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Hey everybody and welcome back 
to another episode of the steam 

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machine podcast. 
My name is Dalton and joining 

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me. 
This week is my good buddy. 

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It's Nate Turtle bear, man. 
What's up everybody? 

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And Go ahead and just address 
this right off the bat. 

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I bet you were expecting to see 
Full Throttle show up in your 

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download list, because that's 
what I plugged the past. 

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Two episodes that we literally 
slashed week. 

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Unfortunately, Willie came down 
with a cold or something. 

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It's not covid. 
It's not coping, but he's 

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feeling under the weather. 
So Nate was like, why don't we 

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push Full Throttle? 
I mean, you cover a short like a

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shrill, short game and I was 
like, brilliant. 

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Let's see. 
Fucking do it and we chose 

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Cleavers which is going to be 
the game that we're talking 

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about today and man, good 
choice. 

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I have to say, like, we made a 
good choice. 

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Yeah, it's funny because me and 
Dalton were looking through the 

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short games list. 
Assault has a filings, put 

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together has everything on it 
that's under a certain amount of

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time. 
So we were just looking for 

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things, like two hours, and 
Below basically. 

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And this one really jumped out 
to me and I think Dalton really 

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like the aesthetic when we were 
starting to look at pictures of 

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it and stuff. 
So we decided to go with this 

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one. 
Yeah. 

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Like he said, pretty good 
choice. 

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I'm pretty happy with how it 
went out for us. 

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Yes. 
So Willie, we hope you feel 

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better buddy, and we will be 
getting Full Throttle next week 

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when we'll be back on the normal
schedule, but let's stare. 

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So there is no Wikipedia page 
for creepers. 

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My good sir. 
Not too surprising not too 

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surprising at all. 
But what I can tell you good 

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listeners, is that it's on 
Steam. 

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Mmmmm, and it costs for 99 and 
there is a page on Tropa pedia, 

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which I assume is just a site 
that collects game tropes. 

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I don't know. 
I haven't looked more into it. 

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But this is like the only site 
that came up when I searched for

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cravers Wiki. 
And it says that creepers is a 

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2011 puzzle-platformer by Muse 
games for PC and Mac, you play 

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as five. 
Quote-unquote creepers each with

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the unique ability. 
That helps you Traverse the 

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environment and you do, you 
control too intent on which I 

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thought was a cool little 
mechanic. 

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You know what I'm saying that 
you had to work together. 

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The story is as follows, and I 
don't know where they got this 

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from. 
I didn't piece this together 

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from the game itself, but the 
story is as follows much has 

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changed in recent memory. 
The forest swirling light once, 

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plentiful is Now cast so thin 
that you can barely see through 

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the darkness. 
The symphonic night has gone 

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quiet. 
Save a lone voice. 

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Voice the forest is calling. 
It needs your help. 

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You know, what must be done? 
How to save the mother Forest. 

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Will you go gather the others? 
They are waiting together. 

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You must Venture deep into the 
forest to bring her back from 

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the brink. 
Hurry. 

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Before the light is lost. 
Now, that's a really cool little

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description for this game that 
gives you no indication of that 

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that I saw. 
Yeah. 

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I know you kind of just drops 
you off with your first 

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character by T. 
Looks kind of like a cat and you

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just kind of go from there. 
But yeah, like there's a little 

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Things that are very 
non-descriptive as well 

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throughout the game, but I don't
know how you would have gotten 

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the story. 
I guess. 

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It's just one of those things 
you have to read the game 

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description of to understand it 
all. 

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But I didn't think the story was
too critical to the gameplay 

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itself. 
So I was okay with it. 

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Now, this game could have had no
story and it still would have 

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been just as good, you know, so 
my first, my first impression 

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you brought up that, I was 
digging the aesthetic, and that 

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was the thing that jumped out to
me, the most this game looks. 

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Really cool. 
Yeah, completely agree. 

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It's absolutely beautiful. 
The color palettes. 

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They use, especially like going 
from area to area where just 

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like changes. 
But it's always that really 

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interesting kind of neon retro 
wave experience of it. 

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Yeah. 
Yeah, and we, I saw in some of 

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the comments and I think you 
mentioned to this needs to that 

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people were complaining about 
the controls with the game. 

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Yeah. 
Now, I don't know if they were 

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complaining like using the 
keyboard. 

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They were playing with keyboard 
and it was a little more 

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difficult for them. 
I believe with a controller and 

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I had zero issues. 
I don't know about you. 

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Yeah, I actually completely 
agree cause like I'm a really 

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neat. 
The reviews thing. 

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I like it says has bad controls,
but it still looked interesting 

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enough for me to want to play. 
I had zero experience with bad 

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controls in this game. 
I don't know what the reviews 

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are there on Steam. 
We're talking about. 

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I felt like everything did 
exactly what I wanted it to do 

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as I press the buttons. 
So I have zero complaints in 

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that regard either. 
Yeah, and I mean, it's an indie 

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game for for 99. 
So you can't go into it 

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expecting again that Nintendo 
polish or something like that, 

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you know, I'm saying? 
But for like a little in DD 

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Breaux, like, it controlled 
perfectly. 

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Good, compared to some other 
shit that we've played that 

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like, yeah, that Duke Nukem 
game. 

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Oh God. 
What's that? 

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Save it in D. 
You know what I'm saying? 

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Like that's done by big Studio. 
This game was Indie Studio, the 

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controlled, so much better than 
that. 

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Now, I see that you've got kind 
of marked out in the order that 

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you meet the characters. 
So do we want to talk about the 

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characters? 
We can kind of Through that. 

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Yeah, sure. 
Why not? 

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It's like I said a little bit 
earlier you start off as this 

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character called by T. 
And it looks like a little cat 

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and their ability is basically 
they can growl at the enemies to

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make them not be aggressive 
anymore. 

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Kind of like a car. 
He almost reminded me of the 

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Cheshire Cat. 
Yeah. 

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Big Cheshire Cat bobs for sure. 
And on his abilities were like 

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that growl. 
And then like, there's like nuts

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hanging from the trees, 
whatever. 

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He can use his teeth to bite and
grab onto. 

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Two of them. 
Yeah, and that's kind of how you

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can Traverse some areas as you 
kind of hot between those 

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getting across. 
Yeah, and then like I remember 

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the like that like is the flying
enemies, don't come in until you

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get the next character. 
Right? 

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H, was poke poke. 
Yeah. 

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I kept wanting to call him 
Spike. 

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Yeah. 
I understand. 

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It. 
Looks like this gotta look a 

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like, a porcupine looking, dude.
Yeah, and he's got the big 

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spikes on his back and his 
little ability. 

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Is that he can shoot them like 
out of his back towards these 

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enemies and that comes in handy 
with these damn parrots, or 

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whatever. 
They are that are flying around.

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Macaws. 
I don't know they're annoying as

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hell though. 
Because if you don't see them, 

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are you hit em and then you 
don't get across in time. 

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They come back. 
If they attack you I think two 

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or three times then it will 
reset you back to your last 

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checkpoint, which the 
checkpoints are cool shit. 

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Like these little I don't even 
know they're like these wind 

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evine things. 
But when you go up and go around

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them, they Kind of flower up and
this is yeah, luminescence comes

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out of it. 
So really pretty design choice 

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and for them. 
I really liked that too. 

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Yeah, and I never ran into like 
I ran into some spots where it 

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was like, what do I do here, but
it never felt impossible, right?

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You know, it's a place that is a
puzzle platformer in the 

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description. 
And I think it's a light puzzle 

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more platformer. 
Like there's times where you 

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have to figure out because what 
Dalton was saying earlier, is 

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you control two characters at 
once. 

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What you start meeting the other
And you kind of kind of figure 

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out how to use both of them 
together to achieve certain 

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things, but it's light puzzles. 
Once you look at it for a couple

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sites like oh, yeah, I can use 
this guy here to do this while 

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using the other guy to get 
across. 

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It, kind of starts to make 
sense. 

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Yeah, like for instance, there 
might be a Vine that you can 

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climb and then three of those 
fruits or nuts, hang in there. 

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And then another Vine will poke 
can't jump that distance, right?

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But if you use by T and climb up
and hop to that middle fruit, 

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And hanging there, you can then 
use poke to climb up and jump 

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and grab onto by d's tail and 
then use his tail to swing to 

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the one that you couldn't get to
you before because poke is a bit

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of a bigger creature. 
So he's a little slower. 

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He doesn't jump as high doesn't 
jump as far, but when you meet 

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him, he does give you dabs. 
And I thought that was awesome 

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for listeners. 
If you don't know what daps are,

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it's like fist bump. 
He's just like he holds out his 

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fist at you guys fist bump and 
I'm like, yeah, motherfucker you

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So, of course, I'm like first 
stage, like the way it's 

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designed, as you have, like, an 
environment and that environment

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has three stages. 
So you start off on the forest 

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floor, which is where at the, I 
think it's at the end of the 

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first stage of that. 
You meet poke. 

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We were telling you. 
He's like the kind of porcupine 

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Hedgehog guy that shoots spikes 
out of his back and just 

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continue on with him. 
And then you go to the second 

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type of area which is the tree 
trunk, which is more vertical. 

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Which we're really having to use
by T to help poke get around 

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because poke he's slow and 
doesn't jump very high. 

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And so that's where you use by T
to make additional platforms for

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him, like, using his tales of 
Vine. 

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And this is where I think to 
you, start running into the 

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little red mushrooms that he hit
and there's like three small 

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ones and you'll hit them, and 
it'll either make a big bigger 

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red mushroom. 
Get bigger. 

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So you can now get to another 
area or it'll make it. 

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So you can pass by it. 
It just depends on the 

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situation. 
Yeah, it's like when you're in 

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like any kind of game where you 
have to put push a few triggers 

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to make an event happen. 
That's kind of what it is. 

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Like, yeah, and it makes it 
clear that's what you're doing. 

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This is what I mean has good 
level design. 

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This game does have a good level
design because the first time 

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you run into something that 
you'll accidentally rot walk 

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over the first mushroom and it 
will make a sound. 

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Okay. 
So this is what I'm supposed to 

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be doing, is finding these 
mushrooms. 

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Yeah, it dings and it shrinks so
it's like it gives you a visual 

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and an audio cue that it's like,
Hey, you just did something. 

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You should probably find more of
those and do that again, right? 

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Which is definitely a sign that 
this game has really considered 

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its level design what it was 
being made because it introduced

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a new mechanic taught you how to
use it immediately without 

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showing you, you know, it's like
a lot to that telling you kind 

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of like the show. 
Not tell mechanic and it's 

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designed in such a way that it 
makes perfect sense. 

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Yeah. 
And one thing that I did enjoy 

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is that when you got the new 
characters, like they would give

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you like two little paragraphs 
on the screen. 

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That were kind of just placed in
the background that would tell 

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you like this. 
This thing's ability like a, 

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I'll jump ahead a little bit 
when we can go back and talk 

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about the first boss. 
But like when you meet zappy and

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it tells you yeah, if you press 
X, you know, it puts out an 

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electric pulse, and you can do 
that to these mushrooms or you 

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can use it on enemies and then 
it's like, boom. 

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That's all you need to do for 
that. 

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And that's all it tells you and 
then it's like go out and then 

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all the rest of it. 
Just go out and figure out 

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yourself, but they just give you
a quick little, here's how it 

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works. 
Go ahead. 

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Fun, there's no like tutorial 
for each character and things 

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like that. 
That what did you think of the 

228
00:11:42,300 --> 00:11:43,600
boss fights? 
I thought that was interesting. 

229
00:11:43,600 --> 00:11:45,100
Dia. 
The Goliath trout. 

230
00:11:45,500 --> 00:11:47,700
Yeah. 
So the glass rack comes directly

231
00:11:47,700 --> 00:11:50,800
after the tree trunk. 
And in my opinion, that was my 

232
00:11:50,800 --> 00:11:53,500
favorite stage in the entire 
game because instead of being 

233
00:11:53,500 --> 00:11:55,800
like a traditional boss fight 
where I can a Mario game, you 

234
00:11:55,800 --> 00:11:57,800
had a shoot like so you're 
playing Mario to. 

235
00:11:57,800 --> 00:12:00,200
You got to throw a bunch of 
bombs at the mouse or right? 

236
00:12:00,300 --> 00:12:02,100
This one. 
No, it's just like a stage that 

237
00:12:02,100 --> 00:12:05,100
you play but the way they 
designed it is in such a way 

238
00:12:05,100 --> 00:12:10,300
that you had to do an Section as
by T then an entire section as 

239
00:12:10,300 --> 00:12:12,800
poke simultaneously because you 
can switch between your two 

240
00:12:12,800 --> 00:12:15,000
characters. 
And then they have to meet up at

241
00:12:15,000 --> 00:12:17,700
the in the middle of the stage 
and start performing the rest of

242
00:12:17,700 --> 00:12:19,700
the stage together. 
I thought that was a brilliant 

243
00:12:19,700 --> 00:12:23,500
design decision because like you
had to do all of pokies stuff 

244
00:12:23,600 --> 00:12:26,600
all up by these stuff and then 
just put it all together at the 

245
00:12:26,600 --> 00:12:28,500
end. 
So you don't really it's not 

246
00:12:28,500 --> 00:12:30,600
really feel like a boss fight. 
It's more like just another 

247
00:12:30,600 --> 00:12:33,400
stage, but an extremely 
well-designed stage that you're 

248
00:12:33,400 --> 00:12:36,500
just trying to get to the top so
you can defeat the trout guy. 

249
00:12:37,100 --> 00:12:39,300
I really liked it. 
What did you think about it? 

250
00:12:39,600 --> 00:12:42,900
It was a cool combination of 
everything that you had learned 

251
00:12:42,900 --> 00:12:45,700
in the past, like, you know, 
three to six levels of getting 

252
00:12:45,700 --> 00:12:47,100
your bearings. 
And it was like, all right, 

253
00:12:47,100 --> 00:12:48,500
we'll all that stuff that you 
just figured out. 

254
00:12:48,500 --> 00:12:51,100
How to do you now have to 
incorporate it all to get 

255
00:12:51,100 --> 00:12:53,700
through this level while 
avoiding, you know, the boss 

256
00:12:53,700 --> 00:12:55,800
throwing stuff at you and stuff 
like that. 

257
00:12:56,100 --> 00:12:58,900
I thought it was really cool. 
I thought it was really a neat 

258
00:12:58,900 --> 00:13:01,300
idea. 
I really enjoy being able to 

259
00:13:01,300 --> 00:13:05,000
swap between the characters, you
know, at a press of a button and

260
00:13:05,000 --> 00:13:09,700
utilizing that The way that they
did was very interesting and I 

261
00:13:09,708 --> 00:13:12,500
just I thought it was fun. 
Like it. 

262
00:13:13,600 --> 00:13:16,500
My mind is blank on the word I 
was looking for and it was 

263
00:13:16,500 --> 00:13:18,700
almost Innovative. 
Like I haven't seen many games, 

264
00:13:19,100 --> 00:13:21,300
take where you've gotten the two
characters in The have to use 

265
00:13:21,300 --> 00:13:23,200
their stuff to get through the 
thing and then, then work 

266
00:13:23,200 --> 00:13:25,600
together to get to the top. 
Usually, when they split 

267
00:13:25,600 --> 00:13:28,500
characters you have to finish 
the level split at least in my 

268
00:13:28,500 --> 00:13:29,500
experience and stuff that I've 
played. 

269
00:13:29,500 --> 00:13:32,100
So I thought it was a yeah, very
cool design Choice. 

270
00:13:32,800 --> 00:13:34,300
Yeah. 
I definitely enjoyed that a lot 

271
00:13:34,300 --> 00:13:36,400
about it and that was really 
interesting. 

272
00:13:36,600 --> 00:13:39,100
Thing too, is I think it was a 
unique idea because I don't know

273
00:13:39,100 --> 00:13:41,300
if too many games that do that 
where he plays two different 

274
00:13:41,300 --> 00:13:43,900
characters, where you swap 
between them and I just thought 

275
00:13:43,900 --> 00:13:45,700
that was a really interesting 
idea. 

276
00:13:45,700 --> 00:13:48,100
And I saw some people 
complaining about the mechanics 

277
00:13:48,100 --> 00:13:49,900
angle, you have to do the same 
section twice because you got to

278
00:13:49,900 --> 00:13:53,800
play as both characters, but you
don't because their sections 

279
00:13:53,800 --> 00:13:56,000
were like that. 
Other building, the Pokey has 

280
00:13:56,000 --> 00:13:59,200
there's like walls that he can 
climb that. 

281
00:13:59,200 --> 00:14:00,800
He will also deadly spikes in 
the wall. 

282
00:14:00,800 --> 00:14:02,500
So your other characters can 
climb it. 

283
00:14:03,000 --> 00:14:05,900
So he has to go that way for us.
Body could go up the vines, a 

284
00:14:05,908 --> 00:14:09,300
different way. 
A quick thing about that. 

285
00:14:09,400 --> 00:14:13,000
I thought it was a nice little 
detail that they animated him 

286
00:14:13,000 --> 00:14:16,400
reaching to his back and pulling
a spike out whenever he was 

287
00:14:16,400 --> 00:14:18,200
climbing. 
Like they didn't have to do 

288
00:14:18,200 --> 00:14:19,100
that. 
They could have just made it 

289
00:14:19,100 --> 00:14:20,500
appear in his hand as he 
climbed. 

290
00:14:20,500 --> 00:14:22,800
But like they made him reach 
around and pull one out of his 

291
00:14:22,800 --> 00:14:24,200
back and stick it. 
I thought that was cool. 

292
00:14:24,600 --> 00:14:26,700
And I feel not all these 
characters are super Neon 

293
00:14:26,700 --> 00:14:28,900
design. 
So it looks really cool to get 

294
00:14:28,900 --> 00:14:30,600
this. 
He's pulling this bright spike 

295
00:14:30,600 --> 00:14:33,400
out of his back and plugging it 
into the wall and then doing it 

296
00:14:33,400 --> 00:14:34,800
again. 
So you just all these bright 

297
00:14:34,800 --> 00:14:36,400
colors. 
It's just really cool. 

298
00:14:36,500 --> 00:14:40,000
Cool. 
Yeah, one of the tro pedia 

299
00:14:40,000 --> 00:14:44,600
descriptions of this game is by 
own bioluminescence is cool, the

300
00:14:44,600 --> 00:14:48,800
game. 
It's like, yeah, dude. 

301
00:14:48,800 --> 00:14:51,300
It's absolutely like 
bioluminescence looks really 

302
00:14:51,300 --> 00:14:53,300
cool. 
And that's everything about this

303
00:14:53,300 --> 00:14:56,700
game. 
And yeah, I love the fucking 

304
00:14:56,700 --> 00:15:00,200
because this game used a lot of 
purple's Blues Reds. 

305
00:15:00,200 --> 00:15:04,400
You can grow like greens and 
things like that and very neon. 

306
00:15:04,500 --> 00:15:08,900
But also muted darks, and Dude, 
it just it really popped. 

307
00:15:08,900 --> 00:15:12,400
Like it really like popped on 
the screen and running it at the

308
00:15:12,400 --> 00:15:15,000
max Graphics. 
I was I thoroughly was just 

309
00:15:15,000 --> 00:15:17,300
like, I pleased. 
Yeah. 

310
00:15:17,300 --> 00:15:19,000
And it is that sounds I 
definitely ran. 

311
00:15:19,000 --> 00:15:21,000
This is Max Graphics too because
I didn't think there was any 

312
00:15:21,000 --> 00:15:26,200
reason not to run a 2011 game 
and nice Graphics setting. 

313
00:15:27,000 --> 00:15:29,500
Now, I did play in windowed mode
because I wasn't sure that if I 

314
00:15:29,508 --> 00:15:32,000
had didn't, if it would have 
stretched out the graphics. 

315
00:15:32,000 --> 00:15:34,400
So I played it in a smaller 
window on my screen rather than 

316
00:15:34,400 --> 00:15:37,300
a full screen. 
How did you Experience that. 

317
00:15:37,300 --> 00:15:39,800
Did you play a flattering? 
Yeah, I played in full screen. 

318
00:15:40,300 --> 00:15:42,800
Everything still look good. 
Yeah, it looks fine to me. 

319
00:15:44,100 --> 00:15:45,500
I actually didn't even try it in
windowed. 

320
00:15:45,500 --> 00:15:47,700
I'd be curious to know what the 
difference is. 

321
00:15:47,700 --> 00:15:49,800
But yeah, it didn't look 
stretched or anything like that.

322
00:15:49,800 --> 00:15:52,500
Okay, that was not concerned. 
The reason I didn't play it and 

323
00:15:52,500 --> 00:15:57,100
the full screen mode. 
So after the after you beat that

324
00:15:57,100 --> 00:15:59,100
boss, you then move on. 
I honestly thought that that was

325
00:15:59,100 --> 00:16:01,800
the end of the game. 
I was like, okay and I was 

326
00:16:01,800 --> 00:16:03,500
perfectly happy with that. 
I was like that was a cool 

327
00:16:03,500 --> 00:16:05,100
little experience, whatever five
bucks. 

328
00:16:06,700 --> 00:16:10,500
Then you move on to the swamp. 
And when you get into the swamp,

329
00:16:10,500 --> 00:16:15,600
that's where you meet zappy and 
is he just like a lizard with a 

330
00:16:15,600 --> 00:16:17,700
light on the top of his head? 
I don't know if he's supposed to

331
00:16:17,700 --> 00:16:20,700
be electric eel with, who's 
evolved some I do. 

332
00:16:21,300 --> 00:16:24,600
So, when he seemed like to me, 
as you know, those anglerfish, I

333
00:16:24,608 --> 00:16:27,400
think they're called to have the
bioluminescent thing on top of 

334
00:16:27,400 --> 00:16:29,400
its head. 
It kind of made me a mix between

335
00:16:29,400 --> 00:16:33,100
that and a lizard and he was 
really cool because it was just 

336
00:16:33,100 --> 00:16:36,100
this lizard that had the speed 
of body. 

337
00:16:36,300 --> 00:16:38,800
So He played more like by T as 
far as platforming and 

338
00:16:38,800 --> 00:16:40,500
everything goes, but he didn't 
have the B. 

339
00:16:40,500 --> 00:16:42,800
He had this thing where he could
shoot electricity out of that 

340
00:16:42,800 --> 00:16:46,200
bulb on the top of his head, 
which would scare away enemies 

341
00:16:46,300 --> 00:16:49,900
and could light up, these 
mushrooms that you had to light 

342
00:16:49,900 --> 00:16:54,400
up to move on in the stage. 
And that was another cool little

343
00:16:54,400 --> 00:16:58,900
aspect that they added in or it 
was like, now at the little 

344
00:16:58,900 --> 00:17:02,700
checkpoints. 
You could swap between by D and 

345
00:17:03,700 --> 00:17:05,500
zappy. 
I almost called him shocky. 

346
00:17:05,599 --> 00:17:06,400
Damn. 
I'm getting all these names. 

347
00:17:07,200 --> 00:17:10,700
Yeah, you can switch between 
body and zappy and you know, 

348
00:17:10,700 --> 00:17:13,400
there might be sections where 
you need by T. 

349
00:17:13,900 --> 00:17:16,500
So you go and you switch to him 
and you get through and then at 

350
00:17:16,500 --> 00:17:18,000
the next checkpoint you switch 
back does that? 

351
00:17:18,000 --> 00:17:21,599
Because now there's a big shade 
of Darkness that you can't go 

352
00:17:21,599 --> 00:17:24,599
forth. 
Until you use zappy to light up,

353
00:17:24,599 --> 00:17:27,500
all the mushrooms that are like 
these golden much. 

354
00:17:27,500 --> 00:17:29,700
These mushrooms look like you 
should electrocute them. 

355
00:17:29,700 --> 00:17:32,700
Mmm, you know, like they did a 
good job at being like hey, you 

356
00:17:32,700 --> 00:17:34,500
should probably try to shock 
these things that look like they

357
00:17:34,500 --> 00:17:36,400
should be shocked. 
Yeah. 

358
00:17:36,500 --> 00:17:37,700
I thought that was a really cool
mechanic. 

359
00:17:37,700 --> 00:17:40,100
They introduced their to because
I was like, okay, so now I've 

360
00:17:40,100 --> 00:17:42,900
got this third character. 
Are we going to have to make all

361
00:17:42,900 --> 00:17:46,200
three characters, get through 
the same little area and their 

362
00:17:46,200 --> 00:17:49,200
own unique different ways? 
Or are they going to come with 

363
00:17:49,200 --> 00:17:50,200
mechanic? 
So you don't have to do that in 

364
00:17:50,200 --> 00:17:51,500
the can't? 
They used was if you're at a 

365
00:17:51,508 --> 00:17:54,200
checkpoint, you can swap out one
of your characters for another 

366
00:17:54,200 --> 00:17:57,200
character. 
So you could have been poke and 

367
00:17:57,200 --> 00:17:59,800
zappy at this point or you could
have been biting and zap your 

368
00:17:59,800 --> 00:18:02,600
spidey and poke but the game 
will kind of push you in the 

369
00:18:02,600 --> 00:18:04,400
direction. 
It wants you to go by putting 

370
00:18:04,400 --> 00:18:06,400
puzzles there that you can only 
solve. 

371
00:18:06,900 --> 00:18:09,700
Sappy or only solved with poke. 
Yeah. 

372
00:18:10,500 --> 00:18:14,700
Yeah, and there was a good a 
good chunk that I didn't use by 

373
00:18:14,700 --> 00:18:17,600
D at all. 
Yeah, I just ran through a bunch

374
00:18:17,600 --> 00:18:21,800
of zappy and poke and you end up
making her way through the 

375
00:18:21,800 --> 00:18:23,600
swamp. 
And I thought it was interesting

376
00:18:23,600 --> 00:18:25,100
that in the second half of the 
game. 

377
00:18:25,500 --> 00:18:29,700
Like they introduced three new 
characters, you know what I 

378
00:18:29,700 --> 00:18:30,700
mean? 
It's like they waited and didn't

379
00:18:30,700 --> 00:18:33,700
really spaced them out because 
you get zappy and then you make 

380
00:18:33,700 --> 00:18:36,300
it through a swamp and boom, you
meet roll. 

381
00:18:36,500 --> 00:18:38,300
Lee. 
Yeah, and really I think was 

382
00:18:38,300 --> 00:18:40,900
kind of like I'm trying to 
figure out if I felt like she 

383
00:18:40,900 --> 00:18:44,500
was more like a armadillo or a 
Rollie Pollie bug. 

384
00:18:44,700 --> 00:18:47,200
So it's like, kind of like a 
cross between both of those. 

385
00:18:47,500 --> 00:18:50,300
But her special ability was 
she's able to roll up into a 

386
00:18:50,300 --> 00:18:51,900
ball. 
And when she's in this ball, she

387
00:18:51,900 --> 00:18:56,900
can break rocks that are 
standing in your way and she can

388
00:18:57,200 --> 00:19:00,000
just roll through enemies. 
So if your rolled up, you can't 

389
00:19:00,000 --> 00:19:01,900
hurt. 
But she can't jump when she's in

390
00:19:01,900 --> 00:19:08,200
a ball and her movement is a lot
more like Even by Tears a p. 

391
00:19:08,800 --> 00:19:11,200
So she's also very slow and 
prodding slow. 

392
00:19:11,200 --> 00:19:12,700
Prodding. 
You can't jump very, huh? 

393
00:19:14,700 --> 00:19:19,300
So you end up using her a lot of
times to clear paths and then 

394
00:19:19,300 --> 00:19:22,200
you'll switch to one of the 
other ones to go and activate 

395
00:19:22,200 --> 00:19:25,300
the mushrooms. 
So that like this jump now has a

396
00:19:25,308 --> 00:19:28,100
little mushroom platform for her
to walk across or something 

397
00:19:28,100 --> 00:19:30,500
because she ain't jumping that 
motherfucker. 

398
00:19:31,500 --> 00:19:33,100
Yeah. 
So you meet her at the very end 

399
00:19:33,100 --> 00:19:36,100
of the swamp and then you move 
into the forest cave where you 

400
00:19:36,100 --> 00:19:39,500
really Start to use her a lot to
get through certain areas. 

401
00:19:40,800 --> 00:19:45,600
And then my favorite character 
came out and that was Glide E. 

402
00:19:45,900 --> 00:19:50,000
Yeah, Whitey's the bomb and I 
love Glady that dude. 

403
00:19:50,000 --> 00:19:53,400
When I when you got to that 
point where you had no all your 

404
00:19:53,400 --> 00:19:55,700
characters and you're trying to 
make your way through the canopy

405
00:19:56,300 --> 00:19:58,300
Glide. 
He came in handy, like, glad he 

406
00:19:58,300 --> 00:20:00,000
stayed in the party. 
You had to swap between all the 

407
00:20:00,000 --> 00:20:02,900
other ones together, certain 
spots, but like, Glide e was 

408
00:20:02,900 --> 00:20:05,700
essential there at the end. 
Yeah, because glad he's special 

409
00:20:05,700 --> 00:20:08,100
ability as he could. 
Jump on your other characters 

410
00:20:08,100 --> 00:20:12,200
solder and then you could 
control that character and glide

411
00:20:12,200 --> 00:20:15,600
with that character. 
So glad he was able to like 

412
00:20:15,600 --> 00:20:20,000
clear huge gaps with characters 
like Rowley that otherwise 

413
00:20:20,000 --> 00:20:22,000
wouldn't have been able to get 
across but he can carry them 

414
00:20:22,000 --> 00:20:24,400
across. 
So his whole thing is being a 

415
00:20:24,408 --> 00:20:26,600
transportation system for the 
other characters and having the 

416
00:20:26,600 --> 00:20:30,700
best movement in the game. 
Yeah, and there were defined 

417
00:20:30,700 --> 00:20:34,800
sections in this last area where
it was like, alright, you can 

418
00:20:34,800 --> 00:20:36,300
just look and tell you're going 
to need. 

419
00:20:36,400 --> 00:20:42,100
Glide e and b e because as you 
can see the nuts and you get 

420
00:20:42,100 --> 00:20:44,500
through that area and the next 
area, you see that there's a 

421
00:20:44,508 --> 00:20:46,400
bunch of those golden mushrooms.
You're like, alright, so you 

422
00:20:46,408 --> 00:20:51,300
switch by to you, over to zap is
a pee but it's like at no point 

423
00:20:51,300 --> 00:20:54,000
that I ever switch gliding out 
because I was constantly having 

424
00:20:54,000 --> 00:20:56,500
to do the like, grabbed me by 
the shoulders and glide them 

425
00:20:56,500 --> 00:20:59,100
across the big. 
Yeah, areas and stuff. 

426
00:20:59,100 --> 00:21:01,900
And this is where like there 
were a couple areas where I had 

427
00:21:01,900 --> 00:21:02,900
to. 
This is where I started to 

428
00:21:02,900 --> 00:21:04,800
having to be like, all right. 
Let me look at this for a 

429
00:21:04,808 --> 00:21:07,000
second. 
All right, so I'm Need to put 

430
00:21:07,000 --> 00:21:09,700
him there and okay, I see how to
do it, you know? 

431
00:21:10,400 --> 00:21:13,900
And because there are also 
sections where you had like you 

432
00:21:13,900 --> 00:21:16,700
said with by T Square by T, had 
the nuts hanging across if he 

433
00:21:16,700 --> 00:21:19,100
could get all the way across But
Clyde he couldn't Glide across 

434
00:21:19,100 --> 00:21:20,900
at all by himself. 
So you need to put like by T in 

435
00:21:20,900 --> 00:21:23,300
the middle. 
Then Collide across with glide. 

436
00:21:23,300 --> 00:21:25,700
He grabbed the tail and then he 
could make it all the rest of 

437
00:21:25,700 --> 00:21:29,600
the way across the one that I 
think me and you were both to 

438
00:21:29,608 --> 00:21:32,200
give a same one where there was 
like fucking 15. 

439
00:21:32,600 --> 00:21:35,900
Yeah, that's across that long 
log and I was like, all right, 

440
00:21:35,900 --> 00:21:39,900
so which When do I need to get 
him on to where I Glide to the 

441
00:21:39,900 --> 00:21:41,100
middle? 
And then I can glide to the 

442
00:21:41,100 --> 00:21:43,200
other side. 
And that took me a few Glides. 

443
00:21:43,400 --> 00:21:44,700
I missed it. 
The first two times. 

444
00:21:45,500 --> 00:21:48,600
I knew like, I had by T in the 
right spot, but it was like I 

445
00:21:48,608 --> 00:21:52,300
didn't swing enough for 
something to get the good Glide 

446
00:21:52,700 --> 00:21:57,100
and I would miss and damn it, 
but eventually got it the cool 

447
00:21:57,100 --> 00:21:59,800
thing about failure even in this
game is like, it just takes you 

448
00:21:59,808 --> 00:22:01,600
right back to the checkpoint, 
and I don't think it's too 

449
00:22:01,600 --> 00:22:04,200
stingy with the checkpoint. 
So if you die, you just go back 

450
00:22:04,200 --> 00:22:06,300
to the previous one, and I think
they were space. 

451
00:22:06,500 --> 00:22:08,600
Fairly well to where you didn't 
have to redo. 

452
00:22:08,600 --> 00:22:10,800
This whole huge section, again, 
just to get back to where you 

453
00:22:10,800 --> 00:22:12,000
were. 
Yeah. 

454
00:22:12,700 --> 00:22:16,600
Yeah, the the checkpoints were 
very well spaced especially like

455
00:22:16,600 --> 00:22:18,800
if there was a really hard, if 
they knew that it was going to 

456
00:22:18,800 --> 00:22:22,300
be like a challenge, there was 
usually a checkpoint within like

457
00:22:22,300 --> 00:22:25,000
five feet of that. 
So, yeah, you just popped up. 

458
00:22:25,000 --> 00:22:26,600
Then, you could immediately try 
again. 

459
00:22:26,600 --> 00:22:29,300
And sometimes you luck out and 
the enemies that you hit with 

460
00:22:29,300 --> 00:22:31,600
the spikes or whatever would 
still be fucked off. 

461
00:22:32,200 --> 00:22:33,500
So you can see, you could 
quickly. 

462
00:22:33,500 --> 00:22:35,200
Try to run through again before 
they spawn. 

463
00:22:35,400 --> 00:22:37,400
Another thing that I think It 
was a really good decision. 

464
00:22:37,400 --> 00:22:39,900
In this game was, there's not a 
life system. 

465
00:22:40,000 --> 00:22:42,200
So you're not playing a game and
she run out of lives. 

466
00:22:42,200 --> 00:22:44,100
You have to game over and start 
from the beginning. 

467
00:22:44,400 --> 00:22:46,200
Now, there's no lies. 
So you just go back to the 

468
00:22:46,200 --> 00:22:48,000
previous check point and go from
there. 

469
00:22:48,100 --> 00:22:50,600
Like every time you don't have 
to worry about game overing 

470
00:22:50,600 --> 00:22:53,000
ever. 
I didn't even realize that when 

471
00:22:53,000 --> 00:22:55,300
I was playing through. 
But yeah, you're right that that

472
00:22:55,300 --> 00:22:57,300
is a fucking that's nice because
it would have sucked that to 

473
00:22:57,300 --> 00:23:01,000
start a level all the way over. 
Yeah, but being able to just 

474
00:23:01,300 --> 00:23:03,900
keep keep getting, you know, 
keep chipping away at it as you 

475
00:23:03,900 --> 00:23:05,100
go. 
Like that's really cool. 

476
00:23:05,100 --> 00:23:07,400
And that might be a cool design.
Like maybe younger like a 

477
00:23:07,408 --> 00:23:10,800
younger audience, who like they 
don't get super frustrated 

478
00:23:10,800 --> 00:23:14,000
because it's, you know, so that 
could be a cool thing for 

479
00:23:14,000 --> 00:23:18,500
younger kids, which this, this 
would be in my opinion, like a 

480
00:23:18,508 --> 00:23:21,800
kid's first platform game with 
like mechanics. 

481
00:23:21,800 --> 00:23:24,400
Yeah. 
Wouldn't be a bad choice to be 

482
00:23:24,400 --> 00:23:25,600
like, all right. 
Yeah, check this out. 

483
00:23:25,600 --> 00:23:28,100
If you like this, then we can 
bump you up to something a 

484
00:23:28,108 --> 00:23:31,000
little more difficult. 
But, yeah, I agree with is, I 

485
00:23:31,000 --> 00:23:33,300
think it's a good level of 
difficulty without being too 

486
00:23:33,300 --> 00:23:38,100
challenging or too easy. 
So I think, Yeah, I agree and 

487
00:23:38,100 --> 00:23:41,600
then it all culminates in the 
the Falcon Elm. 

488
00:23:42,300 --> 00:23:44,500
I'll call it a boss even though 
you don't really fight the 

489
00:23:44,500 --> 00:23:47,300
bosses like you kind of just 
dealing with what they're 

490
00:23:47,300 --> 00:23:50,800
throwing at you. 
And the Falcon emboss really 

491
00:23:50,800 --> 00:23:55,200
makes you use everybody to make 
your way up to the very top and 

492
00:23:56,300 --> 00:23:58,800
this is where like this one. 
This is the area that took me 

493
00:23:58,800 --> 00:24:02,500
the longest probably because 
there were a few areas where 

494
00:24:02,500 --> 00:24:07,100
that fucking wind that the boss 
would blow away in the Earth's. 

495
00:24:07,900 --> 00:24:12,200
Yeah and and the birds and 
timing the dragonflies right? 

496
00:24:12,300 --> 00:24:16,100
And then wish yeah, sometimes 
there are dragonflies or like 

497
00:24:16,100 --> 00:24:19,400
the big rhinoceros beetles that 
you can hop on them on their 

498
00:24:19,400 --> 00:24:20,500
back. 
They don't hurt you. 

499
00:24:20,600 --> 00:24:23,300
But you use them to then get to 
somewhere else like the 

500
00:24:23,300 --> 00:24:27,200
dragonflies might fly you up. 
Yeah, or the the Rolie Polie not

501
00:24:27,200 --> 00:24:32,400
really fully the Rhino bug might
help rolly get up on its back 

502
00:24:32,400 --> 00:24:35,800
and then be able to jump and get
to a Vine or something and this 

503
00:24:35,800 --> 00:24:37,800
balcony. 
Elm was the final boss of the 

504
00:24:37,800 --> 00:24:40,500
game and I had to say that I'm a
little disappointed in it 

505
00:24:40,800 --> 00:24:43,700
because I didn't think it was 
anywhere near as well designed 

506
00:24:43,700 --> 00:24:46,500
as the Goliath trout boss. 
Because I thought that one was 

507
00:24:46,500 --> 00:24:48,000
fantastic. 
I thought this one was a little 

508
00:24:48,000 --> 00:24:51,000
bit more just kind of throwing 
random garbage at you. 

509
00:24:51,000 --> 00:24:53,500
That didn't feel like a good 
challenge just kind of felt 

510
00:24:53,500 --> 00:24:54,900
like, well, here's something you
have to deal with. 

511
00:24:54,900 --> 00:24:58,700
It's not necessarily fun. 
Yeah. 

512
00:24:58,800 --> 00:25:02,000
Yeah, I get that, I get that 
because it was a lot like just, 

513
00:25:02,000 --> 00:25:04,100
you know what between the wind 
and then it throwing lightning 

514
00:25:04,100 --> 00:25:06,200
at you and then all of the 
birds, you have to avoid. 

515
00:25:07,200 --> 00:25:12,800
It was like, it wasn't as clean 
as that first, that first one. 

516
00:25:12,800 --> 00:25:14,700
Yeah, for sure. 
And I don't also don't think it 

517
00:25:14,700 --> 00:25:17,700
made use of all the characters 
as well as some of their stage 

518
00:25:17,700 --> 00:25:20,300
because honestly, in this boss 
fight, I spent most of my time 

519
00:25:20,300 --> 00:25:23,000
just with glide e and B, ecause.
They're the best moving 

520
00:25:23,000 --> 00:25:26,800
characters in the game and I 
don't even know if I use roli at

521
00:25:26,800 --> 00:25:31,500
all in that final boss. 
You know, I don't remember, I 

522
00:25:31,500 --> 00:25:33,500
think for some reason I remember
there might have been like, one 

523
00:25:33,500 --> 00:25:35,700
or two rocks that I broke, but 
that would have been it. 

524
00:25:35,700 --> 00:25:38,100
I think you might mostly biting 
glad you that. 

525
00:25:38,100 --> 00:25:40,700
I used. 
I know there was a couple parts 

526
00:25:40,700 --> 00:25:44,000
he had to shock in the beginning
but like once you got that final

527
00:25:44,000 --> 00:25:47,200
stage of that boss. 
Yeah, it was all gladion buddy. 

528
00:25:47,800 --> 00:25:50,000
And once you get to the end, 
it's like that's it. 

529
00:25:50,200 --> 00:25:52,200
Yeah, then you could get 
credits. 

530
00:25:52,200 --> 00:25:54,000
It feels good because you beat 
the game. 

531
00:25:55,000 --> 00:25:57,700
Yeah. 
One thing I did want to bring up

532
00:25:57,700 --> 00:26:01,200
is the name. 
The achievements, some of them 

533
00:26:01,200 --> 00:26:05,900
are fantastic. 
When you meet poke, its you get 

534
00:26:05,900 --> 00:26:08,800
an achievement called be a poke 
Dash mon master. 

535
00:26:10,600 --> 00:26:13,700
When you meet Rowley you this is
how I roll lie. 

536
00:26:13,900 --> 00:26:18,400
Yeah, when you defeat the 
Goliath trout, you get my 

537
00:26:18,400 --> 00:26:21,800
neighbor trout or 0, which is 
hilarious. 

538
00:26:22,700 --> 00:26:25,000
And then it's coming right? 
For us, was one that made me 

539
00:26:25,000 --> 00:26:27,600
giggle to, which I got on 
accidents when you shoot an 

540
00:26:27,600 --> 00:26:28,900
enemy off screen. 
Yeah. 

541
00:26:28,900 --> 00:26:32,000
Your spikes host of other really
funny. 

542
00:26:32,000 --> 00:26:36,100
What's to like there's one 
called 1.21 gigawatts, which you

543
00:26:36,100 --> 00:26:40,900
get for zapping yourself in the 
swamp, which is It 100% a 

544
00:26:40,900 --> 00:26:45,100
reference to Back to the Future.
Oh, yeah, and then this one, it 

545
00:26:45,100 --> 00:26:46,400
kind of made me laugh. 
It's dorky. 

546
00:26:46,400 --> 00:26:51,500
If you like a brain work, please
Arrested Development. 

547
00:26:51,600 --> 00:26:53,900
One of the, if you get all the 
essence in the game because 

548
00:26:53,900 --> 00:26:55,900
there's Collectibles called 
moats and Essence. 

549
00:26:56,100 --> 00:26:58,100
If you get all the essence of 
the game, that's like there's 

550
00:26:58,100 --> 00:27:00,400
always Essence in the banana 
stand. 

551
00:27:00,600 --> 00:27:03,000
Yeah. 
I was wondering what that was 

552
00:27:03,000 --> 00:27:03,800
from. 
I saw that. 

553
00:27:03,800 --> 00:27:07,200
I didn't get that one. 
But I was like always Essence in

554
00:27:07,200 --> 00:27:09,400
the banana stand. 
What is that? 

555
00:27:09,400 --> 00:27:10,700
Yeah. 
An Arrested Development 

556
00:27:10,700 --> 00:27:12,400
reference. 
I got ya. 

557
00:27:12,900 --> 00:27:14,800
I do like that. 
I, I think you and I both 

558
00:27:14,800 --> 00:27:16,900
collected all the moats and we 
got Motorhead. 

559
00:27:16,900 --> 00:27:20,300
Yeah, it was definitely harder 
because there's two collectibles

560
00:27:20,300 --> 00:27:21,900
in this game. 
Like we were saying, moats and 

561
00:27:21,900 --> 00:27:23,800
Essence. 
I don't think they actually do 

562
00:27:23,800 --> 00:27:26,700
anything other than exist, just 
to be collectibles in the game 

563
00:27:27,100 --> 00:27:29,800
because I didn't notice it 
changing anything gameplay, was 

564
00:27:30,300 --> 00:27:33,000
no, it made me wonder if maybe 
the ending changes if you gather

565
00:27:33,000 --> 00:27:36,700
all of it, but it didn't seem 
like it gave much room for it to

566
00:27:36,708 --> 00:27:38,300
be different. 
Yeah, I agree. 

567
00:27:38,800 --> 00:27:41,000
So let me We both got all the 
moats. 

568
00:27:41,000 --> 00:27:44,100
We didn't find all the essence, 
and I'm not sure. 

569
00:27:44,400 --> 00:27:46,500
I'm kind of wanted to go back 
and look at one of them, because

570
00:27:46,500 --> 00:27:48,900
I remember there was a stage 
that it felt like, I couldn't 

571
00:27:48,900 --> 00:27:52,700
get to some of the essence. 
But when I was thinking back on 

572
00:27:52,700 --> 00:27:55,800
it, it was an early stage where 
you were before you gotten 

573
00:27:55,800 --> 00:27:59,200
anybody, but poke but the 
essence look like it was hidden 

574
00:27:59,200 --> 00:28:04,200
behind like one of the boulders 
that Rolie could break. 

575
00:28:04,200 --> 00:28:06,600
So I wonder if you can go back 
to those levels with all the 

576
00:28:06,600 --> 00:28:08,900
characters. 
Now, to find some of those, I 

577
00:28:08,900 --> 00:28:10,800
had the same thought. 
Thought I had the same, thought 

578
00:28:10,800 --> 00:28:14,100
I wonder if you can go back in 
the chapters and use everybody 

579
00:28:14,100 --> 00:28:17,000
because yeah, they're totally is
I remember specifically there 

580
00:28:17,000 --> 00:28:19,800
being a pile of Boulders with a 
thing behind it. 

581
00:28:19,800 --> 00:28:21,300
And I'm like, well how the fuck 
would you get through that? 

582
00:28:21,300 --> 00:28:22,500
Because you can't bite through 
that. 

583
00:28:22,600 --> 00:28:24,400
Yeah. 
Okay, so you're with me on that 

584
00:28:24,400 --> 00:28:25,800
so that we both noticed that's 
up. 

585
00:28:25,800 --> 00:28:28,300
Now kind of want to go back and 
I'll say this right now this 

586
00:28:28,300 --> 00:28:31,500
game is worth going back to like
the thing about this game to me 

587
00:28:31,500 --> 00:28:35,700
as it was extremely relaxing, 
the play like the ambience and 

588
00:28:35,700 --> 00:28:39,600
music of It kind of was just all
like kind of chill and did not. 

589
00:28:39,800 --> 00:28:42,400
Ask me out in the least. 
It was just a game that you can 

590
00:28:42,400 --> 00:28:45,400
go to and relax and play and I 
think it's a really good time 

591
00:28:45,400 --> 00:28:49,500
for that attitude in 4499. 
When it's not on sale. 

592
00:28:49,500 --> 00:28:53,800
Like that's the normal price for
the game is 499 fucking well 

593
00:28:53,800 --> 00:28:55,800
worth that. 
And and you brought up the, the 

594
00:28:55,800 --> 00:28:59,900
music and stuff. 
It didn't jump out to me but it 

595
00:28:59,900 --> 00:29:02,100
fit the game. 
Well, that's exactly what 

596
00:29:02,100 --> 00:29:04,000
happens, my notes. 
So the sound is unfit in the 

597
00:29:04,000 --> 00:29:06,700
game, but didn't stand out. 
That's exactly what Haver a my 

598
00:29:06,700 --> 00:29:08,400
show notes. 
Well, there you go. 

599
00:29:09,100 --> 00:29:12,000
Yeah, because It was just like, 
like, you say, it was very 

600
00:29:12,000 --> 00:29:15,700
relaxing it fit but it wasn't 
something that like I would put 

601
00:29:15,700 --> 00:29:19,600
on by always a banger. 
But like if I found the creepers

602
00:29:19,600 --> 00:29:22,000
soundtracked and I was doing 
something and just wanted like 

603
00:29:22,100 --> 00:29:24,900
some Lo-Fi ambience in the 
background. 

604
00:29:25,500 --> 00:29:27,100
There you go, but then I just 
want everything. 

605
00:29:27,100 --> 00:29:28,800
I was looking at three. 
Bioluminescent. 

606
00:29:29,100 --> 00:29:31,500
Yeah, right. 
Yeah, so it's kind of a thing. 

607
00:29:31,500 --> 00:29:33,300
So I think of the best part 
about this game was definitely 

608
00:29:33,300 --> 00:29:35,000
the aesthetic. 
The look of everything. 

609
00:29:35,000 --> 00:29:38,300
It was beautiful crisp, and just
a great thing to look at. 

610
00:29:38,600 --> 00:29:41,200
Like I said, it's on Amazon. 
It in but didn't stand out. 

611
00:29:41,200 --> 00:29:43,700
The another thing that I thought
was extremely good about this 

612
00:29:43,700 --> 00:29:46,600
game as each character, felt 
special because when you got a 

613
00:29:46,600 --> 00:29:48,500
different character, they all 
felt different. 

614
00:29:48,500 --> 00:29:50,500
There wasn't a lot of overlap 
like yeah, they might have 

615
00:29:50,500 --> 00:29:55,300
controlled similarly, but like 
poke and Rowley were different 

616
00:29:55,300 --> 00:29:57,500
enough mechanically that they 
did not feel like the same 

617
00:29:57,500 --> 00:29:59,900
character. 
So I feel like they did a really

618
00:29:59,900 --> 00:30:03,400
good job of character design. 
And as weird as it sounds, it's 

619
00:30:03,400 --> 00:30:05,900
like each of the little kids, 
they don't talk, but they each 

620
00:30:05,900 --> 00:30:09,000
have a little personality like 
if you let him stand there for a

621
00:30:09,000 --> 00:30:10,700
minute one. 
I start dancing. 

622
00:30:10,700 --> 00:30:11,800
Yeah, glad he loved the other 
one. 

623
00:30:11,800 --> 00:30:15,500
It's like one guy or kind of 
like humming to himself. 

624
00:30:16,400 --> 00:30:19,800
I did laughs that zappy, is the 
only one that has a voice? 

625
00:30:19,800 --> 00:30:23,700
That sounds human. 
Yeah, for real all of them sound

626
00:30:23,700 --> 00:30:26,600
like, or are here and then zap. 
He's like, huh? 

627
00:30:26,700 --> 00:30:31,700
Yeah, I like the funny thing 
about that way, but you're 

628
00:30:31,700 --> 00:30:35,200
absolutely right. 
Now, when we first started 

629
00:30:35,200 --> 00:30:38,900
talking about playing this, it 
sparked a memory in my head of a

630
00:30:38,900 --> 00:30:42,200
game that I play. 
To called the under Garden back 

631
00:30:42,200 --> 00:30:44,800
on PS3. 
And you got to witness and 

632
00:30:44,800 --> 00:30:48,500
real-time me. 
Remember that game, Google it. 

633
00:30:48,800 --> 00:30:51,800
See it was on Steam, flip out 
and buy it for a dollar. 

634
00:30:52,000 --> 00:30:53,700
Seventy nine or something. 
Like yeah. 

635
00:30:54,200 --> 00:30:57,500
I was like, it's on Steam and I 
just because you felt like that 

636
00:30:57,500 --> 00:30:58,700
made me kind of want to pick it 
up to you. 

637
00:30:58,700 --> 00:31:01,200
So I might be looking at that 
one in the future as well. 

638
00:31:01,200 --> 00:31:05,200
Especially if it's similar 
enough to this one that have the

639
00:31:05,200 --> 00:31:07,200
look. 
The visual is similar the other 

640
00:31:07,200 --> 00:31:09,500
Gardens. 
It's a completely, it's a game. 

641
00:31:09,600 --> 00:31:13,000
I'm made to relax the kind of 
like that game Mob Zoo where 

642
00:31:13,000 --> 00:31:15,100
it's like. 
The game is really pretty, but 

643
00:31:15,100 --> 00:31:17,300
there's no enemies. 
You don't worry about that. 

644
00:31:17,300 --> 00:31:20,200
You don't worry about dying, 
like your job is to go through 

645
00:31:20,200 --> 00:31:22,700
these areas and passed by these 
flowers. 

646
00:31:22,700 --> 00:31:25,900
I make them all Bloom and stuff 
which they're all bioluminescent

647
00:31:25,900 --> 00:31:28,100
looking just bright, beautiful 
colors. 

648
00:31:28,100 --> 00:31:30,900
And yeah, I told you how I 
played it. 

649
00:31:30,900 --> 00:31:35,500
And yeah, it was a it was a 
really like, whoa, dude game. 

650
00:31:35,600 --> 00:31:42,000
So there's nothing I Like like 
to see in this game and it 

651
00:31:42,000 --> 00:31:44,100
didn't wouldn't even have to be 
like the main game mode. 

652
00:31:44,100 --> 00:31:46,700
I wish that there was like a 
bonus mode or something like 

653
00:31:46,800 --> 00:31:49,200
where you could have two players
in this game. 

654
00:31:49,400 --> 00:31:51,700
So save me and you wanted to 
play, you could be poke and I 

655
00:31:51,708 --> 00:31:54,000
could be by T and we could play 
through those first levels 

656
00:31:54,000 --> 00:31:56,500
together. 
And instead of dude, how awesome

657
00:31:56,500 --> 00:31:59,000
would that have been that have 
been up that have been a blast. 

658
00:31:59,000 --> 00:32:00,400
Now. 
Another thing was made back in 

659
00:32:00,400 --> 00:32:02,400
2011. 
So it was a little bit different

660
00:32:02,400 --> 00:32:04,200
time. 
But I love the unique idea of 

661
00:32:04,200 --> 00:32:07,200
playing as both characters like 
we did, but it's been really 

662
00:32:07,200 --> 00:32:08,300
cool. 
They also implemented a 

663
00:32:08,300 --> 00:32:10,800
two-player mode where you can 
Play it like that too. 

664
00:32:12,400 --> 00:32:13,800
We should have, we should start 
a hashtag. 

665
00:32:13,800 --> 00:32:15,900
Hashtag. 
Give us creepers to hashtag 

666
00:32:15,900 --> 00:32:17,400
Co-op. 
I would definitely play 

667
00:32:17,400 --> 00:32:19,400
currywurst. 
I really would. 

668
00:32:19,800 --> 00:32:23,500
Yeah, I would too many this this
impressed me enough that, you 

669
00:32:23,500 --> 00:32:26,200
know, if they could okay. 
So let's use portal as an 

670
00:32:26,200 --> 00:32:26,600
example. 
Now. 

671
00:32:26,600 --> 00:32:30,400
I know that's far beyond the but
let's like, you know, the first 

672
00:32:30,400 --> 00:32:34,900
portal was almost like a proof 
of concept and then Portal 2 was

673
00:32:34,900 --> 00:32:37,100
like the game, you know what I 
mean? 

674
00:32:37,100 --> 00:32:40,100
So it's like I could see that 
this creepers, if he This idea 

675
00:32:40,100 --> 00:32:43,200
that he had, or they had, I 
don't know who, you know, did 

676
00:32:43,200 --> 00:32:46,600
the game themselves, but like, 
they took this at game idea and 

677
00:32:46,600 --> 00:32:51,300
then flushed it out, released a 
to made it Co-op ability, dude. 

678
00:32:51,300 --> 00:32:54,400
It could be a really, really 
cool platformer. 

679
00:32:55,200 --> 00:32:58,300
And, you know, if you could 
capitalize on newer graphic 

680
00:32:58,300 --> 00:33:02,200
engines and things like that for
like the PS5 and new grab 

681
00:33:02,200 --> 00:33:04,600
graphics cards with that 
bioluminescence, bro. 

682
00:33:04,600 --> 00:33:08,400
You could have a fucking art, 
piece of a game. 

683
00:33:08,600 --> 00:33:11,700
Yeah, it looks like This stood, 
Indie Studio still out there. 

684
00:33:11,700 --> 00:33:14,800
They're called a muse games. 
They're an independent game 

685
00:33:14,800 --> 00:33:18,000
development studio in New York 
City, and they say they're doing

686
00:33:18,000 --> 00:33:22,300
now, is they focus on 
boundary-pushing co-op gameplay 

687
00:33:22,300 --> 00:33:25,600
and AI boundary-pushing co-op 
gameplay. 

688
00:33:25,600 --> 00:33:28,000
They need to bring back reavers?
And give us that 

689
00:33:28,000 --> 00:33:31,900
boundary-pushing co-op gameplay.
Looks like they most recently 

690
00:33:31,900 --> 00:33:35,200
put out a game this year in 
September called Ember, which 

691
00:33:35,200 --> 00:33:37,500
looks like it's a fire fighting 
video game. 

692
00:33:38,100 --> 00:33:40,400
So yeah. 
Still out there. 

693
00:33:40,600 --> 00:33:44,600
So hopefully, a few guys over 
there at music games happen to 

694
00:33:44,600 --> 00:33:47,400
hear this, give us cravers to 
with Co-op. 

695
00:33:47,400 --> 00:33:52,400
Yeah, they do it. 
Pretty please, with sugar on 

696
00:33:52,400 --> 00:33:54,700
top, right? 
And and you could even like, 

697
00:33:54,700 --> 00:33:57,500
bring back the same characters 
or I mean, expand on them, like 

698
00:33:57,800 --> 00:33:59,700
whatever, but like I just want 
more. 

699
00:34:00,300 --> 00:34:03,600
Yeah, straight up. 
And I'll I want to look at some 

700
00:34:03,600 --> 00:34:06,300
of the other games released by 
them because I, like I said, 

701
00:34:06,300 --> 00:34:07,500
like you said, we've been 
talking about. 

702
00:34:07,500 --> 00:34:09,400
We both really enjoyed this. 
They did a good job. 

703
00:34:09,600 --> 00:34:13,000
Job, I would like to see if that
carries over to some of their 

704
00:34:13,000 --> 00:34:14,199
other games that they've 
released. 

705
00:34:14,500 --> 00:34:18,699
Yeah, absolutely. 
So yeah, good stuff may not 

706
00:34:18,699 --> 00:34:21,000
look, I would really like to 
play more up. 

707
00:34:21,000 --> 00:34:23,699
I will play more. 
That's I'm just not sure when 

708
00:34:24,400 --> 00:34:26,500
but it's just like most games, I
go back to just relax. 

709
00:34:26,900 --> 00:34:30,300
It's kind of like I'm putting it
in the same boat for me as a 

710
00:34:30,308 --> 00:34:32,800
game like nights into dreams 
where it's one that I'll go back

711
00:34:32,800 --> 00:34:35,000
to occasionally, but I'm not 
going to be completely obsessed 

712
00:34:35,000 --> 00:34:37,300
over, you know, yeah. 
Yeah, totally. 

713
00:34:37,300 --> 00:34:39,500
I had the thought, when I 
finished it in the credits. 

714
00:34:39,600 --> 00:34:41,800
For Rolling. 
I was like I could see myself 

715
00:34:41,800 --> 00:34:44,100
going back to this just to get 
the rest of the achievements. 

716
00:34:44,199 --> 00:34:46,600
Yeah, because like I had like 
two or three that I didn't get. 

717
00:34:46,699 --> 00:34:49,699
Yeah, there's two left that I 
don't have and one of them is 

718
00:34:49,699 --> 00:34:52,500
for collecting all the essence 
in the game, which I wonder if 

719
00:34:52,600 --> 00:34:55,600
like I said, you have to go back
now that you have all the 

720
00:34:55,600 --> 00:34:58,200
characters and you can unlock 
the stuff that's been going into

721
00:34:58,200 --> 00:35:00,700
this individual stages. 
I kind of really want to go back

722
00:35:00,700 --> 00:35:04,900
and try that out now and the 
other achievement I didn't get 

723
00:35:05,300 --> 00:35:11,700
hold on was called I has a 
Flavor which apparently you have

724
00:35:11,700 --> 00:35:15,200
to buy all the different enemies
in the game with by T. 

725
00:35:15,200 --> 00:35:19,400
So there's a bird, a bat, a 
squirrel, a reptile, a frog and 

726
00:35:19,400 --> 00:35:21,700
a monkey. 
So if you buy all of them, 

727
00:35:21,700 --> 00:35:23,500
apparently you get this 
achievement. 

728
00:35:24,900 --> 00:35:27,400
I know I've been a monkey 
because I switched to buy tea 

729
00:35:27,400 --> 00:35:30,600
and ran back some in a level to 
go back and bite a monkey. 

730
00:35:31,500 --> 00:35:33,800
Just because I was like, I don't
know why but I just had this 

731
00:35:33,800 --> 00:35:35,800
like thing in my head to go back
and do that. 

732
00:35:35,800 --> 00:35:39,500
Yeah, I think so one that I must
be missing is probably the rest.

733
00:35:39,600 --> 00:35:42,300
Tile of our guests from only 
missing one, because I don't 

734
00:35:42,300 --> 00:35:45,200
remember playing as by T2, much 
in those sections of the swamp. 

735
00:35:45,200 --> 00:35:47,700
I would generally, just use that
be there. 

736
00:35:48,900 --> 00:35:52,600
I don't know if I ever did a 
bird either, but I think I might

737
00:35:52,600 --> 00:35:55,500
have just shot spikes out of. 
Yeah, I could be misremembering.

738
00:35:56,200 --> 00:35:59,500
But also if anybody's a streamer
and you listen to this, this 

739
00:35:59,500 --> 00:36:02,200
game is completely beatable in 
one string. 

740
00:36:02,200 --> 00:36:04,700
Absolutely. 
If you wanted to do a two or 

741
00:36:04,700 --> 00:36:06,200
three hour stream and play this 
game. 

742
00:36:06,200 --> 00:36:08,900
You could knock it out. 
And I think you're, I think your

743
00:36:08,900 --> 00:36:11,000
viewers would Enjoy it at least 
aesthetically. 

744
00:36:11,800 --> 00:36:14,400
Yeah. 
Yeah, really good. 

745
00:36:14,400 --> 00:36:16,500
Really fun. 
Really pretty, definitely would 

746
00:36:16,500 --> 00:36:19,100
be fun to have on stream 
specially if you are into that 

747
00:36:19,100 --> 00:36:24,700
kind of visual for sure other 
things that I want to touch on 

748
00:36:24,700 --> 00:36:26,900
here at the end. 
Real quick, sir. 

749
00:36:27,600 --> 00:36:29,600
We've been kicking some acid, 
phasma phobia. 

750
00:36:29,800 --> 00:36:32,000
Oh, dude. 
Yeah, absolutely. 

751
00:36:32,300 --> 00:36:34,300
Like we've been playing a lot 
lately. 

752
00:36:34,300 --> 00:36:36,600
A little bit, just a little bit,
so much too irresponsible 

753
00:36:36,600 --> 00:36:39,400
staying up till 3:00 and 
password for this probably not. 

754
00:36:39,600 --> 00:36:44,200
Best for my sleep. 
It's a really fun man. 

755
00:36:44,200 --> 00:36:47,200
We're up to other professional 
difficulty and we don't seem to 

756
00:36:47,200 --> 00:36:50,800
be having two terribly terribly,
like much of a problem with it. 

757
00:36:50,800 --> 00:36:53,500
I mean, there's been some some 
instances of only one person 

758
00:36:53,500 --> 00:36:56,200
being left alive. 
But yeah, it was really fun 

759
00:36:56,200 --> 00:36:58,500
because like what Willie being 
out sick lately. 

760
00:36:58,500 --> 00:36:59,900
It's been just like kind of like
me. 

761
00:36:59,900 --> 00:37:03,000
You and Dave and I know last 
night we had a big group like 

762
00:37:03,000 --> 00:37:07,500
grim and Jeff were playing as 
well. 

763
00:37:08,100 --> 00:37:11,300
But like it's been mostly Like 
me you Dave and Willie have been

764
00:37:11,300 --> 00:37:13,300
kind of the grind the boys on 
it. 

765
00:37:13,300 --> 00:37:15,100
Yeah. 
Yeah, we're all like a little 

766
00:37:15,100 --> 00:37:17,700
and level 70s and 80s and 90s 
and now and stuff. 

767
00:37:17,700 --> 00:37:21,800
It's been it's been a really 
good time dude, and just I don't

768
00:37:21,800 --> 00:37:24,600
know. 
There's something about like 

769
00:37:24,600 --> 00:37:27,100
just hanging with your buds, you
know playing a game but then 

770
00:37:27,100 --> 00:37:29,400
like all of you are 
progressively getting better at 

771
00:37:29,400 --> 00:37:33,100
it so you can pump the 
difficulty up and then you the 

772
00:37:33,100 --> 00:37:35,800
scares back because now they're 
shit like what's going to happen

773
00:37:35,800 --> 00:37:38,500
now, but then you get better at 
it and then you could bumps 

774
00:37:38,500 --> 00:37:40,400
difficulty up. 
Yeah, it's cool. 

775
00:37:40,400 --> 00:37:43,000
It's cool learning together. 
Like, I really enjoy co-op games

776
00:37:43,000 --> 00:37:44,000
with some good friends. 
Yes. 

777
00:37:44,000 --> 00:37:46,200
There was a time where we were 
scared to bump up anything past,

778
00:37:46,200 --> 00:37:48,800
amateur on that game. 
And now it's just like, I don't 

779
00:37:48,800 --> 00:37:51,200
even want to play a maturity 
work is now that just feels like

780
00:37:51,200 --> 00:37:53,100
the ghosts aren't really out to 
get you on amateur. 

781
00:37:53,100 --> 00:37:55,400
Now, you know, yeah. 
Yeah. 

782
00:37:55,400 --> 00:37:58,300
Oh, yeah, there was one, we did.
I think it was with Willie last 

783
00:37:58,300 --> 00:38:00,400
night because he played one or 
two before he went to sleep 

784
00:38:00,400 --> 00:38:04,100
because he wasn't feeling great.
But we did a mature and I think 

785
00:38:04,100 --> 00:38:06,800
we figured out the ghost before 
we ever even saw it. 

786
00:38:07,100 --> 00:38:10,300
I think we almost figured it out
before the Tom, before the hunt 

787
00:38:10,300 --> 00:38:16,000
could start even wore out and it
was great but the bumping up 

788
00:38:16,100 --> 00:38:19,800
professionals been good. 
Now I will say just real quick 

789
00:38:19,800 --> 00:38:23,000
that I did think. 
Oh, yeah me Dave and Nate. 

790
00:38:23,000 --> 00:38:25,000
Well, we can handle professional
in the prison. 

791
00:38:25,000 --> 00:38:29,400
Just us three. 
I was wrong but it was still 

792
00:38:29,400 --> 00:38:31,200
fun. 
I got the shit scared out of me 

793
00:38:31,200 --> 00:38:33,600
and that one. 
So it was hilarious because what

794
00:38:33,600 --> 00:38:36,900
we got me and Dave got murdered 
so fast and Dalton bless his 

795
00:38:36,900 --> 00:38:40,100
heart kept trying. 
If I mean to him So just found 

796
00:38:40,100 --> 00:38:43,100
like the shower in the game 
because like the goes to turn on

797
00:38:43,100 --> 00:38:45,800
the shower and we just kind of 
stood in the shower together for

798
00:38:45,800 --> 00:38:47,100
a while. 
That's funny. 

799
00:38:48,200 --> 00:38:49,900
Yeah, I was, I was doing my 
best. 

800
00:38:49,900 --> 00:38:51,800
I went in there with the 
handheld camera and I'm holding 

801
00:38:51,800 --> 00:38:53,600
the video camera, trying to look
for orbs. 

802
00:38:53,600 --> 00:38:56,300
And then I saw my breath and I 
was like, all right, freezing 

803
00:38:56,300 --> 00:38:58,800
temperatures, and I ran out and 
I was like, what can I figure 

804
00:38:58,800 --> 00:39:00,500
out from just freezing 
temperatures, rise? 

805
00:39:02,300 --> 00:39:03,800
Because I'm not going back in 
there. 

806
00:39:05,600 --> 00:39:07,100
Oh man. 
Yeah, this other stuff. 

807
00:39:07,100 --> 00:39:09,100
I have written down. 
I'll touch on next week, because

808
00:39:09,100 --> 00:39:10,700
okay. 
This is just a short little 

809
00:39:10,700 --> 00:39:13,900
episode. 
I do want to give a quick shout 

810
00:39:13,900 --> 00:39:16,000
out. 
Why to, what would you wait? 

811
00:39:16,000 --> 00:39:17,800
What kind of rating would you 
give to this game? 

812
00:39:17,800 --> 00:39:19,500
Oh, oh man. 
You know what? 

813
00:39:19,800 --> 00:39:22,500
Yeah, don't forget, man. 
Oh man. 

814
00:39:22,500 --> 00:39:25,900
Yeah. 
I don't want to, I would give 

815
00:39:25,900 --> 00:39:32,300
this a solid like 7.58 nuts out 
of 10. 

816
00:39:32,800 --> 00:39:34,600
Yeah. 
I'm absolutely right there with 

817
00:39:34,600 --> 00:39:37,200
you. 
I think it's a good eight Glide.

818
00:39:37,200 --> 00:39:41,500
He's out of 10, zabi. 
Awesome. 

819
00:39:41,500 --> 00:39:45,300
Yeah, because I mean it's not 
it's not going to like change 

820
00:39:45,300 --> 00:39:47,800
the world. 
But again like you dropped five 

821
00:39:47,800 --> 00:39:52,000
bucks on a game and you expect 
me and this gives me a lot more 

822
00:39:52,000 --> 00:39:54,500
than meso. 
I was I was really really happy 

823
00:39:54,500 --> 00:39:55,700
with it. 
I know you guys might yell at me

824
00:39:55,700 --> 00:39:58,600
for saying that, you know, I 
give this game a higher score 

825
00:39:58,600 --> 00:40:02,600
than like what I did for boober 
Maj, but you know, we all have 

826
00:40:02,600 --> 00:40:05,600
our genres, a choice and 
Platformers this works for me 

827
00:40:05,600 --> 00:40:11,100
really, really well. 
And to APA, phrase from metal, 

828
00:40:11,100 --> 00:40:12,800
Jesus. 
Shout out Mills metal, Jesus, 

829
00:40:12,800 --> 00:40:17,200
rocks on YouTube. 
This is a Hidden Gem, in my 

830
00:40:17,200 --> 00:40:19,600
opinion, on Steam because 
there's a flood of shit on 

831
00:40:19,600 --> 00:40:21,400
Steam. 
People might overlook this game 

832
00:40:21,400 --> 00:40:24,200
a thousand times. 
But like, if you were to just 

833
00:40:24,200 --> 00:40:26,300
give it a shot. 
It's really quite fun. 

834
00:40:26,700 --> 00:40:27,900
Yeah. 
Absolutely. 

835
00:40:27,900 --> 00:40:32,100
Like, I'm gonna go in and give 
this a nice rating on Steam just

836
00:40:32,100 --> 00:40:34,700
to help them get that number up 
for them because I think it's 

837
00:40:34,700 --> 00:40:36,200
really good. 
And I would like to see more 

838
00:40:36,200 --> 00:40:39,000
people play it. 
And I highly disagree with the 

839
00:40:39,000 --> 00:40:40,400
other. 
Views out there that say the 

840
00:40:40,400 --> 00:40:42,200
controls are bad. 
I don't know what these people 

841
00:40:42,200 --> 00:40:44,900
are on. 
Yeah, it makes me want to try to

842
00:40:44,900 --> 00:40:46,700
play through with the keyboard 
and maybe see if that's what 

843
00:40:46,700 --> 00:40:48,500
they're talking about because 
they can't be talking about 

844
00:40:48,500 --> 00:40:51,200
controller because it was 
Flawless. 

845
00:40:51,200 --> 00:40:55,700
Yeah, it really was and like 
yeah, like and I think you even 

846
00:40:55,700 --> 00:40:58,300
touched on it like it was 
responsive like when you they 

847
00:40:58,300 --> 00:41:00,600
did what you wanted him to do, 
you know say, I don't know if 

848
00:41:00,600 --> 00:41:02,900
there was a patch or something 
that might have came out and fix

849
00:41:02,900 --> 00:41:04,800
something like that, but I don't
know man. 

850
00:41:04,900 --> 00:41:08,200
It worked for me. 
That's a possibility but even 

851
00:41:08,200 --> 00:41:10,800
still like I don't know. 
I've just learned the internet. 

852
00:41:10,800 --> 00:41:11,800
Likes the pitch. 
Yeah. 

853
00:41:11,800 --> 00:41:13,900
No joke, dude. 
No joke. 

854
00:41:15,100 --> 00:41:18,400
Oh man. 
Well, I want to give a shout-out

855
00:41:18,400 --> 00:41:21,800
to our wonderful patreon Subs 
with an extra special. 

856
00:41:21,800 --> 00:41:24,600
Shout-out to Nate's, cogsworth, 
the seventh of juniper Jeff the 

857
00:41:24,600 --> 00:41:27,500
original Expendable old Jiffy 
Lube, a researcher Adam. 

858
00:41:27,500 --> 00:41:30,800
Shout out to his podcast. 
Revival and Extinction and DC 

859
00:41:30,800 --> 00:41:32,100
spoke down. 
You guys rock. 

860
00:41:32,100 --> 00:41:34,300
Appreciate you guys. 
All y'all are the best 

861
00:41:34,300 --> 00:41:35,600
especially that first guy. 
You said I hear. 

862
00:41:35,600 --> 00:41:38,400
He's really cool. 
Yeah, man, that's or cogsworth. 

863
00:41:38,400 --> 00:41:40,400
Yeah. 
He's Is pretty fucking cool, 

864
00:41:40,400 --> 00:41:43,700
man. 
Next week, we're going to be 

865
00:41:43,700 --> 00:41:46,500
doing Full Throttle remastered 
back on track. 

866
00:41:47,200 --> 00:41:48,600
I'm already about halfway 
through it. 

867
00:41:48,700 --> 00:41:49,700
I really enjoy it. 
I think. 

868
00:41:49,700 --> 00:41:52,800
I like I said, I'm going to try 
to stream it sometime this week.

869
00:41:52,800 --> 00:41:55,800
I might start it over because 
now that I know the puzzles, 

870
00:41:55,800 --> 00:41:58,400
that might be pretty quick to 
get back to where I'm at, but 

871
00:41:59,600 --> 00:42:02,200
I've been really, really 
enjoying it and I look forward 

872
00:42:02,200 --> 00:42:04,400
to that. 
I haven't started it just yet, 

873
00:42:04,400 --> 00:42:08,800
but I did see that it's free on 
the Xbox game paths that you can

874
00:42:08,800 --> 00:42:10,800
have. 
On that I have on my PC that 

875
00:42:10,800 --> 00:42:14,000
I've never redeemed my free 
trial of so I'm about to play 

876
00:42:14,000 --> 00:42:16,900
that game for free this week. 
Boom. 

877
00:42:16,900 --> 00:42:19,700
And that's always the best is 
when you get it for freemium. 

878
00:42:19,800 --> 00:42:24,600
Yes, sir. 
And so if you'd like to come 

879
00:42:24,600 --> 00:42:27,300
join our Discord, which I highly
suggest you do. 

880
00:42:27,300 --> 00:42:31,000
Because I am way more active on 
there that I am on Facebook and 

881
00:42:31,000 --> 00:42:32,700
Twitter. 
As far as the show accounts, go,

882
00:42:32,800 --> 00:42:35,800
I try to be more active on 
everything, but I am always on 

883
00:42:35,800 --> 00:42:42,200
Discord and you can get to that 
by going to Y / T SM p Discord 

884
00:42:42,200 --> 00:42:47,600
all capital letters and if you 
want to check out our patreon, 

885
00:42:47,600 --> 00:42:52,300
which I personally highly 
suggest that you do. $1 a week. 

886
00:42:52,300 --> 00:42:54,100
We'll get you your episodes 
early. 

887
00:42:54,300 --> 00:42:59,000
And also I do like a music 
podcast every now and then where

888
00:42:59,000 --> 00:43:02,700
I just play songs and kind of 
talk about how much I like the 

889
00:43:02,700 --> 00:43:05,600
bands and like if I've seen them
little stories, things like that

890
00:43:06,200 --> 00:43:09,300
and that is patreon.com Slash 
the steam machine. 

891
00:43:09,400 --> 00:43:14,300
Cast, let's see. 
You want a cool wet shirt. 

892
00:43:14,300 --> 00:43:19,700
You want to cool steam machine 
podcast shirt or choose or pants

893
00:43:19,700 --> 00:43:22,800
or underwear or wallet or any 
kind of weird shit that does on 

894
00:43:22,800 --> 00:43:25,900
threadless. 
You can get it at T, SM P, 

895
00:43:25,900 --> 00:43:30,200
Productions, doctoredlocks.com, 
and to wrap all of that into 

896
00:43:30,200 --> 00:43:32,600
one, nice little bundle. 
If you want links to pretty much

897
00:43:32,600 --> 00:43:34,600
everything. 
I just mentioned, plus Nate's, 

898
00:43:34,600 --> 00:43:36,500
twitch, which I'm going to have 
him plug in a second. 

899
00:43:37,000 --> 00:43:41,200
You can go to bit.ly slash. 
The steam machine podcast and 

900
00:43:41,200 --> 00:43:43,900
you just capitalize the first 
letter of each of those words. 

901
00:43:44,700 --> 00:43:46,200
Boom. 
There's our website. 

902
00:43:46,200 --> 00:43:48,500
There's links to all kinds of 
stuff that we do and our 

903
00:43:48,500 --> 00:43:52,300
episodes are on there. 
If you so happen to just want to

904
00:43:52,300 --> 00:43:54,000
listen to them in a internet 
browser. 

905
00:43:55,100 --> 00:43:58,300
Nate my good, sir. 
Tell the people where they can 

906
00:43:58,300 --> 00:44:01,900
find you on social media. 
You can find me on the three T's

907
00:44:01,900 --> 00:44:05,900
twitch Tick-Tock and Twitter at 
Turtle bear, man. 

908
00:44:06,200 --> 00:44:07,900
Just doing my Retro Gaming 
stuff. 

909
00:44:07,900 --> 00:44:11,300
Been kind of crushing it lately.
It's speedrunning, Predator. 

910
00:44:11,500 --> 00:44:15,500
I have a new best personal best 
time of 16 minutes and 53 

911
00:44:15,500 --> 00:44:19,100
seconds, which is within 30 
seconds of world record now, so 

912
00:44:19,100 --> 00:44:22,700
I'm feeling pretty good. 
Yeah, buddy, keep at it man. 

913
00:44:23,300 --> 00:44:29,400
You got that shit son, you go 
and check him out for sure. 

914
00:44:30,600 --> 00:44:33,200
I have two recommendations this 
week. 

915
00:44:33,400 --> 00:44:36,800
There is a song that I cannot 
get out of my fucking head by a 

916
00:44:36,800 --> 00:44:39,200
band called alien Weaponry in 
the song is called kite. 

917
00:44:39,400 --> 00:44:43,400
Gotta alien Weaponry is a New 
Zealand band. 

918
00:44:43,600 --> 00:44:46,900
They sing and Maori, ancient 
Maori language. 

919
00:44:46,900 --> 00:44:51,000
I think I talked about this last
week on the episode really good 

920
00:44:51,100 --> 00:44:53,200
Kai. 
Tangata cannot get that song out

921
00:44:53,200 --> 00:44:56,200
of my head. 
I highly recommend it and there 

922
00:44:56,200 --> 00:44:59,700
is a podcast that I would like 
to recommend that if you like 

923
00:44:59,700 --> 00:45:04,800
the music that I make my 
electronic stuff as under Nile, 

924
00:45:04,800 --> 00:45:07,000
the nightmare which you can find
on bandcamp. 

925
00:45:07,100 --> 00:45:10,900
Yeah. 
There's a podcast that I'd found

926
00:45:10,900 --> 00:45:14,000
probably back in 2016 or so 
2015. 

927
00:45:14,400 --> 00:45:18,500
It's called communion after 
dark, and each week. 

928
00:45:18,500 --> 00:45:19,800
There. 
Are these, like three or four 

929
00:45:19,800 --> 00:45:25,900
DJ's that spin playlist? 
And this is how I found out, who

930
00:45:25,900 --> 00:45:28,300
Kanga is, I really like the 
Tango. 

931
00:45:28,300 --> 00:45:31,300
She's a Edie, an IED and but 
she's like an electronic music 

932
00:45:31,300 --> 00:45:33,500
and a singer does really good 
stuff. 

933
00:45:33,700 --> 00:45:38,700
I found a band priest from that 
podcast, so much stuff, my buddy

934
00:45:38,700 --> 00:45:41,400
used to say Okay, it's just a 
Gothic, vampire music podcast 

935
00:45:41,400 --> 00:45:43,800
and I'm like, yes, that's 
exactly what it fucking isn't. 

936
00:45:43,800 --> 00:45:47,100
I love it. 
So, if you're into the golf golf

937
00:45:47,100 --> 00:45:52,200
music or, you know, just Trancy 
wonderfulness, check out 

938
00:45:52,200 --> 00:45:55,100
communion after dark. 
I think they release every week.

939
00:45:55,500 --> 00:45:58,600
It's good shit. 
Do you, do you have anything 

940
00:45:58,600 --> 00:45:59,700
you'd like to recommend to the 
people? 

941
00:45:59,700 --> 00:46:02,400
Any last words for your walk to 
the Flying cloudy? 

942
00:46:04,000 --> 00:46:06,500
Nothing too huge recommend this 
week, but like we were talking 

943
00:46:06,500 --> 00:46:09,200
about him a little bit in our 
patreon. 

944
00:46:09,300 --> 00:46:13,200
Section goes on the patreon, 
check out my buddy, usurper. 

945
00:46:13,200 --> 00:46:15,600
Grim on Twitch. 
He's an awesome dude, and he's 

946
00:46:15,600 --> 00:46:18,100
been doing a lot of Symphony of 
the Night randomizers lately, 

947
00:46:18,100 --> 00:46:19,300
which has been really cool to 
see. 

948
00:46:19,300 --> 00:46:21,200
So I think y'all dig him as 
well. 

949
00:46:21,700 --> 00:46:23,800
Yeah. 
Usurper Grim on Twitch. 

950
00:46:23,800 --> 00:46:27,600
He's the man, Grim. 
He you'll see him every now and 

951
00:46:27,600 --> 00:46:31,600
then in art and our Discord. 
I know he's, you know, if you're

952
00:46:31,600 --> 00:46:33,300
in the tadpole of Discord, shout
out to had booked. 

953
00:46:33,300 --> 00:46:37,000
I learned a playoff games. 
You'll probably catch G more so 

954
00:46:37,000 --> 00:46:39,100
in there, but he does pop in 
ours, every now and then. 

955
00:46:39,500 --> 00:46:45,100
Shows us his pretty face. 
In fact, I believe he is now 

956
00:46:45,100 --> 00:46:46,600
rated into somebody that I don't
know who it is. 

957
00:46:46,600 --> 00:46:48,500
So that'll be interesting 
whenever we had this like find 

958
00:46:48,500 --> 00:46:52,600
out who this person is, but on 
that note next week Full 

959
00:46:52,600 --> 00:46:57,100
Throttle remastered. 
Yeah, go by creepers 499. 

960
00:46:57,100 --> 00:47:02,700
It's fucking fantastic for Nate.
I am Dalton as always guys. 

961
00:47:03,400 --> 00:47:04,100
Take it easy.
