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We're back with Extra Trashy and
we got nothing to talk about. 

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It's rare for us here in Extra 
Trashy Enterprises to not have 

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some good drama to get into or 
discussion points discourse in 

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the FGC right now. 
But instead item, I think we're 

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doing, we're doing the tier 
list. 

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Being a dead horse I see. 
I feel like this is like the 

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every FG CS emergency break the 
glass. 

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Every FGC content creator does 
the same thing. 

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When you run out of content, you
do a tier list. 

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You know what, I actually do 
want to talk about this a little

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bit. 
I have historically been kind 

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of. 
I've acted like I've been above 

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the tier lists, especially in 
recent years. 

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I used, I used to do a tier list
pretty much every major patch 

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every season. 
Especially with Street Fighter 

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Five. 
I felt like it was actually more

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applicable with the the giant 
meta shifting patches that they 

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had for that game. 
But I would always have a 

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disclaimer that tier lists are 
trash in the beginning. 

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But you know what? 
I kind of feel like I've come 

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around to the tier list as a 
form of content. 

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I think it's not that bad. 
I used to act like I was above 

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it. 
But at the end of the day, yes, 

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tearless. 
You shouldn't take any opinion 

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in there verbatim. 
And it is a really high level at

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bird's eye view snapshot that 
eliminates a lot of nuance in 

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terms of ranking the characters.
And you're, you're gonna 

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misinterpret it for sure, but at
least people are talking about 

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the game, you know what I mean? 
I feel like tier lists are like 

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low. 
I don't want to say low effort. 

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Low effort's kind of like bad 
taste, but it's like the thing 

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that everyone wants to see 
because every tier list video 

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and I swear every video does 
this. 

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If you click on any tier list 
video it, people will go 

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straight to the end. 
See where my character is. 

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OK, this guy said my character's
S tier. 

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This guy's an idiot. 
OK, this guy said my character's

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bad. 
Now I can go online and say next

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player said my character's bat 
and here's why. 

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You're not wrong. 
You're not wrong if you watch 

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any tier lists on YouTube the 
time stamps are always jumping 

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for the the character. 
Like the the when you first 

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assign a rank to a character, 
the retention graph spikes there

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then falls off a Cliff because 
everyone's just trying to see 

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like their character and they 
don't really care about the 

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nuance between and I'm guilty of
it man. 

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You don't think I've opened up a
a a top players tier list and 

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gone scrolled straight to my 
character to see what they had 

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to say about it, But it is lazy 
content. 

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Absolutely. 
But at the end of the day, we're

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talking about the game. 
So here, for the first time an 

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extra trashy, we're going to 
give our opinions about the 

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actual gameplay. 
Our first time in a while. 

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Actually, we're going to go into
a Street Fighter six tier list 

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because I do think I don't might
think think differently. 

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I do think there were some 
changes to the meta. 

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Not, not really. 
I think this game's overall 

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still like, not it's not, It's 
not Season 1. 

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Like, Luke's obviously not the 
best, but I still feel like, OK,

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well, like season 2 onward, I 
really don't think anything's 

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really changed that much. 
OK, well, what let's talk about 

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it Ryu, this guy this guy was 
for sure S tier in my opinion. 

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Top five last patch, no changes.
He's going straight to S What 

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are you? 
What are you saying I. 

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Mean I don't like. 
I also don't like SF6 tier list 

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'cause I feel like every SF6 
tier list is like every 

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character is just bunched in's 
tier which is not sure really a 

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thing in all their tier lists. 
Like the's tier is just like the

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God tier characters reuse like 
good but okay. 

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I don't know. 
It's more like A in my opinion, 

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but as we go. 
We can debate the format, this 

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is just the default rankings. 
And I agree that the thing about

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a tier list that makes it very 
nuanced or the where the nuance 

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comes through is how you as the 
tier less creator apply the 

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different tiers and what meaning
you assigned to them. 

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So we can we can modify that as 
we go. 

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I like S to generally be guide 
to your characters. 

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I kind of agree with you. 
And I do think there's been tier

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less inflation over the years 
for sure for sure. 

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Even even though games I do 
think are far more balanced in 

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the past where the tiers are for
sure more compressed, I think 

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it's been long enough where we 
can stop using that as a frame 

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of reference and start like 
branching out, you know what I 

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mean? 
Like a small change in strength 

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actually does completely knock 
you down to tiers. 

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Maybe so with Ryu. 
Oh, go ahead. 

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That's kind of the weird part 
'cause like I think that maybe 

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you're adding like more and more
like, for example, who got, who 

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got like a slop on the wrist? 
Nerf who got a slop on the 

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wrist? 
Well, Ed, Ed, Ed, for example, 

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Ed would go from like S2 to like
S minus or something like that. 

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Doesn't really do anything in my
opinion. 

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Like that's the kind of like 
shift in the tier list, I feel 

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like. 
And then you got to start making

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like S -, A -, B plus, all that 
stuff. 

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And then it's like, it's kind of
messy. 

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Well, let's fill out what we got
so far, then adjust it as we go.

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If we if we start to see some 
dividing lines, Hey there, we'll

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get right back to the 
conversation, but I wanted to 

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take a moment to proudly 
announce what we're officially 

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sipping on with the for trashy 
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for 15% off your next order. 
OK, back to the show. 

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Ryu. 
Last patch, he did get I think 

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some of the most significant 
nerves. 

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Even though he's not massacred 
or anything. 

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I do think the lack of proximity
on frame 2, which was absurd. 

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It was absurd that solar plexus 
had that proximity guard block 

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effect on frame 2, which meant 
that you were just stuck in the 

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mud from like 1/4 screen away 
and you were forced to take the 

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the plus three mix every single 
time you press that button. 

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You're now able to actually walk
out of range of a lot of his 

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autopilot pressure sequences. 
So reuse can't just autopilot as

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much. 
I feel like there was a 

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significant nerf into his his 
autopilot like steamroll 

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strategy at like a mid level of 
play. 

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So I do think he was actually 
very impactfully nerfed in that 

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sense. 
And they also nerfed some of the

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drive gauge chips so he can't 
just brawl through with with 

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hash Ogeki. 
To me, that makes him maybe a 

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tier. 
We'll see. 

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I I, I feel like a tier and then
see how S actually populates, 

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but I feel like Ryu's still 
really good but that that nerf 

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to the solar plexus mattered. 
I feel like it was actually 

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impactful. 
I feel like that's kind of the 

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only meaningful nerve and the 
other thing with Ryu players are

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just show those in general. 
I don't think Ryu is like that 

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much worse with the solar plexus
nerf, obviously to kind of put 

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them in a but so many people 
just jump shit, man, you know, 

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and the one slightest 
inconvenience in in life and 

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then it's like out it's over. 
Slop players saw just jumping 

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the sinking ship to the next 
one. 

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Yeah, the rear ship is not 
really sinking though. 

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Just it's just a little bit 
slower right now, but it's it's 

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still really good. 
But we know the ship you're 

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talking about, the Tiger Express
that everyone's everyone's 

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hopping on right now. 
Yeah, they they found, I don't 

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know, they felt like a a dent in
the ship that does nothing. 

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And they're like, Nope, got to 
find a new ship. 

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I'm out of here. 
I don't trust this. 

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Yeah, yeah, we we've seen a few 
where your players already 

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jumped ship, like ending Walker,
for example, is apparently going

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to Evo Japan to play Ed, which 
is interesting. 

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He he didn't do the Ryu to sigat
ship jump, but he was playing Ed

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and then swapped to Ryu when Ed 
had his initial nerfs to the 

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flicker game plan where, you 
know, he got his throw loop 

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nerfed the perfect Perry on the 
flicker caused a screen freeze 

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and there's a few other 
adjustments to flicker and his 

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Crouch and liking accomplished 
itself on on counter hit. 

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Like he did get nerfed two 
seasons ago, but then, you know,

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still fundamentally was that 
good. 

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But we so now Eddie Walker's 
going back away from Ryu to add.

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So there have been some examples
of people at the top level 

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jumping ship, but Ryu definitely
still aids here, in my opinion. 

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I I still think his his core 
game plan of solid pressure 

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Hashogeki still being insane and
just huge damage. 

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It's still intact. 
I think it's a solid AIDS here 

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and and just agreements, Adam. 
No, I think, I think that's kind

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of where I would have read 
probably hi. 

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OK, Speaking of meta changing 
though, Luke, come on man. 

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This guy is just so much worse 
than he was in season 1. 

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It's crazy. 
And it's just the it's just the 

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damage, isn't it? 
It really is just the damage. 

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It, it is kind of just a damage 
I guess. 

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It's, it's so much easier to 
lose in this game cuz like one 

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hit could just steamroll you 
obviously. 

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But you know, when Luke hits 
you, it doesn't feel like you're

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taking that much damage. 
But Luke still has everything. 

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Luke does a lot of things you 
would want in a character to do.

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So I don't understand why people
say Luke is that bad, but I kind

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of get it like there's better 
options. 

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Yeah, like if you're put into a 
shadow esque guessing situation,

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pressure situation from a 
character like Luke or Ryu, 

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you're far more scared of Ryu. 
Like the throw loop situation is

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far scarier and just getting 
clipped randomly and neutral is 

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far scarier from other 
characters like Sigod or or Ryu.

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And the pressure the the ways 
they have to extend their turns 

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and sneak it a turn past you are
just superior. 

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So Luke, it kind of feels like 
in the mid screen, especially, 

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he's very fair. 
He feels very fair mid screen, 

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which is not ideal, but they did
buff a few of his combo routes 

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to try to address the damage 
problem. 

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00:10:04,240 --> 00:10:06,840
Because if you guys don't know 
what happened to Luke after 

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season 1 when he was running the
show with his plus on block 

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00:10:09,120 --> 00:10:10,680
crouching medium punch and 
massive damage. 

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00:10:10,880 --> 00:10:13,880
They added a unique scaling to 
his crouching medium punch combo

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starter so that it wasn't as 
rewarding. 

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If if Luke players are just 
mashing on crouching medium 

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punch. 
And then I think they even added

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00:10:20,680 --> 00:10:22,200
recovery. 
You know, they they were toning 

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down the move. 
So it wasn't as spammable patch 

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00:10:24,680 --> 00:10:27,960
after patch on top of less 
reward, and then eventually he 

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00:10:27,960 --> 00:10:31,840
just got gapped after that by 
the other Shoto type characters.

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00:10:32,200 --> 00:10:37,600
Luke Luke is like the McDonald's
of Shotos, if that makes any 

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00:10:37,600 --> 00:10:39,280
sense. 
Like if you're going to get a 

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burger. 
It's always McDonald's. 

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00:10:41,560 --> 00:10:44,640
Are you gunning for the the 
McDonald's sponsorship? 

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00:10:46,120 --> 00:10:47,600
No, this comes back to 
McDonald's. 

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00:10:47,760 --> 00:10:50,360
This is not even a cough of it, 
because I feel like McDonald's 

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has like the lowest tier burger.
Like if you're just getting a 

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00:10:53,160 --> 00:10:55,320
regular burger, you wouldn't 
want to go to McDonald's. 

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00:10:55,320 --> 00:10:59,440
Like like, like Terry's a Five 
Guys, like Terry's where you 

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want to be. 
Terry's a Five Guys. 

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00:11:01,200 --> 00:11:04,440
Well, you know, some people are 
purely anti Five Guys. 

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00:11:04,440 --> 00:11:06,360
The value proposition, you know 
what I'm saying? 

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00:11:06,360 --> 00:11:08,120
Like people are not happy about 
5I. 

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00:11:08,120 --> 00:11:11,200
I like being a Five Guys burger.
No, that's what I'm saying. 

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00:11:11,200 --> 00:11:14,120
So like Five Guys is delicious. 
Like don't take like we can't 

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00:11:14,120 --> 00:11:16,640
argue price right now because, 
you know, Terry's DLC too funny 

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00:11:16,640 --> 00:11:19,560
enough, but. 
It's more expensive, but you get

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00:11:19,680 --> 00:11:22,160
you get more meat in the burger,
more premium toppings. 

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00:11:22,160 --> 00:11:25,120
That's facts. 
Terry is just a better Luke as 

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00:11:25,120 --> 00:11:25,960
well. 
I agree. 

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00:11:26,440 --> 00:11:30,200
Yeah, but like Lucas, Lucas 
cheap is in the base game, kind 

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00:11:30,200 --> 00:11:32,320
of easy to order. 
There's plenty of McDonald's all

224
00:11:32,320 --> 00:11:35,040
all over the place. 
But nobody wants to really play 

225
00:11:35,040 --> 00:11:37,400
Luke. 
Like in my if I'm going for like

226
00:11:37,400 --> 00:11:39,920
flavor and taste, I wouldn't go 
to Luke. 

227
00:11:39,920 --> 00:11:42,200
I would just go to Terry, Five 
guys. 

228
00:11:42,760 --> 00:11:45,320
True. 
OK, so Luke, what does that make

229
00:11:45,320 --> 00:11:47,200
him? 
Is that making him AC or ABI 

230
00:11:47,200 --> 00:11:48,760
mean? 
I feel like he's still got to be

231
00:11:49,720 --> 00:11:51,720
actually, I don't know. 
I think we put him C for 

232
00:11:51,720 --> 00:11:52,920
McDonald's. 
I think that kind of makes. 

233
00:11:52,920 --> 00:11:56,400
Sense C for McDonald's OK, I 
think we might re evaluate that 

234
00:11:56,400 --> 00:11:58,040
because that's that's kind of 
low. 

235
00:11:58,320 --> 00:12:00,920
We'll see we'll see. 
All right, Jamie, Jamie, this 

236
00:12:00,920 --> 00:12:03,480
character, they've been trying 
so hard to find a way to make 

237
00:12:03,480 --> 00:12:06,280
him relevant with his unique 
mechanics and not make him 

238
00:12:06,280 --> 00:12:08,960
toxic. 
So I think the last patch I did 

239
00:12:08,960 --> 00:12:11,880
like the buffs they gave him. 
They gave him more a range on 

240
00:12:11,880 --> 00:12:16,760
crutching medium kick and they 
also speed up his anti fireball 

241
00:12:18,000 --> 00:12:19,640
tool. 
I believe the the OverDrive of 

242
00:12:19,640 --> 00:12:24,760
Kai Yeah, which I think I think 
those are two non gimmicky buffs

243
00:12:24,760 --> 00:12:28,760
that are good right. 
More range on a crashing MK 

244
00:12:28,760 --> 00:12:31,680
driver's cancel, always good and
then your anti fireball tool, 

245
00:12:31,680 --> 00:12:34,800
which I think fireballs did give
Jamie a decent amount of 

246
00:12:34,800 --> 00:12:39,000
trouble. 
That's always solid, but he 

247
00:12:39,000 --> 00:12:42,280
still has to get drink levels 
when other characters don't. 

248
00:12:42,800 --> 00:12:45,680
That's still like the 
fundamental issue that makes him

249
00:12:45,680 --> 00:12:50,360
both unique and also a little 
bit holds him back because of 

250
00:12:50,360 --> 00:12:55,000
that requirement. 
And the reward when he gets 234 

251
00:12:55,000 --> 00:13:00,720
drinks usually does not outweigh
the cons of requiring giving up 

252
00:13:00,720 --> 00:13:04,200
okie to get drinks to even have 
100% damage scaling. 

253
00:13:04,400 --> 00:13:07,080
I still think that applies. 
Yeah, it's it's always going to 

254
00:13:07,080 --> 00:13:09,720
be the fundamental thing. 
I do think he did get another 

255
00:13:09,720 --> 00:13:11,120
bolt that was actually really 
strong. 

256
00:13:11,120 --> 00:13:13,800
The if you do like driver's 
crush, like kicking it like 

257
00:13:13,800 --> 00:13:17,800
mediums now, which is really 
strong as which is really good. 

258
00:13:17,800 --> 00:13:20,680
And like obviously checking 
Jamie's dry rush is already a 

259
00:13:20,680 --> 00:13:23,240
nightmare. 
So you did get a few bolts, but 

260
00:13:23,240 --> 00:13:26,680
it always goes back to like the 
drink thing is just like kind of

261
00:13:26,680 --> 00:13:31,400
fundamentally bad in my opinion.
Oh, I don't know. 

262
00:13:31,440 --> 00:13:34,680
I I, I don't think he's D tier 
actually. 

263
00:13:35,280 --> 00:13:36,760
But I don't think he's that 
great either. 

264
00:13:37,480 --> 00:13:41,960
I I could can't put him in DTR. 
I I as much as I'm saying he's 

265
00:13:41,960 --> 00:13:44,040
kind of bad. 
I also never want to give Jamie 

266
00:13:44,040 --> 00:13:46,760
credit because I feel like Jamie
players play like maniacs and 

267
00:13:46,760 --> 00:13:49,200
you know, they just throw games 
on bad gameplay and go look, 

268
00:13:49,280 --> 00:13:53,040
look, Jamie's so bad. 
It it some characters like it's 

269
00:13:53,040 --> 00:13:55,000
hard to give credit. 
Jamie's one of those characters 

270
00:13:55,000 --> 00:13:59,320
were like, I don't want to 
acknowledge how flotty is for 

271
00:13:59,320 --> 00:14:03,280
competitive level play because 
it gives every maniac Jamie 

272
00:14:03,360 --> 00:14:05,960
player mashing drivers and sweep
a license to complain. 

273
00:14:06,800 --> 00:14:09,440
But yeah, if you're trying to 
win tournaments, there's a 

274
00:14:09,440 --> 00:14:12,480
reason why top players aren't 
gravitating towards this 

275
00:14:12,480 --> 00:14:14,600
character. 
I think, I think there was like 

276
00:14:14,640 --> 00:14:17,560
a stat, I think Jamie and Honda 
are like the last two characters

277
00:14:17,560 --> 00:14:20,720
who haven't top date a premier 
since this game has come out. 

278
00:14:21,840 --> 00:14:26,480
Well that's too long. 
Boost Lord, boost at ECT. 

279
00:14:26,720 --> 00:14:29,040
He pulled up the the Jamie 
against Edison. 

280
00:14:29,040 --> 00:14:31,360
Counterpick that was more of a 
counterpick that wasn't like a 

281
00:14:31,360 --> 00:14:33,920
Jamie Mane, because he 
definitely played Ken for most 

282
00:14:33,920 --> 00:14:35,120
of that bracket. 
Or was it Terry? 

283
00:14:35,120 --> 00:14:37,040
I don't remember. 
I think it was Ken back then, 

284
00:14:37,600 --> 00:14:38,840
actually. 
I actually can't remember. 

285
00:14:38,840 --> 00:14:40,640
It's, it's a long time. 
It's ancient history at this 

286
00:14:40,640 --> 00:14:42,040
point. 
Do you remember that tournament?

287
00:14:42,640 --> 00:14:45,560
He did pretty good at that one. 
Yeah, I did. 

288
00:14:46,000 --> 00:14:47,280
You're right. 
Oh, wait, I I beat Boost. 

289
00:14:47,280 --> 00:14:48,480
That's what I mean, Yeah, yeah, 
yeah. 

290
00:14:48,480 --> 00:14:50,360
But damn, I don't even remember 
it at all. 

291
00:14:51,480 --> 00:14:54,000
It's memory. 
I mean, so long since you've won

292
00:14:54,000 --> 00:14:55,720
anything you can't even 
remember. 

293
00:14:55,960 --> 00:14:57,680
You're in grand finals of that 
premiere, man. 

294
00:14:58,080 --> 00:15:03,280
Oh yeah, I forgot you like that.
Damn, Adam, we got to get you to

295
00:15:03,280 --> 00:15:04,920
these tournaments. 
You got to, you got to get a win

296
00:15:04,920 --> 00:15:06,280
under your belt, man. 
You're forgetting. 

297
00:15:06,280 --> 00:15:07,360
You're forgetting what it's 
like. 

298
00:15:07,920 --> 00:15:09,600
All these all these matches feel
the same. 

299
00:15:10,680 --> 00:15:12,160
Well, well, we'll see. 
We'll see. 

300
00:15:12,160 --> 00:15:15,920
I I have still some faith that 
there's been some changes along 

301
00:15:15,920 --> 00:15:18,800
the way yeah Jamie, we'll we'll 
put them in seats here. 

302
00:15:19,160 --> 00:15:21,840
Will we order this? 
Do you think maybe we come back 

303
00:15:21,840 --> 00:15:25,920
and we we clean it up give it a 
a, a soft ordering in the tears 

304
00:15:26,320 --> 00:15:30,160
Chun Li Chun Li. 
It's also a character that I 

305
00:15:30,160 --> 00:15:34,240
think has been slowly power 
crept. 

306
00:15:34,280 --> 00:15:39,640
I think Chun Li was really good 
in season 1 and 2 but it just 

307
00:15:39,640 --> 00:15:41,680
kind of doesn't have the sauce. 
Was there any significant 

308
00:15:41,680 --> 00:15:44,440
changes to her in the past in 
the in the balance patch? 

309
00:15:44,440 --> 00:15:49,640
I actually don't recall I think.
Hasanchu, the light one is you 

310
00:15:49,640 --> 00:15:53,520
get a combo and punish counter 
now and I think and it knocks 

311
00:15:53,520 --> 00:15:58,720
down, but I think that's it. 
And this this is my hot take. 

312
00:15:59,320 --> 00:16:04,800
I think Sean is actually pretty 
like, let me not say like 

313
00:16:06,000 --> 00:16:08,200
broken. 
I actually think she's like low 

314
00:16:08,520 --> 00:16:10,920
A. 
Actually, that's my ante. 

315
00:16:11,400 --> 00:16:15,240
I think you just got to play 
Chun Li like Omega Snoozefest, 

316
00:16:15,640 --> 00:16:17,920
and I think a lot of people 
don't want to play like that. 

317
00:16:18,160 --> 00:16:21,920
When you watch Guichi play Chun 
Li, he doesn't do anything 

318
00:16:22,240 --> 00:16:28,520
except like fireball, fireball, 
fireball a low four drive rush. 

319
00:16:28,600 --> 00:16:31,240
Same with Chris G Chris, she's 
also really good at that. 

320
00:16:31,400 --> 00:16:34,560
But I think a lot of Chun Li 
players don't want to play like 

321
00:16:34,560 --> 00:16:36,960
that. 
She is one of the last two 

322
00:16:36,960 --> 00:16:40,200
characters playing an anti 
Street Fighter 6 for the meta. 

323
00:16:40,440 --> 00:16:44,200
She really does just walk back 
through a fireball and then uses

324
00:16:44,200 --> 00:16:47,040
that as shield to do her own low
forward pressure and take her 

325
00:16:47,040 --> 00:16:48,880
turn and then repeat. 
Yeah. 

326
00:16:49,400 --> 00:16:52,880
That is true, but I I think 
she's good. 

327
00:16:52,960 --> 00:16:54,880
I just think nobody wants to 
play like that. 

328
00:16:54,880 --> 00:16:58,280
Low A I'm comfortable. 
I think she's for sure better 

329
00:16:58,280 --> 00:17:01,280
than Luke and Jamie. 
Obviously I think she's a solid 

330
00:17:01,280 --> 00:17:03,560
character still and there's 
still representation at high 

331
00:17:03,560 --> 00:17:07,040
level like you mentioned with 
Goichi and Chris G for both 

332
00:17:07,040 --> 00:17:09,880
classic and modern, but you 
really think A tier? 

333
00:17:10,920 --> 00:17:14,079
Low A, high BI, Don't know. 
I'm gonna put her on B for now. 

334
00:17:14,079 --> 00:17:16,079
We'll see how this shakes up. 
She could be she. 

335
00:17:16,520 --> 00:17:19,000
You could convince me. 
I think she's also a little bit 

336
00:17:19,000 --> 00:17:24,359
underrated as well. 
But but yeah, we'll have to see 

337
00:17:24,359 --> 00:17:27,640
who else is in an aid tier. 
I'm not convinced. 

338
00:17:29,000 --> 00:17:31,400
We'll have to see. 
Also on Hazan shoe. 

339
00:17:31,400 --> 00:17:33,080
Have you seen anyone? 
I I was just pulling up the 

340
00:17:33,080 --> 00:17:35,480
changes. 
They made the light Hazan shoe 

341
00:17:35,480 --> 00:17:38,960
also -5 instead of -9 I guess 
the idea they wanted to meet 

342
00:17:38,960 --> 00:17:41,480
that like a poke. 
Has anyone been using that? 

343
00:17:41,640 --> 00:17:44,640
Like, I don't know. 
I don't know if these, these 

344
00:17:44,640 --> 00:17:46,960
changes are have stuck that 
much. 

345
00:17:47,200 --> 00:17:48,800
I feel like I haven't noticed 
that change at all. 

346
00:17:49,640 --> 00:17:54,200
All right, Guile, Guile. 
I mean, if you listen to Guile 

347
00:17:54,200 --> 00:17:57,040
players, his character is 
terrible, terrible, awful, 

348
00:17:57,080 --> 00:17:59,960
awful. 
Worst character in the game? 

349
00:18:00,280 --> 00:18:01,840
It's kind of like a Chun Li 
situation. 

350
00:18:01,840 --> 00:18:04,440
I Do you think Guile is better 
than Chun Li though? 

351
00:18:05,920 --> 00:18:08,360
I think. 
I do think Gal is better than 

352
00:18:08,360 --> 00:18:13,560
Chun, but I think Gal is weird. 
Like I think Gal gets super 

353
00:18:13,560 --> 00:18:19,400
oppressive if you're not good at
parrying and I think if you are 

354
00:18:19,400 --> 00:18:22,040
Gal's not that good which is 
very weird. 

355
00:18:22,840 --> 00:18:26,440
Like it's guiles like a Mario 
party mini game. 

356
00:18:26,440 --> 00:18:28,920
In my opinion. 
If you're good at it, then 

357
00:18:28,920 --> 00:18:32,640
great, if you're not then they 
just lost your star buddy. 

358
00:18:34,840 --> 00:18:38,320
Well I mean that that would 
count as a weakness right? 

359
00:18:39,920 --> 00:18:43,800
Anything that relies on lack of 
skill of the opponent to be 

360
00:18:43,800 --> 00:18:45,920
effective is going to be 
something that falls off 

361
00:18:45,920 --> 00:18:49,520
eventually when you run into 
someone who just has it on lock.

362
00:18:50,200 --> 00:18:53,040
Did he get anything that helped 
him out in the patch they they 

363
00:18:53,040 --> 00:18:56,320
gave him that ground bounce on 
the overhead target combo? 

364
00:18:56,880 --> 00:18:58,480
I don't. 
I don't think I've ever seen 

365
00:18:58,480 --> 00:19:00,120
that. 
I've unfortunately seen it. 

366
00:19:00,120 --> 00:19:02,800
I've been hit by that in really 
weird situations where like I 

367
00:19:02,800 --> 00:19:06,720
try to interrupt the the 
crashing MK before they go into 

368
00:19:06,720 --> 00:19:09,640
the overhead and then it counter
hits me or or it whisks because 

369
00:19:09,640 --> 00:19:12,320
of the spacing and then ground 
bounce into a flash like I've 

370
00:19:12,320 --> 00:19:15,720
been hit by it. 
I got to come clean, so it is a 

371
00:19:15,720 --> 00:19:19,160
thing, but there there wasn't 
too many other significant 

372
00:19:19,160 --> 00:19:23,960
changes for him. 
I, I don't know, like Gal, to 

373
00:19:23,960 --> 00:19:26,200
me, Gal has always been kind of 
weird because even since the 

374
00:19:26,200 --> 00:19:28,680
game has come out, I've always 
kind of had that same kind of 

375
00:19:28,680 --> 00:19:30,160
theory. 
Like obviously nobody's going to

376
00:19:30,160 --> 00:19:33,200
be that good at perfect parry, 
but it really is just kind of 

377
00:19:33,200 --> 00:19:34,480
that. 
That's how I've always viewed 

378
00:19:34,480 --> 00:19:37,000
guile in this. 
OK, super strong. 

379
00:19:37,040 --> 00:19:39,920
If you can't get the if you 
can't get a parry like, you're 

380
00:19:39,920 --> 00:19:42,640
just going to lose. 
Right, Yeah, you're going to get

381
00:19:42,640 --> 00:19:45,400
zoned out. 
If we had to choose between what

382
00:19:45,400 --> 00:19:48,280
we have here right now, would we
put him in the front of B or put

383
00:19:48,280 --> 00:19:50,120
him in AI? 
Think I think he's better than 

384
00:19:50,120 --> 00:19:51,800
Chun Li for. 
Sure, I think he's better than 

385
00:19:51,800 --> 00:19:54,280
Chun Li. 
Is he Ryu? 

386
00:19:54,720 --> 00:19:56,920
Could he be rubbing shoulders 
with Ryu up here and eights 

387
00:19:56,920 --> 00:20:01,560
here? 
I I go probably better than Chun

388
00:20:01,560 --> 00:20:02,640
and B. 
OK. 

389
00:20:02,640 --> 00:20:07,960
We'll do that for now. 
All right, Kimberly, Speaking of

390
00:20:09,280 --> 00:20:11,280
nothing here, I don't. 
Yeah, Mario Party. 

391
00:20:11,280 --> 00:20:12,840
I don't know, Mario Party mini 
game. 

392
00:20:12,840 --> 00:20:17,920
Kimberly is still obnoxious, 
man, this character, you are 

393
00:20:17,920 --> 00:20:23,080
guessing, but does that make her
an actual good character 

394
00:20:23,400 --> 00:20:26,480
competitively? 
She still has heavy punch run as

395
00:20:26,480 --> 00:20:30,560
an actual frame trap, which 
means you're guessing on the the

396
00:20:30,560 --> 00:20:33,160
run into arc step. 
You got to hold that mix. 

397
00:20:35,080 --> 00:20:38,120
She got anything else? 
The update. 

398
00:20:38,800 --> 00:20:41,400
The update. 
For her, no, the update for her 

399
00:20:41,400 --> 00:20:43,880
this sees it. 
Well, whatever whatever you're 

400
00:20:43,880 --> 00:20:47,400
calling this patch at this the 
update that she got I don't 

401
00:20:47,400 --> 00:20:50,000
think did anything at all. 
I haven't seen any like you see 

402
00:20:50,080 --> 00:20:52,600
with the got off. 
Her teleport combos got 

403
00:20:52,600 --> 00:20:53,320
enhanced. 
I don't. 

404
00:20:53,680 --> 00:20:56,360
Think I've seen that yet. 
Like it's it's so crazy. 

405
00:20:56,360 --> 00:20:58,800
Some of the updates from the 
most recent patch I haven't even

406
00:20:58,800 --> 00:21:02,040
seen though. 
She's pretty much the same 

407
00:21:02,040 --> 00:21:04,720
character to me as she was last 
season's. 

408
00:21:04,960 --> 00:21:08,320
Which is pretty good. 
I mean, she's going to be at 

409
00:21:08,320 --> 00:21:10,280
least in B Oh, let me not get 
this guy. 

410
00:21:10,280 --> 00:21:12,960
She's going to be for sure at 
least BI Think. 

411
00:21:13,680 --> 00:21:14,880
Yeah, what? 
Better than Sean? 

412
00:21:14,880 --> 00:21:16,600
Maybe not. 
Maybe not better than Sean. 

413
00:21:16,600 --> 00:21:17,480
Yeah. 
I don't think. 

414
00:21:18,840 --> 00:21:21,560
She's still a nightmare man that
that character is such a 

415
00:21:21,560 --> 00:21:25,280
roulette wheel. 
But consistency wise to get 

416
00:21:25,280 --> 00:21:27,840
through brackets, you're still 
terrified of any Kimberly you 

417
00:21:27,840 --> 00:21:30,160
run into and at first a few 
environment you could lose any 

418
00:21:30,160 --> 00:21:36,200
Kimberly like any Kimberly. 
I feel like I'm terrified of 60%

419
00:21:36,200 --> 00:21:39,800
of the cast whenever, whenever I
play like it. 

420
00:21:39,800 --> 00:21:42,200
It really is kind of like just 
how the game is. 

421
00:21:42,200 --> 00:21:44,880
I'm I'm actually terrified of 
like 60% of the character. 

422
00:21:45,800 --> 00:21:46,880
That's true. 
That's true. 

423
00:21:46,880 --> 00:21:49,480
Some of this better characters 
I'm less scared of just because 

424
00:21:49,480 --> 00:21:52,960
the way they win isn't as 
volatile. 

425
00:21:53,480 --> 00:21:56,840
But Kimberly is the most one of 
the most volatile, and that 

426
00:21:56,840 --> 00:21:58,560
character terrifies me every 
single time. 

427
00:21:59,040 --> 00:22:02,920
Jury. 
OK, Jury always been good. 

428
00:22:02,920 --> 00:22:06,080
The $1,000,000 character by the 
way, for some reason has his 

429
00:22:06,080 --> 00:22:09,600
perception of not being that 
great in the history of Street 

430
00:22:09,600 --> 00:22:14,080
Fighter Six. 
Somehow I do think maybe her 

431
00:22:14,080 --> 00:22:16,960
relative strength was at peak in
season 1. 

432
00:22:18,680 --> 00:22:21,240
Hesh. 
Yeah, yeah. 

433
00:22:21,240 --> 00:22:22,760
You're letting the jury players 
trick you. 

434
00:22:22,760 --> 00:22:24,560
I feel like she's just hasn't 
moved. 

435
00:22:24,760 --> 00:22:27,960
I feel like she's just been 
pretty much the same and she was

436
00:22:27,960 --> 00:22:29,360
pretty strong in the first 
season. 

437
00:22:29,560 --> 00:22:31,720
That's what I'm saying. 
I I think she was Oh well, I 

438
00:22:31,720 --> 00:22:34,600
think there's been more 
characters that have been buffed

439
00:22:34,600 --> 00:22:36,880
or released that would surpass 
her since season 1. 

440
00:22:37,440 --> 00:22:40,120
Power craft a little bit. 
But I, I do think she was at her

441
00:22:40,120 --> 00:22:42,480
peak in season 1. 
Like people actually like there 

442
00:22:42,480 --> 00:22:46,000
was for sure a narrative that 
jury was not good in season 1 

443
00:22:46,200 --> 00:22:50,960
when Uma showed all y'all like 
this character, we'll checkmate 

444
00:22:50,960 --> 00:22:56,160
you for a million and drive Rush
is actually that good really 

445
00:22:56,160 --> 00:22:58,560
held back by the the guiles of 
the world. 

446
00:22:58,880 --> 00:23:03,560
It's kind of her her downfall. 
But Uma, Uma did beat Rain Pro 

447
00:23:03,560 --> 00:23:05,400
in his group, right? 
Or did he lose to Rain Pro? 

448
00:23:05,400 --> 00:23:07,520
I don't even. 
Remember he beat rain Pro. 

449
00:23:07,520 --> 00:23:12,200
I think the only person that 
beat Uma was safe if I remember 

450
00:23:12,200 --> 00:23:16,040
correctly. 
Man, Holly's talking about so 

451
00:23:16,040 --> 00:23:18,440
long ago. 
That's ancient history at this 

452
00:23:18,440 --> 00:23:21,120
point and they've they've been 
giving juries some interesting 

453
00:23:21,120 --> 00:23:24,720
changes. 
The change to her OD store 

454
00:23:24,720 --> 00:23:29,120
actually helped a little bit in 
her in terms of her routing for 

455
00:23:29,200 --> 00:23:33,480
getting both the fireball store 
and damage like little buff 

456
00:23:33,480 --> 00:23:34,960
there. 
I I do think that helps a little

457
00:23:34,960 --> 00:23:38,040
bit in her game plan. 
I think it helps her her light 

458
00:23:38,040 --> 00:23:40,240
confirms as well and different 
combo options. 

459
00:23:40,520 --> 00:23:44,800
So her her meterless damage also
improved a little bit with that 

460
00:23:44,800 --> 00:23:46,560
the fact that she gets juggles 
from her store. 

461
00:23:47,600 --> 00:23:48,960
So I think that helps a little 
bit for her. 

462
00:23:49,760 --> 00:23:54,360
But her fundamental game plan is
still drive rush, firewall, dry 

463
00:23:54,360 --> 00:23:57,320
rush. 
Yeah, kind of do the do the 

464
00:23:57,320 --> 00:24:02,120
thing her she did get a bit more
damage with the patch, but even 

465
00:24:02,120 --> 00:24:04,640
the the new combos, I don't 
think they pop up that 

466
00:24:04,640 --> 00:24:07,040
frequently. 
But even then I I still think 

467
00:24:07,040 --> 00:24:09,920
Jury is pretty good. 
I I feel like Drury and Chunli 

468
00:24:09,920 --> 00:24:12,320
actually have the same issue 
where like the people who are 

469
00:24:12,320 --> 00:24:16,040
playing these characters don't 
want to pour themselves to sleep

470
00:24:16,040 --> 00:24:19,200
when they play so they try to to
deviate from the gameplay. 

471
00:24:19,760 --> 00:24:21,960
That's the problem, that they 
would all win if they just 

472
00:24:21,960 --> 00:24:25,320
waited for Fireball, Dr. Rush 
and does that try to do anything

473
00:24:25,320 --> 00:24:28,120
else? 
I've always had this theory and 

474
00:24:28,120 --> 00:24:31,600
even this is like more of a 
Street Fighter Five thing, but 

475
00:24:31,960 --> 00:24:36,760
every Dawson player in Street 
Fighter 5 was like, man, I'm, I 

476
00:24:36,760 --> 00:24:40,560
did like 90% zoning this guy 
out, let me teleport in and get 

477
00:24:40,560 --> 00:24:42,200
myself killed because I got 
bored. 

478
00:24:42,360 --> 00:24:45,560
And that happened to Dawson all 
the time, and it was always so 

479
00:24:45,560 --> 00:24:48,480
funny. 
And so the the Street Fighter 

480
00:24:48,480 --> 00:24:52,040
Six equivalent is just fireball,
dry rush and keep him out. 

481
00:24:52,440 --> 00:24:54,800
Yeah, keep doing that and then 
you'll win eventually. 

482
00:24:54,800 --> 00:24:57,320
But then they're like, man, this
is kind of boring, let me jump. 

483
00:24:57,320 --> 00:24:58,640
And then they just get like 
steamroll. 

484
00:24:59,520 --> 00:25:01,960
Burner jump, Heavy punch. 
That's a good reason to jump. 

485
00:25:02,560 --> 00:25:05,360
Yeah, she does have one of the 
best or maybe the best jump into

486
00:25:05,360 --> 00:25:06,480
the game. 
Where where do you rate jump 

487
00:25:06,480 --> 00:25:09,040
heavy punch from Jury? 
The fact that it hits so low it 

488
00:25:09,040 --> 00:25:12,320
can hit in front, land in back, 
it's it's almost impossible to 

489
00:25:12,320 --> 00:25:14,160
stop her from using that to get 
out of the corner. 

490
00:25:14,880 --> 00:25:16,960
It knocks you down if you try to
air to air and she presses it 

491
00:25:16,960 --> 00:25:19,400
early. 
That movement alone is a very 

492
00:25:19,400 --> 00:25:22,640
unique utility for Jury. 
I've. 

493
00:25:25,760 --> 00:25:27,320
I've never really had a problem.
It's higher. 

494
00:25:28,160 --> 00:25:30,320
It's higher in that one, but not
actually On's crutch. 

495
00:25:30,320 --> 00:25:31,400
Heavy Punch just kind of beats 
it. 

496
00:25:33,520 --> 00:25:36,720
That move stuffs everything. 
Everything else from a lot of 

497
00:25:36,720 --> 00:25:38,680
the cast that sounds. 
Like a you problem. 

498
00:25:39,000 --> 00:25:41,560
Well, maybe I'm just asking. 
It's jury, OK, where do we put 

499
00:25:41,560 --> 00:25:43,280
her? 
I think is she going to crack A 

500
00:25:43,280 --> 00:25:44,880
tier? 
I think she's going to be B as 

501
00:25:44,880 --> 00:25:47,640
well in this kind of rating that
we're doing here. 

502
00:25:48,160 --> 00:25:51,160
Yeah, I'll put her in. 
BI think she's better than Chun 

503
00:25:51,360 --> 00:25:56,360
or actually yeah if I'm before 
ordering this I would put her 

504
00:25:56,360 --> 00:25:57,320
above Chun. 
What do you think? 

505
00:25:57,960 --> 00:26:03,320
Yeah, I think that's fine. 
OK, JP, this guy, you know, they

506
00:26:03,320 --> 00:26:07,120
they they nerfed in this patch, 
Technically you got nerf. 

507
00:26:07,840 --> 00:26:11,200
Yeah, they they nerfed his drive
gauge damage and they, they 

508
00:26:11,200 --> 00:26:12,520
nerfed his throw loop. 
Come on. 

509
00:26:13,160 --> 00:26:16,600
OK, OK, OK, the 3rd loop, the 
3rd loop that's still there. 

510
00:26:18,360 --> 00:26:21,240
OK but it the nerfs were so bad 
that they had to give him 

511
00:26:21,240 --> 00:26:23,880
crouching medium kick and stand 
medium punch to cancel the 

512
00:26:23,880 --> 00:26:27,120
portals to to activate the 
portals and get full combos. 

513
00:26:27,280 --> 00:26:31,360
That change is so dumb. 
That is a cool change. 

514
00:26:31,360 --> 00:26:33,360
Actually I'm I'm the opposite of
that. 

515
00:26:33,360 --> 00:26:36,000
That's a cool change. 
That's that's getting unique and

516
00:26:36,000 --> 00:26:37,880
more front fun with the 
character. 

517
00:26:37,880 --> 00:26:40,400
JP is a cool ass character. 
This character is broken. 

518
00:26:40,440 --> 00:26:41,520
I got to check your match 
history. 

519
00:26:41,920 --> 00:26:43,760
Have you been playing JP off 
stream again? 

520
00:26:43,920 --> 00:26:44,800
You. 
You're crusty. 

521
00:26:44,800 --> 00:26:47,760
As JP is back. 
No, no, no, it's not even that. 

522
00:26:48,040 --> 00:26:52,240
Look, it's weird because like JP
is a cool ass character. 

523
00:26:52,240 --> 00:26:55,080
He's broken. 
He's he's, he's like, he's like 

524
00:26:55,080 --> 00:26:57,480
happy chaos. 
He's like in theory the 

525
00:26:57,480 --> 00:26:59,320
character is cool as shit. 
Karen. 

526
00:26:59,320 --> 00:27:02,320
This is really strong and 
obnoxious but they they've done 

527
00:27:02,320 --> 00:27:03,880
a good job. 
I actually like that change. 

528
00:27:03,880 --> 00:27:05,360
I wish they did that with more 
character. 

529
00:27:05,920 --> 00:27:08,880
You like that he can do stand 
medium punch and then pop the 

530
00:27:08,880 --> 00:27:12,360
portal whenever? 
Yeah, make the move non drive 

531
00:27:12,360 --> 00:27:14,360
rush cancelable, but make it 
special cancel. 

532
00:27:14,800 --> 00:27:18,680
OK, like I don't mind them 
breaking the mold of the drive 

533
00:27:18,680 --> 00:27:20,800
system, right? 
Like I don't mind that as a 

534
00:27:20,800 --> 00:27:23,840
mechanic, like the fact that 
they can special assign certain 

535
00:27:23,840 --> 00:27:27,160
cancels cancel options to 
normals that aren't like special

536
00:27:27,160 --> 00:27:28,720
cancel equals drive rush as 
well. 

537
00:27:29,160 --> 00:27:32,960
But that's still fucked up for 
JP man. 

538
00:27:33,080 --> 00:27:36,640
Like that crashing that crashing
medium kick should not be able 

539
00:27:36,640 --> 00:27:38,320
to activate on the portal 
because that crashing medium 

540
00:27:38,320 --> 00:27:41,160
kick is so spamble already. 
And now you remove even the 

541
00:27:41,440 --> 00:27:45,120
incentive to time when you go 
for your pressure to allow the 

542
00:27:45,120 --> 00:27:47,720
portal so naturally pop when you
press these buttons. 

543
00:27:47,920 --> 00:27:50,280
I think that move is that buff 
is very dumb. 

544
00:27:51,600 --> 00:27:55,960
It, it is, but it's cool. 
It's like as I wouldn't want to 

545
00:27:55,960 --> 00:27:59,840
play that in tournament, but 
this is a cool change. 

546
00:27:59,840 --> 00:28:02,000
You know, for me kind of 
watching, it's better than 

547
00:28:02,000 --> 00:28:05,280
watching like I said, myth or EX
fan, but. 

548
00:28:06,040 --> 00:28:08,280
Yeah, but it was better before. 
I mean, he, I, I don't know, I 

549
00:28:08,320 --> 00:28:11,320
just don't think he needed that.
I think that buff and his OD 

550
00:28:11,360 --> 00:28:17,880
fireball to level 2 are just so 
insanely loaded in his favor for

551
00:28:17,880 --> 00:28:20,520
in reducing counter play. 
I think those are really bad 

552
00:28:20,520 --> 00:28:23,080
changes to the character. 
And I'm a JP defender. 

553
00:28:23,080 --> 00:28:25,280
Like I generally really like JP 
and I don't mind. 

554
00:28:25,320 --> 00:28:27,240
Like I'd rather fight JP than 
Kimberly. 

555
00:28:28,200 --> 00:28:29,800
I'd rather fight JP than Honda 
usually. 

556
00:28:29,880 --> 00:28:33,360
Like you know what I mean? 
Like I don't mind the character 

557
00:28:33,360 --> 00:28:35,760
that much, but there's a few 
interactions that are so 

558
00:28:36,320 --> 00:28:37,960
uninteractive with the 
character. 

559
00:28:38,160 --> 00:28:40,680
And I do think that buff in 
this, in this patch, I think he 

560
00:28:40,680 --> 00:28:42,640
was buffed overall because of 
that change. 

561
00:28:42,840 --> 00:28:45,120
I think the trade off of his 
throw loop because he can still 

562
00:28:45,120 --> 00:28:47,840
driver's throw loop and he can 
still do his throw OQ, the 

563
00:28:47,840 --> 00:28:50,400
portals and the lack of 
drivegate ship damage, he's 

564
00:28:50,400 --> 00:28:53,320
still going to find ways to burn
you out that exchange. 

565
00:28:53,320 --> 00:28:55,800
This compensation buff was a 
buff overall for JP. 

566
00:28:56,960 --> 00:28:59,760
He can still just dash and throw
loop that actually his that 

567
00:28:59,760 --> 00:29:02,160
throw loop change didn't matter 
and it just gave him the Terry 

568
00:29:02,160 --> 00:29:05,120
throw loop. 
Yeah, he's he's still just throw

569
00:29:05,120 --> 00:29:07,680
loop at people as well. 
But obviously you don't get like

570
00:29:07,680 --> 00:29:10,920
portal setups, a ghost setup. 
But yeah, overall I do think 

571
00:29:10,920 --> 00:29:13,600
he's better this season than 
than the previous one. 

572
00:29:14,000 --> 00:29:15,400
Right. 
Does that make a mess? 

573
00:29:15,400 --> 00:29:17,480
I think that makes a mess. 
If he's better than last season,

574
00:29:18,400 --> 00:29:19,880
yeah. 
Is that our first S tier? 

575
00:29:21,080 --> 00:29:23,280
I think JP is easily the first S
tier. 

576
00:29:23,280 --> 00:29:26,920
He's been kind of S tier the 
entire game except for that one 

577
00:29:27,080 --> 00:29:28,800
season where they broke his 
entire. 

578
00:29:30,200 --> 00:29:33,480
His anti air is only nerf like 
that for yeah, for a couple 

579
00:29:33,480 --> 00:29:38,840
tournaments that that that maybe
knocked him down to low S or A 

580
00:29:38,840 --> 00:29:41,720
because the fact that it was 
RNG, I'm being a little 

581
00:29:41,720 --> 00:29:43,480
facetious. 
It was a little bit more RNG 

582
00:29:43,480 --> 00:29:47,120
that you would just randomly 
lose like some top one, but 

583
00:29:47,280 --> 00:29:49,400
maybe every once in a while you 
lose because it just doesn't 

584
00:29:49,400 --> 00:29:51,600
work as an antire. 
Yeah. 

585
00:29:53,120 --> 00:29:55,600
OK, JP, stay in an S. 
Yeah. 

586
00:29:57,400 --> 00:30:05,160
Ken, Ken, Ken's up, is he? 
You know, everyone's jumping 

587
00:30:05,160 --> 00:30:06,800
ship from all the shadows. 
Ken players. 

588
00:30:06,800 --> 00:30:10,640
Actually, I got to give credit, 
Kenpit players are a little bit 

589
00:30:10,640 --> 00:30:12,560
more loyal than a lot of the 
other showdos. 

590
00:30:12,560 --> 00:30:17,120
The the Akuma players are the 
least loyal by far by far. 

591
00:30:17,120 --> 00:30:19,640
They're just there for the power
trip Ken players. 

592
00:30:19,680 --> 00:30:21,560
A lot of them are Ken players 
for life. 

593
00:30:23,120 --> 00:30:30,080
I feel like Ken currently is 
like going to like Burger King. 

594
00:30:30,080 --> 00:30:31,280
Like he's the Burger King, I'm 
sure. 

595
00:30:31,920 --> 00:30:34,920
I don't know what that means 
because, listen, you're about to

596
00:30:34,920 --> 00:30:38,000
expose something very personal 
about yourself. 

597
00:30:38,080 --> 00:30:39,840
Idom. 
What does that mean relative to 

598
00:30:39,840 --> 00:30:43,920
Luke McDonald's? 
No, it's it's around the same. 

599
00:30:43,920 --> 00:30:46,000
That's all I'm saying. 
You think Burger King is the 

600
00:30:46,000 --> 00:30:49,600
same as McDonald's? 
Well, Burger. 

601
00:30:49,600 --> 00:30:53,360
Wise. 
Burger wise, listen, I'm kind of

602
00:30:53,360 --> 00:30:54,880
hungry, Adam, I'm not going to 
lie. 

603
00:30:54,880 --> 00:30:57,320
All that sounds fucking amazing 
to me right now. 

604
00:30:58,360 --> 00:31:00,600
If you keep trying to talk shit 
about these burgers, I would 

605
00:31:00,600 --> 00:31:04,840
take a Whopper and a Big Mac 
right now, actually, a double 

606
00:31:04,840 --> 00:31:06,360
Quarter Pounder with cheese. 
That's what I do. 

607
00:31:06,680 --> 00:31:09,120
Have you ever actually ordered a
Big Mac? 

608
00:31:09,960 --> 00:31:12,400
Yeah, Big Macs are good. 
You've ordered a Big Mac? 

609
00:31:12,400 --> 00:31:14,040
Yeah. 
What are you not getting? 

610
00:31:14,040 --> 00:31:14,400
A big. 
Mac. 

611
00:31:14,400 --> 00:31:16,280
It's just extra bread, man. 
I just can't. 

612
00:31:16,600 --> 00:31:20,400
I've never ordered a Big Mac. 
It's it's all right. 

613
00:31:20,400 --> 00:31:22,000
It's not like I said, not my go 
to. 

614
00:31:22,160 --> 00:31:25,240
I've I've like I said, if I had 
an option, I would go to like 5 

615
00:31:25,240 --> 00:31:27,240
guy. 
What else? 

616
00:31:27,760 --> 00:31:29,960
You, you didn't have guys money.
Yeah. 

617
00:31:30,080 --> 00:31:34,440
Well, like I said, if I, if I 
do, I would go to five guys. 

618
00:31:34,440 --> 00:31:37,160
If I'm not, if I, you know, 
money's not an option, I'm going

619
00:31:37,160 --> 00:31:38,720
to five guy. 
Bougie ass. 

620
00:31:38,720 --> 00:31:41,560
I'm here going to five guys. 
That's crazy. 

621
00:31:41,560 --> 00:31:44,960
You know what's actually? 
Go ahead, If money is an option,

622
00:31:44,960 --> 00:31:46,480
then I'm going with Luke to 
McDonald's. 

623
00:31:46,880 --> 00:31:48,800
True, true, true. 
You know what got me recently 

624
00:31:48,800 --> 00:31:50,760
though? 
That propaganda with the the 

625
00:31:50,760 --> 00:31:52,560
McDonald's CEO. 
You know, they had the burger 

626
00:31:52,560 --> 00:31:53,640
wars. 
Did you see that? 

627
00:31:53,640 --> 00:31:56,640
Where the McDonald's CEO had a 
had a lunchroom video, cell 

628
00:31:56,640 --> 00:31:59,960
phone video of him trying out a 
new burger with the arch sauce 

629
00:31:59,960 --> 00:32:02,200
and all that and people were 
making fun of him for looking 

630
00:32:02,200 --> 00:32:04,440
like a robot trying to eat his 
own sandwich. 

631
00:32:04,520 --> 00:32:06,960
You didn't see that? 
No, I didn't see. 

632
00:32:07,200 --> 00:32:10,120
That well, everyone's making fun
of the McDonald's CEO for barely

633
00:32:10,120 --> 00:32:14,280
looking human and referring to 
his food as product, which, you 

634
00:32:14,280 --> 00:32:17,320
know, corporate food people call
their food products. 

635
00:32:18,360 --> 00:32:20,640
But man, I want that fucking 
murder. 

636
00:32:20,680 --> 00:32:23,160
Like everyone's making fun of 
him for not looking like he 

637
00:32:23,160 --> 00:32:25,720
doesn't like this the burger. 
But after seeing that video so 

638
00:32:25,720 --> 00:32:27,480
many times, I'm like, man, I 
kind of want it. 

639
00:32:27,840 --> 00:32:29,080
It worked on me. 
I got brainwashed. 

640
00:32:29,080 --> 00:32:30,720
And now you're talking about 
McDonald's. 

641
00:32:30,760 --> 00:32:32,840
That's all I'm thinking about. 
OK Ken. 

642
00:32:32,840 --> 00:32:36,760
Ken is Burger King so he did get
some really strange buffs. 

643
00:32:36,760 --> 00:32:40,240
I think some of the strangest 
buffs he got they they made his 

644
00:32:40,480 --> 00:32:43,400
stand medium cake reduce scaling
to help confirm into super. 

645
00:32:43,400 --> 00:32:45,560
I think level 2 a little bit 
more he can get like punish 

646
00:32:45,560 --> 00:32:50,720
counter confirms from that. 
Any other actual useful changes?

647
00:32:51,240 --> 00:32:54,040
Not really, I think. 
Almost 2 does more damage 

648
00:32:54,040 --> 00:32:57,920
question mark I think I. 
The level 2 damage increase on 

649
00:32:57,920 --> 00:33:00,520
punish, counter or counter hit. 
There was another attempt at cap

650
00:33:00,560 --> 00:33:03,040
from Capcom here to get a little
bit more creative. 

651
00:33:03,440 --> 00:33:06,160
The level 2 is already really 
fast and safe on block for the 

652
00:33:06,160 --> 00:33:10,440
most part, so they want to 
incentivize you to use it as a 

653
00:33:10,440 --> 00:33:14,400
punish or a whiff punish tool 
like RAW going into it. 

654
00:33:14,720 --> 00:33:18,440
So I don't know if that matters.
I haven't seen really any 

655
00:33:18,440 --> 00:33:23,160
applications of that. 
So where does Burger King lie if

656
00:33:23,160 --> 00:33:25,680
we're going ordered that sounds 
like AC tier is what you're 

657
00:33:25,680 --> 00:33:27,640
saying? 
Yeah. 

658
00:33:27,640 --> 00:33:29,360
I think he's better. 
He's better than Luke. 

659
00:33:29,360 --> 00:33:30,600
He's definitely better than 
Luke. 

660
00:33:33,680 --> 00:33:36,160
I almost feel like did. 
You rather have a Whopper or a 

661
00:33:36,160 --> 00:33:39,120
Big Mac? 
I don't agree with this analogy.

662
00:33:39,120 --> 00:33:41,040
Man, Ken is better than these 
characters. 

663
00:33:41,040 --> 00:33:44,680
I don't think Ken is that bad. 
So you think, you think Ken is 

664
00:33:44,680 --> 00:33:47,600
like in and out tier, That's 
what you're kind of getting at? 

665
00:33:48,000 --> 00:33:51,000
If you said in and out tier not 
counting fries, I'd he'd be 

666
00:33:51,000 --> 00:33:54,320
going up to ARS you're. 
Not, you know, it's actually 

667
00:33:54,320 --> 00:33:56,440
got. 
Like, I don't know, the fries 

668
00:33:56,440 --> 00:33:59,760
are garbage, but you know, it's.
Not better than five guys. 

669
00:34:01,320 --> 00:34:05,200
Yeah, but the value, the the 
customer service and the value 

670
00:34:05,200 --> 00:34:06,400
does come into play here, I 
think. 

671
00:34:06,400 --> 00:34:08,199
I mean, Five Guys has good 
customer service too. 

672
00:34:08,199 --> 00:34:10,639
And I like the fries. 
The value's not as bad as people

673
00:34:10,639 --> 00:34:13,280
make it out to because the you 
got to get the fries and they 

674
00:34:13,280 --> 00:34:16,159
just load the entire bag with 
fries and you got to go in 

675
00:34:16,159 --> 00:34:17,560
person to get some peanuts while
you're there. 

676
00:34:18,199 --> 00:34:20,719
But yeah, I don't know. 
It's a good experience, man. 

677
00:34:20,840 --> 00:34:22,639
I'm down. 
California got one thing right 

678
00:34:22,639 --> 00:34:26,320
in those in and out for sure. 
So OK, bottom of B is that, is 

679
00:34:26,320 --> 00:34:27,440
that acceptable? 
What do you think? 

680
00:34:28,120 --> 00:34:30,080
I can't, I can't see him in the 
same tier with Jamie. 

681
00:34:30,080 --> 00:34:33,360
I just can't. 
The the Ken player, the Ken 

682
00:34:33,360 --> 00:34:35,080
propaganda might just be working
on me. 

683
00:34:35,400 --> 00:34:39,520
It's the inverse also. 
I can't yeah, because we, if you

684
00:34:39,520 --> 00:34:41,679
haven't been around for the 
history of Ken downplay 

685
00:34:41,679 --> 00:34:43,600
throughout the the lifespan of 
Street Fighter five. 

686
00:34:43,600 --> 00:34:46,159
I mean, it was probably there in
Street Fighter 4 as well, but it

687
00:34:46,159 --> 00:34:47,880
wasn't as relevant until Street 
Fighter five. 

688
00:34:48,199 --> 00:34:52,560
I just out of principle cannot 
put Ken lower than beats here. 

689
00:34:52,560 --> 00:34:56,840
Like I just can't. 
The the the psyop from from the 

690
00:34:56,840 --> 00:34:59,720
Ken players to make you to act 
like this character is not good 

691
00:34:59,720 --> 00:35:01,720
has been insane over the 
decades. 

692
00:35:02,080 --> 00:35:05,360
So he's going to beats here. 
All right, actually interesting 

693
00:35:05,360 --> 00:35:08,760
1 coming up here. 
Blanca was one of the characters

694
00:35:08,760 --> 00:35:14,600
to actually receive some real 
nerfs, but he's also a character

695
00:35:14,600 --> 00:35:18,360
that has so many freaking 
options that I don't know how 

696
00:35:18,360 --> 00:35:21,080
much it mattered. 
So if we go over the some of the

697
00:35:21,080 --> 00:35:26,200
nerfs that he got there was the 
block a Chan actually 

698
00:35:26,200 --> 00:35:29,920
disappearing if he gets hit to 
reduce interactions where you 

699
00:35:29,920 --> 00:35:32,560
would trade with them and then 
crazy things would happen and 

700
00:35:32,560 --> 00:35:36,880
his hop kick got throw in 
invincibility removed. 

701
00:35:37,000 --> 00:35:40,800
So doing situations where like 
if you drive rush for Okie, then

702
00:35:40,800 --> 00:35:44,080
hop through the opponent that 
those kind of Okie setups could 

703
00:35:44,080 --> 00:35:47,160
bait reversals and also bait 
throws. 

704
00:35:47,560 --> 00:35:51,400
Now they'll lose the throws. 
So I think those are fairly 

705
00:35:51,400 --> 00:35:54,040
significant changes and there's 
a few other changes as well. 

706
00:35:55,280 --> 00:35:57,760
But is this character with a lot
of options? 

707
00:35:58,600 --> 00:36:00,600
I don't know if it impacted him 
that much. 

708
00:36:01,760 --> 00:36:03,360
I. 
Still think this character's 

709
00:36:03,360 --> 00:36:06,200
probably like ARS tier. 
Actually. 

710
00:36:06,200 --> 00:36:07,320
I don't think those changes 
matter. 

711
00:36:07,320 --> 00:36:09,400
I actually didn't even know that
hop change happened until you 

712
00:36:09,400 --> 00:36:12,560
told me just now. 
I mean it reduces one of his 

713
00:36:12,880 --> 00:36:17,000
interactions like the MENA Rd. 
was for sure using those Okie 

714
00:36:17,000 --> 00:36:18,840
setups. 
You would see it every once in a

715
00:36:18,840 --> 00:36:21,840
while, he would hop through 
people and it would cover all 

716
00:36:21,840 --> 00:36:24,480
those options. 
So it's one less layer and one 

717
00:36:24,480 --> 00:36:26,600
of his Okie situations for the 
most part. 

718
00:36:26,880 --> 00:36:31,760
The classic one I always saw was
when MENA would do what it was 

719
00:36:31,760 --> 00:36:34,880
like pronounce media punch, 
drive, rush, hop, and that would

720
00:36:34,880 --> 00:36:37,800
beat the DPOS. 
And I was like, OK, that's just 

721
00:36:37,800 --> 00:36:40,520
kind of silly. 
But the D if you DP that, you're

722
00:36:40,520 --> 00:36:42,560
still going to get baited and 
die, right? 

723
00:36:42,720 --> 00:36:43,960
So. 
But you'll get thrown out of 

724
00:36:43,960 --> 00:36:46,320
that now, I think I I believe, 
yeah. 

725
00:36:46,520 --> 00:36:48,600
So that that's worse. 
That's significantly worse, 

726
00:36:48,600 --> 00:36:52,120
right? 
So he doesn't have as many ways 

727
00:36:52,120 --> 00:36:57,280
to totally nullify specific 
counter play if you commit to 

728
00:36:57,280 --> 00:37:02,000
options like throw, which is 
worse for him But level 2 still 

729
00:37:02,000 --> 00:37:06,600
level 2 right? 
They they they decrease the 

730
00:37:06,600 --> 00:37:09,880
drive gauge damage though, which
I think is pretty significant as

731
00:37:09,880 --> 00:37:11,800
well so you're not getting burnt
out as easily. 

732
00:37:13,560 --> 00:37:17,040
Where was he before these nurse?
Would you have had him an S tier

733
00:37:17,320 --> 00:37:20,360
prior to these nurse? 
Yeah, I would have probably had 

734
00:37:20,360 --> 00:37:23,000
block a easy S, but I guess high
A is fine. 

735
00:37:23,000 --> 00:37:26,720
I don't think there's that many 
S tier characters in the game 

736
00:37:27,000 --> 00:37:30,160
currently. 
Right, I agree. 

737
00:37:30,960 --> 00:37:32,680
I think high A is probably where
I would have. 

738
00:37:33,160 --> 00:37:35,640
Would you still? 
Overview you you think? 

739
00:37:36,200 --> 00:37:38,920
Yeah, I think he's better. 
Interesting. 

740
00:37:38,920 --> 00:37:42,400
OK, OK, yeah, we'll we'll put 
him there for now. 

741
00:37:42,400 --> 00:37:45,720
We'll see how this shakes up. 
And it seems like we're going 

742
00:37:45,720 --> 00:37:49,480
ordered for the most part. 
So Blanca Ater got hit a little 

743
00:37:49,480 --> 00:37:53,640
bit, but that level 2 man is 
just still so freaking gnarly. 

744
00:37:54,520 --> 00:37:56,720
All right, Dawson, Dawson's 
always such a weird character. 

745
00:37:57,280 --> 00:38:01,040
I still always stand by the fact
that I think he's underrated 

746
00:38:01,040 --> 00:38:05,600
because so many people act like 
Dolson is trash in this game, 

747
00:38:05,960 --> 00:38:09,800
which he has never been. 
He has never been trash in this 

748
00:38:09,800 --> 00:38:10,680
game. 
I don't think. 

749
00:38:11,280 --> 00:38:17,400
Is he top tier? 
No, but people assume because 

750
00:38:17,400 --> 00:38:19,880
he's not just drive rushing in 
your face and doing little 4 

751
00:38:19,880 --> 00:38:21,640
drivers took a lot of the cast 
that he's bad. 

752
00:38:21,640 --> 00:38:26,800
But no, he actually has some 
pretty good options unique to to

753
00:38:26,800 --> 00:38:31,240
his loadout. 
I'm trying to recall if he had 

754
00:38:31,240 --> 00:38:34,560
any significant changes though. 
He actually. 

755
00:38:34,760 --> 00:38:37,560
I don't think he really got any 
more any buffs or nerves. 

756
00:38:37,680 --> 00:38:41,320
He got the combo changes, he got
like Marvel combo changes where 

757
00:38:41,320 --> 00:38:45,280
he can combo into his head, butt
dive in the middle of a combo 

758
00:38:45,280 --> 00:38:48,560
and keep it going. 
I did see listed post a few of 

759
00:38:48,560 --> 00:38:52,200
his highlights with that buff as
well so I don't know how 

760
00:38:52,200 --> 00:38:55,760
frequently that buffs his combo 
damage output, but it was kind 

761
00:38:55,760 --> 00:39:00,040
of like a jury situation I would
say where he has some routing 

762
00:39:00,040 --> 00:39:06,240
that is improved sometimes but 
not a major change in his game 

763
00:39:06,240 --> 00:39:09,720
plan. 
So I know you, you were just 

764
00:39:09,720 --> 00:39:12,320
saying you dislike a lot of 
people acting like Dawson's 

765
00:39:12,320 --> 00:39:14,880
trash and also not that good. 
I'm one of those people. 

766
00:39:14,880 --> 00:39:16,040
I don't think Dawson's that 
great. 

767
00:39:18,120 --> 00:39:20,600
He's not great. 
People act like people act like 

768
00:39:20,680 --> 00:39:23,480
Z tier I I I've just seen some 
discussion of this character 

769
00:39:23,480 --> 00:39:28,240
that like Dawson players are 
helpless to to win matches. 

770
00:39:28,240 --> 00:39:30,400
I do agree that he's 
disadvantaged. 

771
00:39:30,520 --> 00:39:32,200
He's in the lower half of the 
cast for sure. 

772
00:39:33,640 --> 00:39:37,280
I think Dawson is still probably
like around AC ish too. 

773
00:39:37,280 --> 00:39:39,520
I don't think he's that good, I 
just think he loses to the game 

774
00:39:39,520 --> 00:39:41,560
mechanics. 
Like the game mechanics are just

775
00:39:41,560 --> 00:39:43,000
going to give him a hard time 
all the time. 

776
00:39:43,240 --> 00:39:46,960
I can agree with that, but you 
know, a lot of people would put 

777
00:39:46,960 --> 00:39:48,920
him in in DTR, so I had to get 
my spiel out. 

778
00:39:49,400 --> 00:39:52,200
I think he's better than Jamie. 
He's for sure better than Jamie.

779
00:39:53,840 --> 00:39:55,520
Yeah, but that's not saying 
much. 

780
00:39:57,120 --> 00:40:00,840
Is he better than Luke? 
Probably. 

781
00:40:00,840 --> 00:40:02,320
Actually, I think he's better 
than Luke. 

782
00:40:02,400 --> 00:40:07,400
I think, yeah, he's probably 
high C, but that's I don't think

783
00:40:07,400 --> 00:40:09,680
he's better than like Ken or any
of those characters, but I think

784
00:40:09,800 --> 00:40:13,640
he's better than Jamie and Luke.
I I combine with that we'll put 

785
00:40:13,640 --> 00:40:18,240
him in top of C right there and 
this character if if we're up to

786
00:40:18,240 --> 00:40:22,640
me, I put him in bullshit here. 
I hate this character. 

787
00:40:22,640 --> 00:40:26,240
I don't care how bad he is. 
This is the the scrubbiest 

788
00:40:26,240 --> 00:40:27,960
character. 
I'm sorry. 

789
00:40:27,960 --> 00:40:34,040
I hate this character so much so
it pains me to say that he still

790
00:40:34,040 --> 00:40:36,200
kind of trash. 
I think Honda. 

791
00:40:36,360 --> 00:40:38,520
I think Honda. 
I don't know what they wanted to

792
00:40:38,520 --> 00:40:40,560
do a Honda. 
I feel like since Street Fighter

793
00:40:40,560 --> 00:40:43,440
4, there's been somebody working
on Honda that just doesn't know 

794
00:40:43,440 --> 00:40:47,320
what they're doing. 
And I feel like 4-5 and six 

795
00:40:47,400 --> 00:40:49,800
iterations. 
All the iterations have just 

796
00:40:49,800 --> 00:40:52,280
been like throwing darts on a 
dart board. 

797
00:40:52,720 --> 00:40:56,200
Right. 
I mean, I think he's just meant 

798
00:40:56,200 --> 00:40:59,000
to be the easy character. 
I think that's just his identity

799
00:40:59,000 --> 00:41:00,520
now. 
So what they did in the last 

800
00:41:00,520 --> 00:41:04,640
patch, they buffed the the 
hands, so they increased 

801
00:41:04,640 --> 00:41:09,080
pushback on a lot of the hands 
to make them easier to space. 

802
00:41:10,920 --> 00:41:14,920
And I think the did they change 
something about the OverDrive 

803
00:41:14,920 --> 00:41:19,040
hands? 
Let me see here. 

804
00:41:21,960 --> 00:41:26,680
They changed the enhanced normal
OverDrive hundred hand slap, 

805
00:41:27,720 --> 00:41:31,040
normal boosted. 
See, that's that's how you can 

806
00:41:31,040 --> 00:41:33,720
know it's not that big of a deal
because I don't remember the 

807
00:41:33,720 --> 00:41:35,120
changes. 
I don't. 

808
00:41:35,240 --> 00:41:38,080
I don't think I've even played a
Honda since the since the update

809
00:41:38,080 --> 00:41:40,480
is coming. 
I really just don't see Honda at

810
00:41:40,480 --> 00:41:42,680
all. 
And even for a lot of like, 

811
00:41:42,680 --> 00:41:45,280
tournaments are just brackets. 
Nobody's really playing Honda. 

812
00:41:45,640 --> 00:41:47,680
Yeah, so. 
Competitive wise is not good. 

813
00:41:47,840 --> 00:41:52,160
They made the the boosted 
hundred hand slaps have better 

814
00:41:52,160 --> 00:41:54,160
frame advantage. 
So OD hands are actually plus 

815
00:41:54,160 --> 00:41:56,680
one, which I forgot. 
I've I've probably been running 

816
00:41:56,680 --> 00:42:00,200
into that the so the light 
medium and the light becomes 0 

817
00:42:00,200 --> 00:42:02,320
medium and heavy -4 and OD plus 
one. 

818
00:42:02,320 --> 00:42:05,280
They give them four extra frames
of advantage when you're when 

819
00:42:05,280 --> 00:42:08,800
you have the the Sumo Spirit 
enhancement. 

820
00:42:11,720 --> 00:42:14,480
It's it's OK, one of these days 
Honda's going to be good. 

821
00:42:14,760 --> 00:42:20,040
And you know, in the Ryugoki 
arena in Japan, when Capcom Cup 

822
00:42:20,040 --> 00:42:23,120
happens and Honda wins Capcom 
Cup, people are going to go 

823
00:42:23,120 --> 00:42:24,680
crazy. 
But that's probably not going to

824
00:42:24,680 --> 00:42:29,160
be for another 4 year. 
But what about sand medium 

825
00:42:29,160 --> 00:42:30,280
punch? 
Hold on, how? 

826
00:42:30,280 --> 00:42:31,680
How can I creep him up the tier 
list? 

827
00:42:32,480 --> 00:42:34,400
Well, I don't really. 
What about that Stan medium? 

828
00:42:34,600 --> 00:42:37,120
Punch What do you? 
Do when Honda, when a Honda 

829
00:42:37,120 --> 00:42:39,120
player just stand medium punch 
and just stand medium punch, 

830
00:42:39,120 --> 00:42:42,800
what do you do about INOM? 
Isn't that move like 10 frames? 

831
00:42:42,800 --> 00:42:44,640
Just mash Honda, them got fast 
buttons. 

832
00:42:44,880 --> 00:42:48,440
He does jab after and you trade.
He does stand light punch. 

833
00:42:48,920 --> 00:42:50,960
Yeah, if he does jab into what, 
head blood? 

834
00:42:50,960 --> 00:42:52,760
That's all he kind of really 
going to get to do. 

835
00:42:53,000 --> 00:42:55,720
And then he Dr. rushes in and 
does stand medium to stand 

836
00:42:55,720 --> 00:42:59,000
medium. 
I I I really don't think Honda 

837
00:42:59,000 --> 00:43:01,280
is that good at all. 
God, it just, it pains me. 

838
00:43:01,280 --> 00:43:03,840
This character pains me so much.
I hate fighting this character. 

839
00:43:05,880 --> 00:43:08,920
All right, D tier it is. 
I'll I'll give him the D tier 

840
00:43:09,640 --> 00:43:12,920
DJ. 
Have you been? 

841
00:43:13,200 --> 00:43:16,440
Did you get twerked on by his 
his sway into sway into sway 

842
00:43:16,440 --> 00:43:19,240
into sway buffs? 
That buff is useless. 

843
00:43:19,240 --> 00:43:20,880
That buff is actually it's a 
meme. 

844
00:43:20,920 --> 00:43:23,320
Like they actually just thought 
it would be funny, but that buff

845
00:43:23,320 --> 00:43:26,560
is a meme. 
But I I think DJ is still pretty

846
00:43:26,560 --> 00:43:28,880
good. 
That buff is entirely useless, 

847
00:43:28,880 --> 00:43:33,480
but it kind of goes back to, you
know, DJ from last season. 

848
00:43:33,480 --> 00:43:36,240
He was never really that bad. 
He's one of the scariest 

849
00:43:36,240 --> 00:43:39,680
characters to play against in 
Bracket, even without the little

850
00:43:39,680 --> 00:43:41,760
dancing shenanigans that he has 
now. 

851
00:43:42,080 --> 00:43:46,320
Right drive rush, his driver's 
jab and Dr. rush throw mix are 

852
00:43:46,320 --> 00:43:49,280
are always going to be that 
powerful and his ability to sway

853
00:43:49,680 --> 00:43:52,640
to to mess up spacing traps and 
to keep you guessing on your 

854
00:43:52,640 --> 00:43:55,200
your own pressure and your 
ability to take your turn back 

855
00:43:55,200 --> 00:43:56,440
is always going to be pretty 
good. 

856
00:43:56,800 --> 00:44:00,880
I feel no matter what they do to
buffer nerf aspects, outside of 

857
00:44:00,880 --> 00:44:04,120
that, if he has those core 
aspects, the drive rush and the 

858
00:44:04,120 --> 00:44:08,640
sway, I think he's going to be 
pretty good forever. 

859
00:44:09,160 --> 00:44:11,640
Yeah. 
And they haven't touched those. 

860
00:44:12,200 --> 00:44:16,920
I was gonna say like I unless DJ
I think has got to be the least 

861
00:44:16,920 --> 00:44:22,280
changed character in the game. 
I feel like DJ minus like a few 

862
00:44:22,280 --> 00:44:24,480
damage notes from the first 
season DJ. 

863
00:44:25,480 --> 00:44:28,640
All of DJ's patch notes have 
just been like one or two 

864
00:44:28,640 --> 00:44:31,360
sentences and the the changes 
never really matter that much. 

865
00:44:31,600 --> 00:44:34,120
No, they gave him a decent 
amount of changes, but they're 

866
00:44:34,120 --> 00:44:37,000
always those hard to comprehend 
changes like he they modify his 

867
00:44:37,000 --> 00:44:42,320
combo routes and they they they 
tweak things like, you know, a 

868
00:44:42,320 --> 00:44:44,600
sway to sway, like they they 
keep playing with the sway 

869
00:44:44,600 --> 00:44:48,120
mechanic and trying to add a bit
more variability to it. 

870
00:44:48,120 --> 00:44:51,480
But there is it's like a little 
bit of sauce on on top of his 

871
00:44:51,480 --> 00:44:56,560
fundamental design. 
But I do feel like he's been a 

872
00:44:56,560 --> 00:44:59,880
character a little bit under the
radar for the past couple of 

873
00:44:59,880 --> 00:45:03,680
seasons because he's been so 
static in his development. 

874
00:45:04,360 --> 00:45:09,040
He's got to be minimum B tier. 
I don't think he's he's with the

875
00:45:09,160 --> 00:45:10,520
cast of characters we have there
in AI. 

876
00:45:10,560 --> 00:45:11,960
Don't think he's making it to A 
tier. 

877
00:45:12,280 --> 00:45:15,720
But I feel like he's kind of 
maybe around Guile. 

878
00:45:15,720 --> 00:45:19,520
Like worse than Guile is what I 
would say. 

879
00:45:20,160 --> 00:45:22,840
I think the thing with DJ is 
kind of like very similar. 

880
00:45:22,840 --> 00:45:26,120
I don't want to say similar to 
Kimberly, but like it's you kind

881
00:45:26,120 --> 00:45:28,760
of got to play like a maniac a 
bit with DJ and I think people 

882
00:45:28,760 --> 00:45:31,400
don't want to do that. 
I think people like value like 

883
00:45:31,400 --> 00:45:34,800
consistency. 
But like DJ is like, OK, I got a

884
00:45:34,800 --> 00:45:37,200
drive rush, I got a match sway 
here. 

885
00:45:37,320 --> 00:45:39,920
I got to do something and it's 
like, I kind of don't want to 

886
00:45:39,920 --> 00:45:42,200
play like this, but I do think 
he's good. 

887
00:45:42,680 --> 00:45:44,800
Yeah, he has a little bit of 
risk involved. 

888
00:45:45,440 --> 00:45:48,720
As annoying as he is to deal 
with on you know what, against 

889
00:45:48,720 --> 00:45:51,800
him you could just randomly DI 
and kill him. 

890
00:45:51,960 --> 00:45:54,920
But the fact that he kind of 
forces that out of his opponents

891
00:45:54,920 --> 00:45:59,120
is also a strength of his that 
to counter some of his his 

892
00:45:59,120 --> 00:46:00,800
shenanigans, people have to take
risks. 

893
00:46:00,840 --> 00:46:03,920
They have to jump forward, they 
have to do DI to chase on sway 

894
00:46:03,920 --> 00:46:07,640
options or punish them or catch 
a a Sobot or something. 

895
00:46:08,160 --> 00:46:10,280
So is he better than jury you 
think? 

896
00:46:11,200 --> 00:46:12,640
No, I don't think he's better 
than Jury. 

897
00:46:13,640 --> 00:46:15,040
What? 
What about here or? 

898
00:46:15,160 --> 00:46:17,640
I think that I think there is 
fine ahead of Chun. 

899
00:46:17,880 --> 00:46:20,840
We'll put we'll put DJ ahead of 
Chun, but yeah, I I feel like a 

900
00:46:20,840 --> 00:46:23,880
solid beats here relative to 
this tier list is is pretty 

901
00:46:23,880 --> 00:46:27,440
good. 
OK, Adam it's time. 

902
00:46:27,440 --> 00:46:28,880
Are we up playing or are we 
downplaying? 

903
00:46:28,880 --> 00:46:32,040
Are we? 
Up playing, I mean the buff you 

904
00:46:32,040 --> 00:46:36,400
got this season was. 
Kind of it was all right, I 

905
00:46:36,400 --> 00:46:39,680
guess, but so, so break, break 
down the buffs. 

906
00:46:39,680 --> 00:46:40,840
What? 
What did what did she get this 

907
00:46:40,840 --> 00:46:43,680
season? 
Be what she does the spin kick 

908
00:46:43,680 --> 00:46:46,160
into the heavy heavy target 
cobble that was kind of the main

909
00:46:46,160 --> 00:46:48,880
one that she got where she gets 
like an air reset. 

910
00:46:49,160 --> 00:46:54,160
It's it's all right, I guess. 
I mean, there was a different 

911
00:46:54,160 --> 00:46:59,440
cobble you could do. 
It's it's like a extra like 100 

912
00:46:59,440 --> 00:47:01,960
damage. 
But overall she's still pretty 

913
00:47:01,960 --> 00:47:03,880
much the same. 
Oh, and I guess like the heavy 

914
00:47:03,880 --> 00:47:07,000
kick proximity Gardner, I don't 
like what were you got? 

915
00:47:07,520 --> 00:47:12,120
But aside from that, she does do
more or less the same thing. 

916
00:47:12,120 --> 00:47:15,000
I don't think she I'm going to 
always say this. 

917
00:47:15,000 --> 00:47:19,400
I don't think Manan's as bad as 
people say she is, but you know,

918
00:47:19,400 --> 00:47:21,480
just for the sake of argument, 
just throwing a seat here. 

919
00:47:24,360 --> 00:47:26,480
Do I do I call a flag on the 
play here? 

920
00:47:26,480 --> 00:47:28,000
Is this an up player or 
downplay? 

921
00:47:28,360 --> 00:47:31,640
I don't think she's bad, like I 
genuinely don't think she's as 

922
00:47:31,640 --> 00:47:34,440
bad as people say she is, but 
I'm just throwing a seat here 

923
00:47:34,440 --> 00:47:36,960
for her. 
Yeah, I think she's got a seats 

924
00:47:36,960 --> 00:47:40,600
here as well. 
Also she's like a worst DJ in my

925
00:47:40,600 --> 00:47:42,560
mind. 
I feel like she's annoying as 

926
00:47:42,560 --> 00:47:44,720
hell. 
She has some weird range 

927
00:47:44,800 --> 00:47:47,560
options, her footsies are always
pretty good. 

928
00:47:47,560 --> 00:47:50,000
I mean the combination of 
staying heavy cake plus the the 

929
00:47:50,000 --> 00:47:54,320
rest of her kit of normals is 
genuinely challenging to deal 

930
00:47:54,320 --> 00:47:56,280
with at times. 
However, she just doesn't 

931
00:47:56,280 --> 00:48:00,800
convert as easily to big damage 
and has no cancelable low, so 

932
00:48:00,840 --> 00:48:04,160
she kind of tickles you a lot, 
but chaos can happen. 

933
00:48:04,160 --> 00:48:06,160
She's she's definitely one of 
the most chaotic characters. 

934
00:48:06,720 --> 00:48:09,440
She shares that with Honda. 
I think at like the mid to low 

935
00:48:09,440 --> 00:48:12,680
level you will get robbed by 
Manon for sure. 

936
00:48:12,720 --> 00:48:15,720
But consistency wise it's not 
there. 

937
00:48:16,280 --> 00:48:20,120
Yeah, it's it's unfortunate 
actually, because like I said, I

938
00:48:20,240 --> 00:48:24,920
I don't, I feel like every time 
I played a fighting game, I feel

939
00:48:24,920 --> 00:48:27,000
like I've always tried to up 
play my character. 

940
00:48:27,400 --> 00:48:32,360
And yeah, it's, it's weird 
hearing like I think she's, I 

941
00:48:32,360 --> 00:48:35,160
think there is a realm where I 
could place her B tier, but I 

942
00:48:35,160 --> 00:48:38,200
think I just put her C tier for 
like safety and like that's kind

943
00:48:38,200 --> 00:48:39,400
of where everyone puts her 
anyway. 

944
00:48:39,880 --> 00:48:40,960
You know what I'm interested 
about. 

945
00:48:40,960 --> 00:48:46,120
I want to know where this 
character was placed by Topanga 

946
00:48:46,120 --> 00:48:47,800
League. 
Topanga with Mongo Gatshi and 

947
00:48:47,800 --> 00:48:49,560
Tokyo, they did a tier list 
recently as well. 

948
00:48:51,360 --> 00:48:53,920
And here, let me pull that up. 
I think that's to be interesting

949
00:48:53,920 --> 00:48:56,400
to. 
Yeah, we'll pull it up now. 

950
00:48:56,480 --> 00:49:02,080
I want to see just to compare 
for now, OK, They put Manon D 

951
00:49:02,080 --> 00:49:05,960
tier all we've been more 
generous. 

952
00:49:06,440 --> 00:49:08,200
I know we're we're being more 
nice. 

953
00:49:08,200 --> 00:49:10,600
So you see, maybe I'm on playing
so I can't get away from my 

954
00:49:10,600 --> 00:49:13,720
playing Manon, but I don't even 
think she's D tier. 

955
00:49:13,720 --> 00:49:16,320
I don't, I don't think she's as 
bad as some of the characters. 

956
00:49:16,400 --> 00:49:20,040
I brought this up to, you know, 
to say the opposite, that you're

957
00:49:20,040 --> 00:49:22,960
downplaying, but I'm surprised. 
For a while it felt like Japan 

958
00:49:22,960 --> 00:49:24,960
was really rating Manon very 
high. 

959
00:49:26,320 --> 00:49:28,640
It's Akuda Gawa. 
Was that his name? 

960
00:49:28,640 --> 00:49:29,880
He was beating their ass for a 
bit. 

961
00:49:29,880 --> 00:49:31,560
There was there was a period in 
time where they were rating 

962
00:49:31,560 --> 00:49:35,000
Manon very high relative to the 
rest of the world. 

963
00:49:36,640 --> 00:49:42,000
I don't understand how Japan 
makes tier lifts except for this

964
00:49:42,000 --> 00:49:45,320
guy's beating my ass. 
So this character, I mean, 

965
00:49:45,320 --> 00:49:47,320
that's honest. 
That's what I see, what I hear 

966
00:49:47,400 --> 00:49:49,920
when I see Japanese tear. 
With that's got to be refreshing

967
00:49:49,920 --> 00:49:53,360
because we just don't have 
enough top level players of any 

968
00:49:53,360 --> 00:49:56,800
character in our regions. 
So we have to guesstimate a lot 

969
00:49:56,800 --> 00:49:59,000
of things. 
But in Japan, like the best 

970
00:49:59,560 --> 00:50:02,280
representative of every 
character is going to be near 

971
00:50:02,280 --> 00:50:04,280
the best or the best. 
So so. 

972
00:50:04,600 --> 00:50:08,520
And it's pretty common in Japan.
I don't like that the that's the

973
00:50:08,520 --> 00:50:11,800
way Japan actually does it. 
I mean, nobody knows because 

974
00:50:11,800 --> 00:50:15,760
like nobody really acts them. 
But, or at least when I make 

975
00:50:15,760 --> 00:50:18,600
Taylor's or like whenever I'm 
like thinking of a theory, like 

976
00:50:18,600 --> 00:50:24,240
a theory Taylor, to me, it's 
like if the, if somebody is 

977
00:50:24,240 --> 00:50:27,560
dedicating like thousands of 
hours onto this character, how 

978
00:50:27,560 --> 00:50:29,160
good do you think this character
will be? 

979
00:50:29,720 --> 00:50:32,480
And that's where I think you, 
that's where I think Taylor 

980
00:50:32,480 --> 00:50:34,840
should actually like play in the
fact that I think if you have 

981
00:50:34,840 --> 00:50:37,800
like $10,000 on JP, you would 
actually never lose much. 

982
00:50:38,520 --> 00:50:41,560
That's fair. 
I I'm a little bit less 

983
00:50:41,560 --> 00:50:45,160
theoretical because I do think 
the practical implications of 

984
00:50:45,640 --> 00:50:49,400
ease of use matter. 
I I I I think that matters as. 

985
00:50:49,760 --> 00:50:52,480
Well, right, right. 
So I, I, I always factor that I 

986
00:50:52,480 --> 00:50:55,200
don't want to do only like in a 
perfect world where everyone is 

987
00:50:55,400 --> 00:50:58,320
is a fucking machine and and 
never makes mistakes. 

988
00:50:58,480 --> 00:51:01,520
I do think the likelihood of 
making mistakes in the, the 

989
00:51:01,560 --> 00:51:04,400
factory human error, I think 
that's important as well. 

990
00:51:05,360 --> 00:51:07,760
I, I think those are like two 
different tier lists, like robot

991
00:51:07,760 --> 00:51:10,120
perfection tier list and 
practical. 

992
00:51:10,360 --> 00:51:13,600
This will be relevant for this 
year tier list. 

993
00:51:13,880 --> 00:51:16,560
It's pretty important because we
only have a little bit of time 

994
00:51:16,560 --> 00:51:19,320
before a patch might shake shit 
up, You know what I mean? 

995
00:51:19,840 --> 00:51:23,040
Well, I, I, I guess like not to 
put it like that, the way I 

996
00:51:23,040 --> 00:51:25,840
rephrased it, but yeah, And like
the robot world, Dawson's the 

997
00:51:25,840 --> 00:51:28,720
best character no matter what 
game you play, but. 

998
00:51:29,160 --> 00:51:32,440
If you're literally input 
reading, yeah, yeah, and your 

999
00:51:32,440 --> 00:51:37,040
CPU input reading. 
But yeah, kind of like I just 

1000
00:51:37,040 --> 00:51:41,480
like a lab time, prep time. 
No, you know, all the matches. 

1001
00:51:41,480 --> 00:51:44,960
That's why I'm kind of like JP 
would probably be like the best 

1002
00:51:45,000 --> 00:51:48,120
if it was just like that kind of
world or like that kind of guy 

1003
00:51:48,120 --> 00:51:50,120
was just lobbing that much. 
Got you. 

1004
00:51:50,480 --> 00:51:52,360
Yeah, but I think we have to do 
what the meta is right now. 

1005
00:51:52,600 --> 00:51:54,840
Melee is interesting like that 
because, you know, it's the same

1006
00:51:54,840 --> 00:51:57,720
game for forever and the tier 
lists change over time as people

1007
00:51:57,720 --> 00:51:59,080
develop it. 
Obviously it's a super 

1008
00:51:59,080 --> 00:52:03,880
technical, execution heavy, 
technical broken, crazy mess of 

1009
00:52:03,880 --> 00:52:07,000
a game engine, so that allows a 
lot of room for that to develop.

1010
00:52:07,320 --> 00:52:09,760
But it's a very different type 
of environment where like you 

1011
00:52:09,760 --> 00:52:12,560
can see the evolution of 
Tearless as people push the 

1012
00:52:12,560 --> 00:52:14,520
limits of their character 
because it's so executionally 

1013
00:52:14,520 --> 00:52:15,960
intensive. 
You never really reached that 

1014
00:52:15,960 --> 00:52:17,720
end goal. 
So it's it's interesting to see 

1015
00:52:17,720 --> 00:52:19,720
that difference. 
Well, the cool thing with melee 

1016
00:52:19,720 --> 00:52:21,720
though, is like somebody will 
find something like cool or 

1017
00:52:21,720 --> 00:52:24,280
innovative with the character, 
kind of like Donkey Kong. 

1018
00:52:24,320 --> 00:52:27,640
Like Donkey Kong's been shooting
up a lot in melee right now, but

1019
00:52:27,640 --> 00:52:31,720
that's because somebody figured 
out a new kind of strategy to 

1020
00:52:31,720 --> 00:52:33,200
play Donkey Kong. 
Donkey Kong. 

1021
00:52:33,200 --> 00:52:36,400
I don't know like imagine if 
Kimberly got something where 

1022
00:52:36,400 --> 00:52:40,720
like and a bomb led to an 
unblockable cool and they 

1023
00:52:40,720 --> 00:52:43,520
Kimberly would shoot up a lot. 
But you know that will never 

1024
00:52:43,520 --> 00:52:45,680
happen because Capcom probably 
patched it on like 2 seconds. 

1025
00:52:46,000 --> 00:52:49,640
Exactly, that's why I think with
with modern fighting games, 

1026
00:52:49,640 --> 00:52:53,520
especially ones that are more 
constrained by the engine, it's 

1027
00:52:53,640 --> 00:52:55,720
it's a bit of a practical 
consideration. 

1028
00:52:55,840 --> 00:52:58,600
Also, have you seen Rap M? 
Rap M's been with Luigi. 

1029
00:52:58,760 --> 00:53:02,360
He he's been beating everybody. 
He'd be, yeah, it's a Luigi 

1030
00:53:02,360 --> 00:53:03,840
shooting up. 
It's a cool time for Melee. 

1031
00:53:04,360 --> 00:53:08,120
Anyways. 
Speaking of melee Marissa. 

1032
00:53:08,200 --> 00:53:11,240
Melee Marissa. 
What did they even do for her 

1033
00:53:11,280 --> 00:53:13,360
man? 
So I feel like this character is

1034
00:53:13,360 --> 00:53:17,600
just not too much happening. 
They they buffed her Superman 

1035
00:53:17,600 --> 00:53:22,680
punch to be more plus and gave 
her driver scratching MK low a 

1036
00:53:22,680 --> 00:53:27,080
combo option. 
To me that's good if you're 

1037
00:53:27,080 --> 00:53:30,040
playing against a character 
without a reversal, but like all

1038
00:53:30,040 --> 00:53:31,640
the good characters kind of have
reversal. 

1039
00:53:31,640 --> 00:53:34,520
I feel like they wanted you to 
do like Crouch, media punch, 

1040
00:53:34,960 --> 00:53:39,240
drive rush, crotch, medium kick 
for a full combo which is cool 

1041
00:53:39,240 --> 00:53:44,360
but every every good character 
probably just DPSDPOS ING that 

1042
00:53:44,720 --> 00:53:46,120
so I feel like it never comes 
up. 

1043
00:53:46,520 --> 00:53:49,160
And also every good character is
also just walking out of her 

1044
00:53:49,160 --> 00:53:52,640
range because she walks so slow.
It does give her a bit of AI. 

1045
00:53:52,640 --> 00:53:55,560
Think the the crashing MK change
is a decent change because it 

1046
00:53:55,560 --> 00:53:58,240
does give her a threatening 
option from people walking away 

1047
00:53:58,240 --> 00:54:00,560
because then you can combo I 
believe into crashing medium 

1048
00:54:00,560 --> 00:54:02,480
punch if you drive rush in with 
it. 

1049
00:54:02,880 --> 00:54:06,320
So if people are just trying to 
back up entirely and then they 

1050
00:54:06,320 --> 00:54:09,120
respect the dry rush they clip. 
She clips her low. 

1051
00:54:09,320 --> 00:54:10,720
Getting a combo from that is 
good. 

1052
00:54:10,720 --> 00:54:13,480
Having a combo from a drivers 
crushing medium kick is always a

1053
00:54:13,480 --> 00:54:16,840
good option to have. 
Her dry rush is just really slow

1054
00:54:16,880 --> 00:54:19,760
in general though, like it's 
kind of like even Menon, like 

1055
00:54:19,760 --> 00:54:24,120
Menon got that buff too but like
nobody talks about it 'cause her

1056
00:54:24,120 --> 00:54:27,880
her her medium, her medium kick,
her drivers in general is just 

1057
00:54:27,880 --> 00:54:29,800
slow. 
I think, I think we're so, oh, 

1058
00:54:29,800 --> 00:54:32,120
go ahead. 
I I think for like characters 

1059
00:54:32,120 --> 00:54:34,560
like Aki is better, but like for
like Manada, Marissa would 

1060
00:54:34,560 --> 00:54:37,320
already slow drive rush. 
It's just like it's there. 

1061
00:54:38,080 --> 00:54:41,080
It's. 
Really good with Aki, Sagat and 

1062
00:54:41,080 --> 00:54:43,840
even Alex it's really good. 
Alex has a pretty slow drive 

1063
00:54:43,840 --> 00:54:46,040
rush, but I think it depends on 
the options you have out of the 

1064
00:54:46,040 --> 00:54:48,000
drive rush. 
I think Marissa drive rush heavy

1065
00:54:48,000 --> 00:54:50,720
punch is so threatening that 
people were respected a little 

1066
00:54:50,720 --> 00:54:53,320
bit more. 
Like if you're a little bit off 

1067
00:54:53,320 --> 00:54:56,160
on Marissa Dr. rushing at a 
distance and she hits heavy 

1068
00:54:56,160 --> 00:54:59,920
punch and you die like that's 
that's a deterrent. 

1069
00:54:59,920 --> 00:55:01,600
I think Manon doesn't quite have
that. 

1070
00:55:02,400 --> 00:55:06,040
So I've I've seen I've seen the 
crouching MK work against me 

1071
00:55:06,040 --> 00:55:07,640
specifically and I've seen it a 
few times. 

1072
00:55:08,280 --> 00:55:11,280
So it's a little bit better. 
But Nah, it doesn't change much 

1073
00:55:11,280 --> 00:55:14,200
about her. 
I still think she suffers from 

1074
00:55:14,320 --> 00:55:17,600
having to take too much risk 
compared to a lot of other 

1075
00:55:17,600 --> 00:55:22,120
characters and really weak 
against Perry as well. 

1076
00:55:22,120 --> 00:55:24,720
Still, I'm feeling D tier. 
I don't know. 

1077
00:55:25,240 --> 00:55:27,040
Yeah, I'll put her. 
I'll still put her D as well. 

1078
00:55:29,200 --> 00:55:33,440
All right, next Grappler 
Zangief, this character, 

1079
00:55:35,160 --> 00:55:36,520
they're, they're hosting 
funerals. 

1080
00:55:36,680 --> 00:55:40,880
Funerals for this guy after they
did the universal hurt Box 

1081
00:55:41,040 --> 00:55:45,520
increase in size to nerf a lot 
of his, you know, basically the 

1082
00:55:45,520 --> 00:55:48,400
relative hit box nerfs. 
He's easier to hit relative to 

1083
00:55:48,400 --> 00:55:55,280
his actual hit boxes, but I 
still think he's pretty good for

1084
00:55:55,280 --> 00:55:57,440
a grappler in this game. 
I still think he's pretty good 

1085
00:55:57,440 --> 00:55:59,680
man. 
I think Geef is the best 

1086
00:55:59,680 --> 00:56:02,360
grappler in the game, but to me 
that's not saying much. 

1087
00:56:02,480 --> 00:56:04,600
Like that's kind of, that's how 
I always put it. 

1088
00:56:05,360 --> 00:56:08,720
I think Geef actually has the 
help to take a lot of risk and 

1089
00:56:08,720 --> 00:56:15,560
be wrong, which is good. 
But the problem is like a lot of

1090
00:56:15,560 --> 00:56:18,760
the best, a lot of the best 
grapplers in the game are like 

1091
00:56:18,960 --> 00:56:20,760
re, you throw a loop at me in 
the corner anyway. 

1092
00:56:20,760 --> 00:56:25,280
So it kind of it kind of just 
takes away from the cool the the

1093
00:56:25,280 --> 00:56:28,200
thing Zangie's about to do. 
I will say one thing about Keef 

1094
00:56:28,200 --> 00:56:31,160
though. 
Keef with Level 3 is like you're

1095
00:56:31,160 --> 00:56:34,320
actually just playing roulette. 
Like there's there's nothing you

1096
00:56:34,320 --> 00:56:35,880
can really do. 
It's just like, when's it 

1097
00:56:35,880 --> 00:56:39,520
coming? 
Yeah, the optimal round flow 

1098
00:56:39,520 --> 00:56:42,280
chart versus Geef is you got to 
win the first round and then 

1099
00:56:42,280 --> 00:56:44,760
force him to burn Level 3 for 
him to make a comeback in the 

1100
00:56:44,760 --> 00:56:47,440
second round. 
Because if he wins the second 

1101
00:56:47,440 --> 00:56:51,200
round without burning Level 3, 
then you are in a horrible 

1102
00:56:51,200 --> 00:56:55,320
position in that final round 
because you don't know when that

1103
00:56:55,360 --> 00:56:57,000
that ticking time bomb's going 
to go off. 

1104
00:56:58,000 --> 00:57:02,120
But what, you don't like 
Zengeef's Odie Lariat chipping 

1105
00:57:02,120 --> 00:57:06,800
people now? 
That yeah, I, I, I want to talk 

1106
00:57:06,800 --> 00:57:10,840
to Cao Kong because like some of
these changes are just like, why

1107
00:57:11,040 --> 00:57:16,680
like this Has any Geef player 
used that change for like 

1108
00:57:16,680 --> 00:57:19,160
chipping people out are like the
intended purpose because it's 

1109
00:57:19,160 --> 00:57:23,080
like where, why why was that the
the change you came up with? 

1110
00:57:23,840 --> 00:57:25,400
Yeah. 
So if you don't know what the 

1111
00:57:25,520 --> 00:57:28,120
one of the only changes that 
GEEF got in the latest patch was

1112
00:57:28,920 --> 00:57:35,680
improvements for the consistency
of hits for OD Lariat to ideally

1113
00:57:35,680 --> 00:57:38,000
set up situations where you can 
force the opponent to block 

1114
00:57:38,000 --> 00:57:40,600
multiple hits and chip. 
And it does a decent amount of 

1115
00:57:40,600 --> 00:57:42,160
chip if all the hits actually 
connect. 

1116
00:57:42,520 --> 00:57:45,680
But I've seen Gee players 
complaining about how if people 

1117
00:57:45,680 --> 00:57:48,920
randomly stand up and get hit 
then it causes weird pushback. 

1118
00:57:49,640 --> 00:57:52,520
It's just it's still a very 
inconsistent tool for actually 

1119
00:57:52,520 --> 00:57:55,400
forcing people to block and it 
can randomly cause it to be 

1120
00:57:55,400 --> 00:57:57,440
super unsafe and not chip people
out. 

1121
00:57:57,920 --> 00:58:00,760
And it makes sense he's a 
character without a Level 3. 

1122
00:58:00,760 --> 00:58:02,760
Like you know Manon has that 
issue as well. 

1123
00:58:03,000 --> 00:58:06,800
The grapplers who have Lily as 
well, you know, if they have a 

1124
00:58:07,000 --> 00:58:11,240
Level 3 command grab supers, 
they don't have an easy option 

1125
00:58:11,240 --> 00:58:15,920
to get that big chunk of of 
Level 3 CA chip and it's a 

1126
00:58:15,920 --> 00:58:18,920
weakness of grapplers. 
So that made sense to try to 

1127
00:58:18,960 --> 00:58:21,760
address for sank EF. 
But in practice it's just more 

1128
00:58:21,760 --> 00:58:23,000
jank. 
This character has a lot of 

1129
00:58:23,000 --> 00:58:25,000
jank, a lot of jank in this 
game. 

1130
00:58:25,240 --> 00:58:28,240
It's a lot of tools that are 
weird and hard to use. 

1131
00:58:28,560 --> 00:58:31,960
And the main thing is still just
stand like a dry rush than SPD 

1132
00:58:31,960 --> 00:58:34,440
mix. 
Yeah, that's that's still the 

1133
00:58:34,440 --> 00:58:37,000
main thing. 
I I. 

1134
00:58:37,160 --> 00:58:38,480
Don't. 
I don't know how you do 

1135
00:58:38,480 --> 00:58:40,920
grapplers. 
I feel like grapplers are just 

1136
00:58:40,920 --> 00:58:45,280
so awkward and damn. 
You got to give them some crazy 

1137
00:58:45,280 --> 00:58:47,400
tools tools. 
Otherwise you just got to go 

1138
00:58:47,400 --> 00:58:49,240
ham. 
Make them toxic. 

1139
00:58:50,760 --> 00:58:54,120
Are we thinking beats here? 
I feel like a low B feels good 

1140
00:58:54,120 --> 00:58:57,520
to me. 
Or is this is that stretching 

1141
00:58:57,520 --> 00:59:03,200
the B tier too much? 
I don't think high C OK, yeah, 

1142
00:59:04,000 --> 00:59:05,720
yeah, I can't see him in the 
same tier as Guile. 

1143
00:59:05,720 --> 00:59:08,000
That's too much. 
That's too much. 

1144
00:59:09,640 --> 00:59:13,640
All right, Lily, this character 
is a lost cause, man. 

1145
00:59:13,640 --> 00:59:16,160
Design wise, she's got nothing 
going on. 

1146
00:59:16,160 --> 00:59:18,520
I like I like the attempt they 
made in the last patch, though, 

1147
00:59:18,840 --> 00:59:22,520
that they just said screw it, 
she could just do double dive 

1148
00:59:22,520 --> 00:59:25,480
kick, you know, like, fuck it, 
we're just going to give her 

1149
00:59:25,480 --> 00:59:27,360
some random shit just to see 
what happens. 

1150
00:59:29,160 --> 00:59:31,400
But I don't think it really did 
anything. 

1151
00:59:31,880 --> 00:59:35,960
I don't think that mattered 
neither I Lily is such a she's a

1152
00:59:35,960 --> 00:59:39,880
1 trick. 
She's a 1 trick pony and that's 

1153
00:59:39,960 --> 00:59:42,280
that's kind of just how you made
the character. 

1154
00:59:42,280 --> 00:59:47,880
I feel like fighting games need 
to get away from these one trick

1155
00:59:47,880 --> 00:59:50,760
characters because I feel like 
they just have to be bad because

1156
00:59:50,760 --> 00:59:56,560
nobody wants to lose to that. 
Yeah, I and Lily is like the 

1157
00:59:56,560 --> 00:59:59,800
pure definition of 1 trick. 
He has one trick and. 

1158
01:00:01,240 --> 01:00:02,640
Deal with it. 
I think she's the worst in the 

1159
01:00:02,640 --> 01:00:05,040
game man honestly. 
You think she's the worst in the

1160
01:00:05,040 --> 01:00:06,560
game? 
Really. 

1161
01:00:06,760 --> 01:00:07,880
Yeah, I think she's the worst in
the. 

1162
01:00:08,320 --> 01:00:12,080
Game really. 
I don't hate that. 

1163
01:00:14,640 --> 01:00:16,040
I don't really have a counter 
argument. 

1164
01:00:18,480 --> 01:00:23,000
I mean if she gets her her 
stocks going, she gets the the 

1165
01:00:23,200 --> 01:00:26,000
Condor Spires going. 
She can be obnoxious. 

1166
01:00:26,720 --> 01:00:29,720
Her heavy punch is still 
extremely strong, her crotch 

1167
01:00:29,720 --> 01:00:33,440
heavy. 
I think like if you just play 

1168
01:00:33,440 --> 01:00:37,240
her at a certain range and yeah,
you just play at a certain 

1169
01:00:37,240 --> 01:00:41,400
range, her her normals do get 
kind of annoying, but she her 

1170
01:00:41,400 --> 01:00:44,840
walk speed is really bad. 
If she don't, if she never gets 

1171
01:00:44,840 --> 01:00:46,760
a win stock, she can't really do
anything. 

1172
01:00:47,240 --> 01:00:50,440
And yeah, she could easily just 
get rushed down because like all

1173
01:00:50,440 --> 01:00:57,040
of her supers are really slow. 
She, she just, it's like ran 

1174
01:00:57,040 --> 01:01:00,840
over a lot of the time. 
Hey man, Hibiki won Japan World 

1175
01:01:00,840 --> 01:01:05,160
warrior though. 
It's St. it's Street Fighter 6. 

1176
01:01:05,200 --> 01:01:11,040
I it's funny too, because like 
with the strive update, 

1177
01:01:12,360 --> 01:01:15,600
completely off topic, but with 
the strive 2.0 update, I do feel

1178
01:01:15,600 --> 01:01:19,920
like the tier list have actually
like the the game was like more 

1179
01:01:19,920 --> 01:01:22,880
closer and condensed since like 
while assault was there, but now

1180
01:01:22,880 --> 01:01:25,360
since they took it out and like 
a lot of the characters got to 

1181
01:01:25,360 --> 01:01:27,560
actually use the tool. 
I think the game is more 

1182
01:01:27,560 --> 01:01:31,400
imbalanced now actually than it 
was last season. 

1183
01:01:31,720 --> 01:01:34,240
But I do think while assault 
being out, the game is better 

1184
01:01:34,240 --> 01:01:36,440
for it. 
So I think even with six, if 

1185
01:01:36,440 --> 01:01:39,000
they don't take drive rush out, 
obviously like JP and Ed would 

1186
01:01:39,000 --> 01:01:41,960
be like incredibly strong, but 
it'll make the game more 

1187
01:01:42,000 --> 01:01:44,840
imbalanced actually. 
They're not taking drive rush 

1188
01:01:44,840 --> 01:01:46,680
out. 
Yeah, I'm just saying. 

1189
01:01:46,840 --> 01:01:47,960
I get your theory crafting 
though. 

1190
01:01:47,960 --> 01:01:49,600
Yeah, yeah, it's a universal 
mechanic game. 

1191
01:01:49,600 --> 01:01:55,160
It's going to be a do or die 
from the the mechanics, but so 

1192
01:01:55,160 --> 01:02:00,200
Lily still the worst in the 
game, still able to win every 

1193
01:02:00,200 --> 01:02:03,160
once in a while. 
A big open bracket tournament in

1194
01:02:03,160 --> 01:02:06,120
Japan with thousands of people 
piloted by a player like Kabiki,

1195
01:02:06,680 --> 01:02:09,720
but worse in the game. 
I'm not mad at I'll, I'll, I'll 

1196
01:02:09,720 --> 01:02:12,280
keep her down there at the 
bottom. 

1197
01:02:12,960 --> 01:02:17,680
Cami, another character that has
been a little bit power crept. 

1198
01:02:18,680 --> 01:02:21,320
She's really strong and the 
neutral really good at 

1199
01:02:21,320 --> 01:02:28,040
counterpoking, but it feels like
counterpoking is not that strong

1200
01:02:28,040 --> 01:02:32,880
anymore because a lot of the 
other stronger characters are 

1201
01:02:32,880 --> 01:02:37,080
forcing you to block and take 
drive gauge chip damage rather 

1202
01:02:37,080 --> 01:02:38,920
than just fish for whip 
punishes. 

1203
01:02:39,520 --> 01:02:42,480
It feels like Cami doesn't have 
that same threat, that same 

1204
01:02:42,480 --> 01:02:46,000
oomph as the the more top tier 
characters, that forcing you to 

1205
01:02:46,000 --> 01:02:53,240
block things and that just being
your your vector to force 

1206
01:02:53,240 --> 01:02:57,760
mistakes out of the opponent. 
That said, her footsies are so 

1207
01:02:57,760 --> 01:03:02,000
amazing. 
Her damage is pretty good, she 

1208
01:03:02,000 --> 01:03:04,680
has a great dive kick. 
The dive kick is actually good. 

1209
01:03:05,000 --> 01:03:07,120
I don't know where I've been 
hearing people say the dive kick

1210
01:03:07,120 --> 01:03:08,680
is bad. 
That's not true. 

1211
01:03:09,720 --> 01:03:11,200
I think she's still a really 
good character. 

1212
01:03:11,360 --> 01:03:16,080
I would say top of B or bottom 
of A, Really. 

1213
01:03:17,200 --> 01:03:19,040
Yeah. 
Somewhere around here, at least.

1214
01:03:19,440 --> 01:03:25,040
I think she's behind Guile and 
Jury, but I do think she's 

1215
01:03:25,040 --> 01:03:27,400
probably like top of B. 
Really. 

1216
01:03:27,440 --> 01:03:28,800
Worse than guile and jury? 
What? 

1217
01:03:28,800 --> 01:03:29,960
What's your case here? 
Let me hear it. 

1218
01:03:31,120 --> 01:03:34,200
I mean, I think Kimmy, like you 
said, she her walksby is good, 

1219
01:03:34,200 --> 01:03:37,160
her dive kicks great. 
But like she does kind of like 

1220
01:03:37,680 --> 01:03:41,520
not have, I don't say that, but 
like she can't, she has to take 

1221
01:03:41,520 --> 01:03:44,120
more risk because like Guile and
jury could obviously just walk 

1222
01:03:44,120 --> 01:03:46,960
behind their fireball and have 
like more safer approaches. 

1223
01:03:47,200 --> 01:03:50,080
Cammy does kind of have to put 
her body on the line if she 

1224
01:03:50,080 --> 01:03:52,320
wants to approach. 
Obviously dive kicks really 

1225
01:03:52,320 --> 01:03:56,440
strong, but I don't know it, it 
is more threatening and you 

1226
01:03:56,440 --> 01:03:58,640
know, you might get perfect 
paired or something on your dive

1227
01:03:58,640 --> 01:04:01,600
kick or you might just get like 
if you try to do a dive kick and

1228
01:04:01,600 --> 01:04:04,280
then some random buttons smokes 
you out the sky and then you 

1229
01:04:04,280 --> 01:04:06,720
take like 30%. 
I mean, I like I said, I still 

1230
01:04:06,720 --> 01:04:09,200
think Cami's really good, but 
not better than like Golan. 

1231
01:04:09,200 --> 01:04:15,280
Jury, that's a fairpoint. 
That's a fairpoint as much as 

1232
01:04:15,640 --> 01:04:18,360
Cami's a nightmare character for
me personally. 

1233
01:04:18,440 --> 01:04:21,920
The dive kick, I hate you. 
Theoretically, yes, you can 

1234
01:04:21,920 --> 01:04:25,440
perfect parry it on reaction. 
You know that That is a risk of 

1235
01:04:25,440 --> 01:04:30,600
the move for sure. 
Cami is hurling her body at you,

1236
01:04:30,600 --> 01:04:33,280
and in this game that means 
potential perfect parry 

1237
01:04:33,280 --> 01:04:36,360
shenanigans. 
OK, I can buy it. 

1238
01:04:36,960 --> 01:04:42,360
I can buy it. 
It pains me to rate her low 

1239
01:04:42,360 --> 01:04:44,160
because I hate seeing people 
complain about Cammy. 

1240
01:04:44,960 --> 01:04:47,400
I don't think this is low there,
no, because there's not a lot of

1241
01:04:47,400 --> 01:04:49,400
characters above her right now. 
That's true. 

1242
01:04:49,640 --> 01:04:53,000
I mean, it's all DLC because 
yeah, now we're about to get to 

1243
01:04:53,000 --> 01:04:56,080
the DLC and all the DLC. 
This game is crazy. 

1244
01:04:56,560 --> 01:04:59,280
Hey, we'll get right back to the
discussion, but first, I'm proud

1245
01:04:59,280 --> 01:05:01,320
to thank today's sponsor, 
Vixrix. 

1246
01:05:01,320 --> 01:05:03,640
I've been using the Vixrix Pro 
KO Levelless controller as my 

1247
01:05:03,640 --> 01:05:06,560
daily driver for at home 
practicing and for traveling to 

1248
01:05:06,560 --> 01:05:09,120
tournaments for over a year now,
and I honestly love this 

1249
01:05:09,120 --> 01:05:11,160
controller. 
And now Vixrix is refreshing 

1250
01:05:11,160 --> 01:05:13,080
their look with the classic 
throwback with the Street 

1251
01:05:13,080 --> 01:05:14,880
Fighter 2 Champion. 
Edition design this. 

1252
01:05:14,880 --> 01:05:17,480
Hits all the marks for me for a 
levelless controller, starting 

1253
01:05:17,480 --> 01:05:20,080
with just the build of it. 
It's the perfect blend of being 

1254
01:05:20,080 --> 01:05:22,760
large enough to sit on your lap 
with ample wrist room and 

1255
01:05:22,760 --> 01:05:25,480
maintaining an ergonomic button 
design while also still being 

1256
01:05:25,520 --> 01:05:28,000
extremely poor. 
But I think the biggest thing is

1257
01:05:28,000 --> 01:05:30,040
how forward thinking the 
features of this controller 

1258
01:05:30,040 --> 01:05:31,600
really are. 
The aluminum top plate has a 

1259
01:05:31,600 --> 01:05:33,480
customizable button layout so 
that you can get the 

1260
01:05:33,480 --> 01:05:36,120
configuration that you prefer. 
Also the extra buttons and 

1261
01:05:36,120 --> 01:05:38,280
components and the tool to swap 
the buttons are literally 

1262
01:05:38,280 --> 01:05:40,120
stashed inside the controller 
itself. 

1263
01:05:40,200 --> 01:05:42,960
Me personally, I like to use an 
extra thumb button here for easy

1264
01:05:42,960 --> 01:05:44,560
access to Street Fighter six 
peri macro. 

1265
01:05:44,560 --> 01:05:46,960
The customization, of course, 
extends to the fashion because 

1266
01:05:46,960 --> 01:05:49,680
you can completely customize the
LED configuration for the 

1267
01:05:49,680 --> 01:05:51,720
controller as well. 
So if you're interested as well,

1268
01:05:51,720 --> 01:05:54,160
you can head over to the link in
the pin comment or description 

1269
01:05:54,160 --> 01:05:57,560
and use coupon code Brian F at 
checkout for 10% off. 

1270
01:05:57,560 --> 01:06:00,160
Using the Brian F checkout code 
does help support me and the 

1271
01:06:00,160 --> 01:06:02,560
trash talk podcast. 
So I would really appreciate it.

1272
01:06:02,560 --> 01:06:04,920
And thanks again to VIXX for 
sponsoring this episode. 

1273
01:06:05,040 --> 01:06:06,840
Okay, back to the discussion. 
Most of the. 

1274
01:06:06,840 --> 01:06:11,560
DLC is very juiced. 
Okay, another character that has

1275
01:06:11,560 --> 01:06:19,360
been a little low key recently. 
Rasheed Rashid has since his 

1276
01:06:19,360 --> 01:06:22,000
inception at Street Fighter 
Five, been a very, very strong 

1277
01:06:22,000 --> 01:06:26,000
competitive character and had a 
lot of BS in his favor. 

1278
01:06:26,000 --> 01:06:28,600
Level 2, the V trigger back in 
Street Fighter Five, he's been a

1279
01:06:28,600 --> 01:06:33,280
little low key as of late. 
The Rashid army was using that 

1280
01:06:33,280 --> 01:06:38,600
as you know, some fuel to 
downplay his potential strength.

1281
01:06:39,080 --> 01:06:42,720
Was there any changes to his 
placement potentially from the 

1282
01:06:42,720 --> 01:06:44,600
last patch? 
There wasn't really too much of 

1283
01:06:44,600 --> 01:06:47,360
A change. 
He kind of just went through 

1284
01:06:47,360 --> 01:06:50,200
unscathed. 
Looks like they buffed his. 

1285
01:06:50,280 --> 01:06:54,400
His medium punch spinning mixer 
got buffed for anti invulnerable

1286
01:06:54,680 --> 01:06:58,920
and vulnerability which that's 
pretty good for like dual Kevin.

1287
01:07:00,800 --> 01:07:04,400
That's the one that goes 
horizontal at like a 45° angle. 

1288
01:07:05,040 --> 01:07:08,480
So it's really good for stopping
empty jumps at range, which you 

1289
01:07:08,480 --> 01:07:10,520
would use to bait out heavy 
mixer, for example. 

1290
01:07:10,840 --> 01:07:15,160
So that patches up a little bit 
of a a potential gap in his his 

1291
01:07:15,160 --> 01:07:17,960
solid control controlled 
gameplay. 

1292
01:07:18,480 --> 01:07:21,960
But for the most part, I mean, 
he got that buff to the the OD 

1293
01:07:21,960 --> 01:07:24,000
charge fireball. 
He can just get in now. 

1294
01:07:24,400 --> 01:07:27,240
That change is actually pretty 
good where he can just throw OD 

1295
01:07:27,280 --> 01:07:29,160
fireball and roll in behind it 
from full screen. 

1296
01:07:30,240 --> 01:07:33,240
I I haven't really seen that 
change used that much. 

1297
01:07:33,240 --> 01:07:37,040
I guess maybe I think gotcha 
could use it a bit in dream pack

1298
01:07:37,040 --> 01:07:41,280
Birmingham, but I don't know. 
I I feel for me personally, I 

1299
01:07:41,280 --> 01:07:43,760
feel like Rashid's been pretty 
much in the same spot since the 

1300
01:07:43,760 --> 01:07:46,120
game out. 
Well, since he's come out, he 

1301
01:07:46,120 --> 01:07:48,000
hasn't really moved or gone 
anywhere. 

1302
01:07:48,000 --> 01:07:51,480
It's just been like. 
There, he's got to be A tier, 

1303
01:07:51,480 --> 01:07:53,240
right? 
Yeah, I think he's A tier. 

1304
01:07:53,360 --> 01:07:56,520
He's got to be up there. 
I was worried you're what to 

1305
01:07:56,520 --> 01:07:57,720
say. 
He's been in the same spot the 

1306
01:07:57,720 --> 01:08:00,000
whole time. 
B tier worse than Guile and 

1307
01:08:00,000 --> 01:08:03,040
Jury. 
No this character level. 

1308
01:08:03,080 --> 01:08:05,560
Two, level 2 is just so good 
that he can't it. 

1309
01:08:05,600 --> 01:08:09,840
It's hard to not put him in an A
tier cause level 2 is just so 

1310
01:08:09,840 --> 01:08:12,080
good it's you ought to corner 
the person. 

1311
01:08:12,800 --> 01:08:16,800
Level 2 did get weaker though. 
Just I do agree that some of the

1312
01:08:16,800 --> 01:08:19,960
fuel people used to to justify 
downplaying the character is 

1313
01:08:19,960 --> 01:08:23,080
that level 2 was nerfed. 
And I actually agree with that. 

1314
01:08:23,080 --> 01:08:26,399
The fact that you can't activate
the the nerf did by reducing the

1315
01:08:28,240 --> 01:08:31,720
the okie advantage on certain 
knock downs with the ODDP nerf. 

1316
01:08:31,720 --> 01:08:34,520
The fact that he can't do ODDP 
to level 2 is huge. 

1317
01:08:34,760 --> 01:08:36,840
That is actually like a 
significant change. 

1318
01:08:37,120 --> 01:08:40,160
So he has to have more 
specifically set it up a little 

1319
01:08:40,160 --> 01:08:43,720
bit, which is good, but he still
gets it from a lot of knock 

1320
01:08:43,720 --> 01:08:49,680
downs, so not as oppressive. 
It used to be like anything, he 

1321
01:08:49,680 --> 01:08:51,680
would wake up DP in the level 2 
and you would lose, which was 

1322
01:08:51,680 --> 01:08:55,359
horrendous. 
That was so painful to deal with

1323
01:08:55,840 --> 01:08:58,960
until they nerfed the ODDP Okie 
advantage. 

1324
01:09:00,120 --> 01:09:02,279
Do you think he's better or 
worse than Ryu? 

1325
01:09:02,399 --> 01:09:04,680
I think you're going to say he's
worse than Blanca, which I think

1326
01:09:04,680 --> 01:09:07,279
he's worse than Blanca. 
I think he's worse than Blanca. 

1327
01:09:08,640 --> 01:09:11,160
Worse than Ryu. 
I think Ryu's probably still 

1328
01:09:11,160 --> 01:09:13,160
stronger. 
Yeah, I think Ryu's probably 

1329
01:09:13,160 --> 01:09:14,680
better. 
Yeah. 

1330
01:09:14,680 --> 01:09:19,319
Rashid, his one I I guess I can 
say one of his weaknesses is his

1331
01:09:19,800 --> 01:09:21,600
like medium buttons don't have 
the range. 

1332
01:09:21,600 --> 01:09:24,920
He's great up close pressure and
has decent far range pokes like 

1333
01:09:24,920 --> 01:09:27,720
his stand heavy is great. 
His both his stand heavy kick 

1334
01:09:27,720 --> 01:09:31,160
and heavy punch are amazing. 
But you know that low Ford 

1335
01:09:31,160 --> 01:09:33,600
range, he's a little bit weaker 
in terms of range. 

1336
01:09:33,720 --> 01:09:35,200
His lights are also pretty 
stubby. 

1337
01:09:35,640 --> 01:09:41,200
So I do think the the Shoto 
heavy punch, the Shoto low Ford,

1338
01:09:41,200 --> 01:09:44,640
the Hasho Geki kind of a little 
bit easier to play stuff in the 

1339
01:09:44,640 --> 01:09:49,080
mid range for a character like 
Rio and get the and get things 

1340
01:09:49,399 --> 01:09:52,760
going for him. 
OK, here's an interesting one. 

1341
01:09:52,760 --> 01:09:54,160
Aki. 
If you asked me this a while 

1342
01:09:54,160 --> 01:10:04,360
ago, I would be very high on 
Aki, but but I'm not sure 

1343
01:10:04,360 --> 01:10:06,000
anymore. 
I'm not sure how I feel about 

1344
01:10:06,000 --> 01:10:09,320
this character's placement. 
She does insane damage. 

1345
01:10:09,640 --> 01:10:12,240
Her busts were actually pretty 
cool to give her even more 

1346
01:10:12,240 --> 01:10:15,840
damage the the fact that she 
actually rebuilds Dr. gauge if 

1347
01:10:15,840 --> 01:10:21,000
you haven't used any Dr. rushes 
in the combo while the puddle is

1348
01:10:21,000 --> 01:10:25,880
down I believe. 
Or at least when you pop the the

1349
01:10:25,880 --> 01:10:28,760
actual poison proc. 
She can build more drive gauge 

1350
01:10:28,920 --> 01:10:31,480
so she has more situational 
combos. 

1351
01:10:31,480 --> 01:10:34,520
So she's a combo machine and she
has more ways to extend that 

1352
01:10:34,520 --> 01:10:38,920
now, which I think is pretty 
cool, but I don't think that 

1353
01:10:38,920 --> 01:10:40,440
changed much about her 
placement. 

1354
01:10:40,760 --> 01:10:43,200
Yeah, I was going to say I feel 
like she keeps getting more 

1355
01:10:43,200 --> 01:10:46,880
damage, more combos, but the way
she's played are like I feel 

1356
01:10:46,880 --> 01:10:50,440
like her weaknesses are still 
just kind of blatantly obvious. 

1357
01:10:50,440 --> 01:10:55,680
So Oh no, I I always say I think
Aki C tier, like I don't think 

1358
01:10:55,680 --> 01:10:58,040
she's that great. 
You think she's C tier? 

1359
01:10:58,040 --> 01:11:02,800
I was thinking like low B or C. 
You think Ken and Kimberly are 

1360
01:11:02,800 --> 01:11:05,360
better than Aki? 
Yes, I actually do. 

1361
01:11:05,640 --> 01:11:09,040
Really, this feels weird to me. 
This feels weird to me. 

1362
01:11:09,600 --> 01:11:12,400
I think she's the best character
on all the C tier characters, 

1363
01:11:12,400 --> 01:11:15,480
but I do think she's not better 
than Ken or Kimberly. 

1364
01:11:15,520 --> 01:11:18,120
I hate to see Aki in the same 
tier as Jamie. 

1365
01:11:20,040 --> 01:11:22,840
It's all it's, it's the whole, 
it's the opposite side of the 

1366
01:11:23,160 --> 01:11:25,560
tier though, so you know 
somebody's going to be there. 

1367
01:11:26,520 --> 01:11:29,200
I don't, I don't want to split 
hairs and create a new tier but 

1368
01:11:29,200 --> 01:11:32,160
that's that's crazy to see. 
I feel like she would be in B 

1369
01:11:32,160 --> 01:11:37,800
tier behind. 
Ken, you you don't agree? 

1370
01:11:38,840 --> 01:11:41,920
It's, I mean, it's, it's either 
or. 

1371
01:11:41,920 --> 01:11:45,080
I think like no matter what, 
she's between Ken and Geef. 

1372
01:11:45,160 --> 01:11:50,800
But you know, hopefully, you 
know you do the right thing and 

1373
01:11:50,800 --> 01:11:54,360
you know they'll make sure that 
the coffee borrowers don't come 

1374
01:11:54,360 --> 01:11:57,080
after you. 
I'm putting her in beat here, 

1375
01:11:57,080 --> 01:11:57,840
man. 
I can't. 

1376
01:12:01,040 --> 01:12:02,440
This pains me. 
This pains me. 

1377
01:12:02,560 --> 01:12:06,760
I it is I I'd rather see her 
associated with this cast of 

1378
01:12:06,760 --> 01:12:09,440
characters than with this cast 
characters is how I feel. 

1379
01:12:10,480 --> 01:12:13,000
But. 
If if when you put it like that 

1380
01:12:13,000 --> 01:12:14,640
I feel like no other character 
is going to get fun. 

1381
01:12:15,080 --> 01:12:17,480
Aki was the last hope for 
another character to be in C2, 

1382
01:12:17,480 --> 01:12:22,200
so it's it's downhill from here.
Yeah, yeah, there's going to be 

1383
01:12:22,200 --> 01:12:24,240
a lot of heavy hitters coming up
next. 

1384
01:12:24,240 --> 01:12:26,200
We'll see. 
We'll re evaluate once we get 

1385
01:12:26,200 --> 01:12:28,320
the the last remaining DLC 
characters in because there's 

1386
01:12:28,320 --> 01:12:32,480
some heavy hitters. 
Speaking of Ed, my man, Ed has 

1387
01:12:32,480 --> 01:12:36,880
been nerfed and nerfed and 
nerfed and nerfed, yet he still 

1388
01:12:36,880 --> 01:12:39,160
remains one of the most 
represented characters at the 

1389
01:12:39,160 --> 01:12:40,600
best level, at the highest 
level. 

1390
01:12:41,320 --> 01:12:42,960
Sahara just won Captain Cup with
him. 

1391
01:12:42,960 --> 01:12:45,200
He's the $1,000,000 character 
this season. 

1392
01:12:45,440 --> 01:12:48,040
He's won some of the most 
premieres. 

1393
01:12:48,040 --> 01:12:51,560
I, I, I don't have the stats, 
but you know, he's been blink 

1394
01:12:51,560 --> 01:12:55,000
respawn with Fudo Tawanga 
League. 

1395
01:12:55,040 --> 01:12:57,080
There's there's been so many big
wins for Ed. 

1396
01:12:57,520 --> 01:13:01,040
It was a stat that was like 
every grand finals I think. 

1397
01:13:01,200 --> 01:13:07,040
Actually every grand finals I 
think except for Chengdu had 

1398
01:13:07,040 --> 01:13:14,640
featured either MENA or Ed. 
MENA Rd. not as a playable 

1399
01:13:14,640 --> 01:13:16,240
character. 
MENA Rd. or Ed. 

1400
01:13:17,960 --> 01:13:20,960
It does seem to be that that 
that's a funny way to put it. 

1401
01:13:20,960 --> 01:13:22,840
Yeah. 
It's like Lashar in there. 

1402
01:13:23,200 --> 01:13:26,880
Evo France doing his thing. 
Street Fighter League. 

1403
01:13:26,880 --> 01:13:28,760
Don't even get started on the 
street for the league Japan 

1404
01:13:28,760 --> 01:13:30,960
stats with Ed he's represented 
everywhere. 

1405
01:13:31,840 --> 01:13:35,520
Just fundamentally having 
flicker to space control, pull 

1406
01:13:35,520 --> 01:13:38,840
in for plus frames and be able 
to dodge that whole mid range 

1407
01:13:39,120 --> 01:13:42,720
and also dodge Okie where you 
have to be in range be to be 

1408
01:13:42,720 --> 01:13:46,160
threatened by an OD reversal. 
It's just it's so powerful. 

1409
01:13:46,160 --> 01:13:48,400
It's going to be fundamentally 
powerful, and his normals are 

1410
01:13:48,400 --> 01:13:49,680
also a. 
Juice to high health. 

1411
01:13:50,400 --> 01:13:55,240
I I think for one change I would
do with Ed and I don't think 

1412
01:13:55,240 --> 01:14:00,160
this would kill the character. 
Make it so when you do the pull 

1413
01:14:00,160 --> 01:14:04,080
in like during the animation, 
make it just so you could drive 

1414
01:14:04,080 --> 01:14:05,720
reversal. 
Like kind of like poison's heart

1415
01:14:05,720 --> 01:14:07,240
rate. 
It would literally just fix the 

1416
01:14:07,240 --> 01:14:08,920
character. 
You're not like you're still 

1417
01:14:08,920 --> 01:14:12,080
getting 2 meters off the person,
but just make it a guaranteed 

1418
01:14:12,080 --> 01:14:14,080
Dr. reversal. 
I think that would make it. 

1419
01:14:14,120 --> 01:14:17,480
Guaranteed yeah 'cause you can 
drive reversal late, but it's 

1420
01:14:17,480 --> 01:14:20,520
very easy to block right Yeah 
yeah, you can drive reversal 

1421
01:14:20,520 --> 01:14:24,560
late yeah that wouldn't be bad, 
but instead what Capcom did is 

1422
01:14:24,560 --> 01:14:27,040
they gave him 2 frames of 
recovery on crutch heavy kick 

1423
01:14:27,040 --> 01:14:30,600
and and crutch and crutching 
medium kick I. 

1424
01:14:30,680 --> 01:14:33,640
I feel like they did that, but 
like you're not going to whiff 

1425
01:14:33,640 --> 01:14:37,360
that button like 90% of the time
the button goes that far. 

1426
01:14:37,760 --> 01:14:40,600
It can whiff. 
I mean, I'm happy they did that.

1427
01:14:40,600 --> 01:14:42,440
But yeah, it doesn't like, knock
him down. 

1428
01:14:42,440 --> 01:14:43,960
It's here. 
It's better. 

1429
01:14:44,160 --> 01:14:46,640
It's better for sure, because 
those buttons are insane. 

1430
01:14:47,520 --> 01:14:51,000
His flicker normals are so, so 
much range. 

1431
01:14:52,000 --> 01:14:56,880
But as he stands right now, 
despite all the nerves, I still 

1432
01:14:56,880 --> 01:14:59,360
feel like he's asked here. 
I think it's too. 

1433
01:14:59,920 --> 01:15:02,040
It's very hard to to say Ed is 
bad. 

1434
01:15:02,640 --> 01:15:07,080
Yeah, yeah, they're going to 
have to really just do something

1435
01:15:07,080 --> 01:15:12,480
big to how his his the flicker 
actually works fundamentally. 

1436
01:15:12,760 --> 01:15:15,720
Until then, he's going to be up 
there, one of the one of if not 

1437
01:15:15,720 --> 01:15:18,200
the best level 2 in the game. 
Not not not best level 2. 

1438
01:15:18,200 --> 01:15:21,520
I get that to Blanca probably, 
but yeah, just so strong in so 

1439
01:15:21,520 --> 01:15:24,240
many ways. 
Ed, you're still asked here. 

1440
01:15:24,440 --> 01:15:29,160
Akuma, the character that all 
the the players are jumping 

1441
01:15:29,160 --> 01:15:32,000
ship. 
He was the lowest the amount of 

1442
01:15:32,000 --> 01:15:33,720
players represented in legend 
rank. 

1443
01:15:33,840 --> 01:15:37,240
Recently the that stat went out 
where it showed that Akuma had 

1444
01:15:37,240 --> 01:15:40,360
the least amount of players at 
that rank, which is crazy to 

1445
01:15:40,360 --> 01:15:42,400
see. 
But of course that's usually 

1446
01:15:42,400 --> 01:15:45,040
just all the Akuma players jump 
and ship to the other Shoto 

1447
01:15:45,040 --> 01:15:48,560
which is Sagat these days. 
But does that mean that Akuma 

1448
01:15:48,560 --> 01:15:50,480
has fallen off? 
Is he the worst character in the

1449
01:15:50,480 --> 01:15:52,880
game if he has the least amount 
of legend representation? 

1450
01:15:53,360 --> 01:15:58,680
It's crazy because like Akuma, 
people think like Kuba's like 

1451
01:15:58,680 --> 01:16:00,680
the worst burger place in the 
world. 

1452
01:16:00,760 --> 01:16:03,240
Like I I'm trying to think of 
something really bad, but like I

1453
01:16:03,240 --> 01:16:05,720
like you already used. 
Burger King, What could be 

1454
01:16:05,720 --> 01:16:07,200
worse? 
Dude, you didn't do a Wendy's. 

1455
01:16:07,200 --> 01:16:08,640
You know, I'm kind of a Wendy's 
fan. 

1456
01:16:08,640 --> 01:16:09,800
I'm not going to. 
Lie Wendy's. 

1457
01:16:09,920 --> 01:16:12,320
I like Wendy's but. 
I like a good frosty. 

1458
01:16:12,360 --> 01:16:14,280
I like their plain ass French 
fries. 

1459
01:16:14,280 --> 01:16:16,480
You know, I even liked it when 
you had to put the salt on them 

1460
01:16:16,480 --> 01:16:17,560
yourself. 
You know they did. 

1461
01:16:17,640 --> 01:16:20,840
They did that back in the day. 
It'll use your own salt packets.

1462
01:16:22,040 --> 01:16:24,680
So don't call it Kuba Wendy's I 
I. 

1463
01:16:25,360 --> 01:16:28,120
I don't know what I want to 
compare Akuma to, but even then 

1464
01:16:28,120 --> 01:16:31,440
it's like Akuma's not bad. 
I don't know where this whole 

1465
01:16:31,440 --> 01:16:36,080
Akuma's awful now has come from.
I personally still think Akuma's

1466
01:16:36,080 --> 01:16:38,560
like A tier. 
Maybe not high A tier, but he's 

1467
01:16:38,560 --> 01:16:41,320
still one of the better. 
Characters for sure, he's for 

1468
01:16:41,320 --> 01:16:44,800
sure a tier, I just don't know 
where he would go here. 

1469
01:16:45,000 --> 01:16:49,880
Let's let's focus on Ryu. 
Is Akuma better or worse than 

1470
01:16:49,880 --> 01:16:52,560
Ryu? 
He's probably worse than Ryu if 

1471
01:16:52,640 --> 01:16:56,960
I have like Whataburger I guess 
like back of their comparison 

1472
01:16:56,960 --> 01:16:58,880
right now. 
Wait, what was Rio again? 

1473
01:16:58,880 --> 01:17:01,640
Rio is what, Five Guys? 
Five Guys? 

1474
01:17:01,760 --> 01:17:03,080
Yeah. 
I don't know when Five Guys 

1475
01:17:03,080 --> 01:17:07,280
became the burger standard. 
All right, Five Guys. 

1476
01:17:07,280 --> 01:17:08,600
What? 
What about a Shake Shack? 

1477
01:17:09,120 --> 01:17:10,520
Hold on. 
What's what's Shake Shack versus

1478
01:17:10,520 --> 01:17:12,040
Five Guys? 
I kind of like Shake Shack. 

1479
01:17:12,560 --> 01:17:16,120
I'm really I'm a bit. 
More of the smash burger side of

1480
01:17:16,120 --> 01:17:18,200
things. 
Akuma Smash. 

1481
01:17:18,240 --> 01:17:22,040
Burger. 
I like I like smash burgers 

1482
01:17:22,040 --> 01:17:24,880
better than than regular 
brothers these days. 

1483
01:17:24,880 --> 01:17:28,240
Yeah, Five Guys is good. 
I'm a Five Guys fan but. 

1484
01:17:28,320 --> 01:17:33,040
I think Five Guys is like the 
the St. or the the ultimate show

1485
01:17:33,040 --> 01:17:35,360
though, so I don't think you're 
ever going to pass that. 

1486
01:17:35,880 --> 01:17:46,440
So OK, OK, Akula could be like, 
OK, Terry's going to be Shake 

1487
01:17:46,440 --> 01:17:49,240
Shack. 
And then you got like a, you got

1488
01:17:49,240 --> 01:17:54,240
like a Kuba's Five Guys and you 
could be like smash burger, I 

1489
01:17:54,240 --> 01:17:56,920
guess. 
And then? 

1490
01:17:57,040 --> 01:17:59,200
Shake Shack's where they they 
sell the smash burgers. 

1491
01:18:00,440 --> 01:18:03,120
Oh, no, no, no. 
So that's not. 

1492
01:18:04,000 --> 01:18:05,560
Your food analogies are falling 
apart here. 

1493
01:18:05,560 --> 01:18:07,720
Item, Yeah. 
I know my my doing. 

1494
01:18:07,720 --> 01:18:10,920
Nothing about making me hungry. 
I'm confusing myself. 

1495
01:18:11,360 --> 01:18:13,680
Well all all the burger spots I 
need. 

1496
01:18:13,680 --> 01:18:15,120
I need more burger spots to 
bring up. 

1497
01:18:15,280 --> 01:18:19,280
But all I know is Luke's not at 
the bottom is McDonald's. 

1498
01:18:20,800 --> 01:18:26,080
So for Akuma though worse than 
Rio, I can I can agree with that

1499
01:18:26,080 --> 01:18:29,040
he has more risk. 
I mean he's oppressive, his 

1500
01:18:29,040 --> 01:18:31,240
fireball game is insane and I 
think he shuts down some 

1501
01:18:31,240 --> 01:18:34,560
characters harder than Riu, but 
it is a bit more risk involved. 

1502
01:18:34,760 --> 01:18:43,200
Is he better than Rashid? 
I think if you played good with 

1503
01:18:43,200 --> 01:18:47,280
Akuma, yes, but Rashid has more 
room for error. 

1504
01:18:47,400 --> 01:18:49,440
Yeah, I agree. 
I agree. 

1505
01:18:50,120 --> 01:18:54,240
I think Akuma, the glass can and
part of his his design is 

1506
01:18:54,240 --> 01:18:57,600
catching up to him. 
So I I, I'm, I'm OK with that 

1507
01:18:57,600 --> 01:19:01,600
Bottom of a for now. 
Still definitely a threat. 

1508
01:19:02,400 --> 01:19:06,640
M Bison. 
This character had his biggest 

1509
01:19:06,640 --> 01:19:10,920
nerfs last season I believe, or 
maybe the season before season 

1510
01:19:10,920 --> 01:19:13,680
and a half ago where they 
finally added some scaling. 

1511
01:19:14,120 --> 01:19:17,000
So he wasn't doing 10 billion 
damage on every single hit. 

1512
01:19:17,000 --> 01:19:22,160
He only does 1 billion damage. 
Now what can we say about M 

1513
01:19:22,160 --> 01:19:25,440
Bison right now? 
He is strong for a character 

1514
01:19:25,440 --> 01:19:30,200
that doesn't have a an OD 
reversal because they made his 

1515
01:19:30,200 --> 01:19:33,200
offense that degenerate. 
You know, he's, he's broken 

1516
01:19:33,200 --> 01:19:37,680
through that barrier. 
Everyone up here has an OD 

1517
01:19:37,680 --> 01:19:41,360
reversal of some kind. 
Bison does not, which is a huge 

1518
01:19:41,360 --> 01:19:47,640
limiting factor, but is he 
strong enough to break into A 

1519
01:19:47,640 --> 01:19:50,200
tier or is he down in the B tier
is the question. 

1520
01:19:51,520 --> 01:19:55,120
I don't know his often, but I 
think Bison has got to be. 

1521
01:19:56,080 --> 01:19:57,360
I don't know how you feel about 
this. 

1522
01:19:57,360 --> 01:19:59,240
I think Bison might be the worst
design character. 

1523
01:20:00,000 --> 01:20:02,320
I think he's he's up there for 
sure. 

1524
01:20:02,400 --> 01:20:06,960
I definitely think he Bison is 
Bison and my are Street Fighter 

1525
01:20:06,960 --> 01:20:10,440
six slop to me. 
Yeah, like the the lowest of the

1526
01:20:10,440 --> 01:20:12,560
low. 
I mean I would still say Honda 

1527
01:20:12,560 --> 01:20:15,880
and Lily are worse. 
But these are the most relevant.

1528
01:20:16,120 --> 01:20:17,960
Bison is one of the most 
relevant characters with the 

1529
01:20:17,960 --> 01:20:19,920
worst design for sure in my 
opinion. 

1530
01:20:21,360 --> 01:20:25,920
Yeah, I it's hard for me not to 
put him in a tier because like 

1531
01:20:25,920 --> 01:20:29,360
his offense is just so 
oppressive and it's so like it's

1532
01:20:29,360 --> 01:20:30,880
so sleep. 
I like, I feel like I could 

1533
01:20:30,880 --> 01:20:34,320
teach AI could teach a 10 year 
old how to play Bison and he he 

1534
01:20:34,320 --> 01:20:37,560
can do damage in a bracket. 
I got to put him in A tier. 

1535
01:20:37,880 --> 01:20:40,360
You think A tier? 
I don't hate it. 

1536
01:20:41,120 --> 01:20:44,520
Better than Guile. 
I mean, you know what the Bison 

1537
01:20:44,520 --> 01:20:46,200
players say? 
He he's not stable. 

1538
01:20:46,480 --> 01:20:49,800
He's not stable. 
It's you get knocked on once 

1539
01:20:49,800 --> 01:20:52,160
man, you're guessing. 
It's kind of like better 

1540
01:20:52,160 --> 01:20:54,400
Kimberly. 
I I think his offense is just 

1541
01:20:54,680 --> 01:20:59,520
better Kimberly. 
It's the same, it's the same 

1542
01:20:59,520 --> 01:21:02,480
issues. 
But I feel like you know, 

1543
01:21:02,480 --> 01:21:05,160
Kimberly is going to make me 
guess like 8 times. 

1544
01:21:05,440 --> 01:21:08,440
If I guess wrong once on Bison, 
I'm just going to I'm thinking 

1545
01:21:08,440 --> 01:21:11,440
about the next round already. 
That's true. 

1546
01:21:12,000 --> 01:21:14,400
That's true, he gets a bomb on 
you, you take 5 throws in a row,

1547
01:21:16,240 --> 01:21:19,840
it's good anti projectile tools 
OD second crusher and you know 

1548
01:21:19,840 --> 01:21:21,040
the devil's reverse and all 
that. 

1549
01:21:21,560 --> 01:21:23,600
His only his only downside is 
just his defense. 

1550
01:21:23,600 --> 01:21:26,160
That's really it. 
His scratching medium punch is 

1551
01:21:26,160 --> 01:21:30,200
insane to spam for for dry rush 
conversions. 

1552
01:21:31,000 --> 01:21:34,240
It's low forward dry rush. 
Yeah, those mad. 

1553
01:21:34,320 --> 01:21:37,440
It could take you to the corner 
instantly with the cycle crusher

1554
01:21:37,440 --> 01:21:39,400
changes too. 
That's crushing Heavy punch is 

1555
01:21:39,400 --> 01:21:42,240
not bad like he used to He's 
bison used to historically kind 

1556
01:21:42,240 --> 01:21:46,400
of have you know, situational 
anti errors, but his crush heavy

1557
01:21:46,400 --> 01:21:51,240
punch is pretty good now. 
Yeah, I'm I'm down for an A a 

1558
01:21:51,240 --> 01:21:54,400
low a tier. 
We'll see. 

1559
01:21:54,600 --> 01:21:57,520
He he might be the cut off, but 
we'll see because we got we got 

1560
01:21:57,560 --> 01:22:00,160
some good characters to get into
Terry. 

1561
01:22:00,160 --> 01:22:03,080
I've been high on Terry for a 
while now. 

1562
01:22:03,080 --> 01:22:05,920
I I as soon as they got like the
third patch and they buffed him 

1563
01:22:05,920 --> 01:22:07,840
again, I was like this guy's a 
top five contender. 

1564
01:22:08,680 --> 01:22:11,600
I I think he's so, so, so 
strong. 

1565
01:22:11,840 --> 01:22:15,760
He did finally catch the nerf of
adding one frame of recovery to 

1566
01:22:15,760 --> 01:22:18,240
crashing medium punch. 
So we can't just spam that which

1567
01:22:18,240 --> 01:22:20,680
it's a God like move leads into 
ten billion damage. 

1568
01:22:21,000 --> 01:22:23,760
Anything else that they they 
nerfed a little bit of his 

1569
01:22:23,840 --> 01:22:27,560
burnout loop with crack shoot 
and I think they actually beyond

1570
01:22:27,560 --> 01:22:29,840
that they kind of buffed and 
they buffed the push back on the

1571
01:22:29,840 --> 01:22:33,240
heavy round wave, the plus block
projectile to keep closer for 

1572
01:22:33,240 --> 01:22:35,960
pressure and throw take throws 
after the plus frames. 

1573
01:22:36,520 --> 01:22:39,680
And then he got more combos from
his OD tackle. 

1574
01:22:40,040 --> 01:22:46,280
So he kind of got buffed again a
little bit. 

1575
01:22:47,360 --> 01:22:50,000
I'm I'm not really surprised. 
I feel like Terry's always kind 

1576
01:22:50,000 --> 01:22:54,200
of been like that super slept on
Shoto, like the, the, the, you 

1577
01:22:54,200 --> 01:22:58,680
know what Terry actually is. 
Terry's like the the Taco stand 

1578
01:22:58,680 --> 01:23:02,480
that nobody hurt, nobody knows, 
but you know that one spot. 

1579
01:23:02,920 --> 01:23:05,440
And when you go there, that Taco
stands slow. 

1580
01:23:06,440 --> 01:23:08,880
I'd almost had tacos for dinner,
in case you guys can't tell. 

1581
01:23:08,880 --> 01:23:10,960
That's this. 
Finally, he's finally trying to 

1582
01:23:10,960 --> 01:23:14,040
complete this food analogy. 
It's the hidden spot that no one

1583
01:23:14,040 --> 01:23:15,920
knows to go to, but everyone 
knows. 

1584
01:23:15,920 --> 01:23:17,800
Why can't he be like the hot dog
cart man? 

1585
01:23:18,320 --> 01:23:20,480
We're doing Hamburg, we can't do
hamburgers and hot dogs. 

1586
01:23:21,160 --> 01:23:23,600
Nobody really goes a hot dog 
cars. 

1587
01:23:25,800 --> 01:23:27,680
No hot dog fans in the chat. 
Come on now. 

1588
01:23:28,360 --> 01:23:30,760
We need some from the Midwest 
here, like a Chicago hot dog fan

1589
01:23:30,760 --> 01:23:33,680
or something. 
Yeah, I think. 

1590
01:23:33,680 --> 01:23:35,280
I think Terry's really freaking 
good. 

1591
01:23:35,520 --> 01:23:38,800
Is he the best? 
Shoto now, I think he's better 

1592
01:23:38,800 --> 01:23:43,120
than Reed, actually. 
Is that a hot take? 

1593
01:23:43,240 --> 01:23:48,200
I do feel with the the solar 
plexus nerf the solar plexus 

1594
01:23:48,200 --> 01:23:51,520
before it, it's actually insane.
That was a very relevant nerve. 

1595
01:23:51,520 --> 01:23:54,200
It's actually insane thinking 
about how it felt to fight Ryu 

1596
01:23:54,360 --> 01:23:57,200
in the past season, how people 
can just spam offensive 

1597
01:23:57,200 --> 01:24:01,120
hachegeki strings into resetting
it with a solar plexus and if 

1598
01:24:01,120 --> 01:24:03,880
you didn't perfect parry it, you
had to hold that shit again and 

1599
01:24:03,880 --> 01:24:05,640
then you would just be burnt up 
after that. 

1600
01:24:06,280 --> 01:24:08,600
And now that you can just walk 
out of range and with punish 

1601
01:24:08,600 --> 01:24:10,280
people and they had to think 
about how to approach on the 

1602
01:24:10,280 --> 01:24:13,960
next interaction, it's huge. 
Terry on the other hand, he 

1603
01:24:13,960 --> 01:24:19,160
doesn't have the same mindless 
spamming offensive patterns, but

1604
01:24:19,160 --> 01:24:23,400
he has the best offensive 
strings I think in the game. 

1605
01:24:23,560 --> 01:24:28,040
His ability to chain lights and 
alter his strings and have safe 

1606
01:24:28,040 --> 01:24:31,800
combo finishers with things like
or string finishers with things 

1607
01:24:31,800 --> 01:24:36,880
like the OD, the OD overhead. 
What is the move Crackshot? 

1608
01:24:36,880 --> 01:24:38,720
It's not crackshot. 
Is it the? 

1609
01:24:38,920 --> 01:24:41,720
The EX punch move. 
Quickburn, OD Quickburn. 

1610
01:24:41,960 --> 01:24:45,040
Yeah, like hit he he can do the 
three lights and then and cancel

1611
01:24:45,040 --> 01:24:48,000
the OD quickburn to catch you 
mashing and it's safe on block. 

1612
01:24:48,240 --> 01:24:51,400
And then he's really good walk 
speed and great light confirm. 

1613
01:24:51,400 --> 01:24:55,040
So he's always able to threaten 
you with really strong stagger 

1614
01:24:55,040 --> 01:25:01,080
light pressure on top of having 
the one of the best pressure 

1615
01:25:01,080 --> 01:25:04,440
tools for some of the best 
pressure tools for attacking 

1616
01:25:04,440 --> 01:25:06,880
your drive gauge, the stand 
heavy punch, the driver's heavy 

1617
01:25:06,880 --> 01:25:10,280
punch, the heavy round wave 
mixed in sparingly. 

1618
01:25:10,560 --> 01:25:14,080
Like if they do drivers heavy 
punch, you're you're guessing on

1619
01:25:14,200 --> 01:25:16,520
you're guessing heavy for your 
drive gauge or taking throw 

1620
01:25:16,520 --> 01:25:19,520
damage. 
And I think he's a he's maybe a 

1621
01:25:19,520 --> 01:25:22,840
little bit no. 
That may even be better than Ryu

1622
01:25:22,840 --> 01:25:24,040
Hashogeki. 
I don't know. 

1623
01:25:24,840 --> 01:25:30,600
It Terry, I Terry is so weird 
'cause like he gets nothing but 

1624
01:25:30,600 --> 01:25:33,960
bumps, but every, like you said,
every single update. 

1625
01:25:33,960 --> 01:25:38,080
I just think like there's not a 
lot of Terry player and they're 

1626
01:25:38,080 --> 01:25:43,040
trying to get the the S&K troll,
the S&K trade rolling, trying to

1627
01:25:43,040 --> 01:25:46,680
get everyone off the show to try
Terry and my yeah. 

1628
01:25:47,080 --> 01:25:49,400
Maybe I don't know. 
I think Terry's always been 

1629
01:25:49,400 --> 01:25:51,840
really good. 
I I can see him surpassing 

1630
01:25:51,840 --> 01:25:55,480
review this batch. 
OK, we'll we'll get him get him 

1631
01:25:55,480 --> 01:25:56,640
up there in the top of a for 
now. 

1632
01:25:57,440 --> 01:26:01,200
Next one up my this was easy S 
tier. 

1633
01:26:02,080 --> 01:26:05,840
In the previous balance batch. 
They took another stab at trying

1634
01:26:05,840 --> 01:26:11,120
to nerf the character. 
They tried to extend things like

1635
01:26:11,120 --> 01:26:14,760
hit boxes on some of the the 
fans. 

1636
01:26:15,800 --> 01:26:20,480
They reduce the knockback time, 
try to give more gaps between 

1637
01:26:20,480 --> 01:26:23,800
certain fan interactions. 
So there's some nuance that has 

1638
01:26:23,800 --> 01:26:26,200
changed with the fan 
interactions that leaves her 

1639
01:26:26,200 --> 01:26:28,640
more susceptible to being 
challenged. 

1640
01:26:30,080 --> 01:26:32,360
I don't know if people have 
optimized those still at this 

1641
01:26:32,360 --> 01:26:35,320
point because it still puts a 
lot of pressure on people 

1642
01:26:35,320 --> 01:26:38,120
dealing with her shenanigans 
versus the Maya players. 

1643
01:26:38,120 --> 01:26:40,600
The Maya players just do the 
same offensive patterns and then

1644
01:26:40,760 --> 01:26:42,800
everyone defending against them 
has to figure out how to counter

1645
01:26:42,800 --> 01:26:45,400
them. 
But it's a little bit easier to 

1646
01:26:45,400 --> 01:26:48,320
perfect parry the first hit and 
then get combo conversions or do

1647
01:26:48,320 --> 01:26:52,520
like ADP or something before the
second hit rains down upon you, 

1648
01:26:52,520 --> 01:26:55,240
for example. 
They did give her a compensation

1649
01:26:55,240 --> 01:26:57,600
buff though. 
They gave her the the that Ren 

1650
01:26:57,600 --> 01:27:00,040
Boo. 
That's like full screen, which 

1651
01:27:00,040 --> 01:27:03,840
is actually really strong. 
The reemboot goes, I think it 

1652
01:27:03,840 --> 01:27:06,560
goes like a bit farther, but I 
mean, you're saying all this 

1653
01:27:06,560 --> 01:27:10,760
Brian, but I'm still putting I 
probably like top A you're 

1654
01:27:11,000 --> 01:27:12,720
saying all these nervous and I 
still think she's like 

1655
01:27:13,080 --> 01:27:16,600
characters that he gave. 
It's a bit of an Ed issue they 

1656
01:27:16,600 --> 01:27:20,520
they they change all these 
properties for her charged fan 

1657
01:27:20,720 --> 01:27:25,480
but it's still so abusable. 
It's still the same tool that 

1658
01:27:25,480 --> 01:27:29,760
locks people down, allows her to
get 2 mix UPS, and she still has

1659
01:27:30,280 --> 01:27:32,720
an insane drive rush. 
I feel like people don't talk 

1660
01:27:32,720 --> 01:27:34,080
about how insane her drive rush 
is. 

1661
01:27:34,080 --> 01:27:37,480
Enough still has low for drive 
rush, great combo conversions, 

1662
01:27:37,480 --> 01:27:41,480
level 1 is still ridiculous, and
that renbu is actually very 

1663
01:27:41,480 --> 01:27:44,040
strong. 
If you take a throw with my mid 

1664
01:27:44,040 --> 01:27:46,360
screen she's going to win the 
interaction right after she's 

1665
01:27:46,360 --> 01:27:49,880
going to do renbu and it hits 
like it hits half screen away. 

1666
01:27:50,280 --> 01:27:53,120
It's actually crazy that that 
move is really strong for her. 

1667
01:27:53,560 --> 01:27:56,720
So I still think she's 
incredibly good. 

1668
01:27:57,560 --> 01:28:01,800
Is she better than Blanca and 
Terry I? 

1669
01:28:01,800 --> 01:28:04,280
Think so. 
Actually, you think so? 

1670
01:28:04,800 --> 01:28:13,080
Yeah, I I don't I think you 
know, not JP, but I think for 

1671
01:28:13,080 --> 01:28:18,720
like Ed and Mai, you gotta like 
look at the you gotta go back 

1672
01:28:18,840 --> 01:28:21,840
Kakao got to go back to the 
drawing board because I don't 

1673
01:28:21,840 --> 01:28:23,520
know what you really do with 
these character. 

1674
01:28:24,520 --> 01:28:26,160
Like it. 
It's so awkward because I feel 

1675
01:28:26,160 --> 01:28:28,720
like they keep trying to nerf 
them, but then it's like, what 

1676
01:28:28,720 --> 01:28:32,040
are we doing? 
You're kind of just like going 

1677
01:28:32,040 --> 01:28:35,240
back and forth and you keep 
trying to nerf them, but it 

1678
01:28:35,240 --> 01:28:37,760
never works. 
I feel like the the extra 

1679
01:28:37,760 --> 01:28:42,040
recovery frames doesn't don't 
really matter that much or I 

1680
01:28:42,040 --> 01:28:43,400
haven't really seen something we
like. 

1681
01:28:43,400 --> 01:28:48,000
Oh, this works now since my got 
the two extra fan recovery, the 

1682
01:28:48,000 --> 01:28:53,320
two extra frames of fan recovery
like they just like O2 seems 

1683
01:28:53,320 --> 01:28:56,240
nice and then you know, good 
nerve. 

1684
01:28:56,800 --> 01:29:00,200
Right, yeah, I I, I think this 
goes into that whole debate we 

1685
01:29:00,200 --> 01:29:02,360
just had earlier, right about 
practicality. 

1686
01:29:02,800 --> 01:29:06,880
My is always going to be of 
extremely strong practical 

1687
01:29:06,880 --> 01:29:11,000
character and it's the 
impractical counter play is is 

1688
01:29:11,080 --> 01:29:14,280
put on that pressure is put on 
everybody else. 

1689
01:29:14,440 --> 01:29:18,480
So they keep increasing some 
small windows for counter play 

1690
01:29:18,480 --> 01:29:23,480
for her built in strengths for 
EX fan and and charge fan, but 

1691
01:29:23,480 --> 01:29:25,720
it's still in my favor always, 
right? 

1692
01:29:25,720 --> 01:29:27,680
So fundamentally she's still 
going to be really strong. 

1693
01:29:28,120 --> 01:29:31,120
This could change. 
I mean, I haven't labbed heavily

1694
01:29:31,400 --> 01:29:33,080
the counterplace of the fan 
myself. 

1695
01:29:33,320 --> 01:29:35,720
I would actually be interested 
in what people have discovered 

1696
01:29:35,720 --> 01:29:39,440
so far and to see this changes 
or has any impact long term this

1697
01:29:39,440 --> 01:29:43,080
season. 
So I could see her potentially 

1698
01:29:43,120 --> 01:29:47,560
falling down a little bit in 
relative strength, but I remain 

1699
01:29:47,560 --> 01:29:50,360
unconvinced. 
I still think she's probably top

1700
01:29:50,360 --> 01:29:53,880
five in the game. 
I can't see her going any lower 

1701
01:29:53,880 --> 01:29:58,560
than her. 
Where Rashid is Yeah, I I feel 

1702
01:29:58,560 --> 01:30:03,360
that too. 
Even without fan in like abusing

1703
01:30:03,360 --> 01:30:06,880
that mindlessly, like dry Rashin
behind it, she still has great 

1704
01:30:06,880 --> 01:30:10,120
neutral and her dry brush is 
ridiculous and just the ability 

1705
01:30:10,120 --> 01:30:14,160
to throw OD fan and dry brush in
is crazy like that. 

1706
01:30:14,400 --> 01:30:18,720
That will always be insane. 
OK, interesting one here. 

1707
01:30:18,720 --> 01:30:22,800
Elena. 
Elena when she came out was 

1708
01:30:22,800 --> 01:30:25,440
considered pretty mid under 
underwhelming right? 

1709
01:30:25,440 --> 01:30:27,360
Like there wasn't too much 
traction with this character at 

1710
01:30:27,360 --> 01:30:32,120
a competitive level and there 
wasn't that many changes in this

1711
01:30:32,120 --> 01:30:36,600
specific balance patch. 
They did buff the level 2. 

1712
01:30:36,880 --> 01:30:42,240
They, they gave it more regen 
for yeah, they gave it 300 more 

1713
01:30:42,520 --> 01:30:44,840
health when you activate the 
level 2 for the healing. 

1714
01:30:45,160 --> 01:30:48,800
And it also recovers 1000 or 
10,000 drive gauge actually, 

1715
01:30:49,080 --> 01:30:51,920
which I think is pretty good. 
I think her level 2 heal is way 

1716
01:30:51,920 --> 01:30:53,800
better now. 
And the fact that it recovers 

1717
01:30:53,800 --> 01:30:58,720
Dr. gauge actually is very 
important to, to create a, a 

1718
01:30:58,720 --> 01:31:03,880
shake up in the drive economy 
for that interaction. 

1719
01:31:03,880 --> 01:31:07,520
So it's actually a lot more, a 
lot less situational to go for 

1720
01:31:07,520 --> 01:31:08,640
the healing. 
I think. 

1721
01:31:09,320 --> 01:31:11,560
That said, there wasn't. 
I don't think that's a major 

1722
01:31:11,560 --> 01:31:16,120
change overall to her strength, 
but I feel like Elena has slowly

1723
01:31:16,120 --> 01:31:19,680
been climbing in my perception 
of how strong she is. 

1724
01:31:20,200 --> 01:31:23,480
She's got an OD reversal, she 
has a strong crashing leading 

1725
01:31:23,480 --> 01:31:27,040
punch drivers cancel, her 
neutral is very strong. 

1726
01:31:27,240 --> 01:31:30,240
She has some of the best mid 
range control buttons in the 

1727
01:31:30,240 --> 01:31:35,640
game. 
I feel like she's somewhere in 

1728
01:31:35,640 --> 01:31:38,800
the low B. 
It's my impression at this 

1729
01:31:38,800 --> 01:31:41,680
point. 
I would probably put her yeah, 

1730
01:31:41,680 --> 01:31:45,480
like slightly probably above 
Aki, but even then, I mean, 

1731
01:31:45,760 --> 01:31:49,080
that's kind of where I feel like
I would have had her prior to 

1732
01:31:49,080 --> 01:31:50,880
these buffs. 
Like the buffs to me doesn't 

1733
01:31:50,880 --> 01:31:53,560
really change Elena's placements
at all. 

1734
01:31:53,720 --> 01:31:57,000
I know a lot of the Japanese 
tailors have been having Elena 

1735
01:31:57,000 --> 01:32:01,960
super high, but I think it's 
because they value a lot of 

1736
01:32:01,960 --> 01:32:05,040
like, passive play and space 
control and like, Elena's really

1737
01:32:05,040 --> 01:32:07,080
good for that. 
I don't know if it really was 

1738
01:32:07,080 --> 01:32:10,240
the level 2 buff that did 
anything, but Elena's kind of 

1739
01:32:10,240 --> 01:32:11,840
always been good for that. 
Even. 

1740
01:32:12,120 --> 01:32:15,240
Yeah, even like Price of the 
Past, she's always been kind of 

1741
01:32:15,240 --> 01:32:17,360
good for that. 
I agree, I don't think the buffs

1742
01:32:17,360 --> 01:32:19,400
changed anything, I just think 
she's matured. 

1743
01:32:19,760 --> 01:32:23,520
The player base has matured in 
in her development basically for

1744
01:32:23,520 --> 01:32:27,760
how she should be played. 
I think people have realized 

1745
01:32:27,760 --> 01:32:30,200
like, hey, you don't have to 
rely too much on the role 

1746
01:32:30,200 --> 01:32:33,440
shenanigans, just play solid. 
She's really good at that. 

1747
01:32:33,840 --> 01:32:37,960
At the other, on the other side 
of things, I mean Ryan at Cap'em

1748
01:32:37,960 --> 01:32:41,560
Cup, we got a a different 
glimpse of how the character 

1749
01:32:41,560 --> 01:32:45,240
could be played with modern 
using the roles, using the anti 

1750
01:32:45,240 --> 01:32:48,960
projectile tools, which seemed 
kind of strong in certain 

1751
01:32:48,960 --> 01:32:52,040
matchups actually. 
So it doesn't really. 

1752
01:32:52,160 --> 01:32:53,640
It's almost like a different 
character, though. 

1753
01:32:53,840 --> 01:32:56,240
It's it's kind of strange doing 
tier list for characters when 

1754
01:32:56,600 --> 01:32:59,760
modern and classic exist, 
because no one is actually 

1755
01:32:59,760 --> 01:33:02,680
swapping between the control 
schemes for one character. 

1756
01:33:02,880 --> 01:33:05,880
But I almost feel like Elena. 
I wonder if there's an argument 

1757
01:33:05,880 --> 01:33:08,640
for her being a character where 
hey, and these handful of 

1758
01:33:08,640 --> 01:33:14,040
matchups, the optimal play is 
use modern and use her OD role 

1759
01:33:14,080 --> 01:33:16,640
to nullify their projectiles. 
Because the way he took out 

1760
01:33:17,080 --> 01:33:20,920
Hanau and Knuckledo was really 
impressive, really impressive 

1761
01:33:20,920 --> 01:33:24,400
with the the unique aspects of 
the modern style. 

1762
01:33:24,720 --> 01:33:27,720
So I I almost wonder if that 
also kind of improves her 

1763
01:33:27,720 --> 01:33:30,520
overall, if you would ever 
consider that, because it seems 

1764
01:33:30,520 --> 01:33:33,200
like there's a case for playing 
those two different control 

1765
01:33:33,200 --> 01:33:34,560
schemes. 
Because I can't imagine someone 

1766
01:33:34,560 --> 01:33:36,640
playing classic Elena and doing 
the same thing that he did. 

1767
01:33:37,320 --> 01:33:39,600
I don't I think if you try to 
play modern and classic at 

1768
01:33:39,600 --> 01:33:41,680
tournament, you're going to 
you're going to mess up the the 

1769
01:33:41,680 --> 01:33:45,040
the screws are going to the 
screws are going to like mess 

1770
01:33:45,040 --> 01:33:46,120
up. 
And then you're just going to 

1771
01:33:46,120 --> 01:33:49,960
like try to you're going to do a
one by an anti air on classic 

1772
01:33:49,960 --> 01:33:51,720
and then you're just going to 
get kicked in the face. 

1773
01:33:51,720 --> 01:33:53,640
I, I don't know, I feel like 
that'll be way too hard. 

1774
01:33:55,000 --> 01:33:57,320
Yeah, Yeah. 
It's almost going to to mess 

1775
01:33:57,320 --> 01:34:00,240
that up, but I think optimally 
that might be an interesting 

1776
01:34:00,240 --> 01:34:02,880
case the. 
Only way I could see that 

1777
01:34:03,000 --> 01:34:07,360
actually working would be like 
if somebody played classic on 

1778
01:34:07,360 --> 01:34:10,440
stick and then like they had a 
pad that they switched to when 

1779
01:34:10,440 --> 01:34:13,880
they wanted to play a modern. 
Yeah, maybe that that would be 

1780
01:34:13,880 --> 01:34:16,760
really cool because I do feel 
like that you can make a case if

1781
01:34:16,760 --> 01:34:19,120
you were to just like I'm going 
to be the the most optimal 

1782
01:34:19,120 --> 01:34:22,640
landed player on the planet. 
I I can almost see an argument 

1783
01:34:22,640 --> 01:34:25,240
for modern actually covering 
certain matchups in the rest 

1784
01:34:25,240 --> 01:34:28,000
classic, but I do agree to be 
very difficult. 

1785
01:34:28,160 --> 01:34:30,400
Tokido did that for a while when
he was playing Yurian in end 

1786
01:34:30,400 --> 01:34:32,760
game Street Fighter Five. 
He played arcade stick for Akuma

1787
01:34:32,760 --> 01:34:36,040
and everybody else and then 
Yurian was hit box before he 

1788
01:34:36,040 --> 01:34:39,320
went full hip box. 
So it's it's not unheard of. 

1789
01:34:39,320 --> 01:34:41,760
He was swapping between 
controllers at Red Bull Kumite 

1790
01:34:42,800 --> 01:34:46,280
London back in 2020. 
You were there, right? 

1791
01:34:46,280 --> 01:34:49,480
You did you see him do that? 
Yeah, he would. 

1792
01:34:49,720 --> 01:34:52,840
He had, it was weird because 
like he had like the little hip 

1793
01:34:52,840 --> 01:34:55,320
box bag and then like he 
obviously had a stick on his 

1794
01:34:55,320 --> 01:34:58,240
side. 
But yeah, he he usually played 

1795
01:34:58,240 --> 01:35:03,000
on hip box, but he was like he 
only kept the stick just in case

1796
01:35:03,000 --> 01:35:05,080
he had to play akuma, but he was
mainly using a hip box. 

1797
01:35:05,240 --> 01:35:09,080
Right, right, well, we'll see 
I'm I'm comfy with Elena here 

1798
01:35:09,080 --> 01:35:11,000
and beats here. 
I think she's slowly been on the

1799
01:35:11,000 --> 01:35:12,080
come up. 
People were treating her like 

1800
01:35:12,080 --> 01:35:15,720
she was trash before. 
I think she's solid right now. 

1801
01:35:16,400 --> 01:35:18,560
The boss didn't really change 
much, but I think just the 

1802
01:35:18,560 --> 01:35:20,080
player bases figured it out to a
degree. 

1803
01:35:20,640 --> 01:35:24,720
It's figuring Speaking of 
figuring it out, Sagat remember 

1804
01:35:25,240 --> 01:35:29,840
what this character was kind of 
mid I the got. 

1805
01:35:30,320 --> 01:35:34,080
The Got's actually so funny 
because like I think everyone 

1806
01:35:34,080 --> 01:35:37,120
when Sagat first came out was 
like, I want to throw Tiger 

1807
01:35:37,120 --> 01:35:40,560
shots. 
And obviously we don't do that 

1808
01:35:40,560 --> 01:35:42,040
anymore. 
We're in 2026. 

1809
01:35:42,360 --> 01:35:46,280
But now I feel like everyone 
kind of figured out, oh, I just 

1810
01:35:46,360 --> 01:35:50,000
use my big buttons and buffer 
cross, medium punch, drive rush.

1811
01:35:50,160 --> 01:35:52,040
This is probably the better way 
to play. 

1812
01:35:52,200 --> 01:35:55,160
And yeah, a lot of people are 
doing a lot better with Sagat 

1813
01:35:55,160 --> 01:35:58,240
now. 
Yeah, this is where definitely a

1814
01:35:58,240 --> 01:36:02,000
lot of the Akuma specialists 
jumped ship to. 

1815
01:36:02,000 --> 01:36:07,000
Sigat has been on the up and up 
and I will say the balance patch

1816
01:36:07,000 --> 01:36:10,320
prior to this one where it was 
addressing the DLC only 

1817
01:36:10,320 --> 01:36:13,840
characters where they buffed 
Sigat's lows to connect after 

1818
01:36:13,840 --> 01:36:19,600
his frame traps and after doing 
things like his his Tiger Nexus 

1819
01:36:20,640 --> 01:36:23,720
basic conversions preventing you
from walking away from his 

1820
01:36:23,720 --> 01:36:25,520
pressure. 
I think those actually mattered 

1821
01:36:25,520 --> 01:36:27,520
a lot. 
And in terms of tying it all 

1822
01:36:27,520 --> 01:36:31,440
together for him to be where he 
is, I think within his current 

1823
01:36:31,440 --> 01:36:35,360
state he's S tier. 
I think this character is really

1824
01:36:35,360 --> 01:36:38,440
strong, really, really strong. 
I think he's extremely 

1825
01:36:38,440 --> 01:36:41,680
straightforward and powerful and
attacks your drive gauge and 

1826
01:36:41,680 --> 01:36:45,760
forces you to parry that +2 on 
block stand medium punch mini 

1827
01:36:45,760 --> 01:36:48,320
game where either you're 
guessing the perfect parry 

1828
01:36:48,320 --> 01:36:50,840
timing on the string or you're 
holding the pressure. 

1829
01:36:51,440 --> 01:36:54,320
I think that's just an instant 
wind condition she gets that's 

1830
01:36:54,320 --> 01:36:58,600
so easy to force. 
I I. 

1831
01:36:58,680 --> 01:37:02,720
Don't, I don't get the cigar 
height actually I like I said, I

1832
01:37:02,720 --> 01:37:08,160
think cigar's really good, but I
don't know, I exterior is kind 

1833
01:37:08,160 --> 01:37:13,960
of high in my opinion. 
But I I don't. 

1834
01:37:13,960 --> 01:37:16,760
Hate it. 
I just really feel like the 

1835
01:37:16,760 --> 01:37:22,560
guy's just a huge, like he's 
really taking advantage of like 

1836
01:37:22,880 --> 01:37:27,800
drive rush being the way it is. 
And I don't know if I hate this 

1837
01:37:27,800 --> 01:37:30,360
because like this, I keep 
saying, you know, this isn't my 

1838
01:37:30,360 --> 01:37:34,480
Sagat, but Sagat just gets in 
and kind of like mashes medium 

1839
01:37:34,480 --> 01:37:36,080
punch. 
And it's like to me, it looks, 

1840
01:37:36,320 --> 01:37:39,240
it looks sloppy. 
But it's good. 

1841
01:37:39,240 --> 01:37:41,040
It's actually good. 
It's it's slop. 

1842
01:37:41,040 --> 01:37:43,320
It's actually good, right? 
Like if we talk about Honda, for

1843
01:37:43,320 --> 01:37:46,200
example, Honda's kind of a slop 
character, but it's not good. 

1844
01:37:46,360 --> 01:37:49,160
Sigat has become kind of a slop 
character, but it's actually 

1845
01:37:49,160 --> 01:37:51,920
legitimately super strong 
because you're forced to play 

1846
01:37:51,920 --> 01:37:54,160
this drive gauge mini game out 
of nowhere. 

1847
01:37:54,440 --> 01:37:58,840
And that's why, you know, people
didn't understand how to pilot 

1848
01:37:58,840 --> 01:38:00,800
him originally because of his 
walk speed was so slow. 

1849
01:38:01,200 --> 01:38:03,880
He's just going to stare at you 
and see if you parried parried 

1850
01:38:03,880 --> 01:38:05,960
it or not and then throw you 
right like that's it. 

1851
01:38:05,960 --> 01:38:07,960
Like he just does the medium 
punch and either he does it 

1852
01:38:07,960 --> 01:38:11,160
again or he stares at you and 
sees if you with Perry, then he 

1853
01:38:11,160 --> 01:38:14,280
walks up and grabs you. 
And if he's not in range to 

1854
01:38:14,280 --> 01:38:17,440
brawl like that, he has some of 
the best far range buttons in 

1855
01:38:17,440 --> 01:38:18,800
the game. 
That crouching medium punch is 

1856
01:38:18,800 --> 01:38:21,120
insane. 
Crouching heavy punch is insane.

1857
01:38:21,120 --> 01:38:22,920
Stan MK is insane. 
All of it. 

1858
01:38:23,160 --> 01:38:27,880
All of his buttons towards 
Lykick, a half screen low that 

1859
01:38:27,880 --> 01:38:31,520
combos on counterhit. 
Like just hit your controller, 

1860
01:38:31,520 --> 01:38:32,760
you're going to land on a good 
button. 

1861
01:38:33,040 --> 01:38:35,800
Does he have a bad button? 
He doesn't have a bad button 

1862
01:38:35,800 --> 01:38:40,480
anymore. 
They're all incredible. 

1863
01:38:41,240 --> 01:38:43,480
Yeah, they're they're actually 
all really strong, but yeah. 

1864
01:38:44,560 --> 01:38:45,960
I don't know I they're all 
amazing. 

1865
01:38:45,960 --> 01:38:48,640
His Stan jab is amazing. 
His Stan like kicks amazing. 

1866
01:38:49,040 --> 01:38:52,440
This this might just be like 
super boomer I I I don't like 

1867
01:38:52,440 --> 01:38:54,760
this iteration. 
I think so. 

1868
01:38:54,760 --> 01:38:56,720
OK. 
Would I ask if you like this 

1869
01:38:56,760 --> 01:39:00,000
iterations to God or not? 
Item we're asking how strong he 

1870
01:39:00,000 --> 01:39:02,800
is. 
I think he's somewhere between. 

1871
01:39:02,800 --> 01:39:04,360
I think he's better than Terry, 
for example. 

1872
01:39:06,160 --> 01:39:08,840
I think. 
I think he's just easier to use,

1873
01:39:08,840 --> 01:39:10,480
to be honest. 
I think he's better than Terry. 

1874
01:39:11,640 --> 01:39:15,120
I don't necessarily think he has
to be S here, but I think he's 

1875
01:39:15,120 --> 01:39:17,760
between this range under Ed and 
above Terry. 

1876
01:39:17,760 --> 01:39:22,960
That's what I think. 
What do you think under Ed? 

1877
01:39:22,960 --> 01:39:24,360
Worse than Ed, but better than 
Terry? 

1878
01:39:24,360 --> 01:39:26,040
That's where I have him right 
now. 

1879
01:39:26,440 --> 01:39:28,960
What about Maya Blanca? 
He's between. 

1880
01:39:28,960 --> 01:39:32,200
He could be, yeah. 
It's either better than these 

1881
01:39:32,200 --> 01:39:34,240
characters or he's here. 
That's the range. 

1882
01:39:35,440 --> 01:39:38,400
So he could be here, you know, 
He could be here. 

1883
01:39:38,400 --> 01:39:40,480
He could be here. 
I'm wondering what you think. 

1884
01:39:44,320 --> 01:39:45,160
I'll. 
Put him. 

1885
01:39:45,200 --> 01:39:46,440
I put him at the end. 
Of us. 

1886
01:39:47,400 --> 01:39:49,520
Oh yeah, just because. 
Why not? 

1887
01:39:49,640 --> 01:39:52,480
Yeah, yeah, why not? 
Is he better than my though? 

1888
01:39:52,480 --> 01:39:57,480
I'm I'm doubting myself now. 
He's more solid. 

1889
01:39:59,920 --> 01:40:03,840
I think my is better. 
I don't know. 

1890
01:40:03,840 --> 01:40:08,640
I think Mai's better in like 
trying to force. 

1891
01:40:09,360 --> 01:40:12,560
I think you're playing somebody 
who gets uncomfortable really 

1892
01:40:12,560 --> 01:40:14,760
fast. 
Mai's probably better, but I 

1893
01:40:14,760 --> 01:40:16,240
think you're playing like 
somebody good. 

1894
01:40:16,360 --> 01:40:20,760
Sagat's probably better. 
Sagat is so solid and level 2 is

1895
01:40:20,760 --> 01:40:22,760
incredible. 
I think Sagat's such a good 

1896
01:40:22,760 --> 01:40:29,320
character but I I don't feel 
like he's needs a fundamental 

1897
01:40:29,320 --> 01:40:33,440
redesign. 
They just need to maybe toned 

1898
01:40:33,440 --> 01:40:36,800
down some of his hit boxes or 
the plus unblock medium punch 

1899
01:40:36,840 --> 01:40:38,920
make that plus one or something.
I don't. 

1900
01:40:38,920 --> 01:40:41,000
Know I feel like if they'd make 
that plus one, the guy would be 

1901
01:40:41,000 --> 01:40:42,240
so bad. 
You think so? 

1902
01:40:42,240 --> 01:40:43,760
I feel like I think that one 
change. 

1903
01:40:43,760 --> 01:40:47,440
If he couldn't, if he couldn't 
guaranteed string stand medium 

1904
01:40:47,440 --> 01:40:51,400
into stand medium you'd fall off
'cause his his string then would

1905
01:40:51,400 --> 01:40:54,560
be like jab after. 
Yeah, you would have to do like 

1906
01:40:54,880 --> 01:40:58,680
what? 
Jab, jab, wait, yeah, you have 

1907
01:40:58,680 --> 01:41:02,960
to do like jab, jab, DP, right? 
That's not no, I think the jab 

1908
01:41:02,960 --> 01:41:06,360
combos into the the tiger Nexus,
the light one. 

1909
01:41:06,360 --> 01:41:10,160
Now the lights combo into that. 
So he can do like stand medium 

1910
01:41:10,160 --> 01:41:13,560
jab immediate buffer in a tiger 
Nexus which could be D eyed, 

1911
01:41:14,480 --> 01:41:16,560
yeah. 
That's that's, that's not going.

1912
01:41:16,840 --> 01:41:18,680
To but that what means he has to
use his brain. 

1913
01:41:20,240 --> 01:41:22,280
You know what I mean? 
It's so mindless right now 

1914
01:41:23,200 --> 01:41:26,680
because like jury can't do stand
medium to stand medium, you know

1915
01:41:26,680 --> 01:41:29,640
she has to walk in between. 
Yeah, 'cause her, her pushback's

1916
01:41:29,640 --> 01:41:32,160
crazy, but she would just do 
stand medium, Crouch medium. 

1917
01:41:32,520 --> 01:41:34,640
Right, but there's a mind game 
there if she wants to extend her

1918
01:41:34,640 --> 01:41:36,840
turn. 
Sagat doesn't have that. 

1919
01:41:36,840 --> 01:41:40,160
Sagat's just like I am in this 
position and you're guessing and

1920
01:41:40,200 --> 01:41:42,040
whatever I do is pretty much 
airtight. 

1921
01:41:42,800 --> 01:41:44,800
It's a nerve how much drive you 
take for blocking. 

1922
01:41:45,200 --> 01:41:47,840
That's my that's my suggestion. 
Maybe, maybe that's the way to 

1923
01:41:47,920 --> 01:41:50,240
address it. 
So you're you're comfy with 

1924
01:41:50,240 --> 01:41:51,960
Scott at the top of a? 
Yeah, yeah. 

1925
01:41:51,960 --> 01:41:53,640
I'll put Saigon. 
Let's do it. 

1926
01:41:53,640 --> 01:41:56,680
OK? 
Someone who actually was heavily

1927
01:41:56,680 --> 01:42:00,920
impacted by the patch. 
See Viper a whole page of buffs.

1928
01:42:00,920 --> 01:42:05,720
They made her stand Heavy punch 
-3 to -2 which means heavy punch

1929
01:42:06,120 --> 01:42:09,360
faint cancel is now plus one. 
She had no naturally plus 

1930
01:42:09,360 --> 01:42:12,960
unblock faint cancels before so 
now she has one that's plus one 

1931
01:42:13,120 --> 01:42:15,280
burn kick. 
The light and medium burn kick I

1932
01:42:15,280 --> 01:42:18,560
believe are now just naturally 
plus one without having to space

1933
01:42:18,560 --> 01:42:21,760
it so she can just get in and do
things plus on block. 

1934
01:42:21,920 --> 01:42:25,000
Her level 1 super has an 
improved hit box so it doesn't 

1935
01:42:25,000 --> 01:42:29,320
whip above her head and it also 
she's increasing her drive gauge

1936
01:42:29,320 --> 01:42:32,040
every time she does like one of 
those special move extensions 

1937
01:42:32,040 --> 01:42:34,960
that she has. 
I see Viper there's more see 

1938
01:42:34,960 --> 01:42:37,440
Viper's just crazy buffed. 
Her crashing medium punch has an

1939
01:42:37,440 --> 01:42:43,080
improved hit box as well. 
So yeah, this is or sorry. 

1940
01:42:43,320 --> 01:42:45,280
They increase the active frames 
from three to four and crouching

1941
01:42:45,280 --> 01:42:48,120
medium punch and reduce the hurt
box so effectively it's easier 

1942
01:42:48,120 --> 01:42:51,840
for checking dry rushes. 
Crazy bust for this character. 

1943
01:42:51,840 --> 01:42:54,120
Crazy buff. 
She's kind of degenerate now. 

1944
01:42:54,760 --> 01:42:59,000
The fact that her offense leads 
into plus strange so easily is 

1945
01:42:59,080 --> 01:43:04,320
really, really strong. 
She's significantly better in 

1946
01:43:04,320 --> 01:43:06,520
this patch from the previous one
significantly. 

1947
01:43:07,360 --> 01:43:17,040
However, how good is she really?
I think I think she is actually 

1948
01:43:17,320 --> 01:43:20,480
a lot better, but this might 
sound like downplay. 

1949
01:43:21,520 --> 01:43:24,000
Let's hear it. 
I think she's probably like 

1950
01:43:24,360 --> 01:43:27,280
behind a Kuba. 
That's about it. 

1951
01:43:27,520 --> 01:43:29,560
That's probably the best. 
That's not downplay man, that's 

1952
01:43:29,880 --> 01:43:32,200
actually OK. 
You think she's better than 

1953
01:43:32,200 --> 01:43:34,880
Bison? 
Yes. 

1954
01:43:34,920 --> 01:43:42,240
And I think if you practicality 
and if you don't mess up, she's 

1955
01:43:42,480 --> 01:43:45,640
I think she's better than Bison.
But like Bison gets the whole, 

1956
01:43:46,120 --> 01:43:50,000
you know, five year old could 
play Bison. 

1957
01:43:50,000 --> 01:43:52,920
So that's kind of the the 
difference. 

1958
01:43:53,120 --> 01:43:54,840
But I think Viper is really 
strong. 

1959
01:43:55,920 --> 01:43:57,160
I think they made it easier to 
use. 

1960
01:43:57,160 --> 01:43:59,440
The fact that you can get plus 
frames from all these situations

1961
01:43:59,440 --> 01:44:01,760
makes her flow chart so much 
more straightforward. 

1962
01:44:01,760 --> 01:44:04,360
I mean, you used to have to do 
like very specifically spaced 

1963
01:44:04,680 --> 01:44:07,480
burn kicks, super jump burn 
kicks to hit at the toes to be 

1964
01:44:07,480 --> 01:44:11,040
able to get plus frames. 
You just do your sequence and 

1965
01:44:11,040 --> 01:44:15,280
you get plus Rams now, like it's
not it's a lot less thinking 

1966
01:44:15,280 --> 01:44:16,960
required any of course there's 
always the execution 

1967
01:44:16,960 --> 01:44:18,960
requirements where you could 
potentially have a risk of 

1968
01:44:18,960 --> 01:44:21,880
dropping things, but it's not 
that hard. 

1969
01:44:22,520 --> 01:44:24,880
It's it's more than other 
characters in the cast than 

1970
01:44:24,880 --> 01:44:27,640
anyone else in the game. 
But yeah, I think she's 

1971
01:44:27,640 --> 01:44:29,160
incredibly strong. 
I I agree with this. 

1972
01:44:29,160 --> 01:44:31,920
I thought I I wasn't going to 
put her above Akuma or anyone 

1973
01:44:31,920 --> 01:44:33,240
else. 
I thought you might say she's 

1974
01:44:33,240 --> 01:44:36,160
down in B tier. 
I think she's broken through to 

1975
01:44:36,160 --> 01:44:37,720
A tier. 
Like the fact that she can just 

1976
01:44:37,720 --> 01:44:40,040
get plus frames now for a 
character that's this many 

1977
01:44:40,040 --> 01:44:43,680
different approach options and 
this much pressure is crazy. 

1978
01:44:44,080 --> 01:44:47,480
No, I, I, I always said that 
because I see so many like tier 

1979
01:44:47,480 --> 01:44:50,120
lists nowadays, like, oh, 
Viper's easily top five. 

1980
01:44:50,120 --> 01:44:53,240
Viper is easily like top seven. 
I'm like, I think she's good, 

1981
01:44:53,240 --> 01:44:54,400
but I don't know about that 
good. 

1982
01:44:54,960 --> 01:44:57,080
And I, I, I thought I was a down
player. 

1983
01:44:58,360 --> 01:45:02,720
She's very good. 
It's still no low for dry rush 

1984
01:45:02,720 --> 01:45:04,600
though. 
Yeah, yeah, yeah. 

1985
01:45:05,400 --> 01:45:08,280
I I'd still like even when I 
play, I'm like man, I'd rather 

1986
01:45:08,600 --> 01:45:10,240
kind of have low forward dry 
rush. 

1987
01:45:10,560 --> 01:45:15,320
Yeah, I think it makes sense. 
She's an alternative strong 

1988
01:45:15,320 --> 01:45:17,680
character like Bison. 
These are like the alternative 

1989
01:45:17,680 --> 01:45:20,080
top tiers where you don't have 
an OD reversal. 

1990
01:45:20,080 --> 01:45:21,840
You don't. 
Bison has low forward dry rush, 

1991
01:45:21,840 --> 01:45:24,160
but like, you know, she doesn't 
have a reversal. 

1992
01:45:24,160 --> 01:45:26,600
Still, she has to use level 1, 
which level 1 is now very good. 

1993
01:45:26,600 --> 01:45:30,080
It used to be it used to 
actively harm her because of the

1994
01:45:30,160 --> 01:45:31,920
the Super meter. 
Now that you can actually build 

1995
01:45:31,920 --> 01:45:34,520
drive gauge, there's, there's at
least some kind of incentive to 

1996
01:45:34,520 --> 01:45:35,960
go into that for your drive 
gauge. 

1997
01:45:35,960 --> 01:45:39,360
Like if you're down in drive 
gauge about to lose around you 

1998
01:45:39,360 --> 01:45:43,440
go into level 1 and then you, 
you are not burning any gauge 

1999
01:45:43,440 --> 01:45:44,720
and you're potentially building 
gauge. 

2000
01:45:44,720 --> 01:45:46,720
That's a big deal. 
That's a real big deal to to 

2001
01:45:46,720 --> 01:45:49,760
turn the tides in your favor. 
But she still doesn't have a no 

2002
01:45:49,760 --> 01:45:52,720
D reversal. 
So I I think this is totally 

2003
01:45:52,720 --> 01:45:53,400
fair. 
I agree. 

2004
01:45:53,400 --> 01:45:55,880
I think just fundamentally 
there's you have to be kind of 

2005
01:45:55,880 --> 01:46:01,240
broken like JP to to cross that 
barrier to have no OD reversal. 

2006
01:46:02,320 --> 01:46:06,880
So see Viper and eight's here 
and the last one, Alex, the 

2007
01:46:06,880 --> 01:46:11,840
newest character to the game. 
When this character was first 

2008
01:46:12,560 --> 01:46:15,720
first came out, I was kind of 
thinking he's not he's not D 

2009
01:46:15,720 --> 01:46:16,800
tier. 
I accidentally put him here. 

2010
01:46:17,120 --> 01:46:20,000
I was kind of thinking something
like Best Grappler the game. 

2011
01:46:20,480 --> 01:46:25,240
That was the statement I made. 
I'm not sure if I agree with 

2012
01:46:25,240 --> 01:46:28,560
that anymore. 
Wait, he said you accidentally 

2013
01:46:28,560 --> 01:46:30,280
put Alex in deeds here. 
No, he actually. 

2014
01:46:30,280 --> 01:46:31,960
Sounds like it. 
He's not in deeds here. 

2015
01:46:31,960 --> 01:46:33,000
I don't think he's in deeds 
here. 

2016
01:46:33,840 --> 01:46:35,720
It just kind of snapped there 
and I can't remove him. 

2017
01:46:36,760 --> 01:46:37,800
That's not his placement. 
Where? 

2018
01:46:37,800 --> 01:46:44,880
Where do you think he belongs? 
Well, let me let me talk about 

2019
01:46:44,880 --> 01:46:48,960
his strengths a little bit. 
Prowler stance. 

2020
01:46:49,920 --> 01:46:53,400
OK. 
I think it's very degenerate, 

2021
01:46:53,960 --> 01:46:55,880
very strong. 
It can get people in scrambles 

2022
01:46:55,880 --> 01:46:57,560
really quick. 
The plus on block dive kick 

2023
01:46:57,880 --> 01:47:00,240
good. 
The slash I think is very 

2024
01:47:00,240 --> 01:47:02,080
underrated. 
The fact that he can go into the

2025
01:47:02,080 --> 01:47:05,920
the prowler stance and slash and
be -1 and clip you and 

2026
01:47:05,920 --> 01:47:09,440
potentially get plus frames, 
potentially snap smack you out 

2027
01:47:09,440 --> 01:47:12,000
of the air and get a combo. 
I think it's all very good. 

2028
01:47:12,000 --> 01:47:15,720
The lariat strong option out of 
it as well and the jab is pretty

2029
01:47:15,720 --> 01:47:17,640
good as well. 
And the empty hop is crazy in 

2030
01:47:17,640 --> 01:47:20,320
pressure. 
I have some downsides. 

2031
01:47:20,320 --> 01:47:22,400
I think people are figuring out 
match up specific ways to 

2032
01:47:22,400 --> 01:47:26,080
counter it. 
And his mid range is solid. 

2033
01:47:26,960 --> 01:47:31,920
I think he struggles though with
the low game so people can walk 

2034
01:47:31,920 --> 01:47:36,440
away from his up close pressure 
pretty pretty easily 'cause he 

2035
01:47:36,440 --> 01:47:41,080
he has like the sigat pre buff 
issue where after any sequence 

2036
01:47:41,080 --> 01:47:43,360
if you go crashing light kick 
you're not going to get a combo 

2037
01:47:43,360 --> 01:47:47,560
follow up. 
And I think also he struggles 

2038
01:47:47,560 --> 01:47:50,240
with still with all these anti 
projectile tools. 

2039
01:47:50,240 --> 01:47:52,560
He still struggles with the 
zoners. 

2040
01:47:52,560 --> 01:47:55,440
I think guile and Chun Li. 
If you can walk back and throw a

2041
01:47:55,440 --> 01:47:58,720
fireball and spam it and have 
good buttons, it's kind of 

2042
01:47:58,720 --> 01:48:05,840
rough, man It's rough. 
So all that being said, that 

2043
01:48:05,840 --> 01:48:07,320
sounds like AD tier character to
me. 

2044
01:48:07,440 --> 01:48:10,040
I feel like you kind of just 
described Barissa, Honda and 

2045
01:48:10,040 --> 01:48:12,800
Lily. 
That's how I'm kind of like I, I

2046
01:48:12,840 --> 01:48:15,280
don't think Alex is that great 
personally. 

2047
01:48:15,840 --> 01:48:20,680
And I, I'm, I'm curious because 
I know you probably don't want 

2048
01:48:20,680 --> 01:48:23,920
to say Alex is worse than Jamie.
That's where I kind of feel like

2049
01:48:23,920 --> 01:48:25,760
you're you're trying to hell 
though. 

2050
01:48:26,360 --> 01:48:29,320
Yeah, but I think Manon's better
than Alex. 

2051
01:48:29,320 --> 01:48:30,880
You think Manon's better than 
Alex? 

2052
01:48:30,880 --> 01:48:32,280
Really. 
Yeah. 

2053
01:48:32,880 --> 01:48:36,120
I I mean, Alex's heavy buttons 
are so good. 

2054
01:48:36,120 --> 01:48:43,120
The way he attacks drive gauge 
his top tier, his Okie is often 

2055
01:48:43,120 --> 01:48:45,440
strong. 
Depends on the match up but like

2056
01:48:45,440 --> 01:48:49,960
doing being able to do things 
like routing into the OD fly 

2057
01:48:49,960 --> 01:48:55,200
knee drop is really good just to
establish a throw loop situation

2058
01:48:55,200 --> 01:48:57,440
or a throw mix up anywhere on 
screen. 

2059
01:48:57,440 --> 01:49:00,600
I don't know, I think he's a lot
of good things going for him. 

2060
01:49:00,680 --> 01:49:05,120
He just is a little weaker and 
the neutral against the safer 

2061
01:49:05,280 --> 01:49:07,720
cast. 
That's his downside is what I 

2062
01:49:07,720 --> 01:49:10,160
I've been feeling. 
If you can like put up 

2063
01:49:10,160 --> 01:49:15,200
projectiles, slow the pace down 
and kind of walk away, it 

2064
01:49:15,200 --> 01:49:17,240
becomes kind of hard for him to 
get started. 

2065
01:49:20,160 --> 01:49:22,440
But he feels more solid than 
Manon to me. 

2066
01:49:24,000 --> 01:49:26,840
I I don't know, I feel like 
Manon could be more dangerous 

2067
01:49:26,840 --> 01:49:29,000
more easily than Alex. 
Can. 

2068
01:49:29,160 --> 01:49:31,600
I, I know you're, you're kind of
saying probably stance is really

2069
01:49:31,600 --> 01:49:34,760
good for that, but I don't I 
don't know. 

2070
01:49:34,760 --> 01:49:40,800
I feel like even if Manali gets 
like 3 medals that starts 

2071
01:49:40,800 --> 01:49:43,280
getting really dangerous 
compared to like Alex just going

2072
01:49:43,280 --> 01:49:45,680
in probably stance and I still 
think probably stance is more 

2073
01:49:45,680 --> 01:49:48,320
like it's such a knowledge 
check. 

2074
01:49:48,320 --> 01:49:54,760
I think stomp is good, but even 
stomp I think has some counter 

2075
01:49:54,760 --> 01:49:58,960
play to it more than you know. 
A lot of the more basic stuff 

2076
01:49:58,960 --> 01:50:02,360
like I think if you get good 
enough at maybe like backbashing

2077
01:50:02,360 --> 01:50:05,640
stomp bar like perfect pairing 
stomp is way less. 

2078
01:50:05,640 --> 01:50:09,560
I I think in this game simpler 
is just stronger a lot of the 

2079
01:50:09,560 --> 01:50:11,480
time. 
I think doing too much is like 

2080
01:50:11,520 --> 01:50:14,680
hindering you for a lot of the 
guy unless you're like at our 

2081
01:50:14,680 --> 01:50:16,960
JP. 
Yeah, he do be doing a lot. 

2082
01:50:17,000 --> 01:50:20,200
Yeah, he is kind of doing a lot 
and sometimes it just doesn't. 

2083
01:50:20,200 --> 01:50:21,080
Work. 
He's not worth it. 

2084
01:50:21,080 --> 01:50:23,200
Yeah, it's not worth it. 
If you if you ask Reddit though,

2085
01:50:23,200 --> 01:50:26,280
this guy is top one. 
People are complaining so much 

2086
01:50:26,920 --> 01:50:31,120
yeah, he he I've I've seen so 
many more like casual level 

2087
01:50:31,120 --> 01:50:34,560
players complaining compared to 
any other DLC for a long time. 

2088
01:50:34,560 --> 01:50:37,040
For a long time. 
It's actually been pretty funny 

2089
01:50:37,040 --> 01:50:39,120
to see. 
I I was I didn't I didn't notice

2090
01:50:39,120 --> 01:50:41,840
that at 1st and then I've I've 
been seeing on the the R Street 

2091
01:50:41,840 --> 01:50:44,160
Fighter and and my YouTube 
comments. 

2092
01:50:44,160 --> 01:50:47,520
People have been complaining 
because he's he's like you 

2093
01:50:47,520 --> 01:50:49,280
mentioned, he's a lot of 
knowledge checks. 

2094
01:50:49,280 --> 01:50:53,120
He throws a lot of questions at 
you, a lot of looks at you 

2095
01:50:53,120 --> 01:50:55,840
really quick. 
Roller stands can overload you 

2096
01:50:55,840 --> 01:50:58,320
really fast. 
We need a casual player 

2097
01:50:58,320 --> 01:51:00,120
Tierland. 
That's what I you know what we 

2098
01:51:00,120 --> 01:51:03,200
don't need these these top 
players telling me JP and N are 

2099
01:51:03,200 --> 01:51:05,280
broken. 
I need to know what the what the

2100
01:51:05,280 --> 01:51:07,840
goal players think, man, Who's 
the best character for the goal 

2101
01:51:07,840 --> 01:51:08,760
player? 
Yeah, that's true. 

2102
01:51:08,760 --> 01:51:11,880
We need to we need to do another
version of these for every rank 

2103
01:51:12,360 --> 01:51:16,720
to see how it changes. 
I need to know cuz like I, I, I 

2104
01:51:16,720 --> 01:51:19,840
get there's a lot of like 
characters like this but Alex to

2105
01:51:19,840 --> 01:51:23,320
me, I feel like Alex is just 
super gimmicky since he's come 

2106
01:51:23,320 --> 01:51:25,320
out. 
I never really felt like it was,

2107
01:51:25,520 --> 01:51:28,120
it was super knowledge checky 
and like OK as soon as you learn

2108
01:51:28,120 --> 01:51:31,280
how to do a prowler it starts 
getting less and less annoying. 

2109
01:51:31,480 --> 01:51:34,920
I think he's better than Dolson.
Really. 

2110
01:51:34,960 --> 01:51:36,880
I think he's better than Dolson.
I think. 

2111
01:51:36,920 --> 01:51:38,400
I think Dawson's easily better 
than him. 

2112
01:51:38,640 --> 01:51:40,040
Really. 
OK, I'll go. 

2113
01:51:40,040 --> 01:51:43,040
I'll go in the middle. 
I don't know if he's better than

2114
01:51:44,600 --> 01:51:45,600
I don't want to put him that 
low. 

2115
01:51:45,600 --> 01:51:49,280
I think he's stronger than that.
I, I just I, I, I maybe his 

2116
01:51:49,280 --> 01:51:56,160
match up spread isn't the best, 
but I I think he has enough 

2117
01:51:56,160 --> 01:52:02,000
solid options and neutral to 
have a consistent game plan and 

2118
01:52:02,000 --> 01:52:04,640
the degeneracy on top of it for 
The X Factor. 

2119
01:52:04,720 --> 01:52:07,160
I I can't. 
This makes me uncomfortable. 

2120
01:52:08,520 --> 01:52:11,600
You think he's worse than Menon?
I think he's worse. 

2121
01:52:11,600 --> 01:52:16,000
You think he's grappler Jamie? 
Grappler Jamie. 

2122
01:52:16,200 --> 01:52:18,720
I mean all the grapplers are 
pretty much on the bottom like 

2123
01:52:19,000 --> 01:52:20,080
he's. 
Grappler Jamie? 

2124
01:52:21,120 --> 01:52:24,240
No, he's just doing all this 
shit for no reason in prowler 

2125
01:52:24,240 --> 01:52:27,960
stands just to eat a low for a 
drive rush and die. 

2126
01:52:29,200 --> 01:52:31,840
I think JB's better than Alex. 
I think you're up playing too 

2127
01:52:31,840 --> 01:52:33,320
much. 
You think James is better than 

2128
01:52:33,320 --> 01:52:35,480
Alex? 
I think JB's better than Alex. 

2129
01:52:37,280 --> 01:52:39,880
I I, I it's hard for me to draw 
the line because I do think 

2130
01:52:39,880 --> 01:52:44,400
Jamie is a little bit better. 
Every time I look at St. 46 tier

2131
01:52:44,400 --> 01:52:46,760
list, it does start to pain me 
when I see characters towards 

2132
01:52:46,760 --> 01:52:48,720
the bottom. 
These three, I'm comfortable 

2133
01:52:48,720 --> 01:52:52,680
being at the bottom. 
I feel like C and above C&B, 

2134
01:52:52,680 --> 01:52:55,560
like a lot of these characters 
could, you know, scrap with each

2135
01:52:55,560 --> 01:52:57,680
other. 
They're it's pretty close. 

2136
01:52:58,840 --> 01:53:00,800
You think he's that low? 
Wow. 

2137
01:53:00,800 --> 01:53:02,600
I'm going to put him above Jamie
for my pride. 

2138
01:53:02,600 --> 01:53:04,120
I can't, I can't handle handle 
that. 

2139
01:53:04,120 --> 01:53:07,160
I don't want to be playing a sub
Jamie character. 

2140
01:53:07,680 --> 01:53:10,160
I feel like. 
We we did this tier list. 

2141
01:53:10,800 --> 01:53:13,240
This tail list looks exactly the
same as almost every other two 

2142
01:53:13,760 --> 01:53:14,240
lives. 
OK. 

2143
01:53:15,000 --> 01:53:17,240
Before we compare it to the 
Topanga tier list, any final 

2144
01:53:17,240 --> 01:53:19,720
clean up, anything you think 
needs to be adjusted? 

2145
01:53:19,880 --> 01:53:23,880
We're saying the top five is JP 
Ed Siggott my Blanca. 

2146
01:53:24,240 --> 01:53:25,360
I don't think that's a hot 
thing. 

2147
01:53:25,520 --> 01:53:26,840
I think a lot of people probably
agree. 

2148
01:53:26,960 --> 01:53:29,400
With that I I think so too. 
Anything else? 

2149
01:53:29,720 --> 01:53:33,800
Are low tiers looking solid? 
Yeah, I think, I think this is 

2150
01:53:33,800 --> 01:53:36,680
pretty much how most of the 
game, I think this is how most 

2151
01:53:36,680 --> 01:53:38,200
people see the game. 
Maybe. 

2152
01:53:38,280 --> 01:53:41,200
I think maybe it might be an 
American thing that we kind of 

2153
01:53:41,720 --> 01:53:45,320
don't rate Elena as high as 
them, but I feel like it's it's 

2154
01:53:45,320 --> 01:53:48,720
pretty much the same. 
OK, let's let's compare, let's 

2155
01:53:48,720 --> 01:53:58,880
compare us to Topanga League. 
So anything we got the same top 

2156
01:53:58,880 --> 01:54:02,680
three, we had the same top five,
we had the same top five as 

2157
01:54:02,680 --> 01:54:07,280
Topanga. 
Topanga TV, they put JP or sorry

2158
01:54:07,280 --> 01:54:13,680
ad number one but we have the 
same JP ads that got My Blanca 

2159
01:54:13,760 --> 01:54:19,040
as top five. 
It's I, I feel like a lot of it 

2160
01:54:19,040 --> 01:54:22,120
is OK. 
You know, maybe, maybe we're 

2161
01:54:22,120 --> 01:54:24,640
just as good as Mago, Gashiku 
and Taquita. 

2162
01:54:27,400 --> 01:54:28,880
We had the same insight they 
have. 

2163
01:54:29,320 --> 01:54:32,640
Yeah, yeah, we're, we're, we're 
the American versions. 

2164
01:54:33,000 --> 01:54:40,000
This is basically the Pongo TV. 
They put Akuma up below Sea 

2165
01:54:40,000 --> 01:54:43,560
Viper and Jury and they put see 
how high they put Elena. 

2166
01:54:43,560 --> 01:54:46,240
They put Elena up there. 
They always rate. 

2167
01:54:46,240 --> 01:54:51,240
Elena High I I think that's kind
of the one the one difference 

2168
01:54:51,240 --> 01:54:54,360
that I feel like I I noticed 
with Japanese tail list and 

2169
01:54:54,360 --> 01:54:57,200
American too, they always put 
Elena high, but I think that's 

2170
01:54:57,200 --> 01:55:00,720
might be the only difference. 
And they also put Ken very low 

2171
01:55:00,720 --> 01:55:05,800
bottom 5. 
Oh, that's because I don't think

2172
01:55:05,800 --> 01:55:08,200
they have Ken players anymore, 
because all the Ken players 

2173
01:55:08,200 --> 01:55:11,440
actually jump ship. 
And I don't think just because 

2174
01:55:11,440 --> 01:55:13,480
he jumped ship that means the 
character is bad. 

2175
01:55:13,480 --> 01:55:15,840
I just think people want to play
a better character. 

2176
01:55:17,120 --> 01:55:20,480
They also put Alex and E tier 
bottom three. 

2177
01:55:20,840 --> 01:55:22,560
Man am I? 
Am I up playing Alex? 

2178
01:55:22,560 --> 01:55:24,080
I don't. 
I think he's kind of good. 

2179
01:55:24,840 --> 01:55:26,560
I I think you're up playing Alex
I. 

2180
01:55:26,600 --> 01:55:28,880
Think he's kind of good for the 
bottom half of the cast. 

2181
01:55:29,440 --> 01:55:34,080
I think, I think you're, you're 
going for the character I play 

2182
01:55:34,080 --> 01:55:37,120
isn't that bad, but I, I don't 
think I'm that good, you know, I

2183
01:55:37,120 --> 01:55:38,520
mean. 
Ryan, I do the same with 

2184
01:55:38,520 --> 01:55:41,480
Mononso. 
Yeah, that's what it's the same.

2185
01:55:41,520 --> 01:55:43,560
It's the same thing. 
That's why they're side by side.

2186
01:55:43,560 --> 01:55:45,880
Even in their tier lists, 
they're, they're side by side 

2187
01:55:45,880 --> 01:55:47,440
pretty much. 
Yeah. 

2188
01:55:47,440 --> 01:55:50,040
I, we're, we're pretty similar. 
They put Akuma up pretty low 

2189
01:55:50,040 --> 01:55:52,480
though. 
We put Akuma a little bit higher

2190
01:55:52,480 --> 01:55:55,200
than them. 
But overall, and they, the Canon

2191
01:55:55,200 --> 01:55:57,440
placement is very different. 
Overall it's pretty similar. 

2192
01:55:57,960 --> 01:56:01,920
They took all the shotos and 
they just said yeah, they took 

2193
01:56:01,920 --> 01:56:04,640
all the shotos and just put it 
into more power. 

2194
01:56:04,640 --> 01:56:07,680
First they got because all the 
Shoto players just got. 

2195
01:56:08,160 --> 01:56:11,480
True, true. 
All right, well there we have 

2196
01:56:11,480 --> 01:56:13,640
it. 
The extra trashy tier list for 

2197
01:56:13,640 --> 01:56:16,440
this season. 
Has anything changed over the 

2198
01:56:16,440 --> 01:56:18,600
past three seasons item or is 
this the same? 

2199
01:56:18,920 --> 01:56:21,280
Not, not at all. 
This I you know, you can tell me

2200
01:56:21,280 --> 01:56:24,200
this is a this is a season 1 
tier list with extra DLC. 

2201
01:56:26,400 --> 01:56:28,480
For the most. 
Part OK, it's not it's not that 

2202
01:56:28,480 --> 01:56:30,120
bad, but this is a season 2 tier
list. 

2203
01:56:30,120 --> 01:56:33,160
It'll be believe. 
Season 2, Season 2 Yes. 

2204
01:56:33,160 --> 01:56:34,680
Yes. 
Is it a season 2 tier list I 

2205
01:56:34,680 --> 01:56:36,720
would like to say? 
There's been some changes, some 

2206
01:56:36,720 --> 01:56:38,480
changes. 
OK guys, let us know what you 

2207
01:56:38,480 --> 01:56:40,080
think of the comments. 
Like we said before, you know 

2208
01:56:40,080 --> 01:56:42,720
tier list, it's a it's a 
opportunity for discussion. 

2209
01:56:42,720 --> 01:56:45,240
So tell us why we're dumb and 
wrong in the comments. 

2210
01:56:45,480 --> 01:56:49,280
Leave your opinions, let us know
what you think and any final 

2211
01:56:49,280 --> 01:56:51,240
words. 
I need the gold player tier 

2212
01:56:51,240 --> 01:56:53,360
less. 
I'm serious, so I need the gold 

2213
01:56:53,360 --> 01:56:55,400
player in the comments to make 
the tier less. 

2214
01:56:55,480 --> 01:56:57,200
That's true. 
And you you need to compare 

2215
01:56:57,200 --> 01:57:00,440
every Shoto to a fast food 
restaurant for us to comprehend 

2216
01:57:00,440 --> 01:57:02,280
what you're saying. 
So make sure to get your your 

2217
01:57:02,280 --> 01:57:06,000
food analogies ready, OK? 
Yes, All right, that's it for 

2218
01:57:06,000 --> 01:57:07,360
extra trashy. 
Thanks for tuning in, guys. 

2219
01:57:07,360 --> 01:57:08,760
We'll catch you in the next one.
Peace. 

2220
01:57:09,400 --> 01:57:11,640
Hey, thank you so much for 
reaching the end of another 

2221
01:57:11,640 --> 01:57:13,880
extra trashy episode. 
If you're watching on your video

2222
01:57:13,880 --> 01:57:16,440
feed on YouTube or Spotify, 
you'll be seeing the names of 

2223
01:57:16,440 --> 01:57:18,520
our Patreon members scrolling by
on the screen. 

2224
01:57:18,800 --> 01:57:21,320
Right now over at the Patreon, 
we have Extra. 

2225
01:57:21,320 --> 01:57:23,400
Perks for both. 
Free and paid members, which 

2226
01:57:23,400 --> 01:57:26,640
include things like giving a 
preview of upcoming mainland 

2227
01:57:26,640 --> 01:57:30,120
trash hook episodes and guests 
and also getting questions from 

2228
01:57:30,320 --> 01:57:32,480
the members of the community to 
these guests themselves. 

2229
01:57:32,680 --> 01:57:35,240
We also have previews to 
upcoming main channel videos, 

2230
01:57:35,240 --> 01:57:37,880
including things like the 
thumbnails, titles and script 

2231
01:57:37,880 --> 01:57:40,680
contents. 
And we have a preview right now 

2232
01:57:40,920 --> 01:57:43,720
of the next main channel video 
coming out in the next week. 

2233
01:57:43,720 --> 01:57:45,880
They're on the Patreon page live
right now. 

2234
01:57:46,160 --> 01:57:48,640
This show and trash talk would 
not be possible without your 

2235
01:57:48,640 --> 01:57:50,240
support. 
So thank you guys very much. 

2236
01:57:50,440 --> 01:57:53,200
I'd like to personally think now
our landfill members Sesos, 

2237
01:57:53,200 --> 01:57:58,120
Palis, Frazzi, Scott Richards, 
Geem, Dr. Chris FK, Flawless 

2238
01:57:58,120 --> 01:58:02,640
Victory, Bryce Scatterfield, 
Chris K, Hibiki, SPO Hazaris, 

2239
01:58:02,720 --> 01:58:06,560
Docfugu, Smoking sea bass, 
Chuckle, Chuck, Kelly, Lyles and

2240
01:58:06,560 --> 01:58:08,320
six mil. 
Thanks for your continued 

2241
01:58:08,320 --> 01:58:10,320
support of Extra Trashy and 
thank you for tuning in. 

2242
01:58:10,680 --> 01:58:11,040
Peace.
