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Hello everyone, just giving you 
a bit of a heads up of something

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new that I'm trying for. 
Remember 64 Another way to hear 

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from you, the listener and 
viewer of the show. 

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Voice cast dot app slash 
Remember 64 voice cast is a cool

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new thing that I found from a 
couple other creators that have 

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been using them. 
This is a great way to send a 

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audio message to the show. 
It's something that you can 

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share about episodes, games, 
things you want us to cover. 

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Sure, social media is a way to 
do it, but this is a way to 

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actually have your voice on the 
show. 

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It is completely free. 
Voice cast dot app slash 

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remember 64 leave us a message. 
It's completely free. 

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You can do it on your phone. 
You can do it on a browser, and 

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you can find the link on social 
media as well and at the 

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description of this episode on 
your podcast app of choice. 

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All right, on with the show, 
everyone. 

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Welcome to Remember 64, where 
this week we're going to the 

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arcade sort of space and who 
knows where else. 

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Hello everyone, welcome to the 
show If you're returning 

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listener and viewer. 
Hi, welcome. 

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00:01:35,920 --> 00:01:39,720
And if you are here for the 
first time, also welcome here on

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Remember 64. 
We played this and discussed the

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good, the bad, the ugly, and 
everything in between for the 

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Nintendo 60 Fours library. 
We will cover them all whether 

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you like it or not. 
My name is David Petrangelo and 

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I'm dodging lasers, picking up 
random power ups and holding 

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down the A button as long as 
humanly possible until my thumb 

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gets sore, which let's be honest
at this age, happens in about 20

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to 30 minutes. 
So that's where we're at at this

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point. 
Did you look back with me again?

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Hello. 
Yo I can say my my thumb holds 

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out a little bit longer because 
I'm a little bit younger, so I 

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get a solid 45 minutes before I 
start cramping up. 

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Impressive. 
Yeah, yeah, yeah, impressive. 

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But I pretty much spam the big 
laser anyways as much as I can 

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and then I die when I don't have
it so. 

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There you go. 
You're not dodging. 

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You got a dodge, man. 
You got It's the skills. 

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Yeah, no, it's not me. 
It's not really my style. 

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Your style OK. 
Yeah, I just puncture a giant 

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laser through everything. 
It's not about, it's not about 

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the nuance, it's about the 
aggression, just approaching the

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aggression. 
Hey, whatever gets the job done,

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gets you, gets you to point A to
point B. 

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That's that's what really 
matters. 

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So we have a guest for this 
episode. 

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Someone brought the the game to 
our attention to cover this on 

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the show. 
Writer, gaming sports lover, 

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head of the great newsletter, 
website, blogs, all these 

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different things. 
A lot of great work out there. 

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Mark Normandin is on the show 
and brought Star Soldier 

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Vanishing Earth to our attention
to remember 64. 

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Mark welcome. 
Thanks for having me I I figured

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no one else was going to bring 
that game up, which I guess is 

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kind of my thing. 
Let's go. 

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Hey, you know what? 
I've I've said this a bunch of 

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times and say it to pretty much 
every guess that I may maybe 

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even said it to you when we're 
we're messaging each other. 

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If it's a game I haven't played 
and in this case haven't really 

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heard of, I am more I'm actually
more excited because I like to 

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play something that's that's 
new, but retro is something that

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you don't run into too, too 
often. 

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So, and especially on a console 
that I played growing up. 

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So this is awesome. 
I guess. 

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Just before we get into the game
itself, let's talk a little bit 

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about your work out there, 
because I mentioned a bunch of 

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things that you're doing and 
everything, but I'm sure you do 

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a much better job of explaining 
your work. 

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So, Mark, tell us about 
yourself. 

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Well, on the gaming side, I have
a retro newsletter, The Retro 

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XP. 
It's on Beehive now. 

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I moved from Substack earlier 
this year. 

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Excuse me. 
So I've, you know, I've got some

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of the importing growing pains 
there, but I'm catching articles

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that didn't move over and, you 
know, updating links and all 

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that happy stuff. 
Yeah. 

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I've been writing that for. 
Is it 20? 

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Yeah, five years now, I think. 
Oh. 

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It's been that long. 
OK, nice. 

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That's awesome. 
Yeah, I kicked it off with a a 

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project where I ranked the 101 
best Nintendo games. 

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Like Nintendo published Nintendo
developed games. 

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Yeah. 
And by the time I finished it, I

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didn't like the list anymore. 
So. 

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Yeah, I can relate to that. 
I don't know, like 18 months to 

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do it because instead of just 
like doing like here's a list, 

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it was like, I'm going to write 
a feature on every single one of

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these games, right? 
And I'm like, right, I played 

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way more than I ended up writing
about in ranking, you know? 

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Right, right. 
Yeah, Well, yeah, because you 

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got to whittle them down a 
little bit, right. 

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So. 
Yeah, I mean, there's something 

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like, I can't remember the exact
number, but there's like 1400 

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Nintendo games, you know. 
So you know, people if people 

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got really mad about something 
being like ranked ninety 90th 

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instead of like in the top 20, 
it's like we're talking about 

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like a fraction of like a 
percentage point of a percentage

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point difference. 
Yeah, you know, we're talking 

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about, we're talking about the 
top 3% of the games they've ever

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made. 
You know, like you can chill 

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out. 
Yeah, people get mad no matter 

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what. 
In in that one O in that one O 1

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is there and because, you know, 
obviously it took some time like

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you mentioned and stuff, are 
there any particular ones that 

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you were like, Oh yeah, maybe 
that could have been anywhere on

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the list or Oh yeah, maybe that 
was like really close to making.

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Is there anything that like 
stands out like that, that like 

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if you were to do it again and 
maybe do it in 18 days instead 

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of 18 months, like what would 
you know what I mean, like? 

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Yeah, I had, I had a couple of 
just missed. 

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'Cause that's always, that's 
always tricky when you sort of 

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make like even just like a 
personal list of a top five or 

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ten, right? 
It's like, oh, what was 11? 

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What was 14? 
You know, like so close. 

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We'll see. 
What was funny about this is 

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like I'm remembering #100 was 
like linked to the past, which 

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people got like mad briefly mad 
about, but like I used it to 

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explain like there the the next 
two D Zelda was a better game 

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than this. 
There have been better Zelda 

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than this. 
It's like if we're going to get 

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through a list where like 10 
Zeldas make it, 1 of the ones 

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you love is going to be back 
here. 

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And it's like, I understand your
childhood has its grips on you 

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or whatever has its grip on you 
or whatever. 

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But like they made better ones 
with better temples with you 

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know. 
Yeah, the mechanics are updated,

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the the UI, the the HUD, like 
all those types of things like 

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that makes a difference. 
So if you've got Link to the 

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Past that far back, yeah, you 
know that like you were leaving 

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some great games off. 
Like I didn't put, I didn't put 

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Super Mario World, I didn't put 
Yoshi's Island. 

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00:07:14,160 --> 00:07:15,240
Yeah. 
I mean, they're both, they're 

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both great. 
But it's just like we're talking

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about like if that's the level 
we're working with where like 

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Link in the past barely made it,
then it's like, Oh yeah, some 

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stuff's going to be left off, of
course. 

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But there's also a little bit of
like trying to include, you 

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know, there's so many, there's 
so many Mario games, there's so 

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many Zelda games. 
So at some point you're kind of 

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like, well, instead of adding 
another one of those to when I 

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want to put in like Drill Dozer 
on Game Boy Advance, you know, 

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like in I think in like the 90s 
or whatever, Like, but it's like

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you're not going to, if you just
go by like what's popular, you 

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know, what was critically 
acclaimed, then you're going to 

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miss out on like, hey, they 
actually did a lot of other 

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really cool stuff that maybe 
people didn't play or they 

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forgot about. 
Yeah, 100%. 

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So like I kept off Kirby Planet 
Robobot, this game that I really

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love, Orbient, I don't know if 
you remember the We Wear series 

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where they did the art style 
games. 

151
00:08:14,600 --> 00:08:18,240
Looked at that sounds familiar. 
Orbiant was really great. 

152
00:08:18,240 --> 00:08:22,480
I can't remember what that it 
was called on the because they 

153
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had like a a Gameboy advanced 
version maybe just in Japan. 

154
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But yeah, there were there were 
there were a lot of them. 

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That's like I would like to I 
would like to jump if I do it 

156
00:08:35,960 --> 00:08:39,559
again and I would like to to 
rearrange some of it yeah, I'd 

157
00:08:39,960 --> 00:08:42,919
probably do like 151 because 
haha, Pokémon, you know, but. 

158
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The only Pokémon on that let's 
let's be honest. 

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It's also like, you know, I did 
it in, I did the list in 2020 

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00:08:51,440 --> 00:08:55,040
and finished in like spring of 
2021 maybe. 

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Right. 
And then it's like, oh, here's 

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Metroid Dread. 
Yes. 

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Oh my God, yeah. 
Shit, Oh can I? 

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00:09:02,120 --> 00:09:04,400
Can I swear on this? 
You can swear as long as you man

165
00:09:04,560 --> 00:09:06,360
fuck it swear as long as you as 
much as you. 

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00:09:06,920 --> 00:09:08,960
Like I like to ask first but. 
It's fair enough. 

167
00:09:09,760 --> 00:09:11,200
You know, that game comes out 
and I'm like, oh, this game's 

168
00:09:11,200 --> 00:09:12,440
amazing. 
It's getting fucked up my whole 

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00:09:12,440 --> 00:09:13,840
list. 
Yeah, you know, like. 

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00:09:14,800 --> 00:09:17,560
Or like or like messes up even, 
like just your Metroid picks, 

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00:09:17,720 --> 00:09:19,400
right? 
Like, like even just that alone 

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00:09:19,400 --> 00:09:22,360
within that franchise, yeah. 
Well, cuz it's like, OK, so the 

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remake of Metroid 2, part of the
reason I ranked it like as well 

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00:09:27,680 --> 00:09:29,800
as I did is because it was the 
only kind of Metroid that was 

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00:09:29,800 --> 00:09:31,680
like that. 
But now it's like Metroid Dread 

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00:09:31,680 --> 00:09:33,880
is like an exponentially better 
version of that game. 

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00:09:34,200 --> 00:09:36,520
So not only do you have to find 
a place for Metroid Dread, but 

178
00:09:36,520 --> 00:09:38,960
you have to bump that one back. 
Right, right. 

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00:09:38,960 --> 00:09:41,080
That's. 
I mean, I don't know if I have 

180
00:09:41,080 --> 00:09:44,000
to care about all this stuff, 
but like, I like Mario Galaxy 

181
00:09:44,000 --> 00:09:48,080
better than Mario Odyssey. 
But because I had Mario, because

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00:09:48,080 --> 00:09:52,160
I had Super Mario Galaxy 2 
ranked really high, highly, I 

183
00:09:52,280 --> 00:09:55,160
moved Galaxy back a few spots 
behind Odyssey because it's 

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00:09:55,160 --> 00:09:58,240
like, well, they're so similar. 
Yeah, that's fair. 

185
00:09:58,280 --> 00:09:59,960
Yeah. 
I don't know if I twisted myself

186
00:09:59,960 --> 00:10:03,720
into weird pretzels I didn't 
need to, or doing that stuff 

187
00:10:03,800 --> 00:10:06,640
made it work better, but it's 
five years later and I'm still 

188
00:10:06,640 --> 00:10:09,600
thinking about it, so you know. 
And you always will be. 

189
00:10:10,120 --> 00:10:11,520
Yeah, it's just gonna happen 
forever. 

190
00:10:12,000 --> 00:10:15,080
I'm, I'm, I'm glad I brought it 
up to make sure that you don't 

191
00:10:15,080 --> 00:10:18,640
get any sleep tonight. 
Yeah, you're welcome. 

192
00:10:20,160 --> 00:10:22,960
So I transitioned to after I 
finished that list, you know, I 

193
00:10:22,960 --> 00:10:24,000
was like, cool, I have a good 
base. 

194
00:10:24,000 --> 00:10:26,320
I got like a good I'm like back 
in writing about games because I

195
00:10:26,320 --> 00:10:31,680
used to, I used to cover games. 
I like briefly didn't leave 

196
00:10:31,680 --> 00:10:33,960
sports, but I stopped doing 
sports quite as much And I, I 

197
00:10:33,960 --> 00:10:37,520
did more games and I was like an
editor for a, an indie digital 

198
00:10:37,520 --> 00:10:43,360
magazine and I left games for a 
bit cuz it was like, oh wow, I'm

199
00:10:43,520 --> 00:10:45,880
just constantly playing things 
and moving on to the next one. 

200
00:10:45,880 --> 00:10:47,480
And I don't think this is very 
fun anymore. 

201
00:10:48,720 --> 00:10:51,040
But now like kind of picking and
choosing what I want. 

202
00:10:51,040 --> 00:10:54,880
And I do freelance work for pace
a couple times a month. 

203
00:10:55,360 --> 00:10:57,320
Nice. 
And you know, some of the places

204
00:10:57,320 --> 00:11:00,560
when I can get the, if the 
assignments, But that's, it's 

205
00:11:00,640 --> 00:11:02,200
nice cuz I'm kind of pick and 
choose what I'm doing. 

206
00:11:02,200 --> 00:11:06,920
And you know, I write about like
100 games a year at Retro XP, 

207
00:11:06,920 --> 00:11:11,520
but it's what I want to play 
anyway, so it's not. 

208
00:11:12,880 --> 00:11:15,840
So if I start to feel like a 
huge task or job or something 

209
00:11:15,840 --> 00:11:17,640
like it's just, it's different. 
Yeah, yeah. 

210
00:11:17,720 --> 00:11:19,800
Yeah, if I start feeling like 
I'm falling behind on something,

211
00:11:19,800 --> 00:11:21,200
it's like, well, don't play an 
RPG. 

212
00:11:21,520 --> 00:11:24,160
Yeah. 
Oh my God, Like play a few 

213
00:11:24,160 --> 00:11:25,640
arcade games and you've caught 
up like. 

214
00:11:26,520 --> 00:11:29,880
Man, there's so many like RPGs 
or like big games that come out 

215
00:11:29,960 --> 00:11:31,520
even like in the last like few 
years. 

216
00:11:31,520 --> 00:11:34,280
I'm like I want, I want. 
I think I'm going to love this 

217
00:11:34,280 --> 00:11:37,920
game. 
I just do not have the time and 

218
00:11:37,920 --> 00:11:40,040
I wanna play other things and I 
wanna make sure I have enough 

219
00:11:40,120 --> 00:11:42,200
attention to the games that 
we're doing on this show. 

220
00:11:42,200 --> 00:11:44,640
You know, like, I don't wanna 
let these ones slide, 'cause to 

221
00:11:44,640 --> 00:11:47,120
me, this is the, this is the 
most fun I've I have when I'm 

222
00:11:47,120 --> 00:11:49,560
playing games is playing these 
things 'cause I don't know. 

223
00:11:49,560 --> 00:11:51,760
It's just, it's, it's great 
whether it's new or whether it's

224
00:11:51,760 --> 00:11:52,880
something I haven't played in a 
while. 

225
00:11:52,880 --> 00:11:55,240
So. 
So I yeah, I kinda get that 

226
00:11:55,240 --> 00:12:00,240
feeling, I guess. 
I guess the question is, is 

227
00:12:00,240 --> 00:12:06,200
there a particular N64 game that
you think or, or is there 1? 

228
00:12:06,320 --> 00:12:08,680
I don't, I should have actually,
I knew I knew this list was 

229
00:12:08,680 --> 00:12:11,640
something you had, but what is 
the highest ranked N64 game? 

230
00:12:12,040 --> 00:12:15,800
I know I'm I'm kind of like 
picking at the at the scab of 

231
00:12:15,800 --> 00:12:17,600
you being like, Oh, everyone's 
going to be upset about this or 

232
00:12:17,600 --> 00:12:19,960
about that pick, but I just I 
just want to. 

233
00:12:20,240 --> 00:12:22,160
I want to let anyone will argue.
Actually, no. 

234
00:12:22,160 --> 00:12:23,840
People would argue with OF. 
Course, there's always. 

235
00:12:23,840 --> 00:12:27,520
There's always. 
Someone it's Majora's Mask is 

236
00:12:27,600 --> 00:12:29,000
the highest ranked one. 
Nice. 

237
00:12:29,440 --> 00:12:31,720
Nice. 
But I think the people who would

238
00:12:31,720 --> 00:12:34,120
argue with me are once you say 
Ocarina of Time, but sure. 

239
00:12:34,480 --> 00:12:36,680
Yeah. 
And on Green of Time's great and

240
00:12:36,680 --> 00:12:39,080
it's influential and it's 
important, but one of the things

241
00:12:39,080 --> 00:12:43,320
I was doing with the list was 
completely removing influence. 

242
00:12:43,320 --> 00:12:45,280
My argument was essentially 
like, if you're talking about 

243
00:12:45,280 --> 00:12:50,200
how important something is and 
you're using that as a 

244
00:12:50,200 --> 00:12:53,440
qualifier, then it's like you 
just end up with Super Mario 

245
00:12:53,440 --> 00:12:56,240
Brothers number one and and 
like. 

246
00:12:56,280 --> 00:12:58,360
You know, I mean not on this 
list in particular. 

247
00:12:58,360 --> 00:13:01,360
And Tetris, right? 
Like it's like those, like the 

248
00:13:01,360 --> 00:13:05,640
two games. 
Yeah, so like, you just you kind

249
00:13:05,640 --> 00:13:07,440
of back yourself into those 
situations. 

250
00:13:07,440 --> 00:13:09,360
So that's why it's like if 
someone says, well, walk her 

251
00:13:09,360 --> 00:13:11,600
into times more important than 
Majora's Mask, it's like, I 

252
00:13:11,640 --> 00:13:13,920
don't care. 
Like Majora's Mask is a better 

253
00:13:13,920 --> 00:13:16,520
game. 
It's better right now. 

254
00:13:16,880 --> 00:13:18,120
It was better than it's better 
now. 

255
00:13:18,120 --> 00:13:21,280
But that's what I care about, is
what's the most fun to play 

256
00:13:22,000 --> 00:13:23,600
right this second. 
Yeah. 

257
00:13:23,600 --> 00:13:25,000
What? 
What can you go back to multiple

258
00:13:25,000 --> 00:13:27,720
times since like those things, 
those things come in here, Yeah,

259
00:13:27,760 --> 00:13:31,280
even for a large game like that.
I was gonna say, it was like I 

260
00:13:31,280 --> 00:13:34,280
was, I was guessing that you 
were going to say Ocarina of 

261
00:13:34,280 --> 00:13:38,040
Time, but I'm glad you said 
Majora's Mask because I prefer 

262
00:13:38,040 --> 00:13:40,920
Majora's Mask to Ocarina of Time
and I've argued about that. 

263
00:13:42,200 --> 00:13:44,360
I've been arguing about it for 
25 years now. 

264
00:13:44,560 --> 00:13:46,640
There you go. 
Yeah, We, we, we played it for 

265
00:13:46,640 --> 00:13:47,840
the show. 
We haven't done Ocarina of Time 

266
00:13:47,840 --> 00:13:51,640
yet. 
I Majora's Mask was like when we

267
00:13:51,640 --> 00:13:54,360
did it, it was the first time I 
played more than just a few 

268
00:13:54,360 --> 00:13:56,240
minutes of it. 
And I played the entire thing. 

269
00:13:56,240 --> 00:13:58,440
So like that was just last year,
the year before. 

270
00:13:58,440 --> 00:14:01,040
So it was really recent for me. 
Ocarina of Time I grew up 

271
00:14:01,040 --> 00:14:03,360
playing, but that's because it 
feels like everybody had that 

272
00:14:03,360 --> 00:14:06,600
game and it was just that that 
title like you mentioned, but I 

273
00:14:06,600 --> 00:14:10,920
haven't played that game in at 
least 20 years, at least longer 

274
00:14:10,920 --> 00:14:12,840
than the first, like opening 
half hour. 

275
00:14:12,840 --> 00:14:15,800
So when we get to that, I think 
that's gonna be interesting too,

276
00:14:15,800 --> 00:14:19,360
because now I'll have a more 
recent memory or a memory at all

277
00:14:19,360 --> 00:14:21,840
of Majora's Mask and I can 
compare the two and not not that

278
00:14:21,840 --> 00:14:23,920
one has to be better than the 
other and blah, blah, all that 

279
00:14:23,920 --> 00:14:26,800
kind of argument or whatever. 
But like they do, they do 

280
00:14:26,800 --> 00:14:29,800
absolutely. 
I am crazy to think otherwise, 

281
00:14:30,680 --> 00:14:32,960
but it would just be interesting
that kind of from my own 

282
00:14:32,960 --> 00:14:37,160
perspective be like, oh, now, 
now I can really sit here as an 

283
00:14:37,160 --> 00:14:40,800
adult and not as you know, a 14 
year old or 12 year old playing 

284
00:14:40,800 --> 00:14:43,640
it and like really think of like
the nuances and things like that

285
00:14:43,640 --> 00:14:46,520
too, which could be cool so. 
That's great. 

286
00:14:46,520 --> 00:14:48,240
I can run down, I can run down 
quick. 

287
00:14:48,240 --> 00:14:50,280
Which N64 games made it 
actually? 

288
00:14:50,280 --> 00:14:51,640
Yeah. 
That'd be neat. 

289
00:14:52,760 --> 00:14:57,360
So Blast Corp, I was, I should 
say, I was very specific about 

290
00:14:57,360 --> 00:15:01,320
like, so like, if Rare published
it, it doesn't count, you know, 

291
00:15:02,400 --> 00:15:05,000
and certain things where it's 
like, it has to be Nintendo had 

292
00:15:05,000 --> 00:15:08,440
to have published it and it has 
to be something that like, did 

293
00:15:08,440 --> 00:15:10,080
not get released in a bunch of 
other places. 

294
00:15:10,840 --> 00:15:12,560
OK, Gotcha. 
So, you know, like they 

295
00:15:12,560 --> 00:15:16,000
published some like Dragon Quest
remakes or whatever, and it's 

296
00:15:16,000 --> 00:15:17,800
like, that's not a Nintendo 
game. 

297
00:15:17,800 --> 00:15:19,400
Yeah. 
Yeah, Yeah, yeah, that's fair. 

298
00:15:19,680 --> 00:15:21,160
Yeah. 
I mean, you hear people talk 

299
00:15:21,160 --> 00:15:23,080
about this sometimes there's 
some websites that'll be like 

300
00:15:23,560 --> 00:15:27,120
brand new Nintendo game and it's
like, excuse me, it's like a 

301
00:15:27,120 --> 00:15:28,960
Square Unix game or something. 
And it's like that's on a 

302
00:15:28,960 --> 00:15:30,560
Nintendo system. 
It's not a Nintendo game. 

303
00:15:30,600 --> 00:15:32,600
You can't. 
That that's the thing I think of

304
00:15:32,600 --> 00:15:35,840
all the time when, when you like
for anyone that has has Netflix 

305
00:15:35,840 --> 00:15:37,640
or anyone people that don't 
work, it's like, oh, it's a it's

306
00:15:37,640 --> 00:15:40,000
a Netflix movie or Netflix 
production. 

307
00:15:40,000 --> 00:15:43,080
It's like, no, you just bought 
it is what you did like you just

308
00:15:43,080 --> 00:15:44,640
bought. 
REST development, That's yeah. 

309
00:15:44,760 --> 00:15:46,840
Yeah, right. 
Yeah, that except friends like 

310
00:15:46,840 --> 00:15:49,120
what the fuck you talking about?
You know, like shit like that, 

311
00:15:49,120 --> 00:15:52,440
like it's, I get it. 
That's just how the industry 

312
00:15:52,440 --> 00:15:55,840
works for that stuff. 
But also like, no, like I know 

313
00:15:55,840 --> 00:15:57,560
you're, they're fooling people 
by doing that. 

314
00:15:57,560 --> 00:15:59,040
I know they are and that's why 
they do it. 

315
00:15:59,040 --> 00:16:02,640
But you didn't make this. 
You just sign the check. 

316
00:16:02,800 --> 00:16:05,240
You know, after the fact it was 
after it was even done. 

317
00:16:05,360 --> 00:16:07,240
You're just paying for the 
distribution, right? 

318
00:16:07,240 --> 00:16:09,560
It's just anyways, ANYWAYS, 
tangent. 

319
00:16:09,560 --> 00:16:11,640
See, see jiggy tangents all over
the place. 

320
00:16:12,600 --> 00:16:13,880
You can't take me anywhere these
days. 

321
00:16:15,880 --> 00:16:22,000
Last Core and then Star Wars 
Rogue Squadron and my excuse for

322
00:16:22,000 --> 00:16:28,200
including that had to do with 
the fact that actor 5 Vince 

323
00:16:28,200 --> 00:16:30,960
Nintendo to make the expansion 
pack commercial. 

324
00:16:32,080 --> 00:16:33,720
Because it. 
Was supposed to just before the 

325
00:16:34,280 --> 00:16:37,440
64 disk drive. 
Yeah, the DD. 

326
00:16:37,840 --> 00:16:39,960
That was, you know, it was 
supposed to be just a developer 

327
00:16:39,960 --> 00:16:42,040
side thing and they were like, 
well, let's make that like 

328
00:16:42,840 --> 00:16:45,440
commercial thing. 
Honestly, like if I redo this 

329
00:16:45,440 --> 00:16:47,920
list, I'll probably take that 
off cuz I'll be, I think I'm 

330
00:16:47,920 --> 00:16:50,040
gonna be, I think I'm gonna be 
stricter about some stuff. 

331
00:16:50,240 --> 00:16:54,280
OK, All right. 
Paper Mario. 

332
00:16:54,720 --> 00:16:57,560
Yes, yes. 
Godwin. 

333
00:16:57,560 --> 00:17:01,280
Game Pokémon Snap. 
I had three N64 games in a row, 

334
00:17:01,680 --> 00:17:04,680
Paper Mario, Pokémon Snap and 
then Super Mario 64. 

335
00:17:04,680 --> 00:17:08,280
Probably a lot earlier than 
people expected to say, but 

336
00:17:08,280 --> 00:17:10,560
right there, neck and neck with 
sunshine, I like them. 

337
00:17:10,880 --> 00:17:12,760
Oh nice. 
Pretty much equally, but in 

338
00:17:12,760 --> 00:17:15,240
different different ways. 
I gotta, I gotta play Sunshine. 

339
00:17:15,599 --> 00:17:17,960
I haven't played, never played 
it, never played it really. 

340
00:17:18,200 --> 00:17:22,240
Good, I guess just I have puzzle
league just as like a series 

341
00:17:22,240 --> 00:17:26,440
here, which has an N64 entry yes
yes over battle 64 that's 

342
00:17:26,440 --> 00:17:28,800
another one I'll probably take 
off but Nintendo published that 

343
00:17:28,800 --> 00:17:33,240
in in Japan. 
OK, so, and it's the only you 

344
00:17:33,240 --> 00:17:36,280
know, it's not like there's 
there's Tactics Ogre, but Ogre 

345
00:17:36,280 --> 00:17:38,640
battle is like this separate. 
It's a separate thing. 

346
00:17:38,640 --> 00:17:41,320
Yeah, that that is 1 where we 
need to like give ourselves lots

347
00:17:41,320 --> 00:17:42,520
of time. 
I hear so. 

348
00:17:43,240 --> 00:17:45,240
It's so good, it's. 
Nice and long. 

349
00:17:45,240 --> 00:17:48,440
Apparently, yeah, you will enjoy
the time you spend with it. 

350
00:17:48,560 --> 00:17:53,360
Great, then awkward enough. 
Time, then sin and punishment. 

351
00:17:54,560 --> 00:17:56,840
Oh, man, that's one that me and 
Jiggy were gonna play. 

352
00:17:56,840 --> 00:18:00,360
And then and the last one. 
And then I had a kid. 

353
00:18:00,360 --> 00:18:02,480
And then I didn't do anything 
for six months. 

354
00:18:02,680 --> 00:18:06,160
I forgot about that. 
Yeah, we, I gotta, I gotta pick 

355
00:18:06,160 --> 00:18:07,480
it back up. 
I don't think I finished it when

356
00:18:07,480 --> 00:18:08,800
we said we were gonna cover it 
so. 

357
00:18:09,560 --> 00:18:14,240
It is amazing, yeah. 
Starbucks 64. 

358
00:18:14,480 --> 00:18:17,200
Yeah. 
And then Smash. 

359
00:18:17,640 --> 00:18:21,400
I don't like the N64 Smash 
Brothers, but I include the 

360
00:18:21,400 --> 00:18:24,800
whole series as a a thing here. 
That's another thing I did with,

361
00:18:24,800 --> 00:18:28,560
like, I don't want to write 
about Smash Brothers six times 

362
00:18:28,560 --> 00:18:31,440
or whatever, you know? 
Yeah, but it's like Smash 

363
00:18:31,440 --> 00:18:33,080
Brothers series. 
It's very important. 

364
00:18:33,080 --> 00:18:35,280
Mario Kart series like that kind
of thing too. 

365
00:18:35,280 --> 00:18:37,720
Like. 
Yeah, I actually did for Mario 

366
00:18:37,720 --> 00:18:40,000
Kart. 
I did a double dash and eight. 

367
00:18:41,160 --> 00:18:47,960
That's because Double Dash was, 
I think, the first of the 

368
00:18:47,960 --> 00:18:51,480
amazing 3D ones, and it's very 
distinct from the rest of the 

369
00:18:51,480 --> 00:18:53,440
series. 
None of them, none other ones 

370
00:18:53,440 --> 00:18:56,360
are like it, like that's it 
stands on its own for sure, 

371
00:18:56,520 --> 00:18:57,560
yeah. 
Exactly. 

372
00:18:57,560 --> 00:19:01,320
And all the other ones are kind 
of like working up toward what 

373
00:19:01,320 --> 00:19:03,920
Mario Kart 8 is. 
And Mario Kart 8 is the best of 

374
00:19:03,920 --> 00:19:04,800
those. 
Yeah. 

375
00:19:04,920 --> 00:19:08,520
So yeah, pretty much. 
I have Mario Kart World. 

376
00:19:10,480 --> 00:19:13,840
Hey, it looks I I was, I had my 
even though I have a somewhat 

377
00:19:13,840 --> 00:19:15,120
limited experience with double 
dash. 

378
00:19:15,120 --> 00:19:18,560
I was kind of hoping they would 
add that as like a mode or 

379
00:19:18,560 --> 00:19:20,120
something, but maybe they will, 
you never know. 

380
00:19:20,120 --> 00:19:22,040
Maybe there's a there's a rumor 
going around. 

381
00:19:22,360 --> 00:19:24,360
NSO so. 
Yeah, they probably will. 

382
00:19:24,360 --> 00:19:25,800
That's true. 
There's a rumor going around 

383
00:19:25,800 --> 00:19:29,360
that there's going to be the 
potential of like getting off 

384
00:19:29,360 --> 00:19:31,520
your cart and running around, 
which I don't know if that's 

385
00:19:31,520 --> 00:19:35,520
true, but it'd be awesome if you
could imagine if you could like 

386
00:19:35,520 --> 00:19:38,000
play with a friend, be driving 
Co-op like around the world. 

387
00:19:38,000 --> 00:19:39,880
You both hop off your carts and 
just like swap. 

388
00:19:40,560 --> 00:19:43,360
Swap the car. 
Why 'cause you're like running 

389
00:19:43,360 --> 00:19:45,200
from the cops and you need to 
like switch cars so they don't 

390
00:19:45,200 --> 00:19:46,360
know who's who. 
Like is that why it'd? 

391
00:19:47,720 --> 00:19:52,280
Be kind of awesome. 
Or like, you know, you run into 

392
00:19:52,280 --> 00:19:54,320
something and your and your 
buddy crashes and they have to 

393
00:19:54,320 --> 00:19:57,000
like jump onto your cart and 
that's how the double dash 

394
00:19:57,000 --> 00:20:00,920
starts. 
I'm sure that's super easy to 

395
00:20:00,920 --> 00:20:02,200
figure out. 
I'm sure they can figure. 

396
00:20:02,200 --> 00:20:05,000
I'm sure they got this. 
No, that's an easy programming. 

397
00:20:05,000 --> 00:20:06,840
No problem. 
I I make games, I know how 

398
00:20:06,840 --> 00:20:08,800
things work. 
Yeah. 

399
00:20:11,920 --> 00:20:14,040
And then, and then I guess 
Majora's Mask is up there. 

400
00:20:14,040 --> 00:20:15,520
Where? 
Where was Majora's Mask actually

401
00:20:15,520 --> 00:20:17,840
in that? 
In that list, anyway. 4th. 

402
00:20:18,280 --> 00:20:19,360
Oh, fourth. 
Nice. 

403
00:20:19,440 --> 00:20:20,920
Oh shit. 
Damn. 

404
00:20:21,000 --> 00:20:22,840
Top top ten, top five. 
That's awesome. 

405
00:20:24,440 --> 00:20:26,440
Sweet. 
OK, so check, check out mark. 

406
00:20:26,440 --> 00:20:29,000
Where can where can everybody 
find it again? 

407
00:20:29,000 --> 00:20:31,120
That's part of retro XP I 
assume. 

408
00:20:32,000 --> 00:20:36,360
Yeah, it's Retro XP. 
It's now dot B Live, which has 

409
00:20:36,360 --> 00:20:42,120
two IS in it. 
I don't know why, but yeah, 

410
00:20:42,120 --> 00:20:44,720
retroxp.beehive.com. 
Sweet. 

411
00:20:44,880 --> 00:20:48,120
I'll put I'll put a link in the 
show notes too, so if anyone 

412
00:20:48,120 --> 00:20:50,360
can't remember or doesn't write 
it down or whatever, I'll make 

413
00:20:50,360 --> 00:20:52,280
sure it's in there so people can
link straight to it. 

414
00:20:52,560 --> 00:20:54,760
You can find that list and all 
the other games that you've been

415
00:20:54,880 --> 00:20:58,160
playing and covering and stuff. 
So OK, we're going to get to 

416
00:20:58,160 --> 00:21:00,400
Star Soldier Vanishing Earth in 
just a second. 

417
00:21:00,440 --> 00:21:03,480
I just want to make sure that I 
let everybody know that you can 

418
00:21:03,480 --> 00:21:07,240
find us across the Internet. 
Of course you can because that 

419
00:21:07,240 --> 00:21:10,880
is where you find this show. 
Remember 64 on all your podcast 

420
00:21:10,880 --> 00:21:12,880
feeds. 
Give us a rating and tell your 

421
00:21:12,880 --> 00:21:14,440
friends. 
That is the best way that more 

422
00:21:14,440 --> 00:21:17,000
people can find us. 
And whether it's just through 

423
00:21:17,000 --> 00:21:20,600
discoverability or it is just 
word of mouth, that is probably 

424
00:21:20,600 --> 00:21:23,200
the two most powerful things you
can do as far as getting shows 

425
00:21:23,200 --> 00:21:25,360
out there to everybody. 
So make sure you do that. 

426
00:21:25,360 --> 00:21:27,000
You can also find us on YouTube 
as well. 

427
00:21:27,000 --> 00:21:30,880
Remember 64 where you can find 
some ridiculous shorts that I 

428
00:21:30,880 --> 00:21:34,320
have ideas and random sleepy 
thoughts on at 2:00 in the 

429
00:21:34,320 --> 00:21:37,080
morning that I create, which is 
the last couple that I've done. 

430
00:21:37,080 --> 00:21:39,640
And I'm like, oh, I have this 
crazy idea and I can't sleep 

431
00:21:39,640 --> 00:21:41,480
because my kids crying. 
So this is what I'm going to do.

432
00:21:42,320 --> 00:21:45,360
Also some gameplay videos, every
once in a while I will stream as

433
00:21:45,360 --> 00:21:47,440
well. 
Very inconsistent with that, but

434
00:21:47,440 --> 00:21:51,040
I try to share some hours every 
couple weeks with playing some 

435
00:21:51,040 --> 00:21:53,120
games, whether they're 64 or 
otherwise. 

436
00:21:53,480 --> 00:21:56,800
And patreon.com/remember 64 
show. 

437
00:21:56,800 --> 00:21:59,000
You can support the show for as 
little as a buck a month. 

438
00:21:59,320 --> 00:22:04,600
You can get pre show chats, you 
can get some exclusive episodes 

439
00:22:04,600 --> 00:22:06,640
where I talk about other games 
that I'm playing that are not 

440
00:22:06,640 --> 00:22:10,120
from the N64 and you can get 
everything every single episode 

441
00:22:10,480 --> 00:22:14,240
nice and early, usually at least
a week or just just a little 

442
00:22:14,240 --> 00:22:15,600
bit, sometimes even more than 
that. 

443
00:22:16,560 --> 00:22:18,240
So all that stuff is available 
for you there. 

444
00:22:18,240 --> 00:22:22,080
And what am I forgetting Jiggy? 
I feel like I'm forgetting 

445
00:22:22,080 --> 00:22:23,960
something I. 
Thought you did. 

446
00:22:23,960 --> 00:22:24,880
Great. 
Oh my God. 

447
00:22:24,880 --> 00:22:26,240
I. 
Thought you did great this time.

448
00:22:26,280 --> 00:22:29,400
Yeah, thanks. 
Five stars, which is what people

449
00:22:29,400 --> 00:22:33,600
should rate the podcast. 
Boom, boom. 

450
00:22:35,080 --> 00:22:36,480
Thank you. 
Well, as long as Jiggy said I 

451
00:22:36,480 --> 00:22:38,000
did a good job, I feel like I 
did a good job. 

452
00:22:38,000 --> 00:22:42,720
So let's let's get to it. 
Let's talk about Star soldier 

453
00:22:42,720 --> 00:22:45,680
vanishing Earth. 
Mark, I know you've been talking

454
00:22:45,680 --> 00:22:48,160
for a little bit, but because 
you're the guest and because you

455
00:22:48,160 --> 00:22:52,600
chose this game, one briefly 
sort of touch on your experience

456
00:22:52,600 --> 00:22:56,120
with the 64 in general and why 
this game in particular? 

457
00:22:56,120 --> 00:22:58,960
Cause at least for me, like I 
mentioned earlier, it's not a 

458
00:22:58,960 --> 00:23:00,960
game that I have any familiarity
with. 

459
00:23:00,960 --> 00:23:04,680
So for me it felt like, oh, this
one came out of left field. 

460
00:23:04,680 --> 00:23:07,640
But for a lot of people, 
yourself included, it did not 

461
00:23:07,640 --> 00:23:11,400
so. 
Yeah, I don't know if I go so 

462
00:23:11,400 --> 00:23:19,080
far as a lot of people, but so I
got an N64 not quite at launch, 

463
00:23:19,080 --> 00:23:26,120
but I don't know within that 
first year, you know, God, I 

464
00:23:26,120 --> 00:23:29,280
played, I think the games I 
probably played the the game I 

465
00:23:29,280 --> 00:23:32,480
probably played the most on it 
was was Perfect Dark, which I 

466
00:23:32,480 --> 00:23:35,160
know, even though that was late,
I just kept playing it and 

467
00:23:35,160 --> 00:23:38,560
playing it and playing it, you 
know, for years after. 

468
00:23:40,080 --> 00:23:43,400
I can't I can't imagine I played
anything else as much as I 

469
00:23:43,400 --> 00:23:46,360
played perfect dark on that. 
But I don't know, I just I love 

470
00:23:46,360 --> 00:23:48,520
that I love that system. 
I love the controller. 

471
00:23:48,520 --> 00:23:53,280
That's it's probably I, you 
know, I'm not I like, I like 

472
00:23:53,280 --> 00:23:54,600
emulating. 
I'm a really kind of like 

473
00:23:54,600 --> 00:23:56,800
original hardware guy when you 
can, but I understand that's not

474
00:23:56,800 --> 00:24:00,040
always feasible. 
You know, I'm not going to go 

475
00:24:00,040 --> 00:24:05,360
out and buy a 3D O. 
So I got to figure out another 

476
00:24:05,360 --> 00:24:08,160
way to do things. 
The N64, though, is like the one

477
00:24:08,160 --> 00:24:12,320
system where I, I don't want to 
emulate anything. 

478
00:24:12,680 --> 00:24:18,200
And part of that is part of 
that's visual, you know, it's 

479
00:24:18,200 --> 00:24:22,200
actually, I, I feel like people 
give it kind of a lot of shit 

480
00:24:22,200 --> 00:24:23,560
for what like the visuals look 
like. 

481
00:24:23,560 --> 00:24:26,160
But I think they're playing 
through like standard cables on 

482
00:24:26,160 --> 00:24:29,400
ATV, you know, the like hooking 
it up to ATV, it shouldn't be 

483
00:24:29,400 --> 00:24:32,120
hooked up to or whatever and 
playing it, it's like 60. 4 on 

484
00:24:32,120 --> 00:24:35,240
your on your 50 inch TV. 
It's like that's like. 

485
00:24:35,280 --> 00:24:36,400
It's like, yeah, of course it 
looks terrible. 

486
00:24:36,400 --> 00:24:39,480
Anything from that that era is 
going to look worse in that 

487
00:24:39,480 --> 00:24:43,200
condition, in that. 
I've got yeah, exactly. 

488
00:24:43,200 --> 00:24:46,560
I've got my 60 fours hooked up 
like through S video to a nice 

489
00:24:46,600 --> 00:24:49,680
CRT in the basement and it looks
awesome. 

490
00:24:49,800 --> 00:24:55,200
You know, and whenever you try 
and play so like Star Fox 64, 

491
00:24:56,040 --> 00:24:58,560
even if you try and play like 
the Wii, you know the version on

492
00:24:58,560 --> 00:25:02,360
like the Wii U, you know, you're
supposed to you're supposed to 

493
00:25:02,360 --> 00:25:06,520
like dodge quickly by pressing 
AC button. 

494
00:25:07,160 --> 00:25:11,800
But now that has been mapped to 
an analog stick and like the 

495
00:25:11,800 --> 00:25:14,960
amount of time it takes to like 
double tap an analog stick 

496
00:25:15,840 --> 00:25:19,640
compared to just pressing the C 
button, you know, it kind of it 

497
00:25:19,640 --> 00:25:22,040
like messes with the experience.
It just doesn't feel right. 

498
00:25:22,040 --> 00:25:23,440
And that's the case for so many 
of the games. 

499
00:25:23,440 --> 00:25:27,240
Like something is just off in 
the controls all the time. 

500
00:25:27,240 --> 00:25:30,400
So that that's the one where I'm
like, no, I want to play on 

501
00:25:30,400 --> 00:25:32,440
original hardware. 
Bring back the C buttons. 

502
00:25:33,680 --> 00:25:37,160
They only brought one back. 
Only one and you can't do 

503
00:25:37,160 --> 00:25:40,240
anything with it. 
You just press it and it's not 

504
00:25:40,240 --> 00:25:42,840
really gameplay related as far 
as we know so. 

505
00:25:44,600 --> 00:25:48,200
It's, it made me a person who 
went out and bought a copy of 

506
00:25:48,400 --> 00:25:50,920
like, I like, imported a copy of
Senate Punishment, you know, 

507
00:25:50,920 --> 00:25:53,000
'cause I'm like, yeah, I had a 
lot of fun playing it on the 

508
00:25:53,000 --> 00:25:54,840
Wii. 
And like, they adjusted the 

509
00:25:54,840 --> 00:25:57,280
controls and it was fine enough.
And then I played it like in, 

510
00:25:57,640 --> 00:25:59,360
you know, the way you're 
supposed to with the controller 

511
00:25:59,360 --> 00:26:02,680
that it was designed around. 
It's like, oh OK, I like this 

512
00:26:02,680 --> 00:26:05,520
even more now. 
Yeah, I mean, Jiggy, you're 

513
00:26:05,560 --> 00:26:08,200
you're you're on this page for 
sure where it's like that, the 

514
00:26:08,200 --> 00:26:09,800
control. 
I mean, I think it sounds like 

515
00:26:09,880 --> 00:26:12,360
all three of us are, but like 
the controller is something 

516
00:26:12,360 --> 00:26:13,880
special, right? 
Like, I know that's something 

517
00:26:13,880 --> 00:26:18,200
that you definitely write home 
about for sure, yeah. 

518
00:26:18,480 --> 00:26:21,680
It's it's, it's, it's an. 
I'm not going to say it's an 

519
00:26:23,480 --> 00:26:26,720
it's not an unpopular opinion, 
but it's not a popular opinion. 

520
00:26:27,320 --> 00:26:30,880
I I go back and forth with so 
many people about it, but I also

521
00:26:30,880 --> 00:26:35,400
like the GameCube controller and
people also give me Flack about 

522
00:26:35,400 --> 00:26:37,880
that so. 
I do not, I do not like it, 

523
00:26:37,920 --> 00:26:40,600
although I have far less 
experience with it than I think 

524
00:26:40,600 --> 00:26:43,640
a lot of people. 
But I just I just. 

525
00:26:43,640 --> 00:26:47,400
I find it really awkward. 
That little yellow sea nipple is

526
00:26:47,400 --> 00:26:50,680
amazing, I love it. 
Sure, I just don't like the D 

527
00:26:50,680 --> 00:26:51,760
pad. 
That's my only complaint. 

528
00:26:51,760 --> 00:26:53,360
About it, Yeah, the D pad's too 
small too. 

529
00:26:54,520 --> 00:26:58,120
Small that's kind of like so 
that's a controller that was 

530
00:26:58,120 --> 00:27:01,520
designed after everyone went OK,
like 3 dimensional movement one 

531
00:27:02,360 --> 00:27:04,880
right we don't need the we don't
need digital anymore right 

532
00:27:04,920 --> 00:27:08,200
whereas the N64 was that perfect
blend of like we don't quite 

533
00:27:08,200 --> 00:27:12,040
know which way things are going 
yet so like let's do everything 

534
00:27:12,160 --> 00:27:16,000
and I I I. 
And I would argue that let like,

535
00:27:16,000 --> 00:27:19,320
especially in like the original,
sort of like an actual Nintendo 

536
00:27:19,360 --> 00:27:22,400
controller, like the joystick 
feels great on the 64. 

537
00:27:22,400 --> 00:27:26,720
Like it it to me, it has always 
felt like it really makes sense.

538
00:27:26,720 --> 00:27:28,400
Like you're like you're 
describing where it's like, oh, 

539
00:27:28,400 --> 00:27:30,600
no, this is this is what it's 
supposed to feel like. 

540
00:27:30,720 --> 00:27:33,400
And I feel like that's always 
the case with the joystick. 

541
00:27:34,200 --> 00:27:38,440
You know, some games handle 
controls better than others, no 

542
00:27:38,440 --> 00:27:40,720
matter what, no matter what 
console you're talking about. 

543
00:27:40,720 --> 00:27:43,360
But I find that that's always 
been a strength of it. 

544
00:27:43,360 --> 00:27:46,800
And then when you get a 
reproduction controller, like 

545
00:27:46,800 --> 00:27:49,640
one that's digital or whatever, 
it's, it's not the same. 

546
00:27:49,640 --> 00:27:52,600
Even if you're playing the same 
game, there is a difference 

547
00:27:52,600 --> 00:27:56,680
there. 
Yeah, yeah, the the shame that 

548
00:27:56,680 --> 00:28:00,800
they and the sticks kind of 
break over time or or get loose 

549
00:28:00,880 --> 00:28:01,960
over time. 
Mine snaps. 

550
00:28:01,960 --> 00:28:03,880
Cause the actual mine. 
Snap Plane. 

551
00:28:03,880 --> 00:28:09,080
Earthworm Jim, OH. 
Man, the actual, the actual 

552
00:28:09,080 --> 00:28:11,440
movement and the precision of 
that stick is so good. 

553
00:28:11,440 --> 00:28:16,400
Like Sony didn't touch that 
until the PlayStation 4, 

554
00:28:16,600 --> 00:28:18,680
basically. 
Like, as far as like a 

555
00:28:18,680 --> 00:28:20,920
comfortable stick that does what
you want it to do. 

556
00:28:22,240 --> 00:28:25,480
Yeah. 
I would I would argue the PS5, 

557
00:28:25,480 --> 00:28:27,960
but that's just my opinion. 
That's the that's the only 

558
00:28:28,000 --> 00:28:30,920
that's the only one I I'm just 
not a PlayStation controller fan

559
00:28:30,960 --> 00:28:32,640
in general. 
I think the five is the one that

560
00:28:32,640 --> 00:28:36,240
feels the most comfortable, but 
I'm just not a fan of the layout

561
00:28:36,320 --> 00:28:37,760
of the joysticks being in the 
middle. 

562
00:28:38,000 --> 00:28:39,480
And that's just not my thing. 
That's just. 

563
00:28:39,800 --> 00:28:40,880
That's funny. 
I like the everything in 

564
00:28:40,880 --> 00:28:42,720
particular. 
I like the original. 

565
00:28:42,720 --> 00:28:44,720
It didn't have joysticks and 
like, that's fine. 

566
00:28:44,720 --> 00:28:47,280
And then it's like they slapped,
they slapped those twin sticks 

567
00:28:47,280 --> 00:28:49,080
on it and I'm like, I don't like
these sticks and I don't like 

568
00:28:49,080 --> 00:28:51,560
the placement and I don't like 
anything about this anymore. 

569
00:28:51,640 --> 00:28:53,320
Yeah, no, that's fair. 
That's fair. 

570
00:28:54,920 --> 00:28:59,880
So OK, so why Star Soldier man, 
is this like like one of the 

571
00:28:59,880 --> 00:29:02,880
games that you were always 
playing grown up, like along 

572
00:29:02,880 --> 00:29:05,400
with sin and punishment in 
Perfect dark or No way OK. 

573
00:29:06,080 --> 00:29:08,920
No, this one I didn't play until
I was an adult. 

574
00:29:09,000 --> 00:29:13,760
Really after so when the, you 
know, the we had Virtual Console

575
00:29:15,000 --> 00:29:20,400
and that really got me going on 
like turbo graphic stuff and you

576
00:29:20,400 --> 00:29:23,840
know, Hudson's various shooters,
a few of those games made it on 

577
00:29:23,840 --> 00:29:26,920
to the Virtual Console service. 
That's where I was introduced to

578
00:29:26,920 --> 00:29:32,800
like Superstar Soldier, Final 
Soldier, Soldier Blade and then 

579
00:29:34,000 --> 00:29:37,160
Star Soldier, Star Soldier R, 
Superstar Soldier RI, can't 

580
00:29:37,160 --> 00:29:39,560
remember what they called it, 
Star Soldier R. 

581
00:29:41,360 --> 00:29:42,440
I didn't realize there were so 
many. 

582
00:29:43,040 --> 00:29:44,720
There's a bunch I don't. 
Think I knew that when I. 

583
00:29:44,800 --> 00:29:46,640
Was looking it up, it's wild how
many there are. 

584
00:29:47,040 --> 00:29:51,600
Wow, yeah. 
So Star Soldier, Star Soldier R 

585
00:29:51,880 --> 00:29:56,080
was basically just a caravan 
mode and they they kind of 

586
00:29:56,080 --> 00:29:58,680
introduced it with like here's 
an online competition. 

587
00:30:00,920 --> 00:30:02,800
That's how we're, like getting 
you into this kind of game 

588
00:30:02,800 --> 00:30:04,920
because, you know, caravan modes
had like kind of fallen by the 

589
00:30:04,920 --> 00:30:07,400
wayside by it was like 2008 or 
whatever. 

590
00:30:09,360 --> 00:30:11,440
And like, that's where I found 
out, like what that even was. 

591
00:30:12,440 --> 00:30:13,760
Yeah. 
And I played it and played it 

592
00:30:13,760 --> 00:30:15,440
and played it and played it. 
And, you know, I had some pretty

593
00:30:15,440 --> 00:30:18,360
high-ranking scores because I 
was playing probably too much. 

594
00:30:19,920 --> 00:30:20,440
Justin. 
Yeah. 

595
00:30:20,440 --> 00:30:23,600
Then like Justin. 
Then going back, then going back

596
00:30:23,600 --> 00:30:27,080
and finding like oh cool. 
There's also like I didn't have 

597
00:30:27,080 --> 00:30:31,200
an NES growing up. 
Like I was old enough, but I 

598
00:30:31,200 --> 00:30:33,000
just didn't have one. 
My cousins had one and they 

599
00:30:33,000 --> 00:30:34,360
didn't have any shoot em UPS or 
anything. 

600
00:30:34,360 --> 00:30:41,320
So I'm like, oh, there's star 
Soldier and there's there's 

601
00:30:42,200 --> 00:30:48,120
Hector 87 or Starship Hector. 
And like, oh, they did. 

602
00:30:48,960 --> 00:30:54,520
They did a Parodia style game 
for star soldier with Bomberman 

603
00:30:54,520 --> 00:30:57,280
in it. 
Star Parodier on the on the 

604
00:30:57,280 --> 00:30:58,440
Turbo graphics. 
And that's. 

605
00:30:58,920 --> 00:31:00,440
Crazy or on the PC engine, I 
guess. 

606
00:31:02,160 --> 00:31:04,000
So it's like, oh wow, there's a 
lot of these and then I find I 

607
00:31:04,240 --> 00:31:06,240
mean I'm like, oh, you know, the
N64 doesn't really have a lot of

608
00:31:07,200 --> 00:31:09,040
doesn't have any shoot em UPS. 
I don't there were not many 

609
00:31:09,040 --> 00:31:11,560
shoot em UPS and it's like, oh, 
there's a star soldier game on 

610
00:31:11,560 --> 00:31:13,600
it like cool, I love star 
soldier. 

611
00:31:14,080 --> 00:31:16,960
So I ended up buying a in a 
cartridge. 

612
00:31:16,960 --> 00:31:20,800
I don't think it cost too much. 
You know, I don't it didn't sell

613
00:31:20,800 --> 00:31:25,640
super well or anything, but it's
like not incredibly rare and not

614
00:31:25,640 --> 00:31:28,400
held in high enough regard for 
people to straight up gouge on 

615
00:31:28,400 --> 00:31:29,640
it or. 
Right. 

616
00:31:30,320 --> 00:31:32,080
Not, not back then. 
Probably now if I look it up, 

617
00:31:32,080 --> 00:31:34,120
I'll be like, oh. 
That's what it cost. 

618
00:31:34,200 --> 00:31:37,600
Shit, Yeah, probably. 
But you know, when I whenever I 

619
00:31:37,600 --> 00:31:39,480
got it, it was like pretty 
reasonable. 

620
00:31:40,360 --> 00:31:42,160
Yeah, but that was like as long 
as it was. 

621
00:31:42,200 --> 00:31:48,200
Oh yeah, it's $55 now. 55, yeah.
Yeah, my, my price charting that

622
00:31:48,200 --> 00:31:50,000
is absolutely not what I paid 
for. 

623
00:31:51,880 --> 00:31:54,160
I think like that and and you 
know what, as long as you 

624
00:31:54,160 --> 00:31:57,240
purchased it before like 
2019-2020, you probably got it 

625
00:31:57,240 --> 00:31:58,480
for a much more reasonable 
price. 

626
00:31:59,120 --> 00:32:01,240
Yeah, yeah. 
I'm, I'm thinking, I don't think

627
00:32:01,240 --> 00:32:05,160
I even paid $30.00 for it. 
Yeah, so. 

628
00:32:06,200 --> 00:32:08,840
So you sort of like, you sort of
like fell in love with this one 

629
00:32:08,840 --> 00:32:11,080
as as you did with some of the 
others or was it more of like 

630
00:32:11,240 --> 00:32:13,040
sort of a process or like what's
the? 

631
00:32:13,720 --> 00:32:18,640
It's a very, it's different than
the others by a considerable 

632
00:32:18,640 --> 00:32:24,080
amount. 
OK, so this kind of introduced 

633
00:32:24,080 --> 00:32:27,680
the the chaining for scores. 
Oh, this is the one that 

634
00:32:27,680 --> 00:32:28,920
introduced that. 
Oh, OK. 

635
00:32:28,920 --> 00:32:31,360
I thought, cuz I thought that 
was an interesting idea that I I

636
00:32:31,640 --> 00:32:33,120
was picking up on as I was 
playing it. 

637
00:32:33,120 --> 00:32:35,040
Yeah. 
Yeah, they had different ways. 

638
00:32:35,040 --> 00:32:37,880
So the score, the way you'd 
boost your score and in like the

639
00:32:37,880 --> 00:32:40,680
turbo graphics ones is there was
all the stuff to kind of destroy

640
00:32:41,320 --> 00:32:43,000
all over the place that like 
weren't enemies. 

641
00:32:44,280 --> 00:32:46,920
There's like, oh, destroy as 
much stuff in the area as you 

642
00:32:46,920 --> 00:32:49,360
can and you'll find bonuses and 
you'll you'll get. 

643
00:32:50,680 --> 00:32:52,880
Which is kind of common in games
like this I think. 

644
00:32:52,880 --> 00:32:57,040
I feel like that's not super 
rare, at least ones that I can 

645
00:32:57,040 --> 00:32:59,320
remember playing. 
Girl I don't even know if what 

646
00:32:59,320 --> 00:33:01,040
name what game or what game I'm 
thinking of but. 

647
00:33:01,040 --> 00:33:04,240
Instead of like, instead of like
buildings or kind of 

648
00:33:04,240 --> 00:33:06,280
destructible environments, it 
was straight up just like 

649
00:33:07,360 --> 00:33:09,920
there's all this shit 
everywhere, just like it's all 

650
00:33:09,920 --> 00:33:12,280
organized and you clearly are 
supposed to like that box, that 

651
00:33:12,280 --> 00:33:13,400
box, that box. 
Oh, I see. 

652
00:33:13,400 --> 00:33:14,480
Gotcha. 
Yeah, yeah, yeah. 

653
00:33:14,560 --> 00:33:16,320
OK. 
And it's, you know, some of them

654
00:33:16,320 --> 00:33:18,960
had different colors and 
everything like, oh, there's 

655
00:33:18,960 --> 00:33:22,360
items under that color and 
there's you know, so this one 

656
00:33:22,360 --> 00:33:23,840
kind of went in a different 
direction. 

657
00:33:24,600 --> 00:33:29,080
I mean, first of all, it's 3D. 
But yeah, the chaining was new. 

658
00:33:29,080 --> 00:33:33,840
And it's kind of like, you know,
a cave that developer and 

659
00:33:33,840 --> 00:33:37,080
started making shoot em UPS and 
Dodam Pachi did a big thing with

660
00:33:38,560 --> 00:33:41,000
with chaining that was like 
integral to the whole 

661
00:33:41,080 --> 00:33:44,920
experience. 
And it's interesting, like the 

662
00:33:44,920 --> 00:33:49,440
score focus stuff with first for
star soldier games was really 

663
00:33:49,440 --> 00:33:53,880
more about the caravan mode, not
the the main gameplay. 

664
00:33:53,880 --> 00:33:55,960
The main gameplay was like a 
bunch of stuff is going to try 

665
00:33:55,960 --> 00:34:00,080
and kill you, see if he could 
survive, you know, and the real 

666
00:34:00,080 --> 00:34:02,760
old ones were kind of more about
scoring, but it was in like it 

667
00:34:02,760 --> 00:34:04,400
was because of the caravan stuff
as well. 

668
00:34:04,400 --> 00:34:10,280
So this is the first one where 
emphasis on scoring in the game,

669
00:34:10,280 --> 00:34:13,440
like in the main game itself, 
became kind of the big deal. 

670
00:34:14,480 --> 00:34:16,840
But it's also like. 
Not because it's trying to 

671
00:34:16,840 --> 00:34:19,000
explain it to people. 
If anyone hasn't played it or 

672
00:34:19,000 --> 00:34:21,199
doesn't know quite how they do 
it, what they do is basically, 

673
00:34:21,480 --> 00:34:24,600
and correct me if I'm wrong, if 
this is pretty much on the basic

674
00:34:24,600 --> 00:34:27,679
level of how it works, you just,
you basically it has like this 

675
00:34:27,679 --> 00:34:31,560
really, really quick timer in 
the top left corner and you have

676
00:34:31,560 --> 00:34:35,280
to basically always be shooting 
something in order to keep that 

677
00:34:35,280 --> 00:34:37,840
multiplayer going. 
And it counts how many shots or 

678
00:34:37,840 --> 00:34:41,520
how many things you are hitting 
from zero to thousands and 

679
00:34:41,520 --> 00:34:43,840
thousands. 
So you can get up to almost, you

680
00:34:43,840 --> 00:34:47,679
know, I, I assume I never did 
this, but I assume you can get 

681
00:34:47,679 --> 00:34:50,120
through an entire level, always 
hitting something or getting 

682
00:34:50,120 --> 00:34:52,520
very close to that. 
And the more you do that, the 

683
00:34:52,520 --> 00:34:54,320
more multiplies your score and 
you kind of go from there. 

684
00:34:54,320 --> 00:34:56,480
And you can use your different 
weapons and obviously your 

685
00:34:56,480 --> 00:34:58,000
movement and stuff to sort of 
make it happen. 

686
00:34:58,000 --> 00:35:00,880
But you know, the, the levels 
and the enemies are pretty much 

687
00:35:00,880 --> 00:35:03,800
set up so that if you are able 
to and understand the levels or 

688
00:35:03,800 --> 00:35:07,000
be able to read them and the all
that kind of stuff, you can keep

689
00:35:07,000 --> 00:35:08,480
that number going up and up and 
up. 

690
00:35:08,480 --> 00:35:13,040
And the it's almost, is it one 
second, like half a second where

691
00:35:13,040 --> 00:35:15,120
it resets. 
So it's really fast. 

692
00:35:15,120 --> 00:35:16,240
It's fast, yeah. 
It's. 

693
00:35:16,240 --> 00:35:20,840
Super, super fast. 
So it is really a a skill based 

694
00:35:20,840 --> 00:35:22,440
thing. 
It's not just hey, let's just 

695
00:35:22,440 --> 00:35:25,240
see what the number can be. 
You really have to think about 

696
00:35:25,240 --> 00:35:28,400
what you're doing on top of 
trying to survive in a game like

697
00:35:28,400 --> 00:35:29,680
this. 
Anyways, I just thought I would 

698
00:35:30,000 --> 00:35:35,680
yeah, get to that. 
Yeah, So they hadn't done that 

699
00:35:35,680 --> 00:35:37,840
sort of thing necessarily 
before. 

700
00:35:38,360 --> 00:35:41,120
So it's kind of a different 
approach, different development 

701
00:35:41,120 --> 00:35:43,880
team than had been going. 
And they, they kind of based 

702
00:35:43,880 --> 00:35:50,280
the, the, the graphics in PGPC 
engine Star Soldier games on 

703
00:35:51,080 --> 00:35:57,200
compiles blazing lasers, which 
was a huge change to do the 

704
00:35:57,200 --> 00:35:59,600
series like that in the 1st 
place because the original, the 

705
00:35:59,600 --> 00:36:05,520
original Star Soldier was based 
on Tecmo's Star Force. 

706
00:36:06,480 --> 00:36:07,880
Oh, yeah, that's right. 
I had that. 

707
00:36:07,880 --> 00:36:08,920
I wrote that down the notes, 
too. 

708
00:36:08,920 --> 00:36:10,200
That's Star Force. 
Yeah, yeah, yeah. 

709
00:36:10,880 --> 00:36:14,840
And they did the Famicom port 
for it and then Tecmo did the 

710
00:36:15,000 --> 00:36:18,240
the NES one. 
But so Hudson did, they had 

711
00:36:18,240 --> 00:36:23,840
their first, their first caravan
festival, which I don't know if 

712
00:36:23,840 --> 00:36:25,480
you know what they did for the 
caravan festival. 

713
00:36:25,480 --> 00:36:28,040
No, I don't. 
So they had they had a big 

714
00:36:28,040 --> 00:36:32,320
yellow van with AB on it, which 
is because it's Hudson, but they

715
00:36:32,320 --> 00:36:40,720
would essentially drive a chosen
game found Japan and let people 

716
00:36:40,720 --> 00:36:42,800
play it. 
And you would like, you know, 

717
00:36:42,800 --> 00:36:45,880
there's people are trying to 
like best high, do like the best

718
00:36:45,880 --> 00:36:50,080
high scores. 
And it was it, they became these

719
00:36:50,080 --> 00:36:52,280
very popular tournaments to the 
point where it was like, OK, 

720
00:36:52,360 --> 00:36:56,520
specific games were made with 
caravan, the summer caravan in 

721
00:36:56,520 --> 00:36:58,360
mind. 
And then they were competing 

722
00:36:59,200 --> 00:37:02,120
caravans as well because of the 
success Hudson saw with this 

723
00:37:02,120 --> 00:37:05,000
stuff. 
So they made, so this first one 

724
00:37:05,000 --> 00:37:09,280
happened, they they used Star 
Force even though they just were

725
00:37:09,280 --> 00:37:11,760
responsible for the port. 
So they were like, oh, we should

726
00:37:12,520 --> 00:37:16,000
make our own game. 
So they made, they made Star 

727
00:37:16,000 --> 00:37:19,440
Soldier, you know, as like their
original work. 

728
00:37:19,440 --> 00:37:21,400
And it's very like, it's 
different than Star Force, but 

729
00:37:21,400 --> 00:37:23,160
it's very clearly like it could 
be a sequel. 

730
00:37:23,240 --> 00:37:25,760
If you didn't know anything, 
you'd just be like, oh, this is 

731
00:37:25,760 --> 00:37:29,000
just what happens when you 
release a game like a year or 

732
00:37:29,000 --> 00:37:31,120
two after the the year after the
previous one. 

733
00:37:31,240 --> 00:37:35,840
Yeah, but then they, you know, 
they just kept making it like 

734
00:37:35,840 --> 00:37:40,360
that and they introduced the 
caravan mode into into these 

735
00:37:40,360 --> 00:37:43,520
games over time. 
So you could just like at home, 

736
00:37:43,520 --> 00:37:45,760
like here's your two-minute 
challenge, here's your 5 minute 

737
00:37:45,760 --> 00:37:48,080
challenge, right? 
Which this has in that time, 

738
00:37:48,200 --> 00:37:51,200
yeah. 
Yeah, and now you see, like the 

739
00:37:51,200 --> 00:37:52,640
caravan stuff has gone on so 
much. 

740
00:37:52,640 --> 00:37:56,280
It used to just be like Hudson 
and Max AT and a couple 

741
00:37:56,280 --> 00:37:59,680
companies. 
And now there's a lot of like 

742
00:37:59,680 --> 00:38:05,240
all those arcade archive games 
have caravan mode, which is, you

743
00:38:05,240 --> 00:38:10,840
know, the two-minute or five 
minute challenge and Terra Ren, 

744
00:38:10,840 --> 00:38:14,560
who does a lot of like throwback
shooters to the time of like 

745
00:38:15,000 --> 00:38:17,000
Compile and Star soldier and all
that stuff. 

746
00:38:18,400 --> 00:38:20,880
A lot of those games have 
caravan modes in them too. 

747
00:38:21,360 --> 00:38:24,640
So it's cool that it's it's 
persisted, you know, but it got 

748
00:38:24,640 --> 00:38:27,600
started with like Hudson driving
a van around and being like, who

749
00:38:27,600 --> 00:38:29,320
wants to see who's the best of 
Star Force? 

750
00:38:30,200 --> 00:38:30,960
That's crazy. 
How much? 

751
00:38:30,960 --> 00:38:34,080
That's the answer. 
You know, those vans are 

752
00:38:34,080 --> 00:38:37,200
floating around somewhere and 
they're probably like so 

753
00:38:37,200 --> 00:38:40,080
exclusive. 
The dude from Top Gear probably 

754
00:38:40,080 --> 00:38:41,640
has it. 
Oh, yeah, probably. 

755
00:38:41,640 --> 00:38:42,000
Yeah. 
Yeah. 

756
00:38:42,000 --> 00:38:43,440
If anyone's going to have it, 
it'll be those guys. 

757
00:38:43,440 --> 00:38:47,040
Yeah. 
Did you? 

758
00:38:47,040 --> 00:38:49,440
So you play this a little bit 
later and stuff? 

759
00:38:50,800 --> 00:38:53,320
Jiggy, what about you? 
I think you mentioned that you. 

760
00:38:53,360 --> 00:38:54,720
I had this. 
You. 

761
00:38:54,720 --> 00:38:56,200
Oh, you owned it. 
Oh, wow. 

762
00:38:56,200 --> 00:38:56,760
I. 
Owned it. 

763
00:38:56,760 --> 00:38:58,160
Yeah. 
I had this as a kid. 

764
00:38:58,320 --> 00:39:00,440
And you're so cool. 
I don't. 

765
00:39:00,560 --> 00:39:01,720
I never had. 
Any of this kind of shit. 

766
00:39:03,120 --> 00:39:06,600
So OK, let me let me explain why
I had this. 

767
00:39:06,680 --> 00:39:08,520
This was like. 
You have to explain. 

768
00:39:08,520 --> 00:39:10,000
Just say you're you sat at the 
cool kids. 

769
00:39:10,160 --> 00:39:13,360
Well, it's OK. 
I got the N64. 

770
00:39:13,440 --> 00:39:15,240
Obviously, I'm a, I'm a, I'm 
younger. 

771
00:39:15,480 --> 00:39:19,520
I got it in 99, OK. 
And so because I was on that 

772
00:39:19,520 --> 00:39:23,080
back end, I think I've said this
before, but we've had my dad and

773
00:39:23,080 --> 00:39:25,760
I had the opportunity to go to 
places that were like, we were 

774
00:39:25,760 --> 00:39:29,160
also in that like spot where 
like movie rental stores like 

775
00:39:29,160 --> 00:39:33,480
started closing down and stuff. 
So we would go and like there 

776
00:39:33,480 --> 00:39:35,440
were several that were just 
closing down and just getting 

777
00:39:35,440 --> 00:39:38,000
rid of inventory. 
This is one of those games that 

778
00:39:38,000 --> 00:39:40,080
I just randomly thought, hey, 
this is kind of cool. 

779
00:39:40,080 --> 00:39:43,880
We just added it to the pile. 
Like my dad bought me like 40-50

780
00:39:43,880 --> 00:39:45,760
games. 
Like it was awesome. 

781
00:39:45,840 --> 00:39:48,720
This is one of them. 
I played the crap out of it, 

782
00:39:49,080 --> 00:39:53,680
never beat it, but I really 
enjoyed it and I liked. 

783
00:39:54,440 --> 00:39:57,480
I played as the blue ship the 
most, but if I had to pick 

784
00:39:57,480 --> 00:39:59,720
between the ships, I don't know.
The green 1 was pretty cool too.

785
00:39:59,720 --> 00:40:01,320
I think the red 1 was my least 
favorite. 

786
00:40:02,640 --> 00:40:05,120
I had their names and everything
pulled up here, but we don't 

787
00:40:05,120 --> 00:40:06,680
need to get into that quite yet.
But we. 

788
00:40:06,880 --> 00:40:08,040
Will we'll get there. 
We'll get there. 

789
00:40:08,160 --> 00:40:10,200
I just love the special, like 
just flying around. 

790
00:40:10,200 --> 00:40:13,880
It's I really love Starfox 64 
and in my mind this was very 

791
00:40:13,880 --> 00:40:17,640
similar to that, just like it's 
different. 

792
00:40:18,000 --> 00:40:20,840
But it was, it was like giving 
me Starfox 64 vibes. 

793
00:40:20,840 --> 00:40:24,040
So it was like another sort of 
another outlet for me in that 

794
00:40:24,040 --> 00:40:26,280
way. 
But yeah, I just thought it was 

795
00:40:26,280 --> 00:40:28,160
really cool and fun fact about 
this. 

796
00:40:28,800 --> 00:40:34,840
So closing out my mom's house, 
she was selling her house and 

797
00:40:34,840 --> 00:40:37,800
and moving and it was going 
through old stuff. 

798
00:40:38,440 --> 00:40:44,480
This is one of two games that I 
found the box for. 

799
00:40:45,520 --> 00:40:51,320
I had the box for Star Soldier. 
It, it wasn't like super great 

800
00:40:51,320 --> 00:40:54,600
shape, but it was like intact. 
And I was like, this is pretty 

801
00:40:54,600 --> 00:40:57,320
dope. 
And I, I don't remember, I think

802
00:40:57,320 --> 00:40:59,520
at the time I looked up like an 
inbox copy and it was something 

803
00:40:59,520 --> 00:41:01,720
stupid like $300 or something. 
I'm like, oh. 

804
00:41:01,840 --> 00:41:02,920
My gosh. 
Yeah. 

805
00:41:03,680 --> 00:41:05,360
It was pretty cool. 
It was just cool. 

806
00:41:05,400 --> 00:41:06,800
You want to know what the other 
game was? 

807
00:41:06,800 --> 00:41:09,440
You're going to love it. 
I mean I had. 

808
00:41:09,520 --> 00:41:12,320
Two boxes, they were right on 
top of each other like they were

809
00:41:12,400 --> 00:41:16,760
flattened out and I had them and
the other one was Superman 64. 

810
00:41:16,920 --> 00:41:19,560
Yes. 
Yeah, it was. 

811
00:41:20,320 --> 00:41:25,160
It was awesome. 
Yeah, 2 equally caliber games, 

812
00:41:25,160 --> 00:41:28,000
obviously. 
I swap between them, you know, 

813
00:41:28,000 --> 00:41:30,640
play Superman, play star 
soldier, play Superman. 

814
00:41:30,800 --> 00:41:32,640
And you know what, I could see 
that, like you said, like, oh, I

815
00:41:32,640 --> 00:41:34,280
played this shit out of this, 
but I never beat it. 

816
00:41:34,280 --> 00:41:37,000
But it it's it's kind of one of 
those games, especially at a 

817
00:41:37,000 --> 00:41:39,040
younger age, where that's 
totally fine. 

818
00:41:39,040 --> 00:41:40,120
You know it. 
It's. 

819
00:41:40,760 --> 00:41:43,240
It's kind of hard like. 
Dude, I found it. 

820
00:41:43,360 --> 00:41:45,240
I found it hard. 
I'll I'll get into sort of the 

821
00:41:45,240 --> 00:41:49,800
details of like why I suck at 
this game, but like I was like, 

822
00:41:49,800 --> 00:41:52,240
what the like it's is something 
wrong with me? 

823
00:41:52,240 --> 00:41:53,200
What am I do? 
I can't. 

824
00:41:53,560 --> 00:41:56,040
I thought I was good at these 
games growing up and I I just, I

825
00:41:56,040 --> 00:42:00,800
just was not so. 
Did you if you look at, if you 

826
00:42:00,800 --> 00:42:04,680
look at like, you know the 
boards like where people talk 

827
00:42:04,680 --> 00:42:06,360
about shoot em UPS? 
Yeah, yeah. 

828
00:42:06,640 --> 00:42:08,040
And they're like, oh, this one's
so easy. 

829
00:42:08,040 --> 00:42:09,320
Whatever. 
It takes like no time. 

830
00:42:09,360 --> 00:42:12,920
And it's just like easy for you 
because you were a person who 

831
00:42:12,920 --> 00:42:15,600
posts on a board. 
Specifically. 

832
00:42:16,400 --> 00:42:21,480
Yeah, like, yeah, most people, 
yeah, it's gonna take some 

833
00:42:21,480 --> 00:42:23,800
doing, you know, come on. 
Like, yeah, I can beat it or 

834
00:42:23,800 --> 00:42:26,200
whatever, but I'm not like, Oh 
yeah, that was a cinch or 

835
00:42:26,200 --> 00:42:27,880
whatever. 
It's like, no, this is, this has

836
00:42:27,880 --> 00:42:29,760
its moments. 
And if you like, play the wrong 

837
00:42:29,760 --> 00:42:33,800
way or you use the wrong kind of
ship or whatever, or you, you 

838
00:42:33,800 --> 00:42:37,400
never master the dodge, you 
know, the reflecting thing like.

839
00:42:37,480 --> 00:42:39,280
No, I could. 
That's gonna be really hard. 

840
00:42:39,520 --> 00:42:41,640
I I like it, but I couldn't. 
I definitely could not. 

841
00:42:41,920 --> 00:42:44,520
Master is not a word that I 
would use in my experience 

842
00:42:44,520 --> 00:42:46,760
playing this game. 
I'll tell you that. 

843
00:42:48,120 --> 00:42:49,720
Jiggy, did you? 
Did you have some time to 

844
00:42:49,720 --> 00:42:51,440
revisit it and stuff? 
Which would you think if you 

845
00:42:51,440 --> 00:42:53,120
did? 
I did. 

846
00:42:53,120 --> 00:42:54,240
I really enjoyed it. 
Yeah. 

847
00:42:54,240 --> 00:42:57,520
I was having fun. 
I feel like I played it very 

848
00:42:57,560 --> 00:42:59,440
similar to I did when I was a 
kid. 

849
00:42:59,840 --> 00:43:02,320
Like I popped in and I was like 
switching between the ships. 

850
00:43:02,320 --> 00:43:05,040
Like I play like I basically 
just played till I died. 

851
00:43:05,040 --> 00:43:06,840
And then I'd be like, do you 
want to continue? 

852
00:43:06,840 --> 00:43:09,200
I'd be like, no. 
And then I'd go back and then 

853
00:43:09,200 --> 00:43:11,400
I'd swap my ship and then I'd be
experimenting with all the 

854
00:43:11,400 --> 00:43:13,320
weapons and stuff. 
I just thought that was super 

855
00:43:13,320 --> 00:43:16,160
cool and I still think the blue 
one's my favorite. 

856
00:43:16,240 --> 00:43:17,840
I remember the blue one being my
favorite. 

857
00:43:17,840 --> 00:43:22,080
I think it's still my favorite, 
although the main weapon is not 

858
00:43:22,080 --> 00:43:25,240
my favorite. 
The green one's way cooler I 

859
00:43:25,240 --> 00:43:29,320
think. 
But I also like was looking at 

860
00:43:29,320 --> 00:43:32,680
the stats, which is something I 
never really paid attention to 

861
00:43:32,680 --> 00:43:35,920
as a kid, but I'm like, do these
really affect it? 

862
00:43:36,280 --> 00:43:39,800
I don't know if I could really. 
I don't know. 

863
00:43:40,000 --> 00:43:42,960
Like it, it's just like move and
roll and stuff and I'm like, I 

864
00:43:42,960 --> 00:43:45,360
don't know if it's that dramatic
of a change that it really makes

865
00:43:45,360 --> 00:43:47,440
a difference. 
Also, too, it's like because I 

866
00:43:47,440 --> 00:43:50,240
didn't like I didn't, it's not 
like I played this for hours and

867
00:43:50,240 --> 00:43:52,520
hours and I like I wasn't 
endlessly playing this in the 

868
00:43:52,520 --> 00:43:55,760
last couple weeks, but like, 
wouldn't you just look at the 

869
00:43:55,760 --> 00:43:59,360
move and roll bar and be like, 
I'll just take the one that's 

870
00:43:59,360 --> 00:44:00,720
maxed out? 
That's the best. 

871
00:44:01,000 --> 00:44:02,920
That's exactly why is that. 
Just the best one. 

872
00:44:03,080 --> 00:44:05,680
Like why take the one that's 
half half that? 

873
00:44:05,760 --> 00:44:07,400
Like what? 
Why wouldn't you just wait? 

874
00:44:07,400 --> 00:44:11,240
I don't know. 
But the the weapons that I mean,

875
00:44:11,240 --> 00:44:13,320
that's what you have to like 
play around with. 

876
00:44:13,320 --> 00:44:15,400
That's that's what you have to. 
Play around with the weapons 

877
00:44:15,400 --> 00:44:17,320
with each ship. 
Yeah, those are really the 

878
00:44:17,320 --> 00:44:20,280
deciding factor, and they each 
have unique weapons and they 

879
00:44:20,280 --> 00:44:22,080
feel different and it's kind of 
awesome. 

880
00:44:22,160 --> 00:44:24,880
Yeah, Yeah, I did like that. 
It was unexpected. 

881
00:44:25,160 --> 00:44:25,680
Yeah. 
Sorry. 

882
00:44:25,680 --> 00:44:28,720
Go ahead, Mark. 
So the it's funny, they have the

883
00:44:28,720 --> 00:44:31,280
multiple ships here because the 
other star soldiers star sold. 

884
00:44:31,600 --> 00:44:34,200
I can't, it's a good thing I 
can't say the word soldier right

885
00:44:34,200 --> 00:44:36,520
now, right after the star. 
That's not important to what 

886
00:44:36,520 --> 00:44:42,120
we're doing or anything. 
The older Star Soldier games. 

887
00:44:42,800 --> 00:44:49,040
Oh, OK, OK, OK, OK. 
One ship but you had multiple 

888
00:44:49,040 --> 00:44:51,320
weapons and you could go 
especially after. 

889
00:44:51,720 --> 00:44:54,000
Like pick them up or something. 
Yeah, yeah. 

890
00:44:54,080 --> 00:44:57,280
And especially after blazing 
lasers where they like combine 

891
00:44:57,320 --> 00:45:00,040
because that was the compiled 
style of doing things was like 

892
00:45:00,360 --> 00:45:02,120
you're experimenting by 
combining different things 

893
00:45:02,120 --> 00:45:05,520
together and getting kind of 
attacks and weapons that you 

894
00:45:05,520 --> 00:45:08,000
wouldn't have had like on their 
own or they're upgraded in some 

895
00:45:08,000 --> 00:45:10,840
way. 
So here they just instead of 

896
00:45:10,840 --> 00:45:13,680
having you, you know, you can 
make whatever your weapon is 

897
00:45:13,680 --> 00:45:15,720
stronger, but you can't switch 
your weapon, right? 

898
00:45:15,720 --> 00:45:18,240
Right. 
Which is not how the few of the 

899
00:45:18,240 --> 00:45:20,640
previous ones worked. 
But instead they're like, OK, 

900
00:45:20,640 --> 00:45:24,840
what if we take three of the 
established weapon types from 

901
00:45:24,840 --> 00:45:27,200
these games and make each of 
them a ship? 

902
00:45:27,520 --> 00:45:30,160
Right. 
Which is kind of a different way

903
00:45:30,160 --> 00:45:32,560
to do it. 
And previously the the the bombs

904
00:45:32,560 --> 00:45:34,880
which here what are they X arms?
Like X arm? 

905
00:45:34,880 --> 00:45:38,960
Yeah, I think it's X arm, yeah. 
So those would be like you would

906
00:45:38,960 --> 00:45:42,560
have, you'd have options maybe 
flying around your ship and you 

907
00:45:42,560 --> 00:45:46,640
could like sacrifice them as a 
bomb kind of. 

908
00:45:46,640 --> 00:45:48,040
So it's a different situation 
than here. 

909
00:45:48,040 --> 00:45:50,400
But here they do more than like 
screen clearing bomb thing, 

910
00:45:50,400 --> 00:45:55,680
limited, limited use, you know. 
So it's an interesting, it's 

911
00:45:55,680 --> 00:45:58,640
like a bunch of new stuff and 
then like old stuff, but kind of

912
00:45:58,640 --> 00:46:00,800
presented in a different way. 
Yeah. 

913
00:46:01,760 --> 00:46:04,800
Do you so you have you have 
obviously much, I mean 

914
00:46:05,000 --> 00:46:06,840
especially compared to me, but 
you have more experience with 

915
00:46:06,840 --> 00:46:09,600
like the variety of these games 
or just this this franchise or 

916
00:46:09,600 --> 00:46:12,760
series or ones that are similar.
Do you find, do you personally 

917
00:46:12,760 --> 00:46:17,000
find that this one is like it's 
different, but is it quote UN 

918
00:46:17,000 --> 00:46:20,680
quote better or is it just it's 
doing its own thing or do you 

919
00:46:20,680 --> 00:46:22,840
like the differences or what do 
you think? 

920
00:46:23,840 --> 00:46:26,400
It's doing it's own thing. 
I think it I think it does a 

921
00:46:26,400 --> 00:46:29,600
good job with the thing that 
it's doing as well. 

922
00:46:30,000 --> 00:46:34,480
I but I also think it's very 
it's easier to miss what this 

923
00:46:34,480 --> 00:46:38,360
game's trying to do and then not
have a good time with it. 

924
00:46:38,720 --> 00:46:41,520
I feel like if you don't engage,
you know the other ones again, 

925
00:46:41,520 --> 00:46:43,200
since they're just throwing 
stuff at you and you're trying 

926
00:46:43,200 --> 00:46:47,920
to not die. 
If you were trying to not die 

927
00:46:47,920 --> 00:46:51,960
also, which feels like a pretty 
like that should be your goal, 

928
00:46:51,960 --> 00:46:53,280
right? 
Without much thought. 

929
00:46:54,680 --> 00:46:56,920
Whether you can do it or not is 
like separate from whether 

930
00:46:56,920 --> 00:46:58,840
you're like, yes, I'm trying not
to fail. 

931
00:46:58,960 --> 00:47:01,360
Right, of course. 
So you can like engage with what

932
00:47:01,360 --> 00:47:03,840
the game is doing very easily. 
But here it's like if you don't 

933
00:47:03,840 --> 00:47:06,360
engage with the chaining system,
you're not going to score all 

934
00:47:06,360 --> 00:47:09,920
the points you need because the 
game is expecting you to die. 

935
00:47:10,800 --> 00:47:14,120
But you'll have like it's giving
you lives very generously, but 

936
00:47:14,280 --> 00:47:16,960
you have to earn those lives by 
scoring all these points with 

937
00:47:16,960 --> 00:47:21,560
all the you know, and it wants 
you to find those hidden levels 

938
00:47:22,480 --> 00:47:25,040
because the hidden levels are 
like cooler. 

939
00:47:25,040 --> 00:47:28,200
The hidden levels are better 
than most of the regular. 

940
00:47:28,200 --> 00:47:30,760
I I saw them, but I never 
actually got the chance to play 

941
00:47:30,760 --> 00:47:32,040
them. 
Like I, I didn't know that there

942
00:47:32,040 --> 00:47:33,440
were any. 
And then when I was looking up 

943
00:47:33,440 --> 00:47:35,000
more of the games, like, oh, 
there's hidden level, like I 

944
00:47:35,000 --> 00:47:37,000
just again, I just was not good 
at this game. 

945
00:47:37,040 --> 00:47:39,200
I just, you know, I just, yeah. 
They just give me that little 

946
00:47:39,200 --> 00:47:42,000
like, yeah, they're like here 
when you see this, we're not 

947
00:47:42,000 --> 00:47:43,800
telling you what to do, but like
this is a moment where you 

948
00:47:43,800 --> 00:47:45,760
should figure something out. 
They're it's tough moments 

949
00:47:45,760 --> 00:47:49,200
because it's like, oh, here's 6 
blue ships, there's one red 

950
00:47:49,200 --> 00:47:50,960
ship. 
If you destroy a single blue 

951
00:47:50,960 --> 00:47:53,600
ship, you will not unlock the 
the secret level. 

952
00:47:53,600 --> 00:47:55,080
But if you like. 
Wait. 

953
00:47:55,360 --> 00:47:58,600
Long enough, blue ship will kind
of retreat and then the red ship

954
00:47:58,600 --> 00:48:02,000
will be left all alone and you 
kill the red ship and then you 

955
00:48:02,000 --> 00:48:05,360
know you'll fly over the space 
station or through a Canyon or 

956
00:48:05,360 --> 00:48:06,800
something that you wouldn't have
anyway. 

957
00:48:07,160 --> 00:48:09,360
You still have to survive long 
enough to like get to the end. 

958
00:48:09,360 --> 00:48:11,240
It's not like it brings you 
right to the special level, 

959
00:48:11,520 --> 00:48:12,840
right? 
But the which? 

960
00:48:12,880 --> 00:48:16,800
To Jiggy's point, the the that's
sort of a shared Starfox 64 type

961
00:48:16,800 --> 00:48:18,600
thing too, right? 
Where if you find out what you 

962
00:48:18,600 --> 00:48:21,520
need to do, you sort of solve 
that mini like real time puzzle 

963
00:48:21,640 --> 00:48:22,960
and then you move on to like a 
different. 

964
00:48:22,960 --> 00:48:25,440
Path it's it's got a lot of 
similar elements to something 

965
00:48:25,440 --> 00:48:27,920
like Starfox or Starfox has a 
lot of similar elements to 

966
00:48:27,920 --> 00:48:29,280
something like this, I should 
say. 

967
00:48:29,480 --> 00:48:30,680
Right, because it would have 
come before it. 

968
00:48:30,680 --> 00:48:32,680
Yeah, or or it's cool. 
It's it's. 

969
00:48:32,720 --> 00:48:35,440
Really the perspective that's 
like dramatically different. 

970
00:48:35,640 --> 00:48:38,960
It's just like top down versus, 
you know, and this is more like 

971
00:48:38,960 --> 00:48:42,920
a rogue light type situation. 
Well, it's yeah. 

972
00:48:42,920 --> 00:48:47,920
It's like if you fail to, you 
can beat Star Fox 64 without 

973
00:48:47,920 --> 00:48:51,200
being any good at that game. 
Yeah, You know, Yeah. 

974
00:48:51,360 --> 00:48:53,760
Come very close at least, yeah. 
Yeah. 

975
00:48:53,760 --> 00:48:56,120
And then it's like I played for 
40 minutes and I don't know if I

976
00:48:56,120 --> 00:48:59,520
enjoyed myself. 
But if you it's, again, if you 

977
00:48:59,560 --> 00:49:02,600
engage with the game the way it 
wants to be and you get much 

978
00:49:02,600 --> 00:49:05,920
better at like taking down a 
higher percentage of enemies and

979
00:49:05,920 --> 00:49:08,840
you find the secrets and then 
you're like, oh, this game 

980
00:49:08,840 --> 00:49:10,400
rules. 
This game's actually amazing. 

981
00:49:10,400 --> 00:49:13,360
There was so much. 
There's so much this game has to

982
00:49:13,360 --> 00:49:14,720
offer. 
I just have to be willing to, 

983
00:49:14,720 --> 00:49:18,720
like, engage with it and notice 
it and want to be part of what 

984
00:49:18,720 --> 00:49:22,920
it's doing. 
But yeah, I remember, like the 

985
00:49:22,920 --> 00:49:25,240
very first time I played it, I 
was probably, I feel like I was 

986
00:49:25,240 --> 00:49:27,880
too young to really get it. 
Yeah. 

987
00:49:27,920 --> 00:49:30,000
So I was like, yeah, I was like,
well, yeah, that was fun. 

988
00:49:30,000 --> 00:49:32,080
But like. 
What am I doing? 

989
00:49:32,920 --> 00:49:35,400
And then I went back to it. 
I went back to it later and 

990
00:49:35,400 --> 00:49:37,960
played more and was like, 
actually, this game like fucking

991
00:49:37,960 --> 00:49:39,120
rules. 
This game rips, right? 

992
00:49:40,280 --> 00:49:43,800
But they took some time. 
There's one mechanic, I'm just 

993
00:49:43,800 --> 00:49:47,280
curious if you know what it 
actually does if you press down.

994
00:49:47,360 --> 00:49:48,480
I think it's down on the C 
button. 

995
00:49:48,480 --> 00:49:49,760
You do like your little 
thruster. 

996
00:49:50,680 --> 00:49:52,080
Yeah. 
What the heck does that actually

997
00:49:52,080 --> 00:49:56,280
do other than just make a big? 
Change the speed of your ship so

998
00:49:56,320 --> 00:49:58,760
it says the is it actually, 
Yeah, in the top left corner 

999
00:49:58,760 --> 00:50:01,960
where it says like low, medium, 
high, Yeah, that that's that's 

1000
00:50:01,960 --> 00:50:03,720
your speed. 
No kidding. 

1001
00:50:03,720 --> 00:50:07,440
So it's there are times where 
you want to go slower. 

1002
00:50:07,440 --> 00:50:09,720
I think it's more noticeable 
with some of the ships in the 

1003
00:50:09,800 --> 00:50:12,080
you know they show the speeds 
when you're doing the like ship 

1004
00:50:12,080 --> 00:50:14,320
select. 
I think it might be more 

1005
00:50:14,320 --> 00:50:15,840
noticeable for some of them than
others. 

1006
00:50:16,760 --> 00:50:19,360
OK. 
Just like the the jumps in in 

1007
00:50:19,360 --> 00:50:22,040
velocity are are more 
significant less? 

1008
00:50:23,280 --> 00:50:25,480
I didn't know. 
I was like, what is this doing? 

1009
00:50:25,480 --> 00:50:27,520
And I kept tapping it and I 
didn't know. 

1010
00:50:27,800 --> 00:50:31,280
So the only reason why I figured
that out, or I mean I ended up 

1011
00:50:31,280 --> 00:50:33,960
looking it up, is how I didn't 
just naturally get it. 

1012
00:50:33,960 --> 00:50:36,680
But like with these games, if 
you're emulating it, for 

1013
00:50:36,680 --> 00:50:40,840
example, which I did, I've said 
this before, it's like what a 

1014
00:50:40,840 --> 00:50:43,480
help to look up the manual, you 
know, because I probably would 

1015
00:50:43,480 --> 00:50:45,880
have told you right? 
What I did was like, what is 

1016
00:50:45,880 --> 00:50:49,840
that mid thing in the top left? 
Like what is what is that mid? 

1017
00:50:49,840 --> 00:50:52,440
What like mid power? 
Am I not picking up enough 

1018
00:50:52,440 --> 00:50:54,440
points? 
Like what it what am I only 

1019
00:50:54,440 --> 00:50:56,240
doing? 
OK, like what does that mean? 

1020
00:50:56,240 --> 00:50:59,000
So I looked it up and it was. 
It was the speed otherwise. 

1021
00:50:59,000 --> 00:51:01,680
I wouldn't even question that. 
I'd never even like. 

1022
00:51:01,680 --> 00:51:06,480
I was just like mid OK at. 
Least this one starts. 

1023
00:51:06,560 --> 00:51:09,560
At least this one starts in the 
middle because I think there's 

1024
00:51:09,560 --> 00:51:12,160
some of them where you start on 
the lowest speed and you're 

1025
00:51:12,160 --> 00:51:15,720
like, wow, I feel like I'm 
flying a tank through space tank

1026
00:51:15,720 --> 00:51:22,040
controls. 
In space, what I didn't I didn't

1027
00:51:22,040 --> 00:51:25,240
really get into a lot of variety
of of choosing different ones. 

1028
00:51:25,600 --> 00:51:27,360
Maybe I should have and that 
would have helped me out or 

1029
00:51:27,360 --> 00:51:30,480
whatever. 
I had a pretty good time playing

1030
00:51:30,480 --> 00:51:32,280
this game. 
I I don't know, it's weird 

1031
00:51:32,280 --> 00:51:35,760
because there was the one the 
most experience I have with this

1032
00:51:35,800 --> 00:51:39,040
genre of game where it's the. 
We're supposed to just take out 

1033
00:51:39,040 --> 00:51:42,480
the Reds there. 
That one, yeah, that's one of 

1034
00:51:42,480 --> 00:51:43,760
the ones. 
See, I probably was just like, 

1035
00:51:44,000 --> 00:51:45,840
blow everything up. 
That's that's my and. 

1036
00:51:45,960 --> 00:51:47,360
That's what I would do, yeah. 
Sorry to. 

1037
00:51:47,360 --> 00:51:51,360
Interrupt No, no, it's it's it's
good to know because now when I 

1038
00:51:51,360 --> 00:51:53,960
get to this level next, which I 
I, it's easy to pick up and play

1039
00:51:53,960 --> 00:51:55,480
this game, which I think is a 
big plus. 

1040
00:51:56,560 --> 00:51:59,360
I I enjoy that about just like 
this genre or these style of 

1041
00:51:59,360 --> 00:52:03,200
games, Mark, because you have 
like a decent amount of sort of 

1042
00:52:03,200 --> 00:52:05,680
experience with games like this 
or ones in the franchise and 

1043
00:52:05,680 --> 00:52:08,480
stuff and similar. 
The one of the games, it's one 

1044
00:52:08,480 --> 00:52:11,160
of the first games I remember 
playing because it was like a 

1045
00:52:11,160 --> 00:52:14,920
demo and we had computers that 
basically didn't run anything. 

1046
00:52:14,920 --> 00:52:17,880
And this was just before I got 
my SNES was a game called 

1047
00:52:17,880 --> 00:52:20,280
Raptor. 
I think there's a subtitle to it

1048
00:52:20,280 --> 00:52:23,200
too. 
That's the, that's the game in 

1049
00:52:23,200 --> 00:52:25,400
this genre that I played the 
most growing up. 

1050
00:52:25,400 --> 00:52:28,960
And it was like A2 level demo on
my cousin's PC. 

1051
00:52:28,960 --> 00:52:31,280
And like, that's what it was. 
And it's, you're just like a, 

1052
00:52:31,280 --> 00:52:34,800
you know, a, an army ship and 
you're flying and you're just 

1053
00:52:34,800 --> 00:52:36,440
trying to survive basically and 
stuff. 

1054
00:52:36,440 --> 00:52:40,320
So that game wasn't that intense
and it's one that I just 

1055
00:52:40,320 --> 00:52:42,200
remember the most. 
And then I turned this one on 

1056
00:52:42,200 --> 00:52:45,880
and it was like holy snikies, 
Like I got to think about what 

1057
00:52:45,880 --> 00:52:47,520
I'm doing here. 
And then the dodge, like you 

1058
00:52:47,520 --> 00:52:51,160
said, is a big part of it. 
And like, I don't know if these 

1059
00:52:51,160 --> 00:52:53,920
games are my thing anymore 
because like, I enjoyed it, but 

1060
00:52:53,920 --> 00:52:56,680
I, I wasn't like, Oh, this is 
incredible. 

1061
00:52:56,680 --> 00:52:59,680
This is like the, the, this is 
like exactly what I wanted from 

1062
00:52:59,680 --> 00:53:02,600
this type of game. 
Or maybe I'm just not good at 

1063
00:53:02,600 --> 00:53:03,920
it. 
And that's what ruined part of 

1064
00:53:03,920 --> 00:53:06,520
my experience. 
Again, I don't think it's, I 

1065
00:53:06,520 --> 00:53:10,160
don't think it's like a really 
on the game all that much. 

1066
00:53:10,160 --> 00:53:14,360
I think part of it's my own 
fault, but it didn't click in 

1067
00:53:14,360 --> 00:53:16,400
the way that I thought I might 
have. 

1068
00:53:16,920 --> 00:53:19,400
And I think maybe if I give it 
more time and I'm sort of like, 

1069
00:53:19,680 --> 00:53:21,760
like we're sort of watching 
someone right now as we talk, 

1070
00:53:21,760 --> 00:53:25,520
sort of basically know exactly 
what this boss is fight is gonna

1071
00:53:25,520 --> 00:53:26,560
do and how. 
Yeah. 

1072
00:53:26,800 --> 00:53:28,240
They're not. 
They're not even using the the 

1073
00:53:28,440 --> 00:53:30,760
the reflect thing. 
They're just like. 

1074
00:53:31,200 --> 00:53:33,080
Literally. 
Just like if I said in this 

1075
00:53:33,080 --> 00:53:36,640
quarter, I avoid everything. 
Yeah, which which is a skill in 

1076
00:53:36,640 --> 00:53:39,280
itself, right, to know how to do
that when where all those things

1077
00:53:39,880 --> 00:53:42,520
yeah, memorization. 
It's it's it's memorizing boss 

1078
00:53:42,520 --> 00:53:45,440
patterns and stuff that's or 
just in general a game like 

1079
00:53:45,440 --> 00:53:48,400
this, memorizing the patterns of
all the ships leading up to that

1080
00:53:48,400 --> 00:53:50,240
point too, right. 
That's a big part of it and a 

1081
00:53:50,240 --> 00:53:53,160
way to to multiply that score 
that we were talking about. 

1082
00:53:53,160 --> 00:53:56,560
So I don't know that I would 
ever get to that point 

1083
00:53:56,640 --> 00:54:00,240
specifically, but I think if I 
put maybe even just a little bit

1084
00:54:00,240 --> 00:54:02,560
more time or a couple more hours
or something, I'd be like, this 

1085
00:54:02,560 --> 00:54:04,400
is like really Jelly and really 
clicking. 

1086
00:54:05,160 --> 00:54:07,040
So I think I might have missed 
that just a touch. 

1087
00:54:07,040 --> 00:54:12,960
But I do see how this is a 
pretty nuanced game, but like 

1088
00:54:12,960 --> 00:54:15,320
below the surface kind of thing.
So I think on surface level, it 

1089
00:54:15,320 --> 00:54:18,400
just looks like, like I 
mentioned on my silly little 

1090
00:54:18,400 --> 00:54:21,440
quip off the top, hold on to the
A button and just try to survive

1091
00:54:21,440 --> 00:54:24,320
essentially. 
And like you, I guess you could 

1092
00:54:24,320 --> 00:54:26,080
do that. 
You probably won't do great. 

1093
00:54:26,240 --> 00:54:28,560
You'll maybe make it a couple of
levels if you get lucky with 

1094
00:54:28,560 --> 00:54:32,480
your pickups and stuff. 
But to get to that 4th, 5th, 6th

1095
00:54:32,480 --> 00:54:36,400
stage, which I think there's six
in total, you, you need to know 

1096
00:54:36,400 --> 00:54:38,680
what you're doing when you get 
to like 5 and 6 especially. 

1097
00:54:39,680 --> 00:54:43,320
Yeah, yeah, the end, the end 
game, the last, the last secret 

1098
00:54:43,320 --> 00:54:46,200
area and then 5-6 are like, 
that's hard. 

1099
00:54:46,200 --> 00:54:48,240
The whole game was like this. 
A lot of more people would have 

1100
00:54:48,240 --> 00:54:50,280
put it down earlier. 
Yeah, Oh, yeah, yeah. 

1101
00:54:50,280 --> 00:54:52,000
And that, and that's actually 
true because like the first 

1102
00:54:52,000 --> 00:54:55,840
stage is is pretty simple and 
pretty easy and like, I think, 

1103
00:54:55,920 --> 00:54:58,440
you know, that that the 
progression of the difficulty I 

1104
00:54:58,440 --> 00:55:01,080
found actually totally made 
sense and was was really good. 

1105
00:55:01,760 --> 00:55:03,960
I kept getting my ass kicked in 
the sixth one, like I just I 

1106
00:55:03,960 --> 00:55:07,760
couldn't get past it. 
And and that's fine, you know, 

1107
00:55:07,840 --> 00:55:10,160
that's that's part of learning 
the game and and whatever, 

1108
00:55:10,160 --> 00:55:13,640
right. 
But yeah, I liked it. 

1109
00:55:13,760 --> 00:55:16,760
I just didn't like it as much as
I thought I would, I think. 

1110
00:55:18,760 --> 00:55:21,480
I'll say you're kind. 
Of blaming yourself for this. 

1111
00:55:21,480 --> 00:55:25,080
But I will say I like this game.
I think it's a good game. 

1112
00:55:25,880 --> 00:55:31,800
I'm not like I mean, I I have 
played a lot of shoot em UPS 

1113
00:55:32,040 --> 00:55:34,880
right a lot and like this is a 
good game. 

1114
00:55:34,880 --> 00:55:37,120
I like this game. 
I am coming on a podcast to talk

1115
00:55:37,120 --> 00:55:39,640
about this game because. 
I like, I mean, hey, we've had 

1116
00:55:39,640 --> 00:55:42,200
people come on that. 
Superman's a perfect example 

1117
00:55:42,200 --> 00:55:44,280
where we had Jake come on and 
just say let's just play a 

1118
00:55:44,280 --> 00:55:46,320
shitty game. 
So hey, it happens. 

1119
00:55:48,680 --> 00:55:51,560
But you know if I was trying to 
like turn someone on to shoot em

1120
00:55:51,560 --> 00:55:57,760
UPS or make them feel the way 
that I feel when I play just 

1121
00:55:57,760 --> 00:56:01,720
like like this is not what I 
would suggest. 

1122
00:56:01,800 --> 00:56:03,640
Right. 
So, so you got, you know, 

1123
00:56:03,680 --> 00:56:06,960
you're, you're being a little 
hard on yourself, but like, no, 

1124
00:56:06,960 --> 00:56:09,640
I could, I could probably 
suggest some things to you if I,

1125
00:56:09,640 --> 00:56:11,680
if I knew a little more about 
like the kinds that have 

1126
00:56:11,680 --> 00:56:14,360
interested you and you know, I 
might be able to show you the 

1127
00:56:14,360 --> 00:56:17,280
one that will change your. 
Life I I wish, I wish I could 

1128
00:56:17,280 --> 00:56:21,640
list off how many in this genre 
I have played in the last 10 to 

1129
00:56:21,640 --> 00:56:24,440
15 years. 
I would maybe be able to count 

1130
00:56:24,440 --> 00:56:26,280
it. 
I, I for sure I'd be able to 

1131
00:56:26,280 --> 00:56:29,160
count it on one hand. 
Like it's just, it's just not 

1132
00:56:29,160 --> 00:56:31,480
one in recent memory, at least 
that I could remember. 

1133
00:56:31,480 --> 00:56:33,640
I mean, they're not, they're not
as popular as they were either, 

1134
00:56:33,640 --> 00:56:35,600
right? 
Like this was a, this was a 90s 

1135
00:56:35,600 --> 00:56:37,840
genre. 
It was an arcade genre and 

1136
00:56:37,840 --> 00:56:39,680
stuff. 
I, I, in my experience, I don't,

1137
00:56:39,760 --> 00:56:42,360
I can't think of anything off 
the top of my head that would 

1138
00:56:42,360 --> 00:56:48,440
definitively be, oh, this is 
that game from the last, let's 

1139
00:56:48,440 --> 00:56:51,240
let's say 15 years or something.
But maybe they just haven't been

1140
00:56:51,240 --> 00:56:52,560
on my radar and maybe that's on 
me. 

1141
00:56:52,560 --> 00:56:54,120
I don't know. 
So. 

1142
00:56:54,320 --> 00:56:57,280
Yeah, so there you go. 
Yeah, I mean, there's actually 

1143
00:56:57,280 --> 00:56:59,960
been like a huge revival, but 
it's still niche. 

1144
00:57:00,000 --> 00:57:01,480
Like you have to be looking for 
it. 

1145
00:57:01,760 --> 00:57:04,240
Right now, maybe that's that's 
that's the simple instead of me 

1146
00:57:04,280 --> 00:57:06,360
rambling for two minutes, maybe 
I just said should have said 

1147
00:57:06,360 --> 00:57:07,600
niche and that would have solved
that well. 

1148
00:57:08,880 --> 00:57:10,560
No, I mean, they did. 
They did go underground, you 

1149
00:57:10,560 --> 00:57:13,480
know, they were it. 
Space Invaders was the biggest 

1150
00:57:13,480 --> 00:57:18,160
game in the world at one point, 
and then ZVS was one of the most

1151
00:57:18,160 --> 00:57:19,560
influential games ever. 
Yeah. 

1152
00:57:20,400 --> 00:57:24,800
Huge in Japan, sold well in the 
NES, you know, and there was 

1153
00:57:24,800 --> 00:57:27,560
like a a string of all that 
stuff, you know, Galaga is still

1154
00:57:27,560 --> 00:57:29,280
super popular. 
Galaga's great. 

1155
00:57:29,520 --> 00:57:31,880
Oh my God. 
But fighting games, you know, 

1156
00:57:31,880 --> 00:57:36,640
fighting games pushed shoot em 
UPS out of the arcades so or at 

1157
00:57:36,640 --> 00:57:38,240
least out of like their Primo 
position. 

1158
00:57:38,240 --> 00:57:43,360
And then like the Sega Saturn 
was the system that had the most

1159
00:57:43,360 --> 00:57:47,560
of them for like at home. 
And you know that didn't that's 

1160
00:57:47,560 --> 00:57:53,400
old even fewer systems and the 
and the N64 did by like. 

1161
00:57:54,240 --> 00:57:56,920
A a lot decent margin. 
Yeah, that's the that's the one 

1162
00:57:56,920 --> 00:58:00,580
console or not, not only 
console, but one of the quote UN

1163
00:58:00,580 --> 00:58:02,920
quote mainstay consoles that I 
have. 

1164
00:58:04,040 --> 00:58:06,720
Poof. 
Almost 0 experience with like 

1165
00:58:06,800 --> 00:58:08,880
I'm I was part of the problem 
so. 

1166
00:58:09,880 --> 00:58:12,400
I've got one, I got 1 you. 
Got 10 there's there's one in 

1167
00:58:12,400 --> 00:58:14,560
the store near me and I was so 
tempted, but I'm like, but then 

1168
00:58:14,560 --> 00:58:16,080
it's going to be an investment. 
I got to get into it. 

1169
00:58:16,080 --> 00:58:20,200
It's just one thing at a time. 
Let's go through the N. 64, my 

1170
00:58:20,240 --> 00:58:23,920
friend have about it. 
We'd always hunt for games. 

1171
00:58:24,040 --> 00:58:26,440
Like for him, I'd be like, dude,
I'm at a store, they have Saturn

1172
00:58:26,440 --> 00:58:27,760
games. 
Like you want any of these? 

1173
00:58:27,760 --> 00:58:30,640
And it sent him a picture. 
I'm trying to remember what it 

1174
00:58:30,640 --> 00:58:32,760
was. 
It's just like the weirdest game

1175
00:58:32,760 --> 00:58:35,520
because it's got Kirk Cameron. 
If you know who that is, the 

1176
00:58:35,520 --> 00:58:40,200
actor, like the 90s actor, maybe
late 80s. 

1177
00:58:41,400 --> 00:58:42,960
I'm trying to think of the show 
he was in. 

1178
00:58:44,160 --> 00:58:46,120
He does like a lot of Christian 
content now. 

1179
00:58:47,040 --> 00:58:51,880
Yeah. 
He's he's, he was like. 

1180
00:58:52,440 --> 00:58:53,680
He. 
Growing pains, Yeah, the. 

1181
00:58:53,760 --> 00:58:57,520
Older brother in growing pains. 
Yes, yes, and he was in this 

1182
00:58:57,520 --> 00:59:01,840
game in like the cutscenes. 
It was like any it was like a 

1183
00:59:01,840 --> 00:59:06,200
weird like medieval yes, it was 
like a weird medieval thing and 

1184
00:59:06,200 --> 00:59:10,600
it was like build your build 
your like fortress sort of a 

1185
00:59:10,600 --> 00:59:12,480
thing and like zombies would 
come at night. 

1186
00:59:12,680 --> 00:59:14,200
I don't know what this game was 
called. 

1187
00:59:14,200 --> 00:59:17,280
I can't remember, but I remember
being the horde. 

1188
00:59:17,280 --> 00:59:19,480
Is it called the horde? 
I'm actually like Google real 

1189
00:59:19,480 --> 00:59:22,200
quick. 
It says the Horde, yeah. 

1190
00:59:22,200 --> 00:59:24,640
That's when I look it up. 
That's we type in his name and 

1191
00:59:24,640 --> 00:59:28,800
video game the horde pops up. 
That is like one of the few 

1192
00:59:28,800 --> 00:59:31,320
games I played on Sega Saturday.
Yes, this is it. 

1193
00:59:31,320 --> 00:59:33,000
This is it. 
I just looking at the image of 

1194
00:59:33,000 --> 00:59:34,760
the game this. 
Is happening in this game. 

1195
00:59:35,400 --> 00:59:37,600
Dude, it's hilarious. 
Well, I will say that. 

1196
00:59:37,600 --> 00:59:42,280
And the cutscenes are fantastic.
The cutscenes are fantastic. 

1197
00:59:42,280 --> 00:59:45,520
You need to just like watch the 
cutscene, like the opening 

1198
00:59:45,520 --> 00:59:47,080
cutscene. 
It's so funny we. 

1199
00:59:47,080 --> 00:59:49,800
Can do that if you want. 
Yeah, it's Kirk Cameron. 

1200
00:59:50,760 --> 00:59:54,040
It's totally worth it. 
I played a couple other Saturn 

1201
00:59:54,040 --> 00:59:58,960
games too, like Nights. 
And is it bug bugs? 

1202
00:59:59,200 --> 01:00:05,120
It's like, or zapper bugs. 
I think I'm mixing games 

1203
01:00:05,120 --> 01:00:05,640
together. 
Oh. 

1204
01:00:06,080 --> 01:00:07,920
This guy's streaming it. 
No, it's just. 

1205
01:00:07,960 --> 01:00:09,760
I think it's just bug. 
Yeah, Bug. 

1206
01:00:09,760 --> 01:00:11,040
Yeah, yeah, yeah, I played that 
one. 

1207
01:00:11,040 --> 01:00:11,920
What's an? 
Exclamation point. 

1208
01:00:12,520 --> 01:00:16,320
I didn't really care for bug, 
it's probably a good thing 

1209
01:00:16,320 --> 01:00:19,280
didn't get that Sonic extreme. 
Yeah, bugs too. 

1210
01:00:19,800 --> 01:00:25,400
Yeah, I think it did, Crystal. 
Dynamics made the horde crystal.

1211
01:00:25,400 --> 01:00:27,720
Dynamics made it. 
Dude, I'm telling you. 

1212
01:00:31,880 --> 01:00:35,880
It's awesome dude. 
Being a ruler is a difficult 

1213
01:00:35,880 --> 01:00:37,920
business. 
I thought you could handle it, 

1214
01:00:37,960 --> 01:00:43,000
but I see that I was wrong. 
Shall I alert the executioner, 

1215
01:00:43,040 --> 01:00:44,800
Sire? 
No, no, no, no. 

1216
01:00:44,800 --> 01:00:49,840
The cook along the views of my 
mighty. 

1217
01:00:49,840 --> 01:00:54,800
Sword grim it. 
Served me well defending the 

1218
01:00:54,800 --> 01:01:01,080
Kingdom from the evil, 
insatiable, terrifying horde. 

1219
01:01:05,760 --> 01:01:08,680
It's just like a laugh track. 
It's happening. 

1220
01:01:09,640 --> 01:01:13,240
It's crazy dude. 
That's like when I love that 

1221
01:01:13,240 --> 01:01:14,400
game. 
It was so fun. 

1222
01:01:14,400 --> 01:01:15,920
I would totally play through the
whole thing. 

1223
01:01:16,080 --> 01:01:18,920
I want to get a Saturn just. 
I love how I just played a clip 

1224
01:01:18,920 --> 01:01:21,920
from a Saturn game, whereas I 
can just like, maybe play the 

1225
01:01:21,920 --> 01:01:23,320
audio clip from the game we're 
talking about. 

1226
01:01:30,240 --> 01:01:32,640
Anyways, through all that noise,
I thought the music was actually

1227
01:01:32,640 --> 01:01:35,200
kind of good. 
Yeah, it was like, it's hard to.

1228
01:01:35,760 --> 01:01:37,960
It's hard to sit there and focus
on the music when you just. 

1229
01:01:38,520 --> 01:01:42,360
Yeah, here the Open. 
It does slap. 

1230
01:01:42,520 --> 01:01:49,000
It is good, you know. 
What it kind of reminded me of. 

1231
01:01:49,240 --> 01:01:51,720
I'm a huge fan of the early 
double dragon games. 

1232
01:01:51,720 --> 01:01:53,440
It kind of reminded me of a 
double dragon. 

1233
01:01:53,440 --> 01:01:56,000
Soundtrack. 
Yeah, like that high pitched 

1234
01:01:56,080 --> 01:01:57,480
synth, I guess you could call 
it. 

1235
01:01:58,040 --> 01:02:00,680
Yeah, it does have. 
It does have that kind of vibe 

1236
01:02:00,680 --> 01:02:04,000
like. 
Like Super Double Dragon, play 

1237
01:02:04,000 --> 01:02:07,320
that which I yeah, love that 
game and then play this and it, 

1238
01:02:07,560 --> 01:02:09,320
it felt similar. 
But maybe that's just because I 

1239
01:02:09,320 --> 01:02:12,320
have so much experience playing 
that particular super, like 

1240
01:02:12,320 --> 01:02:13,520
Super double Dragon game. 
So. 

1241
01:02:13,520 --> 01:02:14,960
Oh yeah. 
I was going to say Streets of 

1242
01:02:14,960 --> 01:02:16,160
Rage. 
I was trying to remember. 

1243
01:02:16,160 --> 01:02:18,280
I was like totally blinking. 
I'm like, it does have that sort

1244
01:02:18,280 --> 01:02:21,400
of vibe, like. 
Yeah, it's keeping upbeat while 

1245
01:02:21,400 --> 01:02:22,160
you're beating. 
People. 

1246
01:02:22,160 --> 01:02:24,760
Yeah, yeah. 
This is our composer's first. 

1247
01:02:25,080 --> 01:02:27,480
This was the composer's first 
game that he composed. 

1248
01:02:27,920 --> 01:02:30,680
He was on. 
He was like a sound programmer 

1249
01:02:30,680 --> 01:02:32,200
of sound effects in previous 
games. 

1250
01:02:32,360 --> 01:02:36,760
Oh wow, nice. 
But he has done most of the 

1251
01:02:36,760 --> 01:02:39,920
Mario Party games. 
Oh no. 

1252
01:02:40,040 --> 01:02:42,960
Pietro Shimakura, There's a lot 
of. 

1253
01:02:43,000 --> 01:02:45,440
Made Mario Party. 
That's in Mario. 

1254
01:02:45,440 --> 01:02:51,760
Party and then when Hudson got 
absorbed by Tanami or even while

1255
01:02:51,760 --> 01:02:54,760
Hudson was still existing, but 
they weren't doing Mario Party 

1256
01:02:54,760 --> 01:03:01,640
anymore and D Cube was formed by
a bunch of former Hudson 

1257
01:03:02,280 --> 01:03:09,720
employees and like as a Nintendo
studio making making Mario 

1258
01:03:09,720 --> 01:03:13,360
Party. 
So that's where a lot of the 

1259
01:03:13,640 --> 01:03:15,840
that's where a lot of the tech, 
the that's where a lot of the 

1260
01:03:16,920 --> 01:03:19,240
former Hudson devs ended up 
going. 

1261
01:03:19,240 --> 01:03:22,000
Not all of them, but it's 
probably more former Hudson devs

1262
01:03:22,000 --> 01:03:26,040
at Nintendo than there are in 
the place that like a Hudson. 

1263
01:03:27,240 --> 01:03:29,720
Look at that. 
We're we're full circle, OK, We 

1264
01:03:29,720 --> 01:03:33,640
started this conversation about 
the N64 controller and the 

1265
01:03:33,640 --> 01:03:37,040
joystick and it breaking and now
we're back to. 

1266
01:03:37,320 --> 01:03:39,520
Oh yeah. 
By the way, the people that made

1267
01:03:39,520 --> 01:03:42,200
this game is Hudson, who also 
made Mario Party, which is the 

1268
01:03:42,200 --> 01:03:45,120
game notorious for breaking your
N64 controller joysticks and. 

1269
01:03:45,480 --> 01:03:48,120
Your boom, it didn't break. 
It didn't break my joystick, but

1270
01:03:48,120 --> 01:03:49,520
I had the I definitely had the 
he. 

1271
01:03:49,640 --> 01:03:51,320
Had the palm thing. 
Yeah, me too. 

1272
01:03:51,960 --> 01:03:54,320
Yeah, me too. 
You know, you know what blows my

1273
01:03:54,320 --> 01:03:58,560
mind? 
I, I think like there, there's a

1274
01:03:58,560 --> 01:04:01,200
certain amount of people that 
probably learn from someone 

1275
01:04:01,200 --> 01:04:02,960
else, like, oh, that's how you 
play that mini game. 

1276
01:04:03,160 --> 01:04:07,200
But you just naturally, like if 
you isolated like 6 kids, they 

1277
01:04:07,240 --> 01:04:09,120
all played Mario Party, they all
played this game. 

1278
01:04:09,320 --> 01:04:12,080
You just naturally know that 
this is how I can make it. 

1279
01:04:12,080 --> 01:04:13,040
Go spin it. 
Around. 

1280
01:04:13,040 --> 01:04:17,440
Yeah, you know that's true. 
You gotta account for that, 

1281
01:04:17,640 --> 01:04:18,920
yeah. 
And what's the same thing as 

1282
01:04:18,920 --> 01:04:21,480
when you, like, turn the 
controller so you can like slam,

1283
01:04:21,640 --> 01:04:23,600
you know, press the button. 
It's like you're not gonna be 

1284
01:04:23,600 --> 01:04:26,360
able to press the. 
You know I do that like I. 

1285
01:04:27,000 --> 01:04:30,440
I do the AB thing I I do it 
sideways in a like. 

1286
01:04:30,880 --> 01:04:33,240
Yeah cuz I can I can push faster
with I'm left-handed. 

1287
01:04:33,240 --> 01:04:35,680
I feel like it gives me I can do
more with this one. 

1288
01:04:36,200 --> 01:04:38,360
Left-handed especially would 
make a difference. 

1289
01:04:38,360 --> 01:04:40,480
Yeah, for sure. 
I think what I've done it's 

1290
01:04:40,480 --> 01:04:42,880
harder to do with the 64 
controller just because of the 

1291
01:04:42,880 --> 01:04:46,240
shape of it. 
But like if it was a SNES1 or 

1292
01:04:46,400 --> 01:04:51,360
some you know what that's flat, 
I would put it on the floor or 

1293
01:04:51,360 --> 01:04:56,520
on the chair or on my lap and 
use both my my fingers to back. 

1294
01:04:56,520 --> 01:04:58,080
And forth we can't talk about 
this anymore. 

1295
01:04:58,080 --> 01:05:01,160
I'm having like mad Canary Mary 
like flashbacks right now from 

1296
01:05:01,160 --> 01:05:03,920
Banditui. 
I'm just like I can't, I can't. 

1297
01:05:03,920 --> 01:05:06,280
My fingers like are getting sore
just thinking about. 

1298
01:05:06,280 --> 01:05:08,840
It well, actually recently we 
played, we, we just played Ray 

1299
01:05:08,840 --> 01:05:11,720
Man 2 like a month ago. 
Or something and those mini 

1300
01:05:11,720 --> 01:05:13,600
games, those mini. 
Games, that's what I did. 

1301
01:05:13,720 --> 01:05:16,280
I put it on my lap and I was 
like, and I was like balancing 

1302
01:05:16,280 --> 01:05:18,080
it on my knee while I was 
playing it and I was like. 

1303
01:05:18,680 --> 01:05:21,360
Go back and forth. 
I would go back and forth by 

1304
01:05:21,360 --> 01:05:22,960
pressing the buttons like this. 
Yeah. 

1305
01:05:23,280 --> 01:05:26,720
And then I'd be like, and then 
I'd switch to my finger and my 

1306
01:05:26,720 --> 01:05:28,640
thumb and then go back and forth
like this. 

1307
01:05:28,720 --> 01:05:32,720
And I go and then switch back. 
Sorry, what was? 

1308
01:05:32,760 --> 01:05:34,360
What was that sound? 
What was? 

1309
01:05:35,560 --> 01:05:37,720
That and capture that sound bite
that later. 

1310
01:05:38,040 --> 01:05:43,680
For future reference, I will say
the I played the, I played the 

1311
01:05:43,680 --> 01:05:45,960
N64 version of Raymond 2 like a 
billion times. 

1312
01:05:46,400 --> 01:05:49,480
But this last experience, I 
played the Dreamcast version 

1313
01:05:49,480 --> 01:05:52,600
because I was just like, I'm 
gonna play the different version

1314
01:05:52,600 --> 01:05:54,080
to get a slightly different 
experience. 

1315
01:05:54,360 --> 01:05:57,080
And I will say the N64 
controller is a much more 

1316
01:05:57,080 --> 01:05:59,400
pleasurable experience for those
bonus levels. 

1317
01:05:59,800 --> 01:06:03,200
The buttons on the Dreamcast 
feel like mushier there. 

1318
01:06:03,280 --> 01:06:06,480
There's some they're not bad. 
It's not that it feels bad, it's

1319
01:06:06,480 --> 01:06:09,680
just like comparatively they 
don't like bounce back as fast. 

1320
01:06:10,120 --> 01:06:12,080
So I feel like it was like 
holding me back are. 

1321
01:06:12,080 --> 01:06:14,120
They smaller too. 
I feel like they are smaller. 

1322
01:06:14,120 --> 01:06:15,680
Smaller. 
Yeah, they are smaller. 

1323
01:06:15,800 --> 01:06:16,760
Yeah, that makes a. 
Difference. 

1324
01:06:17,240 --> 01:06:18,720
I have them stored in the back 
but. 

1325
01:06:18,760 --> 01:06:22,280
Yeah, but especially as like an 
adults like a smaller like 

1326
01:06:22,280 --> 01:06:25,480
primary button or button buttons
like that would make a 

1327
01:06:25,480 --> 01:06:27,240
difference. 
Like if the if the size of the C

1328
01:06:27,240 --> 01:06:32,000
buttons were the main AB on a 64
like I, I, that would feel weird

1329
01:06:32,000 --> 01:06:35,000
I think like yeah, if that was 
game B, the size of those so. 

1330
01:06:35,200 --> 01:06:37,520
You know, we need to go back. 
We need to go back to the 

1331
01:06:37,520 --> 01:06:39,080
GameCube. 
Every Button's gotta be like 

1332
01:06:39,080 --> 01:06:41,400
that, A button. 
Let's just make them really big.

1333
01:06:42,280 --> 01:06:43,040
Really. 
Big. 

1334
01:06:43,040 --> 01:06:45,240
But then you're gonna have a 
controller that's the size of 

1335
01:06:45,240 --> 01:06:47,640
the Xbox. 
I don't care which I like. 

1336
01:06:47,720 --> 01:06:49,240
I like that. 
I think that's joke. 

1337
01:06:49,440 --> 01:06:51,520
Yeah, Yeah, I think. 
We but it, but it wouldn't have 

1338
01:06:51,520 --> 01:06:54,080
wasted space because all the 
buttons would be giant. 

1339
01:06:55,240 --> 01:06:58,120
So yeah. 
And analog triggers. 

1340
01:06:58,120 --> 01:06:59,520
Dude, I could make the perfect 
controller. 

1341
01:06:59,520 --> 01:07:01,760
Come on, somebody hire me just 
to design it. 

1342
01:07:02,000 --> 01:07:02,800
I don't. 
I don't. 

1343
01:07:02,960 --> 01:07:04,760
Give me 10 bucks. 
Buy me dinner. 

1344
01:07:05,440 --> 01:07:07,800
I'll just draw it for you. 
I'll draw you the perfect 

1345
01:07:07,800 --> 01:07:09,600
controller and then you handle 
the rest and I'm out. 

1346
01:07:09,760 --> 01:07:11,840
I would like to know where you 
go to dinner for $10. 

1347
01:07:13,160 --> 01:07:14,840
What's 10? 
Dollars in addition to dinner, I

1348
01:07:14,840 --> 01:07:17,520
think. $10 was like, that's my. 
Mistake. 

1349
01:07:17,560 --> 01:07:21,120
I was like, and dinner, and that
is what I was what I was trying 

1350
01:07:21,120 --> 01:07:22,640
to get because, you know, I'm 
going to milk them for all 

1351
01:07:22,640 --> 01:07:24,040
they're worth. 
We're going to like Red Lobster 

1352
01:07:24,040 --> 01:07:25,520
or something. 
Red Lobster. 

1353
01:07:28,000 --> 01:07:30,880
Isn't Red Lobster gone now too? 
Maybe you'll save it. 

1354
01:07:31,160 --> 01:07:35,760
Maybe you'll save it I think. 
That was the only like semi 

1355
01:07:35,760 --> 01:07:39,080
cheap semi cheap fancy 
restaurant I could think of so. 

1356
01:07:40,920 --> 01:07:42,880
I'm going to bring this full 
circle in another way, since 

1357
01:07:42,880 --> 01:07:45,040
we're talking about hitting the 
controller really fast. 

1358
01:07:46,040 --> 01:07:49,960
So the guy who was an attraction
at the caravans for Hudson was 

1359
01:07:49,960 --> 01:07:55,160
Takahashi Mission because he 
could, he ended up being like 

1360
01:07:55,160 --> 01:07:57,240
their promotional guy, like he 
didn't do development or 

1361
01:07:57,240 --> 01:07:58,720
anything, but he was an employee
for the company. 

1362
01:07:58,720 --> 01:08:01,360
He was like face of the company,
like public face of the company.

1363
01:08:01,680 --> 01:08:07,760
They used his likeness for the 
Adventure Island character, but 

1364
01:08:07,760 --> 01:08:17,240
he could he could press 17 shots
per second, which was huge for a

1365
01:08:17,240 --> 01:08:20,120
game like Star Soldier. 
Star Soldier back in the day, 

1366
01:08:20,120 --> 01:08:21,840
because you didn't have the auto
fire, you couldn't hold the 

1367
01:08:21,840 --> 01:08:23,000
button down you. 
Had to press you. 

1368
01:08:23,160 --> 01:08:26,479
Shot as fast as you pressed. 
So he could do 17 shots per 

1369
01:08:26,479 --> 01:08:28,880
second, but they actually like 
lied and said he could do 16 

1370
01:08:28,880 --> 01:08:30,560
because he liked the way it 
sounded better. 

1371
01:08:32,600 --> 01:08:37,600
He shaved off a shot per second,
but he's just got this like 

1372
01:08:37,600 --> 01:08:44,240
inhuman press, press speed and 
he like designed an analog 

1373
01:08:44,240 --> 01:08:46,399
stick. 
Oh my God, it's an analog stick 

1374
01:08:46,399 --> 01:08:52,560
to use on the on the Famicom 
which I would love to like. 

1375
01:08:52,560 --> 01:08:54,920
Get That is an absolutely crazy 
number. 

1376
01:08:56,200 --> 01:08:59,439
It's in he can still how. 
Do you do that? 

1377
01:08:59,720 --> 01:09:01,319
I can't even. 
Yeah, like I want to see a 

1378
01:09:01,319 --> 01:09:04,040
video. 
It's kind of there. 

1379
01:09:04,240 --> 01:09:07,359
What does that look like? 
I am sure you can. 

1380
01:09:07,439 --> 01:09:09,359
You probably can't even see that
it's. 

1381
01:09:10,800 --> 01:09:15,200
Like a flash speed force thing 
or how how it like freezes 

1382
01:09:15,200 --> 01:09:17,680
everything, you know, Yeah. 
Yeah, what's what's the name of 

1383
01:09:17,680 --> 01:09:18,680
it? 
What's the guy's name of it? 

1384
01:09:20,160 --> 01:09:23,200
Takashi. 
Takashi yeah, let me see if I 

1385
01:09:23,200 --> 01:09:26,080
can find. 
And when you said his likeness, 

1386
01:09:26,080 --> 01:09:27,760
I thought you were about to say 
for the B. 

1387
01:09:29,319 --> 01:09:34,319
Let's see here I'll. 
The Hudson B. 

1388
01:09:34,840 --> 01:09:37,640
See if that oh, that might be 
it. 

1389
01:09:38,279 --> 01:09:40,200
Takashi Izuka? 
No, I know who that is. 

1390
01:09:40,359 --> 01:09:45,120
Yeah, that's not him. 
That's the guy who won't give me

1391
01:09:45,120 --> 01:09:49,160
the chow garden. 
Let's see. 

1392
01:09:50,600 --> 01:09:54,520
Oh, I dropped one in the yeah. 
Oh my gosh you. 

1393
01:09:54,720 --> 01:09:58,800
No, that's not fapping. 
That is him pressing the button 

1394
01:09:58,800 --> 01:10:01,760
super fast. 
Yeah, it's not. 

1395
01:10:01,760 --> 01:10:04,640
So he's like 6. 
They had him do the Star Soldier

1396
01:10:04,640 --> 01:10:09,320
R1 during that challenge event. 
They included the second thing 

1397
01:10:09,320 --> 01:10:11,240
they did in addition to the 
two-minute and the five minute 

1398
01:10:12,120 --> 01:10:16,880
caravan was they did a like 
shots per second challenge. 

1399
01:10:17,640 --> 01:10:19,960
And. 
They had online leaderboards for

1400
01:10:19,960 --> 01:10:23,080
it and everything and I think I 
got up to, I think my highest 

1401
01:10:23,080 --> 01:10:27,160
was probably like 10 1/2. 
That's that's pretty sweet. 

1402
01:10:27,160 --> 01:10:29,680
Holy shit that's great. 
That's good he was still doing, 

1403
01:10:29,680 --> 01:10:35,840
you know, this is 20 plus years 
after he was like famous for it.

1404
01:10:36,160 --> 01:10:38,240
And he was still doing. 
He was doing, he was doing 

1405
01:10:38,240 --> 01:10:43,760
almost 12 1/2 shots per second. 
Which is like, yeah. 

1406
01:10:44,680 --> 01:10:48,560
His OK, I'm not even kidding. 
If anybody's ever watched the 

1407
01:10:48,560 --> 01:10:53,880
flash on CW when he goes when 
they go to like vibrate their 

1408
01:10:53,880 --> 01:10:56,720
hand as like a weapon to like 
kill people right. 

1409
01:10:56,800 --> 01:10:58,720
His hand is doing that right 
now. 

1410
01:10:58,720 --> 01:11:03,560
It's literally blurred like. 
Yeah, they, they didn't go 

1411
01:11:03,560 --> 01:11:05,920
around in the van and like, show
off doing that. 

1412
01:11:06,800 --> 01:11:10,280
So the little controller thing 
measures how much he's how fast.

1413
01:11:10,360 --> 01:11:12,680
Like that little controller that
you can hear him clicking is 

1414
01:11:12,680 --> 01:11:14,760
measuring how fast he's actually
pressing the button. 

1415
01:11:14,760 --> 01:11:17,680
And it has a little number that 
pops up and says, at least in 

1416
01:11:17,680 --> 01:11:20,240
this particular video, I think 
at the end, it's at 16, I think.

1417
01:11:20,240 --> 01:11:24,560
But I think that's this. 
Is going to sound bizarre, but I

1418
01:11:24,560 --> 01:11:27,000
would love to get like an X-ray 
of his wrist. 

1419
01:11:27,360 --> 01:11:29,800
Just see it like in motion. 
Like what? 

1420
01:11:29,800 --> 01:11:33,240
What's moving in his hand? 
Is it, but I think it I think 

1421
01:11:33,240 --> 01:11:35,600
it's wouldn't it be like your 
elbow more than anything? 

1422
01:11:35,600 --> 01:11:38,040
Like I'm trying to think of like
like you would keep your wrist 

1423
01:11:38,640 --> 01:11:41,480
maybe stiff so that you can like
I'm just trying to think of how 

1424
01:11:41,480 --> 01:11:44,880
you would do that. 
And I feel like it would have to

1425
01:11:44,920 --> 01:11:45,920
be your talking. 
Technique. 

1426
01:11:46,520 --> 01:11:48,840
We got to know what muscle he's 
using because like for me, it 

1427
01:11:48,840 --> 01:11:52,280
just goes right to my forearm 
and listen, I got a pretty you 

1428
01:11:52,280 --> 01:11:55,320
know, I got a decent forearm. 
It's you know, look at you 

1429
01:11:55,360 --> 01:11:56,800
solid. 
It's solid. 

1430
01:11:56,800 --> 01:12:00,600
Look at that, look at that, flex
it OK, and I can the power of 

1431
01:12:00,600 --> 01:12:03,040
youth. 
The power of not having a child.

1432
01:12:04,960 --> 01:12:08,280
I feel like if we have a video 
of this it's gonna like be a 

1433
01:12:08,280 --> 01:12:09,600
meme online. 
I should stop doing. 

1434
01:12:09,600 --> 01:12:13,800
That power review Power reviews 
with a with a in the back. 

1435
01:12:14,800 --> 01:12:18,000
And in the air for the for the 
listeners and I was doing the 

1436
01:12:18,000 --> 01:12:19,840
motion, you know what I was 
doing. 

1437
01:12:22,600 --> 01:12:25,240
I mean, I have the video, I have
the video, I can make it happen.

1438
01:12:26,040 --> 01:12:29,360
Oh my bad. 
So Hudson's no more. 

1439
01:12:29,960 --> 01:12:33,560
Yeah, that's right. 
Yeah, Takahashi still out there,

1440
01:12:33,560 --> 01:12:38,840
though, he he partnered in a in 
a game that came out in the last

1441
01:12:38,840 --> 01:12:41,320
few years called Star Gagnant. 
I think that's how you say it. 

1442
01:12:42,000 --> 01:12:43,720
It's out on the Switch. 
I think it's out on Steam too. 

1443
01:12:44,840 --> 01:12:49,000
And that whole game is unlike a 
lot of other stuff where it's 

1444
01:12:49,000 --> 01:12:51,200
like here's auto fire. 
This game is designed around the

1445
01:12:51,200 --> 01:12:55,680
idea of shooting as fast as you 
can, then you have to press the 

1446
01:12:55,680 --> 01:12:57,680
button. 
But like it is built into the 

1447
01:12:57,680 --> 01:12:59,440
gameplay. 
It's not just like, oh, shoot a 

1448
01:12:59,440 --> 01:13:03,520
lot and you'll do better. 
Like the concept of keeping your

1449
01:13:03,520 --> 01:13:06,680
shots per second up high is 
built into it. 

1450
01:13:06,680 --> 01:13:09,880
So I mean, you want to talk 
about like you're getting tired 

1451
01:13:09,880 --> 01:13:11,760
30 minutes into playing a game 
or whatever. 

1452
01:13:12,160 --> 01:13:14,600
You know, I was like playing and
trying to like move up in the 

1453
01:13:14,600 --> 01:13:18,360
leader boards in that game, and 
I was doing well enough that I 

1454
01:13:18,360 --> 01:13:21,080
wanted to keep doing that. 
And it's just like, Oh my God, 

1455
01:13:21,080 --> 01:13:24,280
this is exhausting. 
How do you I've seen this game, 

1456
01:13:24,280 --> 01:13:28,480
it's got a whole bunch of like 
scores on the side and it has 

1457
01:13:28,480 --> 01:13:32,200
all these like different sort of
gauges and like on your head and

1458
01:13:32,200 --> 01:13:33,520
stuff. 
Yeah, yeah, yeah, I've seen 

1459
01:13:33,520 --> 01:13:36,240
this. 
Yeah, the higher your rapid fire

1460
01:13:36,240 --> 01:13:41,080
is, the more points you're 
getting in addition to it, like 

1461
01:13:41,080 --> 01:13:43,640
helping you sustain the chain 
that you have, which gives you 

1462
01:13:43,680 --> 01:13:45,320
even more points. 
Yeah, that's a cool like 

1463
01:13:45,320 --> 01:13:48,040
cartoony style and stuff too. 
Like the art style of. 

1464
01:13:48,040 --> 01:13:53,160
It's really cool. 
Yeah, it was made by the company

1465
01:13:53,160 --> 01:13:55,960
I mentioned earlier. 
Yeah, there's a ton of these 

1466
01:13:55,960 --> 01:14:00,480
kind of throwbacks, even though 
it's like a one person studio as

1467
01:14:00,480 --> 01:14:02,680
far as I can tell. 
I don't know. 

1468
01:14:02,680 --> 01:14:05,680
I don't know about the music, 
but yeah, like the rest of it is

1469
01:14:06,560 --> 01:14:08,280
this one person. 
And yeah, yeah, he partnered 

1470
01:14:08,280 --> 01:14:11,280
with Mention and did something 
based on the the thing he's like

1471
01:14:11,480 --> 01:14:13,120
most known for. 
That's awesome. 

1472
01:14:13,440 --> 01:14:17,040
That's that's cool looking game 
that actually before I sort of 

1473
01:14:17,040 --> 01:14:19,400
forget just because I mentioned 
the he should have put the 

1474
01:14:20,120 --> 01:14:22,760
controller. 
I don't like create it. 

1475
01:14:22,760 --> 01:14:24,720
I don't have a crazy I. 
Have an Xbox controller beside 

1476
01:14:24,720 --> 01:14:25,920
me. 
I'm just blown away. 

1477
01:14:25,920 --> 01:14:28,080
That was the crazy. 
That was the craziest visual 

1478
01:14:28,080 --> 01:14:30,280
I've ever seen. 
I just can't believe his hand 

1479
01:14:30,640 --> 01:14:33,560
was just blurred it was moving 
so fast. 

1480
01:14:33,560 --> 01:14:36,720
Yeah, his. 
Like he can understand why, like

1481
01:14:37,200 --> 01:14:39,880
the caravans took off when it's 
like we have to go see the 

1482
01:14:39,880 --> 01:14:42,760
person do the impossible thing 
and like play a game doing. 

1483
01:14:42,760 --> 01:14:49,280
Yeah, absolutely. 
This is five years after, I 

1484
01:14:49,280 --> 01:14:52,600
think it's five years after 
like, Space Invaders, which like

1485
01:14:52,880 --> 01:14:54,280
Space Invaders blew everyone 
away. 

1486
01:14:54,280 --> 01:14:56,960
And, you know, and obviously 
like, that's that's it was 

1487
01:14:57,160 --> 01:14:58,920
great. 
But like, man, it's slow moving 

1488
01:14:59,760 --> 01:15:02,240
compared to the guy who's like, 
watch me press this button 17 

1489
01:15:02,240 --> 01:15:06,880
times per second. 
Watch me blow your mind and not 

1490
01:15:06,880 --> 01:15:09,120
break this controller by going 
crazy with it. 

1491
01:15:09,120 --> 01:15:14,360
Like watch like that's insane. 
That's some real freaking skill,

1492
01:15:14,360 --> 01:15:16,400
man. 
Like that's that's really 

1493
01:15:16,400 --> 01:15:18,000
impressive. 
That's impossible. 

1494
01:15:18,360 --> 01:15:23,080
Like, do you think he uses that 
as like a not like a party 

1495
01:15:23,080 --> 01:15:25,360
trick, but like he goes 
somewhere and he like, like I 

1496
01:15:25,360 --> 01:15:28,480
just imagine trying to pick up a
girl or something and he's just 

1497
01:15:28,480 --> 01:15:31,720
like, check this out. 
He's like, I was really big in 

1498
01:15:31,720 --> 01:15:35,880
the 90s. 
He's just like, I'm like, OK. 

1499
01:15:37,120 --> 01:15:38,680
And. 
Like what? 

1500
01:15:38,680 --> 01:15:40,880
What does he carry around that 
little thing everywhere? 

1501
01:15:40,880 --> 01:15:42,800
He's like, Oh yeah. 
Yeah, I mean, I would. 

1502
01:15:44,560 --> 01:15:45,840
It's cool. 
Do not. 

1503
01:15:46,160 --> 01:15:49,440
Yeah, Hey, you gotta, you gotta 
work with what you're best at, 

1504
01:15:49,440 --> 01:15:50,600
man. 
That's you gotta do what you 

1505
01:15:50,600 --> 01:15:55,760
gotta do. 
I mean he has not one, but he 

1506
01:15:55,760 --> 01:15:58,640
has not one but 2 video game 
characters modeled after him so.

1507
01:15:58,720 --> 01:16:00,040
You know, yeah, you said the 
Adventure Island. 

1508
01:16:00,040 --> 01:16:02,720
What's the other one? 
It's the star Gagnon. 

1509
01:16:02,840 --> 01:16:04,280
He's like. 
He's like a. 

1510
01:16:04,520 --> 01:16:06,840
Captain in it like his 
likenesses in it, but the. 

1511
01:16:06,840 --> 01:16:10,240
Adventure Island one's a little 
insulting, but I do remember it.

1512
01:16:10,840 --> 01:16:14,000
Yeah, if you see a picture of 
him in the 80s where he's like 

1513
01:16:14,560 --> 01:16:18,640
wearing a baseball hat and like 
just kind of standing around, 

1514
01:16:18,640 --> 01:16:21,600
you're like, no, OK, I see it 
like, yeah, that's. 

1515
01:16:21,600 --> 01:16:22,880
Oh, there it is. 
Yeah. 

1516
01:16:23,040 --> 01:16:24,240
That's him. 
How about that? 

1517
01:16:24,680 --> 01:16:26,680
Cuz I also I feel like that 
looks a little weird and I think

1518
01:16:26,680 --> 01:16:27,800
I did. 
I think when I wrote about 

1519
01:16:27,800 --> 01:16:34,040
Adventure Island, I put the like
a photo of him in a photo of the

1520
01:16:34,040 --> 01:16:36,600
characteristics. 
I was like, oh shit, that is 

1521
01:16:37,560 --> 01:16:39,240
that is him. 
How about that? 

1522
01:16:39,360 --> 01:16:43,720
It's not, it's not too, too bad,
but yeah, yeah, yeah. 

1523
01:16:45,640 --> 01:16:47,560
It's Oh yeah. 
Here we go. 86. 

1524
01:16:47,560 --> 01:16:48,440
Is that what it is? 
Yeah. 

1525
01:16:48,440 --> 01:16:52,520
So that's, you know, people got 
people should look it up because

1526
01:16:52,520 --> 01:16:57,200
it's, it's pretty. 
Yeah. 

1527
01:16:57,280 --> 01:16:59,080
I, I see, I see where you're 
coming from, Right. 

1528
01:16:59,160 --> 01:17:01,280
Yeah, yeah. 
Yeah, he's got a shirt on there.

1529
01:17:01,320 --> 01:17:03,840
You know, it's unlike his video 
game counterpart, but. 

1530
01:17:03,960 --> 01:17:07,080
Yeah, he's just good, but he's 
wearing a hula skirt. 

1531
01:17:07,080 --> 01:17:08,040
There it is. 
The question is. 

1532
01:17:08,960 --> 01:17:11,200
It like that's him, you know, 
You're like, Oh yeah, OK. 

1533
01:17:11,360 --> 01:17:13,920
Yeah, you could see it. 
On vacation, you know, no shirt 

1534
01:17:13,920 --> 01:17:15,000
on. 
There you go. 

1535
01:17:15,080 --> 01:17:18,000
This is what he does on his 
spare time, on vacation or just 

1536
01:17:18,200 --> 01:17:20,760
or just, you know, when he 
decides to cruise an island. 

1537
01:17:20,800 --> 01:17:22,400
That's, you know, Yeah, it's 
fine. 

1538
01:17:22,680 --> 01:17:25,840
I can't, I can't see it. 
It'd be still funny. 

1539
01:17:25,840 --> 01:17:28,880
It'd be like, yeah, we based 
this video game character off of

1540
01:17:28,880 --> 01:17:33,120
you, the main character, really.
And he's like. 

1541
01:17:33,320 --> 01:17:38,480
He stands there like, OK. 
This is how you see me. 

1542
01:17:39,800 --> 01:17:43,080
Are those what are those? 
Are those my nipples? 

1543
01:17:46,160 --> 01:17:47,800
If you want them to be. 
They can be. 

1544
01:17:47,800 --> 01:17:50,160
How did you know? 
How did you know? 

1545
01:17:51,680 --> 01:17:53,920
Oh, they come to work shirtless 
on Sundays. 

1546
01:17:53,920 --> 01:17:59,240
You never see me like this was 
1. 

1547
01:17:59,280 --> 01:18:01,800
Time. 
It was yeah, it was it was only 

1548
01:18:01,840 --> 01:18:06,240
that one time Adventure Island 
Game Boy. 

1549
01:18:06,240 --> 01:18:13,160
Oh yeah, these games. 
OK, Star Soldier everybody might

1550
01:18:13,160 --> 01:18:16,680
might be a little hard and and 
and expensive to kind of find 

1551
01:18:16,680 --> 01:18:19,800
the cartridge at this point or 
apparently the box. 

1552
01:18:21,440 --> 01:18:23,400
Oh oh, oh oh oh did you mess 
with the difficulty at all? 

1553
01:18:23,920 --> 01:18:25,680
Oh yes. 
Oh yes, I did. 

1554
01:18:25,760 --> 01:18:28,760
Yes, I did. 
There's no chance I was gonna 

1555
01:18:28,760 --> 01:18:33,200
get to the 6th stage on the 
normal difficulty. 

1556
01:18:33,200 --> 01:18:35,880
Not this. 
Yeah, I will say though, it 

1557
01:18:35,880 --> 01:18:40,520
feels, it feels very cheap to 
not do the regular difficulty. 

1558
01:18:40,520 --> 01:18:43,840
Like I would never do the expert
difficulty like that's not me. 

1559
01:18:44,280 --> 01:18:48,320
But going to beginner like 
swapping it down your weapon is 

1560
01:18:48,320 --> 01:18:51,040
just automatically like the 
highest, which I feel like 

1561
01:18:51,040 --> 01:18:54,480
that's a fundamental. 
It feels like cheating. 

1562
01:18:54,960 --> 01:18:56,480
Basically. 
It feels like cheating. 

1563
01:18:56,480 --> 01:18:58,800
I thought there was like. 
One I thought there was like at 

1564
01:18:58,800 --> 01:19:01,360
least one that you pick up that 
that upset a bit. 

1565
01:19:01,360 --> 01:19:03,200
No my. 
I'm pretty sure it just starts 

1566
01:19:03,200 --> 01:19:06,880
off Max power and that it just 
feels like that's like a part of

1567
01:19:06,880 --> 01:19:11,480
the essential like gameplay like
being able to pick up these 

1568
01:19:11,480 --> 01:19:13,360
power ups and retain your power 
ups. 

1569
01:19:13,800 --> 01:19:18,680
So it just it feels cheap and I 
just would recommend don't soil 

1570
01:19:18,680 --> 01:19:21,920
your experience. 
Like just try to get good and at

1571
01:19:21,920 --> 01:19:23,200
least play through a couple 
levels. 

1572
01:19:23,920 --> 01:19:26,000
I just wanted to highlight that.
I think, I think on the normal 

1573
01:19:26,000 --> 01:19:29,880
one I might have made it to four
I think so I didn't see too bad.

1574
01:19:29,880 --> 01:19:33,720
But if the first couple would 
feel like a little too tough I 

1575
01:19:33,720 --> 01:19:36,200
would. 
I wouldn't say shy away from 

1576
01:19:36,240 --> 01:19:38,440
trying the easy one, but maybe 
you'll get a better handle of 

1577
01:19:38,440 --> 01:19:39,400
the way things. 
No, I would. 

1578
01:19:39,640 --> 01:19:41,920
Feel. 
I'd say, I'd say if they feel, 

1579
01:19:41,960 --> 01:19:44,960
if they feel a little tough to 
you, you just probably suck. 

1580
01:19:45,720 --> 01:19:48,280
I don't have to tell you, dude. 
Hey, oh hey, I am not 

1581
01:19:48,280 --> 01:19:49,240
questioning. 
I've said that from the 

1582
01:19:49,240 --> 01:19:50,400
beginning. 
I do not. 

1583
01:19:50,400 --> 01:19:51,760
Question. 
Hey man, I'm not saying I'm 

1584
01:19:51,760 --> 01:19:55,040
good, I sucked, but you like 
better knowledge it you know, 

1585
01:19:55,880 --> 01:19:58,560
you got to keep practicing. 
You got to know where to sit on 

1586
01:19:58,560 --> 01:20:00,400
the screen so you can't be hit. 
Period. 

1587
01:20:00,400 --> 01:20:02,880
It yeah, apparently some of the 
guys that we're watching here, 

1588
01:20:03,760 --> 01:20:05,880
it's it is a it is skill, 
though. 

1589
01:20:05,880 --> 01:20:09,920
It is it's not one of those 
games where you can just sort 

1590
01:20:09,920 --> 01:20:12,280
of, you know, bulldoze your way 
through it. 

1591
01:20:12,280 --> 01:20:15,080
Like it, it seems like that. 
It definitely appears to be 

1592
01:20:15,080 --> 01:20:16,720
that. 
And so and maybe the first level

1593
01:20:16,720 --> 01:20:18,760
you can pull that off maybe. 
But after that, you really got 

1594
01:20:18,760 --> 01:20:21,480
to sort of focus on it, whether 
you're going for a score or 

1595
01:20:21,480 --> 01:20:24,000
whether you're just going to 
survive and get from from 

1596
01:20:24,040 --> 01:20:25,480
through each mission and stuff 
like that. 

1597
01:20:27,240 --> 01:20:29,840
Yeah, just try to survive. 
Try to survive, try to survive. 

1598
01:20:29,960 --> 01:20:31,040
Don't don't worry about the 
score. 

1599
01:20:31,040 --> 01:20:33,800
You'll you'll get it. 
And and Mark, you've mentioned 

1600
01:20:33,800 --> 01:20:36,720
it a couple times too, but like 
the the two and five minute mode

1601
01:20:36,720 --> 01:20:38,960
things, I forgot about that 
earlier, but I found those 

1602
01:20:38,960 --> 01:20:41,960
pretty fun. 
I like those sort of a bite 

1603
01:20:41,960 --> 01:20:44,520
sized thing and just sort of I, 
I, you know, I played up my own 

1604
01:20:44,520 --> 01:20:47,760
scores and tried to beat my own 
scores a couple times and two 

1605
01:20:47,760 --> 01:20:50,720
minutes feels like, Oh yeah, you
can get through the first stage 

1606
01:20:50,720 --> 01:20:52,440
kind of in a couple minutes. 
It's up to 5 minutes. 

1607
01:20:52,440 --> 01:20:54,800
It's like, oh, this is like it's
a little bit of an endurance 

1608
01:20:54,800 --> 01:20:57,320
test too. 
It's not easy. 

1609
01:20:57,320 --> 01:20:59,760
And it is interesting to sort of
trying to approach it with 

1610
01:20:59,760 --> 01:21:01,720
different ships in different 
ways and stuff like that. 

1611
01:21:01,720 --> 01:21:04,800
I I found that to be a pretty 
fun idea and I actually 

1612
01:21:04,800 --> 01:21:07,440
gravitated to them more than I 
thought I would. 

1613
01:21:08,280 --> 01:21:10,120
I thought they would just be 
kind of like a throwaway option,

1614
01:21:10,120 --> 01:21:11,840
but I liked them. 
I thought they were pretty fun. 

1615
01:21:12,640 --> 01:21:14,120
That's the power of the caravan,
you know. 

1616
01:21:14,120 --> 01:21:16,520
Yeah, they're enjoyable even 
when you don't have the actual 

1617
01:21:16,520 --> 01:21:19,040
van attached to. 
It. 

1618
01:21:19,160 --> 01:21:21,720
Jiggy's gonna find. 
That Van Jiggy's gonna find the 

1619
01:21:21,720 --> 01:21:23,360
van. 
I totally would. 

1620
01:21:23,360 --> 01:21:25,600
Look, I wanna know. 
That would be sick. 

1621
01:21:26,520 --> 01:21:30,360
It's it's that or the Oscar 
Mayer Wiener car like I was. 

1622
01:21:30,560 --> 01:21:34,200
Get a a the dream, the dream, 
the dream garage. 

1623
01:21:34,200 --> 01:21:38,400
Let's see. 
Dude those vans are pretty cool 

1624
01:21:38,400 --> 01:21:39,760
looking. 
They are. 

1625
01:21:40,520 --> 01:21:43,240
Oh man, the art and everything. 
Yeah, it is cool. 

1626
01:21:43,400 --> 01:21:46,600
Dang, they're like school bus 
covered or colored, not covered,

1627
01:21:46,720 --> 01:21:49,760
colored. 
They look awesome. 

1628
01:21:49,840 --> 01:21:52,760
They're art on the side. 
Oh man, if I saw that pull up 

1629
01:21:52,760 --> 01:21:55,080
I'd be like, what is? 
Yeah. 

1630
01:21:55,400 --> 01:21:57,120
Oh, I. 
Did I've been lying for that? 

1631
01:21:57,120 --> 01:22:01,520
They did shoot them up most of 
the time for the caravans, but 

1632
01:22:01,520 --> 01:22:10,080
at one point they made, they 
made like a, a Bomberman one 

1633
01:22:10,400 --> 01:22:16,080
that was they made an HDTV for 
it essentially in like 93. 

1634
01:22:16,400 --> 01:22:19,840
Oh, what? 
Yeah, and they had this there 

1635
01:22:19,840 --> 01:22:26,120
and it was yeah, 10 player HD 
widescreen so that it could fit 

1636
01:22:26,120 --> 01:22:29,000
all the players in 1993. 
Right. 

1637
01:22:29,120 --> 01:22:30,440
Yeah. 
Oh, I don't see the band. 

1638
01:22:32,040 --> 01:22:33,720
Yeah, was that one of the one of
the caravans? 

1639
01:22:34,360 --> 01:22:38,040
Wow. 
Widely regarded, Bomberman 1993 

1640
01:22:38,040 --> 01:22:41,320
is widely regarded as the first 
HD video game. 

1641
01:22:42,440 --> 01:22:45,040
Wow. 
That's a really cool fact I 

1642
01:22:45,040 --> 01:22:47,200
never knew. 
Holy cow. 

1643
01:22:47,880 --> 01:22:50,600
Go Bomberman. 
Bomberman deserves more. 

1644
01:22:50,760 --> 01:22:52,160
Yeah, that is cool looking. 
Yeah. 

1645
01:22:52,160 --> 01:22:54,400
People gotta look that up, look 
up those, that sort of big 

1646
01:22:54,400 --> 01:22:56,400
screen, sort of. 
That's crazy. 

1647
01:22:56,720 --> 01:22:58,760
Yeah, 'cause to be able to fit 
all those people. 

1648
01:22:58,760 --> 01:23:00,280
And what? 
Yeah, that the players and 

1649
01:23:00,280 --> 01:23:01,000
stuff. 
Wow. 

1650
01:23:02,560 --> 01:23:06,120
Yeah, and it's like the only, 
it's like the only thing that it

1651
01:23:06,120 --> 01:23:07,880
was used for. 
It's not like High 10 Bomberman 

1652
01:23:07,880 --> 01:23:10,480
was released anywhere else 
'cause like, what were you gonna

1653
01:23:10,480 --> 01:23:12,200
do? 
How come the system you're gonna

1654
01:23:12,200 --> 01:23:15,720
have in people and you didn't 
have HD at the time, so it was 

1655
01:23:15,720 --> 01:23:17,680
like there? 
'D be there'd be no other way to

1656
01:23:17,680 --> 01:23:18,640
pull it off. 
That's true. 

1657
01:23:18,640 --> 01:23:19,320
Yeah. 
Yeah, yeah. 

1658
01:23:19,320 --> 01:23:20,720
That's. 
That's so wild. 

1659
01:23:20,800 --> 01:23:23,800
Yeah. 
That experience was so singular,

1660
01:23:23,800 --> 01:23:27,080
like, so exclusive to be able to
experience that. 

1661
01:23:27,080 --> 01:23:29,720
That's awesome. 
Yeah, High 10. 

1662
01:23:29,760 --> 01:23:31,040
Barber, Man. 
I wasn't. 

1663
01:23:31,040 --> 01:23:32,360
I wasn't even. 
I was. 

1664
01:23:32,360 --> 01:23:34,400
I was a twinkle in my daddy's 
eye at that point. 

1665
01:23:36,000 --> 01:23:39,040
I. 
Was I was almost here, but I was

1666
01:23:39,040 --> 01:23:42,600
just a twinkle still. 
I was, I was getting my SNES and

1667
01:23:42,960 --> 01:23:45,360
and Game Boy I think in 9293, 
so. 

1668
01:23:46,000 --> 01:23:50,720
Now that I say that, it's 
possible I may have been almost 

1669
01:23:50,720 --> 01:23:53,000
here. 
Depends. 

1670
01:23:53,160 --> 01:23:54,600
Depends where the caravan was, 
right? 

1671
01:23:54,600 --> 01:23:57,280
Just kind of depends on where 
where that van was headed that 

1672
01:23:57,280 --> 01:23:59,960
that much. 
Crucial to my. 

1673
01:23:59,960 --> 01:24:03,840
Existence that that big screen 
TV, the first HD Bomberman was 

1674
01:24:03,840 --> 01:24:05,520
crucial to the existence. 
So you didn't even know it. 

1675
01:24:08,360 --> 01:24:10,320
You learn something you learn 
something new everyday. 

1676
01:24:10,520 --> 01:24:14,560
Happy we can help, Jiggy Mark, 
before we get out of here, let's

1677
01:24:14,560 --> 01:24:17,000
remind everybody where they can,
where they can find you online 

1678
01:24:17,000 --> 01:24:18,320
and you're and you're writing 
too. 

1679
01:24:19,560 --> 01:24:22,560
Sure, I'm where am I these days?
I'm on blue sky. 

1680
01:24:22,680 --> 01:24:25,360
It's just my name. 
I'm pretty sure. 

1681
01:24:25,440 --> 01:24:25,960
Do I have? 
Yeah. 

1682
01:24:26,400 --> 01:24:31,120
No hyphen or anything, just mark
normandin dot B sky dot social. 

1683
01:24:31,760 --> 01:24:36,680
I didn't give myself a special 
address or anything like some 

1684
01:24:36,680 --> 01:24:39,120
people have done. 
It seems like work, you know? 

1685
01:24:39,160 --> 01:24:40,680
I had to verify some shit I 
don't. 

1686
01:24:40,920 --> 01:24:41,600
Know. 
Yeah, that's enough. 

1687
01:24:42,600 --> 01:24:45,680
Yeah. 
Fair. 

1688
01:24:45,760 --> 01:24:52,000
My writing is 
retroxp.beehivethatswithtwois.com.

1689
01:24:54,040 --> 01:24:56,480
OPI. 
Damn that was good. 

1690
01:24:57,000 --> 01:24:59,960
I didn't see that coming. 
Sign up, sign up for that 

1691
01:24:59,960 --> 01:25:01,000
newsletter. 
It's free. 

1692
01:25:01,000 --> 01:25:05,280
It's a lot of words. 
I think today's the one I wrote 

1693
01:25:05,400 --> 01:25:09,960
published today was like 3400 
words on the different shoot em 

1694
01:25:09,960 --> 01:25:11,600
up. 
That is even more obscure. 

1695
01:25:12,520 --> 01:25:15,280
So I'm not always writing about 
those that just happened to line

1696
01:25:15,280 --> 01:25:17,800
up that way. 
We're just. 

1697
01:25:17,800 --> 01:25:19,880
Really good at what we do here 
at the show so I just. 

1698
01:25:21,080 --> 01:25:22,520
I would. 
If I wrote about them as much as

1699
01:25:22,520 --> 01:25:24,280
I wanted to. 
I think I would probably have 

1700
01:25:24,400 --> 01:25:29,920
fewer subscribers. 
I try and keep it to like. 

1701
01:25:30,120 --> 01:25:34,520
It's like I'm like I'm normal 
about them that I have some kind

1702
01:25:34,520 --> 01:25:37,680
of problem that people not know 
about. 

1703
01:25:38,320 --> 01:25:40,520
Problem, skill color, whatever 
you want. 

1704
01:25:41,120 --> 01:25:46,360
He sits in his Hudson van and. 
I show we show up at Pace 

1705
01:25:46,360 --> 01:25:50,600
magazine a couple times a month,
again, usually writing about 

1706
01:25:50,600 --> 01:25:52,960
older games, but sometimes, 
sometimes with a review of 

1707
01:25:52,960 --> 01:25:56,240
something new, sometimes with 
some kind of take on something 

1708
01:25:56,240 --> 01:26:00,440
going on in the news. 
Yeah, that's that's the video 

1709
01:26:00,440 --> 01:26:07,920
game stuff for the most part. 
Nice and jiggy March April ish 

1710
01:26:07,920 --> 01:26:12,920
as this episode is is released. 
How's how's things going buddy? 

1711
01:26:12,920 --> 01:26:15,480
You're you're always busy, 
you're always taking ass taking 

1712
01:26:15,480 --> 01:26:16,240
names. 
You know, you're playing a 

1713
01:26:16,240 --> 01:26:17,880
couple games and streams and 
stuff. 

1714
01:26:17,880 --> 01:26:19,680
How's everything going? 
Yeah, Oh yeah. 

1715
01:26:19,680 --> 01:26:24,080
I've been playing Quest 64, 
which I've never experienced 

1716
01:26:24,080 --> 01:26:25,920
before. 
I think you did an episode on it

1717
01:26:25,920 --> 01:26:28,280
right? 
Before or not, I've never 

1718
01:26:28,280 --> 01:26:29,760
played. 
OK, I've never well I look 

1719
01:26:29,760 --> 01:26:31,640
forward to the day we're going 
to do an episode on it. 

1720
01:26:31,640 --> 01:26:36,120
Me too. 
It's actually not that bad. 

1721
01:26:36,160 --> 01:26:40,040
I I'm surprised that people 
always have this like notorious.

1722
01:26:40,080 --> 01:26:44,040
At least this is my experience 
and I'm like 6 hours into the 

1723
01:26:44,040 --> 01:26:46,920
game maybe. 
And I'm just like, it's very 

1724
01:26:46,920 --> 01:26:49,880
grindy and I could see why that 
would rub people the wrong way. 

1725
01:26:50,360 --> 01:26:55,400
But it's very charming and it 
feels good to play. 

1726
01:26:55,680 --> 01:27:00,040
It's, it was interesting. 
I'm not saying it's a 10 out of 

1727
01:27:00,040 --> 01:27:02,480
10 game, but I'm not saying it's
a one out of 10 that I keep 

1728
01:27:02,480 --> 01:27:05,800
seeing everyone, you know, kind 
of talking about it notoriously.

1729
01:27:05,800 --> 01:27:09,680
I'm like, I'm having fun with it
and it's silly and you know. 

1730
01:27:10,320 --> 01:27:11,320
It's great. 
You're having fun. 

1731
01:27:11,320 --> 01:27:15,480
Well, it's it's nice. 
Like the it's like star soldier 

1732
01:27:15,480 --> 01:27:18,840
is to the Saturn where you're 
like hey, this is good, but like

1733
01:27:18,840 --> 01:27:21,440
the Saturn has better shoot em 
UPS like quest 64. 

1734
01:27:22,520 --> 01:27:25,000
This is a system that doesn't 
have a ton of RPGs, so everyone 

1735
01:27:25,000 --> 01:27:27,400
compares it to like what's on 
the PlayStation instead of just 

1736
01:27:27,400 --> 01:27:29,600
kind of right. 
Or, or compares just like Paper 

1737
01:27:29,600 --> 01:27:32,320
Mario or something, which is 
like, yeah, in my opinion, it's 

1738
01:27:32,320 --> 01:27:33,200
fantastic. 
That's great. 

1739
01:27:33,200 --> 01:27:34,880
And and that's that, you know, I
get it. 

1740
01:27:34,920 --> 01:27:36,360
I see why people gravitate 
towards that. 

1741
01:27:36,400 --> 01:27:37,120
So. 
Yeah. 

1742
01:27:37,720 --> 01:27:39,200
It's fun. 
So that's that's the immediate 

1743
01:27:39,200 --> 01:27:40,440
thing. 
And then I get a couple videos 

1744
01:27:40,440 --> 01:27:41,760
in the works. 
Yeah, which is? 

1745
01:27:42,040 --> 01:27:45,160
You know I always do. 
As as you do as you do, Sir. 

1746
01:27:46,040 --> 01:27:49,720
Remember 64 does as well. 
Not quite as much as Jiggy does,

1747
01:27:49,720 --> 01:27:54,120
but as I mentioned earlier, 
across YouTube, across social 

1748
01:27:54,120 --> 01:27:56,360
media. 
Remember 64 show when I say 

1749
01:27:56,360 --> 01:27:59,120
across social media, pretty much
just Instagram and Blue Sky. 

1750
01:27:59,120 --> 01:28:00,520
That's pretty much where 
everything's going to be 

1751
01:28:00,520 --> 01:28:02,600
happening at this point. 
If you want to support the show,

1752
01:28:02,600 --> 01:28:04,880
there's a free tier for Patreon 
as well. 

1753
01:28:04,880 --> 01:28:07,960
But as I mentioned earlier, you 
can get some stuff exclusively 

1754
01:28:07,960 --> 01:28:11,080
through 1/3 or 5 bucks a month. 
You can get some extra stuff 

1755
01:28:11,080 --> 01:28:14,080
there to support the show, but 
that's pretty much it. 

1756
01:28:14,080 --> 01:28:17,760
Just if you're listening to this
when it releases and just before

1757
01:28:17,760 --> 01:28:21,560
these episodes are about to come
out, we have two really great 

1758
01:28:21,560 --> 01:28:23,600
episodes. 
We are getting to the point 

1759
01:28:23,840 --> 01:28:29,360
where it's time to talk. 
Banjo Kazooie Episode 64 is 

1760
01:28:29,360 --> 01:28:33,080
here. 
We have Mr. Jiggy himself with 

1761
01:28:33,080 --> 01:28:36,040
us for so long at this point. 
It is about time that we got to 

1762
01:28:36,040 --> 01:28:39,040
that. 
So yeah, there it is. 

1763
01:28:39,040 --> 01:28:41,120
There's the Jiggy. 
There's the look back. 

1764
01:28:41,120 --> 01:28:42,520
There's. 
The rare logo. 

1765
01:28:42,640 --> 01:28:43,960
Yeah, rare logo, everything's 
there. 

1766
01:28:44,760 --> 01:28:45,840
So yeah. 
So if you're listening to this 

1767
01:28:45,840 --> 01:28:47,680
when it's when it's released, 
they're pretty close. 

1768
01:28:48,160 --> 01:28:51,040
Banju Kazooie is going to hit 
your feed as well, as well as 

1769
01:28:51,120 --> 01:28:54,400
talking about the GBA games that
were based in that franchise as 

1770
01:28:54,400 --> 01:28:55,400
well. 
So we want to take a little bit 

1771
01:28:55,400 --> 01:28:56,920
of a detour on an episode about 
that. 

1772
01:28:57,280 --> 01:28:59,840
A lot of great stuff coming up 
too for the rest of 2025. 

1773
01:28:59,840 --> 01:29:01,040
But thank you everyone for 
listening. 

1774
01:29:01,040 --> 01:29:04,320
Mark, thank you for being here. 
And we will talk to everyone 

1775
01:29:04,320 --> 01:29:06,040
next time. 
Thanks for joining us. 

1776
01:29:06,120 --> 01:29:17,600
Goodbye Remember 64 is part of 
the Super Pod podcast network. 

1777
01:29:17,600 --> 01:29:21,200
Oh yeah, we are teamed up with a
whole bunch of awesome people 

1778
01:29:21,200 --> 01:29:24,640
that some you may have heard on 
remember 64 already, but there's

1779
01:29:24,640 --> 01:29:28,080
a bunch of different great 
gaming shows anywhere from Fine 

1780
01:29:28,080 --> 01:29:31,760
time to bar silence to retro 
wildlands. 

1781
01:29:32,040 --> 01:29:35,480
You can of course find the Super
Pod Saga on there. 

1782
01:29:35,480 --> 01:29:38,160
Press B to cancel all of these 
awesome shows. 

1783
01:29:38,480 --> 01:29:42,080
That's we're just here to talk 
about great times with games, 

1784
01:29:42,320 --> 01:29:45,000
share their thoughts with you, 
our experiences with you. 

1785
01:29:46,200 --> 01:29:50,560
Check us out Superpod Network on
your podcast app of choice and 

1786
01:29:50,560 --> 01:29:54,400
superpodnetwork.com where you 
can find all our shows, blog 

1787
01:29:54,400 --> 01:29:56,640
posts, videos and more.
