Ten days from Play. Welcome to seven days to play.
You're almost Weekly mobile game review program.
I'm Edwin. And I'm Sam.
And for the past seven days I have, wow, people take give or
take, who's counting? I told Edwin to play sky,
children of light, should have light.
One thing I have learned from this whole experience sound, is
more than half the experience? I don't know.
I think that's a little better than it was on experience.
Is better with headphones or just an illustration of
headphones. Sky children of light.
He is the latest game from thatgamecompany rights is cool.
That team company. One word one word lower case,
lower case r lowercase with a very dramatic hand.
I feel like that our claim is not gonna eat.
Well, it's been around for Than 10 years now.
Yeah, still hasn't aged well You know, that game company, what
game company, you know, the game company.
Yes. It's like hold Abbott and
Costello routine. So this game is exclusive for
the iOS. Have a recently released a game
called this game. No, they have not.
There you go. That game company.
You can have that idea for free. You can see the press release
from that game company. However, that game company is
already pretty. Renowned in the gaming circles.
They have first one of their big exclusive games came out for, I
believe the PS2 called flower Sorry PS3 Wild Flower before
that. I think there was a game called
flow for the PS2 which in you are like a single cell organism
making its way through life, collecting little things to eat
after the tiny mouth after five. After flower came, I believe,
journey journey. That's what I've heard of.
Yeah, journey is just three know much about its beautiful game
where you're sort of, you know, skirting around on the sand
dunes possibly even flying at some points.
What's very similar to what you might see in sky but it's sort
of started this very emotionally driven music, musically
accompanied. Game that's about like Discovery
and, you know, unknown worlds, being very sort of the level
itself like, you know, like the whole atmosphere is just the
game and you sort of take it all in, right?
It's like a very conceptual. You get everything from the
ground up, is all very sort of like who.
This is the theme, and this is the feelings and it's very
carefully planned out. And I love attention to detail
right? And Sky, sort of follows that
but made on the mobile experience.
So one thing that you do get less is the bigger screen that
sort of immerse has you in but I still think they've done a
pretty good job and sort of getting that feeling of
exploration and Discovery and you know Wonder that's in these.
Yeah, there's only one is to feel that.
So in sky you are but a boy or a girl you can choose.
And you have you start off with Sony gender options.
That's a, that's a shame. Yeah.
Well, it's sort of like nondescript as well.
So, technically, they could, I mean, there are no, like,
features like boobs or anything that really separates you.
It's mainly defined by like, hairstyle with the baddest of
the bad bad thing is gonna be no boobs.
Nothing can be antithesis of what they're trying to go for in
this game, okay? And you start off and it teaches
you like how to jump it teaches you how to skirt around on the
dunes and it teaches you how to fly essentially like making big
leaps to fly around. But before that you get the
story. Hmm.
Something something stalls, were lighting the sky, and then they
fell. And then some likes, I was lost
they lost. Now, the children have to
ReDiscover the light in order to set a pathway for generations to
come boy, something like that. But it was It was where I
haven't had my first problem. But I mean like, was it too
heavy-handed? No.
But wanted to skip it and I think we just ran it.
A problem of. Hmm, not a problem, but things
we've seen before of, oh, you have to see it again, if you
don't fully complete, the whole thing the first time.
Oh I see which I mean, I can understand but the same time as
someone who just one thing. I don't play the game.
I started up and we quickly realized, oh boy, I need 5 or 10
minutes to get through this. I'll come back to it later and
then because you probably quit out of it before, that whole
introduction. Absolutely.
Yes. There wasn't a way to skip it.
Like there's no tap to skip. I thought that was like a long
line, but hmm. That's odd.
But yeah, so you kind of go through it.
I was immediately drawn in because the music just swelled
in my ears and I don't think it was that long maybe like two,
three minutes real-time who smell that long.
I think it's too long for me. But yeah, it was in normal
people. This is totally fine, right?
You're not a neurosurgeon as we've established, and, and game
that I'm proceeds into really having not too many tutorials.
There might be some little floaty bits about like, hey, you
know, you should tap on this icon.
But what I really appreciated was the lack of English, the
lack of, you know, really direct instructions on how to proceed,
there was some and like giving you an instance of like, hey,
you should tap on this to like, you know, you Your signal to
like make friends and you should you should go to this location
to start the next thing. And those are like nice little
usually like iconography that followed but overall like it
wasn't like hey let's stop the game right here.
Let me give you this instructional overlay to do this
and then proceeded to talk to this person.
Well, there's only game we played, oh, the the Ares virus,
virus virus. Yes, is the one that Springs to
mind? Perhaps, it'll have you handed
me their text tutorials, very heavy-handed.
It also sets you back in time as a flashback for a tutorial which
I did not appreciate. But back to Sky children of
light, there's a I was still confused about the wings power.
Like you, when you fly, you use up energy, but then you collect
light to replenish energy, something like that, I think.
Yeah, pretty cool. So there's a red dot that you
tap, that does something right? So I think this is kind of the
charm of the game for me, is that a lot of these things
aren't really, that clearly defined, right?
And you sort of have to figure it out and get a feel for it.
So from my understanding, the dots on your cape represents two
things, it represents your level And it also represents the
amount of I guess, jump that you have or flight that you have,
the more of these dots that you have my understanding is that
actually makes you fly a little higher and longer.
So initially, you kind of start off with like hops that kind of
allow you to glide through the air, but soon your jumps get
stronger and you can actually reach the clouds.
Oh boy, see the stars and capture that light for future
Generations. And so, the main point of the
game is for you to go around and free spirits that have been
entrapped in this land. So initially, you start off with
an access, your sort of in this like Island Hub, where their
doorways in front of you. And, you know, that there are
possibilities of like, multiple doorways opening, but it starts
you off with one doorway and that sort of like your
introduction level. And you go into the doorway and
that's the first world it's like Valley of something and it's
like this, nice, beautiful Greenery Hillside.
Absolutely gorgeous land where you're kind of free to like just
roam around and hop around for as long as you want, really.
And then ultimately, you find kind of what looks like a ghost
like a spirit. And when you approach it, it
sort of animates and then leaves a trail for you to follow.
And then you got to see, you got to sort of interpret the story
that's being told by the notion by bike, the the gestures of The
Ghost. And so you follow it and you get
the story of like what's happening.
And then ultimately, when you follow the spirit to a certain
point, you see like almost an entrapped statue in place and
then you light your candle and that unleashes the the spirits
within and once that happens it teaches you how to do it.
Emotional like a like an emote, like a gesture, right?
Which is all seven. Exactly.
Orange Justice. And and I think this is sort of
the way that it's marking that you finished a chapter by
learning more of these emotions. And I thought, and I thought
that was kind of clever in a way because then you can use these
emotions or like these emotes to signal to the people that are
playing around you. And this multiplayer game
different things that you can like.
So I think the first one that you learn is like a point.
You're just during pointing forward.
And then so, in this first level, when you use, when you do
come across, like other people, first of all, they sort of
appear as like this hazy Avatar. But then when you get close to
them, there's this little symbol of like, hey let's let's touch
our candles together. Just the tip.
And then when you do that and then the person the other person
either agrees to do that as well, you can then see each
other and like this fully fleshed-out form and then you
can do these emotes. So that's sort of like the
social nature of the game. I think there's like, no, it was
sort of cut in, but I didn't know.
It was multiplayer rice. Like, something is kind of
hidden away from you because I have my understanding is all for
the tutorial, then that's when you get to the multiplayer.
Part of it, right? So it's all sort of embedded
within the gameplay and it's it feels nicely passive in a way
like it doesn't require you to really interact with the other
players. I think there are certain things
that you can enjoy playing together like so at one point, I
became friends with like this Rando and we started meeting
fellow child of the likes of right.
Sounds creepy, but we started flying around together and
started doing sort of the level together and I That was kind of
interesting and that you can follow them along or like they
can follow you along right? Am I no communication or rather
you going to communicate through these limited set of gestures,
right? You don't get to see the
terrible user name or voice chat or text chat or anything else
like that exactly, which is a really interesting and you could
kind of get the sense of what the level they're on by seeing
how many dots there are on the cape, if Dots.
Yeah. So they are there.
Someone showboating would like five dots.
In the beginning area. And you're like, okay yeah, this
is this is that, that type of person.
So you go around and the whole point of view is for you to
discover like these new lands, open them up and release.
All the spirits, leave the liked and get this off something,
something? Yes.
Become children. Of light.
The red one. I'm afraid to ask.
Uh-huh. How far did you get in the game?
I really interview. That was very delightful and
describe the whole multiplayer aspect of.
As you did, like, the joy of finding other people and then
just having these are limited interactions, but then kind of
finding real friends that you go play certain parts with.
But I didn't actually get to that part because you do torial
bit is just the sort of bits where you on Rails, you just Run
down this Corridor. Run over here, do this witch.
Wait. Yeah, idiot or a fortune to get
me because I'm a another professional games.
Reviewer, the others game kind of bounce off me.
I should have tried harder, I would admit hmm.
Oh man, you missed out. I feel like you missed out on
some beautiful aspects of this game.
Yeah. I think I'm okay with us.
But yeah, yes. I mean there was some great
touches like your footsteps Echo when you're in a cave.
Kids, I think that whole tutorial is of you in a cave.
Yo, yeah, I was not catch me to play this game, so no one's
surprise I think right. But I mean, I kind of could have
tried harder. I kind of knew that this would
not be your cup of tea, but, you know, I'm gonna try and try
again, because I want you to appreciate games as an art form.
Yeah, hopefully one day. Yeah, this is, I mean, I think
it's just, I mean, not to cut too close, not to jump too much
to do the three by threes. But like, this is the great
thing about this is this is an amazing console game on your
phone. Me.
The downside is this is an amazing console game on your
phone, right? And I'm generally does not a
console. I don't know if these big epic
games on a phone, right? And yeah.
And I think this is the aspect where I felt like this game
attempted to split that up in some way, right where it was
like a pocket experience that you can enjoy.
But once you sort of like dug into it, it gave you like the
sense of wonder and you know, like people like gentlemen
Ethology. Yeah that's like filled with
delightful moments. Yeah, like, for me, this is this
kind of strikes, the right balance of as usual and yet I
can really dig into it. Mmm.
Like, you know, you know, the aspect of the really beautiful
scenery helps in that notion, but I think the ability for you
to really not save and just leave off where you were and it
sort of picks up like where you left off when you play it again,
right? There's no sort of time
quizzical. Actions you need to take exactly
like once you get past that initial 5 minutes of like
introduction and tutorials, like I feel it's a really easy game
to sort of dip in and out of right.
But like, there was still this aspect for me and this is like
my personal issues, where if it's a really beautiful game
like I feel like I needs my full attention.
Hmm. And I kept looking out for
moments where I can have my word, this game can have my
undivided attention, because I wanted to experience things.
For a longer period of time, which isn't usually the case for
mobile games, mobile games. You just able to like, you know,
turn it on, select the dots that you want to get rid of.
And then turn it back off. Yeah, you're right and like and
the situations that you use. Your phone aren't really
conducive for long uninterrupted sessions of gaming, right?
And the other aspect of this, that was kind of a downer.
Was that it did require you to be online?
Yeah. Yeah, I guess.
But least understandably, so he's looking view, dr.
Mario So should we say how far we go out?
We know how far you got the shame.
I am saying I should have done better.
I think I've reached the fifth or sixth world, how many dots
upon your keep, do you have or close to 5?
So it gets a little harder as you progress, like initially,
you just need to free one Spirit in order for you to get that
first thought. And then, I think after that is
like two dots, oh wow, you need to get to Spirits in there, to
get to thats and then it becomes like five and then 10 and then
20. So I think I'm in part where I'm
between 10 and 20, that might be five or five.
Yeah, something like that. One, nice.
Yeah. Overall really enjoying this
game but let's get to the three by threes.
I must have one by one, but okay.
I'll start us off this game is a beautiful game.
I know, but not only that, like, I kind of want to mention like
how beautiful this game is. You know, like some games.
You take a look at something and, you know, because we played
a lot of games now, like, we kind of understand the
technology behind it, like, oh, this is just a Sprite or like
this is a 3D thing that their rendering in this way, you know,
they're using this engine, but this game would like, the cloud
effects, like, it really made me wonder, like, how are they doing
this? It's like you get to this part
of the Is and it's like the first time you're actually
really flying high and they're just clouds everywhere.
Just rendered. Absolutely beautiful and they're
all moving and it's all fluid. No and you fly through like
tunnels of clouds would like light shining through and you
see like a mountain in the distance and you just like sort
of dumbfounded like how absolutely gorgeous this game
is. And then yeah, it's it made me
wonder again like it. Give me that like childish
wonder if like how are they doing this?
Like what's going on? Yes, I was very glad that I was
able to get those moments from this game.
Okay great, my second good point, very few games, allow D,
really explore and feel like you're still making progress at
the same time this game and other games from that game
company. Really does this in a good way
where you know you're just like Meandering but the enjoying the
scenery, enjoying the environment but then even doing
that. Feels like you're still validly
enjoying the game, other games like GTA 5 or open World Games.
You know it does have these moments of exploration where
you're like going around but ultimately like that doesn't
feel productive, right? The still missions to do exactly
those to get. Yeah and with this game just a
sense of exploration actually benefits you in some way because
you might find the hidden Spirit that's tucked away in a corner
you know that are extra space that you can get but allowing
you to do that sort of made it feel all worthwhile.
Yeah, this is a free to play game.
But there is a monetization Sam. How did you find the
monetization? It really wasn't a problem so
that never really got in the way, I think.
Really, you use the monetization for you to buy candles, which
are like their in-game currency. But you can also achieve more
candles as you play more of it by getting.
It's essentially like the XP and use the candles to buy more
emotes or like to level up your remotes.
So I really didn't feel like I need to during my whole
experience with it. But yeah, it's there and I'm
glad that it's there. Yeah, but such a beautiful game
is interesting that That's why the would have expected there to
be an upfront cost. Yeah me too.
But yeah. We'll see how this turns out for
them because I feel maybe they could have been a little bit
stronger with it but I think their sense of making it free
was to allow for like these social things to happen, right?
Yes you kind of want to throw these multiplayer games needs.
Many people playing as possible, Mmm?
Yeah. Well, that's good point the
music it's really wonderful. I think normally With even
mobile games. Like, you know, you kind of get
like the discount version of the soundtracks where we just want
this music to sound like The Avengers, or we want this music
to sound like the, the latest military movie.
And with this, it just felt so unique to the entire experience
and it wasn't just like a soundtrack playing over and over
again, it really matched what you are doing within the game.
So if you like flying high, you got these like amazing.
Send those that followed along with you.
And then when you got to like, the more like gloomy-looking
levels, like the music sort of quiet it down and like, the
sound effects sort of took over, it was just really well done.
I know footsteps, echoing caves drawing on that one experience.
On to the bad points. Edwin, I'll let you start the
well as it is a console game on your phone. which just means
that it's For me, it's difficult to find console levels of
attention and time upon my phone, right?
I think. And it is a stunning game just
felt a little bit like it mean it feels like it was trying a
little hard. Yeah I think if I'm again I
don't think I'm a common case but there's something about it
from the beginning. It was like oh there's like it's
all very serious or like it takes Not quite how to phrase
it, like it's so beautiful and so detail-oriented in like, so
polished that just comes across as a little cold, or I was
little bit turned off by it. Hmm.
Which, I know doesn't make any sense, but there it is.
I think I think there's something to that, like, I feel
it is trying to get you into a mood.
Yeah, I think, from my experience with you I'd win.
Ha Ha Ha. Lo these long six years?
You don't like it. When people put you in a
emotional order. When when forms of entertainment
puts you in an emotional chord or is that is not what you like,
they have to earn it. Yeah, right.
Yeah. And I think I should have given
you more time for it to go on it but I think I think there's
something there where, like, you know, immediately from the start
like there is something about it that directs you into like the
sense of feel, right? I'm a sucker for these kind of
things, you know? I'm very emotionally flippant.
So I feel like I'm a sucker for these things and it just draws
me right in and if you want if you want to see if your movie
makes me cry, I'm like the perfect person for you.
Okay. Sam any of the last bad points
before we reveal the seven-day rating do my I have a couple.
So it is quite buggy. So there are parts of the games
where it requires you to watch this cutscene, that explains her
of like, what's happening as you finish these levels and
sometimes these things don't kick off until they're like, two
or three people that are set around you in this like ending
moment. I think if you're just alone in
that moment, as sort of starts it off, but if there are people
that are around you, it waits for the right time the other
people. I know, it's really weird.
So I think it's like all of us. Get to see it at the same time.
It's Change. But there are moments where that
kind of did a hiccup and I would either be watching the cutscene
sort of halfway through because other people were already
viewing it in some way or I would sit through the first
cutscene and then it would immediately put me into that
same cutscene again from the beginning and I won't be able to
skip it. This is where like the social
element kind of messes up the the single-player experience.
But I felt like that kind of Drew me out and I don't know,
it's just bugs. Second this gameplay could be
confusing for a lot of people because it is kind of
exploratory and Mission lists. So I can see where people could
be turned off by, you know, not knowing where to go and not
knowing really what to do. But overall if you look
carefully and you look at the map or like the location here
and yeah usually there's something that guides your like
a little point of light or you know a lens flare or something
like that. We can find JJ Abrams at the
end. Hi, welcome to my room.
It's a mystery box Sam. What it was.
A final. Seven-year 1870, rating is six
out of seven. Flying high flying high.
Yeah, I really enjoyed this game, I think I'm going to
continue to play more of it. I took like a day off just
because of the nature of it and requiring my attention right up
until the day of work to play this cave.
Yeah. But other than that like it's,
it's just absolutely beautiful. It reminds me of other games
like Ico. Or Shadow of the Colossus where
there isn't a lot of things obstructing.
The screen things took away very nicely and it just allows you to
enjoy the scenery and the atmosphere that this game has
built for. You swooping low.
It's a two days for me. Well, one to one or two days.
Yeah, I really, I will pledge that I will get past the
tutorial and you trashy experiences game.
It is a beautiful game, I think potentially for me it is a game
of the year. Contender Game of the Year
Contender. Mmm.
Never too early to start thinking about those.
Yeah. Like I've absolutely enjoyed my
moments with this game every time like I'm I end up taking
screenshots which is available within the game itself which is
very interesting. Like you can take there's a nice
little interface for your advise you to take you eyeless
screenshots and you eyeless video which is amazing.
Yep. Great for the sharing on your
social channels, do the marketing for them.
All right, speaking of beautiful games Sam.
I have a I have one for you, Sam.
You have seven days to play Doom to.
Hmm, a classic from Bethesda, who I don't remember releasing
the original tomb, but so it's software.
It's our for got bought by Bethesda Hubble's.
Do bulldozed. Celebrate Dooms 25th
anniversary. Oh boy, 25 years.
Did you play Dooms you when it came out?
So, yeah, I'm talking to Young, my Pentium Pro, my Pentium, Pro
that turbo button always pushed in with my 28 modem.
Yeah, connecting to my friends computer via IP address VGA
Graphics. It is the 25th anniversary with,
and celebrated with the re-release of Doom to this,
beloved sequel to The groundbreaking Doom gave
players. The brutal super shotgun to Bear
against deadly, a demon's caucuses everyone to give a copy
of passengers and the infamous boss, the icon office in the
re-release of Doom, includes the master levels, 20 additional
levels made by the community and supervises 2 pi the developers.
I wonder how much supervision that was that look.
Yeah, do it to save Earth. You must descend to the depths
of Hell, survive, demon hordes and take part in the fiercest
battle ever. Ever, ever.
Yeah, all will do 2D Graphics that's creating a 3D Graphics
actually. I think this this is the first
iteration of a 3D engine or like one of the first few iterations
of a 3D engine and a game. Yes.
Yeah. Like it's funny because you can
see that the Sprites are C to D because they always face you the
same way as you walk around them and things like that.
But it's so I think it's called billboarding Mmm okay where no
matter what direction you're in it's all this really doing is
referencing that point from you and that point is always facing
towards you with that billboard It image.
Yeah. But yeah, very cool.
I know a lot about this game because I read this one book
depths of Doom. I forgot what it was.
It was like, oh, it was a book about like the creation of Doom
or like the creation of its software, it was a really good
book. Sort of handles the history of
like how ID software got started.
You know what they did to actually get this game out like
what the games were created before, that gave them the
knowledge to create this game and ultimately like what
happened with quake and then quick to and all that stuff.
It's just a really good sort of, I guess that time biography of
John Carmack and John Romero, which are the The lead to, I
guess cofounders of its software come back next week for sounds
oral essay on the history of its software, Doom to available now
on the IOS app store for 499. Great.
I want to see how this handles on the iPhone because, you know,
this was a strictly keyboard and mouse game for me, right?
This was the old days when it wasn't even a mouse, right?
It was just the arrow keys. That's right.
That's how game should be played in my union.
Yeah, once you got the mouse going, that was a whole new
level of multiplayer. What you can touch the confusing
thing because now everyone uses a wasd keys, which is your left
hand. Whereas I grew up right hand on
the arrow keys because that's how you move.
Yeah, I'll have so much adaptation to do to this modern
world, you know, you gotta get with it because we got to play
some Pub G. Yes, we do before we go Edwin
things of the week, I have not one but two podcast
recommendations for you because How to do something while I was
not playing child, Children of the sky, child of Sky,
children's guy, child, child ruins.
These are not new podcasts. These are kind of things that
had in the backlog and I've been meaning to get to.
So, not playing will games with a key with a chance to redress.
Yeah, I'm glad that this allows you to reflect on here, podcast,
backlog. And take a dip both of these are
documentaries actually. So, I was being educated first
up the dream. I think I may have talked about
this before, I can't quite Remember, this is a dive into
multi-level marketing. And if you all heard a lot of
Herbalife, oh those kind of companies signs these schemes.
Well as you will hear they are very clear to say as they would
all say pyramid schemes are illegal and this is not a
pyramid scheme right now. There's a whole bunch of
fascinating back back story in history about how we got to this
how Amway in the 70s managed to win a case against the the
Federal Trade Commission and that kind of set the president
for whole slew. Of multi-level marketing
businesses to rise up. Right there seems to be a ton of
them right now. Like well, with social media is
suddenly the Advent of that is now meant that has been renewed
interest in it, it's fascinating.
Yes, it is. I think it came out last year
but that is things like a 10 episode.
And episode series that is very eye-opening.
And I enjoyed a lot, or what is it called?
Again, the dream, the dream, the dream and while you're listening
to that, also, listen to, you must remember this, which is a
podcast that has the details in the history of Hollywood.
They do through a bunch of mini Seasons.
I am working my way through the 12 episode, Charles Manson
history in and live listening. Yeah, yeah.
It's real. The wonderful Breezy topic that
is but with, you know, the release of Once Upon a Time in
Hollywood. I thought you realized I didn't
really know anything other than like the name, right?
And like something something murder something.
Mmm. So this is very, very well
researched, it has a certain charm to it.
It's is very interesting. You can, like, you can hear the
narration, you know, sometimes, if you kind of feel like the
really glossy NPR shows, right? You kind of you don't even hear
the narration. Ation.
It's all like, oh you just gonna go with it?
Here you kind of hear the narration working a little
harder. Oh I think perhaps some other
shows which I think kind of adds to the charm a little bit more.
Interesting on track is a little bit like you're useless.
Flatmates Stoner boyfriend noodling a guitar in the corner
endlessly. So listen Christian music
choices. Also the reenactments I could
probably do, without do know. Other than that, those things
aside, it is all very well researched.
Very fascinating and on the whole, I'm enjoying it.
I'm trying to think of those awkward reenactment sins.
And like, those police shows that they used to do, right?
Luckily is not. It's not like the reenact the
whole scene is just sort of a sentence here and there.
Gotcha with a try and get like Roman someone to sound like
Roman Polanski to say something or nobody sounds French and I
really want to see what Roman Polanski actually sounds like
because he's polish and like well he does like personally
sound polish but But you get the point across these.
Yes. Because upon the cross is a
stylistic choices to 12 episode miniseries is a few years ago.
So you may have to scroll a ways back in your podcast capture of
choice, but yeah, these both been very educational and
enjoyable the dream and you must remember this or cool.
I'm going to be recommending something.
That is my thing of the week. That is not educational, right?
I have re-watched. Avengers endgame.
That is now come back on digital pulse 102.
Well, and game is just an game itself.
You're thinking about Infinity War.
Oh, what the infinity war is the first part of the last, you
know? Right, there was Infinity war
and then there's Avengers and game.
Oh yeah. Oh, one point is going to be
Infinity War, part, 1 and part 2, or a membrane.
That's ok. I think that was the initial
idea but they just made it into two separate things.
That sort of stands on its own. But yeah, I watched it again.
I really enjoyed it. When I watch it in the theater,
watch it again on digital. It was still really, really
good. I do love the story of people
watching, Infinity ball and not realizing it's a two-parter,
right? So just stops in the middle.
Like what the hell is this? Yep.
That's a bad note to end on.
Yeah, but also like solid movie like, I really enjoyed Infinity
War but yeah, and games, very, very good, very emotional.
Hmm. Look at the dot on.
Look at her, I cried for times while watching in the theater
and this time around. Only, I think I only like teared
up like three times. Okay?
Yes, Nikki Improvement. Yeah, the good thing about this
is it sort of has I bought the digital version with bonus
features which is a really strange way of delivering it
because you suddenly get like a six-hour file, right?
If you could to re-watch the behind-the-scenes or so during
the commentary. Yeah, which is exactly funny
Quirk of Digital Services. Now, I know and it's really
silly because I kind of want it to just be a smaller file likes
with different audio tracks because one of Benefits about
these bonus features is to watch it with the commentary on and
they already have like the different audio channels.
Like, I don't know why. They don't just say, here are
the director commentary? Like I don't know.
Yeah. Having to go through that entire
movie and then like discovering that there is a commentary
version of the movie and full afterwards is very Troublesome
because like these things don't have chapters.
Like you can't forward to the chapter where the commentary
movie starts. Well pretty annoying but
commentaries very good resource for others.
It is the Russo Brothers providing context and
behind-the-scenes knowledge of how they shot things.
Very good. I always find that the usually
find that the commentary is often more interesting than the
movie, which I feel no, I totally agree.
Like that's what I used to do. So I used to have a LaserDisc
Claire ice and later, this players usually came with like
the DVD commentaries or like that.
I mean, commentaries the LaserDisc commentaries and I
think that's where my first love of podcasting.
Sort of was born Heights, because I'd be getting so much
context and information from the the directors, and sometimes the
actors actually talking about like there.
In the movies I found that to be a lot more enjoyable.
I used to record them on cassette hmm and listen to them
right which is pretty much a podcast, you've taken the
directors commentary and turned into podcast you know my we
watch it. Maybe.
Yeah. Have you watched it?
I have I was really late to it but I've avoided any spoilers.
Yeah yeah. It's pretty good.
Hmm, yeah, very good. Yeah.
Bill bonus thing of the week tool back catalog is now
available on Spotify. Very excited by that.
I have, I've listened to list made a playlist it with
suggestions of where, to start with tool.
How was it Sam? It was good, I do good.
I don't think I really realized that tool was prog metal.
They blur boundaries a little bit but right I think I'll
certainly pretty groggy and wacky.
I think there is like a Venn diagram of people who listen to
Tool and people who listen to Fish / boy might be a pretty big
cross section. I'm happy to say, I am not in a
cross-section. You're strictly in the fish
section. But yeah, I feel there is a
theory. There are certain qualities of
it and, you know, like, with any prog metal, I feel like there
are lots of similarities in terms of like Cadence and music
to that compares itself to classical music.
Yes. Like no, I don't know what to
call it like that beats and stuff, you know, and some of the
scales they use Quick. Orion chanting any kind of all
things they have. Yeah, right now.
So it's opening me up back to that again, which is great.
So thank you for that and will link the playlist in the show
notes like, yeah, let's do it. That's our show Sam.
You have seven days to play Doom to Doom.
The rise of Doom was a great when they didn't.
I used to have a need to have a subtitle for sequels.
Yeah, I mean to them to that's it.
This is the second one. Yeah.
Dhoom 2, what more do you want better subtitle?
Follow us and play along with us.
Play along Doom 2. If you haven't played doing to
you before, this might be the perfect opportunity to play or
might not be find out next week. Also check out sky because it's
free and you should check it out.
Yes. And set aside more than two
minutes to play it. I'm like a wounded.
Follow us on Twitter and Instagram at seven days to play
and we'll see you next week. Bye.