Sunday's your Play, Welcome to seven days to play your Weekly
mobile game review program. My name is theis and I'm Sam
each week, we challenged each other to a new mobile game and
last week maybe two weeks ago I challenged us to play North
guard. Nowshera God.
Yeah North guard. Is a strategy game from Shiro
games. It's been around for the PC for
quite a while since 2018. Thank you for your awesome
noticed ice, it's been around on PC, you can find it on Steam,
you can find it on like I think a lot of a lot of different
consoles as well. But it recently came out to
mobile devices on 2021. So it is now available in the
App Store and the Google Play Store for your phones and your
tablets, let me read you the App Store description.
And this is very long. So I'll probably just read like
the first two paragraphs. See a bridge to the ocean and
Sam. Yeah, yes, North guard is a
strategy game. Based on North mythology, in
which you control a clan of Vikings fighting for the control
of a mysterious new found continent.
After years of tireless, Explorations Brave Vikings, have
discovered a new land, filled with mystery danger and
Richer's, North guard. All in capitals, period, all in
capital. Let's see if we can get to any
of the description here features.
Build Your settlement on the newly discovered continent of
North guard, assign your Vikings and various jobs farmer, Warrior
sailor loremaster. Manage your resources carefully
would send survive harsh, winter, Hers, and vicious foes
expand, and discover new territory with unique, strategic
opportunities, achieve different Victory.
Conditions Conquest, Fame, lure trading Etc, right?
So this seems to be like one of your classic going on.
First real time, strategy games, right?
Where if you think of old games, like Warcraft, 3, Warcraft to
even Age of Empires, you know, like the new Warhammer sort of
Total War Games. You know, these all come to
mind. If you think of like real time
strategy games where you're producing an army, you're
controlling an army and you're exploring with your army, but
this game does seem to have like little touches of stuff like
Civilization where, you know, you're the only light
civilization. You should play Civilization.
I've heard many times I'm in team Age of Empires, I think you
know that, but but I agree like there are a lot of elements of
other real-time strategy games around building.
You start with, not much your aim is to get a lot.
You want to kind of defeat your foes as you explore the country
or Library land or whatever. And so what was really good
about civilization is that it gave you lots of different ways
to win, right? Obviously, and this is kind of
known. As I can, for ex game why it's
like, explore exterminate excavate, I think or okay.
And then expand, right? Okay.
I'm like, so, 78g Ike's, right? So you can put that one.
Yeah. You're killing other armies,
right? You're killing my Sensations.
Yeah. And so it's roughly known as a
4X game, and this does seem to have that kind of spirit, but
normally in like a game, like, Craft or Age of Empires, you
know, your objective is simply to like destroy the other
opposing armies that are around and everything you do is in
effort to destroy, right? So if you want to get resources
and so the resources can help you, train people whatever to go
and Destroy like, that's the ration.
Yeah, but games like Civilization actually introduced
something really interesting where it gave you other ways to
win. Meaning like you can win by
culture. So if If you build the most
wonders of the world or like monuments, you can win, you can
win by diplomacy. You can win by technology like
getting to space first, right? Like it gave you the these
really unique ways where you don't have to like necessarily
kill other civilizations in order to win.
And so, that's kind of useful or that's kind of interesting and I
feel like this game had a little bit of that Spirit as well,
where you don't necessarily, it's not just about like killing
Other try caters to all audiences will do that, right?
Like a giant Paws. For also introduces more of
that. That's a relatively newer game
but you definitely don't need to win just by crushing the enemy
which is probably the more traditional route that's that's
got to make the games more appealing to more audiences that
are the don't find enjoyment out of that, or I'm very good at
that. This game, it's developed by
company Shiro games. I believe there are based in
France. And the mobile versions of it as
kind of like republished or reported by play Digis and
place. It is as very known as like they
do a lot of like different ports and stuff for different PC games
that Bobby's house. Yeah, I was a little excited
about this game because you know you don't really have a lot of
opportunities to play real time, strategy games on mobile.
And so, when I saw that North guard was available for mobile,
I thought, okay, that's really cool.
Like I hope they really make some concessions so you can play
these type of like real time, strategy games on mobile.
So Sam, when you said that the you generally wouldn't find real
time strategy games on mobile. Before we get into North guard,
why do you think that is? Why would you not find more of
these games on a mobile device, right?
So, the screen, For mobile is really small.
And the thing that you have to point with is relatively large,
right? Whether it be your finger or
what I think about it, small screen, big thumbs.
Yeah, it's like a dirty problem and I think there is a sense of
Micro Control when it comes to real time strategy games, right?
Over the years since like Warcraft and like, Starcraft
have come out, they've made a lot of really good concessions
in order to simplify That type of gameplay where you still feel
like you're controlling an army but not have it feel like you're
really micromanaging every aspect right and I thought maybe
they would make some sort of leap the try and have this more
configured to a mobile device but yeah I had a really tough
time getting to play this on mobile when you say micro micro
controls. Might my mind goes to Having a
mouse and keyboard and being able to selectively choose
individuals, some many or all units or whatever may be
rapidly, like, that's even like think about, right?
So, if you think about these kind of games like your, let's
let's talk about what the interface of the game looks
like, right? And a lot of real-time strategy
games. And as with North guard, you
kind of start with the isometric, View kind of like an
isometric view but all done in like 3D of like a land, a piece
of land, right? You're overlooking it, like your
God and you see, Will houses that you can build.
You see little people that sort of a part of your civilization
walking around doing different chores, right?
You can click on each one of these little people to do
certain things like you can point them to a tree which means
that you got to First click on the person and then click on a
tree, which then allows them to then become a woodworker, right?
And ineffective, actually transformed.
Right? I change roles at will.
And then, there are buttons, like, on the interface, It
allows you to say, OK, I want to build something, and when you do
like a menu pops up of the different buildings that you can
build and when you select a building, you can plop it down.
And when you pop it down you can then control what are the
different functions of that building?
And you know like normally when you have a mouse and keyboard, a
lot of these things you can do because you know the real estate
of your monitor or screen is really large, the mouse that you
can control is very small, right?
The dexterity and the control that you have is pretty precise,
right? And so I was thinking, surely,
they're not going to have something like that for a mobile
phone where you have to do these things like pinch and zoom to
tip to get because that's something I do.
A lot of these real-time games is with the amount.
You could. You have the scroll wheel, you
can use your scrolling ticket to get closer or further away which
also helps you do what you're saying like building buildings
and then zooming out and having a bird's eye view and then
coming back in again. Get in.
Like that's I was curious also to see how would they try to do
this on a mobile? Yes.
And I think you know from like my initial tickets very minimal
right like of what they attempted to do in order to make
this mobile it's almost like they just said okay what is the
minimum that we can do for mobile devices just to get this
out the door? And you know like the minimal
does feel like having interfaces that are bigger buttons on the
screen that you can tap or some of the actions or menus that you
can do. Do and giving the pinch and zoom
ability, but everything outside of that, like, I don't know if
they've fully addressed it, right?
Like maybe there's like a long press that I didn't really
understand, but everything else is pretty much the same, like
you have to tap each person. To that role difficult quite
difficult to do. And you mentioned before that,
it's been out on PC for a few years.
Now, we also found that it came out on Console in, 2019, s.
And and when I see a port, that's gone from PC to consult
and mobile. I have higher hopes because
moving from PC to console doing something like that for a real
time strategy game, or even something like the Sims is a
difficult Port. It's difficult again to have
that dexterity with reduced controls, but I feel like you
still have more on a console then.
You would on mobile? Yeah.
You sure. Independent joysticks, you have
a deeper. You've got there's a few more.
Could you got triggers? But even then I feel like
pairing it right back. Yeah.
But even then, like, I feel like you can't just shift the
controls that you had for desktop and try and Implement
them for console. Right?
You think that right? They should rethink the
intention like how to achieve the same intention, but
embracing the controls that you have as opposed to these actual
and smush it into the new platform.
The new thing You've got to use your fingers with right?
And that's actually a very difficult thing to do, right?
Like, I think the only game that actually got that, right?
And would imagine called Halo Wars, which was like the
real-time version of real-time strategy version of Halo, but it
was kind of like Microsoft's answer to Warcraft or Starcraft,
right? Okay.
In like the Halo Universe and in that like they didn't really
come out with a desktop version that all, it was all console
Centric. And so it was all The controls
were thought of from the ground up from the beginning.
Yeah, for the controller in mind.
So a lot of it does feel a lot more natural.
And I wish this game, kind of took some notes from that
granted, like this game was originally made for desktop and
PC. So it's kind of hard to retrofit
some of those Core Concepts. It's almost like they need to
do. We've talked about before games
like Pub G, where they just need to do or even call you to
mobile. Just do a new game with the
spirit of the The of the PC version but like a new game
that's built for mobile from the beginning as opposed to just
trying to Port it and hope for the best.
Right? And so yeah, like maybe we
should get into the three by threes already because like
overall this game is an RTS strategy game.
It has like, you know, a story of a Viking tribe in the
campaign mode that allows you to You know, to progress through a
campaign. But overall like it.
It's, I have to be honest, I kind of lost me because off the
bat, like the controls just were so unintuitive for mobile, and I
even attempted it on iPad thinking.
Okay, I can use my iPad Apple pencil.
I was gonna ask you if he tried that.
Oh, apple pencil rifle that, and it was, it wasn't that much
better? Unfortunately, So let me talk
about some of the good points, then, yeah, let's start.
Let's get to the three by threes theis.
Start us off. We've already mentioned this but
the familiarity of a real time. Strategy game was helpful for
me. The game felt familiar the
mechanics of the game felt familiar.
We'll probably talk about where that kind of made.
It doesn't go so great in that it's too familiar to a PC game
but initially the idea you you mentioned it really well that
this idea of starting and I land with not much needed to do some
basic things like chopping down trees and harvest.
Food and building more buildings and growing that felt extremely
familiar. So in that sense, it was nice,
it was nice. I genuinely enjoy those types of
games on PC so that felt familiar and I would give that a
tick. Ding Tech.
Yeah. That felt good totally.
Like I think this does feel like a classic RTS game, right?
And I think if anything they got that Vibe just right, you know
like the little creaking sounds that you get whenever you hit
the house or like you know the sound of activity.
Like when you hit like a hunter's hall or something would
chapter and see in the distance of right.
Exactly like these are all I got nice very good vibes that you
get from like this classic games or like these older games and I
feel like they got the spirit of that and like the sense of
exploration. My next good point is that, you
know, they did try to merge in some stuff, right?
Like there is like this and civilization, they have what's
known, as like the Explorer. Which kind of you just set them
off right? And then they can examples like
send them as poke, right? And then they just go and
discover the lands and you which unlocks the map, right?
Because generally the map is shrouded or its smoked out or
it's even just like not visible at all and these explorers help
you see what's out there, right? And then they added that element
to it. So it's like not that
micromanager like you don't have to control every aspect of this
scout, as they're going around to discover or like reveal the
the Map as you go along and autonomous right thing.
Yeah. And so I felt like that was
really good and you know just like they did in the fact that
you can try and win through like these different methods.
Unfortunately like I never got to them but I feel like these
kind of additions have been good, right?
That's another level of familiarity.
I thought that the attention to detail around the design when
you zoomed in and the audio we just talked about the Audio.
I played this with headphones in and I really like that.
I like the I'm a big fan of audio and games and I thought
this was pretty good. The voiceovers in some of the
storylines were I thought were okay but particularly the audio
in game was nice and I thought that for a mobile game, I could
feel it from the heat of my phone that it was definitely
using Good amount of the video processing.
You can tell. I thought it looked quite good.
I did not try it on an iPad and my phone is quite small.
So be Keen to hear what you thought on the larger format
devices. Yeah, I think the graphics are
great. Like they did a really good job
with like everything. Yeah, absolutely no problems
there. Like I felt, they even included
like a little scaling. Like a you I like an interface
scaling immediate liar. Right.
But then it only goes up to 2 and I was like I needed to go to
at least like four That was actually my third Point around
the, but I gave it bonus points for the accessibility there, but
you're right. I needed to really blow it out
and then it would have looked horrendous would have broken
over half the screen. I guess my last good point is
that this does include like a full campaign.
I think there's actually a lot to uncover.
This is a lot of game and this game, right?
Like you can you can spend you did.
We bought the game run. Like hell yeah, I feel like in
that in that sense it was probably good because you are.
There is a lot there's many hours you've talked about this
before like purchasing Game. And then having lots of
potential hours of gameplay whether you want to or not to
different story, but it's there if you want it, right?
So, on top of that, like, there's just a lot of things
that you can just dig yourself into in this game, right?
Like you can there a lots of like multiplayer.
There's actually multiplayer modes.
I feel like there's looking at the updates are lots of like
balancing updates that they do. So it does seem to be like a
pretty good game where you can spend a lot of time on.
I wonder what that numbers of multi did not try the
multiplayer option. But I'd be curious to see how
many people play it, and what it sort of like, I imagined it
would be like Age of Empires where maybe the two of us would
play against two opponents and we, you know, probably more of
the way you're talking to before, with the different
manners of trying to win, whether it's extermination, or
through cultural trade or something like that.
I imagine that's what the multiplayer would be about,
right? But, see the thing, the thing
that's difficult about that is like, you can do that pretty
easily and in Civilization because it's turn-based, it's
not real time. Right.
It's turn-based, meaning like everyone has a set number of
things to do. And if you decide to be
civilization, like, if you decide to win cultural, when you
have to make it, sure, your strategy is set.
Because everyone is kind of moving at the same Pace, right?
Whereas like a real time it's, you know, it's really dependent
on how fast you're moving in terms of your actions to be the
winner, right? So if you're going to win
cultural enough for an hour to write, if you're trying to get
like a culture of win or something like that, like a
diplomatic win. I don't know how that would be
possible in a real time, strategy game, right?
It's interesting what I've seen them do in Age of Empires 4 is,
it's whoever takes the monument you know whoever dominates The
Monuments or could be plural. It could be two or three of them
spread across the map so you can do that without a large Force.
You just need to be the fastest to get there.
So they are dragged into your point.
It's about speed and less about aggression.
You just need to hold it for maybe let's say five minutes or
hold the entire trade Route, 45 minutes in a countdown starts.
That's another mechanism Age of Empires users.
Which you can do with lesser Army.
But the thing that I would think about with this being a mobile
game, we've talked about how mobile games need to have some
sort of buffer for thinking. What if you need to put your
phone down, you kind of couldn't and that's no, I don't think so.
You're alright. If you do that, you're like, I'm
done. So that's a steep hill to climb
a multiplayer game like that that needs you to be very
focused its speed driven and you can't put your phone down.
It could be 15 minutes or an hour.
Yeah, totally and I feel like those are things that That I'd
be interested in doing if the interface allowed me to do so
easily, right? So, would that 2.8 before we
move on? Was that I thought the initial
learning mechanism and tutorial was helpful.
I actually played the most amount of time I played this
game was when I was traveling and I had no distractions and I
could focus and and and move through that tutorial and I was
focused and I did play it for a profit.
Probably close to an hour or. So I think easy, which is long
for me with the mobile range so I thought that initial tutorial
was good. We could talk about where it
lost me coming up here but that, that would that initial
tutorial. I thought was fairly helpful.
Although I did come in with a lot of assumed knowledge having
played 80s before, right? Yeah, I think that definitely
helps, right. If you're not familiar with it,
I feel like a lot of that stuff could potentially be very boring
but because we're so familiar with previous RTS games for us.
It's like oh, I I like what they're doing here, rather than
what are they doing here, right? But same but different cetera,
exact knowledge that you like know I could probably this is a
little bit different but okay, that's it.
Yeah I get I get with the trying to do yeah but let's get to the
bad points. Theis what is your first bad
point? Is the controls.
I mean, they were just I was fudging trying to select and
deselect characters on reflection now that we're
talking about it. I do think there is a lot of
like assumed control patterns where I'm trying to break the
habit of a keyboard and mouse like that combination where you
can select and deselect some many or all rapidly which is
like a real skill in RTS like it regardless of which are TSU
planning. But this Was tough.
It was tough to try and try and get used to the way that you
select two characters. I kept, I kept sending them
places and then just just basically making mistakes over
and over again, which gets a little frustrating in a game
like this, where there is in case the listener hasn't picked
up on it, you get to a point pretty quickly in this style of
game where there's a lot of things happening.
There's a lot of things happening across your map and
you're working towards multiple goals, perhaps at a certain
given time. So there's it's a pretty
complex. So something like selecting and
deselecting. Really cautious with where you
send your people. So, you're not over indexing on
one resource first. The next, that's like really
critical to the success of these sorts of games.
And I kept messing up with my stupid fingers.
I just couldn't. So then you start punishing,
like I'm just bad at this. But I think talking to you about
expectations, porting from PC to console and mobile, but then
trying to maintain that PC feel let us down here, whether
controls could have been completely rethought, they could
have had to say but not just dumb down but I had some of the
things here for mobile and I may not have hit that wall as
quickly. So for me, the controls are just
the number one, most difficult thing.
Totally. I totally agree.
Yeah, that's my first point as well.
Is that I think they had the right intention, especially if
you're on desktop, but it just doesn't work for mobile.
A lot of this game is meant for a larger screen as meant for
finer controls. And for, even even as I
attempted to try it on like an iPad with the apple pencil.
Like it just didn't work for me. Yeah, I'm impressed.
You took it that far. It's almost that's like a good
way to sort of a sort of confirm that it's just not meant for
touched. This is like this, right?
And and if it was and needs to be like a bigger Paradigm Shift
than what they attempted to do with, like the translations of
it, which in a positive way, I think they could do that.
I still think the spirit of the game was interesting.
The first thing I read about it was that it's a viking real
time, strategy game with nasty weather, and that I was like,
I'm in that sounds weird. So I believe in the spirit of
the game and I would actually be interested to see what it's like
on PC. But on mobile, it was hard work.
Yeah, I think, I think I'm PCA just be like another.
Other RTS game, right? Like that you're familiar with,
but I think, I don't know if this game as it stands right now
is possible to be shifted as a mobile game.
Meaning, even if, if they were to do the translations to make
it fit, there would be so much that's changed fundamentally for
it to be for taking the only natural.
Yeah. So it wouldn't be more agreeable
thing just do it. Just do a new game in the spirit
of this, a spiritual success of a mobile, but a different game,
you know, I think that Would be fine.
There's the other thing. The other bad point I had on
this, my final bad point is that I mentioned that I began the
game when I was traveling and I had a lot of focus.
I just could not get back into the zone and couldn't get back
into. I could, I could resume like
this. A point was good enough.
It was fine, right? And everything was where I left
it, but mentally I just couldn't bring myself to get back into
it. And maybe that's indicative of
real-time strategy in general. That could be a over
generalization, but on PC, I have resumed the game.
And been like, okay about it. But in this, in this format,
yeah, I think I was overwhelmed by.
How much was going on? How fine detail?
It was my silly fingers that couldn't work anything and I
just couldn't find couldn't find the mental grit till I get back
into it, right? Yeah.
I agree. My next bad point is there been
a lot of improvements to RTS games over the years, especially
in the sense of things feeling like you're doing Micro Control,
right? And not having it.
You'll like you're doing my control for example, right?
Like in in Starcraft or Warcraft, the amount of Micro
Control that you have is your really controlling individual
units. So if you make an army of 10
units, you can control each and every one of those 10 units
independently independently in the Army things, like what dawn
of War did, right? Which is like a game from Like
it's also like a real time strategy game, rather, than if
you like make an army you'll have like an army of five units
but rather than controlling each one of those individual five
units. Like it's just you're
controlling that platoon or that Army.
I see and so the obfuscated stuff a little bit but still
made it feel like you're controlling armies.
And they made a lot of leaps. With in terms of like individual
hero units, having more emphasis, right?
And especially games like Civilization, like I feel like
they've made a lot of improvements to make it feel
like, you know, you're controlling like these big
masses of units rather than little individual things.
So, I wish that they actually got some of that control base
and maybe take it a step further, but because they were
such direct translations and, you know, We ported over to your
phone. Didn't work at all.
For me. I feel for you Sam.
I think you had high hopes for this being a step in the right
direction, for realtime strategy and it could have been but
sounds like it didn't deliver where you thought it might the
most. No.
Do you have any other bad point size?
That's all I have. I think it was just the the
controls which led to not being able to get back in the zone.
It sort of did it for me. Okay.
So what is your final seven day reading for North guard?
My My seven-day writing for North guard is 2 out of 7.
Mmm. - two out of seven as well. We're Tota toe.
Exactly. Yeah.
So the first day, well tell me about your time for us.
Well, it was the as they call it the honeymoon period where I
think it was the first time playing the game.
I was excited to play it, it felt familiar enjoyed it, I got
a good hour or so of gameplay in traveling and then the following
day, picked it up to do it again.
And yeah, I just immediately hit that wall and I Beyond it.
So, that was the two days, you know, I just could, I just
couldn't bring myself to open the game again and check it out,
which is unfortunate, because as you mentioned, there's a lot
more in there, there's multiplayer.
There's different campaigns is like so much in there, so much
game as you say, but unfortunately, I just couldn't
bring myself to open it up and try, right?
Yeah, I think mine was very similar as yours as well.
Like, first day was getting to know the game, which is great.
Like I had high hopes for the introductions are really good.
Controls are really People you can follow along.
You can do it in a very Zoom state so I thought.
Okay, this is promising and by the end of the first day, I kind
of got to the point where you're, you know, you're kind of
in like a real level. And then on the second day, it
got to the point where I was like, okay there's a lot to
control here and I'm Miss clicking things and I'm not
liking how doing it and then I loaded it up on the iPad and it
was just like the same issues, right?
Like, I still wasn't getting the control.
The amount of control that I would get.
Get and what this game expected me to do so yeah that was it.
I was like okay yeah I don't think this game is meant for
mobile and that was it two out of seven.
So tie cells, North guard, that was my recommendation.
It is now your turn to recommend the next game for 7 day supply
So Sam. You have seven days to play a
game called Tides colon space. A fishing game.
Awesome. I love fishing games.
Great. Let's say, hate hides colon
space a fishing game. Oh, cool.
It is from shalat games or shall it, shall it?
Shall lot of friends and enemies over that.
Pretty Anunciacion. Which one is yours for a
difference? I'm on the fence.
I grew up saying she lot but now because of, where I live.
I say, shall it. So I'm just marooned here on a
pronunciation Island, which is relevant to this game.
Yeah, the so the tagline of this game is Idle fishing Adventure.
Ooh! Idols are lining up.
Things are lining right? I see.
Okay okay, okay, so let me ask you this.
You know, that skinny green thing with like a little white
bubbles tip that you find in the produce section.
Not that all you mean a lake. Not you don't mean to like Dino.
So this is challenging. I this is now many of my friends
know that the greatest vegetable ever made is is an onion.
It's the most diverse. Oh, yeah, I love onions.
You know, that's there are so many different types of onions.
You can pickle them, you can cook them.
You can fry them. You can deep fry them.
It's just like, I feel like Bubba from Forrest Gump.
There's so much you can do with Onions.
Right? Right.
But one of the most controversial things is, what do
you call them? And it depends on where you grew
up. I think so.
We're even for the regular onion.
Are we talking about this green thing?
This green little thing in more? So a salad?
It can also be a French scallion, and a scallion, can
also be a spring onion, right? I would have called him a spring
onion. But I think here in the US, this
scallions, The green things with the, or is it yellow, right?
I think, normally, for me, I call them green, onions.
I know, even Hazel thing. If you said that, I would know
what to get from the groceries, right?
But they're also known as scallions.
Yeah. And they're also known as spring
onions. We call them shallots in
Australia. Wait the green things?
Yeah, I know, it's Dreadful. If you looked for that, sit a
little bit but but here shallots Other really nice purple like
the small purple is small. Purple ones are sweeter once the
that's right d. Yeah, that's family.
Don't don't have like the green tip at all.
Correct. Correct.
Yeah. The world's just gone Bonkers.
I don't know. I don't know if I hit.
He is the takeaway listeners. Onions are the greatest
vegetable group in existence, you can have fights about what
to call them, but they're still the greatest group of vegetables
up known, right? That's my desert island like
aromatic. Like and reinterpret.
There's I would totally agree with you and there's probably
still strains of onions that I've yet to encounter and I'm
excited about encountering them. Can you say, can you say onion
again? Onion.
Okay, onion onion or there's like an NG sound.
Yeah, there's a u NG sound that you're hearing myself on the
head. Onion and all right.
Ice, you have selected. Tides colon space efficient
game, you have. Seven days like that.
Before we go tyst you have a thing of the week.
I do. I have a delightful thing of the
week, most of my things of the week media-based.
This one is a wonderful new TV show called our flag means
death. Oh I want to watch this by Fun.
Take away TT. Right.
Correct. Andre stubby of Flight of the
Conchords Fame, among everything else.
But when you've got two very, very talented, very funny new,
Ders. And you put the new give an HBO
just gives them what I can imagine as a blank check.
Yeah one of the most insanely weird TV shows with some actors
that you'll recognize and some that I've found a brilliant and
they're kind of coming up on the scene but those two are just a
force to reckon with and I think there are a few scenes that will
just make your belly hurt. So pure joy.
It's on HBO Max. It's called our flag means
death. Amazing, highly recommend I'm
I'm definitely going to check it out.
I have a flight ahead of me. I feel sorry for the passengers
next to you when you start shrieking with laughter, but our
okay. Is this like safe for kids
viewing on the side? Probably not.
I don't know really. There's just a couple scenes
that I can't remember. If there's any well, if you've
got a headphones in, I don't think there's any, you know,
intense scenes for kids. It's probably okay.
With headphones. I think without groans.
No, it's questionable. But It's a lot of fun.
It is just it's just weird. The costumes are fantastic.
The writing has justjust strange.
It's like just really odd humor. It works for me.
It's a silly in a similar Vein. From what we is that what we
are? We doing the Shadows?
What we do in this? Yeah, one of my favorite shows
as much of this, but if you like that, I think you're almost
guaranteed to enjoy this. I think.
So, I got a limb and say that but let me know.
Next time we talk what you think.
Perfect, I'll definitely check it out.
Well, that's our show. Join us next week as we?
Well, I hope it's next week. Join us next week.
As we talked about Tides:. A fishing and idle fishing game.
Yeah, a idol fishing game, AI efficient.
And I don't fish a, it'll be n and an idol and Idol.
Right? Dreadful I gotta do it.
I gotta search for it now because now I'm curious a
fishing game. It's just a fishing game out.
A a non okay. Yeah.
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Seven days to play. Seven days to play.