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Ten days from Play. 
Welcome to seven days to play. 

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You're almost Weekly mobile game
review program. 

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I'm Edwin. 
And I'm Sam. 

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And for the past seven days I 
have, wow, people take give or 

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take, who's counting? 
I told Edwin to play sky, 

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children of light, should have 
light. 

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One thing I have learned from 
this whole experience sound, is 

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more than half the experience? 
I don't know. 

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I think that's a little better 
than it was on experience. 

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Is better with headphones or 
just an illustration of 

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headphones. 
Sky children of light. 

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He is the latest game from 
thatgamecompany rights is cool. 

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That team company. 
One word one word lower case, 

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lower case r lowercase with a 
very dramatic hand. 

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I feel like that our claim is 
not gonna eat. 

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Well, it's been around for Than 
10 years now. 

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Yeah, still hasn't aged well You
know, that game company, what 

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game company, you know, the game
company. 

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Yes. 
It's like hold Abbott and 

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Costello routine. 
So this game is exclusive for 

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the iOS. 
Have a recently released a game 

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called this game. 
No, they have not. 

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There you go. 
That game company. 

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You can have that idea for free.
You can see the press release 

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from that game company. 
However, that game company is 

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already pretty. 
Renowned in the gaming circles. 

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They have first one of their big
exclusive games came out for, I 

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believe the PS2 called flower 
Sorry PS3 Wild Flower before 

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that. 
I think there was a game called 

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flow for the PS2 which in you 
are like a single cell organism 

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making its way through life, 
collecting little things to eat 

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after the tiny mouth after five.
After flower came, I believe, 

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journey journey. 
That's what I've heard of. 

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Yeah, journey is just three know
much about its beautiful game 

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where you're sort of, you know, 
skirting around on the sand 

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dunes possibly even flying at 
some points. 

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What's very similar to what you 
might see in sky but it's sort 

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of started this very emotionally
driven music, musically 

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accompanied. 
Game that's about like Discovery

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and, you know, unknown worlds, 
being very sort of the level 

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itself like, you know, like the 
whole atmosphere is just the 

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game and you sort of take it all
in, right? 

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It's like a very conceptual. 
You get everything from the 

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ground up, is all very sort of 
like who. 

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This is the theme, and this is 
the feelings and it's very 

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carefully planned out. 
And I love attention to detail 

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right? 
And Sky, sort of follows that 

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but made on the mobile 
experience. 

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So one thing that you do get 
less is the bigger screen that 

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sort of immerse has you in but I
still think they've done a 

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pretty good job and sort of 
getting that feeling of 

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exploration and Discovery and 
you know Wonder that's in these.

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Yeah, there's only one is to 
feel that. 

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So in sky you are but a boy or a
girl you can choose. 

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And you have you start off with 
Sony gender options. 

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That's a, that's a shame. 
Yeah. 

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Well, it's sort of like 
nondescript as well. 

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So, technically, they could, I 
mean, there are no, like, 

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features like boobs or anything 
that really separates you. 

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It's mainly defined by like, 
hairstyle with the baddest of 

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the bad bad thing is gonna be no
boobs. 

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Nothing can be antithesis of 
what they're trying to go for in

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this game, okay? 
And you start off and it teaches

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you like how to jump it teaches 
you how to skirt around on the 

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dunes and it teaches you how to 
fly essentially like making big 

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leaps to fly around. 
But before that you get the 

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story. 
Hmm. 

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Something something stalls, were
lighting the sky, and then they 

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fell. 
And then some likes, I was lost 

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they lost. 
Now, the children have to 

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ReDiscover the light in order to
set a pathway for generations to

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come boy, something like that. 
But it was It was where I 

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haven't had my first problem. 
But I mean like, was it too 

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heavy-handed? 
No. 

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But wanted to skip it and I 
think we just ran it. 

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A problem of. 
Hmm, not a problem, but things 

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we've seen before of, oh, you 
have to see it again, if you 

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don't fully complete, the whole 
thing the first time. 

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Oh I see which I mean, I can 
understand but the same time as 

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someone who just one thing. 
I don't play the game. 

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I started up and we quickly 
realized, oh boy, I need 5 or 10

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minutes to get through this. 
I'll come back to it later and 

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then because you probably quit 
out of it before, that whole 

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introduction. 
Absolutely. 

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Yes. 
There wasn't a way to skip it. 

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Like there's no tap to skip. 
I thought that was like a long 

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line, but hmm. 
That's odd. 

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But yeah, so you kind of go 
through it. 

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I was immediately drawn in 
because the music just swelled 

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in my ears and I don't think it 
was that long maybe like two, 

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three minutes real-time who 
smell that long. 

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I think it's too long for me. 
But yeah, it was in normal 

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people. 
This is totally fine, right? 

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You're not a neurosurgeon as 
we've established, and, and game

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that I'm proceeds into really 
having not too many tutorials. 

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There might be some little 
floaty bits about like, hey, you

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know, you should tap on this 
icon. 

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But what I really appreciated 
was the lack of English, the 

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lack of, you know, really direct
instructions on how to proceed, 

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there was some and like giving 
you an instance of like, hey, 

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you should tap on this to like, 
you know, you Your signal to 

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like make friends and you should
you should go to this location 

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to start the next thing. 
And those are like nice little 

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usually like iconography that 
followed but overall like it 

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wasn't like hey let's stop the 
game right here. 

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Let me give you this 
instructional overlay to do this

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and then proceeded to talk to 
this person. 

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Well, there's only game we 
played, oh, the the Ares virus, 

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virus virus. 
Yes, is the one that Springs to 

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mind? 
Perhaps, it'll have you handed 

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me their text tutorials, very 
heavy-handed. 

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It also sets you back in time as
a flashback for a tutorial which

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I did not appreciate. 
But back to Sky children of 

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light, there's a I was still 
confused about the wings power. 

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Like you, when you fly, you use 
up energy, but then you collect 

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light to replenish energy, 
something like that, I think. 

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Yeah, pretty cool. 
So there's a red dot that you 

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tap, that does something right? 
So I think this is kind of the 

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charm of the game for me, is 
that a lot of these things 

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aren't really, that clearly 
defined, right? 

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And you sort of have to figure 
it out and get a feel for it. 

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So from my understanding, the 
dots on your cape represents two

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things, it represents your level
And it also represents the 

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amount of I guess, jump that you
have or flight that you have, 

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the more of these dots that you 
have my understanding is that 

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actually makes you fly a little 
higher and longer. 

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So initially, you kind of start 
off with like hops that kind of 

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allow you to glide through the 
air, but soon your jumps get 

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stronger and you can actually 
reach the clouds. 

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Oh boy, see the stars and 
capture that light for future 

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Generations. 
And so, the main point of the 

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game is for you to go around and
free spirits that have been 

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entrapped in this land. 
So initially, you start off with

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an access, your sort of in this 
like Island Hub, where their 

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doorways in front of you. 
And, you know, that there are 

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possibilities of like, multiple 
doorways opening, but it starts 

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you off with one doorway and 
that sort of like your 

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introduction level. 
And you go into the doorway and 

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that's the first world it's like
Valley of something and it's 

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like this, nice, beautiful 
Greenery Hillside. 

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Absolutely gorgeous land where 
you're kind of free to like just

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roam around and hop around for 
as long as you want, really. 

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And then ultimately, you find 
kind of what looks like a ghost 

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like a spirit. 
And when you approach it, it 

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sort of animates and then leaves
a trail for you to follow. 

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And then you got to see, you got
to sort of interpret the story 

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that's being told by the notion 
by bike, the the gestures of The

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Ghost. 
And so you follow it and you get

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the story of like what's 
happening. 

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And then ultimately, when you 
follow the spirit to a certain 

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point, you see like almost an 
entrapped statue in place and 

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then you light your candle and 
that unleashes the the spirits 

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within and once that happens it 
teaches you how to do it. 

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Emotional like a like an emote, 
like a gesture, right? 

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Which is all seven. 
Exactly. 

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Orange Justice. 
And and I think this is sort of 

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the way that it's marking that 
you finished a chapter by 

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learning more of these emotions.
And I thought, and I thought 

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that was kind of clever in a way
because then you can use these 

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emotions or like these emotes to
signal to the people that are 

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playing around you. 
And this multiplayer game 

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different things that you can 
like. 

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So I think the first one that 
you learn is like a point. 

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You're just during pointing 
forward. 

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And then so, in this first 
level, when you use, when you do

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come across, like other people, 
first of all, they sort of 

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appear as like this hazy Avatar.
But then when you get close to 

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them, there's this little symbol
of like, hey let's let's touch 

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our candles together. 
Just the tip. 

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And then when you do that and 
then the person the other person

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either agrees to do that as 
well, you can then see each 

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other and like this fully 
fleshed-out form and then you 

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can do these emotes. 
So that's sort of like the 

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social nature of the game. 
I think there's like, no, it was

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sort of cut in, but I didn't 
know. 

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It was multiplayer rice. 
Like, something is kind of 

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hidden away from you because I 
have my understanding is all for

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the tutorial, then that's when 
you get to the multiplayer. 

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Part of it, right? 
So it's all sort of embedded 

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within the gameplay and it's it 
feels nicely passive in a way 

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like it doesn't require you to 
really interact with the other 

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players. 
I think there are certain things

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that you can enjoy playing 
together like so at one point, I

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became friends with like this 
Rando and we started meeting 

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fellow child of the likes of 
right. 

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Sounds creepy, but we started 
flying around together and 

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started doing sort of the level 
together and I That was kind of 

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interesting and that you can 
follow them along or like they 

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can follow you along right? 
Am I no communication or rather 

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you going to communicate through
these limited set of gestures, 

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right? 
You don't get to see the 

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terrible user name or voice chat
or text chat or anything else 

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like that exactly, which is a 
really interesting and you could

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kind of get the sense of what 
the level they're on by seeing 

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how many dots there are on the 
cape, if Dots. 

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Yeah. 
So they are there. 

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Someone showboating would like 
five dots. 

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In the beginning area. 
And you're like, okay yeah, this

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is this is that, that type of 
person. 

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So you go around and the whole 
point of view is for you to 

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discover like these new lands, 
open them up and release. 

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All the spirits, leave the liked
and get this off something, 

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something? 
Yes. 

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Become children. 
Of light. 

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The red one. 
I'm afraid to ask. 

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Uh-huh. 
How far did you get in the game?

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I really interview. 
That was very delightful and 

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describe the whole multiplayer 
aspect of. 

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As you did, like, the joy of 
finding other people and then 

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just having these are limited 
interactions, but then kind of 

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finding real friends that you go
play certain parts with. 

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But I didn't actually get to 
that part because you do torial 

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bit is just the sort of bits 
where you on Rails, you just Run

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down this Corridor. 
Run over here, do this witch. 

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Wait. 
Yeah, idiot or a fortune to get 

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me because I'm a another 
professional games. 

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Reviewer, the others game kind 
of bounce off me. 

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I should have tried harder, I 
would admit hmm. 

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Oh man, you missed out. 
I feel like you missed out on 

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some beautiful aspects of this 
game. 

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Yeah. 
I think I'm okay with us. 

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But yeah, yes. 
I mean there was some great 

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touches like your footsteps Echo
when you're in a cave. 

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Kids, I think that whole 
tutorial is of you in a cave. 

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Yo, yeah, I was not catch me to 
play this game, so no one's 

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surprise I think right. 
But I mean, I kind of could have

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00:12:59,100 --> 00:13:00,900
tried harder. 
I kind of knew that this would 

228
00:13:00,900 --> 00:13:03,300
not be your cup of tea, but, you
know, I'm gonna try and try 

229
00:13:03,300 --> 00:13:08,200
again, because I want you to 
appreciate games as an art form.

230
00:13:08,200 --> 00:13:11,400
Yeah, hopefully one day. 
Yeah, this is, I mean, I think 

231
00:13:11,400 --> 00:13:15,400
it's just, I mean, not to cut 
too close, not to jump too much 

232
00:13:15,400 --> 00:13:18,300
to do the three by threes. 
But like, this is the great 

233
00:13:18,300 --> 00:13:20,600
thing about this is this is an 
amazing console game on your 

234
00:13:20,600 --> 00:13:22,000
phone. 
Me. 

235
00:13:22,000 --> 00:13:24,000
The downside is this is an 
amazing console game on your 

236
00:13:24,000 --> 00:13:27,000
phone, right? 
And I'm generally does not a 

237
00:13:27,008 --> 00:13:29,600
console. 
I don't know if these big epic 

238
00:13:29,600 --> 00:13:32,400
games on a phone, right? 
And yeah. 

239
00:13:32,400 --> 00:13:36,600
And I think this is the aspect 
where I felt like this game 

240
00:13:36,600 --> 00:13:40,400
attempted to split that up in 
some way, right where it was 

241
00:13:40,400 --> 00:13:42,500
like a pocket experience that 
you can enjoy. 

242
00:13:42,500 --> 00:13:46,400
But once you sort of like dug 
into it, it gave you like the 

243
00:13:46,400 --> 00:13:51,700
sense of wonder and you know, 
like people like gentlemen 

244
00:13:51,800 --> 00:13:54,200
Ethology. 
Yeah that's like filled with 

245
00:13:54,500 --> 00:14:01,100
delightful moments. 
Yeah, like, for me, this is this

246
00:14:01,100 --> 00:14:05,500
kind of strikes, the right 
balance of as usual and yet I 

247
00:14:05,500 --> 00:14:08,400
can really dig into it. 
Mmm. 

248
00:14:09,100 --> 00:14:13,300
Like, you know, you know, the 
aspect of the really beautiful 

249
00:14:13,300 --> 00:14:17,800
scenery helps in that notion, 
but I think the ability for you 

250
00:14:17,800 --> 00:14:20,900
to really not save and just 
leave off where you were and it 

251
00:14:20,900 --> 00:14:23,100
sort of picks up like where you 
left off when you play it again,

252
00:14:23,400 --> 00:14:24,400
right? 
There's no sort of time 

253
00:14:24,400 --> 00:14:27,700
quizzical. 
Actions you need to take exactly

254
00:14:27,700 --> 00:14:30,900
like once you get past that 
initial 5 minutes of like 

255
00:14:30,900 --> 00:14:36,400
introduction and tutorials, like
I feel it's a really easy game 

256
00:14:36,400 --> 00:14:38,600
to sort of dip in and out of 
right. 

257
00:14:38,600 --> 00:14:41,800
But like, there was still this 
aspect for me and this is like 

258
00:14:41,800 --> 00:14:46,400
my personal issues, where if 
it's a really beautiful game 

259
00:14:46,400 --> 00:14:48,600
like I feel like I needs my full
attention. 

260
00:14:48,700 --> 00:14:50,800
Hmm. 
And I kept looking out for 

261
00:14:50,800 --> 00:14:53,200
moments where I can have my 
word, this game can have my 

262
00:14:53,200 --> 00:14:55,700
undivided attention, because I 
wanted to experience things. 

263
00:14:55,900 --> 00:14:59,500
For a longer period of time, 
which isn't usually the case for

264
00:14:59,508 --> 00:15:02,600
mobile games, mobile games. 
You just able to like, you know,

265
00:15:03,600 --> 00:15:06,000
turn it on, select the dots that
you want to get rid of. 

266
00:15:08,100 --> 00:15:12,800
And then turn it back off. 
Yeah, you're right and like and 

267
00:15:12,800 --> 00:15:16,100
the situations that you use. 
Your phone aren't really 

268
00:15:16,100 --> 00:15:20,300
conducive for long uninterrupted
sessions of gaming, right? 

269
00:15:20,300 --> 00:15:24,400
And the other aspect of this, 
that was kind of a downer. 

270
00:15:24,400 --> 00:15:26,900
Was that it did require you to 
be online? 

271
00:15:27,500 --> 00:15:28,900
Yeah. 
Yeah, I guess. 

272
00:15:29,000 --> 00:15:31,900
But least understandably, so 
he's looking view, dr. 

273
00:15:31,900 --> 00:15:37,700
Mario So should we say how far 
we go out? 

274
00:15:37,700 --> 00:15:41,600
We know how far you got the 
shame. 

275
00:15:43,300 --> 00:15:44,500
I am saying I should have done 
better. 

276
00:15:44,800 --> 00:15:49,400
I think I've reached the fifth 
or sixth world, how many dots 

277
00:15:49,400 --> 00:15:53,200
upon your keep, do you have or 
close to 5? 

278
00:15:54,200 --> 00:15:57,300
So it gets a little harder as 
you progress, like initially, 

279
00:15:57,300 --> 00:16:01,100
you just need to free one Spirit
in order for you to get that 

280
00:16:01,100 --> 00:16:03,200
first thought. 
And then, I think after that is 

281
00:16:03,200 --> 00:16:06,600
like two dots, oh wow, you need 
to get to Spirits in there, to 

282
00:16:06,600 --> 00:16:10,800
get to thats and then it becomes
like five and then 10 and then 

283
00:16:10,800 --> 00:16:12,700
20. 
So I think I'm in part where I'm

284
00:16:12,700 --> 00:16:16,800
between 10 and 20, that might be
five or five. 

285
00:16:16,800 --> 00:16:18,400
Yeah, something like that. 
One, nice. 

286
00:16:20,200 --> 00:16:22,000
Yeah. 
Overall really enjoying this 

287
00:16:22,000 --> 00:16:25,000
game but let's get to the three 
by threes. 

288
00:16:26,700 --> 00:16:28,300
I must have one by one, but 
okay. 

289
00:16:29,900 --> 00:16:32,600
I'll start us off this game is a
beautiful game. 

290
00:16:32,600 --> 00:16:36,100
I know, but not only that, like,
I kind of want to mention like 

291
00:16:36,100 --> 00:16:38,500
how beautiful this game is. 
You know, like some games. 

292
00:16:39,600 --> 00:16:42,600
You take a look at something 
and, you know, because we played

293
00:16:42,600 --> 00:16:44,700
a lot of games now, like, we 
kind of understand the 

294
00:16:44,700 --> 00:16:48,800
technology behind it, like, oh, 
this is just a Sprite or like 

295
00:16:48,800 --> 00:16:51,500
this is a 3D thing that their 
rendering in this way, you know,

296
00:16:51,500 --> 00:16:54,200
they're using this engine, but 
this game would like, the cloud 

297
00:16:54,200 --> 00:16:57,400
effects, like, it really made me
wonder, like, how are they doing

298
00:16:57,400 --> 00:16:59,500
this? 
It's like you get to this part 

299
00:16:59,500 --> 00:17:01,800
of the Is and it's like the 
first time you're actually 

300
00:17:01,800 --> 00:17:04,900
really flying high and they're 
just clouds everywhere. 

301
00:17:04,900 --> 00:17:06,700
Just rendered. 
Absolutely beautiful and they're

302
00:17:06,700 --> 00:17:10,700
all moving and it's all fluid. 
No and you fly through like 

303
00:17:10,700 --> 00:17:13,300
tunnels of clouds would like 
light shining through and you 

304
00:17:13,300 --> 00:17:16,300
see like a mountain in the 
distance and you just like sort 

305
00:17:16,300 --> 00:17:19,400
of dumbfounded like how 
absolutely gorgeous this game 

306
00:17:19,400 --> 00:17:23,000
is. 
And then yeah, it's it made me 

307
00:17:23,000 --> 00:17:25,099
wonder again like it. 
Give me that like childish 

308
00:17:25,099 --> 00:17:27,200
wonder if like how are they 
doing this? 

309
00:17:27,200 --> 00:17:31,600
Like what's going on? 
Yes, I was very glad that I was 

310
00:17:31,600 --> 00:17:33,100
able to get those moments from 
this game. 

311
00:17:35,200 --> 00:17:41,900
Okay great, my second good 
point, very few games, allow D, 

312
00:17:41,900 --> 00:17:45,200
really explore and feel like 
you're still making progress at 

313
00:17:45,200 --> 00:17:49,500
the same time this game and 
other games from that game 

314
00:17:49,500 --> 00:17:51,900
company. 
Really does this in a good way 

315
00:17:51,900 --> 00:17:55,300
where you know you're just like 
Meandering but the enjoying the 

316
00:17:55,300 --> 00:17:58,400
scenery, enjoying the 
environment but then even doing 

317
00:17:58,400 --> 00:18:02,600
that. 
Feels like you're still validly 

318
00:18:02,600 --> 00:18:08,200
enjoying the game, other games 
like GTA 5 or open World Games. 

319
00:18:08,400 --> 00:18:10,400
You know it does have these 
moments of exploration where 

320
00:18:10,400 --> 00:18:13,000
you're like going around but 
ultimately like that doesn't 

321
00:18:13,000 --> 00:18:16,100
feel productive, right? 
The still missions to do exactly

322
00:18:16,100 --> 00:18:18,100
those to get. 
Yeah and with this game just a 

323
00:18:18,108 --> 00:18:21,800
sense of exploration actually 
benefits you in some way because

324
00:18:21,800 --> 00:18:24,900
you might find the hidden Spirit
that's tucked away in a corner 

325
00:18:25,300 --> 00:18:29,600
you know that are extra space 
that you can get but allowing 

326
00:18:29,600 --> 00:18:32,500
you to do that sort of made it 
feel all worthwhile. 

327
00:18:32,800 --> 00:18:34,900
Yeah, this is a free to play 
game. 

328
00:18:35,900 --> 00:18:38,500
But there is a monetization Sam.
How did you find the 

329
00:18:38,500 --> 00:18:41,700
monetization? 
It really wasn't a problem so 

330
00:18:41,700 --> 00:18:43,500
that never really got in the 
way, I think. 

331
00:18:44,000 --> 00:18:48,500
Really, you use the monetization
for you to buy candles, which 

332
00:18:48,500 --> 00:18:51,000
are like their in-game currency.
But you can also achieve more 

333
00:18:51,000 --> 00:18:53,300
candles as you play more of it 
by getting. 

334
00:18:53,300 --> 00:18:57,900
It's essentially like the XP and
use the candles to buy more 

335
00:18:57,900 --> 00:19:00,700
emotes or like to level up your 
remotes. 

336
00:19:02,000 --> 00:19:04,900
So I really didn't feel like I 
need to during my whole 

337
00:19:04,900 --> 00:19:07,800
experience with it. 
But yeah, it's there and I'm 

338
00:19:07,808 --> 00:19:11,100
glad that it's there. 
Yeah, but such a beautiful game 

339
00:19:11,100 --> 00:19:16,100
is interesting that That's why 
the would have expected there to

340
00:19:16,100 --> 00:19:18,000
be an upfront cost. 
Yeah me too. 

341
00:19:18,800 --> 00:19:21,100
But yeah. 
We'll see how this turns out for

342
00:19:21,100 --> 00:19:24,700
them because I feel maybe they 
could have been a little bit 

343
00:19:24,700 --> 00:19:28,800
stronger with it but I think 
their sense of making it free 

344
00:19:28,800 --> 00:19:32,600
was to allow for like these 
social things to happen, right? 

345
00:19:32,600 --> 00:19:35,000
Yes you kind of want to throw 
these multiplayer games needs. 

346
00:19:35,000 --> 00:19:36,900
Many people playing as possible,
Mmm? 

347
00:19:37,800 --> 00:19:40,700
Yeah. 
Well, that's good point the 

348
00:19:40,700 --> 00:19:48,800
music it's really wonderful. 
I think normally With even 

349
00:19:48,800 --> 00:19:51,400
mobile games. 
Like, you know, you kind of get 

350
00:19:51,400 --> 00:19:55,700
like the discount version of the
soundtracks where we just want 

351
00:19:55,700 --> 00:19:59,000
this music to sound like The 
Avengers, or we want this music 

352
00:19:59,000 --> 00:20:03,900
to sound like the, the latest 
military movie. 

353
00:20:03,900 --> 00:20:08,500
And with this, it just felt so 
unique to the entire experience 

354
00:20:08,500 --> 00:20:11,300
and it wasn't just like a 
soundtrack playing over and over

355
00:20:11,300 --> 00:20:14,400
again, it really matched what 
you are doing within the game. 

356
00:20:14,400 --> 00:20:17,900
So if you like flying high, you 
got these like amazing. 

357
00:20:18,100 --> 00:20:19,900
Send those that followed along 
with you. 

358
00:20:20,900 --> 00:20:24,700
And then when you got to like, 
the more like gloomy-looking 

359
00:20:24,700 --> 00:20:27,400
levels, like the music sort of 
quiet it down and like, the 

360
00:20:27,400 --> 00:20:30,600
sound effects sort of took over,
it was just really well done. 

361
00:20:32,200 --> 00:20:38,800
I know footsteps, echoing caves 
drawing on that one experience. 

362
00:20:42,200 --> 00:20:45,100
On to the bad points. 
Edwin, I'll let you start the 

363
00:20:45,100 --> 00:20:50,300
well as it is a console game on 
your phone. which just means 

364
00:20:50,300 --> 00:20:55,500
that it's For me, it's difficult
to find console levels of 

365
00:20:55,500 --> 00:20:58,800
attention and time upon my 
phone, right? 

366
00:20:58,800 --> 00:21:03,800
I think. 
And it is a stunning game just 

367
00:21:03,800 --> 00:21:06,900
felt a little bit like it mean 
it feels like it was trying a 

368
00:21:06,908 --> 00:21:11,300
little hard. 
Yeah I think if I'm again I 

369
00:21:11,300 --> 00:21:16,900
don't think I'm a common case 
but there's something about it 

370
00:21:17,400 --> 00:21:20,000
from the beginning. 
It was like oh there's like it's

371
00:21:20,000 --> 00:21:23,900
all very serious or like it 
takes Not quite how to phrase 

372
00:21:23,900 --> 00:21:27,300
it, like it's so beautiful and 
so detail-oriented in like, so 

373
00:21:27,300 --> 00:21:32,200
polished that just comes across 
as a little cold, or I was 

374
00:21:32,200 --> 00:21:33,600
little bit turned off by it. 
Hmm. 

375
00:21:34,900 --> 00:21:38,100
Which, I know doesn't make any 
sense, but there it is. 

376
00:21:38,300 --> 00:21:41,200
I think I think there's 
something to that, like, I feel 

377
00:21:41,200 --> 00:21:43,100
it is trying to get you into a 
mood. 

378
00:21:43,200 --> 00:21:46,000
Yeah, I think, from my 
experience with you I'd win. 

379
00:21:46,600 --> 00:21:49,200
Ha Ha Ha. 
Lo these long six years? 

380
00:21:49,700 --> 00:21:52,600
You don't like it. 
When people put you in a 

381
00:21:52,700 --> 00:21:59,300
emotional order. 
When when forms of entertainment

382
00:21:59,300 --> 00:22:02,300
puts you in an emotional chord 
or is that is not what you like,

383
00:22:02,400 --> 00:22:04,200
they have to earn it. 
Yeah, right. 

384
00:22:04,200 --> 00:22:07,100
Yeah. 
And I think I should have given 

385
00:22:07,100 --> 00:22:09,600
you more time for it to go on it
but I think I think there's 

386
00:22:09,600 --> 00:22:12,500
something there where, like, you
know, immediately from the start

387
00:22:12,500 --> 00:22:16,800
like there is something about it
that directs you into like the 

388
00:22:16,800 --> 00:22:20,000
sense of feel, right? 
I'm a sucker for these kind of 

389
00:22:20,008 --> 00:22:23,600
things, you know? 
I'm very emotionally flippant. 

390
00:22:26,100 --> 00:22:28,900
So I feel like I'm a sucker for 
these things and it just draws 

391
00:22:28,900 --> 00:22:32,100
me right in and if you want if 
you want to see if your movie 

392
00:22:32,100 --> 00:22:34,000
makes me cry, I'm like the 
perfect person for you. 

393
00:22:39,000 --> 00:22:41,600
Okay. 
Sam any of the last bad points 

394
00:22:41,600 --> 00:22:44,800
before we reveal the seven-day 
rating do my I have a couple. 

395
00:22:46,400 --> 00:22:49,700
So it is quite buggy. 
So there are parts of the games 

396
00:22:49,700 --> 00:22:53,300
where it requires you to watch 
this cutscene, that explains her

397
00:22:53,300 --> 00:22:56,000
of like, what's happening as you
finish these levels and 

398
00:22:56,000 --> 00:22:59,600
sometimes these things don't 
kick off until they're like, two

399
00:22:59,600 --> 00:23:02,000
or three people that are set 
around you in this like ending 

400
00:23:02,000 --> 00:23:03,800
moment. 
I think if you're just alone in 

401
00:23:03,808 --> 00:23:06,200
that moment, as sort of starts 
it off, but if there are people 

402
00:23:06,200 --> 00:23:10,100
that are around you, it waits 
for the right time the other 

403
00:23:10,100 --> 00:23:12,300
people. 
I know, it's really weird. 

404
00:23:12,300 --> 00:23:14,800
So I think it's like all of us. 
Get to see it at the same time. 

405
00:23:15,400 --> 00:23:17,700
It's Change. 
But there are moments where that

406
00:23:17,700 --> 00:23:23,500
kind of did a hiccup and I would
either be watching the cutscene 

407
00:23:23,500 --> 00:23:26,800
sort of halfway through because 
other people were already 

408
00:23:26,800 --> 00:23:30,800
viewing it in some way or I 
would sit through the first 

409
00:23:30,800 --> 00:23:33,900
cutscene and then it would 
immediately put me into that 

410
00:23:33,900 --> 00:23:36,200
same cutscene again from the 
beginning and I won't be able to

411
00:23:36,200 --> 00:23:39,600
skip it. 
This is where like the social 

412
00:23:39,600 --> 00:23:42,600
element kind of messes up the 
the single-player experience. 

413
00:23:43,300 --> 00:23:46,500
But I felt like that kind of 
Drew me out and I don't know, 

414
00:23:46,600 --> 00:23:51,200
it's just bugs. 
Second this gameplay could be 

415
00:23:51,200 --> 00:23:53,800
confusing for a lot of people 
because it is kind of 

416
00:23:53,800 --> 00:23:58,700
exploratory and Mission lists. 
So I can see where people could 

417
00:23:58,700 --> 00:24:02,200
be turned off by, you know, not 
knowing where to go and not 

418
00:24:02,200 --> 00:24:06,100
knowing really what to do. 
But overall if you look 

419
00:24:06,100 --> 00:24:10,300
carefully and you look at the 
map or like the location here 

420
00:24:10,300 --> 00:24:12,600
and yeah usually there's 
something that guides your like 

421
00:24:12,600 --> 00:24:16,000
a little point of light or you 
know a lens flare or something 

422
00:24:16,000 --> 00:24:19,200
like that. 
We can find JJ Abrams at the 

423
00:24:19,200 --> 00:24:22,900
end. 
Hi, welcome to my room. 

424
00:24:23,100 --> 00:24:25,700
It's a mystery box Sam. 
What it was. 

425
00:24:25,700 --> 00:24:28,500
A final. 
Seven-year 1870, rating is six 

426
00:24:28,500 --> 00:24:31,400
out of seven. 
Flying high flying high. 

427
00:24:31,500 --> 00:24:34,600
Yeah, I really enjoyed this 
game, I think I'm going to 

428
00:24:34,600 --> 00:24:37,500
continue to play more of it. 
I took like a day off just 

429
00:24:37,500 --> 00:24:41,200
because of the nature of it and 
requiring my attention right up 

430
00:24:41,200 --> 00:24:42,900
until the day of work to play 
this cave. 

431
00:24:43,100 --> 00:24:47,100
Yeah. 
But other than that like it's, 

432
00:24:47,200 --> 00:24:49,800
it's just absolutely beautiful. 
It reminds me of other games 

433
00:24:49,800 --> 00:24:53,700
like Ico. 
Or Shadow of the Colossus where 

434
00:24:53,900 --> 00:24:56,100
there isn't a lot of things 
obstructing. 

435
00:24:56,100 --> 00:25:00,200
The screen things took away very
nicely and it just allows you to

436
00:25:00,200 --> 00:25:03,400
enjoy the scenery and the 
atmosphere that this game has 

437
00:25:03,400 --> 00:25:06,700
built for. 
You swooping low. 

438
00:25:06,700 --> 00:25:10,100
It's a two days for me. 
Well, one to one or two days. 

439
00:25:10,100 --> 00:25:13,400
Yeah, I really, I will pledge 
that I will get past the 

440
00:25:13,400 --> 00:25:15,500
tutorial and you trashy 
experiences game. 

441
00:25:16,600 --> 00:25:22,500
It is a beautiful game, I think 
potentially for me it is a game 

442
00:25:22,500 --> 00:25:24,900
of the year. 
Contender Game of the Year 

443
00:25:24,900 --> 00:25:26,300
Contender. 
Mmm. 

444
00:25:26,300 --> 00:25:28,200
Never too early to start 
thinking about those. 

445
00:25:29,900 --> 00:25:31,800
Yeah. 
Like I've absolutely enjoyed my 

446
00:25:31,800 --> 00:25:35,000
moments with this game every 
time like I'm I end up taking 

447
00:25:35,000 --> 00:25:38,600
screenshots which is available 
within the game itself which is 

448
00:25:38,600 --> 00:25:41,700
very interesting. 
Like you can take there's a nice

449
00:25:41,700 --> 00:25:45,000
little interface for your advise
you to take you eyeless 

450
00:25:45,000 --> 00:25:48,200
screenshots and you eyeless 
video which is amazing. 

451
00:25:49,500 --> 00:25:50,900
Yep. 
Great for the sharing on your 

452
00:25:50,900 --> 00:25:53,400
social channels, do the 
marketing for them. 

453
00:25:55,000 --> 00:25:58,800
All right, speaking of beautiful
games Sam. 

454
00:25:58,800 --> 00:26:02,300
I have a I have one for you, 
Sam. 

455
00:26:02,300 --> 00:26:04,700
You have seven days to play Doom
to. 

456
00:26:05,500 --> 00:26:11,300
Hmm, a classic from Bethesda, 
who I don't remember releasing 

457
00:26:11,300 --> 00:26:13,800
the original tomb, but so it's 
software. 

458
00:26:14,600 --> 00:26:17,900
It's our for got bought by 
Bethesda Hubble's. 

459
00:26:17,900 --> 00:26:21,300
Do bulldozed. 
Celebrate Dooms 25th 

460
00:26:21,300 --> 00:26:23,600
anniversary. 
Oh boy, 25 years. 

461
00:26:24,600 --> 00:26:25,800
Did you play Dooms you when it 
came out? 

462
00:26:25,800 --> 00:26:30,900
So, yeah, I'm talking to Young, 
my Pentium Pro, my Pentium, Pro 

463
00:26:30,900 --> 00:26:35,000
that turbo button always pushed 
in with my 28 modem. 

464
00:26:36,200 --> 00:26:40,500
Yeah, connecting to my friends 
computer via IP address VGA 

465
00:26:40,500 --> 00:26:44,500
Graphics. 
It is the 25th anniversary with,

466
00:26:44,500 --> 00:26:46,600
and celebrated with the 
re-release of Doom to this, 

467
00:26:46,600 --> 00:26:49,600
beloved sequel to The 
groundbreaking Doom gave 

468
00:26:49,600 --> 00:26:51,700
players. 
The brutal super shotgun to Bear

469
00:26:51,700 --> 00:26:55,500
against deadly, a demon's 
caucuses everyone to give a copy

470
00:26:55,500 --> 00:27:00,600
of passengers and the infamous 
boss, the icon office in the 

471
00:27:00,600 --> 00:27:04,300
re-release of Doom, includes the
master levels, 20 additional 

472
00:27:04,300 --> 00:27:07,700
levels made by the community and
supervises 2 pi the developers. 

473
00:27:08,200 --> 00:27:09,800
I wonder how much supervision 
that was that look. 

474
00:27:10,000 --> 00:27:12,800
Yeah, do it to save Earth. 
You must descend to the depths 

475
00:27:12,800 --> 00:27:16,400
of Hell, survive, demon hordes 
and take part in the fiercest 

476
00:27:16,400 --> 00:27:18,400
battle ever. 
Ever, ever. 

477
00:27:18,500 --> 00:27:23,600
Yeah, all will do 2D Graphics 
that's creating a 3D Graphics 

478
00:27:23,900 --> 00:27:26,400
actually. 
I think this this is the first 

479
00:27:26,400 --> 00:27:29,600
iteration of a 3D engine or like
one of the first few iterations 

480
00:27:29,600 --> 00:27:32,000
of a 3D engine and a game. 
Yes. 

481
00:27:32,000 --> 00:27:33,700
Yeah. 
Like it's funny because you can 

482
00:27:33,700 --> 00:27:36,800
see that the Sprites are C to D 
because they always face you the

483
00:27:36,800 --> 00:27:38,600
same way as you walk around them
and things like that. 

484
00:27:38,600 --> 00:27:44,200
But it's so I think it's called 
billboarding Mmm okay where no 

485
00:27:44,200 --> 00:27:47,700
matter what direction you're in 
it's all this really doing is 

486
00:27:47,800 --> 00:27:51,900
referencing that point from you 
and that point is always facing 

487
00:27:51,900 --> 00:27:55,000
towards you with that billboard 
It image. 

488
00:27:55,200 --> 00:27:58,400
Yeah. 
But yeah, very cool. 

489
00:27:58,900 --> 00:28:02,000
I know a lot about this game 
because I read this one book 

490
00:28:03,600 --> 00:28:06,500
depths of Doom. 
I forgot what it was. 

491
00:28:06,600 --> 00:28:12,200
It was like, oh, it was a book 
about like the creation of Doom 

492
00:28:12,200 --> 00:28:15,000
or like the creation of its 
software, it was a really good 

493
00:28:15,000 --> 00:28:18,300
book. 
Sort of handles the history of 

494
00:28:18,300 --> 00:28:20,700
like how ID software got 
started. 

495
00:28:21,200 --> 00:28:23,700
You know what they did to 
actually get this game out like 

496
00:28:23,700 --> 00:28:26,100
what the games were created 
before, that gave them the 

497
00:28:26,100 --> 00:28:29,000
knowledge to create this game 
and ultimately like what 

498
00:28:29,000 --> 00:28:31,800
happened with quake and then 
quick to and all that stuff. 

499
00:28:31,800 --> 00:28:36,500
It's just a really good sort of,
I guess that time biography of 

500
00:28:36,500 --> 00:28:40,800
John Carmack and John Romero, 
which are the The lead to, I 

501
00:28:40,800 --> 00:28:44,500
guess cofounders of its software
come back next week for sounds 

502
00:28:44,800 --> 00:28:48,900
oral essay on the history of its
software, Doom to available now 

503
00:28:48,900 --> 00:28:52,100
on the IOS app store for 499. 
Great. 

504
00:28:52,700 --> 00:28:57,800
I want to see how this handles 
on the iPhone because, you know,

505
00:28:58,000 --> 00:29:03,200
this was a strictly keyboard and
mouse game for me, right? 

506
00:29:03,200 --> 00:29:05,900
This was the old days when it 
wasn't even a mouse, right? 

507
00:29:05,900 --> 00:29:07,400
It was just the arrow keys. 
That's right. 

508
00:29:07,400 --> 00:29:09,600
That's how game should be played
in my union. 

509
00:29:10,900 --> 00:29:14,200
Yeah, once you got the mouse 
going, that was a whole new 

510
00:29:14,200 --> 00:29:16,600
level of multiplayer. 
What you can touch the confusing

511
00:29:16,600 --> 00:29:20,100
thing because now everyone uses 
a wasd keys, which is your left 

512
00:29:20,100 --> 00:29:22,700
hand. 
Whereas I grew up right hand on 

513
00:29:22,700 --> 00:29:24,200
the arrow keys because that's 
how you move. 

514
00:29:24,200 --> 00:29:26,900
Yeah, I'll have so much 
adaptation to do to this modern 

515
00:29:26,900 --> 00:29:28,800
world, you know, you gotta get 
with it because we got to play 

516
00:29:28,800 --> 00:29:33,300
some Pub G. 
Yes, we do before we go Edwin 

517
00:29:34,000 --> 00:29:37,900
things of the week, I have not 
one but two podcast 

518
00:29:37,900 --> 00:29:40,200
recommendations for you because 
How to do something while I was 

519
00:29:40,200 --> 00:29:44,200
not playing child, Children of 
the sky, child of Sky, 

520
00:29:44,200 --> 00:29:46,500
children's guy, child, child 
ruins. 

521
00:29:47,200 --> 00:29:49,400
These are not new podcasts. 
These are kind of things that 

522
00:29:49,400 --> 00:29:51,100
had in the backlog and I've been
meaning to get to. 

523
00:29:51,500 --> 00:29:55,400
So, not playing will games with 
a key with a chance to redress. 

524
00:29:55,400 --> 00:29:59,100
Yeah, I'm glad that this allows 
you to reflect on here, podcast,

525
00:29:59,100 --> 00:30:02,300
backlog. 
And take a dip both of these are

526
00:30:02,300 --> 00:30:06,000
documentaries actually. 
So, I was being educated first 

527
00:30:06,000 --> 00:30:08,100
up the dream. 
I think I may have talked about 

528
00:30:08,100 --> 00:30:11,200
this before, I can't quite 
Remember, this is a dive into 

529
00:30:11,200 --> 00:30:15,200
multi-level marketing. 
And if you all heard a lot of 

530
00:30:15,300 --> 00:30:19,600
Herbalife, oh those kind of 
companies signs these schemes. 

531
00:30:20,000 --> 00:30:24,000
Well as you will hear they are 
very clear to say as they would 

532
00:30:24,000 --> 00:30:26,700
all say pyramid schemes are 
illegal and this is not a 

533
00:30:26,708 --> 00:30:29,100
pyramid scheme right now. 
There's a whole bunch of 

534
00:30:29,300 --> 00:30:32,600
fascinating back back story in 
history about how we got to this

535
00:30:32,900 --> 00:30:38,100
how Amway in the 70s managed to 
win a case against the the 

536
00:30:38,400 --> 00:30:40,900
Federal Trade Commission and 
that kind of set the president 

537
00:30:40,900 --> 00:30:46,300
for whole slew. 
Of multi-level marketing 

538
00:30:46,400 --> 00:30:48,800
businesses to rise up. 
Right there seems to be a ton of

539
00:30:48,800 --> 00:30:51,600
them right now. 
Like well, with social media is 

540
00:30:51,600 --> 00:30:54,800
suddenly the Advent of that is 
now meant that has been renewed 

541
00:30:54,800 --> 00:30:56,700
interest in it, it's 
fascinating. 

542
00:30:56,700 --> 00:30:59,100
Yes, it is. 
I think it came out last year 

543
00:30:59,500 --> 00:31:02,500
but that is things like a 10 
episode. 

544
00:31:03,700 --> 00:31:06,600
And episode series that is very 
eye-opening. 

545
00:31:06,600 --> 00:31:07,800
And I enjoyed a lot, or what is 
it called? 

546
00:31:07,800 --> 00:31:12,800
Again, the dream, the dream, the
dream and while you're listening

547
00:31:12,800 --> 00:31:17,100
to that, also, listen to, you 
must remember this, which is a 

548
00:31:17,100 --> 00:31:20,100
podcast that has the details in 
the history of Hollywood. 

549
00:31:20,700 --> 00:31:23,000
They do through a bunch of mini 
Seasons. 

550
00:31:24,600 --> 00:31:28,700
I am working my way through the 
12 episode, Charles Manson 

551
00:31:29,200 --> 00:31:32,000
history in and live listening. 
Yeah, yeah. 

552
00:31:32,000 --> 00:31:35,000
It's real. 
The wonderful Breezy topic that 

553
00:31:35,000 --> 00:31:37,800
is but with, you know, the 
release of Once Upon a Time in 

554
00:31:37,800 --> 00:31:39,900
Hollywood. 
I thought you realized I didn't 

555
00:31:39,900 --> 00:31:43,100
really know anything other than 
like the name, right? 

556
00:31:43,400 --> 00:31:45,600
And like something something 
murder something. 

557
00:31:45,600 --> 00:31:48,500
Mmm. 
So this is very, very well 

558
00:31:48,500 --> 00:31:51,600
researched, it has a certain 
charm to it. 

559
00:31:51,600 --> 00:31:56,200
It's is very interesting. 
You can, like, you can hear the 

560
00:31:56,200 --> 00:31:59,900
narration, you know, sometimes, 
if you kind of feel like the 

561
00:31:59,900 --> 00:32:03,000
really glossy NPR shows, right? 
You kind of you don't even hear 

562
00:32:03,000 --> 00:32:03,700
the narration. 
Ation. 

563
00:32:03,700 --> 00:32:05,600
It's all like, oh you just gonna
go with it? 

564
00:32:05,700 --> 00:32:08,800
Here you kind of hear the 
narration working a little 

565
00:32:08,800 --> 00:32:12,100
harder. 
Oh I think perhaps some other 

566
00:32:12,100 --> 00:32:15,000
shows which I think kind of adds
to the charm a little bit more. 

567
00:32:15,000 --> 00:32:19,700
Interesting on track is a little
bit like you're useless. 

568
00:32:19,800 --> 00:32:23,000
Flatmates Stoner boyfriend 
noodling a guitar in the corner 

569
00:32:23,000 --> 00:32:25,200
endlessly. 
So listen Christian music 

570
00:32:25,200 --> 00:32:28,500
choices. 
Also the reenactments I could 

571
00:32:28,500 --> 00:32:31,800
probably do, without do know. 
Other than that, those things 

572
00:32:31,800 --> 00:32:33,400
aside, it is all very well 
researched. 

573
00:32:35,000 --> 00:32:38,500
Very fascinating and on the 
whole, I'm enjoying it. 

574
00:32:38,500 --> 00:32:42,200
I'm trying to think of those 
awkward reenactment sins. 

575
00:32:42,200 --> 00:32:45,000
And like, those police shows 
that they used to do, right? 

576
00:32:45,100 --> 00:32:46,800
Luckily is not. 
It's not like the reenact the 

577
00:32:46,800 --> 00:32:50,000
whole scene is just sort of a 
sentence here and there. 

578
00:32:50,200 --> 00:32:52,900
Gotcha with a try and get like 
Roman someone to sound like 

579
00:32:52,900 --> 00:32:57,000
Roman Polanski to say something 
or nobody sounds French and I 

580
00:32:57,000 --> 00:32:59,100
really want to see what Roman 
Polanski actually sounds like 

581
00:32:59,100 --> 00:33:02,200
because he's polish and like 
well he does like personally 

582
00:33:02,200 --> 00:33:07,900
sound polish but But you get the
point across these. 

583
00:33:07,900 --> 00:33:08,900
Yes. 
Because upon the cross is a 

584
00:33:08,900 --> 00:33:12,600
stylistic choices to 12 episode 
miniseries is a few years ago. 

585
00:33:12,600 --> 00:33:16,500
So you may have to scroll a ways
back in your podcast capture of 

586
00:33:16,500 --> 00:33:19,200
choice, but yeah, these both 
been very educational and 

587
00:33:19,200 --> 00:33:23,900
enjoyable the dream and you must
remember this or cool. 

588
00:33:24,400 --> 00:33:26,400
I'm going to be recommending 
something. 

589
00:33:26,400 --> 00:33:29,600
That is my thing of the week. 
That is not educational, right? 

590
00:33:30,400 --> 00:33:33,300
I have re-watched. 
Avengers endgame. 

591
00:33:34,100 --> 00:33:37,500
That is now come back on digital
pulse 102. 

592
00:33:38,000 --> 00:33:40,500
Well, and game is just an game 
itself. 

593
00:33:40,500 --> 00:33:42,600
You're thinking about Infinity 
War. 

594
00:33:43,100 --> 00:33:48,500
Oh, what the infinity war is the
first part of the last, you 

595
00:33:48,500 --> 00:33:50,200
know? 
Right, there was Infinity war 

596
00:33:50,200 --> 00:33:51,600
and then there's Avengers and 
game. 

597
00:33:51,900 --> 00:33:54,700
Oh yeah. 
Oh, one point is going to be 

598
00:33:55,300 --> 00:33:57,600
Infinity War, part, 1 and part 
2, or a membrane. 

599
00:33:57,600 --> 00:33:59,300
That's ok. 
I think that was the initial 

600
00:33:59,300 --> 00:34:03,300
idea but they just made it into 
two separate things. 

601
00:34:03,400 --> 00:34:07,500
That sort of stands on its own. 
But yeah, I watched it again. 

602
00:34:07,600 --> 00:34:09,400
I really enjoyed it. 
When I watch it in the theater, 

603
00:34:10,000 --> 00:34:12,400
watch it again on digital. 
It was still really, really 

604
00:34:12,400 --> 00:34:14,500
good. 
I do love the story of people 

605
00:34:14,500 --> 00:34:18,000
watching, Infinity ball and not 
realizing it's a two-parter, 

606
00:34:18,100 --> 00:34:19,699
right? 
So just stops in the middle. 

607
00:34:19,900 --> 00:34:21,900
Like what the hell is this? 
Yep. 

608
00:34:21,900 --> 00:34:23,699
Yep. 
That's a bad note to end on. 

609
00:34:23,699 --> 00:34:27,900
Yeah, but also like solid movie 
like, I really enjoyed Infinity 

610
00:34:27,900 --> 00:34:31,800
War but yeah, and games, very, 
very good, very emotional. 

611
00:34:32,000 --> 00:34:36,100
Hmm. 
Look at the dot on. 

612
00:34:36,100 --> 00:34:40,400
Look at her, I cried for times 
while watching in the theater 

613
00:34:41,500 --> 00:34:43,400
and this time around. 
Only, I think I only like teared

614
00:34:43,400 --> 00:34:44,800
up like three times. 
Okay? 

615
00:34:44,800 --> 00:34:50,699
Yes, Nikki Improvement. 
Yeah, the good thing about this 

616
00:34:50,699 --> 00:34:56,199
is it sort of has I bought the 
digital version with bonus 

617
00:34:56,199 --> 00:34:59,200
features which is a really 
strange way of delivering it 

618
00:34:59,200 --> 00:35:02,300
because you suddenly get like a 
six-hour file, right? 

619
00:35:02,300 --> 00:35:06,400
If you could to re-watch the 
behind-the-scenes or so during 

620
00:35:06,400 --> 00:35:08,300
the commentary. 
Yeah, which is exactly funny 

621
00:35:08,300 --> 00:35:11,900
Quirk of Digital Services. 
Now, I know and it's really 

622
00:35:11,900 --> 00:35:15,700
silly because I kind of want it 
to just be a smaller file likes 

623
00:35:15,700 --> 00:35:19,200
with different audio tracks 
because one of Benefits about 

624
00:35:19,200 --> 00:35:22,400
these bonus features is to watch
it with the commentary on and 

625
00:35:22,400 --> 00:35:24,700
they already have like the 
different audio channels. 

626
00:35:24,700 --> 00:35:28,100
Like, I don't know why. 
They don't just say, here are 

627
00:35:28,100 --> 00:35:30,500
the director commentary? 
Like I don't know. 

628
00:35:31,300 --> 00:35:33,200
Yeah. 
Having to go through that entire

629
00:35:33,200 --> 00:35:36,100
movie and then like discovering 
that there is a commentary 

630
00:35:36,200 --> 00:35:40,800
version of the movie and full 
afterwards is very Troublesome 

631
00:35:40,800 --> 00:35:42,700
because like these things don't 
have chapters. 

632
00:35:42,700 --> 00:35:46,700
Like you can't forward to the 
chapter where the commentary 

633
00:35:46,700 --> 00:35:50,200
movie starts. 
Well pretty annoying but 

634
00:35:50,400 --> 00:35:54,300
commentaries very good resource 
for others. 

635
00:35:54,300 --> 00:35:57,800
It is the Russo Brothers 
providing context and 

636
00:35:58,200 --> 00:36:00,400
behind-the-scenes knowledge of 
how they shot things. 

637
00:36:00,700 --> 00:36:05,800
Very good. 
I always find that the usually 

638
00:36:05,800 --> 00:36:07,900
find that the commentary is 
often more interesting than the 

639
00:36:07,900 --> 00:36:10,600
movie, which I feel no, I 
totally agree. 

640
00:36:10,600 --> 00:36:12,800
Like that's what I used to do. 
So I used to have a LaserDisc 

641
00:36:12,800 --> 00:36:16,600
Claire ice and later, this 
players usually came with like 

642
00:36:16,600 --> 00:36:18,200
the DVD commentaries or like 
that. 

643
00:36:18,200 --> 00:36:22,300
I mean, commentaries the 
LaserDisc commentaries and I 

644
00:36:22,300 --> 00:36:25,300
think that's where my first love
of podcasting. 

645
00:36:25,500 --> 00:36:28,900
Sort of was born Heights, 
because I'd be getting so much 

646
00:36:28,900 --> 00:36:32,400
context and information from the
the directors, and sometimes the

647
00:36:32,400 --> 00:36:33,800
actors actually talking about 
like there. 

648
00:36:34,000 --> 00:36:37,300
In the movies I found that to be
a lot more enjoyable. 

649
00:36:37,300 --> 00:36:40,800
I used to record them on 
cassette hmm and listen to them 

650
00:36:41,000 --> 00:36:45,800
right which is pretty much a 
podcast, you've taken the 

651
00:36:45,800 --> 00:36:49,200
directors commentary and turned 
into podcast you know my we 

652
00:36:49,200 --> 00:36:50,700
watch it. 
Maybe. 

653
00:36:51,200 --> 00:36:52,600
Yeah. 
Have you watched it? 

654
00:36:52,600 --> 00:36:56,200
I have I was really late to it 
but I've avoided any spoilers. 

655
00:36:57,100 --> 00:36:58,300
Yeah yeah. 
It's pretty good. 

656
00:36:58,300 --> 00:37:00,600
Hmm, yeah, very good. 
Yeah. 

657
00:37:02,500 --> 00:37:05,000
Bill bonus thing of the week 
tool back catalog is now 

658
00:37:05,000 --> 00:37:07,500
available on Spotify. 
Very excited by that. 

659
00:37:07,500 --> 00:37:11,800
I have, I've listened to list 
made a playlist it with 

660
00:37:11,800 --> 00:37:13,100
suggestions of where, to start 
with tool. 

661
00:37:13,500 --> 00:37:16,800
How was it Sam? 
It was good, I do good. 

662
00:37:16,800 --> 00:37:20,600
I don't think I really realized 
that tool was prog metal. 

663
00:37:20,700 --> 00:37:23,200
They blur boundaries a little 
bit but right I think I'll 

664
00:37:23,200 --> 00:37:27,000
certainly pretty groggy and 
wacky. 

665
00:37:27,100 --> 00:37:30,000
I think there is like a Venn 
diagram of people who listen to 

666
00:37:30,000 --> 00:37:35,800
Tool and people who listen to 
Fish / boy might be a pretty big

667
00:37:35,900 --> 00:37:39,800
cross section. 
I'm happy to say, I am not in a 

668
00:37:39,808 --> 00:37:42,700
cross-section. 
You're strictly in the fish 

669
00:37:42,700 --> 00:37:48,400
section. 
But yeah, I feel there is a 

670
00:37:48,408 --> 00:37:49,800
theory. 
There are certain qualities of 

671
00:37:49,800 --> 00:37:51,900
it and, you know, like, with any
prog metal, I feel like there 

672
00:37:51,900 --> 00:37:54,800
are lots of similarities in 
terms of like Cadence and music 

673
00:37:54,800 --> 00:37:57,600
to that compares itself to 
classical music. 

674
00:37:57,600 --> 00:37:59,900
Yes. 
Like no, I don't know what to 

675
00:37:59,908 --> 00:38:02,600
call it like that beats and 
stuff, you know, and some of the

676
00:38:02,600 --> 00:38:06,400
scales they use Quick. 
Orion chanting any kind of all 

677
00:38:06,400 --> 00:38:07,500
things they have. 
Yeah, right now. 

678
00:38:07,500 --> 00:38:10,300
So it's opening me up back to 
that again, which is great. 

679
00:38:10,300 --> 00:38:14,900
So thank you for that and will 
link the playlist in the show 

680
00:38:14,900 --> 00:38:18,500
notes like, yeah, let's do it. 
That's our show Sam. 

681
00:38:18,500 --> 00:38:21,500
You have seven days to play Doom
to Doom. 

682
00:38:21,500 --> 00:38:24,600
The rise of Doom was a great 
when they didn't. 

683
00:38:24,600 --> 00:38:27,400
I used to have a need to have a 
subtitle for sequels. 

684
00:38:27,900 --> 00:38:30,500
Yeah, I mean to them to that's 
it. 

685
00:38:30,600 --> 00:38:31,800
This is the second one. 
Yeah. 

686
00:38:33,000 --> 00:38:36,600
Dhoom 2, what more do you want 
better subtitle? 

687
00:38:39,000 --> 00:38:41,100
Follow us and play along with 
us. 

688
00:38:41,200 --> 00:38:43,200
Play along Doom 2. 
If you haven't played doing to 

689
00:38:43,207 --> 00:38:46,100
you before, this might be the 
perfect opportunity to play or 

690
00:38:46,100 --> 00:38:49,200
might not be find out next week.
Also check out sky because it's 

691
00:38:49,200 --> 00:38:50,600
free and you should check it 
out. 

692
00:38:50,600 --> 00:38:52,800
Yes. 
And set aside more than two 

693
00:38:52,800 --> 00:38:54,400
minutes to play it. 
I'm like a wounded. 

694
00:38:56,100 --> 00:38:58,500
Follow us on Twitter and 
Instagram at seven days to play 

695
00:38:59,300 --> 00:39:01,100
and we'll see you next week. 
Bye.

