Our crew finds himself in quite the predicament, although they
don't know it yet. Crawling through tunnel, making
some noise full of a tookish thing to do, fumbling as you're
sneaking up on a watching party. And as you can see, as you're
walking through this tunnel, you can see it start to open up and
you hear in the distance. You.
Go investigate what that was. And then no, no, no.
We're not leaving the body here unattended.
All right? Fine.
Wanna Ichiya go? Oh no, there's a body unattended
already. Did they already make it there?
I don't know. Are we late?
Did we spend too much time eating mushrooms with the old
lady? I didn't know we were supposed
to Sprint here. Dang you.
Did a rest right before you entered the room.
That was like the last thing you did last episode of like.
It was a short rest, 10 minutes. I didn't know this was so
extreme. Oh no, the guy said.
We don't have much time and you're like, OK, 10 minutes,
let's just chill and rest. Wow.
I didn't real I thought he meant like we didn't have a couple of
days. I.
Thought that was such, that was such a good idea, like, Oh yeah,
let's get our, let's get our stats.
I figured. I needed to be able to stealth
again. Oh man, that's brutal, all
right. How do we do initiative again?
We're already in initiative, he forgot.
We can't talk our. What The thing is, I made this
game and I don't know my own rules, which is why we rewrite
them down. Turn order initiative.
Well, we use that thing, but how do we know we're The initial
turnover in step one is the order of every character's
perception skill. So we all start here like this,
but who goes first on that first step is your perception skill.
After that, it's where you are on the wheel all.
Right. So you need like a, you need
like a tracker for enemies on there.
Yeah, can you throw a tracker for two guys?
Guard and a thug. We have little minis Jordan made
for another game. I should have made that circle a
little bigger. Yeah, it'll be fine.
All right. You 2 both go first.
Well, what's your perception? Hang on a SEC.
I'm a four. Perception also a four.
Oh so. We're both 4.
Never mind, never mind. The guard goes first.
OK, you. Say he's.
The tall one. Yeah, he's the tall 1.
He is going to run up charge at you kind of like just poke your
heads out of this tunnel. So you see the scene that I
described last episode. So you see one of the the
leading families, that man, he's the one bossing these people
around, 2 thugs on one side. He's got three city guards with
him, a thug and a guard, one of each, so they're not leaving the
bodies unattended. Both sides and a thug and a
guard race towards you. The guard gets there first,
right at the opening of this tunnel.
They see us, yeah. Oh gosh.
And so he's gonna shield bash you just right into you try and
like block you in this. Tunnel.
Is he using the chargeability? They're just shield, but he's
just running up and doing shield bash.
Running up and doing shield bash.
All right, forgot how shield bash works.
Oh, he failed so. Well, remember we so shield bash
we we react first. Oh yeah, that's right.
Do you want to react? Yeah, so for this game, the
reaction, the defender always like they go first, the defender
goes first unless they can't do anything.
But yeah, if somebody's coming up to shield bash, I'm going to
try to roll out of the way, so I'm going to dodge.
And what is it, me or you're? The one holding the Lucy?
Yeah, yeah, yeah. I think you'd have to be at
first. All right, so I'm going to use,
I'm going to use dodge for sure, and I get 2 dice for that.
Oh, no, all right. I failed.
I failed as well and I. Forgot last time we were doing.
Did we change that? I don't, I remember.
Let's talk rules for a second 'cause we last time we were
doing auto successes when I failed, but then we were gonna
we changed it to rolling again I believe, right?
Do you remember? I think as I don't remember as
I'm sitting here right now, I feel like it should be if you
fail the dodge. Oh yeah, we did do auto success.
We changed, well, we changed it though.
We I changed a bunch of rules. Sorry.
Give me one second. Is that their skills post roles?
OK. Oh yeah, on a failure, the
offender rolls Offender success failure effects are listed on
the skill. So I failed.
You failed. Nothing happens.
OK. Yeah.
So yeah, you failing is the same as unimposed.
Basically, yes, I still roll. Yes, Yep.
OK, got it. So I failed.
So he runs into you with his shield, just not enough power
behind it. Maybe he just didn't get a good
grip on the the rocks or he's coming uphill, you know, a
little bit. It's just like an awkward
crevice there. Yeah, so he's right next to you,
but didn't no damage. Yeah, that was latency.
At 3:00. You can move him three.
OK, actually do the other one. Oh.
'Cause this guy, yeah, it'll help me remember.
OK, now it's you 2. Yeah, and we're tied can.
We just say you're you go first since you're.
I think between player characters, yeah, you guys can
pick. Yeah, we can just decide.
I'm in the front, so I'll go first.
That makes sense. All right.
And I am going to. So where was the other guy?
They're both there or it's just the one charged up in me is
close. The one charged up and is close,
the other one is 15 feet away still running.
Yeah, OK. I'm just gonna.
Actually 15 feet away and he like stopped and reached down
for something. He didn't run right.
He intentionally didn't run out. Right up to you.
I'll give you that. You would notice that in the
room. I'm going to just, I'm gonna
move just enough to that dude. Yeah, he didn't play a stance.
So I'm just going to move just enough for Jeff to have room to
come out. I don't really need to go around
this guy. I don't think so.
I'm just going to move like 1 to the side and then I'm going to
I'm just going to take a stance. So in this game there's
different stances and I have the dual wield ability, so I have a
long sword and a hand axe and I'm going to take the twin Fang
stance. And so that's an action and it
just, it just becomes active and that's it.
What's the latency on that? Oh, good call.
No idea. We'll do 2 until you find,
unless you find otherwise. I think a stance should probably
be low 'cause you're just. Yeah, I was thinking you're.
Just ready readying, so we'll see.
Less than an action, yeah. 2 is fine with me.
Probably. Should be 1, but we'll say it's
two since I. That's one.
That's fine. Yeah, 1 is probably better
because it's like a punch. I almost called you, Dylan.
That's the other game, Vincent. Let's see here.
Yeah, I like one first hand. You're just you ready and then
you hear something. Yeah, yeah.
That's like it less than it swinging around or yeah, after
we had our music discussion, this is all the stuff I
downloaded. I have another playlist too
that's more more metal but like. Did you listen to that Cruel
Darkness song? Yeah.
Oh my gosh, it's so perfect. It's just so perfect.
I was like, they made that for this game.
All right, I think I'm going to move out of the crevice and I'll
do a, let's see, a quick stab. Oh.
I forgot what quick stab does. I don't know, I just saw it and
I liked it. All right, what?
At what point do I start rolling 2 dice Chor?
If you're above 7. OK.
So eight or more. Yeah, 8 or more all.
Right, so. He gets to he.
This is not a roll for a quick stab.
You roll, you can roll, but he doesn't roll for this.
OK, I'm gonna roll for shield block, Yeah.
Does the reaction have latency? No.
OK, no, he fails shield block. OK, so let's see, it says.
One sheet is the way to go. We'll do this next time, yeah?
This is so easy. I feel like some of them maybe
should. It should probably be lower than
offensive stuff. Yeah.
But that would give an interesting that would allow
some more interesting strategy as to like maybe you don't want
to do anything because you don't want to delay your turn.
Right, right, right. Yeah, I kind of like that.
So just to make a note of that. Choose Hit location does one
damage. So it does one damage but you
don't roll and you get to choose where it happens.
So it's affected by armor, but you can just like stab him in
the face real quick. Yeah, I'll, I'll stab you at the
face. What movie am I thinking of?
Princess Bride or he gets him across the cheek.
Yeah, yeah. It's like that.
Yeah, there. You go.
Yeah. Or like, yeah, get the knuckles
or something like that. He's holding the sword, Yeah.
All right, what was your made-up name?
Henry. Oh, Timmy.
Timmy. Timmy.
Yeah. Do you know your real name yet,
Timothy? I mean, I know not in character,
but the character doesn't know. Are you, are you building a
story yet to your characters? Do you have like an idea of
background and? I do.
Yeah, I do. OK.
At any point, if you guys want to flashback to something, yeah,
in your past. I just I wasn't sure how much to
give away in the flashbacks. A cutscena story, I mean we're.
Only going to do as much as you want.
Yeah, this is a a quick one shot, so probably only three or
4 episodes here I'm imagining. All right, Yeah.
So you're up. All right.
Oh what's what was the latency on?
Oh, quit, that's probably one. That's probably A1 'cause I have
punch as one, so some of those quick things should probably be
really low. Where do you?
Oh, but no, for that. That's on your weapon though.
But no, it's a bonus action, so let's just say it's one.
Yeah you can do 1. Latency is on the weapons.
By the way, you get to do something else 'cause Quick Stab
is a bonus action, so you get to do something else as well.
So it's like you flicked his nose.
Now you get to attack. Let's see.
So you get to, you get to move, do an action, and if you have
bonus actions, you can do those too.
Perry is like defensive, yeah. Right.
Yeah, that's reaction. Yeah.
OK. So I'd I'd probably quick stab
and then Perry because that would prepare me for my next.
Round you only do you only do Perry when they attack at you.
That's a reaction. I see reaction.
Got it. OK, let's see.
I will can. You replace this for the thug
that's more thematic. Does he not stand up to any
different one? I think.
He there. He goes, he needs to stand.
OK, then I will I'll slash. All right, what kind of weapon
do you have? At this point I'll have I'll use
my. Short sword, short sword.
So you're you're on the starting gear page over there.
Short sword has the latency the where it says speed.
OK, so 3 for that. Yeah, yeah.
OK. So now you can do your slash.
OK. So 4.
Wait, who are you slashing? The same guy.
This one. Oh, OK.
So that's his. He would try.
He would try and block as well. So that was a success for me.
Well, he's got to roll first. Oh, that's.
He's rolls first fail. Fail, so you do one damage. 1.
Yeah, sorry, unless does he have armor.
The guy. Yeah, he does have armor.
OK. Do you know the damage
reduction? Light mossy armor.
It'd just be 1. Fungal armor.
OK, so you don't you don't do any damage actually, right?
Because didn't you roll? AI Yeah, I just rolled a.
Go back to the starting gear. Sorry, it's a short sword you
rolled in that first group. Right.
Yeah. So it's just one damage which is
cancelled out by your armor. OK.
That was a four. All right, then it's.
I'm sorry, a three. OK, there we go.
Then it's the thug. The thug has a pulls out his
robe, a complete black robe, and there's a mossy leather band
that's holding a bunch of like C shaped blades.
Oh no. He's going to stop and whip one
at you, Timmy. Oh no, I just used my dodge.
And oh, wait. That is a pass one damage.
Hang on, hang on, hang on, hang on, hang on.
I have something else I can do as a reaction.
OK. Instead of dodge, I also took
take cover which is specifically for ranged.
I'm good with it. You're still by that like mouth
of the tunnel. Defensive reaction, take cover.
I can throw myself behind an obstacle to avoid being hit.
Only works against ranged attacks.
I'd say even the guard you're close enough still or.
Yeah. So this is what is this under?
Oh, this is agility, all right. Oh yes, a 9.
Exactly. And that's not a crit, is it?
I forgot what we said a crit was.
Double S. Double S, yeah.
So it's not no, no. But I I succeeded and at my
highest possible level, which yeah, so attacker misses and
can't roll. Oh, OK.
And which is? A failure anyway, but.
Yeah, but let's just do it the right order.
Yeah. All right.
And then. So now it's my turn, right.
What was what was his? All right.
And then OK, I'm going to. I know what I want to do but I
can't remember. I know what I want to do but I
can't remember. OK, Yeah.
Well, that camera's going to get it all, too.
Oh yeah. I have that to like be able to
and and pull down. You want me to push either or.
It's fun all. Right.
OK, so I'm going to attack this dude, OK?
Is he? Does he, is he going to defend
at all 'cause you don't have anything?
Yes. He still has something he's
going to defend. OK, then hang on before you roll
that. Oh, no, no, I do it after.
Go ahead, roll your defense. That's a fail.
OK, good. I don't have to now.
I will. Yeah, I will go slash.
So with dual wielding I can attack twice in a turn but it
only counts as one action, but the offhand damage is -1.
Yep. Love it all right, so I only
roll once for this slash here No, it's 9.
That's right. No fail.
OK, shoot. And that's my oh, wait, wait,
wait, wait, hang on. I forgot, forgot about my
stance. My stance?
Where is it? I forgot what it does, but I
think it helps me. I rolled A12O.
No, I still won over shoot. Dang.
Man gets an extra attack? Oh no, my offhand gets an extra
basic attack each turn without a card.
OK, so I get to roll. I get to roll for my extra
attack here. This is just with my off hand.
OK. And that one's a success.
And that would be with my hand axe.
Oh, shoot. Now, that's just one damage.
So he probably has armor. Yeah.
All right. OK.
That's only one damage. Yeah, some of this maybe needs
to. I mean I only rolled A2 so.
I still think a hand axe hit, I'm going to take a damage.
I'm going to take a damage for your hit too, Jeff.
This is going to take forever. If if my one.
Yeah, is really limiting armor. Yeah, Yeah, is.
Cancelling out all your hits. I feel like the numbers are a
little low, kind of probably need to bump everything up a
little bit, yeah. All right, move your latency,
whatever you did there. So that would be OK.
Hold this guy. All right, the guard, you just
attacked the guard from close range, right?
So Timmy, he's going to rear up, right?
I'm Timmy. Yeah, he's going to rear up at
Timmy and just try and hammer bash you, OK across the face,
Shield in one hand, hammer in the other.
Wait, wait, wait, wait. I go first.
Oh yeah, I can't do anything.
Chasing shaking dice on Mike. All right, Hammer.
Blow. Oh yes I can.
I can parry. I can parry if I guess.
I won't tell you what I rolled Success.
All right, success. I parried successfully.
So you don't get to roll. Eat it, OK and.
That was A7 latency. OK, hang on, hang on.
Parry this guy. No, the Gray 1 going with the
hammer. Your attack goes to short rest
and I did well enough that my attack, my parry goes back to my
hand. Oh nice.
They don't actually lose it. Yeah, I'll cover that to the
lower third. Was about to explain it.
Keep going. Who's oh everybody's up.
You 2GO first all. Right, Jordan, you were.
Yeah, Yeah. I'll just, I'll attack again.
I'm a speedy little dude. I've got all that youthful
energy I want to do. I want to do this.
OK, I'm going to attack you again.
Do you have a defense? Do you?
You're still on the guard. No, I do not.
OK, I'm going to do spinning. Slash don't love it.
Yes, finally a success. OK, so that's plus one.
OK, hang on. Oh, that actually puts me in the
next category with my bonus, doesn't it?
Yeah, it does. So starting gear.
OK, hang on, I got to do so. My long sword.
I'm hitting you with both weapons.
Yes, it does. So my long sword does 5 damage
to you, and my hand axe does three damage to you?
Yeah, it's -1 so 88 damage total to you?
So if a card isn't a damage, I can't use it anymore.
It goes to long rest, which means you wouldn't get it back
until you have taken a long rest.
So for this combat, it's gone unless there's some sort of
taking Lucy's or healing that would get it back.
But for this combat it's gone forever.
OK. Now if I damage you again and
there's not more to move from there to long rest, they go from
long rest to permanent damage, which is how I would kill you.
Yeah, but being completely exhausted is like you're laying
there not being able to do anything.
Effectively knocked out. Yeah.
All right, Vincent, you're up.
All right. That was fun.
I imagine the spinning. Papa hits.
Him with the sword and then back hands with the axe.
So, so Vincent has a little a little flashback and what what
pops into his head is he's in he's a little bit younger, like
he's still a pretty young guy, but he's a little bit younger.
And he sees himself in this like pristine room that like a
training room, but everything's just like extremely high end.
And there's an instructor in front of him explaining him,
explaining things to him. And Vincent just sees himself
pull this dummy towards him, not with his hand, but just like
pulls it across the room and then stabs it as it's as it's
coming towards him. I'd love it.
And so he imagines that he can do this.
So this is what he's going to try to do.
He's going to try to force pull. What is this, a thug or the
guard? That's right, that's a thug.
The thug, he's going to force pull the thug towards him and do
a spinning attack, OK. Dang, you took spinning slash?
You took spinning slash too? Yeah, yeah, love it.
We took a lot of the same things.
We really. Yeah, we really.
Did they must be more enticing than some of the other ones?
OK, the last time we played I didn't do anything with Kahe in
in affinity, so. OK, so you have.
Yeah, let me. Well, let me look at my own
rules. Just make sure I get this right.
You have eight points total. All right, So these point
represents your current power and capability.
Yeah. So it's just as you use a spell,
you're spending points out of that, but you're you roll
against that number. So your your Max is 8, which is
what you're starting at, right, Right.
So you're rolling against 8. But if you spend like 3 the next
time you're rolling against five.
OK, that makes sense. But you can take, you can
consume Lucy's to get back up, to go back up.
Gotcha. And that takes a turn right to
consume OK. Suck it down, that sweet, sweet
Kai. OK, so I'm rolling against an 8
so that's. Two, Yeah, you roll 2.
OK. Oh, that's a fail.
Oh shoot, so that the magical action failed.
Yeah, so you spend, go, go to the spell.
Failure. It just says 0.
Oh yeah. So since you failed, you didn't
spend any. You didn't spend any of your
KAHE points. You're still at 8:00.
OK, OK. So you failed and you lost your
turn, but nothing, Yeah, nothing lost.
Did that have a latency? We never added that.
Just go 3. Yeah, 3 is kind of the.
Yeah, I'll do. 3 is default for a normal quickish thing.
Gotcha. Unless we define it later.
Oh we did it backwards. I already forgot from last time.
They're supposed to he like preps it there's a cast time.
Oh, that's right. So he's supposed that's what the
cast time is, See. So he like says I'm doing that
and then it goes off immediately later.
Yes. But we'll do that next time, OK?
From now on, yeah. That's.
I don't know. I don't know.
I'll have to think more about that one.
I like the idea of it, but it might be too much complexity.
Is it my turn now? Yeah.
OK, I'm going to. I know.
I want to do some sort of an attack.
See what I got. Spinning slash.
I just used that. OK, so that went to my.
I forgot to click that one off. I will just do another slash.
Got another slash to do. Oh Jeff, we also added a a.
Was it a three for one or A2 for one?
Can't remember now. Oh, where you can do?
Yeah, so like if I run out of slashes, I can spend two other
other skills and do do the one basic 1.
So it's like a 2 for one trade in?
OK, I like that. OK, anyways, I still have
another slash. I'm doing another slash.
Are you doing a defense or? He's out of defense, isn't he?
Yes, he is the guard. Attacking that dude?
Yeah, Yep. I'm still in my stance.
He hasn't moved, right? No.
Yeah. So I'm still in my stance.
Yeah, he last swung his hammer, so he's kind of like a loosey
goosey right now. Yeah.
All right. So OK.
Oh no, double zeros, That's a fumble.
Oh no, I fumble. Fumble on a slash, let's see
what it says. It says something fumble, they
both it goes to long rest so I don't get my slash back.
That really actually sucks. Yeah, that's.
That's kind of huge. I won't make you do anything
else. Then, oh, man, double zeros,
That's the first time I've rolled that.
OK. And I don't get to.
Yeah, I don't want to move because I want to stay in my
stance. Shoot.
All right. All right, the thug is back up.
Oh, I didn't move though. This guy.
Yep, yes, the thug is going to take a few quick steps up to
Vincent here, an attempt to stab him just under the armpit.
Like in a real, real vital area. Oh, geez.
OK, it's a, it's a combo attack. Are you taking a defensive
action? Yeah, I'll parry.
That's the way to do it. Yeah, OK, this is a combo move.
So he's actually gonna try and like grab some cloth.
He's he's basically like a, a, a football defensive lineman.
He's gonna try and grab some cloth, bring you in and stab
you. So.
Stab you in the NFL? So like a swim move but like
instead of the swim you have a knife.
If your name is, ends with Lewis.
All right, So all defensive actions to this get a + 3
because it's, it's kind of an intricate thing he's doing here.
OK, so I would have to roll under 7 then right?
Was your skill as a four four? Yeah, under 7.
Right 5. Five.
OK, what's the success say out of five?
Wait. Wait, wait, explain what you
were saying again. I just want to make sure that
was right. What did he have to do?
He did a defensive action, all defensive actions to this
specific attack. I get a + 3 because the attack
is intricate. So his skill was a four.
He had to roll under A7. So let's see, that was a A5
under 7, so that'd just be a regular success.
Wait, are you making it harder or easier for him to defend it?
Easier because it's specific. So it's harder for you then?
Yes, Yeah, OK. It does a lot of damage if.
I got you. If I succeed in it, I got you.
So because it's like you're like taking your time in a specific
location, it makes it easier to like block it 'cause you see
where it's going. Yeah, that's the idea.
He's like trying to pull you in close and yeah, yeah, I like jab
a knife in right where I like that.
OK, so is that just a normal success then?
Yes, Jordan. OK, so that's just melee attack
goes to short rest. OK, got it.
Yeah, latency on that was a six. Are you did you make that up or
are you using choose hit location?
I combine I made one thing up and combine it with an OK, OK.
I mean that's fine, NPC should have unique stuff, I was just
curious. Yeah, I've made a couple things
up for both these guys. OK, that's how I did it too.
And then it's my turn again. I love being the guy that gets
to go a lot. I like having low latency
actions. That's fun.
I think meta gaming here, I think as you design the high
latency stuff needs to be really potent.
Yeah, yeah, like if. Somebody's going to go four or
five times in a round. You only get to go twice.
Yeah. Like if you succeed on a hammer
blow, it's like basically knock somebody.
Out. Yeah, we got to mess with the
numbers. The numbers are definitely
skewed. But it's definitely fun to play
with for sure. Right now, Right now, I think
it's way more powerful to go faster, yeah, than to go slower.
Yeah. There also needs to be like more
things you could combo up like to ensure that your one chance
is going to hit better, like precision types, things you can
add to it. There are a couple already, but
anyways, all right, I man, I don't have slash now, so I have
to turn stuff in. OK, I'm going to do a trade.
OK, I'm trading into to be able to do another slash.
I think I said it was 3. Actually, I'm going to say it is
3/3. Seems more fair.
So I'm turning in three to do a regular slash and well, spinning
slash is a spinning slash is a basic.
So I'm going to make it turn in three to get my spinning slash.
All right, here we go spinning slash.
Oh no. That's so bad, and that's. 18,
Yeah, OK. It's.
Hard to get. Yeah, I know.
I rolled a 00 and then a 99. Those are like the two one
percenters. Yeah.
All right, that's it all. Right, move your latency.
Oh, yeah. OK.
All right, Jeff's up. Is it the I think the thug is
right next to me, right? He ran up, yeah, and tried to
stand, yes. Yeah, yeah, yeah, yeah.
So I'm going to do a. It's like.
One V1 right now. Yeah, so I'm going to do a
spinning slash then. 21V ones I should say all.
Right. Are you, do you have anything to
defend with? Yeah, he is going to dodge 06
attack, goes to short rest. What was the latency, Jeff?
Three, probably. Yeah.
It was 'cause you have a short sword.
I remember. Now I'm getting the hang of my
own rules. Reactions cost latency.
I don't. I think for now, no.
OK, we probably should add them in, but it's just something to
take note of. Yeah, OK.
No, but we're not. So now we're all in the same
spot. Oh, the guard goes.
Yeah, we're back to like that way where we're at the
beginning. All right, so the guard little
off balance, you are also off balance because you just fumble.
So he's going to come back, same hand, same hammer, swing it
across your face once, going to swing it back down on you, kind
of like closer to the floor because you messed up, slipped a
little. Hang on, I can parry though,
right? Or can I not?
You can try to parry. This is a hammer though.
This is a hammer it. Depends on your level of
success. Well, yeah, I mean, I would
wait. He's coming at me with one
hammer or two hammers. He's got shield in one hand, a
single handed hammer and. A big hammer in the other I'm
going to turn in some stuff to dodge here I.
Hope this dodge fails. OK, another 3 for one because
I'm out of dodges and yeah, Oh no, it's a fumble.
It's a fumble, no? How are you rolling like that?
Three 1% rolls in a row, right? What the heck?
Oh my God, what is your? Fumble.
Hang on, hang on. Yeah, that's what I'm looking
for. Dodge a fumble.
It just it goes to long rest, which means which means no, I'll
just the one I'd used. It just goes long rest.
So I'll never get my dodge back even after this turn.
OK, that's that's brutal enough. I failed.
OK, it wasn't super brutal. I was going to make you.
I was going to still inflict some damage, but hey, you can
do. Whatever you one do.
Attack failed so I did not have myself.
I'm starting to get too many in the long rest here.
Oh yeah, OK, that was 7 latency. Oh my gosh, for which guy?
This one, Yeah. All right, now you 2GO.
Feel like we've gotten pretty lucky, yeah, This last two he's
been trying to inflict some damage.
It's all my short rest come back.
Right. Wait, I go now, right.
Or does that guy go, 'cause he's in the same spot?
No, you guys go all my short rest come back.
Yes, every everything that was in the Yeah, the swords.
Yeah, the swords. Yep, Yep.
Your stuff that you got damaged for doesn't come back, correct.
Yeah. That should be an LR.
Yeah. All right.
I am starting to get taxed, but I guess, I guess I'm going to
get a couple back here. So I'm going to do another
spinning slash at the dude. I'm just like, I'm a whirling
dervish. Oh no, I'm rolling so bad.
Yeah. You guys are.
So bad. Nope, I've I just just a regular
fail, all right. And yeah.
Vincent, you're up. OK, I am going to throw my
dagger at I don't even know which guy.
It doesn't really matter at this point, does it?
No. Well, he's hurt.
He's hurt. More, Yeah, City guard is
definitely more beaten up, yeah. OK, I'll do this.
I'll do the city guard. Oh, so let's see, do you have
any dodge or no? OK.
Oh no, wait, I do now. Yeah, I'm going to try and
shield block it. OK.
As he turns to you. Oh, pass.
I pass as well. You're What'd you do, throw a
dagger? Yeah.
All right. It flicks off of my shield.
So there's no We both passed and no.
No, if he if he passes, then you just don't get to do anything.
OK, Yeah, but where your car, where your ability goes depends
on his pass. So the outcome of his pass?
Mine. So mine's just like a combat.
Oh attack goes to short rest. Yeah.
Yeah, so you just go to short rest.
You don't even get to roll. Oh, OK.
All right, the thug from behind you, 'cause you just turned your
back to him, basically, it's like.
Oh wait, hold on. What was?
Yeah. Wait, his latency, you just did
an attack, it's 3. And so now, Jeff, you passed the
round, so you get all of your short rest stuff, short rest
stuff back. Gotcha.
There you go. So everything comes back unless
it's in long rest. All right, what were you going
to say? He's going to say dumb move and
throw one of his C shaped at. Me.
No, that Vincent here. Wait, do you want to defend?
He just got all the stuff back. Do you have a dodge he's
throwing at you? Yeah, I have a dodge.
Let's see. Agility.
Yeah, Joe. Yeah, I'll dodge.
Oh no, wait, I failed. Yes.
Oh, I failed as well. OK, the.
I just had to roll under A6. Too over your shoulder.
All right. And what was the latency?
Oh yeah, this probably is low 14123. 4.
OK, both you guys go. All right, I go first.
I got my spinning slash back, but not my slash.
All right, I'm spinning at you again.
Just spinning everywhere. There we go, A crit spinning
slash. OK, so a crit.
It goes back to my hand and +3. So let me put it back in my hand
so I don't lose the ability. That's awesome.
And let me look at the damage. OK, So Oh my gosh.
What did you creep me with? The spinning slash, so this is
going to be plus. It's 16 damage. 16.
That's I feel like that's going to end him.
It's got to. OK.
How much? Damage 16 Oh he.
Collapses. Knocked out.
Is he? Is he?
Is he bleeding? Yes.
OK, so there was some permanent damage done?
Yes. All right.
Finally. Finally.
So I just, I spin and I slash him across with the long sword
and then I hook the axe like in his in his side and then I RIP
it out and he just falls. And right when I do that, I have
a memory or a flashback of now I can picture my teacher's face
and I know he's related to me, but I can't, I can't fully place
it. But I know he's a father figure,
but not my father. And he is, he's like showing me
the move that I just did. And, and I also kind of remember
him being praising me and being surprised at how ambidextrous I
am. And I don't, I don't really have
a, a, a strong hand one way or the other.
I'm just as good left-handed as right-handed.
And which made these kind of dual wielding moves really,
really good for me. And and I can I say that I hear
him say my name in the praising, yeah, in the in the thing.
And I can hear him being like. Good job, Tamar, Good job.
Name's Tamar. Tamar.
Are you going to tell me that big combat?
Well, Anthony, guys. Are freaking out my name OK,
I'll. Try to hook it out.
I kind of just see that and I'm like Tamar, it's Tamar.
See, like I know Kung. Fu, I know.
Nice. OK, that guy's bleeding heap on
the ground now. Yeah, yeah, yeah.
Staining his shield, running down the wood.
Wouldn't be wood, would it? Can I ask like?
Running down the metal. What now that we've kind of seen
like different levels of people like, well, how are these guys
dressed? Do they look like basic workers
or are they? Where are they?
We can't really tell 'cause they're like dressed for
fighting. Yeah, they're dressed.
They're dressed for fighting. 1 is like the guy you just knocked
down is an official city guard wearing the same uniform of the
the person that was doing this the surprise inspection.
Oh, right, right, right, right. So city guard came here with a
very you could recognize very high up capital citizen.
The other guy completely dressed for combat, almost like ninja
like like complete black robe it you're you've probably been
close enough now or like it's a it's a very fine robe.
Like it's like in our culture, be like really nice athletic
clothing. It's spider silk.
Yeah, yeah. Yeah, yeah, Something like that.
Yeah. Oh, spider silk.
I love that. Yeah.
Watch Andor recently. Is that no?
Is that in there? I don't remember that.
Did you watch season 2? Yeah, but it's, it's been like,
oh, Oh yeah, it's the spiders now.
I remember. So yeah, shout out to Andor.
Awesome show. Yeah.
Yeah, spiders. Cave spiders still different.
Yeah, so this is not a shadow rat.
Like clearly someone's got around some affluence, but.
Yeah, yeah, yeah. It's the game stuff.
Very prepared. OK.
Also, we'll get to it in a SEC. Oh, I didn't move my.
All right, Vincent, you're up. All right.
It'll also be cool if we added, I don't know, it might be too
much, but it might be interesting if some of the
outcome bonuses or failures had latency outcomes rather than
just damage and stuff. Yeah, that would be neat.
That would be cool. It would definitely work well in
places where you're like you need more than just damage or
just where does this ability go? Like you it's you need one other
something. Else the the big attacks like
the. Yeah, yeah.
Two handed acts, Warhammer, stuff like I feel like that
should daze your opponent. Well, and if you think about it,
you might, you might make a swing and it's like so smooth
that it's not gonna take as long to recover as like if you miss
and just like bury yourself in a rock.
Yeah, well are you saying latency effects on the?
On your on your attack. I was thinking on the opponent.
Either way, either way, just adding that.
Yeah, like, no, I was. Push your opponent back two or
three latency with this successful on like on a crib or
something. Yeah, that'd be cool.
Alright, alright. What you got, Vincent?
I'm gonna try again to do my my force pole and and spinning
slash. So let's see I still I just roll
against my kahe. Oh jeez.
I yeah as a fail. OK, so I guess there goes my
turn. Are you rolling?
Is that that's for the pull? So you like fail the pull?
Yeah, so do I still have my other?
Well, I guess if the, if the force pull is like a so we're
doing that. You're doing this wrong.
It's not your fault. I, I, I forgot from last time.
So what you want to do, because the force, the spell is an
action and so is the things, you can't do them both at the same
time. But the spells have cast time.
So what you do is you say I'm casting force pull and then we
move you forward one and then when it's your turn again the
force pole automatically happens and then you roll your spinning
slash. OK.
So what we can say we? Said that last time that we were
going to do it this time and. We well, basically what happened
is you rolled your force pole, it failed and you just go like
that and then you still get an action on this turn.
OK, You know. What I mean, Oh yeah.
You still go in front of the thug.
So you'd go again? Yeah.
So you go again, Yeah. How close am I to this guy?
Are we all just like within? Yeah, yeah, yeah.
OK. We're all within 20 feet radius
like you can get there in a turn.
Yeah. In a, you're in a big room.
Yeah. OK, You know, maybe 100 a 150
feet from where the exchange was taking place.
Yeah. OK, I I guess I'll just move and
slash then. Yeah, you can't pull him, so you
just run up and stab. Yeah, yeah, this isn't working
out. Try stop trying to be fancy and
just run up to him. It's like, see, it's reminding
me of Star Wars again. It's like a Jedi force isn't
working. Yeah, just run up and stab.
Yeah, yeah. All right, that's a success.
Nice. You're just one damage, so not
very much. Oh yeah, we need, we need to up
these numbers. Yeah, I'm going to take two.
I'm just going to double everything.
Let's just I maybe for now, pretend the armor doesn't do
anything. Yeah, this guy doesn't even
have. Armor.
Oh, OK. All right, I'm going to double
everything. Yeah.
So I did 32 damage for sure. That guy's dead.
Dead. I'm.
Kidding. OK, no, I think just double.
Maybe we just doubled the lowest ones for now.
Maybe the minimum is 2 instead of 1, I don't know.
I'll think I'll mess with it later.
I need to move your. Simulations.
He's going to turn and stab back at you with one of his knives
he's wielding. Oh, that is a crit.
Oh Dang. Oh do I but I have a chance to
dodge or? Yeah, he gets to defend first.
Oh yeah, I go. You're yeah, you're jumping the
gun. I'm just so excited.
Well, it is this. Is high stake dodge.
Though it does make this game different than all the other.
Like the reason we keep messing this up is because if you play
Pathfinder or DND or yeah, you do your thing, you always do
your thing first. So it's a different mindset.
Oh no, I failed so. The crit.
The crit comes in. Not good.
So. Oh no.
Is this this guy doing it? Yeah.
Sneaks around your back, stabs you like right in the kidney
area, you take 5 damage and bleed 2O No.
So every round you'll take two more damage, another two damage.
OK, so that is I put, I put two of these or five of these skills
to the skull and crossbones, right.
No, but five of them to LR. To LR.
Yeah, that's a long rest for those of you following at home.
Oh no, Jeff, you're bleeding. Neither of us took healing
stuff. Oh, that, that attack goes in my
hand. So every turn you have to put or
are we doing the bleeding every up here or every time he goes?
We never really decided that since that change.
That's a big difference. That is a big difference.
I think it's got to be the full route.
Especially 'cause you got yeah, yeah, yeah as.
Of for right now placeholder the full route all.
Right, so when I get back to 1. You're passing on new cards.
Go into long. Rests two more in the long.
Rest. That's no good.
Yeah. Yeah, I only have treat minor
wounds and I don't know if I can even do that on myself.
That's that's the only like medical thing that I have.
Yeah, no, I think treat minor wounds would stop bleeding.
Yeah. Can you operate on your own
kidney though? Absolutely.
All right. Well, that was a Latency 5.
Treat minor. So you 2 are up.
Where was treat? Oh, there it is.
I just want to read what I. Read.
What did you say, Tamar? Tamar, Yeah.
Tamar, you are up. Reduce bleeding on a patient I
don't know. I think we'll we'll get to that
if he lives, OK? Sorry, it becomes a solo
adventure. All right, I'm going so here's
what I want to do The guy I see that I clearly injured this guy
beyond his ability to attack me back, but he's not dead.
He's breathing and I'm like gung ho and I like just realized my
name and I had the flashback with my whoever he was the my
teacher. And so I'm like super exuberant
about the successful attack that just felt so good 'cause like I
didn't know I had this in me. And and so I'm just like without
even thinking going back to finish him off.
But as I, as I'm about to, I pause and a bunch of like, it's
not the flashback like before where I'm experiencing something
and I'm there. It's like a bunch of stuff is
hitting me now, a bunch of like philosophies and like stuff that
I held as like beliefs. And now it's like warring with
me. Like, hey, like there's, there's
a, there's something from my past, from my real past that's
like, it's not good to kill guards.
And so I stop and I'm like, yeah, I don't really know who I
am, so I pull away and I'm going to charge after the other dude.
Oh wait, I was right here. So yeah, 123 I'm going to do
another slash, another, another spinning slash baby 'cause I got
it back since I created. So I'm going to spinning slash
at that guy. Oh wait, I'm sorry, what are you
doing? Are you defending?
I do it too. See.
Yeah, it's. Too easy to do, no?
You're not OK. I succeeded.
OK. Which puts me at the lowest
level, which was plus one. Yeah, Spinning Slash is kind of
OP with the long sword, so that's three, yeah, 3 in the
hand axe. OK, four damage total.
OK. And as I hit him, I say.
The name's Tamar Back Whack. Nice.
I just keep saying my name over and over.
Who's up now? I'd be Jeff.
OK. This guy's dead.
Or not dead, but bleeding out. Staining the cavern floor.
Yeah, I imagine there's like an olm that's like coming in to
like, lick it up. Yes, yes, yes, yes.
They're kind of just everywhere in this quest.
Yeah. Yeah, there's lots of Slytherin,
Slytherin things. Creepy crawlies.
Let's see, I'm. I think Vincent's getting a
little frustrated 'cause he know he, he knows he has some
ability, like some Kahe ability, but can't figure it out.
So he's gonna, he's gonna actually cast the, let's see the
stream of fire. And so that's three ones.
You had to get your blood rushing to feel the heat right,
I think, to know you had that heat in you.
Yeah, because, yeah. Because he's getting a little
frustrated. And so he feels like, like this,
like anger kind of growing, you know?
And he's like, oh, there's something here.
Yeah, yeah. And so, yeah, that that's what
he, that's what he casts. All right, nice.
So do I roll now or do I roll? You know, you roll, then you'll
you'll roll here. That's the way we're supposed to
do it. OK.
All right, Tamara, you're back up.
OK, I lost the spinning slash and I don't have slash.
I'm out of slashes, so I got to trade in three.
I'm going to trade in three basic skills and I'm going to
spin again. All right.
Oh wait, I forgot. Are you defending?
Yeah, I will dodge, all right. You dodge.
Oh, that's looking good success. OK, where did it?
Is it just regular? Do I just put it in short rest?
SRSR. So they I spun at you once and
hit you, but now you're aware and he jumped out of the way.
Go wheel around, throw another small blade.
At me or just. OK.
I'm going to. I'm going to take cover.
Hang on, don't roll, don't roll. Success.
I took cover. So I like dodged behind a rock.
OK. Planks off the rock.
Where's it go, Sr.
Yeah. Got it.
Was that 3 or 4? Four.
All right. All right, Jeff, your turn.
OK. Oh, I need to roll 2.
Yeah. So this is for your spell,
right? Yes.
All right, So wait, no. What's your kahe at?
Have you been tracking? Well, you haven't had a
successful spell. I haven't had a success.
So you're still at 8. So you're rolling against eight.
Yeah. Success Finally 2 under 8.
All right. All right, so then so.
Go to the spell right there. Yeah.
All right. So.
It'd be 3 damage. Yep, 3 damage.
And it's just the amount. Of KP of the spell costs equal
to the success of the roll, so you spent 2, so you're down to
6. OK.
That makes sense.
This thug starts to feel his his spider skin spider silk melting
as it starts to get warm in the room.
What happens? Oh.
Yeah, he. Wasn't looking at you 'cause he
just threw it, Tamar. Yeah, yeah, yeah.
His back is to me, Yeah. He can just start to feel like
his skin bubbling a little bit and it's just like it's, it's
too much for him. And he's and he, like he, he
runs away a little bit, but still on fire.
And he just, he goes down. What's Is there a lot of damage
there? Oh no, he said.
It was 3 it. Was three damage OK?
Probably should be more. We need to up all these numbers.
Yeah, I'm going to. I'm going to double it.
All right, Yeah, I wanted to. So he's down.
Adam, he's down. No, he's not down, but something
you'll notice as that fire blaze went out, there's been like
murmur kind of an argument going on.
This attack's happened quick, right?
So this has only been seconds, maybe a minute of real life
action. But there's an argument behind
you in the room at a distance again, like 150 feet away.
The two parties are arguing, the one thug still left with the
bodies and the two and the capital citizens.
Like clearly someone was made aware somewhere of our presence
here. This deal is no.
And the thug is like, absolutely not.
We had a deal. And then the capital citizen
ducks into a tunnel, uh huh, to run away.
And the thugs like, Oh no, you're not, and takes the, the
two carts with him and like walks down there and tries to go
down, like starts going through the tunnel with him.
So the, the tunnel opening is, is big enough for him to wheel a
cart in there. And you assume may be connected
to the sewers 'cause you can see the water, the stream is
trickling out the back where they're all leading.
You know, the, the sorry, the, the spring water kind of
connected to all these leading out the back as they're leaving
the thug next to you see you crack me and we'll see you next
week. Finally got a spell to work.