Hello everyone, just giving you a bit of a heads up of something
new that I'm trying for. Remember 64 Another way to hear
from you, the listener and viewer of the show.
Voice cast dot app slash Remember 64 voice cast is a cool
new thing that I found from a couple other creators that have
been using them. This is a great way to send a
audio message to the show. It's something that you can
share about episodes, games, things you want us to cover.
Sure, social media is a way to do it, but this is a way to
actually have your voice on the show.
It is completely free. Voice cast dot app slash
remember 64 leave us a message. It's completely free.
You can do it on your phone. You can do it on a browser, and
you can find the link on social media as well and at the
description of this episode on your podcast app of choice.
All right, on with the show, everyone.
Welcome to Remember 64, where this week we're going to the
arcade sort of space and who knows where else.
Hello everyone, welcome to the show If you're returning
listener and viewer. Hi, welcome.
And if you are here for the first time, also welcome here on
Remember 64. We played this and discussed the
good, the bad, the ugly, and everything in between for the
Nintendo 60 Fours library. We will cover them all whether
you like it or not. My name is David Petrangelo and
I'm dodging lasers, picking up random power ups and holding
down the A button as long as humanly possible until my thumb
gets sore, which let's be honest at this age, happens in about 20
to 30 minutes. So that's where we're at at this
point. Did you look back with me again?
Hello. Yo I can say my my thumb holds
out a little bit longer because I'm a little bit younger, so I
get a solid 45 minutes before I start cramping up.
Impressive. Yeah, yeah, yeah, impressive.
But I pretty much spam the big laser anyways as much as I can
and then I die when I don't have it so.
There you go. You're not dodging.
You got a dodge, man. You got It's the skills.
Yeah, no, it's not me. It's not really my style.
Your style OK. Yeah, I just puncture a giant
laser through everything. It's not about, it's not about
the nuance, it's about the aggression, just approaching the
aggression. Hey, whatever gets the job done,
gets you, gets you to point A to point B.
That's that's what really matters.
So we have a guest for this episode.
Someone brought the the game to our attention to cover this on
the show. Writer, gaming sports lover,
head of the great newsletter, website, blogs, all these
different things. A lot of great work out there.
Mark Normandin is on the show and brought Star Soldier
Vanishing Earth to our attention to remember 64.
Mark welcome. Thanks for having me I I figured
no one else was going to bring that game up, which I guess is
kind of my thing. Let's go.
Hey, you know what? I've I've said this a bunch of
times and say it to pretty much every guess that I may maybe
even said it to you when we're we're messaging each other.
If it's a game I haven't played and in this case haven't really
heard of, I am more I'm actually more excited because I like to
play something that's that's new, but retro is something that
you don't run into too, too often.
So, and especially on a console that I played growing up.
So this is awesome. I guess.
Just before we get into the game itself, let's talk a little bit
about your work out there, because I mentioned a bunch of
things that you're doing and everything, but I'm sure you do
a much better job of explaining your work.
So, Mark, tell us about yourself.
Well, on the gaming side, I have a retro newsletter, The Retro
XP. It's on Beehive now.
I moved from Substack earlier this year.
Excuse me. So I've, you know, I've got some
of the importing growing pains there, but I'm catching articles
that didn't move over and, you know, updating links and all
that happy stuff. Yeah.
I've been writing that for. Is it 20?
Yeah, five years now, I think. Oh.
It's been that long. OK, nice.
That's awesome. Yeah, I kicked it off with a a
project where I ranked the 101 best Nintendo games.
Like Nintendo published Nintendo developed games.
Yeah. And by the time I finished it, I
didn't like the list anymore. So.
Yeah, I can relate to that. I don't know, like 18 months to
do it because instead of just like doing like here's a list,
it was like, I'm going to write a feature on every single one of
these games, right? And I'm like, right, I played
way more than I ended up writing about in ranking, you know?
Right, right. Yeah, Well, yeah, because you
got to whittle them down a little bit, right.
So. Yeah, I mean, there's something
like, I can't remember the exact number, but there's like 1400
Nintendo games, you know. So you know, people if people
got really mad about something being like ranked ninety 90th
instead of like in the top 20, it's like we're talking about
like a fraction of like a percentage point of a percentage
point difference. Yeah, you know, we're talking
about, we're talking about the top 3% of the games they've ever
made. You know, like you can chill
out. Yeah, people get mad no matter
what. In in that one O in that one O 1
is there and because, you know, obviously it took some time like
you mentioned and stuff, are there any particular ones that
you were like, Oh yeah, maybe that could have been anywhere on
the list or Oh yeah, maybe that was like really close to making.
Is there anything that like stands out like that, that like
if you were to do it again and maybe do it in 18 days instead
of 18 months, like what would you know what I mean, like?
Yeah, I had, I had a couple of just missed.
'Cause that's always, that's always tricky when you sort of
make like even just like a personal list of a top five or
ten, right? It's like, oh, what was 11?
What was 14? You know, like so close.
We'll see. What was funny about this is
like I'm remembering #100 was like linked to the past, which
people got like mad briefly mad about, but like I used it to
explain like there the the next two D Zelda was a better game
than this. There have been better Zelda
than this. It's like if we're going to get
through a list where like 10 Zeldas make it, 1 of the ones
you love is going to be back here.
And it's like, I understand your childhood has its grips on you
or whatever has its grip on you or whatever.
But like they made better ones with better temples with you
know. Yeah, the mechanics are updated,
the the UI, the the HUD, like all those types of things like
that makes a difference. So if you've got Link to the
Past that far back, yeah, you know that like you were leaving
some great games off. Like I didn't put, I didn't put
Super Mario World, I didn't put Yoshi's Island.
Yeah. I mean, they're both, they're
both great. But it's just like we're talking
about like if that's the level we're working with where like
Link in the past barely made it, then it's like, Oh yeah, some
stuff's going to be left off, of course.
But there's also a little bit of like trying to include, you
know, there's so many, there's so many Mario games, there's so
many Zelda games. So at some point you're kind of
like, well, instead of adding another one of those to when I
want to put in like Drill Dozer on Game Boy Advance, you know,
like in I think in like the 90s or whatever, Like, but it's like
you're not going to, if you just go by like what's popular, you
know, what was critically acclaimed, then you're going to
miss out on like, hey, they actually did a lot of other
really cool stuff that maybe people didn't play or they
forgot about. Yeah, 100%.
So like I kept off Kirby Planet Robobot, this game that I really
love, Orbient, I don't know if you remember the We Wear series
where they did the art style games.
Looked at that sounds familiar. Orbiant was really great.
I can't remember what that it was called on the because they
had like a a Gameboy advanced version maybe just in Japan.
But yeah, there were there were there were a lot of them.
That's like I would like to I would like to jump if I do it
again and I would like to to rearrange some of it yeah, I'd
probably do like 151 because haha, Pokémon, you know, but.
The only Pokémon on that let's let's be honest.
It's also like, you know, I did it in, I did the list in 2020
and finished in like spring of 2021 maybe.
Right. And then it's like, oh, here's
Metroid Dread. Yes.
Oh my God, yeah. Shit, Oh can I?
Can I swear on this? You can swear as long as you man
fuck it swear as long as you as much as you.
Like I like to ask first but. It's fair enough.
You know, that game comes out and I'm like, oh, this game's
amazing. It's getting fucked up my whole
list. Yeah, you know, like.
Or like or like messes up even, like just your Metroid picks,
right? Like, like even just that alone
within that franchise, yeah. Well, cuz it's like, OK, so the
remake of Metroid 2, part of the reason I ranked it like as well
as I did is because it was the only kind of Metroid that was
like that. But now it's like Metroid Dread
is like an exponentially better version of that game.
So not only do you have to find a place for Metroid Dread, but
you have to bump that one back. Right, right.
That's. I mean, I don't know if I have
to care about all this stuff, but like, I like Mario Galaxy
better than Mario Odyssey. But because I had Mario, because
I had Super Mario Galaxy 2 ranked really high, highly, I
moved Galaxy back a few spots behind Odyssey because it's
like, well, they're so similar. Yeah, that's fair.
Yeah. I don't know if I twisted myself
into weird pretzels I didn't need to, or doing that stuff
made it work better, but it's five years later and I'm still
thinking about it, so you know. And you always will be.
Yeah, it's just gonna happen forever.
I'm, I'm, I'm glad I brought it up to make sure that you don't
get any sleep tonight. Yeah, you're welcome.
So I transitioned to after I finished that list, you know, I
was like, cool, I have a good base.
I got like a good I'm like back in writing about games because I
used to, I used to cover games. I like briefly didn't leave
sports, but I stopped doing sports quite as much And I, I
did more games and I was like an editor for a, an indie digital
magazine and I left games for a bit cuz it was like, oh wow, I'm
just constantly playing things and moving on to the next one.
And I don't think this is very fun anymore.
But now like kind of picking and choosing what I want.
And I do freelance work for pace a couple times a month.
Nice. And you know, some of the places
when I can get the, if the assignments, But that's, it's
nice cuz I'm kind of pick and choose what I'm doing.
And you know, I write about like 100 games a year at Retro XP,
but it's what I want to play anyway, so it's not.
So if I start to feel like a huge task or job or something
like it's just, it's different. Yeah, yeah.
Yeah, if I start feeling like I'm falling behind on something,
it's like, well, don't play an RPG.
Yeah. Oh my God, Like play a few
arcade games and you've caught up like.
Man, there's so many like RPGs or like big games that come out
even like in the last like few years.
I'm like I want, I want. I think I'm going to love this
game. I just do not have the time and
I wanna play other things and I wanna make sure I have enough
attention to the games that we're doing on this show.
You know, like, I don't wanna let these ones slide, 'cause to
me, this is the, this is the most fun I've I have when I'm
playing games is playing these things 'cause I don't know.
It's just, it's, it's great whether it's new or whether it's
something I haven't played in a while.
So. So I yeah, I kinda get that
feeling, I guess. I guess the question is, is
there a particular N64 game that you think or, or is there 1?
I don't, I should have actually, I knew I knew this list was
something you had, but what is the highest ranked N64 game?
I know I'm I'm kind of like picking at the at the scab of
you being like, Oh, everyone's going to be upset about this or
about that pick, but I just I just want to.
I want to let anyone will argue. Actually, no.
People would argue with OF. Course, there's always.
There's always. Someone it's Majora's Mask is
the highest ranked one. Nice.
But I think the people who would
argue with me are once you say Ocarina of Time, but sure.
Yeah. And on Green of Time's great and
it's influential and it's important, but one of the things
I was doing with the list was completely removing influence.
My argument was essentially like, if you're talking about
how important something is and you're using that as a
qualifier, then it's like you just end up with Super Mario
Brothers number one and and like.
You know, I mean not on this list in particular.
And Tetris, right? Like it's like those, like the
two games. Yeah, so like, you just you kind
of back yourself into those situations.
So that's why it's like if someone says, well, walk her
into times more important than Majora's Mask, it's like, I
don't care. Like Majora's Mask is a better
game. It's better right now.
It was better than it's better now.
But that's what I care about, is what's the most fun to play
right this second. Yeah.
What? What can you go back to multiple
times since like those things, those things come in here, Yeah,
even for a large game like that. I was gonna say, it was like I
was, I was guessing that you were going to say Ocarina of
Time, but I'm glad you said Majora's Mask because I prefer
Majora's Mask to Ocarina of Time and I've argued about that.
I've been arguing about it for 25 years now.
There you go. Yeah, We, we, we played it for
the show. We haven't done Ocarina of Time
yet. I Majora's Mask was like when we
did it, it was the first time I played more than just a few
minutes of it. And I played the entire thing.
So like that was just last year, the year before.
So it was really recent for me. Ocarina of Time I grew up
playing, but that's because it feels like everybody had that
game and it was just that that title like you mentioned, but I
haven't played that game in at least 20 years, at least longer
than the first, like opening half hour.
So when we get to that, I think that's gonna be interesting too,
because now I'll have a more recent memory or a memory at all
of Majora's Mask and I can compare the two and not not that
one has to be better than the other and blah, blah, all that
kind of argument or whatever. But like they do, they do
absolutely. I am crazy to think otherwise,
but it would just be interesting that kind of from my own
perspective be like, oh, now, now I can really sit here as an
adult and not as you know, a 14 year old or 12 year old playing
it and like really think of like the nuances and things like that
too, which could be cool so. That's great.
I can run down, I can run down quick.
Which N64 games made it actually?
Yeah. That'd be neat.
So Blast Corp, I was, I should say, I was very specific about
like, so like, if Rare published it, it doesn't count, you know,
and certain things where it's like, it has to be Nintendo had
to have published it and it has to be something that like, did
not get released in a bunch of other places.
OK, Gotcha. So, you know, like they
published some like Dragon Quest remakes or whatever, and it's
like, that's not a Nintendo game.
Yeah. Yeah, Yeah, yeah, that's fair.
Yeah. I mean, you hear people talk
about this sometimes there's some websites that'll be like
brand new Nintendo game and it's like, excuse me, it's like a
Square Unix game or something. And it's like that's on a
Nintendo system. It's not a Nintendo game.
You can't. That that's the thing I think of
all the time when, when you like for anyone that has has Netflix
or anyone people that don't work, it's like, oh, it's a it's
a Netflix movie or Netflix production.
It's like, no, you just bought it is what you did like you just
bought. REST development, That's yeah.
Yeah, right. Yeah, that except friends like
what the fuck you talking about? You know, like shit like that,
like it's, I get it. That's just how the industry
works for that stuff. But also like, no, like I know
you're, they're fooling people by doing that.
I know they are and that's why they do it.
But you didn't make this. You just sign the check.
You know, after the fact it was after it was even done.
You're just paying for the distribution, right?
It's just anyways, ANYWAYS, tangent.
See, see jiggy tangents all over the place.
You can't take me anywhere these days.
Last Core and then Star Wars Rogue Squadron and my excuse for
including that had to do with the fact that actor 5 Vince
Nintendo to make the expansion pack commercial.
Because it. Was supposed to just before the
64 disk drive. Yeah, the DD.
That was, you know, it was supposed to be just a developer
side thing and they were like, well, let's make that like
commercial thing. Honestly, like if I redo this
list, I'll probably take that off cuz I'll be, I think I'm
gonna be, I think I'm gonna be stricter about some stuff.
OK, All right. Paper Mario.
Yes, yes. Godwin.
Game Pokémon Snap. I had three N64 games in a row,
Paper Mario, Pokémon Snap and then Super Mario 64.
Probably a lot earlier than people expected to say, but
right there, neck and neck with sunshine, I like them.
Oh nice. Pretty much equally, but in
different different ways. I gotta, I gotta play Sunshine.
I haven't played, never played it, never played it really.
Good, I guess just I have puzzle league just as like a series
here, which has an N64 entry yes yes over battle 64 that's
another one I'll probably take off but Nintendo published that
in in Japan. OK, so, and it's the only you
know, it's not like there's there's Tactics Ogre, but Ogre
battle is like this separate. It's a separate thing.
Yeah, that that is 1 where we need to like give ourselves lots
of time. I hear so.
It's so good, it's. Nice and long.
Apparently, yeah, you will enjoy the time you spend with it.
Great, then awkward enough. Time, then sin and punishment.
Oh, man, that's one that me and Jiggy were gonna play.
And then and the last one. And then I had a kid.
And then I didn't do anything for six months.
I forgot about that. Yeah, we, I gotta, I gotta pick
it back up. I don't think I finished it when
we said we were gonna cover it so.
It is amazing, yeah. Starbucks 64.
Yeah. And then Smash.
I don't like the N64 Smash Brothers, but I include the
whole series as a a thing here. That's another thing I did with,
like, I don't want to write about Smash Brothers six times
or whatever, you know? Yeah, but it's like Smash
Brothers series. It's very important.
Mario Kart series like that kind of thing too.
Like. Yeah, I actually did for Mario
Kart. I did a double dash and eight.
That's because Double Dash was, I think, the first of the
amazing 3D ones, and it's very distinct from the rest of the
series. None of them, none other ones
are like it, like that's it stands on its own for sure,
yeah. Exactly.
And all the other ones are kind of like working up toward what
Mario Kart 8 is. And Mario Kart 8 is the best of
those. Yeah.
So yeah, pretty much. I have Mario Kart World.
Hey, it looks I I was, I had my even though I have a somewhat
limited experience with double dash.
I was kind of hoping they would add that as like a mode or
something, but maybe they will, you never know.
Maybe there's a there's a rumor going around.
NSO so. Yeah, they probably will.
That's true. There's a rumor going around
that there's going to be the potential of like getting off
your cart and running around, which I don't know if that's
true, but it'd be awesome if you could imagine if you could like
play with a friend, be driving Co-op like around the world.
You both hop off your carts and just like swap.
Swap the car. Why 'cause you're like running
from the cops and you need to like switch cars so they don't
know who's who. Like is that why it'd?
Be kind of awesome. Or like, you know, you run into
something and your and your buddy crashes and they have to
like jump onto your cart and that's how the double dash
starts. I'm sure that's super easy to
figure out. I'm sure they can figure.
I'm sure they got this. No, that's an easy programming.
No problem. I I make games, I know how
things work. Yeah.
And then, and then I guess Majora's Mask is up there.
Where? Where was Majora's Mask actually
in that? In that list, anyway. 4th.
Oh, fourth. Nice.
Oh shit. Damn.
Top top ten, top five. That's awesome.
Sweet. OK, so check, check out mark.
Where can where can everybody find it again?
That's part of retro XP I assume.
Yeah, it's Retro XP. It's now dot B Live, which has
two IS in it. I don't know why, but yeah,
retroxp.beehive.com. Sweet.
I'll put I'll put a link in the show notes too, so if anyone
can't remember or doesn't write it down or whatever, I'll make
sure it's in there so people can link straight to it.
You can find that list and all the other games that you've been
playing and covering and stuff. So OK, we're going to get to
Star Soldier Vanishing Earth in just a second.
I just want to make sure that I let everybody know that you can
find us across the Internet. Of course you can because that
is where you find this show. Remember 64 on all your podcast
feeds. Give us a rating and tell your
friends. That is the best way that more
people can find us. And whether it's just through
discoverability or it is just word of mouth, that is probably
the two most powerful things you can do as far as getting shows
out there to everybody. So make sure you do that.
You can also find us on YouTube as well.
Remember 64 where you can find some ridiculous shorts that I
have ideas and random sleepy thoughts on at 2:00 in the
morning that I create, which is the last couple that I've done.
And I'm like, oh, I have this crazy idea and I can't sleep
because my kids crying. So this is what I'm going to do.
Also some gameplay videos, every once in a while I will stream as
well. Very inconsistent with that, but
I try to share some hours every couple weeks with playing some
games, whether they're 64 or otherwise.
And patreon.com/remember 64 show.
You can support the show for as little as a buck a month.
You can get pre show chats, you can get some exclusive episodes
where I talk about other games that I'm playing that are not
from the N64 and you can get everything every single episode
nice and early, usually at least a week or just just a little
bit, sometimes even more than that.
So all that stuff is available for you there.
And what am I forgetting Jiggy? I feel like I'm forgetting
something I. Thought you did.
Great. Oh my God.
I. Thought you did great this time.
Yeah, thanks. Five stars, which is what people
should rate the podcast. Boom, boom.
Thank you. Well, as long as Jiggy said I
did a good job, I feel like I did a good job.
So let's let's get to it. Let's talk about Star soldier
vanishing Earth. Mark, I know you've been talking
for a little bit, but because you're the guest and because you
chose this game, one briefly sort of touch on your experience
with the 64 in general and why this game in particular?
Cause at least for me, like I mentioned earlier, it's not a
game that I have any familiarity with.
So for me it felt like, oh, this one came out of left field.
But for a lot of people, yourself included, it did not
so. Yeah, I don't know if I go so
far as a lot of people, but so I got an N64 not quite at launch,
but I don't know within that first year, you know, God, I
played, I think the games I probably played the the game I
probably played the most on it was was Perfect Dark, which I
know, even though that was late, I just kept playing it and
playing it and playing it, you know, for years after.
I can't I can't imagine I played anything else as much as I
played perfect dark on that. But I don't know, I just I love
that I love that system. I love the controller.
That's it's probably I, you know, I'm not I like, I like
emulating. I'm a really kind of like
original hardware guy when you can, but I understand that's not
always feasible. You know, I'm not going to go
out and buy a 3D O. So I got to figure out another
way to do things. The N64, though, is like the one
system where I, I don't want to emulate anything.
And part of that is part of that's visual, you know, it's
actually, I, I feel like people give it kind of a lot of shit
for what like the visuals look like.
But I think they're playing through like standard cables on
ATV, you know, the like hooking it up to ATV, it shouldn't be
hooked up to or whatever and playing it, it's like 60. 4 on
your on your 50 inch TV. It's like that's like.
It's like, yeah, of course it looks terrible.
Anything from that that era is going to look worse in that
condition, in that. I've got yeah, exactly.
I've got my 60 fours hooked up like through S video to a nice
CRT in the basement and it looks awesome.
You know, and whenever you try and play so like Star Fox 64,
even if you try and play like the Wii, you know the version on
like the Wii U, you know, you're supposed to you're supposed to
like dodge quickly by pressing AC button.
But now that has been mapped to an analog stick and like the
amount of time it takes to like double tap an analog stick
compared to just pressing the C button, you know, it kind of it
like messes with the experience. It just doesn't feel right.
And that's the case for so many of the games.
Like something is just off in the controls all the time.
So that that's the one where I'm like, no, I want to play on
original hardware. Bring back the C buttons.
They only brought one back. Only one and you can't do
anything with it. You just press it and it's not
really gameplay related as far as we know so.
It's, it made me a person who went out and bought a copy of
like, I like, imported a copy of Senate Punishment, you know,
'cause I'm like, yeah, I had a lot of fun playing it on the
Wii. And like, they adjusted the
controls and it was fine enough. And then I played it like in,
you know, the way you're supposed to with the controller
that it was designed around. It's like, oh OK, I like this
even more now. Yeah, I mean, Jiggy, you're
you're you're on this page for sure where it's like that, the
control. I mean, I think it sounds like
all three of us are, but like the controller is something
special, right? Like, I know that's something
that you definitely write home about for sure, yeah.
It's it's, it's, it's an. I'm not going to say it's an
it's not an unpopular opinion, but it's not a popular opinion.
I I go back and forth with so many people about it, but I also
like the GameCube controller and people also give me Flack about
that so. I do not, I do not like it,
although I have far less experience with it than I think
a lot of people. But I just I just.
I find it really awkward. That little yellow sea nipple is
amazing, I love it. Sure, I just don't like the D
pad. That's my only complaint.
About it, Yeah, the D pad's too small too.
Small that's kind of like so that's a controller that was
designed after everyone went OK, like 3 dimensional movement one
right we don't need the we don't need digital anymore right
whereas the N64 was that perfect blend of like we don't quite
know which way things are going yet so like let's do everything
and I I I. And I would argue that let like,
especially in like the original, sort of like an actual Nintendo
controller, like the joystick feels great on the 64.
Like it it to me, it has always felt like it really makes sense.
Like you're like you're describing where it's like, oh,
no, this is this is what it's supposed to feel like.
And I feel like that's always the case with the joystick.
You know, some games handle controls better than others, no
matter what, no matter what console you're talking about.
But I find that that's always been a strength of it.
And then when you get a reproduction controller, like
one that's digital or whatever, it's, it's not the same.
Even if you're playing the same game, there is a difference
there. Yeah, yeah, the the shame that
they and the sticks kind of break over time or or get loose
over time. Mine snaps.
Cause the actual mine. Snap Plane.
Earthworm Jim, OH. Man, the actual, the actual
movement and the precision of that stick is so good.
Like Sony didn't touch that until the PlayStation 4,
basically. Like, as far as like a
comfortable stick that does what you want it to do.
Yeah. I would I would argue the PS5,
but that's just my opinion. That's the that's the only
that's the only one I I'm just not a PlayStation controller fan
in general. I think the five is the one that
feels the most comfortable, but I'm just not a fan of the layout
of the joysticks being in the middle.
And that's just not my thing. That's just.
That's funny. I like the everything in
particular. I like the original.
It didn't have joysticks and like, that's fine.
And then it's like they slapped, they slapped those twin sticks
on it and I'm like, I don't like these sticks and I don't like
the placement and I don't like anything about this anymore.
Yeah, no, that's fair. That's fair.
So OK, so why Star Soldier man, is this like like one of the
games that you were always playing grown up, like along
with sin and punishment in Perfect dark or No way OK.
No, this one I didn't play until I was an adult.
Really after so when the, you know, the we had Virtual Console
and that really got me going on like turbo graphic stuff and you
know, Hudson's various shooters, a few of those games made it on
to the Virtual Console service. That's where I was introduced to
like Superstar Soldier, Final Soldier, Soldier Blade and then
Star Soldier, Star Soldier R, Superstar Soldier RI, can't
remember what they called it, Star Soldier R.
I didn't realize there were so many.
There's a bunch I don't. Think I knew that when I.
Was looking it up, it's wild how many there are.
Wow, yeah. So Star Soldier, Star Soldier R
was basically just a caravan mode and they they kind of
introduced it with like here's an online competition.
That's how we're, like getting you into this kind of game
because, you know, caravan modes had like kind of fallen by the
wayside by it was like 2008 or whatever.
And like, that's where I found out, like what that even was.
Yeah. And I played it and played it
and played it and played it. And, you know, I had some pretty
high-ranking scores because I was playing probably too much.
Justin. Yeah.
Then like Justin. Then going back, then going back
and finding like oh cool. There's also like I didn't have
an NES growing up. Like I was old enough, but I
just didn't have one. My cousins had one and they
didn't have any shoot em UPS or anything.
So I'm like, oh, there's star Soldier and there's there's
Hector 87 or Starship Hector. And like, oh, they did.
They did a Parodia style game for star soldier with Bomberman
in it. Star Parodier on the on the
Turbo graphics. And that's.
Crazy or on the PC engine, I guess.
So it's like, oh wow, there's a lot of these and then I find I
mean I'm like, oh, you know, the N64 doesn't really have a lot of
doesn't have any shoot em UPS. I don't there were not many
shoot em UPS and it's like, oh, there's a star soldier game on
it like cool, I love star soldier.
So I ended up buying a in a cartridge.
I don't think it cost too much. You know, I don't it didn't sell
super well or anything, but it's like not incredibly rare and not
held in high enough regard for people to straight up gouge on
it or. Right.
Not, not back then. Probably now if I look it up,
I'll be like, oh. That's what it cost.
Shit, Yeah, probably. But you know, when I whenever I
got it, it was like pretty reasonable.
Yeah, but that was like as long as it was.
Oh yeah, it's $55 now. 55, yeah. Yeah, my, my price charting that
is absolutely not what I paid for.
I think like that and and you know what, as long as you
purchased it before like 2019-2020, you probably got it
for a much more reasonable price.
Yeah, yeah. I'm, I'm thinking, I don't think
I even paid $30.00 for it. Yeah, so.
So you sort of like, you sort of like fell in love with this one
as as you did with some of the others or was it more of like
sort of a process or like what's the?
It's a very, it's different than the others by a considerable
amount. OK, so this kind of introduced
the the chaining for scores. Oh, this is the one that
introduced that. Oh, OK.
I thought, cuz I thought that was an interesting idea that I I
was picking up on as I was playing it.
Yeah. Yeah, they had different ways.
So the score, the way you'd boost your score and in like the
turbo graphics ones is there was all the stuff to kind of destroy
all over the place that like weren't enemies.
There's like, oh, destroy as much stuff in the area as you
can and you'll find bonuses and you'll you'll get.
Which is kind of common in games like this I think.
I feel like that's not super rare, at least ones that I can
remember playing. Girl I don't even know if what
name what game or what game I'm thinking of but.
Instead of like, instead of like buildings or kind of
destructible environments, it was straight up just like
there's all this shit everywhere, just like it's all
organized and you clearly are supposed to like that box, that
box, that box. Oh, I see.
Gotcha. Yeah, yeah, yeah.
OK. And it's, you know, some of them
had different colors and everything like, oh, there's
items under that color and there's you know, so this one
kind of went in a different direction.
I mean, first of all, it's 3D. But yeah, the chaining was new.
And it's kind of like, you know, a cave that developer and
started making shoot em UPS and Dodam Pachi did a big thing with
with chaining that was like integral to the whole
experience. And it's interesting, like the
score focus stuff with first for star soldier games was really
more about the caravan mode, not the the main gameplay.
The main gameplay was like a bunch of stuff is going to try
and kill you, see if he could survive, you know, and the real
old ones were kind of more about scoring, but it was in like it
was because of the caravan stuff as well.
So this is the first one where emphasis on scoring in the game,
like in the main game itself, became kind of the big deal.
But it's also like. Not because it's trying to
explain it to people. If anyone hasn't played it or
doesn't know quite how they do it, what they do is basically,
and correct me if I'm wrong, if this is pretty much on the basic
level of how it works, you just, you basically it has like this
really, really quick timer in the top left corner and you have
to basically always be shooting something in order to keep that
multiplayer going. And it counts how many shots or
how many things you are hitting from zero to thousands and
thousands. So you can get up to almost, you
know, I, I assume I never did this, but I assume you can get
through an entire level, always hitting something or getting
very close to that. And the more you do that, the
more multiplies your score and you kind of go from there.
And you can use your different weapons and obviously your
movement and stuff to sort of make it happen.
But you know, the, the levels and the enemies are pretty much
set up so that if you are able to and understand the levels or
be able to read them and the all that kind of stuff, you can keep
that number going up and up and up.
And the it's almost, is it one second, like half a second where
it resets. So it's really fast.
It's fast, yeah. It's.
Super, super fast. So it is really a a skill based
thing. It's not just hey, let's just
see what the number can be. You really have to think about
what you're doing on top of trying to survive in a game like
this. Anyways, I just thought I would
yeah, get to that. Yeah, So they hadn't done that
sort of thing necessarily before.
So it's kind of a different approach, different development
team than had been going. And they, they kind of based
the, the, the graphics in PGPC engine Star Soldier games on
compiles blazing lasers, which was a huge change to do the
series like that in the 1st place because the original, the
original Star Soldier was based on Tecmo's Star Force.
Oh, yeah, that's right. I had that.
I wrote that down the notes, too.
That's Star Force. Yeah, yeah, yeah.
And they did the Famicom port for it and then Tecmo did the
the NES one. But so Hudson did, they had
their first, their first caravan festival, which I don't know if
you know what they did for the caravan festival.
No, I don't. So they had they had a big
yellow van with AB on it, which is because it's Hudson, but they
would essentially drive a chosen game found Japan and let people
play it. And you would like, you know,
there's people are trying to like best high, do like the best
high scores. And it was it, they became these
very popular tournaments to the point where it was like, OK,
specific games were made with caravan, the summer caravan in
mind. And then they were competing
caravans as well because of the success Hudson saw with this
stuff. So they made, so this first one
happened, they they used Star Force even though they just were
responsible for the port. So they were like, oh, we should
make our own game. So they made, they made Star
Soldier, you know, as like their original work.
And it's very like, it's different than Star Force, but
it's very clearly like it could be a sequel.
If you didn't know anything, you'd just be like, oh, this is
just what happens when you release a game like a year or
two after the the year after the previous one.
Yeah, but then they, you know, they just kept making it like
that and they introduced the caravan mode into into these
games over time. So you could just like at home,
like here's your two-minute challenge, here's your 5 minute
challenge, right? Which this has in that time,
yeah. Yeah, and now you see, like the
caravan stuff has gone on so much.
It used to just be like Hudson and Max AT and a couple
companies. And now there's a lot of like
all those arcade archive games have caravan mode, which is, you
know, the two-minute or five minute challenge and Terra Ren,
who does a lot of like throwback shooters to the time of like
Compile and Star soldier and all that stuff.
A lot of those games have caravan modes in them too.
So it's cool that it's it's persisted, you know, but it got
started with like Hudson driving a van around and being like, who
wants to see who's the best of Star Force?
That's crazy. How much?
That's the answer. You know, those vans are
floating around somewhere and they're probably like so
exclusive. The dude from Top Gear probably
has it. Oh, yeah, probably.
Yeah. Yeah.
If anyone's going to have it, it'll be those guys.
Yeah. Did you?
So you play this a little bit later and stuff?
Jiggy, what about you? I think you mentioned that you.
I had this. You.
Oh, you owned it. Oh, wow.
I. Owned it.
Yeah. I had this as a kid.
And you're so cool. I don't.
I never had. Any of this kind of shit.
So OK, let me let me explain why I had this.
This was like. You have to explain.
Just say you're you sat at the cool kids.
Well, it's OK. I got the N64.
Obviously, I'm a, I'm a, I'm younger.
I got it in 99, OK. And so because I was on that
back end, I think I've said this before, but we've had my dad and
I had the opportunity to go to places that were like, we were
also in that like spot where like movie rental stores like
started closing down and stuff. So we would go and like there
were several that were just closing down and just getting
rid of inventory. This is one of those games that
I just randomly thought, hey, this is kind of cool.
We just added it to the pile. Like my dad bought me like 40-50
games. Like it was awesome.
This is one of them. I played the crap out of it,
never beat it, but I really enjoyed it and I liked.
I played as the blue ship the most, but if I had to pick
between the ships, I don't know. The green 1 was pretty cool too.
I think the red 1 was my least favorite.
I had their names and everything pulled up here, but we don't
need to get into that quite yet. But we.
Will we'll get there. We'll get there.
I just love the special, like just flying around.
It's I really love Starfox 64 and in my mind this was very
similar to that, just like it's different.
But it was, it was like giving me Starfox 64 vibes.
So it was like another sort of another outlet for me in that
way. But yeah, I just thought it was
really cool and fun fact about this.
So closing out my mom's house, she was selling her house and
and moving and it was going through old stuff.
This is one of two games that I found the box for.
I had the box for Star Soldier. It, it wasn't like super great
shape, but it was like intact. And I was like, this is pretty
dope. And I, I don't remember, I think
at the time I looked up like an inbox copy and it was something
stupid like $300 or something. I'm like, oh.
My gosh. Yeah.
It was pretty cool. It was just cool.
You want to know what the other game was?
You're going to love it. I mean I had.
Two boxes, they were right on top of each other like they were
flattened out and I had them and the other one was Superman 64.
Yes. Yeah, it was.
It was awesome. Yeah, 2 equally caliber games,
obviously. I swap between them, you know,
play Superman, play star soldier, play Superman.
And you know what, I could see that, like you said, like, oh, I
played this shit out of this, but I never beat it.
But it it's it's kind of one of those games, especially at a
younger age, where that's totally fine.
You know it. It's.
It's kind of hard like. Dude, I found it.
I found it hard. I'll I'll get into sort of the
details of like why I suck at this game, but like I was like,
what the like it's is something wrong with me?
What am I do? I can't.
I thought I was good at these games growing up and I I just, I
just was not so. Did you if you look at, if you
look at like, you know the boards like where people talk
about shoot em UPS? Yeah, yeah.
And they're like, oh, this one's so easy.
Whatever. It takes like no time.
And it's just like easy for you because you were a person who
posts on a board. Specifically.
Yeah, like, yeah, most people, yeah, it's gonna take some
doing, you know, come on. Like, yeah, I can beat it or
whatever, but I'm not like, Oh yeah, that was a cinch or
whatever. It's like, no, this is, this has
its moments. And if you like, play the wrong
way or you use the wrong kind of ship or whatever, or you, you
never master the dodge, you know, the reflecting thing like.
No, I could. That's gonna be really hard.
I I like it, but I couldn't. I definitely could not.
Master is not a word that I would use in my experience
playing this game. I'll tell you that.
Jiggy, did you? Did you have some time to
revisit it and stuff? Which would you think if you
did? I did.
I really enjoyed it. Yeah.
I was having fun. I feel like I played it very
similar to I did when I was a kid.
Like I popped in and I was like switching between the ships.
Like I play like I basically just played till I died.
And then I'd be like, do you want to continue?
I'd be like, no. And then I'd go back and then
I'd swap my ship and then I'd be experimenting with all the
weapons and stuff. I just thought that was super
cool and I still think the blue one's my favorite.
I remember the blue one being my favorite.
I think it's still my favorite, although the main weapon is not
my favorite. The green one's way cooler I
think. But I also like was looking at
the stats, which is something I never really paid attention to
as a kid, but I'm like, do these really affect it?
I don't know if I could really. I don't know.
Like it, it's just like move and roll and stuff and I'm like, I
don't know if it's that dramatic of a change that it really makes
a difference. Also, too, it's like because I
didn't like I didn't, it's not like I played this for hours and
hours and I like I wasn't endlessly playing this in the
last couple weeks, but like, wouldn't you just look at the
move and roll bar and be like, I'll just take the one that's
maxed out? That's the best.
That's exactly why is that. Just the best one.
Like why take the one that's half half that?
Like what? Why wouldn't you just wait?
I don't know. But the the weapons that I mean,
that's what you have to like play around with.
That's that's what you have to. Play around with the weapons
with each ship. Yeah, those are really the
deciding factor, and they each have unique weapons and they
feel different and it's kind of awesome.
Yeah, Yeah, I did like that. It was unexpected.
Yeah. Sorry.
Go ahead, Mark. So the it's funny, they have the
multiple ships here because the other star soldiers star sold.
I can't, it's a good thing I can't say the word soldier right
now, right after the star. That's not important to what
we're doing or anything. The older Star Soldier games.
Oh, OK, OK, OK, OK. One ship but you had multiple
weapons and you could go especially after.
Like pick them up or something. Yeah, yeah.
And especially after blazing lasers where they like combine
because that was the compiled style of doing things was like
you're experimenting by combining different things
together and getting kind of attacks and weapons that you
wouldn't have had like on their own or they're upgraded in some
way. So here they just instead of
having you, you know, you can make whatever your weapon is
stronger, but you can't switch your weapon, right?
Right. Which is not how the few of the
previous ones worked. But instead they're like, OK,
what if we take three of the established weapon types from
these games and make each of them a ship?
Right. Which is kind of a different way
to do it. And previously the the the bombs
which here what are they X arms? Like X arm?
Yeah, I think it's X arm, yeah. So those would be like you would
have, you'd have options maybe flying around your ship and you
could like sacrifice them as a bomb kind of.
So it's a different situation than here.
But here they do more than like screen clearing bomb thing,
limited, limited use, you know. So it's an interesting, it's
like a bunch of new stuff and then like old stuff, but kind of
presented in a different way. Yeah.
Do you so you have you have obviously much, I mean
especially compared to me, but you have more experience with
like the variety of these games or just this this franchise or
series or ones that are similar. Do you find, do you personally
find that this one is like it's different, but is it quote UN
quote better or is it just it's doing its own thing or do you
like the differences or what do you think?
It's doing it's own thing. I think it I think it does a
good job with the thing that it's doing as well.
I but I also think it's very it's easier to miss what this
game's trying to do and then not have a good time with it.
I feel like if you don't engage, you know the other ones again,
since they're just throwing stuff at you and you're trying
to not die. If you were trying to not die
also, which feels like a pretty like that should be your goal,
right? Without much thought.
Whether you can do it or not is like separate from whether
you're like, yes, I'm trying not to fail.
Right, of course. So you can like engage with what
the game is doing very easily. But here it's like if you don't
engage with the chaining system, you're not going to score all
the points you need because the game is expecting you to die.
But you'll have like it's giving you lives very generously, but
you have to earn those lives by scoring all these points with
all the you know, and it wants you to find those hidden levels
because the hidden levels are like cooler.
The hidden levels are better than most of the regular.
I I saw them, but I never actually got the chance to play
them. Like I, I didn't know that there
were any. And then when I was looking up
more of the games, like, oh, there's hidden level, like I
just again, I just was not good at this game.
I just, you know, I just, yeah. They just give me that little
like, yeah, they're like here when you see this, we're not
telling you what to do, but like this is a moment where you
should figure something out. They're it's tough moments
because it's like, oh, here's 6 blue ships, there's one red
ship. If you destroy a single blue
ship, you will not unlock the the secret level.
But if you like. Wait.
Long enough, blue ship will kind of retreat and then the red ship
will be left all alone and you kill the red ship and then you
know you'll fly over the space station or through a Canyon or
something that you wouldn't have anyway.
You still have to survive long enough to like get to the end.
It's not like it brings you right to the special level,
right? But the which?
To Jiggy's point, the the that's sort of a shared Starfox 64 type
thing too, right? Where if you find out what you
need to do, you sort of solve that mini like real time puzzle
and then you move on to like a different.
Path it's it's got a lot of similar elements to something
like Starfox or Starfox has a lot of similar elements to
something like this, I should say.
Right, because it would have come before it.
Yeah, or or it's cool. It's it's.
Really the perspective that's like dramatically different.
It's just like top down versus, you know, and this is more like
a rogue light type situation. Well, it's yeah.
It's like if you fail to, you can beat Star Fox 64 without
being any good at that game. Yeah, You know, Yeah.
Come very close at least, yeah. Yeah.
And then it's like I played for 40 minutes and I don't know if I
enjoyed myself. But if you it's, again, if you
engage with the game the way it wants to be and you get much
better at like taking down a higher percentage of enemies and
you find the secrets and then you're like, oh, this game
rules. This game's actually amazing.
There was so much. There's so much this game has to
offer. I just have to be willing to,
like, engage with it and notice it and want to be part of what
it's doing. But yeah, I remember, like the
very first time I played it, I was probably, I feel like I was
too young to really get it. Yeah.
So I was like, yeah, I was like, well, yeah, that was fun.
But like. What am I doing?
And then I went back to it. I went back to it later and
played more and was like, actually, this game like fucking
rules. This game rips, right?
But they took some time. There's one mechanic, I'm just
curious if you know what it actually does if you press down.
I think it's down on the C button.
You do like your little thruster.
Yeah. What the heck does that actually
do other than just make a big? Change the speed of your ship so
it says the is it actually, Yeah, in the top left corner
where it says like low, medium, high, Yeah, that that's that's
your speed. No kidding.
So it's there are times where you want to go slower.
I think it's more noticeable with some of the ships in the
you know they show the speeds when you're doing the like ship
select. I think it might be more
noticeable for some of them than others.
OK. Just like the the jumps in in
velocity are are more significant less?
I didn't know. I was like, what is this doing?
And I kept tapping it and I didn't know.
So the only reason why I figured that out, or I mean I ended up
looking it up, is how I didn't just naturally get it.
But like with these games, if you're emulating it, for
example, which I did, I've said this before, it's like what a
help to look up the manual, you know, because I probably would
have told you right? What I did was like, what is
that mid thing in the top left? Like what is what is that mid?
What like mid power? Am I not picking up enough
points? Like what it what am I only
doing? OK, like what does that mean?
So I looked it up and it was. It was the speed otherwise.
I wouldn't even question that. I'd never even like.
I was just like mid OK at. Least this one starts.
At least this one starts in the middle because I think there's
some of them where you start on the lowest speed and you're
like, wow, I feel like I'm flying a tank through space tank
controls. In space, what I didn't I didn't
really get into a lot of variety of of choosing different ones.
Maybe I should have and that would have helped me out or
whatever. I had a pretty good time playing
this game. I I don't know, it's weird
because there was the one the most experience I have with this
genre of game where it's the. We're supposed to just take out
the Reds there. That one, yeah, that's one of
the ones. See, I probably was just like,
blow everything up. That's that's my and.
That's what I would do, yeah. Sorry to.
Interrupt No, no, it's it's it's good to know because now when I
get to this level next, which I I, it's easy to pick up and play
this game, which I think is a big plus.
I I enjoy that about just like this genre or these style of
games, Mark, because you have like a decent amount of sort of
experience with games like this or ones in the franchise and
stuff and similar. The one of the games, it's one
of the first games I remember playing because it was like a
demo and we had computers that basically didn't run anything.
And this was just before I got my SNES was a game called
Raptor. I think there's a subtitle to it
too. That's the, that's the game in
this genre that I played the most growing up.
And it was like A2 level demo on my cousin's PC.
And like, that's what it was. And it's, you're just like a,
you know, a, an army ship and you're flying and you're just
trying to survive basically and stuff.
So that game wasn't that intense and it's one that I just
remember the most. And then I turned this one on
and it was like holy snikies, Like I got to think about what
I'm doing here. And then the dodge, like you
said, is a big part of it. And like, I don't know if these
games are my thing anymore because like, I enjoyed it, but
I, I wasn't like, Oh, this is incredible.
This is like the, the, this is like exactly what I wanted from
this type of game. Or maybe I'm just not good at
it. And that's what ruined part of
my experience. Again, I don't think it's, I
don't think it's like a really on the game all that much.
I think part of it's my own fault, but it didn't click in
the way that I thought I might have.
And I think maybe if I give it more time and I'm sort of like,
like we're sort of watching someone right now as we talk,
sort of basically know exactly what this boss is fight is gonna
do and how. Yeah.
They're not. They're not even using the the
the reflect thing. They're just like.
Literally. Just like if I said in this
quarter, I avoid everything. Yeah, which which is a skill in
itself, right, to know how to do that when where all those things
yeah, memorization. It's it's it's memorizing boss
patterns and stuff that's or just in general a game like
this, memorizing the patterns of all the ships leading up to that
point too, right. That's a big part of it and a
way to to multiply that score that we were talking about.
So I don't know that I would ever get to that point
specifically, but I think if I put maybe even just a little bit
more time or a couple more hours or something, I'd be like, this
is like really Jelly and really clicking.
So I think I might have missed that just a touch.
But I do see how this is a pretty nuanced game, but like
below the surface kind of thing. So I think on surface level, it
just looks like, like I mentioned on my silly little
quip off the top, hold on to the A button and just try to survive
essentially. And like you, I guess you could
do that. You probably won't do great.
You'll maybe make it a couple of levels if you get lucky with
your pickups and stuff. But to get to that 4th, 5th, 6th
stage, which I think there's six in total, you, you need to know
what you're doing when you get to like 5 and 6 especially.
Yeah, yeah, the end, the end game, the last, the last secret
area and then 5-6 are like, that's hard.
The whole game was like this. A lot of more people would have
put it down earlier. Yeah, Oh, yeah, yeah.
And that, and that's actually true because like the first
stage is is pretty simple and pretty easy and like, I think,
you know, that that the progression of the difficulty I
found actually totally made sense and was was really good.
I kept getting my ass kicked in the sixth one, like I just I
couldn't get past it. And and that's fine, you know,
that's that's part of learning the game and and whatever,
right. But yeah, I liked it.
I just didn't like it as much as I thought I would, I think.
I'll say you're kind. Of blaming yourself for this.
But I will say I like this game. I think it's a good game.
I'm not like I mean, I I have played a lot of shoot em UPS
right a lot and like this is a good game.
I like this game. I am coming on a podcast to talk
about this game because. I like, I mean, hey, we've had
people come on that. Superman's a perfect example
where we had Jake come on and just say let's just play a
shitty game. So hey, it happens.
But you know if I was trying to like turn someone on to shoot em
UPS or make them feel the way that I feel when I play just
like like this is not what I would suggest.
Right. So, so you got, you know,
you're, you're being a little hard on yourself, but like, no,
I could, I could probably suggest some things to you if I,
if I knew a little more about like the kinds that have
interested you and you know, I might be able to show you the
one that will change your. Life I I wish, I wish I could
list off how many in this genre I have played in the last 10 to
15 years. I would maybe be able to count
it. I, I for sure I'd be able to
count it on one hand. Like it's just, it's just not
one in recent memory, at least that I could remember.
I mean, they're not, they're not as popular as they were either,
right? Like this was a, this was a 90s
genre. It was an arcade genre and
stuff. I, I, in my experience, I don't,
I can't think of anything off the top of my head that would
definitively be, oh, this is that game from the last, let's
let's say 15 years or something. But maybe they just haven't been
on my radar and maybe that's on me.
I don't know. So.
Yeah, so there you go. Yeah, I mean, there's actually
been like a huge revival, but it's still niche.
Like you have to be looking for it.
Right now, maybe that's that's that's the simple instead of me
rambling for two minutes, maybe I just said should have said
niche and that would have solved that well.
No, I mean, they did. They did go underground, you
know, they were it. Space Invaders was the biggest
game in the world at one point, and then ZVS was one of the most
influential games ever. Yeah.
Huge in Japan, sold well in the NES, you know, and there was
like a a string of all that stuff, you know, Galaga is still
super popular. Galaga's great.
Oh my God. But fighting games, you know,
fighting games pushed shoot em UPS out of the arcades so or at
least out of like their Primo position.
And then like the Sega Saturn was the system that had the most
of them for like at home. And you know that didn't that's
old even fewer systems and the and the N64 did by like.
A a lot decent margin. Yeah, that's the that's the one
console or not, not only console, but one of the quote UN
quote mainstay consoles that I have.
Poof. Almost 0 experience with like
I'm I was part of the problem so.
I've got one, I got 1 you. Got 10 there's there's one in
the store near me and I was so tempted, but I'm like, but then
it's going to be an investment. I got to get into it.
It's just one thing at a time. Let's go through the N. 64, my
friend have about it. We'd always hunt for games.
Like for him, I'd be like, dude, I'm at a store, they have Saturn
games. Like you want any of these?
And it sent him a picture. I'm trying to remember what it
was. It's just like the weirdest game
because it's got Kirk Cameron. If you know who that is, the
actor, like the 90s actor, maybe late 80s.
I'm trying to think of the show he was in.
He does like a lot of Christian content now.
Yeah. He's he's, he was like.
He. Growing pains, Yeah, the.
Older brother in growing pains. Yes, yes, and he was in this
game in like the cutscenes. It was like any it was like a
weird like medieval yes, it was like a weird medieval thing and
it was like build your build your like fortress sort of a
thing and like zombies would come at night.
I don't know what this game was called.
I can't remember, but I remember being the horde.
Is it called the horde? I'm actually like Google real
quick. It says the Horde, yeah.
That's when I look it up. That's we type in his name and
video game the horde pops up. That is like one of the few
games I played on Sega Saturday. Yes, this is it.
This is it. I just looking at the image of
the game this. Is happening in this game.
Dude, it's hilarious. Well, I will say that.
And the cutscenes are fantastic. The cutscenes are fantastic.
You need to just like watch the cutscene, like the opening
cutscene. It's so funny we.
Can do that if you want. Yeah, it's Kirk Cameron.
It's totally worth it. I played a couple other Saturn
games too, like Nights. And is it bug bugs?
It's like, or zapper bugs. I think I'm mixing games
together. Oh.
This guy's streaming it. No, it's just.
I think it's just bug. Yeah, Bug.
Yeah, yeah, yeah, I played that one.
What's an? Exclamation point.
I didn't really care for bug, it's probably a good thing
didn't get that Sonic extreme. Yeah, bugs too.
Yeah, I think it did, Crystal. Dynamics made the horde crystal.
Dynamics made it. Dude, I'm telling you.
It's awesome dude. Being a ruler is a difficult
business. I thought you could handle it,
but I see that I was wrong. Shall I alert the executioner,
Sire? No, no, no, no.
The cook along the views of my mighty.
Sword grim it. Served me well defending the
Kingdom from the evil, insatiable, terrifying horde.
It's just like a laugh track. It's happening.
It's crazy dude. That's like when I love that
game. It was so fun.
I would totally play through the whole thing.
I want to get a Saturn just. I love how I just played a clip
from a Saturn game, whereas I can just like, maybe play the
audio clip from the game we're talking about.
Anyways, through all that noise, I thought the music was actually
kind of good. Yeah, it was like, it's hard to.
It's hard to sit there and focus on the music when you just.
Yeah, here the Open. It does slap.
It is good, you know. What it kind of reminded me of.
I'm a huge fan of the early double dragon games.
It kind of reminded me of a double dragon.
Soundtrack. Yeah, like that high pitched
synth, I guess you could call it.
Yeah, it does have. It does have that kind of vibe
like. Like Super Double Dragon, play
that which I yeah, love that game and then play this and it,
it felt similar. But maybe that's just because I
have so much experience playing that particular super, like
Super double Dragon game. So.
Oh yeah. I was going to say Streets of
Rage. I was trying to remember.
I was like totally blinking. I'm like, it does have that sort
of vibe, like. Yeah, it's keeping upbeat while
you're beating. People.
Yeah, yeah. This is our composer's first.
This was the composer's first game that he composed.
He was on. He was like a sound programmer
of sound effects in previous games.
Oh wow, nice. But he has done most of the
Mario Party games. Oh no.
Pietro Shimakura, There's a lot of.
Made Mario Party. That's in Mario.
Party and then when Hudson got absorbed by Tanami or even while
Hudson was still existing, but they weren't doing Mario Party
anymore and D Cube was formed by a bunch of former Hudson
employees and like as a Nintendo studio making making Mario
Party. So that's where a lot of the
that's where a lot of the tech, the that's where a lot of the
former Hudson devs ended up going.
Not all of them, but it's probably more former Hudson devs
at Nintendo than there are in the place that like a Hudson.
Look at that. We're we're full circle, OK, We
started this conversation about the N64 controller and the
joystick and it breaking and now we're back to.
Oh yeah. By the way, the people that made
this game is Hudson, who also made Mario Party, which is the
game notorious for breaking your N64 controller joysticks and.
Your boom, it didn't break. It didn't break my joystick, but
I had the I definitely had the he.
Had the palm thing. Yeah, me too.
You know, you know what blows my
mind? I, I think like there, there's a
certain amount of people that probably learn from someone
else, like, oh, that's how you play that mini game.
But you just naturally, like if you isolated like 6 kids, they
all played Mario Party, they all played this game.
You just naturally know that this is how I can make it.
Go spin it. Around.
Yeah, you know that's true. You gotta account for that,
yeah. And what's the same thing as
when you, like, turn the controller so you can like slam,
you know, press the button. It's like you're not gonna be
able to press the. You know I do that like I.
I do the AB thing I I do it sideways in a like.
Yeah cuz I can I can push faster with I'm left-handed.
I feel like it gives me I can do more with this one.
Left-handed especially would make a difference.
Yeah, for sure. I think what I've done it's
harder to do with the 64 controller just because of the
shape of it. But like if it was a SNES1 or
some you know what that's flat, I would put it on the floor or
on the chair or on my lap and use both my my fingers to back.
And forth we can't talk about this anymore.
I'm having like mad Canary Mary like flashbacks right now from
Banditui. I'm just like I can't, I can't.
My fingers like are getting sore just thinking about.
It well, actually recently we played, we, we just played Ray
Man 2 like a month ago. Or something and those mini
games, those mini. Games, that's what I did.
I put it on my lap and I was like, and I was like balancing
it on my knee while I was playing it and I was like.
Go back and forth. I would go back and forth by
pressing the buttons like this. Yeah.
And then I'd be like, and then I'd switch to my finger and my
thumb and then go back and forth like this.
And I go and then switch back. Sorry, what was?
What was that sound? What was?
That and capture that sound bite that later.
For future reference, I will say the I played the, I played the
N64 version of Raymond 2 like a billion times.
But this last experience, I played the Dreamcast version
because I was just like, I'm gonna play the different version
to get a slightly different experience.
And I will say the N64 controller is a much more
pleasurable experience for those bonus levels.
The buttons on the Dreamcast feel like mushier there.
There's some they're not bad. It's not that it feels bad, it's
just like comparatively they don't like bounce back as fast.
So I feel like it was like holding me back are.
They smaller too. I feel like they are smaller.
Smaller. Yeah, they are smaller.
Yeah, that makes a. Difference.
I have them stored in the back but.
Yeah, but especially as like an adults like a smaller like
primary button or button buttons like that would make a
difference. Like if the if the size of the C
buttons were the main AB on a 64 like I, I, that would feel weird
I think like yeah, if that was game B, the size of those so.
You know, we need to go back. We need to go back to the
GameCube. Every Button's gotta be like
that, A button. Let's just make them really big.
Really. Big.
But then you're gonna have a controller that's the size of
the Xbox. I don't care which I like.
I like that. I think that's joke.
Yeah, Yeah, I think. We but it, but it wouldn't have
wasted space because all the buttons would be giant.
So yeah. And analog triggers.
Dude, I could make the perfect controller.
Come on, somebody hire me just to design it.
I don't. I don't.
Give me 10 bucks. Buy me dinner.
I'll just draw it for you. I'll draw you the perfect
controller and then you handle the rest and I'm out.
I would like to know where you go to dinner for $10.
What's 10? Dollars in addition to dinner, I
think. $10 was like, that's my. Mistake.
I was like, and dinner, and that is what I was what I was trying
to get because, you know, I'm going to milk them for all
they're worth. We're going to like Red Lobster
or something. Red Lobster.
Isn't Red Lobster gone now too? Maybe you'll save it.
Maybe you'll save it I think. That was the only like semi
cheap semi cheap fancy restaurant I could think of so.
I'm going to bring this full circle in another way, since
we're talking about hitting the controller really fast.
So the guy who was an attraction at the caravans for Hudson was
Takahashi Mission because he could, he ended up being like
their promotional guy, like he didn't do development or
anything, but he was an employee for the company.
He was like face of the company, like public face of the company.
They used his likeness for the Adventure Island character, but
he could he could press 17 shots per second, which was huge for a
game like Star Soldier. Star Soldier back in the day,
because you didn't have the auto fire, you couldn't hold the
button down you. Had to press you.
Shot as fast as you pressed. So he could do 17 shots per
second, but they actually like lied and said he could do 16
because he liked the way it sounded better.
He shaved off a shot per second, but he's just got this like
inhuman press, press speed and he like designed an analog
stick. Oh my God, it's an analog stick
to use on the on the Famicom which I would love to like.
Get That is an absolutely crazy number.
It's in he can still how. Do you do that?
I can't even. Yeah, like I want to see a
video. It's kind of there.
What does that look like? I am sure you can.
You probably can't even see that it's.
Like a flash speed force thing or how how it like freezes
everything, you know, Yeah. Yeah, what's what's the name of
it? What's the guy's name of it?
Takashi. Takashi yeah, let me see if I
can find. And when you said his likeness,
I thought you were about to say for the B.
Let's see here I'll. The Hudson B.
See if that oh, that might be it.
Takashi Izuka? No, I know who that is.
Yeah, that's not him. That's the guy who won't give me
the chow garden. Let's see.
Oh, I dropped one in the yeah. Oh my gosh you.
No, that's not fapping. That is him pressing the button
super fast. Yeah, it's not.
So he's like 6. They had him do the Star Soldier
R1 during that challenge event. They included the second thing
they did in addition to the two-minute and the five minute
caravan was they did a like shots per second challenge.
And. They had online leaderboards for
it and everything and I think I got up to, I think my highest
was probably like 10 1/2. That's that's pretty sweet.
Holy shit that's great. That's good he was still doing,
you know, this is 20 plus years after he was like famous for it.
And he was still doing. He was doing, he was doing
almost 12 1/2 shots per second. Which is like, yeah.
His OK, I'm not even kidding. If anybody's ever watched the
flash on CW when he goes when they go to like vibrate their
hand as like a weapon to like kill people right.
His hand is doing that right now.
It's literally blurred like. Yeah, they, they didn't go
around in the van and like, show off doing that.
So the little controller thing measures how much he's how fast.
Like that little controller that you can hear him clicking is
measuring how fast he's actually pressing the button.
And it has a little number that pops up and says, at least in
this particular video, I think at the end, it's at 16, I think.
But I think that's this. Is going to sound bizarre, but I
would love to get like an X-ray of his wrist.
Just see it like in motion. Like what?
What's moving in his hand? Is it, but I think it I think
it's wouldn't it be like your elbow more than anything?
Like I'm trying to think of like like you would keep your wrist
maybe stiff so that you can like I'm just trying to think of how
you would do that. And I feel like it would have to
be your talking. Technique.
We got to know what muscle he's using because like for me, it
just goes right to my forearm and listen, I got a pretty you
know, I got a decent forearm. It's you know, look at you
solid. It's solid.
Look at that, look at that, flex it OK, and I can the power of
youth. The power of not having a child.
I feel like if we have a video of this it's gonna like be a
meme online. I should stop doing.
That power review Power reviews with a with a in the back.
And in the air for the for the listeners and I was doing the
motion, you know what I was doing.
I mean, I have the video, I have the video, I can make it happen.
Oh my bad. So Hudson's no more.
Yeah, that's right. Yeah, Takahashi still out there,
though, he he partnered in a in a game that came out in the last
few years called Star Gagnant. I think that's how you say it.
It's out on the Switch. I think it's out on Steam too.
And that whole game is unlike a lot of other stuff where it's
like here's auto fire. This game is designed around the
idea of shooting as fast as you can, then you have to press the
button. But like it is built into the
gameplay. It's not just like, oh, shoot a
lot and you'll do better. Like the concept of keeping your
shots per second up high is built into it.
So I mean, you want to talk about like you're getting tired
30 minutes into playing a game or whatever.
You know, I was like playing and trying to like move up in the
leader boards in that game, and I was doing well enough that I
wanted to keep doing that. And it's just like, Oh my God,
this is exhausting. How do you I've seen this game,
it's got a whole bunch of like scores on the side and it has
all these like different sort of gauges and like on your head and
stuff. Yeah, yeah, yeah, I've seen
this. Yeah, the higher your rapid fire
is, the more points you're getting in addition to it, like
helping you sustain the chain that you have, which gives you
even more points. Yeah, that's a cool like
cartoony style and stuff too. Like the art style of.
It's really cool. Yeah, it was made by the company
I mentioned earlier. Yeah, there's a ton of these
kind of throwbacks, even though it's like a one person studio as
far as I can tell. I don't know.
I don't know about the music, but yeah, like the rest of it is
this one person. And yeah, yeah, he partnered
with Mention and did something based on the the thing he's like
most known for. That's awesome.
That's that's cool looking game that actually before I sort of
forget just because I mentioned the he should have put the
controller. I don't like create it.
I don't have a crazy I. Have an Xbox controller beside
me. I'm just blown away.
That was the crazy. That was the craziest visual
I've ever seen. I just can't believe his hand
was just blurred it was moving so fast.
Yeah, his. Like he can understand why, like
the caravans took off when it's like we have to go see the
person do the impossible thing and like play a game doing.
Yeah, absolutely. This is five years after, I
think it's five years after like, Space Invaders, which like
Space Invaders blew everyone away.
And, you know, and obviously like, that's that's it was
great. But like, man, it's slow moving
compared to the guy who's like, watch me press this button 17
times per second. Watch me blow your mind and not
break this controller by going crazy with it.
Like watch like that's insane. That's some real freaking skill,
man. Like that's that's really
impressive. That's impossible.
Like, do you think he uses that as like a not like a party
trick, but like he goes somewhere and he like, like I
just imagine trying to pick up a girl or something and he's just
like, check this out. He's like, I was really big in
the 90s. He's just like, I'm like, OK.
And. Like what?
What does he carry around that little thing everywhere?
He's like, Oh yeah. Yeah, I mean, I would.
It's cool. Do not.
Yeah, Hey, you gotta, you gotta work with what you're best at,
man. That's you gotta do what you
gotta do. I mean he has not one, but he
has not one but 2 video game characters modeled after him so.
You know, yeah, you said the Adventure Island.
What's the other one? It's the star Gagnon.
He's like. He's like a.
Captain in it like his likenesses in it, but the.
Adventure Island one's a little insulting, but I do remember it.
Yeah, if you see a picture of him in the 80s where he's like
wearing a baseball hat and like just kind of standing around,
you're like, no, OK, I see it like, yeah, that's.
Oh, there it is. Yeah.
That's him. How about that?
Cuz I also I feel like that looks a little weird and I think
I did. I think when I wrote about
Adventure Island, I put the like a photo of him in a photo of the
characteristics. I was like, oh shit, that is
that is him. How about that?
It's not, it's not too, too bad, but yeah, yeah, yeah.
It's Oh yeah. Here we go. 86.
Is that what it is? Yeah.
So that's, you know, people got people should look it up because
it's, it's pretty. Yeah.
I, I see, I see where you're coming from, Right.
Yeah, yeah. Yeah, he's got a shirt on there.
You know, it's unlike his video game counterpart, but.
Yeah, he's just good, but he's wearing a hula skirt.
There it is. The question is.
It like that's him, you know, You're like, Oh yeah, OK.
Yeah, you could see it. On vacation, you know, no shirt
on. There you go.
This is what he does on his spare time, on vacation or just
or just, you know, when he decides to cruise an island.
That's, you know, Yeah, it's fine.
I can't, I can't see it. It'd be still funny.
It'd be like, yeah, we based this video game character off of
you, the main character, really. And he's like.
He stands there like, OK. This is how you see me.
Are those what are those? Are those my nipples?
If you want them to be. They can be.
How did you know? How did you know?
Oh, they come to work shirtless on Sundays.
You never see me like this was 1.
Time. It was yeah, it was it was only
that one time Adventure Island Game Boy.
Oh yeah, these games. OK, Star Soldier everybody might
might be a little hard and and and expensive to kind of find
the cartridge at this point or apparently the box.
Oh oh, oh oh oh did you mess with the difficulty at all?
Oh yes. Oh yes, I did.
Yes, I did. There's no chance I was gonna
get to the 6th stage on the normal difficulty.
Not this. Yeah, I will say though, it
feels, it feels very cheap to not do the regular difficulty.
Like I would never do the expert difficulty like that's not me.
But going to beginner like swapping it down your weapon is
just automatically like the highest, which I feel like
that's a fundamental. It feels like cheating.
Basically. It feels like cheating.
I thought there was like. One I thought there was like at
least one that you pick up that that upset a bit.
No my. I'm pretty sure it just starts
off Max power and that it just feels like that's like a part of
the essential like gameplay like being able to pick up these
power ups and retain your power ups.
So it just it feels cheap and I just would recommend don't soil
your experience. Like just try to get good and at
least play through a couple levels.
I just wanted to highlight that. I think, I think on the normal
one I might have made it to four I think so I didn't see too bad.
But if the first couple would feel like a little too tough I
would. I wouldn't say shy away from
trying the easy one, but maybe you'll get a better handle of
the way things. No, I would.
Feel. I'd say, I'd say if they feel,
if they feel a little tough to you, you just probably suck.
I don't have to tell you, dude. Hey, oh hey, I am not
questioning. I've said that from the
beginning. I do not.
Question. Hey man, I'm not saying I'm
good, I sucked, but you like better knowledge it you know,
you got to keep practicing. You got to know where to sit on
the screen so you can't be hit. Period.
It yeah, apparently some of the guys that we're watching here,
it's it is a it is skill, though.
It is it's not one of those games where you can just sort
of, you know, bulldoze your way through it.
Like it, it seems like that. It definitely appears to be
that. And so and maybe the first level
you can pull that off maybe. But after that, you really got
to sort of focus on it, whether you're going for a score or
whether you're just going to survive and get from from
through each mission and stuff like that.
Yeah, just try to survive. Try to survive, try to survive.
Don't don't worry about the score.
You'll you'll get it. And and Mark, you've mentioned
it a couple times too, but like the the two and five minute mode
things, I forgot about that earlier, but I found those
pretty fun. I like those sort of a bite
sized thing and just sort of I, I, you know, I played up my own
scores and tried to beat my own scores a couple times and two
minutes feels like, Oh yeah, you can get through the first stage
kind of in a couple minutes. It's up to 5 minutes.
It's like, oh, this is like it's a little bit of an endurance
test too. It's not easy.
And it is interesting to sort of trying to approach it with
different ships in different ways and stuff like that.
I I found that to be a pretty fun idea and I actually
gravitated to them more than I thought I would.
I thought they would just be kind of like a throwaway option,
but I liked them. I thought they were pretty fun.
That's the power of the caravan, you know.
Yeah, they're enjoyable even when you don't have the actual
van attached to. It.
Jiggy's gonna find. That Van Jiggy's gonna find the
van. I totally would.
Look, I wanna know. That would be sick.
It's it's that or the Oscar Mayer Wiener car like I was.
Get a a the dream, the dream, the dream garage.
Let's see. Dude those vans are pretty cool
looking. They are.
Oh man, the art and everything. Yeah, it is cool.
Dang, they're like school bus covered or colored, not covered,
colored. They look awesome.
They're art on the side. Oh man, if I saw that pull up
I'd be like, what is? Yeah.
Oh, I. Did I've been lying for that?
They did shoot them up most of the time for the caravans, but
at one point they made, they made like a, a Bomberman one
that was they made an HDTV for it essentially in like 93.
Oh, what? Yeah, and they had this there
and it was yeah, 10 player HD widescreen so that it could fit
all the players in 1993. Right.
Yeah. Oh, I don't see the band.
Yeah, was that one of the one of the caravans?
Wow. Widely regarded, Bomberman 1993
is widely regarded as the first HD video game.
Wow. That's a really cool fact I
never knew. Holy cow.
Go Bomberman. Bomberman deserves more.
Yeah, that is cool looking. Yeah.
People gotta look that up, look up those, that sort of big
screen, sort of. That's crazy.
Yeah, 'cause to be able to fit all those people.
And what? Yeah, that the players and
stuff. Wow.
Yeah, and it's like the only, it's like the only thing that it
was used for. It's not like High 10 Bomberman
was released anywhere else 'cause like, what were you gonna
do? How come the system you're gonna
have in people and you didn't have HD at the time, so it was
like there? 'D be there'd be no other way to
pull it off. That's true.
Yeah. Yeah, yeah.
That's. That's so wild.
Yeah. That experience was so singular,
like, so exclusive to be able to experience that.
That's awesome. Yeah, High 10.
Barber, Man. I wasn't.
I wasn't even. I was.
I was a twinkle in my daddy's eye at that point.
I. Was I was almost here, but I was
just a twinkle still. I was, I was getting my SNES and
and Game Boy I think in 9293, so.
Now that I say that, it's possible I may have been almost
here. Depends.
Depends where the caravan was, right?
Just kind of depends on where where that van was headed that
that much. Crucial to my.
Existence that that big screen TV, the first HD Bomberman was
crucial to the existence. So you didn't even know it.
You learn something you learn something new everyday.
Happy we can help, Jiggy Mark, before we get out of here, let's
remind everybody where they can, where they can find you online
and you're and you're writing too.
Sure, I'm where am I these days? I'm on blue sky.
It's just my name. I'm pretty sure.
Do I have? Yeah.
No hyphen or anything, just mark normandin dot B sky dot social.
I didn't give myself a special address or anything like some
people have done. It seems like work, you know?
I had to verify some shit I don't.
Know. Yeah, that's enough.
Yeah. Fair.
My writing is retroxp.beehivethatswithtwois.com.
OPI. Damn that was good.
I didn't see that coming. Sign up, sign up for that
newsletter. It's free.
It's a lot of words. I think today's the one I wrote
published today was like 3400 words on the different shoot em
up. That is even more obscure.
So I'm not always writing about those that just happened to line
up that way. We're just.
Really good at what we do here at the show so I just.
I would. If I wrote about them as much as
I wanted to. I think I would probably have
fewer subscribers. I try and keep it to like.
It's like I'm like I'm normal about them that I have some kind
of problem that people not know about.
Problem, skill color, whatever you want.
He sits in his Hudson van and. I show we show up at Pace
magazine a couple times a month, again, usually writing about
older games, but sometimes, sometimes with a review of
something new, sometimes with some kind of take on something
going on in the news. Yeah, that's that's the video
game stuff for the most part. Nice and jiggy March April ish
as this episode is is released. How's how's things going buddy?
You're you're always busy, you're always taking ass taking
names. You know, you're playing a
couple games and streams and stuff.
How's everything going? Yeah, Oh yeah.
I've been playing Quest 64, which I've never experienced
before. I think you did an episode on it
right? Before or not, I've never
played. OK, I've never well I look
forward to the day we're going to do an episode on it.
Me too. It's actually not that bad.
I I'm surprised that people always have this like notorious.
At least this is my experience and I'm like 6 hours into the
game maybe. And I'm just like, it's very
grindy and I could see why that would rub people the wrong way.
But it's very charming and it feels good to play.
It's, it was interesting. I'm not saying it's a 10 out of
10 game, but I'm not saying it's a one out of 10 that I keep
seeing everyone, you know, kind of talking about it notoriously.
I'm like, I'm having fun with it and it's silly and you know.
It's great. You're having fun.
Well, it's it's nice. Like the it's like star soldier
is to the Saturn where you're like hey, this is good, but like
the Saturn has better shoot em UPS like quest 64.
This is a system that doesn't have a ton of RPGs, so everyone
compares it to like what's on the PlayStation instead of just
kind of right. Or, or compares just like Paper
Mario or something, which is like, yeah, in my opinion, it's
fantastic. That's great.
And and that's that, you know, I get it.
I see why people gravitate towards that.
So. Yeah.
It's fun. So that's that's the immediate
thing. And then I get a couple videos
in the works. Yeah, which is?
You know I always do. As as you do as you do, Sir.
Remember 64 does as well. Not quite as much as Jiggy does,
but as I mentioned earlier, across YouTube, across social
media. Remember 64 show when I say
across social media, pretty much just Instagram and Blue Sky.
That's pretty much where everything's going to be
happening at this point. If you want to support the show,
there's a free tier for Patreon as well.
But as I mentioned earlier, you can get some stuff exclusively
through 1/3 or 5 bucks a month. You can get some extra stuff
there to support the show, but that's pretty much it.
Just if you're listening to this when it releases and just before
these episodes are about to come out, we have two really great
episodes. We are getting to the point
where it's time to talk. Banjo Kazooie Episode 64 is
here. We have Mr. Jiggy himself with
us for so long at this point. It is about time that we got to
that. So yeah, there it is.
There's the Jiggy. There's the look back.
There's. The rare logo.
Yeah, rare logo, everything's there.
So yeah. So if you're listening to this
when it's when it's released, they're pretty close.
Banju Kazooie is going to hit your feed as well, as well as
talking about the GBA games that were based in that franchise as
well. So we want to take a little bit
of a detour on an episode about that.
A lot of great stuff coming up too for the rest of 2025.
But thank you everyone for listening.
Mark, thank you for being here. And we will talk to everyone
next time. Thanks for joining us.
Goodbye Remember 64 is part of the Super Pod podcast network.
Oh yeah, we are teamed up with a whole bunch of awesome people
that some you may have heard on remember 64 already, but there's
a bunch of different great gaming shows anywhere from Fine
time to bar silence to retro wildlands.
You can of course find the Super Pod Saga on there.
Press B to cancel all of these awesome shows.
That's we're just here to talk about great times with games,
share their thoughts with you, our experiences with you.
Check us out Superpod Network on your podcast app of choice and
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