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OK, so it's been a perfectly 
normal week where nothing major 

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has happened. 
There's not been any fallout 

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from anything, just a real quiet
week in gaming. 

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Andy. 
So I didn't even know if there's

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a need to do a podcast this 
week, to be honest. 

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That's, yeah, that's true. 
You know, sometimes there's a 

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part of, you know, gaming life 
where just nothing happens and. 

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Nothing happens. 
Oh, I don't know if you heard 

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about this DLSS five thing. 
Oh yeah. 

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The next Gen. upscaling. 
Right. 

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OK, I want to premise this with 
the title because for the 

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longest time we've been like 
NVIDIA getting into PC handhelds

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when please hurry up because of 
what they do and like the magic 

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they've done with the Switch to.
So when we were first coming up 

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with the podcast at the start of
the week, we always have a 

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tentative title and it was 
NVIDIA handhelds when please, or

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something along those lines. 
And then DLSS 5 came along. 

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We were like NVIDIA, could you 
stay away from our hat nails 

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please? 
Oh, my days, Yeah. 

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I mean, it's, but yeah. 
There's so much to talk about. 

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Isn't there is There's just so 
much. 

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There's so. 
Much I kind of want to go like 

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the good, the bad and the ugly. 
I want to keep balanced with 

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this because there was parts of 
it where my initial reaction in 

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seeing the dealer that says 5 
announcement from NVIDIA was 

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like, holy wow, OK, this is 
generational stuff. 

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Yeah. 
And then there was some parts. 

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I was like, it's just like a 
Snapchat demonstration. 

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What's going on here? 
So when when I sent it to you 

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and we made that first title 
like Oh my God, it, it was late 

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here in the UK, it was like I 
said, late. 

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I go to bed at like 9 at night 9
PMI. 

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Was still having my dinner. 
It was late for me, all right. 

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My bedtime is at 9:00 PM because
I get off insanely early because

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I'm a psychopath. 
So I was going to bed at like 9 

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or something like that. 
And I, I got the tweet or 

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whatever and I just saw that 
like horribly compressed, like 

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side by side of of Grace, which 
we'll talk about later. 

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And I was like, what like DLS 
And then I saw like my Twitter 

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feed just full. 
So I didn't really look, I mean,

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that's one for tomorrow. 
And I just sent you the like 

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headlining one and then went to 
bed and that was that was it. 

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And then obviously I blew up. 
But I want, I do want to say 

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something really divisive, 
divisive here. 

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Like it's going to start some 
people up, I'm sure. 

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I still believe with our 
original title, I've still want 

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NVIDIA to get into a. 100,000 
million percent and primarily 

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based off my blind faith of how 
amazing the switch to is and 

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what it can do at such low 
power. 

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If they were to have like remove
the kind of budget caps that you

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get with a Nintendo device 
having to be sold sub 500 lbs 

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and move into like an Asus style
device, then you go like well, 

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they could really do some 
amazing stuff RTX inside and 

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they'll see they're partnering 
with Intel into the future. 

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There's loads of I'm with you. 
I'm I still stand by our 

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original thought that I do want 
them involved and I think it 

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would be fantastic for the space
to have to have them in there. 

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Yeah, I'm going to start with 
the good bits, OK, before we get

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into the bad bits, because I 
know there's everyone's got 

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pitchforks out. 
Can I can I guess the first one?

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You love Snapchat? 
Is that the first point? 

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I'm a massive Snapchat fan. 
I always like. 

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I also like those cheap like 
Chinese phones that have like 

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the face filters by standard. 
Let's smooth your skin out. 

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Huge fan of those. 
No, my my gut reaction was once 

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I let the dust settle and I saw 
everyone's kind of vitriol was 

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game. 
Certain games actually look 

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really good with this, primarily
ones that had terrible lighting 

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to begin with, because this is 
in a if you were to take an 

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umbrella view of it's 
essentially trying to affect how

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lighting is processed. 
It's kind of like generative 

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lighting, isn't it? 
That's what they claim. 

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So those games like Starfield, 
which I really liked as a game, 

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but it has some huge issues, and
one of those huge issues was 

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that the world feels very flat, 
the lighting. 

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Is. 
Really bad in it and when you 

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see like the environments of 
like you know, inside rooms and 

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how with the LSS 5 on suddenly 
like reflections of objects 

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bring them to life and suddenly 
you get loads more detail in the

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world around you. 
I was like, Oh well, this is 

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this is game changing. 
That's kind of what you want. 

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I totally agree with you there. 
Like, let's not talk about MPCS 

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and people like, for a second, 
like, yeah, yeah. 

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Just environmentally the change 
is like monumental on a game 

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like that where, like you said, 
it is very flat. 

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It looks like really old. 
Do you know what I mean? 

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Like, even though it's not, it 
looks like an old title. 

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And this looked to change like 
when I've seen those like 

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slideshow things like on and 
off, you know, I was like, wow, 

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like this actually looks to 
improve. 

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And my first thought wasn't even
to do with modern games. 

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My first thought would be this 
is revolutionary for old titles.

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If they could somehow like just 
implement like or force DLSS 5 

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on from like the driver level on
certain games, Like you could 

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turn really old games into 
something that looks like 

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actually modern like because 
some people can't get over the 

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old visual thing. 
I'm totally fine playing like 

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Resident Evil 1 non remaster, 
you know, like and and play like

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old school PlayStation graphics.
I can do that. 

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Some people can't. 
They literally go now it's old 

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and it's like, yeah, but that 
doesn't detract from the 

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gameplay or the story, you know?
But so for those kind of people,

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or if it's just like really bad 
resolution, if you could like 

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like just fake it up a bit and 
make it look like pretty or 

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whatever, I, I think that could 
be an amazing point for this 

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technology. 
Yeah, absolutely. 

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And also like with our like 
handheld bias on when we're 

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looking at devices that are 
running low wattage AP us that 

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that will probably never have 
the the power capacity to run 

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like path tracing and stuff. 
Just because the limitations of 

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a battery in a, in a low wattage
having having this perhaps give 

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scope for the ability to run 
better ray tracing inside of a 

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handheld device of a game. 
Well, like a handheld optimized 

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version, there's potential there
for that to be really exciting. 

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Yeah, yeah. 
I guess we have to just kind of 

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issue like huge caution because 
when you really dive into it, 

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there's some really like dark 
bits of it that just that that 

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fill me with fear, if I'm 
honest. 

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I think before we get into like 
the specific bad bits, it's like

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developers have to be involved 
with this at like the most 

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basic, deep fundamental level to
implement it correctly to be to 

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be providing the models for 
training. 

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If this is using some kind of 
generative AI that they have to 

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be like these are the strict 
models at the highest possible 

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resolution and lighting. 
This is how it looks at its 

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absolute best. 
So you need to recreate this and

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if that doesn't happen, which 
that's a huge added workflow for

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four teams. 
So I'm not sure if that will 

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happen. 
It feels like it might be 

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they're hoping that it'll just 
be a lazy on off switch kind of 

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job. 
Yeah, I mean looking at it, it 

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looks like it's not game 
specifically trained. 

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So it's not like like let's just
take Capcom because they took 

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Requiem as an example. 
It's not trained within the 

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game's assets and how it's going
to look and helped by the 

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developers. 
It is just a one fits all 

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generative AI that will make 
every game look the same 

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effectively like providing that 
it's it stays like that. 

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That's that's absolutely and 
that's told out by Grace. 

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That is such a perfect example. 
And I think Digital Foundry 

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actually covered it really well 
in their second video. 

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We'll talk about the first video
later because of the fallout's 

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been huge. 
But in the second video where 

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they where they specifically 
focus in on Grace and like her 

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character and you've played the 
game a lot. 

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So you can kind of mirror this, 
her character and that time in 

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the game, she's meek, she's 
fearful, she's going into a 

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hugely emotional moment where 
she should look sad and washed 

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out. 
And that that adds to the 

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connection to the character in 
this point of the story. 

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Yes, absolutely. 
And they put DLSS 5 on and 

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suddenly she's posing for 
Instagram. 

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She's got pouty lips, strong 
cheekbones that weren't there. 

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Yeah, well, it's just. 
Makeup on, Yeah. 

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It just looked like she'd gone 
makeup on, Makeup off. 

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Do you know what I mean? 
It's like a Grace doesn't even 

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look like she would do that on 
the weekend. 

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Do you know what I mean? 
Like when you're playing as 

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Grace, the vibe you get from her
is she's like me with the blinds

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down doing her work. 
Do you know what I mean? 

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Like she's in like the very 
first scene is her like in an 

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FBI office and you could tell 
she's like heavily focused on 

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what? 
She didn't look like a party 

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girl. 
Do you know what I mean? 

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Like, and her personality is 
absolutely not. 

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She's stutters. 
She's very kind of worried and 

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introverted, you know, and like 
you said, super traumatic part, 

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part of that game at that moment
where they showed that filter on

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and off. 
And it's like, why the hell 

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would she be there? 
Like putting lipstick, garden, 

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mascara and like, you know, 
doing blush. 

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And all this stuff, yeah. 
Like to go into this like Murder

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House, like you wouldn't be 
doing that. 

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So when Alex from Digital 
Foundry brought that up, that 

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was the first thing I thought 
when I when I sat down the day 

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after that launch thing and I 
looked at it, I was like, and 

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the reason why it doesn't look 
like Grace is not that they've 

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changed the character model or 
anything. 

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They've, it's just not her. 
Do you know what I mean? 

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Like, that's not her 
personality. 

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That's not something she would 
do if you didn't know the game. 

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You're just looking at, oh, look
at this person on and off. 

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OK, yeah, actually, you know, I 
will say it looks pretty cool. 

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Like you're like, wow, look at 
that. 

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It's like very like, like you 
said, the lighting's different. 

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Like it does look different. 
But when you know the game and 

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you know the character, it's 
like, what what you doing? 

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It's like the Jim Carrey thing. 
Do you know what I mean? 

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Like everyone, that's when you 
know Jim Carrey and you know, 

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he's come out and said like, I 
will never do like plastic 

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surgery. 
Like if that happens, they've 

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got me is like something he's 
said like and all that. 

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And then like he came out with 
that thing. 

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I don't even know what the 
Hell's going on with that, by 

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the way, but but I just saw. 
People talking about it, yeah. 

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That is literally DLSS 5 on and 
off. 

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Like for him, his personality, 
his character is so out of the 

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blue it doesn't make sense. 
But if there's a random person, 

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you'd be like, all right, yeah, 
fine. 

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00:10:49,280 --> 00:10:54,440
It looked like it looked as 
ridiculous as if you've ever 

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played like a very serious game 
with mods on or with like a 

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character creator option and you
make them ridiculously large or 

203
00:11:02,080 --> 00:11:05,600
like like a massive head, you 
know what I mean? 

204
00:11:05,600 --> 00:11:07,720
And then they're playing out in 
the cutscene or something really

205
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serious is happening. 
You're like, oh, that's just 

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destroyed the entire story, all 
the emotions gone out of it. 

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00:11:13,240 --> 00:11:17,280
There's like a really weird 
option like, I don't know, like 

208
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Instagram mode on and it, it 
showed, I think AI or not, it, 

209
00:11:24,720 --> 00:11:30,000
it showed such a fundamental 
lack of understanding of the 

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story and that that means like a
a bigger problems at play here 

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00:11:35,280 --> 00:11:38,560
that they're not actually paying
attention to what it is. 

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00:11:38,680 --> 00:11:42,480
Yes, and that that shows that 
the devs have not been involved 

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00:11:42,480 --> 00:11:45,000
in this because they would have 
gone 100% absolutely not if they

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00:11:45,000 --> 00:11:46,960
showed like 10 faces and would 
have said which one would you 

215
00:11:46,960 --> 00:11:48,640
pick? 
It would have been the polar 

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00:11:48,640 --> 00:11:51,040
opposite of that that one that 
got chosen. 

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00:11:51,400 --> 00:11:54,680
So that's that is the issue that
I'm totally with you there. 

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Like it doesn't make any sense. 
The the Leon one, I wasn't as I 

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00:12:02,240 --> 00:12:06,000
wasn't as like disturbed by it. 
It just looked weird. 

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00:12:06,320 --> 00:12:09,720
It just looked like, it's like, 
I don't imagine him like that, 

221
00:12:10,120 --> 00:12:13,880
but OK. 
But because there wasn't so much

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00:12:13,880 --> 00:12:17,200
of an emotional attachment to 
that moment and like how it 

223
00:12:17,200 --> 00:12:21,520
affected or would affect the 
story, it didn't bother me as 

224
00:12:21,520 --> 00:12:26,400
much. 
But it shows like a real, like 

225
00:12:27,200 --> 00:12:31,560
fundamental lack of care and 
understanding as to what people 

226
00:12:31,880 --> 00:12:33,800
are paying attention to in those
moments. 

227
00:12:33,960 --> 00:12:36,320
Yes, yeah, they're. 
Just doing it just for its own 

228
00:12:36,360 --> 00:12:38,160
sake. 
Yeah, yeah, yeah, it looks like.

229
00:12:38,400 --> 00:12:43,600
But I mean, it's hard, isn't it?
Because they chose Requiem, 

230
00:12:43,600 --> 00:12:46,520
which is like the most modern 
release, Like it's just come 

231
00:12:46,520 --> 00:12:49,000
out. 
So it's like peak graphics right

232
00:12:49,000 --> 00:12:51,560
now anyway. 
Like when I play Requiem, I put 

233
00:12:51,560 --> 00:12:54,240
path tracing on and literally 
I'm playing that game, looking 

234
00:12:54,240 --> 00:12:57,440
at stuff going wow, like this is
incredible. 

235
00:12:57,440 --> 00:13:00,080
It looks so good. 
And then so they're showing like

236
00:13:00,080 --> 00:13:02,600
the best of and then they're 
like, but it could be better. 

237
00:13:02,600 --> 00:13:07,560
It's like A, like we've just 
discussed, no, but B, why are 

238
00:13:07,560 --> 00:13:10,800
you showing that now? 
Like take an old game and make 

239
00:13:10,800 --> 00:13:14,080
it look like that, get a potato 
and then show me it looked like 

240
00:13:14,080 --> 00:13:16,000
Leon afterwards. 
Now I'd be happy. 

241
00:13:16,000 --> 00:13:18,360
I'd be like, OK, this is cool. 
Like when they redid. 

242
00:13:18,360 --> 00:13:20,080
I'm just thinking of this off 
the top of my head because I 

243
00:13:20,080 --> 00:13:22,600
like Diablo. 
But when they redid Diablo 2, 

244
00:13:22,960 --> 00:13:24,920
you know when they do those 
remasters and you jump in the 

245
00:13:24,920 --> 00:13:27,800
game and you can go into the 
menu and toggle on and off and 

246
00:13:27,800 --> 00:13:31,280
either play like the original 
mode or like the new mode. 

247
00:13:31,680 --> 00:13:34,320
If it was like that, then 
brilliant. 

248
00:13:34,320 --> 00:13:36,040
Like, OK, we've remastered this 
game. 

249
00:13:36,040 --> 00:13:38,880
We've used AI like because it's 
easier for us, like we don't 

250
00:13:38,880 --> 00:13:40,800
want to spend too much money and
time on it. 

251
00:13:40,960 --> 00:13:43,640
So this is kind of what you got.
If you don't want that, then 

252
00:13:43,640 --> 00:13:45,680
turn it off. 
Like then I'd be all for it. 

253
00:13:45,680 --> 00:13:47,640
I'd be like this is brilliant, 
like well done. 

254
00:13:47,800 --> 00:13:50,480
But taking like the most modern 
title that literally dropped 

255
00:13:50,480 --> 00:13:53,760
like a couple of weeks ago, 
which is also peak like graphics

256
00:13:53,800 --> 00:13:58,640
and then being like look at 
Snapchat like that just didn't 

257
00:13:58,640 --> 00:14:01,400
like sit well with me like at 
all. 

258
00:14:02,000 --> 00:14:03,840
It's jarring. 
It showed a lack of 

259
00:14:03,840 --> 00:14:07,200
understanding and that that was 
the the disturbing bit that 

260
00:14:07,200 --> 00:14:11,840
they're just kind of doing it 
because they can, even with the 

261
00:14:11,840 --> 00:14:13,920
characters that they showed in 
Starfield. 

262
00:14:14,040 --> 00:14:16,720
Just think about another game 
that I know deeply that that we 

263
00:14:16,720 --> 00:14:20,520
know deeply. 
The environments and the objects

264
00:14:20,520 --> 00:14:24,520
looked great, but again, the 
faces looked disturbing and I 

265
00:14:24,520 --> 00:14:28,560
couldn't put my finger on what 
it was that was weird about it. 

266
00:14:28,560 --> 00:14:33,600
But it's the same visceral 
reaction I have to when you see 

267
00:14:33,600 --> 00:14:39,040
obviously AI videos of like 
avatars talking on Instagram or 

268
00:14:39,040 --> 00:14:41,440
whatever. 
You know, like when you see that

269
00:14:41,440 --> 00:14:46,280
and that slightly porcelain skin
and stuff like, oh, disturbing. 

270
00:14:48,960 --> 00:14:51,040
There was something about it 
with the Starfield characters 

271
00:14:51,040 --> 00:14:53,120
works. 
They showed the two MPCS that 

272
00:14:53,120 --> 00:14:56,920
you interact with right at the 
start I believe it was, and then

273
00:14:56,920 --> 00:15:01,600
they showed the Sarah character 
as well who is like a pain in 

274
00:15:01,600 --> 00:15:05,240
your ass the whole way through 
the game and I'm just surprised 

275
00:15:05,240 --> 00:15:07,160
they didn't put the Sarah 
dislikes this underneath. 

276
00:15:07,480 --> 00:15:09,840
Yes, that would have been 
hilarious. 

277
00:15:10,320 --> 00:15:13,920
The one that got me was Hogwarts
trailer bit. 

278
00:15:14,560 --> 00:15:18,280
With the kid. 
Because that one was like, are 

279
00:15:18,280 --> 00:15:20,360
you really just messing with 
lightning here? 

280
00:15:20,360 --> 00:15:24,240
Because the whole point of path 
tracing is that it's actually 

281
00:15:24,240 --> 00:15:29,760
simulating natural light, right?
So this is how light would react

282
00:15:29,960 --> 00:15:33,040
based on that light source, that
light source, that light source.

283
00:15:33,040 --> 00:15:35,440
Like it is in this room, even 
though it's just pretty flat 

284
00:15:35,440 --> 00:15:36,840
with me because it's just 
bright. 

285
00:15:37,120 --> 00:15:41,320
But regardless, like when you 
look at that one of Hogwarts, 

286
00:15:41,920 --> 00:15:45,600
he's outside like on like a 
chariot thing or whatever he's 

287
00:15:45,600 --> 00:15:47,520
on. 
Like he's outside, he's very 

288
00:15:47,520 --> 00:15:51,080
flat looking because it's 
diffused like evening time 

289
00:15:51,080 --> 00:15:53,600
lighting, which would be the 
reality. 

290
00:15:53,600 --> 00:15:55,720
There's no path tracing on that 
either, by the way. 

291
00:15:55,920 --> 00:15:58,960
But that is just like, OK, 
that's a pretty good simulation 

292
00:15:58,960 --> 00:16:00,000
of how it would look in real 
life. 

293
00:16:00,280 --> 00:16:03,040
Then they put DLSS 5 on. 
It's like paparazzi around him 

294
00:16:03,160 --> 00:16:04,400
with like loads of different 
light. 

295
00:16:04,400 --> 00:16:06,160
Yeah, there's like lights are 
all over him. 

296
00:16:06,160 --> 00:16:08,840
It's like where they come from, 
like if the camera spins around 

297
00:16:08,840 --> 00:16:09,960
and there are loads of wizard 
like. 

298
00:16:10,280 --> 00:16:13,400
He's even had like, like light, 
like hotspots. 

299
00:16:13,400 --> 00:16:16,760
Yes, yeah, yeah, yeah, yeah. 
Like we'd call them hotspots in 

300
00:16:16,760 --> 00:16:20,720
video, like, like when, when the
brightness those those areas are

301
00:16:20,920 --> 00:16:23,800
blown out, like there's a light 
reflecting on him really close. 

302
00:16:25,360 --> 00:16:29,400
Like he's an Instagrammer and 
you go around to hold someone on

303
00:16:29,400 --> 00:16:33,720
TikTok. 
And as I watched them back more 

304
00:16:33,720 --> 00:16:38,760
and more, just focusing on the 
characters, I was more and more 

305
00:16:38,760 --> 00:16:42,640
concerned that this isn't just 
not trained by the assets in the

306
00:16:42,640 --> 00:16:46,240
game and not trained by the 
development team going this is 

307
00:16:46,240 --> 00:16:48,280
how we want them to look at 
their very best. 

308
00:16:48,800 --> 00:16:52,280
This feels like the data set 
it's been trained on is is 

309
00:16:52,280 --> 00:16:53,680
Instagram. 
You TikTok. 

310
00:16:54,520 --> 00:16:56,600
Or TikTok. 
It's like it's deeply 

311
00:16:56,600 --> 00:16:58,720
disturbing. 
And you're right, the Hogwarts 

312
00:16:58,720 --> 00:17:01,520
legacy ones was like well 
where's the where's the ring 

313
00:17:01,520 --> 00:17:03,480
light come from? 
I'd be surprised if I could see 

314
00:17:03,480 --> 00:17:04,520
it in their. 
Eyes. 

315
00:17:04,520 --> 00:17:05,440
Yeah, like me. 
Like if I. 

316
00:17:05,720 --> 00:17:07,160
Do that exactly that I 
literally. 

317
00:17:07,200 --> 00:17:09,640
Have a ring light. 
There like what? 

318
00:17:09,839 --> 00:17:12,440
What's it? 
What has it been trained on? 

319
00:17:13,040 --> 00:17:16,520
Yeah, it was. 
I think I'd even say it's 

320
00:17:16,520 --> 00:17:18,240
perturbing. 
Big word of the day I. 

321
00:17:18,599 --> 00:17:22,520
Like that, but it also made him 
look old and he's meant to be 

322
00:17:22,520 --> 00:17:25,280
like a 15 year old student, you 
know, like, and that, that was 

323
00:17:25,280 --> 00:17:27,319
the like weird bit. 
It's like, OK, I get where 

324
00:17:27,319 --> 00:17:30,280
they're going with it, but that,
that does not make any sense. 

325
00:17:30,280 --> 00:17:32,240
Like it just didn't make any 
sense to me. 

326
00:17:32,480 --> 00:17:36,600
It, it reminded me a little bit 
of the do you know a few years 

327
00:17:36,600 --> 00:17:38,560
back there's a Samsung phone 
that said it could take pictures

328
00:17:38,560 --> 00:17:40,600
of the moon. 
Yes. 

329
00:17:40,600 --> 00:17:45,400
And it just wasn't. 100 times 
zoom and do you know which one 

330
00:17:45,400 --> 00:17:48,160
was it? 
Was it Samsung or some other big

331
00:17:48,160 --> 00:17:52,080
company got done for? 
Actually, when they zoomed in 

332
00:17:52,080 --> 00:17:54,840
far enough, it wasn't even the 
picture you'd taken. 

333
00:17:54,840 --> 00:17:57,600
It was pulling images off of 
Google. 

334
00:17:58,080 --> 00:18:01,480
And stitching them. 
Together to pretend like that 

335
00:18:01,480 --> 00:18:03,880
you'd taken that photo. 
That's what this is. 

336
00:18:04,400 --> 00:18:06,680
It's exactly that it's, it's 
fake. 

337
00:18:06,720 --> 00:18:13,480
And, and I understand the, the 
deep emotional reaction that 

338
00:18:13,480 --> 00:18:15,480
people have had. 
I don't understand the anger and

339
00:18:15,480 --> 00:18:19,080
anger aimed at people like 
Digital Foundry had like death 

340
00:18:19,080 --> 00:18:21,080
threats and stuff. 
And it got like really out of 

341
00:18:21,080 --> 00:18:23,720
hand. 
Like that's a bit much. 

342
00:18:23,720 --> 00:18:29,600
Aim your distaste at NVIDIA 
because it's on them, this kind 

343
00:18:29,600 --> 00:18:34,440
of misstep and, and do it in a 
constructive way. 

344
00:18:34,440 --> 00:18:38,840
Like make sure you you can 
communicate with them that this,

345
00:18:39,000 --> 00:18:41,840
the fake faces thing is not what
you want in games. 

346
00:18:42,080 --> 00:18:46,280
Yes, we don't. 
We don't want that even question

347
00:18:46,280 --> 00:18:50,640
to the point of how many of us 
actually want to play perfectly 

348
00:18:50,640 --> 00:18:53,280
photorealistic games. 
Exactly. 

349
00:18:53,280 --> 00:18:55,120
Yeah. 
And especially when everything 

350
00:18:55,120 --> 00:18:59,920
that has DLSS 5, it will look 
the same effectively, you know, 

351
00:18:59,960 --> 00:19:01,320
like. 
That's some real concern. 

352
00:19:01,440 --> 00:19:04,440
We're seeing those memes where 
it says like DLSS 5 on and off 

353
00:19:04,440 --> 00:19:08,400
and it's literally just like 
alpha like models with no 

354
00:19:08,400 --> 00:19:11,160
texture on them like on slash 
off it's like. 

355
00:19:11,160 --> 00:19:14,240
But that's that will literally 
be the case if it goes this 

356
00:19:14,240 --> 00:19:16,120
route because everything will 
just look the same. 

357
00:19:16,160 --> 00:19:19,840
So why even bother rendering out
the base character underneath 

358
00:19:20,320 --> 00:19:22,160
when you can just guess like you
know? 

359
00:19:22,400 --> 00:19:24,800
Yeah, just a Polygon triangle. 
This is girl. 

360
00:19:24,800 --> 00:19:28,080
This is boy. 
It's just cloud strife like PS1.

361
00:19:29,560 --> 00:19:31,360
Exactly. 
That everything is just PS1 

362
00:19:31,360 --> 00:19:35,800
games again. 
Yeah, genuine concern is not 

363
00:19:35,800 --> 00:19:38,400
knowing what they've trained it 
on, because obviously Gen. 

364
00:19:38,400 --> 00:19:41,040
anything generative has to have 
a data set that it's basing it 

365
00:19:41,040 --> 00:19:43,400
from. 
Jensen was keen to stress that 

366
00:19:43,400 --> 00:19:45,560
it's based off the geometry 
that's in the game. 

367
00:19:47,240 --> 00:19:50,040
OK, can I just say that that 
sounds like half truth? 

368
00:19:50,480 --> 00:19:53,120
Yes, yes. 
Obviously it's based off the 

369
00:19:53,120 --> 00:19:55,000
geometry of the grain. 
Obviously it would have nothing 

370
00:19:55,200 --> 00:19:57,120
because then it would have 
nothing to attach to if it 

371
00:19:57,120 --> 00:20:00,760
didn't. 
Like obviously is, but where 

372
00:20:00,760 --> 00:20:06,200
they're getting the actual face 
modeling from, it certainly 

373
00:20:06,200 --> 00:20:09,480
doesn't feel like it's close 
enough to what's in the game. 

374
00:20:09,840 --> 00:20:13,520
And if that is the direction of 
travel as you say, then doesn't 

375
00:20:13,520 --> 00:20:15,040
everything eventually just end 
up? 

376
00:20:15,720 --> 00:20:17,960
Looking like an approximation of
of itself. 

377
00:20:17,960 --> 00:20:19,560
Everything becomes the same, 
yes. 

378
00:20:20,360 --> 00:20:26,960
So you'll have like this is like
10 typical male looking faces 

379
00:20:27,000 --> 00:20:29,360
like it'll just all end up like 
this is the option. 

380
00:20:29,360 --> 00:20:32,000
Yeah, yeah, and, and what about 
games that are stylized on 

381
00:20:32,000 --> 00:20:34,640
purpose, like hi-fi Rush or 
Overwatch? 

382
00:20:34,920 --> 00:20:38,720
Do they just all look the same? 
Like do they turned into a real 

383
00:20:38,720 --> 00:20:40,160
human face? 
Yeah, yeah, that's what I mean. 

384
00:20:40,160 --> 00:20:42,360
Like, but all of it, because if 
the environment's getting 

385
00:20:42,360 --> 00:20:45,480
affected as well as the body 
models, like they would just 

386
00:20:45,480 --> 00:20:46,960
turn, turn into grace like or 
whatever. 

387
00:20:46,960 --> 00:20:49,240
Do you know what I mean? 
Like rather than how it's men to

388
00:20:49,240 --> 00:20:52,080
look, I like, like the 
Minecraft, for example, like 

389
00:20:52,080 --> 00:20:54,640
how'd that work? 
You know, like it's just weird. 

390
00:20:54,640 --> 00:20:58,160
Like we'd just be square bushes,
but like photos of real bushes. 

391
00:20:58,280 --> 00:21:01,200
Like yeah, yeah, yeah, yeah, 
exactly. 

392
00:21:01,640 --> 00:21:02,880
Look how. 
Many of us want to play that, 

393
00:21:02,880 --> 00:21:04,440
though. 
There's the other thing like I 

394
00:21:05,160 --> 00:21:08,000
like. 
We all like things looking cool,

395
00:21:08,000 --> 00:21:12,920
and I love when you get to see 
like, lighting being affected 

396
00:21:12,920 --> 00:21:16,280
really well. 
Games like Resident Evil do a 

397
00:21:16,280 --> 00:21:19,280
really good job of that because 
they're dark and environmental. 

398
00:21:19,280 --> 00:21:20,280
Oh, it's. 
Amazing. 

399
00:21:20,280 --> 00:21:22,440
You can see rain. 
And refraction and stuff. 

400
00:21:22,440 --> 00:21:25,080
Changes everything like it 
really does so like. 

401
00:21:25,080 --> 00:21:27,320
Wake is another good. 
Example of another, another 

402
00:21:27,320 --> 00:21:30,760
great one, yeah, that needs all 
that atmosphere and it just adds

403
00:21:30,760 --> 00:21:33,760
that level like with Rezi, 
because it's hot and fresh. 

404
00:21:33,760 --> 00:21:38,040
Like you turn path tracing on 
and objects are like now really 

405
00:21:38,040 --> 00:21:40,560
there like they can't the shadow
as they really would. 

406
00:21:40,720 --> 00:21:43,280
Whereas even on like highest ray
tracing, there's no shadow. 

407
00:21:43,640 --> 00:21:46,480
Just like, you know, lights are 
still reflecting well, whatever.

408
00:21:46,480 --> 00:21:49,360
But like shadows aren't as good,
reflections aren't as good, 

409
00:21:50,320 --> 00:21:53,160
light spill isn't as good. 
As soon as you put path tracing 

410
00:21:53,160 --> 00:21:54,560
on it, it really is that next 
step. 

411
00:21:54,800 --> 00:21:58,200
It's almost like what ray 
tracing should have been is what

412
00:21:58,200 --> 00:22:03,120
path tracing is and and this 
DLSS 5, if it didn't affect the 

413
00:22:03,120 --> 00:22:06,640
character models, if it was 
applied to old games and it was 

414
00:22:06,640 --> 00:22:09,840
just environmental or even 
affect the character models, but

415
00:22:09,920 --> 00:22:12,040
you know old games, I would be 
fine with it. 

416
00:22:12,360 --> 00:22:15,960
But I do not like the idea of it
going forward like that. 

417
00:22:16,000 --> 00:22:18,800
All games look the same. 
Developers have no creative 

418
00:22:18,800 --> 00:22:22,440
control because that is my 
biggest fear is the loss of 

419
00:22:22,560 --> 00:22:25,640
creative direction. 
Again, take the grace example 

420
00:22:25,640 --> 00:22:28,000
like that. 
That says everything as to what 

421
00:22:28,000 --> 00:22:32,000
we referred to earlier. 
And like it's, it's a fear and 

422
00:22:32,000 --> 00:22:35,840
also OK, this, this is just a 
tech demo. 

423
00:22:35,840 --> 00:22:39,520
So we are all losing our minds 
over something that's true, not 

424
00:22:39,520 --> 00:22:41,560
real yet. 
Like it was just a proof of 

425
00:22:41,560 --> 00:22:44,360
concept. 
I do think it is using the 

426
00:22:44,360 --> 00:22:47,720
actual like geometry because if 
you take graces someone's done 

427
00:22:47,720 --> 00:22:51,400
like the side by side, overlaid 
them and then just turn them on 

428
00:22:51,400 --> 00:22:53,480
and off. 
It's the exact same model. 

429
00:22:53,480 --> 00:22:57,920
It just is like makeup applied 
and then like crazy lighting 

430
00:22:57,920 --> 00:23:01,040
that's not realistic to that 
scene and stuff like the 

431
00:23:01,040 --> 00:23:03,960
Hogwarts example. 
Certain ones though, like 

432
00:23:03,960 --> 00:23:07,080
Starfield and like Skyrim or 
whatever it was that they showed

433
00:23:07,080 --> 00:23:10,480
that they do not look like the 
same character models like that.

434
00:23:11,000 --> 00:23:15,680
As questionable as hell that is.
But but yeah, I mean, they're 

435
00:23:15,680 --> 00:23:19,280
running like 250 nineties to get
this like 1's running the game, 

436
00:23:19,280 --> 00:23:22,200
one's running the thing. 
In my mind, we're like 10 years 

437
00:23:22,200 --> 00:23:25,600
away from this yet. 
Like because you think how much 

438
00:23:25,600 --> 00:23:31,000
of A 5090 cost right now, like 
how all the GP US are now VRAM 

439
00:23:31,000 --> 00:23:34,560
limited everything is because 
VRAM like, well, just RAM in 

440
00:23:34,560 --> 00:23:37,840
general is like sky high through
the roof, Steam Machines not 

441
00:23:37,840 --> 00:23:39,960
even out yet because it's got 
RAM issues. 

442
00:23:39,960 --> 00:23:42,480
Like they can't get enough of 
it, you know, like everything's 

443
00:23:42,480 --> 00:23:46,200
going to suffer for years for 
this and they're needing 250 

444
00:23:46,200 --> 00:23:48,360
nineties. 
That's like nearly 10 grands 

445
00:23:48,360 --> 00:23:52,640
worth of GPUs, like just to run 
this freaking new tech. 

446
00:23:52,640 --> 00:23:56,240
Like so the the realism of it 
coming down, trickling down to 

447
00:23:56,240 --> 00:23:59,880
like consumer level where it 
would actually be like the next 

448
00:23:59,880 --> 00:24:01,720
thing, especially handheld 
gaming. 

449
00:24:02,000 --> 00:24:03,560
We're well over like 10 years 
away. 

450
00:24:03,920 --> 00:24:07,680
Yeah, in my opinion, I don't 
even, I would question whether 

451
00:24:07,680 --> 00:24:11,600
we even get to anywhere close to
what they've shown on a consumer

452
00:24:11,600 --> 00:24:16,160
level. 
It feels it felt more like a 

453
00:24:16,160 --> 00:24:20,200
flex for shareholders and like a
flex for this is what we can do.

454
00:24:20,760 --> 00:24:22,760
They never questioned whether 
they should do it. 

455
00:24:23,160 --> 00:24:27,800
I thought it was really telling 
that one of the Capcom 

456
00:24:27,800 --> 00:24:30,960
developers said they had no idea
that this was happening. 

457
00:24:31,120 --> 00:24:35,040
They said they found out as we 
found out and I think an Ubisoft

458
00:24:35,280 --> 00:24:41,080
one said the same. 
Wow, it's kind of insane. 

459
00:24:42,040 --> 00:24:43,520
Yeah. 
And that that's a really 

460
00:24:43,520 --> 00:24:46,640
worrying one because that shows 
you that they've they've just 

461
00:24:46,800 --> 00:24:49,200
they got the sign off from the 
publishers to use the game 

462
00:24:49,200 --> 00:24:52,240
footage and that's it. 
So it cannot have been trained 

463
00:24:52,240 --> 00:24:55,560
on any of the models in the game
because they didn't consult the 

464
00:24:55,560 --> 00:24:57,920
developers at all. 
Yeah, one of the Ubisoft 

465
00:24:57,920 --> 00:25:01,160
developers quoted as saying. 
We found out at the same time as

466
00:25:01,160 --> 00:25:03,800
the public article in Insider 
Gaming. 

467
00:25:05,800 --> 00:25:09,520
Sorry. 
Now the ugly part is the fallout

468
00:25:09,600 --> 00:25:12,680
from this as well. 
Yeah, people laying into 

469
00:25:12,680 --> 00:25:16,440
Bethesda first of all for 
obviously showing Starfield and 

470
00:25:16,440 --> 00:25:19,240
Skyrim, wasn't it? 
Yeah, yeah, I'm pretty sure they

471
00:25:19,440 --> 00:25:25,160
showed both of those. 
Yeah, they've basically come out

472
00:25:25,160 --> 00:25:27,480
and said we appreciate 
everyone's excitement and 

473
00:25:27,480 --> 00:25:31,040
analysis. 
It's a very early look and art 

474
00:25:31,040 --> 00:25:33,320
teams are adjusting it for the 
final effect. 

475
00:25:34,200 --> 00:25:37,600
This will be under our artists 
control and totally optional for

476
00:25:37,600 --> 00:25:40,200
players. 
So they're, I think everyone's 

477
00:25:40,200 --> 00:25:42,640
doing a bit of damage control 
here and like kind of climb back

478
00:25:42,640 --> 00:25:47,560
on it. 
Apart from Jensen Huang, the 

479
00:25:47,560 --> 00:25:53,600
obviously CEO of NVIDIA, who 
just has doubled down in 

480
00:25:53,600 --> 00:25:56,720
response to the criticism, says,
well, first of all, they're all 

481
00:25:56,720 --> 00:26:00,840
completely wrong. 
So Andy, your opinion is wrong. 

482
00:26:01,320 --> 00:26:02,880
You're not allowed to have your 
own thoughts. 

483
00:26:04,520 --> 00:26:06,800
And it goes on to talk about 
that they've, it was very 

484
00:26:06,800 --> 00:26:10,640
carefully based on fusing 
geometry inside the game. 

485
00:26:10,640 --> 00:26:14,520
It's controllable. 
And this isn't full generative 

486
00:26:14,520 --> 00:26:17,880
AI. 
It's geometry based fine tuning.

487
00:26:19,400 --> 00:26:21,520
You can mirror art styles if you
want. 

488
00:26:21,520 --> 00:26:24,800
If you want a cartoon shader or 
made of glass look, you can do 

489
00:26:24,800 --> 00:26:28,600
that. 
All of that control is with the 

490
00:26:28,600 --> 00:26:31,040
game developer and with the 
players to switch it on and off,

491
00:26:31,680 --> 00:26:34,640
right? 
I don't think you get it. 

492
00:26:35,480 --> 00:26:38,360
Well, maybe that's where they 
they they've messed up like 

493
00:26:38,760 --> 00:26:43,360
maybe they should have maybe 
contacted Capcom gone by the 

494
00:26:43,360 --> 00:26:47,000
way, guys got this new tech. 
Would your devs like to just 

495
00:26:47,120 --> 00:26:51,120
make us a little teaser based 
upon how your artistic 

496
00:26:51,120 --> 00:26:52,880
direction, where you'd know the 
characters, know the game 

497
00:26:52,880 --> 00:26:56,760
direction, know everything about
it might want to go Instead, 

498
00:26:56,760 --> 00:26:59,880
they just didn't even ask him, 
did it themselves and just went,

499
00:26:59,880 --> 00:27:04,720
let's take TikTok as inspiration
and Tik Tokified everyone, 

500
00:27:05,080 --> 00:27:07,560
right? 
If they'd had given Bethesda 

501
00:27:07,640 --> 00:27:11,200
like, you know, Capcom, Ubisoft,
these tools and said, look, just

502
00:27:11,200 --> 00:27:15,520
make us like a real quick like 
minute video or something using 

503
00:27:15,520 --> 00:27:18,440
your direction. 
This could have been the exact 

504
00:27:18,440 --> 00:27:21,240
opposite reaction. 
People could have absolutely 

505
00:27:21,240 --> 00:27:24,720
loved it, you know, because it 
would have then been in the 

506
00:27:24,720 --> 00:27:26,520
control and maybe have one of 
the guys. 

507
00:27:26,600 --> 00:27:28,480
I'm the lead designer of blah, 
blah, blah. 

508
00:27:28,480 --> 00:27:31,640
I work at Nintendo by the way, 
you know, just to reference. 

509
00:27:32,880 --> 00:27:34,160
Game Freak. 
Game Freak. 

510
00:27:34,280 --> 00:27:36,440
What was really exciting was 
being able to control the 

511
00:27:36,440 --> 00:27:39,480
lighting in a in a way that 
we've never been able to do 

512
00:27:39,480 --> 00:27:42,080
before because of the resources 
and yada yada yada. 

513
00:27:42,080 --> 00:27:44,920
And then say, here's Grace. 
And you can see now she looks 

514
00:27:44,920 --> 00:27:47,880
even more disturbed and upset 
with what she's about to 

515
00:27:47,880 --> 00:27:50,000
experience. 
Not like she's going out for a 

516
00:27:50,000 --> 00:27:51,200
party and she wants to get 
lucky. 

517
00:27:51,200 --> 00:27:54,200
Do you know what I mean? 
Like so, yeah. 

518
00:27:55,560 --> 00:27:59,960
There's, there's enough emotion 
around already about AIAI slop 

519
00:27:59,960 --> 00:28:03,800
generative AI being a problem. 
There's already enough like 

520
00:28:03,800 --> 00:28:08,720
emotional reaction. 
So we know that these AI tools 

521
00:28:08,720 --> 00:28:11,320
are implemented in in the 
pipelines now. 

522
00:28:11,320 --> 00:28:14,760
And we have to just, we have to 
be sensitive of it and 

523
00:28:14,760 --> 00:28:18,840
respectful of people's opinions.
We can't just be like Jensen and

524
00:28:18,840 --> 00:28:20,040
say you're just wrong. 
Yeah. 

525
00:28:20,920 --> 00:28:23,160
Yeah. 
Because ultimately they're the 

526
00:28:23,160 --> 00:28:24,600
customers. 
They're the people that want to 

527
00:28:24,600 --> 00:28:28,000
buy into this this art form and 
be entertained by it. 

528
00:28:28,720 --> 00:28:34,920
If if you felt really strongly 
about like CGI movies, you 

529
00:28:34,920 --> 00:28:36,720
wouldn't go out and watch the 
Marvel films. 

530
00:28:36,960 --> 00:28:38,960
Yes, yeah, because they're all 
CGI. 

531
00:28:40,080 --> 00:28:41,000
Exactly. 
Yeah. 

532
00:28:41,320 --> 00:28:43,320
But so you can't say to that 
person that doesn't like it. 

533
00:28:43,320 --> 00:28:45,840
They're wrong, but they just 
don't like it. 

534
00:28:45,840 --> 00:28:47,480
They don't like it. 
Yeah. 

535
00:28:47,480 --> 00:28:50,200
As a whole, games are a very 
passionate audience and that 

536
00:28:50,200 --> 00:28:52,000
they feel very strongly about 
this. 

537
00:28:52,760 --> 00:28:55,400
I think on the whole they're 
kind of realistic as well and 

538
00:28:55,400 --> 00:28:58,840
kind of accepting that some 
parts of this have to kind of to

539
00:28:58,840 --> 00:29:02,040
come in in order to keep pushing
forward and to keep games being 

540
00:29:02,040 --> 00:29:07,600
able to be made cost wise. 
But I think on the whole, most 

541
00:29:07,600 --> 00:29:10,800
people would have been OK with 
it if, like you said, they'd 

542
00:29:10,800 --> 00:29:15,920
gone into the developer Capcom 
and said, right, this is the 

543
00:29:15,920 --> 00:29:19,040
tech. 
Can you train it on the models 

544
00:29:19,040 --> 00:29:21,080
of Grace so we can show it 
before and after? 

545
00:29:21,840 --> 00:29:25,120
We want it to be as faithful to 
your direction as possible, but 

546
00:29:25,120 --> 00:29:27,760
we want her to look as good as 
she physically can. 

547
00:29:28,320 --> 00:29:31,440
Like wicked. 
Yeah, absolutely. 

548
00:29:31,440 --> 00:29:32,960
Great. 
Yeah, I would have been all for 

549
00:29:32,960 --> 00:29:34,560
that. 
And again, if they'd have been 

550
00:29:34,560 --> 00:29:38,120
very transparent with that, like
we said a second ago, got the 

551
00:29:38,120 --> 00:29:42,640
devs there like showing their 
hype about it, explaining it, 

552
00:29:42,920 --> 00:29:45,920
showing the before and after of 
like how they wanted that 

553
00:29:45,920 --> 00:29:48,840
direction to go, it would have 
really changed everything. 

554
00:29:48,840 --> 00:29:49,640
It would have been a bigger 
thing. 

555
00:29:49,760 --> 00:29:51,800
It's almost like they rushed 
this out just because they were 

556
00:29:51,800 --> 00:29:53,200
impressed. 
They were like, Oh yeah, look 

557
00:29:53,200 --> 00:29:54,720
how tick tocky this one looks 
wicked. 

558
00:29:54,720 --> 00:29:56,400
Everyone will love it. 
Just whack it out. 

559
00:29:56,400 --> 00:29:58,640
And then everyone's going whoa, 
like, what the hell? 

560
00:29:59,000 --> 00:30:02,440
So yeah, it's. 
I felt bad for the Digital 

561
00:30:02,440 --> 00:30:04,160
Foundry guys. 
Yes, I did. 

562
00:30:05,240 --> 00:30:08,160
Not just the reaction they got, 
which is obviously bang out of 

563
00:30:08,160 --> 00:30:12,520
order, but the I felt bad 
because they were invited to the

564
00:30:12,520 --> 00:30:16,720
demonstration and then 
immediately made a video without

565
00:30:17,000 --> 00:30:20,200
having a chance to really take a
beat and kind of just like 

566
00:30:20,200 --> 00:30:22,800
digest it all. 
And from having done those kind 

567
00:30:22,800 --> 00:30:27,760
of things ourselves, your 
immediate reaction from being 

568
00:30:27,760 --> 00:30:30,280
demonstrated something in a room
where everything's exciting and 

569
00:30:30,280 --> 00:30:33,560
new and it's very fast-paced. 
You barely got time to write a 

570
00:30:33,560 --> 00:30:35,240
note down. 
You're just trying to like 

571
00:30:35,240 --> 00:30:37,520
remember everything and then you
record. 

572
00:30:38,440 --> 00:30:44,560
It's really hard, like really 
hard to in in that time frame to

573
00:30:44,560 --> 00:30:47,720
be like super balanced and to be
like what? 

574
00:30:47,800 --> 00:30:50,240
What does that mean for game? 
You don't have time. 

575
00:30:50,360 --> 00:30:52,960
There's no time to. 
Reflect you just you just got to

576
00:30:52,960 --> 00:30:55,040
go, yeah. 
You just got to go and you see 

577
00:30:55,040 --> 00:30:59,040
kind of basing off your emotions
more than your logic is a 

578
00:30:59,040 --> 00:31:04,960
misstep from them to to not take
more time to kind of like be 

579
00:31:04,960 --> 00:31:09,560
reasonable with it. 
But I get why their emotional 

580
00:31:09,560 --> 00:31:13,000
reaction at first was one of 
excitement because they're in 

581
00:31:13,000 --> 00:31:15,200
the headspace of the technical 
part of this. 

582
00:31:15,400 --> 00:31:18,280
Yes, it's a tech demo. 
So they weren't thinking about 

583
00:31:18,280 --> 00:31:19,840
the art, they were thinking 
about technically. 

584
00:31:19,840 --> 00:31:24,760
This is a a generational leap in
technology and they're excited 

585
00:31:24,760 --> 00:31:28,200
by that. 
For all of us, it was a lot 

586
00:31:28,200 --> 00:31:31,520
easier because we, like you say,
we had time to, like, wake up 

587
00:31:31,520 --> 00:31:34,280
the next morning and look at it 
again and go, oh, crap, what's 

588
00:31:34,320 --> 00:31:35,840
happening there? 
Actually, yeah. 

589
00:31:36,160 --> 00:31:39,840
I totally with you and to be 
fair to the DF guys like like 

590
00:31:39,840 --> 00:31:43,560
Ollie in particular, he he was 
saying, I think the faces are 

591
00:31:43,560 --> 00:31:47,280
going to be divisive. 
Like I think people are on like 

592
00:31:47,280 --> 00:31:50,720
potentially won't like this. 
Whatever he was more excited 

593
00:31:50,720 --> 00:31:55,240
about, again, what we said, the 
environmental effects, the 

594
00:31:55,240 --> 00:32:00,080
lighting effects, how stable 
those effects were and he was 

595
00:32:00,080 --> 00:32:04,000
showing his excitement for that.
And like if you watch that whole

596
00:32:04,000 --> 00:32:07,960
video, they don't go on to say 
any of that until like towards 

597
00:32:07,960 --> 00:32:10,520
the end. 
So everyone's done the classic 

598
00:32:10,520 --> 00:32:12,720
thing that they do with our 
videos where they'll watch the 

599
00:32:12,720 --> 00:32:15,680
first 3 minutes, 5 minutes, 
whatever, and then base their 

600
00:32:15,680 --> 00:32:20,160
opinion on that and that alone. 
And it's like I watched the 

601
00:32:20,160 --> 00:32:22,080
fricking video. 
Like the amount of comments 

602
00:32:22,080 --> 00:32:24,280
where people will ask something 
that's in the video. 

603
00:32:24,600 --> 00:32:27,000
Just watch the video like it's 
chaptered. 

604
00:32:27,120 --> 00:32:29,360
You can literally go there 
yourself. 

605
00:32:29,480 --> 00:32:31,160
Do it. 
Like why are you asking? 

606
00:32:31,600 --> 00:32:34,040
I've seen a lot a reaction based
off the title. 

607
00:32:34,360 --> 00:32:35,200
Yes. 
Oh, that. 

608
00:32:35,200 --> 00:32:37,720
That's all the time, yeah. 
It's like, well, you see, not 

609
00:32:37,720 --> 00:32:44,000
even actually watched it, but 
how this I think you're right. 

610
00:32:44,000 --> 00:32:49,600
I can say how this plays out. 
I think in truth, we we probably

611
00:32:49,600 --> 00:32:53,600
don't even see this. 
We definitely don't see in in 

612
00:32:53,600 --> 00:32:57,880
the format that we're expecting.
Yeah, we're absolutely a way 

613
00:32:57,880 --> 00:33:01,080
off. 
And if the reaction continues to

614
00:33:01,080 --> 00:33:03,960
be as negative as it has been to
specifically the character 

615
00:33:03,960 --> 00:33:07,640
modelling, I think publishers 
won't touch it. 

616
00:33:08,520 --> 00:33:12,560
Yeah, which should probably be a
problem for NVIDIA, but. 

617
00:33:13,920 --> 00:33:15,800
Well, it's going to be an 
optional thing, isn't it? 

618
00:33:15,800 --> 00:33:19,640
Because it is going to be more 
demanding and if you want to, if

619
00:33:19,640 --> 00:33:25,200
it has to be stacked with like 
another DLSS, do you know what I

620
00:33:25,200 --> 00:33:28,280
mean? 
Like alongside because I think 

621
00:33:28,280 --> 00:33:33,480
that's what is happening, I 
think you've got DLSS 4.5 or 

622
00:33:33,480 --> 00:33:36,560
whatever it is currently. 
And then they were also running 

623
00:33:36,560 --> 00:33:40,000
DLSS 5 on top of it like 
separately. 

624
00:33:40,000 --> 00:33:43,120
Like it's going to be so 
unbelievably demanding and like 

625
00:33:43,120 --> 00:33:44,680
VRAM heavy. 
It's just not going to be 

626
00:33:44,680 --> 00:33:47,120
practical. 
And obviously, like the devs 

627
00:33:47,120 --> 00:33:50,800
won't fully utilize this anyway 
because like, look at AMD that 

628
00:33:50,800 --> 00:33:53,040
hasn't got this. 
I know, I know they'll make 

629
00:33:53,040 --> 00:33:56,120
their own, you know, and it'll 
probably be funny because it'll 

630
00:33:56,120 --> 00:34:00,200
probably be like, like worse in 
some way. 

631
00:34:00,200 --> 00:34:03,600
And I'm saying that as someone 
who's like main GPU is, is an 

632
00:34:03,600 --> 00:34:05,920
AMD card, right? 
So it's funny. 

633
00:34:05,920 --> 00:34:10,040
But yeah, I mean, I don't think 
everyone's got to worry just yet

634
00:34:10,040 --> 00:34:12,320
that this is all you're going to
get going forward. 

635
00:34:12,600 --> 00:34:16,880
It will be optional and of 
course like Intel manufactured 

636
00:34:16,880 --> 00:34:19,840
GPUs as well as AMD and they 
don't have it yet. 

637
00:34:19,840 --> 00:34:22,520
So it's not going to be 
something we need to be 

638
00:34:22,520 --> 00:34:24,840
concerned about just yet, I 
don't think. 

639
00:34:24,840 --> 00:34:28,360
Yeah, no, I'm with you. 
Let's smash it along. 

640
00:34:28,360 --> 00:34:30,760
I should say. 
Welcome back to 128 Podcast, 

641
00:34:30,800 --> 00:34:32,080
dude. 
Half an hour. 

642
00:34:32,159 --> 00:34:33,520
Again. 
Yeah, I. 

643
00:34:33,639 --> 00:34:37,400
Choose a lack of popular demand.
I don't even know if I should do

644
00:34:37,440 --> 00:34:40,159
the intros anymore, but you 
know, here we are. 

645
00:34:40,320 --> 00:34:42,320
We're, we're into the dessert 
part of the show. 

646
00:34:42,320 --> 00:34:43,480
You've had your meat and 
potatoes. 

647
00:34:43,520 --> 00:34:44,400
This is it. 
Stick around. 

648
00:34:44,400 --> 00:34:46,360
This is the interlude. 
I think AJ, you need to get your

649
00:34:46,360 --> 00:34:49,480
like little keyboard out and do 
like a little interlude. 

650
00:34:51,000 --> 00:34:53,239
Do do go get your snacks, come 
back. 

651
00:34:53,239 --> 00:34:54,440
That's it, Yeah. 
That's it, yeah. 

652
00:34:56,480 --> 00:34:59,760
Beyond the massive fallout from 
NVIDIA, there has been other 

653
00:34:59,760 --> 00:35:01,720
stuff that's happened this week 
that's been kind of interesting.

654
00:35:02,680 --> 00:35:04,280
Have you had time to play 
anything this week or have you 

655
00:35:04,280 --> 00:35:08,400
just been testing stuff? 
I have been doing a lot of 

656
00:35:08,400 --> 00:35:12,680
testing stuff, so much so I 
can't even think about what I've

657
00:35:12,680 --> 00:35:15,240
been doing right now I. 
You've not been playing a 

658
00:35:15,240 --> 00:35:17,600
certain Nintendo game. 
I have been playing Pacopia, 

659
00:35:17,640 --> 00:35:18,800
yeah. 
Yeah, we not. 

660
00:35:18,960 --> 00:35:21,920
Not as much as I've been wanting
to, but I've been jumping on at 

661
00:35:22,120 --> 00:35:26,600
least for like 10 minutes to get
my stamp and to like maybe 

662
00:35:26,600 --> 00:35:28,840
initiate like a build that takes
time. 

663
00:35:28,920 --> 00:35:31,600
So like I'll put a building on 
that takes like, oh, it'd be 

664
00:35:31,600 --> 00:35:34,280
ready by tomorrow. 
I might as well like just get 

665
00:35:34,280 --> 00:35:36,800
them all to do that since I 
can't play anyway. 

666
00:35:36,800 --> 00:35:38,560
Do you know what I mean? 
And then tomorrow when I log in,

667
00:35:38,560 --> 00:35:40,120
it's there. 
So I have been playing, but 

668
00:35:40,120 --> 00:35:43,560
they're like, the time spent 
playing is like considerably 

669
00:35:43,560 --> 00:35:46,480
dropped. 
So yeah. 

670
00:35:46,480 --> 00:35:49,480
But I do want to get back into 
that like, pretty soon. 

671
00:35:50,080 --> 00:35:54,200
I'd love to just be playing 
Requiem and Procopia this 

672
00:35:54,200 --> 00:35:55,600
weekend, but it's my. 
Wife, I don't know how 

673
00:35:55,600 --> 00:35:57,200
emotionally you cope with that 
switch. 

674
00:35:57,480 --> 00:35:59,360
Oh, it's great. 
It's actually the perfect 

675
00:35:59,800 --> 00:36:02,280
opposite. 
So last weekend I was playing 

676
00:36:02,280 --> 00:36:05,080
Requiem. 
Yeah, again, incredible. 

677
00:36:05,080 --> 00:36:08,320
Like absolutely love it. 
I really like not rushing this. 

678
00:36:08,600 --> 00:36:11,280
Like I look forward to playing 
it at the weekend now because 

679
00:36:11,280 --> 00:36:13,160
I'm not, I'm not just like 
smashing it. 

680
00:36:13,440 --> 00:36:15,080
I like just playing on the 
weekend again. 

681
00:36:15,080 --> 00:36:16,800
This weekend, sadly, will be a 
no go. 

682
00:36:16,800 --> 00:36:19,480
Maybe on Sunday night. 
It depends. 

683
00:36:19,480 --> 00:36:21,920
We've got family and friends and
stuff coming for my wife's 

684
00:36:21,920 --> 00:36:25,960
birthday, so if we kick them 
out, they can all leave and I 

685
00:36:25,960 --> 00:36:30,360
can play Requiem. 
But yeah, so and so playing 

686
00:36:30,360 --> 00:36:31,600
Requiem would be like, Oh my 
God. 

687
00:36:31,840 --> 00:36:34,400
Even though I don't agree that 
it's the scariest, like Resident

688
00:36:34,400 --> 00:36:36,560
Evil 7 is far more scary than 
this game, by the way. 

689
00:36:36,880 --> 00:36:39,640
Like when when the early 
previews were like, Oh my God, 

690
00:36:39,680 --> 00:36:43,040
it's like, that was scary. 
It's not, it's not like 7 was 

691
00:36:43,040 --> 00:36:46,280
the most scary because it was 
such a stark difference between 

692
00:36:46,280 --> 00:36:49,640
6:00, which is laughable. 
Like nothing scary about that to

693
00:36:49,640 --> 00:36:52,160
seven, which was like, we'd 
never experienced anything like 

694
00:36:52,160 --> 00:36:53,680
that. 
It's like, Oh my God, that was 

695
00:36:53,680 --> 00:36:55,440
scary. 
It was like crying, you know? 

696
00:36:55,560 --> 00:36:58,600
Whereas this is like not, I get 
why people knew to the franchise

697
00:36:58,920 --> 00:37:02,440
will be like, you know, scared 
of it, but for like veterans or 

698
00:37:02,440 --> 00:37:05,040
whatever and like no way. 
But I love it. 

699
00:37:05,040 --> 00:37:07,760
I absolutely love Requiem. 
It's everything I want it to be.

700
00:37:08,840 --> 00:37:11,400
I just wish Grace had more 
makeup on and stuff. 

701
00:37:11,400 --> 00:37:14,440
Yeah, she does need that. 
Yeah, she she looks like she'd 

702
00:37:14,480 --> 00:37:17,600
be having. 
A good Isn't there time the the 

703
00:37:17,600 --> 00:37:20,120
30th anniversary's coming up 
next week. 

704
00:37:20,160 --> 00:37:22,520
Isn't it next week? 
I don't have no idea what's 

705
00:37:22,520 --> 00:37:24,240
going on with that. 
What are they going to do? 

706
00:37:24,800 --> 00:37:26,280
There's some special content 
coming. 

707
00:37:26,800 --> 00:37:28,960
Apparently there's is it makeup 
DLC? 

708
00:37:29,000 --> 00:37:32,240
It's makeup DLC. 
Yeah. 

709
00:37:32,320 --> 00:37:37,720
It's really always coming. 
Yeah, yeah, yes, apparently 

710
00:37:37,720 --> 00:37:40,840
there's some something exciting 
for players and they have 

711
00:37:40,840 --> 00:37:44,960
planned more content for the 
game anyway, so maybe it's that.

712
00:37:44,960 --> 00:37:47,080
It feels a bit early for DLC 
stuff. 

713
00:37:47,080 --> 00:37:51,240
Yeah, surely, but I don't know 
what it's going to be. 

714
00:37:52,120 --> 00:37:54,840
I I suspect it'll be an 
announcement. 

715
00:37:55,400 --> 00:37:57,640
It could be. 
Of one of the remakes. 

716
00:37:58,240 --> 00:38:03,600
It will either be that, which 
would be great if it's I've just

717
00:38:03,600 --> 00:38:04,880
gone brain dead. 
Please. 

718
00:38:04,880 --> 00:38:06,040
One. 
I want one. 

719
00:38:06,040 --> 00:38:07,320
Oh no. 
They're not going to announce 

720
00:38:07,320 --> 00:38:10,280
that yet that they're they're 
going to save that for DLSS 5. 

721
00:38:12,520 --> 00:38:14,840
No, this, this will be. 
I can't think of the name of the

722
00:38:14,840 --> 00:38:16,400
game. 
Oh, my days. 

723
00:38:17,720 --> 00:38:21,160
The other one, the other one, 
Outbreak or whatever. 

724
00:38:21,520 --> 00:38:25,720
No, not Outbreak. 
Someone in the comments will 

725
00:38:25,720 --> 00:38:31,040
tell me what I'm thinking of, 
but there's a game called 

726
00:38:31,040 --> 00:38:34,640
Resident Evil that might get a 
remake. 

727
00:38:35,240 --> 00:38:38,040
I'd love to see Zero as well as 
this other one that I'm thinking

728
00:38:38,040 --> 00:38:40,880
of that I can't think of. 
I don't think it's going to be 

729
00:38:40,880 --> 00:38:43,160
that actually. 
I think the content might be 

730
00:38:43,720 --> 00:38:47,360
what's that online thing that 
they do on these games? 

731
00:38:47,960 --> 00:38:51,120
So like horde mode. 
So each time a game comes out, 

732
00:38:51,240 --> 00:38:53,000
it's like, yeah, yeah, like a 
multiplayer. 

733
00:38:53,200 --> 00:38:54,440
So that. 
Makes a lot more sense. 

734
00:38:54,440 --> 00:38:58,000
That that might be the next one 
because Rezi, you know, 9 

735
00:38:58,000 --> 00:38:59,840
doesn't have that. 
So that might be the like, 

736
00:39:00,200 --> 00:39:02,960
because it's so soon after the 
game and it's just like an 

737
00:39:02,960 --> 00:39:06,680
additional thing like it'll be 
like, oh, go shoot like waves of

738
00:39:06,680 --> 00:39:09,920
zombies, you know. 
So it might be that I. 

739
00:39:09,920 --> 00:39:11,240
Don't. 
Yeah, that makes more sense. 

740
00:39:11,720 --> 00:39:15,480
But yeah, but Copia, just while 
we're still in the in that 

741
00:39:15,480 --> 00:39:19,280
topic, we know it's been a 
cultural phenomenon. 

742
00:39:19,600 --> 00:39:23,400
Yes, firstly, it's Nintendo did 
press release selling that, 

743
00:39:23,640 --> 00:39:27,640
saying that it sold 2.2 million 
units in its first four days. 

744
00:39:27,640 --> 00:39:31,800
Yeah, it's crazy, isn't it? 
That's crazy and may have driven

745
00:39:31,800 --> 00:39:36,080
a 400% increase in switch to 
sales in the week leading up to 

746
00:39:36,120 --> 00:39:36,600
launch. 
That's. 

747
00:39:37,360 --> 00:39:40,840
Mad. 
It's I don't think anyone 

748
00:39:40,840 --> 00:39:42,480
predicted it was going to be 
this. 

749
00:39:42,760 --> 00:39:45,280
No. 
It's funny, isn't it? 

750
00:39:45,600 --> 00:39:47,880
Games, games do that, though. 
They kind of creep up and then 

751
00:39:47,880 --> 00:39:50,920
suddenly a like a cultural 
phenomenon. 

752
00:39:51,360 --> 00:39:59,000
It's yeah, I think like on on a 
personal front, like Arc Raiders

753
00:39:59,000 --> 00:40:01,560
was one of those moments where 
it was kind of like wasn't no 

754
00:40:01,560 --> 00:40:04,760
one was really expecting much 
from it, but it became as things

755
00:40:04,760 --> 00:40:08,920
much bigger than it. 
Marathon never got close to it 

756
00:40:08,920 --> 00:40:10,960
on the Play account either, no. 
I don't know. 

757
00:40:11,360 --> 00:40:14,680
Not even close to it. 
They're not my kind of game, so.

758
00:40:14,880 --> 00:40:16,400
Have you played it much 
marathon? 

759
00:40:16,840 --> 00:40:21,560
Oh no, I played it. 
For the yeah, they went yeah. 

760
00:40:21,600 --> 00:40:25,000
I hadn't installed it straight 
away like as soon as the video 

761
00:40:25,000 --> 00:40:27,120
was up. 
It's like uninstall, not. 

762
00:40:27,240 --> 00:40:29,920
Playing I don't play this. 
No, unfortunately they're just 

763
00:40:29,920 --> 00:40:32,560
not my kind of games. 
Like 10-15 years ago. 

764
00:40:32,560 --> 00:40:35,200
My life's weird. 
I've like done a round Robin. 

765
00:40:35,200 --> 00:40:36,640
I know this is like sidetracking
here. 

766
00:40:36,920 --> 00:40:38,880
I used to when I was younger, 
obviously. 

767
00:40:39,000 --> 00:40:42,280
Well, we didn't have Internet on
our consoles so you couldn't 

768
00:40:42,280 --> 00:40:44,200
play online. 
But when it got to the point 

769
00:40:44,200 --> 00:40:46,360
where you could play online, I 
was like, yeah, all for it. 

770
00:40:46,360 --> 00:40:48,960
You know, playing Call of Duty. 
I used to, I used to play 

771
00:40:48,960 --> 00:40:53,080
Resident Evil 5 online with my 
mate on like 360 and that was 

772
00:40:53,080 --> 00:40:54,600
amazing. 
Like one of the crappy 

773
00:40:54,600 --> 00:40:56,480
microphone and headphones into. 
Whatever. 

774
00:40:57,320 --> 00:40:59,240
And I used to stay up late 
playing that and like, it was 

775
00:40:59,240 --> 00:41:01,080
great. 
But I used to be all for the 

776
00:41:01,080 --> 00:41:03,920
like online shooters and all 
these kind of like multiplayer 

777
00:41:03,920 --> 00:41:06,120
games. 
And then when I got into like my

778
00:41:06,120 --> 00:41:10,400
sort of like mid to late 20s, 
just when I'm done, like I think

779
00:41:10,400 --> 00:41:14,360
I'd just done them so to death. 
Yeah, I was just sick of the 

780
00:41:14,360 --> 00:41:16,680
same loop like, and I was like, 
you know what? 

781
00:41:16,680 --> 00:41:19,640
I'm going back to like one 
player story games now and like 

782
00:41:19,640 --> 00:41:23,320
specifically like linear style 
stuff, which we've discussed for

783
00:41:23,320 --> 00:41:25,880
previously. 
And that's where I still am. 

784
00:41:25,880 --> 00:41:28,680
I'd I'd I'd prefer. 
I think for a lot of people, 

785
00:41:29,280 --> 00:41:31,480
especially people that live on 
their own, I think it's mainly a

786
00:41:31,480 --> 00:41:33,080
social thing. 
Yes. 

787
00:41:33,200 --> 00:41:35,840
I think it's just an excuse just
to go and hang out with people. 

788
00:41:35,840 --> 00:41:38,000
And I feel like you're I'm. 
The opposite. 

789
00:41:38,560 --> 00:41:42,640
So I like playing a game is an 
excuse to not be. 

790
00:41:42,640 --> 00:41:47,400
Arrive, go away. 
Leave me alone. 

791
00:41:48,080 --> 00:41:50,360
Yeah, leave me in my cave. 
It's fine. 

792
00:41:51,080 --> 00:41:53,600
I know I'm going to jump around 
the notes, so I'm sorry, Andy, 

793
00:41:53,600 --> 00:41:56,280
if you feel lost. 
It's it's also, it's been 

794
00:41:56,560 --> 00:41:58,960
essentially the week of the 
handheld or the week of the 

795
00:41:58,960 --> 00:42:02,640
handheld update. 
Firstly, we've seen the 

796
00:42:02,640 --> 00:42:06,880
PlayStation Portal, which we 
rarely cover, but that got quite

797
00:42:06,880 --> 00:42:09,000
significant because it's not a 
real hand. 

798
00:42:10,920 --> 00:42:14,880
It got actually a really 
significant update, high quality

799
00:42:14,880 --> 00:42:20,920
mode, what it's called 1080P 
high quality mode, which gives 

800
00:42:21,080 --> 00:42:23,360
an improved bit rate basically 
to the games that you're 

801
00:42:23,360 --> 00:42:25,480
streaming, which is really 
interesting. 

802
00:42:25,680 --> 00:42:28,520
One of our channel members in 
the Discord, Marcus, was saying 

803
00:42:28,520 --> 00:42:31,960
that he was quoting the figures 
and it worked out about 50% 

804
00:42:31,960 --> 00:42:34,320
increase in bit rate. 
That's incredible. 

805
00:42:34,960 --> 00:42:38,640
That is so good because when it 
came out I was looking at videos

806
00:42:38,640 --> 00:42:41,040
of people using it and stuff and
it was the bit rate that you 

807
00:42:41,040 --> 00:42:43,200
could like. 
With video, when the bit rate's 

808
00:42:43,200 --> 00:42:47,080
too low, it like becomes like, 
it's blocky, like it turns to 

809
00:42:47,080 --> 00:42:50,160
Minecraft. 
Like everything turns to like. 

810
00:42:50,280 --> 00:42:52,600
So when I was looking at these 
streams and people were like, Oh

811
00:42:52,600 --> 00:42:55,560
my God, it plays so well. 
I'm like, are you playing 

812
00:42:55,560 --> 00:42:58,600
Minecraft? 
Because it's like all these 

813
00:42:58,600 --> 00:43:01,120
artifacts like everywhere. 
And I was like, Oh my God, I 

814
00:43:01,120 --> 00:43:03,440
can't do that. 
I'm sorry I couldn't do that. 

815
00:43:03,720 --> 00:43:06,640
All the power to you if you can 
stomach that, but I can't. 

816
00:43:06,920 --> 00:43:11,560
So seeing a 50% increase in bit 
rate like that actually means 

817
00:43:11,560 --> 00:43:13,720
like stuff will be totally 
playable, providing you've got a

818
00:43:13,720 --> 00:43:16,920
good connection. 
Yeah, 1080P, yeah, increased 

819
00:43:16,960 --> 00:43:19,960
bitrate, like that's great. 
Like I, there's nothing 

820
00:43:19,960 --> 00:43:22,360
inherently that I dislike about 
the Portal. 

821
00:43:22,360 --> 00:43:25,080
It's just the fact that we were 
expecting an actual handheld at 

822
00:43:25,080 --> 00:43:27,440
the time and it turned out to 
just be a controller with a 

823
00:43:27,440 --> 00:43:30,280
screen on it, which you could 
have done with your phone like 

824
00:43:30,280 --> 00:43:33,360
anywhere, which is fine. 
Like, you know, it's fine. 

825
00:43:33,360 --> 00:43:35,360
But, you know, we, we had some 
disappointment there and 

826
00:43:35,360 --> 00:43:36,720
obviously it's got better over 
time. 

827
00:43:36,720 --> 00:43:40,080
They've included the the 
subscription thing now so you 

828
00:43:40,080 --> 00:43:42,720
can stream to it. 
You don't have to be tethered to

829
00:43:42,720 --> 00:43:44,880
a PlayStation 5. 
So I I think it is actually 

830
00:43:44,880 --> 00:43:48,320
really good and this is really 
good news. 

831
00:43:48,880 --> 00:43:51,440
Yeah, there's a lot of talk as 
well, a lot of rumours that 

832
00:43:51,440 --> 00:43:54,160
there's a O LED 120 version 
coming. 

833
00:43:54,520 --> 00:43:57,000
Oh that then that would be more 
than worth it, especially with 

834
00:43:57,000 --> 00:44:00,360
an increased bit rate if they 
can keep the cost down, which 

835
00:44:00,360 --> 00:44:02,680
they should be able to because 
it's like basically got no 

836
00:44:02,680 --> 00:44:05,960
internals like. 
Yeah, I think, I think if an O 

837
00:44:05,960 --> 00:44:11,560
LED, O LED 120 Hertz comes out 
and you can stream it like that 

838
00:44:11,560 --> 00:44:14,720
increased bit rate, then I'd be 
very tempted to get one because 

839
00:44:14,720 --> 00:44:18,040
it gives you very cheap access 
to the PlayStation library of 

840
00:44:18,040 --> 00:44:20,760
games. 
Yeah, especially as PlayStation 

841
00:44:20,760 --> 00:44:23,200
go like full console exclusive 
in the future. 

842
00:44:23,520 --> 00:44:25,920
That's very, very true, yeah. 
That is true. 

843
00:44:27,000 --> 00:44:28,720
It would be really, really 
exciting addition. 

844
00:44:28,720 --> 00:44:32,480
Then I I'd still, I still want a
just a straight up PlayStation 

845
00:44:32,480 --> 00:44:33,920
handheld. 
I want want to play games 

846
00:44:33,920 --> 00:44:35,920
natively. 
Yeah, but we're years off that, 

847
00:44:35,920 --> 00:44:38,720
whereas if like next week they 
dropped an OLED fur in like that

848
00:44:38,720 --> 00:44:40,480
would be pretty good. 
The one thing they have to do is

849
00:44:40,640 --> 00:44:44,040
put about Wi-Fi chip in it guys.
Isn't it running like Wi-Fi like

850
00:44:44,040 --> 00:44:46,960
4 or something stupid? 
I think it might be 4 or. 

851
00:44:46,960 --> 00:44:48,920
Five. 
Yeah, It's like, what are you 

852
00:44:48,920 --> 00:44:50,480
doing? 
Like this thing's a streaming 

853
00:44:50,480 --> 00:44:52,240
device. 
Like put something good in 

854
00:44:52,240 --> 00:44:55,360
there. 
It's like having just got an 

855
00:44:55,520 --> 00:44:59,640
RJ45 Jack on the back of it. 
You just got to be tethered into

856
00:44:59,640 --> 00:45:02,080
the walls. 
Just an antenna that sticks out 

857
00:45:02,080 --> 00:45:03,760
like one of those ones you got 
on a Wi-Fi card. 

858
00:45:03,760 --> 00:45:10,000
Yeah, yeah, yeah, yeah. 
And on the update front also 

859
00:45:10,000 --> 00:45:13,240
switched to got a a huge upgrade
I was going to. 

860
00:45:13,240 --> 00:45:14,160
Bring this up. 
Yeah, Yeah. 

861
00:45:14,320 --> 00:45:17,520
Good. 
We did a video on it, but 

862
00:45:18,200 --> 00:45:20,320
there's it's such a Nintendo 
thing to do. 

863
00:45:20,320 --> 00:45:21,480
They didn't even do an 
announcement. 

864
00:45:21,480 --> 00:45:25,840
They just shadow dropped system 
update and buried in the notes. 

865
00:45:25,840 --> 00:45:28,680
It's like halfway down the notes
on this update. 

866
00:45:28,880 --> 00:45:34,080
Handheld boost mode, which is a 
fundamental console changing 

867
00:45:34,080 --> 00:45:35,680
upgrade. 
That's just been oh, there you 

868
00:45:35,680 --> 00:45:38,240
go. 
It's just made thousands of 

869
00:45:38,280 --> 00:45:42,200
thousands and thousands of E 
shop slop actually playable now.

870
00:45:43,520 --> 00:45:45,960
All those hentai games, you can 
play them again. 

871
00:45:46,080 --> 00:45:50,240
Yeah, you can actually see them 
in HD now rather than like HD 

872
00:45:50,240 --> 00:45:50,840
ready. 
Yeah. 

873
00:45:51,440 --> 00:45:55,000
But no, in all seriousness, this
is a monumental upgrade that 

874
00:45:55,000 --> 00:45:56,160
should have been there from day 
one. 

875
00:45:56,800 --> 00:46:00,800
Yes, but as we said, you know, 
literally we said right at the 

876
00:46:00,800 --> 00:46:03,840
start like why isn't there a 
mode that lets you play Switch 

877
00:46:03,840 --> 00:46:08,760
one games in docked mode and 
then devs need to do nothing. 

878
00:46:08,760 --> 00:46:11,800
It just the switch thinks all 
the game thinks I'm docked. 

879
00:46:12,040 --> 00:46:14,040
There you go, like. 
More power. 

880
00:46:14,080 --> 00:46:16,640
Yeah, and that's why this is 
great, because it's not. 

881
00:46:16,640 --> 00:46:20,120
We're not waiting for game 
specific switch to updates which

882
00:46:20,320 --> 00:46:23,920
seem to be very few and far 
between like they promised us a 

883
00:46:23,920 --> 00:46:26,040
load and where have they gone 
like. 

884
00:46:26,440 --> 00:46:28,680
And also some of them seem to be
just. 

885
00:46:28,920 --> 00:46:31,280
Oh God, yeah. 
Absolute dog eggs, yes. 

886
00:46:32,040 --> 00:46:35,120
Like Xenoblade Chronicles X. 
Great example. 

887
00:46:35,240 --> 00:46:39,920
I was watching yeah, I'm sure I 
mentioned it in the video we put

888
00:46:39,920 --> 00:46:44,520
out, but like I was watching 
GVGS like deep dive on it and he

889
00:46:44,680 --> 00:46:48,560
John on that was playing 
Xenoblade Definitive Edition, 

890
00:46:49,560 --> 00:46:53,920
blah, blah, blah, blah version 
and and show it's like showing 

891
00:46:53,920 --> 00:46:57,960
the switch to version and it's 
it's such an awful, awful 

892
00:46:57,960 --> 00:47:00,040
upgrade. 
Like Vasolini. 

893
00:47:00,040 --> 00:47:03,040
It's got artifacts all right, 
it's horrible, especially 

894
00:47:03,040 --> 00:47:04,640
handout. 
It looks horrible. 

895
00:47:05,080 --> 00:47:08,120
He uninstalls it and then 
installs the switch one version 

896
00:47:08,120 --> 00:47:13,280
and puts handout boost mode on 
and it's yeah, I linked it in 

897
00:47:13,280 --> 00:47:16,640
the if you go back to our video,
I pinned it in the comment. 

898
00:47:16,640 --> 00:47:18,120
It's like this is the video I'm 
talking about. 

899
00:47:19,440 --> 00:47:24,000
It is night and day different 
better like the Switch one in 

900
00:47:24,000 --> 00:47:27,040
boost mode, the specifically the
characters. 

901
00:47:27,040 --> 00:47:32,920
It's like oh so I would argue 
now to the point that unless 

902
00:47:32,920 --> 00:47:37,600
there's a significant like 4K60 
mode in the switch 2 version, 

903
00:47:38,000 --> 00:47:40,640
don't bother buying a switch 2 
version of the game if it comes 

904
00:47:40,640 --> 00:47:42,920
out. 
Just just play it, play it 

905
00:47:42,920 --> 00:47:47,080
handheld boost mode and play 
with Switch games unless 

906
00:47:47,080 --> 00:47:49,600
there's, like I say, a 
significant like performance 

907
00:47:49,600 --> 00:47:51,520
upgrade when you're docked and 
you play docked a lot. 

908
00:47:51,640 --> 00:47:54,200
I was going to say, if you're 
handheld only, which a lot of 

909
00:47:54,200 --> 00:47:57,080
Switch two people are, then 
what's the point just by the 

910
00:47:57,160 --> 00:47:59,600
Switch 1 version? 
It's it's phenomenal. 

911
00:47:59,600 --> 00:48:03,720
It's a huge, huge upgrade that 
they yeah, they just roll out 

912
00:48:05,920 --> 00:48:09,840
the the only one left is I saw 
people talking about is VRR 

913
00:48:09,840 --> 00:48:12,640
docked. 
That that is a must have. 

914
00:48:12,680 --> 00:48:17,840
And I also think this handheld 
docked mode thing, whatever they

915
00:48:17,840 --> 00:48:21,000
call it, should have been able 
to be quick toggled from the 

916
00:48:21,000 --> 00:48:24,160
quick menu where you press and 
hold home and then it comes out 

917
00:48:24,160 --> 00:48:27,040
to the side where you can quick 
connect to Bluetooth speakers, 

918
00:48:27,040 --> 00:48:30,760
which I do all the time. 
And you can change the back 

919
00:48:31,000 --> 00:48:33,280
paddle like things. 
If you're on a pro controller. 

920
00:48:35,200 --> 00:48:37,720
It would have been cool to be 
there boost on and off rather 

921
00:48:37,720 --> 00:48:41,280
than having to close the game or
like back out to the home 

922
00:48:41,280 --> 00:48:43,160
screen. 
Go to the menu, go to the 

923
00:48:43,160 --> 00:48:46,600
settings, go all the way to the 
bottom, go to system, go to 

924
00:48:46,640 --> 00:48:49,880
switch one light entitlement or 
whatever it is, then change it 

925
00:48:49,880 --> 00:48:52,160
like that's so long. 
Just have a single on and off 

926
00:48:52,160 --> 00:48:54,720
switch from the home menu so 
that there and then if you're 

927
00:48:54,720 --> 00:48:57,440
playing the game and you're 
like, Oh no, I've only got 50% 

928
00:48:57,440 --> 00:49:00,840
battery life because I'm using 
this new docked mode thing, but 

929
00:49:00,840 --> 00:49:02,760
I want to get more. 
Press and hold the home button, 

930
00:49:02,760 --> 00:49:03,680
untaggle it. 
Bam. 

931
00:49:03,680 --> 00:49:05,000
Now I've got like double the 
battery life. 

932
00:49:05,320 --> 00:49:08,000
Like it could have been so easy,
but instead there's this stupid 

933
00:49:08,000 --> 00:49:10,080
workaround. 
But yeah, whatever. 

934
00:49:10,520 --> 00:49:13,000
Maybe they'll improve it. 
They probably won't. 

935
00:49:13,000 --> 00:49:14,680
It's Nintendo. 
They're just kind of like we've 

936
00:49:14,680 --> 00:49:16,120
done this now. 
There you go. 

937
00:49:16,120 --> 00:49:20,360
Yeah, VRR docked, a lot of 
people talking about still, I 

938
00:49:20,360 --> 00:49:22,640
think there's a fundamental 
reason why they've not done it. 

939
00:49:22,680 --> 00:49:26,000
I think there's something. 
It's got to be something with a 

940
00:49:26,000 --> 00:49:27,880
dock. 
Yeah but just release another 

941
00:49:27,880 --> 00:49:28,920
dock. 
I'll buy one. 

942
00:49:29,920 --> 00:49:31,000
Yeah. 
Do you know what I mean? 

943
00:49:31,000 --> 00:49:35,400
Like just do a switch 2 point O 
like 2.1 dock or something like 

944
00:49:35,400 --> 00:49:40,520
literally HDMI 2.1. 
Make a Pacopia version and it's 

945
00:49:40,600 --> 00:49:41,640
that's the only one with it in 
OH. 

946
00:49:42,000 --> 00:49:46,040
And the dock actually looks like
a Ditto and you yes, and it's 

947
00:49:46,040 --> 00:49:48,760
actual Jelly and you just smash 
this with it's actual. 

948
00:49:48,760 --> 00:49:49,680
Jelly. 
Yeah, yeah. 

949
00:49:49,880 --> 00:49:51,240
Yeah, yeah, it's. 
Pretty much. 

950
00:49:51,960 --> 00:49:54,240
Disposable docks. 
You use it once and then you 

951
00:49:54,240 --> 00:49:54,680
throw it away. 
It's. 

952
00:49:55,480 --> 00:49:59,000
Just that, Yeah. 
And finally, in the week of the 

953
00:49:59,000 --> 00:50:04,600
handheld, the updates, we also 
at last we had a GPU driver 

954
00:50:04,600 --> 00:50:06,240
update, didn't we? 
Handy. 

955
00:50:06,240 --> 00:50:08,800
Yeah, we did. 
Yeah, for the Xbox LIX it. 

956
00:50:09,680 --> 00:50:12,600
Finally happened. 
Yeah, a long time coming. 

957
00:50:13,560 --> 00:50:16,680
How long has it been since the? 
Is it the first one since it's 

958
00:50:16,680 --> 00:50:18,240
come out? 
First driver update. 

959
00:50:19,080 --> 00:50:20,760
I couldn't tell you if it was 
the first one. 

960
00:50:20,760 --> 00:50:22,640
The last one was in like 
November. 

961
00:50:23,280 --> 00:50:26,000
Yeah. 
So it was like a long time, you 

962
00:50:26,000 --> 00:50:29,840
know, there was also an MCU 
driver and stuff like that 

963
00:50:29,840 --> 00:50:35,080
update BIOS update as well. 
No graphics driver on the Xbox 

964
00:50:35,080 --> 00:50:38,200
Ally base white one, the S as we
call it. 

965
00:50:38,840 --> 00:50:40,520
So it's just the Z2 E thing 
then? 

966
00:50:40,520 --> 00:50:42,960
Yeah, yeah, yeah. 
So it's only the X that got the 

967
00:50:43,240 --> 00:50:45,720
driver upgrade. 
The the bigger upgrade there 

968
00:50:45,720 --> 00:50:50,600
really was the the new Xbox 
Insider update, which we also 

969
00:50:50,600 --> 00:50:53,280
covered in the video as well, 
which again isn't perfect. 

970
00:50:53,680 --> 00:50:55,920
Go watch my video on it if you 
want to know more. 

971
00:50:55,920 --> 00:50:56,960
Basically. 
Do you think? 

972
00:50:57,120 --> 00:51:00,200
Because obviously the Xbox 
Insider is a preview of what's 

973
00:51:00,200 --> 00:51:01,440
going to be rolled out, isn't 
it? 

974
00:51:01,560 --> 00:51:07,000
Yeah, I was hoping that there 
was going to be more fundamental

975
00:51:07,840 --> 00:51:12,480
improvements by the time that 
this April release comes along, 

976
00:51:12,480 --> 00:51:16,000
but it seems like we've seen 
some some important things 

977
00:51:16,000 --> 00:51:18,200
changed. 
Adding apps to the homepage and 

978
00:51:18,200 --> 00:51:19,400
stuff is cool. 
Yeah. 

979
00:51:20,840 --> 00:51:23,480
It's great the updates been a 
meaning that you can get to 

980
00:51:23,480 --> 00:51:27,400
updates easier basically. 
That's cool, but I was hoping 

981
00:51:27,400 --> 00:51:30,640
there'd be more fundamental 
xboxification. 

982
00:51:31,160 --> 00:51:35,000
Yes, like a complete UI redesign
to make it look like an Xbox. 

983
00:51:35,360 --> 00:51:37,600
That's all I want. 
Like literally the second they 

984
00:51:37,600 --> 00:51:41,640
do that I will be so much 
happier because I hate the Xbox 

985
00:51:41,640 --> 00:51:45,600
full screen app look like 
whoever signed that off needs to

986
00:51:45,600 --> 00:51:49,080
get a slap because instead of 
getting rid of Phil and Sarah 

987
00:51:49,080 --> 00:51:50,520
Bond, they should have got rid 
of that one. 

988
00:51:50,800 --> 00:51:53,040
Whoever that was that said, 
that's the idea. 

989
00:51:53,040 --> 00:51:56,640
Just kick them out, get someone 
new in, Yeah? 

990
00:51:57,880 --> 00:52:02,480
So this is what what the Insider
program has, what you've shown 

991
00:52:02,520 --> 00:52:05,480
is the Xbox mode. 
Yeah, that's what it's going to 

992
00:52:05,480 --> 00:52:06,400
look like. 
That's Xbox. 

993
00:52:06,400 --> 00:52:07,840
Mode. 
Why are they changing the name? 

994
00:52:08,280 --> 00:52:13,120
I don't know it's so. 
Annoying like I hate it like why

995
00:52:13,200 --> 00:52:16,320
Xbox full screen experience I 
mean is the longest name ever 

996
00:52:16,320 --> 00:52:17,400
it's like a. 
Horrible. 

997
00:52:17,520 --> 00:52:22,480
Song title, you know, like but 
but it's so long. 

998
00:52:22,480 --> 00:52:27,120
Xbox mode, yeah, that's pretty 
lame, but that makes more sense.

999
00:52:27,120 --> 00:52:30,680
Why don't you lead with that 
originally like, but now there's

1000
00:52:30,800 --> 00:52:33,760
a billion articles out there, a 
billion guides referring to it 

1001
00:52:33,760 --> 00:52:38,080
as Xbox full screen experience. 
We all know what XFSE means now.

1002
00:52:38,480 --> 00:52:41,720
And now what do you call it? 
XM Xbox Mode? 

1003
00:52:41,720 --> 00:52:44,640
Like there's all these like, 
weird like, and it's, it's been 

1004
00:52:44,640 --> 00:52:47,560
what, 6 months? 
Yeah, exactly. 

1005
00:52:47,560 --> 00:52:49,520
Yeah, six months. 
Let's just change the name. 

1006
00:52:50,800 --> 00:52:53,840
The problem with both of those 
names, not that it overly 

1007
00:52:53,840 --> 00:52:57,120
matters, but it's for me it's 
indicative of the problem of 

1008
00:52:57,120 --> 00:53:00,080
Microsoft gaming. 
It's just weird lack of like 

1009
00:53:01,080 --> 00:53:04,960
conviction in the directions. 
They always kind of like flip 

1010
00:53:04,960 --> 00:53:08,160
flop around a bit too much. 
The problem with both of those 

1011
00:53:08,160 --> 00:53:14,440
names to me suggests that it's 
not the operating system. 

1012
00:53:14,440 --> 00:53:19,400
It promised to be Xbox mode. 
And I know that is technically 

1013
00:53:19,400 --> 00:53:23,440
what it is, but how it's being 
sold, at least back in October, 

1014
00:53:23,440 --> 00:53:28,440
how it's being sold is like this
is kind of baseline operating 

1015
00:53:28,440 --> 00:53:32,880
system level of stuff. 
And Xbox mode suggests it's just

1016
00:53:32,880 --> 00:53:35,520
like a pause menu. 
Yes, Yeah. 

1017
00:53:35,600 --> 00:53:40,000
Yeah, exactly that, yeah. 
It's not like you're getting my 

1018
00:53:40,000 --> 00:53:44,720
Windows gaming operating system.
I know just what it should be. 

1019
00:53:44,720 --> 00:53:47,960
It what should have been and why
we kept referring to it as Xbox 

1020
00:53:48,360 --> 00:53:53,400
OS 100% and now with Project 
Helix, it literally will be Xbox

1021
00:53:53,600 --> 00:53:57,000
OS like because that's what will
be on the thing, you know, so 

1022
00:53:57,000 --> 00:53:59,920
it's like it's yeah, it's 
frustrating. 

1023
00:53:59,920 --> 00:54:02,440
So just. 
Why can't they just look at what

1024
00:54:02,440 --> 00:54:04,520
works around them? 
Like a look at their own 

1025
00:54:04,520 --> 00:54:07,480
operating system on Xbox and go 
that works really well, but also

1026
00:54:07,520 --> 00:54:10,440
what our competitors doing. 
Steam's over here, they've got a

1027
00:54:10,440 --> 00:54:14,960
handheld console and are moving 
into the PC living room space. 

1028
00:54:15,440 --> 00:54:18,200
What do they do? 
Well, they've got Steam OS on 

1029
00:54:18,200 --> 00:54:20,520
top of Linux. 
That's what they do. 

1030
00:54:20,760 --> 00:54:25,080
But at no point do Valve make 
loads of reference to Linux. 

1031
00:54:25,120 --> 00:54:27,120
No, they're never. 
It's just Steam OS. 

1032
00:54:27,120 --> 00:54:31,000
No, it's back out to desktop. 
It's not back out to Linux. 

1033
00:54:31,480 --> 00:54:33,880
Exactly. 
So it's the same thing. 

1034
00:54:33,880 --> 00:54:35,880
Like it's literally the same 
thing. 

1035
00:54:35,880 --> 00:54:38,200
So just call it freaking Xbox OS
and be done with it. 

1036
00:54:38,440 --> 00:54:42,160
And if they make a third name 
change when the Helix comes out,

1037
00:54:42,400 --> 00:54:45,600
I'll finally be happy if they 
call it Xbox OS, you know. 

1038
00:54:45,880 --> 00:54:50,400
But until then, Xbox full screen
experience sounds crap and Xbox 

1039
00:54:50,400 --> 00:54:54,720
mode also sounds crap. 
So just change it again. 

1040
00:54:55,240 --> 00:54:57,600
Rename it. 
Hire us to come up with names 

1041
00:54:57,600 --> 00:54:58,760
for you. 
I'll do it. 

1042
00:54:58,760 --> 00:55:00,960
I'll do it for free. 
New Xbox. 

1043
00:55:00,960 --> 00:55:03,040
To be honest, you don't even 
have to pass. 

1044
00:55:03,160 --> 00:55:05,720
Just give us. 
Helixes, just give us Helixes. 

1045
00:55:05,760 --> 00:55:09,600
Yeah. 
Final thing I want to, I want to

1046
00:55:09,600 --> 00:55:13,840
go over is game that you're 
doing a will it run on next 

1047
00:55:14,000 --> 00:55:15,240
week? 
I believe it is. 

1048
00:55:16,520 --> 00:55:18,960
Maybe at the time when this goes
out it'll be tomorrow. 

1049
00:55:20,400 --> 00:55:26,680
Wow, OK. 
Crimson dessert Yes yeah, every 

1050
00:55:26,680 --> 00:55:29,640
time we can HA message, we keep 
calling it dessert. 

1051
00:55:30,360 --> 00:55:35,040
The Crimson Dessert is, well, 
it's exciting. 

1052
00:55:35,040 --> 00:55:40,680
First of all, because it's a 
massively expansive giant RPG 

1053
00:55:40,680 --> 00:55:45,200
that seemingly can run on an 
Xbox LIX, which is exciting. 

1054
00:55:45,840 --> 00:55:54,600
Yeah, yeah. 400,000 pre sales on
Steam, which is wild, apparently

1055
00:55:55,320 --> 00:55:59,320
about $20 million in revenue, 
but that's just on Steam because

1056
00:55:59,320 --> 00:56:01,080
obviously this will be on the 
Microsoft Store as well. 

1057
00:56:01,080 --> 00:56:03,640
Wouldn't it play anyway? 
Yeah, yeah, yeah. 

1058
00:56:03,640 --> 00:56:07,520
And PlayStation, Yeah. 
So that's incredible. 

1059
00:56:07,520 --> 00:56:09,720
There's been a lot of 
anticipation for it, but the 

1060
00:56:09,720 --> 00:56:13,280
early reviews are out because 
obviously those in the press 

1061
00:56:13,280 --> 00:56:16,120
that are lucky enough to get 
hands on early, not us, never 

1062
00:56:17,720 --> 00:56:19,520
us. 
We still have to buy every game 

1063
00:56:19,520 --> 00:56:21,440
that we. 
Isn't it? 

1064
00:56:21,600 --> 00:56:23,720
Yeah, yeah. 
But there we go. 

1065
00:56:26,040 --> 00:56:28,480
Yeah, so the early reviews are 
in, and it's got its Metacritic 

1066
00:56:28,480 --> 00:56:31,440
score from the kind of the 
critics rather than the players 

1067
00:56:32,240 --> 00:56:35,760
of 78. 
Yeah, currently it was a 77. 

1068
00:56:35,800 --> 00:56:39,600
It's crept up a little bit at 
the time of filming now. 

1069
00:56:39,600 --> 00:56:42,560
So just to let in everyone, the 
whole reason we're filming this 

1070
00:56:42,560 --> 00:56:46,840
podcast early is because Crimson
Desert, actually Desert actually

1071
00:56:46,840 --> 00:56:51,600
comes out tonight at 10:00 PM 
UK, but I'll be in bed by then. 

1072
00:56:51,840 --> 00:56:55,880
So tomorrow, which is normally 
when we film the podcast Friday,

1073
00:56:56,320 --> 00:56:59,200
I'm actually then going to have 
to be filming and testing this 

1074
00:56:59,200 --> 00:57:00,920
video. 
And then fingers crossed that 

1075
00:57:00,920 --> 00:57:03,320
video will be up on Saturday. 
If not, it'll be Monday and 

1076
00:57:03,440 --> 00:57:06,080
sorry, you have to wait. 
We'll see how it goes. 

1077
00:57:07,480 --> 00:57:11,000
But yeah, so at the time of 
filming, like it's just reviews 

1078
00:57:11,000 --> 00:57:16,120
that have gone live 7778, like 
we're sat at 78 right now. 

1079
00:57:16,400 --> 00:57:18,760
I did just want to quickly jump 
in on the handheld thing. 

1080
00:57:18,880 --> 00:57:22,880
So sort of one person testing it
on Steam Deck and it was running

1081
00:57:22,880 --> 00:57:24,720
at what looked to be like 20 
FPS. 

1082
00:57:25,040 --> 00:57:27,200
And the comments were looks 
great. 

1083
00:57:27,200 --> 00:57:33,520
And I was like, really? 
I would not expect this to run 

1084
00:57:33,520 --> 00:57:36,240
on the Steam Deck to be honest, 
but the fact that it's it's, 

1085
00:57:36,480 --> 00:57:40,120
it's playable, is is. 
Something, yeah, just stream to 

1086
00:57:40,120 --> 00:57:41,160
it. 
Stream to it. 

1087
00:57:41,160 --> 00:57:43,360
Do you know what I mean? 
Like if you've got PlayStation, 

1088
00:57:43,360 --> 00:57:46,800
an Xbox or APC, just use 
Moonlight or whatever you're 

1089
00:57:46,800 --> 00:57:48,480
doing. 
Just stream it from another 

1090
00:57:48,480 --> 00:57:51,160
device. 
I played all of Final Fantasy 7 

1091
00:57:51,160 --> 00:57:54,680
Remake streaming that game to 
the Steam Deck OLED and it was a

1092
00:57:54,680 --> 00:57:57,760
way better like experience than 
trying to run it natively. 

1093
00:57:58,160 --> 00:58:00,520
Yeah, 100%. 
I will say with the Metacritic 

1094
00:58:00,520 --> 00:58:04,400
scores and critic reviews, a 
critic reviews are like, they're

1095
00:58:04,400 --> 00:58:06,760
all over the place. 
And quite often I find myself at

1096
00:58:06,760 --> 00:58:08,800
odds with what they are. 
Like a game I really love gets a

1097
00:58:08,800 --> 00:58:10,800
really low score or all the 
other way around. 

1098
00:58:11,960 --> 00:58:14,360
I've played really high score 
games and gone like, well, 

1099
00:58:14,360 --> 00:58:20,160
that's really not very good. 
Notable mentions off the top of 

1100
00:58:20,160 --> 00:58:24,880
my head, Stella Blade I believe 
was an 80 or a 79. 

1101
00:58:26,400 --> 00:58:29,000
And that's a great game, yeah. 
Yeah, it is. 

1102
00:58:29,920 --> 00:58:36,520
So I mean, pinch yourself, but I
do have some concerns about the 

1103
00:58:36,520 --> 00:58:40,680
game the more I've seen of it. 
Yeah, I mean, I've always had a 

1104
00:58:40,680 --> 00:58:43,560
bit of concern because again, 
kind of what I said earlier, I'm

1105
00:58:43,560 --> 00:58:46,560
like a more linear guy now. 
I used to love open world, like 

1106
00:58:46,560 --> 00:58:48,880
when it was the new thing, when 
there was nothing open world 

1107
00:58:48,880 --> 00:58:51,600
before and it was this new 
thing, it was like, Oh my God, I

1108
00:58:51,600 --> 00:58:54,480
could do all this stuff. 
Like GTA 3 was like mind blown. 

1109
00:58:54,480 --> 00:58:57,520
Oh my God. 
Now I'm kind of like, yeah, it's

1110
00:58:57,520 --> 00:58:59,840
not like it's not mind blowing 
to me anymore. 

1111
00:58:59,840 --> 00:59:05,520
I actually see it as like a time
sink and see open world games of

1112
00:59:05,520 --> 00:59:08,560
like, I'm going to be bored in 
that because there's no 

1113
00:59:08,560 --> 00:59:12,760
direction and then I'm going to 
like go down like side quest 

1114
00:59:12,760 --> 00:59:14,920
route, get bored, quit, you 
know. 

1115
00:59:14,920 --> 00:59:18,240
So like I get this kind of like 
open world dread that we've 

1116
00:59:18,320 --> 00:59:21,360
mentioned a lot where it's like 
if it's more linear, even if 

1117
00:59:21,360 --> 00:59:26,120
it's got like a, a hub system 
like Rebirth, I can deal with 

1118
00:59:26,120 --> 00:59:27,840
that, you know, because that's 
not too bad. 

1119
00:59:27,840 --> 00:59:31,240
It's not not that big really. 
Each zone is quite small. 

1120
00:59:31,520 --> 00:59:33,400
And if you focus on the story 
and stuff like that, that's 

1121
00:59:33,400 --> 00:59:35,200
fine. 
But when I saw this, I was like,

1122
00:59:35,200 --> 00:59:37,800
they're saying it's like over 
double the size of Skyrim map. 

1123
00:59:38,160 --> 00:59:40,320
Skyrim's too big. 
Do you know what I mean? 

1124
00:59:40,680 --> 00:59:43,160
So like bigger than? 
The Red Dead 2 map. 

1125
00:59:43,160 --> 00:59:45,120
Yeah, and I was like, but it's 
fully open. 

1126
00:59:45,400 --> 00:59:49,400
That sounds barren and a little 
bit like, I don't know, I've 

1127
00:59:49,400 --> 00:59:50,560
been hyped. 
Don't get me wrong. 

1128
00:59:50,560 --> 00:59:54,480
The graphics like insane. 
You can like do all sorts of 

1129
00:59:54,480 --> 01:00:00,960
random stuff like it just this 
my shoe is it looks like it's 

1130
01:00:00,960 --> 01:00:04,280
trying to be everything. 
That is exactly my problems. 

1131
01:00:04,280 --> 01:00:05,920
I'm so glad you've hit the nail 
on the head. 

1132
01:00:06,680 --> 01:00:11,360
The fact that I thought it was 
like a medieval slash magic RPG 

1133
01:00:11,360 --> 01:00:14,120
kind of Skyrim esque, and I was 
like, I'm all for that. 

1134
01:00:14,680 --> 01:00:16,040
Yeah, I like those kind of 
games. 

1135
01:00:16,040 --> 01:00:17,800
They're cool. 
When they're done right, they're

1136
01:00:17,800 --> 01:00:21,080
really cool. 
And then I started seeing like 

1137
01:00:21,080 --> 01:00:27,160
jet packs and like robots 
shooting lasers and and riding a

1138
01:00:27,160 --> 01:00:30,840
dinosaur. 
I was like, what the hell is 

1139
01:00:30,840 --> 01:00:34,120
this game? 
Is it just like a asset dump 

1140
01:00:34,120 --> 01:00:37,120
where they just get loads of 
stock assets like Chuck it in? 

1141
01:00:37,440 --> 01:00:41,360
What makes it 5? 
That's the truth of it. 

1142
01:00:41,360 --> 01:00:44,600
It's the first game testing it. 
Yeah, that's. 

1143
01:00:45,520 --> 01:00:49,080
So I'm worried that it's going 
to be, it's trying to be 

1144
01:00:49,080 --> 01:00:52,680
everything and actually winds up
being a bit of nothing. 

1145
01:00:54,880 --> 01:00:58,360
And I've seen two really 
contrasting opinions on it. 

1146
01:00:58,880 --> 01:01:02,960
Firstly, John Lineman, I'm from 
Digital Foundry, did like a 

1147
01:01:02,960 --> 01:01:05,160
whole video on it, which was 
really exciting. 

1148
01:01:05,520 --> 01:01:09,800
And he was sharing his 
excitement on like how detailed 

1149
01:01:09,800 --> 01:01:13,040
the world is. 
And like, it took him 4 hours to

1150
01:01:13,040 --> 01:01:17,160
go from one side to the other, 
not because of the size, but 

1151
01:01:17,160 --> 01:01:19,480
just because of the sheer amount
of like random encounters and 

1152
01:01:19,480 --> 01:01:22,320
stuff that happened. 
And it never felt forced. 

1153
01:01:22,320 --> 01:01:25,200
It always felt interesting. 
And everything had a layer of 

1154
01:01:25,200 --> 01:01:28,480
detail to it so that I was like,
this could be amazing. 

1155
01:01:28,480 --> 01:01:31,800
It could be an open world that 
actually feels justified for 

1156
01:01:31,800 --> 01:01:33,080
once. 
And it still could be. 

1157
01:01:33,080 --> 01:01:35,640
Yeah, yeah. 
Which the only time I've come 

1158
01:01:35,640 --> 01:01:41,080
across that person is Red Dead 2
where a massive map, open world 

1159
01:01:41,720 --> 01:01:43,920
and the whole thing feels 
justified. 

1160
01:01:43,920 --> 01:01:49,560
It never feels, never feels too 
expansive and dread filled. 

1161
01:01:50,640 --> 01:01:55,200
And then this morning I watched 
the review from you watched it 

1162
01:01:55,200 --> 01:01:56,480
as well. 
I always forget the name of 

1163
01:01:56,480 --> 01:01:59,880
their show. 
They do like a live show, kind 

1164
01:01:59,880 --> 01:02:01,360
of funny Games. 
Yeah. 

1165
01:02:02,200 --> 01:02:05,120
And they're like, it's, it's a 
fair score. 

1166
01:02:05,120 --> 01:02:08,640
It's pretty mediocre. 
It's like if you imagine 

1167
01:02:09,000 --> 01:02:11,080
everyone always talks about they
should make Breath of the Wild 

1168
01:02:11,080 --> 01:02:12,760
more realistic. 
It's like that. 

1169
01:02:12,880 --> 01:02:15,880
It's not good. 
Yeah, yeah. 

1170
01:02:15,880 --> 01:02:17,720
They, they were pretty much 
saying what we were kind of 

1171
01:02:17,720 --> 01:02:20,240
worried about. 
They were like, the story sucks.

1172
01:02:20,640 --> 01:02:24,880
Like, you know, it's kind of 
just a bit of everything, a bit 

1173
01:02:24,880 --> 01:02:27,680
of nothing. 
Kind of like they were giving it

1174
01:02:27,680 --> 01:02:32,480
sixes, like, you know, and it's 
like, The thing is, is some 

1175
01:02:32,480 --> 01:02:35,200
people will love that because, 
again, it's all taste, isn't it?

1176
01:02:35,280 --> 01:02:38,880
Like it's like a food critic is 
only critiquing stuff for 

1177
01:02:38,880 --> 01:02:43,440
themselves realistically. 
Like so some people will 

1178
01:02:43,440 --> 01:02:46,200
absolutely love this game. 
I think it will be a big thing 

1179
01:02:46,200 --> 01:02:48,160
for those people. 
Other people will absolutely 

1180
01:02:48,160 --> 01:02:50,520
down hate it. 
I don't know where I sit yet not

1181
01:02:50,520 --> 01:02:52,160
played it. 
Like I'm just going to be 

1182
01:02:52,160 --> 01:02:54,680
testing it out, you know, soon 
when I can. 

1183
01:02:56,160 --> 01:02:58,440
But I don't know. 
Like I know strength of the bat 

1184
01:02:58,440 --> 01:03:02,080
is something that my wife would 
love because she loves Red Dead,

1185
01:03:02,080 --> 01:03:04,720
Skyrim, all those kind of like 
big open worldy things. 

1186
01:03:05,160 --> 01:03:07,800
Whereas like I'd be going into 
this with back foot thinking 

1187
01:03:08,160 --> 01:03:10,800
it's too big like straight away.
Do you know what I mean? 

1188
01:03:11,400 --> 01:03:14,960
Even though I'm excited to see 
it and I'm hard to try it, I 

1189
01:03:15,400 --> 01:03:18,000
think I don't. 
Know there's where the game 

1190
01:03:18,000 --> 01:03:22,600
where open world games work when
they succeed like big ones and I

1191
01:03:22,600 --> 01:03:25,960
go back to like Red Dead 2 is 
it's like a really good example 

1192
01:03:25,960 --> 01:03:29,880
because because I think it's 
it's definitely a top five games

1193
01:03:29,880 --> 01:03:32,280
of all time for me. 
I absolutely adore that game, 

1194
01:03:32,280 --> 01:03:33,360
Red. 
Dead 2 is amazing. 

1195
01:03:33,880 --> 01:03:38,360
The reason it works is because 
the story is so good and so 

1196
01:03:38,360 --> 01:03:43,240
compelling and convincing that 
you're hooked, you're invested, 

1197
01:03:43,240 --> 01:03:45,840
and you've given yourself a 
reason to care about these 

1198
01:03:45,840 --> 01:03:47,320
characters. 
That's what I felt about 

1199
01:03:47,320 --> 01:03:49,960
Rebirth, you know, like with 
Final Fantasy, Like it's the 

1200
01:03:50,000 --> 01:03:52,480
only way I managed to get into 
it because I actually just 

1201
01:03:52,480 --> 01:03:54,720
started playing the story and 
got sucked into that. 

1202
01:03:54,920 --> 01:03:57,600
Then everything else was like 
fun on top. 

1203
01:03:58,000 --> 01:03:59,920
Yeah, I mean, random encounter, 
all these things happen. 

1204
01:03:59,920 --> 01:04:01,800
Oh, I might actually go get 
that, because that sounds like 

1205
01:04:01,840 --> 01:04:04,160
fun. 
All that stuff's just added 

1206
01:04:04,320 --> 01:04:08,160
fluff, but the the the story is 
so good that it hooks you 

1207
01:04:08,160 --> 01:04:12,160
through. 
I worry that this and from from 

1208
01:04:12,160 --> 01:04:14,160
what those guys were saying, 
this doesn't have that You have 

1209
01:04:14,160 --> 01:04:16,600
no reason to care. 
You don't even really know why 

1210
01:04:16,600 --> 01:04:21,160
you're doing stuff. 
This is a offline MMO for people

1211
01:04:21,160 --> 01:04:24,880
that play Mmos and skip 
dialogue, which is my wife. 

1212
01:04:25,520 --> 01:04:27,960
So this is literally that. 
So like when you've played 

1213
01:04:27,960 --> 01:04:31,400
enough Mmos like I have, you 
just don't even read text 

1214
01:04:31,400 --> 01:04:32,840
anymore like you don't care 
about the story. 

1215
01:04:32,840 --> 01:04:34,720
It's all. 
It could just be AI generated 

1216
01:04:34,880 --> 01:04:37,040
because no one gives a crap. 
Like it's just like skip skip 

1217
01:04:37,040 --> 01:04:39,320
skip. 
Give me how many like cows do I 

1218
01:04:39,320 --> 01:04:41,360
need to kill? 
Like OK, yeah, that's how many 

1219
01:04:41,360 --> 01:04:45,200
like off I go fetch quest. 
It looks like an offline MMO 

1220
01:04:45,240 --> 01:04:48,040
like that's what it's like. 
And it's just an open sandbox 

1221
01:04:48,040 --> 01:04:50,920
for you to go play in basically.
And I'm sure it's going to be 

1222
01:04:50,920 --> 01:04:53,080
fun for those kind of people. 
But if you're going into this 

1223
01:04:53,080 --> 01:04:56,680
for like wanting like a deep 
heavy invested like storyline, I

1224
01:04:56,680 --> 01:04:57,680
don't think you're going to get 
that. 

1225
01:04:58,280 --> 01:05:02,040
No, no, sadly. 
And I think for me, that'll be 

1226
01:05:02,040 --> 01:05:04,520
how I check out. 
If I if I do play it, it'd be 

1227
01:05:04,520 --> 01:05:08,040
like it's just not yes, not draw
me the same way and I'll and the

1228
01:05:08,080 --> 01:05:10,920
the feeling of dread, which is 
really natural with big games 

1229
01:05:11,880 --> 01:05:14,440
will be enough to put me off and
the story's not strong enough to

1230
01:05:14,440 --> 01:05:17,960
keep me and let's do some real 
fun mechanic in it that you 

1231
01:05:18,000 --> 01:05:23,120
don't realize jet packs, jet 
packs, but just just exploring 

1232
01:05:23,120 --> 01:05:27,560
on its own doesn't do it doesn't
do it for me anymore. 

1233
01:05:27,560 --> 01:05:31,520
No, not for me. 
No, like I I like and this is 

1234
01:05:31,520 --> 01:05:34,320
going to get hey, I struggle 
with the Zelda games now. 

1235
01:05:34,560 --> 01:05:36,000
I do. 
Yeah, yeah, yeah. 

1236
01:05:36,720 --> 01:05:39,520
Yeah, you open like Tears of the
Kingdom or Breath of Wild, and 

1237
01:05:39,520 --> 01:05:42,800
you're like, there's so much to 
explore. 

1238
01:05:42,800 --> 01:05:46,760
Yep, when when it came out, I 
was loving it because it was so 

1239
01:05:46,760 --> 01:05:48,880
different. 
I it was when the switch just 

1240
01:05:48,880 --> 01:05:51,920
dropped, you know, which is 
coming up to 10 years ago. 

1241
01:05:52,920 --> 01:05:55,400
Yeah, I know. 
And it was mind blowing. 

1242
01:05:55,400 --> 01:05:57,280
I was just like, this is 
incredible. 

1243
01:05:57,280 --> 01:06:04,120
I absolutely love this. 
And I then like put it down and 

1244
01:06:04,800 --> 01:06:07,640
then when I come back to it, I'm
like, I can't do it. 

1245
01:06:08,240 --> 01:06:11,360
Yeah, I literally can't do it. 
Yeah, I'm the same. 

1246
01:06:12,400 --> 01:06:14,440
So who knows how Crimson Desert 
will play out. 

1247
01:06:15,800 --> 01:06:18,560
I'm curious to see how it runs 
from a just purely technical 

1248
01:06:18,560 --> 01:06:19,640
point of view. 
I'm looking forward to your 

1249
01:06:19,640 --> 01:06:21,480
videos on it. 
Your video on it. 

1250
01:06:21,520 --> 01:06:23,520
Yes, yeah. 
I'm looking forward to testing 

1251
01:06:23,520 --> 01:06:25,080
it out. 
Yeah, it should be fun. 

1252
01:06:25,080 --> 01:06:26,480
I'd love to know what you guys 
think. 

1253
01:06:26,480 --> 01:06:28,320
Are you going to get it? 
Are you going to get Crimson 

1254
01:06:28,320 --> 01:06:31,080
Desert or not? 
Is it your thing or not? 

1255
01:06:31,080 --> 01:06:35,080
And more importantly, how do you
feel about DLSS 5? 

1256
01:06:35,080 --> 01:06:37,160
Because in the next video we're 
both going to be using it to 

1257
01:06:37,160 --> 01:06:40,440
replace this. 
Oh yeah, I wish. 

1258
01:06:41,040 --> 01:06:43,280
Just AI versions of ourselves. 
That's it. 

1259
01:06:43,800 --> 01:06:47,120
I'd do that. 
I would train it on my voice and

1260
01:06:47,120 --> 01:06:48,480
just get it to do the videos for
me. 

1261
01:06:48,720 --> 01:06:52,600
I'd just type in a script and I 
can just go delay somewhere and 

1262
01:06:52,640 --> 01:06:57,280
it can be. 
Oh wow, my name is Andy. 

1263
01:06:57,840 --> 01:07:00,080
There we go, you can just do it 
for me with that voice. 

1264
01:07:00,360 --> 01:07:02,040
And. 
I'll just have a static 

1265
01:07:02,040 --> 01:07:07,200
screenshot of my face. 
I don't sound fuck, I cut out in

1266
01:07:07,200 --> 01:07:09,720
Photoshop and just like move it 
like a puppet. 

1267
01:07:10,600 --> 01:07:11,760
People will be fine with it. 
They'll. 

1268
01:07:11,760 --> 01:07:14,360
Be I'm not Canadian, so you 
know. 

1269
01:07:14,360 --> 01:07:19,120
What's that all a boot? 
Let us know your thoughts. 

1270
01:07:19,120 --> 01:07:21,200
I don't even know what the 
question is anymore, but let us 

1271
01:07:21,200 --> 01:07:24,280
know your thoughts anyway down 
in the comments once you're done

1272
01:07:24,280 --> 01:07:26,080
and make sure you like this 
video subscribe for more 

1273
01:07:26,080 --> 01:07:28,840
handheld gaming content. 
What else should they do, Andy? 

1274
01:07:28,840 --> 01:07:30,360
But. 
Come and remember and you get to

1275
01:07:30,480 --> 01:07:32,280
chat to us over on our Discord 
as well. 

1276
01:07:32,800 --> 01:07:34,800
Yes, love it. 
OK, so until the next time. 

1277
01:07:35,320 --> 01:07:37,800
Have a nice day. 
Yeah, that's it. 

1278
01:07:38,440 --> 01:07:38,640
Bye.
