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Hey, welcome back everybody to 
the Panic Command Podcast. 

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Today I've got two very special 
guests, guests of mine that are 

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on our Discord group and who are
actively part of our Manawar 

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community and that's Chris 
Snyder. 

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How you going, Chris? 
Good, Good, Good. 

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Excellent. 
And Karen Fletcher, how you 

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going, man? 
Yeah. 

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I'm good. 
How are you? 

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Very good. 
Thank you. 

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Yeah, I'm really glad you guys 
can come along and chat with me 

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today. 
And it's going to be all about a

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game that we really enjoy. 
It's one of the specialist games

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that games which were released 
in 1992. 

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Is that right? 
Cameron, 92? 

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Right. 
Yeah, it's a. 

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Right, 93. 
It's my my copyright date says 

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93 right on in the book but I 
don't know that could be no I'm.

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Thinking about right, mate, I'm 
thinking about right. 

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I think about 93. 
Sorry, I should have checked 

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that. 
But you can check out Cameron's 

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YouTube video we talked about 
last in the last episode or two 

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episodes ago, when Cameron just 
went through the whole history 

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and basically everything about 
you. 

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All you need to know about the 
game on his YouTube channel, 

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which is Kraken's Wave. 
Wake. 

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Wake. 
Wake Kraken's wake. 

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Yeah, yeah, which will be a link
in the show notes here in the 

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description of the podcast. 
So you can go and check that out

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and learn all about the game. 
But today it's our discussion 

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based on the fleets that we like
to take and bring to the table 

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of Man of War and why we like to
take them. 

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And maybe we'll talk about later
about Chris and Cameron's 

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involvement with our Discord 
remote games too after that, but

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let's get to the meet of the 
discussion guys. 

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Which fleet do you like to take 
in, Man of War and why? 

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Chris, would you like to start? 
Of course not. 

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Let me give you a little 
disclaimer right up front. 

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OK, so though I own everything 
from Man of War, I still only 

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stuck with the base set. 
I haven't branched out at the 

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base set yet. 
Part of it is because I like to 

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only play with what I have 
painted and that's really all I 

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have painted so far. 
And I still am really enjoying 

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all of the content in the main, 
the main base man War game. 

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And you know, for anybody who's 
interested in getting into the 

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game, you know, unlike some 
other games like like I wouldn't

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play Blood Bowl without the 
Death Zone expansion and I 

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wouldn't play, you know, 40K 
without the Darth Millennium. 

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But I think there's enough in 
Man of War just to keep you go 

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and keep you happy. 
You don't have to go outside of 

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that if you don't want to. 
But anyway, having said all 

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that, I've only played the 
fleets in the main set and I 

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think my favorite has got to be 
the elves. 

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I'm gonna pick the elves. 
I think that the elves. 

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Similar to Warhammer Fantasy, 
they are better than everybody 

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at everything. 
They're like the elite, They 

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excel in movement, they can move
better than anyone. 

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They excel in shooting in close 
combat, well, that's a different

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story. 
They're not. 

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They're not happy in the 
boarding phase. 

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They would rather be keeping a 
distance. 

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And yeah, so just like looking 
at the the ships that make up 

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the Elf fleet, there's only 
three the Elf Hawk ship, the 

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Eagle ship, and the Dragon ship.
That's the that's the the man of

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war. 
And really the Hawk ships are 

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the only ships of the line. 
So you're gonna get a solitary 

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Dragon ship. 
You got, you know your Eagle 

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ships are functioning as 
independent or not independent. 

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They're not independents. 
They're they're they're not in a

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a group of three. 
And the Hawk ships are the only 

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groups of three that you're 
gonna get Looking at the Hawk 

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ships, they're unique because 
they have a unique turning 

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template. 
They can turn on a dime. 

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And the other thing that's 
unique about well, all of the 

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elf ships, the fact that they 
can move twice. 

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So some sailing ships will have,
you know, sail rating and then 

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they get bonuses if they the 
wind is with them. 

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They the elves do not get any 
bonus if the wind is with them, 

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but they can always move twice. 
Another thing to point out, all 

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of the ships are they're all 
sailing ships. 

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They're all affected by the 
wind. 

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However, I believe that the 
elves are not hindered by that 

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because of the fact that they 
can move twice. 

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So let's say for some reason you
begin your turn and the wind is 

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against you, whether you 
voluntarily moved into the wind 

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or the wind changed, and you 
find yourself with the wind 

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against you because you can move
twice, you can spend your first 

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move to get out of the wind, to 
turn out of the wind, and then 

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move your use your second move 
to then move normally like a 

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normal ship would. 
So really, I don't think there's

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any circumstances where you have
to be hamstrung by the wind like

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other sailing ships are, If that
if that makes sense. 

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Yeah, yeah, yeah. 
The other great thing about Hawk

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ships, so while I'm talking 
about those, the fact that they 

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have two forward firing weapons,
I am a fan of forward firing 

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weapons because you're going in 
there that direction, you're 

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shooting in that direction. 
It's I find forward firing 

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weapons easier to deal with than
broadsides and the other of 

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course big thing that the elves 
have going for them they they 

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have a 12 inch range instead of 
a nine inch range. 

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The only I don't even consider a
downside, but there are no 

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saving modifiers for short or 
long. 

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The downside is you don't get a 
a save modifier at short range. 

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The upside is you you don't have
a negative modifier at long 

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range, but you don't want to be 
at long range. 

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I think with the LS you want to 
be at that 9 to 12 inch range as

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much as you can so that you can 
shoot you know the the enemy 

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ship and and they they can't 
shoot back without moving. 

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Another thing I kind of like 
about the Hawk ship, even though

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they are see How do I explain 
this? 

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Most of the ships of the line 
have some kind of a range of 

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what they can be hit on. 
It can be like A3456 or A456. 

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In this case it's a 3 three up 
but they have a four castle or 

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sorry an aft castle which is 
like a like like a dummy 

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location. 
It's a location. 

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It doesn't actually have any 
effect. 

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If it's hit and and you lose it.
As far as your sails go, the 

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first hit has no effect, so you 
have to get hit twice, but so 

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that is. 
A downside is if you get hit 

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that second time and you lose 
your sails, you are dead in the 

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water and that's that's 
definitely a risk that's there. 

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The fact that they have two 
weapons and that they're at two 

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different locations is nice 
because you have to be hit at 

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least twice to be able or to, 
you know, lose your offensive 

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capability. 
They only have one crew, so that

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makes them susceptible to some 
spells that will do an instant, 

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you know, like an automatic crew
wound. 

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Same way with the below the 
water line, you only have one 

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point of that. 
So they're susceptible to 

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certain spells in that regard. 
But yeah I classify the the Hawk

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ship as like a glass cannon. 
It's really gonna pack some 

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punch. 
But if it gets hit too many 

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times or you know in one of 
those, you know, crew below the 

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water line, it it's done 
Eagleship that's has, you know 

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all the all the the benefits 
that I mentioned with the 

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movement, it's got some 
broadsides, it's got some 

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forward firing. 
I think it's just a good all 

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around ship only has three 
crews. 

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You're probably not going to 
want to get into any kind of 

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boarding. 
Both of these ships are they're 

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like hit and run and I like that
'cause I'm I like playing games 

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where movement and maneuvering 
is important. 

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I don't like playing armies that
just want to go full on to the 

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to the enemy. 
I like to kind of dance around a

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little bit the the oh, I'm 
sorry, I just I I'm sorry I was 

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looking at the wrong thing as 
far as the shooting goes for the

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eagle ship. 
It has three broadside, 3 

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broadside eagle claws. 
Now I I didn't mention before 

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these eagle claws, 12 inch 
range, but they cannot repel 

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borders. 
That's fine. 

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You don't want to be you getting
boarded anyway, so it's no big 

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deal. 
So the fact that they have three

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like 3 concentrated shots in one
in one arc, that's I that's 

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really good. 
Moving twice, they can really do

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that. 
Hit and run. 

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If you can move, get in between 
two ships, fire six shots both 

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sides and then move again to get
out of the way, that's amazing. 

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OK, it's the Dragon ship that 
has two forward firing and one 

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broadside on either side, The 
thing that makes the Dragon ship

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unique, It has five crew, which 
means it's definitely potential 

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for boarding. 
And it's got this weird 

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Dragonblade ram. 
And I kind of have mixed 

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feelings about it because it's 
not a ram in the sense that 

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you're moving, you come in 
contact and then you go right to

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the, you know, right to the like
ram phase. 

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It's not, it's not a term I'm 
gonna say, it's a fav term. 

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You know, ramming and then 
boarding. 

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Instead, the dragon blades 
function as part of the 

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movement. 
So if you during your movement 

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come in contact with the ship 
you like, pause, check for below

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the waterline. 
Save, deal damage, and if you're

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able to sink the ship in, in the
course of that you can continue 

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on with your movement and, you 
know, plow through into another 

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one. 
It is, it sounds awesome, but 

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it's like super risky because if
you don't sink that ship then 

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you're like stuck. 
You're impaled on that ship and 

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then you know you better hope 
that you're going to win the 

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boarding action, which with five
crew, it's, you know, decent 

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odds if you're going against the
smaller ship. 

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But then you have to waste a 
turn, like scuttling that ship 

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at the end. 
You know, to to try to, like, 

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get it out of the way, 'cause 
it's not like, you know, other 

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other ramming actions where you 
know, you just kind of hit it 

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and then you can skirt along the
side to get away from here, like

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literally impaled on it. 
But if you can pull it off and 

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sink a ship, it's it's really 
awesome. 

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Josh, didn't we play once Elf 
versus Bretonians and I think in

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one in one move, could I not 
sink two ships and maybe hit 

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into a third or something like 
that? 

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It was really nice. 
Do you remember that? 

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I think I I think I remember it 
in one of our remote games. 

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Yeah, I think, I I think it was 
the first time I ever took I 

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ever took Bretonians as a fleet.
Yeah. 

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Yeah. 
And yeah, I know that you 

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completely destroyed me in the 
end. 

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So. 
But I think it was it was might 

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have been because of the Dragon 
Blade and it could have been 

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because of the broadsides on the
Eagle ship. 

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I think you started tearing into
me on one flight it. 

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Was it was the fact that I hit a
bratonium buck in the air and 

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they only have one below the 
waterline damage, so anything's 

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going to sink them and they only
have a 5 up below the waterline 

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saved. 
So it was a juicy target and 

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that would work. 
I wouldn't want to do. 

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I wouldn't want to try using 
dragon blades against dwarves 

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because it's that's just going 
to not end well. 

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Oh well, but saying that, there 
was a famous game we had with 

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Max, and if Max listens to this,
he'll know exactly what I'm 

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talking about. 
He was kind enough to come up to

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my place to play Man of War and 
we'll we actually recorded it, 

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but unfortunately I lost all the
footage out of us, just just 

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stupidly deleting it without 
realizing it. 

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But I took elves and he took his
dwarf. 

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He had his own dwarf fleet and I
rammed his ironclad with the 

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with the dragon ship with the 
Dragon Blade and took it out in 

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one hit. 
So that's how devastating it was

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against that dwarf. 
He was unlucky with his roles 

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and I was lucky getting a six 
and sinking it and one shot but 

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yeah that you know the 
potentially very dangerous and 

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you know they have very you know
because you see you've got 5 

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crew plus if you equip with with
one of the war dancer a cruise 

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on there you can re roll your 
boarding roll dice which is just

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insane So yeah it's amazing and 
the fact that that. 

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Dragon that Dragon Blade, that 
Dragon Blade Ram is rule of 

224
00:14:52,520 --> 00:14:54,360
cool, I think. 
I feel like you got it. 

225
00:14:54,360 --> 00:14:57,000
You got to try and use it. 
Oh. 

226
00:14:57,160 --> 00:15:02,040
Yeah, it's spectacular back 
results because if you, if you 

227
00:15:02,040 --> 00:15:05,520
do manage to slice through a 
ship and sink it, you can just 

228
00:15:05,520 --> 00:15:08,920
keep going. 
So that's that's a that's a 

229
00:15:08,920 --> 00:15:10,360
wonderful thing. 
So I can just go straight 

230
00:15:10,360 --> 00:15:12,760
through the debris and just go 
out through the other side. 

231
00:15:14,200 --> 00:15:18,200
So yeah. 
One other thing I just realized 

232
00:15:18,200 --> 00:15:22,640
about the Dragon Blade that 
makes it unique is with the 

233
00:15:22,640 --> 00:15:26,560
Dragon Blade you can move 
through wreckage at no cost to 

234
00:15:26,560 --> 00:15:28,400
your movement. 
So. 

235
00:15:29,400 --> 00:15:33,960
That's almost like you can, you 
know, normally a wreckage or 

236
00:15:33,960 --> 00:15:38,480
debris is like a it's almost 
like a piece of terrain, you 

237
00:15:38,480 --> 00:15:39,880
know. 
It blocks line of sight and it 

238
00:15:39,880 --> 00:15:46,120
blocks movement so you can like 
for you it's it's not that you 

239
00:15:46,120 --> 00:15:50,040
can, you know you can pass 
through it and take that to your

240
00:15:50,040 --> 00:15:51,720
advantage. 
I never realized that until I've

241
00:15:52,040 --> 00:15:53,720
read it just now. 
Yep. 

242
00:15:53,960 --> 00:15:57,520
So it's slices and then just go 
straight through it. 

243
00:15:57,520 --> 00:16:02,600
So yeah, it's a really potential
devastating blow if it does get 

244
00:16:02,600 --> 00:16:04,920
into contact because it can move
twice as well. 

245
00:16:04,920 --> 00:16:08,680
It's really, really nasty. 
But the other ships can't ram. 

246
00:16:08,880 --> 00:16:13,840
So your Eagle ships and your 
Hawk ships cannot ram other 

247
00:16:13,840 --> 00:16:16,640
ships, which is good. 
They shouldn't be able to 

248
00:16:16,640 --> 00:16:21,760
because they can move twice and 
and shoot shoot in their face. 

249
00:16:21,760 --> 00:16:24,800
So that makes them very powerful
and very, very maneuverable. 

250
00:16:25,560 --> 00:16:27,760
All right. 
OK, Well, Chris. 

251
00:16:29,000 --> 00:16:31,000
Yeah, Good mate. 
I'm yeah, really glad you you 

252
00:16:31,000 --> 00:16:33,960
chose elves. 
I think it's a good pick and 

253
00:16:33,960 --> 00:16:37,040
we'll have to line up your Elves
against the Bretonians again at 

254
00:16:37,040 --> 00:16:40,400
once at some stage in a remote 
game to have a rematch, I think.

255
00:16:41,760 --> 00:16:43,680
OK, Cameron, how about you? 
And what did you choose? 

256
00:16:44,880 --> 00:16:49,120
Yeah, I I just wanted to say 
what Chris was saying about the 

257
00:16:49,400 --> 00:16:51,960
ships. 
The elf ships being able to move

258
00:16:51,960 --> 00:16:53,840
forward is definitely a big 
advantage. 

259
00:16:53,840 --> 00:16:57,800
Just what makes the Imperial 
Wolf ship such a good such a 

260
00:16:57,800 --> 00:17:01,440
good ship because I mean they 
got 3 cannons fire for it. 

261
00:17:01,440 --> 00:17:04,640
Anything that fire that you can 
fire as you approach your enemy 

262
00:17:04,640 --> 00:17:11,880
is is pretty big advantage. 
So I get that my my favorite 

263
00:17:11,880 --> 00:17:17,800
fleet is the Orcs and that's 
because I think, I think it's 

264
00:17:17,800 --> 00:17:22,720
because yeah they're probably 
the worst fleet in the in the 

265
00:17:22,720 --> 00:17:25,760
game. 
But when I first discovered Man 

266
00:17:25,760 --> 00:17:30,040
of War in the local game shop, 
the I remember seeing the box 

267
00:17:30,040 --> 00:17:33,040
set of Drilla Killers and the 
Hulks and I was just like 

268
00:17:33,040 --> 00:17:36,400
instantly I was like knew that I
had to get that game, had to get

269
00:17:36,400 --> 00:17:38,960
into that game. 
And so that's why I still love 

270
00:17:38,960 --> 00:17:44,120
playing the Orcs and I I don't 
and I think you know most of us 

271
00:17:44,120 --> 00:17:47,840
are all not super competitive. 
So as long as I'm having fun, 

272
00:17:47,840 --> 00:17:51,000
you know, I don't mind no not 
winning the game or whatever. 

273
00:17:51,080 --> 00:17:53,600
I still pull off a win every 
once in a while, not very often,

274
00:17:53,640 --> 00:18:00,240
but that I would say. 
After the Orcs though, my 

275
00:18:00,240 --> 00:18:04,320
favorite fleet is probably the 
Dark Elves, and they were not a 

276
00:18:04,320 --> 00:18:07,240
fleet that I liked when I 
initially started playing the 

277
00:18:07,240 --> 00:18:11,200
game, but I had so much fun 
painting them that I like 

278
00:18:11,200 --> 00:18:13,440
putting them on the board. 
I think they just they look 

279
00:18:13,440 --> 00:18:15,400
cool. 
They're they're very different 

280
00:18:15,400 --> 00:18:19,480
from the other fleets because 
they're using monsters and I 

281
00:18:19,480 --> 00:18:22,880
know they they the the Black Ark
is a very tanky ship. 

282
00:18:22,880 --> 00:18:26,160
But the rest of their rest of 
their ships in the Dark Health 

283
00:18:26,160 --> 00:18:31,080
fleet are glass cannons as well,
similar to the some of the High 

284
00:18:31,080 --> 00:18:34,720
Elf ships. 
Both the Death Fortresses and 

285
00:18:34,720 --> 00:18:38,280
the Doom Reapers have a hit 
location that if you damage it, 

286
00:18:38,280 --> 00:18:40,680
they're gone. 
They're immediately removed from

287
00:18:40,680 --> 00:18:44,400
the game, so, but the Black arc 
is usually what can swing the 

288
00:18:44,400 --> 00:18:49,640
game into the Dark Elves favor. 
But yeah, the the orcs on my 

289
00:18:49,760 --> 00:18:52,320
Orcs of my favorite, they were 
the first fleet that I painted 

290
00:18:52,720 --> 00:18:57,920
and the first fleet I I fielded.
I suffered a a devastating loss 

291
00:18:57,920 --> 00:19:01,040
to some High Elves back in the 
90s that I still remember to 

292
00:19:01,040 --> 00:19:05,120
this day. 
But yeah, still like them. 

293
00:19:05,360 --> 00:19:08,520
I haven't, I haven't actually 
seen you guys play high elves in

294
00:19:08,520 --> 00:19:13,040
any of the remote games or I 
can't. 

295
00:19:13,080 --> 00:19:16,400
I I can't remember it. 
Did you do a battle report, Josh

296
00:19:16,400 --> 00:19:18,520
with the High Elves? 
I'm sure we did, mate. 

297
00:19:18,520 --> 00:19:20,120
Yeah, I think. 
I'm pretty sure Paul took the 

298
00:19:20,120 --> 00:19:23,520
High Elves in that one. 
Yeah, I should go back and and 

299
00:19:23,520 --> 00:19:24,680
find that one or watch your 
games. 

300
00:19:24,680 --> 00:19:27,200
That's. 
It's been a long time since I've

301
00:19:28,360 --> 00:19:32,400
since I've played them and it's 
the only fleet. 

302
00:19:33,320 --> 00:19:36,080
Even though Man of War is the 
pretty much the main game that I

303
00:19:36,080 --> 00:19:39,960
play nowadays, I haven't 
finished painting all of my 

304
00:19:39,960 --> 00:19:42,360
fleets and high elves are the 
only fleet from the base game, 

305
00:19:42,360 --> 00:19:47,200
but I haven't finished painting 
so I need to get them painted 

306
00:19:47,200 --> 00:19:50,600
up. 
But yeah, they were not they 

307
00:19:50,600 --> 00:19:53,000
were not my favorite fleet cause
for that beating. 

308
00:19:53,000 --> 00:19:57,520
I took from them well when I was
playing Orcs that one time and I

309
00:19:57,520 --> 00:20:00,200
guess that's why I've put them 
on the back shelf for so long. 

310
00:20:01,240 --> 00:20:05,560
They I think the aisles would 
probably be a pretty good fleet 

311
00:20:05,560 --> 00:20:11,640
to field a Chaos fleet Slenesh 
against a Slenesh Plague fleet 

312
00:20:11,640 --> 00:20:16,680
against because the the Slenesh 
fleet has those hell slicers 

313
00:20:17,320 --> 00:20:20,920
and. 
Those ships are pretty much 

314
00:20:20,920 --> 00:20:23,920
useless against a lot of 
different ships in the game. 

315
00:20:23,920 --> 00:20:26,000
Like you can't. 
I don't think you can even use 

316
00:20:26,000 --> 00:20:30,000
those against dwarf monitors, 
because the health slicer only 

317
00:20:30,120 --> 00:20:33,560
only hits, it only hits high 
locations. 

318
00:20:34,000 --> 00:20:37,920
So it's great to use against 
Plutonians or or high elves or 

319
00:20:38,240 --> 00:20:40,480
great ships or something like 
that with sails. 

320
00:20:40,800 --> 00:20:43,280
And it'd be especially good 
against the High Elves, since 

321
00:20:43,280 --> 00:20:47,200
they move by sail only. 
Yeah, that's a good point. 

322
00:20:47,200 --> 00:20:50,480
The the Slynes ships, we're 
talking about the Plague Fleet 

323
00:20:50,480 --> 00:20:55,240
expansion that came after the 
main box of Man of War, which 

324
00:20:55,240 --> 00:21:00,680
brings the forces of Chaos to 
the the old world with Scaven, 

325
00:21:00,680 --> 00:21:04,200
Chaos Dwarves and then the 
Plague fleet and all the four 

326
00:21:04,200 --> 00:21:07,520
different gods. 
You can play them within theme 

327
00:21:07,520 --> 00:21:11,440
or just play a sort of generic 
play fleet and in that they had 

328
00:21:11,440 --> 00:21:14,640
these wonderful looking, 
beautiful looking design ships 

329
00:21:15,080 --> 00:21:17,480
for Slanache, but they're 
absolutely, they're pretty 

330
00:21:17,480 --> 00:21:20,440
ordinary compared to Corn and 
Apple and to Zinch. 

331
00:21:20,440 --> 00:21:23,200
You know they've got really nice
special looking and really 

332
00:21:23,200 --> 00:21:27,160
attractive looking ships too, 
but they have really interesting

333
00:21:27,160 --> 00:21:29,240
effects and and how they play in
the game. 

334
00:21:31,040 --> 00:21:32,360
So some really interesting 
choices. 

335
00:21:32,360 --> 00:21:35,840
I'm really surprised you chose 
Orcs, actually Camerons, but I 

336
00:21:35,840 --> 00:21:38,520
actually got to play Orcs with 
you for the very first time 

337
00:21:38,520 --> 00:21:39,800
because I really wanted to try 
them out. 

338
00:21:39,800 --> 00:21:43,600
So I just remember that one 
Driller Killer of mine who 

339
00:21:43,600 --> 00:21:48,960
survived just racing around the,
yeah, the ocean there and trying

340
00:21:48,960 --> 00:21:50,520
to trade. 
I think it was trying to catch 

341
00:21:50,520 --> 00:21:53,600
one of your I think there's 
empire ships you're playing I 

342
00:21:53,600 --> 00:21:55,640
think might have been one of a 
wolf ship or something like that

343
00:21:55,920 --> 00:21:57,320
who had the treasure or 
something. 

344
00:21:57,320 --> 00:21:58,480
I think that's what we. 
Played. 

345
00:21:58,960 --> 00:22:00,840
I think we're, I think we're 
playing plutoniums. 

346
00:22:01,400 --> 00:22:04,680
You came in on the rear, yeah, 
yeah, you came in on the rear. 

347
00:22:04,680 --> 00:22:08,280
I had a treasure on a course 
there and you swung the drill 

348
00:22:08,280 --> 00:22:11,480
kill all the way around and came
into the rear where he's got no 

349
00:22:11,480 --> 00:22:13,640
cannons. 
So yeah, it works pretty good. 

350
00:22:14,120 --> 00:22:17,520
Yeah, because I think they move.
They move on a 2D6 or 3D six or 

351
00:22:17,520 --> 00:22:19,160
something like that, I think 
from memory. 

352
00:22:19,840 --> 00:22:21,920
Yeah, 3D6. 
So yeah, it's really 

353
00:22:21,920 --> 00:22:24,280
interesting. 
So yeah, I I I yeah, for the 

354
00:22:24,280 --> 00:22:25,880
time I played the Orcs, I 
enjoyed them. 

355
00:22:25,880 --> 00:22:28,960
I do have some orc ships that 
have never fielded here, though,

356
00:22:29,480 --> 00:22:31,640
but I just need to finish, 
finish off my Driller Killers. 

357
00:22:31,640 --> 00:22:36,080
And I've got the Wyvern Rider, 
so I've got that to add to the 

358
00:22:36,080 --> 00:22:40,440
fleet. 
And I might add some Norse ships

359
00:22:40,440 --> 00:22:42,640
or something like that, just to 
bolster up the points because 

360
00:22:42,640 --> 00:22:44,920
they are quite cheap. 
Because the big chuckers are 

361
00:22:44,920 --> 00:22:49,800
absolutely useless, because they
can't move and shoot and they 

362
00:22:49,800 --> 00:22:52,720
have to have line of sight to 
their enemy ship to shoot at it.

363
00:22:52,720 --> 00:22:57,320
So they're just like at this, 
you know, instant, sort of. 

364
00:22:57,360 --> 00:22:59,160
OK, just Chuck them in front 
because they're gonna get shot 

365
00:22:59,160 --> 00:23:02,360
to pieces and then we'll follow 
up with the Drilla killers and 

366
00:23:02,360 --> 00:23:03,960
our hulks. 
The hulks are fantastic. 

367
00:23:03,960 --> 00:23:06,240
I think they're brilliant. 
Yeah. 

368
00:23:06,640 --> 00:23:08,880
Yeah. 
Yeah, there's a There's 

369
00:23:10,000 --> 00:23:14,520
something else Chris didn't 
mention about the IELTS. 

370
00:23:14,560 --> 00:23:16,880
They've got one of the most 
powerful Flyers in the whole 

371
00:23:16,880 --> 00:23:17,960
game. 
It's. 

372
00:23:18,200 --> 00:23:20,040
The. 
Right. 

373
00:23:20,040 --> 00:23:22,720
Yeah, yeah. 
Those are great setting, setting

374
00:23:22,960 --> 00:23:24,880
ships on fire like nobody's 
business. 

375
00:23:27,080 --> 00:23:28,640
Yeah. 
So that that come that came in 

376
00:23:28,640 --> 00:23:32,040
the Flyers and everything came 
in as the the Sea of Blood 

377
00:23:32,040 --> 00:23:35,040
expansion which was the final 
expansion box set that came out 

378
00:23:35,040 --> 00:23:38,960
for Matter War. 
So that yeah, introduced the 

379
00:23:38,960 --> 00:23:42,720
Flyers. 
It introduced monsters to the 

380
00:23:42,720 --> 00:23:43,880
game. 
We haven't really discussed 

381
00:23:43,880 --> 00:23:45,560
those. 
We should really do like a Sea 

382
00:23:45,560 --> 00:23:48,080
of Blood kind of show. 
I think it, I think it deserves 

383
00:23:48,080 --> 00:23:50,480
an entire show plus play flake, 
we haven't really covered that 

384
00:23:50,520 --> 00:23:54,280
either because they're they're 
both excellent expansions. 

385
00:23:54,280 --> 00:23:57,200
They changed the game quite 
dramatically in some some 

386
00:23:57,200 --> 00:23:59,800
respects. 
I think they try to break the 

387
00:23:59,800 --> 00:24:03,160
game in some respects. 
I think Chris just playing 

388
00:24:03,160 --> 00:24:06,240
out-of-the-box, the the original
box is a really good way to go 

389
00:24:06,240 --> 00:24:09,320
because I find that all the 
fleets are really well balanced.

390
00:24:09,720 --> 00:24:13,640
They all have their unique 
racial traits inbuilt into the 

391
00:24:13,640 --> 00:24:15,720
fleets. 
The other expansions do that as 

392
00:24:15,720 --> 00:24:18,480
well. 
And Chaos is a really 

393
00:24:18,480 --> 00:24:21,680
flavoursome fleet and I really 
love playing Chaos. 

394
00:24:22,040 --> 00:24:24,960
I almost chose it as my favorite
fleet, but I'm going to go with 

395
00:24:24,960 --> 00:24:28,360
my dwarves because that were the
first things I latched my eyes 

396
00:24:28,360 --> 00:24:31,280
onto in that I actually bought a
painted fleet from Richard 

397
00:24:31,280 --> 00:24:36,080
Gunson, my store manager in the 
UK at the time when I was 

398
00:24:36,080 --> 00:24:41,480
working there and I played it on
the floor of of the the room I 

399
00:24:41,480 --> 00:24:43,720
was staying in. 
I was renting a room from a guy 

400
00:24:43,720 --> 00:24:47,760
who was a customer at the store 
there at the Oxford Plaza and I 

401
00:24:47,760 --> 00:24:50,880
had to move out of my then 
accommodations and then he 

402
00:24:50,880 --> 00:24:53,440
allowed me to stay with him and 
then he showed me how to play 

403
00:24:53,440 --> 00:24:56,880
Man of War and I and I play with
that fleet for the only one time

404
00:24:58,240 --> 00:25:01,040
in the 90s and then later sold 
it before I came back to 

405
00:25:01,040 --> 00:25:03,600
Australia. 
So yeah, they're my sort of love

406
00:25:03,840 --> 00:25:08,680
I think first love and yeah, I 
think they they work very 

407
00:25:08,680 --> 00:25:10,000
differently from any other 
fleet. 

408
00:25:10,320 --> 00:25:13,000
They're just like dwarves. 
They're fully encased within 

409
00:25:13,000 --> 00:25:19,240
these steam powered engines, 
vessels which are impenetrable. 

410
00:25:19,240 --> 00:25:21,960
So if you if you want to board 
them, you can't unless they take

411
00:25:21,960 --> 00:25:25,400
damage, which is great. 
They've got a lot of turrets on 

412
00:25:25,400 --> 00:25:27,000
them, which means they can 
swivel around. 

413
00:25:27,000 --> 00:25:32,040
Because the general firing 
procedure for ships with cannons

414
00:25:32,040 --> 00:25:35,560
on their broadsides or front and
rears of the ships, you got to 

415
00:25:35,560 --> 00:25:38,200
place a template template 
directly in the direction 

416
00:25:38,200 --> 00:25:41,200
they're facing. 
But with dwarves they have a lot

417
00:25:41,200 --> 00:25:44,600
of ships with like the monitors 
and the naughty lists have. 

418
00:25:44,920 --> 00:25:48,600
And the dreadnoughts and the 
ironclads have turrets, which 

419
00:25:48,600 --> 00:25:53,000
means you can fire in three, 
sometimes mostly in 360°, 

420
00:25:53,040 --> 00:25:55,080
especially for the naughty 
lists, for example, And the 

421
00:25:55,080 --> 00:25:56,680
monitors is a good example for 
that. 

422
00:25:57,920 --> 00:26:01,640
The Dreadnought which was 
released as part of the Sea of 

423
00:26:01,640 --> 00:26:05,800
Blood expansion that is now your
main Manor warship. 

424
00:26:05,800 --> 00:26:09,000
You've got the one of you have 
to take one of those before in 

425
00:26:09,000 --> 00:26:11,240
the base set. 
It's it's the ironclad that was 

426
00:26:11,240 --> 00:26:14,120
your main metal war which is an 
excellent ship. 

427
00:26:14,120 --> 00:26:17,920
I've you know I love taking 
those as independence and the 

428
00:26:17,920 --> 00:26:20,360
Dreadnought is just the name 
says it all. 

429
00:26:20,360 --> 00:26:22,560
I mean you know it's everything 
that's on the box. 

430
00:26:22,560 --> 00:26:26,080
It's a big big bloody ship it 
you know it takes loads of 

431
00:26:26,080 --> 00:26:28,480
damage. 
I has four crew sadly I wish I 

432
00:26:28,480 --> 00:26:33,040
had five like the Hulk the Hulk.
Hulk got 5 crew, I don't know 

433
00:26:33,040 --> 00:26:36,080
why we got we've got four. 
We don't have any special crew 

434
00:26:36,080 --> 00:26:38,320
we can take unfortunately. 
So we just got our dwarf 

435
00:26:38,320 --> 00:26:40,480
sailors. 
But what the dwarves do have, 

436
00:26:40,480 --> 00:26:44,000
which I really love, they have 
engineers and and there's an 

437
00:26:44,000 --> 00:26:47,480
engineer in every single ship. 
So when you take damage in the 

438
00:26:47,480 --> 00:26:50,720
game in Man of War, the engineer
can scuttle around and try to 

439
00:26:50,720 --> 00:26:53,280
fix it in the end phase. 
And you roll the dice. 

440
00:26:53,280 --> 00:26:56,520
And if you roll A5 or six you 
you, you can choose one location

441
00:26:56,520 --> 00:26:59,360
that can repair that one 
location, which is a completely 

442
00:26:59,360 --> 00:27:02,520
unique thing because no other 
fleet has it unless you have a 

443
00:27:02,520 --> 00:27:05,640
spell and a magician that can 
allow you to do that in the 

444
00:27:05,640 --> 00:27:07,960
game. 
So that's really cool. 

445
00:27:07,960 --> 00:27:10,960
And they've got a rune Smith, so
they can't use magic, but they 

446
00:27:10,960 --> 00:27:14,040
at least get that sort of 
instant to spell because magic 

447
00:27:14,040 --> 00:27:17,320
works very differently than, you
know regular Warhammer. 

448
00:27:18,720 --> 00:27:20,920
So you don't have to spell cards
as such. 

449
00:27:20,920 --> 00:27:24,440
You have magic cards, which can 
counter certain types of College

450
00:27:24,440 --> 00:27:27,480
of magic, but usually if you 
don't have that, you've got no 

451
00:27:27,480 --> 00:27:29,640
way of stopping it. 
So the dwarves have a natural 

452
00:27:29,640 --> 00:27:35,480
the spell of six on AD 6, which 
is very handy, and they move 

453
00:27:35,480 --> 00:27:37,400
under steam so they don't care 
about the wind. 

454
00:27:37,640 --> 00:27:40,120
I don't care if the wind's 
facing towards me or, you know, 

455
00:27:40,120 --> 00:27:41,520
directly into my ships. 
We don't care. 

456
00:27:41,520 --> 00:27:44,720
We just keep, you know, steaming
and sailing straight through it.

457
00:27:45,040 --> 00:27:48,480
We can spit on the spot, we can 
turn 90 for half, 180 for four. 

458
00:27:48,480 --> 00:27:52,280
We can move backwards. 
We can ram a lot of these ships 

459
00:27:52,280 --> 00:27:56,320
apart from the from the little 
naughtless and talk about the 

460
00:27:56,320 --> 00:27:58,640
Nautilus. 
It's one of the coolest things 

461
00:27:58,640 --> 00:28:01,200
about the entire thing about Man
of War because it can actually 

462
00:28:01,200 --> 00:28:04,160
dive like a submarine. 
It can fully submerge 

463
00:28:04,160 --> 00:28:06,840
underwater. 
It can go, you know, totally 

464
00:28:06,840 --> 00:28:11,880
silent like in this you know 
like I don't know what do you 

465
00:28:11,880 --> 00:28:16,480
call it like like sort of I 
don't know Seafarer espionage 

466
00:28:16,800 --> 00:28:21,000
and then release its torpedo and
then the that's the coolest 

467
00:28:21,000 --> 00:28:22,400
thing because it's got a 
separate template. 

468
00:28:22,400 --> 00:28:24,400
You got to roll the dice and see
which direction that that just 

469
00:28:24,480 --> 00:28:26,880
Pete till Peter goes. 
I don't know why it just can't 

470
00:28:26,880 --> 00:28:29,840
fire the way you want it to but 
you got to you got to it's all 

471
00:28:29,840 --> 00:28:32,000
random. 
And that's the thing about Man 

472
00:28:32,000 --> 00:28:33,960
of War. 
It's a very random game. 

473
00:28:34,000 --> 00:28:37,560
So if you let random fun and 
like Cameron said, if you're not

474
00:28:37,560 --> 00:28:40,840
in a competitive mindset you're 
going to love Man of War for 

475
00:28:40,840 --> 00:28:43,760
what it is. 
Would you guys agree? 

476
00:28:44,560 --> 00:28:46,440
Oh yeah. 
Yeah, yeah. 

477
00:28:46,520 --> 00:28:50,600
Dwarfs are a fine fleet. 
I usually I I often say that I 

478
00:28:50,600 --> 00:28:53,520
think the Dwarfs in the Empire 
are probably the two best fleets

479
00:28:53,520 --> 00:28:57,520
in the game just because of how,
because of their utility they've

480
00:28:57,520 --> 00:29:01,000
got so many options in terms of 
their movement and firing. 

481
00:29:01,680 --> 00:29:06,680
I I I'd say that maybe maybe 
Nergal might be the most 

482
00:29:06,680 --> 00:29:11,400
powerful fleet in the game but 
yeah or the hardest to beat 

483
00:29:11,640 --> 00:29:14,200
fleet in the game. 
But Empire and Dwarfs, Those are

484
00:29:14,200 --> 00:29:18,800
both both fire and fleets. 
Yeah, especially I I play a lot 

485
00:29:18,800 --> 00:29:21,920
of remote games with Marcel in 
Germany there when he played 

486
00:29:21,920 --> 00:29:24,880
Nergal as a fleet and I played 
the Empire and I loved Empire 

487
00:29:24,880 --> 00:29:28,760
because of the wolf ships. 
The wolf ships are just like the

488
00:29:29,080 --> 00:29:31,760
the best and that that's why it 
was difficult choice for me 

489
00:29:31,760 --> 00:29:34,960
either Dwarves, Chaos or Empire 
because they're they're sort of 

490
00:29:34,960 --> 00:29:37,280
my go TOS whenever I get to play
man of War. 

491
00:29:38,000 --> 00:29:40,080
And the wolf ships are just 
devastating, you know once 

492
00:29:40,080 --> 00:29:44,640
you've got like potentially nine
shots raining down you from 

493
00:29:44,640 --> 00:29:47,560
those three ships, my goodness, 
they just tell you to pieces. 

494
00:29:48,080 --> 00:29:50,680
Nergal's a really interesting 
one as well especially that 

495
00:29:50,680 --> 00:29:54,800
Nergal's rock counter you put on
the crew and you can really ruin

496
00:29:54,800 --> 00:29:59,680
someone's day with that just you
know constantly being there and 

497
00:29:59,920 --> 00:30:03,120
killing off your crew 1 by 1. 
So that's really interesting as 

498
00:30:03,120 --> 00:30:04,600
well. 
So yeah, each fleet has 

499
00:30:04,600 --> 00:30:07,200
something really cool about it 
and we should go and cover more 

500
00:30:07,200 --> 00:30:11,600
of the fleets, maybe more detail
in future episodes. 

501
00:30:13,520 --> 00:30:15,320
So that's really good. 
I think we're going to take a 

502
00:30:15,320 --> 00:30:18,440
quick break guys now and then 
when we come back, we're going 

503
00:30:18,440 --> 00:30:21,680
to talk about the remote games 
you guys been playing on a 

504
00:30:21,680 --> 00:30:24,840
Discord and hopefully encourage 
more people to come and give it 

505
00:30:24,840 --> 00:30:26,920
a go. 
So we'll come back in just a 

506
00:30:26,920 --> 00:30:41,600
moment. 
All right. 

507
00:30:41,600 --> 00:30:42,880
OK. 
So welcome back, guys. 

508
00:30:42,880 --> 00:30:46,680
So now we can talk a little bit 
about the remote games you guys 

509
00:30:46,680 --> 00:30:51,000
have been playing on the Discord
And have you been playing any 

510
00:30:51,000 --> 00:30:53,400
games recently, Chris? 
Have you been playing any games 

511
00:30:53,400 --> 00:30:57,480
recently? 
Oh my gosh, I did. 

512
00:30:58,200 --> 00:31:01,360
And I can't remember, played me 
who I played with. 

513
00:31:01,400 --> 00:31:04,280
Or did I play you with you? 
That's right. 

514
00:31:04,280 --> 00:31:08,360
It was you. 
Yeah, I played Bretonians 

515
00:31:08,360 --> 00:31:11,800
because I'm still trying to 
figure out how to play them. 

516
00:31:12,360 --> 00:31:15,040
Yeah. 
And you played the Dwarves, of 

517
00:31:15,040 --> 00:31:18,200
course. 
Oh, and we played the Treasure 

518
00:31:18,200 --> 00:31:20,360
Fleet scenario. 
That's right. 

519
00:31:21,000 --> 00:31:27,520
And I somehow won. 
Yeah 'cause I I think. 

520
00:31:27,760 --> 00:31:30,240
I won yeah, 'cause you Yeah, I 
yeah, I. 

521
00:31:30,480 --> 00:31:36,360
You had your treasure chests on 
your the smallest ships in the 

522
00:31:36,360 --> 00:31:37,600
fleet. 
I forget what they're called 

523
00:31:37,600 --> 00:31:38,800
now. 
They're Buccaneers. 

524
00:31:39,240 --> 00:31:40,360
Buccaneers. 
That's right. 

525
00:31:40,360 --> 00:31:46,320
And I stupidly didn't put enough
ships on that flank to screen. 

526
00:31:46,320 --> 00:31:49,360
That and I just ran. 
And then at some point I 

527
00:31:49,360 --> 00:31:52,160
thought, oh, it'd be OK because 
I I took out two of your two of 

528
00:31:52,160 --> 00:31:56,520
your ships already on that, on 
that flank with the naughtless 

529
00:31:56,520 --> 00:31:58,880
and the ironclad moving up 
there. 

530
00:31:58,880 --> 00:32:00,320
And I thought, OK, I've got it 
covered. 

531
00:32:00,640 --> 00:32:03,600
But then yeah, it that's the 
beauty of man of war. 

532
00:32:03,600 --> 00:32:07,040
Things change. 
And when you oh, my luck's down,

533
00:32:07,040 --> 00:32:11,400
I I, you know, I think, I think 
your luck was not that good or 

534
00:32:11,400 --> 00:32:14,040
something or whatever. 
You made a lot of saving throws 

535
00:32:14,040 --> 00:32:14,840
or something. 
Like I made it. 

536
00:32:15,000 --> 00:32:16,880
Incredible. 
Every single time I shot you and

537
00:32:16,880 --> 00:32:18,040
you made that saving throw, it 
was. 

538
00:32:18,200 --> 00:32:21,320
I don't think I took a single 
bit of damage on any of those 

539
00:32:21,320 --> 00:32:23,600
corsairs, which is bad because 
they hit all over the place. 

540
00:32:24,400 --> 00:32:27,320
Yeah, the the corsets were just 
just just ran through the other 

541
00:32:27,320 --> 00:32:29,360
flank. 
They just, yeah, they just 

542
00:32:29,360 --> 00:32:33,320
steamrolled everything. 
So it was luck, Bit of bad luck 

543
00:32:33,320 --> 00:32:37,040
on my part maybe, you know, and 
and good luck on my part as well

544
00:32:37,040 --> 00:32:38,720
in some cases. 
So it was really fun. 

545
00:32:38,720 --> 00:32:42,480
It sort of swung back and forth,
back and forth, and then managed

546
00:32:42,480 --> 00:32:46,080
to get that little Buccaneer off
my table edge and get you the 

547
00:32:46,080 --> 00:32:50,960
extra points. 
Now I do have a little addendum 

548
00:32:51,320 --> 00:32:56,040
to that that battle report and 
not that I don't want to go off 

549
00:32:56,040 --> 00:33:04,880
the topic but Cam, have you or 
or have you heard any Arata in 

550
00:33:04,880 --> 00:33:07,480
the game regarding the dwarf 
monitor? 

551
00:33:09,120 --> 00:33:14,960
Because I've been noticing so 
you know there's every ship has 

552
00:33:14,960 --> 00:33:16,640
a battle honor associated with 
it. 

553
00:33:16,640 --> 00:33:19,160
So if you sink, you know, or or 
or Scott. 

554
00:33:19,200 --> 00:33:20,600
Oh. 
Yeah, I know what you're talking

555
00:33:20,600 --> 00:33:21,880
about. 
Yeah, yeah, I know what you're 

556
00:33:22,000 --> 00:33:25,920
talking. 
About so the the battle honors 

557
00:33:25,920 --> 00:33:34,000
are typically it's one point for
every 25 points that the ship is

558
00:33:34,000 --> 00:33:38,920
worth. 
So like a squadron of ships of 

559
00:33:38,920 --> 00:33:44,400
the line that cost 150, that's 
fifty points per ship. 

560
00:33:44,680 --> 00:33:47,760
That means that it should be 
worth 2 battle honors. 

561
00:33:48,560 --> 00:33:52,160
But for some reason the Dwarf 
monitors are worth 3 battle 

562
00:33:52,160 --> 00:33:55,600
honors, and I don't know if 
that's a typo or what. 

563
00:33:55,600 --> 00:33:57,760
It's the it's the only ship 
that's like that that I've come 

564
00:33:57,760 --> 00:34:01,160
across, and I don't know if 
that's intentional or if that's,

565
00:34:01,760 --> 00:34:05,440
but anyway, if it is supposed to
be two, that game would have 

566
00:34:05,440 --> 00:34:09,600
been closer than, right, you 
know, than it came out to be so.

567
00:34:09,719 --> 00:34:11,520
Definitely a typo then, that's 
for sure, yeah. 

568
00:34:11,800 --> 00:34:13,480
I'm gonna write. 
I'm gonna write a mine right 

569
00:34:13,480 --> 00:34:14,679
away. 
I'm gonna write a two on there, 

570
00:34:14,679 --> 00:34:17,960
not a three on a crossing or A2.
Easy fixed. 

571
00:34:18,560 --> 00:34:23,719
I'll have to look into the the 
esoteric order of gamers like 

572
00:34:23,719 --> 00:34:27,120
their sheets and see if if it's 
a two or a three on that. 

573
00:34:27,280 --> 00:34:29,480
I'm just just throwing that out 
there, OK? 

574
00:34:29,639 --> 00:34:31,080
I'm sorry. 
Contact Games Workshop. 

575
00:34:31,159 --> 00:34:33,040
You send them a letter. 
Eastwood, right? 

576
00:34:34,800 --> 00:34:36,639
Yeah, there's a. 
Andy Jones. 

577
00:34:38,360 --> 00:34:42,000
They answered some some measure 
of this question in one of the 

578
00:34:42,000 --> 00:34:43,560
Q. 
And as they were, somebody 

579
00:34:43,560 --> 00:34:49,400
asked, yeah, somebody, somebody 
wrote in and asked because they 

580
00:34:49,400 --> 00:34:54,280
had noticed that the battle 
honors were different than the 

581
00:34:54,280 --> 00:34:56,199
points system that you're 
talking about. 

582
00:34:56,639 --> 00:34:59,760
And if I if I remember 
correctly, in the Q&A they say 

583
00:35:00,040 --> 00:35:03,480
to go by the listed battle 
honors, not by the points that 

584
00:35:03,480 --> 00:35:05,560
you just couldn't. 
You could just use the points if

585
00:35:05,560 --> 00:35:07,240
you didn't know what the battle 
honors. 

586
00:35:07,760 --> 00:35:09,840
Right. 
But that was like a backup 

587
00:35:10,320 --> 00:35:13,240
backup way of determining your 
battle honors, basically. 

588
00:35:14,080 --> 00:35:19,480
OK, but yeah, I'll I'll find it 
and put it up in the put it up 

589
00:35:19,480 --> 00:35:22,200
in the discord. 
Yeah, that's good mate. 

590
00:35:22,360 --> 00:35:24,120
That's that's great. 
You you mentioned that and 

591
00:35:24,120 --> 00:35:28,440
brought that up because now 
every Dwarf player has that 

592
00:35:28,440 --> 00:35:31,040
assurance now that their 
monitors are worth 2 battlers, 

593
00:35:31,040 --> 00:35:32,720
not three. 
So that's a good point. 

594
00:35:32,720 --> 00:35:35,200
That's a good point about you 
just go by the points, not by 

595
00:35:35,200 --> 00:35:37,920
what it says on the card, 
because sometimes that can be a 

596
00:35:37,960 --> 00:35:39,760
mistake. 
And as Chris has pointed out, 

597
00:35:40,560 --> 00:35:43,800
all right, so OK, so you had a 
game against me now that was 

598
00:35:43,800 --> 00:35:47,240
dwarves against the Bretonians 
and with Treasure Fleet. 

599
00:35:48,200 --> 00:35:51,040
Any other games at all, mate 
before that can you remember? 

600
00:35:51,800 --> 00:35:57,400
Oh, I played a punch. 
No, Incredibly recently I I feel

601
00:35:57,400 --> 00:36:03,760
like I kind of have the it's a, 
it's a a mixed bag really. 

602
00:36:04,240 --> 00:36:10,000
It's good because I get to often
play with newcomers, people who 

603
00:36:10,240 --> 00:36:14,200
are interested in learning how 
to play the game and I like 

604
00:36:14,200 --> 00:36:16,240
that. 
I mean I have a lot of fun, you 

605
00:36:16,240 --> 00:36:18,200
know, teaching the game and 
introducing it to people. 

606
00:36:18,480 --> 00:36:24,480
The the downside is I feel like 
I've played like a vanilla game 

607
00:36:24,680 --> 00:36:28,120
so many times and the game that 
you and I played that, you know,

608
00:36:28,120 --> 00:36:36,000
the treasure fleet was maybe one
of the only or or few scenarios 

609
00:36:36,000 --> 00:36:37,720
that I've played in recent 
memories. 

610
00:36:37,720 --> 00:36:40,280
So it's nice. 
I really like playing the 

611
00:36:40,280 --> 00:36:44,440
scenarios and as much as I like,
you know, playing a vanilla game

612
00:36:44,440 --> 00:36:49,920
with new people, I really like 
to try diving in more to 

613
00:36:49,920 --> 00:36:54,760
scenarios and even maybe coming 
up with my own scenario because 

614
00:36:54,760 --> 00:36:55,880
I think that would be a lot of 
fun. 

615
00:36:57,120 --> 00:37:02,200
Yeah, why not? 
Although I did play, one of the 

616
00:37:02,200 --> 00:37:05,760
scenarios I remember I did play 
was the Is it the Treasure 

617
00:37:05,760 --> 00:37:07,440
Island? 
Is that what it's called? 

618
00:37:07,440 --> 00:37:09,000
Where you? 
Yeah. 

619
00:37:10,240 --> 00:37:12,680
Well, Barry Gold, I think Barry 
Gold is what it's called. 

620
00:37:12,680 --> 00:37:17,040
Yeah, that's really interesting 
too, because you, you, you know,

621
00:37:17,040 --> 00:37:22,600
land one of your ships on the 
island, unload some crew. 

622
00:37:22,960 --> 00:37:25,720
That's right. 
And depending on what fleet 

623
00:37:25,720 --> 00:37:28,960
you're running, I mean, that can
make a huge difference. 

624
00:37:28,960 --> 00:37:35,640
I think I played that with some 
Dark Elves, which was I think 

625
00:37:35,720 --> 00:37:40,880
perfect because and the only 
fleet, the only ship that has 

626
00:37:40,880 --> 00:37:44,280
crew in that case is the Black. 
Ark, I was gonna say, and just 

627
00:37:44,280 --> 00:37:46,200
don't have any crew. 
No, no. 

628
00:37:46,440 --> 00:37:50,240
So it could just, you know, move
up to the island and dump off 

629
00:37:50,240 --> 00:37:55,160
some crew and and it's a pretty 
defensive ship, so it might have

630
00:37:55,160 --> 00:37:58,000
to worry about, you know, but 
like if I were playing something

631
00:37:58,000 --> 00:38:01,880
like the elves for example, 
those hawk ships only have one 

632
00:38:01,880 --> 00:38:04,640
crew. 
So, you know, that would be 

633
00:38:05,360 --> 00:38:09,720
pretty dangerous to do. 
But yeah, I like I did like that

634
00:38:10,680 --> 00:38:15,720
that scenario a lot too, yes. 
That's probably that's that's my

635
00:38:15,720 --> 00:38:17,280
favorite scenario. 
The baseball. 

636
00:38:17,280 --> 00:38:18,720
Yeah. 
Yeah. 

637
00:38:20,400 --> 00:38:24,160
Yeah, there are some other ones 
where you have to, you start off

638
00:38:24,160 --> 00:38:27,520
with half the points of the 
other fleet, like there's a kind

639
00:38:27,520 --> 00:38:31,040
of like a, you know, imbalanced 
thing, but you know you're 

640
00:38:31,040 --> 00:38:33,600
defending or you know, you're 
attacking or something like 

641
00:38:33,600 --> 00:38:34,600
that. 
And certain scenarios. 

642
00:38:34,600 --> 00:38:37,080
I've never played those. 
I've only played the treasure 

643
00:38:37,080 --> 00:38:41,160
hunt, the I think the 1st 2 
ones, where one's kind of like 

644
00:38:41,240 --> 00:38:44,680
you're sort of after a a storm. 
After the storm. 

645
00:38:44,680 --> 00:38:47,840
I think it's called where your 
ships are displaced and your 

646
00:38:47,840 --> 00:38:50,200
opponent gets to place them in 
your deployment zone in any 

647
00:38:50,200 --> 00:38:53,200
direction. 
And the other one where you have

648
00:38:53,280 --> 00:38:56,280
all the terrain pieces. 
I think you'd have at least 

649
00:38:56,280 --> 00:38:58,920
three in each sector or each 
quadrant or 4 or whatever. 

650
00:38:59,640 --> 00:39:02,920
That's quite cool as well. 
So yeah, I mean there's there's 

651
00:39:02,920 --> 00:39:06,040
lots of good scenarios in there 
and also with the play fleet you

652
00:39:06,040 --> 00:39:08,880
come they've got actual special 
chaos terrain. 

653
00:39:10,800 --> 00:39:13,360
Yeah that can actually affect 
the the seascape. 

654
00:39:13,360 --> 00:39:15,600
So that I think there's one that
me and Paul played was like the 

655
00:39:15,600 --> 00:39:18,760
sea of chaos and you enter and 
you got to roll a dice to see 

656
00:39:18,760 --> 00:39:22,680
what happens to your to your 
crew and and that kind of thing 

657
00:39:22,680 --> 00:39:24,920
to your ship. 
I think he, I think maybe he by 

658
00:39:24,920 --> 00:39:28,240
Magic, he managed to pull me 
into there and I had to roll to 

659
00:39:28,240 --> 00:39:30,400
see what happened and that was 
really cool too. 

660
00:39:30,400 --> 00:39:32,760
So yeah, it's got lots of 
potential in there and we 

661
00:39:32,760 --> 00:39:34,960
haven't, you know, even though 
we've been playing for quite a 

662
00:39:34,960 --> 00:39:38,080
while, we haven't explored 
everything about Man of War, 

663
00:39:38,080 --> 00:39:43,560
which is really nice. 
Yeah, there's 66 scenarios in 

664
00:39:43,560 --> 00:39:46,200
the base Game, 6 scenarios in 
Plague Fleet. 

665
00:39:47,080 --> 00:39:49,960
That's right, Yep, exactly. 
And I should mention too, just 

666
00:39:49,960 --> 00:39:52,400
before we go on the camera and 
ask him about his remote games, 

667
00:39:52,840 --> 00:39:56,760
you both have been on Matthew's 
Bedroom Battlefields podcasts 

668
00:39:57,280 --> 00:40:00,120
talking to him about Man of War 
and about remote gaming. 

669
00:40:00,400 --> 00:40:03,960
So just a shout out to him and 
his podcast for people to go and

670
00:40:03,960 --> 00:40:05,960
listen to those if they haven't 
listened to them yet. 

671
00:40:06,440 --> 00:40:10,080
And yeah, you guys talk in 
detail about that with Matthew, 

672
00:40:10,080 --> 00:40:12,360
which is they've been really 
enjoyable to listen to. 

673
00:40:12,920 --> 00:40:15,480
But Cameron, have you been 
playing any remote games 

674
00:40:15,480 --> 00:40:19,880
recently mate? 
The the last game I played was 

675
00:40:19,920 --> 00:40:23,280
with Mark from Bedroom 
Battlefield as he's real active 

676
00:40:23,280 --> 00:40:27,160
over there on that Discord. 
I think it was his first game in

677
00:40:27,160 --> 00:40:31,200
a while but he's he was, he's 
played it before and he was 

678
00:40:31,200 --> 00:40:35,120
super quick on pulling up or or 
remembering the rules and so it 

679
00:40:35,120 --> 00:40:38,320
wasn't really like playing with.
I didn't have, I didn't do much 

680
00:40:38,320 --> 00:40:42,080
teaching with him. 
It was he was he was on top of 

681
00:40:42,080 --> 00:40:44,000
the rules right away. 
I think he must have studied up 

682
00:40:44,000 --> 00:40:46,880
or something, I don't know. 
But he was definitely all over 

683
00:40:46,880 --> 00:40:50,240
it. 
And we played Bertoni, he played

684
00:40:50,240 --> 00:40:53,520
Bertonians, I played the Orcs 
and it was just a straight up 

685
00:40:53,520 --> 00:40:55,800
game. 
And I get what Chris is saying 

686
00:40:55,800 --> 00:41:00,880
about playing those, those 
straight up battle games where 

687
00:41:00,880 --> 00:41:03,520
there's no scenario after a 
while it's, you know, you, you 

688
00:41:03,520 --> 00:41:06,680
kind of want to play a scenario 
for a for for a change. 

689
00:41:08,000 --> 00:41:12,680
It's just I think some of the 
scenarios are better suited if 

690
00:41:12,680 --> 00:41:16,560
you have a player that is trying
to learn the rules as opposed to

691
00:41:16,560 --> 00:41:19,520
others. 
Like the Treasure Fleet scenario

692
00:41:19,520 --> 00:41:22,360
is a pretty good one. 
I think if you got somebody 

693
00:41:22,680 --> 00:41:25,920
that's a beginner and still 
needs to you know be taught some

694
00:41:25,920 --> 00:41:30,280
of the rules I think that's a a 
doable scenario and so is 

695
00:41:31,640 --> 00:41:35,280
probably after the storm. 
But like the scenario I I don't 

696
00:41:35,280 --> 00:41:38,560
think I would try Barry Gold 
with somebody that was first. 

697
00:41:39,160 --> 00:41:41,160
It was like their first 
experience with the game and I 

698
00:41:41,200 --> 00:41:47,280
would try the sore Fort scenario
that's a that's a those those 

699
00:41:47,280 --> 00:41:50,800
sore forks are are are. 
I think if I'm not mistaken that

700
00:41:51,280 --> 00:41:53,840
the one of the objectives in 
that game is to destroy the 

701
00:41:53,920 --> 00:41:55,680
Shoreport. 
Now that thing is bloody 

702
00:41:55,680 --> 00:41:58,360
impossible to to damage. 
It's just crazy. 

703
00:41:58,720 --> 00:42:01,600
Yeah, it it has a three up save,
so it's. 

704
00:42:02,160 --> 00:42:05,400
Yeah, yeah. 
Yeah, I did it once with Paul 

705
00:42:05,400 --> 00:42:07,120
again. 
I played against his cast dwarf 

706
00:42:07,120 --> 00:42:09,720
fleet. 
Against my Dwarf fleet, Well, I 

707
00:42:09,720 --> 00:42:12,720
never got to see his shore Fort.
I mean he he obliterated me 

708
00:42:12,720 --> 00:42:14,480
before I even got anywhere close
to it. 

709
00:42:14,480 --> 00:42:19,200
So with this Chaos War fleet, 
which is another topic for 

710
00:42:19,200 --> 00:42:23,800
another day, I think if you've 
ever faced a Chaos War Fleet 

711
00:42:23,800 --> 00:42:25,240
you'll know exactly what I'm 
talking about. 

712
00:42:25,240 --> 00:42:28,520
But they're quite unique in in 
how they play as well, with 

713
00:42:28,520 --> 00:42:31,040
their barrage template, weapons 
and that kind of thing. 

714
00:42:31,040 --> 00:42:32,960
Briscoe got to find out all 
about them today, didn't you 

715
00:42:32,960 --> 00:42:34,360
mate? 
When you open up your box, set. 

716
00:42:34,760 --> 00:42:36,240
Yeah, it's the first time I 
looked at them. 

717
00:42:37,280 --> 00:42:39,040
Can you believe that? 
I've had this game how long? 

718
00:42:39,080 --> 00:42:41,680
And I'm for the first time I'm 
looking at Chaos Wars, yeah. 

719
00:42:42,040 --> 00:42:43,920
Yeah, yes, they're really cool 
as well. 

720
00:42:43,920 --> 00:42:46,800
So there's everything. 
Yeah, you you cater for 

721
00:42:46,800 --> 00:42:50,760
everything in the game. 
And also there's something we 

722
00:42:50,760 --> 00:42:52,680
haven't really touched on is 
campaigns. 

723
00:42:52,800 --> 00:42:57,360
Now there are campaign rules in 
the base set which allow your 

724
00:42:57,360 --> 00:43:01,800
crews to gain experience over 
time, having survived linked 

725
00:43:01,800 --> 00:43:04,240
battles. 
So for example, if you know and 

726
00:43:04,240 --> 00:43:07,440
me and Paul have been playing 
those and we've done so, we've 

727
00:43:07,440 --> 00:43:10,560
done some of those for the our 
channel Chronicam and games 

728
00:43:10,560 --> 00:43:16,200
where we played a few games as 
campaigns and we've got a 

729
00:43:16,200 --> 00:43:17,640
record. 
You've got a record sheet that's

730
00:43:17,640 --> 00:43:20,360
on the back of the rulebook, 
you've you just photocopy that 

731
00:43:20,440 --> 00:43:22,280
and you can write all your 
details of your ships. 

732
00:43:22,720 --> 00:43:27,200
And then as you survive each 
game and accrue battle honors, 

733
00:43:27,200 --> 00:43:31,680
you can assign that to upgrading
your cruise to like veteran 

734
00:43:31,680 --> 00:43:33,720
status. 
And above that so that I think 

735
00:43:33,720 --> 00:43:35,600
there's about four or five 
different levels they can go up 

736
00:43:35,600 --> 00:43:40,360
to and the further you go up and
experience the better they are 

737
00:43:40,360 --> 00:43:44,680
at shooting or they can shoot 
twice and things like that So 

738
00:43:44,960 --> 00:43:49,400
and but if you if you lose your 
ship and your crew during the 

739
00:43:49,400 --> 00:43:52,400
game it's gone their you know 
their experience is lost and the

740
00:43:52,400 --> 00:43:56,520
sailors drown but so there is 
campaigns there is a there's a 

741
00:43:56,640 --> 00:44:01,160
nice little you know a way 
another way you can play man of 

742
00:44:01,160 --> 00:44:06,040
war and have linked games using 
the scenarios as well or the 

743
00:44:06,040 --> 00:44:09,920
ones you create yourself So it 
does have a bit of longevity to 

744
00:44:09,920 --> 00:44:12,120
it you know it's not just a 
stand alone game. 

745
00:44:13,800 --> 00:44:16,720
Have you guys experienced 
campaigns at all, Cameron? 

746
00:44:17,880 --> 00:44:22,000
I I played we played a a 
campaign once back in the 90s. 

747
00:44:22,000 --> 00:44:25,000
I haven't played them since, but
we did. 

748
00:44:25,360 --> 00:44:28,520
We did notice that you know that
a lot of the games are are 

749
00:44:28,560 --> 00:44:31,000
pretty bloody. 
You lose a lot of shits during 

750
00:44:31,000 --> 00:44:36,240
the game, so it's pretty 
difficult to build up a a 

751
00:44:36,240 --> 00:44:40,480
seasoned crew and it's really 
just a it happens over the 

752
00:44:40,480 --> 00:44:43,200
course of our campaign, but it's
mostly just a matter of luck. 

753
00:44:43,200 --> 00:44:47,240
Like what what ship is going to 
is going to be lucky enough to 

754
00:44:47,240 --> 00:44:50,680
not not get sunk or or destroyed
or abandoned or whatever. 

755
00:44:51,160 --> 00:44:58,080
And it does, it does add a 
little bit more fear I guess in 

756
00:44:58,080 --> 00:45:02,000
the Admirals, in terms of trying
to keep your ship safe, you're 

757
00:45:02,080 --> 00:45:05,040
you're, you're probably a little
bit more likely to withdraw in a

758
00:45:05,040 --> 00:45:08,600
campaign game if you think you 
can get away and keep your ships

759
00:45:08,600 --> 00:45:12,400
alive to, you know, to advance 
those those crews a little bit 

760
00:45:12,400 --> 00:45:15,200
further. 
I think there's a very special 

761
00:45:15,200 --> 00:45:19,680
quote in here about that about 
fleeing in during a campaign. 

762
00:45:19,680 --> 00:45:22,520
It's very quiet. 
It sounds like something that 

763
00:45:22,520 --> 00:45:23,840
Nigel Stillman wrote or 
something. 

764
00:45:23,840 --> 00:45:25,560
I'd say. 
Where was it? 

765
00:45:25,560 --> 00:45:28,440
Again, I'll just try to find it,
but it says. 

766
00:45:28,720 --> 00:45:30,040
Something. 
It sounds. 

767
00:45:30,360 --> 00:45:32,800
Like somebody floated the idea 
of doing this. 

768
00:45:34,640 --> 00:45:37,280
Yeah, any any player who sells 
his fleet directly off the table

769
00:45:37,280 --> 00:45:40,440
without firing a shot and no 
intention of fighting the enemy 

770
00:45:40,440 --> 00:45:43,480
or achieving the scenario 
objective is obviously a is a 

771
00:45:43,480 --> 00:45:45,800
Lily livid coward. 
There you go. 

772
00:45:46,320 --> 00:45:49,320
So yeah, it it has a rule in 
built in the game that if you do

773
00:45:49,320 --> 00:45:52,920
that then you know you're going 
to suffer some consequences for 

774
00:45:52,920 --> 00:45:55,640
just, you know, you know, 
scampering off and not fighting 

775
00:45:55,640 --> 00:45:58,200
the game, which is really cool. 
Obviously it has been done 

776
00:45:58,200 --> 00:46:00,760
before when they play tested in 
the studio when they were 

777
00:46:00,760 --> 00:46:04,600
developing the game maybe. 
So yeah, it's a really good 

778
00:46:04,600 --> 00:46:06,600
game. 
I'm really glad we've discovered

779
00:46:06,600 --> 00:46:09,400
it and you know, either from the
90s or recently and we're 

780
00:46:09,400 --> 00:46:13,440
playing it, we were throwing the
idea about doing an online 

781
00:46:13,440 --> 00:46:15,320
campaign. 
I think we should really start 

782
00:46:15,320 --> 00:46:18,920
thinking about doing that 
because it's a, it's a case of 

783
00:46:18,920 --> 00:46:21,840
we don't really get a chance to 
play Man of War all the time. 

784
00:46:21,840 --> 00:46:23,440
We're doing it on Discord 
anyway. 

785
00:46:23,880 --> 00:46:27,800
We should just make it a 
campaign so that we can, we have

786
00:46:27,800 --> 00:46:31,760
enough fleets amongst us all 
that we could do that easily. 

787
00:46:32,200 --> 00:46:35,200
And yeah, we should definitely 
get that to the table soon guys.

788
00:46:35,200 --> 00:46:37,720
So I really appreciate you guys 
coming on and talking to me 

789
00:46:37,720 --> 00:46:40,920
about it and I hope we get more 
people interested in Man of War 

790
00:46:40,920 --> 00:46:44,160
and giving it a go. 
So guys, if they if someone out 

791
00:46:44,160 --> 00:46:47,880
there in on the podcast wants to
contact you about getting a 

792
00:46:47,880 --> 00:46:50,080
demo, how would they do that 
Chris? 

793
00:46:52,240 --> 00:46:56,520
I guess just find me on Discord 
and send me a message and say 

794
00:46:56,520 --> 00:46:59,680
when can we play and we'll set 
something up. 

795
00:47:01,160 --> 00:47:04,600
I'm, yeah, readily, readily 
available. 

796
00:47:05,560 --> 00:47:07,040
OK. 
And Cam, same for you Matt. 

797
00:47:07,040 --> 00:47:08,440
They can contact you through 
Discord then. 

798
00:47:09,480 --> 00:47:12,920
Yeah Discord's probably the the 
easiest if for some book. 

799
00:47:13,000 --> 00:47:16,040
If for some reason somebody's 
listening to this podcast and 

800
00:47:16,040 --> 00:47:19,120
doesn't have discord or hasn't 
you know downloaded it or 

801
00:47:19,120 --> 00:47:22,240
whatever, they can find my 
YouTube channel. 

802
00:47:22,240 --> 00:47:26,160
Also it's like you mentioned 
Kraken's Wake and just comment 

803
00:47:26,160 --> 00:47:29,440
on in there and I've only got 
one video up so just comment in 

804
00:47:29,440 --> 00:47:32,440
there and I'll get in contact 
with you or on the the the 

805
00:47:32,720 --> 00:47:34,560
Facebook the man of war Facebook
page. 

806
00:47:34,600 --> 00:47:39,400
Be another good good spot, shout
out and yeah, we'll get you a a 

807
00:47:40,200 --> 00:47:43,160
remote game in. 
Excellent. 

808
00:47:43,160 --> 00:47:46,320
OK, so I'll leave. 
I'll leave your Discord 

809
00:47:46,680 --> 00:47:51,520
usernames in the show notes for 
this episode, and of course the 

810
00:47:51,560 --> 00:47:53,640
Discord link, so people can go 
there. 

811
00:47:54,080 --> 00:47:56,360
Discord's a great place for 
doing remote games. 

812
00:47:56,360 --> 00:47:57,680
You can watch remote games. 
You can. 

813
00:47:57,800 --> 00:48:00,440
You know you. 
You're part of a community that 

814
00:48:00,600 --> 00:48:04,120
has not just Man of War, but, 
you know, several other titles 

815
00:48:04,120 --> 00:48:07,400
there to engage with other 
hobbyists with around the world,

816
00:48:07,400 --> 00:48:08,880
which is a really cool place to 
be. 

817
00:48:09,240 --> 00:48:12,120
So hopefully you can join us 
there and yeah, get into 

818
00:48:12,120 --> 00:48:14,840
discussions with Man of War and 
start playing some demo games. 

819
00:48:15,160 --> 00:48:17,440
So until then, guys, look thank 
you very much for coming on. 

820
00:48:17,480 --> 00:48:20,560
I appreciate your time today and
enjoy your evenings. 

821
00:48:21,800 --> 00:48:22,640
Hey, thank you. 
Yeah. 

822
00:48:23,000 --> 00:48:24,200
Thanks man. 
OK. 

823
00:48:24,200 --> 00:48:25,160
Thank you. 
Bye, bye.

