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Hey everybody, welcome back to 
another Gorks talk and I hope 

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you guys are doing well and kind
of sitting here. 

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It's now Wednesday, so they've 
kind of gone a little bit off 

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kilter the Gorks talk, but we 
get them done when we can and 

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when I've got something actual, 
you know, substantial to talk 

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about, which I think in this in 
this this episode, I think we do

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have a fair bit to talk about. 
That's the twang of my bloody 

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microphone. 
I was actually talking it before

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and then realized the thing 
wasn't plugged in, which is 

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nothing really unusual. 
So I hope you guys are doing 

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really well. 
I hope you've enjoyed the video 

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content that's come out 
recently. 

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Please let me know if you did in
the comments or in this 

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particular episode when you get 
the when you can comment on the 

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video or the audio here for 
Gorks talk. 

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I hope you've enjoyed the 
format. 

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So there's a lot more videos 
that are shorter, brief, 

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probably in time, but they give 
you a bit of an update. 

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Of what's happening, what I'm 
doing, what projects I'm working

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on, all that kind of stuff, so. 
There will be more planned for 

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probably not this week, probably
next week. 

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I would say probably do with 
advance here request as well as 

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I'm still progressing with 
painting up some some of the 

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baddies of the dungeons that the
guys will be encountering First 

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off and probably some stuff I've
got in the mail and that kind of

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stuff as well. 
I'm working on the Sylvan. 

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What else that'll be? 
That'll be like an actual full 

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video at the end. 
That's the Sylvan Spearman that 

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I'm working on now. 
So I'm painting those at the 

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moment. 
I will do something like an 

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Empire update so the Empire army
that I'm painting at the moment 

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for the gathering of mighty 
painters, you know where I'm up 

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to with. 
That. 

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The units have painted. 
For it the. 

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The stuff I've painted before 
that prior to the challenge and 

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you know what the Empire army 
looks like at this stage kind of

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thing, those kind of videos, 
they're fun. 

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And then they, they don't take 
an enormous amount of time for 

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me to do. 
And it gives you just something,

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you know, I really would like to
go back to doing videos every 

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two to three days if I can, 
either with my first White Dwarf

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issue, which we did a couple of 
those and I really enjoyed doing

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those with fellow patrons Nick 
and George. 

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And we covered their first 
issues of their first White 

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Dwarf. 
But I think George's issue, that

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wasn't his first, but I think 
maybe his favorite. 

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And I'm I'm totally cool with 
that. 

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If like this, if there's a 
favorite white dwarf of yours, 

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it's not your first and you want
to cover it with me, please get 

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in touch. 
I want to do as many of those as

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I possibly can. 
I really enjoy doing those. 

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A lot with everybody and and I 
always learn stuff. 

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I've always learned stuff 
because there's there's like a 

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advance request quest. 
In one of the issues, I think 

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it's 135 that Nick had and Nick 
and Nick actually surprisingly 

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said, I don't really know if 
this would be a really 

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interesting issue to cover, but 
I found it really good because 

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I've actually got the issue 
here, but I just never really 

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got around to to looking at it. 
So going through them with 

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people allows me as well just to
just to absorb what's in the 

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issue itself. 
Maybe I can clean something up 

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there. 
I think, wow, that's something I

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didn't actually know or there's 
part of the history that I 

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didn't realize. 
There's always something in the 

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news section there. 
I think George pointed that out 

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that you sort of you sort of 
skipped over those when you had 

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them and you really want to get 
a good stuff like the game 

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stuff, the the miniature from 
every let every metal. 

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Oh, I said Eddie LED heavy metal
pages and all that kind of 

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thing. 
And you sort of just skip all 

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the other stuff going back. 
You really, you really pick up a

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lot of. 
Great history from the time of 

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the studio, especially during 
the Ansel areas Ansel era. 

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Where, you know, games are still
in development or they had like 

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certain ideas that were sort of 
toying around with and it sort 

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of evolved later on, as we all 
now know now. 

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Through other games they 
released, so really enjoyed that

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a lot. 
So yeah, if you have a first 

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White dwarf, I'd really love to 
do that with you guys. 

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Or if you have a favorite White 
Dwarf that you will have to 

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cover with me. 
That's equally as good. 

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So I look forward to doing 
those. 

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With you in the future. 
So shout out, we'll shout out, 

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we'll call out to James 
Weatherall. 

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So I think James and I, we're 
going to plan to do one in 

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January. 
Just haven't got around to doing

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it. 
I just cannot believe it's, it's

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now February. 
So we're screaming along in 2025

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already. 
So every month counts. 

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I'd like to get at least two to 
three out a month if I can. 

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If not. 
More. 

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One a week would be fantastic. 
Now, there's certainly enough 

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white balls out there to to go 
through those with you all, so 

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let's see what we can do for 
that. 

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The Chronic Command is proud to 
be sponsored by Scott at Black 

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Arrow Minis. 
Scott has a range of second hand

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miniatures from several 
manufacturers which include 

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Citadel, Grenadier, Ralph 
Arthur, Battletech and many 

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more. 
Collections that I enjoy pouring

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over are the old Perry Empire, 
Ally Morrison's Marauder 

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Dwarves, and the old metal 
models for Epic Space Marine. 

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So go take a look today and head
over to Scott's website at 

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www.blackarrowminis.com. 
We're also going to cover other 

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00:05:56,680 --> 00:05:58,120
publications from Games 
Workshop. 

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Me, myself and Doctor Spork have
been talking about covering the 

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Weimar 40,000 painting guide 
from the 90s, that Mike McVeigh 

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was part of those things. 
And I really like it. 

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I actually picked it up as part 
of the White Dwarf bundle, but a

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couple of years ago, not 
expecting to get it. 

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And I really, really liked it. 
I sort of glanced over and 

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thought, Oh yeah, that that's 
pretty cool. 

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And, and sort of put it, put it 
down, put it away in the 

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bookshelf. 
And then when I really looked at

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it, I thought, wow, that's, 
that's, it's a really 

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comprehensive guide. 
It's got some wonderful Rogue 

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Trader models in it. 
Not really second edition stuff.

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It was kind of really early on, 
like the Imperial Guard. 

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All are all sort of the plastic 
Rogue Trader models, all the 

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metal commissars and, and even 
the cavalry mounted models as 

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well. 
So you've got all those models 

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in there and like really early 
Tyranid, just Jean still a 

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tyranny plastics, you know, the 
very early stuff. 

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The Chaos was the same as well, 
very early Chaos models. 

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So yeah, I really like it 
because it's kind of like that, 

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you know, you sort of looking at
really all the older editions of

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miniatures for Rogue Trader, but
painted in that sort of later 

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sort of red period style. 
So yeah, that's a really nice 

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book and I really look forward 
to covering that with Doctor 

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Spork, I think next week. 
We're going to do that soon. 

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Anyhow, I found APDF online. 
I've downloaded that. 

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So we're all ready to roll. 
He's going to work out exactly 

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what segments he wants to cover 
in the in the in the book. 

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It probably won't be a page by 
page account of the book, but it

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might be just this section I 
really like because of sort of 

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thing, you know? 
And yes, I really look forward 

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to covering that with him. 
And as you've probably picked up

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on the the videos and stuff like
that, yes, there's a lot more 

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old hammer themed videos in 
here. 

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Advance here request being one 
And and the I'm working on the 

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Adeptus Titanicus, the codex 
Titanicus, the advanced rules 

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for the one that's on Patreon 
now, but this will be like 1 

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edited for YouTube. 
So I'm working on that at the 

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moment and that should be out on
the weekend. 

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I hope. 
Speaking of the weekend, I'll be

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going to see Max this time 
because Max's son really wanted 

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to see my son. 
I hope Max wants to see me. 

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I hope that's the case. 
We seem to go on really well 

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together. 
And he said, you know what, what

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game you want to play. 
And I said, you know, I said 

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I'm, I'm pretty easygoing. 
You know, we can play Man of War

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because he's got a lot of Man of
War stuff as well. 

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We could do one of the 
Renaissance, of course, or just,

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and you say a bad board game. 
I said, yeah, they're great. 

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So I'm assuming he was thinking 
about Space Hulk, but which I 

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don't mind playing. 
He's got all the 1st edition 

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models. 
He's got every single variant of

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every type, every known load out
of every model in the entire 

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game. 
Apparently I haven't seen it, so

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I need to have a look at it. 
Maybe I'll get it. 

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Maybe I'll get a chance to do a 
sort of video looking at Max's 

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collection. 
Because apparently what he's 

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told me is that he's got one 
pristine copy and one copy that 

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he plays with. 
So of everything he's has. 

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So he's got 1 pristine in shrink
wrap, Man of War and one Man of 

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War set that he opened that he 
uses for gaming and that kind of

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thing. 
So I'd like to see he's got a 

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massive walk in wardrobe or like
a wardrobe type thing, storage 

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storage cabinet there in his 
room. 

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So we didn't have a chance last 
time to dig through that. 

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So hopefully this time we might 
have some time to do that. 

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But he suggested habit we play 
the Horus Heresy board game and 

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that's the chit encounter 
strategy board game series that 

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Jervis Johnson and maybe Andy 
Chambers worked with him on 

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those. 
But I'm pretty sure, I'm pretty 

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sure they're all Jervis Johnson 
games. 

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And I haven't played that one 
before. 

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I played Armageddon. 
I think that's why that's the 

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set I bought back in the 90s. 
This Horace Harris is released 

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in 1993. 
Of course, it's all about the 

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you know about Horace and the 
Emperor. 

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Horace is storming the Imperial 
Imperial Palace to confront the 

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Emperor in that classic. 
The classic Adrian Smith artwork

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depicts that very moment with 
Sanguinius and all that kind of 

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thing. 
So that's where we're going to, 

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we're going to play it. 
I really hope to film it. 

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It seems to have picked up quite
a few comments on YouTube when I

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post it up on the on the on the 
community section or post 

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00:11:03,720 --> 00:11:05,840
section or whatever it is on 
there. 

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If you're a subscriber, you'll 
see all those posts when I post 

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something up like pictures and 
that kind of thing. 

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But yeah, it seemed like got a 
lot of good, good traction. 

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There were people interested in 
looking at it. 

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Like I said, I've never played 
it. 

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I've got the rules now. 
He sent me a copy of the PDF, 

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the rule book I've got. 
Even the Wellington was up on 

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the weekend. 
He got me looking at this bloody

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AI thing, ChatGPT thing. 
So I've been I've been using 

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chat. 
GPT to tell me the rules and 

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stuff like that as I'm painting 
because I haven't got much time 

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to read. 
But I'll, I'll definitely, it's 

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not a complicated game. 
And I like the, I like the idea 

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that you've got like the 
strategy cars, you've got event 

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cards and strategy cards, I 
think. 

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And Armageddon has the same. 
I remember those and I know Ed 

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and many sides he covered. 
I'm pretty sure he covered 

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Armageddon on his channel. 
Need to go back and check that 

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again. 
But basically you're just, 

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you're just dealing with little 
counters and the counters have 

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numbers on it for the units and 
the unit strength will be 

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depicted on like on the counter.
So Space Marines and that, you 

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00:12:13,040 --> 00:12:16,120
know, you've got Imperial Guard 
units and obviously cow Space 

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Marines and Chaos cultists and 
your demons and all that kind of

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stuff. 
And I believe you roll the dice 

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when you want to attack 
something and you add that to 

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your attack factor, right? 
I would say I need to look into 

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it as again, I'm sort of just 
glossing over the rules. 

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I notice it's quite a lot more, 
it's a lot more in depth than 

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that. 
And Max has done some solo plays

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by himself. 
So he's getting a good handle 

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the rules. 
I'll make sure I'll have a good 

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00:12:44,120 --> 00:12:46,680
handle the rules before I go 
down there so that we can just 

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get straight straight into it, 
hopefully crack out a couple of 

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games. 
I don't see why not. 

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So it shouldn't take an enormous
amount of time to play. 

225
00:12:56,120 --> 00:13:00,680
But yeah, really looking forward
to that and and of course 

226
00:13:00,680 --> 00:13:05,520
catching up with Max and and. 
Checking out Ultramarines now 

227
00:13:05,520 --> 00:13:07,080
talked about Ultra Means a few 
times. 

228
00:13:07,080 --> 00:13:08,880
You're probably wondering what 
it is. 

229
00:13:08,880 --> 00:13:10,280
Ultra Means is also a board 
game. 

230
00:13:10,280 --> 00:13:12,560
I hope to film that on the day 
when I'm down there. 

231
00:13:12,560 --> 00:13:14,040
Just go through the stuff he's 
got there. 

232
00:13:14,760 --> 00:13:17,520
He's had to reproduce some of 
some of the contents himself 

233
00:13:17,520 --> 00:13:21,320
because he'll short a few cards 
and being a graphic designer, he

234
00:13:21,320 --> 00:13:24,960
can knock those up in in 
Photoshop and then print them 

235
00:13:24,960 --> 00:13:26,240
out on card and that kind of 
thing. 

236
00:13:26,240 --> 00:13:29,480
So apparently he's reproduced 
all the missing components. 

237
00:13:31,200 --> 00:13:32,720
But he hasn't got all the 
miniatures painted. 

238
00:13:32,720 --> 00:13:34,480
So I'm going to talk to Max 
about that. 

239
00:13:34,480 --> 00:13:37,880
If we can do some kind of 
exchange where he's got a ton of

240
00:13:37,880 --> 00:13:41,240
Titans for Epic that I don't 
have. 

241
00:13:41,240 --> 00:13:44,800
I really like a few Reaver 
Titans and a couple of Warhand 

242
00:13:44,800 --> 00:13:48,880
Titans and maybe another couple 
of Warhand Titans or whatever. 

243
00:13:49,560 --> 00:13:52,200
Sorry, War Titans. 
So I'm going to talk to Max 

244
00:13:52,200 --> 00:13:54,680
about doing some kind of 
negotiation about, you know, 

245
00:13:54,680 --> 00:13:59,160
trading those four painting 
services and I might just knock 

246
00:13:59,160 --> 00:14:01,640
out those four. 
There's 4 squads of five. 

247
00:14:01,640 --> 00:14:06,440
There's like a captain heavy 
balter guy and three other 

248
00:14:06,440 --> 00:14:08,840
scouts. 
And I never painted my original 

249
00:14:08,840 --> 00:14:11,040
set when I had ultra rings back 
in the day. 

250
00:14:11,040 --> 00:14:13,720
I never got to paint it. 
I was just too intimidated by 

251
00:14:13,720 --> 00:14:19,040
the models, although beautiful. 
And yeah, they'll just way too, 

252
00:14:19,120 --> 00:14:22,560
you know, at that stage, I was 
really just just beginning to 

253
00:14:22,560 --> 00:14:26,280
paint and learn how to paint. 
So I was just never, never 

254
00:14:26,280 --> 00:14:29,320
confident about painting them. 
I would love that chance again. 

255
00:14:30,520 --> 00:14:33,520
To do it, paint all the 
miniatures and then film the 

256
00:14:33,680 --> 00:14:35,840
film house playing it. 
I think it'd be great even with 

257
00:14:35,840 --> 00:14:40,480
the kids having Leo and his son 
playing it with us together. 

258
00:14:40,480 --> 00:14:43,400
Because you've got 4. 
It's a four player game because 

259
00:14:43,400 --> 00:14:46,400
you've got 4 squads of different
marines, got all terrains, Blood

260
00:14:46,400 --> 00:14:51,120
Angels, Space Wolves and Dark 
Angels and they will have to go 

261
00:14:51,120 --> 00:14:55,000
into the space Hulk and collect 
resources and bring it back to 

262
00:14:55,000 --> 00:14:57,880
their base base camp and you're 
basically just fighting against 

263
00:14:57,880 --> 00:15:00,200
each other. 
Think of it like a simulation 

264
00:15:01,200 --> 00:15:03,440
kind of thing, like a training 
simulation for the for the 

265
00:15:03,440 --> 00:15:05,400
scouts. 
I think that's kind of the 

266
00:15:05,400 --> 00:15:08,320
premise of it. 
And you've got these event cards

267
00:15:08,320 --> 00:15:10,840
you can play on other players. 
So like maybe a Jean stealer? 

268
00:15:11,160 --> 00:15:14,480
Pops out one of the the hatches 
or through the ceiling and grabs

269
00:15:14,480 --> 00:15:17,960
them and attacks them. 
Or you've got like spit like 

270
00:15:17,960 --> 00:15:21,040
certain grenades like this 
plasma grenades, or you've got 

271
00:15:21,040 --> 00:15:23,520
like a stasis grenade. 
You can freeze people in time. 

272
00:15:24,440 --> 00:15:27,720
You got a Hellfire ammunition 
for your heavy bolter. 

273
00:15:28,880 --> 00:15:32,480
And of course, all the attacks 
are made with dice in that are 

274
00:15:32,480 --> 00:15:37,880
dropped into a tray and they're 
like this hit miss grid on there

275
00:15:38,160 --> 00:15:41,040
and then whatever dice falls 
into the hits with a number on 

276
00:15:41,040 --> 00:15:42,320
it. 
So if you're like 6 on a hit 

277
00:15:42,320 --> 00:15:46,120
kind of thing, you know you've 
got successes that way. 

278
00:15:46,520 --> 00:15:48,360
It's a really fun game. 
It's really easy to play. 

279
00:15:48,360 --> 00:15:51,920
We played loads of games back in
high school and everybody I 

280
00:15:51,920 --> 00:15:53,440
introduce it to, they really 
loved it. 

281
00:15:53,440 --> 00:15:58,840
So it was really good fun. 
Now told me that board games I 

282
00:15:58,840 --> 00:16:04,520
had the guys up here for our 
games day last weekend. 

283
00:16:04,520 --> 00:16:07,920
So that was Nick, the good 
friends Nick Wellington and 

284
00:16:07,920 --> 00:16:09,840
Justin because Justin was in 
town. 

285
00:16:09,840 --> 00:16:12,440
So whenever, whenever Justin can
get it get a chance to come over

286
00:16:12,440 --> 00:16:15,240
from Hong Kong to Japan, we 
always try to do something 

287
00:16:15,240 --> 00:16:17,280
together. 
So I suggest, how about you come

288
00:16:17,280 --> 00:16:20,600
up to my place and we can play 
some games and he'd sleep over 

289
00:16:20,600 --> 00:16:24,320
and you know, we can just relax 
and and do it that way, which 

290
00:16:25,240 --> 00:16:27,720
thank then thanks to Nick. 
Thanks so much for driving the 

291
00:16:27,720 --> 00:16:29,480
guys up. 
I really appreciate it, mate. 

292
00:16:30,040 --> 00:16:33,360
Every time you do that as as 
it's not, it's not close. 

293
00:16:33,360 --> 00:16:35,200
It's not too far, but it's not 
close. 

294
00:16:36,040 --> 00:16:39,680
And and I hope you've had a 
great time. 

295
00:16:39,720 --> 00:16:43,280
If I had a great time and I'm 
sure the other guys did too. 

296
00:16:44,120 --> 00:16:47,760
Certainly lots of laughs. 
Along the in the in the in the 

297
00:16:47,760 --> 00:16:52,680
weekend. 
We we first played a big game of

298
00:16:52,680 --> 00:16:54,800
will have a renaissance. 
Well, it's big for me anyway. 

299
00:16:56,000 --> 00:17:02,560
It was 3000 points aside and it 
was drafting not not as many as 

300
00:17:02,560 --> 00:17:06,119
models as it didn't look as many
models as we'd had last time the

301
00:17:06,119 --> 00:17:09,720
last year, but maybe that's for 
the best. 

302
00:17:09,720 --> 00:17:12,599
And we tried we tried to reduce 
the amount of terrain items are 

303
00:17:12,599 --> 00:17:17,119
on the table too. 
We had, I think it's called 

304
00:17:17,319 --> 00:17:19,839
capture the relic. 
I think it's called the the 

305
00:17:19,839 --> 00:17:21,520
mission. 
We rolled up the scenario. 

306
00:17:22,280 --> 00:17:24,400
So there's a relic right in the 
center of the board and who was 

307
00:17:24,400 --> 00:17:26,520
close to it? 
Who can dominate that relic or 

308
00:17:26,520 --> 00:17:28,800
contested. 
You know, you win the win half 

309
00:17:28,800 --> 00:17:31,720
the victory points, in this case
1500 points. 

310
00:17:32,760 --> 00:17:37,640
And it was Justin and hit Justin
wanted to play the Orton 

311
00:17:37,640 --> 00:17:39,160
goblins. 
So Justin and Nick played 

312
00:17:39,160 --> 00:17:41,640
together. 
I think Justin played as a the 

313
00:17:41,640 --> 00:17:47,480
slaughterer and Nick had Grom 
the paunch and it was me in 

314
00:17:47,480 --> 00:17:49,400
Wellington playing the Empire. 
I really wanted to play Empire 

315
00:17:49,400 --> 00:17:50,760
too, because it was something 
just different. 

316
00:17:51,720 --> 00:17:53,640
And I'm glad, I'm really glad I 
did it because I had all the 

317
00:17:53,640 --> 00:17:56,120
cavalry. 
I was the cavalry commander this

318
00:17:56,120 --> 00:17:59,440
time. 
So we had and because 

319
00:17:59,520 --> 00:18:02,400
Wellington's got quite an 
extensive range of Empire 

320
00:18:02,400 --> 00:18:05,720
models, so he brought his stuff.
Thanks. 

321
00:18:05,720 --> 00:18:06,880
Thanks again. 
Well, there for that. 

322
00:18:07,800 --> 00:18:12,600
And so we I I took a big unit. 
I'm not a big unit, but like 10,

323
00:18:14,320 --> 00:18:18,360
I think it was 10 or 12. 
That would have been 10, would 

324
00:18:18,360 --> 00:18:21,000
have been 10 White Knights of 
the White Wolf. 

325
00:18:21,440 --> 00:18:25,240
I did have 12 all together 
because I had my Magnus the 

326
00:18:25,240 --> 00:18:29,920
Pious and the Supreme Patriarch 
in the Knights Panther unit 

327
00:18:31,240 --> 00:18:33,920
because he had ten of those. 
So I had 12 all together so. 

328
00:18:34,200 --> 00:18:35,760
That gave me an extra rank, 
which is good. 

329
00:18:37,800 --> 00:18:40,200
I had two groups of five pistol 
ears. 

330
00:18:41,280 --> 00:18:45,880
And I also had a unit of rice 
guard and I think they were also

331
00:18:46,880 --> 00:18:49,320
10 from memory. 
It could have been 12. 

332
00:18:51,120 --> 00:18:53,120
A bit vague on that now, but 
anyhow. 

333
00:18:53,360 --> 00:18:57,880
That that was basically it. 
We had two volley guns and then 

334
00:18:57,880 --> 00:19:02,240
Wellness was in contract command
of all the state troops, so he 

335
00:19:02,240 --> 00:19:08,880
had Rice Guard. 
On foot, he had some big, like a

336
00:19:08,880 --> 00:19:14,640
big end of the 40 Halpadiz I 
think they were, and a few 

337
00:19:14,640 --> 00:19:16,360
warrior priests, because you 
have warrior priests and 

338
00:19:16,360 --> 00:19:19,840
Renaissance, which basically 
make them stubborn, which make 

339
00:19:19,840 --> 00:19:23,560
him quite tough and I think 
that. 

340
00:19:23,560 --> 00:19:27,320
Was it from memory and the New 
York Goblin side? 

341
00:19:27,320 --> 00:19:31,680
We have, you know, obviously the
two characters plus just just 

342
00:19:31,680 --> 00:19:34,800
the usual regular array of of 
models that I have in my 

343
00:19:34,800 --> 00:19:38,200
collection basically. 
So it was the all boys and the 

344
00:19:38,400 --> 00:19:40,560
the ball boys was there were 
there as well. 

345
00:19:41,400 --> 00:19:46,200
I can't remember seeing the ball
boys do anything, maybe because 

346
00:19:46,200 --> 00:19:47,640
they ran away. 
I think they ran away. 

347
00:19:48,720 --> 00:19:50,920
Anyway, I won't spoil the 
details, I'll have to edit that 

348
00:19:50,920 --> 00:19:52,760
at some point. 
I'm still just need to do the 

349
00:19:52,800 --> 00:19:56,800
adapters Titanicus video first. 
Once that's out and and off the 

350
00:19:56,920 --> 00:20:00,040
editor, then I can import the 
other videos on my phone. 

351
00:20:01,160 --> 00:20:04,080
And do that, I hope, I hope to 
do that by the end of the week. 

352
00:20:04,200 --> 00:20:07,920
And so that's all on the 
computer safe and sound. 

353
00:20:07,920 --> 00:20:12,560
And then I can go down to Max's 
place this week and and film our

354
00:20:12,640 --> 00:20:15,400
games there. 
It's confession time and our 

355
00:20:15,400 --> 00:20:19,200
February Question of the Month 
as we ask you to list your last 

356
00:20:19,200 --> 00:20:22,520
three hobby purchases. 
Whether you've picked up a cheap

357
00:20:22,520 --> 00:20:26,280
set of brushes on Amazon, an 
obscure new rule set on War 

358
00:20:26,280 --> 00:20:30,200
Games Vault, or an appallingly 
brilliant Manticore miniature on

359
00:20:30,200 --> 00:20:32,600
eBay, be sure to tell us all 
about it. 

360
00:20:32,920 --> 00:20:36,040
Far from being judged, I'm 
pretty sure you'll find yourself

361
00:20:36,040 --> 00:20:39,560
in very good company. 
Get your audio clip and over at 

362
00:20:39,560 --> 00:20:43,240
Bedroom 
battlefields.com/voicemail and I

363
00:20:43,240 --> 00:20:46,680
need them in by Thursday the 
27th of February. 

364
00:20:46,960 --> 00:20:51,080
That's Bedroom, 
battlefields.com/voicemail and 

365
00:20:51,080 --> 00:20:55,680
now back to the show. 
But aside from the great warmer 

366
00:20:55,680 --> 00:20:59,080
fantasy game we played again, 
I'll edit that and upload it 

367
00:20:59,720 --> 00:21:04,680
sometime next week sometime. 
We also because. 

368
00:21:04,960 --> 00:21:07,560
In the evening. 
After you played the big game, 

369
00:21:08,240 --> 00:21:11,720
when we're going to play next. 
So Nick suggests how we play 

370
00:21:11,720 --> 00:21:13,480
advance your request. 
I said, yeah, that's bad. 

371
00:21:13,480 --> 00:21:18,160
That'd be good. 
So because we had, you know, 4/4

372
00:21:18,160 --> 00:21:20,400
of us and we can all play 
together. 

373
00:21:20,400 --> 00:21:23,320
A lot of the other games are 
just like, you know, one-on-one 

374
00:21:23,800 --> 00:21:26,360
virtual type games. 
But we played yeah, cooperative 

375
00:21:26,600 --> 00:21:31,640
cooperatively playing 3 
adventurers and had Nick is 

376
00:21:31,640 --> 00:21:34,320
playing the the GM. 
So I've never actually played. 

377
00:21:35,040 --> 00:21:38,280
Advance here requests As a 
player I've always been running 

378
00:21:38,280 --> 00:21:41,760
the games or doing it solo, so 
it was really nice just just to 

379
00:21:41,840 --> 00:21:43,600
relax and just play as a 
character. 

380
00:21:44,160 --> 00:21:46,160
So I took the wizard because I 
don't think anybody wanted to 

381
00:21:46,160 --> 00:21:47,440
take the wizard. 
And I thought I'll just take the

382
00:21:47,440 --> 00:21:49,600
wizard because. 
You know you. 

383
00:21:49,720 --> 00:21:51,960
You. 
That that napalm spell just you 

384
00:21:51,960 --> 00:21:56,200
know that he can do that that 
one trick pony thing because 

385
00:21:56,200 --> 00:21:58,360
once once he gets in hand in 
combat, it's all over for him 

386
00:21:59,000 --> 00:22:02,720
unless you roll up his stats 
independently and like you know,

387
00:22:02,720 --> 00:22:04,840
just. 
And you just get lucky and you 

388
00:22:04,840 --> 00:22:07,280
get like a really high toughness
and really high intelligence. 

389
00:22:07,800 --> 00:22:10,760
You know he's going to be We 
just use the the basic stats 

390
00:22:10,760 --> 00:22:14,360
that came with the game. 
So I was a wizard. 

391
00:22:14,520 --> 00:22:25,320
Wellington was the dwarf. 
Yeah, and and then Justin took 

392
00:22:25,320 --> 00:22:28,640
the took the Paladin night type 
guy, Heinrich. 

393
00:22:30,240 --> 00:22:33,320
And because at the beginning, 
because we started generating 

394
00:22:33,320 --> 00:22:37,880
the dungeon as you normally do, 
and we use some scaling models I

395
00:22:37,880 --> 00:22:41,240
add here to represent them, and 
we're actually doing the 

396
00:22:41,240 --> 00:22:43,400
shattered amulet. 
We're going to do that together,

397
00:22:43,400 --> 00:22:45,760
which would be nice. 
So every time we get together, 

398
00:22:45,840 --> 00:22:47,640
yeah, we'll play another session
of that. 

399
00:22:47,640 --> 00:22:50,520
We finish the first the first 
dungeon together. 

400
00:22:50,960 --> 00:22:57,040
So it was like. 333 levels. 
And then there Justin said, Oh, 

401
00:22:57,320 --> 00:22:58,480
you know, this is easy. 
You know what? 

402
00:22:58,480 --> 00:23:00,160
What do you talk about, Josh? 
You said it was really hard. 

403
00:23:00,160 --> 00:23:02,280
And I said, mate, well, just 
wait, wait, wait till you get to

404
00:23:02,280 --> 00:23:05,520
it, mate, because we're using 
the, we're using the the monster

405
00:23:05,520 --> 00:23:08,360
matrix matrixes from the 
shattered amulet. 

406
00:23:08,360 --> 00:23:11,720
And I know if you roll high, 
you're going to get, you know, 

407
00:23:11,760 --> 00:23:15,800
just tons and tons of. 
Scaven to deal with and 

408
00:23:15,800 --> 00:23:19,720
generally escape and have 3 
wounds each and a toughness of 

409
00:23:19,720 --> 00:23:23,240
about 7. 
So on AD 12 you need to roll at 

410
00:23:23,240 --> 00:23:26,680
least seven or more and then you
got to do that three times to 

411
00:23:26,680 --> 00:23:28,800
just eliminate 1 Scaven 
basically. 

412
00:23:31,400 --> 00:23:35,000
And so we got to the quit. 
We found the quest room pretty 

413
00:23:35,000 --> 00:23:38,440
easily because we're using the 
the standard base base rules, 

414
00:23:38,440 --> 00:23:42,560
which is much better than the 
the other tear in the dark 

415
00:23:42,920 --> 00:23:46,000
systems I find. 
And yeah. 

416
00:23:46,000 --> 00:23:48,880
And then of course, Heinrich 
died and his hench men died. 

417
00:23:48,880 --> 00:23:51,200
Because we had all had a hench 
men each as well. 

418
00:23:52,360 --> 00:23:54,640
So Justin didn't find it too 
easy after all. 

419
00:23:55,080 --> 00:23:59,000
So to respawn with a with a elf 
and a henchman that came down to

420
00:23:59,000 --> 00:24:04,280
the dungeon later to join the 
party, which is probably a 

421
00:24:04,280 --> 00:24:06,280
better option because he's 
really good at at he's really 

422
00:24:06,280 --> 00:24:08,480
good in combat. 
And he's good at, he's got, he's

423
00:24:08,480 --> 00:24:12,160
got a bow, so he can he can do 
the missile far as well. 

424
00:24:13,560 --> 00:24:15,440
We did talk. 
About, you know, fighting from 

425
00:24:15,480 --> 00:24:18,000
indoor ways. 
I really don't like that. 

426
00:24:18,400 --> 00:24:22,920
I find it something that's an 
element of the game, which if 

427
00:24:22,920 --> 00:24:25,520
anything, if I can criticize in 
any way, I think that's one of 

428
00:24:25,520 --> 00:24:28,720
the things I I just dislike 
about it is that you'd sort of 

429
00:24:28,720 --> 00:24:32,840
just it it forces you to fight 
in the doorway and you you never

430
00:24:32,840 --> 00:24:35,880
sort of get into the room and if
you. 

431
00:24:35,880 --> 00:24:39,040
Do like you know, and I 
encourage, I think I encourage. 

432
00:24:39,600 --> 00:24:41,200
Justin to do it. 
You know, be. 

433
00:24:41,200 --> 00:24:43,680
Brave get in there and and you 
know, fight your way through it.

434
00:24:43,840 --> 00:24:46,960
And of course he died because 
you just you'd get overrun and 

435
00:24:46,960 --> 00:24:51,200
unless everyone goes in there, 
like all of unless you have like

436
00:24:51,200 --> 00:24:54,240
space to because you've got like
these death zones. 

437
00:24:54,240 --> 00:24:57,120
So if you enter a death zone of 
an enemy and you've got to stop 

438
00:24:57,600 --> 00:24:58,640
and then you've got to fight 
them. 

439
00:24:59,080 --> 00:25:00,560
Well, you don't have to fight 
them, but you know, you got to 

440
00:25:00,560 --> 00:25:02,680
do something, but you just can't
move. 

441
00:25:02,840 --> 00:25:05,200
So you just can't move past your
own guys. 

442
00:25:05,200 --> 00:25:09,240
You can't move past the enemy. 
So it makes that movement a 

443
00:25:09,240 --> 00:25:13,360
little bit difficult and and 
here request. 

444
00:25:13,640 --> 00:25:15,760
Is kind of the opposite. 
You can move freely through 

445
00:25:16,440 --> 00:25:20,880
your, your, your, your heroes, 
your other heroes, unless they 

446
00:25:20,880 --> 00:25:23,680
object to it, which I don't know
why, but you can move through 

447
00:25:23,680 --> 00:25:25,160
them. 
You can move, you can move 

448
00:25:25,160 --> 00:25:26,600
around the monsters and that 
kind of thing. 

449
00:25:26,600 --> 00:25:29,640
So it gives a lot more freedom, 
tactical freedom, I think. 

450
00:25:30,040 --> 00:25:33,200
And I think advance your 
request, you know, for it's for 

451
00:25:33,200 --> 00:25:35,560
the reasons why he's done. 
I know why he's done that. 

452
00:25:36,560 --> 00:25:41,640
But because of the doorway being
only one section wide, one 

453
00:25:41,640 --> 00:25:45,440
square wide, it just creates 
these these these bottlenecks 

454
00:25:45,440 --> 00:25:47,000
where, you know, you're just 
fighting for the door. 

455
00:25:47,000 --> 00:25:50,240
And you say, OK, well, if I go 
in, the chance I'm going to die.

456
00:25:50,280 --> 00:25:52,040
But if. 
But if I just stay in the 

457
00:25:52,040 --> 00:25:55,360
doorway and I just hack them 
from here and they just pile in,

458
00:25:57,560 --> 00:26:02,040
you know, unless, unless the GM 
purposely keeps them back. 

459
00:26:02,520 --> 00:26:04,880
And we talked that with with 
Nick as well. 

460
00:26:04,880 --> 00:26:08,720
They have range fire weapons 
that the monsters bring see the 

461
00:26:08,720 --> 00:26:12,600
escape and have slings, which 
there's rules for in in one of 

462
00:26:12,600 --> 00:26:15,920
the quests we have a profile 
with, I think, scavenged slaves 

463
00:26:15,920 --> 00:26:19,200
with with slings. 
You know, in this adventure 

464
00:26:19,200 --> 00:26:22,880
making down, they have orcs with
bows and goblins with bows. 

465
00:26:24,320 --> 00:26:27,480
So at least it adds an extra 
dimension to the to the enemy 

466
00:26:27,480 --> 00:26:30,520
monsters, because otherwise it's
all just hand hand combat. 

467
00:26:31,080 --> 00:26:33,400
I want to introduce like 
spellcasters and stuff for the 

468
00:26:33,400 --> 00:26:37,760
orcs as well, things like that. 
So you've got some range combat 

469
00:26:37,920 --> 00:26:39,720
potential. 
So it forces that. 

470
00:26:39,800 --> 00:26:43,920
It forces the heroes in rather 
than then always beings the 

471
00:26:43,920 --> 00:26:47,480
monsters being sucked into that 
doorway chokehold where they 

472
00:26:47,480 --> 00:26:52,000
just get hacked to pieces. 
Now, what happened to we had 

473
00:26:52,000 --> 00:26:54,520
like wandering monsters As the 
GM pulls out those dungeon 

474
00:26:54,520 --> 00:26:57,840
counters, you can bring one 
string 1 ring monsters in from 

475
00:26:57,840 --> 00:26:59,480
another section. 
So you've got like then coming 

476
00:26:59,480 --> 00:27:00,880
in from another, another 
section. 

477
00:27:00,880 --> 00:27:03,440
So it, it sort of breaks that 
up. 

478
00:27:03,440 --> 00:27:07,720
So you have, you've got, you've 
got, you know, you've got 222 

479
00:27:07,720 --> 00:27:09,480
areas of monsters coming in from
different sides. 

480
00:27:09,480 --> 00:27:12,120
You've got to change up how you 
sort of approach that. 

481
00:27:12,120 --> 00:27:15,480
And that sort of came up in our,
both of our games actually, 

482
00:27:16,440 --> 00:27:19,520
which was cool. 
In fact, this, I think the third

483
00:27:19,520 --> 00:27:23,440
one we did when we found the 
quest room and we found 2 quest 

484
00:27:23,440 --> 00:27:25,840
rooms. 
So one was the quest room 1 was 

485
00:27:25,840 --> 00:27:30,200
a lair, so that brews quite a 
lot of extra scathing. 

486
00:27:30,200 --> 00:27:35,160
And I think Nick could also in 
doing so, roll up another 

487
00:27:35,160 --> 00:27:39,240
specialist type of scathing. 
So we'd like we saw a globe idea

488
00:27:39,720 --> 00:27:44,080
and plagues and. 
Appearance, I think, which are 

489
00:27:44,080 --> 00:27:46,520
deadly, absolutely deadly in 
advance your request. 

490
00:27:46,520 --> 00:27:50,040
You know that they'll kill you 
if if they if they hit you when 

491
00:27:50,040 --> 00:27:53,640
those poison globes, you're 
you're dead unless you got like 

492
00:27:53,640 --> 00:27:55,560
fate points and that's that sort
of stuff. 

493
00:27:56,680 --> 00:27:59,040
So yeah, a lot of fun, loads of 
laughs. 

494
00:27:59,040 --> 00:28:01,600
I think the guys really, really 
enjoyed it because I love board 

495
00:28:01,600 --> 00:28:03,120
games. 
You know, that's how I started 

496
00:28:03,240 --> 00:28:05,560
in all of this stars. 
You know, I've always played 

497
00:28:05,560 --> 00:28:07,200
board games. 
I've always loved that. 

498
00:28:08,240 --> 00:28:12,880
Always loved the tactile feel of
cards and moving things on a 

499
00:28:12,880 --> 00:28:16,240
board and seeing that 33 
dimensionality of that sort of 

500
00:28:16,240 --> 00:28:19,360
thing. 
You know, I've always enjoyed 

501
00:28:19,360 --> 00:28:23,200
it. 
And we started talking about in 

502
00:28:23,200 --> 00:28:25,720
the next day on Sunday, we 
started talking about board 

503
00:28:25,720 --> 00:28:28,680
games. 
And, you know, I said, I said to

504
00:28:28,680 --> 00:28:32,080
Nick, you know, are we going to,
you know, run through the second

505
00:28:32,080 --> 00:28:36,120
dungeon of the, of the Shattered
amulet or whatever we're 

506
00:28:36,120 --> 00:28:38,680
playing? 
And he said, oh, and then I 

507
00:28:38,680 --> 00:28:40,920
think, well, and Wellington 
wasn't too keen on it because he

508
00:28:40,920 --> 00:28:42,880
thought, can we just play 
something a little bit, you 

509
00:28:42,880 --> 00:28:45,240
know, quicker or something that 
takes less time. 

510
00:28:47,400 --> 00:28:49,760
So I started running off a few 
names and I said, oh, we've got 

511
00:28:49,760 --> 00:28:51,920
Talisman. 
And Justin said, what's 

512
00:28:51,920 --> 00:28:54,000
Talisman? 
I said, you ever played 

513
00:28:54,000 --> 00:28:55,960
Talisman? 
And he said no. 

514
00:28:55,960 --> 00:28:58,000
And I said, OK, well we're 
definitely playing Talisman 

515
00:28:58,000 --> 00:29:00,760
then. 
So off I went, grabbed, grabbed 

516
00:29:00,760 --> 00:29:03,520
my second edition of Talisman, 
which I bought when I was about 

517
00:29:03,600 --> 00:29:08,320
16 or 17 and absolutely love 
Talisman. 

518
00:29:08,320 --> 00:29:12,800
Love it with a group, group of 
guys playing that or girls or 

519
00:29:12,800 --> 00:29:14,480
whoever. 
My mom would play it, my sister 

520
00:29:14,480 --> 00:29:19,880
would play it, I had students 
playing it at school when I work

521
00:29:19,880 --> 00:29:22,360
there. 
It's just one of those games 

522
00:29:22,360 --> 00:29:24,120
that you've always got to. 
I think everyone has to 

523
00:29:24,120 --> 00:29:27,320
experience it and I think 
there's some people, some people

524
00:29:27,320 --> 00:29:30,280
don't like it because of the 
randomness, because it's all 

525
00:29:30,280 --> 00:29:33,560
completely random. 
You have really no control of 

526
00:29:33,560 --> 00:29:38,040
anything and you just got to 
hope for the best basically. 

527
00:29:39,320 --> 00:29:41,560
So I thought we'll just 
introduce it and see what people

528
00:29:41,560 --> 00:29:43,600
think. 
Wellington knew what it was. 

529
00:29:44,080 --> 00:29:46,960
Nick hadn't played for a very 
long time, I hadn't played for a

530
00:29:46,960 --> 00:29:50,200
long time, so it was nicer to 
break it out and just play the 

531
00:29:50,200 --> 00:29:54,120
base game. 
Justin immediately said. 

532
00:29:54,120 --> 00:29:56,280
Oh, I love the artwork, which 
is. 

533
00:29:56,280 --> 00:29:58,720
One of one of the things I. 
Love about second editions, All 

534
00:29:58,720 --> 00:30:00,240
that Gary Chalk. 
Artwork on it. 

535
00:30:01,040 --> 00:30:05,920
It's really full of character 
and lovely color, and it really 

536
00:30:05,920 --> 00:30:06,960
gives you the essence. 
Of. 

537
00:30:07,440 --> 00:30:11,040
Well, it's pre, it's pre Ansel 
Games Workshop. 

538
00:30:11,040 --> 00:30:13,240
This is like Livingston Jackson 
era. 

539
00:30:14,040 --> 00:30:16,920
So this is going way back, way 
back in the in the company's 

540
00:30:16,920 --> 00:30:20,760
history where this became a big 
thing. 

541
00:30:20,760 --> 00:30:22,840
You know, it's still going 
today. 

542
00:30:22,840 --> 00:30:25,120
There's still got another got 
another edition out recently, 

543
00:30:25,120 --> 00:30:27,800
haven't they? 
Games Workshop brought out one 

544
00:30:27,800 --> 00:30:29,320
with Avalon Hill, I think it 
was. 

545
00:30:29,760 --> 00:30:33,240
I painted the miniatures for for
a mate of mine, Jack, here in 

546
00:30:33,240 --> 00:30:36,760
Japan, actually all PVC 
miniatures, which weren't too 

547
00:30:36,760 --> 00:30:39,600
bad. 
Truth be told, they were 

548
00:30:39,600 --> 00:30:42,920
actually quite nice models. 
I have to contact him to see if 

549
00:30:42,920 --> 00:30:46,400
he's actually played a game yet 
with them, so I know he's really

550
00:30:46,400 --> 00:30:49,720
looking forward to those. 
So I hope Jack put a. 

551
00:30:49,720 --> 00:30:54,960
Game in with the guys recently. 
But yeah, you know, Talisman 

552
00:30:54,960 --> 00:30:59,520
has, has stood the test of time 
through generations and they, I 

553
00:30:59,520 --> 00:31:01,560
think they're just every time 
they're coming out with a new 

554
00:31:01,560 --> 00:31:04,240
one, like they've got like a 
Kingdom Kingdom Hearts version 

555
00:31:04,240 --> 00:31:05,840
of Talisman. 
I think they'd come up with a 

556
00:31:05,840 --> 00:31:09,080
Batman version of Talisman as 
well. 

557
00:31:10,200 --> 00:31:13,160
So they've had a few spin offs 
and I think they've they've lent

558
00:31:13,160 --> 00:31:18,320
the license to different 
companies to make like reskin it

559
00:31:18,320 --> 00:31:21,240
in different, different ways. 
There's a, there's a computer 

560
00:31:21,240 --> 00:31:23,440
version of it as well as one you
can download on your app. 

561
00:31:23,440 --> 00:31:27,080
My phone, I tried it. 
I didn't really like it so much.

562
00:31:27,320 --> 00:31:33,400
I don't particularly like 
digital board games. 

563
00:31:33,960 --> 00:31:37,560
You know, I'm always feeling I'm
getting screwed over by the dice

564
00:31:37,560 --> 00:31:39,360
rolls. 
I'd much rather screw myself 

565
00:31:39,360 --> 00:31:42,160
over with the dice roll than 
have the computer screw me over 

566
00:31:42,160 --> 00:31:45,600
the dice roll. 
And I tried that, I think the 

567
00:31:45,600 --> 00:31:47,960
last time I played that was with
the Leo in hospital actually was

568
00:31:47,960 --> 00:31:51,120
just totally bored out of my out
of my skull when you know, in 

569
00:31:51,120 --> 00:31:54,240
bed or trying to sleep or 
whatever and trying to play it 

570
00:31:54,240 --> 00:32:00,360
and I just didn't like it. 
But you know, it's free, you can

571
00:32:00,360 --> 00:32:02,280
download it, you can play with 
friends online. 

572
00:32:02,280 --> 00:32:04,720
It's, it's, it's a great way 
just to access it if you've 

573
00:32:04,720 --> 00:32:07,560
never played Talisman and to get
like a feel of what it's like. 

574
00:32:10,680 --> 00:32:12,920
But we played that and Justin 
loved it. 

575
00:32:12,920 --> 00:32:18,360
So I think we're going to play 
that again for sure again in the

576
00:32:18,360 --> 00:32:21,440
future. 
I think he draw the, he drew the

577
00:32:21,440 --> 00:32:23,480
sorceress. 
We always like to do the. 

578
00:32:24,440 --> 00:32:26,320
When you get a character, you do
that at random. 

579
00:32:28,520 --> 00:32:31,200
So no one has like a particular 
bias about, you know, which is 

580
00:32:31,200 --> 00:32:35,080
the best because some characters
are pretty powerful and some not

581
00:32:35,080 --> 00:32:39,320
that powerful, you know, have 
pretty fairly weak skills and 

582
00:32:39,320 --> 00:32:44,960
that kind of thing. 
So he drew the sorceress, Nick 

583
00:32:45,080 --> 00:32:51,600
drew the warrior, and I got the 
minstrel, which I wasn't too 

584
00:32:52,360 --> 00:32:57,200
overwhelmed about. 
And Wellington, he got the, what

585
00:32:57,200 --> 00:33:00,200
did he have? 
Assassin. 

586
00:33:00,240 --> 00:33:04,520
That's right. 
So, and I think some of these 

587
00:33:04,520 --> 00:33:07,920
characters are from the dungeon 
set because I've got the dungeon

588
00:33:07,920 --> 00:33:10,440
expansion too. 
And I'm kicking myself that I 

589
00:33:10,440 --> 00:33:13,960
never bought all of the 
expansions now back in the day 

590
00:33:13,960 --> 00:33:18,320
because yeah, they're really 
hard to find complete and 

591
00:33:18,560 --> 00:33:20,680
they're, I think they're 
relatively expensive now. 

592
00:33:21,560 --> 00:33:23,600
But I'd love to get the city 
expansion. 

593
00:33:23,600 --> 00:33:26,880
And I had a chance to get the 
Dragons expansion from a guy in 

594
00:33:26,880 --> 00:33:29,600
Australia, had the box set all 
on punch and everything. 

595
00:33:30,040 --> 00:33:32,040
I wish I grabbed it now, but 
here you go. 

596
00:33:33,480 --> 00:33:35,320
Maybe one day. 
If I can, if I'm lucky. 

597
00:33:35,800 --> 00:33:40,120
I'll find some extra expansions 
for second edition to to 

598
00:33:40,120 --> 00:33:42,920
explore. 
But yeah, we we really enjoyed 

599
00:33:42,920 --> 00:33:45,080
it. 
I did manage to reach the crown 

600
00:33:45,080 --> 00:33:48,040
command and and I think the guys
just thought. 

601
00:33:48,800 --> 00:33:50,480
This is going to take. 
Forever Because like you know, 

602
00:33:50,680 --> 00:33:52,240
Wellington was after a short 
game. 

603
00:33:52,240 --> 00:33:56,560
Well, I think it went for about 
3 hours and and we just got to 

604
00:33:56,560 --> 00:33:59,120
the point where we're going to 
have lunch and they had to go 

605
00:33:59,120 --> 00:34:03,840
home relatively relatively early
in the afternoon. 

606
00:34:03,840 --> 00:34:07,280
So I think they just conceded to
say, yeah, OK, you know, let's 

607
00:34:07,280 --> 00:34:08,639
call it that was called the 
game. 

608
00:34:09,320 --> 00:34:12,800
And so yes, the chronic command 
is with me for now. 

609
00:34:13,600 --> 00:34:16,120
Let's see who can snatch it off 
off me next time. 

610
00:34:16,239 --> 00:34:20,199
But yes, it brings back lots of 
good memories, lots of good 

611
00:34:20,199 --> 00:34:23,239
memories playing Talisman. 
So I really enjoyed it. 

612
00:34:23,920 --> 00:34:27,400
If you've never tried it, then I
know that Matt would talk to 

613
00:34:27,400 --> 00:34:31,159
Madness Planet Turbo. 
Yesterday was Robert Turbo TV. 

614
00:34:31,440 --> 00:34:32,880
He hadn't. 
He has never tried it. 

615
00:34:32,880 --> 00:34:36,840
So we thought of ways of doing 
that remotely and I think the 

616
00:34:36,840 --> 00:34:42,000
only thing you really need the 
cards would be nice because even

617
00:34:42,000 --> 00:34:46,600
if I'm drawing the cards. 
You've got to have a record of 

618
00:34:46,600 --> 00:34:51,360
the objects and I objects and 
follows that you have as well. 

619
00:34:51,360 --> 00:34:54,199
So either you write that on a 
piece of paper, or you have 

620
00:34:54,320 --> 00:34:56,760
printouts of the cards in front 
of you. 

621
00:34:57,360 --> 00:35:00,800
If you have a set of Talisman 
that's that's easy, just draw 

622
00:35:00,800 --> 00:35:07,480
the cars out and do it that way.
So we'll have to explore how to 

623
00:35:07,480 --> 00:35:09,840
play that remotely and see if 
that will actually work or not. 

624
00:35:10,320 --> 00:35:12,800
But it'd be nice if you can do 
that. 

625
00:35:12,800 --> 00:35:17,200
That'd be quite cool. 
But yeah, that was our that was 

626
00:35:17,200 --> 00:35:21,920
our weekend of of games and fun.
And I didn't record those games 

627
00:35:21,920 --> 00:35:24,560
because I want to play games off
off camera. 

628
00:35:26,480 --> 00:35:29,960
But I think I think we should do
next time when we play Talisman,

629
00:35:30,440 --> 00:35:34,840
we should. 
I will make a video of parts of 

630
00:35:34,840 --> 00:35:39,400
that game and then release it as
a video because people may have 

631
00:35:39,400 --> 00:35:41,480
never played it. 
Like I said. 

632
00:35:41,480 --> 00:35:44,920
We've never seen it, especially 
second edition. 

633
00:35:44,920 --> 00:35:47,720
It's kind of a rare rarity 
nowadays. 

634
00:35:47,720 --> 00:35:50,360
I know some people got first 
edition Talisman with a 

635
00:35:50,360 --> 00:35:54,040
beautiful cover on it which 
looks amazing. 

636
00:35:54,360 --> 00:35:56,680
I actually prefer the first 
edition cover to the second 

637
00:35:56,680 --> 00:36:02,320
edition cover personally. 
But yeah, and 4th, 3rd edition 

638
00:36:02,320 --> 00:36:05,280
I've played as well. 
That's the, I think Ted's got 

639
00:36:05,280 --> 00:36:07,200
that copy with all the plastic 
miniatures. 

640
00:36:07,200 --> 00:36:12,400
And I played that a couple of 
times back in the 90s when 

641
00:36:12,400 --> 00:36:13,680
someone had it. 
That's a really, really 

642
00:36:13,680 --> 00:36:17,360
beautiful addition to, with all 
the Wayne England art on it 

643
00:36:17,400 --> 00:36:19,600
looks absolutely glorious. 
And they had all that. 

644
00:36:19,600 --> 00:36:21,720
They had the plastic drag and 
the actual tower. 

645
00:36:22,480 --> 00:36:25,200
And all the characters were 
represented in these, these nice

646
00:36:25,200 --> 00:36:28,400
plastic miniatures. 
And there was a set here in 

647
00:36:28,400 --> 00:36:32,400
Japan and a man, I'm just 
kicking myself not to grab it. 

648
00:36:33,520 --> 00:36:35,680
Why didn't I grab it? 
Oh, there you go. 

649
00:36:36,080 --> 00:36:37,640
It was the just the base game of
talent. 

650
00:36:37,640 --> 00:36:40,360
And I would just love to have 
that just as a just a just a 

651
00:36:40,360 --> 00:36:45,520
visual thing, you know. 
But yeah, and I think they 

652
00:36:45,520 --> 00:36:49,360
changed a little bit in the in 
the rules later, I think they 

653
00:36:49,360 --> 00:36:54,840
introduced fate points. 
Into third edition from memory 

654
00:36:55,520 --> 00:36:58,560
and like the gold coins were 
actually plastic gold coins from

655
00:36:58,560 --> 00:37:00,400
memory as well. 
So they introduce different 

656
00:37:00,600 --> 00:37:02,240
kinds of components and stuff 
into it. 

657
00:37:02,240 --> 00:37:07,920
Make it bit more. 
Flashy and and less cardboardy, 

658
00:37:07,920 --> 00:37:10,000
I think, but the cards really 
beautiful. 

659
00:37:10,480 --> 00:37:13,120
Everything about that edition is
really, really nice when I think

660
00:37:13,120 --> 00:37:16,120
about it, So and I know. 
People like Jack who? 

661
00:37:16,560 --> 00:37:17,600
No, sorry. 
It's I think it's. 

662
00:37:17,600 --> 00:37:21,880
Tom has collected every single 
edition of Talisman so far, so 

663
00:37:22,360 --> 00:37:24,680
I'd love to go to his house one 
day and have a look at those. 

664
00:37:24,680 --> 00:37:28,040
It'd be lovely. 
That's one, one trip I need to 

665
00:37:28,040 --> 00:37:31,240
do because I painted a lot of 
miniatures with Tom and I think 

666
00:37:31,240 --> 00:37:33,640
I'm going to paint some more 
miniatures for Tom this year. 

667
00:37:33,640 --> 00:37:37,200
I think some more wood elves. 
So I'd love to make a trip down 

668
00:37:37,200 --> 00:37:40,000
to his place in Tokyo and go 
through his his wonderful 

669
00:37:40,000 --> 00:37:42,320
collection of old Hammer stuff 
there because I know he's got 

670
00:37:42,320 --> 00:37:46,640
the stuff that's way back into 
like third edition. 

671
00:37:46,640 --> 00:37:48,520
Wahama. 
So yeah, that'd be really good 

672
00:37:48,520 --> 00:37:50,400
to do. 
At some point this year. 

673
00:37:52,920 --> 00:37:56,120
But apart from that, guys, I've 
got quite a few things on the 

674
00:37:56,120 --> 00:37:59,840
table and painting some stuff 
for Khan effects for his chaos 

675
00:37:59,840 --> 00:38:01,560
army. 
So we're trying to wrap that up 

676
00:38:01,560 --> 00:38:05,240
so we can actually get that 
played and filmed and and on the

677
00:38:05,360 --> 00:38:07,400
on the channel at some point 
before I send them back. 

678
00:38:07,840 --> 00:38:10,320
So I'm sure he's looking forward
to getting his noble army back. 

679
00:38:11,600 --> 00:38:13,760
And I've got some other stuff 
here from confrontation I'm 

680
00:38:13,760 --> 00:38:17,480
doing for us, a Commission for 
my good Canadian friend Silvano.

681
00:38:18,240 --> 00:38:21,360
And I've got the silver elves 
here for Nick that I'm painting 

682
00:38:21,360 --> 00:38:23,960
up and that'll be a video at 
some point in the future. 

683
00:38:27,040 --> 00:38:31,440
And I've also got some beautiful
foundry miniatures for my friend

684
00:38:31,440 --> 00:38:33,360
David in the States. 
I'm doing that as a Commission 

685
00:38:34,040 --> 00:38:37,920
for his steed and steal. 
I think that's the name of the 

686
00:38:37,920 --> 00:38:40,400
rule set. 
It's like a it's like a medieval

687
00:38:40,400 --> 00:38:45,920
tournament style game that he 
kindly gifted me the book. 

688
00:38:45,920 --> 00:38:50,200
So in a hope that I will play it
and he sent me later like this, 

689
00:38:50,200 --> 00:38:53,560
as in recently sent me the 
miniatures to paint up as a 

690
00:38:53,560 --> 00:38:56,240
Commission for him to to film 
and play it. 

691
00:38:56,680 --> 00:38:59,680
Not on the chronic command 
because I've separated the 

692
00:38:59,680 --> 00:39:04,160
content here. 
I've put all of my basically 

693
00:39:04,160 --> 00:39:07,720
everything else doesn't that 
doesn't fall into 90s games is 

694
00:39:07,720 --> 00:39:10,280
going to two other channels and 
some people know about it. 

695
00:39:10,280 --> 00:39:11,560
Some people. 
Some people just didn't. 

696
00:39:11,560 --> 00:39:13,320
Realize they were, they existed 
and. 

697
00:39:13,800 --> 00:39:17,400
And like, like Matt found out 
recently that I've got another 

698
00:39:17,400 --> 00:39:22,440
channel that's called Temple of 
the East, which is all dedicated

699
00:39:22,440 --> 00:39:24,720
to confrontation. 
Everything confrontation related

700
00:39:24,720 --> 00:39:28,600
goes to Temple of the East. 
Gameplay, miniature painting, 

701
00:39:28,600 --> 00:39:30,760
just chats. 
I do like this coffee and 

702
00:39:30,760 --> 00:39:34,480
confrontations thing which I 
just just chat and painting and 

703
00:39:34,480 --> 00:39:37,320
talk about stuff I'm working on 
commissions, personal stuff. 

704
00:39:38,440 --> 00:39:41,960
And I've also got another 
channel called. 

705
00:39:42,320 --> 00:39:47,080
Swords and sake, and I'll put 
those links in this video 

706
00:39:47,080 --> 00:39:49,440
description so you can go click 
on those and check them out. 

707
00:39:50,280 --> 00:39:53,400
You don't have to. 
You're not obligated to and at 

708
00:39:53,400 --> 00:39:55,160
all. 
I'm not asking for Subs or likes

709
00:39:55,160 --> 00:39:58,320
or anything like that. 
I've purely put those there to 

710
00:39:58,320 --> 00:40:02,800
separate everything that's non 
GW into those channels. 

711
00:40:03,240 --> 00:40:07,800
So swords and sake handle Barons
war test of honor. 

712
00:40:09,720 --> 00:40:15,080
This this swords and steel 
Commission guards of traders 

713
00:40:15,080 --> 00:40:18,520
toll, which is a game that's 
it's now on pre-order through 

714
00:40:18,520 --> 00:40:21,000
Gray for now games, which I'll 
definitely pick up the starter 

715
00:40:21,000 --> 00:40:24,520
set for my birthday is birthday 
present to myself because I've 

716
00:40:24,520 --> 00:40:27,440
been waiting for that because 
it's a beautiful looking set 

717
00:40:28,000 --> 00:40:33,520
that's like medieval fantasy 
with the the same aesthetics as 

718
00:40:33,520 --> 00:40:34,880
well. 
I'm a fantasy role play first 

719
00:40:34,880 --> 00:40:37,520
edition and Cadwellan which are 
two settings. 

720
00:40:37,520 --> 00:40:39,400
Which I really love and Gary 
Chalk is a. 

721
00:40:39,960 --> 00:40:43,480
Big influence behind that. 
So I'm definitely going to pick 

722
00:40:43,480 --> 00:40:44,640
up that because I love Gray for 
now. 

723
00:40:44,640 --> 00:40:48,320
Game systems and how they play 
and they've got solo rules and 

724
00:40:48,320 --> 00:40:51,640
all that kind of stuff. 
So that will feature on that 

725
00:40:51,640 --> 00:40:52,960
Channel. 
So everything else basically, 

726
00:40:52,960 --> 00:40:55,800
that's not GW Gangster 90s or 
whatever. 

727
00:40:55,880 --> 00:40:59,920
Gangs Workshop just totally will
be just put into those channels.

728
00:41:00,560 --> 00:41:03,240
OK, so I'll leave those links 
there if you are interested. 

729
00:41:03,240 --> 00:41:07,600
I know some people like 
historical stuff, some people 

730
00:41:07,600 --> 00:41:10,240
don't, and that's totally cool. 
I mean, I'm not a big historical

731
00:41:10,240 --> 00:41:12,720
player, you know that. 
But I do like my other. 

732
00:41:12,720 --> 00:41:15,440
I do like Test of Honor. 
I do like Baron's War, even I 

733
00:41:15,440 --> 00:41:18,400
hadn't had a game of it yet. 
I do like, I enjoy painting the 

734
00:41:18,400 --> 00:41:21,080
models. 
I love the the Paul Hicks 

735
00:41:21,080 --> 00:41:23,440
sculpts for those. 
There were different sort of 

736
00:41:23,440 --> 00:41:25,160
scale. 
These foundry miniatures are 

737
00:41:25,160 --> 00:41:27,360
just bloody beautiful. 
And I'm painting up some 

738
00:41:27,360 --> 00:41:30,800
townsfolk now and I've got some 
men about men at arms to do. 

739
00:41:30,800 --> 00:41:33,120
And of course the mounted 
Knights with their Lancers. 

740
00:41:33,120 --> 00:41:35,880
And yeah, I really look forward 
to, to actually playing. 

741
00:41:35,880 --> 00:41:37,440
I'm sure it's a really nice 
game. 

742
00:41:38,680 --> 00:41:42,200
And this, this sword and steed 
looks like a really fun 

743
00:41:42,720 --> 00:41:45,680
tournament game. 
You can play with up to, I think

744
00:41:45,680 --> 00:41:49,120
4 players and you generate your 
knight, you roll up your stats, 

745
00:41:49,120 --> 00:41:53,280
I believe, or you choose one out
of the book and you do these 

746
00:41:53,280 --> 00:41:59,600
different tournaments, events. 
So like you do archery and 

747
00:41:59,640 --> 00:42:01,480
obviously jousting and that kind
of thing. 

748
00:42:01,800 --> 00:42:04,840
And I think you just accumulate 
experience or accumulate points 

749
00:42:04,840 --> 00:42:08,400
and obviously you'll be crowned 
as a champion of the event at 

750
00:42:08,400 --> 00:42:09,440
the end. 
I, I presume that. 

751
00:42:09,440 --> 00:42:10,920
So I've never, I haven't read 
the rule book. 

752
00:42:10,920 --> 00:42:13,520
I think Paul's got it now. 
I, I asked him if he wanted to 

753
00:42:13,520 --> 00:42:16,920
have a look through it, to just 
read it, to get like a, a grasp 

754
00:42:16,920 --> 00:42:17,840
of the rules and that kind of 
thing. 

755
00:42:17,840 --> 00:42:19,760
And maybe we can play it now. 
I've got the miniatures. 

756
00:42:19,760 --> 00:42:24,160
So as soon as I painted that, if
Paul's willing to then I'll, 

757
00:42:24,280 --> 00:42:28,240
I'll, I'll give it a go with him
and and run through some games. 

758
00:42:28,840 --> 00:42:32,760
They probably won't be filmed in
the they may not be filmed in 

759
00:42:32,760 --> 00:42:36,200
the the current format. 
I'll have to see again. 

760
00:42:36,200 --> 00:42:39,680
It's it's all about time and 
everything's poured into the 

761
00:42:39,680 --> 00:42:42,720
crown command and the other 
channels as kind of just. 

762
00:42:42,720 --> 00:42:44,760
Very sort of. 
Once a month they might get 

763
00:42:44,760 --> 00:42:49,120
updated once a month. 
And they're really designed for 

764
00:42:49,120 --> 00:42:51,600
painting commissions. 
It's really like, OK, I'm a 

765
00:42:51,600 --> 00:42:53,360
painting Commission. 
This is this is the stuff I'm 

766
00:42:53,360 --> 00:42:55,040
working on now. 
So people get to see the 

767
00:42:55,040 --> 00:42:59,280
miniatures and. 
If if they're interested, they 

768
00:42:59,280 --> 00:43:02,720
can contact me through evil 
heavyled@gmail.com to get a 

769
00:43:02,720 --> 00:43:06,960
quote on a Commission. 
So it's sort of, it expands my 

770
00:43:07,680 --> 00:43:09,760
my. 
Portfolio a little bit if you 

771
00:43:09,760 --> 00:43:16,840
like and it just it broadens my.
My viewership so that who people

772
00:43:16,840 --> 00:43:19,400
who might be interested in 
historical stuff might say, hey,

773
00:43:19,400 --> 00:43:23,440
you know, can you give me a 
quote on painting up my Saga war

774
00:43:23,440 --> 00:43:26,920
band, for example, And someone 
might send me something for the 

775
00:43:26,920 --> 00:43:28,800
confrontation stuff. 
And I think, OK, well, like 

776
00:43:29,000 --> 00:43:33,640
Josh's painting, you know, can 
you give me a quote to do my 

777
00:43:33,920 --> 00:43:35,360
confrontation, war band, 
whatever. 

778
00:43:35,360 --> 00:43:39,320
So it just broadens my 
clientele. 

779
00:43:39,640 --> 00:43:44,920
That's really what they're for 
to, to generate some more 

780
00:43:44,920 --> 00:43:48,360
interest in, in some in clients 
and that kind of thing. 

781
00:43:48,360 --> 00:43:52,560
So like I said, you're not 
obligated to look at those sites

782
00:43:52,560 --> 00:43:54,280
and check them out or comment or
whatever. 

783
00:43:54,280 --> 00:43:56,000
But if you are interested, 
please have a. 

784
00:43:56,000 --> 00:43:58,680
Look, they're very simple, 
they're very old school. 

785
00:43:58,680 --> 00:44:01,960
Then there's nothing flashy, no 
great production value. 

786
00:44:01,960 --> 00:44:06,720
It's basically just click play 
record and then just upload and 

787
00:44:06,720 --> 00:44:08,360
that's it. 
That's that's all they are. 

788
00:44:09,520 --> 00:44:12,000
But that's it guys, I think 
that's the the sort of update I 

789
00:44:12,000 --> 00:44:15,360
really wanted to give you today.
I can't really think of anything

790
00:44:15,360 --> 00:44:21,160
else that comes to mind right 
now to talk about, which means 

791
00:44:21,160 --> 00:44:23,840
that we can leave it till the 
next Gork talk. 

792
00:44:25,000 --> 00:44:27,880
OK, but until then, I hope to 
catch you in the next splatter 

793
00:44:27,880 --> 00:44:30,840
nada. 
The splatter nada will be on or 

794
00:44:30,840 --> 00:44:33,080
I put up a poll. 
Looks like it's going to be on 

795
00:44:33,080 --> 00:44:37,840
Saturday, but maybe about May. 
It might be like your Saturday, 

796
00:44:37,840 --> 00:44:42,720
my Sunday, and it might be also 
Sunday and Monday. 

797
00:44:42,720 --> 00:44:46,680
So we might do 2 this weekend. 
Let's see how we go. 

798
00:44:48,640 --> 00:44:51,840
But if, if you can make it long 
and say hello, that'd be 

799
00:44:51,840 --> 00:44:54,360
wonderful. 
If you can't, no problem. 

800
00:44:54,360 --> 00:44:58,400
If you'd like to join the spider
Netta, you're more than welcome 

801
00:44:58,400 --> 00:45:00,360
to, you know, it's, it's kind of
an open thing. 

802
00:45:00,360 --> 00:45:04,600
I think someone mentioned, Oh, I
can't join the spider Netta 

803
00:45:04,600 --> 00:45:06,400
because I'm not a patron. 
Well, you don't have to be a 

804
00:45:06,400 --> 00:45:09,320
patron to join the Spider Netta.
It's an open format. 

805
00:45:09,320 --> 00:45:13,880
You can join and come in and say
hello and come and paint with us

806
00:45:13,880 --> 00:45:17,880
and have a chat with us. 
I'm really open to having as 

807
00:45:17,880 --> 00:45:20,160
many people on there as well as 
we can. 

808
00:45:20,160 --> 00:45:22,600
So if that would interest you, 
let me know. 

809
00:45:22,960 --> 00:45:27,880
I'll add you to our Facebook 
Messenger group and that'll I'll

810
00:45:27,880 --> 00:45:31,080
upload the links and times when 
we're going to do a splatter 

811
00:45:31,080 --> 00:45:33,560
data and you can jump in and say
hello. 

812
00:45:34,600 --> 00:45:37,480
All right guys. 
Well, until then, take care if 

813
00:45:37,480 --> 00:45:40,560
you do have a first, first white
door, if you want to come and 

814
00:45:40,640 --> 00:45:44,240
talk to me about, please get in 
touch the Chronicle man, 

815
00:45:44,240 --> 00:45:47,800
podcast@gmail.com. 
And I look forward to hearing 

816
00:45:47,800 --> 00:45:49,880
from you then. 
But until then, guys, have a 

817
00:45:49,880 --> 00:45:52,000
great hobby week and I'll speak 
to you soon.

