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Here we go. 
Welcome to remember 64 where 

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this week, we go bananas. 
Welcome to the show everyone. 

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My name is David betray Angelo 
and I wish I had a barrel of 

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buddies and family to help me 
gather up all my favorite foods.

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Yes as always that's just a 
somewhat vague quip this time 

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for our level 26 game, Donkey 
Kong 64. 

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This is a very special episode 
because we're a much longer 

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discussion that has a mix of 
history and me Of love for the 

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N64 and for Donkey Kong 64 and 
we're going to talk about, of 

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course the game itself. 
A special guest that will be 

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here momentarily, Jiggy look 
back. 

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He is a great content creator on
YouTube and social media. 

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He's going to be talking about 
one of his favorite games of all

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time before that. 
I just want to mention as 

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always, patreon.com slash 
remember 64 show. 

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This is where you can get all 
episodes early and get a whole 

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bunch of video content, early 
before it hits a YouTube page as

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well. 
Well, we're going to have some 

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gameplay videos. 
We're going to have 2 minute 

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reviews, including for Donkey 
Kong 64, which is now available 

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and you can help us shape the 
show. 

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Going forward by helping us pick
the next game that we're going 

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to cover page are not your 
thing. 

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No problem whatsoever. 
Give us a little rating on your 

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podcast app of choice especially
on good pods, Apple podcasts and

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of course on Spotify where a lot
of our listeners are much much 

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appreciated. 
Also helps other people find our

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show and of course, as you know,
remember 64 is a proud member. 

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Of the Tokyo. 
Beat podcast Network, Alex. 

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Hi. 
I'm Ray. 

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How would you explain our show 
animal? 

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Walkers? 
Are you a nerd having trouble 

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transitioning from your 20s to 
30s to 40s and Beyond age with 

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us? 
Not at us Mardi. 

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Gras a good blow. 
Are you tired of the man? 

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Keeping you down. 
If you see something, say 

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something. 
Do you enjoy the family? 

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Computer capsule Computing? 
We got them all. 

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No more Whoppers. 
We out live to the queen. 

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She said it couldn't be done. 
I'm fading. 

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Come back. 
I can't do this alone. 

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Do you enjoy number munchers and
his numbers? 

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What you call then? 
Listen to No More Whoppers? 

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Only on the Tokyo beat Network. 
So, before we get to the game 

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itself, it is Nintendo Power 
time issue, 126 November of 1999

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the very same month and year 
that Donkey Kong 64 was released

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in North America. 
Several Pages here, starting on 

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page 16 of issue 126. 
Off with some fun descriptions 

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of the game itself, how it's 
moving into the 3D world and the

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Kong's Ransom as they call it, 
which is all the items that you 

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can collect throughout the game.
Yes. 

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The major collectathon itself 
coins. 

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Bananas watermelons, crystals, 
banana Metals, balloons, 

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blueprints, all of this stuff is
here for you to take a peek at 

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as the game is about to be 
released. 

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And then, of course, we have the
five, playable characters and 

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three that you're going to run 
into with the lab of the shop 

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and the store from cranky funky.
And Candy Donkey Kong Diddy, 

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tiny lanky. 
And chunky are all featured here

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as well as the details of all 
their moves and all the 

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different things you can do with
them including their weapons. 

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So it's a lot of fun. 
A lot of detail there that 

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people could get a hand on 
before they even played the game

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itself and then they get into 
some item upgrades and a pretty 

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good break down. 
It's not giving away all the 

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secrets but it is some tips and 
tricks for Jungle Japes, the 

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opening world of Donkey Kong 64,
so lots Find info here in this 

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also featured in issue. 126 a 
look at Harvest Moon, MBA 

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quartzite to with Kobe Bryant 
and Earthworm. 

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Jim 3D just to name a few. 
Today's Show is brought to you 

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All right. 

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As with all episodes here on 
remember 64, we have a special 

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guest this time. 
I'm very very excited, you know 

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him from his N64, rare games and
overall retro game analysis on 

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YouTube giggy, look back. 
Welcome to remember 64, thanks 

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for being here, man. 
It is awesome to be here. 

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I love any opportunity to talk 
about Nintendo 64. 

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It's it's such a strange 
concept. 

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All for a lot of people myself 
included as far as peoples 

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history with it. 
What they think of it. 

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Now, what they thought about, 
then how their feelings and 

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thoughts of evolved. 
You've done a lot of really 

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awesome like deep Dives, not 
just on 64 stuff, but on a lot 

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of games and all of them 
honestly are from rare. 

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Just like Donkey Kong 64 is 
let's actually graph the top, 

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let everybody know where they 
can find your stuff and what 

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you're doing. 
Because you do a lot of really 

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cool fun, interesting and 
different stuff on. 

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On your YouTube channel. 
Yeah. 

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So so my YouTube channel is the 
main thing giggy, look back. 

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It's a spelled exactly how it 
sounds jigu. 

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I look back all one word. 
I don't know why I decided to 

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make it all one word but I did. 
So I think I was kind of going 

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for like Jiggy Wiggy like I was 
imagining that as one word but 

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whatever Banjo-Kazooie, I think 
it would be in it. 

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Yeah yeah exactly. 
Banjo Kazooie fans exactly. 

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It's exactly what it is. 
Yeah yeah yeah my YouTube's main

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thing. 
You know I do have Tick-Tock I 

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see I have streamed on Twitch 
but I haven't done it as much. 

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I've actually kind of dive into 
streaming on YouTube, which has 

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been fun. 
We've had Community smash nights

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and stuff like that. 
But, yeah, the main, the main 

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thing, which I'm super excited 
to talk about and I'm always 

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happy to talk about because I am
a firm Defender. 

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I guess. 
You'd say of Donkey Kong 64 and 

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I mean, I would say two ends, 
Sport in general but Donkey Kong

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64 specifically and funny 
enough, even though my channel 

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is like, if you see it, you'll 
be like oh, that guy likes 

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Banjo-Kazooie like yeah, for 
sure. 

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Like that's my favorite of all 
time. 

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But Donkey Kong 64 was the first
game that I ever owned. 

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That was mine. 
You know, 64 and Nintendo 64. 

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Those were the first things I 
got, and I remember getting it. 

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You know, Chris. 
This morning and I had one of 

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those stories I do it. 
Yeah, let's do it. 

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I woke up. 
I was so pumped. 

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You know, Santa came. 
I was out, I was opening up 

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presents and there it was an N64
box, right? 

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And so my experience before that
with video games, I had, I had 

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never played video games. 
I went over to a friend's house 

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and he had well, actually his 
older sister had a Sega Genesis,

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okay, and so I played Sonic the 
Hedgehog. 

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So Sonic the Hedgehog The first 
video game I ever played and 

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what a glorious first experience
with the game, you know, I was 

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just going to say hell of a 
starting point. 

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Yeah. 
So that was my starting point 

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was the first Sonic, the 
Hedgehog. 

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And I remember just begging. 
I'm like, I need something like 

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I want a video game system. 
I want video games. 

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So, so Christmas morning. 
I get that N64 bucks and I 

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opened it up and it is empty. 
And I am devastated, tears 

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flowing down my face. 
Freaking out. 

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Well, my dad had already like, 
unboxed it and hooked it up. 

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So you ready for me to play 
right old man? 

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Because he knew I'd want to play
it and so I pretty much just 

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dropped everything after that. 
I must have opened games or 

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something. 
I don't know. 

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But then I remember I spent the 
entire like, what, what was I 

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five? 
Okay, so I'm coming up on 29 

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here so I spent the remaining 
like 20 was at Four years 

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playing Nintendo 64. 
So they probably didn't think 

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that gift would last me as long 
as it has but it was okay to be 

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fair, there was a brief period 
where I actually did sell my N64

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collection and immediately 
regretted it and started 

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acquiring it again. 
Oh yeah. 

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Oh my God, how many times you've
had that discussion? 

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Just like why did I do it? 
Why did I think about it all the

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time? 
Whether it's this console or 

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another one? 
I just I still have a decent 

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amount of like Super Nintendo 
games but I definitely Of either

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misplaced or given away. 
Other ones that I wish I still 

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had. 
And I'm just like, man, it's 

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00:10:20,800 --> 00:10:24,300
it's tough to get them back. 
It's a whole, it's a whole 

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thing. 
Nowadays, it's crazy. 

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It's absolutely worst. 
And honestly, like, so I just 

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need money at the time. 
And I was like, why did I sell 

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my Nintendo 64 collection? 
Why didn't I saw my GameCube 

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collection? 
Because I mean, I still have my 

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game collection. 
I didn't sell anything else 

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after that, but for some reason,
I decided my bread and butter. 

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My Original my Nintendo 64 and I
didn't get like now like one for

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what I sold it for like one of 
the games is worth that much. 

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00:10:51,600 --> 00:10:52,300
You know. 
Yeah. 

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00:10:52,300 --> 00:10:54,200
Yeah. 
That's the killer right damn. 

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00:10:54,900 --> 00:10:59,600
But I am happy to report. 
I have acquired most of my 

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00:10:59,600 --> 00:11:02,000
collection back amazing. 
That's good. 

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00:11:02,000 --> 00:11:04,300
Yeah, that's funny. 
And that games that I never had,

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00:11:04,300 --> 00:11:08,200
you know, like I never had 
Pokemon Stadium and I played it,

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00:11:08,200 --> 00:11:11,600
but I never owned it and I have 
I have one and to do. 

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00:11:11,600 --> 00:11:13,400
I play them. 
No. 

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00:11:13,400 --> 00:11:17,700
I mean, not really you have? 
And I had to have the key with 

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00:11:17,700 --> 00:11:20,700
the key with stadium is you have
to have to, like, transfer your 

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00:11:20,700 --> 00:11:23,600
Gameboy collection. 
Essentially, I think that's a 

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00:11:23,600 --> 00:11:25,300
fantastic idea. 
I can't wait to get to those 

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00:11:25,300 --> 00:11:28,700
games, but but I think that 
like, that's a big part of it. 

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00:11:28,700 --> 00:11:31,500
I remember that was part of what
I was doing with friends. 

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00:11:31,500 --> 00:11:35,200
Is that I would bring over my 
Pokemon Blue which I still have 

194
00:11:35,400 --> 00:11:38,500
and my friend who had. 
I think the first Stadium, I 

195
00:11:38,508 --> 00:11:41,800
don't think I ever really played
too much in the second and it 

196
00:11:41,800 --> 00:11:44,900
was like, oh, this is Another 
awesome way for us to battle 

197
00:11:44,900 --> 00:11:47,400
each other. 
Like, it was that, that sort of 

198
00:11:47,400 --> 00:11:49,500
that. 
There's something about that 

199
00:11:49,800 --> 00:11:54,500
Home console novelty, especially
with Pokemon that you're like 

200
00:11:55,300 --> 00:11:57,600
this. 
Like, just looking at you, like 

201
00:11:57,600 --> 00:12:00,600
whoa, they're huge, I can 
actually see that. 

202
00:12:00,600 --> 00:12:03,300
Like wow, they're not just 
little, you know, cartoony 

203
00:12:03,300 --> 00:12:05,500
pixels like they're giant 
monsters now. 

204
00:12:05,500 --> 00:12:07,600
They're coming to life, you 
know. 

205
00:12:08,100 --> 00:12:11,200
And yeah that was a thing. 
I remember transferring I 

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00:12:11,200 --> 00:12:14,100
remember at not Ending how the 
transfer Pak worked? 

207
00:12:16,000 --> 00:12:19,900
I was like, why can't I just so 
I had a friend growing up and 

208
00:12:19,900 --> 00:12:23,400
she had a Super Nintendo and I 
would go over and she had a 

209
00:12:23,408 --> 00:12:25,400
super Game Boy Player. 
Yeah. 

210
00:12:25,400 --> 00:12:30,800
And I thought that the transfer 
Pak on the N64 was like the N64 

211
00:12:31,900 --> 00:12:33,600
that's, you know what, that 
makes sense. 

212
00:12:37,000 --> 00:12:41,700
It didn't do that but evidently 
doesn't Pokemon Stadium. 

213
00:12:41,800 --> 00:12:44,800
Like if you have Red or blue or 
yellow. 

214
00:12:45,000 --> 00:12:48,500
You know, you can connect and 
play it via that game but it's 

215
00:12:48,500 --> 00:12:50,700
like the only games you can play
on your screen. 

216
00:12:50,900 --> 00:12:53,500
Yeah. 
I still like I was only I would 

217
00:12:53,500 --> 00:12:58,100
have known that. 
Yeah so II tried to shove and 

218
00:12:58,100 --> 00:13:00,900
what's really funny is when I 
like so that the transfer Pak is

219
00:13:00,900 --> 00:13:03,900
the only thing left of my 
original N64 collection that I 

220
00:13:03,908 --> 00:13:09,800
like saved - a few manuals and 
stuff which I do here but that 

221
00:13:10,200 --> 00:13:12,800
when I found it it had Quest for
Camelot. 

222
00:13:12,900 --> 00:13:15,300
A lot in it which is like this 
weird. 

223
00:13:15,800 --> 00:13:18,700
I don't know if it's excuse me, 
I don't know if it's Disney or 

224
00:13:18,700 --> 00:13:22,900
whatever, but it's like a Legend
of Zelda clone on Gameboy and I 

225
00:13:22,900 --> 00:13:25,500
had, oh, yeah, chopped it into 
the transfer Pak because I was 

226
00:13:25,500 --> 00:13:28,300
trying to figure out how to, 
like the last time I used it 

227
00:13:28,300 --> 00:13:30,300
because I was trying to figure 
out how to play a game boy, game

228
00:13:30,300 --> 00:13:32,900
something. 
And I'm like, well, that's a 

229
00:13:32,900 --> 00:13:35,100
little piece of my history there
there. 

230
00:13:35,100 --> 00:13:37,200
Yeah, yeah. 
I remember this game. 

231
00:13:37,800 --> 00:13:41,500
I do think it's, oh, you know 
what it is? 

232
00:13:41,500 --> 00:13:44,100
I just looked up. 
It's a Brothers animation. 

233
00:13:44,600 --> 00:13:47,800
That's what it is. 
That's pretty, looks very much. 

234
00:13:47,800 --> 00:13:51,300
Like a Disney games, or Disney 
game, and movie, 100%, like 

235
00:13:51,300 --> 00:13:54,600
Beauty and the Beast. 
Yeah, but animation style, which

236
00:13:54,600 --> 00:13:58,800
is cool, which is a cool look. 
Yeah, it was a great gig do not 

237
00:13:58,800 --> 00:14:01,900
great radians, but really 
whatever. 

238
00:14:02,300 --> 00:14:05,500
Who cares? 
Donkey Kong 64 isn't exactly a 

239
00:14:05,500 --> 00:14:08,700
99 across the board either. 
So, the crazy thing though, 

240
00:14:08,700 --> 00:14:12,200
about that though, I feel like 
when it first came out, it was 

241
00:14:12,800 --> 00:14:15,900
Yeah, so yeah, so let's let's 
talk a little bit about about 

242
00:14:15,900 --> 00:14:19,600
the game to because let's get 
let's jump into Donkey Kong 64 

243
00:14:19,600 --> 00:14:23,100
because there's lots of talk 
about because this game, you 

244
00:14:23,100 --> 00:14:25,300
know, I messaged you, I think it
was a few days ago last week, 

245
00:14:25,300 --> 00:14:28,900
something like that was like, 
man, this game is way bigger 

246
00:14:28,900 --> 00:14:31,400
than I thought it was, and I 
think that? 

247
00:14:31,500 --> 00:14:34,400
Yeah, right. 
And I think at the time, because

248
00:14:34,400 --> 00:14:37,500
it's late 90s, because we're in 
this era of games, that's 

249
00:14:37,500 --> 00:14:39,900
impressive. 
I mean, it's still is impressive

250
00:14:39,900 --> 00:14:42,600
when you look back, when you 
think back and go like wow, you 

251
00:14:42,600 --> 00:14:45,600
know, They did a lot to do with 
the expansion pack in the 

252
00:14:45,608 --> 00:14:48,500
console and the cartridge be 
able to make this a reality. 

253
00:14:48,500 --> 00:14:51,700
But I think it would have gotten
a few extra points because of 

254
00:14:51,700 --> 00:14:55,300
how much is jammed into this 
game because I think stuff like 

255
00:14:55,300 --> 00:14:56,800
that, kind of happens now. 
It's like, wow. 

256
00:14:56,800 --> 00:14:59,700
Look at all this content. 
Look at all this stuff that you 

257
00:14:59,700 --> 00:15:01,700
can do like that. 
That's a positive. 

258
00:15:01,700 --> 00:15:05,300
So I could see that being one of
the positives at that time as 

259
00:15:05,300 --> 00:15:08,000
well. 
And I do, I like that about it. 

260
00:15:08,700 --> 00:15:12,600
So one of the one of the reasons
why I wanted to make sure that I

261
00:15:12,600 --> 00:15:16,400
check Chatted to you about this 
game is because like we were 

262
00:15:16,400 --> 00:15:17,500
mentioning with your YouTube 
channel. 

263
00:15:17,500 --> 00:15:19,900
You have a lot of different sort
of analysis about different 

264
00:15:19,900 --> 00:15:23,100
games and you did one not too 
long ago as of this recording. 

265
00:15:23,100 --> 00:15:28,100
Anyway, that you basically went 
through the entire game and 

266
00:15:28,100 --> 00:15:30,900
analyzed all the different 
stages and the characters and 

267
00:15:30,900 --> 00:15:33,300
the weapons. 
And some of the secrets and sort

268
00:15:33,300 --> 00:15:36,500
of the idea of the game itself, 
obviously you have a lot of love

269
00:15:36,500 --> 00:15:38,000
for this game. 
You said right off the top of 

270
00:15:38,008 --> 00:15:39,900
your Defender, you're a lover of
this game. 

271
00:15:40,500 --> 00:15:42,500
What stands out to you? 
Let's start there. 

272
00:15:43,000 --> 00:15:46,600
Okay, well, first off, I just 
want to say Donkey Kong. 64 is 

273
00:15:46,600 --> 00:15:48,600
the reason I started my YouTube 
channel. 

274
00:15:48,900 --> 00:15:51,000
I don't think I've finished my 
thought earlier. 

275
00:15:51,000 --> 00:15:53,400
I just kind of went on a tangent
about Christmas or something 

276
00:15:54,800 --> 00:15:56,800
stories are good man. 
Stories are why we're here. 

277
00:15:57,100 --> 00:16:01,500
But yeah, exactly. 
But I see this game. 

278
00:16:01,500 --> 00:16:08,600
Get kind of crucified online and
I was like, you know, like screw

279
00:16:08,600 --> 00:16:09,900
people. 
I like this game. 

280
00:16:10,000 --> 00:16:11,500
It's good. 
And I'm going to tell you why 

281
00:16:11,500 --> 00:16:13,600
it's good. 
And then my mindset, It was like

282
00:16:13,700 --> 00:16:14,700
well how am I going to tell 
them? 

283
00:16:14,700 --> 00:16:17,400
It's good. 
I was like I know what I will 

284
00:16:17,400 --> 00:16:22,300
look at every single element of 
this game from start to finish 

285
00:16:22,600 --> 00:16:25,700
and I will tell them why it's 
good and I will review every 

286
00:16:25,700 --> 00:16:31,900
single level piece by piece you 
know and you did man united and 

287
00:16:31,900 --> 00:16:35,000
I did. 
So and now I'm you know, now I'm

288
00:16:35,000 --> 00:16:38,900
like I don't know how many games
strong in the analyzing series 

289
00:16:38,900 --> 00:16:43,300
which is way more in-depth than 
you think but Yeah. 

290
00:16:43,300 --> 00:16:46,300
Well like I said that the Donkey
Kong one alone is just under an 

291
00:16:46,300 --> 00:16:49,500
hour. 
I was, I was like, oh man, it's 

292
00:16:49,500 --> 00:16:50,900
an hour. 
What is he going to talk about? 

293
00:16:50,900 --> 00:16:53,300
And then I started playing the 
game thinking and going. 

294
00:16:53,500 --> 00:16:54,800
Oh no. 
There's lots of there's lots 

295
00:16:54,800 --> 00:16:55,800
here now. 
I get it. 

296
00:16:55,900 --> 00:17:00,900
Yeah, I think game is filled 
with stuff and I think there's a

297
00:17:00,900 --> 00:17:03,900
few things, I would probably 
separate, and one of those kind 

298
00:17:03,900 --> 00:17:06,099
of ties back to. 
So, obviously rare made the 

299
00:17:06,108 --> 00:17:09,700
game. 
Yeah, and rare has their charm 

300
00:17:09,700 --> 00:17:12,700
their style, which I would kind 
of describe as like a car. 

301
00:17:12,800 --> 00:17:17,200
Tunis. 
It's the same look that banjo 

302
00:17:17,200 --> 00:17:20,800
has and Conquer has, you know, 
they have this cartoony over the

303
00:17:20,800 --> 00:17:24,500
top like characters aren't 
afraid to fart or burp or you 

304
00:17:24,500 --> 00:17:28,900
know, it's got just a really 
silly atmosphere and I love that

305
00:17:29,000 --> 00:17:31,700
it's playlist. 
It's playful its playful. 

306
00:17:31,700 --> 00:17:33,400
It doesn't take itself seriously
at all. 

307
00:17:33,500 --> 00:17:37,600
Yeah, but ironically this this 
game that I think sets it apart 

308
00:17:37,600 --> 00:17:39,500
a little bit among the other 
ones too. 

309
00:17:41,200 --> 00:17:44,800
The atmosphere is actually 
really creepy like, oh yeah, 

310
00:17:44,800 --> 00:17:47,900
time he definitely has. 
Yeah and, you know, part of that

311
00:17:47,900 --> 00:17:50,700
is just the insane lighting 
techniques that they did in this

312
00:17:50,700 --> 00:17:51,700
game. 
Mmm. 

313
00:17:52,000 --> 00:17:55,200
So I would say that's a big 
factor and then the other factor

314
00:17:55,900 --> 00:18:00,600
I would say is the fact that, 
you know, it were coming off the

315
00:18:00,600 --> 00:18:04,500
heels of Donkey Kong Country. 
You know where they did this? 

316
00:18:05,200 --> 00:18:12,100
Unprecedented at the Time, 3D 
models, like lower res down into

317
00:18:12,100 --> 00:18:15,600
like these, you know, Sprites on
the screen but it gave it such a

318
00:18:15,600 --> 00:18:16,800
unique. 
Look. 

319
00:18:17,200 --> 00:18:22,600
Yeah, and just recapturing like 
I know there's a whole thing and

320
00:18:22,600 --> 00:18:27,400
the development where, you know,
they were originally making this

321
00:18:27,400 --> 00:18:29,700
like a 2-D game. 
Yeah, to point the whole thing, 

322
00:18:29,700 --> 00:18:30,900
it was going to start. 
Yeah. 

323
00:18:31,100 --> 00:18:35,100
Start as kind of like I would 
say when I was reading up about 

324
00:18:35,100 --> 00:18:37,700
that, it's kind of like what 
Tropical Freeze is a little bit 

325
00:18:37,700 --> 00:18:39,700
where it's still too deep, but 
it has 3D elements. 

326
00:18:39,700 --> 00:18:42,500
I think that's what sounds like 
that's where they're has like, 

327
00:18:42,500 --> 00:18:45,300
at whether it's capable or not 
at the time, is a whole other 

328
00:18:45,300 --> 00:18:46,700
thing. 
But it sounds like that's the 

329
00:18:46,700 --> 00:18:49,100
direction they were. 
At least thinking they were 

330
00:18:49,100 --> 00:18:51,800
going to go initially. 
Yeah, yeah, yeah. 

331
00:18:51,800 --> 00:18:56,200
It's so as for the technical 
technical players to be a 2.5 D.

332
00:18:56,400 --> 00:18:57,600
Yes. 
Yeah. 

333
00:18:58,200 --> 00:18:59,700
And that's the route they were 
going before. 

334
00:18:59,700 --> 00:19:01,600
They're just like, you know 
what, this this isn't going to 

335
00:19:01,608 --> 00:19:05,900
work, it's not going to look. 
Look anything like, you know, 

336
00:19:05,900 --> 00:19:07,400
anything like Donkey Kong 
Country. 

337
00:19:07,400 --> 00:19:11,100
It's not going to be as 
groundbreaking as that. 

338
00:19:11,300 --> 00:19:13,800
And so they brought in a guy 
from the banjo team and I think 

339
00:19:13,800 --> 00:19:17,400
that really like kind of 
combined, the elements of Donkey

340
00:19:17,400 --> 00:19:20,600
Kong Country that gives it that 
unique look, but then also kind 

341
00:19:20,600 --> 00:19:23,600
of banjo fying it and adding 
that cartoony rare charm that I 

342
00:19:23,600 --> 00:19:26,100
just absolutely adore. 
Yeah, yeah. 

343
00:19:26,100 --> 00:19:31,900
That I mean to me that's, that's
the biggest thing and A few 

344
00:19:31,900 --> 00:19:37,500
other things that set it apart. 
I think the gameplay, I love 

345
00:19:37,600 --> 00:19:39,700
having the five different 
Kong's, and that they have 

346
00:19:39,700 --> 00:19:41,700
different moves. 
I think that's really cool. 

347
00:19:42,400 --> 00:19:45,000
Obviously, there's ways that 
they could have done that 

348
00:19:45,000 --> 00:19:50,100
better, but looking at them all,
they're all distinct and they 

349
00:19:50,100 --> 00:19:52,300
all have different kind of feels
to them. 

350
00:19:52,900 --> 00:19:53,600
Yeah. 
Yeah. 

351
00:19:53,600 --> 00:19:57,900
Do you have based on there? 
Whether it's their weapons, 

352
00:19:57,900 --> 00:20:02,000
which I have mixed feelings 
about or their abilities or just

353
00:20:02,000 --> 00:20:04,100
the way they look and sound are 
there? 

354
00:20:04,100 --> 00:20:05,900
Is there a standout who's your 
favorite? 

355
00:20:05,900 --> 00:20:07,300
You have a favorite or is it to 
do? 

356
00:20:07,300 --> 00:20:09,800
You have a favorite MIT? 
Do you have a favourite child? 

357
00:20:10,000 --> 00:20:13,000
It did idiots, daddy, my 
favorite. 

358
00:20:13,500 --> 00:20:17,200
This is one thing I actually say
in my video because so as a kid 

359
00:20:18,700 --> 00:20:21,600
I like them all, like, don't get
me wrong, I didn't dislike 

360
00:20:21,600 --> 00:20:24,900
anyone in particular, right. 
My least favorite was lanky, 

361
00:20:25,000 --> 00:20:27,200
which is probably a shock to 
everyone because I feel like 

362
00:20:27,200 --> 00:20:29,600
that's everyone's favorite 
nowadays. 

363
00:20:29,800 --> 00:20:33,800
I don't know these sort of like 
the goofy one, you know? 

364
00:20:33,800 --> 00:20:37,600
Like he's the, I don't know. 
I don't know if he's like the 

365
00:20:37,600 --> 00:20:40,200
nerd, you know, of the group 
that sort of idea, like there's 

366
00:20:40,200 --> 00:20:42,800
something about about him. 
That that sort of has this place

367
00:20:42,800 --> 00:20:46,300
that he's traveled here, Drazen 
is that weird question that 

368
00:20:46,300 --> 00:20:49,200
comes to the holiday dinner and 
you Like, you know, trying to 

369
00:20:49,200 --> 00:20:51,000
cover your food because you 
don't want them to because he 

370
00:20:51,000 --> 00:20:55,200
spits when he talks, you know. 
And he was like I like I like 

371
00:20:55,200 --> 00:20:56,500
yeah. 
I could definitely see it. 

372
00:20:56,500 --> 00:21:00,200
Yeah. 
So I think they're like tiny and

373
00:21:00,200 --> 00:21:04,200
chunkier very 90s like you're 
the most 90s characters out of 

374
00:21:04,200 --> 00:21:07,500
the bunch for sure chunky. 
Especially I think, I mean tiny 

375
00:21:07,500 --> 00:21:11,000
does have the Rasta hat but tiny
was my second favorite. 

376
00:21:11,100 --> 00:21:14,600
But I would never tell anyone 
that because, you know, I was, I

377
00:21:14,608 --> 00:21:16,600
was a boy and I was young and 
elderly. 

378
00:21:18,700 --> 00:21:22,400
But, but yeah, did he for sure? 
Because you look at the guy they

379
00:21:22,400 --> 00:21:25,600
packed him with with fun stuff. 
Not only did he do fun flips 

380
00:21:25,600 --> 00:21:27,600
when he jumped, which was a big 
thing. 

381
00:21:28,400 --> 00:21:33,400
Oh, this is important. 
This game gave me like, you 

382
00:21:33,400 --> 00:21:36,000
know, how will you play a game? 
Like, Zelda is a great example 

383
00:21:36,000 --> 00:21:39,100
of this and you just constantly 
are rolling when you're running.

384
00:21:39,600 --> 00:21:41,700
Oh yeah. 
Like you just tap roll 

385
00:21:41,700 --> 00:21:44,800
excessively, right? 
So did he had this very specific

386
00:21:44,800 --> 00:21:47,100
and they all can kind of do a 
variation of this. 

387
00:21:47,100 --> 00:21:49,900
But did he was my One where I 
could press B. 

388
00:21:49,900 --> 00:21:53,000
He does a little cartwheel. 
I could jump with a and then I 

389
00:21:53,008 --> 00:21:57,000
could do a Tail Spin Attack so I
can. 

390
00:21:57,000 --> 00:21:59,000
Yeah that's sort of like a like 
a run. 

391
00:21:59,000 --> 00:22:03,900
Like a sort of a cartwheel jump 
running combo thing to kind of 

392
00:22:03,900 --> 00:22:06,200
get you around. 
Yeah, I think I called it my 

393
00:22:06,200 --> 00:22:09,700
first compulsive form of 
movement in a video game and 

394
00:22:09,700 --> 00:22:15,200
it's true, it's what I did. 
The what was it the cartwheel to

395
00:22:15,200 --> 00:22:17,600
jump to tailspin combo? 
That's what I got. 

396
00:22:17,600 --> 00:22:20,000
It Yeah. 
And you know, they all had a 

397
00:22:20,008 --> 00:22:22,500
variation of it, but his was the
best. 

398
00:22:23,000 --> 00:22:27,900
Just well I think he has like 
this this like sort of hop to 

399
00:22:27,900 --> 00:22:30,100
his cartwheel. 
To like there's sort of like 

400
00:22:30,100 --> 00:22:35,400
this really smooth movement 
which you may not expect from 

401
00:22:35,400 --> 00:22:39,700
sort of a semi early 3D type of 
a game like this. 

402
00:22:39,700 --> 00:22:43,000
But they did a really good job 
of like really getting the 

403
00:22:43,000 --> 00:22:45,900
movement down with them and they
all feel distinct when they do 

404
00:22:45,900 --> 00:22:49,000
and I think you're right. 
I think that definitely Lends to

405
00:22:50,500 --> 00:22:53,300
the variety and the different 
choices. 

406
00:22:53,500 --> 00:22:57,500
And not, you know, getting bored
by playing five of the same or 

407
00:22:57,500 --> 00:23:00,800
three of the same character. 
They all do feel different and 

408
00:23:01,200 --> 00:23:06,100
and Diddy's is, I've always 
liked it a lot because For Me 

409
00:23:06,100 --> 00:23:09,100
Donkey Kong Country 2. 
That's day is still my favorite 

410
00:23:09,100 --> 00:23:12,200
game of all time. 
So I have like this actually. 

411
00:23:12,300 --> 00:23:16,200
Yeah, absolutely love it. 
I think it's just it's so you 

412
00:23:16,200 --> 00:23:17,900
had your story about your 64 and
Christmas. 

413
00:23:18,000 --> 00:23:22,900
That was a game that I got for 
Christmas in 94 93 or something.

414
00:23:22,900 --> 00:23:24,900
So that was like, yeah. 
So and I still have the original

415
00:23:24,900 --> 00:23:27,500
cartridge. 
I love the original 3 Series 

416
00:23:27,500 --> 00:23:30,600
that one, especially so there's 
always this thing about like him

417
00:23:30,600 --> 00:23:33,400
and his guitar and him flipping 
his hat backwards and stuff. 

418
00:23:33,400 --> 00:23:36,300
And that game, and Dixie is sort
of a character that just needs 

419
00:23:36,300 --> 00:23:39,800
to be around more. 
So yeah, it was what. 

420
00:23:39,800 --> 00:23:42,500
Yeah, I mean that's a whole 
other connection between Dixie 

421
00:23:42,500 --> 00:23:44,700
and Tiny though. 
I think I believe Tiny's 

422
00:23:44,700 --> 00:23:47,200
technically her sister. 
Yeah. 

423
00:23:47,200 --> 00:23:50,900
And she has the Are ya, which is
that? 

424
00:23:51,000 --> 00:23:53,700
Begs the same room? 
Why didn't they just use Dixie? 

425
00:23:53,900 --> 00:23:56,900
That is exactly. 
So I went into this game. 

426
00:23:57,000 --> 00:23:59,500
Not really remembering 
everyone's name, obviously, 

427
00:23:59,700 --> 00:24:03,000
Donkey Kong, and Diddy. 
I knew and cranky like those, 

428
00:24:03,000 --> 00:24:05,600
the ones from the other games, 
like, whatever I recognized him,

429
00:24:05,600 --> 00:24:07,000
right? 
But it's been a while since I've

430
00:24:07,000 --> 00:24:08,300
played any of the more recent 
games. 

431
00:24:08,300 --> 00:24:10,200
Like, Tropical Freeze has been a
while since I think it's 

432
00:24:10,200 --> 00:24:13,700
probably since it came out the 
last time I played it but I've 

433
00:24:13,700 --> 00:24:15,800
always gone back to those 
original ones and a lot of these

434
00:24:15,800 --> 00:24:19,100
characters in this one. 
Alright, They're just cameos or 

435
00:24:19,100 --> 00:24:20,600
they're not in those original 3 
at all. 

436
00:24:20,600 --> 00:24:23,700
So, I was like, wait a second, 
is this a young Dixie? 

437
00:24:23,900 --> 00:24:26,800
And I didn't even remember that.
No, it's tiny, but that's fine. 

438
00:24:26,900 --> 00:24:28,700
It's all good. 
I got excited. 

439
00:24:28,700 --> 00:24:31,500
I was like is Dixie in this. 
All I got and she was not but 

440
00:24:31,500 --> 00:24:33,500
that's okay. 
Yeah. 

441
00:24:33,500 --> 00:24:36,300
I mean dicks you know, Dixie's 
the original but tiny does a 

442
00:24:36,300 --> 00:24:38,800
good job. 
I would never like confuse the 

443
00:24:38,800 --> 00:24:44,000
two and I know I really like 
tiny like someone Even though I 

444
00:24:44,008 --> 00:24:46,300
played I did play Donkey Kong 
Country 2. 

445
00:24:46,800 --> 00:24:51,300
Yeah, just a little bit after 
but my well actually, no, that's

446
00:24:51,300 --> 00:24:52,600
not true. 
I played it a little bit before 

447
00:24:52,600 --> 00:24:59,000
it because my cousin had it but 
I never, I never thought they 

448
00:24:59,000 --> 00:25:00,600
were the same. 
I never had that. 

449
00:25:00,800 --> 00:25:02,800
You know, I was always like, oh 
yeah, I love tiny. 

450
00:25:02,800 --> 00:25:04,100
I was like, yeah, Dixie school 
too. 

451
00:25:04,100 --> 00:25:05,500
But I love tiny. 
Yeah. 

452
00:25:05,500 --> 00:25:06,800
Because that was, that was like,
mine. 

453
00:25:07,300 --> 00:25:11,300
I think. 
I don't know if it's because I 

454
00:25:11,300 --> 00:25:13,200
think I spent a little bit more 
time playing this. 

455
00:25:13,400 --> 00:25:19,300
Like now, in the first, I would 
say half of the game because I 

456
00:25:19,308 --> 00:25:22,100
was still trying to figure out, 
you know, exactly how the game 

457
00:25:22,100 --> 00:25:24,300
works, or remember how it worked
and how are, you know, the 

458
00:25:24,300 --> 00:25:27,900
controls are the, the, you know,
the pads to transport you from 

459
00:25:27,900 --> 00:25:31,400
place to place all the little 
aspects of it and how everyone's

460
00:25:31,400 --> 00:25:33,200
abilities worked. 
And, you know, you have to 

461
00:25:33,200 --> 00:25:36,700
backtrack a lot and everything. 
So I actually before I really 

462
00:25:36,700 --> 00:25:39,300
got moving on this game and 
really made it further into 

463
00:25:39,300 --> 00:25:41,500
later worlds and stages and 
stuff. 

464
00:25:41,500 --> 00:25:46,000
I spent a lot of time Playing as
Tiny because she uses her 

465
00:25:46,000 --> 00:25:49,200
abilities and you need her a lot
in that first half of the game, 

466
00:25:49,200 --> 00:25:52,300
I would say and she ended up 
being my favorite one. 

467
00:25:52,400 --> 00:25:57,100
When I was playing this, I just 
I like your sort of her style or

468
00:25:57,100 --> 00:25:59,600
personality. 
I like the, you know, being able

469
00:25:59,600 --> 00:26:02,100
to sort the double jump is, you 
know, you can float in the air 

470
00:26:02,100 --> 00:26:04,200
just like Dixie. 
Does always find that helpful 

471
00:26:04,300 --> 00:26:06,100
sort of corrects, my shitty 
jumping. 

472
00:26:06,100 --> 00:26:08,100
So that was always nice. 
Yeah. 

473
00:26:08,100 --> 00:26:10,000
Definitely the most versatile. 
Yeah. 

474
00:26:10,000 --> 00:26:11,500
I think, I think so. 
Yeah. 

475
00:26:11,500 --> 00:26:14,700
And yeah, yeah. 
Ended up being top of my list 

476
00:26:14,700 --> 00:26:19,000
and I was thinking it was going 
to be Diddy and you know you 

477
00:26:19,000 --> 00:26:23,600
know depends on your feelings of
it because he's your but man his

478
00:26:23,600 --> 00:26:26,900
his his jetpack I can't remember
the name of it off. 

479
00:26:26,900 --> 00:26:31,000
Top my head I had such a hard 
time controlling it. 

480
00:26:31,000 --> 00:26:36,000
Sometimes I was like I want to 
love this but I just don't. 

481
00:26:36,700 --> 00:26:42,600
Yeah okay I like the idea. 
I think the idea is great it's 

482
00:26:42,600 --> 00:26:46,700
just It's the control that just 
did not always jail with me 

483
00:26:46,700 --> 00:26:48,500
every once in a while. 
I was like, I had a good run. 

484
00:26:48,500 --> 00:26:50,200
Yeah. 
I had a good, you know, from A 

485
00:26:50,200 --> 00:26:52,400
to B sort of thing or you go 
through some of the Rings and 

486
00:26:52,400 --> 00:26:54,100
some of the challenges like oh 
this is great. 

487
00:26:55,000 --> 00:26:58,700
Most of the time though. 
I was struggling fair enough. 

488
00:26:58,800 --> 00:27:02,100
I think that's really 
interesting because I, when I 

489
00:27:02,108 --> 00:27:06,600
went back to play this game 
again, I was wondering what 

490
00:27:06,600 --> 00:27:08,700
would kind of not feel good to 
me? 

491
00:27:09,000 --> 00:27:14,000
Yeah and I played through it and
honestly, I didn't have an 

492
00:27:14,000 --> 00:27:15,800
issue. 
I thought the jetpack was going 

493
00:27:15,800 --> 00:27:18,900
to be an issue, but it really 
wasn't and but keep in mind. 

494
00:27:18,900 --> 00:27:21,200
I did not go back and play this 
100%. 

495
00:27:21,200 --> 00:27:24,800
I already did that once in my 
life, I didn't really need to do

496
00:27:24,800 --> 00:27:26,200
it again. 
I didn't feel compelled to do it

497
00:27:26,200 --> 00:27:27,800
on this playthrough. 
Sure. 

498
00:27:27,800 --> 00:27:31,300
So maybe I kind of skipped over 
some of the challenges that 

499
00:27:31,300 --> 00:27:35,200
required it more but personally 
I found it. 

500
00:27:35,200 --> 00:27:37,400
The cool thing about it is you 
can explore. 

501
00:27:37,700 --> 00:27:41,500
Yeah, right. 
Yeah, you can fly up to places 

502
00:27:41,500 --> 00:27:45,100
that normally you couldn't. 
Um, whether they capitalized on 

503
00:27:45,100 --> 00:27:48,100
that or not only sometimes, 
maybe yeah. 

504
00:27:49,300 --> 00:27:51,900
But yeah, it was a cool idea. 
It is, it is a very cool. 

505
00:27:51,900 --> 00:27:54,200
I mean, they have that's the 
thing about this game whether it

506
00:27:54,200 --> 00:27:59,000
is the first world that you end 
up going back multiple times to 

507
00:27:59,000 --> 00:28:03,000
or the third or the fourth one. 
There's a lot of good ideas and,

508
00:28:03,700 --> 00:28:06,800
you know, early games, 
regardless of, it's a 64 game or

509
00:28:06,800 --> 00:28:10,000
if it's Super Nintendo or early 
GameCube even, you know, 

510
00:28:10,000 --> 00:28:12,500
original PlayStations, early 
place, it doesn't matter. 

511
00:28:12,500 --> 00:28:15,900
Like there's always Ways, a lot 
of good ideas in games like a 

512
00:28:15,900 --> 00:28:20,100
plague lover recently for the 
show, and so many sick. 

513
00:28:20,200 --> 00:28:23,700
Yeah, I mean, that's what we 
thought until we played it. 

514
00:28:23,700 --> 00:28:26,700
And then we're like, okay, 
that's that was what. 

515
00:28:27,000 --> 00:28:31,900
That was one where we we 
constantly said, for the entire 

516
00:28:31,900 --> 00:28:35,700
time, we were talking about it. 
Myself and Jared from the play 

517
00:28:35,700 --> 00:28:40,100
along podcast, was that like 
There's so many good ideas in 

518
00:28:40,100 --> 00:28:44,000
this game, but none of them, 
except for maybe a couple, small

519
00:28:44,000 --> 00:28:48,500
ones really come together and 
here they have a lot of really 

520
00:28:48,500 --> 00:28:50,500
good ideas in multiple 
characters. 

521
00:28:50,500 --> 00:28:52,800
And I would say, the vast 
majority of them do come 

522
00:28:52,800 --> 00:28:55,000
together. 
And I was surprised by that. 

523
00:28:55,000 --> 00:28:57,800
I honestly thought that I was 
going to have a hard time with 

524
00:28:57,800 --> 00:29:00,500
most of these. 
The way that this was structured

525
00:29:00,500 --> 00:29:03,000
and I was surprised. 
It was like okay they're got 

526
00:29:03,000 --> 00:29:05,700
used to the controls, are all 
this person does this Kong, does

527
00:29:05,700 --> 00:29:08,400
this? 
This Congress I was once I Sort 

528
00:29:08,400 --> 00:29:12,800
of got used to the difference 
between controlling them into D 

529
00:29:12,800 --> 00:29:14,900
to a 3D plane. 
I was like, okay I'm good, I got

530
00:29:14,900 --> 00:29:16,900
this. 
Yes, so much experience of the 

531
00:29:16,900 --> 00:29:19,800
banjo series that I'm just like,
okay, let's you know, you press 

532
00:29:20,000 --> 00:29:24,900
your press Z or Zed and a and 
they do a different jump, you 

533
00:29:24,900 --> 00:29:27,200
press the same button and B and 
they do something else. 

534
00:29:27,200 --> 00:29:29,800
You press that and up. 
See and you need to do something

535
00:29:29,800 --> 00:29:32,000
to like all of that sort of just
made sense to me. 

536
00:29:32,600 --> 00:29:36,100
It's basically like the 
fundamental game play of the 

537
00:29:36,100 --> 00:29:40,900
game. 
You use the normal face buttons,

538
00:29:40,900 --> 00:29:43,600
right? 
And then you can use the normal 

539
00:29:43,600 --> 00:29:46,600
face buttons, plus Z, and it 
does something different. 

540
00:29:46,600 --> 00:29:52,800
So, gives you kind of a really 
large arsenal of some things 

541
00:29:52,800 --> 00:29:57,100
that are more like, like the 
guns like. 

542
00:29:57,100 --> 00:29:58,600
Yeah, I want to take quote, the 
guns. 

543
00:29:58,600 --> 00:30:01,800
Yeah, I was about to disposal to
mention the guns, like it's cool

544
00:30:01,800 --> 00:30:05,100
that that there's variety there.
Like you said to Arsenal is 

545
00:30:05,300 --> 00:30:08,800
fairly robust, I would say and 
that adds to all these different

546
00:30:08,800 --> 00:30:10,800
types of like elements and 
gameplay things that they can 

547
00:30:10,800 --> 00:30:14,400
do. 
But the guns are just like I the

548
00:30:14,400 --> 00:30:17,500
only reason why I don't like him
as because I don't know why the 

549
00:30:17,500 --> 00:30:20,700
they have guns and that like 
that the it's sort of like, I 

550
00:30:20,700 --> 00:30:22,900
know like you mentioned earlier 
and I agree with you that this 

551
00:30:22,900 --> 00:30:24,700
is just having fun doesn't take 
itself too. 

552
00:30:24,700 --> 00:30:28,000
Seriously, there's a lot of ways
that you can point to that for 

553
00:30:28,000 --> 00:30:30,800
this game and other rare games 
that are like this, but like 

554
00:30:31,200 --> 00:30:34,200
that part of it still, even 
though it's not taken. 

555
00:30:34,200 --> 00:30:37,400
So seriously, is like world 
breaking to me and I Don't 

556
00:30:37,400 --> 00:30:41,600
understand why they did it. 
I mean I other than just like, 

557
00:30:41,600 --> 00:30:44,800
instead of finding the key, you 
could shoot that little icon on 

558
00:30:44,800 --> 00:30:47,900
the wall. 
I'm like, okay, I guess or you 

559
00:30:47,900 --> 00:30:51,700
know, to break that balloon and 
okay, I don't know, I didn't. 

560
00:30:52,400 --> 00:30:54,800
Yeah, it's so it's kind of 
funny. 

561
00:30:56,800 --> 00:31:00,600
I don't know if you know much 
about the story of so it's a 

562
00:31:00,600 --> 00:31:02,300
little less about why they have 
guns. 

563
00:31:02,300 --> 00:31:06,700
But more about why the guns, 
look how they look. 

564
00:31:07,900 --> 00:31:12,000
Do tell. 
So so rare, they were just 

565
00:31:12,000 --> 00:31:16,900
making the game and they decided
to give Donkey Kong a gun and 

566
00:31:16,900 --> 00:31:19,600
while they gave him all guns 
obviously, and they were kind of

567
00:31:19,600 --> 00:31:21,200
right off the heels of 
GoldenEye. 

568
00:31:21,800 --> 00:31:24,600
Also, that was just kind of. 
I'm assuming that's where the 

569
00:31:24,600 --> 00:31:26,300
idea came from. 
They're like, oh, we had success

570
00:31:26,300 --> 00:31:27,400
with the guns. 
We should do guns. 

571
00:31:27,400 --> 00:31:29,400
That'd be fun. 
Especially if we make like a 

572
00:31:29,408 --> 00:31:32,500
multiplayer mode like I'm sure 
that's where their head was at. 

573
00:31:32,700 --> 00:31:37,000
Yeah. 
And so they initially had 

574
00:31:38,000 --> 00:31:41,400
Shigeru Miyamoto in, who's 
obviously the creator of Donkey 

575
00:31:41,400 --> 00:31:45,800
Kong Mario, for those who don't 
know, and he played Donkey, Kong

576
00:31:45,800 --> 00:31:48,800
64 a little bit, the build they 
had and he was, he was 

577
00:31:48,800 --> 00:31:52,300
noticeably happy about it. 
And then Donkey Kong pulled out 

578
00:31:52,300 --> 00:31:54,500
a shotgun like a realistic 
shotgun. 

579
00:31:54,900 --> 00:31:58,400
And then his face just went 
like, it's sunk and they were 

580
00:31:58,400 --> 00:32:03,100
all just terrified and oh, but 
you're all fired. 

581
00:32:03,300 --> 00:32:05,600
Yeah. 
And they're like oh gosh, was 

582
00:32:05,600 --> 00:32:08,600
that too much and so he He 
pulled out a piece of paper and 

583
00:32:08,600 --> 00:32:12,900
a pen and just like Drew out the
coconut gun as is and he was 

584
00:32:12,900 --> 00:32:15,200
like, make it look like this. 
And they're like, okay, that 

585
00:32:15,200 --> 00:32:16,500
makes a lot of sense would do 
that. 

586
00:32:17,400 --> 00:32:19,100
Like you know what? 
Like that part of it. 

587
00:32:19,100 --> 00:32:22,100
I like how everyone kind of has 
their own one, you know. 

588
00:32:22,600 --> 00:32:24,400
The coconut God. 
Yeah. 

589
00:32:24,400 --> 00:32:28,400
The fruit and it like all that 
makes it the feathers which low?

590
00:32:28,400 --> 00:32:29,600
Yeah, I guess they're not all 
fruit. 

591
00:32:29,600 --> 00:32:30,600
Yeah, that's right. 
Or no. 

592
00:32:30,600 --> 00:32:32,700
If I don't know if like Kazooie 
is hanging out with her 

593
00:32:32,700 --> 00:32:35,700
somewhere and she's like just 
picking feathers off because to 

594
00:32:35,700 --> 00:32:38,000
me that's a first thing I 
thought of It's because it was 

595
00:32:38,000 --> 00:32:39,200
feathers like that's what it 
was. 

596
00:32:39,300 --> 00:32:41,800
What's really crazy? 
I have never thought about that 

597
00:32:41,800 --> 00:32:44,400
but we really owe me immediately
immediately. 

598
00:32:44,400 --> 00:32:47,200
That's what I thought of because
I was just like because in that 

599
00:32:47,200 --> 00:32:50,800
gives in Banjo-Kazooie you're 
collecting the feathers even as 

600
00:32:50,800 --> 00:32:53,000
yes items, right? 
You need them to fly and 

601
00:32:53,000 --> 00:32:55,800
everything. 
So it's like oh is this is the 

602
00:32:55,900 --> 00:32:59,200
is the Donkey Kong World on top 
of the Banjo, Kazooie world. 

603
00:32:59,200 --> 00:33:02,100
And there just happens way you 
like feathers around. 

604
00:33:02,100 --> 00:33:05,900
This is, this is the thing. 
This is a thing and there is 

605
00:33:05,900 --> 00:33:11,600
like a fan-made Map, all of 
these rare games live in like 

606
00:33:11,600 --> 00:33:15,100
one big universe and they're all
just islands in the world. 

607
00:33:15,900 --> 00:33:18,700
You can tiles. 
You have conquer like Windy 

608
00:33:18,700 --> 00:33:23,000
Hill. 
You have banjos, I lo hags. 

609
00:33:23,100 --> 00:33:25,200
And like, they're all mapped 
out. 

610
00:33:27,000 --> 00:33:30,700
Yes, it's amazing. 
And I'm a firm believer that 

611
00:33:30,700 --> 00:33:35,800
this is a thing. 
Oh, now, yeah, is, is that 

612
00:33:35,800 --> 00:33:38,900
conquer have his bad foot? 
Also in the same universe. 

613
00:33:39,100 --> 00:33:43,300
Yes, yes it is. 
Oh, man, that's amazing. 

614
00:33:43,300 --> 00:33:48,500
So, so yeah, so maybe maybe 
conquer in one of his other bad 

615
00:33:48,500 --> 00:33:50,500
days. 
Got into a fight with Kazooie, 

616
00:33:50,600 --> 00:33:55,300
the feathers came over to the 
Donkey Kong islands and those 

617
00:33:55,300 --> 00:33:57,500
others are there to pick up and 
use as Weaponry. 

618
00:33:57,800 --> 00:34:01,100
I briefly mentioned. 
So I just said, how they're how 

619
00:34:01,100 --> 00:34:04,200
they're all connected and I just
realized like I'm like, wow, I 

620
00:34:04,208 --> 00:34:07,500
didn't talk about the connecting
factor, which Which is Diddy 

621
00:34:07,500 --> 00:34:12,400
Kong Racing Diddy Kong Racing in
the manual for Diddy Kong 

622
00:34:12,400 --> 00:34:15,900
Racing. 
It actually says, did he is 

623
00:34:15,900 --> 00:34:19,500
asked by Timber, the tiger to 
come to his Island Timber 

624
00:34:19,500 --> 00:34:22,600
Island. 
So Timber the Tigers, the actual

625
00:34:22,600 --> 00:34:24,500
like main character did, he's 
the main character? 

626
00:34:24,500 --> 00:34:25,300
Yeah. 
Right. 

627
00:34:25,800 --> 00:34:30,800
And he asked Daddy for help to 
defeat wizpig and on Diddy's way

628
00:34:31,100 --> 00:34:34,699
he goes through where conquer 
lives and he goes, where banjo 

629
00:34:34,699 --> 00:34:36,699
lives. 
And he asks them if they want to

630
00:34:36,699 --> 00:34:41,400
come along And that's like 
cannon in the manual says that 

631
00:34:41,500 --> 00:34:43,600
it can't be any more clear than 
that, right? 

632
00:34:43,600 --> 00:34:46,800
Like he's stopping by. 
He's doing, he's doing a 

633
00:34:46,800 --> 00:34:50,300
drive-by Poppins and hey, buddy,
want to come help. 

634
00:34:50,300 --> 00:34:52,900
Yeah. 
Oh man 100%, it's got to be. 

635
00:34:53,100 --> 00:34:56,500
Yep, this is great. 
I love it. 

636
00:34:57,800 --> 00:35:02,300
I think maybe this is just 
another, maybe I am and I'm sure

637
00:35:02,300 --> 00:35:04,300
I'm not the only one who thought
of it, but maybe I found a 

638
00:35:04,300 --> 00:35:09,200
little little little loophole. 
Lash Easter egg that that they 

639
00:35:09,200 --> 00:35:13,100
threw in there for that reason. 
Another one of the probably 

640
00:35:13,100 --> 00:35:15,600
couple of reasons or ways in 
this game that they're like, 

641
00:35:15,600 --> 00:35:18,700
yes, this is all connected. 
No, there's always Peg and maybe

642
00:35:18,700 --> 00:35:21,000
Timbers not in it, which, by the
way, where the heck is that guy?

643
00:35:21,000 --> 00:35:25,000
Let's bring him back, you know, 
like that. 

644
00:35:25,000 --> 00:35:26,300
That's it right there. 
It's all. 

645
00:35:26,300 --> 00:35:28,100
It's all connected, man. 
It's okay. 

646
00:35:28,100 --> 00:35:31,800
It is very interesting, like not
to digress too much from Donkey 

647
00:35:31,800 --> 00:35:34,900
Kong, but if you look in 
Banjo-Kazooie and Banjo-Tooie 

648
00:35:35,200 --> 00:35:38,300
tipped up the turtles in those 
games, Yeah, then both Choice. 

649
00:35:38,600 --> 00:35:41,500
Yeah, well I played him a lot 
when I had Diddy Kong Racing 

650
00:35:41,500 --> 00:35:44,100
when I was younger was because I
knew he was in those games of 

651
00:35:44,100 --> 00:35:46,900
like, this is great, I love it. 
Yeah, it's pretty cool. 

652
00:35:46,900 --> 00:35:49,100
How they're all connected. 
Yeah, it's amazing. 

653
00:35:50,100 --> 00:35:53,300
Okay, so, okay there's some 
justification for the, for the 

654
00:35:53,300 --> 00:35:57,600
weapons and all that. 
Now, that's less justification, 

655
00:35:57,600 --> 00:36:00,400
more just like Yeah, they're 
there. 

656
00:36:02,600 --> 00:36:06,000
And they but you know they kind 
of fix them because initially 

657
00:36:06,000 --> 00:36:08,100
they were realistic which is 
just bizarre. 

658
00:36:08,400 --> 00:36:10,500
Yeah. 
That that does not does not gel.

659
00:36:10,500 --> 00:36:13,800
Well, I would I would imagine 
that wouldn't go over well and I

660
00:36:13,800 --> 00:36:16,200
don't think that would go over 
well playing it either and 

661
00:36:16,200 --> 00:36:18,200
whether you're a kid or whether 
we're playing it now and when 

662
00:36:18,200 --> 00:36:23,100
were older I just like it would 
just feel weird to have like you

663
00:36:23,100 --> 00:36:25,600
know, the two pistols. 
Did he pulling out two pistols 

664
00:36:25,600 --> 00:36:27,100
from his back pocket? 
Like I just know. 

665
00:36:27,100 --> 00:36:29,900
I don't, I don't think, I think 
did He was originally intended 

666
00:36:29,900 --> 00:36:32,600
to have a shotgun 20g. 
No, it doesn't. 

667
00:36:33,900 --> 00:36:35,700
Even if they were real guns. 
Why would you do that? 

668
00:36:35,700 --> 00:36:37,600
He's the quick quippy. 
You know. 

669
00:36:37,600 --> 00:36:39,400
Right, right. 
Open around like, no, you gotta 

670
00:36:39,400 --> 00:36:41,100
give him something. 
He's gonna have awesome. 

671
00:36:41,100 --> 00:36:44,500
Jeez, it's got exactly, yeah, 
exactly, I gotta get the sound 

672
00:36:44,500 --> 00:36:46,100
effect. 
Just steal the sound effect from

673
00:36:46,100 --> 00:36:47,200
GoldenEye. 
People would love that. 

674
00:36:48,300 --> 00:36:52,000
And the other thing is, I think 
early when we first started 

675
00:36:52,000 --> 00:36:54,900
talking, we mentioned how this 
game kind of gets a little bit 

676
00:36:54,900 --> 00:36:58,800
of a bad rap in some ways. 
We'll talk about the rest. 

677
00:36:59,100 --> 00:37:01,600
Is that code? 
It was I was going to tell I was

678
00:37:01,600 --> 00:37:04,800
going to mention something else,
but we'll get to the rap in just

679
00:37:04,800 --> 00:37:06,600
a sec. 
I think guys. 

680
00:37:07,300 --> 00:37:10,200
I think one of the reasons why 
this game and I think this is 

681
00:37:10,800 --> 00:37:14,700
fairly evident and and I mixed 
about this as well is that there

682
00:37:14,700 --> 00:37:21,000
is just so much to collect in 
this game and that is not just, 

683
00:37:21,500 --> 00:37:24,500
you know, certain areas or 
certain characters. 

684
00:37:24,500 --> 00:37:28,800
It's just you have to go back 
backtracking. 

685
00:37:28,900 --> 00:37:31,600
Don't really bother me. 
I really like Metroid games. 

686
00:37:32,100 --> 00:37:34,000
You know, that kind of stuff is 
totally fine with me in this 

687
00:37:34,000 --> 00:37:37,000
sort of a similar idea to that. 
Whereas like you can't unlock 

688
00:37:37,000 --> 00:37:38,400
certain areas or do certain 
things. 

689
00:37:38,400 --> 00:37:41,100
They have certain abilities or 
characters feels very much like 

690
00:37:41,100 --> 00:37:44,000
a metroidvania type game and 
like that which is really cool. 

691
00:37:44,900 --> 00:37:49,100
But for me and I think this is 
some of the criticism that the 

692
00:37:49,107 --> 00:37:53,400
game that Donkey Kong 64 gets is
that there's just a little too 

693
00:37:53,400 --> 00:37:56,700
much stuff that you need to get.
It's just a little too 

694
00:37:56,700 --> 00:38:01,200
overloaded sure go back. 
And and use the other Kong's to 

695
00:38:01,400 --> 00:38:05,200
go to other areas. 
But I really after, I went back 

696
00:38:05,200 --> 00:38:08,300
to even just like the second or 
third stage for, like, the 

697
00:38:08,300 --> 00:38:11,000
fourth time, I was like, okay, I
don't need to have to do this 

698
00:38:11,000 --> 00:38:14,900
for every character. 
Like I kind of wish that the 

699
00:38:14,900 --> 00:38:19,400
first stage was just Diddy and 
Donkey Kong the second, maybe 

700
00:38:19,400 --> 00:38:23,500
some tiny, you know, the third, 
maybe just all three of them, 

701
00:38:23,600 --> 00:38:26,600
like, I wish they'd sort of 
didn't make you backtrack as 

702
00:38:26,600 --> 00:38:29,900
much to collect as much, which 
eat with Each character because 

703
00:38:29,900 --> 00:38:33,000
you almost have to have to go 
back to the first stage with 

704
00:38:33,000 --> 00:38:36,100
chunky, and I just got it was 
done, I thought I was done with 

705
00:38:36,100 --> 00:38:38,300
that, you know. 
And it kind of It kind of felt 

706
00:38:38,300 --> 00:38:41,400
like a little bit too much even 
though I had a fine time playing

707
00:38:41,400 --> 00:38:43,100
as him, I don't know. 
I don't know how you feel about 

708
00:38:43,100 --> 00:38:49,600
that stuff. 
Okay, well, in my video I say 

709
00:38:49,700 --> 00:38:53,900
something along the lines of I 
don't care. 

710
00:38:54,300 --> 00:38:58,800
I love Collectibles. 
And I think, I think the real 

711
00:38:58,800 --> 00:39:03,000
problem, I I don't necessarily 
think it's collectibles in 

712
00:39:03,000 --> 00:39:05,800
general. 
I think it's a few select 

713
00:39:05,800 --> 00:39:07,700
Collectibles that they should 
have. 

714
00:39:08,600 --> 00:39:12,500
The main thing is the colored 
been in us like roles are spread

715
00:39:12,500 --> 00:39:17,400
out through the whole level for 
every character. 

716
00:39:17,700 --> 00:39:20,300
Yeah. 
And it's just very inconvenient 

717
00:39:20,300 --> 00:39:23,300
when you have to go to the same,
you know, if it was a Area. 

718
00:39:23,300 --> 00:39:26,300
That tiny went into. 
Then you be like, okay, then I 

719
00:39:26,300 --> 00:39:29,500
collect tiny banana. 
Yes, but it's like there's a 

720
00:39:29,508 --> 00:39:32,300
specific area for tiny to go to 
once you go in all of a sudden 

721
00:39:32,300 --> 00:39:36,500
you see lanky bananas and you're
like, why is this here? 

722
00:39:36,600 --> 00:39:39,600
And then you have to go back 
unnecessarily for no reason. 

723
00:39:40,000 --> 00:39:42,800
Just to get those bananas. 
If you want to 100% what, you 

724
00:39:42,800 --> 00:39:44,300
don't have two hundred percent, 
okay? 

725
00:39:44,300 --> 00:39:47,100
For those of you out there that 
think, oh, there's too many 

726
00:39:47,100 --> 00:39:48,900
Collectibles, you don't have to 
collect them all. 

727
00:39:49,400 --> 00:39:50,900
No, that's true. 
That's true. 

728
00:39:50,900 --> 00:39:54,200
You don't you? 
It's just It's more of an OCD 

729
00:39:54,200 --> 00:39:56,200
thing. 
Yeah, man. 

730
00:39:56,700 --> 00:39:58,800
That's what happened. 
Like, even I don't remember the 

731
00:39:58,800 --> 00:40:01,700
name of the stage, the, the, 
with the shipwreck in the water 

732
00:40:01,700 --> 00:40:03,800
and everything, like I found 
like the swimming in The 

733
00:40:03,800 --> 00:40:05,200
Galleon. 
Yeah, that's it. 

734
00:40:05,200 --> 00:40:08,400
Yeah, it's always Galleon. 
Gal, always liked the word 

735
00:40:08,400 --> 00:40:10,600
that's been used in these 
Nintendo games and stuff. 

736
00:40:10,600 --> 00:40:12,600
I didn't mind like, swimming 
around in this and stuff. 

737
00:40:13,700 --> 00:40:16,000
I think it controls pretty well,
just like it does in the banjo 

738
00:40:16,000 --> 00:40:19,900
games I think. 
But I was like I got that OCD 

739
00:40:19,900 --> 00:40:22,300
feeling like you just mentioned 
it was like oh I got a swim over

740
00:40:22,300 --> 00:40:25,400
there and You know, I got to do 
all this but then I was like, oh

741
00:40:25,400 --> 00:40:28,300
now I'm not enjoying the 
swimming, as much as I keep 

742
00:40:28,300 --> 00:40:30,400
going. 
Back to the same dark little 

743
00:40:30,400 --> 00:40:34,900
corner In The Water and I'm just
like, do I need those five, you 

744
00:40:34,900 --> 00:40:38,200
know, purple bananas that, that 
I didn't grab with tiny. 

745
00:40:38,700 --> 00:40:42,100
I mean, like you said, no. 
But I don't know that while I'm 

746
00:40:42,100 --> 00:40:45,100
playing it because I'm, I know 
that I need those bananas to get

747
00:40:45,100 --> 00:40:48,400
to the boss levels. 
And yeah, I like the boss 

748
00:40:48,400 --> 00:40:50,200
levels. 
I like them so much. 

749
00:40:50,200 --> 00:40:53,000
I thought they were great. 
So I was determined Ermine to 

750
00:40:53,000 --> 00:40:55,600
get those bananas? 
Yeah, yeah, for sure. 

751
00:40:55,600 --> 00:40:59,400
I think that there is a certain 
requirement of how many bananas 

752
00:40:59,400 --> 00:41:01,300
you have to collect because you 
have to get banana medals. 

753
00:41:01,400 --> 00:41:03,200
I don't know what that 
requirement is off. 

754
00:41:03,200 --> 00:41:06,000
The top of my head. 
Evidently it can actually soft 

755
00:41:06,000 --> 00:41:08,400
lock your game. 
If you don't get enough to get 

756
00:41:08,400 --> 00:41:11,600
the proper banana, medals that 
you have to get at the, at the 

757
00:41:11,600 --> 00:41:14,200
end game, there's these giant 
banana Metals. 

758
00:41:14,200 --> 00:41:15,800
You have to collect, but you can
only get them. 

759
00:41:16,100 --> 00:41:17,800
I don't know. 
Is something weird like that, 

760
00:41:17,900 --> 00:41:20,500
and it can cause a problem, 
which is a circle. 

761
00:41:20,500 --> 00:41:23,100
I think it's every every I want 
to say it's every Don't know 

762
00:41:23,107 --> 00:41:24,800
exactly. 
I should have written that down.

763
00:41:24,800 --> 00:41:26,200
It should have. 
But yeah, something like that. 

764
00:41:26,500 --> 00:41:28,100
Yeah, some of them. 
So, whatever. 

765
00:41:28,100 --> 00:41:34,400
But I think Gloomy Galleon is a 
special case in my analysis, I 

766
00:41:34,400 --> 00:41:38,000
found Gloomy Galleon to be the 
worst level in the entire game, 

767
00:41:39,500 --> 00:41:43,400
and I for those who watch my 
content, and if you start 

768
00:41:43,400 --> 00:41:46,500
watching my content, you'll 
realize I do not like swimming 

769
00:41:46,500 --> 00:41:50,200
levels, and it's always been 
that way. 

770
00:41:50,300 --> 00:41:53,100
I think, especially in 
platformer, Whirs. 

771
00:41:53,100 --> 00:41:57,400
It's kind of atrocious that it's
okay to have swimming in the 

772
00:41:57,400 --> 00:42:00,200
level but I think level 
specifically designed around 

773
00:42:00,200 --> 00:42:05,200
swimming, you need to be fast. 
Yeah, be able to move and I will

774
00:42:05,200 --> 00:42:08,900
say that Donkey Kong 64. 
You do move pretty quick and 

775
00:42:08,900 --> 00:42:12,300
they don't limit you with things
like breathing. 

776
00:42:12,900 --> 00:42:14,700
Yes, yes. 
That's Ross. 

777
00:42:14,700 --> 00:42:18,600
Atrocious thing ever. 
Yeah, well, you can't with how 

778
00:42:18,600 --> 00:42:20,900
big that world is honestly like 
you just right. 

779
00:42:20,900 --> 00:42:22,600
You have to go see if the spend 
so much time. 

780
00:42:22,800 --> 00:42:26,600
The water that honestly, it 
would do, it would really 

781
00:42:26,800 --> 00:42:28,800
downgrade the game. 
I think if you had to worry 

782
00:42:28,800 --> 00:42:31,900
about breath especially now in 
that area. 

783
00:42:32,000 --> 00:42:35,100
Yeah, yeah. 
It's you know it's bad. 

784
00:42:35,100 --> 00:42:38,000
I think the only swimming level 
I've remotely enjoyed as 

785
00:42:38,000 --> 00:42:42,000
probably Banjo-Tooie Atlantis 
which we also do not have to 

786
00:42:42,000 --> 00:42:45,300
worry about breathing but I'd 
still rather just be on the 

787
00:42:45,300 --> 00:42:47,700
ground. 
Yeah, and because like you 

788
00:42:47,700 --> 00:42:51,500
mentioned earlier these these 
Kong's is characters, they all 

789
00:42:51,500 --> 00:42:54,000
move pretty well. 
Well, and if you're using some 

790
00:42:54,000 --> 00:42:57,800
of the ones that you enjoy the 
traversal with more, why would 

791
00:42:57,800 --> 00:43:00,000
you want to take that away? 
So I yeah, I could see that. 

792
00:43:00,000 --> 00:43:03,100
I yeah, I didn't like I didn't 
love it, but I think I keep 

793
00:43:03,100 --> 00:43:05,500
going back to thinking about 
that one because I do like the 

794
00:43:05,500 --> 00:43:08,500
World building in it. 
I think it's kind of cool that 

795
00:43:08,500 --> 00:43:11,900
you go to a lot of different 
types of underwater areas and I,

796
00:43:12,200 --> 00:43:17,400
I really, I, I liked you. 
You mentioned Diddy Kong Racing,

797
00:43:17,600 --> 00:43:20,800
but I liked fighting the boss in
that one because it's the giant 

798
00:43:20,800 --> 00:43:24,100
puffer fish, and it felt like 
You were you were doing a Diddy 

799
00:43:24,100 --> 00:43:25,900
Kong Racing level. 
I think that's what they were. 

800
00:43:26,100 --> 00:43:27,900
I think that's what they're 
going for because you're on like

801
00:43:27,900 --> 00:43:31,800
a hoverboard, it's not easy but 
because and sort of like you 

802
00:43:31,808 --> 00:43:34,100
know top down view instead of 
behind your character like it 

803
00:43:34,100 --> 00:43:36,600
isn't a racing game but I was 
like I think this is what 

804
00:43:36,600 --> 00:43:37,900
they're doing here. 
I think this is a little Diddy 

805
00:43:37,900 --> 00:43:40,700
Kong Racing action and and I 
love it because I love that 

806
00:43:40,700 --> 00:43:41,600
game. 
It's like one of my favorite 

807
00:43:41,600 --> 00:43:45,600
racing games of all time. 
So I to this day will say that 

808
00:43:45,600 --> 00:43:49,100
it is better than Mario Kart 64.
But oh, yeah, for sure. 

809
00:43:49,200 --> 00:43:51,900
Oh yes, thank you know, yes, 
100%. 

810
00:43:51,900 --> 00:43:53,700
Ya know. 
It's not even comparison. 

811
00:43:53,700 --> 00:43:56,100
I think. 
I think Mario Kart 64 is fine. 

812
00:43:56,300 --> 00:43:59,700
I think Diddy Kong Racing is the
definitive Kart Racer on the 64.

813
00:44:00,100 --> 00:44:03,200
Yes, I do. 
I'm also, I'm not crazy. 

814
00:44:03,200 --> 00:44:05,300
I know I'm not crazy. 
I know you're not, you're not. 

815
00:44:05,800 --> 00:44:09,200
I do also really like Mickey 
Speedway USA which is another 

816
00:44:09,200 --> 00:44:13,400
rare game I had that or some 
version of that, I don't know if

817
00:44:13,400 --> 00:44:16,800
it was the exact same title for 
Gameboy Color and it was a 

818
00:44:16,800 --> 00:44:19,800
really good Game Boy Color game 
as well, but I haven't played 

819
00:44:19,800 --> 00:44:21,800
the 64 run so I'm excited to 
give that a shot. 

820
00:44:21,900 --> 00:44:23,600
Yeah. 
Yeah, the 64 one. 

821
00:44:23,600 --> 00:44:26,600
It's it's You know, it's a Kart 
Racer. 

822
00:44:26,600 --> 00:44:28,300
It's pretty it's pretty 
standard. 

823
00:44:28,300 --> 00:44:30,500
It's I would still say it's 
better than Mario Kart. 

824
00:44:30,500 --> 00:44:32,800
Actually. 
I like can still, I don't know, 

825
00:44:32,800 --> 00:44:34,800
it's just more, it's more 
fleshed out. 

826
00:44:34,800 --> 00:44:37,300
It came out at the end of the 
n64's life. 

827
00:44:37,300 --> 00:44:41,000
So the graphics are like better 
to nice that helps that helps. 

828
00:44:41,000 --> 00:44:46,800
Yeah, one thing I also wanted to
say, yes, touching the I think I

829
00:44:46,800 --> 00:44:50,700
can't confirm this, but they 
look very similar and I think 

830
00:44:51,100 --> 00:44:56,000
the boss and Gloomy Galleon, 
Maybe The same as an enemy and 

831
00:44:56,000 --> 00:44:59,600
Banjo-Tooie nice. 
It might be further connection 

832
00:44:59,600 --> 00:45:00,900
because they definitely both 
have. 

833
00:45:01,300 --> 00:45:04,100
Like it's a puffer fish and 
their pufferfish enemies in 

834
00:45:04,107 --> 00:45:06,300
Atlantis. 
That look very, very similar. 

835
00:45:07,400 --> 00:45:11,100
Exactly the same. 
I can't confirm that but just my

836
00:45:11,100 --> 00:45:14,100
little Theory there. 
Yeah, I'm looking at, I'm 

837
00:45:14,100 --> 00:45:16,600
looking at the at them. 
There's two different colors. 

838
00:45:16,600 --> 00:45:17,200
As one. 
That's more. 

839
00:45:17,200 --> 00:45:19,000
Purple one, that's more like 
orange. 

840
00:45:19,000 --> 00:45:23,300
Yellowish, which is very similar
to the one that is in this game.

841
00:45:23,600 --> 00:45:26,600
So yeah. 
I could see that the motto. 

842
00:45:26,600 --> 00:45:28,000
Here we go. 
Here's a little bit. 

843
00:45:28,000 --> 00:45:30,500
This is just from from a random 
like Wiki. 

844
00:45:30,500 --> 00:45:32,300
So, you know, take that for what
it is. 

845
00:45:32,500 --> 00:45:38,000
But the models used for the 
swell bellies in in the banjo 

846
00:45:38,000 --> 00:45:41,400
Series, where recycled from the 
puff tops, which is what it's 

847
00:45:41,400 --> 00:45:44,700
called in Donkey Kong 64. 
So there you go, their goals. 

848
00:45:44,800 --> 00:45:47,000
Whether it is exactly the same 
or whether it's just sort of 

849
00:45:47,000 --> 00:45:49,000
recycled assets, which, you 
know, happens. 

850
00:45:50,200 --> 00:45:51,500
I think you're onto something. 
There you go. 

851
00:45:51,500 --> 00:45:55,600
Man, another little old man. 
Recycle speaking of Recycled 

852
00:45:55,600 --> 00:46:00,200
assets, let's do it. 
Donkey Kong 64. 

853
00:46:00,800 --> 00:46:04,500
I am not 100% sure. 
How many levels are 

854
00:46:04,800 --> 00:46:08,100
regurgitated, from banjo levels.
That didn't happen. 

855
00:46:08,200 --> 00:46:12,600
But there's a couple, I know 
click clock Woods, for sure. 

856
00:46:13,300 --> 00:46:14,600
Yeah, that was a good. 
See that? 

857
00:46:14,600 --> 00:46:16,600
Yeah. 
That was originally a banjo 

858
00:46:16,600 --> 00:46:22,000
level and it does have kind of a
different vibe than any other 

859
00:46:22,000 --> 00:46:24,300
levels, which I think is very 
interesting. 

860
00:46:24,700 --> 00:46:27,500
I liked it, I liked that one. 
That was one of a kind of the 

861
00:46:27,500 --> 00:46:30,400
ones and I definitely felt. 
I mean a lot of this game does 

862
00:46:30,400 --> 00:46:34,000
feel like the banjo games, but 
but I did feel even while 

863
00:46:34,000 --> 00:46:36,800
playing it without knowing that 
that was that was the case. 

864
00:46:36,800 --> 00:46:39,900
It was like oh yeah this I could
see this this being a banjo. 

865
00:46:40,000 --> 00:46:44,200
I mean there's there's forest 
and Greenery like levels and the

866
00:46:44,200 --> 00:46:47,300
banjo series all over the place.
But but this one, this one felt 

867
00:46:47,300 --> 00:46:48,300
a little bit different. 
I think you're right. 

868
00:46:48,300 --> 00:46:52,500
That's a good point. 
Yeah, cuz I like even the music 

869
00:46:52,500 --> 00:46:54,600
kind of had a similar thing. 
I mean, the music in general. 

870
00:46:54,700 --> 00:46:57,500
General is amazing. 
Grant kirkhope Donkey Kong music

871
00:46:57,500 --> 00:47:00,900
is always Top Notch. 
I talk. 

872
00:47:01,100 --> 00:47:04,300
So I've I've message Grant 
kirkhope a few times. 

873
00:47:04,700 --> 00:47:08,500
He likes kind of my, my 
comments, I guess. 

874
00:47:08,600 --> 00:47:11,900
And he actually responds. 
One of the things that was like 

875
00:47:11,900 --> 00:47:18,200
so he recently pressed a vinyl 
of Banjo Kazooie, he revamped 

876
00:47:18,200 --> 00:47:20,900
the soundtrack and made a made 
an album called Vijay keyed, 

877
00:47:21,200 --> 00:47:23,400
which is a super cool. 
And I was like, when are we 

878
00:47:23,400 --> 00:47:26,300
getting the Donkey Kong 64 
soundtrack? 

879
00:47:26,300 --> 00:47:30,200
Press to a vinyl and not only 
that but the the rejig Eid one 

880
00:47:30,200 --> 00:47:36,800
which I did order is like they 
pressed it to look like Pads 

881
00:47:36,800 --> 00:47:41,200
from the game so you can get 
like the spring pad or the band 

882
00:47:41,700 --> 00:47:45,300
is like super cool. 
And I'm like the like the next 

883
00:47:45,300 --> 00:47:48,200
thing is like they should either
get the number pads from Donkey 

884
00:47:48,200 --> 00:47:53,800
Kong or even better. 
The the face of the Kong pads? 

885
00:47:54,000 --> 00:47:55,800
Like yeah. 
If you could pick which ones you

886
00:47:55,800 --> 00:47:59,500
wanted or if there was like two 
or three vinyls off that'd be 

887
00:47:59,500 --> 00:48:00,600
amazing. 
Yeah. 

888
00:48:01,000 --> 00:48:03,000
Or colored bananas either way, I
don't know. 

889
00:48:03,000 --> 00:48:04,400
Yeah. 
Just think a lot of cool ideas 

890
00:48:04,400 --> 00:48:06,000
here. 
Yeah there's lots of variety 

891
00:48:06,000 --> 00:48:07,700
that's for sure. 
Yeah. 

892
00:48:08,400 --> 00:48:12,300
Yeah the music in this in Donkey
Kong is awesome. 

893
00:48:12,600 --> 00:48:15,700
Again one of the reasons why I 
really appreciate Donkey Kong 

894
00:48:16,200 --> 00:48:19,100
the Conquering series on the 
Super Nintendo even more now 

895
00:48:19,300 --> 00:48:21,700
because I could go back and 
listen to it me like Wow, they 

896
00:48:21,700 --> 00:48:27,200
really like they went for it and
it co Yas and it does here too. 

897
00:48:27,200 --> 00:48:30,000
I just think that like there's 
something about when you're 

898
00:48:30,000 --> 00:48:36,000
spending hours and hours in one 
world and a game like this that 

899
00:48:36,000 --> 00:48:39,400
some of the music loses its 
Allure. 

900
00:48:39,400 --> 00:48:42,600
I think it's doesn't feel as 
special because you're not doing

901
00:48:42,800 --> 00:48:46,100
one or two levels that take you 
15 minutes or 20 minutes like 

902
00:48:46,100 --> 00:48:50,300
they do in the other in the, you
know, original games that here 

903
00:48:50,300 --> 00:48:53,800
the They last longer, they're 
more, the repeated more, and 

904
00:48:53,800 --> 00:48:56,100
that's just because of time, and
that's just because of what they

905
00:48:56,107 --> 00:48:59,300
can fit on the cartridge. 
So it's still very good. 

906
00:49:00,100 --> 00:49:05,900
But, you know, I don't think it 
has the same Top Notch Al, or at

907
00:49:05,900 --> 00:49:09,100
least at times, not always. 
But at times, yeah, we kind of 

908
00:49:09,100 --> 00:49:11,700
like, it kind of Fades into the 
background a little bit more 

909
00:49:11,700 --> 00:49:15,400
than it does in the original 
Three games that came before 

910
00:49:15,400 --> 00:49:17,900
this and that's fine. 
It is what it is. 

911
00:49:18,000 --> 00:49:21,200
But of course, there is the rap 
and the rap. 

912
00:49:21,300 --> 00:49:25,100
That is what everyone thinks of 
I think when they think of this 

913
00:49:25,100 --> 00:49:27,800
era of Donkey Kong and this game
specifically. 

914
00:49:28,100 --> 00:49:32,600
Oh yeah, for sure, they have to 
do right before we transition to

915
00:49:32,600 --> 00:49:35,400
the rap. 
I just want to like point out 

916
00:49:35,400 --> 00:49:38,600
the fact that in these levels 
and this is something rare, just

917
00:49:38,600 --> 00:49:42,300
does across the board with their
music, I just absolutely adore 

918
00:49:42,300 --> 00:49:44,500
it. 
It's such a cool effect, not a 

919
00:49:44,508 --> 00:49:47,400
lot of games do this, I don't 
know, maybe it's more popular 

920
00:49:47,400 --> 00:49:49,300
now, but at the time, they 
definitely didn't do it. 

921
00:49:49,700 --> 00:49:51,200
But like things like you'll be 
running. 

922
00:49:51,400 --> 00:49:53,000
Land. 
And then you go underwater and 

923
00:49:53,000 --> 00:49:56,700
the music transitions to 
different instrumentation to 

924
00:49:56,700 --> 00:50:00,500
give you a feel of being under 
water or in the air or you know 

925
00:50:00,500 --> 00:50:03,300
what I mean things and Echo 
differently or there's like a 

926
00:50:03,300 --> 00:50:06,900
different sort of. 
Yeah it just feels different 

927
00:50:07,000 --> 00:50:08,800
even though it's sound. 
You know what I mean? 

928
00:50:09,200 --> 00:50:12,900
Yes, it's very interesting and I
think that's just a rare thing. 

929
00:50:13,300 --> 00:50:14,500
Yeah, you know. 
Yeah, absolutely. 

930
00:50:14,500 --> 00:50:15,300
They do it. 
I agree. 

931
00:50:15,300 --> 00:50:18,700
Well, it's awesome. 
And yes, those things were like,

932
00:50:18,700 --> 00:50:21,100
unless you think about it, you 
don't know. 

933
00:50:21,300 --> 00:50:23,600
To sit, but you do notice it. 
When you're playing like, it's 

934
00:50:23,600 --> 00:50:24,800
like a subconscious thing, 
right? 

935
00:50:24,800 --> 00:50:27,800
It's there and, you know, you 
enjoy it, but you're not sitting

936
00:50:27,800 --> 00:50:30,400
there jumping underwater and 
going, oh, wow, that was 

937
00:50:30,400 --> 00:50:32,000
amazing. 
Music transition. 

938
00:50:32,400 --> 00:50:35,500
But then you realize that as you
still, subconsciously are aware 

939
00:50:35,500 --> 00:50:37,200
of it and they do it in a really
great way. 

940
00:50:37,200 --> 00:50:39,700
So that's it's a good point it, 
that's good. 

941
00:50:39,700 --> 00:50:41,900
I didn't want to miss that 
because that's definitely 

942
00:50:41,900 --> 00:50:43,800
something I felt when I was 
playing the game, for sure. 

943
00:50:44,100 --> 00:50:45,500
Yeah, it's one of those things 
sessions. 

944
00:50:45,500 --> 00:50:48,400
It's just, it's a nice little 
touch and not everybody would 

945
00:50:48,400 --> 00:50:51,800
probably notice it but it is. 
It does make an Like if you 

946
00:50:51,800 --> 00:50:55,000
didn't have it, you'd be like, 
oh okay, yeah, it's part. 

947
00:50:55,000 --> 00:50:56,600
It's part of that atmosphere 
that you were you were 

948
00:50:56,600 --> 00:50:58,500
discussing a while ago to about 
with the game. 

949
00:50:58,500 --> 00:51:00,600
It's just like some areas are 
more creepy than others. 

950
00:51:00,700 --> 00:51:03,200
It's not just because the lights
are darker or because the 

951
00:51:03,200 --> 00:51:05,900
enemies look different, it's 
because of the sound design and 

952
00:51:05,900 --> 00:51:09,600
the music for sure. 
They build everything up to give

953
00:51:09,900 --> 00:51:12,400
the atmosphere, the best 
possible chance it can have, you

954
00:51:12,400 --> 00:51:13,800
know. 
Yeah, exactly. 

955
00:51:13,800 --> 00:51:15,000
That goes a long way. 
Feel. 

956
00:51:15,200 --> 00:51:18,400
It's really cool. 
But nothing captures feels like 

957
00:51:18,500 --> 00:52:05,600
the DK rap. 
Raising just take this shoe. 

958
00:52:11,400 --> 00:52:13,400
All right, what are your 
feelings on this? 

959
00:52:13,400 --> 00:52:17,400
I know, you know, everyone, you 
know, correct me if I'm wrong. 

960
00:52:17,400 --> 00:52:21,100
I'm pretty sure. 
Everyone thinks it's pretty 

961
00:52:21,100 --> 00:52:25,500
goofy, but it's supposed to be, 
but come on, it's it's not good,

962
00:52:25,500 --> 00:52:27,700
right? 
Right layer, it's hilarious. 

963
00:52:27,700 --> 00:52:30,500
I love it. 
Aye aye. 

964
00:52:30,500 --> 00:52:33,400
Yeah, I don't care. 
What anyone thinks I will always

965
00:52:33,400 --> 00:52:37,900
love this. 
I remember So I have a very 

966
00:52:37,900 --> 00:52:43,500
specific memory of the DK rap 
and this is like, definitive 

967
00:52:43,500 --> 00:52:47,100
childhood moment, right? 
Amazing and I actually did tweak

968
00:52:47,100 --> 00:52:49,100
this to Grant kirkhope and he 
responded. 

969
00:52:49,100 --> 00:52:52,100
He was like wow that's 
unbelievable and I'm like I know

970
00:52:52,600 --> 00:52:55,300
but I just wanted you to know 
right away my believable. 

971
00:52:55,300 --> 00:53:00,700
I promise I know I as this as 
this is like the DK rap is 

972
00:53:00,700 --> 00:53:04,800
becoming a Hot Topic because 
Seth Rogen Made a video about it

973
00:53:04,800 --> 00:53:06,500
or whatever for the Mario Bros 
movie. 

974
00:53:06,900 --> 00:53:11,000
Like the DK rap is skyrocketing 
and I'm like, Grant you ride 

975
00:53:11,000 --> 00:53:15,900
that wave because this, it was 
in my childhood. 

976
00:53:15,900 --> 00:53:18,300
It was like the best thing ever.
I had it memorized. 

977
00:53:18,700 --> 00:53:20,600
I still probably do have it 
memorized. 

978
00:53:20,600 --> 00:53:24,600
I don't know, but I remember I 
won't say that and not and not 

979
00:53:24,700 --> 00:53:26,100
give us a rendition like come 
on. 

980
00:53:26,600 --> 00:53:30,400
Oh gosh, just kidding. 
I'm just kidding or hate my 

981
00:53:30,700 --> 00:53:32,400
Donkey Kong. 
Okay. 

982
00:53:33,800 --> 00:53:36,200
Well then I went to look at that
golf clap. 

983
00:53:36,200 --> 00:53:41,200
Well done. 
I went to a restaurant and there

984
00:53:41,200 --> 00:53:43,000
were these kids just in the 
back. 

985
00:53:43,000 --> 00:53:45,400
Like so for some reason, this 
restaurant was just riddled with

986
00:53:45,400 --> 00:53:47,100
kids. 
I don't know. 

987
00:53:47,100 --> 00:53:49,900
Maybe restaurants are normally 
riddled with kids but I was just

988
00:53:49,900 --> 00:53:52,800
like hyper aware that it was 
filled with kids. 

989
00:53:53,100 --> 00:53:56,800
Sure. 
So these kids in the back, they 

990
00:53:56,800 --> 00:54:00,300
like all started like singing, 
the DK rap. 

991
00:54:01,600 --> 00:54:05,200
And it was like, totally random,
and not quietly like loud, like 

992
00:54:05,200 --> 00:54:07,200
they were like, screaming it, 
good for them. 

993
00:54:07,400 --> 00:54:10,900
And then I started screaming it 
from across the room and there 

994
00:54:10,900 --> 00:54:14,200
was like all the kids were 
coming out of the woodwork, like

995
00:54:14,200 --> 00:54:17,000
all the kids that know, the DK 
rap we all knew it, and we were 

996
00:54:17,000 --> 00:54:20,900
all screaming it and the 
restaurant was filled with pure 

997
00:54:21,100 --> 00:54:23,900
Donkey Kong Joy. 
Oh my God. 

998
00:54:24,500 --> 00:54:28,600
Yeah, it was a real thing. 
True story, totally random. 

999
00:54:30,600 --> 00:54:36,500
It's like a A super nerdy 
unplanned, flash mob that's what

1000
00:54:36,500 --> 00:54:40,500
that is exactly. 
It was the 90s baby I don't know

1001
00:54:40,500 --> 00:54:45,100
what to tell you. 
That's exactly how it should be.

1002
00:54:45,100 --> 00:54:48,200
That's how all of this stuff 
should be happening. 

1003
00:54:48,300 --> 00:54:50,400
That's amazing. 
I know. 

1004
00:54:50,400 --> 00:54:52,000
Right? 
It's that. 

1005
00:54:52,000 --> 00:54:57,800
So so it's it to me, it is, you 
know I think it's I don't know 

1006
00:54:57,808 --> 00:55:00,300
if it's production, I don't know
if it's the words. 

1007
00:55:00,300 --> 00:55:03,200
I don't know what it is. 
It's like, it's it's not good, 

1008
00:55:03,200 --> 00:55:08,100
but it's also fun and it's not 
like so bad that it's good. 

1009
00:55:08,100 --> 00:55:09,400
I don't think it's to that 
point. 

1010
00:55:09,400 --> 00:55:15,600
I just think that it is missing 
some sort of like I don't know 

1011
00:55:15,600 --> 00:55:17,500
what it is, is like a beat Miss 
in there. 

1012
00:55:17,500 --> 00:55:20,600
I don't even know what the word 
is but it's still so much fun 

1013
00:55:20,600 --> 00:55:25,000
that I didn't care and it is way
longer than I thought it was. 

1014
00:55:25,000 --> 00:55:29,700
I honestly remember this thing 
being a minute minute and a half

1015
00:55:29,700 --> 00:55:31,700
or something like that. 
This thing just Hose. 

1016
00:55:31,700 --> 00:55:35,700
It is a full-fledged corny rap 
song. 

1017
00:55:35,900 --> 00:55:40,500
It is so 90s even though it's 
late, late late, 90s. 

1018
00:55:40,500 --> 00:55:44,700
It's like, this feels like this 
came from 1992, and I love that.

1019
00:55:44,700 --> 00:55:46,800
That's how they start this game 
is. 

1020
00:55:46,800 --> 00:55:50,700
It's giving you an idea of how 
much fun you're going to have 

1021
00:55:50,700 --> 00:55:54,700
with these crazy characters and 
this crazy premise and just go 

1022
00:55:54,700 --> 00:55:57,600
for it and that's it. 
And yep, and don't forget, don't

1023
00:55:57,600 --> 00:56:01,200
forget, chunky is in a disco 
outfit at the beach. 

1024
00:56:01,300 --> 00:56:03,300
Evening. 
So you get a little bit into the

1025
00:56:03,300 --> 00:56:06,600
70s to that's kind of covers a 
few decades there. 

1026
00:56:07,400 --> 00:56:10,700
It's amazing. 
I do like the sort of like I 

1027
00:56:10,707 --> 00:56:12,800
guess you could call it 
slapstick with the sort of like 

1028
00:56:13,100 --> 00:56:15,600
goofy humor of him. 
Like, not realizing that he 

1029
00:56:15,600 --> 00:56:18,400
needs to change and he scoots 
off screen and has to change and

1030
00:56:18,400 --> 00:56:20,000
everything. 
I like that. 

1031
00:56:20,000 --> 00:56:23,200
But at the same time, I kind of 
wish he just wore that outfit 

1032
00:56:23,200 --> 00:56:24,800
all the time. 
Yeah. 

1033
00:56:24,800 --> 00:56:26,300
I wish it was an option. 
Yeah. 

1034
00:56:26,500 --> 00:56:28,300
Yeah. 
I just like unlockable or 

1035
00:56:28,300 --> 00:56:31,300
something like that. 
I love when he Smacks. 

1036
00:56:31,400 --> 00:56:34,900
Linkie off the screen. 
Oh yeah, laughs, like to this 

1037
00:56:34,900 --> 00:56:36,900
day, like, when I was re 
watching it, I laughed pretty 

1038
00:56:36,900 --> 00:56:39,700
hard because I forgot about it, 
and he just turns a nice Max. 

1039
00:56:39,700 --> 00:56:41,900
I mean, he like holds his face. 
He's like, oh no. 

1040
00:56:41,900 --> 00:56:43,000
What have I done? 
No, no. 

1041
00:56:44,000 --> 00:56:47,500
But the thing about this rap 
that regardless of how you feel 

1042
00:56:47,500 --> 00:56:51,500
about the song, which it's I 
mean, it's just it's silly but 

1043
00:56:52,200 --> 00:56:56,700
it establishes each one of these
characters personalities without

1044
00:56:56,700 --> 00:57:00,300
you having to play the game. 
Yeah. 

1045
00:57:00,500 --> 00:57:04,300
In a very Brief amount of time 
even the DK rap as you're 

1046
00:57:04,300 --> 00:57:07,500
listening to it. 
The instrumentation changes 

1047
00:57:08,200 --> 00:57:10,300
between the Kong's. 
Yeah. 

1048
00:57:10,600 --> 00:57:14,800
So with Donkey Kong you get the 
more, you know, Bongos oriented 

1049
00:57:14,800 --> 00:57:18,700
kind of stuff data, you get the 
straight up electric guitar, you

1050
00:57:18,700 --> 00:57:22,500
know, tiny saxophone, lanky 
trombone, and then chunky 

1051
00:57:24,000 --> 00:57:26,500
triangle, I think. 
Yeah, the triangle. 

1052
00:57:26,500 --> 00:57:28,500
But I think they actually gave 
him kind of a heavier. 

1053
00:57:28,800 --> 00:57:30,500
Yeah. 
Because he's because he's big 

1054
00:57:30,500 --> 00:57:31,200
and everything. 
Yeah. 

1055
00:57:31,300 --> 00:57:35,700
Exactly. 
But yeah, but it's It's awesome.

1056
00:57:35,700 --> 00:57:38,500
Yeah, it's kind of I think they 
were they didn't want to show 

1057
00:57:38,500 --> 00:57:40,600
that they gave him a triangle 
until later in the game. 

1058
00:57:40,600 --> 00:57:43,900
I think that was Petit. 
Jake to make you laugh at him to

1059
00:57:43,900 --> 00:57:46,100
get some big weapon like he's 
got. 

1060
00:57:46,100 --> 00:57:48,700
He's got the Bazooka the 
pineapple bazooka think. 

1061
00:57:48,700 --> 00:57:51,700
Yeah and then his instrument is 
the triangle. 

1062
00:57:51,700 --> 00:57:53,500
It's like the most delicate 
thing and he stands on his 

1063
00:57:53,500 --> 00:57:56,900
tippy-toes and plays it like 
it's so funny. 

1064
00:57:56,900 --> 00:58:01,700
I love that kind of playful 
childish humor in a game that 

1065
00:58:02,300 --> 00:58:06,100
largely I think is not 
Necessarily like built for like,

1066
00:58:06,100 --> 00:58:08,700
let's say, an 8 year old or 10 
year old to play because there's

1067
00:58:08,700 --> 00:58:10,700
so much going on here, even 
though, like you said that's 

1068
00:58:10,700 --> 00:58:12,400
kind of when you started playing
it and everything. 

1069
00:58:12,600 --> 00:58:15,400
But like I think there's so much
going on in this game that it's 

1070
00:58:15,700 --> 00:58:19,400
I think I would, I didn't own 
this game, and I know a friend 

1071
00:58:19,400 --> 00:58:22,600
of mine did. 
I don't know how at the time 

1072
00:58:22,600 --> 00:58:25,600
you, maybe you did, but I don't 
have the time if I could have 

1073
00:58:25,900 --> 00:58:29,000
played this same game for hours 
and hours, and hours, and hours,

1074
00:58:29,000 --> 00:58:33,000
and just like, you know, it's 
not complex to the point where 

1075
00:58:33,000 --> 00:58:35,900
you can't understand. 
You need to do but it's complex 

1076
00:58:35,900 --> 00:58:39,800
to the point where there's a lot
going on but then they just 

1077
00:58:39,808 --> 00:58:44,600
pepper in all these fun playful 
things like this big huge Kong 

1078
00:58:44,600 --> 00:58:48,200
with a triangle. 
I love that kind of humor and 

1079
00:58:48,200 --> 00:58:51,100
how it's played in an 
environment like this. 

1080
00:58:51,100 --> 00:58:53,700
I think it just goes such a long
way to be like, yeah, this game 

1081
00:58:53,700 --> 00:58:56,800
is full of Personality, we're 
having fun and we just want you 

1082
00:58:56,800 --> 00:58:58,900
to. 
And that's exactly what the rap 

1083
00:58:58,900 --> 00:59:01,900
does. 
Like you said, yeah, I will say 

1084
00:59:01,900 --> 00:59:04,900
though that because you briefly 
mentioned, Mentioned it. 

1085
00:59:05,000 --> 00:59:09,800
I did not officially beat this 
game until I was like 13, okay, 

1086
00:59:09,900 --> 00:59:14,400
there and Okay, the reason being
and I'm just this is this is 

1087
00:59:14,400 --> 00:59:17,600
like again. 
I'm an avid defender of Donkey 

1088
00:59:17,600 --> 00:59:21,500
Kong 64 and I always will be 
except for this one thing. 

1089
00:59:21,700 --> 00:59:24,100
Whoo, here we go. 
And here's the thing. 

1090
00:59:24,400 --> 00:59:30,600
So it is not clear. 
About acquiring the Nintendo 

1091
00:59:30,600 --> 00:59:35,100
coin and the rare coin at the 
end of the game, it says you 

1092
00:59:35,100 --> 00:59:37,700
need a Nintendo coin and you 
need a rare coin. 

1093
00:59:38,200 --> 00:59:42,300
So the rare coin you get, which 
it does tell you by talking to 

1094
00:59:42,300 --> 00:59:46,300
cranky, what is cranky, do he? 
Lets you play rares Jet pet 

1095
00:59:46,300 --> 00:59:49,700
game. 
So you play the jetpack game and

1096
00:59:49,700 --> 00:59:52,500
if you get us high enough score,
you get the rare coin. 

1097
00:59:53,000 --> 00:59:55,600
Boom, there's one coin. 
You don't tell you how to get 

1098
00:59:55,600 --> 00:59:58,400
the other one. 
I didn't know that because I 

1099
00:59:58,408 --> 01:00:00,600
didn't get to the end in this 
time because I just didn't have 

1100
01:00:00,600 --> 01:00:04,900
time to but they do not tell you
how to get the other coin. 

1101
01:00:05,100 --> 01:00:07,800
So what do you do? 
You work off the information you

1102
01:00:07,800 --> 01:00:11,200
have especially as a kid without
internet with you know, maybe 

1103
01:00:11,200 --> 01:00:13,900
there's Game Informer or 
magazines or whatever? 

1104
01:00:13,900 --> 01:00:17,800
Yeah, I can get, I'm at a g 
guide but I wasn't a strategy 

1105
01:00:17,800 --> 01:00:19,800
guide kid. 
Yeah, I never did that either. 

1106
01:00:20,000 --> 01:00:26,500
No, and so I played that jetpack
game as like forever forever. 

1107
01:00:26,700 --> 01:00:29,000
So that's what that's why you 
were okay with it because 

1108
01:00:29,000 --> 01:00:32,800
because you like perfected your 
action in the sky with Diddy. 

1109
01:00:33,300 --> 01:00:37,000
Yes. 
And I'm like what the crap why 

1110
01:00:37,000 --> 01:00:42,100
am I not getting this coin? 
And only to find out later that 

1111
01:00:42,600 --> 01:00:45,000
to get the coin? 
You have to go into Frantic 

1112
01:00:45,000 --> 01:00:48,500
Factory, okay? 
I have to go to the Donkey Kong 

1113
01:00:48,500 --> 01:00:54,600
arcade game as Donkey Kong. 
You play the game and then we, I

1114
01:00:54,600 --> 01:00:56,200
don't remember. 
You get a specific score. 

1115
01:00:56,200 --> 01:00:57,600
You beat us. 
Certain amount of levels, and 

1116
01:00:57,600 --> 01:01:00,600
then it gives you the Nintendo 
coin, so you have to play to 

1117
01:01:00,600 --> 01:01:03,200
Retro games but then they never 
make that clear. 

1118
01:01:03,600 --> 01:01:07,400
So for like, however, many 
years, I don't know, six years, 

1119
01:01:07,400 --> 01:01:11,200
five years, I just didn't know 
how to beat the game and I was, 

1120
01:01:11,200 --> 01:01:17,700
but I had collected everything 
and and then what our glorious 

1121
01:01:17,700 --> 01:01:23,200
day, it was when I finally did 
it and I got that final boss 

1122
01:01:23,200 --> 01:01:27,800
fight, that is The best boss in 
the game. 

1123
01:01:28,300 --> 01:01:31,400
Honestly, is it okay? 
I didn't experience because as a

1124
01:01:31,400 --> 01:01:34,300
can I definitely didn't play it 
and this time I just didn't get 

1125
01:01:34,300 --> 01:01:37,500
to the end because it just it 
just took too much time and I 

1126
01:01:37,508 --> 01:01:39,000
definitely would not have known 
that. 

1127
01:01:39,000 --> 01:01:41,200
It would have looked it up at 
this point because apparently 

1128
01:01:41,200 --> 01:01:44,100
unit exists now but still that's
a thing. 

1129
01:01:44,400 --> 01:01:49,100
Yeah it's definitely like there 
was no way to know and it was 

1130
01:01:49,100 --> 01:01:51,500
very time. 
It's very frustrating. 

1131
01:01:51,700 --> 01:01:55,200
Yeah. 
But It's so satisfying. 

1132
01:01:55,200 --> 01:01:57,900
Once you do it, it's like oh my 
gosh because that all worth it. 

1133
01:01:57,900 --> 01:02:00,100
Yeah, that the end of the game 
is amazing. 

1134
01:02:01,100 --> 01:02:06,100
And I recently actually learned 
because I don't remember, like, 

1135
01:02:06,100 --> 01:02:08,400
when I beat the game, I 
definitely had every item. 

1136
01:02:08,400 --> 01:02:12,500
I definitely had every banana 
Fairy like I had, I played it to

1137
01:02:12,500 --> 01:02:18,300
the 101 percent completion, or 
whatever it was, wow, but I 

1138
01:02:18,900 --> 01:02:21,200
didn't know that it gave you a 
special ending. 

1139
01:02:23,500 --> 01:02:26,500
So if you collect everything in 
the game, which is a feat, 

1140
01:02:26,600 --> 01:02:28,800
there's like three thousand 
something Collectibles. 

1141
01:02:29,100 --> 01:02:33,300
Yep, you collect everything, you
get the special ending and I 

1142
01:02:33,300 --> 01:02:35,600
don't know what it is and I'm 
curious to look it up. 

1143
01:02:36,900 --> 01:02:39,100
I probably got it. 
I just don't remember. 

1144
01:02:39,400 --> 01:02:42,000
Don't want, you wouldn't know at
the time that that was you 

1145
01:02:42,000 --> 01:02:42,900
probably wouldn't know at the 
time. 

1146
01:02:42,900 --> 01:02:45,600
That that was the special ending
and I Rican during it. 

1147
01:02:45,900 --> 01:02:50,100
I replayed the game but I did 
not 100% it this time. 

1148
01:02:50,100 --> 01:02:52,600
So, I don't mean, I don't know 
what it is. 

1149
01:02:52,600 --> 01:02:53,900
I'd like, what's different about
it. 

1150
01:02:53,900 --> 01:02:56,000
What's the different ending? 
I'm so curious. 

1151
01:02:56,200 --> 01:02:58,200
Well, it's something. 
We're going to have to explore 

1152
01:02:58,500 --> 01:03:00,700
outside of this episode is 100% 
something. 

1153
01:03:00,700 --> 01:03:03,100
I'm gonna look up now because I 
didn't realize I didn't see that

1154
01:03:03,100 --> 01:03:04,800
point was looking up some of the
history of the game and 

1155
01:03:04,800 --> 01:03:06,000
everything. 
I didn't realize that there was,

1156
01:03:06,300 --> 01:03:10,600
I mean, that's the other thing I
know the expansion pack is, you 

1157
01:03:10,600 --> 01:03:13,100
know, boxed in with this, with 
this game because it's needed 

1158
01:03:13,100 --> 01:03:15,400
and everything. 
But like, man, there's still 

1159
01:03:15,400 --> 01:03:17,700
like that. 
That is another example of why, 

1160
01:03:17,900 --> 01:03:20,800
how much is in this game 
options? 

1161
01:03:20,900 --> 01:03:23,100
Variety. 
Backtracking different 

1162
01:03:23,100 --> 01:03:25,000
characters. 
You know all this stuff this 

1163
01:03:25,000 --> 01:03:29,800
game is huge and I do, you know 
why they put the expansion pack 

1164
01:03:30,500 --> 01:03:34,200
in with the same. 
I mean honestly when it comes 

1165
01:03:34,200 --> 01:03:36,900
down to it, the cartridges do 
not hold enough information and 

1166
01:03:36,900 --> 01:03:40,100
can't run everything. 
That's the initial assumption. 

1167
01:03:40,100 --> 01:03:47,000
Anyways, so honestly the game 
was running without the 

1168
01:03:47,000 --> 01:03:54,500
expansion pack right and Endo 
wanted to push this accessory. 

1169
01:03:55,900 --> 01:03:58,400
And what better way to do it 
than with one of their Flagship 

1170
01:03:58,400 --> 01:04:02,600
titles. 
It was literally Nintendo 

1171
01:04:02,600 --> 01:04:05,900
brought the expansion back to 
the table and was like, can you 

1172
01:04:05,900 --> 01:04:07,900
guys find a way to use this in 
your game? 

1173
01:04:08,100 --> 01:04:12,100
Because we want to, we want to 
sell it with it, That's it. 

1174
01:04:12,200 --> 01:04:14,300
This game. 
Yeah, totally run an N64 

1175
01:04:14,300 --> 01:04:17,500
Hardware without it. 
However, they did find a use for

1176
01:04:17,500 --> 01:04:19,700
it. 
There was this thing online that

1177
01:04:19,700 --> 01:04:23,200
was like, oh yeah, there was a 
game breaking bugs that needed 

1178
01:04:23,200 --> 01:04:25,000
the expansion pack. 
That's, that's not true. 

1179
01:04:25,200 --> 01:04:27,700
That's the thing that I saw. 
Yeah, that's the thing that I 

1180
01:04:27,707 --> 01:04:30,300
saw and then I didn't see. 
And then I saw someone, I can 

1181
01:04:30,300 --> 01:04:31,800
remember the name off top of my 
head. 

1182
01:04:32,000 --> 01:04:36,100
I want to say Stephenson might 
have been the lot the name Mark 

1183
01:04:36,100 --> 01:04:37,700
Stevenson. 
Yep, that's it. 

1184
01:04:37,700 --> 01:04:41,800
Yeah, and I did what I did, see 
that That was not the reason 

1185
01:04:41,800 --> 01:04:44,200
why. 
So it's like, okay, and anyways,

1186
01:04:44,200 --> 01:04:46,200
go ahead. 
Yeah, yeah, that's all it was. 

1187
01:04:46,300 --> 01:04:49,000
Yeah, that wasn't the reason why
Nintendo just wanted to sell 

1188
01:04:49,000 --> 01:04:51,800
something and that's why they 
bundled it in. 

1189
01:04:51,800 --> 01:04:55,700
And so they just used it to 
enhance the lighting that was 

1190
01:04:55,700 --> 01:04:57,400
well. 
And you know what, though, the 

1191
01:04:57,400 --> 01:05:00,500
lighting I did notice that, you 
know, whether it's like a little

1192
01:05:00,500 --> 01:05:02,500
lens flare thing. 
When you're looking off into the

1193
01:05:02,500 --> 01:05:04,700
distance and whether it's the 
difference between going 

1194
01:05:04,700 --> 01:05:08,300
underwater and above or going 
into certain caves or, you know,

1195
01:05:08,300 --> 01:05:11,600
oh, it's great. 
It is That's really good. 

1196
01:05:11,700 --> 01:05:14,100
Yeah, it looks good and look, I 
mean, this game is not a 

1197
01:05:14,107 --> 01:05:17,000
terrible looking game, I don't 
think but it's definitely not 

1198
01:05:17,900 --> 01:05:21,100
but at the lighting seems to be 
better than what the rest of the

1199
01:05:21,100 --> 01:05:23,500
game looks like. 
But that's okay because I think 

1200
01:05:23,800 --> 01:05:27,600
it creates a better atmosphere 
that makes the game more. 

1201
01:05:27,600 --> 01:05:30,700
Enjoyable my opinion. 
So, oh yeah, for sure. 

1202
01:05:30,700 --> 01:05:34,400
And I think a lot of the, you 
know, the models and the 

1203
01:05:34,400 --> 01:05:37,600
textures, everything has a lot 
of tender loving care. 

1204
01:05:37,700 --> 01:05:40,100
And yeah. 
Arm to it and it yeah, it's 

1205
01:05:40,100 --> 01:05:43,900
still It looks pretty decent, 
you know if it was like if you 

1206
01:05:43,900 --> 01:05:46,500
played it on something like the 
Wii U virtual console and it's 

1207
01:05:46,700 --> 01:05:50,000
up rest so it's just clean, you 
know, a clean signal. 

1208
01:05:50,900 --> 01:05:54,800
It still looks pretty good 
absolutely even now it's still 

1209
01:05:54,800 --> 01:05:56,300
looks good. 
You know I played it on the 

1210
01:05:56,300 --> 01:05:59,700
console, I played it with with 
the cartridge and stuff like you

1211
01:05:59,700 --> 01:06:04,600
know again it's from 1999 it's 
on the 64 you know you're only 

1212
01:06:04,600 --> 01:06:07,400
going to get so far with it in 
or whatever as far as Fidelity 

1213
01:06:07,400 --> 01:06:08,900
goes and Graphics but that's 
okay. 

1214
01:06:09,200 --> 01:06:13,600
And I you know, Looks good looks
just as good as the rest of the 

1215
01:06:13,600 --> 01:06:16,800
games that are like this, and 
it's slightly later in the life 

1216
01:06:16,800 --> 01:06:22,100
cycle of the console. 
And I overall, I will say, sir, 

1217
01:06:22,100 --> 01:06:25,000
I wanted to play this game and 
then I, you know, reach out to 

1218
01:06:25,000 --> 01:06:26,700
you. 
And, and we talked about playing

1219
01:06:26,700 --> 01:06:28,400
it and I'm like, you know what? 
I'm excited. 

1220
01:06:28,400 --> 01:06:30,800
I love this series, I love these
characters. 

1221
01:06:31,300 --> 01:06:33,700
And I've said this to other 
people that have been on the 

1222
01:06:33,700 --> 01:06:37,000
show, but thank you for having 
me replay this. 

1223
01:06:37,200 --> 01:06:40,400
I will say, oh yeah, it's it's a
wonderful. 

1224
01:06:40,500 --> 01:06:44,600
Full game. 
It is definitely, it's got its -

1225
01:06:46,900 --> 01:06:48,100
I don't know, I don't know what 
you'd say. 

1226
01:06:48,100 --> 01:06:50,500
It's negative reputation, I 
guess. 

1227
01:06:50,500 --> 01:06:54,600
Mmm. 
And that's only because I think 

1228
01:06:54,600 --> 01:07:00,400
I said this in Banjo-Tooie in my
analysis of Banjo-Tooie somebody

1229
01:07:00,400 --> 01:07:04,200
said something about pterodactyl
and being like a large empty 

1230
01:07:04,200 --> 01:07:06,700
world and it means dunk because 
of it. 

1231
01:07:07,200 --> 01:07:11,900
And I thought of that. 
Like I was thinking about that 

1232
01:07:11,900 --> 01:07:14,600
when I was replaying that game 
and going through pterodactyl 

1233
01:07:14,600 --> 01:07:17,800
and and I was like, what are 
they talking about? 

1234
01:07:18,000 --> 01:07:21,500
I was like, yeah, it's big, but 
there's plenty of stuff to do 

1235
01:07:21,500 --> 01:07:24,400
and you move really fast, so it 
doesn't really affect anything. 

1236
01:07:25,100 --> 01:07:28,200
I was like, maybe after you 
acquire some things but like 

1237
01:07:28,200 --> 01:07:30,100
that's just completing a level, 
you know? 

1238
01:07:30,400 --> 01:07:33,500
And so it caused me to look into
this thing and I think it was 

1239
01:07:33,500 --> 01:07:38,300
called the illusory. 
Oh gosh, I'm gonna forget what 

1240
01:07:38,300 --> 01:07:41,500
it's called. 
Like illusion Zuri truth effect 

1241
01:07:41,500 --> 01:07:45,900
or something like that. 
Basically, it's if someone says 

1242
01:07:45,900 --> 01:07:50,800
something and then someone else 
confirms it, and it gets like it

1243
01:07:50,800 --> 01:07:53,200
like forms the general opinion 
to the masses. 

1244
01:07:54,100 --> 01:07:56,900
Oh, yeah, it's almost like it's 
this thing where somebody said 

1245
01:07:56,900 --> 01:08:00,200
something and it just like 
somebody else carried that and 

1246
01:08:00,200 --> 01:08:02,700
somebody else carried that and 
it just kept going until so many

1247
01:08:02,700 --> 01:08:05,500
people do it that everyone just 
starts agreeing, right? 

1248
01:08:05,500 --> 01:08:10,400
And I think this game has that, 
because like I said, at the very

1249
01:08:10,500 --> 01:08:14,400
Beginning this game initially 
had really good reviews and 

1250
01:08:14,400 --> 01:08:16,899
people were like this game is 
amazing and it's only like 

1251
01:08:17,700 --> 01:08:22,100
recently like the past 10 years 
that people have really do Vin. 

1252
01:08:22,100 --> 01:08:24,300
And said this game has too many 
Collectibles. 

1253
01:08:24,600 --> 01:08:27,399
It has too many. 
You know, it's bad, it's blah, 

1254
01:08:27,399 --> 01:08:29,399
blah blah. 
And I'm sure there were a few 

1255
01:08:29,399 --> 01:08:30,500
people that said at the 
beginning. 

1256
01:08:30,500 --> 01:08:32,600
But it's really perpetuated 
since then. 

1257
01:08:33,200 --> 01:08:36,200
Yeah, yeah. 
It's and it's easier to spread 

1258
01:08:36,200 --> 01:08:40,200
that type of thought or those 
feelings and stuff and like you 

1259
01:08:40,200 --> 01:08:41,899
said, I'd sort of takes over 
your own. 

1260
01:08:41,899 --> 01:08:43,100
You know, other people? 
Yeah. 

1261
01:08:43,100 --> 01:08:46,399
A bunch of opinions getting 
thrown at you of one kind, 

1262
01:08:46,399 --> 01:08:48,700
because one links to another to 
another to another, whether it's

1263
01:08:49,100 --> 01:08:50,899
on Reddit, Twitter, whatever it 
might be. 

1264
01:08:51,200 --> 01:08:53,600
And then it just sort of takes 
over me like, yeah, you know 

1265
01:08:53,600 --> 01:08:55,399
what? 
They got a point but honestly, 

1266
01:08:55,399 --> 01:08:58,200
like, look, you don't have to 
play this entire game. 

1267
01:08:58,200 --> 01:09:01,100
If anyone is on the fence of a 
planet we've been we've been 

1268
01:09:01,100 --> 01:09:03,200
mostly gushing about it. 
I would say for the last hour, 

1269
01:09:03,200 --> 01:09:07,000
but I would say that if you're 
on the fence I would say play 

1270
01:09:07,000 --> 01:09:10,399
the first couple of Worlds, at 
least and get a taste. 

1271
01:09:10,500 --> 01:09:13,899
Of plane as a couple different 
characters and I think you'll I 

1272
01:09:13,907 --> 01:09:16,300
think you'll have a good time. 
It may not, I don't think it's a

1273
01:09:16,308 --> 01:09:19,600
perfect game but I still had a 
not saying that you say it's a 

1274
01:09:19,600 --> 01:09:23,500
perfect game either and nothing 
really is but like it's still 

1275
01:09:23,899 --> 01:09:28,600
well worth your time. 
I think and definitely not in 

1276
01:09:28,600 --> 01:09:33,100
that camp of this game is 
straight up bad, not even close.

1277
01:09:33,300 --> 01:09:36,800
Now those I think I think my 
final verdict was 8 out of 10. 

1278
01:09:37,700 --> 01:09:39,700
Yeah, I think that's I think 
that's fair. 

1279
01:09:39,800 --> 01:09:41,800
Sure. 
I might have to keep in mind, 

1280
01:09:41,800 --> 01:09:45,200
it's it's on 64. 
It's dated Hardware. 

1281
01:09:45,500 --> 01:09:47,500
So you got to give it some 
leniency. 

1282
01:09:47,600 --> 01:09:50,700
As far as, you know, this was 
pushing ground in 3D 

1283
01:09:50,700 --> 01:09:54,200
platforming. 
This is, this is what, let's 

1284
01:09:54,200 --> 01:09:55,600
see. 
We had Mario, 64. 

1285
01:09:55,600 --> 01:09:58,800
We had Banjo-Kazooie, and then 
we had this basically. 

1286
01:10:00,500 --> 01:10:04,000
So it's discovering, I think it 
does a lot of things, right? 

1287
01:10:04,200 --> 01:10:06,400
I think there's a few small 
tweaks, it could have made, 

1288
01:10:06,400 --> 01:10:11,500
like, unifying the banana system
and just Making it a little 

1289
01:10:11,700 --> 01:10:16,800
more, a little less necessary to
change to other Kong's. 

1290
01:10:17,400 --> 01:10:18,200
Sure. 
Sure. 

1291
01:10:18,300 --> 01:10:20,800
And and, you know, things like 
switches like just make it 

1292
01:10:20,800 --> 01:10:23,200
generally for each Kong, you 
don't have to make it. 

1293
01:10:24,300 --> 01:10:28,000
Herbs a general Kong switch is 
what I meant to say rather than 

1294
01:10:28,000 --> 01:10:30,500
a specific Kang. 
It's just those little small 

1295
01:10:30,500 --> 01:10:32,600
tweaks that I think would have 
made the game better but at the 

1296
01:10:32,600 --> 01:10:38,400
same time you know it adds a lot
of backtracking and for people 

1297
01:10:38,400 --> 01:10:41,600
that enjoy collectathon like 
this is the collectathon of 

1298
01:10:41,600 --> 01:10:45,700
collectathon genre. 
Yeah, against a right at the top

1299
01:10:45,700 --> 01:10:49,500
or rare was like Hey this game 
is great put more collectibles 

1300
01:10:49,500 --> 01:10:51,500
in it and every time they would 
send it back to him. 

1301
01:10:51,500 --> 01:10:53,900
He just kept saying it put more 
Collectibles or more. 

1302
01:10:54,000 --> 01:10:59,500
More more more and they're like 
okay and they kept doing it and 

1303
01:10:59,900 --> 01:11:02,600
I don't know other than the 
bananas it does like getting the

1304
01:11:02,600 --> 01:11:06,700
golden bananas does not feel 
like a chore except for a few 

1305
01:11:06,700 --> 01:11:09,600
minigames. 
Yeah, some of the minigames. 

1306
01:11:09,600 --> 01:11:12,100
Yeah I mean this that's the 
thing we've been trying about 

1307
01:11:12,100 --> 01:11:14,200
this game for an hour. 
There's so much stuff that we 

1308
01:11:14,200 --> 01:11:17,600
can't get to because you'd be 
talking just as long as this 

1309
01:11:17,600 --> 01:11:20,100
game is the minigames are hit 
and miss, depending what you're 

1310
01:11:20,100 --> 01:11:21,900
doing, whatever it is what it 
is. 

1311
01:11:21,900 --> 01:11:24,600
But you're going to sort of 
those types of things where You 

1312
01:11:24,600 --> 01:11:28,100
kind of expect that with games 
like this but yeah I think that 

1313
01:11:28,200 --> 01:11:31,200
what you're saying is true, I 
really enjoyed it. 

1314
01:11:31,200 --> 01:11:34,600
I'm happy. 
I went back to it and I'm happy 

1315
01:11:34,600 --> 01:11:38,000
to explore more rare games as a 
show goes on. 

1316
01:11:38,000 --> 01:11:40,800
And yeah. 
Yeah. 

1317
01:11:40,800 --> 01:11:44,000
And this is this has been a lot 
of fun going back to it before I

1318
01:11:44,008 --> 01:11:47,400
let you go though. 
Let's re remind everybody where 

1319
01:11:47,400 --> 01:11:50,000
they can find your awesome stuff
online. 

1320
01:11:50,900 --> 01:11:53,900
All right, well the biggest 
place honestly. 

1321
01:11:54,000 --> 01:11:56,700
If you just go to my YouTube 
Jiggy, look back. 

1322
01:11:57,600 --> 01:11:59,300
You'll find links to all my 
other social. 

1323
01:11:59,300 --> 01:12:03,500
You can follow me on whatever 
Instagram Tick-Tock Twitter, I 

1324
01:12:03,500 --> 01:12:06,800
post on all of those things. 
Sometimes I do community poles, 

1325
01:12:07,300 --> 01:12:11,800
I I have a lot of interaction 
with people in my community so 

1326
01:12:11,800 --> 01:12:14,300
if you would like to join, feel 
free to hop in. 

1327
01:12:14,300 --> 01:12:17,300
We'll gladly welcome you in and 
just talk about these games 

1328
01:12:17,300 --> 01:12:18,600
because that's kind of what I 
do. 

1329
01:12:19,400 --> 01:12:23,300
And you know Donkey Kong 64 was 
a big. 

1330
01:12:24,000 --> 01:12:27,000
Factor in my life and a big, a 
big game. 

1331
01:12:27,600 --> 01:12:31,500
I played it for obviously a long
time and I'm still playing it 

1332
01:12:31,500 --> 01:12:34,200
and I still go back to it and 
find new things and have a blast

1333
01:12:34,200 --> 01:12:36,800
with it. 
And if you really like, if 

1334
01:12:36,800 --> 01:12:39,600
you're on the fence about 
playing it or if you even want 

1335
01:12:39,600 --> 01:12:43,500
to just know my opinions or what
levels are great, what levels 

1336
01:12:43,500 --> 01:12:45,900
are not as great, what bosses 
are great? 

1337
01:12:45,900 --> 01:12:50,300
You know, very specific details.
You should just go watch, my 

1338
01:12:50,300 --> 01:12:54,600
analyzing Donkey Kong 64. 
The complete edition. 

1339
01:12:54,600 --> 01:12:57,300
I I usually make analyzing 
episodes. 

1340
01:12:57,300 --> 01:13:00,800
So I do, I do game series where 
I do it in Parts. 

1341
01:13:00,800 --> 01:13:03,800
I do episode 1 where I cover the
first chapter episode to, you 

1342
01:13:03,808 --> 01:13:07,300
know, and I take it piece by 
piece weekly and then at the 

1343
01:13:07,300 --> 01:13:10,800
end, when I finish the game, I 
Stitch all those pieces together

1344
01:13:10,800 --> 01:13:13,400
and wake make one giant complete
edition. 

1345
01:13:14,000 --> 01:13:17,600
So go watch the complete edition
of Donkey Kong 64, which I 

1346
01:13:17,608 --> 01:13:20,900
believe is just about an hour. 
Yeah, a little I'm a little over

1347
01:13:20,900 --> 01:13:24,300
at somewhere around there so 
it's It's a lot of information, 

1348
01:13:24,300 --> 01:13:27,600
and you'll see a lot of the cool
things about Donkey Kong 64. 

1349
01:13:27,600 --> 01:13:32,600
It's coming from the perspective
of more, This game is good and 

1350
01:13:32,600 --> 01:13:36,300
I'll tell you why rather than 
other people who say this game 

1351
01:13:36,300 --> 01:13:38,600
is bad, and I'll tell you why. 
Yeah. 

1352
01:13:38,600 --> 01:13:43,000
Or this this game, I I like. 
And this is why I hope, you 

1353
01:13:43,008 --> 01:13:45,200
know, this is why I appreciate 
it, and hope you do too, you 

1354
01:13:45,200 --> 01:13:47,500
know, like things like that. 
It's an definitely. 

1355
01:13:47,500 --> 01:13:49,400
That's what it feels like it. 
Exactly. 

1356
01:13:49,400 --> 01:13:51,200
And it comes across in your 
content. 

1357
01:13:51,200 --> 01:13:53,400
So, that's always nice to have 
out there because sometimes 

1358
01:13:53,900 --> 01:13:56,600
Gaming Community is not that and
it's nice to be able to spread 

1359
01:13:56,600 --> 01:13:59,200
that. 
So that's all think positive as 

1360
01:13:59,200 --> 01:14:00,700
well. 
I think that was in my about 

1361
01:14:00,900 --> 01:14:04,100
Page spreading the love of retro
Games. 

1362
01:14:04,400 --> 01:14:05,800
Boom, it is. 
There we go. 

1363
01:14:07,100 --> 01:14:08,500
All right, thanks for joining 
me, man. 

1364
01:14:08,500 --> 01:14:11,900
And hopefully we'll have you 
back for a collectathon or even 

1365
01:14:11,900 --> 01:14:13,700
something that isn't. 
But thanks for coming on the 

1366
01:14:13,700 --> 01:14:14,900
show. 
I love it. 

1367
01:14:14,900 --> 01:14:21,600
Thanks for having me. 
And thank you everyone for 

1368
01:14:21,600 --> 01:14:25,000
listening and joining me on this
journey of remember 64 so far. 

1369
01:14:25,300 --> 01:14:28,400
You can find the show on social 
media platforms, YouTube and 

1370
01:14:28,400 --> 01:14:32,800
patreon. 
All at remember 64 show nice and

1371
01:14:32,800 --> 01:14:36,100
easy to find also a shoot us 
little rating on your podcast 

1372
01:14:36,100 --> 01:14:39,700
app of choice especially on 
Apple, Spotify and good pods. 

1373
01:14:39,800 --> 01:14:42,300
A lot of help there. 
Other people can find us the 

1374
01:14:42,300 --> 01:14:45,400
more ratings and the better 
ratings that we get until that 

1375
01:14:45,400 --> 01:14:47,300
time though. 
Thank you everyone for joining 

1376
01:14:47,300 --> 01:14:49,400
me. 
Me if you are listening to this 

1377
01:14:49,400 --> 01:14:54,800
in April of 2023 just a heads up
that there will be maybe one 

1378
01:14:54,800 --> 01:14:57,000
more episode this month but 
things are going to be a little 

1379
01:14:57,000 --> 01:14:59,700
bit slower as I'm on vacation 
for a bit and spending some 

1380
01:14:59,700 --> 01:15:02,900
family time, but things are 
going to be coming back with a 

1381
01:15:02,900 --> 01:15:06,500
bang after this break, but you 
can still find all of the action

1382
01:15:06,500 --> 01:15:08,400
on social media. 
I will still be active. 

1383
01:15:08,400 --> 01:15:11,400
There still be active on 
YouTube, just not necessarily a 

1384
01:15:11,400 --> 01:15:13,400
new episode coming up in the 
next few weeks. 

1385
01:15:14,200 --> 01:15:16,500
Either way, thank you very much 
for joining me and we'll see 

1386
01:15:16,500 --> 01:15:19,500
everybody next. 
Time on remember 64.

