1
00:00:00,080 --> 00:00:07,120
Ladies and gentlemen, welcome to
Septic sauce with my colleague. 

2
00:00:07,160 --> 00:00:09,920
Now are we colleagues? 
Now it's. 

3
00:00:10,280 --> 00:00:13,400
I'm your boss. 
We'll keep. 

4
00:00:13,480 --> 00:00:18,000
This Tom, we'll say colleagues, 
it's like, it's like a marriage.

5
00:00:18,000 --> 00:00:19,440
Yeah, colleague. 
We'll go for colleagues. 

6
00:00:19,440 --> 00:00:20,520
It's like a. 
Marriage. 

7
00:00:20,520 --> 00:00:23,360
No, actually for, for now we'll 
go for acquaintances and then 

8
00:00:23,360 --> 00:00:29,080
we'll once, once we get you to 
pipe down a bit then we can be 

9
00:00:29,080 --> 00:00:32,920
colleagues. 
Good luck with that man, I'm out

10
00:00:32,920 --> 00:00:35,640
of stress I have caused you this
week. 

11
00:00:36,360 --> 00:00:40,560
Did you expect that kind of 
fallout with me joining Insider 

12
00:00:40,560 --> 00:00:41,800
Gaming? 
Did you expect it to be? 

13
00:00:41,800 --> 00:00:47,840
Honest, not that bad that that 
was that was like crisis level 

14
00:00:47,840 --> 00:00:49,880
1000. 
You know the meme of the the 

15
00:00:49,880 --> 00:00:51,640
cartoon when everything is on 
fire? 

16
00:00:52,160 --> 00:00:55,960
That was that was me. 
Man, that was horrible, but we 

17
00:00:55,960 --> 00:00:58,560
got through it. 
Yeah, you're like, I hate my 

18
00:00:58,560 --> 00:01:03,880
timeline gas. 
But it's it was one of those 

19
00:01:03,880 --> 00:01:06,280
weird things as well where I 
literally couldn't do any 

20
00:01:06,280 --> 00:01:08,720
serious reporting. 
I couldn't even tweet because I 

21
00:01:08,720 --> 00:01:11,120
knew people would just reply to 
it. 

22
00:01:11,120 --> 00:01:12,920
Like, Oh yeah, but you brought 
on gas. 

23
00:01:12,920 --> 00:01:19,280
I was like, shit. 
Oh man, it was hilarious. 

24
00:01:19,320 --> 00:01:20,640
But I, I did, I did feel for 
you. 

25
00:01:20,680 --> 00:01:23,040
I was like, oh, poor Tommy 
didn't know what he was getting 

26
00:01:23,040 --> 00:01:25,680
into. 
You did see the kind of people 

27
00:01:25,680 --> 00:01:27,320
that were responding. 
They were absolute mental 

28
00:01:27,320 --> 00:01:30,200
though, aren't they? 
Yeah, as soon as I mean, that's 

29
00:01:30,200 --> 00:01:31,920
what I did. 
I clicked on the profiles and 

30
00:01:31,920 --> 00:01:35,560
then as soon as I seen like, you
know, these PlayStation centric 

31
00:01:35,560 --> 00:01:39,400
channels and stuff, I was, yeah,
block, block. 

32
00:01:40,640 --> 00:01:45,120
Oh, man, Yeah. 
So, you know, it's a lot of 

33
00:01:45,120 --> 00:01:48,920
people. 
Well, the what would you say to 

34
00:01:48,920 --> 00:01:51,440
that? 
Obviously I'm, I'm, I'm, I'm a 

35
00:01:51,440 --> 00:01:54,160
character that doesn't really 
hold back what he says. 

36
00:01:54,160 --> 00:01:56,720
But but I'm colourful in a way. 
Misunderstood, I would say. 

37
00:01:56,760 --> 00:01:59,200
Tom, why did you get me on 
inside again? 

38
00:01:59,240 --> 00:02:00,640
Schizophrenic. 
I would say I was. 

39
00:02:01,000 --> 00:02:02,600
Extremely schizophrenic. 
Yeah. 

40
00:02:03,560 --> 00:02:05,640
They're like, you watched a 
serious video that I did for you

41
00:02:05,640 --> 00:02:06,200
guys. 
You're like, what? 

42
00:02:06,200 --> 00:02:08,560
Is that the same gas? 
It's not the same. 

43
00:02:08,560 --> 00:02:12,040
Yeah, no, but but in, in all 
seriousness, I think that we are

44
00:02:12,040 --> 00:02:14,680
going to do some incredible 
things together. 

45
00:02:15,960 --> 00:02:18,800
And it's all about the 
realisation right from from our 

46
00:02:18,800 --> 00:02:21,880
side of yeah, you've got this 
baggage attached. 

47
00:02:21,880 --> 00:02:26,240
But at the same time, you can 
you can do things more 

48
00:02:26,240 --> 00:02:28,200
seriously. 
And I think the the high guard 

49
00:02:28,200 --> 00:02:30,680
video that you did is a a 
testament to that. 

50
00:02:31,320 --> 00:02:35,840
Yeah, I, I think a lot of well, 
my legacy in there is is has 

51
00:02:35,840 --> 00:02:40,400
been quite yeah, yeah, I've been
purposely antagonistic and quite

52
00:02:40,400 --> 00:02:43,360
just being for me, this place is
this place has always been an 

53
00:02:43,360 --> 00:02:45,360
outlet for that kind of 
creativity. 

54
00:02:45,360 --> 00:02:49,440
And with the source videos, I've
always said it, people have 

55
00:02:49,440 --> 00:02:52,280
really understood or 
misconstrued it, the the, the 

56
00:02:52,280 --> 00:02:54,840
self deprecating nature of it, 
the satirical nature of it to 

57
00:02:54,840 --> 00:02:56,840
the point where I used to have 
the disclaimers at the start of 

58
00:02:56,840 --> 00:03:00,280
the video explaining it, but 
people still didn't get it. 

59
00:03:01,080 --> 00:03:04,240
So I just felt like it was an 
exercise in futility, obviously 

60
00:03:04,240 --> 00:03:09,280
lent into my own biases, which 
is why it's oh, pre-existing 

61
00:03:09,280 --> 00:03:12,760
biases, which is why I think it 
was, it was useful because it it

62
00:03:12,760 --> 00:03:16,120
was a commentary on myself. 
You have to be have a, a degree 

63
00:03:16,120 --> 00:03:19,880
of, you know, self reflection to
take the piss out of yourself 

64
00:03:19,880 --> 00:03:22,040
like that, to play the character
like that. 

65
00:03:22,240 --> 00:03:25,160
You know, that people regularly 
play, Oh, hail Phil Spencer and 

66
00:03:25,440 --> 00:03:27,960
you've got the destroyer of 
worlds and you've got me singing

67
00:03:27,960 --> 00:03:31,240
a song with him and more. 
It's so obvious what that what 

68
00:03:31,240 --> 00:03:32,440
that is. 
Yeah, that. 

69
00:03:32,480 --> 00:03:34,920
Yeah. 
I mean that's where I stand as 

70
00:03:34,920 --> 00:03:37,360
well. 
Like, I think it's so obvious 

71
00:03:37,360 --> 00:03:40,920
that you are. 
And it's entertainment at the 

72
00:03:40,920 --> 00:03:42,760
end of the day. 
And if we're in an industry 

73
00:03:42,760 --> 00:03:45,920
that's built on entertainment, 
and if you can't have fun doing 

74
00:03:45,920 --> 00:03:49,280
that, then, I mean, what does 
that tell you about about the 

75
00:03:49,280 --> 00:03:51,560
Internet, right? 
But yeah, people take things too

76
00:03:51,560 --> 00:03:54,080
far. 
But at the end of the day, it is

77
00:03:54,080 --> 00:03:58,160
what it is. 
And yeah, I think we'll we'll do

78
00:03:58,160 --> 00:04:01,440
some good stuff together on 
Insider Gaming and you can carry

79
00:04:01,440 --> 00:04:09,400
on doing whatever this is. 
I, I, I have to be a little bit 

80
00:04:09,400 --> 00:04:14,240
more measured though, because I,
I have to represent an IG as 

81
00:04:14,240 --> 00:04:16,839
well. 
So I can't be as raw with some 

82
00:04:16,839 --> 00:04:20,240
of my jokes because, because 
there's a bit of a poorer 

83
00:04:20,240 --> 00:04:23,920
reflection on Insider gaming. 
So, you know, like the the 

84
00:04:23,920 --> 00:04:27,480
layoffs again, is I'm not 
necessarily making fun of people

85
00:04:27,480 --> 00:04:31,400
laid off, but it's just quite of
that kind of off key kind of 

86
00:04:31,400 --> 00:04:36,000
dark humour might spill out. 
So, and generally as you grow 

87
00:04:36,000 --> 00:04:40,080
up, you tend to take a a little 
bit of self reflection as an 

88
00:04:40,080 --> 00:04:41,920
order and you're like, all 
right, part of me maturing is, 

89
00:04:42,360 --> 00:04:45,200
you know, I made a video on the 
high guard video, that kind of 

90
00:04:45,200 --> 00:04:49,000
video, that kind of serious 
video I really want to do and I 

91
00:04:49,000 --> 00:04:53,400
felt like it wasn't septic. 
Source is great for that, but 

92
00:04:53,600 --> 00:04:57,560
great for lots of content is for
to represent me, but it doesn't.

93
00:04:58,040 --> 00:05:00,160
I don't think the audience 
understands that when I'm 

94
00:05:00,160 --> 00:05:03,040
serious and inside the gaming. 
I think we we were talking about

95
00:05:03,040 --> 00:05:06,760
it without giving too much away,
we have some really ambitious 

96
00:05:06,760 --> 00:05:09,400
things to do in the video space,
like really ambitious kind of 

97
00:05:09,400 --> 00:05:12,120
stuff that really gets me 
excited to take it to a level. 

98
00:05:12,120 --> 00:05:13,800
No other publication is doing 
it. 

99
00:05:13,800 --> 00:05:17,160
I would expect to the big boys 
and IG is one of the big boys to

100
00:05:17,160 --> 00:05:20,160
carry on pushing that that bar 
and I don't see that bar being 

101
00:05:20,160 --> 00:05:23,840
pushed and to be able to now 
join you guys and you are very 

102
00:05:23,840 --> 00:05:26,280
ambitious. 
The team is very just lovely. 

103
00:05:26,280 --> 00:05:28,360
Everyone's really nice, 
everyone's really well coming 

104
00:05:28,360 --> 00:05:31,560
and you've got the hunger and 
that hunger is where you know I 

105
00:05:31,560 --> 00:05:32,560
would. 
I didn't think I was going to 

106
00:05:32,560 --> 00:05:35,440
join a publication, but IG is 
different. 

107
00:05:35,440 --> 00:05:38,640
IG is just IG like you know, you
make fun of me for being a 

108
00:05:38,640 --> 00:05:42,080
maverick inside a gaming has 
also had a Rep like a little odd

109
00:05:42,080 --> 00:05:44,160
for darker Rep of like we 
breaking news. 

110
00:05:44,160 --> 00:05:46,240
No holds Barb. 
We say how it is. 

111
00:05:46,240 --> 00:05:49,880
That's that's what I say. 
I'm saying we now I'm 

112
00:05:49,920 --> 00:05:51,120
assimilating. 
Yay. 

113
00:05:55,160 --> 00:05:57,640
But I like that that's the the 
rawness and I think that's what 

114
00:05:57,640 --> 00:06:00,440
pissed a lot of the PlayStation 
guys off who use Insider Gaming 

115
00:06:00,440 --> 00:06:03,440
for their news because they can 
just because I'm I'm a Dick and 

116
00:06:03,440 --> 00:06:05,880
it takes the piss out Xbox and 
PlayStation. 

117
00:06:05,880 --> 00:06:08,920
But never mind. 
I think they just took it the 

118
00:06:08,920 --> 00:06:10,680
wrong way, but that we can't 
pander to them. 

119
00:06:10,680 --> 00:06:13,680
But in terms of the aspirations 
for IG, they're very high. 

120
00:06:13,680 --> 00:06:16,480
And I'm not just saying that 
chat like it is high. 

121
00:06:16,480 --> 00:06:18,280
The things that are planned are 
amazing. 

122
00:06:18,480 --> 00:06:23,000
The team is great and I just, 
I'm just grateful, one, for the 

123
00:06:23,000 --> 00:06:25,800
opportunity that you've given me
and two, to be part of that 

124
00:06:25,800 --> 00:06:27,800
journey. 
So looking forward to it man, 

125
00:06:27,920 --> 00:06:30,240
Genuinely, there's going to be 
some exciting stuff ahead very 

126
00:06:30,240 --> 00:06:33,080
soon, very soon. 
Yeah, very soon, yeah. 

127
00:06:33,280 --> 00:06:35,480
I mean, and we've got GDC coming
up, right. 

128
00:06:35,480 --> 00:06:37,720
We're not going to delve too 
much into what we're doing at 

129
00:06:37,720 --> 00:06:41,000
GDC, but you're coming out with 
us with the Inside the gaming 

130
00:06:41,000 --> 00:06:43,920
team to GDC. 
So absolutely, yeah, I mean, we 

131
00:06:43,920 --> 00:06:46,840
have got tremendously high 
ambitions. 

132
00:06:46,840 --> 00:06:51,240
Like like you said, I think 
nobody is has even tapped into 

133
00:06:51,240 --> 00:06:53,920
what we want to do that much. 
I mean, there is a few out 

134
00:06:53,920 --> 00:06:56,760
there, right, a few outliers, 
but we want to do it on a 

135
00:06:56,760 --> 00:07:00,040
consistent basis every every 
week, right. 

136
00:07:00,040 --> 00:07:05,320
You're seeing these new banger 
banger videos and exclusives and

137
00:07:05,320 --> 00:07:07,280
scoops and all that kind of good
stuff. 

138
00:07:07,280 --> 00:07:10,080
And I don't know man, like how 
do you feel about the the high 

139
00:07:10,080 --> 00:07:12,360
guard video as well? 
Because I do think that that 

140
00:07:12,360 --> 00:07:18,080
video definitely converted a few
people that initially thought it

141
00:07:18,080 --> 00:07:20,040
was a bad idea. 
Because when I read the comments

142
00:07:20,040 --> 00:07:22,840
on that video, to be clear, we 
haven't deleted any comments, 

143
00:07:22,840 --> 00:07:24,360
right? 
I know that some people do that,

144
00:07:24,360 --> 00:07:28,840
but we haven't deleted any. 
And a good 95%, you obviously 

145
00:07:28,840 --> 00:07:33,040
got a few Dick heads, but 95% 
are really positive. 

146
00:07:33,040 --> 00:07:35,240
And and that like, let's be 
clear as well. 

147
00:07:35,240 --> 00:07:39,360
Like you rushed that, right? 
Like it was a rushed job, but 

148
00:07:39,360 --> 00:07:42,800
the the the quality buyer is 
already already high and it's 

149
00:07:42,800 --> 00:07:45,440
only going to get higher the 
further we we continue working 

150
00:07:45,440 --> 00:07:46,720
together. 
Absolutely. 

151
00:07:46,760 --> 00:07:49,800
I mean, I, it was very rushed 
because just with work and my, 

152
00:07:49,800 --> 00:07:52,080
my secretary's been away on 
annual leave for three weeks. 

153
00:07:52,080 --> 00:07:53,680
She's in India, which isn't 
great. 

154
00:07:54,760 --> 00:07:57,880
And so I've been stressed, 
stressing, but I wanted to make 

155
00:07:57,880 --> 00:08:01,000
sure that the first video that 
we did that that I did for IG 

156
00:08:01,000 --> 00:08:02,400
was good. 
First I was going to pass it off

157
00:08:02,400 --> 00:08:03,720
to your editors. 
Then I was like, you know, fuck 

158
00:08:03,720 --> 00:08:05,720
it, Tom, let me just do it 
because I want to make sure I 

159
00:08:05,720 --> 00:08:09,600
want to do it right, because I 
know that, you know, ultimately 

160
00:08:09,600 --> 00:08:10,960
don't worry about too much of 
that noise. 

161
00:08:11,120 --> 00:08:15,880
But joining if I I can't expect 
you guys for to to just take it 

162
00:08:15,880 --> 00:08:18,760
on the chin like that's what I 
was intent on proving it. 

163
00:08:18,760 --> 00:08:22,360
And I think the high guard video
kind of begin begins to tap into

164
00:08:22,360 --> 00:08:25,360
my more serious side, which 
people who have followed me for 

165
00:08:25,360 --> 00:08:27,400
a while we'll see on game on 
daily there. 

166
00:08:27,560 --> 00:08:30,760
My first ever video that blew up
to over 300,000 views was a very

167
00:08:30,760 --> 00:08:34,000
serious one, like that tone 
about Phil Spencer joining in. 

168
00:08:34,200 --> 00:08:37,280
I've done other ones about VR 
and the future of gaming and 

169
00:08:37,360 --> 00:08:40,960
those are my serious thoughts. 
That's where I write down the 

170
00:08:40,960 --> 00:08:43,120
script that I really think about
what I'm saying. 

171
00:08:43,120 --> 00:08:46,040
It's a more measured video as 
opposed to playing a character 

172
00:08:46,240 --> 00:08:49,480
or just being entertaining and 
being, you know, just being an 

173
00:08:49,480 --> 00:08:51,000
awesome video. 
Sometimes you just want to have 

174
00:08:51,000 --> 00:08:54,040
an outlook for that, but inside 
the game that just is scratching

175
00:08:54,040 --> 00:08:56,760
the surface surface. 
Tom, I've seen, I watch so many 

176
00:08:56,760 --> 00:09:00,240
videos from highly produced, you
know, directors and some on 

177
00:09:00,240 --> 00:09:03,640
YouTube and other stuff and what
we're aiming for, what we've 

178
00:09:03,640 --> 00:09:05,640
talked about. 
I, I, I can't wait. 

179
00:09:05,640 --> 00:09:09,080
That involves obviously learning
more cinematography techniques, 

180
00:09:09,080 --> 00:09:12,400
more editing techniques, because
I still think I'm very basic in 

181
00:09:12,400 --> 00:09:15,720
the space and just learning all 
those, you know, just really 

182
00:09:15,720 --> 00:09:19,840
investing time into learning, 
learning because I'm under no 

183
00:09:19,840 --> 00:09:23,520
illusions about, you know, where
I'm at in terms of my, my talent

184
00:09:23,520 --> 00:09:25,280
level. 
It's not I'm glad you guys think

185
00:09:25,280 --> 00:09:26,760
it's OK for me, it's never 
enough. 

186
00:09:27,000 --> 00:09:29,520
And now with insider game, I 
just, I can't wait to keep 

187
00:09:29,520 --> 00:09:33,840
pushing the bar forward, man. 
I just want to when the video's 

188
00:09:33,840 --> 00:09:35,880
out, it's like, oh shit, OK. 
You know, even the haters will 

189
00:09:35,880 --> 00:09:37,960
be like, fuck it, you know, 
that's a good video, man. 

190
00:09:37,960 --> 00:09:39,400
I can't, I can't take the piss 
out of that. 

191
00:09:39,600 --> 00:09:41,240
And I, I get to the PlayStation 
guys. 

192
00:09:41,240 --> 00:09:45,160
I'm, I'm one of those people in 
this space in obviously in the 

193
00:09:45,600 --> 00:09:48,760
trenches of the console war 
stuff, but one of the few people

194
00:09:48,760 --> 00:09:52,080
that actually reaches out to all
sides of the extremes. 

195
00:09:52,080 --> 00:09:55,200
Like on PlayStation, I've had 
the hardcore of the hardcore 

196
00:09:55,200 --> 00:09:58,360
PlayStation guys, hardcore 
hardcore Xbox guys, all on game 

197
00:09:58,360 --> 00:10:01,880
on daily, even on here. 
And to the point where it's 

198
00:10:01,880 --> 00:10:05,480
very, I, I burn bridges with 
the, you know, both sides as 

199
00:10:05,480 --> 00:10:08,000
such. 
And, and Despite that, people 

200
00:10:08,000 --> 00:10:11,480
can't tear away the personality,
which I can understand, But at 

201
00:10:11,480 --> 00:10:14,760
the same time, it's time to 
elevate the game and really do 

202
00:10:14,760 --> 00:10:16,920
what I've always wanted to do. 
And I'm going to do that with 

203
00:10:16,920 --> 00:10:19,360
insider gaming. 
So I'm very, very, very, very 

204
00:10:19,360 --> 00:10:21,120
eager to do that and very 
excited about it. 

205
00:10:22,320 --> 00:10:25,520
Yeah, I'm looking forward to it.
I don't want to. 

206
00:10:25,760 --> 00:10:28,520
Yeah, I don't want to hinder 
that speech anymore. 

207
00:10:28,520 --> 00:10:33,640
But but yeah, yeah, seriously 
though, I am looking forward to 

208
00:10:33,640 --> 00:10:35,040
it. 
And there's I guess like there 

209
00:10:35,040 --> 00:10:36,720
isn't really that much else to 
say. 

210
00:10:36,720 --> 00:10:40,200
And now it's just a case of 
getting it done and, and and 

211
00:10:40,200 --> 00:10:44,920
proving to people right and, and
showing what we can do and, and 

212
00:10:44,920 --> 00:10:48,480
moving forward as as as fast and
as aggressive as possible. 

213
00:10:48,720 --> 00:10:50,200
Absolutely. 
We're gonna take it to the next 

214
00:10:50,200 --> 00:10:52,080
level, man. 
And just that, just keep that 

215
00:10:52,080 --> 00:10:54,200
hunger there and we're gonna 
make some memes, bro. 

216
00:10:54,640 --> 00:10:56,120
That's all I want. 
That's what I want. 

217
00:10:56,400 --> 00:10:58,240
And I love that. 
I love that you're you're on, 

218
00:10:58,280 --> 00:11:00,160
you're on my case on that video.
I'm like, you know what? 

219
00:11:00,160 --> 00:11:03,360
I love that he's on it to feel 
like. 

220
00:11:03,480 --> 00:11:07,040
Oh dude, like when? 
When you said the the podcast 

221
00:11:07,040 --> 00:11:09,400
starts at 9 and it was like one 
minute past nine, I was like, 

222
00:11:09,400 --> 00:11:13,240
what the fuck is he like? 
And then and then and then yeah,

223
00:11:13,240 --> 00:11:15,680
and then he joins the call and 
then he's like setting up his 

224
00:11:15,680 --> 00:11:17,440
lights and so on. 
What's going on? 

225
00:11:18,200 --> 00:11:19,920
Listen, forgive me, it's 
Ramadan, OK? 

226
00:11:20,080 --> 00:11:23,000
It's Ramadan. 
I I'm in comatose this month. 

227
00:11:23,000 --> 00:11:24,720
That's why it's it's going to be
tough. 

228
00:11:24,800 --> 00:11:26,880
I have this coffee, which means 
I will not sleep tonight. 

229
00:11:27,480 --> 00:11:30,040
So it's it's a it's a go to give
me a look. 

230
00:11:30,320 --> 00:11:31,920
Not it makes any difference. 
Bullshit. 

231
00:11:31,920 --> 00:11:35,040
Every every week it's like this.
Every week it's like this. 

232
00:11:35,360 --> 00:11:39,720
What am I making excuse gaming 
with passion. 

233
00:11:39,720 --> 00:11:41,520
Thank you for a member for five 
months bro. 

234
00:11:41,520 --> 00:11:44,960
I love the skull that you're 
sporting Ramadan Mubarak to you 

235
00:11:44,960 --> 00:11:46,320
man hope you fast are going 
well. 

236
00:11:46,560 --> 00:11:50,600
Reforge head gaming is that the 
real reforge assign me to inside

237
00:11:50,600 --> 00:11:54,640
the gaming Tom reforge. 
Thank you for that, Tom. 

238
00:11:55,600 --> 00:11:57,760
Gotta be careful now. 
You can't just open the 

239
00:11:57,760 --> 00:12:01,360
floodgates. 
The psychos like me, he got be 

240
00:12:01,360 --> 00:12:03,360
measured. 
Yeah, we'll take it, take it, 

241
00:12:03,480 --> 00:12:05,160
take it slow. 
Take it slow. 

242
00:12:05,160 --> 00:12:08,880
Now, I'm still recovering from 
the comments of the of the 

243
00:12:08,880 --> 00:12:11,720
announcement earlier this week. 
Oh, that was brilliant. 

244
00:12:11,840 --> 00:12:13,520
I loved it. 
I actually loved it, but I felt 

245
00:12:13,520 --> 00:12:14,480
bad for you guys at the same 
time. 

246
00:12:14,480 --> 00:12:17,400
Now these guys are like, Oh my 
God, what the hell is this? 

247
00:12:17,400 --> 00:12:19,800
Our reputation is gonna go down 
the toilet though. 

248
00:12:19,920 --> 00:12:23,320
But I, I felt bad for the guys 
inside the game and that didn't 

249
00:12:23,320 --> 00:12:24,760
know anything about the 
announcement. 

250
00:12:27,120 --> 00:12:29,840
They're all, they're all just on
Twitter like what the fuck is 

251
00:12:29,840 --> 00:12:32,560
going on in our private, private
discard? 

252
00:12:32,560 --> 00:12:37,880
And I'm like, don't worry guys. 
I did the video reassure them 

253
00:12:37,880 --> 00:12:39,680
we're like, hold on a key. 
No, Tom is actually all right. 

254
00:12:39,680 --> 00:12:43,000
Yeah, Yeah. 
I mean, we have, we have weekly 

255
00:12:43,000 --> 00:12:47,600
meetings with the senior guys 
and quarter of meetings, which I

256
00:12:47,600 --> 00:12:50,680
guess you'll be a part of soon, 
like an all hands tone meeting 

257
00:12:51,400 --> 00:12:54,480
going for everything. 
And yeah, the no one's worried. 

258
00:12:54,560 --> 00:12:57,360
And I, I never was worried. 
It's just, it was just one of 

259
00:12:57,360 --> 00:13:01,440
those you know when you but you 
know when like you have to check

260
00:13:01,440 --> 00:13:06,360
your phone every 5 minutes to 
see another, to see like more 

261
00:13:06,360 --> 00:13:09,280
shit that's been thrown at you. 
It was like one of them for a 

262
00:13:09,280 --> 00:13:11,120
good fucking 18 hours. 
It. 

263
00:13:11,840 --> 00:13:14,120
Was brilliant man. 
It was I I love you, man. 

264
00:13:15,320 --> 00:13:17,960
It was it was sorry at the same 
time, at the same time, I'm not 

265
00:13:17,960 --> 00:13:20,680
sorry, as you can tell from my 
face, but you know, it's it's a 

266
00:13:20,680 --> 00:13:21,960
sign. 
It's a sign a good side of 

267
00:13:21,960 --> 00:13:23,960
things to come. 
Shabs. 

268
00:13:24,160 --> 00:13:27,040
Shout out to you, man. 
Almost two years this man has 

269
00:13:27,040 --> 00:13:29,680
been a membership member. 
It's just shabs. 

270
00:13:29,760 --> 00:13:31,000
He's always been giving out 
codes. 

271
00:13:31,000 --> 00:13:33,280
One of the most generous people 
if they're the most generous 

272
00:13:33,280 --> 00:13:36,360
people on this channel and he's 
almost a member for two years, 

273
00:13:36,360 --> 00:13:37,800
which is getting me a little bit
emotional. 

274
00:13:37,800 --> 00:13:40,440
He goes. 
I heard Sarah and Phil got the 

275
00:13:40,440 --> 00:13:44,160
golden parachute. 
Oh shit, we're going to talk 

276
00:13:44,160 --> 00:13:47,480
about that in a bit, man, 
because I thought look, I've 

277
00:13:47,480 --> 00:13:50,600
joined the team. 
I need to speak to Tom about 

278
00:13:50,600 --> 00:13:54,000
this stuff and you know, 
breakthrough some of this this 

279
00:13:54,000 --> 00:13:55,960
is mad. 
This is this week has been 

280
00:13:55,960 --> 00:13:57,600
insane. 
No one understood. 

281
00:13:58,000 --> 00:14:00,360
No one could see this coming for
a while. 

282
00:14:00,480 --> 00:14:02,880
We've got other topics here, but
I think we'll be remiss for us 

283
00:14:02,880 --> 00:14:06,320
not to talk about what's going 
on in the space. 

284
00:14:06,320 --> 00:14:09,800
But before we talk about the 
Xbox stuff, let's talk about 

285
00:14:09,800 --> 00:14:15,600
what is going on with blue 
point, because that is that I've

286
00:14:15,600 --> 00:14:20,960
never seen the air PlayStation 
community this angered to this 

287
00:14:20,960 --> 00:14:26,080
degree, calling for heads of 
Herman Hell's head to to to be 

288
00:14:26,160 --> 00:14:29,080
shocked. 
Blue Blue Point Games, the 

289
00:14:29,080 --> 00:14:31,760
student that you know, they just
acquired them what 4-5 years, 

290
00:14:31,760 --> 00:14:36,120
2001 I think just acquired them.
Herman Holtz was saying that 

291
00:14:36,360 --> 00:14:40,720
extremely talented team created 
the Demon Souls remake and 

292
00:14:41,120 --> 00:14:43,120
responsible for loads of their 
remakes. 

293
00:14:43,120 --> 00:14:47,040
A studio that massively 
talented, 70 odd people, not 

294
00:14:47,040 --> 00:14:50,680
that many people and so much 
hope for that. 

295
00:14:50,680 --> 00:14:53,120
No one would. 
None of us, none of us would 

296
00:14:53,160 --> 00:14:56,360
ever have assumed Blue Point 
Games would get chopped. 

297
00:14:56,360 --> 00:15:01,120
There were so many other studios
that haven that behind, you 

298
00:15:01,120 --> 00:15:04,240
know, Jade Raymond's. 
Yeah, fair games, fair. 

299
00:15:04,240 --> 00:15:06,480
Games I always forget that game 
fair games with the dollar sign 

300
00:15:06,480 --> 00:15:11,240
at the end game that would go or
some medium molecule hasn't been

301
00:15:11,240 --> 00:15:14,960
doing anything Sony bend what 
have they been doing then you 

302
00:15:14,960 --> 00:15:20,480
got a 92 delivering powerhouse 
that you were everyone's waiting

303
00:15:20,480 --> 00:15:25,320
for them to build blood borne 
remake killed it's dead that's 

304
00:15:25,320 --> 00:15:28,120
it announced out of nowhere. 
I couldn't believe it. 

305
00:15:28,360 --> 00:15:32,440
They just what what's going on? 
What is going on? 

306
00:15:33,400 --> 00:15:36,440
Yeah, I confident I was just 
gonna say, yeah, I did see, I 

307
00:15:36,440 --> 00:15:40,840
did see a comment from somebody 
else in the community say, well,

308
00:15:40,840 --> 00:15:44,000
the reality is they haven't done
anything for six years, which 

309
00:15:44,240 --> 00:15:45,880
which in all fairness is 
correct, right? 

310
00:15:45,880 --> 00:15:51,200
Like the God of War multiplayer 
game got cancelled, I think it 

311
00:15:51,200 --> 00:15:54,880
was last year, early last year, 
which would then suggest, you 

312
00:15:54,880 --> 00:15:57,640
know, we've just how game 
development is these days. 

313
00:15:57,640 --> 00:16:01,120
It's going to be at least four 
to five years for another 

314
00:16:01,120 --> 00:16:05,440
remaster or five to seven years 
for for their own Triple O game.

315
00:16:06,480 --> 00:16:09,280
But at the same time, I also 
think that's very unfair to say 

316
00:16:09,280 --> 00:16:13,040
that because it was Sauna who 
greenlit that project and it was

317
00:16:13,240 --> 00:16:15,480
placed at Sauna who cancelled 
it, right? 

318
00:16:15,480 --> 00:16:22,480
So yeah, it's just it's just a 
very, very weird situation, I 

319
00:16:22,480 --> 00:16:26,560
think, but it's it's the case of
of mismanagement, I guess to a 

320
00:16:26,560 --> 00:16:31,160
certain extent where close 
session have gone all in on 

321
00:16:31,160 --> 00:16:32,680
this. 
Well, they're not anymore, but 

322
00:16:32,680 --> 00:16:37,480
they went all in with this games
as a service mantra, right? 

323
00:16:37,480 --> 00:16:41,680
Like they had, I think it was 
was it 1212 projects that they 

324
00:16:41,680 --> 00:16:45,040
announced that was in 
development, 12 live service 

325
00:16:45,040 --> 00:16:46,760
games or 18 or something like 
that. 

326
00:16:46,760 --> 00:16:51,680
And then 90% of them are 
cancelled apart from marathon 

327
00:16:51,840 --> 00:16:56,440
and fair games, I believe, yeah.
And it's just it's just complete

328
00:16:56,440 --> 00:17:00,880
mismanagement and and and very 
unfortunate because that team 

329
00:17:01,120 --> 00:17:05,119
did phenomenal work. 
They did support on Titanfall in

330
00:17:05,119 --> 00:17:09,640
2014, they did support on God of
War Ragnarok, of course. 

331
00:17:09,880 --> 00:17:11,920
And I think with the 
announcement of the trilogy 

332
00:17:11,920 --> 00:17:14,200
remaster of God of War as one 
fought well, there's got to be 

333
00:17:14,200 --> 00:17:17,079
blue point, right? 
Like they worked on Ragnarok. 

334
00:17:17,079 --> 00:17:18,560
It's got to be blue point who 
are doing it. 

335
00:17:18,560 --> 00:17:22,839
And, and obviously now we we 
know that not to be the case. 

336
00:17:24,119 --> 00:17:28,960
And obviously they did Shadow 
Shadows of the Colossus as well,

337
00:17:29,080 --> 00:17:32,840
and the the Nathan Drake 
collection. 

338
00:17:34,280 --> 00:17:37,240
And yeah, it's just, it's just a
bizarre move. 

339
00:17:37,560 --> 00:17:40,320
I understand the point of, yeah,
they haven't released anything 

340
00:17:40,320 --> 00:17:43,560
in a long time. 
But also the point that it was, 

341
00:17:43,560 --> 00:17:48,920
it was Playstation's decision to
to green light a project and 

342
00:17:48,920 --> 00:17:52,640
then shut it down. 
So it's just it's a bizarre 1. 

343
00:17:53,000 --> 00:17:55,080
Yeah, absolutely. 
So that point that you made 

344
00:17:55,080 --> 00:17:58,040
about the green, green light and
gas games, a lot of people were 

345
00:17:58,040 --> 00:17:59,880
saying, well, Blueprint haven't 
done anything for ages. 

346
00:18:00,000 --> 00:18:02,880
And then you give them a got a 
will get a life service game. 

347
00:18:03,120 --> 00:18:05,480
But you have to understand, I 
see a lot of excuses say, well, 

348
00:18:05,480 --> 00:18:08,480
they haven't done anything for 
ages, but this was Playstation's

349
00:18:08,480 --> 00:18:10,480
mandate. 
Playstation's mandate was doing 

350
00:18:10,480 --> 00:18:12,680
gas games. 
They were presented if you 

351
00:18:12,680 --> 00:18:17,320
wanted to be a studio or to have
your project approved at Sony at

352
00:18:17,320 --> 00:18:20,440
PlayStation, you'd have to work 
on a on a gas game. 

353
00:18:20,680 --> 00:18:23,080
So that's why people say, oh, 
well, they did. 

354
00:18:23,320 --> 00:18:26,000
They presented it to Sony. 
Well, of course, because Sony 

355
00:18:26,000 --> 00:18:29,160
said that we want to, we're 
giving priority to live service 

356
00:18:29,160 --> 00:18:33,280
games and everything else fell 
by the wayside, which is so 

357
00:18:33,280 --> 00:18:36,600
funny because I don't know if 
you recall, this is old, old 

358
00:18:36,600 --> 00:18:42,400
chat, last generation. 
There's a very controversial 

359
00:18:42,400 --> 00:18:46,440
statement from Phil Spencer 
where he said, you know, where a

360
00:18:46,440 --> 00:18:49,280
lot of PlayStation fans really 
took it to heart. 

361
00:18:49,520 --> 00:18:52,240
And that's funny how things have
changed and I have ended up now 

362
00:18:52,400 --> 00:18:55,800
where he said that, you know, 
basically I'm summarising his 

363
00:18:55,800 --> 00:18:57,840
statement and the old guard 
might remember in the chat. 

364
00:18:57,840 --> 00:19:00,920
Remember his what his comment 
about gas games versus single 

365
00:19:00,920 --> 00:19:03,080
player games. 
He goes very rarely will single 

366
00:19:03,080 --> 00:19:05,800
player games sell that much and 
capture the zeitgeist. 

367
00:19:05,800 --> 00:19:08,800
You'll get your last of uses 
here and there, but ultimately 

368
00:19:08,800 --> 00:19:11,280
it's gas, the life services 
where a lot of people are 

369
00:19:11,360 --> 00:19:15,240
focusing on rightly so because 
of the recurring income that 

370
00:19:15,240 --> 00:19:17,280
generation. 
That quote from Phil Spencer, he

371
00:19:17,280 --> 00:19:21,080
got maligned for ages, ages that
that was an infamous quote 

372
00:19:21,320 --> 00:19:24,000
constantly reminded of what what
you talking about because gas 

373
00:19:24,000 --> 00:19:27,000
was obviously being ridiculed. 
And it's so ironic that 

374
00:19:27,000 --> 00:19:32,200
PlayStation of all companies 
took contrary to what their 

375
00:19:32,200 --> 00:19:37,560
fanbase was saying went so hard,
leaned so hard into life service

376
00:19:37,840 --> 00:19:41,640
so hard to the detriment of the 
single player. 

377
00:19:42,560 --> 00:19:46,360
You know, not sad dad, but you 
know, third, third person single

378
00:19:46,360 --> 00:19:49,840
player cinematic game that 
PlayStation guys love at at the 

379
00:19:49,840 --> 00:19:52,480
at the detriment of that. 
They went pursue that so 

380
00:19:52,480 --> 00:19:55,960
aggressively that they ended up 
this generation with so much egg

381
00:19:55,960 --> 00:19:59,240
on their faces, with more 
cancelled games than announced 

382
00:19:59,240 --> 00:20:03,760
games and this. 
Blue Point Studio is was the the

383
00:20:03,760 --> 00:20:06,120
straw to break the camel's back 
before the PlayStation 

384
00:20:06,120 --> 00:20:08,640
community, and rightfully so. 
I mean, forget PlayStation 

385
00:20:08,640 --> 00:20:11,600
community or what not, these 
were extremely talented people 

386
00:20:11,920 --> 00:20:15,200
and they produced results and 
you just killed them. 

387
00:20:15,400 --> 00:20:20,680
And I was scathing when it came 
to The Initiative being shut 

388
00:20:20,680 --> 00:20:23,760
down because I loved Perfect 
Dark's legacy. 

389
00:20:23,760 --> 00:20:26,720
I wanted to to be made treated 
with respect. 

390
00:20:26,920 --> 00:20:30,240
You built a whole new studio, 
but the Initiative have never 

391
00:20:30,240 --> 00:20:33,720
made a game in their life. 
They were a brand new studio and

392
00:20:33,720 --> 00:20:36,560
it was an incubation studio 
working in tandem with Crystal 

393
00:20:36,560 --> 00:20:39,400
Dynamics to work on this game, 
which had a very troubled 

394
00:20:39,640 --> 00:20:41,560
development history and boom, 
dead. 

395
00:20:41,800 --> 00:20:46,440
And I was unrelenting. 
But I guess the closest example 

396
00:20:46,880 --> 00:20:49,840
to Blue Point would probably be 
Tango Gameworks. 

397
00:20:50,000 --> 00:20:53,120
But Tango Gameworks once shut 
down, they were sold and they 

398
00:20:53,120 --> 00:20:55,440
retained their IP. 
So the spirit of that studio 

399
00:20:55,440 --> 00:20:59,280
isn't dead, but still I was 
scathing. 

400
00:20:59,320 --> 00:21:03,040
But how dare you they give you, 
you know that Bloomberg article 

401
00:21:03,040 --> 00:21:05,840
with Sarah Bondle or I will 
always be reminded of that Lady 

402
00:21:05,840 --> 00:21:06,880
Dana. 
I forgot her name. 

403
00:21:06,880 --> 00:21:08,440
She follows me on Twitter. 
She's really lovely. 

404
00:21:08,440 --> 00:21:09,720
Actually. 
She's a really good journalist. 

405
00:21:09,720 --> 00:21:13,320
And she asked a very it's just 
really well, well spoken. 

406
00:21:13,320 --> 00:21:14,520
She asked that question. 
Well, how can you? 

407
00:21:15,440 --> 00:21:18,880
How how isn't it not an well, 
I'm paraphrasing again, it's not

408
00:21:18,880 --> 00:21:21,600
an indictment. 
Isn't it odd that a student that

409
00:21:21,760 --> 00:21:25,720
gives gives you awards, 
award-winning game, you know, 

410
00:21:25,800 --> 00:21:29,160
you know, really critically 
lauded, artistically just 

411
00:21:29,240 --> 00:21:31,920
vibrant, very different from 
Xbox's stable. 

412
00:21:31,920 --> 00:21:33,760
And then you reward it with 
that. 

413
00:21:33,840 --> 00:21:35,720
You reward it with just killing 
them off. 

414
00:21:36,120 --> 00:21:39,320
And so that completely untangled
Sarah Bond's brain. 

415
00:21:39,320 --> 00:21:40,440
She couldn't answer that 
question. 

416
00:21:40,440 --> 00:21:43,960
It was just complete 
mockedifshejust.exe on stage 

417
00:21:44,240 --> 00:21:49,320
completely just melted away and 
I was scathing and it's my video

418
00:21:49,320 --> 00:21:50,840
go watch it and I can call it 
Xbox guy. 

419
00:21:50,840 --> 00:21:53,840
No one on the Internet, I 
guarantee you put my video off. 

420
00:21:54,200 --> 00:21:56,800
Hardly anyone watched it 1500 
people because the next day Halo

421
00:21:56,800 --> 00:21:59,800
divers 2 came out on Xbox or to 
be announced at Xbox. 

422
00:22:00,240 --> 00:22:05,120
But I was I was one of the most 
scathing commentaries of mine on

423
00:22:05,120 --> 00:22:08,320
the Xbox leadership and said 
what the hell are you doing? 

424
00:22:08,480 --> 00:22:13,080
But blue point is way, way worse
than either one of them. 

425
00:22:13,640 --> 00:22:16,280
And I don't know, I don't 
understand the mindset like you 

426
00:22:16,280 --> 00:22:18,920
could have given one OK, 
Bloodborne, maybe the guy, the 

427
00:22:18,920 --> 00:22:21,680
guy is really holding onto the 
IP is not he's just very 

428
00:22:21,680 --> 00:22:23,440
protective of it. 
But you can do more. 

429
00:22:24,200 --> 00:22:26,480
It's your job to preserve 
talent. 

430
00:22:26,480 --> 00:22:28,960
It is your job to preserve 
creativity. 

431
00:22:28,960 --> 00:22:31,520
You keep giving us these 
bullshit freaking, you know, 

432
00:22:31,680 --> 00:22:33,040
statements and it comes from 
everyone. 

433
00:22:33,040 --> 00:22:34,920
We'll talk about PR statements 
in a bit. 

434
00:22:34,920 --> 00:22:38,320
We'll talk about Xbox, but what 
are you doing? 

435
00:22:38,400 --> 00:22:40,880
You can't, you can't afford to 
let go of these people like 

436
00:22:40,880 --> 00:22:42,400
that. 
And for people making excuses or

437
00:22:42,400 --> 00:22:44,560
they haven't done anything for 
five years, cull the talent who 

438
00:22:44,560 --> 00:22:47,680
is vicariously liable? 
The leaders, if they're not sat 

439
00:22:47,680 --> 00:22:49,920
there, sat there for twiddling 
their tongues for a year or 

440
00:22:49,920 --> 00:22:52,680
they're struggling, go and send 
someone out there because we 

441
00:22:52,680 --> 00:22:56,120
always load or used to load a 
PlayStation for their quality 

442
00:22:56,120 --> 00:22:58,560
control that they were always 
hands on in the right amount of 

443
00:22:58,560 --> 00:23:00,080
time. 
We had David Jaffe talk about 

444
00:23:00,200 --> 00:23:02,800
how they would send teams out 
there to make an assessments on 

445
00:23:02,800 --> 00:23:04,600
it and that's why they would 
have their finger on the pulse 

446
00:23:04,600 --> 00:23:07,240
constantly. 
At PlayStation, that's not the 

447
00:23:07,240 --> 00:23:09,280
case anymore. 
That's not the case anymore 

448
00:23:09,360 --> 00:23:12,560
because we're blueprint dead. 
That just shows you you you have

449
00:23:12,840 --> 00:23:15,200
you're a complete absentee 
landlord now or you have 

450
00:23:15,200 --> 00:23:18,600
completely mis misaligned 
priorities because who who's 

451
00:23:18,600 --> 00:23:21,840
that guarantee you haven. 
There's no way there's no unless

452
00:23:21,840 --> 00:23:24,320
fair games is going to be such a
banger that's going to shock the

453
00:23:24,320 --> 00:23:27,080
shit out of us. 
That game, that haven is going. 

454
00:23:27,080 --> 00:23:31,720
It's 100% what is media 
molecules holding on to? 

455
00:23:31,880 --> 00:23:34,280
What is Ben Studios? 
What what? 

456
00:23:34,520 --> 00:23:36,160
I don't get it. 
I don't get it. 

457
00:23:37,120 --> 00:23:39,080
Yeah, I was just going to say 
quickly as well. 

458
00:23:39,080 --> 00:23:43,400
Like if Asha wants to get a 
brainy point at Xbox, she should

459
00:23:43,400 --> 00:23:45,520
try and get everyone from Blue 
Point. 

460
00:23:45,960 --> 00:23:48,360
But that would be a fucking 
Stella move man. 

461
00:23:48,360 --> 00:23:52,120
Like if you want to get the 
community on your side, scoop 

462
00:23:52,120 --> 00:23:54,280
them up. 
Asha Sharma, if you are 

463
00:23:54,280 --> 00:23:59,280
listening to this, go and make 
sure you take, just buy out the 

464
00:23:59,280 --> 00:24:01,720
blue point team, call it the 
green point team. 

465
00:24:02,160 --> 00:24:09,080
Boom, boom. 
You would be the winner straight

466
00:24:09,080 --> 00:24:11,200
away. 
Sony would take notice ever. 

467
00:24:11,280 --> 00:24:12,840
You'd get goodwill straight 
away. 

468
00:24:13,280 --> 00:24:14,320
Do it. 
Do it. 

469
00:24:15,200 --> 00:24:18,200
Yeah, that's a crazy one, man. 
That is, it's mad, though. 

470
00:24:18,280 --> 00:24:22,520
It's mad like you're all joking 
aside, it's it's it's worrying 

471
00:24:22,760 --> 00:24:26,480
for a PlayStation fans who are 
calling for the Herman holster. 

472
00:24:26,480 --> 00:24:27,800
Step down. 
What do you think about that? 

473
00:24:27,800 --> 00:24:29,520
Tom Anderson, should he step 
down? 

474
00:24:32,480 --> 00:24:35,480
I don't really like saying like 
people should step down or not 

475
00:24:35,480 --> 00:24:38,840
right, But I don't know, like 
again, like you, you, you 

476
00:24:38,840 --> 00:24:42,800
brought up a good point with 
with heaven and and fair games 

477
00:24:42,800 --> 00:24:45,840
like what is going on there. 
And I think that is almost like 

478
00:24:45,840 --> 00:24:48,640
a high guard situation to a 
certain extent where everyone's 

479
00:24:48,640 --> 00:24:51,120
looked at it and have written it
off completely already. 

480
00:24:51,880 --> 00:24:55,160
And unless it's going to have 
this marathon kind of turn 

481
00:24:55,160 --> 00:24:58,680
around, which, you know, props 
to to Bungie for doing that. 

482
00:24:58,680 --> 00:25:02,160
Seems like they've they've 
definitely turned turned that 

483
00:25:02,160 --> 00:25:05,520
around pretty nicely. 
But it it just seems like to me 

484
00:25:05,520 --> 00:25:10,000
that there is a serious lack of 
mismanagement over there. 

485
00:25:11,320 --> 00:25:13,440
And you mean a? 
Lot of mismanagement, sorry. 

486
00:25:14,000 --> 00:25:17,040
Yeah, yeah, a lot of 
mismanagement and, and who 

487
00:25:17,040 --> 00:25:19,600
knows? 
It's just one of those difficult

488
00:25:19,600 --> 00:25:22,200
ones. 
Like, I don't know, I just don't

489
00:25:22,200 --> 00:25:26,160
know whether the the minds are 
at the moment, maybe their 

490
00:25:26,160 --> 00:25:30,120
priorities are now to shift back
to single player games or 

491
00:25:30,120 --> 00:25:31,880
something. 
I'm not, not inside the show. 

492
00:25:31,880 --> 00:25:34,520
But then again, you've got, you 
did have Blue Point, which has 

493
00:25:34,520 --> 00:25:37,840
proven to be really good at 
their their skill set with 

494
00:25:37,840 --> 00:25:40,760
remasters. 
They've got such a massive back 

495
00:25:40,760 --> 00:25:44,400
catalogue of of IPS that they 
could tap into. 

496
00:25:44,400 --> 00:25:47,440
And it's like, well, what are we
doing guys? 

497
00:25:47,440 --> 00:25:50,360
Like it's just mind boggling to 
me. 

498
00:25:51,640 --> 00:25:54,280
That's the thing though, they're
the remake studio, so a lot of 

499
00:25:54,280 --> 00:25:56,200
people would say, oh, Gaz, you 
hate remakes. 

500
00:25:56,200 --> 00:26:00,960
I'm like, yeah, you if you are 
diverting studio resources to 

501
00:26:00,960 --> 00:26:04,600
like from your big studios to 
bake remakes you're taking 

502
00:26:04,800 --> 00:26:08,400
that's an Li said the same thing
with Halo, like 3 Halo C. 

503
00:26:08,400 --> 00:26:11,360
The new Halo remake is like, oh,
this, and I said this is for the

504
00:26:11,360 --> 00:26:13,760
PlayStation guys. 
We don't Halo C didn't get a 

505
00:26:13,760 --> 00:26:15,240
remake already. 
The anniversary. 

506
00:26:15,240 --> 00:26:18,360
Just you want to do another 
remake, whatever, And then we're

507
00:26:18,480 --> 00:26:22,160
finding out they're going to do 
2 and three joke like I want 343

508
00:26:22,160 --> 00:26:24,720
to work on new things. 
The same thing applies with God 

509
00:26:24,720 --> 00:26:25,840
of War. 
I'm like, what? 

510
00:26:25,840 --> 00:26:29,000
Seriously, seriously going to 
make God of War remake 1-2? 

511
00:26:29,080 --> 00:26:31,080
Give it to blue .0. 
No, wait a minute, you've killed

512
00:26:31,080 --> 00:26:32,800
them. 
So it makes no sense. 

513
00:26:33,000 --> 00:26:34,920
So I I don't know where Sony 
strategies are. 

514
00:26:34,920 --> 00:26:36,840
And it's a good point you've 
you've made. 

515
00:26:37,080 --> 00:26:39,400
Are they going to now go back 
and say, Oh, you know what our 

516
00:26:39,400 --> 00:26:42,080
live service endeavours, I have 
not been that fruitful. 

517
00:26:42,080 --> 00:26:45,440
And we've had them say the same 
thing last last year they and 

518
00:26:45,440 --> 00:26:48,880
they were throwing bungee on the
bus saying they haven't been as 

519
00:26:48,880 --> 00:26:52,160
good to them as they were 
anticipating. 

520
00:26:52,600 --> 00:26:56,120
So what's happening now? 
Sony just messes up an entire 

521
00:26:56,120 --> 00:26:59,920
generation just doing this life 
service thing and failing. 

522
00:27:00,000 --> 00:27:04,040
Well, I, yeah, I think to be 
honest, a lot is riding on on 

523
00:27:04,040 --> 00:27:06,480
Bungie and Marathon. 
Like if that game flops, I 

524
00:27:06,480 --> 00:27:10,000
reckon they think they're gonna 
redo the entire strategy. 

525
00:27:10,000 --> 00:27:13,200
Bungie will probably get mass 
layoffs and potentially shut 

526
00:27:13,200 --> 00:27:14,720
down. 
It feels like that's probably 

527
00:27:14,720 --> 00:27:18,480
the last chance for that studio 
because of course, you know, 

528
00:27:18,480 --> 00:27:20,640
they can tip tap into Destiny 
free. 

529
00:27:20,640 --> 00:27:23,880
But again, that's sort of a 
four, 5-6 years until we even 

530
00:27:23,880 --> 00:27:29,160
get that right. 
But yeah, I don't like we've 

531
00:27:29,720 --> 00:27:32,400
obviously got Wolverine later on
this year and and that's 

532
00:27:32,400 --> 00:27:35,480
probably going to do big 
numbers, but then. 

533
00:27:35,560 --> 00:27:38,160
Big numbers because New Black 
says this is going to be a 

534
00:27:38,160 --> 00:27:39,720
banger. 
But do you think he's going to 

535
00:27:39,720 --> 00:27:43,920
sell? 
I mean, it's probably going to 

536
00:27:43,920 --> 00:27:46,600
be decent, right? 
But the, it seems like at the 

537
00:27:46,600 --> 00:27:54,000
moment they've, they've not got 
all of those like the big IPS 

538
00:27:54,000 --> 00:27:57,680
that they know will do well. 
Obviously we've got, we've got a

539
00:27:57,680 --> 00:28:01,200
new God of War, God of War 
Ragnarok and you've got a war 

540
00:28:01,200 --> 00:28:04,960
game in development which 
rumours say that is coming in 

541
00:28:04,960 --> 00:28:07,760
2027 I believe. 
And then we've got. 

542
00:28:07,920 --> 00:28:11,080
Some other things, yeah. 
Yeah, yeah, someone said that. 

543
00:28:11,080 --> 00:28:14,600
Yeah. 
And then and then a big one 

544
00:28:14,600 --> 00:28:16,480
would obviously be another Last 
of Us. 

545
00:28:16,480 --> 00:28:19,040
But Naughty Dog are tied up with
intergalactic. 

546
00:28:19,040 --> 00:28:23,080
So I don't know. 
I don't know where they're going

547
00:28:23,080 --> 00:28:26,960
to go in, in the the the next 12
months. 

548
00:28:26,960 --> 00:28:30,640
It just feels like a hell of a 
lot is riding a marathon at the 

549
00:28:30,640 --> 00:28:33,880
moment and to be honest, I am 
glad that they they've turned it

550
00:28:33,880 --> 00:28:36,520
around right like because it 
seemed like that game was going 

551
00:28:36,520 --> 00:28:40,040
to be dead, dead on arrival like
it seemed like that was not 

552
00:28:40,040 --> 00:28:42,600
Concorde 2.9. 
Everyone always likes to say 

553
00:28:42,600 --> 00:28:46,480
Concorde 2.0 but it seemed like 
that game was going to flop 

554
00:28:46,480 --> 00:28:48,640
hard. 
But now it seems like they 

555
00:28:48,760 --> 00:28:50,360
they've managed to turn it 
around. 

556
00:28:50,360 --> 00:28:54,240
But I don't know, I'm just 
looking at the list of IP's that

557
00:28:54,240 --> 00:28:56,680
that blue point could have done.
It's like come on, like bring 

558
00:28:56,680 --> 00:28:58,920
back kill zone. 
Like give us a new kill. 

559
00:28:58,960 --> 00:29:00,800
Zone don't even talk to me about
kill zone. 

560
00:29:00,880 --> 00:29:06,120
I have been saying kill zone 4 
ages now and this is this is 

561
00:29:06,120 --> 00:29:09,400
what I say the PlayStation guys 
hyped up those IPS at the time 

562
00:29:09,720 --> 00:29:13,560
and that they have put they put 
no respect to the to the to the 

563
00:29:13,560 --> 00:29:15,920
name of those IPS there. 
Let me go show that you guys 

564
00:29:15,920 --> 00:29:18,440
were gassing it up so much. 
It kills on 2 so good this and 

565
00:29:18,440 --> 00:29:19,880
that and then you don't respect 
her. 

566
00:29:19,880 --> 00:29:22,400
I respect her. 
I respect gorilla games pedigree

567
00:29:22,640 --> 00:29:28,720
and I think I'm so, so horizoned
out like there's just focusing 

568
00:29:28,720 --> 00:29:31,800
on horizon, this Co-op game and 
they just seem so droll. 

569
00:29:31,800 --> 00:29:35,000
There's no no vision at 
PlayStation. 

570
00:29:35,600 --> 00:29:38,280
So if you're going to do remakes
or you want to try, look, 

571
00:29:38,480 --> 00:29:40,840
there's so much you could do. 
There's so much you could do 

572
00:29:41,080 --> 00:29:42,960
Soros. 
I don't know if it's going to 

573
00:29:42,960 --> 00:29:44,960
sell that much. 
Now the problem is because 

574
00:29:44,960 --> 00:29:48,440
return will never sold that much
and you know, Soros is, you 

575
00:29:48,440 --> 00:29:51,920
know, rogue like shooter. 
I feel like it will definitely 

576
00:29:51,920 --> 00:29:55,520
definitely sell more than 
return, although, but it just I 

577
00:29:55,520 --> 00:29:59,080
feel like this is one of those 
titles and places guys going to 

578
00:29:59,080 --> 00:30:01,800
get mad at this statement, but I
think this is a title that 

579
00:30:02,080 --> 00:30:06,040
should really have a day and 
date play a PC launch to really 

580
00:30:06,040 --> 00:30:11,520
kind of hope either get the 
numbers going because it's it's 

581
00:30:11,600 --> 00:30:14,360
I I I just feel like it's still 
going to be perceived as a niche

582
00:30:14,360 --> 00:30:16,320
title. 
It's one of my most anticipated 

583
00:30:16,320 --> 00:30:18,520
titles of this year. 
Look at it looks beautiful 

584
00:30:18,520 --> 00:30:21,720
sunscreen right now and I can't 
wait for this. 

585
00:30:21,920 --> 00:30:24,400
But at the same time, it's just 
like right, OK, then you've got 

586
00:30:24,400 --> 00:30:26,320
Wolverine, which you're right, 
and The Wolverine is going to be

587
00:30:26,320 --> 00:30:30,320
a massive seller. 
It's going to sell loads and I'm

588
00:30:30,320 --> 00:30:33,600
looking forward to that. 
But then after after Wolverine 

589
00:30:33,720 --> 00:30:37,640
and after this Saros, they're 
blowing their load this year. 

590
00:30:37,920 --> 00:30:41,880
Then we get we have to have a 
God of War next year and then we

591
00:30:41,880 --> 00:30:46,080
have to have intergalactic 
20272028 really to keep them 

592
00:30:46,080 --> 00:30:51,000
going to then reasonably, you 
know, kind of coast and I say 

593
00:30:51,000 --> 00:30:52,600
coast through. 
I think they are coasting. 

594
00:30:52,800 --> 00:30:55,800
I think you can't have more 
cancelled games and announced 

595
00:30:55,800 --> 00:30:58,760
games and then perceive it as a 
win this generation. 

596
00:30:58,960 --> 00:31:01,720
You can't have Naughty Dogs sit 
down the entire generation as 

597
00:31:01,720 --> 00:31:04,160
the market leader, your 
PlayStation market leader. 

598
00:31:04,600 --> 00:31:07,280
And I just feel like when I say 
that people are like, oh, this 

599
00:31:07,280 --> 00:31:10,480
is fanboy fuel, but you should 
demand more from the market 

600
00:31:10,480 --> 00:31:14,600
leader. 
And when, yeah, when other 

601
00:31:14,600 --> 00:31:17,800
studios cancel, get cancelled. 
Tom, are we going to you know, 

602
00:31:17,840 --> 00:31:22,280
I'm not inviting it, but if Blue
Point can go, everyone can 

603
00:31:22,280 --> 00:31:24,840
anyone can go. 
That's it's almost like the Xbox

604
00:31:24,840 --> 00:31:26,600
thing that the uncertainty is 
now here. 

605
00:31:26,600 --> 00:31:29,040
There's no confidence in 
PlayStation keeping these 

606
00:31:29,040 --> 00:31:31,120
studios afloat. 
We had London studio die and now

607
00:31:31,320 --> 00:31:33,560
you have blue point who 
delivered, But clearly their 

608
00:31:33,560 --> 00:31:36,280
single player games didn't sell 
that well. 

609
00:31:36,400 --> 00:31:41,600
PlayStation guys. 
So band studio haven, you know, 

610
00:31:42,360 --> 00:31:44,160
fair games. 
I don't know what's going on, 

611
00:31:44,160 --> 00:31:48,040
but they, I feel like it's gone 
far enough in development where 

612
00:31:48,040 --> 00:31:50,200
they're like, all right, well, 
we have to push it out and see 

613
00:31:50,200 --> 00:31:53,680
how it goes. 
Yeah, so there is a I was just 

614
00:31:53,680 --> 00:31:56,560
going to say there is a thing 
with that where they if they 

615
00:31:56,560 --> 00:32:00,520
cancel a game, they can't write 
it off on their books. 

616
00:32:00,680 --> 00:32:03,520
I don't know if you're like know
anything about accountancy and 

617
00:32:03,520 --> 00:32:06,960
stuff, but some studios will 
actually just release the game 

618
00:32:06,960 --> 00:32:11,760
because then they can knock it 
off as as as a debt. 

619
00:32:12,680 --> 00:32:16,320
And to me that that feels like 
maybe that's why fair games is 

620
00:32:16,320 --> 00:32:21,080
continuing development. 
But I guess like, I guess this 

621
00:32:21,080 --> 00:32:23,680
is just an issue with the entire
industry as a whole, right? 

622
00:32:23,680 --> 00:32:28,000
I mean, the the past couple of 
years, we've seen 15 + 1000 

623
00:32:28,440 --> 00:32:31,920
layoffs each year. 
This year, I think we're already

624
00:32:31,920 --> 00:32:36,480
approaching 2000 and we're on 
the well just over halfway 

625
00:32:36,480 --> 00:32:39,080
through February. 
And this is just an issue with 

626
00:32:39,080 --> 00:32:44,080
the industry as a whole, the, 
the, the cost of development 

627
00:32:44,080 --> 00:32:46,000
now. 
And, and I guess this is, this 

628
00:32:46,000 --> 00:32:49,320
could be a reason why perhaps 
PlayStation looked at Playboy 

629
00:32:49,320 --> 00:32:51,920
and, and even denied A remaster,
right? 

630
00:32:51,920 --> 00:32:54,600
Because then you're still 
talking probably 100 million 

631
00:32:54,600 --> 00:33:01,000
plus just for a simple remaster.
And is, is a kill zone remaster 

632
00:33:01,000 --> 00:33:05,120
going to do 3,000,000 copies? 
Well, it's a, it's a big risk, 

633
00:33:05,120 --> 00:33:08,440
right? 
So yeah, I, I don't know. 

634
00:33:08,440 --> 00:33:16,480
It's it's probably more of a 
more of an industry kind of like

635
00:33:16,480 --> 00:33:18,360
reset. 
I would say a lot of people are 

636
00:33:18,360 --> 00:33:20,000
saying that the bubble is 
bursting. 

637
00:33:20,000 --> 00:33:23,160
It's almost like a deflation. 
I think where we are seeing this

638
00:33:23,160 --> 00:33:26,520
reset, we're definitely not even
at the pinnacle of it yet. 

639
00:33:26,520 --> 00:33:29,800
I think we're still, we're not 
even halfway there in my 

640
00:33:29,800 --> 00:33:36,320
opinion. 
And we've got a lot more harder 

641
00:33:36,320 --> 00:33:39,440
times to come. 
And like you said, even at both 

642
00:33:39,440 --> 00:33:42,880
PlayStation and Xbox, and even 
when you're taking other 

643
00:33:42,880 --> 00:33:48,400
publishers like Ubisoft, for 
example, no one is surf no 

644
00:33:48,400 --> 00:33:52,280
matter what, no one is surf and 
you're at the whim of, of the 

645
00:33:52,280 --> 00:33:56,200
top right, which is, you know, I
don't think into politics, but 

646
00:33:56,240 --> 00:33:58,080
you know, it's the case for, for
everything. 

647
00:34:00,040 --> 00:34:03,080
And we've just got to ride the 
storm. 

648
00:34:03,080 --> 00:34:09,280
But then how do people in a 
space of creativity be creative 

649
00:34:09,280 --> 00:34:13,000
when they've got this big dark 
cloud looming over them that 

650
00:34:13,000 --> 00:34:14,480
they're potentially going to be 
laid off? 

651
00:34:15,159 --> 00:34:18,880
Yeah, no, absolutely. 
The, the, you know, I talked 

652
00:34:18,880 --> 00:34:22,400
about this last year and it's 
saying the changing of the tide,

653
00:34:22,440 --> 00:34:24,840
this bubble bursting was a 
necessity. 

654
00:34:24,880 --> 00:34:27,440
It was, it was always going to 
happen because we've been 

655
00:34:27,440 --> 00:34:31,040
talking about, you know, 
burgeoning budgets, absolutely 

656
00:34:31,040 --> 00:34:34,239
haemorrhaging studios for years 
and years and years and years 

657
00:34:34,239 --> 00:34:36,440
back when Cliff Burzynski was 
making video games. 

658
00:34:37,040 --> 00:34:39,199
And, you know, we've come to the
point where it's all bursting. 

659
00:34:39,320 --> 00:34:42,560
So like now, now we're now we're
starting to see it happen, 

660
00:34:42,560 --> 00:34:44,960
especially in the AAA space. 
You're going to see a lot more 

661
00:34:44,960 --> 00:34:48,400
ruthless cuts. 
And this is just the beginning. 

662
00:34:48,639 --> 00:34:53,760
I think if a lot of it is 
measured, they're taking as far 

663
00:34:53,760 --> 00:34:57,640
as they can, they want. 
There's a lot more that they're 

664
00:34:57,640 --> 00:35:00,160
ready to. 
I think the fate of many studios

665
00:35:00,160 --> 00:35:02,880
has already been decided. 
They are going to get killed and

666
00:35:02,880 --> 00:35:05,160
shut down. 
But it's very important how you 

667
00:35:05,160 --> 00:35:09,960
deal with that because if you 
start mass culling, it's going 

668
00:35:09,960 --> 00:35:14,040
to just completely cause your 
talent to just either move away 

669
00:35:14,040 --> 00:35:17,200
and have no confidence in you as
a, you know, publisher or a 

670
00:35:17,200 --> 00:35:19,800
platform holder. 
And just, and that happened with

671
00:35:19,800 --> 00:35:25,880
Microsoft, with Microsoft's mass
culling, the, the absolute 

672
00:35:25,880 --> 00:35:29,760
atmosphere was so deadening. 
I have, I have contacts within 

673
00:35:29,760 --> 00:35:33,880
Microsoft studios, developers in
there just telling my contact 

674
00:35:33,880 --> 00:35:36,560
it's, it's a shit show, no one 
knows what's going on. 

675
00:35:36,560 --> 00:35:39,560
It is really bad. 
That and that kind of thing can 

676
00:35:39,560 --> 00:35:42,200
really impact that. 
You know, if you have a domino 

677
00:35:42,200 --> 00:35:45,360
effect of that stuff, it will 
just cause you to bleed talent. 

678
00:35:45,360 --> 00:35:48,400
So a lot of these decisions I 
believe have have already been 

679
00:35:48,400 --> 00:35:51,280
made to kill them. 
It's just the manner of how you 

680
00:35:51,360 --> 00:35:55,040
reveal when and when and how the
timing of your announcements, 

681
00:35:55,360 --> 00:35:57,080
which isn't. 
Proof. 

682
00:35:57,720 --> 00:36:00,000
The proof? 
Is in the pudding with Phil 

683
00:36:00,000 --> 00:36:05,320
Spencer doing what he did not 
even 24 hours after what 

684
00:36:05,320 --> 00:36:06,960
happened that we were talking 
about. 

685
00:36:07,360 --> 00:36:11,520
And I guess we're going to that 
now with the absolute madness, 

686
00:36:11,520 --> 00:36:19,000
the end of a legend's tenure. 
Phil Spencer, who saved Xbox 

687
00:36:19,160 --> 00:36:21,680
when at a time where Satya 
Nadella was thinking winding it 

688
00:36:21,680 --> 00:36:24,000
down when he said to him, we 
don't necessarily need to be in 

689
00:36:24,000 --> 00:36:27,560
the gaming space. 
This man saved Xbox. 

690
00:36:28,040 --> 00:36:31,440
However, however, despite him 
saving it and I say despite him 

691
00:36:31,440 --> 00:36:38,280
saving it, that's a big accolade
He struggled with for multitude 

692
00:36:38,280 --> 00:36:41,720
of reasons that he would cite 
and he didn't that infamous kind

693
00:36:41,720 --> 00:36:45,040
of funny interview, but there 
was a multitude of reasons. 

694
00:36:45,040 --> 00:36:49,840
But my Xbox has struggled the 
the, the loss in the Xbox One 

695
00:36:49,840 --> 00:36:54,120
generation was too, too RAW to 
withstand that, According to 

696
00:36:54,120 --> 00:36:56,160
him. 
I believe that's compounded with

697
00:36:56,160 --> 00:37:00,120
the failures of the Xbox Series 
consoles to make the splash that

698
00:37:00,120 --> 00:37:02,440
people required it to at the 
start of this Gen because they 

699
00:37:02,440 --> 00:37:04,560
had a lot of goodwill, a lot of 
goodwill. 

700
00:37:04,560 --> 00:37:10,160
Xbox had a lot of goodwill right
before launch, like just based 

701
00:37:10,160 --> 00:37:12,200
on the the reveal, the 
announcement that people are 

702
00:37:12,200 --> 00:37:13,360
going to give it a second 
chance. 

703
00:37:13,360 --> 00:37:16,760
This was it Xbox rally together 
and it just failed for a 

704
00:37:16,760 --> 00:37:19,480
multitude of reasons. 
However, Phil Spencer at the 

705
00:37:19,480 --> 00:37:23,840
helm of it, you know, he at it's
current state, he's before his 

706
00:37:23,840 --> 00:37:27,480
announcement, he'd, he'd already
basically receded away from the 

707
00:37:27,480 --> 00:37:30,680
public light, not being 
receptive, not being that that 

708
00:37:30,680 --> 00:37:34,800
commutative on social media 
because people were just picking

709
00:37:34,800 --> 00:37:37,640
his statements apart. 
The exclusivity thing I think 

710
00:37:37,640 --> 00:37:41,800
was the was the raw 1 and I 
think that will mar mar his 

711
00:37:41,800 --> 00:37:45,640
legacy where Xbox capitulated by
way of becoming a third party 

712
00:37:45,640 --> 00:37:47,920
publisher and getting their 
games on PlayStation. 

713
00:37:48,600 --> 00:37:52,120
It's not an ideal thing. 
You know, it's four games thing.

714
00:37:52,440 --> 00:37:55,200
Well, it will age badly. 
But you know, we have to take 

715
00:37:55,200 --> 00:37:57,720
stock off what this man actually
did. 

716
00:37:57,880 --> 00:38:01,640
And, you know, he weathered the 
storm, took over the rains. 

717
00:38:01,640 --> 00:38:06,080
And not not only his, but 
notwithstanding his failings, he

718
00:38:06,480 --> 00:38:10,000
he was the face of Xbox and a 
reason why a lot of people had a

719
00:38:10,000 --> 00:38:11,800
lot of confidence. 
When you stepped down, you saw 

720
00:38:11,800 --> 00:38:15,560
all sorts of people come out and
just speak, you know, really 

721
00:38:15,560 --> 00:38:17,160
nicely of him, highly of him. 
Yeah. 

722
00:38:17,160 --> 00:38:21,920
Peter Moore come out really 
very, very nice. 

723
00:38:21,920 --> 00:38:23,920
It wasn't just like, oh, just to
be nice for the sake of it. 

724
00:38:23,920 --> 00:38:25,760
There's some of the, you know, 
the platitudes were kind of 

725
00:38:25,760 --> 00:38:28,400
flying here and there. 
But Peter Moore had a really 

726
00:38:28,400 --> 00:38:30,440
detailed comment. 
I'll try and bring it up 

727
00:38:30,440 --> 00:38:32,960
actually. 
But I thought that that's a very

728
00:38:32,960 --> 00:38:39,040
nice, a very nice and honest 
kind of assessment on Phil 

729
00:38:39,040 --> 00:38:42,920
Spencer's tenure at Xbox. 
He would, he'd, he had to deal. 

730
00:38:43,080 --> 00:38:48,440
He aged considerably man, over 
the years because the man had to

731
00:38:48,880 --> 00:38:54,200
fight for a $80 billion 
acquisition that will age 

732
00:38:54,200 --> 00:38:55,720
anyone. 
He was at the forefront of that 

733
00:38:55,720 --> 00:38:59,320
biggest acquisition at 
Microsoft, the largest or if the

734
00:38:59,320 --> 00:39:05,000
largest company in the world had
to as ever spent as a company. 

735
00:39:05,240 --> 00:39:08,280
He was at the forefront of the 
stress of that the CMA stuff. 

736
00:39:08,880 --> 00:39:14,440
And you've got a very, very 
strongly opinionated fan base. 

737
00:39:14,720 --> 00:39:17,440
You know, I, I made a video of 
Weiss how I literally as to how 

738
00:39:17,440 --> 00:39:21,960
Phil Spencer saved Xbox and come
pass forward a few years down 

739
00:39:21,960 --> 00:39:24,280
the line. 
And I'm, I'm scathing in my 

740
00:39:24,280 --> 00:39:27,920
critique of the things that he 
said and that didn't pan out all

741
00:39:27,960 --> 00:39:30,480
his failings. 
But generally my assessment was 

742
00:39:30,480 --> 00:39:35,920
this man was very good for Xbox 
and bad in some instances, but I

743
00:39:35,920 --> 00:39:37,440
would say he was very good for 
Xbox. 

744
00:39:37,680 --> 00:39:40,440
This was a true gamer that came 
into the space. 

745
00:39:40,440 --> 00:39:43,200
He really cared games a lot. 
He cared a lot. 

746
00:39:43,200 --> 00:39:47,240
He genuinely cared a lot. 
And that that that came through.

747
00:39:47,240 --> 00:39:49,800
Like, I've got Peter Moore's 
statement here. 

748
00:39:50,760 --> 00:39:55,000
I'm going to just put it up on 
screen and also everyone could 

749
00:39:55,000 --> 00:39:57,760
see it as well. 
And it says so. 

750
00:39:57,760 --> 00:40:01,000
This is Peter Moore, the ex Xbox
alumni, because news that Xbox 

751
00:40:01,320 --> 00:40:04,200
Phil Spencer has stepped away 
marks the end of a significant 

752
00:40:04,200 --> 00:40:06,480
chapter for Microsoft gaming and
in particular Xbox. 

753
00:40:06,600 --> 00:40:09,640
It's easy, especially in today's
climate, to critique decisions, 

754
00:40:09,640 --> 00:40:12,600
debate strategy and judge 
outcomes with the benefit of 

755
00:40:12,600 --> 00:40:15,600
hindsight. 
What is harder to sustain is 

756
00:40:15,760 --> 00:40:19,240
what is harder is to sustain 
leadership over decades in an 

757
00:40:19,240 --> 00:40:21,200
industry that reinvents itself 
every few years. 

758
00:40:21,200 --> 00:40:23,800
And Mr And he's right, you know,
Phil Spencer has. 

759
00:40:24,040 --> 00:40:28,400
You know, has seen so many 
dynamic shifts in the industry 

760
00:40:28,400 --> 00:40:31,680
form physical to digital and you
know, the way from gas, you 

761
00:40:31,680 --> 00:40:33,600
know, single player to gas we 
talked about earlier. 

762
00:40:34,680 --> 00:40:37,280
And you know, the more platform 
agnostic future that we're 

763
00:40:37,280 --> 00:40:40,840
looking at now from the early 
days of Xbox through through 

764
00:40:40,840 --> 00:40:43,440
console transition, studio 
acquisitions, platform wars. 

765
00:40:43,440 --> 00:40:46,200
I love that you mentioned that. 
And the rise of subscription and

766
00:40:46,200 --> 00:40:48,920
cloud here was a steady presence
in what has often been a 

767
00:40:48,920 --> 00:40:51,680
turbulent environment. 
And it goes on to say leadership

768
00:40:51,680 --> 00:40:54,920
in this industry means making 
imperfect decisions with 

769
00:40:54,920 --> 00:40:58,080
incomplete information under 
extraordinary pressure. 

770
00:40:58,520 --> 00:41:00,640
And you know, Phil Spencer fits 
the bill there. 

771
00:41:00,880 --> 00:41:03,800
Like a lot of leader every all, 
all leaders are even Absoni now 

772
00:41:04,560 --> 00:41:07,880
and Nintendo. 
He made imperfect decisions and 

773
00:41:08,200 --> 00:41:12,640
the pressure was enormous. 
With the ABK thing, it's it's 

774
00:41:12,640 --> 00:41:14,720
massive. 
I'm not excusing him for it, but

775
00:41:14,720 --> 00:41:17,760
I have to, you have to, you 
know, resign to reality of these

776
00:41:17,760 --> 00:41:19,600
things. 
This man who cared so much about

777
00:41:19,600 --> 00:41:23,760
gaming had to balance the books 
please the the higher ups the 

778
00:41:23,760 --> 00:41:29,160
Satya Nadella's and managed to 
get them to commit POC get 

779
00:41:29,160 --> 00:41:32,600
Microsoft the trillion dollar 
gaming trillion dollar company 

780
00:41:32,600 --> 00:41:36,600
to POC committed into gaming 
because a lot of people say oh 

781
00:41:37,520 --> 00:41:39,960
ABK was a big mistake. 
That's the reason why everything

782
00:41:39,960 --> 00:41:42,920
went multiplier. 
And I'm such a short sighted 

783
00:41:42,920 --> 00:41:49,200
mindset because if you've seen 
Microsoft's very reactionary 

784
00:41:49,200 --> 00:41:52,680
buyouts that now they've just 
magpied into AI and they don't 

785
00:41:52,680 --> 00:41:56,000
give a shit about anything else 
now, but they're put committed 

786
00:41:56,120 --> 00:41:58,960
as a result of ABK. 
They spent $80 billion. 

787
00:41:58,960 --> 00:42:01,760
There's no going back. 
Gaming is now the third biggest 

788
00:42:01,760 --> 00:42:04,040
revenue generator. 
You think they're going to walk 

789
00:42:04,040 --> 00:42:05,480
it back? 
Impossible. 

790
00:42:05,560 --> 00:42:07,760
They can't. 
It's not a side piece for Xbox 

791
00:42:07,760 --> 00:42:10,560
anymore. 
This is a significant, 

792
00:42:10,760 --> 00:42:13,760
significant branch of their 
business now. 

793
00:42:13,880 --> 00:42:17,680
It's their main. 
If not only inroad into the 

794
00:42:17,680 --> 00:42:21,680
entertainment space they gave up
on Zune and music they gave up 

795
00:42:21,680 --> 00:42:24,400
on I don't know what other entry
they have. 

796
00:42:24,440 --> 00:42:27,080
This is their living room entry.
It's gaming. 

797
00:42:27,080 --> 00:42:31,800
It's the most lucrative medium 
in compared to, you know, TV and

798
00:42:31,800 --> 00:42:34,800
books and all sorts. 
So he did that. 

799
00:42:34,960 --> 00:42:38,480
Phil Spencer didn't do that. 
So I'm reminded of how I sat 

800
00:42:38,480 --> 00:42:41,600
next to Phil Spencer. 
Phil Spencer knows me of me. 

801
00:42:41,720 --> 00:42:44,000
He used to watch a game one day 
and he's told other people that.

802
00:42:44,000 --> 00:42:46,920
And I'm sure that he probably 
has a distaste towards the 

803
00:42:46,920 --> 00:42:49,800
manner which I, you know, 
antagonistic way I deal with 

804
00:42:49,800 --> 00:42:52,120
things and the raw way I say 
stuff. 

805
00:42:52,120 --> 00:42:54,720
Although Aaron Greenback said to
me, because guys never change, 

806
00:42:54,720 --> 00:42:56,920
keep doing what you're doing. 
Say I wish you could, I could 

807
00:42:56,920 --> 00:42:58,200
say the same things you were 
saying. 

808
00:42:58,480 --> 00:43:00,480
He said that to me. 
So obviously that kind of 

809
00:43:00,480 --> 00:43:02,560
hopefully Phil Spencer is so 
nice. 

810
00:43:03,000 --> 00:43:04,960
Well, I feel like if I sat in 
front of it, what I feel, man, 

811
00:43:04,960 --> 00:43:06,720
what? 
Tell me what happened. 

812
00:43:07,040 --> 00:43:08,720
Hopefully now we can find out. 
Tom. 

813
00:43:08,920 --> 00:43:13,320
Now he has no reason not to. 
Well, I mean like I assume he's 

814
00:43:13,320 --> 00:43:17,600
under some of the heftiest 
NDANDAS ever, right? 

815
00:43:17,600 --> 00:43:19,560
Like that. 
I don't think that's happening, 

816
00:43:19,560 --> 00:43:21,480
but I think you said it 
perfectly. 

817
00:43:21,480 --> 00:43:25,960
Is that the the community? 
I mean, maybe not the community,

818
00:43:25,960 --> 00:43:29,560
but Xbox in particular because 
maybe maybe it will stick around

819
00:43:29,560 --> 00:43:33,080
in in some fashion, right? 
But they've lost a gamer. 

820
00:43:33,720 --> 00:43:36,280
And I think that is what Xbox 
needed. 

821
00:43:36,280 --> 00:43:39,560
And no, no, of course there's a 
few things coming about coming 

822
00:43:39,560 --> 00:43:43,600
out about Usher and her kind of 
gamer gamer tag and all that 

823
00:43:43,600 --> 00:43:45,360
kind of stuff and what games 
she's playing. 

824
00:43:45,360 --> 00:43:51,000
We'll get into that in a minute.
But yeah, I think, I think he 

825
00:43:51,000 --> 00:43:54,560
he, he did what he had to do. 
And, and, and like Peter Moore 

826
00:43:54,560 --> 00:43:57,880
said, nobody is perfect in these
kind of roles, right? 

827
00:43:58,880 --> 00:44:02,400
And I've had the pleasure of 
meeting Phil a couple of Times 

828
00:44:02,400 --> 00:44:05,160
Now. 
I first met him at Summer Games 

829
00:44:05,160 --> 00:44:08,760
Fest last year and I was sat I 
was sat playing with. 

830
00:44:08,840 --> 00:44:10,800
Hopefully he doesn't mind me 
saying this, but I was sat 

831
00:44:10,800 --> 00:44:16,360
playing and console was with 
with Mike inside the game in and

832
00:44:16,360 --> 00:44:21,720
John from from Xbox era. 
And Phil actually like saw John 

833
00:44:21,720 --> 00:44:24,080
because you know, they they've 
been he's been on the podcast a 

834
00:44:24,080 --> 00:44:26,800
few times and John's quite 
distinct with his Mohawk. 

835
00:44:26,800 --> 00:44:30,840
And I think at the time he had 
quite a large one and, and, and 

836
00:44:30,840 --> 00:44:34,240
Phil like nodded to him and he 
made his way over to the from, 

837
00:44:34,240 --> 00:44:37,280
you know, across the lobby. 
And it took him 45 minutes to 

838
00:44:37,280 --> 00:44:41,360
get there because every, every 
like 10 seconds, you obviously 

839
00:44:41,360 --> 00:44:45,080
had fans coming over to him and 
stopping him and saying XY and Z

840
00:44:45,080 --> 00:44:49,920
and, and Phil had the time with 
every single person there to 

841
00:44:50,160 --> 00:44:53,600
speak with them and, and to give
them the attention that, that, 

842
00:44:53,720 --> 00:44:55,440
you know, they, they, they 
wanted. 

843
00:44:55,760 --> 00:44:59,720
And to me that just proved like 
he, he was, he was that guy. 

844
00:44:59,720 --> 00:45:02,840
Do you know what I mean? 
Like he was the guy to that Xbox

845
00:45:02,840 --> 00:45:05,840
needed. 
And I mean, if Asha will do 

846
00:45:05,840 --> 00:45:09,480
that, who knows? 
I don't want to want to put 

847
00:45:09,760 --> 00:45:11,360
harsh judgement on anyone, 
right? 

848
00:45:11,360 --> 00:45:17,240
But he, he was, he was a very, a
very kind soul. 

849
00:45:18,200 --> 00:45:22,720
And, and yeah, I, I met him and 
all that was cool. 

850
00:45:22,720 --> 00:45:26,240
And then, and then I saw him at 
dice, which was only a couple of

851
00:45:26,240 --> 00:45:29,720
weeks ago. 
So literally what, a week or 

852
00:45:29,720 --> 00:45:34,200
two, when was the, the 8th to 
the 12th? 

853
00:45:34,200 --> 00:45:36,160
I was there. 
So literally 10 days ago I saw 

854
00:45:36,200 --> 00:45:39,120
him. 
He did the, the speech at the, 

855
00:45:39,160 --> 00:45:44,720
the Vincent Pella tribute and 
but I don't, I never want to 

856
00:45:44,720 --> 00:45:47,520
talk about anyones looks or 
anything like that. 

857
00:45:47,520 --> 00:45:49,320
Right. 
But, but you could tell that he 

858
00:45:49,320 --> 00:45:52,800
was exhausted. 
You could tell that like you 

859
00:45:52,800 --> 00:45:58,880
said, he's aged very poorly. 
But but but then like even from 

860
00:45:58,880 --> 00:46:02,440
seeing him at some against fest 
to, to, to dice, which was only 

861
00:46:02,760 --> 00:46:04,920
eight or nine months, he just 
looked done. 

862
00:46:05,000 --> 00:46:09,240
Like, I don't know if he already
knew when the debt was coming or

863
00:46:09,240 --> 00:46:10,160
what. 
I assume he did. 

864
00:46:10,160 --> 00:46:11,680
But yeah, he said just about 
last. 

865
00:46:13,320 --> 00:46:15,720
Yeah, yeah, yeah. 
He just looked done in my 

866
00:46:15,720 --> 00:46:19,960
opinion. 
And we met him again outside the

867
00:46:19,960 --> 00:46:22,960
the hotel just just by enough 
chance he was getting into a 

868
00:46:22,960 --> 00:46:25,720
taxi. 
But again, he had the time to, 

869
00:46:25,800 --> 00:46:28,920
to, to speak with people and, 
and to, to give people that 

870
00:46:28,920 --> 00:46:31,120
time. 
And the, the, the taxi driver 

871
00:46:31,120 --> 00:46:33,760
was waiting like, come on, 
you're on the metre kind of 

872
00:46:33,760 --> 00:46:37,720
thing. 
And yeah, like he, he just 

873
00:46:37,720 --> 00:46:42,040
looked, he, he looked really 
exhausted in my opinion. 

874
00:46:42,040 --> 00:46:45,680
And I, I hope that, you know, 
after the, the past couple of 

875
00:46:46,200 --> 00:46:49,600
very rough years that I imagine 
that he had over Xbox, that he 

876
00:46:49,600 --> 00:46:53,760
now gets that time to rest and 
heal and, and hopefully do 

877
00:46:53,760 --> 00:46:58,640
something, something else in the
gaming community that, that, you

878
00:46:58,640 --> 00:47:02,880
know, he, he can, he can use his
experience on because I think 

879
00:47:02,880 --> 00:47:05,720
he'll be a great advisor and, 
and, and all that kind of good 

880
00:47:05,720 --> 00:47:09,120
stuff. 
And yeah, I mean, best of luck 

881
00:47:09,120 --> 00:47:10,360
to him. 
Honestly, yeah. 

882
00:47:10,440 --> 00:47:14,120
You know, look, of all my 
incendiary comments, oh, I say 

883
00:47:14,120 --> 00:47:15,520
incendiary. 
It's very critical. 

884
00:47:15,520 --> 00:47:20,080
But you know, I just, you know, 
Phil Spencer, he's always a 

885
00:47:20,080 --> 00:47:26,320
class act, really nice guy and 
business is brutal And he you 

886
00:47:26,320 --> 00:47:29,160
know, at the end of the day, he 
saved Xbox When you say that 

887
00:47:29,640 --> 00:47:32,560
you've done enough, but he 
wanted to do more. 

888
00:47:32,560 --> 00:47:36,920
He really wanted to do more and 
he's, I feel like he was 

889
00:47:36,920 --> 00:47:40,240
fighting an uphill battle 
because the power, the power had

890
00:47:40,240 --> 00:47:43,680
shifted away out of his hands. 
Because you're now you're with 

891
00:47:43,680 --> 00:47:47,400
ABK, it's a trillion dollar, you
know, this is a, you know, I 

892
00:47:47,400 --> 00:47:49,840
mean billion dollar, $80 billion
deal. 

893
00:47:50,280 --> 00:47:51,880
It, it gets snatched away from 
you. 

894
00:47:53,000 --> 00:47:55,240
And it was just a few weeks ago 
we had, I had just cordoned on 

895
00:47:55,240 --> 00:47:57,240
and I just, I said, hey, Jess, 
what's happening with, you know,

896
00:47:57,240 --> 00:47:58,840
Phil? 
Is he, is he, he's an absentee 

897
00:47:58,840 --> 00:48:01,200
landlord. 
He's not exactly, you know, 

898
00:48:01,200 --> 00:48:04,240
running the ship and he's like, 
no, no, he still has that that 

899
00:48:04,240 --> 00:48:06,760
impact, but he's worried after 
the fact and look what happened 

900
00:48:06,760 --> 00:48:09,840
after the fact. 
Before we go on to talk about 

901
00:48:10,320 --> 00:48:13,840
Charlie, we have to just kind of
shout out to 228 thirty of you 

902
00:48:14,040 --> 00:48:15,960
on the chat, smash the like 
button. 

903
00:48:17,120 --> 00:48:18,320
I'm really grateful that you 
guys are here. 

904
00:48:19,440 --> 00:48:23,240
Just talk about look, Phil's 
look on the on the point of Phil

905
00:48:23,280 --> 00:48:28,800
and the legacy of Phil Spencer, 
I think ultimately I find it, I 

906
00:48:28,800 --> 00:48:33,520
would be remiss not to mention, 
you know, in a positive light 

907
00:48:33,520 --> 00:48:35,720
what he has done because he 
cared. 

908
00:48:35,960 --> 00:48:39,360
And this is the problem with 
execs all across the board at 

909
00:48:39,360 --> 00:48:43,000
Sony, at PlayStation and at 
Xbox. 

910
00:48:43,800 --> 00:48:46,480
Which executive do you see in 
this chat? 

911
00:48:46,480 --> 00:48:50,760
You tell me if you have an idea,
which executive do you see that 

912
00:48:50,760 --> 00:48:54,880
was a proper gamer that works 
their way up the the ranks? 

913
00:48:54,880 --> 00:48:58,680
He was an intern at Microsoft, 
remember that, and earned his 

914
00:48:58,680 --> 00:49:02,520
stripes and then cared about 
gaming so much and then, you 

915
00:49:02,520 --> 00:49:07,560
know, made decisions for that 
imperfect decisions, but there's

916
00:49:07,560 --> 00:49:11,240
none. 
And now we have Asha Sharma. 

917
00:49:11,720 --> 00:49:15,800
Asha Sharma is someone that has 
come out of nowhere. 

918
00:49:16,320 --> 00:49:18,760
She was an AI. 
She's an AI bod who's moved over

919
00:49:18,760 --> 00:49:23,280
from some other companies. 
Again, no gaming pedigree 

920
00:49:23,280 --> 00:49:27,960
whatsoever whatsoever. 
So instantly, instantly, on the 

921
00:49:27,960 --> 00:49:31,560
face of it, how can you not be 
pessimistic about it? 

922
00:49:31,560 --> 00:49:35,240
I don't understand because if 
you're giving credit to Phil 

923
00:49:35,240 --> 00:49:38,480
Spencer for his gaming pedigree 
and heritage, so he understands 

924
00:49:38,480 --> 00:49:41,200
the medium better, that, you 
know, the dynamics better, the 

925
00:49:41,200 --> 00:49:44,200
finer details about, you know, 
how Japan is. 

926
00:49:44,240 --> 00:49:46,280
One of the questions was a media
off the bat what was going to 

927
00:49:46,280 --> 00:49:48,880
happen with Xbox and his 
endeavours in Japan because Phil

928
00:49:48,880 --> 00:49:52,920
Spencer understood it fostered 
relationships with Square Enix 

929
00:49:52,920 --> 00:49:55,040
really, you know, kind of did 
all that. 

930
00:49:55,040 --> 00:49:58,880
And the, the guy that had Square
Enix said, oh, I was really sad 

931
00:49:58,880 --> 00:50:01,480
because I'm hoping to, you know,
enhance this relationship even 

932
00:50:01,480 --> 00:50:02,800
more. 
But I, you know, I wish him 

933
00:50:02,800 --> 00:50:04,920
well. 
That's how important Phil 

934
00:50:04,920 --> 00:50:07,960
Spencer was instrumental Phil 
Spencer was in making sure Xbox 

935
00:50:08,240 --> 00:50:11,520
has a foothold in Japan. 
And but we've now got Asha 

936
00:50:11,520 --> 00:50:15,080
Sharma, who's come out of 
nowhere, who's right now on 

937
00:50:15,080 --> 00:50:18,720
social media just making memes, 
someone's handling her account 

938
00:50:18,720 --> 00:50:20,520
or. 
Yeah, you can tell, man. 

939
00:50:20,800 --> 00:50:23,560
Well, actually, I'm, I'm not 
entirely sure because she is. 

940
00:50:23,880 --> 00:50:26,320
She's only 36, I believe. 
All right. 

941
00:50:26,480 --> 00:50:28,520
OK. 
And, and if you're if you're if 

942
00:50:28,520 --> 00:50:31,040
you think about it, if you're 
someone in her position and 

943
00:50:31,040 --> 00:50:33,720
you've just been announced as 
the CEO, you're probably having 

944
00:50:33,720 --> 00:50:36,120
a few bevvies this weekend and 
making memes. 

945
00:50:37,520 --> 00:50:38,680
She's making a lot of memes 
rough. 

946
00:50:38,960 --> 00:50:42,840
Yeah, but I guess like the 
shocking thing about everything 

947
00:50:42,840 --> 00:50:45,040
and we we haven't touched on 
this, I don't know if you want 

948
00:50:45,040 --> 00:50:48,200
to, is the fact that obviously 
Sarah Bond hasn't hasn't gone 

949
00:50:48,200 --> 00:50:52,600
into the the CEO role, which 
which from from all accounts and

950
00:50:52,600 --> 00:50:56,280
rumours and stuff was I think it
was like some of the last year 

951
00:50:56,280 --> 00:50:59,360
is when the rumours started 
swirling like a bit more 

952
00:50:59,360 --> 00:51:02,720
seriously that that Phil was 
going to step down. 

953
00:51:02,720 --> 00:51:06,080
We all assumed that it was going
to be when the next generation 

954
00:51:06,080 --> 00:51:10,200
of console hit. 
Then he was essentially training

955
00:51:10,200 --> 00:51:14,680
Sarah upright to to, to replace 
him in that role. 

956
00:51:14,920 --> 00:51:18,440
And and that's just such a, a 
bizarre decision as well. 

957
00:51:18,440 --> 00:51:22,960
Like to to be honest, I even 
said this at dice to someone. 

958
00:51:22,960 --> 00:51:25,600
I'm not going to mention them 
there, but I, I did always 

959
00:51:25,600 --> 00:51:28,680
actually hear that Sarah was 
never actually going to be in 

960
00:51:28,680 --> 00:51:32,520
that role and it was more likely
to be Matt booter for whatever 

961
00:51:32,520 --> 00:51:34,280
reason. 
Obviously that hasn't happened 

962
00:51:34,280 --> 00:51:38,200
as well. 
It's just, I don't know, like I 

963
00:51:38,200 --> 00:51:41,440
don't know where, where Asher 
has come from. 

964
00:51:41,440 --> 00:51:44,760
Basically it is is kind of where
my heads are. 

965
00:51:44,760 --> 00:51:49,360
I know that she's scaled up 
Meta's slash, Facebook's 

966
00:51:49,360 --> 00:51:52,560
messaging service to like a 
billion users or whatever, but 

967
00:51:52,560 --> 00:51:57,000
it's like. 
You know, I bet she's Nutella's 

968
00:51:57,000 --> 00:52:04,480
daughter or cousin. 
But I mean, one of the things is

969
00:52:04,480 --> 00:52:09,360
like obviously with with Nadella
as well, is this this AI drive 

970
00:52:09,360 --> 00:52:12,800
that he's got and maybe he's 
looked at her with with her AI 

971
00:52:12,800 --> 00:52:17,760
experience and thought, well, 
here we go and and let's lock 

972
00:52:17,760 --> 00:52:22,400
her in kind of thing. 
But I think I think that is the 

973
00:52:22,400 --> 00:52:27,360
biggest change that is coming 
from this is the facts that Phil

974
00:52:27,360 --> 00:52:28,920
was a gamer. 
I know that they're trying to 

975
00:52:28,920 --> 00:52:33,720
push Asha as a gamer, which 
which she very well could be, 

976
00:52:33,720 --> 00:52:37,720
right? 
But it's like can but can with 

977
00:52:37,720 --> 00:52:41,120
all the stories that we heard 
from Philly fighted so much for 

978
00:52:41,120 --> 00:52:43,280
a lot of a lot of games over 
there. 

979
00:52:43,680 --> 00:52:48,000
It's like even with, you know, 
going back to to Zenimax's 

980
00:52:48,000 --> 00:52:50,480
project Blackbird, which we 
mentioned in the last podcast 

981
00:52:50,480 --> 00:52:54,200
that I was on, like the story 
was, is that they had to RIP the

982
00:52:54,200 --> 00:52:57,080
controller from his hands 
because he was enjoying the game

983
00:52:57,080 --> 00:53:00,000
that much. 
And I just can't see, never mind

984
00:53:00,040 --> 00:53:05,680
Asha, I just can't see anyone 
being like that right in such a 

985
00:53:06,040 --> 00:53:11,800
such a role. 
So I don't like, I don't want to

986
00:53:11,800 --> 00:53:15,000
speak I'll of anyone, but I 
think this is I think what we're

987
00:53:15,000 --> 00:53:19,680
going to see in the next 12 
months is it is basically what 

988
00:53:19,680 --> 00:53:23,880
Phil did actually protect Xbox 
and the teams and the games. 

989
00:53:23,880 --> 00:53:27,600
And we're going to see the 
fallout of that because Asha's 

990
00:53:27,600 --> 00:53:30,880
job is now to scale game pass 
and play anywhere. 

991
00:53:31,040 --> 00:53:36,040
And I think we're at the point 
where where they probably think 

992
00:53:36,040 --> 00:53:39,040
you don't necessarily need all 
of these games to do that. 

993
00:53:39,600 --> 00:53:43,920
And that's that's her fault. 
This is support Xbox in as many 

994
00:53:43,920 --> 00:53:47,560
hands as possible. 
So it's funny you say that she's

995
00:53:47,560 --> 00:53:51,040
been doing the rounds of someone
her internal whoever is handling

996
00:53:51,040 --> 00:53:54,600
her social media is been 
interacting with the Xbox 

997
00:53:54,600 --> 00:53:57,440
community, including myself by 
Phil Spencer song. 

998
00:53:57,840 --> 00:54:01,600
That's embarrassing. 
She's like she, she, she took 

999
00:54:01,680 --> 00:54:06,800
the chin, but some of the things
that she has interacted with 

1000
00:54:06,800 --> 00:54:09,960
again, it's her or someone her 
handler or someone who's dealing

1001
00:54:09,960 --> 00:54:12,080
with it. 
Interestingly, one of the 

1002
00:54:12,080 --> 00:54:16,440
comments were was a tweet from 
someone saying hey Asha, 

1003
00:54:17,000 --> 00:54:19,680
exclusivity is so important. 
We need Xboxes. 

1004
00:54:20,120 --> 00:54:24,280
The the value proposition of the
Xbox depends on it and you Xbox 

1005
00:54:24,280 --> 00:54:27,520
will only thrive if we have 
exclusives. 

1006
00:54:27,520 --> 00:54:31,360
Now that ship has sailed. 
I don't expect Xbox to ever do 

1007
00:54:31,360 --> 00:54:34,720
AU turn on this I it's not a 
situation that's tenable at all.

1008
00:54:35,120 --> 00:54:38,080
It doesn't make any sense. 
The strategy for the future 

1009
00:54:38,080 --> 00:54:41,680
hardware is designed on a niche 
bit of console and they can 

1010
00:54:41,680 --> 00:54:46,880
focus on that niche hardcore PC 
hybrid because PlayStation is 

1011
00:54:46,880 --> 00:54:49,440
there and PlayStation is 
essentially their primary 

1012
00:54:49,440 --> 00:54:52,800
audience. 
But well, the she came back to 

1013
00:54:52,800 --> 00:54:55,760
that person who said it's her. 
I I I hear you. 

1014
00:54:55,760 --> 00:54:58,200
I'm like, yeah, sure. 
Hold on a minute. 

1015
00:54:58,480 --> 00:55:00,200
You, you can't hear that. 
You're not. 

1016
00:55:00,280 --> 00:55:03,240
Too many drinks, man. 
Too many drinks. 

1017
00:55:03,400 --> 00:55:08,440
Yeah, but not like I, I am. 
Admittedly, I am a firm believer

1018
00:55:08,440 --> 00:55:11,320
that that exclusives do matter 
for consoles. 

1019
00:55:11,320 --> 00:55:13,640
But like you said, that ship has
sailed for Xbox. 

1020
00:55:13,640 --> 00:55:15,920
That strategy has gone out of 
the window. 

1021
00:55:15,920 --> 00:55:21,200
And I think that at the moment 
she's horror, horror, her intern

1022
00:55:21,200 --> 00:55:25,000
in this case or whatever is at 
the stage, you know, where 

1023
00:55:25,000 --> 00:55:28,640
they're just saying everything 
right together to, to, to get 

1024
00:55:28,640 --> 00:55:32,120
everyone believe in her and, 
and, and being bullish on, on 

1025
00:55:32,120 --> 00:55:36,280
the move. 
And she, I think she said all, 

1026
00:55:36,280 --> 00:55:39,720
she so far, she said all of the 
right things, which which is 

1027
00:55:39,720 --> 00:55:43,640
absolutely fine. 
But even without this massive 

1028
00:55:43,640 --> 00:55:49,160
restructuring, to be honest, I 
don't think that Xbox was in the

1029
00:55:49,160 --> 00:55:52,040
good graces of the community 
enough anywhere where people 

1030
00:55:52,040 --> 00:55:53,960
would have believed what Xbox 
was saying. 

1031
00:55:53,960 --> 00:55:59,760
And no, it's definitely the case
where actions speak louder than 

1032
00:55:59,760 --> 00:56:03,760
words, right? 
And, and, and no, there is just 

1033
00:56:03,760 --> 00:56:06,800
that little bit more doubt just 
simply because of her background

1034
00:56:06,800 --> 00:56:10,400
in in AI and all that kind of 
nonsense. 

1035
00:56:10,400 --> 00:56:16,400
And and the lack of her being a 
gamer or whatever just just 

1036
00:56:16,680 --> 00:56:20,880
doesn't really make anything too
believable for me to be honest. 

1037
00:56:21,480 --> 00:56:24,560
I'm I'm there with you. 
I think all this is this PR 

1038
00:56:24,560 --> 00:56:25,960
fluff. 
We've fallen for it. 

1039
00:56:25,960 --> 00:56:28,640
Phil Spencer made these like 
beautiful romanticised 

1040
00:56:28,640 --> 00:56:33,080
statements that the opposite 
ended up happening and Sharma or

1041
00:56:33,080 --> 00:56:35,200
whoever's done dealing with it 
just at the moment. 

1042
00:56:35,200 --> 00:56:39,320
It's just like, you know, people
are fickle at the moment. 

1043
00:56:39,320 --> 00:56:41,760
Just capitalise on that. 
Just make her likeable. 

1044
00:56:42,440 --> 00:56:44,520
She's been busy on this weekend 
or the first day. 

1045
00:56:45,080 --> 00:56:47,800
Although to be honest, I do like
the clap back on Grums. 

1046
00:56:48,240 --> 00:56:52,880
Grums came back to Grums being 
the grifter that he is because 

1047
00:56:52,880 --> 00:56:56,440
new Xbox CEO refuses to say what
her three favourite games are. 

1048
00:56:56,440 --> 00:56:58,800
And she, I saw the interaction 
before he deleted it. 

1049
00:56:59,040 --> 00:57:01,240
She was not true. 
And she'd written it, you know, 

1050
00:57:01,240 --> 00:57:06,000
she'd posted it 36 minutes ago 
and she's already Grums has 

1051
00:57:06,000 --> 00:57:08,400
already cake. 
Well, he's always have crow in 

1052
00:57:08,400 --> 00:57:10,800
his face. 
But yeah, she's she's she's 

1053
00:57:10,800 --> 00:57:13,040
loving that kind of lime. 
Like she's been a bit fiery as 

1054
00:57:13,040 --> 00:57:14,720
well. 
Someone called her AI bot and 

1055
00:57:14,720 --> 00:57:17,800
she goes beep, bop, beep. 
She just replied in a jokey way 

1056
00:57:18,000 --> 00:57:19,920
in that thing. 
And and the the comment was 

1057
00:57:19,920 --> 00:57:21,880
like, she's a Dei hire. 
She's Indian. 

1058
00:57:21,880 --> 00:57:23,400
And you see a lot of that I've 
seen. 

1059
00:57:23,520 --> 00:57:25,960
A. 
Lot of 7-11 pictures there. 

1060
00:57:25,960 --> 00:57:29,280
People like just like. 
So stupid people said you're a 

1061
00:57:29,280 --> 00:57:32,320
DEI hire for gaming. 
I don't know if you saw the 

1062
00:57:32,320 --> 00:57:34,760
comments on that. 
What the hell? 

1063
00:57:34,920 --> 00:57:39,640
I was sharing that increasing. 
I'm like, yes, I'm denied now. 

1064
00:57:41,400 --> 00:57:46,400
But what, what, what I will say 
on those comments is like I, I 

1065
00:57:46,400 --> 00:57:49,600
couldn't even believe them. 
Like I had to like refresh and 

1066
00:57:49,640 --> 00:57:52,840
see who was tagging, you know, 
like see if the the right handle

1067
00:57:52,840 --> 00:57:55,920
was being tagged and stuff 
because like I couldn't believe 

1068
00:57:55,920 --> 00:57:58,040
that she was doing those 
comments. 

1069
00:57:58,560 --> 00:58:00,760
Same same, but she replied to my
comment. 

1070
00:58:00,760 --> 00:58:03,080
I'm like Oh my God, don't tell 
me she's actually looked at 

1071
00:58:03,080 --> 00:58:03,880
this. 
Oh fuck's sake. 

1072
00:58:04,000 --> 00:58:07,560
Yeah, that's, I don't know. 
It's like, I don't know, like is

1073
00:58:07,560 --> 00:58:10,920
it an intern? 
Is she and then is she replying 

1074
00:58:10,920 --> 00:58:14,440
to people like rums like because
she doesn't have an 

1075
00:58:14,440 --> 00:58:17,400
understanding of the community 
yet and do you know what I mean?

1076
00:58:17,400 --> 00:58:22,320
Like PR of haven't like notified
her on who to and who not to 

1077
00:58:22,320 --> 00:58:25,480
interact with. 
For example, is it an intern? 

1078
00:58:25,600 --> 00:58:29,760
Has she had too many too many 
glasses of champagne and wine? 

1079
00:58:30,280 --> 00:58:33,160
Like what's going on? 
Maybe you know, I just don't I 

1080
00:58:33,160 --> 00:58:37,880
find it difficult to believe 
that, you know, if it if it was 

1081
00:58:37,880 --> 00:58:41,320
an intern, you'd expect a lot 
more measured policies in place.

1082
00:58:41,400 --> 00:58:43,720
Phil Spencer, Phil Spencer, 
Sarah Bond, all of these guys 

1083
00:58:43,720 --> 00:58:45,880
have receded away from Twitter. 
They're all on be sky. 

1084
00:58:45,880 --> 00:58:48,560
Be aware of it's called the the 
the nice friendly one that no 

1085
00:58:48,560 --> 00:58:53,160
one uses. 
So so she you know, they would 

1086
00:58:53,160 --> 00:58:56,880
have vetted her like the moment 
she responded to my Phil Spencer

1087
00:58:56,880 --> 00:58:59,040
song, I'm pretty sure Phil 
Spencer would have like text 

1088
00:58:59,040 --> 00:59:00,640
her. 
Like, don't worry about that 

1089
00:59:00,640 --> 00:59:01,440
guy. 
That guy's mental. 

1090
00:59:01,440 --> 00:59:04,360
Please don't respond to him. 
And then she's out out and 

1091
00:59:04,360 --> 00:59:06,120
forth. 
She's doing it to everyone and 

1092
00:59:06,640 --> 00:59:09,840
she's a troll. 
DI hire Tom needs to meet the 

1093
00:59:09,840 --> 00:59:13,040
quotas. 
Sharps, you hit the quota, 

1094
00:59:13,160 --> 00:59:14,880
that's it. 
Now because of me, you won't be 

1095
00:59:14,880 --> 00:59:18,560
able to board the flight to GDC.
Oh man. 

1096
00:59:20,400 --> 00:59:22,320
You're going to get the cavity 
search with me, bro. 

1097
00:59:22,320 --> 00:59:24,120
We ride together, we die 
together. 

1098
00:59:24,160 --> 00:59:25,240
I should say that before a 
flight. 

1099
00:59:29,480 --> 00:59:33,720
He's actually genuinely worried 
that that is what's the fuck 

1100
00:59:36,080 --> 00:59:38,040
you'll be? 
I'm just Googling quick, like 

1101
00:59:38,200 --> 00:59:40,440
how much does it hurt to have a 
finger rub your bum? 

1102
00:59:42,000 --> 00:59:44,160
It's not so bad to get used to 
it after the second and third 

1103
00:59:44,160 --> 00:59:47,480
time. 
Oh man. 

1104
00:59:50,200 --> 00:59:52,920
But so I, you know, we see all 
or a lot of that. 

1105
00:59:54,440 --> 00:59:56,560
I don't know. 
I'd like to think she's her. 

1106
00:59:56,600 --> 00:59:59,640
I like, I think it gives her a 
personality right off the bat. 

1107
00:59:59,640 --> 01:00:01,920
She's already, she's put grums 
in her place. 

1108
01:00:02,040 --> 01:00:04,200
She's taking the piss. 
She's interacting with me for 

1109
01:00:04,200 --> 01:00:07,520
God's sake, which is insane. 
So it's like, you know, there's 

1110
01:00:07,520 --> 01:00:11,800
a human element to it because. 
It's needed to a certain degree 

1111
01:00:11,800 --> 01:00:13,560
because everyone's seeing her as
a corporal. 

1112
01:00:13,560 --> 01:00:15,280
I don't trust it. 
I'm not stupid. 

1113
01:00:15,720 --> 01:00:18,640
But what it also means is that 
she's amenable to having 

1114
01:00:18,880 --> 01:00:20,920
interactions and conversations 
because when she did interact, 

1115
01:00:20,920 --> 01:00:23,800
it would be a lot of people 
replied underneath that response

1116
01:00:23,800 --> 01:00:26,120
saying it's really nice that 
you're interacting with the 

1117
01:00:26,120 --> 01:00:29,520
community, which is quite funny 
because Xbox and Phil Spencer 

1118
01:00:29,520 --> 01:00:31,720
were really good at doing that. 
And then they stopped doing it. 

1119
01:00:32,360 --> 01:00:34,280
And then there's another 
commentary to be made that, you 

1120
01:00:34,280 --> 01:00:36,880
know, Xbox guys love these 
parasocial relationships. 

1121
01:00:37,040 --> 01:00:38,960
They love to get in bed with 
these executives. 

1122
01:00:38,960 --> 01:00:40,240
They think they're the best 
friends. 

1123
01:00:40,360 --> 01:00:44,240
That's why Phil Spencer. 
Oh man, like the Summer Games 

1124
01:00:44,240 --> 01:00:47,320
Festival's literally like a 
crowd of them fucking waiting 

1125
01:00:47,320 --> 01:00:51,640
for Phil Spencer and and Sarah 
Bond to come in. 

1126
01:00:52,400 --> 01:00:55,080
Oh man it's so cringe. 
So cringe, right? 

1127
01:00:55,520 --> 01:00:58,200
To John. 
John I, I rinse John all the 

1128
01:00:58,200 --> 01:01:00,200
time. 
He's like, you know, you waited 

1129
01:01:00,200 --> 01:01:04,280
for about two hours in a line to
meet Phil Spencer to sign your 

1130
01:01:04,280 --> 01:01:05,800
Xbox book. 
I am. 

1131
01:01:05,880 --> 01:01:08,800
I'm not waiting for another man 
like that. 

1132
01:01:09,040 --> 01:01:10,120
I'm not doing it. 
I'm not. 

1133
01:01:10,240 --> 01:01:13,000
What man would I wait for like 
the standard for two hours just 

1134
01:01:13,000 --> 01:01:14,600
to get a signature? 
I'm not doing that. 

1135
01:01:14,840 --> 01:01:15,960
It's weird. 
Is it gaming? 

1136
01:01:16,000 --> 01:01:18,440
I'm the I'm the same. 
Yeah, I'm the same. 

1137
01:01:18,440 --> 01:01:22,400
Like, I don't really, I mean, 
even even I guess like the, the 

1138
01:01:22,400 --> 01:01:25,600
job right, of being a, a 
so-called journalist is, is you 

1139
01:01:25,600 --> 01:01:29,120
shouldn't be taking pictures of 
like taking pictures with, with 

1140
01:01:29,120 --> 01:01:31,880
people and stuff. 
Like it's not you, you know, 

1141
01:01:31,920 --> 01:01:33,480
they're not your friend or 
whatever. 

1142
01:01:33,480 --> 01:01:40,280
But yeah, going back to Asha, I,
I, I'm just worried that this 

1143
01:01:40,280 --> 01:01:43,480
could potentially bite her in 
the ass very quickly. 

1144
01:01:43,480 --> 01:01:48,960
And like you like, like you 
said, like yes, she's no, she's 

1145
01:01:48,960 --> 01:01:51,320
no interacting with the 
community, but I think she's 

1146
01:01:51,320 --> 01:01:55,760
going to find out real quick 
that Twitter is not the place 

1147
01:01:55,760 --> 01:01:59,120
today because I, I think she'll 
have got 31 posts on Twitter or 

1148
01:01:59,120 --> 01:02:01,360
something, like she hasn't been 
around for long. 

1149
01:02:01,400 --> 01:02:05,160
When I saw her she had she had 
1000 followers and I just saw 

1150
01:02:05,160 --> 01:02:07,360
her keep refreshing just kept 
going up because they're just 

1151
01:02:07,360 --> 01:02:10,640
like she didn't even have 1000 
followers on on on Twitter when 

1152
01:02:10,640 --> 01:02:12,360
she was now no one knew who she 
was bro. 

1153
01:02:12,360 --> 01:02:15,280
She had no following and then 
all of a sudden boom, it just 

1154
01:02:15,280 --> 01:02:17,440
went up and like, Oh well, I 
don't know where she's at now. 

1155
01:02:17,640 --> 01:02:18,960
She might not be that high. 
Let. 

1156
01:02:19,000 --> 01:02:23,040
Me 36,000. 36,000 yeah, I 
thought we still have still, 

1157
01:02:23,040 --> 01:02:26,120
that's quite a lot. 
So she only created an account 

1158
01:02:26,120 --> 01:02:28,600
this month, so it's like she's 
going to find out real quick and

1159
01:02:28,600 --> 01:02:32,040
maybe that's going to be the 
last stash she does. 

1160
01:02:32,120 --> 01:02:35,600
To be honest, she's greatest 
games ever. 

1161
01:02:35,840 --> 01:02:38,280
She she has a lot of power she 
doesn't realise and the gaming 

1162
01:02:38,280 --> 01:02:41,360
space what she says can really 
have a massive impact on the 

1163
01:02:41,360 --> 01:02:43,560
perception of Xbox. 
She's talking about top 3 

1164
01:02:43,560 --> 01:02:48,840
greatest games ever today I 
bring my so this is I'll quickly

1165
01:02:48,840 --> 01:02:54,040
talk a touch upon her her 
statement and I just some of it 

1166
01:02:54,040 --> 01:02:58,640
is just it was just a bit weird 
and I need to understand what is

1167
01:02:58,640 --> 01:03:00,880
it's already just sounds like PR
speakers like Mike. 

1168
01:03:00,880 --> 01:03:03,160
A lot of people say it sounds 
like Microsoft Copilot wrote it.

1169
01:03:03,160 --> 01:03:08,080
And I'm like, I need to look. 
If she's receptive and she is 

1170
01:03:08,120 --> 01:03:11,480
who she is on social media, that
means then that there's a 

1171
01:03:11,560 --> 01:03:15,080
opportunity for conversation, 
which means GDC, she's there. 

1172
01:03:15,320 --> 01:03:18,400
We want to have an idea of, OK, 
how genuine are you? 

1173
01:03:18,520 --> 01:03:21,240
You may not be a seasoned gamer 
like Phil Spencer, but how 

1174
01:03:21,240 --> 01:03:24,160
seriously are you taking it? 
Because you've made some very, 

1175
01:03:24,360 --> 01:03:27,200
very specific and strong 
promises, which I'm just about 

1176
01:03:27,200 --> 01:03:31,040
to read. 
So she goes, I feel two things 

1177
01:03:31,040 --> 01:03:35,000
at once, humility and urgency. 
Humility because this team has 

1178
01:03:35,000 --> 01:03:36,920
built something extraordinary 
over the decades, blah, blah, 

1179
01:03:36,920 --> 01:03:38,000
blah, blah, blah. 
She said. 

1180
01:03:38,000 --> 01:03:41,960
All this stuff I will. 
OK, my first, my first job is 

1181
01:03:41,960 --> 01:03:44,160
simple. 
Understand what makes this work 

1182
01:03:44,160 --> 01:03:46,640
and protect it. 
That this starts with three 

1183
01:03:46,640 --> 01:03:48,680
commitments. 
So this is where it's really 

1184
01:03:48,680 --> 01:03:49,840
important. 
These are the three things. 

1185
01:03:49,840 --> 01:03:52,960
First, great games and that's 
really important that she said 

1186
01:03:52,960 --> 01:03:56,560
that that you know great games 
is exactly what Xbox needs. 

1187
01:03:56,560 --> 01:03:58,040
This is the the core of the 
business. 

1188
01:03:58,160 --> 01:04:01,240
Fine, everything begins here. 
She says we must have great 

1189
01:04:01,240 --> 01:04:03,400
games beloved by players before 
we do anything. 

1190
01:04:03,400 --> 01:04:05,840
Unforgettable characters, 
stories that make us feel 

1191
01:04:05,840 --> 01:04:09,320
innovative, make us feel 
innovative gameplay and creative

1192
01:04:09,320 --> 01:04:11,160
excellence. 
We will empower our studios, 

1193
01:04:11,280 --> 01:04:16,520
invest in iconic franchises and 
back bold new ideas. 

1194
01:04:16,520 --> 01:04:19,320
We will take risks. 
So what does that mean? 

1195
01:04:19,320 --> 01:04:22,040
What do you mean by risks? 
Like what's your risk appetite? 

1196
01:04:22,040 --> 01:04:25,720
Because what we're concerned 
with and I'm concerned with is a

1197
01:04:25,720 --> 01:04:28,360
Microsoft that's bloated and not
ready to take risks. 

1198
01:04:28,360 --> 01:04:30,960
We see with ABK. 
I'm worried about, you know, the

1199
01:04:30,960 --> 01:04:33,200
annualization of Call of Duty 
was something that happened 

1200
01:04:33,200 --> 01:04:35,760
decade or God knows how long 
ago, but what risks are you 

1201
01:04:35,760 --> 01:04:37,120
taking now? 
We're starting to see the 

1202
01:04:37,120 --> 01:04:39,280
Blizzard now we're starting to 
see StarCraft now we're starting

1203
01:04:39,280 --> 01:04:41,800
to see Overwatch getting fixed. 
But what's your risk appetite? 

1204
01:04:41,800 --> 01:04:44,160
We need to see that. 
You said that. 

1205
01:04:44,280 --> 01:04:46,480
I want to hold you to to account
on that. 

1206
01:04:47,080 --> 01:04:48,520
We will. 
Sorry. 

1207
01:04:49,400 --> 01:04:51,960
Yeah, we will enter new 
categories in markets where we 

1208
01:04:51,960 --> 01:04:54,760
can add real value, grounded in 
what players care about the 

1209
01:04:54,760 --> 01:04:56,240
most. 
There she goes. 

1210
01:04:56,240 --> 01:04:58,880
I promoted Matt Booty in honour 
of this commitment. 

1211
01:04:58,920 --> 01:05:02,120
I, Tom. 
Did she? 

1212
01:05:02,640 --> 01:05:05,800
Did she promote Matt Booty or 
was that already a pre-existing 

1213
01:05:05,840 --> 01:05:06,880
thing? 
I don't think she. 

1214
01:05:06,880 --> 01:05:09,720
I don't like I got yeah, like 
going back to what I said 

1215
01:05:09,720 --> 01:05:14,280
earlier about Sarah Bond and and
stuff, like I always had heard 

1216
01:05:14,280 --> 01:05:18,600
that there was rumblings that 
Matt Booty was going to be next 

1217
01:05:18,600 --> 01:05:20,960
in line instead of Sarah, like 
how true that is. 

1218
01:05:20,960 --> 01:05:22,880
But I mean, where the smart 
there's fire, right? 

1219
01:05:23,040 --> 01:05:29,040
Yeah, but maybe maybe she did. 
And I'm now I'm thinking like, 

1220
01:05:29,040 --> 01:05:33,400
is Matt now going to be the face
of Xbox and, and Ash is going to

1221
01:05:33,400 --> 01:05:37,200
be in the background doing a lot
more of of the the the 

1222
01:05:37,200 --> 01:05:39,520
businesses stuff. 
And you know, you have Matt 

1223
01:05:39,520 --> 01:05:42,960
Bootsy doing all of the 
conferences and all of the the 

1224
01:05:42,960 --> 01:05:46,320
travelling and all of the Xbox 
directs and stuff like that. 

1225
01:05:46,320 --> 01:05:48,240
We've seen him do it a little 
bit last year. 

1226
01:05:48,240 --> 01:05:53,160
So so that makes a lot of sense.
And, and Ash is just just in the

1227
01:05:53,160 --> 01:05:57,160
background a little bit more. 
I'm not entirely sure, but in a 

1228
01:05:57,160 --> 01:06:02,120
way like I do think that that 
Matt was was slated for a, a 

1229
01:06:02,120 --> 01:06:04,920
bigger position regardless, 
right? 

1230
01:06:05,440 --> 01:06:08,000
A lot of people say that Matt 
Booty is failing upwards. 

1231
01:06:08,720 --> 01:06:10,560
A lot of people say, yeah, I did
see that, yeah. 

1232
01:06:10,640 --> 01:06:13,280
Yeah, so a lot of people don't 
have much faith in him dealing 

1233
01:06:13,280 --> 01:06:17,080
with the content side of things.
So he's now going to be 

1234
01:06:17,080 --> 01:06:20,000
challenging her that he's that 
he's that he's he's got one of 

1235
01:06:20,240 --> 01:06:23,720
for Xbox fans, you need to keep 
an eye on Matt Booty and how he 

1236
01:06:23,720 --> 01:06:27,560
handles the, the the you know, 
the the T management of these 

1237
01:06:27,560 --> 01:06:29,400
first party studios and what 
happened. 

1238
01:06:29,400 --> 01:06:31,760
So there's there's that that's 
important. 

1239
01:06:32,240 --> 01:06:36,200
The second bit that she says is 
very interesting. 

1240
01:06:36,640 --> 01:06:40,640
This would have to have but this
isn't just a a tweet that some 

1241
01:06:40,640 --> 01:06:44,800
intern said this was checked, 
double checked, approved and 

1242
01:06:44,800 --> 01:06:48,080
then posted, because this forms 
part of all the statements in 

1243
01:06:48,080 --> 01:06:51,760
one blog. 
Second, she goes the return of 

1244
01:06:51,760 --> 01:06:57,880
Xbox, the return of Xbox, that 
wording may seem quite callous 

1245
01:06:58,120 --> 01:07:01,680
to to a certain degree, because 
what that suggests is Xbox 

1246
01:07:02,120 --> 01:07:04,000
returning means it's lost its 
way. 

1247
01:07:04,480 --> 01:07:10,800
So is that, is that a, an 
acknowledgement, an admission of

1248
01:07:10,840 --> 01:07:15,360
Xbox losing its way and how do 
you do that? 

1249
01:07:15,440 --> 01:07:17,520
She says. 
We will recommit to our core 

1250
01:07:17,520 --> 01:07:21,440
Xbox fans and players. 
The biggest problem with Xbox 

1251
01:07:21,440 --> 01:07:26,160
right now is its brand has taken
a fat hit because Xbox console 

1252
01:07:26,160 --> 01:07:29,720
fans do not feel valued because 
they are third class citizens. 

1253
01:07:29,760 --> 01:07:32,240
They really are. 
Xbox titles are coming to 

1254
01:07:32,240 --> 01:07:35,360
PlayStation. 
Xbox titles seem to get massive 

1255
01:07:35,360 --> 01:07:38,920
significant upgrades including 
sixty frame up PS performance 

1256
01:07:38,920 --> 01:07:41,640
upgrade when it coincide with 
the PlayStation release. 

1257
01:07:42,240 --> 01:07:45,680
Xbox gamers do not feel valued 
because they are not valued at 

1258
01:07:45,680 --> 01:07:48,560
the moment. 
They're not the primary and 

1259
01:07:48,560 --> 01:07:50,240
Xbox's messaging is all over the
place. 

1260
01:07:50,520 --> 01:07:53,280
Everything's an Xbox, your 
toilet's an Xbox, your mum's an 

1261
01:07:53,280 --> 01:07:56,080
Xbox, the PC is an Xbox. 
Phil Spencer comes out and say 

1262
01:07:56,080 --> 01:07:59,960
PC is the main growth priority. 
Game Pass, you know, stagnated 

1263
01:07:59,960 --> 01:08:01,800
on consoles. 
We they're saying it too. 

1264
01:08:01,800 --> 01:08:04,520
They're spelling it out to you. 
The PC is where it's at. 

1265
01:08:04,640 --> 01:08:08,240
So how on earth will you commit 
to your core Xbox fans who have 

1266
01:08:08,240 --> 01:08:13,400
invested with in you within the 
past 25 years if you don't treat

1267
01:08:13,400 --> 01:08:16,920
them as first class citizens? 
And if you don't, and I'll, I'll

1268
01:08:16,920 --> 01:08:19,040
be honest with you, this goes 
down to this question. 

1269
01:08:19,720 --> 01:08:23,319
Maintain exclusivity like 
there's no value proposition in 

1270
01:08:23,319 --> 01:08:25,399
that box. 
Really. 

1271
01:08:25,399 --> 01:08:28,120
It's going to be very hard 
unless you you can still do 

1272
01:08:28,120 --> 01:08:30,800
timed exclusives. 
Xbox is not, you know, out. 

1273
01:08:31,000 --> 01:08:33,359
You can say that that ship has 
sailed, but can still do some 

1274
01:08:33,359 --> 01:08:37,359
sort of timed stuff, but don't 
see it happening. 

1275
01:08:37,359 --> 01:08:41,160
So when you say that the return 
of Xbox, what on earth does that

1276
01:08:41,160 --> 01:08:44,880
mean? 
That's a question I cannot 

1277
01:08:44,880 --> 01:08:49,000
answer. 
No, it's it's a big question, 

1278
01:08:49,000 --> 01:08:51,200
right? 
Like what, what in, in what, 

1279
01:08:52,040 --> 01:08:55,200
where can they can they do that?
Like I'm just trying to think of

1280
01:08:55,200 --> 01:08:57,680
ideas. 
Like, I mean, reality is they 

1281
01:08:57,680 --> 01:08:59,720
could do time timed exclusives, 
right? 

1282
01:08:59,720 --> 01:09:02,520
I think, but I think they've 
probably already seen the data 

1283
01:09:02,520 --> 01:09:05,760
and all that kind of stuff to 
suggest that that probably isn't

1284
01:09:06,760 --> 01:09:09,840
a good idea, right? 
Or maybe they have seen the data

1285
01:09:09,840 --> 01:09:15,560
and seen the likes of some stuff
that that went to PlayStation 

1286
01:09:15,560 --> 01:09:19,080
after a few months and, and 
maybe maybe that's a good 

1287
01:09:19,080 --> 01:09:22,439
suggestion or whatever, but I 
just can't see it happening. 

1288
01:09:25,160 --> 01:09:28,040
What do they do? 
They decrease Game Pass 

1289
01:09:28,040 --> 01:09:30,760
subscription price. 
What do they do? 

1290
01:09:30,800 --> 01:09:34,680
Like, I don't know how they 
could how they could do it 

1291
01:09:34,680 --> 01:09:37,840
unless they're talking more 
about like community events and 

1292
01:09:37,880 --> 01:09:41,080
Xbox Century. 
But like, do do people really 

1293
01:09:41,080 --> 01:09:45,120
care about that apart from the 
the someone's with hardcore 

1294
01:09:45,120 --> 01:09:48,120
people on Twitter who were in 
hotel lobbies? 

1295
01:09:51,000 --> 01:09:52,439
I don't think they matter as 
much. 

1296
01:09:52,439 --> 01:09:57,200
And that second point doesn't 
reflect, you know, refer to 

1297
01:09:57,200 --> 01:10:00,400
them, Paris says. 
Thank God my episode was last 

1298
01:10:00,400 --> 01:10:03,000
week. 
Paris, you dodged a bull. 

1299
01:10:03,000 --> 01:10:04,800
Is that because of the news or 
because I'm on it? 

1300
01:10:04,800 --> 01:10:10,160
Paris. 
And I'm pretty sure it's because

1301
01:10:10,160 --> 01:10:12,160
of the news Black cover. 
Thank you so much for the five. 

1302
01:10:12,160 --> 01:10:16,720
Because if the new CEO embassy 
crap gamer likes Phil, did I 

1303
01:10:16,720 --> 01:10:18,440
take back everything I said 
about her? 

1304
01:10:18,440 --> 01:10:23,760
What if the new CEO embassy crap
gamer like Phil, did I take back

1305
01:10:23,760 --> 01:10:26,200
everything I said about her? 
I don't know what that means by 

1306
01:10:26,200 --> 01:10:28,280
cover. 
Dear spelt weird. 

1307
01:10:28,320 --> 01:10:32,000
Unless I'm sorry, that's 
probably me. 

1308
01:10:32,000 --> 01:10:36,120
This is both Paris Charlotte I 
lose grim and thank you for 

1309
01:10:36,120 --> 01:10:38,440
being a member for 14 months bro
I love it. 

1310
01:10:38,840 --> 01:10:42,000
Congrats on the insider gaming. 
Give them hell. 

1311
01:10:42,000 --> 01:10:44,840
I already did from the moment I 
joined by mistake. 

1312
01:10:44,840 --> 01:10:47,360
Yeah, like we don't need anymore
help, Yeah. 

1313
01:10:48,160 --> 01:10:50,680
We're a little bit calm. 
It'll be a calm, calm, measured 

1314
01:10:50,680 --> 01:10:53,560
gas on Insider gaming. 
A shout out to 255 of you. 

1315
01:10:53,560 --> 01:10:56,480
The chat smashed the like, but 
smashed it because we're talking

1316
01:10:56,480 --> 01:11:00,160
about the future of Xbox and 
Asha Sharma's potentially hollow

1317
01:11:00,160 --> 01:11:02,120
statements. 
So that's the the big one. 

1318
01:11:02,120 --> 01:11:04,680
She's going to return Xbox. 
That means, and I was talking 

1319
01:11:04,680 --> 01:11:07,640
about this a few weeks ago where
I was saying, you know, from 

1320
01:11:07,800 --> 01:11:11,720
people in the know and Xbox 
first party studios, they felt 

1321
01:11:11,720 --> 01:11:16,360
the the hurt, the damaged loss 
of goodwill in the Xbox camp 

1322
01:11:16,360 --> 01:11:19,760
last year, majorly, maybe to the
point where it was going to 

1323
01:11:19,760 --> 01:11:22,040
inform what they were going to 
show on the this summer 

1324
01:11:22,040 --> 01:11:23,760
showcase. 
They really want to make a 

1325
01:11:23,760 --> 01:11:25,600
splash. 
They really need to make a 

1326
01:11:25,600 --> 01:11:27,720
splash. 
It's a 25th anniversary anyway, 

1327
01:11:27,960 --> 01:11:31,240
but they do feel it. 
So her saying that is really 

1328
01:11:31,240 --> 01:11:34,680
important. 
If this is not a Co pilot 

1329
01:11:34,680 --> 01:11:36,520
generated statement and it's 
bullshit. 

1330
01:11:36,720 --> 01:11:39,520
So and you know, at this point 
the pessimism levels are a 

1331
01:11:39,520 --> 01:11:43,280
maximum since it feels it feels 
good guy Phil. 

1332
01:11:43,640 --> 01:11:46,560
You couldn't believe words from 
good guy Phil because for a 

1333
01:11:46,560 --> 01:11:49,200
multitude of reasons. 
Then how on earth are we going 

1334
01:11:49,200 --> 01:11:53,560
to listen to AI Asha Sharma? 
So it's like you have to 

1335
01:11:53,560 --> 01:11:56,120
scepticism is the default. 
It should be the default. 

1336
01:11:56,280 --> 01:11:59,920
Don't just ride, don't ride. 
Don't make the same mistakes 

1337
01:11:59,960 --> 01:12:02,920
before. 
Don't evangelise the brand or 

1338
01:12:02,920 --> 01:12:05,080
get into parasocial 
relationships with her because 

1339
01:12:05,080 --> 01:12:08,160
she's nice and pretty. 
Don't do that stuff like you did

1340
01:12:08,160 --> 01:12:09,680
before. 
Don't do it. 

1341
01:12:09,840 --> 01:12:11,640
Don't be scathing. 
Be critical. 

1342
01:12:11,640 --> 01:12:14,040
I know you guys hated me for 
going after Phil Spencer, but 

1343
01:12:14,040 --> 01:12:15,280
ultimately turned out to be 
true. 

1344
01:12:15,280 --> 01:12:18,240
No, not the hate of Phil 
Spencer, but be critical and 

1345
01:12:18,240 --> 01:12:21,760
demand more. 
At this point, you have to have 

1346
01:12:21,760 --> 01:12:24,720
to have a critical lens. 
You can't just be loving her up 

1347
01:12:24,720 --> 01:12:29,480
straight away and declaring her 
because she's got some wins on 

1348
01:12:29,480 --> 01:12:31,160
social media against grums and 
there's that. 

1349
01:12:31,160 --> 01:12:34,880
Great. 
You, you cannot, cannot. 

1350
01:12:35,080 --> 01:12:39,120
Especially with this woman who's
AI background and Satya 

1351
01:12:39,120 --> 01:12:42,600
Nadella's running it. 
You have to be pessimistic. 

1352
01:12:42,840 --> 01:12:43,920
I'm not saying it's going to be 
bad. 

1353
01:12:44,240 --> 01:12:47,440
We all want change. 
She might do a great job just by

1354
01:12:47,440 --> 01:12:51,600
being just really bullish on 
stuff and having an attitude 

1355
01:12:51,600 --> 01:12:54,880
where it's like, OK, you know, I
have pride in the Xbox brand and

1356
01:12:55,120 --> 01:12:58,760
I'll have Satya's ear a little 
bit more, but for whatever 

1357
01:12:58,760 --> 01:13:00,640
reason, I don't know. 
And at Third Point, she goes 

1358
01:13:00,640 --> 01:13:04,080
future of play. 
And that's the Third Point. 

1359
01:13:04,200 --> 01:13:06,000
We are witnessing the 
reinvention of play. 

1360
01:13:06,000 --> 01:13:07,240
I don't know what the fuck that 
means. 

1361
01:13:07,440 --> 01:13:09,800
To meet the moment. 
We'll reinvent new business 

1362
01:13:09,800 --> 01:13:12,520
models and new ways to play by 
leaning into what we already 

1363
01:13:12,520 --> 01:13:14,280
have, iconic teams, characters, 
worlds. 

1364
01:13:14,800 --> 01:13:17,760
But we will not treat those 
worlds as static IP to milk and 

1365
01:13:17,760 --> 01:13:19,760
monetise. 
This is the kind of statement 

1366
01:13:19,760 --> 01:13:21,160
that Victor said. 
I want to get some brownie 

1367
01:13:21,160 --> 01:13:23,520
points by saying this. 
And she talks about as 

1368
01:13:23,560 --> 01:13:27,160
monetization AI evolves, we will
not flood our ecosystem with 

1369
01:13:27,160 --> 01:13:31,480
soulless AI slop. 
And that I don't believe it that

1370
01:13:31,480 --> 01:13:34,320
much because. 
She's just saying, yeah, she's 

1371
01:13:34,320 --> 01:13:35,720
just saying all of the right 
things. 

1372
01:13:35,720 --> 01:13:38,720
And and that's what you would 
expect right from from such an 

1373
01:13:38,720 --> 01:13:42,040
announcement. 
I think the, the player, the, 

1374
01:13:42,200 --> 01:13:45,240
the change of play or whatever 
she said was it's just referring

1375
01:13:45,240 --> 01:13:48,760
to Xbox play anywhere and 
everything being an Xbox. 

1376
01:13:48,760 --> 01:13:52,880
And again, her her job at Meta 
was to scale. 

1377
01:13:53,680 --> 01:13:56,640
I think it was the messenger up,
you know, Facebook Messenger was

1378
01:13:56,640 --> 01:13:59,440
to scale that. 
And she scaled it to a billion, 

1379
01:13:59,480 --> 01:14:02,800
a billion people. 
And, and, and I think that's why

1380
01:14:02,800 --> 01:14:06,840
she got the job basically is 
because Xbox now now does need 

1381
01:14:06,840 --> 01:14:11,840
scale. 
But yeah, I think again, actions

1382
01:14:11,840 --> 01:14:14,040
speak louder than words. 
And I don't know how many times 

1383
01:14:14,040 --> 01:14:21,200
I can say that, but but no, no, 
Xbox really need to be very, 

1384
01:14:21,200 --> 01:14:25,040
very more, be a lot more careful
as well with even the simpler 

1385
01:14:25,040 --> 01:14:27,120
things like their announcements,
right? 

1386
01:14:27,120 --> 01:14:30,560
I think Xbox the past couple of 
years had a really big tendency 

1387
01:14:30,560 --> 01:14:34,480
to announce something really, 
really good and then literally 2

1388
01:14:34,480 --> 01:14:38,240
days later, announce layoffs or 
announce price increases or 

1389
01:14:38,520 --> 01:14:41,800
announce something that just 
completely shits on the, the 

1390
01:14:41,800 --> 01:14:44,560
good stuff that happened 24 
hours earlier. 

1391
01:14:45,640 --> 01:14:48,080
And they, they need to be a lot 
more strategic in that. 

1392
01:14:48,080 --> 01:14:50,760
And hopefully she can bring 
that, that strategy. 

1393
01:14:51,280 --> 01:14:55,160
Because let's be honest, I mean,
even like Phil, there's going to

1394
01:14:55,160 --> 01:14:57,520
be some bad, bad, bad decisions 
there. 

1395
01:14:57,520 --> 01:15:00,480
There's going to be some, some 
decisions that people don't 

1396
01:15:00,480 --> 01:15:02,520
like. 
But I think with a lot of this 

1397
01:15:02,520 --> 01:15:05,440
stuff, I mean, again, referring 
back to Bleedpoint and that 

1398
01:15:05,440 --> 01:15:09,600
announcement and then Xbox doing
this 24 hours later, it's all 

1399
01:15:09,600 --> 01:15:13,560
about timing with these things. 
Of course, I'm not saying that 

1400
01:15:13,560 --> 01:15:17,400
that plus there she knew that 
this Xbox news was coming 24 

1401
01:15:17,400 --> 01:15:21,000
hours later, but that that kind 
of did help them out, right? 

1402
01:15:21,960 --> 01:15:24,320
They did. 
Xbox I think purposely picked 

1403
01:15:24,320 --> 01:15:27,040
this time they. 
They needed to do that. 

1404
01:15:27,040 --> 01:15:30,680
Yeah, yeah, potentially. 
Come on man, it's a massive 

1405
01:15:30,680 --> 01:15:35,000
coincidence. 
You do it next day on a I'm 

1406
01:15:35,000 --> 01:15:39,120
pretty sure, man, they always do
that. 

1407
01:15:39,120 --> 01:15:40,240
I don't know. 
I don't know, man. 

1408
01:15:40,360 --> 01:15:42,400
I think that that that's the 
time to kind of drop it because 

1409
01:15:42,840 --> 01:15:46,800
Herman Holst is still is still 
getting murked. 

1410
01:15:46,960 --> 01:15:50,920
If you go on Twitter and one of 
the few people who is looking 

1411
01:15:50,920 --> 01:15:53,320
forward to marathon the Xbox 
guy. 

1412
01:15:54,800 --> 01:15:57,360
I can't comment on marathon 
without being called a shill. 

1413
01:15:58,080 --> 01:16:02,360
I wish shell for PlayStation Now
or a bungee shell or bungee 

1414
01:16:02,360 --> 01:16:05,960
apparently paid me to buy get 
this or I'm not paid by bungee. 

1415
01:16:05,960 --> 01:16:07,800
You know me. 
The same thing happened with 

1416
01:16:07,800 --> 01:16:10,200
Halo and then I got blocked by 
343. 

1417
01:16:10,200 --> 01:16:16,640
You actually I've told you that 
you know they it was I was very 

1418
01:16:16,640 --> 01:16:18,400
critical. 
They gave me a review code. 

1419
01:16:18,400 --> 01:16:21,080
I was really happy. 
I was quite good fair in my 

1420
01:16:21,080 --> 01:16:24,680
opinion, but some bits I was 
like scathing in my remarks and 

1421
01:16:24,920 --> 01:16:27,440
you know the thing that that got
me banned was when I think it's 

1422
01:16:27,800 --> 01:16:29,920
John Junisic. 
He's very soft in this. 

1423
01:16:30,160 --> 01:16:33,440
If you want real critique, I I 
literally said they I won't put 

1424
01:16:33,440 --> 01:16:36,440
the they had no region philtres.
I've been saying this from 

1425
01:16:36,440 --> 01:16:39,360
before the game launch launch 
with region philtres because we 

1426
01:16:39,360 --> 01:16:42,120
have the stupid American host 
advantage all the time. 

1427
01:16:42,320 --> 01:16:44,880
The game is not different, the 
made pop out two seconds later, 

1428
01:16:44,880 --> 01:16:47,800
it's not the same. 
And so the Australians at the 

1429
01:16:47,800 --> 01:16:50,320
time, because there was no 
region philtre and had no 

1430
01:16:50,960 --> 01:16:53,600
Australians always get merked 
when it comes to this shit. 

1431
01:16:53,920 --> 01:16:57,200
So the Australians ended up 
resorting to Geo filtering. 

1432
01:16:57,200 --> 01:17:01,800
So they basically used their 
routers to force the game to 

1433
01:17:01,800 --> 01:17:07,120
find players in Australia. 
It's not hacking, it's no 

1434
01:17:07,120 --> 01:17:08,880
nothing. 
But it started banning players. 

1435
01:17:10,000 --> 01:17:12,320
And so as John Judaism said, but
Oh yeah, we're going to look 

1436
01:17:12,320 --> 01:17:14,760
forward towards doing this now. 
I'm like, yeah, like what? 

1437
01:17:14,760 --> 01:17:16,760
Like banning players for 
geofiltering? 

1438
01:17:16,760 --> 01:17:18,560
What are you guys doing? 
Put region Philtres in there. 

1439
01:17:18,560 --> 01:17:22,160
Blocked the 343. 
The Halo Twitter account has 

1440
01:17:22,160 --> 01:17:24,280
blocked me for. 
As soon as I made that comment, 

1441
01:17:24,520 --> 01:17:25,920
I was quite scathing. 
I was like, yeah, yeah, because 

1442
01:17:25,920 --> 01:17:27,560
you guys care about 
geofiltering, right? 

1443
01:17:27,640 --> 01:17:29,200
What are you doing? 
Blocked. 

1444
01:17:30,680 --> 01:17:33,320
And that was the thing like, you
know, we're we're up and coming.

1445
01:17:33,320 --> 01:17:37,200
Game on Daily was coming. 
I haven't had an Xbox slot, so 

1446
01:17:37,400 --> 01:17:40,120
they didn't expect me to be 
quite critical in my reviews, 

1447
01:17:40,760 --> 01:17:44,920
which is, I'll give you, I guess
if we start doing reviews, some 

1448
01:17:44,920 --> 01:17:47,240
reassurance. 
When I do review games, I am 

1449
01:17:47,240 --> 01:17:51,080
very critical, even on myself. 
Make an observation of on what 

1450
01:17:51,080 --> 01:17:55,240
way have I looked at that game? 
Am I informed by biases here or 

1451
01:17:55,240 --> 01:17:57,560
am I actually looking at this 
title in earnest? 

1452
01:17:58,000 --> 01:18:02,640
That kind of critical analysis, 
it informs a lot of what I do. 

1453
01:18:02,640 --> 01:18:04,760
When I became a solicitor, I had
to do that. 

1454
01:18:04,880 --> 01:18:06,760
When you're making an assessment
on a case, I'm doing a lot more 

1455
01:18:06,840 --> 01:18:09,320
litigation now. 
I have to make those very hard 

1456
01:18:09,320 --> 01:18:12,440
critical analysis, but before I 
go to court in front of a judge 

1457
01:18:12,560 --> 01:18:14,640
so I can make an assessment of a
case that doesn't hurt me 

1458
01:18:14,640 --> 01:18:18,360
because I've got roast tinted 
glasses on to present my 

1459
01:18:18,360 --> 01:18:20,760
client's case, that kind of 
shit. 

1460
01:18:20,960 --> 01:18:21,880
So why are we talking about 
that? 

1461
01:18:22,400 --> 01:18:25,000
I have no idea. 
But basically, yeah, got to be 

1462
01:18:25,000 --> 01:18:28,080
critical. 
By the way, Black Cobra, because

1463
01:18:28,080 --> 01:18:30,360
I meant embarrass. 
So that makes sense. 

1464
01:18:30,360 --> 01:18:34,080
He goes, if the new CEO 
embarrasses crap gamer like Phil

1465
01:18:34,080 --> 01:18:36,200
Spencer did, I'll take back 
everything I said about her. 

1466
01:18:36,200 --> 01:18:38,760
He did. 
He embarrassed Grums rawly 

1467
01:18:38,760 --> 01:18:42,200
straight off the back. 
So thank you Black Oprah for 

1468
01:18:42,200 --> 01:18:44,560
that Gamer Live studio, I think 
with a 5, because one thing's 

1469
01:18:44,600 --> 01:18:47,520
for sure, the Xbox showcase is 
going to be very interesting 

1470
01:18:47,680 --> 01:18:51,640
because it will determine 
exactly where Xbox and Microsoft

1471
01:18:51,640 --> 01:18:54,520
are heading next. 
That's a very good point. 

1472
01:18:54,680 --> 01:18:58,400
That's a very good point. 
But I don't know if they will do

1473
01:18:58,400 --> 01:19:02,160
a hardware reveal at the summer,
although it would be nice. 

1474
01:19:02,160 --> 01:19:06,000
It would be nice. 
I'm expecting at the Game Awards

1475
01:19:06,000 --> 01:19:08,440
only because of Legacy. 
That's where the Series X was 

1476
01:19:08,440 --> 01:19:12,280
revealed and it's more holiday 
season and this console is 

1477
01:19:12,280 --> 01:19:16,440
coming out next year. 
But you know, Game of Live 

1478
01:19:16,440 --> 01:19:20,000
studio, I think you're right. 
And hopefully me and you're 

1479
01:19:20,000 --> 01:19:22,080
going to be at Summer Games Fest
this year. 

1480
01:19:23,800 --> 01:19:24,600
Yeah. 
I mean, I am, yeah. 

1481
01:19:26,200 --> 01:19:27,000
Well, yeah. 
Yeah. 

1482
01:19:27,280 --> 01:19:30,560
Well, with you. 
Yeah, yeah, yeah. 

1483
01:19:30,560 --> 01:19:32,960
This is. 
We have that conversation after 

1484
01:19:32,960 --> 01:19:35,040
the show. 
We'll not be making any promises

1485
01:19:35,040 --> 01:19:39,760
publicly, but. 
He he promised it a chat, but 

1486
01:19:39,960 --> 01:19:44,840
really really really you've got 
a point there games. 

1487
01:19:44,920 --> 01:19:49,280
This is the gear this this show 
has to be a banger and it can be

1488
01:19:49,280 --> 01:19:52,800
quite easily just by gears in 
the hardware reveal and really 

1489
01:19:52,800 --> 01:19:54,840
re because everything is in 
limbo. 

1490
01:19:55,120 --> 01:19:58,400
This lady, what, what, what are 
you thinking? 

1491
01:19:58,600 --> 01:20:01,480
I've seen her speak and she 
seems quite well spoken in terms

1492
01:20:01,480 --> 01:20:03,800
of in other fields, but nothing 
to do with gaming. 

1493
01:20:03,800 --> 01:20:06,240
So I have no real reference 
point to what she's actually 

1494
01:20:06,240 --> 01:20:08,720
saying 'cause it goes over my 
head or what other stuff she's 

1495
01:20:08,720 --> 01:20:11,160
talking about. 
But in gaming, she got to come 

1496
01:20:11,160 --> 01:20:12,680
on stage. 
She's going to talk about it. 

1497
01:20:13,280 --> 01:20:15,160
How hands on is she going to be 
on social media? 

1498
01:20:15,160 --> 01:20:16,960
She's already given the 
impression that she's she's, 

1499
01:20:17,160 --> 01:20:19,760
she's going to be very 
commutative and troll people and

1500
01:20:19,840 --> 01:20:22,320
have jabs. 
Phil Spencer's very Mr Nice Guy.

1501
01:20:22,480 --> 01:20:25,520
She is not misses, Misses Nice 
woman. 

1502
01:20:25,520 --> 01:20:28,520
She's yeah. 
I was just going to say maybe 

1503
01:20:28,520 --> 01:20:31,880
she maybe maybe that's her role,
right, is playing the the body 

1504
01:20:31,880 --> 01:20:35,520
in all of this to some extent, 
and that is kind of the good 

1505
01:20:35,520 --> 01:20:38,520
guy. 
But whether or not that'll go 

1506
01:20:38,800 --> 01:20:41,480
with the community is a another 
story. 

1507
01:20:41,480 --> 01:20:45,800
But I think like what they need 
to do now is is if she I mean, 

1508
01:20:45,800 --> 01:20:49,480
again, I don't want to judge her
if she is or isn't a gamer, but 

1509
01:20:49,960 --> 01:20:54,640
if she isn't a gamer gamer, get 
her really well trained or 

1510
01:20:54,640 --> 01:20:58,600
whatever. 
And then in the next few weeks, 

1511
01:20:59,080 --> 01:21:03,040
just start getting her into 
podcasts and start like letting 

1512
01:21:03,040 --> 01:21:06,800
people ask the the hard 
questions and not necessarily 

1513
01:21:06,800 --> 01:21:10,760
grilling her. 
And again, like, if, if that is 

1514
01:21:10,760 --> 01:21:14,280
her on Twitter, then I think 
she's, she's proven that she is 

1515
01:21:14,800 --> 01:21:19,000
willing to get, get her hands 
dirty or whatever, right? 

1516
01:21:19,600 --> 01:21:22,600
And if she's willing to do that,
I think that will instil a 

1517
01:21:22,600 --> 01:21:27,840
little bit more trust. 
But again, like we, we've got 

1518
01:21:27,840 --> 01:21:31,800
quite a long road ahead to be 
able to, to see, to see what 

1519
01:21:31,800 --> 01:21:35,440
this change is going to bring. 
And I don't know when, when 

1520
01:21:35,440 --> 01:21:38,280
we're going to start seeing 
that, that kind of fallout or 

1521
01:21:38,280 --> 01:21:42,000
that reprisal of, of Xbox now 
coming back up on top. 

1522
01:21:42,400 --> 01:21:45,640
Is it going to be Summer Games 
first with a new showcase? 

1523
01:21:45,640 --> 01:21:47,880
I don't know. 
We'll just have to wait and see.

1524
01:21:48,240 --> 01:21:51,720
I think she's got a lay because 
she got a layup, though only 

1525
01:21:51,720 --> 01:21:55,680
because I don't think Xbox, like
with Phil Spencer going with all

1526
01:21:55,680 --> 01:21:58,480
the cancellations, everything 
has happened now the bad news 

1527
01:21:58,480 --> 01:22:00,640
has settled. 
People have come to terms with 

1528
01:22:00,640 --> 01:22:02,440
the fact that Xbox is third 
party. 

1529
01:22:02,880 --> 01:22:07,800
So you know, it can I feel like 
notwithstanding Xbox's tendency 

1530
01:22:07,800 --> 01:22:10,600
to shoot itself in the foot, I 
cannot underestimate its ability

1531
01:22:10,600 --> 01:22:12,640
to do that. 
I just see like it's going to be

1532
01:22:12,640 --> 01:22:16,800
very hard now to to go lower, 
but Xbox will will fool me. 

1533
01:22:17,000 --> 01:22:23,200
But I imagine imagine massive 
disclaimer that Xbox has has the

1534
01:22:23,200 --> 01:22:26,280
layup now for Asha Sharma to 
kind of reap the benefits of a 

1535
01:22:26,280 --> 01:22:28,720
lot of the groundwork that Phil 
Spencer had put in place. 

1536
01:22:28,840 --> 01:22:32,880
So you can have Gears of War, a 
big reveal, a lot more, you 

1537
01:22:32,880 --> 01:22:35,480
know, software reveals on these.
You'll have The Elder Scrolls 

1538
01:22:35,480 --> 01:22:37,960
and we'll talk about that in a 
bit close, you know, being 

1539
01:22:37,960 --> 01:22:42,440
shown, you know, that's a new 
IPS as well, big sequels and the

1540
01:22:42,440 --> 01:22:45,440
hardware review, all of that 
stuff and some kind of 

1541
01:22:45,440 --> 01:22:47,560
commitment to the Xbox guy. 
I don't know what it is. 

1542
01:22:47,600 --> 01:22:49,280
I don't know what that is at the
moment. 

1543
01:22:49,280 --> 01:22:53,000
I don't really care because I'm 
on PC and I like the yeah, I've 

1544
01:22:53,000 --> 01:22:57,080
come to terms with the reality 
of Xbox, but it would be good to

1545
01:22:57,080 --> 01:22:59,360
see competition galvanised 
again. 

1546
01:22:59,360 --> 01:23:02,040
And that's what disappeared when
exclusivity to spit platform 

1547
01:23:02,040 --> 01:23:06,160
level competition. 
So, you know, I'm not writing it

1548
01:23:06,160 --> 01:23:09,640
off, but at the same time I'm 
pessimistic as hell and and I 

1549
01:23:09,640 --> 01:23:11,040
think that's the right attitude 
to have. 

1550
01:23:11,560 --> 01:23:16,560
And the ball is in her court. 
The burden is for Asha Sharma to

1551
01:23:16,560 --> 01:23:20,920
discharge and if she doesn't do 
what she is is saying that she 

1552
01:23:20,920 --> 01:23:23,200
is going to do, it's going to be
full on Sharmageddon. 

1553
01:23:24,000 --> 01:23:26,600
Yeah, yeah. 
It is. 

1554
01:23:26,600 --> 01:23:29,240
It's going to be Sharmageddon. 
I I coined that term my missus 

1555
01:23:29,240 --> 01:23:31,280
dude. 
But she goes, why do you call it

1556
01:23:31,280 --> 01:23:33,760
Sharmageddon as your title? 
I'm like, that's a genius. 

1557
01:23:34,240 --> 01:23:37,080
But it's a bit too soon. 
Sharmon needs to get to get a 

1558
01:23:37,360 --> 01:23:39,280
dig. 
Will we get like will we be 

1559
01:23:39,280 --> 01:23:42,600
getting sequels like 
Sharmageddon 2 when she 

1560
01:23:42,600 --> 01:23:47,400
announces layoffs and 
Sharmageddon 3 when 12 games get

1561
01:23:47,400 --> 01:23:49,600
cancelled? 
You know for a fact the title's 

1562
01:23:49,600 --> 01:23:52,840
going to be Sharmageddon as soon
as another studio gets cancelled

1563
01:23:52,840 --> 01:23:55,880
or something. 
It's it'll be will remains to be

1564
01:23:55,880 --> 01:23:57,880
seen. 
You know, I'm not writing her 

1565
01:23:57,880 --> 01:24:01,040
off, but at the same time I am. 
You come to the like. 

1566
01:24:01,040 --> 01:24:04,560
We're not exactly riding high on
Xbox faith right now and I saw 

1567
01:24:04,600 --> 01:24:11,800
Paris Lily and I saw Paris's Co 
host of I'm sorry, Paris. 

1568
01:24:11,800 --> 01:24:14,960
I forgot his name. 
He's really nice guy, but he was

1569
01:24:14,960 --> 01:24:18,080
saying he lost a lot of 
confidence. 

1570
01:24:18,080 --> 01:24:19,640
He doesn't know where it's at. 
It's the lowest. 

1571
01:24:19,640 --> 01:24:22,840
That is now because people loved
Phil Spencer, people trusted 

1572
01:24:22,840 --> 01:24:25,120
Phil Spencer. 
Even if there's Satya Nadella 

1573
01:24:25,280 --> 01:24:27,200
shining his bald head in the 
background. 

1574
01:24:27,360 --> 01:24:29,840
You thought, you know what, Phil
Spencer's there at least going 

1575
01:24:29,840 --> 01:24:33,120
to put up a bit of a fight there
and try and safeguard Xbox's, 

1576
01:24:33,680 --> 01:24:36,520
you know, best interest into a 
certain degree and he's not 

1577
01:24:36,520 --> 01:24:38,880
there anymore. 
Sarah Bond leaving. 

1578
01:24:38,880 --> 01:24:41,520
I don't understand that though. 
I will have to talk about like, 

1579
01:24:41,520 --> 01:24:46,400
Sarah Bond's exit is really 
strange to me and I feel like a 

1580
01:24:46,400 --> 01:24:49,600
resignation. 
There's more to it. 

1581
01:24:49,960 --> 01:24:53,640
I feel like she wanted to take 
over the role of what Asha 

1582
01:24:53,640 --> 01:24:56,960
Sharma got or Matt and she got 
turfed. 

1583
01:24:57,360 --> 01:24:59,920
She worked really hard to 
understand gaming. 

1584
01:25:00,040 --> 01:25:02,320
She may not have been a hardcore
gamer either, but she you could 

1585
01:25:02,320 --> 01:25:07,080
tell she really worked hard to 
to really build confidence in it

1586
01:25:07,240 --> 01:25:11,320
feels like a shame that she, you
know, was on stage build these 

1587
01:25:11,320 --> 01:25:15,640
relationships, kind of poised to
be the Phil Spencer replacement.

1588
01:25:16,360 --> 01:25:18,720
And people liked her people. 
She had a really nice 

1589
01:25:18,720 --> 01:25:20,480
personality. 
People I know who had met her 

1590
01:25:20,480 --> 01:25:23,760
said she was really lovely in 
person, really down to earth. 

1591
01:25:23,960 --> 01:25:25,520
She'd shared some of our stuff 
as well. 

1592
01:25:25,520 --> 01:25:28,120
She's been really like some 
montages I used to do a game on 

1593
01:25:28,120 --> 01:25:29,520
daily. 
She said this is amazing. 

1594
01:25:29,640 --> 01:25:31,000
And you just she she believed 
it. 

1595
01:25:31,200 --> 01:25:33,520
She went out of way to retweet 
and stuff that she was like she 

1596
01:25:33,520 --> 01:25:37,720
had the Phil Spencer kind of 
like that genuine flavour and 

1597
01:25:38,320 --> 01:25:40,520
not saying that that would make 
her a good leader, though. 

1598
01:25:40,600 --> 01:25:44,120
I have no idea. 
I felt like that misstep with 

1599
01:25:44,160 --> 01:25:47,080
the interview at Bloomberg, kind
of it was a surprising one. 

1600
01:25:47,080 --> 01:25:49,560
We were like, oh, right. 
You can easily get, you know, 

1601
01:25:50,320 --> 01:25:53,800
tangled up over a very simple 
question that should have been 

1602
01:25:53,840 --> 01:25:54,840
you should have been prepped 
for. 

1603
01:25:54,840 --> 01:25:56,840
What on earth happened to tango 
game works? 

1604
01:25:57,040 --> 01:25:59,200
I don't know how you come come 
unprepared to that kind of 

1605
01:25:59,200 --> 01:26:01,880
interview, but I realised Sarah 
Bond and I feel like she got 

1606
01:26:01,880 --> 01:26:05,760
hard done by it and to her 
resign at the exact same time as

1607
01:26:05,760 --> 01:26:09,440
Phil Spencer retires, There's 
got to be more to that story. 

1608
01:26:09,680 --> 01:26:11,120
There's got to be more to that 
story. 

1609
01:26:11,440 --> 01:26:12,480
It's. 
Not everyone. 

1610
01:26:13,200 --> 01:26:15,280
Yeah, Sachin didn't even mention
that, by the way. 

1611
01:26:15,440 --> 01:26:17,440
Yeah, yeah, yeah. 
I think, I think it was only 

1612
01:26:17,440 --> 01:26:20,920
Phil who mentioned her in all of
the memos, I believe. 

1613
01:26:21,200 --> 01:26:25,680
But I believe Sarah has come out
and said that she will be still 

1614
01:26:25,680 --> 01:26:30,520
supporting Asha throughout the 
role over the next few months. 

1615
01:26:30,520 --> 01:26:32,680
But yeah, I'm in. 
I'm in agreement as well that 

1616
01:26:32,680 --> 01:26:34,440
there's definitely something 
more there. 

1617
01:26:34,440 --> 01:26:38,120
And unfortunately, it's probably
one of those stories due to the 

1618
01:26:38,120 --> 01:26:42,040
Ndas that those guys are under 
that, that we're, we're never 

1619
01:26:42,040 --> 01:26:44,560
going to going to be able to get
that story. 

1620
01:26:44,560 --> 01:26:47,920
But hopefully one day, maybe, 
maybe more will come to light. 

1621
01:26:48,080 --> 01:26:52,080
Maybe you might though, because 
when Shuyushida stepped down, 

1622
01:26:52,320 --> 01:26:56,840
immediately off the bat, he was 
doing the press junket and he he

1623
01:26:56,840 --> 01:27:00,360
laid it out like pretty rawly. 
If you remember, he talked about

1624
01:27:00,360 --> 01:27:02,800
how, you know, how he didn't 
like how Sean Laden was treated 

1625
01:27:02,800 --> 01:27:06,880
and got basically got fired and,
you know, talked about how PSV, 

1626
01:27:07,000 --> 01:27:09,800
PlayStation VR shit and 
basically didn't sell that much 

1627
01:27:09,800 --> 01:27:12,840
and the gas stuff. 
He was against life service and 

1628
01:27:12,840 --> 01:27:14,560
didn't understand all of that 
initiative. 

1629
01:27:14,560 --> 01:27:17,200
And he, he there was a lot of 
disclosure. 

1630
01:27:18,640 --> 01:27:22,080
I think Phil Spencer, because of
his long tenure, they feel, feel

1631
01:27:22,080 --> 01:27:24,840
a lot of legions there. 
And as a result of that, he will

1632
01:27:24,840 --> 01:27:29,920
find it maybe not, you know, 
find it distasteful to to kind 

1633
01:27:29,920 --> 01:27:32,760
of spill the beans on there, 
especially when he will view it 

1634
01:27:32,760 --> 01:27:35,800
as my colleagues still work 
here, my friends still work here

1635
01:27:36,040 --> 01:27:38,040
and. 
I don't think, I don't, sorry. 

1636
01:27:38,040 --> 01:27:42,160
I just don't think Sarah Bond 
has that mentality though. 

1637
01:27:42,160 --> 01:27:44,880
I think she will actually just 
fucking go out there. 

1638
01:27:45,080 --> 01:27:47,640
Phil, doesn't Sarah Bond. 
Well, yeah, yeah. 

1639
01:27:47,720 --> 01:27:49,720
Yes, Sarah Bond, absolutely 
right. 

1640
01:27:49,720 --> 01:27:51,840
Spot on. 1st Sarah Bond is a 
newer thing there. 

1641
01:27:51,840 --> 01:27:56,120
She's quite feisty and she's 
there were some rumblings in the

1642
01:27:56,120 --> 01:27:58,880
background that there were some 
like favouritism against Sarah 

1643
01:27:58,880 --> 01:28:00,880
Bond that I've heard from Tim 
Don. 

1644
01:28:00,880 --> 01:28:03,440
Yeah, that's, that's, I mean, 
that's what I've heard 

1645
01:28:03,720 --> 01:28:06,760
separately from people as well 
as that she was very hot headed.

1646
01:28:06,760 --> 01:28:10,280
And that's why that's why again,
going back to what I said before

1647
01:28:10,280 --> 01:28:13,440
is that some people believed 
that she wasn't in the running 

1648
01:28:13,440 --> 01:28:16,320
for that, that CEO role. 
It's because there's a lot of 

1649
01:28:16,320 --> 01:28:21,600
distrust there with her and and 
Matt Booty instead was was kind 

1650
01:28:21,600 --> 01:28:23,480
of like slated to be in line 
again. 

1651
01:28:23,480 --> 01:28:26,720
Whether or not that is that is 
true, who knows, right? 

1652
01:28:26,880 --> 01:28:32,680
I would have reported on that if
it was more of a, a corroborated

1653
01:28:32,680 --> 01:28:37,840
story, but I don't know, man. 
Like, it's I I agree. 

1654
01:28:37,840 --> 01:28:42,000
Like Phil, Phil's definitely 
just going to to to step back 

1655
01:28:42,000 --> 01:28:44,640
now and let let Asha do her 
thing. 

1656
01:28:45,080 --> 01:28:48,520
Sarah, on the other hand, could 
potentially go fucking scorched 

1657
01:28:48,520 --> 01:28:51,960
earth on this thing. 
Yeah. 

1658
01:28:51,960 --> 01:28:53,760
I mean, it'll be interesting, 
that's for sure. 

1659
01:28:53,760 --> 01:28:55,360
We'll get a few good articles 
out of it. 

1660
01:28:56,160 --> 01:28:58,680
And it'll give us a proper 
insight into the reality of 

1661
01:28:58,680 --> 01:29:01,720
Xbox. 
But we'll see, We'll see. 

1662
01:29:02,840 --> 01:29:04,880
We've got Game of life. 
Thank you so much for the $10 

1663
01:29:04,880 --> 01:29:05,640
super chat. 
He goes. 

1664
01:29:05,640 --> 01:29:08,920
Todd confirmed that Elder 
Scrolls 6 and let me put that 

1665
01:29:08,920 --> 01:29:11,000
down. 
Elder Scrolls 6 is now a 

1666
01:29:11,000 --> 01:29:14,360
playable state using Creation 
Engine 3 and Xbox is ready to 

1667
01:29:14,360 --> 01:29:17,640
celebrate its 25th anniversary. 
I believe Elder Scrolls 6 will 

1668
01:29:17,640 --> 01:29:22,000
end up as a timed exclusive for 
the next Gen Xbox. 

1669
01:29:23,600 --> 01:29:26,280
You know, if there's one thing 
now a lot of people say that 

1670
01:29:26,280 --> 01:29:29,160
Xbox don't give a shit about, 
you know, exclusivity. 

1671
01:29:29,160 --> 01:29:30,720
They want to make more software 
sales. 

1672
01:29:31,120 --> 01:29:33,840
However, I think there's you 
have to carve out an exception 

1673
01:29:33,960 --> 01:29:37,200
and gamer lives comment is 
actually it makes sense to me, 

1674
01:29:37,200 --> 01:29:40,680
and I said this before, even if 
it's you know, it may not make 

1675
01:29:40,840 --> 01:29:42,640
people might just bulk at this 
comment. 

1676
01:29:43,200 --> 01:29:46,080
I tend to like when you release 
a new bit of hardware you want 

1677
01:29:46,080 --> 01:29:48,920
to sell that and I don't think 
timed exclusivity was going to 

1678
01:29:48,920 --> 01:29:52,760
harm you because PlayStation 
guys will end up buying Elder 

1679
01:29:52,760 --> 01:29:55,040
Scrolls. 
Either they get a new Xbox for 

1680
01:29:55,040 --> 01:29:58,960
it and all you know, they all 
wait for Elder Scrolls because 

1681
01:29:58,960 --> 01:30:00,920
it's a powerhouse. 
But people will say Elder 

1682
01:30:00,920 --> 01:30:04,040
Scrolls is bigger than Halo or 
it is probably now definitely 

1683
01:30:04,040 --> 01:30:06,160
now because where the Halo has 
been handled. 

1684
01:30:06,760 --> 01:30:09,400
But Elder Scrolls 6 and that was
one of our topics. 

1685
01:30:09,400 --> 01:30:11,000
But game alike, I do agree with 
him. 

1686
01:30:11,160 --> 01:30:14,400
I think that I don't think time 
exclusivity has completely 

1687
01:30:14,400 --> 01:30:18,880
disappeared in only because only
because that tiny window for the

1688
01:30:19,400 --> 01:30:23,160
next they'll they might want to 
have a a little bit of a carve 

1689
01:30:23,160 --> 01:30:28,160
out for the next Xbox just to 
see, you know, just to take. 

1690
01:30:28,160 --> 01:30:30,560
And I don't think that's a 
controversial thing to for them 

1691
01:30:30,560 --> 01:30:34,880
to do or for for me to say 
because the strategy would make 

1692
01:30:34,880 --> 01:30:36,440
sense. 
It wouldn't harm them. 

1693
01:30:36,440 --> 01:30:38,520
Ultimately, PlayStation guys 
will end up playing anyway. 

1694
01:30:38,640 --> 01:30:41,640
Why not bolster the value 
proposition of your new console?

1695
01:30:42,960 --> 01:30:47,200
I I I Another thing as well. 
It was another point of 

1696
01:30:47,200 --> 01:30:51,200
conversation is you've got to 
remember that Xbox are probably 

1697
01:30:51,200 --> 01:30:55,200
in a very good position that for
the next Gen console because of 

1698
01:30:55,200 --> 01:30:59,000
the fact of all of these rumours
that the PS6 could be delayed 

1699
01:30:59,000 --> 01:31:02,920
until I think I believe it was 
Bloomberg that said 29. 

1700
01:31:04,080 --> 01:31:07,720
I myself reported on it. 
I think it was like November of 

1701
01:31:08,320 --> 01:31:12,400
of last year that I that I 
started to hear rumblings that 

1702
01:31:12,400 --> 01:31:18,880
because of the RAM increases 
because of AI, I'm putting my 

1703
01:31:18,880 --> 01:31:24,680
fist in the escrow use Asia. 
But because of the price 

1704
01:31:24,680 --> 01:31:30,880
increases, it means that a lot 
of hardware manufacturers and I 

1705
01:31:30,880 --> 01:31:34,040
thinking of delaying their 
consoles, right? 

1706
01:31:34,040 --> 01:31:38,480
And I think with the next Xbox, 
that does put them in a good 

1707
01:31:38,480 --> 01:31:42,040
position if they can still get 
it out in 2027. 

1708
01:31:42,040 --> 01:31:45,800
And if they go down the route of
like, yeah, Elder Scrolls 6 as 

1709
01:31:45,800 --> 01:31:49,960
a, a launch title and, and 
perhaps like the next Halo game 

1710
01:31:49,960 --> 01:31:54,120
or a few like bangers, right, 
that they can proper, proper 

1711
01:31:54,120 --> 01:31:58,880
release and get almost, almost 
back to like the, the 360 when 

1712
01:31:58,880 --> 01:32:03,720
you add that release with hell 
or, or whatever and, and, and 

1713
01:32:03,720 --> 01:32:05,360
box out on the covers and all 
that. 

1714
01:32:05,360 --> 01:32:08,760
And that's the way that they get
back into the community. 

1715
01:32:08,760 --> 01:32:10,880
I think something like that 
would be really cool. 

1716
01:32:10,880 --> 01:32:14,720
And, and again, they'll have 
like a good 18 months of, of 

1717
01:32:14,720 --> 01:32:18,560
being able to also market the 
next Xbox as the most powerful 

1718
01:32:19,200 --> 01:32:22,840
console ever or whatever, right?
Like however they want to do it 

1719
01:32:24,640 --> 01:32:26,480
and yeah, they'll be in power. 
You think? 

1720
01:32:26,480 --> 01:32:28,800
It's going to be more powerful, 
you're right, but it'll also be 

1721
01:32:28,800 --> 01:32:30,640
a hybrid. 
There's a lot of marketing 

1722
01:32:30,640 --> 01:32:33,520
opportunities to really leverage
the messaging here. 

1723
01:32:34,760 --> 01:32:36,560
I think you're right. 
I think they, they, they can't 

1724
01:32:36,560 --> 01:32:40,000
do that. 
Yeah, but I was going to say, 

1725
01:32:40,000 --> 01:32:43,680
well, do you think they would 
limit limit it solid to Xbox, 

1726
01:32:43,680 --> 01:32:47,720
but obviously they'll release on
PC as well anyway, right. 

1727
01:32:48,520 --> 01:32:51,520
But yeah, they've got, they've 
got a, a great opportunity to 

1728
01:32:51,520 --> 01:32:57,960
kind of like shun out for a 
good, a good year or two if, if 

1729
01:32:57,960 --> 01:32:59,880
those rumours are to be 
believed. 

1730
01:33:00,320 --> 01:33:04,240
It's, it's not so much as a 
result of trying to push out, I 

1731
01:33:04,240 --> 01:33:06,680
mean, because they're not really
competing one-on-one. 

1732
01:33:06,960 --> 01:33:09,200
It's more it's not about pushing
out PlayStation. 

1733
01:33:09,200 --> 01:33:11,800
It's all it's, well, I guess 
that's a byproduct of it. 

1734
01:33:12,040 --> 01:33:15,520
It's more about putting, making 
sure you enhance your hardware 

1735
01:33:15,840 --> 01:33:19,240
and propel your hardware's value
proposition as best as you can. 

1736
01:33:19,480 --> 01:33:23,120
And you've got these first party
titles that you work that you've

1737
01:33:23,120 --> 01:33:25,560
got. 
And you know, if you did, if you

1738
01:33:25,560 --> 01:33:27,160
did, you've got this 
opportunity. 

1739
01:33:27,320 --> 01:33:30,880
And shout out to us Insider 
Gaming for breaking this. 

1740
01:33:30,880 --> 01:33:32,720
And then Bloomberg actually 
covered it after the fact. 

1741
01:33:33,000 --> 01:33:36,400
So you know, that you, you know,
I remember you sharing this 

1742
01:33:36,400 --> 01:33:39,360
before I even joined the Insider
Gaming saying that, you know, 

1743
01:33:39,600 --> 01:33:42,800
the X, the PlayStation might be 
pushed back to as far back as 

1744
01:33:42,800 --> 01:33:46,400
someone saying 2029. 
Some, you know, there's some 

1745
01:33:46,400 --> 01:33:49,640
fans are OK with it because they
feel like the PlayStation Jen 

1746
01:33:49,640 --> 01:33:54,560
has barely started, whereas 
others, you know, whatever Xbox 

1747
01:33:54,560 --> 01:33:58,200
has an opportunity to kind of at
least you know, even if they're 

1748
01:33:58,200 --> 01:34:01,200
not competing, Xbox still want 
to have a best. 

1749
01:34:01,560 --> 01:34:03,400
Oh, yeah, They're not. 
They're not going to complain if

1750
01:34:03,400 --> 01:34:06,440
they sell another 5 million 
consoles, right, Because they've

1751
01:34:06,440 --> 01:34:08,040
changed the strategy a little 
bit. 

1752
01:34:08,040 --> 01:34:12,960
Like they're not going to shy 
away at that or 10 million or 

1753
01:34:12,960 --> 01:34:15,680
whatever. 
It's going to be it, it's all 

1754
01:34:15,680 --> 01:34:17,960
just going to depend on the 
price of that console. 

1755
01:34:18,080 --> 01:34:23,160
And I with it being a hybrid as 
well like are we are we looking 

1756
01:34:23,160 --> 01:34:26,320
at 999? 
Is that are we looking at more 

1757
01:34:26,400 --> 01:34:27,560
people are. 
Saying it's only going to be 

1758
01:34:27,560 --> 01:34:30,800
over a grand, and even at over a
grand, that's going to be tall 

1759
01:34:30,800 --> 01:34:34,200
order in the console space. 
A massive tall order in the 

1760
01:34:34,200 --> 01:34:38,120
console space for a hybrid, 
though if it's specced 

1761
01:34:38,680 --> 01:34:43,560
accordingly and to the point 
where it's enticing to PC guys 

1762
01:34:43,560 --> 01:34:46,480
as well, it could make a big 
splash. 

1763
01:34:47,320 --> 01:34:51,640
That's again on paper, but on 
reality, you know Xbox always 

1764
01:34:51,640 --> 01:34:53,120
fumbles when it comes to these 
things. 

1765
01:34:53,440 --> 01:34:56,760
So I don't know but with The 
Elder Scrolls 6 that's a good 

1766
01:34:56,760 --> 01:35:02,160
point we found out that's on 
creation engine 3, which I don't

1767
01:35:02,160 --> 01:35:03,600
know what the three is going to 
do. 

1768
01:35:04,080 --> 01:35:08,360
I feel like that engine is a bit
ancient now it. 

1769
01:35:08,360 --> 01:35:10,480
Should have been on a. 
It should have been on a 

1770
01:35:10,480 --> 01:35:12,520
different engine, but I can't 
get into that. 

1771
01:35:13,600 --> 01:35:14,680
Oh, really? 
Oh, wow. 

1772
01:35:15,240 --> 01:35:17,920
Interesting. 
Five, he said. 

1773
01:35:18,840 --> 01:35:20,320
I don't know, but so there's 
that. 

1774
01:35:20,560 --> 01:35:24,600
Todd Howard this week also 
poured cold water on Starfield 2

1775
01:35:24,600 --> 01:35:27,960
Point O, or the moniker 
Starfield 2 Point O, He said. 

1776
01:35:28,120 --> 01:35:33,360
It's not 2 Point O, but it'll be
a significant change and 

1777
01:35:33,560 --> 01:35:35,840
basically in my video, all the 
things that I said that software

1778
01:35:35,840 --> 01:35:38,280
two point O needs to do is what 
they're doing. 

1779
01:35:38,440 --> 01:35:39,960
So they're saying that, oh, 
that's that's what they're 

1780
01:35:39,960 --> 01:35:41,760
saying. 
They're going to make sure that 

1781
01:35:41,760 --> 01:35:45,560
they enhance space combat, which
is the biggest weakness, not 

1782
01:35:45,600 --> 01:35:49,320
space combat space. 
I need to pull that up actually 

1783
01:35:49,360 --> 01:35:50,720
save that. 
Where the hell is it going? 

1784
01:35:50,720 --> 01:35:53,080
I'll bring it up, but so they're
going to enhance that. 

1785
01:35:53,400 --> 01:35:59,760
It's obviously going to get PSPS
5 release and yeah, I'm going to

1786
01:35:59,760 --> 01:36:01,640
bring it up. 
I think inside a gaming's one. 

1787
01:36:02,080 --> 01:36:03,520
Where is it? 
I'm trying to be inside a game 

1788
01:36:03,520 --> 01:36:05,640
just to be, you know, part of 
the. 

1789
01:36:05,720 --> 01:36:10,840
On brand, Yeah, yeah, yeah. 
So, yeah, and. 

1790
01:36:11,800 --> 01:36:15,520
I mean, it was good of, it was 
good of or smart. 

1791
01:36:15,520 --> 01:36:18,560
Should I serve Todd to say that 
it's not going to be Starfield 

1792
01:36:18,560 --> 01:36:23,080
2.0 because no expectations have
been been dropped a little bit 

1793
01:36:23,080 --> 01:36:26,200
and if they over exceed, then 
fantastic, right? 

1794
01:36:27,560 --> 01:36:30,680
But I think that was just that 
was just a phrase coined by the 

1795
01:36:30,680 --> 01:36:34,360
community because obviously 
Cyberpunk and how they managed 

1796
01:36:34,360 --> 01:36:38,440
to do what they did. 
So I think it was it was smart 

1797
01:36:38,520 --> 01:36:41,400
for them to do that. 
And by all accounts we we're 

1798
01:36:41,400 --> 01:36:43,720
going to be getting that 
announcement very soon and the 

1799
01:36:43,720 --> 01:36:47,360
release very soon as well. 
So PR 101. 

1800
01:36:47,640 --> 01:36:49,880
Yeah, no, I think, I think it's 
important because there's a lot 

1801
01:36:49,880 --> 01:36:52,680
of high for Starfield. 
He says it's not Starfield 2.0. 

1802
01:36:52,680 --> 01:36:55,600
I've seen some of that Starfield
2.0, which is where I used that 

1803
01:36:56,000 --> 01:36:58,440
even in my video. 
I said whatever it's called, but

1804
01:36:58,440 --> 01:37:02,040
Starfield 2.0 for it to be 2.0 
in H2 was Simon Punk did and 

1805
01:37:02,040 --> 01:37:05,800
that was a thorough rewrite of 
its if it's of his game and in 

1806
01:37:05,880 --> 01:37:09,920
in some of his systems. 
So so he goes so for expectation

1807
01:37:09,920 --> 01:37:12,480
saying it's the kind of thing 
where if you love Starfield, we 

1808
01:37:12,480 --> 01:37:15,520
think you're going to love this.
It's it's updates and things 

1809
01:37:15,520 --> 01:37:20,000
that changed the game, not in an
isolated way, but in a meta way 

1810
01:37:20,120 --> 01:37:23,280
using our outer space and things
that we haven't. 

1811
01:37:23,480 --> 01:37:25,960
So, you know, this is what I 
covered in my video. 

1812
01:37:25,960 --> 01:37:27,960
The biggest weakness is the 
outer space. 

1813
01:37:28,120 --> 01:37:30,440
But look, if Starfield is 
something that didn't connect 

1814
01:37:30,440 --> 01:37:33,400
with you right away or bounced 
off or you bounced off or found 

1815
01:37:33,400 --> 01:37:35,680
it boring in places, I don't 
think this is going to 

1816
01:37:35,680 --> 01:37:41,440
fundamentally change that. 
Yeah, well, to fundamentally 

1817
01:37:41,440 --> 01:37:44,680
change that means you'd have to,
I mean, thoroughly rewrite the 

1818
01:37:44,680 --> 01:37:49,840
game, like to fundamentally 
change space exploration in the 

1819
01:37:49,840 --> 01:37:52,840
procedural generation of its 
levels and and, you know, some 

1820
01:37:52,840 --> 01:37:54,600
of the side quests. 
Well, that's something no one is

1821
01:37:54,600 --> 01:37:57,520
expecting it to change, but it 
does needs to enhance it. 

1822
01:37:57,680 --> 01:38:01,400
So expectations being met, 
You're you're right, managing 

1823
01:38:01,400 --> 01:38:04,040
those expectations is what Todd 
Howard is doing. 

1824
01:38:04,040 --> 01:38:06,200
But at the same time just says 
they did say it's one of their 

1825
01:38:06,200 --> 01:38:10,240
biggest updates. 
So, you know, I'm, I'm excited 

1826
01:38:10,240 --> 01:38:13,080
to see what they do, what they 
do, especially on the space side

1827
01:38:13,080 --> 01:38:15,720
of things. 
They really need to start 

1828
01:38:15,840 --> 01:38:19,160
releasing DLC for the damn thing
to be honest because they say at

1829
01:38:19,160 --> 01:38:21,800
one point they was going to do 
like one major expansion every 

1830
01:38:21,800 --> 01:38:22,880
year. 
Yeah. 

1831
01:38:23,040 --> 01:38:24,760
And the last update wasn't all 
that. 

1832
01:38:24,760 --> 01:38:28,000
So just like, yeah. 
What was it, a car or something?

1833
01:38:28,000 --> 01:38:30,120
A Rover? 
Something like that. 

1834
01:38:30,160 --> 01:38:33,720
They've added the vehicles in 
there, but I forgot the name of 

1835
01:38:33,720 --> 01:38:37,600
the expansion where it's just 
all very like spooky Ethereal. 

1836
01:38:37,600 --> 01:38:39,760
I played a bit of it and I was 
just like, all right. 

1837
01:38:40,480 --> 01:38:42,760
The shattered space. 
Shattered space, yeah, shattered

1838
01:38:42,840 --> 01:38:46,160
space it looked like visually, 
but I wanted a little bit more 

1839
01:38:46,920 --> 01:38:49,120
stuff is such a big IP. 
And I mentioned this in my video

1840
01:38:49,120 --> 01:38:53,640
that I find I find it so weird 
that they didn't actually tackle

1841
01:38:53,840 --> 01:38:59,200
the big space intrigue point, 
which is alien life, intelligent

1842
01:38:59,200 --> 01:39:01,320
alien life. 
A lot of it was obviously time 

1843
01:39:01,320 --> 01:39:04,560
bending is very interstellar in 
the sense that, you know, we you

1844
01:39:04,560 --> 01:39:06,760
know, the different universes 
multiverse theory. 

1845
01:39:06,760 --> 01:39:09,920
But we need to start dealing 
with real first contact 

1846
01:39:09,920 --> 01:39:12,920
scenarios in Star field. 
And when they do that, there's a

1847
01:39:12,920 --> 01:39:17,600
big opportunity for a big 
marketing push for this first 

1848
01:39:17,600 --> 01:39:21,520
contact thing. 
But it needs it needs a very, 

1849
01:39:21,520 --> 01:39:24,320
very serious intent here. 
And I feel like they're a little

1850
01:39:24,320 --> 01:39:26,840
bit distracted with Fallout 
Elder. 

1851
01:39:26,840 --> 01:39:32,480
Scrolls Oh yeah, yeah, they said
there was multiple Fallout 

1852
01:39:32,480 --> 01:39:35,880
projects in the works as well. 
And then yeah, you do have Elder

1853
01:39:35,880 --> 01:39:38,760
Scrolls. 
It's like, but to be super 

1854
01:39:38,760 --> 01:39:42,680
realistic as well, like how big 
is Starfield and what is that? 

1855
01:39:42,720 --> 01:39:45,800
What are the resources pumped 
into it going to equate to? 

1856
01:39:45,880 --> 01:39:48,080
Probably not much. 
That's a good point. 

1857
01:39:48,120 --> 01:39:49,080
That's a. 
Very good point. 

1858
01:39:49,640 --> 01:39:53,880
You're right, I don't think of 
it that way compared to Elder 

1859
01:39:53,880 --> 01:39:57,400
Scrolls. 
And Fallout is probably way down

1860
01:39:57,400 --> 01:40:01,000
the pecking order in terms of 
audience size. 

1861
01:40:01,320 --> 01:40:04,840
The hype as well, it's coming to
PlayStation, which is a big 

1862
01:40:04,840 --> 01:40:07,880
marketing push for them, an 
opportunity for them to rekindle

1863
01:40:07,880 --> 01:40:10,760
some of that hype. 
But it's it ain't no Elder 

1864
01:40:10,760 --> 01:40:13,200
Scrolls. 
And I'm expecting something this

1865
01:40:13,200 --> 01:40:16,200
this summer on The Elder Scrolls
and as soon as that's revealed. 

1866
01:40:17,800 --> 01:40:21,120
Starfield's going to have a very
muted response, you know, kind 

1867
01:40:21,120 --> 01:40:23,320
of reception, because Elder 
Scrolls is going to be the thing

1868
01:40:23,320 --> 01:40:24,520
everyone's going to be talking 
about. 

1869
01:40:25,240 --> 01:40:28,520
Yeah, I mean, while Starfield's 
long tail even on PlayStation, I

1870
01:40:28,520 --> 01:40:32,680
mean, it might do, I don't know 
how successful it was for Xbox 

1871
01:40:32,680 --> 01:40:37,800
on on Xbox and PC, but let's say
theoretically there's 1.5 to 2 

1872
01:40:37,800 --> 01:40:42,680
million copies on PlayStation. 
The, the long tail of that, even

1873
01:40:42,680 --> 01:40:46,760
if they start doing DLC's on a 
regular basis, I mean, you've 

1874
01:40:46,760 --> 01:40:48,880
got to, you've got to be 
realistic. 

1875
01:40:48,880 --> 01:40:53,880
Like we've got GTS 6 coming out 
this year and nobody's playing, 

1876
01:40:53,920 --> 01:40:56,480
you know, like never mind 
Starfield, nobody's playing 

1877
01:40:56,480 --> 01:40:58,360
anything when that game 
releases. 

1878
01:40:58,360 --> 01:41:03,600
And then if they do have Elder 
Scrolls slated for 27, which I'm

1879
01:41:03,600 --> 01:41:06,760
not sure if they do or not, or 
if they've said that they have, 

1880
01:41:07,280 --> 01:41:11,160
but then it's like, well, do 
they really want to sink in 

1881
01:41:11,320 --> 01:41:15,520
another 25 million or whatever 
it's going to be for a new star 

1882
01:41:15,520 --> 01:41:20,640
field DLC to, to essentially 0 
reception? 

1883
01:41:21,680 --> 01:41:23,800
But it's all about the numbers 
at the end of the day. 

1884
01:41:23,800 --> 01:41:27,640
Maybe it'll do absolute banger 
numbers on, on PlayStation. 

1885
01:41:27,640 --> 01:41:30,920
And we've seen for, for quite a 
lot of games that it usually 

1886
01:41:32,280 --> 01:41:36,840
causes, you know, PC players to 
spike because, well, we only 

1887
01:41:36,840 --> 01:41:40,320
have that, that metric right 
from, from PC and console. 

1888
01:41:41,880 --> 01:41:44,600
And, and maybe it'll, it'll 
spike on Xbox as well. 

1889
01:41:44,600 --> 01:41:48,000
And, and maybe they'll, they'll 
re look at it, but I just don't 

1890
01:41:48,000 --> 01:41:50,880
think it's, it's, it's a 
priority for them. 

1891
01:41:50,880 --> 01:41:53,280
And I don't think it has been 
for a while, to be honest. 

1892
01:41:53,960 --> 01:41:57,880
Yeah, no, I, I, I get that. 
I think that when you look at 

1893
01:41:57,880 --> 01:42:01,920
the reception of Fallout and how
big it is in the TV series, and 

1894
01:42:02,520 --> 01:42:06,120
you know, even Todd Howard said 
quite surprisingly, what was his

1895
01:42:06,120 --> 01:42:09,480
most favourite game or biggest 
impact game, he said Fallout 76.

1896
01:42:10,280 --> 01:42:12,840
Yes, M6, Yeah, yeah, yeah. 
Because. 

1897
01:42:12,840 --> 01:42:16,360
Of the long tail of it, yeah. 
Yeah, it was just interesting 

1898
01:42:16,360 --> 01:42:18,600
because they obviously failed at
the start and then they brought 

1899
01:42:18,600 --> 01:42:22,200
it back and had a big community 
and it's one of those live 

1900
01:42:22,200 --> 01:42:24,760
service games that, you know, 
they did it. 

1901
01:42:24,760 --> 01:42:27,000
A lot of people called and 
managed to do and bring. 

1902
01:42:27,320 --> 01:42:30,960
Very few managed to bring it 
back, unlike Hot and Bless. 

1903
01:42:30,960 --> 01:42:34,080
Bless them. 
Like I covered in my video for 

1904
01:42:34,080 --> 01:42:36,720
Insider Gaming High God, they're
trying, man. 

1905
01:42:36,880 --> 01:42:39,160
They've got a skeleton crew 
working hard at it. 

1906
01:42:39,160 --> 01:42:41,640
They managed to get their 
website up the yesterday or 

1907
01:42:41,640 --> 01:42:44,120
something, so that's good 
because they couldn't even do 

1908
01:42:44,120 --> 01:42:46,400
dedicate resources to that. 
They were trying to sort out the

1909
01:42:46,400 --> 01:42:49,200
game, but they're really working
hard and they believe in it. 

1910
01:42:49,200 --> 01:42:52,440
I just don't on that point. 
I just feel bad for the 

1911
01:42:52,440 --> 01:42:54,800
developers in that I just don't 
know. 

1912
01:42:54,880 --> 01:43:00,800
I don't know there's enough in 
High God to to to justify really

1913
01:43:00,800 --> 01:43:03,640
breaking your back over to 
sorry, devs, but you've come 

1914
01:43:03,640 --> 01:43:07,720
into a very saturated 
competitive space where you've 

1915
01:43:07,720 --> 01:43:11,680
got a lot of entrance long 
before you have, you know, put 

1916
01:43:11,680 --> 01:43:14,200
up their mast there. 
This is not the time where Apex 

1917
01:43:14,880 --> 01:43:18,680
could shadow drop and just 
complete Apex legends just even 

1918
01:43:18,680 --> 01:43:20,640
mechanically was just 
astounding. 

1919
01:43:20,640 --> 01:43:22,760
The characters level, the 
abilities. 

1920
01:43:23,400 --> 01:43:24,680
High God doesn't come close to 
that. 

1921
01:43:25,040 --> 01:43:27,080
And I thought they could 
replicate that, and that's a 

1922
01:43:27,080 --> 01:43:29,080
shame. 
Yeah, yeah, I was. 

1923
01:43:30,440 --> 01:43:33,920
Highgard's an interesting one 
for for lots of different 

1924
01:43:33,920 --> 01:43:36,360
reasons, right? 
But what I will say is that that

1925
01:43:36,360 --> 01:43:38,840
no developer wants to release a 
bad game. 

1926
01:43:39,480 --> 01:43:45,160
And I guess that's the whole 
point of, of like why I do what 

1927
01:43:45,160 --> 01:43:48,720
I do, you know, especially more 
recently, I've been able to 

1928
01:43:48,720 --> 01:43:52,600
report more in depth on behind 
the scenes, like what's going on

1929
01:43:52,600 --> 01:43:56,240
at Ubisoft, for example, because
we never really know the full 

1930
01:43:56,240 --> 01:43:59,600
story and, and the game industry
can do a hell of a lot of a 

1931
01:43:59,640 --> 01:44:04,360
better job to, to show in more 
transparency in that regard. 

1932
01:44:04,360 --> 01:44:07,040
And, and with high Guard, we 
don't necessarily know what 

1933
01:44:07,040 --> 01:44:08,880
happened. 
It was interesting because I was

1934
01:44:08,880 --> 01:44:14,400
actually doing an interview for 
something at Dice and Highgard 

1935
01:44:14,400 --> 01:44:19,080
came up into the discussion and 
was talking about about Tencent 

1936
01:44:19,080 --> 01:44:22,040
being the main backer and, and 
this, well, I think they said 

1937
01:44:22,040 --> 01:44:25,360
giant Chinese company and then 
later revealed it as Tencent 

1938
01:44:25,360 --> 01:44:27,760
later on in the the 
conversation. 

1939
01:44:28,760 --> 01:44:29,960
And I thought that was already 
known. 

1940
01:44:29,960 --> 01:44:32,680
And I think it was to a certain 
extent. 

1941
01:44:34,480 --> 01:44:37,520
And then, yeah, like literally 3
hours later, they announced 

1942
01:44:37,520 --> 01:44:41,800
those layoffs and, and the 
person literally just texted me 

1943
01:44:41,800 --> 01:44:44,280
saying looks like China's backed
out. 

1944
01:44:45,080 --> 01:44:51,440
And it's, it's one of those 
situations where we just don't 

1945
01:44:51,440 --> 01:44:54,840
know what happened with, with 
that game in particular, right? 

1946
01:44:54,840 --> 01:44:58,120
Like obviously we know that they
wanted to shadow drop it. 

1947
01:44:58,120 --> 01:45:02,160
Then Jeff Keeler came in and 
really liked the game and then 

1948
01:45:02,160 --> 01:45:04,280
did what he did. 
And, and you, you covered it 

1949
01:45:04,280 --> 01:45:07,600
perfectly in the video over 
inside the game and wink wink, 

1950
01:45:07,880 --> 01:45:13,360
go, go check it out. 
But I, I think Highgard's main 

1951
01:45:13,360 --> 01:45:18,920
failure was the fact that it 
just isn't 2019 anymore. 

1952
01:45:18,920 --> 01:45:23,080
The, the strategy of shadow 
dropping again where you can 

1953
01:45:23,080 --> 01:45:27,040
literally just jump in and play.
That doesn't work for Highgard. 

1954
01:45:27,200 --> 01:45:30,280
The reason why creators and 
medium enjoyed it when they went

1955
01:45:30,320 --> 01:45:33,240
out and played it in LA is 
because they had four hours of 

1956
01:45:33,640 --> 01:45:36,360
developers showing them a 
presentation of what to do in 

1957
01:45:36,360 --> 01:45:38,920
the game and how to play the 
game and to walk them through 

1958
01:45:38,920 --> 01:45:40,440
it. 
And then when you just put that 

1959
01:45:40,440 --> 01:45:44,720
in people's hands without any 
context, like, oh, this first 

1960
01:45:44,720 --> 01:45:47,560
round, I need to go and gather 
resources, then I need to build 

1961
01:45:47,560 --> 01:45:49,400
my base, then I need to do this,
this and this. 

1962
01:45:49,640 --> 01:45:51,760
It just doesn't work. 
It doesn't work with that 

1963
01:45:51,760 --> 01:45:53,840
strategy. 
And, and maybe that was just 

1964
01:45:53,840 --> 01:45:56,960
naivety from, from the, the 
leadership over there, just 

1965
01:45:56,960 --> 01:46:00,960
believing that that is what the,
the community wanted. 

1966
01:46:01,640 --> 01:46:07,800
But I mean, it clearly wasn't. 
And again, like going back to 

1967
01:46:07,800 --> 01:46:12,000
Marathon and Bungie, like I'm 
glad that they've been able to, 

1968
01:46:12,040 --> 01:46:19,320
to seemingly turn things around 
because because yeah, I, I, to 

1969
01:46:19,320 --> 01:46:23,120
be honest, I'm, I'm quite sick 
of reporting on and seeing the 

1970
01:46:23,120 --> 01:46:27,560
stories of developers being laid
off and, and projects being 

1971
01:46:27,560 --> 01:46:30,000
cancelled. 
No, I, I I agree with you. 

1972
01:46:30,000 --> 01:46:34,160
It's just it's, it's it's so 
droll, like Ubisoft council. 

1973
01:46:34,160 --> 01:46:38,960
They had layoffs as well. 
You know, we've got marathon 

1974
01:46:38,960 --> 01:46:42,400
coming out next week, which I'm 
very excited about. 

1975
01:46:42,400 --> 01:46:45,760
And I think, you know, I I 
really pray the game goes well, 

1976
01:46:45,760 --> 01:46:48,360
but people's it's one of those 
polarised games where people are

1977
01:46:48,360 --> 01:46:51,200
just treating it like like like 
with highgod shitting on it 

1978
01:46:51,200 --> 01:46:52,520
before it comes out. 
It's dead arrival. 

1979
01:46:52,520 --> 01:46:57,880
Concorde 3 Concorde for this and
you know, like it has its work 

1980
01:46:57,880 --> 01:47:02,080
cut out, but I feel like this 
game is slightly different. 

1981
01:47:02,240 --> 01:47:04,840
First of all, visually is 
massively distinctive. 

1982
01:47:04,960 --> 01:47:08,640
High God is it and I'll be 
honest, the art style is a 

1983
01:47:08,640 --> 01:47:11,040
major, major pull for me in this
game. 

1984
01:47:11,040 --> 01:47:14,720
It's hugely enticing. 
It's one of the primary things 

1985
01:47:14,720 --> 01:47:18,240
that I look at it's really just 
inviting to look at, but it's 

1986
01:47:18,520 --> 01:47:21,800
obviously a bungee game and the 
gameplay is the most important 

1987
01:47:21,800 --> 01:47:24,520
thing. 
So, you know, I, I feel like 

1988
01:47:24,840 --> 01:47:28,920
these guys can smash it out. 
There's going to be a very big 

1989
01:47:28,920 --> 01:47:31,360
risk in that there's a full on 
public. 

1990
01:47:31,840 --> 01:47:35,120
It's not even a beta. 
It's basically the game because 

1991
01:47:35,120 --> 01:47:37,520
it's just just a few days later 
the actual game comes out. 

1992
01:47:37,680 --> 01:47:43,720
So it's basically a a demo 
that's coming out and I really 

1993
01:47:43,720 --> 01:47:46,800
want that game to do well. 
I feel like, you know, we're, 

1994
01:47:46,840 --> 01:47:49,840
we're writing it off for a 
multitude of different reasons. 

1995
01:47:49,840 --> 01:47:52,920
It's just, it's not, it's not 
fair, but it might. 

1996
01:47:53,040 --> 01:47:58,240
I can't I can't vouch for it 
with any degree of confidence 

1997
01:47:59,000 --> 01:48:03,840
only because it could go wrong. 
It could not gel that well with 

1998
01:48:03,840 --> 01:48:05,200
everyone. 
The level designed, the 

1999
01:48:05,200 --> 01:48:07,120
gameplay. 
I haven't felt the game yet. 

2000
01:48:07,120 --> 01:48:09,760
I don't know I keep saying that 
the Bungie can do good gunplay 

2001
01:48:09,760 --> 01:48:13,160
but if they don't smash out the 
park this could end up failing 

2002
01:48:13,160 --> 01:48:14,280
as well. 
I hope it doesn't. 

2003
01:48:14,400 --> 01:48:19,040
I feel I think this will find a 
decent or a hope decent amount 

2004
01:48:19,280 --> 01:48:22,440
of a you know how high God said 
we, we don't need a massive play

2005
01:48:22,440 --> 01:48:24,400
base, but we need a small enough
one. 

2006
01:48:24,920 --> 01:48:28,520
I think this will have a healthy
enough one hopefully that people

2007
01:48:28,520 --> 01:48:31,520
are invested in. 
I think, you know, Arc Raiders 

2008
01:48:31,520 --> 01:48:36,120
actually gave some people an 
appetite for a more mainstream, 

2009
01:48:38,040 --> 01:48:39,480
what's it called, extraction 
shooter. 

2010
01:48:40,600 --> 01:48:43,720
Yeah, I think it I, I, I'm in 
agreement and I actually think 

2011
01:48:43,720 --> 01:48:49,560
it will do quite well, almost 
similar to I guess in backs of a

2012
01:48:49,560 --> 01:48:52,480
game the finals, but that game 
still does. 

2013
01:48:52,480 --> 01:48:55,640
I've not checked it in a while. 
If anyone wants to look it up 

2014
01:48:55,640 --> 01:48:57,920
and chat, I'll have a look. 
But I think I think it still 

2015
01:48:57,920 --> 01:49:02,080
does like 20 to 30,000 
concurrence per day. 

2016
01:49:02,480 --> 01:49:05,960
OK, not bad. 
And well, I'm saying like, I 

2017
01:49:05,960 --> 01:49:08,600
don't know if that's true 
anymore, but I mean, if it does,

2018
01:49:08,600 --> 01:49:12,040
like that's that's still a well 
played game. 

2019
01:49:12,960 --> 01:49:15,880
You're going to shoot me down 
now and say like 250? 

2020
01:49:16,040 --> 01:49:18,120
Oh well, I see. 
It's not even working for me at 

2021
01:49:18,120 --> 01:49:19,920
the moment. 
The finals. 

2022
01:49:20,720 --> 01:49:25,120
Let me see finals. 
It's got different versions. 

2023
01:49:25,120 --> 01:49:26,640
Where's the freaking player 
thing go down? 

2024
01:49:27,040 --> 01:49:28,760
I can't see it. 
Charts. 

2025
01:49:28,800 --> 01:49:32,400
I've got the charts. 
Oh, it's got 16,837 players 

2026
01:49:32,400 --> 01:49:35,160
right now. 24 hour peak was 
18,000. 

2027
01:49:35,160 --> 01:49:39,440
I don't think that's bad. 
I mean, you got to remember as 

2028
01:49:39,440 --> 01:49:41,760
well. 
I mean it, it's been out for 

2029
01:49:43,400 --> 01:49:48,560
over 2 years now. 
So it's, it's Men 10 and even 

2030
01:49:48,560 --> 01:49:51,320
with even with the same 
developer releasing and of a 

2031
01:49:51,320 --> 01:49:55,160
game, it's still men 10 and a 
quite a healthier player. 

2032
01:49:55,160 --> 01:49:58,240
Bears and and yeah, like with 
Marathon, I will say that I'm 

2033
01:49:58,240 --> 01:50:01,680
intrigued by it. 
Whereas high guard, I couldn't 

2034
01:50:01,680 --> 01:50:02,960
care less. 
I didn't play it. 

2035
01:50:04,080 --> 01:50:06,840
It just didn't look like a game 
that I would enjoy. 

2036
01:50:06,840 --> 01:50:10,840
Obviously you should you know, 
you're encouraged to to jump in 

2037
01:50:10,840 --> 01:50:13,400
and at least try it right? 
But as soon as I found out there

2038
01:50:13,400 --> 01:50:17,480
was a 30 minute tutorial or 
whatever to before you can get 

2039
01:50:17,480 --> 01:50:19,920
it, yeah, I'm good. 
Like no thanks. 

2040
01:50:19,920 --> 01:50:20,920
I. 
Didn't think the game would be 

2041
01:50:20,920 --> 01:50:23,320
for me, but when I did try I 
thought, oh it's actually solid.

2042
01:50:23,320 --> 01:50:26,560
It's solid. 
Game yeah, yeah, but but again, 

2043
01:50:26,560 --> 01:50:29,320
like, I feel like that's where 
Highgard went wrong. 

2044
01:50:29,320 --> 01:50:32,600
I don't think it was any of this
bullshit about Jeff Keeley or 

2045
01:50:32,600 --> 01:50:35,960
anything like that. 
I think that it just needed, it 

2046
01:50:35,960 --> 01:50:38,680
needed like a solid 6 month 
marketing plan. 

2047
01:50:38,680 --> 01:50:43,240
It needed a beta and service 
slam or whatever they call it 

2048
01:50:43,240 --> 01:50:46,920
these days and whatever they 
rename it to and just like get 

2049
01:50:46,920 --> 01:50:49,640
the community on board and 
educate the community about the 

2050
01:50:49,640 --> 01:50:51,840
game. 
And it probably would have done 

2051
01:50:52,160 --> 01:50:57,160
it probably would have done all 
right, to be honest, But it's 

2052
01:50:57,160 --> 01:51:00,560
hard to see how they're going to
be able to to turn that game 

2053
01:51:00,560 --> 01:51:03,560
around now, because even like 
with the for example, with the 

2054
01:51:03,560 --> 01:51:07,840
5V5 stuff that they added like 
24 hours later, it's like, well,

2055
01:51:07,840 --> 01:51:11,520
you probably have the dare to to
suggest that that was going to 

2056
01:51:11,520 --> 01:51:18,760
be a requested thing. 
And and again, like, I'm not a 

2057
01:51:18,760 --> 01:51:21,200
full on game developer or 
whatever, So I don't know how 

2058
01:51:21,200 --> 01:51:25,080
long it will take to add, you 
know, two more players into a 

2059
01:51:25,080 --> 01:51:28,800
lobby or whatever. 
But it it probably wasn't a 

2060
01:51:28,800 --> 01:51:32,160
super quick change that, you 
know, because you have to go 

2061
01:51:32,160 --> 01:51:34,560
through certification and all 
that nonsense. 

2062
01:51:34,840 --> 01:51:38,840
So it's like, well, if you had 
it already, if you had that 

2063
01:51:38,840 --> 01:51:45,440
data, then perhaps it showed 
that release in the game at that

2064
01:51:45,440 --> 01:51:48,840
level, in that state or whatever
probably wasn't the the right 

2065
01:51:48,840 --> 01:51:51,080
decision. 
That's the problem with the with

2066
01:51:51,080 --> 01:51:55,160
the shadow drops, you don't get 
the benefit of the that player 

2067
01:51:55,160 --> 01:51:57,120
data like you would if you did a
lot more. 

2068
01:51:57,120 --> 01:51:58,640
You know, there's alphas and 
stuff like that. 

2069
01:51:58,880 --> 01:52:00,840
You want to build up hype, you 
want to make a splash. 

2070
01:52:00,840 --> 01:52:03,160
And that's why Apex Legends, oh,
immediately there's a war. 

2071
01:52:03,360 --> 01:52:05,960
What's this? 
When it came out, it's like it 

2072
01:52:06,160 --> 01:52:08,600
kind of got leaked a couple of 
days before that this is coming 

2073
01:52:08,600 --> 01:52:10,440
out. 
So we knew that the title 4 guys

2074
01:52:10,440 --> 01:52:12,960
are Vincent Pella's releasing a 
battle Royale game. 

2075
01:52:13,200 --> 01:52:16,480
But then when Apex just came out
I remember the the hype like it.

2076
01:52:16,480 --> 01:52:19,920
It dethroned Fortnite in terms 
of numbers for a while and every

2077
01:52:19,920 --> 01:52:22,560
thought Fortnite is dead. 
That's how good Apex Legends was

2078
01:52:23,240 --> 01:52:25,800
and the last time I've seen 
anything like that is freaking 

2079
01:52:25,800 --> 01:52:29,000
Arc Raiders. 
Yeah, I mean, yeah, Apex did 

2080
01:52:29,000 --> 01:52:31,400
like, I think it was like 
25,000,000 players in the first 

2081
01:52:31,400 --> 01:52:34,760
week and then they just kept 
releasing the the little like 

2082
01:52:34,760 --> 01:52:37,520
Frankie messages and it was 
going up like 10 million every 

2083
01:52:37,640 --> 01:52:40,440
every couple of days. 
But I don't know like as well 

2084
01:52:40,440 --> 01:52:43,000
with Highgard. 
What I find strange is the fact 

2085
01:52:43,000 --> 01:52:50,840
that it didn't leak, which tells
me was there pre release QA and 

2086
01:52:50,840 --> 01:52:55,680
stuff like that, like really 
well done because, you know, 

2087
01:52:55,720 --> 01:52:59,600
kind of shooting myself in the 
foot a little bit, but or or 

2088
01:52:59,600 --> 01:53:03,360
should I say the leaking 
community, but sometimes leads 

2089
01:53:03,360 --> 01:53:07,240
on on games in development and 
stuff come from player testers, 

2090
01:53:07,240 --> 01:53:09,560
right? 
And if you're keeping that pool 

2091
01:53:09,560 --> 01:53:12,960
limited, it tells me that there 
probably wasn't a lot of player 

2092
01:53:12,960 --> 01:53:15,800
tests going on for this game. 
That might be the that that 

2093
01:53:15,800 --> 01:53:17,360
that's why it's probably a well 
kept secret. 

2094
01:53:17,360 --> 01:53:19,920
You're probably right. 
And that's that that data didn't

2095
01:53:19,920 --> 01:53:22,040
fit a feed through to them 
because they wanted to be in 

2096
01:53:22,040 --> 01:53:25,440
secret thinking that they could 
have a Apex Legends types 

2097
01:53:25,440 --> 01:53:29,440
splashed with a kind of kind of 
pulled a wall of their eyes. 

2098
01:53:29,440 --> 01:53:32,360
The success of that really kind 
of misguided them. 

2099
01:53:32,520 --> 01:53:35,120
So that's why how it got 
happened. 

2100
01:53:35,120 --> 01:53:37,160
Well, we'll see. 
We'll see when marathon next 

2101
01:53:37,160 --> 01:53:39,400
week. 
These guys have had a play test.

2102
01:53:39,400 --> 01:53:42,320
They're going to have a play 
test for the entire public on 

2103
01:53:42,320 --> 01:53:48,760
Thursday. 
And you know, this is a yeah, 

2104
01:53:48,760 --> 01:53:50,880
I'm looking forward to it. 
I really, really am. 

2105
01:53:50,880 --> 01:53:53,800
I might actually just take just 
take the day off and actually 

2106
01:53:53,800 --> 01:53:56,680
play, play this. 
And I want it to be good. 

2107
01:53:56,680 --> 01:53:59,360
And I feel like there's a lot of
hard work that's gone into it. 

2108
01:53:59,680 --> 01:54:03,200
I think visually it's really 
distinctive and I want to see it

2109
01:54:03,200 --> 01:54:07,920
thrive. 
And this could potentially get 

2110
01:54:07,920 --> 01:54:12,080
the console audio and be very 
strong with the console gamer as

2111
01:54:12,200 --> 01:54:15,720
well, because it's quite, you 
know, extraction shoot is said 

2112
01:54:15,720 --> 01:54:18,800
to be the the the the remit of 
PC gamers, PC gamers. 

2113
01:54:19,360 --> 01:54:24,840
Our creators dominates on on PC 
charts compared to console. 

2114
01:54:24,840 --> 01:54:27,000
So but this game could be the 
one that actually makes them 

2115
01:54:27,000 --> 01:54:28,920
bigger splash on consoles as 
well. 

2116
01:54:29,400 --> 01:54:31,560
So let's see let's see. 
I don't think a lot of people 

2117
01:54:31,560 --> 01:54:35,040
are asking does it change the 
fate of Bungie, but Bungie's 

2118
01:54:35,040 --> 01:54:36,960
already a shellfish form of 
self. 

2119
01:54:36,960 --> 01:54:40,200
Their independence is gone. 
Don't think they can retain the 

2120
01:54:40,200 --> 01:54:42,560
independence. 
The the personalities that even 

2121
01:54:42,560 --> 01:54:44,600
cared about the notion of 
independence. 

2122
01:54:44,800 --> 01:54:48,960
The leadership, I mean, will 
have most likely have I I left. 

2123
01:54:49,400 --> 01:54:52,240
So they're they've been 
assimilated into the sie 

2124
01:54:52,240 --> 01:54:53,960
already. 
We've already heard that they've

2125
01:54:53,960 --> 01:54:58,120
already confirmed that. 
But what this does do is allow 

2126
01:54:58,120 --> 01:55:03,880
Bungie a little bit of humility 
and another IP to to keep their 

2127
01:55:03,880 --> 01:55:06,760
pressure off them a little bit 
as they work on what should all 

2128
01:55:06,760 --> 01:55:09,040
of it. 
I think the no brainer Destiny 3

2129
01:55:10,600 --> 01:55:13,800
we'll see we'll see. 
I think I've covered quite a lot

2130
01:55:13,800 --> 01:55:16,440
of it. 
What we're talking about we I 

2131
01:55:16,440 --> 01:55:18,560
think we have we've covered a 
lot of things A few things that 

2132
01:55:18,560 --> 01:55:21,240
we're going to talk about. 
I was trying to weave into the 

2133
01:55:21,240 --> 01:55:23,920
other conversations, but just go
ahead of me like Matt Piscatella

2134
01:55:23,920 --> 01:55:30,040
says that the Xbox next Xbox is 
best positioned to actually 

2135
01:55:30,040 --> 01:55:35,800
swallow the ram prices out of 
all the all the other entrants. 

2136
01:55:35,800 --> 01:55:41,160
So, you know, they don't expect 
a delay of the next Xbox 

2137
01:55:41,160 --> 01:55:44,680
console, which would be 
interesting. 

2138
01:55:46,320 --> 01:55:48,320
I think they they kind of have 
to swallow the hit. 

2139
01:55:48,840 --> 01:55:51,200
I don't know what the basis was 
for why Xbox would be in the 

2140
01:55:51,200 --> 01:55:54,440
best position, but let's see. 
Battlefield 16 sorting out. 

2141
01:55:54,440 --> 01:55:57,480
Yes, there we go. 
Yeah, I was just going to say 

2142
01:55:58,920 --> 01:56:03,240
there's always the rumours from 
these tech channels that like 

2143
01:56:03,240 --> 01:56:07,320
Xbox or PlayStation have like, 
you know, snapped up orders for 

2144
01:56:08,200 --> 01:56:10,680
X amount of millions of RAM and 
all that kind of stuff. 

2145
01:56:10,680 --> 01:56:14,680
Maybe that's the situation with 
with Xbox, but to be honest I'm 

2146
01:56:14,680 --> 01:56:17,920
not entirely sure because I I'm 
not super familiar with that 

2147
01:56:17,920 --> 01:56:19,840
report. 
Yeah, and I mean. 

2148
01:56:19,880 --> 01:56:23,320
Again, again, they're in a good 
position if they, if they can 

2149
01:56:23,320 --> 01:56:30,680
release in 2027 and if the 2029 
released it for the PS6 is, is 

2150
01:56:30,800 --> 01:56:34,240
is true or it comes to fruition,
then they're in a very strong 

2151
01:56:34,240 --> 01:56:36,520
position at least for the next 
couple of years. 

2152
01:56:36,920 --> 01:56:39,440
Well, give them two years to 
kind of, even if they're not 

2153
01:56:39,440 --> 01:56:43,040
directly competing, give build 
up an audience. 

2154
01:56:43,040 --> 01:56:47,120
If if this bit of hardware 
that's a hybrid is good, Xbox 

2155
01:56:47,120 --> 01:56:51,120
could make a decent number. 
I'm not expecting, I'm expecting

2156
01:56:51,120 --> 01:56:54,960
less than the series XLS, but 
that kind of momentum just to 

2157
01:56:54,960 --> 01:56:58,760
change the habits, you know, is 
basically coaching your 

2158
01:56:58,760 --> 01:57:03,520
audience, the the masses to the 
PC side as well, which that kind

2159
01:57:03,520 --> 01:57:06,040
of pulls them away for. 
Xbox is more positioned with 

2160
01:57:06,040 --> 01:57:09,680
Play anywhere as well and having
the seamless gameplay 

2161
01:57:09,680 --> 01:57:11,320
everywhere. 
Playstation's going to position 

2162
01:57:11,320 --> 01:57:13,480
that way as well with their 
handheld. 

2163
01:57:13,680 --> 01:57:16,240
At the moment, the play anywhere
doesn't exist with PlayStation, 

2164
01:57:16,240 --> 01:57:21,400
which is a massive issue for me 
where Lena got a war Ragnarok. 

2165
01:57:21,400 --> 01:57:24,520
I would have completed it by now
if I'd had cross save, but it 

2166
01:57:24,520 --> 01:57:27,560
doesn't have it on PlayStation 
as a joke, so I don't even try 

2167
01:57:27,560 --> 01:57:29,880
it now. 
So I any you know, that stops me

2168
01:57:29,880 --> 01:57:31,800
from buying third party games 
there. 

2169
01:57:31,800 --> 01:57:35,680
Xbox third party get titles are 
supporting cross play as well. 

2170
01:57:35,680 --> 01:57:39,120
So I I'm entirely PC now anyway,
but that you know, that's kind 

2171
01:57:39,120 --> 01:57:42,880
of stuff Xbox gets a headway 
headway and they can coach the 

2172
01:57:42,880 --> 01:57:45,680
mass market a little bit more. 
Because if they if this hybrid 

2173
01:57:45,680 --> 01:57:48,640
console, even irrespective of 
the price or its niche audience 

2174
01:57:48,840 --> 01:57:53,120
communicates an entry level PC 
with a decent specs that also 

2175
01:57:53,120 --> 01:57:56,680
works well as a console big ask 
for my Xbox. 

2176
01:57:56,960 --> 01:58:00,000
Let's see. 
But if they do it, it could be 

2177
01:58:00,000 --> 01:58:01,640
disruptive. 
That's the thing with Xbox 

2178
01:58:01,640 --> 01:58:04,840
there, because of the might of 
ex Microsoft in the background, 

2179
01:58:04,840 --> 01:58:07,840
the financial might of it, they 
always have the opportunity to 

2180
01:58:07,840 --> 01:58:10,760
disrupt. 
They never really do like they 

2181
01:58:10,760 --> 01:58:13,760
did in the 360 Gen. 
But I would love to see it 

2182
01:58:13,760 --> 01:58:15,800
happen. 
It's more I guess a case of 

2183
01:58:15,800 --> 01:58:17,280
wanting it. 
Narico mentioned that 

2184
01:58:17,280 --> 01:58:21,440
Battlefield 16 sorting out and 
Battlefield did get an upgrade, 

2185
01:58:21,640 --> 01:58:24,640
a new season and I know I love 
Battlefield. 

2186
01:58:24,640 --> 01:58:28,080
I couldn't tear myself away from
it when it came out until Arc 

2187
01:58:28,080 --> 01:58:32,160
Raiders came out. 
But I don't think that the the 

2188
01:58:32,320 --> 01:58:35,000
the support is there man. 
Like for Battlefield 6. 

2189
01:58:35,840 --> 01:58:41,120
Yeah, I mean, I was just going 
to say like, the Battlefield has

2190
01:58:41,120 --> 01:58:43,360
always had the tendency to do 
this. 

2191
01:58:43,360 --> 01:58:46,600
They've done it for every single
Battlefield game since 

2192
01:58:47,200 --> 01:58:50,040
Battlefield 3 probably. 
It's like their post launch 

2193
01:58:50,040 --> 01:58:55,160
support is abysmal. 
And what usually happens is come

2194
01:58:55,200 --> 01:58:58,880
season, I mean, let's say season
3 in this case, which will 

2195
01:58:58,880 --> 01:59:01,280
probably be like April mare 
time. 

2196
01:59:01,280 --> 01:59:03,920
That's when they start to kind 
of get their their stuff in 

2197
01:59:03,920 --> 01:59:07,200
order. 
I think that this time around, 

2198
01:59:07,200 --> 01:59:12,080
perhaps it's made or like 
perceived as being super bad 

2199
01:59:12,120 --> 01:59:15,000
because of the facts that I 
mean, we've got to remember that

2200
01:59:15,000 --> 01:59:19,080
they, they lost Vincent Pella, 
right, just in December. 

2201
01:59:19,080 --> 01:59:23,480
And I would imagine that that's 
hard quite a significant knock 

2202
01:59:23,480 --> 01:59:27,520
on effects to to everything that
they're doing because Vince was 

2203
01:59:27,520 --> 01:59:31,040
like truly beloved by absolutely
everyone. 

2204
01:59:31,040 --> 01:59:35,960
The the tribute at Dice was like
one of the most heartwarming 

2205
01:59:37,520 --> 01:59:39,640
tributes that I've seen, right? 
You had Phil there. 

2206
01:59:39,640 --> 01:59:46,320
You had Todd Hayward was there. 
I can't remember a name, but 

2207
01:59:46,720 --> 01:59:51,840
yeah, but you you had like such 
harm heartwarming things that 

2208
01:59:51,840 --> 01:59:54,800
was said about Vince. 
And I think what was apparent 

2209
01:59:54,800 --> 01:59:58,920
for me is that Vince was this 
kind of no bullshit kind of 

2210
01:59:58,920 --> 02:00:02,320
person were like he would tell 
you how he fought and he would 

2211
02:00:02,680 --> 02:00:06,920
he would tell you which 
direction to go essentially. 

2212
02:00:07,320 --> 02:00:11,520
And when you lose someone like 
that that is loved by by 

2213
02:00:11,720 --> 02:00:14,360
everyone that works with him, 
it's going to have a knock on 

2214
02:00:14,360 --> 02:00:17,400
effect. 
And and there's no way that. 

2215
02:00:18,280 --> 02:00:24,000
So you can get around it right, 
like Byron bead has some quite 

2216
02:00:24,000 --> 02:00:28,040
big, big boots to fill in being 
able to try and to, to navigate 

2217
02:00:28,040 --> 02:00:34,080
around that loss and and 
hopefully they can, they can do 

2218
02:00:34,080 --> 02:00:36,240
it right. 
But but Battlefield has a 

2219
02:00:36,240 --> 02:00:41,440
tendency to do this until like 
summer of of the the following 

2220
02:00:41,560 --> 02:00:45,760
year where they start to 
actually get their their shit in

2221
02:00:45,760 --> 02:00:47,840
order and and release good 
content. 

2222
02:00:48,200 --> 02:00:52,040
They they do. 
I do think you're not wrong in 

2223
02:00:52,040 --> 02:00:55,040
mentioning Zampella. 
The big reason why my confidence

2224
02:00:55,040 --> 02:00:59,160
is shaking in dice doing things 
is because Zampella. 

2225
02:00:59,160 --> 02:01:03,640
Zampella wasn't just an A bod. 
It wasn't just he was very 

2226
02:01:03,640 --> 02:01:06,320
intelligent. 
He was a legend for a reason. 

2227
02:01:06,360 --> 02:01:10,800
This guy created one of the. 
He made multiple games. 

2228
02:01:12,120 --> 02:01:13,680
He never missed. 
He never missed. 

2229
02:01:13,760 --> 02:01:15,080
He never missed. 
Never. 

2230
02:01:15,280 --> 02:01:18,840
But he was the father behind 
Call of Duty Modern Warfare that

2231
02:01:18,840 --> 02:01:21,720
just completely just changed the
the landscape. 

2232
02:01:22,040 --> 02:01:23,800
Modern Warfare wanted to just 
changed it. 

2233
02:01:24,680 --> 02:01:28,280
I absorbed my life in the 360 
era. 

2234
02:01:28,560 --> 02:01:31,800
Then they took on Titanfall and 
they just I haven't seen that 

2235
02:01:31,800 --> 02:01:34,400
kind of innovation in a first 
person shoot in a while. 

2236
02:01:34,600 --> 02:01:38,160
Then they did then they did 
Titanfall 2 and brought did the 

2237
02:01:38,160 --> 02:01:41,240
single player with it, which I 
didn't believe they needed to do

2238
02:01:41,240 --> 02:01:46,440
or they and they blew me away 
with a story campaign mode and I

2239
02:01:46,440 --> 02:01:50,480
love the multiplayer sunken 
countless days into that to get 

2240
02:01:50,480 --> 02:01:54,120
Max prestige on that and 
Titanfall one beautiful game 

2241
02:01:54,120 --> 02:01:56,040
focused on movement really 
hardcore. 

2242
02:01:56,040 --> 02:01:59,640
It's just it's like amazing. 
Then he tries his hand on Star 

2243
02:01:59,640 --> 02:02:03,320
Wars and he does really good job
where with the the Star Wars 

2244
02:02:03,320 --> 02:02:07,240
Jedi fallen order and then he 
goes back to deal with 

2245
02:02:07,240 --> 02:02:09,840
Battlefield 6, which is ironic 
because he's Call of Duty in 

2246
02:02:09,840 --> 02:02:11,960
Call of Duty in battlefield. 
Or was that loggerheads? 

2247
02:02:12,520 --> 02:02:17,240
And then he, well, he, yeah, I 
mean, he literally made did was 

2248
02:02:17,240 --> 02:02:21,280
it Medal of Honour that he made 
because of it was either he made

2249
02:02:21,480 --> 02:02:24,320
Call of Duty because of Medal of
Honour, I made Medal of Honour 

2250
02:02:24,720 --> 02:02:27,720
because of Call of Duty. 
And that kind of, I can't 

2251
02:02:27,720 --> 02:02:29,400
remember which way around it 
was. 

2252
02:02:29,640 --> 02:02:32,960
Someone in the comments will 
will clarify, but yeah, yeah. 

2253
02:02:32,960 --> 02:02:35,480
Then then obviously he's gone to
to Battlefield 6. 

2254
02:02:35,480 --> 02:02:40,920
Now, after the abysmal launch of
Battlefield 24 to 2, he's 

2255
02:02:40,920 --> 02:02:43,160
managed to turn that franchise 
around. 

2256
02:02:43,160 --> 02:02:48,360
And now it's like, yeah, like I,
I don't know, like I'm, I'm very

2257
02:02:49,080 --> 02:02:54,320
critical of like people slating 
Battlefield over the past couple

2258
02:02:54,320 --> 02:02:58,720
of months because they've lost 
that, that foundation, 

2259
02:02:58,760 --> 02:03:04,240
foundational person that was 
responsible for getting 

2260
02:03:04,440 --> 02:03:06,840
Battlefield 6 to, to where it 
is. 

2261
02:03:06,840 --> 02:03:09,320
And it's going to leave a big 
hole for a long time. 

2262
02:03:09,320 --> 02:03:15,360
And, and hopefully they managed 
to to get past it ideally as 

2263
02:03:15,360 --> 02:03:19,120
quickly as possible, right? 
But but yeah, it was a big hole 

2264
02:03:19,120 --> 02:03:21,840
left. 
And I think Battlefield needs 

2265
02:03:21,840 --> 02:03:26,080
something like a bold, bold, 
really strong bit of support, 

2266
02:03:26,080 --> 02:03:30,280
like old maps from Battlefield 2
and three, a Bad Company as 

2267
02:03:30,280 --> 02:03:33,240
well. 
Just really just do something 

2268
02:03:33,240 --> 02:03:34,800
different. 
Bring all the C maps as well. 

2269
02:03:34,800 --> 02:03:37,160
We haven't got any of that, you 
know, the big frigates that used

2270
02:03:37,360 --> 02:03:40,840
to come out of none of that and 
you know some of that kind of 

2271
02:03:40,840 --> 02:03:44,400
more curated revolution which 
your engine permits you to do do

2272
02:03:44,400 --> 02:03:46,520
that as well. 
You really need to the engine is

2273
02:03:46,520 --> 02:03:49,800
quite capable. 
And you know Vincent Pella, 

2274
02:03:49,800 --> 02:03:52,680
right, that he's he, he knew it 
so well because condenser get 

2275
02:03:52,680 --> 02:03:57,960
rid of the 128 whatever player 
limit break to 64 players and 

2276
02:03:57,960 --> 02:04:00,960
keep the pace going because 
that's what Battlefield never 

2277
02:04:00,960 --> 02:04:04,480
did until he got involved. 
Battlefield 6 changes the 

2278
02:04:04,480 --> 02:04:07,560
formula quite a bit for people 
who do, who played Battlefield 

2279
02:04:07,560 --> 02:04:11,040
properly a lot like I did. 
There were lots of moments of 

2280
02:04:11,040 --> 02:04:13,240
quiet solitude that nothing 
actually happened. 

2281
02:04:13,240 --> 02:04:16,480
You'd run out in the field and 
just get cluttered in the back 

2282
02:04:16,480 --> 02:04:19,520
and just like, oh, safe. 
But it was Battlefield 6. 

2283
02:04:19,520 --> 02:04:21,240
That was not an issue. 
It was constant issues. 

2284
02:04:21,640 --> 02:04:22,800
It's constant. 
Something's happening. 

2285
02:04:22,800 --> 02:04:25,240
There's so much action if you're
sniping, if you're engineer 

2286
02:04:25,400 --> 02:04:27,560
support, all of it. 
If you're on jets, you're on. 

2287
02:04:27,560 --> 02:04:30,560
It was always action and I think
they did a really good job 

2288
02:04:30,560 --> 02:04:33,440
there. 
But I feel like some of the 

2289
02:04:33,440 --> 02:04:35,840
hardcore battlefield guys also 
felt like they became a little 

2290
02:04:35,840 --> 02:04:38,520
bit Call of Duty. 
So there's a little bit of 

2291
02:04:39,000 --> 02:04:43,240
rejigging that needs to happen 
to get the a faithful going. 

2292
02:04:43,240 --> 02:04:49,120
But I will say 76,000 players as
of right now, that's not bad 

2293
02:04:49,120 --> 02:04:53,040
number at all either. 
So you know, I obviously 

2294
02:04:53,040 --> 02:04:55,560
compared to the top, like if I'm
looking at the most player 

2295
02:04:55,560 --> 02:04:59,720
players right now, counter 
strikers 1.1 millions players, 

2296
02:05:00,320 --> 02:05:05,640
Dota has 607,000 players, Arc 
Raiders has 240,000 players. 

2297
02:05:06,880 --> 02:05:08,920
So you know, these are major 
numbers. 

2298
02:05:08,920 --> 02:05:12,440
When you put it compared to 
that, it's like bongo cat. 

2299
02:05:12,440 --> 02:05:13,840
I don't even know what the fuck 
that is. 

2300
02:05:13,840 --> 02:05:17,480
That's 100 and 1000 players. 
Bongo Cat. 

2301
02:05:18,840 --> 02:05:21,440
You have to remember though, 
like a game, like a game like 

2302
02:05:21,440 --> 02:05:24,640
Battlefield and, and probably 
even like Call of Duty now, 

2303
02:05:24,640 --> 02:05:26,360
right? 
And never going to get to those 

2304
02:05:26,360 --> 02:05:31,320
numbers like just because of the
IP in general, like the next 

2305
02:05:31,320 --> 02:05:37,240
battlefield game, even if it was
Battlefield 3 remastered or if 

2306
02:05:37,240 --> 02:05:41,320
they did, you know, Call of Duty
World at War remastered, for 

2307
02:05:41,320 --> 02:05:44,720
example, it's it's never get 
into a million plus players 

2308
02:05:44,720 --> 02:05:48,240
anymore. 
Like it just isn't maybe. 

2309
02:05:48,320 --> 02:05:50,440
Across different platforms could
together maybe, you know, 

2310
02:05:50,520 --> 02:05:53,600
release, yeah. 
Yeah, but I mean, we always use 

2311
02:05:53,600 --> 02:05:59,720
Steam, right? 
As as as a split gate developers

2312
02:05:59,720 --> 02:06:04,200
would say it's not a metric of 
success. 4 split gate guys, man,

2313
02:06:04,200 --> 02:06:06,760
I don't know what's happened 
with that. 

2314
02:06:06,920 --> 02:06:12,840
That game's just another example
of, but that's an arena shooter.

2315
02:06:12,840 --> 02:06:16,320
So I kind of wanted to do well, 
but well, I do want to do well. 

2316
02:06:16,320 --> 02:06:19,200
But here's what it is. 
The multiplayer space is highly 

2317
02:06:19,200 --> 02:06:21,840
saturated. 
You have to really running out 

2318
02:06:21,840 --> 02:06:25,200
of people to carve out a space 
for because they have to pull 

2319
02:06:25,200 --> 02:06:28,080
them away from the game that 
they already devote ours to our 

2320
02:06:28,080 --> 02:06:31,840
creators is that problem for me?
But yeah, ask Tom about his 

2321
02:06:31,840 --> 02:06:34,840
Shrek impression, says John from
Xbox. 

2322
02:06:34,840 --> 02:06:38,240
Era that's a that's a in person 
only impression. 

2323
02:06:38,240 --> 02:06:43,800
You'll see that GDC no more 
good. 

2324
02:06:43,800 --> 02:06:45,160
Like that's what you're getting 
out of me. 

2325
02:06:45,160 --> 02:06:48,840
Like I'll let I'll let John big 
it up and then and then I'll do 

2326
02:06:48,840 --> 02:06:49,000
it. 
Oh. 

2327
02:06:49,680 --> 02:06:52,480
Bad about the producers, too 
many rats and arc Raiders. 

2328
02:06:52,480 --> 02:06:53,520
You can never have too many 
rats. 

2329
02:06:54,520 --> 02:06:56,400
I'll I'll I'm looking forward to
that. 

2330
02:06:56,400 --> 02:06:58,520
The Shrek impression, hearing it
in person. 

2331
02:06:59,240 --> 02:07:02,400
It is really good. 
Is it really OK you hyped up? 

2332
02:07:02,440 --> 02:07:03,440
I'll see. 
I'll see. 

2333
02:07:04,280 --> 02:07:06,680
So that was Battlefield. 
I think we've covered 

2334
02:07:06,680 --> 02:07:09,640
everything. 
Blue point was killed, Xbox, 

2335
02:07:10,080 --> 02:07:13,560
Ubisoft layoffs. 
Oh yeah the two there. 

2336
02:07:13,560 --> 02:07:16,080
So I think you broke the news on
this as well didn't you? 

2337
02:07:16,440 --> 02:07:21,360
The a while ago you reported on 
2 Assassin Creed games and a Far

2338
02:07:21,360 --> 02:07:24,840
Cry game coming in. 
Yes, yes. 

2339
02:07:24,840 --> 02:07:29,680
So yeah, Eves. 
Eves did an interview. 

2340
02:07:30,320 --> 02:07:33,120
Gillimott. 
Yes, I say why that's Gillimott 

2341
02:07:33,480 --> 02:07:36,720
just to just to wind them up 
because I know I watch his watch

2342
02:07:36,720 --> 02:07:40,640
the podcast. 
But yeah, like he did an 

2343
02:07:40,640 --> 02:07:44,920
interview with Variety earlier 
this week just kind of talking 

2344
02:07:44,920 --> 02:07:49,840
about the changes that they did 
last month about like the 

2345
02:07:49,840 --> 02:07:52,000
creative houses and all of that 
kind of stuff. 

2346
02:07:52,480 --> 02:07:56,400
And he announced that two Far 
Cry games are in development and

2347
02:07:56,400 --> 02:07:59,120
multiple Assassin's Creed 
titles. 

2348
02:07:59,120 --> 02:08:03,720
And if you're familiar with the 
reporting that I do about 

2349
02:08:03,760 --> 02:08:06,120
Ubisoft, I do quite a bit 
because I know quite a lot of 

2350
02:08:06,120 --> 02:08:08,080
people over there. 
Oh. 

2351
02:08:08,360 --> 02:08:09,320
You do do you? 
They do. 

2352
02:08:09,320 --> 02:08:12,880
Interesting. 
Yeah, yeah, yeah. 

2353
02:08:13,800 --> 02:08:17,120
But yeah, they, they, he 
announced 2 Far Cry titles. 

2354
02:08:17,120 --> 02:08:21,040
They are currently the mainline 
game, which is under the code 

2355
02:08:21,040 --> 02:08:24,800
name Blackbird, which is Far Cry
7. 

2356
02:08:25,440 --> 02:08:30,080
And then you have that project 
Maverick, which is their kind of

2357
02:08:30,200 --> 02:08:35,200
extraction shoot again. 
Now Eve said that both of those 

2358
02:08:35,200 --> 02:08:37,920
titles were very promising. 
And when I read that, I was a 

2359
02:08:37,920 --> 02:08:41,680
bit like very promising. 
That's interesting because 

2360
02:08:41,680 --> 02:08:45,160
Maverick got completely re 
scoped literally a few months 

2361
02:08:45,160 --> 02:08:47,680
ago and Blackbird has a tonne of
problems. 

2362
02:08:48,640 --> 02:08:52,240
So to me, like obviously I 
understand the public kind of 

2363
02:08:52,520 --> 02:08:55,880
well, the PR of it, right? 
Like it is the promising titles,

2364
02:08:55,880 --> 02:09:02,680
but behind the scenes both 
titles are very much kind of not

2365
02:09:02,680 --> 02:09:08,640
in danger of cancellation. 
But they are they are not going 

2366
02:09:08,640 --> 02:09:11,240
so well. 
I think Project Blackbird has 

2367
02:09:11,240 --> 02:09:15,040
had six or seven sets of 
different directors since it was

2368
02:09:15,040 --> 02:09:21,560
greenlit and Maverick has been 
re scoped multiple times. 

2369
02:09:23,000 --> 02:09:26,880
And yeah, so both of those 
projects are a bit a bit all 

2370
02:09:26,880 --> 02:09:30,040
over the place at the moment. 
And then he also announced 

2371
02:09:30,040 --> 02:09:32,600
multiple Assassin's Creed titles
are in development. 

2372
02:09:33,080 --> 02:09:36,280
Now in terms of what we publicly
know, we only know about 

2373
02:09:36,280 --> 02:09:41,440
Assassin's Creed Hexa, which is 
going to be kind of their their 

2374
02:09:42,440 --> 02:09:44,800
witch trials Assassin's Creed 
game. 

2375
02:09:45,080 --> 02:09:49,200
From what I've heard of it, it 
is going to be, I don't want to 

2376
02:09:49,200 --> 02:09:52,720
say incredible, but but it's one
of those projects that everyone 

2377
02:09:52,720 --> 02:09:55,920
at Ubisoft wants to get on for 
for safety. 

2378
02:09:55,920 --> 02:10:00,000
And because of the idea of it, 
they've they've completely 

2379
02:10:00,000 --> 02:10:03,840
changed the combat. 
So like because it is going to 

2380
02:10:03,840 --> 02:10:06,440
be a female protagonist, so 
she's going to be a lot more 

2381
02:10:06,440 --> 02:10:13,160
flexible and that kind of stuff.
And yeah, that game, the game 

2382
02:10:13,160 --> 02:10:18,640
sounds sounds really intriguing.
It's changed from from a few 

2383
02:10:18,640 --> 02:10:20,960
weeks that we've had in the past
and all that kind of stuff. 

2384
02:10:20,960 --> 02:10:27,800
But I do believe that Ezio is 
also going to be returning to to

2385
02:10:27,800 --> 02:10:30,840
that title as well. 
Some points throughout the game,

2386
02:10:31,240 --> 02:10:34,320
yeah. 
And then the other two games is 

2387
02:10:34,320 --> 02:10:38,040
obviously that we that they've 
not actually announced publicly,

2388
02:10:38,040 --> 02:10:41,280
but that it's kind of the worst 
kept secret is the Assassin's 

2389
02:10:41,280 --> 02:10:44,760
Creed Black Flag remake, which 
is under the code name Obsidian.

2390
02:10:45,480 --> 02:10:48,960
That is going to be from what I 
know is going to be announced in

2391
02:10:48,960 --> 02:10:51,800
April. 
Very conscious of reporting on 

2392
02:10:52,480 --> 02:10:55,640
timelines from Ubisoft because I
announced the Ubisoft 

2393
02:10:56,160 --> 02:11:00,280
announcement of, of Prince of 
Persia and that got cancelled. 

2394
02:11:00,280 --> 02:11:03,760
So hopefully they don't 
hopefully they don't cancel 

2395
02:11:03,760 --> 02:11:05,360
Black Flag. 
I don't see that coming, but 

2396
02:11:05,360 --> 02:11:10,640
that that from what I've heard 
is going to be announced in in 

2397
02:11:10,640 --> 02:11:13,240
April. 
And then they have Assassin's 

2398
02:11:13,240 --> 02:11:19,840
Creed Invictus, which is like 
some very weird, I want to say 

2399
02:11:19,840 --> 02:11:23,040
weird, but it's like almost like
fall guys inspired where it's 

2400
02:11:23,040 --> 02:11:27,160
like arenas where you've got to 
assassinate people and that 

2401
02:11:27,160 --> 02:11:29,360
there's different, there's 
different games, but it's like 

2402
02:11:29,360 --> 02:11:33,640
all arenas based on previous 
Assassin's Creed games, right? 

2403
02:11:33,640 --> 02:11:38,480
So you could be fighting in, you
know, like the courtyard of 

2404
02:11:38,480 --> 02:11:42,400
Assassin's Creed Mirage where 
there's like flame pits and 

2405
02:11:42,680 --> 02:11:45,520
spikes coming out of the ground 
where you can push people into 

2406
02:11:45,520 --> 02:11:50,160
pits or, or trigger traps to, 
to, to stab them and, and all 

2407
02:11:50,160 --> 02:11:51,840
this kind of stuff. 
And you've got perks and blah, 

2408
02:11:51,840 --> 02:11:56,720
blah, blah. 
And yeah, both of those titles 

2409
02:11:56,720 --> 02:11:58,280
are going to release later this 
year. 

2410
02:11:58,280 --> 02:12:00,920
And Hex, they're looking, 
looking further out than that. 

2411
02:12:02,760 --> 02:12:05,960
But overall, yeah, that's 
Ubisoft. 

2412
02:12:05,960 --> 02:12:12,080
They did lay off, they did lay 
off 40 people from from Ubisoft 

2413
02:12:12,080 --> 02:12:16,360
Toronto. 
Yeah, earlier this week some of 

2414
02:12:16,360 --> 02:12:19,560
them were working on the 
Splinter Cell remake, which 

2415
02:12:19,920 --> 02:12:22,440
they've said it's not going to 
impact development. 

2416
02:12:22,760 --> 02:12:27,080
From what I know that the the 
remake is still a whiles away 

2417
02:12:27,960 --> 02:12:30,880
despite yeah, yeah, it's still 
happening. 

2418
02:12:31,960 --> 02:12:34,680
And I know that you also pulled 
up beyond Good and Evil 2. 

2419
02:12:34,680 --> 02:12:39,600
Then I don't know, man, like 
beyond good and Evil 2 could 

2420
02:12:39,760 --> 02:12:42,400
could be a good game. 
From what I've seen. 

2421
02:12:42,760 --> 02:12:45,000
I'm not going to say it's going 
to be I'm not going to say it's 

2422
02:12:45,000 --> 02:12:49,800
going to be fantastic, but from 
what I've seen it, it does look 

2423
02:12:49,960 --> 02:12:53,440
pretty cool. 
It's like it is like Starfield 

2424
02:12:53,440 --> 02:12:58,400
slash No Man's Sky esque in its 
scale, in its scale and all that

2425
02:12:58,400 --> 02:12:59,400
kind of stuff. 
Oh shit. 

2426
02:12:59,600 --> 02:13:02,840
You've seen this. 
Yeah, I've seen, yeah, I've seen

2427
02:13:02,840 --> 02:13:03,960
all. 
I've seen all the games at 

2428
02:13:03,960 --> 02:13:07,120
Ubisoft. 
Oh my God, Oh my God, I need to 

2429
02:13:07,120 --> 02:13:11,760
pick your brains when you see, 
bro, I've been this is 2017 E 3 

2430
02:13:11,760 --> 02:13:14,760
demo. 
It's nearly 10 years since we 

2431
02:13:14,760 --> 02:13:17,520
saw this. 
But if this and I think that the

2432
02:13:17,560 --> 02:13:20,840
the beyond good and evil two 
team, the officers that were 

2433
02:13:20,840 --> 02:13:24,360
subject to a bomb scare attack 
or something this week 

2434
02:13:24,440 --> 02:13:26,800
yesterday. 
So I don't know if you've seen 

2435
02:13:26,800 --> 02:13:28,600
that. 
So they had to evacuate the 

2436
02:13:28,600 --> 02:13:31,600
building. 
But look at the scale of this 

2437
02:13:31,600 --> 02:13:33,880
engine already. 
It's like Star Citizen level of 

2438
02:13:33,880 --> 02:13:36,800
just look at that. 
You're telling me that if it 

2439
02:13:37,080 --> 02:13:39,320
does it work like that, you're 
still seeing that kind of shit 

2440
02:13:40,160 --> 02:13:44,520
like no man's? 
Kind yes, yes, from from what 

2441
02:13:44,520 --> 02:13:49,640
I've seen it does look really 
impressive and it's still fully 

2442
02:13:49,640 --> 02:13:52,080
in production. 
They're not like doing hiring 

2443
02:13:52,080 --> 02:13:55,840
freezes or anything like that. 
They've put a lot of resources 

2444
02:13:55,840 --> 02:13:57,040
into. 
I think one of the only 

2445
02:13:57,040 --> 02:14:01,560
criticisms that I do have of it 
is the facts that they should 

2446
02:14:01,560 --> 02:14:07,160
perhaps abandoned the name. 
But it's so much into, it's so 

2447
02:14:07,160 --> 02:14:09,800
much into like the law of gaming
now. 

2448
02:14:09,800 --> 02:14:11,680
And maybe they shouldn't, I 
don't know. 

2449
02:14:11,680 --> 02:14:16,000
I just don't think it's it's 
deserving of that name like, but

2450
02:14:16,080 --> 02:14:18,360
but but that's yeah, I don't 
know. 

2451
02:14:19,600 --> 02:14:21,600
It looks cool. 
That's amazing. 

2452
02:14:21,640 --> 02:14:24,440
Yeah. 
I'm very cold on Ubisoft. 

2453
02:14:24,800 --> 02:14:26,360
I mean, I like the Far Cry 
games, actually. 

2454
02:14:26,360 --> 02:14:29,400
So the two Far Cry games in in 
development is interesting to 

2455
02:14:29,400 --> 02:14:31,680
me. 
But beyond good and evil, this 

2456
02:14:31,680 --> 02:14:33,720
game, yeah. 
I mean, I mean, I've got on 

2457
02:14:33,720 --> 02:14:36,400
screen right now, like, look, 
this is Star Citizen levels of 

2458
02:14:36,760 --> 02:14:40,200
just greatness. 
I I need to play Star Citizen. 

2459
02:14:40,200 --> 02:14:43,640
But this kind of, you know, you 
know, permeating universe, this 

2460
02:14:43,640 --> 02:14:47,840
kind of continuity and the land,
even it looks so good. 

2461
02:14:48,240 --> 02:14:51,040
And and this was 10, nearly 10 
years ago. 

2462
02:14:51,040 --> 02:14:52,560
So Can you imagine what they're 
doing now? 

2463
02:14:52,560 --> 02:14:56,040
They must be able to achieve 
more fidelity of much. 

2464
02:14:56,800 --> 02:14:59,240
I don't know. 
I I would love to, that would 

2465
02:14:59,280 --> 02:15:02,640
get me so hyped along with 
Splinter Cell, but Splinter 

2466
02:15:02,640 --> 02:15:06,400
Cell's a remake and I just, I 
can't get excited about remakes 

2467
02:15:06,400 --> 02:15:07,800
unless they're like, I don't 
know. 

2468
02:15:07,880 --> 02:15:11,240
I've seen that as well, That 
that looks really good, yeah. 

2469
02:15:11,720 --> 02:15:13,800
Really looks good. 
Oh my God, Tom has seen 

2470
02:15:14,000 --> 02:15:16,640
everything. 
That's that's wicked. 

2471
02:15:16,640 --> 02:15:21,920
All right, so I just I wish it 
wasn't a remake, but you know I 

2472
02:15:22,040 --> 02:15:24,240
anything, I'm so desperate for 
something spin. 

2473
02:15:24,240 --> 02:15:27,240
So now, but now you're saying 
it's good. 

2474
02:15:27,240 --> 02:15:30,080
Oh, wonder what they can do to 
make it really. 

2475
02:15:30,080 --> 02:15:33,160
It's not just a visual upgrade, 
is it? 

2476
02:15:33,360 --> 02:15:35,200
Like, is it? 
I'm not. 

2477
02:15:35,360 --> 02:15:38,960
I will not delve, yeah, I will 
not delve any deeper into that. 

2478
02:15:39,920 --> 02:15:43,040
Yeah, OK, well, I'm looking to 
forward to pick your brains 

2479
02:15:43,040 --> 02:15:45,480
later, but that that's that 
looks really good chat. 

2480
02:15:45,480 --> 02:15:46,960
You're probably wondering what 
the hell is that? 

2481
02:15:46,960 --> 02:15:48,360
That's beyond good and evil 2 
man. 

2482
02:15:48,640 --> 02:15:52,920
We saw it 10 years ago and 
nothing really happened since 

2483
02:15:52,920 --> 02:15:57,280
then, but hopefully we'll see 
some see some changes. 

2484
02:15:57,480 --> 02:15:59,960
You've actually got to be 
excited for Ubisoft now beyond 

2485
02:15:59,960 --> 02:16:02,720
good and evil 2 spin. 
So remake to a lesser degree, 

2486
02:16:03,120 --> 02:16:06,280
but at least a Splinter Cell and
Far Cry I generally like, but 

2487
02:16:06,280 --> 02:16:07,400
they've got 2 products there. 
Both. 

2488
02:16:08,160 --> 02:16:11,280
It's more, it's more that 
Assassin's Creed that kind of a 

2489
02:16:11,280 --> 02:16:13,480
multiplayer thing. 
And I I noticed them dabbling 

2490
02:16:13,480 --> 02:16:16,320
with live service and they can't
let go off Assassin's Creed 

2491
02:16:16,480 --> 02:16:20,240
because that's how creatively 
freaking amazing they are. 

2492
02:16:20,640 --> 02:16:25,440
That's sarcasm. 
But you know, multiplayer 

2493
02:16:25,440 --> 02:16:27,720
element of that could actually 
be decent, but it depends. 

2494
02:16:27,720 --> 02:16:30,040
I don't know. 
Yeah, I don't like to. 

2495
02:16:30,600 --> 02:16:34,440
Yeah, to be like, to be clear, I
don't think in Invictus the the 

2496
02:16:34,440 --> 02:16:38,760
multiplayer game is going to do 
is going to do massive numbers 

2497
02:16:38,760 --> 02:16:43,160
for them, right. 
But I don't know, like you've 

2498
02:16:43,280 --> 02:16:46,959
always had this issue for the 
past six or seven years of of 

2499
02:16:46,959 --> 02:16:50,480
just pumping money into stuff 
that makes no sense. 

2500
02:16:51,760 --> 02:16:55,280
Ubisoft is one of those 
publishers that probably won in 

2501
02:16:55,280 --> 02:16:59,320
five games that I released. 
Like the other four got 

2502
02:16:59,320 --> 02:17:01,719
cancelled. 
Like they, they're just 

2503
02:17:01,719 --> 02:17:04,760
literally like throwing money 
down down the drain. 

2504
02:17:06,480 --> 02:17:08,320
But I don't know, like I did 
tweet it out. 

2505
02:17:08,320 --> 02:17:13,280
I said it, I said it a few 
months ago that I am excited 

2506
02:17:13,280 --> 02:17:14,920
about the games that they're 
working on. 

2507
02:17:15,040 --> 02:17:20,200
And then literally a few months 
later they they cancelled like 6

2508
02:17:20,200 --> 02:17:24,360
and and delayed 7 like fucking 
because of Tom Henderson. 

2509
02:17:25,879 --> 02:17:32,400
What idiot? 
Yeah, but yeah, the games 

2510
02:17:32,400 --> 02:17:36,040
they're working on, like the 
ones that I've seen again, like 

2511
02:17:36,040 --> 02:17:38,799
I do know a lot of people over 
there, so I do get to see quite 

2512
02:17:38,799 --> 02:17:41,280
a lot. 
It's really cool, man. 

2513
02:17:41,280 --> 02:17:43,520
Like the next Ghost Recon looks 
pretty cool. 

2514
02:17:45,879 --> 02:17:49,799
Far Cry 7 looks cool, especially
now it seems like they're trying

2515
02:17:49,799 --> 02:17:53,840
to go down the Far Cry free 
route of like supernatural and 

2516
02:17:53,840 --> 02:18:00,520
stuff, which is cool. 
And Assassin's Creed Hexa like, 

2517
02:18:00,520 --> 02:18:04,600
looks really cool as well. 
So yeah, I'm looking forward to 

2518
02:18:04,600 --> 02:18:08,799
what they're working on. 
Same and I'm I'm very colder 

2519
02:18:08,840 --> 02:18:10,959
either beyond good and evil too.
The fact that you've seen that 

2520
02:18:10,959 --> 02:18:14,440
it's just completely kind of if.
I can get if I can download some

2521
02:18:14,440 --> 02:18:18,120
gameplay, I'll put it on a pen 
drive and then on the way to GDC

2522
02:18:18,719 --> 02:18:20,120
on the plane I can show it to 
you. 

2523
02:18:20,440 --> 02:18:22,600
I can't wait. 
We need to get some hands on 

2524
02:18:22,600 --> 02:18:23,959
with that because that'll be 
amazing. 

2525
02:18:24,000 --> 02:18:26,160
I want I want to see that. 
I really want that to do well. 

2526
02:18:26,400 --> 02:18:29,160
That would put you put up my 
good books if they smash it, if 

2527
02:18:29,160 --> 02:18:32,760
it's as ambitious as you're 
saying, because that'll be cool.

2528
02:18:33,000 --> 02:18:35,920
I, I, that's the only thing I 
have a lot of respect for, 

2529
02:18:36,200 --> 02:18:38,160
right? 
You kept Beyond Good and Evil 2 

2530
02:18:38,160 --> 02:18:42,639
alive after all these years. 
That's a real passion project. 

2531
02:18:43,799 --> 02:18:48,559
Yeah, I mean, to be clear, like 
it's not viewed as them being 

2532
02:18:48,680 --> 02:18:51,400
passionate, right? 
Like like a lot of developers at

2533
02:18:51,440 --> 02:18:55,080
Ubisoft are very critical of the
facts that they have sunk so 

2534
02:18:55,080 --> 02:18:59,680
much money into it, especially 
the ones that don't know. 

2535
02:18:59,680 --> 02:19:03,440
I haven't seen it because a lot 
of a lot of good games have been

2536
02:19:03,440 --> 02:19:06,360
cancelled right during that 
development. 

2537
02:19:06,360 --> 02:19:10,320
You got to remember, like Beyond
Good and Evil 2 inferior has 

2538
02:19:10,320 --> 02:19:12,400
been in development for 22 
years. 

2539
02:19:13,959 --> 02:19:20,120
It I think it was 2019 that it, 
it actually started development 

2540
02:19:20,120 --> 02:19:23,920
in the, the version that it is 
now. 

2541
02:19:23,920 --> 02:19:27,559
So the 2017 version you pulled 
up wasn't, isn't the game 

2542
02:19:28,080 --> 02:19:31,840
anymore, so to speak. 
But it is still like that scale 

2543
02:19:31,840 --> 02:19:35,559
and and all that kind of stuff. 
But I mean, they probably wasted

2544
02:19:35,559 --> 02:19:37,840
half a billion on Beyond Good 
and Evil too. 

2545
02:19:38,360 --> 02:19:40,360
Yeah, way. 
Are you serious? 

2546
02:19:40,400 --> 02:19:42,480
Yeah, yeah, yeah, yeah. 
Really. 

2547
02:19:43,120 --> 02:19:45,080
Half a billion? 
Yeah. 

2548
02:19:45,280 --> 02:19:49,360
I'm beyond good and evil too. 
Yeah, I've already reported on 

2549
02:19:49,360 --> 02:19:51,200
it. 
So that's not an exclusive, but 

2550
02:19:53,000 --> 02:19:55,720
do you you'll be, you'll be 
surprised at how much games 

2551
02:19:55,720 --> 02:19:57,920
cost. 
Like some of the games in a 

2552
02:19:57,920 --> 02:20:01,080
little plug for the cancelled 
the book on cancelled video 

2553
02:20:01,080 --> 02:20:03,920
games that I'm doing like, Oh 
yeah, some of the projects 

2554
02:20:03,920 --> 02:20:09,480
matter like 34500 million that 
that have just been wasted. 

2555
02:20:10,160 --> 02:20:13,280
It's it's insane how much how 
much games cost these days. 

2556
02:20:14,720 --> 02:20:17,320
That is insane. 
That is insane holy. 

2557
02:20:18,880 --> 02:20:22,840
Shit, even for a vertical slice 
these days you're talking 2030 

2558
02:20:22,840 --> 02:20:25,240
million. 
What for a AAA? 

2559
02:20:25,240 --> 02:20:30,240
For a AAA again, yeah. 
Jesus, that's why when you guys 

2560
02:20:30,400 --> 02:20:32,560
come in, when I say AA is the 
future, that's why. 

2561
02:20:32,560 --> 02:20:36,280
Holy shit that's crazy. 
You need to get your book out 

2562
02:20:36,280 --> 02:20:39,560
man. 
I'm trying but I'm too busy 

2563
02:20:39,560 --> 02:20:41,720
doing podcasts for people like 
you. 

2564
02:20:44,880 --> 02:20:47,160
We appreciate it. 
We appreciate honestly, thank 

2565
02:20:47,160 --> 02:20:49,320
you so much. 
This has been a long show. 

2566
02:20:49,320 --> 02:20:51,200
I'm pretty our man. 
It's just been good chatting to 

2567
02:20:51,200 --> 02:20:52,320
you. 
It's good that we can get on 

2568
02:20:52,320 --> 02:20:57,400
with each other since we work 
together now, but it's it's been

2569
02:20:57,400 --> 02:20:58,920
a it's been a great show, 
honestly. 

2570
02:21:00,280 --> 02:21:06,240
And yeah, man, GDC in a few 
weeks couple of. 

2571
02:21:06,240 --> 02:21:09,920
Weeks, hopefully. 
Hopefully if we get past border 

2572
02:21:09,920 --> 02:21:21,240
control. 
Welcome bro, I see it hopefully.

2573
02:21:22,080 --> 02:21:25,520
Hey listen, I got through very 
quickly last time so that was 

2574
02:21:25,520 --> 02:21:27,280
last year. 
So hopefully we'll get through 

2575
02:21:27,280 --> 02:21:28,600
this year. 
It's. 

2576
02:21:28,600 --> 02:21:30,640
Have you got have you got the 
Ester? 

2577
02:21:30,640 --> 02:21:34,600
The Ester updated and yeah I. 
Haven't updated it though 

2578
02:21:34,680 --> 02:21:36,560
because you have to change it to
mention. 

2579
02:21:36,560 --> 02:21:38,080
Yeah, you have to change the 
address. 

2580
02:21:38,080 --> 02:21:39,080
Yeah, yeah. 
So we'll do. 

2581
02:21:39,120 --> 02:21:39,920
Yeah, we'll do that. 
I. 

2582
02:21:40,160 --> 02:21:42,840
Will do that chat. 
I hope you enjoyed that show 

2583
02:21:42,840 --> 02:21:46,160
smash the like button. 
Thank you so much for 170 store 

2584
02:21:46,160 --> 02:21:49,200
here catching up. 
I will upload. 

2585
02:21:49,200 --> 02:21:53,320
I will upload the solo stream of
yesterday up on Spotify now and 

2586
02:21:53,320 --> 02:21:55,160
I'll do the times it takes a 
while to process. 

2587
02:21:55,160 --> 02:21:57,640
By the way, if you're wondering 
why it takes me like a day, 

2588
02:21:57,680 --> 02:22:01,160
sometimes takes a day because I 
think it's 1440P stream YouTube 

2589
02:22:01,160 --> 02:22:03,440
takes ages to process it. 
So let's see. 

2590
02:22:04,440 --> 02:22:07,320
I know marathon is very I can 
see in the chat. 

2591
02:22:07,400 --> 02:22:09,120
It makes you you don't like the 
aesthetics. 

2592
02:22:09,120 --> 02:22:12,280
I can see it's Marmite, but I'm 
really, really excited for it. 

2593
02:22:12,600 --> 02:22:14,200
Smash the like button we're 
going to have. 

2594
02:22:14,200 --> 02:22:17,200
We have great things, good 
videos for both insider gaming 

2595
02:22:17,200 --> 02:22:20,760
and on septic source. 
Tom, is there anything you want 

2596
02:22:20,760 --> 02:22:23,160
to say to the people? 
When do we get to see your face?

2597
02:22:25,560 --> 02:22:28,360
No comment. 
I will say go and check out the 

2598
02:22:28,360 --> 02:22:33,080
High Guard video on Inside a 
Game and from from yourself just

2599
02:22:33,080 --> 02:22:36,880
to see the different version of 
you, the serious version. 

2600
02:22:36,960 --> 02:22:42,080
You know what, Chad, if you can 
stay here for a little while, I 

2601
02:22:42,080 --> 02:22:44,320
can redirect us to Insider 
Gaming. 

2602
02:22:44,320 --> 02:22:46,880
There's 170 of you. 
If you haven't seen it, it would

2603
02:22:46,880 --> 02:22:51,480
be really nice. 
I am figuring out how to do it 

2604
02:22:51,480 --> 02:22:56,040
while we do it, as Tom tells you
about an inciting gaming 

2605
02:22:56,120 --> 02:22:57,600
exclusive that no one's ever 
heard of. 

2606
02:22:57,600 --> 02:22:58,680
Here you go, Tom. 
Go for it. 

2607
02:22:59,760 --> 02:23:04,320
Oh shit, shit, let me go through
my nose. 

2608
02:23:04,320 --> 02:23:10,040
I'm literally going through my 
God. 

2609
02:23:11,240 --> 02:23:19,120
You got this. 
Where is it? 

2610
02:23:19,120 --> 02:23:19,960
Yeah, you. 
You keep. 

2611
02:23:19,960 --> 02:23:22,280
You keep going. 
Where is it? 

2612
02:23:22,280 --> 02:23:28,080
How do you a better way of 
moving this to another another 

2613
02:23:28,080 --> 02:23:32,400
general upload default no. 
All the all this is really in 

2614
02:23:32,400 --> 02:23:34,920
depth stuff that I can't report 
on just yet. 

2615
02:23:37,200 --> 02:23:41,280
Shit. 
Any questions in the chat 

2616
02:23:41,280 --> 02:23:44,880
quickly? 
Yeah, go on, go on, go on to 

2617
02:23:44,880 --> 02:23:48,480
chat, chat, ask questions while 
I figure out how to raid on 

2618
02:23:48,480 --> 02:23:50,040
YouTube live. 
What is it? 

2619
02:23:50,040 --> 02:23:53,680
What do you have a question for?
Do you have a question for Tom? 

2620
02:23:53,920 --> 02:23:54,960
Hey, guys, What's up? 
Oh. 

2621
02:23:55,240 --> 02:23:57,920
Shit no no, go on ask. 
Sorry. 

2622
02:23:58,000 --> 02:24:01,080
I've pulled a guide up on how to
redirect to YouTube live. 

2623
02:24:01,080 --> 02:24:03,520
It's so long. 
YouTube suck. 

2624
02:24:04,040 --> 02:24:05,560
How do you do it? 
Oh, a customer you. 

2625
02:24:05,560 --> 02:24:08,360
Just pasted it in the chat and 
just tell people to go to it. 

2626
02:24:08,920 --> 02:24:12,000
There's a better way, apparently
it's called customization than 

2627
02:24:12,000 --> 02:24:16,440
you do it, but I don't have to 
do it Chat. 

2628
02:24:17,400 --> 02:24:19,920
I'm trying to figure it out. 
We can, we'll figure out 

2629
02:24:19,920 --> 02:24:23,080
1SEC1SEC1SEC1SEC1SEC1SEC1SEC1 
SEC. 

2630
02:24:23,080 --> 02:24:24,680
Almost deleted the video. 
That's great. 

2631
02:24:27,120 --> 02:24:28,680
What can we do? 
What can we do? 

2632
02:24:28,680 --> 02:24:30,560
Chat Any questions? 
Questions. 

2633
02:24:30,680 --> 02:24:33,160
Why is the sky blue that says 
God? 

2634
02:24:34,520 --> 02:24:36,720
There's actually a good point to
that. 

2635
02:24:38,320 --> 02:24:42,160
The sky is blue because of the 
wavelengths of colour. 

2636
02:24:43,960 --> 02:24:45,880
It is. 
It's true, Yeah, it's true. 

2637
02:24:46,040 --> 02:24:48,600
Yeah. 
It's I think, I think, I think 

2638
02:24:48,600 --> 02:24:51,560
blue is the shortest colour 
wavelength. 

2639
02:24:51,560 --> 02:24:53,120
So it's the last to hit your 
eye. 

2640
02:24:53,120 --> 02:24:55,160
So that's what that's the colour
that you see. 

2641
02:24:55,480 --> 02:24:58,040
I believe that's. 
All right, really. 

2642
02:24:58,800 --> 02:25:02,000
Yeah, it's either the shortest 
or the longest. 

2643
02:25:02,000 --> 02:25:03,680
I either got it. 
But yeah, that's why. 

2644
02:25:03,880 --> 02:25:09,480
It's why. 
It's why the stars are red from 

2645
02:25:09,480 --> 02:25:12,320
when you look through the the 
microscope, because it's like 

2646
02:25:12,320 --> 02:25:15,320
the different. 
Yeah, some something like that 

2647
02:25:15,320 --> 02:25:15,760
anyway. 
Oh, really? 

2648
02:25:16,560 --> 02:25:19,440
I I I did not. 
We are professionals at this, 

2649
02:25:19,440 --> 02:25:20,840
aren't we? 
Yeah, we're really good. 

2650
02:25:22,760 --> 02:25:24,120
There's one guy just keeps 
spamming. 

2651
02:25:24,120 --> 02:25:26,480
Xbox is dead, bro. 
I keep saying it. 

2652
02:25:26,480 --> 02:25:33,680
It is a rise or fall in price of
games. 

2653
02:25:33,840 --> 02:25:36,480
A fall in price of games. 
What on earth do you? 

2654
02:25:37,240 --> 02:25:39,520
Why do you think that? 
I guess like maybe he's 

2655
02:25:39,520 --> 02:25:45,760
referring to Jason Shreya's 
article about about games should

2656
02:25:45,760 --> 02:25:53,400
be cheaper, like not $70, which 
is a fair assessment I do think.

2657
02:25:53,400 --> 02:25:58,640
I do think that that $40 is 
probably the new target price 

2658
02:25:58,640 --> 02:26:04,080
tag for a lot of AA AA studios 
moving forward. 

2659
02:26:05,520 --> 02:26:07,840
But I mean, like the big 
publishers, they're not going to

2660
02:26:08,200 --> 02:26:13,040
get away from 70, so yeah. 
I don't think they will. 

2661
02:26:13,040 --> 02:26:17,320
I think don't you think GTA will
will take it to another level 

2662
02:26:17,320 --> 02:26:20,640
like? 
I think, I think the industry's 

2663
02:26:20,640 --> 02:26:25,760
banking on GTA being $80.00 at 
least because, because then they

2664
02:26:25,760 --> 02:26:29,680
have, I mean, we've already seen
Xbox try $80.00 and it didn't 

2665
02:26:29,680 --> 02:26:33,320
work out. 
But I don't know, I don't know 

2666
02:26:33,320 --> 02:26:37,440
what the the future could be for
for price tags. 

2667
02:26:38,960 --> 02:26:41,320
I I. 
Imagine if GTS 6 is 100. 

2668
02:26:41,520 --> 02:26:45,120
Can you imagine? 
Who are you going to? 

2669
02:26:45,120 --> 02:26:46,480
Is that going to stop you from 
buying it? 

2670
02:26:46,520 --> 02:26:48,040
No chance. 
No, it's going to. 

2671
02:26:48,040 --> 02:26:50,760
It's going to stop nobody from 
buying it, and anyone who says 

2672
02:26:50,760 --> 02:26:52,760
that it will, He's lying. 
Exactly. 

2673
02:26:53,880 --> 02:26:56,040
Everyone's buying that. 
Everyone's buying that 100%. 

2674
02:26:56,040 --> 02:26:59,120
They're buying it. 
Right guys, just paste it in the

2675
02:26:59,120 --> 02:27:00,440
chat man, you're. 
Shit at this. 

2676
02:27:00,440 --> 02:27:03,400
I've done it, I've done it. 
I figured it out. 

2677
02:27:03,400 --> 02:27:06,280
Wait, wait. 
The thing is, it's like you have

2678
02:27:06,280 --> 02:27:09,640
to choose our spirit from a 
video from other channels. 

2679
02:27:10,280 --> 02:27:12,400
It's so shit. 
The system is so good. 

2680
02:27:12,800 --> 02:27:14,800
Why high guard? 
I have to type in the whole 

2681
02:27:14,800 --> 02:27:18,080
title. 
I have a question is why do 

2682
02:27:18,080 --> 02:27:21,200
people spend this as a 
retirement when they both, when 

2683
02:27:21,200 --> 02:27:23,720
they got rid of both Spencer and
Bond at the same time? 

2684
02:27:24,080 --> 02:27:28,120
Well, it's because it's because 
they if, for example, if Sarah 

2685
02:27:28,120 --> 02:27:31,720
Bond got fired, they can't 
publicly say that she got fired 

2686
02:27:32,960 --> 02:27:36,720
because I mean, guys, you can 
probably, you probably know more

2687
02:27:36,720 --> 02:27:40,760
about the legalities of that 
than me, but that's basically 

2688
02:27:40,760 --> 02:27:44,640
the reason. 
What do you mean sorry? 

2689
02:27:44,640 --> 02:27:46,200
Say I'll repeat that again. 
What was it? 

2690
02:27:46,760 --> 02:27:51,280
Like if if Sarah Bond, for 
example, got fired, why did why 

2691
02:27:51,280 --> 02:27:56,600
did they announce Sarah like he 
Pope retired? 

2692
02:27:56,600 --> 02:27:58,640
I don't think they announced 
that she was retired. 

2693
02:27:58,640 --> 02:28:00,880
They announced that she was 
leaving. 

2694
02:28:01,520 --> 02:28:04,240
But if she was fired, they 
wouldn't announce that she was 

2695
02:28:04,240 --> 02:28:09,080
fired, right? 
No, the legalities behind it. 

2696
02:28:09,760 --> 02:28:14,040
Well, it's more more PR than 
anything if she if she got fired

2697
02:28:14,600 --> 02:28:16,680
for like dismissed. 
They don't necessarily have to 

2698
02:28:16,680 --> 02:28:19,320
disclose that either or parties 
didn't agree to that. 

2699
02:28:19,480 --> 02:28:23,760
So but the US I give up chat. 
YouTube doesn't even let me do 

2700
02:28:23,760 --> 02:28:24,600
it. 
Doesn't work. 

2701
02:28:24,800 --> 02:28:28,560
So I've just posted chat after 
all that. 

2702
02:28:30,360 --> 02:28:31,120
It doesn't. 
Work. 

2703
02:28:31,120 --> 02:28:33,720
It doesn't work so shit is this 
you have to pick a specific 

2704
02:28:33,720 --> 02:28:37,880
video and you have to search it 
and put inside a gaming and put 

2705
02:28:37,880 --> 02:28:40,360
high guard or or put this type 
paste the URL. 

2706
02:28:40,360 --> 02:28:41,600
It doesn't work. 
It's really bad. 

2707
02:28:42,040 --> 02:28:45,600
It's just very booked. 
It's just yeah, it doesn't make 

2708
02:28:45,600 --> 02:28:47,520
any sense, but I post it in the 
chat. 

2709
02:28:47,800 --> 02:28:51,040
Thank you everyone. 
Smash the like button and we'll 

2710
02:28:51,040 --> 02:28:55,600
see you very, very soon. 
Peace.

