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Hello everybody. 
And thank you very much again 

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for tuning in to another Gork 
Talk podcast. 

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Hope you guys enjoyed this one. 
Not exactly sure which direction

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we'll take this one in, but. 
Hopefully it'll be. 

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Entertaining nonetheless. 
Thank you very much again for 

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your support for April guys and 
for March, I really appreciate 

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it because I know some people 
have been here for a very long 

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time, very long indeed. 
Ever since I started this I went

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through and scrolled through and
just double check all the names.

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For the glory wall. 
That accompanies each of our our

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report videos that I'm now 
editing for the one I did with 

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Yepe just before, literally 
hours before I went on a plane 

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to Australia where I am now 
recording this. 

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And it was a really fun game. 
Really fun game, very fast and 

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furious. 
But I think you guys will enjoy 

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it. 
It's kind of short and sweet 

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just the way we like it. 
It's a 1200 point game of 

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Waltham Goblins versus my High 
Elves. 

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And it was all my models because
Yep, they couldn't bring his 

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stuff this time. 
But hopefully next time when he 

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comes to visit Japan, he'll 
bring his beautifully and 

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glorious painted models with him
as he's a very accomplished 

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painter and modeller, as you've 
seen and being graced with of 

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photos over the years with Yep, 
doing his orphan goblins, dark 

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elves, and I think he's doing a 
scavenger me this time. 

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So that'd be really good to see 
as well. 

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So really great to catch up with
him. 

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Fantastic guy. 
He's been following and 

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supporting the Crown Command 
ever since I started. 

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And I do remember him sending 
out a e-mail to me at all about 

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the Call of the Crown Challenge 
and how to get involved and 

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everything all those years ago. 
So it's been wonderful to 

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reconnect with him and meet him 
in person and have a game and 

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roll some dice and have some 
fun. 

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This is a shame which couldn't 
have been for longer in the end.

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But. 
We did what we did what we. 

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What we could do on the day. 
And I think it was all all 

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around quite successful. 
And I hope to meet up with you 

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up there again at some point in 
the future. 

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I'd love to come to Denmark and 
plan his glorious table of 

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beautifully crafted terrain and 
and see his models in person. 

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But, you know, he got to 
accomplish one of his dreams and

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that was to come to Japan and on
his sort of, yeah, sort of a 

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dream trip, voyage to New 
Zealand and then later coming to

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Osaka and then Tokyo. 
And of course, now he's back 

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back home. 
And he got his, what they called

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again, Neo sable brushes, the 
ones I used to use, the blue 

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handled ones in Japan here. 
He managed to find some on his 

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trip and brought them home and 
now he's painting up some, I 

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think some dark hills or 
something with them. 

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So hope they go well for you. 
Yeah, pay and hope you're 

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listening to this one mate and. 
Look forward to that battle 

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report, hopefully. 
Fingers crossed. 

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God blessing me this weekend if 
I get some time to do some voice

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over, all the editing on the 
actual footage is done. 

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I'm just using this really old 
PC, this Mac iMac for my sister,

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which I'm glad to have to 
actually have something to work 

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on, to record this on. 
But it is straining under the 

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very small amount of data on it.
And so I've got to be just 

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careful about how I manage that.
But in the meantime, you've got 

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to listen to the deep dive of 
the Revenge of the Doom Lord, 

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which is a really good one. 
I really enjoyed that. 

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And it's got a nice chat with 
Dave talking all about bringing 

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out your lead at the end and why
you should go and what the 

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importance is of the and the 
history of bringing out your 

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lead. 
And, and I really enjoyed that a

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lot. 
So if you haven't listened to 

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it, guys get stuck into that 
this week. 

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And I'm also working on the 
chaos magic, sort of the last 

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and final segment of one of 
battle magic. 

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That was a long one in the end 
of which I really enjoyed 

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though, because it breaks it 
down into different spell laws. 

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And I don't think they touched 
on the magic item somehow. 

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I think we just went over the 
magic. 

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Spells. 
But not the actual magic items. 

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So maybe there is another one 
coming. 

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I don't know. 
Maybe the guys have already 

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recorded it, I'm not sure. 
I'm sort of losing track. 

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But I know this is the last one 
that Mattia sent me as part of 

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the deep dive crew part of that 
project, which has been 

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fabulous. 
And again, I I hope to find 

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another group of willing 
participants to do something 

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related to the 40K side of 
things. 

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The law or? 
The going through, breaking down

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all the supplements and, and the
codexes and all that kind of 

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thing. 
Because for anything, it's just 

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nice to listen to in the 
background as you're doing 

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certain projects to give you the
inspiration, give you some 

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knowledge. 
Because a lot of things I don't 

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know about, especially the 40K 
side of things. 

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And they'll be nice as a primer 
when you're under undertaking a 

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project for the Cowabunga 
painting challenge, for example,

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or the Call of the Crown fantasy
related kind of deep dives or 

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recreating about a report such 
as the Revenge of the Doom Lord,

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which we hope to do at some 
point in the future with Shiro. 

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That's Adam and Sam and myself 
at some point in the future. 

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Probably not this year, maybe 
next year. 

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We'll have to see. 
Anyhow, guys, look, I wanted to 

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say a massive thank you. 
As I said, I went through the 

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glory wall to check make make 
sure I got all the patrons names

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on there. 
And I want to say a massive 

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thank you to two people, the 
aspect painter Nate all the way 

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in Canada, it looks like. 
So three days you decided to 

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come become an all paying boy. 
So thank you again, Nate. 

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And thank you again for your 
messages too. 

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I always like to give us a 
personalized message to patrons,

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patrons who come aboard and 
check out what we're doing here 

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and thank them for their 
support. 

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And he said in reply, and I 
don't think Nate would oppose me

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reading this out publicly, but 
this is just a big thank you for

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you and all that you do and what
you have built here. 

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Your efforts and clear passion 
have resulted in the valuable 

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community networking hub and the
endless hobby and gaming 

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inspiration and motivation for 
all of us who spend time 

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indulging in what you and your 
collaborators provide. 

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Cheers and all the best for you 
and your time back in ounces. 

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So thanks again, Nate. 
I appreciate that mate, and also

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to. 
Joe. 

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Mate, good on you Joe. 
Thank you so much mate. 

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And also Joe is one of the 
younger ones. 

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Of our group. 
They said hi Josh, thanks for 

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the message. 
I first saw some of your older 

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painting videos and became a 
huge fan of your style. 

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The bold, saturated, nostalgic 
colours really appealed to me 

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despite my first introduction to
all Have a Fantasy as a kid 

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being in the 2000s as the red 
arrow was being replaced by the 

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6th edition grim, grim look. 
So yeah, that's, that's a long 

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time ago, this light down. 
Well, back in the era of Lord of

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the Rings and all that when that
was coming out. 

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And of course, yes, 6th edition 
became very prominent and the 

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style changed and everything as 
well. 

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So it looks like Joe picked up 
his Brian Nelson sculpt that is 

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really coming around to the Kev 
Adams pieces as well. 

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I mean, they both have their 
unique qualities and I've 

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enjoyed some of the, I think, I 
think it was Brian Nelson's 

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Savage Orcs. 
I think I might actually have 

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some of those which are really 
nice too. 

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And the very original orc models
he did in metal were really 

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nice. 
Actually. 

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I think I even had some of those
at some stage. 

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That was during the end of 5th 
edition, I believe. 

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But he's become more inclined to
the brightness of 4th and 5th 

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edition. 
Here we have a style, and the 

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channel at Chronic Command has 
been a great way to immerse 

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himself into that era of the 
hobbying or the hobbying era. 

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I should say. 
That he missed out on. 

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He got lucky and managed to snag
a couple of the Orc mate orders 

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that GW just released a week or 
two ago and look forward to 

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trying to replicate some of your
colour schemes. 

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And I also plan to try out my 
first non metallic metal on 

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them. 
Fingers crossed that he can 

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figure that out. 
I've popped onto your discord. 

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Too. 
And look forward to seeing what 

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I can learn from the community 
you've built. 

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Look forward to keeping up with 
your new videos. 

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Cheers mate, walk bless from 
Joe. 

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So thanks Joe, I really 
appreciate your comment and your

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lovely message there as well. 
So that's been great. 

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And we've had a few people leave
unfortunately. 

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But thank you so much again for 
your patronage and for your 

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support over the time. 
And I look forward to meeting up

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with more of my patrons and 
getting connected with them and,

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and talking to them because I, I
enjoy chatting with people. 

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You don't have to become a part 
of the inner circle as you like.

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That's not important at all. 
But yeah, meeting people who are

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part of the Crown of command, it
was always really nice. 

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And to hear where they're from 
and what part of the world 

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they've grown up in. 
And as I've done with many 

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people from many different parts
of the world and how they got 

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into the hobby and what their 
gateway into the into the hobby 

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was and what their first 
miniatures were and all that 

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kind of stuff. 
So if you are a patron. 

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Here or a free member and you 
want to Share your story with me

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and all the rest of the guys 
here at the crown of command 

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please don't be shy get in touch
and we'll get you get your voice

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on the. 
On the podcast. 

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So we really look forward. 
To doing that with you and 

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expanding the the sheer catalog 
of podcasts already available 

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and stories already shared. 
It's been great to do that. 

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And I think it's next month 
because now we're April and next

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month will be. 
The sixth year. 

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That we've done this. 
So April, sorry, May the 6th I 

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think will be the the 
anniversary. 

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For the 6th. 
Year of the Chronic command, 

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which has been fabulous. 
So now just quickly before we 

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get to the hobby hangovers, 
because there's a lot to cover 

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and there's still more stuff 
popping in on this on the thread

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as I go through this. 
But just to give you a bit of a 

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bit of a look into what I've 
been doing since I've landed. 

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That's now a week ago. 
I've been in Australia and I've 

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got my stuff set up. 
My sister kindly sent me or let 

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lent me this Mac to use so I can
at least do some editing and 

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some recording and a little art 
desk that mum's had for years. 

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I I remember she had this when I
was in high school and she would

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sit here, sit in the living room
watching, I think days of our 

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lives or whatever and doing her 
art and drawing and mum's done 

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so much stuff. 
I'll, I'll do, I'll have to do a

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video for you guys exclusive for
here and maybe part of the sort 

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of thank gawk it's Friday videos
or whatever as I'm sort of 

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confined to this house. 
So we might as well start 

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showing off what's in here. 
It's kind of like a museum 

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really. 
It's got so much artwork and 

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antiques and everything. 
So I hope you find that somewhat

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entertaining guys. 
We'll have to find out. 

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So if you're an art lover or 
antique lover, you're going to 

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love it. 
If you're not. 

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If not, then maybe it might. 
Might not be for you, but we'll 

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see. 
But what I've been doing since 

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I've touched down is I've been 
starting, I started on some 

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commissions, one for Zayn, for a
Death Wing army, all these Death

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wing glorious Terminators from 
second edition, which have been 

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fabulous to do. 
Really love that. 

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Got some other things as well, 
some other little bits and 

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pieces also for commissions. 
And I'm just trying to get as 

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much done as I possibly can in 
the time that I'm here so that 

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when I get back, I can start 
sending some long-awaited 

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painted models to people who 
have very kindly sent them to me

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as part of EPI LED studios. 
So again, I'm in your debt guys 

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for that. 
So I hope you guys enjoyed that.

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And hopefully some painting 
videos. 

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I haven't done any this week, 
but I hope to do some maybe next

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week. 
One on the death Wing, How I 

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approached that as a project, 
how I've done it without an 

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airbrush and, yeah, overcome all
those kind of hurdles because I 

225
00:12:54,480 --> 00:12:58,160
had to rush in a hurry. 
To get to Australia so I had to 

226
00:12:58,160 --> 00:13:01,440
BA basically prep everything 
before I left and just. 

227
00:13:01,440 --> 00:13:03,720
Hoped and prayed to gawk that 
everything will be OK. 

228
00:13:03,720 --> 00:13:06,760
And I had everything here and 
I'm still missing a couple of 

229
00:13:06,760 --> 00:13:08,840
things, but that's OK. 
And I've just sort of just dealt

230
00:13:08,840 --> 00:13:15,560
with the process the best I can 
to get this project done and and

231
00:13:15,640 --> 00:13:18,920
finish before Zayn before I go 
back so I can give it to him and

232
00:13:19,040 --> 00:13:22,400
he can take it to the sustained 
fire event later this year, 

233
00:13:23,680 --> 00:13:26,240
which I'm looking forward to 
seeing the videos and photos of.

234
00:13:27,120 --> 00:13:31,080
And I've also got a prize to 
paint for that that'll be good 

235
00:13:31,080 --> 00:13:32,520
for a painting video, I can tell
you that. 

236
00:13:37,320 --> 00:13:41,720
Let's dive back into the hobby 
hangovers. 

237
00:13:42,040 --> 00:13:44,800
Now. 
I'm not sure exactly where we 

238
00:13:44,800 --> 00:13:48,560
should start. 
We'll start from April 8th from 

239
00:13:48,560 --> 00:13:51,360
8th when he has these components
for a chaos. 

240
00:13:51,640 --> 00:13:56,440
Also a chaos Lord. 
And looks like it's a range of 

241
00:13:56,440 --> 00:14:00,640
various different parts. 
Looks like a blood letter body. 

242
00:14:01,800 --> 00:14:07,520
Like a blood letter champion and
OK metal shield from somewhere. 

243
00:14:09,360 --> 00:14:13,840
OK, now we're going on to I 
think Zogg Rot with his amazing 

244
00:14:13,880 --> 00:14:17,680
looking great Gargant which 
looks fantastic and I'm happy to

245
00:14:17,800 --> 00:14:21,200
reconnect with Alessio. 
Only recently when he sent me 

246
00:14:21,200 --> 00:14:25,040
some photos and I can't remember
exactly what the context of the 

247
00:14:25,960 --> 00:14:28,880
the conversation was, but it was
nice to hear from him and he 

248
00:14:28,880 --> 00:14:30,560
showed me some pictures for Old 
Demon. 

249
00:14:30,560 --> 00:14:34,000
Maybe he was asking me if I was 
entering Old Demon, which sadly 

250
00:14:34,000 --> 00:14:37,960
again, I'm not because I'm here 
stuck here in Australia and I 

251
00:14:37,960 --> 00:14:40,960
didn't have any models to paint 
for it anyway, even if I wanted 

252
00:14:40,960 --> 00:14:43,880
to enter old and demon. 
Unless it's one of the 

253
00:14:43,880 --> 00:14:46,680
commissions I'm doing for 
somebody as a one off, but then 

254
00:14:46,680 --> 00:14:49,000
photography would be an issue 
and I don't have backdrops, I 

255
00:14:49,000 --> 00:14:52,040
don't have the proper lighting 
yada yada yada. 

256
00:14:52,080 --> 00:14:53,520
But I'm glad you guys are doing 
it. 

257
00:14:53,800 --> 00:14:58,080
I know Dietz will be definitely 
doing it from Ann Blue Doom and 

258
00:14:58,800 --> 00:15:01,400
unless he's got this amazing 
looking Gray garden, it looks 

259
00:15:01,400 --> 00:15:05,800
incredible, such beautiful 
looking colors. 

260
00:15:05,840 --> 00:15:10,840
And I love the feet especially, 
which I think he had to print 

261
00:15:10,840 --> 00:15:13,840
off because I don't think it 
came with feet or something like

262
00:15:13,840 --> 00:15:15,600
that. 
Maybe when he bought this 

263
00:15:15,600 --> 00:15:19,880
Amicast Gargot. 
But what a glorious thing it is 

264
00:15:19,880 --> 00:15:23,560
and a more enormous basis sits 
on and I love the model effect 

265
00:15:23,560 --> 00:15:27,600
of the metals he's put on there 
and the free hand is executed 

266
00:15:27,600 --> 00:15:30,200
perfectly. 
I'm not sure if unless he's 

267
00:15:30,200 --> 00:15:33,880
using an airbrush to do that, 
because even I would struggle to

268
00:15:33,880 --> 00:15:40,600
do free him so neatly, but if 
that's the case, well, he's 

269
00:15:40,600 --> 00:15:44,520
doing a damn sight bloody job 
better than I could do. 

270
00:15:44,520 --> 00:15:48,080
And I'm sure Gore can walk smile
happily upon this great 

271
00:15:48,600 --> 00:15:53,720
gargantuan beast of metal and 
steel and rivets as it looks 

272
00:15:53,720 --> 00:15:56,800
absolutely glorious and we look 
forward to seeing that finished.

273
00:15:56,800 --> 00:15:59,880
I don't know when the Olden 
demon's on, actually. 

274
00:15:59,960 --> 00:16:04,160
Is it in May? 
No, it might be and he's also 

275
00:16:04,160 --> 00:16:07,680
got with that a model I don't 
have in my orphan collection, 

276
00:16:07,680 --> 00:16:09,800
but I'll have to get one. 
I think it's as Egg the 

277
00:16:09,800 --> 00:16:12,920
Slaughterer and it's, I believe 
Gary Morley. 

278
00:16:12,920 --> 00:16:15,400
He's done a beautiful job on 
that as egg model. 

279
00:16:15,960 --> 00:16:18,320
I love it. 
I love his face and everything. 

280
00:16:18,320 --> 00:16:21,320
It's great. 
Really cool looking model, 

281
00:16:21,320 --> 00:16:23,040
beautiful paint job. 
Alessio, mate. 

282
00:16:23,280 --> 00:16:26,840
I love the little gemstone on 
top of his helm, the way you've 

283
00:16:26,840 --> 00:16:31,600
done the skin tones, Everything 
about that looks really nice. 

284
00:16:32,440 --> 00:16:34,760
So I wish you all the best mate,
in the competition or the 

285
00:16:34,760 --> 00:16:36,480
challenge or whatever they want 
to call it. 

286
00:16:37,320 --> 00:16:40,160
And I know you're competing 
against the best, the very best 

287
00:16:40,160 --> 00:16:43,240
out there, but good luck to you 
mate, and I hope you do really 

288
00:16:43,240 --> 00:16:47,960
well. 
Now, what's Nathan showing us 

289
00:16:47,960 --> 00:16:52,400
this time? 
Me 23, Rotherham as proxy as 

290
00:16:52,400 --> 00:16:56,440
Cathlon Cathayan Rebels. 
I think that's what they are. 

291
00:16:57,480 --> 00:16:59,080
They're actually really nice 
models too. 

292
00:16:59,080 --> 00:17:02,320
I like the faces on them and I 
feel like I've talked about 

293
00:17:02,320 --> 00:17:05,440
these before. 
Maybe I did, I don't know. 

294
00:17:05,440 --> 00:17:09,119
This is the second day I'm 
recording this because mum woke 

295
00:17:09,119 --> 00:17:12,640
up and she tried to get in here,
so I had to stop recording. 

296
00:17:13,119 --> 00:17:15,680
But I do particularly like the 
faces that you've done in here, 

297
00:17:15,680 --> 00:17:16,800
Nathan. 
I like those. 

298
00:17:17,000 --> 00:17:18,280
I like the models themselves, 
actually. 

299
00:17:18,280 --> 00:17:21,200
They're quite cool actually. 
Yeah, very good. 

300
00:17:21,640 --> 00:17:27,880
Very good indeed, and Zorgat's 
showing off his massive goblin 

301
00:17:27,880 --> 00:17:31,440
green base with the grey gargant
and a mighty green base that is 

302
00:17:31,440 --> 00:17:36,000
400 millimeters as if size 
doesn't matter. 

303
00:17:36,160 --> 00:17:39,600
Well, that's almost a That's 
almost the playing base of some 

304
00:17:39,600 --> 00:17:43,280
people's tables, no doubt. 
On a related topic, I was able 

305
00:17:43,280 --> 00:17:46,600
to score some Citadel Goblin 
Green at a local antique store. 

306
00:17:46,600 --> 00:17:49,280
Still in good condition and not 
dried out or separated. 

307
00:17:49,920 --> 00:17:53,120
Is of course talking about the 
hex bottle hex pot of goblin 

308
00:17:53,120 --> 00:17:56,040
green that was available during 
the 90s. 

309
00:17:56,040 --> 00:17:57,680
So really good Lseo, good to see
you. 

310
00:17:57,680 --> 00:18:03,200
It's in good hands mate. 
Hands are moving on to some 

311
00:18:03,200 --> 00:18:08,200
sneaky gits after showing off 
his beautifully painted Archer 

312
00:18:08,720 --> 00:18:14,400
unit I believe. 
They're absolutely gorgeous and 

313
00:18:14,400 --> 00:18:18,040
a person Matt says a person at 
work. 

314
00:18:18,040 --> 00:18:21,760
Give me one of a one arm 
skeleton they found. 

315
00:18:23,600 --> 00:18:26,760
I thought why not be fun to slap
some shade on him at some point.

316
00:18:27,400 --> 00:18:31,680
There you go, A1 arm skeleton. 
Well, as if they needed two 

317
00:18:31,680 --> 00:18:33,680
arms. 
You know, they just need teeth 

318
00:18:34,520 --> 00:18:37,800
and one arm to get thrust that 
spear into the belly of some Umi

319
00:18:38,640 --> 00:18:41,960
that's unsuspecting in 80s 
finished off. 

320
00:18:42,280 --> 00:18:45,080
I believe that's the finished 
pictures of his incredible 

321
00:18:45,080 --> 00:18:47,680
Empirative Titan. 
I'd like the head. 

322
00:18:47,680 --> 00:18:51,200
The head that's white. 
It sort of separates that blue 

323
00:18:51,560 --> 00:18:56,880
cabling that sort of breaks up 
the the colors here of the 

324
00:18:56,880 --> 00:19:00,640
silver and red and gold. 
And I know Eddie is a big fan of

325
00:19:00,640 --> 00:19:05,800
the speed paints or contrast 
paints method and it seems to 

326
00:19:05,800 --> 00:19:09,040
really work for his style. 
I think it's it does really nice

327
00:19:09,040 --> 00:19:12,760
work on the on achieving those 
non metallic metals. 

328
00:19:14,000 --> 00:19:15,680
We sort of talked about that 
with these melon oils. 

329
00:19:15,680 --> 00:19:19,480
It's all non metallic metals 
it's using so looks fabulous 

330
00:19:19,480 --> 00:19:20,920
mate. 
I know you're really happy and 

331
00:19:20,920 --> 00:19:23,040
you're willing to. 
I don't know who you're going 

332
00:19:23,040 --> 00:19:25,800
to. 
Maybe it's your gamer club 

333
00:19:25,800 --> 00:19:28,880
friends that you hang out with 
that you're going to unleash 

334
00:19:28,880 --> 00:19:34,160
this beast of steel and might in
the name of the emperor upon and

335
00:19:34,160 --> 00:19:36,720
by God, I've never seen anything
like it. 

336
00:19:37,320 --> 00:19:39,240
And I'm sure many people will 
gather around the table and 

337
00:19:39,240 --> 00:19:41,760
think, wow, I remember that when
I was a kid seeing that in the 

338
00:19:41,760 --> 00:19:45,440
cost of fortune or I remember 
getting the title agents box set

339
00:19:45,440 --> 00:19:49,360
and everything. 
I think they were like 15 lbs 

340
00:19:49,360 --> 00:19:51,400
back in the day. 
I think now and now look at 

341
00:19:51,400 --> 00:19:52,960
them. 
They're like worth hundreds of 

342
00:19:52,960 --> 00:19:56,440
pounds. 
So well done 80 and good luck 

343
00:19:56,440 --> 00:19:57,960
with that mate. 
Hope you got the data facts 

344
00:19:57,960 --> 00:19:59,400
sheets and everything for it 
too. 

345
00:19:59,440 --> 00:20:02,720
And all the tokens, because I 
remember when we played hours, 

346
00:20:02,720 --> 00:20:06,680
we needed quite a lot of tokens 
and, and big data facts for 

347
00:20:06,680 --> 00:20:09,800
that. 
Aha. 

348
00:20:09,840 --> 00:20:13,720
So this is what I believe lost 
Ericsson's working on the 

349
00:20:13,720 --> 00:20:17,000
Invaders banner. 
Which looks fantastic, it 

350
00:20:17,000 --> 00:20:23,200
reminds me of the Megadeth 
Eddie, the guy at the front 

351
00:20:23,200 --> 00:20:30,520
cover, his kind of face with a 
Viking like helmet and beard and

352
00:20:30,520 --> 00:20:36,200
everything. 
Again, sorry mate, sorry guys, 

353
00:20:36,200 --> 00:20:38,920
my voice. 
Holy hell I wish I could. 

354
00:20:39,040 --> 00:20:42,840
Wish I could get over this. 
He spent the evening painting 

355
00:20:42,840 --> 00:20:46,600
the banner and converting his 
Norse army standard. 

356
00:20:47,120 --> 00:20:49,560
I'm no artist, but pretty happy 
with the outcome of the banner. 

357
00:20:50,080 --> 00:20:54,280
Got to paint up the bearer now. 
Well, I think it's absolutely 

358
00:20:54,280 --> 00:20:56,000
brilliant, mate. 
I'll be really happy with a 

359
00:20:56,000 --> 00:20:57,280
banner like that, that's for 
sure. 

360
00:20:58,080 --> 00:20:59,880
So I don't think he's done a 
brilliant job on it. 

361
00:21:01,120 --> 00:21:04,640
And equally the banner bearer is
awaiting his banner. 

362
00:21:05,600 --> 00:21:07,960
And Adam, Adam of Doom over 
there in Denmark. 

363
00:21:09,840 --> 00:21:13,120
There's a walk on a weekend 
coming up and I remember seeing 

364
00:21:13,120 --> 00:21:17,160
Adam's stuff for the first time 
before I knew Adam with his 

365
00:21:17,480 --> 00:21:19,120
gorgeously painted wood elf 
army. 

366
00:21:19,160 --> 00:21:23,640
It's very unique. 
He's got some wood answer riding

367
00:21:23,640 --> 00:21:26,200
bears. 
Are they wood answer riding 

368
00:21:26,200 --> 00:21:29,320
bears or bear? 
Not bear riding wood answers. 

369
00:21:32,200 --> 00:21:35,600
But it's a really unique looking
army and beautiful banner as 

370
00:21:35,600 --> 00:21:38,080
well because we know Adam's an 
artist, a professional artist, 

371
00:21:39,040 --> 00:21:42,600
so he really puts and lavishes 
all that effort on doing all 

372
00:21:42,600 --> 00:21:46,720
those nice details and stuff. 
That was nice wall paint on the 

373
00:21:46,720 --> 00:21:49,840
skin of these guys. 
And I think this is the first 

374
00:21:49,840 --> 00:21:51,760
clear photo I've ever seen of 
them. 

375
00:21:51,840 --> 00:21:53,760
I've only seen them in the 
Warhammer Renaissance Group 

376
00:21:55,000 --> 00:21:56,440
photos and stuff of the battle 
day. 

377
00:21:56,440 --> 00:21:58,720
So it's nice to see that. 
Madam, thanks very much for 

378
00:21:58,720 --> 00:22:04,080
showing us mate, and I hope that
you had a good weekend. 

379
00:22:04,080 --> 00:22:06,760
If it's not this weekend, it was
could have been last weekend. 

380
00:22:10,000 --> 00:22:14,280
And he also scratched build a 
dry champion, which looks 

381
00:22:14,280 --> 00:22:16,720
fantastic. 
Looks like it's parts of a 

382
00:22:16,920 --> 00:22:20,600
dryad. 
And then he sculpted the torso 

383
00:22:20,600 --> 00:22:24,440
and maybe the face and other, 
other areas of it and looks like

384
00:22:24,440 --> 00:22:27,680
he's stomping on a goblin or 
something like that by the look 

385
00:22:27,680 --> 00:22:31,440
of things. 
Those dirty, pesky goblins. 

386
00:22:31,840 --> 00:22:33,320
Here we go. 
I can see a better image now. 

387
00:22:33,560 --> 00:22:37,400
Yeah, that's great. 
So it looks like the goblin is 

388
00:22:37,400 --> 00:22:40,440
just about to get squashed. 
That's a brilliant. 

389
00:22:40,440 --> 00:22:42,960
This angle is brilliant, mate. 
I won't use that as a cover 

390
00:22:42,960 --> 00:22:43,880
photo. 
That's awesome. 

391
00:22:44,320 --> 00:22:50,320
That's that's really nice then. 
Really good to see that as well.

392
00:22:50,320 --> 00:22:51,480
Yeah. 
Very inventive. 

393
00:22:51,480 --> 00:22:54,240
Oh, here we go. 
Is Jim's commissar. 

394
00:22:57,080 --> 00:22:59,240
Oh, here we go. 
Got some notifications here on 

395
00:22:59,240 --> 00:23:01,400
the PC. 
I was going to lay off, lay on 

396
00:23:01,400 --> 00:23:04,280
my sofa, but Johnny Watson live 
stream got me in the mood. 

397
00:23:05,040 --> 00:23:06,520
Well, I don't know. 
Johnny could do that to you, 

398
00:23:06,520 --> 00:23:09,320
mate. 
That's good, so I made a Eric 

399
00:23:09,480 --> 00:23:13,040
and he certainly did. 
Looks like he could apart from 

400
00:23:13,040 --> 00:23:18,600
one of the now I don't know the 
actual basis of this, maybe it 

401
00:23:18,600 --> 00:23:22,200
is a commissar base of a model, 
I'm not sure. 

402
00:23:23,000 --> 00:23:26,120
It looks like he's using an orc 
power call as one of them. 

403
00:23:27,800 --> 00:23:30,040
But a great conversion though 
indeed mate. 

404
00:23:30,600 --> 00:23:36,400
Absolutely. 
Matt Scott, some kind of 

405
00:23:36,400 --> 00:23:39,120
publication here. 
The Goblins is here with 

406
00:23:39,120 --> 00:23:40,600
Warhammer. 
It was like 5th edition. 

407
00:23:41,280 --> 00:23:43,960
They're mean, they're green and 
they've got big balls. 

408
00:23:44,160 --> 00:23:46,320
Looks like a White Dwarf issue 
that he's coming through 

409
00:23:46,320 --> 00:23:50,720
actually about fanatics. 
Good stuff. 

410
00:23:51,640 --> 00:23:55,000
And in that time Jim has also 
painted his Yaric, which looks 

411
00:23:55,000 --> 00:23:57,280
fantastic. 
I know it's got a back battle on

412
00:23:57,280 --> 00:23:58,760
it. 
Looks glorious mate, So well 

413
00:23:58,760 --> 00:24:02,120
done. 
Enjoyed seeing that and Matt's 

414
00:24:02,120 --> 00:24:04,720
attempting to paint his one 
armed skeleton with a bit of 

415
00:24:05,080 --> 00:24:06,440
contrast. 
Skeleton hoard. 

416
00:24:07,840 --> 00:24:10,600
I've been, yeah, interested 
about that because I was seeing 

417
00:24:10,600 --> 00:24:13,240
that doing that with my Death 
Wing, but I really wanted a 

418
00:24:13,240 --> 00:24:14,880
particular kind of shade of 
color. 

419
00:24:15,520 --> 00:24:17,880
But that works out well, that 
skeleton hoard. 

420
00:24:17,920 --> 00:24:22,440
I'll have to again, look into 
doing some experimentation with 

421
00:24:22,880 --> 00:24:25,960
the probably the Valeo Express 
paints when we get back to 

422
00:24:25,960 --> 00:24:32,440
Australia and see how they go. 
And and he's also Matt's also 

423
00:24:32,440 --> 00:24:35,760
working on Niblet, a little 
battle, battle standard bearer 

424
00:24:35,760 --> 00:24:37,440
for the goblins, which it looks 
wonderful. 

425
00:24:38,400 --> 00:24:39,960
You're just missing the forearm,
mate. 

426
00:24:39,960 --> 00:24:42,080
So don't forget the forearm. 
I did. 

427
00:24:42,080 --> 00:24:45,760
I think I did the same thing and
forgot about it until the end 

428
00:24:45,840 --> 00:24:48,280
and just put his hands in and 
then feel like, oh shit, hang 

429
00:24:48,280 --> 00:24:49,720
on, you've got to paint the 
forearm as well. 

430
00:24:50,520 --> 00:24:52,680
So just a reminder, this is 4 
days ago. 

431
00:24:52,680 --> 00:24:56,280
I don't know how how how much of
A help that would be for now, 

432
00:24:56,800 --> 00:24:59,600
but Johnny's painted in his live
stream, which I had to try to 

433
00:24:59,600 --> 00:25:04,240
catch as much sharp as I could 
with his Doom Divers. 

434
00:25:04,240 --> 00:25:08,280
That's all done and ready for 
this coming Friday or this 

435
00:25:08,280 --> 00:25:10,920
coming Saturday's Big Wiper 
event. 

436
00:25:10,960 --> 00:25:12,960
We look forward to seeing more 
coverage of that. 

437
00:25:14,760 --> 00:25:19,440
And Lee has got probably one of 
my favourite war dancers painted

438
00:25:22,200 --> 00:25:25,120
and I believe, what did he say 
about this model? 

439
00:25:25,240 --> 00:25:30,280
I know it's from the Tear of the
Dark, the Terror, like he's 

440
00:25:30,280 --> 00:25:33,320
doing all of the miniatures from
every single one of the Mate 

441
00:25:33,360 --> 00:25:36,240
monster matrixes, which is a 
nice idea. 

442
00:25:36,240 --> 00:25:39,320
I know that the other person's 
doing that as well, but 

443
00:25:39,320 --> 00:25:42,360
apparently this was an L4 answer
from the Terror of the Dark that

444
00:25:42,360 --> 00:25:44,600
finally made it out of the 
painting cue and onto the board.

445
00:25:45,680 --> 00:25:49,040
Looks wonderful mate, I liked. 
I enjoyed your last video too 

446
00:25:49,280 --> 00:25:53,400
looking at the heroes, so I'll 
equally look at enjoy looking at

447
00:25:53,720 --> 00:25:56,880
future videos featuring all the 
other models you're painting as 

448
00:25:56,880 --> 00:26:01,640
well. 
Great stuff Matt's got his 

449
00:26:01,640 --> 00:26:06,200
delivery of a brother's friend's
army, which he's thinking about 

450
00:26:06,200 --> 00:26:12,400
painting as war games Atlantic 
classic fantasy skeleton hoard 

451
00:26:12,400 --> 00:26:17,960
in a sort of a what is it Roman 
style theme Shields and helmets 

452
00:26:17,960 --> 00:26:20,800
and everything. 
So hope you enjoy doing that 

453
00:26:20,800 --> 00:26:25,400
Matt, unless he has got some 
more updates on his painting of 

454
00:26:26,000 --> 00:26:36,200
the great Gargant and as Egg Jim
got to play Space Crusade. 

455
00:26:36,960 --> 00:26:41,840
So three return tickets to the 
Stalger Fay as the Stalger Ville

456
00:26:41,840 --> 00:26:43,200
please. 
Finally got to play Space 

457
00:26:43,200 --> 00:26:45,840
Crusade at my local club with a 
couple of chums last night. 

458
00:26:45,840 --> 00:26:48,760
Great fun. 
Well, you beat me to it because 

459
00:26:48,760 --> 00:26:53,960
I haven't actually played it yet
and I'm glad that you guys 

460
00:26:53,960 --> 00:26:58,120
enjoyed it. 
So I know it's kind of difficult

461
00:26:58,120 --> 00:27:01,200
for the Marines to complete 
their objectives, but I hope you

462
00:27:01,200 --> 00:27:04,000
had fun. 
Maybe rely on a bit of luck and 

463
00:27:04,000 --> 00:27:06,600
what cards you draw and that 
kind of thing. 

464
00:27:07,440 --> 00:27:13,320
Not sure how lenient your GM is 
on the day, but yeah, that is 

465
00:27:13,320 --> 00:27:19,240
nostalgia Bill for sure mate. 
OK, I'm going to scan forward a 

466
00:27:19,240 --> 00:27:23,600
bit here to David's War Master 
picks, which he always does a 

467
00:27:23,600 --> 00:27:27,400
wonderful job in photographing 
the models he's painting and the

468
00:27:27,400 --> 00:27:30,560
terrain he's made. 
So looks like all these 

469
00:27:30,560 --> 00:27:33,120
wonderful units of skeletons and
it looks like they're dead. 

470
00:27:33,120 --> 00:27:35,600
They're done. 
So his thousand points is 

471
00:27:35,600 --> 00:27:37,320
finished, right? 
I believe. 

472
00:27:37,480 --> 00:27:41,120
I think this was kind of the the
the date that they were going to

473
00:27:41,120 --> 00:27:45,280
do it by him and Adam. 
So Adam's going to show his 

474
00:27:45,280 --> 00:27:48,880
empire, Armenia. 
This was nice close-ups of looks

475
00:27:48,880 --> 00:27:52,440
like a Wraith that's mounted on 
a horse, a skeleton steed I 

476
00:27:52,440 --> 00:27:58,360
should say, and a wizard, a 
necromancer maybe and other 

477
00:27:58,360 --> 00:28:00,680
units which looks fantastic. 
So well done David. 

478
00:28:01,240 --> 00:28:03,520
Congratulations again on 
completing another little hobby 

479
00:28:03,520 --> 00:28:06,640
goal for yourself mate and I 
look forward to seeing you guys 

480
00:28:06,640 --> 00:28:08,480
play some wall master in the 
future. 

481
00:28:09,200 --> 00:28:13,520
And Ed's almost finished his 30K
Night Lords building. 

482
00:28:13,520 --> 00:28:19,240
Fetish for now and hoping to 
make some second edition 

483
00:28:19,240 --> 00:28:21,360
progress this week. 
Busted open. 

484
00:28:21,920 --> 00:28:24,720
This blister to get them cleaned
up and base ready to spray next 

485
00:28:24,720 --> 00:28:25,640
week. 
What are they? 

486
00:28:25,760 --> 00:28:31,480
They are little rattlings and 
they came five to a blister. 

487
00:28:31,680 --> 00:28:34,880
How smart are them? 
Imagine they gave you 4. 

488
00:28:35,520 --> 00:28:38,240
So that was very clever. 
And thank you Games Workshop 

489
00:28:38,240 --> 00:28:41,520
having the decency to give you 5
rattlings to a blister. 

490
00:28:42,160 --> 00:28:44,560
And maybe they were the only 5 
models they ever they ever 

491
00:28:44,560 --> 00:28:46,720
designed for that range, I'm not
sure. 

492
00:28:49,360 --> 00:28:51,120
Jim Bob says sorry but not 
sorry. 

493
00:28:51,120 --> 00:28:53,760
Finally finished his critter. 
Can't say I love him, but I had 

494
00:28:53,760 --> 00:28:56,160
an overwhelming urge to get him 
painted. 

495
00:28:56,640 --> 00:29:00,440
I was stalled for a week or so 
with painting his armour, which 

496
00:29:00,440 --> 00:29:03,360
I had thought to paint in 
realistic metallics. 

497
00:29:04,160 --> 00:29:07,280
Then it occurred to me to look 
at the early Orcs and Goblins 

498
00:29:07,280 --> 00:29:11,720
books for inspiration. 
Two hours later he's done and as

499
00:29:11,720 --> 00:29:14,840
far as I'm concerned I'll pick 
up a base for him next week at 

500
00:29:14,840 --> 00:29:18,880
the Scottish National Scale 
Model show no doubt along with a

501
00:29:18,880 --> 00:29:22,200
lot of other stuff that I want 
to don't necessarily need. 

502
00:29:22,360 --> 00:29:25,200
OK well that's good mate. 
I thought this was for the 

503
00:29:25,200 --> 00:29:27,280
actual competition or the model 
show. 

504
00:29:27,280 --> 00:29:29,680
It looks like you're just going 
to get a base for. 

505
00:29:30,280 --> 00:29:32,240
It I think, I think you've done 
a great job on it. 

506
00:29:33,480 --> 00:29:36,040
The armor looks nice. 
I like the red that you chose 

507
00:29:36,040 --> 00:29:40,880
for the armor. 
And yeah, even even for me, like

508
00:29:40,880 --> 00:29:43,400
going back into Baron's War and 
stuff and looking at all the 

509
00:29:43,400 --> 00:29:46,240
painted armor. 
I mean, historically even they 

510
00:29:46,240 --> 00:29:49,040
did that, you know. 
So yeah. 

511
00:29:49,120 --> 00:29:52,480
And the inspiration of course 
came from the orc champion from 

512
00:29:52,480 --> 00:29:58,760
the 4th edition, Kev Adams Orcs.
So he also had red armour, red 

513
00:29:58,760 --> 00:30:02,640
helmet and and all that. 
So yeah, you know it. 

514
00:30:02,640 --> 00:30:05,400
So it opened up my eyes too. 
Like in in reference to the 

515
00:30:05,400 --> 00:30:07,160
Barons War stuff I thought. 
Gee, really? 

516
00:30:07,160 --> 00:30:11,520
They painted their armour. 
That's amazing with some news on

517
00:30:11,520 --> 00:30:17,040
the Steam that a whole range of 
Warhammer games will be coming 

518
00:30:18,200 --> 00:30:22,720
along, even though they're on 
good old games already. 

519
00:30:22,720 --> 00:30:24,880
I don't know if Steam are going 
to make them better or they're 

520
00:30:24,880 --> 00:30:27,440
going to be exactly the same or 
something, I don't know. 

521
00:30:28,160 --> 00:30:30,960
I had a look to see if they were
going to be Mac compatible but 

522
00:30:30,960 --> 00:30:36,040
unfortunately the older games 
aren't, which is a shame as I 

523
00:30:36,040 --> 00:30:38,920
would like to have picked up a 
couple of the games but you need

524
00:30:38,920 --> 00:30:42,560
an emulator for that I think. 
Which I don't know if I'm going 

525
00:30:42,560 --> 00:30:44,680
to be. 
Unless I have two computers and 

526
00:30:44,680 --> 00:30:47,800
I can use one as an Ebola 
emulator, then I don't think I'm

527
00:30:47,800 --> 00:30:50,040
going to risk it because I don't
want anything to go wrong. 

528
00:30:51,080 --> 00:30:54,160
But I'm glad you and guys are 
enjoying it, especially Final 

529
00:30:54,160 --> 00:30:56,960
Liberation and Shadow of the 
Horn Rat. 

530
00:30:58,200 --> 00:31:03,280
Tails gate dark. 
Omen, battlefield Gothic and all

531
00:31:03,280 --> 00:31:05,160
those other great games of that 
time. 

532
00:31:05,160 --> 00:31:09,560
So enjoy that guys and lost 
Ericsson has finally got a unit 

533
00:31:09,560 --> 00:31:12,880
finish N slingers from the 
Citadel historical Dark ages 

534
00:31:12,880 --> 00:31:17,720
range that was made around 1981 
to 1983. 

535
00:31:18,520 --> 00:31:20,160
Does get more alt hammer than 
that. 

536
00:31:20,240 --> 00:31:24,080
These minis are definitely of an
age and not as polished as more 

537
00:31:24,080 --> 00:31:26,560
modern minis. 
They have a certain charm for 

538
00:31:26,560 --> 00:31:30,200
me, mostly driven by nostalgia. 
Hopefully when I finished I'll 

539
00:31:30,200 --> 00:31:31,720
have a Norse army suitable for 
those. 

540
00:31:31,720 --> 00:31:34,600
Second and 1st edition. 
One of fantasy battle scenarios 

541
00:31:35,040 --> 00:31:37,640
that appeared in the rule books 
and compendiums of the first 

542
00:31:37,640 --> 00:31:41,680
half of the 1980s. 
Well I hope so too for you mate.

543
00:31:41,840 --> 00:31:44,920
You've put a lot of effort and 
work into these so it'd be great

544
00:31:44,920 --> 00:31:46,600
to see them in a scenario or 
something. 

545
00:31:46,600 --> 00:31:50,240
I was also going to mention that
if you want to play them in 4th 

546
00:31:50,240 --> 00:31:54,320
edition, I believe there was a 
Citadel journal article with a 

547
00:31:54,320 --> 00:31:57,520
Norse army list in it. 
And of course. 

548
00:31:58,000 --> 00:32:02,280
In more modern games, Warhammer 
Renaissance has a Norse army 

549
00:32:02,280 --> 00:32:06,240
list in there as well, so you've
got many great options to play 

550
00:32:06,240 --> 00:32:09,680
them not only historically but 
fantasy wise within Warhammer. 

551
00:32:10,600 --> 00:32:12,000
Lots of great options there for 
you. 

552
00:32:12,240 --> 00:32:15,400
And he's working on some husk 
skulls and berserkers which look

553
00:32:15,400 --> 00:32:18,960
fantastic. 
It looks like Matt has been 

554
00:32:18,960 --> 00:32:21,800
really working hard and been 
distracted with this new 

555
00:32:21,800 --> 00:32:24,440
skeleton project, so he's 
cleaned up some. 

556
00:32:25,160 --> 00:32:30,880
Also some Brian Nelson plastic 
goblin night goblin arches and 

557
00:32:30,880 --> 00:32:34,480
he's got him on a sort of old 
world movement tray base and has

558
00:32:34,480 --> 00:32:39,760
also got his skeletons ranked up
and ready to prime and paint. 

559
00:32:40,520 --> 00:32:42,880
So good stuff mate. 
I hope you enjoy that for your 

560
00:32:42,920 --> 00:32:46,360
brother's friend and I hope they
appreciate the amount of time 

561
00:32:46,360 --> 00:32:47,280
and effort you're putting into 
that. 

562
00:32:47,280 --> 00:32:50,440
I'm just going to pay you in 
beers and whiskey or something. 

563
00:32:51,520 --> 00:32:54,320
Actually, I just painted a model
for my friend Chris and he said 

564
00:32:54,320 --> 00:32:55,520
how do you, how much do you want
for it mate? 

565
00:32:55,520 --> 00:32:59,480
And I said, well, I have a 
carton of Stella and a bottle of

566
00:32:59,520 --> 00:33:01,040
whiskey. 
He said Yep, done deal. 

567
00:33:01,040 --> 00:33:03,640
So that'll be coming next 
weekend. 

568
00:33:05,080 --> 00:33:08,960
Which would be much. 
Much needed supplies to keep 

569
00:33:08,960 --> 00:33:11,040
this drunk man in Australia down
under. 

570
00:33:12,600 --> 00:33:15,000
Keep going the fuel I need to 
keep me going. 

571
00:33:15,720 --> 00:33:17,960
Well guys, that pretty much 
wraps up our hobby hangovers. 

572
00:33:17,960 --> 00:33:22,080
Thank you so much again for 
putting your work and love and 

573
00:33:22,080 --> 00:33:26,520
projects into for us to go and 
see and have a look at and 

574
00:33:26,640 --> 00:33:29,000
comment on. 
I really appreciate that. 

575
00:33:30,800 --> 00:33:35,760
OK, so now we get to cover a 
little compendium for Advancer 

576
00:33:35,760 --> 00:33:39,320
Request, which I've been meaning
to get to around to for our 

577
00:33:39,320 --> 00:33:43,920
patron error here, and I had 
directed him to post it up in 

578
00:33:43,960 --> 00:33:46,480
our Discord forum, which he has 
kindly done. 

579
00:33:47,360 --> 00:33:49,520
What is your name on Discord by 
the way? 

580
00:33:50,000 --> 00:33:55,160
Lincoln. 
So he's been working directly 

581
00:33:55,160 --> 00:33:58,160
with Graham Davis. 
I think Graham Davis was 

582
00:33:58,160 --> 00:34:00,600
responsible for Terror in the 
Dark expansion for Advancer 

583
00:34:00,600 --> 00:34:06,960
Request, and a lot of the 
materials that he wrote during 

584
00:34:06,960 --> 00:34:08,880
his time at Games Workshop were 
never released. 

585
00:34:09,520 --> 00:34:14,920
So he found maybe maybe 
paperwork that he had leftover 

586
00:34:14,920 --> 00:34:19,159
from the studio or on file, 
whatever, on a disk, on a hard 

587
00:34:19,159 --> 00:34:23,440
disk or something. 
Maybe all these files that he 

588
00:34:23,440 --> 00:34:26,840
had thought had been lost 
forever, but now they're here 

589
00:34:26,840 --> 00:34:29,239
for people to use. 
Any advance here requests? 

590
00:34:29,239 --> 00:34:31,880
And I want to say thank my of 
course, of course, Marcel and 

591
00:34:31,880 --> 00:34:33,600
people other people who directed
me to this. 

592
00:34:34,239 --> 00:34:37,320
I just it just hasn't been on my
radar time wise to get around to

593
00:34:37,320 --> 00:34:38,639
it. 
But now that's all going to 

594
00:34:38,639 --> 00:34:40,880
change because we're going to 
cover it. 

595
00:34:42,320 --> 00:34:44,960
And I think this is all compiled
together. 

596
00:34:45,360 --> 00:34:48,400
So I knew I knew there was sort 
of things scattered around the 

597
00:34:48,400 --> 00:34:50,239
place, but I don't think this is
all of it. 

598
00:34:50,239 --> 00:34:55,920
I think there is more stuff, but
maybe it was kind of either 

599
00:34:55,920 --> 00:34:58,400
already covered in one of the 
supplements or in White Dwarf 

600
00:34:58,480 --> 00:35:02,160
and it just seemed not that 
necessary to cover it here. 

601
00:35:02,600 --> 00:35:05,280
So I think this compendium 
covers all the new stuff that 

602
00:35:05,280 --> 00:35:10,200
you can add and bolt on to your 
already existing rules of 

603
00:35:10,600 --> 00:35:13,920
advanced requests, whether it be
the original rules or the 

604
00:35:13,920 --> 00:35:16,720
advanced, what's it called? 
Enhanced advanced here requests.

605
00:35:16,720 --> 00:35:19,960
You can easily put that into 
there as well, giving some new 

606
00:35:19,960 --> 00:35:24,200
heroes like a Templar or Wood 
Fay barbarian, well the 

607
00:35:24,200 --> 00:35:27,840
Barbarians already in the 
enhanced version, a rogue and a 

608
00:35:27,840 --> 00:35:32,280
priest and some new hench men 
like Squires, dwarven and elven 

609
00:35:32,280 --> 00:35:35,280
hench men and engineers and 
targeteers. 

610
00:35:36,120 --> 00:35:41,360
New magic items and new spells. 
Now I haven't had time to 

611
00:35:41,360 --> 00:35:46,400
compare the new magic items with
those of the enhanced version or

612
00:35:46,400 --> 00:35:49,640
those in White Dwarf. 
Maybe they have been duplicated 

613
00:35:49,640 --> 00:35:52,360
there. 
I think the of course, the 

614
00:35:52,360 --> 00:35:56,200
advantage of enhanced advanced 
here requests or just having all

615
00:35:56,200 --> 00:36:01,120
of those charts in White Dwarf 
magazine where you could 

616
00:36:01,120 --> 00:36:03,320
photocopy them. 
And or if you're really clever 

617
00:36:03,320 --> 00:36:06,840
and you have a lot of skills 
like Eric has, you can sort of 

618
00:36:06,840 --> 00:36:10,720
cut those out and make your own 
little charts and tables and 

619
00:36:10,720 --> 00:36:14,600
stuff to roll on as you play to 
speed up things along the way. 

620
00:36:15,800 --> 00:36:19,880
So it covers new heroes. 
And so we've got the Templar, 

621
00:36:19,880 --> 00:36:23,360
which basically acts as a 
warrior, but also can cast 

622
00:36:23,360 --> 00:36:25,640
spells. 
I quite like this, this 

623
00:36:25,640 --> 00:36:27,160
character. 
He's pretty cool. 

624
00:36:27,840 --> 00:36:32,720
And you can think of some really
nice, very old Perry designed 

625
00:36:32,800 --> 00:36:35,640
models way back in the 3rd 
edition that you could use for 

626
00:36:35,640 --> 00:36:39,200
Templars. 
Maybe the War Games Foundry have

627
00:36:39,200 --> 00:36:41,840
some nice stuff there too that 
you could use or other 

628
00:36:42,160 --> 00:36:45,880
manufacturers, of course, that 
give that nice feel to it. 

629
00:36:45,920 --> 00:36:49,800
A nice Templar. 
But basically he uses light 

630
00:36:49,800 --> 00:36:54,520
magic during the game and he has
he has to choose those four same

631
00:36:54,520 --> 00:36:57,360
spells, but he has to buy them. 
He can't. 

632
00:36:57,360 --> 00:36:59,240
He doesn't get them for free 
like a wizard does at the 

633
00:36:59,320 --> 00:37:03,120
beginning of the game. 
And he has to test every time he

634
00:37:03,120 --> 00:37:05,720
wants to cast one of those 
spells. 

635
00:37:05,720 --> 00:37:08,400
And if he fails, he can use a 
fake point to convert a failure 

636
00:37:08,400 --> 00:37:11,800
into success. 
But the great advantage of 

637
00:37:11,800 --> 00:37:14,080
Templars, and I like this, is 
that you have a free choice of 

638
00:37:14,080 --> 00:37:16,400
weapons and armor. 
So you can have heavy, a heavy 

639
00:37:16,400 --> 00:37:19,280
army if you wanted to. 
It's really these faith spells 

640
00:37:19,280 --> 00:37:23,640
that they're using the light 
magic that's makes them shine, 

641
00:37:23,640 --> 00:37:26,400
gives them that extra little 
added thing that they can use 

642
00:37:27,040 --> 00:37:30,000
during the game that might 
benefit healing other party 

643
00:37:30,000 --> 00:37:30,760
members. 
Maybe. 

644
00:37:31,200 --> 00:37:34,320
Again, I haven't really got a, a
comprehensive look at light 

645
00:37:34,320 --> 00:37:36,880
magic. 
I've never used light magic, but

646
00:37:36,880 --> 00:37:41,320
I'm I'm, I'm thinking that, you 
know, going by this, that it's, 

647
00:37:41,480 --> 00:37:43,320
it's really mainly a healing 
kind of. 

648
00:37:44,560 --> 00:37:48,200
Set of spells. 
And aiding, really aiding 

649
00:37:48,200 --> 00:37:52,640
buffing and healing. 
So, So on returning from an 

650
00:37:52,640 --> 00:37:56,720
expedition, a Templar must give 
half of his of his wealth after 

651
00:37:56,720 --> 00:37:59,960
dividing treasure, but before 
buying anything or paying for 

652
00:37:59,960 --> 00:38:03,520
hench men to the poor. 
So that's the that's the 

653
00:38:03,520 --> 00:38:05,720
drawback. 
That's where you need to pay to 

654
00:38:05,720 --> 00:38:08,520
the poor and half of what you 
make. 

655
00:38:09,120 --> 00:38:13,200
And a Templar may not take an 
apprentice or a Squire. 

656
00:38:14,440 --> 00:38:18,920
So there you go, wood phase. 
Wood phase are elven warrior 

657
00:38:18,920 --> 00:38:22,240
Wizards. 
Now in advance your request, you

658
00:38:22,240 --> 00:38:24,240
have the elf from here request 
that you can take. 

659
00:38:24,920 --> 00:38:28,200
That's the high elf. 
And they also have an equivalent

660
00:38:28,320 --> 00:38:32,400
in enhanced advance to request 
for this type of warrior. 

661
00:38:32,760 --> 00:38:38,840
But when Graham wrote it, it 
was, let's see it was it was 

662
00:38:38,840 --> 00:38:43,200
generated as just like a normal 
elf on the hero creation table. 

663
00:38:45,080 --> 00:38:49,080
And Woodfay can use spells even 
while wearing armour because 

664
00:38:49,360 --> 00:38:52,680
during the base game only humans
could be Wizards and elves 

665
00:38:52,680 --> 00:38:56,840
couldn't do that. 
So now they can and and he can 

666
00:38:56,840 --> 00:38:59,920
use armour. 
He starts with none but may only

667
00:39:00,280 --> 00:39:03,520
learn the 1st 4 spells of his 
college. 

668
00:39:03,520 --> 00:39:07,680
Those with with a Wizard of the 
same college would start the 

669
00:39:07,680 --> 00:39:09,360
game. 
So basically he can choose any 

670
00:39:09,360 --> 00:39:12,200
college he wants and starts with
the 1st 4. 

671
00:39:13,440 --> 00:39:16,640
It costs double the normal 
amount for a wood fade to learn 

672
00:39:16,640 --> 00:39:19,080
a spell and I think it's the 
same for the Templar. 

673
00:39:19,080 --> 00:39:22,120
They're going to pay double. 
And I think it's the same. 

674
00:39:22,120 --> 00:39:27,560
For a dwarven mage as well, 
they're going to pay double, and

675
00:39:27,560 --> 00:39:30,080
it was always going to make that
intelligent test as well. 

676
00:39:31,240 --> 00:39:32,920
They can sacrifice. 
A fright point to make it a 

677
00:39:32,920 --> 00:39:35,920
success. 
Wood phase can wear leather 

678
00:39:35,920 --> 00:39:39,200
armor or chainmail armor. 
They may not wear plate or 

679
00:39:39,200 --> 00:39:40,880
mithril, which makes total 
sense. 

680
00:39:40,880 --> 00:39:44,160
Mithril would make sense. 
They have a free choice. 

681
00:39:44,160 --> 00:39:47,840
They have free choice of weapons
and may not take an apprentice. 

682
00:39:48,480 --> 00:39:52,640
So that's the Woodfay character 
Barbarians. 

683
00:39:52,920 --> 00:39:56,360
Let's see if they differ a 
little bit from the Wohama quest

684
00:39:56,360 --> 00:39:58,160
profile and the enhanced 
version. 

685
00:39:59,360 --> 00:40:05,080
So they let's see what they say 
about them. 

686
00:40:06,400 --> 00:40:10,840
Oh, here we go. 
So just goes in to say they. 

687
00:40:10,840 --> 00:40:12,560
Are a good. 
Deal hardier than people from 

688
00:40:12,560 --> 00:40:15,960
more civilized areas where life 
is easier and they take a 

689
00:40:15,960 --> 00:40:17,960
naturally to a life of 
adventuring. 

690
00:40:18,440 --> 00:40:21,240
Ruga the Barbarian from Milton 
Bradley Siriquest game is a 

691
00:40:21,240 --> 00:40:24,040
typical example of this kind of 
warrior, and the advanced 

692
00:40:24,040 --> 00:40:26,120
Siriquest rule book gives you a 
character sheet for him. 

693
00:40:26,680 --> 00:40:29,160
Rules for creating your own 
barbarian characters are as 

694
00:40:29,160 --> 00:40:31,400
follows. 
So only a human may be a 

695
00:40:31,400 --> 00:40:35,600
barbarian and Barbarians may 
only wear leather or chainmail 

696
00:40:35,600 --> 00:40:39,720
armor, but they have they have a
free choice of weapons. 

697
00:40:39,840 --> 00:40:43,160
They may use Shields to reflect 
his background. 

698
00:40:43,160 --> 00:40:45,400
A barbarian's profiles modified 
as follows. 

699
00:40:45,520 --> 00:40:50,280
Intelligence -2 strength plus 
one, bravery plus one. 

700
00:40:51,480 --> 00:40:54,440
And a barbarian may never take a
Squire sort of really fits his 

701
00:40:54,440 --> 00:40:55,280
character. 
And that's it. 

702
00:40:55,280 --> 00:40:59,520
That's, that's his rules. 
So if you want that brash, you 

703
00:40:59,520 --> 00:41:02,640
know, brawny type character in 
the party, then maybe barbarian 

704
00:41:02,640 --> 00:41:05,840
would be would be a nice choice.
And I've got a perfect figure 

705
00:41:06,400 --> 00:41:12,520
for our wonderful Jim to take on
his adventures soon, which I 

706
00:41:12,520 --> 00:41:16,480
can't wait to paint for him. 
I love that model wonderfully 

707
00:41:16,480 --> 00:41:19,720
supplied by Demons Layer Web 
store. 

708
00:41:20,440 --> 00:41:22,160
Richard, who runs that awesome 
website. 

709
00:41:22,160 --> 00:41:24,840
Love his stuff. 
And also thanks to Lee for being

710
00:41:24,840 --> 00:41:28,480
the sort of the third, third 
party in that, in that getting 

711
00:41:28,480 --> 00:41:31,200
it to me, which is wonderful 
because I had a couple other 

712
00:41:31,200 --> 00:41:33,840
things to send as well. 
So thanks again Lee for your 

713
00:41:33,840 --> 00:41:38,480
help mate and also to map that 
that bloody red paint from from 

714
00:41:38,480 --> 00:41:40,680
Vallejo's previous game colour 
ranges. 

715
00:41:40,680 --> 00:41:41,760
Really nice mate. 
Thank you. 

716
00:41:42,360 --> 00:41:45,760
Really enjoying using that. 
And the last character rogue. 

717
00:41:46,120 --> 00:41:49,320
You've already met the rogue in 
the hazard sections of the 

718
00:41:49,320 --> 00:41:53,040
advanced hero quest rule book. 
Strange as it may seem, some 

719
00:41:53,040 --> 00:41:55,960
rogues can become heroes in 
their own right, turning their 

720
00:41:55,960 --> 00:41:59,400
skills away from crime and 
towards adventure, and some 

721
00:41:59,400 --> 00:42:03,000
would say it's a case of of who 
you steal from. 

722
00:42:03,000 --> 00:42:06,400
Steal from law abiding citizens 
and you're a criminal. 

723
00:42:06,400 --> 00:42:08,120
Steal from monsters and you're a
hero. 

724
00:42:08,480 --> 00:42:11,840
A rogue is a very good at being 
stealthy, finding hidden things 

725
00:42:11,840 --> 00:42:14,400
and dealing with traps. 
It's also quite useful with 

726
00:42:14,400 --> 00:42:17,440
missile weapons, but not so good
at hand in combat. 

727
00:42:18,640 --> 00:42:22,040
A wise rogue stays out of fights
and as much as possible. 

728
00:42:22,160 --> 00:42:26,200
Rules for rogues are as follows.
A hero from any race may be a 

729
00:42:26,200 --> 00:42:29,560
rogue, may be a rogue. 
Rogues may not wear metal 

730
00:42:29,560 --> 00:42:31,920
armour, although they may wear 
leather armour. 

731
00:42:32,120 --> 00:42:35,960
They may not use Shields, 2 
handed weapons, or halberds. 

732
00:42:37,320 --> 00:42:40,600
A rogue adds plus one to 
surprise roll Surprise rolls in 

733
00:42:40,600 --> 00:42:46,880
the same way as an elf. 
An elf and rogue adds +2 plus 

734
00:42:46,880 --> 00:42:48,640
one for being an elephant, plus 
one for being a rogue. 

735
00:42:49,200 --> 00:42:52,920
A rogue adds plus one to all 
rolls to spot Anderson traps in 

736
00:42:52,920 --> 00:42:57,240
the same way as a dwarf. 
A dwarven rogue adds plus 3 + 2 

737
00:42:57,240 --> 00:42:58,800
for being a dwarf, plus one for 
being a rogue. 

738
00:42:58,800 --> 00:43:01,040
Wow. 
A rogue adds plus one to any 

739
00:43:01,040 --> 00:43:05,360
rolls on the secret doors table 
and +2 to all rolls on the 

740
00:43:05,360 --> 00:43:07,440
hidden treasure table. 
Now that's a good one. 

741
00:43:08,080 --> 00:43:11,720
So I can see rogues being a very
popular choice amongst any of 

742
00:43:11,720 --> 00:43:13,440
the races. 
I I would like to take a rogue. 

743
00:43:13,440 --> 00:43:16,520
I think that'd be really fun. 
So yeah, he's really good. 

744
00:43:16,520 --> 00:43:21,840
I mean, it doesn't give you any 
sort of massive disadvantages 

745
00:43:21,840 --> 00:43:26,560
for taking them apart from not 
taking metal armour. 

746
00:43:26,600 --> 00:43:29,760
They can only wear leather so 
and they may not use Shields. 

747
00:43:29,760 --> 00:43:31,040
So you've got that sort of 
weakness. 

748
00:43:31,080 --> 00:43:35,800
As long as you've got a high 
toughness, then you should be in

749
00:43:35,800 --> 00:43:38,760
a high wounds and you should be 
OK. 

750
00:43:39,800 --> 00:43:42,440
But yeah, staying back and then 
sort of just picking your 

751
00:43:42,440 --> 00:43:45,800
targets, which are nice and soft
and squishy. 

752
00:43:46,000 --> 00:43:49,200
But then I've done that before 
in recent plays and thought, oh,

753
00:43:49,200 --> 00:43:50,960
this would be a direct, this 
would be like just a pushover. 

754
00:43:50,960 --> 00:43:52,360
And then it's absolutely 
hammered by them. 

755
00:43:52,920 --> 00:43:56,080
So you just never know with 
those D twelves a priest. 

756
00:43:57,000 --> 00:43:59,840
Now the priests are dedicated to
the unending battle against 

757
00:43:59,840 --> 00:44:02,240
evil. 
And some priests may will turn 

758
00:44:02,240 --> 00:44:05,560
to a life of heroic, heroic 
adventure, taking the battle to 

759
00:44:05,560 --> 00:44:09,240
the enemy's camp, as it were. 
They certainly never run short 

760
00:44:09,480 --> 00:44:12,040
of evil to fight. 
Rules of priests are as follows.

761
00:44:12,840 --> 00:44:16,800
A hero must be a human in order 
to be able to become a priest. 

762
00:44:16,920 --> 00:44:20,880
This is not to say that elves 
and dwarves don't have priests, 

763
00:44:21,320 --> 00:44:24,160
it's just that they have more 
closer to Wizards than they are 

764
00:44:24,600 --> 00:44:27,880
hero presented here. 
At the end of its expedition, a 

765
00:44:27,880 --> 00:44:30,520
priest will give half of its 
money to the poor, much the same

766
00:44:30,520 --> 00:44:33,440
way as a Templar. 
This figure is calculated after 

767
00:44:33,440 --> 00:44:34,840
treasure has been divided. 
Blah blah. 

768
00:44:36,760 --> 00:44:39,600
A priest may not wear metal 
armor, although he may wear 

769
00:44:39,600 --> 00:44:43,600
leather armor. 
He may not use Shields, which is

770
00:44:43,600 --> 00:44:44,680
weird. 
I'm pretty sure I've seen 

771
00:44:44,680 --> 00:44:47,640
Shields like clerics. 
You know, I thought a cleric 

772
00:44:47,640 --> 00:44:50,240
would have been a better one. 
Shield and Mace and cloak and 

773
00:44:50,240 --> 00:44:52,880
that kind of thing. 
That would be pretty cool, but 

774
00:44:53,280 --> 00:44:55,120
you can't have anything larger 
than a dagger. 

775
00:44:55,240 --> 00:44:56,840
He may use his staff as a 
weapon. 

776
00:44:57,240 --> 00:45:00,440
This is described later. 
A priest may cast spells. 

777
00:45:00,440 --> 00:45:03,560
Priests are allied to the 
College of Light, which also 

778
00:45:03,560 --> 00:45:06,400
includes Sun Wizards. 
The complete spell book for 

779
00:45:06,400 --> 00:45:09,760
light Wizards and priests end up
Tear of the Dark pages 6 to 8. 

780
00:45:10,960 --> 00:45:13,200
Now the staff. 
This staff is a new kind of 

781
00:45:13,200 --> 00:45:16,480
weapon which we which may be 
used by Wizards and priests. 

782
00:45:16,560 --> 00:45:19,920
It is particularly useful to 
these two classes of hero 

783
00:45:19,920 --> 00:45:23,560
because it contains little or no
metal and thus it does not 

784
00:45:23,560 --> 00:45:25,920
interfere with the magical 
energies used in their spell 

785
00:45:25,920 --> 00:45:28,600
casting. 
The staff is a long reach weapon

786
00:45:28,880 --> 00:45:33,080
and allows the hero to exert a 
death zone onto into its 

787
00:45:33,080 --> 00:45:37,960
diagonal spaces around him. 
The staff has 2 uses, Attack and

788
00:45:37,960 --> 00:45:39,960
Defence. 
The number of damaged dice roll 

789
00:45:39,960 --> 00:45:45,200
for the staff are as follows. 
So if you are lucky and you roll

790
00:45:45,200 --> 00:45:49,240
up a really really strong priest
and he's going to be bashing 

791
00:45:49,240 --> 00:45:51,720
around in strength 9 for 
example, you're running 6 

792
00:45:51,720 --> 00:45:54,400
damaged dice. 
It's got here D6. 

793
00:45:54,800 --> 00:45:58,600
I don't know what that means. 
Should be D12 surely? 

794
00:46:00,240 --> 00:46:04,360
Let's see if staff is apparent. 
So it's got the strength, and 

795
00:46:04,360 --> 00:46:07,320
the strength should denote how 
many dice you're rolling. 

796
00:46:07,720 --> 00:46:09,360
It's got D6. 
I think that's a typo. 

797
00:46:09,360 --> 00:46:12,240
Should be D12. 
And fumbles are one to two. 

798
00:46:12,240 --> 00:46:16,760
Criticals are 11 to 12. 
That's kind of a worry, but you 

799
00:46:16,760 --> 00:46:19,160
know, what can you do? 
The criticals are nice. 11 to 12

800
00:46:19,160 --> 00:46:22,160
are nice, though. 
A start can be used to parry an 

801
00:46:22,160 --> 00:46:25,680
opponent's blows. 
A hero using a staff adds plus 

802
00:46:25,680 --> 00:46:28,120
one to his toughness. 
Wow, OK, nice. 

803
00:46:29,200 --> 00:46:30,920
Just as though they were using a
shield. 

804
00:46:30,920 --> 00:46:33,880
Well, there you go. 
A hero using a staff and hand in

805
00:46:33,880 --> 00:46:38,160
combat may not use any other 
weapon, including range weapons,

806
00:46:38,360 --> 00:46:42,440
use a shield at the same time, 
car spells while fighting with 

807
00:46:42,440 --> 00:46:46,360
the staff. 
So that's probably the you know,

808
00:46:46,560 --> 00:46:49,080
you know, I think it's again 
like the rogue is a last ditch 

809
00:46:49,080 --> 00:46:51,640
option, getting in there and 
smacking people with the staff. 

810
00:46:51,640 --> 00:46:54,560
Again, if you've got a high 
strength, you'll be dealing out 

811
00:46:54,560 --> 00:46:55,720
and dishing out. 
If you've got high weapons 

812
00:46:55,720 --> 00:46:59,160
skill, you know, you'd be 
dishing out some serious wounds 

813
00:46:59,160 --> 00:47:00,880
to those critters in the 
dungeon. 

814
00:47:01,400 --> 00:47:03,880
But yeah, I mean, they're 
really, I mean all of them. 

815
00:47:05,440 --> 00:47:09,000
I do like, I do like the idea of
all of them so far, especially 

816
00:47:09,000 --> 00:47:15,120
the rogue and the wood Faye and 
the Templar Barbarians. 

817
00:47:15,120 --> 00:47:17,280
OK too. 
I mean, again, it's kind of very

818
00:47:18,200 --> 00:47:22,520
it's a very straightforward, not
the most dynamic of characters, 

819
00:47:22,520 --> 00:47:26,320
but if you love Barbarians, you 
want to play Conan, you know, 

820
00:47:26,680 --> 00:47:31,880
and relive your days of playing 
the barbarian and and the hero 

821
00:47:31,880 --> 00:47:35,000
quest original game, then yeah, 
that that would be just for you.

822
00:47:35,000 --> 00:47:37,000
If you just don't want to think 
about stuff and you think I just

823
00:47:37,000 --> 00:47:39,880
want to just bash up, you know, 
bash stuff up and collect the 

824
00:47:39,880 --> 00:47:43,160
treasure and and collect those 
coins where you point coin 

825
00:47:43,160 --> 00:47:47,520
purse, then that's great. 
But I think all of them have 

826
00:47:47,520 --> 00:47:50,840
their good qualities there. 
And I think Graham's done a good

827
00:47:50,840 --> 00:47:54,720
job in balancing all of them out
to give them a thematic feel, 

828
00:47:55,000 --> 00:47:58,760
and also giving them some 
bonuses and perks and qualities 

829
00:47:58,760 --> 00:48:03,840
there to make them more unique. 
Now, hench men, new hench men 

830
00:48:03,840 --> 00:48:05,800
here. 
Here is a chapter presenting a 

831
00:48:05,800 --> 00:48:10,280
selection of new hench men. 
These were new when Graham wrote

832
00:48:10,280 --> 00:48:14,400
them in 1991, but some of this 
material later appeared in White

833
00:48:14,400 --> 00:48:20,080
Dwarf in 138 issue 13138 in an 
altered form, and they were 

834
00:48:20,080 --> 00:48:22,160
reprinted in the Terror of the 
Die expansion. 

835
00:48:22,680 --> 00:48:26,640
They were presented exactly as 
originally written way back 

836
00:48:26,640 --> 00:48:29,680
then, rather than trying to edit
around the published material 

837
00:48:29,680 --> 00:48:31,360
and the changes that were made 
to it. 

838
00:48:31,840 --> 00:48:34,880
You'll see where bits and pieces
were used elsewhere. 

839
00:48:35,720 --> 00:48:37,840
Readers familiar with the 1st 
edition of Warhammer Fantasy 

840
00:48:37,840 --> 00:48:41,760
Role Play will notice that a lot
of the ideas here are drawn from

841
00:48:41,760 --> 00:48:44,320
that game. 
This is because at the time, 

842
00:48:44,320 --> 00:48:48,120
GW's plan was to use Here 
Request and Advanced here 

843
00:48:48,120 --> 00:48:53,200
requests as an on ramp to induce
to introduce the mass market 

844
00:48:53,200 --> 00:48:57,240
games audience to the world of 
Warhammer and turn at least some

845
00:48:57,240 --> 00:49:00,800
of them into customers for 
Warhammer games and Citadel 

846
00:49:00,800 --> 00:49:02,600
miniatures. 
Makes sense, doesn't it? 

847
00:49:03,960 --> 00:49:06,920
OK, let's have a look at the 
first henchman Squires. 

848
00:49:07,400 --> 00:49:10,360
When a human warrior has three 
fate points, he will have the 

849
00:49:10,360 --> 00:49:12,960
opportunity to take on a Squire 
between adventures. 

850
00:49:13,560 --> 00:49:16,640
In the same way as attracting 
henchman, a hero may never have 

851
00:49:16,640 --> 00:49:20,720
more than one Squire at a time. 
A Squire pays his own living 

852
00:49:20,720 --> 00:49:23,640
expenses and does not take a 
share of any treasure. 

853
00:49:24,080 --> 00:49:28,600
However, his master must train 
him at his own expenses and 

854
00:49:28,880 --> 00:49:31,280
provide him with any additional 
equipment. 

855
00:49:31,840 --> 00:49:35,560
A Squire must must gain at least
one characteristic point, 

856
00:49:35,880 --> 00:49:40,240
characteristic point between 
adventures, or be given at least

857
00:49:40,240 --> 00:49:42,040
20 gold crowns worth of 
equipment. 

858
00:49:42,200 --> 00:49:44,880
Otherwise, he will leave and 
seek a better master. 

859
00:49:45,560 --> 00:49:49,200
A hero may never train a Squire 
to be better than he is. 

860
00:49:49,520 --> 00:49:52,160
So, for example, a hero with a 
weapon skill of eight may not 

861
00:49:52,160 --> 00:49:54,680
train a Squire to have a weapon 
skill of nine. 

862
00:49:55,520 --> 00:49:58,880
Although a Squire will fight as 
bravely as anyone on an 

863
00:49:58,880 --> 00:50:02,320
adventure, it is his master's 
responsibility to look after 

864
00:50:02,320 --> 00:50:04,720
him. 
A hero who gets his Squire 

865
00:50:04,720 --> 00:50:08,200
killed is clearly not a good 
master and loses a fate point. 

866
00:50:08,200 --> 00:50:12,440
To reflect this, a hero may 
leave his Squire anything or 

867
00:50:12,440 --> 00:50:16,200
everything in his will. 
When the hero dies, the player 

868
00:50:16,200 --> 00:50:19,680
may take over the Squire as his 
new main character if he wishes.

869
00:50:19,680 --> 00:50:22,240
That's a pretty good idea 
because it started to sound a 

870
00:50:22,240 --> 00:50:24,560
little bit negative there. 
And I thought, wow, he's going 

871
00:50:24,560 --> 00:50:28,040
to spend at least 100. 
I think it's a whole 100 gold 

872
00:50:28,040 --> 00:50:30,280
crowns to increase a 
characteristic point. 

873
00:50:30,800 --> 00:50:34,760
That's a lot, you know, leaving 
20 gold crowns worth of 

874
00:50:34,760 --> 00:50:37,200
equipment. 
OK yeah. 

875
00:50:37,200 --> 00:50:40,600
You could buy some flasks or 
some rope, those sort of 

876
00:50:40,600 --> 00:50:43,320
expendable things that you find 
through an adventure. 

877
00:50:44,200 --> 00:50:46,120
Healing potions, that kind of 
stuff. 

878
00:50:46,120 --> 00:50:48,640
You could do that. 
Yeah, Yeah, Yeah, I suppose you 

879
00:50:48,640 --> 00:50:50,960
could do that. 
But yeah, that that fact that 

880
00:50:50,960 --> 00:50:54,960
when you die, you take over his 
profile, I think that's pretty 

881
00:50:54,960 --> 00:50:56,560
cool. 
That's really nice. 

882
00:50:56,560 --> 00:50:58,520
I like that. 
So you've got the Squire 

883
00:50:58,520 --> 00:51:00,800
character sheet. 
Now the Squire starting scores 

884
00:51:00,800 --> 00:51:03,640
are the same as those as 
metadorms in the advance your 

885
00:51:03,640 --> 00:51:07,640
request rule book. 
So it goes through there. 

886
00:51:09,360 --> 00:51:11,680
And then you've got the dwarven 
and elven henchman. 

887
00:51:13,800 --> 00:51:17,200
And so this is an interesting 1.
So Dwarven and Elven heroes tend

888
00:51:17,200 --> 00:51:19,320
to attract henchman of their own
race. 

889
00:51:19,720 --> 00:51:23,680
Each time a dwarf or hero gains 
a fate point, roll on the 

890
00:51:23,680 --> 00:51:26,640
following table to see which 
kind of hench men he attracts. 

891
00:51:27,400 --> 00:51:33,440
So for example, an elf hero one 
to three human man at arms, 4 to

892
00:51:33,440 --> 00:51:36,840
6 in Elf warrior, and the same 
for the dwarf hero. 

893
00:51:38,040 --> 00:51:41,360
A dwarf or elf hero may always 
choose to hire a warrior of his 

894
00:51:41,400 --> 00:51:43,720
own race rather than a human man
at arms. 

895
00:51:44,160 --> 00:51:47,880
There you go. 
I, I like the rolling because 

896
00:51:47,880 --> 00:51:50,080
it's kind of keep it random that
you don't know who's going to 

897
00:51:50,080 --> 00:51:53,920
come to your aid, But it, it 
sort of freshens things up a 

898
00:51:53,920 --> 00:51:59,520
little bit because I, I would 
imagine the racial 

899
00:52:00,360 --> 00:52:02,600
characteristics will differ 
between the two. 

900
00:52:04,400 --> 00:52:07,200
So sometimes you're stuck 
without a, a very good marksman,

901
00:52:07,280 --> 00:52:10,080
you know, in, in terms of an elf
and you can have just more of a,

902
00:52:10,080 --> 00:52:13,240
a beat stick with the henchman. 
And in the other case, you're 

903
00:52:13,240 --> 00:52:15,520
going to have a dwarf. 
It's going to be really good for

904
00:52:15,520 --> 00:52:18,600
disarming traps and all that 
kind of stuff and be more of a 

905
00:52:18,720 --> 00:52:21,680
resilient character. 
So yeah, I think the 

906
00:52:21,680 --> 00:52:28,880
randomization does work. 
So the both the dwarf and the 

907
00:52:28,880 --> 00:52:31,800
elf carry those kind of traits 
along with them. 

908
00:52:33,960 --> 00:52:37,960
They have +1 to surprise roles 
for example for the elf and +2 

909
00:52:37,960 --> 00:52:41,600
to disarm traps and spot traps 
for the dwarf. 

910
00:52:44,040 --> 00:52:47,720
So the dwarfs armed with a 
dagger and a sword and the elfs 

911
00:52:47,800 --> 00:52:51,520
armed with the dagger, sword and
bow both have leber armour and 

912
00:52:51,520 --> 00:52:55,440
the dwarf has shield. 
So then sort of the main things,

913
00:52:55,440 --> 00:52:58,360
the dwarf has four wounds, the 
elf has three and the carrots 

914
00:52:58,360 --> 00:53:01,880
have three as well. 
What else do they have? 

915
00:53:01,880 --> 00:53:04,360
Toughness of eight for the 
dwarf, Toughness of 6 for the 

916
00:53:04,360 --> 00:53:06,200
elf. 
Yeah. 

917
00:53:06,360 --> 00:53:10,200
So, OK, you can got some pluses 
and minuses there for both of 

918
00:53:10,200 --> 00:53:13,800
them. 
I'm going to take a sip of beer.

919
00:53:13,800 --> 00:53:16,240
Guys, hang on a tip. 
Need to wet the whistle. 

920
00:53:19,680 --> 00:53:23,760
All right. 
Engineers and targeteers. 

921
00:53:24,560 --> 00:53:27,440
Alvin and Warben heroes can 
attract or hire targeteers and 

922
00:53:27,440 --> 00:53:31,040
engineers, respectively, instead
of human sergeants. 

923
00:53:32,160 --> 00:53:34,760
Sorry, instead of human 
sergeants, this is always up to 

924
00:53:34,760 --> 00:53:37,640
the hero to the side. 
The superior hench men may be 

925
00:53:37,640 --> 00:53:42,840
hired for 100 gold crowns, or 
two warriors of the Heroes race 

926
00:53:42,880 --> 00:53:48,040
may be swapped for them. 
Two warriors of the Heroes race 

927
00:53:48,760 --> 00:53:51,000
may be swapped for them. 
OK. 

928
00:53:51,280 --> 00:53:54,640
In the same way as a hero can 
swap 2 minute arms for a 

929
00:53:54,640 --> 00:53:57,480
Sergeant. 
I see both these types of hench 

930
00:53:57,480 --> 00:54:02,280
men cost 7575 gold crowns each 
to maintain between adventurers.

931
00:54:02,280 --> 00:54:05,480
It's quite expensive. 
So dwarf. 

932
00:54:05,760 --> 00:54:08,800
Dwarf engineers are very highly 
skilled in mining and 

933
00:54:08,800 --> 00:54:11,600
engineering. 
As well as being Hardy fighters.

934
00:54:11,640 --> 00:54:16,480
They have a + 4 double the usual
bonus to add 2 roles to the spot

935
00:54:16,480 --> 00:54:21,000
and disarm traps, and +2 to all 
roles to find secret doors. 

936
00:54:21,000 --> 00:54:25,720
Now that +2 to find secret doors
is very very very handy and that

937
00:54:25,720 --> 00:54:29,080
could be worth the points of 
worth the goal basically for his

938
00:54:29,080 --> 00:54:35,360
upgrades and and upkeep. 
The and I think the actual stats

939
00:54:35,360 --> 00:54:39,040
themselves are exactly the same 
as the dwarven henchman. 

940
00:54:40,960 --> 00:54:43,280
The elf targeteers are 
specialist warriors who are 

941
00:54:43,280 --> 00:54:46,640
highly skilled in the use of of 
the great elven Longbow. 

942
00:54:47,160 --> 00:54:50,760
An elf targeteer never fumbles 
with Longbow and causes a 

943
00:54:50,760 --> 00:54:53,600
critical hit on a roll of 11 and
12, which is quite sweet. 

944
00:54:54,280 --> 00:54:57,280
That means you won't get that 
really horrible feeling of 

945
00:54:57,680 --> 00:55:00,000
hitting your own guy if they're 
like 2 squares away from the 

946
00:55:00,000 --> 00:55:03,960
target once that you're trying 
to get and you roll 1 and you 

947
00:55:03,960 --> 00:55:08,440
nab some guy in the neck of your
own side in the aftermath. 

948
00:55:08,480 --> 00:55:13,040
So that's good to know and but 
they do come at a cost, 75 gold 

949
00:55:13,040 --> 00:55:16,240
crowns each to maintain between 
the ventures. 

950
00:55:16,240 --> 00:55:20,880
So yeah, they're quite costly. 
I'm just trying to think what a 

951
00:55:20,880 --> 00:55:24,760
men in arms cost. 
Is it 25 gold and Sergeant 50 or

952
00:55:24,760 --> 00:55:28,320
something like that? 
Some of the comments can can let

953
00:55:28,320 --> 00:55:31,600
me know. 
New magic items. 

954
00:55:31,600 --> 00:55:33,960
Here's a collection of material 
from the Advancer Request 

955
00:55:33,960 --> 00:55:38,000
Companion present, presenting a 
selection of new magic items. 

956
00:55:38,400 --> 00:55:41,280
Some of this material is 
mentioned in the outtakes 

957
00:55:41,600 --> 00:55:45,520
previously prep published for 
Terror in the Dark, and later in

958
00:55:45,520 --> 00:55:48,280
2025 fan released Undead 
Supplement. 

959
00:55:48,800 --> 00:55:52,240
The tables include a lot of 
items that were published either

960
00:55:52,240 --> 00:55:56,200
there or in White Dwarf, and 
those are called out used using 

961
00:55:56,200 --> 00:55:59,240
italics. 
This means the tables are 

962
00:55:59,240 --> 00:56:02,120
different from those published 
elsewhere and will be up to you,

963
00:56:02,120 --> 00:56:04,520
the players, to decide how to 
work through that. 

964
00:56:05,320 --> 00:56:08,240
New magic items, The Advanced 
Request rule book use a range of

965
00:56:08,240 --> 00:56:11,880
magic items for your heroes to 
win and use, but it can only 

966
00:56:12,000 --> 00:56:15,080
really scratch the surface of 
the range of magical treasures 

967
00:56:15,080 --> 00:56:18,000
which exist. 
As with everything you do with 

968
00:56:18,000 --> 00:56:20,080
magic, the possibilities are 
endless. 

969
00:56:21,080 --> 00:56:24,320
OK, so it just goes on to say 
there's a load of different 

970
00:56:24,320 --> 00:56:25,960
things you can roll. 
I'm not going to cover all of 

971
00:56:25,960 --> 00:56:28,480
these guys. 
It's it's, it's something that I

972
00:56:28,480 --> 00:56:30,480
don't particularly like reading 
through. 

973
00:56:30,480 --> 00:56:33,600
I like it to be a surprise and 
something new when I get to roll

974
00:56:33,600 --> 00:56:37,720
on it either as AGM for for the 
characters or the characters 

975
00:56:37,720 --> 00:56:38,920
just finding it. 
Oh, wow, cool. 

976
00:56:38,920 --> 00:56:41,120
I got this. 
I didn't know that instead of 

977
00:56:41,120 --> 00:56:43,720
trying to memorize all these, 
all these tables and charts and 

978
00:56:43,720 --> 00:56:45,720
find out exactly which, which 
ones are the good things, which 

979
00:56:45,720 --> 00:56:52,680
ones are not so good. 
But I do like the I do like the 

980
00:56:52,680 --> 00:56:55,080
names of them. 
I think that that that what's 

981
00:56:55,080 --> 00:56:58,560
missing in a lot of the early 
magic items where it's just like

982
00:56:58,560 --> 00:57:01,800
a sort of sort of plus one 
strength, sort of, you know, 

983
00:57:01,840 --> 00:57:05,800
plus one initiative or whatever,
whatever it was shield of plus 

984
00:57:05,800 --> 00:57:07,840
one toughness. 
It was there's no names. 

985
00:57:07,840 --> 00:57:11,840
And I think they've named a lot 
of the items here, which is 

986
00:57:11,840 --> 00:57:15,440
quite a cool. 
So it it reflects what 4th 

987
00:57:15,440 --> 00:57:20,280
edition did with their magic 
items, you know, so that's nice 

988
00:57:20,280 --> 00:57:24,880
to see. 
But yeah, very pretty generic 

989
00:57:24,880 --> 00:57:26,560
names. 
They just tell you what it what 

990
00:57:26,560 --> 00:57:29,840
it says on the what what they 
say, what they do, you get the 

991
00:57:29,840 --> 00:57:33,080
title pretty much defines what 
they're going to be giving you 

992
00:57:33,080 --> 00:57:37,080
is an advantage, which is cool. 
So lots of tables there and 

993
00:57:37,080 --> 00:57:41,960
stuff like that. 
Things for magic, bows and and 

994
00:57:41,960 --> 00:57:44,960
all that kind of thing, swords 
and Shields. 

995
00:57:44,960 --> 00:57:49,040
And then the last part, the very
last page goes through new 

996
00:57:49,040 --> 00:57:50,400
spells. 
So we'll have a look at those 

997
00:57:50,400 --> 00:57:53,320
because these are indeed new. 
I don't think they've ever been.

998
00:57:53,800 --> 00:57:56,720
Well, hang on. 
They could have been released 

999
00:57:56,840 --> 00:58:00,920
now, these could have. 
These could have come out in the

1000
00:58:01,040 --> 00:58:03,560
Terror of the Dark supplement, 
and I'm just not aware of them. 

1001
00:58:04,160 --> 00:58:06,200
So here's the last of the 
Advancer Request Companion 

1002
00:58:06,200 --> 00:58:09,600
chapters in the form of this 
rather strange handful of 

1003
00:58:09,600 --> 00:58:12,000
spells. 
It is likely that they would 

1004
00:58:12,000 --> 00:58:15,240
belong to the College of Light 
based on the three components. 

1005
00:58:15,840 --> 00:58:18,680
I'm sorry, based on the 
components required, but players

1006
00:58:18,680 --> 00:58:21,440
are free to use them as they 
best see fit. 

1007
00:58:22,280 --> 00:58:25,320
Maybe you have a particular 
character that you can run 

1008
00:58:25,320 --> 00:58:28,880
through your adventures and 
maybe they have these three 

1009
00:58:28,880 --> 00:58:32,680
spells as a as a, an enemy 
character kind of thing. 

1010
00:58:33,240 --> 00:58:35,360
You could do that. 
So let's have a look at them. 

1011
00:58:35,360 --> 00:58:38,040
The first one's disarm 
component, Silver arrow. 

1012
00:58:38,720 --> 00:58:41,640
The wizard snaps the arrow in 
two and every weapon in the same

1013
00:58:41,640 --> 00:58:43,960
room accord instantly crumbles 
to dust. 

1014
00:58:44,360 --> 00:58:49,200
The spell does not affect magic 
weapons nor natural weapons such

1015
00:58:49,200 --> 00:58:51,600
as teeth and claws. 
Now that's a really powerful 

1016
00:58:51,600 --> 00:58:55,080
one. 
Life Haven component Coffin 

1017
00:58:55,080 --> 00:59:00,040
Splinter The wizard holds up the
coffin splinter, and as he 

1018
00:59:00,040 --> 00:59:04,240
chants the incantation, it 
grows, becoming transparent as 

1019
00:59:04,240 --> 00:59:07,720
it stretches to enclose the 
whole of his death zone, 

1020
00:59:08,160 --> 00:59:11,240
including diagonal squares. 
The barrier stays in place until

1021
00:59:11,240 --> 00:59:14,600
the wizard moves, until he's hit
by any weapon, or until he 

1022
00:59:14,600 --> 00:59:17,200
become sorry until he chooses to
dispel it. 

1023
00:59:17,680 --> 00:59:21,080
No demon or undead creature may 
cross the barrier or attack 

1024
00:59:21,080 --> 00:59:24,800
through it, even the spells. 
Even with spells or range 

1025
00:59:24,800 --> 00:59:27,080
weapons. 
Although the wizard may not move

1026
00:59:27,280 --> 00:59:29,840
vital car spells while 
maintaining A barrier, others 

1027
00:59:29,840 --> 00:59:32,520
may move or attack through it at
will. 

1028
00:59:34,680 --> 00:59:37,840
That's an interesting one. 
OK warding component. 

1029
00:59:37,880 --> 00:59:40,440
Silver shield. 
The wizard holds a silver shield

1030
00:59:40,720 --> 00:59:44,320
before him, and as he as he 
chants the incantation, the 

1031
00:59:44,320 --> 00:59:47,280
shield grows, becoming 
transparent as it stretches to 

1032
00:59:47,280 --> 00:59:50,160
enclose the whole of his death 
zone, including diagonal 

1033
00:59:50,160 --> 00:59:52,600
squares. 
The barrier stays in place until

1034
00:59:52,600 --> 00:59:56,040
the wizard moves, until he is 
hit by any weapon, or until he 

1035
00:59:56,040 --> 00:59:58,800
chooses to dispel it. 
No spill cast outside the 

1036
00:59:58,800 --> 01:00:01,720
barrier will have any effect on 
those inside it. 

1037
01:00:02,120 --> 01:00:05,760
Although the wizard may not move
fight or car spells while 

1038
01:00:05,760 --> 01:00:08,960
maintaining the barrier, others 
may pass through it at will. 

1039
01:00:09,520 --> 01:00:12,160
There you go. 
The other three spells possibly 

1040
01:00:12,160 --> 01:00:19,040
used for, I don't know, maybe 
one of the characters in the in 

1041
01:00:19,040 --> 01:00:21,080
the. 
What's it called again? 

1042
01:00:21,520 --> 01:00:25,320
I've forgotten it. 
The supplement, the, you know, 

1043
01:00:25,320 --> 01:00:28,120
the undead one, That's what, 
that's what we'll call it. 

1044
01:00:28,120 --> 01:00:31,040
We'll rename it the undead 
supplement, the undead one. 

1045
01:00:31,160 --> 01:00:32,920
But Terror in the Dark, that's 
it. 

1046
01:00:32,920 --> 01:00:34,800
It's sort of coming to coming to
me again. 

1047
01:00:34,800 --> 01:00:36,440
I've never played it. 
I've never played Terror in the 

1048
01:00:36,440 --> 01:00:38,440
Dark. 
So I look forward to running 

1049
01:00:38,440 --> 01:00:42,480
that adventure at some point in 
the very far future as it's been

1050
01:00:42,600 --> 01:00:47,320
taking an age just to get these 
initial ones off off and 

1051
01:00:47,320 --> 01:00:50,520
running. 
But I do do enjoy looking at 

1052
01:00:50,520 --> 01:00:55,800
that adventure and all the all 
the quests involved with that. 

1053
01:00:56,320 --> 01:00:59,080
And obviously it involves A 
Leech master and you're going to

1054
01:00:59,080 --> 01:01:02,440
have to go hunt him down and 
kill him and all these undead 

1055
01:01:02,440 --> 01:01:04,680
minions as part of that. 
So it looks really cool. 

1056
01:01:04,760 --> 01:01:07,960
Anyhow, guys, that's pretty much
wrapping up our look at the 

1057
01:01:07,960 --> 01:01:13,120
wonderful compendium that both 
Graham Davis has released for 

1058
01:01:13,120 --> 01:01:16,080
our enjoyment for our love of 
adventure request. 

1059
01:01:16,600 --> 01:01:21,800
And also a massive thank you to 
Eric Lidstrom, who put this all 

1060
01:01:21,800 --> 01:01:24,600
together and edit it for him and
did all the layout. 

1061
01:01:25,080 --> 01:01:28,160
So you can just print it out. 
We'll have as APDF on your on 

1062
01:01:28,160 --> 01:01:31,880
your PC or better still, print 
it out and put it with all your 

1063
01:01:31,880 --> 01:01:36,600
other compiled advanced requests
materials and paraphernalia that

1064
01:01:36,880 --> 01:01:39,800
you want to use it through your 
games and adventures and have 

1065
01:01:39,800 --> 01:01:42,440
fun with those characters. 
I'll I'll certainly want to give

1066
01:01:42,440 --> 01:01:45,320
them a go and that's for sure. 
Right, guys? 

1067
01:01:45,320 --> 01:01:47,640
Well, I think I'll wrap up this 
score talk today. 

1068
01:01:47,640 --> 01:01:50,400
Hope you guys enjoyed it, thank 
you very much again for 

1069
01:01:50,400 --> 01:01:53,440
listening and look forward to 
bringing you something new soon.

1070
01:01:53,680 --> 01:01:56,360
OK, Until then, take care of 
yourselves and good.

