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Hey everybody, and welcome back 
to this week's edition of the 

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steam machine. 
Cast, my name is Dalton and 

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joining me this week. 
I have friends. 

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Again. 
I have friends go ahead and kind

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of a stretch but you have a 
couple people here with you. 

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We can be your friends where the
benevolence to Society of 

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Quakers. 
Okay? 

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All right, cut it there. 
Boom. 

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Dude. 
It is so good episode guys. 

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How are you guys doing this 
week? 

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Good, but how are you? 
I know you had a fun one. 

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Last week. 
Got to listen to some of that 

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episode today, and it actually 
sounds really good. 

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Like what you do with the music 
in the background of it. 

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So I I just wanted to try to 
make it more interesting. 

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I guess. 
I always have something in the 

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background to kind of fill in, 
where I'm having those like 

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moments where I'm thinking, but 
yet truncate silence decides to 

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not take it out. 
So have you ever missed the 

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background music if I Something 
dumb as shit. 

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Just replace it with a talk box 
solo. 

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Dude. 
I have a talk box. 

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No. 
Yeah. 

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It's in my other room and I 
totally have one of those. 

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It makes you sort of feel, 
really weird after using it for 

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a while. 
Oh, I bet for sure, speaking of 

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Music in the background, even 
though it's not in the 

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background. 
I released a new album. 

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Last one of the year. 
I promise. 

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I know, I don't know how I'm 
going to do release schedule 

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next year, but like the other 
day, I was just like, Like, man,

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I'm gonna, I'm gonna fuck around
and make some music, and then I 

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ended up just making an album 
worth with all the just fucking 

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around with the samples and 
stuff. 

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But, um, yeah, it's up. 
It's called moon path to 

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somewhere. 
I'm now the nightmare by now the

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nightmare. 
Yes, on bandcamp. 

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Now, the nightmare top and 
Camp.com. 

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I got the name from like there's
a mod for Skyrim cold moon path 

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to elsewhere. 
You nerd should have made on 

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almost named it because, because
elsewhere, You know, in this 

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double sculls, it's likeéoh Sy 
ywír something like that. 

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Almost just named it moon path 
to elsewhere like how we would 

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normally spill else like 
elsewhere, but I thought yeah, 

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that's that's creeping a little 
too close. 

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So I didn't mean path to 
somewhere but I'm really proud 

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of it. 
Everything about it's a little 

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off like me, but I listen to it 
from beginning to end multiple 

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times. 
After I had done completed all 

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the songs and then arrange them 
in the order I wanted. 

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And It's probably one of the 
better flowing albums I've ever 

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made as far as stylistic. 
Like, I didn't jump around a 

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bunch of styles in this one, 
does a few changes here and 

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there, but yeah, if you're 
interested, go check it out. 

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It's $8. 
That's not my to Seventeen songs

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eight books. 
So yeah, definitely excited to 

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listen to that one. 
I haven't had the opportunity 

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yet, but definitely looking 
forward to checking that out. 

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And I always look forward to 
hearing hearing feedback from 

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from everybody. 
So yeah, just low. 

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Other than that this week. 
Everybody. 

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Welcome to this week's episode 
of the steam machine podcast. 

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This is your permanent guest 
host. 

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Nate with me, as always are the 
hosts me Dalton. 

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Hey, hey, I'm cool. 
Swilley. 

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We skip that part. 
So I thought I'd throw it in. 

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Thank you. 
Yes, I felt naked but I didn't 

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know how to revert back over to 
do that. 

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You felt naked but you couldn't 
quite put on pants. 

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Yours tying a tie over your neck
and hoping you can make it go 

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down for it. 
So I've been playing Playing a 

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bit of a game called next time 
on this week. 

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And now you've also been playing
Pokemon. 

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All right, so I'm actually 
curious first to hear about how 

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shining Pearl is going. 
So, I like shiny Pearl. 

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The problem with it, in my 
opinion is it is super, freaking

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easy. 
Like, I've encountered like, 

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zero problems that microbat 
can't solve it this point. 

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So I'm just kind of, like, 
running through the game, but 

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the cool thing about it is, I 
finally decided to go into that 

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section that they added in for 
this Make version of it called 

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the Grand underground, which is 
really cool section where you 

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get to run around underneath the
ground and find a bunch of 

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Pokémon living in little caves 
down there and stuff. 

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So, adds a few Pokemon that you 
could normally catch. 

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Like, now have a Houndoom in my 
party, which is awesome. 

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But it's just like, overall. 
I think the game is a little bit

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too easy. 
And I think that's just, I don't

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know if that's how the originals
works. 

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Unfortunately. 
I didn't play that generation of

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Pokemon games. 
But yeah, it's really, really 

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easy. 
Is the underground section. 

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Kind of akin to the big open 
world area and sword and shield.

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It's a little bit like that. 
Yeah, like instead of like going

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to a certain area on the map 
though. 

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You just use this item to takes 
you like underground but then 

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there are sections where you can
walk into different environments

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of it. 
It's not like all just one big 

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giant open underground where you
see all the monsters but there's

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like different sections. 
Like this is like a cave full of

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swamp type monsters. 
This is like a sunny day type K.

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This is a space. 
Cavern. 

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All kinds of weird stuff like 
that in my experience, like the 

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Pokemon. 
Very variety, still isn't great 

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down there, either. 
I think I was spoiled by sealed 

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because all the Pokemon in it. 
This one feels a little bit like

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less populated as far as 
different types of Pokémon. 

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Yeah, because I want to say that
like back in the day. 

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Like I know that's a remake of 
the older games and like those 

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back in the day would have liked
their generation. 

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And then once you beat it, you 
would access like an area that 

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had some of the other Since 
Pokemon, you know, but okay. 

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Well, I've been debating on, you
know, checking it out. 

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I'm sure I'm sure I can find a 
way to emulate it if I really 

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want to check it out, but I 
would rather like that's, I've 

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always liked playing the Pokemon
games on like the switch and 

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stuff. 
So I might look into that but I 

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might you know, get the other 
version so we could trade 

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although you've been setting up 
trades and stuff with Eddie 

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Sodom. 
Yeah. 

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I haven't actually done any yet,
but I'm looking. 

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Forward to doing some because I 
know his version has one of my 

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favorite Pokemon to that 
generation, which is murkrow, 

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which Vols in the Hajj grow, 
which is a really cool Pokémon. 

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I enjoy. 
So hopefully we can set up one 

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of those traits soon. 
Oh, yeah, and then I've been 

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fucking around with a game 
called necks Oman Extinction, 

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which is like a PC version is a,
you know, it's a monster catcher

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like Pokemon and dude. 
It's awesome. 

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Since you guys some screenshots 
of it and our Discord is very 

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Charming, very I like the art 
style lat. 

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Like you seem like you're having
a lot of fun, the month. 

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I think these kind of games live
and die by the monster design 

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and a lot of the ones you showed
us have been really cute. 

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Yeah, little mummy. 
Love it. 

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Yeah, mu. 
He is now a disk or demote. 

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You should come join our 
Discord. 

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Yeah, bit.ly slash tsp, Discord 
all capital letters him and I 

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don't remember his actual name, 
but I named, the a little 

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elephant guy do for, and that's 
what his emote name is, is due 

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for because I don't remember 
that fucking thing's name, but I

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had to add them. 
They're fucking adorable. 

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The games also really funny like
legitimately. 

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There's been a few times. 
I've laughed out loud and I 

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don't remember that ever 
happening when I played Pokemon,

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no offense to it, but definitely
got some fucking Huber's answer.

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If you were looking for 
something with some difficulty 

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to it. 
Do I have the game for you? 

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Because this game there's been 
last night when we were all 

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talking and I was like, I was 
sending me screenshots and 

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stuff. 
I was in this one particular 

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area, I got into it. 
It's like the haunted forest and

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everything's purple and dark 
looking at. 

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I fucking love it for one, but 
in the town There's an area 

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right next to like where you 
would heal and it's not the 

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nurse Joy. 
But like I said, it's just this 

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dude by a medic tent but there's
grass with next time on so you 

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can go and fight. 
I would literally like go do one

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fight and it have to run back 
and he'll go do one fight have 

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to run back and he'll likely 
it's not that long of a run. 

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But dude, you get hit fucking 
hard. 

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You also hit hard, but it's got 
some good challenge to it and 

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Really enjoying it. 
Yeah, those curious about the 

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combat in that game. 
Is it Pokémon? 

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Like whereas there's different 
types that are super effective, 

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not effective. 
Okay. 

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Yeah, and you had your stamina 
bar instead of your peepee. 

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The catch mechanic is cool 
because it's like, you're how 

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you've damaged its health 
effects it and then status 

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affect whether you want to feed 
it or not. 

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There's all kinds of stuff that 
I will affect the percentage of 

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your catch rate with your neck. 
So trap, which is a You'll see 

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it's the last and then once you 
beat the game, there's like a 

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custom mode or don't think you 
can run a Nuzlocke and things 

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like that too. 
That's cool. 

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Yeah. 
Yeah, I think, one of the cool 

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things about a game like that is
with Pokemon. 

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You're inundated, you get to 
know all the Pokemon and it's 

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kind of hard to grow your 
attachments to it. 

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I feel like on a game like that 
where you have no, like, real 

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knowledge of, what the next time
on are going to look like and 

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what their abilities are. 
I feel like it'd be a lot easier

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to get attached to that kind of 
thing because it's like your 

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00:09:52,400 --> 00:09:55,300
first time. - like everybody 
goes into Pokemon like yeah, I 

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got to get a Pikachu. 
For me is like I got to get a 

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Crobat and kind of go by that 
way. 

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00:10:01,800 --> 00:10:03,100
And I'm not used to their names 
either. 

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00:10:03,100 --> 00:10:07,600
So like I wasn't turned off by 
giving them nicknames. 

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Whereas, like in Pokemon, it's 
like, man, I don't want to give 

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that thing a nickname because 
I'm going to call it Carl, and 

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00:10:12,500 --> 00:10:15,800
it's going to go Pika and it's 
like, motherfuckers. 

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00:10:15,800 --> 00:10:19,100
Your name is Carl, but it's 
totally weird if he was just 

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00:10:19,100 --> 00:10:24,600
like Carl, but yes. 
So like naming them like do for.

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And then I got a dog next time 
on a name to derp derp because 

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it looks like a fucking dirt 
dirt and he names. 

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00:10:32,500 --> 00:10:33,700
Yeah. 
Yeah, Aunty names. 

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00:10:33,900 --> 00:10:37,100
There was, there was one I got, 
oh my mommy. 

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00:10:37,100 --> 00:10:39,500
Moo. 
I named him George because you 

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00:10:39,500 --> 00:10:41,800
were like, oh, he's so cute. 
I just want to hug him and 

200
00:10:41,800 --> 00:10:43,200
squeeze him. 
And I was like, I will name him 

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00:10:43,200 --> 00:10:48,300
George. 
So yeah, it's just man. 

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00:10:48,300 --> 00:10:51,000
Speaking of monster catching 
games though. 

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00:10:51,000 --> 00:10:54,100
Y'all that Monster Rancher to 
Make apparently came out 

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00:10:54,100 --> 00:10:56,200
recently. 
It's coming out this month. 

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00:10:56,200 --> 00:11:00,800
This coming out this month y'all
I might have to pre-order that 

206
00:11:00,800 --> 00:11:03,300
dude. 
I've been I've been debating a 

207
00:11:03,300 --> 00:11:06,200
hardened price on it. 
But I think it's 2999. 

208
00:11:06,500 --> 00:11:07,900
It's not bad. 
That that's true. 

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00:11:07,900 --> 00:11:10,400
And it's one and two bundle 
together. 

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00:11:11,500 --> 00:11:14,800
I'm really interested in to ya 
hear about to, it was all I had.

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00:11:14,900 --> 00:11:16,100
I'm really, I'm really sure I 
do. 

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00:11:16,100 --> 00:11:17,400
That's the one I played back in 
the day. 

213
00:11:17,400 --> 00:11:20,900
No, no, qualms from me, 
gentlemen, I'm curious about 

214
00:11:20,900 --> 00:11:22,800
this music database that they 
have cured. 

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00:11:23,000 --> 00:11:26,100
Dated like what am I going to be
able to find in this like 

216
00:11:26,400 --> 00:11:28,900
because I used to love going 
through all the CDs for Beastie 

217
00:11:28,900 --> 00:11:30,900
Boys or whatever? 
And then it's like yeah, here's 

218
00:11:30,900 --> 00:11:32,500
a here's license. 
Ill. 

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00:11:32,500 --> 00:11:34,200
You want to see what monster is 
gives you because that's 

220
00:11:34,200 --> 00:11:35,400
basically what I've read. 
Yeah. 

221
00:11:35,600 --> 00:11:38,400
I do worry to take some of the 
fun out of it because it's half 

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00:11:38,400 --> 00:11:41,300
the fun was grabbing a CD. 
Throw it in there and just 

223
00:11:41,300 --> 00:11:44,100
crossing your fingers that it 
read something cool on it. 

224
00:11:45,000 --> 00:11:47,200
Yeah, but if the collection it 
has his big enough that you'd 

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00:11:47,200 --> 00:11:48,700
still be browsing and all day 
on. 

226
00:11:48,700 --> 00:11:51,900
I wonder what share our has for 
me because you come a point 

227
00:11:51,900 --> 00:11:54,700
where you were like borrowing 
Mom and Dad CDs. 

228
00:11:54,700 --> 00:11:57,800
Oh, yeah, like stuff, you would 
never have thought of my dad's, 

229
00:11:57,800 --> 00:12:03,000
a big music head. 
So we have hundreds of CDs and 

230
00:12:03,000 --> 00:12:06,800
you had so many melons way 
zones, me and my buddy Emmett. 

231
00:12:06,800 --> 00:12:08,600
May I was just talking to my mom
about this the other day 

232
00:12:08,600 --> 00:12:10,100
explaining that this game was 
coming out. 

233
00:12:10,100 --> 00:12:12,500
I was like, here not remember me
and Emma going through every 

234
00:12:12,500 --> 00:12:15,700
goddamn CD in this house. 
And she's like, no. 

235
00:12:15,800 --> 00:12:18,200
And I was like, really because 
we had stacks on stacks of them 

236
00:12:18,200 --> 00:12:19,900
in the living room. 
And you and Dad were hella 

237
00:12:19,900 --> 00:12:24,900
annoyed. 
But yeah, I really look forward 

238
00:12:24,900 --> 00:12:28,100
to that man. 
I loved Monster Rancher, even if

239
00:12:28,100 --> 00:12:29,900
it doesn't hold up. 
I'm still gonna love it because 

240
00:12:29,900 --> 00:12:31,300
that's going to be just like a 
bigamist all. 

241
00:12:31,300 --> 00:12:34,200
Just shot in the arm. 
Like God gave it to me. 

242
00:12:37,500 --> 00:12:39,800
I'd like to get through it too, 
because I've never really 

243
00:12:39,800 --> 00:12:41,400
finished. 
That's what I'm saying. 

244
00:12:41,400 --> 00:12:43,100
I never beat, ever. 
Even close. 

245
00:12:43,100 --> 00:12:45,900
My monsters always died. 
I got like be type of demons or 

246
00:12:45,900 --> 00:12:47,000
whatever. 
The best. 

247
00:12:47,000 --> 00:12:50,200
I never even unlock the Phoenix.
I did try to emulate it several 

248
00:12:50,200 --> 00:12:52,200
years later and the moment 
unlock Phoenix, the game 

249
00:12:52,200 --> 00:12:54,500
crashed. 
Oh, it was the most 

250
00:12:54,500 --> 00:12:56,100
heartbreaking thing ever. 
And this is why I'm still mad at

251
00:12:56,100 --> 00:12:58,400
PlayStation emulation is that 
it's gotten better. 

252
00:12:58,400 --> 00:13:01,300
If that was years ago. 
Oh, I'm sure it was. 

253
00:13:01,400 --> 00:13:03,800
Yeah. 
It's a very long I got. 

254
00:13:03,800 --> 00:13:06,200
I don't know if I mentioned this
last week, but I gotta gifted 

255
00:13:06,200 --> 00:13:09,700
two games recently. 
My buddy. 

256
00:13:09,700 --> 00:13:14,600
Mike gave me Dark Souls. 
And let me tell you, I came is 

257
00:13:14,600 --> 00:13:16,100
just as hard as everybody tells 
you, it is. 

258
00:13:17,600 --> 00:13:19,700
It's fun Dark, Souls out of 
sight right now. 

259
00:13:19,700 --> 00:13:22,400
Just that's all it's fun though.
I think Dark Souls is a game 

260
00:13:22,400 --> 00:13:24,500
that I've always been extremely 
curious about, like, never 

261
00:13:24,500 --> 00:13:25,700
really had the opportunity to 
play. 

262
00:13:26,000 --> 00:13:28,300
And it's just one that I think 
that I'm going to have an 

263
00:13:28,300 --> 00:13:31,200
extreme relationship with one 
way or the other. 

264
00:13:31,400 --> 00:13:35,200
I'm either gonna absolutely 
adore it or I'm going to want to

265
00:13:35,200 --> 00:13:37,500
kill everybody who developed 
that game. 

266
00:13:39,400 --> 00:13:41,300
Um, I don't think it's an 
either/or thing. 

267
00:13:41,300 --> 00:13:44,900
I think both is very likely 
because, you know, I don't mind 

268
00:13:44,900 --> 00:13:46,700
difficult games. 
I don't shy away from it, like 

269
00:13:46,700 --> 00:13:49,400
Halo and Obviously, being at 
Aureus Lee difficult is one of 

270
00:13:49,400 --> 00:13:52,700
my favorite games, but that was 
going to be my comparison. 

271
00:13:52,900 --> 00:13:55,400
I was going to say as much as 
you like Halo night. 

272
00:13:55,400 --> 00:13:58,100
I think that you would probably 
dig Dark Souls. 

273
00:13:58,900 --> 00:14:03,900
It is incredibly frustrating but
so satisfying when you figure it

274
00:14:03,900 --> 00:14:07,200
out and you're like, okay, so 
maybe you die trying to go 

275
00:14:07,200 --> 00:14:10,300
through this part 20 times, but 
I'm not 20 first try. 

276
00:14:10,300 --> 00:14:14,400
They don't fucking touch you and
you're like, you dick here. 

277
00:14:14,400 --> 00:14:16,500
Are you just you just yes, you 
just feel good. 

278
00:14:16,500 --> 00:14:21,000
So It's a to me. 
It's almost like, what if the 

279
00:14:21,000 --> 00:14:24,200
Legend of Zelda games were punch
out and you had to learn how to 

280
00:14:24,200 --> 00:14:26,700
beat every single one of them 
and they whip your ass over and 

281
00:14:26,700 --> 00:14:30,000
over until you did. 
But it's for every tiny monster.

282
00:14:30,600 --> 00:14:33,800
Like for instance. 
I went up in this one area and 

283
00:14:33,800 --> 00:14:37,700
I'm just like running across 
this bridge area thing and this 

284
00:14:37,700 --> 00:14:42,200
giant fucking Ifrit looking 
demon just jumps down from this 

285
00:14:42,600 --> 00:14:45,600
pillar and I'm like, oh I just 
have to fight this thing now. 

286
00:14:45,600 --> 00:14:48,300
Okay, so I rolled out of the way
and I see My sword at and I hit 

287
00:14:48,300 --> 00:14:52,200
it and it does the tiniest bit 
of damage in this thing. 

288
00:14:52,200 --> 00:14:54,700
Swings its big-ass hammer and 
just knocks me off the side of 

289
00:14:54,708 --> 00:14:56,500
the fucking Castle. 
Okay. 

290
00:14:56,500 --> 00:14:59,400
I was like, all right. 
Well you die. 

291
00:14:59,400 --> 00:15:01,200
You are dead for my mental 
image. 

292
00:15:01,300 --> 00:15:05,600
Ff7 effort or ff8 effort. 
Hey, okay. 

293
00:15:05,700 --> 00:15:08,300
Thank you. 
Not the weird green. 

294
00:15:08,300 --> 00:15:12,600
No, I fucking hate Final 
Fantasy. 7 efforts so much. 

295
00:15:12,600 --> 00:15:14,100
Me too. 
Oh God. 

296
00:15:14,100 --> 00:15:17,800
They took if 88 different is 
perfect. 

297
00:15:17,800 --> 00:15:20,500
And then like 10 Ifrit was also 
very good. 

298
00:15:21,400 --> 00:15:24,700
But Jesus Final Fantasy 7. 
If her can eat the biggest bag 

299
00:15:24,700 --> 00:15:29,700
of dicks, like there's a lot you
can say about Final Fantasy 8, 

300
00:15:29,700 --> 00:15:32,400
but I cannot deny that those 
Final Fantasy 8, some and 

301
00:15:32,400 --> 00:15:36,500
animations are nasty. 
The Diablos killed me back in 

302
00:15:36,500 --> 00:15:39,300
the day. 
Doom train like, there's so much

303
00:15:39,300 --> 00:15:42,000
cool. 
There's a reason that in Final 

304
00:15:42,000 --> 00:15:45,400
Fantasy 14 and the boss fight 
when you had to fight Diablos 

305
00:15:45,400 --> 00:15:48,000
that he looks like the From 
eight. 

306
00:15:48,400 --> 00:15:51,100
Like any does that fucking thing
where he reaches his hand up in 

307
00:15:51,100 --> 00:15:53,000
that big ball and brings it 
down? 

308
00:15:53,000 --> 00:15:57,400
Like it's so fucking cool. 
So and then the other game I 

309
00:15:57,408 --> 00:15:59,700
want to bring up and I want to 
thank him for as well. 

310
00:15:59,800 --> 00:16:03,900
Thank you, Mike for Dark Souls. 
We got gifted a game for the 

311
00:16:03,900 --> 00:16:07,500
list from Ariza Adam and I 
should say it's really three 

312
00:16:07,500 --> 00:16:11,300
games because he gifted us, the 
Phoenix Wright, Ace Attorney 

313
00:16:11,300 --> 00:16:16,900
Trilogy nice, a shit. 
So, and and that one's one, that

314
00:16:17,600 --> 00:16:19,200
it's not multiply or anything 
like that. 

315
00:16:19,200 --> 00:16:22,400
So whenever we pull it, we can 
just access it from the library 

316
00:16:23,000 --> 00:16:24,700
and stuff like that. 
So everybody can. 

317
00:16:25,300 --> 00:16:28,600
Kind of get it, get a taste of 
it if you want. 

318
00:16:28,600 --> 00:16:29,800
Nate. 
I know sometimes you rather just

319
00:16:29,800 --> 00:16:32,400
buy it, but, you know, the Opera
is always there for you to just 

320
00:16:32,700 --> 00:16:36,900
use the library, but they 
stopped, I played the first, the

321
00:16:36,900 --> 00:16:40,000
first case of the first game, 
but a little bit earlier today 

322
00:16:40,100 --> 00:16:43,800
and it's due to cracks me up. 
It's pretty funny. 

323
00:16:43,900 --> 00:16:48,000
I have heard to the writing is 
very I've heard from Tyler from 

324
00:16:48,000 --> 00:16:50,200
Ted Bach, shout out, Ted bogged.
I wanted a playoff games. 

325
00:16:52,700 --> 00:16:55,000
You I've heard him talk about it
over the years that those games 

326
00:16:55,000 --> 00:16:57,700
are just fantastic. 
So I'm excited to actually try 

327
00:16:57,700 --> 00:16:59,900
them and I think Adam said that 
there's some of his favorite 

328
00:16:59,900 --> 00:17:02,500
games as well. 
They're really Charming. 

329
00:17:02,500 --> 00:17:05,500
They have excellent music. 
I've actually only played 

330
00:17:05,500 --> 00:17:08,700
through the first one, the game 
blade for the DS version of it. 

331
00:17:08,700 --> 00:17:13,599
So like looking forward to this 
objection, done it that I cannot

332
00:17:13,599 --> 00:17:19,000
wait. 
I mean, Phoenix has been in 

333
00:17:19,000 --> 00:17:24,900
fighting games too far off. 
True fucking objection. 

334
00:17:25,000 --> 00:17:25,599
Dad. 
Dad. 

335
00:17:25,599 --> 00:17:26,800
Dad. 
Dad. 

336
00:17:26,800 --> 00:17:28,500
Dad. 
Dad, dad. 

337
00:17:28,600 --> 00:17:33,600
Yeah, I'm all about that. 
Not guilty. 

338
00:17:33,600 --> 00:17:39,000
Ellen more do Case Files. 
There it is. 

339
00:17:40,200 --> 00:17:42,900
Oh man. 
Um, the only other thing I had 

340
00:17:42,900 --> 00:17:45,100
noted, it is this week. 
I was playing Skyrim and you 

341
00:17:45,100 --> 00:17:49,000
know how so I don't know how I 
could really emulate it through 

342
00:17:49,100 --> 00:17:51,400
speaking, but I'm going to do it
to you guys really quickly on 

343
00:17:51,400 --> 00:17:53,300
the camera. 
And then I can try to explain 

344
00:17:53,300 --> 00:17:54,900
what I just did. 
So, you know, somebody will make

345
00:17:54,900 --> 00:17:58,100
do this. 
Well, they like, or like it's 

346
00:17:58,100 --> 00:18:00,100
almost like they're out of 
camera view and then they just 

347
00:18:00,100 --> 00:18:04,500
pop up out of nowhere. 
Okay, so I'm standing in 

348
00:18:04,500 --> 00:18:08,200
Whiterun getting ready to leave 
Whiterun in Skyrim and I'm at 

349
00:18:08,200 --> 00:18:11,500
the point where if someone opens
the door and spawns in, they're 

350
00:18:11,500 --> 00:18:14,200
going to spawn in right in front
of me and I did not realize this

351
00:18:14,500 --> 00:18:17,000
and I have it pulled up and I'm 
like doing something and I'm 

352
00:18:17,000 --> 00:18:19,200
looking at some stuff. 
And all of a sudden it just 

353
00:18:19,200 --> 00:18:23,000
looks like this woman just goes 
from Crouching to like Stare 

354
00:18:23,000 --> 00:18:26,300
leaning over to the standing up 
and she's like, oh, did you come

355
00:18:26,300 --> 00:18:29,400
here to talk to an old woman? 
Do your good deed for the day 

356
00:18:29,600 --> 00:18:32,200
and hopeless? 
I was well, where the fuck did 

357
00:18:32,200 --> 00:18:33,700
you come from? 
Several headphones? 

358
00:18:33,700 --> 00:18:35,400
Oh, she scared the shit out of 
me, dude. 

359
00:18:36,200 --> 00:18:41,700
Oh my God, I'm scared. 
And Skyrim my dude why an old 

360
00:18:41,700 --> 00:18:45,900
lady by an old lady of all the 
things I've been jumpscared by 

361
00:18:45,900 --> 00:18:48,000
draugr. 
I've been jumpscared by fucking 

362
00:18:48,400 --> 00:18:54,200
Bears, but never an old lady. 
Got it. 

363
00:18:54,200 --> 00:18:55,800
It just it scared the shit out 
of me. 

364
00:18:57,700 --> 00:19:00,100
So gentlemen, this week. 
Well, first and foremost, is 

365
00:19:00,100 --> 00:19:02,700
there anything else that you'd 
like to bring up in our pregame 

366
00:19:02,700 --> 00:19:04,900
chat. 
I feel good. 

367
00:19:05,400 --> 00:19:09,500
Okay, just just checking quite a
range of topics and it want to 

368
00:19:09,508 --> 00:19:14,500
cut anybody off, you know, but 
this week we dove into quack. 

369
00:19:15,300 --> 00:19:19,500
Yes. 
And first and foremost. 

370
00:19:19,500 --> 00:19:21,100
I want to bring this up right at
the beginning. 

371
00:19:22,200 --> 00:19:27,900
Who would have thought that we 
were playing a game so old and 

372
00:19:28,600 --> 00:19:32,100
as we're going to play it the 
week before so it gets a fucking

373
00:19:32,100 --> 00:19:37,400
update and updates the the 
visuals a new fucking mode is 

374
00:19:37,408 --> 00:19:39,400
insane. 
Like like I feel like this is 

375
00:19:39,400 --> 00:19:41,100
not the first time this has 
happened to us. 

376
00:19:41,100 --> 00:19:43,900
Like we thought we were going to
play fast and a phobia for our 

377
00:19:43,900 --> 00:19:47,400
week, and Bam, new big, huge and
major update. 

378
00:19:47,500 --> 00:19:49,400
But who would have thought 
they'd do it for Quake game? 

379
00:19:49,400 --> 00:19:54,800
This old and say, Shane they 
added new multiplayer mode 

380
00:19:54,800 --> 00:19:56,700
called horde mode, which I'm 
sure we're going to discuss. 

381
00:19:56,700 --> 00:19:58,100
It was actually pretty 
interesting. 

382
00:19:58,700 --> 00:20:04,100
But before we get there, 
everyone's favorite segment, the

383
00:20:04,100 --> 00:20:07,800
oh doves, the obligatory, 
Wikipedia bullshit, ladies and 

384
00:20:07,800 --> 00:20:11,000
gentlemen, Quake is a first 
person shooter game that was 

385
00:20:11,000 --> 00:20:15,000
developed by ID software and 
published by GT interactive in 

386
00:20:15,000 --> 00:20:19,500
1996, to give you some 
perspective on the update. 

387
00:20:19,500 --> 00:20:25,200
That happened in 2021. 
Came out in 1996, is the first 

388
00:20:25,200 --> 00:20:28,200
game in the Quake Series in the 
game player must find their way 

389
00:20:28,200 --> 00:20:30,500
through various maze-like, 
medieval environments while 

390
00:20:30,500 --> 00:20:33,600
battling a variety of monsters. 
Using an array of Weaponry. 

391
00:20:34,200 --> 00:20:37,100
The overall atmosphere is dark 
and gritty with many Stone 

392
00:20:37,100 --> 00:20:39,900
textures and a rusty capitalized
font. 

393
00:20:41,800 --> 00:20:43,700
I just love that. 
It's like dark and gritty with a

394
00:20:43,700 --> 00:20:47,800
rusty capitalized font. 
That's okay, is capitalized. 

395
00:20:48,100 --> 00:20:50,400
It was all over case would 
matter. 

396
00:20:52,700 --> 00:20:55,200
Quick also takes heavy 
inspiration from gothic fiction 

397
00:20:55,200 --> 00:20:58,200
and the works of h.p. 
Lovecraft, which I guess. 

398
00:20:58,200 --> 00:21:04,100
I get that the successor to Doom
Quake, built upon the technology

399
00:21:04,100 --> 00:21:06,300
in the gameplay of its 
predecessor, but unlike the Doom

400
00:21:06,300 --> 00:21:09,700
engine, before the Quake engine 
offered full real-time 3D 

401
00:21:09,700 --> 00:21:13,100
rendering and had early support 
for 3D acceleration through open

402
00:21:13,100 --> 00:21:15,800
G. 
Oh, one other thing is Quakes 

403
00:21:15,900 --> 00:21:18,300
also featured music composed by 
Trent Reznor and his band. 

404
00:21:18,300 --> 00:21:20,500
Nine Inch Nails. 
Fun fact, on the there's a 

405
00:21:20,508 --> 00:21:22,000
weapon in the game. 
It's a nail gun. 

406
00:21:22,300 --> 00:21:25,000
And the ammo boxes have the Nine
Inch Nails logo on them. 

407
00:21:25,400 --> 00:21:27,400
That's awesome. 
I did not notice that and we 

408
00:21:27,400 --> 00:21:28,700
were playing. 
I should have looked harder. 

409
00:21:28,700 --> 00:21:32,100
You guys even told me that while
we were playing, definitely were

410
00:21:32,100 --> 00:21:35,300
bits of trivia about that game 
is just how deeply embedded 

411
00:21:35,300 --> 00:21:38,400
trust her and not into Nails is 
with that game. 

412
00:21:39,300 --> 00:21:40,800
Yeah. 
It's kind of amazing, like, even

413
00:21:40,800 --> 00:21:43,200
the sound effects and stuff. 
He worked on and like that room 

414
00:21:43,300 --> 00:21:47,700
sound when you jump, that's him.
Oh, this would be a good thing. 

415
00:21:48,100 --> 00:21:49,300
Willie. 
You probably know more about 

416
00:21:49,300 --> 00:21:52,900
this than I do, despite. 
Receiving critical Acclaim 

417
00:21:52,900 --> 00:21:56,100
Quakes development was 
controversial and the history of

418
00:21:56,108 --> 00:21:58,500
ID software, due to creative 
differences in a lack of 

419
00:21:58,500 --> 00:22:00,300
leadership. 
The majority of the team left, 

420
00:22:00,300 --> 00:22:02,900
the company, after the game's 
release, including co-founder, 

421
00:22:02,900 --> 00:22:05,600
John Romero. 
Yeah, they basically split off 

422
00:22:05,600 --> 00:22:08,300
into several different smaller 
companies at that point in a 

423
00:22:08,300 --> 00:22:11,900
way, like Romero took his people
to make to accompany I think was

424
00:22:11,900 --> 00:22:14,900
called ion storm to make 
daikatana, which was his next 

425
00:22:14,900 --> 00:22:20,200
big project and John Carmack, I 
think stayed at it, and it was 

426
00:22:20,200 --> 00:22:24,100
working on these software. 
Are the next engine for Quake 2,

427
00:22:24,400 --> 00:22:28,700
which didn't have basically 
like, like the creative people 

428
00:22:28,700 --> 00:22:31,800
in both in the previous, IT 
group, Scott's kind of split 

429
00:22:31,800 --> 00:22:35,400
among both companies. 
I got you because it was not a, 

430
00:22:35,400 --> 00:22:38,200
he was not a happy split that 
game had a quake had a really, 

431
00:22:38,300 --> 00:22:41,600
really difficult development. 
Like they they didn't know what 

432
00:22:41,600 --> 00:22:44,200
kind of game it was actually 
going to be until fairly close 

433
00:22:44,200 --> 00:22:47,100
to the release date. 
Who that seems like that would 

434
00:22:47,400 --> 00:22:49,500
cause some issues. 
Yeah, that's like interested. 

435
00:22:49,500 --> 00:22:51,900
What other kind of game would it
have been other than I do. 

436
00:22:52,100 --> 00:22:54,500
I'm like shooter. 
They was originally, I have a 

437
00:22:54,500 --> 00:22:57,300
lot more RPG type elements, but 
they still wanted it to be a 

438
00:22:57,300 --> 00:23:00,400
fast-paced violent and brutal 
game, but they couldn't really 

439
00:23:00,600 --> 00:23:02,500
get like the gameplay of it 
working in the way. 

440
00:23:02,500 --> 00:23:05,100
They originally that cited. 
So, like, John Romero is 

441
00:23:05,108 --> 00:23:07,500
basically described as. 
And so we just put doom and doom

442
00:23:07,500 --> 00:23:10,400
weapons in the game, which I 
don't think is exactly fair. 

443
00:23:10,400 --> 00:23:13,300
But it's like I see what their 
original Vision was going to be 

444
00:23:13,300 --> 00:23:14,900
a little bit more because you 
can see there's a lot more 

445
00:23:15,000 --> 00:23:20,300
medieval fantasy and Mild sci-fi
and then like Eldridge Gothic 

446
00:23:20,300 --> 00:23:22,500
horror elements. 
I'll put in there and It's 

447
00:23:22,500 --> 00:23:26,600
pretty clear that like, they had
a very complicated vision, and I

448
00:23:26,608 --> 00:23:30,700
think it works together as an 
aesthetic, but it is clearly 

449
00:23:31,000 --> 00:23:33,500
confused. 
Now, you get that. 

450
00:23:35,000 --> 00:23:36,200
Let's see. 
It's, I'm just seeing if there's

451
00:23:36,200 --> 00:23:38,800
anything else worth reading off 
here real quick before I close 

452
00:23:38,800 --> 00:23:41,800
the Wikipedia page up. 
Yeah, the remastered version was

453
00:23:41,800 --> 00:23:44,000
developed by Night, dive 
Studios, and published by 

454
00:23:44,000 --> 00:23:48,000
Bethesda, which, you know, but 
that's the now owns It software 

455
00:23:48,100 --> 00:23:49,300
for. 
There's anybody out there, 

456
00:23:49,300 --> 00:23:51,900
living under a rock and didn't 
know that and was released for 

457
00:23:51,900 --> 00:23:53,000
Microsoft. 
Microsoft Windows, Nintendo 

458
00:23:53,000 --> 00:23:57,100
switch, PlayStation 4, and Xbox 
One in August of 2021, which 

459
00:23:57,100 --> 00:24:00,500
included the original games 
extended content and two 

460
00:24:00,500 --> 00:24:02,300
episodes developed by machine 
games. 

461
00:24:02,600 --> 00:24:05,000
So like they updated it put in 
new content. 

462
00:24:05,000 --> 00:24:07,300
And then before we were 
recording this, like we said 

463
00:24:07,300 --> 00:24:09,100
they got another update where 
they added this Mode called 

464
00:24:09,100 --> 00:24:12,600
horde mode, which that's not 
that's not even on the wiki yet.

465
00:24:12,600 --> 00:24:17,700
That's how I knew that shit is, 
that's crazy. 

466
00:24:18,800 --> 00:24:21,800
Night of did a fantastic job 
with this port, but I feel like 

467
00:24:21,800 --> 00:24:24,400
they've they've done some slight
upgrades to the graphics, but 

468
00:24:24,408 --> 00:24:27,100
they don't look like, well, 
we've taken this Monkey 95 game 

469
00:24:27,100 --> 00:24:29,700
and updated for 2020. 
It just like things are a little

470
00:24:29,700 --> 00:24:32,000
smoother, but they're still in 
the original art style. 

471
00:24:32,300 --> 00:24:35,500
It still has that same feeling 
of Quake that had back here that

472
00:24:35,500 --> 00:24:36,800
Rockstar. 
Sorry. 

473
00:24:36,800 --> 00:24:40,400
Kanan it honestly feels like 
what my child's mind. 

474
00:24:40,400 --> 00:24:43,600
Remembers Quake looking like 
what I see in the game, you know

475
00:24:43,700 --> 00:24:46,500
is what I think of when I think 
of Quake like they didn't do 

476
00:24:46,500 --> 00:24:49,900
anything drastic or change it. 
But that's just kind of how I as

477
00:24:49,900 --> 00:24:51,400
a kid. 
I remember the game looking. 

478
00:24:51,400 --> 00:24:54,400
I'm sure it's upgraded and looks
better now, but that's what it 

479
00:24:54,400 --> 00:24:56,100
looked like to me then. 
Yeah. 

480
00:24:56,400 --> 00:24:58,200
Yeah, exactly. 
Yeah, I think they did a really 

481
00:24:58,200 --> 00:25:00,400
good job. 
I see I was always in Unreal, 

482
00:25:00,400 --> 00:25:02,800
Tournament kid. 
So reasonable. 

483
00:25:02,800 --> 00:25:04,900
I didn't really ever play Quake 
because I had consoles. 

484
00:25:04,900 --> 00:25:06,900
So, I don't remember a quick 
game coming out. 

485
00:25:07,000 --> 00:25:11,400
Well, obviously it did, but I 
never played him really, but 

486
00:25:12,100 --> 00:25:14,700
I've always liked this style the
game, and I think that going 

487
00:25:14,700 --> 00:25:17,500
back to these Originals like, 
whenever we played Doom 2, and 

488
00:25:17,500 --> 00:25:21,900
now quake, It's like I could see
why these games have stood the 

489
00:25:21,900 --> 00:25:23,900
test of time, like why people 
still play them. 

490
00:25:24,500 --> 00:25:26,300
I had a buddy of mine posted the
other day. 

491
00:25:27,000 --> 00:25:29,900
He's like loaded up Quake 3 
Arena and played that long 

492
00:25:29,900 --> 00:25:33,100
enough to tell you that it 
doesn't hold up and I was like, 

493
00:25:33,300 --> 00:25:36,200
oh man, we're playing Quake 1 
and it's fuck great, really? 

494
00:25:36,200 --> 00:25:41,900
It's not is there that big of a 
difference between two quick 

495
00:25:41,900 --> 00:25:45,500
three I could see quickly area 
will be difficult because if 

496
00:25:45,500 --> 00:25:47,200
you're getting that game 
together with people that have 

497
00:25:47,200 --> 00:25:49,100
been playing it, this whole it's
Her own again. 

498
00:25:49,100 --> 00:25:51,100
There wasn't a single player 
campaign in Quake, 3 Arena. 

499
00:25:51,100 --> 00:25:52,500
It was strictly multiplier, 
focus. 

500
00:25:53,000 --> 00:25:55,600
And the multiplier, and it has 
involves a lot of tricky 

501
00:25:55,600 --> 00:25:58,000
movement, techniques, and 
pathing and stuff. 

502
00:25:58,000 --> 00:26:00,300
So, like I'm feeling if you're 
just running up against people, 

503
00:26:00,300 --> 00:26:02,700
they've been playing it 
continuously since then, they're

504
00:26:02,700 --> 00:26:04,400
just going to Shadrach you for 
reasons. 

505
00:26:04,400 --> 00:26:07,800
You won't even understand. 
That makes sense as make sense 

506
00:26:07,800 --> 00:26:09,800
other. 
That's like when you hop into a 

507
00:26:09,800 --> 00:26:12,800
fighting game, that's pretty 
Niche or something like that and

508
00:26:12,800 --> 00:26:14,900
their fans that really fucking 
love it. 

509
00:26:15,200 --> 00:26:17,600
It's like I would never try to 
play King of King of Fighters 

510
00:26:17,600 --> 00:26:19,500
online. 
No, thanks. 

511
00:26:21,300 --> 00:26:22,300
Now. 
I'll put it with you guys. 

512
00:26:22,300 --> 00:26:24,400
That was fun playing Quake with.
You guys was a lot of fun. 

513
00:26:24,600 --> 00:26:27,300
If I tried to jump onto a 
general-purpose quake, 1 server 

514
00:26:27,700 --> 00:26:29,400
right now. 
I still, I'm still pretty sure I

515
00:26:29,400 --> 00:26:32,200
would get completely messed up. 
Although I don't know if they 

516
00:26:32,200 --> 00:26:34,700
have any kind of matchmaking. 
I didn't want actually look into

517
00:26:35,200 --> 00:26:36,200
how that works. 
I do this. 

518
00:26:36,200 --> 00:26:38,100
They had matchmaking. 
You think you just had to join 

519
00:26:38,100 --> 00:26:41,400
somebody's public Lobby. 
I think you're right. 

520
00:26:41,400 --> 00:26:44,700
That I know that us. 
Three played some Deathmatch 

521
00:26:44,700 --> 00:26:48,300
stuff and I didn't win a single 
one you like. 

522
00:26:48,700 --> 00:26:52,600
For death matches, we played 
hooky really want to and I want 

523
00:26:52,600 --> 00:26:56,200
to it was either that or you 13,
which is surprising. 

524
00:26:56,200 --> 00:26:58,400
Cause I really thought you were 
just going to win all four 

525
00:26:58,500 --> 00:27:02,000
easily. 
Not, you get on runs in this 

526
00:27:02,000 --> 00:27:04,700
game, which is really awesome. 
Because if you pick up the best 

527
00:27:04,700 --> 00:27:07,200
weapons, you can kind of run 
people down before like you're 

528
00:27:07,200 --> 00:27:09,100
not really camping and you're 
just running them down before 

529
00:27:09,100 --> 00:27:12,100
they can fully reload and I'll 
see you get like they robbed a 

530
00:27:12,108 --> 00:27:15,600
backpack full of all their shit 
when they die, so it's like, 

531
00:27:16,100 --> 00:27:18,300
what thank you for dying with 
the thunder guy was gonna say. 

532
00:27:18,400 --> 00:27:21,800
It's a race to find the 
thundergun or rocket launchers. 

533
00:27:21,800 --> 00:27:27,100
Really good and multiplayer to. 
I feel like in order the 

534
00:27:27,200 --> 00:27:29,800
thundergun the rocket launcher. 
The super no. 

535
00:27:29,800 --> 00:27:32,300
Got at the super shotgun for the
only weapons I could do anything

536
00:27:32,300 --> 00:27:34,700
with sure. 
I got I had a couple times where

537
00:27:34,700 --> 00:27:37,600
I just really strafe like a 
genius and outmaneuvered with a 

538
00:27:37,608 --> 00:27:39,700
single shotgun, but that's not 
what that weapons. 

539
00:27:39,700 --> 00:27:42,000
Yeah. 
For because Deathmatch mode was 

540
00:27:42,000 --> 00:27:43,800
really cool because there were 
several Maps when we got to 

541
00:27:43,800 --> 00:27:45,600
play. 
Like we said, like four of them,

542
00:27:45,900 --> 00:27:48,000
but bad place was a really fun 
method. 

543
00:27:48,000 --> 00:27:51,300
We got The yeah, and I think we 
always had a kind of a good time

544
00:27:51,300 --> 00:27:54,200
because like, a, I don't think 
any of us cared if we won 

545
00:27:54,200 --> 00:27:55,700
really. 
So we were just going around 

546
00:27:55,700 --> 00:27:57,300
shooting each other and having a
good time. 

547
00:27:57,700 --> 00:28:01,900
And be just like, the movement 
is feels really good for 

548
00:28:01,900 --> 00:28:04,000
multiplayer. 
Yeah, because one thing that I 

549
00:28:04,008 --> 00:28:06,800
will say about Quake right off 
the bat is the movement in this 

550
00:28:06,800 --> 00:28:11,500
game feels so much more crisp 
than, like, Doom did 100% Sure. 

551
00:28:12,000 --> 00:28:15,600
Yeah, it's not slighty like 
Doom, it's not funny. 

552
00:28:15,600 --> 00:28:18,100
And I feel like you have more 
control like I know, because 

553
00:28:18,100 --> 00:28:19,900
like, Doom. 
I think there are ways that you 

554
00:28:19,900 --> 00:28:24,500
can control the vertical axis, 
but I actually didn't think I 

555
00:28:24,500 --> 00:28:26,600
would, but I really enjoyed 
actually having that much 

556
00:28:26,600 --> 00:28:29,000
control over the vertical axis 
and Quake. 

557
00:28:29,300 --> 00:28:32,500
Do you have a ton of direct 
control over vertical movement 

558
00:28:32,500 --> 00:28:36,800
in Quake? 
Like the, the Quake movement 

559
00:28:36,800 --> 00:28:39,900
code in some form exists in so 
many games at like, when the 

560
00:28:39,908 --> 00:28:42,100
Quake engine got purchased and 
used in Gold Source. 

561
00:28:42,100 --> 00:28:44,100
They didn't change very much of 
that is why portal? 

562
00:28:44,100 --> 00:28:46,100
Probably felt kind of familiar 
because it's still running. 

563
00:28:46,100 --> 00:28:49,700
Queen B, if you play TF2 18th 
workers to and you play as a 

564
00:28:49,700 --> 00:28:52,200
soldier, your rocket jumping 
pretty much the same way you 

565
00:28:52,200 --> 00:28:53,700
are. 
As the guys and say isn't like, 

566
00:28:53,700 --> 00:28:56,300
the Unreal Engine is just built 
off of the Quake engine, isn't 

567
00:28:56,300 --> 00:28:57,500
it? 
Pretty much? 

568
00:28:57,700 --> 00:28:59,600
I think unreal. 
Unreal is a competitor entrance.

569
00:28:59,600 --> 00:29:02,700
Oh, but sole source, which is 
what valve is from all, pretty 

570
00:29:02,700 --> 00:29:04,100
much. 
All their games is basically 

571
00:29:04,100 --> 00:29:06,900
like engine, get deck. 
Yeah, and also the jumping 

572
00:29:06,900 --> 00:29:12,800
control was so welcome and it I 
cannot get over how much like, 

573
00:29:12,900 --> 00:29:16,200
how good the in air control when
you're jumping feels and we 

574
00:29:16,200 --> 00:29:18,700
weren't doing Advanced. 
Like, strafe, jump, Bunny Hop 

575
00:29:18,700 --> 00:29:21,100
stuff. 
We were just talking about just 

576
00:29:21,300 --> 00:29:23,700
being able to jump and kind of 
Wiggle a little bit. 

577
00:29:23,700 --> 00:29:26,900
Just enough to feel like, I 
mean, it's like the difference 

578
00:29:26,900 --> 00:29:29,200
between playing Castlevania 1 
and playing Castlevania Symphony

579
00:29:29,200 --> 00:29:36,000
of the Night. 
I will say that like I did not I

580
00:29:36,000 --> 00:29:37,800
do not like Auto Sprint being 
on. 

581
00:29:37,900 --> 00:29:40,600
I don't know why. 
It's like it's too fast. 

582
00:29:40,600 --> 00:29:44,200
Paced for my brain. 
But if I have it turned off and 

583
00:29:44,200 --> 00:29:46,200
I hold shift. 
It's like as long as I'm holding

584
00:29:46,200 --> 00:29:48,700
shift that I can control it when
I'm running fast. 

585
00:29:48,700 --> 00:29:51,600
It didn't bother me, but like 
just playing where I was running

586
00:29:51,600 --> 00:29:54,100
around all the time. 
Running super fast was giving me

587
00:29:54,100 --> 00:29:56,600
a headache, the same thing. 
It did with me and doom and I 

588
00:29:56,600 --> 00:29:58,900
don't know why that is. 
I mean, it's probably 

589
00:29:58,900 --> 00:30:03,300
psychological but If just 
non-auto run and always holding 

590
00:30:03,300 --> 00:30:05,600
shift was working for you, then 
stay with it. 

591
00:30:05,800 --> 00:30:07,800
I thought my arm would get sore 
after a minute. 

592
00:30:08,700 --> 00:30:10,700
That's how a lot of people do 
know, it's cool. 

593
00:30:10,700 --> 00:30:13,800
Like I'm, so there wasn't an 
autorun button Wolfenstein, 3D. 

594
00:30:13,900 --> 00:30:17,600
I'm so used to playing like a 
memos and stuff that, like, my 

595
00:30:17,600 --> 00:30:20,400
hands being on the wasd, with my
pinky. 

596
00:30:20,400 --> 00:30:24,400
Just relaxing on the shift 
button is just so second nature 

597
00:30:24,400 --> 00:30:25,000
to me that it. 
Yeah. 

598
00:30:25,000 --> 00:30:26,700
It didn't bother me at all to 
this group. 

599
00:30:27,200 --> 00:30:29,400
Yeah, another different opponent
of play games. 

600
00:30:29,400 --> 00:30:31,400
The way that feels. 
Feels good for you. 

601
00:30:31,800 --> 00:30:34,100
Yeah, absolutely. 
Yeah, fuck that guy into it. 

602
00:30:34,100 --> 00:30:38,000
You know, you guys, I know you 
guys are a lot more willing to 

603
00:30:38,000 --> 00:30:39,400
play. 
First person games on the 

604
00:30:39,400 --> 00:30:40,900
controller. 
Then I would expect a normal 

605
00:30:40,900 --> 00:30:43,100
person would be for no. 
I absolutely didn't try that on 

606
00:30:43,100 --> 00:30:45,000
this game. 
Like yeah, there's a big 

607
00:30:45,000 --> 00:30:49,900
difference between like this and
portal in that regard. 

608
00:30:50,100 --> 00:30:51,900
I'm still surprised you could do
that with portal. 

609
00:30:51,900 --> 00:30:54,400
Like I'm I know that they did 
have console releases and stuff.

610
00:30:54,400 --> 00:30:56,800
I'm surprised that you got as 
much out of that. 

611
00:30:56,800 --> 00:30:58,700
Guess. 
It doesn't require super precise

612
00:30:58,700 --> 00:31:00,900
shooting and all that, but 
there's some I mean puzzles. 

613
00:31:00,900 --> 00:31:03,800
Where it seems like it'd be 
awful tight like it tight. 

614
00:31:04,100 --> 00:31:06,500
Yeah. 
All right thing. 

615
00:31:07,600 --> 00:31:12,500
Well, I can't wait for no, man. 
Never mind. 

616
00:31:12,500 --> 00:31:14,000
I'm not even going to actually 
know what I am going to make 

617
00:31:14,000 --> 00:31:16,200
that joke. 
Imagine if you could just like, 

618
00:31:16,200 --> 00:31:19,900
like Blue Portal, orange portal 
up here by your face and then 

619
00:31:19,900 --> 00:31:23,700
just, it would be great. 
It didn't like, but, but then 

620
00:31:23,700 --> 00:31:25,900
you could do like this weird 
thing where like you put your 

621
00:31:25,908 --> 00:31:28,900
dick in your mouth and then you 
could just like jump and then 

622
00:31:28,900 --> 00:31:32,200
you could just spin between Them
and never ending thing. 

623
00:31:32,200 --> 00:31:38,200
And then it's really horrible. 
Exactly your, there's this dude 

624
00:31:38,200 --> 00:31:39,800
over here trying to create the 
69. 

625
00:31:41,900 --> 00:31:44,300
Yes, bitch. 
There you go. 

626
00:31:44,300 --> 00:31:47,100
That's my new band name, the 69 
Paradox. 

627
00:31:48,800 --> 00:31:52,700
I would listen to that. 
And um, unlike Yorkers shitty 

628
00:31:52,700 --> 00:31:57,200
music book bag Zing. 
Oh my heart. 

629
00:31:58,300 --> 00:32:00,200
I'm just kidding. 
I can't wait to wait to listen. 

630
00:32:00,500 --> 00:32:03,400
Move half the elsewhere radar. 
No, we're not elsewhere. 

631
00:32:03,800 --> 00:32:06,300
I was listening because his new 
business somewhere. 

632
00:32:08,100 --> 00:32:10,200
What is it? 
Someone talking about somewhere?

633
00:32:10,500 --> 00:32:12,400
It's all good. 
I'm just, I'm just picking on 

634
00:32:12,400 --> 00:32:15,500
you. 
Anyway, so horde mode was 

635
00:32:15,500 --> 00:32:18,100
something that I was looking 
forward to playing that. 

636
00:32:18,100 --> 00:32:21,300
Like we said, just recently, 
recently got added, I do. 

637
00:32:21,300 --> 00:32:22,700
Hope they flush it out a little 
more. 

638
00:32:22,700 --> 00:32:24,800
Although I think we just played 
on easy difficulty. 

639
00:32:25,600 --> 00:32:29,600
We only played that one. 
And yeah, we put we play co-op 

640
00:32:29,600 --> 00:32:32,000
on medium. 
So it wasn't as straightforward,

641
00:32:32,000 --> 00:32:34,600
but but that's okay. 
I'll get ya. 

642
00:32:34,600 --> 00:32:36,700
The Horde mode was just like, 
you know, it's what it sounds 

643
00:32:36,700 --> 00:32:38,500
like. 
They just throw enemies at you 

644
00:32:38,500 --> 00:32:43,300
in waves. 
And my thing was, it didn't seem

645
00:32:43,300 --> 00:32:46,400
like it built, like, you know 
how sometimes like games that 

646
00:32:46,400 --> 00:32:48,400
sound waves that you kind of 
build up or it's like the first 

647
00:32:48,400 --> 00:32:52,200
waves maybe 10 dues next was 
like 15 next one's like 30. 

648
00:32:52,800 --> 00:32:57,000
I think that's really cool. 
Quick sidebar back on the PS3. 

649
00:32:57,000 --> 00:32:59,100
I cannot remember the name of 
the game, but I think was called

650
00:32:59,100 --> 00:33:03,100
like The Hunted. 
Something, it was a shooter game

651
00:33:03,100 --> 00:33:06,000
that had dinosaurs and it might 
kind of liked Iraq, but 

652
00:33:06,300 --> 00:33:11,100
different, but it had this mode 
where there was this big wall 

653
00:33:11,300 --> 00:33:12,900
almost like member, howardino 
and zombies. 

654
00:33:12,900 --> 00:33:15,300
You have to like, like they try 
to break in and you repair it 

655
00:33:16,000 --> 00:33:18,300
and Call of Duty zombies. 
It's kind of like that you 

656
00:33:18,300 --> 00:33:22,800
prepare it, but it would send 
waves of dinosaurs at this wall.

657
00:33:22,800 --> 00:33:25,300
So you were having to like go up
to these windows and like shoot 

658
00:33:25,300 --> 00:33:28,000
down Raptors before they got to 
the wall while. 

659
00:33:28,000 --> 00:33:31,600
Also like telling your team. 
To start shooting at this 

660
00:33:31,600 --> 00:33:33,800
fucking T-Rex. 
That's slowly making its way 

661
00:33:33,800 --> 00:33:36,100
over because you want to try to 
get that thing down for it bust 

662
00:33:36,100 --> 00:33:39,200
on your wall. 
It was really cool, but the 

663
00:33:39,200 --> 00:33:40,900
hordes got bigger and bigger and
bigger. 

664
00:33:42,100 --> 00:33:43,600
That sounds fun. 
A kind of sound that reminds me 

665
00:33:43,600 --> 00:33:46,200
of like man vs. 
Machine and Team Fortress 2. 

666
00:33:46,800 --> 00:33:49,100
I don't know what that is. 
I never heard of that was. 

667
00:33:49,500 --> 00:33:52,100
It's kind of a it's a mode in 
that it's kind of a little bit. 

668
00:33:52,100 --> 00:33:55,700
Like it's just like six players 
against a computer team instead 

669
00:33:55,700 --> 00:33:59,600
of against it's like a endless, 
not endless but it kinda reminds

670
00:33:59,600 --> 00:34:01,400
me of tower defense game. 
It's like as if you were playing

671
00:34:01,400 --> 00:34:04,600
tower defense in Team Ford. 
Okay, that would be up my alley.

672
00:34:04,600 --> 00:34:08,699
Actually, that would be fun. 
But so I mean, with this, with 

673
00:34:08,699 --> 00:34:10,900
this being new, I don't know if 
this is just something that 

674
00:34:10,900 --> 00:34:13,300
they're like here. 
Bit or if it's something that 

675
00:34:13,300 --> 00:34:17,900
they might update again, but I 
mean either way I can't complain

676
00:34:18,199 --> 00:34:20,199
its new content for an old ass 
game. 

677
00:34:20,400 --> 00:34:23,900
Yeah, and I can't see the 
motivation really to support 

678
00:34:23,900 --> 00:34:26,600
this in any crazy degree. 
I think that was just it. 

679
00:34:26,699 --> 00:34:28,900
Hey, have a bonus. 
This will be fun for y'all and 

680
00:34:28,900 --> 00:34:31,900
just enjoy it and I don't know, 
like I said, maybe if we play it

681
00:34:31,900 --> 00:34:34,500
on a harder difficulty mode, The
Horde would get harder as we 

682
00:34:34,500 --> 00:34:37,199
went on. 
Also felt like we might have 

683
00:34:37,600 --> 00:34:39,900
because I don't know that we had
to go through those exits that 

684
00:34:39,900 --> 00:34:41,100
we went through. 
Sometimes. 

685
00:34:41,100 --> 00:34:44,100
I think we have stuck around and
maybe would have gotten harder 

686
00:34:44,699 --> 00:34:46,800
from there because I don't 
remember like ever necessarily 

687
00:34:47,100 --> 00:34:49,300
completely clearing out an 
entire horror. 

688
00:34:49,300 --> 00:34:51,800
I think we always went through 
one of those portals to leave. 

689
00:34:52,500 --> 00:34:53,900
That's possible. 
Tina might have been more 

690
00:34:53,900 --> 00:34:56,699
challenged maybe but I also 
think we go back to it, which I 

691
00:34:56,699 --> 00:35:00,400
wouldn't mind doing. 
Because spoiler fun game that we

692
00:35:00,400 --> 00:35:02,700
should try it on a tougher 
difficulty mode. 

693
00:35:03,100 --> 00:35:04,600
Yeah, for sure. 
With that. 

694
00:35:04,800 --> 00:35:07,300
I would say the biggest thing I 
would compare this to to if we 

695
00:35:07,300 --> 00:35:09,400
have any hardcore, doing people 
listening right now, if you've 

696
00:35:09,400 --> 00:35:12,700
ever played skull tag and vision
mode, Kind of like what this is 

697
00:35:12,700 --> 00:35:15,200
like except one thing Invasion 
does that? 

698
00:35:15,200 --> 00:35:19,300
I wish this did was Invasion. 
Usually, the geometry of the 

699
00:35:19,300 --> 00:35:21,500
level would change slightly. 
Between each wave is like 

700
00:35:21,500 --> 00:35:23,300
another wall would fall under be
a new area. 

701
00:35:23,300 --> 00:35:25,600
You could go out and pick up new
weaponry and it's the only time 

702
00:35:25,600 --> 00:35:27,700
the geometry change was ever a 
wave would be. 

703
00:35:27,707 --> 00:35:29,600
Like, here's a silver key, and 
you can go through the silver 

704
00:35:29,600 --> 00:35:31,500
key, and is usually just a new 
pickup. 

705
00:35:31,500 --> 00:35:33,700
Yeah. 
I like a slightly larger area. 

706
00:35:33,700 --> 00:35:35,200
It wasn't as dramatic as 
Invasion. 

707
00:35:35,200 --> 00:35:37,900
Yeah, that would be cool for 
some applications, we change. 

708
00:35:38,200 --> 00:35:41,200
Yeah, but then again, Quake what
level geometry is. 

709
00:35:41,200 --> 00:35:43,700
Come on. 
Even think changing much stuff 

710
00:35:43,700 --> 00:35:45,000
is supposed to be built into the
way. 

711
00:35:45,000 --> 00:35:47,800
The Quake engine works because 
you don't really see like all 

712
00:35:47,800 --> 00:35:51,000
the wall slide down in any Quake
level and everything completely.

713
00:35:51,200 --> 00:35:53,500
Like, I feel like I was 
completely different triggers 

714
00:35:53,500 --> 00:35:56,500
and capabilities than Doom, 
doesn't were points in Quake. 

715
00:35:56,500 --> 00:35:59,700
I remember when we were playing 
on the campaign mode where 

716
00:35:59,700 --> 00:36:02,700
there's like an elevator that 
would go down and up. 

717
00:36:02,900 --> 00:36:05,200
Yeah, there were some really 
complicated all of yourself that

718
00:36:05,200 --> 00:36:06,400
like the one that went out of 
water. 

719
00:36:07,300 --> 00:36:12,700
Now we play what may be the 
first half of Original campaign,

720
00:36:12,900 --> 00:36:14,900
I think yes. 
Yes. 

721
00:36:14,900 --> 00:36:16,600
We didn't play any of the 
expansion campaigns. 

722
00:36:16,600 --> 00:36:19,600
We just played the original 
Quake levels, episodes, 1 and 2 

723
00:36:19,600 --> 00:36:23,500
and I mean enough. 
Do I had a blast? 

724
00:36:23,500 --> 00:36:25,500
Don't get me wrong. 
The boss was a little 

725
00:36:25,500 --> 00:36:28,400
anticlimactic. 
The boss fights are quicker, 

726
00:36:28,400 --> 00:36:30,200
bad. 
Like we fought one of the two 

727
00:36:30,200 --> 00:36:32,400
bosses in the game and the other
one's pretty much and I think 

728
00:36:32,400 --> 00:36:34,400
that's the thing with those old 
up doing more Shooters. 

729
00:36:34,400 --> 00:36:36,500
I don't remember. 
I honestly don't think Doom had 

730
00:36:36,500 --> 00:36:38,400
really good bosses. 
Like, I don't think the 

731
00:36:38,400 --> 00:36:41,500
cyberdemon, what's good boss. 
I don't think the spider. 

732
00:36:41,700 --> 00:36:44,200
A mastermind was a good boss. 
And I definitely don't think the

733
00:36:44,200 --> 00:36:46,600
I icon is sin was a good boss. 
I just don't think that they had

734
00:36:46,600 --> 00:36:48,900
a good plan for bosses back 
then. 

735
00:36:49,300 --> 00:36:52,800
But think that's the when Doom 
did levels Duty did levels like 

736
00:36:52,800 --> 00:36:54,500
dead simple. 
That was like an arena fight 

737
00:36:54,500 --> 00:36:55,900
instead of literally a 
bossfight. 

738
00:36:55,900 --> 00:36:59,000
I think it did better than a, 
what a single individual boss 

739
00:36:59,000 --> 00:37:02,600
monster could possibly. 
Yeah, but just for like an 

740
00:37:02,600 --> 00:37:05,900
experience of like hop it on 
with your buds and bullshit and 

741
00:37:05,900 --> 00:37:08,500
while you're going through 
killing some fucking monsters. 

742
00:37:08,900 --> 00:37:11,300
Oh, yes blast dude, absolutely 
fine. 

743
00:37:11,300 --> 00:37:14,300
It was A stupid fun just being 
able to be like, oh no, I died. 

744
00:37:14,300 --> 00:37:16,300
And just sponge you back at the 
beginning of the level and you 

745
00:37:16,300 --> 00:37:18,800
gotta catch up again. 
It was just always funny like 

746
00:37:18,800 --> 00:37:21,800
watching me die. 
Then start heading back and 

747
00:37:21,800 --> 00:37:24,700
then, like Dalton's like, right 
behind ya. 

748
00:37:25,100 --> 00:37:29,000
Well, yeah, I'll catch up or 
it's like, man. 

749
00:37:29,000 --> 00:37:31,000
I need the gold key. 
It's like, well, I just found 

750
00:37:31,000 --> 00:37:32,500
the gold key. 
Well, where the fuck you? 

751
00:37:32,600 --> 00:37:38,300
That's a good question. 
Firstly. 

752
00:37:38,300 --> 00:37:41,300
I want episode 2 level where 
there was a two-sided bridge 

753
00:37:41,300 --> 00:37:43,300
that. 
Rotated around four doors and it

754
00:37:43,300 --> 00:37:46,500
was really confusing because we 
were like, I think I moved the 

755
00:37:46,500 --> 00:37:49,100
bridge, you got any version of 
that was when I think Nate fell 

756
00:37:49,100 --> 00:37:55,900
and he's like, oh, hey, there's 
elevators and just worked one 

757
00:37:55,900 --> 00:37:57,100
time. 
I was gonna say yeah. 

758
00:37:57,100 --> 00:37:59,800
Apparently that worked. 
I was already like I had already

759
00:37:59,800 --> 00:38:02,800
fucked off and I was ahead but I
remember you guys being like a 

760
00:38:02,808 --> 00:38:05,200
fucking Rocket Jump to how it 
worked. 

761
00:38:07,800 --> 00:38:10,800
Oh, man, but it didn't work most
of the time because I get too 

762
00:38:10,800 --> 00:38:13,000
excited. 
Overcorrect to one side or the 

763
00:38:13,000 --> 00:38:15,500
other. 
I mean, I personally don't know 

764
00:38:15,500 --> 00:38:17,700
how much we can really dive into
Quake. 

765
00:38:17,700 --> 00:38:20,700
It's like it's fucking awesome. 
It's hard-hitting. 

766
00:38:20,700 --> 00:38:23,800
It's a good shooter. 
Is there any specifics about it?

767
00:38:23,800 --> 00:38:25,900
Like that? 
Either of you have, because I 

768
00:38:25,908 --> 00:38:29,700
don't really have any specifics.
I just have one question for 

769
00:38:29,700 --> 00:38:30,500
you. 
Fellas. 

770
00:38:30,700 --> 00:38:31,600
Yeah, please. 
Okay. 

771
00:38:31,600 --> 00:38:34,800
I'm going to send this picture 
in our Discord chat. 

772
00:38:36,600 --> 00:38:41,600
Does this monster have fur? 
Or is this just skin? 

773
00:38:41,900 --> 00:38:44,000
This is the Sham Blur. 
By the way, for everybody at 

774
00:38:44,000 --> 00:38:49,000
home. 
It looks like it's just skin. 

775
00:38:49,800 --> 00:38:51,900
That is the correct answer. 
I've been Yin. 

776
00:38:52,400 --> 00:38:55,300
I've personally always parsed. 
It is really clammy skin. 

777
00:38:55,300 --> 00:38:57,900
This kind of the texture of 
uncooked Supermarket chicken 

778
00:38:57,900 --> 00:39:00,600
out, but there's apparently an 
ongoing debate on the internet, 

779
00:39:00,600 --> 00:39:03,700
whether it has white fur, kind 
of like a polar bear, or if it's

780
00:39:03,700 --> 00:39:07,600
just fleshy gross - The three of
us all agree. 

781
00:39:07,600 --> 00:39:10,600
It's just messy gross in this 
game is obviously for she grows 

782
00:39:10,600 --> 00:39:14,100
in this. 
It reminds me of in Final 

783
00:39:14,100 --> 00:39:16,500
Fantasy 8. 
That boss that you fight in the 

784
00:39:16,500 --> 00:39:20,300
Train. 
The oh God all the zombie 

785
00:39:20,300 --> 00:39:21,900
president Li president thing. 
Yeah. 

786
00:39:21,900 --> 00:39:23,600
It reminds me. 
It could be like the little 

787
00:39:23,600 --> 00:39:26,200
brother to that thing, the 
corporate world or whatever. 

788
00:39:26,200 --> 00:39:28,100
It was. 
This guy. 

789
00:39:28,100 --> 00:39:31,900
I mean, the behind-the-scenes to
is that this guy was pulled from

790
00:39:31,900 --> 00:39:34,500
Sandy Peterson, who was one of 
the designers on the Call of 

791
00:39:34,500 --> 00:39:37,900
Cthulhu RPG. 
And basically just Nick to Call 

792
00:39:37,900 --> 00:39:40,600
of Cthulhu monster for this game
ice. 

793
00:39:40,900 --> 00:39:42,700
Yeah, I love the chambray. 
I think it's a really good 

794
00:39:42,700 --> 00:39:45,200
monster design. 
Like as far as monsters in this 

795
00:39:45,200 --> 00:39:46,600
game, go. 
I really like the Sham blur in 

796
00:39:46,600 --> 00:39:49,100
the Fiend. 
The fiend is a really cool 

797
00:39:49,100 --> 00:39:51,000
monster. 
It's like, looks kind of like 

798
00:39:51,000 --> 00:39:53,700
the chandeleur, but it's all 
physical attacks and it's super 

799
00:39:53,700 --> 00:39:56,000
fast and playing Modern games. 
You know, what? 

800
00:39:56,000 --> 00:39:59,500
It kind of reminds me of 
movement was like, the imps in 

801
00:39:59,500 --> 00:40:02,700
Doom 2016. 
Yeah. 

802
00:40:03,100 --> 00:40:05,800
I was like, it's a really, 
really suitable replacement for 

803
00:40:05,800 --> 00:40:09,800
the Pinky demon from Doom 
because instead of being slow 

804
00:40:09,800 --> 00:40:12,200
and distracting. 
It's like right up in your it's 

805
00:40:12,200 --> 00:40:17,300
like it's like if the 2016 imp 
and the original lost soul and 

806
00:40:17,300 --> 00:40:20,300
the original demon, all had a 
horrible child hits hard. 

807
00:40:20,300 --> 00:40:23,100
It packs a punch. 
Yeah, it just starts 

808
00:40:23,100 --> 00:40:26,400
eviscerating, you with those 
little spiky, little claw 11, 

809
00:40:26,800 --> 00:40:30,400
claw arm and it has. 
Do you guys think that so say 

810
00:40:30,400 --> 00:40:34,500
this does well, you know, since 
this is come on August say they 

811
00:40:34,508 --> 00:40:36,000
like the more people start 
playing quake. 

812
00:40:36,000 --> 00:40:38,100
Again, things like that. 
Do you think that Quake will 

813
00:40:38,100 --> 00:40:41,800
ever get the reboot, like, Doom?
Did I think that's got to be a 

814
00:40:41,800 --> 00:40:43,700
possible option. 
But I think Quakers seen a 

815
00:40:43,700 --> 00:40:47,500
couple failed reboots already 
like Quake 4 passed without 

816
00:40:47,500 --> 00:40:50,100
anyone noticing it. 
Quake live was basically, they 

817
00:40:50,100 --> 00:40:53,400
brought Quake 3 into a browser 
free-to-play window and it 

818
00:40:53,400 --> 00:40:56,500
didn't end up getting shut down.
Quake Champions is kind of like 

819
00:40:56,500 --> 00:40:59,400
an attempt to rebuild something.
That's almost. 

820
00:40:59,600 --> 00:41:01,500
It's almost like modern 3 arena 
in it. 

821
00:41:01,700 --> 00:41:03,100
Yeah. 
It's like they took 3 Arena and 

822
00:41:03,100 --> 00:41:05,500
kind of tried to OverWatch it up
some and I don't think it really

823
00:41:05,500 --> 00:41:08,100
fit in. 
Our super well, yeah. 

824
00:41:08,100 --> 00:41:09,800
I remember on the epic game 
store. 

825
00:41:09,800 --> 00:41:13,600
You can go and look there was an
Unreal Tournament reboot as well

826
00:41:14,100 --> 00:41:16,900
that apparently was abandoned, 
but you can still play it, but 

827
00:41:16,900 --> 00:41:19,700
it's like it's no longer in 
development and I was like, God 

828
00:41:19,700 --> 00:41:23,000
damn it. 
It's almost like it's I think 

829
00:41:23,000 --> 00:41:26,200
Quake could or it could make a 
new Quake, but I think they need

830
00:41:26,200 --> 00:41:29,600
a consistent aesthetic and they 
need to decide whether it wants 

831
00:41:29,600 --> 00:41:33,100
to be Quake, 1 or Quake 2, or 
Quake 3, which are really 

832
00:41:33,100 --> 00:41:34,100
different games. 
Yeah. 

833
00:41:34,100 --> 00:41:37,500
I can definitely see that. 
And I just think That for 

834
00:41:37,500 --> 00:41:41,700
Nostalgia sake, it lost the 
Nostalgia, War to Doom pretty 

835
00:41:41,700 --> 00:41:44,100
hard. 
Yeah. 

836
00:41:44,100 --> 00:41:47,300
I mean, I'm and I mean there are
still other properties. 

837
00:41:47,300 --> 00:41:50,100
Like I feel like Duke Nukem is 
overall a larger property than 

838
00:41:50,100 --> 00:41:54,000
quake and I feel like if anyone 
wanted to build bring old FPS 

839
00:41:54,000 --> 00:41:56,500
back, that would be the first 
one that God dude. 

840
00:41:57,100 --> 00:42:00,800
I think Duke Nukem deserves it 
because of Duke Nukem Forever. 

841
00:42:00,900 --> 00:42:04,500
Like not that I the group of 
rubber just please in the well, 

842
00:42:04,500 --> 00:42:06,800
so goddamn bad. 
It's incredible. 

843
00:42:06,900 --> 00:42:10,600
I've heard that that games just 
mediocre and like, people say 

844
00:42:10,600 --> 00:42:13,300
that it's like, it's not a 
terrible shooter, but the fact 

845
00:42:13,300 --> 00:42:15,900
that it took so long and it's 
only as good as it is. 

846
00:42:16,200 --> 00:42:18,300
Is the reason people are like, 
what the fuck? 

847
00:42:19,400 --> 00:42:22,200
Let me, let me put it this way 
to Metalhead listeners out 

848
00:42:22,200 --> 00:42:24,600
there. 
Duke Nukem Forever was the st. 

849
00:42:24,600 --> 00:42:27,300
Anger that you can series, and 
if they come back and make a 

850
00:42:27,308 --> 00:42:30,000
Death, Magnetic will be pretty 
happy with that. 

851
00:42:30,400 --> 00:42:33,100
Fair enough. 
There are some songs on Saint 

852
00:42:33,100 --> 00:42:35,900
anger that I've liked now. 
I used to have this. 

853
00:42:36,000 --> 00:42:37,800
This, I don't know why I can't 
find them anymore. 

854
00:42:37,800 --> 00:42:39,300
I don't know where the fuck I 
found them. 

855
00:42:39,500 --> 00:42:42,400
I used to have these versions of
Saint anger where somebody went 

856
00:42:42,400 --> 00:42:47,700
in and re-recorded the drums and
replaced lars's, shitty snare, 

857
00:42:48,000 --> 00:42:51,100
and they recorded it with like 
and then they recorded some more

858
00:42:51,100 --> 00:42:54,200
guitar and stuff and made it 
sound more full and it was 

859
00:42:54,200 --> 00:42:57,700
fucking fantastic and I lost 
that on a phone ten years ago, 

860
00:42:57,800 --> 00:43:01,500
and I haven't heard him since 
but but you know, I gather you 

861
00:43:01,500 --> 00:43:03,600
see some of those remixes 
uploaded to YouTube where they 

862
00:43:03,600 --> 00:43:05,900
would like to try to cut them 
into a more closer. 

863
00:43:06,100 --> 00:43:08,600
Traditional song structure 
instead of at the Meandering 

864
00:43:08,600 --> 00:43:11,400
weirdness and I mean there are 
some good Hooks and moments on 

865
00:43:11,400 --> 00:43:14,100
their record. 
But if it's like, I don't think 

866
00:43:14,100 --> 00:43:16,700
that an 80-minute record should 
have about eight minutes of good

867
00:43:16,700 --> 00:43:17,400
stuff. 
No, no. 

868
00:43:17,400 --> 00:43:19,700
Yeah, no argument from me, no 
argument from me. 

869
00:43:21,200 --> 00:43:29,600
So if you were to give this game
a rating out of nail guns, how 

870
00:43:29,600 --> 00:43:32,500
many Thunder guns. 
Do you give it out of nail guns?

871
00:43:32,500 --> 00:43:35,300
I think I would give it. 
I got a solid nine. 

872
00:43:36,300 --> 00:43:38,000
So you give it 9 inches of me 
laughing. 

873
00:43:38,000 --> 00:43:40,500
What I was gonna say, baby. 
It's sad. 

874
00:43:40,900 --> 00:43:42,400
I'm gonna say something 
controversial. 

875
00:43:43,300 --> 00:43:46,700
I think it's more fun to play 
this version of Quake than it is

876
00:43:46,700 --> 00:43:49,800
to play, Doom to damn. 
I mean, we need to get doomed to

877
00:43:49,800 --> 00:43:51,700
cooperative and stuff working at
some point. 

878
00:43:51,700 --> 00:43:54,400
So we can really comment on that
because a lot of the fun we had 

879
00:43:54,400 --> 00:43:57,800
with this was definitely being 
able to play co-op, but I've 

880
00:43:57,800 --> 00:43:59,300
really felt strong. 
I'm going to give this a nine 

881
00:43:59,300 --> 00:44:02,600
and a half older rooms and the 
thing that set it above doing to

882
00:44:02,600 --> 00:44:05,300
for me was just the movement. 
The movement felt so much better

883
00:44:05,300 --> 00:44:07,900
to me in this game. 
I mean, I think that's totally 

884
00:44:07,900 --> 00:44:11,300
reasonable personally. 
I love Dooms movement. 

885
00:44:11,300 --> 00:44:14,000
But I agree that first person 
shooters like live and die based

886
00:44:14,000 --> 00:44:17,100
on how good the movement feels. 
And this is one of the 

887
00:44:17,100 --> 00:44:20,100
Alzheimer's and it set a lot of 
that up itself. 

888
00:44:20,800 --> 00:44:24,400
Well, so there you go really 
high score from all three of us.

889
00:44:24,400 --> 00:44:27,900
Yay, Quake. 
Yeah, equate you definitely play

890
00:44:27,900 --> 00:44:29,900
it for sure. 
If you never have or you know, 

891
00:44:29,900 --> 00:44:32,300
if you have before you haven't 
played in a while go back to it,

892
00:44:32,300 --> 00:44:33,800
but it tickle your butthole. 
It's great. 

893
00:44:34,500 --> 00:44:36,600
Now if we want to hear some 
controversial as we get too 

894
00:44:36,600 --> 00:44:39,000
quick to, I think I might make 
some people upset because I 

895
00:44:39,000 --> 00:44:43,600
really do not remember enjoying 
that on the same level as Quake 

896
00:44:43,600 --> 00:44:45,100
1 at all. 
And I felt like it lacked 

897
00:44:45,100 --> 00:44:49,100
personality and spirit will see 
when steamy decides we should 

898
00:44:49,100 --> 00:44:54,300
play it. 
So just try to make some Boomer 

899
00:44:54,300 --> 00:44:57,100
shooter heads mad. 
While I'm here before we get to 

900
00:44:57,100 --> 00:45:01,400
announcing the next short game 
and doing some, you know, round 

901
00:45:01,600 --> 00:45:03,000
the community rap. 
Wow. 

902
00:45:03,800 --> 00:45:05,500
Wow. 
Sorry Pete, if you're listening,

903
00:45:05,500 --> 00:45:07,500
I used to listen. 
Final Fantasy 14 thing and they 

904
00:45:07,508 --> 00:45:11,300
called their house, cleaning the
community round up and I 

905
00:45:11,300 --> 00:45:13,500
vouchers rip that off to not 
even thinking about it. 

906
00:45:14,800 --> 00:45:17,400
I have a list. 
I have a list gentlemen. 

907
00:45:17,400 --> 00:45:21,200
In this is old FPS games that 
are better than you remember. 

908
00:45:21,500 --> 00:45:24,900
Ranked according to Metacritic. 
Now, we're not going to go into 

909
00:45:24,900 --> 00:45:26,500
details. 
We're just going to kind of talk

910
00:45:26,500 --> 00:45:29,200
about them based on what they 
are. 

911
00:45:29,400 --> 00:45:31,600
There. 
Are they in a specific order? 

912
00:45:31,900 --> 00:45:33,700
Yes. 
I'll give you the number, the 

913
00:45:33,700 --> 00:45:35,900
name and then the rating the 
user rating on. 

914
00:45:36,100 --> 00:45:39,400
Metacritic welcome started using
radium to credit card. 

915
00:45:39,400 --> 00:45:43,900
An interesting number 16 heretic
Shadow the serpent Riders. 

916
00:45:43,900 --> 00:45:45,000
Yes. 
Yes. 

917
00:45:45,000 --> 00:45:46,900
Okay. 
Shadow the serpent Riders is the

918
00:45:46,900 --> 00:45:49,000
equivalent of ultimate Doom. 
That's the expansion of has 

919
00:45:49,000 --> 00:45:53,500
episodes four and five 98.3 
overall user score. 

920
00:45:53,900 --> 00:45:56,300
So that's pretty fucking good. 
That honestly seems like a 

921
00:45:56,300 --> 00:45:59,100
really good score for that game 
because I feel like when it came

922
00:45:59,100 --> 00:46:02,000
out, it got a lot of flack for 
not for being too much, like 

923
00:46:02,000 --> 00:46:03,200
doom, and not being too 
different. 

924
00:46:03,200 --> 00:46:05,800
I think I'm in trouble 
remembering which one was hair. 

925
00:46:06,100 --> 00:46:08,200
Again, which one was hexen 
hurts? 

926
00:46:08,200 --> 00:46:10,600
It was the one that started you 
off on a dok level and it was 

927
00:46:10,600 --> 00:46:12,700
much more straightforward. 
They like Doom heretic. 

928
00:46:12,700 --> 00:46:14,300
Had a lot more puzzle finding 
its witch-hunting. 

929
00:46:14,300 --> 00:46:16,600
Okay. 
It's like hexanol. 

930
00:46:16,600 --> 00:46:18,200
So was the one that let you 
start off when picking a 

931
00:46:18,200 --> 00:46:20,300
character class here. 
I take just jump, you right in 

932
00:46:20,300 --> 00:46:22,400
with that little raw, but the 
jewel in the end it starts 

933
00:46:22,400 --> 00:46:23,800
shooting at the Flying. 
It's okay. 

934
00:46:23,800 --> 00:46:27,000
Got you, you've probably played 
heretic and naasson. 

935
00:46:28,600 --> 00:46:31,200
I don't have any experience with
it, but I know it's on the list.

936
00:46:31,300 --> 00:46:33,400
So I look forward to checking 
that out at some point. 

937
00:46:33,700 --> 00:46:38,100
Number number, 15, with an 85. 
Five user Score, Tom Clancy's, 

938
00:46:38,100 --> 00:46:40,500
Rainbow Six, the first one. 
Okay. 

939
00:46:40,600 --> 00:46:42,200
Yeah. 
Yeah. 

940
00:46:42,200 --> 00:46:44,700
It's an important is, I mean, 
it's a game that did something 

941
00:46:44,700 --> 00:46:46,000
different. 
Yeah. 

942
00:46:46,000 --> 00:46:48,700
It was one of the the first 
tactical first-person shooters 

943
00:46:48,700 --> 00:46:54,600
in like the 3D SEO realm and and
one again, the price realism in 

944
00:46:54,600 --> 00:46:57,300
a way that wasn't really stupid.
Whereas, a lot of games that try

945
00:46:57,300 --> 00:46:59,400
to be realistic just becoming 
annoying. 

946
00:46:59,400 --> 00:47:02,000
Yeah. 
Number 14, a game that is on the

947
00:47:02,008 --> 00:47:03,700
list. 
I played it in my childhood and 

948
00:47:03,700 --> 00:47:05,700
I'm really looking forward to 
when it comes up with a user 

949
00:47:05,700 --> 00:47:08,500
score. 
Of 88 return to Castle 

950
00:47:08,500 --> 00:47:10,100
Wolfenstein. 
Nice. 

951
00:47:10,700 --> 00:47:12,100
All right. 
Yeah, I didn't serious about 

952
00:47:12,100 --> 00:47:15,900
those Breeden Wolfenstein games.
I don't know that I ever played 

953
00:47:15,900 --> 00:47:18,000
them. 
So it's one that I'm definitely 

954
00:47:18,000 --> 00:47:22,000
interested in seeing what it's 
like I've heard that it's an 

955
00:47:22,000 --> 00:47:24,200
up-and-down series to. 
So I'm looking forward to that. 

956
00:47:24,200 --> 00:47:26,400
There's apparently a lot of lore
and story and stuff too. 

957
00:47:26,400 --> 00:47:30,100
So looking forward to seeing 
what BJ gets old the return to 

958
00:47:30,100 --> 00:47:31,700
Castle Wolfenstein. 
I think I played return to 

959
00:47:31,707 --> 00:47:38,100
Castle Wolfenstein on PS2, might
be PS3, this one of my guys, as 

960
00:47:38,100 --> 00:47:41,100
one of the 25, it was. 
Yeah, they rebooted they with 

961
00:47:41,100 --> 00:47:43,300
that and then they rebooted it 
again. 

962
00:47:45,000 --> 00:47:48,400
That was like, the new blood was
like a reboot where it's, an 

963
00:47:48,400 --> 00:47:51,000
alternate timeline where the 
Nazis actually won the world war

964
00:47:51,000 --> 00:47:53,600
and now you're like a holdout. 
So yeah. 

965
00:47:53,600 --> 00:47:57,300
Those are the newer newer ones. 
I said, there are four 

966
00:47:57,300 --> 00:47:59,300
Wolfenstein version has been 
pretty much. 

967
00:47:59,300 --> 00:48:02,000
Yeah. 
There's that Apple games and 

968
00:48:02,000 --> 00:48:04,700
then there's wolf3d and Spear of
Destiny and then there's return 

969
00:48:04,700 --> 00:48:07,400
to Castle Wolfenstein an end. 
The latest the lot of 

970
00:48:07,400 --> 00:48:08,800
Wolfenstein. 
Good God. 

971
00:48:09,300 --> 00:48:11,800
V Fringe Dean. 
Thank you. 

972
00:48:12,100 --> 00:48:18,400
So she called Wolfenstein 5D. 
Now number number 13 with ass 

973
00:48:18,400 --> 00:48:24,300
user score of 88 fear. 
First encounter assault Recon. 

974
00:48:25,200 --> 00:48:27,000
I never remember what that 
stands for. 

975
00:48:27,000 --> 00:48:28,200
The. 
I think I'm familiar with that 

976
00:48:28,200 --> 00:48:31,500
Series. 
So it's like a horror 

977
00:48:31,500 --> 00:48:35,800
first-person shooter again. 
The same vein as like Doom or 

978
00:48:37,400 --> 00:48:41,500
Thinks like a little slower pace
and scarier, but not it not a 

979
00:48:41,500 --> 00:48:43,200
slow pace. 
It's Kerry is doing three. 

980
00:48:43,200 --> 00:48:45,100
I think it's going to be a nice 
and I'll give you a little 

981
00:48:45,100 --> 00:48:47,200
excerpt right here. 
Just says as the protagonist you

982
00:48:47,200 --> 00:48:49,500
uncover the secrets of an 
uncanny little girl. 

983
00:48:50,300 --> 00:48:56,700
So yeah interact children are 
already scary number 12 with a 

984
00:48:56,700 --> 00:49:00,000
user rating of 89 and this is 
also on our list and this is 

985
00:49:00,000 --> 00:49:00,600
another one. 
That's good. 

986
00:49:00,600 --> 00:49:03,600
Co-op is going to be a fucking 
blast on gentleman Left 4 Dead 

987
00:49:03,600 --> 00:49:04,700
2. 
Nice. 

988
00:49:05,300 --> 00:49:08,500
Oh, I've actually never played 
that, I'm actually looking 

989
00:49:08,500 --> 00:49:11,800
forward to it. 
I think you'll really like 

990
00:49:11,800 --> 00:49:14,400
playing that game. 
Like even if you don't even if 

991
00:49:14,400 --> 00:49:16,000
you feel like you're doing 
terrible at it, I think you'll 

992
00:49:16,000 --> 00:49:18,100
regret it designate to carry the
gnome. 

993
00:49:19,000 --> 00:49:21,900
Also the man who ever is good at
the game size usually achieve 

994
00:49:21,900 --> 00:49:24,900
meant Nate for. 
There's like a gnome garden 

995
00:49:24,900 --> 00:49:27,200
gnome that you find and if you 
carry that thing with you 

996
00:49:27,200 --> 00:49:29,700
through the entire game, there's
like an achievement for in the 

997
00:49:29,700 --> 00:49:32,500
end where you've carried The 
Gnome with you nice. 

998
00:49:33,100 --> 00:49:36,200
I think it's like take so yeah, 
you can't shoot if you're Adding

999
00:49:36,200 --> 00:49:39,100
that you cannot shoot. 
So I can people have to defend 

1000
00:49:39,100 --> 00:49:41,900
you or you have to like set it 
down shoot and pick it back up. 

1001
00:49:41,900 --> 00:49:44,600
Keep running nuts. 
Like me likes being. 

1002
00:49:44,600 --> 00:49:48,200
Boyd's did run to get the Dome 
out and the easiest difficulty 

1003
00:49:49,500 --> 00:49:52,800
really. 
Number 11, with us, user score 

1004
00:49:52,800 --> 00:49:58,000
of 8.9, Quake 2. 
I knew that was going to 

1005
00:49:58,008 --> 00:50:00,200
actually be up there. 
I mean, like I said, I think 

1006
00:50:00,200 --> 00:50:01,900
this is I think my opinion, 
that's controversial. 

1007
00:50:01,900 --> 00:50:04,000
I think I'm one of the people 
that didn't like it as much as 

1008
00:50:04,000 --> 00:50:06,500
it is technologically. 
It's Interesting. 

1009
00:50:06,500 --> 00:50:10,300
I just wasn't as Blown Away 
about the setting of it and I 

1010
00:50:10,900 --> 00:50:12,800
don't know, it just it wasn't 
the same to me. 

1011
00:50:13,300 --> 00:50:14,800
I have to read this little 
excerpt. 

1012
00:50:14,800 --> 00:50:16,500
I probably won't really know. 
I'm not going to go into them 

1013
00:50:16,500 --> 00:50:18,800
from all of them. 
But this is Quake 2 was 

1014
00:50:18,800 --> 00:50:21,400
merciless bloody and inventive. 
In both level design and 

1015
00:50:21,400 --> 00:50:24,300
approach is fast-paced gameplay,
was easy to pick up and enjoy 

1016
00:50:24,300 --> 00:50:28,500
right out of the box. 
In fact, Quake 2 is so iconic 

1017
00:50:28,500 --> 00:50:32,500
that recently, it received a 
ray-tracing upgrade to core 

1018
00:50:32,500 --> 00:50:35,100
engines. 
Graphics for NVIDIA r-tx users 

1019
00:50:35,100 --> 00:50:38,500
to send. 
I would like to, I would like to

1020
00:50:38,500 --> 00:50:40,200
at least see some video of that,
to be honest. 

1021
00:50:40,200 --> 00:50:42,100
I think I mean that was a hell 
of a time. 

1022
00:50:42,100 --> 00:50:43,800
I engine it. 
Feel like my computer could 

1023
00:50:43,800 --> 00:50:47,400
handle Ray tracing for Quake 2. 
Like I know Ray tracing on 

1024
00:50:47,400 --> 00:50:49,200
cyberpunk. 
Makes it wanted absolutely shit 

1025
00:50:49,200 --> 00:50:51,500
itself. 
But like I feel like it could 

1026
00:50:51,500 --> 00:50:53,700
handle quick to ray-tracing 
shot. 

1027
00:50:53,900 --> 00:50:55,100
But check that out. 
Yeah. 

1028
00:50:55,100 --> 00:50:57,500
Well say shit like that and then
we install too many shaders at 

1029
00:50:57,500 --> 00:50:59,600
our Minecraft doesn't work. 
And that's a game that looks 

1030
00:50:59,600 --> 00:51:03,000
like it came out in 1990 s 
that's fair Skyrim. 

1031
00:51:03,000 --> 00:51:05,900
Argument Skyrim with an ENB, but
I try to run it with an emba. 

1032
00:51:06,000 --> 00:51:11,800
Andre shade 20 frames a second. 
So, all right. 

1033
00:51:11,800 --> 00:51:14,700
Number 10, with a score of 89 is
Duke Nukem 3D. 

1034
00:51:15,100 --> 00:51:16,300
Okay. 
Okay. 

1035
00:51:16,600 --> 00:51:18,400
That is that. 
That is Arnold, I believe. 

1036
00:51:18,400 --> 00:51:21,000
So, I believe. 
So, if I don't own it, I'm going

1037
00:51:21,000 --> 00:51:24,300
to be like, Atomic addition. 
I have memories of that game. 

1038
00:51:24,300 --> 00:51:28,700
Like my Dad's friend Kevin fits,
like, had this catalog of VHS 

1039
00:51:28,700 --> 00:51:32,200
movies and he had a catalog of 
all his computer games and I 

1040
00:51:32,200 --> 00:51:35,300
remember playing Duke Nukem 3D. 
And man. 

1041
00:51:35,300 --> 00:51:36,800
I was good time. 
I'm they'd all be in the room 

1042
00:51:36,800 --> 00:51:39,000
playing music, so I could hear 
them all playing guitar and I'm 

1043
00:51:39,000 --> 00:51:42,000
sitting there playing Duke Nukem
or watching Starship Troopers 

1044
00:51:42,000 --> 00:51:43,200
like this. 
Good shit. 

1045
00:51:43,200 --> 00:51:45,600
That's fun. 
I feel like having a big crate 

1046
00:51:45,600 --> 00:51:48,500
of VHS movies, as a prerequisite
for to join Duke Nukem. 

1047
00:51:48,500 --> 00:51:50,900
It is definitely for that. 
Yeah, for sure. 

1048
00:51:51,200 --> 00:51:55,900
I mean, that in a very positive 
number 9, with a score of 90, 

1049
00:51:56,200 --> 00:52:00,200
the first Deus Ex. 
Ok, so Deus. 

1050
00:52:00,200 --> 00:52:02,400
Ex when we talked earlier about 
Half-Life having multiple 

1051
00:52:02,400 --> 00:52:05,300
Solutions, if that's all Deus Ex
plus it was completely 

1052
00:52:05,300 --> 00:52:07,800
immersive. 
Like anything you do, you can do

1053
00:52:07,800 --> 00:52:09,400
100. 
I believe you can go through the

1054
00:52:09,400 --> 00:52:11,800
entire Deus Ex game without 
killing anybody if you wanted 

1055
00:52:11,800 --> 00:52:16,400
to, I wants to do that. 
I mean not like just in the 

1056
00:52:16,400 --> 00:52:19,000
pacifist Doom, run type way 
where it's not intended. 

1057
00:52:19,000 --> 00:52:21,800
Like literally you can take like
tranquilizers and non-lethal 

1058
00:52:21,800 --> 00:52:25,000
techniques and like completely 
play the game differently than 

1059
00:52:25,000 --> 00:52:28,200
many people. 
I would love to think that oh 

1060
00:52:28,200 --> 00:52:30,800
this debuted in 2000. 
Okay, so I don't know which one 

1061
00:52:30,800 --> 00:52:33,100
pulled from which But Metal 
Gear. 

1062
00:52:33,600 --> 00:52:35,500
Had a lot of Metal Gear. 
Solid had a lot of that to where

1063
00:52:35,500 --> 00:52:37,200
you could go. 
Go in and do the track runs and 

1064
00:52:37,200 --> 00:52:40,900
stuff. 
Anyways, number eight with a 

1065
00:52:40,900 --> 00:52:46,700
score of 91 Star Wars, Jedi, 
knight dark Forces, 20, Jedi 

1066
00:52:46,700 --> 00:52:50,000
Knight, man. 
I don't even think it's that 

1067
00:52:50,000 --> 00:52:52,200
runs on computers right now 
though, because that's a weird 

1068
00:52:52,200 --> 00:52:53,700
engine. 
That hasn't got a proper Source 

1069
00:52:53,700 --> 00:52:55,000
Port. 
Yeah. 

1070
00:52:55,000 --> 00:52:57,400
I think I've got the first dark 
Forces, but I don't believe I've

1071
00:52:57,400 --> 00:52:59,900
got the second one. 
Does that go Jed on Iran on a 

1072
00:52:59,900 --> 00:53:03,000
completely different engine. 
It was like, it was more like a 

1073
00:53:03,000 --> 00:53:05,600
compete with Quake type Engine 
with real 3D, whereas dark 

1074
00:53:05,600 --> 00:53:07,500
Forces. 
One was like straight-up Doom 

1075
00:53:07,500 --> 00:53:09,500
engine equivalent. 
I got you. 

1076
00:53:09,900 --> 00:53:11,500
The screenshot. 
I'm looking at looks cool. 

1077
00:53:11,500 --> 00:53:14,000
The enemy like pay this pig, 
dude with a giant axe. 

1078
00:53:15,300 --> 00:53:17,700
Yeah, but I love the dark. 
The dark Forces enemies. 

1079
00:53:17,700 --> 00:53:19,900
They can those kids had some 
good like to kill dragons. 

1080
00:53:19,900 --> 00:53:21,400
And the first game they were 
really neat-looking. 

1081
00:53:22,900 --> 00:53:28,100
Number seven was ask user score 
of 90 to Unreal Tournament. 

1082
00:53:28,400 --> 00:53:29,100
Yeah. 
There you go. 

1083
00:53:29,100 --> 00:53:33,400
Don't ya. 
That I feel like so like three 

1084
00:53:33,400 --> 00:53:35,300
Arena another. 
Think about it. 

1085
00:53:35,500 --> 00:53:37,000
What quick? 
III Arena wanted to be was 

1086
00:53:37,000 --> 00:53:39,700
Unreal Tournament and I'm not 
saying it didn't work, but it's 

1087
00:53:39,700 --> 00:53:42,400
definitely what he wanted. 
I've recently went back and 

1088
00:53:42,400 --> 00:53:47,000
played some Unreal Tournament, 3
black, which is the one that had

1089
00:53:47,000 --> 00:53:49,900
like, I think it had like a 
fleshed-out single player mode 

1090
00:53:49,900 --> 00:53:55,400
and stuff and Men it I enjoy it 
baby might be Nostalgia. 

1091
00:53:55,500 --> 00:53:58,000
But like the can you talk about 
the can you really like the 

1092
00:53:58,000 --> 00:54:00,400
controls and Quake and they're 
they're buttery smooth and 

1093
00:54:00,400 --> 00:54:04,000
Unreal Tournament as well. 
I feel like when we get Unreal 

1094
00:54:04,000 --> 00:54:05,700
Tournament by the three of us 
are just gonna have to go to 

1095
00:54:05,700 --> 00:54:07,700
that. 
One space level and play Capture

1096
00:54:07,700 --> 00:54:09,400
the Flag against all. 
Yeah. 

1097
00:54:09,400 --> 00:54:11,900
So my God, right? 
Yes, bitch. 

1098
00:54:13,300 --> 00:54:17,300
Number six, with a score of 90 
to the first medal of honor. 

1099
00:54:18,500 --> 00:54:21,100
Okay, I get that. 
The first medal of honor that I 

1100
00:54:21,100 --> 00:54:26,100
replayed was front line. 
I think on PS2 where like they 

1101
00:54:26,100 --> 00:54:28,400
drop you in on the beach in 
Normandy and you got to fight 

1102
00:54:28,400 --> 00:54:29,900
your way of Normandy was 
intense. 

1103
00:54:31,200 --> 00:54:33,000
I mean, Medal of Honor is 
definitely one of those games 

1104
00:54:33,000 --> 00:54:35,800
that its massive success. 
Ended up, pulling the genre - 

1105
00:54:35,900 --> 00:54:38,800
Direction, I do not enjoy but 
Gotta Give It credit for 

1106
00:54:38,800 --> 00:54:41,000
historical importance of the 
minimum and I've heard it's 

1107
00:54:41,000 --> 00:54:43,900
actually a good game on its own.
It's just I tend to blame it for

1108
00:54:43,900 --> 00:54:45,500
the Call of Duty as ation of the
game. 

1109
00:54:45,500 --> 00:54:47,900
Well, there might be somebody in
particular that you can blame 

1110
00:54:47,900 --> 00:54:49,800
for that. 
You may be surprised to learn 

1111
00:54:50,100 --> 00:54:53,200
that medal of honors plot was 
created by film director and 

1112
00:54:53,200 --> 00:54:57,600
producer Steven Spielberg. 
I don't find that surprising to 

1113
00:54:57,600 --> 00:55:01,900
be honest. 
It just gives them a weird list 

1114
00:55:01,900 --> 00:55:04,700
of video game credits because 
it's that and boom blocks for 

1115
00:55:04,700 --> 00:55:07,800
the Wii, which is a gamer. 
Just throw balls at statues like

1116
00:55:07,800 --> 00:55:10,100
Jenga blocks. 
All right, gentlemen, were in 

1117
00:55:10,100 --> 00:55:12,200
the top five right on the top. 
Five. 

1118
00:55:12,300 --> 00:55:14,200
Number five, the discipline, a 
good list. 

1119
00:55:14,200 --> 00:55:15,800
So far. 
I've been like all these games. 

1120
00:55:15,800 --> 00:55:17,900
I've had thoughts Lon. 
Oh, yeah, but I think you're 

1121
00:55:17,900 --> 00:55:21,400
gonna have some thoughts on 
these top five to one that we 

1122
00:55:21,400 --> 00:55:23,800
really don't have to touch too 
much on number five with a score

1123
00:55:23,800 --> 00:55:25,900
of 96 is Quake. 
Yep. 

1124
00:55:26,300 --> 00:55:28,500
Think I'm gonna get a whole 
episode dedicated that somewhere

1125
00:55:28,500 --> 00:55:33,800
in our cab somewhere. 
Make some notes number four with

1126
00:55:33,800 --> 00:55:38,900
a tied score at 96. 
It's Half-Life 2. 

1127
00:55:39,400 --> 00:55:43,900
Okay, expected that to be higher
than for not gonna lie, but then

1128
00:55:43,900 --> 00:55:46,800
we got number three. 
I do not agree with this one. 

1129
00:55:47,500 --> 00:55:51,000
So I'm going to insert one. 
Bob still going to read it. 

1130
00:55:51,000 --> 00:55:53,300
What it is. 
But like, fuck this game. 

1131
00:55:53,300 --> 00:55:56,600
I have an insert for it, right, 
but number three, tied, with a 

1132
00:55:56,607 --> 00:55:59,300
score of 96. 
It's GoldenEye 007. 

1133
00:56:00,500 --> 00:56:04,200
Okay, GoldenEye, 007 is a game. 
That's very of it. 

1134
00:56:04,200 --> 00:56:06,500
That's yeah. 
Yeah, it did not age. 

1135
00:56:06,800 --> 00:56:12,700
Well at all and but in its the 
problem is it's a, it's a 

1136
00:56:12,700 --> 00:56:15,000
console game. 
So like at the time we were 

1137
00:56:15,000 --> 00:56:17,400
willing to put up with that 
frame rate and that kind of 

1138
00:56:17,400 --> 00:56:20,600
control scheme if unless you use
one of the mob and there's a 

1139
00:56:20,600 --> 00:56:23,300
really cool modernized. 
Like I think it's a project 64 

1140
00:56:23,300 --> 00:56:26,700
hacked that lets you use rast 
and mouse capture, and it really

1141
00:56:26,700 --> 00:56:29,600
scales everything up to 1080P 
and 60 frames per second. 

1142
00:56:29,900 --> 00:56:33,200
And it's very playable, then but
then, holy shit is the campaign 

1143
00:56:33,200 --> 00:56:36,300
way too easy. 
You can actually control 

1144
00:56:36,300 --> 00:56:39,200
together as far as fighting the 
damn controls and that game. 

1145
00:56:39,500 --> 00:56:42,400
Yeah, I don't know, start 
something out there - you either

1146
00:56:42,400 --> 00:56:44,500
would. 
Have y'all ever play the 007 

1147
00:56:44,500 --> 00:56:50,200
remake on the, we know, it 
sucked so hard. 

1148
00:56:51,600 --> 00:56:55,100
My feelings towards like FPS is 
at the time. 

1149
00:56:55,100 --> 00:56:56,300
Not remember it being bad 
lyrics? 

1150
00:56:56,600 --> 00:56:58,900
I remember it being that was 
badly, received gigs. 

1151
00:56:58,900 --> 00:57:00,900
I did not enjoy it. 
At all, it's one of the few 

1152
00:57:00,900 --> 00:57:02,800
games that I bought from 
GameStop and then the next day 

1153
00:57:02,800 --> 00:57:04,300
they took it back and got my 
money. 

1154
00:57:05,500 --> 00:57:08,800
Oh man, brutal, you know, that's
when it's a bad game when you're

1155
00:57:08,800 --> 00:57:11,800
like now, fuck this. 
I'm going to cook ya because 

1156
00:57:11,800 --> 00:57:13,200
that young, dude. 
I was like, right out of 

1157
00:57:13,207 --> 00:57:14,900
college. 
I was like, kind of take this we

1158
00:57:14,900 --> 00:57:21,000
game back so I could be playing.
Knack fucking neck. 

1159
00:57:21,800 --> 00:57:24,400
Hey, I think Max has gotten 
sequels like that game was 

1160
00:57:24,400 --> 00:57:25,600
apparently. 
All right. 

1161
00:57:25,700 --> 00:57:27,500
I think it's like, neck to neck 
three. 

1162
00:57:28,000 --> 00:57:31,100
Could just throw it out. 
I didn't jump for listeners of a

1163
00:57:31,100 --> 00:57:32,500
certain YouTube personality. 
Okay. 

1164
00:57:32,800 --> 00:57:36,700
Okay. 
My number three personally shot.

1165
00:57:36,700 --> 00:57:40,100
I don't will be Counter-Strike 
condition zero. 

1166
00:57:40,300 --> 00:57:41,600
I don't even know what the score
is. 

1167
00:57:41,700 --> 00:57:44,100
I'm just, I would take that over
GoldenEye any day. 

1168
00:57:44,100 --> 00:57:46,200
That's just me. 
I don't know, counterstrikes. 

1169
00:57:46,200 --> 00:57:47,800
There are no kind of strikes on 
this list. 

1170
00:57:48,100 --> 00:57:51,400
That is actually really well. 
Okay, number two, with a score 

1171
00:57:51,400 --> 00:57:54,000
of 97. 
It's a little game called 

1172
00:57:54,000 --> 00:57:59,400
perfect dark hair and 64 years 
back to back on this list. 

1173
00:57:59,800 --> 00:58:01,900
Has to because it's strictly 
better than gold and ISO 

1174
00:58:01,900 --> 00:58:03,500
GoldenEye. 
Is that score that it should not

1175
00:58:03,500 --> 00:58:05,800
don't disagree with you but I'm 
just like wow, I can't leave the

1176
00:58:05,808 --> 00:58:07,900
put both of them on this list 
though. 

1177
00:58:08,200 --> 00:58:10,200
Oh, yeah, you you're saying you 
could have just had one. 

1178
00:58:10,200 --> 00:58:12,500
I think it's because they 
naively sorted by game critic 

1179
00:58:12,500 --> 00:58:15,300
score and stir Metacritic score 
instead of doing any 

1180
00:58:15,300 --> 00:58:17,700
editorializing on it. 
That's true. 

1181
00:58:18,000 --> 00:58:18,900
You guys wanna try to guess 
what? 

1182
00:58:18,900 --> 00:58:20,500
Number one is? 
Okay. 

1183
00:58:20,700 --> 00:58:22,300
What was the title of the list 
before we go? 

1184
00:58:22,300 --> 00:58:25,400
Any further? 
Let's scroll back up real quick.

1185
00:58:25,400 --> 00:58:28,300
The title of the list was, I was
like, old FPS games that are 

1186
00:58:28,300 --> 00:58:30,900
better than you remember. 
Them to better than. 

1187
00:58:30,900 --> 00:58:32,600
So. 
It can't, it can't be Doomer 

1188
00:58:32,600 --> 00:58:34,800
doomed to because those games 
are well remembered to be 

1189
00:58:34,800 --> 00:58:37,200
fantastic. 
I'll stick with them to do. 

1190
00:58:37,200 --> 00:58:39,600
You think is obvious? 
Probably the most probably a 

1191
00:58:39,607 --> 00:58:41,900
good guess. 
Let me see what we have instead 

1192
00:58:42,500 --> 00:58:47,100
Quake 3 hasn't shown up. 
Could be Unreal, Tournament 99, 

1193
00:58:47,100 --> 00:58:49,800
which great 2001. 
I think the original was 99. 

1194
00:58:51,200 --> 00:58:54,500
You want a hint? 
He's thinking hard listeners, 

1195
00:58:55,000 --> 00:58:58,800
very hard. 
Raising the table so hard. 

1196
00:59:04,900 --> 00:59:07,100
I'm gonna be upset. 
It's it hexans not going to be 

1197
00:59:07,107 --> 00:59:08,600
on the list. 
It's not fun x, and I'll give 

1198
00:59:08,600 --> 00:59:09,800
you that much. 
Not hexam. 

1199
00:59:10,400 --> 00:59:11,000
Is it? 
Okay? 

1200
00:59:11,100 --> 00:59:13,400
We haven't had a Call of Duty 
game have basic Call of Duty. 

1201
00:59:13,500 --> 00:59:15,000
Okay. 
So your guess is Call of Duty 

1202
00:59:15,300 --> 00:59:16,900
yesterday in August was doomed 
to. 

1203
00:59:17,000 --> 00:59:19,400
Yep. 
How old was the original Call of

1204
00:59:19,400 --> 00:59:21,500
Duty Modern Warfare? 
Because if that's more than 10 

1205
00:59:21,500 --> 00:59:22,500
years old and that's on the 
list. 

1206
00:59:22,500 --> 00:59:25,500
That's specifically the one I'm 
going to, I want to see modern 

1207
00:59:25,500 --> 00:59:28,100
workers at least 10 years old. 
So you modern works almost 

1208
00:59:28,300 --> 00:59:32,000
original called. 
Okay, so I'll give you a hint. 

1209
00:59:32,100 --> 00:59:34,100
You're both wrong. 
I'll give you one more hint, 

1210
00:59:34,200 --> 00:59:44,800
right? 
Okay, it's fucking Halo Combat 

1211
00:59:44,800 --> 00:59:48,100
Evolved with a 97. 
Okay, and I'm like, Halo. 

1212
00:59:48,100 --> 00:59:51,500
How is Halo on the list of his? 
We're better than remembered 

1213
00:59:51,500 --> 00:59:55,000
when Halo is better. 
Remember than Doom at this point

1214
00:59:55,000 --> 00:59:57,200
and doomed it, and make it on 
that list at all. 

1215
00:59:57,800 --> 01:00:02,500
I know, I'm actually just 
shocked that they rounded up a 

1216
01:00:02,508 --> 01:00:04,900
list with Console game. 
Yes, that's also true. 

1217
01:00:05,700 --> 01:00:10,000
I will say that Halo 1 is now 
available on Peaceful. 

1218
01:00:10,000 --> 01:00:12,000
All the Halo games are now 
available on PC. 

1219
01:00:12,000 --> 01:00:15,500
Yeah, because because of the 
Master Chief Collection, so you 

1220
01:00:15,500 --> 01:00:18,300
can apparently play the first 
Halo in 4k now. 

1221
01:00:18,300 --> 01:00:19,900
And all of that are they 
disasters? 

1222
01:00:19,900 --> 01:00:21,900
Because I remember there, being 
something wrong with the Master 

1223
01:00:21,900 --> 01:00:24,100
Chief collection. 
And what I want to say that they

1224
01:00:24,100 --> 01:00:25,500
fixed anything that was wrong 
with it. 

1225
01:00:25,500 --> 01:00:27,200
If I remember, right? 
I own it. 

1226
01:00:27,200 --> 01:00:29,200
I should install that shit and 
check it out. 

1227
01:00:30,900 --> 01:00:32,900
How many people can play co-op 
on that farm? 

1228
01:00:33,100 --> 01:00:35,000
Were being two-player local back
in the day. 

1229
01:00:35,000 --> 01:00:37,600
But if there's any way to do 
multi like three or four player 

1230
01:00:37,600 --> 01:00:40,000
co-op that might be interesting.
I want to say like maybe not the

1231
01:00:40,000 --> 01:00:43,600
original Halo but I know but 
they might have added in a two 

1232
01:00:43,600 --> 01:00:46,500
or three or three or four that 
or the cow. 

1233
01:00:46,500 --> 01:00:49,900
What was a Halo? 
Reach are Halo, OD ODST, like 

1234
01:00:49,900 --> 01:00:51,800
one of those games you played as
a squad. 

1235
01:00:52,500 --> 01:00:53,800
That's right. 
It might be more. 

1236
01:00:54,800 --> 01:00:57,200
I do know that like you could do
deathmatch and stuff, which is 

1237
01:00:57,200 --> 01:01:01,200
obviously more than but like, 
yeah, or we could go to death 

1238
01:01:01,200 --> 01:01:02,900
match and just all stand around 
blood. 

1239
01:01:03,000 --> 01:01:04,600
Guilt re-enacting, scenes from 
Red vs. 

1240
01:01:04,600 --> 01:01:06,900
Blue. 
I love dude. 

1241
01:01:07,000 --> 01:01:09,500
My favorite. 
I always just wanted to play 

1242
01:01:09,500 --> 01:01:12,700
Blood Gulch and do capture the 
flag and just let's just go man.

1243
01:01:12,800 --> 01:01:14,900
Warthog fight. 
Let's do it. 

1244
01:01:15,100 --> 01:01:17,200
Drive full full speed, hit each 
other. 

1245
01:01:19,200 --> 01:01:21,500
I think me and my friends tended
to have more fun just like 

1246
01:01:21,800 --> 01:01:24,400
attaching sticky bombs to the 
warthog and seeing how high we 

1247
01:01:24,400 --> 01:01:27,000
could physics them into the sky.
Then we did actually playing 

1248
01:01:27,000 --> 01:01:28,600
Deathmatch. 
There was this one particular 

1249
01:01:28,600 --> 01:01:30,500
spot up there. 
I'd always try to get up on this

1250
01:01:30,500 --> 01:01:32,200
rock where nobody could see 
where you're at. 

1251
01:01:32,200 --> 01:01:35,200
And if you had to say, Breville 
Buddy, woza free points for you.

1252
01:01:35,200 --> 01:01:37,000
Just Camp up there and take them
out. 

1253
01:01:38,200 --> 01:01:40,000
I would always sleep that area 
with a pistol. 

1254
01:01:40,000 --> 01:01:42,600
I was ready for y'all. 
I knew about you, tell you about

1255
01:01:42,600 --> 01:01:44,500
that life. 
Oh, yeah. 

1256
01:01:45,400 --> 01:01:47,200
This is the pistol was such a 
come to you go. 

1257
01:01:47,200 --> 01:01:48,900
Okay. 
I have some I have some positive

1258
01:01:48,900 --> 01:01:52,900
memories of Halo after all. 
Okay, you actually unlocking the

1259
01:01:52,900 --> 01:01:54,800
Halo feelings. 
Okay, fair enough. 

1260
01:01:55,200 --> 01:01:57,800
All right. 
Well, I think I know that's 

1261
01:01:57,800 --> 01:01:59,700
that's the list. 
So if you guys don't have 

1262
01:01:59,700 --> 01:02:01,800
anything else that I think we 
should get into some house 

1263
01:02:01,800 --> 01:02:04,500
cleaning. 
Which all righty. 

1264
01:02:04,500 --> 01:02:09,100
You say sup your house cleaning?
Is that the proper term 

1265
01:02:09,100 --> 01:02:11,600
housekeeping? 
I think it is housekeeping but 

1266
01:02:11,600 --> 01:02:14,600
like housecleaning just is just 
the way I've always said it. 

1267
01:02:14,600 --> 01:02:15,300
Okay. 
I like it. 

1268
01:02:15,300 --> 01:02:17,400
I'm done to it. 
That is what it throw it after. 

1269
01:02:17,600 --> 01:02:20,000
He's just tied it. 
He's like a little mouse in the 

1270
01:02:20,008 --> 01:02:21,800
front of his house, sleeping off
the front. 

1271
01:02:21,800 --> 01:02:24,500
Porch, with exactly this house, 
please housecleaning. 

1272
01:02:24,500 --> 01:02:29,000
I'm that instead of like Peter, 
like housekeeping, housekeeping.

1273
01:02:32,300 --> 01:02:33,700
You want me joy. 
I watch. 

1274
01:02:34,100 --> 01:02:36,000
No I cleaned. 
Okay, I cleaned got those. 

1275
01:02:36,000 --> 01:02:38,000
I watch that clip. 
The other day popped up on 

1276
01:02:38,100 --> 01:02:39,200
Tick-Tock. 
It's funny. 

1277
01:02:40,400 --> 01:02:46,800
But yeah, so the the house 
cleaning is the if you'd like to

1278
01:02:46,800 --> 01:02:49,500
join the Discord come over and 
vote on the new games stuff. 

1279
01:02:49,500 --> 01:02:53,700
Which by the way, the the next. 
Yeah, that's the big short pole.

1280
01:02:54,000 --> 01:02:56,000
I mean I get to make a new one 
tonight because the game that 

1281
01:02:56,000 --> 01:03:00,000
one, wow, my mind blank in the 
name real quick midnight, 

1282
01:03:00,000 --> 01:03:04,300
mysteries for haunted Houdini. 
Somehow that beat out King of 

1283
01:03:04,300 --> 01:03:07,800
Fighters. 
I don't know how. 

1284
01:03:07,800 --> 01:03:09,000
But yeah. 
So that's going to be 

1285
01:03:09,008 --> 01:03:11,000
interesting. 
It's like a hidden object 

1286
01:03:11,000 --> 01:03:14,900
point-and-click mystery game 
thing could be fun. 

1287
01:03:15,100 --> 01:03:19,200
Hopefully, we'll see. 
So that's two weeks from now. 

1288
01:03:19,200 --> 01:03:21,300
And then next week. 
Next week is grim, Don. 

1289
01:03:22,400 --> 01:03:26,000
I'm Don be if you want to join 
the Discord and come over and 

1290
01:03:26,000 --> 01:03:29,500
vote on those or just join in 
our general Shenanigans of 

1291
01:03:29,500 --> 01:03:35,000
chatting, about games or anime 
or You would like it is a bit.ly

1292
01:03:35,000 --> 01:03:39,200
slash tsp Discord. 
That is all capital letters. 

1293
01:03:41,000 --> 01:03:45,200
If you want to join the patreon,
which shout-out to our wonderful

1294
01:03:45,200 --> 01:03:48,900
patreons with a special 
shout-out to Nate's, cogsworth, 

1295
01:03:48,900 --> 01:03:52,400
7th of juniper Jeff, the 
original Expendable Jiffy Lube 

1296
01:03:52,400 --> 01:03:55,100
and a researcher Adam. 
Shout out to his podcast Revival

1297
01:03:55,100 --> 01:03:58,400
and Extinction, shoutouts 
getting thank you for making us 

1298
01:03:58,600 --> 01:04:02,300
very much and they get a shout 
out by donating $10 or more. 

1299
01:04:02,400 --> 01:04:04,700
Month, we appreciate you guys 
very much. 

1300
01:04:04,800 --> 01:04:08,300
But if you want to just 
subscribe for just a dollar you 

1301
01:04:08,300 --> 01:04:12,100
can and you will get your 
episodes early and you get to 

1302
01:04:12,100 --> 01:04:15,600
hear our random little bullshit 
that we talked about before we 

1303
01:04:15,700 --> 01:04:19,800
start the episode. 
And that would be at patreon.com

1304
01:04:19,800 --> 01:04:22,600
slash the steam, machine podcast
it. 

1305
01:04:22,600 --> 01:04:25,800
If you want a dope-ass shirt, 
you want to dope shirt with our 

1306
01:04:25,800 --> 01:04:29,400
logo on it, hop over 2T. 
S MP Productions Dot 

1307
01:04:29,400 --> 01:04:34,100
threadless.com and I already 
With my music earlier, so I 

1308
01:04:34,100 --> 01:04:37,800
don't want to do that too much, 
but new album moved past the 

1309
01:04:37,800 --> 01:04:39,200
somewhere. 
Now, the nightmare not 

1310
01:04:39,200 --> 01:04:45,400
bandcamp.com, go check it out. 
Nate hit us with your your 

1311
01:04:45,400 --> 01:04:46,400
plugs. 
My good sir. 

1312
01:04:46,800 --> 01:04:48,700
Yep. 
You can find me on Twitch 

1313
01:04:48,700 --> 01:04:53,000
Twitter and Tick-Tock at Turtle 
bearman where I do. 

1314
01:04:53,000 --> 01:04:57,300
My retro games have a blast 
doing it this week. 

1315
01:04:57,300 --> 01:05:01,700
I'll be playing some Donkey Kong
Country 2 Diddy's Conquest. 

1316
01:05:01,900 --> 01:05:04,800
So if You want to catch that 
come hang out with me on Friday,

1317
01:05:04,800 --> 01:05:08,200
will be having a good old time. 
Fun fact. 

1318
01:05:08,200 --> 01:05:11,700
I have always called that game 
Diddy Kong's Quest but it's 

1319
01:05:11,700 --> 01:05:14,000
Diddy's Conquest, right? 
Yeah. 

1320
01:05:14,500 --> 01:05:15,600
There's a pun. 
Yeah. 

1321
01:05:15,600 --> 01:05:18,600
See, I never even, I never even 
thought about the pun until like

1322
01:05:18,600 --> 01:05:20,600
I heard somebody enunciated on 
YouTube one time. 

1323
01:05:20,600 --> 01:05:26,500
I went and Willie. 
Is there anything that you would

1324
01:05:26,500 --> 01:05:28,700
like to plug my good sir? 
I mean, I haven't been on 

1325
01:05:28,700 --> 01:05:30,400
Twitch. 
I've been doing a lot of 

1326
01:05:30,400 --> 01:05:32,800
extracurricular stuff lately 
because I've been a little Bombo

1327
01:05:32,800 --> 01:05:35,900
a lot of things but I don't know
why I said things like all of a 

1328
01:05:35,900 --> 01:05:37,900
sudden got real subtle. 
Thanks. 

1329
01:05:38,000 --> 01:05:40,300
Y'all ain't no thang but a 
chicken wing. 

1330
01:05:41,300 --> 01:05:43,200
Don't make me hungry. 
I just ate too much Taco Bell 

1331
01:05:44,400 --> 01:05:47,300
anyway, but I was thinking of 
doing some streaming. 

1332
01:05:48,200 --> 01:05:51,600
I've did a like a private on 
stop Discord stream for a few 

1333
01:05:51,600 --> 01:05:54,100
people while back up for some 
Pico eight games, which is like 

1334
01:05:54,100 --> 01:05:57,300
a fantasy micro console that 
I've been interested in making 

1335
01:05:57,300 --> 01:06:00,700
games were recently. 
It's kind of like a new system 

1336
01:06:00,800 --> 01:06:02,900
or newer system like from to 
2015. 

1337
01:06:02,900 --> 01:06:05,600
It's kind of like, an old 
Commodore 64 or apple to 

1338
01:06:05,600 --> 01:06:07,700
computer or TRS-80 that kind of 
thing. 

1339
01:06:08,000 --> 01:06:10,300
And they also have very high 
limitation or very low 

1340
01:06:10,300 --> 01:06:12,700
limitations that keeps you 
simple and what you do. 

1341
01:06:12,700 --> 01:06:14,600
But people have done some 
amazing stuff with things. 

1342
01:06:14,600 --> 01:06:17,500
I want to do some shows, like, 
just spot, like a cool games, 

1343
01:06:17,500 --> 01:06:20,800
people like the original Celeste
game was made on it. 

1344
01:06:20,800 --> 01:06:23,700
Oh that got developed out into 
the, you know that cool, you 

1345
01:06:23,700 --> 01:06:25,800
know, the 2018 version that 
everyone actually knows and then

1346
01:06:25,800 --> 01:06:28,500
the original was put inside of 
it as a bonus feature. 

1347
01:06:28,500 --> 01:06:32,200
Of course, I like it just it's a
very cute console, not of the 

1348
01:06:32,400 --> 01:06:35,800
Just seem to have a lot of fun. 
Enjoy in the and just want to 

1349
01:06:35,800 --> 01:06:39,400
ensure that people's is that the
system that Cave Story 

1350
01:06:39,500 --> 01:06:41,700
originated on by chance? 
Because I know cave stories. 

1351
01:06:41,700 --> 01:06:43,900
Like, one of the one of those 
games that has been ported. 

1352
01:06:44,000 --> 01:06:46,900
Like, all the Retro systems. 
I think Cave Story was 

1353
01:06:46,900 --> 01:06:49,600
originally made for PC and it's 
just designed to look like an 

1354
01:06:49,600 --> 01:06:52,500
old oak, a game, but it does 
have that feeling of like an MSX

1355
01:06:52,500 --> 01:06:54,100
or some more old type of game. 
Okay. 

1356
01:06:54,100 --> 01:06:56,100
Yeah. 
It's a good example. 

1357
01:06:56,100 --> 01:06:59,000
For the genre though. 
It's like very retro to all my 

1358
01:06:59,000 --> 01:07:01,700
on my 3DS. 
There's like a core to just run 

1359
01:07:01,700 --> 01:07:04,300
Cave Story. 
Three like that's all it does is

1360
01:07:04,300 --> 01:07:05,300
Run games. 
Don't worry. 

1361
01:07:05,300 --> 01:07:07,300
It's this interesting that, 
okay. 

1362
01:07:07,400 --> 01:07:10,000
Yeah. 
Physical Cave Story Hardware 

1363
01:07:10,000 --> 01:07:12,300
that you put in there. 
Just just, just to placate just 

1364
01:07:12,300 --> 01:07:13,700
to get curly brace, some 
friends. 

1365
01:07:15,800 --> 01:07:17,700
Yeah. 
Am I forgetting anything? 

1366
01:07:18,300 --> 01:07:21,500
I feel like I did this by myself
last week and I was so frazzled 

1367
01:07:21,500 --> 01:07:24,100
that I'm sure I forgot something
we've done plugs. 

1368
01:07:24,100 --> 01:07:26,600
That means you've, all right, 
then. 

1369
01:07:26,900 --> 01:07:29,200
I think that about does it for 
this week's episode of a steam 

1370
01:07:29,200 --> 01:07:31,500
machine podcast. 
Gentlemen. 

1371
01:07:31,600 --> 01:07:33,700
Thank you for joining. 
It was nice to, it was nice to 

1372
01:07:33,700 --> 01:07:36,000
have you back. 
We hope you enjoyed this episode

1373
01:07:36,000 --> 01:07:43,300
and is always Take it easy. 
I almost said, don't forget to 

1374
01:07:43,300 --> 01:07:49,700
drink the milk. 
You did. 

1375
01:07:49,900 --> 01:07:56,700
You just did and still do you. 
How do you forget what podcasts 

1376
01:07:56,700 --> 01:08:00,200
were on? 
You're not on that. 

1377
01:08:00,200 --> 01:08:04,600
Show that some McElroy. 
Oh, I'm still recording to shit.

