1
00:00:06,360 --> 00:00:11,120
In the known world, the dead do 
not rest easy. 

2
00:00:12,000 --> 00:00:16,680
Vampires lurk in haunted castles
in the sinister forests of 

3
00:00:16,680 --> 00:00:21,040
Sylvania. 
Necromancers seek to escape 

4
00:00:21,040 --> 00:00:25,160
their mortality by searching for
forbidden knowledge within the 

5
00:00:25,160 --> 00:00:29,360
pages of accursed books. 
In lost pyramids beneath the 

6
00:00:29,360 --> 00:00:34,000
desert sands of the Kingdom of 
the Dead, the Leech Lords rule 

7
00:00:34,000 --> 00:00:38,760
over legions of corpses, their 
servants in death as they were 

8
00:00:38,760 --> 00:00:42,000
in life. 
Armies slain in the poisoned 

9
00:00:42,000 --> 00:00:47,160
wilderness of the Chaos Wastes 
do not lie dead as others do. 

10
00:00:47,800 --> 00:00:51,960
Often they return to a ghastly 
unlife and bring terror to 

11
00:00:51,960 --> 00:00:55,240
former comrades. 
Along the boundaries of Kislev. 

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00:00:56,200 --> 00:01:00,400
In the musty crypts of dead 
noblemen, tomb robbers freeze in

13
00:01:00,400 --> 00:01:04,560
terror when they hear the clink 
of silver rings and movement 

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00:01:04,560 --> 00:01:08,400
behind them. 
And behind all this towers the 

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00:01:08,400 --> 00:01:13,520
gigantic shadowy figure of 
Nagash, the Great Necromancer 

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00:01:14,120 --> 00:01:19,240
who in ancient days rivalled and
challenged the gods themselves. 

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00:01:20,440 --> 00:01:24,400
To understand the nature of the 
restless dead, one must 

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00:01:24,400 --> 00:01:27,640
understand the nature of magic 
in the known world. 

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00:01:28,160 --> 00:01:33,640
The winds of magic emerge from 
the northern Chaos Gate and blow

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00:01:33,640 --> 00:01:37,520
out across the world. 
Magical energies permeate 

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00:01:37,520 --> 00:01:40,720
everything blowing down from the
northern wastes. 

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00:01:40,800 --> 00:01:44,640
Most of the currents of magical 
energy separate into one of the 

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00:01:44,680 --> 00:01:49,000
8 colours of magic. 
Some however, remain a rolling 

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00:01:49,000 --> 00:01:53,960
mass of pure dark magic which 
descends where it will. 

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00:01:54,600 --> 00:01:59,520
A peculiar quality of dark magic
is like attracts like. 

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00:02:00,280 --> 00:02:03,920
Once it starts to build up in 
the area, more and more of the 

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00:02:03,920 --> 00:02:08,280
stuff will be drawn to the same 
place, forming a swirling vortex

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00:02:08,280 --> 00:02:12,560
of evil that will eventually 
coalesce into pure warp stone 

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00:02:12,720 --> 00:02:17,200
from the very air. 
Since dark magic pervades the 

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00:02:17,200 --> 00:02:22,400
motivating power that animates 
the undead, many of the areas 

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00:02:22,400 --> 00:02:26,920
where dark magic is strongest 
are also the places that attract

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00:02:27,240 --> 00:02:32,200
or spawn undead. 
Furthermore, some philosophers 

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00:02:32,200 --> 00:02:36,600
state that since chaos feeds on 
strong emotions, places where 

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00:02:36,600 --> 00:02:41,600
great negative emotions such as 
fear, terror, hatred, and horror

35
00:02:41,720 --> 00:02:44,600
have been felt also attract dark
magic. 

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00:02:45,000 --> 00:02:48,920
Battlefields, plague stricken 
towns, houses where dark deeds 

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00:02:48,920 --> 00:02:53,480
of murder have been committed, 
all draw the forces of undeath 

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00:02:53,640 --> 00:02:58,480
to them, often compounding the 
horrific effects of whatever has

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00:02:58,480 --> 00:03:02,120
gone before. 
Alternatively, it could simply 

40
00:03:02,120 --> 00:03:05,760
be a reflection of the fact that
dreadful energies are often 

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00:03:05,760 --> 00:03:10,040
unleashed during battles, and 
that mass graves and plague pits

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00:03:10,040 --> 00:03:13,920
of diseased townships attract 
and provide cover for 

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00:03:13,920 --> 00:03:17,960
necromances and their 
unspeakable rites. 

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00:03:18,880 --> 00:03:22,440
Whatever the reason, there are 
particular areas in the known 

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00:03:22,440 --> 00:03:26,360
world that attract the undead. 
These areas include the 

46
00:03:26,360 --> 00:03:30,400
Desolation of Nagash, the 
Kingdom of the Dead, Sylvania, 

47
00:03:30,520 --> 00:03:34,840
the cursed city of Mussilon in 
Bretonia, the zombie haunted 

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00:03:34,840 --> 00:03:39,880
swamps South of Skavenblight in 
Thaila, and the Mound of Crell 

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00:03:39,880 --> 00:03:43,320
in the Grey Mountains. 
The Barrow Hills and the Border 

50
00:03:43,320 --> 00:03:46,120
Princess are scarcely less 
infamous. 

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00:03:46,760 --> 00:03:51,320
These areas, I'll famed as they 
are, are far from being the only

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00:03:51,320 --> 00:03:53,400
places where the undead are 
found. 

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00:03:54,080 --> 00:03:59,360
Any lonely tower with access to 
old burial grounds or crypts may

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00:03:59,360 --> 00:04:04,000
be the haunt of a necromancer, 
or worse still, one of the 

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00:04:04,120 --> 00:04:09,080
undying leeches that they can 
become. 

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00:04:10,720 --> 00:04:14,360
Welcome my friends. 
My name is Owen and this is a 

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00:04:14,360 --> 00:04:19,240
deep dive into Warhammer Armies 
Undead by Jervis Johnson and 

58
00:04:19,240 --> 00:04:24,000
Bill King, released I believe in
1996. 

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00:04:24,200 --> 00:04:30,600
I want to say a classic book. 
I think in this book we see the 

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00:04:30,600 --> 00:04:32,600
undead have not yet found 
themselves. 

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00:04:32,720 --> 00:04:34,720
They have not yet become the 
Tomb Kings. 

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00:04:34,720 --> 00:04:38,480
On the vampire accounts they are
still under 1 banner, and that 

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00:04:38,480 --> 00:04:43,240
one banner is undead. 
But the writing is so good, the 

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00:04:43,240 --> 00:04:47,040
background is so good, 
everything here is so evocative.

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00:04:47,240 --> 00:04:50,840
I only read you a part of the 
introduction to this book just 

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00:04:50,840 --> 00:04:56,240
then, but it was enough to give 
you a taste of what lies within 

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00:04:57,080 --> 00:05:01,520
something truly wonderful in 
Warhammer's old world. 

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00:05:02,080 --> 00:05:06,200
You are lucky to have me today. 
It's one of the stormiest days 

69
00:05:06,200 --> 00:05:08,720
in living memory. 
Today as I look out the window, 

70
00:05:08,880 --> 00:05:11,160
the rain lashes against the 
windows. 

71
00:05:12,360 --> 00:05:15,360
But I decided to go and visit a 
standing stone. 

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00:05:16,120 --> 00:05:20,800
In my foolish nature, I drove my
car nearly all the way there, my

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00:05:20,800 --> 00:05:24,640
dog in the boot when nearly 
about a mile away from the 

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00:05:24,640 --> 00:05:28,760
stone, a river burst its bank 
and run across the road. 

75
00:05:29,320 --> 00:05:33,280
It took my car for a second, but
luckily I was going fast enough 

76
00:05:33,280 --> 00:05:37,160
I was able to regain control and
get it back on the road. 

77
00:05:38,040 --> 00:05:41,640
I pulled over, more in shock 
than anything, and let my dog 

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00:05:41,640 --> 00:05:44,960
out for a moment and it saw some
sheep in a field and ran after 

79
00:05:44,960 --> 00:05:47,120
them and I ended up chasing it 
through the hills. 

80
00:05:47,560 --> 00:05:50,680
Then I had to run a drive back 
through the river to get away. 

81
00:05:51,520 --> 00:05:55,240
So I'm just chilling out. 
I'm just calming down. 

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00:05:55,760 --> 00:06:00,840
I'm just here feeling lucky to 
be here and I thought why not 

83
00:06:00,840 --> 00:06:04,640
calm myself down by doing a 
reading from this book. 

84
00:06:05,960 --> 00:06:09,080
I used to love the undead. 
I had a lovely army full of 

85
00:06:09,080 --> 00:06:11,200
skeletons. 
I can remember being on a a 

86
00:06:11,200 --> 00:06:16,320
works course away and building a
regiment of 40 zombies, those 

87
00:06:16,320 --> 00:06:18,320
old zombie figures from years 
ago. 

88
00:06:18,720 --> 00:06:22,920
So this is a great book to read.
So if you are sitting down or 

89
00:06:22,920 --> 00:06:26,000
painting or whatever it is 
you're doing, wherever you are 

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00:06:26,000 --> 00:06:29,240
in the world, why not sit back 
and relax? 

91
00:06:29,240 --> 00:06:31,480
And I'll take you through some 
of this book. 

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00:06:32,200 --> 00:06:34,720
If you really enjoy it, you can 
buy me a coffee at 

93
00:06:34,720 --> 00:06:38,200
coffee.com/owen State and that 
would be great. 

94
00:06:39,080 --> 00:06:41,640
Or you can follow my 
storytelling podcast, Time 

95
00:06:41,640 --> 00:06:43,960
Between Times. 
That would be great as well. 

96
00:06:44,680 --> 00:06:46,640
But I'm just glad to have your 
company, to be honest. 

97
00:06:47,520 --> 00:06:50,760
OK, I'm using a new program 
because I don't have this book 

98
00:06:50,760 --> 00:06:54,800
again and it's very small so I'm
struggling to read it. 

99
00:06:54,800 --> 00:07:00,160
So please bear with me if I'm 
not quite as fluid as I normally

100
00:07:00,160 --> 00:07:03,000
am as I'm working my way through
to other bits to read. 

101
00:07:03,000 --> 00:07:06,760
And of course I'm just coming at
this almost blind if you like. 

102
00:07:06,960 --> 00:07:10,160
So I'm choosing bits of the book
to read and then we'll go from 

103
00:07:10,160 --> 00:07:12,320
there. 
So please forgive any mistakes. 

104
00:07:12,920 --> 00:07:16,840
The introduction that I read you
just now, I love that it goes on

105
00:07:16,840 --> 00:07:20,080
for quite a bit, a couple of 
pages and there are some lovely 

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00:07:20,240 --> 00:07:24,320
pencil art that goes with it. 
One of a skeleton with a spear 

107
00:07:24,560 --> 00:07:27,560
standing there with bats flying 
all around him. 

108
00:07:28,160 --> 00:07:29,840
Reminds me of the Nightmare 
Legion. 

109
00:07:29,840 --> 00:07:31,320
Do you remember those four years
ago? 

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00:07:31,880 --> 00:07:34,920
What was his name now? 
But anyway, brilliant figures, I

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00:07:34,920 --> 00:07:36,760
think they still stand up to 
this day. 

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00:07:37,120 --> 00:07:39,480
What I'd give to have a regiment
of those now that would be 

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00:07:39,480 --> 00:07:42,640
amazing. 
Then we've got what looks like a

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00:07:42,640 --> 00:07:46,440
vampire counting sort of bone 
armour, probably reminiscent of 

115
00:07:46,440 --> 00:07:49,800
the Dracula film, the Gary 
Oldman Dracula film that goes 

116
00:07:49,800 --> 00:07:52,880
back to about the same period of
this, which obviously has taken 

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00:07:52,880 --> 00:07:55,120
some, this has taken some 
influence from that. 

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00:07:55,960 --> 00:07:58,280
We go on a couple of pages and 
we turn over and there's a 

119
00:07:58,280 --> 00:08:01,560
lovely pencil sketch of a mummy 
and it looks like some sort of 

120
00:08:01,560 --> 00:08:04,960
where creature as a mummy, you 
know, with his long teeth 

121
00:08:04,960 --> 00:08:08,720
screaming through the bandages. 
In fact, while we're here, let's

122
00:08:08,720 --> 00:08:11,520
read about mummies. 
They were terrible figures. 

123
00:08:11,520 --> 00:08:12,760
You remember them? 
They were looking like they were

124
00:08:12,760 --> 00:08:14,960
doing some sort of dance. 
But there we are. 

125
00:08:15,880 --> 00:08:20,080
Mummies are found in the tombs 
of Arabi and the necropolises of

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00:08:20,080 --> 00:08:23,560
the Kingdom of the Dead. 
Once, they were the remains of 

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00:08:23,560 --> 00:08:28,120
proud nobles of the ancient land
that Nagash destroyed. 

128
00:08:28,600 --> 00:08:31,200
They were buried according to 
the custom of their kind, 

129
00:08:31,400 --> 00:08:36,679
wrapped in sediments and 
preserved by strange alchem. 

130
00:08:37,200 --> 00:08:40,320
Why did I choose this one chair?
Strange practices. 

131
00:08:40,600 --> 00:08:44,480
These mummies were imbued with 
dark power by Nagash when he 

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00:08:44,480 --> 00:08:47,200
created the Leech kings of the 
necropolises. 

133
00:08:47,600 --> 00:08:51,360
Others have sold. 
The necromancers have been sold 

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00:08:51,360 --> 00:08:55,440
to necromancers in the Old World
by unscrupulous merchants still 

135
00:08:55,440 --> 00:08:59,360
permeated by the dark energy of 
ancient days that make 

136
00:08:59,360 --> 00:09:03,440
particular powerful and dead 
when raised according to the 

137
00:09:03,440 --> 00:09:08,640
proper rituals. 
All ghouls share an unspeakable 

138
00:09:08,640 --> 00:09:10,880
hunger for the meat of their 
fellow men. 

139
00:09:11,160 --> 00:09:14,680
Some ghouls are the twisted 
descendants of primitive tribes 

140
00:09:14,840 --> 00:09:17,560
who long ago worship Nagash as a
God. 

141
00:09:18,280 --> 00:09:22,160
They observed the dark feast and
ate the flesh of their kin, and 

142
00:09:22,160 --> 00:09:26,120
down the generations were 
changed into warped and twisted 

143
00:09:26,120 --> 00:09:29,480
parodies of men. 
Now they are roamed the 

144
00:09:29,480 --> 00:09:34,160
desolation of Nagash and the 
surrounding lands, searching for

145
00:09:34,160 --> 00:09:37,720
fresh meat. 
Other ghouls came about by a 

146
00:09:37,720 --> 00:09:41,360
different method. 
When the lean and hungry times 

147
00:09:41,360 --> 00:09:45,560
of famine came upon the Old 
world, certain depraved folk 

148
00:09:45,720 --> 00:09:49,600
took to feasting on human flesh 
to stay alive, and entire 

149
00:09:49,600 --> 00:09:53,120
villages have been known to 
dissolve into this vile state. 

150
00:09:53,840 --> 00:09:57,960
Certain inbred Hamlets in 
Sylvania have been burned to the

151
00:09:57,960 --> 00:10:01,560
ground by the Emperor's troops 
because of this disgusting 

152
00:10:01,560 --> 00:10:05,000
affiliation. 
Yet other colonies of ghouls 

153
00:10:05,000 --> 00:10:07,520
creep through the years 
undiscovered. 

154
00:10:08,280 --> 00:10:11,480
It is said that a small army of 
them dwell within the great 

155
00:10:11,480 --> 00:10:14,720
burial crypts on the hills 
around Mussilon. 

156
00:10:15,560 --> 00:10:19,880
It is true that the tomb guards 
of that city are all armed and 

157
00:10:19,880 --> 00:10:25,080
never enter the crypts alone. 
Ghouls are often drawn into the 

158
00:10:25,080 --> 00:10:29,320
wake of the great undead armies.
Something in their blood calls 

159
00:10:29,320 --> 00:10:34,720
to them, and they must go. 
There we are, mummies and 

160
00:10:34,720 --> 00:10:38,440
ghouls, and we move on and we 
come to the next page, which is 

161
00:10:38,440 --> 00:10:42,000
the undead Gazeteer. 
There is a bit about the land of

162
00:10:42,000 --> 00:10:44,480
the dead then. 
Nagishiza. 

163
00:10:45,600 --> 00:10:48,240
Let me read about that. 
Nagashiza. 

164
00:10:49,320 --> 00:10:52,920
By the shores of the Sour Sea. 
Oh, beautiful stuff. 

165
00:10:53,200 --> 00:10:56,880
By the shores of the shuts. 
If I could say it again, by the 

166
00:10:57,000 --> 00:11:00,720
shores of the Sour Sea, 
surrounded by the glittering 

167
00:11:00,720 --> 00:11:05,920
desert of the Desolation of 
Nagash, is Nagishizar, the 

168
00:11:05,920 --> 00:11:11,000
Cursed Pit, home of the great 
necromancer Nagash and mightiest

169
00:11:11,000 --> 00:11:13,600
fortress the world has ever 
seen. 

170
00:11:14,680 --> 00:11:19,080
Built over centuries by the 
tireless labour of countless 

171
00:11:19,080 --> 00:11:23,720
undead things, the castle rises 
nearly half a mile above the 

172
00:11:23,720 --> 00:11:27,160
desert. 
It is sculpted and excavated 

173
00:11:27,160 --> 00:11:30,120
amongst the living rock of 
Cripple Peak, and the mountain 

174
00:11:30,120 --> 00:11:35,040
top is its highest Spire. 
Hundreds of other great towers 

175
00:11:35,040 --> 00:11:39,360
bristle from the mountain side. 
By night, terrible green witch 

176
00:11:39,360 --> 00:11:42,200
lights are often seen burning in
their windows. 

177
00:11:43,000 --> 00:11:47,160
Nagishiza is a fortified 
mountain pierced by councillors,

178
00:11:47,160 --> 00:11:50,720
leagues of corridor within 
thousands of chambers. 

179
00:11:50,720 --> 00:11:54,920
Hundreds of undead things wait, 
ready to answer their Lords. 

180
00:11:54,960 --> 00:11:58,960
Every command. 
Vast as this great Army is, it 

181
00:11:58,960 --> 00:12:03,280
is but a tiny fraction of the 
legions who once served the 

182
00:12:03,280 --> 00:12:07,560
Great Necromancer. 
Four mighty gates guard the 

183
00:12:07,560 --> 00:12:12,080
approaches to Nagashisa, each 
watched over by mighty war 

184
00:12:12,080 --> 00:12:16,920
machines of the most dangerous 
type, animated golems of bone, 

185
00:12:17,240 --> 00:12:21,240
boat throwers that fire the 
thigh bones of giants wound 

186
00:12:21,240 --> 00:12:25,080
round with deadly ruins, 
catapults that throw screaming 

187
00:12:25,080 --> 00:12:28,760
skulls, and worse. 
The gates themselves are made 

188
00:12:28,760 --> 00:12:32,840
from some nameless black metal, 
which shines like burnished 

189
00:12:32,840 --> 00:12:37,320
Obsidian and is 10 times harder 
than steel. 

190
00:12:38,560 --> 00:12:42,640
The pits beneath Nagishiza 
extend down almost twice the 

191
00:12:42,640 --> 00:12:46,680
height of the mountain, forming 
a huge honeycomb of galleries 

192
00:12:46,680 --> 00:12:49,880
and mines. 
Where once undead and Scraven 

193
00:12:50,120 --> 00:12:54,720
toiled to find Warpstone, these 
corridors are patrolled by 

194
00:12:54,720 --> 00:12:59,240
untiring sentries from the 
Gash's undead legions, who must 

195
00:12:59,240 --> 00:13:04,480
be eternally vigilant in case 
the Scaven should ever return. 

196
00:13:05,480 --> 00:13:08,800
With his great audience chamber.
At the height of the peak of the

197
00:13:08,800 --> 00:13:13,240
Husk of the Gash, the great 
Necromancer himself sits on a 

198
00:13:13,240 --> 00:13:16,920
throne of skulls. 
He has brooded here for over a 

199
00:13:16,920 --> 00:13:22,120
Millennium, waiting and planning
and guiding the host of agents 

200
00:13:22,120 --> 00:13:26,440
at his command. 
With his thoughts now infused, 

201
00:13:26,760 --> 00:13:33,280
he is ready to March once more. 
Now that was good, wasn't it? 

202
00:13:33,840 --> 00:13:38,560
Excellent stuff. 
By the shores of the sour sea. 

203
00:13:39,440 --> 00:13:43,400
It's easy to write, it's hard to
say, but by the gods it's 

204
00:13:43,400 --> 00:13:45,680
evocative. 
Some of the writing in this book

205
00:13:45,680 --> 00:13:48,960
is absolutely fantastic. 
The next couple of pages are 

206
00:13:48,960 --> 00:13:52,080
filled with maps. 
Those old familiar maps that 

207
00:13:52,080 --> 00:13:54,680
we've looked at a couple of 
times in these deep dives, but 

208
00:13:54,680 --> 00:13:57,600
they are excellent. 
Pencil drawn, not in colour, in 

209
00:13:57,600 --> 00:13:59,920
black and white. 
Then we have some more 

210
00:13:59,920 --> 00:14:04,520
information about the Plain of 
Bones, Drakenhof, Castle 

211
00:14:04,880 --> 00:14:09,360
Mussilon, all these places where
you can choose to put your 

212
00:14:09,360 --> 00:14:11,320
undead armies should you so 
wish. 

213
00:14:12,400 --> 00:14:16,040
Then we have a piece on the 
history of the undead and the 

214
00:14:16,040 --> 00:14:19,600
Great Necromancer. 
Let's read a bit of this. 

215
00:14:19,920 --> 00:14:21,440
Seems to go on for quite a 
while. 

216
00:14:22,000 --> 00:14:24,920
There's an amazing pencil 
drawing on the bottom right hand

217
00:14:24,920 --> 00:14:29,240
corner with some grim Reaper on 
a Black Horse overlooking a 

218
00:14:29,240 --> 00:14:34,280
curved bridge coming out of the 
skull of a a giant and sitting 

219
00:14:34,280 --> 00:14:37,280
behind that up great castle. 
Here we go. 

220
00:14:38,880 --> 00:14:43,000
South of the Empire, South of 
the broader Princess, South even

221
00:14:43,000 --> 00:14:47,400
of the Badlands and Caracazeal, 
lies a land of which few men 

222
00:14:47,400 --> 00:14:50,880
speak. 
Even those who know its true 

223
00:14:50,880 --> 00:14:55,600
name do not say the word aloud. 
Rather, they refer to it in 

224
00:14:55,600 --> 00:14:59,360
hushed tones as the Kingdom of 
the Dead. 

225
00:15:00,320 --> 00:15:03,440
Few men have been there and 
returned to tell the tale. 

226
00:15:04,000 --> 00:15:08,520
The mad Arab Prince Abdul Ben 
Rashid wandered there for a 

227
00:15:08,520 --> 00:15:13,000
season, seeking inspiration for 
his blasphemous masterpiece, The

228
00:15:13,000 --> 00:15:16,640
Book of the Dead. 
It is the few one of the few 

229
00:15:16,640 --> 00:15:19,600
remaining copies of this poem 
that most scholars owe their 

230
00:15:19,600 --> 00:15:23,560
knowledge of the Kingdom. 
Ben Rashid did not live to see 

231
00:15:23,560 --> 00:15:28,080
the widespread public revulsion 
against his work, all copies of 

232
00:15:28,080 --> 00:15:31,360
which the Caliph of Kasaba 
ordered burned. 

233
00:15:32,080 --> 00:15:35,080
The Mad Prince died under 
mysterious circumstances, 

234
00:15:35,200 --> 00:15:40,480
strangled by unseen hands within
a locked and shuttered room. 

235
00:15:41,520 --> 00:15:44,720
When his servants eventually 
broke down the door, they found 

236
00:15:44,720 --> 00:15:47,920
only his frozen, purple faced 
corpse. 

237
00:15:48,200 --> 00:15:52,080
The body was so chilled to the 
touch that it burned the hands 

238
00:15:52,080 --> 00:15:56,320
of those who tried to lift it. 
The Crusaders eventually brought

239
00:15:56,320 --> 00:16:00,320
back copies of the work back 
from their journeys in Araby, 

240
00:16:00,880 --> 00:16:04,640
but many of them later came to 
regret that decision. 

241
00:16:06,000 --> 00:16:10,160
The Book of the Dead speaks of a
great desert to the east of 

242
00:16:10,160 --> 00:16:14,280
Araby, from which rise the 
necropolis, tomb cities of the 

243
00:16:14,320 --> 00:16:17,840
Unquiet dead. 
Each necropolis consists of 

244
00:16:17,840 --> 00:16:22,080
countless mausoleums and 
pyramids, within which dwell 

245
00:16:22,080 --> 00:16:24,680
things it is better to be 
ignorant of. 

246
00:16:26,160 --> 00:16:30,360
By day the burning sands between
the grave houses are empty, and 

247
00:16:30,360 --> 00:16:33,760
only huge serpents glide through
the ruins. 

248
00:16:34,640 --> 00:16:38,400
But on certain dark nights, the 
corpses of the dead stir from 

249
00:16:38,400 --> 00:16:40,840
their homes and go about their 
business. 

250
00:16:40,960 --> 00:16:45,760
In a grim parody of their former
lives, they repair the time 

251
00:16:45,760 --> 00:16:49,320
eroded tombs and patrol the 
boundaries of their necropolis. 

252
00:16:49,960 --> 00:16:54,000
Often they March forth to make 
war on the dead inhabitants of 

253
00:16:54,000 --> 00:16:59,280
other tomb cities. 
This goes on for a long time, my

254
00:16:59,280 --> 00:17:04,240
friends, and I wish I could read
it all for you, but all I can 

255
00:17:04,240 --> 00:17:07,560
recommend is that you grab a 
copy of yourself and let this 

256
00:17:07,560 --> 00:17:11,240
just be a taster for this is a 
wonderful tone. 

257
00:17:12,079 --> 00:17:13,960
I could not remember this being 
so good. 

258
00:17:13,960 --> 00:17:15,680
I mean, Bill King is obviously 
writing on here. 

259
00:17:15,680 --> 00:17:20,119
He's a great author, isn't he? 
But yeah, some of the the 

260
00:17:20,119 --> 00:17:23,680
fiction here, which obviously in
these books, they gave a great 

261
00:17:23,880 --> 00:17:27,319
pride of place to something. 
They don't do as much now, which

262
00:17:27,319 --> 00:17:32,280
is unfortunate, but there we go.
We have page after page after 

263
00:17:32,280 --> 00:17:34,160
page about the history of Nagast
here. 

264
00:17:34,440 --> 00:17:39,400
I'm looking at 10/12/14 pages. 
And then we get to the vampire 

265
00:17:39,400 --> 00:17:42,200
accounts of Sylvania, which 
would of course take pride of 

266
00:17:42,200 --> 00:17:46,240
place in further editions. 
There's a long piece on them as 

267
00:17:46,240 --> 00:17:49,960
well, but I will go forward 
because this background is 

268
00:17:49,960 --> 00:17:53,800
really, really good, isn't it? 
We go into an undead timeline a 

269
00:17:53,840 --> 00:17:56,360
few pages further on, so I'll 
have a look at this. 

270
00:17:56,760 --> 00:18:04,960
I'll choose a year -1152 The 
Priest Kings are now united, and

271
00:18:04,960 --> 00:18:09,360
the King Alakaziza under his 
formidable leadership, Lagashe's

272
00:18:09,360 --> 00:18:13,680
first assault is defeated. 
Lagash unleashes a plague upon 

273
00:18:13,680 --> 00:18:16,280
the land. 
His own undead forces are 

274
00:18:16,280 --> 00:18:19,440
immune, but the folk of the land
die in droves. 

275
00:18:20,080 --> 00:18:23,720
A new army of undead invades the
lands of the Priest Kings and 

276
00:18:23,720 --> 00:18:28,040
sweeps all before them. 
Alkadizar is brought in chains 

277
00:18:28,040 --> 00:18:34,440
to Nagishezar to be tormented by
nagash -15. 

278
00:18:35,280 --> 00:18:40,480
Arkin the Black crushes a huge 
Escaven horde at the Battle of 

279
00:18:40,480 --> 00:18:43,280
Death Rock. 
The scheme defeat is so 

280
00:18:43,280 --> 00:18:46,840
devastating they give up 
attempting to recapture the 

281
00:18:46,840 --> 00:18:54,600
cursed pit in the year 1797. 
Vlad von Karstein, what a name 

282
00:18:54,600 --> 00:18:59,320
there is, becomes the first of 
the vampire accounts of Sylvania

283
00:18:59,680 --> 00:19:02,480
and Mary's Countess, Isabella 
Vondrak. 

284
00:19:03,160 --> 00:19:05,760
Over the following two 
centuries, the remaining 

285
00:19:05,760 --> 00:19:10,200
aristocratic families are 
infected by the curse of 

286
00:19:10,200 --> 00:19:15,200
vampirism. 
And now we lead to some coloured

287
00:19:15,200 --> 00:19:18,040
pages. 
Here we have the old undead 

288
00:19:18,040 --> 00:19:19,600
figures. 
We're looking at the Skeleton 

289
00:19:19,600 --> 00:19:21,880
horde. 
Skeleton army figures now 

290
00:19:21,880 --> 00:19:26,560
matched with a load of whites 
and newer undead figures for the

291
00:19:26,560 --> 00:19:29,280
time. 
They still have a metal zombie 

292
00:19:29,280 --> 00:19:32,600
regiment here, maybe my plastic 
one came a little bit later than

293
00:19:32,600 --> 00:19:34,920
this. 
Then we have the wraiths, who 

294
00:19:34,920 --> 00:19:39,680
are all grim reapers, some 
skeleton horsemen, an undead 

295
00:19:39,680 --> 00:19:43,600
chariot, a Wraith Lord, and then
a battle scenario. 

296
00:19:43,720 --> 00:19:46,800
Forces of the undead confront 
high elves. 

297
00:19:49,000 --> 00:19:52,440
The undead. 
There they are, the Leech King's

298
00:19:52,440 --> 00:19:54,640
mighty chariot. 
I haven't seen that for a long 

299
00:19:54,640 --> 00:19:57,320
time now. 
There's a model from the dark 

300
00:19:57,360 --> 00:20:01,600
dusty ages gone by, isn't it? 
Arc in the Black Riding in it? 

301
00:20:02,640 --> 00:20:04,040
And then we have some. 
A vampire. 

302
00:20:04,080 --> 00:20:06,520
I've got that vampire Lord. 
I've got the necromancer figure 

303
00:20:06,520 --> 00:20:08,320
there. 
I believe that one came free 

304
00:20:08,320 --> 00:20:11,360
with a computer game, didn't it?
Is it cursed to the horn rat? 

305
00:20:11,680 --> 00:20:15,240
Something like that. 
Then we have some spell cards 

306
00:20:15,280 --> 00:20:19,160
which are in there. 
Then Dieter Helsnicht, the 

307
00:20:19,160 --> 00:20:24,480
Doomlord of Mendenheim, the old,
there, he is riding on his beast

308
00:20:24,480 --> 00:20:25,280
there. 
What is that? 

309
00:20:25,400 --> 00:20:27,080
A manticore is it? 
I believe it is. 

310
00:20:27,880 --> 00:20:30,240
Wow. 
Now that's a model from age has 

311
00:20:30,240 --> 00:20:33,240
gone by, isn't it? 
Absolute classic model of the 

312
00:20:33,240 --> 00:20:36,160
age. 
And then we have some more 

313
00:20:36,160 --> 00:20:39,840
battle pictures, some more 
spells, a ghost, a ghoul, some 

314
00:20:39,840 --> 00:20:43,280
more wraiths. 
They look great in ranks of 

315
00:20:44,440 --> 00:20:46,200
ranked up units to deny all 
these. 

316
00:20:46,960 --> 00:20:49,880
Then we've got a a scenario, a 
deployment map. 

317
00:20:50,160 --> 00:20:52,200
And this is called Revenge of 
the Doomlord. 

318
00:20:52,200 --> 00:20:53,880
And let me just read a little 
bit of this. 

319
00:20:54,920 --> 00:20:59,320
Deita Helsticht was once a great
and renowned wizard who lived in

320
00:20:59,320 --> 00:21:03,080
the Empire city of Medenheim 
during the time of the three 

321
00:21:03,080 --> 00:21:06,400
Empires. 
Over the course of his studies, 

322
00:21:06,400 --> 00:21:10,320
Dieter learned that the great 
necromancer King Kedan had 

323
00:21:10,320 --> 00:21:13,160
decided to travel the lands he 
had once ruled over in the 

324
00:21:13,160 --> 00:21:16,920
Border Princess in order to find
out more about this enigmatic 

325
00:21:16,920 --> 00:21:19,720
and evil figure. 
It was while he was there that 

326
00:21:19,720 --> 00:21:24,080
Dieter first stated first 
started to hear rumours of the 

327
00:21:24,080 --> 00:21:27,120
return of the Gash. 
After his defeat by Sigmar, 

328
00:21:27,720 --> 00:21:32,360
Data, drawn by the irresistible 
curiosity, continued his journey

329
00:21:32,360 --> 00:21:35,400
and travelled to the fortress of
Nagishiza. 

330
00:21:37,040 --> 00:21:41,760
What happened to him in that 
cruel place is unknown, but he 

331
00:21:41,760 --> 00:21:44,080
returned to Medenheimer changed 
man. 

332
00:21:44,320 --> 00:21:48,360
His hair turned prematurely grey
and his skin tinged with an 

333
00:21:48,360 --> 00:21:52,680
unhealthy pallor. 
The Doomlord had been born 

334
00:21:53,400 --> 00:21:57,000
shortly after his return. 
Word began to spread of evil 

335
00:21:57,000 --> 00:22:01,080
practices and vile rituals being
performed in the dead of the 

336
00:22:01,080 --> 00:22:06,080
night by Data and his followers,
only two aware of where such 

337
00:22:06,080 --> 00:22:09,000
things could lead, the High 
Priest of Ulrich gathered a 

338
00:22:09,000 --> 00:22:12,160
company of Knights and descended
on Data's dwelling. 

339
00:22:12,600 --> 00:22:16,440
They arrived just in time, 
disrupting a magic ritual that 

340
00:22:16,440 --> 00:22:19,920
would have allowed Data to raise
the dead buried in Medenheim 

341
00:22:20,080 --> 00:22:24,840
into a powerful undead army. 
Shaking his 1st and vowing 

342
00:22:24,840 --> 00:22:29,080
revenge, Dator fled from the 
city, swooping over the heads of

343
00:22:29,080 --> 00:22:32,520
their astonished high Priest and
Knights atop the back of his 

344
00:22:32,520 --> 00:22:37,000
monstrous manticore. 
Dator was a man of deep, if 

345
00:22:37,000 --> 00:22:40,960
twisted, intelligence and had 
prepared for every eventuality. 

346
00:22:41,320 --> 00:22:45,040
He had built the secret fortress
deep in the forests of Shadows 

347
00:22:45,400 --> 00:22:48,400
to which he could escape should 
his activities be discovered. 

348
00:22:49,280 --> 00:22:53,760
From this dark and evil place he
plotted his revenge and surely 

349
00:22:53,760 --> 00:22:58,280
built up his strength. 
Decades passed and those who had

350
00:22:58,280 --> 00:23:02,280
known Dieter Helsnicht had 
either died or forgotten him 

351
00:23:02,680 --> 00:23:08,240
when rumours started that a dark
tide of pestilence and death was

352
00:23:08,240 --> 00:23:12,640
spreading through the land. 
That's great, isn't it? 

353
00:23:13,400 --> 00:23:16,400
That's just an introduction to 
this scenario. 

354
00:23:17,200 --> 00:23:21,200
There's a piece there on undead 
army selection and deployment. 

355
00:23:21,640 --> 00:23:24,600
And then we've got more a few 
more pages about maps, about how

356
00:23:24,600 --> 00:23:27,880
the battle should be run. 
There's an Empire army against a

357
00:23:28,080 --> 00:23:31,840
an undead army in this. 
So they were very sort of niche.

358
00:23:31,840 --> 00:23:33,560
These weren't there. 
I mean, if you didn't have the 

359
00:23:33,560 --> 00:23:36,440
figures or the armies, they were
very difficult to do anything 

360
00:23:36,440 --> 00:23:39,680
with. 
But they are so nice and they 

361
00:23:39,680 --> 00:23:43,720
read so well that I still 
believe they have a place here. 

362
00:23:44,800 --> 00:23:50,400
Then Jervis Johnson decides to 
to give us the gift of a an 

363
00:23:50,400 --> 00:23:52,800
article on undead battle 
tactics. 

364
00:23:53,320 --> 00:23:55,640
Let's have a look at what he's 
got to say about undead 

365
00:23:55,640 --> 00:23:57,320
Chariots. 
And Carrion is it? 

366
00:23:57,760 --> 00:23:59,720
There's quite a few things in 
here, but let's just look at 

367
00:23:59,720 --> 00:24:03,240
this one. 
These two units can win the game

368
00:24:03,240 --> 00:24:07,080
for an undead army, but have to 
be used carefully because they 

369
00:24:07,080 --> 00:24:09,280
are quite easy for an opponent 
to destroy. 

370
00:24:10,200 --> 00:24:13,440
Undead Chariots in particular 
are very susceptible to missile 

371
00:24:13,440 --> 00:24:17,040
fire because it only takes one 
hit on the skeleton's steeds, 

372
00:24:17,200 --> 00:24:20,320
pulling the chariot to render it
next to useless. 

373
00:24:20,880 --> 00:24:23,880
Because of this, you should be 
very careful where you set the 

374
00:24:23,880 --> 00:24:27,680
Chariots up. 
If at all possible, set them up 

375
00:24:27,680 --> 00:24:30,480
behind cover so your opponent 
can't shoot at them. 

376
00:24:31,360 --> 00:24:35,600
If this is not possible, try to 
put other units units between 

377
00:24:35,600 --> 00:24:39,560
the chariot and the enemy. 
Once the battle starts, try to 

378
00:24:39,560 --> 00:24:44,040
save the Chariots up for a final
devastating charge to finish the

379
00:24:44,040 --> 00:24:46,600
enemy off. 
If you send the Chariots ahead 

380
00:24:46,600 --> 00:24:49,920
of the rest of the army early, 
they will almost invariably get 

381
00:24:49,920 --> 00:24:51,720
destroyed before they can do 
anything. 

382
00:24:52,680 --> 00:24:56,240
Sadly, in most battles your 
Chariots will be taken out by 

383
00:24:56,240 --> 00:25:00,240
enemy missile before you even 
have a chance to use them, but 

384
00:25:00,240 --> 00:25:03,240
when you do get to charge, they 
should win you the game. 

385
00:25:03,960 --> 00:25:06,000
He's basically saying they're 
next to useless here. 

386
00:25:07,000 --> 00:25:10,080
Carrion are extremely useful for
taking out enemy war machines 

387
00:25:10,080 --> 00:25:12,920
and missile troops. 
Like the Chariots, they are 

388
00:25:12,920 --> 00:25:16,240
vulnerable to enemy missile 
fire, so you should try to move 

389
00:25:16,240 --> 00:25:20,280
them round the enemy's flanks or
advance towards them undercover.

390
00:25:20,840 --> 00:25:26,760
Fortunately, the Carrion's 24 
inch movement fly a flying move 

391
00:25:26,760 --> 00:25:31,760
makes this fairly early fairly 
easy, and they can always fly up

392
00:25:31,760 --> 00:25:35,440
high and then dive down on the 
enemy if there is no approach 

393
00:25:35,440 --> 00:25:39,840
route on the table itself. 
Avoid the temptation and attack 

394
00:25:39,840 --> 00:25:42,480
anything other than missile 
troops or war machines with 

395
00:25:42,480 --> 00:25:44,800
Carrion, at least early in the 
game. 

396
00:25:45,600 --> 00:25:48,840
The Carrion's low weapon skill, 
strength and toughness useless 

397
00:25:49,120 --> 00:25:51,840
means that they are quite easy 
to beat in hand to hand combat, 

398
00:25:52,240 --> 00:25:54,160
so you need to pick on enemy 
troops. 

399
00:25:54,160 --> 00:25:58,280
You don't have rank bonuses, 
unit champions, or standards if 

400
00:25:58,280 --> 00:26:02,200
you want to be sure of winning. 
And later in the game you can 

401
00:26:02,200 --> 00:26:05,960
use the Carrion to launch flank 
attacks on enemy units that are 

402
00:26:05,960 --> 00:26:09,920
already engaged in the front, or
even better to chase them down 

403
00:26:09,920 --> 00:26:13,080
when they are fleeing. 
The Carrion's 24 inch charge 

404
00:26:13,080 --> 00:26:16,600
makes moves very difficult for 
the fleeing unit to get away. 

405
00:26:16,720 --> 00:26:21,040
They'll only move 2D6 or 3D6 and
if the Carrion catches them, the

406
00:26:21,040 --> 00:26:26,080
fleeing unit will be wiped out. 
Well, there we are. 

407
00:26:26,200 --> 00:26:29,760
Thank you Jervis. 
I don't know if I'd be investing

408
00:26:29,760 --> 00:26:33,200
in those units after reading 
that undead roster sheets. 

409
00:26:34,120 --> 00:26:36,400
Undead always had quite low 
stats, didn't they? 

410
00:26:36,400 --> 00:26:38,120
But and they were quite 
expensive. 

411
00:26:38,120 --> 00:26:41,720
So the armies weren't that big, 
but obviously you could re raise

412
00:26:41,720 --> 00:26:44,320
them, which was obviously the 
the the major point. 

413
00:26:44,400 --> 00:26:49,280
But and obviously you had that 
big weakness that if the the the

414
00:26:49,280 --> 00:26:51,600
leader, the general was to die, 
then the whole thing could 

415
00:26:51,600 --> 00:26:56,720
crumble around you. 
Dieter Helsnet is 750 points. 

416
00:26:57,880 --> 00:27:00,440
That's a massive amount of 
points to spend on one figure, 

417
00:27:00,440 --> 00:27:02,560
isn't it? 
Even if he's got his Mantico? 

418
00:27:04,920 --> 00:27:09,880
Excuse me. 
Right, we have got, we're going 

419
00:27:09,880 --> 00:27:11,120
on to the meeting and 
contingent. 

420
00:27:11,120 --> 00:27:13,280
We're still talking about the 
scenario battle here. 

421
00:27:13,280 --> 00:27:16,680
Then we have a bit of fiction, 
and then we've got the Undead 

422
00:27:16,680 --> 00:27:18,640
Beastery for one of the first 
rules. 

423
00:27:18,640 --> 00:27:21,360
It tells us about no March 
moves. 

424
00:27:22,080 --> 00:27:24,320
So that makes the undead army 
very slow, doesn't it? 

425
00:27:25,040 --> 00:27:28,240
Let's have a look at Skeleton 
Warriors, the meat and two veg 

426
00:27:28,240 --> 00:27:30,120
of the old undead army. 
Here. 

427
00:27:31,000 --> 00:27:34,240
The battlefields of the old 
world are strewn with the graves

428
00:27:34,280 --> 00:27:38,640
of countless brave warriors who 
are fallen in combat and be 

429
00:27:38,640 --> 00:27:42,880
consigned to a hasty resting 
place or simply left upon the 

430
00:27:42,880 --> 00:27:46,680
ground amongst the carnage. 
Even in death there is no place 

431
00:27:46,680 --> 00:27:51,280
for fallen warriors, for they 
can be summoned back from the 

432
00:27:51,280 --> 00:27:55,480
dead as skeletons. 
I've lost my page now. 

433
00:27:57,200 --> 00:28:01,080
Very awkward this one. 
By using dark sorcery. 

434
00:28:01,440 --> 00:28:05,840
All the skeletons can recall of 
mortal life are faint memories 

435
00:28:05,840 --> 00:28:09,320
of battles fought long ago. 
They feel the compulsion to 

436
00:28:09,320 --> 00:28:12,680
fight, to March, to wage war and
obey the commands of their 

437
00:28:12,680 --> 00:28:14,640
master as they did when they 
were alive. 

438
00:28:15,080 --> 00:28:18,680
The power of dark magic binds 
their bones together and gives 

439
00:28:18,680 --> 00:28:22,880
strength to that grip. 
Skeleton warriors carry rusty 

440
00:28:22,880 --> 00:28:26,920
weapons, axes and swords, Spears
with splintered shafts. 

441
00:28:27,040 --> 00:28:31,240
Another ancient war gear. 
A few tattered rags still cling 

442
00:28:31,240 --> 00:28:34,800
to their old bones, while they 
may still be encased in battered

443
00:28:34,800 --> 00:28:37,920
armour covered with filth and 
corrosion. 

444
00:28:39,400 --> 00:28:42,600
Movement 4. 
Weapon skill 2 Bow skill 2 

445
00:28:42,600 --> 00:28:47,080
Strength 3 Toughness 3 Wounds 1 
Initiative 2 Attacks 1A. 

446
00:28:47,080 --> 00:28:52,240
Leadership 5. 
Special Rules Combat skeletons 

447
00:28:52,240 --> 00:28:55,240
cannot be broken in hand to hand
combat, and he never take a 

448
00:28:55,240 --> 00:28:59,200
brake test if beaten in combat. 
When they are beaten in hand to 

449
00:28:59,200 --> 00:29:02,280
hand combat, the magical link 
between them and their master is

450
00:29:02,280 --> 00:29:06,360
weakened and as a result some of
the skeletons collapse and are 

451
00:29:06,360 --> 00:29:09,360
destroyed. 
For every point at which they 

452
00:29:09,360 --> 00:29:12,560
have lost the combat, one extra 
skeleton is removed. 

453
00:29:12,960 --> 00:29:16,680
This means the skeleton units 
would quickly dissolve away if 

454
00:29:16,680 --> 00:29:20,000
they are beaten, although they 
can never be broken as such. 

455
00:29:20,640 --> 00:29:25,080
Fear skeletons are unnatural 
creatures which cause fear in 

456
00:29:25,080 --> 00:29:27,440
others. 
Skeletons are covered by the 

457
00:29:27,440 --> 00:29:31,280
psychology rules for fear as 
described in the Warhammer rule 

458
00:29:31,280 --> 00:29:35,840
book and immune to psychology. 
Skeletons are not affected by 

459
00:29:35,840 --> 00:29:39,640
psychology themselves. 
They are immune to fear, terror,

460
00:29:39,640 --> 00:29:43,240
panic, and all other psychology 
tests. 

461
00:29:44,360 --> 00:29:48,280
I go on the page and read you a 
bit about zombies. 

462
00:29:49,400 --> 00:29:53,160
Zombies are fresh corpses 
brought back to life by foul 

463
00:29:53,160 --> 00:29:56,680
necromancy. 
Being more recently dead than 

464
00:29:56,680 --> 00:30:00,640
skeletons, they retain much of 
their intellect and are more 

465
00:30:00,640 --> 00:30:04,440
like living humans, although 
they are totally under the will 

466
00:30:04,440 --> 00:30:07,600
of the necromancer whose 
conjurations created them. 

467
00:30:08,200 --> 00:30:11,480
Although rejuvenated by magic, 
they continue to decay. 

468
00:30:11,800 --> 00:30:16,080
Their flesh is rank and hangs in
strips from their bodies, and 

469
00:30:16,080 --> 00:30:20,400
their clothes are tattered and 
caked with blood like skeletons.

470
00:30:20,400 --> 00:30:24,400
Zombies are animated by magic, 
and this link can be broken as 

471
00:30:24,400 --> 00:30:27,240
they fight, making them 
vulnerable to weapons in the 

472
00:30:27,240 --> 00:30:30,640
same way as living men. 
They are horrible creatures and 

473
00:30:30,640 --> 00:30:34,000
extremely difficult to fight, 
though troops who stand their 

474
00:30:34,000 --> 00:30:38,040
ground can beat them off if they
keep their nerve, and they have 

475
00:30:38,040 --> 00:30:40,600
some special well. 
Their stats are Movement 4 

476
00:30:40,600 --> 00:30:44,480
Weapons killed 2, both killed 0,
Strength 3, Toughness 3, Wounds 

477
00:30:44,480 --> 00:30:48,120
1, Initiative 11, Attack and 
Leadership 5. 

478
00:30:49,040 --> 00:30:52,400
Fear Zombies are disgusting and 
natural creatures that cause 

479
00:30:52,400 --> 00:30:55,760
fear as described in the 
Warhammer rule book, immune to 

480
00:30:55,760 --> 00:31:00,000
psychology and Brake. 
Units of zombies that fail a 

481
00:31:00,000 --> 00:31:02,280
brake test in hand to hand 
combat are destroyed 

482
00:31:02,280 --> 00:31:05,200
immediately. 
The magical link that makes them

483
00:31:05,200 --> 00:31:09,600
keeps them animated is destroyed
and they collapse lifelessly to 

484
00:31:09,600 --> 00:31:12,600
the floor. 
That makes them very vulnerable,

485
00:31:12,600 --> 00:31:14,400
isn't it? 
Especially with all sorts of 

486
00:31:14,400 --> 00:31:17,960
stats, Very, very vulnerable 
indeed. 

487
00:31:19,120 --> 00:31:22,280
We have ghosts, we have whites, 
we have carrion, We have all the

488
00:31:22,280 --> 00:31:26,280
rules for these beats beasts, 
the wraiths, the zombie dragon. 

489
00:31:26,720 --> 00:31:28,960
And we still move on. 
And we come to a bit of fiction 

490
00:31:30,120 --> 00:31:36,280
and and then we go to undead 
Chariots and screaming Skull 

491
00:31:36,280 --> 00:31:41,320
catapult, undead magic, Van 
Hal's Dance, Macabre's in there,

492
00:31:42,120 --> 00:31:46,120
Necromandic spell commentaries, 
all those are quite good. 

493
00:31:46,280 --> 00:31:51,000
We have lots of this, and then 
we've got another little bit of 

494
00:31:52,480 --> 00:31:54,640
fiction. 
In fact, I'll read you this one,

495
00:31:54,640 --> 00:31:56,480
shall I? 
I'll read this as we go on. 

496
00:31:56,480 --> 00:32:00,080
Let's have a look at it. 
It's a couple of pages long, but

497
00:32:00,240 --> 00:32:04,720
here we go. 
Heinrich Kemler looked down on 

498
00:32:04,720 --> 00:32:08,400
the valley below. 
Perhaps he could find a place to

499
00:32:08,400 --> 00:32:10,840
turn at Bay and make his last 
stand. 

500
00:32:11,400 --> 00:32:15,560
His enemies snapped at his heels
like a pack of Manji Kurs. 

501
00:32:16,240 --> 00:32:19,200
Once he would have brushed them 
aside like bothersome fleas. 

502
00:32:19,720 --> 00:32:24,200
Now his powers had faded and his
necromatic might was all but 

503
00:32:24,200 --> 00:32:27,600
spent. 
Now those who once would have 

504
00:32:27,600 --> 00:32:31,320
been less than apprentices to 
him were close to ending his 

505
00:32:31,320 --> 00:32:33,920
days forever. 
He felt old. 

506
00:32:34,520 --> 00:32:38,680
He felt tired. 
Kemler leant on his staff and 

507
00:32:38,680 --> 00:32:40,720
asked himself how this could 
have happened. 

508
00:32:41,120 --> 00:32:43,600
How could a man know his name 
had once called peasants to 

509
00:32:43,600 --> 00:32:48,520
shiver from fear all through the
Old world, and the merest rumour

510
00:32:48,520 --> 00:32:52,720
of those caused rivals to 
retreat to their protective 

511
00:32:52,720 --> 00:32:55,360
crypts. 
How could it have come to this? 

512
00:32:56,280 --> 00:32:59,000
It was not that his knowledge 
was any the less. 

513
00:32:59,160 --> 00:33:01,880
He could still remember every 
stanza of the Nine Books of 

514
00:33:01,880 --> 00:33:05,520
Nagash, He could still quote to 
memory every sanity blasting 

515
00:33:05,520 --> 00:33:10,600
line of the Lieba Mortis. 
He knew still knew every spell 

516
00:33:11,000 --> 00:33:14,360
from the art of necromancy, and 
he knew many more spells from 

517
00:33:14,360 --> 00:33:18,000
other forbidden colleges. 
No one since the days of Great 

518
00:33:18,280 --> 00:33:22,120
Nagash himself had his 
compendious knowledge of the 

519
00:33:22,120 --> 00:33:28,600
dark arts of this seafelt shore.
Despite the long centuries he 

520
00:33:28,640 --> 00:33:33,000
lived, his mind was still keen. 
If it wasn't a lack of 

521
00:33:33,000 --> 00:33:36,280
knowledge, then what was it? 
How was it now? 

522
00:33:36,280 --> 00:33:39,480
His rivals had been able to 
drive him from his ancient lair 

523
00:33:39,680 --> 00:33:42,560
and forth into empty lands as a 
wanderer. 

524
00:33:43,320 --> 00:33:44,960
It wasn't that there were too 
many of them. 

525
00:33:45,280 --> 00:33:48,560
In the past, his enemies had 
gathered together in cabals, 

526
00:33:48,800 --> 00:33:52,840
pooling their resources in vain 
attempts to dispute his mastery.

527
00:33:53,520 --> 00:33:59,080
Always, he had overcome them. 
He smiled with satisfaction, 

528
00:33:59,600 --> 00:34:03,600
remembering old triumphs. 
In the hills beyond Britonia, 

529
00:34:04,240 --> 00:34:07,480
his mighty army had smashed the 
zombie legions of the Council of

530
00:34:07,480 --> 00:34:09,480
Nine. 
In the dark woods beyond the 

531
00:34:09,480 --> 00:34:13,600
town of Bogan Halfen, he had 
overcome 3 vampire Wizards of 

532
00:34:13,600 --> 00:34:16,800
Brutwald and all the armies of 
The Walking Dead. 

533
00:34:17,639 --> 00:34:21,440
In the crypts beneath the cursed
castle of Vermas, he had 

534
00:34:21,440 --> 00:34:25,800
overcome the ancient wizard and 
all his acolytes and one for 

535
00:34:25,800 --> 00:34:28,440
himself the title of Leech 
Master. 

536
00:34:29,159 --> 00:34:31,760
Kemler allowed himself a wintery
smile. 

537
00:34:32,560 --> 00:34:35,920
In those days, his military 
genius had been renowned as his 

538
00:34:35,920 --> 00:34:38,960
necromancy. 
He had LED his hordes to many 

539
00:34:38,960 --> 00:34:42,400
victories. 
Even kings had come crown in 

540
00:34:42,400 --> 00:34:46,679
hand to beg his assistance in 
their petty squabbles. 

541
00:34:48,280 --> 00:34:53,239
Slowly, Kemler's smile ended. 
Now was not the time to relieve 

542
00:34:53,239 --> 00:34:56,480
past triumphs. 
He could I'll afford any time 

543
00:34:56,600 --> 00:35:00,400
for reverie with a hounds of 
darkness snapping at his heels. 

544
00:35:00,920 --> 00:35:05,040
Still, the temptation was there.
It was more comfortable to 

545
00:35:05,040 --> 00:35:08,720
recall lost glories than to 
relive his recent defeats. 

546
00:35:09,560 --> 00:35:13,520
Better to remember the days when
the kingdoms of men were baubles

547
00:35:13,520 --> 00:35:17,560
to be played with than to recall
the recent shattering of his 

548
00:35:17,560 --> 00:35:21,440
undead host by the forces of his
accursed rivals. 

549
00:35:22,480 --> 00:35:25,960
Cold fury filled him as he 
looked at the pitiful remains of

550
00:35:25,960 --> 00:35:29,680
his undead army. 
Here were but a few 100 animated

551
00:35:29,680 --> 00:35:32,640
skeletons and 10 score Walking 
Dead. 

552
00:35:33,280 --> 00:35:36,960
A pathetic remnant of an army 
whose numbers had once been 

553
00:35:37,160 --> 00:35:41,200
legion. 
Once the Carrion had come back, 

554
00:35:41,800 --> 00:35:44,880
Once the mummies of the night 
tombs of the Kingdom of Dead had

555
00:35:44,880 --> 00:35:48,520
lumbered to obey his every whim.
Now he had nothing. 

556
00:35:49,360 --> 00:35:51,880
Now his enemies flickered 
through the pages of his 

557
00:35:51,880 --> 00:35:56,520
unsurpassed necromatic library, 
and his greatest rivals drank 

558
00:35:56,520 --> 00:36:00,760
hallucinogenic wine drawn from 
the Cellars of his Dark Tower. 

559
00:36:01,640 --> 00:36:05,240
Kemler licked his lips. 
He could kill for a drink of 

560
00:36:05,240 --> 00:36:08,360
that wine now. 
He recalled laying it down in 

561
00:36:08,360 --> 00:36:13,720
the days of his glory 150 years 
ago, mixing the potent mushrooms

562
00:36:13,720 --> 00:36:17,800
with drops of Lotus and the 
forbidden grapes of Quaar Amman,

563
00:36:17,920 --> 00:36:21,920
whose roots must be bedded in 
soil fertilized with a flesh of 

564
00:36:21,920 --> 00:36:25,720
murderers. 
He cursed aloud and hoped the 

565
00:36:25,720 --> 00:36:29,880
wine brought his foes 
nightmares, that it had gone bad

566
00:36:29,880 --> 00:36:33,920
and poison ran in their veins. 
He knew it would not be so. 

567
00:36:34,760 --> 00:36:37,920
One glance over his shoulders 
and he could see the distant 

568
00:36:37,920 --> 00:36:41,640
stream of green witch lights 
that marked the presence of his 

569
00:36:41,640 --> 00:36:45,760
pursuers. 
He thought of his library and a 

570
00:36:45,760 --> 00:36:48,880
great gloom filled him. 
It had taken many lifetimes of 

571
00:36:48,880 --> 00:36:53,640
man to acquire it, the greatest 
trove of necromatic law outside 

572
00:36:53,640 --> 00:36:56,680
Nagishizar. 
Now it was in the hands of 

573
00:36:56,680 --> 00:37:00,600
fools, lesser men without the 
vision of a foresight to apply 

574
00:37:00,600 --> 00:37:04,800
it beyond their own petty ends. 
There was one consolation, 

575
00:37:04,800 --> 00:37:06,920
though. 
He had modified many of the 

576
00:37:06,920 --> 00:37:10,640
spells in the Gurimas in ways 
only he knew and could 

577
00:37:10,640 --> 00:37:14,040
compensate for. 
Anyone using these works without

578
00:37:14,040 --> 00:37:17,840
his knowledge was in for a few 
unpleasant surprises, and no one

579
00:37:17,960 --> 00:37:21,240
would benefit much from the 
store of knowledge he had 

580
00:37:21,240 --> 00:37:26,280
smuggled so long to accumulate. 
This was getting him nowhere. 

581
00:37:26,840 --> 00:37:30,560
He was no closer to solving the 
Riddle of why he was being 

582
00:37:30,560 --> 00:37:32,880
defeated. 
He could no longer muster the 

583
00:37:32,880 --> 00:37:35,240
strength to break the spells of 
his foes. 

584
00:37:36,240 --> 00:37:39,640
Perhaps, he thought, age had 
finally overcome him. 

585
00:37:40,440 --> 00:37:43,080
In spite of the cunning of his 
sorceries and the supreme 

586
00:37:43,080 --> 00:37:47,480
alchemel mastery that had 
prolonged his life, his strength

587
00:37:47,480 --> 00:37:52,080
had flowed from him like wine 
from an overturned goblet. 

588
00:37:53,160 --> 00:37:55,680
Perhaps there was a limit to how
long a mortal man could 

589
00:37:55,680 --> 00:37:58,400
continue, and perhaps he had 
reached it. 

590
00:37:59,760 --> 00:38:03,640
He knew he could no longer find 
the strength within him to cast 

591
00:38:03,640 --> 00:38:06,520
the great spells. 
He struggled with simple 

592
00:38:06,520 --> 00:38:10,640
reanimations, like a wheezing 
old codger trying to run a mile.

593
00:38:11,240 --> 00:38:13,920
He simply no longer had the 
power he once had. 

594
00:38:14,120 --> 00:38:17,320
His strength had faded and 
withered, and there could be 

595
00:38:17,320 --> 00:38:19,320
nothing he could be doing about 
it. 

596
00:38:20,440 --> 00:38:23,120
Perhaps all necromance has 
reached this point, he thought. 

597
00:38:23,840 --> 00:38:26,760
Perhaps that was why they became
leeches and bartered their 

598
00:38:26,760 --> 00:38:29,840
mortal thorns for undying 
carcasses. 

599
00:38:30,760 --> 00:38:34,040
Kemla shuddered. 
Even after all these centuries 

600
00:38:34,040 --> 00:38:37,600
of eluding death, the idea was 
still repugnant to him. 

601
00:38:38,160 --> 00:38:40,920
He tried to imagine what it 
would be like to be a Leech. 

602
00:38:41,080 --> 00:38:43,840
He tried to imagine what it 
would be like to find life in 

603
00:38:43,840 --> 00:38:47,680
death, or perhaps death in life.
He tried to imagine what it 

604
00:38:47,680 --> 00:38:52,240
would be like to never breathe 
or feel a heartbeat, or to enjoy

605
00:38:52,240 --> 00:38:56,440
the taste of wine or food. 
He tried to imagine what it 

606
00:38:56,440 --> 00:39:00,920
would be like to have maggots 
eat his rotten vitals and simply

607
00:39:00,920 --> 00:39:06,440
not to care. 
Others might make the trade 

608
00:39:06,440 --> 00:39:09,040
willingly, but they were 
ignorant fools. 

609
00:39:09,440 --> 00:39:12,440
They might think it was not so 
bad to swap a living, ageing 

610
00:39:12,440 --> 00:39:16,120
body for one which could. 
Chuet's change meant nothing. 

611
00:39:16,880 --> 00:39:19,240
He had seen leeches in all their
horror. 

612
00:39:19,680 --> 00:39:22,720
He had talked with those he had 
bound to his will, and he had 

613
00:39:22,720 --> 00:39:26,240
some idea of what it would be 
like to become one over 

614
00:39:26,240 --> 00:39:30,520
centuries. 
He had put off the idea, but he 

615
00:39:30,520 --> 00:39:34,880
told himself perhaps that was 
simply the folly of a young and 

616
00:39:34,880 --> 00:39:37,560
mighty mage, confident in his 
power. 

617
00:39:38,240 --> 00:39:40,840
Perhaps, all necromancers 
thought as he did when they 

618
00:39:41,120 --> 00:39:44,840
first set their feet upon this 
dark path, perhaps this was the 

619
00:39:44,840 --> 00:39:48,280
choice they all faced 
eventually, the slow and 

620
00:39:48,280 --> 00:39:52,360
diminishing of their powers and 
eventual death on a transition 

621
00:39:52,360 --> 00:39:54,360
to a new and different stage of 
being. 

622
00:39:55,240 --> 00:39:58,680
Perhaps the human form was 
merely a lava from which a Leech

623
00:39:58,680 --> 00:40:03,280
emerged like a moth from a 
chrysalis, Faced with the stark 

624
00:40:03,280 --> 00:40:07,200
choice between extinction and 
continued existence, maybe all 

625
00:40:07,200 --> 00:40:09,200
men would make this choice if 
they could. 

626
00:40:09,920 --> 00:40:12,360
Perhaps he was simply lucky to 
be in a position to make it. 

627
00:40:12,960 --> 00:40:16,200
Countless millions of others 
would never be granted such a 

628
00:40:16,200 --> 00:40:19,600
chance. 
Kemla cursed himself for a fool.

629
00:40:20,240 --> 00:40:23,520
He had stood here brooding on 
the nature of his existence, and

630
00:40:23,560 --> 00:40:26,080
all the time his enemies drew 
closer. 

631
00:40:27,000 --> 00:40:31,320
He felt a brief stab of startled
panic, such as a fox might feel 

632
00:40:31,320 --> 00:40:35,160
when it hears the hounds closing
in, and he fought the urge to 

633
00:40:35,160 --> 00:40:39,360
contain the urge to run. 
He would survive only now by 

634
00:40:39,360 --> 00:40:43,080
keeping his wits about him. 
Those who followed would make no

635
00:40:43,080 --> 00:40:46,880
deals, would show no mercy. 
He knew he was alone. 

636
00:40:47,680 --> 00:40:50,960
They did not frighten him. 
He had been alone for many long 

637
00:40:50,960 --> 00:40:53,720
decades. 
His vocation had cut him off 

638
00:40:53,720 --> 00:40:56,480
from those who followed more 
normal human lives. 

639
00:40:57,320 --> 00:41:00,520
The years had taught himself 
sufficiency and great cunning. 

640
00:41:01,480 --> 00:41:04,360
It was time to put that cunning 
to use. 

641
00:41:05,360 --> 00:41:08,520
Perhaps there was something 
about this might aid him. 

642
00:41:08,680 --> 00:41:12,080
And after all, this was why he 
had fled in this direction. 

643
00:41:12,520 --> 00:41:15,720
The stretch of the vaults was 
dotted with ancient tombs and 

644
00:41:15,720 --> 00:41:18,600
barrows dating from the time 
before the Empire and the 

645
00:41:18,600 --> 00:41:21,920
Kingdom of Bretonia. 
Some, it was whispered, dated to

646
00:41:21,920 --> 00:41:25,640
the time even before dwarfs and 
elves had walked these lonely 

647
00:41:25,640 --> 00:41:28,920
paths. 
It was even hinted yet in 

648
00:41:28,920 --> 00:41:31,880
certain dread books that there 
was a Barrow about here which 

649
00:41:31,880 --> 00:41:35,640
contained a weapon of power that
was once belonging to a Champion

650
00:41:35,640 --> 00:41:39,320
of Chaos. 
With such a weapon, Kemler knew 

651
00:41:39,480 --> 00:41:43,040
he might be able to defy those 
who hounded him, perhaps even 

652
00:41:43,040 --> 00:41:47,040
reclaim his former pre eminence.
He ordered his servants to 

653
00:41:47,040 --> 00:41:48,960
spread out and speak in the 
search. 

654
00:41:49,840 --> 00:41:53,160
With this will, he imprinted 
upon their rotting brains that 

655
00:41:53,160 --> 00:41:57,240
they must find that Barrow. 
With the relentless, implacable 

656
00:41:57,240 --> 00:42:01,120
purpose of automatrons, they 
began their search. 

657
00:42:02,280 --> 00:42:05,320
Kemler muttered a prayer to 
whatever dark gods might be 

658
00:42:05,320 --> 00:42:09,760
listening. 
He knew his existence hung in 

659
00:42:09,760 --> 00:42:13,760
the balance. 
They were still using Kemler a 

660
00:42:13,760 --> 00:42:16,120
lot to you, Heinrich Klemmler. 
I remember him from Terror. 

661
00:42:16,120 --> 00:42:19,480
The niche master in a green box,
I believe it was all those years

662
00:42:19,480 --> 00:42:21,800
ago. 
Card buildings and the works. 

663
00:42:22,440 --> 00:42:26,960
The army list is next, and we 
have a few pages of that. 

664
00:42:27,320 --> 00:42:30,680
Of course, all the stuff there 
at the front is the same as we 

665
00:42:30,680 --> 00:42:33,400
have in all the different books.
And you have a unity of 

666
00:42:33,400 --> 00:42:37,480
characters and dead generals and
dead battle standard and a hero 

667
00:42:37,480 --> 00:42:42,600
and dead champion Necromancers. 
Lots of these regiments include 

668
00:42:42,600 --> 00:42:45,920
skeleton horsemen, skeleton 
warriors, zombies, ghosts, 

669
00:42:45,920 --> 00:42:50,640
wraiths and ghouls. 
Excuse me, mummies, carrion 

670
00:42:50,640 --> 00:42:54,920
wraiths, screaming skull 
catapults, undead Chariots. 

671
00:42:55,880 --> 00:42:58,280
Beautiful, isn't it? 
And then the list of monsters, 

672
00:42:58,280 --> 00:43:00,880
which of course was traditional 
in these times. 

673
00:43:02,000 --> 00:43:05,800
And we have special characters, 
the first of course being Nagash

674
00:43:06,040 --> 00:43:08,400
Spree, Supreme Lord of the 
Undead. 

675
00:43:09,080 --> 00:43:14,360
Look at that, 475 points plus 35
points if given the Blade of 

676
00:43:14,360 --> 00:43:18,080
Death, plus 100 points for the 
Black Armour of Nagash, plus 100

677
00:43:18,080 --> 00:43:20,960
points for the Book of Nagash, 
and an extra 40 points for the 

678
00:43:20,960 --> 00:43:23,600
Staff of Power. 
You wouldn't have much else if 

679
00:43:23,600 --> 00:43:27,400
you went with Nagash, would you?
Are the characters of Vlad von 

680
00:43:27,400 --> 00:43:31,440
Karstein, Isabella von Karstein,
Manfred von Karstein all 

681
00:43:31,440 --> 00:43:34,440
characters that would make brick
a lot into the Warhammer world 

682
00:43:34,440 --> 00:43:36,920
as things went on? 
Heinrich Kemmler we know all 

683
00:43:36,920 --> 00:43:41,640
about just now, the Cloak of 
Shadows Ark and the Black Krell,

684
00:43:41,640 --> 00:43:44,000
Lord of the Undead. 
Good figure for him. 

685
00:43:44,000 --> 00:43:46,960
I remember Cetra, the Tomb King 
of Kemri. 

686
00:43:47,400 --> 00:43:50,880
See, the whole background here 
was just based in one character 

687
00:43:50,880 --> 00:43:53,680
at this point, really was. 
This was to really emerge and 

688
00:43:53,680 --> 00:43:58,360
get a lot deeper as we went on. 
Then we have some magic items. 

689
00:43:59,680 --> 00:44:02,720
They're on the backs of cards as
they were in these books in 

690
00:44:02,720 --> 00:44:05,840
years gone by. 
And let me see the Cloak of Mist

691
00:44:05,840 --> 00:44:09,280
and Shadows. 
The Cloak and Mist and Shadows 

692
00:44:09,280 --> 00:44:13,600
allows its wearer to cast the 
necromantic dark mist spell a 

693
00:44:13,600 --> 00:44:16,080
Will. 
Once per magic phase, the 

694
00:44:16,080 --> 00:44:19,560
character's body melts into the 
dark mist and swirls around the 

695
00:44:19,560 --> 00:44:23,040
battlefield. 
He may move 24 inches per turn 

696
00:44:23,320 --> 00:44:25,880
and can move through solid 
objects and therefore no suffer 

697
00:44:25,880 --> 00:44:29,200
no penalties for moving over 
difficult terrain or obstacles. 

698
00:44:29,720 --> 00:44:32,960
He can move through buildings, 
but may not move through other 

699
00:44:32,960 --> 00:44:35,120
creatures. 
The character may not attack 

700
00:44:35,120 --> 00:44:37,680
while the spell is infect, but 
can cast spells. 

701
00:44:37,840 --> 00:44:40,560
It may only be harmed by magical
weapons or spells. 

702
00:44:41,360 --> 00:44:43,600
Once cast, the spell remains 
effective for the rest of the 

703
00:44:43,600 --> 00:44:47,080
game until it is dispelled or 
until the character decides to 

704
00:44:47,080 --> 00:44:49,960
end it. 
It's a powerful spell, isn't it?

705
00:44:50,240 --> 00:44:53,600
A powerful item, really are now 
just finishing up. 

706
00:44:53,600 --> 00:44:56,120
Towards the end of the book we 
have these black and white 

707
00:44:56,120 --> 00:44:59,360
pictures of the figures and all 
their parts and components. 

708
00:45:00,040 --> 00:45:06,000
Yep, there they are, the undead.
They're of a different time. 

709
00:45:06,080 --> 00:45:08,360
Like suppose they're supposed to
be really, aren't they, these 

710
00:45:08,360 --> 00:45:11,040
figures? 
But they still hold a certain 

711
00:45:11,040 --> 00:45:14,600
charm to them. 
Skeleton commands some beautiful

712
00:45:14,600 --> 00:45:17,920
standard bearers there. 
Undead plastics. 

713
00:45:17,920 --> 00:45:23,560
Then coming up, skeleton horse, 
skeleton foot, skeleton chariot,

714
00:45:23,560 --> 00:45:27,960
even undead plastics. 
And then the back and shows us 

715
00:45:27,960 --> 00:45:31,720
some of the books we can get 
before finishing off with a 

716
00:45:31,720 --> 00:45:37,360
skeleton horde, a mighty undead 
horde, lovely scenery. 

717
00:45:37,480 --> 00:45:42,120
That old Chapel that they often 
used, rocks filled with skulls 

718
00:45:42,880 --> 00:45:47,280
before we have the black back at
the end of the book. 

719
00:45:48,800 --> 00:45:51,480
Well, there we have it. 
You could read that for 

720
00:45:51,480 --> 00:45:54,280
pleasure, couldn't you? 
It was such a good book. 

721
00:45:54,280 --> 00:45:56,960
Some of those stories, some of 
the background they gave those 

722
00:45:56,960 --> 00:46:01,800
characters, they felt lived in, 
they felt alive even though they

723
00:46:01,800 --> 00:46:07,120
were undead and they felt or you
felt that you would be proud to 

724
00:46:07,120 --> 00:46:11,240
have them leave your armies. 
I think that's been my favorite 

725
00:46:11,240 --> 00:46:16,680
one so far. 
It really is such a good book. 

726
00:46:16,840 --> 00:46:22,440
It has such a good feel to it 
and it's also one of the ones 

727
00:46:22,440 --> 00:46:26,280
they moved away from more than 
some of the other ones really. 

728
00:46:26,360 --> 00:46:29,560
They changed the background a 
lot in later editions. 

729
00:46:30,720 --> 00:46:32,840
But there's gold in them hills 
there, isn't there? 

730
00:46:33,720 --> 00:46:37,320
It's a really, really you could 
tell the talent they had at that

731
00:46:37,320 --> 00:46:40,160
time. 
I think Bill King was a big loss

732
00:46:40,600 --> 00:46:42,960
when he left. 
To do stuff or not to do the 

733
00:46:42,960 --> 00:46:45,960
books anyway. 
Well, there we are, my friends. 

734
00:46:46,520 --> 00:46:49,600
I survived a a death defying 
moment today. 

735
00:46:50,000 --> 00:46:53,520
The night is growing dark. 
The storm is still raging 

736
00:46:53,520 --> 00:46:54,960
outside. 
You could probably hear it as I 

737
00:46:54,960 --> 00:46:57,920
was reading to you. 
It's getting to the end of 

738
00:46:57,920 --> 00:46:59,760
November. 
I'm not sure when Joshua put 

739
00:46:59,760 --> 00:47:02,960
this out, so if I don't see you 
or hear from you before, have a 

740
00:47:02,960 --> 00:47:05,640
Merry Christmas guys. 
The Doleg Klawen. 

741
00:47:06,400 --> 00:47:09,200
My name is Owen Stayton. 
You can follow me on X or 

742
00:47:09,200 --> 00:47:12,840
Twitter as I prefer to call it, 
and VO in Stayton on there and 

743
00:47:12,880 --> 00:47:15,200
even on Blue Sky. 
Now I'm getting the hang of 

744
00:47:15,200 --> 00:47:17,320
that. 
Please feel free to buy me a 

745
00:47:17,320 --> 00:47:21,800
coffee, coffee.com/owen stating 
and listen to my podcast The 

746
00:47:21,800 --> 00:47:25,000
Time Between Times. 
I'd be very grateful if you did 

747
00:47:25,000 --> 00:47:27,400
that. 
Take care everyone. 

748
00:47:28,480 --> 00:47:33,200
It's a good hobby to have, it's 
a good hobby to spend your time 

749
00:47:33,200 --> 00:47:38,040
in, It's creative, it inspires 
your thoughts, and it's 

750
00:47:38,040 --> 00:47:40,120
something that you can take with
you anywhere. 

751
00:47:41,480 --> 00:47:44,320
War Gaming has been a great 
servant to me and continues to 

752
00:47:44,320 --> 00:47:48,200
be. 
I'm quite proud of that ticket.

