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Hello Owen here and here is the 
third part of my deep dives into

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the 4th edition army books and 
this time I am literally wearing

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the T-shirt as I present this to
you. 

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So how about you sit back if 
you're painting, just 

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concentrate on the flow of the 
colours and reminisce with me 

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about Warhammer Armies Dark 
Elves. 

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I'm looking at the cover of this
book, one of the truly iconic 

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Warhammer covers, one which 
wouldn't probably be published 

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today, but in itself is one of 
the covers that everyone 

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remembers. 
The 4th edition book Warhammer 

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Army's Dark Elves, published in 
1996 and written by none other 

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than Jervis Johnson. 
The cover art is by David 

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Gallagher and the stories are by
Jonathan Green. 

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This cover features 3 Dark Elves
in varying states of undress. 

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The first one at the back is 
riding a cold one with a face 

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taken straight from Jurassic 
Park. 

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His armour is from head to toe 
and he carries a massive sword 

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and a banner on his back. 
The second one is obviously a 

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sorceress, she's gone a bit 
risky. 

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Big boots, big hair, big cloak. 
And the third one is practically

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naked right at the front with 
two red blood covered blades and

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the hat of Cain the witch King. 
Hoof. 

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Yep, I've literally wearing the 
T-shirt with this on. 

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One of those iconic images. 
Now the Dark Elves were a great 

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race to have in Warhammer. 
The Dark Elves were a race that 

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everyone liked, but they were 
very difficult for a limited 

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painter like myself. 
Now as you know, I tend to go 

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for the Orcs and Goblins, the 
Beastmen, even the Dwarves 

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because you can cover a lot of 
sins with a beard. 

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But when it came to Dark Elves, 
they were intricate. 

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The models were very special 
indeed and they were very 

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difficult to make look good with
limited painting skills. 

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So they're an army I've never 
actually collected or painted, 

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but that doesn't mean that they 
don't hold a place in my heart. 

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That doesn't mean that I used to
love playing against them, and 

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they were one of the finest 
armies you would ever see on the

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table top and always tough to 
beat. 

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I think, as with the other books
we've looked at, by the time 

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this 4th edition came around, 
Games Workshop and Warhammer 

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were particularly trying and 
finding their feet when it came 

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to the background, when it came 
to the world, when it came to 

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creating a picture in our head 
of where our toy soldiers were 

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fighting and why. 
And this book, like the others, 

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does a stellar job of that. 
I'll wake my way through it. 

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We turn from the cover and we 
look inside and we see some a 

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very evocative images. 
If you have the book in front of

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you, why not look along with me,
Read along with me. 

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I am coming to this blind. 
I have not looked at this book 

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for probably almost 30 years, 
but here it is in my hand. 

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The first page shows photographs
of the model range. 

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Some amazing scenery. 
A mighty dark elf horde prepares

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for war is the first one with 
some ranked up units on a hill, 

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harpies in the background, an 
old temple and some great 

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looking monolithic scenery. 
The second one, a Dark Elf army 

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mounts a ferocious attack 
against their arch enemies, the 

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High Elves, and in this you can 
clearly see the juxtaposition of

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the white gleaming armour of the
white gleaming High Elves and 

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then the dark armour of the Dark
Elves opposite them. 

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But you have the white hair of 
the Witch Elves as well. 

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Two polar opposites of the same 
coin, the High Elves and the 

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Dark Elves. 
Even though this this model 

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range is 30 years old, the 
figures stand and hold up really

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well, The background is deep and
varied, and the armies look 

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absolutely stunning. 
We move on. 

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There's a contents page a bit 
shorter than the other books I 

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find this one which went up into
the 100 pages. 

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This one is 84 pages, so a 
little bit shorter, but still 

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full of incredible art. 
On the next page we have what 

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looks like a John Blanche 
illustration. 

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Dark elves, Colwyn riders 
steaming out of a skull shaped 

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Fort, the air thick with 
harpies. 

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Wow. 
Dark earth warriors in the back 

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and banners absolutely 
everywhere. 

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And then we head to the 
introduction with text. 

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So good text, so full of life 
that I will read it for you 

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right here. 
Over 5000 years ago, a great 

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civil war erupted in the elven 
lands of Ulthorn. 

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For decades, the two sides 
battled against each other, 

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unleashing a period of anarchy, 
terror, death and bloodshed on 

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the Kingdom of the High Elves. 
The war began when Malekith, the

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future which king of Nagarov, 
attempted to seize the power in 

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a bloody coup. 
Malekith and his black hearted 

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followers forsook the way of the
old elven gods and sought out 

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the forbidden power of dark 
sorcery. 

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When their kin attempted to stop
Malekith, their elven kingdoms 

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were plunged into a long and 
bloody war. 

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Ultimately the dark elves, as 
those Renegades were named, were

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driven out and banished. 
They settled in Nagarov in 

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bitter and resentful exile. 
Here they established their own 

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Kingdom amongst the dark 
mountains and pine forests of 

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the aptly named Land of Chill. 
The largest and the oldest of 

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these cities is Nagarond, with 
the ancient and undying Witch 

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King holds court and continues 
to mastermind the Dark Elves, 

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never ending war against the 
High Elves. 

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Over the millennia, the Dark 
Elves have been twisted and 

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corrupted until they have become
complete opposites of the noble,

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altruistic High Elves. 
They are a cruel and wicked 

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race, revelling in the pain and 
despair of others, completely 

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untrustworthy, and capable of 
carrying out the most wanton 

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acts of depravity and murder. 
Of all the races in the 

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Warhammer world, the Dark Elves 
appear to be the most purely 

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evil, for they will take 
pleasure in performing a 

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malicious act for no other 
reason than it causes suffering 

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to others. 
Like a child that pulls the 

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wings off a family, a Dark Elf 
will slowly torture a prisoner 

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to death simply to see how much 
pain they inflict before the 

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victim dies. 
Not even the followers of the 

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vile Chaos Gods are so depraved,
for while they are perfectly 

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capable of performing acts of 
quite unspeakable horror, they 

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at least do so in the name of 
their gods and to spread their 

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unholy religion. 
The Dark Elves neither have nor 

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seem to feel the need for such 
reasons or excuses. 

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Like all Dark Elves. 
Like all Elves, sorry, Dark 

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Elves are lithe and sinuous. 
Their muscles are strong and 

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their reactions every bit as 
quick as their agile minds. 

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Despite their deathly pallor and
cruel faces, they are savagely 

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beautiful and highly 
intelligent. 

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As suits their name, the Dark 
Elves almost invariably wear 

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dark and sinister attire. 
Their helmets and other war gear

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are exquisitely well made and 
highly decorated with 

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distinctive patterns in black 
and gold and silver. 

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All are extremely dangerous 
fighters, equally adept with 

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sword, spear or their famous 
repeater crossbow. 

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At times of war, almost the 
entire Dark Elf population can 

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be called to arms, which means 
that the Dark Elves are capable 

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of fielding huge armies, even 
though the total number of Dark 

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Elves is very small compared to 
the other races that inhabit the

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Warhammer world. 
In battle, the Dark Elves prefer

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to use guile and cunning to 
defeat their enemy rather than 

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pure brute force. 
Dark Elf armies have large 

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numbers of the infamous Dark Elf
Scouts and Dark Rider cavalry. 

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These troops range ahead of the 
main army, spreading fear and 

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confusion and reporting back 
with detailed information on the

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enemy's deployment. 
If at all possible, the Dark 

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Elves will use this information 
to draw the enemy into a trap or

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ambush. 
Even when forced to fight a 

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pitch battle, a Dark Elf army 
will not normally charge the 

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enemy head on. 
Instead, the Dark Elves will use

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their Repeater Crossbow and 
Repeater both throwers to wear 

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down the enemy and goad them 
into a rash attack. 

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As the enemy move forward, Dark 
Rider cavalry will mount hit and

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run attacks on their flanks 
while Dark Elf scouts will 

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emerge from hiding to unleash 
flurries of well aimed crossbow 

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boats before they can be 
attacked back. 

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Only when the enemy's advance 
turns to falter under the 

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relentless hail of missiles and 
surprise attacks will the Dark 

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Elves unleash their cold One 
Nights and War Hydras to finish 

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the enemy off. 
Although the majority of Dark 

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Elves are warriors by nature and
inclination, this is not true 

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for all of them. 
The Dark Elves are a race 

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touched by magic power, and Dark
Elf's sorcerers have become the 

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ultimate masters of Dark Elf's 
sorcery. 

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The High Elven mage, they knew 
of the dark power of magic, but 

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for long ages they turned their 
back on its possibilities, 

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considering it too dangerous to 
use. 

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It was Malekith who long ago 
started experimenting with the 

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power of dark magic. 
Many say that in doing so, he 

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was touched by the very power of
Chaos, and it was this that 

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corrupted his once noble spirit.
Be this as it may, Malekith's 

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experiments revealed a new form 
of magical energy, of terrifying

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power. 
Once he had mastered its deadly 

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secrets for himself, Malekith 
began to teach a small but 

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growing band of followers how to
use dark magic. 

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Thus were born the Dark Elf 
sorcerers, and in time, the 

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entire Dark Elf race. 
Now that was a mouthful, but 

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also what a brilliant 
introduction for a race that you

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may be thinking of painting or 
collecting or putting on the 

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table top you have given them. 
The reason why they were born 

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there is the small part of a 
story which would run through 

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all the editions of Warhammer, 
very much up until the end 

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times, where Malekith at last 
seemed to take his crown. 

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As I said, I loved the Dark 
Elves, but I found it very 

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difficult for a limited painter 
like myself to collect them. 

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But even now, just reading that,
I'm quite inspired. 

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And on my painting desk, if I 
can reach across here, is one of

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those old miniatures of a dark 
elf sorceress. 

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I'll put her there on my 
painting desk in the hope that 

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I'll paint her. 
And maybe what I'll do is I'll 

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print or put a photograph on the
discord so you can see how I get

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on. 
Can I even wear such a good 

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figure? 
But maybe I can even make it 

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look bad. 
Let's have a look. 

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I would love the Dark Elf army. 
I really would. 

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Anyway, we move on. 
The history of the Dark elves, 

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Page 7, the birth of the Dark 
Elves. 

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There's lots of information 
there about how they came to 

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being. 
With some lovely pencil art of 

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some dark elf warriors with huge
axes and swords. 

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We have a piece here on the 
Bloody Handed God, the Blighted 

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Isle and the Sword of Cain, the 
Black Arcs of Nagarov. 

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Remember, this was around the 
time of of men at war and man O 

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war. 
Sorry, men at wars like Men At 

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Work, men of man O war, which 
was when that great game came 

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out. 
And some of the best figures of 

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that were from the Dark Elf 
Range, including the Black Arcs,

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the Underworld Sea, the Boiling 
Sea, Nagarov, the Land of Chill.

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Let's see what they have to say 
about that. 

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The Dark Elves were driven from 
the elven land of Uthron many 

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centuries ago and now live in 
the northern regions of the New 

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World. 
Their black and unwelcoming 

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homeland is known as Nagaroth, 
which translates as the Land of 

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Chill. 
The name is an appropriate one 

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for most of Nagaroth is a harsh 
wilderness of frozen tundra. 

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The Nark elves live in six 
heavily fortified cities, their 

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innumerable black towers rising 
like pinnacles of ice from the 

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cold, Hard Rock of Nagaroth. 
All these cities are dark and 

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evil places, steeped in death 
and agony. 

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Their black dungeons are crammed
with captives whose wailings 

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fill the air and whose moans 
seep through the thick walls of 

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the high towers, saturating the 
place with pain and despair. 

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All the tips of these towers 
soaked with evil and doom. 

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The sorcerers of Nagaroth cast 
them a line magic all over the 

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world. 
The surrounding landscape is 

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bleak and forbidding. 
To the north, the land is flat 

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and windswept, only broken by 
outcrops of poor rock and poison

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black water streams that Criss 
cross the landscape. 

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Further South, the thin soil 
becomes slightly more fertile 

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and the temperature rises high 
enough to support dark, 

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forbidding pine forests as well 
as huge plantations where slave 

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workers are forced to work until
they drop dead in their tracks 

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in order to provide the food for
the Dark Elf cities. 

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Sounds nice, doesn't it? 
It's a bit like Port Talbot. 

223
00:16:05,240 --> 00:16:10,080
I can say that I'm from there. 
Moving on, we have more 

224
00:16:10,200 --> 00:16:12,640
descriptions of the dark elf 
cities. 

225
00:16:13,200 --> 00:16:19,080
Nagaron, the tower of cold, 
Karondkar, the Tower of despair,

226
00:16:20,080 --> 00:16:25,200
Grand, the north tower, Ha 
Grief, the dark crag. 

227
00:16:25,920 --> 00:16:27,840
That sounds good, Should we have
a look at that? 

228
00:16:28,720 --> 00:16:33,000
Ha Grief is named after the Dark
Crag and all the cities of the 

229
00:16:33,000 --> 00:16:36,880
Dark Elves. 
This one is feared the most, for

230
00:16:36,880 --> 00:16:41,320
no captive man or elf has ever 
escaped from this place. 

231
00:16:41,960 --> 00:16:46,720
It lies at the bottom of a cold,
dark valley and is completely 

232
00:16:46,720 --> 00:16:52,440
surrounded by mountains of bare 
Black Rock higher than the 

233
00:16:52,440 --> 00:16:56,400
highest walls. 
No sunlight reaches the city of 

234
00:16:56,400 --> 00:17:02,840
Hagrave, and it is surrounded 
and shrouded in gloom and 

235
00:17:02,840 --> 00:17:06,280
shadow. 
All about the city lie many 

236
00:17:06,280 --> 00:17:10,200
mines and quarries, from where 
the Witch King takes iron and 

237
00:17:10,200 --> 00:17:14,000
stone to arm his warriors and 
build his fortresses. 

238
00:17:14,400 --> 00:17:17,359
Thousands of slaves labour in 
his service. 

239
00:17:17,560 --> 00:17:22,319
Chained together, they scrape 
and hack at the rock, often deep

240
00:17:22,319 --> 00:17:26,800
underground in narrow tunnels 
and dark in the Witch King's 

241
00:17:26,800 --> 00:17:32,480
land. 
Sounds really, really grim, 

242
00:17:32,520 --> 00:17:38,240
doesn't it? 
Anyway, we move on Ka Karond, 

243
00:17:38,240 --> 00:17:43,160
the Tower of Doom. 
In Ka Karond, untold slaves 

244
00:17:43,320 --> 00:17:47,240
labour upon the fleets for the 
Witch King, for here are his 

245
00:17:47,240 --> 00:17:50,920
principal dockyards where the 
raiding ships are built that 

246
00:17:50,920 --> 00:17:53,840
Harry the lands of Uthwan and 
beyond. 

247
00:17:54,360 --> 00:17:58,120
The city is vast and sprawling, 
and all around is surrounded by 

248
00:17:58,120 --> 00:18:03,040
forests of towering Pines, black
trees of harbour, few creatures 

249
00:18:03,200 --> 00:18:07,160
and cloak the ground beneath so 
that all is in darkness. 

250
00:18:07,400 --> 00:18:12,840
In this, the Forest of Shadows, 
chained slave gangs work the 

251
00:18:12,840 --> 00:18:16,440
forests, cutting and dragging 
the massive Timbers into the 

252
00:18:16,440 --> 00:18:22,440
city of Khakarond, the Tower of 
Doom, as it is called by men. 

253
00:18:23,520 --> 00:18:26,360
I don't think there's anywhere 
nice in Nagaroth, is there? 

254
00:18:27,040 --> 00:18:33,720
Dark, horrible pits and mines 
and towers and forests full of 

255
00:18:33,720 --> 00:18:38,720
shadow and doom. 
But this is the timeline, and 

256
00:18:38,720 --> 00:18:41,960
this is the land which the Dark 
Elves find themselves. 

257
00:18:43,320 --> 00:18:47,360
And this, by giving us the names
of these places and what happens

258
00:18:47,360 --> 00:18:52,080
in there, it makes us excited 
about creating a really 

259
00:18:52,080 --> 00:18:55,640
evocative and powerful 
background for our armies. 

260
00:18:57,160 --> 00:19:00,840
No matter how hard they try 
these days, they never seem to 

261
00:19:00,840 --> 00:19:03,560
reach the high levels of these 
early books. 

262
00:19:04,600 --> 00:19:12,080
The Dark Elf timeline comes next
starts off at -4461 an Aryan, 

263
00:19:12,520 --> 00:19:16,040
the first of the High Elf 
Phoenix Kings, rescues the witch

264
00:19:16,040 --> 00:19:18,840
Marathi from a slanishy war 
band. 

265
00:19:19,360 --> 00:19:22,920
So there we are some famous 
characters that go all through 

266
00:19:22,920 --> 00:19:28,800
the books of First of all 
mentioned, I'll go to -2200 The 

267
00:19:28,800 --> 00:19:30,760
High Elves take the Blighted 
Isle. 

268
00:19:31,000 --> 00:19:34,280
Kalador does not draw the Sword 
of Cain, even though it would 

269
00:19:34,280 --> 00:19:36,280
give him the power to defeat the
Witch King. 

270
00:19:37,200 --> 00:19:41,720
On his way home, a great Tempest
separates his flagship in Dwar 

271
00:19:41,840 --> 00:19:44,600
from the rest of the fleet. 
Sails torn. 

272
00:19:44,720 --> 00:19:47,440
Driven to the very coast of 
Nagaroth, the ship is 

273
00:19:47,480 --> 00:19:52,320
overwhelmed by Dark Elf rivers. 
Khalidor throws himself into the

274
00:19:52,320 --> 00:19:56,840
sea rather than be captured. 
It's like some great 

275
00:19:56,840 --> 00:19:59,840
Shakespearean tragedy, isn't it?
It moves on. 

276
00:20:00,000 --> 00:20:06,560
Let's go to a more recent age 
with the 11125. 

277
00:20:07,200 --> 00:20:10,400
The Dark Elves follow up their 
success and invade the Shadow 

278
00:20:10,400 --> 00:20:15,000
Lands in a series of battles. 
The High Elves are driven back 

279
00:20:15,120 --> 00:20:19,200
until all that remains in the 
Shadow Lands are scattered bands

280
00:20:19,200 --> 00:20:23,160
of shadow warriors fighting a 
desperate guerrilla war from 

281
00:20:23,160 --> 00:20:31,960
hidden camps in the mountains. 
The year 1783 Dark Elf scouts 

282
00:20:31,960 --> 00:20:35,200
discover a way through the 
underworld which leads to the 

283
00:20:35,200 --> 00:20:38,920
High Elf colony of Arnhelm in 
the New World. 

284
00:20:39,680 --> 00:20:42,440
Until now, the High Elf 
colonists have been shielded 

285
00:20:42,440 --> 00:20:45,960
from the Dark Elves by the Black
Spine Mountains to the West and 

286
00:20:45,960 --> 00:20:48,360
the Impossible Doom Glades in 
the north. 

287
00:20:49,160 --> 00:20:53,000
Caught completely unprepared, 
many outlying High Elf 

288
00:20:53,000 --> 00:20:56,720
farmsteads are destroyed before 
a proper defence can be 

289
00:20:56,720 --> 00:21:00,800
organized and the Dark Elved 
Scout raiding parties driven 

290
00:21:00,800 --> 00:21:03,200
back into their mountain 
strongholds. 

291
00:21:04,040 --> 00:21:06,680
Wow. 
Let's go to the most recent 

292
00:21:06,680 --> 00:21:17,360
entry, 2420 Three 2423 Elfarion,
son of Moranion leads a highly 

293
00:21:17,360 --> 00:21:20,320
successful raid against Nagarond
itself. 

294
00:21:20,760 --> 00:21:24,520
It is the first time High Elves 
have entered Nagarond and 

295
00:21:24,520 --> 00:21:29,600
returned alive. 
The Witch King broods and plots 

296
00:21:29,840 --> 00:21:36,000
his vengeance. 
Bless him, good stuff again. 

297
00:21:36,400 --> 00:21:39,640
Then moves on and there comes a 
short story which is a couple of

298
00:21:39,640 --> 00:21:43,720
pages long before we start to 
look in detail at the various 

299
00:21:43,720 --> 00:21:45,640
things we find in the Dark Elf 
army. 

300
00:21:45,840 --> 00:21:48,800
There on page 15, Dark Elf War 
machines. 

301
00:21:49,000 --> 00:21:53,280
The repeater, both thrower and 
what a stunning piece this was. 

302
00:21:53,640 --> 00:21:59,160
It looked so dangerous and sharp
and deadly and often was. 

303
00:21:59,360 --> 00:22:02,360
I can always remember taking off
buckets full of figures when 

304
00:22:02,360 --> 00:22:04,800
these shots just waved through 
the air. 

305
00:22:04,800 --> 00:22:08,960
Multiple shots taking away 
figure after figure after 

306
00:22:08,960 --> 00:22:10,520
figure. 
It does volleys. 

307
00:22:11,320 --> 00:22:13,880
Single shot. 
There's a range of 48 inches. 

308
00:22:14,080 --> 00:22:18,760
Strength 5 -, 1 per rank, 
whereas multiple shot strength 4

309
00:22:18,760 --> 00:22:22,840
-, 1 per rank. 
But still, you know, deadly, 

310
00:22:22,840 --> 00:22:26,240
absolutely deadly. 
And then straight in comes the 

311
00:22:26,240 --> 00:22:30,360
witchelf cauldron of blood. 
Can you remember that being 

312
00:22:30,360 --> 00:22:34,920
wheeled around on the table top?
It always looked a bit full to 

313
00:22:34,920 --> 00:22:36,960
me, as if it would spill at any 
moment. 

314
00:22:37,440 --> 00:22:38,600
Maybe they should have just 
filled it. 

315
00:22:38,600 --> 00:22:42,640
Half would have been better. 
There's lots of rules with that.

316
00:22:43,400 --> 00:22:48,080
And then we go on to talk about 
Urean Poison blade as a colour 

317
00:22:48,080 --> 00:22:51,520
photograph. 
He must be important, carries a 

318
00:22:51,520 --> 00:22:56,280
huge sword and a spear and his 
shield has got like a red demon 

319
00:22:56,280 --> 00:22:59,240
on it holding up the high elf 
moon. 

320
00:23:00,280 --> 00:23:03,480
Nasty looking chap. 
Let's have a read about him. 

321
00:23:05,120 --> 00:23:10,440
Urean Poisonblade was one of the
most infamous of all Dark Elf 

322
00:23:10,440 --> 00:23:13,120
warriors. 
He was the Witch King's personal

323
00:23:13,120 --> 00:23:16,920
champion, a mighty fighter of 
awesome ability, skill and 

324
00:23:16,920 --> 00:23:19,320
cunning. 
It was rumoured that he had been

325
00:23:19,320 --> 00:23:23,840
bred by battle, bred for battle,
sorry by the Witch King himself,

326
00:23:24,000 --> 00:23:27,080
to be the destroyer and 
relentless Slayer of his 

327
00:23:27,080 --> 00:23:30,320
enemies. 
Yurian's cruelty was as 

328
00:23:30,320 --> 00:23:34,240
legendary as his skill. 
His foes said that he had the 

329
00:23:34,240 --> 00:23:38,000
heart of a demon, and that if 
you were captured by him, it was

330
00:23:38,000 --> 00:23:39,960
better to swallow your own 
tongue. 

331
00:23:40,680 --> 00:23:44,440
That's difficult to do and choke
to death, then survive and face 

332
00:23:44,440 --> 00:23:47,840
the horrors the following hours 
or days would bring. 

333
00:23:48,760 --> 00:23:52,360
When Urean learnt of this, he 
made sure that in future his 

334
00:23:52,360 --> 00:23:55,240
prisoners had no tongue to choke
on. 

335
00:23:57,120 --> 00:23:59,960
In battle, he was all but 
unstoppable. 

336
00:23:59,960 --> 00:24:02,560
He had been taught by the 
greatest masters of the fighting

337
00:24:02,560 --> 00:24:06,120
arts in Nagarov. 
He let his teachers know that he

338
00:24:06,120 --> 00:24:09,120
would slay them once he had 
learnt all they could from them,

339
00:24:09,600 --> 00:24:11,320
unless they could teach him 
first. 

340
00:24:11,680 --> 00:24:15,320
This they did, slaying each of 
his teachers in turn. 

341
00:24:15,440 --> 00:24:18,240
He outgrew them in skill and 
ability. 

342
00:24:18,720 --> 00:24:21,720
The technique he learnt made him
the most deadlier fighters. 

343
00:24:22,200 --> 00:24:25,960
It was said that he knew more 
than 10,000 ways to kill an 

344
00:24:25,960 --> 00:24:30,480
opponent and 10,000 more ways to
cripple them and leave them at 

345
00:24:30,480 --> 00:24:33,720
his mercy. 
Yeah, I bet 9000 of those were 

346
00:24:33,720 --> 00:24:36,920
headlocks. 
He could kill a bull with one 

347
00:24:36,920 --> 00:24:41,240
blow of his bare hands and 
deflect an arrow in flight with 

348
00:24:41,240 --> 00:24:45,000
a sweep of his blade. 
He was death Incarnate. 

349
00:24:46,000 --> 00:24:48,760
With such ability went pride and
vanity. 

350
00:24:49,320 --> 00:24:52,440
Urien was here to boast that he 
could slay Cain himself in 

351
00:24:52,440 --> 00:24:55,840
single combat. 
It may be that the blooded 

352
00:24:55,840 --> 00:25:00,760
handed God heared this and 
decided to pay Urien back, which

353
00:25:00,760 --> 00:25:04,720
case his hubris cost him dear, 
for it was Urian's fate to meet 

354
00:25:04,720 --> 00:25:07,720
the one warrior who was greater 
than himself. 

355
00:25:09,040 --> 00:25:12,720
It was at the Battle of the 
Finvel Plain that Urian met his 

356
00:25:12,720 --> 00:25:15,200
nemesis. 
The Witch King's forces were 

357
00:25:15,200 --> 00:25:19,600
poised, expectant a final 
victory over the hated High Elf 

358
00:25:19,600 --> 00:25:23,080
enemies. 
Urian, as proud and as arrogant 

359
00:25:23,080 --> 00:25:26,920
as ever, strode forward and 
called out a challenge to single

360
00:25:26,920 --> 00:25:30,200
combat. 
Was there anyone in the High Elf

361
00:25:30,200 --> 00:25:35,480
army who dared fight him? 
First R Hallion of Ivress and 

362
00:25:35,480 --> 00:25:38,720
then Corhane, Iron Glave, 
captain of the White Lions, 

363
00:25:38,720 --> 00:25:42,960
accepted the challenge. 
Erian cut them down as if they 

364
00:25:42,960 --> 00:25:47,480
were children, but then Tyrion 
stepped forth. 

365
00:25:48,600 --> 00:25:51,200
The struggle between these two 
masters of the warriors craft, 

366
00:25:51,360 --> 00:25:55,480
so alike in skill and yet so 
deeply different in character, 

367
00:25:55,600 --> 00:26:00,280
was awesome to behold. 
For fully an hour the two mighty

368
00:26:00,280 --> 00:26:04,920
heroes fought in grim silence, 
first one gaining the advantage,

369
00:26:04,920 --> 00:26:09,480
then the other, but neither able
to land the final telling blow 

370
00:26:09,600 --> 00:26:11,960
before their opponent even the 
odds. 

371
00:26:12,920 --> 00:26:17,760
Then Tyrion slipped and fell 
heavily to the ground. 

372
00:26:18,240 --> 00:26:22,640
Eurion leapt forward, his blade 
held high, but before he could 

373
00:26:22,640 --> 00:26:26,440
land the death blow, Tyrion 
struck. 

374
00:26:27,200 --> 00:26:31,760
A quick thrust of his blade 
found Irian's heart, and the 

375
00:26:31,760 --> 00:26:36,320
fight was over, its end so 
sudden and abrupt that watchers 

376
00:26:36,320 --> 00:26:38,680
could hardly believe that it was
finished. 

377
00:26:39,840 --> 00:26:46,360
Irian slid slowly to the ground.
The simplest of tricks. 

378
00:26:46,880 --> 00:26:53,040
He gasped a Tyrion as he fell. 
You killed me with the simplest 

379
00:26:53,560 --> 00:26:57,400
of tricks. 
And with that, he died, 

380
00:26:58,040 --> 00:27:03,920
receiving no answer from Tyrion 
other than a cold, pitiless 

381
00:27:04,240 --> 00:27:11,320
stare. 
Following that tale, we have 

382
00:27:11,320 --> 00:27:14,240
some heavy metal pictures of 
some of the Dark Elf figure 

383
00:27:14,240 --> 00:27:17,600
range. 
Brilliant figures even to today.

384
00:27:17,880 --> 00:27:21,200
You could feel these warriors 
even in a modern game of Age of 

385
00:27:21,200 --> 00:27:24,800
Sigma, Warhammer, the Old World,
etcetera, and they would still 

386
00:27:24,960 --> 00:27:28,760
look fantastic. 
We have a Black blackguard 

387
00:27:28,760 --> 00:27:33,840
halberdier, black arc Corsair, 
another black arc halberdier, a 

388
00:27:33,840 --> 00:27:37,480
dark elf champion, a dark elf 
sorceress who looks very much 

389
00:27:37,480 --> 00:27:41,080
like the one on the cover of the
book, a dark elf Spearman, the 

390
00:27:41,080 --> 00:27:44,320
standard bearer. 
And then a page with the dark 

391
00:27:44,320 --> 00:27:48,480
elf corsairs, all ranked up with
a fine looking banner with two 

392
00:27:48,480 --> 00:27:51,920
dragon headed beasts. 
Then the harpy regiment. 

393
00:27:52,240 --> 00:27:57,040
I used to love these harpies. 
Yeah, huge feet and hands, but 

394
00:27:57,040 --> 00:27:59,520
great. 
And then a warrior regiment of 

395
00:27:59,520 --> 00:28:02,760
the plastic dark elves. 
We have a unit of dark elf 

396
00:28:02,760 --> 00:28:05,560
crossbow men. 
Then the black guard of Nagarov,

397
00:28:06,040 --> 00:28:10,920
those huge axes, a city yard 
regiment crossbow men mixed with

398
00:28:10,920 --> 00:28:12,720
Spears. 
You could do that if you 

399
00:28:12,720 --> 00:28:15,920
remember a dark elf repeater 
crossbow men. 

400
00:28:16,840 --> 00:28:21,920
Again, deadly deadly weapons. 
I love the small crossbow with 

401
00:28:21,920 --> 00:28:25,640
the ammo box on it as well. 
Fantastic stuff. 

402
00:28:26,640 --> 00:28:29,880
Then we have the cold one nights
now in this book. 

403
00:28:29,880 --> 00:28:34,560
Now I remember the big chunky 
cold ones, but these had taken a

404
00:28:34,560 --> 00:28:37,680
bit of more of a Jurassic Park 
turn and they were small Raptor 

405
00:28:37,680 --> 00:28:40,640
like crease creatures which they
were riding at this point. 

406
00:28:40,880 --> 00:28:44,760
I know the cold ones have taken 
a few turns over the years, but 

407
00:28:44,760 --> 00:28:49,360
yeah, nice nasty looking beasts.
And then the Dark Rider figures,

408
00:28:49,560 --> 00:28:53,960
absolutely gorgeous figures. 
A lot of people used to use 

409
00:28:53,960 --> 00:28:55,720
these as well. 
They were a good effective 

410
00:28:55,720 --> 00:28:58,840
force, the Dark Riders, because 
they could run, they could flee.

411
00:28:59,000 --> 00:29:01,280
They were a scouting cavalry 
that could do that. 

412
00:29:02,200 --> 00:29:06,320
Then the witch shelves. 
Again, this range has changed 

413
00:29:06,320 --> 00:29:09,720
many times over the years, but I
think this one was my favorite. 

414
00:29:09,880 --> 00:29:13,920
The big thick swords, the 
rock'n'roll, Tina Turner hair, 

415
00:29:14,120 --> 00:29:16,920
all that. 
They look great, absolutely 

416
00:29:16,920 --> 00:29:20,360
fantastic, although they were 
really difficult I think to rank

417
00:29:20,360 --> 00:29:25,000
up in units because the figures 
were so dynamically posed. 

418
00:29:25,960 --> 00:29:28,320
Another Spearman regiment, a 
warrior regiment. 

419
00:29:28,880 --> 00:29:31,880
Then we have some dark Elf 
shield and banner designs, which

420
00:29:32,160 --> 00:29:34,200
of course in these books they 
used to do a lot. 

421
00:29:34,880 --> 00:29:38,280
These are really intricate and 
other than cut them from the 

422
00:29:38,280 --> 00:29:42,080
books, unless you were really 
skilled painter, I can't see 

423
00:29:42,080 --> 00:29:46,080
anyone managing to do these but 
how they looked even when you 

424
00:29:46,080 --> 00:29:49,840
did cut them from the book. 
And then we go to the map of 

425
00:29:49,840 --> 00:29:53,400
Nagaroth. 
Nagarond, the land of Chill. 

426
00:29:53,760 --> 00:29:58,400
What a map that is as well. 
Absolutely stunning. 

427
00:29:59,720 --> 00:30:03,400
And when you see it, you can see
how close it is to the high elf 

428
00:30:03,400 --> 00:30:06,400
realm of Othron. 
Look at it. 

429
00:30:07,200 --> 00:30:15,400
The petrified forest, the doom 
glades, the wraithgate, Kraken 

430
00:30:15,400 --> 00:30:21,680
lake, the witch gate, the Titan 
peaks, peaks, even the jungle of

431
00:30:21,720 --> 00:30:23,040
oh, we're going into Austria 
there. 

432
00:30:23,040 --> 00:30:25,800
Let's stay clear. 
Although I do like thee lizard 

433
00:30:25,800 --> 00:30:31,600
men, the rumbling Isle, the 
salamander mount, the plain of 

434
00:30:31,600 --> 00:30:34,560
dogs. 
They must have had some fun 

435
00:30:34,560 --> 00:30:38,040
making up these areas. 
The map is great. 

436
00:30:38,040 --> 00:30:41,480
It goes into a little bit deeper
in the in the mountains there, 

437
00:30:41,480 --> 00:30:47,080
the black forests, the altar of 
ultimate darkness sounds nice on

438
00:30:47,080 --> 00:30:51,880
the summer day Grand, the North 
tower, the Hex Gate, the 

439
00:30:51,880 --> 00:30:57,560
underway, the cold water lakes, 
the pits of Zardoc and the 

440
00:30:57,560 --> 00:31:01,200
Broken Lands. 
We have pages of this now. 

441
00:31:01,200 --> 00:31:04,240
These are all in colour and they
seem to have gone onto a more 

442
00:31:04,240 --> 00:31:07,480
sort of computer aided design 
that perhaps was available at 

443
00:31:07,480 --> 00:31:11,480
the time here rather than the 
pencil sketches that we had in 

444
00:31:11,480 --> 00:31:14,600
the the previous books. 
The, the ones I've looked at, 

445
00:31:14,600 --> 00:31:17,680
the orcs and goblins and of 
course the dwarves, which I 

446
00:31:17,680 --> 00:31:20,040
think were actually a little 
nicer than this. 

447
00:31:20,880 --> 00:31:26,600
But the standard of the, the 
naming and the imagery is as 

448
00:31:26,600 --> 00:31:29,120
good as ever. 
We have some pictures of the 

449
00:31:29,120 --> 00:31:32,040
witchelves, the witchelf figure 
range and there's a battle 

450
00:31:32,040 --> 00:31:36,200
picture of witchelves make a 
frenzy attack on a unit of dwarf

451
00:31:36,200 --> 00:31:39,040
warriors. 
And then we've got a little 

452
00:31:39,040 --> 00:31:41,800
description of witchelves with a
picture. 

453
00:31:41,800 --> 00:31:45,560
And again, like the the story I 
read earlier on, this is a 

454
00:31:45,560 --> 00:31:48,200
colour picture, a lot more 
colour in this book than we've 

455
00:31:48,200 --> 00:31:51,000
seen previously. 
This is a colour picture of a 

456
00:31:51,000 --> 00:31:55,680
witch elf in all her glory there
with a big red sword, a huge 

457
00:31:55,680 --> 00:32:00,200
mane of hair and not much 
clothes with the boots up to her

458
00:32:00,200 --> 00:32:02,200
knees. 
And let's read what it has to 

459
00:32:02,200 --> 00:32:05,640
say on Witch Elves, which were 
one of the most fantastic 

460
00:32:06,200 --> 00:32:09,240
imaginative troop types that you
would find. 

461
00:32:10,440 --> 00:32:16,320
The Witch Elves are called the 
brides of Cain, the mighty God 

462
00:32:16,320 --> 00:32:20,120
of murder. 
As maiden elves, his servants 

463
00:32:20,120 --> 00:32:24,480
were wedded to him in midnight 
rites of blood sacrifice and 

464
00:32:24,480 --> 00:32:28,080
cruel abasement. 
When the temple fires grew hot 

465
00:32:28,240 --> 00:32:34,040
and the nights black and cold, 
Cain takes new brides and blood 

466
00:32:34,040 --> 00:32:37,800
flows in torrents down the steps
of his altar. 

467
00:32:39,040 --> 00:32:42,800
Only the strongest and most 
grateful, graceful, sorry are 

468
00:32:42,800 --> 00:32:45,200
chosen to honour Cain in this 
way. 

469
00:32:45,720 --> 00:32:49,760
Their cadaverous beauty is 
legendary even among the fair 

470
00:32:49,760 --> 00:32:54,240
elves of Uthwan. 
Their unblemished skill skin is 

471
00:32:54,240 --> 00:32:58,040
pale as milk and their hair is 
white like ice. 

472
00:32:58,560 --> 00:33:02,560
Their disdainful eyes are pale 
and their full red mouths are 

473
00:33:02,560 --> 00:33:05,000
quick to laugh at another's 
pain. 

474
00:33:05,760 --> 00:33:08,960
When their master calls the dark
elves to battle, the Witch elves

475
00:33:08,960 --> 00:33:12,000
sharpen their blades. 
To the brides of Cain, the 

476
00:33:12,000 --> 00:33:16,320
battlefield is but another 
temple, and combat is another 

477
00:33:16,320 --> 00:33:18,960
chance to taste the blood of 
sacrifice. 

478
00:33:19,600 --> 00:33:22,440
Mad eyed, they fall upon the 
enemy. 

479
00:33:22,440 --> 00:33:27,120
Howling with lust, they eagerly 
sate their thirst for slaughter.

480
00:33:27,560 --> 00:33:31,200
They laugh as bones break and 
flesh is torn. 

481
00:33:31,440 --> 00:33:35,760
Their own pale bodies are 
smeared with the red blood of 

482
00:33:35,760 --> 00:33:39,560
battle. 
When the fighting is done, the 

483
00:33:39,560 --> 00:33:44,080
hag Queens lead the whitchelves 
to the temples of Cain where 

484
00:33:44,080 --> 00:33:49,000
they bathe in cauldrons of warm 
blood and dance naked long into 

485
00:33:49,000 --> 00:33:51,800
the night. 
The witch elves howl with 

486
00:33:51,800 --> 00:33:55,600
pleasure to see beating hearts 
torn from living breasts by the 

487
00:33:55,600 --> 00:33:58,000
knives of the cackling hag 
Queens. 

488
00:33:58,840 --> 00:34:01,960
These are the oldest of the 
witch elves and their ancient 

489
00:34:01,960 --> 00:34:04,920
Crone like bodies are vile and 
bent. 

490
00:34:05,080 --> 00:34:08,199
Their laughter is a cackle of 
madness and withered lust. 

491
00:34:08,440 --> 00:34:11,199
As they bathe in the sacrificial
blood of their shrivelled 

492
00:34:11,199 --> 00:34:15,199
bodies. 
They are renewed once more, and 

493
00:34:15,199 --> 00:34:18,719
they emerge reinvigorated with 
the power and beauty of youth. 

494
00:34:20,520 --> 00:34:25,920
There is a knight put aside for 
the brides of Cain, called Death

495
00:34:26,000 --> 00:34:29,440
Knight, when the hag Queens lead
the which elves through the 

496
00:34:29,440 --> 00:34:33,199
streets, breaking into houses 
and stealing away the people 

497
00:34:33,199 --> 00:34:36,239
from within. 
On Death Night, all doors and 

498
00:34:36,239 --> 00:34:39,920
windows are barred, and elves 
hide in terror from the servants

499
00:34:39,920 --> 00:34:45,120
of the God of Murder, For on 
this night the God shows no 

500
00:34:45,120 --> 00:34:49,120
mercy, not even to his most 
faithful worshippers. 

501
00:34:49,719 --> 00:34:52,080
Hundreds of dark elves are 
dragged to the altars and 

502
00:34:52,080 --> 00:34:56,040
sacrificed, young and old, and 
their blood fills the cauldron 

503
00:34:56,040 --> 00:35:01,200
for the hag Queens to bathe in. 
Amidst great revelry, the dark 

504
00:35:01,200 --> 00:35:05,160
elves feast upon raw flesh and 
drink blood mixed with wine. 

505
00:35:06,080 --> 00:35:11,080
After many hours, intoxicated 
and exhausted, they dance and 

506
00:35:11,080 --> 00:35:16,720
they fall into a stupefied sleep
and do not awake for many days. 

507
00:35:19,400 --> 00:35:23,760
Pretty grim that, isn't it. 
Replacement Dark Magic spell 

508
00:35:23,760 --> 00:35:27,120
cards, just in case you've lost 
your previous ones. 

509
00:35:27,280 --> 00:35:30,400
The books are keen to give us 
new ones. 

510
00:35:30,720 --> 00:35:33,800
And we have the Dark Hand of 
Destruction, the Power of Chaos,

511
00:35:33,960 --> 00:35:38,160
the Death Spasm, the Blood 
Banner, the Amber Amulet, the 

512
00:35:38,160 --> 00:35:42,520
Circuit of Iron, the Whip of 
Agony, the Executioner's Act Axe

513
00:35:42,680 --> 00:35:46,080
and the Witch King's armour. 
And then we have more colour 

514
00:35:46,080 --> 00:35:48,800
pictures taken of the beautiful 
figure range. 

515
00:35:49,400 --> 00:35:52,680
The Blackguard of Nagaroth 
engage as a unit of savage ork 

516
00:35:52,680 --> 00:35:55,960
ball boys. 
Dark elf warriors charge a pair 

517
00:35:55,960 --> 00:35:59,920
of scave and warp fire throwers.
Throwers and witchell 

518
00:35:59,920 --> 00:36:03,640
sorceresses use dark magic 
against the forces of Chaos. 

519
00:36:04,200 --> 00:36:07,880
We have some slannishy figures 
doing battle against some dark 

520
00:36:07,880 --> 00:36:11,480
elves there. 
And we come to the bestry Dark 

521
00:36:11,480 --> 00:36:14,360
Elf warriors. 
Movement 5. 

522
00:36:14,480 --> 00:36:16,400
Weapons Skill 4. 
Bow Skill 4. 

523
00:36:16,400 --> 00:36:17,880
Strength 3. 
Toughness 3. 

524
00:36:18,080 --> 00:36:19,840
Wound 6. 
Initiative 6. 

525
00:36:20,240 --> 00:36:22,440
Attacks one. 
Leadership 8. 

526
00:36:23,120 --> 00:36:25,560
The dark shadow of the High 
Elves. 

527
00:36:26,160 --> 00:36:31,080
Exactly the same, but much more 
evil. 

528
00:36:31,320 --> 00:36:34,920
They come with a hate. 
High Elves ruled Dark Elves hate

529
00:36:34,920 --> 00:36:37,800
their ancient enemies, the High 
Elves, so intensely that they 

530
00:36:37,800 --> 00:36:41,080
will often fight them to the 
death rather than to run away. 

531
00:36:41,600 --> 00:36:44,160
When fighting High Elves, Dark 
Elves are affected by the rules 

532
00:36:44,160 --> 00:36:47,680
for hatred as described in the 
Warhammer rule book. 

533
00:36:49,320 --> 00:36:52,120
Now that would make games 
between those two armies very 

534
00:36:52,120 --> 00:36:54,760
interesting indeed. 
As the hark, the Dark Elves were

535
00:36:54,760 --> 00:36:58,920
often forced to charge, but then
could reroll attacks and things 

536
00:36:58,920 --> 00:37:01,840
like that. 
Dark Elf obedience tests are 

537
00:37:01,840 --> 00:37:04,280
here. 
Oh I can't remember this, let's 

538
00:37:04,280 --> 00:37:07,600
have a read. 
Dark Elf troops are normally 

539
00:37:07,600 --> 00:37:11,880
extremely disciplined, obeying 
orders promptly and efficiently.

540
00:37:12,160 --> 00:37:15,560
However, when fighting against 
High Elves, the thousands of 

541
00:37:15,560 --> 00:37:19,280
years of bitter enmity between 
the two races can affect even 

542
00:37:19,280 --> 00:37:21,720
the iron discipline of a Dark 
Elf army. 

543
00:37:22,840 --> 00:37:26,760
Ancient hatreds bubble forth, 
threatening to overwhelm the 

544
00:37:26,760 --> 00:37:30,960
Dark Elves with a desire for 
revenge, a need to get to grips 

545
00:37:30,960 --> 00:37:34,480
with their despised opponents 
and tear them to pieces in 

546
00:37:34,480 --> 00:37:38,760
bloody conflict. 
Under such circumstances, the 

547
00:37:38,760 --> 00:37:41,680
leaders of Dark Elf regiments 
have to struggle to keep the 

548
00:37:41,680 --> 00:37:45,240
warriors under their command 
from acting impetuously and 

549
00:37:45,240 --> 00:37:48,920
disrupting the army's generals 
carefully conceived battle plan.

550
00:37:49,840 --> 00:37:53,160
Because of this, a Dark Elf 
regiment that adds a High Elf 

551
00:37:53,160 --> 00:37:56,520
unit to the front and within 24 
inches at the start of their 

552
00:37:56,520 --> 00:37:58,320
turn must take an obedience 
test. 

553
00:37:59,240 --> 00:38:02,840
Note the tests are only taken 
for regiments, characters, war 

554
00:38:02,840 --> 00:38:06,480
engines, or indeed anything else
other than a regiment does not 

555
00:38:06,480 --> 00:38:10,400
have to test. 
Roll AD 6 for each Dark Elf unit

556
00:38:10,400 --> 00:38:13,600
that has to take an obedience 
test in the compulsory movement 

557
00:38:13,600 --> 00:38:17,480
part of the movement phase. 
On a roll of two to six, the 

558
00:38:17,480 --> 00:38:20,520
unit remains under control and 
they may move normally this 

559
00:38:20,520 --> 00:38:23,520
turn. 
On a roll of one, however, the 

560
00:38:23,520 --> 00:38:28,360
unit is disobedient. 
A unit acting disobediently must

561
00:38:28,360 --> 00:38:31,720
charge the nearest High Elf unit
if they are within reach. 

562
00:38:31,960 --> 00:38:34,880
If no High Elves are within 
reach, the unit must move as 

563
00:38:34,880 --> 00:38:38,600
quickly as possible, marching if
it's allowed to do so, directly 

564
00:38:38,600 --> 00:38:41,400
towards the nearest High Elf 
unit it can see. 

565
00:38:42,080 --> 00:38:46,760
Units that act disobediently on 
one turn are not forced to do so

566
00:38:46,760 --> 00:38:50,400
again on their next turn. 
Unless of course, you roll 

567
00:38:50,400 --> 00:38:53,480
another one. 
Note that regiments of harpies 

568
00:38:53,480 --> 00:38:57,240
do not hate High Elves in the 
same way as Dark Elves, and do 

569
00:38:57,240 --> 00:38:59,560
not have to take the obedience 
tests. 

570
00:39:00,440 --> 00:39:03,320
Very much like animosity, isn't 
it? 

571
00:39:03,320 --> 00:39:05,800
And I mean, their leadership was
quite high at leadership 8. 

572
00:39:06,040 --> 00:39:10,120
But look at this, it's on a one 
to six. 

573
00:39:10,200 --> 00:39:13,520
They'd have to make that move. 
I can't remember this in work, 

574
00:39:13,520 --> 00:39:17,920
but it surely must have been a 
nightmare for Dark elf generals,

575
00:39:17,920 --> 00:39:22,040
and perhaps that's why it wasn't
used as much in future editions.

576
00:39:22,800 --> 00:39:25,400
We have the dark elf sorcerers 
there they have the stats, the 

577
00:39:25,400 --> 00:39:30,360
black R Corsairs and they're 
they have the sea dragon cloak 

578
00:39:30,360 --> 00:39:34,360
as well there the dark riders, 
the ones I loved so much, never 

579
00:39:34,360 --> 00:39:37,720
had a unit, never had a figure. 
And I'm still I'm reading this 

580
00:39:37,720 --> 00:39:41,000
off APDF as well where all these
books have gone. 

581
00:39:41,000 --> 00:39:43,720
I probably stole them for 
pennies going back in the years.

582
00:39:44,560 --> 00:39:47,400
Which elves? 
The really 80s looking? 

583
00:39:47,400 --> 00:39:52,600
Which elf clambering down some 
stairs with A2 weapons movement 

584
00:39:52,600 --> 00:39:56,440
5 weapons 4. 
The same as the dark elf profile

585
00:39:56,440 --> 00:39:59,880
there but with frenzy and 
poisoned weapons. 

586
00:40:00,920 --> 00:40:03,280
There's a little bit of a story 
that goes to this one I'll read.

587
00:40:04,760 --> 00:40:07,800
Fear was not a common emotion 
amongst the inhabitants of 

588
00:40:07,800 --> 00:40:10,640
Grand. 
Dark Elves were more familiar 

589
00:40:10,640 --> 00:40:13,160
with inflicting pain than 
experiencing suffering 

590
00:40:13,160 --> 00:40:16,320
themselves. 
One night was different, though.

591
00:40:17,160 --> 00:40:21,000
On Death Night, they were all 
rendered equal by the knowledge 

592
00:40:21,000 --> 00:40:25,200
that death could strike any one 
of them at any time, and 

593
00:40:25,200 --> 00:40:29,920
equality of dread unified the 
city in no way in in a way that 

594
00:40:29,920 --> 00:40:33,720
no other event ever could. 
The inevitability of Death, 

595
00:40:33,720 --> 00:40:38,000
Night hungover, the life of 
grand like a blot, a pall of 

596
00:40:38,000 --> 00:40:41,560
blood and cruelty that stained 
the soul of all the elves living

597
00:40:41,560 --> 00:40:43,640
there. 
Even the architecture of the 

598
00:40:43,640 --> 00:40:46,000
city reflected this time of 
darkness. 

599
00:40:46,280 --> 00:40:50,440
Doors were thick and barred with
bands of iron windows and such 

600
00:40:50,440 --> 00:40:53,800
tiny slits that no intruder 
could ever climb through them. 

601
00:40:54,800 --> 00:40:59,160
For 10 sleepless hours the dark 
elves would cower in their homes

602
00:40:59,160 --> 00:41:02,040
listening to the screams of the 
witch elves dragging their 

603
00:41:02,040 --> 00:41:05,080
captives away. 
The following morning, those who

604
00:41:05,080 --> 00:41:07,960
would survive this lottery of 
death would celebrate their 

605
00:41:07,960 --> 00:41:10,040
escape in the time honoured 
fashion. 

606
00:41:11,080 --> 00:41:14,400
Each family would sacrifice one 
of their own household, use your

607
00:41:14,400 --> 00:41:18,240
slave or an elderly elderly 
relative as thanks to the Lord 

608
00:41:18,240 --> 00:41:22,040
of Murder for sparing the lives 
of them and their children. 

609
00:41:23,800 --> 00:41:27,600
I don't know about you, but I 
think perhaps banning death 

610
00:41:27,600 --> 00:41:32,360
night would be a good thing. 
I don't know what the benefits 

611
00:41:32,360 --> 00:41:35,320
of it are, I really don't. 
Anyway, moving on, we have 

612
00:41:35,320 --> 00:41:37,400
executioners. 
These have got weapons skill 5 

613
00:41:37,400 --> 00:41:41,080
so they're slightly more skilful
and have the expert axman rule. 

614
00:41:41,520 --> 00:41:44,840
Then the dark of scouts who have
a bow skill of five and a 

615
00:41:44,840 --> 00:41:48,400
special deployment. 
We have another story that comes

616
00:41:48,400 --> 00:41:50,360
up there which we will move 
through. 

617
00:41:50,560 --> 00:41:55,280
We have dark alpha assassins 
weapons, skill 9 bow, skill 9 

618
00:41:55,600 --> 00:42:00,400
initiative 10/2 attacks yes, 
these were hidden in dark elf 

619
00:42:00,400 --> 00:42:02,960
units where they were sort of 
like sort of posh goblin 

620
00:42:02,960 --> 00:42:06,280
fanatics really incredibly 
powerful when they came out. 

621
00:42:07,360 --> 00:42:10,920
Then we've got the cold ones, 
the harpies, the dark elf war 

622
00:42:10,920 --> 00:42:13,600
hydra. 
I used to have a beautiful war 

623
00:42:13,600 --> 00:42:16,120
hydra sort of in my my case 
here. 

624
00:42:16,960 --> 00:42:19,160
I wonder if I've still got it. 
I'll have a look when I finished

625
00:42:19,160 --> 00:42:22,240
here. 
The dark elf city guard another 

626
00:42:22,240 --> 00:42:24,960
story. 
And then we move. 

627
00:42:25,000 --> 00:42:30,120
Ah, full page pencil drawing of 
Malekith the witch king. 

628
00:42:31,000 --> 00:42:35,720
What a fantastic he's in his 
chariot being pulled by two cold

629
00:42:35,720 --> 00:42:39,520
ones here, lightning coming from
his hands. 

630
00:42:40,720 --> 00:42:43,680
Nice looking chap. 
Then we go into the army list. 

631
00:42:43,680 --> 00:42:46,000
Now, of course, the army lists 
were very similar for all the 

632
00:42:46,520 --> 00:42:48,760
the warrior, the the armies of 
this time. 

633
00:42:49,160 --> 00:42:51,680
So we have the introductory 
thing for a few pages. 

634
00:42:51,880 --> 00:42:54,600
The characters, the Dark of 
General, the battle standard, 

635
00:42:54,600 --> 00:42:57,640
the dark of heroes, sorcerers, 
etcetera. 

636
00:42:58,480 --> 00:42:59,960
And then we move on to the 
regiments. 

637
00:42:59,960 --> 00:43:02,640
Coal, Sorry. 
The core units, the dark Elf 

638
00:43:02,640 --> 00:43:06,480
Spearman, the crossbowmen, the 
regiments, the Cold 1 Knights, 

639
00:43:06,480 --> 00:43:09,320
the executioners, the Dark 
riders, the Black guard of 

640
00:43:09,320 --> 00:43:13,360
Nagarov, the Dark Elf City 
guard, the Witch elves, the 

641
00:43:13,360 --> 00:43:18,480
scouts, the blackout Corsairs 
are good a mix of of troops as 

642
00:43:18,480 --> 00:43:20,880
well. 
Missile troops, cavalry, 

643
00:43:21,040 --> 00:43:27,120
infantry, war machines, scouting
units, powerful characters give 

644
00:43:27,120 --> 00:43:30,480
a really good balanced army that
could take on anything really. 

645
00:43:30,920 --> 00:43:34,800
Then we have the the obligatory 
list of monsters that people can

646
00:43:34,800 --> 00:43:37,960
have in these days, where you 
could just have random monsters 

647
00:43:38,160 --> 00:43:42,200
like a gigantic spider or a 
Wyvern or a dark Pegasus. 

648
00:43:42,800 --> 00:43:47,000
I've got a Dark Elf on a Dark 
Pegasus painted by me rather 

649
00:43:47,000 --> 00:43:48,840
poorly. 
I'll see if I can find it later 

650
00:43:48,840 --> 00:43:51,680
on. 
Then we move to some special 

651
00:43:51,680 --> 00:43:55,680
characters. 
Of course leading them at 350 

652
00:43:55,680 --> 00:44:00,440
points was the Witch King of 
Nagarov with his Circle of Iron 

653
00:44:00,440 --> 00:44:03,640
plus 50 points, a Witch King's 
Armour plus 60 points, a Spell 

654
00:44:03,640 --> 00:44:07,680
Shield plus 50 points, the 
Destroyer plus 75 points and the

655
00:44:07,680 --> 00:44:13,320
Black Chariot plus 90 points. 
So he would cost you over 500 

656
00:44:13,320 --> 00:44:16,520
points if you took all his gear 
there and you had the option of 

657
00:44:16,520 --> 00:44:19,000
taking some and not the others. 
I, I don't understand that. 

658
00:44:19,000 --> 00:44:22,720
Would he just be oh, I've 
forgotten my my circlet of Iron 

659
00:44:23,200 --> 00:44:25,520
and this week. 
Damn, should I go back and get 

660
00:44:25,520 --> 00:44:27,920
it? 
No, it cost me 50 points. 

661
00:44:28,920 --> 00:44:30,680
We have rules for all his gear 
there. 

662
00:44:30,880 --> 00:44:35,480
Then we have the beast Lord 
Rakrath of Carac of Caron Car 

663
00:44:35,800 --> 00:44:38,760
with his whip of agony. 
Don't want to read that. 

664
00:44:39,040 --> 00:44:45,520
Morathi the hag sorceress Crone 
Helbron the hag queen Kuran, 

665
00:44:45,520 --> 00:44:48,720
captain of the Black Guard. 
Really nice characters. 

666
00:44:48,720 --> 00:44:52,600
Here we have a repeated picture 
which you don't often see in 

667
00:44:52,600 --> 00:44:55,320
this book often, but we've got a
another picture of a dark elf 

668
00:44:55,320 --> 00:44:58,760
executioner beating a high elf 
which you've seen earlier on. 

669
00:44:58,760 --> 00:45:01,720
I believe I might be incorrect, 
but there we go. 

670
00:45:02,360 --> 00:45:04,920
And then we have some some more 
story. 

671
00:45:05,360 --> 00:45:09,400
Then we have a couple of pages 
on battle tactics. 

672
00:45:10,280 --> 00:45:16,160
Now again, this is what we don't
see in in in in the newer books 

673
00:45:16,720 --> 00:45:18,120
I'll read. 
I won't read it all, but I'll 

674
00:45:18,120 --> 00:45:21,560
just read a bit of it. 
The Dark Elf army is a tough one

675
00:45:21,560 --> 00:45:24,680
for any opponent to defeat. 
Just about all the troops in the

676
00:45:24,680 --> 00:45:26,880
army have good fighting 
abilities, above average 

677
00:45:26,880 --> 00:45:30,080
leadership values and have 
access to excellent weapons and 

678
00:45:30,080 --> 00:45:32,640
armour. 
The rank of file are backed by a

679
00:45:32,640 --> 00:45:35,720
powerful selection of heroes and
Wizards and supported by the 

680
00:45:35,720 --> 00:45:37,880
awesome Dark Elf repeater boat 
thrower. 

681
00:45:38,880 --> 00:45:42,080
This being said, the Dark Elves 
have a number of weaknesses that

682
00:45:42,080 --> 00:45:44,360
can be exploited by a competent 
army general. 

683
00:45:44,880 --> 00:45:48,240
They are expensive in terms of 
points for a start, which means 

684
00:45:48,240 --> 00:45:51,360
that a Dark Elf army will tend 
to be rather small. 

685
00:45:51,880 --> 00:45:54,560
This is not helped by the fact 
that the Dark Elves are not all 

686
00:45:54,560 --> 00:45:57,960
that tough, nor at least 
compared to Dwarves or Orcs. 

687
00:45:58,600 --> 00:46:02,200
These two factors mean that a 
Dark Elf army is very vulnerable

688
00:46:02,200 --> 00:46:05,600
to attrition and can start to 
melt away, even if they are 

689
00:46:05,600 --> 00:46:07,680
subject to quite low strength 
attacks. 

690
00:46:08,480 --> 00:46:11,720
The purpose of this tactic 
session is to help new Dark Elf 

691
00:46:11,720 --> 00:46:15,800
generals downplay their 
weaknesses and maximise their 

692
00:46:15,800 --> 00:46:18,280
strengths. 
There's a piece then about 

693
00:46:18,280 --> 00:46:21,880
missile fire, then they talk 
about shock troops, light troops

694
00:46:22,480 --> 00:46:27,440
and and scouts, assassins, and 
then a conclusion. 

695
00:46:28,280 --> 00:46:32,000
The Dark Elf army has access to 
a wide variety of excellent 

696
00:46:32,000 --> 00:46:35,480
troop types. 
However, in order to do well, 

697
00:46:36,000 --> 00:46:38,880
all of the different types of 
troops need to be used as a 

698
00:46:38,880 --> 00:46:42,640
combined force that emphasizes 
the special abilities of each of

699
00:46:42,640 --> 00:46:45,320
the different elements. 
I tend to think of this as a 

700
00:46:45,320 --> 00:46:49,040
hammer and unveil attack. 
The Dark Elf missile troops form

701
00:46:49,040 --> 00:46:53,360
a solid immovable anvil, against
which the enemy is smashed by 

702
00:46:53,360 --> 00:46:55,800
hammer blows from the Dark Elf 
shock troops. 

703
00:46:56,360 --> 00:46:59,360
Meanwhile, the Dark Elves light 
troops disrupt the enemy's 

704
00:46:59,360 --> 00:47:03,560
attack, harrying the opponent's 
flanks and slowing up his troops

705
00:47:03,560 --> 00:47:07,760
so that the main hammer and 
anvil tactic is even more 

706
00:47:07,760 --> 00:47:10,960
effective. 
Ah, so that's interesting. 

707
00:47:11,720 --> 00:47:14,760
It gives you a beginner in 
Warhammer, a way to have a look 

708
00:47:14,760 --> 00:47:16,680
and best use your army I 
suppose. 

709
00:47:17,320 --> 00:47:21,000
And then following that, we have
a sample army called Curl 

710
00:47:21,000 --> 00:47:25,360
Vraneth's Raiders, and it gives 
you a sample army that someone 

711
00:47:25,360 --> 00:47:29,520
would take with a total army 
points value of 1990. 

712
00:47:29,680 --> 00:47:31,600
So it's a 2000 point army 
essentially. 

713
00:47:32,320 --> 00:47:35,080
Lots of different things there. 
Some more Dark Earth banners, 

714
00:47:35,240 --> 00:47:37,280
this time in black and white 
that you can cut up. 

715
00:47:38,040 --> 00:47:41,800
And then this just showing us 
the range of other books 

716
00:47:41,800 --> 00:47:44,520
available, Citadel miniatures 
ranges. 

717
00:47:44,880 --> 00:47:48,200
And then the collecting the Dark
Elf army obligatory little list 

718
00:47:48,200 --> 00:47:51,800
as well, which shows you what to
get of 1000 point army and then 

719
00:47:51,800 --> 00:47:56,120
maybe expand upon, look at those
metal miniatures there black and

720
00:47:56,120 --> 00:47:59,160
white. 
And then it gives us stats for 

721
00:47:59,160 --> 00:48:03,520
that sample army as well that 
you can use and shows you how 

722
00:48:03,520 --> 00:48:06,800
you could possibly expand it. 
And then a roster list. 

723
00:48:07,200 --> 00:48:11,360
And then a blank roster list. 
And then the Dark Elf reference 

724
00:48:11,360 --> 00:48:14,120
guide with all the stats for 
everything that's appeared in 

725
00:48:14,120 --> 00:48:19,680
the book so far. 
And that leads us to a final 

726
00:48:19,920 --> 00:48:25,760
photographic wonder, which shows
us an unstoppable Dark Elf army 

727
00:48:25,920 --> 00:48:29,800
marches forth against the 
desperate forces of the Empire. 

728
00:48:32,480 --> 00:48:37,960
Lovely image, like an old keep 
in the background, mountains 

729
00:48:37,960 --> 00:48:41,440
made from polystyrene and then 
some buildings in front which 

730
00:48:41,440 --> 00:48:45,560
have been occupied by the dark 
elves who are taking advantage 

731
00:48:45,560 --> 00:48:48,480
of their numbers. 
Here the empire has a steam 

732
00:48:48,480 --> 00:48:53,440
tank, has a war wagon, has unit 
of dwarves all facing up. 

733
00:48:53,440 --> 00:48:57,880
But maybe on the way to shore 
death, I'm not sure. 

734
00:49:00,600 --> 00:49:04,000
Well my friends, I've really 
enjoyed having a look through 

735
00:49:04,000 --> 00:49:06,680
this Dark elf book, a book I 
haven't looked through for many 

736
00:49:06,680 --> 00:49:10,040
years. 
As I've said, I never collected 

737
00:49:10,040 --> 00:49:12,200
a Dark Elf army, but I wish I 
had. 

738
00:49:13,640 --> 00:49:17,080
As a pledge to you, the 
listener, I will paint this dark

739
00:49:17,080 --> 00:49:20,120
elf that's on my desk here, and 
I will. 

740
00:49:21,040 --> 00:49:24,000
I will put the photograph on the
Crown of Command Discord, you 

741
00:49:24,000 --> 00:49:27,080
can have a look at it. 
Her staff has unfortunately 

742
00:49:27,080 --> 00:49:29,960
snapped so she'll have to do 
without that, but I'm sure she 

743
00:49:29,960 --> 00:49:32,880
won't mind. 
Having spent probably about 30 

744
00:49:32,880 --> 00:49:35,720
years unpainted in my range in 
my desk. 

745
00:49:36,600 --> 00:49:41,560
I'm still wearing the T-shirt 
and I still wish that one day I 

746
00:49:41,560 --> 00:49:44,920
would become a Dark Elf general 
on March 4th. 

747
00:49:46,000 --> 00:49:49,760
My name is Owen Staton, I hope 
you're enjoying this number of 

748
00:49:49,760 --> 00:49:52,840
deep dives. 
If you're painting your armies, 

749
00:49:52,840 --> 00:49:55,720
I hope it's something you get a 
lot of fulfilment from and help 

750
00:49:55,720 --> 00:49:59,200
to relax just listening to 
somebody waffle on about an old 

751
00:49:59,200 --> 00:50:02,160
book that he still holds very 
dear to his heart. 

752
00:50:03,360 --> 00:50:06,000
I have a podcast, it's called 
Time Between Times. 

753
00:50:06,000 --> 00:50:09,960
It's a storytelling podcast 
where I tell old ghost stories, 

754
00:50:09,960 --> 00:50:12,600
myths and legends. 
Would be ideal painting 

755
00:50:12,600 --> 00:50:14,440
listening as well. 
If you were to do that and if 

756
00:50:14,440 --> 00:50:17,480
you were to support me and 
perhaps leave a review wherever 

757
00:50:17,480 --> 00:50:20,800
you get your podcasts for that 
pod, for that podcast, I'll say 

758
00:50:20,800 --> 00:50:23,880
the word podcast a few more 
times, then that would mean a 

759
00:50:23,880 --> 00:50:28,320
great deal to me because it's 
quite a lonely thing sometimes 

760
00:50:28,320 --> 00:50:31,160
talking into this mic, not 
hearing much back. 

761
00:50:32,560 --> 00:50:36,160
I am here on Discord if anyone 
wants to ask me any questions in

762
00:50:36,160 --> 00:50:38,920
the count of command, you're 
more than welcome to. 

763
00:50:39,320 --> 00:50:41,840
So thank you ever so much for 
listening. 

764
00:50:42,080 --> 00:50:45,480
Diolc and Vauer and Grando. 
Take care, my friends.

