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Hey, we're back with another 
extra trashy. 

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In this one, we have too much to
talk about. 

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Combo Breaker has just wrapped 
up the largest non EVO 

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tournament for Street Fighter, 
six of all time, and all the 

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young Japanese players are 
popping off. 

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What is going on at this 
tournament? 

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People cannot stop striking A 
pose for the camera. 

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We have all the details, the 
data, and the narrative 

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dissection for every which way 
this tournament went. 

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We also have first to two versus
first to three, the discussion 

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that never ends. 
But this time there's a 

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different flavor to this 
discussion and more notably, the

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people participating in it might
actually be able to get 

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something done in this regard. 
And at the end of it all, we 

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have the latest evo registration
drama because a new kid on the 

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block has taken a top four 
position. 

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We have the rivals of ether 2 
platform fighter by off brand 

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games, the publishing company 
from content creator and 

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influence for Ludwig in the top 
four position, but people are 

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claiming he might have 
astroturfed his way in with 

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inorganic registrations. 
We'll get the full details 

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coming up in this episode. 
Welcome back to extra trash 

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sheet. 
We're back here again to talk 

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about all things Combo Breaker. 
First the two versus first the 

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three Discourse starting up 
again, and a little bit of 

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platform fighters drama with the
EVO registration numbers. 

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Hi Dom, you survived Combo 
Breaker weekend. 

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Welcome back man, you're looking
good. 

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Congrats on your top 8 by the 
way. 

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Hey, yes, there has been one top
eight that I did and it was for 

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the greatest fighting game 
marvel versus count Com three. 

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You know, I had I had a good 
time at combo break. 

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I had a lot of lot of people, a 
lot of fans of the podcast 

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coming out to me and saying, you
know, they love the show. 

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They like the me and Brian 
banter. 

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There's 11 specific fan who 
actually had a request for you, 

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Brian. 
Oh, no. 

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OK. 
You said we we have to stop 

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talking about fast food and 
burgers as much as we do on this

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podcast 'cause he goes to the 
gym and it distracts him and it 

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really makes his mind wander 
because he's thinking about all 

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the food we're talking about on 
the podcast. 

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Why is that a request for me? 
You're the one that brings it up

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every single time. 
You don't think I'm thinking the

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same thing, I tell you. 
I mean, hungry as fuck when 

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we're recording. 
I'm I, I this is like right 

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before dinnertime, dude, I'm 
starving. 

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When you're when you bring up 
all the fast food, that's a you 

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thing. 
That's yeah, but you're, you're 

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going into it as well. 
So it's, it's both of our 

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problems. 
So I'm going to respect his 

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request. 
No, no McDonald's, no no nothing

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today. 
Stop it. 

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You're already making me weak. 
I'm so hungry right now. 

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It's just the time we we record 
is like right before dinner time

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is usually when it works out. 
And so yes, item starts and then

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I I don't have the willpower to 
to stop the conversation. 

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OK, we promise no fast food 
analogies for one episode. 

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We'll see if that keeps up. 
So we do have a ton of stuff to 

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get into. 
So yeah, Imam didn't make top 8 

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at Street Fighter six this time.
Didn't in in Marvel versus 

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Capcom three. 
We are going to go pretty deep 

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into Street Fighter 6 I believe 
because you know, this was one 

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of the biggest tournaments of 
all time. 

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Apparently the largest non EVO 
Street Fighter six bracket ever.

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I believe that was calculated 
based on the pre DQ numbers, so 

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I'm not sure if that's altered 
post the adjustment from those, 

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but the actual number of 
entrants ended up being 1452 

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active players at this 
tournament, so about 100 

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something more than last year. 
So of course, one of the most 

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talented tournaments we've had 
so far and this is a an esports 

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World Cup qualifier and a 
captain Cup qualifier. 

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So CPT points on the line and 
qualification spots for top 2 

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for esports World Cup and 1st 
place goes directly to captain 

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Cup as well. 
So all the international players

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are here and we got a little 
preview of it last week with 

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Dreamback Atlanta, which only 
had like less than 200 players. 

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But a lot of those players in 
that tournament are in this 

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tournament and a lot of them 
ended up showing up in both top 

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eights. 3 out of the the eight 
top eight players are in both 

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top eights, which is pretty 
surprising. 

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You rarely if ever see that 
amount of crossover between top 

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eights that that's a very rare 
occurrence to see. 

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Yeah, and to me, the thing that 
was even more not so two of them

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are GEEF player. 
The Geef players are. 

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They're not helping the GEEF 
agenda. 

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Danny Pham is on on, you know, 
looking scared in his boots. 

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Because then Geef is broken and 
we know this now. 

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Yeah, what happened because you 
know Danny Pham shouts Danny. 

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You know his his always his go 
to excuse. 

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It's only Kobayan, right? 
But Junior is starting to 

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breaking through. 
So Kobe on one dream. 

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Heck, Atlanta last weekend we 
saw this insane run coming back 

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from the brink of defeat not 
once, not twice, but thrice. 

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And this time he's in top 8 
again, but junior also top eight

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winners again with his Zengi. 
So he's kind of challenging that

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narrative that oh, it's only 
it's only Kobeon. 

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And in fact, I believe there's 
he was thinking he was one of 

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the most represented characters 
in the top 48 at all. 

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I believe there was at least 
three because we have the 

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newcomer to the block making a 
deep run, guy guy from USA, from

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the Smash community, guy guy 
making a really deep run with 

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the Zengeef. 
Yeah, Guy. 

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Guy is actually New York for a 
New Yorker, and he's, yeah, he's

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from Long Island, you know, not 
real New York, but he is from 

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New York. 
He's from Long Island. 

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And yeah, Luigi Player. 
So yeah, he comes out to the 

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locals sometimes. 
So you know what I'm saying to 

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him. 
Yeah, he's cooked. 

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He cooked up this tournament. 
Yeah Guy. 

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Guy is the highest placing 
American player this this 

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tournament. 
He got 9th place with Zenge and 

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you know what? 
The the Captain Cup curse 

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continues because Guy Guy put 
Sahara, the Captain Cup champion

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into losers off stream. 
He then went on to beat Kusanagi

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the the French Kusanagi who won 
UFA in 2024 with Ryu Harms who 

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also went on a really good run. 
Harms, who previously played 

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Honda and had a breakup 
performance last combo breaker, 

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is now playing modern Alex. 
I don't know if he played other 

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characters throughout the 
bracket, but he I think was also

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the the highest placing Alex 
player, unless you count hot 

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dogs dog with his, you know, 
pocket Alex. 

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That did some work. 
So and then he went on to beat 

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Bon Chan on stream. 
So it was like 2 to make it 

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true, right. 
He took out the captain Co 

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champion off stream, Street 
Fighter six baby versus 2. 

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You know, it happens. 
But then he he got his big 

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moment against Bon Chan on 
stream and then it was a clean, 

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clean 20. 
I believe it was a beat down 

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kind of like that was a a really
strong showing from him. 

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He ended up losing to Xiao Hai 
than Kobean after that and 

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Kobean just too good in the Geef
matchup. 

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So no shame in that at all. 
So guy guy rap in America our 

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our highest placing player is 
Guy Guy, a Smash Ultimate Luigi 

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player playing Zhang Geef who 
apparently is a low tier 

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character still. 
Luigi. 

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Yeah. 
Luigi's like Zhangi. 

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If you get grabbed one time, you
die. 

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It's the same. 
It's the same. 

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If you think about it, it's it's
always the Luigi Grappler 

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pipeline. 
True, true. 

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You know that's my main and 
ultimate right? 

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Because of that combo. 
You guys don't know the plunger 

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combo is if the fighting game 
heads don't know, Luigi can 

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actually grab you with like a a 
pretty far range plunger that 

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pulls you in and then do a zero 
to death combo pretty 

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consistently on most of the 
cast. 

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So they they nerfed a little bit
though after I played. 

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So I kind of dropped I was like,
that's it. 

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You nerfed my cheese, I'm out of
there. 

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Hey there, we'll get right back 
to the conversation, but I 

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wanted to take a moment to 
proudly announce what we're 

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officially sipping on with the 
extra trashy mug. 

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OK, back to the show. 
I'll be shout out again to Guy 

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Guy. 
Other little interesting upsets 

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because after day one, not too 
many upsets. 

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Day two it was everywhere. 
Zafrino getting a big 2O win 

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over Hikaru. 
So that was cool to see that Doc

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Morales with Dolson out of I 
believe in Texas out of Midwest,

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at least the CPT qualifier 
region 21 over Gatchikun 

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Carsonist with his Aki 2 over 
kills you and then harms also. 

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And if he was playing modern 
Alex beat Hope, who just got top

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8 at Eva Japan with modern Aki 
21 as well. 

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So a lot of these were off 
stream. 

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So these are some like the the 
American players, like doing 

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work to some of the really 
notable international players. 

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So a lot of big upsets going on.
I don't know. 

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Was there any other interesting 
top 32, top 128 upsets? 

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I think there was another upset.
I think Hibiki beat that IDOM 

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guy. 
That was a pretty big upset as 

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well. 
But, well, I was upset 'cause 

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you dropped the fucking combo. 
I, I don't, I maybe I should 

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play the game a bit more, but 
you know, yeah, that, that was a

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that was a big, that was a big 
upset in my opinion. 

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But to be honest, all these 
upsets are like, not like 

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America has a lot of strong 
players. 

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You know, I, I saw a tweet about
it and you know, the players 

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that are playing in these TNSS, 
playing in these motivation 

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academies, playing in these can 
opener, they don't get the shine

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because like they're all, you 
know, you can't go to every 

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tournament, going to tournaments
and America is expensive. 

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But I feel like everyone always 
shows outcomes out the column 

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breaker. 
And there are a lot of a lot of 

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those guys that enter those TNSS
and stuff beat your favorite 

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players. 
So you can't sleep on them 

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either. 
Yeah, you can't sleep on the 

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00:09:40,400 --> 00:09:43,160
American players. 
You might be surprised by even 

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00:09:43,320 --> 00:09:46,520
10 year old kids like the baby 
212. 

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00:09:46,720 --> 00:09:49,520
So this was another like mini 
narrative that came out of this 

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The baby 212 that is his tag. 
He is 10 years old that he looks

200
00:09:53,760 --> 00:09:56,920
like a baby and he is playing 
classic. 

201
00:09:56,920 --> 00:10:01,640
Can he get up He had a match on 
stream during pools and he 

202
00:10:01,640 --> 00:10:04,200
played really well really solid 
combo conversions won the match.

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00:10:04,600 --> 00:10:08,000
But the thing that really like 
added the twist that set this 

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over the edge to we look at a 
mini sub viral moment of the 

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weekend was he was going up 
against plasma dragon, who maybe

206
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was just there for fun, just 
entering to have a good time, 

207
00:10:18,560 --> 00:10:22,480
support play game and hang out. 
They were they made the mistake 

208
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of playing modern jury against 
the kid playing classic Ken. 

209
00:10:28,920 --> 00:10:33,560
So this became a big mess of 
discourse around the classic 

210
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versus modern and a lot of 
Larpers. 

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00:10:35,440 --> 00:10:37,840
I'm going to use the phrase it's
it's it's catching on with me. 

212
00:10:38,000 --> 00:10:41,320
People who don't actually play 
competitively or like follow the

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00:10:41,320 --> 00:10:44,200
scene, they're using that to 
jump into the moment and to be 

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like, oh, This is why we don't 
need modern. 

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00:10:48,000 --> 00:10:50,000
Like you just need to practice. 
You're a scrub if you play 

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00:10:50,000 --> 00:10:52,240
modern and poor plasma dragon, 
like who? 

217
00:10:52,440 --> 00:10:54,640
He probably just showed up to 
have a good weekend and was just

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00:10:54,640 --> 00:10:56,120
like, hey, man, oh shit, I 
played a kid. 

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00:10:56,120 --> 00:10:57,680
Oh man, the kids. 
Nice G GS. 

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00:10:57,920 --> 00:11:01,520
He's becoming the the just being
ragged on in this discourse 

221
00:11:01,520 --> 00:11:04,240
about how modern is cheap 
scrubby. 

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It's for people who are failing 
to live up to the honorable, 

223
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aspirational goal of actually 
learning to properly play the 

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00:11:10,520 --> 00:11:12,120
game. 
And it became a whole little 

225
00:11:12,120 --> 00:11:14,320
shit show. 
And I don't know, I thought it 

226
00:11:14,320 --> 00:11:16,680
was kind of ugly a little bit. 
Even though I do have my 

227
00:11:16,680 --> 00:11:19,040
reservations about modern, I 
feel like it was a bunch of 

228
00:11:19,040 --> 00:11:22,400
people trying to feel superior 
and just dunk on somebody for no

229
00:11:22,400 --> 00:11:25,440
reason when they themselves also
don't even enter the tournament.

230
00:11:25,440 --> 00:11:28,400
So why are they talking? 
I mean, the first of all, 

231
00:11:28,400 --> 00:11:31,040
there's a lot of people who, you
know, think they they don't 

232
00:11:31,040 --> 00:11:32,560
enter online. 
I mean they don't enter 

233
00:11:32,560 --> 00:11:35,000
tournaments at all and they have
a lot they are the people with 

234
00:11:35,000 --> 00:11:38,160
the most to say. 
But even at the same time, it's 

235
00:11:38,480 --> 00:11:41,600
I thought it was cool. 
You know, baby young kid playing

236
00:11:41,600 --> 00:11:45,640
classic and you know, plasma 
dragon the wrong place, the 

237
00:11:45,640 --> 00:11:47,480
wrong time. 
I I really just feel like it was

238
00:11:47,480 --> 00:11:51,640
that very unfortunate, But it's 
cool. 

239
00:11:51,720 --> 00:11:55,800
It's that kid had some nice Ken 
combos, good conversions. 

240
00:11:55,800 --> 00:11:58,360
He was do you did a genride 
loop. 

241
00:11:58,440 --> 00:12:02,280
That was cool, you know, 10 
years old knowing how to do, you

242
00:12:02,280 --> 00:12:05,440
know, optimal Cam Como. 
So yeah, that was to the baby. 

243
00:12:05,440 --> 00:12:06,400
I mean, I don't even think he's 
old. 

244
00:12:06,800 --> 00:12:09,680
Well, there's no age restriction
on the podcast, but I don't 

245
00:12:09,680 --> 00:12:12,000
think he's old enough to know 
how YouTube works at this point.

246
00:12:13,440 --> 00:12:16,560
Listen, we're. 
The YouTube is way older than 

247
00:12:16,560 --> 00:12:19,160
these kids, man. 
I don't know iPad babies or 

248
00:12:19,160 --> 00:12:20,560
ever. 
He probably shouldn't be on 

249
00:12:20,560 --> 00:12:21,920
YouTube. 
Hopefully he doesn't see this 

250
00:12:21,920 --> 00:12:23,520
podcast because he definitely 
shouldn't have. 

251
00:12:23,520 --> 00:12:26,640
But Johnson, the baby 212. 
He might have to re change that 

252
00:12:26,640 --> 00:12:27,720
tag. 
That's that's the problem. 

253
00:12:27,720 --> 00:12:29,760
You know what this reminds me of
Jack. 

254
00:12:30,800 --> 00:12:32,480
I was like just a kid, just a 
kid. 

255
00:12:32,480 --> 00:12:35,520
I told him I was like, hey, 
you're going to have to rebrand 

256
00:12:35,520 --> 00:12:37,160
one day, man, that has an 
expiration date. 

257
00:12:37,160 --> 00:12:40,280
We'll see the baby sticks around
long enough to to change the 

258
00:12:40,280 --> 00:12:41,960
tag. 
But it's cool to see, of course,

259
00:12:42,960 --> 00:12:45,360
to celebrate a young players 
getting to the scene and 

260
00:12:45,360 --> 00:12:47,520
participating like that. 
We've been seeing a lot of that 

261
00:12:47,520 --> 00:12:49,560
from Japan. 
You see those tweets about like 

262
00:12:49,760 --> 00:12:53,480
legend rank ranked kids in Japan
are like 8-9 ten years old, 

263
00:12:53,480 --> 00:12:56,120
which is crazy to see. 
And of course we're seeing a lot

264
00:12:56,120 --> 00:12:59,720
of them successful around the 15
year old range having the scene.

265
00:12:59,720 --> 00:13:02,880
So always good to have new 
players get into the mix. 

266
00:13:02,880 --> 00:13:06,240
So it's it's refreshing and 
inspiring to see. 

267
00:13:06,800 --> 00:13:10,880
I I think Noah still has most of
the field beat. 

268
00:13:10,960 --> 00:13:14,960
No, the prodigy for being 8 
years old, getting pretty far 

269
00:13:15,000 --> 00:13:20,080
like I believe top 32 at or 
maybe top 64 at Marvel 32011 

270
00:13:20,480 --> 00:13:22,480
evo. 
So I think he still has like the

271
00:13:22,480 --> 00:13:25,200
best ratio of like youngest age 
to most ass beat. 

272
00:13:25,200 --> 00:13:27,720
You know what I mean? 
Like, like he still takes that 

273
00:13:27,720 --> 00:13:30,160
crown, but people are the kids 
are stepping up these days. 

274
00:13:30,680 --> 00:13:32,040
They're coming for that Prodigy 
title. 

275
00:13:32,520 --> 00:13:35,120
There's a there's a lot of kids 
stepping up and beating acid and

276
00:13:35,520 --> 00:13:37,520
two, five and six. 
So like I say, yeah, blahs. 

277
00:13:38,760 --> 00:13:41,760
You know, all the kids are just 
doing work nowadays. 

278
00:13:42,600 --> 00:13:44,520
Yeah, but they're teenagers. 
Like there's AI think there's a 

279
00:13:44,520 --> 00:13:48,600
distinct difference, like like 
when when a 10 year old kid, the

280
00:13:48,600 --> 00:13:52,400
baby beats you versus like blahs
are hit now it's like, yeah, OK,

281
00:13:52,400 --> 00:13:56,480
they're they're teenagers. 
But when the baby, it's like, oh

282
00:13:56,480 --> 00:14:00,920
shit, yeah, I guess. 15 versus 
10 is got a much, much different

283
00:14:01,160 --> 00:14:03,120
right, You're right. 
But the the kids have nothing to

284
00:14:03,240 --> 00:14:04,800
do. 
They're not playing anything. 

285
00:14:04,800 --> 00:14:06,800
The The kids are just playing 
Street Fighter all day. 

286
00:14:06,800 --> 00:14:08,800
Classic, classic old head 
excuse. 

287
00:14:08,800 --> 00:14:11,720
Oh my God, literally, that's 
that's what every old head says 

288
00:14:11,720 --> 00:14:15,160
when you're when we celebrate 
like a blase or and now doing 

289
00:14:15,160 --> 00:14:19,840
well, there's so many grumpy 
dudes who in their free time 

290
00:14:19,840 --> 00:14:23,240
watch TV and and sit on their 
couch eating chips and don't 

291
00:14:23,600 --> 00:14:25,600
practice and they're like, wow, 
these kids have all the free 

292
00:14:25,600 --> 00:14:28,520
time in the world world. 
Of course, you know, it's like, 

293
00:14:28,520 --> 00:14:29,560
come on, dude. 
Like, yeah. 

294
00:14:29,800 --> 00:14:33,800
When it was better, when these 
kids were paying taxes, then 

295
00:14:33,800 --> 00:14:36,840
they'll then they'll see. 
Yeah, with from their winnings 

296
00:14:37,080 --> 00:14:40,520
for winning major tournaments, 
that's where the taxes come 

297
00:14:40,520 --> 00:14:42,640
from. 
So that was a cool little detour

298
00:14:42,640 --> 00:14:46,800
story in in this tournament. 
What else was there? 

299
00:14:46,800 --> 00:14:49,960
There's a few other side 
missions that occurred during 

300
00:14:50,400 --> 00:14:51,920
this one. 
I guess we'll get into the top 

301
00:14:51,920 --> 00:14:52,960
8. 
We'll break down who actually 

302
00:14:52,960 --> 00:14:56,120
qualified. 
So end of the top 8 on the 

303
00:14:56,120 --> 00:14:59,680
winner's side, we had a junior 
with a Zangief repeating his top

304
00:14:59,680 --> 00:15:02,040
eight winners qualification from
DreamHack Atlanta. 

305
00:15:02,560 --> 00:15:06,560
Oil King, who used mostly 
Terry's been mostly on Terry, 

306
00:15:06,560 --> 00:15:08,640
but a lot of received this 
weekend, which is surprising to 

307
00:15:08,640 --> 00:15:10,760
see. 
And this was the first premier 

308
00:15:10,760 --> 00:15:15,320
top 8 for Oil Oil King I think 
ever in Street Fighter 6. 

309
00:15:15,600 --> 00:15:18,360
I got to double check his stats,
but it's at least in recent 

310
00:15:18,360 --> 00:15:23,200
memory the Oil King has been 
underperforming for his level. 

311
00:15:23,200 --> 00:15:27,360
You know the Evo 2023 Japan 
Street Fighter 5 champion had to

312
00:15:27,360 --> 00:15:29,840
add a lot of clarifications 
there to make it clear, but you 

313
00:15:29,840 --> 00:15:32,040
know, he's he's been one of the 
premier players for Street 

314
00:15:32,040 --> 00:15:33,920
Fighter 5 for so long and in 
Street Fighter six he's been 

315
00:15:33,920 --> 00:15:38,680
good but not supreme right. 
So this is a big top 8 finish 

316
00:15:38,680 --> 00:15:42,640
for him. 
Then we have and now the 15 year

317
00:15:42,640 --> 00:15:46,880
old youth team rejects player 
and his second ever 

318
00:15:47,120 --> 00:15:50,320
international premier, his first
one being Chengdu, China, which 

319
00:15:50,320 --> 00:15:53,400
he won his first ever tournament
away from home. 

320
00:15:53,640 --> 00:15:55,760
Now his second tournament, first
time in America, he's in top 

321
00:15:55,760 --> 00:15:58,480
eight winners again. 
So that's huge going up against 

322
00:15:58,480 --> 00:16:03,040
Xiaohai loser side Fudo versus 
Mickey, Mickey making a a big 

323
00:16:03,040 --> 00:16:05,280
run there. 
He was one of the players who 

324
00:16:05,280 --> 00:16:08,200
eliminated MENA Rd. 
MENA Rd. lost to junior and 

325
00:16:08,200 --> 00:16:12,000
Mickey on the way there. 
And so making a big run return 

326
00:16:12,000 --> 00:16:14,800
to form for him after his third 
place Evo Vegas finishes this 

327
00:16:14,800 --> 00:16:16,960
year. 
And then VX Bao Kobeon, two 

328
00:16:16,960 --> 00:16:19,360
players who also made top 8 at 
dream hack Atlanta. 

329
00:16:19,360 --> 00:16:21,800
So VX Bao Kobe on being there 
makes sense. 

330
00:16:21,800 --> 00:16:24,680
Like Kobe on is finally like 
performing to his level and he 

331
00:16:24,680 --> 00:16:27,680
just went to Jimmy Atlanta. 
VX Bow also reminded me a little

332
00:16:27,680 --> 00:16:30,080
bit of oil king here. 
Like VX Bow has always 

333
00:16:30,080 --> 00:16:32,320
consistently done well at 
captain cop Like, oh, he's a 

334
00:16:32,400 --> 00:16:36,360
solid, never exceptional. 
And I feel like his 

335
00:16:36,360 --> 00:16:40,400
international performances 
haven't been that well and and 

336
00:16:41,000 --> 00:16:43,160
maybe even ever right. 
Like he's always been good, but 

337
00:16:43,160 --> 00:16:45,560
never like in the big visible 
top 8. 

338
00:16:45,560 --> 00:16:47,680
So I think this is a big 
breakout weekend for him. 

339
00:16:48,440 --> 00:16:51,200
Yeah. 
Yeah, he's usually been kind of 

340
00:16:51,200 --> 00:16:54,880
performing a lot. 
I know ever since he's been more

341
00:16:54,880 --> 00:16:57,120
committed to my I feel like 
before he was kind of going 

342
00:16:57,120 --> 00:16:59,880
through a character crisis. 
But you know, right, why he's 

343
00:16:59,920 --> 00:17:01,440
following. 
I saw, I saw that when I said 

344
00:17:01,960 --> 00:17:04,160
there's a lot of. 
People committed to that My but 

345
00:17:04,280 --> 00:17:06,520
yeah. 
But like I was saying, ever ever

346
00:17:06,520 --> 00:17:08,640
since he's been more committed 
to my because before I felt like

347
00:17:08,640 --> 00:17:11,440
he's kind of like playing, he's 
playing more so Bison and like 

348
00:17:11,440 --> 00:17:13,119
more Ed. 
But now that he's been way more 

349
00:17:13,119 --> 00:17:15,720
committed to my, I feel like 
he's been like having the the 

350
00:17:15,720 --> 00:17:19,280
consistency, the the kind of 
results that he's wanted. 

351
00:17:20,240 --> 00:17:24,280
Right, yeah, VX Bow plays JP 
Bison, Ed and mine. 

352
00:17:24,280 --> 00:17:28,440
He did use other characters in 
this tournament, but there's 

353
00:17:28,440 --> 00:17:31,280
definitely been more my 
representation and he went in 

354
00:17:31,280 --> 00:17:35,080
mind against Kobe on. 
But Speaking of like then I do 

355
00:17:35,080 --> 00:17:37,600
want to bring up the the Cat 
Cami's statistics. 

356
00:17:37,600 --> 00:17:41,480
We had the top 32 character 
representation breakdown and you

357
00:17:41,480 --> 00:17:43,280
know, we had some interesting 
results there. 

358
00:17:43,760 --> 00:17:46,520
For example, we had three Zingis
in top 32. 

359
00:17:46,520 --> 00:17:49,080
We mentioned with Guy, Guy 
Kobeyan and Junior. 

360
00:17:49,560 --> 00:17:53,240
Three M Bisons in the mix. 4 
Blancas. 

361
00:17:53,240 --> 00:17:55,480
I want to point that out. 
Four Blancas. 

362
00:17:55,480 --> 00:17:59,920
MENA Rd. 
Shigematsu Tagaki is his name 

363
00:17:59,920 --> 00:18:03,400
Tgeki I I I'm mispronouncing his
name or butchering it. 

364
00:18:03,400 --> 00:18:06,120
I, I apologize. 
And then who is the 4th off the 

365
00:18:06,120 --> 00:18:07,400
top of my head? 
I can't recall. 

366
00:18:07,400 --> 00:18:10,440
There's one more. 
OK, so to, to clarify, 4 

367
00:18:10,440 --> 00:18:14,200
Blancas, MENA Rd. 
Takagi, Shikimatsu and Kings 

368
00:18:14,200 --> 00:18:18,800
Vega all in top 32. 
So that's another narrative that

369
00:18:18,800 --> 00:18:22,440
people have been pushing for a 
while that it's only MENA Rd. 

370
00:18:22,840 --> 00:18:25,280
and Japan is finally saying no 
man. 

371
00:18:25,280 --> 00:18:27,240
Like they're, they're, they're 
starting to centralized a little

372
00:18:27,240 --> 00:18:28,320
bit. 
Like you're starting to see some

373
00:18:28,320 --> 00:18:32,560
convergence finally happen. 
They started sending all the 

374
00:18:32,720 --> 00:18:36,320
Japanese Blancas to America now 
to beat to beat our asses. 

375
00:18:36,360 --> 00:18:38,280
And like I said, they all 
performed super well. 

376
00:18:38,280 --> 00:18:40,760
You know, it's the it's the 
show, Capcom. 

377
00:18:40,760 --> 00:18:42,360
Maybe, maybe Blanca does need a 
nerve. 

378
00:18:42,360 --> 00:18:44,360
Maybe the level 2 does get need 
to be toned down. 

379
00:18:44,840 --> 00:18:47,000
Maybe Daigo didn't lose for no 
reason. 

380
00:18:49,000 --> 00:18:50,240
Gotta bring that. 
Back no matter what. 

381
00:18:50,240 --> 00:18:51,440
But it's also not the level 2 
man. 

382
00:18:51,440 --> 00:18:53,920
It's everything Like his mid 
screen throw loop is crazy. 

383
00:18:53,920 --> 00:18:57,160
I, I, I think he has the best 
strike throw pressure anywhere 

384
00:18:57,160 --> 00:19:00,680
on screen and and his his wake 
up Blanca ball and other 

385
00:19:00,680 --> 00:19:02,200
options. 
There's a lot of other factors 

386
00:19:02,200 --> 00:19:04,560
besides just a level 2 that make
him obscenely strong. 

387
00:19:04,760 --> 00:19:07,560
And another point about that 
that I I think we missed earlier

388
00:19:07,560 --> 00:19:12,560
is a lot of the players here 
were younger, new generation 

389
00:19:12,560 --> 00:19:16,000
Japanese talent, some of them on
the youth program of a lot of 

390
00:19:16,000 --> 00:19:20,600
these orgs and all, a lot of 
them had been either like in 

391
00:19:20,720 --> 00:19:23,920
programs with legacy top players
or have been competing for a 

392
00:19:23,920 --> 00:19:25,000
while. 
But this is one of their first 

393
00:19:25,000 --> 00:19:27,800
international showings with 
maybe they would only go to EVO 

394
00:19:28,320 --> 00:19:29,320
and that would be the only other
showing. 

395
00:19:29,320 --> 00:19:31,840
But now they're here at Comic 
Breaker, they're gravitating 

396
00:19:31,840 --> 00:19:33,160
towards the top. 
To your characters, the new 

397
00:19:33,160 --> 00:19:34,400
meta. 
I feel like we're seeing the new

398
00:19:34,400 --> 00:19:38,440
players in the new meta from the
Japanese side, I feel like. 

399
00:19:38,440 --> 00:19:41,800
All the yunks just kind of I 
hate to use the word, but I feel

400
00:19:41,800 --> 00:19:45,640
like all the the UNC's got smoke
MAGA MAGA didn't do too well 

401
00:19:45,640 --> 00:19:48,400
this tournament like Taquito 
also didn't do too hot. 

402
00:19:49,160 --> 00:19:52,760
There are a lot of the the old 
Japanese guard that just kind of

403
00:19:55,800 --> 00:19:58,240
that the game is that more to 
say than that right. 

404
00:19:58,240 --> 00:19:59,720
But I. 
Also see like the the they're, 

405
00:19:59,720 --> 00:20:02,800
they're gravitating towards 
those new sort of Street Fighter

406
00:20:02,800 --> 00:20:06,880
six isms, the the Blanca, the 
Sagat and the Mai like a lot of 

407
00:20:06,880 --> 00:20:08,560
them are playing those 
characters like this is the way 

408
00:20:08,560 --> 00:20:11,040
to play. 
Not to say that these legacy 

409
00:20:11,040 --> 00:20:13,920
players are not playing top tier
like Tokido's trying to make JP 

410
00:20:13,920 --> 00:20:16,760
work. 
It's still crusty to this day. 

411
00:20:17,400 --> 00:20:19,280
Fudo's doing still great, but 
he's on Ed. 

412
00:20:19,280 --> 00:20:23,200
That's one of the other options.
Fitting in this meta, but I I I 

413
00:20:23,200 --> 00:20:27,400
do feel like there's less of 
this bias or hesitation to just 

414
00:20:27,400 --> 00:20:29,720
pick these characters that are 
obviously strong that people 

415
00:20:29,720 --> 00:20:32,280
have had reservations about like
Blancas specifically. 

416
00:20:32,840 --> 00:20:34,800
Is what I'm noticing actually 
funny? 

417
00:20:34,800 --> 00:20:38,600
Story I I was walking around 
the, the setups, I think during 

418
00:20:38,720 --> 00:20:44,280
the Round 2 pool and I remember 
I had saw it was dual cabin 

419
00:20:44,280 --> 00:20:47,280
versus him now off stream. 
And I didn't, I didn't even know

420
00:20:47,280 --> 00:20:49,560
he now played Saigon. 
I thought he was still on Ryu 

421
00:20:49,560 --> 00:20:54,000
and I was so surprised and like 
all I was thinking was solar 

422
00:20:54,000 --> 00:20:56,080
plexus gets nerfing. 
You just jump to Saigon 

423
00:20:56,080 --> 00:20:58,600
immediately. 
Like no thought after like no 

424
00:20:58,600 --> 00:21:00,800
thought anywhere. 
It's just like, oh, Ryu sucks 

425
00:21:00,800 --> 00:21:03,560
now time to play Saigon. 
And I was just like, it's, it's 

426
00:21:03,560 --> 00:21:06,160
smart. 
I I don't fault the kid, but at 

427
00:21:06,160 --> 00:21:08,600
the same time, it's just so it's
so surprising. 

428
00:21:08,640 --> 00:21:11,080
I'm not used to really seeing 
that happen so fast. 

429
00:21:11,640 --> 00:21:14,200
Well, he also. 
Plays Shoto so that that allows 

430
00:21:14,200 --> 00:21:18,440
you to to make that swap, right.
So even at Chengdu so fast, 

431
00:21:18,600 --> 00:21:20,440
right? 
It is fast, but at Chengdu, 

432
00:21:20,440 --> 00:21:22,480
right? 
He played Luke primarily until 

433
00:21:22,480 --> 00:21:25,440
he swapped to Ryu to to go the 
final distance. 

434
00:21:26,200 --> 00:21:27,840
So he already showed he was 
playing 2 characters at high 

435
00:21:27,840 --> 00:21:29,480
level. 
Adding sigat to the mix just 

436
00:21:29,480 --> 00:21:31,800
makes sense dude, if that's your
skill set, if that's where you 

437
00:21:31,800 --> 00:21:34,640
kind of practice it like makes 
perfect sense to swap to that. 

438
00:21:34,920 --> 00:21:38,440
So yeah, now it's on the on the 
the sigat now. 

439
00:21:38,600 --> 00:21:40,560
But Speaking of all these young 
players, I do want to mention 

440
00:21:40,560 --> 00:21:44,160
back in the day, one day 2, for 
some reason, I don't know what 

441
00:21:44,160 --> 00:21:47,400
was in the water, everyone's 
just popping off. 

442
00:21:48,320 --> 00:21:52,400
We we see him now, immediately 
get up there and hit the I don't

443
00:21:52,400 --> 00:21:55,440
know how he did it, man. 
He hits the the Joey Wheeler mog

444
00:21:55,440 --> 00:21:58,600
face his how does his face 
retort like that? 

445
00:21:59,120 --> 00:22:00,440
I have. 
No idea. 

446
00:22:00,440 --> 00:22:03,800
He's, he's a, he's 15. 
He's a professional memester. 

447
00:22:03,800 --> 00:22:05,800
He's ready. 
He's ready for the spotlight. 

448
00:22:05,920 --> 00:22:07,960
He knows where every camera is, 
right? 

449
00:22:08,120 --> 00:22:10,440
He missed one. 
There was 1 pop off where he hit

450
00:22:10,440 --> 00:22:14,280
like the camera. 
He was like, like he tried to 

451
00:22:14,320 --> 00:22:18,040
figure out which camera it was 
and he missed it, but I didn't 

452
00:22:18,040 --> 00:22:21,240
know if it was a fluke or not. 
When he was at when he won 

453
00:22:21,240 --> 00:22:24,200
Chengdu, you know, remember he 
popped off like crazy, saw the 

454
00:22:24,200 --> 00:22:27,240
trophy center the stage and then
ran over and just like, yeah, 

455
00:22:27,560 --> 00:22:30,360
yeah, won post up on it and sort
of mocking the whole crowd. 

456
00:22:30,360 --> 00:22:33,320
And I was like, oh, OK. 
Like he was ready to to aura 

457
00:22:33,320 --> 00:22:36,640
farm with the trophy over there.
And no, he came prepared this 

458
00:22:36,640 --> 00:22:38,160
tournament as well. 
Every step of the way, he's 

459
00:22:38,160 --> 00:22:41,680
having fun and popping off. 
And they even showed how Mago 

460
00:22:41,680 --> 00:22:45,320
originally used to hit the 
dramatic kind of creepy over the

461
00:22:45,320 --> 00:22:47,080
top smile. 
Mago hit it as well. 

462
00:22:47,080 --> 00:22:50,840
They did it together. 
Like he's kind of taking over 

463
00:22:50,840 --> 00:22:54,120
the mantle from Mago here and 
carrying the reins a little bit 

464
00:22:54,800 --> 00:22:58,800
in that regard. 
But then Takagi, he hit like the

465
00:22:58,880 --> 00:23:02,080
the whole 4 minute swimming 
through pools pop off. 

466
00:23:02,080 --> 00:23:04,160
I don't know if you saw that 
he's like swimming through. 

467
00:23:04,160 --> 00:23:06,760
Pools the. 
Whole time and like after he won

468
00:23:06,760 --> 00:23:09,040
and he's he's, he's put on a 
whole performance. 

469
00:23:09,320 --> 00:23:12,760
So a lot of the Japanese 
players, young guys are out here

470
00:23:13,680 --> 00:23:17,440
destroying that whole image that
used to be like the Daigo style 

471
00:23:17,440 --> 00:23:20,920
of Oh yeah, I won. 
The Stoic style. 

472
00:23:21,240 --> 00:23:23,040
That's gone, man. 
There, it's over. 

473
00:23:23,840 --> 00:23:25,520
All the kids are popping off on 
us. 

474
00:23:25,520 --> 00:23:28,960
And yeah, I mean, rightfully so.
I wonder if like Hanal's 

475
00:23:28,960 --> 00:23:32,520
planning his pool run and it's 
just like, oh, when I beat this 

476
00:23:32,520 --> 00:23:33,880
guy, I'm going to hit the Joey 
Wheeler. 

477
00:23:33,880 --> 00:23:36,880
When I beat this guy, you know, 
I'm going to hit like, I don't 

478
00:23:36,880 --> 00:23:39,800
even know, like a backflip on 
stage or something on the mean 

479
00:23:39,800 --> 00:23:43,480
mog or something. 
Like he's he's planning every 

480
00:23:43,480 --> 00:23:46,080
win on bracket for a different 
meme. 

481
00:23:46,320 --> 00:23:48,440
He's ready. 
Yeah, no, I respected. 

482
00:23:48,880 --> 00:23:50,120
He definitely had a plan in 
there. 

483
00:23:50,640 --> 00:23:53,720
The funny thing is, apparently 
the Takagi pop off also like 

484
00:23:53,760 --> 00:23:56,800
went kind of viral in Japan. 
Like people were discussing if 

485
00:23:56,800 --> 00:23:59,800
it was too mean or not. 
And like they're trying to 

486
00:23:59,800 --> 00:24:01,600
explain the hey, I comma breaker
people do that. 

487
00:24:01,600 --> 00:24:04,920
And apparently his opponent was 
like rapping the whole time or 

488
00:24:04,920 --> 00:24:07,440
singing loud. 
And so then he was dancing till,

489
00:24:07,760 --> 00:24:10,120
I don't know, there was like 
weird discourse happening on the

490
00:24:10,120 --> 00:24:12,800
Japan side of Twitter around 
that one, but it was just 

491
00:24:12,800 --> 00:24:17,480
surprising to see the amount of 
energy and coming out of that. 

492
00:24:17,720 --> 00:24:20,200
And before we get to the top 
eight, one last meme as well. 

493
00:24:20,800 --> 00:24:25,640
Duel Kevin had to fight Kobean 
again in this tournament. 

494
00:24:25,640 --> 00:24:28,600
Duel Kevin is the only person to
beat Kobean at DreamHack Atlanta

495
00:24:28,800 --> 00:24:31,080
last weekend. 
But then, you know, he still 

496
00:24:31,080 --> 00:24:33,640
ends up losing to Junior Zingy 
for right after and it was 

497
00:24:33,640 --> 00:24:36,040
eliminated from the tournament 
and Kobean went on to win after 

498
00:24:36,040 --> 00:24:37,720
that. 
This weekend he had played 

499
00:24:37,720 --> 00:24:42,360
Kobean again and this time he 
loses the set and kind of a 

500
00:24:42,360 --> 00:24:44,880
dramatic set. 
It was 2O but he almost made 

501
00:24:44,880 --> 00:24:47,240
this crazy comeback. 
But he gets Zangief again. 

502
00:24:47,880 --> 00:24:50,480
It's become an actual rivalry 
between him and Kobe on I 

503
00:24:50,480 --> 00:24:53,920
believe. 
But in general dual Kevin and 

504
00:24:53,920 --> 00:24:58,880
Zangief junior Kobe on MENA Rd. 
for a long time back when MENA 

505
00:24:58,880 --> 00:25:01,680
Rd. was working to Zangief, he 
always has these deep runs in 

506
00:25:01,680 --> 00:25:03,160
brackets and runs into a 
Zangief. 

507
00:25:03,160 --> 00:25:06,360
And we even had the the fan art 
now from the Japanese side 

508
00:25:06,360 --> 00:25:08,200
because now he's on Crazy 
Raccoon. 

509
00:25:08,200 --> 00:25:11,680
He's got all these Japanese fans
they're making fan art of Duel 

510
00:25:11,680 --> 00:25:16,200
Kevin running into Zengeefs. 
One of these had the the shiny 

511
00:25:16,200 --> 00:25:18,400
moment. 
Here's Johnny Zengeef busting 

512
00:25:18,400 --> 00:25:21,400
through the door, Duel Kevin 
there screaming and reaction to 

513
00:25:21,400 --> 00:25:24,800
Zengeef coming through. 
Hopes it's the meme has reached 

514
00:25:24,800 --> 00:25:29,320
Japan basically of Duel Kevin 
must fight Zengeef and he always

515
00:25:29,320 --> 00:25:32,480
has them in his nightmares. 
So I don't know will he ever get

516
00:25:32,480 --> 00:25:33,720
over it? 
Will he actually commit to the 

517
00:25:33,720 --> 00:25:35,600
JP to fight Zengeef like he said
he would? 

518
00:25:36,120 --> 00:25:38,320
I feel. 
Like, you know, Duel Kevin is a 

519
00:25:38,320 --> 00:25:40,240
professional. 
What he actually needs to do, 

520
00:25:40,880 --> 00:25:43,680
it's just learn Lily. 
That's the actual match up that 

521
00:25:43,680 --> 00:25:46,880
I that's the actual match up 
that I hear every Gu player 

522
00:25:46,880 --> 00:25:49,360
complained about. 
Be be the professional you want 

523
00:25:49,360 --> 00:25:50,760
to be. 
Learn Lily. 

524
00:25:50,760 --> 00:25:53,600
It'd probably take like 2 
seconds anyway you can do it. 

525
00:25:53,880 --> 00:25:56,240
That's gotta. 
Be the most waste of your time 

526
00:25:56,240 --> 00:25:58,600
counter to ever. 
I mean I guess for dual Kevin As

527
00:25:58,640 --> 00:26:01,320
if that's literally the only 
thing he has to worry about. 

528
00:26:02,000 --> 00:26:04,880
I respect him going for the JP, 
but it might be faster to learn 

529
00:26:04,880 --> 00:26:06,880
a Lily. 
Yeah exactly. 

530
00:26:07,240 --> 00:26:09,880
Just for that one match up. 
The JP will be more 

531
00:26:09,880 --> 00:26:12,320
well-rounded, but it might take 
a little longer. 

532
00:26:12,880 --> 00:26:15,720
But maybe he'll take your 
advice. 

533
00:26:15,720 --> 00:26:21,320
We'll see Lily at evo top eight 
this year with with dual Kevin 

534
00:26:21,320 --> 00:26:25,920
piloting him against Kobe on. 
But anyways, that's most of the 

535
00:26:25,920 --> 00:26:29,200
memes and tangential storylines 
coming out of combo breaker 

536
00:26:29,200 --> 00:26:31,120
before we get to the top 8. 
But the last character I didn't 

537
00:26:31,120 --> 00:26:35,640
mention on the a top 32 
character representation was of 

538
00:26:35,640 --> 00:26:42,680
course, my 7 my players in top 
32 and three of them in the top 

539
00:26:42,680 --> 00:26:46,440
8. 
So we it was my yet in coming at

540
00:26:46,480 --> 00:26:48,840
you a lot of my this tournament,
I. 

541
00:26:49,080 --> 00:26:53,520
When when I was there, I was 
playing my strive top 24 pools 

542
00:26:53,520 --> 00:26:56,920
like I was still playing strive 
and I swear every time I looked 

543
00:26:56,920 --> 00:26:59,960
up, it was my it was my on the 
Street Fighter screen. 

544
00:26:59,960 --> 00:27:02,400
I was like, what is going on? 
There was a different my on 

545
00:27:02,400 --> 00:27:07,360
stream every time and I was so 
like, ow, how is this happening?

546
00:27:07,360 --> 00:27:10,200
Because I was cheering for guy 
guy, but every time I what do 

547
00:27:10,200 --> 00:27:12,000
you even lost the Xiaohai is 
myself. 

548
00:27:12,520 --> 00:27:14,920
It's different my every, every 
time. 

549
00:27:14,920 --> 00:27:18,600
So that was not really the the 
thing I wanted to see looking up

550
00:27:18,600 --> 00:27:21,480
at at the Street Fighter stream.
We're definitely. 

551
00:27:21,480 --> 00:27:26,000
Starting to see the my fatigue 
reach critical mass almost. 

552
00:27:26,000 --> 00:27:28,120
There's a lot more discourse 
about it from this tournament. 

553
00:27:28,400 --> 00:27:31,160
My aunts got to a degree, but of
course there's way more My but 

554
00:27:31,160 --> 00:27:34,040
there was force to got so the my
cigar matchup was all over the 

555
00:27:34,040 --> 00:27:35,920
place. 
And it's funny because we've 

556
00:27:35,920 --> 00:27:39,120
already seen the pinnacle of 
that with Blah's Xiaohai and I 

557
00:27:39,120 --> 00:27:40,720
don't think it'll ever get 
better than that. 

558
00:27:40,880 --> 00:27:43,240
So every other match 
comparatively is compared to 

559
00:27:43,240 --> 00:27:46,360
that and they're never as good 
because Blah's counter play for 

560
00:27:46,360 --> 00:27:48,360
my is just the best in the 
world. 

561
00:27:48,360 --> 00:27:50,680
Still, I think, I still think 
Moss Blahs. 

562
00:27:51,640 --> 00:27:54,600
I still think Blahs is the 
greatest player on the planet at

563
00:27:54,600 --> 00:27:58,600
countering my in my opinion. 
So in comparison, it all just 

564
00:27:58,600 --> 00:28:02,320
looks kind of slop. 
So that was that was a big part 

565
00:28:02,320 --> 00:28:04,200
of this weekend. 
But into the top 8 itself. 

566
00:28:05,440 --> 00:28:07,800
Junior ends up winning that set 
against Oil King in winter 

567
00:28:07,800 --> 00:28:12,160
semifinals and gets into the 
winners finals and now beats 

568
00:28:12,160 --> 00:28:15,040
Xiaohai after going up 2O. 
Xiaohai winning two games and 

569
00:28:15,040 --> 00:28:16,880
and now finally close in and out
pops off. 

570
00:28:16,880 --> 00:28:20,480
So winners finals Junior Hanao 
Fudo took out Mickey and Kobe on

571
00:28:20,480 --> 00:28:26,200
VX Bao and then Xiaohai goes on 
the losers run beats Fudo 32 

572
00:28:26,560 --> 00:28:29,960
Kobe on took out Oil King three 
O then Xiaohai takes out Kobe on

573
00:28:29,960 --> 00:28:33,160
three 1 so no 2P. 
That was the other narrative 

574
00:28:33,160 --> 00:28:35,480
brewing. 
Can Kobe on from losers again 

575
00:28:35,840 --> 00:28:39,320
Win 2 majors in a row, which 
would have completely been earth

576
00:28:39,320 --> 00:28:42,920
shattering in a different way 
than we had this weekend, right?

577
00:28:42,920 --> 00:28:44,360
IT would it. 
Would be over. 

578
00:28:45,680 --> 00:28:47,240
He's not bad. 
He's not bad. 

579
00:28:48,600 --> 00:28:50,840
Two consistent tournaments would
have been nuts back-to-back. 

580
00:28:50,880 --> 00:28:52,960
Which is crazy, right? 
That. 

581
00:28:52,960 --> 00:28:55,360
Would have been Lashar levels 
like we've we've we've never 

582
00:28:55,360 --> 00:28:59,600
really seen beyond Lashar get 2 
tournaments back-to-back like 

583
00:28:59,600 --> 00:29:02,200
even like Ben Rd. 
He's like the peak and valley 

584
00:29:02,200 --> 00:29:04,320
player, right? 
He has the highest peaks and a 

585
00:29:04,320 --> 00:29:07,400
lot of values between Lashar was
the only one to do comma breaker

586
00:29:07,440 --> 00:29:10,560
and CEO back-to-back. 
So dreamback Atlanta is not the 

587
00:29:10,560 --> 00:29:13,880
same caliber, but it was very 
dense, but it would still be 

588
00:29:13,880 --> 00:29:16,760
very extremely notable. 
But then the the notable thing 

589
00:29:16,760 --> 00:29:21,560
about winner's finals Junior, he
got two winners finals of 

590
00:29:21,560 --> 00:29:25,080
DreamHack Atlanta top 2 is who 
qualifies into Esports World 

591
00:29:25,080 --> 00:29:26,600
Cup. 
Meaning if you win in winners 

592
00:29:26,600 --> 00:29:28,840
finals, even if you get second 
in the tournament, you're 

593
00:29:28,840 --> 00:29:32,000
guaranteed top 2. 
So you will earn Esports World 

594
00:29:32,000 --> 00:29:35,440
Cup qualification. 
Junior and that tournament 

595
00:29:35,440 --> 00:29:38,560
DreamHack Atlanta lost O3 
winners finals and then lost O3 

596
00:29:38,560 --> 00:29:41,440
in losers finals, missing out on
his Esports World Cup 

597
00:29:41,440 --> 00:29:43,920
qualification. 
Here he goes up against the now,

598
00:29:44,720 --> 00:29:49,280
he goes up to two in the set, 
one game away from esports World

599
00:29:49,280 --> 00:29:53,040
Cup qualification. 
He loses to Hanausigot, drops to

600
00:29:53,040 --> 00:29:55,920
losers finals, and in losers 
finals, he goes up against 

601
00:29:55,920 --> 00:30:00,800
Xiaohai, and he loses 3 O to 
Xiaohai. 

602
00:30:01,200 --> 00:30:02,880
He got third place twice in a 
row. 

603
00:30:03,480 --> 00:30:07,440
That means that he was one set 
away from esports World Cup 

604
00:30:07,440 --> 00:30:11,960
qualification 4 times in the 
past two weekends. 

605
00:30:13,720 --> 00:30:16,600
That is so brutal. 
That is so brutal. 

606
00:30:17,280 --> 00:30:19,880
Sucks. 
It sucks, but that's that's how 

607
00:30:19,880 --> 00:30:22,600
it is somebody so many killers 
trying to get that esports World

608
00:30:22,720 --> 00:30:25,280
Cup qualification spot, but 
just. 

609
00:30:25,720 --> 00:30:28,360
Got to win. 
You got to win and especially 

610
00:30:28,360 --> 00:30:30,600
when you're in winners finals 
already, I feel like you have a 

611
00:30:30,600 --> 00:30:33,760
cushion being in winners final 
and then the cushion's getting 

612
00:30:33,760 --> 00:30:36,920
taken away from you because you 
know, you just lose the winners 

613
00:30:36,920 --> 00:30:38,640
finals. 
So you got to really lock in and

614
00:30:38,640 --> 00:30:41,600
losers and it didn't didn't 
happen right and. 

615
00:30:41,600 --> 00:30:44,840
Whoever comes from losers is is 
hot, you're colder like they're 

616
00:30:44,840 --> 00:30:46,520
going to start building 
momentum, right. 

617
00:30:46,520 --> 00:30:49,280
So that's dangerous. 
That's so dangerous mentally to 

618
00:30:49,320 --> 00:30:51,640
keep your composure and and stay
focused like that. 

619
00:30:51,640 --> 00:30:55,200
So junior, I think you could see
the pain on his face, but I also

620
00:30:55,200 --> 00:30:56,680
think he was a very good sport 
about it. 

621
00:30:56,680 --> 00:30:58,400
Like I I like, I like his 
gumption. 

622
00:30:58,400 --> 00:31:02,360
You know what I mean? 
Like Junior seems like a, just 

623
00:31:02,360 --> 00:31:05,360
a, a fun player like I, I, he 
seems very positive. 

624
00:31:05,360 --> 00:31:09,120
So I respect his tenacity. 
So you could see that it was 

625
00:31:09,120 --> 00:31:12,800
hurting him, but he still put a 
smile on and, you know, so thank

626
00:31:12,800 --> 00:31:14,880
you to the crowd and all that. 
So shout out to Junior. 

627
00:31:15,480 --> 00:31:18,440
Fantastic Zengeef player 2 third
places in a row these major 

628
00:31:18,440 --> 00:31:20,520
tournaments. 
It's nothing to scoff at. 

629
00:31:20,840 --> 00:31:23,520
And he's going to have a lot of 
points on the CPT leaderboard 

630
00:31:23,520 --> 00:31:26,880
out of that. 
But he's back to square one for 

631
00:31:26,880 --> 00:31:29,240
qualification for East Sports 
World Cup, which is brutal. 

632
00:31:29,240 --> 00:31:32,640
That is that is rough. 
We'll see if he makes a a 

633
00:31:32,640 --> 00:31:35,160
miracle run to get back in 
because it's a lot to ask for to

634
00:31:35,160 --> 00:31:38,480
do it again. 
Yeah, it's a lot. 

635
00:31:39,440 --> 00:31:44,000
Well, with that though, that set
up the grand final, Xiaohai 

636
00:31:44,000 --> 00:31:47,440
versus Hanao. 
And this is interesting because 

637
00:31:48,000 --> 00:31:51,880
we have for one and now 
back-to-back grand final 

638
00:31:51,880 --> 00:31:55,280
appearances, 100% success rate 
of getting to grand finals at 

639
00:31:55,280 --> 00:31:59,360
premier tournaments. 
That's a a crazy stat point. 

640
00:31:59,760 --> 00:32:02,640
A lot of people were saying OK, 
OK, it's only, it's. 

641
00:32:02,640 --> 00:32:04,360
Only two though. 
Like that's, that's not really 

642
00:32:04,360 --> 00:32:05,200
fair. 
It's two. 

643
00:32:05,200 --> 00:32:08,160
It's older. 
Two it's older, 2 it's 2 for. 

644
00:32:08,160 --> 00:32:10,240
Two like it's it's only Two's 
tortoise. 

645
00:32:10,240 --> 00:32:13,080
That's not all. 
If you go if you go somewhere I 

646
00:32:13,080 --> 00:32:16,920
have 100 percent, 100% top rate 
out of like 1 tortoise is 

647
00:32:16,920 --> 00:32:18,000
nothing. 
What? 

648
00:32:18,240 --> 00:32:21,520
Listen, as someone who has 100% 
win rate against Daigo, I take 

649
00:32:21,520 --> 00:32:23,840
offense to you mincing the stats
here. 

650
00:32:24,720 --> 00:32:28,600
OK. 
OK, OK, 100% is 100%. 

651
00:32:29,080 --> 00:32:31,400
OK, but come on. 
No, but that's another crazy 

652
00:32:31,400 --> 00:32:33,960
stat point your first two 
tournaments during grand finals 

653
00:32:33,960 --> 00:32:36,320
that that that's great. 
No, that's amazing. 

654
00:32:36,320 --> 00:32:39,200
I guess maybe you take. 
Offense with my framing 100% 

655
00:32:39,320 --> 00:32:42,760
success rate versus 2 for two of
your all your tournaments to get

656
00:32:42,760 --> 00:32:45,560
to grand finals and premieres. 
That's fucking incredible. 

657
00:32:45,760 --> 00:32:49,840
And you know, out of the Chengdu
premiere, a lot of people were 

658
00:32:49,840 --> 00:32:53,440
were just like what, who is the 
kid? 

659
00:32:53,680 --> 00:32:58,320
What is happening? 
It wasn't a it wasn't a Blas 

660
00:32:58,320 --> 00:33:02,600
like situation where when Blas 
got stuck in a captain cup, he 

661
00:33:02,600 --> 00:33:09,520
went through so many killers and
with Ryu and in such a cerebral 

662
00:33:09,520 --> 00:33:14,520
fashion with his play style, the
way Blas plays, it gives this 

663
00:33:14,520 --> 00:33:17,880
sense of skill and expertise 
beyond his years. 

664
00:33:17,880 --> 00:33:21,160
And it it feels like you're 
watching Street Fighter in 2027.

665
00:33:21,240 --> 00:33:23,200
You know what I mean? 
Like it feels like he's ahead of

666
00:33:23,200 --> 00:33:26,320
the game. 
And now on the other hand, he's 

667
00:33:26,320 --> 00:33:30,440
very skilled, of course, but he 
plays a much more faster, 

668
00:33:30,440 --> 00:33:35,120
aggressive mix heavy game using 
a lot of the drive mechanics, 

669
00:33:35,120 --> 00:33:38,160
right. 
Like, it's a very much leaning 

670
00:33:38,160 --> 00:33:40,680
into the side of things that the
tractors of Street Fighter Six 

671
00:33:40,680 --> 00:33:42,120
don't like. 
Yeah. 

672
00:33:42,120 --> 00:33:44,480
And so there's a lot of negative
discourse. 

673
00:33:44,520 --> 00:33:47,240
When Hanao won that premiere, it
wasn't a positive reception. 

674
00:33:47,240 --> 00:33:50,440
I would say all the way really. 
So I, I didn't feel like that 

675
00:33:50,440 --> 00:33:52,360
would Chengdu. 
I felt like it was different for

676
00:33:52,360 --> 00:33:55,840
Chengdu because I felt like they
were a lot less. 

677
00:33:56,840 --> 00:33:58,680
Players. 
There because they were already 

678
00:33:58,680 --> 00:34:00,840
qualified like that. 
Well even Lashar wasn't here. 

679
00:34:00,840 --> 00:34:04,000
True, but there was no lashar. 
I don't think Sha Hai was there 

680
00:34:04,120 --> 00:34:07,440
like a lot of the the Super 
super like premier SF 6 MENA 

681
00:34:07,440 --> 00:34:10,239
wasn't there Premier SF six 
players weren't there. 

682
00:34:10,360 --> 00:34:13,560
This one I feel like is a lot 
better, like this one is crazy. 

683
00:34:13,560 --> 00:34:16,600
Getting top two at combo breaker
is nothing to scoff at, 

684
00:34:16,600 --> 00:34:20,120
especially with the level of 
competition there in in general.

685
00:34:21,199 --> 00:34:22,600
Yeah, that's that's another good
point. 

686
00:34:23,000 --> 00:34:28,040
However, there was I think that 
the the negative perception that

687
00:34:28,040 --> 00:34:31,840
this tournament got was oh boy 
my mysa got grand final. 

688
00:34:32,920 --> 00:34:35,080
Yes, people were disappointed 
about the matchup, but you had a

689
00:34:35,080 --> 00:34:36,320
good point. 
I wanted to touch on what you 

690
00:34:36,320 --> 00:34:37,560
said about Chengdu. 
Very good point. 

691
00:34:37,840 --> 00:34:39,440
It was the end of the season. 
A lot of people weren't 

692
00:34:39,440 --> 00:34:42,120
competing. 
And so the grand finals was was 

693
00:34:42,760 --> 00:34:46,280
Henal versus Tchotaro, right, 
which is also like a who for a 

694
00:34:46,280 --> 00:34:49,520
lot of people, even though he he
also got more respect in his 

695
00:34:49,520 --> 00:34:51,239
name. 
He'd repeated a a deep 

696
00:34:51,239 --> 00:34:55,360
performance at Evo Japan, right?
Like I think both these players 

697
00:34:55,360 --> 00:34:58,480
are like, hey, this wasn't a 
fluke. 

698
00:34:58,680 --> 00:35:01,720
You know, it's like you get the 
second big showing like that. 

699
00:35:02,160 --> 00:35:05,560
It it helps to settle the 
anxiety people have about what's

700
00:35:05,560 --> 00:35:08,240
happening. 
Oh, there's a disturbance in the

701
00:35:08,240 --> 00:35:09,640
established order of players 
here. 

702
00:35:09,640 --> 00:35:13,080
Oh, I don't like change, right. 
So so that was a big one. 

703
00:35:13,480 --> 00:35:15,120
But he did beat Punk at Chengdu,
right? 

704
00:35:15,120 --> 00:35:16,800
Like that was one of his biggest
wins. 

705
00:35:17,160 --> 00:35:18,360
Three. 
It was, I think it was three 

706
00:35:18,360 --> 00:35:21,040
over Punk. 
So that's a huge win. 

707
00:35:21,200 --> 00:35:24,360
But to get into this grand 
finals position, he beat Takagi 

708
00:35:24,360 --> 00:35:27,960
duel Kevin hot dog VX Bao 
Xiaohai junior, right? 

709
00:35:27,960 --> 00:35:31,040
Like, OK, like you're going, 
you're going through the 

710
00:35:31,040 --> 00:35:32,520
killers. 
Like there's no way around it. 

711
00:35:32,520 --> 00:35:34,120
You're going through household 
names at that point. 

712
00:35:35,320 --> 00:35:38,960
And he earned that spot. 
And the other angle of this 

713
00:35:39,040 --> 00:35:44,920
Xiaohai and now we go back. 
There is Xiaohai Blas Xiaohai's 

714
00:35:44,920 --> 00:35:48,120
name in Chinese. 
He won East Sports World Cup the

715
00:35:48,120 --> 00:35:51,320
first time. 
He had his very emotional speech

716
00:35:51,320 --> 00:35:53,760
because he was trying to prove 
that he could still hang with 

717
00:35:53,760 --> 00:35:56,840
the best and Street Fighter. 
Explain how his name means 

718
00:35:56,840 --> 00:36:00,480
little kid. 
Xiao Hai used to be the OG 

719
00:36:00,480 --> 00:36:03,320
little kid, you know, nine years
old, eight years old, beating up

720
00:36:03,320 --> 00:36:06,440
players in the Chinese arcades, 
playing King of Fighters. 

721
00:36:06,880 --> 00:36:12,360
And now he's the old head 
gatekeeping the children from 

722
00:36:12,360 --> 00:36:15,360
their championships. 
He he beats Xiaohai at esports 

723
00:36:15,360 --> 00:36:18,760
World Cup or sorry, Xiaohai 
beats Blas at esports World Cup.

724
00:36:18,960 --> 00:36:21,480
Blas hits the run back at 
Captain Cup, but you know, Blas 

725
00:36:21,480 --> 00:36:25,160
still doesn't get the title. 
Even in Esports World Cup 2024 

726
00:36:25,480 --> 00:36:29,240
when he won that, he was down in
the the top eight, first to five

727
00:36:29,240 --> 00:36:33,880
sets versus Hikaru I believe 
like 1-4 or one. 

728
00:36:33,880 --> 00:36:37,800
Yeah, yeah, 41 and he made a 
crazy comeback with What is Ken?

729
00:36:38,400 --> 00:36:40,440
Yes, yeah, I think he swapped. 
I think he tried multiple 

730
00:36:40,440 --> 00:36:42,600
characters before settling on 
the can, but maybe I'm mistaken.

731
00:36:42,600 --> 00:36:45,320
But it was a crazy comeback. 
And he went on to win the 

732
00:36:45,320 --> 00:36:47,640
tournament after that. 
And Hikaru is also like a very 

733
00:36:47,640 --> 00:36:49,960
young player. 
I think he might be 18 or 

734
00:36:49,960 --> 00:36:52,400
something like that, or he's on 
the younger side. 

735
00:36:53,960 --> 00:36:57,080
And so he has his history now of
going up against these up and 

736
00:36:57,080 --> 00:37:03,280
coming players very young and 
just brutally ending their hopes

737
00:37:03,280 --> 00:37:05,520
and dreams. 
And this one was the most brutal

738
00:37:05,880 --> 00:37:09,160
because, and now I'm on the set 
winners, finals. 

739
00:37:09,200 --> 00:37:16,400
But grand finals, you could feel
the the hopes and dreams of a 

740
00:37:16,400 --> 00:37:19,160
now kind of slipping away game 
by game. 

741
00:37:20,960 --> 00:37:24,080
Yeah, I'm going to. 
I'm going to agree with you on 

742
00:37:24,080 --> 00:37:26,560
that, 'cause I was watching that
grand finals, I was there. 

743
00:37:26,560 --> 00:37:31,120
I was there watching that final.
Yeah, unfortunately with every 

744
00:37:31,120 --> 00:37:35,000
single my fan with punish, I 
feel like the air is getting 

745
00:37:35,000 --> 00:37:36,200
sucked out of the room a little 
bit. 

746
00:37:36,280 --> 00:37:41,400
The hype was deflating because 
for one, seeing the kid when 

747
00:37:41,400 --> 00:37:42,960
he's hype, he he's leaning into 
it. 

748
00:37:42,960 --> 00:37:44,920
I think he's becoming a little 
bit of a fan favorite with his 

749
00:37:44,920 --> 00:37:46,280
antics. 
He's emotional. 

750
00:37:46,280 --> 00:37:51,520
He he wears his his highs and 
lows on his face and he's 15 

751
00:37:51,520 --> 00:37:52,760
years old. 
That's crazy, right? 

752
00:37:53,200 --> 00:37:55,800
And he's not playing My so guy 
is like that. 

753
00:37:55,800 --> 00:37:57,440
That's the number. 
One thing goes to playing my 

754
00:37:57,760 --> 00:37:58,960
right. 
That's a huge thing. 

755
00:37:58,960 --> 00:38:02,000
He's playing cigar. 
But people were definitely had 

756
00:38:02,000 --> 00:38:05,840
my fatigue so, so much so that 
sigat seemed refreshing at that 

757
00:38:05,840 --> 00:38:08,880
point. 
And but Xiaohai man, he played 

758
00:38:09,200 --> 00:38:12,200
Immaculate, like his spacing, 
his whip, punishing his 

759
00:38:12,360 --> 00:38:15,360
challenge timings, the way he 
called out fake pressure strings

760
00:38:15,360 --> 00:38:17,680
or over extensions was really 
strong. 

761
00:38:18,000 --> 00:38:21,360
It wasn't even really about like
OD fan or basic fan makes. 

762
00:38:21,360 --> 00:38:24,640
It really was just neutral. 
Like he he kind of out nuched 

763
00:38:24,640 --> 00:38:29,120
and outs timed the button 
sequences versus denial, which 

764
00:38:29,320 --> 00:38:31,440
my excel Excelsa. 
That's another one of our 

765
00:38:31,440 --> 00:38:33,240
amazing strengths. 
Well, her. 

766
00:38:33,440 --> 00:38:35,920
Her lights are with that. 
No, no, sorry. 

767
00:38:36,320 --> 00:38:39,440
Her lights are so good because 
they're very good at just like 

768
00:38:39,440 --> 00:38:41,520
interrupting stuff and even just
poking out. 

769
00:38:41,840 --> 00:38:45,640
I would even say like her jab is
so much better because her jab 

770
00:38:45,800 --> 00:38:49,280
her she has the jab of Chun Li 
and she still has like a lot of 

771
00:38:49,280 --> 00:38:53,280
like degenerate SF6 stuff 
because like her offense is so I

772
00:38:53,280 --> 00:38:57,200
don't want to say mindless, but 
her offense is so. 

773
00:38:57,960 --> 00:39:02,040
Strong and. 
Safe and very repetitive. 

774
00:39:02,200 --> 00:39:03,480
That's why I think the my 
fatigue. 

775
00:39:03,920 --> 00:39:07,000
I was trying to say it in a nice
way, but her her game plan is 

776
00:39:07,000 --> 00:39:12,160
just so simplistic and good and 
it's just very hard to to stop. 

777
00:39:12,160 --> 00:39:15,000
So even then, he's not really 
taking that many risks. 

778
00:39:15,280 --> 00:39:19,320
And at the same time, when she 
gets going, gonna throw, you 

779
00:39:19,800 --> 00:39:22,080
might do a meaty Crouch medium 
punch if you try to hold up. 

780
00:39:22,320 --> 00:39:25,400
You know, I, I know a lot of 
people say it's not a throw loop

781
00:39:25,480 --> 00:39:28,640
if I called out the person 
holding up, but there's a reason

782
00:39:28,640 --> 00:39:30,800
the person's holding up so he 
doesn't get thrown for the third

783
00:39:30,800 --> 00:39:33,760
time. 
So it's, it's, it's still like a

784
00:39:33,760 --> 00:39:35,400
throw. 
He's still just in the same kind

785
00:39:35,400 --> 00:39:42,600
of silly vortex that I would 
call it an other game, but in 

786
00:39:42,600 --> 00:39:44,640
tree Fighter 6 is much different
because. 

787
00:39:45,440 --> 00:39:47,320
The the. 
Character with good neutral has 

788
00:39:47,320 --> 00:39:51,480
Vortex, which that's not how 
fighting games work, right? 

789
00:39:52,080 --> 00:39:53,600
I I. 
Like how you didn't want to call

790
00:39:53,600 --> 00:39:56,280
it mindless, but you explained 
all the reasons that Adam can 

791
00:39:56,280 --> 00:39:58,600
make it mindless. 
Like that's a good breakdown 

792
00:39:58,800 --> 00:40:02,120
cause 'cause we speak in 
facetiously or like we use 

793
00:40:02,120 --> 00:40:05,240
loaded language to 
compartmentalize all these ideas

794
00:40:05,240 --> 00:40:08,200
under one under one umbrella. 
And so more casual fans might 

795
00:40:08,200 --> 00:40:11,840
not understand what you mean. 
So like when you explain how the

796
00:40:11,840 --> 00:40:15,800
offensive loop she has is safe, 
confirmable and easy to 

797
00:40:15,800 --> 00:40:18,480
implement and has coverage for 
escape options. 

798
00:40:18,560 --> 00:40:21,600
And loops into itself. 
Oh, that's mindless 'cause you 

799
00:40:21,600 --> 00:40:23,240
just do it. 
You just do it. 

800
00:40:23,240 --> 00:40:26,080
And the flow chart just works 
'cause you don't have to like 

801
00:40:26,320 --> 00:40:29,840
commit to hard reads or, or 
alter your game plan that 

802
00:40:29,840 --> 00:40:31,400
heavily once you get the party 
started. 

803
00:40:32,480 --> 00:40:35,160
And yeah, it's very true. 
And Xiaohai used that to just 

804
00:40:35,400 --> 00:40:39,280
allow him to focus on dominating
the nuch and, and, and the, the 

805
00:40:39,280 --> 00:40:42,280
punish counter timings. 
What do you think about what 

806
00:40:42,280 --> 00:40:46,440
boosts tweet said where Boost 
went out and said the core 

807
00:40:46,440 --> 00:40:49,640
reason why my is hard to beat is
because you cannot with punisher

808
00:40:49,640 --> 00:40:51,440
crouching medium punch. 
I don't know if you saw this but

809
00:40:51,440 --> 00:40:53,920
a bit of discourse about my 
Should she be nerfed or not? 

810
00:40:53,920 --> 00:40:57,680
Is it a problem? 
Boost is a bit of a scientist. 

811
00:40:57,680 --> 00:40:59,320
What do you think? 
So I. 

812
00:40:59,320 --> 00:41:03,400
Believe there were two 
characters who got in the the 

813
00:41:03,400 --> 00:41:06,760
actual Crouch medium punch 
nerve, which for me it's Luke 

814
00:41:06,840 --> 00:41:10,760
because Luke's was egregious the
first season and Cami Cami also 

815
00:41:10,760 --> 00:41:13,360
got the same nerve. 
I think they should do that 

816
00:41:13,640 --> 00:41:16,880
across the board, though. 
That's not that's still not a 

817
00:41:16,880 --> 00:41:20,360
that's not a my exclusive thing 
That has to be a nerf across all

818
00:41:20,360 --> 00:41:24,160
the characters because what my 
has it and out with punishing 

819
00:41:24,160 --> 00:41:27,160
chuns Terry's also up there. 
There's a lot of characters like

820
00:41:27,160 --> 00:41:30,520
that. 
So I, it I always think it's 

821
00:41:30,520 --> 00:41:34,000
funny because I do think people 
bring up, Oh, I don't like my, I

822
00:41:34,000 --> 00:41:36,080
don't like Sagat. 
My thing. 

823
00:41:36,080 --> 00:41:38,640
It's there's a huge bigger, 
there's a big elephant in the 

824
00:41:38,640 --> 00:41:40,800
room that people just don't want
to talk about. 

825
00:41:40,880 --> 00:41:44,280
And that's why I actually don't 
like the I don't like the my 

826
00:41:44,280 --> 00:41:46,880
discussion because I do think my
is a bit silly. 

827
00:41:47,240 --> 00:41:50,080
But if my gets nerfed to bottom 
one, you're just going to 

828
00:41:50,080 --> 00:41:51,280
complain about the next 
character? 

829
00:41:51,960 --> 00:41:56,760
You yes, yes, but let me compare
her crutching media punches. 

830
00:41:56,760 --> 00:42:01,080
So my scratching media punch 6 
frames 15 how many frames 

831
00:42:01,080 --> 00:42:08,040
recovery It has I believe 1615 
frames recovery 6 frame start 

832
00:42:08,040 --> 00:42:09,880
up. 
We compare it to Terry. 

833
00:42:10,120 --> 00:42:14,880
Terry crutching media punch 6 
frames, 131415 frames start 

834
00:42:15,000 --> 00:42:20,960
recovery 15 frames on a width. 
OK, so let me double check that.

835
00:42:20,960 --> 00:42:26,680
15 frames on width for Terry and
17 frames on WIF for my. 

836
00:42:27,120 --> 00:42:29,200
There's more, there's a. 
Lot. 

837
00:42:29,640 --> 00:42:31,560
There's a. 
Lot of characters DJs the same, 

838
00:42:31,840 --> 00:42:35,120
it's it's DJ has the same thing.
DJs crush media punch. 

839
00:42:35,200 --> 00:42:38,440
Actually it's very similar to 
my, but what's the difference? 

840
00:42:38,440 --> 00:42:40,280
I I think people are calling out
stuff. 

841
00:42:40,440 --> 00:42:44,840
But for me, by the way I see it,
it's more of a game problem. 

842
00:42:44,840 --> 00:42:48,040
It's not it's not my 'cause you 
my can get nerve to the bottom 

843
00:42:48,040 --> 00:42:49,960
1. 
I feel like people just jump on 

844
00:42:49,960 --> 00:42:51,960
Sagat next or Ed or whoever it 
might be. 

845
00:42:52,240 --> 00:42:54,120
Yes, they. 
Would, but here's my point about

846
00:42:54,120 --> 00:42:57,600
that as someone who's been, you 
know, I played those characters 

847
00:42:57,600 --> 00:43:00,480
while they were top 1 and I felt
the brunt of that discourse. 

848
00:43:00,480 --> 00:43:02,640
I played JP season 1. 
I know how it goes right? 

849
00:43:04,160 --> 00:43:06,680
Maybe I'm biased here, but I 
feel like all of those 

850
00:43:06,680 --> 00:43:09,320
characters are far more 
entertaining while they're 

851
00:43:09,320 --> 00:43:11,240
broken. 
My. 

852
00:43:11,240 --> 00:43:13,320
My is just boring as all hell to
me. 

853
00:43:13,480 --> 00:43:18,200
I think my is the most boring 
character to be a top one 

854
00:43:18,200 --> 00:43:21,640
candidate in the game. 
I think that's my opinion. 

855
00:43:22,240 --> 00:43:25,120
I think. 
There is an I think there's an 

856
00:43:25,120 --> 00:43:29,640
argument for fighting game 
players, but I think it's a huge

857
00:43:29,640 --> 00:43:33,360
hot topic for fighting games. 
Should the easy Should the easy 

858
00:43:33,360 --> 00:43:34,760
character be the best in the 
game? 

859
00:43:34,760 --> 00:43:37,120
Or should the Super technical 
character be the best in the 

860
00:43:37,120 --> 00:43:39,840
game? 
But then I feel like neither 

861
00:43:39,840 --> 00:43:42,080
side is right, or neither side 
has a good enough argument. 

862
00:43:42,160 --> 00:43:46,840
So while I do think my being 
really strong is a bad thing, I 

863
00:43:46,840 --> 00:43:51,320
don't think in some magical 
world if they made JP the best 

864
00:43:51,320 --> 00:43:53,360
in the game it's just going to 
fix all the problems either, 

865
00:43:53,800 --> 00:43:54,200
right? 
I. 

866
00:43:54,200 --> 00:43:57,760
I don't necessarily think so, 
but if I had to pick and choose,

867
00:43:57,760 --> 00:44:02,280
I just think my is a very boring
character so I would not pick my

868
00:44:02,640 --> 00:44:07,360
She she just very quickly forces
the the the worst parts about 

869
00:44:07,360 --> 00:44:09,680
the Street Fighter Six flow 
chart in this into it gets into 

870
00:44:09,680 --> 00:44:12,960
the throw situation way too 
easily and it loops itself so 

871
00:44:12,960 --> 00:44:16,000
fast I can say. 
The same with Luker Ken in the 

872
00:44:16,000 --> 00:44:20,160
beginning though Luker. 
Ken their neutral is a lot more 

873
00:44:20,160 --> 00:44:23,320
interesting in my opinion. 
That's just more interesting. 

874
00:44:23,760 --> 00:44:26,080
I I, I do think I, I, I agree 
with you. 

875
00:44:26,080 --> 00:44:28,520
Like they all it's, it's a game 
problem as well. 

876
00:44:28,520 --> 00:44:30,960
Like my represents to me the 
worst part about Street Fighter 

877
00:44:30,960 --> 00:44:33,800
6 plus the fan situation, which 
forces it even harder. 

878
00:44:34,400 --> 00:44:38,800
But I think my's more boring. 
I I just call me biased. 

879
00:44:39,320 --> 00:44:42,640
I it's more boring. 
I do think it's it's an influx 

880
00:44:42,640 --> 00:44:44,920
because I do think there's way 
more my players than there were 

881
00:44:44,920 --> 00:44:50,360
like Luke and Ken. 
But I do more so see it like I I

882
00:44:50,400 --> 00:44:53,080
still think it's AI think it's 
overall more of a game problem. 

883
00:44:53,480 --> 00:44:55,640
Sure. 
I don't, I don't disagree, I 

884
00:44:55,640 --> 00:44:59,520
don't disagree overall, but I 
personally would vote to tone 

885
00:44:59,520 --> 00:45:01,920
down something about Mike 'cause
I I think it's a little more a 

886
00:45:01,920 --> 00:45:06,360
little boring that that's we 
might take, but people, you 

887
00:45:06,360 --> 00:45:08,320
know, have different opinions on
this. 

888
00:45:08,320 --> 00:45:10,960
But it's definitely caused a big
discourse because of course, 

889
00:45:11,520 --> 00:45:15,760
shell high after that reset 31 
dominates the the grand finals 

890
00:45:16,120 --> 00:45:19,320
final set 3O. 
And you can even hear like the 

891
00:45:19,320 --> 00:45:23,120
the the clip where Xiao Hai 
lands the final crouching medium

892
00:45:23,120 --> 00:45:24,880
cake. 
Of course, he walks in and out 

893
00:45:24,880 --> 00:45:27,080
of range baits at the web like 
he's just playing great neutral 

894
00:45:27,080 --> 00:45:29,120
at that point, controlling the 
spacing really well. 

895
00:45:29,560 --> 00:45:33,840
Top tier God player with a top 
tier God character right now. 

896
00:45:34,120 --> 00:45:36,760
And it's a recipe for 
championships. 

897
00:45:36,800 --> 00:45:40,920
But you hear the crowd go like 
he lands the last crouching 

898
00:45:40,920 --> 00:45:42,880
medium cake whip punish and the 
driver's cancel. 

899
00:45:43,160 --> 00:45:46,160
And you hear Oh man. 
And then you know, he runs away 

900
00:45:46,160 --> 00:45:47,520
with it. 
That's. 

901
00:45:47,760 --> 00:45:49,000
I didn't. 
I didn't know that happened. 

902
00:45:49,000 --> 00:45:51,440
I went to the bar after Mcgeeks 
got eliminated. 

903
00:45:52,600 --> 00:45:53,880
Well, I actually started walking
out. 

904
00:45:53,880 --> 00:45:57,320
A lot of people were done when 
it was most a sigat happening. 

905
00:45:57,440 --> 00:45:58,680
I I was. 
I was done. 

906
00:45:58,680 --> 00:46:01,000
I was I was hanging out with my 
friends and I was like, all 

907
00:46:01,000 --> 00:46:04,120
right, Russ beat everyone to the
bar as soon as as soon as Kobe 

908
00:46:04,120 --> 00:46:07,120
Yan lost. 
I was like, I I'll I'll watch 

909
00:46:07,120 --> 00:46:07,720
this. 
Whatever. 

910
00:46:07,960 --> 00:46:09,480
I'll watch this later. 
Yeah, it. 

911
00:46:09,480 --> 00:46:12,360
Deflated a little bit of the 
high, but it's still an amazing 

912
00:46:12,520 --> 00:46:13,720
tournament. 
Results. 

913
00:46:14,480 --> 00:46:16,760
It's a little unfortunate that 
the character selection makes it

914
00:46:16,760 --> 00:46:20,200
feel less interesting because 
there's so much lore to the 

915
00:46:20,200 --> 00:46:22,560
narrative, right? 
And Xiaohai getting another 

916
00:46:22,560 --> 00:46:25,320
championship. 
Xiaohai man, after this 

917
00:46:25,320 --> 00:46:29,320
tournament. 
Just to be clear, this guy a 

918
00:46:29,320 --> 00:46:33,040
month ago won EVO Japan for City
of the Wolves. 

919
00:46:34,400 --> 00:46:38,240
So he qualified out of that 
tournament for Esports World Cup

920
00:46:38,320 --> 00:46:43,040
and the S&K World Championship 
for City of the Wolves. 

921
00:46:43,440 --> 00:46:46,120
With this tournament he 
qualified for Esports World Cup 

922
00:46:46,160 --> 00:46:48,160
and Capcom Cup. 
For Street Fighter Six. 

923
00:46:48,400 --> 00:46:52,240
He's in 4 tour finals across two
different games. 

924
00:46:52,520 --> 00:46:55,320
This man is just collecting all 
the paychecks. 

925
00:46:55,320 --> 00:46:58,600
There's all this funny money 
being of floated to the scene 

926
00:46:58,600 --> 00:47:01,160
right now. 
He's collecting all of the city 

927
00:47:01,160 --> 00:47:05,000
Wolves paychecks and he's he's 
getting all the bags for Street 

928
00:47:05,000 --> 00:47:07,720
Fighter Six. 
He has the chance to three peat 

929
00:47:08,120 --> 00:47:12,800
Esports World Cup. 
Now is the greatest time to do 

930
00:47:12,800 --> 00:47:14,520
it. 
He's he's playing amazing. 

931
00:47:14,520 --> 00:47:16,960
He has the confidence. 
I do think there is like a a 

932
00:47:16,960 --> 00:47:19,600
little mental thing and I've 
always I've said this plenty of 

933
00:47:19,600 --> 00:47:21,440
times as well. 
If you have the confidence in 

934
00:47:21,440 --> 00:47:22,960
your character, you feel 
unstoppable. 

935
00:47:22,960 --> 00:47:25,400
If you don't feel like your 
character is like weak or you 

936
00:47:25,400 --> 00:47:29,600
pick literally the best like 
tool for the job, your 

937
00:47:29,600 --> 00:47:31,120
confidence is at an all time 
high. 

938
00:47:31,200 --> 00:47:33,760
So I could only guess that Xiao 
Hai is definitely feeling that 

939
00:47:33,760 --> 00:47:36,440
could he's playing my Mai's 
really strong. 

940
00:47:36,640 --> 00:47:40,280
Also playing Billy Billy's 
really strong in city as well. 

941
00:47:40,280 --> 00:47:42,840
So he's definitely like 
confidence. 

942
00:47:42,840 --> 00:47:45,240
Is at its peak, I would say, 
right? 

943
00:47:45,400 --> 00:47:46,520
Yeah. 
It's interesting because in 

944
00:47:46,520 --> 00:47:48,960
Street Fighter League USA, you 
know, he had like a really bad 

945
00:47:48,960 --> 00:47:52,120
start in the first half and did 
better in the second-half. 

946
00:47:52,120 --> 00:47:55,240
But then Punk managed to clutch 
it up and eliminate him from the

947
00:47:55,240 --> 00:47:57,120
playoffs. 
But I feel like there's been a 

948
00:47:57,120 --> 00:47:59,200
little bit of a valley for him 
right now for Street Fighter 

949
00:47:59,200 --> 00:48:00,240
Six. 
And then suddenly he's back 

950
00:48:00,240 --> 00:48:02,720
again. 
Like, it's crazy. 

951
00:48:02,720 --> 00:48:04,480
Like it reminds me of MENA Rd. 
right? 

952
00:48:04,480 --> 00:48:06,120
Like MENA Rd. is kind of the 
same way. 

953
00:48:06,120 --> 00:48:07,600
Xiaohai is now kind of the same 
way. 

954
00:48:07,600 --> 00:48:10,800
And he's been pretty consistent 
at hitting these decent peaks. 

955
00:48:10,800 --> 00:48:13,600
Top 8 at Evo Vegas now wouldn't 
come a breaker. 

956
00:48:13,600 --> 00:48:16,840
Like he always keeps showing up 
in these critical moments. 

957
00:48:17,120 --> 00:48:23,400
So Xiaohai make it a run for 
being one of the like, top five 

958
00:48:23,400 --> 00:48:26,920
best Street Fighter six players 
easy at this point, which is 

959
00:48:27,120 --> 00:48:29,680
interesting because I do feel 
like he doesn't have that many 

960
00:48:29,680 --> 00:48:34,160
titles, but the ones he have he 
has are just so impressive. 

961
00:48:34,600 --> 00:48:36,400
Like MENA Rd. 
Yeah, yeah, yeah. 

962
00:48:36,880 --> 00:48:39,000
Xiaohai is winning the ones you 
want to win. 

963
00:48:40,040 --> 00:48:42,080
MENA Rd. is winning the ones you
want to win. 

964
00:48:42,120 --> 00:48:45,280
Like not to say like, hey man, 
you know, winning, winning like 

965
00:48:45,280 --> 00:48:48,640
a ACEO doesn't mean anything or 
winning like a UFA doesn't mean 

966
00:48:48,640 --> 00:48:50,920
anything. 
But if it if I had to pick, I 

967
00:48:50,920 --> 00:48:52,680
definitely want to win like a 
Calcom Cup. 

968
00:48:52,680 --> 00:48:56,240
The the Ewcs, the Evos, those 
are the main ones, right? 

969
00:48:56,240 --> 00:48:59,440
For sure. 
So big place is Shanghai and now

970
00:48:59,440 --> 00:49:03,480
of course big ups to the 15 year
old new prodigy. 

971
00:49:03,480 --> 00:49:06,640
Taking Bloss is titled You 
thought you were the youngest 

972
00:49:06,640 --> 00:49:09,280
kid on the block. 
Now it's me and now and all the 

973
00:49:09,280 --> 00:49:11,560
players in top 8 and comma 
breaker as a whole. 

974
00:49:11,560 --> 00:49:14,360
Super fun tournament to watch 
and a lot of people had a great 

975
00:49:14,360 --> 00:49:16,680
time at it. 
So that's comma breaker. 

976
00:49:16,680 --> 00:49:19,440
So many narratives coming out of
it will be here in the the after

977
00:49:19,440 --> 00:49:21,680
effects of all these results for
some time now. 

978
00:49:21,680 --> 00:49:23,760
We'll see how that all shapes 
up. 

979
00:49:23,960 --> 00:49:26,560
But we already got the spin off 
discourse immediately after 

980
00:49:27,080 --> 00:49:30,760
first to two versus first to 
three has reared its head once 

981
00:49:30,760 --> 00:49:33,720
more. 
This time MENA Rd. kicking this 

982
00:49:33,760 --> 00:49:37,080
one off and Matt Rd. had some 
really close sets this 

983
00:49:37,080 --> 00:49:38,560
tournament. 
The junior set was down to the 

984
00:49:38,560 --> 00:49:43,280
wire and you know he was 
unfortunately on the for him on 

985
00:49:43,280 --> 00:49:45,160
the losing side of that one he 
tweeted out. 

986
00:49:45,520 --> 00:49:48,320
I wonder how feasible it would 
be to have first and two pools 

987
00:49:48,320 --> 00:49:51,640
and early and early tournament 
stages but switch to 1st and 

988
00:49:51,640 --> 00:49:54,880
three for top 32. 
Would make competition so much 

989
00:49:54,880 --> 00:49:57,520
more stable. 
Deeper layers in the game and 

990
00:49:57,520 --> 00:49:59,640
doesn't seem like a lot of time 
at it for the event. 

991
00:49:59,960 --> 00:50:02,680
It would be amazing. 
And of course, the moment you 

992
00:50:02,680 --> 00:50:06,120
say first to two versus first to
three and the FTC, especially 

993
00:50:06,120 --> 00:50:09,280
the Street Fighter six side of 
things, all hell breaks loose 

994
00:50:09,400 --> 00:50:12,160
between the people who are like,
yeah, obviously we should do 

995
00:50:12,160 --> 00:50:14,560
that. 
And then the hardcore naysayers 

996
00:50:14,560 --> 00:50:21,000
who are like run 15,000,000 
locals and pay RTO as a bonus 

997
00:50:21,000 --> 00:50:23,080
before you ever even think. 
About. 

998
00:50:23,080 --> 00:50:26,760
Recommending first to three. 
So how do we dissect this one? 

999
00:50:26,840 --> 00:50:31,560
How do we get into it? 
I think it's funny and I think 

1000
00:50:31,560 --> 00:50:34,320
this discourse has come up. 
I, I actually think the Street 

1001
00:50:34,320 --> 00:50:36,920
Fighter, Street Fighter 6 is 
born on 1st to three versus 

1002
00:50:36,920 --> 00:50:39,280
first to two, more than Street 
Fighter 5 has at this point. 

1003
00:50:39,400 --> 00:50:41,520
Because this is insane. 
This is even a problem during 

1004
00:50:41,520 --> 00:50:45,080
SF5. 
But for my thing, for my 

1005
00:50:45,080 --> 00:50:48,760
opinion, I don't I disagree with
MENA. 

1006
00:50:48,760 --> 00:50:51,160
I do think the game would 
probably be better for first to 

1007
00:50:51,160 --> 00:50:52,880
three. 
I know smash does it as well. 

1008
00:50:53,040 --> 00:50:55,360
I don't think smash. 
I think smash pools are usually 

1009
00:50:55,360 --> 00:50:58,560
like first to two. 
But when it gets to top 64, top 

1010
00:50:58,560 --> 00:51:01,080
32, that's when they start 
running first to three a lot of.

1011
00:51:01,080 --> 00:51:03,400
Them now just do full first to 
three. 

1012
00:51:04,240 --> 00:51:06,560
They run less games. 
I mean, there's a lot of, I'll 

1013
00:51:06,560 --> 00:51:09,480
get into my take, but yeah, they
run less games, but they do 

1014
00:51:09,480 --> 00:51:11,480
first to three all the way from 
most tournaments now. 

1015
00:51:12,400 --> 00:51:15,720
Yeah, so I I do think it, it's 
it makes sense. 

1016
00:51:15,720 --> 00:51:18,800
Like I feel like the farther you
get in bracket I the more games 

1017
00:51:18,800 --> 00:51:20,360
you shop, you should probably 
play. 

1018
00:51:20,680 --> 00:51:23,200
But to go to the actual sports 
side of things. 

1019
00:51:23,200 --> 00:51:24,880
Hey, man, it's the same thing 
every time. 

1020
00:51:24,880 --> 00:51:28,040
Basketball is always first to 
four, baseball, same thing. 

1021
00:51:28,040 --> 00:51:30,120
It's always the same thing. 
You're not changing the farther 

1022
00:51:30,120 --> 00:51:32,400
you go in bracket. 
Football is always first to one,

1023
00:51:32,400 --> 00:51:35,160
can always be worse. 
You also got to think about it 

1024
00:51:35,160 --> 00:51:37,760
like that. 
Yeah, I always like to draw 

1025
00:51:37,760 --> 00:51:42,040
analogies to other sports, and 
the one that is always different

1026
00:51:42,040 --> 00:51:44,840
is football. 
Like every other, almost every 

1027
00:51:44,840 --> 00:51:49,440
other competitive scene you get 
into, they spend far more time 

1028
00:51:49,440 --> 00:51:53,640
to actually determine who 
proceeds in a match or bracket 

1029
00:51:53,640 --> 00:51:56,240
and who decides it's the winner.
Almost every other form of 

1030
00:51:56,240 --> 00:52:00,400
competition, basketball, 
baseball, ping pong, they, they 

1031
00:52:00,400 --> 00:52:04,240
go on and on the rounds of a 
match go on so much longer than 

1032
00:52:04,240 --> 00:52:05,960
Street Fighter six first to two.
It's insane. 

1033
00:52:05,960 --> 00:52:08,880
It's like if you come from that 
world, you would be blown away 

1034
00:52:08,880 --> 00:52:12,200
by the the, the 15 minute, 10 
minute first to two that people 

1035
00:52:12,200 --> 00:52:15,520
do to decide if if you win the 
match that you flew across the 

1036
00:52:15,520 --> 00:52:17,960
planet to come to the tournament
for, right. 

1037
00:52:18,520 --> 00:52:21,280
But football's first to one 
'cause I also think they like 

1038
00:52:21,280 --> 00:52:23,920
the randomness and also it's too
physically demanding. 

1039
00:52:24,000 --> 00:52:27,560
Like you just if these were real
street fights, we would also do 

1040
00:52:27,560 --> 00:52:28,840
first to 1, you know what I 
mean? 

1041
00:52:28,840 --> 00:52:31,880
Like you're going to die. 
So that's that to me is the 

1042
00:52:31,880 --> 00:52:34,520
exception. 
And people would tell you that 

1043
00:52:34,760 --> 00:52:37,600
Super Bowl and the playoffs are 
a little random like because 

1044
00:52:37,600 --> 00:52:41,440
it's first to one the. 
Basketball stuff isn't random. 

1045
00:52:41,520 --> 00:52:43,640
If if somebody gets injured. 
Oh, football. 

1046
00:52:43,640 --> 00:52:44,160
No. 
Football. 

1047
00:52:44,680 --> 00:52:46,480
Yeah, football. 
Football's. 

1048
00:52:46,480 --> 00:52:49,680
A random sport like the better 
teams usually win, sort of. 

1049
00:52:49,680 --> 00:52:51,920
But first to one is brutal man. 
Like you just lose. 

1050
00:52:52,680 --> 00:52:56,120
Like, that's just how it is. 
But before I get into more of my

1051
00:52:56,120 --> 00:52:59,760
take about it, one interesting 
thing about this, which I even 

1052
00:52:59,760 --> 00:53:02,000
bothered to bring this up, it's 
a little different this time, 

1053
00:53:02,200 --> 00:53:04,080
right? 
I think the the flavor of this 

1054
00:53:04,080 --> 00:53:07,920
discussion and the people 
discussing it are different 

1055
00:53:07,920 --> 00:53:11,440
because a lot of international 
players spoke up about this, 

1056
00:53:12,120 --> 00:53:16,120
which usually doesn't happen. 
Usually this is of a purely like

1057
00:53:16,120 --> 00:53:19,760
Western American type of 
conversation, but a couple 

1058
00:53:19,760 --> 00:53:22,840
players threw their hats into 
the ring in support of MENA Rd. 

1059
00:53:23,200 --> 00:53:26,880
Bonshan out of Japan said I 
honestly don't understand why 

1060
00:53:26,880 --> 00:53:29,120
the regulations and formats of 
tournaments have not been 

1061
00:53:29,120 --> 00:53:30,280
changed after Street Fighter 
Six. 

1062
00:53:30,520 --> 00:53:32,920
I would like to know if there 
are reasons other than time 

1063
00:53:32,920 --> 00:53:35,080
constraints. 
So Bon Chan speaking up. 

1064
00:53:35,280 --> 00:53:37,040
It's interesting. 
Bon Chan has been like a lot 

1065
00:53:37,040 --> 00:53:40,120
more vocal, I feel like lately 
of speaking his mind, which 

1066
00:53:40,680 --> 00:53:44,200
historically Japanese players 
are known for, you know, just 

1067
00:53:44,200 --> 00:53:45,920
playing the game. 
Just not really getting into 

1068
00:53:45,920 --> 00:53:49,440
these kind of discussion topics 
or shaking the boat too much, 

1069
00:53:49,440 --> 00:53:52,320
right? 
But Bon Chan speaking up saying 

1070
00:53:52,320 --> 00:53:56,000
why hasn't it been changed? 
Another one we had, which was 

1071
00:53:56,080 --> 00:53:58,120
interesting is, you know, people
are like, oh, you're just salty,

1072
00:53:58,120 --> 00:54:00,520
you lost, you're just a salty 
loser. 

1073
00:54:00,520 --> 00:54:02,200
How could you complain about 
this? 

1074
00:54:02,200 --> 00:54:08,720
Well we had Xiaohai who just one
comma breaker he tweeted out as 

1075
00:54:08,720 --> 00:54:11,800
well and he said fully support 
mine bro MENA Rd. 

1076
00:54:11,800 --> 00:54:14,560
Street Fighter 6 is too volatile
for first to two. 

1077
00:54:14,880 --> 00:54:19,560
Top 32 needs first to three to 
reward real skill adaptations 

1078
00:54:19,560 --> 00:54:23,680
and give fans a better show. 
So you got to take away the 

1079
00:54:23,680 --> 00:54:25,320
excuse about being salty about 
losing. 

1080
00:54:25,640 --> 00:54:28,560
But one more that was really 
interesting to me was Kushina. 

1081
00:54:28,960 --> 00:54:32,800
Kushina got top 8 at Dream heck 
Atlanta with Sigat. 

1082
00:54:32,800 --> 00:54:35,600
He's one of the newer players in
the scene out of Japan and he 

1083
00:54:35,600 --> 00:54:39,320
comes of course from the FPS 
scene like Sahara does. 

1084
00:54:39,760 --> 00:54:42,280
And he said to MENA, I totally 
agree. 

1085
00:54:42,280 --> 00:54:45,440
Street Fighter 6 is genuinely a 
God tier game and so much fun. 

1086
00:54:45,720 --> 00:54:48,080
But coming from FPS games, hey, 
don't laugh at that. 

1087
00:54:48,080 --> 00:54:49,440
You're not you're not about to 
laugh at that. 

1088
00:54:49,440 --> 00:54:50,520
You got to be careful about 
this. 

1089
00:54:50,520 --> 00:54:54,240
OK? 
This is about to be clipped and 

1090
00:54:54,280 --> 00:54:54,920
circulated. 
I. 

1091
00:54:55,280 --> 00:54:56,520
Was remembering a joke is 
different. 

1092
00:54:56,520 --> 00:54:57,640
That was a sneeze. 
Right, you were. 

1093
00:54:57,680 --> 00:54:58,720
You had a cough. 
Yeah, yeah, yeah, yeah. 

1094
00:54:58,720 --> 00:55:00,080
OK. 
Street Fighter 6 is generally a 

1095
00:55:00,080 --> 00:55:04,520
God tier game. 
What's wrong, man? 

1096
00:55:04,520 --> 00:55:05,560
OK, you got to. 
You got to. 

1097
00:55:05,560 --> 00:55:07,360
Yeah, OK. 
Excuse me. 

1098
00:55:07,360 --> 00:55:09,520
Sorry, Clear. 
Your throat OK and so much fun, 

1099
00:55:09,520 --> 00:55:12,760
but coming from FPS games, 
there's more random elements 

1100
00:55:12,760 --> 00:55:15,400
than I imagined. 
I think a lot of people enjoy it

1101
00:55:15,400 --> 00:55:17,480
precisely because of those 
random elements. 

1102
00:55:17,640 --> 00:55:20,160
But when it comes to one V1 
tournaments, the bigger the 

1103
00:55:20,160 --> 00:55:22,880
skill gap, the better I feel. 
Wouldn't it be awesome to have 

1104
00:55:22,880 --> 00:55:25,280
some monster of a player who 
just dominates first place? 

1105
00:55:25,920 --> 00:55:28,600
And I fully agree with this 
part. 

1106
00:55:29,200 --> 00:55:32,000
I I love that it comes from 
someone who's from outside of 

1107
00:55:32,000 --> 00:55:37,040
the scene because I do think our
competitions are so incongruent 

1108
00:55:37,040 --> 00:55:41,520
and incompatible with the stakes
and the development of the scene

1109
00:55:41,520 --> 00:55:43,480
where we've gone. 
There's so much tension between 

1110
00:55:43,480 --> 00:55:46,760
so many factors, between the 
time constraints with what's 

1111
00:55:46,760 --> 00:55:50,160
possible with T OS Open bracket 
format and the scale of the 

1112
00:55:50,160 --> 00:55:56,320
tournaments and the grass roots 
prioritization of tournaments. 

1113
00:55:56,320 --> 00:55:59,760
Not necessarily only being about
determining the the best player 

1114
00:55:59,760 --> 00:56:03,880
in the world or in that room, 
but also being like an Ave. for 

1115
00:56:04,120 --> 00:56:08,920
fun and camaraderie and more of 
a social element for more casual

1116
00:56:08,920 --> 00:56:13,080
players than purely competition.
And all the tour qualifications 

1117
00:56:13,080 --> 00:56:16,360
full time pros fall flying 
around the world to come to test

1118
00:56:16,360 --> 00:56:19,040
their skills to earn 
qualifications into these 

1119
00:56:19,040 --> 00:56:22,360
$1,000,000 prize for tournaments
where the goal isn't even to get

1120
00:56:22,360 --> 00:56:24,320
money from that tournament. 
The goal is to do well in that 

1121
00:56:24,320 --> 00:56:26,800
tournament to get money from 
another tournament, right. 

1122
00:56:26,800 --> 00:56:29,200
So there's this tension from all
these different competing 

1123
00:56:29,200 --> 00:56:32,840
factors all at one time that 
always make this conversation 

1124
00:56:32,880 --> 00:56:35,160
such a shit show. 
But if you focus on the 

1125
00:56:35,160 --> 00:56:38,640
competition side of thing from 
outside of this, our sphere, 

1126
00:56:39,120 --> 00:56:43,560
it's it's bewildering that 
people play for these stakes and

1127
00:56:43,720 --> 00:56:45,880
travel around the world and 
commit so much time and money to

1128
00:56:45,880 --> 00:56:49,880
compete in these formats. 
It's actually insane. 

1129
00:56:49,880 --> 00:56:52,200
You would never do this in any 
other competitive space. 

1130
00:56:52,840 --> 00:56:57,320
I, it's, it's weird because I do
think there is a thing missing 

1131
00:56:57,320 --> 00:56:59,760
and I know somebody's going to 
get mad because they're, I'm, 

1132
00:56:59,760 --> 00:57:01,600
they're going to say I'm calling
SF6 random. 

1133
00:57:01,600 --> 00:57:05,080
But in every other fighting 
game, I swear to you, the 

1134
00:57:05,080 --> 00:57:07,440
players who are winning are not 
even. 

1135
00:57:07,560 --> 00:57:10,280
It's not remotely surprised. 
Some people will call it boring.

1136
00:57:10,880 --> 00:57:14,400
No Goichi. 
Goichi 1 Fatal Fury again. 

1137
00:57:14,440 --> 00:57:17,080
That's not that surprising. 
I think Goichi one of the best 

1138
00:57:17,080 --> 00:57:20,640
Fatal Fury player. 
Nitro one, Nitro 1 Guilty Gear 

1139
00:57:21,120 --> 00:57:22,960
again. 
Well, Nitro's really good at 

1140
00:57:22,960 --> 00:57:24,600
Guilty Gear. 
I know Jack and Nitro have been 

1141
00:57:24,600 --> 00:57:27,040
kind of having their own little 
feud and Guilty Gear right now, 

1142
00:57:27,200 --> 00:57:30,000
but to me that's exciting. 
That helps with the storylines 

1143
00:57:30,000 --> 00:57:34,560
and stuff like that. 
Fabulous Zucchini has been 

1144
00:57:34,560 --> 00:57:37,880
beating everyone's ass in Marvel
and now people are like trying 

1145
00:57:37,880 --> 00:57:40,880
to figure out why is O Kaggar 
Sandal so strong right now? 

1146
00:57:41,040 --> 00:57:42,800
Is there any way to counter play
the team? 

1147
00:57:43,000 --> 00:57:46,000
Stuff like that. 
I think all that's Zippy, Zippy 

1148
00:57:46,000 --> 00:57:48,280
1 Invincible and Zippy was 
beating everyone's ass and 

1149
00:57:48,280 --> 00:57:50,680
Invincible too. 
So I think that helps. 

1150
00:57:51,000 --> 00:57:53,880
I think people will always say 
oh that's not fair. 

1151
00:57:53,880 --> 00:57:57,280
Street Fighter got like 7000 
people playing and there's so 

1152
00:57:57,280 --> 00:57:58,680
many killers and stuff like 
that. 

1153
00:57:58,920 --> 00:58:03,520
But at the same time, you never 
know who's going to win. 

1154
00:58:03,520 --> 00:58:07,880
Sahara drought Zahara got like 
97th or something. 

1155
00:58:08,360 --> 00:58:13,560
Blahs got like 49th, 65th. 
And it's it's so hard and 

1156
00:58:13,560 --> 00:58:17,160
there's no like build up or like
fun thing to happen. 

1157
00:58:17,160 --> 00:58:19,520
It's cool that Xiaohai won, 
don't get me wrong, but at the 

1158
00:58:19,520 --> 00:58:22,520
same time it's just like, what's
the next tournament? 

1159
00:58:22,560 --> 00:58:24,000
Blink. 
I don't know who's going to win 

1160
00:58:24,000 --> 00:58:25,960
Blink right? 
Fucking yeah. 

1161
00:58:25,960 --> 00:58:29,920
Fucking I don't know, MENA might
win or. 

1162
00:58:30,920 --> 00:58:33,480
Crossover. 
Or punk or I don't know. 

1163
00:58:33,600 --> 00:58:34,800
I'm just name and play it at 
this point. 

1164
00:58:35,320 --> 00:58:38,360
Blahs. 
Yeah, yeah, no, I, I 100% agree 

1165
00:58:38,360 --> 00:58:44,040
with that. 
I do not like how unpredictable 

1166
00:58:44,040 --> 00:58:46,840
Street Fighter 6 results are 
from as a fan perspective, just 

1167
00:58:46,840 --> 00:58:49,560
from spectating. 
I I because I saw some arguments

1168
00:58:49,560 --> 00:58:51,600
being like oh I think it's first
to two because they they think 

1169
00:58:51,600 --> 00:58:54,640
it's more exciting for viewers 
and I don't know if I agree with

1170
00:58:54,640 --> 00:58:57,040
that. 
The one thing that draws me 

1171
00:58:57,040 --> 00:59:01,640
really into the Melee 
competitive scene, I have been 

1172
00:59:01,640 --> 00:59:05,560
following Melee casually, like 
semi casually for like 10 years 

1173
00:59:05,560 --> 00:59:08,680
now or even longer since it was 
at EVO 2013. 

1174
00:59:09,640 --> 00:59:14,240
It's really interesting to see 
the ebb and flow of the paradigm

1175
00:59:14,240 --> 00:59:18,120
shift of the players over time 
because that is such a high 

1176
00:59:18,120 --> 00:59:22,280
skilled game with first to three
and established players. 

1177
00:59:22,480 --> 00:59:25,320
You see natural storylines 
develop over the years as 

1178
00:59:25,320 --> 00:59:27,680
players fall in and out of that 
range. 

1179
00:59:27,960 --> 00:59:29,760
And for a long time there was 
like the five gods. 

1180
00:59:29,760 --> 00:59:31,400
People thought no one would 
fucking breakthrough there. 

1181
00:59:31,400 --> 00:59:33,720
Like they even had that title 
and that that was like the 

1182
00:59:33,720 --> 00:59:36,880
paradigm for years. 
Now suddenly you have players 

1183
00:59:36,880 --> 00:59:40,880
like Rap Monster, a 19 year old 
Luigi player who's beating the 

1184
00:59:40,880 --> 00:59:42,200
number one ranked player in the 
world. 

1185
00:59:42,960 --> 00:59:45,760
But when he made his breakout 
performance, beating Zayn, the 

1186
00:59:45,760 --> 00:59:48,400
number one ranked player in the 
world in like an online first to

1187
00:59:48,400 --> 00:59:52,200
five set, it wasn't just like a 
flash in the pan like that. 

1188
00:59:52,200 --> 00:59:55,640
It was like, OK, he beat this 
the best player in an unofficial

1189
00:59:55,640 --> 00:59:57,080
set. 
What does he do the next 

1190
00:59:57,080 --> 00:59:59,400
tournament? 
He beats him in the tournament, 

1191
00:59:59,960 --> 01:00:03,560
he gets 9th place, he gets 7th 
place, he gets 2nd place. 

1192
01:00:03,840 --> 01:00:07,000
When you have that breakthrough 
performance in those formats and

1193
01:00:07,000 --> 01:00:10,200
in those games with longer set 
formats, these first threes take

1194
01:00:10,720 --> 01:00:13,440
2530 minutes. 
Sometimes it's. 

1195
01:00:14,040 --> 01:00:17,520
Consistency, that's building 
narrative that you can see the 

1196
01:00:17,520 --> 01:00:21,400
momentum going and there was a 
satisfying build up to this. 

1197
01:00:21,400 --> 01:00:24,080
It wasn't like, oh, this kid 
beat a guy one time and you 

1198
01:00:24,080 --> 01:00:26,720
never hear of him again. 
The big problem with the 

1199
01:00:26,720 --> 01:00:30,400
instability with Street Fighter 
is that often times you see 

1200
01:00:30,400 --> 01:00:33,040
someone make the upset. 
I'll think guy Guy, for example,

1201
01:00:33,040 --> 01:00:34,680
amazing Zengi player, amazing 
player. 

1202
01:00:35,120 --> 01:00:39,120
He doesn't fall into this 
category, but to say Guy, Guy 

1203
01:00:39,120 --> 01:00:41,600
versus Sahara, he beat Sahara 
the Captain Cup champion off 

1204
01:00:41,600 --> 01:00:44,760
stream 21. 
If he didn't get that win on 

1205
01:00:44,760 --> 01:00:47,880
Bonchan on stream, that would 
just be an interesting trivia 

1206
01:00:47,880 --> 01:00:49,840
stat point. 
You get what I'm saying? 

1207
01:00:50,120 --> 01:00:52,720
It's not a narrative. 
It's not something satisfying. 

1208
01:00:52,720 --> 01:00:56,600
It's like an FGC Jeopardy who 
put Sahara the Captain Cup 

1209
01:00:56,600 --> 01:00:58,720
champion into losers on, you 
know, it would just be a stat 

1210
01:00:58,720 --> 01:01:01,680
point that only people who read 
through the brackets would know.

1211
01:01:02,600 --> 01:01:06,360
So the longer set format, 
because the game is volatile and

1212
01:01:06,360 --> 01:01:09,880
fast enough to require that if 
it can help to shake up and make

1213
01:01:09,880 --> 01:01:13,160
things a little bit more 
consistent, I think that makes 

1214
01:01:13,160 --> 01:01:15,560
it more satisfying for the 
viewers because the viewers 

1215
01:01:15,560 --> 01:01:18,640
crave storylines and they can 
naturally feel the storylines. 

1216
01:01:18,640 --> 01:01:21,680
And when you have randomness 
across too many brackets, it 

1217
01:01:21,680 --> 01:01:24,040
prevents that from forming. 
So I, I disagree with the take 

1218
01:01:24,040 --> 01:01:25,520
that first to two is more 
exciting. 

1219
01:01:25,680 --> 01:01:28,680
It's exciting like candy. 
It's an instant dopamine hit 

1220
01:01:28,680 --> 01:01:32,760
when you see an upset, but it's 
not a satisfying full 5 course 

1221
01:01:32,760 --> 01:01:34,920
meal, Steak, potato, veggies and
dessert. 

1222
01:01:34,920 --> 01:01:38,120
You know what I mean, but. 
I think the other problem is if 

1223
01:01:38,120 --> 01:01:41,640
the guy who's I think there's a 
lot of people in the world and 

1224
01:01:41,640 --> 01:01:44,240
this is even just like sports 
and esports, because you brought

1225
01:01:44,240 --> 01:01:47,200
up the five gods of Melee back 
in the day with Marvel. 

1226
01:01:47,200 --> 01:01:50,440
It was the the three gods. 
If if there was a tournament, 

1227
01:01:50,760 --> 01:01:56,120
top three was going to be F 
champ, Chris G and Justin Wong. 

1228
01:01:56,120 --> 01:01:59,680
And it was always those three in
the top three until KBR came 

1229
01:01:59,680 --> 01:02:01,520
around and started, you know, 
scooping them. 

1230
01:02:01,680 --> 01:02:06,360
But at the same time that that 
to me is something cool and it 

1231
01:02:06,360 --> 01:02:08,080
builds a really hype story like 
you said. 

1232
01:02:08,280 --> 01:02:11,800
But I do think Capcom or even 
just like other players would 

1233
01:02:11,800 --> 01:02:17,560
rather have, Hey, imagine if 
Meno is just getting top three 

1234
01:02:17,560 --> 01:02:20,440
every bracket, our top what are 
just winning every bracket. 

1235
01:02:20,440 --> 01:02:23,800
And then it just starts becoming
devolving into oh, block is 

1236
01:02:23,800 --> 01:02:25,760
broken. 
It starts and I feel like it 

1237
01:02:25,760 --> 01:02:30,600
takes away from the excitement 
are no, no, it's Street Fighter 

1238
01:02:30,600 --> 01:02:31,840
six. 
It just feels much weird because

1239
01:02:31,840 --> 01:02:35,720
I feel like there's not really 
much of AA character buildup or 

1240
01:02:35,720 --> 01:02:37,920
it's still going to be random. 
I I don't want to say it's still

1241
01:02:37,920 --> 01:02:42,040
going to be random because like,
I don't know, but it's still 

1242
01:02:42,040 --> 01:02:45,040
going to have the problem of 
it's first to two. 

1243
01:02:45,040 --> 01:02:47,040
We made it first to three. 
It's going to turn to 1st to 

1244
01:02:47,040 --> 01:02:49,520
four because I got third looped 
in the first to three. 

1245
01:02:49,680 --> 01:02:51,720
Then I got de eyed in the first 
to four. 

1246
01:02:51,800 --> 01:02:57,400
So 9 needs to be first to five. 
No, there has to be a, a, a, a 

1247
01:02:57,520 --> 01:03:00,000
limit. 
And also like people bring up 

1248
01:03:00,000 --> 01:03:02,800
stat points and people, I now 
see people quoting me quoting 

1249
01:03:02,800 --> 01:03:05,440
stat points. 
I have been trying to find the 

1250
01:03:05,440 --> 01:03:08,000
original data I can pull up 
about like how much of an impact

1251
01:03:08,000 --> 01:03:12,120
versus 2 versus first 2-3 has. 
There was an original study done

1252
01:03:12,120 --> 01:03:15,200
on CPT tournaments from Street 
Fighter Five that found that the

1253
01:03:15,200 --> 01:03:18,320
player who was who had already 
lost the first two games, how 

1254
01:03:18,320 --> 01:03:21,520
often do they win the first 2-3?
So they were down to one or two 

1255
01:03:21,520 --> 01:03:24,520
and they still won, which means 
versus 3 made a difference. 

1256
01:03:24,520 --> 01:03:27,040
And it was something around 10 
to 15% of the time it made a 

1257
01:03:27,040 --> 01:03:28,640
difference. 
I can't find that. 

1258
01:03:28,640 --> 01:03:30,600
I wish I could find that data. 
I think that person who 

1259
01:03:30,600 --> 01:03:32,840
calculated, I can't remember 
their name, it's been years. 

1260
01:03:33,160 --> 01:03:35,040
I think they moved on from the 
community, but they had all the 

1261
01:03:35,040 --> 01:03:37,480
stat points from CPT events. 
That was Street Fighter 5. 

1262
01:03:38,280 --> 01:03:40,160
I would argue it's probably 
bigger than Street Fighter six, 

1263
01:03:40,440 --> 01:03:45,720
just just anecdotally, but 10% 
at a minimum is still very 

1264
01:03:45,720 --> 01:03:47,800
significant in my opinion for 
swaying the results of a 

1265
01:03:47,800 --> 01:03:49,840
tournament. 
Compound that over every single 

1266
01:03:49,840 --> 01:03:52,400
match across the tournament you 
could have drastically different

1267
01:03:52,400 --> 01:03:54,880
outcomes. 
And we even saw Kobean. 

1268
01:03:55,120 --> 01:03:58,840
His win was only because they 
did first to three at Dreammec 

1269
01:03:58,840 --> 01:04:01,080
Atlanta. 
We would not have seen Kobean 

1270
01:04:01,080 --> 01:04:03,080
finally win a major if it wasn't
for first to three. 

1271
01:04:03,080 --> 01:04:06,600
He was down O2 versus Kushina. 
The guy who said we should do 

1272
01:04:06,600 --> 01:04:08,800
first to three to make things 
less random coming from FPS 

1273
01:04:08,800 --> 01:04:12,720
games, he came back against that
player 3 O and grand finals. 

1274
01:04:12,720 --> 01:04:15,760
He did it twice in each set 
against nephew, down O2 each 

1275
01:04:15,760 --> 01:04:19,480
time to reset and down O2 in 
grand finals last set to to win 

1276
01:04:19,480 --> 01:04:22,080
the tournament. 
It makes a difference in terms 

1277
01:04:22,080 --> 01:04:24,960
of the player outcome, but you 
get diminishing returns. 

1278
01:04:24,960 --> 01:04:27,800
How much percentage change it'll
it'll level out as you keep 

1279
01:04:27,800 --> 01:04:29,040
adding more games. 
Right? 

1280
01:04:29,600 --> 01:04:33,000
First to three I think is a 
sweet spot which we can do. 

1281
01:04:33,000 --> 01:04:35,680
And the other argument is 
there's no time, time 

1282
01:04:35,680 --> 01:04:39,960
constraints, first of three has 
been done for years at UFA and 

1283
01:04:39,960 --> 01:04:41,920
Brussels challenge in Europe all
the way through. 

1284
01:04:42,040 --> 01:04:44,880
Like I always see like people 
who just immediately go, Oh no, 

1285
01:04:44,880 --> 01:04:46,720
it can't be done, it's 
impossible. 

1286
01:04:47,400 --> 01:04:50,640
It's been done It's been people 
are doing this. 

1287
01:04:50,680 --> 01:04:54,000
We they TNS also for online it's
different cause online runs 

1288
01:04:54,000 --> 01:04:56,520
parallel everything else. 
But TNS can't open or run online

1289
01:04:56,520 --> 01:04:58,760
all the time. 
The even the CPT online 

1290
01:04:58,760 --> 01:05:01,000
tournaments are first to two 
because they have to follow the 

1291
01:05:01,000 --> 01:05:04,000
format consistently throughout 
every event for some reason. 

1292
01:05:04,280 --> 01:05:05,840
So even CPT online is first to 
two. 

1293
01:05:05,840 --> 01:05:07,680
There's no time constraints for 
online. 

1294
01:05:09,480 --> 01:05:11,440
I also. 
I mean, they've been doing first

1295
01:05:11,440 --> 01:05:12,440
to two. 
I feel like they've been doing 

1296
01:05:12,440 --> 01:05:14,000
first to two since the FGC was 
born. 

1297
01:05:14,000 --> 01:05:16,080
So I just, they just kind of got
used to it at that point. 

1298
01:05:17,120 --> 01:05:18,960
Yeah, I think, I think this 
comes from unabashed 

1299
01:05:18,960 --> 01:05:21,000
traditionalism. 
I don't think there's any logic 

1300
01:05:21,240 --> 01:05:24,400
because I, I, I hate that that 
drags me with the wall. 

1301
01:05:24,400 --> 01:05:27,120
I've seen, I haven't tweeted a 
thing about this because I see 

1302
01:05:27,120 --> 01:05:30,120
so many tweets that make me want
to go because they're just 

1303
01:05:30,120 --> 01:05:32,800
lying. 
They're just lying and or 

1304
01:05:32,920 --> 01:05:36,040
they're just wilfully ignorant 
at this point because we have 

1305
01:05:36,040 --> 01:05:38,360
done 1st at three man. 
It's it exists. 

1306
01:05:38,800 --> 01:05:41,720
UFA was first to three until it 
became part of CPT again. 

1307
01:05:41,720 --> 01:05:44,320
Then they were forced to go back
to first to two because you have

1308
01:05:44,320 --> 01:05:46,400
to have, you have to follow the 
CPT rules. 

1309
01:05:46,400 --> 01:05:49,320
CPT sets the rules. 
Capcom controls this from the 

1310
01:05:49,320 --> 01:05:54,200
top down for Capcom Pro Tour. 
So I think it would be 

1311
01:05:54,200 --> 01:05:57,480
objectively better for 
everybody. 

1312
01:05:57,760 --> 01:05:59,920
I, I think people would enjoy 
watching it. 

1313
01:05:59,920 --> 01:06:02,240
I think there would be some 
things that are more boring and 

1314
01:06:02,240 --> 01:06:05,480
some things that are better or 
more things that are better. 

1315
01:06:06,840 --> 01:06:10,760
I I think there are like three 
other like factors. 

1316
01:06:10,880 --> 01:06:14,280
I do also think you got to think
about, hey, what about the? 

1317
01:06:14,920 --> 01:06:19,520
That the. 1800 DJ that might 
have beaten ending Walker in 

1318
01:06:19,520 --> 01:06:23,000
pools but it was first to three 
so now I got screwed over so he 

1319
01:06:23,000 --> 01:06:25,760
could have went on in bracket. 
What are you you're thinking 

1320
01:06:25,760 --> 01:06:27,240
about from the pro players 
perspective? 

1321
01:06:27,320 --> 01:06:31,680
What about the 1800 DJ? 
I'm sitting at home watching 

1322
01:06:31,680 --> 01:06:34,560
this tournament item. 
I'm thinking about what do I 

1323
01:06:34,560 --> 01:06:36,720
want to watch? 
I don't want to watch the 1800 

1324
01:06:36,720 --> 01:06:39,880
DJ win the first of two, then 
immediately lose right after. 

1325
01:06:40,760 --> 01:06:41,920
It's still. 
An exciting. 

1326
01:06:41,920 --> 01:06:45,480
It's still a exciting upset. 
It's exciting, it's exciting. 

1327
01:06:45,480 --> 01:06:48,400
Upset. 
Just like, you know, eating a 

1328
01:06:48,720 --> 01:06:51,240
pop in a Starburst is exciting, 
but that's not your dinner. 

1329
01:06:51,760 --> 01:06:53,960
That that's what I'm saying it's
it's ultimately unfulfilling. 

1330
01:06:53,960 --> 01:06:56,480
It's empty calories, man, It's 
empty calories. 

1331
01:06:56,480 --> 01:06:59,120
If you can stream together a 
series of upsets and longer 

1332
01:06:59,120 --> 01:07:01,400
sets, then there's nothing you 
can detract from that. 

1333
01:07:01,400 --> 01:07:04,760
And that shows a level of skill 
that means holy shit, you, you 

1334
01:07:04,760 --> 01:07:06,600
showed up here. 
Like that's what's more 

1335
01:07:06,600 --> 01:07:09,480
exciting. 
The more as a thought 

1336
01:07:09,480 --> 01:07:11,120
experiment. 
Take it to the other extreme. 

1337
01:07:11,320 --> 01:07:13,680
If the game becomes totally 
fucking random, which it's not, 

1338
01:07:13,680 --> 01:07:16,280
obviously Street Fighter 6 is a 
very much a skill based game, 

1339
01:07:16,560 --> 01:07:18,920
but it's a volatile game that 
would benefit from first to 

1340
01:07:18,920 --> 01:07:21,080
three, just like a lot of other 
games are like that. 

1341
01:07:21,080 --> 01:07:23,880
We just played an obscenely, I 
cannot stress enough how 

1342
01:07:23,880 --> 01:07:27,880
obscenely short a first to two 
is to determine the better 

1343
01:07:27,880 --> 01:07:30,440
player in almost any competitive
endeavour. 

1344
01:07:30,960 --> 01:07:32,760
It's absurd. 
So if you go to the other 

1345
01:07:32,760 --> 01:07:36,200
extreme where this is literally 
flipping a 1/4 and calling heads

1346
01:07:36,200 --> 01:07:39,560
or tails, it's not satisfying in
any sense of the way because 

1347
01:07:39,560 --> 01:07:43,880
it's just purely random, right? 
Like, and if it's if it's 20% 

1348
01:07:44,640 --> 01:07:47,360
skill based and 80% luck, it's 
still not satisfying. 

1349
01:07:47,360 --> 01:07:51,800
It's too much luck, right? 
So there's a sweet spot here and

1350
01:07:51,800 --> 01:07:54,560
I don't think luck based things 
are satisfying to watch. 

1351
01:07:54,560 --> 01:07:59,400
It's just not. 
It just doesn't show the the 

1352
01:07:59,400 --> 01:08:02,160
element of skill expression or 
narrative that you build from 

1353
01:08:02,240 --> 01:08:07,360
some level of consistency. 
I don't value too much, too many

1354
01:08:07,360 --> 01:08:09,320
upsets. 
I value an upset where it's 

1355
01:08:09,320 --> 01:08:11,160
like, holy shit, it's a really 
strong player. 

1356
01:08:11,160 --> 01:08:14,320
Like a blah situation. 
Blah's upsets were impactful 

1357
01:08:14,320 --> 01:08:16,880
because he took out the best 
players in the world first to 

1358
01:08:16,880 --> 01:08:20,880
three. 
That's it man No excuses, no 

1359
01:08:20,880 --> 01:08:22,720
nothing. 
He showed clear, consistent 

1360
01:08:24,880 --> 01:08:27,240
skill in game knowledge above 
his opponent's levels and they 

1361
01:08:27,240 --> 01:08:29,840
could not adapt. 
That to me is exciting. 

1362
01:08:30,319 --> 01:08:35,960
First to two It's cool but 
narratively flat I I. 

1363
01:08:35,960 --> 01:08:39,279
Also think and yeah, and at 
least from my perspective, I 

1364
01:08:39,279 --> 01:08:42,840
also think there's another side 
of this that Calcom doesn't 

1365
01:08:42,840 --> 01:08:44,640
like. 
When like pro players or top 

1366
01:08:44,640 --> 01:08:47,399
players say the game needs to be
first to three, could you're 

1367
01:08:47,399 --> 01:08:49,279
essentially calling the game 
random at that point? 

1368
01:08:49,800 --> 01:08:51,960
I really do think that's not a 
good look either. 

1369
01:08:51,960 --> 01:08:54,640
You're calling the game random 
if it needs to be 1st at 3:00 

1370
01:08:54,640 --> 01:08:56,960
because if the game wasn't 
random, you wouldn't be arguing 

1371
01:08:56,960 --> 01:08:59,439
against first at 2 I. 
Watch, I'm telling you, I 

1372
01:08:59,439 --> 01:09:01,800
watched that ping pong match at 
the Olympics. 

1373
01:09:01,800 --> 01:09:03,520
They played one round of the 
tournament. 

1374
01:09:03,520 --> 01:09:06,160
Took three hours. 
Dude, they play so many games. 

1375
01:09:06,240 --> 01:09:09,680
I'm just saying like, like, like
that's a little too sensitive. 

1376
01:09:09,800 --> 01:09:11,800
All games have an element of 
randomness in it. 

1377
01:09:11,800 --> 01:09:13,640
That's normal. 
That's that's normal. 

1378
01:09:13,640 --> 01:09:15,760
And I think you just mitigate 
that by playing the set a little

1379
01:09:15,760 --> 01:09:18,000
bit longer. 
I think Capcom likes the pace of

1380
01:09:18,000 --> 01:09:20,279
the game and likes the random 
elements of it because I think 

1381
01:09:20,279 --> 01:09:21,680
that gets players hooked on 
playing. 

1382
01:09:21,680 --> 01:09:23,600
I know we had this. 
I know you don't like my 

1383
01:09:23,600 --> 01:09:25,399
crackpot theory about the the 
gameplay loop. 

1384
01:09:25,399 --> 01:09:28,720
I honestly do believe that 
randomness is the most addicting

1385
01:09:28,720 --> 01:09:31,479
factor. 
Addiction stems from gambling. 

1386
01:09:31,640 --> 01:09:34,800
Which stems to randomness 100%. 
That's why people like. 

1387
01:09:35,200 --> 01:09:37,800
That's why people like what's a 
genre game? 

1388
01:09:37,800 --> 01:09:41,399
The fucking yeah, yeah, they 
like Rd. like games. 

1389
01:09:41,560 --> 01:09:43,359
That's why those games are 
always so popular. 

1390
01:09:43,800 --> 01:09:46,920
But yeah, it's I don't know, 
it's weird. 

1391
01:09:46,960 --> 01:09:50,680
And my my last point on this. 
I don't think games need to be 

1392
01:09:50,680 --> 01:09:52,680
first at 3 unless you can 
literally get touched at depth 

1393
01:09:52,680 --> 01:09:55,400
in though if if it can't happen,
I don't I don't think your game 

1394
01:09:55,400 --> 01:10:00,920
needs to be 1st at 3:00. 
That's that's not a touch of 

1395
01:10:00,920 --> 01:10:02,480
death. 
You got you got like four or 

1396
01:10:02,480 --> 01:10:04,480
five interactions. 
They're they're boring 

1397
01:10:04,480 --> 01:10:07,760
interactions, but there are four
or five interactions there. 

1398
01:10:08,760 --> 01:10:12,240
Yeah, I I mean, I just. 
Think the most effective way, if

1399
01:10:12,240 --> 01:10:14,400
Capcom doesn't want to address 
the games they clearly don't 

1400
01:10:15,080 --> 01:10:17,440
just make it first to three. 
I, I and I don't really buy the 

1401
01:10:17,440 --> 01:10:20,360
logistics argument. 
Like combo breaker had hardly 

1402
01:10:20,360 --> 01:10:23,760
any games on stream because the 
the down time between games was 

1403
01:10:23,760 --> 01:10:26,840
crazy and people make the 
argument oh there'll be less 

1404
01:10:26,840 --> 01:10:29,680
games on stream, they're all 
already or hardly any games on 

1405
01:10:29,680 --> 01:10:31,560
stream. 
I don't know. 

1406
01:10:31,560 --> 01:10:34,120
I I just feel like most 
arguments against it fall very 

1407
01:10:34,120 --> 01:10:36,360
flat. 
But there I understand the 

1408
01:10:36,360 --> 01:10:40,360
tension and also like day 1A 
combo breaker, for example, I 

1409
01:10:40,360 --> 01:10:42,000
saw a bunch of double perfects, 
right? 

1410
01:10:42,160 --> 01:10:44,280
So there's that as well. 
If you do it early, there's 

1411
01:10:44,280 --> 01:10:46,600
going to be some lopsided 
matches that just extend longer 

1412
01:10:46,600 --> 01:10:48,880
for no reason. 
So like I mentioned in the 

1413
01:10:48,880 --> 01:10:50,760
beginning, I think there's so 
many different factors. 

1414
01:10:50,760 --> 01:10:53,440
This is a culture clash of like,
where are we going? 

1415
01:10:53,640 --> 01:10:55,960
These people are traveling for 
millions of dollars and putting 

1416
01:10:55,960 --> 01:10:58,800
their whole career on the line 
versus people who are in the 

1417
01:10:58,800 --> 01:11:01,240
sham to hang out with their 
friends and drink all weekend. 

1418
01:11:01,240 --> 01:11:03,680
You know what I mean? 
Like and so it's another it's a 

1419
01:11:03,680 --> 01:11:06,080
classic E sports versus 
grassroots type type attention 

1420
01:11:06,080 --> 01:11:08,280
going on. 
And we have not resolved that. 

1421
01:11:08,440 --> 01:11:12,000
And so this will go on for 
eternal, but I feel like first 

1422
01:11:12,000 --> 01:11:16,360
of three is a compromise in this
situation for the the the format

1423
01:11:16,800 --> 01:11:19,320
like the first of three is the 
is a compromise to keep the 

1424
01:11:19,320 --> 01:11:22,320
grassroots and the E sports 
thing going is how I feel. 

1425
01:11:22,600 --> 01:11:24,720
But not everyone everyone 
agrees. 

1426
01:11:24,880 --> 01:11:27,640
But it has been done. 
I need this argument to stop. 

1427
01:11:28,240 --> 01:11:30,240
It has been done. 
First of three Street Fighter 6 

1428
01:11:30,240 --> 01:11:32,200
tournaments have been done with 
no problem many times. 

1429
01:11:32,640 --> 01:11:36,000
That part drives me nuts when 
people say that though. 

1430
01:11:36,160 --> 01:11:39,080
Anyways, this will be another 
dead horse that will be revived 

1431
01:11:39,080 --> 01:11:40,880
to be beat down once again, I'm 
sure. 

1432
01:11:41,120 --> 01:11:44,520
Let's cap on finally responds. 
Hey, we'll get right back to the

1433
01:11:44,520 --> 01:11:47,200
discussion, but first, I'm proud
to thank today's sponsor, 

1434
01:11:47,440 --> 01:11:49,120
Victrix. 
I've been using the Victrix Pro 

1435
01:11:49,120 --> 01:11:51,800
Kale Levelless Controller as my 
daily driver for at home 

1436
01:11:51,800 --> 01:11:54,680
practicing and for traveling to 
tournaments for over a year now,

1437
01:11:54,680 --> 01:11:56,240
and I honestly love this 
controller. 

1438
01:11:56,240 --> 01:11:59,000
And now Victrix is refreshing 
their look with a classic 

1439
01:11:59,000 --> 01:12:01,000
throwback with the Street 
Fighter 2 Champion Edition 

1440
01:12:01,000 --> 01:12:02,680
design. 
This hits all the marks for me 

1441
01:12:02,680 --> 01:12:05,360
for a Levelless controller, 
starting with just the build of 

1442
01:12:05,360 --> 01:12:06,800
it. 
It's the perfect blend of being 

1443
01:12:06,800 --> 01:12:09,520
large enough to sit on your lap 
with ample wrist room and 

1444
01:12:09,520 --> 01:12:12,240
maintaining an ergonomic button 
design while also still being 

1445
01:12:12,240 --> 01:12:14,720
extremely portable. 
But I think the biggest thing is

1446
01:12:14,720 --> 01:12:16,800
how forward thinking the 
features of this controller 

1447
01:12:16,800 --> 01:12:18,360
really are. 
The aluminum top plate has a 

1448
01:12:18,360 --> 01:12:20,240
customizable button layout so 
that you can get the 

1449
01:12:20,240 --> 01:12:22,840
configuration that you prefer. 
Also, the extra buttons and 

1450
01:12:22,840 --> 01:12:25,000
components and the tool to swap 
the buttons are literally 

1451
01:12:25,000 --> 01:12:26,920
stashed inside the controller 
itself. 

1452
01:12:26,920 --> 01:12:29,720
Me personally, I like to use an 
extra thumb button here for easy

1453
01:12:29,720 --> 01:12:31,280
access to Street Fighter 6 Perry
Macro. 

1454
01:12:31,280 --> 01:12:33,680
The customization, of course, 
extends to the fashion because 

1455
01:12:33,680 --> 01:12:36,520
you can completely customize the
LED configuration for the 

1456
01:12:36,520 --> 01:12:38,480
controller as well. 
So if you're interested as well,

1457
01:12:38,480 --> 01:12:40,880
you can head over to the link in
the pin comment or description 

1458
01:12:40,880 --> 01:12:44,240
and use coupon code Brian F at 
checkout for 10% off. 

1459
01:12:44,280 --> 01:12:46,920
Using the Brian F checkout code 
does help support me and the 

1460
01:12:46,920 --> 01:12:49,280
Trash Talk podcast. 
So I would really appreciate it.

1461
01:12:49,280 --> 01:12:51,680
And thanks again to Victrix for 
sponsoring this episode. 

1462
01:12:51,760 --> 01:12:55,080
OK, back to the discussion. 
Last topic to round this out, 

1463
01:12:55,760 --> 01:12:59,120
EVO registration drama with a 
little bit of A twist on this 

1464
01:12:59,120 --> 01:13:01,880
one. 
So we have the pretty much 

1465
01:13:02,560 --> 01:13:06,040
nearly final leaderboard count 
for EVO registration. 

1466
01:13:06,360 --> 01:13:09,280
And this is always a big point 
of contention because it's like 

1467
01:13:09,280 --> 01:13:12,200
the different community games 
like squaring up to see who's 

1468
01:13:12,200 --> 01:13:16,080
the big dog. 
And also more importantly, where

1469
01:13:16,080 --> 01:13:19,000
do you where does your top 8 
take place? 

1470
01:13:19,240 --> 01:13:22,920
Because the top three for the 
registration leaderboard gets 

1471
01:13:22,920 --> 01:13:26,120
the Sunday spots, obviously the 
most registered event event, and

1472
01:13:26,120 --> 01:13:31,400
it gets the Sunday finale spot. 
And then below that 4-5 and 

1473
01:13:31,400 --> 01:13:35,400
maybe 6 I believe are on 
Saturday mainstage top 8. 

1474
01:13:36,040 --> 01:13:39,800
So if you're the 4th place, you 
end up being the closing finale 

1475
01:13:39,800 --> 01:13:42,000
show on Saturday, 1st place 
closing on Sunday. 

1476
01:13:42,920 --> 01:13:44,320
And of course Street Fighter 6 
is. 

1477
01:13:44,520 --> 01:13:46,280
They haven't put out the 
numbers, but Street Fighter 6 is

1478
01:13:46,280 --> 01:13:50,280
going to blow the fucking water 
out of every other game as 

1479
01:13:50,280 --> 01:13:52,440
always. 
I think Tekken would probably be

1480
01:13:52,520 --> 01:13:54,480
about half of what Street 
Fighter Six has. 

1481
01:13:54,680 --> 01:13:56,440
It won't be. 
It won't be as bad as EVO Japan,

1482
01:13:56,440 --> 01:13:58,440
but it'll probably be like half.
If Street Fighter 6 has like 

1483
01:13:58,440 --> 01:14:01,320
5000, I think Tekken 8 would 
probably get like 2500. 

1484
01:14:01,400 --> 01:14:04,120
Yeah, so EVO. 
Japan was what, like 7000 for 

1485
01:14:04,120 --> 01:14:08,440
Street Fighter Six and like 900?
Yeah, less than a. 1000, right? 

1486
01:14:08,640 --> 01:14:11,240
Yeah, yeah, it'll be better for 
sure at Evo Vegas. 

1487
01:14:11,240 --> 01:14:14,440
You're right about that. 
So current leaderboard as of May

1488
01:14:14,440 --> 01:14:16,360
25, 2026 is where the drama 
started. 

1489
01:14:16,360 --> 01:14:22,800
Number one Street Fighter 62 
Tekken 8 32 XKO, which that I 

1490
01:14:22,800 --> 01:14:26,760
feel like that's kind of dodging
some some heat right now because

1491
01:14:26,760 --> 01:14:30,040
of the next game that's a little
surprising right two XKO on 3rd 

1492
01:14:30,400 --> 01:14:33,400
I'm. 
Not I will be very, I was very 

1493
01:14:33,400 --> 01:14:36,280
surprised. 
But at the same time, America 

1494
01:14:36,280 --> 01:14:38,840
likes tag fighters. 
So maybe if people have been 

1495
01:14:38,840 --> 01:14:41,760
getting into it, maybe it's 
another one of the people 

1496
01:14:41,760 --> 01:14:44,720
registering early problems. 
So I don't know. 

1497
01:14:44,720 --> 01:14:47,320
I'm not going to say anything. 
It's cool to see two SKO top 

1498
01:14:47,320 --> 01:14:49,680
eight. 
I even 2 SKO's combo Breaker top

1499
01:14:49,680 --> 01:14:51,440
8 was really good so good on 
them. 

1500
01:14:52,240 --> 01:14:55,520
I strongly suspect this is going
to be because people registered 

1501
01:14:55,520 --> 01:14:57,360
when the game was new or coming 
out. 

1502
01:14:57,440 --> 01:14:59,320
I strongly suspect I think 
there's going to be a ton of 

1503
01:14:59,320 --> 01:15:01,480
DQS. 
I'll say it like I'm not trying 

1504
01:15:01,480 --> 01:15:04,080
to rock on 2X KOI think it's a 
cool game too, but I don't think

1505
01:15:04,080 --> 01:15:06,400
it's going to naturally carry 
the numbers to be third on this 

1506
01:15:06,400 --> 01:15:08,280
leaderboard. 
Just like City of the Wolves, 

1507
01:15:08,280 --> 01:15:11,400
this combo breaker had a massive
drop off, more than 50%. 

1508
01:15:11,400 --> 01:15:13,400
In terms of entrance, it was the
same thing. 

1509
01:15:13,520 --> 01:15:15,800
This was like the first major 
when City of the wolves was 

1510
01:15:15,800 --> 01:15:19,280
releasing or announced or like 
it's the first big major coming 

1511
01:15:19,280 --> 01:15:21,880
up post release of the game. 
So everyone before they even 

1512
01:15:21,880 --> 01:15:24,040
play the game registers for the,
for the, the tournament. 

1513
01:15:24,200 --> 01:15:26,600
I registered for city of the 
wolves at comma breaker. 

1514
01:15:27,040 --> 01:15:29,000
I was playing the game, but I, I
didn't go to my pool. 

1515
01:15:29,000 --> 01:15:31,680
I was busy. 
Look, maybe nursing a hangover 

1516
01:15:31,680 --> 01:15:36,200
or something, I don't know. 
So I, I strongly suspect a lot 

1517
01:15:36,200 --> 01:15:38,280
of people signed up for two XKO 
and they're not going to show 

1518
01:15:38,280 --> 01:15:39,880
up, but we'll see. 
Maybe I'll be proven wrong, 

1519
01:15:40,880 --> 01:15:43,680
it'll be I'll be checking out 
the top 8 no matter what. 

1520
01:15:44,080 --> 01:15:48,120
But the game taking all the heat
right now is #4 which is not 

1521
01:15:48,120 --> 01:15:52,880
guilty of your strife. 
It is Rivals of Ether, 2A 

1522
01:15:52,880 --> 01:15:57,240
platform fighter from Off Brand 
Games, the game publishing 

1523
01:15:57,240 --> 01:16:01,240
company, from content creator 
and former Melee personality and

1524
01:16:01,240 --> 01:16:04,480
commentator Ludwig. 
And this is where the drama 

1525
01:16:04,480 --> 01:16:08,840
starts because people are first 
seeing this, a lot of people 

1526
01:16:08,840 --> 01:16:10,320
from the core. 
If you see going, you know, 

1527
01:16:11,080 --> 01:16:12,880
they're like like, what is what 
is this? 

1528
01:16:12,880 --> 01:16:16,600
What am I looking at? 
And then two, they're like, oh 

1529
01:16:16,600 --> 01:16:18,200
shit, guilt of your strive is 
getting beat. 

1530
01:16:18,280 --> 01:16:23,840
And then three, they hear, Oh 
shit, the Ludwig Astroturf evo. 

1531
01:16:25,400 --> 01:16:26,960
That's what that's what the the 
discourse says. 

1532
01:16:26,960 --> 01:16:28,040
We'll get we'll get into the 
details. 

1533
01:16:28,040 --> 01:16:29,840
I don't think he did 
necessarily, but that's the 

1534
01:16:29,840 --> 01:16:32,240
discourse. 
I I don't think he did either. 

1535
01:16:32,240 --> 01:16:34,760
But at the same time I mean. 
I've never played Rivals of 

1536
01:16:34,760 --> 01:16:38,520
Ether too, but it must be fun. 
I mean, Ludwig's pushing it. 

1537
01:16:38,520 --> 01:16:41,120
I've heard people talk about it 
at events and people are always 

1538
01:16:41,120 --> 01:16:42,920
playing it. 
I think I was saw it, it was 

1539
01:16:42,920 --> 01:16:45,400
going on next to Marvel, I think
during column Breakers. 

1540
01:16:45,400 --> 01:16:47,960
So people are playing it. 
It's not like dead dead game, 

1541
01:16:48,280 --> 01:16:52,240
not like DNF duel. 
I do think it's I think it's 

1542
01:16:52,240 --> 01:16:55,000
it's it's cool. 
And plus Ludwig's going there to

1543
01:16:55,000 --> 01:16:58,520
play Street Fighter Six anyway 
for the the event with Tyler 1. 

1544
01:16:58,520 --> 01:17:01,760
So, you know, now you'll have 
Rivals of Anything to play and 

1545
01:17:01,760 --> 01:17:05,160
some Street Fighter 6. 
Yeah, Rivals of Ether 2 is 

1546
01:17:05,160 --> 01:17:09,040
probably. 
The most successful non smash 

1547
01:17:09,120 --> 01:17:11,400
smash platform fighter like it's
managed to. 

1548
01:17:11,400 --> 01:17:12,880
Survive. 
Because every other platform 

1549
01:17:12,880 --> 01:17:15,680
fighter either has like a 
initial burst and then 

1550
01:17:15,680 --> 01:17:19,440
completely dies. 
Rivals of Ether has survived. 

1551
01:17:20,000 --> 01:17:22,480
I guess Bra Hollow is like an 
alternate reality even amongst 

1552
01:17:22,480 --> 01:17:25,400
the platform fighter world. 
So rivals of ether. 

1553
01:17:25,600 --> 01:17:30,800
I'm just checking the the steam 
charts. 819 players, 24 hours so

1554
01:17:31,120 --> 01:17:33,400
not terrible honestly for 
fighting numbers that's more 

1555
01:17:33,400 --> 01:17:34,760
than a lot of these fighting 
games. 

1556
01:17:35,280 --> 01:17:38,840
It's below guilty or strive 
numbers but it's more than most 

1557
01:17:38,840 --> 01:17:43,840
to be honest, which is not much.
So it's found its niche and 

1558
01:17:43,880 --> 01:17:47,680
people are pissed because Ludwig
had initially started some 

1559
01:17:47,680 --> 01:17:50,160
programs. 
I saw actually his stream live 

1560
01:17:50,160 --> 01:17:54,200
when he announced this and I was
like sounds cool man, but I 

1561
01:17:54,200 --> 01:17:55,520
don't know if it's going to come
back to bite you. 

1562
01:17:55,520 --> 01:17:59,480
He was saying how he wanted to 
make this the largest rivals of 

1563
01:17:59,480 --> 01:18:02,960
Ether tournament ever and for 
that he's going to be running 

1564
01:18:02,960 --> 01:18:08,720
some online tournaments, 
supplying passes to T OS and 

1565
01:18:08,720 --> 01:18:10,800
going through other tournament 
results and basically saying, 

1566
01:18:10,800 --> 01:18:14,360
hey, if you place top eight top 
128, whatever, I will pay for 

1567
01:18:14,360 --> 01:18:17,440
your registration to evo. 
So it was run through community 

1568
01:18:17,440 --> 01:18:21,240
tournaments, which I feel like 
that's fine, that's normal. 

1569
01:18:21,240 --> 01:18:23,560
Like it's not normal, but it's 
like it, it makes sense with the

1570
01:18:23,560 --> 01:18:25,360
spirit of it. 
You're rewarding people who are 

1571
01:18:25,360 --> 01:18:29,680
actively playing your in your 
game and participating and show 

1572
01:18:29,680 --> 01:18:31,320
an interest and are doing well, 
right? 

1573
01:18:31,360 --> 01:18:33,600
It kind of all makes sense. 
It's kosher to me. 

1574
01:18:34,400 --> 01:18:37,080
But I think at one point it 
started to grow a little bit 

1575
01:18:37,080 --> 01:18:40,200
more in scale that it's like if 
you sign up for Rivals of Ether 

1576
01:18:40,640 --> 01:18:43,000
and show proof of registration, 
we pay for it. 

1577
01:18:43,000 --> 01:18:46,360
So Ludwig bought all these EVO 
passes and started distributing 

1578
01:18:46,360 --> 01:18:48,120
them. 
And I think some people might be

1579
01:18:48,120 --> 01:18:50,160
taking advantage of it. 
So I don't know the exact 

1580
01:18:50,160 --> 01:18:53,400
details when it grew in scale, 
but I think this is where people

1581
01:18:53,400 --> 01:18:56,720
started to get a little like, 
hey, is this dude just buying 

1582
01:18:56,720 --> 01:19:01,000
out EVO and removing my game 
from the finale on Saturday and 

1583
01:19:01,200 --> 01:19:04,240
supplanting it with his is, is 
he astroturfing this? 

1584
01:19:04,240 --> 01:19:06,120
Is it artificial? 
Like this discourse started to 

1585
01:19:06,120 --> 01:19:08,880
build and a lot of people will 
have the full context of it and 

1586
01:19:09,120 --> 01:19:10,320
a lot of people are pissed about
it. 

1587
01:19:10,520 --> 01:19:13,200
And I think there's like layers 
to that because beyond it just 

1588
01:19:13,200 --> 01:19:16,120
being someone like paying to 
help boost the numbers to get 

1589
01:19:16,120 --> 01:19:18,880
more people to Evo, it's also a 
platform fighter. 

1590
01:19:20,560 --> 01:19:22,440
I think there's a culture clash 
going on here as well. 

1591
01:19:22,760 --> 01:19:24,800
Yeah, I know that. 
I've, I've seen so many people 

1592
01:19:24,800 --> 01:19:26,560
saying, you know. 
Platform fighters aren't real, 

1593
01:19:26,560 --> 01:19:28,520
fighting is. 
But at the same time, I think 

1594
01:19:28,520 --> 01:19:30,400
it's cool. 
I think I think Ludwig is 

1595
01:19:30,400 --> 01:19:32,040
actually helping the community a
lot. 

1596
01:19:32,040 --> 01:19:35,920
You know, getting going to Evo's
an experience like not a lot of 

1597
01:19:35,920 --> 01:19:38,000
people get to say, yo, I've gone
to Evo. 

1598
01:19:38,000 --> 01:19:40,720
So I think that that's really 
good. 

1599
01:19:40,720 --> 01:19:46,560
I think it's sick that Ludwig is
helping the FGC, but I get where

1600
01:19:46,560 --> 01:19:49,920
people are coming from. 
I think I think Rivals is going 

1601
01:19:49,920 --> 01:19:52,080
to be the first game on Sunday 
because it's top 4. 

1602
01:19:52,080 --> 01:19:54,400
Because it's only four games on 
Sunday, I think they change it 

1603
01:19:54,400 --> 01:19:56,520
to be top three, so that was 
also. 

1604
01:19:56,520 --> 01:19:59,120
My point of confusion as well. 
Even Ludwig clarified that he's 

1605
01:19:59,120 --> 01:20:01,680
saying Saturday night so I had 
to verify. 

1606
01:20:01,680 --> 01:20:03,520
I think they're only doing 3 
games on Sundays. 

1607
01:20:03,520 --> 01:20:05,440
What was what I'm understanding 
from this? 

1608
01:20:06,320 --> 01:20:09,080
So that's that's I thought it 
was to get into Sunday, which to

1609
01:20:09,080 --> 01:20:12,360
me is like a bigger. 
Yeah, I mean, being the closing 

1610
01:20:12,360 --> 01:20:13,760
finale on either night is a big 
deal. 

1611
01:20:13,760 --> 01:20:15,400
Like if you're on Saturday, you 
want to be the final one, I 

1612
01:20:15,400 --> 01:20:17,040
suppose. 
But I thought this was to get 

1613
01:20:17,040 --> 01:20:19,640
into the arena on Sunday, which 
is a huge deal. 

1614
01:20:20,240 --> 01:20:24,640
So apparently it's it's not even
to open to be the opening game 

1615
01:20:24,640 --> 01:20:27,080
on Sunday is. 
A really big deal like that. 

1616
01:20:27,320 --> 01:20:29,720
That stuff is huge. 
So I, I didn't know it was just 

1617
01:20:29,720 --> 01:20:32,400
on Saturday, but I guess even 
then it's it's cool. 

1618
01:20:32,400 --> 01:20:34,680
I I think Ludwig's doing more 
good for the FTCI. 

1619
01:20:34,680 --> 01:20:37,960
Think people are just being like
bitter and it's all the this 

1620
01:20:38,040 --> 01:20:40,960
old, old heads who are like 
smashes in a fighting game. 

1621
01:20:41,120 --> 01:20:42,800
So this isn't a fighting game 
either. 

1622
01:20:42,920 --> 01:20:45,320
And it's just kind of people 
being like, why are these non 

1623
01:20:45,320 --> 01:20:48,440
fighting games being at my Eva? 
Well, they're also saying like 

1624
01:20:48,440 --> 01:20:50,080
you're artificially inflated in 
the numbers and. 

1625
01:20:50,080 --> 01:20:52,200
It makes other games look 
smaller when you might have a 

1626
01:20:52,200 --> 01:20:54,880
bunch of DQS for your game. 
And so there's a bit of 

1627
01:20:54,880 --> 01:20:57,440
competitiveness for people in 
their in Group as well. 

1628
01:20:57,920 --> 01:21:01,800
And and and you know, so I 
understand that and it is just a

1629
01:21:01,800 --> 01:21:04,720
culture clash because some 
people argue like, hey, like if 

1630
01:21:04,720 --> 01:21:07,240
you're not already organically 
going here for traditional 

1631
01:21:07,240 --> 01:21:08,640
fighting games, why are you 
here? 

1632
01:21:08,640 --> 01:21:11,640
You know, like there's I, I 
don't know how I always feel 

1633
01:21:11,640 --> 01:21:13,040
about it. 
I think people are taking it too

1634
01:21:13,040 --> 01:21:16,840
seriously. 
But I also am sympathetic to the

1635
01:21:16,840 --> 01:21:19,080
idea of gatekeeping a little 
bit. 

1636
01:21:19,160 --> 01:21:22,040
Like, I kind of get it. 
Like you have to put in, like 

1637
01:21:22,320 --> 01:21:24,760
gatekeeping is meant to be done 
when done healthily. 

1638
01:21:24,760 --> 01:21:27,800
It's meant to be like, hey, like
you get access to more powerful 

1639
01:21:27,800 --> 01:21:30,800
positions in the community once 
you have demonstrated to share 

1640
01:21:30,960 --> 01:21:33,600
the same value. 
So we know we can trust you, 

1641
01:21:33,800 --> 01:21:37,360
right? 
And so Ludwig hasn't done that 

1642
01:21:37,360 --> 01:21:40,520
to have that position of power 
in the traditional FGC. 

1643
01:21:40,720 --> 01:21:42,040
He's come from the Melee side of
things. 

1644
01:21:42,040 --> 01:21:43,960
So he does have he has 
connection like he got it. 

1645
01:21:43,960 --> 01:21:47,480
He's been to EVO before. 
Melee used to be at EVO. 

1646
01:21:47,880 --> 01:21:50,560
They share a common history. 
They shared hotel ballrooms. 

1647
01:21:50,560 --> 01:21:52,320
Like there is a shared 
connection there. 

1648
01:21:52,680 --> 01:21:55,920
But if you're if you get down to
brass tacks, the demographic 

1649
01:21:55,920 --> 01:21:59,680
between platform fighter fans, 
Smash fans and traditional FGC, 

1650
01:22:00,080 --> 01:22:02,160
it's two separate circles on a 
Venn diagram. 

1651
01:22:02,160 --> 01:22:04,400
There's like barely an overlap 
with like some Guilty Gear 

1652
01:22:04,400 --> 01:22:06,160
stride. 
And like there is more these 

1653
01:22:06,160 --> 01:22:08,480
days. 
I think it's it's become more 

1654
01:22:08,680 --> 01:22:11,600
cross pollinated. 
But by and large, if you're a 

1655
01:22:11,600 --> 01:22:14,920
marketer making a product, you 
pick one or the other. 

1656
01:22:14,920 --> 01:22:16,360
They're two different 
demographics. 

1657
01:22:16,720 --> 01:22:19,120
So there's a lot of tension 
there. 

1658
01:22:19,880 --> 01:22:21,280
Ludwig did have a response to 
this. 

1659
01:22:21,280 --> 01:22:23,840
I want to read that out. 
I'm seeing some people are upset

1660
01:22:23,840 --> 01:22:25,880
at the placement of Rivals of 
Ether 2 at Evo. 

1661
01:22:26,000 --> 01:22:28,240
For anyone unaware, I'm 
publisher for that game. 

1662
01:22:28,480 --> 01:22:32,080
I also Remember Remember being 
in the crowd at Evo 2016 and 

1663
01:22:32,080 --> 01:22:34,720
watching Hungry Box beat Armada 
through losers. 

1664
01:22:35,480 --> 01:22:38,200
I like how he's trying to like 
appeal to like the EVO goers and

1665
01:22:38,200 --> 01:22:40,080
they're all like, we were just 
waiting for that shit to get off

1666
01:22:40,080 --> 01:22:41,080
the stage. 
You know what I mean? 

1667
01:22:41,080 --> 01:22:43,440
Like, I remember that too. 
Listen, I would love him there. 

1668
01:22:43,520 --> 01:22:46,200
That was a sick grand finals 
that meant something to me as 

1669
01:22:46,200 --> 01:22:47,600
well. 
I respect that. 

1670
01:22:47,600 --> 01:22:50,000
But a lot of people are like, 
oh, this fucking smash, blur, 

1671
01:22:50,000 --> 01:22:51,080
smash. 
Get these guys. 

1672
01:22:51,400 --> 01:22:53,040
Get these guys out of here, 
right? 

1673
01:22:53,200 --> 01:22:55,320
He continues. 
It was a Seminole weekend. 

1674
01:22:55,320 --> 01:22:58,200
For me, I returned from Vegas 
and started grinding smash, got 

1675
01:22:58,200 --> 01:22:59,720
my ass beat. 
Then I started grinding 

1676
01:22:59,720 --> 01:23:02,560
commentary and later on that 
turned into streaming to have 

1677
01:23:02,560 --> 01:23:05,160
another platform fighter and 
it'd be the one I published. 

1678
01:23:05,160 --> 01:23:08,320
Means something to me regardless
of how you feel about USDOT dot 

1679
01:23:08,320 --> 01:23:10,200
dot. 
To clarify, I did buy a bunch of

1680
01:23:10,200 --> 01:23:13,200
evil passes to help make this 
the biggest Rivals 2 tournament 

1681
01:23:13,200 --> 01:23:16,960
we've ever had. 
We handed passes to the top 128 

1682
01:23:16,960 --> 01:23:20,880
players, ran online qualifiers, 
ran locals, and gave passes to T

1683
01:23:20,920 --> 01:23:21,920
OS to give up to their 
community. 

1684
01:23:22,280 --> 01:23:26,360
I'm sure I got taken advantage 
of of people, sold coal codes, 

1685
01:23:26,600 --> 01:23:29,480
shared them without permission 
and signed up with no intention 

1686
01:23:29,480 --> 01:23:30,920
of playing. 
But that's the price of willing 

1687
01:23:30,920 --> 01:23:33,840
to pay to make this the biggest 
rivals two event we've ever had.

1688
01:23:34,040 --> 01:23:36,960
The community has rallied around
this and I'm pumped you go to 

1689
01:23:36,960 --> 01:23:39,920
Eva this year. 
See y'all there Saturday night. 

1690
01:23:40,200 --> 01:23:41,600
So he makes a point that it's 
Saturday. 

1691
01:23:41,600 --> 01:23:45,080
So that's his spiel, that's his 
pitch to clarify what's going 

1692
01:23:45,080 --> 01:23:48,000
on, but a lot of people are 
still a little bit like hey, 

1693
01:23:48,000 --> 01:23:51,760
this feels funky. 
Something about it doesn't smell

1694
01:23:52,000 --> 01:23:56,760
right. 
I I didn't mean to make a smelly

1695
01:23:56,760 --> 01:24:00,200
smash player. 
You know that one flew over my 

1696
01:24:00,200 --> 01:24:00,360
head. 
I. 

1697
01:24:00,400 --> 01:24:02,640
Wasn't even ready for it. 
I didn't mean to, it just 

1698
01:24:02,640 --> 01:24:03,560
happened. 
Couldn't help it. 

1699
01:24:04,520 --> 01:24:07,200
But yeah, I mean, I, I think, I 
think this. 

1700
01:24:07,200 --> 01:24:10,880
Stuff is it's it's over over 
over hated. 

1701
01:24:10,880 --> 01:24:13,760
If you love a game, you know. 
I would also want people to play

1702
01:24:13,760 --> 01:24:15,520
it as a Guilty Gear Stride 
player. 

1703
01:24:15,720 --> 01:24:19,520
It does suck that you know 
Strive is below Rivals of Ether 

1704
01:24:19,520 --> 01:24:24,240
and I. 
I've never played. 

1705
01:24:24,240 --> 01:24:26,560
Rivals of ether, but I. 
Would I? 

1706
01:24:27,160 --> 01:24:29,440
If you have to ask me what do I 
think would probably be a better

1707
01:24:29,440 --> 01:24:30,600
game? 
I would probably have to lean a 

1708
01:24:30,600 --> 01:24:33,640
little bit towards dry, but you 
know, I think it's cool. 

1709
01:24:33,720 --> 01:24:38,240
I I do understand the kind of 
disdain for somebody just buying

1710
01:24:38,240 --> 01:24:41,800
their way ahead of me, but at 
the same time I I get it. 

1711
01:24:41,800 --> 01:24:44,920
It's just, you know, big, big 
pond versus small pond. 

1712
01:24:45,280 --> 01:24:47,840
And this, I mean this takes me 
back to literally how Smash 

1713
01:24:47,840 --> 01:24:50,480
Melee. 
Got into EVO over Skullgirls 

1714
01:24:50,520 --> 01:24:51,680
right? 
Like it's the same. 

1715
01:24:51,680 --> 01:24:53,520
It's almost the same thing 
happened again. 

1716
01:24:53,520 --> 01:24:56,280
That was worse because the game 
being in the tournament itself. 

1717
01:24:56,520 --> 01:25:00,440
But Smash got into Melee, got 
into EVO with a poll. 

1718
01:25:00,440 --> 01:25:02,600
They had a voting poll and I 
believe there's like a way to 

1719
01:25:02,600 --> 01:25:05,040
buy votes or something. 
I forget the exact details of 

1720
01:25:05,040 --> 01:25:09,520
that system way back in 2013. 
And so Meili had a big revival 

1721
01:25:09,520 --> 01:25:11,760
because of that Evo showing. 
I watched that EVO. 

1722
01:25:11,760 --> 01:25:15,280
I saw wobbles at the grand 
finals, wobbling everybody where

1723
01:25:15,280 --> 01:25:17,760
the technique is named from with
ice climbers because of that. 

1724
01:25:18,080 --> 01:25:20,400
And so I got into the like 
following the competitive scene 

1725
01:25:20,400 --> 01:25:23,320
from from that EVO. 
And so that could have been a 

1726
01:25:23,320 --> 01:25:26,600
different timeline if Skullgirls
got it instead, right. 

1727
01:25:26,800 --> 01:25:29,680
So it's just like this is 
another tension culture clash 

1728
01:25:29,680 --> 01:25:35,480
between platform fighters and, 
and EVO and, and also Ludwig is 

1729
01:25:35,480 --> 01:25:38,480
in the Tyler one. 
He's in the the show match with 

1730
01:25:38,480 --> 01:25:41,040
Tyler one. 
He's not actively practicing 

1731
01:25:41,040 --> 01:25:44,320
Street Fighter. 
Saudi bought out EVO. 

1732
01:25:44,320 --> 01:25:46,960
A lot of people, some people are
actually like boycotting Evo, 

1733
01:25:46,960 --> 01:25:49,280
not attending. 
There's there's a lot of factors

1734
01:25:49,280 --> 01:25:52,480
going on right now where I think
a lot of people are feeling like

1735
01:25:53,080 --> 01:25:55,320
Evo is not for me. 
Like, like I think a lot of 

1736
01:25:55,320 --> 01:25:57,200
people have some frustrations 
building up. 

1737
01:25:57,480 --> 01:26:01,080
Like it feels less grassroots 
and less about the, the the core

1738
01:26:01,080 --> 01:26:03,400
FGC who have supported it for so
long. 

1739
01:26:03,400 --> 01:26:05,080
So I think a lot of factors are 
at play here that are making 

1740
01:26:05,080 --> 01:26:08,440
people grumpy. 
Yeah, I, I, I agree with you 

1741
01:26:08,440 --> 01:26:09,360
there. 
But I I think that's. 

1742
01:26:09,360 --> 01:26:13,120
Why a lot of people are kind of 
just looking forward to, to CEO 

1743
01:26:13,120 --> 01:26:16,000
because like maybe evil is not 
for them this year, but I know a

1744
01:26:16,000 --> 01:26:21,200
lot of people are going to be 
attending CEO and I guess having

1745
01:26:21,200 --> 01:26:24,080
having more of a fun time there.
I I guess, or at least I hope. 

1746
01:26:25,000 --> 01:26:27,000
Yeah, I think a lot of people 
are pivoting to other 

1747
01:26:27,000 --> 01:26:29,680
tournaments because of that. 
They just feel like Eva's 

1748
01:26:29,680 --> 01:26:33,840
getting a little too different, 
like jumping getting too big for

1749
01:26:33,840 --> 01:26:36,040
its britches. 
Kind of like there's definitely 

1750
01:26:36,040 --> 01:26:38,920
a sense of that going on. 
We'll see how that actually 

1751
01:26:38,920 --> 01:26:42,280
impacts the numbers. 
I feel like it's still going to 

1752
01:26:42,280 --> 01:26:46,400
be huge numbers. 
I don't see, it's like, I don't 

1753
01:26:46,400 --> 01:26:48,400
know, it's gonna be even Japan 
numbers for Street Fighter, but 

1754
01:26:48,400 --> 01:26:50,560
I think it's gonna be still 
pretty big numbers. 

1755
01:26:50,560 --> 01:26:52,720
It's it's Street Fighter Six to 
me. 

1756
01:26:52,720 --> 01:26:55,080
It's Street Fighter 6. 
I that that game actually makes 

1757
01:26:55,080 --> 01:26:57,320
no sense to me, but you know, it
keeps getting it keeps getting 

1758
01:26:57,320 --> 01:27:00,000
bigger and bigger. 
So I, I, it's what, what do they

1759
01:27:00,000 --> 01:27:02,480
call it? 
I'm the one, I'm the contrarian 

1760
01:27:02,480 --> 01:27:04,400
who's, who's yelling at Street 
Fighter Six. 

1761
01:27:04,400 --> 01:27:06,040
But for some reason it's getting
bigger and bigger. 

1762
01:27:06,040 --> 01:27:08,080
So I guess maybe I'm the I'm the
idiot? 

1763
01:27:11,080 --> 01:27:14,920
What? 
It's just playing an idiot, I 

1764
01:27:14,960 --> 01:27:16,600
don't think. 
Listen, I don't even think 

1765
01:27:16,600 --> 01:27:17,920
you're an idiot. 
I just think I. 

1766
01:27:17,960 --> 01:27:21,600
Think you're taking up a crusade
that is is is difficult, man. 

1767
01:27:21,600 --> 01:27:24,080
It's you're got, you're got a 
long journey ahead of you. 

1768
01:27:25,280 --> 01:27:26,760
Somebody's got to fight the good
fight. 

1769
01:27:27,320 --> 01:27:28,080
I see. 
I see. 

1770
01:27:28,080 --> 01:27:32,080
Well, with that, I think we're. 
Exhausted of our topics here, 

1771
01:27:32,560 --> 01:27:34,320
we're going to go ahead and wrap
up this episode. 

1772
01:27:34,320 --> 01:27:37,120
So much has been happening 
recently and the build up to EVO

1773
01:27:37,120 --> 01:27:39,320
is getting more intense. 
Blink Respawn coming up next for

1774
01:27:39,320 --> 01:27:41,040
CPT premieres if you want to 
check out that. 

1775
01:27:41,040 --> 01:27:44,360
And the Dominican Republic, 
going to be a lot of top players

1776
01:27:44,360 --> 01:27:46,360
going to that in just a couple 
of weeks as well. 

1777
01:27:46,360 --> 01:27:47,720
So we'll be on the lookout for 
that. 

1778
01:27:48,160 --> 01:27:51,440
With that said, Adam, any final 
words to to wrap this up? 

1779
01:27:51,440 --> 01:27:53,360
Any words of wisdom? 
This is what people look forward

1780
01:27:53,360 --> 01:27:56,720
to at the end. 
I want to just say thank you to 

1781
01:27:56,760 --> 01:27:59,640
everyone at. 
Combo Breaker who came up to me 

1782
01:27:59,840 --> 01:28:02,160
and you said they enjoyed the 
podcast. 

1783
01:28:02,200 --> 01:28:04,480
You know, there was a lot of 
people actually looking for you 

1784
01:28:04,480 --> 01:28:06,680
there as well. 
Brian, trying to thank you for 

1785
01:28:06,680 --> 01:28:10,880
the podcast, but you were Mia. 
And shout outs to the one guy 

1786
01:28:10,880 --> 01:28:12,240
who said I have better opinions 
than Brian. 

1787
01:28:12,240 --> 01:28:15,160
You remember who you are. 
Only one of them though. 

1788
01:28:17,360 --> 01:28:20,240
Vast minority, right? 
Right, right, Maybe I do got. 

1789
01:28:20,240 --> 01:28:23,000
To go to the next tournament and
collect tally them up. 

1790
01:28:23,520 --> 01:28:25,800
That could be our next bit. 
Who has the better takes Brian 

1791
01:28:25,800 --> 01:28:27,240
or Idom? 
And we got to we got to get the 

1792
01:28:27,240 --> 01:28:29,920
scoreboard going up. 
All right, guys, that's going to

1793
01:28:29,920 --> 01:28:31,160
be it for extra trashy. 
We're out. 

1794
01:28:31,160 --> 01:28:33,160
Thanks for tuning in. 
Catch you next time. 

1795
01:28:33,280 --> 01:28:34,200
Peace. 
Hey there. 

1796
01:28:34,200 --> 01:28:35,920
There was a ton going on in that
episode. 

1797
01:28:35,920 --> 01:28:38,320
So thank you so much for tuning 
in into the end. 

1798
01:28:38,320 --> 01:28:41,120
At the end here we have the 
names of the Patreon members 

1799
01:28:41,120 --> 01:28:43,200
scrolling by on the screen. 
So if you're watching on the 

1800
01:28:43,200 --> 01:28:46,560
video feed on Spotify or on 
YouTube, you should be seeing 

1801
01:28:46,560 --> 01:28:49,640
their names going by right now. 
This show extra trashy, the 

1802
01:28:49,640 --> 01:28:52,560
mainline trash talk and the main
channel long form content would 

1803
01:28:52,560 --> 01:28:54,720
not be possible without your 
support over at 

1804
01:28:54,720 --> 01:28:58,760
patreon.com/brian under score F.
So thank you so much for 

1805
01:28:58,760 --> 01:29:00,560
supporting over on that Patreon 
page. 

1806
01:29:00,560 --> 01:29:03,320
We have exclusive behind the 
scenes content and up and coming

1807
01:29:03,320 --> 01:29:05,920
trash talk guest premiering on 
there as well. 

1808
01:29:05,920 --> 01:29:08,520
So if you want the inside scoop,
head over to the Patreon page 

1809
01:29:08,760 --> 01:29:10,080
here. 
I'd like to give a special thank

1810
01:29:10,080 --> 01:29:13,640
you to our landfill members, 
Bryce Scatterfield, Sesto 

1811
01:29:13,640 --> 01:29:18,640
Spallis, Chris FK, Chuckle 
Chuck, Doc Fugu, SPO, Flawless 

1812
01:29:18,640 --> 01:29:23,720
Victory, Frazzi Gean, Dr. 
Hazras, Kelly Lyles, Massive 

1813
01:29:23,720 --> 01:29:27,800
artist fan, Scott Richards 6 mil
and smoking CBEST. 

1814
01:29:28,000 --> 01:29:30,040
Thank you guys for supporting 
extra trash sheet and we'll 

1815
01:29:30,040 --> 01:29:31,680
catch you in the next one. 
Peace.

