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Sunday's your Play, Welcome to 
seven days to play your Weekly 

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mobile game review program. 
My name is theis and I'm Sam 

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each week, we challenged each 
other to a new mobile game and 

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last week maybe two weeks ago I 
challenged us to play North 

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guard. 
Nowshera God. 

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Yeah North guard. 
Is a strategy game from Shiro 

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games. 
It's been around for the PC for 

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quite a while since 2018. 
Thank you for your awesome 

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noticed ice, it's been around on
PC, you can find it on Steam, 

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you can find it on like I think 
a lot of a lot of different 

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consoles as well. 
But it recently came out to 

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mobile devices on 2021. 
So it is now available in the 

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App Store and the Google Play 
Store for your phones and your 

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tablets, let me read you the App
Store description. 

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And this is very long. 
So I'll probably just read like 

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the first two paragraphs. 
See a bridge to the ocean and 

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Sam. 
Yeah, yes, North guard is a 

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strategy game. 
Based on North mythology, in 

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which you control a clan of 
Vikings fighting for the control

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of a mysterious new found 
continent. 

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After years of tireless, 
Explorations Brave Vikings, have

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discovered a new land, filled 
with mystery danger and 

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Richer's, North guard. 
All in capitals, period, all in 

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capital. 
Let's see if we can get to any 

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of the description here 
features. 

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Build Your settlement on the 
newly discovered continent of 

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North guard, assign your Vikings
and various jobs farmer, Warrior

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sailor loremaster. 
Manage your resources carefully 

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would send survive harsh, 
winter, Hers, and vicious foes 

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expand, and discover new 
territory with unique, strategic

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opportunities, achieve different
Victory. 

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Conditions Conquest, Fame, lure 
trading Etc, right? 

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So this seems to be like one of 
your classic going on. 

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First real time, strategy games,
right? 

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Where if you think of old games,
like Warcraft, 3, Warcraft to 

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even Age of Empires, you know, 
like the new Warhammer sort of 

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Total War Games. 
You know, these all come to 

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mind. 
If you think of like real time 

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strategy games where you're 
producing an army, you're 

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controlling an army and you're 
exploring with your army, but 

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this game does seem to have like
little touches of stuff like 

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Civilization where, you know, 
you're the only light 

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civilization. 
You should play Civilization. 

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I've heard many times I'm in 
team Age of Empires, I think you

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know that, but but I agree like 
there are a lot of elements of 

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other real-time strategy games 
around building. 

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You start with, not much your 
aim is to get a lot. 

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You want to kind of defeat your 
foes as you explore the country 

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or Library land or whatever. 
And so what was really good 

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about civilization is that it 
gave you lots of different ways 

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to win, right? 
Obviously, and this is kind of 

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known. 
As I can, for ex game why it's 

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like, explore exterminate 
excavate, I think or okay. 

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And then expand, right? 
Okay. 

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I'm like, so, 78g Ike's, right? 
So you can put that one. 

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Yeah. 
You're killing other armies, 

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right? 
You're killing my Sensations. 

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Yeah. 
And so it's roughly known as a 

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4X game, and this does seem to 
have that kind of spirit, but 

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normally in like a game, like, 
Craft or Age of Empires, you 

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know, your objective is simply 
to like destroy the other 

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opposing armies that are around 
and everything you do is in 

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effort to destroy, right? 
So if you want to get resources 

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and so the resources can help 
you, train people whatever to go

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and Destroy like, that's the 
ration. 

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Yeah, but games like 
Civilization actually introduced

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something really interesting 
where it gave you other ways to 

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win. 
Meaning like you can win by 

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culture. 
So if If you build the most 

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wonders of the world or like 
monuments, you can win, you can 

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win by diplomacy. 
You can win by technology like 

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getting to space first, right? 
Like it gave you the these 

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really unique ways where you 
don't have to like necessarily 

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kill other civilizations in 
order to win. 

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And so, that's kind of useful or
that's kind of interesting and I

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feel like this game had a little
bit of that Spirit as well, 

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where you don't necessarily, 
it's not just about like killing

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Other try caters to all 
audiences will do that, right? 

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Like a giant Paws. 
For also introduces more of 

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that. 
That's a relatively newer game 

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but you definitely don't need to
win just by crushing the enemy 

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which is probably the more 
traditional route that's that's 

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got to make the games more 
appealing to more audiences that

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are the don't find enjoyment out
of that, or I'm very good at 

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that. 
This game, it's developed by 

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company Shiro games. 
I believe there are based in 

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France. 
And the mobile versions of it as

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kind of like republished or 
reported by play Digis and 

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place. 
It is as very known as like they

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do a lot of like different ports
and stuff for different PC games

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that Bobby's house. 
Yeah, I was a little excited 

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about this game because you know
you don't really have a lot of 

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opportunities to play real time,
strategy games on mobile. 

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And so, when I saw that North 
guard was available for mobile, 

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I thought, okay, that's really 
cool. 

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Like I hope they really make 
some concessions so you can play

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these type of like real time, 
strategy games on mobile. 

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So Sam, when you said that the 
you generally wouldn't find real

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time strategy games on mobile. 
Before we get into North guard, 

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why do you think that is? 
Why would you not find more of 

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these games on a mobile device, 
right? 

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So, the screen, For mobile is 
really small. 

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And the thing that you have to 
point with is relatively large, 

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right? 
Whether it be your finger or 

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what I think about it, small 
screen, big thumbs. 

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Yeah, it's like a dirty problem 
and I think there is a sense of 

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Micro Control when it comes to 
real time strategy games, right?

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Over the years since like 
Warcraft and like, Starcraft 

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have come out, they've made a 
lot of really good concessions 

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in order to simplify That type 
of gameplay where you still feel

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like you're controlling an army 
but not have it feel like you're

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really micromanaging every 
aspect right and I thought maybe

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they would make some sort of 
leap the try and have this more 

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configured to a mobile device 
but yeah I had a really tough 

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time getting to play this on 
mobile when you say micro micro 

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controls. 
Might my mind goes to Having a 

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mouse and keyboard and being 
able to selectively choose 

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individuals, some many or all 
units or whatever may be 

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rapidly, like, that's even like 
think about, right? 

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So, if you think about these 
kind of games like your, let's 

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let's talk about what the 
interface of the game looks 

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like, right? 
And a lot of real-time strategy 

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games. 
And as with North guard, you 

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kind of start with the 
isometric, View kind of like an 

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isometric view but all done in 
like 3D of like a land, a piece 

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of land, right? 
You're overlooking it, like your

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God and you see, Will houses 
that you can build. 

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You see little people that sort 
of a part of your civilization 

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walking around doing different 
chores, right? 

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You can click on each one of 
these little people to do 

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certain things like you can 
point them to a tree which means

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that you got to First click on 
the person and then click on a 

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tree, which then allows them to 
then become a woodworker, right?

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And ineffective, actually 
transformed. 

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Right? 
I change roles at will. 

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And then, there are buttons, 
like, on the interface, It 

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allows you to say, OK, I want to
build something, and when you do

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like a menu pops up of the 
different buildings that you can

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build and when you select a 
building, you can plop it down. 

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And when you pop it down you can
then control what are the 

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different functions of that 
building? 

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And you know like normally when 
you have a mouse and keyboard, a

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lot of these things you can do 
because you know the real estate

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of your monitor or screen is 
really large, the mouse that you

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can control is very small, 
right? 

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The dexterity and the control 
that you have is pretty precise,

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right? 
And so I was thinking, surely, 

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they're not going to have 
something like that for a mobile

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phone where you have to do these
things like pinch and zoom to 

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tip to get because that's 
something I do. 

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A lot of these real-time games 
is with the amount. 

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You could. 
You have the scroll wheel, you 

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can use your scrolling ticket to
get closer or further away which

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also helps you do what you're 
saying like building buildings 

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and then zooming out and having 
a bird's eye view and then 

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coming back in again. 
Get in. 

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Like that's I was curious also 
to see how would they try to do 

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this on a mobile? 
Yes. 

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And I think you know from like 
my initial tickets very minimal 

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right like of what they 
attempted to do in order to make

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this mobile it's almost like 
they just said okay what is the 

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minimum that we can do for 
mobile devices just to get this 

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out the door? 
And you know like the minimal 

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does feel like having interfaces
that are bigger buttons on the 

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screen that you can tap or some 
of the actions or menus that you

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can do. 
Do and giving the pinch and zoom

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ability, but everything outside 
of that, like, I don't know if 

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they've fully addressed it, 
right? 

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Like maybe there's like a long 
press that I didn't really 

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understand, but everything else 
is pretty much the same, like 

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you have to tap each person. 
To that role difficult quite 

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difficult to do. 
And you mentioned before that, 

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it's been out on PC for a few 
years. 

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Now, we also found that it came 
out on Console in, 2019, s. 

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And and when I see a port, 
that's gone from PC to consult 

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and mobile. 
I have higher hopes because 

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moving from PC to console doing 
something like that for a real 

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time strategy game, or even 
something like the Sims is a 

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difficult Port. 
It's difficult again to have 

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that dexterity with reduced 
controls, but I feel like you 

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still have more on a console 
then. 

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You would on mobile? 
Yeah. 

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You sure. 
Independent joysticks, you have 

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a deeper. 
You've got there's a few more. 

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Could you got triggers? 
But even then I feel like 

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pairing it right back. 
Yeah. 

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But even then, like, I feel like
you can't just shift the 

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controls that you had for 
desktop and try and Implement 

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them for console. 
Right? 

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You think that right? 
They should rethink the 

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intention like how to achieve 
the same intention, but 

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embracing the controls that you 
have as opposed to these actual 

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and smush it into the new 
platform. 

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The new thing You've got to use 
your fingers with right? 

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And that's actually a very 
difficult thing to do, right? 

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Like, I think the only game that
actually got that, right? 

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And would imagine called Halo 
Wars, which was like the 

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real-time version of real-time 
strategy version of Halo, but it

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was kind of like Microsoft's 
answer to Warcraft or Starcraft,

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right? 
Okay. 

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In like the Halo Universe and in
that like they didn't really 

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come out with a desktop version 
that all, it was all console 

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Centric. 
And so it was all The controls 

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were thought of from the ground 
up from the beginning. 

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Yeah, for the controller in 
mind. 

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So a lot of it does feel a lot 
more natural. 

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And I wish this game, kind of 
took some notes from that 

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granted, like this game was 
originally made for desktop and 

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PC. 
So it's kind of hard to retrofit

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some of those Core Concepts. 
It's almost like they need to 

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do. 
We've talked about before games 

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like Pub G, where they just need
to do or even call you to 

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mobile. 
Just do a new game with the 

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spirit of the The of the PC 
version but like a new game 

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that's built for mobile from the
beginning as opposed to just 

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trying to Port it and hope for 
the best. 

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Right? 
And so yeah, like maybe we 

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should get into the three by 
threes already because like 

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overall this game is an RTS 
strategy game. 

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It has like, you know, a story 
of a Viking tribe in the 

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campaign mode that allows you to
You know, to progress through a 

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campaign. 
But overall like it. 

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It's, I have to be honest, I 
kind of lost me because off the 

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bat, like the controls just were
so unintuitive for mobile, and I

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even attempted it on iPad 
thinking. 

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Okay, I can use my iPad Apple 
pencil. 

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I was gonna ask you if he tried 
that. 

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00:12:26,800 --> 00:12:32,700
Oh, apple pencil rifle that, and
it was, it wasn't that much 

229
00:12:32,700 --> 00:12:36,800
better? 
Unfortunately, So let me talk 

230
00:12:36,800 --> 00:12:39,100
about some of the good points, 
then, yeah, let's start. 

231
00:12:39,100 --> 00:12:40,700
Let's get to the three by threes
theis. 

232
00:12:40,800 --> 00:12:44,500
Start us off. 
We've already mentioned this but

233
00:12:44,500 --> 00:12:50,800
the familiarity of a real time. 
Strategy game was helpful for 

234
00:12:50,800 --> 00:12:52,600
me. 
The game felt familiar the 

235
00:12:52,600 --> 00:12:54,100
mechanics of the game felt 
familiar. 

236
00:12:54,800 --> 00:12:57,500
We'll probably talk about where 
that kind of made. 

237
00:12:57,500 --> 00:13:01,500
It doesn't go so great in that 
it's too familiar to a PC game 

238
00:13:01,500 --> 00:13:05,500
but initially the idea you you 
mentioned it really well that 

239
00:13:05,500 --> 00:13:09,300
this idea of starting and I land
with not much needed to do some 

240
00:13:09,300 --> 00:13:12,800
basic things like chopping down 
trees and harvest. 

241
00:13:13,000 --> 00:13:15,600
Food and building more buildings
and growing that felt extremely 

242
00:13:15,600 --> 00:13:18,200
familiar. 
So in that sense, it was nice, 

243
00:13:18,300 --> 00:13:20,600
it was nice. 
I genuinely enjoy those types of

244
00:13:20,600 --> 00:13:24,200
games on PC so that felt 
familiar and I would give that a

245
00:13:25,300 --> 00:13:26,700
tick. 
Ding Tech. 

246
00:13:26,700 --> 00:13:28,600
Yeah. 
That felt good totally. 

247
00:13:28,600 --> 00:13:34,300
Like I think this does feel like
a classic RTS game, right? 

248
00:13:34,400 --> 00:13:39,900
And I think if anything they got
that Vibe just right, you know 

249
00:13:39,900 --> 00:13:42,000
like the little creaking sounds 
that you get whenever you hit 

250
00:13:42,000 --> 00:13:44,900
the house or like you know the 
sound of activity. 

251
00:13:44,900 --> 00:13:47,400
Like when you hit like a 
hunter's hall or something would

252
00:13:47,400 --> 00:13:49,600
chapter and see in the distance 
of right. 

253
00:13:49,600 --> 00:13:53,500
Exactly like these are all I got
nice very good vibes that you 

254
00:13:53,500 --> 00:13:56,400
get from like this classic games
or like these older games and I 

255
00:13:56,408 --> 00:13:58,700
feel like they got the spirit of
that and like the sense of 

256
00:13:58,700 --> 00:14:03,100
exploration. 
My next good point is that, you 

257
00:14:03,100 --> 00:14:06,100
know, they did try to merge in 
some stuff, right? 

258
00:14:06,100 --> 00:14:10,500
Like there is like this and 
civilization, they have what's 

259
00:14:10,500 --> 00:14:15,100
known, as like the Explorer. 
Which kind of you just set them 

260
00:14:15,100 --> 00:14:18,000
off right? 
And then they can examples like 

261
00:14:18,000 --> 00:14:20,700
send them as poke, right? 
And then they just go and 

262
00:14:20,700 --> 00:14:25,300
discover the lands and you which
unlocks the map, right? 

263
00:14:25,300 --> 00:14:28,300
Because generally the map is 
shrouded or its smoked out or 

264
00:14:28,300 --> 00:14:31,200
it's even just like not visible 
at all and these explorers help 

265
00:14:31,200 --> 00:14:34,300
you see what's out there, right?
And then they added that element

266
00:14:34,300 --> 00:14:36,000
to it. 
So it's like not that 

267
00:14:36,400 --> 00:14:39,200
micromanager like you don't have
to control every aspect of this 

268
00:14:39,200 --> 00:14:42,700
scout, as they're going around 
to discover or like reveal the 

269
00:14:42,700 --> 00:14:45,900
the Map as you go along and 
autonomous right thing. 

270
00:14:46,200 --> 00:14:47,800
Yeah. 
And so I felt like that was 

271
00:14:47,800 --> 00:14:53,400
really good and you know just 
like they did in the fact that 

272
00:14:53,400 --> 00:14:56,100
you can try and win through like
these different methods. 

273
00:14:56,100 --> 00:14:59,400
Unfortunately like I never got 
to them but I feel like these 

274
00:14:59,400 --> 00:15:01,300
kind of additions have been 
good, right? 

275
00:15:02,900 --> 00:15:04,500
That's another level of 
familiarity. 

276
00:15:05,000 --> 00:15:09,300
I thought that the attention to 
detail around the design when 

277
00:15:09,300 --> 00:15:11,800
you zoomed in and the audio we 
just talked about the Audio. 

278
00:15:12,400 --> 00:15:15,500
I played this with headphones in
and I really like that. 

279
00:15:15,500 --> 00:15:18,300
I like the I'm a big fan of 
audio and games and I thought 

280
00:15:18,300 --> 00:15:21,400
this was pretty good. 
The voiceovers in some of the 

281
00:15:21,400 --> 00:15:25,400
storylines were I thought were 
okay but particularly the audio 

282
00:15:25,400 --> 00:15:29,000
in game was nice and I thought 
that for a mobile game, I could 

283
00:15:29,000 --> 00:15:31,300
feel it from the heat of my 
phone that it was definitely 

284
00:15:31,300 --> 00:15:34,500
using Good amount of the video 
processing. 

285
00:15:34,500 --> 00:15:35,800
You can tell. 
I thought it looked quite good. 

286
00:15:35,800 --> 00:15:38,800
I did not try it on an iPad and 
my phone is quite small. 

287
00:15:38,800 --> 00:15:42,200
So be Keen to hear what you 
thought on the larger format 

288
00:15:42,200 --> 00:15:44,500
devices. 
Yeah, I think the graphics are 

289
00:15:44,500 --> 00:15:46,100
great. 
Like they did a really good job 

290
00:15:46,100 --> 00:15:49,400
with like everything. 
Yeah, absolutely no problems 

291
00:15:49,400 --> 00:15:51,800
there. 
Like I felt, they even included 

292
00:15:51,800 --> 00:15:55,000
like a little scaling. 
Like a you I like an interface 

293
00:15:55,000 --> 00:15:57,800
scaling immediate liar. 
Right. 

294
00:15:57,800 --> 00:16:00,700
But then it only goes up to 2 
and I was like I needed to go to

295
00:16:00,700 --> 00:16:04,500
at least like four That was 
actually my third Point around 

296
00:16:04,900 --> 00:16:07,900
the, but I gave it bonus points 
for the accessibility there, but

297
00:16:08,000 --> 00:16:09,800
you're right. 
I needed to really blow it out 

298
00:16:09,800 --> 00:16:11,600
and then it would have looked 
horrendous would have broken 

299
00:16:11,600 --> 00:16:15,500
over half the screen. 
I guess my last good point is 

300
00:16:15,500 --> 00:16:18,700
that this does include like a 
full campaign. 

301
00:16:19,400 --> 00:16:21,000
I think there's actually a lot 
to uncover. 

302
00:16:21,000 --> 00:16:23,100
This is a lot of game and this 
game, right? 

303
00:16:23,100 --> 00:16:24,700
Like you can you can spend you 
did. 

304
00:16:24,700 --> 00:16:26,800
We bought the game run. 
Like hell yeah, I feel like in 

305
00:16:26,800 --> 00:16:28,700
that in that sense it was 
probably good because you are. 

306
00:16:28,700 --> 00:16:30,900
There is a lot there's many 
hours you've talked about this 

307
00:16:30,900 --> 00:16:33,900
before like purchasing Game. 
And then having lots of 

308
00:16:33,900 --> 00:16:36,200
potential hours of gameplay 
whether you want to or not to 

309
00:16:36,200 --> 00:16:39,000
different story, but it's there 
if you want it, right? 

310
00:16:39,000 --> 00:16:41,300
So, on top of that, like, 
there's just a lot of things 

311
00:16:41,300 --> 00:16:43,700
that you can just dig yourself 
into in this game, right? 

312
00:16:43,700 --> 00:16:46,200
Like you can there a lots of 
like multiplayer. 

313
00:16:46,200 --> 00:16:47,700
There's actually multiplayer 
modes. 

314
00:16:47,700 --> 00:16:50,600
I feel like there's looking at 
the updates are lots of like 

315
00:16:50,600 --> 00:16:54,000
balancing updates that they do. 
So it does seem to be like a 

316
00:16:54,000 --> 00:16:57,100
pretty good game where you can 
spend a lot of time on. 

317
00:16:58,600 --> 00:17:00,400
I wonder what that numbers of 
multi did not try the 

318
00:17:00,400 --> 00:17:03,600
multiplayer option. 
But I'd be curious to see how 

319
00:17:03,600 --> 00:17:06,200
many people play it, and what it
sort of like, I imagined it 

320
00:17:06,200 --> 00:17:09,300
would be like Age of Empires 
where maybe the two of us would 

321
00:17:09,300 --> 00:17:12,900
play against two opponents and 
we, you know, probably more of 

322
00:17:12,900 --> 00:17:16,099
the way you're talking to 
before, with the different 

323
00:17:16,099 --> 00:17:18,800
manners of trying to win, 
whether it's extermination, or 

324
00:17:18,800 --> 00:17:21,000
through cultural trade or 
something like that. 

325
00:17:21,000 --> 00:17:23,099
I imagine that's what the 
multiplayer would be about, 

326
00:17:23,500 --> 00:17:26,400
right? 
But, see the thing, the thing 

327
00:17:26,400 --> 00:17:31,200
that's difficult about that is 
like, you can do that pretty 

328
00:17:31,200 --> 00:17:36,700
easily and in Civilization 
because it's turn-based, it's 

329
00:17:36,700 --> 00:17:39,500
not real time. 
Right. 

330
00:17:39,600 --> 00:17:43,000
It's turn-based, meaning like 
everyone has a set number of 

331
00:17:43,000 --> 00:17:49,700
things to do. 
And if you decide to be 

332
00:17:49,700 --> 00:17:54,700
civilization, like, if you 
decide to win cultural, when you

333
00:17:54,700 --> 00:17:57,300
have to make it, sure, your 
strategy is set. 

334
00:17:58,700 --> 00:18:01,400
Because everyone is kind of 
moving at the same Pace, right? 

335
00:18:01,400 --> 00:18:05,800
Whereas like a real time it's, 
you know, it's really dependent 

336
00:18:05,800 --> 00:18:08,600
on how fast you're moving in 
terms of your actions to be the 

337
00:18:08,600 --> 00:18:11,200
winner, right? 
So if you're going to win 

338
00:18:11,200 --> 00:18:14,100
cultural enough for an hour to 
write, if you're trying to get 

339
00:18:14,100 --> 00:18:16,100
like a culture of win or 
something like that, like a 

340
00:18:16,108 --> 00:18:19,400
diplomatic win. 
I don't know how that would be 

341
00:18:19,400 --> 00:18:23,600
possible in a real time, 
strategy game, right? 

342
00:18:24,500 --> 00:18:29,000
It's interesting what I've seen 
them do in Age of Empires 4 is, 

343
00:18:29,800 --> 00:18:32,700
it's whoever takes the monument 
you know whoever dominates The 

344
00:18:32,700 --> 00:18:35,500
Monuments or could be plural. 
It could be two or three of them

345
00:18:35,500 --> 00:18:39,400
spread across the map so you can
do that without a large Force. 

346
00:18:39,500 --> 00:18:41,300
You just need to be the fastest 
to get there. 

347
00:18:41,400 --> 00:18:42,700
So they are dragged into your 
point. 

348
00:18:42,700 --> 00:18:45,200
It's about speed and less about 
aggression. 

349
00:18:45,600 --> 00:18:48,800
You just need to hold it for 
maybe let's say five minutes or 

350
00:18:48,800 --> 00:18:52,300
hold the entire trade Route, 45 
minutes in a countdown starts. 

351
00:18:52,300 --> 00:18:54,100
That's another mechanism Age of 
Empires users. 

352
00:18:54,300 --> 00:18:56,800
Which you can do with lesser 
Army. 

353
00:18:56,800 --> 00:18:59,900
But the thing that I would think
about with this being a mobile 

354
00:18:59,900 --> 00:19:03,200
game, we've talked about how 
mobile games need to have some 

355
00:19:03,200 --> 00:19:05,100
sort of buffer for thinking. 
What if you need to put your 

356
00:19:05,100 --> 00:19:08,600
phone down, you kind of couldn't
and that's no, I don't think so.

357
00:19:08,600 --> 00:19:10,200
You're alright. 
If you do that, you're like, I'm

358
00:19:10,200 --> 00:19:12,700
done. 
So that's a steep hill to climb 

359
00:19:12,700 --> 00:19:16,300
a multiplayer game like that 
that needs you to be very 

360
00:19:16,300 --> 00:19:19,000
focused its speed driven and you
can't put your phone down. 

361
00:19:19,008 --> 00:19:20,400
It could be 15 minutes or an 
hour. 

362
00:19:20,400 --> 00:19:25,200
Yeah, totally and I feel like 
those are things that That I'd 

363
00:19:25,200 --> 00:19:31,100
be interested in doing if the 
interface allowed me to do so 

364
00:19:31,300 --> 00:19:35,500
easily, right? 
So, would that 2.8 before we 

365
00:19:35,500 --> 00:19:38,600
move on? 
Was that I thought the initial 

366
00:19:38,600 --> 00:19:41,000
learning mechanism and tutorial 
was helpful. 

367
00:19:41,000 --> 00:19:43,600
I actually played the most 
amount of time I played this 

368
00:19:43,600 --> 00:19:46,900
game was when I was traveling 
and I had no distractions and I 

369
00:19:46,908 --> 00:19:52,100
could focus and and and move 
through that tutorial and I was 

370
00:19:52,100 --> 00:19:54,200
focused and I did play it for a 
profit. 

371
00:19:54,300 --> 00:19:57,300
Probably close to an hour or. 
So I think easy, which is long 

372
00:19:57,300 --> 00:19:59,800
for me with the mobile range so 
I thought that initial tutorial 

373
00:19:59,800 --> 00:20:01,600
was good. 
We could talk about where it 

374
00:20:01,600 --> 00:20:04,700
lost me coming up here but that,
that would that initial 

375
00:20:04,700 --> 00:20:06,800
tutorial. 
I thought was fairly helpful. 

376
00:20:07,500 --> 00:20:09,600
Although I did come in with a 
lot of assumed knowledge having 

377
00:20:09,600 --> 00:20:12,200
played 80s before, right? 
Yeah, I think that definitely 

378
00:20:12,200 --> 00:20:13,800
helps, right. 
If you're not familiar with it, 

379
00:20:13,800 --> 00:20:16,900
I feel like a lot of that stuff 
could potentially be very boring

380
00:20:17,400 --> 00:20:22,500
but because we're so familiar 
with previous RTS games for us. 

381
00:20:22,500 --> 00:20:27,300
It's like oh, I I like what 
they're doing here, rather than 

382
00:20:27,800 --> 00:20:31,300
what are they doing here, right?
But same but different cetera, 

383
00:20:31,300 --> 00:20:33,400
exact knowledge that you like 
know I could probably this is a 

384
00:20:33,408 --> 00:20:34,900
little bit different but okay, 
that's it. 

385
00:20:34,900 --> 00:20:39,000
Yeah I get I get with the trying
to do yeah but let's get to the 

386
00:20:39,000 --> 00:20:40,600
bad points. 
Theis what is your first bad 

387
00:20:40,600 --> 00:20:43,300
point? 
Is the controls. 

388
00:20:43,500 --> 00:20:47,200
I mean, they were just I was 
fudging trying to select and 

389
00:20:47,200 --> 00:20:50,900
deselect characters on 
reflection now that we're 

390
00:20:50,900 --> 00:20:52,800
talking about it. 
I do think there is a lot of 

391
00:20:52,800 --> 00:20:56,300
like assumed control patterns 
where I'm trying to break the 

392
00:20:56,300 --> 00:20:59,800
habit of a keyboard and mouse 
like that combination where you 

393
00:20:59,808 --> 00:21:05,600
can select and deselect some 
many or all rapidly which is 

394
00:21:05,600 --> 00:21:09,900
like a real skill in RTS like it
regardless of which are TSU 

395
00:21:09,900 --> 00:21:11,900
planning. 
But this Was tough. 

396
00:21:11,900 --> 00:21:14,500
It was tough to try and try and 
get used to the way that you 

397
00:21:14,500 --> 00:21:18,100
select two characters. 
I kept, I kept sending them 

398
00:21:18,100 --> 00:21:20,900
places and then just just 
basically making mistakes over 

399
00:21:20,900 --> 00:21:23,600
and over again, which gets a 
little frustrating in a game 

400
00:21:23,600 --> 00:21:26,300
like this, where there is in 
case the listener hasn't picked 

401
00:21:26,300 --> 00:21:29,800
up on it, you get to a point 
pretty quickly in this style of 

402
00:21:29,800 --> 00:21:31,300
game where there's a lot of 
things happening. 

403
00:21:31,300 --> 00:21:34,000
There's a lot of things 
happening across your map and 

404
00:21:34,008 --> 00:21:36,600
you're working towards multiple 
goals, perhaps at a certain 

405
00:21:36,600 --> 00:21:38,100
given time. 
So there's it's a pretty 

406
00:21:38,100 --> 00:21:40,600
complex. 
So something like selecting and 

407
00:21:40,600 --> 00:21:43,000
deselecting. 
Really cautious with where you 

408
00:21:43,000 --> 00:21:45,800
send your people. 
So, you're not over indexing on 

409
00:21:45,800 --> 00:21:47,700
one resource first. 
The next, that's like really 

410
00:21:47,700 --> 00:21:49,900
critical to the success of these
sorts of games. 

411
00:21:50,400 --> 00:21:53,000
And I kept messing up with my 
stupid fingers. 

412
00:21:53,100 --> 00:21:55,600
I just couldn't. 
So then you start punishing, 

413
00:21:55,600 --> 00:21:59,600
like I'm just bad at this. 
But I think talking to you about

414
00:22:00,000 --> 00:22:03,000
expectations, porting from PC to
console and mobile, but then 

415
00:22:03,000 --> 00:22:06,600
trying to maintain that PC feel 
let us down here, whether 

416
00:22:06,600 --> 00:22:08,600
controls could have been 
completely rethought, they could

417
00:22:08,600 --> 00:22:11,900
have had to say but not just 
dumb down but I had some of the 

418
00:22:11,900 --> 00:22:15,500
things here for mobile and I may
not have hit that wall as 

419
00:22:15,500 --> 00:22:17,300
quickly. 
So for me, the controls are just

420
00:22:17,300 --> 00:22:18,900
the number one, most difficult 
thing. 

421
00:22:20,200 --> 00:22:21,300
Totally. 
I totally agree. 

422
00:22:21,400 --> 00:22:22,700
Yeah, that's my first point as 
well. 

423
00:22:22,700 --> 00:22:26,700
Is that I think they had the 
right intention, especially if 

424
00:22:26,700 --> 00:22:29,500
you're on desktop, but it just 
doesn't work for mobile. 

425
00:22:30,800 --> 00:22:34,800
A lot of this game is meant for 
a larger screen as meant for 

426
00:22:34,800 --> 00:22:38,200
finer controls. 
And for, even even as I 

427
00:22:38,200 --> 00:22:41,300
attempted to try it on like an 
iPad with the apple pencil. 

428
00:22:41,600 --> 00:22:44,500
Like it just didn't work for me.
Yeah, I'm impressed. 

429
00:22:44,500 --> 00:22:46,300
You took it that far. 
It's almost that's like a good 

430
00:22:46,300 --> 00:22:49,500
way to sort of a sort of confirm
that it's just not meant for 

431
00:22:49,500 --> 00:22:51,400
touched. 
This is like this, right? 

432
00:22:51,400 --> 00:22:55,300
And and if it was and needs to 
be like a bigger Paradigm Shift 

433
00:22:55,300 --> 00:22:57,900
than what they attempted to do 
with, like the translations of 

434
00:22:57,900 --> 00:23:00,400
it, which in a positive way, I 
think they could do that. 

435
00:23:00,400 --> 00:23:02,500
I still think the spirit of the 
game was interesting. 

436
00:23:02,700 --> 00:23:05,800
The first thing I read about it 
was that it's a viking real 

437
00:23:05,800 --> 00:23:09,400
time, strategy game with nasty 
weather, and that I was like, 

438
00:23:09,400 --> 00:23:12,700
I'm in that sounds weird. 
So I believe in the spirit of 

439
00:23:12,700 --> 00:23:14,800
the game and I would actually be
interested to see what it's like

440
00:23:14,800 --> 00:23:17,300
on PC. 
But on mobile, it was hard work.

441
00:23:17,300 --> 00:23:19,800
Yeah, I think, I think I'm PCA 
just be like another. 

442
00:23:19,900 --> 00:23:23,000
Other RTS game, right? 
Like that you're familiar with, 

443
00:23:24,000 --> 00:23:28,100
but I think, I don't know if 
this game as it stands right now

444
00:23:29,000 --> 00:23:31,300
is possible to be shifted as a 
mobile game. 

445
00:23:31,900 --> 00:23:35,800
Meaning, even if, if they were 
to do the translations to make 

446
00:23:35,800 --> 00:23:39,800
it fit, there would be so much 
that's changed fundamentally for

447
00:23:39,800 --> 00:23:41,500
it to be for taking the only 
natural. 

448
00:23:41,500 --> 00:23:43,800
Yeah. 
So it wouldn't be more agreeable

449
00:23:43,800 --> 00:23:46,400
thing just do it. 
Just do a new game in the spirit

450
00:23:46,400 --> 00:23:49,300
of this, a spiritual success of 
a mobile, but a different game, 

451
00:23:49,300 --> 00:23:50,500
you know, I think that Would be 
fine. 

452
00:23:50,500 --> 00:23:53,700
There's the other thing. 
The other bad point I had on 

453
00:23:53,700 --> 00:23:57,500
this, my final bad point is that
I mentioned that I began the 

454
00:23:57,500 --> 00:23:59,900
game when I was traveling and I 
had a lot of focus. 

455
00:24:00,300 --> 00:24:03,400
I just could not get back into 
the zone and couldn't get back 

456
00:24:03,400 --> 00:24:04,800
into. 
I could, I could resume like 

457
00:24:04,800 --> 00:24:06,000
this. 
A point was good enough. 

458
00:24:06,000 --> 00:24:08,700
It was fine, right? 
And everything was where I left 

459
00:24:08,700 --> 00:24:12,400
it, but mentally I just couldn't
bring myself to get back into 

460
00:24:12,400 --> 00:24:14,500
it. 
And maybe that's indicative of 

461
00:24:14,500 --> 00:24:16,800
real-time strategy in general. 
That could be a over 

462
00:24:16,800 --> 00:24:19,800
generalization, but on PC, I 
have resumed the game. 

463
00:24:19,900 --> 00:24:23,500
And been like, okay about it. 
But in this, in this format, 

464
00:24:23,600 --> 00:24:25,200
yeah, I think I was overwhelmed 
by. 

465
00:24:25,200 --> 00:24:27,600
How much was going on? 
How fine detail? 

466
00:24:27,600 --> 00:24:31,700
It was my silly fingers that 
couldn't work anything and I 

467
00:24:31,700 --> 00:24:34,400
just couldn't find couldn't find
the mental grit till I get back 

468
00:24:34,400 --> 00:24:35,600
into it, right? 
Yeah. 

469
00:24:35,800 --> 00:24:40,100
I agree. 
My next bad point is there been 

470
00:24:40,100 --> 00:24:44,200
a lot of improvements to RTS 
games over the years, especially

471
00:24:44,200 --> 00:24:47,100
in the sense of things feeling 
like you're doing Micro Control,

472
00:24:47,200 --> 00:24:49,800
right? 
And not having it. 

473
00:24:50,000 --> 00:24:52,600
You'll like you're doing my 
control for example, right? 

474
00:24:52,600 --> 00:24:58,900
Like in in Starcraft or 
Warcraft, the amount of Micro 

475
00:24:58,900 --> 00:25:03,300
Control that you have is your 
really controlling individual 

476
00:25:03,300 --> 00:25:05,900
units. 
So if you make an army of 10 

477
00:25:05,900 --> 00:25:10,900
units, you can control each and 
every one of those 10 units 

478
00:25:10,900 --> 00:25:16,300
independently independently in 
the Army things, like what dawn 

479
00:25:16,300 --> 00:25:20,200
of War did, right? 
Which is like a game from Like 

480
00:25:20,600 --> 00:25:23,600
it's also like a real time 
strategy game, rather, than if 

481
00:25:23,600 --> 00:25:27,300
you like make an army you'll 
have like an army of five units 

482
00:25:27,700 --> 00:25:30,300
but rather than controlling each
one of those individual five 

483
00:25:30,300 --> 00:25:31,600
units. 
Like it's just you're 

484
00:25:31,600 --> 00:25:34,200
controlling that platoon or that
Army. 

485
00:25:34,600 --> 00:25:39,000
I see and so the obfuscated 
stuff a little bit but still 

486
00:25:39,000 --> 00:25:40,900
made it feel like you're 
controlling armies. 

487
00:25:42,000 --> 00:25:45,200
And they made a lot of leaps. 
With in terms of like individual

488
00:25:45,200 --> 00:25:47,700
hero units, having more 
emphasis, right? 

489
00:25:49,700 --> 00:25:52,900
And especially games like 
Civilization, like I feel like 

490
00:25:52,900 --> 00:25:55,100
they've made a lot of 
improvements to make it feel 

491
00:25:55,100 --> 00:25:57,500
like, you know, you're 
controlling like these big 

492
00:25:57,500 --> 00:26:00,700
masses of units rather than 
little individual things. 

493
00:26:01,400 --> 00:26:05,000
So, I wish that they actually 
got some of that control base 

494
00:26:05,000 --> 00:26:08,900
and maybe take it a step 
further, but because they were 

495
00:26:08,900 --> 00:26:12,600
such direct translations and, 
you know, We ported over to your

496
00:26:12,600 --> 00:26:15,000
phone. 
Didn't work at all. 

497
00:26:15,000 --> 00:26:17,700
For me. 
I feel for you Sam. 

498
00:26:17,700 --> 00:26:21,300
I think you had high hopes for 
this being a step in the right 

499
00:26:21,300 --> 00:26:24,100
direction, for realtime strategy
and it could have been but 

500
00:26:24,800 --> 00:26:27,200
sounds like it didn't deliver 
where you thought it might the 

501
00:26:27,200 --> 00:26:28,200
most. 
No. 

502
00:26:28,500 --> 00:26:29,800
Do you have any other bad point 
size? 

503
00:26:30,400 --> 00:26:32,100
That's all I have. 
I think it was just the the 

504
00:26:32,100 --> 00:26:34,700
controls which led to not being 
able to get back in the zone. 

505
00:26:35,400 --> 00:26:37,000
It sort of did it for me. 
Okay. 

506
00:26:37,000 --> 00:26:40,800
So what is your final seven day 
reading for North guard? 

507
00:26:41,200 --> 00:26:45,300
My My seven-day writing for 
North guard is 2 out of 7. 

508
00:26:45,400 --> 00:26:49,400
Mmm. - two out of seven as well.
We're Tota toe. 

509
00:26:49,500 --> 00:26:50,300
Exactly. 
Yeah. 

510
00:26:50,300 --> 00:26:54,500
So the first day, well tell me 
about your time for us. 

511
00:26:55,000 --> 00:26:58,000
Well, it was the as they call it
the honeymoon period where I 

512
00:26:58,000 --> 00:26:59,900
think it was the first time 
playing the game. 

513
00:26:59,900 --> 00:27:03,300
I was excited to play it, it 
felt familiar enjoyed it, I got 

514
00:27:03,300 --> 00:27:07,200
a good hour or so of gameplay in
traveling and then the following

515
00:27:07,200 --> 00:27:08,500
day, picked it up to do it 
again. 

516
00:27:08,500 --> 00:27:12,200
And yeah, I just immediately hit
that wall and I Beyond it. 

517
00:27:12,200 --> 00:27:16,000
So, that was the two days, you 
know, I just could, I just 

518
00:27:16,000 --> 00:27:18,100
couldn't bring myself to open 
the game again and check it out,

519
00:27:18,100 --> 00:27:21,600
which is unfortunate, because as
you mentioned, there's a lot 

520
00:27:21,600 --> 00:27:23,100
more in there, there's 
multiplayer. 

521
00:27:23,100 --> 00:27:25,600
There's different campaigns is 
like so much in there, so much 

522
00:27:25,600 --> 00:27:29,300
game as you say, but 
unfortunately, I just couldn't 

523
00:27:29,300 --> 00:27:32,200
bring myself to open it up and 
try, right? 

524
00:27:32,200 --> 00:27:34,900
Yeah, I think mine was very 
similar as yours as well. 

525
00:27:35,000 --> 00:27:38,000
Like, first day was getting to 
know the game, which is great. 

526
00:27:38,000 --> 00:27:40,700
Like I had high hopes for the 
introductions are really good. 

527
00:27:40,800 --> 00:27:42,800
Controls are really People you 
can follow along. 

528
00:27:42,800 --> 00:27:44,800
You can do it in a very Zoom 
state so I thought. 

529
00:27:44,800 --> 00:27:50,400
Okay, this is promising and by 
the end of the first day, I kind

530
00:27:50,400 --> 00:27:52,300
of got to the point where 
you're, you know, you're kind of

531
00:27:52,300 --> 00:27:56,600
in like a real level. 
And then on the second day, it 

532
00:27:56,600 --> 00:27:58,500
got to the point where I was 
like, okay there's a lot to 

533
00:27:58,500 --> 00:28:00,900
control here and I'm Miss 
clicking things and I'm not 

534
00:28:00,900 --> 00:28:06,300
liking how doing it and then I 
loaded it up on the iPad and it 

535
00:28:06,300 --> 00:28:07,700
was just like the same issues, 
right? 

536
00:28:07,700 --> 00:28:10,300
Like, I still wasn't getting the
control. 

537
00:28:10,300 --> 00:28:11,600
The amount of control that I 
would get. 

538
00:28:11,700 --> 00:28:18,200
Get and what this game expected 
me to do so yeah that was it. 

539
00:28:18,200 --> 00:28:22,000
I was like okay yeah I don't 
think this game is meant for 

540
00:28:22,100 --> 00:28:25,700
mobile and that was it two out 
of seven. 

541
00:28:26,500 --> 00:28:29,200
So tie cells, North guard, that 
was my recommendation. 

542
00:28:29,300 --> 00:28:33,100
It is now your turn to recommend
the next game for 7 day supply 

543
00:28:35,100 --> 00:28:39,400
So Sam. 
You have seven days to play a 

544
00:28:39,400 --> 00:28:43,300
game called Tides colon space. 
A fishing game. 

545
00:28:44,000 --> 00:28:45,800
Awesome. 
I love fishing games. 

546
00:28:47,500 --> 00:28:53,500
Great. 
Let's say, hate hides colon 

547
00:28:53,600 --> 00:28:58,900
space a fishing game. 
Oh, cool. 

548
00:28:59,500 --> 00:29:03,700
It is from shalat games or shall
it, shall it? 

549
00:29:03,700 --> 00:29:06,500
Shall lot of friends and enemies
over that. 

550
00:29:06,500 --> 00:29:10,000
Pretty Anunciacion. 
Which one is yours for a 

551
00:29:10,000 --> 00:29:13,200
difference? 
I'm on the fence. 

552
00:29:13,400 --> 00:29:15,600
I grew up saying she lot but now
because of, where I live. 

553
00:29:15,600 --> 00:29:20,000
I say, shall it. 
So I'm just marooned here on a 

554
00:29:20,000 --> 00:29:22,800
pronunciation Island, which is 
relevant to this game. 

555
00:29:24,200 --> 00:29:28,900
Yeah, the so the tagline of this
game is Idle fishing Adventure. 

556
00:29:29,200 --> 00:29:31,500
Ooh! 
Idols are lining up. 

557
00:29:31,500 --> 00:29:33,200
Things are lining right? 
I see. 

558
00:29:33,200 --> 00:29:36,600
Okay okay, okay, so let me ask 
you this. 

559
00:29:37,000 --> 00:29:40,900
You know, that skinny green 
thing with like a little white 

560
00:29:40,900 --> 00:29:43,400
bubbles tip that you find in the
produce section. 

561
00:29:43,400 --> 00:29:46,700
Not that all you mean a lake. 
Not you don't mean to like Dino.

562
00:29:46,700 --> 00:29:50,600
So this is challenging. 
I this is now many of my friends

563
00:29:50,600 --> 00:29:54,100
know that the greatest vegetable
ever made is is an onion. 

564
00:29:54,200 --> 00:29:56,600
It's the most diverse. 
Oh, yeah, I love onions. 

565
00:29:56,600 --> 00:29:59,000
You know, that's there are so 
many different types of onions. 

566
00:29:59,200 --> 00:30:00,900
You can pickle them, you can 
cook them. 

567
00:30:00,900 --> 00:30:02,700
You can fry them. 
You can deep fry them. 

568
00:30:02,700 --> 00:30:05,700
It's just like, I feel like 
Bubba from Forrest Gump. 

569
00:30:05,700 --> 00:30:07,300
There's so much you can do with 
Onions. 

570
00:30:07,300 --> 00:30:08,200
Right? 
Right. 

571
00:30:08,600 --> 00:30:10,700
But one of the most 
controversial things is, what do

572
00:30:10,700 --> 00:30:12,800
you call them? 
And it depends on where you grew

573
00:30:12,800 --> 00:30:14,500
up. 
I think so. 

574
00:30:14,600 --> 00:30:16,200
We're even for the regular 
onion. 

575
00:30:17,200 --> 00:30:18,700
Are we talking about this green 
thing? 

576
00:30:18,700 --> 00:30:23,700
This green little thing in more?
So a salad? 

577
00:30:24,300 --> 00:30:27,500
It can also be a French 
scallion, and a scallion, can 

578
00:30:27,500 --> 00:30:30,800
also be a spring onion, right? 
I would have called him a spring

579
00:30:30,800 --> 00:30:33,200
onion. 
But I think here in the US, this

580
00:30:33,200 --> 00:30:36,800
scallions, The green things with
the, or is it yellow, right? 

581
00:30:36,800 --> 00:30:40,000
I think, normally, for me, I 
call them green, onions. 

582
00:30:41,200 --> 00:30:43,700
I know, even Hazel thing. 
If you said that, I would know 

583
00:30:43,700 --> 00:30:46,000
what to get from the groceries, 
right? 

584
00:30:46,500 --> 00:30:50,300
But they're also known as 
scallions. 

585
00:30:50,800 --> 00:30:53,600
Yeah. 
And they're also known as spring

586
00:30:53,600 --> 00:30:57,000
onions. 
We call them shallots in 

587
00:30:57,000 --> 00:30:59,600
Australia. 
Wait the green things? 

588
00:30:59,800 --> 00:31:02,100
Yeah, I know, it's Dreadful. 
If you looked for that, sit a 

589
00:31:02,108 --> 00:31:06,500
little bit but but here shallots
Other really nice purple like 

590
00:31:06,500 --> 00:31:09,600
the small purple is small. 
Purple ones are sweeter once the

591
00:31:09,700 --> 00:31:12,500
that's right d. 
Yeah, that's family. 

592
00:31:12,500 --> 00:31:14,700
Don't don't have like the green 
tip at all. 

593
00:31:15,200 --> 00:31:16,800
Correct. 
Correct. 

594
00:31:16,800 --> 00:31:18,300
Yeah. 
The world's just gone Bonkers. 

595
00:31:18,300 --> 00:31:20,300
I don't know. 
I don't know if I hit. 

596
00:31:20,300 --> 00:31:23,300
He is the takeaway listeners. 
Onions are the greatest 

597
00:31:23,400 --> 00:31:26,500
vegetable group in existence, 
you can have fights about what 

598
00:31:26,500 --> 00:31:28,900
to call them, but they're still 
the greatest group of vegetables

599
00:31:29,400 --> 00:31:33,500
up known, right? 
That's my desert island like 

600
00:31:33,500 --> 00:31:36,300
aromatic. 
Like and reinterpret. 

601
00:31:36,300 --> 00:31:39,100
There's I would totally agree 
with you and there's probably 

602
00:31:39,100 --> 00:31:41,900
still strains of onions that 
I've yet to encounter and I'm 

603
00:31:41,900 --> 00:31:44,700
excited about encountering them.
Can you say, can you say onion 

604
00:31:44,700 --> 00:31:45,700
again? 
Onion. 

605
00:31:46,300 --> 00:31:49,100
Okay, onion onion or there's 
like an NG sound. 

606
00:31:49,100 --> 00:31:53,100
Yeah, there's a u NG sound that 
you're hearing myself on the 

607
00:31:53,100 --> 00:31:58,500
head. 
Onion and all right. 

608
00:31:58,500 --> 00:32:03,200
Ice, you have selected. 
Tides colon space efficient 

609
00:32:03,200 --> 00:32:05,600
game, you have. 
Seven days like that. 

610
00:32:06,200 --> 00:32:08,900
Before we go tyst you have a 
thing of the week. 

611
00:32:09,600 --> 00:32:11,500
I do. 
I have a delightful thing of the

612
00:32:11,508 --> 00:32:14,700
week, most of my things of the 
week media-based. 

613
00:32:15,000 --> 00:32:19,800
This one is a wonderful new TV 
show called our flag means 

614
00:32:19,800 --> 00:32:23,100
death. 
Oh I want to watch this by Fun. 

615
00:32:23,500 --> 00:32:24,900
Take away TT. 
Right. 

616
00:32:25,100 --> 00:32:27,600
Correct. 
Andre stubby of Flight of the 

617
00:32:27,600 --> 00:32:29,400
Conchords Fame, among everything
else. 

618
00:32:29,400 --> 00:32:34,300
But when you've got two very, 
very talented, very funny new, 

619
00:32:34,400 --> 00:32:36,200
Ders. 
And you put the new give an HBO 

620
00:32:36,200 --> 00:32:39,500
just gives them what I can 
imagine as a blank check. 

621
00:32:40,000 --> 00:32:44,400
Yeah one of the most insanely 
weird TV shows with some actors 

622
00:32:44,400 --> 00:32:48,500
that you'll recognize and some 
that I've found a brilliant and 

623
00:32:48,500 --> 00:32:52,200
they're kind of coming up on the
scene but those two are just a 

624
00:32:52,200 --> 00:32:56,300
force to reckon with and I think
there are a few scenes that will

625
00:32:56,300 --> 00:32:59,000
just make your belly hurt. 
So pure joy. 

626
00:32:59,000 --> 00:33:01,300
It's on HBO Max. 
It's called our flag means 

627
00:33:01,300 --> 00:33:04,300
death. 
Amazing, highly recommend I'm 

628
00:33:04,600 --> 00:33:05,800
I'm definitely going to check it
out. 

629
00:33:05,800 --> 00:33:09,700
I have a flight ahead of me. 
I feel sorry for the passengers 

630
00:33:09,700 --> 00:33:13,300
next to you when you start 
shrieking with laughter, but our

631
00:33:13,300 --> 00:33:16,000
okay. 
Is this like safe for kids 

632
00:33:16,000 --> 00:33:18,200
viewing on the side? 
Probably not. 

633
00:33:18,500 --> 00:33:21,400
I don't know really. 
There's just a couple scenes 

634
00:33:21,400 --> 00:33:24,200
that I can't remember. 
If there's any well, if you've 

635
00:33:24,200 --> 00:33:27,700
got a headphones in, I don't 
think there's any, you know, 

636
00:33:27,700 --> 00:33:30,500
intense scenes for kids. 
It's probably okay. 

637
00:33:30,500 --> 00:33:32,200
With headphones. 
I think without groans. 

638
00:33:32,200 --> 00:33:35,900
No, it's questionable. 
But It's a lot of fun. 

639
00:33:35,900 --> 00:33:39,000
It is just it's just weird. 
The costumes are fantastic. 

640
00:33:40,800 --> 00:33:42,500
The writing has justjust 
strange. 

641
00:33:42,500 --> 00:33:45,200
It's like just really odd humor.
It works for me. 

642
00:33:45,500 --> 00:33:48,200
It's a silly in a similar Vein. 
From what we is that what we 

643
00:33:48,200 --> 00:33:49,300
are? 
We doing the Shadows? 

644
00:33:49,300 --> 00:33:52,000
What we do in this? 
Yeah, one of my favorite shows 

645
00:33:52,400 --> 00:33:55,300
as much of this, but if you like
that, I think you're almost 

646
00:33:55,300 --> 00:33:56,900
guaranteed to enjoy this. 
I think. 

647
00:33:56,900 --> 00:33:59,200
So, I got a limb and say that 
but let me know. 

648
00:33:59,200 --> 00:34:00,700
Next time we talk what you 
think. 

649
00:34:01,100 --> 00:34:03,000
Perfect, I'll definitely check 
it out. 

650
00:34:03,500 --> 00:34:06,800
Well, that's our show. 
Join us next week as we? 

651
00:34:06,800 --> 00:34:09,199
Well, I hope it's next week. 
Join us next week. 

652
00:34:09,199 --> 00:34:15,400
As we talked about Tides:. 
A fishing and idle fishing game.

653
00:34:15,600 --> 00:34:19,199
Yeah, a idol fishing game, AI 
efficient. 

654
00:34:19,199 --> 00:34:22,900
And I don't fish a, it'll be n 
and an idol and Idol. 

655
00:34:22,900 --> 00:34:26,300
Right? 
Dreadful I gotta do it. 

656
00:34:26,308 --> 00:34:30,199
I gotta search for it now 
because now I'm curious a 

657
00:34:30,199 --> 00:34:32,199
fishing game. 
It's just a fishing game out. 

658
00:34:32,199 --> 00:34:33,900
A a non okay. 
Yeah. 

659
00:34:34,600 --> 00:34:37,600
POTUS on Twitter and Instagram 
by searching for seven days to 

660
00:34:37,600 --> 00:34:42,900
play and a search us. 
Oh and and find us on your 

661
00:34:42,900 --> 00:34:46,500
favorite podcasting apps by 
searching for 7 day supply. 

662
00:34:47,600 --> 00:34:49,699
Seven days to play. 
Seven days to play.

