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Anybody there? 
I am. 

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Can you hear me? 
Yeah. 

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Perfectly Jesse. 
Can you hear me okay. 

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00:00:53,500 --> 00:00:56,800
Yeah, good good man, awesome. 
All right. 

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We'll do we just try to record 
something on Discord and just 

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was a fail technology again 
Jesse you know me and 

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Technology, it just doesn't 
blend that. 

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00:01:06,300 --> 00:01:09,600
Yeah, well, we got it sorted. 
If there's a big pause between 

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you speaking me saying 
something. 

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I'm just trying to avoid that 
voice overlap. 

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Yeah, I don't worry about that. 
Just don't just speak normally 

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because we Set the role that I 
think it'd be okay, don't worry,

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but nothing but this has missed 
out on a great conversation with

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that you and Gary morally. 
How did it start? 

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I wasn't talkin about how much I
admire him as a sculptor and his

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own output. 
Yeah, I was ranting and raving 

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about the ALF blood Bowl teams 
that he did, which I'm not such 

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a fan of but then when I 
realized that, he also did the 

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Orcs the undead chaos and the 
dwarfs, I realized I owed the 

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gentlemen, an apology It's very 
good of you mate but I'm sure 

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he'll take all that apology 
without any questions and asked 

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or answered, but he did a lot of
good elves I think later on. 

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I think I think the blood bulb 
stuff is like the Ferrari, first

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things he did. 
So you really think though what 

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else are me? 
Yeah, that would have found me. 

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He did and he did a lot of. 
I think you did a lot of high 

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off stuff for 5th edition, too. 
Right. 

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Okay. 
But yeah, he's what elves are 

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like a night and day compared to
the stuff he did for blood Bowl,

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I think. 
Yeah, I'm not sure but yeah, I'm

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always I'm Jes Gordon fans. 
I really love the Jess glue and,

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you know, like the second 
edition models, headed the teams

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headed for blood bowl for those 
and the wood elves and dark 

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elves. 
Well, I'll just what else I 

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suppose from Jes Gordon. 
But yeah, I have to agree with 

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you. 
There, I am a couple of weeks 

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guy just had a team of the Jess 
Goodwin elves arrive, so that 

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was pretty amazing. 
I'd always wanted a team and I 

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finally do a full team. 
Come up at reasonable prices, so

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I grabbed it. 
Hey, just making me jealous now,

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00:03:07,200 --> 00:03:10,200
mate. 
Yeah, well, it's quite flexible.

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Oh, I tucked in there with to 
duplicate demon. 

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It's that I didn't send you. 
So I'll use them as which elves 

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and basically it means it's like
a kit which allows you to pay 

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play any of the elf races and 
blood Bowl. 

46
00:03:25,600 --> 00:03:27,100
Okay, cool. 
Alright that's good. 

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I'll just paint it. 
Send us the colors. 

48
00:03:30,600 --> 00:03:33,200
Yep. 
And the far distant future. 

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00:03:33,500 --> 00:03:37,500
I'm going to paint my like not 
so nice, Third Edition 

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Miniatures until I get a bit 
better before I go near these 

51
00:03:41,000 --> 00:03:44,600
stunning Beauties or talk about 
Third Edition Miniatures. 

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I'm actually painting or 
minotaurs right now and 

53
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hopefully, by the end of our 
chat. 

54
00:03:48,500 --> 00:03:50,000
I think I should have probably 
finish them. 

55
00:03:50,500 --> 00:03:53,500
Well, there's pretty cool as 
those the ones I sent over. 

56
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Yeah. 
Amanda. 

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I'm almost done. 
I it's quite amazing yet with. 

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I could do this to do. 
We just got the these men, I 

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think it's about 18 or 19 
baseman and then three Thugs. 

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And then the keeper of Secrets, 
when you finally get to send it 

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over. 
Yeah. 

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I think you'll just become a 
mobile with your implant stuff, 

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realistically. 
Okay, that's fine. 

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He will corrupt your loyal 
Empire Miniatures. 

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And by the time that by the time
they reached my Cause they'll 

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all converted to slash then, 
yeah. 

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But who knows? 
What? 

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They'll be up to on that long 
journey. 

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Lots of orgies in that box that 
no cephas. 

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I wonder if you'll get through 
customs. 

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Yeah, probably be corrupted to 
in a infested quite something, 

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but, like, people know you, and 
they know your voice and your 

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part of the call of the command 
painting Challenge, and you can 

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hear the chime this. 
That's a screaming Bell in the 

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background. 
As you can hear. 

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00:04:56,800 --> 00:04:59,900
Yeah, yeah, exactly. 
A living here. 

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Cathedral, he knows he knows 
you're on the podcast. 

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So the Gracie, I rang the bell 
chime of, of the Great Horn rat 

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that sound, people know who you 
are. 

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They know you're part of the and
organizing the call of the crown

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and thank you for your for your 
time doing that, because it's a 

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massive project. 
It turned out to be a lot bigger

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than what we had expected. 
Wasn't it? 

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Like, you know, no, we can 
expect nowhere near the amount 

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of people to join. 
Yeah, I was anticipating maybe 8

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to 10 people, I thought was 
realistic. 

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What maybe in my wildest dreams 
20 would be pretty amazing but 

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it turned out to be a lot 
larger. 

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I'm just sneaking into the 
document and it looks like we've

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got 60, 60, active participants,
Yeah, it's pretty huge. 

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Yeah, yeah, I was just looking 
at that September total, eleven 

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thousand points painted. 
I think that would be more than 

93
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most people's kind of lifetime 
of painting a Yas. 

94
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Yas like it's an astonishing 
amount of stuff that people are 

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doing now. 
Yeah, especially when you 

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consider some people are scratch
building, their army is some 

97
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people are, you know, converting
models. 

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Some people are just, you know, 
painting entire regiments of 

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night goblins to lizard men. 
Cheeky buggers. 

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Let me I just doing a few 
character models here and there 

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and just you know racking up the
points that way but you could 

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yeah, good cross range of all 
different kinds of hobbyists 

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doing various projects and it's 
actually it's quite cool to see 

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the variation and stuff. 
We've got like different models 

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from, like, Third Edition up to 
88 tradition or whatever. 

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Yeah, I think that's awesome. 
One period Plastics today, which

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looks really cool. 
I'm just, I am waiting to hear 

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Baxter, poldark was, I might, I 
might sneak a few of them into 

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my line, me if that's the case. 
Okay, nice. 

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Awesome. 
Yeah. 

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Hey, well, we are on the subject
of the called the crown. 

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I'm kind of intrigued to hear 
from people what their thoughts 

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are when the challenge ends. 
I guess a lot of the painting 

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challenges tend to become a 
little bit shorter than our full

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year monster and it means that 
like if we were going to run it 

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repeatedly we have to think 
about are people able to sort of

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maintain the tempo and jump into
another full year thing at the 

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end or do you have it six 
months? 

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Six months down time for people 
to reformer before you start the

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next one. 
If anyone thought so be quite 

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Keen to me, Keen to hear. 
That's a good point. 

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And, you know, even though it's 
two months into it now, but we 

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need to start thinking about 
obviously for the future and 

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what people think, and what they
want to do, I reckon for like, 

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for my two cents, I think we 
should have it at least a, I 

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don't know, it's three months 
break, just so people can 

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acquire new models if they need 
to, and just have a break for 

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three months. 
I think that'll be nice or just 

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two months or whatever, but it 
really depends on the, on the, 

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on the people who are 
Participating and what they say,

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in some kind of like survey. 
At the end, we can do like a 

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mini survey. 
The majority will rule in the 

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end and then maybe they want 
that one at. 

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They don't want to do fantasy. 
Maybe they want to do 40K. 

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I do some people want to do 40K 
as well. 

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They've asked about it, so, 
that's an option as well. 

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Yes, to my proposal or my 
thoughts at the moment, which is

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subtly just reflect on my own 
kind of painting. 

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Missions would be there. 
We have a six month break, I 

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think I was putting together. 
An army can be pretty hard for 

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fantasy and use that six months 
to maybe do a smaller challenge 

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like a kind of a rogue Trader 
thick. 

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In addition, I hope that we 
think those armies tend to have 

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significantly fewer models and 
might give people either a time 

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00:09:04,000 --> 00:09:07,600
to head. 
Take a break and just refresh or

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kind of getting something else 
sorted. 

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00:09:11,200 --> 00:09:14,500
Okay, well it sounds good. 
I'm in for that so that's no 

148
00:09:14,500 --> 00:09:16,400
problem. 
We maybe we should this ask 

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people maybe like a couple 
months ahead before we finish 

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and say, you know, do you guys? 
We would anybody in should be 

151
00:09:23,500 --> 00:09:25,800
interested in this and even if 
you get a handful of people 

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00:09:25,800 --> 00:09:28,600
doesn't really matter. 
We can just have just like a 

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00:09:28,608 --> 00:09:35,000
mini painting challenge. 
Like you say, we could have one 

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00:09:35,000 --> 00:09:38,700
just based on 40K and it could 
be anything from neck or Lunde 

155
00:09:39,500 --> 00:09:43,900
battlefleet Gothic. 
Eric, did I say, if you 40K, if 

156
00:09:43,900 --> 00:09:50,300
you call you 140k, Rogue Trader,
whatever, you know, you can just

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00:09:50,300 --> 00:09:52,500
do everything in the 40K 
universe or something like that.

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It's really cool to the chain 
Ford. 

159
00:09:55,300 --> 00:09:57,800
Yeah, yeah. 
So just see what what people 

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have to say about that and maybe
it will not get a lot of 

161
00:10:01,200 --> 00:10:03,900
positive, you know, feedback on 
that one. 

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00:10:03,900 --> 00:10:07,100
So we'll see. 
We'll keep but anyhow. 

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00:10:07,400 --> 00:10:08,800
Yeah. 
People probably know who you are

164
00:10:08,900 --> 00:10:12,700
obviously and therefore heard 
you on the podcast before but we

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00:10:12,700 --> 00:10:14,200
don't know how you got into the 
hobby mate. 

166
00:10:14,200 --> 00:10:17,000
So can you give us a bit of a 
rundown on all that history? 

167
00:10:17,700 --> 00:10:19,700
Yeah, I can but it's going to 
take a little bit of a life 

168
00:10:19,700 --> 00:10:22,600
story if you don't mind. 
Do ya might go for it? 

169
00:10:22,600 --> 00:10:23,800
Yes, we're doing. 
Okay. 

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00:10:26,300 --> 00:10:29,600
I grew up in a pretty Tiny Town 
up in the mountains and New 

171
00:10:29,600 --> 00:10:33,600
Zealand. 
So, the first time town, I lived

172
00:10:33,600 --> 00:10:39,100
in had a grand total of about 
six or seven people, three of 

173
00:10:39,100 --> 00:10:41,500
three of which were my family's.
What they meant was there was 

174
00:10:41,500 --> 00:10:45,300
no, not a lot of other children 
to hang out with them do stuff 

175
00:10:45,300 --> 00:10:48,600
with. 
So I read a lot of books and I 

176
00:10:48,608 --> 00:10:51,900
guess some, my stepdad, read me 
the Hobbit and Lord of the Rings

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00:10:51,900 --> 00:10:54,700
really early? 
And I don't know where I got the

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idea from but I actually wrote a
set of wargaming rules for my 

179
00:10:59,900 --> 00:11:05,300
Lego when I was quite Young. 
Maybe seven or eight so that 

180
00:11:05,300 --> 00:11:08,900
kind of got me interested in the
idea of like I'm wargaming. 

181
00:11:09,100 --> 00:11:12,500
And then later on, I was quite 
Keen to realize that wargaming 

182
00:11:12,500 --> 00:11:16,200
was actually a formed and kind 
of just went from there, really?

183
00:11:19,500 --> 00:11:21,200
Cool. 
Nice so quiet. 

184
00:11:21,500 --> 00:11:25,100
Yeah. 
Well I think the fighting 

185
00:11:25,100 --> 00:11:31,100
fantasy series novels, I really 
like they were a big long and 

186
00:11:31,100 --> 00:11:36,400
then when I got to high school I
was just sitting in a simply one

187
00:11:36,400 --> 00:11:40,100
day and completely randomly the 
guy sitting in front of me 

188
00:11:40,600 --> 00:11:42,800
turned around and asked me if I 
wanted to buy a board game. 

189
00:11:44,400 --> 00:11:47,000
Another arm? 
Yeah, I'm going to wait what is 

190
00:11:47,000 --> 00:11:49,400
it? 
And that was space crew said. 

191
00:11:51,600 --> 00:11:54,600
So I have to go that every 
church around his place, check 

192
00:11:54,600 --> 00:11:58,100
that space Crusade and bought it
and we play quite a bit of that 

193
00:11:58,200 --> 00:12:03,800
and that got me interested in 
Sea condition for UK, that was 

194
00:12:03,800 --> 00:12:08,400
kind of the next done for that. 
My first real introduction to 

195
00:12:08,400 --> 00:12:12,600
games works not, I had actually 
randomly purchased a white dwarf

196
00:12:12,600 --> 00:12:16,200
once before, which was, I think 
137. 

197
00:12:16,700 --> 00:12:19,200
I bought it because I like the 
pencil sketches of the Elder. 

198
00:12:20,900 --> 00:12:23,100
It was that was the issue that 
Aldo were released. 

199
00:12:23,700 --> 00:12:29,300
But um, I started playing second
edition, got the box set and 

200
00:12:29,300 --> 00:12:32,800
then in Christchurch, which is a
slightly bigger town that I 

201
00:12:32,800 --> 00:12:36,100
moved to by that stage for high 
school. 

202
00:12:36,300 --> 00:12:39,900
There was a, um, a gaming shop 
and in that game and shot. 

203
00:12:39,900 --> 00:12:45,700
They had the second edition 40K 
like 2000 Point, Army boxes. 

204
00:12:47,300 --> 00:12:49,400
So, it was a bit of a hassle, 
but I went and said, look, I 

205
00:12:49,408 --> 00:12:52,000
really like this space. 
And I'm a box but I don't have 

206
00:12:52,000 --> 00:12:53,500
any. 
I don't have any money for you, 

207
00:12:54,400 --> 00:12:56,500
but you got a lot of game 
sitting on your shelves, which 

208
00:12:56,500 --> 00:12:59,400
no one really knows how to play.
So, see, it won't you. 

209
00:12:59,400 --> 00:13:02,500
Let me borrow it. 
I'll play the game, learn how to

210
00:13:02,500 --> 00:13:04,500
play it and then I can come in 
on a Saturday and seeks your 

211
00:13:04,500 --> 00:13:09,000
customers, how to play it. 
And I am the game shops in 

212
00:13:09,000 --> 00:13:13,800
wrist. 
So just learning to play 

213
00:13:13,800 --> 00:13:17,700
different kind of stand-alone 
box games or games that I'm JW, 

214
00:13:17,700 --> 00:13:20,800
put out. 
And then running gamer gaming 

215
00:13:20,800 --> 00:13:24,400
shop. 
And then after I died, after 

216
00:13:24,600 --> 00:13:28,600
after a while, I'd ended up 
paying off the Spaceman Army 

217
00:13:28,600 --> 00:13:31,200
that I wanted. 
Let's see what look I've paid 

218
00:13:31,200 --> 00:13:35,200
that off instead of them. 
Instead of just paying me and 

219
00:13:35,200 --> 00:13:36,900
credit, why don't you give me 
the job. 

220
00:13:37,300 --> 00:13:40,400
So I worked I work the shot for 
quite a while and ended up 

221
00:13:41,400 --> 00:13:43,400
spending most of my cash on 40K 
Miniatures. 

222
00:13:46,300 --> 00:13:49,200
Yeah and yeah. 
So that got me through it about 

223
00:13:49,200 --> 00:13:53,300
University. 
And by that by the time by the 

224
00:13:53,300 --> 00:13:57,300
time I got to the through high 
school, I played a hell of a lot

225
00:13:57,300 --> 00:14:03,700
of Second edition 40K and ended 
up playing a little bit of one, 

226
00:14:04,000 --> 00:14:05,600
must be a fourth edition 
Warhammer. 

227
00:14:08,900 --> 00:14:12,500
So that was yeah that don't want
reduction to the Hobby and then 

228
00:14:12,500 --> 00:14:15,100
like all of us, I am more like a
lot of us. 

229
00:14:15,100 --> 00:14:19,900
I guess I stopped back your uni 
and finished uni, moved overseas

230
00:14:20,400 --> 00:14:24,300
and then I got to New Zealand in
2006 I am got back in touch with

231
00:14:25,200 --> 00:14:27,300
some of my friends and one of 
them was a dude, I played a lot 

232
00:14:27,300 --> 00:14:30,800
of on S it for today with and he
said, I could play this game. 

233
00:14:30,900 --> 00:14:35,600
Nice, hunk. 
And I hadn't and it's gave me a 

234
00:14:35,608 --> 00:14:38,300
couple of games in space Stop 
here to see it kind of got 

235
00:14:38,300 --> 00:14:40,600
really hooked on that and that 
kind of got me back into the 

236
00:14:40,600 --> 00:14:43,500
wargaming thing. 
So we started playing a lot of 

237
00:14:43,500 --> 00:14:46,000
Second Edition. 
All UK again, we played that 

238
00:14:46,000 --> 00:14:51,900
right most weeks right through 
until about and then 2015 2016. 

239
00:14:53,300 --> 00:14:57,000
And then what we will find that 
it's kind of building up armies 

240
00:14:57,000 --> 00:15:00,100
and doing various things, but I 
don't know how it happened. 

241
00:15:00,100 --> 00:15:03,700
I started just Collecting 
fantasy armies. 

242
00:15:04,100 --> 00:15:07,200
Just a really kind of randomly 
bought some minutes ago. 

243
00:15:07,500 --> 00:15:12,600
I really like the um the sculpt 
I had a copy of the old 

244
00:15:12,600 --> 00:15:16,800
Warhammer fantasy roleplay that 
had like a Scott two pages of 

245
00:15:16,808 --> 00:15:20,100
painted minutes within them 
really like those put those 

246
00:15:20,100 --> 00:15:23,800
Miniatures when I was younger. 
So, grab the couple of those and

247
00:15:24,300 --> 00:15:26,500
those initial manage your 
purchases turned into what we're

248
00:15:26,500 --> 00:15:32,900
going to want fantasy armies. 
And then yeah, then I decided 

249
00:15:32,900 --> 00:15:36,500
that having a whole bunch of 
unpainted lead sitting around in

250
00:15:36,500 --> 00:15:40,900
my garage wasn't the best done. 
The best thing to invested all 

251
00:15:40,908 --> 00:15:44,000
my resources. 
And so I made contact with you, 

252
00:15:45,200 --> 00:15:47,300
got the chaos painting started 
saw. 

253
00:15:47,300 --> 00:15:49,700
The, you're entering that I'm 
painting Challenge and did the 

254
00:15:49,700 --> 00:15:54,200
same, and yeah, now that that 
brings us up to date. 

255
00:15:55,800 --> 00:15:59,500
Well, You've got a quite 
impressive. 

256
00:15:59,900 --> 00:16:03,800
Cows, Army will cows armies. 
I should say you've got quite a 

257
00:16:03,808 --> 00:16:05,900
few going to give us a bit of a 
rundown. 

258
00:16:05,900 --> 00:16:07,800
What you got in your collection 
and yeah. 

259
00:16:07,900 --> 00:16:08,800
Yeah. 
Like Lana. 

260
00:16:09,700 --> 00:16:14,100
Since I've started painting, I 
am I've been collecting images 

261
00:16:14,300 --> 00:16:18,800
of just examples of painting and
color schemes. 

262
00:16:18,800 --> 00:16:21,600
I like to kind of and just to 
study stuff. 

263
00:16:22,100 --> 00:16:24,600
I've been organizing them into 
folders and realized I've got 

264
00:16:24,600 --> 00:16:30,000
about 16 projects on the go. so 
that that would have shocked but

265
00:16:30,100 --> 00:16:37,200
on the chaos front, there is a 
I've got a new girl Army The 

266
00:16:37,200 --> 00:16:41,600
corn are me and I am what you 
kind of feel like the realm of 

267
00:16:41,600 --> 00:16:43,700
real Sara. 
They're all of the older figures

268
00:16:44,500 --> 00:16:47,300
and then I've got a Zine Charmy 
sitting around, which is a 

269
00:16:47,300 --> 00:16:50,500
little bit of a mix I guess. 
It's got, I've got some of the 

270
00:16:50,500 --> 00:16:54,800
kind of fourth edition models, 
sneaking in Dragon organism, and

271
00:16:54,800 --> 00:16:59,700
that sort of thing. 
And then I've got, yeah, I put 

272
00:16:59,700 --> 00:17:03,200
together a, um, a smaller Mughal
Army, which I was, which I'm 

273
00:17:03,200 --> 00:17:06,200
trying to paint as part of the 
painting challenge. 

274
00:17:06,400 --> 00:17:10,000
I'm just just for a friend. 
Yep. 

275
00:17:13,300 --> 00:17:16,900
Yeah. 
So you're big into 3rd Edition. 

276
00:17:16,900 --> 00:17:20,300
I mean, when we, when we first 
met, you sort of we're playing 

277
00:17:20,300 --> 00:17:22,400
Third Edition with friends 
locally. 

278
00:17:22,400 --> 00:17:28,600
How did that sort of started? 
Um, I guess that when I started,

279
00:17:30,300 --> 00:17:32,400
Tracking down a fantasy 
managers. 

280
00:17:32,500 --> 00:17:34,700
I was really just kind of 
Haunting the minute, she's out 

281
00:17:34,700 --> 00:17:38,400
and I'd gotten a copy of the 
Third Edition roadblock. 

282
00:17:40,200 --> 00:17:43,100
Purely for the artwork, A came 
up on a local auction sites. 

283
00:17:43,300 --> 00:17:49,100
So I grabbed it the art was 
amazing and it came with the the

284
00:17:49,200 --> 00:17:52,300
Army book. 
I kind of liked this got 

285
00:17:52,300 --> 00:17:54,800
pictures of all the minutes 
isn't it for each like unit 

286
00:17:54,800 --> 00:18:00,000
listing and Initially. 
I was kind of like the way that 

287
00:18:00,000 --> 00:18:06,700
the it has like compulsory core 
units to feel to feel the any 

288
00:18:06,700 --> 00:18:11,300
army, that's quite a few units 
that you have to have with 

289
00:18:11,300 --> 00:18:14,700
specific numbers. 
So I kind of that was kind of a 

290
00:18:14,708 --> 00:18:17,500
little bit of a guide when I was
just Gathering forces and we 

291
00:18:17,500 --> 00:18:19,400
can't decide what I wanted to 
track down. 

292
00:18:20,100 --> 00:18:23,700
And then when I read through the
rulebook, I kind of like the 

293
00:18:23,700 --> 00:18:27,400
fact that it's, um, There's 
almost like it element 

294
00:18:27,400 --> 00:18:31,100
historical wargaming in there. 
I was I was playing games. 

295
00:18:32,100 --> 00:18:34,800
Basically solo game Zoo. 
Just grinding out games first 

296
00:18:34,800 --> 00:18:42,200
myself and my spare time and 
There's a kind of there's a 

297
00:18:42,208 --> 00:18:45,400
really really different Tempo 
between Third Edition and fourth

298
00:18:45,400 --> 00:18:50,100
edition, fourth edition. 
Combats, you know tends to end 

299
00:18:50,100 --> 00:18:52,800
quickly. 
Someone get smashed, you have a 

300
00:18:52,808 --> 00:18:58,500
nasty combat radius and then 
they flee 32 like it's a little 

301
00:18:58,500 --> 00:19:01,300
bit more. 
There's a lot more poaching and 

302
00:19:01,300 --> 00:19:03,400
govern Eunice will get pushed 
back. 

303
00:19:03,400 --> 00:19:06,000
They have to take a significant 
percentage of casualties before 

304
00:19:06,000 --> 00:19:10,700
they start rolling route tests. 
And a lot of really interesting 

305
00:19:10,700 --> 00:19:13,400
for my things and things to muck
around with so that that part of

306
00:19:13,400 --> 00:19:18,300
it appealed to me. 
Cool. 

307
00:19:18,500 --> 00:19:20,000
Okay. 
Y'all notice that the omnibox do

308
00:19:20,000 --> 00:19:23,000
have like a limitation certain 
trip type? 

309
00:19:23,000 --> 00:19:26,300
So, for example, you know, it 
wasn't as good as looking at 

310
00:19:26,600 --> 00:19:29,300
doing a talk and Goblin Army and
Third Edition because some guys 

311
00:19:29,300 --> 00:19:31,800
here in Japan, we're going to 
play it. 

312
00:19:31,800 --> 00:19:35,700
And if you look at some of the 
categories, like I think some 

313
00:19:35,700 --> 00:19:38,500
thoughts, or arches, or 
whatever, you need to have a 

314
00:19:38,508 --> 00:19:41,700
minimum of twenty of those like,
you know, you just can't or 60 

315
00:19:41,700 --> 00:19:44,000
or something, whatever it might 
have been, you know, you just 

316
00:19:44,000 --> 00:19:47,300
can't build another without 
having at least 60 or 40 or 

317
00:19:47,300 --> 00:19:49,500
whatever. 
Might be of a certain true type 

318
00:19:49,500 --> 00:19:51,300
which is quite interesting. 
It's not, it's very different 

319
00:19:51,300 --> 00:19:52,600
from the other versions. 
Yeah. 

320
00:19:52,600 --> 00:19:57,000
They don't the Orkin Goblin Army
lists, you've got 80 compulsory 

321
00:19:57,000 --> 00:20:03,200
troops, the it's like 20 Goblin.
Come Goblin arches, 20 or cup 

322
00:20:03,200 --> 00:20:08,700
hits and 20 awk boys, like, and 
then, in terms of kind of 

323
00:20:08,708 --> 00:20:11,000
gathering the Miniatures to get 
started with can be a bit of a 

324
00:20:11,000 --> 00:20:16,700
hassle. 
Yeah, but and I kind of enjoyed 

325
00:20:16,700 --> 00:20:20,200
tracking them down and finally 
getting the right number of 

326
00:20:20,200 --> 00:20:25,200
goblin arches and stuff. 
That Pokemon style gotta catch 

327
00:20:25,200 --> 00:20:27,400
em all. 
Yeah. 

328
00:20:27,400 --> 00:20:29,500
That's why. 
Yes, look at that point. 

329
00:20:29,500 --> 00:20:34,200
If you guys were getting you to 
buy minimum something. 

330
00:20:34,200 --> 00:20:35,200
It's incredible. 
Yeah. 

331
00:20:35,800 --> 00:20:38,900
And that's what is the flip side
with that length, is, if you're 

332
00:20:38,900 --> 00:20:41,500
really done with by many models,
you can just play chaos and 

333
00:20:41,500 --> 00:20:44,400
play. 76 have see any point 
Infantry. 

334
00:20:46,400 --> 00:20:49,800
Yeah, you can have almost 
ridiculously, tiny, armies and 

335
00:20:49,800 --> 00:20:53,500
Third Edition. 
It's quite it's quite wild and 

336
00:20:53,500 --> 00:20:55,800
people talk about later editions
as being hero Hammer. 

337
00:20:55,900 --> 00:21:01,500
But um, Third Edition, the 
characters can just become 

338
00:21:01,600 --> 00:21:04,400
absolutely horrendous. 
The potential for abuse is quite

339
00:21:04,400 --> 00:21:08,800
Wild. 
Yes, I thought I gathered that 

340
00:21:09,100 --> 00:21:13,200
from my very, very limited 
experience with Third Edition. 

341
00:21:13,200 --> 00:21:16,000
Yeah. 
Like certain things, just were 

342
00:21:16,000 --> 00:21:17,900
just nuts like magic, and that 
kind of stuff. 

343
00:21:17,900 --> 00:21:20,700
The things you could summon, and
all that kind of stuff. 

344
00:21:20,700 --> 00:21:23,600
It was quite weird. 
Yes, it's a massive departure. 

345
00:21:23,600 --> 00:21:27,700
Between the two with with magic 
points you can you can kind of 

346
00:21:27,800 --> 00:21:30,900
wizards can actually neutralize 
each other by kind of cancelling

347
00:21:30,900 --> 00:21:32,300
out. 
This spells bike spending the 

348
00:21:32,300 --> 00:21:33,900
same amount of magic points and 
stuff. 

349
00:21:33,900 --> 00:21:40,400
You can kind of Magic itself can
be counted to a reasonable 

350
00:21:40,400 --> 00:21:44,800
extent, but the problem with 
characters and I have, I think 

351
00:21:44,800 --> 00:21:47,700
you have to house, roll it as 
get armed units. 

352
00:21:47,700 --> 00:21:50,600
Don't want your rank - fighting 
against individual character. 

353
00:21:53,400 --> 00:21:58,000
yeah, if you had some sort of 
just absolute based character 

354
00:21:59,800 --> 00:22:04,500
and can really give units night 
me as a And there's a couple of 

355
00:22:04,500 --> 00:22:06,800
hilarious things. 
Like you can watch, you can move

356
00:22:06,800 --> 00:22:11,700
a chariot in the movement phase 
jump out of it and run across 

357
00:22:11,700 --> 00:22:14,800
the ground, engage in combat, 
and then run back to your carrot

358
00:22:14,800 --> 00:22:20,100
Chariot and drive away. 
You're saying that before to me.

359
00:22:20,100 --> 00:22:25,600
Yeah, for yeah, it sounds. 
So drive-by, Terrier Carnage is 

360
00:22:25,600 --> 00:22:28,700
a bit bizarre, but I mean that's
only a few little glitches in 

361
00:22:28,700 --> 00:22:34,100
the system. 
I mean, some people swear by it 

362
00:22:34,100 --> 00:22:36,400
by the old Hammer communities 
and what kind of thing they're 

363
00:22:36,400 --> 00:22:38,900
swear by the game. 
I've never really played it 

364
00:22:39,200 --> 00:22:43,100
apart from just a, you know, 
growing a few models that I had 

365
00:22:43,600 --> 00:22:47,000
with some friends on the, on the
carpet, in my living room and 

366
00:22:48,000 --> 00:22:51,200
yeah watching one of my lawyer, 
Jang friends, something demons 

367
00:22:51,300 --> 00:22:54,400
and then they could be killed 
because no one else had a magic 

368
00:22:54,400 --> 00:22:58,300
item 22 wound. 
It was really quite quite weird,

369
00:22:58,300 --> 00:23:00,500
but yeah, that was the only sort
of experience I've ever had with

370
00:23:00,500 --> 00:23:02,400
it. 
I think Fourth edition came out 

371
00:23:02,400 --> 00:23:05,800
straight after that so but I can
see that there's a while 

372
00:23:05,800 --> 00:23:09,600
difference between the two, even
though they're both essentially 

373
00:23:09,600 --> 00:23:12,600
wore fancy war games and you 
have regiments and carrots and 

374
00:23:12,600 --> 00:23:15,400
magic and like kind of stuff. 
But there's yeah, I think they 

375
00:23:15,400 --> 00:23:18,600
kind of now you're playing 
fourth edition with Jeff. 

376
00:23:19,300 --> 00:23:21,600
You'll probably notice a big 
difference between different. 

377
00:23:21,600 --> 00:23:25,600
There are the differently 
different beasts. 

378
00:23:25,700 --> 00:23:29,600
I mean I think like all GW 
products. 

379
00:23:29,700 --> 00:23:35,600
You kind of just degree of You 
just have to find people who 

380
00:23:35,600 --> 00:23:38,300
want to play the game in a 
similar way and who kind of want

381
00:23:38,300 --> 00:23:42,300
to and work out some sort of 
power level that you're happy to

382
00:23:42,300 --> 00:23:44,100
play? 
It that works for both people. 

383
00:23:45,100 --> 00:23:48,100
My my solution for Third Edition
was to just make a whole bunch 

384
00:23:48,100 --> 00:23:51,800
of armies and they're all kind 
of designed to be pretty similar

385
00:23:51,800 --> 00:23:54,000
in terms of their horrendous 
murder. 

386
00:23:55,300 --> 00:23:58,800
And I think with them with 
fourth edition, it's a matter of

387
00:23:58,800 --> 00:24:01,400
choosing who you play. 
I don't have a lot of choice in 

388
00:24:01,400 --> 00:24:06,400
the sense that Jeff is the only 
local player but fortunately 

389
00:24:06,400 --> 00:24:09,200
he's a really, he's really chill
dude, in terms of the armies 

390
00:24:09,200 --> 00:24:15,800
that he creates Definitely 
pretty fluff focused and and 

391
00:24:15,800 --> 00:24:18,000
non-power gamer. 
So that's quite nice. 

392
00:24:19,800 --> 00:24:21,500
Yeah, that's good. 
That's really essential, isn't 

393
00:24:21,500 --> 00:24:23,100
it? 
You know, you don't, you don't 

394
00:24:23,100 --> 00:24:27,300
need power gaming, Angel game so
to speak nowadays. 

395
00:24:27,400 --> 00:24:32,100
So yeah, it'd be flexible with 
what, what you've got given 

396
00:24:32,100 --> 00:24:34,500
there and you know, you can 
house rule things you say and 

397
00:24:34,500 --> 00:24:37,300
just make things just more 
enjoyable for it. 

398
00:24:37,300 --> 00:24:40,500
Both both participants. 
So that's most important. 

399
00:24:41,800 --> 00:24:43,400
Yeah. 
So sadly Jeff couldn't join us. 

400
00:24:43,400 --> 00:24:46,200
Today, we're trying to get Jeff 
and Jesse on at the same time. 

401
00:24:46,200 --> 00:24:49,500
So hopefully we'll get Jack on 
at some point so he can give his

402
00:24:49,600 --> 00:24:53,700
Perspective on on the game as 
well but you guys you guys are 

403
00:24:53,700 --> 00:24:57,700
playing fourth edition now how 
yeah they do we played a series 

404
00:24:57,700 --> 00:25:01,500
of fourth edition games. 
So we played our system as being

405
00:25:01,500 --> 00:25:05,800
to play four games with each 
Army. 

406
00:25:06,700 --> 00:25:10,400
So we are, we started a thousand
points and then just add 250 

407
00:25:10,400 --> 00:25:13,600
Points, each game and do that 
over the course of a month. 

408
00:25:14,200 --> 00:25:18,100
So, we did. 
We had a serious cave and games.

409
00:25:18,700 --> 00:25:20,200
It's cave-ins verse 2. 
Orcs. 

410
00:25:20,300 --> 00:25:22,600
So, scavenge first, orbs, and 
doomed. 

411
00:25:22,600 --> 00:25:29,100
Before that we've made a series 
of dwarves verse unweighted and 

412
00:25:29,100 --> 00:25:32,300
it was pretty good but it's been
it's been a learning curve after

413
00:25:32,300 --> 00:25:35,100
so long just trying to get 
everything right. 

414
00:25:36,400 --> 00:25:42,600
Active has been just laughing 
himself stupid at my extreme 

415
00:25:43,000 --> 00:25:47,000
gyro copter paranoia. 
Yeah. 

416
00:25:47,000 --> 00:25:48,900
Yeah. 
I didn't realize it but I've got

417
00:25:48,900 --> 00:25:51,000
this incredible aversion to 
Gaara copters. 

418
00:25:51,100 --> 00:25:53,900
So as soon as they appear I 
start panicking and just focus, 

419
00:25:53,900 --> 00:25:59,200
all my attention on them. 
So when when we were playing 

420
00:25:59,200 --> 00:26:03,900
skaven versus dwarves form game,
my head, that's ludicrous, like 

421
00:26:03,900 --> 00:26:09,700
600 Point antiaircraft Battalion
to see it up on it. 

422
00:26:09,700 --> 00:26:12,900
He'll keeping his dingleberry 
copter under control. 

423
00:26:16,700 --> 00:26:18,800
See, I've got to work through 
that process but now it's really

424
00:26:18,800 --> 00:26:19,600
good. 
Yeah. 

425
00:26:23,000 --> 00:26:24,400
What? 
What's been most interesting 

426
00:26:24,400 --> 00:26:28,200
part and did we really talk? 
I enjoyed it a lot Dean. 

427
00:26:31,500 --> 00:26:34,400
Yeah, just it's different to 
play kind of kind of a different

428
00:26:34,400 --> 00:26:38,300
pace and they made skaven really
interesting because walking work

429
00:26:38,300 --> 00:26:42,300
changing from an army that 
staggers for deformed is a turn 

430
00:26:42,300 --> 00:26:45,900
to an army, which screams across
the table at 10 inches. 

431
00:26:45,900 --> 00:26:51,300
A term was quite quite exciting.
Yeah, have you disability? 

432
00:26:51,300 --> 00:26:53,200
You gotta run and then actual 
range. 

433
00:26:53,200 --> 00:27:00,200
Combat ranged units was awesome.
I definitely a big part of the 

434
00:27:00,200 --> 00:27:03,300
appeal. 
For fourth edition was, was 

435
00:27:03,300 --> 00:27:06,300
playing skaven back in the days.
I really wanted to play them, 

436
00:27:06,300 --> 00:27:08,500
but just no one could afford put
armies together. 

437
00:27:09,500 --> 00:27:12,900
Got quite a oh, yeah, quite a 
reasonable little skaven Force 

438
00:27:12,900 --> 00:27:15,900
floating around. 
That was I was always impressed 

439
00:27:15,900 --> 00:27:19,300
by our, I guess, like everyone 
and in Chambers gave him the 

440
00:27:19,300 --> 00:27:22,600
force, that's just such a 
beauty. 

441
00:27:22,600 --> 00:27:29,000
So there was a, um, there was an
auction on trade me, the local 

442
00:27:29,000 --> 00:27:33,200
auction site and it was just a 
big black blurry photo with a 

443
00:27:33,500 --> 00:27:38,400
with a 300 Dollar by now. 
And I looked at it and I like, I

444
00:27:38,408 --> 00:27:42,700
don't know, it's just one image 
and I am I put into Photoshop to

445
00:27:42,700 --> 00:27:45,500
try and like, sharpen it up. 
I thought, I think it's gave 

446
00:27:45,500 --> 00:27:48,000
him. 
I suspect it's gave him. 

447
00:27:48,300 --> 00:27:49,400
I don't know what I was 
thinking. 

448
00:27:49,400 --> 00:27:53,000
I bought, I drop the cash on it 
and it turned out to be a full 

449
00:27:53,100 --> 00:27:55,700
2000 Point. 
Third Edition middle skaven 

450
00:27:55,700 --> 00:27:59,600
Army, so I was always a happy 
day, so it's been really not 

451
00:27:59,900 --> 00:28:03,800
getting that through the table. 
I just got to learn how to paint

452
00:28:03,800 --> 00:28:05,800
third now, and I can think about
painting it. 

453
00:28:09,000 --> 00:28:11,200
Actually, yes, cable would be 
too bad to make because you can 

454
00:28:11,200 --> 00:28:15,300
do a lot of like base color ink,
wash Tight and Dry brushing. 

455
00:28:15,400 --> 00:28:19,100
You know what I mean? 
Like you don't have to 

456
00:28:19,300 --> 00:28:22,400
necessarily worry about too much
about being overly clean or 

457
00:28:22,400 --> 00:28:25,300
neat. 
Like, you know, you can you can 

458
00:28:25,300 --> 00:28:28,900
get away with a lot of stuff you
can use a lot of colors like 

459
00:28:28,900 --> 00:28:32,600
whole red, like you know, 
reddish Browns as like washers 

460
00:28:32,600 --> 00:28:36,000
and act over the fur and over 
the metals and and because a lot

461
00:28:36,000 --> 00:28:38,000
of them, they're normally brown 
or blue. 

462
00:28:38,900 --> 00:28:41,400
Blue depends on what color, what
kind of colors you want to paint

463
00:28:41,400 --> 00:28:42,300
them. 
But if you only got like Third 

464
00:28:42,300 --> 00:28:45,500
Edition, it's like really Reds. 
There's a lot of Reds on them. 

465
00:28:45,600 --> 00:28:49,100
Dark Reds, and Browns, and that 
kind of stuff on them. 

466
00:28:49,200 --> 00:28:53,800
So maybe yellow, but yeah, but 
mostly Reds. 

467
00:28:53,800 --> 00:28:57,600
But yeah, using that sort of a 
whole red, kind of as a wash. 

468
00:28:57,600 --> 00:28:59,700
It really works. 
You know, you have to, you have 

469
00:28:59,700 --> 00:29:02,100
to link me to some sort of guy 
will give me some examples 

470
00:29:02,100 --> 00:29:05,100
because all of my teams to paint
for of ended really badly. 

471
00:29:09,100 --> 00:29:10,600
We'll do what we'll definitely 
do one for you make. 

472
00:29:10,600 --> 00:29:13,400
Because yeah, it's once. 
Once you get The Knack of it, 

473
00:29:13,500 --> 00:29:14,900
I'm fine. 
Yeah, that'll be. 

474
00:29:15,400 --> 00:29:18,600
That'll be cool. 
Cool of the crown 2022 or 

475
00:29:18,600 --> 00:29:21,600
something. 
Yep. 

476
00:29:23,600 --> 00:29:28,600
Yeah that sounds good. 
So yeah, you've got now you're 

477
00:29:28,600 --> 00:29:31,300
saying before you played one of 
my fantasies. 

478
00:29:31,700 --> 00:29:34,900
So one of the 40 K 7 Edition 
quite extensively before in the 

479
00:29:34,900 --> 00:29:39,500
past. 
Well strangely enough about Two 

480
00:29:39,500 --> 00:29:43,100
years ago, sold all of my second
edition 40K almonds. 

481
00:29:46,100 --> 00:29:48,500
So I had a whole bunch of armies
which are quite beautifully 

482
00:29:48,500 --> 00:29:52,100
being painted up by a friend but
I can't even. 

483
00:29:52,300 --> 00:29:53,800
Yeah, I don't know. 
I don't know why I sold them. 

484
00:29:54,300 --> 00:29:57,300
I sold them to go play. 
Second edition 40K with soda, 

485
00:29:57,300 --> 00:30:00,500
still there, for one way them, 
but I think I was just running 

486
00:30:00,500 --> 00:30:03,500
out of sports but and I thought 
I've got to have some sort of 

487
00:30:05,300 --> 00:30:07,600
Kind of limit to the size of my 
lead pile. 

488
00:30:07,900 --> 00:30:13,200
So close out the door and 
decided to focus more on one on 

489
00:30:13,200 --> 00:30:16,900
fantasy battle. 
So, I've got a couple of armies 

490
00:30:16,900 --> 00:30:19,900
which I can use for second 
position but they're all on a 

491
00:30:19,900 --> 00:30:25,900
rogue Trader era models. 
Yeah, yeah, I thought I've got 

492
00:30:25,900 --> 00:30:30,000
it all coming Imperial Guard, 
Marines, chaos, Renegades, and 

493
00:30:30,000 --> 00:30:36,700
Alder. 
So I'm kind of I had a we just I

494
00:30:36,700 --> 00:30:40,000
just played a game of second 
edition with GF, last time we 

495
00:30:40,000 --> 00:30:46,600
got together. 
Yeah, cool socks and all he 

496
00:30:46,600 --> 00:30:52,000
played Captain D's guard. 
I didn't I didn't I didn't 

497
00:30:52,000 --> 00:30:55,200
realize how risk-averse I was 
and my kind of General approach 

498
00:30:55,200 --> 00:30:58,200
to gaming. 
So I think my talks were a 

499
00:30:58,208 --> 00:31:01,300
little bit different to most aux
in a lot of time kind of hiding 

500
00:31:01,300 --> 00:31:04,000
and taking pot shots and running
into cover. 

501
00:31:05,600 --> 00:31:11,100
So yeah, there were very 
evasive, or look for second 

502
00:31:11,100 --> 00:31:13,600
edition thing. 
I didn't I didn't use any, but 

503
00:31:13,600 --> 00:31:16,900
from my experience, second 
edition, 40 case, just all about

504
00:31:16,900 --> 00:31:21,300
controlling line of sight. 
If you've got blind grenades, 

505
00:31:21,300 --> 00:31:23,500
you good to go. 
And if not you're going to 

506
00:31:23,508 --> 00:31:30,600
struggle. 
Okay. 

507
00:31:31,800 --> 00:31:34,700
Yeah. 
My memories of 4040 case an 

508
00:31:34,700 --> 00:31:38,100
addition freely hazy but I 
remember yeah I think it's 

509
00:31:38,100 --> 00:31:41,000
really robust kind of skirmish. 
Roasted a people talk about 

510
00:31:41,000 --> 00:31:45,000
characters being overpowered but
you just sit five more flamers. 

511
00:31:45,000 --> 00:31:48,000
Make won't do anything. 
So I've never, I've never found 

512
00:31:48,000 --> 00:31:50,800
characters to be a problem 
either. 

513
00:31:50,800 --> 00:31:55,800
They just get lost in crowds of 
Gretchen, I think, I'll And I've

514
00:31:55,800 --> 00:31:58,500
never I've never understood the 
criticism to lend a hand to hand

515
00:31:58,500 --> 00:32:00,100
combat. 
Lots of people say like take 

516
00:32:00,100 --> 00:32:03,000
long time to resolve. 
But after you played a few 

517
00:32:03,000 --> 00:32:08,100
games, that go pretty quickly, 
what I've spent. 

518
00:32:08,100 --> 00:32:10,500
That being one of the best 
point, best things about 

519
00:32:10,500 --> 00:32:13,400
segmentation 40 cables. 
Yeah, that's really exciting. 

520
00:32:16,700 --> 00:32:18,200
I liked it. 
Yeah I really like that. 

521
00:32:18,400 --> 00:32:19,600
I think it's one of the best 
things ever. 

522
00:32:20,800 --> 00:32:23,000
Yeah. 
It's quite would you say it's 

523
00:32:23,000 --> 00:32:26,000
quite complex? 
Is it more complex than the 

524
00:32:26,300 --> 00:32:31,900
hand-to-hand combat phase? 
Or just just signature I think 

525
00:32:31,900 --> 00:32:34,400
so you can see in addition 
actually works as a game. 

526
00:32:34,600 --> 00:32:39,000
I think Rogue Trader. 
You really need the um like a GM

527
00:32:39,000 --> 00:32:41,500
to run it. 
It's quite a different 

528
00:32:41,500 --> 00:32:43,600
experience. 
I mean rogue rogue Trader 

529
00:32:43,600 --> 00:32:46,000
evolved so much over the course 
of its life span. 

530
00:32:46,800 --> 00:32:50,800
It started out with randomly 
generated, he lists. 

531
00:32:51,600 --> 00:32:54,900
And then just before the second 
edition was published, there was

532
00:32:54,900 --> 00:32:58,700
a rule supplement published for 
rogue Trader, which effectively 

533
00:32:58,700 --> 00:33:03,800
turns it into 2nd edition. 
So it's, which is quite 

534
00:33:03,800 --> 00:33:06,200
interesting. 
You look through it. 

535
00:33:06,200 --> 00:33:07,500
You later. 
Oh, okay. 

536
00:33:07,800 --> 00:33:10,700
It's almost got like the same 
diagrams. 

537
00:33:10,900 --> 00:33:15,700
It's like the the Beta release 
for seek indeed. 

538
00:33:16,000 --> 00:33:20,800
So yeah, I rotate out of the 
aesthetic and I think if you had

539
00:33:20,800 --> 00:33:24,500
like a GM, hold really 
interesting kind of creating 

540
00:33:24,500 --> 00:33:27,300
games and scenarios and running 
them, what would be really good?

541
00:33:27,300 --> 00:33:32,500
But I think as a as a game that 
you play, it's problematic. 

542
00:33:37,200 --> 00:33:41,500
Okay, interesting, we'll have to
have to you next time we ever 

543
00:33:41,500 --> 00:33:45,100
meet or when we when we do meet,
will have to gain the second 

544
00:33:45,100 --> 00:33:46,100
dish in 40K. 
Do? 

545
00:33:46,200 --> 00:33:46,900
Yeah. 
Yeah. 

546
00:33:46,900 --> 00:33:48,500
You're going to need to look in 
the whole day. 

547
00:33:48,700 --> 00:33:50,300
We've got a lot of games, we 
need to play. 

548
00:33:53,100 --> 00:34:05,200
Welcome to go trekking or 
mountain climbing or doing all 

549
00:34:05,208 --> 00:34:09,300
this stuff. 
If we go hang out near Jesse's 

550
00:34:09,300 --> 00:34:17,400
we have and she goes I want to 
go there because that's one of 

551
00:34:17,408 --> 00:34:19,800
the main main reasons why I'd be
going there. 

552
00:34:19,800 --> 00:34:21,699
Like yeah, these aren't such a 
beautiful country. 

553
00:34:21,699 --> 00:34:25,199
And yeah, of course I want to 
see The sites and go sightseeing

554
00:34:25,199 --> 00:34:26,800
like kind of stuff. 
But, you know, I don't do that 

555
00:34:26,800 --> 00:34:29,800
the whole time, you know what? 
I go hang out with my mates and 

556
00:34:29,800 --> 00:34:31,400
have some games and stuff, she 
goes. 

557
00:34:31,400 --> 00:34:33,699
Okay, well, you can do that and 
I'll go and do something else. 

558
00:34:33,800 --> 00:34:37,500
I said, okay, that sounds good. 
So do we need to book? 

559
00:34:37,500 --> 00:34:41,699
We need to book my wife into 
some kind of you know wild 

560
00:34:41,699 --> 00:34:44,600
adventure in New Zealand while 
we can place. 

561
00:34:44,600 --> 00:34:46,100
Again that sounds very 
promising. 

562
00:34:46,199 --> 00:34:47,500
If you can swing that one, I'm 
cane. 

563
00:34:49,400 --> 00:34:51,600
Except on the subject of old 
games. 

564
00:34:51,699 --> 00:34:53,300
How's um, how's your experience 
in man? 

565
00:34:53,300 --> 00:34:58,800
Will go Cool. 
I had one game, I should have a 

566
00:34:58,800 --> 00:35:02,700
game tomorrow I think with Ben 
and Australia remotely but yeah,

567
00:35:02,700 --> 00:35:05,300
really enjoyed it so far. 
We just played the bass set 

568
00:35:06,200 --> 00:35:11,200
ships from the base game and 
tomorrow if we're still going 

569
00:35:11,200 --> 00:35:14,900
ahead with it, we're going to 
play Dark Elves versus skaven, 

570
00:35:14,900 --> 00:35:19,700
so that should be pretty cool. 
But yeah, really, really excited

571
00:35:19,700 --> 00:35:22,900
about Manowar and this week, 
I've got my sea of blood 

572
00:35:22,900 --> 00:35:26,800
expansion came in and one of the
boxes. 

573
00:35:27,000 --> 00:35:33,100
For the, I think it's Beasts of 
the deep one of the sea monster,

574
00:35:33,100 --> 00:35:37,200
expansions with Triton, and 
you've got a few other different

575
00:35:37,200 --> 00:35:40,600
kinds of what monsters you can 
have in it as well. 

576
00:35:40,600 --> 00:35:46,600
So yeah, it's slowly growing and
getting there and I want to 

577
00:35:46,607 --> 00:35:48,300
talk. 
I want to experience Manowar 

578
00:35:48,600 --> 00:35:52,500
more and in person with someone 
else here. 

579
00:35:52,500 --> 00:35:56,500
So hopefully, I can konjac 
Justin, and Paul, and yeah, 

580
00:35:56,600 --> 00:36:00,200
again with me at some point but 
yeah, I know, I know you really 

581
00:36:00,200 --> 00:36:02,700
like Manowar to. 
Yeah, I raided a, I think it's 

582
00:36:02,700 --> 00:36:04,100
quite an incredible over all 
set. 

583
00:36:04,100 --> 00:36:09,300
I mean, just in terms of being a
lightweight fun, interesting 

584
00:36:09,300 --> 00:36:11,400
game. 
I think it's pretty spot-on. 

585
00:36:12,000 --> 00:36:13,900
It's got like the right level of
complexity. 

586
00:36:14,000 --> 00:36:18,100
The randomness is Good. 
And it's still kind of rewards, 

587
00:36:18,100 --> 00:36:20,000
good place. 
Yeah, I think it's a winner. 

588
00:36:24,300 --> 00:36:26,400
Yeah, I think from what I've 
seen of the rule books, I look 

589
00:36:26,400 --> 00:36:28,600
really good. 
It means that it, you know, 

590
00:36:28,600 --> 00:36:32,000
it's, it was set and, and 
designed during the time, 4th 

591
00:36:32,000 --> 00:36:33,900
edition. 
So you can see a lot of 

592
00:36:35,000 --> 00:36:39,700
cross-referencing of the rules 
or styles of play from both both

593
00:36:39,700 --> 00:36:42,100
games. 
So skaven behave, just like 

594
00:36:42,100 --> 00:36:45,500
skaven should, and, you know, 
there's every chance that 

595
00:36:45,500 --> 00:36:49,100
they'll, you know, self-employed
and kill heaps of their own guys

596
00:36:49,100 --> 00:36:52,300
before they even get to the 
enemy skaven. 

597
00:36:52,400 --> 00:36:57,600
Sorry, the the dark elves. 
Of this really powerful powerful

598
00:36:57,600 --> 00:37:03,600
magic and they ride these sea 
monsters in Manowar, rather than

599
00:37:03,600 --> 00:37:07,400
actual ships. 
But the, the main sort of what 

600
00:37:07,400 --> 00:37:09,000
it calls shit carrier. 
Is this? 

601
00:37:09,000 --> 00:37:12,100
Yep. 
The black Arc of net worth which

602
00:37:12,100 --> 00:37:14,900
is this enormous ships, the 
biggest ship in the entire game,

603
00:37:15,700 --> 00:37:18,200
which can it, how's your entire 
fleet inside it? 

604
00:37:18,200 --> 00:37:21,600
It's such a great concept. 
So, yeah, the Design Concepts 

605
00:37:21,600 --> 00:37:23,300
are beautiful. 
The rule book, it's the rule 

606
00:37:23,300 --> 00:37:25,600
books themselves. 
As the the black-and-white 

607
00:37:26,200 --> 00:37:29,200
graphite ink illustrations. 
Are some of the best I've ever 

608
00:37:29,200 --> 00:37:32,500
seen. 
I think Wayne England, Mark, 

609
00:37:32,500 --> 00:37:37,200
Gibbons, and John Blanche did 
almost all the art, internal art

610
00:37:37,200 --> 00:37:38,600
for the books. 
And I think it's some of the 

611
00:37:38,600 --> 00:37:40,100
best art of ever seen in the 
book. 

612
00:37:40,100 --> 00:37:41,700
Yeah, there are in such big 
stunning. 

613
00:37:41,700 --> 00:37:44,400
There's like stunning full-page 
artworks, it's really cool. 

614
00:37:47,400 --> 00:37:49,400
Yes of the jump. 
Last up is the best I've ever 

615
00:37:49,400 --> 00:37:51,200
seen him. 
Do I mean you know if you look 

616
00:37:51,200 --> 00:37:52,500
at some of those battle scenes, 
he's done. 

617
00:37:52,500 --> 00:37:56,000
There's one particular one that 
he's done which is two pages and

618
00:37:56,000 --> 00:37:59,100
it's just incredible. 
That the detail the scope of it 

619
00:37:59,700 --> 00:38:03,600
and scale of it you know you can
just really see he's been really

620
00:38:03,900 --> 00:38:07,600
engaged and passionate about 
doing doing the whole project 

621
00:38:08,100 --> 00:38:12,700
and it was interesting to see 
that bill King was a main one of

622
00:38:12,700 --> 00:38:15,600
the main contributors, I think 
not only writing, but actually 

623
00:38:15,600 --> 00:38:19,000
developing the game. 
And who was the other guy? 

624
00:38:19,000 --> 00:38:21,700
Was another person that wasn't 
all no Idols doing. 

625
00:38:21,700 --> 00:38:28,400
Did the base rules but the other
person, the other guy was 

626
00:38:28,400 --> 00:38:30,700
involved in it and I don't have 
the book handy. 

627
00:38:30,700 --> 00:38:34,800
So I can't reference it here but
he was in charge of like the 

628
00:38:35,000 --> 00:38:38,500
Electoral property basically but
I forgot his, I forget his name 

629
00:38:38,500 --> 00:38:41,200
but he was like the main person 
who did the expansions and 

630
00:38:41,200 --> 00:38:43,300
everything is well like after 
they did the base game. 

631
00:38:43,300 --> 00:38:47,900
So yeah, it's kind of like a 
maybe A project that someone 

632
00:38:47,900 --> 00:38:49,700
said, hey this would be good to 
do. 

633
00:38:50,300 --> 00:38:52,200
Andy Jones. 
I think was the guy who did it 

634
00:38:52,200 --> 00:38:55,500
Andy Jones and maybe Nigel said,
yeah, that sounds like a good 

635
00:38:55,500 --> 00:38:57,500
game to play and be. 
No, we should do like a naval 

636
00:38:57,500 --> 00:39:00,400
battle for fantasy and they 
probably did it in their spare 

637
00:39:00,400 --> 00:39:02,600
time, and I was just like a side
project. 

638
00:39:03,100 --> 00:39:05,200
Like some of these games were, 
like, Lord of the Rings, and all

639
00:39:05,207 --> 00:39:08,100
that kind of stuff, like side 
projects and then they'd sort of

640
00:39:08,100 --> 00:39:10,900
just presented it to the, to the
higher-ups and said, you know, 

641
00:39:10,900 --> 00:39:12,000
this is the game we want to 
make. 

642
00:39:12,000 --> 00:39:14,700
And what do you guys think? 
And they said, yep. 

643
00:39:14,700 --> 00:39:16,800
Okay, we'll do it. 
And I think, That's probably how

644
00:39:16,800 --> 00:39:21,200
it started, I think. 
But yeah, like you say it, you 

645
00:39:21,200 --> 00:39:23,600
know, it has everything in it, 
you've got campaign rules, 

646
00:39:23,600 --> 00:39:27,500
you've got a ton of scenarios. 
If you combine the main rule 

647
00:39:27,500 --> 00:39:32,700
book and the plate Fleet rules, 
you've got, you know, you've got

648
00:39:32,700 --> 00:39:35,900
to heaps of 2D terrain elements 
that you can use. 

649
00:39:35,900 --> 00:39:38,900
If you don't have the actual 
train yourself, you can play it 

650
00:39:38,900 --> 00:39:43,100
on the 4x4 board, the ships are 
beautifully, scaled, and you can

651
00:39:43,100 --> 00:39:45,400
and you can paint an entire 
fleet and the week. 

652
00:39:45,400 --> 00:39:49,400
And if you really To all you 
need is what 10 ships? 

653
00:39:49,400 --> 00:39:51,500
Yeah. 
I say 12. 

654
00:39:55,200 --> 00:40:02,400
With a larger and I think this 
is this is me pulling on my 

655
00:40:02,400 --> 00:40:07,100
tinfoil hats like sand advances 
and absolute conspiracy theory. 

656
00:40:07,100 --> 00:40:11,800
But nicked the game was like a 
victim of its own success. 

657
00:40:12,100 --> 00:40:15,700
I think he done, pulled the plug
on it because it was too good 

658
00:40:15,700 --> 00:40:17,600
but it wouldn't make them enough
money. 

659
00:40:18,800 --> 00:40:21,400
The rules were so fun. 
I saw lots of people that into 

660
00:40:21,400 --> 00:40:25,100
play it in and then we must have
realized that their made this 

661
00:40:25,100 --> 00:40:29,400
amazing game, but you only 
needed 10 minutes to play. 

662
00:40:32,700 --> 00:40:38,800
A have heart attack. 
Yeah, it kind of Yeah, I think 

663
00:40:38,800 --> 00:40:43,100
they could take it so far and 
there wasn't a next sort of step

664
00:40:43,100 --> 00:40:45,700
with the game. 
There wasn't there was only so 

665
00:40:45,700 --> 00:40:47,100
so, so much they could do with 
it. 

666
00:40:47,100 --> 00:40:52,000
I think so, its lifespan sort of
just ate it up and it ate itself

667
00:40:52,000 --> 00:40:55,500
in the end and they decided. 
Okay, well, I think we've had, 

668
00:40:55,500 --> 00:40:59,300
we've had it, had its run. 
I think he likes epic space 

669
00:40:59,300 --> 00:41:00,300
meet. 
All those sort of, you know, 

670
00:41:00,300 --> 00:41:03,500
self-contained box games. 
They all had their shelf life 

671
00:41:03,500 --> 00:41:07,700
with Games Workshop, and it sort
of it relied on the fan. 

672
00:41:07,800 --> 00:41:11,100
To keep them alive after they 
had surpassed their. 

673
00:41:11,200 --> 00:41:14,000
Yeah, I mean it goes a lot of 
stuff published. 

674
00:41:14,000 --> 00:41:16,300
I just was a lot easier to keep 
making units. 

675
00:41:17,100 --> 00:41:19,700
Manuel was a little bit Limited 
in what you could do without 

676
00:41:19,700 --> 00:41:25,000
getting some crazy from my 
experience. 

677
00:41:25,000 --> 00:41:30,200
One thing I say to be careful 
with what Manowar is Norm, ditch

678
00:41:30,200 --> 00:41:38,600
Flyers. did just not not worth 
the time and effort and the 

679
00:41:38,600 --> 00:41:44,700
black Arc has got some really 
really on interesting movement 

680
00:41:44,700 --> 00:41:51,200
rules. 
Yeah, it multiply magic and 

681
00:41:51,300 --> 00:41:55,000
because it's intended to be this
gigantic Hulk, it actually 

682
00:41:55,000 --> 00:42:00,500
pushes any other unit that it 
encounters out of the way. 

683
00:42:01,800 --> 00:42:08,100
So if you're if you're really 
vicious fiend, then you can use 

684
00:42:08,100 --> 00:42:12,000
the black Arc to just push 
everyone's units around and 

685
00:42:12,000 --> 00:42:14,900
cause massive problems her sail.
Ships, sailing ships. 

686
00:42:16,200 --> 00:42:18,300
So that's an interesting one, 
right? 

687
00:42:22,500 --> 00:42:24,200
Because that's, that's 
essentially what needs to do. 

688
00:42:24,200 --> 00:42:29,300
Because he needs to get right in
right into your to the opposing 

689
00:42:29,300 --> 00:42:34,500
fleets right up close and then 
open it, you know, it's rear 

690
00:42:34,500 --> 00:42:38,000
gate and I'd let all the fleet's
out, so the monsters and get in 

691
00:42:38,000 --> 00:42:39,100
close. 
They don't think they don't get 

692
00:42:39,100 --> 00:42:42,500
shot up as they advance and so 
they can enter hand combat. 

693
00:42:42,600 --> 00:42:45,900
Yeah, I was like, and I played 
quite a few games with dark 

694
00:42:45,900 --> 00:42:49,800
elves for mental. 
And I, I stopped loading, 

695
00:42:49,900 --> 00:42:51,800
loading, the black car cup with 
Beast. 

696
00:42:51,900 --> 00:42:57,300
So yeah, I think he's a hit a 
critical hit, which gets 

697
00:42:57,300 --> 00:43:04,700
everything trapped inside. 
They can still work their way 

698
00:43:04,700 --> 00:43:08,200
out of it. 
If even if you destroy the rear 

699
00:43:08,200 --> 00:43:14,300
doors, they can still get out. 
Somehow, it's in the rules 

700
00:43:14,400 --> 00:43:16,500
somewhere. 
I don't, I don't write, I was 

701
00:43:16,500 --> 00:43:17,900
always paranoid again trapped in
there. 

702
00:43:17,900 --> 00:43:23,400
So I just rushed across the 
table, pretty quick, and pretty 

703
00:43:23,400 --> 00:43:28,600
deadly. 
Yeah, there's one thing about 

704
00:43:28,600 --> 00:43:32,700
the rules like, like epic Space 
Marine and like matter War, 

705
00:43:33,500 --> 00:43:36,300
they're laid out, not not the 
best one in the best way because

706
00:43:36,300 --> 00:43:40,900
sometimes they have a lot of 
rules in a camouflaged in with 

707
00:43:40,900 --> 00:43:45,400
the flavor text and in other 
sections, not not in one place. 

708
00:43:45,400 --> 00:43:48,900
So you need to read the whole 
thing over a few times before 

709
00:43:48,900 --> 00:43:53,900
you actually get and collect all
those smaller additional rules 

710
00:43:53,900 --> 00:43:57,600
for your fleets. 
I found Yes, epic Space Marines.

711
00:43:57,600 --> 00:44:00,600
Quite guilty of that because 
you'll find rules that aren't 

712
00:44:00,600 --> 00:44:04,800
mentioned on the cards that 
aren't mentioned in their army 

713
00:44:04,800 --> 00:44:07,000
list section. 
And if you go through the flavor

714
00:44:07,000 --> 00:44:09,700
text, oh, there's that special 
rule that I needed before though

715
00:44:09,800 --> 00:44:13,300
to know it was there before. 
So yeah, you need to check plus 

716
00:44:13,300 --> 00:44:16,900
there's some there was some 
there's a rules for the 

717
00:44:16,900 --> 00:44:20,200
Nautilus, the dwarf, Nautilus 
we're actually misprinted and 

718
00:44:20,200 --> 00:44:24,700
you need to check it on the 
dwarf Elite summary and they do 

719
00:44:24,700 --> 00:44:28,800
have the, the chart for the P. 
Do when they fire the Torpedoes,

720
00:44:29,200 --> 00:44:32,300
it was incorrect on the first 
sheet on the first page but look

721
00:44:32,300 --> 00:44:34,700
at the second page it's been 
corrected. 

722
00:44:34,900 --> 00:44:38,100
So yeah, I think I think with 
the Aging rulesets, you know, 

723
00:44:38,100 --> 00:44:41,700
you do a lot of mistakes do 
creep up and you need to check. 

724
00:44:41,800 --> 00:44:42,800
Cool. 
Hey, what. 

725
00:44:42,800 --> 00:44:45,300
We're talking Manowar, I'm all 
do this all the time, but I 

726
00:44:45,300 --> 00:44:50,600
really want to plug the 
universal head unit cards in May

727
00:44:52,700 --> 00:44:56,900
there's a some graphic designer 
who has like a unit League of 

728
00:44:56,900 --> 00:45:02,200
Extraordinary Gamers but he has 
sensible. 

729
00:45:02,200 --> 00:45:05,700
Really amazing knack for 
rewriting rulebooks. 

730
00:45:06,100 --> 00:45:11,000
It might be better. 
And he did a or if you're an 

731
00:45:11,000 --> 00:45:16,800
advanced space Crusade player, 
there's a there's like a full 

732
00:45:16,800 --> 00:45:21,400
summary for advanced space 
Crusade what you did, but it's 

733
00:45:21,400 --> 00:45:23,700
really beautiful document, but 
it actually makes the game 

734
00:45:23,700 --> 00:45:26,600
really easy to understand and 
play which is quite an 

735
00:45:26,600 --> 00:45:33,300
achievement, but he also created
a full set of unit quads for the

736
00:45:33,300 --> 00:45:37,400
more efficient. 
And they're designed to be 

737
00:45:37,400 --> 00:45:40,400
printed and laminated and then 
you can just can't damage with a

738
00:45:40,408 --> 00:45:44,100
white board marker. 
So they're really clear. 

739
00:45:44,700 --> 00:45:47,700
I think all of your run will be 
incorporated into them and 

740
00:45:47,700 --> 00:45:54,100
they're also much smaller. 
See Marine that looks like your 

741
00:45:54,100 --> 00:45:58,500
whole Fleet taking out the same 
amount of space as the actual 

742
00:45:58,500 --> 00:46:01,000
official card template for the 
black Arc. 

743
00:46:01,100 --> 00:46:04,500
It's really interesting. 
It's really good to design and 

744
00:46:04,500 --> 00:46:07,200
it just makes the game Flow Away
if they're really cool. 

745
00:46:10,900 --> 00:46:12,300
Nice. 
Okay, well, I'll check it out. 

746
00:46:12,300 --> 00:46:14,800
I know they've been mentioned 
about that and I think he uses 

747
00:46:14,800 --> 00:46:19,300
those, those templates as well, 
which is quite sad because I 

748
00:46:19,300 --> 00:46:20,400
just spent an awful lot of 
money. 

749
00:46:20,400 --> 00:46:22,900
Just buying, see a blood. 
Now, with all those templates, 

750
00:46:24,600 --> 00:46:26,500
they're the ones I really wanted
the to be honest. 

751
00:46:52,400 --> 00:46:54,500
The scope is pretty huge 
computer. 

752
00:46:54,900 --> 00:46:57,000
Space Crusade like space 
Crusaders. 

753
00:46:57,000 --> 00:47:00,300
Just I shouldn't say just 
because people love it but it's 

754
00:47:00,300 --> 00:47:02,000
like 40K. 
Right. 

755
00:47:04,400 --> 00:47:09,900
It's that, that is that level of
complexity, Advanced space 

756
00:47:09,900 --> 00:47:16,100
Crusade is like a full set of. 
I guess, Kermit rolls designed 

757
00:47:16,100 --> 00:47:22,500
for fighting battles inside of a
inside of a turn at Hive ship. 

758
00:47:23,500 --> 00:47:27,000
And they're quite quite 
complicated and involved. 

759
00:47:28,000 --> 00:47:31,000
So you can interrupt, you can 
take like with this reaction 

760
00:47:31,000 --> 00:47:34,600
option. 
Pretty funky system and it works

761
00:47:34,600 --> 00:47:38,500
reasonably well, but it's built 
around the some really 

762
00:47:38,500 --> 00:47:46,200
interesting campaign system. 
So there, yeah, it's a really 

763
00:47:46,200 --> 00:47:49,300
interesting game. 
It's got quite a funky system 

764
00:47:49,300 --> 00:47:54,600
for exploring the hive ship, and
it has a tactical support. 

765
00:47:56,900 --> 00:47:58,400
It's got like a tactical 
display. 

766
00:47:58,600 --> 00:48:04,000
So you have counters for each of
you and units and then you've 

767
00:48:04,000 --> 00:48:07,100
got like three axes of Advance 
within the hive ship. 

768
00:48:07,700 --> 00:48:10,700
And it's it works really well as
and it's kind of interesting 

769
00:48:10,700 --> 00:48:14,200
because the current the tone of 
players under a lot of pressure 

770
00:48:14,200 --> 00:48:18,300
to really conserve the unit That
I'm start out with a lot. 

771
00:48:18,300 --> 00:48:20,900
They kind of have to build them 
up slowly over time. 

772
00:48:22,400 --> 00:48:29,800
So and the the Imperial player 
Starts out with quite a powerful

773
00:48:29,800 --> 00:48:33,600
force. 
It's the there's quite a few 

774
00:48:33,600 --> 00:48:36,500
motions where you're like just 
kind of trying to kill just like

775
00:48:36,500 --> 00:48:38,700
one or two to a neighbor's or 
one or two marines. 

776
00:48:38,700 --> 00:48:42,100
Just slowly kind of burning them
back whilst taking acceptable 

777
00:48:42,100 --> 00:48:48,400
whilst his it's um it's pretty. 
It's a cool game and its really 

778
00:48:48,700 --> 00:48:52,500
really good white dwarf. 
Cool content for it. 

779
00:48:52,900 --> 00:48:59,300
There are rules for attacking 
the hive ship with Orcs These 

780
00:48:59,300 --> 00:49:02,400
swap out the Imperial player for
a walk on the right, which is 

781
00:49:02,800 --> 00:49:07,400
really cool and then they are 
there's roads for all Imperial 

782
00:49:07,400 --> 00:49:09,400
Guard. 
So it gives it a really 

783
00:49:09,400 --> 00:49:16,600
different feel So now I rate it.
The only problem is the doors 

784
00:49:17,400 --> 00:49:21,300
are quite graphic basically 
vagina. 

785
00:49:21,600 --> 00:49:25,000
So when you set it up, you've 
got anything to people. 

786
00:49:25,000 --> 00:49:26,800
Why you've got the little 
cardboard vagina. 

787
00:49:26,800 --> 00:49:31,900
Read all over your playing area?
That I'm, that's quite unusual. 

788
00:49:32,100 --> 00:49:36,600
I'm not sure how that. 
Got not steal GW not to come. 

789
00:49:44,300 --> 00:49:47,900
Life is a cat like Isadora 
cancer right to Mark, which 

790
00:49:47,900 --> 00:49:51,600
doors are open. 
I wasn't being normal doors. 

791
00:49:51,600 --> 00:49:53,600
The color like sphincters or 
something. 

792
00:49:57,000 --> 00:50:07,000
Yeah yeah yeah yeah we'll just 
imagine like Tina. 

793
00:50:10,600 --> 00:50:12,100
Strange looks from possible 
eyes. 

794
00:50:19,600 --> 00:50:21,900
That's something to look out for
young game as I suppose. 

795
00:50:22,100 --> 00:50:27,000
So, all right, yeah, so yeah, 
hopefully, I'll get to play that

796
00:50:27,000 --> 00:50:29,800
white at some point because I 
know that Marcel has faced 

797
00:50:29,800 --> 00:50:32,300
Crusade and I already said, you 
know, because we're doing this 

798
00:50:32,300 --> 00:50:35,000
remote thing with he requested 
Advanced request. 

799
00:50:35,000 --> 00:50:39,700
Let's get Space Crusade on the 
table at some point and we'll 

800
00:50:39,700 --> 00:50:43,100
try that because I'd like to, 
I'd like to at least experienced

801
00:50:43,100 --> 00:50:44,500
it. 
I don't think I'll enjoy it as 

802
00:50:44,500 --> 00:50:49,600
much as he requests but I'll 
just, you know, want to just 

803
00:50:49,600 --> 00:50:52,100
experience. 
I just Googled the doors did not

804
00:50:52,100 --> 00:50:54,400
actually as terrible as I 
thought maybe I was more 

805
00:50:54,400 --> 00:50:55,900
self-conscious as a young 
person. 

806
00:50:57,200 --> 00:51:00,400
They are pretty funny, so check 
them out. 

807
00:51:04,500 --> 00:51:07,300
I know that I know the internal 
Graphics, the same in the 

808
00:51:07,300 --> 00:51:09,200
catalogs. 
And I've got one here actually 

809
00:51:09,200 --> 00:51:12,600
this is just around just a man 
he of that of that particular 

810
00:51:12,600 --> 00:51:16,700
set and it's very vividly 
colorful like it's really well 

811
00:51:16,700 --> 00:51:21,500
out there like you know, 
someone's someone's partaking in

812
00:51:21,500 --> 00:51:25,800
some pretty wild. 
Yeah, it's boards up some kind 

813
00:51:25,800 --> 00:51:27,500
of drug. 
The boards are pretty well to 

814
00:51:27,500 --> 00:51:31,800
you, but you got recycled for 
some other games because there's

815
00:51:31,800 --> 00:51:34,100
Advanced space crusade in. 
A lot of the components were 

816
00:51:34,300 --> 00:51:43,000
Rehashed full some yeah this 
business is another game I turn 

817
00:51:43,000 --> 00:51:45,200
it. 
Attack is another big box game, 

818
00:51:45,200 --> 00:51:47,100
which I think she has some 
components. 

819
00:51:49,400 --> 00:51:52,200
Gloria is a pretty simplified. 
Yeah I'm just looking at them 

820
00:51:52,200 --> 00:51:55,800
intact. 
Now we recycled a lot of the 

821
00:51:55,800 --> 00:51:59,400
cardboard components but with 
the really really simplified 

822
00:51:59,400 --> 00:52:08,600
rules here so flag Gotcha. 
Okay. 

823
00:52:08,600 --> 00:52:13,200
So yeah cheering attack came 
with like ultramarines and 

824
00:52:13,900 --> 00:52:16,400
Mighty Warriors. 
I think it was called. 

825
00:52:17,500 --> 00:52:19,900
Yeah, and dungeon Bowl. 
Yeah, that's the one. 

826
00:52:19,900 --> 00:52:24,000
I think I'm just the Trove has 
got a really nice PD, if it 

827
00:52:24,000 --> 00:52:25,600
walks. 
So if you're interested in doing

828
00:52:25,600 --> 00:52:29,600
some exploring of that rule set,
definitely worth having a look 

829
00:52:29,600 --> 00:52:36,700
at and the campaign. 
Yeah, I need to go there. 

830
00:52:36,800 --> 00:52:41,300
I was looking at trying to fill 
in some time last week at work 

831
00:52:41,300 --> 00:52:42,800
and yeah, I'll definitely do 
that this way. 

832
00:52:42,800 --> 00:52:44,200
Yeah, it's blocked. 
It work. 

833
00:52:44,200 --> 00:52:46,400
Okay. 
Unfortunately, they went through

834
00:52:46,400 --> 00:52:50,900
my favorite websites and block 
them so that's not accessible 

835
00:52:50,900 --> 00:53:02,700
for more time brother. 
Okay, well well on your phone, 

836
00:53:02,700 --> 00:53:06,100
you can access the most Bose. 
But he probably probably Mike 

837
00:53:06,200 --> 00:53:09,400
probably in my case to made a 
popular program that that whole 

838
00:53:09,800 --> 00:53:12,600
computer software that. 
Yeah, yeah. 

839
00:53:12,600 --> 00:53:15,600
I noticed like over the last 
couple of weeks, the Trove has 

840
00:53:15,600 --> 00:53:17,500
disappeared from work. 
What's good? 

841
00:53:17,500 --> 00:53:21,000
Is being shut down? 
I'm trying to take it quite 

842
00:53:21,000 --> 00:53:31,000
personally. 
Yeah yeah, yeah. 

843
00:53:31,000 --> 00:53:40,100
Moving right along. 
It's good. 

844
00:53:54,800 --> 00:53:59,200
Advanced space Crusade Manowar 
space. 

845
00:54:01,300 --> 00:54:04,100
Anything else? 
Space Hulk. 

846
00:54:05,900 --> 00:54:09,000
Mighty Empires Mighty Empires. 
Now, you were going to start 

847
00:54:09,000 --> 00:54:12,600
doing something with the group 
with body Empires and we'll sort

848
00:54:12,600 --> 00:54:14,400
of decided that it wasn't 
disappointed. 

849
00:54:34,100 --> 00:54:40,100
Maybe some other time. 
That. 

850
00:54:40,900 --> 00:54:41,700
Yeah, but we're doing all the 
time. 

851
00:54:41,700 --> 00:54:42,700
That's fine. 
Yeah. 

852
00:54:43,000 --> 00:54:45,900
Now we're doing cocaine. 
Marcel's really Kane I think 

853
00:54:45,900 --> 00:54:48,800
Timothy's pretty King to do 
because we're all. 

854
00:54:48,800 --> 00:54:52,800
So the old Hammer is enough 
confirm that age of board games 

855
00:54:52,800 --> 00:54:54,300
and stuff like that. 
So I think we're pretty awful, 

856
00:54:54,300 --> 00:54:58,400
pretty Keen to try it out and 
whoever else wanted to join in 

857
00:54:58,400 --> 00:55:01,400
with us. 
But some what materials the 

858
00:55:01,400 --> 00:55:03,200
roles I made were they really 
crap. 

859
00:55:05,000 --> 00:55:08,300
Okay, I'm glad we're not doing 
it then because I would have 

860
00:55:08,300 --> 00:55:12,300
suffered and you'll announce of 
paying, you know, playing that 

861
00:55:12,300 --> 00:55:16,600
being invaded and ransacked and 
yeah, I think their main defense

862
00:55:16,600 --> 00:55:20,800
would benefactor just no one 
wanted to wander into your 

863
00:55:20,800 --> 00:55:26,600
ghetto Kingdom. 
Okay. 

864
00:55:28,200 --> 00:55:29,600
Yeah. 
It was yeah it was in the 

865
00:55:29,600 --> 00:55:34,500
mountains lots of barren terrain
and they do ab Tony and kingdoms

866
00:55:34,500 --> 00:55:38,100
which were like just the most 
Rolls-Royce, the state's you've 

867
00:55:38,100 --> 00:55:40,700
ever seen there was so loaded 
the seat up for that. 

868
00:55:40,700 --> 00:55:47,100
Game was quite blessed. 
Which randomly allocate those 

869
00:55:47,100 --> 00:55:57,400
roles to the next game. 
Then someone's going to get 

870
00:55:57,400 --> 00:55:59,300
that. 
All right, ready around lately, 

871
00:56:00,000 --> 00:56:04,400
maybe randomly locate people in 
different areas and I definitely

872
00:56:04,400 --> 00:56:07,300
see out there could be a long 
and slow I photographed. 

873
00:56:07,300 --> 00:56:10,400
It does sir, I was happy with. 
That was pretty funky. 

874
00:56:12,000 --> 00:56:15,100
Okay. 
Yep. 

875
00:56:16,100 --> 00:56:18,100
Yep. 
In more I think about it this 

876
00:56:18,100 --> 00:56:20,800
week actually began talking to 
the guys on Discord and stuff. 

877
00:56:21,300 --> 00:56:25,100
There's so many good old Hammer 
Games you know which I you know 

878
00:56:25,100 --> 00:56:29,900
I terms old Handler because it's
sort of like late 80s that are 

879
00:56:29,900 --> 00:56:33,700
so good. 
Like this such Classics that you

880
00:56:33,700 --> 00:56:36,500
know, I still believe long to 
play and maybe some I just 

881
00:56:36,500 --> 00:56:37,700
missed out on. 
I've got Talos. 

882
00:56:37,700 --> 00:56:40,200
Yep. 
You know, that's what 1986 or 

883
00:56:40,200 --> 00:56:43,200
something. 
Mission and it's still one of 

884
00:56:43,207 --> 00:56:44,800
the best ball games I've ever 
played. 

885
00:56:44,800 --> 00:56:48,200
You know? 
And I've got kids playing here 

886
00:56:48,200 --> 00:56:52,000
that they're 17, you know, 
Seventeen, sixteen Seventeen 

887
00:56:52,000 --> 00:56:52,500
plus. 
Yeah. 

888
00:56:52,500 --> 00:56:57,900
Well, I've got two teenage 
daughters and one of them really

889
00:56:57,900 --> 00:56:59,400
likes. 
Talisman, sweet. 

890
00:56:59,400 --> 00:57:00,900
That's the one game I play with 
her. 

891
00:57:01,600 --> 00:57:05,700
And that quite a fan of the 
original dungeon Quest. 

892
00:57:08,500 --> 00:57:11,500
So that's probably the only. 
I'm the only to war games. 

893
00:57:11,500 --> 00:57:14,600
I play with members of my actual
household. 

894
00:57:14,800 --> 00:57:18,800
That's not too bad. 
Eh yeah I always thought 

895
00:57:18,800 --> 00:57:21,400
Talisman looked absolutely 
terrible when I was a teenager 

896
00:57:21,900 --> 00:57:24,100
as I will have a snakes and 
ladders. 

897
00:57:24,100 --> 00:57:30,500
What is that rubbish? 
Yeah, well yeah it's just a 

898
00:57:30,700 --> 00:57:34,000
little too cool for school 
attitudes. 

899
00:57:36,400 --> 00:57:40,800
It's very good. 
Yeah, I didn't I didn't realize,

900
00:57:40,800 --> 00:57:44,500
but it's kind of quite popular. 
Now way I picked up your 

901
00:57:44,500 --> 00:57:46,500
talismans, play with my daughter
when she was younger. 

902
00:57:46,600 --> 00:57:51,100
It was a coffee, which came with
them, a couple of expansions and

903
00:57:51,100 --> 00:57:52,400
stuff. 
All in one box. 

904
00:57:53,800 --> 00:57:57,200
And it was pretty awesome. 
And then I went to her like a 

905
00:57:58,500 --> 00:58:02,400
local wargaming by cell a month 
ago and got a second copy of 

906
00:58:02,400 --> 00:58:06,100
Talisman, because it came with 
the, um, the dungeons expansion 

907
00:58:06,300 --> 00:58:10,200
Talisman The Dungeon That's so 
sweet more. 

908
00:58:10,200 --> 00:58:14,800
Don't think we're going to be 
good, that's it. 

909
00:58:15,300 --> 00:58:18,800
Simply that the grand total of 
25 bucks. 

910
00:58:20,900 --> 00:58:25,600
Yep, 25 bucks. 
Yeah. 

911
00:58:25,600 --> 00:58:26,500
They're selling them. 
Yeah. 

912
00:58:26,500 --> 00:58:29,400
Yeah that's good. 
How much on eBay something crazy

913
00:58:32,400 --> 00:58:36,400
but I've got the dungeon and the
Timescape expansion and boy oh 

914
00:58:36,408 --> 00:58:38,600
boy, I wish I'd collected 
everything. 

915
00:58:39,200 --> 00:58:44,200
When I had the chance back in 
the day like you know yeah like 

916
00:58:44,200 --> 00:58:48,500
this look at you like a city 
expansion and you had like the 

917
00:58:50,100 --> 00:58:52,300
there's like an overall 
expansion which had like 

918
00:58:52,500 --> 00:58:55,000
different cards that you have 
when you reach the crown. 

919
00:58:55,100 --> 00:58:57,500
No command. 
And you draw the card out, would

920
00:58:57,500 --> 00:59:00,200
come up with some kind of random
ending or something like that. 

921
00:59:02,200 --> 00:59:03,500
Yeah, it's such a brilliant 
game. 

922
00:59:03,500 --> 00:59:05,400
Such a brilliant system. 
Yeah. 

923
00:59:05,400 --> 00:59:08,300
It's just such a shame that 
well, suppose, you could just 

924
00:59:08,300 --> 00:59:11,000
pose, if you really wanted to, 
you can find scans of it and 

925
00:59:11,000 --> 00:59:14,700
scan it, but that'll be pretty 
cheap and nasty. 

926
00:59:14,700 --> 00:59:18,200
But if you can find some guy who
print it for you, if you could 

927
00:59:18,200 --> 00:59:22,500
find really decent scans like 
PDFs of it of the expansions and

928
00:59:22,500 --> 00:59:26,100
get some person to print it out.
Yeah, Austin. 

929
00:59:31,000 --> 00:59:33,600
Yeah, you can do it that way. 
You don't really need the boxes.

930
00:59:33,600 --> 00:59:36,800
Yeah, yeah. 
And Trace me, I am death. 

931
00:59:37,200 --> 00:59:39,700
When we're finished playing it 
with a plane up with the dragons

932
00:59:39,700 --> 00:59:44,900
expansion, Means the bullet 
tunnel goes out with dragons and

933
00:59:45,200 --> 00:59:50,500
kids pretty diabolical past. 
So it's fun with we'll keep that

934
00:59:50,500 --> 00:59:52,100
one. 
But now we've got like the 

935
00:59:52,600 --> 00:59:56,700
slightly low power version which
is just the base game with the 

936
00:59:56,700 --> 01:00:00,500
dungeons expecting. 
It's that's one we playing for a

937
01:00:00,500 --> 01:00:02,600
while. 
Cool. 

938
01:00:05,300 --> 01:00:06,900
Nice. 
Yeah, it's a great. 

939
01:00:06,900 --> 01:00:08,800
Great game. 
Yeah. 

940
01:00:08,800 --> 01:00:12,400
Those those kind of games and I 
say that for most of the old 

941
01:00:12,400 --> 01:00:16,200
Hammer Games, The Box games, at 
least that they just don't age, 

942
01:00:16,200 --> 01:00:20,900
you know, you can play it, you 
know, 30 40 years after they've 

943
01:00:20,900 --> 01:00:22,900
been produced and they're still 
good games. 

944
01:00:23,200 --> 01:00:26,400
Yeah. 
So now you know, that gives me a

945
01:00:26,400 --> 01:00:28,400
lot of Merit really. 
I think that's why a lot of 

946
01:00:28,400 --> 01:00:32,400
people still hunting them down 
and paying huge amounts of money

947
01:00:32,400 --> 01:00:36,600
for them because yeah, they're 
still Blast that, you know, the 

948
01:00:36,600 --> 01:00:39,200
things that all the games that 
they've tried to reproduce 

949
01:00:39,200 --> 01:00:41,200
through Fantasy Flight. 
That kind of thing just aren't 

950
01:00:41,200 --> 01:00:44,500
the same. 
So people looking for the 

951
01:00:44,500 --> 01:00:45,600
original class. 
Yeah. 

952
01:00:46,300 --> 01:00:50,600
Like I play a lot of different 
board games contemporary ones as

953
01:00:50,600 --> 01:00:57,900
well as the older GW both game. 
I can't I can't kind of work out

954
01:00:57,900 --> 01:01:00,100
what it is, they like what? 
What is the percent? 

955
01:01:00,100 --> 01:01:03,200
What's what's that? 
If you break down the appeal? 

956
01:01:04,700 --> 01:01:07,200
In fact, people want to play 
them when they begin to take his

957
01:01:07,200 --> 01:01:10,700
money for them. 
How much of it is the de great 

958
01:01:10,700 --> 01:01:15,700
games, how much of it is like 
Just people kind of remember 

959
01:01:15,700 --> 01:01:19,800
them from the cloud hood that 
Nostalgia aspect of its kind of,

960
01:01:20,600 --> 01:01:24,000
there's a bit of a balance and 
there like some I don't know, 

961
01:01:24,000 --> 01:01:26,200
arguably put you hear people 
saying that like contemporary 

962
01:01:26,200 --> 01:01:29,500
games that the mechanics 
involved in all these sorts of 

963
01:01:29,500 --> 01:01:32,500
things but yeah and when I play 
them on enjoy them. 

964
01:01:34,200 --> 01:01:36,300
There's a lot of games from back
in the day that I didn't play 

965
01:01:36,300 --> 01:01:37,700
back in the day and want to play
them. 

966
01:01:37,700 --> 01:01:41,600
Now, I think the awesome so they
must be doing something right. 

967
01:01:43,800 --> 01:01:47,200
Yep. 
Yep. 

968
01:01:47,200 --> 01:01:49,900
Yeah I feel the same. 
I've played some contemporary 

969
01:01:49,900 --> 01:01:53,800
gangs from seen mine and and 
others and they've been 

970
01:01:53,800 --> 01:01:57,200
fantastic. 
One of them being. 

971
01:01:57,400 --> 01:01:59,700
Yep, Joan of Arc, have been Joan
of Arc. 

972
01:01:59,700 --> 01:02:02,700
The kennel Kickstarter that was 
a great game. 

973
01:02:02,700 --> 01:02:07,900
It's an awesome game. 
You know, I think those get 

974
01:02:07,900 --> 01:02:12,800
those those kind of special 
games have, you know, along the 

975
01:02:12,800 --> 01:02:15,600
got longevity to them, you know,
you can play them for over and 

976
01:02:15,600 --> 01:02:18,300
over. 
So many times multiple times in 

977
01:02:18,300 --> 01:02:21,800
different concern areas with 
different people and that is 

978
01:02:21,800 --> 01:02:24,800
never a bit older think, I think
Talisman has that as well. 

979
01:02:24,800 --> 01:02:29,200
It has a lot of replayability in
that nothing's going to be the 

980
01:02:29,200 --> 01:02:31,100
same. 
Except the one thing that 

981
01:02:31,100 --> 01:02:34,400
husband is my daughter has to 
play the properties. 

982
01:02:34,800 --> 01:02:37,400
You know, that always going to 
be the same over and over again.

983
01:02:41,700 --> 01:02:42,700
Oh sure. 
Yeah, yeah. 

984
01:02:42,800 --> 01:02:46,300
There's no doubt it's not 
possible in this league because 

985
01:02:47,200 --> 01:02:50,600
prophetess because she was much 
younger and I think that was the

986
01:02:50,600 --> 01:02:52,400
the Stylee looking female 
character. 

987
01:02:53,500 --> 01:02:56,500
And then after she played with 
the prophetess, she couldn't 

988
01:02:56,500 --> 01:03:00,700
switch to other characters 
because it's just such a wildly 

989
01:03:00,700 --> 01:03:04,900
overpowered. 
Official role that that 

990
01:03:04,900 --> 01:03:09,400
character rocks. 
Yeah, so yeah, not we've got a 

991
01:03:09,400 --> 01:03:13,800
junior programmer. 
And the property is the deny the

992
01:03:13,800 --> 01:03:21,300
crown of command of talisman. 
Yeah, well, I think the one that

993
01:03:21,300 --> 01:03:24,800
can combine the strengths and 
crafts together is probably the 

994
01:03:24,800 --> 01:03:25,800
best one. 
I think. 

995
01:03:27,400 --> 01:03:30,600
Once that, is that the troll I 
can't remember one of those 

996
01:03:30,600 --> 01:03:32,300
characters can combine their 
right? 

997
01:03:32,300 --> 01:03:35,000
That's it. 
The prophet is dropped having 

998
01:03:35,100 --> 01:03:38,700
Jaws 2 cards. 
Each turn what draw an extra 

999
01:03:38,700 --> 01:03:45,100
card and chooses which one It's 
effectively, just never doesn't 

1000
01:03:45,100 --> 01:03:51,900
are which one is smashing, 
random events and less. 

1001
01:03:51,900 --> 01:04:00,000
Yeah, really unlucky. 
Yep. 

1002
01:04:35,900 --> 01:04:38,400
Straight off the bat, I'm going 
to say don't even bother about 

1003
01:04:38,400 --> 01:04:44,800
sea conditions. 
Yeah, no, that's going to 

1004
01:04:44,800 --> 01:04:49,600
differences. 
I should go to differences. 

1005
01:04:49,600 --> 01:04:51,800
What's the difference? 
I use is really annoying, custom

1006
01:04:51,800 --> 01:04:55,000
dice for the shooting, which is 
unnecessary. 

1007
01:04:55,600 --> 01:04:59,400
And for me that the map design 
had lots and lots and lots of 

1008
01:04:59,400 --> 01:05:01,200
straight corridors. 
So it's just a little bit 

1009
01:05:01,200 --> 01:05:05,300
lacking, the Third Edition is 
actually really good. 

1010
01:05:05,600 --> 01:05:10,400
It's um, The guard ruled they 
added is quite interesting. 

1011
01:05:10,500 --> 01:05:12,100
It's quite fun. 
It doesn't break the game in any

1012
01:05:12,100 --> 01:05:17,100
way. 
They did soften the scenarios, 

1013
01:05:17,100 --> 01:05:19,800
soften the missions. 
From what I've seen and the 

1014
01:05:19,800 --> 01:05:22,400
original suicide mission is to 
like. 

1015
01:05:22,500 --> 01:05:27,900
It's it's suicide mission, it's 
pretty heinous but, um, It's 

1016
01:05:27,900 --> 01:05:35,200
just incredibly incredibly 
simple Roos it which is free 

1017
01:05:35,200 --> 01:05:43,900
from ambiguity. and, Involves a 
lot of it as simple. 

1018
01:05:43,900 --> 01:05:46,500
What if this massive dog for a 
warding? 

1019
01:05:47,000 --> 01:05:51,100
Careful play and creating really
kind of nail-biting situations 

1020
01:05:52,600 --> 01:05:55,600
The balance is perfect. 
The theme is awesome. 

1021
01:05:55,700 --> 01:05:58,900
Yeah, I really love the 
components for the first 

1022
01:05:58,900 --> 01:06:03,400
edition. 
And I mean, the, the first to 

1023
01:06:03,400 --> 01:06:06,700
experience, the first expansion 
adds a lot to seek Nick. 

1024
01:06:06,700 --> 01:06:11,800
The second expansions, a bit of 
a bit of problematic beast, but 

1025
01:06:13,000 --> 01:06:15,900
it's a game that you learn the 
more you play it too, kind of 

1026
01:06:15,900 --> 01:06:18,600
the better you get at what, 
initially seems to be kind of 

1027
01:06:18,600 --> 01:06:22,900
totally impossible as becomes 
possible. 

1028
01:06:24,200 --> 01:06:26,800
So I find when people expect. 
So it was like, man, there's no 

1029
01:06:26,800 --> 01:06:30,000
way no way this is achievable 
and then they kind of get better

1030
01:06:30,100 --> 01:06:33,000
better at it. 
Is that sussing out actually how

1031
01:06:33,000 --> 01:06:35,000
to complete missions and how to 
get things done. 

1032
01:06:35,700 --> 01:06:37,700
And then they think oh, the 
person playing the steel is 

1033
01:06:37,700 --> 01:06:41,200
basically to just drive and 
steal towards the Marine the 

1034
01:06:41,200 --> 01:06:43,400
Marines to kill. 
And then you realize it was 

1035
01:06:43,400 --> 01:06:48,400
actually like a really rich 
array of options and kind of 

1036
01:06:48,400 --> 01:06:50,100
tactics for the steel player 
uses. 

1037
01:06:50,100 --> 01:06:55,000
Well and then it just the game 
flies a and it's incredibly 

1038
01:06:55,000 --> 01:06:57,300
fast. 
If you play with the climber, 

1039
01:06:57,500 --> 01:07:02,000
which makes it pretty awesome. 
Then we got to do so you can see

1040
01:07:02,000 --> 01:07:06,200
it then if you're lucky and and 
it just flies a and so good. 

1041
01:07:11,600 --> 01:07:14,100
Okay, well I've got a question. 
Yeah, total, I love Miami. 

1042
01:07:20,000 --> 01:07:23,200
That was my only problem with 
the game is that I just I just 

1043
01:07:23,700 --> 01:07:27,500
couldn't well in for the Third 
Edition set anyway because the 

1044
01:07:27,500 --> 01:07:31,800
Steelers are just Steelers and 
they have no range weapons and 

1045
01:07:31,800 --> 01:07:34,400
they basically just running 
towards the Marines, all the 

1046
01:07:34,400 --> 01:07:35,600
time. 
I just found it like a very 

1047
01:07:35,600 --> 01:07:41,900
boring, you know, very 
straightforward, way of playing 

1048
01:07:41,900 --> 01:07:46,100
playing a an army, so or a force
I suppose it was just the 

1049
01:07:46,100 --> 01:07:50,200
opponent in the game. 
So I think the Means have a lot 

1050
01:07:50,200 --> 01:07:54,100
more diversity and what they can
do and weaponry and they're just

1051
01:07:54,100 --> 01:07:56,900
more fun to play. 
But yeah. 

1052
01:07:56,900 --> 01:07:59,600
Did you find that as well? 
Or is it maybe just because of 

1053
01:07:59,600 --> 01:08:02,700
that condition and they didn't 
have the? 

1054
01:08:03,700 --> 01:08:06,700
Yeah, I think yes. 
And I kind of stuff that first 

1055
01:08:06,700 --> 01:08:10,000
edition had the enjoyment of the
Steelers, don't need a range of 

1056
01:08:10,000 --> 01:08:14,900
units to be enjoyable. 
Like I personally think that 

1057
01:08:15,400 --> 01:08:19,800
Gene still expansion. 
Kind of misses the game up a 

1058
01:08:19,800 --> 01:08:22,600
birthday. 
It's unnecessary. 

1059
01:08:22,600 --> 01:08:27,300
So I've The Psychic Rose mean 
it's just kind of becomes all 

1060
01:08:27,300 --> 01:08:33,399
about Library Librarians and 
Pegasus the hybrids are 

1061
01:08:33,399 --> 01:08:36,000
interesting but not really any 
Theory. 

1062
01:08:36,600 --> 01:08:42,200
I think that enjoyment playing 
steel is come from the fact that

1063
01:08:45,000 --> 01:08:49,300
you didn't like money options 
and there's a lot of, there's a 

1064
01:08:49,300 --> 01:08:52,700
lot of decisions and a lot of to
make about kind of timing. 

1065
01:08:52,700 --> 01:08:57,200
When to reveal yourself, how to 
slow the Marine players, how to 

1066
01:08:57,200 --> 01:09:02,100
force them ring, glad to make 
kind of risky place there's yeah

1067
01:09:02,899 --> 01:09:06,600
I think there's a lot of depth 
to steal. 

1068
01:09:08,600 --> 01:09:15,200
I had a played Okay, a lot of 
Hulk, maybe 300 ohms over the 

1069
01:09:15,200 --> 01:09:21,700
place of five years. 
With some, with one of my 

1070
01:09:21,700 --> 01:09:26,100
friends and he would just dumb, 
see that motions? 

1071
01:09:26,100 --> 01:09:29,000
But he identify what he thought 
was, the kind of key part of the

1072
01:09:29,000 --> 01:09:33,300
mission and then just play that,
like, 30 40 times over the 

1073
01:09:33,300 --> 01:09:36,700
course of a week and just like, 
homeowners tactics. 

1074
01:09:38,899 --> 01:09:42,100
You turn up next week, thinking 
it had a little bit of a think 

1075
01:09:42,100 --> 01:09:45,300
about, okay. 
And he, I was interested 

1076
01:09:45,300 --> 01:09:48,100
interested in seeing how far he 
can kind of push the Steelers in

1077
01:09:48,100 --> 01:09:52,200
terms of them. 
Yeah, making a little tricky, 

1078
01:09:52,200 --> 01:09:54,100
making life really hard for the 
Marine player. 

1079
01:09:54,100 --> 01:09:59,800
So It's yeah, assistant with the
it's a different Buzz, going 

1080
01:09:59,800 --> 01:10:01,400
Steelers and maybe it's not for 
everyone. 

1081
01:10:01,400 --> 01:10:04,400
But once you start mucking 
around seeing what they can do, 

1082
01:10:04,500 --> 01:10:06,000
dude, I found it really 
enjoyable. 

1083
01:10:13,400 --> 01:10:15,800
Okay, blessings for think we'll 
have to try that maybe when the 

1084
01:10:16,000 --> 01:10:18,800
get to get around to playing it 
again, but I think it's a good 

1085
01:10:18,800 --> 01:10:21,100
game for remote play too, 
because board games. 

1086
01:10:21,100 --> 01:10:23,900
Generally are just good for 
remote play because of the 

1087
01:10:25,300 --> 01:10:30,100
squares or the prep parameters, 
where they can move and you have

1088
01:10:30,100 --> 01:10:32,500
to worry about measure measuring
or anything like that. 

1089
01:10:33,700 --> 01:10:36,100
So maybe we can get it on on a 
real house. 

1090
01:10:36,400 --> 01:10:37,700
I was kind of thinking about 
that. 

1091
01:10:38,600 --> 01:10:41,600
I don't know how well Hulk 
translates to remote play. 

1092
01:10:43,100 --> 01:10:45,800
The blood proteins have to be 
hidden from one player means 

1093
01:10:45,800 --> 01:10:51,600
that if you're the person board,
maybe you have to play Steelers.

1094
01:10:56,100 --> 01:11:01,600
Yeah, which I'm happy to do. 
And then I guess, yeah, if you 

1095
01:11:01,600 --> 01:11:05,400
took away the time limit so that
the other player could could 

1096
01:11:05,400 --> 01:11:08,400
explain carefully where they 
wanted their pieces to move. 

1097
01:11:10,500 --> 01:11:12,100
That, that would, that could 
work. 

1098
01:11:12,200 --> 01:11:17,700
But, yeah, that would be good. 
Yeah, I've got some, I've got 

1099
01:11:17,700 --> 01:11:22,500
access to something nicely 
painted steel is Terminators. 

1100
01:11:22,700 --> 01:11:24,500
They're not my own, but I'm sure
I could borrow them if you want 

1101
01:11:24,500 --> 01:11:33,000
to play some games. 
I'll have to get a decent camera

1102
01:11:33,000 --> 01:11:35,200
setup. 
Let's do it. 

1103
01:11:38,800 --> 01:11:40,200
Right. 
Yeah just had your phone by 

1104
01:11:40,200 --> 01:11:41,800
that's all you need. 
That's that's all you need 

1105
01:11:41,800 --> 01:11:45,600
really to easy. 
But yeah, we got, we're going to

1106
01:11:45,600 --> 01:11:48,400
play Advanced. 
He requests tonight with four 

1107
01:11:48,400 --> 01:11:51,500
players meet, like me being the 
fifth like as the GM. 

1108
01:11:51,500 --> 01:11:54,100
So, we're playing on Discord 
tonight. 

1109
01:11:54,100 --> 01:11:56,100
So I'm really looking forward to
the guys at will be looking 

1110
01:11:56,100 --> 01:11:59,800
forward to it. 
So it's going to be awesome and 

1111
01:11:59,800 --> 01:12:03,000
it really works. 
Well, through through remote 

1112
01:12:03,000 --> 01:12:04,900
play on Discord, it works 
perfectly well. 

1113
01:12:05,800 --> 01:12:09,900
So you can have, you know, 
multiple people joining the 

1114
01:12:10,600 --> 01:12:14,800
server that that particular 
voice Channel and even if you're

1115
01:12:14,800 --> 01:12:17,100
not playing, you're not being a 
participant in it. 

1116
01:12:17,100 --> 01:12:19,800
You can just join the room and 
just look and watch as we 

1117
01:12:19,800 --> 01:12:22,100
playing it, so it's a really 
good. 

1118
01:12:22,100 --> 01:12:24,900
Yeah, Advanced hero Quest is a 
strange with me. 

1119
01:12:24,900 --> 01:12:31,300
So I really got excited about it
and then suddenly I after a 

1120
01:12:31,300 --> 01:12:34,000
couple of games I realized that 
there's a huge break in the 

1121
01:12:34,000 --> 01:12:38,600
game. 
And I after that, I was kind of 

1122
01:12:38,600 --> 01:12:41,200
does almost like no more 
pointing way. 

1123
01:12:43,700 --> 01:12:46,200
It's really critical for your 
enjoyment of the game that your 

1124
01:12:46,200 --> 01:12:51,000
party needs massacred horribly 
and has to retreat and the first

1125
01:12:51,000 --> 01:12:53,800
two or three campaigns or to be 
Mission. 

1126
01:12:56,100 --> 01:12:59,900
If do the way the character 
advancement works. 

1127
01:12:59,900 --> 01:13:04,000
And the way that the fake points
accumulate, I think if you get 

1128
01:13:04,000 --> 01:13:08,000
lucky and like, succeed in your 
first three motions, you become 

1129
01:13:08,000 --> 01:13:09,900
too kind of invincible deity's 
though. 

1130
01:13:10,400 --> 01:13:18,000
It's liver problem. 
Yeah, I can see that definitely 

1131
01:13:18,000 --> 01:13:23,600
happening but it's up to the GM.
How he's going to hear how he's 

1132
01:13:23,600 --> 01:13:28,300
going to moderate that and how 
difficult he wants to make it 

1133
01:13:28,300 --> 01:13:31,000
for the players. 
I mean I've got the scenario 

1134
01:13:31,000 --> 01:13:34,500
rules here and the monsters that
are in the monster Matrix is or 

1135
01:13:34,500 --> 01:13:37,500
whatever, but I'm going to have 
a couple of little extra 

1136
01:13:39,000 --> 01:13:41,700
Monsters here that I can just 
Chuck in when I want to, when I 

1137
01:13:41,700 --> 01:13:43,600
think I was pretty easy for 
these guys. 

1138
01:13:44,000 --> 01:13:46,000
Here you go. 
Try to tackle this guy, you 

1139
01:13:46,008 --> 01:13:50,100
know, he's got ten wounds is 
what, you know, toughness 10, 

1140
01:13:50,600 --> 01:13:52,000
you know. 
Just see it's just saying how 

1141
01:13:52,000 --> 01:13:54,100
you, how you got, how you can do
and how you can deal with this 

1142
01:13:54,100 --> 01:13:57,500
guy because you want to 
challenge us as players, you 

1143
01:13:57,500 --> 01:14:00,500
want to challenge in your 
quests, you don't want to just 

1144
01:14:00,500 --> 01:14:03,200
be yeah. 
Flying through it without any. 

1145
01:14:03,300 --> 01:14:07,400
I think my frustration with the 
game comes with like comes with 

1146
01:14:07,400 --> 01:14:11,600
it as a solo. 
You expecting roles from 

1147
01:14:13,100 --> 01:14:14,100
whatever. 
It's called. 

1148
01:14:14,200 --> 01:14:17,700
The one we found dead on the 
box, it's fast. 

1149
01:14:17,700 --> 01:14:20,600
It plays really well, but you 
can't, you accumulated. 

1150
01:14:20,800 --> 01:14:23,700
Snow fate points in once your 
characters and got three or four

1151
01:14:23,700 --> 01:14:26,600
fate points. 
All of the kind of deadliness 

1152
01:14:26,600 --> 01:14:30,200
that makes the certain so good, 
really disappeared. 

1153
01:14:32,700 --> 01:14:36,800
But not, if you've got a GM who 
Wanna crank up the difficulty as

1154
01:14:36,800 --> 01:14:38,700
needed, I think that wouldn't be
a problem. 

1155
01:14:44,100 --> 01:14:46,100
Yeah, I think, I think that's 
what the way I'm going to do it.

1156
01:14:46,100 --> 01:14:51,100
And I think when Marcel, for 
example, will run his games in 

1157
01:14:51,100 --> 01:14:54,400
oldest Talent, you know, just 
because he's excused more table 

1158
01:14:54,400 --> 01:14:55,800
experience of running these 
games. 

1159
01:14:55,800 --> 01:14:59,300
And I am with Advanced to 
request from done, a lot of her 

1160
01:14:59,300 --> 01:15:02,800
equate Warhammer fantasy, 
roleplay sessions, that kind of 

1161
01:15:02,800 --> 01:15:04,200
thing. 
So, I think he's got a good 

1162
01:15:04,200 --> 01:15:07,300
understanding of how he's going 
to do it later on. 

1163
01:15:07,300 --> 01:15:10,600
But yeah, this would be a good 
test for me to get the guys 

1164
01:15:10,600 --> 01:15:13,100
under pressure under the pump 
and See. 

1165
01:15:13,500 --> 01:15:27,600
See, you know, nothing. 
Coke connection difficult. 

1166
01:15:38,200 --> 01:15:41,400
They have to pay certain taxes 
or something like that, so it's 

1167
01:15:41,400 --> 01:15:45,000
always quite funny. 
But, yeah, that we look we look 

1168
01:15:45,000 --> 01:15:47,900
forward to doing my even though 
it might not be all the time, 

1169
01:15:48,500 --> 01:15:49,600
you know. 
I don't think it's a game that 

1170
01:15:49,600 --> 01:15:52,100
you could play every weekend. 
I think it's a game that you 

1171
01:15:52,100 --> 01:15:54,900
could play once a month and have
fun with it for that. 

1172
01:15:54,900 --> 01:15:58,400
One session or twice a month or 
something and then play 

1173
01:15:58,400 --> 01:16:00,400
something else. 
Mmm. 

1174
01:16:01,100 --> 01:16:03,900
Otherwise it's gonna completely 
random note. 

1175
01:16:03,900 --> 01:16:06,800
While we're talking about kind 
of box games, have you heard of 

1176
01:16:06,800 --> 01:16:12,200
a good engine degenerate? 
Yep there's a game called 

1177
01:16:12,200 --> 01:16:15,400
dungeon degenerate while company
could gobbling Kyle. 

1178
01:16:17,300 --> 01:16:22,700
If you kind of like those 
classic TW bison games, it's 

1179
01:16:22,700 --> 01:16:26,300
really kind of an homage to 
those those games. 

1180
01:16:26,300 --> 01:16:29,800
A it was it was read recently 
like within the last kind of 45 

1181
01:16:29,800 --> 01:16:35,200
years I guess I was excited. 
But now now things available to 

1182
01:16:35,200 --> 01:16:41,000
buy from them and it's um it's a
really good kind of heroic Quest

1183
01:16:41,000 --> 01:16:44,100
Style game. 
It's got a really good corner. 

1184
01:16:47,700 --> 01:16:50,600
It's got really consistent art 
Direction, the people who made 

1185
01:16:50,600 --> 01:16:54,500
it. 
I think a huge, huge Punk, want 

1186
01:16:54,500 --> 01:16:59,700
things, but they're also BTW 
like 80s GW fans and it's a lot 

1187
01:16:59,700 --> 01:17:02,000
of similarities they definitely 
worth checking out. 

1188
01:17:08,000 --> 01:17:08,800
Cool. 
My do that made. 

1189
01:17:08,800 --> 01:17:11,900
You have a quick look at it. 
I was like, good Dungeon 

1190
01:17:11,900 --> 01:17:13,900
Crawler. 
I'm a big Dungeon Crawl fan. 

1191
01:17:13,900 --> 01:17:16,500
But admittedly, I don't have 
many games. 

1192
01:17:16,500 --> 01:17:18,800
I just hope he requested a 
transfer request civilians, but 

1193
01:17:18,800 --> 01:17:22,400
I'm I'm always curious to see 
things, like, massive darkness, 

1194
01:17:23,000 --> 01:17:25,300
by seamen games. 
That looks like a really good 

1195
01:17:25,300 --> 01:17:26,900
game. 
I really would love to try that.

1196
01:17:30,300 --> 01:17:32,600
Groom Haven. 
There's another one that looks 

1197
01:17:32,600 --> 01:17:38,100
quite interesting to me the 
Warhammer QUEST card game that 

1198
01:17:38,100 --> 01:17:40,100
Fantasy Flight brought out many 
years ago. 

1199
01:17:40,400 --> 01:17:43,500
I would love to try that. 
Just will have a quest as well. 

1200
01:17:43,500 --> 01:17:46,100
I've only ever really truly 
tried to. 

1201
01:17:46,100 --> 01:17:49,400
I've never played a full game of
it so yeah. 

1202
01:17:49,400 --> 01:17:51,900
All those games are very 
interesting to me. 

1203
01:17:52,100 --> 01:17:57,000
Yeah, this is an impact cruel 
game going lately. 

1204
01:17:57,000 --> 01:17:59,200
Start off in. 
Dungeon you starve in the 

1205
01:17:59,200 --> 01:18:03,300
dungeon of the main, the capital
30 and then you flip in the 

1206
01:18:03,300 --> 01:18:06,700
dungeon have all these Bizarre 
Adventures but it's got like the

1207
01:18:06,700 --> 01:18:10,100
equivalent of the chaos waste, 
all those sort of classic 

1208
01:18:10,100 --> 01:18:15,700
locations, get a troop around 
them and a greater demon of zinj

1209
01:18:15,700 --> 01:18:23,500
turns up and it's pretty wild. 
Oh, cool. 

1210
01:18:23,800 --> 01:18:26,300
Okay. 
Well, yes. 

1211
01:18:26,300 --> 01:18:30,400
If you let me, I'll send you a 
link Twitter as well. 

1212
01:18:30,400 --> 01:18:32,000
I hear that. 
This is pulling Joshua. 

1213
01:18:37,200 --> 01:18:39,300
Let's call it a night. 
Thank you so much, Jesse free 

1214
01:18:39,300 --> 01:18:43,400
time and now it was good because
kids able to look old games with

1215
01:18:43,400 --> 01:18:46,700
some remote gaming. 
I would like to say that I'm 

1216
01:18:46,700 --> 01:18:52,400
hoping by December of every 
thousand points points of ox 

1217
01:18:52,400 --> 01:18:55,300
painted. 
So if anyone would like a remote

1218
01:18:55,300 --> 01:19:00,200
game of war and fantasy battle 
fourth edition, Oxford son, did 

1219
01:19:00,800 --> 01:19:03,500
I think that's going to be hard 
planning to celebrate reaching 

1220
01:19:03,500 --> 01:19:05,100
that thousand points? 
Own. 

1221
01:19:10,100 --> 01:19:12,100
Can't be at night. 
I'll be definitely a into that. 

1222
01:19:12,300 --> 01:19:14,700
Either of these final, I love 
fourth edition. 

1223
01:19:15,500 --> 01:19:18,000
Both armies, very interesting. 
So yeah, you just said, sounds 

1224
01:19:18,000 --> 01:19:21,200
good and maybe we'll get that 
hot going and swing from sounds 

1225
01:19:21,200 --> 01:19:25,900
good. 
Yeah, yeah, if you want to, 

1226
01:19:25,900 --> 01:19:28,500
we'll try it and we'll just try 
it, you know, just try remote 

1227
01:19:28,500 --> 01:19:31,100
because, you know, some remote 
games just don't work. 

1228
01:19:31,100 --> 01:19:36,000
And so all we can do is just try
it and see how it goes and if it

1229
01:19:36,000 --> 01:19:36,800
works. 
Then great. 

1230
01:19:36,800 --> 01:19:37,700
Yeah. 
That sounds good. 

1231
01:19:38,500 --> 01:19:40,600
Now, that's all I've got to say.
Thanks to everyone for all the 

1232
01:19:40,600 --> 01:19:42,800
painting and posting up. 
All the cool images it's been 

1233
01:19:42,800 --> 01:19:47,000
working to see that cause the 
crown working so well they I've 

1234
01:19:47,000 --> 01:19:55,400
been quite Blown Away by how 
successful it's been. and, Yeah.

1235
01:19:56,000 --> 01:19:58,300
Yeah thanks for your help as 
well that Jesse you've done a 

1236
01:19:58,308 --> 01:20:00,900
lot of help with the with the 
Call of the crown. 

1237
01:20:01,600 --> 01:20:04,300
I left a lot of that to you on 
your shoulders mate because I 

1238
01:20:04,300 --> 01:20:07,700
knew I just wouldn't be able to 
do all of it so yeah yeah. 

1239
01:20:07,700 --> 01:20:13,900
Yeah. 
I think often reply to the cool 

1240
01:20:13,900 --> 01:20:19,300
cool Crown collated call of 
crown related questions and The 

1241
01:20:19,300 --> 01:20:22,100
Chronic my Gmail. 
So if people are confused, why 

1242
01:20:22,100 --> 01:20:26,000
this getting random emails from 
someone, could you see That's 

1243
01:20:26,000 --> 01:20:30,400
um, that's me. 
I would be like hey how about 

1244
01:20:30,400 --> 01:20:34,900
this? 
I wonder like to think that 

1245
01:20:34,900 --> 01:20:37,000
you've got like two distinct. 
I did. 

1246
01:20:39,900 --> 01:20:46,600
So yeah, now I think someone 
calling Jesse other day. 

1247
01:20:46,600 --> 01:20:48,300
Maybe I think someone did. 
Yeah I think somebody. 

1248
01:20:48,300 --> 01:20:50,300
Yeah well now people have heard 
this podcast. 

1249
01:20:50,300 --> 01:20:53,400
Yeah, we are to be convinced. 
No one could talk to them self 

1250
01:20:53,400 --> 01:20:59,300
for 1 hour and 20 minutes. 
JJ. 

1251
01:21:01,200 --> 01:21:09,400
That's what I'll take a merging,
not no ice.

