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Ten days from Play. 
Welcome to seven days to play 

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your Weekly, mobile game, review
program. 

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I am Sam. 
And I'm Edwin. 

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Each week. 
We challenged by another to play

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a new mobile game this week. 
It was my turn. 

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I chose. 
Am I going to spell it out? 

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Geeet underscore a Capital C? 
Capital C V5 V or as humans 

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humans. 
My want to say get access. 

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Yes, it does make Googling for 
this quite tricky. 

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If you don't leave her get 
access iOS game, you get a whole

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bunch of like how to hack your, 
how to hack game sites. 

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And jailbreak, your iOS apps and
stuff. 

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Therefore. 
You know what you want. 

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Yeah. 
I think that's that's an 

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important thing to keep track of
isn't. 

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It's like being mindful of your 
SEO as you name your game, no 

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matter how clever it might be. 
Yes, exactly get access is a 

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2020 3D Puzzle game from Andrew 
connects call of nope can 

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dissolve his case his Nats of 
kids Nats of isn't that sort of 

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Indie developer based out of 
Russia? 

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Hmm? 
He's on a couple of other games.

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Similar kind of nice. 3D 
isometric, art style, CT 2048 

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2048 as human say. 
Other game is actually called 

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2048 City 2048. 
Hmm. 

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It seems to be a riff on the 
2048 game but with cities you 

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build a city by sliding tiles. 
Gotcha. 

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It sounds like maybe more of a 
fun game than what we've laid. 

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Have any? 
So he's very into like the 

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cyberpunk theme. 
It seems cybo, retro may be 

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either directly genre, but it's 
a, it's a something I think 

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cyberpunk can have elements of 
retro into it. 

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Right? 
Like most of the, the really 

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good cyberpunks is not about 
like the latest tech. 

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It's more about like kind of 
grungy repurpose technique. 

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That's been around. 
Right, right. 

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Yeah, that's true. 
Allow me to read from the Apple 

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App Store description of who 
could access. 

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Hmm, get access is isometric. 
Good word, Puzzle Quest, with 

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the mechanics of rotation of 
rooms room escape. 

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Now you just cyberpunk and you 
are a local geek not a scientist

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or a genius, but a very talented
inventor for the past few years.

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You've been living in a rented 
Workshop. 

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Next door to a bar. 
The bartender is your good 

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friend and soulmate. 
However, it was his idea with an

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auction with a very dubious lat 
time machine. 

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Yes in general. 
Now. 

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She is in the garage and not a 
little effort, has been already 

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spent on her, but more 
importantly, this is the new T9 

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string, engine it remains to 
collect it. 

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Well, a couple little things, 
well, to the cause I think we're

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kind of getting at a Google 
Translates area here. 

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I'm so lost. 
But that was initially. 

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I was like, oh maybe I should 
have read this description 

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before I started playing it and 
when you read a little bit later

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on, it'll be helpful. 
You have to open. 

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What is closed? 
Correct was broken, find a way 

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out of the rooms and solve 
various kinds of tasks and 

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puzzles. 
Mmm, but I think is Yeah, great.

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Yeah, yeah, features addictive. 
Gameplay. 

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Nice, minimalistic Graphics, 
room rotation, mechanics, many 

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riddles and puzzles. 
Hints, and help. 

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Hmm. 
I'm gonna dispute that that 

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first bullet point, but I'll 
will be discussing that right. 

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Right, right. 
So, yeah, this game is very much

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like an Escape the Room game. 
That's a good way of describing 

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it. 
Yep, right. 

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So if you think about there's a 
really popular one called of the

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room, the movie and the Siri is 
know. 

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There's a, there's a video game 
series called the room. 

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Let me double-check. 
I feel like I may have heard 

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about the game. 
Yeah. 

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This was like three or four of 
them. 

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Exactly. 
So it starts off with you, 

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looking at like a door and then,
like, you know, you gotta find 

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the key to, like open that door 
and they're all these like 

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various Contraptions around the 
room. 

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All done in like this beautiful 
3D. 

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It's another one of those games 
that makes your phone very hot. 

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But yeah and like A game, you 
know, these are games that 

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obviously influenced games like 
returner 0 and returner 77. 

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What was that? 
You remember those series that 

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will do? 
Yes. 

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Yes. 
Yes. 

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And so it's like there is kind 
of this mystery going around, 

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you kind of uncover stuff, your 
situation that you're in that 

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sort of lends itself to what you
have to do, you know, and so 

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like the room series is really 
really great because it adds a 

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lot of really good visual. 
Flavor, the puzzle that you have

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to solve and like, all these 
puzzles kind of look like old. 

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Hmm. 
No, so, DaVinci items, right? 

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But yeah, so I kind of got that 
sense with this game as I 

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started playing it. 
It was kind of like this, nice 

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cute little the style is 
definitely unique where it's 

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Kind of a low poly 3D, but very 
stylized, right? 

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It's if you think of like, like 
simple illustrations, they kind 

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of looks like that but done in 
3D form where there's just 

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enough detail. 
So you can like make out things 

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but, you know, not to the point 
where it's realistic or 

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anything. 
Yeah, so you start, you are in 

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your garage and no categorical. 
I will say no tutorial, which 

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actually, I think maybe work to 
its detriment in this case, 

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because you're sort of thrown in
and you're going to lift a sort 

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of struggle around, I think 
maybe in lieu, of a tutorial out

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of at least, like, some context 
for why I was trying to do well,

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anything. 
So I think you get thrown into, 

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oh, you and your Garage like I 
guess I'm just going to click 

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around on some stuff. 
Hmm Edwin. 

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Are you are you actually 
suggesting that this needed a 

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bit of? 
Oh boy story. 

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I'm going to say yes. 
I think I am or at least I mean 

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as we read in the App Store 
description that is some serious

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story there. 
But yeah putting it a little bit

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front and center so that you at 
least kind of get the gist of 

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what you're even trying to do. 
Exactly. 

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Like I had no idea that I had to
get out of the room. 

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Right? 
Right, right. 

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Yes. 
Yeah. 

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I thought, maybe the point of 
this was me trying to turn on 

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the computer or something like 
that. 

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What's up? 
And this is right. 

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There. 
Has the same. 

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Get access doesn't flow meters, 
get Max. 

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Yeah. 
I mean, I took as many sips of 

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coffee while I was at get the 
copy machine going, but it's 

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exactly, like I was not faced 
with the problem that I had to 

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solve immediately. 
Right? 

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Mmm. 
Yeah. 

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There was a couple of things 
that were really Like you can 

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see ya potential things that you
had to solve. 

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Like if you looked at the cork 
board, there's like this nice 

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little illustration and, you 
know, my brain was immediately 

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like, oh, these could be hints 
for the future or something like

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that. 
Right? 

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So I like to get screenshot of 
that. 

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And then I flip the board around
and behind the board. 

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There's like a series of blanks 
and a number or it's like, okay,

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so this could be a clue for 
something. 

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So I took a screenshot of that 
but then yeah, it really didn't 

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start me off in like With any 
goal. 

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Mmm. 
So I was I was a little 

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confused. 
Yeah, it was helpful. 

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When I started to sort of expand
my view from just looking at the

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room itself because some of the 
bunch of icons top left. 

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There is the light bulb which is
the international sign for hints

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and help and that is actually 
quite useful because there you 

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go, whole escape. 
The garage is your first 

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finally, that's your first clue 
as to what to do. 

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But I would have expected for a 
first-time user like that is 

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presented to you straight away. 
You don't need to go hunting for

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what you want to do. 
I mean maybe it's in the theme 

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of exploration and you know, 
it's kind of up to you to figure

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it out. 
But yeah, I felt friction. 

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Yeah, for sure. 
I felt I felt lost a little bit 

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especially as I got to like the 
other rooms like immediately 

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after you get out of your 
garage. 

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Like you're in this, you're in 
the outside area, which is 

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great. 
Like it looks amazing. 

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Yeah, it's great. 
Like the sound effects are great

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and they really lends itself to 
you trying to figure out what to

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do, but there's almost not 
enough Direction. 

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For me to be convinced of like, 
oh, you know, there wasn't 

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enough motivation. 
I guess that's what I'm trying 

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to say. 
Yes, agreed. 

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Yeah, let the rain is great. 
There's a like a smoking 

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steaming great. 
There's a bunch of stuff. 

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They just looks fantastic. 
Yeah, I love the look of it. 

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I think it's so so cool. 
And I kind of want to just 

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explore this world even more. 
Yeah, but less annoying way and 

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a lesson exactly. 
So in addition to Isometric View

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and exploring the rooms. 
You can also rotate the rooms, 

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which I don't know. 
I like the idea of it because of

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course like that explores that 
exposes literally New Dimensions

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and New Perspectives, but it 
just add for me, at least it 

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added like a kind of a 
clumsiness to moving around. 

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I don't have you experienced the
same thing. 

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Yeah, like there are some times 
where it were allows you to zoom

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in to a particular object, when 
it when it gets like this, like 

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puzzle solving mode. 
And sometimes you kind of just 

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want to like pan or like zoom in
closer to those points and 

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there's absolutely no way for 
you to do that. 

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That left me a little bit 
curious as to like. 

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Oh, maybe maybe this is a little
bit more difficult than I 

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thought it would be. 
But yeah, it felt very limiting 

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at the same time and almost like
not enough. 

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For me to click around for me to
feel like I had control. 

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Like there was a point where I 
don't know if you got to the 

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valves. 
Oh, I've picked up a valve and I

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found a green valve. 
That's like behind the dumpster 

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outside. 
Did you see the place where you 

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had to put those valves word 
without handles not yet snow. 

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Okay. 
So there's a place where you 

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have to put the valve handles 
and you have to turn the valve 

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handles. 
But when you click on it, it's 

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either you zoom in to tap on it.
But then if you press anything 

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else, there is a chance that you
hit one of I was in the 

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background which then turns that
valve just immediately without 

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you focusing on it. 
And so there is just like this 

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weird mix of like unable to move
things around on the current 

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view that you're in. 
But everything else is still 

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like functioning. 
Hmm, which made me feel. 

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Yeah. 
It was, it felt a little bit 

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like not there for some reason. 
Yeah. 

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I may be reminded of like we're 
gonna Return of the hero will 77

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web. 
That's the kind of the moving 

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around mode. 
And then there's like, oh, this 

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is, and then you're in, like, a 
puzzle mode for right solving 

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certain things. 
But at least with that, like, it

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was very clear when you're in 
that puzzle mode. 

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And it's real, I clocked you in 
and you had all the tools that 

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you needed to solve that puzzle.
Whereas with this, like it was 

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kind of neither here nor there. 
Yeah. 

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Yeah, an addition. 
So moving around there's also 

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like an inventory system where 
you pick up things and kind of 

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much like a little 
point-and-click. 

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You're doing your try everything
with All right. 

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Let's talk. 
It's also not clear which items 

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are interactable and which 
aren't like a tap will either 

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will sometimes zoom in if you 
can do something with an item or

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pick it up or just do nothing 
and there's like this weird like

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gating. 
Like I knew those valves were 

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you're able to pick them up, 
right? 

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Like the valve handles. 
I knew at some point you're able

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to pick them up. 
But if I tried to pick him up 

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from the get-go, it wouldn't 
allow me to pick me up, pick 

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them up. 
Up until I saw some glimpse of 

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where there were supposed to go.
You know what I mean? 

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Like, I wasn't able to pick up 
was he? 

228
00:12:49,900 --> 00:12:53,500
Like, I opened this one locker 
and the locker had a valve 

229
00:12:53,500 --> 00:12:56,100
handle. 
Now, as I'm obviously supposed 

230
00:12:56,100 --> 00:12:59,800
to pick this up, and it wouldn't
allow me to pick it up at that 

231
00:12:59,800 --> 00:13:02,600
point. 
Until I saw the room with the 

232
00:13:02,600 --> 00:13:05,800
valves. 
Until you know, there's nothing 

233
00:13:06,200 --> 00:13:08,800
you can't do anything with it. 
And after I saw that, I went 

234
00:13:08,800 --> 00:13:10,900
back to the locker and then it 
allowed me to pick it up and I 

235
00:13:10,900 --> 00:13:14,600
was like, well, that's kind of 
dumb because it's just making me

236
00:13:14,600 --> 00:13:18,500
backtrack for no reason. 
Just I didn't know what I was 

237
00:13:18,600 --> 00:13:23,000
what my entire goal was. 
Like I knew I had to go 

238
00:13:23,000 --> 00:13:25,800
somewhere and do something, but 
because I didn't know what that 

239
00:13:25,800 --> 00:13:31,400
somewhere in something was it 
didn't leave me to inspired to 

240
00:13:31,500 --> 00:13:34,800
continue onwards. 
Yeah, something that is could be

241
00:13:34,800 --> 00:13:36,700
handy which I kind of wish I'd 
seen. 

242
00:13:36,700 --> 00:13:40,300
Sunnah is if you go to the 
settings, there's the 

243
00:13:40,300 --> 00:13:45,400
achievements view which is kind 
of linked to your hmm, Game 

244
00:13:45,400 --> 00:13:46,600
Center. 
So you actually see. 

245
00:13:46,600 --> 00:13:49,900
Oh, here's some things, how you 
achieve points and, you know, 

246
00:13:50,600 --> 00:13:52,700
and actually this is actually 
quite a good little list of 

247
00:13:52,700 --> 00:13:56,400
things you can do, which I kind 
of wish I'd seen sooner for 

248
00:13:56,400 --> 00:13:59,100
like, oh, hey, remove all the 
boxes and stock perform all the 

249
00:13:59,100 --> 00:14:03,900
orders of the bartender. 
You like I just wish like 

250
00:14:03,900 --> 00:14:07,800
between this and the hints. 
They'd managed to just provide a

251
00:14:07,808 --> 00:14:13,100
bit more purpose earlier just to
make me realize like, why I 

252
00:14:13,108 --> 00:14:15,000
should continue. 
That's the thing. 

253
00:14:15,000 --> 00:14:17,800
Like because it was so pretty, 
and it looks so nice. 

254
00:14:17,800 --> 00:14:21,100
Like, I wanted to see everything
in this world, but at the same 

255
00:14:21,100 --> 00:14:23,900
time, because I had absolutely 
no motivation to continue. 

256
00:14:23,900 --> 00:14:28,100
I ultimately decided. 
Okay, I'm going to stop playing.

257
00:14:29,500 --> 00:14:31,900
But having said that Edwin, how 
far did you get in the game? 

258
00:14:33,100 --> 00:14:36,200
See well, how should we rate 
this? 

259
00:14:36,800 --> 00:14:38,400
So I think we can do it by 
rooms. 

260
00:14:39,100 --> 00:14:41,000
Did you? 
You've obviously went outside 

261
00:14:41,000 --> 00:14:42,400
the garage? 
Yes. 

262
00:14:42,400 --> 00:14:49,000
I've escaped the garage. 
Did you go to the bar? 

263
00:14:49,500 --> 00:14:51,800
Yes. 
I've gone to the hard code bar. 

264
00:14:52,500 --> 00:14:58,100
Yeah, the hard code bar gets. 
Have you gone to the bartender's

265
00:14:58,100 --> 00:15:02,100
room? 
Saucy, I have not been to the 

266
00:15:02,100 --> 00:15:05,500
bartender's room. 
Okay, so that's probably where 

267
00:15:07,900 --> 00:15:09,700
you then stopped. 
I feel because you need to go to

268
00:15:09,708 --> 00:15:12,200
the bartender's room to do 
something for the bartender. 

269
00:15:12,700 --> 00:15:13,800
Mmm. 
Okay. 

270
00:15:14,000 --> 00:15:20,300
No, I do not that far. 
Which then allows you to then 

271
00:15:20,900 --> 00:15:23,900
solve a problem back in that 
outside area. 

272
00:15:26,200 --> 00:15:27,500
Oh, I see. 
Something's you. 

273
00:15:27,500 --> 00:15:31,300
We clean valves or yeah. 
Restoring Power, by the wiring. 

274
00:15:31,400 --> 00:15:32,900
Yeah. 
Right in to restore power. 

275
00:15:33,000 --> 00:15:36,900
Yeah. 
Yes, and then restoring that 

276
00:15:36,900 --> 00:15:41,500
power allows you to go down into
the basement and to a valve room

277
00:15:41,900 --> 00:15:45,200
which then there's another room 
that's being blocked off by 

278
00:15:45,200 --> 00:15:46,800
steam. 
Which then you have to then 

279
00:15:46,800 --> 00:15:51,400
control the valve room to remove
all this steam in order for you 

280
00:15:51,400 --> 00:15:53,200
to go into that room. 
So that's where I was stuck. 

281
00:15:53,200 --> 00:15:55,800
I was stuck in the basement 
where the For Miss. 

282
00:15:56,100 --> 00:15:59,000
Yep, I did not get up for it. 
I think really it is. 

283
00:15:59,000 --> 00:16:02,300
Did not. 
Work with my brain. 

284
00:16:02,900 --> 00:16:07,900
Maybe I'm not in the right head 
space for a puzzle game in this 

285
00:16:07,900 --> 00:16:09,600
current current world. 
We find ourselves. 

286
00:16:09,600 --> 00:16:11,500
I don't know. 
For me. 

287
00:16:11,500 --> 00:16:13,500
It's because like the puzzles 
didn't really make too much 

288
00:16:13,500 --> 00:16:16,600
sense. 
Like they didn't like why would 

289
00:16:16,700 --> 00:16:22,300
this person have the solution 
for the door on her corkboard? 

290
00:16:22,500 --> 00:16:25,700
Hmm. 
So in order for you to open that

291
00:16:25,700 --> 00:16:29,700
door with the electrical wiring 
You had to follow the pattern 

292
00:16:30,000 --> 00:16:35,100
that was on the cork board. 
And that makes no sense. 

293
00:16:35,200 --> 00:16:38,400
Like, there's actually no 
writing on like why that cork 

294
00:16:38,400 --> 00:16:41,300
board is there. 
And I think like the computer 

295
00:16:41,300 --> 00:16:43,500
room that you go in through from
the basement. 

296
00:16:43,600 --> 00:16:45,900
The code is on your cork board 
as well. 

297
00:16:46,300 --> 00:16:48,100
Hmm. 
Oh, I see what you mean. 

298
00:16:48,100 --> 00:16:51,000
Like, he's a little bit 
contrived, right? 

299
00:16:51,600 --> 00:16:55,100
And so I don't know. 
It just feels like all these 

300
00:16:55,100 --> 00:16:57,200
puzzles were sort of forced 
together and like this 

301
00:16:57,200 --> 00:16:59,800
nonsensical way that didn't 
really make the story. 

302
00:16:59,900 --> 00:17:05,400
Hmm, and that prevented me from 
I'm getting the inspiration or 

303
00:17:05,400 --> 00:17:08,099
getting the enjoyment actually 
figure out like okay, here is 

304
00:17:08,099 --> 00:17:09,900
the story that's actually 
happening in here is the little 

305
00:17:09,900 --> 00:17:12,099
puzzle elements. 
That's coming together, right? 

306
00:17:12,700 --> 00:17:15,800
Yeah, Sam's. 
We get to the three by threes. 

307
00:17:15,900 --> 00:17:18,900
Let's get to the 3 by 3. 
S, 3, things good and three 

308
00:17:18,900 --> 00:17:22,700
things bad first thing. 
Well, it looks lovely. 

309
00:17:22,700 --> 00:17:26,800
I'm in love with the look of I'm
in love with the look of you as 

310
00:17:26,800 --> 00:17:31,200
a topical reference there. 
It's a few teens out there. 

311
00:17:32,000 --> 00:17:34,100
Yeah, it looks fantastic. 
Is that it? 

312
00:17:34,200 --> 00:17:35,900
Sound love the shore. 
Yes. 

313
00:17:37,600 --> 00:17:41,300
Love the look of it enjoyed 
being in the world. 

314
00:17:41,300 --> 00:17:47,000
Yeah, if not necessarily moving,
and solving puzzles, but It was 

315
00:17:47,000 --> 00:17:48,200
great. 
Sounds lovely. 

316
00:17:49,600 --> 00:17:52,300
Everything about it. 
Just looks pretty polished. 

317
00:17:52,400 --> 00:17:55,000
You know. 
Yeah, if you like I'd say like 

318
00:17:55,000 --> 00:17:57,400
if you if you like really nice 
looking Graphics. 

319
00:17:58,500 --> 00:18:02,900
Yeah and a good atmosphere. 
This is definitely one to check 

320
00:18:02,900 --> 00:18:06,400
out. 
If you like Escape the Room type

321
00:18:06,400 --> 00:18:12,600
games. 
With a bit of retro memorabilia.

322
00:18:13,600 --> 00:18:15,800
This also. 
Does that pretty well? 

323
00:18:18,100 --> 00:18:20,600
Yeah, yeah, if you like those 
kind of things. 

324
00:18:20,600 --> 00:18:26,700
Definitely check this out. 
If you like games with very 

325
00:18:26,700 --> 00:18:29,400
little hand-holding, where you 
get to kind of explore yourself,

326
00:18:29,500 --> 00:18:30,800
you know, you could have thrown 
in the deep end. 

327
00:18:31,900 --> 00:18:33,600
This could be came for you. 
I thought it was. 

328
00:18:34,300 --> 00:18:38,200
Yeah, a little too much in that 
direction for me, where I didn't

329
00:18:38,200 --> 00:18:40,600
really know what I was doing or 
why I should do stuff. 

330
00:18:41,500 --> 00:18:46,200
But if that is the kind of thing
you enjoy, if we check it out. 

331
00:18:47,000 --> 00:18:48,700
Yeah. 
I think there are some 

332
00:18:48,700 --> 00:18:54,700
interesting puzzles in here. 
But I wouldn't say none of them 

333
00:18:54,700 --> 00:18:59,400
really stand out in terms of 
Escape the Room, type puzzles. 

334
00:19:00,000 --> 00:19:03,500
I think if you really like the 
look and feel of this game like 

335
00:19:03,500 --> 00:19:08,900
definitely check that out for 
this aspect, but I would not say

336
00:19:08,900 --> 00:19:12,400
that the puzzles are that 
interesting, mainly because 

337
00:19:12,400 --> 00:19:16,300
they're so far fetched from how 
you solve them. 

338
00:19:17,400 --> 00:19:20,200
There isn't really a narrative 
and I guess that's kind of my 

339
00:19:20,200 --> 00:19:27,400
bad point, is that Because the 
puzzles and their Solutions, 

340
00:19:27,400 --> 00:19:28,900
don't really make too much 
sense. 

341
00:19:30,800 --> 00:19:33,900
You can take it for what it is. 
Like if you like just you know, 

342
00:19:33,900 --> 00:19:36,000
if you're just in it for solving
puzzles, like maybe this is a 

343
00:19:36,000 --> 00:19:37,800
game for you. 
But if you like if you like it 

344
00:19:37,800 --> 00:19:39,900
when when the story isn't 
actually and the puzzles 

345
00:19:39,900 --> 00:19:43,500
actually coincide together then 
then this might not be the game 

346
00:19:43,500 --> 00:19:46,100
for you. 
Yeah, it seems a little, as you 

347
00:19:46,108 --> 00:19:48,600
said, I was going to say before,
like, little contrived that I do

348
00:19:49,000 --> 00:19:52,000
this, you have to go here to 
solve the, this business has the

349
00:19:52,000 --> 00:19:55,700
answer on the Whiteboard, which 
is like, okay, that's the 

350
00:19:55,700 --> 00:19:59,500
puzzle, but doesn't really make 
much narrative sense. 

351
00:19:59,700 --> 00:20:01,800
Mmm. 
So yeah, as you say, we could 

352
00:20:01,800 --> 00:20:08,200
take you out of it a little bit.
Yeah, I Just generally feeling 

353
00:20:08,500 --> 00:20:10,700
confused. 
Mmm. 

354
00:20:10,700 --> 00:20:13,500
I think confused but not 
intrigued. 

355
00:20:13,800 --> 00:20:16,400
I think that's the, that's a 
killer combo for me. 

356
00:20:16,400 --> 00:20:19,300
Like, if I have intrigued, then 
I'm probably happy to be 

357
00:20:19,308 --> 00:20:20,800
confused. 
Exactly. 

358
00:20:20,800 --> 00:20:22,900
But here, I didn't really get 
that. 

359
00:20:22,900 --> 00:20:27,300
I just felt like, oh, confused. 
Don't know what to do. 

360
00:20:27,900 --> 00:20:31,300
It's pretty to look at, but I 
didn't really have much 

361
00:20:31,300 --> 00:20:34,700
motivation to kind of dig in 
further without a little bit of 

362
00:20:34,700 --> 00:20:37,400
hand-holding or guidance or 
Motivation darling. 

363
00:20:42,600 --> 00:20:47,500
Yeah, true. 
Yeah, like my last bad point is 

364
00:20:48,100 --> 00:20:50,200
I think the problem that you 
kind of had with. 

365
00:20:53,200 --> 00:20:55,000
What was that? 
Apple arcade game? 

366
00:20:55,000 --> 00:20:57,900
Where was banking on our 
emotions where she was to fix 

367
00:20:57,900 --> 00:20:59,300
it? 
We said this last week. 

368
00:20:59,400 --> 00:21:02,300
We did colds. 
Millennion. 

369
00:21:02,300 --> 00:21:04,600
Millennial fixit's. 
Ha ha ha. 

370
00:21:05,600 --> 00:21:08,500
Our horrible break. 
Don't break my heart. 

371
00:21:08,700 --> 00:21:11,500
No breathing. 
Don't you go breaking my heart. 

372
00:21:12,100 --> 00:21:13,900
Fix a fixer-upper. 
Nope. 

373
00:21:13,900 --> 00:21:17,600
That's the HGTV serve assemble 
with care. 

374
00:21:17,600 --> 00:21:20,400
You go pretty close. 
Yeah, pretty close. 

375
00:21:21,600 --> 00:21:23,500
I did. 
Problem with this with assemble 

376
00:21:23,500 --> 00:21:29,000
with care, but with this like it
was to, you know, banking on our

377
00:21:29,000 --> 00:21:31,700
Millennial emotions, like the 
first computer that you see 

378
00:21:32,300 --> 00:21:36,500
looks like a Macintosh classic. 
Right, right. 

379
00:21:38,100 --> 00:21:41,800
And then, you know, it goes on 
to get, like, there's like 

380
00:21:41,800 --> 00:21:45,500
floppy disks. 
There are things that look like 

381
00:21:45,900 --> 00:21:52,300
the Back to the Future. 2. 
Mr. Fusion engine, you know, 

382
00:21:52,300 --> 00:21:54,500
like, I think eventually 
according to the screenshots. 

383
00:21:54,500 --> 00:21:56,300
You see something that looks 
like the time-traveling 

384
00:21:56,300 --> 00:22:00,600
DeLorean, right? 
Mmm, so there are lots of things

385
00:22:00,600 --> 00:22:05,700
that really You know, pull at 
our heartstrings to try and 

386
00:22:05,700 --> 00:22:08,900
enjoy this game. 
And yeah, I think this kind of 

387
00:22:08,908 --> 00:22:11,200
felt a little bit annoying in 
that sense. 

388
00:22:11,200 --> 00:22:14,500
We're like, you know, you got 
me. 

389
00:22:15,100 --> 00:22:18,800
I want to I want to know more. 
I want to see this but at the 

390
00:22:18,808 --> 00:22:22,600
same time like because there was
really no no narrative or 

391
00:22:22,900 --> 00:22:27,800
something that really drew me 
into to bite it, kind of lost it

392
00:22:27,800 --> 00:22:30,000
for me. 
Yeah, agreed. 

393
00:22:30,300 --> 00:22:32,200
Sam was the final seven 
de-rating. 

394
00:22:33,000 --> 00:22:36,400
Final 70 rating is four days. 
Okay, so pretty good for you. 

395
00:22:36,500 --> 00:22:38,800
Nice. 
Yeah, pretty good for you. 

396
00:22:39,000 --> 00:22:41,200
Ha, ha ha. 
I didn't phrase it like that. 

397
00:22:41,200 --> 00:22:43,800
I apologize. 
I went into the basement. 

398
00:22:44,400 --> 00:22:46,700
The, the puzzle there is just, I
think it's just like, way too 

399
00:22:46,700 --> 00:22:48,700
difficult. 
I didn't feel like, I needed to 

400
00:22:48,700 --> 00:22:52,500
look it up on YouTube or 
anything like that. 

401
00:22:52,500 --> 00:22:55,900
And I said, okay. 
I'm I'm not intrigued enough by 

402
00:22:55,900 --> 00:22:59,900
the story to continue. 
So, I just stopped. 

403
00:23:01,400 --> 00:23:05,100
Three days for me. 
I just struggled to find the 

404
00:23:05,108 --> 00:23:07,100
motivation to play. 
I think it's also a little bit 

405
00:23:07,100 --> 00:23:12,900
of like where I am right now. 
Anyway, in terms of brain space.

406
00:23:13,500 --> 00:23:17,200
Just hey, let me put my podcasts
and play pop, G Mobile right? 

407
00:23:18,300 --> 00:23:21,700
He's not be different to most 
days, but somehow this is still 

408
00:23:22,100 --> 00:23:25,100
like something I prefer to do, 
but sadly not a bad game. 

409
00:23:26,200 --> 00:23:30,100
No, I think it misses on a few 
poor things though. 

410
00:23:30,300 --> 00:23:34,000
Like, I think, you know, this is
where especially on a game like 

411
00:23:34,000 --> 00:23:37,100
a, an Escape, the Room type 
game. 

412
00:23:37,700 --> 00:23:40,400
I really feel like the story is 
probably going to be the main 

413
00:23:40,400 --> 00:23:41,900
driving force that gets you 
through it. 

414
00:23:41,900 --> 00:23:46,000
Especially if you want to have 
pretty dis joined puzzles and 

415
00:23:46,000 --> 00:23:50,600
string them together, which is 
why I like, I found games like 

416
00:23:50,600 --> 00:23:55,000
returner so good because there 
is like this. 

417
00:23:55,700 --> 00:23:59,100
Little piecemeal story that you 
get as you solve each problem or

418
00:23:59,100 --> 00:24:01,500
as you encounter each puzzle, 
like there's a radio 

419
00:24:01,500 --> 00:24:04,400
transmission or something that 
comes in that gives you a little

420
00:24:04,400 --> 00:24:06,400
bit more motivation to like 
continue forward. 

421
00:24:06,400 --> 00:24:07,900
And I felt like that was really 
missing with this. 

422
00:24:07,900 --> 00:24:10,400
Even if it was like a note, 
right that you find after you 

423
00:24:10,400 --> 00:24:12,800
solve each puzzle, something 
written right? 

424
00:24:12,800 --> 00:24:15,100
Sort of like, I don't know. 
She's a phrase but like 

425
00:24:15,100 --> 00:24:17,100
connective tissue. 
Yeah. 

426
00:24:18,300 --> 00:24:22,700
The the tendons. 
AC tendons, well, Sam. 

427
00:24:22,700 --> 00:24:25,300
That was get access, which was 
chosen by me, which means it 

428
00:24:25,300 --> 00:24:26,600
falls to you to pick our next 
game. 

429
00:24:27,200 --> 00:24:30,500
So I'm gonna go back into the 
Apple arcade World Edwin, and 

430
00:24:30,500 --> 00:24:32,800
I'll get Penny's ready, get your
pennies ready? 

431
00:24:32,800 --> 00:24:36,100
Because this, we're going back 
to the world of point-and-click 

432
00:24:36,100 --> 00:24:39,600
Adventures. 
I guess we never just me, never 

433
00:24:39,600 --> 00:24:45,700
left, which is all stories. 
Oh boy, Edwin, you have seven 

434
00:24:45,700 --> 00:24:52,300
days to play. 
Tangle Tower, title Tower, its 

435
00:24:52,300 --> 00:24:55,500
tagline, a murder mystery 
Adventure. 

436
00:24:57,600 --> 00:25:08,800
Boy already sounds annoying. 
We'll see this guy just got 

437
00:25:08,800 --> 00:25:11,700
really good grinning. 
You know, like, I feel like the 

438
00:25:11,700 --> 00:25:18,100
ratings on Apple arcade are a 
little bit more serious or it's 

439
00:25:18,100 --> 00:25:21,600
not as forgiving because the 
games are no longer free, you're

440
00:25:21,600 --> 00:25:23,600
paying for like a subscription, 
right? 

441
00:25:23,600 --> 00:25:29,900
Yeah. 
And I and, and maybe the the 

442
00:25:29,900 --> 00:25:34,000
points here matter more, but I 
rarely see or it's very 

443
00:25:34,000 --> 00:25:37,000
difficult to find a game. 
That's actually above like a 4.5

444
00:25:37,500 --> 00:25:42,500
on Apple arcade, interesting. 
And this game got four point 

445
00:25:42,500 --> 00:25:47,400
eight. 
Okay, if you trust those apple 

446
00:25:47,400 --> 00:25:51,900
arcade reviewers, then sure. 
All right. 

447
00:25:51,900 --> 00:25:57,700
Well, tangle Tower. 
Okay, I will try playing it 

448
00:26:01,000 --> 00:26:03,500
before we go Edwin. 
Do you have a thing of the week?

449
00:26:05,200 --> 00:26:07,100
Every now and then a podcast 
comes along. 

450
00:26:07,400 --> 00:26:10,100
They just get stuck in my brain 
and I immediately just have to 

451
00:26:10,100 --> 00:26:11,300
go. 
Like, all I want to do is just 

452
00:26:11,300 --> 00:26:15,300
listen to episodes of it. 
You're wrong about is an example

453
00:26:15,300 --> 00:26:17,000
of one. 
That's, you know, a few months 

454
00:26:17,000 --> 00:26:17,500
ago. 
Suddenly. 

455
00:26:17,500 --> 00:26:20,700
I was like, I just need to just 
mean like this into my veins. 

456
00:26:20,800 --> 00:26:25,900
I just just give me it all last 
week. 

457
00:26:25,900 --> 00:26:29,300
There was a special episode 
dropped of till death. 

458
00:26:29,300 --> 00:26:32,400
Do us Blart Sammy familiar with 
this podcast. 

459
00:26:33,900 --> 00:26:38,300
I don't know. 
There's a podcast called till 

460
00:26:38,300 --> 00:26:42,200
death, do us part great and not.
Okay. 

461
00:26:42,200 --> 00:26:43,800
All right. 
No, I'm not familiar today. 

462
00:26:47,100 --> 00:26:51,700
Okay. 
Here, the brothers McElroy and 

463
00:26:51,700 --> 00:26:57,000
Tim bat and Guy, Montgomery are 
to new zealanders who do a 

464
00:26:57,000 --> 00:26:59,200
podcast called the worst idea of
all time. 

465
00:26:59,400 --> 00:27:03,200
And in that they watch the same 
movie every week for a year. 

466
00:27:03,600 --> 00:27:07,000
They told foreign city to. 
I think they did grown-ups to 

467
00:27:07,900 --> 00:27:10,400
need to watch it once a week. 
Yes, for an entire year. 

468
00:27:10,400 --> 00:27:12,500
So you need to watch it 52 
times, right? 

469
00:27:13,100 --> 00:27:15,400
That is over a hundred hours 
wasted. 

470
00:27:15,800 --> 00:27:17,800
I mean that is why the podcast 
is called the worst idea of all 

471
00:27:17,800 --> 00:27:21,800
time. 
So they've done a modified 

472
00:27:21,800 --> 00:27:25,500
version of this which is now a 
yearly podcast. 

473
00:27:25,500 --> 00:27:28,100
So till death do us part a 
yearly podcast where every year 

474
00:27:28,100 --> 00:27:30,400
they watch Paul Blart Mall Cop 
2. 

475
00:27:30,900 --> 00:27:33,600
They started in 2015, I think 
2016. 

476
00:27:33,600 --> 00:27:35,500
So there's now, you know, always
15. 

477
00:27:35,500 --> 00:27:37,600
Yeah. 
So there's four five episodes. 

478
00:27:38,200 --> 00:27:43,300
They released a special last 
week where they watched because 

479
00:27:43,300 --> 00:27:48,400
it's it comes out every 
Thanksgiving and then they 

480
00:27:48,400 --> 00:27:50,400
release a special episode. 
Uh, soda last week, where they 

481
00:27:50,400 --> 00:27:55,100
watched Paul Blart Mall Cop 1, 
which is why I sort of 

482
00:27:55,300 --> 00:27:59,500
resurfaced in my, what 
perception, my world of 

483
00:27:59,500 --> 00:28:01,300
perception. 
Otherwise, I kind of forgot 

484
00:28:01,300 --> 00:28:03,200
about it because I, you know, 
you subscribe to it. 

485
00:28:03,400 --> 00:28:06,700
It pops up once a year and then 
listening back to are like, oh 

486
00:28:06,700 --> 00:28:08,500
my gosh, right? 
Getting my veins. 

487
00:28:08,600 --> 00:28:13,200
So, I go back and re listened to
all of the previous episodes and

488
00:28:13,200 --> 00:28:15,800
it was fantastic. 
And I've now finished the scenes

489
00:28:15,800 --> 00:28:18,400
them all again, and I've never 
seen this damn movie, and I 

490
00:28:18,408 --> 00:28:21,600
don't want to But it's still 
very enjoyable, Listen to, I 

491
00:28:21,608 --> 00:28:23,300
don't know why. 
I like it's such a strange. 

492
00:28:23,700 --> 00:28:28,000
It's not very strange, but it's 
like This is a quite interesting

493
00:28:28,000 --> 00:28:32,600
concept of what repeated viewing
does and how that changes the 

494
00:28:32,608 --> 00:28:34,600
experience of like suddenly 
things. 

495
00:28:34,600 --> 00:28:38,100
You didn't notice four times 
around icon, V times. 

496
00:28:38,100 --> 00:28:40,800
I notice this thing and they're 
like how your perception of 

497
00:28:40,800 --> 00:28:43,500
something changes over time and 
we've replaced the UN is very 

498
00:28:43,500 --> 00:28:45,200
easy. 
It's kind of interesting idea, 

499
00:28:45,200 --> 00:28:46,300
which I have already thought 
about before. 

500
00:28:46,800 --> 00:28:49,500
I think there is something very 
unique about repeated doing 

501
00:28:49,500 --> 00:28:53,400
because there are Some movies 
were initially started. 

502
00:28:53,400 --> 00:28:56,800
When I when I first watched it 
like I didn't care for the movie

503
00:28:56,800 --> 00:29:01,300
as much and then on like for 
some reason you tend to watch 

504
00:29:01,300 --> 00:29:05,300
this movie. 
Either because it was on TV and 

505
00:29:05,300 --> 00:29:09,600
you just followed along with it.
But then, like on the second or 

506
00:29:09,608 --> 00:29:11,600
third time that you watch it, 
you appreciate it. 

507
00:29:11,600 --> 00:29:15,500
More and more. 
And this happened obviously more

508
00:29:15,500 --> 00:29:18,600
with cable TV, right? 
Like when you had cable TV, why 

509
00:29:18,800 --> 00:29:20,300
would I be on? 
No stuff? 

510
00:29:20,300 --> 00:29:24,000
We're just be on, HBO would have
like a rotation of Select movies

511
00:29:24,000 --> 00:29:27,000
that I would just play the home 
box office if you will, right? 

512
00:29:27,000 --> 00:29:28,800
And then like, on the fifth time
that you watch it, you're just 

513
00:29:28,800 --> 00:29:30,700
like, hey, this is actually 
really entertaining and I like 

514
00:29:30,700 --> 00:29:31,700
it. 
Right? 

515
00:29:31,700 --> 00:29:35,700
And you you catch the punch 
lines over and over again, and 

516
00:29:35,700 --> 00:29:37,600
there's something that you just 
appreciate about it. 

517
00:29:37,900 --> 00:29:40,200
But yeah, yeah, I get it. 
I mean, it's also interesting to

518
00:29:40,200 --> 00:29:43,200
do it on a piece of media. 
That was absolutely not. 

519
00:29:43,400 --> 00:29:45,300
Designed for repeat viewings, 
haha. 

520
00:29:46,800 --> 00:29:51,400
So till death do us, Blart is 
Paul Blart Mall Cop 2. 

521
00:29:51,400 --> 00:29:54,600
Yes, that is a second. 
Move is like moving. 

522
00:29:54,600 --> 00:29:57,700
So you have never watched the 
first one up until last week, 

523
00:29:57,700 --> 00:29:59,500
but they released a special 
episode where they went back and

524
00:29:59,500 --> 00:30:04,500
watched the first one. 
Oh my God, it's very 

525
00:30:04,500 --> 00:30:06,900
entertaining. 
So yeah, you're looking for some

526
00:30:06,900 --> 00:30:09,900
kind of nonsense podcast. 
Definitely check it out. 

527
00:30:10,300 --> 00:30:11,900
I'll definitely take it out 
because I think. 

528
00:30:11,900 --> 00:30:14,000
Yeah, I really like the concept 
of repeat viewing. 

529
00:30:14,400 --> 00:30:16,800
Yeah, I would say I think we 
have to start at the beginning. 

530
00:30:16,800 --> 00:30:20,400
Start the 2015 episode. 
I think it's like stuff Doyle. 

531
00:30:20,400 --> 00:30:22,900
Yeah, you kind of have to do it 
this sequentially and into the 

532
00:30:22,900 --> 00:30:24,400
yearly there's only five 
episodes. 

533
00:30:24,400 --> 00:30:27,000
So, you know, right. 
And who did you say the the 

534
00:30:27,000 --> 00:30:30,700
people were there were all the 
brothers McElroy and then Tim 

535
00:30:30,700 --> 00:30:33,400
bat and Guy Montgomery from the 
Idea of all time. 

536
00:30:34,000 --> 00:30:36,000
So like five people talking at 
the same time. 

537
00:30:36,000 --> 00:30:37,500
Yep. 
Yeah, sometimes the other thing 

538
00:30:37,500 --> 00:30:39,300
is all messy. 
But you know, you forgive them, 

539
00:30:40,800 --> 00:30:42,200
but I know how hard it is 
divided. 

540
00:30:42,200 --> 00:30:46,900
So right? 
Okay, this does sound like a 

541
00:30:46,900 --> 00:30:49,000
treat though because I do like 
the Michael boys. 

542
00:30:50,300 --> 00:30:52,900
My thing of the week is 
something that I mentioned last 

543
00:30:52,900 --> 00:30:57,600
week, Mythic Quest on TV boosts,
right. 

544
00:30:57,600 --> 00:31:00,200
The homework. 
That's I forgot about that. 

545
00:31:00,200 --> 00:31:02,300
You forgot about. 
Yeah, so this will be homework 

546
00:31:02,300 --> 00:31:04,000
for you. 
This week, because I would be 

547
00:31:04,000 --> 00:31:06,700
very interested on your thoughts
of this show. 

548
00:31:07,100 --> 00:31:11,500
Okay, particularly. 
I don't know what that means. 

549
00:31:11,500 --> 00:31:15,500
But yeah, particularly there's 
one episode and the entire 

550
00:31:15,500 --> 00:31:19,200
series on the entire first 
season that is completely 

551
00:31:19,200 --> 00:31:22,600
different from the rest of the 
season. 

552
00:31:22,900 --> 00:31:26,200
The bottle a bottle episode, 
maybe kind of, but not really 

553
00:31:26,300 --> 00:31:29,500
okay? 
Because the bottle episode is 

554
00:31:29,500 --> 00:31:31,400
named the bottle episode for a 
reason, right? 

555
00:31:31,400 --> 00:31:32,400
It's supposed to be like, the 
lobe. 

556
00:31:32,700 --> 00:31:36,400
Episode right, where it's all 
about the story and, like that 

557
00:31:36,400 --> 00:31:38,000
interesting predicament, that 
they're in. 

558
00:31:38,400 --> 00:31:42,500
Or I always took it to mean, 
like the one episode that sort 

559
00:31:42,500 --> 00:31:45,400
of stand-alone like, you 
thinking, like, like stranger 

560
00:31:45,400 --> 00:31:48,100
things. 
Like when 11 goes to Chicago in 

561
00:31:48,100 --> 00:31:50,400
season 2. 
I see this kind of like the 

562
00:31:50,400 --> 00:31:52,500
slightly annoying episodes where
you're just like, oh, there's 

563
00:31:52,500 --> 00:31:54,100
this like one character. 
Does this one thing by 

564
00:31:54,100 --> 00:31:56,900
themselves actually kind of get 
some character development, but 

565
00:31:56,900 --> 00:32:00,200
it's not really anything to do 
with the main story Point. 

566
00:32:00,300 --> 00:32:03,000
Anyway, sorry captain in this 
case like yeah, this This is the

567
00:32:03,000 --> 00:32:05,000
bottle episode by definition. 
Okay. 

568
00:32:05,100 --> 00:32:05,600
Okay. 
Yeah. 

569
00:32:08,100 --> 00:32:12,800
But yeah, that's probably one of
my favorite episodes and all of 

570
00:32:14,500 --> 00:32:17,600
and like maybe recent two or 
three years of TV. 

571
00:32:18,100 --> 00:32:20,300
Wow. 
Okay, praise indeed. 

572
00:32:20,400 --> 00:32:23,800
It's yeah, so I just really 
appreciated it. 

573
00:32:25,800 --> 00:32:29,600
But yeah, I think by and large 
it that and that episode that 

574
00:32:29,600 --> 00:32:35,700
single episode made the hole. 
Investment in Apple TV. + worth 

575
00:32:35,700 --> 00:32:39,000
it for me. 
You mean the year you got for 

576
00:32:39,000 --> 00:32:44,900
free with a purchase of an Apple
device way really do I get that?

577
00:32:45,000 --> 00:32:47,400
Yes, I think please of you do, 
huh? 

578
00:32:47,500 --> 00:32:50,300
Yeah, if you bought an Apple TV,
or an Apple Watch or an iPad. 

579
00:32:50,700 --> 00:32:55,000
Yes, you got a year free. 
Wait, when did this take it out 

580
00:32:55,000 --> 00:32:57,100
of the second effect. 
I mean, I bought an app I on 

581
00:32:57,100 --> 00:33:01,400
iPad before. 
Yeah, I think it's yeah, that'd 

582
00:33:01,400 --> 00:33:05,700
be like wind Apple TV plus 
launch, like october/november. 

583
00:33:05,700 --> 00:33:07,900
Maybe that's how I say. 
Yeah. 

584
00:33:08,400 --> 00:33:09,200
Yeah. 
I probably missed it. 

585
00:33:09,200 --> 00:33:10,600
Check it out. 
Anyway me, he may already have a

586
00:33:10,608 --> 00:33:13,400
free subscription, interesting 
free for a year. 

587
00:33:13,400 --> 00:33:17,400
At least CS Edwin. 
You have seven days to play 

588
00:33:18,100 --> 00:33:22,100
Tangled tower or tangle Tower, 
not Tangled tower. 

589
00:33:22,400 --> 00:33:25,300
Its Tangled. 
Power not past tense. 

590
00:33:26,200 --> 00:33:29,600
It presents an angle towel 
because how is tangle tangle 

591
00:33:29,600 --> 00:33:31,800
Tower? 
Thankfully the name of a tower. 

592
00:33:32,400 --> 00:33:35,000
Yeah, not that D. 
Tau is Tangled unlike Fawlty 

593
00:33:35,000 --> 00:33:39,000
Towers. 
That hip show. 

594
00:33:39,000 --> 00:33:44,700
That's awesome. 
Look at those with another 

595
00:33:44,700 --> 00:33:46,200
contemporary reference for the 
kids. 

596
00:33:47,400 --> 00:33:48,900
That's our show. 
If you would like to suggest a 

597
00:33:48,908 --> 00:33:50,900
game for us to play. 
You may tweet us at seven days 

598
00:33:50,900 --> 00:33:54,300
to play - on Spotify at seven 
days to play and give us a 

599
00:33:54,308 --> 00:33:57,000
follow. 
Sometimes by 10 days.

