate GW back 
in those days and still is today

1073
00:53:41,480 --> 00:53:46,800
really, let's be honest. 
But D Bag came about from 

1074
00:53:47,400 --> 00:53:50,600
playing 2nd Ed at the highest 
level. 

1075
00:53:50,600 --> 00:53:54,800
So one of my good friends, 
Dazzler, he actually won Moab. 

1076
00:53:55,160 --> 00:53:58,480
No, he won Cancon. 
So Cancon in Australia is, is 

1077
00:53:58,480 --> 00:54:01,280
the adept account of America. 
It's the biggest thing that we 

1078
00:54:01,280 --> 00:54:04,840
have. 
And in 1995 he won it with 

1079
00:54:04,840 --> 00:54:07,280
Harlequins. 
And this is a tournament over 

1080
00:54:07,280 --> 00:54:11,480
nearly 100 players. 
He was dropping blind grenades 

1081
00:54:11,480 --> 00:54:14,160
on people. 
He was creating blind screens, 

1082
00:54:14,480 --> 00:54:19,000
flipping over single solitaire, 
vortexing people, just totaling 

1083
00:54:19,240 --> 00:54:25,040
armies individually. 
And awesome for Daria or so 

1084
00:54:25,040 --> 00:54:27,840
awesome for Dazzler. 
Not so awesome for anyone 

1085
00:54:27,840 --> 00:54:31,760
playing against him, Not so 
awesome for pretty much anybody 

1086
00:54:31,800 --> 00:54:33,920
who wasn't using those sort of 
armies. 

1087
00:54:34,160 --> 00:54:37,800
Like there's only like, by the 
time we got to the pinnacle of 

1088
00:54:37,800 --> 00:54:41,120
second edition, there was only a
three or four tournament armies 

1089
00:54:41,120 --> 00:54:43,520
you could play that were 
actually any good that could do 

1090
00:54:43,520 --> 00:54:45,920
any damage. 
Everyone else sucked. 

1091
00:54:46,160 --> 00:54:48,400
Like Space Marines as a whole 
sucked. 

1092
00:54:48,760 --> 00:54:51,160
Their armour safe wasn't good 
enough, they died in chaff. 

1093
00:54:51,160 --> 00:54:54,280
Like you have to be very 
creative with Space Marines to 

1094
00:54:54,280 --> 00:54:57,240
actually be able to make them 
stand up to the top. 

1095
00:54:57,240 --> 00:54:59,840
Eldar players to the top tier 
players to the top. 

1096
00:55:00,360 --> 00:55:02,800
Well, the other big armies that 
were really good at the time, 

1097
00:55:02,920 --> 00:55:04,920
Chaos was really good at the 
time. 

1098
00:55:06,200 --> 00:55:09,080
And then if the tournament 
organizers allowed special 

1099
00:55:09,080 --> 00:55:12,720
characters, which will kind of 
outlawed and banned 90% of the 

1100
00:55:12,720 --> 00:55:15,960
time, it just blew the games 
wide open because there's 

1101
00:55:15,960 --> 00:55:18,520
certain characters that were 
just too far over the top. 

1102
00:55:19,080 --> 00:55:22,320
And if you put no restrictions 
on it, you know, And this comes 

1103
00:55:22,320 --> 00:55:27,680
back to a big problem in when I 
discussed these things, because 

1104
00:55:27,680 --> 00:55:29,920
it gets lost in translation a 
lot in Facebook. 

1105
00:55:32,080 --> 00:55:35,920
When I read things that I say 
that I see the places where I 

1106
00:55:35,920 --> 00:55:38,360
come from and how much I've 
actually played this game and 

1107
00:55:38,360 --> 00:55:43,880
how I the details of where D bag
comes from and seeing the 

1108
00:55:43,880 --> 00:55:47,680
dejection and the, the look of 
loss on somebody's face as a 

1109
00:55:47,800 --> 00:55:54,840
solitaire runs through an entire
army because they do or, or a 

1110
00:55:54,840 --> 00:55:59,800
Banshee X arc with, with a 
Banshee X arc with power fist 

1111
00:55:59,840 --> 00:56:03,160
and something else with some 
swooping hawk wings. 

1112
00:56:03,440 --> 00:56:06,600
Just ransack your space Marine 
Lord. 

1113
00:56:06,600 --> 00:56:09,400
You spend 15 hours painting. 
He just gets totaled in five 

1114
00:56:09,400 --> 00:56:10,920
seconds. 
You know what I mean? 

1115
00:56:10,920 --> 00:56:14,400
Like these are the sort of 
things that awesome if you're 

1116
00:56:14,400 --> 00:56:17,000
into that, if that's what you're
wanting to do, if you want to go

1117
00:56:17,000 --> 00:56:21,040
down the the the hedonistic 
levels of just play it like it 

1118
00:56:21,040 --> 00:56:23,120
was meant to. 
They didn't even know what they 

1119
00:56:23,120 --> 00:56:25,160
meant to play it as. 
They had no fucking idea. 

1120
00:56:25,160 --> 00:56:27,320
They were just trying to sell 
miniatures for fuck's sake. 

1121
00:56:27,320 --> 00:56:31,680
All right, so don't stand on 
this pedestal saying, Oh, they 

1122
00:56:31,680 --> 00:56:34,120
root these rules because that's 
what they were trying to. 

1123
00:56:34,120 --> 00:56:35,880
They didn't know what the fuck 
they were doing. 

1124
00:56:36,160 --> 00:56:37,560
They didn't want the map ward 
books. 

1125
00:56:37,560 --> 00:56:39,320
They had no fucking idea what 
they were doing. 

1126
00:56:39,560 --> 00:56:41,960
They were just selling 
miniatures and each each book 

1127
00:56:41,960 --> 00:56:45,240
was more powerful than the last.
It's it is what it is. 

1128
00:56:45,240 --> 00:56:48,560
Like I don't want a historical 
game where it's everyone sort of

1129
00:56:48,560 --> 00:56:52,160
kind of balanced and even like I
actually do appreciate power 

1130
00:56:52,160 --> 00:56:53,880
creep. 
I find it very interesting and 

1131
00:56:53,880 --> 00:56:56,040
fun dynamic of these sort of 
games. 

1132
00:56:57,240 --> 00:57:01,320
Where the D bad stuff comes into
is it started slowly. 

1133
00:57:01,320 --> 00:57:04,280
So it starts off with even when 
you read the Battle Bible, it'll

1134
00:57:04,280 --> 00:57:09,560
start off with a virus strategy,
the virus bomb strategy card. 

1135
00:57:09,800 --> 00:57:12,520
And when you read the when you 
read the Battle Bible, it'll 

1136
00:57:12,520 --> 00:57:16,840
actually it'll say no, this 
strategy has been discontinued 

1137
00:57:16,840 --> 00:57:18,240
and we don't recommend you use 
it. 

1138
00:57:18,240 --> 00:57:20,840
Yeah, yeah, don't fucking use 
it. 

1139
00:57:21,000 --> 00:57:22,800
All right, so that's the first 
part of D Bag. 

1140
00:57:23,360 --> 00:57:27,480
It's like some things don't 
work, like they're just, you 

1141
00:57:27,480 --> 00:57:28,920
know, some things are just too 
powerful. 

1142
00:57:28,920 --> 00:57:31,960
Then we sort of started going. 
All right, so if we're not using

1143
00:57:31,960 --> 00:57:33,880
the other thing, there's two 
strategy cards we don't ever 

1144
00:57:33,880 --> 00:57:37,880
use, which is the virus and the 
vortex. 

1145
00:57:37,880 --> 00:57:39,760
I think it's. 
Which one is it? 

1146
00:57:40,600 --> 00:57:43,360
There's virus outbreak. 
That's definitely a band 

1147
00:57:44,520 --> 00:57:46,400
strategy card. 
Another one I don't know. 

1148
00:57:47,520 --> 00:57:50,280
The other one was there's this 
two, there's two, I've always 

1149
00:57:50,280 --> 00:57:57,880
been, it'll come to me. 
So it starts off with that. 

1150
00:57:57,880 --> 00:57:59,240
So you just take out those 
things. 

1151
00:57:59,560 --> 00:58:03,680
Then you start looking at the 
power imbalance of certain 

1152
00:58:03,680 --> 00:58:07,440
heroes because Second Aid 
becomes a hero based game very 

1153
00:58:07,440 --> 00:58:10,440
quickly. 
Is my hero enough to take out 

1154
00:58:10,440 --> 00:58:13,120
the other heroes? 
Can I get my hero across the 

1155
00:58:13,120 --> 00:58:15,080
board quick enough to take out 
the other heroes? 

1156
00:58:15,320 --> 00:58:17,200
Then you have the problem with 
vortex grenades. 

1157
00:58:17,640 --> 00:58:21,120
All right, so vortex grenades is
an instant death unless you've 

1158
00:58:21,120 --> 00:58:25,520
got a vortex detonator. 
Then you're talking about are 

1159
00:58:25,520 --> 00:58:28,960
you having hidden lists? 
Because for a Vortex detonator 

1160
00:58:28,960 --> 00:58:31,600
to work, you have to have a 
hidden list because otherwise 

1161
00:58:31,600 --> 00:58:34,440
there's no point in doing it. 
So in tournament settings, 

1162
00:58:34,720 --> 00:58:36,480
majority of the time it's not 
hidden list. 

1163
00:58:36,480 --> 00:58:38,800
You're actually explaining 
people what you've got in your 

1164
00:58:38,800 --> 00:58:41,800
armies before you play. 
So we sort of go, well, we'll 

1165
00:58:41,800 --> 00:58:44,440
take out Vortex grenades, we'll 
take out this, we'll take out 

1166
00:58:44,440 --> 00:58:48,160
that. 
Anyway, so during a lot of this 

1167
00:58:48,880 --> 00:58:56,040
process, me personally running 
so many demo games of 40K and 

1168
00:58:56,040 --> 00:58:58,400
then stage demo games in Games 
Workshop. 

1169
00:58:58,400 --> 00:59:03,040
So a stage demo game is so 
you've run a kid through 15 

1170
00:59:03,480 --> 00:59:06,520
basic games of the box set. 
All right, the code he's got in 

1171
00:59:06,520 --> 00:59:08,360
his back there. 
Like, you know, you got your, 

1172
00:59:08,400 --> 00:59:12,600
you got your, what is it 2020 
Gretchen or 40 Gretchen, 2 

1173
00:59:12,600 --> 00:59:15,920
squads of 20. 
You got your 20 orcs. 

1174
00:59:15,920 --> 00:59:18,320
And then you got your 
dreadnought in a paper card. 

1175
00:59:18,640 --> 00:59:20,400
And then you've got your 10 
marines. 

1176
00:59:20,600 --> 00:59:23,920
And you know, then you step it 
up and you go, OK, so you can 

1177
00:59:23,920 --> 00:59:26,040
have another squad of marines 
now you can have another little 

1178
00:59:26,040 --> 00:59:29,440
bit of this and you get kind of 
like what combat control, combat

1179
00:59:29,440 --> 00:59:31,800
patrol is now for 40 K 10th 
edition. 

1180
00:59:32,400 --> 00:59:35,400
So in the shops we were 
introducing this to the kids. 

1181
00:59:35,400 --> 00:59:39,480
So in the shops that I used to 
run, I would try to introduce 

1182
00:59:39,480 --> 00:59:42,160
the kid into 40K through the 
basic game. 

1183
00:59:42,480 --> 00:59:45,240
Then I'd step it up with a 
little bit more than I'd step it

1184
00:59:45,240 --> 00:59:48,120
up and just keep building them 
into more and more. 

1185
00:59:48,400 --> 00:59:51,520
So then they'd go off and they'd
buy a box set of marines and 

1186
00:59:51,520 --> 00:59:53,680
they'd buy themselves a hero or 
they'd buy themselves a 

1187
00:59:53,680 --> 00:59:55,640
chaplain. 
And then we'll go, OK, cool. 

1188
00:59:55,640 --> 00:59:58,120
So we'll just have a hero based 
game with our generals because 

1189
00:59:58,120 --> 01:00:00,200
when you start adding generals 
sheet gets a bit weird. 

1190
01:00:00,600 --> 01:00:02,640
And then we'd say, OK, so I'm 
going to teach you how to make 

1191
01:00:02,760 --> 01:00:05,280
an army list. 
So here's a 500 point army list.

1192
01:00:05,280 --> 01:00:08,320
He's a, you know, the the 
origins of a slow grow started 

1193
01:00:08,320 --> 01:00:09,880
here. 
This is where we started doing 

1194
01:00:10,320 --> 01:00:13,040
this is a slow grow of an army. 
And then I'd take a kid aside 

1195
01:00:13,040 --> 01:00:15,560
and go, here's your 2000 point 
army, but we'll break it down to

1196
01:00:15,560 --> 01:00:18,720
500 chunks, paint it up, bring 
it in store and then we'll play 

1197
01:00:18,720 --> 01:00:21,440
it. 
It was at this stage that I 

1198
01:00:21,440 --> 01:00:25,760
noticed that around the thousand
and we would break certain rules

1199
01:00:25,760 --> 01:00:28,080
in this. 
So to make your 500, to make 

1200
01:00:28,080 --> 01:00:31,400
your thousand points work, you 
wouldn't be taking, you know, 

1201
01:00:31,400 --> 01:00:33,640
vortex grenades because they're 
fifty points like they're just 

1202
01:00:33,640 --> 01:00:36,040
too expensive. 
You wouldn't be taking a general

1203
01:00:36,040 --> 01:00:37,440
character. 
You only be taking a hero 

1204
01:00:37,440 --> 01:00:40,480
character at level two. 
You wouldn't be taking a psycho 

1205
01:00:40,480 --> 01:00:42,680
necessarily because you don't 
want to introduce psyching just 

1206
01:00:42,680 --> 01:00:45,000
yet because you didn't want to 
sell them a dark Millennium box 

1207
01:00:45,000 --> 01:00:46,680
yet because they've only got the
basic box set. 

1208
01:00:46,680 --> 01:00:51,720
So things like this sort of 
started happening and then when 

1209
01:00:51,720 --> 01:00:54,800
I came back to 2nd edition a lot
later and I met up with Daz and 

1210
01:00:54,800 --> 01:00:57,400
we started working these sort of
things out, we found that the 

1211
01:00:57,400 --> 01:00:59,400
sweet spot was about 1500 
points. 

1212
01:01:00,120 --> 01:01:03,760
It was hero level characters, 
which is A2 wounded character 

1213
01:01:04,880 --> 01:01:06,480
that. 
And then we went right. 

1214
01:01:06,480 --> 01:01:10,320
So then we played that without 
any war gear. 

1215
01:01:10,320 --> 01:01:12,520
What does that look like? 
So we'd have a few games without

1216
01:01:12,520 --> 01:01:15,760
any war gear, any extra stuff. 
And funny things we noticed is 

1217
01:01:15,760 --> 01:01:19,800
that troops became really 
powerful again. 

1218
01:01:20,520 --> 01:01:22,480
A squad of marines was a scary 
thing. 

1219
01:01:22,760 --> 01:01:26,600
A squad of aspect warriors or 
even guardians with a with a 

1220
01:01:27,040 --> 01:01:31,000
weapon platform was actually a 
thing now because it could take 

1221
01:01:31,000 --> 01:01:34,920
out parts of the battlefield and
went, oh shit, second aid 

1222
01:01:34,920 --> 01:01:37,560
actually has a lot of strategy, 
strategic depth to it. 

1223
01:01:37,840 --> 01:01:41,320
Then we go, OK, so if at 1500 
points you can actually get 

1224
01:01:41,320 --> 01:01:43,160
quite a lot of troops and things
like that. 

1225
01:01:43,400 --> 01:01:47,560
So what we did was we go, all 
right, so using the same 

1226
01:01:48,320 --> 01:01:52,520
structure that is normally built
into second 840K army list 

1227
01:01:52,520 --> 01:01:57,160
building, which is what 50% 
characters, 50% basic troops, 

1228
01:01:57,160 --> 01:02:02,320
25% what is it supports heavy 
support. 

1229
01:02:03,040 --> 01:02:06,520
We went, OK, so make it 25% for 
heroes because we want to limit 

1230
01:02:06,520 --> 01:02:08,240
the amount of heroes on the 
battlefield because we want to 

1231
01:02:08,240 --> 01:02:12,360
make it focused on troops, 50% 
of troops and then 25% on 

1232
01:02:12,360 --> 01:02:15,680
support. 
And then we said, all right, how

1233
01:02:15,680 --> 01:02:18,960
about we do this? 
We go, you get 50 points of 

1234
01:02:18,960 --> 01:02:24,840
upgrades across the entire army,
So whether that's vehicle cards,

1235
01:02:24,840 --> 01:02:27,800
whether that's your Wargie 
cards, whether it's your X arc 

1236
01:02:27,800 --> 01:02:31,400
powers, whether it's your bio 
Morse for Tyranids and things 

1237
01:02:31,400 --> 01:02:34,960
like that, you only get 50 
points worth as a total rule. 

1238
01:02:35,760 --> 01:02:38,360
So you're keeping the game 
really small, but you're also 

1239
01:02:38,360 --> 01:02:39,800
keeping the game really 
tactical. 

1240
01:02:41,000 --> 01:02:44,280
Now, once you do all this and 
you've, you know, we've created 

1241
01:02:44,280 --> 01:02:47,080
that and we've got that and I've
sent this off and, you know, 

1242
01:02:47,080 --> 01:02:51,400
people playing this out, cycles 
become a thing. 

1243
01:02:51,400 --> 01:02:53,840
It's like, all right, so you 
have to deal with cycles. 

1244
01:02:54,320 --> 01:02:56,920
So cycles can only be level 2, 
all right. 

1245
01:02:56,920 --> 01:02:58,720
Now, if you go into Dark 
Millennium, there's actually a 

1246
01:02:58,720 --> 01:03:01,400
way to work all this out. 
It's like 25 points per level, 

1247
01:03:02,120 --> 01:03:03,400
all right. 
And even in some of the army 

1248
01:03:03,400 --> 01:03:05,880
builders that actually have this
actually built into it. 

1249
01:03:06,160 --> 01:03:08,600
And so when you buy your Marine 
hero, you can just upgrade them 

1250
01:03:08,600 --> 01:03:12,120
25 points per level where the 
only armies that break these 

1251
01:03:12,120 --> 01:03:15,800
kind of rules and like Tyranids,
Jean Stiller, Colts, they're 

1252
01:03:15,800 --> 01:03:19,040
about it really like everyone 
else can work within these rules

1253
01:03:19,040 --> 01:03:21,520
quite easily. 
Where I get a lot of pushback 

1254
01:03:21,520 --> 01:03:27,640
from 4K second head players is 
through the rules say that you 

1255
01:03:27,640 --> 01:03:30,360
have to have a general in your 
army and a hero is not a 

1256
01:03:30,360 --> 01:03:34,600
general. 
Why? 

1257
01:03:35,160 --> 01:03:39,720
Why Yeah, fucking this game 
again. 

1258
01:03:39,880 --> 01:03:41,880
Their rules were shit when they 
wrote them. 

1259
01:03:44,400 --> 01:03:47,520
It's like they wrote it for when
they wrote it and it didn't 

1260
01:03:47,640 --> 01:03:50,960
equate until you've got to like 
10 army books and it's it's gone

1261
01:03:50,960 --> 01:03:53,720
crazy anyway, if you want to do 
that, go the other way. 

1262
01:03:53,720 --> 01:03:54,680
This is how we're going to play 
it. 

1263
01:03:54,680 --> 01:03:56,360
We're going to play it tight. 
We're going to play it skirmish,

1264
01:03:56,360 --> 01:04:00,880
we're going to play it good. 
Then we've got once you've got 

1265
01:04:00,880 --> 01:04:04,280
all this out, we go, all right, 
WYSIWYG, say everything you say.

1266
01:04:04,400 --> 01:04:06,640
Everything you want on the model
has to be on the model type 

1267
01:04:06,640 --> 01:04:10,480
scenario, painted armies. 
All right, that's all good. 

1268
01:04:11,960 --> 01:04:15,520
I think with Tyranny we went 
that they have no biomorphs at 

1269
01:04:15,520 --> 01:04:19,200
all because they just go well 
out of the proportion of things.

1270
01:04:19,520 --> 01:04:23,520
They have to have a hive Tyrant,
which does boost you out of the 

1271
01:04:23,520 --> 01:04:26,120
hero level sort of character 
because they don't actually have

1272
01:04:26,120 --> 01:04:27,920
a hero character to run in their
army. 

1273
01:04:29,040 --> 01:04:31,320
But if you take out the 
biomorphs, you take out their 

1274
01:04:31,320 --> 01:04:33,920
psychic levels or you can give 
them two psychic levels at 50 

1275
01:04:33,920 --> 01:04:35,640
points. 
All right, they're actually 

1276
01:04:35,640 --> 01:04:38,200
quite killable. 
It's a crack miss. 

1277
01:04:38,200 --> 01:04:40,520
I was going to take him out. 
All right, you're devastated 

1278
01:04:40,520 --> 01:04:43,320
squad that you spent 15 hours 
painting 20. 

1279
01:04:43,640 --> 01:04:46,080
You know some people have spent 
30 hours painting it might 

1280
01:04:46,080 --> 01:04:48,640
actually do some damage without 
dying in the first instance. 

1281
01:04:51,160 --> 01:04:56,120
Now, on top of all that you've 
got once we did all this, we 

1282
01:04:56,120 --> 01:04:58,640
have played a few games of that 
and we we mucked around with it 

1283
01:04:58,640 --> 01:05:01,680
a bit. 
And this is where D Bad came 

1284
01:05:01,680 --> 01:05:03,920
into play. 
So with the missions and the way

1285
01:05:03,920 --> 01:05:07,760
the missions work, you can 
actually gain even a system 

1286
01:05:07,760 --> 01:05:09,800
that's taken everything out. 
You can still game it. 

1287
01:05:10,440 --> 01:05:12,080
You can still be a gaming 
fucker. 

1288
01:05:12,440 --> 01:05:14,840
You can take Tyranny and then 
you can make all your you can 

1289
01:05:14,840 --> 01:05:17,040
take Tyranny and Eldar. 
They're the two ones that come 

1290
01:05:17,040 --> 01:05:20,160
to my head. 
Oh, and guard the three, three 

1291
01:05:20,160 --> 01:05:23,760
armies that can really gain this
system is that you can take 

1292
01:05:23,760 --> 01:05:26,560
units and make sure they don't 
go over the threshold for 

1293
01:05:26,560 --> 01:05:30,520
mission objectives. 
So you can go MSU, you can go 

1294
01:05:30,520 --> 01:05:34,920
multiple small units, and you 
can create an army that gives 

1295
01:05:34,920 --> 01:05:40,000
your opponent no victory points.
Don't be a Dick. 

1296
01:05:44,720 --> 01:05:48,160
And that's it's that simple. 
It's like when we ran our first 

1297
01:05:48,160 --> 01:05:52,480
D bad event and I put this out, 
I said just don't be a Dick, 

1298
01:05:52,480 --> 01:05:54,600
Like don't. 
And I I try to keep telling 

1299
01:05:54,600 --> 01:05:57,840
people like just play an army 
that you'd want to play against 

1300
01:05:58,240 --> 01:06:01,000
and you'll be fine. 
And then you still have people. 

1301
01:06:01,000 --> 01:06:03,280
And I said, look all right for 
the first first one. 

1302
01:06:03,280 --> 01:06:05,680
We're going to make sure you 
submit the list and we'll read 

1303
01:06:05,680 --> 01:06:07,040
them. 
And just to make sure 

1304
01:06:07,040 --> 01:06:09,080
everyone's, you know, on the 
same, you know, you don't want 

1305
01:06:09,080 --> 01:06:11,560
to be turning up the knife with 
the gunfight side of scenario 

1306
01:06:11,560 --> 01:06:15,720
where you've created this most 
beautiful fluffy tactical marine

1307
01:06:15,720 --> 01:06:17,840
army, like the Blood Angel army 
that you had the other day, 

1308
01:06:17,840 --> 01:06:19,280
where it's just got a tactical 
squad. 

1309
01:06:19,280 --> 01:06:22,120
It's got a rhino, it's got a 
beast, it's got one of 

1310
01:06:22,120 --> 01:06:23,760
everything. 
It looks beautiful, but 

1311
01:06:23,760 --> 01:06:26,000
synergetically wise, it's 
probably the worst army you 

1312
01:06:26,000 --> 01:06:29,240
could possibly make. 
But you don't want that up 

1313
01:06:29,240 --> 01:06:33,200
against a Tyranid army that is 
just got nothing but homogans 

1314
01:06:33,280 --> 01:06:35,600
and it's going to charge you in 
the second turn and wipe you 

1315
01:06:35,600 --> 01:06:37,560
out. 
That's just not fun for anyone. 

1316
01:06:38,120 --> 01:06:41,440
Even this, even when we did the 
first tournament, someone 

1317
01:06:41,440 --> 01:06:43,880
submitted. 
This guy knows who he is and if 

1318
01:06:43,880 --> 01:06:46,840
you're listening to this, you 
know who you are and you got 

1319
01:06:46,840 --> 01:06:50,880
called out. 
He's one of my oldest friends 

1320
01:06:50,880 --> 01:06:54,320
and he's dude, what the fuck are
you doing? 

1321
01:06:54,760 --> 01:06:57,920
He submits a period list that's 
kept all these units under 100 

1322
01:06:57,920 --> 01:07:02,000
points. 
I'm like I said, no, you're 

1323
01:07:02,000 --> 01:07:04,320
going to have to group all your 
little termagate and your 

1324
01:07:04,320 --> 01:07:08,040
homicate units. 
You got like 6 of each, group 

1325
01:07:08,040 --> 01:07:10,320
them together into 3 units of 
three and he goes no, I don't 

1326
01:07:10,320 --> 01:07:12,640
want to play it now. 
You should. 

1327
01:07:12,640 --> 01:07:14,400
You should have a stamp. 
You just got a stampless. 

1328
01:07:14,400 --> 01:07:17,120
Don't be AD bat. 
That's it, bang. 

1329
01:07:17,440 --> 01:07:20,440
And then we had another guy who 
wanted to run a what did he want

1330
01:07:20,440 --> 01:07:23,040
to do? 
He wanted to run a Imperial 

1331
01:07:23,040 --> 01:07:25,040
Guard army just full of fucking 
basilisks. 

1332
01:07:26,360 --> 01:07:29,160
I'm like, no one wants to play 
that dude, what are you fucking 

1333
01:07:29,160 --> 01:07:31,280
doing? 
All right, Don't be a fucking 

1334
01:07:31,280 --> 01:07:33,360
dead. 
And that's how it all came 

1335
01:07:33,360 --> 01:07:34,560
about. 
That's where don't be a Dick 

1336
01:07:34,560 --> 01:07:38,880
comes from. 
It's pulling your head in from 

1337
01:07:39,840 --> 01:07:43,240
being a teenage kid playing on 
your floor with your mates and 

1338
01:07:43,240 --> 01:07:45,960
getting into arguments for 15 
hours over throwing grenades 

1339
01:07:45,960 --> 01:07:52,000
onto a bridge all right, to 
being a grown adult playing man 

1340
01:07:52,000 --> 01:07:54,640
dollies on the weekend and 
enjoying your time while you're 

1341
01:07:54,640 --> 01:07:58,320
drinking beer. 
All right, so that's where D Bag

1342
01:07:58,320 --> 01:08:01,840
comes from. 
You got any questions? 

1343
01:08:02,320 --> 01:08:07,240
There's, you know, I don't know,
I don't know how like, because 

1344
01:08:07,280 --> 01:08:10,320
every time I posted this up 
anywhere, I get so much grief 

1345
01:08:10,320 --> 01:08:12,400
from people saying you're not 
playing the rules properly, 

1346
01:08:12,400 --> 01:08:14,960
you're not doing this and you 
can't, you can't. 

1347
01:08:15,640 --> 01:08:19,319
What is it? 
You can't compass system like 

1348
01:08:19,319 --> 01:08:21,479
you've never compass system. 
You just got to play it as it 

1349
01:08:21,479 --> 01:08:23,720
is. 
That's a very 40K mentality. 

1350
01:08:23,920 --> 01:08:26,680
You have to play the system as 
it is, and that's normally 

1351
01:08:26,680 --> 01:08:29,840
coming from the guy who just got
the Army book that is so fucking

1352
01:08:29,840 --> 01:08:31,640
good that it destroys everyone 
anyway. 

1353
01:08:31,840 --> 01:08:33,359
And that's their idea of a good 
time. 

1354
01:08:33,720 --> 01:08:36,319
And if that's their idea of a 
good time, open up Pornhub and 

1355
01:08:36,319 --> 01:08:38,640
destroy yourself like. 
Like. 

1356
01:08:39,960 --> 01:08:42,279
We don't need that here on the 
war gaming table. 

1357
01:08:42,520 --> 01:08:44,920
I came into a joint interaction.
If you're not going to interact 

1358
01:08:44,920 --> 01:08:49,200
well with me, you can piss off. 
All right, so there you go. 

1359
01:08:49,240 --> 01:08:51,200
That's D bag. 
That's wonderful. 

1360
01:08:51,200 --> 01:08:52,960
I love it. 
So we've got Old Wolf and a 

1361
01:08:53,600 --> 01:08:55,640
Fury. 
I'm glad you could jump into 

1362
01:08:55,640 --> 01:08:56,720
here. 
I'm glad you're here mate, 

1363
01:08:56,720 --> 01:08:59,439
that's great. 
And Vaughan, that was awesome to

1364
01:08:59,439 --> 01:09:03,600
hear the rant from the Fury. 
And is there any points limit on

1365
01:09:03,600 --> 01:09:05,160
D bag games I'm going to have 
missed? 

1366
01:09:05,160 --> 01:09:08,640
You, yeah, you can, you can 
start D bag from as low as 500 

1367
01:09:08,640 --> 01:09:10,680
points. 
That's why it's such a good 

1368
01:09:10,680 --> 01:09:13,600
little system, because you you 
can start with a hero, you can 

1369
01:09:13,600 --> 01:09:16,640
start with a Sergeant. 
We used to play in GW with a 

1370
01:09:16,640 --> 01:09:19,479
Sergeant. 
All right, so a Sergeant of 

1371
01:09:19,479 --> 01:09:24,080
Marines or a hero, like whatever
your champion is or champion 

1372
01:09:24,080 --> 01:09:26,120
level character, they can run 
your army. 

1373
01:09:26,760 --> 01:09:30,279
If you want to get fluff with 
me, boys, a Marine Sergeant is 

1374
01:09:30,279 --> 01:09:34,080
100 years old and been in battle
for since his entire inception. 

1375
01:09:34,720 --> 01:09:36,240
God damn. 
He can run a battlefield by 

1376
01:09:36,240 --> 01:09:38,800
himself if he wanted to. 
What do you think they get their

1377
01:09:38,800 --> 01:09:40,640
bloody field Marshalls from from
sergeants. 

1378
01:09:40,640 --> 01:09:41,760
You have to go through all the 
ranks. 

1379
01:09:41,760 --> 01:09:43,240
So come on. 
Yeah, So you can run it from a 

1380
01:09:43,240 --> 01:09:45,720
champion level. 
So 500 points champion level, 

1381
01:09:46,080 --> 01:09:49,000
which you know for Marines might
be, and then you, Oh no, you're 

1382
01:09:49,040 --> 01:09:50,319
going to have to break some 
rules. 

1383
01:09:50,880 --> 01:09:54,000
You take a 5 man squad of 
marines instead of A10 man squad

1384
01:09:54,000 --> 01:09:57,040
of marines. 
OK, fucking mind blowing. 

1385
01:09:57,160 --> 01:10:03,000
All right, Just be flexible. 
But the beauty of 2nd, and This 

1386
01:10:03,000 --> 01:10:06,560
is why I do love it when you get
Dark Millennium and you go 

1387
01:10:06,560 --> 01:10:09,400
through it, when you go through 
the Battle Bible, there is 

1388
01:10:09,400 --> 01:10:14,000
points for everything because it
comes from Rogue Trader and they

1389
01:10:14,000 --> 01:10:16,440
haven't really ever changed the 
point system from Rogue Trader 

1390
01:10:16,440 --> 01:10:19,760
to 2nd Ed. 
All the points are built in so 

1391
01:10:19,760 --> 01:10:23,120
you can build out things very 
easily and very successfully. 

1392
01:10:23,120 --> 01:10:27,360
Like it's not that hard. 
All right, nice. 

1393
01:10:28,000 --> 01:10:29,560
Yeah. 
Is there an official document 

1394
01:10:29,560 --> 01:10:32,080
where people can actually go and
see like to root for the D bad 

1395
01:10:32,080 --> 01:10:34,400
rules at all? 
Yeah, yeah, I sent, I sent one 

1396
01:10:34,400 --> 01:10:35,400
to you. 
I did. 

1397
01:10:37,120 --> 01:10:38,200
I'm hopeless at this mate, 
sorry. 

1398
01:10:38,960 --> 01:10:41,520
Yeah, it does get one too. 
I did change it to seek and 

1399
01:10:41,520 --> 01:10:43,880
destroy, but after talking about
this we just caught debug. 

1400
01:10:43,880 --> 01:10:46,640
From now on I think it's found 
sounds better, but now you 

1401
01:10:46,640 --> 01:10:49,080
understand my rant so. 
OK, that's why I didn't. 

1402
01:10:49,120 --> 01:10:51,000
I didn't realize what it was. 
Yeah, yeah, yeah. 

1403
01:10:51,000 --> 01:10:55,480
So that's the seek and destroy. 
Now, more astute players out 

1404
01:10:55,480 --> 01:10:58,600
there will find a lot of holes 
and bits and bobs in that that 

1405
01:10:58,600 --> 01:11:00,080
they were probably trying to 
exploit. 

1406
01:11:00,080 --> 01:11:02,280
So I'll just refer back to Don't
be a Dick. 

1407
01:11:05,040 --> 01:11:07,760
It's an essence. 
It's an essence, it's a feeling.

1408
01:11:07,760 --> 01:11:10,720
It's an emotion. 
It's, it's like when you're 

1409
01:11:10,720 --> 01:11:14,280
playing historicals, you just 
sort of, you got to feel it out 

1410
01:11:14,280 --> 01:11:16,800
guys. 
Like it's just, you know, it's a

1411
01:11:16,800 --> 01:11:21,600
way of being, you know, you want
to, you want to play a game 

1412
01:11:21,640 --> 01:11:24,400
with, you're going to spend 2 
hours with somebody, another 

1413
01:11:24,640 --> 01:11:27,480
grown man. 
Normally 99.9% of the time it's 

1414
01:11:27,480 --> 01:11:29,720
going to be a man. 
You want to enjoy that 

1415
01:11:29,720 --> 01:11:32,160
experience, and that's through 
the immersion of the hobby where

1416
01:11:32,160 --> 01:11:33,840
you've both got nicely painted 
armies. 

1417
01:11:34,160 --> 01:11:36,840
You got your goblin green bases 
or that heretic that has his own

1418
01:11:36,840 --> 01:11:40,160
painted bases. 
You got great terrain. 

1419
01:11:40,240 --> 01:11:41,840
You're all playing the same 
rules. 

1420
01:11:42,080 --> 01:11:45,400
You're playing a small, tight 
skirmish game where 11 foul shot

1421
01:11:45,400 --> 01:11:47,640
of a rocket launcher might take 
out your one leader. 

1422
01:11:48,080 --> 01:11:53,520
All right, And you want to make 
the game fun and come down to 

1423
01:11:53,520 --> 01:11:55,800
the last minute. 
So those mission cards that come

1424
01:11:55,800 --> 01:11:59,320
with the game and come with Dark
Millennium that are built into 

1425
01:11:59,320 --> 01:12:02,680
the Battle Bible, they're 
awesome if you're playing it 

1426
01:12:02,680 --> 01:12:04,840
with the right spirit. 
Actually, that can actually 

1427
01:12:04,840 --> 01:12:06,600
work. 
They I, I still use them in 

1428
01:12:06,600 --> 01:12:09,080
heresy. 
I still use them in modern 40K. 

1429
01:12:09,080 --> 01:12:11,600
Like they're actually really 
well thought out and planned out

1430
01:12:11,600 --> 01:12:16,000
missions. 
So go for it, have fun with it 

1431
01:12:16,360 --> 01:12:18,000
like. 
Can I make one request? 

1432
01:12:18,760 --> 01:12:21,360
Can I make one request? 
Please don't change the name 

1433
01:12:21,360 --> 01:12:24,040
mate, don't change it. 
Oh you cool. 

1434
01:12:24,040 --> 01:12:25,080
D Bag. 
D Bag's. 

1435
01:12:25,160 --> 01:12:27,280
Fine watch mate. 
The Seeking with Troy hasn't got

1436
01:12:27,280 --> 01:12:28,640
the same flavor, hasn't got the 
same. 

1437
01:12:28,640 --> 01:12:30,440
Hasn't got the flavor. 
You want the flavor. 

1438
01:12:30,440 --> 01:12:33,240
You want the flavor. 
That's why I think I think 

1439
01:12:33,240 --> 01:12:35,160
that's beautiful. 
I think that's just, you know, 

1440
01:12:35,160 --> 01:12:37,360
encaptures encapsulates 
everything you want to say. 

1441
01:12:38,040 --> 01:12:41,080
So tweak the rules to be a dig 
free zone. 

1442
01:12:41,120 --> 01:12:42,440
Yeah, we definitely. 
Want to see that? 

1443
01:12:42,440 --> 01:12:46,400
Pretty much it's you're not even
tweaking the rules to be honest.

1444
01:12:46,560 --> 01:12:50,320
You're just bending, bending 
army list creation because 

1445
01:12:50,320 --> 01:12:52,680
you're not. 
You're not actually breaking 

1446
01:12:52,680 --> 01:12:55,080
anything. 
Breaking it would be saying that

1447
01:12:55,360 --> 01:12:58,400
I can now throw a grenade 15 
times further than my normal 

1448
01:12:58,400 --> 01:13:00,040
strength. 
You know what I mean? 

1449
01:13:00,040 --> 01:13:02,760
That's breaking the rules. 
You know, this isn't breaking 

1450
01:13:02,760 --> 01:13:04,440
the rules. 
This is changing army army 

1451
01:13:04,440 --> 01:13:07,280
composition. 
And because you're taking out 

1452
01:13:07,280 --> 01:13:11,360
the hero, you've just eliminated
90% of the problems of second 

1453
01:13:11,360 --> 01:13:15,520
edition. 
Because some heroes are just too

1454
01:13:15,520 --> 01:13:17,160
much. 
Yeah, yeah. 

1455
01:13:17,360 --> 01:13:19,720
So yeah, there's no basically 
there's no special characters 

1456
01:13:19,800 --> 01:13:21,040
either. 
No name characters. 

1457
01:13:21,400 --> 01:13:26,280
You can I, I actually allow hero
level special characters because

1458
01:13:26,280 --> 01:13:27,520
they're actually a lot of flavor
in them. 

1459
01:13:27,920 --> 01:13:30,320
Yeah, I think so. 
Some of like, some of like for 

1460
01:13:30,320 --> 01:13:35,240
Blood Angels, like Kabulo, 
awesome little mid tier chaplain

1461
01:13:35,240 --> 01:13:37,800
dude, freaking awesome 
miniature. 

1462
01:13:37,800 --> 01:13:41,840
Yeah, run that. 
Like when someone would submit a

1463
01:13:41,840 --> 01:13:44,360
list to me and it had like it 
was a Blood Angel on me with a 

1464
01:13:44,360 --> 01:13:46,680
Kabulo theme to it. 
It's like, fuck yeah. 

1465
01:13:46,680 --> 01:13:48,120
I want to see that. 
That's awesome. 

1466
01:13:48,720 --> 01:13:52,080
You know, like yeah, hero level 
characters go or nuts like as 

1467
01:13:52,080 --> 01:13:54,800
long as they've got so the 
definition of a hero level 

1468
01:13:54,800 --> 01:13:58,240
character normally under normal 
circumstances is A2 wounded 

1469
01:13:58,240 --> 01:14:01,320
character. 
Yeah, sorry man. 

1470
01:14:01,320 --> 01:14:06,200
SO2 wound character right so. 
If it's A2 wing wound character 

1471
01:14:06,200 --> 01:14:09,320
profile then it should be OK but
D bad so As for zombie is fully 

1472
01:14:09,320 --> 01:14:12,800
with you about D bad way of life
and cyclo is having the right 

1473
01:14:12,800 --> 01:14:14,800
attitude and having fun. 
Alcohol helps. 

1474
01:14:15,840 --> 01:14:19,080
It does help, but it actually 
really effects my gameplay. 

1475
01:14:19,240 --> 01:14:22,360
I'm terrible when I'm drinking. 
Yeah, I'm average when I don't, 

1476
01:14:22,360 --> 01:14:24,800
and I'm terrible when I drink. 
I don't really care. 

1477
01:14:25,240 --> 01:14:28,720
I don't really, I mean, I just 
play to have fun, but I think I,

1478
01:14:28,760 --> 01:14:31,200
I really appreciate what you've 
done with D Band. 

1479
01:14:31,240 --> 01:14:32,400
I'm I'm going to have to give it
a look. 

1480
01:14:34,080 --> 01:14:37,600
We kind of have the same kind of
thing when I play with the few 

1481
01:14:37,600 --> 01:14:40,120
people here that will play 
second edition with me. 

1482
01:14:40,320 --> 01:14:42,400
But it's kind of like a 
gentleman's agreement. 

1483
01:14:42,720 --> 01:14:44,880
Right we. 
Don't even write it down. 

1484
01:14:44,880 --> 01:14:47,560
We it's just like, OK, we're not
taking Vortex grenades, you 

1485
01:14:47,560 --> 01:14:50,560
know, we're not taking James R 
we're not, we're not doing that.

1486
01:14:50,720 --> 01:14:54,840
It's just an unspoken rule 
because, and I think that's kind

1487
01:14:54,840 --> 01:14:57,920
of a unspoken rule amongst all 
war games, to be honest with 

1488
01:14:57,920 --> 01:15:00,160
you. 
Like I don't think, you know, 

1489
01:15:00,160 --> 01:15:03,160
war gaming is especially when 
you get into like science 

1490
01:15:03,160 --> 01:15:05,280
fiction war gaming and stuff, 
it's not going to be balanced. 

1491
01:15:05,280 --> 01:15:08,000
I don't care what you do, you 
know, if it, if it is balanced, 

1492
01:15:08,320 --> 01:15:10,960
it's not going to be very fun or
flavorful, you know? 

1493
01:15:11,160 --> 01:15:13,200
Exactly. 
And one of the great things 

1494
01:15:13,200 --> 01:15:15,680
about second edition, one of the
things I love about it is the 

1495
01:15:15,680 --> 01:15:17,600
flavour. 
It has so much flavour. 

1496
01:15:17,600 --> 01:15:20,760
It's just using and dripping 
with flavour and narrative and 

1497
01:15:20,760 --> 01:15:24,240
it's just fun to play. 
And it's definitely not the like

1498
01:15:24,240 --> 01:15:27,400
I explained this to everybody up
from like, look, this is not 

1499
01:15:27,680 --> 01:15:30,760
this is not like if if you're 
coming to this like a 

1500
01:15:30,760 --> 01:15:33,520
competitive atmosphere, which 
you can play tournaments, you 

1501
01:15:33,520 --> 01:15:35,440
know, whatever, you can 
definitely do that. 

1502
01:15:35,440 --> 01:15:38,040
But this is not the game for 
you, OK? 

1503
01:15:38,120 --> 01:15:41,160
Like this is, you know, you, you
need to approach this in the 

1504
01:15:41,160 --> 01:15:45,160
right spirit, which I think is 
the right spirit for all war 

1505
01:15:45,160 --> 01:15:47,760
gaming. 
You just need to approach it for

1506
01:15:47,760 --> 01:15:49,480
fun. 
And yeah, don't be a Dick, 

1507
01:15:49,480 --> 01:15:52,680
right? 
I remember when we, when I first

1508
01:15:52,680 --> 01:15:56,840
got back into 40K, we, we were 
pulling out all the stops, 

1509
01:15:56,840 --> 01:15:58,800
right? 
We had vortex aids and like 

1510
01:15:58,800 --> 01:16:01,320
special characters and stuff. 
And it didn't take us but like 

1511
01:16:01,400 --> 01:16:05,440
one or two games to be like, all
right, we need to like, not do 

1512
01:16:05,440 --> 01:16:06,160
that. 
Anymore so. 

1513
01:16:08,800 --> 01:16:10,320
Yeah, we're just going to, we're
just going to tell them this 

1514
01:16:10,320 --> 01:16:12,240
shit down. 
Yeah, I, I won't lie, every once

1515
01:16:12,240 --> 01:16:14,480
in a while it's like, all right,
let's pull out all the stops 

1516
01:16:14,480 --> 01:16:17,200
this time. 
And that could be fun, dude. 

1517
01:16:17,200 --> 01:16:18,960
You know, it could be a lot of 
fun to like, be like, all right,

1518
01:16:18,960 --> 01:16:21,480
we're doing, we're doing it all.
We're doing vortex grenades. 

1519
01:16:21,840 --> 01:16:24,080
We're pulling out special 
characters, and we're just going

1520
01:16:24,080 --> 01:16:25,440
to lay it down and have a good 
time. 

1521
01:16:26,920 --> 01:16:30,040
And and I said this to my friend
Jack the other day, and we were 

1522
01:16:30,040 --> 01:16:31,600
playing a game of second 
edition. 

1523
01:16:31,600 --> 01:16:34,560
I was playing my Harlequins and 
I basically tabled him. 

1524
01:16:36,920 --> 01:16:38,040
Yeah, yeah. 
But you know what? 

1525
01:16:38,040 --> 01:16:40,320
I was just like, I was like, 
it's a good thing, It's a good 

1526
01:16:40,320 --> 01:16:41,720
thing we're friends, that having
a good time. 

1527
01:16:41,720 --> 01:16:43,200
He's like, yeah, man, this is a 
blast. 

1528
01:16:43,200 --> 01:16:44,400
You know it. 
It didn't matter. 

1529
01:16:46,920 --> 01:16:48,480
Yeah. 
Yeah, yeah, exactly. 

1530
01:16:48,760 --> 01:16:50,240
But we're just having a good 
time. 

1531
01:16:50,280 --> 01:16:55,240
It's great. 
Please give me some more. 

1532
01:16:58,880 --> 01:17:01,080
Well, we're just having a good 
time and that's what it's all 

1533
01:17:01,080 --> 01:17:02,760
about. 
And just what you know, it's 

1534
01:17:02,840 --> 01:17:04,760
it's it's definitely and it was 
designed. 

1535
01:17:04,760 --> 01:17:08,720
If you ask Andy Chambers, if you
ask RIP Priestly, if you ask all

1536
01:17:08,720 --> 01:17:11,560
those guys, they'll tell you, 
hey, we designed the game to be 

1537
01:17:11,560 --> 01:17:14,880
fun, you know, in the rules, 
break the rules, do what you 

1538
01:17:14,880 --> 01:17:17,520
want. 
We do all the time, you know, So

1539
01:17:17,560 --> 01:17:21,800
it I, I, I really, I'm right 
there with you, Kent, as far as 

1540
01:17:21,800 --> 01:17:24,520
like people are like, oh, you 
can't, you know, the game was 

1541
01:17:24,520 --> 01:17:28,600
made to play the no, it's dude, 
it's wild and wacky and 

1542
01:17:28,600 --> 01:17:30,840
unbalanced and it does it, it 
doesn't. 

1543
01:17:31,200 --> 01:17:34,440
Yeah, there is like, no, there's
no fucking balance here. 

1544
01:17:34,440 --> 01:17:36,680
There's there's a lot of 
contradictions in the rules. 

1545
01:17:36,680 --> 01:17:38,760
There's all kinds of crazy shit 
going on. 

1546
01:17:39,000 --> 01:17:41,160
Just have fun and do what you 
want, man. 

1547
01:17:41,400 --> 01:17:44,200
That's that's what it's designed
to do if you want to get real 

1548
01:17:44,200 --> 01:17:48,000
with it, you know. 
One of the reasons the D bad was

1549
01:17:48,040 --> 01:17:53,000
I did want to hold tournaments. 
And so I ran, I missed it. 

1550
01:17:53,000 --> 01:17:54,720
I, I sort of skipped him. 
An introduction. 

1551
01:17:54,720 --> 01:17:58,400
I set up a, a gaming club here 
in my hometown Newcastle called 

1552
01:17:58,400 --> 01:18:02,920
Newcastle Legions. 
And in that there's a lot of old

1553
01:18:02,920 --> 01:18:05,800
players that I used to play with
in the game's workshop days. 

1554
01:18:06,280 --> 01:18:11,080
And so, and then with Daz, who 
was a very high level second at 

1555
01:18:11,080 --> 01:18:14,680
40K player, we wanted to grab 
some of those people and bring 

1556
01:18:14,680 --> 01:18:17,640
him back into the game. 
But at the same time, he wanted 

1557
01:18:17,640 --> 01:18:19,520
to bring that feeling back of D 
bad. 

1558
01:18:20,000 --> 01:18:23,040
And so I've run, I think I've 
run three, maybe four of these 

1559
01:18:23,040 --> 01:18:25,120
tournaments. 
I do them every second year 

1560
01:18:25,480 --> 01:18:28,840
because you play it too much and
you, you know, it is what it is.

1561
01:18:29,040 --> 01:18:31,240
We're all time poor. 
And I have people coming all 

1562
01:18:31,240 --> 01:18:35,200
from everywhere to play this. 
And then when you actually play 

1563
01:18:35,200 --> 01:18:37,240
the games, they go for less than
two hours. 

1564
01:18:37,760 --> 01:18:42,040
They're so strategically good. 
I, I, I cannot stress you 

1565
01:18:42,040 --> 01:18:44,960
enough, if both players come in 
with the right attitude, with 

1566
01:18:44,960 --> 01:18:47,280
the right armies. 
So the armies that I've played 

1567
01:18:47,280 --> 01:18:52,360
in D Bad has been my space 
walls, my chaos marines and my 

1568
01:18:53,360 --> 01:18:56,920
jeans to the cult, my space 
marines. 

1569
01:18:56,960 --> 01:19:00,960
They are typical say give you an
idea typical D bad space Marine 

1570
01:19:00,960 --> 01:19:03,720
army will have. 
So there's there's certain 

1571
01:19:03,720 --> 01:19:06,640
heroes that will always be a 
Mustang, right? 

1572
01:19:06,640 --> 01:19:09,560
So, for example, in a space 
Marine army, it'll either be a 

1573
01:19:09,560 --> 01:19:12,560
second, a second level librarian
because you just need that 

1574
01:19:12,560 --> 01:19:15,440
librarian power. 
It will either that or a hero 

1575
01:19:15,440 --> 01:19:18,280
with a jump pack or a chaplain 
with a jump pack because you 

1576
01:19:18,280 --> 01:19:20,760
need to get across the field and
just bash something. 

1577
01:19:21,440 --> 01:19:25,840
You'll have typically a squad of
marines with a rhino so you can 

1578
01:19:25,840 --> 01:19:28,440
get them across the field. 
For a lot of the missions you'll

1579
01:19:28,440 --> 01:19:31,560
have fire support, so you'll 
either take a tank or you'll 

1580
01:19:31,560 --> 01:19:34,320
take a land speeder. 
I've always preferred land 

1581
01:19:34,320 --> 01:19:37,080
speeders over everything else 
because you've got a really good

1582
01:19:37,080 --> 01:19:40,440
fire base that can move quickly.
And I've always preferred a tank

1583
01:19:40,440 --> 01:19:43,200
over a devastated squad because 
once you get the land speed and 

1584
01:19:43,200 --> 01:19:45,680
the tank together, you got 
yourself a good mix and a 

1585
01:19:45,680 --> 01:19:47,640
dreadnought. 
And this is the sort of army 

1586
01:19:47,640 --> 01:19:50,040
that you're looking at. 
Like it's a very basic sort of 

1587
01:19:50,040 --> 01:19:53,320
themed army, but it can do the 
damage if it's used right. 

1588
01:19:54,520 --> 01:19:57,200
And then my Chaos Marines look 
completely different. 

1589
01:19:57,200 --> 01:20:00,880
So I'd have a second level 
sorcerer, of course, who's 

1590
01:20:00,880 --> 01:20:03,120
summoning. 
I paid for demonets to bring up 

1591
01:20:03,120 --> 01:20:05,320
demonets. 
I've got a dreadnought coming 

1592
01:20:05,320 --> 01:20:08,040
through the middle. 
I've got noise marines that are 

1593
01:20:08,040 --> 01:20:10,200
just, you know, playing down 
some smack down. 

1594
01:20:10,560 --> 01:20:13,400
I've got a Rhino in there, and 
if anyone's ever seen my Rhino, 

1595
01:20:13,400 --> 01:20:16,280
that's got the Bluetooth speaker
built into it so I can play 

1596
01:20:16,280 --> 01:20:17,760
death metal as I roll it 
through. 

1597
01:20:18,160 --> 01:20:22,120
All right, So you're just going 
to have, you know, a bit of fun 

1598
01:20:22,160 --> 01:20:25,640
with it. 
And then the army, yeah, I did 

1599
01:20:25,640 --> 01:20:26,920
the best. 
And The funny thing with that 

1600
01:20:26,920 --> 01:20:32,360
Chaos Marine army is I played. 
He'll come to me. 

1601
01:20:32,680 --> 01:20:36,320
I played this guy's elder army, 
and for the first three turns, I

1602
01:20:36,320 --> 01:20:39,480
was just rolling him. 
I was just taking over 

1603
01:20:39,480 --> 01:20:41,480
everything. 
Everything was going great. 

1604
01:20:41,680 --> 01:20:44,120
And then the battery, my 
Bluetooth died, and then the 

1605
01:20:44,120 --> 01:20:49,760
elder just destroyed me. 
So the entire time of just 

1606
01:20:49,760 --> 01:20:53,760
popping this music out going 
yeah, come on, he's just a nerd,

1607
01:20:53,760 --> 01:20:56,000
and then burn. 
Oh shit, kill the. 

1608
01:20:58,280 --> 01:20:59,560
Music. 
Why don't you kill the music? 

1609
01:21:01,760 --> 01:21:05,560
Steve Quinn, That's Queenie 
Queenie's army the next the next

1610
01:21:05,600 --> 01:21:11,280
the next year I took Jean, still
a cult and we he had his Ork 

1611
01:21:11,280 --> 01:21:12,640
army. 
He's got a beautiful second at 

1612
01:21:12,640 --> 01:21:16,840
Ork army and we had one of the 
most crazy games of just Orks 

1613
01:21:16,840 --> 01:21:20,200
just pumping me with a long 
range shooting and me trying to 

1614
01:21:20,200 --> 01:21:22,880
do the biggest outflank with 
Jean Seals you've ever seen, 

1615
01:21:22,880 --> 01:21:25,600
going up over buildings, coming 
around, trying to get into 

1616
01:21:25,600 --> 01:21:28,200
within the four turn sort of 
limit that you have for the 

1617
01:21:28,200 --> 01:21:33,400
missions. 
So I think going back through my

1618
01:21:33,400 --> 01:21:35,640
head like the people who won the
tournaments. 

1619
01:21:36,800 --> 01:21:40,160
So when you submit, so it comes 
down to also how you're doing 

1620
01:21:40,160 --> 01:21:42,520
it. 
I think we actually had a a 

1621
01:21:42,520 --> 01:21:47,320
rating system as well. 
So you get points for your fully

1622
01:21:47,320 --> 01:21:51,320
painted army and you get points 
for the composition of your army

1623
01:21:51,680 --> 01:21:53,760
and those points would add to 
your battle total. 

1624
01:21:54,040 --> 01:21:56,640
So every game you'd add that to 
your battle total. 

1625
01:21:56,880 --> 01:22:00,400
So if you took a really soft 
army, you'd get full points, 

1626
01:22:00,600 --> 01:22:02,720
full comp points, and then that 
would add to your total if you 

1627
01:22:02,720 --> 01:22:05,080
took a mid tier. 
So to give you an example, my 

1628
01:22:05,080 --> 01:22:07,200
genius of the cult would 
definitely be a mid tier to a 

1629
01:22:07,200 --> 01:22:09,880
high tier sort of army. 
Just the way I built it, because

1630
01:22:09,880 --> 01:22:12,040
I was being a bit of a cheesy 
cunt and I wanted to actually be

1631
01:22:12,040 --> 01:22:17,040
annoying. 
I did take you've always got to 

1632
01:22:17,040 --> 01:22:19,720
take soft options, right? 
I didn't take 40 gene stills, 

1633
01:22:19,720 --> 01:22:21,040
for example. 
I took 10. 

1634
01:22:21,600 --> 01:22:26,000
All right, you know what I mean?
So that would have got comped a 

1635
01:22:26,000 --> 01:22:28,400
bit harder. 
So it would have made it only 

1636
01:22:28,400 --> 01:22:32,520
got 2 out of five points where 
someone like gives Queenie's 

1637
01:22:32,840 --> 01:22:34,760
orcs would have got full five 
because it was the most 

1638
01:22:34,760 --> 01:22:37,320
beautiful one of every clan sort
of army that had a bit of 

1639
01:22:37,320 --> 01:22:39,800
everything going on in it and it
was really awesome. 

1640
01:22:40,920 --> 01:22:44,120
So you do that as well and then 
you have like this one guy took 

1641
01:22:44,160 --> 01:22:47,240
a guard army and you know, you 
have commissar last stands like 

1642
01:22:47,240 --> 01:22:50,920
standing on top of a bloody hill
just beating things off and he's

1643
01:22:50,920 --> 01:22:53,000
only got a sword and a lad's 
pistol, You know what I mean? 

1644
01:22:53,000 --> 01:22:55,520
Like he's got nothing else, but 
he's still surviving and he's, 

1645
01:22:55,520 --> 01:22:58,440
you know, doing what he's got to
do to get the job done and 

1646
01:22:58,440 --> 01:23:01,640
rallying the troops. 
And you get those hidden gem 

1647
01:23:01,640 --> 01:23:05,600
moments that we all love talking
about in these games all the 

1648
01:23:05,600 --> 01:23:09,520
time because there's nothing 
super duper happening that's 

1649
01:23:10,000 --> 01:23:12,320
outrageous. 
To give you an idea, like with 

1650
01:23:12,320 --> 01:23:17,640
the so I'm ranting a bit, I 
never knew how good grenades 

1651
01:23:17,640 --> 01:23:22,800
were for the entire lifespan of 
second edition until I played 

1652
01:23:23,520 --> 01:23:27,920
Daz's Harlequins who did the 
full blinds the you know, the 

1653
01:23:27,920 --> 01:23:30,760
blind blanket. 
So for those who don't know, all

1654
01:23:30,760 --> 01:23:33,240
Harlequins get blind grenades. 
Blind grenades, you can't see 

1655
01:23:33,240 --> 01:23:35,600
through them. 
And what they would do is they 

1656
01:23:35,600 --> 01:23:39,560
throw out to get two or three 
troops of Harlequins is what, 

1657
01:23:39,560 --> 01:23:42,600
five guys in a troop, 3 to 5, 
three to seven in a troop or 

1658
01:23:42,600 --> 01:23:47,440
something ridiculous like that. 
It's minimal 10, Minimal 10, 

1659
01:23:47,440 --> 01:23:48,160
isn't it? 
Yeah. 

1660
01:23:48,360 --> 01:23:51,400
It's minimal, 10 per troop, 
yeah, but I don't think. 

1661
01:23:53,000 --> 01:23:55,120
Yeah. 
So then you you look at 10 blind

1662
01:23:55,120 --> 01:23:58,400
grenades that are just, it's 
like a massive line of no see 

1663
01:23:58,400 --> 01:23:59,400
through. 
But then you move your 

1664
01:23:59,400 --> 01:24:01,800
Harlequins into the middle of 
them and then you charge out the

1665
01:24:01,800 --> 01:24:05,520
next turn, right? 
That tactic had been destroying 

1666
01:24:05,520 --> 01:24:08,000
me for years until I actually 
read the rules. 

1667
01:24:08,000 --> 01:24:09,760
It's a funny thing when you read
rules. 

1668
01:24:10,160 --> 01:24:14,280
So I just roll up my 10 tactical
marines who are about to get 

1669
01:24:14,280 --> 01:24:17,840
murdered by the troop of 
Harlequins and just threw 10 

1670
01:24:18,000 --> 01:24:20,160
frag grenades into the blind 
spot. 

1671
01:24:20,640 --> 01:24:23,600
Oh. 
Yeah, shit happens. 

1672
01:24:23,600 --> 01:24:27,080
You can frag grenades actually. 
Yes you can actually. 

1673
01:24:27,800 --> 01:24:29,520
OK. 
I think, I think this came up 

1674
01:24:29,520 --> 01:24:32,000
with Paul as well, like picking 
a point on the on the spot, on 

1675
01:24:32,000 --> 01:24:33,520
the ground and throwing 
something at it. 

1676
01:24:34,520 --> 01:24:36,000
Yeah, you don't have to have 
line of sight. 

1677
01:24:36,640 --> 01:24:38,320
It's just random. 
It just scatters. 

1678
01:24:38,320 --> 01:24:41,640
It just scatters automatically. 
The thing is, it's a 2 inch frag

1679
01:24:41,640 --> 01:24:43,600
template. 
Harlequins only have a toughness

1680
01:24:43,600 --> 01:24:46,560
of 3A, Fragrant is only 
toughness 3. 

1681
01:24:46,720 --> 01:24:49,680
So I've got 10 frag grenades 
going through this entire trip 

1682
01:24:49,680 --> 01:24:51,520
that's been clumped up ready to 
charge me. 

1683
01:24:51,800 --> 01:24:55,880
I take out 70% of them. 
I'm like, where's this been all 

1684
01:24:55,880 --> 01:24:57,520
my life? 
This is the greatest thing I've 

1685
01:24:57,520 --> 01:24:59,160
ever done are. 
You being a Dick. 

1686
01:25:00,520 --> 01:25:03,640
No, I wasn't being the Dick when
a Pelican player was being the 

1687
01:25:03,640 --> 01:25:05,480
Dick. 
I was just fighting a way 

1688
01:25:05,480 --> 01:25:08,320
around. 
That's a joyous second edition. 

1689
01:25:08,320 --> 01:25:10,200
Like there's, there's things 
that happened that, you know, 

1690
01:25:10,200 --> 01:25:12,720
I've been playing this thing for
so long that I didn't even think

1691
01:25:12,720 --> 01:25:13,960
that was a thing that I could 
do. 

1692
01:25:13,960 --> 01:25:17,080
And then you blind it and you're
like, Oh my God, my nick was 

1693
01:25:17,080 --> 01:25:19,440
blowing. 
It's a game that keeps on 

1694
01:25:19,440 --> 01:25:21,560
giving. 
Your your opponent Cody better 

1695
01:25:21,560 --> 01:25:25,440
not hear this mate, because he's
got the secret I. 

1696
01:25:26,600 --> 01:25:29,280
Mean in defense of the 
Harlequins, because I am a 

1697
01:25:29,280 --> 01:25:31,200
Harlequin. 
Player, you got no defense for 

1698
01:25:31,280 --> 01:25:35,320
that. 
Yeah, yeah, they they are. 

1699
01:25:35,680 --> 01:25:39,400
You have. 
So you, you, they are squishy. 

1700
01:25:39,520 --> 01:25:40,560
You have to know what. 
You're doing? 

1701
01:25:40,760 --> 01:25:41,600
Oh yeah. 
Yeah, yeah. 

1702
01:25:41,640 --> 01:25:42,840
You have to know what you're 
doing with them. 

1703
01:25:43,040 --> 01:25:45,360
And I discovered the blind 
grenade thing. 

1704
01:25:45,360 --> 01:25:47,680
Like it took me a few games to 
discover that. 

1705
01:25:47,680 --> 01:25:51,080
I was like, oh, this is the way 
they survive. 

1706
01:25:51,400 --> 01:25:54,040
Yeah, yeah. 
And but I don't go I I do use 

1707
01:25:54,040 --> 01:25:55,960
them but I don't go crazy with 
it like. 

1708
01:25:56,680 --> 01:25:59,440
Under D badly Harlequins are not
too bad because the biggest 

1709
01:25:59,440 --> 01:26:01,800
character they can get is a 
Harlequin troop commander like a

1710
01:26:03,200 --> 01:26:04,520
so that's the biggest guy they 
can get. 

1711
01:26:04,520 --> 01:26:06,840
And I think they can get a 
psycho level 2 as well. 

1712
01:26:06,880 --> 01:26:10,680
A warlock I think it is. 
And they're not too bad. 

1713
01:26:10,760 --> 01:26:14,400
Like they're definitely squishy.
They they're tactically still 

1714
01:26:14,400 --> 01:26:17,840
pretty cool, but you they do 
find themselves, yeah, there's 

1715
01:26:17,840 --> 01:26:19,760
no player has a fan still for 
Eldar. 

1716
01:26:19,760 --> 01:26:21,480
Not there's not. 
They're just they're ridiculous.

1717
01:26:22,560 --> 01:26:25,560
But to give you an idea, like it
comes down to the player. 

1718
01:26:25,560 --> 01:26:27,840
So in one of those D bad 
tournaments, I played an Eldar 

1719
01:26:27,840 --> 01:26:31,240
guy who had all the tricks. 
I think he he scored a very low 

1720
01:26:31,240 --> 01:26:34,320
sort of score for his army 
composition, but he didn't know 

1721
01:26:34,320 --> 01:26:35,480
how to use warp spiders 
properly. 

1722
01:26:36,200 --> 01:26:39,080
Right. 
And warp spiders take 10 games 

1723
01:26:39,080 --> 01:26:42,200
before you get the hang of them.
They're a horrible unit. 

1724
01:26:42,200 --> 01:26:45,120
Like on the on the hands of a 
very good player, but somebody 

1725
01:26:45,120 --> 01:26:46,880
who doesn't really know how to 
use them properly. 

1726
01:26:46,880 --> 01:26:49,160
Like they just die like anything
else. 

1727
01:26:49,760 --> 01:26:52,000
I think he left them out in the 
wrong spot and I just rolled up 

1728
01:26:52,000 --> 01:26:56,720
my rhino full of cultists that 
had flamers and just flamed them

1729
01:26:56,720 --> 01:26:59,080
all. 
They all died, you know what I 

1730
01:26:59,080 --> 01:27:02,360
mean? 
So yeah, Elda under D bad Eldar 

1731
01:27:02,360 --> 01:27:03,880
actually a really fun army to 
play. 

1732
01:27:03,880 --> 01:27:07,960
Very very, very tactical, very 
very unique because you can, you

1733
01:27:07,960 --> 01:27:12,240
know, 1 elder army is the same. 
I've seen people run them as 

1734
01:27:12,240 --> 01:27:14,240
just nothing but guardians. 
I've seen people run them as 

1735
01:27:14,240 --> 01:27:17,600
pirates, I've seen them run as 
just one aspect cult. 

1736
01:27:17,680 --> 01:27:20,160
I've seen them, you know all the
theme stuff you could possibly 

1737
01:27:20,160 --> 01:27:23,680
think of you can do. 
Because your hero in that level 

1738
01:27:23,720 --> 01:27:28,320
would be a an ex arc. 
He would be the general of your 

1739
01:27:28,320 --> 01:27:30,000
army would be an ex arc or a 
warlock. 

1740
01:27:31,440 --> 01:27:34,440
Now, on a debate, you can have 
more than two characters or more

1741
01:27:34,440 --> 01:27:36,720
than one character, but one of 
them has to be a general for the

1742
01:27:36,720 --> 01:27:41,840
rules for the missions. 
Cool. 

1743
01:27:41,840 --> 01:27:42,640
All right. 
OK. 

1744
01:27:42,640 --> 01:27:45,240
I think we've covered everything
about the D bad system, so 

1745
01:27:45,240 --> 01:27:50,280
people who are interested, I'll 
have to put a link somewhere for

1746
01:27:50,280 --> 01:27:52,800
you guys to access that D bad 
rule system. 

1747
01:27:53,040 --> 01:27:54,640
Is it on a website or anything 
like that at all mate? 

1748
01:27:54,640 --> 01:27:57,840
Is it on the? 
No, I'll just, I'll, I'll send 

1749
01:27:57,840 --> 01:28:01,120
you the document and then you 
can post it up on the Crown of 

1750
01:28:01,120 --> 01:28:03,680
Command and people can just 
download it from there and let's

1751
01:28:03,680 --> 01:28:06,800
just drive some traffic to you. 
Yeah, I'll post this video up on

1752
01:28:06,800 --> 01:28:09,440
the why I'm a second edition 
Facebook group. 

1753
01:28:10,480 --> 01:28:12,240
Yeah, hopefully I can upload it 
in. 

1754
01:28:12,240 --> 01:28:15,440
I can upload that file if it's 
not in there already into their 

1755
01:28:15,440 --> 01:28:17,040
file section. 
And that way you could easy. 

1756
01:28:17,040 --> 01:28:20,400
It's an easy way to access. 
That I have promoted on there 

1757
01:28:20,400 --> 01:28:22,440
before but I cop so much 
backlash from it. 

1758
01:28:22,440 --> 01:28:25,040
I just gave up on it. 
But I think through 

1759
01:28:25,640 --> 01:28:29,120
communication and see my rants 
of where it comes because it 

1760
01:28:29,120 --> 01:28:30,680
has. 
People have to understand it 

1761
01:28:30,680 --> 01:28:33,560
comes from a place of love and 
experience. 

1762
01:28:33,560 --> 01:28:37,720
Of course, like the nuance of 
Facebook doesn't Like if you 

1763
01:28:37,720 --> 01:28:41,320
write into Facebook. 
I've been playing since like 92.

1764
01:28:41,320 --> 01:28:50,920
Dude, you seem like such a twat.
All right, so and I I yeah, I'm 

1765
01:28:50,920 --> 01:28:52,600
allowed to compact because I 
played it heaps. 

1766
01:28:52,600 --> 01:28:56,880
All right, shut up. 
Yeah, OK man, just a moment. 

1767
01:28:56,960 --> 01:29:00,000
OK, so just just I'm going to 
shout out to Stu from sustained 

1768
01:29:00,000 --> 01:29:02,320
fire event. 
It was held in Brisbane last 

1769
01:29:02,320 --> 01:29:04,160
year. 
Yeah, I was wanting to get up 

1770
01:29:04,200 --> 01:29:06,000
there, but I couldn't do it. 
Yeah. 

1771
01:29:06,000 --> 01:29:08,920
So it is still alive and kicking
in Australia, which is great to 

1772
01:29:08,920 --> 01:29:10,040
see. 
And I know it's, you know, it's 

1773
01:29:10,040 --> 01:29:11,960
played in various parts of the 
world. 

1774
01:29:12,440 --> 01:29:18,600
Even my good friend Jimmy from 
the old Olives, he's playing it 

1775
01:29:18,600 --> 01:29:23,200
in 15 mil. 
Yeah, yeah, like printed 250 

1776
01:29:23,200 --> 01:29:24,400
mil. 
Yeah, 100%. 

1777
01:29:24,440 --> 01:29:27,320
Really cool looks really looks 
really cute, like the whole like

1778
01:29:27,320 --> 01:29:30,000
the really small battlefields. 
He even made the little tiny 

1779
01:29:30,000 --> 01:29:35,160
little cactus plants. 
That's great. 

1780
01:29:35,160 --> 01:29:38,360
I mean that's you know, you can 
enjoy second edition in any way 

1781
01:29:38,360 --> 01:29:41,640
form that you want to play it. 
There's lots of resources out 

1782
01:29:41,640 --> 01:29:42,920
there. 
So, you know, don't feel 

1783
01:29:42,920 --> 01:29:44,520
restricted or restrained to 
think that. 

1784
01:29:44,520 --> 01:29:46,400
Oh well, it's you know, it's 
past that point. 

1785
01:29:46,400 --> 01:29:49,520
I'll never get back into it. 
You can get back into it if you 

1786
01:29:49,520 --> 01:29:53,600
really want to. 
So, but look, guys, we've we've 

1787
01:29:53,680 --> 01:29:55,680
the streams are almost an hour 
and a half. 

1788
01:29:55,680 --> 01:29:58,120
I've got to feed my boy and take
him to his friend's house so he 

1789
01:29:58,120 --> 01:30:01,160
can play Nintendo Switch to his 
heart's heart's desire. 

1790
01:30:01,640 --> 01:30:04,400
So I look to like to thank both 
of you, especially Kent Fury. 

1791
01:30:04,440 --> 01:30:07,080
All are from Australia mate to 
come on to talk all about D bad 

1792
01:30:07,080 --> 01:30:11,040
with us and your love of second 
edition and your your passion 

1793
01:30:11,040 --> 01:30:13,800
for it and Cody as well mate. 
All the way over in Tennessee my

1794
01:30:13,800 --> 01:30:16,320
friend. 
Yeah, no, it was good meeting 

1795
01:30:16,320 --> 01:30:16,960
Kim, by the way. 
Nice. 

1796
01:30:18,320 --> 01:30:20,800
Meeting you too. 
And lastly. 

1797
01:30:21,080 --> 01:30:23,760
When I get when I get to Japan 
again, I'll make sure we can 

1798
01:30:23,760 --> 01:30:27,520
have a battle report of D bad 
just to give it a bit of flow 

1799
01:30:27,520 --> 01:30:29,480
bit. 
Of feeling and like I said, 

1800
01:30:29,480 --> 01:30:32,280
mate, your wife, your wife and 
kids, if they come, they're more

1801
01:30:32,280 --> 01:30:33,680
than welcome up here. 
OK, so. 

1802
01:30:33,680 --> 01:30:35,200
No, I'm going to bitch them. 
I'm coming. 

1803
01:30:35,200 --> 01:30:40,600
Back all right thanks too much 
but finally to all the people 

1804
01:30:40,600 --> 01:30:43,120
all the great people in our chat
here at the moment who's been 

1805
01:30:43,120 --> 01:30:49,280
commenting sci-fi Astro zombie 
Vol Vol sorry, not Vaughan Vol 

1806
01:30:49,800 --> 01:30:53,320
old wall fanatics who also we 
have here. 

1807
01:30:53,840 --> 01:30:56,840
I think that was the main group 
of people that come to say hello

1808
01:30:56,840 --> 01:30:59,920
stranglers and hobbies 
stranglers yeah stranglers 

1809
01:31:00,160 --> 01:31:03,920
homework last one, but thanks 
everybody for tuning in to check

1810
01:31:03,920 --> 01:31:07,080
us out live if you're looking at
this the the the you know the 

1811
01:31:07,080 --> 01:31:09,240
replay of it. 
Hope you enjoy the conversation 

1812
01:31:09,240 --> 01:31:12,680
the guys have brought today 
about second edition 40K and 

1813
01:31:12,680 --> 01:31:15,360
until next guy next. 
Next time guys, take care of 

1814
01:31:15,360 --> 01:31:18,760
yourselves, enjoy your weekend, 
and we'll catch you again next 

1815
01:31:18,760 --> 01:31:19,000
time.
