1
00:00:00,600 --> 00:00:06,640
Remember 64 is part of the Super
Pod podcast network. 

2
00:00:06,680 --> 00:00:10,280
Oh yeah, we are teamed up with a
whole bunch of awesome people 

3
00:00:10,280 --> 00:00:13,680
that some you may have heard on 
remember 64 already, but there's

4
00:00:13,680 --> 00:00:17,160
a bunch of different great 
gaming shows anywhere from Fine 

5
00:00:17,160 --> 00:00:20,840
time to bar silence to retro 
wildlands. 

6
00:00:21,120 --> 00:00:24,560
You can of course find the Super
Pod Saga on there. 

7
00:00:24,560 --> 00:00:29,360
Press B to cancel all of these 
awesome shows that's just here 

8
00:00:29,360 --> 00:00:32,560
to talk about great times with 
games, share their thoughts with

9
00:00:32,560 --> 00:00:37,280
you, our experiences with you. 
Check us out Superpod Network on

10
00:00:37,280 --> 00:00:41,880
your podcast app of choice and 
Superpod Network.com where you 

11
00:00:41,880 --> 00:00:45,720
can find all our shows, blog 
posts, videos and more. 

12
00:00:48,920 --> 00:00:56,120
It's harvest time again, only 
this time the crop is you. 

13
00:00:59,200 --> 00:01:02,480
Introducing Body House for 
Nintendo 64. 

14
00:01:04,400 --> 00:01:06,200
Welcome to the bottom of the 
fruit chain. 

15
00:01:06,720 --> 00:01:11,520
Welcome to Remember 64, where 
this week we are going back in 

16
00:01:11,520 --> 00:01:43,080
time to exterminate. 
Hello everyone, welcome to the 

17
00:01:43,080 --> 00:01:45,480
show. 
Hello again, if you're returning

18
00:01:45,480 --> 00:01:47,920
listeners and viewers and 
welcome if this is your first 

19
00:01:47,920 --> 00:01:51,520
time joining us. 
Little bit of a relaunch after 

20
00:01:51,520 --> 00:01:52,800
we've been away for a little 
bit. 

21
00:01:52,800 --> 00:01:55,320
So you may have heard our 
previous episode, Mickey 

22
00:01:55,320 --> 00:01:59,400
Speedway USA, but 2025 is here. 
If you are listening to this 

23
00:01:59,400 --> 00:02:02,360
when it releases. 
And I just want to let everybody

24
00:02:02,360 --> 00:02:07,200
know that my name is David Petra
Angelo and I am a super soldier,

25
00:02:07,560 --> 00:02:11,640
but I'm taking my time. 
An alien invasion, you say? 

26
00:02:11,920 --> 00:02:13,440
No problem. 
Just let me light a couple 

27
00:02:13,440 --> 00:02:15,440
candles. 
I'll set the mood. 

28
00:02:15,640 --> 00:02:19,200
I'll chat to this local shaman 
and take a joyride in this tank.

29
00:02:19,560 --> 00:02:23,360
OK, now I'm good, let's squash 
some bugs with me. 

30
00:02:23,360 --> 00:02:25,760
Of course, this time is Jiggy. 
Look back. 

31
00:02:25,760 --> 00:02:30,240
Hello. 
Hello, I'm here and I am not a 

32
00:02:30,240 --> 00:02:32,440
super soldier. 
However I did find this really 

33
00:02:32,440 --> 00:02:35,480
cool shield that seems to be 
able to reflect sunlight and 

34
00:02:35,480 --> 00:02:38,120
light things on fire. 
So let's go light some crap up. 

35
00:02:38,600 --> 00:02:43,560
Woo, we'll get to it. 
But that weapon is just OP like 

36
00:02:43,560 --> 00:02:45,360
crazy. 
It's it's it's ridiculous. 

37
00:02:45,520 --> 00:02:47,960
It's ridiculous perfect. 
It's it is perfect because you 

38
00:02:48,120 --> 00:02:52,240
kind of need it. 
OK, so if anybody did not pick 

39
00:02:52,240 --> 00:02:55,640
up on that makes sense. 
It's pretty vague, but that was 

40
00:02:55,640 --> 00:02:56,920
fun. 
Body Harvest. 

41
00:02:56,920 --> 00:03:00,920
We are talking about body 
Harvest from midway is a little 

42
00:03:00,920 --> 00:03:04,560
bit of a sort of weird way that 
this game kind of came about. 

43
00:03:05,600 --> 00:03:09,920
Body Harvest came out in 1998. 
I wrote down a really brief 

44
00:03:11,200 --> 00:03:15,440
explanation because it's better 
in these words than my own. 

45
00:03:15,440 --> 00:03:18,880
Body Harvest is a 3D shooter 
that lets players take on an 

46
00:03:18,880 --> 00:03:23,440
invading army of space bugs 
across multiple time zones from 

47
00:03:23,440 --> 00:03:28,480
1916 to the Aliens home world in
2046. 

48
00:03:28,800 --> 00:03:31,160
So jiggy, we are getting close 
to the Alien home world. 

49
00:03:31,200 --> 00:03:32,760
In case you didn't know, we're 
almost there. 

50
00:03:32,920 --> 00:03:36,760
Oh, I knew with the drones, the 
drones in Jersey and like all 

51
00:03:36,760 --> 00:03:39,640
that weird stuff going on, like 
for sure plasmoids. 

52
00:03:39,840 --> 00:03:43,640
I'm here for it. 
Ready, ready to do some alien 

53
00:03:43,640 --> 00:03:45,520
hunting. 
I've been preparing for this 

54
00:03:45,520 --> 00:03:47,600
over the past couple days. 
And we are. 

55
00:03:47,640 --> 00:03:49,080
We have arrived. 
We have arrived. 

56
00:03:49,520 --> 00:03:52,960
Before we dive into the game 
itself, I just want to remind 

57
00:03:52,960 --> 00:03:57,160
everybody I mentioned just a 
minute ago that the show was on 

58
00:03:57,160 --> 00:03:58,600
a bit of a hiatus, if you didn't
know. 

59
00:03:58,640 --> 00:04:00,040
Great. 
Hi, we're here. 

60
00:04:00,080 --> 00:04:04,440
No problem if you did. 
I had a kid last year in 2024, 

61
00:04:04,440 --> 00:04:06,960
middle of the year. 
So I took some time off, 6 

62
00:04:06,960 --> 00:04:08,920
months pretty much. 
Now the show's back. 

63
00:04:09,280 --> 00:04:13,240
But that also means that I have 
a couple of new ways I want to 

64
00:04:13,240 --> 00:04:16,800
sort of reformat some of the 
Patreon page for the show, maybe

65
00:04:16,800 --> 00:04:19,760
do some new ideas for the actual
podcast itself. 

66
00:04:19,760 --> 00:04:23,920
So just a reminder, if you want 
to toss a buck or two our way 

67
00:04:23,920 --> 00:04:27,840
remember 64 show on Patreon, 
you'll be able to support the 

68
00:04:27,840 --> 00:04:30,640
show financially or you can 
actually sign up for free 

69
00:04:30,640 --> 00:04:32,560
because some stuff does pop in 
there for free as well. 

70
00:04:32,560 --> 00:04:35,840
But for just like a buck a 
month, you can get some pre show

71
00:04:35,840 --> 00:04:38,000
chats of us just literally 
shooting the shit. 

72
00:04:38,640 --> 00:04:41,080
If you're listening to this 
episode, you will be able to 

73
00:04:41,080 --> 00:04:43,280
understand what that means more 
specifically. 

74
00:04:43,280 --> 00:04:45,520
So please do check that out if 
you haven't already. 

75
00:04:46,400 --> 00:04:49,080
Jakey's laughing. 
I had to, I had to. 

76
00:04:49,080 --> 00:04:50,280
It was just too easy. 
Great. 

77
00:04:50,400 --> 00:04:53,440
I had to set myself up. 
I will not explain what it is. 

78
00:04:53,440 --> 00:04:57,120
You'll have to listen. 
Also episodes early as well. 

79
00:04:57,120 --> 00:05:00,480
And I'm gonna do something new, 
stealing ideas from other people

80
00:05:00,480 --> 00:05:04,360
out there, but I'm gonna try and
put out some polls every 2-3 

81
00:05:04,360 --> 00:05:07,080
months, something like that, 
like realistic time frame of 

82
00:05:07,080 --> 00:05:11,240
games that I haven't played, 
specifically retro games. 

83
00:05:11,520 --> 00:05:15,920
I'm gonna see if if patrons want
to vote on what I will play. 

84
00:05:16,200 --> 00:05:18,960
And I will review them non N64 
titles. 

85
00:05:18,960 --> 00:05:23,280
So it could be Gameboy, it could
be NES, it could be old PC 

86
00:05:23,280 --> 00:05:25,360
games. 
I'm just gonna sort of throw 

87
00:05:25,360 --> 00:05:27,360
like 3 or 4 out there for every 
poll. 

88
00:05:27,600 --> 00:05:30,400
I'll put them on the Patreon 
page on social media and 

89
00:05:30,600 --> 00:05:32,240
whatever gets most votes I will 
play. 

90
00:05:32,240 --> 00:05:34,440
I will do a mini review and I'll
put it up on the page as well. 

91
00:05:34,440 --> 00:05:40,080
So remember 64 show on Patreon 
and across social media as well.

92
00:05:40,840 --> 00:05:45,240
But enough about that, Jiggy. 
Let's start with Body Harvest. 

93
00:05:45,400 --> 00:05:49,960
My question to you as always, as
I do for most of these games, I 

94
00:05:49,960 --> 00:05:52,200
would say, did you play this 
game? 

95
00:05:52,400 --> 00:05:54,560
Did you ever experience it? 
Is this the first time you're 

96
00:05:54,560 --> 00:05:56,240
shaking your head? 
So no, this is this is the 

97
00:05:56,240 --> 00:05:57,000
first. 
Go ahead. 

98
00:05:57,520 --> 00:06:00,640
This is the first go ahead. 
This is this is one of those 

99
00:06:00,640 --> 00:06:04,880
games there there's been a 
couple that I've seen it like 

100
00:06:04,880 --> 00:06:07,960
all my life growing up, never 
played it. 

101
00:06:08,400 --> 00:06:11,480
I just like it's everywhere and 
I just never played it. 

102
00:06:12,680 --> 00:06:16,240
And is it rated M? 
That's a great question, I have 

103
00:06:16,240 --> 00:06:19,920
it up right now. 
I believe it is T for teen. 

104
00:06:20,080 --> 00:06:22,280
OK T for teen. 
OK, 'cause I was like it was 

105
00:06:22,280 --> 00:06:24,320
rated M That would explain why I
never played it but. 

106
00:06:24,840 --> 00:06:26,680
Oh, that's fair. 
Yeah, yeah, yeah, that's fair. 

107
00:06:26,680 --> 00:06:30,040
There's there's not a lot of M 
rated games on this console or 

108
00:06:30,040 --> 00:06:32,320
honestly in this generation. 
There's a few on PlayStation and

109
00:06:32,320 --> 00:06:37,920
stuff, but I would say more on 
on PlayStation, but I think 

110
00:06:37,920 --> 00:06:41,880
around, you know, late 90s, you 
know, obviously the the ESRB 

111
00:06:41,880 --> 00:06:44,800
ratings kind of came through 
with Mortal Kombat and stuff 

112
00:06:44,840 --> 00:06:46,360
only a few years before this and
everything. 

113
00:06:46,360 --> 00:06:49,800
So for something to be rated MI 
think would be pretty rare at 

114
00:06:49,800 --> 00:06:52,920
the time. 
This I could see maybe they play

115
00:06:52,920 --> 00:06:56,320
it safe and do something like 
that, but but I had the box art 

116
00:06:56,320 --> 00:06:57,960
that I have pulled up right now 
has AT on it. 

117
00:06:57,960 --> 00:07:00,320
So. 
Yeah, it probably, it probably 

118
00:07:00,320 --> 00:07:02,800
was T14. 
This is a game I actually think 

119
00:07:02,800 --> 00:07:05,600
my dad would have really liked 
when he played it 'cause he's, 

120
00:07:05,720 --> 00:07:10,880
he was a very, he loved science 
fiction, like any sci-fi sort of

121
00:07:10,960 --> 00:07:13,680
alien related stuff. 
And yeah. 

122
00:07:13,800 --> 00:07:15,840
So that's kind of, it's kind of 
funny 'cause I was thinking of 

123
00:07:15,840 --> 00:07:19,720
him when I'm playing this game. 
And I I also coincidentally also

124
00:07:19,720 --> 00:07:22,440
thinking of Metroid while I'm 
playing this game because you 

125
00:07:22,440 --> 00:07:24,560
look like Samus and I could not 
get it out of my head. 

126
00:07:24,560 --> 00:07:26,360
Oh. 
I didn't even think of that. 

127
00:07:26,360 --> 00:07:29,520
That's true. 
Every time I saw my character I 

128
00:07:29,520 --> 00:07:33,120
was like I look like Samus 
except not fully armored and I'm

129
00:07:33,120 --> 00:07:34,880
missing my gun which is like the
coolest part. 

130
00:07:35,160 --> 00:07:37,280
Yeah, right. 
The arm gun, arm cannon. 

131
00:07:38,440 --> 00:07:40,680
But he's got his. 
He's got his pecs exposed, man. 

132
00:07:40,680 --> 00:07:43,360
Yeah, he's got he's got his 
other guns exposed. 

133
00:07:43,400 --> 00:07:45,680
Brother, he's got his natural 
guns. 

134
00:07:47,720 --> 00:07:52,600
I also didn't play this. 
I I, it's one of those ones 

135
00:07:52,600 --> 00:07:57,480
where I saw it enough like you 
did and I feel like I saw it 

136
00:07:57,480 --> 00:08:00,120
enough that like, oh, I played 
that first level, but I think I 

137
00:08:00,120 --> 00:08:04,160
just saw it a bunch of times. 
And it's one of those like, you 

138
00:08:04,160 --> 00:08:08,760
know, 25 years ago, I saw it 
enough that I just told myself 

139
00:08:08,760 --> 00:08:11,800
that I had my hands on the 
controller, but I don't know. 

140
00:08:11,840 --> 00:08:16,760
I don't actually know. 
I think I think this would be 

141
00:08:16,760 --> 00:08:19,000
the first time that even if I 
did play it, I got past the 

142
00:08:19,000 --> 00:08:21,800
first, you know, level, if you 
want to call it that or stage, 

143
00:08:22,560 --> 00:08:26,400
because it's not a super simple 
setup. 

144
00:08:26,400 --> 00:08:29,400
I would say with for how the 
game plays and how it tells you 

145
00:08:29,400 --> 00:08:32,080
what you need to do and stuff. 
So there's a lot of really like 

146
00:08:32,960 --> 00:08:36,400
convoluted ways that this game 
explains what's going on, how 

147
00:08:36,400 --> 00:08:39,200
you do, it's how it controls 
like a lot of that stuff. 

148
00:08:39,200 --> 00:08:43,880
So we'll get into the details of
that, but it's I think it's an 

149
00:08:43,880 --> 00:08:47,680
interesting setup. 
So like the game, it's an 

150
00:08:47,680 --> 00:08:49,120
interesting idea. 
I just don't know if the 

151
00:08:49,120 --> 00:08:54,880
execution of the story works. 
So basically aliens are are 

152
00:08:54,880 --> 00:09:00,920
going, you're going back in time
to stop an alien invasion that's

153
00:09:00,920 --> 00:09:05,120
happening during the current 
day, which I believe the current

154
00:09:05,120 --> 00:09:09,800
day in this is that 2046 state. 
Isn't that what it is like 

155
00:09:09,800 --> 00:09:14,160
you're going back to Greece, 
you're going back to things like

156
00:09:14,160 --> 00:09:14,840
that. 
So it's like. 

157
00:09:15,920 --> 00:09:20,160
It's 2016 and then you go back 
to like 1941 and yeah. 

158
00:09:20,360 --> 00:09:21,520
You go back like you're going 
back. 

159
00:09:21,920 --> 00:09:23,840
Yeah. 
Every time, every time you go to

160
00:09:23,840 --> 00:09:27,440
a new like sort of world or 
group of stages, if you want to 

161
00:09:27,440 --> 00:09:29,040
call it that, it's a different 
time. 

162
00:09:29,720 --> 00:09:32,680
Yeah, it's like you're, you're 
going, you're a super soldier. 

163
00:09:32,720 --> 00:09:37,720
You're like a genetically 
mutated soldier trained to fight

164
00:09:37,720 --> 00:09:42,360
these things and you are 
travelling back because this 

165
00:09:42,400 --> 00:09:50,800
alien race of like spider like 
weird bug creatures as eaten all

166
00:09:50,800 --> 00:09:53,760
of humanity basically. 
And you're like one of the last 

167
00:09:53,760 --> 00:09:56,920
few remaining survivors and you 
go back in time to try and like,

168
00:09:57,680 --> 00:10:00,360
thwart them in their invasion, 
like from the beginning, 

169
00:10:00,400 --> 00:10:02,440
essentially. 
That's basically what it is. 

170
00:10:02,440 --> 00:10:04,520
That's why you're going back to 
all these different timelines 

171
00:10:04,840 --> 00:10:06,880
and the whole, like the name of 
the game. 

172
00:10:06,880 --> 00:10:10,680
Body Harvest is the aliens 
harvesting humans. 

173
00:10:11,360 --> 00:10:14,120
So that's what that is. 
And if you look at the, I think 

174
00:10:14,120 --> 00:10:15,840
it's, I think there's two 
different covers. 

175
00:10:15,840 --> 00:10:19,360
I think it's a North American 
cover is the one that has like a

176
00:10:19,360 --> 00:10:22,160
big bug sort of wrapped around 
Earth. 

177
00:10:23,040 --> 00:10:26,120
That's that's what that's what 
that is, is, is the bugs taking 

178
00:10:26,120 --> 00:10:28,600
over Earth, like you said, 
wiping out humanity. 

179
00:10:28,600 --> 00:10:31,080
So yeah, you're going back in 
time to try and stop it from 

180
00:10:31,080 --> 00:10:32,960
happening in the 1st place. 
That's, but that's basically the

181
00:10:32,960 --> 00:10:35,400
story. 
And isn't it? 

182
00:10:35,960 --> 00:10:41,160
Isn't it something goes wrong 
and like your comrades die or 

183
00:10:41,160 --> 00:10:43,120
something, or you have to find 
your comrades or something like 

184
00:10:43,120 --> 00:10:44,960
that? 
Yeah, you're the only one left. 

185
00:10:45,040 --> 00:10:47,640
Yeah, you're the only one left. 
The only thing that kills me. 

186
00:10:47,640 --> 00:10:49,720
And I, and I sort of like this 
is sort of part of the whole 

187
00:10:49,720 --> 00:10:52,480
super soldier thing that I 
mentioned off the top is like 

188
00:10:53,360 --> 00:10:57,720
you're a super soldier, but this
guy just crawls. 

189
00:10:57,720 --> 00:11:00,440
Super slow. 
He's so slow. 

190
00:11:01,160 --> 00:11:03,920
I don't know, I, I don't really 
recall off the top of my head, 

191
00:11:03,920 --> 00:11:07,000
like I wish there was a run 
button, you know, or like Sprint

192
00:11:07,360 --> 00:11:09,080
or something. 
Just so slow. 

193
00:11:09,160 --> 00:11:11,000
Even if you had stamina, that's 
fine. 

194
00:11:11,320 --> 00:11:13,960
I don't love that idea in in 
games, especially like older 

195
00:11:13,960 --> 00:11:15,560
ones, you just not implemented 
great. 

196
00:11:15,880 --> 00:11:19,240
But like anything, like just 
anything to just be able to walk

197
00:11:19,400 --> 00:11:23,520
or run a little bit faster would
be nice, like. 

198
00:11:24,680 --> 00:11:27,080
Yeah. 
You you got this big bulky 

199
00:11:27,080 --> 00:11:29,600
orange armor. 
You have a gun that he decides 

200
00:11:29,600 --> 00:11:32,240
to always put away when you're 
inside because I guess safety 

201
00:11:32,240 --> 00:11:38,000
1st and you're like just just 
chilling. 

202
00:11:38,160 --> 00:11:40,160
Yeah, he's, he's kind of just 
like going for a for a little 

203
00:11:40,160 --> 00:11:41,240
walk, going for a stroll. 
You. 

204
00:11:41,240 --> 00:11:45,080
Know I think I think the armor 
actually does play a factor into

205
00:11:45,080 --> 00:11:48,200
the way he moves like it like if
this armor was put on a normal 

206
00:11:48,200 --> 00:11:51,280
human, it probably wouldn't be 
able to move at all because you 

207
00:11:51,280 --> 00:11:53,480
go into like. 
Game with with bugs that you 

208
00:11:53,480 --> 00:11:56,240
have to kill come. 
On but but I'm just this is the 

209
00:11:56,760 --> 00:11:58,200
I got to analyze and overthink 
it. 

210
00:11:58,320 --> 00:11:59,280
OK, it's what I do. 
There, Yeah. 

211
00:11:59,640 --> 00:12:03,160
That's yeah. 
But you, you go into water. 

212
00:12:03,600 --> 00:12:05,960
You go into water and you're 
basically just like sinking 

213
00:12:05,960 --> 00:12:07,000
immediately. 
Yeah. 

214
00:12:07,000 --> 00:12:09,600
And it tells you like that. 
Tells you that your suit weighs 

215
00:12:09,600 --> 00:12:11,160
you down. 
It actually says that, yeah, 

216
00:12:11,440 --> 00:12:12,720
when you first go in water and 
stuff. 

217
00:12:12,720 --> 00:12:13,800
So. 
I don't think I knew that, but 

218
00:12:13,800 --> 00:12:15,800
that's great. 
I'm glad the little like text 

219
00:12:15,800 --> 00:12:18,200
bubble that pops up at the 
bottom of like the your your 

220
00:12:18,200 --> 00:12:19,280
bottom. 
Yeah, I barely read that. 

221
00:12:19,280 --> 00:12:20,640
Ever. 
Yeah, me too. 

222
00:12:20,640 --> 00:12:23,720
But I was trying to like, I, I 
had a hard time sort of figuring

223
00:12:23,720 --> 00:12:25,360
out what to do sometimes. 
So I was just like, what did, 

224
00:12:25,360 --> 00:12:27,280
what did that person say? 
Would they say like, you know 

225
00:12:27,320 --> 00:12:32,080
that kind of thing? 
Yeah, OK, so I'm I'm sort of 

226
00:12:32,080 --> 00:12:35,400
jumping all over the place and 
stuff, but basically I I would 

227
00:12:35,400 --> 00:12:42,160
say that this is an early 
version of a semi open world 

228
00:12:42,160 --> 00:12:45,520
game. 
There's a there's a there's a 

229
00:12:45,520 --> 00:12:49,720
big map that gets bigger as the 
game goes on and you're in 

230
00:12:49,720 --> 00:12:52,320
different like we said, 
timelines, which are defined by 

231
00:12:52,320 --> 00:12:55,040
like locations. 
One of them is Greece, I think 

232
00:12:55,040 --> 00:12:57,000
is where you start. 
And then you go to like the 

233
00:12:57,000 --> 00:13:00,560
tropics or something, and then 
you go to the US and then you go

234
00:13:00,560 --> 00:13:03,120
to the alien home world. 
And what's the other one? 

235
00:13:03,200 --> 00:13:05,320
Is it Russia? 
Oh, Siberia. 

236
00:13:05,400 --> 00:13:06,560
That's what it is. 
One of them, yeah. 

237
00:13:06,680 --> 00:13:08,720
You go, yeah, yeah, yeah. 
So that's how. 

238
00:13:08,720 --> 00:13:12,080
They're all split up and and you
basically like you do have 

239
00:13:12,080 --> 00:13:14,240
objectives from A to B and 
things like that. 

240
00:13:14,240 --> 00:13:16,720
And like your your boss, like I 
said, with text bubbles sort of 

241
00:13:16,720 --> 00:13:19,600
tells you what you need to do. 
Or you can pull up your map and 

242
00:13:19,600 --> 00:13:22,640
sort of have a general idea of 
where you need to go and you're 

243
00:13:22,640 --> 00:13:25,920
just trying to find a way to get
from A to B and eventually get 

244
00:13:25,920 --> 00:13:30,440
to the boss of that section. 
And there's like 3 or 4 sections

245
00:13:30,440 --> 00:13:35,560
per timeline. 
Essentially, you can kind of go 

246
00:13:35,560 --> 00:13:39,840
anywhere you want, but if you go
anywhere you want, you're kind 

247
00:13:39,840 --> 00:13:41,840
of just wasting your time as 
well because there's not really 

248
00:13:41,840 --> 00:13:45,480
much to do because it's pretty 
sparse. 

249
00:13:45,480 --> 00:13:47,000
It's pretty bare. 
I don't know if you found that. 

250
00:13:47,000 --> 00:13:49,600
Too. 
It's Baron, Absolutely. 

251
00:13:49,880 --> 00:13:53,240
So the the team that made this 
went on to make Grand Theft Auto

252
00:13:53,240 --> 00:13:54,640
3. 
Yeah. 

253
00:13:55,200 --> 00:14:00,440
If he if he so it's got these 
bare bone Grand Theft Auto 3 

254
00:14:00,440 --> 00:14:04,720
like structure to it Ideas. 
Yeah, but where it gets really 

255
00:14:04,720 --> 00:14:10,040
weird is because Nintendo like 
had a hand in this game. 

256
00:14:10,880 --> 00:14:14,080
They they, they pushed for it 
and they were like, OK. 

257
00:14:14,080 --> 00:14:17,600
And essentially what happened is
they showed them a build of it 

258
00:14:17,600 --> 00:14:21,280
and Nintendo was not happy. 
And Nintendo was like, no, like,

259
00:14:21,520 --> 00:14:23,360
yeah. 
And they and they sent like a 

260
00:14:23,440 --> 00:14:26,600
like a team and then they flew 
them out to like Nintendo 

261
00:14:26,600 --> 00:14:28,040
headquarters. 
And they were like trying to 

262
00:14:28,520 --> 00:14:32,080
that's why you get these weird. 
They wanted an RPG is basically 

263
00:14:32,080 --> 00:14:33,040
what they wanted. 
They wanted. 

264
00:14:33,240 --> 00:14:36,480
They wanted to turn this into, 
even if it was open world or 

265
00:14:36,480 --> 00:14:37,520
something. 
I can't remember what 

266
00:14:37,520 --> 00:14:40,240
terminology I read with it. 
They wanted this to be more of 

267
00:14:40,240 --> 00:14:43,640
an RPG, yeah. 
So rather than focus on the 

268
00:14:43,640 --> 00:14:47,320
entire open world aspect, do you
get these weird RPG elements of 

269
00:14:47,320 --> 00:14:51,520
going inside buildings, of 
solving really simple puzzles, 

270
00:14:52,960 --> 00:14:55,720
opening chess? 
Lighting. 

271
00:14:55,760 --> 00:14:58,000
Candles. 
Yeah. 

272
00:14:58,080 --> 00:15:02,280
And I don't really. 
I don't know what the deal is, 

273
00:15:02,560 --> 00:15:06,920
but this game is obsessed that 
has a separate mechanic that as 

274
00:15:06,920 --> 00:15:09,880
far as I can tell, every once in
a while there's a torch that is 

275
00:15:09,880 --> 00:15:12,280
like a switch instead of you 
lighting it. 

276
00:15:12,800 --> 00:15:16,080
Other than that, anything that 
looks like it can be lit like a 

277
00:15:16,080 --> 00:15:19,880
Candlestick I think. 
Not the fireplaces, but any kind

278
00:15:19,880 --> 00:15:21,720
of like Candlestick or anything 
that looks like it's. 

279
00:15:22,360 --> 00:15:24,440
You can touch it and light it 
with a. 

280
00:15:24,600 --> 00:15:25,760
Turn it on. 
Turn it off. 

281
00:15:26,240 --> 00:15:28,360
You can do that. 
What what's the reason? 

282
00:15:28,400 --> 00:15:31,440
No idea if a place is dark you 
can still see in it. 

283
00:15:31,440 --> 00:15:33,200
So what's the light do? 
Just gives you a little glow. 

284
00:15:33,360 --> 00:15:35,600
That's I. 
It's so random. 

285
00:15:35,960 --> 00:15:38,760
It's so random like. 
I think you want better. 

286
00:15:38,760 --> 00:15:42,040
I think you want better. 
The most useless mechanic in 

287
00:15:42,040 --> 00:15:46,200
this game by far. 
At least I did not use it at 

288
00:15:46,200 --> 00:15:48,840
all. 
But you go inside, you can do a 

289
00:15:48,840 --> 00:15:55,120
sidestep with the C buttons. 
And I'm like, what is the 

290
00:15:55,120 --> 00:15:58,080
purpose to this sidestep? 
You you walk into a building, 

291
00:15:58,080 --> 00:16:01,160
you can walk all around in every
direction, but if you use the C 

292
00:16:01,160 --> 00:16:04,960
buttons, you can like face 
forward and step to the side 

293
00:16:04,960 --> 00:16:07,560
almost like you're doing like a 
little shimmy, but there's no 

294
00:16:07,560 --> 00:16:09,280
purpose for. 
It it there's no purpose 'cause 

295
00:16:09,280 --> 00:16:11,640
there's never anything like 
attacking you. 

296
00:16:11,760 --> 00:16:13,400
You don't have to squeeze 
through something. 

297
00:16:13,400 --> 00:16:16,040
You don't have to it. 
It makes no sense. 

298
00:16:16,200 --> 00:16:19,200
It, it's so weird. 
I think because and the other, 

299
00:16:19,200 --> 00:16:21,680
the sort of the extension of 
that is the reason why I think 

300
00:16:21,680 --> 00:16:24,200
maybe the reason why it's it's 
there is because when you're 

301
00:16:24,200 --> 00:16:26,440
shooting, I don't know if you 
even did this. 

302
00:16:26,440 --> 00:16:27,640
I didn't do it 'cause I found 
like. 

303
00:16:28,240 --> 00:16:30,760
You can like roll. 
Yeah, yeah, like my hands just 

304
00:16:30,760 --> 00:16:32,560
got like all fumbled when I was 
doing it. 

305
00:16:32,880 --> 00:16:35,600
You when you shoot only, but 
only when you're actively 

306
00:16:35,600 --> 00:16:37,800
shooting, not when you're 
standing there or running, but 

307
00:16:37,800 --> 00:16:39,680
you actively have to be firing a
weapon. 

308
00:16:40,120 --> 00:16:42,920
You can do a little roll to sort
of dodge some, you know, enemy 

309
00:16:42,920 --> 00:16:46,160
projectiles or whatever. 
All it does is stop you from 

310
00:16:46,160 --> 00:16:48,880
shooting and it just honestly 
just makes things more clunky. 

311
00:16:49,160 --> 00:16:51,880
And I think it's the same, It's 
the same buttons. 

312
00:16:52,040 --> 00:16:54,680
So I think they just did it 
inside but with no weapons. 

313
00:16:54,720 --> 00:16:55,960
That's it. 
That's pretty much it. 

314
00:16:56,160 --> 00:16:57,200
Like and. 
OK. 

315
00:16:57,440 --> 00:16:59,800
But you're right, that is more 
useless because at least at 

316
00:16:59,800 --> 00:17:03,400
least the candles or the 
candlesticks, every once in a 

317
00:17:03,400 --> 00:17:07,760
while there's a switch and it 
opens up like a secret thing. 

318
00:17:09,520 --> 00:17:13,200
I the, the inside stuff. 
I kind of, I, it, that is the 

319
00:17:13,200 --> 00:17:16,839
thing that was like, oh, they're
trying to do an open world 

320
00:17:16,839 --> 00:17:21,640
exploration sort of thing. 
So I, I, I didn't hate the idea.

321
00:17:21,640 --> 00:17:24,599
I just didn't you know those 
that implementation didn't. 

322
00:17:25,880 --> 00:17:30,760
I I was actually thinking in my 
head when I was playing this, 

323
00:17:30,760 --> 00:17:34,360
OK, so I was going like into the
buildings out of the buildings 

324
00:17:34,920 --> 00:17:39,680
and I'm like, do I like this or 
do I not like I had no 

325
00:17:39,680 --> 00:17:43,000
definitive like I hate this or I
like this. 

326
00:17:43,000 --> 00:17:46,880
It was like very like the idea 
of it is cool and I like the 

327
00:17:46,880 --> 00:17:48,920
vibe of how it looks when you go
inside. 

328
00:17:48,920 --> 00:17:50,600
Like the frame rate gets a 
little higher. 

329
00:17:50,960 --> 00:17:55,480
Like it has like a it has a very
Zelda esque vibe to it which I 

330
00:17:55,480 --> 00:17:57,440
liked. 
Has a different camera angle 

331
00:17:57,480 --> 00:17:59,440
like. 
Yeah, it's, it's different. 

332
00:17:59,440 --> 00:18:01,320
It's almost like a totally 
different game. 

333
00:18:01,320 --> 00:18:02,840
They're trying. 
It's yeah. 

334
00:18:02,840 --> 00:18:06,640
It's just, it's so bizarre. 
But there's no definitive, like,

335
00:18:07,320 --> 00:18:10,360
is this bad or is this good? 
It's just really basic so and it

336
00:18:10,360 --> 00:18:11,760
doesn't take too much of your 
time. 

337
00:18:12,080 --> 00:18:16,600
So you're kind of just like, OK.
Yeah, every once in a while. 

338
00:18:16,640 --> 00:18:20,040
Every once in a while there's a 
building that is a little bit 

339
00:18:20,040 --> 00:18:24,000
off the beaten path that you'll 
open a couple chests and you'll 

340
00:18:24,000 --> 00:18:27,480
get extra ammo out of it. 
One and one of them, I can't 

341
00:18:27,480 --> 00:18:29,920
remember if it was the the 
Tropics one or if it was in the 

342
00:18:29,920 --> 00:18:34,560
grease stages. 
I found the shotgun there and I 

343
00:18:34,560 --> 00:18:37,040
don't know, I can't remember how
close I was to that, like the 

344
00:18:37,040 --> 00:18:40,400
objective at the time or 
whatever, but it felt like I 

345
00:18:40,400 --> 00:18:44,720
stumbled across this weapon, 
which is kind of cool because 

346
00:18:44,960 --> 00:18:49,000
most of this game is like, oh, 
you only really find things if 

347
00:18:49,000 --> 00:18:51,280
you're close to where you need 
to go or if you're fighting the 

348
00:18:51,280 --> 00:18:54,000
enemies or whatever. 
It kind of felt like I stumbled 

349
00:18:54,000 --> 00:18:57,280
upon it and I was like, oh, 
that's that's rare for this type

350
00:18:57,280 --> 00:18:59,480
of game at this time and all 
that kind of stuff. 

351
00:18:59,480 --> 00:19:01,200
So I was like, OK, yeah, that's 
kind of fun. 

352
00:19:01,200 --> 00:19:06,440
But it was like the one time and
I played through, man, I want to

353
00:19:06,440 --> 00:19:12,000
say like 70% of this game, I 
would say, 'cause it's it takes 

354
00:19:12,000 --> 00:19:13,480
a while, it's long. 
It takes a while. 

355
00:19:13,600 --> 00:19:17,680
It's yeah, and it's in Greece. 
I found the the machine gun, 

356
00:19:17,960 --> 00:19:20,400
which I think you it was just on
camera. 

357
00:19:20,400 --> 00:19:22,560
But yeah, that this is not me 
playing. 

358
00:19:23,080 --> 00:19:26,240
I had to play I had to play this
game on this is someone else 

359
00:19:26,240 --> 00:19:29,200
playing on on YouTube. 
I played it on Steam Deck 

360
00:19:29,200 --> 00:19:34,600
because I was and emulated it 
because I started playing it 

361
00:19:34,600 --> 00:19:37,560
during the holidays and I just 
didn't have access to the 64 at 

362
00:19:37,560 --> 00:19:38,800
the time. 
So I was like, OK, I'm just 

363
00:19:38,800 --> 00:19:42,000
complain on this or whatever. 
And I tried to do the recording 

364
00:19:42,000 --> 00:19:45,760
gameplay thing on that and it 
only lets you record like one 

365
00:19:45,760 --> 00:19:48,240
minute at a time. 
That's not going to help. 

366
00:19:48,240 --> 00:19:50,760
So anyways, other people have 
played this and probably more 

367
00:19:50,760 --> 00:19:53,280
efficiently than me, so this is 
probably even better than what I

368
00:19:53,280 --> 00:19:55,360
was doing. 
Yeah, the guy's pretty, pretty 

369
00:19:55,360 --> 00:19:57,520
efficient. 
Yeah, but he did find the 

370
00:19:57,520 --> 00:20:00,520
machine gun, which I did find 
too, and it's kind of cool. 

371
00:20:00,520 --> 00:20:02,440
You go into a cave and then 
there's like a bunch of chests 

372
00:20:02,440 --> 00:20:08,960
and you open them up. 
But honestly, your base weapon's

373
00:20:08,960 --> 00:20:11,600
pretty effective. 
I, I, I thought so too. 

374
00:20:11,600 --> 00:20:15,120
Your pistols like it's fine. 
And it's infinite ammo, yeah. 

375
00:20:15,440 --> 00:20:17,000
That's the that's a big 
difference. 

376
00:20:17,040 --> 00:20:19,880
Yeah, that makes sense. 
The, The thing is with it is 

377
00:20:19,880 --> 00:20:24,120
that, you know, I think you 
mentioned the, the Nintendo 

378
00:20:24,120 --> 00:20:26,880
wanted to turn this into an RPG 
and stuff and the, the company 

379
00:20:26,880 --> 00:20:33,160
that made it where I just, it 
was a DD AM DMADMA design. 

380
00:20:33,160 --> 00:20:37,360
That's what it was. 
They wanted to make this more 

381
00:20:37,360 --> 00:20:40,920
action oriented, which I would 
say it probably is more than 

382
00:20:40,920 --> 00:20:44,680
RPG. 
And I think part of that is, you

383
00:20:44,680 --> 00:20:47,280
know, making sure that you have 
a number of weapons and making 

384
00:20:47,280 --> 00:20:49,160
sure you can be productive with 
them and all that, you know, 

385
00:20:49,760 --> 00:20:54,200
making it rewarding or whatever.
And part of the decision that 

386
00:20:54,200 --> 00:20:57,960
they made or part of, you know, 
whether it's the limitations of 

387
00:20:57,960 --> 00:21:00,880
the hardware or the cartridge or
whatever, I don't know or it's 

388
00:21:00,880 --> 00:21:05,480
just the design choice is that 
you lock on to what you're 

389
00:21:05,480 --> 00:21:08,280
shooting pretty easily I would 
say. 

390
00:21:08,280 --> 00:21:12,800
So having the pistol that has 
infinite ammo is kind of pretty 

391
00:21:12,800 --> 00:21:17,600
good, especially early on like 
there's some larger enemies and 

392
00:21:17,600 --> 00:21:20,400
especially the bosses. 
I would say later on that you 

393
00:21:20,480 --> 00:21:24,080
you do need to use other 
weapons, but really it's just 

394
00:21:24,080 --> 00:21:28,880
more effective and doesn't take 
as long as really for the most 

395
00:21:28,880 --> 00:21:33,120
part. 
So I think it's fine to have 

396
00:21:33,120 --> 00:21:36,880
other weapons, but then you get 
that shield that you mentioned 

397
00:21:36,960 --> 00:21:39,880
which is in. 
Greece, the shield is the shield

398
00:21:39,880 --> 00:21:42,000
is great. 
It just light everything on fire

399
00:21:42,000 --> 00:21:44,560
and it's just like it's so fast 
too. 

400
00:21:44,720 --> 00:21:49,000
It's basically like having 
picture iron Man's like Unibeam.

401
00:21:49,520 --> 00:21:53,040
You just have that like yes, any
at any time and you can just 

402
00:21:53,120 --> 00:21:55,040
hold it for as long as you need 
to to kill your enemy. 

403
00:21:55,080 --> 00:21:57,360
Yeah, and it's fantastic. 
Further than any of the bullets 

404
00:21:57,360 --> 00:22:00,040
do too. 
So you can like hit guys from 

405
00:22:00,040 --> 00:22:02,400
way further away. 
And it's like, oh, great, yeah, 

406
00:22:02,520 --> 00:22:04,840
no problem. 
Yeah, got this, unfortunately. 

407
00:22:04,840 --> 00:22:06,640
And it looks cool when you're 
like running around with it. 

408
00:22:06,920 --> 00:22:08,440
Yeah, I just, I used it the 
entire time. 

409
00:22:08,440 --> 00:22:11,440
Once I got it, I was like, wait,
this thing is unlimited. 

410
00:22:11,640 --> 00:22:14,360
I can just hold on to the button
the whole time and I'm all 

411
00:22:14,360 --> 00:22:15,000
right. 
Great. 

412
00:22:15,000 --> 00:22:19,760
Sure, I'll do it. 
You know, I unfortunately like 

413
00:22:19,760 --> 00:22:24,640
every, basically every timeline,
every area has its own version 

414
00:22:24,640 --> 00:22:28,040
of that. 
But that was by far the most 

415
00:22:28,040 --> 00:22:31,440
effective one because the stages
aren't quite as difficult and 

416
00:22:31,440 --> 00:22:33,320
you can just run around with 
that thing and just burn 

417
00:22:33,320 --> 00:22:36,800
through, literally burn through 
a lot of the enemies and stuff 

418
00:22:36,800 --> 00:22:39,560
like that. 
So did you like any of the other

419
00:22:39,560 --> 00:22:45,440
weapons or just whatever? 
Kind of whatever, kind of iffy, 

420
00:22:45,520 --> 00:22:48,080
I don't know. 
I I didn't hate, I didn't hate 

421
00:22:48,080 --> 00:22:50,920
having a variety of weapons. 
I can tell you I did hate the 

422
00:22:51,040 --> 00:22:53,880
the dynamite that you get at the
beginning or the TNT, whatever 

423
00:22:53,880 --> 00:22:56,400
it is. 
Oh my God, because it's awful, 

424
00:22:56,400 --> 00:22:58,040
because you just like set it 
down. 

425
00:22:58,040 --> 00:23:02,160
And I, the first time I set it 
down, I set it down like 

426
00:23:02,200 --> 00:23:05,680
obviously this big rock in 
Greece, I'm just like, OK, I 

427
00:23:05,680 --> 00:23:07,040
clearly got to put the TNT here.
You. 

428
00:23:07,040 --> 00:23:09,240
Got to blow it out. 
You know, it's obvious and you 

429
00:23:09,240 --> 00:23:14,520
set it down and I like got a 
fair distance away like in like 

430
00:23:14,520 --> 00:23:17,400
I could still see it and then it
blew up and it like basically 

431
00:23:17,400 --> 00:23:19,960
almost killed me and I was like,
Oh my gosh, it. 

432
00:23:20,320 --> 00:23:22,800
Killed me the first time it 
killed me, I. 

433
00:23:22,840 --> 00:23:26,400
Was I must, I was just like, I 
had like a sliver of health left

434
00:23:27,080 --> 00:23:29,160
and I had to go like find health
somewhere. 

435
00:23:29,160 --> 00:23:32,480
And of course there's like, OK, 
I got to talk about this because

436
00:23:32,480 --> 00:23:35,720
it actually it's kind of 
annoying to me how frequent the 

437
00:23:35,720 --> 00:23:40,040
enemies are. 
I I felt like the enemies spawn 

438
00:23:40,040 --> 00:23:43,360
in so fast. 
Like as soon as I get done 

439
00:23:43,360 --> 00:23:45,640
killing a group, another group 
shows up immediately and I'm 

440
00:23:45,640 --> 00:23:49,360
just like oh. 
So there's there's two ways that

441
00:23:49,360 --> 00:23:52,640
that the enemies sort of like 
happen, I guess there's they 

442
00:23:52,640 --> 00:23:55,320
just spawn out of nowhere, like 
in the middle of the road while 

443
00:23:55,320 --> 00:23:58,440
you're driving. 
The only quote UN quote 

444
00:23:58,440 --> 00:24:01,160
advantage to that is if you 
drive towards them, you see 

445
00:24:01,200 --> 00:24:02,520
you're kind of going the right 
way. 

446
00:24:02,520 --> 00:24:05,000
It's almost like an indicator 
like, oh, this is direction you 

447
00:24:05,000 --> 00:24:07,640
need to go. 
They're spawning enemies on the 

448
00:24:07,640 --> 00:24:10,360
route to where your next 
objective is, even if you don't 

449
00:24:10,480 --> 00:24:11,920
really know which way you're 
going yet. 

450
00:24:12,600 --> 00:24:15,040
So I thought I was like, OK, I 
kind of realized like like once 

451
00:24:15,040 --> 00:24:17,160
I got to the second set of 
stages, like that's kind of what

452
00:24:17,160 --> 00:24:19,320
they were doing there. 
And then there's the body 

453
00:24:19,320 --> 00:24:24,200
harvest ones, where a big group,
like a huge group of them is all

454
00:24:24,400 --> 00:24:27,680
sort of around a town usually, 
yeah, a bunch of people running 

455
00:24:27,680 --> 00:24:29,640
around and stuff. 
But anyways, go ahead. 

456
00:24:29,640 --> 00:24:31,960
You were talking like it was 
just sort of didn't really work 

457
00:24:31,960 --> 00:24:33,000
because they're just too 
frequent. 

458
00:24:33,040 --> 00:24:33,520
Just. 
Too much. 

459
00:24:33,800 --> 00:24:36,200
It's just it's, it's a lot. 
It's a lot. 

460
00:24:36,280 --> 00:24:38,560
And I like, I enjoyed killing 
them. 

461
00:24:38,560 --> 00:24:41,320
Like don't get me wrong, it's a 
big mechanic of this game. 

462
00:24:41,720 --> 00:24:44,080
Like it is the game basically. 
It's the game, yeah. 

463
00:24:44,160 --> 00:24:50,720
But if you're, if you like me, 
OK, let me let me just say so in

464
00:24:50,720 --> 00:24:53,200
this game, you're you're going 
to be doing a lot of driving and

465
00:24:53,200 --> 00:24:57,200
a lot of looking at your map 
trying to figure out for me, I 

466
00:24:57,200 --> 00:25:00,480
look at the map, I'm trying to 
figure out my orientation. 

467
00:25:00,720 --> 00:25:04,360
Yes, constantly. 
Because constantly there is a 

468
00:25:04,360 --> 00:25:07,040
compass. 
There is a compass, which I 

469
00:25:07,040 --> 00:25:10,560
don't know why I didn't really. 
It just didn't feel right. 

470
00:25:11,240 --> 00:25:13,800
There's something about it. 
The the, the The thing is, 

471
00:25:13,800 --> 00:25:16,800
there's this sort of like middle
ground that the game struggles 

472
00:25:16,800 --> 00:25:20,440
with, I think is that you you 
pull up your map and it it 

473
00:25:20,760 --> 00:25:23,920
points like immediately when you
pull it up, it shows you and 

474
00:25:23,920 --> 00:25:26,800
tells you where and what your 
next objective is. 

475
00:25:27,320 --> 00:25:29,000
Cool, great. 
You don't have to search for it.

476
00:25:29,000 --> 00:25:30,720
Kind of gives you an idea. 
Oh yeah, it's a little bit 

477
00:25:30,720 --> 00:25:32,400
north. 
It's a little bit S all right, 

478
00:25:32,400 --> 00:25:35,120
That's not out of the ordinary. 
That's fine. 

479
00:25:35,880 --> 00:25:39,760
The issue is that when you get 
away from your map, it's just a 

480
00:25:39,760 --> 00:25:43,800
compass and the only thing that 
pops up on the compass is green 

481
00:25:43,800 --> 00:25:47,600
dots, which are other vehicles. 
And just like just vehicles. 

482
00:25:47,600 --> 00:25:49,680
I think, I don't even think the 
humans are are green. 

483
00:25:49,920 --> 00:25:52,720
I can't even remember anymore. 
And then the red dots, which are

484
00:25:52,720 --> 00:25:55,160
enemies. 
So the problem is there's not 

485
00:25:55,160 --> 00:25:58,120
even like an indicator or an 
arrow to say like, Oh yeah, you 

486
00:25:58,120 --> 00:26:00,400
need to generally go this 
direction or this because the 

487
00:26:00,400 --> 00:26:04,400
roads are all over the place. 
So you're like potentially 

488
00:26:04,400 --> 00:26:07,560
driving in circles and sometimes
you have no idea and you're 

489
00:26:07,560 --> 00:26:09,760
always referencing your map, 
always pulling up the map 

490
00:26:09,760 --> 00:26:11,920
because it's the only way you 
know to Orient yourself. 

491
00:26:11,920 --> 00:26:15,680
It's exactly what you said. 
Every single pathway, every 

492
00:26:15,680 --> 00:26:18,160
single Rd. branches off multiple
times. 

493
00:26:18,440 --> 00:26:20,880
So even if you're like, oh, I 
need to follow this road to get 

494
00:26:20,880 --> 00:26:24,440
to this point, you'll at some 
point reach a divergent and 

495
00:26:24,440 --> 00:26:26,600
you'll almost inevitably choose 
the wrong one. 

496
00:26:27,000 --> 00:26:29,880
Like, yeah, it's it's, it's 
impossible. 

497
00:26:29,920 --> 00:26:34,520
And to add to further confusion,
sometimes enemies show up and 

498
00:26:34,520 --> 00:26:38,080
when there's enemies that are in
the in the air, there's an arrow

499
00:26:38,080 --> 00:26:40,360
that pops up on screen and 
actually points toward the 

500
00:26:40,360 --> 00:26:43,280
enemies. 
So you almost, you think because

501
00:26:43,280 --> 00:26:45,720
I did this at least the first 
couple times that it happened 

502
00:26:46,000 --> 00:26:47,800
and like, oh, that's the 
direction I need to go. 

503
00:26:47,800 --> 00:26:50,960
The game's telling me this is 
this is the way totally fair. 

504
00:26:51,000 --> 00:26:53,360
No, it is not the way. 
It is not the way. 

505
00:26:53,360 --> 00:26:55,240
It's just. 
Where the harvest thing is 

506
00:26:55,240 --> 00:26:57,560
happening, that's what it. 
Is yeah, yeah, that's. 

507
00:26:57,640 --> 00:27:02,040
That's the weird part about it. 
It's I I spent a lot of time 

508
00:27:02,040 --> 00:27:06,600
looking at my map and I too, I I
don't like it and it's it's a 

509
00:27:06,600 --> 00:27:11,040
slow like load to the map. 
It takes its time. 

510
00:27:11,040 --> 00:27:14,960
So you pause, you pause it and 
it does like a public access, 

511
00:27:14,960 --> 00:27:19,160
like cheesy, like the screen 
shrinks and like zooms out and 

512
00:27:19,160 --> 00:27:21,800
then the other one zooms in and 
then the map itself actually 

513
00:27:21,800 --> 00:27:24,800
looks dope as heck. 
It's not like it's not bad. 

514
00:27:24,800 --> 00:27:27,160
It's like. 
It'll show you like an overhead 

515
00:27:27,160 --> 00:27:29,720
like Zelda style view, but then 
you can also like zoom in on 

516
00:27:29,720 --> 00:27:32,680
yourself and it's sort of like 
semi 3D, like your 3D on this 

517
00:27:32,680 --> 00:27:34,520
environment. 
Yeah, it's almost like a like a 

518
00:27:36,320 --> 00:27:39,120
like a game board, like you're 
playing, Yeah, a board game or 

519
00:27:39,120 --> 00:27:40,880
something, right. 
Like it had a cool style, I 

520
00:27:40,880 --> 00:27:42,880
really liked how the map looked 
but. 

521
00:27:42,880 --> 00:27:46,760
Yeah. 
But if it was, if there was a 

522
00:27:46,760 --> 00:27:49,840
shortcut to pulling it up, 
instead of saying start, move 

523
00:27:49,840 --> 00:27:53,920
over, press map, wait for the 
sort of PSA animation as you 

524
00:27:53,920 --> 00:27:56,320
call it, which is totally 
exactly what it is. 

525
00:27:58,800 --> 00:28:03,200
Yeah, Yeah, I think so. 
And that's, it's just, I don't 

526
00:28:03,200 --> 00:28:06,240
know, it's just a function of 
style at the time, maybe some 

527
00:28:06,240 --> 00:28:08,320
limitations. 
I'm not really sure what that 

528
00:28:08,400 --> 00:28:13,520
choice is. 
I think I would be OK with that 

529
00:28:13,760 --> 00:28:16,920
wonkiness of it if I didn't have
to open it as many times, 

530
00:28:16,920 --> 00:28:19,960
because I could maybe just have 
a general direction on the 

531
00:28:19,960 --> 00:28:22,040
compass that would tell me, 
yeah, it tells you which way 

532
00:28:22,040 --> 00:28:27,160
you're facing, but there's still
no way to know which general way

533
00:28:27,160 --> 00:28:29,960
you need to go until you keep 
referencing the map. 

534
00:28:29,960 --> 00:28:34,960
And that's not only does this 
guy run slowly or lightly jog to

535
00:28:34,960 --> 00:28:40,160
his destinations, that slows the
game down too, because you're 

536
00:28:40,160 --> 00:28:42,560
constantly looking, you're 
constantly pulling it up. 

537
00:28:42,560 --> 00:28:45,440
It's over and over and over 
again that you need to do it. 

538
00:28:45,440 --> 00:28:48,880
And there's not much you can do.
That's just what you do. 

539
00:28:49,120 --> 00:28:51,200
That's just how it goes. 
Oh, this guy lit a candle. 

540
00:28:51,200 --> 00:28:53,040
Look at that. 
The church just got greater. 

541
00:28:53,880 --> 00:28:55,560
It's just how you play the game.
It's. 

542
00:28:55,560 --> 00:28:57,680
Just what you do. 
He just he's just trying to be 

543
00:28:57,680 --> 00:28:58,920
nice. 
He's just trying to be nice. 

544
00:28:58,920 --> 00:29:01,160
If you. 
Could just set a custom marker. 

545
00:29:01,880 --> 00:29:05,560
I don't know what the first game
was to, to, to have a custom 

546
00:29:05,560 --> 00:29:07,560
marker. 
That would have just changed the

547
00:29:07,560 --> 00:29:09,960
experience for me. 
That's a good point 'cause you 

548
00:29:09,960 --> 00:29:12,600
spend a lot of time and it like,
let's to be honest here, this 

549
00:29:12,600 --> 00:29:16,960
game looks poopy. 
I mean, it's very, it's very 

550
00:29:16,960 --> 00:29:20,320
dated. 
It's very, very early. 

551
00:29:20,520 --> 00:29:23,400
Like this game started 
development and I think they 

552
00:29:23,400 --> 00:29:26,960
said 95 which would be 
understandable, but then the 

553
00:29:26,960 --> 00:29:32,160
game didn't release to what, 99 
so it had like. 9898 but still. 

554
00:29:32,160 --> 00:29:35,480
It had a very long development 
cycle, but if it if it had 

555
00:29:35,480 --> 00:29:39,520
released like one of the first 
like N64 games, like one of the 

556
00:29:39,520 --> 00:29:43,400
first few of that batch, it 
would have been like more 

557
00:29:43,400 --> 00:29:46,000
understandable like how this 
game looks. 

558
00:29:46,360 --> 00:29:50,320
But this game released like the 
year Banjo released 2. 

559
00:29:50,800 --> 00:29:52,080
Yeah, right. 
Oh my God, yeah. 

560
00:29:52,080 --> 00:29:55,640
If you compare it to games like 
that that are just full of extra

561
00:29:55,640 --> 00:29:59,800
color and character and like. 
Life animations, it's just and 

562
00:29:59,800 --> 00:30:04,080
it's very foggy. 
If you like, if you like that 

563
00:30:04,080 --> 00:30:08,520
nineties 3D game fog like this 
game's got it in spades. 

564
00:30:09,040 --> 00:30:11,880
I think, I think they can get 
away with it though, because 

565
00:30:11,880 --> 00:30:16,520
you're, you know, you're in 
these well, especially the 

566
00:30:16,520 --> 00:30:19,960
second area, which is like the, 
the sort of tropical forest 

567
00:30:19,960 --> 00:30:22,080
thing. 
You know what it reminded me of 

568
00:30:22,080 --> 00:30:26,520
when we talked about Golden Eye 
Turok, Yes, but like Goldeneye 

569
00:30:26,520 --> 00:30:29,000
was the first one I thought of. 
What's the name of that stage 

570
00:30:29,000 --> 00:30:31,880
where you fight? 
What's her name on the bridge? 

571
00:30:31,880 --> 00:30:34,160
Zanya on the top. 
Yeah, exactly. 

572
00:30:34,160 --> 00:30:34,600
That's what. 
It. 

573
00:30:34,600 --> 00:30:36,560
Yeah, I know. 
I know exactly what stage you're

574
00:30:36,560 --> 00:30:37,440
talking about. 
Yeah, I can't. 

575
00:30:37,440 --> 00:30:39,360
Remember what the name of it is,
but it but it because it has the

576
00:30:39,360 --> 00:30:42,600
same sort of dark green and the 
tree whatever I don't. 

577
00:30:42,600 --> 00:30:44,560
Know, yeah. 
Turok is is. 

578
00:30:44,600 --> 00:30:45,440
Probably a better. 
It's just. 

579
00:30:45,440 --> 00:30:52,080
It's it it the draw distance is 
just, I don't know if they could

580
00:30:52,080 --> 00:30:54,560
have worked on it to make it 
just slightly more. 

581
00:30:55,160 --> 00:30:58,360
I feel like I'll be following a 
pathway and it's it's very close

582
00:30:58,360 --> 00:31:00,640
to like my vehicle. 
And especially if you're in a 

583
00:31:00,640 --> 00:31:03,960
vehicle that has like a lot of 
speed, like a bike, say yeah, 

584
00:31:04,320 --> 00:31:07,280
like you're flying through and 
it just, I don't know, it feels 

585
00:31:07,280 --> 00:31:09,320
like you just need to be able to
see a little bit further. 

586
00:31:09,320 --> 00:31:11,880
I know this console limitations.
That's all like. 

587
00:31:11,880 --> 00:31:14,840
That, but I, I feel like I've 
I've played games that look 

588
00:31:14,840 --> 00:31:16,680
better than this that don't have
this issue. 

589
00:31:16,960 --> 00:31:18,320
Absolutely. 
I don't. 

590
00:31:18,400 --> 00:31:20,880
Know, I, I think, I think it is 
the limitation thing because 

591
00:31:20,880 --> 00:31:24,080
there's, because if you think 
about it, I mean, technically 

592
00:31:24,080 --> 00:31:26,160
there's no quote UN quote load 
screen, right? 

593
00:31:26,640 --> 00:31:28,120
And you're on this. 
That's true. 

594
00:31:28,480 --> 00:31:29,560
You're on this side. 
Of the map. 

595
00:31:29,720 --> 00:31:33,840
Big map and you know, yeah, the 
map is technically the load 

596
00:31:33,840 --> 00:31:37,200
screen, I guess. 
Yeah, just like God of War, you 

597
00:31:37,800 --> 00:31:41,200
know, made the big thing in 2016
to hide all the load screens. 

598
00:31:41,200 --> 00:31:44,520
This is how they did it. 
And buddy Arvis, I guess just 

599
00:31:44,520 --> 00:31:48,120
pull up your map. 
That's a. 

600
00:31:48,120 --> 00:31:49,760
That's a fairpoint. 
There is no like. 

601
00:31:49,760 --> 00:31:52,720
There's no stall in any of the 
action at all. 

602
00:31:52,720 --> 00:31:54,520
I think, you know, I mean, 
there's a stall 'cause you're 

603
00:31:54,760 --> 00:31:57,520
going to a menu and stuff, but 
that doesn't change because 

604
00:31:57,520 --> 00:32:00,800
you're in a new area. 
Like even when you defeat a boss

605
00:32:00,800 --> 00:32:04,560
and you're going and they pull 
down like a beacon and you can 

606
00:32:04,560 --> 00:32:08,640
hit save, it's not like you 
reset things. 

607
00:32:08,640 --> 00:32:12,240
They have like a little scene 
that sort of sets the the next 

608
00:32:12,240 --> 00:32:14,480
area up. 
No, you just continue where you 

609
00:32:14,480 --> 00:32:16,840
just were, where you're just 
standing or sitting in your 

610
00:32:16,840 --> 00:32:20,480
vehicle, and you keep going and 
then it just pulls up the next 

611
00:32:20,480 --> 00:32:23,240
area of the map for you. 
And then all three or four 

612
00:32:23,240 --> 00:32:26,360
sections of that same timeline, 
like we're watching the grease, 

613
00:32:26,400 --> 00:32:28,400
the opening areas, the grease 
levels. 

614
00:32:28,400 --> 00:32:33,320
Now it's all connected. 
You can go back when you get to 

615
00:32:33,320 --> 00:32:36,680
the third section of this. 
You can go back to the beginning

616
00:32:36,680 --> 00:32:40,520
of it, where you started the 
game if you wanted to, you'd get

617
00:32:40,520 --> 00:32:42,520
nothing out of it because 
there's nothing there for you 

618
00:32:42,520 --> 00:32:44,960
anymore. 
But technically, as the map gets

619
00:32:44,960 --> 00:32:47,000
bigger, you're just able to 
access more. 

620
00:32:47,000 --> 00:32:50,760
And I the fog thing is 
completely understandable. 

621
00:32:50,760 --> 00:32:53,400
I don't disagree with you, but I
still think it's impressive that

622
00:32:53,400 --> 00:32:55,560
you can do that. 
I think that's kind of cool. 

623
00:32:55,720 --> 00:32:58,560
Yeah, and it is. 
It is like the scope of the game

624
00:32:58,560 --> 00:33:00,080
is something to consider for 
sure. 

625
00:33:00,520 --> 00:33:06,320
But I do, I do. 
I hate to say it, I compare it a

626
00:33:06,320 --> 00:33:09,920
lot to Jet Force Gemini just 
because it's a similar it's 

627
00:33:10,000 --> 00:33:11,080
very. 
Bugs. 

628
00:33:11,520 --> 00:33:15,120
It's sci-fi, it's bug killing. 
You're on other planets, you're 

629
00:33:15,120 --> 00:33:19,200
an armored person, it's a third 
person shooter. 

630
00:33:20,280 --> 00:33:23,240
It's inferior to Jet Force 
Gemini in just about every way. 

631
00:33:23,240 --> 00:33:26,640
The one edge it has though, it 
does have something that is 

632
00:33:26,640 --> 00:33:29,960
better and that is vehicle 
mechanics. 

633
00:33:30,200 --> 00:33:34,040
Yes, that is that is like one of
the biggest that's one of the 

634
00:33:34,040 --> 00:33:36,840
biggest things with this game is
that I can I can talk about and 

635
00:33:36,840 --> 00:33:40,720
make fun of how slow this guy 
runs all I want Yep, right, and 

636
00:33:40,720 --> 00:33:43,840
it it pains me. 
I think it's stupid. 

637
00:33:44,160 --> 00:33:46,360
The maps are so big. 
Give them. 

638
00:33:46,840 --> 00:33:48,360
Give them just a little tiny 
clip. 

639
00:33:48,400 --> 00:33:51,680
For double speed. 
Double speed .5 more speed 5 

640
00:33:52,000 --> 00:33:53,840
anything, anything. 
Right? 

641
00:33:54,800 --> 00:33:57,160
God forbid you actually do 
sidestep inside 'cause it's the 

642
00:33:57,160 --> 00:33:58,600
slow. 
Also the slowest thing I've ever

643
00:33:58,600 --> 00:34:04,400
seen in my life. 
But the a huge part of this is 

644
00:34:04,400 --> 00:34:07,640
you can get around in a bunch of
different vehicles even in the 

645
00:34:07,680 --> 00:34:11,800
opening stages. 
So did you have favorites or 

646
00:34:11,800 --> 00:34:14,840
were there ones that were like, 
fuck yeah, this is the one like?

647
00:34:15,440 --> 00:34:18,719
Well, I actually I like the tank
that he's driving right now. 

648
00:34:18,920 --> 00:34:21,440
Tank, yeah. 
The tank's pretty and I like the

649
00:34:21,440 --> 00:34:23,800
tank. 
Yeah, I didn't like the one 

650
00:34:23,800 --> 00:34:28,280
that's like, I didn't like the 
one that has like just the the 

651
00:34:28,280 --> 00:34:31,120
big track wheels and it doesn't 
really look like it has like a 

652
00:34:31,120 --> 00:34:33,159
big cannon on top. 
It's kind of a weird, you know 

653
00:34:33,159 --> 00:34:34,800
which one I'm talking about. 
Yeah, you're not. 

654
00:34:35,320 --> 00:34:37,639
You're like you're sitting. 
Inside it instead of on top what

655
00:34:37,679 --> 00:34:39,560
this guy is. 
So what's crazy about that one 

656
00:34:39,560 --> 00:34:39,840
too? 
I. 

657
00:34:40,000 --> 00:34:42,080
Didn't like that one. 
Maybe it was the same for this 

658
00:34:42,080 --> 00:34:45,000
one too. 
When you shot the cannon it 

659
00:34:45,000 --> 00:34:46,480
actually pushed your vehicle 
back. 

660
00:34:46,480 --> 00:34:49,760
There was physics to it. 
Yes, there was physics to it and

661
00:34:49,760 --> 00:34:52,600
it was a slow shot. 
It was like a boom and it did 

662
00:34:52,600 --> 00:34:55,600
have an impact. 
But like this tank could go like

663
00:34:56,000 --> 00:34:59,960
like a turret and and it moved 
faster and it moved faster and 

664
00:34:59,960 --> 00:35:02,000
it was way more durable. 
Yeah, yeah. 

665
00:35:02,000 --> 00:35:05,040
Which is pretty much like better
in every way except for having 

666
00:35:05,040 --> 00:35:07,160
like a not a strong shot. 
Yeah. 

667
00:35:07,200 --> 00:35:12,480
But I really liked the tank and 
I I loved bikes in general. 

668
00:35:12,600 --> 00:35:14,840
Like just flying around on a 
bike was the best thing. 

669
00:35:15,000 --> 00:35:17,520
Yeah, the bikes are great 
because I I don't know if it's 

670
00:35:17,520 --> 00:35:22,440
because it's like just great 
that you know, you can you can 

671
00:35:22,440 --> 00:35:27,160
like go much faster like there's
just noticeably. 

672
00:35:27,160 --> 00:35:29,320
Faster, so much faster. 
And I was flying. 

673
00:35:29,320 --> 00:35:32,200
I was so the the hills and 
stuff. 

674
00:35:32,280 --> 00:35:35,520
Yep. 
The physics on the hills kind of

675
00:35:35,520 --> 00:35:37,520
messed up. 
Like you can't just like get out

676
00:35:37,520 --> 00:35:39,200
of your vehicle and like run up 
them. 

677
00:35:39,440 --> 00:35:42,480
Like you might, you might be 
able to kind of kind of like 

678
00:35:42,480 --> 00:35:45,120
maneuver and like angle it. 
It's kind of like it just 

679
00:35:45,120 --> 00:35:46,080
doesn't. 
Feel quite right? 

680
00:35:46,080 --> 00:35:47,880
You have to cheese. 
It, yeah, yeah. 

681
00:35:47,880 --> 00:35:50,440
And like other vehicles, like 
the tank is not getting up over 

682
00:35:50,440 --> 00:35:52,600
hills. 
But as a bike, sometimes you get

683
00:35:52,600 --> 00:35:55,640
enough speed that you could be 
like or if you're on top, you 

684
00:35:55,640 --> 00:35:58,520
can just go over everything and 
you just go flying. 

685
00:35:58,800 --> 00:36:01,920
There was one point where I was 
in like a Jeep thing. 

686
00:36:01,920 --> 00:36:06,280
I think it was in might have 
been in the Siberia level. 

687
00:36:07,240 --> 00:36:11,080
I can't remember exactly where. 
I thought I knew I had to get 

688
00:36:11,080 --> 00:36:14,560
over this like chasm. 
I thought I had to jump over it 

689
00:36:14,600 --> 00:36:18,320
and I just kept and I did it. 
So what I did was I did it the 

690
00:36:18,320 --> 00:36:20,000
first time. 
So I played I played this like I

691
00:36:20,000 --> 00:36:21,040
said before, I played on Steam 
Deck. 

692
00:36:21,040 --> 00:36:24,080
So I did emulation, but I tried 
to do this like I would have 

693
00:36:24,080 --> 00:36:27,360
with the the console and I 
didn't do safe states or 

694
00:36:27,360 --> 00:36:29,160
anything. 
I was just like playing through 

695
00:36:29,160 --> 00:36:30,880
it. 
So God forbid you have to start 

696
00:36:30,880 --> 00:36:34,800
the whole section over again. 
Yeah, that happened to me, yeah.

697
00:36:35,000 --> 00:36:37,840
And you know what, in the early 
spots, it's like, OK, it's not 

698
00:36:38,000 --> 00:36:40,560
too bad. 
But when I got sort of in the 

699
00:36:40,560 --> 00:36:43,080
latter half of the game, it was 
like, Oh my God, I died a couple

700
00:36:43,080 --> 00:36:44,280
times. 
It's like, I don't want to do 

701
00:36:44,280 --> 00:36:47,480
this. 
And I put it down and played it 

702
00:36:47,480 --> 00:36:49,400
again like later that day or 
something instead. 

703
00:36:49,400 --> 00:36:51,240
But. 
That's an important thing to 

704
00:36:51,240 --> 00:36:52,760
say. 
Like you're playing this game, 

705
00:36:53,360 --> 00:36:57,200
you have to wait to save. 
Yes, there's like there's like 

706
00:36:57,360 --> 00:36:59,400
things that pop up to save the 
game. 

707
00:36:59,720 --> 00:37:02,520
Like in Greece, I know it's like
right after you defeat the boss,

708
00:37:02,520 --> 00:37:04,560
the thing pops up and you can 
save that's. 

709
00:37:04,560 --> 00:37:05,960
What it is through the whole 
thing through. 

710
00:37:06,160 --> 00:37:07,280
The whole but. 
That's it. 

711
00:37:08,240 --> 00:37:12,080
But that's the only way I know 
that when I first started 

712
00:37:12,080 --> 00:37:15,440
playing and I played for like, a
solid amount of time, like 45 

713
00:37:15,440 --> 00:37:16,720
minutes to like an hour. 
Yeah. 

714
00:37:17,120 --> 00:37:18,960
And I just did. 
I didn't beat that boss. 

715
00:37:18,960 --> 00:37:21,280
I didn't, like get to the end. 
I was just playing and 

716
00:37:21,280 --> 00:37:22,520
exploring. 
Yeah. 

717
00:37:22,520 --> 00:37:24,920
And I was like, OK, I was like, 
I'll come back and I'll, you 

718
00:37:24,920 --> 00:37:27,360
know, do the next objective. 
And then I came back and my game

719
00:37:27,360 --> 00:37:30,400
was just totally fresh again. 
And I was like, really mad about

720
00:37:30,400 --> 00:37:32,440
that actually. 
Well, because I think what it 

721
00:37:32,440 --> 00:37:34,800
is, is the stuff we've been 
talking about with the map and 

722
00:37:34,800 --> 00:37:37,760
with, you know, potentially the 
objectives not being super clear

723
00:37:37,760 --> 00:37:42,400
sometimes or, or knowing where 
to go or whatever the grease 

724
00:37:42,840 --> 00:37:45,960
areas are are more simplistic if
you compare it to later in the 

725
00:37:45,960 --> 00:37:49,600
game. 
But at first you're still kind 

726
00:37:49,600 --> 00:37:52,120
of trying to figure out what the
fuck you're doing, right? 

727
00:37:52,120 --> 00:37:54,640
Like, how does this game want me
to find things? 

728
00:37:54,640 --> 00:37:57,080
How does this game? 
And it doesn't quite explain 

729
00:37:57,080 --> 00:37:58,760
that. 
Again, this is one of the things

730
00:37:58,760 --> 00:38:01,560
I've said a bunch of times. 
Maybe the manual does that, I 

731
00:38:01,560 --> 00:38:05,240
don't know. 
So I, I'm sure it doesn't make a

732
00:38:05,240 --> 00:38:08,600
drastic difference because it's 
just that game they want you to 

733
00:38:08,600 --> 00:38:11,800
explore a little bit. 
But I could totally see that. 

734
00:38:11,800 --> 00:38:16,960
Like I, I played the first 
session for probably say like an

735
00:38:16,960 --> 00:38:19,240
hour, let's say. 
And I did get to the boss and I 

736
00:38:19,240 --> 00:38:24,880
just happened to save. 
But that hour I was close to, to

737
00:38:24,880 --> 00:38:27,840
putting it down before that 
until I got close to the boss 

738
00:38:27,840 --> 00:38:29,320
and I was like, Oh, I might as 
well. 

739
00:38:29,480 --> 00:38:31,800
And then I realized that's how 
the safe mechanic works. 

740
00:38:31,800 --> 00:38:35,240
And I was like, oh, thank God. 
Yeah, glad you figured it out. 

741
00:38:35,600 --> 00:38:38,080
And it was just by chance, like 
it was just by chance. 

742
00:38:38,080 --> 00:38:41,480
But you running into that, 
there's no way you're the only 

743
00:38:41,480 --> 00:38:45,600
person who would be doing. 
It so it doesn't feel right. 

744
00:38:45,600 --> 00:38:50,600
It feels like if it doesn't, if 
you have an explicit like this 

745
00:38:50,600 --> 00:38:52,760
is the point where you need to 
save. 

746
00:38:53,040 --> 00:38:55,960
I feel like the game needs to 
tell you that because if it 

747
00:38:55,960 --> 00:38:58,720
doesn't tell you that you're 
going to do exactly what I did, 

748
00:38:58,720 --> 00:39:01,720
assuming that it saves, because 
there are games that do that. 

749
00:39:01,720 --> 00:39:04,600
Super Mario 64 did that, Right, 
Right, right. 

750
00:39:04,600 --> 00:39:08,000
And it's, it's like you need, 
you need to know those things 

751
00:39:08,000 --> 00:39:11,200
because that just makes people 
like turn. 

752
00:39:11,360 --> 00:39:14,560
It just turns people off. 100% 
especially especially I mean 

753
00:39:14,720 --> 00:39:16,480
they weren't thinking of this at
the time, but especially 

754
00:39:16,480 --> 00:39:19,800
nowadays, like you're going into
this thinking, oh, this feels 

755
00:39:19,800 --> 00:39:23,520
like a semi open world thing, 
which is kind of my thing at 

756
00:39:23,520 --> 00:39:26,640
this point. 
Like I love the way for me the 

757
00:39:26,640 --> 00:39:31,360
sort of quote UN quote classic 
open world stuff feels not my 

758
00:39:31,400 --> 00:39:33,720
style at the moment at least or 
anymore. 

759
00:39:33,920 --> 00:39:36,600
So the way that like God of War 
does it for example, where 

760
00:39:37,240 --> 00:39:41,000
there's almost like hub worlds 
or whatever, this kind of feels 

761
00:39:41,000 --> 00:39:44,960
like that a little bit where you
know it's open world, but it's 

762
00:39:44,960 --> 00:39:47,960
not like everything is connected
in One Piece. 

763
00:39:48,240 --> 00:39:52,360
You can go to different areas or
realms or whatever depending on 

764
00:39:52,360 --> 00:39:54,880
the game you're playing. 
And that is sort of like a 

765
00:39:54,880 --> 00:39:58,520
self-contained area. 
You can save within that spot. 

766
00:39:58,520 --> 00:40:01,200
There's separate missions within
that spot, the separate 

767
00:40:01,200 --> 00:40:02,800
objectives within that. 
I like that. 

768
00:40:02,800 --> 00:40:04,160
I don't. 
For some reason the flow of that

769
00:40:04,160 --> 00:40:07,240
just works. 
I understand exactly what you're

770
00:40:07,240 --> 00:40:10,120
saying because I feel the exact 
same way and God of War is a 

771
00:40:10,120 --> 00:40:13,560
great example because it's it's 
separated areas that are just 

772
00:40:13,560 --> 00:40:14,920
massive. 
Yeah, exactly. 

773
00:40:15,000 --> 00:40:16,400
And that's why they could be 
huge. 

774
00:40:16,520 --> 00:40:18,160
They could be huge and it can be
somewhere linear. 

775
00:40:18,160 --> 00:40:19,400
I don't care. 
That's fine. 

776
00:40:19,400 --> 00:40:21,080
Doesn't bother me at this point 
anymore. 

777
00:40:21,080 --> 00:40:24,160
But when it's just, hey, here's 
a giant map, go. 

778
00:40:24,480 --> 00:40:29,080
Yeah, Witcher 3. 
I like it, but I get. 

779
00:40:29,080 --> 00:40:32,120
Overwhelmed, yeah. 
And technically and, and, and 

780
00:40:32,120 --> 00:40:34,800
depending on what game you're 
playing, like when it was made, 

781
00:40:35,040 --> 00:40:37,000
there might be a lot of like, 
busy work in it that is just 

782
00:40:37,000 --> 00:40:39,200
like, oh, this is just filler 
and this is bullshit at this 

783
00:40:39,200 --> 00:40:42,080
point. 
Doesn't happen so much anymore, 

784
00:40:42,080 --> 00:40:44,960
but it did for a time. 
And you know, I say this 

785
00:40:44,960 --> 00:40:47,560
thinking like, oh, but you know,
Tears of the Kingdom and the 

786
00:40:47,600 --> 00:40:52,360
recent Legend of Zelda games, 
they somehow straddle that line 

787
00:40:52,360 --> 00:40:57,840
pretty well, I would say. 
But this kind of feels like it's

788
00:40:57,840 --> 00:41:04,040
semi hub world, but you still 
have to do a lot just to get to 

789
00:41:04,040 --> 00:41:05,600
that same point. 
Like too much. 

790
00:41:05,680 --> 00:41:08,200
You have to play too much to get
to that safe point. 

791
00:41:08,200 --> 00:41:12,640
So I think that, you know, long 
story long, I get it. 

792
00:41:13,760 --> 00:41:17,920
Essentially like, well, like 
Tears of the Kingdom and Spider 

793
00:41:17,920 --> 00:41:22,120
Man, like PS5 and stuff that 
comes to mind, like you move 

794
00:41:22,120 --> 00:41:25,120
really quickly too. 
And there's fast travel options.

795
00:41:25,120 --> 00:41:27,880
You know, we don't have the 
luxury of fast travel or right, 

796
00:41:28,320 --> 00:41:30,440
right. 
Like our fast travel is hopping 

797
00:41:30,440 --> 00:41:34,760
in a vehicle in this game. 
And unfortunately, maybe about 

798
00:41:34,760 --> 00:41:38,560
50% of the vehicles are fast. 
Yeah, there's a there's a good 

799
00:41:38,560 --> 00:41:40,480
chunk. 
Like as much as I like the tank,

800
00:41:40,480 --> 00:41:43,680
it's it's faster than running, 
but it's still not. 

801
00:41:43,680 --> 00:41:48,440
Everything is fast. 
Everything's fast but but like 

802
00:41:48,480 --> 00:41:50,200
you have the running. 
Dude I hate the running. 

803
00:41:50,240 --> 00:41:52,560
So much model TS you get like 
these little model TS or. 

804
00:41:52,560 --> 00:41:53,640
Whatever. 
Yeah, they are Model TS, You're 

805
00:41:53,640 --> 00:41:55,040
right. 
Yeah, 'cause it's like the 40s 

806
00:41:55,040 --> 00:41:58,320
or whatever. 
Yeah, yeah, yeah, yeah. 

807
00:41:58,320 --> 00:42:00,760
So, so there's, there's let me 
see. 

808
00:42:00,760 --> 00:42:02,480
I'm gonna pull up. 
I'm trying to pull up the photo 

809
00:42:02,480 --> 00:42:05,920
of all the of all of it, but for
some reason, Discord, I'm gonna 

810
00:42:05,920 --> 00:42:12,560
stop the the video and pull up 
the Oh my God, I can see you 

811
00:42:14,320 --> 00:42:19,800
pull up the actual thing 'cause 
there's 60 vehicles or 

812
00:42:19,800 --> 00:42:21,200
something. 
Some of them are variations of 

813
00:42:21,200 --> 00:42:23,400
others. 
So it's not like a huge, massive

814
00:42:23,400 --> 00:42:26,360
difference. 
The cars are kind of the bikes 

815
00:42:26,360 --> 00:42:28,800
are kind of the same even though
they're different, you know what

816
00:42:28,800 --> 00:42:29,920
I mean? 
Like they just look different. 

817
00:42:29,920 --> 00:42:31,000
Yeah. 
Let's see if this works here. 

818
00:42:32,040 --> 00:42:34,000
So if you're watching the 
stream, you can see it, but 

819
00:42:34,000 --> 00:42:39,960
these are the vehicles and there
are so many of them. 

820
00:42:39,960 --> 00:42:42,840
There's a bunch of helicopters, 
there's alien ones, there's 

821
00:42:42,840 --> 00:42:45,640
human ones. 
Like I don't think you, you 

822
00:42:45,640 --> 00:42:47,960
can't control every single one 
of these, but you can control 

823
00:42:47,960 --> 00:42:51,680
most of them. 
And it's just impressive that 

824
00:42:51,680 --> 00:42:55,400
they have so many. 
And largely I would say, even 

825
00:42:55,400 --> 00:42:58,480
though there are some repeats, 
largely they all kind of feel a 

826
00:42:58,480 --> 00:43:01,840
little bit different. 
I would say slightly, yeah, 

827
00:43:02,000 --> 00:43:03,320
depending on what it is, I 
guess. 

828
00:43:03,360 --> 00:43:06,920
Yeah, it is a little bit. 
I don't know if you noticed like

829
00:43:06,920 --> 00:43:09,280
some of the some of the cars and
like the bikes, for example, 

830
00:43:09,480 --> 00:43:12,360
you're going so fast every time 
you like just tap the joystick, 

831
00:43:12,360 --> 00:43:15,640
you're just. 
But like, yeah. 

832
00:43:15,680 --> 00:43:16,840
Yeah, yeah, you. 
Sold to that. 

833
00:43:17,120 --> 00:43:20,360
Janky back and forth. 
I will say though, I I it's 

834
00:43:20,360 --> 00:43:25,000
probably a better experience on 
the N64 for that reason because 

835
00:43:25,000 --> 00:43:27,680
the stick isn't as sensitive. 
That's true. 

836
00:43:27,680 --> 00:43:31,720
I didn't even think of that. 
Yeah, I really didn't have AI, 

837
00:43:31,720 --> 00:43:33,760
didn't have a hard time. 
Like on a bike it's probably the

838
00:43:33,760 --> 00:43:36,760
worst handling out of anything. 
But once you go to hard. 

839
00:43:36,760 --> 00:43:39,600
Time I just noticed that I 
needed to be more more careful 

840
00:43:39,640 --> 00:43:41,240
is what it was. 
But I noticed right away, 

841
00:43:41,240 --> 00:43:43,760
because, you know, you just 
compare it to stuff that's 

842
00:43:43,880 --> 00:43:45,560
slower and things. 
Like that, that's probably, 

843
00:43:45,560 --> 00:43:48,200
that's just probably something 
that like if you're emulating 

844
00:43:48,280 --> 00:43:51,480
and you're playing with a modern
joystick, the dead zone's a lot 

845
00:43:51,480 --> 00:43:54,000
higher, you know? 
So it's a digital joystick as 

846
00:43:54,000 --> 00:43:56,280
opposed to the analog like there
there's a, there's a difference 

847
00:43:56,280 --> 00:43:57,160
there. 
Yeah, exactly. 

848
00:43:57,160 --> 00:43:59,920
I think you're right. 
So yeah, anyways, I just, I 

849
00:43:59,960 --> 00:44:02,720
think it's just that I think 
it's pretty impressive that they

850
00:44:02,720 --> 00:44:05,800
have a lot of vehicles. 
You know, some of them really 

851
00:44:05,800 --> 00:44:11,600
just get you from A to B, but I 
believe that all of them you can

852
00:44:11,600 --> 00:44:14,400
either fire your own weapon or 
they have weapons of their own 

853
00:44:14,840 --> 00:44:17,720
like attached to it like a 
cannon or whatever, right. 

854
00:44:18,080 --> 00:44:21,880
So if you have if you like the 
the machine gun, for example, 

855
00:44:22,200 --> 00:44:24,800
and you're on the bike, you're 
firing the machine gun while 

856
00:44:24,800 --> 00:44:26,840
you're driving, while you're. 
Driving the tank and use your 

857
00:44:26,840 --> 00:44:28,840
pistol. 
You could if you wanted to, I'm 

858
00:44:28,840 --> 00:44:32,880
pretty sure you can. 
Or like the boats for example, 

859
00:44:32,880 --> 00:44:35,880
you're using your own weapons as
opposed to cuz you're in like a 

860
00:44:35,880 --> 00:44:39,400
tugboat essentially. 
Is there like a tugboat in like 

861
00:44:39,400 --> 00:44:41,160
Thomas the train engine or 
something? 

862
00:44:41,160 --> 00:44:42,720
Is there a name for that guy I 
have? 

863
00:44:42,720 --> 00:44:44,840
No idea if there's one. 
I mean, there probably is. 

864
00:44:44,840 --> 00:44:46,800
I didn't even watch that. 
Thomas the Train Engine. 

865
00:44:47,640 --> 00:44:49,640
Well, my brother loved Thomas 
the Tank Engine. 

866
00:44:49,640 --> 00:44:50,880
He's eight years younger than 
me. 

867
00:44:51,160 --> 00:44:52,240
Oh, they. 
Oh, really? 

868
00:44:52,240 --> 00:44:53,960
Oh, OK. 
Yeah, my cousin just told me 

869
00:44:53,960 --> 00:44:57,920
that kids are watching Carmen 
San Diego and an Inspector 

870
00:44:57,920 --> 00:44:59,080
Gadget nowadays. 
Yeah. 

871
00:44:59,880 --> 00:45:05,000
Well, that's pretty crazy. 
His daughter is 7 or 8 and she's

872
00:45:05,000 --> 00:45:07,920
watching the original inspector 
gadget that me and my cousin 

873
00:45:07,920 --> 00:45:12,200
used to watch in like 93 like. 
It's actually kind of awesome. 

874
00:45:12,200 --> 00:45:14,720
Yeah, I was like, hell yeah. 
So I wrote to, I wrote back to 

875
00:45:14,720 --> 00:45:16,720
you took a picture for watching 
on the TVI wrote back to him. 

876
00:45:16,720 --> 00:45:19,040
And I was like, well, with that 
theme song, how could you not 

877
00:45:19,040 --> 00:45:21,080
want to watch that show? 
Yeah, yeah, yeah. 

878
00:45:21,080 --> 00:45:23,440
Yeah, it's the best. 
Absolutely. 

879
00:45:25,400 --> 00:45:26,320
So there. 
So yeah. 

880
00:45:26,320 --> 00:45:29,600
So there's there's a there's a 
variety there at least. 

881
00:45:29,600 --> 00:45:33,840
And I, I, there's something 
about the game that it actually 

882
00:45:33,840 --> 00:45:36,560
grew on me more. 
I mean, I, I think I played it, 

883
00:45:36,960 --> 00:45:38,880
played more through it more than
than you did. 

884
00:45:38,880 --> 00:45:40,240
Like I got further into it or 
whatever. 

885
00:45:40,240 --> 00:45:45,880
Yeah, for sure. 
I wish, I honestly, I honestly 

886
00:45:45,880 --> 00:45:51,320
wish I had the time to go back 
and probably like, finish it, 

887
00:45:51,320 --> 00:45:54,160
for example. 
But it's probably just gonna 

888
00:45:54,160 --> 00:45:56,520
take too much time. 
And I just don't have that time.

889
00:45:56,520 --> 00:45:59,000
And I'm playing other games. 
We have other games for the show

890
00:45:59,000 --> 00:46:02,240
that we're going through like 
things like that, but I think 

891
00:46:02,240 --> 00:46:05,480
once I got the gist of what they
wanted you to do and how they 

892
00:46:05,480 --> 00:46:09,720
wanted you to do it, which, you 
know, maybe is not a a high 

893
00:46:09,720 --> 00:46:14,480
praise or whatever. 
I appreciated the game and I 

894
00:46:14,480 --> 00:46:19,360
liked it more as I went on and I
was like, OK, I get it. 

895
00:46:19,360 --> 00:46:22,480
I'm going to keep going and I'm 
going to work within the 

896
00:46:22,480 --> 00:46:27,360
limitations of of what this does
and and the the PSA map 

897
00:46:27,360 --> 00:46:30,320
animations and like the Super 
slow running. 

898
00:46:30,320 --> 00:46:34,000
Like there was just ways that I 
could find out how to get this 

899
00:46:34,000 --> 00:46:37,120
done and get from A to B and 
stuff. 

900
00:46:37,120 --> 00:46:38,120
Oh my God, the video and pull 
up. 

901
00:46:38,400 --> 00:46:40,280
Come on video work. 
You have to see this because you

902
00:46:40,280 --> 00:46:43,760
did not get to the is it 
America? 

903
00:46:43,760 --> 00:46:47,920
They call it America's. 
One of the vehicles is an ice 

904
00:46:47,920 --> 00:46:50,800
cream truck. 
It's it's epic. 

905
00:46:51,160 --> 00:46:55,480
It moves super slow and it's 
super janky and everything, but 

906
00:46:56,560 --> 00:46:59,400
hey, you get to drive an ice 
cream truck and shoot guns out 

907
00:46:59,400 --> 00:47:01,120
of. 
Heck yeah. 

908
00:47:01,400 --> 00:47:03,120
America, it could be worse, 
right? 

909
00:47:03,120 --> 00:47:08,800
America, Yeah. 
So there there's. 

910
00:47:08,800 --> 00:47:12,360
I mean, what what you just said,
though. 

911
00:47:12,440 --> 00:47:15,960
Yeah, what you just said, Yeah, 
I experienced pretty much the 

912
00:47:15,960 --> 00:47:17,600
exact same thing. 
I played it. 

913
00:47:17,960 --> 00:47:21,680
It was not gripping, OK? 
It doesn't. 

914
00:47:21,720 --> 00:47:25,520
It doesn't capture you like the 
premise of it. 

915
00:47:26,080 --> 00:47:27,800
Kind of awesome. 
Yeah. 

916
00:47:28,000 --> 00:47:30,760
The concept of it kind of 
awesome. 

917
00:47:31,600 --> 00:47:38,560
The execution of it kind of meh.
Like it's just it's a meh game. 

918
00:47:38,840 --> 00:47:44,200
Yeah, it pretty much like from 
from the gameplay to the 

919
00:47:44,200 --> 00:47:49,880
graphics, music wasn't super 
memorable, but I don't I don't 

920
00:47:49,960 --> 00:47:51,800
it wasn't bad at all. 
It was I. 

921
00:47:51,880 --> 00:47:54,440
Just kind of like. 
I liked the music I liked. 

922
00:47:54,480 --> 00:47:57,680
It I I just can't remember it. 
I'm sure like it was fine. 

923
00:47:57,680 --> 00:48:02,120
I got it somewhere I'm going to 
try and pull up but this my 

924
00:48:02,120 --> 00:48:04,120
stream thing is not working 
right now for some reason. 

925
00:48:04,120 --> 00:48:08,120
Discord, Discord this is going 
to. 

926
00:48:08,120 --> 00:48:11,240
Look great in the video Notion. 
It's all over the place there's.

927
00:48:11,280 --> 00:48:13,040
Some cool stuff. 
There's some cool stuff in this 

928
00:48:13,040 --> 00:48:14,160
game. 
It's just not. 

929
00:48:15,720 --> 00:48:18,080
It's not, it's not. 
I'm not even going to say it 

930
00:48:18,080 --> 00:48:20,320
needed more time to cook. 
I think it needed Nintendo's 

931
00:48:20,320 --> 00:48:23,400
hands off of it because. 
So you think that's a bigger a 

932
00:48:23,640 --> 00:48:25,000
bigger? 
Problem, I think that was a 

933
00:48:25,000 --> 00:48:27,760
problem. 
I think the the RPG elements of 

934
00:48:27,760 --> 00:48:30,440
it, even though like they didn't
really, they weren't bad. 

935
00:48:31,200 --> 00:48:34,840
If you took that out, if you 
took that out and you focused 

936
00:48:34,840 --> 00:48:40,720
all your energy into the 3D 
World and exploring, yeah, like 

937
00:48:40,880 --> 00:48:43,080
that, that's where the heart of 
this game is. 

938
00:48:43,200 --> 00:48:46,960
That's where it's where the 
action is and it just, it 

939
00:48:46,960 --> 00:48:52,440
needed, it needs love, it needs 
love and it just it, it's like 

940
00:48:52,520 --> 00:48:55,320
it started off as this labor of 
love and just kind of evolved 

941
00:48:55,320 --> 00:48:59,040
into this like we're just trying
to finish this at this point. 

942
00:48:59,120 --> 00:49:01,720
Yeah, that's, yeah. 
So it needs it needs fine 

943
00:49:01,720 --> 00:49:05,160
tuning, but also it feels like 
the longer they worked on it, 

944
00:49:05,760 --> 00:49:08,120
the less productive they got 
with it. 

945
00:49:08,120 --> 00:49:09,480
Does that make sense? 
You know? 

946
00:49:09,760 --> 00:49:14,160
It's well, it's like the longer 
they worked on it, the less 

947
00:49:14,160 --> 00:49:16,720
their vision was coming through 
and the more it was just like, 

948
00:49:16,760 --> 00:49:18,880
let's just do this, let's do 
this, let's do this, let's do 

949
00:49:18,880 --> 00:49:21,800
this. 
And like their team, like a 

950
00:49:21,800 --> 00:49:26,320
bunch of their team just like 
quit because Nintendo like 

951
00:49:26,400 --> 00:49:29,080
cancelled another game and like 
took that team and was like, 

952
00:49:29,080 --> 00:49:30,440
here, you're part of this team 
now. 

953
00:49:30,440 --> 00:49:34,000
And it was like Nintendo just 
kind of team rolled them, 

954
00:49:34,280 --> 00:49:39,960
honestly. 
And it, it, yeah, it wasn't what

955
00:49:39,960 --> 00:49:42,560
Nintendo wanted it to be. 
It wasn't ever going to be what 

956
00:49:42,560 --> 00:49:44,640
Nintendo wanted it to be. 
But Nintendo tried to make it 

957
00:49:44,640 --> 00:49:49,600
when Nintendo wanted it to be. 
It's just it it just, yeah, I it

958
00:49:49,600 --> 00:49:52,240
almost makes you feel bad for it
because you see the you see 

959
00:49:52,240 --> 00:49:55,040
where it was going in a in a 
way. 

960
00:49:55,560 --> 00:50:00,880
In a way it's better than 
Earthworm Jim, but in a way it's

961
00:50:00,880 --> 00:50:04,560
reminding me of why I liked 
Earthworm Gym, because I can see

962
00:50:04,560 --> 00:50:08,760
the vision, OK, I can see it, I 
can see it and I'm like, oh, if 

963
00:50:08,760 --> 00:50:13,960
they only could have implemented
this well, I would have liked it

964
00:50:13,960 --> 00:50:16,240
so much more. 
This is better than that. 

965
00:50:16,360 --> 00:50:18,040
I'm not saying. 
That OK, I was gonna say. 

966
00:50:18,080 --> 00:50:19,560
Do you think? 
I had this better or. 

967
00:50:20,480 --> 00:50:22,800
Oh yeah, I think this is way 
better than Earthworm Gym 3D 

968
00:50:22,800 --> 00:50:24,360
but. 
I mean, different games, I just 

969
00:50:24,360 --> 00:50:26,080
but but I I get what you're 
saying, yeah. 

970
00:50:26,080 --> 00:50:31,840
Different games, but it's it's 
that like it almost is. 

971
00:50:32,480 --> 00:50:33,520
It could have been better 
speechless. 

972
00:50:33,520 --> 00:50:35,160
I could see it. 
I could see it. 

973
00:50:35,560 --> 00:50:39,400
I'm like, man, that game could 
have been really epic. 

974
00:50:39,800 --> 00:50:42,480
Yeah, yeah, for sure. 
I, I think so. 

975
00:50:42,480 --> 00:50:46,800
That's The thing is this is 
going for a pretty epic scale 

976
00:50:46,880 --> 00:50:48,680
like you said. 
I think scope is something that 

977
00:50:48,680 --> 00:50:51,680
you said early on which I I, I 
have a great way to explain it, 

978
00:50:51,680 --> 00:50:54,680
I think great word to use as 
part of the explainer for this. 

979
00:50:56,120 --> 00:50:59,840
It's, it's getting there, but 
like a lot of games that we've 

980
00:50:59,840 --> 00:51:06,000
talked about before, it just 
misses it just a touch due to 

981
00:51:06,000 --> 00:51:09,520
limitations due to meddling from
a bunch of different people and 

982
00:51:09,520 --> 00:51:11,280
companies and like things like 
that. 

983
00:51:11,280 --> 00:51:16,120
So there's something there. 
I it's, I still think it's fun. 

984
00:51:16,120 --> 00:51:19,880
I still think it's worth getting
through, but but do be aware 

985
00:51:19,880 --> 00:51:24,560
that it is a little bit of a 
slog because of the choices that

986
00:51:24,560 --> 00:51:27,040
they were forced to make or the 
choices that they made, you 

987
00:51:27,080 --> 00:51:28,560
know, themselves, whatever it 
is. 

988
00:51:29,920 --> 00:51:31,960
But I do think that there's some
there and I think there's 

989
00:51:31,960 --> 00:51:33,520
something there. 
I don't know if it sticks to 

990
00:51:33,520 --> 00:51:36,040
landing. 
It does basically as the further

991
00:51:36,040 --> 00:51:39,720
along you go, the objectives 
don't change drastically. 

992
00:51:39,720 --> 00:51:42,360
You're still going from spot to 
spot, killing the bugs. 

993
00:51:42,400 --> 00:51:44,720
There's body harvest things that
happen. 

994
00:51:45,240 --> 00:51:46,640
The building's a little bit 
different. 

995
00:51:46,800 --> 00:51:49,240
You sometimes you have to get 
something to bring to someone in

996
00:51:49,240 --> 00:51:52,040
order for them to give you the 
key to get to the next area or 

997
00:51:52,040 --> 00:51:54,920
to get, you know, one's in a 
city, the other one's in a 

998
00:51:54,920 --> 00:51:58,400
jungle, the other one's in, you 
know, the winter Siberia, the 

999
00:51:58,400 --> 00:52:00,120
other one's in Greece in the 
40s. 

1000
00:52:01,000 --> 00:52:04,480
You know, OK, it's, it's fine, I
guess. 

1001
00:52:06,880 --> 00:52:10,240
But I still, I don't know. 
I don't know what it is, man. 

1002
00:52:10,240 --> 00:52:15,040
I don't, I don't think it's a 
remarkable game, but I I liked 

1003
00:52:15,040 --> 00:52:17,600
it more than I did within that 
first hour. 

1004
00:52:17,600 --> 00:52:22,960
That first hour I was worried. 
I was like, oh this is not so 

1005
00:52:23,240 --> 00:52:25,480
good. 
Yeah, so you gotta play. 

1006
00:52:25,480 --> 00:52:27,840
You gotta play for over an hour.
That's what I'm getting from 

1007
00:52:27,840 --> 00:52:29,520
this. 
It's kind of like watching the 

1008
00:52:29,520 --> 00:52:33,720
first season of The Office. 
You're like, yeah, I could see 

1009
00:52:33,720 --> 00:52:35,000
it. 
But then you get to season 2 and

1010
00:52:35,000 --> 00:52:39,840
it's way better. 
I can sell it to people in a way

1011
00:52:39,840 --> 00:52:43,960
that I think they would like it,
and the way to do that is it is 

1012
00:52:43,960 --> 00:52:47,280
Jet Force Gemini plus Blast Core
together. 

1013
00:52:48,160 --> 00:52:50,400
That's another one. 
The the the sort of the look of 

1014
00:52:50,400 --> 00:52:52,560
the character and the look of 
the world and stuff. 

1015
00:52:52,560 --> 00:52:54,680
Looks, looks like that game for 
sure. 

1016
00:52:54,680 --> 00:52:57,080
The vehicle, yeah. 
It basically, you know, like 

1017
00:52:57,080 --> 00:53:01,720
it's, it's it's like it's like 
if Blast core had a 3D shooter 

1018
00:53:01,720 --> 00:53:03,560
element to it like Jet Force 
Gemini. 

1019
00:53:04,080 --> 00:53:08,640
It's basically it's some weird 
mesh between the two. 

1020
00:53:08,880 --> 00:53:12,360
I agree. 
But then it's like, it is, but 

1021
00:53:12,360 --> 00:53:14,360
you can see the Grand Theft Auto
in it too. 

1022
00:53:14,360 --> 00:53:16,440
It's like kind of a weird. 
Yeah. 

1023
00:53:16,960 --> 00:53:18,480
Yeah. 
And then for some reason, RPG 

1024
00:53:18,480 --> 00:53:19,760
elements which just make no 
sense. 

1025
00:53:20,040 --> 00:53:21,560
But they're few. 
They're few in part between. 

1026
00:53:21,560 --> 00:53:24,040
They're really, they don't add 
or subtract really. 

1027
00:53:24,160 --> 00:53:27,200
They're just there. 
And honestly, unless you are 

1028
00:53:27,200 --> 00:53:31,120
familiar with, you know, more 
open world RPGs, if those are 

1029
00:53:31,120 --> 00:53:33,560
like the thing you've played in 
the last, you know, let's say 15

1030
00:53:33,560 --> 00:53:35,720
years or something, then maybe 
you'd recognize hints of it. 

1031
00:53:35,720 --> 00:53:38,680
Or if you looked up, you know, 
development notes about this 

1032
00:53:38,680 --> 00:53:40,920
game like we have, and maybe 
you'd recognize it. 

1033
00:53:40,920 --> 00:53:43,600
But I think some people would 
play this and just be like, oh, 

1034
00:53:43,600 --> 00:53:45,680
this is weird. 
I just walked into this 

1035
00:53:45,680 --> 00:53:49,000
building, lit a candle and 
walked out and there's nothing 

1036
00:53:49,000 --> 00:53:49,920
there. 
Because sometimes there's 

1037
00:53:49,920 --> 00:53:52,040
buildings where there's 
literally nothing there. 

1038
00:53:52,040 --> 00:53:55,000
And why is this why? 
Why I? 

1039
00:53:55,000 --> 00:53:57,200
Feel like I need to put a 
disclaimer now, now that I said 

1040
00:53:57,200 --> 00:53:58,920
it's Blast Core plus Jet Force 
Gemini. 

1041
00:53:59,320 --> 00:54:03,360
It's Blast core but not as good 
and it's Jet Force Gemini but 

1042
00:54:03,360 --> 00:54:05,480
not as good put together. 
There you go. 

1043
00:54:05,480 --> 00:54:06,720
That's fair. 
That's fair. 

1044
00:54:06,720 --> 00:54:08,680
Yeah. 
That's this game. 

1045
00:54:08,920 --> 00:54:09,600
Yeah. 
So. 

1046
00:54:09,640 --> 00:54:11,760
So it's. 
And you look like Samus. 

1047
00:54:12,160 --> 00:54:15,280
I mean, you really do I? 
Orange Orange Samus without 

1048
00:54:15,280 --> 00:54:17,520
without the arm cannon. 
And you're a man. 

1049
00:54:17,720 --> 00:54:21,000
And and you're a guy, you know. 
Maybe that appeals to some of 

1050
00:54:21,000 --> 00:54:22,720
you. 
Yeah, it's less interesting, 

1051
00:54:22,720 --> 00:54:24,920
let's be honest. 
The the main character is not 

1052
00:54:25,200 --> 00:54:27,160
he's it's nobody like it's. 
Just yeah. 

1053
00:54:27,160 --> 00:54:29,000
What is his name again? 
I don't know. 

1054
00:54:29,560 --> 00:54:31,000
Exactly. 
No, it doesn't. 

1055
00:54:31,000 --> 00:54:32,560
It doesn't matter. 
Rather that's the thing. 

1056
00:54:32,560 --> 00:54:34,880
Like think it was about 
something like Samus is like she

1057
00:54:34,880 --> 00:54:38,160
matters. 
Like from the beginning it 

1058
00:54:38,160 --> 00:54:40,480
matters right? 
Whether you knew it was her or 

1059
00:54:40,480 --> 00:54:43,760
not when you first played the 
older games, Like it matters. 

1060
00:54:45,880 --> 00:54:49,200
Anyways, I would say check it 
out. 

1061
00:54:49,200 --> 00:54:51,960
But yes, unfortunately you do 
have to get through some sloggy 

1062
00:54:51,960 --> 00:54:55,040
stuff, some slow moving, weird 
choices. 

1063
00:54:55,800 --> 00:54:57,680
But I don't think this is a 
complete throw away. 

1064
00:54:57,680 --> 00:54:59,680
I don't think you think that 
either, but I think I'm a little

1065
00:54:59,680 --> 00:55:00,960
bit higher on it than you are, 
so. 

1066
00:55:01,400 --> 00:55:04,920
Yeah, I think, I think this is 
this is one game that I just 

1067
00:55:04,920 --> 00:55:08,440
personally like my style of 
game. 

1068
00:55:08,440 --> 00:55:10,600
It just, it just didn't grip me.
Yeah, that's fair. 

1069
00:55:10,600 --> 00:55:13,560
And I I can look at this 
objectively and say it's not 

1070
00:55:13,560 --> 00:55:15,560
that bad. 
Yeah, it's just not. 

1071
00:55:15,560 --> 00:55:18,520
It's not great and it's just 
it's not my style. 

1072
00:55:18,720 --> 00:55:20,160
Yeah, that's fair. 
That's all it is. 

1073
00:55:20,320 --> 00:55:24,320
But like, take it or leave it 
because I personally like my hot

1074
00:55:24,320 --> 00:55:26,920
take is I don't really find 
Grand Theft Auto that fun. 

1075
00:55:27,880 --> 00:55:30,520
See so. 
GTA three I think is the 

1076
00:55:30,520 --> 00:55:34,080
pinnacle of that franchise, so, 
but that's because I played it 

1077
00:55:35,000 --> 00:55:36,520
over and. 
Over back in the day. 

1078
00:55:36,520 --> 00:55:40,200
Like I could probably, I haven't
played that game in probably at 

1079
00:55:40,200 --> 00:55:44,400
least 15 years, but when it came
out, I had it not only for 

1080
00:55:44,400 --> 00:55:46,280
PlayStation. 
Eventually I bought the PC 

1081
00:55:46,280 --> 00:55:48,320
version even though my PC barely
played it. 

1082
00:55:48,880 --> 00:55:52,800
I could probably pull that game 
up now and drive around the map 

1083
00:55:52,800 --> 00:55:54,160
and remember where everything 
is. 

1084
00:55:54,160 --> 00:55:57,280
I played that game so. 
Yeah, I do remember having more 

1085
00:55:57,280 --> 00:56:02,320
fun with the older GTA titles 
like GTA3, GTA San Andreas, Vice

1086
00:56:02,320 --> 00:56:06,240
City, like those Vice. 
City and three are like to meet.

1087
00:56:06,240 --> 00:56:10,160
Those two, yeah, Before, yeah, 
'cause I, I got four and I 

1088
00:56:10,160 --> 00:56:12,840
remember playing that and 
thinking like, yeah, it was OK. 

1089
00:56:12,840 --> 00:56:17,320
And then I got 5 and I 5:00 just
got way over saturated for me 

1090
00:56:17,480 --> 00:56:20,760
and it ruined it. 
I'm like not a big fan of five, 

1091
00:56:20,920 --> 00:56:23,000
Not a big fan of five. 
Yeah, I never did the online 

1092
00:56:23,000 --> 00:56:27,600
where it's you know what it is. 
It it was a little bit cartoony.

1093
00:56:27,600 --> 00:56:31,680
I mean, it still is, but like it
they went for like more 

1094
00:56:32,080 --> 00:56:34,680
realistic feeling. 
It's obviously not the real. 

1095
00:56:34,680 --> 00:56:36,000
World. 
But like, I don't like that. 

1096
00:56:36,320 --> 00:56:38,360
I don't like that either. 
I want it to be silly if it's 

1097
00:56:38,360 --> 00:56:39,800
gonna be something. 
Yeah, yeah. 

1098
00:56:39,840 --> 00:56:42,760
Why be Scarface like Vice City 
is, You know, like do that. 

1099
00:56:42,760 --> 00:56:45,840
Like, that's great. 
This is not that. 

1100
00:56:45,880 --> 00:56:49,600
But OK, so every once in a while
we'd say like, hey, let's let's 

1101
00:56:49,600 --> 00:56:50,720
give it like a little bit of a 
rating. 

1102
00:56:50,720 --> 00:56:52,600
Do you wanna throw a number out 
there? 

1103
00:56:52,600 --> 00:56:58,720
Jiggy for out of 10? 
Out of 10 I'm stuck at about a 

1104
00:56:58,720 --> 00:57:01,360
six. 
Some around there maybe maybe 

1105
00:57:01,400 --> 00:57:04,520
maybe a 5.5. 
OK, still higher than I thought 

1106
00:57:04,520 --> 00:57:05,920
you were going to say. 
Yeah, OK. 

1107
00:57:06,080 --> 00:57:07,200
I, I'm. 
So I don't think it's 

1108
00:57:07,400 --> 00:57:09,080
something's that bad. 
If we're doing if we're doing 

1109
00:57:09,280 --> 00:57:11,760
like just straight numbers, I 
would say A7. 

1110
00:57:11,760 --> 00:57:14,400
If we're doing the point fives, 
they'd be like 7.5 somewhere in 

1111
00:57:14,400 --> 00:57:16,200
there. 
So no higher. 

1112
00:57:16,200 --> 00:57:19,200
Cuz like you said, there's just 
other games that do similar 

1113
00:57:19,280 --> 00:57:24,720
ideas but better. 
But yeah, Body Harvest, pretty 

1114
00:57:24,720 --> 00:57:26,880
easy to find out there. 
It's not an expensive game. 

1115
00:57:26,880 --> 00:57:28,560
If you're a collector and you 
want to find it, it's pretty 

1116
00:57:28,560 --> 00:57:29,680
easy to find. 
It Yeah, that's the thing. 

1117
00:57:29,680 --> 00:57:32,280
It's not expensive. 
So it's like just just try it. 

1118
00:57:32,280 --> 00:57:34,880
Just give it, try it. 
Yeah, Worst case, hey, you have 

1119
00:57:34,880 --> 00:57:36,040
a game you don't really care 
about. 

1120
00:57:36,480 --> 00:57:38,720
Yeah, and hey, there's always a 
couple. 

1121
00:57:38,720 --> 00:57:40,440
Of add it to the collection. 
Yeah, if you have a big 

1122
00:57:40,440 --> 00:57:42,040
collection, it's just another 
one of those. 

1123
00:57:42,320 --> 00:57:43,560
So it doesn't really hurt you 
too much. 

1124
00:57:44,280 --> 00:57:49,080
I will say that if you are, I 
don't know how many listeners we

1125
00:57:49,080 --> 00:57:52,200
have in Europe, you're lucky. 
You got the better, you've got 

1126
00:57:52,200 --> 00:57:53,960
the better cover art there's 
like. 

1127
00:57:54,440 --> 00:57:56,680
I'm gonna have to look it up. 
Super soldier guy in the front 

1128
00:57:56,800 --> 00:57:58,920
and like shit blowing up behind 
you and stuff. 

1129
00:57:58,920 --> 00:58:01,000
I think. 
I think the whole like bug 

1130
00:58:01,000 --> 00:58:05,280
eating the planet thing on the 
North American box art is is 

1131
00:58:05,280 --> 00:58:07,400
cool. 
It's kind of like eye popping 

1132
00:58:07,400 --> 00:58:09,320
like whoa, giant bugs eating the
world. 

1133
00:58:09,920 --> 00:58:12,000
I get it. 
But I don't know, it feels like 

1134
00:58:12,000 --> 00:58:16,720
this old, like the 80s action 
movie and the other cover, and I

1135
00:58:16,720 --> 00:58:18,600
find that to be more 
interesting. 

1136
00:58:19,120 --> 00:58:21,680
Like which Mega Man covers. 
Yeah, like the old Mega Man 

1137
00:58:21,680 --> 00:58:24,600
covers, which like, who is this 
guy? 

1138
00:58:24,600 --> 00:58:29,640
Like that's that's not Mega Man.
And like a lot of the ads were 

1139
00:58:29,640 --> 00:58:31,840
like that too, made it look like
this sort of like. 

1140
00:58:32,320 --> 00:58:35,680
I there's, I wonder if that 
would have made a difference for

1141
00:58:35,680 --> 00:58:38,080
me growing up, having the other 
art. 

1142
00:58:38,080 --> 00:58:42,240
Because honestly, I remember 
seeing this game so much I can't

1143
00:58:42,240 --> 00:58:45,560
think of for the life of me why 
I never was interested in it, 

1144
00:58:45,560 --> 00:58:47,480
why I was never like, I want to 
play this. 

1145
00:58:47,760 --> 00:58:49,160
Yeah. 
There's something, there's 

1146
00:58:49,160 --> 00:58:51,880
something that did that for me 
and I don't know what it is. 

1147
00:58:52,280 --> 00:58:54,520
And maybe it was the art. 
Maybe I just looked at it and I 

1148
00:58:54,520 --> 00:58:58,480
was thought it doesn't look that
great, you know, because I'm, I,

1149
00:58:58,560 --> 00:59:02,240
I myself am not super into 
sci-fi stuff. 

1150
00:59:02,440 --> 00:59:04,920
Like my dad was all over it. 
My dad loved Star Wars, Star 

1151
00:59:04,920 --> 00:59:08,960
Trek, like everything. 
Like I liked Star Wars probably 

1152
00:59:08,960 --> 00:59:10,640
more than a lot. 
Like I like Star. 

1153
00:59:10,640 --> 00:59:16,080
Fox, but I didn't. 
I like star stuff, but animals 

1154
00:59:16,080 --> 00:59:18,480
in in space. 
Yeah, I was like Aliens and 

1155
00:59:18,480 --> 00:59:20,440
Predator and stuff. 
Like I'm more interested in it 

1156
00:59:20,440 --> 00:59:23,120
now than I was as a kid. 
For sure, yeah, yeah, sure. 

1157
00:59:23,240 --> 00:59:25,120
Like. 
It just didn't grip me. 

1158
00:59:25,160 --> 00:59:27,240
Yeah. 
Not like, not like a cartoon 

1159
00:59:27,240 --> 00:59:30,320
bear or blue hedgehog. 
You know that that was real 

1160
00:59:30,320 --> 00:59:34,000
gaming. 
The thing is too is like in a in

1161
00:59:34,000 --> 00:59:38,440
a very similar way. 
If you saw this at the store and

1162
00:59:38,440 --> 00:59:40,280
it was up at 1 of like the 
display things that you could 

1163
00:59:40,280 --> 00:59:42,160
try or was just playing on a 
screen. 

1164
00:59:43,560 --> 00:59:47,480
Unless it was one of the scenes 
where there's a lot of shooting 

1165
00:59:47,480 --> 00:59:49,760
and the bugs exploding and 
stuff. 

1166
00:59:50,200 --> 00:59:52,080
I don't know that those in 
between things would really 

1167
00:59:52,080 --> 00:59:54,680
capture your interest as a kid. 
Like there's just you like. 

1168
00:59:54,680 --> 00:59:55,760
Walking around me like what am 
I? 

1169
00:59:55,920 --> 00:59:58,480
What am I supposed to do? 
I'm I'm walking and talking to 

1170
00:59:58,480 --> 01:00:01,720
some guy in some church or some 
building like so. 

1171
01:00:02,320 --> 01:00:04,960
Maybe you'd see a vehicle and be
like, cool, but a lot of games 

1172
01:00:04,960 --> 01:00:07,680
have vehicles. 
So like I I think it's a hard 

1173
01:00:07,680 --> 01:00:10,320
sell as well, even though I 
still think that there's 

1174
01:00:10,320 --> 01:00:13,320
something interesting here. 
But I'm in my 30s so it's a 

1175
01:00:13,320 --> 01:00:15,200
different. 
Yeah, and, and going through 

1176
01:00:15,200 --> 01:00:19,400
just just it being so hard to 
explain what to do, like to 

1177
01:00:19,400 --> 01:00:20,960
figure out what to do, where to 
go. 

1178
01:00:21,480 --> 01:00:25,800
Definitely a younger, a younger 
audience wouldn't be attracted 

1179
01:00:25,800 --> 01:00:27,440
to that. 
You'd play it, you'd play it to 

1180
01:00:27,520 --> 01:00:30,640
run around and kill the bugs and
drive the vehicles and stuff. 

1181
01:00:31,000 --> 01:00:33,920
But you would not like you 
wouldn't be progressing. 

1182
01:00:34,160 --> 01:00:36,920
I'm speaking for myself. 
I would not be progressing. 

1183
01:00:37,320 --> 01:00:39,480
I'd be like, I don't know what 
I'm supposed to do. 

1184
01:00:39,480 --> 01:00:42,680
I probably would open the map, 
not like see the circle, be like

1185
01:00:42,720 --> 01:00:45,640
oh I must have to go there, and 
then be just impossible to 

1186
01:00:45,640 --> 01:00:49,320
navigate because ADHD runs in my
family. 

1187
01:00:49,320 --> 01:00:52,520
I don't think I have it, but I'm
just saying like it's possible. 

1188
01:00:52,960 --> 01:00:56,840
It's possible that that's why 
that's that's why yeah. 

1189
01:00:59,680 --> 01:01:02,720
I, you know what, though, Like 
I, I'm older than you. 

1190
01:01:02,720 --> 01:01:04,920
I probably would not. 
It would probably be the same 

1191
01:01:05,280 --> 01:01:08,560
like it just these just were not
I've, I've said it before, 

1192
01:01:08,560 --> 01:01:14,200
JRPGSRPGS in general. 
It just wasn't I'm, when this 

1193
01:01:14,200 --> 01:01:20,040
came out, I'm, I'm, let's see, 
roughly 11, maybe 12, depending 

1194
01:01:20,040 --> 01:01:22,080
on when I would come across it 
or whatever. 

1195
01:01:22,600 --> 01:01:24,600
It's just not at that age, 
you're not. 

1196
01:01:25,120 --> 01:01:27,160
Yeah, I would have been. 
Probably speaking, yeah, 

1197
01:01:27,160 --> 01:01:31,200
generally speaking, you're not 
playing those types of games, 

1198
01:01:31,760 --> 01:01:33,920
right? 
Like you might see it and seem 

1199
01:01:33,920 --> 01:01:39,440
interested, but how many people 
at 5810 years old are sinking 

1200
01:01:39,440 --> 01:01:42,400
time into like, you know, Chrono
Trigger and understanding what 

1201
01:01:42,400 --> 01:01:44,240
they're doing Right, right, 
right. 

1202
01:01:44,240 --> 01:01:47,560
Like not me, it's cool, not this
good. 100% not me. 

1203
01:01:47,560 --> 01:01:49,000
I didn't play that until I was 
in my 20s. 

1204
01:01:49,240 --> 01:01:53,360
So, you know, like there's, 
there's elements of that here. 

1205
01:01:53,360 --> 01:01:55,760
I think you're right. 
So anyways, body harvest, 

1206
01:01:55,760 --> 01:01:59,400
everybody worth a check, see if 
it works for you, get through 

1207
01:01:59,400 --> 01:02:02,160
that first hour and then kind of
go from there. 

1208
01:02:02,160 --> 01:02:03,360
It's it's worth a try. 
So. 

1209
01:02:04,040 --> 01:02:06,800
Yeah, and keep this in mind 
because I think it would really 

1210
01:02:06,800 --> 01:02:09,080
improve the game. 
And you hear me out on this 

1211
01:02:09,080 --> 01:02:12,680
because I just had this thought.
What if there were rings that 

1212
01:02:12,680 --> 01:02:14,040
showed you where you needed to 
go? 

1213
01:02:16,320 --> 01:02:19,200
That could have been it. 
That's. 

1214
01:02:19,200 --> 01:02:22,640
The solution? 
Then why didn't it steal ideas 

1215
01:02:22,640 --> 01:02:27,360
from better games like Blast 
Core, Jeff Force, Gemini? 

1216
01:02:27,360 --> 01:02:29,880
And there's one I don't I can't 
put my finger on. 

1217
01:02:29,880 --> 01:02:34,680
What Ring Simulator game exists 
on this console that they could 

1218
01:02:34,680 --> 01:02:36,920
have grabbed that idea from? 
But I think you're onto 

1219
01:02:36,920 --> 01:02:38,960
something. 
I think you're onto something. 

1220
01:02:38,960 --> 01:02:41,320
Yeah, I think I got it. 
If only, if only man. 

1221
01:02:42,360 --> 01:02:44,560
Maybe someone will do a remake 
and there will be rings 

1222
01:02:44,560 --> 01:02:45,880
everywhere. 
Everywhere. 

1223
01:02:46,040 --> 01:02:48,040
Also, that's another thing. 
Perfect game. 

1224
01:02:48,200 --> 01:02:52,520
It's perfection, perfection. 
This. 

1225
01:02:52,640 --> 01:02:55,040
This is one of those games that 
it'll never happen, but this is 

1226
01:02:55,040 --> 01:02:57,400
one of those games that if they 
remade it, they could do 

1227
01:02:57,400 --> 01:02:59,280
something pretty interesting and
epic with it. 

1228
01:02:59,280 --> 01:03:06,800
I think so we'll see anyways, 
buddy Harvest, but we have a 

1229
01:03:06,800 --> 01:03:10,080
couple of pretty good games also
coming up to keep starting up 

1230
01:03:10,480 --> 01:03:13,040
2025. 
Some guests coming up as well 

1231
01:03:13,040 --> 01:03:16,720
with a couple of those games, 
which would be great and some 

1232
01:03:16,720 --> 01:03:18,800
big hitter titles as well. 
More of those. 

1233
01:03:18,840 --> 01:03:23,320
So lots to get excited for. 
For remember 64 until that time,

1234
01:03:23,320 --> 01:03:28,440
Jiggy, what's on the docket in 
the early little bit of 2025? 

1235
01:03:28,440 --> 01:03:31,720
I know we sort of record these 
ahead of time, but you know, 

1236
01:03:31,800 --> 01:03:33,880
what's, what's the dealio? 
How's it going over there on the

1237
01:03:33,880 --> 01:03:37,040
Youtubes? 
Oh, on the Youtubes. 

1238
01:03:37,040 --> 01:03:39,320
The Youtubes are going great as 
usual. 

1239
01:03:39,680 --> 01:03:41,320
I got a bunch of stuff in the 
pipeline. 

1240
01:03:41,320 --> 01:03:44,440
The biggest thing that probably,
well, it'll definitely be out by

1241
01:03:44,440 --> 01:03:45,640
the time this airs. 
Great. 

1242
01:03:46,160 --> 01:03:50,160
This is the latest thing I'm 
working on is a sort of mini 

1243
01:03:50,480 --> 01:03:57,360
like 1520 minute documentary 
style sort of thing on my 

1244
01:03:57,360 --> 01:04:00,880
perspective of the whole 
Microsoft bio of Rare. 

1245
01:04:01,400 --> 01:04:05,120
And if that, it's basically 
coming from the perspective of 

1246
01:04:05,160 --> 01:04:09,680
like I hear everyone all the 
time say that Microsoft buying 

1247
01:04:09,680 --> 01:04:13,840
Rare killed Rare. 
And I'm kind of like did it 

1248
01:04:13,840 --> 01:04:16,440
though. 
And so you're looking, I'm going

1249
01:04:16,440 --> 01:04:18,920
through and I'm looking into it.
I'm diving in. 

1250
01:04:18,920 --> 01:04:23,240
I'm looking at like prototype 
games, Microsoft's influence on 

1251
01:04:23,240 --> 01:04:26,840
games that were in development 
at Nintendo that kind of 

1252
01:04:26,840 --> 01:04:28,720
transitioned into Microsoft 
titles. 

1253
01:04:28,840 --> 01:04:31,360
Nice. 
And then like down the pipeline 

1254
01:04:31,560 --> 01:04:35,320
Rare titles that came out and 
like how Microsoft was involved,

1255
01:04:36,280 --> 01:04:39,600
if that affected anything and 
just kind of where rares at 

1256
01:04:39,640 --> 01:04:44,760
today, which is kind of like an 
interesting yeah, ACF company, 

1257
01:04:44,800 --> 01:04:47,320
yes, essentially. 
But they did these ever wild for

1258
01:04:47,320 --> 01:04:50,760
this this last holiday which 
kind of like blew my mind. 

1259
01:04:50,760 --> 01:04:53,600
Because we've heard nothing. 
We've heard nothing of this game

1260
01:04:53,600 --> 01:04:56,200
for years and I'm like, it's 
probably cancelled. 

1261
01:04:56,200 --> 01:04:58,600
They're probably like in typical
rare fashion, they show us 

1262
01:04:58,600 --> 01:05:00,200
something and then it just never
happened. 

1263
01:05:00,600 --> 01:05:04,200
Fizzles. 
Or yeah, Yep, but they just 

1264
01:05:04,200 --> 01:05:06,640
randomly released like a happy 
holidays image. 

1265
01:05:06,920 --> 01:05:10,080
I'll send it to you, OK. 
And it's just ever wild and 

1266
01:05:10,080 --> 01:05:12,680
ever. 
I'm just like how is no one 

1267
01:05:12,680 --> 01:05:14,840
talking about this? 
Am I the only one I'm. 

1268
01:05:15,160 --> 01:05:18,080
Like I'm like, I'm the only one 
that's looking at this right 

1269
01:05:18,280 --> 01:05:20,640
now. 
Maybe that's the problem is you 

1270
01:05:20,640 --> 01:05:23,320
are you are the only. 
One I hope, I hope it comes out 

1271
01:05:23,320 --> 01:05:25,240
and I hope it's cool. 
Yeah, yeah, sure. 

1272
01:05:25,480 --> 01:05:26,280
Yeah. 
Hey, if I'm the. 

1273
01:05:26,320 --> 01:05:28,000
Only one? 
I guess I'm the only one. 

1274
01:05:28,080 --> 01:05:30,000
That's that's really cool that 
you're going through all that 

1275
01:05:30,000 --> 01:05:33,760
because it's a little nuance of 
the industry type of thing, 

1276
01:05:33,760 --> 01:05:35,720
right? 
And that's that's cool. 

1277
01:05:35,920 --> 01:05:37,360
I like that stuff. 
I appreciate that stuff. 

1278
01:05:37,360 --> 01:05:39,920
So. 
It's fun looking at all the like

1279
01:05:40,120 --> 01:05:43,640
prototype footage of games like 
like hypothetical nice 

1280
01:05:43,920 --> 01:05:46,720
prototypes like Cameo was a Game
Cube game. 

1281
01:05:46,720 --> 01:05:49,080
Yeah, Grab by the Ghoulies was a
Game Cube game. 

1282
01:05:49,440 --> 01:05:52,320
Seeing all that footage going 
through Dinosaur Planet, which 

1283
01:05:52,320 --> 01:05:55,000
I've been streaming. 
Yep, the original build of Star 

1284
01:05:55,000 --> 01:05:58,160
Fox Adventures, so I will be 
streaming that as well. 

1285
01:05:58,160 --> 01:06:00,920
I'll probably be doing that for 
the foreseeable future. 

1286
01:06:00,920 --> 01:06:04,280
I don't know how many streams I 
got in me of it, but it's pretty

1287
01:06:04,280 --> 01:06:06,840
fun. 
So just just cool stuff so. 

1288
01:06:07,400 --> 01:06:10,400
Yeah, nice fun. 
Nothing that elaborate over it 

1289
01:06:10,440 --> 01:06:13,880
on the YouTube page for Remember
64, but you can always watch 

1290
01:06:13,880 --> 01:06:17,080
video versions of this. 
I'm I'm also trying to do like 

1291
01:06:17,080 --> 01:06:20,160
small things here and there that
like, oh, hey, I have a cool 

1292
01:06:20,160 --> 01:06:21,760
idea like this. 
I'm just going to make something

1293
01:06:21,760 --> 01:06:23,040
quickly if I have the time and 
stuff. 

1294
01:06:23,040 --> 01:06:25,600
That's kind of it's just a place
to sort of dump different ideas.

1295
01:06:25,960 --> 01:06:32,400
I have a video up of my some of 
my time playing the HDPC port of

1296
01:06:32,400 --> 01:06:37,680
Star Fox 64. 
Yeah, it's I have AII basically 

1297
01:06:37,680 --> 01:06:41,600
built it as like a comparison. 
So you can see me playing it on 

1298
01:06:41,600 --> 01:06:44,960
the actual cartridge and then 
you can see above the PC port 

1299
01:06:44,960 --> 01:06:47,840
difference. 
It's all in HD, it's in the 

1300
01:06:47,840 --> 01:06:53,520
video, it's not in, you know, 60
frames or 120 frames per second,

1301
01:06:53,520 --> 01:06:59,000
but it's able to run at 120 FPS,
which if you're an FPS person, 

1302
01:06:59,480 --> 01:07:03,120
it's dude, it's so smooth. 
The textures are improved, the 

1303
01:07:03,120 --> 01:07:08,000
audio's but it's and and you 
know, every, I would say pretty 

1304
01:07:08,000 --> 01:07:09,640
much everybody loves that game, 
or most people do. 

1305
01:07:10,200 --> 01:07:12,960
It's just super worth playing. 
Yeah, it's worth playing again 

1306
01:07:13,200 --> 01:07:14,680
just for that. 
It takes a couple like, you 

1307
01:07:14,680 --> 01:07:18,760
know, you download it from itch 
dot IO and you you sort of sort 

1308
01:07:18,760 --> 01:07:20,600
of play around with a couple of 
the files that they sort of give

1309
01:07:20,600 --> 01:07:22,360
you the instructions on and you 
just play it. 

1310
01:07:23,000 --> 01:07:24,720
That's it. 
You play it like you would play 

1311
01:07:24,720 --> 01:07:28,120
it normally and and that's it a 
little bit weird not playing it 

1312
01:07:28,120 --> 01:07:30,480
with an N64 controller. 
I have to say, 'cause I just 

1313
01:07:30,480 --> 01:07:34,880
didn't have my USB 64 controller
sort of at the ready at the 

1314
01:07:34,880 --> 01:07:37,800
time, but yeah, so you. 
Always have one. 

1315
01:07:38,000 --> 01:07:41,280
Yeah, always have one. 
I have, I have an adapter. 

1316
01:07:41,280 --> 01:07:42,600
I have an adapter. 
That's the thing. 

1317
01:07:42,600 --> 01:07:44,880
And I just, you know, it's 
buried somewhere in my stuff. 

1318
01:07:44,880 --> 01:07:50,000
So I so I played it with an Xbox
controller, which was odd, but 

1319
01:07:50,440 --> 01:07:53,760
it's still Starfox 64. 
So you know, so you can check 

1320
01:07:53,760 --> 01:07:55,160
that out. 
That's that's a few minutes. 

1321
01:07:55,160 --> 01:08:00,120
And then yeah, remember 64 show 
on Patreon and on social media. 

1322
01:08:01,000 --> 01:08:03,280
I will stop talking. 
Thank you everybody. 

1323
01:08:03,360 --> 01:08:05,840
I am exhausted. 
Thank you for it's been one of 

1324
01:08:05,840 --> 01:08:08,960
those days. 
Great episodes coming up. 

1325
01:08:08,960 --> 01:08:11,680
Been one of those six months. 
It's been one of those six 

1326
01:08:11,680 --> 01:08:13,480
months. 
Today is just another one of 

1327
01:08:13,480 --> 01:08:15,680
those six months. 
Out of all the six months, the 

1328
01:08:15,680 --> 01:08:18,479
last six months was one of them.
OK, everybody, thanks so much 

1329
01:08:18,479 --> 01:08:19,960
for joining us. 
Yeah, I don't know. 

1330
01:08:20,720 --> 01:08:21,960
Talk to you next time, everyone.
Cheers. 

1331
01:08:22,080 --> 01:08:23,120
Thank you. 
Bye.

