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It's harvest time again, only this time the crop is you.
Introducing Body House for Nintendo 64.
Welcome to the bottom of the fruit chain.
Welcome to Remember 64, where this week we are going back in
time to exterminate. Hello everyone, welcome to the
show. Hello again, if you're returning
listeners and viewers and welcome if this is your first
time joining us. Little bit of a relaunch after
we've been away for a little bit.
So you may have heard our previous episode, Mickey
Speedway USA, but 2025 is here. If you are listening to this
when it releases. And I just want to let everybody
know that my name is David Petra Angelo and I am a super soldier,
but I'm taking my time. An alien invasion, you say?
No problem. Just let me light a couple
candles. I'll set the mood.
I'll chat to this local shaman and take a joyride in this tank.
OK, now I'm good, let's squash some bugs with me.
Of course, this time is Jiggy. Look back.
Hello. Hello, I'm here and I am not a
super soldier. However I did find this really
cool shield that seems to be able to reflect sunlight and
light things on fire. So let's go light some crap up.
Woo, we'll get to it. But that weapon is just OP like
crazy. It's it's it's ridiculous.
It's ridiculous perfect. It's it is perfect because you
kind of need it. OK, so if anybody did not pick
up on that makes sense. It's pretty vague, but that was
fun. Body Harvest.
We are talking about body Harvest from midway is a little
bit of a sort of weird way that this game kind of came about.
Body Harvest came out in 1998. I wrote down a really brief
explanation because it's better in these words than my own.
Body Harvest is a 3D shooter that lets players take on an
invading army of space bugs across multiple time zones from
1916 to the Aliens home world in 2046.
So jiggy, we are getting close to the Alien home world.
In case you didn't know, we're almost there.
Oh, I knew with the drones, the drones in Jersey and like all
that weird stuff going on, like for sure plasmoids.
I'm here for it. Ready, ready to do some alien
hunting. I've been preparing for this
over the past couple days. And we are.
We have arrived. We have arrived.
Before we dive into the game itself, I just want to remind
everybody I mentioned just a minute ago that the show was on
a bit of a hiatus, if you didn't know.
Great. Hi, we're here.
No problem if you did. I had a kid last year in 2024,
middle of the year. So I took some time off, 6
months pretty much. Now the show's back.
But that also means that I have a couple of new ways I want to
sort of reformat some of the Patreon page for the show, maybe
do some new ideas for the actual podcast itself.
So just a reminder, if you want to toss a buck or two our way
remember 64 show on Patreon, you'll be able to support the
show financially or you can actually sign up for free
because some stuff does pop in there for free as well.
But for just like a buck a month, you can get some pre show
chats of us just literally shooting the shit.
If you're listening to this episode, you will be able to
understand what that means more specifically.
So please do check that out if you haven't already.
Jakey's laughing. I had to, I had to.
It was just too easy. Great.
I had to set myself up. I will not explain what it is.
You'll have to listen. Also episodes early as well.
And I'm gonna do something new, stealing ideas from other people
out there, but I'm gonna try and put out some polls every 2-3
months, something like that, like realistic time frame of
games that I haven't played, specifically retro games.
I'm gonna see if if patrons want to vote on what I will play.
And I will review them non N64 titles.
So it could be Gameboy, it could be NES, it could be old PC
games. I'm just gonna sort of throw
like 3 or 4 out there for every poll.
I'll put them on the Patreon page on social media and
whatever gets most votes I will play.
I will do a mini review and I'll put it up on the page as well.
So remember 64 show on Patreon and across social media as well.
But enough about that, Jiggy. Let's start with Body Harvest.
My question to you as always, as I do for most of these games, I
would say, did you play this game?
Did you ever experience it? Is this the first time you're
shaking your head? So no, this is this is the
first. Go ahead.
This is the first go ahead. This is this is one of those
games there there's been a couple that I've seen it like
all my life growing up, never played it.
I just like it's everywhere and I just never played it.
And is it rated M? That's a great question, I have
it up right now. I believe it is T for teen.
OK T for teen. OK, 'cause I was like it was
rated M That would explain why I never played it but.
Oh, that's fair. Yeah, yeah, yeah, that's fair.
There's there's not a lot of M rated games on this console or
honestly in this generation. There's a few on PlayStation and
stuff, but I would say more on on PlayStation, but I think
around, you know, late 90s, you know, obviously the the ESRB
ratings kind of came through with Mortal Kombat and stuff
only a few years before this and everything.
So for something to be rated MI think would be pretty rare at
the time. This I could see maybe they play
it safe and do something like that, but but I had the box art
that I have pulled up right now has AT on it.
So. Yeah, it probably, it probably
was T14. This is a game I actually think
my dad would have really liked when he played it 'cause he's,
he was a very, he loved science fiction, like any sci-fi sort of
alien related stuff. And yeah.
So that's kind of, it's kind of funny 'cause I was thinking of
him when I'm playing this game. And I I also coincidentally also
thinking of Metroid while I'm playing this game because you
look like Samus and I could not get it out of my head.
Oh. I didn't even think of that.
That's true. Every time I saw my character I
was like I look like Samus except not fully armored and I'm
missing my gun which is like the coolest part.
Yeah, right. The arm gun, arm cannon.
But he's got his. He's got his pecs exposed, man.
Yeah, he's got he's got his other guns exposed.
Brother, he's got his natural guns.
I also didn't play this. I I, it's one of those ones
where I saw it enough like you did and I feel like I saw it
enough that like, oh, I played that first level, but I think I
just saw it a bunch of times. And it's one of those like, you
know, 25 years ago, I saw it enough that I just told myself
that I had my hands on the controller, but I don't know.
I don't actually know. I think I think this would be
the first time that even if I did play it, I got past the
first, you know, level, if you want to call it that or stage,
because it's not a super simple setup.
I would say with for how the game plays and how it tells you
what you need to do and stuff. So there's a lot of really like
convoluted ways that this game explains what's going on, how
you do, it's how it controls like a lot of that stuff.
So we'll get into the details of that, but it's I think it's an
interesting setup. So like the game, it's an
interesting idea. I just don't know if the
execution of the story works. So basically aliens are are
going, you're going back in time to stop an alien invasion that's
happening during the current day, which I believe the current
day in this is that 2046 state. Isn't that what it is like
you're going back to Greece, you're going back to things like
that. So it's like.
It's 2016 and then you go back to like 1941 and yeah.
You go back like you're going back.
Yeah. Every time, every time you go to
a new like sort of world or group of stages, if you want to
call it that, it's a different time.
Yeah, it's like you're, you're going, you're a super soldier.
You're like a genetically mutated soldier trained to fight
these things and you are travelling back because this
alien race of like spider like weird bug creatures as eaten all
of humanity basically. And you're like one of the last
few remaining survivors and you go back in time to try and like,
thwart them in their invasion, like from the beginning,
essentially. That's basically what it is.
That's why you're going back to all these different timelines
and the whole, like the name of the game.
Body Harvest is the aliens harvesting humans.
So that's what that is. And if you look at the, I think
it's, I think there's two different covers.
I think it's a North American cover is the one that has like a
big bug sort of wrapped around Earth.
That's that's what that's what that is, is, is the bugs taking
over Earth, like you said, wiping out humanity.
So yeah, you're going back in time to try and stop it from
happening in the 1st place. That's, but that's basically the
story. And isn't it?
Isn't it something goes wrong and like your comrades die or
something, or you have to find your comrades or something like
that? Yeah, you're the only one left.
The only thing that kills me.
And I, and I sort of like this is sort of part of the whole
super soldier thing that I mentioned off the top is like
you're a super soldier, but this guy just crawls.
Super slow. He's so slow.
I don't know, I, I don't really recall off the top of my head,
like I wish there was a run button, you know, or like Sprint
or something. Just so slow.
Even if you had stamina, that's fine.
I don't love that idea in in games, especially like older
ones, you just not implemented great.
But like anything, like just anything to just be able to walk
or run a little bit faster would be nice, like.
Yeah. You you got this big bulky
orange armor. You have a gun that he decides
to always put away when you're inside because I guess safety
1st and you're like just just chilling.
Yeah, he's, he's kind of just like going for a for a little
walk, going for a stroll. You.
Know I think I think the armor actually does play a factor into
the way he moves like it like if this armor was put on a normal
human, it probably wouldn't be able to move at all because you
go into like. Game with with bugs that you
have to kill come. On but but I'm just this is the
I got to analyze and overthink it.
OK, it's what I do. There, Yeah.
That's yeah. But you, you go into water.
You go into water and you're basically just like sinking
immediately. Yeah.
And it tells you like that. Tells you that your suit weighs
you down. It actually says that, yeah,
when you first go in water and stuff.
So. I don't think I knew that, but
that's great. I'm glad the little like text
bubble that pops up at the bottom of like the your your
bottom. Yeah, I barely read that.
Ever. Yeah, me too.
But I was trying to like, I, I had a hard time sort of figuring
out what to do sometimes. So I was just like, what did,
what did that person say? Would they say like, you know
that kind of thing? Yeah, OK, so I'm I'm sort of
jumping all over the place and stuff, but basically I I would
say that this is an early version of a semi open world
game. There's a there's a there's a
big map that gets bigger as the game goes on and you're in
different like we said, timelines, which are defined by
like locations. One of them is Greece, I think
is where you start. And then you go to like the
tropics or something, and then you go to the US and then you go
to the alien home world. And what's the other one?
Is it Russia? Oh, Siberia.
That's what it is. One of them, yeah.
You go, yeah, yeah, yeah. So that's how.
They're all split up and and you basically like you do have
objectives from A to B and things like that.
And like your your boss, like I said, with text bubbles sort of
tells you what you need to do. Or you can pull up your map and
sort of have a general idea of where you need to go and you're
just trying to find a way to get from A to B and eventually get
to the boss of that section. And there's like 3 or 4 sections
per timeline. Essentially, you can kind of go
anywhere you want, but if you go anywhere you want, you're kind
of just wasting your time as well because there's not really
much to do because it's pretty sparse.
It's pretty bare. I don't know if you found that.
Too. It's Baron, Absolutely.
So the the team that made this went on to make Grand Theft Auto
3. Yeah.
If he if he so it's got these bare bone Grand Theft Auto 3
like structure to it Ideas. Yeah, but where it gets really
weird is because Nintendo like had a hand in this game.
They they, they pushed for it and they were like, OK.
And essentially what happened is they showed them a build of it
and Nintendo was not happy. And Nintendo was like, no, like,
yeah. And they and they sent like a
like a team and then they flew them out to like Nintendo
headquarters. And they were like trying to
that's why you get these weird. They wanted an RPG is basically
what they wanted. They wanted.
They wanted to turn this into, even if it was open world or
something. I can't remember what
terminology I read with it. They wanted this to be more of
an RPG, yeah. So rather than focus on the
entire open world aspect, do you get these weird RPG elements of
going inside buildings, of solving really simple puzzles,
opening chess? Lighting.
Candles. Yeah.
And I don't really. I don't know what the deal is,
but this game is obsessed that has a separate mechanic that as
far as I can tell, every once in a while there's a torch that is
like a switch instead of you lighting it.
Other than that, anything that looks like it can be lit like a
Candlestick I think. Not the fireplaces, but any kind
of like Candlestick or anything that looks like it's.
You can touch it and light it with a.
Turn it on. Turn it off.
You can do that. What what's the reason?
No idea if a place is dark you can still see in it.
So what's the light do? Just gives you a little glow.
That's I. It's so random.
It's so random like. I think you want better.
The most useless mechanic in
this game by far. At least I did not use it at
all. But you go inside, you can do a
sidestep with the C buttons. And I'm like, what is the
purpose to this sidestep? You you walk into a building,
you can walk all around in every direction, but if you use the C
buttons, you can like face forward and step to the side
almost like you're doing like a little shimmy, but there's no
purpose for. It it there's no purpose 'cause
there's never anything like attacking you.
You don't have to squeeze through something.
You don't have to it. It makes no sense.
It, it's so weird. I think because and the other,
the sort of the extension of that is the reason why I think
maybe the reason why it's it's there is because when you're
shooting, I don't know if you even did this.
I didn't do it 'cause I found like.
You can like roll. Yeah, yeah, like my hands just
got like all fumbled when I was doing it.
You when you shoot only, but only when you're actively
shooting, not when you're standing there or running, but
you actively have to be firing a weapon.
You can do a little roll to sort of dodge some, you know, enemy
projectiles or whatever. All it does is stop you from
shooting and it just honestly just makes things more clunky.
And I think it's the same, It's the same buttons.
So I think they just did it inside but with no weapons.
That's it. That's pretty much it.
Like and. OK.
But you're right, that is more useless because at least at
least the candles or the candlesticks, every once in a
while there's a switch and it opens up like a secret thing.
I the, the inside stuff. I kind of, I, it, that is the
thing that was like, oh, they're trying to do an open world
exploration sort of thing. So I, I, I didn't hate the idea.
I just didn't you know those that implementation didn't.
I I was actually thinking in my head when I was playing this,
OK, so I was going like into the buildings out of the buildings
and I'm like, do I like this or do I not like I had no
definitive like I hate this or I like this.
It was like very like the idea of it is cool and I like the
vibe of how it looks when you go inside.
Like the frame rate gets a little higher.
Like it has like a it has a very Zelda esque vibe to it which I
liked. Has a different camera angle
like. Yeah, it's, it's different.
It's almost like a totally different game.
They're trying. It's yeah.
It's just, it's so bizarre. But there's no definitive, like,
is this bad or is this good? It's just really basic so and it
doesn't take too much of your time.
So you're kind of just like, OK. Yeah, every once in a while.
Every once in a while there's a building that is a little bit
off the beaten path that you'll open a couple chests and you'll
get extra ammo out of it. One and one of them, I can't
remember if it was the the Tropics one or if it was in the
grease stages. I found the shotgun there and I
don't know, I can't remember how close I was to that, like the
objective at the time or whatever, but it felt like I
stumbled across this weapon, which is kind of cool because
most of this game is like, oh, you only really find things if
you're close to where you need to go or if you're fighting the
enemies or whatever. It kind of felt like I stumbled
upon it and I was like, oh, that's that's rare for this type
of game at this time and all that kind of stuff.
So I was like, OK, yeah, that's kind of fun.
But it was like the one time and I played through, man, I want to
say like 70% of this game, I would say, 'cause it's it takes
a while, it's long. It takes a while.
It's yeah, and it's in Greece. I found the the machine gun,
which I think you it was just on camera.
But yeah, that this is not me playing.
I had to play I had to play this game on this is someone else
playing on on YouTube. I played it on Steam Deck
because I was and emulated it because I started playing it
during the holidays and I just didn't have access to the 64 at
the time. So I was like, OK, I'm just
complain on this or whatever. And I tried to do the recording
gameplay thing on that and it only lets you record like one
minute at a time. That's not going to help.
So anyways, other people have played this and probably more
efficiently than me, so this is probably even better than what I
was doing. Yeah, the guy's pretty, pretty
efficient. Yeah, but he did find the
machine gun, which I did find too, and it's kind of cool.
You go into a cave and then there's like a bunch of chests
and you open them up. But honestly, your base weapon's
pretty effective. I, I, I thought so too.
Your pistols like it's fine. And it's infinite ammo, yeah.
That's the that's a big difference.
Yeah, that makes sense. The, The thing is with it is
that, you know, I think you mentioned the, the Nintendo
wanted to turn this into an RPG and stuff and the, the company
that made it where I just, it was a DD AM DMADMA design.
That's what it was. They wanted to make this more
action oriented, which I would say it probably is more than
RPG. And I think part of that is, you
know, making sure that you have a number of weapons and making
sure you can be productive with them and all that, you know,
making it rewarding or whatever. And part of the decision that
they made or part of, you know, whether it's the limitations of
the hardware or the cartridge or whatever, I don't know or it's
just the design choice is that you lock on to what you're
shooting pretty easily I would say.
So having the pistol that has infinite ammo is kind of pretty
good, especially early on like there's some larger enemies and
especially the bosses. I would say later on that you
you do need to use other weapons, but really it's just
more effective and doesn't take as long as really for the most
part. So I think it's fine to have
other weapons, but then you get that shield that you mentioned
which is in. Greece, the shield is the shield
is great. It just light everything on fire
and it's just like it's so fast too.
It's basically like having picture iron Man's like Unibeam.
You just have that like yes, any at any time and you can just
hold it for as long as you need to to kill your enemy.
Yeah, and it's fantastic. Further than any of the bullets
do too. So you can like hit guys from
way further away. And it's like, oh, great, yeah,
no problem. Yeah, got this, unfortunately.
And it looks cool when you're like running around with it.
Yeah, I just, I used it the entire time.
Once I got it, I was like, wait, this thing is unlimited.
I can just hold on to the button the whole time and I'm all
right. Great.
Sure, I'll do it. You know, I unfortunately like
every, basically every timeline, every area has its own version
of that. But that was by far the most
effective one because the stages aren't quite as difficult and
you can just run around with that thing and just burn
through, literally burn through a lot of the enemies and stuff
like that. So did you like any of the other
weapons or just whatever? Kind of whatever, kind of iffy,
I don't know. I I didn't hate, I didn't hate
having a variety of weapons. I can tell you I did hate the
the dynamite that you get at the beginning or the TNT, whatever
it is. Oh my God, because it's awful,
because you just like set it down.
And I, the first time I set it down, I set it down like
obviously this big rock in Greece, I'm just like, OK, I
clearly got to put the TNT here. You.
Got to blow it out. You know, it's obvious and you
set it down and I like got a fair distance away like in like
I could still see it and then it blew up and it like basically
almost killed me and I was like, Oh my gosh, it.
Killed me the first time it killed me, I.
Was I must, I was just like, I had like a sliver of health left
and I had to go like find health somewhere.
And of course there's like, OK, I got to talk about this because
it actually it's kind of annoying to me how frequent the
enemies are. I I felt like the enemies spawn
in so fast. Like as soon as I get done
killing a group, another group shows up immediately and I'm
just like oh. So there's there's two ways that
that the enemies sort of like happen, I guess there's they
just spawn out of nowhere, like in the middle of the road while
you're driving. The only quote UN quote
advantage to that is if you drive towards them, you see
you're kind of going the right way.
It's almost like an indicator like, oh, this is direction you
need to go. They're spawning enemies on the
route to where your next objective is, even if you don't
really know which way you're going yet.
So I thought I was like, OK, I kind of realized like like once
I got to the second set of stages, like that's kind of what
they were doing there. And then there's the body
harvest ones, where a big group, like a huge group of them is all
sort of around a town usually, yeah, a bunch of people running
around and stuff. But anyways, go ahead.
You were talking like it was just sort of didn't really work
because they're just too frequent.
Just. Too much.
It's just it's, it's a lot. It's a lot.
And I like, I enjoyed killing them.
Like don't get me wrong, it's a big mechanic of this game.
Like it is the game basically. It's the game, yeah.
But if you're, if you like me, OK, let me let me just say so in
this game, you're you're going to be doing a lot of driving and
a lot of looking at your map trying to figure out for me, I
look at the map, I'm trying to figure out my orientation.
Yes, constantly. Because constantly there is a
compass. There is a compass, which I
don't know why I didn't really. It just didn't feel right.
There's something about it. The the, the The thing is,
there's this sort of like middle ground that the game struggles
with, I think is that you you pull up your map and it it
points like immediately when you pull it up, it shows you and
tells you where and what your next objective is.
Cool, great. You don't have to search for it.
Kind of gives you an idea. Oh yeah, it's a little bit
north. It's a little bit S all right,
That's not out of the ordinary. That's fine.
The issue is that when you get away from your map, it's just a
compass and the only thing that pops up on the compass is green
dots, which are other vehicles. And just like just vehicles.
I think, I don't even think the humans are are green.
I can't even remember anymore. And then the red dots, which are
enemies. So the problem is there's not
even like an indicator or an arrow to say like, Oh yeah, you
need to generally go this direction or this because the
roads are all over the place. So you're like potentially
driving in circles and sometimes you have no idea and you're
always referencing your map, always pulling up the map
because it's the only way you know to Orient yourself.
It's exactly what you said. Every single pathway, every
single Rd. branches off multiple times.
So even if you're like, oh, I need to follow this road to get
to this point, you'll at some point reach a divergent and
you'll almost inevitably choose the wrong one.
Like, yeah, it's it's, it's impossible.
And to add to further confusion, sometimes enemies show up and
when there's enemies that are in the in the air, there's an arrow
that pops up on screen and actually points toward the
enemies. So you almost, you think because
I did this at least the first couple times that it happened
and like, oh, that's the direction I need to go.
The game's telling me this is this is the way totally fair.
No, it is not the way. It is not the way.
It's just. Where the harvest thing is
happening, that's what it. Is yeah, yeah, that's.
That's the weird part about it. It's I I spent a lot of time
looking at my map and I too, I I don't like it and it's it's a
slow like load to the map. It takes its time.
So you pause, you pause it and it does like a public access,
like cheesy, like the screen shrinks and like zooms out and
then the other one zooms in and then the map itself actually
looks dope as heck. It's not like it's not bad.
It's like. It'll show you like an overhead
like Zelda style view, but then you can also like zoom in on
yourself and it's sort of like semi 3D, like your 3D on this
environment. Yeah, it's almost like a like a
like a game board, like you're playing, Yeah, a board game or
something, right. Like it had a cool style, I
really liked how the map looked but.
Yeah. But if it was, if there was a
shortcut to pulling it up, instead of saying start, move
over, press map, wait for the sort of PSA animation as you
call it, which is totally exactly what it is.
Yeah, Yeah, I think so. And that's, it's just, I don't
know, it's just a function of style at the time, maybe some
limitations. I'm not really sure what that
choice is. I think I would be OK with that
wonkiness of it if I didn't have to open it as many times,
because I could maybe just have a general direction on the
compass that would tell me, yeah, it tells you which way
you're facing, but there's still no way to know which general way
you need to go until you keep referencing the map.
And that's not only does this guy run slowly or lightly jog to
his destinations, that slows the game down too, because you're
constantly looking, you're constantly pulling it up.
It's over and over and over again that you need to do it.
And there's not much you can do. That's just what you do.
That's just how it goes. Oh, this guy lit a candle.
Look at that. The church just got greater.
It's just how you play the game. It's.
Just what you do. He just he's just trying to be
nice. He's just trying to be nice.
If you. Could just set a custom marker.
I don't know what the first game was to, to, to have a custom
marker. That would have just changed the
experience for me. That's a good point 'cause you
spend a lot of time and it like, let's to be honest here, this
game looks poopy. I mean, it's very, it's very
dated. It's very, very early.
Like this game started development and I think they
said 95 which would be understandable, but then the
game didn't release to what, 99 so it had like. 9898 but still.
It had a very long development cycle, but if it if it had
released like one of the first like N64 games, like one of the
first few of that batch, it would have been like more
understandable like how this game looks.
But this game released like the year Banjo released 2.
Yeah, right. Oh my God, yeah.
If you compare it to games like that that are just full of extra
color and character and like. Life animations, it's just and
it's very foggy. If you like, if you like that
nineties 3D game fog like this game's got it in spades.
I think, I think they can get away with it though, because
you're, you know, you're in these well, especially the
second area, which is like the, the sort of tropical forest
thing. You know what it reminded me of
when we talked about Golden Eye Turok, Yes, but like Goldeneye
was the first one I thought of. What's the name of that stage
where you fight? What's her name on the bridge?
Zanya on the top. Yeah, exactly.
That's what. It.
Yeah, I know. I know exactly what stage you're
talking about. Yeah, I can't.
Remember what the name of it is, but it but it because it has the
same sort of dark green and the tree whatever I don't.
Know, yeah. Turok is is.
Probably a better. It's just.
It's it it the draw distance is just, I don't know if they could
have worked on it to make it just slightly more.
I feel like I'll be following a pathway and it's it's very close
to like my vehicle. And especially if you're in a
vehicle that has like a lot of speed, like a bike, say yeah,
like you're flying through and it just, I don't know, it feels
like you just need to be able to see a little bit further.
I know this console limitations. That's all like.
That, but I, I feel like I've I've played games that look
better than this that don't have this issue.
Absolutely. I don't.
Know, I, I think, I think it is the limitation thing because
there's, because if you think about it, I mean, technically
there's no quote UN quote load screen, right?
And you're on this. That's true.
You're on this side. Of the map.
Big map and you know, yeah, the map is technically the load
screen, I guess. Yeah, just like God of War, you
know, made the big thing in 2016 to hide all the load screens.
This is how they did it. And buddy Arvis, I guess just
pull up your map. That's a.
That's a fairpoint. There is no like.
There's no stall in any of the action at all.
I think, you know, I mean, there's a stall 'cause you're
going to a menu and stuff, but that doesn't change because
you're in a new area. Like even when you defeat a boss
and you're going and they pull down like a beacon and you can
hit save, it's not like you reset things.
They have like a little scene that sort of sets the the next
area up. No, you just continue where you
just were, where you're just standing or sitting in your
vehicle, and you keep going and then it just pulls up the next
area of the map for you. And then all three or four
sections of that same timeline, like we're watching the grease,
the opening areas, the grease levels.
Now it's all connected. You can go back when you get to
the third section of this. You can go back to the beginning
of it, where you started the game if you wanted to, you'd get
nothing out of it because there's nothing there for you
anymore. But technically, as the map gets
bigger, you're just able to access more.
And I the fog thing is completely understandable.
I don't disagree with you, but I still think it's impressive that
you can do that. I think that's kind of cool.
Yeah, and it is. It is like the scope of the game
is something to consider for sure.
But I do, I do. I hate to say it, I compare it a
lot to Jet Force Gemini just because it's a similar it's
very. Bugs.
It's sci-fi, it's bug killing. You're on other planets, you're
an armored person, it's a third person shooter.
It's inferior to Jet Force Gemini in just about every way.
The one edge it has though, it does have something that is
better and that is vehicle mechanics.
Yes, that is that is like one of the biggest that's one of the
biggest things with this game is that I can I can talk about and
make fun of how slow this guy runs all I want Yep, right, and
it it pains me. I think it's stupid.
The maps are so big. Give them.
Give them just a little tiny clip.
For double speed. Double speed .5 more speed 5
anything, anything. Right?
God forbid you actually do sidestep inside 'cause it's the
slow. Also the slowest thing I've ever
seen in my life. But the a huge part of this is
you can get around in a bunch of different vehicles even in the
opening stages. So did you have favorites or
were there ones that were like, fuck yeah, this is the one like?
Well, I actually I like the tank that he's driving right now.
Tank, yeah. The tank's pretty and I like the
tank. Yeah, I didn't like the one
that's like, I didn't like the one that has like just the the
big track wheels and it doesn't really look like it has like a
big cannon on top. It's kind of a weird, you know
which one I'm talking about. Yeah, you're not.
You're like you're sitting. Inside it instead of on top what
this guy is. So what's crazy about that one
too? I.
Didn't like that one. Maybe it was the same for this
one too. When you shot the cannon it
actually pushed your vehicle back.
There was physics to it. Yes, there was physics to it and
it was a slow shot. It was like a boom and it did
have an impact. But like this tank could go like
like a turret and and it moved faster and it moved faster and
it was way more durable. Yeah, yeah.
Which is pretty much like better in every way except for having
like a not a strong shot. Yeah.
But I really liked the tank and I I loved bikes in general.
Like just flying around on a bike was the best thing.
Yeah, the bikes are great because I I don't know if it's
because it's like just great that you know, you can you can
like go much faster like there's just noticeably.
Faster, so much faster. And I was flying.
I was so the the hills and stuff.
Yep. The physics on the hills kind of
messed up. Like you can't just like get out
of your vehicle and like run up them.
Like you might, you might be able to kind of kind of like
maneuver and like angle it. It's kind of like it just
doesn't. Feel quite right?
You have to cheese. It, yeah, yeah.
And like other vehicles, like the tank is not getting up over
hills. But as a bike, sometimes you get
enough speed that you could be like or if you're on top, you
can just go over everything and you just go flying.
There was one point where I was in like a Jeep thing.
I think it was in might have been in the Siberia level.
I can't remember exactly where. I thought I knew I had to get
over this like chasm. I thought I had to jump over it
and I just kept and I did it. So what I did was I did it the
first time. So I played I played this like I
said before, I played on Steam Deck.
So I did emulation, but I tried to do this like I would have
with the the console and I didn't do safe states or
anything. I was just like playing through
it. So God forbid you have to start
the whole section over again. Yeah, that happened to me, yeah.
And you know what, in the early spots, it's like, OK, it's not
too bad. But when I got sort of in the
latter half of the game, it was like, Oh my God, I died a couple
times. It's like, I don't want to do
this. And I put it down and played it
again like later that day or something instead.
But. That's an important thing to
say. Like you're playing this game,
you have to wait to save. Yes, there's like there's like
things that pop up to save the game.
Like in Greece, I know it's like right after you defeat the boss,
the thing pops up and you can save that's.
What it is through the whole thing through.
The whole but. That's it.
But that's the only way I know that when I first started
playing and I played for like, a solid amount of time, like 45
minutes to like an hour. Yeah.
And I just did. I didn't beat that boss.
I didn't, like get to the end. I was just playing and
exploring. Yeah.
And I was like, OK, I was like, I'll come back and I'll, you
know, do the next objective. And then I came back and my game
was just totally fresh again. And I was like, really mad about
that actually. Well, because I think what it
is, is the stuff we've been talking about with the map and
with, you know, potentially the objectives not being super clear
sometimes or, or knowing where to go or whatever the grease
areas are are more simplistic if you compare it to later in the
game. But at first you're still kind
of trying to figure out what the fuck you're doing, right?
Like, how does this game want me to find things?
How does this game? And it doesn't quite explain
that. Again, this is one of the things
I've said a bunch of times. Maybe the manual does that, I
don't know. So I, I'm sure it doesn't make a
drastic difference because it's just that game they want you to
explore a little bit. But I could totally see that.
Like I, I played the first session for probably say like an
hour, let's say. And I did get to the boss and I
just happened to save. But that hour I was close to, to
putting it down before that until I got close to the boss
and I was like, Oh, I might as well.
And then I realized that's how the safe mechanic works.
And I was like, oh, thank God. Yeah, glad you figured it out.
And it was just by chance, like it was just by chance.
But you running into that, there's no way you're the only
person who would be doing. It so it doesn't feel right.
It feels like if it doesn't, if you have an explicit like this
is the point where you need to save.
I feel like the game needs to tell you that because if it
doesn't tell you that you're going to do exactly what I did,
assuming that it saves, because there are games that do that.
Super Mario 64 did that, Right, Right, right.
And it's, it's like you need, you need to know those things
because that just makes people like turn.
It just turns people off. 100% especially especially I mean
they weren't thinking of this at the time, but especially
nowadays, like you're going into this thinking, oh, this feels
like a semi open world thing, which is kind of my thing at
this point. Like I love the way for me the
sort of quote UN quote classic open world stuff feels not my
style at the moment at least or anymore.
So the way that like God of War does it for example, where
there's almost like hub worlds or whatever, this kind of feels
like that a little bit where you know it's open world, but it's
not like everything is connected in One Piece.
You can go to different areas or realms or whatever depending on
the game you're playing. And that is sort of like a
self-contained area. You can save within that spot.
There's separate missions within that spot, the separate
objectives within that. I like that.
I don't. For some reason the flow of that
just works. I understand exactly what you're
saying because I feel the exact same way and God of War is a
great example because it's it's separated areas that are just
massive. Yeah, exactly.
And that's why they could be huge.
They could be huge and it can be somewhere linear.
I don't care. That's fine.
Doesn't bother me at this point anymore.
But when it's just, hey, here's a giant map, go.
Yeah, Witcher 3. I like it, but I get.
Overwhelmed, yeah. And technically and, and, and
depending on what game you're playing, like when it was made,
there might be a lot of like, busy work in it that is just
like, oh, this is just filler and this is bullshit at this
point. Doesn't happen so much anymore,
but it did for a time. And you know, I say this
thinking like, oh, but you know, Tears of the Kingdom and the
recent Legend of Zelda games, they somehow straddle that line
pretty well, I would say. But this kind of feels like it's
semi hub world, but you still have to do a lot just to get to
that same point. Like too much.
You have to play too much to get to that safe point.
So I think that, you know, long story long, I get it.
Essentially like, well, like Tears of the Kingdom and Spider
Man, like PS5 and stuff that comes to mind, like you move
really quickly too. And there's fast travel options.
You know, we don't have the luxury of fast travel or right,
right. Like our fast travel is hopping
in a vehicle in this game. And unfortunately, maybe about
50% of the vehicles are fast. Yeah, there's a there's a good
chunk. Like as much as I like the tank,
it's it's faster than running, but it's still not.
Everything is fast. Everything's fast but but like
you have the running. Dude I hate the running.
So much model TS you get like these little model TS or.
Whatever. Yeah, they are Model TS, You're
right. Yeah, 'cause it's like the 40s
or whatever. Yeah, yeah, yeah, yeah.
So, so there's, there's let me see.
I'm gonna pull up. I'm trying to pull up the photo
of all the of all of it, but for some reason, Discord, I'm gonna
stop the the video and pull up the Oh my God, I can see you
pull up the actual thing 'cause there's 60 vehicles or
something. Some of them are variations of
others. So it's not like a huge, massive
difference. The cars are kind of the bikes
are kind of the same even though they're different, you know what
I mean? Like they just look different.
Yeah. Let's see if this works here.
So if you're watching the stream, you can see it, but
these are the vehicles and there are so many of them.
There's a bunch of helicopters, there's alien ones, there's
human ones. Like I don't think you, you
can't control every single one of these, but you can control
most of them. And it's just impressive that
they have so many. And largely I would say, even
though there are some repeats, largely they all kind of feel a
little bit different. I would say slightly, yeah,
depending on what it is, I guess.
Yeah, it is a little bit. I don't know if you noticed like
some of the some of the cars and like the bikes, for example,
you're going so fast every time you like just tap the joystick,
you're just. But like, yeah.
Yeah, yeah, you. Sold to that.
Janky back and forth. I will say though, I I it's
probably a better experience on the N64 for that reason because
the stick isn't as sensitive. That's true.
I didn't even think of that. Yeah, I really didn't have AI,
didn't have a hard time. Like on a bike it's probably the
worst handling out of anything. But once you go to hard.
Time I just noticed that I needed to be more more careful
is what it was. But I noticed right away,
because, you know, you just compare it to stuff that's
slower and things. Like that, that's probably,
that's just probably something that like if you're emulating
and you're playing with a modern joystick, the dead zone's a lot
higher, you know? So it's a digital joystick as
opposed to the analog like there there's a, there's a difference
there. Yeah, exactly.
I think you're right. So yeah, anyways, I just, I
think it's just that I think it's pretty impressive that they
have a lot of vehicles. You know, some of them really
just get you from A to B, but I believe that all of them you can
either fire your own weapon or they have weapons of their own
like attached to it like a cannon or whatever, right.
So if you have if you like the the machine gun, for example,
and you're on the bike, you're firing the machine gun while
you're driving, while you're. Driving the tank and use your
pistol. You could if you wanted to, I'm
pretty sure you can. Or like the boats for example,
you're using your own weapons as opposed to cuz you're in like a
tugboat essentially. Is there like a tugboat in like
Thomas the train engine or something?
Is there a name for that guy I have?
No idea if there's one. I mean, there probably is.
I didn't even watch that. Thomas the Train Engine.
Well, my brother loved Thomas the Tank Engine.
He's eight years younger than me.
Oh, they. Oh, really?
Oh, OK. Yeah, my cousin just told me
that kids are watching Carmen San Diego and an Inspector
Gadget nowadays. Yeah.
Well, that's pretty crazy. His daughter is 7 or 8 and she's
watching the original inspector gadget that me and my cousin
used to watch in like 93 like. It's actually kind of awesome.
Yeah, I was like, hell yeah. So I wrote to, I wrote back to
you took a picture for watching on the TVI wrote back to him.
And I was like, well, with that theme song, how could you not
want to watch that show? Yeah, yeah, yeah.
Yeah, it's the best. Absolutely.
So there. So yeah.
So there's there's a there's a variety there at least.
And I, I, there's something about the game that it actually
grew on me more. I mean, I, I think I played it,
played more through it more than than you did.
Like I got further into it or whatever.
Yeah, for sure. I wish, I honestly, I honestly
wish I had the time to go back and probably like, finish it,
for example. But it's probably just gonna
take too much time. And I just don't have that time.
And I'm playing other games. We have other games for the show
that we're going through like things like that, but I think
once I got the gist of what they wanted you to do and how they
wanted you to do it, which, you know, maybe is not a a high
praise or whatever. I appreciated the game and I
liked it more as I went on and I was like, OK, I get it.
I'm going to keep going and I'm going to work within the
limitations of of what this does and and the the PSA map
animations and like the Super slow running.
Like there was just ways that I could find out how to get this
done and get from A to B and stuff.
Oh my God, the video and pull up.
Come on video work. You have to see this because you
did not get to the is it America?
They call it America's. One of the vehicles is an ice
cream truck. It's it's epic.
It moves super slow and it's super janky and everything, but
hey, you get to drive an ice cream truck and shoot guns out
of. Heck yeah.
America, it could be worse, right?
America, Yeah. So there there's.
I mean, what what you just said, though.
Yeah, what you just said, Yeah, I experienced pretty much the
exact same thing. I played it.
It was not gripping, OK? It doesn't.
It doesn't capture you like the premise of it.
Kind of awesome. Yeah.
The concept of it kind of awesome.
The execution of it kind of meh. Like it's just it's a meh game.
Yeah, it pretty much like from from the gameplay to the
graphics, music wasn't super memorable, but I don't I don't
it wasn't bad at all. It was I.
Just kind of like. I liked the music I liked.
It I I just can't remember it. I'm sure like it was fine.
I got it somewhere I'm going to try and pull up but this my
stream thing is not working right now for some reason.
Discord, Discord this is going to.
Look great in the video Notion. It's all over the place there's.
Some cool stuff. There's some cool stuff in this
game. It's just not.
It's not, it's not. I'm not even going to say it
needed more time to cook. I think it needed Nintendo's
hands off of it because. So you think that's a bigger a
bigger? Problem, I think that was a
problem. I think the the RPG elements of
it, even though like they didn't really, they weren't bad.
If you took that out, if you took that out and you focused
all your energy into the 3D World and exploring, yeah, like
that, that's where the heart of this game is.
That's where it's where the action is and it just, it
needed, it needs love, it needs love and it just it, it's like
it started off as this labor of love and just kind of evolved
into this like we're just trying to finish this at this point.
Yeah, that's, yeah. So it needs it needs fine
tuning, but also it feels like the longer they worked on it,
the less productive they got with it.
Does that make sense? You know?
It's well, it's like the longer they worked on it, the less
their vision was coming through and the more it was just like,
let's just do this, let's do this, let's do this, let's do
this. And like their team, like a
bunch of their team just like quit because Nintendo like
cancelled another game and like took that team and was like,
here, you're part of this team now.
And it was like Nintendo just kind of team rolled them,
honestly. And it, it, yeah, it wasn't what
Nintendo wanted it to be. It wasn't ever going to be what
Nintendo wanted it to be. But Nintendo tried to make it
when Nintendo wanted it to be. It's just it it just, yeah, I it
almost makes you feel bad for it because you see the you see
where it was going in a in a way.
In a way it's better than Earthworm Jim, but in a way it's
reminding me of why I liked Earthworm Gym, because I can see
the vision, OK, I can see it, I can see it and I'm like, oh, if
they only could have implemented this well, I would have liked it
so much more. This is better than that.
I'm not saying. That OK, I was gonna say.
Do you think? I had this better or.
Oh yeah, I think this is way better than Earthworm Gym 3D
but. I mean, different games, I just
but but I I get what you're saying, yeah.
Different games, but it's it's that like it almost is.
It could have been better speechless.
I could see it. I could see it.
I'm like, man, that game could have been really epic.
Yeah, yeah, for sure. I, I think so.
That's The thing is this is going for a pretty epic scale
like you said. I think scope is something that
you said early on which I I, I have a great way to explain it,
I think great word to use as part of the explainer for this.
It's, it's getting there, but like a lot of games that we've
talked about before, it just misses it just a touch due to
limitations due to meddling from a bunch of different people and
companies and like things like that.
So there's something there. I it's, I still think it's fun.
I still think it's worth getting through, but but do be aware
that it is a little bit of a slog because of the choices that
they were forced to make or the choices that they made, you
know, themselves, whatever it is.
But I do think that there's some there and I think there's
something there. I don't know if it sticks to
landing. It does basically as the further
along you go, the objectives don't change drastically.
You're still going from spot to spot, killing the bugs.
There's body harvest things that happen.
The building's a little bit different.
You sometimes you have to get something to bring to someone in
order for them to give you the key to get to the next area or
to get, you know, one's in a city, the other one's in a
jungle, the other one's in, you know, the winter Siberia, the
other one's in Greece in the 40s.
You know, OK, it's, it's fine, I guess.
But I still, I don't know. I don't know what it is, man.
I don't, I don't think it's a remarkable game, but I I liked
it more than I did within that first hour.
That first hour I was worried. I was like, oh this is not so
good. Yeah, so you gotta play.
You gotta play for over an hour. That's what I'm getting from
this. It's kind of like watching the
first season of The Office. You're like, yeah, I could see
it. But then you get to season 2 and
it's way better. I can sell it to people in a way
that I think they would like it, and the way to do that is it is
Jet Force Gemini plus Blast Core together.
That's another one. The the the sort of the look of
the character and the look of the world and stuff.
Looks, looks like that game for sure.
The vehicle, yeah. It basically, you know, like
it's, it's it's like it's like if Blast core had a 3D shooter
element to it like Jet Force Gemini.
It's basically it's some weird mesh between the two.
I agree. But then it's like, it is, but
you can see the Grand Theft Auto in it too.
It's like kind of a weird. Yeah.
And then for some reason, RPG
elements which just make no sense.
But they're few. They're few in part between.
They're really, they don't add or subtract really.
They're just there. And honestly, unless you are
familiar with, you know, more open world RPGs, if those are
like the thing you've played in the last, you know, let's say 15
years or something, then maybe you'd recognize hints of it.
Or if you looked up, you know, development notes about this
game like we have, and maybe you'd recognize it.
But I think some people would play this and just be like, oh,
this is weird. I just walked into this
building, lit a candle and walked out and there's nothing
there. Because sometimes there's
buildings where there's literally nothing there.
And why is this why? Why I?
Feel like I need to put a disclaimer now, now that I said
it's Blast Core plus Jet Force Gemini.
It's Blast core but not as good and it's Jet Force Gemini but
not as good put together. There you go.
That's fair. That's fair.
Yeah. That's this game.
Yeah. So.
So it's. And you look like Samus.
I mean, you really do I? Orange Orange Samus without
without the arm cannon. And you're a man.
And and you're a guy, you know. Maybe that appeals to some of
you. Yeah, it's less interesting,
let's be honest. The the main character is not
he's it's nobody like it's. Just yeah.
What is his name again? I don't know.
Exactly. No, it doesn't.
It doesn't matter. Rather that's the thing.
Like think it was about something like Samus is like she
matters. Like from the beginning it
matters right? Whether you knew it was her or
not when you first played the older games, Like it matters.
Anyways, I would say check it out.
But yes, unfortunately you do have to get through some sloggy
stuff, some slow moving, weird choices.
But I don't think this is a complete throw away.
I don't think you think that either, but I think I'm a little
bit higher on it than you are, so.
Yeah, I think, I think this is this is one game that I just
personally like my style of game.
It just, it just didn't grip me. Yeah, that's fair.
And I I can look at this objectively and say it's not
that bad. Yeah, it's just not.
It's not great and it's just it's not my style.
Yeah, that's fair. That's all it is.
But like, take it or leave it because I personally like my hot
take is I don't really find Grand Theft Auto that fun.
See so. GTA three I think is the
pinnacle of that franchise, so, but that's because I played it
over and. Over back in the day.
Like I could probably, I haven't played that game in probably at
least 15 years, but when it came out, I had it not only for
PlayStation. Eventually I bought the PC
version even though my PC barely played it.
I could probably pull that game up now and drive around the map
and remember where everything is.
I played that game so. Yeah, I do remember having more
fun with the older GTA titles like GTA3, GTA San Andreas, Vice
City, like those Vice. City and three are like to meet.
Those two, yeah, Before, yeah, 'cause I, I got four and I
remember playing that and thinking like, yeah, it was OK.
And then I got 5 and I 5:00 just got way over saturated for me
and it ruined it. I'm like not a big fan of five,
Not a big fan of five. Yeah, I never did the online
where it's you know what it is. It it was a little bit cartoony.
I mean, it still is, but like it they went for like more
realistic feeling. It's obviously not the real.
World. But like, I don't like that.
I don't like that either. I want it to be silly if it's
gonna be something. Yeah, yeah.
Why be Scarface like Vice City is, You know, like do that.
Like, that's great. This is not that.
But OK, so every once in a while we'd say like, hey, let's let's
give it like a little bit of a rating.
Do you wanna throw a number out there?
Jiggy for out of 10? Out of 10 I'm stuck at about a
six. Some around there maybe maybe
maybe a 5.5. OK, still higher than I thought
you were going to say. Yeah, OK.
I, I'm. So I don't think it's
something's that bad. If we're doing if we're doing
like just straight numbers, I would say A7.
If we're doing the point fives, they'd be like 7.5 somewhere in
there. So no higher.
Cuz like you said, there's just other games that do similar
ideas but better. But yeah, Body Harvest, pretty
easy to find out there. It's not an expensive game.
If you're a collector and you want to find it, it's pretty
easy to find. It Yeah, that's the thing.
It's not expensive. So it's like just just try it.
Just give it, try it. Yeah, Worst case, hey, you have
a game you don't really care about.
Yeah, and hey, there's always a couple.
Of add it to the collection. Yeah, if you have a big
collection, it's just another one of those.
So it doesn't really hurt you too much.
I will say that if you are, I don't know how many listeners we
have in Europe, you're lucky. You got the better, you've got
the better cover art there's like.
I'm gonna have to look it up. Super soldier guy in the front
and like shit blowing up behind you and stuff.
I think. I think the whole like bug
eating the planet thing on the North American box art is is
cool. It's kind of like eye popping
like whoa, giant bugs eating the world.
I get it. But I don't know, it feels like
this old, like the 80s action movie and the other cover, and I
find that to be more interesting.
Like which Mega Man covers. Yeah, like the old Mega Man
covers, which like, who is this guy?
Like that's that's not Mega Man. And like a lot of the ads were
like that too, made it look like this sort of like.
I there's, I wonder if that would have made a difference for
me growing up, having the other art.
Because honestly, I remember seeing this game so much I can't
think of for the life of me why I never was interested in it,
why I was never like, I want to play this.
Yeah. There's something, there's
something that did that for me and I don't know what it is.
And maybe it was the art. Maybe I just looked at it and I
was thought it doesn't look that great, you know, because I'm, I,
I myself am not super into sci-fi stuff.
Like my dad was all over it. My dad loved Star Wars, Star
Trek, like everything. Like I liked Star Wars probably
more than a lot. Like I like Star.
Fox, but I didn't. I like star stuff, but animals
in in space. Yeah, I was like Aliens and
Predator and stuff. Like I'm more interested in it
now than I was as a kid. For sure, yeah, yeah, sure.
Like. It just didn't grip me.
Yeah. Not like, not like a cartoon
bear or blue hedgehog. You know that that was real
gaming. The thing is too is like in a in
a very similar way. If you saw this at the store and
it was up at 1 of like the display things that you could
try or was just playing on a screen.
Unless it was one of the scenes where there's a lot of shooting
and the bugs exploding and stuff.
I don't know that those in between things would really
capture your interest as a kid. Like there's just you like.
Walking around me like what am I?
What am I supposed to do? I'm I'm walking and talking to
some guy in some church or some building like so.
Maybe you'd see a vehicle and be like, cool, but a lot of games
have vehicles. So like I I think it's a hard
sell as well, even though I still think that there's
something interesting here. But I'm in my 30s so it's a
different. Yeah, and, and going through
just just it being so hard to explain what to do, like to
figure out what to do, where to go.
Definitely a younger, a younger audience wouldn't be attracted
to that. You'd play it, you'd play it to
run around and kill the bugs and drive the vehicles and stuff.
But you would not like you wouldn't be progressing.
I'm speaking for myself. I would not be progressing.
I'd be like, I don't know what I'm supposed to do.
I probably would open the map, not like see the circle, be like
oh I must have to go there, and then be just impossible to
navigate because ADHD runs in my family.
I don't think I have it, but I'm just saying like it's possible.
It's possible that that's why that's that's why yeah.
I, you know what, though, Like I, I'm older than you.
I probably would not. It would probably be the same
like it just these just were not I've, I've said it before,
JRPGSRPGS in general. It just wasn't I'm, when this
came out, I'm, I'm, let's see, roughly 11, maybe 12, depending
on when I would come across it or whatever.
It's just not at that age, you're not.
Yeah, I would have been. Probably speaking, yeah,
generally speaking, you're not playing those types of games,
right? Like you might see it and seem
interested, but how many people at 5810 years old are sinking
time into like, you know, Chrono Trigger and understanding what
they're doing Right, right, right.
Like not me, it's cool, not this good. 100% not me.
I didn't play that until I was in my 20s.
So, you know, like there's, there's elements of that here.
I think you're right. So anyways, body harvest,
everybody worth a check, see if it works for you, get through
that first hour and then kind of go from there.
It's it's worth a try. So.
Yeah, and keep this in mind because I think it would really
improve the game. And you hear me out on this
because I just had this thought. What if there were rings that
showed you where you needed to go?
That could have been it. That's.
The solution? Then why didn't it steal ideas
from better games like Blast Core, Jeff Force, Gemini?
And there's one I don't I can't put my finger on.
What Ring Simulator game exists on this console that they could
have grabbed that idea from? But I think you're onto
something. I think you're onto something.
Yeah, I think I got it. If only, if only man.
Maybe someone will do a remake and there will be rings
everywhere. Everywhere.
Also, that's another thing. Perfect game.
It's perfection, perfection. This.
This is one of those games that it'll never happen, but this is
one of those games that if they remade it, they could do
something pretty interesting and epic with it.
I think so we'll see anyways, buddy Harvest, but we have a
couple of pretty good games also coming up to keep starting up
2025. Some guests coming up as well
with a couple of those games, which would be great and some
big hitter titles as well. More of those.
So lots to get excited for. For remember 64 until that time,
Jiggy, what's on the docket in the early little bit of 2025?
I know we sort of record these ahead of time, but you know,
what's, what's the dealio? How's it going over there on the
Youtubes? Oh, on the Youtubes.
The Youtubes are going great as usual.
I got a bunch of stuff in the pipeline.
The biggest thing that probably, well, it'll definitely be out by
the time this airs. Great.
This is the latest thing I'm working on is a sort of mini
like 1520 minute documentary style sort of thing on my
perspective of the whole Microsoft bio of Rare.
And if that, it's basically coming from the perspective of
like I hear everyone all the time say that Microsoft buying
Rare killed Rare. And I'm kind of like did it
though. And so you're looking, I'm going
through and I'm looking into it. I'm diving in.
I'm looking at like prototype games, Microsoft's influence on
games that were in development at Nintendo that kind of
transitioned into Microsoft titles.
Nice. And then like down the pipeline
Rare titles that came out and like how Microsoft was involved,
if that affected anything and just kind of where rares at
today, which is kind of like an interesting yeah, ACF company,
yes, essentially. But they did these ever wild for
this this last holiday which kind of like blew my mind.
Because we've heard nothing. We've heard nothing of this game
for years and I'm like, it's probably cancelled.
They're probably like in typical rare fashion, they show us
something and then it just never happened.
Fizzles. Or yeah, Yep, but they just
randomly released like a happy holidays image.
I'll send it to you, OK. And it's just ever wild and
ever. I'm just like how is no one
talking about this? Am I the only one I'm.
Like I'm like, I'm the only one that's looking at this right
now. Maybe that's the problem is you
are you are the only. One I hope, I hope it comes out
and I hope it's cool. Yeah, yeah, sure.
Yeah. Hey, if I'm the.
Only one? I guess I'm the only one.
That's that's really cool that you're going through all that
because it's a little nuance of the industry type of thing,
right? And that's that's cool.
I like that stuff. I appreciate that stuff.
So. It's fun looking at all the like
prototype footage of games like like hypothetical nice
prototypes like Cameo was a Game Cube game.
Yeah, Grab by the Ghoulies was a Game Cube game.
Seeing all that footage going through Dinosaur Planet, which
I've been streaming. Yep, the original build of Star
Fox Adventures, so I will be streaming that as well.
I'll probably be doing that for the foreseeable future.
I don't know how many streams I got in me of it, but it's pretty
fun. So just just cool stuff so.
Yeah, nice fun. Nothing that elaborate over it
on the YouTube page for Remember 64, but you can always watch
video versions of this. I'm I'm also trying to do like
small things here and there that like, oh, hey, I have a cool
idea like this. I'm just going to make something
quickly if I have the time and stuff.
That's kind of it's just a place to sort of dump different ideas.
I have a video up of my some of my time playing the HDPC port of
Star Fox 64. Yeah, it's I have AII basically
built it as like a comparison. So you can see me playing it on
the actual cartridge and then you can see above the PC port
difference. It's all in HD, it's in the
video, it's not in, you know, 60 frames or 120 frames per second,
but it's able to run at 120 FPS, which if you're an FPS person,
it's dude, it's so smooth. The textures are improved, the
audio's but it's and and you know, every, I would say pretty
much everybody loves that game, or most people do.
It's just super worth playing. Yeah, it's worth playing again
just for that. It takes a couple like, you
know, you download it from itch dot IO and you you sort of sort
of play around with a couple of the files that they sort of give
you the instructions on and you just play it.
That's it. You play it like you would play
it normally and and that's it a little bit weird not playing it
with an N64 controller. I have to say, 'cause I just
didn't have my USB 64 controller sort of at the ready at the
time, but yeah, so you. Always have one.
Yeah, always have one. I have, I have an adapter.
I have an adapter. That's the thing.
And I just, you know, it's buried somewhere in my stuff.
So I so I played it with an Xbox controller, which was odd, but
it's still Starfox 64. So you know, so you can check
that out. That's that's a few minutes.
And then yeah, remember 64 show on Patreon and on social media.
I will stop talking. Thank you everybody.
I am exhausted. Thank you for it's been one of
those days. Great episodes coming up.
Been one of those six months. It's been one of those six
months. Today is just another one of
those six months. Out of all the six months, the
last six months was one of them. OK, everybody, thanks so much
for joining us. Yeah, I don't know.
Talk to you next time, everyone. Cheers.
Thank you. Bye.