Hello everybody. And thank you very much again
for tuning in to another Gork Talk podcast.
Hope you guys enjoyed this one. Not exactly sure which direction
we'll take this one in, but. Hopefully it'll be.
Entertaining nonetheless. Thank you very much again for
your support for April guys and for March, I really appreciate
it because I know some people have been here for a very long
time, very long indeed. Ever since I started this I went
through and scrolled through and just double check all the names.
For the glory wall. That accompanies each of our our
report videos that I'm now editing for the one I did with
Yepe just before, literally hours before I went on a plane
to Australia where I am now recording this.
And it was a really fun game. Really fun game, very fast and
furious. But I think you guys will enjoy
it. It's kind of short and sweet
just the way we like it. It's a 1200 point game of
Waltham Goblins versus my High Elves.
And it was all my models because Yep, they couldn't bring his
stuff this time. But hopefully next time when he
comes to visit Japan, he'll bring his beautifully and
glorious painted models with him as he's a very accomplished
painter and modeller, as you've seen and being graced with of
photos over the years with Yep, doing his orphan goblins, dark
elves, and I think he's doing a scavenger me this time.
So that'd be really good to see as well.
So really great to catch up with him.
Fantastic guy. He's been following and
supporting the Crown Command ever since I started.
And I do remember him sending out a e-mail to me at all about
the Call of the Crown Challenge and how to get involved and
everything all those years ago. So it's been wonderful to
reconnect with him and meet him in person and have a game and
roll some dice and have some fun.
This is a shame which couldn't have been for longer in the end.
But. We did what we did what we.
What we could do on the day. And I think it was all all
around quite successful. And I hope to meet up with you
up there again at some point in the future.
I'd love to come to Denmark and plan his glorious table of
beautifully crafted terrain and and see his models in person.
But, you know, he got to accomplish one of his dreams and
that was to come to Japan and on his sort of, yeah, sort of a
dream trip, voyage to New Zealand and then later coming to
Osaka and then Tokyo. And of course, now he's back
back home. And he got his, what they called
again, Neo sable brushes, the ones I used to use, the blue
handled ones in Japan here. He managed to find some on his
trip and brought them home and now he's painting up some, I
think some dark hills or something with them.
So hope they go well for you. Yeah, pay and hope you're
listening to this one mate and. Look forward to that battle
report, hopefully. Fingers crossed.
God blessing me this weekend if I get some time to do some voice
over, all the editing on the actual footage is done.
I'm just using this really old PC, this Mac iMac for my sister,
which I'm glad to have to actually have something to work
on, to record this on. But it is straining under the
very small amount of data on it. And so I've got to be just
careful about how I manage that. But in the meantime, you've got
to listen to the deep dive of the Revenge of the Doom Lord,
which is a really good one. I really enjoyed that.
And it's got a nice chat with Dave talking all about bringing
out your lead at the end and why you should go and what the
importance is of the and the history of bringing out your
lead. And, and I really enjoyed that a
lot. So if you haven't listened to
it, guys get stuck into that this week.
And I'm also working on the chaos magic, sort of the last
and final segment of one of battle magic.
That was a long one in the end of which I really enjoyed
though, because it breaks it down into different spell laws.
And I don't think they touched on the magic item somehow.
I think we just went over the magic.
Spells. But not the actual magic items.
So maybe there is another one coming.
I don't know. Maybe the guys have already
recorded it, I'm not sure. I'm sort of losing track.
But I know this is the last one that Mattia sent me as part of
the deep dive crew part of that project, which has been
fabulous. And again, I I hope to find
another group of willing participants to do something
related to the 40K side of things.
The law or? The going through, breaking down
all the supplements and, and the codexes and all that kind of
thing. Because for anything, it's just
nice to listen to in the background as you're doing
certain projects to give you the inspiration, give you some
knowledge. Because a lot of things I don't
know about, especially the 40K side of things.
And they'll be nice as a primer when you're under undertaking a
project for the Cowabunga painting challenge, for example,
or the Call of the Crown fantasy related kind of deep dives or
recreating about a report such as the Revenge of the Doom Lord,
which we hope to do at some point in the future with Shiro.
That's Adam and Sam and myself at some point in the future.
Probably not this year, maybe next year.
We'll have to see. Anyhow, guys, look, I wanted to
say a massive thank you. As I said, I went through the
glory wall to check make make sure I got all the patrons names
on there. And I want to say a massive
thank you to two people, the aspect painter Nate all the way
in Canada, it looks like. So three days you decided to
come become an all paying boy. So thank you again, Nate.
And thank you again for your messages too.
I always like to give us a personalized message to patrons,
patrons who come aboard and check out what we're doing here
and thank them for their support.
And he said in reply, and I don't think Nate would oppose me
reading this out publicly, but this is just a big thank you for
you and all that you do and what you have built here.
Your efforts and clear passion have resulted in the valuable
community networking hub and the endless hobby and gaming
inspiration and motivation for all of us who spend time
indulging in what you and your collaborators provide.
Cheers and all the best for you and your time back in ounces.
So thanks again, Nate. I appreciate that mate, and also
to. Joe.
Mate, good on you Joe. Thank you so much mate.
And also Joe is one of the younger ones.
Of our group. They said hi Josh, thanks for
the message. I first saw some of your older
painting videos and became a huge fan of your style.
The bold, saturated, nostalgic colours really appealed to me
despite my first introduction to all Have a Fantasy as a kid
being in the 2000s as the red arrow was being replaced by the
6th edition grim, grim look. So yeah, that's, that's a long
time ago, this light down. Well, back in the era of Lord of
the Rings and all that when that was coming out.
And of course, yes, 6th edition became very prominent and the
style changed and everything as well.
So it looks like Joe picked up his Brian Nelson sculpt that is
really coming around to the Kev Adams pieces as well.
I mean, they both have their unique qualities and I've
enjoyed some of the, I think, I think it was Brian Nelson's
Savage Orcs. I think I might actually have
some of those which are really nice too.
And the very original orc models he did in metal were really
nice. Actually.
I think I even had some of those at some stage.
That was during the end of 5th edition, I believe.
But he's become more inclined to the brightness of 4th and 5th
edition. Here we have a style, and the
channel at Chronic Command has been a great way to immerse
himself into that era of the hobbying or the hobbying era.
I should say. That he missed out on.
He got lucky and managed to snag a couple of the Orc mate orders
that GW just released a week or two ago and look forward to
trying to replicate some of your colour schemes.
And I also plan to try out my first non metallic metal on
them. Fingers crossed that he can
figure that out. I've popped onto your discord.
Too. And look forward to seeing what
I can learn from the community you've built.
Look forward to keeping up with your new videos.
Cheers mate, walk bless from Joe.
So thanks Joe, I really appreciate your comment and your
lovely message there as well. So that's been great.
And we've had a few people leave unfortunately.
But thank you so much again for your patronage and for your
support over the time. And I look forward to meeting up
with more of my patrons and getting connected with them and,
and talking to them because I, I enjoy chatting with people.
You don't have to become a part of the inner circle as you like.
That's not important at all. But yeah, meeting people who are
part of the Crown of command, it was always really nice.
And to hear where they're from and what part of the world
they've grown up in. And as I've done with many
people from many different parts of the world and how they got
into the hobby and what their gateway into the into the hobby
was and what their first miniatures were and all that
kind of stuff. So if you are a patron.
Here or a free member and you want to Share your story with me
and all the rest of the guys here at the crown of command
please don't be shy get in touch and we'll get you get your voice
on the. On the podcast.
So we really look forward. To doing that with you and
expanding the the sheer catalog of podcasts already available
and stories already shared. It's been great to do that.
And I think it's next month because now we're April and next
month will be. The sixth year.
That we've done this. So April, sorry, May the 6th I
think will be the the anniversary.
For the 6th. Year of the Chronic command,
which has been fabulous. So now just quickly before we
get to the hobby hangovers, because there's a lot to cover
and there's still more stuff popping in on this on the thread
as I go through this. But just to give you a bit of a
bit of a look into what I've been doing since I've landed.
That's now a week ago. I've been in Australia and I've
got my stuff set up. My sister kindly sent me or let
lent me this Mac to use so I can at least do some editing and
some recording and a little art desk that mum's had for years.
I I remember she had this when I was in high school and she would
sit here, sit in the living room watching, I think days of our
lives or whatever and doing her art and drawing and mum's done
so much stuff. I'll, I'll do, I'll have to do a
video for you guys exclusive for here and maybe part of the sort
of thank gawk it's Friday videos or whatever as I'm sort of
confined to this house. So we might as well start
showing off what's in here. It's kind of like a museum
really. It's got so much artwork and
antiques and everything. So I hope you find that somewhat
entertaining guys. We'll have to find out.
So if you're an art lover or antique lover, you're going to
love it. If you're not.
If not, then maybe it might. Might not be for you, but we'll
see. But what I've been doing since
I've touched down is I've been starting, I started on some
commissions, one for Zayn, for a Death Wing army, all these Death
wing glorious Terminators from second edition, which have been
fabulous to do. Really love that.
Got some other things as well, some other little bits and
pieces also for commissions. And I'm just trying to get as
much done as I possibly can in the time that I'm here so that
when I get back, I can start sending some long-awaited
painted models to people who have very kindly sent them to me
as part of EPI LED studios. So again, I'm in your debt guys
for that. So I hope you guys enjoyed that.
And hopefully some painting videos.
I haven't done any this week, but I hope to do some maybe next
week. One on the death Wing, How I
approached that as a project, how I've done it without an
airbrush and, yeah, overcome all those kind of hurdles because I
had to rush in a hurry. To get to Australia so I had to
BA basically prep everything before I left and just.
Hoped and prayed to gawk that everything will be OK.
And I had everything here and I'm still missing a couple of
things, but that's OK. And I've just sort of just dealt
with the process the best I can to get this project done and and
finish before Zayn before I go back so I can give it to him and
he can take it to the sustained fire event later this year,
which I'm looking forward to seeing the videos and photos of.
And I've also got a prize to paint for that that'll be good
for a painting video, I can tell you that.
Let's dive back into the hobby hangovers.
Now. I'm not sure exactly where we
should start. We'll start from April 8th from
8th when he has these components for a chaos.
Also a chaos Lord. And looks like it's a range of
various different parts. Looks like a blood letter body.
Like a blood letter champion and OK metal shield from somewhere.
OK, now we're going on to I think Zogg Rot with his amazing
looking great Gargant which looks fantastic and I'm happy to
reconnect with Alessio. Only recently when he sent me
some photos and I can't remember exactly what the context of the
the conversation was, but it was nice to hear from him and he
showed me some pictures for Old Demon.
Maybe he was asking me if I was entering Old Demon, which sadly
again, I'm not because I'm here stuck here in Australia and I
didn't have any models to paint for it anyway, even if I wanted
to enter old and demon. Unless it's one of the
commissions I'm doing for somebody as a one off, but then
photography would be an issue and I don't have backdrops, I
don't have the proper lighting yada yada yada.
But I'm glad you guys are doing it.
I know Dietz will be definitely doing it from Ann Blue Doom and
unless he's got this amazing looking Gray garden, it looks
incredible, such beautiful looking colors.
And I love the feet especially, which I think he had to print
off because I don't think it came with feet or something like
that. Maybe when he bought this
Amicast Gargot. But what a glorious thing it is
and a more enormous basis sits on and I love the model effect
of the metals he's put on there and the free hand is executed
perfectly. I'm not sure if unless he's
using an airbrush to do that, because even I would struggle to
do free him so neatly, but if that's the case, well, he's
doing a damn sight bloody job better than I could do.
And I'm sure Gore can walk smile happily upon this great
gargantuan beast of metal and steel and rivets as it looks
absolutely glorious and we look forward to seeing that finished.
I don't know when the Olden demon's on, actually.
Is it in May? No, it might be and he's also
got with that a model I don't have in my orphan collection,
but I'll have to get one. I think it's as Egg the
Slaughterer and it's, I believe Gary Morley.
He's done a beautiful job on that as egg model.
I love it. I love his face and everything.
It's great. Really cool looking model,
beautiful paint job. Alessio, mate.
I love the little gemstone on top of his helm, the way you've
done the skin tones, Everything about that looks really nice.
So I wish you all the best mate, in the competition or the
challenge or whatever they want to call it.
And I know you're competing against the best, the very best
out there, but good luck to you mate, and I hope you do really
well. Now, what's Nathan showing us
this time? Me 23, Rotherham as proxy as
Cathlon Cathayan Rebels. I think that's what they are.
They're actually really nice models too.
I like the faces on them and I feel like I've talked about
these before. Maybe I did, I don't know.
This is the second day I'm recording this because mum woke
up and she tried to get in here, so I had to stop recording.
But I do particularly like the faces that you've done in here,
Nathan. I like those.
I like the models themselves, actually.
They're quite cool actually. Yeah, very good.
Very good indeed, and Zorgat's showing off his massive goblin
green base with the grey gargant and a mighty green base that is
400 millimeters as if size doesn't matter.
Well, that's almost a That's almost the playing base of some
people's tables, no doubt. On a related topic, I was able
to score some Citadel Goblin Green at a local antique store.
Still in good condition and not dried out or separated.
Is of course talking about the hex bottle hex pot of goblin
green that was available during the 90s.
So really good Lseo, good to see you.
It's in good hands mate. Hands are moving on to some
sneaky gits after showing off his beautifully painted Archer
unit I believe. They're absolutely gorgeous and
a person Matt says a person at work.
Give me one of a one arm skeleton they found.
I thought why not be fun to slap some shade on him at some point.
There you go, A1 arm skeleton. Well, as if they needed two
arms. You know, they just need teeth
and one arm to get thrust that spear into the belly of some Umi
that's unsuspecting in 80s finished off.
I believe that's the finished pictures of his incredible
Empirative Titan. I'd like the head.
The head that's white. It sort of separates that blue
cabling that sort of breaks up the the colors here of the
silver and red and gold. And I know Eddie is a big fan of
the speed paints or contrast paints method and it seems to
really work for his style. I think it's it does really nice
work on the on achieving those non metallic metals.
We sort of talked about that with these melon oils.
It's all non metallic metals it's using so looks fabulous
mate. I know you're really happy and
you're willing to. I don't know who you're going
to. Maybe it's your gamer club
friends that you hang out with that you're going to unleash
this beast of steel and might in the name of the emperor upon and
by God, I've never seen anything like it.
And I'm sure many people will gather around the table and
think, wow, I remember that when I was a kid seeing that in the
cost of fortune or I remember getting the title agents box set
and everything. I think they were like 15 lbs
back in the day. I think now and now look at
them. They're like worth hundreds of
pounds. So well done 80 and good luck
with that mate. Hope you got the data facts
sheets and everything for it too.
And all the tokens, because I remember when we played hours,
we needed quite a lot of tokens and, and big data facts for
that. Aha.
So this is what I believe lost Ericsson's working on the
Invaders banner. Which looks fantastic, it
reminds me of the Megadeth Eddie, the guy at the front
cover, his kind of face with a Viking like helmet and beard and
everything. Again, sorry mate, sorry guys,
my voice. Holy hell I wish I could.
Wish I could get over this. He spent the evening painting
the banner and converting his Norse army standard.
I'm no artist, but pretty happy with the outcome of the banner.
Got to paint up the bearer now. Well, I think it's absolutely
brilliant, mate. I'll be really happy with a
banner like that, that's for sure.
So I don't think he's done a brilliant job on it.
And equally the banner bearer is awaiting his banner.
And Adam, Adam of Doom over there in Denmark.
There's a walk on a weekend coming up and I remember seeing
Adam's stuff for the first time before I knew Adam with his
gorgeously painted wood elf army.
It's very unique. He's got some wood answer riding
bears. Are they wood answer riding
bears or bear? Not bear riding wood answers.
But it's a really unique looking army and beautiful banner as
well because we know Adam's an artist, a professional artist,
so he really puts and lavishes all that effort on doing all
those nice details and stuff. That was nice wall paint on the
skin of these guys. And I think this is the first
clear photo I've ever seen of them.
I've only seen them in the Warhammer Renaissance Group
photos and stuff of the battle day.
So it's nice to see that. Madam, thanks very much for
showing us mate, and I hope that you had a good weekend.
If it's not this weekend, it was could have been last weekend.
And he also scratched build a dry champion, which looks
fantastic. Looks like it's parts of a
dryad. And then he sculpted the torso
and maybe the face and other, other areas of it and looks like
he's stomping on a goblin or something like that by the look
of things. Those dirty, pesky goblins.
Here we go. I can see a better image now.
Yeah, that's great. So it looks like the goblin is
just about to get squashed. That's a brilliant.
This angle is brilliant, mate. I won't use that as a cover
photo. That's awesome.
That's that's really nice then. Really good to see that as well.
Yeah. Very inventive.
Oh, here we go. Is Jim's commissar.
Oh, here we go. Got some notifications here on
the PC. I was going to lay off, lay on
my sofa, but Johnny Watson live stream got me in the mood.
Well, I don't know. Johnny could do that to you,
mate. That's good, so I made a Eric
and he certainly did. Looks like he could apart from
one of the now I don't know the actual basis of this, maybe it
is a commissar base of a model, I'm not sure.
It looks like he's using an orc power call as one of them.
But a great conversion though indeed mate.
Absolutely. Matt Scott, some kind of
publication here. The Goblins is here with
Warhammer. It was like 5th edition.
They're mean, they're green and they've got big balls.
Looks like a White Dwarf issue that he's coming through
actually about fanatics. Good stuff.
And in that time Jim has also painted his Yaric, which looks
fantastic. I know it's got a back battle on
it. Looks glorious mate, So well
done. Enjoyed seeing that and Matt's
attempting to paint his one armed skeleton with a bit of
contrast. Skeleton hoard.
I've been, yeah, interested about that because I was seeing
that doing that with my Death Wing, but I really wanted a
particular kind of shade of color.
But that works out well, that skeleton hoard.
I'll have to again, look into doing some experimentation with
the probably the Valeo Express paints when we get back to
Australia and see how they go. And and he's also Matt's also
working on Niblet, a little battle, battle standard bearer
for the goblins, which it looks wonderful.
You're just missing the forearm, mate.
So don't forget the forearm. I did.
I think I did the same thing and forgot about it until the end
and just put his hands in and then feel like, oh shit, hang
on, you've got to paint the forearm as well.
So just a reminder, this is 4 days ago.
I don't know how how how much of A help that would be for now,
but Johnny's painted in his live stream, which I had to try to
catch as much sharp as I could with his Doom Divers.
That's all done and ready for this coming Friday or this
coming Saturday's Big Wiper event.
We look forward to seeing more coverage of that.
And Lee has got probably one of my favourite war dancers painted
and I believe, what did he say about this model?
I know it's from the Tear of the Dark, the Terror, like he's
doing all of the miniatures from every single one of the Mate
monster matrixes, which is a nice idea.
I know that the other person's doing that as well, but
apparently this was an L4 answer from the Terror of the Dark that
finally made it out of the painting cue and onto the board.
Looks wonderful mate, I liked. I enjoyed your last video too
looking at the heroes, so I'll equally look at enjoy looking at
future videos featuring all the other models you're painting as
well. Great stuff Matt's got his
delivery of a brother's friend's army, which he's thinking about
painting as war games Atlantic classic fantasy skeleton hoard
in a sort of a what is it Roman style theme Shields and helmets
and everything. So hope you enjoy doing that
Matt, unless he has got some more updates on his painting of
the great Gargant and as Egg Jim got to play Space Crusade.
So three return tickets to the Stalger Fay as the Stalger Ville
please. Finally got to play Space
Crusade at my local club with a couple of chums last night.
Great fun. Well, you beat me to it because
I haven't actually played it yet and I'm glad that you guys
enjoyed it. So I know it's kind of difficult
for the Marines to complete their objectives, but I hope you
had fun. Maybe rely on a bit of luck and
what cards you draw and that kind of thing.
Not sure how lenient your GM is on the day, but yeah, that is
nostalgia Bill for sure mate. OK, I'm going to scan forward a
bit here to David's War Master picks, which he always does a
wonderful job in photographing the models he's painting and the
terrain he's made. So looks like all these
wonderful units of skeletons and it looks like they're dead.
They're done. So his thousand points is
finished, right? I believe.
I think this was kind of the the the date that they were going to
do it by him and Adam. So Adam's going to show his
empire, Armenia. This was nice close-ups of looks
like a Wraith that's mounted on a horse, a skeleton steed I
should say, and a wizard, a necromancer maybe and other
units which looks fantastic. So well done David.
Congratulations again on completing another little hobby
goal for yourself mate and I look forward to seeing you guys
play some wall master in the future.
And Ed's almost finished his 30K Night Lords building.
Fetish for now and hoping to make some second edition
progress this week. Busted open.
This blister to get them cleaned up and base ready to spray next
week. What are they?
They are little rattlings and they came five to a blister.
How smart are them? Imagine they gave you 4.
So that was very clever. And thank you Games Workshop
having the decency to give you 5 rattlings to a blister.
And maybe they were the only 5 models they ever they ever
designed for that range, I'm not sure.
Jim Bob says sorry but not sorry.
Finally finished his critter. Can't say I love him, but I had
an overwhelming urge to get him painted.
I was stalled for a week or so with painting his armour, which
I had thought to paint in realistic metallics.
Then it occurred to me to look at the early Orcs and Goblins
books for inspiration. Two hours later he's done and as
far as I'm concerned I'll pick up a base for him next week at
the Scottish National Scale Model show no doubt along with a
lot of other stuff that I want to don't necessarily need.
OK well that's good mate. I thought this was for the
actual competition or the model show.
It looks like you're just going to get a base for.
It I think, I think you've done a great job on it.
The armor looks nice. I like the red that you chose
for the armor. And yeah, even even for me, like
going back into Baron's War and stuff and looking at all the
painted armor. I mean, historically even they
did that, you know. So yeah.
And the inspiration of course came from the orc champion from
the 4th edition, Kev Adams Orcs. So he also had red armour, red
helmet and and all that. So yeah, you know it.
So it opened up my eyes too. Like in in reference to the
Barons War stuff I thought. Gee, really?
They painted their armour. That's amazing with some news on
the Steam that a whole range of Warhammer games will be coming
along, even though they're on good old games already.
I don't know if Steam are going to make them better or they're
going to be exactly the same or something, I don't know.
I had a look to see if they were going to be Mac compatible but
unfortunately the older games aren't, which is a shame as I
would like to have picked up a couple of the games but you need
an emulator for that I think. Which I don't know if I'm going
to be. Unless I have two computers and
I can use one as an Ebola emulator, then I don't think I'm
going to risk it because I don't want anything to go wrong.
But I'm glad you and guys are enjoying it, especially Final
Liberation and Shadow of the Horn Rat.
Tails gate dark. Omen, battlefield Gothic and all
those other great games of that time.
So enjoy that guys and lost Ericsson has finally got a unit
finish N slingers from the Citadel historical Dark ages
range that was made around 1981 to 1983.
Does get more alt hammer than that.
These minis are definitely of an age and not as polished as more
modern minis. They have a certain charm for
me, mostly driven by nostalgia. Hopefully when I finished I'll
have a Norse army suitable for those.
Second and 1st edition. One of fantasy battle scenarios
that appeared in the rule books and compendiums of the first
half of the 1980s. Well I hope so too for you mate.
You've put a lot of effort and work into these so it'd be great
to see them in a scenario or something.
I was also going to mention that if you want to play them in 4th
edition, I believe there was a Citadel journal article with a
Norse army list in it. And of course.
In more modern games, Warhammer Renaissance has a Norse army
list in there as well, so you've got many great options to play
them not only historically but fantasy wise within Warhammer.
Lots of great options there for you.
And he's working on some husk skulls and berserkers which look
fantastic. It looks like Matt has been
really working hard and been distracted with this new
skeleton project, so he's cleaned up some.
Also some Brian Nelson plastic goblin night goblin arches and
he's got him on a sort of old world movement tray base and has
also got his skeletons ranked up and ready to prime and paint.
So good stuff mate. I hope you enjoy that for your
brother's friend and I hope they appreciate the amount of time
and effort you're putting into that.
I'm just going to pay you in beers and whiskey or something.
Actually, I just painted a model for my friend Chris and he said
how do you, how much do you want for it mate?
And I said, well, I have a carton of Stella and a bottle of
whiskey. He said Yep, done deal.
So that'll be coming next weekend.
Which would be much. Much needed supplies to keep
this drunk man in Australia down under.
Keep going the fuel I need to keep me going.
Well guys, that pretty much wraps up our hobby hangovers.
Thank you so much again for putting your work and love and
projects into for us to go and see and have a look at and
comment on. I really appreciate that.
OK, so now we get to cover a little compendium for Advancer
Request, which I've been meaning to get to around to for our
patron error here, and I had directed him to post it up in
our Discord forum, which he has kindly done.
What is your name on Discord by the way?
Lincoln. So he's been working directly
with Graham Davis. I think Graham Davis was
responsible for Terror in the Dark expansion for Advancer
Request, and a lot of the materials that he wrote during
his time at Games Workshop were never released.
So he found maybe maybe paperwork that he had leftover
from the studio or on file, whatever, on a disk, on a hard
disk or something. Maybe all these files that he
had thought had been lost forever, but now they're here
for people to use. Any advance here requests?
And I want to say thank my of course, of course, Marcel and
people other people who directed me to this.
I just it just hasn't been on my radar time wise to get around to
it. But now that's all going to
change because we're going to cover it.
And I think this is all compiled together.
So I knew I knew there was sort of things scattered around the
place, but I don't think this is all of it.
I think there is more stuff, but maybe it was kind of either
already covered in one of the supplements or in White Dwarf
and it just seemed not that necessary to cover it here.
So I think this compendium covers all the new stuff that
you can add and bolt on to your already existing rules of
advanced requests, whether it be the original rules or the
advanced, what's it called? Enhanced advanced here requests.
You can easily put that into there as well, giving some new
heroes like a Templar or Wood Fay barbarian, well the
Barbarians already in the enhanced version, a rogue and a
priest and some new hench men like Squires, dwarven and elven
hench men and engineers and targeteers.
New magic items and new spells. Now I haven't had time to
compare the new magic items with those of the enhanced version or
those in White Dwarf. Maybe they have been duplicated
there. I think the of course, the
advantage of enhanced advanced here requests or just having all
of those charts in White Dwarf magazine where you could
photocopy them. And or if you're really clever
and you have a lot of skills like Eric has, you can sort of
cut those out and make your own little charts and tables and
stuff to roll on as you play to speed up things along the way.
So it covers new heroes. And so we've got the Templar,
which basically acts as a warrior, but also can cast
spells. I quite like this, this
character. He's pretty cool.
And you can think of some really nice, very old Perry designed
models way back in the 3rd edition that you could use for
Templars. Maybe the War Games Foundry have
some nice stuff there too that you could use or other
manufacturers, of course, that give that nice feel to it.
A nice Templar. But basically he uses light
magic during the game and he has he has to choose those four same
spells, but he has to buy them. He can't.
He doesn't get them for free like a wizard does at the
beginning of the game. And he has to test every time he
wants to cast one of those spells.
And if he fails, he can use a fake point to convert a failure
into success. But the great advantage of
Templars, and I like this, is that you have a free choice of
weapons and armor. So you can have heavy, a heavy
army if you wanted to. It's really these faith spells
that they're using the light magic that's makes them shine,
gives them that extra little added thing that they can use
during the game that might benefit healing other party
members. Maybe.
Again, I haven't really got a, a comprehensive look at light
magic. I've never used light magic, but
I'm I'm, I'm thinking that, you know, going by this, that it's,
it's really mainly a healing kind of.
Set of spells. And aiding, really aiding
buffing and healing. So, So on returning from an
expedition, a Templar must give half of his of his wealth after
dividing treasure, but before buying anything or paying for
hench men to the poor. So that's the that's the
drawback. That's where you need to pay to
the poor and half of what you make.
And a Templar may not take an apprentice or a Squire.
So there you go, wood phase. Wood phase are elven warrior
Wizards. Now in advance your request, you
have the elf from here request that you can take.
That's the high elf. And they also have an equivalent
in enhanced advance to request for this type of warrior.
But when Graham wrote it, it was, let's see it was it was
generated as just like a normal elf on the hero creation table.
And Woodfay can use spells even while wearing armour because
during the base game only humans could be Wizards and elves
couldn't do that. So now they can and and he can
use armour. He starts with none but may only
learn the 1st 4 spells of his college.
Those with with a Wizard of the same college would start the
game. So basically he can choose any
college he wants and starts with the 1st 4.
It costs double the normal amount for a wood fade to learn
a spell and I think it's the same for the Templar.
They're going to pay double. And I think it's the same.
For a dwarven mage as well, they're going to pay double, and
it was always going to make that intelligent test as well.
They can sacrifice. A fright point to make it a
success. Wood phase can wear leather
armor or chainmail armor. They may not wear plate or
mithril, which makes total sense.
Mithril would make sense. They have a free choice.
They have free choice of weapons and may not take an apprentice.
So that's the Woodfay character Barbarians.
Let's see if they differ a little bit from the Wohama quest
profile and the enhanced version.
So they let's see what they say about them.
Oh, here we go. So just goes in to say they.
Are a good. Deal hardier than people from
more civilized areas where life is easier and they take a
naturally to a life of adventuring.
Ruga the Barbarian from Milton Bradley Siriquest game is a
typical example of this kind of warrior, and the advanced
Siriquest rule book gives you a character sheet for him.
Rules for creating your own barbarian characters are as
follows. So only a human may be a
barbarian and Barbarians may only wear leather or chainmail
armor, but they have they have a free choice of weapons.
They may use Shields to reflect his background.
A barbarian's profiles modified as follows.
Intelligence -2 strength plus one, bravery plus one.
And a barbarian may never take a Squire sort of really fits his
character. And that's it.
That's, that's his rules. So if you want that brash, you
know, brawny type character in the party, then maybe barbarian
would be would be a nice choice. And I've got a perfect figure
for our wonderful Jim to take on his adventures soon, which I
can't wait to paint for him. I love that model wonderfully
supplied by Demons Layer Web store.
Richard, who runs that awesome website.
Love his stuff. And also thanks to Lee for being
the sort of the third, third party in that, in that getting
it to me, which is wonderful because I had a couple other
things to send as well. So thanks again Lee for your
help mate and also to map that that bloody red paint from from
Vallejo's previous game colour ranges.
Really nice mate. Thank you.
Really enjoying using that. And the last character rogue.
You've already met the rogue in the hazard sections of the
advanced hero quest rule book. Strange as it may seem, some
rogues can become heroes in their own right, turning their
skills away from crime and towards adventure, and some
would say it's a case of of who you steal from.
Steal from law abiding citizens and you're a criminal.
Steal from monsters and you're a hero.
A rogue is a very good at being stealthy, finding hidden things
and dealing with traps. It's also quite useful with
missile weapons, but not so good at hand in combat.
A wise rogue stays out of fights and as much as possible.
Rules for rogues are as follows. A hero from any race may be a
rogue, may be a rogue. Rogues may not wear metal
armour, although they may wear leather armour.
They may not use Shields, 2 handed weapons, or halberds.
A rogue adds plus one to surprise roll Surprise rolls in
the same way as an elf. An elf and rogue adds +2 plus
one for being an elephant, plus one for being a rogue.
A rogue adds plus one to all rolls to spot Anderson traps in
the same way as a dwarf. A dwarven rogue adds plus 3 + 2
for being a dwarf, plus one for being a rogue.
Wow. A rogue adds plus one to any
rolls on the secret doors table and +2 to all rolls on the
hidden treasure table. Now that's a good one.
So I can see rogues being a very popular choice amongst any of
the races. I I would like to take a rogue.
I think that'd be really fun. So yeah, he's really good.
I mean, it doesn't give you any sort of massive disadvantages
for taking them apart from not taking metal armour.
They can only wear leather so and they may not use Shields.
So you've got that sort of weakness.
As long as you've got a high toughness, then you should be in
a high wounds and you should be OK.
But yeah, staying back and then sort of just picking your
targets, which are nice and soft and squishy.
But then I've done that before in recent plays and thought, oh,
this would be a direct, this would be like just a pushover.
And then it's absolutely hammered by them.
So you just never know with those D twelves a priest.
Now the priests are dedicated to the unending battle against
evil. And some priests may will turn
to a life of heroic, heroic adventure, taking the battle to
the enemy's camp, as it were. They certainly never run short
of evil to fight. Rules of priests are as follows.
A hero must be a human in order to be able to become a priest.
This is not to say that elves and dwarves don't have priests,
it's just that they have more closer to Wizards than they are
hero presented here. At the end of its expedition, a
priest will give half of its money to the poor, much the same
way as a Templar. This figure is calculated after
treasure has been divided. Blah blah.
A priest may not wear metal armor, although he may wear
leather armor. He may not use Shields, which is
weird. I'm pretty sure I've seen
Shields like clerics. You know, I thought a cleric
would have been a better one. Shield and Mace and cloak and
that kind of thing. That would be pretty cool, but
you can't have anything larger than a dagger.
He may use his staff as a weapon.
This is described later. A priest may cast spells.
Priests are allied to the College of Light, which also
includes Sun Wizards. The complete spell book for
light Wizards and priests end up Tear of the Dark pages 6 to 8.
Now the staff. This staff is a new kind of
weapon which we which may be used by Wizards and priests.
It is particularly useful to these two classes of hero
because it contains little or no metal and thus it does not
interfere with the magical energies used in their spell
casting. The staff is a long reach weapon
and allows the hero to exert a death zone onto into its
diagonal spaces around him. The staff has 2 uses, Attack and
Defence. The number of damaged dice roll
for the staff are as follows. So if you are lucky and you roll
up a really really strong priest and he's going to be bashing
around in strength 9 for example, you're running 6
damaged dice. It's got here D6.
I don't know what that means. Should be D12 surely?
Let's see if staff is apparent. So it's got the strength, and
the strength should denote how many dice you're rolling.
It's got D6. I think that's a typo.
Should be D12. And fumbles are one to two.
Criticals are 11 to 12. That's kind of a worry, but you
know, what can you do? The criticals are nice. 11 to 12
are nice, though. A start can be used to parry an
opponent's blows. A hero using a staff adds plus
one to his toughness. Wow, OK, nice.
Just as though they were using a shield.
Well, there you go. A hero using a staff and hand in
combat may not use any other weapon, including range weapons,
use a shield at the same time, car spells while fighting with
the staff. So that's probably the you know,
you know, I think it's again like the rogue is a last ditch
option, getting in there and smacking people with the staff.
Again, if you've got a high strength, you'll be dealing out
and dishing out. If you've got high weapons
skill, you know, you'd be dishing out some serious wounds
to those critters in the dungeon.
But yeah, I mean, they're really, I mean all of them.
I do like, I do like the idea of all of them so far, especially
the rogue and the wood Faye and the Templar Barbarians.
OK too. I mean, again, it's kind of very
it's a very straightforward, not the most dynamic of characters,
but if you love Barbarians, you want to play Conan, you know,
and relive your days of playing the barbarian and and the hero
quest original game, then yeah, that that would be just for you.
If you just don't want to think about stuff and you think I just
want to just bash up, you know, bash stuff up and collect the
treasure and and collect those coins where you point coin
purse, then that's great. But I think all of them have
their good qualities there. And I think Graham's done a good
job in balancing all of them out to give them a thematic feel,
and also giving them some bonuses and perks and qualities
there to make them more unique. Now, hench men, new hench men
here. Here is a chapter presenting a
selection of new hench men. These were new when Graham wrote
them in 1991, but some of this material later appeared in White
Dwarf in 138 issue 13138 in an altered form, and they were
reprinted in the Terror of the Die expansion.
They were presented exactly as originally written way back
then, rather than trying to edit around the published material
and the changes that were made to it.
You'll see where bits and pieces were used elsewhere.
Readers familiar with the 1st edition of Warhammer Fantasy
Role Play will notice that a lot of the ideas here are drawn from
that game. This is because at the time,
GW's plan was to use Here Request and Advanced here
requests as an on ramp to induce to introduce the mass market
games audience to the world of Warhammer and turn at least some
of them into customers for Warhammer games and Citadel
miniatures. Makes sense, doesn't it?
OK, let's have a look at the first henchman Squires.
When a human warrior has three fate points, he will have the
opportunity to take on a Squire between adventures.
In the same way as attracting henchman, a hero may never have
more than one Squire at a time. A Squire pays his own living
expenses and does not take a share of any treasure.
However, his master must train him at his own expenses and
provide him with any additional equipment.
A Squire must must gain at least one characteristic point,
characteristic point between adventures, or be given at least
20 gold crowns worth of equipment.
Otherwise, he will leave and seek a better master.
A hero may never train a Squire to be better than he is.
So, for example, a hero with a weapon skill of eight may not
train a Squire to have a weapon skill of nine.
Although a Squire will fight as bravely as anyone on an
adventure, it is his master's responsibility to look after
him. A hero who gets his Squire
killed is clearly not a good master and loses a fate point.
To reflect this, a hero may leave his Squire anything or
everything in his will. When the hero dies, the player
may take over the Squire as his new main character if he wishes.
That's a pretty good idea because it started to sound a
little bit negative there. And I thought, wow, he's going
to spend at least 100. I think it's a whole 100 gold
crowns to increase a characteristic point.
That's a lot, you know, leaving 20 gold crowns worth of
equipment. OK yeah.
You could buy some flasks or some rope, those sort of
expendable things that you find through an adventure.
Healing potions, that kind of stuff.
You could do that. Yeah, Yeah, Yeah, I suppose you
could do that. But yeah, that that fact that
when you die, you take over his profile, I think that's pretty
cool. That's really nice.
I like that. So you've got the Squire
character sheet. Now the Squire starting scores
are the same as those as metadorms in the advance your
request rule book. So it goes through there.
And then you've got the dwarven and elven henchman.
And so this is an interesting 1. So Dwarven and Elven heroes tend
to attract henchman of their own race.
Each time a dwarf or hero gains a fate point, roll on the
following table to see which kind of hench men he attracts.
So for example, an elf hero one to three human man at arms, 4 to
6 in Elf warrior, and the same for the dwarf hero.
A dwarf or elf hero may always choose to hire a warrior of his
own race rather than a human man at arms.
There you go. I, I like the rolling because
it's kind of keep it random that you don't know who's going to
come to your aid, But it, it sort of freshens things up a
little bit because I, I would imagine the racial
characteristics will differ between the two.
So sometimes you're stuck without a, a very good marksman,
you know, in, in terms of an elf and you can have just more of a,
a beat stick with the henchman. And in the other case, you're
going to have a dwarf. It's going to be really good for
disarming traps and all that kind of stuff and be more of a
resilient character. So yeah, I think the
randomization does work. So the both the dwarf and the
elf carry those kind of traits along with them.
They have +1 to surprise roles for example for the elf and +2
to disarm traps and spot traps for the dwarf.
So the dwarfs armed with a dagger and a sword and the elfs
armed with the dagger, sword and bow both have leber armour and
the dwarf has shield. So then sort of the main things,
the dwarf has four wounds, the elf has three and the carrots
have three as well. What else do they have?
Toughness of eight for the dwarf, Toughness of 6 for the
elf. Yeah.
So, OK, you can got some pluses and minuses there for both of
them. I'm going to take a sip of beer.
Guys, hang on a tip. Need to wet the whistle.
All right. Engineers and targeteers.
Alvin and Warben heroes can attract or hire targeteers and
engineers, respectively, instead of human sergeants.
Sorry, instead of human sergeants, this is always up to
the hero to the side. The superior hench men may be
hired for 100 gold crowns, or two warriors of the Heroes race
may be swapped for them. Two warriors of the Heroes race
may be swapped for them. OK.
In the same way as a hero can swap 2 minute arms for a
Sergeant. I see both these types of hench
men cost 7575 gold crowns each to maintain between adventurers.
It's quite expensive. So dwarf.
Dwarf engineers are very highly skilled in mining and
engineering. As well as being Hardy fighters.
They have a + 4 double the usual bonus to add 2 roles to the spot
and disarm traps, and +2 to all roles to find secret doors.
Now that +2 to find secret doors is very very very handy and that
could be worth the points of worth the goal basically for his
upgrades and and upkeep. The and I think the actual stats
themselves are exactly the same as the dwarven henchman.
The elf targeteers are specialist warriors who are
highly skilled in the use of of the great elven Longbow.
An elf targeteer never fumbles with Longbow and causes a
critical hit on a roll of 11 and 12, which is quite sweet.
That means you won't get that really horrible feeling of
hitting your own guy if they're like 2 squares away from the
target once that you're trying to get and you roll 1 and you
nab some guy in the neck of your own side in the aftermath.
So that's good to know and but they do come at a cost, 75 gold
crowns each to maintain between the ventures.
So yeah, they're quite costly. I'm just trying to think what a
men in arms cost. Is it 25 gold and Sergeant 50 or
something like that? Some of the comments can can let
me know. New magic items.
Here's a collection of material from the Advancer Request
Companion present, presenting a selection of new magic items.
Some of this material is mentioned in the outtakes
previously prep published for Terror in the Dark, and later in
2025 fan released Undead Supplement.
The tables include a lot of items that were published either
there or in White Dwarf, and those are called out used using
italics. This means the tables are
different from those published elsewhere and will be up to you,
the players, to decide how to work through that.
New magic items, The Advanced Request rule book use a range of
magic items for your heroes to win and use, but it can only
really scratch the surface of the range of magical treasures
which exist. As with everything you do with
magic, the possibilities are endless.
OK, so it just goes on to say there's a load of different
things you can roll. I'm not going to cover all of
these guys. It's it's, it's something that I
don't particularly like reading through.
I like it to be a surprise and something new when I get to roll
on it either as AGM for for the characters or the characters
just finding it. Oh, wow, cool.
I got this. I didn't know that instead of
trying to memorize all these, all these tables and charts and
find out exactly which, which ones are the good things, which
ones are not so good. But I do like the I do like the
names of them. I think that that that what's
missing in a lot of the early magic items where it's just like
a sort of sort of plus one strength, sort of, you know,
plus one initiative or whatever, whatever it was shield of plus
one toughness. It was there's no names.
And I think they've named a lot of the items here, which is
quite a cool. So it it reflects what 4th
edition did with their magic items, you know, so that's nice
to see. But yeah, very pretty generic
names. They just tell you what it what
it says on the what what they say, what they do, you get the
title pretty much defines what they're going to be giving you
is an advantage, which is cool. So lots of tables there and
stuff like that. Things for magic, bows and and
all that kind of thing, swords and Shields.
And then the last part, the very last page goes through new
spells. So we'll have a look at those
because these are indeed new. I don't think they've ever been.
Well, hang on. They could have been released
now, these could have. These could have come out in the
Terror of the Dark supplement, and I'm just not aware of them.
So here's the last of the Advancer Request Companion
chapters in the form of this rather strange handful of
spells. It is likely that they would
belong to the College of Light based on the three components.
I'm sorry, based on the components required, but players
are free to use them as they best see fit.
Maybe you have a particular character that you can run
through your adventures and maybe they have these three
spells as a as a, an enemy character kind of thing.
You could do that. So let's have a look at them.
The first one's disarm component, Silver arrow.
The wizard snaps the arrow in two and every weapon in the same
room accord instantly crumbles to dust.
The spell does not affect magic weapons nor natural weapons such
as teeth and claws. Now that's a really powerful
one. Life Haven component Coffin
Splinter The wizard holds up the coffin splinter, and as he
chants the incantation, it grows, becoming transparent as
it stretches to enclose the whole of his death zone,
including diagonal squares. The barrier stays in place until
the wizard moves, until he's hit by any weapon, or until he
become sorry until he chooses to dispel it.
No demon or undead creature may cross the barrier or attack
through it, even the spells. Even with spells or range
weapons. Although the wizard may not move
vital car spells while maintaining A barrier, others
may move or attack through it at will.
That's an interesting one. OK warding component.
Silver shield. The wizard holds a silver shield
before him, and as he as he chants the incantation, the
shield grows, becoming transparent as it stretches to
enclose the whole of his death zone, including diagonal
squares. The barrier stays in place until
the wizard moves, until he is hit by any weapon, or until he
chooses to dispel it. No spill cast outside the
barrier will have any effect on those inside it.
Although the wizard may not move fight or car spells while
maintaining the barrier, others may pass through it at will.
There you go. The other three spells possibly
used for, I don't know, maybe one of the characters in the in
the. What's it called again?
I've forgotten it. The supplement, the, you know,
the undead one, That's what, that's what we'll call it.
We'll rename it the undead supplement, the undead one.
But Terror in the Dark, that's it.
It's sort of coming to coming to me again.
I've never played it. I've never played Terror in the
Dark. So I look forward to running
that adventure at some point in the very far future as it's been
taking an age just to get these initial ones off off and
running. But I do do enjoy looking at
that adventure and all the all the quests involved with that.
And obviously it involves A Leech master and you're going to
have to go hunt him down and kill him and all these undead
minions as part of that. So it looks really cool.
Anyhow, guys, that's pretty much wrapping up our look at the
wonderful compendium that both Graham Davis has released for
our enjoyment for our love of adventure request.
And also a massive thank you to Eric Lidstrom, who put this all
together and edit it for him and did all the layout.
So you can just print it out. We'll have as APDF on your on
your PC or better still, print it out and put it with all your
other compiled advanced requests materials and paraphernalia that
you want to use it through your games and adventures and have
fun with those characters. I'll I'll certainly want to give
them a go and that's for sure. Right, guys?
Well, I think I'll wrap up this score talk today.
Hope you guys enjoyed it, thank you very much again for
listening and look forward to bringing you something new soon.
OK, Until then, take care of yourselves and good.