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So welcome to the first battery 
for Deep Dive of 2026 and with 

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me, as usual is Dave. 
Hello. 

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Leo. 
Hello. 

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Hello, so today we are going to 
look at where I think we we 

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pretty much call all the battles
we cover classics, but this one 

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may be a little bit extra worth 
that mentioning because it 

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really is a classic and it also 
has a really cool name. 

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So we're not doing it exactly in
sequence here. 

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So we jump into the revenge of 
the two. 

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What a name, yes? 
Yes, I think it will be familiar

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to almost anyone who was around 
at the time or gotten into it 

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later. 
So absolute classic. 

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And there's quite a bit of 
things to talk about regarding 

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this one. 
It's I guess a more elaborate 

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scenario than most, so that's 
one thing. 

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And of course, we'll go through 
the battle itself and maybe at 

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the end they will give some 
insight in how this battle can 

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be played. 
Yes. 

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So to start, what are your sort 
of memories? 

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Sort of? 
What warm, fussy feelings does 

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the name bring to you when you 
hear it? 

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Go first. 
Oh no, he's on mute. 

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OK, I'll go first. 
OK, so range doodle for me, it's

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it's a really, really nostalgic 
of the 4th edition undead book. 

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I got the 4th undead book must 
have been within a day or two of

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its release. 
Undead were though, my main 4th 

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edition army. 
Really, I started with hils with

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4th edition, but undead took 
over because the cost was an 

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awful lot cheaper to get the but
we had we had a couple of boxes 

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of the undead army and then the,
you know, the re releases in 

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fourth of those plastics was a 
lot more expensive than they 

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were as the undead army box. 
It was still a lot cheaper than 

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most armies. 
And mainly my army was 

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skeletons, you know, because of 
the cheapness of it. 

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So it was an important army for 
me. 

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It was just one of the few 
armies I could beat my brother 

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with. 
So that was that was like a main

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selling point and this was a 
really, really atmospheric 

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battle report. 
Sorry, not battle report, sorry 

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scenario within the undead book 
and it was kind of the dwarf 

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book and was 1 was the only 
other book that had a scenario 

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in it. 
I think that's a really cool 

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thing to put in them, even more 
so than the battle report. 

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I think a scenario is probably 
better. 

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And if you could do the two add 
scenario and battle report even 

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better, you know, it could be a 
battle of the scenario, funnily 

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enough. 
And just, it's, it's unique in 

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that it has like 2 battlefields 
as well. 

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So never, you know, there's 
probably one or two other 

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battles they've done in White 
War before where they have more 

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than one battlefield going on, 
but they're very, very rare. 

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I think it's probably a 40K1 
somewhere. 

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But generally speaking. 
Oh, and then there's the there's

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the Chaos Talk star right at the
end of 4th as well that uses a 

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second battlefield as well, 
where you've got the White Dwarf

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climbing. 
Aside from that second 

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battlefield is is just unique 
and it's just really nice. 

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You know, you've obviously got 
named characters, not that 

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they're all obviously Dieter's a
special character, but the rest 

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are named within the scenario. 
And yeah, it adds a lot of 

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flavour to the undead book just 
by having this scenario that's 

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really quite a unique scenario. 
Love it. 

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It's a bits. 
Degree more Leo, do you have 

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any? 
Yeah, memories. 

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So few memories. 
The first one is from the undead

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book. 
And when we were kids and this 

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was coming out, like the few 
kids playing and obviously 

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unlike now, maybe we couldn't 
afford all the books. 

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So we each had one or two and we
are passing them around and 

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reading them. 
So you kind of like cut the book

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and then spend your weekend 
reading it, rereading it. 

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So I remember the the scenario 
in the in the in the undead army

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book. 
And I remember a couple of the 

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pictures were like in Patria. 
So we're talking about why Dwarf

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174 in the UK edition and on 
page 54 in particular, there's 

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this, this very iconic picture 
of the undead army. 

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So you've got detail in the 
middle, you've got the little 

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Chapel on the back and it's all 
like very evocative. 

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So when I, when I look at this 
picture, it's just like, I feel 

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like I'm dead again, I think. 
And I've been thinking about 

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hijab and I've checked that this
was never published in France 

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the the battle report. 
But I think. 

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I it got my hand somehow on the 
English World War and someone 

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people don't speak English at 
the time translated it for me. 

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Oh, OK, it's a lot of work. 
I don't. 

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Feel like some kind of like 
bedtime reading? 

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It was it was very fond 
memories. 

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Excellent. 
Yeah. 

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And I remembered quite well as 
well. 

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I think maybe when I, I was 
rereading, I noticed that I 

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probably back in the days, it 
was, you know, keeping track of 

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track of everything that 
happened. 

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And it was a fairly complicated 
scenario. 

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So I probably didn't read, you 
know, all the details of the 

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battle and the setup and 
everything because it was, oh, 

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yeah, that was how it worked. 
So maybe I was, you know, the 

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other better reports, the 
simpler one were more 

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accessible. 
So I think at least in the 

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beginning, I was like, this 
seems a bit complicated, but it 

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was very cool. 
Definitely. 

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So I I like the pictures and 
everything, but probably didn't 

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read all the details right. 
So as per usual, they give sort 

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of a a narrative, sort of a 
story behind what was going on. 

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When did the under the both 
edition rule book come out? 

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So the only book. 
Well, I don't remember the. 

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Date, but it was kind of middle 
of the run. 

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It was, I always view kind of 
the first four books, so Empire 

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3 to Dwarfs. 
Obviously. 

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That's that's kind of a start in
my eyes, and that's kind of my 

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my golden period, to be honest. 
That's the neat. 

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So I wonder, what's this game? 
Then yeah, game. 

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Then I'm dead. 
So, and then after that you had 

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Chaos, Dark elves and and 
Woodhouse. 

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So really it was Chaos to all 
somewhere in the middle really. 

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It's kind of the beginning of 
the second-half. 

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It's the beginning of the 
second-half really. 

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You could argue of time. 
So if it was 3-4 years, probably

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about two years in, two years 
in. 

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So would the This was 90. 4 
June, right? 

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Yeah. 
Same date as the same date as 

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the white white dwarf because it
was the month before it was 

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released. 
So there you go. 

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That's the way to do it. 
May 94, yeah. 

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So this was sort of the usual 
showcasing the new army, I 

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guess. 
Yes, absolutely, 100%. 

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It was definitely this is the 
new army. 

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This is how you can play it and 
it was just a nice way to do it 

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with the scenario. 
It it was because it it made 

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different battles just straight 
up, you know, line up stuck it 

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out. 
The added added a bit of 

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difference to it. 
You know, the objective based as

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well in a capturing. 
I need to capture the village 

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and try do it before you get 
smashed by the reinforcements. 

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Obviously, as we see that 
doesn't really happen. 

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I don't know these two things, 
but yeah, that's the idea. 

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It's kind of it's definitely 
objective of capture the village

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and and if you stick, you know, 
in all scenarios, if you stick 

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to what the victory conditions 
are, you know, what's your 

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opponent might forget them and 
concentrate on victory points, 

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then it's entirely possible 
you're going to win the game. 

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But yeah, no, it's it's just 
really nice. 

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And the fact that it has the not
random as such, but the unknown 

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factors for the undead player of
when the Midland continues is 

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going to turn up and also the, 
you know, which continues going 

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to turn up out of the Kislevites
and the undead cavalry. 

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He's probably talked about the 
scenario in a second, I guess to

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actually qualify what we talk 
what what I'm talking about 

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there. 
But but you get from sorry, it's

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it's very, it stands out a lot 
because it's very, very 

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different to a normal battle 
report. 

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00:09:03,480 --> 00:09:08,280
Yeah, absolutely. 
And well, the back story, I 

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don't think we need to go into 
the all the details about it, 

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but basically detail is he 
ambushed the Northern army and 

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they proceeded back to this 
small settlement outside mid 

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name was it. 
It's still in Nordland. 

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Yeah. 
So it's it's but it's on the 

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it's on the road between Erin 
Grad and Midnheim. 

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So I never noticed Beckhoven or 
Beckhoven. 

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I don't know. 
You have to get a German speaker

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to not these an actual German 
name. 

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00:09:36,760 --> 00:09:41,880
I know, but you know how they 
would pronounce it and that that

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gives it. 
But yeah, so the so the Count of

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Nordland of the time. 
And now here we go. 

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Here's one of my this is my 
autistic brain kicking. 

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And OK, here's one of my my not 
annoyances because I don't 

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really care that much, but 
something that made me go, oh, 

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that's a bit strange. 
So it's set during the time of 

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the Three Emperors. 
Yeah, before Magnus the Pious. 

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00:10:05,800 --> 00:10:06,800
Yeah. 
OK. 

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00:10:06,880 --> 00:10:08,720
And that's the important part of
my brains. 

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Clicking on here. 
It's set during that time. 

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So the then electric out of 
Nordland takes his army off to 

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try and destroy. 
Basically there's a load of 

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roving bands of Orts and goblins
and beasts men. 

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And it's because the doom laws 
driving them before him. 

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Yeah. 
So they're fleeing from the. 

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Exactly. 
So he leads off his army to sort

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out this disturbance and yeah, 
Dita ambushes him on the road 

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and they flee back to 
Beakehoven. 

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Once you know, the the emperor, 
not the emperor, sorry, the the 

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electric council leading us 
pistolier. 

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00:10:45,080 --> 00:10:48,280
So he escapes the ambush in 
effect and he meets up with them

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00:10:48,280 --> 00:10:53,720
back at Beakehoven. 
Not shades of rogue traders, you

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know, farm scenario at all there
where the leaders, you know, 

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Pedro Cantos leading a a 
separate force and managed to 

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escape the main destruction of 
the monastery. 

187
00:11:02,680 --> 00:11:06,960
It's nothing like that at all. 
No, safely back to the village 

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and they sent for reinforcements
from Kislev and they sent for 

189
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reinforcements from Midnheim. 
And they're the other two, the 

190
00:11:13,920 --> 00:11:15,720
other two contingents in this 
for the Empire. 

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00:11:16,760 --> 00:11:19,360
And the sticking point I have 
here that I said is kind of my 

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brain going, that's a bit weird,
but it's not because I don't 

193
00:11:21,200 --> 00:11:22,800
want to be a fun sponge and it's
fun. 

194
00:11:23,040 --> 00:11:26,160
But if it's before Magnus Pious,
it's before the founding of the 

195
00:11:26,160 --> 00:11:28,760
Colleges of Magic. 
So why are there Wizards there? 

196
00:11:29,440 --> 00:11:30,560
Why are there Empire Wizards 
there? 

197
00:11:31,760 --> 00:11:33,640
Should it be there? 
Let's say hedge Wizards? 

198
00:11:34,200 --> 00:11:37,480
Anyway, that's that's my little 
silly law. 

199
00:11:38,280 --> 00:11:42,920
No, I think that's a good point.
Mainly because I don't think 

200
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they they had a time period 
where they were setting. 

201
00:11:44,880 --> 00:11:48,520
It was just kind of before the 
current elect count of Midland. 

202
00:11:48,520 --> 00:11:50,920
Really the only one that matters
on that really is Midlands. 

203
00:11:50,920 --> 00:11:54,200
I don't think they'd even named 
elect count of Nordland at this 

204
00:11:54,200 --> 00:11:55,920
point. 
So it doesn't matter what they 

205
00:11:55,920 --> 00:11:58,840
call that character. 
It's more, you know, the Midland

206
00:11:58,840 --> 00:12:02,120
guy should if it were during 
Cole Francis time, that should 

207
00:12:02,120 --> 00:12:04,680
be Boris, obviously, but it's 
not Boris. 

208
00:12:04,680 --> 00:12:06,160
It's before then. 
That's fine. 

209
00:12:06,600 --> 00:12:07,800
Yeah. 
And then the scenario basically 

210
00:12:07,800 --> 00:12:13,880
is around Dieter attacking the 
village to wipe them out. 

211
00:12:14,040 --> 00:12:15,880
He knows the reinforcements are 
coming. 

212
00:12:16,080 --> 00:12:20,880
He sent a force of, well, he 
sent a some of his army to delay

213
00:12:21,040 --> 00:12:23,640
the Kislovites that are coming 
from One Direction. 

214
00:12:24,480 --> 00:12:25,880
And that's the separate 
battlefield. 

215
00:12:25,880 --> 00:12:30,880
Whatever you send to be the 
delaying force fights on a 

216
00:12:30,880 --> 00:12:33,440
separate battlefield with the 
Kislovites, and whoever wins 

217
00:12:33,440 --> 00:12:36,480
that comes onto the battlefield 
later on in the game as 

218
00:12:36,520 --> 00:12:38,920
reinforcements. 
And then the Midland contingent 

219
00:12:38,920 --> 00:12:42,040
can choose when they turn up in 
the game. 

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00:12:42,600 --> 00:12:45,920
And the earlier they turn up, 
the more of a points penalty, 

221
00:12:45,920 --> 00:12:47,280
the victory points penalty they 
have. 

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00:12:48,280 --> 00:12:50,280
But if they turn up later, I 
think they get a bonus victory 

223
00:12:50,280 --> 00:12:52,840
point to to victory points. 
But the problem is obviously if 

224
00:12:52,840 --> 00:12:54,800
you turn up too late, the game 
might be over. 

225
00:12:55,240 --> 00:12:58,480
So, so whoever's playing, if 
you're it's only just one person

226
00:12:58,480 --> 00:13:00,320
per side, obviously then it's 
your decision. 

227
00:13:00,920 --> 00:13:02,560
But if you've got multiple 
players, then they've got to 

228
00:13:02,560 --> 00:13:03,840
decide when they're going to 
turn up. 

229
00:13:04,040 --> 00:13:06,320
And if you add a little bit of 
mystery to it, you know that no 

230
00:13:06,320 --> 00:13:08,400
one knows except the person 
that's that's coming on the 

231
00:13:08,400 --> 00:13:10,240
Midland force. 
That's a little bit of intrigue 

232
00:13:10,440 --> 00:13:12,920
because the other players just 
not going to know how to protect

233
00:13:12,920 --> 00:13:14,280
that flank. 
So it becomes a. 

234
00:13:14,440 --> 00:13:18,200
Technical decision on that and 
then you there are conditions 

235
00:13:18,200 --> 00:13:20,840
about the steam tank that's in 
the in that contain in the 

236
00:13:21,120 --> 00:13:23,800
Midland contingent. 
If you use the armies that are 

237
00:13:24,000 --> 00:13:27,760
provided in the book, there's a 
chance that's not going to turn 

238
00:13:27,760 --> 00:13:29,760
up at all. 
And then I suppose you've also 

239
00:13:29,760 --> 00:13:33,480
got to look at if it's time 
period, would a hell blaster 

240
00:13:33,680 --> 00:13:36,040
would a steam tank would would 
all wag me? 

241
00:13:36,800 --> 00:13:38,880
Well, again, not being a fun 
sponge. 

242
00:13:38,880 --> 00:13:40,840
Play with the scenario, you 
know, with the Force that are in

243
00:13:40,840 --> 00:13:44,040
there. 
It's just, yeah, a little bit 

244
00:13:44,040 --> 00:13:45,040
weird. 
Should they be there? 

245
00:13:45,120 --> 00:13:48,640
That's all, Yeah. 
And I assume if you if you would

246
00:13:48,640 --> 00:13:53,040
have been a, I'm not really that
into it, but history above, you 

247
00:13:53,040 --> 00:13:56,920
could have probably found some 
real life parallels to this 

248
00:13:56,920 --> 00:14:00,120
battle, you know, with delaying 
forces and everything, maybe a 

249
00:14:00,120 --> 00:14:01,480
bit blue and stuff. 
So. 

250
00:14:01,640 --> 00:14:03,040
Yeah, well, you guys, it's. 
Interesting. 

251
00:14:03,040 --> 00:14:07,320
It changes you from the usual, 
you know, just line them up and 

252
00:14:07,960 --> 00:14:09,520
run at each other. 
Yeah. 

253
00:14:10,400 --> 00:14:13,160
They don't say much about the 
number of points though. 

254
00:14:13,160 --> 00:14:16,320
So in the in the in the army 
book, you've got these sample 

255
00:14:16,320 --> 00:14:18,440
arms and that's the one the 
battle reports. 

256
00:14:18,920 --> 00:14:20,920
Yeah, but they don't say how 
many points. 

257
00:14:21,040 --> 00:14:24,440
And if you want to replace, 
replay it how you should split 

258
00:14:24,880 --> 00:14:28,000
each force. 
No, but you've got to figure. 

259
00:14:28,040 --> 00:14:30,320
It out, I'm sure. 
Yeah, it's a percentage is it's 

260
00:14:30,320 --> 00:14:36,640
like a ratio of undead to in. 
In the army book you get 2500 

261
00:14:36,640 --> 00:14:39,560
points of undead. 
I think something like that to 

262
00:14:39,560 --> 00:14:46,080
3250, maybe a vampire in total. 
But yeah, there's a ratio. 

263
00:14:46,080 --> 00:14:50,760
You know, I haven't got the book
in front of me, but you can work

264
00:14:50,760 --> 00:14:52,480
out the ratio from there, what 
it needs to be. 

265
00:14:53,680 --> 00:14:55,800
Yeah. 
Not to give any spoilers, but 

266
00:14:55,800 --> 00:15:00,960
when we, when my brother and I 
did it at Boyle, we we doubled 

267
00:15:01,280 --> 00:15:03,600
both of them to make the armies 
bigger. 

268
00:15:03,640 --> 00:15:06,120
And if you just double them, 
it's really easy to it you just 

269
00:15:06,120 --> 00:15:08,000
double the, you know, the points
value that you've got. 

270
00:15:08,000 --> 00:15:09,040
It's easy. 
You don't need to worry about 

271
00:15:09,040 --> 00:15:10,440
the ratio. 
But if you wanted to play 

272
00:15:10,440 --> 00:15:13,600
smaller or larger without just 
doing a simple double or triple 

273
00:15:14,280 --> 00:15:17,320
or half, then obviously you just
work out whatever the ratio of 

274
00:15:17,440 --> 00:15:18,240
of. 
Empires. 

275
00:15:18,840 --> 00:15:20,200
Yeah, exactly. 
And do it from there. 

276
00:15:20,560 --> 00:15:25,400
Unless I get it wrong like in 
the end it seems to be 24123 

277
00:15:25,400 --> 00:15:29,760
points which is very random. 
Yeah, which you could say is 

278
00:15:29,760 --> 00:15:31,200
2500. 
Yeah. 

279
00:15:31,320 --> 00:15:34,240
Yeah, yeah, probably. 
It's rounding up to whatever it 

280
00:15:34,320 --> 00:15:37,560
you know it is, just it's not 
going to make that much of a 

281
00:15:37,560 --> 00:15:38,960
difference. 
You could probably play with the

282
00:15:38,960 --> 00:15:41,600
even armies and still split them
up and it'd still be roughly 

283
00:15:41,600 --> 00:15:44,080
about the same. 
The village forces thousands. 

284
00:15:44,960 --> 00:15:50,400
And also there are a few special
victory point conditions, so 

285
00:15:50,480 --> 00:15:55,760
mainly focused on who's in 
control of the the small 

286
00:15:55,760 --> 00:15:58,840
settlement. 
So a little bit of extra there 

287
00:15:58,840 --> 00:16:02,080
as well. 
But of course, that's for usual.

288
00:16:02,080 --> 00:16:03,800
If you wipe out the enemy, you 
win. 

289
00:16:03,840 --> 00:16:06,160
That's pretty basic, yeah. 
Absolutely. 

290
00:16:06,720 --> 00:16:10,200
Right, so and the, there's 
actually three people involved 

291
00:16:10,200 --> 00:16:14,560
in this battle, so there's Mark 
Hawkins. 

292
00:16:14,560 --> 00:16:17,360
And honestly, I don't know too 
much about Mark. 

293
00:16:17,360 --> 00:16:23,160
I recognise the name and the 
photo, but I'm not familiar with

294
00:16:23,360 --> 00:16:27,440
what. 
They were, they were three 

295
00:16:27,440 --> 00:16:29,760
apprentice Games designers that 
were taken on. 

296
00:16:32,080 --> 00:16:34,000
Ian and Gav obviously lasted a 
bit longer than Mark. 

297
00:16:34,000 --> 00:16:36,040
I don't know what they, I don't 
know what the story is, why Mark

298
00:16:36,040 --> 00:16:39,120
didn't stick around. 
The three of them did a lot of 

299
00:16:39,120 --> 00:16:41,560
work in Citadel Journal around 
that time. 

300
00:16:41,560 --> 00:16:43,640
I think probably Mark did an 
awful lot of work in Citadel 

301
00:16:43,640 --> 00:16:47,120
Journal, remember correctly. 
And the other two probably did a

302
00:16:47,120 --> 00:16:49,040
little bit less. 
But yeah, for whatever reason, 

303
00:16:49,720 --> 00:16:53,120
he departed. 
Ian and Gav stuck around and Gav

304
00:16:53,120 --> 00:16:56,040
stuck out longer than Ian, 
obviously, probably about a 

305
00:16:56,040 --> 00:16:59,720
couple of years, less than maybe
even quite a bit more common 

306
00:16:59,720 --> 00:17:03,520
when Ian left actually did you 
make, I don't think he made it 

307
00:17:03,520 --> 00:17:06,760
into the 6th edition era in 
Peacock. 

308
00:17:06,760 --> 00:17:09,440
So whereas obviously Gavin did 
and beyond so. 

309
00:17:09,880 --> 00:17:13,800
Yeah, yeah, he's got a good 
piece of hair going on. 

310
00:17:13,800 --> 00:17:16,200
So he. 
Has, hasn't he? 

311
00:17:16,200 --> 00:17:18,839
He's got a major hair going on 
there, yeah. 

312
00:17:19,000 --> 00:17:24,440
Yeah, yeah. 
And so he was controlling the 

313
00:17:25,640 --> 00:17:34,840
the North End contingent, right.
And then was it Ian who did the 

314
00:17:36,000 --> 00:17:38,320
the reinforcement spots? 
Yes, he was. 

315
00:17:38,320 --> 00:17:41,440
He was a Midland mid and high 
modern Which one Mid and high 

316
00:17:41,520 --> 00:17:46,360
reinforcements he commanded and 
then. 

317
00:17:46,960 --> 00:17:55,120
Yep, SO and I don't remember if 
they specified that if they it's

318
00:17:55,120 --> 00:17:59,520
the participants were allowed to
do any choices in the army if it

319
00:17:59,520 --> 00:18:02,520
was pre. 
Decided literally yeah, it's 

320
00:18:02,520 --> 00:18:05,920
it's as they appear in the book.
The only the only selection that

321
00:18:05,920 --> 00:18:11,920
they you've got there is what 
college the was a champion is 

322
00:18:12,320 --> 00:18:16,960
the the the Lord He specifies as
an amethyst, but the but it was 

323
00:18:16,960 --> 00:18:19,480
a champion isn't there's no 
there's no college specified. 

324
00:18:19,600 --> 00:18:26,320
He looks very grey in this case.
So it's in the the army is grey 

325
00:18:26,320 --> 00:18:30,120
with what? 
Do you think it did OK there we.

326
00:18:30,200 --> 00:18:33,440
Go yeah, there wasn't trade or 
torn popping up, but yeah, 

327
00:18:33,440 --> 00:18:37,240
right. 
So, and I mean the army is yeah,

328
00:18:37,240 --> 00:18:42,680
some fun toys held loss to the 
steam tank wagon, so on. 

329
00:18:43,120 --> 00:18:45,000
All the toys are out. 
Yeah, pretty. 

330
00:18:45,200 --> 00:18:47,320
Much it's it's an all the toys 
army. 

331
00:18:47,320 --> 00:18:51,200
You're right, 100%, yeah. 
I don't think there's anything 

332
00:18:51,200 --> 00:18:54,720
really sticking out. 
You know, there's a mix. 

333
00:18:54,720 --> 00:18:58,600
Of there's the oddity of a 
champion in the brake source who

334
00:18:58,600 --> 00:19:01,920
listed as a detachment. 
So that's, yeah, that's an odd 

335
00:19:01,920 --> 00:19:04,360
thing, but I don't it's not 
going to, well, we'll learn 

336
00:19:04,360 --> 00:19:06,560
later and it doesn't affect the 
game in any way, shape or form, 

337
00:19:06,760 --> 00:19:09,560
but. 
No, and to be honest, the Great 

338
00:19:09,560 --> 00:19:13,600
Swords rather seldom do because 
they're they're not very good. 

339
00:19:13,720 --> 00:19:20,960
In Inquisition I'm. 
I'm so looking page 55 and I 

340
00:19:20,960 --> 00:19:24,640
think there's a misprint because
in the Midland contingent it 

341
00:19:24,640 --> 00:19:28,840
says 5 piston years, but I think
it's Albert's right. 

342
00:19:29,600 --> 00:19:31,080
Yeah, no, they aren't there at 
all. 

343
00:19:31,080 --> 00:19:33,840
No, that's that's yeah, that's 
that is misprint. 

344
00:19:33,840 --> 00:19:34,960
You're right. 
Yeah, I noticed that. 

345
00:19:35,040 --> 00:19:37,120
I read through them. 
Yeah, you're right, 100. 

346
00:19:37,120 --> 00:19:41,040
Percent, yeah, that's not 
popping up any any pistols in 

347
00:19:41,440 --> 00:19:42,680
misprint? 
That's never happened. 

348
00:19:43,200 --> 00:19:46,480
We don't know what's. 
In the chin in the end. 

349
00:19:47,280 --> 00:19:51,720
No, yeah. 
But as you said, the same symbol

350
00:19:51,720 --> 00:19:54,840
is used for the the heart 
bodies. 

351
00:19:54,840 --> 00:19:58,800
So maybe that's just. 
We know the Albanians because 

352
00:19:58,800 --> 00:20:03,640
they have like the horizontal 
line and they keep talking about

353
00:20:03,640 --> 00:20:08,880
them. 
Anything else to say about the 

354
00:20:08,880 --> 00:20:11,400
army? 
They what do the kids? 

355
00:20:11,560 --> 00:20:14,760
I was thinking about the what 
they gave the general there. 

356
00:20:14,760 --> 00:20:19,160
They gave him sort of heroes. 
I think maybe we'll talk about 

357
00:20:19,200 --> 00:20:21,920
that later, but. 
I think the thing to say is that

358
00:20:21,920 --> 00:20:26,840
it's quite magic items light. 
Yeah, it is. 

359
00:20:28,120 --> 00:20:31,960
It's weird because if you 
compare it to the previous 

360
00:20:31,960 --> 00:20:35,080
story, they put in an undead 
book, sorry, in an army book, 

361
00:20:35,160 --> 00:20:37,080
the dwarf one, that was magic 
item heavy. 

362
00:20:37,520 --> 00:20:39,680
So this is the opposite. 
They've obviously tried to cram 

363
00:20:39,680 --> 00:20:42,880
as many troops in as they can, I
think. 

364
00:20:43,360 --> 00:20:48,760
And of course I mean compared to
what if if someone had a free 

365
00:20:48,800 --> 00:20:52,640
choice of doing it on that army,
probably wouldn't have just one 

366
00:20:53,040 --> 00:21:01,440
magic cost this one. 
Yeah, important. 

367
00:21:01,840 --> 00:21:06,080
In 2500 points that that's like 
you already have a 750 points 

368
00:21:07,280 --> 00:21:12,400
characters for the. 
Yeah, yeah, but the as we said, 

369
00:21:12,400 --> 00:21:16,480
the empire is fairly rounded. 
It has some artillery, some 

370
00:21:16,480 --> 00:21:23,320
shootings, some put troops some 
nights, not the lounge wielding 

371
00:21:23,320 --> 00:21:27,400
heavy nights, but they had a a 
fairly big units of white 

372
00:21:27,400 --> 00:21:32,040
wolves. 
So yeah, a lot of fun toys and 

373
00:21:32,200 --> 00:21:35,240
the undead army. 
What can we say about that one? 

374
00:21:35,240 --> 00:21:37,560
I I never played undead, I never
created an army. 

375
00:21:37,560 --> 00:21:40,120
So what? 
What are the experts opinion? 

376
00:21:40,680 --> 00:21:44,360
It's a bit small army battle 
standards, a bit weird to have 

377
00:21:44,360 --> 00:21:47,240
an undead army. 
You don't really need it, but in

378
00:21:47,240 --> 00:21:50,480
later editions they kind of 
bring in reasons to have a 

379
00:21:50,480 --> 00:21:52,680
battle standard. 
It's the same reason there's a 

380
00:21:52,680 --> 00:21:55,680
lot of armies have in a sense 
that you know, it's another 

381
00:21:55,680 --> 00:21:57,880
magic banner in the army. 
A lot of it looks good a. 

382
00:21:58,160 --> 00:22:02,480
Centipede. 
Stunning conversion, yeah 

383
00:22:02,520 --> 00:22:05,440
absolutely amazing. 
But usefulness with under battle

384
00:22:05,440 --> 00:22:09,360
standard is pretty low. 
Yeah, whites aren't brilliant 

385
00:22:10,080 --> 00:22:13,960
and there's no benefit of a 
leadership re role. 

386
00:22:15,920 --> 00:22:19,000
So it's only plus one extra, 
plus one for. 

387
00:22:19,480 --> 00:22:21,040
Yeah, but you doesn't have a 
standard. 

388
00:22:21,040 --> 00:22:23,720
But it's an expensive one. 
Yeah, and you doesn't have a 

389
00:22:23,720 --> 00:22:26,360
standard. 
So therefore you'd be. 

390
00:22:26,360 --> 00:22:28,360
Better if you unit standard and 
a white Lord. 

391
00:22:28,920 --> 00:22:32,680
Yeah, and of course with the 
BSB, the disadvantage is always 

392
00:22:32,680 --> 00:22:36,520
that the enemy can kill the 
model and destroy the standard. 

393
00:22:36,520 --> 00:22:40,240
You can't do that in the normal 
unit banner. 

394
00:22:40,840 --> 00:22:43,960
So there are a few reasons. 
Two things that I would modify. 

395
00:22:44,880 --> 00:22:47,880
I think there aren't enough 
units is one of the one of the 

396
00:22:47,880 --> 00:22:53,400
issues for for 100 arm, you want
a bit more and OK, we'll we'll 

397
00:22:53,400 --> 00:22:56,120
tackle the one magic user thing 
now quickly, but they'll 

398
00:22:56,120 --> 00:22:58,800
reference back when we talk 
about what we did for the for 

399
00:22:58,800 --> 00:23:01,920
this big epic that was that big.
It was double, but it was a 

400
00:23:01,920 --> 00:23:03,640
bigger thing. 
We put on a ball. 

401
00:23:04,360 --> 00:23:08,200
So in this battle it's less of 
an issue only having one magic 

402
00:23:08,200 --> 00:23:12,040
user because the other side 
doesn't have an excessive amount

403
00:23:12,040 --> 00:23:15,560
of magic. 
And for most of the battle he's 

404
00:23:15,560 --> 00:23:18,480
facing a lower level caster. 
So he's going to be dispelling 

405
00:23:18,560 --> 00:23:20,240
easier and he's going to be 
caught. 

406
00:23:20,240 --> 00:23:23,280
You know, his his spells itself.
It's going to be harder for the 

407
00:23:23,520 --> 00:23:26,320
enemy wizard to dispel. 
So it's not too much of an 

408
00:23:26,320 --> 00:23:28,400
issue. 
There is only one version of Van

409
00:23:28,400 --> 00:23:31,680
Hales Dance macabre in later, 
you know, versions of the undead

410
00:23:31,680 --> 00:23:34,520
army that became the vampire 
accounts you can have. 

411
00:23:34,600 --> 00:23:37,160
You can have Van Hales dance 
macabre many, many times 

412
00:23:37,160 --> 00:23:40,400
throughout the army. 
Yes, you can cast it many times 

413
00:23:40,400 --> 00:23:42,840
as a single wizard. 
He's a Lord to automatically can

414
00:23:42,840 --> 00:23:45,640
automatically recast it. 
He doesn't need, he doesn't need

415
00:23:45,640 --> 00:23:47,200
to roll the dice be able to 
recast it. 

416
00:23:47,200 --> 00:23:50,200
Yes, he needs the power cards, 
but he doesn't need to roll the 

417
00:23:50,200 --> 00:23:56,160
dice to recast it. 
So he is in that sense, it's not

418
00:23:56,160 --> 00:23:59,640
a huge issue. 
You've only got 1 magic user. 

419
00:23:59,880 --> 00:24:02,480
The issue of only one magic is 
more, and I've talked about this

420
00:24:02,480 --> 00:24:07,400
when we talked about the undead 
army book for undead. 

421
00:24:08,320 --> 00:24:10,920
Well, same for any army really. 
But undoubtedly it's especially 

422
00:24:10,920 --> 00:24:15,400
true that you need distractions 
for your for the enemy's 

423
00:24:15,400 --> 00:24:19,040
dispels, right? 
So because there are certain 

424
00:24:19,040 --> 00:24:22,800
spells you have to get through, 
you have to get ran out for 

425
00:24:22,800 --> 00:24:25,440
Kaaba through it can't. 
If it's dispelled every single 

426
00:24:25,440 --> 00:24:27,760
time or you run out of power, 
you're in trouble. 

427
00:24:28,400 --> 00:24:34,880
And also I don't think either 
side had any like magic item 

428
00:24:35,240 --> 00:24:39,400
boosts for the magic face like 
and of course if you only have 

429
00:24:39,720 --> 00:24:43,840
two Wizards, there's only two D6
and on a low roll, which did 

430
00:24:43,840 --> 00:24:46,480
happen in this battle, you 
pretty much not going to do 

431
00:24:46,480 --> 00:24:49,160
anything for that magic face. 
Yeah, exactly. 

432
00:24:49,160 --> 00:24:50,880
So he's he's got the stuff 
flaming death. 

433
00:24:50,880 --> 00:24:54,600
So that's one distraction where 
he can cast that and Oh my God, 

434
00:24:54,840 --> 00:24:57,480
do you spell that or not? 
So he creates that little bit of

435
00:24:57,480 --> 00:25:01,080
doubt in the but because he's a 
lower level for most of the 

436
00:25:01,080 --> 00:25:06,200
game, in fact pretty much all 
the game, it's less of an issue 

437
00:25:06,600 --> 00:25:10,160
because dispelling is on, you 
know, it was on A5 plus. 

438
00:25:10,160 --> 00:25:12,800
Now, if they're to pick their 
own magic items and he'd gone 

439
00:25:12,800 --> 00:25:17,360
and scold staff the the empire 
wizard, then you're on a bit of 

440
00:25:17,360 --> 00:25:21,240
a more even keel for dispelling 
casting, but for dispelling and 

441
00:25:21,240 --> 00:25:23,640
then it becomes an issue only 
having the one wizard. 

442
00:25:23,920 --> 00:25:26,360
But in this case, I don't think 
it's that bad. 

443
00:25:26,840 --> 00:25:30,160
I mean, the the glaring thing, 
obviously he's as you alluded to

444
00:25:30,200 --> 00:25:32,200
before we start recording, he's 
a bit of a glass cannon. 

445
00:25:32,280 --> 00:25:35,120
He's got no protection either 
like in the black family, which 

446
00:25:35,120 --> 00:25:37,560
would be the standard thing that
most undead generals, you know, 

447
00:25:37,560 --> 00:25:40,880
get. 
He's gone to the empire side. 

448
00:25:40,880 --> 00:25:42,600
So he's got no protection in 
that sense. 

449
00:25:42,760 --> 00:25:45,760
And the spells he received, he 
doesn't have anything that 

450
00:25:45,760 --> 00:25:49,560
boosts his wounds. 
So he is pretty much in the 

451
00:25:49,560 --> 00:25:51,760
shtick here if he starts taking 
wounds. 

452
00:25:52,200 --> 00:25:56,120
And also I when I watched his 
checked his profile, he only has

453
00:25:56,400 --> 00:25:58,840
a toughness of four. 
So he's basically, you know, 

454
00:25:59,160 --> 00:26:02,880
harder than a human, which 
although as it proves later in 

455
00:26:02,880 --> 00:26:05,960
the battle, that was actually a 
bit of an advantage for him in 

456
00:26:06,040 --> 00:26:10,120
one specific case that he didn't
have a higher toughness. 

457
00:26:10,120 --> 00:26:12,160
But we're getting ahead of 
ourselves here. 

458
00:26:12,160 --> 00:26:14,080
Thank you. 
So yeah, that was sort of the 

459
00:26:15,040 --> 00:26:23,400
the setup and just a short sort 
of run through of the armies. 

460
00:26:24,000 --> 00:26:30,160
And of course the setup is if 
you go into the check the maps, 

461
00:26:30,440 --> 00:26:37,400
the Empire Nordland force 
focuses behind the walls of this

462
00:26:37,400 --> 00:26:40,560
little settlement. 
And of course, being behind an 

463
00:26:40,560 --> 00:26:45,320
obstacle is good. 
You only hit on a six when you 

464
00:26:45,320 --> 00:26:47,920
attack them, right? 
That's the thing. 

465
00:26:48,720 --> 00:26:57,120
So and yeah, I mean, why not? 
If you want to keep in place and

466
00:26:57,120 --> 00:27:00,440
await your reinforcements, sure,
that's probably how you would do

467
00:27:00,440 --> 00:27:03,120
it. 
Yeah, it's the only way to do 

468
00:27:03,120 --> 00:27:04,200
it. 
As the Empire player, I think if

469
00:27:04,200 --> 00:27:06,720
you if you come out from the 
walls, it's over. 

470
00:27:07,360 --> 00:27:10,600
The game's finished. 
You know that that defended 

471
00:27:10,600 --> 00:27:12,080
obstacle bonus is what you need 
to. 

472
00:27:12,080 --> 00:27:15,200
Survive doesn't protect you 
against here and against. 

473
00:27:15,960 --> 00:27:18,560
No, it doesn't. 
No, absolutely. 

474
00:27:18,560 --> 00:27:23,080
That's that's that's a downside.
But the idea that you should 

475
00:27:23,440 --> 00:27:28,760
suffer relatively few wounds. 
So, you know, you you should be 

476
00:27:28,760 --> 00:27:33,800
kind of on a, especially for the
halberdier unit, you should be 

477
00:27:33,800 --> 00:27:35,400
on an even. 
Key yeah, you should be safe. 

478
00:27:36,960 --> 00:27:39,840
It's not guaranteed. 
No, it's certainly the head of 

479
00:27:40,120 --> 00:27:42,560
our sense that, yeah, it's. 
Yeah. 

480
00:27:42,560 --> 00:27:46,200
And I think in this specific 
one, maybe that could have been 

481
00:27:46,200 --> 00:27:49,040
a reason they didn't. 
Do you know massive amount of 

482
00:27:49,280 --> 00:27:51,600
big undead units? 
Maybe that would have been too 

483
00:27:51,600 --> 00:27:54,760
easy to outnumber and break. 
I mean you. 

484
00:27:54,840 --> 00:27:56,520
You. 
Said that there's not a lot of 

485
00:27:56,960 --> 00:28:00,440
of undead, but they don't have a
lot of points to work with and 

486
00:28:00,560 --> 00:28:01,680
and they. 
Are expensive. 

487
00:28:01,920 --> 00:28:04,720
Like skeletons are expensive so.
Yeah. 

488
00:28:04,960 --> 00:28:07,800
Like. 
Maybe you could have removed the

489
00:28:08,480 --> 00:28:15,000
postponement because they'll be.
On that, yeah, sure, they're not

490
00:28:15,000 --> 00:28:18,640
going to do anything. 
But they look cool apart from 

491
00:28:18,640 --> 00:28:19,320
that. 
Like what? 

492
00:28:19,320 --> 00:28:21,160
What could you change very 
materially? 

493
00:28:21,280 --> 00:28:25,720
I, I possibly, yeah, maybe the 
goals not being in there. 

494
00:28:25,720 --> 00:28:28,680
And also I'm not 100% sure about
the undead Chariots. 

495
00:28:29,760 --> 00:28:33,560
I know they do something in the 
game, but for me they're really 

496
00:28:33,560 --> 00:28:34,720
cool models. 
They look great. 

497
00:28:34,720 --> 00:28:37,280
That's good enough reason to 
include them, but I'm not 

498
00:28:37,280 --> 00:28:38,600
certain they make their points 
back. 

499
00:28:38,600 --> 00:28:40,200
Chariots generally. 
Yeah. 

500
00:28:40,800 --> 00:28:48,280
No, no, in general not, but in 
this one seem like we find size.

501
00:28:49,000 --> 00:28:53,440
Yeah, yeah. 
But I think still fairly evenly 

502
00:28:53,440 --> 00:28:57,440
matched forces. 
So yeah, I think we're coming up

503
00:28:57,440 --> 00:29:01,560
to our first break now, so I'll 
think when we come back we'll go

504
00:29:01,560 --> 00:29:04,000
into the actual action of the 
game. 

505
00:29:04,160 --> 00:29:13,360
So see you in a little while. 
So we're back and we stepped the

506
00:29:13,360 --> 00:29:15,640
scene and the action is about to
begin. 

507
00:29:16,600 --> 00:29:21,240
We didn't mention too much about
the sideshow going on, which is 

508
00:29:21,920 --> 00:29:27,920
2 units of Kistov Horse, one of 
four sources, and one of Queen 

509
00:29:27,920 --> 00:29:33,160
Dances squaring off against the 
unit of Skeleton Horse or 

510
00:29:33,160 --> 00:29:37,520
Riders. 
And whoever wins that slide show

511
00:29:37,520 --> 00:29:41,160
of small skirmish, we'll be able
to enter the battlefield from 

512
00:29:41,480 --> 00:29:45,960
behind the the undead forces I 
think later turn. 

513
00:29:46,200 --> 00:29:50,480
So we'll see how that works out.
And the Midden Haim 

514
00:29:50,720 --> 00:29:54,400
reinforcements will arrive on a 
later turn. 

515
00:29:54,400 --> 00:29:56,760
I think it was turn 3 as it 
turns out. 

516
00:29:58,080 --> 00:30:00,200
Yeah, it's kind of corners going
on, isn't it? 

517
00:30:00,200 --> 00:30:03,240
So the initial battlefield, 
you've got opposite corners in 

518
00:30:03,240 --> 00:30:07,120
effect, the Empire in a village 
in one corner and then the 

519
00:30:07,640 --> 00:30:10,560
diagonally the opposite corner 
is the undead set up. 

520
00:30:10,960 --> 00:30:14,640
And then the kids lights come on
to the side of the undead set 

521
00:30:14,640 --> 00:30:16,600
up. 
And then the midnight comes on 

522
00:30:16,600 --> 00:30:19,600
to the side of the village in 
opposite corners. 

523
00:30:19,600 --> 00:30:27,320
So yeah, cornering going on. 
Yeah, and since the Empire is 

524
00:30:27,320 --> 00:30:33,320
defending and not going to move 
around a lot, and the undead are

525
00:30:33,600 --> 00:30:37,640
really the only one who's going 
to, you know, do any action 

526
00:30:37,640 --> 00:30:43,560
maneuvering in the first turn. 
So I guess the first, well, the 

527
00:30:44,480 --> 00:30:47,840
very first turn doesn't involve 
any combat of any kind. 

528
00:30:47,840 --> 00:30:51,320
It's more maneuvering. 
And for the undead, of course, 

529
00:30:51,320 --> 00:30:56,400
they are trying to go as quickly
as they can by casting Van Hels,

530
00:30:58,720 --> 00:31:01,240
and there's a bit of shooting, 
but I don't think there's 

531
00:31:01,280 --> 00:31:06,680
anything the skinny skeletal 
pals miss in this. 

532
00:31:07,720 --> 00:31:09,320
Yeah. 
And they keep missing. 

533
00:31:10,080 --> 00:31:12,360
Yeah, we can get that out of the
way. 

534
00:31:12,360 --> 00:31:16,120
Any point they make it once near
old a misfire. 

535
00:31:16,120 --> 00:31:20,480
So yeah, they they don't add 
anything to the to the game here

536
00:31:20,680 --> 00:31:26,720
at all. 
And I think he's Dito is able to

537
00:31:26,720 --> 00:31:30,640
cast on health several times. 
So it's very successful first 

538
00:31:30,640 --> 00:31:33,640
time in that sense. 
Absolutely. 

539
00:31:33,640 --> 00:31:38,280
He moves a few units around. 
I think he uses the staff as 

540
00:31:38,280 --> 00:31:41,200
well, but there's nothing, 
there's nothing major going on 

541
00:31:41,200 --> 00:31:45,480
other than that he gets the 
zombies a fair bit forward. 

542
00:31:45,880 --> 00:31:50,800
Yeah, yeah. 
So I think we can go through 

543
00:31:50,800 --> 00:31:53,760
that pretty quickly. 
I don't think the Empire is able

544
00:31:53,760 --> 00:31:56,120
to cost anything. 
Right. 

545
00:31:56,360 --> 00:31:59,880
New, no. 
Yeah. 

546
00:31:59,920 --> 00:32:04,480
So manoeuvring, closing, I 
suppose it's a bit quicker than 

547
00:32:04,480 --> 00:32:06,920
the Empire might have hoped for,
but otherwise nothing 

548
00:32:08,160 --> 00:32:11,200
substantially going on. 
So on the Empire term, they're 

549
00:32:11,200 --> 00:32:14,760
not doing a lot of moving, or 
probably any on the main 

550
00:32:15,360 --> 00:32:17,680
settlefield. 
The only one is the pistol. 

551
00:32:17,680 --> 00:32:22,040
It's moving out sort of on the 
flank to harass the undead. 

552
00:32:24,040 --> 00:32:27,560
In actual just just one point 
for the second battlefield. 

553
00:32:27,560 --> 00:32:29,480
So your kids like battlefield, 
you've got a mirror image 

554
00:32:29,480 --> 00:32:33,240
happening here because at the 
end date this the all all the 

555
00:32:33,240 --> 00:32:34,680
end have to do is delay the kids
fights. 

556
00:32:34,680 --> 00:32:35,840
They're not going to win that 
fight. 

557
00:32:36,000 --> 00:32:39,560
Yeah, they've got to delay them 
for as long as possible so they 

558
00:32:39,560 --> 00:32:41,680
don't actually move in their 
first term. 

559
00:32:41,680 --> 00:32:43,920
Whereas obviously on the main 
field all the undead move 

560
00:32:43,920 --> 00:32:47,880
forward other than scrimmage and
the carry on fly high, 

561
00:32:47,880 --> 00:32:49,880
obviously. 
So yeah, that's kind of your 

562
00:32:49,880 --> 00:32:51,240
images. 
And then in the Empire first 

563
00:32:51,240 --> 00:32:53,800
turn, obviously nothing really 
moves on, the pistol is on the 

564
00:32:53,800 --> 00:32:57,400
main battlefield, but on the 
kids of like 1 the kids of like 

565
00:32:58,400 --> 00:33:01,120
move forward as quickly as they 
can to try and engage the the 

566
00:33:01,120 --> 00:33:02,440
skeleton horsemen. 
Yeah. 

567
00:33:03,680 --> 00:33:08,080
So they pretty much move up to, 
you know, force some sort of 

568
00:33:08,080 --> 00:33:16,720
action on the the side front. 
And the empire shooting isn't 

569
00:33:16,720 --> 00:33:21,320
horribly effective either. 
I think at this point they kill 

570
00:33:21,320 --> 00:33:24,080
the some zombies kill something,
Yeah. 

571
00:33:24,640 --> 00:33:26,280
Yeah, they kill. 
They kill AI think. 

572
00:33:27,800 --> 00:33:31,680
It's a hand blaster. 
Yeah, 877. 

573
00:33:32,240 --> 00:33:35,520
Yeah. 
So they shoot off 3 of the 9 

574
00:33:35,520 --> 00:33:41,360
barrels and has, you know, 
pretty good effect on the long 

575
00:33:41,360 --> 00:33:44,840
range. 
So yeah, decent, yeah. 

576
00:33:44,840 --> 00:33:47,800
And of course. 
Yeah and I think CrossFit men 

577
00:33:47,800 --> 00:33:52,720
kill for another another 5 or so
so so you do decent damage on 

578
00:33:52,720 --> 00:33:56,880
the on the zombies, but the 
cannon just about hits the 

579
00:33:56,880 --> 00:33:59,440
scrimmage hole catapult but 
doesn't do any damage. 

580
00:34:00,120 --> 00:34:03,120
Rolls the one classics. 
The classic, Yeah. 

581
00:34:04,360 --> 00:34:06,760
And of course with the Hell 
Blaster, it's always that sort 

582
00:34:06,760 --> 00:34:09,520
of, should I, how many barrels 
should I shoot? 

583
00:34:09,520 --> 00:34:14,840
Should I wait until like when 
they're under half range before 

584
00:34:14,840 --> 00:34:16,600
I shoot? 
Because that's a lot more 

585
00:34:16,600 --> 00:34:19,080
effect. 
But of course there's always the

586
00:34:19,080 --> 00:34:21,520
worry that the enemy is simply 
going to destroy it before 

587
00:34:21,520 --> 00:34:23,400
you're able to use it. 
So yeah. 

588
00:34:23,400 --> 00:34:27,400
I think the solution, you just 
shoot it, all of it when you 

589
00:34:27,400 --> 00:34:33,040
come and that's it. 
I think so may and because even 

590
00:34:33,040 --> 00:34:36,880
at full range, if he would have 
fired, of course we can misfire 

591
00:34:36,880 --> 00:34:39,000
at any point. 
So he might not have gotten more

592
00:34:39,000 --> 00:34:42,960
than three, but he could have 
probably destroyed that unit or 

593
00:34:43,040 --> 00:34:45,280
close to if he was able to get 
more shots off. 

594
00:34:45,280 --> 00:34:48,239
But yeah, he did a bit of 
compromise in that case. 

595
00:34:48,560 --> 00:34:53,320
Wind of Magic. 
And of course, the wizard 

596
00:34:53,320 --> 00:34:57,800
champion has the very powerful 
and potentially entertaining 

597
00:34:57,800 --> 00:35:01,880
spell of traitor of tongue. 
And he would. 

598
00:35:02,200 --> 00:35:05,880
That's sort of interesting also 
how you decide how to use it 

599
00:35:05,880 --> 00:35:09,360
because there are some extremely
easy targets for the trait of 

600
00:35:09,360 --> 00:35:11,120
tone because you're old against 
leadership. 

601
00:35:11,120 --> 00:35:14,840
So he could have had an 
excellent chance to take over 

602
00:35:14,840 --> 00:35:16,880
full unit of zombies. 
I mean, it would have been 

603
00:35:16,880 --> 00:35:23,440
almost impossible to fail. 
What are their leadership 34 55?

604
00:35:23,600 --> 00:35:26,280
55 never actually use it really 
so. 

605
00:35:26,800 --> 00:35:30,880
Yeah, you, you will have to be 
very unlucky to fail on three 

606
00:35:30,880 --> 00:35:37,200
dice because but of course I can
understand, you know, if he's 

607
00:35:37,200 --> 00:35:42,720
able to take Dieter, it's yeah, 
pretty much. 

608
00:35:44,360 --> 00:35:46,000
And I mean, it's not a bad 
chance. 

609
00:35:46,000 --> 00:35:48,880
I think it's 5050 pretty much if
he's able to. 

610
00:35:49,440 --> 00:35:53,080
So I get the appeal. 
Yeah, because you should get, if

611
00:35:53,080 --> 00:35:56,600
you go on averages, you know, 
even if if you roll 3 threes, 

612
00:35:56,600 --> 00:35:59,760
it's 9. 
So you just miss it, but get 

613
00:35:59,760 --> 00:36:02,320
one, four or two fours in that. 
And obviously you can go either 

614
00:36:02,320 --> 00:36:04,680
way with twos and ones and fives
and sixes. 

615
00:36:04,680 --> 00:36:07,680
But the, the the charges are 
pretty high if you're working. 

616
00:36:07,680 --> 00:36:10,760
It's actually quite a scary 
possibility for the undead 

617
00:36:10,760 --> 00:36:14,280
player. 
Yeah, OK, but philosophical 

618
00:36:14,280 --> 00:36:17,080
points, if you do it, doesn't it
just run the game? 

619
00:36:18,120 --> 00:36:19,280
It does, yeah. 
You know, absolutely. 

620
00:36:19,280 --> 00:36:20,680
I agree. 
It's pretty much game over. 

621
00:36:20,680 --> 00:36:23,920
Yeah. 
Yeah, especially if you do it on

622
00:36:23,920 --> 00:36:26,800
your opponent's term, then you 
will be able to do something 

623
00:36:26,800 --> 00:36:31,080
with him before he's able to try
to stop you in any way. 

624
00:36:31,080 --> 00:36:35,920
So, yeah, yeah. 
My, my, I've had someone, I've 

625
00:36:35,920 --> 00:36:37,840
used Dietra in the past. 
Not this game. 

626
00:36:37,920 --> 00:36:40,040
It was a different, it was a 
different game, but usually 

627
00:36:40,040 --> 00:36:42,160
right. 
And someone's done something 

628
00:36:42,160 --> 00:36:46,440
similar with Dance of Despair, 
and it's just like, well, that's

629
00:36:46,440 --> 00:36:47,520
it. 
If you do that to the under, 

630
00:36:47,520 --> 00:36:49,320
generally you've won the game. 
Congratulations. 

631
00:36:49,320 --> 00:36:49,800
But. 
What? 

632
00:36:50,600 --> 00:36:53,800
So yes, yes, for speculation. 
If you would have been able to 

633
00:36:53,880 --> 00:36:56,120
take over the details as an 
Empire player, what would you 

634
00:36:56,120 --> 00:36:59,200
have done with him? 
Well, I guess you're flying 

635
00:36:59,200 --> 00:37:03,640
right towards the back of the 
back of the thing, and you're 

636
00:37:03,640 --> 00:37:04,920
passing passive years on 
everything. 

637
00:37:05,040 --> 00:37:08,320
Yeah, yeah, I was. 
Dancing things away. 

638
00:37:09,000 --> 00:37:11,200
Yeah, I mean, I attack you, I 
attack you. 

639
00:37:11,200 --> 00:37:16,160
The I don't know the the 
catapults attack the just cut it

640
00:37:16,160 --> 00:37:20,320
on the horsemen. 
Yeah, maybe the the cool choice 

641
00:37:20,320 --> 00:37:23,680
if you had a a full held blast 
would be to place him back two 

642
00:37:23,680 --> 00:37:27,600
inches across. 
Yeah, I guess so. 

643
00:37:27,640 --> 00:37:29,840
But I think he can. 
He's more used doing stuff. 

644
00:37:29,840 --> 00:37:32,240
But I suppose there is a chance.
Yeah, that's the spell, isn't 

645
00:37:32,320 --> 00:37:32,720
there? 
So. 

646
00:37:32,880 --> 00:37:36,640
Yeah, yeah. 
But I I think if you take him 

647
00:37:36,640 --> 00:37:39,520
over in your opponent's turn, 
you will be able to shoot before

648
00:37:39,520 --> 00:37:42,680
he has a chance to break out, 
right? 

649
00:37:43,000 --> 00:37:46,360
Or is that the right sequence? 
Should do, I think. 

650
00:37:46,360 --> 00:37:48,880
I can't remember the spell off 
the top of my head, the exact 

651
00:37:48,880 --> 00:37:50,680
nature of the brain. 
I think it's I think it's a 

652
00:37:50,680 --> 00:37:54,200
leadership test in your turn. 
So yeah, you will have a job. 

653
00:37:54,680 --> 00:37:58,200
Yeah, that would have been fun, 
but maybe a high risk thing. 

654
00:37:58,320 --> 00:38:00,760
It would, as you said, it would 
have been safer to us moving 

655
00:38:01,080 --> 00:38:03,680
away from everyone else as 
quickly as possible. 

656
00:38:03,680 --> 00:38:06,400
That would have paralyzed the 
army a bit. 

657
00:38:06,400 --> 00:38:09,480
So yeah. 
So that didn't happen. 

658
00:38:09,600 --> 00:38:13,400
So he wasn't taking up and what 
it goes on. 

659
00:38:13,400 --> 00:38:17,520
Otherwise not too much. 
It's the on their day because 

660
00:38:17,520 --> 00:38:23,360
any spells. 
Yeah, that's the dance. 

661
00:38:23,360 --> 00:38:25,240
Like our bonders on the 
crossbow, men? 

662
00:38:27,280 --> 00:38:29,600
Weird insistence on trying to 
get them to do some damage. 

663
00:38:29,600 --> 00:38:32,040
I get, I get you want them to be
effective and kind of the more 

664
00:38:32,040 --> 00:38:34,080
times they shoot and the more 
effective they are, but. 

665
00:38:34,880 --> 00:38:37,080
Maybe there were better targets 
for that one. 

666
00:38:37,920 --> 00:38:39,400
Well, they're they're in two 
ranks. 

667
00:38:39,400 --> 00:38:40,840
Only four and a half of them, 
anyway. 

668
00:38:41,120 --> 00:38:43,120
Yeah. 
They're going to struggle to 

669
00:38:43,120 --> 00:38:43,920
hit. 
Yeah, OK. 

670
00:38:43,920 --> 00:38:46,200
If they hit, they should do some
damage because, you know, their 

671
00:38:46,200 --> 00:38:50,400
crossbows -1 to strength 4 -, 1 
to save against pistols. 

672
00:38:50,400 --> 00:38:52,960
They should. 
If you can't hit enough times, 

673
00:38:53,000 --> 00:38:54,520
then they should wipe the pistol
ears out. 

674
00:38:54,640 --> 00:38:56,640
But there are better ways. 
Probably better off just 

675
00:38:56,640 --> 00:38:58,560
charging into the pistol ears, 
yeah? 

676
00:38:59,600 --> 00:39:01,880
Yeah. 
So he only gives 1 then you know

677
00:39:02,000 --> 00:39:04,280
that's not really do anything 
much. 

678
00:39:04,920 --> 00:39:07,440
You know, because, because then 
the fear can. 

679
00:39:07,440 --> 00:39:09,880
Take a. 
No it doesn't. 

680
00:39:11,640 --> 00:39:14,520
Oh yeah. 
Oh, yeah, He rolled a six. 

681
00:39:14,600 --> 00:39:18,480
Yeah, it's true. 
So not even that. 

682
00:39:18,920 --> 00:39:24,840
And as we said on the Kislev 
front, they moved up towards the

683
00:39:25,960 --> 00:39:28,800
skeletons. 
Yeah. 

684
00:39:28,800 --> 00:39:32,680
So it was pretty much it. 
The cannon bluffed, the two 

685
00:39:32,680 --> 00:39:36,680
wounds rolled against the 
catapult, so yeah, no deal 

686
00:39:36,680 --> 00:39:38,640
there. 
And the DEET, of course, would 

687
00:39:38,640 --> 00:39:41,160
have been the natural target, 
but he was hiding behind the 

688
00:39:41,160 --> 00:39:44,840
forest, wisely, I suppose. 
Tactically concealed. 

689
00:39:45,160 --> 00:39:47,160
Yeah. 
Let's go tactically because 

690
00:39:47,160 --> 00:39:51,840
you're not hiding. 
What a terrible shocking you 

691
00:39:52,600 --> 00:39:59,360
tell my bias in this game. 
But yeah, considering he had no 

692
00:39:59,360 --> 00:40:04,080
protection, that's probably a 
wise tactic, right? 

693
00:40:04,080 --> 00:40:11,480
So I guess on. 
To Undead Turn 2 and no charges 

694
00:40:11,480 --> 00:40:13,960
on the main front I think still.
No, no charges. 

695
00:40:13,960 --> 00:40:17,680
Move closer. 
Yeah, a bit of magic going off 

696
00:40:18,720 --> 00:40:21,040
and the undead units on the 
other flank get in each other's 

697
00:40:21,040 --> 00:40:24,600
way. 
Yeah, and the skimming skull 

698
00:40:24,600 --> 00:40:27,320
catapults sitting I think still.
Yeah. 

699
00:40:28,360 --> 00:40:32,480
But in the side battle, the 
skeletal horsemen charge the 

700
00:40:32,480 --> 00:40:38,000
horse Archers and wrath them. 
Would it have been better to 

701
00:40:38,000 --> 00:40:40,160
flee with them? 
And we don't know the exact 

702
00:40:40,160 --> 00:40:44,440
distances, but I mean the chance
that they would hold would have 

703
00:40:44,440 --> 00:40:46,560
been pretty low. 
I think maybe it would have been

704
00:40:46,560 --> 00:40:48,840
better off being another chance 
to in. 

705
00:40:49,160 --> 00:40:52,040
The first place, why? 
Why would you have let your 

706
00:40:52,040 --> 00:40:56,280
horse Archers like in charge 
range with the inside unit next 

707
00:40:56,280 --> 00:40:58,200
to them? 
I mean, it's a bit like inviting

708
00:40:58,320 --> 00:41:00,320
disaster. 
Either you put them in front of 

709
00:41:00,320 --> 00:41:05,240
the lens cells or you don't put 
like in the back or somewhere. 

710
00:41:05,960 --> 00:41:12,800
Yeah, well, I guess 11 glaring 
thing we can see as well is, and

711
00:41:12,800 --> 00:41:15,840
we we know this to be true from 
conversation we've had about the

712
00:41:15,840 --> 00:41:18,640
battle for new rules team. 
Was this actually played or is 

713
00:41:18,640 --> 00:41:25,880
this just a yeah, yeah, you 
know, was it actually played or 

714
00:41:25,880 --> 00:41:29,280
was it? 
But was it a mix that they 

715
00:41:29,480 --> 00:41:32,240
played a battle, but they 
punched the results and the, you

716
00:41:32,240 --> 00:41:34,360
know, in the I. 
Mean that's the that's the 

717
00:41:34,360 --> 00:41:36,080
thought behind the threat of 
town, right? 

718
00:41:36,120 --> 00:41:39,920
Because if that succeeded, 
pretty much you'd have to replay

719
00:41:39,920 --> 00:41:43,240
the game. 
Yeah, absolutely. 

720
00:41:43,280 --> 00:41:46,640
So yeah. 
And sometimes they, they 

721
00:41:46,640 --> 00:41:50,320
described as maybe they did a, a
couple of battles and they did 

722
00:41:50,320 --> 00:41:54,600
the, they published the one that
was, you know, most interesting 

723
00:41:54,840 --> 00:41:57,040
in a sense. 
Or or maybe little aspects of 

724
00:41:57,080 --> 00:41:59,920
each one. 
Yeah, and I think when when 

725
00:41:59,920 --> 00:42:03,320
hearing interviews, you get, you
know, different pictures of 

726
00:42:03,320 --> 00:42:05,160
this. 
Some say it's completely 

727
00:42:05,160 --> 00:42:08,520
scripted and some say no, no, we
pretty much, you know, the dice 

728
00:42:08,520 --> 00:42:12,320
rolled where they did, but. 
I'd like to think they played 

729
00:42:12,440 --> 00:42:13,760
it. 
I'd like to think they played. 

730
00:42:13,800 --> 00:42:16,800
It. 
Yeah, I mean, and of course. 

731
00:42:17,200 --> 00:42:19,440
We'll talk about the 
reinforcements. 

732
00:42:19,440 --> 00:42:24,480
That's that's the part of. 
Maybe seeing the Cladids, Yes, 

733
00:42:24,480 --> 00:42:25,800
the tactical blunders, let's 
say. 

734
00:42:26,200 --> 00:42:32,680
Yeah, yeah, absolutely. 
So let's see what will happen in

735
00:42:32,680 --> 00:42:35,560
on the turn 2. 
Not too mathematic, was it? 

736
00:42:35,680 --> 00:42:41,360
It was pretty weak on this turn.
Yeah, he used his staff, but 

737
00:42:41,360 --> 00:42:45,600
that didn't do much at all on 
the I think. 

738
00:42:45,800 --> 00:42:48,400
He killed any, did it? 
It's 1. 

739
00:42:49,000 --> 00:42:53,480
Yeah, oh one, yeah, and the the 
carry ONS actually didn't shot 

740
00:42:53,600 --> 00:42:57,040
the. 
Oh yes, yeah, that's there you 

741
00:42:57,040 --> 00:42:57,960
go. 
Help last. 

742
00:42:58,200 --> 00:42:59,920
Should have fired all barrels in
hindsight then. 

743
00:43:00,200 --> 00:43:04,760
Yeah, yeah. 
Because, yeah, they got fairly 

744
00:43:04,760 --> 00:43:06,000
predictable where they're going 
to land. 

745
00:43:06,000 --> 00:43:11,160
So that was the chance they had.
And yeah, like you said, why not

746
00:43:11,160 --> 00:43:13,520
go for go for broke in that 
case. 

747
00:43:14,680 --> 00:43:17,240
They did survive one turn 
though, which is slightly 

748
00:43:17,240 --> 00:43:20,240
surprising, but so they got a 
bit lucky. 

749
00:43:20,280 --> 00:43:22,480
But in the end it didn't matter 
too much. 

750
00:43:22,800 --> 00:43:27,680
And like we said, magic wasn't 
too eventful. 

751
00:43:28,680 --> 00:43:32,520
They did move up the zombies a 
bit further. 

752
00:43:32,760 --> 00:43:35,960
The empire didn't cost anything 
or even try at that point. 

753
00:43:35,960 --> 00:43:39,840
I don't think they had the the 
power to do that. 

754
00:43:40,640 --> 00:43:46,720
So Empire turn 2, and if you 
just quickly look at the Kislev 

755
00:43:46,720 --> 00:43:53,200
side, the Lancers were sort of 
off position so the only thing 

756
00:43:53,200 --> 00:43:57,120
they could do was turn towards 
the skeletons. 

757
00:43:57,400 --> 00:44:02,600
So yeah, maybe they should have 
likely done the placement a bit 

758
00:44:02,600 --> 00:44:05,480
different. 
Yeah, held back and allowed the 

759
00:44:05,640 --> 00:44:08,640
Kislevite horses to be charged, 
but then have the kids lights in

760
00:44:08,680 --> 00:44:11,240
the wing Lancers in a position 
to counter charge. 

761
00:44:11,400 --> 00:44:16,480
Yeah, and maybe, like I said, 
maybe if they would have fled 

762
00:44:16,480 --> 00:44:20,800
the the undead horseman would 
have ended up being a more 

763
00:44:21,320 --> 00:44:24,480
favourable position to be shot 
by the Empire. 

764
00:44:24,720 --> 00:44:27,040
Because I think in fourth you 
couldn't redirect to anything 

765
00:44:27,040 --> 00:44:29,240
that wasn't a thing, right? 
Could you? 

766
00:44:29,960 --> 00:44:31,720
You could, yeah. 
Yeah, you could. 

767
00:44:32,400 --> 00:44:33,520
Yeah, maybe. 
You could. 

768
00:44:34,040 --> 00:44:40,000
There's a late the high off 
scathing game that's kind of. 

769
00:44:40,120 --> 00:44:42,400
Cut. 
Oh yeah, yeah, mixing up my. 

770
00:44:42,720 --> 00:44:46,440
Just before this one, the Silver
Hills re redirect in that. 

771
00:44:46,560 --> 00:44:47,040
Game. 
So yeah. 

772
00:44:47,400 --> 00:44:51,120
You can, yeah. 
But they could have placed it in

773
00:44:51,400 --> 00:44:55,040
a way to, you know, get a more 
favourable outcome of that I. 

774
00:44:55,280 --> 00:44:59,080
Suppose you worry was if you 
yeah, whereas if you put them in

775
00:44:59,080 --> 00:45:01,200
front, I suppose you've put the 
holes artists in front. 

776
00:45:01,200 --> 00:45:03,080
There's a chance that the scale 
and cover you're going to either

777
00:45:03,080 --> 00:45:07,160
run into into the wing lances. 
That's why you don't do that, I 

778
00:45:07,160 --> 00:45:09,760
guess. 
But it's you know, there are 

779
00:45:09,760 --> 00:45:12,400
Ways and Means of organizing 
yourself to kind of plan for 

780
00:45:12,400 --> 00:45:14,160
these things and it just doesn't
like there was that much 

781
00:45:14,160 --> 00:45:19,200
thinking how to handle that. 
There is what it is. 

782
00:45:20,760 --> 00:45:25,720
And otherwise the Empire main 
force doesn't of course, do 

783
00:45:25,720 --> 00:45:27,760
much. 
They don't want to move out of 

784
00:45:27,760 --> 00:45:34,240
the cupboard. 
The yeah, they charge because 

785
00:45:34,240 --> 00:45:38,520
they were the young ones that 
didn't fit within the the covers

786
00:45:38,520 --> 00:45:40,080
of speak. 
So they were a bit on the well. 

787
00:45:40,560 --> 00:45:42,920
They're trying to save the Hell 
Blaster, aren't they? 

788
00:45:43,280 --> 00:45:47,080
Yeah, with a flank charge, but 
carrying are always 

789
00:45:47,080 --> 00:45:49,720
underestimated as they're not 
necessarily brilliant in combat,

790
00:45:49,720 --> 00:45:51,000
but they have quite a few 
wounds. 

791
00:45:51,320 --> 00:45:52,920
Yeah, it's hard to get rid of 
them. 

792
00:45:53,240 --> 00:45:57,680
Yeah, and of course, I mean, 
they're just normal humans with 

793
00:45:57,680 --> 00:46:01,120
no bonuses in hand to add 
combat, the cost per man, and 

794
00:46:01,120 --> 00:46:03,160
they don't have, well, they have
one. 

795
00:46:03,240 --> 00:46:06,200
Do they have one full rank? 
Yeah, I suppose one rank bonus. 

796
00:46:07,120 --> 00:46:09,920
No. 
They don't it's yeah, it's a 

797
00:46:09,960 --> 00:46:14,600
charge, but I mean, the picture 
has 6, but yeah, there's only 

798
00:46:14,600 --> 00:46:16,800
five. 
Well do or is it 6? 

799
00:46:16,840 --> 00:46:18,440
Maybe it's 6, I can't remember. 
Anyway I. 

800
00:46:18,440 --> 00:46:23,840
Think one one of them died from 
six. -1 they but they don't, 

801
00:46:24,440 --> 00:46:25,720
they're not going to cause a 
panic check. 

802
00:46:25,960 --> 00:46:27,200
So charging in the flank of 
them. 

803
00:46:27,200 --> 00:46:30,840
So that's going to happen. 
But yeah, they're just trying to

804
00:46:30,840 --> 00:46:35,600
take the help blast and fully 
understand maybe, maybe the 

805
00:46:35,600 --> 00:46:38,360
general could be in better place
to do that kind of counter 

806
00:46:38,360 --> 00:46:41,920
charge, but that's about it 
really. 

807
00:46:42,400 --> 00:46:45,800
Yeah, and of course the in in 
the actual battle, the 

808
00:46:45,880 --> 00:46:49,320
crossbowmen don't do much or 
anything I think. 

809
00:46:50,720 --> 00:46:53,520
They don't do much and more 
carriers kill the rest of the 

810
00:46:53,520 --> 00:46:54,680
crew. 
Yeah. 

811
00:46:55,280 --> 00:46:57,720
And the. 
Cannon explodes. 

812
00:46:58,280 --> 00:47:00,880
Yeah, so. 
Cannon explodes. 

813
00:47:01,200 --> 00:47:05,800
Yeah, so overall, the artillery 
on either side didn't do much in

814
00:47:05,800 --> 00:47:10,080
this battle, didn't do any 
decisive actions at all to the 

815
00:47:10,080 --> 00:47:16,440
songmatic face, and of course 
the Empire side got the coveted 

816
00:47:16,880 --> 00:47:22,920
total power once again. 
He tried on Dieter and well, 

817
00:47:23,760 --> 00:47:26,760
fortunately he didn't do it. 
They're all six. 

818
00:47:26,840 --> 00:47:27,600
That's. 
Yeah, that's pretty. 

819
00:47:27,600 --> 00:47:30,640
Yeah, that's. 
Sub optimum. 

820
00:47:30,720 --> 00:47:33,480
So yeah, none of that. 
And I don't seem to remember 

821
00:47:33,480 --> 00:47:36,120
what his second spell was. 
Or did he only have one? 

822
00:47:36,400 --> 00:47:40,480
Is it a level 1 or level? 
One, Yeah, OK. 

823
00:47:40,520 --> 00:47:42,760
Yeah. 
Right. 

824
00:47:42,880 --> 00:47:46,680
In theory, it's actually a very 
good handle of spells for what 

825
00:47:46,680 --> 00:47:49,680
you've got to do. 
So that that kind of lends 

826
00:47:49,680 --> 00:47:55,160
towards slightly staged maybe. 
Obviously you can, you can get 

827
00:47:55,160 --> 00:47:56,360
those spells. 
Don't get me wrong, there's 

828
00:47:56,360 --> 00:47:57,720
absolutely a possibility of 
getting them. 

829
00:47:57,720 --> 00:48:01,280
It's just it's probably the two.
He's not going to use the Gray 

830
00:48:01,280 --> 00:48:02,400
bridge. 
There's no point having that, 

831
00:48:02,880 --> 00:48:04,520
right? 
There's a shadow probably it's 

832
00:48:04,520 --> 00:48:06,200
called right. 
So if you're not going to have 

833
00:48:06,200 --> 00:48:08,760
that, he's probably got the two 
most useful spells he's going to

834
00:48:08,760 --> 00:48:12,800
have in the grey deck for for 
the situation they're in, you 

835
00:48:12,800 --> 00:48:14,640
know, something that rallies 
people where there's lots of 

836
00:48:14,640 --> 00:48:17,400
leadership tests going on and so
they can potentially take over a

837
00:48:17,400 --> 00:48:21,760
powerful character. 
Yeah, the powerful character. 

838
00:48:22,080 --> 00:48:24,440
Yes, exactly. 
So yeah. 

839
00:48:25,240 --> 00:48:29,920
Yep, it didn't happen. 
So yeah, early an eventful 

840
00:48:30,320 --> 00:48:36,840
Empire to on this one, and then 
on on to Undead Turn 3. 

841
00:48:36,840 --> 00:48:42,480
And that's when things are sort 
of not great for Empire, mostly.

842
00:48:43,840 --> 00:48:48,040
Yeah, it looks like in turn 3 it
should be game over, Yeah. 

843
00:48:49,240 --> 00:48:52,480
When you look at the map, it's 
like, oh, everything is fleeing.

844
00:48:53,280 --> 00:48:55,640
Except the pistol is the general
of the battle standard, but 

845
00:48:55,640 --> 00:48:59,240
everybody else is running away. 
Yeah, but you don't need the 

846
00:48:59,240 --> 00:49:00,960
battlefield is which is 
important. 

847
00:49:01,800 --> 00:49:07,520
So in the end, the defended 
obstacles didn't help them all 

848
00:49:07,520 --> 00:49:12,760
that much because they were 
still defeated and also broken I

849
00:49:12,760 --> 00:49:15,840
think in. 
Yeah, well, it's because he 

850
00:49:15,840 --> 00:49:17,280
doesn't charge the help. 
It is, does he? 

851
00:49:17,280 --> 00:49:20,600
He charges the cross and 
obviously there's no rank bonus,

852
00:49:20,600 --> 00:49:26,440
so the rank bonus alone wins it 
for the for the zombies and you 

853
00:49:26,480 --> 00:49:28,400
know, outnumbering so have to 
flee. 

854
00:49:28,680 --> 00:49:31,800
Yeah, so like like you said, 
when you look at the map, it 

855
00:49:31,800 --> 00:49:34,080
looks like OK, that's it, the 
emperor is gone. 

856
00:49:34,080 --> 00:49:37,200
But yeah, maybe not. 
We'll see that in in the next 

857
00:49:37,200 --> 00:49:41,720
term. 
And in on the kiss left side, 

858
00:49:41,720 --> 00:49:46,880
the undead cavalry is of course 
facing the wrong way, so they 

859
00:49:46,880 --> 00:49:53,240
have to just turn to prepare for
the inevitable assault. 

860
00:49:53,840 --> 00:49:56,800
I'm hoping for a missed 
leadership test I guess. 

861
00:49:57,400 --> 00:50:01,520
I I have the feeling I would 
just carry on moving forward 

862
00:50:01,520 --> 00:50:04,440
with them. 
Yeah, because you've got. 

863
00:50:04,880 --> 00:50:06,800
Charged in the rear. 
It doesn't matter that the young

864
00:50:06,800 --> 00:50:09,240
dead aren't there to survive, 
the young dead are there to tie 

865
00:50:09,240 --> 00:50:11,560
them up for as long as possible.
So if they go further forward, 

866
00:50:11,560 --> 00:50:15,080
the other the kids wise further 
forward to get to the edge of 

867
00:50:15,080 --> 00:50:16,240
the battlefield they've got to 
get to. 

868
00:50:16,840 --> 00:50:22,640
You can't March right and likely
even if didn't turn around and. 

869
00:50:22,640 --> 00:50:24,680
Move. 
It would seek cash in the back 

870
00:50:24,680 --> 00:50:27,600
and then got more chance of 
disappearing in one term so. 

871
00:50:28,960 --> 00:50:31,800
Definitely, it's more getting 
them as far away from the edge 

872
00:50:31,800 --> 00:50:35,000
of the battlefield as possible. 
Yeah, yeah. 

873
00:50:35,000 --> 00:50:38,680
But you the key level then don't
have to move, they can just, 

874
00:50:39,520 --> 00:50:41,960
they just need to destroy the 
unit and then they appear. 

875
00:50:41,960 --> 00:50:43,880
They don't need to. 
Basically move. 

876
00:50:43,880 --> 00:50:49,640
They don't need to get off work.
To the edge take off OK, I 

877
00:50:49,640 --> 00:50:53,240
thought it might have to get to 
the edge OK, so once. 

878
00:50:53,240 --> 00:50:55,760
You destroy the last. 
You need to just PS it. 

879
00:50:57,240 --> 00:50:59,400
Yeah, yeah. 
And I think maybe that's a good 

880
00:50:59,400 --> 00:51:01,880
rule. 
So the undead can't really, you 

881
00:51:01,880 --> 00:51:06,320
know, just try to avoid battle 
totally and move away. 

882
00:51:07,360 --> 00:51:11,560
I would. 
Yeah, so basically the the 

883
00:51:11,560 --> 00:51:19,040
undead shots hits, so and they 
route the the empire units, 

884
00:51:19,040 --> 00:51:20,920
although the characters still 
remain. 

885
00:51:20,920 --> 00:51:25,800
So that's the only ones that are
not fleeing on that side, sort 

886
00:51:25,800 --> 00:51:31,680
of on the other flank of the 
settlement, the undead Chariots.

887
00:51:31,680 --> 00:51:35,280
And there's few other units, 
though they sort of prepare for 

888
00:51:35,280 --> 00:51:39,240
the for the to face the 
reinforcements I guess. 

889
00:51:39,800 --> 00:51:42,280
Yeah, they rearrange. 
I think the reinforcement should

890
00:51:42,280 --> 00:51:46,000
arrive from a random place. 
Yeah, it's a little bit met 

891
00:51:46,000 --> 00:51:47,960
again that they know, OK, 
they're going to come here. 

892
00:51:48,120 --> 00:51:51,320
Let's place ourselves and. 
So yeah, I can see that that's 

893
00:51:51,320 --> 00:51:57,640
that would add a difficulty that
that can't prepare for them. 

894
00:51:58,080 --> 00:52:03,360
Yeah, so the magic is pretty low
role of three. 

895
00:52:03,480 --> 00:52:08,720
So there's not too much magic 
going on this turn either. 

896
00:52:08,720 --> 00:52:14,880
But there is one John's macabre 
on the crossbows again. 

897
00:52:15,480 --> 00:52:18,160
They really like to do stuff 
with them. 

898
00:52:18,760 --> 00:52:23,920
And yeah, as we said, it looks 
good for the for the undead at 

899
00:52:23,920 --> 00:52:26,440
this point. 
But yeah, it's not quite over 

900
00:52:26,440 --> 00:52:27,720
yet. 
No. 

901
00:52:28,160 --> 00:52:33,600
Absolutely not. 
OK, but let's move on to Empire 

902
00:52:33,600 --> 00:52:36,640
Turn 3. 
And that's when the Meadenheim 

903
00:52:37,240 --> 00:52:43,920
reinforcements arrives on the 
sort of right flank, Emperor's 

904
00:52:43,920 --> 00:52:49,480
right plank. 
And on paper it's a pretty 

905
00:52:49,480 --> 00:52:54,200
impressive force Steam tank that
managed to actually get there. 

906
00:52:55,520 --> 00:53:00,000
The War Wagon, a fairly big unit
of White Wolves and the hull 

907
00:53:00,000 --> 00:53:05,480
barriers, not Pistolius and 
great swords, not very 

908
00:53:05,480 --> 00:53:07,280
impressive, but you know, they 
look good. 

909
00:53:08,400 --> 00:53:09,800
And some artists. 
I think that's it. 

910
00:53:11,400 --> 00:53:14,720
Summarizing, quite solved and 
the the white poles as an 

911
00:53:14,720 --> 00:53:17,560
electric card the better 
standard and without loading 

912
00:53:17,560 --> 00:53:18,680
them. 
Yeah. 

913
00:53:19,600 --> 00:53:26,240
And of course also they are able
to deploy and move right. 

914
00:53:26,240 --> 00:53:28,280
So they are able to charge the 
first turn. 

915
00:53:28,280 --> 00:53:31,280
So that's and I think it would 
have been a little bit unfair 

916
00:53:31,280 --> 00:53:35,120
because the under the could 
obvious, you know, arrange 

917
00:53:35,120 --> 00:53:38,120
themselves and then be able to 
charge them before they were 

918
00:53:38,120 --> 00:53:39,240
able to move. 
That would have been a bit 

919
00:53:39,520 --> 00:53:44,280
harsh. 
But as we will see, the charge 

920
00:53:44,280 --> 00:53:47,240
just will not be quite as 
impressive as one might have 

921
00:53:47,240 --> 00:53:49,720
hoped. 
I think, I actually think the 

922
00:53:49,760 --> 00:53:52,320
initial plan was good. 
I think the idea of what he's 

923
00:53:52,320 --> 00:53:55,680
trying to do is good. 
It's Fierce Cup as him and yeah.

924
00:53:55,680 --> 00:53:58,040
Co execution. 
Yeah. 

925
00:53:58,840 --> 00:54:02,360
So what happens basically? 
Leaving the wizard now this big 

926
00:54:02,400 --> 00:54:06,880
unit is an in fact. 
Yeah, yeah, yeah. 

927
00:54:07,160 --> 00:54:08,160
I think that's. 
My mistake. 

928
00:54:09,600 --> 00:54:14,280
I think so too, that it's really
not all or nothing short of what

929
00:54:14,480 --> 00:54:17,320
they do with the. 
So what happens is, like you 

930
00:54:17,320 --> 00:54:21,720
said, the unit of White Wolves 
contains both the general, the 

931
00:54:22,160 --> 00:54:28,960
BSB and the Yeah, so in. 
Theory. 

932
00:54:28,960 --> 00:54:32,080
If he's got decent close combat 
spells, I understand why he's in

933
00:54:32,080 --> 00:54:33,800
there. 
Yeah, but. 

934
00:54:34,640 --> 00:54:38,080
There's no Yeah, all your eggs 
in one basket is just. 

935
00:54:39,800 --> 00:54:43,440
But yeah, I can also understand,
like we said, that Dieter is 

936
00:54:43,440 --> 00:54:49,320
actually naked. 
He's quite an easy target, but I

937
00:54:49,320 --> 00:54:52,520
think the item is perhaps not 
best suited for what he does 

938
00:54:52,520 --> 00:54:56,640
because he has the sort of 
heroes which is great against 

939
00:54:56,640 --> 00:54:58,720
enemies with a toughness 5 or 
more he. 

940
00:54:58,800 --> 00:55:02,800
Said the toughness 4. 
But in my mind he has it this 5.

941
00:55:03,640 --> 00:55:06,120
Yeah, I I agree. 
I thought he was as well an an 

942
00:55:06,240 --> 00:55:07,840
under general. 
So that's terrible. 

943
00:55:09,040 --> 00:55:10,760
But it's for killing the 
manticore. 

944
00:55:10,840 --> 00:55:14,360
That's why that swords, yeah. 
But he doesn't attack the 

945
00:55:14,360 --> 00:55:15,920
manticore, he tries. 
No, he doesn't fall. 

946
00:55:16,800 --> 00:55:22,000
Theater. 
So yeah, with hindsight, because

947
00:55:22,360 --> 00:55:27,240
these sort of heroes against it 
is just the basic sword. 

948
00:55:27,280 --> 00:55:30,080
Well, it's magic, but he doesn't
have any protection anyway, so 

949
00:55:31,000 --> 00:55:32,840
doesn't do anything. 
Actually, no. 

950
00:55:33,720 --> 00:55:36,640
So that's a bit of a waste. 
And you are pretty better off in

951
00:55:36,640 --> 00:55:38,640
close comment. 
Probably better off killing the 

952
00:55:38,640 --> 00:55:40,440
manticore first. 
Yeah. 

953
00:55:40,520 --> 00:55:44,000
And OK, it's a 5050 chance that 
he will wound it, but it will do

954
00:55:44,000 --> 00:55:46,360
1D3 wounds per hit. 
So wound. 

955
00:55:46,360 --> 00:55:51,400
So it's it would have had a 
decent chance to do well. 

956
00:55:51,640 --> 00:55:54,720
But of course, he he actually 
seemed to have rolled pretty 

957
00:55:54,720 --> 00:55:57,120
poorly, so maybe he wouldn't 
have done anything anyway. 

958
00:55:57,120 --> 00:56:03,160
But yeah, So what happens 
basically is that the big unit 

959
00:56:03,200 --> 00:56:11,000
with all the good stuff, tax 
Deeter and nothing pretty much I

960
00:56:11,000 --> 00:56:12,720
think. 
Yeah, I think wounds the 

961
00:56:13,000 --> 00:56:14,680
manticore maybe. 
That's about. 

962
00:56:15,760 --> 00:56:19,360
It it doesn't really do. 
Yeah, all those points. 

963
00:56:20,040 --> 00:56:21,720
All those points. 
Probably more points than 

964
00:56:21,720 --> 00:56:26,840
Dieter's worth, actually. 
Yeah, so 500 something plus I 

965
00:56:26,840 --> 00:56:33,680
would guess and like we said, 
he's sort of glass cannon, so he

966
00:56:33,680 --> 00:56:36,240
doesn't have much protection, 
but if he's able to attack, he's

967
00:56:36,360 --> 00:56:40,440
very competent. 
And yeah, So what happens is 

968
00:56:40,800 --> 00:56:47,040
they cause maybe 1 wound on the 
manticore and I think both the 

969
00:56:47,440 --> 00:56:51,280
general and the BSB are I don't.
See it with. 

970
00:56:52,320 --> 00:56:55,200
Manticore, But the key, the 
general and the stand out, the 

971
00:56:55,200 --> 00:56:57,160
better stand off. 
Yeah, OK. 

972
00:56:57,160 --> 00:57:00,080
Oh. 
Good Lord, I'll just work it 

973
00:57:00,400 --> 00:57:04,920
out. 
That is, that is 309 hundred 

974
00:57:04,920 --> 00:57:10,240
points worth 900 points. 
Is that one unit with all those 

975
00:57:10,240 --> 00:57:11,800
things in there? 
Yeah. 

976
00:57:13,600 --> 00:57:18,480
That's yeah, that that's a huge 
amount of points to lose in one 

977
00:57:18,480 --> 00:57:21,240
guy. 
Yeah, not good. 

978
00:57:21,840 --> 00:57:24,840
I think they get it wrong but in
the in that book they said 

979
00:57:25,160 --> 00:57:28,240
Amethyst is a champion without 
not the Lord. 

980
00:57:29,240 --> 00:57:33,960
The points are clearly followed.
I've got always Lord listed, so 

981
00:57:33,960 --> 00:57:36,480
it might be different printings.
Correct that maybe, but yeah, it

982
00:57:36,480 --> 00:57:38,040
might be a top. 
French Prince. 

983
00:57:39,680 --> 00:57:42,760
OK, yeah, no in English when 
it's Amethyst wasn't Lord Yeah 

984
00:57:42,920 --> 00:57:45,240
with. 
The I'm looking at the scenario 

985
00:57:45,280 --> 00:57:49,120
right, not the report. 
Yeah, yeah, somewhere, yeah, 

986
00:57:49,120 --> 00:57:51,000
yeah. 
So, so in the English print of 

987
00:57:51,000 --> 00:57:54,320
the I said this book is like 
it's it's definitely first 

988
00:57:54,320 --> 00:57:55,400
printing. 
I've got it like a couple of 

989
00:57:55,400 --> 00:57:57,000
days after the that it was 
released. 

990
00:57:57,680 --> 00:57:59,160
So Amethyst wasn't Lord. 
Yeah. 

991
00:57:59,160 --> 00:58:00,280
So they do say we're lording 
that. 

992
00:58:00,280 --> 00:58:02,720
So yeah, it's probably just a 
typo from the translation. 

993
00:58:02,720 --> 00:58:04,240
Maybe. 
Yeah, Yeah. 

994
00:58:04,240 --> 00:58:08,000
So that was a total disaster and
you know, could imagine the 

995
00:58:08,000 --> 00:58:12,240
defenders reaction seeing the 
impressive unit charging and 

996
00:58:12,240 --> 00:58:13,720
then they. 
Just died. 

997
00:58:14,120 --> 00:58:16,760
There might have been some 
expletives that were thrown on 

998
00:58:17,040 --> 00:58:19,440
there I think. 
Oops. 

999
00:58:21,480 --> 00:58:26,960
And although the rest of the 
reinforcement, you know, they 

1000
00:58:26,960 --> 00:58:31,200
don't, it's not as disastrous, 
it's so not very impressive 

1001
00:58:31,200 --> 00:58:33,840
either. 
They don't manage to well. 

1002
00:58:33,840 --> 00:58:36,640
They kill a unit of horsemen I 
think. 

1003
00:58:38,720 --> 00:58:41,880
They they, they kill a very 
useful tactically unit of 

1004
00:58:41,880 --> 00:58:46,640
horsemen that isn't used in the 
best way that that's probably 

1005
00:58:46,640 --> 00:58:49,800
the the, the one you know on the
undead side that probably isn't 

1006
00:58:49,800 --> 00:58:54,760
used to best effect, I think. 
But yeah, a minor success in 

1007
00:58:55,240 --> 00:59:01,720
otherwise pretty disasters, and 
I think the the key Slav wing 

1008
00:59:01,720 --> 00:59:05,120
dances failed the legit test, so
they don't charge. 

1009
00:59:05,120 --> 00:59:08,120
That's right. 
Like like the great source of 

1010
00:59:08,120 --> 00:59:11,600
Midland or behind engine and 
that's for the mid. 

1011
00:59:11,600 --> 00:59:14,920
That's that's the that's the 
issue is is that failure. 

1012
00:59:15,160 --> 00:59:18,840
Rest of it charges, doesn't 
damage great wipes out the the 

1013
00:59:18,880 --> 00:59:20,760
horsemen. 
Like we said, steam tank moves 

1014
00:59:20,760 --> 00:59:23,600
forward, blocks things up great,
but the great source not 

1015
00:59:23,600 --> 00:59:25,120
charging the chariot. 
Yeah. 

1016
00:59:25,120 --> 00:59:28,400
And I think. 
Key that unlocks the failure for

1017
00:59:28,400 --> 00:59:31,120
that for that contingent. 
Yeah, and something like a 

1018
00:59:31,200 --> 00:59:33,120
chariot. 
I think it's one of the few 

1019
00:59:33,120 --> 00:59:36,320
things that are a unit of great 
source on their own have a 

1020
00:59:36,360 --> 00:59:38,720
decent chance to actually 
something useful. 

1021
00:59:39,960 --> 00:59:43,960
Yeah. 
So all overall very 

1022
00:59:43,960 --> 00:59:48,440
disappointing for the Empire. 
And of course it it sort of sees

1023
00:59:48,440 --> 00:59:50,920
their defeat at this point. 
I think we don't have to. 

1024
00:59:52,080 --> 00:59:55,440
Rubber Lance, sugar coat. 
Yeah, for the for the for the 

1025
00:59:55,440 --> 00:59:57,920
whole contingent, it's called 
rubber Lance and drug charges 

1026
00:59:57,920 --> 00:59:59,640
are looked impressive and then 
yeah. 

1027
01:00:00,440 --> 01:00:03,240
Yeah. 
So that's not good. 

1028
01:00:04,160 --> 01:00:08,640
So yeah, like we said, it's sort
of the writings on the wall. 

1029
01:00:09,680 --> 01:00:15,080
And on the next Undead turn they
are able to counter chance the 

1030
01:00:15,080 --> 01:00:21,120
remaining reinforcements. 
And yeah, most of the Empire 

1031
01:00:21,280 --> 01:00:25,000
force fleece at that point, so 
of the reinforcement. 

1032
01:00:25,000 --> 01:00:30,320
So yeah, disaster upon disaster.
Pretty much it's if you check 

1033
01:00:30,320 --> 01:00:33,800
the two maps kind of on the 
undead term 4 you've got lots of

1034
01:00:33,800 --> 01:00:38,200
fleeing and not to give anything
away, Empire turn format, lots 

1035
01:00:38,200 --> 01:00:43,520
of skulls. 
The Kislev wing dancers actually

1036
01:00:43,720 --> 01:00:49,520
are able to handle the attack by
the skeleton horse. 

1037
01:00:50,160 --> 01:00:51,760
Takes them a couple of turns 
though, doesn't it? 

1038
01:00:51,880 --> 01:00:54,720
It's not like a complete 
charging one out, and that's 

1039
01:00:54,720 --> 01:00:57,880
key. 
So I think only was it only one 

1040
01:00:57,880 --> 01:01:00,440
or maybe two of them died. 
So yeah, they were a little bit 

1041
01:01:00,440 --> 01:01:05,920
lucky there I guess. 
But like you said, the the aim 

1042
01:01:05,920 --> 01:01:09,400
of the undead on that front was 
to hold them up and they are 

1043
01:01:09,400 --> 01:01:13,640
doing that very well and 
actually both decimating the 

1044
01:01:13,720 --> 01:01:16,680
wing ulcers a bit and getting 
rid of the all sources. 

1045
01:01:16,680 --> 01:01:20,880
So yeah, job well done. 
Yeah, for a really small, you 

1046
01:01:20,880 --> 01:01:26,320
know, a unit of 6, including the
white cavalry, it's a really 

1047
01:01:26,320 --> 01:01:29,240
small force to send and they do 
a really good job. 

1048
01:01:29,760 --> 01:01:36,880
Yeah, so the, I mean the like we
said, the turn 4 of the Empire 

1049
01:01:37,160 --> 01:01:40,200
force, they they still have a 
bit of action going on in the 

1050
01:01:41,120 --> 01:01:44,560
the settlement actually, because
Deeta moved away to handle the 

1051
01:01:45,200 --> 01:01:47,840
reinforcements. 
So maybe that took the pressure 

1052
01:01:47,840 --> 01:01:50,720
off them a little bit. 
So they had to do a bit of a 

1053
01:01:50,760 --> 01:01:54,520
comeback in the in the 
settlement. 

1054
01:01:54,520 --> 01:02:01,520
They had to the the characters 
gang up on which ones? 

1055
01:02:02,960 --> 01:02:07,600
Zombies. 
Yeah, and also they are able to 

1056
01:02:08,120 --> 01:02:13,920
defeat a unit of ghouls. 
Yes, send the ghouls packing. 

1057
01:02:13,920 --> 01:02:16,040
So the ghouls charge it. 
Ghouls are one of those things 

1058
01:02:16,040 --> 01:02:17,600
that should be a lot more 
powerful than they are. 

1059
01:02:17,600 --> 01:02:19,880
They've got, you know, they've 
got 2 attacks, they've got 

1060
01:02:19,880 --> 01:02:22,200
standard human profile 2 attacks
and they've got poison attacks 

1061
01:02:22,200 --> 01:02:26,280
as well. 
But just they've, they're just 

1062
01:02:26,280 --> 01:02:30,240
not a great unit from that. 
Because they they suffer 

1063
01:02:30,840 --> 01:02:33,840
skirmish, no. 
Not in this version, no. 

1064
01:02:33,840 --> 01:02:36,360
Skirmish came in in 6th. 
You know this their ranked up 

1065
01:02:36,360 --> 01:02:39,360
unit. 
And there was no there was no 

1066
01:02:39,360 --> 01:02:42,440
standard bearer model, champion 
model, musician model. 

1067
01:02:42,600 --> 01:02:44,560
So people didn't tend to put 
command groups in them. 

1068
01:02:45,040 --> 01:02:51,560
So while the the Empire force is
able to sort of slightly improve

1069
01:02:51,600 --> 01:02:55,240
their position in the 
settlement, of course, they they

1070
01:02:55,240 --> 01:03:00,720
have basically no magic and D2 
is still around doing his thing.

1071
01:03:00,720 --> 01:03:06,440
So yeah, I mean, it's it's more 
comfort to at least make the the

1072
01:03:06,440 --> 01:03:08,200
end result a bit a bit more 
even. 

1073
01:03:08,200 --> 01:03:11,520
But they don't really have much 
of a chance at that point when 

1074
01:03:11,520 --> 01:03:15,560
the the midnight reinforcement 
is pretty much defeated to a 

1075
01:03:15,560 --> 01:03:17,560
man. 
The steam tank is around for a 

1076
01:03:17,560 --> 01:03:20,960
while, and maybe The Archers, 
but I mean they're not going to 

1077
01:03:20,960 --> 01:03:25,120
be able to do that much against 
the big enemy. 

1078
01:03:26,080 --> 01:03:29,200
Yeah, I mean, in in reality, we 
look at it, it doesn't actually 

1079
01:03:29,200 --> 01:03:31,200
do anything to the Midland 
contingent. 

1080
01:03:31,440 --> 01:03:33,880
Obviously he kills the white 
white wolf. 

1081
01:03:33,920 --> 01:03:36,440
What it means RFA flies over 
there and doesn't actually 

1082
01:03:36,440 --> 01:03:39,880
really do anything. 
He kills an Archer with a even 

1083
01:03:39,880 --> 01:03:43,040
better off pressing the 
advantage in the in the village.

1084
01:03:43,280 --> 01:03:51,240
Yeah, probably. 
And eventually the horse or the 

1085
01:03:51,240 --> 01:03:56,040
wing Lance is able to defeat the
the under the horse. 

1086
01:03:56,480 --> 01:04:01,320
But I mean, they arrive too late
to really do anything much. 

1087
01:04:01,640 --> 01:04:05,760
They do short unit of air or one
of the skull capitals. 

1088
01:04:05,760 --> 01:04:08,000
So that's all they had time to 
do. 

1089
01:04:08,000 --> 01:04:14,200
I think. 
So yeah, in the end the Empire 

1090
01:04:14,200 --> 01:04:19,480
forces are actually able to 
mostly hold the settlement. 

1091
01:04:19,480 --> 01:04:24,160
But still I mean on points they 
are defeated. 

1092
01:04:26,000 --> 01:04:31,760
Yes, but not by much and I 
wonder why it's so tight. 

1093
01:04:33,320 --> 01:04:35,120
How did the score with 20 
points? 

1094
01:04:35,320 --> 01:04:36,400
Because it says. 
Yeah, I guess. 

1095
01:04:36,400 --> 01:04:40,160
I guess to get a few points, the
special points for being in 

1096
01:04:40,160 --> 01:04:42,640
control of the settlement, I 
guess. 

1097
01:04:43,000 --> 01:04:45,600
Yeah, you get 5 being in control
of the settlement they killed 

1098
01:04:45,600 --> 01:04:47,040
out that they killed off the 
zombies. 

1099
01:04:47,040 --> 01:04:50,880
The goal for fleeing at the end 
of the game they killed off by 

1100
01:04:50,880 --> 01:04:53,960
huge cavalry. 
The the points are there I 

1101
01:04:53,960 --> 01:04:55,800
guess. 
But yeah, it does feel wrong 

1102
01:04:55,800 --> 01:05:00,920
that it's so tight. 
Yeah, and I mean, if the battle 

1103
01:05:00,920 --> 01:05:04,480
would have lasted longer, it 
would not have gone better for 

1104
01:05:04,480 --> 01:05:08,120
the Empire, most likely. 
Oh, it's if he goes on another 

1105
01:05:08,120 --> 01:05:10,520
turn, I think the village is 
pretty much lost. 

1106
01:05:10,520 --> 01:05:13,120
I mean, I mean, they don't have 
the Gauls anymore. 

1107
01:05:13,120 --> 01:05:17,960
They don't have the zombies 
anymore carrying a dead. 

1108
01:05:18,440 --> 01:05:19,920
You've got the crossbow then woo
Hoo. 

1109
01:05:20,200 --> 01:05:23,200
But the point is D to come fly 
in and start killing stuff. 

1110
01:05:23,480 --> 01:05:25,880
Yeah. 
And also of course spread 

1111
01:05:25,880 --> 01:05:30,040
terror, although the leadership 
for the Empire mostly held 

1112
01:05:30,240 --> 01:05:32,480
fairly well. 
They of course failed some, but 

1113
01:05:32,480 --> 01:05:35,080
it wasn't like a total route at 
any point. 

1114
01:05:35,080 --> 01:05:37,480
So I don't think terror did that
much. 

1115
01:05:41,720 --> 01:05:46,560
OK, we're back again. 
And no, we will actually go back

1116
01:05:46,560 --> 01:05:49,760
in time just a few years. 
And I believe we're going back 

1117
01:05:49,760 --> 01:05:59,480
to was it 2022 and Boyle and 
maybe some of you dear listeners

1118
01:05:59,480 --> 01:06:03,520
might have even been able to 
take part or watch this 

1119
01:06:03,520 --> 01:06:07,120
wonderful event. 
But they will tell us more about

1120
01:06:07,120 --> 01:06:11,480
what what went on and about the 
crazy people recreating this 

1121
01:06:11,480 --> 01:06:15,440
battle. 
So I'd always had this vision of

1122
01:06:15,440 --> 01:06:20,360
wanting to run doing Lord at 
Boyle and we had an opportunity 

1123
01:06:20,360 --> 01:06:24,160
to run it on a very large table.
And my own vision of it was we 

1124
01:06:24,160 --> 01:06:27,680
ran it as it was and just use a 
very large table to have the two

1125
01:06:27,680 --> 01:06:30,680
battlefields, you know, the the 
main one on the kids, white one.

1126
01:06:31,480 --> 01:06:34,560
Yes, before do we need to 
explain what Boyle is? 

1127
01:06:34,680 --> 01:06:40,240
I think the majority. 
Of Boyle, yeah, Boyle is so old 

1128
01:06:40,240 --> 01:06:42,240
Hammer. 
Not necessarily the concert Old 

1129
01:06:42,280 --> 01:06:45,920
Hammer, but the actual naming 
convention. 

1130
01:06:45,920 --> 01:06:52,320
Old Hammer came from a group of 
bloggers, my brother was one of 

1131
01:06:52,320 --> 01:06:54,920
them that got together and 
started whinging about 6th 

1132
01:06:54,920 --> 01:07:02,720
edition and later Warhammer, and
that group set up a gaming 

1133
01:07:02,720 --> 01:07:04,600
event. 
After that term Old Hammer had 

1134
01:07:04,600 --> 01:07:08,280
been coined they decided to have
a gaming event in the UK and 

1135
01:07:08,280 --> 01:07:11,440
it's grown and grown and grown. 
We not we because I wasn't 

1136
01:07:11,760 --> 01:07:16,680
directly involved, but Garth, 
who is a very nice chap indeed. 

1137
01:07:16,680 --> 01:07:18,800
He was one of those original 
gamers that set up this old 

1138
01:07:18,800 --> 01:07:22,480
hammer group, as it were, that 
has grown to what it is now, 

1139
01:07:23,240 --> 01:07:28,080
which is huge. 
He he had Marcus Ansell contact 

1140
01:07:28,080 --> 01:07:29,600
him and say, do you want to do 
it at Foundry? 

1141
01:07:29,600 --> 01:07:30,800
And it kind of just grew from 
there. 

1142
01:07:30,800 --> 01:07:33,640
So now it's become what it is 
now, which is kind of, I want to

1143
01:07:33,640 --> 01:07:35,640
say the premier. 
I would say that, you know, the 

1144
01:07:35,640 --> 01:07:38,280
premier old hammer event of the 
world, but it but it really was 

1145
01:07:38,280 --> 01:07:40,920
bring out your lead. 
It was the IT was kind of a big 

1146
01:07:40,920 --> 01:07:43,200
stepping stone in the movement 
becoming as big as it is now. 

1147
01:07:43,200 --> 01:07:45,120
Old hammer, you know, it's 
spread across the globe and it's

1148
01:07:45,200 --> 01:07:48,200
it's a term that's coined, but 
the actual term old hammer was 

1149
01:07:48,200 --> 01:07:49,920
created by that group of 
bloggers. 

1150
01:07:49,920 --> 01:07:52,720
And, you know, I'm very proud of
the fact that, you know, more my

1151
01:07:52,720 --> 01:07:55,000
brother was part of that. 
And whilst I'm not saying that 

1152
01:07:55,000 --> 01:07:58,360
playing older games wasn't a 
thing, but the actual term old 

1153
01:07:58,360 --> 01:08:01,240
hammer and the old hammer 
movement itself was yes. 

1154
01:08:01,240 --> 01:08:04,320
I mean, they, they, they kick 
started and, and Boyle's 

1155
01:08:04,440 --> 01:08:07,000
contributed to that massively. 
And that's a free ticket event. 

1156
01:08:07,000 --> 01:08:08,960
You can go along, play loads of 
different games, loads of 

1157
01:08:08,960 --> 01:08:11,960
different versions of Warhammer 
are there, you know, whether 

1158
01:08:11,960 --> 01:08:15,840
it's fancy battle or or or space
or, you know, loads of other 

1159
01:08:15,840 --> 01:08:18,479
games aren't necessarily Games 
Workshop. 

1160
01:08:18,800 --> 01:08:23,080
But it's that mindset of older 
games, you know, reviving those 

1161
01:08:23,080 --> 01:08:25,680
older games and playing it with 
OK, yes, you can play with 

1162
01:08:25,680 --> 01:08:27,960
modern miniatures if you want. 
But really the ethos is, you 

1163
01:08:27,960 --> 01:08:31,920
know, older miniatures, painted 
miniatures, you know, taking the

1164
01:08:31,920 --> 01:08:34,240
effort to do it. 
Yeah. 

1165
01:08:34,240 --> 01:08:37,000
And just having fun with with 
older games and just making sure

1166
01:08:37,000 --> 01:08:38,600
they don't die, you know, 
because they don't, you know, 

1167
01:08:38,600 --> 01:08:41,040
Games Workshop can do whatever 
they want to They're go, you 

1168
01:08:41,080 --> 01:08:42,600
know, kill it off and bring an 
age of Sigma. 

1169
01:08:42,600 --> 01:08:45,000
Obviously they did that. 
They do whatever they want. 

1170
01:08:45,240 --> 01:08:48,080
But our games still exist. 
They still, they have life. 

1171
01:08:48,399 --> 01:08:50,439
Do they have current stuff being
created? 

1172
01:08:50,760 --> 01:08:52,920
OK, you get some fan stuff. 
Yeah, but generally speaking, 

1173
01:08:52,920 --> 01:08:55,760
no, they're not. 
It's locked in, but that's 

1174
01:08:55,760 --> 01:08:58,080
doesn't mean it's dead, that 
doesn't mean it's not the why 

1175
01:08:58,080 --> 01:09:01,279
and that's what Boyle is. 
It's a celebration of that and 

1176
01:09:01,279 --> 01:09:04,000
it's fantastic. 
It's an event I encourage 

1177
01:09:04,120 --> 01:09:07,240
everyone to try and come to at 
least once. 

1178
01:09:07,520 --> 01:09:10,040
And I absolutely intend to go 
this year. 

1179
01:09:10,279 --> 01:09:14,800
I really hope I will be there 
too and see you, Dave and other 

1180
01:09:15,120 --> 01:09:17,120
people. 
And also that's I think it's a 

1181
01:09:17,120 --> 01:09:21,240
good chance if you want to, you 
know, see some of the and maybe 

1182
01:09:21,240 --> 01:09:25,000
have a chat with some of the the
big names of the industry. 

1183
01:09:25,000 --> 01:09:28,640
There's a lot of people who were
mostly baggage previously in the

1184
01:09:28,640 --> 01:09:33,240
Games Workshop from the current.
But yeah, so there's also 

1185
01:09:33,920 --> 01:09:38,120
usually good show of names on 
that event, so. 

1186
01:09:38,520 --> 01:09:40,800
We'll come back to that in a 
minute because that's important.

1187
01:09:41,160 --> 01:09:43,359
So. 
So the Ansel's no longer own the

1188
01:09:43,359 --> 01:09:44,120
venue. 
They. 

1189
01:09:44,160 --> 01:09:46,200
Register, yeah. 
Yeah, it's a case of them 

1190
01:09:46,399 --> 01:09:48,319
because it's free. 
They don't charge us anything 

1191
01:09:48,319 --> 01:09:50,439
for putting it on. 
Obviously you pay for food and 

1192
01:09:50,479 --> 01:09:52,640
all that sort of thing there. 
You make money from selling 

1193
01:09:52,640 --> 01:09:56,680
miniatures, foundry miniatures 
and selling food and things like

1194
01:09:56,680 --> 01:09:58,800
that. 
So there is a profit for them, 

1195
01:09:58,800 --> 01:10:02,520
but it's not, it's profit from 
them for putting the event, for 

1196
01:10:02,520 --> 01:10:04,920
hosting the event. 
You know, we do all the admin 

1197
01:10:05,240 --> 01:10:07,520
and I get involved in some of 
that with with Garth, it's 

1198
01:10:07,520 --> 01:10:10,840
mainly him doing that. 
But it's just one of the tables 

1199
01:10:10,840 --> 01:10:13,040
go so quickly now because it's 
so popular. 

1200
01:10:13,040 --> 01:10:16,840
It is absolutely huge and we 
could never expected it. 

1201
01:10:17,000 --> 01:10:20,320
The first one we did was in 
Nottingham and it was there was 

1202
01:10:20,320 --> 01:10:23,120
quite a few of us there but it 
wasn't what it is now. 

1203
01:10:23,560 --> 01:10:25,120
When was it? 
When was the first one? 

1204
01:10:25,800 --> 01:10:30,920
Oh God, The first one, it was 
over 10 years ago because my son

1205
01:10:30,920 --> 01:10:34,280
wasn't born yet at that point. 
So yeah, it was over 10 years 

1206
01:10:34,280 --> 01:10:35,280
ago. 
It was in Nottingham, the 

1207
01:10:35,280 --> 01:10:38,200
original Foundry site. 
And yeah, it was a few times. 

1208
01:10:38,200 --> 01:10:41,720
It was probably about 20 tables,
two places. 

1209
01:10:41,720 --> 01:10:44,440
So about 40 people maybe. 
Yeah. 

1210
01:10:44,760 --> 01:10:49,240
And now it's just ridiculous, 
the number of people, it's 

1211
01:10:49,280 --> 01:10:51,280
absolutely insane. 
And there's a load because it's 

1212
01:10:51,280 --> 01:10:54,280
Foundry, of course, it's, it's X
from white dwarfs there. 

1213
01:10:54,360 --> 01:10:58,440
It's definitely even if you only
go to, even if you're only going

1214
01:10:58,440 --> 01:11:01,240
to look at the old stuff, you 
know, those miniatures into 

1215
01:11:01,240 --> 01:11:03,240
display cabinets is worth going 
to foundry. 

1216
01:11:04,040 --> 01:11:06,200
And if you come for boil, then 
obviously you get the benefit of

1217
01:11:06,200 --> 01:11:11,000
a boil as well. 
At the same time, yes, it's it's

1218
01:11:11,000 --> 01:11:13,320
amazing. 
I'm not a particularly social 

1219
01:11:13,320 --> 01:11:15,360
person, you know, I've got 
reasons for that. 

1220
01:11:15,360 --> 01:11:18,280
I'm not going to go into, I'm 
not great at, you know, mixing 

1221
01:11:18,280 --> 01:11:21,920
things like that. 
So to go there and feel at home 

1222
01:11:22,120 --> 01:11:25,680
amongst people, you know, I've 
made so many friends. 

1223
01:11:26,080 --> 01:11:28,240
I've actually made friends from 
the Facebook group as well. 

1224
01:11:28,320 --> 01:11:29,920
You know, you guys are an 
example of that. 

1225
01:11:30,280 --> 01:11:33,840
But I've also made friends going
to boil and I now do other 

1226
01:11:33,840 --> 01:11:35,640
gaming events with them. 
Other things we go to not 

1227
01:11:35,640 --> 01:11:38,480
necessarily big shows, but you 
know, we'll have like weekends 

1228
01:11:38,480 --> 01:11:41,000
away together and game and stuff
like that, you know, around 

1229
01:11:41,120 --> 01:11:44,240
maybe at someone's house or, you
know, local area. 

1230
01:11:44,240 --> 01:11:49,520
So it's, it's, it's given me a 
huge group of friends that I 

1231
01:11:49,600 --> 01:11:51,360
wouldn't have had if I hadn't 
started going to it. 

1232
01:11:51,360 --> 01:11:53,040
And I was sceptical going to the
first one. 

1233
01:11:53,280 --> 01:11:56,080
I didn't, I wasn't part of the 
the very, very beginnings of the

1234
01:11:56,080 --> 01:11:58,280
Oldhammer movement. 
I joined early on, but I wasn't 

1235
01:11:58,280 --> 01:11:59,800
part of it at the very early 
days. 

1236
01:12:00,080 --> 01:12:03,400
And it was Boyle really that 
sold it to me when actually, no,

1237
01:12:03,400 --> 01:12:06,080
this is a thing. 
There is, there are other people

1238
01:12:06,080 --> 01:12:08,760
like me out there that want to 
play these games in the way that

1239
01:12:08,760 --> 01:12:12,440
I want to play them. 
It is not a tournament in any 

1240
01:12:12,440 --> 01:12:15,360
way, shape or form meant to be 
competitive. 

1241
01:12:15,560 --> 01:12:19,680
It's going, it's beer and 
pretzels and whatever, rolling 

1242
01:12:19,680 --> 01:12:21,520
dice, having a chat, not saying 
about gaming. 

1243
01:12:21,680 --> 01:12:24,520
It's, you know, guys getting 
together, having a chat, being 

1244
01:12:24,520 --> 01:12:28,120
blokes playing their game. 
The games are almost, almost in,

1245
01:12:28,160 --> 01:12:31,280
you know, the the benefit, the 
the cool thing is getting 

1246
01:12:31,280 --> 01:12:36,200
together with mates talking, you
know, seeing these amazing 

1247
01:12:36,200 --> 01:12:38,680
battles taking place, taking 
part in them. 

1248
01:12:38,680 --> 01:12:41,240
That's what they're secondary. 
Yeah. 

1249
01:12:41,800 --> 01:12:44,880
It's just a great event. 
So I encourage all of you if if 

1250
01:12:44,880 --> 01:12:49,240
you love, you know, our hobby, 
you know the historical side of 

1251
01:12:49,240 --> 01:12:51,280
our hobby. 
I don't mean historicals, I mean

1252
01:12:51,640 --> 01:12:54,680
as in the older games get along,
even if it's just once come 

1253
01:12:54,680 --> 01:13:00,000
along because it is just the 
most welcoming and inclusive 

1254
01:13:00,000 --> 01:13:02,320
event I've ever known in my 
life. 

1255
01:13:02,880 --> 01:13:05,080
And that's why I keep going back
and I've not missed one. 

1256
01:13:05,560 --> 01:13:08,320
I'm totally looking forward to 
joining this year. 

1257
01:13:08,320 --> 01:13:10,280
I. 
Will definitely try to make that

1258
01:13:10,280 --> 01:13:14,840
happen and I but I believe it's,
it's quite likely and maybe we 

1259
01:13:14,840 --> 01:13:19,440
can meet up and make, you know, 
a small episode of some kind. 

1260
01:13:19,960 --> 01:13:21,800
Yeah, right. 
Yeah, yeah. 

1261
01:13:22,120 --> 01:13:24,640
Maybe do some interview stuff? 
Because you do have, as said, X 

1262
01:13:24,640 --> 01:13:27,120
Games Workshop stuff. 
Come on, Rick, to a few of them,

1263
01:13:27,400 --> 01:13:31,440
you know, certainly we've had 
Gary Morley comes along. 

1264
01:13:34,000 --> 01:13:35,760
Yeah, yeah. 
Job launched, it comes. 

1265
01:13:35,760 --> 01:13:39,160
To most of them. 
Now, so a lot of it's with the 

1266
01:13:39,160 --> 01:13:42,320
older stuff, it's kind of 
really, you've really got that 

1267
01:13:42,320 --> 01:13:46,360
going on and and then they come 
along, it's like suddenly 

1268
01:13:46,360 --> 01:13:47,680
they're treated. 
Like rock stars? 

1269
01:13:47,880 --> 01:13:50,920
Yeah, we, because we we 
absolutely adore them and I love

1270
01:13:50,920 --> 01:13:52,640
them and and you know, Kev Adams
has been quite. 

1271
01:13:52,920 --> 01:13:55,760
Kev Adams does a sculpting thing
most that most of them where he 

1272
01:13:55,760 --> 01:13:58,240
gives money to charity, raises 
money for charity, sculpting 

1273
01:13:58,240 --> 01:14:00,320
heads onto miniatures. 
So you can have your own Kev 

1274
01:14:00,320 --> 01:14:03,800
Adams heads, but it's really 
difficult to get that happened 

1275
01:14:03,800 --> 01:14:06,840
now because yeah, I can imagine.
And also I think they they used 

1276
01:14:06,840 --> 01:14:10,200
to make like a special. 
Miniature that they sell for the

1277
01:14:10,320 --> 01:14:12,480
event as well. 
Not sold, not sold. 

1278
01:14:12,480 --> 01:14:14,400
It's a giveaway. 
Oh, giveaway for all the 

1279
01:14:14,720 --> 01:14:16,960
particular. 
People fund it. 

1280
01:14:17,120 --> 01:14:20,480
Within the group, it's not. 
Known who's funding it, That's 

1281
01:14:20,480 --> 01:14:24,280
the secret. 
And different years, it's 

1282
01:14:24,280 --> 01:14:25,360
different people. 
Funding it as well. 

1283
01:14:25,360 --> 01:14:26,160
It's not. 
It's really the same. 

1284
01:14:26,160 --> 01:14:27,520
People every year, but it's 
funded. 

1285
01:14:27,520 --> 01:14:31,200
It's a free miniature, which is 
why if you go and you get the 

1286
01:14:31,200 --> 01:14:34,200
miniature, do not sell it. 
I don't think you guys would. 

1287
01:14:34,320 --> 01:14:36,320
This is a comment out to anyone 
that's listening. 

1288
01:14:36,600 --> 01:14:38,280
Don't be a Dick. 
Don't sell it. 

1289
01:14:38,280 --> 01:14:40,880
It's a free miniature meant in 
the spirit of old Hammer. 

1290
01:14:41,240 --> 01:14:45,040
Don't then give it away. 
Give it away. 

1291
01:14:45,040 --> 01:14:47,200
Yeah, give it away. 
Sell it for a few pence. 

1292
01:14:48,080 --> 01:14:49,480
Don't. 
Go on eBay and because we've 

1293
01:14:49,680 --> 01:14:53,920
caught that a few times, people 
putting them on eBay as a rare 

1294
01:14:53,920 --> 01:14:56,920
miniature and making lots. 
Of money out of it, and that is.

1295
01:14:57,000 --> 01:14:59,520
Banging out of order, Yeah, 
yeah, don't do that. 

1296
01:14:59,520 --> 01:15:02,800
You're a Dick if you do that 
right Anyway, that out the way. 

1297
01:15:03,080 --> 01:15:06,960
So yeah. 
So I think if if you are, I mean

1298
01:15:06,960 --> 01:15:08,320
if you are listening to this, I 
think. 

1299
01:15:08,320 --> 01:15:11,040
You are into it. 
So I think this is will 

1300
01:15:11,040 --> 01:15:13,360
definitely be something for 
anyone listening. 

1301
01:15:13,360 --> 01:15:18,840
So do whatever you can to join 
up and if you're intend to get 

1302
01:15:18,840 --> 01:15:22,480
back to us and you know, we can 
perhaps meet up our own little 

1303
01:15:22,720 --> 01:15:27,720
tiny sub community absolutely 
100% So yeah. 

1304
01:15:27,720 --> 01:15:29,120
So at the. 
Event they have lots and lots of

1305
01:15:29,120 --> 01:15:30,600
different tables. 
You can book them and play 

1306
01:15:30,600 --> 01:15:33,600
games. 
We also have a couple of 12 foot

1307
01:15:33,600 --> 01:15:36,720
tables OK that we put on 
exhibition kind of games. 

1308
01:15:36,920 --> 01:15:39,760
So these are this is one of 
these tables that we got for for

1309
01:15:39,760 --> 01:15:41,440
doom order. 
My thought I said my thought 

1310
01:15:41,440 --> 01:15:44,040
process was just being able to 
put the two battlefields on the 

1311
01:15:44,040 --> 01:15:46,520
same table. 
But my brother is a big one for 

1312
01:15:46,520 --> 01:15:48,520
huge games. 
We've got a big collection 

1313
01:15:48,520 --> 01:15:51,760
between us and he likes using as
much of it as we can whenever we

1314
01:15:51,760 --> 01:15:53,680
can. 
So OK, I will enter. 

1315
01:15:53,680 --> 01:15:56,000
OK, we'll do a bigger version of
the game. 

1316
01:15:56,560 --> 01:15:58,800
We decided to double the points 
for each side. 

1317
01:15:59,520 --> 01:16:04,720
So I, I had the devious job of 
working out the army list for 

1318
01:16:04,720 --> 01:16:06,160
both of them. 
He's not really into the admin. 

1319
01:16:06,160 --> 01:16:08,560
That's why he's happy to say, 
oh, let's double the size of it 

1320
01:16:09,200 --> 01:16:12,880
because he's been work for it 
and it was work. 

1321
01:16:13,000 --> 01:16:16,400
It was work because I was trying
to that, that horrible word 

1322
01:16:16,400 --> 01:16:17,920
balance. 
I was trying to balance things 

1323
01:16:17,920 --> 01:16:19,520
out. 
And maybe that was my mistake, 

1324
01:16:19,840 --> 01:16:24,880
but I was trying to make it not 
to, to still keep the essence of

1325
01:16:24,880 --> 01:16:27,520
the the scenario as much as 
possible. 

1326
01:16:27,760 --> 01:16:29,880
And in hindsight, probably what 
I should have done is increase 

1327
01:16:29,880 --> 01:16:32,440
the size of the units as opposed
to making more units. 

1328
01:16:33,160 --> 01:16:35,200
But there we go. 
That's, you know, I did what I 

1329
01:16:35,200 --> 01:16:37,520
did. 
And one of the things that Chris

1330
01:16:37,520 --> 01:16:39,600
was, was ADVENT. 
He wanted to maintain. 

1331
01:16:39,600 --> 01:16:41,840
And again, it's case, I don't 
want to argue with you, so I'll 

1332
01:16:41,840 --> 01:16:47,040
just do it is the and it is part
of the scenario that that that 

1333
01:16:47,040 --> 01:16:48,840
Dieter is the guy controlling 
the whole thing. 

1334
01:16:48,840 --> 01:16:51,840
There is no one else. 
He it is his willpower keeping 

1335
01:16:51,840 --> 01:16:53,600
this army going, casting the 
spells. 

1336
01:16:53,880 --> 01:16:57,240
So the thinking was we won't 
have a second necromancer, but 

1337
01:16:57,240 --> 01:16:59,960
also we won't have additional 
Wizards for the empire side 

1338
01:16:59,960 --> 01:17:01,400
either. 
We'll keep that level. 

1339
01:17:01,440 --> 01:17:04,520
All right. 
And then I kind of got thinking,

1340
01:17:04,520 --> 01:17:06,920
well, I'd kind of like to put an
ice mage in for the chisel 

1341
01:17:06,920 --> 01:17:09,560
lights because that'd be kind of
cool because it's not something 

1342
01:17:09,560 --> 01:17:12,200
I'd never used ice magic before.
So it's like, yeah, that'd be 

1343
01:17:12,200 --> 01:17:15,840
cool. 
And I'd painted one up the amber

1344
01:17:15,840 --> 01:17:17,520
wizard with a polar bear instead
of a normal bear. 

1345
01:17:17,520 --> 01:17:19,280
It was really good. 
I like it. 

1346
01:17:19,880 --> 01:17:22,400
And so we thought, well then if 
they're gonna have a wizard, 

1347
01:17:22,400 --> 01:17:24,720
really need a wizard on the 
undead side in that part of the 

1348
01:17:24,920 --> 01:17:27,200
game. 
So we came up with the idea that

1349
01:17:27,200 --> 01:17:30,600
it wouldn't be a wizard as such,
but we gave the crown sorcery to

1350
01:17:30,600 --> 01:17:34,480
a white Lord leading that 
contingent that kind of catch 

1351
01:17:34,480 --> 01:17:35,600
it. 
There wasn't another 

1352
01:17:35,600 --> 01:17:38,720
necromancer, but there was some 
wizardly power in that 

1353
01:17:38,720 --> 01:17:45,240
contingent. 
So mistakes we made we the 

1354
01:17:45,240 --> 01:17:48,040
battlefield. 
The battlefield was I was 

1355
01:17:48,040 --> 01:17:50,600
playing a separate game and let 
Chris set the battlefield up and

1356
01:17:50,600 --> 01:17:52,880
he did a wonderful job there. 
If you look at there are some 

1357
01:17:52,880 --> 01:17:57,680
photos in the 4th edition group 
photos and he did this. 

1358
01:17:57,680 --> 01:18:00,240
Amazing thing with a. 
With a bed sheet and Maid 

1359
01:18:00,240 --> 01:18:04,160
Mountain the mouse inside it, it
looks stunning, Yeah. 

1360
01:18:04,160 --> 01:18:07,000
And I guess in. 
Essence. 

1361
01:18:07,120 --> 01:18:10,640
Very simple, but I mean, Jesus, 
it looks amazing. 

1362
01:18:10,640 --> 01:18:11,920
There's some stuff underneath 
it. 

1363
01:18:12,880 --> 01:18:15,320
Sheep dumped. 
On top to make like peaks and 

1364
01:18:15,320 --> 01:18:18,320
stuff like that by just dumping 
it you can actually get holds of

1365
01:18:18,320 --> 01:18:21,160
the sheep making those. 
Spray some white paint over it. 

1366
01:18:21,520 --> 01:18:23,640
Boom. 
Kind of did a did like a 

1367
01:18:23,640 --> 01:18:28,960
Xenothol prime Yeah it looks 
amazing actually looks stunning 

1368
01:18:28,960 --> 01:18:31,120
and all the. 
Miniatures Stunning, but we've 

1369
01:18:31,120 --> 01:18:32,160
made some. 
Mistakes. 

1370
01:18:32,400 --> 01:18:35,880
So the Keys of Light deployment 
zone is where most of the undead

1371
01:18:35,920 --> 01:18:39,400
ended up getting plunked. 
And that's it's a small channel 

1372
01:18:39,400 --> 01:18:42,520
that we're going towards the 
village which made a killing 

1373
01:18:42,520 --> 01:18:45,040
ground. 
So on the on the right flank, 

1374
01:18:45,040 --> 01:18:46,920
yeah. 
And they shouldn't have even. 

1375
01:18:46,920 --> 01:18:48,560
Been deployed there. 
That's not an area that. 

1376
01:18:48,560 --> 01:18:51,040
Undead can deploy, but we had so
many models that we kind of had 

1377
01:18:51,040 --> 01:18:52,800
to do a little bit of that. 
Yeah. 

1378
01:18:52,800 --> 01:18:56,480
And kind of I plot the models 
down thinking that the undead 

1379
01:18:56,480 --> 01:19:00,560
players would deploy them. 
They thought I had deployed them

1380
01:19:01,640 --> 01:19:03,440
where they didn't change the 
deployment. 

1381
01:19:03,440 --> 01:19:05,320
And we and we we. 
Had to get on with the. 

1382
01:19:05,320 --> 01:19:08,520
Game, we had to play it, so 
that's the one thing we were 

1383
01:19:08,520 --> 01:19:11,320
getting this into one day and it
was a big game with lots of 

1384
01:19:11,320 --> 01:19:12,800
players and that slows things 
down. 

1385
01:19:12,800 --> 01:19:13,560
Yeah. 
How many? 

1386
01:19:13,680 --> 01:19:16,280
What's on each side? 
How many players we must? 

1387
01:19:16,280 --> 01:19:19,000
Have had at least at least three
or four per side. 

1388
01:19:19,720 --> 01:19:20,320
So was it? 
Yeah. 

1389
01:19:20,680 --> 01:19:23,040
Did the did they play the 
entire? 

1390
01:19:23,040 --> 01:19:26,240
Game or did people come and go? 
Well, my idea was that people 

1391
01:19:26,240 --> 01:19:28,520
would leave contingents, but it 
didn't necessarily. 

1392
01:19:28,520 --> 01:19:30,880
Work out and, you know, people 
will find what they want to do. 

1393
01:19:30,960 --> 01:19:34,080
Yeah. 
So I I did it in the sense of I 

1394
01:19:34,080 --> 01:19:36,400
worked out contingents with 
people to command, but there was

1395
01:19:36,400 --> 01:19:39,360
a bit of a blurring of lines in 
some cases and some people 

1396
01:19:39,360 --> 01:19:41,160
didn't turn up that said they 
were going to turn up. 

1397
01:19:41,160 --> 01:19:44,080
So we had to divvy it's out a 
bit more, but yeah, there was 

1398
01:19:44,080 --> 01:19:46,960
about 3 or 4 players per size 
and some of them had very 

1399
01:19:46,960 --> 01:19:49,640
different views on what to do. 
So that slows things down as 

1400
01:19:49,640 --> 01:19:51,160
well. 
But that's that's on the slide. 

1401
01:19:51,160 --> 01:19:52,280
You know, that happens in any 
game. 

1402
01:19:53,200 --> 01:19:57,680
So that was the main issue. 
And then the the the coslite 

1403
01:19:57,720 --> 01:20:01,560
unit lost it's. 
So I changed the skeleton 

1404
01:20:01,560 --> 01:20:04,120
horsemen into white horsemen 
because that was a way of. 

1405
01:20:04,720 --> 01:20:06,360
Using up points. 
So I ended up a point where I 

1406
01:20:06,360 --> 01:20:08,520
was trying to think how can use 
up all these points. 

1407
01:20:09,000 --> 01:20:10,800
I've only got limited painting 
time left. 

1408
01:20:11,040 --> 01:20:14,320
So things like converting scales
and horsemen into whites that 

1409
01:20:14,440 --> 01:20:18,320
for that that use up some points
and they kind of come on a crown

1410
01:20:18,320 --> 01:20:19,600
of sorcery. 
Sorry, not going to come on. 

1411
01:20:19,880 --> 01:20:24,400
Very expensive so that but what 
I forgot. 

1412
01:20:25,400 --> 01:20:27,960
Or rather. 
Didn't read the spell correctly 

1413
01:20:29,200 --> 01:20:34,000
the ice mage ended up with 
bridge of ice and basically and 

1414
01:20:34,400 --> 01:20:37,760
tactically brilliant absolutely 
brilliant master class but I 

1415
01:20:37,760 --> 01:20:40,640
hadn't counted on it in my 
thinking of you know because 

1416
01:20:40,640 --> 01:20:42,600
when when you GM something like 
this you kind of have it in your

1417
01:20:42,600 --> 01:20:46,480
head so that should do that kind
of the chess pieces kind of you 

1418
01:20:46,480 --> 01:20:49,480
can never because you're not 
playing the games you can't make

1419
01:20:49,480 --> 01:20:51,480
things happen. 
But you think, well, logically 

1420
01:20:51,480 --> 01:20:54,840
that yeah, OK, that, OK, that 
one, that sort of thing. 

1421
01:20:54,840 --> 01:20:56,920
So that's what I done. 
But because I hadn't read the 

1422
01:20:56,920 --> 01:21:01,360
spell, I didn't realize that he 
could move the undead. 

1423
01:21:01,360 --> 01:21:03,600
I thought he could use his move 
his units. 

1424
01:21:04,800 --> 01:21:06,560
He didn't. 
He moved the whites forward and 

1425
01:21:06,560 --> 01:21:08,880
both and we had their teams to 
wing Lasso charged and just 

1426
01:21:08,880 --> 01:21:12,280
slaughtered the unit. 
So he lost advantage and he was 

1427
01:21:12,280 --> 01:21:14,160
basically that was the kids like
part over. 

1428
01:21:14,720 --> 01:21:16,880
There was a bit of chasing. 
Now I put some Chariots and 

1429
01:21:16,880 --> 01:21:18,040
there's a bit of chasing the 
Chariots. 

1430
01:21:18,040 --> 01:21:19,440
But generally speaking, that was
it. 

1431
01:21:19,440 --> 01:21:22,280
It was like it was over on like 
the first turn. 

1432
01:21:23,800 --> 01:21:25,560
Yeah. 
So it's maybe it was the second,

1433
01:21:25,560 --> 01:21:26,720
I can't remember. 
But it was, you know. 

1434
01:21:27,400 --> 01:21:29,760
Not like the original Battle 
that dragon, no. 

1435
01:21:30,040 --> 01:21:32,480
Exactly. 
And then on the main 

1436
01:21:32,480 --> 01:21:35,120
battlefield. 
Yeah, because most of the undead

1437
01:21:35,120 --> 01:21:36,680
army were getting each other's 
way. 

1438
01:21:36,880 --> 01:21:39,920
Having only one wizard meant 
Deta couldn't couldn't, he 

1439
01:21:39,920 --> 01:21:42,280
couldn't move enough units to 
keep the whole thing moving, so 

1440
01:21:42,280 --> 01:21:43,640
it just ended up getting each 
other's way. 

1441
01:21:43,640 --> 01:21:47,520
Installing shutdown was cannon 
and help losses were blasting 

1442
01:21:47,520 --> 01:21:51,400
them apart. 
We did get into the village, but

1443
01:21:51,400 --> 01:21:56,560
the the game kind of ended 
because Dita took too many 

1444
01:21:56,720 --> 01:21:59,600
basically just crossed by shots,
handgun of shots. 

1445
01:22:01,560 --> 01:22:03,680
Yeah. 
So we had the same level of no 

1446
01:22:03,800 --> 01:22:07,360
potential in that game. 
Yeah, it was just volume of 

1447
01:22:07,360 --> 01:22:10,600
shots, you know. 
If you shoot if, if you only hit

1448
01:22:10,600 --> 01:22:14,000
with 50% of them, yeah. 
And then 50% of those go on the 

1449
01:22:14,000 --> 01:22:16,120
meant to call, 50% go on to 
Dita. 

1450
01:22:17,040 --> 01:22:19,160
You know you're going to be 
knocking off a turn a wound or 

1451
01:22:19,160 --> 01:22:22,240
two per turn on D because if 
they do hit him, they actually 

1452
01:22:22,240 --> 01:22:26,160
have a 50% of. 
Making a wound on him so because

1453
01:22:26,160 --> 01:22:29,600
he doesn't have any armor, even 
if you only pick one wound off D

1454
01:22:29,600 --> 01:22:32,080
to per turn. 
Well, the sheer volume of shots 

1455
01:22:32,080 --> 01:22:35,240
you'll put into and of course he
had more things to shoot because

1456
01:22:35,240 --> 01:22:38,240
there were more units. 
Yeah, yeah. 

1457
01:22:38,240 --> 01:22:41,440
He just he, you know, he he. 
Died in the end. 

1458
01:22:41,440 --> 01:22:43,720
Before, yeah. 
And I guess he's a large target 

1459
01:22:43,720 --> 01:22:45,320
as well, so it's not that 
difficult. 

1460
01:22:45,440 --> 01:22:48,120
To hit SO. 
But yeah, but the actual 

1461
01:22:48,120 --> 01:22:50,400
spectacle was amazing. 
It was, you know, forget that. 

1462
01:22:50,400 --> 01:22:52,040
Who cares about that, right? 
Yeah, Yeah. 

1463
01:22:52,040 --> 01:22:55,280
I think like you said, there's 
no like. 

1464
01:22:55,480 --> 01:22:59,000
Tournament element to boil and. 
Of course, the people. 

1465
01:22:59,000 --> 01:23:02,760
Going into it, I don't think 
they have any competitive sense 

1466
01:23:02,760 --> 01:23:05,160
at all of that. 
If you're competitive, you're on

1467
01:23:05,160 --> 01:23:09,360
the on the wrong about. 
Exactly the only competitive 

1468
01:23:09,360 --> 01:23:12,160
streak there was. 
Was always there when your boy 

1469
01:23:12,200 --> 01:23:15,240
is being my brother because he's
my brother and there is, you 

1470
01:23:15,240 --> 01:23:16,720
know, competitive streak between
us. 

1471
01:23:16,720 --> 01:23:19,920
So there will be a little bit of
harsh words I mentioned. 

1472
01:23:20,040 --> 01:23:22,600
Yeah, of course, when you're in 
the matter you want to win. 

1473
01:23:22,840 --> 01:23:24,280
So no. 
One else. 

1474
01:23:24,280 --> 01:23:26,880
Well, actually I was trying to 
be neutral. 

1475
01:23:26,880 --> 01:23:29,040
I thought he was as well, but he
wasn't. 

1476
01:23:29,040 --> 01:23:33,520
He was being Empire centric, so 
it kind of caused some, you 

1477
01:23:33,520 --> 01:23:34,680
know. 
Anyway, we won't go into that, 

1478
01:23:35,280 --> 01:23:37,640
but this fetch was amazing. 
And the most amazing thing of 

1479
01:23:37,640 --> 01:23:40,640
all is talking about the legends
of of gays. 

1480
01:23:41,120 --> 01:23:43,880
Jarvis Johnson was there and he 
came over and watched us play. 

1481
01:23:45,200 --> 01:23:48,080
He wrote the scenario. 
He wrote the undead book. 

1482
01:23:48,520 --> 01:23:51,360
The Guy, what was his reaction 
to it? 

1483
01:23:51,360 --> 01:23:53,360
He was just. 
He was just like he was trying 

1484
01:23:53,360 --> 01:23:54,800
to remember the scenario for a 
little. 

1485
01:23:55,520 --> 01:23:57,480
While oh did I write that one 
that sort of thing, but just 

1486
01:23:57,480 --> 01:24:00,120
having him there and just asked 
me some questions and talking to

1487
01:24:00,120 --> 01:24:02,240
him about it and the fact he was
watching he. 

1488
01:24:02,240 --> 01:24:05,000
Was smiling. 
Watching us play it and that I 

1489
01:24:05,000 --> 01:24:08,000
said that that day was just the 
best day in the world because of

1490
01:24:08,000 --> 01:24:09,280
that. 
Yeah, yeah, yeah. 

1491
01:24:09,280 --> 01:24:13,000
He's letting the games, Rachel. 
Wrote the scenario. 

1492
01:24:13,000 --> 01:24:14,720
We're playing and he's watching 
us and. 

1493
01:24:14,720 --> 01:24:18,240
Smiling at what we're doing. 
And I'm just, oh God, it was 

1494
01:24:18,360 --> 01:24:20,880
just the most amazing 
experience. 

1495
01:24:20,920 --> 01:24:27,720
And that's one reason why I love
Boyle, because it's just a real 

1496
01:24:27,720 --> 01:24:30,560
community event, the most 
community event you could ever 

1497
01:24:30,560 --> 01:24:32,400
get. 
Because I said there's no cost 

1498
01:24:32,400 --> 01:24:33,720
to go. 
Obviously if you're going to 

1499
01:24:33,720 --> 01:24:37,240
stay over, you're going to, you 
know, you've got a hotel and 

1500
01:24:37,360 --> 01:24:39,440
yeah, you're going to get 
yourself there as well. 

1501
01:24:40,000 --> 01:24:42,600
Self is free. 
And I think there is. 

1502
01:24:42,640 --> 01:24:47,000
A fair number of non. 
British people showing up as 

1503
01:24:47,000 --> 01:24:48,200
well. 
Yeah, yeah, yeah, yeah. 

1504
01:24:48,200 --> 01:24:49,800
Loads of people, they come from 
farmland. 

1505
01:24:50,000 --> 01:24:51,600
We we get quite. 
A few. 

1506
01:24:53,560 --> 01:24:56,520
Usus old hammers coming along, 
you know. 

1507
01:24:56,520 --> 01:25:01,200
You probably know some of them 
from Facebook and it, it just, 

1508
01:25:01,200 --> 01:25:04,640
it's just grown and grown and 
grown and, you know, probably 

1509
01:25:04,640 --> 01:25:07,160
the, the, the core that started 
it. 

1510
01:25:07,680 --> 01:25:10,520
We don't necessarily always run 
the big games. 

1511
01:25:10,520 --> 01:25:12,880
It's people who have joined 
since that running the big games

1512
01:25:12,880 --> 01:25:15,720
on, on the tables. 
You know, it's, you know, 

1513
01:25:15,920 --> 01:25:18,720
there's a little bit of 
frustration maybe sometimes that

1514
01:25:18,720 --> 01:25:21,440
we can't get tables because it's
a booking system and there's 

1515
01:25:21,440 --> 01:25:24,400
only so many tables we can get 
and we think, oh, this we should

1516
01:25:24,400 --> 01:25:25,800
get to. 
But, you know, at the end of the

1517
01:25:25,800 --> 01:25:28,200
day, sometimes there's games 
going on and there's people you 

1518
01:25:28,200 --> 01:25:30,240
can chat to. 
And, you know, said I'm not my 

1519
01:25:30,240 --> 01:25:32,520
social person in the world, but 
I can still get on with it 

1520
01:25:32,520 --> 01:25:33,880
there. 
You know, I feel, I feel 

1521
01:25:33,880 --> 01:25:37,640
comfortable and I don't feel, 
you know, out of place. 

1522
01:25:37,640 --> 01:25:41,280
It's it's just, yeah, everyone 
is there for the same reason. 

1523
01:25:41,280 --> 01:25:42,920
They have sort of the same love 
for these. 

1524
01:25:43,200 --> 01:25:48,480
Old systems and you know, yeah, 
I mean, there was, there was a 

1525
01:25:48,640 --> 01:25:51,600
slight. 
Issue a couple of years ago that

1526
01:25:52,520 --> 01:25:56,280
there is a painting competition 
there and it was getting a 

1527
01:25:56,280 --> 01:26:00,360
little bit too. 
We don't, we don't want to be 

1528
01:26:00,360 --> 01:26:01,560
gatekeepers. 
No. 

1529
01:26:02,280 --> 01:26:04,240
But some of the entries were 
losing. 

1530
01:26:04,240 --> 01:26:08,640
The point of what it was, they 
were Sara Lee, old Hammer. 

1531
01:26:08,680 --> 01:26:11,760
They were just people turned up 
to win a painting competition. 

1532
01:26:12,960 --> 01:26:14,920
Yeah, not people coming for the 
event. 

1533
01:26:15,600 --> 01:26:16,480
If that makes sense. 
Yeah. 

1534
01:26:16,480 --> 01:26:18,960
Yeah, yeah, absolutely. 
I mean, the painting got to you 

1535
01:26:18,960 --> 01:26:21,320
is kind of it's there as. 
Well, they came. 

1536
01:26:21,320 --> 01:26:22,440
Forward. 
And there's nothing wrong with 

1537
01:26:22,440 --> 01:26:27,360
that as such, but it kind of 
loses some of the essence of 

1538
01:26:27,360 --> 01:26:31,080
what it is. 
It's it's not a, you know, even 

1539
01:26:31,080 --> 01:26:32,720
in painting it should be a 
competitive thing. 

1540
01:26:32,720 --> 01:26:35,320
It's just lost. 
Yeah, yeah. 

1541
01:26:35,400 --> 01:26:39,520
It's not necessarily, you know. 
The most accomplished technique 

1542
01:26:39,520 --> 01:26:42,800
perhaps you need the right model
and so I mean there is some 

1543
01:26:42,920 --> 01:26:44,880
absolute stunning painters that 
take part. 

1544
01:26:44,920 --> 01:26:47,960
In the right outlet, of course, 
he is one of the best painters 

1545
01:26:47,960 --> 01:26:50,000
I've ever, you know, stuff I've 
ever seen in my life. 

1546
01:26:50,000 --> 01:26:53,360
You know, he he'll downplay his 
abilities, but it is absolutely 

1547
01:26:53,360 --> 01:26:56,960
stunning, you know, you know, 
surpassing heavy metal 

1548
01:26:56,960 --> 01:26:59,320
standards, you know, absolutely 
amazing. 

1549
01:27:00,440 --> 01:27:04,120
But it's just it again, it 
should not be viewed as being a 

1550
01:27:04,400 --> 01:27:06,480
it's it's really competitive. 
I was like, no, no, just come 

1551
01:27:06,480 --> 01:27:07,920
along, have some fun. 
And if you win a Peyton 

1552
01:27:07,920 --> 01:27:10,640
competition, that's great, but 
it's not, you know, it's not 

1553
01:27:10,640 --> 01:27:13,400
about going to an event when you
make and then leaving. 

1554
01:27:14,760 --> 01:27:17,560
It's not about that. 
So, but aside from that, yeah, 

1555
01:27:17,640 --> 01:27:20,200
community event, come along, 
please do enjoy it. 

1556
01:27:20,920 --> 01:27:23,280
There is always, if you're 
staying in the area, there's 

1557
01:27:23,280 --> 01:27:25,320
always a good number of us that 
go to the pub afterwards as 

1558
01:27:25,320 --> 01:27:27,120
well. 
Continue the good times. 

1559
01:27:27,360 --> 01:27:28,800
And that's part that's that's 
the whole thing. 

1560
01:27:28,920 --> 01:27:31,120
It is the community. 
It is us coming together and 

1561
01:27:31,120 --> 01:27:36,440
being like minded people about 
playing with silly toy soldiers 

1562
01:27:37,160 --> 01:27:38,920
and just having a laugh with 
each other. 

1563
01:27:39,080 --> 01:27:40,640
And it's that's what it's all 
about. 

1564
01:27:40,640 --> 01:27:44,320
And the, the, the going to the 
pub or the evening to an extent,

1565
01:27:44,320 --> 01:27:46,920
in some cases even becomes the 
main event rather than the 

1566
01:27:46,920 --> 01:27:52,280
actual game sometimes because 
it's just, you know, especially 

1567
01:27:52,280 --> 01:27:55,200
considering this has run over 
the COVID period as well, which 

1568
01:27:55,200 --> 01:27:57,880
was more even more isolation. 
So if you're feeling, if you're 

1569
01:27:57,880 --> 01:28:00,800
a gamer, you feel isolated from 
the world and that come along, 

1570
01:28:00,960 --> 01:28:04,920
join in, be part of something 
that is just and showing the 

1571
01:28:04,920 --> 01:28:09,080
love to all of us. 
And and, you know, saying we're 

1572
01:28:09,080 --> 01:28:11,480
all cool, we're all great, let's
let's have fun together. 

1573
01:28:12,240 --> 01:28:14,520
So how long is it over? 
Three days or two days? 

1574
01:28:14,520 --> 01:28:16,600
So, yeah, so. 
It starts on the Friday and 

1575
01:28:17,600 --> 01:28:20,080
that's quite a. 
Quiet day normally there's it's 

1576
01:28:20,080 --> 01:28:25,240
getting busier at the Friday. 
The Saturday is now just insane.

1577
01:28:26,640 --> 01:28:28,880
You, you almost can't move for 
people. 

1578
01:28:29,120 --> 01:28:32,520
You know it's it is. 
That busy, especially in like 

1579
01:28:32,520 --> 01:28:35,400
the side, the side. 
So, so there's a main tent which

1580
01:28:35,400 --> 01:28:37,480
adds the flavour as well. 
It's kind of like you're, you're

1581
01:28:37,480 --> 01:28:39,560
on a battlefield, you know, 
you're generally in the tent. 

1582
01:28:39,560 --> 01:28:41,880
It's kind of has that thing. 
So it's a big Marquis sort of 

1583
01:28:41,880 --> 01:28:43,040
thing that the big tables are 
in. 

1584
01:28:43,160 --> 01:28:47,200
And then there's side rooms that
have some and the shop as well 

1585
01:28:47,200 --> 01:28:49,560
that have tables in. 
And on the Saturday, yeah, it's 

1586
01:28:49,600 --> 01:28:51,080
really hard to move in any of 
those really. 

1587
01:28:51,720 --> 01:28:54,040
There's an open courtyard area 
that's easy to move around in. 

1588
01:28:54,280 --> 01:28:56,200
But if it's raining, that's a 
bit horrible. 

1589
01:28:56,520 --> 01:28:59,200
Or if it's really sunny, but 
it's August, if it's really hot,

1590
01:28:59,360 --> 01:29:01,120
that'd be horrible as well. 
You end up sunburn. 

1591
01:29:01,720 --> 01:29:05,520
I played one year next reminder 
out there and got sunburned as 

1592
01:29:05,520 --> 01:29:10,080
anything. 
It happens and sadly, you know, 

1593
01:29:10,120 --> 01:29:13,920
Brian's no longer with us. 
Brian Ansell, for those of you 

1594
01:29:13,920 --> 01:29:16,120
who know your games virtual 
history, you'll know that name 

1595
01:29:16,960 --> 01:29:23,560
and the first few boils. 
He was absolutely amazing, he 

1596
01:29:23,560 --> 01:29:26,400
really was. 
He was so keen and eager to chat

1597
01:29:26,400 --> 01:29:31,720
to people about the history and 
what it what, where it came from

1598
01:29:31,720 --> 01:29:34,440
Games Workshop as a, as a thing,
because really he, if it wasn't 

1599
01:29:34,440 --> 01:29:35,920
for him, there would be no Games
Workshop. 

1600
01:29:36,080 --> 01:29:39,840
He didn't start it. 
He made it become what it 

1601
01:29:39,840 --> 01:29:42,800
became. 
You know, he deserves full 

1602
01:29:42,800 --> 01:29:45,080
credit for that. 
And anyone that has a bad word 

1603
01:29:45,080 --> 01:29:47,720
to say about him should bury 
their head and, you know, just 

1604
01:29:47,920 --> 01:29:50,400
forget it. 
He if it wasn't for him, you 

1605
01:29:50,400 --> 01:29:51,800
wouldn't have the Games Workshop
you have today. 

1606
01:29:52,880 --> 01:29:57,200
And one of my favorite anecdotes
from that time was he brought 

1607
01:29:57,200 --> 01:30:00,600
out the original metal cast of 
the Mighty Fortress. 

1608
01:30:01,000 --> 01:30:02,920
Yeah. 
What? 

1609
01:30:02,920 --> 01:30:05,320
The 4th edition, not the 5th 
edition one. 

1610
01:30:05,520 --> 01:30:09,080
The the original 1. 
The the actual metal cast of it,

1611
01:30:09,440 --> 01:30:13,360
which must was, was, you know, 
in essence, it's not worth 

1612
01:30:13,360 --> 01:30:15,440
anything but sheer weight of 
metal. 

1613
01:30:15,440 --> 01:30:18,720
It's worth something and and 
sentimentality something you 

1614
01:30:18,720 --> 01:30:21,160
know, and it should be given 
respect and love. 

1615
01:30:22,800 --> 01:30:25,160
And he wanted to use it in a 
siege game we were playing. 

1616
01:30:25,160 --> 01:30:28,200
But it's not painted. 
It's just pure metal. 

1617
01:30:28,200 --> 01:30:30,680
It's not painted. 
So we didn't use it even though 

1618
01:30:31,000 --> 01:30:34,560
we didn't use it. 
But then someone, I'm not going 

1619
01:30:34,560 --> 01:30:37,080
to say who it was to my brother.
I'm not going to say who it was.

1620
01:30:38,880 --> 01:30:42,720
It was raining as hell that day 
and he used it to weigh down the

1621
01:30:42,720 --> 01:30:46,720
tent flaps. 
Oh, so it's like, oh, oh, that's

1622
01:30:46,720 --> 01:30:48,000
a lack of respect a little. 
Bit. 

1623
01:30:48,120 --> 01:30:51,480
But yeah, got a bit of 
structural use for me. 

1624
01:30:51,880 --> 01:30:53,200
Yeah, I mean it. 
Didn't damage it anyway. 

1625
01:30:53,200 --> 01:30:55,400
It's greatly huge lump of lead, 
yeah. 

1626
01:30:55,600 --> 01:30:56,880
It's not going to take care of 
homes. 

1627
01:30:57,400 --> 01:30:59,400
Use the wall sections to. 
Weigh down the tent flap 

1628
01:30:59,800 --> 01:31:02,240
flapping back in the. 
Wind good one. 

1629
01:31:02,680 --> 01:31:04,880
So how does it usually work? 
Is it? 

1630
01:31:05,000 --> 01:31:08,800
Easy to get the room in the area
if you're staying over. 

1631
01:31:09,080 --> 01:31:12,760
Oh, that can be difficult 
because the rooms do go quickly.

1632
01:31:13,800 --> 01:31:16,240
There are always rooms and if 
you have to stay further out, 

1633
01:31:16,240 --> 01:31:17,520
you have to stay further out. 
I'm afraid. 

1634
01:31:17,520 --> 01:31:19,200
That's that's awesome. 
Yeah. 

1635
01:31:19,400 --> 01:31:21,040
So if you're now you're 
thinking, oh, have I booked a 

1636
01:31:21,040 --> 01:31:22,680
room yet? 
Anybody needs to think about 

1637
01:31:22,680 --> 01:31:26,120
that. 
Yeah, it can be difficult, 

1638
01:31:26,120 --> 01:31:28,360
especially in Europe. 
But you know what, there's 

1639
01:31:28,360 --> 01:31:30,600
plenty of Airbnb places as well 
in Europe. 

1640
01:31:30,640 --> 01:31:35,000
So you can go Airbnb if need be.
You will find something. 

1641
01:31:35,080 --> 01:31:36,080
It might. 
You have to pay a little bit 

1642
01:31:36,080 --> 01:31:38,440
more. 
It's like you'll find something.

1643
01:31:39,480 --> 01:31:44,120
I tend to book my hotel kind of 
the weekend of boil the previous

1644
01:31:44,120 --> 01:31:47,760
year because I go to the same 
hotel every year. 

1645
01:31:48,800 --> 01:31:52,560
Is your habit, you know? 
And on the come, we'll come from

1646
01:31:52,560 --> 01:31:54,680
going to. 
I have changed the hotel that I 

1647
01:31:54,720 --> 01:31:56,800
went to. 
First of all, you might be still

1648
01:31:56,800 --> 01:31:58,720
be able to get into that hotel 
we used to use. 

1649
01:31:59,200 --> 01:32:01,520
There's a travelling as well. 
So there's a few things there, 

1650
01:32:01,560 --> 01:32:07,000
you know, But yeah. 
Most people do stay in the air 

1651
01:32:07,000 --> 01:32:09,720
and come out to the. 
Pub and said afterwards and just

1652
01:32:10,040 --> 01:32:12,160
have a nice laugh with you, you 
know, and. 

1653
01:32:12,160 --> 01:32:14,920
Chat to your. 
Mates and be geeky and sometimes

1654
01:32:14,920 --> 01:32:16,680
we talk about games or things, 
sometimes about something 

1655
01:32:16,680 --> 01:32:18,920
totally different. 
It's just a case of meeting up 

1656
01:32:18,920 --> 01:32:21,400
with mates, meeting up with guys
and and and girls. 

1657
01:32:21,760 --> 01:32:24,400
It tends to be a male thing. 
I'll be honest with you, it does

1658
01:32:24,400 --> 01:32:28,880
tend to be a male thing, as we 
know a hobby is, but that's not 

1659
01:32:29,080 --> 01:32:31,680
exclusively male, though there 
are you know, there are some 

1660
01:32:31,680 --> 01:32:34,720
women that do come as well and 
some people bring their partners

1661
01:32:34,720 --> 01:32:36,400
as well. 
Whether they enjoy the whole day

1662
01:32:36,400 --> 01:32:41,320
event, I don't know, but we have
some kids sometimes as well. 

1663
01:32:42,480 --> 01:32:46,760
You know, mostly they're 
respectful of the models and but

1664
01:32:46,760 --> 01:32:48,680
you do get the odd occasional 
picking up and go. 

1665
01:32:48,680 --> 01:32:53,000
What's this? 
I'm afraid I had one year when 

1666
01:32:53,000 --> 01:32:53,640
I. 
Ran the. 

1667
01:32:56,240 --> 01:32:58,160
What's it called? 
The the dwarf scenario. 

1668
01:32:58,600 --> 01:33:02,760
Battle rate of Eastgate One 
knocked my trolls onto the 

1669
01:33:02,760 --> 01:33:04,360
floor. 
Onto a concrete floor. 

1670
01:33:05,760 --> 01:33:07,520
They survived. 
They weren't even shipped. 

1671
01:33:09,240 --> 01:33:12,000
Well, yeah, strong tone does. 
I didn't paint. 

1672
01:33:12,000 --> 01:33:16,720
A strong tone creates a bit of a
it's almost like a varnish. 

1673
01:33:18,160 --> 01:33:20,200
Yeah, so. 
So they survived quite well. 

1674
01:33:20,200 --> 01:33:21,800
But yeah, it does happen. 
You've you've. 

1675
01:33:21,800 --> 01:33:24,040
Kind because it's a big event, 
there'll be kids there. 

1676
01:33:24,040 --> 01:33:26,400
You kind of accept that might 
happen and just take it because 

1677
01:33:27,280 --> 01:33:30,520
I love the fact that you're that
interested in what I've painted.

1678
01:33:30,600 --> 01:33:32,680
You want to look at it. 
You've got to kind of have that 

1679
01:33:32,680 --> 01:33:34,720
attitude. 
But if people did stop being 

1680
01:33:35,280 --> 01:33:37,840
snobbish with with someone's 
miniatures, I think the whole 

1681
01:33:37,840 --> 01:33:40,480
community or anyone that's 
around would kind of back up 

1682
01:33:40,480 --> 01:33:42,840
that, you know, stop doing that,
that sort of thing. 

1683
01:33:42,840 --> 01:33:46,160
They're they're supporting. 
Ask if you want to touch 

1684
01:33:46,160 --> 01:33:47,280
anyone's thoughts. 
Exactly. 

1685
01:33:49,080 --> 01:33:50,720
Right. 
So yeah, I think anyone 

1686
01:33:50,720 --> 01:33:54,120
listening should really, you 
know, be teased at this. 

1687
01:33:54,120 --> 01:33:58,360
And yeah, if you are able to 
join up this year or any year, 

1688
01:33:58,360 --> 01:34:00,400
it's absolutely amazing, I'm 
sure. 

1689
01:34:00,400 --> 01:34:04,800
So yeah, hope to see you there 
indeed. 

1690
01:34:04,920 --> 01:34:10,520
Yeah, and hopefully. 
The my excited voices conveyed 

1691
01:34:10,520 --> 01:34:14,120
how much it means to me. 
Yeah, I think that definitely 

1692
01:34:14,120 --> 01:34:19,000
came across that this is an. 
Amazing event and I mean, if you

1693
01:34:19,640 --> 01:34:22,560
or into and you are because if 
you are listening, you are 

1694
01:34:22,560 --> 01:34:27,160
definitely into these games, 
whether you call it old hammer, 

1695
01:34:27,160 --> 01:34:31,960
hero Hammer or whatever hammer. 
I think they all sort of aim at 

1696
01:34:31,960 --> 01:34:35,760
the same experience and you 
know, attract mostly the same 

1697
01:34:35,760 --> 01:34:37,920
crowd. 
I mean, there's no exact 

1698
01:34:37,920 --> 01:34:40,120
definition of what what is old 
hammer, What's middle hammer. 

1699
01:34:40,120 --> 01:34:43,800
I think that's not really an 
important distinction in any 

1700
01:34:43,800 --> 01:34:47,680
way. 
Yeah, it started off being very 

1701
01:34:47,680 --> 01:34:50,480
much third. 
Edition earlier and I'm 

1702
01:34:50,840 --> 01:34:53,680
partially responsible for 
pushing like 4th into it. 

1703
01:34:54,280 --> 01:34:56,720
And to be honest with you, 
people turn up and they play 8th

1704
01:34:56,720 --> 01:35:02,120
sometimes and I think also in 
like in different areas. 

1705
01:35:02,400 --> 01:35:05,720
The idea of what is old 
Warhammer is different because 

1706
01:35:05,880 --> 01:35:09,280
in England, of course, that's 
where you like. 

1707
01:35:09,280 --> 01:35:12,800
In Sweden, I don't think more 
than a handful of people played 

1708
01:35:12,800 --> 01:35:15,760
Warhammer before 4th edition. 
It was really, really niche. 

1709
01:35:15,760 --> 01:35:19,080
It wasn't in 4th edition. 
But of course someone getting 

1710
01:35:19,080 --> 01:35:23,080
into The Hobbit, like Eighth, 
they think 4th edition is 

1711
01:35:23,080 --> 01:35:26,120
ancient. 
That's the oldest of Oldhammer. 

1712
01:35:26,120 --> 01:35:28,720
So it is really it is ancient, 
but you. 

1713
01:35:30,320 --> 01:35:33,840
Know is it Oldhammer don't know 
is it old warhammer yes it is 

1714
01:35:33,840 --> 01:35:37,600
100% and that's you know but 
also we're a tolerant group 

1715
01:35:37,600 --> 01:35:41,120
generally we don't tend to be 
grognards about it and people 

1716
01:35:41,120 --> 01:35:43,680
will play 8th edition if I don't
want to play 8th edition, I just

1717
01:35:43,680 --> 01:35:46,240
won't play 8th edition I'll come
and look at Britney models 

1718
01:35:46,240 --> 01:35:49,040
though and I'll ask what's going
on yeah yeah and I mean an 8th 

1719
01:35:49,040 --> 01:35:51,120
edition game can look amazing 
you. 

1720
01:35:51,120 --> 01:35:55,320
Have these huge units that looks
great exactly exactly and things

1721
01:35:55,640 --> 01:35:57,240
in the middle. 
To be honest with you, really 

1722
01:35:57,240 --> 01:36:00,400
big games 6th edition isn't a 
bad addition to play really big 

1723
01:36:00,400 --> 01:36:01,600
games. 
So almost a big tape. 

1724
01:36:02,120 --> 01:36:03,640
We've done 6th edition before, 
you know. 

1725
01:36:03,720 --> 01:36:05,840
So one year we played Warhammer 
Ahoy. 

1726
01:36:05,880 --> 01:36:09,320
So we played sea battles that 
are out of the At the Generals 

1727
01:36:09,320 --> 01:36:12,040
Compendium from six. 
Oh, yeah, yeah, yeah, I have 

1728
01:36:12,040 --> 01:36:16,320
that one, yeah. 
Maybe if you're into HL Sigma, 

1729
01:36:16,480 --> 01:36:19,560
maybe they don't bring that. 
I think maybe they're that's not

1730
01:36:19,560 --> 01:36:22,560
Yeah, pushing it a little bit. 
Nearly played, I've got to be 

1731
01:36:22,560 --> 01:36:24,080
honest. 
But do you know what maybe? 

1732
01:36:24,400 --> 01:36:26,760
I'm, I'm, I am expecting, I 
don't. 

1733
01:36:26,760 --> 01:36:29,240
I think we might have seen the 
first ones this year. 

1734
01:36:29,240 --> 01:36:31,920
Actually, I can't remember. 
I'm expecting to see more hammer

1735
01:36:31,920 --> 01:36:34,360
the old world there eventually. 
If it has, if it wasn't this 

1736
01:36:34,400 --> 01:36:36,080
year, probably sorry, last year 
just gone. 

1737
01:36:36,080 --> 01:36:37,520
It'll be this year coming up 
quickly. 

1738
01:36:37,760 --> 01:36:40,720
And I mean the regardless if you
want. 

1739
01:36:40,720 --> 01:36:45,120
To play the old world, of 
course, it has revived the the 

1740
01:36:45,160 --> 01:36:47,760
old beauty of it. 
I think you're making people 

1741
01:36:47,760 --> 01:36:49,400
interested in the old models and
so on. 

1742
01:36:49,400 --> 01:36:53,720
And I mean, I've been pleasantly
surprised by the made to order 

1743
01:36:53,720 --> 01:36:54,240
stuff. 
They. 

1744
01:36:54,360 --> 01:36:56,360
Oh, brilliant. 
Yeah, nice to be fantastic. 

1745
01:36:56,840 --> 01:36:59,800
I I would. 
Answer I think old hammer has 

1746
01:37:00,040 --> 01:37:03,920
sparked that but then that's in 
turn sparked more old hammer 

1747
01:37:03,920 --> 01:37:07,840
because you said it's was the 
community that wanted it. 

1748
01:37:08,480 --> 01:37:11,760
We found old Hammer and worked 
with that and then that's 

1749
01:37:11,760 --> 01:37:13,240
obviously inspired Games 
Workshop to go. 

1750
01:37:13,600 --> 01:37:15,880
There's a market there. 
There's people with disposable 

1751
01:37:15,880 --> 01:37:17,320
income there. 
It's not kids. 

1752
01:37:17,600 --> 01:37:20,080
It's all actual money to spend. 
So let's do this made to order 

1753
01:37:20,080 --> 01:37:23,800
thing and that's in turn channel
people wouldn't to old hammer as

1754
01:37:23,800 --> 01:37:27,520
well. 
So it's it's like a yeah, like 

1755
01:37:27,560 --> 01:37:29,560
like a Dynamo keeping itself 
going. 

1756
01:37:29,760 --> 01:37:31,840
Yeah. 
And I mean the the made to 

1757
01:37:31,840 --> 01:37:33,880
orders yeah. 
I mean it's not cheap, but. 

1758
01:37:33,880 --> 01:37:37,040
In the outrageously expensive 
right there, I think it's it 

1759
01:37:37,520 --> 01:37:40,160
beats e-mail prices. 
It beats e-mail prices 

1760
01:37:40,160 --> 01:37:43,320
significantly. 
Yeah, and anything that can 

1761
01:37:43,320 --> 01:37:46,200
bring those down and stop people
being idiots about, you know, 

1762
01:37:46,200 --> 01:37:50,080
how much they charge for 
something, then then that's 

1763
01:37:50,080 --> 01:37:52,760
that's got to be a good thing. 
I'm looking forward to seeing 

1764
01:37:52,760 --> 01:37:55,200
many more major and I'd like to 
see almost kind of be a cycle 

1765
01:37:55,200 --> 01:38:00,080
that maybe every sort of let's 
say August is like they'd 

1766
01:38:00,080 --> 01:38:02,640
release some Empire stuff every 
you know, yeah, yeah, they would

1767
01:38:02,640 --> 01:38:05,440
have been amazing high off stuff
and maybe maybe it's the. 

1768
01:38:05,440 --> 01:38:08,240
Same thing as the previous. 
Year but it gives you a window 

1769
01:38:08,240 --> 01:38:11,840
to get those things yeah because
you're always here when you sort

1770
01:38:11,880 --> 01:38:13,600
of OK up in that these. 
Made to order. 

1771
01:38:13,600 --> 01:38:15,280
Oh, we're still made to order. 
I missed that. 

1772
01:38:15,280 --> 01:38:19,160
So people obviously sometimes 
miss these chances. 

1773
01:38:19,520 --> 01:38:25,480
So if you had just just rounding
off 111 Dream made to order, 

1774
01:38:25,480 --> 01:38:29,120
what would it be? 
Oh my dream mate to order. 

1775
01:38:29,600 --> 01:38:31,360
Yes, Goodwin's. 
Original scathing range. 

1776
01:38:32,200 --> 01:38:36,800
I mean, I've already got them, 
but I still buy more of them and

1777
01:38:36,800 --> 01:38:38,400
you need a lot. 
It's my ideal. 

1778
01:38:38,400 --> 01:38:40,040
It's my. 
Absolute ideal. 

1779
01:38:40,920 --> 01:38:42,400
Love all of them. 
What about yourself? 

1780
01:38:42,440 --> 01:38:47,240
What would yours be? 
Well, yeah, I mean, I, I am an 

1781
01:38:47,240 --> 01:38:49,600
Empire guy. 
So, but I basically have 

1782
01:38:50,640 --> 01:38:53,640
everything, but I would have 
liked a few more steam tanks. 

1783
01:38:53,640 --> 01:38:55,440
So I think just one single 
model. 

1784
01:38:55,720 --> 01:38:58,840
I need 8 steam tanks, so a few 
more steam tanks. 

1785
01:38:58,840 --> 01:39:01,240
That's something to say that 
that's about I need a. 

1786
01:39:01,240 --> 01:39:04,960
Few more steam tanks, yeah, 
yeah, that that implies you've 

1787
01:39:04,960 --> 01:39:07,240
got a load anyway, but a. 
Few more would be Yeah, I. 

1788
01:39:07,960 --> 01:39:10,680
Agree with you. 
I agree and also another one 

1789
01:39:10,680 --> 01:39:12,600
would have been cool if they 
released. 

1790
01:39:12,880 --> 01:39:17,040
Like a set of the old monsters, 
The 3rd edition. 

1791
01:39:17,040 --> 01:39:18,640
Yeah, monsters. 
That would have been cool. 

1792
01:39:18,720 --> 01:39:21,280
Oh yeah, yeah, absolutely. 
Because I mean, pretty much all 

1793
01:39:21,280 --> 01:39:23,280
armies could use that. 
So it would have been useful. 

1794
01:39:23,480 --> 01:39:27,480
For everyone who's into the era 
on the Empire front, and they've

1795
01:39:27,480 --> 01:39:30,080
done quite a lot, but it would 
be nice to see them do. 

1796
01:39:30,080 --> 01:39:33,800
The crossbow men yeah, the 
swordsman great swords. 

1797
01:39:33,800 --> 01:39:36,680
He had a shite, but great 
swords, lovely models though. 

1798
01:39:37,640 --> 01:39:40,120
And and do you know what would 
be really cool? 

1799
01:39:40,320 --> 01:39:43,440
The plug in weapon soldiers. 
Yeah, I was thinking about that 

1800
01:39:43,440 --> 01:39:44,840
when you when you mentioned 
these. 

1801
01:39:45,920 --> 01:39:48,560
Yeah, because they are quite 
versatile. 

1802
01:39:48,560 --> 01:39:52,800
To. 
To use as well as the Halbert 

1803
01:39:52,800 --> 01:39:59,040
Swordman crossbow man and yeah, 
and just, they're just really 

1804
01:39:59,040 --> 01:40:00,600
nice models. 
And do you know what? 

1805
01:40:00,600 --> 01:40:05,800
They do they funnily enough, 
because they were virtually the 

1806
01:40:05,800 --> 01:40:11,480
same sculpt, but they just evoke
that hero quest soldier feel 

1807
01:40:12,240 --> 01:40:16,760
that that was that kind of was 
it was kind of in that Perry 

1808
01:40:16,760 --> 01:40:19,240
range, not all the models, but 
some that had that feel like 

1809
01:40:19,320 --> 01:40:21,720
some of The Archers looked a bit
like that and the battle masks 

1810
01:40:21,720 --> 01:40:24,960
and stuff had that feel as well.
That feel for trooper. 

1811
01:40:25,240 --> 01:40:30,480
That is just like, oh, that's 
that's peak pop top empire for 

1812
01:40:30,480 --> 01:40:32,360
me. 
So if they did those high range,

1813
01:40:32,800 --> 01:40:35,000
Oh my God, I'll be happy. 
And you could, you could sort of

1814
01:40:35,000 --> 01:40:39,360
make almost an entire army with.
As it's always country, Yeah, 

1815
01:40:39,360 --> 01:40:41,800
Jeff Solomon Sims recently did 
his own. 

1816
01:40:41,800 --> 01:40:44,920
Version of those, he creates 
something very similar and 

1817
01:40:44,920 --> 01:40:46,680
released them for a very limited
amount of time. 

1818
01:40:46,680 --> 01:40:50,640
They're really close to the hero
quest aesthetic because he loves

1819
01:40:50,640 --> 01:40:55,400
hero quests and yeah, with those
he also did a handgun as well. 

1820
01:40:55,680 --> 01:41:01,000
So you really could make 
obviously not Knights, but the 

1821
01:41:01,000 --> 01:41:04,000
fun troops, you could do an 
entire army of them. 

1822
01:41:04,120 --> 01:41:07,680
I'll tell you what I say you 
could do is the Empire artillery

1823
01:41:07,680 --> 01:41:08,960
crew. 
Yeah. 

1824
01:41:09,720 --> 01:41:11,800
Drews, all of them. 
They could do like a set of all 

1825
01:41:11,800 --> 01:41:13,040
of them. 
Yeah. 

1826
01:41:13,040 --> 01:41:14,520
You could mix and match them 
quite easy. 

1827
01:41:14,520 --> 01:41:16,640
They they fit, you know, they 
did in the back reports, you 

1828
01:41:16,640 --> 01:41:17,200
know? 
Yeah. 

1829
01:41:17,200 --> 01:41:20,120
Yeah, I do that as well. 
I I never keep track of who's 

1830
01:41:20,120 --> 01:41:22,120
actually. 
Supposed to be in what? 

1831
01:41:22,960 --> 01:41:26,120
Yeah, War machines. 
So yeah, yeah, maybe not the 

1832
01:41:26,120 --> 01:41:27,960
dude standing on the cannonballs
with the mortar. 

1833
01:41:28,040 --> 01:41:28,680
Yeah, yeah. 
That's a. 

1834
01:41:28,960 --> 01:41:31,320
Bit of a giveaway and one 
holding a cannonball in his 

1835
01:41:31,320 --> 01:41:33,200
hands. 
That's probably not the hell 

1836
01:41:33,200 --> 01:41:37,200
Blaster so, but yeah, something 
like that, that would be really 

1837
01:41:37,200 --> 01:41:39,560
cool if they did that as well. 
So I think there's a lot, 

1838
01:41:39,560 --> 01:41:41,480
there's still a lot they could 
do with the race. 

1839
01:41:41,520 --> 01:41:44,640
And then, you know, do they then
go back even further than kind 

1840
01:41:44,640 --> 01:41:46,600
of how far they've gone so far? 
Yeah. 

1841
01:41:46,840 --> 01:41:48,960
Yeah. 
Because I mean, I guess 

1842
01:41:48,960 --> 01:41:51,800
technically they have really 
some. 3rd edition models, but 

1843
01:41:51,840 --> 01:41:54,200
they're sort of in the 4th 
edition era mostly. 

1844
01:41:54,200 --> 01:41:57,640
But absolutely, why not? 
You know, imagine they did all 

1845
01:41:57,640 --> 01:41:59,240
the different regiments of 
renown. 

1846
01:41:59,360 --> 01:42:01,520
Not just Prince Luther's. 
If they did bugmans. 

1847
01:42:01,520 --> 01:42:04,560
If they did bugmans through the 
ages you could get like the 

1848
01:42:04,560 --> 01:42:10,560
originals all. 
Those ones, there is so much 

1849
01:42:10,560 --> 01:42:12,320
there. 
Is so much possibility they 

1850
01:42:12,320 --> 01:42:16,080
could do with this made to 
order, but if they truly 

1851
01:42:16,080 --> 01:42:20,160
explored it, oh man, that it 
would it would be awesome. 

1852
01:42:20,520 --> 01:42:24,120
Yeah, I guess maybe you know 
there is one limiting factor. 

1853
01:42:24,120 --> 01:42:28,960
Do they have all the original 
bolts or can they recreate them?

1854
01:42:29,200 --> 01:42:31,920
You you can. 
All you need is an is is a 

1855
01:42:32,040 --> 01:42:34,600
sculpt. 
And you can try and they should 

1856
01:42:34,600 --> 01:42:37,640
have all of those. 
They could even print them. 

1857
01:42:37,840 --> 01:42:39,400
Let's be told. 
Yeah, that's true. 

1858
01:42:40,520 --> 01:42:42,520
You know, like, I don't think 
they ever. 

1859
01:42:42,520 --> 01:42:44,000
Will, because that's almost 
opening the door. 

1860
01:42:44,000 --> 01:42:46,680
And saying, oh, printing's fine.
I don't think games were ever 

1861
01:42:46,680 --> 01:42:49,920
going to say that because it's a
low, you know, there's not a lot

1862
01:42:49,920 --> 01:42:53,360
of revenue on a printing thing. 
Yeah, no, at the same time, I 

1863
01:42:53,360 --> 01:42:57,280
mean, they had to adapt to what?
Is out there because printing is

1864
01:42:57,440 --> 01:43:00,920
not going to go away. 
Obviously it's no, it makes more

1865
01:43:00,920 --> 01:43:02,480
sense than molding stuff, but 
um. 

1866
01:43:03,960 --> 01:43:05,480
Yeah, I just think there's so 
much possibility. 

1867
01:43:05,480 --> 01:43:06,520
Yeah, I know. 
Yeah. 

1868
01:43:06,640 --> 01:43:09,200
OK, let's call it there then. 
Yeah. 

1869
01:43:09,800 --> 01:43:12,320
Been wonderful to chat with you 
and Lee. 

1870
01:43:12,320 --> 01:43:16,400
Of course here to leave a little
bit early, but we mostly talked 

1871
01:43:16,400 --> 01:43:21,440
about not the action report. 
So at the end, great talking to 

1872
01:43:21,440 --> 01:43:26,320
you as always Dave and I hope 
those who listened to enjoy it. 

1873
01:43:26,320 --> 01:43:31,160
So see you at Boyle. 
I hope all of you indeed see you

1874
01:43:31,160 --> 01:43:32,960
buddy chat soon. 
Bye, bye, bye.

