1
00:00:10,530 --> 00:00:16,650
If we start looking at the the 
actual list is gaming book does 

2
00:00:16,650 --> 00:00:20,610
have the special rules. 
Specifically they have a few 

3
00:00:22,010 --> 00:00:25,690
unique years gaming things like 
the warp stone and so on. 

4
00:00:26,690 --> 00:00:30,290
And I don't know the other 
special rules that sort of army 

5
00:00:30,290 --> 00:00:32,479
wide. 
Do they have the you get 

6
00:00:32,840 --> 00:00:36,680
leadership bonus for racks? 
I think they are the only ones 

7
00:00:36,680 --> 00:00:38,400
that. 
Oh well. 

8
00:00:38,480 --> 00:00:40,360
No, not leads. 
Yeah. 

9
00:00:40,760 --> 00:00:46,600
How does that one work? 
I forget but isn't it for every 

10
00:00:46,600 --> 00:00:49,080
rank after the first up to the 
same as rank bonus? 

11
00:00:49,080 --> 00:00:53,640
So up to three up to your 
leadship if you've got those 

12
00:00:53,640 --> 00:00:59,320
ranks on your on your unit. 
My brother always has an issue 

13
00:00:59,320 --> 00:01:01,840
with this role. 
He just thinks it's a bit, you 

14
00:01:01,840 --> 00:01:03,480
know, unfair that they can do 
that. 

15
00:01:03,480 --> 00:01:08,240
But really with the Skaven army,
I think probably because Andy 

16
00:01:08,240 --> 00:01:12,760
wrote it, who obviously was a 
Skaven player, yes, OK, you 

17
00:01:12,760 --> 00:01:15,080
could argue, oh, he's done it to
give himself a benefit that 

18
00:01:15,080 --> 00:01:19,440
other armies don't have. 
But there's also the because he 

19
00:01:19,440 --> 00:01:22,440
plays it, he knows that. 
OK, with Orkut and goblins, you 

20
00:01:22,440 --> 00:01:25,440
can kind of get around the 
goblin leadership by not using 

21
00:01:25,440 --> 00:01:28,680
them. 
Yeah, Skaven, there is no 

22
00:01:28,680 --> 00:01:30,080
getting away from their low 
leadership. 

23
00:01:30,840 --> 00:01:34,640
That's what they have, you know,
and if he was used to his army 

24
00:01:34,640 --> 00:01:37,520
always just running away, that's
no fun. 

25
00:01:38,120 --> 00:01:42,200
So, so I can understand if he's 
used that, then he brings it in.

26
00:01:43,120 --> 00:01:46,240
Yes, The the, the other argument
that, you know, I said to 

27
00:01:46,240 --> 00:01:48,200
people, you know, always bring 
something in just for his army. 

28
00:01:48,200 --> 00:01:50,080
You know, there's definitely an 
argument there. 

29
00:01:50,720 --> 00:01:54,600
But you know, if if you as a 
player experiencing your army 

30
00:01:54,600 --> 00:01:59,480
always just runs away, there's 
there's something needs to be 

31
00:01:59,480 --> 00:02:03,640
tweaked and it's it's a 
characterful role because they 

32
00:02:03,680 --> 00:02:09,360
are going to take a lot. 
Of for me, I for me, it's one of

33
00:02:09,360 --> 00:02:13,320
the the most brilliant rules in 
the game when it comes to 

34
00:02:13,320 --> 00:02:16,720
flavour, you know, to character,
because it makes this government

35
00:02:16,720 --> 00:02:19,920
when they are a lot of them 
together, they become brave. 

36
00:02:20,040 --> 00:02:22,320
They are balleys, you know, they
are ballot. 

37
00:02:23,000 --> 00:02:25,560
But when they start to lose 
numbers, they say, oh. 

38
00:02:26,240 --> 00:02:29,880
Something's going wrong. 
They will keep running. 

39
00:02:30,200 --> 00:02:31,680
Because you have lost of your 
ranks. 

40
00:02:31,680 --> 00:02:34,920
So when they start run OK, the 
rats will keep running it's very

41
00:02:34,920 --> 00:02:39,680
difficult for them to rally. 
So for me, when you think about 

42
00:02:39,680 --> 00:02:43,520
the flavour and character, it's 
one of the most brilliant rules 

43
00:02:43,600 --> 00:02:45,320
in the game. 
I absolutely love it. 

44
00:02:45,800 --> 00:02:50,760
I I was quite of when I saw in 
the new game in the old world, a

45
00:02:50,760 --> 00:02:56,720
lot of armies got this, this 
rule, you know, because and that

46
00:02:56,720 --> 00:02:59,160
is absolutely awful. 
Maybe because it's with all the 

47
00:02:59,160 --> 00:03:03,600
character to the to the armies, 
because I lost only this cabin 

48
00:03:03,600 --> 00:03:08,640
to have this strength in numbers
and then the extra, the extra 

49
00:03:08,760 --> 00:03:12,080
film movement. 
You know, you are feeling one 

50
00:03:12,080 --> 00:03:15,360
extra one. 
That was right too. 

51
00:03:15,360 --> 00:03:18,640
I don't remember. 
Sadly, it was in force later. 

52
00:03:20,080 --> 00:03:24,040
So what's the the rule about? 
You could shoot into your own. 

53
00:03:24,760 --> 00:03:25,800
Yeah, yeah, yeah. 
Noted. 

54
00:03:27,280 --> 00:03:30,800
Any army in fourth, any in 
demand, tough escape, and any 

55
00:03:30,800 --> 00:03:33,760
army can shoot into combat. 
That's true that that became in 

56
00:03:33,800 --> 00:03:36,560
in 6th edition it's Kevin were 
the only ones. 

57
00:03:36,600 --> 00:03:38,560
But of course, it is the Army 
count. 

58
00:03:39,440 --> 00:03:45,560
Yeah, and I've got a friend who 
is regularly happy to do it. 

59
00:03:45,560 --> 00:03:47,200
He's an Empire player, which is 
a bit rude. 

60
00:03:47,400 --> 00:03:50,800
He's he's certainly, there was 
at least one game I remember 

61
00:03:51,240 --> 00:03:54,640
him. 
He's he had a unit of 

62
00:03:54,640 --> 00:03:58,720
halberdiers that were getting 
chopped up by Phoenix Guard. 

63
00:03:59,160 --> 00:04:00,920
My Phoenix Guard were ripping 
them apart. 

64
00:04:01,600 --> 00:04:04,600
He was down to just one model 
and my Phoenix Guard. 

65
00:04:04,600 --> 00:04:07,440
So he shot a held blaster and 
yeah, good trade. 

66
00:04:08,160 --> 00:04:12,440
He's 1 remaining model, but he 
was like a few Phoenix Guards. 

67
00:04:13,120 --> 00:04:15,840
Yeah. 
So, yeah, any arm you can do. 

68
00:04:15,840 --> 00:04:18,640
It's it's kind of, you know, 
it's a 50, you know, you roll 

69
00:04:18,640 --> 00:04:22,040
5050 to see who you hear. 
We shoot the college combat. 

70
00:04:22,280 --> 00:04:25,560
It's it's maybe a bit 
underhanded and most people 

71
00:04:25,560 --> 00:04:28,520
won't do it, but any army can, 
yeah. 

72
00:04:29,360 --> 00:04:33,440
Then there's the poison. 
The poison with Lovadiers they 

73
00:04:33,440 --> 00:04:39,160
can put, you know, the template 
in the back of the enemy unit. 

74
00:04:39,160 --> 00:04:44,640
So they are almost everything, 
the most ever killing enemies 

75
00:04:44,840 --> 00:04:47,880
not discarded. 
They are much more handy when it

76
00:04:47,880 --> 00:04:53,040
comes to. 
Global deeds are a lot more 

77
00:04:53,040 --> 00:04:55,400
powerful than people give them. 
Credit. 

78
00:04:56,360 --> 00:04:58,760
For they are one of the game 
winners of the Skaven army. 

79
00:04:59,080 --> 00:05:03,200
Cool. 
And was it a fourth addition 

80
00:05:03,200 --> 00:05:05,920
thing that they could? 
It was something about 

81
00:05:05,920 --> 00:05:07,080
challenges. 
So what's that? 

82
00:05:07,080 --> 00:05:10,720
A later thing, that's some 
special rule about denying 

83
00:05:10,720 --> 00:05:12,880
challenge or something. 
Yeah, let's remember. 

84
00:05:13,720 --> 00:05:15,760
Yeah, that's later. 
It's not in this one. 

85
00:05:15,960 --> 00:05:18,160
The only other one really 
they've got that's a generic 

86
00:05:18,160 --> 00:05:20,720
rule, not for a specific unit 
and such is all. 

87
00:05:20,720 --> 00:05:25,680
Scathing could ignore slaves. 
I think it's giant rats as well.

88
00:05:25,840 --> 00:05:30,440
But certainly they could ignore 
slaves route, which is very 

89
00:05:30,440 --> 00:05:32,680
useful because it means you can 
use meat Shields and yeah. 

90
00:05:32,720 --> 00:05:34,120
Oh and yeah, so. 
Yeah. 

91
00:05:34,120 --> 00:05:37,280
So giant rats and scathing 
slaves, Any other scathing scene

92
00:05:37,280 --> 00:05:39,120
in the route doesn't affect 
them. 

93
00:05:39,640 --> 00:05:40,760
They're not fussing. 
Makes sense. 

94
00:05:41,720 --> 00:05:44,480
Yeah, well, they'd already done 
it with orcs and goblins, 

95
00:05:44,480 --> 00:05:45,000
haven't they? 
So. 

96
00:05:45,000 --> 00:05:47,080
So they've given orcs kind of 
with them. 

97
00:05:47,080 --> 00:05:48,400
It's a hierarchy thing, isn't 
it? 

98
00:05:48,400 --> 00:05:52,160
So if if snotlings are fleeing, 
not they should do because they 

99
00:05:52,160 --> 00:05:55,320
copy the linear assuming. 
But if snot fleeing goblins 

100
00:05:55,320 --> 00:05:58,120
don't care if goblins are, if 
goblins are fleeing, orcs don't 

101
00:05:58,120 --> 00:06:00,440
care. 
If orcs are fleeing, Black Hawks

102
00:06:00,440 --> 00:06:01,880
don't care, you know. 
So it's a hierarchy. 

103
00:06:02,000 --> 00:06:03,360
Obviously everything below them 
as well. 

104
00:06:03,360 --> 00:06:06,520
So Black Hawks won't be, you 
know, Gobblins fleeing, orcs 

105
00:06:06,520 --> 00:06:09,120
fleeing Snotly, any of those 
don't cause a panic in Black 

106
00:06:09,120 --> 00:06:10,280
Hawks. 
So it's a similar. 

107
00:06:10,800 --> 00:06:13,440
So can I say porting that across
between arms, so long as you're 

108
00:06:13,440 --> 00:06:16,560
not doing it to every single 
army, you know, as as Camerary 

109
00:06:16,560 --> 00:06:19,000
says, you know, they've done a 
lot of that of porting the 

110
00:06:19,000 --> 00:06:21,960
scathing rules into other armies
in the world. 

111
00:06:22,960 --> 00:06:24,520
Yeah. 
Yeah. 

112
00:06:24,600 --> 00:06:26,200
So we don't do that too much 
then. 

113
00:06:26,200 --> 00:06:28,040
I think that's fine. 
It still keeps it flavors. 

114
00:06:28,040 --> 00:06:30,200
And I think it's right that they
wouldn't be panicked by slaves. 

115
00:06:30,200 --> 00:06:32,440
You know, if anything, they'd 
probably laugh at slaves 

116
00:06:32,440 --> 00:06:33,200
fleeing. 
Yeah. 

117
00:06:33,240 --> 00:06:34,440
Yeah. 
That's what they're there for. 

118
00:06:34,440 --> 00:06:36,800
They're not expected to return 
from battle. 

119
00:06:39,600 --> 00:06:42,600
All right. 
So if we look at the the actual 

120
00:06:42,600 --> 00:06:48,080
list a bit, the choices 
characters, I mean general, 

121
00:06:48,080 --> 00:06:50,000
that's pretty much a generic 
one. 

122
00:06:50,000 --> 00:06:52,200
And you have a that's standard 
course and you have The 

123
00:06:52,720 --> 00:06:55,720
Chieftains, the hero class 
characters. 

124
00:06:56,880 --> 00:07:00,720
And then you have the most 
special ones. 

125
00:07:00,720 --> 00:07:08,880
You have the different flavours 
of warlocks and the seer. 

126
00:07:08,960 --> 00:07:14,000
So I mean it's basically level 
one to four, but the seer is a 

127
00:07:14,000 --> 00:07:15,360
bit different. 
So. 

128
00:07:15,480 --> 00:07:18,520
Oh, he's a lot better. 
Yeah, he's he's Gracie's a 

129
00:07:18,520 --> 00:07:20,880
great. 
And it's it's a shame really. 

130
00:07:21,280 --> 00:07:27,640
I don't get why they don't allow
Gracie to be a general in the 

131
00:07:27,640 --> 00:07:30,640
scale. 
You can meet your mates because 

132
00:07:30,640 --> 00:07:33,080
you could just say, yeah, I can 
have a Gracie in my yeah, that's

133
00:07:33,080 --> 00:07:35,120
fine. 
And you can use thankful if need

134
00:07:35,120 --> 00:07:37,280
be. 
There is probably the only thing

135
00:07:37,280 --> 00:07:40,600
I don't like about the book. 
For me it's the only flaw in the

136
00:07:40,600 --> 00:07:43,200
book. 
You can't use your grace here to

137
00:07:43,200 --> 00:07:45,600
leave the the army, only 
thousands. 

138
00:07:45,640 --> 00:07:49,880
In all the stories as well. 
Vermin Lord should be allowed to

139
00:07:49,880 --> 00:07:55,160
be general, so that's. 
That's a special one as well, 

140
00:07:55,160 --> 00:07:57,120
isn't it? 
Vermin Lord being a character, 

141
00:07:57,760 --> 00:08:01,040
So a great character, because in
the Chaos book, obviously it 

142
00:08:01,040 --> 00:08:03,640
hadn't been released at this 
point, but the White Army's 

143
00:08:03,640 --> 00:08:08,240
book, Greater demons were 
ranking well, not rank for they 

144
00:08:08,240 --> 00:08:10,320
were part of the demons section.
They weren't characters. 

145
00:08:11,080 --> 00:08:13,240
Verb Nord is a character. 
That's an interesting choice 

146
00:08:13,280 --> 00:08:16,320
because it takes up a huge, and 
I guess that's part of the point

147
00:08:16,320 --> 00:08:20,920
is if you are going to use one, 
that's your battle plan unless 

148
00:08:20,920 --> 00:08:23,320
you're playing a really, really,
really, really, really big game 

149
00:08:23,320 --> 00:08:25,720
because he's such a huge 
investment of points. 

150
00:08:26,320 --> 00:08:28,480
Yeah, 600 months. 
Yeah. 

151
00:08:28,480 --> 00:08:31,960
And taking away your characters,
who with Scaven, you really do 

152
00:08:31,960 --> 00:08:34,919
need to take high level 
characters to boost your 

153
00:08:34,919 --> 00:08:42,120
leadership. 
You know, with with your Wizards

154
00:08:42,159 --> 00:08:45,560
Warlock Master, if you're going 
to use them to lead units, 

155
00:08:45,560 --> 00:08:48,480
really you need to be Warlock 
Master at least to boost that 

156
00:08:48,480 --> 00:08:52,320
lead 7 and then obviously the +3
to make it 10. 

157
00:08:53,880 --> 00:08:57,920
But vermin is a character I've 
not really used a couple of 

158
00:08:57,920 --> 00:09:00,880
times, but not that much. 
I've got one painted up and it's

159
00:09:00,880 --> 00:09:05,160
a lovely model, really stunning 
model, but not really used. 

160
00:09:05,880 --> 00:09:10,320
And I guess if you play like 
maybe 3000 all around there you 

161
00:09:10,320 --> 00:09:16,640
still have pretty large 
allowance of characters after 

162
00:09:17,280 --> 00:09:20,320
the vermin Lord. 
I mean, you still have like 900 

163
00:09:20,320 --> 00:09:23,800
points if you do 3000. 
So true. 

164
00:09:23,800 --> 00:09:25,720
But again, obviously your magic 
Isle of characters come out 

165
00:09:25,720 --> 00:09:28,840
there as well. 
So it's a balancing as with any 

166
00:09:28,840 --> 00:09:32,960
army pick, obviously, but 600 
points on one character is a 

167
00:09:32,960 --> 00:09:36,000
lot. 
Yeah, it's it's the similar to I

168
00:09:36,000 --> 00:09:39,600
guess it's similar to other 
armies sticking someone on a 

169
00:09:39,600 --> 00:09:42,000
dragon. 
Yeah, yeah, but of course he he 

170
00:09:42,000 --> 00:09:43,960
will be your cost as well. 
So let's see. 

171
00:09:45,960 --> 00:09:50,200
And then we have the the special
hero, the plague priests. 

172
00:09:51,520 --> 00:09:54,720
Pretty nasty. 
I think they are terrifying in 

173
00:09:54,720 --> 00:09:59,640
close combat. 
You know 6 attacks to start 

174
00:09:59,640 --> 00:10:04,120
with. 
You know they limited that in 

175
00:10:04,120 --> 00:10:06,920
later editions to be you know 
your attacks plus what frenzy 

176
00:10:06,920 --> 00:10:09,560
gave you plus one attack in 
fourth that's doubled your 

177
00:10:09,560 --> 00:10:12,960
attacks. 6 attacks is terrifying
to come out of something that 

178
00:10:12,960 --> 00:10:17,200
you know is not very you know 
the the the stats themselves. 

179
00:10:17,200 --> 00:10:18,920
You know, web skill 5 is not to 
be sniffed at. 

180
00:10:19,040 --> 00:10:21,520
That's a good weapon skill. 
The the point that where he 

181
00:10:21,520 --> 00:10:24,840
falls down is the strength. 
So you need something to add to 

182
00:10:24,840 --> 00:10:26,840
his strength to actually make 
those attacks stick. 

183
00:10:29,440 --> 00:10:30,880
That's why it's easy. 
That one, the flail or 

184
00:10:30,920 --> 00:10:33,640
something. 
And his yeah, flail. 

185
00:10:33,640 --> 00:10:36,040
That's that's obviously only in 
the first term, the flail. 

186
00:10:36,160 --> 00:10:38,880
So hopefully there won't be a 
second term. 

187
00:10:39,880 --> 00:10:42,920
Oh yeah, there is that, but 
obviously that's where where you

188
00:10:42,920 --> 00:10:44,840
imagine items can potentially 
come in as well. 

189
00:10:44,840 --> 00:10:47,080
So you've got something like 
bands of power. 

190
00:10:47,080 --> 00:10:49,880
You could use a Scavenone item 
that's handy, double S your 

191
00:10:49,880 --> 00:10:52,600
strength, but it is a spell, so 
you apparently can dispell it. 

192
00:10:53,320 --> 00:10:57,040
The various squads, obviously 
you can go with like ogre or 

193
00:10:57,040 --> 00:10:59,240
giant or death if you really 
have the points. 

194
00:10:59,240 --> 00:11:01,880
If you're not taking a vermin 
Lord and you have the points for

195
00:11:01,880 --> 00:11:03,320
a death sword, you could go 
there. 

196
00:11:03,560 --> 00:11:09,520
But there there's a great item 
that came out in the quantities 

197
00:11:09,520 --> 00:11:12,400
of war, the I mean little power 
that I tend to use for this sort

198
00:11:12,400 --> 00:11:16,240
of thing, you know, because it 
it it adds, yes, there's a 

199
00:11:16,240 --> 00:11:20,120
chance you're going to lose a 
wound, but it really handy 

200
00:11:20,120 --> 00:11:22,040
strength addition that isn't 
like a potion of strength. 

201
00:11:22,040 --> 00:11:24,600
It's just one turn use every 
turn. 

202
00:11:25,680 --> 00:11:34,600
So that might be normally right.
So what's your normal character 

203
00:11:34,600 --> 00:11:36,760
setup? 
Or maybe it's different for each

204
00:11:37,040 --> 00:11:40,920
battle, but which are the 
favourites of the characters? 

205
00:11:41,240 --> 00:11:43,000
The normal characters? 
Android. 

206
00:11:43,000 --> 00:11:44,120
You want to get first on that 
one. 

207
00:11:45,640 --> 00:11:50,960
Yeah I used to play my warlord 
with warp armor. 

208
00:11:51,680 --> 00:11:55,480
Works on armor and then 
depending on the army and the 

209
00:11:55,560 --> 00:11:58,480
magic. 
I will use the bands of power 

210
00:11:58,720 --> 00:12:02,520
for strength and two hand 
weapons and then maybe sometimes

211
00:12:02,520 --> 00:12:05,840
crown of command. 
Of course, sometimes, sometimes 

212
00:12:05,840 --> 00:12:10,160
not. 
And when it comes to the Grays 

213
00:12:10,160 --> 00:12:15,040
here, of course, the war stone 
charm, that's mandatory for the 

214
00:12:15,040 --> 00:12:19,920
war test. 
And then I always do the war 

215
00:12:19,920 --> 00:12:25,840
stone scroll, always for flying 
high units, for attacking flying

216
00:12:25,840 --> 00:12:27,720
high units. 
And then there are some 

217
00:12:27,720 --> 00:12:34,120
variations, but I play the most 
of the times I will do something

218
00:12:34,120 --> 00:12:36,280
like that. 
Yeah, right. 

219
00:12:36,280 --> 00:12:38,800
So Dave, do can you do yours in 
one minute? 

220
00:12:40,160 --> 00:12:43,600
I will try it. 
So yeah, just gave me Warlord. 

221
00:12:43,600 --> 00:12:47,960
Obviously just general Grace 
here for me. 

222
00:12:47,960 --> 00:12:50,760
I'm not really a war, although 
Warlord champions at low level 

223
00:12:51,520 --> 00:12:53,400
and then Grace is in a bigger 
game. 

224
00:12:53,960 --> 00:12:57,000
I'm a big fan of Storm Demon War
lightnings got to be done. 

225
00:12:58,440 --> 00:13:01,560
And yes, wrinkling a few match 
items like potion strength. 

226
00:13:01,840 --> 00:13:04,480
Generally speaking, I'm a low 
cost magic item person. 

227
00:13:04,520 --> 00:13:06,560
I'm not don't like high cost 
ones. 

228
00:13:06,560 --> 00:13:10,200
So yeah, try to have a a leader 
in each unit. 

229
00:13:10,800 --> 00:13:13,440
Most of us about assassins, but 
yeah, a leader or a champion at 

230
00:13:13,440 --> 00:13:15,600
least if not achieved in any 
right. 

231
00:13:15,600 --> 00:13:20,400
So second break, maybe we can 
round it up in the next next 

232
00:13:20,400 --> 00:13:22,440
session. 
Maybe not, but let's get into 

233
00:13:22,480 --> 00:13:32,580
the the meat of the list. 
The Crown of Command is proud to

234
00:13:32,580 --> 00:13:35,300
be sponsored by Scott and Black 
Arrow Minis. 

235
00:13:35,960 --> 00:13:39,400
Scott has a range of second hand
miniatures from several 

236
00:13:39,400 --> 00:13:44,280
manufacturers which include 
Citadel, Grenadier, Ralpatha, 

237
00:13:44,560 --> 00:13:48,720
Battletech and many more. 
Collections that I enjoy pouring

238
00:13:48,720 --> 00:13:52,280
over are the old Perry Empire, 
Ally Morrison's Marauder 

239
00:13:52,280 --> 00:13:55,520
Dwarves, and the old metal 
models for Epic Space Marine. 

240
00:13:56,040 --> 00:14:00,040
So go take a look today and head
over to Scott's website at 

241
00:14:00,560 --> 00:14:09,800
www.blackarrowminis.com. 
Let's get into the the troop 

242
00:14:09,800 --> 00:14:13,760
section. 
Obviously the the classic 

243
00:14:14,360 --> 00:14:16,840
Scaven, I suppose is the clan 
rats. 

244
00:14:17,120 --> 00:14:21,320
You know, the yeah, typical. 
Can you have an Escaven army 

245
00:14:21,320 --> 00:14:23,200
without clan rats? 
Maybe you can if you have a 

246
00:14:23,440 --> 00:14:25,520
themed sort of pestilence army 
or something. 

247
00:14:25,520 --> 00:14:28,640
But should you deep pockets if 
you do? 

248
00:14:29,160 --> 00:14:35,000
Yeah, I guess so. 
Yeah. 

249
00:14:35,000 --> 00:14:37,120
But no, clan rat's 
quintessential and they're not 

250
00:14:37,120 --> 00:14:39,720
bad troops. 
You know, they're they're 

251
00:14:40,280 --> 00:14:42,280
they're average troops, just 
with a poor leadership. 

252
00:14:43,640 --> 00:14:45,880
They're, they're not terrible. 
You know, your average clan rat 

253
00:14:45,880 --> 00:14:48,720
is just as good at fighting as 
your average human, which might 

254
00:14:48,720 --> 00:14:51,720
not be saying much, but you 
know, they're, they're they're 

255
00:14:51,720 --> 00:14:53,040
not terrible troops, is what I'm
saying. 

256
00:14:53,040 --> 00:14:56,640
So to, to make them the mainstay
of your army is perfectly 

257
00:14:56,640 --> 00:14:59,960
viable. 
And certainly the thing that I 

258
00:14:59,960 --> 00:15:03,360
do, I I would probably take clan
more clan rats. 

259
00:15:03,360 --> 00:15:05,080
They would take and stall them. 
You can stall them in a 

260
00:15:05,080 --> 00:15:08,280
ridiculously expensive from 
Scaven army. 

261
00:15:08,280 --> 00:15:10,120
You know, they're they're 
they're probably toured up. 

262
00:15:10,120 --> 00:15:11,760
They're double the points of 
your clan rats. 

263
00:15:12,440 --> 00:15:14,560
Yeah, and maybe not double the 
effects. 

264
00:15:15,440 --> 00:15:18,360
Nowhere near, nowhere near. 
I mean, don't get wrong, they do

265
00:15:18,360 --> 00:15:20,800
mince things in close combat. 
They are very, you know, with a 

266
00:15:20,800 --> 00:15:23,880
weapon skill of 4A strength of 
four plus the bonus of the 

267
00:15:23,880 --> 00:15:28,320
Howard. 
Normally they will, they will do

268
00:15:28,320 --> 00:15:33,040
a lot of damage but they are 
light troops still. 

269
00:15:33,400 --> 00:15:35,640
You know they've got long armour
using a helm, but they're only 

270
00:15:35,640 --> 00:15:37,160
getting 6 up. 
Yeah, light armour. 

271
00:15:37,920 --> 00:15:44,200
Yeah, and I mean with most sort 
of elite troops in in 4th 

272
00:15:44,200 --> 00:15:45,920
edition, they still only have 
one attack. 

273
00:15:46,120 --> 00:15:49,280
I mean there are some 
exceptions, but and so they are 

274
00:15:50,160 --> 00:15:53,440
shots, you know, a couple die, 
you don't have many attacks back

275
00:15:53,440 --> 00:15:55,520
so and you're going to have 
some. 

276
00:15:55,520 --> 00:15:58,320
So in the end there's not going 
to be much killing down from the

277
00:15:58,320 --> 00:16:02,480
troops anyway, probably. 
Yeah, but there is a very, very 

278
00:16:02,480 --> 00:16:06,680
nasty combo with a storm burning
because they are expensive. 

279
00:16:06,680 --> 00:16:11,720
But if you put them scab and 
brew and then you can cast that 

280
00:16:11,720 --> 00:16:20,920
frenzy and then yeah, yeah, I 
did one size scored the six with

281
00:16:20,920 --> 00:16:25,360
the with the scabbing bro and 
then cost the frenzy and they 

282
00:16:25,360 --> 00:16:28,040
are moving a crazy amount of 
inches. 

283
00:16:28,040 --> 00:16:29,400
They. 
Are they are? 

284
00:16:30,160 --> 00:16:33,280
Moving more than Flyers. 
One child and they have 4 

285
00:16:33,280 --> 00:16:35,840
attacks. 
So, so you have something very, 

286
00:16:38,360 --> 00:16:41,640
very nasty today. 
I have managed to do a couple of

287
00:16:41,640 --> 00:16:45,840
times and it's really funny, you
know, with that. 

288
00:16:47,240 --> 00:16:50,560
So is there some result for the 
screaming bell that can add to 

289
00:16:50,560 --> 00:16:52,880
that as well? 
Or is that just more enemies? 

290
00:16:53,240 --> 00:16:56,440
Yeah, and then screaming Bell, 
you can have Francis and yeah, 

291
00:16:56,680 --> 00:16:58,160
yeah, they're very nice to come 
up. 

292
00:16:58,960 --> 00:17:01,840
Yeah. 
Maybe that's all we can so, but 

293
00:17:02,080 --> 00:17:06,000
for the the clan rats, what's 
the proper number? 

294
00:17:06,240 --> 00:17:11,319
I mean depending on on the size 
of course, but so 30 or. 

295
00:17:12,680 --> 00:17:15,640
I wouldn't take that many. 
Yeah, I don't take that many. 

296
00:17:15,640 --> 00:17:20,440
I have played there a lot of 
times and I have found 25 clan 

297
00:17:20,440 --> 00:17:27,520
rats for me is more than enough.
25 playing with 55 ranks, five 

298
00:17:27,520 --> 00:17:31,600
guys because then you have the 
assassins, maybe a character and

299
00:17:31,600 --> 00:17:37,080
then I always add the war fire 
thrower to globators and it's 

300
00:17:37,080 --> 00:17:42,440
enough for me with 25 guys. 
When it comes to bigger numbers,

301
00:17:42,440 --> 00:17:45,120
I go for slaves. 
Maybe slaves would be more but 

302
00:17:45,400 --> 00:17:49,480
that's 25 for me is enough and 
20 can do pretty good. 

303
00:17:49,720 --> 00:17:52,360
Do you agree, Dana? 
Yeah, I do. 

304
00:17:53,200 --> 00:17:58,160
I actually quite a lot. 
I'll go for 24, not 25, although

305
00:17:58,160 --> 00:18:03,280
obviously characters in that 24 
and then you, you, you retain a 

306
00:18:03,280 --> 00:18:05,120
little bit more rank bonus, 
that's all. 

307
00:18:05,120 --> 00:18:08,240
So you, so you're very much 
fighting in column when you do 

308
00:18:08,240 --> 00:18:09,440
that. 
Yeah, they're not going to do a 

309
00:18:09,480 --> 00:18:12,200
whole lot of killing anyway from
against most enemies, I suppose.

310
00:18:12,200 --> 00:18:15,160
So it's it's more about ranks 
than kills, I suppose. 

311
00:18:15,960 --> 00:18:17,080
Ranks. 
And also obviously having a 

312
00:18:17,080 --> 00:18:20,840
decent character in there, you 
know, you put a warlock master 

313
00:18:20,840 --> 00:18:24,360
or a grey seer in there or a 
Chieftain, you're going to be 

314
00:18:24,360 --> 00:18:26,760
doing a fair bit of damage from 
the character. 

315
00:18:28,600 --> 00:18:31,000
And you know, then you've got 
the rank bonus that's been given

316
00:18:31,000 --> 00:18:34,040
by by the sheer number of ranks.
And you're like, yeah, war fire 

317
00:18:34,040 --> 00:18:37,360
throws can help. 
I've got to be honest, I've not 

318
00:18:37,480 --> 00:18:40,360
ever really done huge amounts of
damage from a war fire thrower. 

319
00:18:41,280 --> 00:18:43,520
Not to say they aren't useful. 
I think they are, and they're, 

320
00:18:43,920 --> 00:18:47,000
they're probably scarier to see 
than they are what they actually

321
00:18:47,000 --> 00:18:50,040
end up doing. 
So they're more of a deterrent 

322
00:18:50,040 --> 00:18:50,840
than anything. 
Yeah. 

323
00:18:50,880 --> 00:18:53,640
But yeah, I mean, they have 
their effects even though they 

324
00:18:53,640 --> 00:18:54,800
might always do stuff. 
So. 

325
00:18:55,040 --> 00:18:59,400
Yeah. 
And really it's the poison wind 

326
00:18:59,920 --> 00:19:02,960
globeties for me that does the 
tips, the balance. 

327
00:19:02,960 --> 00:19:08,400
You know, you Chuck, you're 
chucking the the globes into the

328
00:19:08,400 --> 00:19:11,720
combat, you know, hitting the 
rear ranks, the unit, reducing 

329
00:19:11,720 --> 00:19:13,640
their rank bonus, doing some 
kills. 

330
00:19:15,240 --> 00:19:18,120
And you know, it's kind of a 
race against time for you, but 

331
00:19:18,120 --> 00:19:20,000
you know, you've got to try and 
break you quickly or they're 

332
00:19:20,000 --> 00:19:24,160
going to whittle down really, 
you know, nastly if it, if the 

333
00:19:24,160 --> 00:19:28,600
combat lasts on, then your 
opponent's in a lot of trouble 

334
00:19:28,600 --> 00:19:32,160
if you're, if you're chucking, 
poisoning globes into him every 

335
00:19:32,160 --> 00:19:34,920
turn. 
So yeah, that's, that's that's 

336
00:19:34,920 --> 00:19:38,480
where I go. 
So yeah, no, I think 2024 is 

337
00:19:38,480 --> 00:19:43,680
about right, 2524. 
I still do like my one solid 

338
00:19:43,680 --> 00:19:47,240
unit of of clan rats though, as 
my generals unit where I do go 

339
00:19:48,880 --> 00:19:52,320
large or I'll go 36 plus, but 
that's only one unit. 

340
00:19:52,320 --> 00:19:56,160
It's subsequent units that I 
keep at like 24 or so 2425, 

341
00:19:58,080 --> 00:20:00,800
although against elves I have 
been able to push that to 30. 

342
00:20:01,560 --> 00:20:04,960
My brother is a wood elf player.
Oh yeah, You need to absorb a 

343
00:20:04,960 --> 00:20:07,320
bit more shooting. 
Yeah, exactly. 

344
00:20:07,320 --> 00:20:11,160
So, well, that mean that said, 
Dwarfs, Empire, all of all of 

345
00:20:11,160 --> 00:20:14,920
you guys are shooting armies. 
You know, really, the good guys 

346
00:20:14,920 --> 00:20:17,920
tend to be shooting armies and 
the bad guys tend to be close 

347
00:20:17,920 --> 00:20:21,920
combat armies. 
So it's definitely something to 

348
00:20:21,920 --> 00:20:23,680
watch out for. 
But I've also, you know, been on

349
00:20:23,680 --> 00:20:26,120
the receiving end of many an 
empire. 

350
00:20:26,280 --> 00:20:30,240
Night charge as well, and that's
why your rank bonus really is 

351
00:20:30,800 --> 00:20:32,440
you have to have it. 
So that's why I tend to get into

352
00:20:32,440 --> 00:20:33,840
the 20 fours. 
Yeah. 

353
00:20:34,520 --> 00:20:39,280
So about the we talked about the
sort of support troops, I guess 

354
00:20:39,280 --> 00:20:43,800
that's a fairly unique feature 
for Scaven to attach these 

355
00:20:44,160 --> 00:20:47,320
little weapon teams as they were
later called. 

356
00:20:47,320 --> 00:20:49,360
I don't think they were. 
Maybe they were called that now,

357
00:20:49,360 --> 00:20:51,800
but yeah, in 6th edition of the 
war. 

358
00:20:53,000 --> 00:20:54,960
So yeah, that's a a nice feature
I think. 

359
00:20:54,960 --> 00:20:59,720
And it is it necessary? 
Do you always include nobody 

360
00:20:59,720 --> 00:21:03,880
else or Yeah. 
I always include the if I if I'm

361
00:21:03,880 --> 00:21:07,560
deploying crown rats, I will 
deploy more files lower and to 

362
00:21:07,560 --> 00:21:10,960
global. 
There's always and maybe, maybe 

363
00:21:10,960 --> 00:21:13,720
it's not necessary, but I like 
it, so I always. 

364
00:21:14,000 --> 00:21:18,080
Yeah, the most important thing. 
That's the most important thing 

365
00:21:18,320 --> 00:21:21,800
actually, whilst we're on this, 
I'm on a tiny, tiny wee little 

366
00:21:21,800 --> 00:21:24,960
bit which I meant to say at the 
at the start and I forgot, but 

367
00:21:24,960 --> 00:21:27,880
talk about what fire throws and 
poison wing globe it is has kind

368
00:21:27,880 --> 00:21:31,120
of reminded me there is and 
we'll talk about Skaven origins.

369
00:21:31,120 --> 00:21:35,800
Yeah, there is a train of 
thought and I don't think it's 

370
00:21:35,920 --> 00:21:42,240
entirely false. 
There is a certain connection to

371
00:21:42,400 --> 00:21:44,080
the Second World War with 
Skaven. 

372
00:21:46,160 --> 00:21:50,200
The thought that their little 
symbol, their triangle symbol, 

373
00:21:50,600 --> 00:21:55,640
and the fact they use warp fire 
or sorry, the fire and poison 

374
00:21:55,640 --> 00:22:00,560
gas is connected to the thought 
to be connected very much to. 

375
00:22:00,600 --> 00:22:03,160
They're inspired a little. 
There's a little bit of a Nazi 

376
00:22:03,760 --> 00:22:09,240
connection going on there that 
they might be inspired by that 

377
00:22:09,240 --> 00:22:14,840
kind of Second World warfare, 
yeah, bad guy sort of kind of 

378
00:22:14,840 --> 00:22:18,200
vibe using fire and and we and 
poison. 

379
00:22:18,280 --> 00:22:21,480
And there is. 
Yeah, and the symbol. 

380
00:22:22,560 --> 00:22:28,240
The symbol, yeah, yeah, I and I 
heard once, you know, the, the 

381
00:22:28,240 --> 00:22:33,120
original I think is Black 
Assassin or Backstabber, you 

382
00:22:33,160 --> 00:22:37,480
know, the original assassins and
the first release I heard once 

383
00:22:37,480 --> 00:22:42,000
the position of their arms is 
trying to resemble this Bastika.

384
00:22:42,800 --> 00:22:47,880
I, I, I rest once that yes, 
who's win this that to make them

385
00:22:47,880 --> 00:22:51,520
more evil, to resemble this 
Bastika possession. 

386
00:22:51,880 --> 00:22:55,680
Yeah, yeah, yeah. 
That really wouldn't surprise 

387
00:22:55,680 --> 00:22:58,320
me. 
I mean the the the the the 

388
00:22:58,440 --> 00:23:00,120
etching symbol itself is. 
Yeah. 

389
00:23:00,440 --> 00:23:06,240
The symbol and and and Smith, 
it's very. 

390
00:23:06,280 --> 00:23:10,440
Close. 
To the weapon blade forming this

391
00:23:10,440 --> 00:23:15,160
is Bastika like symbol. 
Yeah, yeah, there's definitely a

392
00:23:15,160 --> 00:23:19,000
connection there. 
Let's say you know the. 

393
00:23:20,320 --> 00:23:22,400
Anyway, let's get back to 
brighter things of nature. 

394
00:23:22,520 --> 00:23:24,600
No, no, no, it's fine. 
It's interesting. 

395
00:23:25,920 --> 00:23:26,960
Yeah. 
We thought we talked a bit a 

396
00:23:26,960 --> 00:23:29,680
little bit about about the 
slaves. 

397
00:23:30,440 --> 00:23:34,240
Yeah. 
So are they also an auto 

398
00:23:34,240 --> 00:23:38,360
include? 
Well, I always say, I always 

399
00:23:38,360 --> 00:23:41,880
defend slaves are the very best 
troupe in the game. 

400
00:23:42,560 --> 00:23:48,840
You have just 2 1/2 points and 
you have strands 3, Toughness 3.

401
00:23:49,560 --> 00:23:51,680
You can have a very high 
leadership. 

402
00:23:52,000 --> 00:23:57,840
They don't panic, you can shoot 
into combat with them and 

403
00:23:58,080 --> 00:24:01,040
there's no problem. 
So for me, is there when it 

404
00:24:01,040 --> 00:24:05,760
comes ### you know, for the 
point cost for me is the very 

405
00:24:05,760 --> 00:24:08,640
best troop in the game. 
Yeah, they've got they've got 

406
00:24:08,640 --> 00:24:11,080
A5, they've got initiative of 
four as well. 

407
00:24:11,520 --> 00:24:13,720
So good. 
Give them Spears. 

408
00:24:14,080 --> 00:24:15,960
They are actually a very good 
treat type. 

409
00:24:16,440 --> 00:24:19,040
You can redo it in 3rd because 
obviously if they did, they 

410
00:24:19,040 --> 00:24:20,280
didn't have the leadership 
rules. 

411
00:24:20,280 --> 00:24:22,880
So if they did panic because 
they didn't have the panic rules

412
00:24:22,880 --> 00:24:25,760
as well, the other other units 
wouldn't be panicked by them. 

413
00:24:27,200 --> 00:24:29,520
They you can really do it. 
But in fourth, yeah, they they 

414
00:24:29,560 --> 00:24:30,880
are actually a really good troop
type. 

415
00:24:31,000 --> 00:24:32,760
They've only got web scaler too,
but most things are going to be 

416
00:24:32,760 --> 00:24:34,600
hitting on 4 plus whether 
they've got web scaler two or 

417
00:24:34,600 --> 00:24:39,120
three. 
So you know there there's no OK,

418
00:24:39,120 --> 00:24:41,440
yeah, they're getting hit back 
and they don't have a lot of 

419
00:24:41,440 --> 00:24:42,920
armour, but that's why they're 
dirt cheap. 

420
00:24:43,680 --> 00:24:45,560
So it's probably not even 
worthwhile giving them Shields 

421
00:24:45,560 --> 00:24:49,880
to be honest with you. 
But they are very, very useful 

422
00:24:50,760 --> 00:24:54,480
and I would include them anyway 
because of my sensibilities 

423
00:24:54,480 --> 00:24:57,000
going back to Warhammer Army's 
third edition where you had to 

424
00:24:57,000 --> 00:24:59,880
have at least twenty of them. 
So my head in 4th edition, I 

425
00:24:59,880 --> 00:25:02,400
still need to include them. 
I'm starting to lose those 

426
00:25:02,400 --> 00:25:04,400
sensibilities. 
They're starting to slightly 

427
00:25:04,400 --> 00:25:07,200
drift off in all the armies that
I play that I don't necessarily 

428
00:25:07,200 --> 00:25:10,120
take the maximum minimums from 
third in fourth. 

429
00:25:10,120 --> 00:25:12,680
But it's still kind of nagging 
there when I don't do it. 

430
00:25:12,680 --> 00:25:15,360
I'm thinking I should really be 
doing that. 

431
00:25:15,760 --> 00:25:17,800
So yeah, but. 
But I love them and I've got 

432
00:25:17,800 --> 00:25:22,800
loads of the models themselves 
of the Jazz Goodwin ones and 

433
00:25:22,800 --> 00:25:24,720
I'll, I absolutely adore those 
models. 

434
00:25:24,720 --> 00:25:26,120
So I'd include them if only just
for that. 

435
00:25:26,400 --> 00:25:28,520
I mean, it wasn't until I 
started painting, I even noticed

436
00:25:28,520 --> 00:25:33,480
that they had a collar around 
the neck, a metal collar around 

437
00:25:33,480 --> 00:25:35,520
the neck. 
And I saw the feet, the foot 

438
00:25:35,520 --> 00:25:37,080
ones that you can see on the 
models. 

439
00:25:37,280 --> 00:25:41,960
They definitely have chains on 
there ankles, but I didn't 

440
00:25:41,960 --> 00:25:43,680
notice I started painting. 
They actually have chains on 

441
00:25:43,680 --> 00:25:46,680
their necks as well, which is 
really characterful for a model,

442
00:25:46,720 --> 00:25:49,120
you know, for what they are. 
And I love them, adore them. 

443
00:25:49,120 --> 00:25:51,600
And yes, I'll I would always 
include at least one unit of 

444
00:25:51,600 --> 00:25:53,960
them. 
And in really small battles as 

445
00:25:53,960 --> 00:25:57,560
well, taking a couple of units 
of slaves is just too much for 

446
00:25:57,560 --> 00:25:59,680
most opponents. 
Yeah, I mean, it's not going to 

447
00:25:59,880 --> 00:26:04,480
take a big chunk of your point 
allowance, so it's really no big

448
00:26:04,480 --> 00:26:07,840
commitment. 
Well, Andy does talk about as 

449
00:26:07,840 --> 00:26:09,840
well in the tactics. 
I don't know if it's in the 

450
00:26:09,840 --> 00:26:12,320
tactics section of this book or 
in tactics section of the 

451
00:26:12,480 --> 00:26:14,480
article that he did for 3rd. 
I don't know. 

452
00:26:14,480 --> 00:26:17,800
I'm not sure. 
But it is very true that if you 

453
00:26:17,800 --> 00:26:21,920
want to make your flanking 
forces look bigger than they 

454
00:26:21,920 --> 00:26:25,240
are, more powerful than they are
clearly a couple of units of 

455
00:26:25,240 --> 00:26:26,920
slaves with them. 
So if you have a unit of Klan 

456
00:26:26,920 --> 00:26:29,680
rats with a warp fire thrower 
and two units of slaves, that's 

457
00:26:29,680 --> 00:26:31,680
not a huge amount of points 
really. 

458
00:26:32,600 --> 00:26:36,360
And yet effective and is scary 
by sheer numbers. 

459
00:26:37,360 --> 00:26:39,640
Cool. 
So yeah, I haven't gotten around

460
00:26:39,640 --> 00:26:42,360
to paint any of my slaves yet, 
but maybe I should. 

461
00:26:45,320 --> 00:26:49,480
About time. 
So the final unit that's sort of

462
00:26:49,720 --> 00:26:53,320
actual ranked up unit is the 
take marks. 

463
00:26:53,800 --> 00:26:57,920
We talked a little bit about 
them, Francid crazy guys. 

464
00:26:58,400 --> 00:27:03,520
So, well, what do you think? 
Well, for an start, Pestilence 

465
00:27:03,520 --> 00:27:07,440
is my favorite clan, so it's 
very difficult for me not to 

466
00:27:07,440 --> 00:27:12,040
include like I love them. 
I love the miniatures and so, 

467
00:27:12,200 --> 00:27:17,040
but they are very good in the 
game to frenzy to weapons and 

468
00:27:17,040 --> 00:27:21,200
that sport. 
I find them really, really handy

469
00:27:21,200 --> 00:27:25,040
for a lot of things. 
And when you are the the sensor 

470
00:27:25,040 --> 00:27:28,200
leaders, they are deadly. 
Yeah, it's going to hit hard. 

471
00:27:28,680 --> 00:27:33,320
It's a bit fragile I guess, but 
yeah, they had tough historical 

472
00:27:33,320 --> 00:27:35,960
so maybe not too fragile. 
They don't have any armour 

473
00:27:35,960 --> 00:27:38,640
though, but toughness war is 
arguably better. 

474
00:27:39,360 --> 00:27:41,800
Well, you can give them light 
armour but I always think Essex 

475
00:27:41,800 --> 00:27:45,200
plus safe just isn't worth it. 
Yeah I know, it's just too much 

476
00:27:45,400 --> 00:27:49,320
removing it anyway. 
Exactly, you know, and and and 

477
00:27:49,320 --> 00:27:53,720
Scaven, if they're getting 
charged, unless you're playing 

478
00:27:53,720 --> 00:27:56,320
elves, obviously, but typically 
if scathing are getting charged,

479
00:27:56,360 --> 00:27:58,280
then it's got probably getting 
charged by cavalry. 

480
00:27:58,680 --> 00:28:00,480
And if they're getting charged 
by cavalry, then you ain't 

481
00:28:00,480 --> 00:28:02,280
getting you saved because 
they've either got Spears or 

482
00:28:02,280 --> 00:28:05,680
lances normally. 
So yeah, I don't I don't think 

483
00:28:05,680 --> 00:28:07,280
that like I'm as worthwhile for 
them. 

484
00:28:07,640 --> 00:28:12,360
But yeah, I, I spent a very long
time without any models for 

485
00:28:12,360 --> 00:28:15,120
plate monks and so I didn't 
include them in my four position

486
00:28:15,120 --> 00:28:18,280
armies to start with. 
For some reason I can't. 

487
00:28:18,280 --> 00:28:21,240
I, I think it's because I, I 
loved, there was a very one 

488
00:28:21,240 --> 00:28:30,160
specific model from Jessie's 
skaving that looked very much 

489
00:28:30,160 --> 00:28:32,440
like a storm vermin in my head, 
or at least the 4th edition 

490
00:28:32,440 --> 00:28:34,080
storm vermin in my head. 
And you used to get one of those

491
00:28:34,080 --> 00:28:36,600
in a pack of storm vermin. 
So I spent my money buying them 

492
00:28:36,600 --> 00:28:39,320
when I was buying packs of 
skaving rather than plague 

493
00:28:39,320 --> 00:28:43,280
monks. 
So I didn't really buy them. 

494
00:28:44,800 --> 00:28:52,000
Then I stumbled upon in in my 
local games game shop I stumbled

495
00:28:52,000 --> 00:28:56,800
upon Black tree designs versions
of them and there was a big box 

496
00:28:56,800 --> 00:29:01,640
of like 18 of them for dirt 
cheap money so I bought. 

497
00:29:01,760 --> 00:29:04,400
So I bought them and after that 
plague monks were always in my 

498
00:29:04,400 --> 00:29:07,920
arm. 
They are definitely in a unit 

499
00:29:07,920 --> 00:29:13,520
that minces the opposition. 
I tend to give them the 

500
00:29:13,680 --> 00:29:16,320
additional hand weapons because 
it's stupid if you don't because

501
00:29:16,320 --> 00:29:20,920
they can't take Shields so why 
would you hand weapons and 

502
00:29:21,200 --> 00:29:24,200
normally a banner of mine so 
they can so they so they're 

503
00:29:24,200 --> 00:29:29,680
double attacks and they are 
hitting a lot better because of 

504
00:29:29,680 --> 00:29:32,840
the banner of mine with a plague
priest in there as well. 

505
00:29:33,680 --> 00:29:38,040
Like to damage. 
They have a sheer number of 

506
00:29:38,040 --> 00:29:40,280
attacks. 
Yes, they struggle with high 

507
00:29:40,280 --> 00:29:43,840
save. 
You know, you've got a high 

508
00:29:44,760 --> 00:29:47,840
yeah, or a high toughness, but 
that's why you've got the volume

509
00:29:47,840 --> 00:29:49,840
of attacks. 
Similar principle to a unit of 

510
00:29:49,840 --> 00:29:52,680
gobbo bows. 
OK, If you're rolling enough 

511
00:29:52,680 --> 00:29:57,000
dice, some will be failed. 
Yeah. 

512
00:29:57,520 --> 00:30:00,800
So that's that's where the where
their sheer volume of attacks 

513
00:30:00,800 --> 00:30:02,320
comes in. 
And then with the barren light, 

514
00:30:02,320 --> 00:30:04,800
it just means you're pretty 
much, well, not guaranteeing 

515
00:30:04,800 --> 00:30:06,800
because you're still, you're 
probably going to be 3 plus to 

516
00:30:06,800 --> 00:30:09,480
hit, but that's a lot better 
than 50. 

517
00:30:09,480 --> 00:30:13,200
You know, a third of the chance 
to hit rather than than hot of 

518
00:30:13,200 --> 00:30:16,680
the chances is a lot better. 
I guess unless you face 

519
00:30:16,680 --> 00:30:20,320
something cheeky in 4th edition 
that has one plus save, then 

520
00:30:20,320 --> 00:30:23,400
you're not going to do anything.
So no, that's true. 

521
00:30:23,400 --> 00:30:24,920
That's why you've got to play 
priest in there. 

522
00:30:25,000 --> 00:30:25,800
Yeah. 
Yeah. 

523
00:30:26,120 --> 00:30:28,240
And also obviously the plague 
sensors. 

524
00:30:28,880 --> 00:30:32,320
Yeah. 
That are, I think if Josh wanted

525
00:30:32,320 --> 00:30:34,160
to jump in, if he's there, if 
you want to jump in. 

526
00:30:34,360 --> 00:30:37,880
I know they are his favorite 
unit in the Scaven army and he 

527
00:30:37,920 --> 00:30:39,680
absolutely adores the MO 
Whenever I watch one of these 

528
00:30:39,680 --> 00:30:41,520
back reports where he's played, 
where he's played scathing in 

529
00:30:41,520 --> 00:30:43,600
the past, plague sensors are 
always in there. 

530
00:30:43,600 --> 00:30:45,960
He always extol extols their 
virtues. 

531
00:30:47,040 --> 00:30:49,600
Right. 
So then for the troop 

532
00:30:50,160 --> 00:30:54,400
selections, we have the gutter 
runners. 

533
00:30:55,280 --> 00:30:58,080
Yeah, they're very expensive 
gutter runners and they don't 

534
00:30:58,080 --> 00:31:01,040
tend to live up their hype 
because that's if they were 

535
00:31:01,040 --> 00:31:03,080
cheaper, I think they would be 
better. 

536
00:31:03,840 --> 00:31:07,400
Well, the same as any army, 
obviously only only army, but 

537
00:31:07,440 --> 00:31:10,400
but what means in essence, 
because they are so expensive 

538
00:31:10,600 --> 00:31:13,320
and they are so fragile yes, OK,
they've got weapons skill for 

539
00:31:13,320 --> 00:31:14,840
that's brilliant. 
They've got strength for they've

540
00:31:14,840 --> 00:31:18,920
got they've got higher than 
normal leadership because they 

541
00:31:18,920 --> 00:31:20,320
can't get the rank bonus, 
obviously. 

542
00:31:20,320 --> 00:31:23,600
So actual fact, they've got a 
lower leadership than most of 

543
00:31:23,600 --> 00:31:26,440
the others gave in that sense. 
Rank bonus and they're going to 

544
00:31:26,440 --> 00:31:30,760
act independent outside of the 
general opponent also knows how 

545
00:31:30,760 --> 00:31:34,440
deadly they can be, and most 
opponents will spend a large 

546
00:31:34,440 --> 00:31:35,600
amount of time to get rid of 
them. 

547
00:31:35,800 --> 00:31:38,160
Now you could factor that into 
your tactics and take them in 

548
00:31:38,160 --> 00:31:41,880
order to draw fire. 
That's an expensive unit to do 

549
00:31:41,880 --> 00:31:44,160
that with. 
Yeah, I love the miniature, so I

550
00:31:44,480 --> 00:31:49,960
always use one unit, even if 
they are only 5 or 6. 

551
00:31:50,240 --> 00:31:55,040
But usually that unit doesn't 
work much during the battle. 

552
00:31:55,320 --> 00:31:59,760
In my mind, they are trying to 
hand down some lonely scatter, 

553
00:32:00,080 --> 00:32:03,520
they are trying to kill a war 
machine, but they don't usually 

554
00:32:03,520 --> 00:32:06,160
do much. 
But I love the miniatures so. 

555
00:32:06,400 --> 00:32:07,640
So I yeah. 
Yeah, I mean. 

556
00:32:07,880 --> 00:32:10,120
That's not that big idea. 
Too expensive? 

557
00:32:10,400 --> 00:32:11,360
Yeah. 
Expensive. 

558
00:32:11,960 --> 00:32:14,920
Yeah, and they can be kitted out
quite extensively. 

559
00:32:15,160 --> 00:32:18,120
You can, they can give them a 
lot of stuff, but maybe if you 

560
00:32:18,240 --> 00:32:20,400
suspect they're not going to do 
too much, maybe that's a waste 

561
00:32:20,400 --> 00:32:21,680
of points. 
Even the further. 

562
00:32:22,440 --> 00:32:25,040
Yeah, I just find it weird they 
can take slings or throwing 

563
00:32:25,040 --> 00:32:27,080
stars just like, well, why give 
them the two? 

564
00:32:27,760 --> 00:32:30,040
I said that's a bit. 
Yeah, one or the other I'd have 

565
00:32:30,040 --> 00:32:32,320
thought would be would be an 
option, but I know you don't 

566
00:32:32,360 --> 00:32:34,680
have to take both. 
I get that 100%. 

567
00:32:34,680 --> 00:32:36,400
But it's weird they have the 
option for both, you know, you 

568
00:32:36,440 --> 00:32:40,280
thought one or the other. 
So then and then you've got 

569
00:32:40,280 --> 00:32:41,680
assassins. 
Now the interesting thing about 

570
00:32:41,680 --> 00:32:45,280
assassins again, I often hear 
people complain about fourth 

571
00:32:45,280 --> 00:32:49,080
edition assassins for Scaven 
because they're a troop choice 

572
00:32:49,080 --> 00:32:52,200
rather than a character choice. 
Now the interesting thing though

573
00:32:52,200 --> 00:32:55,320
is if you look at the White 
Armies book, there are troop 

574
00:32:55,320 --> 00:32:59,560
choice in there as well. 
And Dark Alf assassins were a 

575
00:32:59,560 --> 00:33:03,880
troop choice in the book. 
So in actual fact, it was the 

576
00:33:03,880 --> 00:33:07,120
plan to do that all along and 
least up to it. 

577
00:33:07,720 --> 00:33:11,520
Jarvis is the one that moved 
away from it when when he did 

578
00:33:11,520 --> 00:33:14,280
the dark health book. 
So yes, you can complain about 

579
00:33:14,280 --> 00:33:15,840
that, but it was the plan all 
along. 

580
00:33:15,840 --> 00:33:18,760
It wasn't, it's not Andy Sunny 
going, oh, I'm going to do this.

581
00:33:18,920 --> 00:33:20,760
No, it was done from the outset 
with force. 

582
00:33:21,200 --> 00:33:24,720
So they are troops, but they 
sort of have a magic weapon. 

583
00:33:24,760 --> 00:33:27,240
So that's kind of powerful. 
But they, yeah, they've got a 

584
00:33:27,240 --> 00:33:27,840
lesson. 
Of course. 

585
00:33:27,960 --> 00:33:29,720
Blade. 
It's it's not as powerful as the

586
00:33:29,720 --> 00:33:32,520
magic item we've been. 
Blade, it's not got the same 

587
00:33:32,520 --> 00:33:35,040
bonuses, but it's still a 
poisoned weapon. 

588
00:33:35,040 --> 00:33:37,360
And yeah, no, they're good. 
They're handy to tip a balance, 

589
00:33:37,360 --> 00:33:40,080
you know, they to kill less. 
They're not going to kill a 

590
00:33:40,520 --> 00:33:42,840
mighty character. 
They're not going to kill a Lord

591
00:33:42,840 --> 00:33:46,080
or something like that probably,
but they might take a wound off 

592
00:33:46,080 --> 00:33:47,560
of him. 
That's handy. 

593
00:33:48,880 --> 00:33:52,240
But lower level characters like 
army standard bearers that so 

594
00:33:52,240 --> 00:33:54,640
your low level Wizards you end 
up in combat with or are you 

595
00:33:54,640 --> 00:33:55,960
kind of wizard? 
Because Wizards aren't great, 

596
00:33:55,960 --> 00:33:58,440
obviously in combat, unless 
you're a gracer. 

597
00:33:59,640 --> 00:34:00,840
They're useful for that sort of 
thing. 

598
00:34:01,040 --> 00:34:02,680
That's where I'd use them. 
What about you, Kendra? 

599
00:34:02,680 --> 00:34:04,080
How? 
How have you faired with your 

600
00:34:04,080 --> 00:34:08,760
assassins? 
Well, I tend to put two 

601
00:34:08,760 --> 00:34:13,080
assassins in. 
Yeah, yeah, I used to. 

602
00:34:13,080 --> 00:34:17,080
I used to put into because they 
have quite a lot of pants. 

603
00:34:17,120 --> 00:34:21,920
You know you can even when they 
attacking normal troops they are

604
00:34:21,920 --> 00:34:26,679
with the whipping blaze and so 
they are much more proficient 

605
00:34:26,719 --> 00:34:31,679
than the other than the. 
Regular scam so I have I 

606
00:34:32,239 --> 00:34:36,159
sometimes I put one. 
Sometimes I put 2, but 

607
00:34:36,159 --> 00:34:41,760
definitely I I use assassins in 
Clan rats and in Stone burning 

608
00:34:41,840 --> 00:34:44,320
quite a lot. 
And once again I talk about the 

609
00:34:44,320 --> 00:34:48,440
escaping brew. 
The escaping brew when you score

610
00:34:48,440 --> 00:34:59,040
the two double attacks. 
Not to try that. 

611
00:35:00,400 --> 00:35:02,240
Let's see what happens, you 
know? 

612
00:35:03,720 --> 00:35:06,200
So yeah. 
Once more, I use a lot of 

613
00:35:06,320 --> 00:35:10,040
assassins. 
Wow so so you put double 

614
00:35:10,040 --> 00:35:14,360
assassin poison wingy every day 
is what fire throw with your 

615
00:35:14,360 --> 00:35:15,320
client. 
Your client. 

616
00:35:15,320 --> 00:35:18,120
Rats are not cheap. 
No, no I'm not. 

617
00:35:18,120 --> 00:35:21,040
Cheap at all? 
The bulk of the points in my 

618
00:35:21,040 --> 00:35:24,480
army are the clam rats, but 
they're very, very expensive. 

619
00:35:24,480 --> 00:35:27,120
Clam rats. 
Then there is some support by 

620
00:35:27,120 --> 00:35:31,360
clam rats and you know, the 
spine of my army usually. 

621
00:35:34,200 --> 00:35:37,520
Yeah, sounds like a we have a 
play, we know what to go for 

622
00:35:37,640 --> 00:35:41,480
now. 
Yeah, it's the desktop, gaming 

623
00:35:41,480 --> 00:35:44,840
desktop. 
OK, we talked a bit about the 

624
00:35:45,440 --> 00:35:48,800
horse wing Globarius and the 
universal praise. 

625
00:35:48,800 --> 00:35:54,920
I believe so it's a thing. 
And finally, the last two choice

626
00:35:54,920 --> 00:36:00,400
I think is the packmasters. 
Yeah, love God lover, Packmaster

627
00:36:04,720 --> 00:36:12,640
Ratto is on the most effective. 
I don't like much packmasters 

628
00:36:13,520 --> 00:36:17,120
rat others I I like the 
miniatures but I have found they

629
00:36:17,120 --> 00:36:21,400
are pretty useless in the game. 
Just two attacks, OK? 

630
00:36:21,400 --> 00:36:26,280
And. 
That loses it for me once more. 

631
00:36:26,280 --> 00:36:29,680
You can use them for the flavor 
for the miniatures, but I don't 

632
00:36:29,680 --> 00:36:34,640
find they are much useful. 
Maybe the giant rats with the 

633
00:36:34,640 --> 00:36:39,280
extra movement can be handy 
sometimes and when you use the 

634
00:36:39,280 --> 00:36:45,160
very little units of giant rats 
just to protect redirect charges

635
00:36:45,280 --> 00:36:49,640
and so. 
But I'm not very fond on on pack

636
00:36:49,640 --> 00:36:53,400
masters. 
I, I love my pack masters and I 

637
00:36:53,560 --> 00:36:58,000
do use giant rats quite a lot. 
Similar sort of principle. 

638
00:36:58,000 --> 00:37:00,920
Not quite the same, but that's 
some of the principle to slaves,

639
00:37:00,920 --> 00:37:02,840
you know, they're, they're just 
a throwaway unit. 

640
00:37:03,880 --> 00:37:05,280
Yeah, I know because you're 
right. 

641
00:37:05,280 --> 00:37:08,240
The the the two attacks is not 
enough for them. 

642
00:37:08,240 --> 00:37:09,920
They need more attacks than 
that. 

643
00:37:10,160 --> 00:37:11,560
OK, They've got a weapon skill 
of four and they've got a 

644
00:37:11,560 --> 00:37:14,600
strength of five, which is 
brilliant toughness of five, you

645
00:37:14,600 --> 00:37:16,360
know, in three wounds. 
So they'll take a lot of 

646
00:37:16,360 --> 00:37:18,600
punishment. 
Yes, that's right. 

647
00:37:18,600 --> 00:37:22,240
They are they are better than 
normal August, I think, because 

648
00:37:22,240 --> 00:37:26,000
they have yeah, and more 
strength and what does kill as 

649
00:37:26,000 --> 00:37:28,480
well, I think. 
But but but they do suffer from 

650
00:37:28,480 --> 00:37:30,480
the same problem that ogres 
suffer from and sometimes 

651
00:37:30,480 --> 00:37:32,640
trolls. 
It's it's the actual doing 

652
00:37:32,640 --> 00:37:36,640
enough wounds to break in an 
enemy because they don't have 

653
00:37:36,640 --> 00:37:38,120
the ranks. 
And then the Scavengin, 

654
00:37:38,120 --> 00:37:39,960
obviously you want ranks to be 
adding to your leadership. 

655
00:37:39,960 --> 00:37:42,280
They don't really have ranks. 
So, so you know, they're, 

656
00:37:42,280 --> 00:37:45,800
they're still suffering from 
from only leadership 7, which I 

657
00:37:45,800 --> 00:37:48,640
know as an empire player, you'll
say what's wrong with that or 

658
00:37:48,720 --> 00:37:51,560
you know, but you might also 
say, I know what's wrong with 

659
00:37:51,560 --> 00:37:58,160
that. 
But the the but to use a trick 

660
00:37:58,160 --> 00:38:02,240
that handrick keeps going on 
about scavenger for giant for 

661
00:38:02,280 --> 00:38:05,320
rat ogres only if they have 4 
attacks. 

662
00:38:06,120 --> 00:38:10,960
Hello. 
Yeah, it's again. 

663
00:38:10,960 --> 00:38:14,680
It's the getting enough attacks 
in that something gets through. 

664
00:38:14,920 --> 00:38:17,440
If you can hit with those 
attacks, you'll hit. 

665
00:38:17,440 --> 00:38:21,200
If you hit with, you know, three
out your four, they don't have 

666
00:38:21,200 --> 00:38:23,880
one particular 4. 
Remember if you can hit with 

667
00:38:23,880 --> 00:38:29,480
three out the four with that 
strength should kill off most 

668
00:38:30,200 --> 00:38:31,880
armour saves unless you're 
Knights. 

669
00:38:33,640 --> 00:38:36,280
They are going to do damage but 
it is it is trying to get those 

670
00:38:36,280 --> 00:38:39,520
attacks to hit and land and do 
enough damage that they're 

671
00:38:39,520 --> 00:38:45,040
worthwhile. 
Models wise the 4th edition ones

672
00:38:45,040 --> 00:38:50,160
I have I hated them when they 
first came out because they look

673
00:38:50,360 --> 00:38:53,520
goofy and but now I kind of see 
their charm. 

674
00:38:54,080 --> 00:38:57,800
But for me, the the Rat Ooga 
models for me are the like most 

675
00:38:57,800 --> 00:39:01,520
of the skate and you know, it's 
Jesse's originals that that I 

676
00:39:01,520 --> 00:39:03,200
have and I include and I love to
bits. 

677
00:39:03,200 --> 00:39:06,360
I love those. 
Is that the tiny ones in 

678
00:39:06,600 --> 00:39:07,680
comparison? 
Well, yeah, yeah. 

679
00:39:07,680 --> 00:39:10,680
Compared exactly in comparison 
at the time they were big. 

680
00:39:11,360 --> 00:39:12,520
When they came out they were 
big. 

681
00:39:13,440 --> 00:39:16,240
But in comparison now, yeah, 
they they are very small 

682
00:39:16,240 --> 00:39:20,760
compared with what came after. 
I mean, even later Rat Ogres are

683
00:39:20,760 --> 00:39:22,360
kind of smaller than the 4th 
edition ones. 

684
00:39:22,360 --> 00:39:27,240
The 4th edition ones were huge, 
but they just didn't look ratty 

685
00:39:27,240 --> 00:39:30,800
enough to me. 
And they were, they were and 

686
00:39:30,800 --> 00:39:33,800
they were a comedy unit as well.
They looked comical. 

687
00:39:34,240 --> 00:39:36,200
So I didn't like that at the 
time. 

688
00:39:36,200 --> 00:39:38,520
Now I see the charm and I wish I
had some. 

689
00:39:38,760 --> 00:39:40,280
Whether I would use them, I 
don't know. 

690
00:39:40,280 --> 00:39:43,160
It's more I think I want to own 
some to own some, if that makes 

691
00:39:43,160 --> 00:39:44,960
sense. 
Sure, yeah. 

692
00:39:45,000 --> 00:39:48,120
I I kind of like them, but I 
don't have enough for unit yet. 

693
00:39:48,440 --> 00:39:54,480
I feel connecting right. 
So talking about the comical 

694
00:39:54,480 --> 00:39:59,200
sides, maybe we can just segue 
into the Doom Wheel if we go 

695
00:39:59,200 --> 00:40:02,440
into the War Machine section. 
I'm not going to. 

696
00:40:02,880 --> 00:40:06,920
I think that's a bit divisive 
the the wheel, I guess that 

697
00:40:06,920 --> 00:40:09,560
impression at least. 
So what do you think? 

698
00:40:09,560 --> 00:40:15,960
I'm not making comments. 
Well, I, I, I, OK, I love the 

699
00:40:15,960 --> 00:40:19,800
minutes and I love the concept, 
you know, the, the, the rats in 

700
00:40:19,800 --> 00:40:20,840
the wheel and. 
The wheel. 

701
00:40:21,880 --> 00:40:26,080
Yeah absolutely love it. 
My problem with dung wheel is 

702
00:40:26,120 --> 00:40:31,120
usually my engineer gets skills 
from simple shoots. 

703
00:40:31,440 --> 00:40:34,440
Archers or. 
Cables or something will kill my

704
00:40:34,640 --> 00:40:37,880
engineer and they my doom will 
will crash into my units. 

705
00:40:38,240 --> 00:40:41,880
So usually that that uses to 
happen but I have seen in a 

706
00:40:41,880 --> 00:40:47,560
tournament the doom will killing
a dragon, a vampire on a dragon 

707
00:40:47,920 --> 00:40:49,640
on some dragon. 
So. 

708
00:40:50,120 --> 00:40:54,720
We can do a lot of a lot of 
damage or it can do nothing, but

709
00:40:54,960 --> 00:40:57,280
I love the meat. 
I love the question. 

710
00:40:57,280 --> 00:41:02,440
And I think maybe if you came 
from 3rd edition, yes, my theory

711
00:41:02,960 --> 00:41:07,560
with the more maybe more serious
tone and you go into 4th 

712
00:41:07,560 --> 00:41:09,760
edition, that becomes rather 
silly. 

713
00:41:09,760 --> 00:41:12,080
But if you start with 4th 
edition, I mean, you don't have 

714
00:41:12,080 --> 00:41:14,680
that sort of preconception last 
things. 

715
00:41:14,680 --> 00:41:19,040
So I don't mind it. 
I can see why you would if you 

716
00:41:19,040 --> 00:41:21,840
want to keep a serious tone, 
maybe that will break it a bit, 

717
00:41:21,880 --> 00:41:27,480
but it's not so much keeping a 
serious tone overall. 

718
00:41:27,480 --> 00:41:32,480
It's just I think the I 
understand why the model looks 

719
00:41:32,480 --> 00:41:37,360
the way it does and it's a fun 
model, but it looks stupid. 

720
00:41:38,280 --> 00:41:39,920
I don't mind the model being 
fun. 

721
00:41:40,280 --> 00:41:45,120
Yeah, so for the similar reason 
similar reason for the for the 

722
00:41:45,120 --> 00:41:47,280
rat ogres. 
You know, I just don't like that

723
00:41:47,280 --> 00:41:50,440
aesthetic on my so I like having
a fun army. 

724
00:41:52,040 --> 00:41:56,360
They just looked too goofy. 
The only thing I will comment 

725
00:41:56,360 --> 00:41:59,640
about the do well really I'm 
going to try not to knock it too

726
00:41:59,640 --> 00:42:00,920
much because I know people do 
love them. 

727
00:42:01,240 --> 00:42:03,960
The only comment I'm going to 
make about it is there was a 

728
00:42:05,240 --> 00:42:11,240
article in one of the journals 
was a letter someone wrote in 

729
00:42:12,000 --> 00:42:16,640
and 5 minutes left, but someone 
wrote in and complained that 

730
00:42:16,640 --> 00:42:19,640
their opponent, their friend, 
they played, used to take the 

731
00:42:19,640 --> 00:42:23,680
term warlock engineer literally 
and used to give him a spell. 

732
00:42:25,960 --> 00:42:28,360
It would never ever have 
occurred to me to do. 

733
00:42:28,360 --> 00:42:31,840
If I did use it, I wouldn't have
thought he was a spell casting. 

734
00:42:32,520 --> 00:42:34,640
No, I don't Wallach engineer. 
He just wouldn't have occurred 

735
00:42:34,640 --> 00:42:37,720
to me. 
Someone obviously did they and 

736
00:42:37,800 --> 00:42:42,560
they had multiple doom wheels 
and used multiple wallach 

737
00:42:42,560 --> 00:42:45,760
engineers in that sense. 
So yeah, that's a little bit of 

738
00:42:45,840 --> 00:42:48,960
a of a of a rules break there, I
think. 

739
00:42:49,240 --> 00:42:51,760
But yeah, Dingwell just doesn't 
do. 

740
00:42:53,080 --> 00:42:59,160
Yep, Yeah, I kind of like it, I 
said, and I used it if Josh is 

741
00:42:59,160 --> 00:43:01,320
listening now on a remote game 
against him. 

742
00:43:01,320 --> 00:43:06,520
And it was horribly effective, 
actually sort of sneakily had 

743
00:43:06,520 --> 00:43:10,640
the grey college spells. 
So I had grey wings. 

744
00:43:10,640 --> 00:43:15,560
I think the one power spell that
could zoom the doom wheel around

745
00:43:15,560 --> 00:43:19,200
the battlefield that will. 
So it's really about wrecked his

746
00:43:19,200 --> 00:43:25,120
entire army. 
Yeah, sneaky, sneaky. 

747
00:43:25,120 --> 00:43:26,920
That's even. 
That's Caven. 

748
00:43:26,920 --> 00:43:32,800
Sneaky's Caven, right. 
So then we have the screaming 

749
00:43:32,800 --> 00:43:37,080
bell if we try to finish up the 
War Machine section. 

750
00:43:38,720 --> 00:43:43,880
Fun thing, you know, I like it. 
Random elements like a screaming

751
00:43:43,880 --> 00:43:45,640
bell. 
But see, that's fun, but not 

752
00:43:45,640 --> 00:43:49,120
comical. 
Again, I don't like comical, but

753
00:43:49,120 --> 00:43:51,320
the model doesn't look comical, 
if that makes sense. 

754
00:43:52,120 --> 00:43:55,280
That's so I quite like it. 
I've not really used what I do 

755
00:43:55,280 --> 00:43:56,840
own one. 
I've I've kind of started 

756
00:43:56,840 --> 00:43:57,800
paying. 
I haven't finished it. 

757
00:43:57,800 --> 00:44:00,800
It doesn't it doesn't fit into 
the third edition aesthetics. 

758
00:44:00,800 --> 00:44:03,480
I haven't really done it, but I 
am going to get it done at some 

759
00:44:03,480 --> 00:44:06,360
point and I will try it out. 
Khandra, I'm sure you've used 

760
00:44:06,360 --> 00:44:10,800
one plenty of times. 
Well, I use it in big models 

761
00:44:10,800 --> 00:44:16,560
because I like to deploy the, 
the model and so, and depending 

762
00:44:16,760 --> 00:44:21,720
much on the, on the bistro's in 
the, in the ringing the bell, it

763
00:44:21,720 --> 00:44:25,360
can do sometimes very surprising
things like destroying all your 

764
00:44:25,400 --> 00:44:31,560
empire opponent cannons. 
And so that's but in little 

765
00:44:31,560 --> 00:44:36,680
battles, 2000 points or so, I 
have never used it because it's 

766
00:44:37,400 --> 00:44:41,720
many to to cost, you know, cost 
too much. 

767
00:44:42,720 --> 00:44:44,160
Yeah. 
I mean, there's a lot of stuff 

768
00:44:44,160 --> 00:44:46,480
you need to add together 
scheming that you need to have 

769
00:44:46,480 --> 00:44:48,640
the the units and you need a 
grace here. 

770
00:44:48,640 --> 00:44:50,960
So it's obviously going to cost 
you in the end. 

771
00:44:51,840 --> 00:44:53,640
And I don't find it that 
powerful. 

772
00:44:53,800 --> 00:44:58,600
And it becomes more powerful the
bigger the battle is, you know? 

773
00:44:58,720 --> 00:45:02,560
Yeah, since it affects the 
entire battlefield, so that's 

774
00:45:02,560 --> 00:45:05,640
supposed to warm. 
So it's much more powerful, but 

775
00:45:05,720 --> 00:45:09,960
I always use it one seat if I'm 
playing seat. 

776
00:45:10,080 --> 00:45:16,560
Then there is the the the bell 
because you can just break the 

777
00:45:16,680 --> 00:45:19,880
castle with ringing the bell. 
So. 

778
00:45:20,760 --> 00:45:23,800
Sneaky. 
It's confession time in our 

779
00:45:23,800 --> 00:45:27,600
February Question of the Month 
as we ask you to list your last 

780
00:45:27,600 --> 00:45:30,880
three hobby purchases. 
Whether you've picked up a cheap

781
00:45:30,880 --> 00:45:34,640
set of brushes on Amazon, an 
obscure new rule set on War 

782
00:45:34,640 --> 00:45:38,600
Games Vault, or an appallingly 
brilliant Manticore miniature on

783
00:45:38,600 --> 00:45:41,000
eBay, be sure to tell us all 
about it. 

784
00:45:41,320 --> 00:45:44,400
Far from being judged, I'm 
pretty sure you'll find yourself

785
00:45:44,400 --> 00:45:47,920
in very good company. 
Get your audio clip and over at 

786
00:45:47,920 --> 00:45:51,600
Bedroom 
battlefields.com/voicemail and I

787
00:45:51,600 --> 00:45:55,040
need them in by Thursday the 
27th of February. 

788
00:45:55,320 --> 00:45:59,440
That's Bedroom 
battlefields.com/voicemail And 

789
00:45:59,440 --> 00:46:04,120
now back to the show, right? 
So we have a few more minutes. 

790
00:46:04,560 --> 00:46:06,480
We talked about the warpath 
role. 

791
00:46:06,480 --> 00:46:12,040
I think it's quite effective and
it also has the sort of boosted 

792
00:46:12,920 --> 00:46:18,320
template rule that anything more
than half covered or yeah, more 

793
00:46:18,320 --> 00:46:21,120
than half covered is 
automatically and anything race 

794
00:46:21,160 --> 00:46:25,000
is on A4 plus. 
So that's better than many other

795
00:46:25,000 --> 00:46:27,480
templates. 
So in that sense it's quite good

796
00:46:27,680 --> 00:46:31,160
if it gets to shoot. 
And then we have the Jessie. 

797
00:46:32,880 --> 00:46:37,400
Yes, my favorite war machine. 
Not really, it's a war machine 

798
00:46:37,400 --> 00:46:38,400
as such. 
Now. 

799
00:46:38,880 --> 00:46:41,920
Yuzil was really interesting. 
In 3rd they were miniature 

800
00:46:41,920 --> 00:46:45,920
cannons and cannons in third 
were all artillery. 

801
00:46:46,040 --> 00:46:49,320
Third was overpowered. 
They they radically changed 

802
00:46:49,320 --> 00:46:54,320
artillery rules in in full 
petition in 3rd with Yuzil. 

803
00:46:54,320 --> 00:47:00,200
He basically lined it up and 
shot it and every rank it 

804
00:47:00,200 --> 00:47:04,360
crossed it, it hit two models 
automatically. 

805
00:47:04,960 --> 00:47:07,960
Now we in Andy's in Andy's 
article he talks about you've 

806
00:47:07,960 --> 00:47:11,640
got to hit with it, but the 
actual rules as stated in in the

807
00:47:11,720 --> 00:47:14,960
3rd edition rule book don't 
state you have to roll to hit, 

808
00:47:16,160 --> 00:47:20,280
you just rolled to ward. 
So I don't know if they had a if

809
00:47:20,440 --> 00:47:22,840
this is a bit powerful for 39 
points. 

810
00:47:22,840 --> 00:47:24,640
Well, bear in mind though, a 
Canon wasn't that expensive 

811
00:47:24,640 --> 00:47:26,240
either. 
I thought this was a little bit 

812
00:47:26,440 --> 00:47:28,960
39 points at the time Yeah, I'll
wrap up in a second. 

813
00:47:29,720 --> 00:47:31,840
So when they moved to 4th, 
obviously they made it. 

814
00:47:32,000 --> 00:47:33,200
You got a role to hit and they 
didn't. 

815
00:47:33,200 --> 00:47:36,600
They got rid of that whole 22 
models per rank, but they're 

816
00:47:36,600 --> 00:47:40,000
still really effective mostly 
against Knights and monsters and

817
00:47:40,000 --> 00:47:43,760
other war machines. 
Brilliant right. 

818
00:47:44,240 --> 00:47:49,440
So let's get into the last part 
and maybe my favorite part with 

819
00:47:49,440 --> 00:47:52,920
this cave. 
And I really like these special 

820
00:47:52,920 --> 00:47:53,560
characters. 
I must say. 

821
00:47:53,800 --> 00:47:58,360
I know, Dave, you're not a fan 
necessarily of special 

822
00:47:58,360 --> 00:48:01,080
characters in I don't say I 
wouldn't say I don't like. 

823
00:48:01,080 --> 00:48:04,480
I generally don't use special 
characters normally. 

824
00:48:05,480 --> 00:48:07,480
I tend to like to use my own 
characters. 

825
00:48:07,840 --> 00:48:10,120
I do like them. 
I don't dislike them. 

826
00:48:10,560 --> 00:48:14,360
Gracie thankful obviously has 
massive, you know, history 

827
00:48:15,640 --> 00:48:22,280
beginning with with Bill King's 
Scaven's Claw story and then of 

828
00:48:22,280 --> 00:48:27,520
course being a regular 
protagonist in the Gotrich story

829
00:48:27,520 --> 00:48:29,600
as well. 
Yeah, absolutely. 

830
00:48:29,600 --> 00:48:32,720
There's a there's a there's a 
there's a story with him in, in 

831
00:48:32,720 --> 00:48:37,160
the will have a magic as well in
the battle man will have a 

832
00:48:37,160 --> 00:48:40,760
battle magic. 
He's in there where he's one of 

833
00:48:40,760 --> 00:48:45,680
his. 
It's either a brother or a 

834
00:48:45,680 --> 00:48:48,120
cousin or something like that 
tries to assassinate him with a 

835
00:48:48,520 --> 00:48:51,480
with a rat ogre that they've 
stitched together. 

836
00:48:51,480 --> 00:48:58,440
So there's that story in there 
and the models again, coming 

837
00:48:58,440 --> 00:49:01,920
back to this whole thing, you 
know, chunky, huge scaven. 

838
00:49:01,920 --> 00:49:05,960
I'm afraid it's if they were 
smaller, I'd I'd probably use 

839
00:49:05,960 --> 00:49:09,280
them more. 
They just stand out far too much

840
00:49:09,360 --> 00:49:17,320
from Jessie's models for me. 
He's a rich to to use to use 

841
00:49:17,320 --> 00:49:21,120
them alongside them, but they 
are nice. 

842
00:49:21,120 --> 00:49:22,560
I'm not going to say they're not
nice models. 

843
00:49:22,560 --> 00:49:26,240
They are just too big. 
Yeah, not coming from 3rd 

844
00:49:26,240 --> 00:49:28,720
edition. 
I really love them, so I'm not 

845
00:49:28,720 --> 00:49:34,000
going to deny that enemy. 
Not necessarily rules wise, I 

846
00:49:34,000 --> 00:49:35,360
don't care too much about that 
part. 

847
00:49:35,360 --> 00:49:38,680
But yeah, I really think some of
them are very cool. 

848
00:49:38,680 --> 00:49:41,880
Some of the best special 
characters in the game, I think.

849
00:49:42,480 --> 00:49:44,760
You know, I'll agree with you 
100%. 

850
00:49:45,800 --> 00:49:47,520
So what do you think you can do 
about? 

851
00:49:48,440 --> 00:49:51,560
Well, I I love them. 
I love the background. 

852
00:49:51,560 --> 00:49:55,160
I the miniature is true, they 
are a little too big the 

853
00:49:55,280 --> 00:49:57,600
miniatures, but the scalps are 
great. 

854
00:49:58,000 --> 00:50:01,600
Snitches is probably one of my 
very favorite miniatures in the 

855
00:50:01,600 --> 00:50:09,160
game, and Scroll is is brilliant
too, so I tend to use them as 

856
00:50:09,240 --> 00:50:13,600
normal characters. 
The miniatures even when they 

857
00:50:13,600 --> 00:50:17,080
are a little bit too big, but I 
use them because I like the 

858
00:50:17,080 --> 00:50:20,040
sculpts and I the characters 
itself. 

859
00:50:20,120 --> 00:50:24,920
I like to play them in big 
battles because I when I started

860
00:50:25,360 --> 00:50:30,960
Warhammer with my friends, it 
was all about playing the the 

861
00:50:31,520 --> 00:50:35,200
biggest amount of special 
character sequels because we 

862
00:50:35,200 --> 00:50:41,680
love them with that. 
So now for I have kept that that

863
00:50:41,680 --> 00:50:45,200
love for a special character. 
So not in little battles, but in

864
00:50:45,200 --> 00:50:47,240
big battles. 
I love to play them. 

865
00:50:47,760 --> 00:50:51,200
And when it comes to Scaven and 
Scaven, I think is they have 

866
00:50:51,200 --> 00:50:53,720
some of the best characters in 
the game. 

867
00:50:53,760 --> 00:50:59,360
They're so fluffy and so right. 
So love them. 

868
00:50:59,360 --> 00:51:04,200
Love all of them. 
Meg my I can choose one favorite

869
00:51:04,280 --> 00:51:09,160
because I love Snake, I love 
Scrub, I love Thank God, so I'm 

870
00:51:09,200 --> 00:51:11,120
all in for the special 
characters. 

871
00:51:11,520 --> 00:51:18,560
Yeah, yeah, all with you. 
And I haven't analyzed them, you

872
00:51:18,560 --> 00:51:23,040
know, extensively, but most 
special characters, at least up 

873
00:51:23,040 --> 00:51:26,440
to around these omnibooks, 
they're not exactly overpowered.

874
00:51:26,440 --> 00:51:29,000
You can usually create your own 
characters that are more 

875
00:51:29,000 --> 00:51:34,320
powerful if you really want to. 
I think that's the case with the

876
00:51:34,880 --> 00:51:38,600
Scaven characters as well. 
Maybe they have, you know, a few

877
00:51:39,160 --> 00:51:42,000
special rules that set them 
aside, but I don't. 

878
00:51:42,600 --> 00:51:48,360
Maybe squawk can be a little bit
nasty external. 

879
00:51:48,360 --> 00:51:50,000
Yeah, with the wrath of 
corruption. 

880
00:51:52,040 --> 00:51:55,160
Hey, that, that's. 
Yeah, I mean, that's maybe a 

881
00:51:55,160 --> 00:51:58,400
little bit of the top. 
I don't know what you think, but

882
00:51:59,000 --> 00:52:01,880
he comes at a cost, of course, 
so he's not cheap by any means. 

883
00:52:01,880 --> 00:52:07,600
He's 400 points and for that's a
lot for character, of course. 

884
00:52:07,600 --> 00:52:12,400
But yeah, he's maybe, you know, 
borderline overpowered. 

885
00:52:12,400 --> 00:52:14,320
But I think the other ones are 
OK. 

886
00:52:16,320 --> 00:52:18,640
I think there's no argument for 
all of them being a little bit. 

887
00:52:19,920 --> 00:52:21,520
Maybe they are. 
Well, there are various rules 

888
00:52:21,520 --> 00:52:24,040
things like icky claw having 
access to any. 

889
00:52:24,560 --> 00:52:29,280
Yeah, you wants. 
Yeah, take a grace belt and a 

890
00:52:29,280 --> 00:52:31,080
sip to your doom wheel around 
Yeah. 

891
00:52:31,480 --> 00:52:34,920
Now, OK, you pay for it because 
grace, because thankful is more 

892
00:52:34,920 --> 00:52:37,120
expensive, obviously than a 
normal grace here, but with a 

893
00:52:37,120 --> 00:52:42,840
four plus armour safe in effect 
yeah and the the benefit to warp

894
00:52:42,840 --> 00:52:47,000
to to to the warp tests. 
That's pretty. 

895
00:52:47,080 --> 00:52:48,560
That's pretty. 
Does he have the actually does 

896
00:52:48,560 --> 00:52:49,880
he have? 
Yeah, she does Blessing 

897
00:52:49,880 --> 00:52:51,480
Hordrack. 
Yeah, So he has that. 

898
00:52:51,480 --> 00:52:53,280
So that's that's kind of easy 
for him because it keeps him 

899
00:52:53,280 --> 00:52:54,360
alive. 
And that's one of the issues 

900
00:52:54,360 --> 00:52:56,480
with the grace here. 
Yes, they're good in combat and 

901
00:52:56,480 --> 00:52:57,640
they do have a good number of 
wins. 

902
00:52:57,640 --> 00:53:00,440
Good toughness, but because they
I suppose they could take war 

903
00:53:00,440 --> 00:53:03,560
Palmer, but strictly speaking, 
they're quite susceptible as any

904
00:53:03,560 --> 00:53:07,280
wizard is to combat. 
He kind of used the inception to

905
00:53:07,280 --> 00:53:10,160
the rule that with that rule. 
So that kind of makes him a bit 

906
00:53:10,160 --> 00:53:11,960
better. 
Throat obviously is nowhere near

907
00:53:11,960 --> 00:53:13,520
overpowered. 
I can't ever try. 

908
00:53:13,520 --> 00:53:15,080
He's overpowered because he 
really isn't. 

909
00:53:15,640 --> 00:53:18,240
No, no. 
I mean, it's sort of one of the 

910
00:53:18,560 --> 00:53:22,840
more bland, I would say. 
Yes, the model is nice, but it's

911
00:53:22,880 --> 00:53:25,920
not very exciting in that sense.
It's not bad when it comes to 

912
00:53:25,920 --> 00:53:29,160
it. 
Snitch, very hard to pin down 

913
00:53:29,160 --> 00:53:30,960
and kill. 
He can get away with doing most 

914
00:53:30,960 --> 00:53:33,040
things. 
So in that sense, he's 

915
00:53:33,040 --> 00:53:36,360
overpowered. 
Is he getting his points back? 

916
00:53:37,520 --> 00:53:39,160
Oh, yeah. 
Well, yeah, no, there is that as

917
00:53:39,160 --> 00:53:39,520
well. 
Yeah. 

918
00:53:39,600 --> 00:53:41,120
Do you make your points back for
him? 

919
00:53:41,200 --> 00:53:45,440
Good question. 
But he needs some good targets, 

920
00:53:45,440 --> 00:53:46,920
I guess. 
Yeah, yeah. 

921
00:53:47,800 --> 00:53:50,400
And then you get quick. 
In the right circumstance, he is

922
00:53:50,400 --> 00:53:55,480
an absolute monster. 
He really is quick. 

923
00:53:55,480 --> 00:53:59,240
Well, if you're playing against 
dwarfs and you take quick, he 

924
00:53:59,240 --> 00:54:02,400
will absolutely make his points 
back. 

925
00:54:03,680 --> 00:54:05,280
And he's not too expensive 
either. 

926
00:54:05,280 --> 00:54:09,440
He's no, he's not, no. 
Fairly cheap, no. 

927
00:54:09,480 --> 00:54:15,840
And he, and he's, he's pretty 
special in that as a character, 

928
00:54:15,840 --> 00:54:20,160
as a hero sort of character. 
Well, Lord, but on the hero 

929
00:54:20,160 --> 00:54:22,760
side, not a wizard on it. 
He can take 4 magic items. 

930
00:54:24,480 --> 00:54:26,720
Oh, that's nasty. 
Exactly. 

931
00:54:26,720 --> 00:54:29,000
So you can get you to morph, 
guard your warps and armour, 

932
00:54:29,000 --> 00:54:30,440
then you can take two other 
items. 

933
00:54:30,880 --> 00:54:34,960
Yeah there's there's something 
very nasty about Quick is being 

934
00:54:34,960 --> 00:54:41,360
able to take 4 magic items so 
you have Edward Google the worst

935
00:54:41,360 --> 00:54:45,520
on armour and then you can have 
two more Amaika items. 

936
00:54:45,680 --> 00:54:50,040
So can be very very nasty build.
Yeah, yeah. 

937
00:54:51,120 --> 00:54:54,280
And stick them in a unit, you 
know, like a large unit storm 

938
00:54:54,280 --> 00:54:55,560
though, OK, he's expensive to do
that. 

939
00:54:55,560 --> 00:54:57,240
But stick them in large unit 
storm, though, I mean, or with 

940
00:54:57,240 --> 00:55:00,040
an army standard bearer and you 
stick banner and might on the 

941
00:55:00,040 --> 00:55:05,440
army sand bearer on the on the 
unit and he's hitting and 

942
00:55:05,440 --> 00:55:08,960
wounding on, you know, 
especially against dwarfs on two

943
00:55:08,960 --> 00:55:13,600
pluses with with four attacks or
five attacks or he gives us 

944
00:55:13,600 --> 00:55:15,560
extra. 5 backs. 
Yeah. 

945
00:55:15,760 --> 00:55:19,320
And suddenly you're like, oh 
God, actually he's he is going 

946
00:55:19,320 --> 00:55:22,440
to absolutely mince opponents. 
Yeah, yeah. 

947
00:55:22,440 --> 00:55:26,200
So I think against against 
dwarfs, definitely it would be 

948
00:55:26,880 --> 00:55:30,240
if you would be nasty. 
It's not all to include. 

949
00:55:31,640 --> 00:55:35,680
Does the Dwarf Gaucher work 
against Chaos Wolves? 

950
00:55:37,000 --> 00:55:38,960
It's dwarfs, so yeah, I would 
say so. 

951
00:55:38,960 --> 00:55:41,440
And he also has hatred for dwarf
Swartz and goblins. 

952
00:55:41,800 --> 00:55:45,200
So there's an argument that 
dwarfs are castwarts are dwarfs.

953
00:55:45,680 --> 00:55:47,720
Yeah, it should be. 
I mean, if you're extremely 

954
00:55:47,720 --> 00:55:49,480
picky, you might argue 
something. 

955
00:55:49,720 --> 00:55:52,920
But yeah. 
So all of a sudden he's he's 

956
00:55:52,920 --> 00:55:54,960
even scarier because he's he's 
got the hatred. 

957
00:55:55,080 --> 00:55:58,400
So for the points, he is 
actually probably the most 

958
00:55:58,400 --> 00:56:00,440
special, most powerful special 
character out there. 

959
00:56:00,440 --> 00:56:03,080
For the points. 
There are more powerful and 

960
00:56:03,080 --> 00:56:05,960
special characters, but they 
cost an awful lot more. 

961
00:56:06,280 --> 00:56:08,240
Yeah, OK, maybe I'll take that 
back. 

962
00:56:08,240 --> 00:56:10,000
Maybe they are a bit 
overpowered. 

963
00:56:10,000 --> 00:56:18,280
The escape I'm mostly comparing 
to my my empire ones that I'll 

964
00:56:18,440 --> 00:56:21,480
mostly send it back. 
Special power would then 

965
00:56:21,760 --> 00:56:23,600
everything's overpowered 
compared to them, isn't it? 

966
00:56:24,200 --> 00:56:25,920
Yeah, yeah. 
They hardly have any special 

967
00:56:25,920 --> 00:56:27,320
rules at all. 
Most of them, they're just 

968
00:56:27,600 --> 00:56:32,000
characters with like one extra 
leadership, something even 

969
00:56:32,000 --> 00:56:34,640
probably more powerful than Carl
Franz, who's supposed to be like

970
00:56:34,640 --> 00:56:36,320
the epitome of your special 
characters. 

971
00:56:36,320 --> 00:56:38,400
Yeah, yeah, he's not very 
special at all. 

972
00:56:38,440 --> 00:56:41,360
He has leadership 10 and I think
that's pretty much about it. 

973
00:56:42,520 --> 00:56:47,240
Anyone can have his hammer. 
So, yeah, that's sort of one of 

974
00:56:47,240 --> 00:56:51,120
the quirks of 4th edition. 
I mean, you can have A at least 

975
00:56:51,120 --> 00:56:53,440
to the did they do something 
rough on that? 

976
00:56:53,440 --> 00:56:56,000
But you could have sort of a 
goblin run around with sort of 

977
00:56:56,000 --> 00:56:58,200
Techlist if you feel like it. 
He always could. 

978
00:56:58,200 --> 00:56:59,920
They they never put the IT was 
high. 

979
00:56:59,920 --> 00:57:03,800
It was only on the card, so 
anyone could could have the sort

980
00:57:03,800 --> 00:57:06,160
of text. 
It's absolutely it's it's crazy.

981
00:57:06,920 --> 00:57:09,680
But then again, there's a load 
of items a bit like that where 

982
00:57:09,680 --> 00:57:11,320
they didn't really specify what 
you think. 

983
00:57:11,320 --> 00:57:13,920
Well, that should really, I 
mean, something like you'd have 

984
00:57:13,920 --> 00:57:18,160
thought dwarf couch would be 
quick only, but it's not OK. 

985
00:57:18,160 --> 00:57:21,040
It's even only but you'd have 
thought it'd be quick only, but 

986
00:57:21,040 --> 00:57:23,640
no, anyone can take dwarf couch 
even if you're not going to use 

987
00:57:23,640 --> 00:57:26,320
quick against dwarfs. 
So you're always taking Dwarf 

988
00:57:26,320 --> 00:57:30,200
Coucher. 
They have a whole bunch lying 

989
00:57:30,200 --> 00:57:30,880
around. 
So. 

990
00:57:31,760 --> 00:57:34,120
Well, it's a Crown of Command. 
It's like that the the we've 

991
00:57:34,120 --> 00:57:36,520
said before you there must be 
some peddler somewhere knocking 

992
00:57:36,520 --> 00:57:39,400
out cheap knock offs of the 
Crown of Command, because every 

993
00:57:39,400 --> 00:57:41,160
army seems to have it. 
Well, every scraven army, if 

994
00:57:41,160 --> 00:57:42,680
you're right in dwarves will 
have Dwarf gowger. 

995
00:57:43,360 --> 00:57:47,360
Yeah, yeah. 
I mean, that's an item that's 

996
00:57:47,520 --> 00:57:49,920
obviously going to help Scraven 
or pretty much any army. 

997
00:57:49,920 --> 00:57:54,480
So the Crown of Command, I don't
know if Yoshi is here, but I 

998
00:57:54,480 --> 00:57:56,400
suppose he would sing his 
praise. 

999
00:57:58,400 --> 00:58:01,240
It's a great name for a podcast.
But as a magic item. 

1000
00:58:02,160 --> 00:58:04,560
But yeah, no, it's, it's far too
much use. 

1001
00:58:04,560 --> 00:58:10,040
And Scaven actually really, so 
long as you are careful, you 

1002
00:58:10,040 --> 00:58:13,880
don't really need it because you
have the bonuses to the rank. 

1003
00:58:14,160 --> 00:58:16,520
Obviously, if you are fighting 
someone who is shooting an awful

1004
00:58:16,520 --> 00:58:17,880
lot, you will lose a lot of 
ranks. 

1005
00:58:17,880 --> 00:58:19,200
You have to be a little bit 
careful there. 

1006
00:58:19,560 --> 00:58:21,480
But generally speaking, you 
don't really need it. 

1007
00:58:21,480 --> 00:58:24,000
So, you know, but people still 
take it. 

1008
00:58:24,440 --> 00:58:26,440
And I certainly did as well. 
You know, in my younger days I 

1009
00:58:26,440 --> 00:58:29,880
did. 
But I think in later years, you 

1010
00:58:29,880 --> 00:58:33,480
know, the last few years, it 
certainly wouldn't be a first 

1011
00:58:33,480 --> 00:58:38,480
choice item for me. 
I'd, I'll rely upon the ranks to

1012
00:58:38,560 --> 00:58:40,640
give me my bonuses to my 
leadership. 

1013
00:58:41,160 --> 00:58:43,720
Yeah. 
And I think in general these 

1014
00:58:43,720 --> 00:58:48,600
days, I'm sort of with you on 
the magic item use, you know, 

1015
00:58:48,640 --> 00:58:53,600
more overall that I'm trying to 
use cheaper items and maybe try 

1016
00:58:53,600 --> 00:58:56,720
out some of the not so popular 
ones just to get a bit of 

1017
00:58:56,720 --> 00:58:59,000
variation. 
And sometimes I even do it 

1018
00:58:59,160 --> 00:59:01,800
entirely randomly. 
I just, you know, yeah, IA lot 

1019
00:59:01,800 --> 00:59:04,520
50 points and I draw an item on 
at random and see. 

1020
00:59:04,520 --> 00:59:08,800
Oh, OK, let's try this one 
because I mean tailoring the 

1021
00:59:08,840 --> 00:59:13,000
items to, you know, get specific
bonuses and mixing them up. 

1022
00:59:13,000 --> 00:59:16,400
It's yeah, I don't know, I don't
not too keen on that one. 

1023
00:59:16,400 --> 00:59:20,040
I I do kind of do that, but with
lower level items, I don't tend 

1024
00:59:20,040 --> 00:59:24,280
to deal with high level items. 
And in that fact, my, my regular

1025
00:59:24,280 --> 00:59:26,000
opponent, yeah. 
I don't know if I'm going to 

1026
00:59:26,000 --> 00:59:29,160
play 4th edition with them 
anymore because they've 

1027
00:59:29,280 --> 00:59:32,640
definitely made their feelings 
knowing about my my abilities to

1028
00:59:33,080 --> 00:59:37,120
combo lesser value magic items. 
So which one is your favorite? 

1029
00:59:38,400 --> 00:59:41,600
Oh, little things. 
Like I've already said, 

1030
00:59:41,600 --> 00:59:44,960
Barramite, that's an expensive 
item in my book, but it's 

1031
00:59:44,960 --> 00:59:46,480
definitely one I take for most 
of my armies. 

1032
00:59:46,600 --> 00:59:49,280
You combine that with things 
like strength bonuses and doing 

1033
00:59:49,280 --> 00:59:52,880
multiple wounds, but that kind 
of thing, just stacking them in 

1034
00:59:52,880 --> 00:59:55,160
that sense, Yeah. 
Yeah. 1, three. 

1035
00:59:55,440 --> 00:59:56,000
Yeah. 
Yeah. 

1036
00:59:56,000 --> 00:59:58,320
Exactly. 
Or again with undead, he 

1037
00:59:58,320 --> 01:00:01,760
absolutely detests the doom 
right in a banner because you're

1038
01:00:01,760 --> 01:00:03,960
here automatically. 
But if you don't have it 

1039
01:00:04,320 --> 01:00:08,120
unlikely to hit so it's a damn 
you know, you take it because 

1040
01:00:08,120 --> 01:00:10,200
it's an obvious choice and 
that's one of his problems with 

1041
01:00:10,200 --> 01:00:13,160
this is an obvious choice. 
So yeah, there you go. 

1042
01:00:14,640 --> 01:00:17,120
They made it. 
It's yeah. 

1043
01:00:17,440 --> 01:00:21,800
So your your take on that handle
do include a lot the full 

1044
01:00:21,800 --> 01:00:24,400
allotment of medic items or more
restrictive. 

1045
01:00:25,000 --> 01:00:27,320
OK, so we're playing with my 
friends. 

1046
01:00:27,320 --> 01:00:30,600
Sometimes we are. 
Sticking to 50 points or less 

1047
01:00:30,720 --> 01:00:35,960
items that I have found for 
Skyman, 50 points or less items 

1048
01:00:35,960 --> 01:00:38,480
are great. 
I always include the warp Storm.

1049
01:00:38,480 --> 01:00:42,280
Squirrel is one of my very 
favorite for flying creatures. 

1050
01:00:42,360 --> 01:00:45,480
And then when he's landing you 
can shoot him with the desires. 

1051
01:00:45,840 --> 01:00:52,800
So his group and Skyrim real of 
course, and bands of Power 

1052
01:00:54,000 --> 01:00:55,720
Storm. 
Demon. 

1053
01:00:56,400 --> 01:01:01,120
Scam even for sometimes for your
for your races. 

1054
01:01:01,120 --> 01:01:07,320
So they scaling have some very 
very cool items less than 50 

1055
01:01:07,320 --> 01:01:09,160
points. 
And that is of. 

1056
01:01:09,160 --> 01:01:15,680
Course, if you go for if you go 
for more expensive items, then 

1057
01:01:15,880 --> 01:01:19,280
sometimes it's funny to to try 
the third blade. 

1058
01:01:20,040 --> 01:01:24,400
Why not? 
And I think every scaling player

1059
01:01:24,400 --> 01:01:26,680
should try third blades at least
once. 

1060
01:01:27,600 --> 01:01:32,600
That's fun because you know this
Kevin don't used to be that 

1061
01:01:32,600 --> 01:01:35,440
powerful, but then becomes a 
monster. 

1062
01:01:35,440 --> 01:01:39,240
Killer. 
So that's funny and I said 

1063
01:01:39,240 --> 01:01:43,680
before the the worst on time for
your grace here. 

1064
01:01:43,720 --> 01:01:48,360
I think it's mandatory for the 
for rerolling the failed warp 

1065
01:01:48,680 --> 01:01:51,800
test. 
So how about putting a scathing 

1066
01:01:51,800 --> 01:01:55,560
character on a flying monster? 
Is that OK or is that totally 

1067
01:01:55,560 --> 01:01:58,040
uncharacteristic? 
Yeah, I wouldn't do it. 

1068
01:01:58,440 --> 01:02:02,880
I don't have an issue if someone
wants to do it, but I personally

1069
01:02:02,880 --> 01:02:05,640
wouldn't do it. 
It's not my cup of tea sticking 

1070
01:02:05,680 --> 01:02:07,880
a Steven onto 1. 
I probably wouldn't include 

1071
01:02:07,880 --> 01:02:10,400
monsters, Obviously the rats. 
We didn't mention that rat 

1072
01:02:10,400 --> 01:02:12,040
swarms 50 points for a rat 
swarm. 

1073
01:02:13,160 --> 01:02:15,760
That's probably the only thing 
really I would take from the 

1074
01:02:15,760 --> 01:02:18,840
monster section typically in my 
scavenger army. 

1075
01:02:18,840 --> 01:02:21,600
But you know, if the scenario 
called for something else, then 

1076
01:02:21,680 --> 01:02:24,440
I'd I'd consider it. 
You know, you can have a hairy, 

1077
01:02:24,560 --> 01:02:29,840
you know, the, the, the goblin 
spiders, the character ones, 

1078
01:02:30,920 --> 01:02:33,040
they're quite hairy. 
You can maybe paint them a bit, 

1079
01:02:33,680 --> 01:02:36,800
you know, Browns as opposed to 
blacks or Reds or something like

1080
01:02:36,800 --> 01:02:38,440
that. 
So you could have those that, 

1081
01:02:38,440 --> 01:02:41,280
that might fit in quite nicely. 
You can go out for harpies. 

1082
01:02:41,280 --> 01:02:43,640
They, you know, the, the 4th 
edition models for harpies, a 

1083
01:02:43,640 --> 01:02:47,720
little bit rat like little bit, 
if you squint and use your 

1084
01:02:47,720 --> 01:02:49,160
imagination, they're a little 
bit rat like. 

1085
01:02:51,640 --> 01:02:55,800
But that's not the Mogga 
Thatcher and those ones. 

1086
01:02:56,320 --> 01:02:57,880
No, not those ones. 
No, no, no, no. 

1087
01:02:57,880 --> 01:03:02,200
They they're well, you could 
argue she's a rat, but yeah, but

1088
01:03:02,200 --> 01:03:04,400
let's not go there, political 
things aside. 

1089
01:03:05,600 --> 01:03:08,640
But generally speaking, no. 
I suppose you could argue the 

1090
01:03:08,640 --> 01:03:12,520
Manti, the the the Dieter's 
manticore. 

1091
01:03:12,520 --> 01:03:17,640
That's kind of hairy. 
Obviously the man have a feel of

1092
01:03:17,640 --> 01:03:20,000
that done in muted Browns that 
might fit. 

1093
01:03:20,000 --> 01:03:22,040
But generally speaking, I just, 
I just don't think they 

1094
01:03:22,040 --> 01:03:24,120
necessarily fit the feel of the 
Army. 

1095
01:03:24,520 --> 01:03:29,160
Yeah, I use carpets regularly. 
For, you know, for hunting. 

1096
01:03:29,560 --> 01:03:34,520
Can you, if you extremely gay me
put a vermin Lord on a monster? 

1097
01:03:35,160 --> 01:03:38,400
I don't know if you can, because
I think he's got the ability to 

1098
01:03:38,400 --> 01:03:40,960
do that, whereas heroes it 
states doesn't it about monsters

1099
01:03:41,400 --> 01:03:43,480
way round doesn't have a way 
round. 

1100
01:03:43,520 --> 01:03:44,600
Yeah, that would have been 
weird. 

1101
01:03:44,720 --> 01:03:46,040
Yeah, yeah. 
I thought, yeah. 

1102
01:03:47,160 --> 01:03:50,080
Him, him. 
A vermin Lord with with skid. 

1103
01:03:50,080 --> 01:03:53,640
Sleep is what you want. 
Terrifying. 

1104
01:03:53,640 --> 01:03:55,080
Then. 
Yeah, that's bad enough. 

1105
01:03:57,840 --> 01:04:02,040
All right, So, like, we reached 
the end of the army book, at 

1106
01:04:02,040 --> 01:04:06,360
least. 
Any final thoughts? 

1107
01:04:06,360 --> 01:04:11,000
Or, you know, how How does one 
get into collecting today? 

1108
01:04:11,520 --> 01:04:14,400
That's a topic we seldom have 
time to address. 

1109
01:04:14,400 --> 01:04:17,000
But if you're a new player, 
where should you go? 

1110
01:04:17,080 --> 01:04:20,040
You. 
We talked about other producers,

1111
01:04:20,040 --> 01:04:24,800
not GW necessarily. 
I guess some of the plastic ones

1112
01:04:24,960 --> 01:04:28,120
are relatively cheap still, but 
otherwise it's going to be 

1113
01:04:28,120 --> 01:04:30,840
costly. 
Yeah, it is. 

1114
01:04:30,840 --> 01:04:36,880
If you're going to go for 
collecting Jazz Goodwin Original

1115
01:04:36,880 --> 01:04:40,280
Scaven, yeah, it's going to cost
you a fortune. 

1116
01:04:40,720 --> 01:04:43,600
Just on that note. 
I did a few years ago. 

1117
01:04:43,600 --> 01:04:49,920
I joined a scavenger group on 
Facebook and I started posting 

1118
01:04:49,920 --> 01:04:52,960
up photos of my Jews Goodwin 
Scaven and I had comments about 

1119
01:04:52,960 --> 01:04:58,360
they're not Scaven from kind of 
younger players. 

1120
01:04:58,640 --> 01:05:01,760
It's kind of these are these are
these Scaven, these are 

1121
01:05:02,400 --> 01:05:05,080
worshipping. 
These are the origins of Scaven 

1122
01:05:05,080 --> 01:05:08,000
and they are very different now.
You know they are they you 

1123
01:05:08,000 --> 01:05:10,600
started pulling them back 
towards you know yours yet the 

1124
01:05:10,600 --> 01:05:14,920
multi part ones that were that 
were kind of a bit more monkey 

1125
01:05:14,920 --> 01:05:19,880
ish almost. 
Yeah. 

1126
01:05:20,640 --> 01:05:23,400
They kind of tried to pull them 
a little bit back with the 

1127
01:05:23,400 --> 01:05:26,360
Island of blood scathing and 
that sort of those kind of 

1128
01:05:26,360 --> 01:05:29,480
scathing from that time. 
And they're the ones typically 

1129
01:05:29,480 --> 01:05:34,000
you get these days, I think. 
But they're just not the same. 

1130
01:05:35,000 --> 01:05:37,240
I'm just as a nostalgic idiot, 
so, you know. 

1131
01:05:37,280 --> 01:05:39,960
Yeah. 
But it's kind of fun, you know, 

1132
01:05:40,080 --> 01:05:44,680
saying, no, that's not scathing.
Well, but yeah, no, just those 

1133
01:05:44,680 --> 01:05:46,520
comments were just like, oh, 
where do you get these? 

1134
01:05:46,520 --> 01:05:48,600
Where are they from? 
Who produced these? 

1135
01:05:48,640 --> 01:05:54,360
Yeah, what? 
Yeah. 

1136
01:05:56,000 --> 01:06:00,440
And I think as with, you know, 
if you're you're on and about 

1137
01:06:00,440 --> 01:06:03,360
yourself, you, you can find 
deals, obviously if you're 

1138
01:06:03,360 --> 01:06:08,280
lucky, maybe eBay, maybe local 
Facebook markets. 

1139
01:06:08,280 --> 01:06:11,280
I think that's where I had the 
most success if I have had some 

1140
01:06:12,640 --> 01:06:14,520
and of course there are other 
ways as well. 

1141
01:06:14,520 --> 01:06:19,680
You if you're not you know 
particular about where you get 

1142
01:06:19,680 --> 01:06:22,120
the models. 
I mean 3D printing is the thing 

1143
01:06:22,120 --> 01:06:26,760
now obviously that you can get 
recourse as well, of course, and

1144
01:06:26,840 --> 01:06:28,960
I don't think we mind them too 
much. 

1145
01:06:28,960 --> 01:06:34,200
But the country, if you purist 
considered you mentioned 3D 

1146
01:06:34,200 --> 01:06:37,720
printing often considered could 
you get those characters and 

1147
01:06:38,120 --> 01:06:44,040
shrink them down a little bit to
put them they might my eyes then

1148
01:06:44,600 --> 01:06:47,560
I didn't. 
I didn't bring up. 

1149
01:06:48,080 --> 01:06:52,600
I was thinking about no, no, no,
just, you know, theoretically. 

1150
01:06:52,960 --> 01:06:55,480
Yeah, yeah, absolutely. 
Just just theoretically. 

1151
01:06:55,480 --> 01:06:58,200
That's all I'm thinking about. 
If someone want to make it less 

1152
01:06:58,200 --> 01:07:01,480
theoretical, maybe, you know, 
hook up Dave and to see what you

1153
01:07:01,720 --> 01:07:09,080
have. 
I can't myself honest, but yeah,

1154
01:07:09,080 --> 01:07:12,880
I mean, obviously probably there
if you're going to go for them 

1155
01:07:13,120 --> 01:07:18,240
for chess Scaven, as I think any
scheme collector should really, 

1156
01:07:18,800 --> 01:07:21,040
you're looking at probably a 
slow burn project, you know, 

1157
01:07:21,160 --> 01:07:23,360
picking up with you here or 
there until you've got enough to

1158
01:07:23,360 --> 01:07:26,840
make a unit. 
Probably it's going all out in 

1159
01:07:26,840 --> 01:07:29,840
one go is probably a very, very 
expensive way of doing it. 

1160
01:07:29,960 --> 01:07:33,040
And as you said, you might find 
collector's win to sell, sell a 

1161
01:07:33,040 --> 01:07:34,560
fair few in one go, that sort of
thing. 

1162
01:07:34,560 --> 01:07:40,400
If you're lucky, Mantic do some,
but they're kind of hulking 

1163
01:07:40,400 --> 01:07:43,360
monstrosities. 
Again, it's back to the big kind

1164
01:07:43,400 --> 01:07:46,960
of scathing mantics version. 
And then there's a few other 

1165
01:07:46,960 --> 01:07:51,080
manufacturers that do rat men, 
obviously, and there was always 

1166
01:07:51,080 --> 01:07:54,400
the black tree design and I 
don't know how many they still 

1167
01:07:54,400 --> 01:07:58,200
sell at the moment. 
I mean, getting them delivered 

1168
01:07:58,240 --> 01:08:03,080
is a bit of an issue. 
Yeah, you should be impatient. 

1169
01:08:03,080 --> 01:08:05,040
At least you could take you a 
year or something. 

1170
01:08:05,040 --> 01:08:06,640
They they certainly do something
you could use. 

1171
01:08:06,640 --> 01:08:09,120
They've got very big weapons, 
very big weapons indeed. 

1172
01:08:09,480 --> 01:08:11,000
And that's not a reference to 
anything else. 

1173
01:08:11,000 --> 01:08:14,680
That's not something else that 
sounded like they'll have a Mace

1174
01:08:14,680 --> 01:08:17,359
and like the the actual Mace 
head is huge and it's it's 

1175
01:08:17,359 --> 01:08:18,720
bigger than their head, that 
sort of thing. 

1176
01:08:18,720 --> 01:08:22,000
But they're they're not bad. 
They're but as as alternatives 

1177
01:08:22,000 --> 01:08:24,920
scave and go they are. 
They were a contemporary to 4th 

1178
01:08:24,920 --> 01:08:29,240
edition scave and you can easily
substitute them in for those and

1179
01:08:29,359 --> 01:08:33,080
Kondo. 
Is it all DW view or do you have

1180
01:08:33,080 --> 01:08:37,800
some other? 
Well I I have AI have a problem 

1181
01:08:37,800 --> 01:08:42,319
with Scaven affair 5th edition. 
I don't really like them. 

1182
01:08:42,359 --> 01:08:46,319
I I like some individual models 
but. 

1183
01:08:46,840 --> 01:08:53,560
For you know, some of them are 
great like laters, mate, it's a 

1184
01:08:53,560 --> 01:08:59,720
great mania to them So, but they
don't I don't like when I put 

1185
01:08:59,720 --> 01:09:01,680
them together with my older 
ones. 

1186
01:09:02,279 --> 01:09:06,960
So I usually stick fortunately 
back in the day, as I said, I 

1187
01:09:06,960 --> 01:09:10,240
got a huge amount of yes, good 
wins for a very, very good 

1188
01:09:10,240 --> 01:09:13,800
price. 
So and then I pay a little 

1189
01:09:13,800 --> 01:09:16,800
higher prices for some more, but
I have a lot of them then. 

1190
01:09:16,800 --> 01:09:21,520
So I try to stick to to orders 
coming from 4th edition and back

1191
01:09:22,240 --> 01:09:26,319
and. 
I have some plastics for for I 

1192
01:09:26,319 --> 01:09:31,240
think it was 7th edition and 
this later plastic flat rats and

1193
01:09:31,479 --> 01:09:33,520
in very big bottles I can use 
them but I. 

1194
01:09:33,680 --> 01:09:37,560
Don't really like when I mix so 
well. 

1195
01:09:37,560 --> 01:09:41,800
It's a matter of tasters. 
Newer players like better than 

1196
01:09:41,800 --> 01:09:45,120
us Kevin and it's alright. 
To each to each his own. 

1197
01:09:45,279 --> 01:09:49,600
You know, there is there is 
nothing objective about testers.

1198
01:09:49,600 --> 01:09:53,560
But when it comes to me, I like 
the older ones and I I play the 

1199
01:09:53,640 --> 01:09:58,040
older ones and where the all the
other manufacturers this Mantic 

1200
01:09:58,080 --> 01:10:02,680
all all this independent, I have
never seen one I really like. 

1201
01:10:03,680 --> 01:10:09,200
None of them are resemble the 
older ones, the just woodwinds 

1202
01:10:09,200 --> 01:10:11,280
or Colin Dixon. 
So I don't really like them. 

1203
01:10:13,000 --> 01:10:16,720
Fair enough. 
So are you set or are you still 

1204
01:10:16,720 --> 01:10:19,640
collecting, still looking out 
for more? 

1205
01:10:19,640 --> 01:10:21,760
Not, not really. 
I have already. 

1206
01:10:22,440 --> 01:10:28,120
Maybe if I if I found one day 
one good deal for more slaves or

1207
01:10:28,120 --> 01:10:31,280
more Klangas, I'll absolutely go
with it. 

1208
01:10:31,280 --> 01:10:35,880
But this is not likely to happen
nowadays, so by the moment I 

1209
01:10:35,880 --> 01:10:37,160
have enough. 
I even have. 

1210
01:10:37,160 --> 01:10:42,000
Do you know the death miniature?
Yes, Goodwins, the death one. 

1211
01:10:42,920 --> 01:10:47,040
You know, it's a very rare. 
One, but it's I think it's from 

1212
01:10:47,040 --> 01:10:50,200
the second wave of scabbing. 
It's just a scab. 

1213
01:10:50,240 --> 01:10:52,600
If I guess would win scabbing 
which is death. 

1214
01:10:53,440 --> 01:10:57,120
Do you know it? 
Oh, the oh, the casualty. 

1215
01:10:57,160 --> 01:10:59,760
No, I don't. 
Actually, I don't. 

1216
01:11:00,560 --> 01:11:04,400
I own one I I even own 1, so my 
collection is full. 

1217
01:11:04,400 --> 01:11:09,320
I I have said I have at least 
one of its original death 

1218
01:11:09,320 --> 01:11:15,520
goosens, including death, death 
including the the older yeah and

1219
01:11:15,520 --> 01:11:17,880
rats. 
So I think I have enough. 

1220
01:11:18,400 --> 01:11:24,560
But do you have a space scaver? 
No, no, I don't have a space 

1221
01:11:24,720 --> 01:11:27,080
scaver. 
No, no, no, have a space. 

1222
01:11:27,080 --> 01:11:30,880
Don't, No, don't have the 
engineer, the one with the big 

1223
01:11:31,560 --> 01:11:34,400
gear, you know, don't have that 
one either. 

1224
01:11:34,880 --> 01:11:41,320
No, I've got some original space
scaver in a sense that no one 

1225
01:11:41,320 --> 01:11:44,640
else has the well, they might 
actually, but but they'll have 

1226
01:11:44,640 --> 01:11:48,440
had to do what what we did. 
We've got some. 

1227
01:11:49,000 --> 01:11:51,960
Do you remember the plastic 
Imperial Guard kit, the first 

1228
01:11:51,960 --> 01:11:56,720
plastic Imperial Guard kit multi
part, some of them with with 

1229
01:11:57,840 --> 01:12:01,960
Warhammer regiment scave and 
heads on top rather than a human

1230
01:12:02,040 --> 01:12:05,080
head. 
So they are original scave 

1231
01:12:05,080 --> 01:12:11,240
ending space. 
Yeah, yeah, yeah, I've seen a 

1232
01:12:11,240 --> 01:12:14,920
few, yeah. 
On the topic of am I still 

1233
01:12:14,920 --> 01:12:18,640
collecting? 
I do still, if I see a deal, 

1234
01:12:18,640 --> 01:12:20,840
I'll go for it and still pick, 
pick up some more. 

1235
01:12:20,840 --> 01:12:25,320
I don't need to. 
But it depends on your 

1236
01:12:25,320 --> 01:12:28,080
definition of need. 
Do I need them? 

1237
01:12:28,080 --> 01:12:30,000
No. 
Do I need them? 

1238
01:12:30,000 --> 01:12:34,440
Yes. 
But when I I mean I said I 

1239
01:12:34,440 --> 01:12:40,200
bought a load back in the 90s, 
but not as many as I would need 

1240
01:12:40,200 --> 01:12:43,640
for a proper full ledged army. 
I started buying plastics after 

1241
01:12:43,640 --> 01:12:48,080
that, like the multi parts and 
the Harlequin ones. 

1242
01:12:48,080 --> 01:12:51,560
Black tree slash Harlequin sold 
off the majority of those kept 

1243
01:12:51,560 --> 01:12:56,920
the kept the it's still ones. 
And then when Oldhammer was 

1244
01:12:56,920 --> 01:13:00,160
still kind of an online cult 
before it went huge where it 

1245
01:13:00,160 --> 01:13:04,760
exploded, we discovered eBay. 
And so I was picking up, you 

1246
01:13:04,760 --> 01:13:07,800
know, a bunch of miniatures for 
about a pound time. 

1247
01:13:08,600 --> 01:13:10,600
So they were dirt cheap on eBay 
at the time. 

1248
01:13:10,600 --> 01:13:13,560
So I built up my scathing army 
really at that point and got 

1249
01:13:13,560 --> 01:13:15,720
them for dirt cheap, probably 
less than what you'd have paid 

1250
01:13:15,720 --> 01:13:20,200
in the 80s for scathing. 
So really good prices. 

1251
01:13:20,480 --> 01:13:23,560
And then we went and started 
shouting about old Hammer, and 

1252
01:13:24,480 --> 01:13:26,400
everyone joined, jumped on the 
bandwagon. 

1253
01:13:26,400 --> 01:13:28,400
And now eBay is ridiculous, as 
we all know. 

1254
01:13:29,520 --> 01:13:31,440
So we shot ourselves in the foot
with popularity there. 

1255
01:13:31,440 --> 01:13:32,640
Really, we should have kept our 
mouth shut. 

1256
01:13:32,640 --> 01:13:39,600
It's not cheap whole battle 
right? 

1257
01:13:39,600 --> 01:13:45,800
So any finishing thoughts or 
comments This I don't know if 

1258
01:13:45,800 --> 01:13:48,160
Josh is back if he has anything 
to add. 

1259
01:13:50,200 --> 01:13:55,360
I know he did have escaping army
but he I believe he got rid of 

1260
01:13:55,360 --> 01:13:59,400
it and now he's regretting it. 
That's we all do when we lose 

1261
01:13:59,400 --> 01:14:03,440
our armies. 
So I believe he's working on 

1262
01:14:04,520 --> 01:14:07,480
recreating that one. 
So actually, I'm going to resend

1263
01:14:07,480 --> 01:14:08,600
some. 
I had to do that. 

1264
01:14:08,600 --> 01:14:13,680
Some plastic, I think it's 
slaves and glam rats that he 

1265
01:14:13,680 --> 01:14:16,720
gave me a couple of years ago. 
He sent me a whole bunch of 

1266
01:14:17,600 --> 01:14:19,720
plastic ones. 
So he's going to get some of 

1267
01:14:19,720 --> 01:14:21,960
them back now. 
Yeah, I, I need to send him 

1268
01:14:21,960 --> 01:14:23,240
some. 
I've got some. 

1269
01:14:23,240 --> 01:14:27,640
I've got excess of etch in 
models, which I'm going to part 

1270
01:14:27,640 --> 01:14:32,400
with a few of them to Josh, just
to say, you know, thank you for 

1271
01:14:32,400 --> 01:14:35,160
all you do for us and I keep 
doing what you do. 

1272
01:14:35,160 --> 01:14:38,760
Really. 
The last word for about scathing

1273
01:14:38,760 --> 01:14:44,120
for me really is as Andy puts in
his article, OK, so 3rd edition 

1274
01:14:44,120 --> 01:14:46,800
article that he puts in there. 
The only real tactic you have 

1275
01:14:46,800 --> 01:14:48,960
with them is charge. 
Yeah. 

1276
01:14:51,760 --> 01:14:54,360
Yeah. 
And you can do. 

1277
01:14:54,360 --> 01:15:01,200
Do you have any opting thoughts?
Well, we, I think we have been 

1278
01:15:01,480 --> 01:15:05,480
planning pretty extensive on the
subject. 

1279
01:15:05,560 --> 01:15:11,080
So I don't don't really don't 
really need to have something. 

1280
01:15:11,080 --> 01:15:18,560
Just if anybody is thinking 
about collecting scabbing, I 

1281
01:15:18,560 --> 01:15:24,280
would very, very strongly 
encourage to collect scabbing 

1282
01:15:24,280 --> 01:15:26,880
because for me it's the funnest 
army. 

1283
01:15:27,640 --> 01:15:32,400
It has endless choices you have,
you can play, you can go full 

1284
01:15:32,400 --> 01:15:37,560
pestilence, full mother mix. 
There are a lot of characters. 

1285
01:15:37,560 --> 01:15:41,040
So so it's my favorite, my 
favorite army. 

1286
01:15:41,040 --> 01:15:44,920
I have 8 armies in different 
races, but I always come back to

1287
01:15:44,920 --> 01:15:47,360
skating because they are very 
rewarding. 

1288
01:15:47,560 --> 01:15:53,360
They are very expensive to 
collect the the hundreds of 

1289
01:15:53,400 --> 01:15:57,200
hours of painting before 
hundreds of hours, endless 

1290
01:15:57,200 --> 01:15:59,800
painting, but it's really 
rewarding. 

1291
01:15:59,840 --> 01:16:01,720
For me it's the most rewarding 
army. 

1292
01:16:01,720 --> 01:16:05,760
So as I said, a lot of times I 
absolutely love them. 

1293
01:16:06,120 --> 01:16:09,040
So I encourage everybody to 
collect and play this game. 

1294
01:16:10,080 --> 01:16:12,560
That's very magnanimous of you 
and it's a brilliant thing to 

1295
01:16:12,560 --> 01:16:13,800
say. 
I'm going to do the opposite. 

1296
01:16:13,920 --> 01:16:15,200
I'm encouraging not to collect 
them. 

1297
01:16:15,200 --> 01:16:17,240
So demand goes down and the 
price goes down. 

1298
01:16:17,760 --> 01:16:21,840
Oh, yeah, Yeah, good point. 
Selfish, I know, but there we 

1299
01:16:21,880 --> 01:16:25,440
go. 
Both excellent points. 

1300
01:16:25,440 --> 01:16:28,120
Maybe. 
And those was a bit more noble. 

1301
01:16:30,520 --> 01:16:34,280
What do you expect? 
Yeah, absolutely, Vicky. 

1302
01:16:35,240 --> 01:16:37,280
Right. 
So thanks a lot for joining up 

1303
01:16:37,440 --> 01:16:43,880
and thanks to Josh for hosting 
and participating a little bit 

1304
01:16:43,880 --> 01:16:44,720
at least. 
Cool. 

1305
01:16:45,080 --> 01:16:47,560
So what's next? 
Which one? 

1306
01:16:47,560 --> 01:16:49,400
Chaos. 
So that chaos. 

1307
01:16:51,160 --> 01:16:53,120
Very interesting one. 
Really. 

1308
01:16:53,720 --> 01:16:57,120
I've played quite, I've played 
Chaos, but not extensively. 

1309
01:16:57,120 --> 01:17:00,360
So we're going to need some 
volunteers run out there that's 

1310
01:17:00,360 --> 01:17:02,000
listening. 
And they've they've played a lot

1311
01:17:02,000 --> 01:17:04,200
of 4th edition Chaos. 
Make yourself known. 

1312
01:17:04,960 --> 01:17:09,200
Do you have a chaos on me? 
Yeah, but I started in 5th 

1313
01:17:09,200 --> 01:17:14,840
edition when they split Bizmen, 
Warriors and Demos. 

1314
01:17:15,320 --> 01:17:20,440
So so I have never played really
4th edition Chaos but yes. 

1315
01:17:20,680 --> 01:17:24,400
That was my second. 
Yeah, and it could be a a big 

1316
01:17:24,400 --> 01:17:26,280
episode. 
And if you're going to go into 

1317
01:17:26,280 --> 01:17:29,200
third edition, and I don't know 
if we do with Chaos, I don't I 

1318
01:17:29,520 --> 01:17:32,880
Yeah, I think that could be a 
rabbit hole not to be gone down 

1319
01:17:33,200 --> 01:17:34,480
either. 
That would be the separate 

1320
01:17:34,480 --> 01:17:37,040
session just about. 
Yeah, I think so. 

1321
01:17:37,040 --> 01:17:39,360
That's a big one. 
But I think it's definitely 

1322
01:17:39,360 --> 01:17:42,280
something we're talking about. 
I mean, those books are are 

1323
01:17:42,280 --> 01:17:45,960
quite lovely, but are those 
somewhat confusing, stunning 

1324
01:17:45,960 --> 01:17:47,040
books? 
Yeah, confusing. 

1325
01:17:47,040 --> 01:17:49,880
And also, there's far too much 
to cover in, you know, we go 

1326
01:17:49,920 --> 01:17:51,400
over on this one. 
I mean, this is, you know, we've

1327
01:17:51,400 --> 01:17:53,520
been recording for, what, 3 
hours now? 

1328
01:17:53,520 --> 01:17:57,880
Three, 3-4 hours, Three hours. 
Yeah. 

1329
01:17:57,880 --> 01:18:02,080
I think probably, I think Josh 
might want to consider doing a 

1330
01:18:02,320 --> 01:18:07,040
Realms of Chaos separate edition
3rd edition thing so we could 

1331
01:18:07,040 --> 01:18:10,160
possibly touch upon Chaos in 3rd
edition. 

1332
01:18:10,160 --> 01:18:13,280
Say there are specialist books, 
they were in Warhammer armies, 

1333
01:18:13,280 --> 01:18:15,160
they were very basic in 
Warhammer armies. 

1334
01:18:15,920 --> 01:18:19,000
And then go into the 4th edition
thing and then let Josh to have 

1335
01:18:19,000 --> 01:18:24,560
a nice specialist Realms of 
Chaos 3rd edition chat with 

1336
01:18:24,800 --> 01:18:26,280
people who are much more 
knowledgeable. 

1337
01:18:26,280 --> 01:18:29,160
I know I can probably give you a
few good contacts for that one. 

1338
01:18:29,640 --> 01:18:32,600
Josh sounds good mate, look 
forward to that. 

1339
01:18:33,120 --> 01:18:35,200
Yeah, from the old Hammer 
community, you know, or either 

1340
01:18:35,200 --> 01:18:38,440
that or Goth could as well. 
Either one of us could give you 

1341
01:18:38,440 --> 01:18:42,760
some some good house contacts. 
I'm in the mood for old Hammer, 

1342
01:18:42,760 --> 01:18:45,000
I can tell you now. 
Yes, I know. 

1343
01:18:45,280 --> 01:18:47,240
Yeah. 
My brother say he's seen your 

1344
01:18:47,640 --> 01:18:50,200
your invite. 
I don't know if he's accepted 

1345
01:18:50,200 --> 01:18:53,400
it, the friend invite, but he's 
seen it and he says he's up for 

1346
01:18:53,400 --> 01:18:55,400
it. 
So yeah, he's up for having a 

1347
01:18:55,400 --> 01:18:57,880
chat with me. 
I might not join for that one 

1348
01:18:57,880 --> 01:19:01,080
because otherwise we'll end up 
arguing, OK? 

1349
01:19:01,480 --> 01:19:03,480
We definitely have to have you 
both on then, that's for sure. 

1350
01:19:11,320 --> 01:19:15,360
OK, right. 
So you have a bit of your work 

1351
01:19:15,360 --> 01:19:17,520
set up for editing on this one, 
I think, but. 

1352
01:19:17,680 --> 01:19:19,760
I think so. 
I think it's 8:00 and out on 

1353
01:19:19,760 --> 01:19:21,480
dinner yet, so I don't think 
I'll have to be. 

1354
01:19:23,640 --> 01:19:24,200
Yeah. 
Cool. 

1355
01:19:24,360 --> 01:19:27,760
So we'll wrap it up and thanks 
again, Pandu, for joining. 

1356
01:19:28,320 --> 01:19:29,440
Yeah. 
Thank you very much. 

1357
01:19:29,920 --> 01:19:32,480
For letting me join, thank you. 
Very much, Andrew. 

1358
01:19:32,560 --> 01:19:33,360
Thank. 
You very much thank. 

1359
01:19:34,920 --> 01:19:36,760
You thanks everyone. 
Have a good day. 

1360
01:19:36,800 --> 01:19:38,280
Have a good day.
