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Hello, everyone, Just giving you
a bit of a heads up of something

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new that I'm trying for. 
Remember 64 another way to hear 

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from you, the listener and 
viewer of the show. 

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Voice cast dot app slash 
Remember 64. 

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Leave us a message. 
It's completely free. 

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You can do it on your phone, you
can do it on a browser, and you 

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can find the link on social 
media as well and at the 

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description of this episode on 
your podcast app of choice. 

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All right, on with the show, 
everyone. 

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You don't understand, it's 
after. 

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Us. 
It's big, it's got huge teeth, a

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big beak, bulgy eyes. 
Feathers, fur everywhere. 

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Yeah, and pigs can fly. 
No. 

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Bears can fly bad guys. 
Beware, here comes Banjo Kazooie

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where you're both bird and bear 
with amazing powers. 

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There's never been anything like
this. 

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Head banging, sky flying, rock 
hopping, egg shooting, tag 

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teaming duo Banjo Kazooie, only 
for Nintendo. 

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Music. 
Welcome to Remember 64, where 

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this week we are putting the 
puzzle together 1 collectathon 

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world at a time. 
Hi everyone, welcome to the 

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show. 
Hello again if you're a 

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returning listener and viewer, 
and welcome if this is your 

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first time to remember 64. 
Here on the show, we play and 

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discuss the good, the bad, the 
ugly, and everything in between 

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on the Nintendo 64's library. 
My name, of course, is David 

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Betrangelo, and I'm just so 
happy we finally get to talk 

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about this game. 
I love it so much. 

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Spoiler alert, no funny quip, no
nothing. 

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We're talking Banjo Kazooie. 
It's time. 

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It's level episode 64. 
Let's do this, Jiggy. 

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Look back the individual who may
or may not have some sort of 

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mild connection to this 
franchise. 

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How you doing? 
Yeah, just a little bit. 

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It only took us 64 episodes to 
get here. 

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We diverted and went into Game 
Boy territory before we talked 

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about Banjo, which I don't know 
how I feel about that, but at 

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least we're here now. 
So we're here. 

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I'm good with it. 
We made. 

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It thank you for made on this 
journey once again, Sir, thank 

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you. 
Level 64, we made it. 

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We made, oh, maybe that's what I
should. 

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I wrote, I wrote something down 
before we started like, oh, 

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maybe that's, that's OK. 
But maybe just we made it is all

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we need. 
We made it. 

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That might, that might be all 
with you, but it's not just me 

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and you. 
It's not just the two of us. 

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This is a special episode 
because it's 64 and hey, it's 

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kind of fun to make 64 a thing. 
I don't know, I thought it was 

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clever, but maybe it's just, 
it's just silly. 

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But I'm going to go with it. 
I'm going to run with it. 

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And it's a franchise that me and
you both love. 

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A lot of people do. 
And we're going to bring on a 

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series of guests. 
This is like a round table at 

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this point. 
This time we have the entire Fun

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and Games podcast crew with us. 
We have Matt, Jeff and Sarah 

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here to talk about Banjo 
Kazooie. 

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Hello, Welcome to Remember 6. 
Hi. 

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Hello. 
I knew that was coming. 

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Jeff is nothing if not 
predictable that that laugh was 

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for the video version. 
You'll have to tune in to see. 

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Please push me to the YouTube I 
got. 

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You please, please do. 
Please do. 

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Thanks for having us. 
We're excited to be back. 

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I love that we did a 
retrospective over on our show 

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where all of us got to 
participate in, much to Sarah's 

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surprise, in the moment and. 
Then you were like moment a 

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fantastic. 
It was really downplay it. 

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It was a fantastic. 
Moment it was. 

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It was great. 
It was fantastic, yeah. 

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And you, you both basically 
asked on the spot, well, we're 

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doing Banjo Kazooie. 
Do you guys want to talk about 

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it and see a lot? 
And so here we are. 

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And so thank you for having us. 
We're really excited to be a 

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part of this legendary journey 
through the good, bad, the ugly 

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and everything in between. 
Yeah, it's, it was great to be 

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able to, to come on the show and
talk about the 64 as a whole, 

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you know, the retrospective 
episode so people can find out 

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in the game fun and games 
podcast feed as well. 

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But Matt, we've had you on the 
show before, Jeff and Sarah. 

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We have not. 
But we did discuss a lot of the 

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N64 in general. 
So I'm not going to, we don't 

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have to go through the whole, 
you know, history of everything 

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with the 64 and everything. 
But Sarah, I'm going to start 

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with you. 
Let's just chat about, you know,

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broadly speaking, what what your
feelings are of the 64 and 

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gaming kind of around this time.
You have a pretty epic story of 

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your experience with it at the 
time, but I think people should 

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listen to that episode for that.
But is there anything else that 

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we? 
May yeah, I'll I'll look really 

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good on this episode and not 
like a giant terrible human. 

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So anyway, I I'm not going to 
say any more about that. 

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I love an N64 collect a thon. 
It's probably my favorite genre 

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of game, Banjo Kazooie's, and up
in my top five. 

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DK 64 was my jam, right? 
I love a game that broadcasts to

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you what you're supposed to do. 
I need to become Tiny Kong and 

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go get Purple Bananas to get 
that, and Banjo Kazooie has some

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amount of that, and I like that 
a lot. 

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It also has some really hard 
stuff where you're like, how am 

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I supposed to know how to break 
that window without looking at a

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guide? 
I will say I replayed it this 

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last week to prepare for this 
podcast because I am a good 

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student and I want to get a good
grade and podcast. 

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It's a lot better with save 
states. 

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I had a much better time playing
it than I did as a kid. 

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But I actually have a lot of 
love, a lot of nostalgia for the

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genre in general. 
I love a platformer. 

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I don't even hate bad camera 
angles. 

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I think it adds charm to it. 
I think I am good at it and that

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makes me feel good. 
Nice, nice. 

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I love that, Jeff, if you're 
there somewhere. 

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Oh, I'm here. 
I'm here. 

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Just kidding. 
How about you? 

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That's actually a pretty good a 
pretty good jumping off. 

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But we have talked about DK 64, 
which is actually I think the 

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first episode that that Jiggy 
joined the show. 

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So so that yeah, that was the 
that was about two years ago 

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now. 
So jeez, time flies it. 

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Was episode 19 is when I hopped 
if I if memory serves. 

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I can make it, I can look it up 
if you'd like. 

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But I have a terrible memory, so
I'm just gonna go with that. 

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Let's just say it's that, yeah, 
we've been doing fun games for 

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eight years. 
And I just real and like that. 

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I'm still coping with that. 
The the time creeps up, the time

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will pass regardless. 
Yeah, It's it's a flat circle, 

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right? 
Isn't that what time is? 

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It's something like that. 
Yeah, something like that. 

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Jeff, I think actually Sarah 
puts a, it's a pretty good point

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out there to say, you know, 
collectathons are pretty well 

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known on this console. 
You know that that is a huge 

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part of what the N64 is, Banjo 
Kazooie or not. 

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Is that something that tickles 
your fancy as well? 

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So collect a Thon's? 
Yeah, absolutely. 

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I love a good collect a Thon. 
I love exploring spaces, finding

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secrets, engaging with 
mechanics, overcoming 

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challenges, solving puzzles. 
I grew up with a PlayStation, 

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not an N64, so 3D traversal for 
me went from control pad with 

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maybe awkward shoulder buttons 
that kind of rotate the camera a

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bit to dual stick and I have. 
More. 

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Yeah, it is. 
And so I and it's something 

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we've stuck with across most 
gaming ever since. 

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So my time with the Nintendo 64,
much like I said on our 

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retrospective for fun and games,
it was mostly at friends houses 

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and then as an adult it was with
Sarah's guidance. 

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So there is a little bit of, I 
don't have the same nostalgia 

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for some of this that everyone 
else does, but I still have 

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plenty of games that I played 
that I love and I don't have the

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same love for the camera angles 
that Sarah does. 

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Thank you for saying that Sarah.
At least one of us likes it. 

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I sort. 
I also played through Banjo 

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Kazooie in preparation for this 
episode. 

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But in true how I was as a 
student fashion, I started it a 

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few days ago and so I just 
treated it like a blockbuster 

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rental. 
I am somewhere in Clankers 

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Cavern right now. 
The game is currently paused 

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behind me. 
There was a lot of cursing 

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before we got on this. 
Call. 

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That we need to hear about. 
That's a, that's a teaser right 

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there that we got to get into 
well. 

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He said he was in Plankers 
Cavern, so. 

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Yeah. 
I mean, yeah, that explains 

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itself. 
Basically one of the worst 

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stages in the entire game. 
It wasn't so much cursing as 

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just seething existential rage. 
That's fair. 

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I think. 
I just wait till rusty bucket. 

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I know, that's why I said I'm 
like. 

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That's where it starts to get 
even harder, though. 

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I don't. 
I'm not saying that it's getting

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too hard or anything like that. 
Here's the other thing to 

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understand. 
I would never say that I am the 

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greatest gamer out there, but I 
am far from the worst. 

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I'm pretty good in fact, and 
there is plenty of times where 

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when it is flowing with Banjo 
Kazooie, it's great. 

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And there is plenty of where I 
see they're coming from what I 

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see. 
And we, and I said this, I've 

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got on record with you all 
saying this before, the N64 was 

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a big piece of awkward but 
necessary evolution in a lot of 

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design and a lot of ideas. 
And so Banjo Kazooie is 

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definitely a lot of cool ideas, 
a lot of things I wish there was

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a better version of this game 
kind of thing. 

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Like, and there are out there 
and there's other things that 

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people have gone on for, but 
there's some very deep 

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frustrations that got me very 
upset, yes. 

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Fair enough, fair enough. 
Matt, I know like an asshole. 

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No, no, no. 
We're gonna, oh, don't worry. 

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We're, we're gonna, Jeff, we're 
gonna dig right into it. 

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Don't you worry. 
Good, good, good. 

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OK, good. 
Yeah, we will help you through 

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this. 
We will help you through this. 

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00:10:03,560 --> 00:10:08,000
Matt, I know that you're pretty 
excited to, to get a chance to, 

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to replay this and everything. 
And I say that because you wrote

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00:10:12,440 --> 00:10:14,360
to Jiggy and I are just me. 
I can't remember if it was the 

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00:10:14,360 --> 00:10:16,800
group that that we had our chat 
and said, well, if I'm going to 

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do this, I'm going to do this 
the the authentic way or as as 

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00:10:20,640 --> 00:10:23,120
authentic as possible. 
Tell us about that and how that 

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00:10:23,120 --> 00:10:25,880
went. 
Yeah, so I don't have it near me

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00:10:25,880 --> 00:10:30,080
actually, but yeah. 
So I had played some of the N64 

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stuff on the Nintendo Switch 
Online, like Mari 64, and 

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barring the fact that that port 
isn't great to begin with, I was

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00:10:37,000 --> 00:10:39,320
just frustrated with the 
controller because most 

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controllers you can remap to 
anything. 

202
00:10:41,240 --> 00:10:42,960
But I feel like there's 
something about the N64 

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00:10:42,960 --> 00:10:46,520
controller in its shape that 
like I need the controller, the 

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00:10:46,520 --> 00:10:48,760
controller itself to really get 
the buttons down. 

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00:10:48,760 --> 00:10:51,600
And so the. 
Layout is is even more. 

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00:10:52,400 --> 00:10:54,760
I don't know if unique is even 
the right word than even like 

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00:10:54,760 --> 00:10:57,920
the GameCube would be like if 
there's just the just the form 

208
00:10:57,920 --> 00:11:04,320
factor of it, something about it
is is of its own existence. 

209
00:11:04,440 --> 00:11:07,680
I don't know what the word is. 
Well, because the buttons, yeah,

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it's the C buttons and the three
prongs. 

211
00:11:10,800 --> 00:11:12,640
It's like the thing about the 
GameCube controller is even 

212
00:11:12,640 --> 00:11:15,840
though it's a weird shape, the 
buttons map to like the standard

213
00:11:15,840 --> 00:11:19,360
Xbox 360 shape controller pretty
well because it's the same 

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amount of button and Agalog 
sticks. 

215
00:11:21,840 --> 00:11:23,800
It's just that one's a weird 
shape. 

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00:11:24,000 --> 00:11:27,800
Whereas the N64 controller, it's
got only the two shoulder 

217
00:11:27,800 --> 00:11:30,360
buttons, the 1 analog stick, the
three prongs, the C buttons like

218
00:11:30,360 --> 00:11:33,400
it doesn't map neatly to another
controller. 

219
00:11:33,760 --> 00:11:35,800
Jeff grabbed one of his N64 
controllers. 

220
00:11:35,880 --> 00:11:40,480
And the fact that everybody like
they designed this with this the

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00:11:40,480 --> 00:11:42,880
D pad on the far left side, 
because I think they thought 

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00:11:42,880 --> 00:11:47,320
more people would do 2D 
navigation, but with the 3D and 

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00:11:47,320 --> 00:11:49,480
everyone holding the middle 
prong, that meant the Z button. 

224
00:11:49,680 --> 00:11:51,440
And this created a great 
imbalance. 

225
00:11:51,480 --> 00:11:54,360
And if you've got an L button 
and an R button, there's a lot 

226
00:11:54,360 --> 00:11:56,840
of balance ideas of what you 
would want to do with that. 

227
00:11:57,000 --> 00:11:59,480
But the Z button has kind of a 
trigger feel to it. 

228
00:11:59,480 --> 00:12:03,000
So this meant a lot of like the 
the crouching that you do in 

229
00:12:03,000 --> 00:12:04,480
Banjo Kazooie do with the Z 
button. 

230
00:12:04,720 --> 00:12:08,200
Cool, great, very natural. 
But it leaves you with an odd 

231
00:12:08,920 --> 00:12:11,760
disconnect and an odd imbalance 
in what you do with the R button

232
00:12:11,760 --> 00:12:13,840
necessarily. 
Yeah. 

233
00:12:13,920 --> 00:12:16,120
And so this. 
Is the authentic mat this? 

234
00:12:16,120 --> 00:12:21,200
Yes, See the. 
Y so because I don't have an N64

235
00:12:21,200 --> 00:12:25,720
anymore and could have borrowed 
bars, I could have, but I also 

236
00:12:25,720 --> 00:12:28,480
would have had no TV to hook it 
up to because I don't have an 

237
00:12:28,480 --> 00:12:31,560
old retro TV. 
Yeah, and then you gotta get the

238
00:12:31,560 --> 00:12:34,400
the adapters and things like 
it's on the wall I. 

239
00:12:34,440 --> 00:12:37,000
Went down the well of looking up
like the the those. 

240
00:12:37,000 --> 00:12:38,600
Adapters fine. 
Yeah. 

241
00:12:38,760 --> 00:12:39,600
And so. 
That's fine. 

242
00:12:40,120 --> 00:12:43,080
I decided since we talked about 
that, we were gonna do it and we

243
00:12:43,080 --> 00:12:45,120
were pushing it out to like 
about a month from when we had 

244
00:12:45,120 --> 00:12:47,240
last spoke. 
I was like, look, I wanted to 

245
00:12:47,240 --> 00:12:50,160
get one of the replica N64 
controllers through NSO for a 

246
00:12:50,160 --> 00:12:52,560
while. 
I'd been looking for something 

247
00:12:52,560 --> 00:12:54,200
to pull the trigger on. 
This was perfect. 

248
00:12:54,240 --> 00:12:57,280
And so I did, and it came. 
And my first reaction was a 

249
00:12:57,280 --> 00:12:59,720
reaction I've had before with 
getting new versions of old 

250
00:12:59,720 --> 00:13:03,520
hardware was, boy, I remember 
this controller being bigger, 

251
00:13:03,800 --> 00:13:06,240
but the fact was I was just 
smaller back then. 

252
00:13:07,280 --> 00:13:10,280
Jeff, when I was trying to get 
back to playing Gameboy Advance 

253
00:13:10,280 --> 00:13:13,760
games on actual hardware, Jeff 
found a Gameboy SP for me. 

254
00:13:14,640 --> 00:13:17,320
The clamshell without the back, 
like with just the front light 

255
00:13:18,040 --> 00:13:21,920
for a good price. 
And so grabbed one for me, which

256
00:13:21,920 --> 00:13:25,400
I happily paid for and at his 
local game shop. 

257
00:13:25,680 --> 00:13:29,320
And when he when Jeff got it to 
me, I flipped it open and put my

258
00:13:29,320 --> 00:13:31,840
hands on it and went this feels 
very tiny. 

259
00:13:32,080 --> 00:13:33,840
This game, this console wasn't 
that tiny. 

260
00:13:34,240 --> 00:13:35,960
And so like, it's perfect. 
For me it's. 

261
00:13:36,560 --> 00:13:38,960
Right. 
It's also basically a straight 

262
00:13:39,000 --> 00:13:41,400
square. 
You know, when you hold like it 

263
00:13:41,400 --> 00:13:44,200
is, it's kind of like holding 
the NES controller, like when I 

264
00:13:44,200 --> 00:13:50,160
hold that now my hands aren't 
aren't huge or anything, but I 

265
00:13:50,160 --> 00:13:53,600
can't give. 
Them all to me, I will play 

266
00:13:53,640 --> 00:13:55,080
them. 
They are perfect for my hand 

267
00:13:55,080 --> 00:13:56,080
size. 
I have a couple. 

268
00:13:56,080 --> 00:13:58,080
Plane and I will take them. 
I have a couple and they are 

269
00:13:58,080 --> 00:14:00,240
functional. 
So, right, well, the thing I run

270
00:14:00,240 --> 00:14:02,400
into, especially with stuff like
the NES controller, isn't so 

271
00:14:02,400 --> 00:14:05,200
much the size a little bit, it's
the ergonomics. 

272
00:14:05,680 --> 00:14:10,400
Like I remember playing on that 
little blocky rectangle, you 

273
00:14:10,440 --> 00:14:13,960
know, playing on the NES with 
that for hours, and this was 

274
00:14:13,960 --> 00:14:16,320
great and it was fine. 
Like, yeah, your hands would 

275
00:14:16,320 --> 00:14:18,080
sweat, whatever else, but this 
was perfect. 

276
00:14:18,280 --> 00:14:21,360
And as ergonomics got better and
better, you'd go back and go. 

277
00:14:21,720 --> 00:14:25,400
We were fine with this. 
Well, but we should be so. 

278
00:14:25,440 --> 00:14:30,160
Safe you say that, but I played 
Banjo Kazooie this past week on 

279
00:14:30,160 --> 00:14:35,240
my Nintendo Switch light and 
using the ZL button instead of 

280
00:14:35,240 --> 00:14:39,920
an actual Z button to try to run
with Kazooie and the trot was so

281
00:14:39,920 --> 00:14:42,000
much harder. 
It's not as intuitive. 

282
00:14:42,000 --> 00:14:43,600
It like hurts your hand a little
bit. 

283
00:14:43,600 --> 00:14:45,800
I like, I wish that I'd done 
what you did, Matt, even though 

284
00:14:45,800 --> 00:14:49,320
I did most of my playing on a 
train, so it's probably for the 

285
00:14:49,320 --> 00:14:50,760
best. 
I was just on my Switch light, 

286
00:14:50,760 --> 00:14:55,720
but yeah, this game was meant to
be played on an N64 controller 

287
00:14:55,720 --> 00:14:59,960
and it was a bit of a challenge.
Even having played it and what I

288
00:14:59,960 --> 00:15:03,240
thought was beating it. 
I'll get to that later as a kid 

289
00:15:04,400 --> 00:15:07,200
and then beating it again now. 
It was a much different 

290
00:15:07,200 --> 00:15:10,880
experience and I prefer the 
older ergonomic design to the 

291
00:15:10,880 --> 00:15:12,480
way it was on the Switch. 
Yeah, I would say the button 

292
00:15:12,480 --> 00:15:15,320
mapping for the N64 controller, 
I can't think of a better way 

293
00:15:15,320 --> 00:15:16,840
that they could have done it for
this game. 

294
00:15:17,040 --> 00:15:20,960
And I did my playthrough on 
original hardware on our TV. 

295
00:15:20,960 --> 00:15:24,240
Because I don't, I don't. 
This is my first time playing 

296
00:15:24,240 --> 00:15:26,120
through, like truly playing 
through it. 

297
00:15:26,520 --> 00:15:28,120
I don't deserve modern 
conveniences. 

298
00:15:28,200 --> 00:15:31,400
I need the true experience to 
speak about it honestly. 

299
00:15:32,240 --> 00:15:35,160
Yeah, which is totally legit. 
But for me also as someone who 

300
00:15:35,160 --> 00:15:38,480
had been wanting to play it the 
whole way through, which I may 

301
00:15:38,480 --> 00:15:41,680
have done when I was a kid, but 
I definitely don't remember, I 

302
00:15:41,680 --> 00:15:45,520
wanted to have a comfortable, a 
comfortable to mind nostalgia, 

303
00:15:45,520 --> 00:15:49,040
at least controller experience. 
And like it worked really well. 

304
00:15:49,040 --> 00:15:50,640
The controller feels pretty 
legit. 

305
00:15:50,640 --> 00:15:52,760
I mean, I can't compare it to 
the original hardware because I 

306
00:15:52,760 --> 00:15:55,920
don't have access to it at the 
moment, but like for what my 

307
00:15:55,920 --> 00:15:59,120
muscle memory was like the 
analog stick took a couple days 

308
00:15:59,120 --> 00:16:01,600
to like kind of really go 
through its paces to feel 

309
00:16:01,600 --> 00:16:03,880
comfortable. 
But it I adjusted pretty quick 

310
00:16:03,880 --> 00:16:07,240
And like, while I will admit 
that I would have never gotten 

311
00:16:07,280 --> 00:16:10,600
through this game without safe 
States and modern conveniences, 

312
00:16:10,920 --> 00:16:15,080
I did 100% it and I did not set 
out to do that because I rarely 

313
00:16:15,480 --> 00:16:18,080
and like Jeff can speak to this 
often whenever we talk about our

314
00:16:18,080 --> 00:16:21,440
favorite genre Metroidvanias, I 
rarely 100% those. 

315
00:16:21,640 --> 00:16:23,760
It's Pokémon games too. 
I rarely 100% them. 

316
00:16:23,960 --> 00:16:26,200
I want to beat them. 
I want to go the extra mile for 

317
00:16:26,200 --> 00:16:28,400
what I feel is comfortable, but 
then that's it. 

318
00:16:28,560 --> 00:16:30,840
But once I got to the point, 
because this game basically to 

319
00:16:30,840 --> 00:16:34,120
complete it, you need like 4 
jiggy, 4 extra jiggies and like 

320
00:16:34,120 --> 00:16:36,400
20 notes. 
I was like, well I'm almost 

321
00:16:36,400 --> 00:16:37,960
there, I'll look up a guide and 
I'll finish it. 

322
00:16:38,040 --> 00:16:40,040
It was worth it, but I 
definitely wouldn't have done it

323
00:16:40,040 --> 00:16:43,800
if I was playing on the N64 
because I remember getting the 

324
00:16:43,800 --> 00:16:47,320
3D All Stars pack, playing Mario
64 for like 20 minutes and 

325
00:16:47,320 --> 00:16:49,200
going. 
Maybe I don't love this game as 

326
00:16:49,200 --> 00:16:51,960
much as I used to, which isn't 
really possible, but I think it 

327
00:16:51,960 --> 00:16:56,040
really was the weird controller 
layout because it's based like 

328
00:16:56,160 --> 00:16:58,840
like Jeff said, the Z button is 
very unique in the fact that 

329
00:16:58,840 --> 00:17:01,960
it's meant to be a trigger, 
trigger feel and having it on 

330
00:17:01,960 --> 00:17:03,960
the shoulder doesn't work 
because ergonomic. 

331
00:17:04,520 --> 00:17:06,960
Ergonomically, it wasn't meant 
to be that way. 

332
00:17:06,960 --> 00:17:10,520
And so I'm excited to dive into 
more of the NSO library with 

333
00:17:10,520 --> 00:17:13,160
this controller now that I have 
it, because there are a bunch of

334
00:17:13,160 --> 00:17:15,400
classic games from it that I 
haven't played in ages that I 

335
00:17:15,400 --> 00:17:17,000
want to revisit. 
Yeah. 

336
00:17:17,040 --> 00:17:20,319
And it's great that Nintendo is 
providing that. 

337
00:17:20,319 --> 00:17:23,400
If they're giving us games to 
your NSO, being able to do that,

338
00:17:23,400 --> 00:17:26,400
it's it's ideal. 
Yes, I'm playing on modern, I'm 

339
00:17:26,400 --> 00:17:29,520
playing on the original hardware
because that's what we do. 

340
00:17:29,520 --> 00:17:32,040
And that's why that's how we're 
weirdos. 

341
00:17:32,200 --> 00:17:35,960
But the fact that any modern 
gamer can have that N64 

342
00:17:35,960 --> 00:17:40,000
controller experience more 
aligned with its design is 

343
00:17:40,000 --> 00:17:43,120
honestly great. 
Yeah, yeah, 100% yeah. 

344
00:17:43,760 --> 00:17:46,920
I, I talked about this a little 
bit on on your show when we 

345
00:17:46,920 --> 00:17:50,880
talked about 64, but I guess 
it's somewhat similar as playing

346
00:17:50,880 --> 00:17:53,800
a handheld because similarly to 
to you, Sarah, I had to kind of 

347
00:17:53,880 --> 00:17:57,320
play this on the go in a way. 
Because when I decided to play 

348
00:17:57,320 --> 00:18:02,120
this, I played it in September 
when our son was not sleeping 

349
00:18:02,120 --> 00:18:06,440
well at all and he was sleeping 
on my chest essentially almost 

350
00:18:06,440 --> 00:18:08,400
every single day. 
And I was like, I need a comfort

351
00:18:08,400 --> 00:18:09,680
game. 
I need something I haven't 

352
00:18:09,680 --> 00:18:12,240
played in a while. 
I'm going to make it an N64 

353
00:18:12,240 --> 00:18:14,320
game. 
I, as if anyone's watching, can 

354
00:18:14,320 --> 00:18:17,960
see that I own the entire 
library of the Banjo Kazooie 

355
00:18:18,200 --> 00:18:19,800
franchise. 
So I was like, you know what I 

356
00:18:19,800 --> 00:18:24,440
can get away with legally, you 
know, robbing this thing on my 

357
00:18:24,440 --> 00:18:27,840
Steam Deck, which I did. 
So it has a very almost the 

358
00:18:27,840 --> 00:18:30,880
exact same layout button layout 
as what the switch would have. 

359
00:18:31,040 --> 00:18:35,800
You have that R2 or L2 like that
button is up there. 

360
00:18:35,800 --> 00:18:38,400
The C buttons are the little 
joystick in the corner which is 

361
00:18:38,400 --> 00:18:40,800
so so like that I think is 
actually the bigger problem for 

362
00:18:40,800 --> 00:18:45,240
me is that but but the Steam 
Deck is also larger and I find 

363
00:18:45,240 --> 00:18:49,160
more comfortable than holding 
the switch for longer for myself

364
00:18:49,160 --> 00:18:50,840
anyway so. 
See, back to my little hands. 

365
00:18:50,840 --> 00:18:53,960
The Steam Deck is just too big. 
Totally fair, completely fair. 

366
00:18:53,960 --> 00:18:56,000
I I think at times it does 
actually feel a little bit 

367
00:18:56,400 --> 00:18:59,600
clunky in a way. 
But it it, it, yeah, it is. 

368
00:18:59,600 --> 00:19:01,920
I mean, there's more, there's 
more in it, I guess is part of 

369
00:19:01,920 --> 00:19:02,520
it, right. 
So. 

370
00:19:02,520 --> 00:19:08,280
It's some this is this is a QRD 
T5 or whatever, but like a Horry

371
00:19:08,280 --> 00:19:11,080
pad or something, you know, it's
something that that shapes 

372
00:19:11,240 --> 00:19:16,280
shapes your hand better. 
The joy cons I they're they're 

373
00:19:16,280 --> 00:19:18,360
too small even for me. 
I wouldn't say I have big hands 

374
00:19:18,360 --> 00:19:21,160
either, but I get a little 
cramped sometimes when I play 

375
00:19:21,160 --> 00:19:23,240
there in handheld for long 
periods of time. 

376
00:19:23,480 --> 00:19:27,160
Yeah, that's with the joy cons. 
But I will say that this is a 

377
00:19:27,160 --> 00:19:31,600
game that you should you should 
really try to play the N64 

378
00:19:31,600 --> 00:19:33,280
controller. 
I'm glad other people said it 

379
00:19:33,280 --> 00:19:36,240
because I have. 
I was literally going to war on 

380
00:19:36,240 --> 00:19:39,680
Twitter about this yesterday. 
Well, that was your first 

381
00:19:39,680 --> 00:19:41,520
mistake, was going on Twitter I 
think. 

382
00:19:41,960 --> 00:19:44,120
Right, I was well you. 
Just go to war the second you 

383
00:19:44,120 --> 00:19:45,400
log in. 
Yeah, yeah. 

384
00:19:45,760 --> 00:19:48,560
Basically isn't that. 
What it is just it was just 

385
00:19:48,560 --> 00:19:51,640
talking about, right? 
It's buried. 

386
00:19:51,920 --> 00:19:53,920
It's buried somewhere in the 
privacy settings, Yeah. 

387
00:19:54,320 --> 00:19:55,760
Yeah, somewhere. 
Good luck with that. 

388
00:19:56,880 --> 00:20:00,760
For me the worst thing about 
playing with a modern controller

389
00:20:00,920 --> 00:20:04,800
like not having the C buttons. 
I can tolerate it for the most 

390
00:20:04,800 --> 00:20:08,160
part, but honestly shooting eggs
is a nightmare with a joystick. 

391
00:20:09,800 --> 00:20:13,440
That's exactly what it was. 
That is the worst thing and 

392
00:20:13,440 --> 00:20:16,400
would make me say any version 
that uses a modern controller. 

393
00:20:16,640 --> 00:20:18,200
That's not the way to do it. 
I. 

394
00:20:18,280 --> 00:20:21,120
Figured out another way though. 
On the Switch, you could hold 

395
00:20:21,120 --> 00:20:27,400
down the right trigger and push 
the top on the buttons like 

396
00:20:27,400 --> 00:20:28,520
forward. 
It was much better. 

397
00:20:28,520 --> 00:20:31,680
I, I looked it up, I was like, 
I'm not gonna make it if I have 

398
00:20:31,760 --> 00:20:33,520
to use the joystick. 
For eggs. 

399
00:20:33,560 --> 00:20:35,880
Slamming up on the joystick. 
Oh my God. 

400
00:20:36,240 --> 00:20:38,640
Yeah, no, it was bad. 
And like you have to shoot eggs 

401
00:20:38,640 --> 00:20:40,360
forward so many times. 
Yes, you. 

402
00:20:40,960 --> 00:20:43,600
Do and you have to be precise 
about shooting forward because 

403
00:20:43,600 --> 00:20:45,680
if you move that joystick 
slightly left or right, it like 

404
00:20:45,680 --> 00:20:48,600
doesn't hit the right zone. 
It's just like, no. 

405
00:20:49,680 --> 00:20:51,400
So yeah, I had an issue with 
that. 

406
00:20:51,400 --> 00:20:53,920
I wonder if, I wonder if the 
Steam Deck default would have 

407
00:20:53,920 --> 00:20:55,680
been that too, because I didn't,
I didn't even try that. 

408
00:20:55,680 --> 00:20:56,800
I should have looked it up. 
That's a great. 

409
00:20:56,800 --> 00:20:57,560
Idea. 
I looked it up. 

410
00:20:57,560 --> 00:20:59,880
I was like, there's got to be a 
way to shoot eggs because it was

411
00:20:59,880 --> 00:21:01,360
not this hard. 
Yeah, it's not. 

412
00:21:01,520 --> 00:21:04,880
Oh yeah, just hold. 
ZR and hit the top button. 

413
00:21:04,880 --> 00:21:06,120
I was like, oh, I'm going to do 
it. 

414
00:21:06,320 --> 00:21:08,960
It means you accidentally use 
your gold feathers sometimes 

415
00:21:08,960 --> 00:21:11,120
because you hit the right button
and ZR. 

416
00:21:11,120 --> 00:21:12,800
But it's OK. 
It's it's worth it. 

417
00:21:13,360 --> 00:21:15,840
Screw those gold feathers. 
They're not. 

418
00:21:15,880 --> 00:21:18,080
They're not as critical, yeah. 
They're not as critical, yeah. 

419
00:21:18,240 --> 00:21:21,080
You could always get more. 
They're sometimes not, But OK, 

420
00:21:21,080 --> 00:21:24,600
while we're shitting on modern 
conveniences in this game, I 

421
00:21:24,600 --> 00:21:27,160
have a couple of things I want 
to say about why it's good. 

422
00:21:27,880 --> 00:21:32,720
One, you're 10 years old. 
You have 90 Jiggies or sorry, 90

423
00:21:32,720 --> 00:21:35,960
notes, and mom says it's time to
go to Taekwondo. 

424
00:21:35,960 --> 00:21:39,560
You have to leave. 
You can't leave the N64 pause 

425
00:21:39,560 --> 00:21:42,000
for several hours. 
Specific you can. 

426
00:21:42,000 --> 00:21:47,800
Try and then it'll be frozen. 
By the time you get back the. 

427
00:21:48,560 --> 00:21:51,400
The actual just ability, and I 
feel this way about most games 

428
00:21:51,400 --> 00:21:54,840
that you can play on the Switch 
or the Steam Deck to turn it off

429
00:21:54,960 --> 00:21:58,480
and just pick up right where you
left off is amazing. 

430
00:21:58,480 --> 00:22:01,960
And especially in a game as 
punishing as Banjo Kazooie. 

431
00:22:01,960 --> 00:22:03,560
Right. 
So I assume that all of our 

432
00:22:03,720 --> 00:22:07,440
listeners know how to play it. 
But if you die, if you drown, if

433
00:22:07,440 --> 00:22:10,120
you get hit by something, if you
jump off something super high 

434
00:22:10,120 --> 00:22:13,480
and think you can land and 
don't, you die and you lose all 

435
00:22:13,480 --> 00:22:14,760
of the notes that you've 
collected. 

436
00:22:14,760 --> 00:22:18,280
It's so punishing. 
And that mole is just so proud 

437
00:22:18,280 --> 00:22:20,600
of you, of your record of notes 
that you got. 

438
00:22:20,600 --> 00:22:23,840
And I and I understand Kazooie's
vitriol for him. 

439
00:22:25,200 --> 00:22:27,280
Yeah, we should have a whole 
side thing about Bottles. 

440
00:22:27,320 --> 00:22:30,240
We everybody hates him in the 
game, so therefore I kind of 

441
00:22:30,240 --> 00:22:32,720
like. 
Him, I mean, I, I, I appreciate 

442
00:22:32,720 --> 00:22:34,280
him, but I can understand it 
sometimes. 

443
00:22:34,480 --> 00:22:38,520
I had the thing of on the flip 
side where Sarah, I told you 

444
00:22:38,520 --> 00:22:41,080
yesterday while I was playing 
through the game, reset on me. 

445
00:22:42,080 --> 00:22:44,160
Oh no. 
Guess how many notes I had? 

446
00:22:44,440 --> 00:22:51,440
Oh no. 90. 9/4 I was I was like 
getting to the last area of get 

447
00:22:51,440 --> 00:22:53,280
like getting the last 6G. 
Yep. 

448
00:22:53,880 --> 00:22:57,240
Yep, Yep, no, that's wait, what?
So it just. 

449
00:22:57,240 --> 00:22:59,640
It just that was treasure trove.
No. 

450
00:23:00,320 --> 00:23:02,360
Don't be a baby. 
That's what I was like. 

451
00:23:02,640 --> 00:23:04,680
Get those again. 
Yeah, so treasure trove is a 

452
00:23:04,760 --> 00:23:07,000
treat. 
It's a treasure, okay? 

453
00:23:08,800 --> 00:23:10,120
Okay, we're talking about 
treasure trove. 

454
00:23:10,120 --> 00:23:12,800
I came up to Jeff who was like, 
I can't get this swimming. 

455
00:23:12,800 --> 00:23:15,160
I was like, what swimming are 
you doing in treasure trove? 

456
00:23:15,280 --> 00:23:18,440
Really one Jinjo? 
I was like, oh, you're going to 

457
00:23:18,440 --> 00:23:22,000
have to do a lot more swimming. 
No, no, no, no. 

458
00:23:22,000 --> 00:23:24,360
This this was a specific thing 
not about. 

459
00:23:24,360 --> 00:23:26,440
Oh, the swimming physics. 
Swimming controls. 

460
00:23:26,440 --> 00:23:29,080
I know those were going to suck.
It's that. 

461
00:23:29,080 --> 00:23:30,560
Yeah. 
The second you get in there, the

462
00:23:30,560 --> 00:23:32,760
shark spawns in it. 
You know what? 

463
00:23:32,760 --> 00:23:35,600
All I got to do is get myself in
the right spot, do a quick shot 

464
00:23:35,600 --> 00:23:37,320
down to that Jinjo. 
It's fine. 

465
00:23:37,520 --> 00:23:39,960
Do I have depth perception on 
the N64? 

466
00:23:40,160 --> 00:23:43,360
No, I barely have depth 
perception in real life, let 

467
00:23:43,360 --> 00:23:45,680
alone on the N64. 
So that's fine. 

468
00:23:45,760 --> 00:23:48,840
I just need to align myself. 
How do I aim and align that 

469
00:23:48,840 --> 00:23:50,320
better? 
Getting the exact right spot. 

470
00:23:50,320 --> 00:23:52,920
Otherwise you've overshot it. 
What is the collision detection 

471
00:23:52,920 --> 00:23:54,960
on a Jinjo? 
I went through his head. 

472
00:23:55,040 --> 00:24:00,040
Now you didn't touch it. 
Help me help help. 

473
00:24:00,280 --> 00:24:02,760
Help. 
Screw you, you dumb muppet. 

474
00:24:03,440 --> 00:24:08,280
I got him. 
I saved that Jinjo. 

475
00:24:08,280 --> 00:24:14,680
I saved the other 4 Jinjos. 
But the gulf of difficulty and 

476
00:24:14,680 --> 00:24:18,400
control frustration between yes,
the utter joy of navigating 

477
00:24:18,400 --> 00:24:21,160
Treasure Trove Cove with its 
little ups and downs and 

478
00:24:21,160 --> 00:24:24,440
everything else and getting that
one Jinjo. 

479
00:24:25,760 --> 00:24:27,840
It's it's. 
It is that it is the. 

480
00:24:27,960 --> 00:24:29,800
Find which one it is. 
Has a scrub. 

481
00:24:29,800 --> 00:24:31,200
It's. 
The orange one that's right 

482
00:24:31,200 --> 00:24:33,520
underneath the. 
Star right under the pier when? 

483
00:24:33,520 --> 00:24:35,360
You look at the red 1, the 
docks. 

484
00:24:35,360 --> 00:24:37,560
It is the first one. 
You see them immediately. 

485
00:24:37,720 --> 00:24:39,000
Here we go. 
And you hear him. 

486
00:24:39,160 --> 00:24:43,040
So to your there he is, vitriol 
towards the Jinjo's yelling at 

487
00:24:43,040 --> 00:24:44,840
you. 
I like that because I'm like, 

488
00:24:44,840 --> 00:24:46,160
wait a second, there's one 
nearby. 

489
00:24:46,280 --> 00:24:47,400
Where is he? 
Where is he? 

490
00:24:47,400 --> 00:24:49,280
Yeah, yeah. 
It's it is. 

491
00:24:49,480 --> 00:24:51,640
The you. 
Know what, it's actually very in

492
00:24:51,640 --> 00:24:56,880
line with a lot of design of 
that era when you have the pre 

493
00:24:56,880 --> 00:25:01,480
boss cinematic that happens. 
Oh my God, that's so cool. 

494
00:25:01,560 --> 00:25:02,880
I died. 
All right, let's start this 

495
00:25:02,880 --> 00:25:05,200
again. 
Oh, it's the cinematic again. 

496
00:25:06,240 --> 00:25:09,120
Well, I died. 
Oh my God, I have to load it. 

497
00:25:09,360 --> 00:25:12,240
I hate that that particular 
decision and I hate that part. 

498
00:25:12,240 --> 00:25:13,560
Too. 
It's like it was one of those 

499
00:25:13,560 --> 00:25:16,600
words, yeah, no having it in 
there so you know it's there, 

500
00:25:16,600 --> 00:25:20,240
Super useful, super cool. 
If I'm doing three other things 

501
00:25:20,240 --> 00:25:22,680
because all of the collectibles 
are on top of each other and I'm

502
00:25:22,680 --> 00:25:27,280
fighting for my life at Clankers
Key and trying to get air 

503
00:25:27,280 --> 00:25:30,200
bubbles and I've got the Jinjo 
just yelling for me. 

504
00:25:31,040 --> 00:25:33,560
It's it's lost its charm. 
It's it's fine. 

505
00:25:33,760 --> 00:25:37,120
It is just from case to case. 
These are just this is not a a 

506
00:25:37,120 --> 00:25:41,600
condemnation of the whole thing.
I'm just venting I. 

507
00:25:41,920 --> 00:25:46,600
I, I like the, the thing I 
noticed is, and this is, this is

508
00:25:47,360 --> 00:25:51,520
not just this game, but games of
this era even more, or more 

509
00:25:51,520 --> 00:25:53,720
specifically 3D games just 
because of sound design and 

510
00:25:53,720 --> 00:25:56,200
stuff. 
But, you know, I'm playing this 

511
00:25:56,200 --> 00:25:59,120
with headphones on, whether I'm 
on the couch or where there was,

512
00:25:59,400 --> 00:26:01,480
you know, sit in front of the TV
or something. 

513
00:26:01,480 --> 00:26:05,280
Now I have that option. 
Whereas, you know, 2530 years 

514
00:26:05,280 --> 00:26:09,280
ago, I'm sitting with this tiny 
little CRT and barely hearing 

515
00:26:09,280 --> 00:26:11,560
what's coming out of these 
broken speakers of ATV that's 

516
00:26:11,560 --> 00:26:15,440
probably already 15 years old. 
When something like like, you 

517
00:26:15,440 --> 00:26:17,840
know, characters are kind of 
calling you out or you're 

518
00:26:17,840 --> 00:26:21,160
hearing notes or you might hear 
some of the atmospheric stuff. 

519
00:26:21,160 --> 00:26:24,360
Like for now, like right now if 
you're inside the crab here and 

520
00:26:24,360 --> 00:26:27,080
there's like water dripping and 
stuff, you can hear that in your

521
00:26:27,080 --> 00:26:29,600
headphones. 
At the time, I didn't have any 

522
00:26:29,600 --> 00:26:31,800
stereo sound. 
I didn't have anything to tell 

523
00:26:31,800 --> 00:26:34,360
me that like there was something
extra going on here. 

524
00:26:34,360 --> 00:26:37,960
It was just go in, you hear some
water splashing 'cause you're 

525
00:26:37,960 --> 00:26:41,720
walking through it and maybe 
you'll find a note or maybe 

526
00:26:41,720 --> 00:26:45,840
you'll find a puzzle. 
And I just, I it might, it might

527
00:26:45,840 --> 00:26:47,840
get on you a bit if some of 
these moments are a little bit 

528
00:26:47,840 --> 00:26:49,320
more frustrating, like you're 
talking about Jeff. 

529
00:26:49,320 --> 00:26:52,960
But like, I don't know, I just 
get too charmed by this. 

530
00:26:52,960 --> 00:26:53,720
I get too. 
Charmed. 

531
00:26:53,800 --> 00:26:55,240
Oh, I guess if it's. 
Frustrating. 

532
00:26:55,920 --> 00:26:57,760
Some cool stuff, some great 
stuff. 

533
00:26:58,000 --> 00:27:00,480
I guess the quiz at the end was 
really hard for you then when 

534
00:27:00,480 --> 00:27:02,600
they were like, what? 
Where did you hear this song? 

535
00:27:02,640 --> 00:27:05,280
And you're like, oh, I can't 
even hear what you're playing. 

536
00:27:05,280 --> 00:27:08,200
At the time, no chance. 
I'm sure it was a guess or I'm 

537
00:27:08,200 --> 00:27:11,520
sure I tried multiple times and 
cause and then at that time when

538
00:27:11,520 --> 00:27:15,200
you're younger, you have the 
time to right over and over and 

539
00:27:15,200 --> 00:27:17,320
over and you're talking about 
safe States and stuff. 

540
00:27:17,320 --> 00:27:19,720
And it reminds me, I talked 
about this when we did Majora's 

541
00:27:19,720 --> 00:27:22,760
Mask, where I think that's a 
that's a great game. 

542
00:27:22,760 --> 00:27:24,600
And it was the first time that I
played all the way through it 

543
00:27:24,600 --> 00:27:29,440
when we did that episode. 
But you know, that is a game 

544
00:27:29,440 --> 00:27:34,000
that is based around time. 
Like yes, very clearly, yes. 

545
00:27:34,000 --> 00:27:36,760
And I just didn't. 
I just don't have that 

546
00:27:36,880 --> 00:27:40,800
opportunity or that chance right
now to be able to sit there and 

547
00:27:40,800 --> 00:27:43,760
do this quote UN quote, the way 
it was, it was created. 

548
00:27:43,760 --> 00:27:47,480
So having safe states in a game 
like that really saved my ass 

549
00:27:47,480 --> 00:27:49,480
because I played that on NSO at 
the time on a game. 

550
00:27:49,480 --> 00:27:51,160
OK. 
So let's talk about save states.

551
00:27:51,320 --> 00:27:56,280
I played all the way through the
Haunted Mansion level 100% in 

552
00:27:56,280 --> 00:27:59,320
all of them. 
Yeah, with no safe states, I was

553
00:27:59,320 --> 00:28:01,760
like, this is going to be great.
And then I realized it was 

554
00:28:01,760 --> 00:28:04,360
yesterday and we were recording 
today. 

555
00:28:04,720 --> 00:28:08,800
So I decided, OK, it's time for 
some modern conveniences to get 

556
00:28:08,800 --> 00:28:11,840
me again to get a good grade in 
podcast and finish this game. 

557
00:28:13,320 --> 00:28:18,480
It made the hardest levels of 
the game trivial in Click, clock

558
00:28:18,520 --> 00:28:23,720
wood, all those times when you 
fall off the tiny little path or

559
00:28:23,720 --> 00:28:26,720
one of those parrots, you know, 
pushes you off. 

560
00:28:27,040 --> 00:28:30,040
I save stated right before that 
it doesn't matter, everything's 

561
00:28:30,040 --> 00:28:31,440
easy. 
It was still frustrating. 

562
00:28:31,440 --> 00:28:34,000
Jeff still came in to me 
cursing, trying to beat that 

563
00:28:34,000 --> 00:28:36,320
level. 
But the place that it was the 

564
00:28:36,320 --> 00:28:40,520
most ridiculous was the quiz. 
I would they'd ask a question, 

565
00:28:40,600 --> 00:28:43,200
I'd save state. 
I'd guess I'd load. 

566
00:28:43,360 --> 00:28:47,160
I'd guess I'd yeah. 
I'm taking notes. 

567
00:28:48,000 --> 00:28:50,440
Yeah. 
Just ask, I can help you get 

568
00:28:50,440 --> 00:28:54,000
good. 
You you said the answers are 

569
00:28:54,000 --> 00:28:57,280
randomized. 
So for some of them, some of the

570
00:28:57,280 --> 00:29:02,320
things like where did you hear 
this sound is not randomized. 

571
00:29:02,360 --> 00:29:05,960
All the terrible things that 
Grinchilda's sister says about 

572
00:29:05,960 --> 00:29:08,080
her are apparently randomized. 
You can't look them up. 

573
00:29:08,080 --> 00:29:09,600
She says different things. 
Which is. 

574
00:29:09,640 --> 00:29:11,120
That's what I'm taking notes on 
right now. 

575
00:29:11,160 --> 00:29:14,960
Yeah, yeah, I would. 
But I so this seems like a good 

576
00:29:14,960 --> 00:29:18,640
spot to bring it up. 
There are some thematic problems

577
00:29:18,640 --> 00:29:22,640
with this game and that the 
whole premise is that the 

578
00:29:22,640 --> 00:29:26,560
villain is fat and old and we're
going to steal a child so that 

579
00:29:26,560 --> 00:29:31,240
she can be young and hot and her
sister, who's clearly a huge 

580
00:29:31,240 --> 00:29:36,120
bully, waits around to tell you 
mean things about her sister. 

581
00:29:36,120 --> 00:29:39,440
Don't relate this at all to what
I said on the podcast the other 

582
00:29:39,440 --> 00:29:41,760
time about being mean to 
siblings. 

583
00:29:41,920 --> 00:29:47,680
But anyway, it's real hard to 
watch in 2025 all of this like 

584
00:29:47,680 --> 00:29:51,040
fat phobia, old phobia stuff 
that like really doesn't hit the

585
00:29:51,040 --> 00:29:55,520
same way it did in the late 90s.
And yeah, I didn't want to 

586
00:29:55,520 --> 00:29:58,480
listen to Brent Hilda totally 
dunk on her sister. 

587
00:29:58,480 --> 00:30:01,080
So that's where safe stating was
really good. 

588
00:30:02,400 --> 00:30:04,200
Yeah, I just. 
I thought it was worth 

589
00:30:04,200 --> 00:30:07,720
mentioning, although one other 
thing that's not a modern 

590
00:30:07,720 --> 00:30:10,480
convenience to this game. 
When you push save and quit, 

591
00:30:10,560 --> 00:30:13,880
which as a child you think means
save your progress, there was no

592
00:30:13,880 --> 00:30:16,320
save icon, there was no 
anything. 

593
00:30:16,560 --> 00:30:21,040
And it suddenly takes you to a 
game over screen where Gruntilda

594
00:30:21,040 --> 00:30:26,840
gets real hot and your sister 
basically is her life is ruined.

595
00:30:27,240 --> 00:30:31,360
It's devastating. 
I was like you said, save and 

596
00:30:31,360 --> 00:30:33,120
quit, not lose. 
You're quitting. 

597
00:30:34,400 --> 00:30:36,160
You're leaving. 
But Gruntilda was hot, though, 

598
00:30:36,160 --> 00:30:37,160
wasn't she? 
She was. 

599
00:30:37,320 --> 00:30:38,200
She was, really. 
Hot. 

600
00:30:38,240 --> 00:30:40,280
Look at that dress. 
Mumbo thought so. 

601
00:30:40,400 --> 00:30:41,200
I mean that. 
Mumbo. 

602
00:30:41,240 --> 00:30:41,960
Yeah, Mumbo. 
Mumbo. 

603
00:30:42,160 --> 00:30:45,320
Mumbo no one's. 
Also a little bit of a problem 

604
00:30:45,320 --> 00:30:49,240
if we're talking about. 
This listen the mumbo lore is 

605
00:30:49,240 --> 00:30:54,080
crazy because mumbo mumbo and 
Gruntilda. 

606
00:30:54,560 --> 00:30:58,200
So Gruntilda was like his I I I 
I'm trying to remember what the 

607
00:30:58,200 --> 00:31:00,560
instruction manual says. 
It says something like Gruntilda

608
00:31:00,560 --> 00:31:06,480
was his student and Mumbo, like,
taught her magic, and then she 

609
00:31:06,480 --> 00:31:09,280
got mad at him about something 
and turned his face into a 

610
00:31:09,280 --> 00:31:11,560
skull, and that's why he looks 
like Mumbo. 

611
00:31:11,760 --> 00:31:14,880
And then it's never addressed. 
It's never, like, they never 

612
00:31:14,880 --> 00:31:17,160
talk about it at all. 
It's just like this little blurb

613
00:31:17,160 --> 00:31:19,680
in the instruction manual. 
In classic fashion. 

614
00:31:19,880 --> 00:31:21,720
Yeah. 
So basically like, she turned 

615
00:31:21,720 --> 00:31:23,520
his face into skull. 
He hates her. 

616
00:31:23,520 --> 00:31:24,800
It's a whole thing. 
And then the end. 

617
00:31:24,800 --> 00:31:26,920
He's just like, well, you're hot
now, so. 

618
00:31:28,760 --> 00:31:31,760
I mean, Mumbo's got a lot of 
things to say about people being

619
00:31:31,760 --> 00:31:34,280
hot in the end and that stuff 
too, but with, you know, 

620
00:31:34,280 --> 00:31:38,320
waitress carrying watermelons in
front of her chest again. 90 

621
00:31:38,320 --> 00:31:41,160
Well, she asked for that. 
This is This is rare wearer's 

622
00:31:41,160 --> 00:31:44,840
take on Aku Aku from Crash 
Bandicoot, I'm guessing and. 

623
00:31:44,840 --> 00:31:47,160
You know. 
You got to have a magical 

624
00:31:47,160 --> 00:31:50,000
protector, but we also got some 
jokes. 

625
00:31:51,320 --> 00:31:53,800
I don't know. 
Yeah, Rails just like that. 

626
00:31:54,240 --> 00:31:56,720
They they are and like that. 
And again, when it hits, it's 

627
00:31:56,720 --> 00:31:58,920
very funny. 
Well they break the 4th wall 

628
00:31:58,920 --> 00:32:01,760
with Mumbo, he says what he's 
like the best shaman in the game

629
00:32:01,880 --> 00:32:03,880
or something. 
Which I always I like when a 

630
00:32:03,880 --> 00:32:06,200
game or a movie or something 
breaks the 4th wall. 

631
00:32:06,200 --> 00:32:07,920
Makes me smile. 
Yeah, it's got. 

632
00:32:07,920 --> 00:32:10,880
This game does get a lot too. 
Like I feel like all of 

633
00:32:10,880 --> 00:32:13,920
Kazooie's snark is aimed at 
bottles. 

634
00:32:14,120 --> 00:32:16,240
Like I love cross time. 
It's like. 

635
00:32:16,600 --> 00:32:18,520
I love it. 
I love the back. 

636
00:32:18,520 --> 00:32:20,240
It's so funny. 
It's one of my favorite parts. 

637
00:32:21,000 --> 00:32:24,160
I, I, I thought that I would get
tired of the dialogue because 

638
00:32:24,160 --> 00:32:26,520
I've seen a lot of people like 
I've watched tons of content 

639
00:32:26,520 --> 00:32:28,520
creators I enjoy cover this 
game. 

640
00:32:28,520 --> 00:32:30,960
One of my favorite content 
creators is on this call with 

641
00:32:30,960 --> 00:32:34,920
me, Mr. Jiggy, look back. 
But like, like a lot of folks 

642
00:32:34,920 --> 00:32:38,360
have covered this game and over,
I've watched more coverage of it

643
00:32:38,360 --> 00:32:40,240
than I've replayed it. 
I hadn't played it in a long 

644
00:32:40,240 --> 00:32:41,960
time. 
And a lot of the things that 

645
00:32:41,960 --> 00:32:44,080
folks like some call me Johnny 
and a bunch of other folks have 

646
00:32:44,080 --> 00:32:48,960
complained about is like the 
constant vocalization of the of 

647
00:32:48,960 --> 00:32:52,320
the words gets annoying because 
the same stuff the whole game. 

648
00:32:52,680 --> 00:32:54,480
But I don't know now how did 
I've replayed. 

649
00:32:54,480 --> 00:32:56,560
I don't agree. 
I think the sound design is 

650
00:32:56,560 --> 00:32:59,960
incredible. 
I think the vocalization is cute

651
00:32:59,960 --> 00:33:02,440
and fun and never really that 
annoying. 

652
00:33:02,640 --> 00:33:06,040
I mean, like Gruntilda's voice 
is annoying, but I think that's 

653
00:33:06,320 --> 00:33:10,600
by design, basically. 
But like every time any other 

654
00:33:10,600 --> 00:33:13,520
character talked, I was just 
enamored, like, and some of the 

655
00:33:13,520 --> 00:33:16,000
characters that I didn't 
remember, I was excited to hear 

656
00:33:16,000 --> 00:33:19,360
what they sounded like, right? 
This was the earliest versions 

657
00:33:19,360 --> 00:33:22,560
of voice acting we got in games 
like this before they could do 

658
00:33:22,560 --> 00:33:24,200
for some of the game's full 
voice. 

659
00:33:24,520 --> 00:33:28,400
And I, I just, I don't agree 
with those takes that it gets 

660
00:33:28,400 --> 00:33:30,600
grading. 
I mean, again, I also had an 

661
00:33:30,600 --> 00:33:33,960
easier time of playing the game 
because I did save state and 

662
00:33:33,960 --> 00:33:35,240
stuff and streamline a bunch of 
it. 

663
00:33:35,440 --> 00:33:38,800
And I imagine if I played for 
twice as long and got stuck on 

664
00:33:38,800 --> 00:33:40,920
twice as many things, it'd be 
different. 

665
00:33:41,080 --> 00:33:43,720
But I don't know, I, I think 
that it's overblown that the 

666
00:33:43,720 --> 00:33:45,880
voices get annoying in this. 
I think it's fun. 

667
00:33:45,880 --> 00:33:49,160
And like Dave was saying, like I
love Kazooie's snark. 

668
00:33:49,160 --> 00:33:51,560
Like it's some of the best 
writing in the entire game. 

669
00:33:51,720 --> 00:33:54,720
Is whatever new nickname she has
for Bottles this time. 

670
00:33:56,280 --> 00:33:59,280
And I, and I would even say that
for all the frustrations that 

671
00:33:59,280 --> 00:34:02,800
have already aired and 
everything else, I never got 

672
00:34:02,800 --> 00:34:06,240
annoyed at the voices. 
And I definitely have the and I 

673
00:34:06,240 --> 00:34:08,639
have the syndrome of I'm calm. 
This is fine. 

674
00:34:08,639 --> 00:34:11,920
And now I'm frustrated. 
And when I get frustrated with 

675
00:34:11,920 --> 00:34:14,880
games it. 
Do you know the concept of this 

676
00:34:14,880 --> 00:34:17,280
bitch eating crackers? 
Where? 

677
00:34:17,600 --> 00:34:20,679
You get so mad that anything 
happening around you and then 

678
00:34:20,679 --> 00:34:23,800
there's this bitch eating 
crackers kind of thing. 

679
00:34:24,400 --> 00:34:27,520
Like that level of frustration 
happened while playing Banjo 

680
00:34:27,520 --> 00:34:30,320
Kazooie. 
But at no point did the voices 

681
00:34:30,320 --> 00:34:33,080
bother me. 
Those were unobtrusive and 

682
00:34:33,080 --> 00:34:36,159
characteristic. 
I mean, again, I played the 

683
00:34:36,159 --> 00:34:39,239
original Gex so much on the PS1.
You want to talk? 

684
00:34:39,239 --> 00:34:42,000
About tail time. 
It's tail time. 

685
00:34:42,400 --> 00:34:45,840
This will be great for my 
collection over and over again, 

686
00:34:46,080 --> 00:34:49,040
and that gets grading. 
But when it's just some noise, 

687
00:34:49,040 --> 00:34:52,000
it becomes part of the 
background, and the sound and 

688
00:34:52,000 --> 00:34:54,960
music design is utterly beyond 
reproach on this game. 

689
00:34:55,639 --> 00:34:59,600
Yeah, you know, yeah, I would 
say that the voices don't get 

690
00:34:59,640 --> 00:35:03,440
annoying, mostly because 
whenever they pop up, there's 

691
00:35:03,440 --> 00:35:07,000
something actually to be said. 
Yes, that's related to the plot 

692
00:35:07,000 --> 00:35:09,840
or the level. 
It's never, with the exception 

693
00:35:09,840 --> 00:35:12,880
of Gruntilda randomly in the 
layer popping up and like, 

694
00:35:12,880 --> 00:35:15,800
taunting you. 
Yeah, you never have like random

695
00:35:15,800 --> 00:35:18,800
instances like you do in Gex 
where he just randomly will say 

696
00:35:18,800 --> 00:35:20,840
something or make a quip, you 
know? 

697
00:35:21,280 --> 00:35:24,080
Yeah, So I think, I think that 
plays a huge factor into it. 

698
00:35:24,080 --> 00:35:28,000
And plus, I love Mumbo's voice. 
I just want to say his is my 

699
00:35:28,000 --> 00:35:29,800
favorite. 
The oh, I got a fuck. 

700
00:35:30,560 --> 00:35:33,240
It's it's amazing. 
It's my favorite. 

701
00:35:33,240 --> 00:35:35,720
It's just like in my head 
forever. 

702
00:35:36,240 --> 00:35:37,320
Hey. 
Jeff, what's your favorite? 

703
00:35:38,120 --> 00:35:41,200
Yeah, Jeff, definitely Kazooie. 
I mean, honestly, because there 

704
00:35:41,200 --> 00:35:43,720
again, even before I like sat 
down to play this, the 

705
00:35:43,720 --> 00:35:45,600
characteristic sound for me, 
it's like, what does Banjo 

706
00:35:45,600 --> 00:35:50,280
Kazooie sound like? 
Yeah. 

707
00:35:51,200 --> 00:35:53,600
Yeah, of like running around and
I'm like once I got that 

708
00:35:53,600 --> 00:35:54,680
ability, I'm like, yeah, there 
it is. 

709
00:35:54,840 --> 00:35:55,680
Yeah, let's. 
Go. 

710
00:35:55,720 --> 00:35:59,840
There it is. 
And again, rather than having 

711
00:35:59,880 --> 00:36:04,560
like cool in however you want to
spell cool with big air quotes, 

712
00:36:04,560 --> 00:36:08,320
like quips going on every time 
you use a move that like rotates

713
00:36:08,400 --> 00:36:12,760
maybe 2-3 that you're doing this
move over and over again there 

714
00:36:12,760 --> 00:36:15,400
it's it's almost music. 
It is a tone. 

715
00:36:15,400 --> 00:36:18,440
It is a motif that goes along 
with whatever is happening, 

716
00:36:18,600 --> 00:36:25,200
which is another piece of OK, 
the your duo of Banjo and 

717
00:36:25,200 --> 00:36:28,080
Kazooie like almost form into a 
different shape when something 

718
00:36:28,080 --> 00:36:30,280
is going on, when the beak 
attack is happening, when you're

719
00:36:30,280 --> 00:36:33,360
doing the job, when you're when 
Kazooie is walking and the 

720
00:36:33,360 --> 00:36:37,840
sounds going with that further 
this idea of satisfaction of 

721
00:36:37,840 --> 00:36:39,440
doing the thing you set out to 
do. 

722
00:36:39,840 --> 00:36:42,200
So hell yeah. 
Yeah, I think. 

723
00:36:42,840 --> 00:36:45,480
I think also, really quick, this
is a thing that we didn't really

724
00:36:45,480 --> 00:36:50,240
address in the N64 episode, but 
like the sound design, we did 

725
00:36:50,240 --> 00:36:52,360
talk about this a little bit 
with the limitations pushing the

726
00:36:52,360 --> 00:36:54,960
music and other things. 
The limitation pushed the voice 

727
00:36:54,960 --> 00:36:56,400
acting, too. 
I think of some of the most 

728
00:36:56,400 --> 00:36:59,960
iconic sounds in video games. 
And it's Banjo Kazooie's voice. 

729
00:37:00,200 --> 00:37:02,400
It's Lynx voice that. 
Yeah, yeah. 

730
00:37:03,200 --> 00:37:08,160
From like the N64 Zelda's, you 
know, or Mario, like Mario's 

731
00:37:08,160 --> 00:37:09,920
triple jump. 
I hear in my head when I talk 

732
00:37:09,920 --> 00:37:13,840
about it, the progression of it,
because it's, it had to be 

733
00:37:14,400 --> 00:37:17,080
memorable because they had so 
little to work with. 

734
00:37:17,280 --> 00:37:19,280
They had to make those moments 
stand out. 

735
00:37:19,440 --> 00:37:22,960
And to that point, something I 
love in Banjo Kazooie for the 

736
00:37:22,960 --> 00:37:25,800
sound design is there, again, a 
lot of what they do with these 

737
00:37:25,800 --> 00:37:28,840
things is they get the clip and 
then they can alter it and play 

738
00:37:28,840 --> 00:37:30,600
with it because you just have 
the thing and then you run it 

739
00:37:30,600 --> 00:37:32,720
through parameters. 
You know Grant Kirkhope is the 

740
00:37:32,720 --> 00:37:35,120
voice of Donkey Kong. 
Not because he's his voice goes 

741
00:37:35,120 --> 00:37:36,560
low enough to do. 
OK. 

742
00:37:37,200 --> 00:37:39,480
Because he just did it and then 
pitched it down. 

743
00:37:39,960 --> 00:37:42,480
And Banjo Kazooie, if you hold 
down the button to speed up 

744
00:37:42,480 --> 00:37:45,120
dialogue, their voices get 
higher because you're playing it

745
00:37:45,120 --> 00:37:47,120
on Fast forward. 
It's so good I. 

746
00:37:47,680 --> 00:37:49,640
Love it. 
And so many of the voices are 

747
00:37:49,640 --> 00:37:53,600
just reused too and just pitched
like Clanker is Banjo's voice 

748
00:37:53,840 --> 00:37:55,720
just really slowed down, which 
is amazing. 

749
00:37:56,280 --> 00:37:58,160
Yeah, and if one. 
Of these were actual dialogue, 

750
00:37:58,160 --> 00:38:00,960
it would be a monstrosity. 
Yeah, right. 

751
00:38:01,160 --> 00:38:03,200
It wouldn't work. 
It just it just it would not, it

752
00:38:03,480 --> 00:38:04,880
wouldn't be the same meaning 
that. 

753
00:38:04,920 --> 00:38:06,360
Same feel like. 
Hey, wait a minute. 

754
00:38:06,480 --> 00:38:08,280
Like, you can't tell. 
You can't tell. 

755
00:38:08,280 --> 00:38:11,240
Especially as a child playing 
this game. 

756
00:38:11,560 --> 00:38:14,400
You can't tell that that's the 
same voice actor, just like, 

757
00:38:14,400 --> 00:38:16,520
pitched. 
Yeah, there's no way you can't 

758
00:38:16,520 --> 00:38:17,800
tell. 
Even now you can't tell. 

759
00:38:17,840 --> 00:38:19,720
That's like I got. 
I got no beef with the sound 

760
00:38:19,720 --> 00:38:20,880
here. 
That's just good design. 

761
00:38:20,880 --> 00:38:23,520
Music and sound is so important 
in this game. 

762
00:38:23,520 --> 00:38:26,040
It's so important that the main 
characters are named after 

763
00:38:26,040 --> 00:38:28,640
musical instruments. 
You have to collect musical 

764
00:38:28,640 --> 00:38:31,040
notes. 
Like, it was not an 

765
00:38:31,040 --> 00:38:33,160
afterthought. 
It was definitely a focus 

766
00:38:33,160 --> 00:38:34,640
throughout the game. 
Yeah, great. 

767
00:38:34,680 --> 00:38:36,440
And Grant Kirkop did an amazing 
job. 

768
00:38:36,440 --> 00:38:43,880
Too you're here. 
I remember we when we 

769
00:38:43,880 --> 00:38:47,160
interviewed Grant Kirkop and for
our show and I mentioned that to

770
00:38:47,160 --> 00:38:50,720
Sarah you you had you had a 
message you wanted me to impart 

771
00:38:50,720 --> 00:38:54,080
to him. 
That was was it The Haunted 

772
00:38:54,080 --> 00:38:56,720
Mansion music was was a huge 
part of your childhood. 

773
00:38:57,520 --> 00:38:59,280
Mad Monster Mansion. 
There it is. 

774
00:38:59,280 --> 00:39:01,720
Mad Monster Mansion No. 
No no, the the music in the DK 

775
00:39:01,720 --> 00:39:03,680
60. 4 the DK 64 I'm sorry. 
Oh. 

776
00:39:03,720 --> 00:39:05,880
Creepy castle, yeah. 
Yeah, that's right. 

777
00:39:06,040 --> 00:39:07,960
And it was one of the creepy, 
creepy Rare games. 

778
00:39:08,000 --> 00:39:08,880
I'm sorry. 
That's fair. 

779
00:39:08,880 --> 00:39:11,720
No, I thought I I was like, did 
I tell you to say oh, banana to 

780
00:39:11,720 --> 00:39:13,280
Grant Kirko? 
Because I don't remember that. 

781
00:39:13,280 --> 00:39:14,760
But that would have been really 
cool. 

782
00:39:16,920 --> 00:39:19,640
Yeah, I mean, this, this 
soundtrack I've championed 

783
00:39:19,640 --> 00:39:21,200
everywhere. 
And like, it's funny too, 

784
00:39:21,200 --> 00:39:23,760
because I remember, I thought I 
would only remember some of it. 

785
00:39:23,760 --> 00:39:26,440
And then when I replayed this 
game, like literally every song,

786
00:39:26,440 --> 00:39:29,200
I remembered immediately I was 
grooving too. 

787
00:39:30,320 --> 00:39:31,880
And like. 
And yeah, I mean, Grant Kirkhope

788
00:39:31,880 --> 00:39:36,080
was one of those like, pie in 
the sky dreams to interview. 

789
00:39:36,080 --> 00:39:38,320
And the fact that we got him on 
the show still to this day kind 

790
00:39:38,320 --> 00:39:42,080
of blows my mind. 
And like, it's because all of my

791
00:39:42,080 --> 00:39:46,520
favorite games from this era, he
did the music for or advised on 

792
00:39:46,520 --> 00:39:48,760
the music for and continues to 
work. 

793
00:39:48,760 --> 00:39:52,360
And like, you know, I think that
this soundtrack is iconic 

794
00:39:52,360 --> 00:39:56,640
because the game is, but it's 
also because it and its sequel 

795
00:39:56,640 --> 00:39:59,400
have some of the best music and 
video games, full stop. 

796
00:39:59,800 --> 00:40:04,120
And like and not only does grant
prove that with these 

797
00:40:04,120 --> 00:40:08,240
soundtracks and DK 64, but he 
also proves that with his like 

798
00:40:08,280 --> 00:40:11,720
remastered stuff. 
He re jiggy select songs from 

799
00:40:11,720 --> 00:40:16,440
the soundtrack and like. 
Each song is basically a yeah, 

800
00:40:16,880 --> 00:40:20,760
he's got vinyl version, like, 
and, and what's really amazing 

801
00:40:20,760 --> 00:40:24,080
is like Grant, Grant told us in 
the interview that he was in 

802
00:40:24,080 --> 00:40:27,120
metal bands and like, he's got a
wide taste of music and like, he

803
00:40:27,120 --> 00:40:28,760
flexes that muscle on this 
record. 

804
00:40:28,760 --> 00:40:31,240
One song is in the style of 
metal, one's more classical, 

805
00:40:31,400 --> 00:40:34,160
one's more dreamy, one's more 
retro. 

806
00:40:34,160 --> 00:40:37,960
Like, it really is kind of 
astonishing how malleable his 

807
00:40:37,960 --> 00:40:40,720
music is. 
Oh, those records are bright 

808
00:40:40,720 --> 00:40:41,440
green. 
Nice. 

809
00:40:41,440 --> 00:40:42,240
It's. 
So cool. 

810
00:40:42,240 --> 00:40:43,840
Yeah, it's. 
Freaking like the jump pad. 

811
00:40:43,880 --> 00:40:45,640
It looks like the jump pad. 
Yeah, that's amazing. 

812
00:40:45,920 --> 00:40:48,280
So one of the ones too, where 
they had like different choices.

813
00:40:48,280 --> 00:40:50,920
So you can get some that were 
different colors, I think, Yeah.

814
00:40:50,960 --> 00:40:53,640
Yeah, I got the spring pad. 
I made it look like the spring 

815
00:40:53,640 --> 00:40:54,280
pad. 
I'm like that's. 

816
00:40:54,400 --> 00:40:55,200
That's a great idea. 
Yeah, I. 

817
00:40:55,760 --> 00:40:57,160
Got this little upholstery sign 
which is. 

818
00:40:58,080 --> 00:41:01,080
Oh nice. 
And they totally goofed up and 

819
00:41:01,080 --> 00:41:05,160
he sent me two. 
It's 'cause he knew you were 

820
00:41:05,160 --> 00:41:05,960
jiggy. 
Look back. 

821
00:41:06,240 --> 00:41:08,080
Yeah, exactly. 
Probably. 

822
00:41:09,000 --> 00:41:11,840
And, and I will also say that 
Banjo Kazooie has probably my 

823
00:41:11,840 --> 00:41:14,920
second favorite pause music 
right after. 

824
00:41:14,920 --> 00:41:18,800
Let's see if I can find BOM BOM.
BOM, BOM BOM BOM BOM BOM, BOM. 

825
00:41:19,480 --> 00:41:20,680
There you go. 
You don't have to find it now. 

826
00:41:20,760 --> 00:41:23,560
I don't have to. 
Find it this is actually it's 

827
00:41:23,800 --> 00:41:26,600
it's it's crazy that that we're 
talking about like just like the

828
00:41:26,600 --> 00:41:30,000
music and how it's sort of ear 
worm is kind of the wrong way to

829
00:41:30,000 --> 00:41:32,360
say it because ear worm almost 
has a negative connotation to 

830
00:41:32,400 --> 00:41:36,440
it. 
But there's only so much music 

831
00:41:36,440 --> 00:41:40,840
that I usually that I typically 
listen to a little too loud for 

832
00:41:41,160 --> 00:41:43,800
to play in the house with, you 
know, at the time that I was 

833
00:41:43,800 --> 00:41:47,760
playing this and since then, you
know, under A1 year old in the 

834
00:41:47,760 --> 00:41:49,560
house. 
I'm not I'm not playing system 

835
00:41:49,560 --> 00:41:51,040
of a down. 
I'm I'm not doing it right. 

836
00:41:51,280 --> 00:41:54,880
I'm I'm just it's just not 
eventually he'll like it, but 

837
00:41:54,880 --> 00:41:58,440
not right now. 
So I, I, I find whether it's 

838
00:41:58,440 --> 00:42:02,720
Spotify, YouTube, whatever it 
is, and I find other versions of

839
00:42:03,080 --> 00:42:04,840
soundtracks that I enjoy and 
this is one of them. 

840
00:42:04,840 --> 00:42:09,160
And there is a number of piano 
renditions and acoustic 

841
00:42:09,160 --> 00:42:11,440
renditions of this done by other
artists and stuff. 

842
00:42:11,920 --> 00:42:14,400
And it's just great to listen 
to. 

843
00:42:14,480 --> 00:42:18,080
Like it's not exactly the same, 
but they put their fun little 

844
00:42:18,080 --> 00:42:20,920
spin on it. 
You know, some 11 in particular 

845
00:42:20,920 --> 00:42:25,840
that I listen to also has, you 
know, the original trilogy of, 

846
00:42:25,880 --> 00:42:28,800
of the Donkey Kong games in 
their own rendition too. 

847
00:42:29,080 --> 00:42:32,520
And it's very like acoustic like
like when she plays the the 

848
00:42:32,520 --> 00:42:34,800
drums or the bongos in the 
Donkey Kong one, for example, 

849
00:42:34,800 --> 00:42:38,280
she's like just tapping like on 
the desk or on her seat or 

850
00:42:38,280 --> 00:42:39,640
something when and playing the 
piano. 

851
00:42:39,640 --> 00:42:44,000
It's just, this is something 
that is the music for this game 

852
00:42:44,200 --> 00:42:47,840
has been playing in my house 
since my son was born 10 months 

853
00:42:47,840 --> 00:42:50,320
ago. 
And it's like at least once a 

854
00:42:50,320 --> 00:42:52,600
week I'm listening to this from 
start to finish. 

855
00:42:52,600 --> 00:42:54,640
And it's just good background 
music. 

856
00:42:54,640 --> 00:43:00,640
It's friendly, it's fun and it's
just, it feels good to listen to

857
00:43:00,680 --> 00:43:03,320
it, even if it's not the 
original version and I don't 

858
00:43:03,320 --> 00:43:05,040
have it playing on the TV or 
whatever it would be. 

859
00:43:05,040 --> 00:43:07,160
It's it's just. 
It's very happy. 

860
00:43:07,360 --> 00:43:08,680
It's very happy. 
Yeah. 

861
00:43:08,680 --> 00:43:13,920
And at every level, which I 
think is rare, no pun. 

862
00:43:14,000 --> 00:43:20,640
Yeah, but every level has a 
distinct sound and feel to it. 

863
00:43:21,240 --> 00:43:25,360
Using somehow it changes using 
the same sound sound font, but 

864
00:43:25,360 --> 00:43:28,760
it every level feels like it's 
supposed to feel like right now 

865
00:43:28,760 --> 00:43:32,080
we're watching freeze Easy peak 
feels very wintry, feels very, 

866
00:43:32,080 --> 00:43:37,360
you know, Christmassy time like 
and it's all just happy. 

867
00:43:38,080 --> 00:43:44,280
And I think it's really rare in 
a game that every levels track 

868
00:43:44,280 --> 00:43:47,000
is good. 
Like usually you have a track 

869
00:43:47,000 --> 00:43:49,240
where you're just like that. 
That one's OK, you know, 

870
00:43:49,240 --> 00:43:51,240
whatever. 
I can't think of one that's just

871
00:43:51,240 --> 00:43:52,800
OK. 
I really enjoy all of them. 

872
00:43:53,040 --> 00:43:55,760
Yeah. 
Yeah, so Matt and Jeff will tell

873
00:43:55,760 --> 00:43:57,400
you this. 
I'm not a huge music person. 

874
00:43:57,400 --> 00:44:00,400
If it wasn't on the CD in my car
in 2006, I don't know it. 

875
00:44:00,880 --> 00:44:03,840
Every time I got to a new level 
in Banjo Kazooie on this 

876
00:44:03,840 --> 00:44:06,240
playthrough, it was like core 
memory unlocked. 

877
00:44:06,720 --> 00:44:09,200
And I was like, why do I know 
this music so intimately? 

878
00:44:09,200 --> 00:44:11,920
I I play this game a couple of 
times, but not a ton. 

879
00:44:12,280 --> 00:44:16,240
Turns out I spent even on this 
playthrough over an hour in 

880
00:44:16,240 --> 00:44:20,600
every level, which means I 
listened to the music straight 

881
00:44:20,600 --> 00:44:26,080
for over an hour in every level.
And I think that that part of 

882
00:44:26,080 --> 00:44:29,080
that is it's so good, right? 
You don't feel like the time 

883
00:44:29,080 --> 00:44:32,280
goes by because you're enjoying 
the music, you're enjoying the 

884
00:44:32,280 --> 00:44:34,920
gameplay. 
Oh man, I didn't think to ground

885
00:44:34,920 --> 00:44:39,000
pound here. 
I was using the RB1, the pack 

886
00:44:39,000 --> 00:44:40,880
one. 
No, no, not the pack the. 1 lbs 

887
00:44:40,920 --> 00:44:42,320
here. 
This is This is a nub. 

888
00:44:43,000 --> 00:44:44,560
I pass pound. 
All the time. 

889
00:44:44,560 --> 00:44:47,120
You gotta jump. 
I do too, but it takes so long. 

890
00:44:47,240 --> 00:44:50,040
AB is faster, isn't it? 
Yeah, the PEC is. 

891
00:44:50,080 --> 00:44:51,440
Faster Oh. 
No, I was. 

892
00:44:51,440 --> 00:44:53,440
I didn't use the PEC, I used the
the other one the like. 

893
00:44:53,440 --> 00:44:54,760
Shoulder charge. 
Oh, they're so. 

894
00:44:54,960 --> 00:44:57,040
Hard no, that's even slower. 
I try. 

895
00:44:57,120 --> 00:44:59,960
Jump back, jump backs. 
I trust the hit box of the 

896
00:44:59,960 --> 00:45:01,080
ground pound. 
In the water. 

897
00:45:01,800 --> 00:45:03,880
Yeah, that's true. 
That's true. 

898
00:45:03,880 --> 00:45:05,640
Yeah. 
Man, I like, I like this level 

899
00:45:05,640 --> 00:45:08,440
so much. 
The other thing is, while while 

900
00:45:08,440 --> 00:45:11,240
we were talking before I'm going
to go back to a conversation we 

901
00:45:11,240 --> 00:45:15,440
had just a couple seconds ago. 
I found the mumbo jumbo text 

902
00:45:15,440 --> 00:45:17,720
from the manual by the way. 
Oh yes please. 

903
00:45:17,960 --> 00:45:22,560
And what it says, so it says a 
former teacher of Gruntilda's, 

904
00:45:22,560 --> 00:45:26,240
this mysterious shaman was 
betrayed by his pupil for he 

905
00:45:26,240 --> 00:45:29,360
could prevent her from putting 
his magic to bad use. 

906
00:45:29,600 --> 00:45:32,800
The witch transformed Mumbo's 
face into a mask of horror to 

907
00:45:32,800 --> 00:45:35,880
remain that way until the day 
she's overthrown. 

908
00:45:38,240 --> 00:45:41,480
Well, I'd like to say that maybe
he'll be OK, but I know there's 

909
00:45:41,480 --> 00:45:43,040
a sequel game which I've also 
played. 

910
00:45:44,920 --> 00:45:47,440
And it looks so iconic. 
So they have to find an excuse. 

911
00:45:47,440 --> 00:45:50,200
We can't put it no. 
Yeah, although, wait, so this 

912
00:45:50,200 --> 00:45:53,040
brings me to the thing I teased 
in my intro, which is I thought 

913
00:45:53,040 --> 00:45:55,920
I beat this game as a kid 
because I didn't believe in 

914
00:45:55,920 --> 00:45:59,000
watching credits. 
So I got to the end and I turned

915
00:45:59,000 --> 00:46:01,200
it off and I thought I'd beat 
the game this time. 

916
00:46:01,200 --> 00:46:03,800
I watched the credits and 
realized Nope, just kidding, 

917
00:46:03,800 --> 00:46:06,120
there's a final battle I've 
never seen. 

918
00:46:06,480 --> 00:46:08,440
Oh yeah. 
And you got to that. 

919
00:46:08,440 --> 00:46:10,480
And I was like, yeah, rare does 
that all the time, you know, 

920
00:46:10,480 --> 00:46:12,880
like Donkey Kong Country. 
You're like, I don't know. 

921
00:46:12,920 --> 00:46:15,280
That I didn't watch credits. 
I was like, I beat the game, I 

922
00:46:15,280 --> 00:46:17,480
got the credits, the end. 
Goodbye, turn it off. 

923
00:46:17,880 --> 00:46:21,960
So yeah, apparently thanks to 
you guys, I have officially 

924
00:46:21,960 --> 00:46:26,160
beaten this game the first time.
No, no, no, no, wait. 

925
00:46:26,640 --> 00:46:29,000
Now wait. 
Did you 100% it? 

926
00:46:29,520 --> 00:46:31,720
No, I would have if I'd had two 
more days. 

927
00:46:31,960 --> 00:46:37,640
I I'm down like 12 jiggies and 
sorry, 12 notes and four 

928
00:46:37,640 --> 00:46:39,840
jiggies. 
Yeah, so I I got 100. 

929
00:46:39,840 --> 00:46:42,200
Percent it. 
Yeah, I did not 100% at this 

930
00:46:42,200 --> 00:46:42,680
time. 
Let's. 

931
00:46:43,360 --> 00:46:48,240
See, I got I got 100 a hundred 
Jiggies and 995 notes. 

932
00:46:48,240 --> 00:46:50,440
And I think I said either on 
your episode or we talked about 

933
00:46:50,440 --> 00:46:53,360
it previously another time, 
those five notes were driving me

934
00:46:53,360 --> 00:46:54,160
nuts. 
I couldn't do it. 

935
00:46:54,160 --> 00:46:55,480
So I stopped. 
I just couldn't do it. 

936
00:46:55,480 --> 00:46:57,040
I just was like, I didn't want 
to look anything up you. 

937
00:46:57,120 --> 00:47:00,160
Have to start at the beginning 
every time and that's what makes

938
00:47:00,160 --> 00:47:03,120
it really hard. 
Just Jiggies, you can go for it.

939
00:47:03,120 --> 00:47:05,000
That's fine, Notes. 
It's real. 

940
00:47:05,120 --> 00:47:07,280
It's harder, yeah. 
And they were in the last last 

941
00:47:07,280 --> 00:47:09,240
World, which was much harder to 
get anyways. 

942
00:47:09,800 --> 00:47:11,120
Oh well, actually that's an 
interesting point. 

943
00:47:11,120 --> 00:47:13,680
Real quick, click clack. 
Would that last World, I didn't 

944
00:47:13,680 --> 00:47:15,600
recognize the music in it when I
first got there. 

945
00:47:15,600 --> 00:47:17,000
I was like, did I never play 
this one? 

946
00:47:17,000 --> 00:47:19,000
No. 
The music is different in every 

947
00:47:19,000 --> 00:47:22,880
single season and so I didn't 
spend the same kind of time with

948
00:47:22,880 --> 00:47:25,160
it. 
And that would be also too, 

949
00:47:25,160 --> 00:47:27,480
like, it's the same with just 
gaming in general around this 

950
00:47:27,480 --> 00:47:30,440
time and of that age when 
everyone's a bit younger and 

951
00:47:30,440 --> 00:47:34,280
stuff like, are you always 
getting to the end of the game? 

952
00:47:35,440 --> 00:47:38,680
No, not especially a game that 
is, you know, between 8 to 10 

953
00:47:38,680 --> 00:47:42,120
hours as a kid, you're gonna 
play over and over and over. 

954
00:47:42,120 --> 00:47:43,840
You're gonna start again. 
You're gonna, you know, it's not

955
00:47:43,840 --> 00:47:46,960
always that way. 
Like, for me, I, I, I remember 

956
00:47:46,960 --> 00:47:48,280
beating this game a couple 
times. 

957
00:47:48,280 --> 00:47:51,400
But for the most part, it's 
those first few worlds that 

958
00:47:51,400 --> 00:47:53,480
really stand out. 
Yeah, of course. 

959
00:47:53,800 --> 00:47:56,040
And, and are and are great, just
like the rest of them. 

960
00:47:56,040 --> 00:48:00,360
But like, that happens in Donkey
Kong, that happens in Goldeneye 

961
00:48:00,360 --> 00:48:02,680
even, you know, like things like
like, Oh yeah, I just keep 

962
00:48:02,680 --> 00:48:04,400
naming rare games, but you know 
what I mean? 

963
00:48:04,400 --> 00:48:07,520
As an example. 
Starfox 64 Starfox. 

964
00:48:07,520 --> 00:48:09,240
For. 
An area far more than you play 

965
00:48:09,240 --> 00:48:10,600
Area 6. 
Yeah. 

966
00:48:10,680 --> 00:48:11,440
Yes. 
And. 

967
00:48:11,560 --> 00:48:13,600
Yeah. 
So and to that end as well, 

968
00:48:13,880 --> 00:48:16,320
thinking about playing this as a
kid, like Dave, you're talking 

969
00:48:16,320 --> 00:48:18,960
about like as an adult, as a 
parent, not necessarily having 

970
00:48:18,960 --> 00:48:20,560
the kind of time to throw into 
this. 

971
00:48:20,920 --> 00:48:24,960
I mean, if I played this as a 
kid, I probably would have loved

972
00:48:24,960 --> 00:48:26,440
that. 
And I almost definitely would 

973
00:48:26,440 --> 00:48:30,160
have put hours and hours in 
because I'm very used to, you 

974
00:48:30,160 --> 00:48:32,960
know, you learn the 
idiosyncrasies you get over 

975
00:48:32,960 --> 00:48:35,600
whatever frustration points. 
Like I could sit here and go, 

976
00:48:35,760 --> 00:48:39,280
yeah, it's bad design or we've 
gotten better and this is the 

977
00:48:39,280 --> 00:48:41,240
best they could do or whatever 
else at the time. 

978
00:48:41,600 --> 00:48:44,720
But also, I was playing with a 
deadline for wanting to talk 

979
00:48:44,720 --> 00:48:47,320
about it here. 
So I also know that every time I

980
00:48:47,320 --> 00:48:51,360
died and I lost 40 notes, 90 
notes, whatever it is, it's 

981
00:48:51,360 --> 00:48:53,920
like, I just want to finish 
this. 

982
00:48:53,960 --> 00:48:56,400
And that is not the attitude you
need for this game. 

983
00:48:56,720 --> 00:49:01,440
There are areas where I found, 
OK, this is just really sloppy. 

984
00:49:01,440 --> 00:49:04,880
Whatever controls or I'm upset 
about it, or I need to take this

985
00:49:04,880 --> 00:49:07,440
slower. 
I need to take a deep breath and

986
00:49:07,440 --> 00:49:10,480
it works. 
And that is also a thing to 

987
00:49:10,480 --> 00:49:13,120
where we're all on here talking 
about games and we're like, all 

988
00:49:13,120 --> 00:49:15,040
right, the next one's this one, 
The next one's this one. 

989
00:49:15,040 --> 00:49:17,600
We almost have a, we've given 
ourselves assignments and 

990
00:49:17,600 --> 00:49:23,680
deadlines and so this is a game 
that is a 8 hour game, but it 

991
00:49:23,680 --> 00:49:26,640
takes 25 hours to make it an 8 
hour game. 

992
00:49:27,320 --> 00:49:29,160
It's. 
One of those that's, yeah, yeah,

993
00:49:29,160 --> 00:49:31,720
if, if you're, if you're doing 
it the, the quote UN quote 

994
00:49:31,720 --> 00:49:32,880
authentic way, like you're 
saying. 

995
00:49:32,880 --> 00:49:35,960
And in that way, yeah, you're, 
you're probably going to replay 

996
00:49:35,960 --> 00:49:38,840
a few things here and there. 
And that's just how it goes. 

997
00:49:38,840 --> 00:49:42,600
Like my my play through says 
that it took me 9 hours and I 

998
00:49:42,600 --> 00:49:45,080
think 45 minutes or something to
do that. 

999
00:49:46,080 --> 00:49:48,520
That stops and starts. 
That's probably a couple safe 

1000
00:49:48,520 --> 00:49:49,640
states that I did here and 
there. 

1001
00:49:49,640 --> 00:49:52,520
So realistically that's probably
closer to 11 or 12 would be my 

1002
00:49:52,520 --> 00:49:54,760
guess. 
But yeah, that's also more 

1003
00:49:54,760 --> 00:49:58,000
familiarity than let's say 
yourself Jeff, where you're 

1004
00:49:58,440 --> 00:50:01,400
didn't play it in the same way 
that I did grow enough that it 

1005
00:50:01,400 --> 00:50:04,640
makes a difference. 
The first like 3 worlds I 

1006
00:50:04,640 --> 00:50:07,480
breezed through as if they were 
just, you know, it's secondhand 

1007
00:50:07,520 --> 00:50:08,840
knowledge. 
Like it's just whatever. 

1008
00:50:08,920 --> 00:50:11,120
You know, yeah, you can all mock
me and laugh at me and you 

1009
00:50:11,200 --> 00:50:13,600
should, but also it's my first 
time with them. 

1010
00:50:13,880 --> 00:50:16,480
And yeah, no, my timer is 
currently just shy of three 

1011
00:50:16,480 --> 00:50:18,200
hours. 
And I know that some of that is 

1012
00:50:18,200 --> 00:50:21,200
because I paused the game to 
make lunch one of the days. 

1013
00:50:21,200 --> 00:50:23,520
And that's how I know the pause 
music is so good because. 

1014
00:50:23,520 --> 00:50:26,840
At no point I. 
Even think of of stopping that, 

1015
00:50:26,840 --> 00:50:31,560
I was just like, hell yeah, I'm 
like dance around the kitchen, 

1016
00:50:31,560 --> 00:50:32,440
dude. 
That's great, dude. 

1017
00:50:32,720 --> 00:50:35,480
Yeah, it's excellent. 
It's funny because it sounds 

1018
00:50:35,480 --> 00:50:37,920
like it's almost like, you know,
it's a ticking clock, kind of 

1019
00:50:37,920 --> 00:50:40,320
like, come on, get back to it. 
But I don't really want to. 

1020
00:50:40,400 --> 00:50:41,760
But it's not. 
Stressful. 

1021
00:50:42,080 --> 00:50:44,320
It's not a stressful. 
Act and having learned a little 

1022
00:50:44,320 --> 00:50:47,720
bit about banjo playing from 
some friends, I recognize this 

1023
00:50:47,720 --> 00:50:50,080
is actually not that. 
It's extremely chill. 

1024
00:50:51,720 --> 00:50:53,640
Yeah, because it's an actual 
banjo that they're playing, I 

1025
00:50:53,640 --> 00:50:54,160
think. 
Yeah. 

1026
00:50:54,320 --> 00:50:56,280
Or whether it's a real one or a 
synth 1. 

1027
00:50:56,280 --> 00:50:59,680
Like the the writing of it is 
meant to feel like it, right? 

1028
00:51:00,000 --> 00:51:04,280
Right. 
So before this playthrough, 

1029
00:51:04,280 --> 00:51:08,240
Jeff, had you gotten to have you
had you played it at all or was 

1030
00:51:08,240 --> 00:51:11,800
it just like the basics, first 
world, that kind of thing? 

1031
00:51:12,160 --> 00:51:14,560
I think it was more basics like 
the. 

1032
00:51:15,280 --> 00:51:16,320
Opening a couple. 
Hours. 

1033
00:51:16,600 --> 00:51:20,360
Well, yeah, well, I'd mentioned 
on the on our, on our episode 

1034
00:51:20,360 --> 00:51:23,520
when we did the N64 
retrospective that Sarah and a 

1035
00:51:23,520 --> 00:51:26,880
friend of ours did an all day 
playthrough of Banjo Tooie, 

1036
00:51:27,040 --> 00:51:28,280
right. 
That friend was the friend who 

1037
00:51:28,280 --> 00:51:30,040
had Banjo Kazooie and Banjo 
Tooie. 

1038
00:51:30,280 --> 00:51:33,360
And so I played it at his house 
a few times, but just more of a 

1039
00:51:33,360 --> 00:51:35,800
like, oh, what's up with this? 
What's going on? 

1040
00:51:35,800 --> 00:51:38,200
Like, sure, you know, I'm 
goofing around a little bit 

1041
00:51:38,200 --> 00:51:39,800
while we're talking about other 
stuff. 

1042
00:51:39,800 --> 00:51:44,040
And so like, yeah, I've probably
clocked if I've done a full hour

1043
00:51:44,040 --> 00:51:46,880
total of Banjo Kazooie before I 
started playing it for this, 

1044
00:51:47,720 --> 00:51:52,040
that would be a surprise to me. 
I will say, having now played 

1045
00:51:52,400 --> 00:51:59,240
9:00-ish hours over a week and 9
hours in a day of Banjo Chewie, 

1046
00:51:59,440 --> 00:52:03,360
I strongly recommend the former.
Because with a game. 

1047
00:52:03,360 --> 00:52:07,840
Like this, you get frustrated 
and mad at it and it's really 

1048
00:52:07,840 --> 00:52:09,960
good. 
Like Jeff saw me do this last 

1049
00:52:09,960 --> 00:52:10,800
night. 
I was like, you know what? 

1050
00:52:11,040 --> 00:52:13,120
Nope, we're walking away. 
We're putting it down. 

1051
00:52:13,120 --> 00:52:14,600
We're going to pick it up again 
in an hour. 

1052
00:52:14,600 --> 00:52:18,440
I just now is not the time. 
That did not occur to me at 16. 

1053
00:52:18,440 --> 00:52:20,240
Yep sure. 
Playing this for 9 hours 

1054
00:52:20,240 --> 00:52:23,480
straight in my house, yeah. 
Would not recommend. 

1055
00:52:23,480 --> 00:52:25,600
I can't play anything for 9 
hours straight anymore. 

1056
00:52:25,600 --> 00:52:27,840
I can't do that. 
Well, who has 9 hours straight? 

1057
00:52:27,840 --> 00:52:31,720
But well, even if I did it. 
My my stream time for Banjo 

1058
00:52:31,720 --> 00:52:34,360
Tooie I'm gonna be playing Banjo
Kazooie this Friday. 

1059
00:52:35,680 --> 00:52:39,080
Banjo Tooie. 
Each play session was around 7 

1060
00:52:39,080 --> 00:52:40,960
hours. 
OK, so. 

1061
00:52:41,000 --> 00:52:45,240
Do what's your opinion? 
Do you agree with my it's better

1062
00:52:45,240 --> 00:52:47,640
to play it a little bit at a 
time, or to sit down and play it

1063
00:52:47,640 --> 00:52:50,480
all at once? 
It's hard to say because I'm at 

1064
00:52:50,480 --> 00:52:54,320
the point where I have both 
games pretty much entirely 

1065
00:52:54,320 --> 00:52:58,040
memorized, so it's just me 
navigating through it. 

1066
00:52:58,040 --> 00:53:02,640
Like I never get stuck. 
I never get, I never honestly 

1067
00:53:02,680 --> 00:53:04,720
miss notes, which could happen 
on Friday. 

1068
00:53:04,720 --> 00:53:05,800
I don't know, it's been a 
minute. 

1069
00:53:06,280 --> 00:53:07,840
I. 
Think we're gonna be loud now? 

1070
00:53:08,120 --> 00:53:09,280
Yeah, I said this was that job. 
Yeah. 

1071
00:53:09,360 --> 00:53:11,360
How? 
Could you do that now only? 

1072
00:53:11,360 --> 00:53:13,520
Worry about Rusty Bucket Bay 
maybe? 

1073
00:53:14,120 --> 00:53:15,360
Yeah. 
I feel like that's the only 

1074
00:53:15,360 --> 00:53:18,840
level that I'm like, but the 
rest now I'm inclined to. 

1075
00:53:18,840 --> 00:53:20,840
I don't know. 
I'm inclined to agree with 

1076
00:53:20,840 --> 00:53:23,120
Sarah. 
I think that like as someone who

1077
00:53:23,120 --> 00:53:26,160
played it over 2 weeks, because 
I got the controller and knew we

1078
00:53:26,160 --> 00:53:29,040
were going to do this now and so
I had the runway far ahead. 

1079
00:53:29,400 --> 00:53:32,160
Like I played a couple hours 
every night and it was actually 

1080
00:53:32,160 --> 00:53:35,320
kind of really fun because it's 
a game that doesn't have 

1081
00:53:35,320 --> 00:53:39,520
dialogue and long cut scenes. 
And like a lot of that, I would 

1082
00:53:39,520 --> 00:53:43,360
sit on my couch playing it while
my spouse Sarah would be on 

1083
00:53:43,600 --> 00:53:47,240
Horizon iPad or on her phone 
watching something or doing 

1084
00:53:47,240 --> 00:53:49,120
something, and then our dog 
would be cuddling with us on the

1085
00:53:49,120 --> 00:53:51,320
couch. 
And it was a pretty chill way to

1086
00:53:51,320 --> 00:53:52,920
play a game. 
Whereas other games that I'm 

1087
00:53:52,920 --> 00:53:56,760
playing that are more bombastic 
or have a lot of dialogue or 

1088
00:53:56,760 --> 00:53:59,200
cutscenes. 
It's kind of hard for us all to 

1089
00:53:59,200 --> 00:54:01,320
hang out in the same room 
without all wearing headphones. 

1090
00:54:01,320 --> 00:54:03,840
But this and there were 
sometimes I would still wear 

1091
00:54:03,840 --> 00:54:07,280
headphones, but it was easier to
exist in the same space because 

1092
00:54:07,280 --> 00:54:10,320
of kind of how much lower key 
and old school it was. 

1093
00:54:10,520 --> 00:54:13,200
And that was kind of nice. 
And that also allowed me to kind

1094
00:54:13,200 --> 00:54:16,160
of take my time and chill. 
But if I had to play this within

1095
00:54:16,160 --> 00:54:18,760
a handful of days, I probably 
wouldn't have finished it. 

1096
00:54:18,920 --> 00:54:22,160
But because I was just slowly 
doing it, there wasn't any new 

1097
00:54:22,160 --> 00:54:25,160
game at the time that I was like
like urgently wanting to play. 

1098
00:54:25,160 --> 00:54:27,760
I think I'd started the new 
Assassin's Creed at that time 

1099
00:54:27,960 --> 00:54:30,720
and I was enjoying it, but I 
wasn't so enraptured by it that 

1100
00:54:30,720 --> 00:54:32,560
I was like, OK, I can put it off
for a little while. 

1101
00:54:32,560 --> 00:54:36,000
I'll play this game and also 
like I got the rush of nostalgia

1102
00:54:36,000 --> 00:54:38,560
that I didn't think I was going 
to get because again, I think I 

1103
00:54:38,560 --> 00:54:40,320
rented this. 
I definitely didn't own it. 

1104
00:54:40,320 --> 00:54:45,040
I owned Goldeneye, I owned DK64I
and I owned Mario 64. 

1105
00:54:45,600 --> 00:54:47,880
I think this one, I mean, I 
owned a lot more games than 

1106
00:54:47,880 --> 00:54:50,520
that, but I think I just I never
owned this one and I definitely 

1107
00:54:50,520 --> 00:54:53,080
didn't own TUI. 
I'm pretty convinced I never 

1108
00:54:53,880 --> 00:54:56,200
beat Chewie. 
I might have played it, and so I

1109
00:54:56,200 --> 00:54:57,600
did. 
It's definitely on my docket to 

1110
00:54:57,600 --> 00:55:01,160
also play the sequel because I 
know it's the favorite of many, 

1111
00:55:01,200 --> 00:55:03,480
especially folks on this call. 
But. 

1112
00:55:03,600 --> 00:55:05,240
Does Chewie also have a fake 
ending? 

1113
00:55:05,240 --> 00:55:06,600
Because I might not have beaten 
it either. 

1114
00:55:08,120 --> 00:55:10,680
I know I never beaten it for 
sure I know I haven't. 

1115
00:55:11,000 --> 00:55:15,400
Yeah, but I, I also have to say,
like thinking on this, the that 

1116
00:55:15,400 --> 00:55:18,000
idea of spacing it out and I did
put myself on a time crunch 

1117
00:55:18,000 --> 00:55:20,000
here. 
I mean, a sure sign of that kind

1118
00:55:20,000 --> 00:55:25,360
of frustration and everything 
was finding Clanker's Cavern was

1119
00:55:25,360 --> 00:55:27,160
just as much a frustration point
for me. 

1120
00:55:27,160 --> 00:55:29,120
Where I'm like, I don't have the
time for this. 

1121
00:55:29,120 --> 00:55:32,240
Where, where, where is it or 
what kind of thing? 

1122
00:55:32,400 --> 00:55:35,480
Where is when? 
Honestly, I was reminded of this

1123
00:55:35,480 --> 00:55:37,000
because Matt was saying like, 
you know, they don't have 

1124
00:55:37,000 --> 00:55:38,840
anything else at the moment that
they're playing. 

1125
00:55:39,080 --> 00:55:40,960
I'm playing through blueprints 
right now. 

1126
00:55:41,360 --> 00:55:46,040
I'm also playing 9 doors, 9 
persons, 9 hours, whichever 

1127
00:55:46,040 --> 00:55:50,520
order it is, 999 on my DS. 
Like I love my favorite game of 

1128
00:55:50,520 --> 00:55:53,320
last year was Animal. 
Well, I love games that let me 

1129
00:55:53,680 --> 00:55:58,360
explore that let me get into 
wherever it is and the textures 

1130
00:55:58,360 --> 00:56:01,480
of the N64 blown up to 
uselessness notwithstanding. 

1131
00:56:02,040 --> 00:56:05,760
The fact of the matter is I love
the idea of like a hub world 

1132
00:56:05,760 --> 00:56:07,720
where you kind of unlocking and 
going around. 

1133
00:56:08,560 --> 00:56:13,160
Give me that, give me that. 
I love that it's so good, but 

1134
00:56:13,360 --> 00:56:18,480
unlocking the unlocking a level 
in a completely different room 

1135
00:56:18,720 --> 00:56:22,120
than where it is and then having
to find where that is in a very 

1136
00:56:22,360 --> 00:56:26,320
atypical design on a time crunch
was so frustrating. 

1137
00:56:26,320 --> 00:56:29,920
So this is another time. 
I will say that I think DK 64 

1138
00:56:29,920 --> 00:56:33,440
had did it better in that I had 
a lot of fun unlocking things in

1139
00:56:33,440 --> 00:56:37,120
the hub world there because you 
it's punishing some of it's hard

1140
00:56:37,480 --> 00:56:39,600
and you get there and then you 
go into the level. 

1141
00:56:39,600 --> 00:56:45,400
I think that Banjo Kazooie has 
this perfect mix of showing you 

1142
00:56:45,400 --> 00:56:48,400
just a little bit too much or 
like you'll find something and 

1143
00:56:48,400 --> 00:56:50,440
be like, this has got to be a 
level, but I don't know where 

1144
00:56:50,440 --> 00:56:52,880
the puzzle piece is. 
Or you'll immediately find the 

1145
00:56:52,880 --> 00:56:55,560
puzzle and put in the pieces and
then be like, but where the hell

1146
00:56:55,560 --> 00:56:57,480
is that? 
Could be anywhere, I have no 

1147
00:56:57,480 --> 00:56:58,880
idea. 
It's going to take me an hour to

1148
00:56:58,880 --> 00:57:01,680
figure it out. 
And I think that that 

1149
00:57:01,680 --> 00:57:03,600
frustration is something we 
don't need. 

1150
00:57:05,960 --> 00:57:07,040
Yeah, it's interesting. 
So. 

1151
00:57:07,160 --> 00:57:11,120
So we, I, I don't know, as of, 
as we're sitting here, I don't 

1152
00:57:11,120 --> 00:57:12,560
know which episode's coming out 
first. 

1153
00:57:12,560 --> 00:57:17,600
So just take this just we, we 
played Grunty's Revenge and 

1154
00:57:17,600 --> 00:57:20,040
Banjo pilots. 
We played the GBA games 

1155
00:57:20,040 --> 00:57:23,040
associated with Banjo Kazooie 
and Grunty's Revenge is 

1156
00:57:23,040 --> 00:57:25,960
essentially, you know, it's not 
the same game, but they are 

1157
00:57:25,960 --> 00:57:30,680
trying to recreate a 3D 
experience on the GBA in, in, in

1158
00:57:30,680 --> 00:57:32,920
some ways. 
And that does a similar thing 

1159
00:57:32,920 --> 00:57:35,680
where you turn in your Jiggies 
or your notes and then it goes 

1160
00:57:35,680 --> 00:57:39,560
and shows you, hey, you've 
opened up, you know, the door to

1161
00:57:39,560 --> 00:57:42,160
the next World and, and almost 
the exact same way. 

1162
00:57:42,720 --> 00:57:45,680
The difference with that one 
though is it's not as good of a 

1163
00:57:45,680 --> 00:57:50,200
game as this, but what it does 
right is maybe it's just because

1164
00:57:50,200 --> 00:57:53,560
it's more 2D ish is that it 
literally the camera will follow

1165
00:57:53,560 --> 00:57:56,240
you on the path that you should 
take to get like the fastest 

1166
00:57:56,240 --> 00:58:01,240
path to get to that next World. 
And it and it works because just

1167
00:58:01,320 --> 00:58:03,720
like the N64, like Jeff, you 
were just mentioning some of the

1168
00:58:03,720 --> 00:58:06,320
textures and stuff because 
they're doing so much with that 

1169
00:58:06,320 --> 00:58:09,760
game on the GBA. 
It is kind of hard sometimes to 

1170
00:58:09,760 --> 00:58:11,480
tell. 
And they are also working with 

1171
00:58:11,480 --> 00:58:15,760
elevation which is hard to do on
sort of a 2.5 D plane in that 

1172
00:58:15,760 --> 00:58:18,080
game that. 
Issues with perception on this 

1173
00:58:18,080 --> 00:58:21,240
one, the GBA 10. 
My God, yeah, if you think that 

1174
00:58:21,240 --> 00:58:24,680
it's hard to land a a a jump or 
something like, Oh my God, that 

1175
00:58:24,680 --> 00:58:27,720
game. 
Not that it's horrible, but it 

1176
00:58:27,720 --> 00:58:28,960
yeah. 
It's not a bad game. 

1177
00:58:28,960 --> 00:58:30,720
It's not a bad. 
Game, but they just can't it's 

1178
00:58:30,720 --> 00:58:32,440
just hard to do on on that 
hardware. 

1179
00:58:32,440 --> 00:58:36,280
So anyways, in comparison, 
within the same franchise, they 

1180
00:58:36,280 --> 00:58:39,400
found a better way to do it, but
I think that's almost just 

1181
00:58:39,400 --> 00:58:41,400
because it's 2D. 
Maybe is the reason why. 

1182
00:58:41,400 --> 00:58:45,480
But I do understand that that 
like just needing to go and 

1183
00:58:46,040 --> 00:58:50,600
search for this door like to get
to the next World is fun to go 

1184
00:58:50,600 --> 00:58:54,120
through new parts of the hub 
world, but I I understand 

1185
00:58:54,120 --> 00:58:56,520
because it's like well, I just 
want to get to the next one like

1186
00:58:56,520 --> 00:59:00,160
I'm interested what's what's the
next World take me there I'm 

1187
00:59:00,160 --> 00:59:01,600
having a good time. 
Why does it need to be a 

1188
00:59:01,600 --> 00:59:03,640
struggle? 
Well going through the hub world

1189
00:59:03,640 --> 00:59:07,360
and taking a wrong turn also 
gives that metroidvania like 

1190
00:59:07,360 --> 00:59:11,560
thing of oh but what's that? 
You know, I found my first 

1191
00:59:11,560 --> 00:59:14,520
golden feather by overshooting 
the way to Clanker's Cavern and 

1192
00:59:14,520 --> 00:59:18,280
finding the piranhas and like, 
well, I'm, I don't care if it 

1193
00:59:18,280 --> 00:59:20,080
hurts me. 
I'm getting that I can survive 

1194
00:59:20,080 --> 00:59:21,840
one hit. 
I'll knock down this other guy 

1195
00:59:21,840 --> 00:59:23,520
and get my honeycomb back. 
That's fine. 

1196
00:59:23,720 --> 00:59:26,200
Yeah. 
But like, that sort of thing 

1197
00:59:26,200 --> 00:59:29,600
isn't as big of a worry for me, 
I think. 

1198
00:59:29,920 --> 00:59:33,880
But no, I, I there is, there is 
a great joy and a great need of 

1199
00:59:33,880 --> 00:59:35,160
like, no, I got to get there. 
I got to do it. 

1200
00:59:35,160 --> 00:59:36,120
I got to whatever. 
So. 

1201
00:59:36,280 --> 00:59:38,720
Yeah, yeah. 
I I I could see it, yeah. 

1202
00:59:39,560 --> 00:59:44,480
I'll be honest with you, 
exploring in Banjo Kazooie, DK 

1203
00:59:44,480 --> 00:59:50,120
64 and especially Banjo 2, E was
probably 90% of my childhood and

1204
00:59:50,120 --> 00:59:55,480
the other 10% being you know, 
school, family, church, like 

1205
00:59:55,480 --> 00:59:59,640
everything else like this, This 
is sleep yes Nope didn't matter 

1206
00:59:59,840 --> 01:00:03,480
no, there is no sleep. 
I and every time I come back to 

1207
01:00:03,480 --> 01:00:05,360
these games, I just do the same 
thing. 

1208
01:00:05,360 --> 01:00:08,680
I was looking at my screen. 
It's really funny, I I played 

1209
01:00:08,680 --> 01:00:12,440
conquer too and Conquer was like
8 hours straight and I just beat

1210
01:00:12,440 --> 01:00:13,800
the game in one sitting. 
Yeah. 

1211
01:00:14,400 --> 01:00:17,440
Every time I get into these 
games, I do that and I just 

1212
01:00:17,440 --> 01:00:20,520
love. 
I get enamoured and like thrown 

1213
01:00:20,520 --> 01:00:22,480
into this world. 
I just absolutely love the 

1214
01:00:22,480 --> 01:00:24,640
charm. 
The charm is off the charts. 

1215
01:00:24,640 --> 01:00:28,440
That that's what keeps me going.
Like if there is a frustrating 

1216
01:00:28,440 --> 01:00:32,760
moment, which as as a couple of 
you have said a couple times, 

1217
01:00:32,760 --> 01:00:35,280
like I, I get it, but I don't 
know. 

1218
01:00:35,280 --> 01:00:37,880
I like even the later stages 
that I know I only played a 

1219
01:00:37,880 --> 01:00:40,920
couple times growing up. 
At least, you know, a couple 

1220
01:00:40,920 --> 01:00:45,760
being 3 maybe, and I didn't 
remember them as well as those 

1221
01:00:45,760 --> 01:00:47,160
first few. 
I'm just like, you know what, 

1222
01:00:47,160 --> 01:00:49,600
I'm just charming the fuck out 
by these, by this. 

1223
01:00:50,000 --> 01:00:51,600
And it's the music that we've 
talked about. 

1224
01:00:51,600 --> 01:00:53,480
It's, it's all the things that 
we've already talked about that 

1225
01:00:53,480 --> 01:00:59,240
sort of add up to that package 
that makes it just fun, even in 

1226
01:00:59,240 --> 01:01:04,120
the most frustrating moment. 
And I don't know, I just, I, I 

1227
01:01:04,120 --> 01:01:06,600
just love it. 
It may be it part it part of 

1228
01:01:06,600 --> 01:01:09,640
it's nostalgia, but also part of
it is when you compare games 

1229
01:01:09,640 --> 01:01:16,840
like this to the general vibe 
and feel of what a lot of larger

1230
01:01:16,840 --> 01:01:19,480
AAA games are now is that 
they're so dark, they're so 

1231
01:01:19,480 --> 01:01:22,800
serious. 
Like this is it's a different 

1232
01:01:22,800 --> 01:01:23,440
time. 
I get it. 

1233
01:01:23,440 --> 01:01:29,240
It's it's over 25 years ago at 
this point, but at least we have

1234
01:01:29,240 --> 01:01:31,800
this and it's accessible where 
it's NSO whether you find a 

1235
01:01:31,800 --> 01:01:33,840
physical copy or it's a ROM or 
whatever it is. 

1236
01:01:34,200 --> 01:01:39,000
These kinds of games, I think 
they they almost hit more and at

1237
01:01:39,000 --> 01:01:40,760
times like this when we sort of 
need it. 

1238
01:01:40,760 --> 01:01:43,880
And like, you know, I was 
probably playing this game the 

1239
01:01:43,880 --> 01:01:46,120
most sleep deprived I've ever 
been in my entire life. 

1240
01:01:46,120 --> 01:01:49,160
And that includes nights where 
I'd pull all nighters in college

1241
01:01:49,160 --> 01:01:53,120
and university, you know, and I 
still was, was powering through 

1242
01:01:53,120 --> 01:01:56,840
playing Guitar Hero for 17 hours
straight, probably with buddies.

1243
01:01:56,840 --> 01:02:00,400
This I was, I was playing 
sleeping half an hour over the 

1244
01:02:00,400 --> 01:02:03,480
course of 24 hours. 
And still it kept me going. 

1245
01:02:03,480 --> 01:02:05,360
It was fun. 
It was, it's colorful, it's 

1246
01:02:05,360 --> 01:02:06,680
friendly, all the things we've 
been saying. 

1247
01:02:06,680 --> 01:02:10,360
And like, there's just frustrate
me all you want, I still want to

1248
01:02:10,360 --> 01:02:12,720
be in it, you know? 
I mean, yeah, no, this this game

1249
01:02:12,720 --> 01:02:17,960
came out in 1998 when there was 
a lot of attitude and. 

1250
01:02:18,560 --> 01:02:20,680
Edge, yes, the 90s as well. 
You're right, yeah. 

1251
01:02:20,720 --> 01:02:24,120
Yeah. 
And so the fact that this was a 

1252
01:02:24,120 --> 01:02:27,080
game that like, OK, let me throw
in a comparison. 

1253
01:02:27,080 --> 01:02:29,120
Let's console war for a second. 
Let's do it. 

1254
01:02:29,120 --> 01:02:31,720
This was around the time I'm 
going to look up when Spyro the 

1255
01:02:31,720 --> 01:02:37,320
Dragon first came out because 
that is out of all the 

1256
01:02:37,320 --> 01:02:41,400
collectathons, I would say that 
is the closest, like same year, 

1257
01:02:41,400 --> 01:02:42,520
1998. 
OK, cool. 

1258
01:02:42,520 --> 01:02:44,120
Yep. 
Like that's the sort of thing 

1259
01:02:44,120 --> 01:02:46,960
where no one's stealing from 
each other's notes. 

1260
01:02:46,960 --> 01:02:49,480
They're reading the same notes. 
But that's just that's art. 

1261
01:02:49,840 --> 01:02:54,560
But The thing is, I love, I 
think I would say I prefer the 

1262
01:02:54,920 --> 01:02:59,200
controls and draw distance and 
you know, having a Spyro having 

1263
01:02:59,200 --> 01:03:02,480
things pop up on me and Banjo is
an unfortunate artifact at the 

1264
01:03:02,480 --> 01:03:05,480
N64. 
But The thing is, I get way more

1265
01:03:05,480 --> 01:03:08,360
annoyed with all the like, 
saving all the Dragons and 

1266
01:03:08,360 --> 01:03:10,840
everything they have to say and 
how much it slows down and 

1267
01:03:10,840 --> 01:03:15,120
cinematics on it. 
It's very slow and this is 

1268
01:03:15,120 --> 01:03:18,480
snappy and this is as 
frustrating as it can get. 

1269
01:03:18,840 --> 01:03:22,600
And trust me, I have many more 
expletives to say about the 

1270
01:03:22,600 --> 01:03:24,680
camera. 
Oh my God. 

1271
01:03:24,720 --> 01:03:26,720
Let's do it cuz, you know, you 
know what The thing is, the 

1272
01:03:26,720 --> 01:03:30,920
camera is part of all of these 
games, especially it is for the 

1273
01:03:30,920 --> 01:03:35,920
64, like the 64 can do so well 
with its controller, like we've 

1274
01:03:35,920 --> 01:03:39,000
talked about and be the 
controller for the particular 

1275
01:03:39,000 --> 01:03:43,120
game and be really, you know, 
hard to emulate in any other 

1276
01:03:43,120 --> 01:03:48,400
way, modern or not. 
The camera is, is part of the 

1277
01:03:48,400 --> 01:03:49,440
gameplay. 
It just is. 

1278
01:03:49,440 --> 01:03:52,040
You have to manage it whether 
you like it or not, whether it 

1279
01:03:52,040 --> 01:03:55,520
works for you or not. 
What what's up Jeff? 

1280
01:03:55,520 --> 01:03:56,600
What's what's up with the 
camera? 

1281
01:03:57,080 --> 01:04:00,280
I think, I think more than 
anything, if I had to pick a 

1282
01:04:00,320 --> 01:04:04,840
singular thing of like I can 
change this or I can yell at 

1283
01:04:04,840 --> 01:04:07,240
somebody and they can feel bad 
about it or whatever. 

1284
01:04:08,080 --> 01:04:09,760
I could go to their home and 
flip over all of their 

1285
01:04:09,760 --> 01:04:11,600
furniture. 
Like I don't wish I'll on them, 

1286
01:04:11,600 --> 01:04:14,080
but I just want weirdness for 
them regardless. 

1287
01:04:15,360 --> 01:04:18,160
You press the R button to move 
the camera directly behind 

1288
01:04:18,160 --> 01:04:20,000
Banjo. 
This is great. 

1289
01:04:20,080 --> 01:04:22,440
This aligns you. 
This allows you to maybe push a 

1290
01:04:22,440 --> 01:04:25,480
little forward to you hold on to
that, and you maneuver. 

1291
01:04:25,720 --> 01:04:29,400
There are so many areas where 
you're too close to a wall for 

1292
01:04:29,400 --> 01:04:32,200
it to do that. 
And so now you have to run 

1293
01:04:32,200 --> 01:04:35,280
towards the camera and you can 
be ambushed, or there can be, 

1294
01:04:36,160 --> 01:04:39,280
and all they have to do is 
remove the texture of the wall 

1295
01:04:39,280 --> 01:04:42,080
and put the camera behind it. 
But they are so insistent. 

1296
01:04:42,240 --> 01:04:44,840
The amount of times that I have 
jumped somewhere, done a 

1297
01:04:44,840 --> 01:04:48,400
precarious platforming thing, 
done swimming, done whatever 

1298
01:04:48,400 --> 01:04:50,280
else. 
In my limited experience with 

1299
01:04:50,280 --> 01:04:54,560
this game, I've already had 
enough times where I have died, 

1300
01:04:54,560 --> 01:04:57,600
nearly died, failed, and had to 
start again over and over 

1301
01:04:57,600 --> 01:05:02,240
because something got in the way
or wouldn't let me look forward.

1302
01:05:03,280 --> 01:05:06,920
Everything else is details 
interesting. 

1303
01:05:07,360 --> 01:05:11,040
So yes. 
I want to hear your thoughts, 

1304
01:05:11,040 --> 01:05:12,200
Sarah. 
I want to hear your thoughts 

1305
01:05:12,240 --> 01:05:13,240
right now, yeah. 
Yeah, yeah. 

1306
01:05:13,720 --> 01:05:18,640
So I again, I I find being good 
at the camera part of being good

1307
01:05:18,640 --> 01:05:21,840
at this kind of N64 collect a 
thon and I, I. 

1308
01:05:22,160 --> 01:05:24,080
Not even just the specific game,
yeah. 

1309
01:05:24,160 --> 01:05:31,640
Yes, and the specific game too. 
On the Switch, I was using the 

1310
01:05:31,760 --> 01:05:35,720
the right stick to use the 
camera, which was a totally 

1311
01:05:35,720 --> 01:05:37,960
different experience. 
It wasn't centering it behind 

1312
01:05:37,960 --> 01:05:42,080
me, but it was the opposite of 
how I use twin sticks on modern 

1313
01:05:42,080 --> 01:05:45,120
games. 
So you're basically the camera 

1314
01:05:45,120 --> 01:05:48,960
and if you move it right, it it 
moves the camera to the right. 

1315
01:05:48,960 --> 01:05:53,000
So kind of actually left, and to
Jeff's point about playing other

1316
01:05:53,000 --> 01:05:55,120
games, I'm playing Baldersgate 
right now. 

1317
01:05:55,200 --> 01:05:57,520
So we went to go play 
Baldersgate and I kept messing 

1318
01:05:57,520 --> 01:06:00,480
up the camera because I wasn't 
using twin sticks, I was using 

1319
01:06:00,480 --> 01:06:03,400
Banjo Kazooie logic. 
And I'm used to that kind of 

1320
01:06:03,400 --> 01:06:05,960
camera control. 
Like again, of course there's a 

1321
01:06:05,960 --> 01:06:13,560
bit of get good to it and it's I
think the amount of I know where

1322
01:06:13,560 --> 01:06:16,560
it's supposed to go and then it 
just goes. 

1323
01:06:16,560 --> 01:06:20,800
But I don't do that. 
OK, but why though? 

1324
01:06:20,840 --> 01:06:24,160
I don't do that. 
There's I could just go over 

1325
01:06:24,160 --> 01:06:29,640
here and say no, no ball. 
Ball, I mean, I think part of it

1326
01:06:29,640 --> 01:06:33,160
also for me like so I agree with
everything Dave was saying about

1327
01:06:33,160 --> 01:06:35,840
this being comfort food and I 
don't I didn't even play it as 

1328
01:06:35,840 --> 01:06:39,840
much as Dave did, but games like
this, I think if they hit the 

1329
01:06:39,840 --> 01:06:43,680
right vibe, all of the other 
frustrations fall away, even if 

1330
01:06:43,680 --> 01:06:45,400
you are actively frustrated in 
the moment. 

1331
01:06:45,560 --> 01:06:48,600
But the thing about the camera, 
I think specifically and why I 

1332
01:06:48,600 --> 01:06:51,560
understand why Jeff gets so 
frustrated is because Jeff has 

1333
01:06:51,560 --> 01:06:55,320
already said that he played more
PlayStation games of this era 

1334
01:06:55,320 --> 01:06:59,040
than in 64 games. 
Whereas every game I played on 

1335
01:06:59,040 --> 01:07:01,320
this era in this era was in this
N64. 

1336
01:07:01,440 --> 01:07:05,120
And this same stupid camera was 
in Donkey Kong 64 and Banjo 

1337
01:07:05,120 --> 01:07:09,000
Tooie and Mario 64 and and the 
Legend of Zelda games. 

1338
01:07:09,360 --> 01:07:13,360
And so once you like, it's not 
like Jeff has to master this 

1339
01:07:13,600 --> 01:07:16,840
full stop because he hasn't 
played a ton of these kinds of 

1340
01:07:17,040 --> 01:07:19,360
like he's played them, but he 
didn't play them as much as we 

1341
01:07:19,360 --> 01:07:22,320
did. 
Whereas I I played Mario 64 more

1342
01:07:22,320 --> 01:07:25,680
times than I can possibly count.
And so I just know how to deal 

1343
01:07:25,680 --> 01:07:27,120
with this camera. 
Is it good? 

1344
01:07:27,120 --> 01:07:29,720
No, by no means, but I'm just 
used to it. 

1345
01:07:29,720 --> 01:07:32,600
It's secondhand knowledge. 
It's muscle memory in the same 

1346
01:07:32,600 --> 01:07:34,920
way that I could probably play 
Corona trigger blindfolded at 

1347
01:07:34,920 --> 01:07:37,760
this point and still beat it. 
You know, it's just. 

1348
01:07:37,760 --> 01:07:39,400
Support doesn't frustrate me as 
much. 

1349
01:07:40,000 --> 01:07:43,680
Well, I I think part of that 
also is that Mario 64's layout 

1350
01:07:43,760 --> 01:07:46,120
is very is much more open than 
this game. 

1351
01:07:46,240 --> 01:07:50,440
The game has corners and walls 
much more than Mario does, 

1352
01:07:50,440 --> 01:07:52,880
right? 
You're going inside all the time

1353
01:07:53,000 --> 01:07:54,760
in this, right? 
And the second you go inside. 

1354
01:07:54,760 --> 01:07:56,080
With with the camera cameras 
like. 

1355
01:07:56,080 --> 01:07:59,320
Above you and then to the right.
And and like, and to Jeff's 

1356
01:07:59,320 --> 01:08:02,240
point too, it's the the wall 
that's there is just always 

1357
01:08:02,240 --> 01:08:05,320
there on most of these games 
that they don't, they're not 

1358
01:08:05,320 --> 01:08:08,080
able to program that out is what
it is. 

1359
01:08:08,280 --> 01:08:11,280
Right, whereas now it's like, Oh
well, the camera turns and whips

1360
01:08:11,280 --> 01:08:13,320
behind the character, OK, we're 
just going to eliminate it. 

1361
01:08:13,320 --> 01:08:15,240
They just if it's there, it's 
there. 

1362
01:08:15,440 --> 01:08:17,520
If they built that wall, that 
wall exists. 

1363
01:08:17,840 --> 01:08:19,439
That's it. 
That's what it is, right? 

1364
01:08:19,439 --> 01:08:22,880
And and in some areas where it 
is a fixed camera, top down 

1365
01:08:22,880 --> 01:08:24,840
view, whatever. 
Like, of course, like we're in a

1366
01:08:24,840 --> 01:08:27,840
specific kind of spot, like you 
can see the whole room, but it's

1367
01:08:27,840 --> 01:08:30,160
a top down. 
Like getting the treasure in 

1368
01:08:30,359 --> 01:08:34,160
Captain Blubbo's ship going down
there. 

1369
01:08:34,160 --> 01:08:36,680
OK, fine. 
A little frustrating, but I see 

1370
01:08:36,680 --> 01:08:39,120
what you're trying to do. 
Yeah, let me maneuver it and do 

1371
01:08:39,120 --> 01:08:39,840
that. 
Like, right. 

1372
01:08:39,840 --> 01:08:41,160
Those are specifics. 
That's great. 

1373
01:08:41,160 --> 01:08:44,160
That's fine. 
It's interesting to me that you 

1374
01:08:44,160 --> 01:08:47,800
said you use the R button a lot 
to focus around banjo because I 

1375
01:08:47,800 --> 01:08:51,040
never do that. 
I think I very rarely did it 

1376
01:08:51,040 --> 01:08:52,000
too. 
I very. 

1377
01:08:52,000 --> 01:08:55,080
Rarely swimming or flying are 
the only applications I ever use

1378
01:08:55,080 --> 01:08:58,399
the R button for anything. 
And that felt very PlayStation. 

1379
01:08:59,160 --> 01:09:01,439
Yeah, when you said that, when 
you said that I was like someone

1380
01:09:01,560 --> 01:09:02,880
who plays, I was. 
Thinking that too. 

1381
01:09:03,000 --> 01:09:04,800
Yeah, I mean, that's fair. 
It's a. 

1382
01:09:04,840 --> 01:09:07,680
Controller logic, yeah. 
And I think also part of it is 

1383
01:09:07,680 --> 01:09:10,319
like. 
So I recently played, although 

1384
01:09:10,319 --> 01:09:13,880
not so recently now Time is a 
Lake replayed Sonic Adventure, 

1385
01:09:13,880 --> 01:09:16,240
which is another game where 
people claim to hate the camera,

1386
01:09:16,840 --> 01:09:20,080
but I I never had a problem with
the camera and like the camera 

1387
01:09:20,080 --> 01:09:22,560
is bad in that game full stop. 
Like I love that game, but the. 

1388
01:09:22,560 --> 01:09:24,240
Camera is bad. 
It's worth the banjo. 

1389
01:09:24,920 --> 01:09:28,840
But like but a great but because
I knew the game so well, again, 

1390
01:09:28,840 --> 01:09:31,720
it's I'm with Sonic Adventure 
like you are with Banjo. 

1391
01:09:31,760 --> 01:09:35,240
You guys are with Banjo. 
I think once you know something 

1392
01:09:35,240 --> 01:09:39,720
so well, second nature, it just 
even inconveniences don't 

1393
01:09:39,720 --> 01:09:42,319
register as inconveniences. 
They probably still are. 

1394
01:09:42,560 --> 01:09:44,800
And I think that's what's really
fascinating. 

1395
01:09:44,800 --> 01:09:48,279
And like I So for the record, on
the record, I've never played 

1396
01:09:48,279 --> 01:09:50,960
any of the guess games and 
they're getting a remaster and 

1397
01:09:50,960 --> 01:09:52,560
so I'm excited to eventually 
play them. 

1398
01:09:52,880 --> 01:09:56,000
But I can imagine that depending
on how well they've remapped or 

1399
01:09:56,000 --> 01:09:58,680
adjusted things like this 
happened to me with the Spy 

1400
01:09:58,680 --> 01:10:01,600
Reignited trilogy. 
I liked it but I burned out 

1401
01:10:01,600 --> 01:10:04,840
after the first game because 
some of some of the things core 

1402
01:10:04,840 --> 01:10:07,640
to that game. 
It doesn't matter how pretty you

1403
01:10:07,640 --> 01:10:10,160
make it look, it's still 
frustrating and annoying. 

1404
01:10:10,280 --> 01:10:12,280
Same with the the insane 
trilogy. 

1405
01:10:12,280 --> 01:10:13,840
Right. 
Like, I love the Crash Bandicoot

1406
01:10:13,840 --> 01:10:16,320
games, I grew up playing them, 
but there was something about 

1407
01:10:16,320 --> 01:10:19,920
still running at the camera and 
like the timing of the jumps and

1408
01:10:19,920 --> 01:10:21,560
like. 
I hate the running at the camera

1409
01:10:21,560 --> 01:10:22,120
thing. 
I can't. 

1410
01:10:22,120 --> 01:10:24,280
My mind has never been able to. 
I can't. 

1411
01:10:24,520 --> 01:10:26,000
I don't know. 
And so they designed. 

1412
01:10:26,000 --> 01:10:29,520
That for those are specific 
stages and they designed the 

1413
01:10:29,560 --> 01:10:33,240
challenge for that timing. 
But to your point about Spyro, 

1414
01:10:33,240 --> 01:10:36,360
in the Reignite trilogy, they 
actually put an accessibility 

1415
01:10:36,360 --> 01:10:38,560
feature for where the camera 
will auto follow you. 

1416
01:10:38,880 --> 01:10:41,720
And I only found this because I 
put my 7 year old nephew on that

1417
01:10:41,720 --> 01:10:43,440
game and he just could not twin 
stick. 

1418
01:10:43,440 --> 01:10:44,840
And I was like, you know what 
Internet? 

1419
01:10:45,120 --> 01:10:48,000
I wonder if we found a salute. 
Oh, I just go do do boop. 

1420
01:10:48,080 --> 01:10:49,880
Hey, see, see if you can play 
the game now, kiddo. 

1421
01:10:50,040 --> 01:10:51,360
Much better. 
Yeah. 

1422
01:10:51,880 --> 01:10:53,200
That's. 
Great, and that's great And so 

1423
01:10:53,480 --> 01:10:56,560
one of those things where I 
think some of some of the reason

1424
01:10:56,560 --> 01:11:00,120
why I wanted to get the replica 
and 64 controllers because some 

1425
01:11:00,120 --> 01:11:03,440
of the control for me is less 
about how good the game controls

1426
01:11:03,680 --> 01:11:07,600
and more about my muscle memory.
That's clearly still existed. 

1427
01:11:07,920 --> 01:11:11,280
Because again, the friction 
points that Jeff hit, I 

1428
01:11:11,280 --> 01:11:13,600
absolutely hit as well. 
And though I was able to save 

1429
01:11:13,600 --> 01:11:16,440
state my way through some of 
them, you cannot save state your

1430
01:11:16,440 --> 01:11:18,680
way through the swim. 
You can, but it's like it's 

1431
01:11:18,680 --> 01:11:21,800
still not super helpful. 
Like for example, in Rusty 

1432
01:11:21,800 --> 01:11:26,160
Bucket Bay, there's a Jinjo that
you are expected to get early 

1433
01:11:26,280 --> 01:11:30,160
because if he's your last, if 
he's the last one, you have to 

1434
01:11:30,680 --> 01:11:35,520
get out and you you so when you.
Go back to get the puzzle piece.

1435
01:11:36,200 --> 01:11:38,360
Right. 
And so there are for those who 

1436
01:11:38,360 --> 01:11:40,200
may not know, in every stage 
there are 5 Jinjos. 

1437
01:11:40,200 --> 01:11:43,440
When you get the 5th Jinjo, the 
puzzle piece, the jiggy shoots 

1438
01:11:43,440 --> 01:11:44,840
up from that Jinjo and you grab 
it. 

1439
01:11:45,480 --> 01:11:48,880
This jingo is underwater under a
get through a hole in the gate 

1440
01:11:48,880 --> 01:11:52,160
and you lose air in this oily 
water faster. 

1441
01:11:52,440 --> 01:11:55,760
And so they pressure like in the
guides pressure you to not leave

1442
01:11:55,760 --> 01:11:58,400
him last because then you'll 
have to get the jiggy. 

1443
01:11:58,400 --> 01:12:00,920
Also. 
I had to save state inch by inch

1444
01:12:00,920 --> 01:12:04,360
my way through that to get it 
because I just couldn't go like 

1445
01:12:04,360 --> 01:12:09,480
I couldn't get it. 
That's was so I was so mad doing

1446
01:12:09,480 --> 01:12:10,880
it. 
I was cursing the whole time. 

1447
01:12:11,200 --> 01:12:13,840
The minute I was done with it, 
it was like my mind was wiped. 

1448
01:12:13,960 --> 01:12:18,160
Like I just because of how how I
feel about this game and the, 

1449
01:12:18,440 --> 01:12:22,000
the, the vibe of the game, I 
just couldn't stay angry. 

1450
01:12:22,360 --> 01:12:26,200
Yeah, yeah, Now it's as as a 
visual thing. 

1451
01:12:26,320 --> 01:12:29,560
What we're watching on video 
right now honestly is actually 

1452
01:12:29,560 --> 01:12:30,600
right about where I am in the 
game. 

1453
01:12:30,600 --> 01:12:32,600
I literally just picked up that 
jiggy nice. 

1454
01:12:32,600 --> 01:12:38,280
But that kind of narrow winding 
path maneuvering, not a problem.

1455
01:12:38,280 --> 01:12:40,520
Love that. 
And even with a single stick and

1456
01:12:40,520 --> 01:12:45,000
with the amount of sensitivity 
that the stick has, like if 

1457
01:12:45,000 --> 01:12:48,000
you're trying to aim 
specifically shooting eggs, good

1458
01:12:48,000 --> 01:12:51,080
luck. 
There is like a little a little.

1459
01:12:51,080 --> 01:12:52,680
I've completely overshot. 
What are their? 

1460
01:12:52,800 --> 01:12:54,680
Sensical directions and I'm in a
different world. 

1461
01:12:54,840 --> 01:12:59,080
And I'm in a different world 
kind of thing like that, that 

1462
01:12:59,440 --> 01:13:03,160
those are the little like that 
can't just be Jeff, you don't 

1463
01:13:03,160 --> 01:13:06,800
know N64. 
But there are absolutely no but.

1464
01:13:07,240 --> 01:13:10,600
And to everyone's point, like 
everyone else on this call, I 

1465
01:13:10,600 --> 01:13:15,600
have the least amount of 
nostalgic muscle memory to this.

1466
01:13:15,760 --> 01:13:18,160
Sure. 
Like I have played through 

1467
01:13:18,560 --> 01:13:21,560
quirky 3D worlds. 
I have played through, I have 

1468
01:13:21,560 --> 01:13:24,440
played through the growing pains
of three-dimensional 

1469
01:13:24,440 --> 01:13:27,360
platforming. 
And these are just specifics to 

1470
01:13:27,360 --> 01:13:30,960
rare and to the N64. 
For sure, totally. 

1471
01:13:32,440 --> 01:13:40,720
Jiggy, you have so much love for
this franchise and stuff like is

1472
01:13:40,720 --> 01:13:44,280
there something in like, I know 
Tui is like your game, like Tui 

1473
01:13:44,280 --> 01:13:46,240
is the one that that's like 
that's your favorite of all 

1474
01:13:46,240 --> 01:13:48,880
time. 
What's the thing that stands out

1475
01:13:48,880 --> 01:13:50,880
like to like in this particular 
game? 

1476
01:13:50,880 --> 01:13:54,080
Is there something different 
about this to Tui that's like, 

1477
01:13:54,120 --> 01:13:59,160
oh, not that it does it better, 
but that you feel like there's 

1478
01:13:59,160 --> 01:14:00,960
something more like not more. 
I don't know. 

1479
01:14:01,040 --> 01:14:02,080
I don't I'm trying to find the 
word. 

1480
01:14:02,280 --> 01:14:05,520
I'm exhausted. 
I'll, I'll tell you, I know what

1481
01:14:05,520 --> 01:14:08,160
you're saying. 
Like significant, that sets it 

1482
01:14:08,160 --> 01:14:10,040
apart. 
Sets it apart from the other 

1483
01:14:10,080 --> 01:14:13,440
like is there something? 
It's a lot more balanced. 

1484
01:14:13,520 --> 01:14:16,760
I think the thing about Banjo 
Kazooie that separates it over 2

1485
01:14:16,760 --> 01:14:21,000
E is the fact that every move 
you have in Kazooie has a 

1486
01:14:21,360 --> 01:14:26,560
definitive point to it. 
There is a specific reason you 

1487
01:14:26,560 --> 01:14:29,520
have that move and you can use 
it and it utilizes it throughout

1488
01:14:29,520 --> 01:14:34,280
the game like fairly well. 
Whereas in Tui you get a bunch 

1489
01:14:34,280 --> 01:14:37,160
of different moves like fire 
eggs, like use fire eggs for 

1490
01:14:37,160 --> 01:14:39,640
like a specific switch and then 
you don't really need to use 

1491
01:14:39,640 --> 01:14:41,960
fire eggs anymore. 
It's cool you have it, but it's 

1492
01:14:41,960 --> 01:14:44,640
just they just tacked on a lot 
of different things. 

1493
01:14:44,640 --> 01:14:47,520
There's some moves that are like
great additions, but I felt like

1494
01:14:47,520 --> 01:14:48,880
Kazooie is just much more 
balanced. 

1495
01:14:48,920 --> 01:14:53,320
It's also much more condensed as
far as like collecting. 

1496
01:14:53,400 --> 01:15:00,040
It's more collect a thon focus 
than Banjo Tui is and I I don't 

1497
01:15:00,040 --> 01:15:03,000
know that I necessarily like 
that more or less. 

1498
01:15:04,480 --> 01:15:09,520
I'd like them both but they are 
quite different gameplay wise 

1499
01:15:09,520 --> 01:15:11,240
and gameplay wise I just prefer 
TUI. 

1500
01:15:11,240 --> 01:15:15,280
I think it does a lot of things 
that it's just smoother gameplay

1501
01:15:15,280 --> 01:15:19,160
wise like swimming. 
I I doubt Jeff would have an 

1502
01:15:19,160 --> 01:15:21,840
issue with swimming in Banjo Tui
as opposed to Banjo Kazooie. 

1503
01:15:22,200 --> 01:15:23,520
After what I've learned in 
Kazooie. 

1504
01:15:24,520 --> 01:15:26,080
Well, it's. 
After, but it's different. 

1505
01:15:26,080 --> 01:15:28,480
It it's much smoother, it's much
more responsive. 

1506
01:15:28,480 --> 01:15:31,680
It feels a lot better than 
Kazooie where it's like you 

1507
01:15:31,680 --> 01:15:36,040
have, so just an example, you 
have the B button, you press the

1508
01:15:36,040 --> 01:15:39,160
B button and you use Kazooie's 
wings and you do like a wide, 

1509
01:15:39,640 --> 01:15:43,400
you know, whatever you're like 
effectively you're widespread. 

1510
01:15:43,520 --> 01:15:45,560
Like stroke? 
The big stroke, you're kind, 

1511
01:15:45,640 --> 01:15:47,560
you're doing. 
And then yeah, yeah, yeah, yeah.

1512
01:15:47,560 --> 01:15:49,800
And then you hold, you hold the 
A and you do like a little doggy

1513
01:15:49,800 --> 01:15:51,840
paddle sort of a thing or a 
little bare paddle, I guess. 

1514
01:15:52,320 --> 01:15:55,480
In Banja tree, in the, in the 
bear, you hold both buttons 

1515
01:15:55,480 --> 01:15:58,360
together and you can do them at 
the same time and it makes you 

1516
01:15:58,360 --> 01:16:00,760
faster and the control is much 
more precise. 

1517
01:16:01,240 --> 01:16:05,840
It, it basically negates 
collecting Jinjos and anything 

1518
01:16:05,840 --> 01:16:07,720
underwater. 
It makes it so much easier 

1519
01:16:07,880 --> 01:16:09,240
there. 
In fact, there's an entire 

1520
01:16:09,240 --> 01:16:13,040
underwater level and they get 
rid of oxygen in that level. 

1521
01:16:13,040 --> 01:16:17,160
So it's like all your Greg. 
I hate underwater levels. 

1522
01:16:17,360 --> 01:16:20,240
I hate them. 
I absolutely despise them. 

1523
01:16:20,560 --> 01:16:23,760
Banjo Tooie has the only 
underwater level in the history 

1524
01:16:23,760 --> 01:16:26,640
of gaming that I actually enjoy.
This is. 

1525
01:16:26,720 --> 01:16:28,600
Legitimately and I cannot wait 
to see it. 

1526
01:16:29,080 --> 01:16:33,200
Yes. 
And 64 collect a thon has to 

1527
01:16:33,200 --> 01:16:35,120
have a punishing water level. 
It's like the rule. 

1528
01:16:35,200 --> 01:16:36,600
Absolutely. 
Absolutely. 

1529
01:16:36,640 --> 01:16:40,640
But I will say that game and and
this included, you go underwater

1530
01:16:40,840 --> 01:16:42,760
and the music is great. 
It's great. 

1531
01:16:43,400 --> 01:16:45,760
Every game. 
Every game just sort of has like

1532
01:16:45,960 --> 01:16:50,200
that cool cave vibe, if that's 
even the right, you know what, 

1533
01:16:50,200 --> 01:16:53,280
like there's just, it's that. 
Space Caverns of Mystery. 

1534
01:16:53,720 --> 01:16:57,360
Yeah, I want to weigh in on that
difference between this and 

1535
01:16:57,360 --> 01:16:58,960
Banjo Chewie thing real quick 
too. 

1536
01:16:58,960 --> 01:17:02,080
I I really think it's about the 
moves like what you were saying,

1537
01:17:02,080 --> 01:17:06,040
Jiggy, but like the cadence in 
which you get them in this is so

1538
01:17:06,040 --> 01:17:09,320
rewarding because you beat a 
level, you've just figured out a

1539
01:17:09,320 --> 01:17:11,880
thing and then there's two new, 
there's three new moves to get 

1540
01:17:11,880 --> 01:17:14,760
and two new moves to get. 
And it keeps it interesting for 

1541
01:17:14,760 --> 01:17:18,120
those first couple of levels. 
But also not like, oh, man, am I

1542
01:17:18,120 --> 01:17:20,240
going to have to win? 
I've learned so many because 

1543
01:17:20,240 --> 01:17:22,040
what is by the 4th level, you 
have all of them. 

1544
01:17:22,600 --> 01:17:25,080
Yeah. 
And then it's figuring out how 

1545
01:17:25,080 --> 01:17:29,200
to use those in creative ways to
find jiggies that aren't 

1546
01:17:29,200 --> 01:17:31,600
broadcast to. 
You they do a great job with the

1547
01:17:31,600 --> 01:17:35,200
anti peace kind of idea of in 
each of these worlds, giving you

1548
01:17:35,720 --> 01:17:39,360
the 2-3 whatever moves and then 
like, well, I'm gonna try that 

1549
01:17:39,360 --> 01:17:44,600
out and they give it to you like
it's you get ample time to play.

1550
01:17:45,840 --> 01:17:48,000
Yeah, yeah, absolutely. 
And it. 

1551
01:17:48,800 --> 01:17:49,320
I'm sorry. 
Yeah, yeah. 

1552
01:17:49,680 --> 01:17:52,320
I was gonna say it culminates in
the in the boss fight too. 

1553
01:17:52,760 --> 01:17:56,760
The final boss fight utilizes 
all of your moves at some point 

1554
01:17:56,760 --> 01:18:00,640
in the battle and Banjo Atui 
really doesn't in fact, we 

1555
01:18:00,640 --> 01:18:07,360
actually use moves differently 
sort of that that we have, which

1556
01:18:07,360 --> 01:18:10,200
is actually that happened in DK 
64 as well. 

1557
01:18:10,320 --> 01:18:12,080
Yes, it did. 
When you get to the key roll 

1558
01:18:12,080 --> 01:18:16,840
fight, you use the moves in such
a creative way and it was just 

1559
01:18:16,840 --> 01:18:20,600
because someone, I think it was 
someone from the banjo team came

1560
01:18:20,600 --> 01:18:24,720
in like help them make that boss
fight and dipped and didn't like

1561
01:18:25,000 --> 01:18:28,040
wasn't involved in any other 
part of the game, but just was 

1562
01:18:28,040 --> 01:18:30,680
like, Oh yeah, I hope you make 
this K rule boss fight made it. 

1563
01:18:30,680 --> 01:18:35,400
It was like amazing the the way 
you use the moves so creative, 

1564
01:18:35,720 --> 01:18:38,080
so different. 
And it's like the rest of the 

1565
01:18:38,080 --> 01:18:39,760
game. 
You never use those moves like 

1566
01:18:39,760 --> 01:18:42,960
that and it's so sad because it 
is awesome. 

1567
01:18:44,680 --> 01:18:48,000
I don't think Tui's quite as 
extreme as DK 64 in that aspect,

1568
01:18:48,040 --> 01:18:53,280
but you do use different moves 
in different ways at the end. 

1569
01:18:53,280 --> 01:18:57,000
Whereas Kazooie, you're using it
straight up how you would use it

1570
01:18:57,000 --> 01:18:58,240
in the levels you're 
progressing. 

1571
01:18:58,240 --> 01:18:59,760
You're just getting better at 
using them. 

1572
01:18:59,760 --> 01:19:03,080
And then the final boss fight 
just culminates in Test your 

1573
01:19:03,080 --> 01:19:07,800
Skills and it gives you if you 
get 100% of it. 

1574
01:19:07,800 --> 01:19:10,680
Or I guess you don't technically
have to get 100% of everything, 

1575
01:19:11,040 --> 01:19:15,080
but get almost everything and 
you can get a health bonus to 

1576
01:19:15,080 --> 01:19:16,440
assist. 
Nice. 

1577
01:19:17,160 --> 01:19:20,560
And some and some item bonuses 
actually too, so. 

1578
01:19:20,560 --> 01:19:23,760
Yeah, I think I got those and I 
was and I was only 5 notes away.

1579
01:19:23,760 --> 01:19:25,560
So you don't have to get 
everything. 

1580
01:19:25,560 --> 01:19:27,520
I'm sure it was even just close.
Less than that, yeah. 

1581
01:19:27,680 --> 01:19:28,480
That's pretty. 
Close. 

1582
01:19:28,760 --> 01:19:31,000
Speaking of item bonuses, we 
haven't talked about Cheeto at 

1583
01:19:31,040 --> 01:19:32,480
all yet. 
That's oh. 

1584
01:19:32,520 --> 01:19:36,560
Yeah, Cheeto. 
OK, let me say this. 

1585
01:19:36,760 --> 01:19:43,480
I have spent hours upon hours 
looking at Cheeto's model trying

1586
01:19:43,480 --> 01:19:46,720
to decipher the runic language 
on his page. 

1587
01:19:47,440 --> 01:19:51,440
I know that's extra, but I it 
means nothing. 

1588
01:19:51,680 --> 01:19:53,960
OK, I just want to say that out 
loud here. 

1589
01:19:53,960 --> 01:19:56,880
I have like put it in like I've 
looked up several different 

1590
01:19:56,880 --> 01:20:00,560
runic languages I've tried. 
It means nothing. 

1591
01:20:01,200 --> 01:20:04,400
It's gibberish. 
OK, damn, really? 

1592
01:20:04,400 --> 01:20:06,320
I feel. 
Like you should write well, are 

1593
01:20:06,360 --> 01:20:08,920
you the right person to write a 
cipher to figure out what it 

1594
01:20:08,920 --> 01:20:11,040
could mean? 
Well, I'm definitely putting in 

1595
01:20:11,040 --> 01:20:15,960
more time than probably anyone 
else on the planet, so I'm 

1596
01:20:15,960 --> 01:20:17,280
willing to bet. 
Anyone's the expert? 

1597
01:20:17,320 --> 01:20:21,400
Yeah, but yeah, sorry. 
Why? 

1598
01:20:21,600 --> 01:20:24,840
Why I brought up Cheeto is I was
a kid who wasn't allowed to have

1599
01:20:24,840 --> 01:20:27,600
a game shark. 
My parents thought it was going 

1600
01:20:27,600 --> 01:20:28,720
to like break the game or 
something. 

1601
01:20:28,720 --> 01:20:31,520
I don't really know. 
I never had cheat codes, I never

1602
01:20:31,520 --> 01:20:33,480
had things like that. 
But this was the first game I 

1603
01:20:33,480 --> 01:20:38,480
ever had a thing in the game 
that told me what it kind of 

1604
01:20:38,480 --> 01:20:39,720
thought was. 
Cheating that. 

1605
01:20:39,760 --> 01:20:43,120
Broke the game in a cool way. 
I was like, whoa, what do you 

1606
01:20:43,120 --> 01:20:46,440
mean go enter red feathers on 
this thing and I get more. 

1607
01:20:46,800 --> 01:20:49,000
Wow. 
Yes. 

1608
01:20:50,400 --> 01:20:53,080
Yeah. 
I was also the person that never

1609
01:20:53,080 --> 01:20:58,120
had guides, never had game short
like nothing like I just it 

1610
01:20:58,120 --> 01:21:01,920
doesn't it doesn't I I don't 
know that that I I need it 

1611
01:21:01,920 --> 01:21:04,600
because I played this game so 
much, but I do love the idea 

1612
01:21:04,920 --> 01:21:07,240
that it's there it's fantastic 
yeah I. 

1613
01:21:07,280 --> 01:21:08,960
Really. 
Did did you guys do stop and 

1614
01:21:08,960 --> 01:21:12,280
swap? 
No I didn't do stop and swap. 

1615
01:21:12,600 --> 01:21:14,760
No one has done stop and swap 
like ever. 

1616
01:21:15,360 --> 01:21:17,680
No, I think I. 
I'm aware of it. 

1617
01:21:17,680 --> 01:21:18,000
I've. 
Never. 

1618
01:21:18,000 --> 01:21:20,720
Oh my gosh let me close my door.
My dog is like freaking out. 

1619
01:21:22,680 --> 01:21:27,160
This is a stop and swap. 
It's the greatest gaming mystery

1620
01:21:27,160 --> 01:21:28,520
of all time. 
OK, the. 

1621
01:21:28,520 --> 01:21:31,600
Feature that never fully was. 
Yes, the feature that never 

1622
01:21:31,600 --> 01:21:36,000
fully was and they sort of like 
utilized it on the Xbox version.

1623
01:21:36,440 --> 01:21:41,240
So essentially what Rare wanted 
to do was get this feature. 

1624
01:21:41,240 --> 01:21:44,000
They they always planned on 
making a sequel to Banjo Kazooie

1625
01:21:44,000 --> 01:21:47,280
and they also wanted this 
interconnectivity between all 

1626
01:21:47,280 --> 01:21:51,720
their like 3D platformer games. 
The DK 64 was a part of that. 

1627
01:21:53,120 --> 01:21:59,680
Basically the N64 RAM could 
retain 20 seconds of memory 

1628
01:21:59,920 --> 01:22:01,640
after you yank out the 
cartridge. 

1629
01:22:02,040 --> 01:22:05,080
So their intention was you set 
it up, you go through this menu,

1630
01:22:05,640 --> 01:22:09,080
you initialize it, RIP out the 
cartridge, put another game 

1631
01:22:09,080 --> 01:22:12,440
cartridge in and you could get 
items from like Banjo Kazooie 

1632
01:22:12,440 --> 01:22:16,280
into DK 64, Banjo Tooie into 
Banjo Kazooie. 

1633
01:22:16,280 --> 01:22:18,960
Like you could do this like 
reverse connectivity thing. 

1634
01:22:19,200 --> 01:22:21,880
Sounds amazing, right? 
Nintendo sounds. 

1635
01:22:22,080 --> 01:22:25,640
Like it did not work ever. 
Nintendo was like hell no, 

1636
01:22:26,440 --> 01:22:30,000
that's not going to work, 
especially after like the first 

1637
01:22:30,000 --> 01:22:32,960
generation of N64. 
They did revisions on the 

1638
01:22:32,960 --> 01:22:36,440
console and that RAM time that 
they were relying on shot down 

1639
01:22:36,440 --> 01:22:39,400
to like 4 seconds or something 
and they're like this is going 

1640
01:22:39,400 --> 01:22:40,920
to cause people to break their 
consoles. 

1641
01:22:40,920 --> 01:22:45,280
Please don't please don't do 
this OK, so it just lived in 

1642
01:22:45,280 --> 01:22:48,960
this thing like Oh yeah, that 
was an idea and the game after 

1643
01:22:48,960 --> 01:22:54,040
you 100% it teases you about 
stop and swap and it shows like 

1644
01:22:54,080 --> 01:22:57,440
a little video, which is that 
what you're watching right now 

1645
01:22:57,520 --> 01:22:59,280
I'm. 
Just watching someone trying to 

1646
01:22:59,280 --> 01:23:03,160
do it I think is what I find. 
Mumbo has like photographs and 

1647
01:23:03,160 --> 01:23:06,200
they play little videos showing 
these giant eggs with the 

1648
01:23:06,200 --> 01:23:10,040
question marks on them. 
And like little kid me, it was 

1649
01:23:10,040 --> 01:23:19,720
just like, yeah, I had to hold 
it for that long and went Fast 

1650
01:23:19,720 --> 01:23:21,680
forward in time. 
So it's like nothing happened. 

1651
01:23:21,680 --> 01:23:24,400
Nothing became of that. 
People like got into the code of

1652
01:23:24,400 --> 01:23:28,120
the game, figured out that there
were passcodes that you enter in

1653
01:23:28,120 --> 01:23:33,960
the sandcastle that can unlock 
the stop and swap sections or 

1654
01:23:33,960 --> 01:23:36,760
segments. 
So essentially they expand a 

1655
01:23:36,760 --> 01:23:41,680
small portion of the world, like
different levels, different 

1656
01:23:41,680 --> 01:23:43,200
levels. 
So they expand the world and you

1657
01:23:43,200 --> 01:23:49,600
can go in and you, it gets this 
fan, this epic fanfare of music.

1658
01:23:50,440 --> 01:23:53,320
Well, that's not real. 
What is this? 

1659
01:23:53,760 --> 01:23:55,840
That's not true. 
I don't know what you're 

1660
01:23:55,840 --> 01:23:57,000
watching, right? 
Now I don't know. 

1661
01:23:57,440 --> 01:23:59,440
It's just stop and swap. 
I don't know. 

1662
01:24:00,280 --> 01:24:01,480
History stop, swap. 
It's telling you. 

1663
01:24:01,840 --> 01:24:04,840
Yeah, that would be amazing. 
But you get this epic fanfare 

1664
01:24:04,840 --> 01:24:08,320
and then you can go collect the 
big eggs and you can collect the

1665
01:24:08,320 --> 01:24:12,080
big ice key that's in Waz's cave
in Freeze, Easy peak. 

1666
01:24:12,400 --> 01:24:15,040
There's like a little section 
behind the Jinjo where you can 

1667
01:24:15,040 --> 01:24:17,400
see this key spinning. 
That's the only thing you can 

1668
01:24:17,400 --> 01:24:20,680
actually like physically see in 
the game without without 

1669
01:24:20,680 --> 01:24:21,960
knowing. 
And you're just like, what's 

1670
01:24:21,960 --> 01:24:24,480
that key? 
So you can collect it And then 

1671
01:24:24,480 --> 01:24:27,760
you get a menu that says stop 
and swap and it shows all the 

1672
01:24:27,760 --> 01:24:30,240
eggs and the key. 
And so you just have to enter 

1673
01:24:30,240 --> 01:24:31,920
the codes in the in the 
sandcastle. 

1674
01:24:31,920 --> 01:24:34,920
So if you like, you need to get 
100% and then you need to do it.

1675
01:24:34,920 --> 01:24:38,240
That's the mark of getting like 
true Banjo 100%. 

1676
01:24:38,800 --> 01:24:41,440
And then Chewy, since that idea 
was just totally botched, 

1677
01:24:41,440 --> 01:24:44,480
they're just like, OK, we're 
just going to like incorporate 

1678
01:24:44,480 --> 01:24:46,160
these mystery eggs in a 
different way. 

1679
01:24:46,560 --> 01:24:48,720
And so you can like collect a 
few of them and you get like 

1680
01:24:48,720 --> 01:24:52,040
special moves and power ups and 
stuff, which is cool. 

1681
01:24:52,920 --> 01:24:56,680
But the Kazooie like mythos of 
stop and swap is epic and it 

1682
01:24:56,680 --> 01:25:00,000
just keeps growing over time 
because they keep finding more 

1683
01:25:00,000 --> 01:25:02,480
games that were like, oh, I was 
going to implement it in. 

1684
01:25:02,760 --> 01:25:06,840
So DK 64 had like a vending 
machine originally in DKS tree 

1685
01:25:06,840 --> 01:25:10,600
house where it'd be like it has 
the banjo Kazooie like Sprite 

1686
01:25:10,880 --> 01:25:14,680
held icon on it and you could 
like I I don't know what you 

1687
01:25:14,680 --> 01:25:16,000
could do with it, but it'd be 
epic. 

1688
01:25:17,200 --> 01:25:19,480
It's so cool to find that stuff 
and rarely was. 

1689
01:25:19,640 --> 01:25:22,200
Very much about that. 
Kind of like putting Easter 

1690
01:25:22,200 --> 01:25:25,680
eggs, and in this case literally
between their games. 

1691
01:25:26,280 --> 01:25:30,520
So the schoolyard rumor of it 
all, Like screw mew under the 

1692
01:25:30,520 --> 01:25:31,160
truck. 
This. 

1693
01:25:31,240 --> 01:25:33,120
Oh that. 
I was wondering how you got back

1694
01:25:33,120 --> 01:25:33,880
there. 
This thing? 

1695
01:25:33,880 --> 01:25:34,640
Yeah. 
Yeah. 

1696
01:25:34,640 --> 01:25:36,280
It's the only thing you actually
can't get to. 

1697
01:25:36,280 --> 01:25:37,240
That's what. 
Yeah, you're right. 

1698
01:25:37,280 --> 01:25:38,400
That's right. 
I forgot about that. 

1699
01:25:38,840 --> 01:25:42,640
It's funny too, like I the first
time I encountered naughty the 

1700
01:25:42,720 --> 01:25:46,440
the the Beaver and like had to 
go into his house to get I was 

1701
01:25:46,440 --> 01:25:50,120
like, oh, it's the same one from
the Donkey Kong Country games 

1702
01:25:50,160 --> 01:25:51,040
like. 
I just. 

1703
01:25:51,680 --> 01:25:55,200
I love that those characters 
have crossover and that like I 

1704
01:25:55,200 --> 01:25:58,760
was sad that the squirrel you 
encounter is not conquer, but I 

1705
01:25:58,800 --> 01:26:01,680
understand why. 
But like, but there's a vibe, 

1706
01:26:01,680 --> 01:26:04,040
right? 
He overeats, he's goofy, right? 

1707
01:26:04,040 --> 01:26:06,360
Like there's still a vibe, but 
like like the fact that there 

1708
01:26:06,360 --> 01:26:10,960
were specific characters from 
Donkey Kong in this game too. 

1709
01:26:10,960 --> 01:26:12,880
Like I just I love that they 
hint at that. 

1710
01:26:12,880 --> 01:26:16,480
But you can find little things 
in Goldeneye or Perfect Dark 

1711
01:26:16,480 --> 01:26:19,600
that relate to other games. 
Like I love that they have that 

1712
01:26:19,600 --> 01:26:22,160
connected universe. 
I think it it's one of the 

1713
01:26:22,160 --> 01:26:24,840
strength. 
I'm pretty sure even in Sea of 

1714
01:26:24,840 --> 01:26:26,960
Thieves, like there are little 
nods to stuff. 

1715
01:26:26,960 --> 01:26:28,800
Yes. 
And still like yeah, cool. 

1716
01:26:28,800 --> 01:26:31,240
I just, I love. 
Like there's nods to this game 

1717
01:26:31,240 --> 01:26:35,120
because of the you know they 
have a literally a pirate themed

1718
01:26:35,280 --> 01:26:37,520
world and right like I can't 
remember what it is 

1719
01:26:37,520 --> 01:26:39,000
specifically. 
But you guys ever watched watch 

1720
01:26:39,160 --> 01:26:40,680
It's Always Sunny in 
Philadelphia? 

1721
01:26:41,240 --> 01:26:43,320
Oh yeah, sure. 
There's a there's a meme of 

1722
01:26:43,320 --> 01:26:47,800
Charlie like doing the whole 
like red line and it's like 

1723
01:26:47,880 --> 01:26:50,200
that. 
So I did that with mapping the 

1724
01:26:50,200 --> 01:26:52,280
rear universe. 
If you've never seen my video, 

1725
01:26:53,200 --> 01:26:56,280
it's just me going through all 
the games, like finding all 

1726
01:26:56,280 --> 01:26:59,040
these Easter eggs in like 
connectivity between them. 

1727
01:27:00,000 --> 01:27:02,720
Yeah, it, it took a long time. 
This is epic. 

1728
01:27:02,720 --> 01:27:04,520
It's some. 
Of my favorite stuff in gaming, 

1729
01:27:04,560 --> 01:27:08,000
like connected universes, like 
it's why I love the Alan Wake 

1730
01:27:08,000 --> 01:27:09,600
games and control and the 
remedy. 

1731
01:27:09,680 --> 01:27:13,280
Like my God, I just I love when 
games acknowledge. 

1732
01:27:13,280 --> 01:27:15,240
I like when things acknowledge 
other things. 

1733
01:27:15,240 --> 01:27:17,920
It's really simple. 
But like, even as big of a deal 

1734
01:27:17,920 --> 01:27:21,800
as it was when like in Avengers 
when Iron Man says to Hawkeye 

1735
01:27:21,800 --> 01:27:24,360
clench up Legolas, like Legolas 
exists. 

1736
01:27:24,480 --> 01:27:29,200
In this world, right reference. 
Right reference. 

1737
01:27:29,320 --> 01:27:32,480
They said the thing like I 
genuinely do love that. 

1738
01:27:32,480 --> 01:27:35,720
And I think like my it was a 
little very early instilled in 

1739
01:27:35,720 --> 01:27:39,520
me with the crossover here from 
all the rare titles and like the

1740
01:27:39,520 --> 01:27:42,680
fact that they still do it. 
And if they ever do make a banjo

1741
01:27:42,680 --> 01:27:47,640
three or something else or 
whatever, like they will honor 

1742
01:27:47,640 --> 01:27:50,440
what came before, right. 
They did it in like a very 

1743
01:27:50,440 --> 01:27:53,560
tongue in cheek way with nuts 
and bolts and it was very like 

1744
01:27:53,680 --> 01:27:56,800
fan antagonistic a little bit, 
but like they were fresh 

1745
01:27:56,880 --> 01:28:01,240
frustrated at that point, right.
And like I think they you always

1746
01:28:01,240 --> 01:28:04,760
will find the spirit of rare in 
their games, good, bad or 

1747
01:28:04,760 --> 01:28:06,560
indifferent. 
And I really do love that that 

1748
01:28:06,560 --> 01:28:09,600
they really do put everything 
that they are as a studio and 

1749
01:28:09,600 --> 01:28:11,800
what came before into each next 
thing. 

1750
01:28:12,560 --> 01:28:17,040
Yeah, and I think that's part of
the reason why people miss this 

1751
01:28:17,400 --> 01:28:20,600
era and these games, and not 
just because they're well made 

1752
01:28:20,600 --> 01:28:24,640
games, but there's just that 
extra bit of, you know, love 

1753
01:28:24,640 --> 01:28:27,920
that is very easy but very 
easily recognizable in their 

1754
01:28:27,920 --> 01:28:30,080
games. 
Whether it is something that's 

1755
01:28:30,080 --> 01:28:32,800
like perfect dark, which is more
serious and literally darker 

1756
01:28:32,800 --> 01:28:35,720
and, you know, it's a shooter, 
there's still personality in 

1757
01:28:35,720 --> 01:28:37,960
there that you don't you don't 
quite get. 

1758
01:28:37,960 --> 01:28:42,360
And even other games in this 
era, there's something about 

1759
01:28:42,360 --> 01:28:45,480
what Rare has put together that 
just works. 

1760
01:28:45,960 --> 01:28:49,400
And I that that is what what 
this particular game and, and, 

1761
01:28:49,400 --> 01:28:51,960
and Tui as well, but I played 
that a far less, but that's what

1762
01:28:51,960 --> 01:28:55,720
this particular game has always 
been for me is that personality 

1763
01:28:55,720 --> 01:28:59,640
and vibe and why I have that 
music on in the house at least 

1764
01:28:59,640 --> 01:29:01,760
once a week. 
Like those things. 

1765
01:29:01,760 --> 01:29:03,840
Yes, it's nostalgia. 
You know, Matt, you mentioned 

1766
01:29:03,840 --> 01:29:06,800
that more than a few times and 
it's, it absolutely all part of 

1767
01:29:06,800 --> 01:29:10,200
why we even sit and talk about 
these shows in general and these

1768
01:29:10,200 --> 01:29:13,560
games in general. 
Our podcast is like, you know, 

1769
01:29:14,000 --> 01:29:15,960
you just you just want to be in 
that space again. 

1770
01:29:15,960 --> 01:29:18,560
You want to be in that feeling 
again and that vibe and that 

1771
01:29:18,560 --> 01:29:25,280
time and every aspect of this 
game screams that to me. 

1772
01:29:25,520 --> 01:29:28,200
It it's it's picking up the 
little gold feathers that we 

1773
01:29:28,200 --> 01:29:30,240
just saw the little little chime
that it plays. 

1774
01:29:30,240 --> 01:29:33,560
It's it's Kazooie doing the the 
ground pounds. 

1775
01:29:33,640 --> 01:29:36,440
It's just, it's the voices like 
we were talking about. 

1776
01:29:36,440 --> 01:29:40,920
I, I'll, I'll sit and listen to 
them talk no problem. 

1777
01:29:41,000 --> 01:29:42,240
But no text. 
That's fine. 

1778
01:29:42,280 --> 01:29:44,720
I'm good with that. 
And you know, the, the whole 

1779
01:29:44,720 --> 01:29:50,000
like interconnectivity in a game
like Banjo, I feel like Banjo is

1780
01:29:50,000 --> 01:29:55,600
a good starting point for that 
sure, because it's so family 

1781
01:29:55,600 --> 01:29:57,680
friendly. 
It's so like every kid played 

1782
01:29:57,680 --> 01:30:00,120
it. 
And because of Banjo, because of

1783
01:30:00,120 --> 01:30:05,200
the references I saw, and to 
another, probably even a larger 

1784
01:30:05,200 --> 01:30:08,280
extent, Diddy Kong Racing, 
because that kind of extends 

1785
01:30:08,280 --> 01:30:11,840
into Banjo and Conquer. 
I immediately wanted to play 

1786
01:30:11,920 --> 01:30:13,920
those other titles because of 
that. 

1787
01:30:14,320 --> 01:30:16,680
So this introduced like going 
into Banjo Tooie. 

1788
01:30:16,680 --> 01:30:18,200
Oh, what's that poster on the 
wall? 

1789
01:30:18,200 --> 01:30:20,520
Jet Force Gemini? 
That looks scary to me. 

1790
01:30:20,600 --> 01:30:23,400
Maybe I should try it someday, 
you know? 

1791
01:30:23,440 --> 01:30:29,240
And it did, but it expands, it 
helps expand their own universe 

1792
01:30:29,240 --> 01:30:32,240
and their audience like 
simultaneously, which is super 

1793
01:30:32,240 --> 01:30:34,720
cool to me. 
Yeah, we're a studio that has 

1794
01:30:34,720 --> 01:30:37,080
design sensibilities that work 
throughout. 

1795
01:30:37,120 --> 01:30:41,600
And yeah, there's been plenty of
genres that I got my in through 

1796
01:30:42,640 --> 01:30:46,400
I franchise a series of studio 
that I really liked that they 

1797
01:30:46,400 --> 01:30:49,400
carried those design ideas into 
everything they did. 

1798
01:30:49,400 --> 01:30:52,160
So it's like, yeah, sure, I'll 
try this, beat them up. 

1799
01:30:52,160 --> 01:30:54,720
I'll try this horror game, I'll 
try this certain kind of puzzle 

1800
01:30:54,720 --> 01:30:58,560
game, whatever it is. 
And yeah, Rare, definitely, 

1801
01:30:58,560 --> 01:31:01,680
especially in the N64 era that 
that was them. 

1802
01:31:03,080 --> 01:31:06,560
Fun fact if you look at this 
bottles picture it does puzzle 

1803
01:31:06,560 --> 01:31:10,280
challenges but when you first do
it he actually refers to you as 

1804
01:31:10,280 --> 01:31:14,800
barrel boy and he says OK barrel
boy or some or or Kazooie refers

1805
01:31:14,800 --> 01:31:17,880
to it as barrel boy and 
seemingly it was supposed to 

1806
01:31:17,880 --> 01:31:20,560
originally be a Donkey Kong 
picture frame. 

1807
01:31:22,400 --> 01:31:23,560
That would be. 
Disappointing. 

1808
01:31:23,640 --> 01:31:25,840
It's horribly disappointing that
it's bottles now, but yeah, 

1809
01:31:26,320 --> 01:31:26,760
whatever. 
Or. 

1810
01:31:26,800 --> 01:31:29,520
Like or like a picture of the 
whole DK crew sort of together. 

1811
01:31:29,520 --> 01:31:31,280
Like even if you had like the 
intro or something, it would 

1812
01:31:31,280 --> 01:31:32,040
have been awesome. 
Yeah, that'd. 

1813
01:31:32,320 --> 01:31:34,600
Be cool. 
Like they're all friends. 

1814
01:31:34,600 --> 01:31:37,520
I was like watching these chop 
and swap eggs. 

1815
01:31:37,520 --> 01:31:39,480
I'm like, those are all spots. 
I was like there should be 

1816
01:31:39,480 --> 01:31:41,400
something. 
Here, yes, and there it. 

1817
01:31:41,680 --> 01:31:45,400
Is like my mind. 
Is absolutely blown y'all. 

1818
01:31:45,800 --> 01:31:50,520
Yes, I do also want to quickly 
comment on Dave's nostalgia. 

1819
01:31:50,520 --> 01:31:54,200
So as of when we're recording 
this, just yesterday they shadow

1820
01:31:54,200 --> 01:31:58,120
dropped an Oblivion remaster. 
It's they remade Oblivion, one 

1821
01:31:58,120 --> 01:31:59,400
of my favorite Elder Scrolls 
games. 

1822
01:31:59,400 --> 01:32:02,360
And while it's not super related
to this per SE, to the nostalgia

1823
01:32:02,360 --> 01:32:07,800
side, like I got into a minor 
social media TIF because I made 

1824
01:32:07,800 --> 01:32:11,680
a meme about ignoring Claire 
obscure Expedition 33 for 

1825
01:32:11,680 --> 01:32:15,120
Oblivion because like, this is a
game I grew up playing that I 

1826
01:32:15,120 --> 01:32:17,760
love and it caught some heat. 
There was a misunderstanding. 

1827
01:32:17,920 --> 01:32:20,680
It's cool now, it's fine. 
But what's funny to me is like, 

1828
01:32:20,920 --> 01:32:23,400
it was a joke because it was a 
joke, but it's a joke because 

1829
01:32:23,400 --> 01:32:28,400
it's praying on my nostalgia. 
I booted up Oblivion last night 

1830
01:32:28,400 --> 01:32:30,920
and got through the sewers and 
played that first area. 

1831
01:32:31,960 --> 01:32:36,320
There is no way to explain how 
nostalgia is a warm blanket when

1832
01:32:36,320 --> 01:32:39,200
you're playing it unless you're 
experiencing it, and that's what

1833
01:32:39,200 --> 01:32:42,040
I had with Banjo Kazooie. 
Also, replaying Oblivion last 

1834
01:32:42,040 --> 01:32:44,960
night, I only played like an 
hour or an hour and a half, but 

1835
01:32:44,960 --> 01:32:50,160
it like, it like energized me in
a way that I can't even explain 

1836
01:32:50,160 --> 01:32:52,840
because it just felt, I just 
felt warm. 

1837
01:32:52,840 --> 01:32:57,400
I felt like I was home in a way 
that only certain games can do. 

1838
01:32:57,400 --> 01:33:00,000
It's whenever I boot up the Mass
Effect trilogy, I get the same 

1839
01:33:00,000 --> 01:33:02,200
thing, right? 
You remember all the thing, like

1840
01:33:02,240 --> 01:33:04,880
all of the moments of your life 
that you played this game if 

1841
01:33:04,880 --> 01:33:08,440
you've played it many times. 
And I think that's what you 

1842
01:33:08,440 --> 01:33:12,440
can't really translate from 
Banjo Kazooie unless you feel it

1843
01:33:12,640 --> 01:33:15,200
right, because it's one of those
kinds of games. 

1844
01:33:15,440 --> 01:33:18,240
And like, while I get why people
were like, oh, but this is the 

1845
01:33:18,240 --> 01:33:20,680
re release of a giant studio 
that's been screwing up lately 

1846
01:33:20,680 --> 01:33:25,400
and this new, you know, this new
RPG from a small French studio, 

1847
01:33:25,400 --> 01:33:26,920
It's a big deal. 
You shouldn't ignore it. 

1848
01:33:26,920 --> 01:33:28,440
And I totally agree with all 
that. 

1849
01:33:28,440 --> 01:33:30,560
I think Bethesda has been 
screwing up left and right. 

1850
01:33:30,840 --> 01:33:33,360
And like, I don't want to reward
them for their behavior, but 

1851
01:33:33,360 --> 01:33:37,640
they also did a pretty great 
remake of a game I loved and I 

1852
01:33:37,640 --> 01:33:39,840
wanted to play it. 
It was nothing against Clara 

1853
01:33:39,840 --> 01:33:41,240
Obscura. 
I'm still going to buy that 

1854
01:33:41,240 --> 01:33:43,040
game. 
I love turn based RPGs and I 

1855
01:33:43,040 --> 01:33:46,200
love modern takes on turn based 
RPGs and I'm excited to see how 

1856
01:33:46,200 --> 01:33:48,120
they do it. 
It was literally a joke. 

1857
01:33:48,120 --> 01:33:53,480
Praying on my own nostalgia and 
this this, this indescribable 

1858
01:33:53,480 --> 01:33:56,840
feeling of returning to 
something you love and it 

1859
01:33:56,840 --> 01:34:01,600
immediately feeling right in a 
way that new games may give you 

1860
01:34:01,600 --> 01:34:04,600
a new experience that also can 
feel as great, but it's a 

1861
01:34:04,600 --> 01:34:07,240
different kind of great. 
It's not the same thing, right? 

1862
01:34:07,520 --> 01:34:12,080
I Super Mario RPG is a game I 
returned to in times of tragedy.

1863
01:34:12,320 --> 01:34:15,320
Just is when I got laid off from
a job, I played through it. 

1864
01:34:15,320 --> 01:34:18,240
When I lost a family member, I 
played through it, right? 

1865
01:34:18,240 --> 01:34:20,920
I replayed it recently and 
because I had all those memories

1866
01:34:20,920 --> 01:34:23,120
tied to it when I replayed, when
I played the remake for the 

1867
01:34:23,120 --> 01:34:26,400
first time, it was like I was 
replaying the classic because 

1868
01:34:26,400 --> 01:34:29,040
I'm just so tied to that music, 
that experience, those moments. 

1869
01:34:29,360 --> 01:34:33,680
And so like, I think that's what
Banjo Kazooie carries more and 

1870
01:34:33,680 --> 01:34:36,000
I'd be curious to play Banjo 
Tooie now because I'm definitely

1871
01:34:36,000 --> 01:34:40,800
less familiar with that game, if
it'll transitively give me that 

1872
01:34:40,800 --> 01:34:43,560
feeling because it's the same 
characters, it's the same style,

1873
01:34:43,720 --> 01:34:45,800
or if it'll be a whole different
kind of experience. 

1874
01:34:46,040 --> 01:34:48,920
But I that's what I love most 
about revisiting it and blasting

1875
01:34:48,920 --> 01:34:52,120
through it in two weeks and like
getting every jiggy and getting 

1876
01:34:52,120 --> 01:34:54,440
every note and getting those 
power ups and beating the game. 

1877
01:34:54,600 --> 01:34:56,160
By the way, screw that boss 
fight. 

1878
01:34:56,720 --> 01:34:58,720
I hate that boss fight against 
Rentilda. 

1879
01:34:58,720 --> 01:35:00,680
It is such a pain in the ass 
but. 

1880
01:35:01,200 --> 01:35:04,760
With save states it was nothing.
Yes, correct. 

1881
01:35:04,760 --> 01:35:08,040
Wait till you play the GBA one. 
Wait till you play the GBA one. 

1882
01:35:08,040 --> 01:35:09,520
If you do, it is oh. 
We're gonna. 

1883
01:35:09,600 --> 01:35:12,000
We're gonna. 
Yeah, they they, they try to do 

1884
01:35:12,000 --> 01:35:13,480
the same thing. 
And it is. 

1885
01:35:14,320 --> 01:35:15,880
Yeah. 
If you don't think this one 

1886
01:35:15,880 --> 01:35:19,760
works, oh boy. 
I went in and I I played some of

1887
01:35:19,760 --> 01:35:23,320
Kirko mods. 
Oh yeah. 

1888
01:35:23,840 --> 01:35:27,160
And I did the Jiggies of Time 
and I played through that on 

1889
01:35:27,160 --> 01:35:31,200
stream and essentially the 
Gruntilde fight is the same, 

1890
01:35:32,080 --> 01:35:36,720
except for some reason it's sort
of broken and a little glitchy 

1891
01:35:36,720 --> 01:35:39,920
sometimes. 
So what kept happening happening

1892
01:35:39,920 --> 01:35:42,840
to me was I would get through 
all the phases and I'd get to 

1893
01:35:42,840 --> 01:35:45,040
the point where you have to like
shoot the eggs into the Jinjo 

1894
01:35:45,040 --> 01:35:46,840
statues to some of the 
Jinjinator. 

1895
01:35:47,560 --> 01:35:51,000
And if they just, they wouldn't 
go in, like I'd be sitting there

1896
01:35:51,000 --> 01:35:55,040
like shooting the eggs. 
And I died like 20 times. 

1897
01:35:56,240 --> 01:35:59,760
But you know, I don't quit and I
don't run and I will be Hokage. 

1898
01:36:00,320 --> 01:36:03,360
So that's how I approach it. 
You will be. 

1899
01:36:04,000 --> 01:36:05,640
I I believe that. 
Believe it. 

1900
01:36:07,040 --> 01:36:12,760
My my question now goes to to to
Jeff, are you are you going to 

1901
01:36:12,840 --> 01:36:15,560
continue? 
How hard do you think you might 

1902
01:36:15,560 --> 01:36:18,240
get or? 
I I told you I've got it paused,

1903
01:36:18,240 --> 01:36:20,760
that's if I was done with that 
I'd have turned it off and said 

1904
01:36:20,760 --> 01:36:22,720
good riddance. 
I did say I. 

1905
01:36:22,760 --> 01:36:24,400
Released Clanker. 
Let us never speak of this 

1906
01:36:24,400 --> 01:36:27,840
again, because that was how I 
felt in the moment. 

1907
01:36:27,840 --> 01:36:31,280
But fair nails. 
But I also want to take some 

1908
01:36:31,280 --> 01:36:34,560
time to actually play the game 
in a way where I can learn these

1909
01:36:34,560 --> 01:36:36,760
ways of moving around, where I 
can give it that time. 

1910
01:36:36,760 --> 01:36:38,440
And I want to see if I still 
feel the same. 

1911
01:36:38,720 --> 01:36:42,200
I'll report back. 
Also watching this footage right

1912
01:36:42,200 --> 01:36:43,600
now. 
I've been thinking it the whole 

1913
01:36:43,600 --> 01:36:45,160
time. 
You can't tell me that those 

1914
01:36:45,160 --> 01:36:47,240
mumbo skulls don't look like 
handsome Squidward from a 

1915
01:36:47,240 --> 01:36:48,360
distance. 
They do. 

1916
01:36:48,840 --> 01:36:50,840
They do, absolutely, without a 
doubt. 

1917
01:36:51,320 --> 01:36:53,000
Wow, now that you say that, 
absolutely. 

1918
01:36:53,360 --> 01:36:56,120
Yeah, yeah. 
Again, without the benefit of 

1919
01:36:56,120 --> 01:36:58,320
nostalgia. 
And I definitely have those, 

1920
01:36:58,320 --> 01:37:00,720
like weird Polygon things for my
youth where I go. 

1921
01:37:00,720 --> 01:37:02,600
What did I think that was? 
Yeah. 

1922
01:37:03,880 --> 01:37:05,840
I. 
Didn't, I didn't understand Kate

1923
01:37:05,840 --> 01:37:10,120
Sith's profile picture or his, 
you know, whatever in Fantasy 7 

1924
01:37:10,120 --> 01:37:12,560
until like a few years ago, Like
I didn't get your ankle right 

1925
01:37:12,720 --> 01:37:16,360
kind of thing. 
So this I have no nostalgia. 

1926
01:37:16,360 --> 01:37:18,680
So they look at it, I go, is 
that handsome Squidward? 

1927
01:37:18,840 --> 01:37:21,560
Camping is that. 
Is that? 

1928
01:37:21,560 --> 01:37:24,920
Oh no, he's hot. 
Oh wow, that. 

1929
01:37:25,440 --> 01:37:29,400
Sounded just like a good. 
Job that was excellent is but 

1930
01:37:29,400 --> 01:37:36,000
before we before we all go to 
bed, I feel like we have to hear

1931
01:37:36,000 --> 01:37:40,200
a little bit from Kazooie and 
what Kazooie thinks of our 

1932
01:37:40,280 --> 01:37:42,080
thoughts on the game. 
I don't know if I don't know if 

1933
01:37:42,080 --> 01:37:44,200
Kazooie's around at all 
anywhere. 

1934
01:37:50,160 --> 01:37:52,080
Wow. 
Thank you. 

1935
01:37:52,080 --> 01:37:54,480
Thank you for that insight. 
Yeah, that's good to know. 

1936
01:37:54,680 --> 01:37:56,240
Well, there you go, everybody. 
We had Kazooie with. 

1937
01:37:56,240 --> 01:37:58,920
Us, you didn't have to curse 
that much, but you know she's 

1938
01:37:59,320 --> 01:38:02,480
what she says. 
You know, it's it's, it's OK. 

1939
01:38:02,480 --> 01:38:03,680
She's. 
Not under contract anymore. 

1940
01:38:03,840 --> 01:38:06,920
I remember, I remember when I 
found Kazooie. 

1941
01:38:07,280 --> 01:38:12,360
Kazooie was a girl. 
I was like, whoa, yeah, there's 

1942
01:38:12,440 --> 01:38:18,800
like, no, there's no like I was.
Like whoa, I really felt. 

1943
01:38:18,920 --> 01:38:23,880
Woke. 
I How 90. 1998. 

1944
01:38:25,480 --> 01:38:29,360
I told a nine year old that has 
played through a couple of 

1945
01:38:30,480 --> 01:38:35,080
Metroid games that Samus was 
female and how it's sort of 

1946
01:38:35,080 --> 01:38:38,400
revealed and things like that. 
And he was just like, just look 

1947
01:38:38,400 --> 01:38:42,600
like what someone with a weapon 
is a woman? 

1948
01:38:42,600 --> 01:38:44,160
Like that's basically what the 
look was. 

1949
01:38:44,160 --> 01:38:47,040
I was like. 
Oh my God, My nephew plays Smash

1950
01:38:47,040 --> 01:38:50,360
Bros and he played a Samus. 
And I was like, I was like, 

1951
01:38:50,360 --> 01:38:53,040
yeah, Samus is a girl. 
He's like, no. 

1952
01:38:55,360 --> 01:38:58,520
Well, and on the flip side, our 
nephew is convinced that Tails 

1953
01:38:58,520 --> 01:39:01,360
is a girl. 
I mean, I can fair. 

1954
01:39:01,680 --> 01:39:03,560
Yeah, I get it. 
Very hard. 

1955
01:39:03,840 --> 01:39:07,280
I mean boys, so too. 
Tails kind of has a has a voice 

1956
01:39:07,280 --> 01:39:11,440
in some like newer yeah content 
I guess, whereas for. 

1957
01:39:11,440 --> 01:39:14,120
Us and each tales is literally 
voiced by a woman in but. 

1958
01:39:14,120 --> 01:39:15,120
It's not to be a child, That's 
right. 

1959
01:39:15,160 --> 01:39:17,040
Yeah. 
It's meant to be a child, right?

1960
01:39:17,720 --> 01:39:19,160
Right. 
That's funny. 

1961
01:39:19,720 --> 01:39:21,800
Bart Simpson was also a woman, 
yeah. 

1962
01:39:22,560 --> 01:39:24,240
Exactly this is. 
Yeah, it's true. 

1963
01:39:24,240 --> 01:39:26,480
Yeah. 
I have to tell how I got my 

1964
01:39:26,960 --> 01:39:30,680
Banjo cartridge really quick 
just because it's it's 

1965
01:39:30,680 --> 01:39:38,040
legendary. 
As a kid, the PS2 I think had 

1966
01:39:38,040 --> 01:39:41,040
just come out OK and I had 
played Banjo Kazooie at my 

1967
01:39:41,040 --> 01:39:45,280
friends, but I didn't own it. 
My friend got his PS2 and they 

1968
01:39:45,280 --> 01:39:48,880
wanted they wanted money and we 
were just like too young and too

1969
01:39:48,880 --> 01:39:50,720
stupid to know like understand 
money. 

1970
01:39:51,320 --> 01:39:55,120
And so he told me he would sell 
me his Banjo Kazooie cartridge 

1971
01:39:55,120 --> 01:39:57,800
and I asked him how much and he 
said a dollar. 

1972
01:39:58,280 --> 01:40:01,760
And so I went over and I gave 
him a dollar and he gave me this

1973
01:40:01,760 --> 01:40:04,200
cartridge. 
And you have it to this day. 

1974
01:40:04,760 --> 01:40:07,080
I actually don't. 
I do have a cartridge. 

1975
01:40:07,080 --> 01:40:08,840
It's in the back, but I had to 
reacquire it. 

1976
01:40:08,880 --> 01:40:11,120
That's a sad story, but it was 
funny. 

1977
01:40:11,120 --> 01:40:14,240
His name was Dante. 
Shout out to Dante, and he had 

1978
01:40:14,240 --> 01:40:19,800
it in big like Sharpie on it. 
Dante was one of those, so I 

1979
01:40:19,800 --> 01:40:22,440
just had this big cartridge that
said someone else's name on it. 

1980
01:40:22,520 --> 01:40:27,040
It was awesome. 
But the video playing reminded 

1981
01:40:27,040 --> 01:40:29,600
me before we wrap up, I do have 
to say that I love the 

1982
01:40:29,600 --> 01:40:33,080
transformations in this game. 
They none of them are not they 

1983
01:40:33,080 --> 01:40:34,920
are all adorable. 
I don't know why I was going 

1984
01:40:34,920 --> 01:40:38,040
with no with double negatives, 
but like the bumblebee, the 

1985
01:40:38,040 --> 01:40:39,920
alligator, the all of them 
they're. 

1986
01:40:40,160 --> 01:40:42,640
I love the alligator. 
I love the alligator, Yeah. 

1987
01:40:42,680 --> 01:40:45,240
I would sounds you. 
Know he's the best one cuz he 

1988
01:40:45,240 --> 01:40:45,680
can. 
I love that. 

1989
01:40:45,680 --> 01:40:48,560
Little mini game. 
Yes, mini games fun too. 

1990
01:40:48,920 --> 01:40:50,800
Yeah, sorry, Jeff. 
We're just seeing more of them. 

1991
01:40:50,960 --> 01:40:53,520
Yeah, I was like, I haven't seen
all of them, but I have no 

1992
01:40:53,520 --> 01:40:55,440
misses yet and I'm looking 
forward to seeing more. 

1993
01:40:56,040 --> 01:41:00,040
Yeah, they, they, they just find
fun ways to implement them, 

1994
01:41:00,040 --> 01:41:01,960
right? 
Like, you know, it's, it's just 

1995
01:41:01,960 --> 01:41:04,600
another way to add some variety 
to a game that already has, in 

1996
01:41:04,600 --> 01:41:06,360
my opinion, a decent amount of 
that right. 

1997
01:41:06,480 --> 01:41:08,920
Again, something else they tried
to do in Grunty's Revenge and 

1998
01:41:09,880 --> 01:41:12,360
they do a little bit different 
with it, but and they take ideas

1999
01:41:12,360 --> 01:41:15,920
from Tui as well, but I don't 
know the, the, the slight and 

2000
01:41:15,920 --> 01:41:17,240
jiggy we're talking about a 
little bit. 

2001
01:41:17,560 --> 01:41:22,600
The slightly more simple 
approach to this game is a very 

2002
01:41:22,600 --> 01:41:26,720
welcoming part of it too, that 
if you want to start with a game

2003
01:41:26,720 --> 01:41:30,480
similar to this or in this 
genre, it's either this or 

2004
01:41:30,480 --> 01:41:32,720
Donkey Kong, I would say. 
But maybe even this one, cause 

2005
01:41:32,760 --> 01:41:37,320
'cause I think it starts less 
overwhelming than what Donkey 

2006
01:41:37,320 --> 01:41:41,600
Kong 64 starts with and and 
continues to be and, and maybe 

2007
01:41:41,600 --> 01:41:44,280
it's not quite as long, but I 
don't know, that's just my from 

2008
01:41:44,280 --> 01:41:47,760
my experience playing the two 
somewhat close together. 

2009
01:41:48,960 --> 01:41:50,960
Doesn't say doesn't mean one's 
better than the other, but I. 

2010
01:41:51,440 --> 01:41:52,880
Don't know, I did Donkey Kong 
first. 

2011
01:41:53,040 --> 01:41:55,320
I I feel like that's I don't 
know. 

2012
01:41:55,320 --> 01:41:58,320
I appreciated Banjo more because
it was like Donkey Kong, which 

2013
01:41:58,520 --> 01:41:59,880
it would probably just be the 
reverse. 

2014
01:42:00,000 --> 01:42:01,520
I don't know. 
Yeah. 

2015
01:42:01,520 --> 01:42:05,280
But I it definitely made me like
Tui more because I played Donkey

2016
01:42:05,280 --> 01:42:08,840
Kong 1st and I I if I had to 
rank them I would actually go 

2017
01:42:09,200 --> 01:42:15,400
Tui DK Kazooie just personally. 
OK, yeah, I would say I I think 

2018
01:42:15,400 --> 01:42:17,880
that Donkey Kong is a more 
accessible starting place 

2019
01:42:17,880 --> 01:42:20,160
because of what I said at the 
beginning about it telegraphing 

2020
01:42:20,160 --> 01:42:21,680
where you need to go and what 
you need to. 

2021
01:42:21,680 --> 01:42:24,680
Do that's that's. 
In a more real way, whereas this

2022
01:42:24,680 --> 01:42:29,040
game you learn what the language
of it is and where things can be

2023
01:42:29,040 --> 01:42:31,200
hidden. 
But I I think it's harder to 

2024
01:42:31,200 --> 01:42:33,400
figure out as a kid on your 
first play. 

2025
01:42:33,480 --> 01:42:35,640
Through with as a kid as stupid.
There's no way. 

2026
01:42:36,320 --> 01:42:37,680
Only as a kid though, 
definitely. 

2027
01:42:37,680 --> 01:42:38,840
Made a few years. 
Definitely not. 

2028
01:42:39,200 --> 01:42:41,240
Definitely has nothing to do 
with the the now, yeah. 

2029
01:42:41,600 --> 01:42:44,800
Lateral movement. 
I do also like that this game, 

2030
01:42:44,800 --> 01:42:47,600
the transformations like many 
times you had to go outside the 

2031
01:42:47,600 --> 01:42:50,320
stage transformed because that 
breaks video game logic. 

2032
01:42:50,320 --> 01:42:51,760
At this point in time. 
Right. 

2033
01:42:51,760 --> 01:42:54,240
Like you would never think like 
I can only use the power up in 

2034
01:42:54,240 --> 01:42:56,040
the stage I. 
Mean, but the way this he walks,

2035
01:42:56,080 --> 01:42:57,200
I love it. 
He's like, I love this. 

2036
01:42:57,840 --> 01:43:00,080
Little waddle like a Corky. 
Yeah, basically. 

2037
01:43:00,560 --> 01:43:03,880
It is a Corky. 
Little bumble butt I think this.

2038
01:43:03,920 --> 01:43:08,080
Game broke a lot of like 
expectations we had built based 

2039
01:43:08,080 --> 01:43:11,120
on game design and let you like 
kind of see outside the wall a 

2040
01:43:11,120 --> 01:43:14,640
little bit in a way that many 
more games would do after this. 

2041
01:43:14,640 --> 01:43:16,920
And, and I think it was kind of 
a pioneer in that way too. 

2042
01:43:17,320 --> 01:43:21,320
Yeah, and and early 3D, you 
know, is, is awkward. 

2043
01:43:21,320 --> 01:43:23,680
This generation is awkward. 
It is say it all the time. 

2044
01:43:23,680 --> 01:43:26,680
And, and I think Matt, maybe 
Jeff, you guys, you know, you 

2045
01:43:26,880 --> 01:43:31,240
both of you mentioned it 
earlier, but like to to pull off

2046
01:43:31,600 --> 01:43:35,800
a great game during such an 
awkward time and not have the 

2047
01:43:35,800 --> 01:43:40,080
game feel awkward is success in 
itself. 

2048
01:43:40,160 --> 01:43:42,160
I think. 
Yeah, it doesn't have to be 

2049
01:43:42,160 --> 01:43:44,840
perfect. 
But I mean, if you you pull that

2050
01:43:44,840 --> 01:43:48,440
off and it's and it's, it's 
impressive, I think. 

2051
01:43:48,480 --> 01:43:50,240
And that's this, that's Donkey 
Kong. 

2052
01:43:50,240 --> 01:43:52,520
That's a number of games that 
we've mentioned over the last 

2053
01:43:52,520 --> 01:43:55,000
little while, so. 
I think it should be said to 

2054
01:43:55,000 --> 01:43:57,720
like. 
Going back to this, it holds up 

2055
01:43:57,720 --> 01:44:00,840
pretty well even even 
graphically like. 

2056
01:44:00,840 --> 01:44:04,000
Yeah, yeah. 
It just the charm is still 

2057
01:44:04,000 --> 01:44:07,800
there, the gameplay's solid. 
Like regardless, I think 

2058
01:44:07,800 --> 01:44:11,320
everyone has to kind of 
acknowledge that Banjo did way 

2059
01:44:11,320 --> 01:44:14,280
more right than it did wrong, 
regardless of how you feel about

2060
01:44:14,280 --> 01:44:15,320
it. 
It's. 

2061
01:44:15,760 --> 01:44:19,000
What it did wrong will haunt me,
but I agree. 

2062
01:44:20,000 --> 01:44:23,840
Yeah, I mean, it's what we said 
in the N64 episode, right? 

2063
01:44:23,840 --> 01:44:28,840
The the polygons that were 
stylized and cartoony will hold 

2064
01:44:28,840 --> 01:44:31,880
up way longer than anything that
was quote UN quote real. 

2065
01:44:32,040 --> 01:44:37,800
Jeff and I on sister podcast 
Flashback 64 played Goldeneye 

2066
01:44:37,800 --> 01:44:41,320
for it, and as much as I love 
that game, it holds up terribly.

2067
01:44:41,320 --> 01:44:45,280
It looks awful because they were
going for realism, this game. 

2068
01:44:45,600 --> 01:44:48,640
And and yes, the Switch is doing
a little bit of Zhujing, but not

2069
01:44:48,640 --> 01:44:51,640
very much. 
It still looks great because 

2070
01:44:51,640 --> 01:44:56,600
it's cartoony, it's blocky, it's
very precise in its design. 

2071
01:44:56,960 --> 01:44:59,760
Whereas games that were meant to
look real quote UN quote at this

2072
01:44:59,760 --> 01:45:03,760
time have aged like sour milk. 
Yeah, that that's me currently 

2073
01:45:03,760 --> 01:45:06,560
playing through Perfect Dark 
where it came out a few years 

2074
01:45:06,560 --> 01:45:09,000
after this. 
It's trying to do a lot more 

2075
01:45:09,000 --> 01:45:11,680
than Goldeneye does. 
But to me, so far in the first 

2076
01:45:11,680 --> 01:45:15,600
half of the game that I've 
gotten to, I was like, this is 

2077
01:45:16,200 --> 01:45:20,280
extra muddy and extra dark 
because of what they are doing 

2078
01:45:20,280 --> 01:45:23,120
with it and has the expansion 
pack and they're trying to do 

2079
01:45:23,120 --> 01:45:24,760
even more. 
And it's like doing more. 

2080
01:45:24,760 --> 01:45:29,360
Maybe wasn't what it needed, but
I I know there's there's more to

2081
01:45:29,360 --> 01:45:32,120
it than just simply like, hey, 
this is a texture. 

2082
01:45:32,120 --> 01:45:36,520
But this still, whether it came 
out the same year as perfect 

2083
01:45:36,520 --> 01:45:39,040
dark or golden eye or whether it
it didn't, you're right that 

2084
01:45:39,040 --> 01:45:43,640
that stylized approach works. 
The the it's called cartoony. 

2085
01:45:43,640 --> 01:45:46,040
Call it whatever you want to 
call it, It just works. 

2086
01:45:46,560 --> 01:45:49,480
Even Mario 64 works like that 
because they're not trying to be

2087
01:45:49,480 --> 01:45:51,480
real people. 
And then we get to make fun of 

2088
01:45:51,480 --> 01:45:55,680
that in Mario Odyssey when we 
see the Mario next to the real 

2089
01:45:55,680 --> 01:45:58,880
people in that one city where 
you can take over real people 

2090
01:45:58,880 --> 01:46:02,120
with your hat, which was a 
problem in my opinion, but it's 

2091
01:46:02,160 --> 01:46:03,800
OK. 
It's so weird. 

2092
01:46:04,200 --> 01:46:09,120
And you know, I think this also 
shows rares evolution on the 

2093
01:46:09,120 --> 01:46:16,160
console because graphically, if 
you look at Mario, OK, so let's 

2094
01:46:16,160 --> 01:46:19,240
say first 3D platformer on the 
64 and that's what it's known 

2095
01:46:19,240 --> 01:46:21,160
for. 
So let's compare Apples to 

2096
01:46:21,160 --> 01:46:25,760
apples Mario. 
He's he's segmented, right? 

2097
01:46:26,480 --> 01:46:32,520
It's it's cylinder, cylinder 
circle, essentially Banjo's not 

2098
01:46:32,520 --> 01:46:36,040
like that. 
Banjo's connected. 

2099
01:46:36,400 --> 01:46:40,480
It all stretches and it's 
animated, it pops, it expands, 

2100
01:46:40,480 --> 01:46:46,320
it's it's way more cartoony. 
And you know, as you progressed 

2101
01:46:46,320 --> 01:46:48,800
through that, I think they just 
got better and better at it. 

2102
01:46:50,480 --> 01:46:53,280
One could argue Conquer probably
looks the best. 

2103
01:46:54,040 --> 01:46:58,960
Though I could also argue 2E2E 
looks the best because it does 

2104
01:46:58,960 --> 01:47:01,640
support widescreen, so suck it. 
Oh, does it? 

2105
01:47:01,760 --> 01:47:03,600
Oh, I didn't know that. 
Yeah, it does indeed. 

2106
01:47:03,600 --> 01:47:04,800
That's awesome. 
That's I didn't know. 

2107
01:47:04,920 --> 01:47:07,480
That it's the first game I 
played where I was like, Oh my 

2108
01:47:07,480 --> 01:47:09,320
gosh, my shadow looks like my 
shadow. 

2109
01:47:10,920 --> 01:47:11,920
That was the. 
That was it. 

2110
01:47:12,400 --> 01:47:14,440
That was a big moment for me. 
I've said that so many times, 

2111
01:47:14,440 --> 01:47:16,120
but it's so true. 
Yeah, perfectly. 

2112
01:47:16,160 --> 01:47:19,480
I had that that option and the 
options I was like, whoa, this 

2113
01:47:19,480 --> 01:47:21,280
can be white. 
I was like, yeah, I don't 

2114
01:47:21,280 --> 01:47:23,840
remember that at the time 
because hell no, I didn't have 

2115
01:47:23,840 --> 01:47:25,680
anything that was white screen 
when that was there was a kid 

2116
01:47:25,840 --> 01:47:26,720
that. 
Had white. 

2117
01:47:27,040 --> 01:47:29,000
Screen. 
Yeah, exactly. 

2118
01:47:29,360 --> 01:47:30,920
I didn't have Internet. 
I don't know. 

2119
01:47:30,920 --> 01:47:32,520
What this is? 
But I know I want it. 

2120
01:47:32,720 --> 01:47:34,400
Yeah, we didn't have Internet 
until I was. 

2121
01:47:34,400 --> 01:47:37,720
In high school, like we had, we 
had red and green diodes. 

2122
01:47:37,760 --> 01:47:38,560
No blue. 
What? 

2123
01:47:38,760 --> 01:47:41,920
What, you think we're 
Rockefellers and they loved it? 

2124
01:47:44,000 --> 01:47:47,680
I I lived a a sheltered life 
everyone not really I was I was 

2125
01:47:47,680 --> 01:47:50,160
OK they also. 
Remember being a kid being like,

2126
01:47:50,640 --> 01:47:53,280
What's the difference between 
mono and stereo I. 

2127
01:47:53,840 --> 01:47:56,280
Was. 
Like I probably want mono. 

2128
01:47:56,280 --> 01:48:00,040
That sounds cooler. 
I thought the same thing, for 

2129
01:48:00,040 --> 01:48:03,360
what it's worth. 
So I so I think I said this on a

2130
01:48:03,560 --> 01:48:06,160
different Funny Games episode, 
but the way I learned the 

2131
01:48:06,160 --> 01:48:08,760
difference between mono and 
stereo and everything else. 

2132
01:48:08,760 --> 01:48:11,400
So the first I might have known 
beforehand, but the definitive 

2133
01:48:11,720 --> 01:48:16,560
was a game called Shipwreckers 
on the PS1 that the options menu

2134
01:48:16,600 --> 01:48:19,120
full of character game's not 
great, but full of character. 

2135
01:48:19,200 --> 01:48:24,520
It's a pirate game. 
And so the options menu, the 

2136
01:48:24,520 --> 01:48:28,160
sound was a crow's nest. 
And so Mana was one pirate, 

2137
01:48:28,160 --> 01:48:30,800
Stereo was 2 pirates, Dolby was 
three pirates. 

2138
01:48:31,080 --> 01:48:33,800
And they would each say R when 
they got in there. 

2139
01:48:34,040 --> 01:48:37,400
And so on top of each other, so 
Dolby, they actually sounded 

2140
01:48:37,400 --> 01:48:39,720
like crowded because one of them
was getting knocked out of it. 

2141
01:48:39,720 --> 01:48:44,480
So just like R like sounds like 
that's awesome. 

2142
01:48:46,240 --> 01:48:47,520
That's a great, great way to do 
it. 

2143
01:48:47,520 --> 01:48:49,320
Yeah, that's. 
That's a great way to do it that

2144
01:48:49,320 --> 01:48:50,400
would have made so much more 
sense. 

2145
01:48:50,880 --> 01:48:52,520
Exactly. 
It's unequivocal. 

2146
01:48:52,560 --> 01:48:55,960
And they say video games don't 
teach us anything that is. 

2147
01:48:56,880 --> 01:48:58,840
Flat out lie. 
No, my parents. 

2148
01:48:58,840 --> 01:49:01,320
My parents are wrong. 
Video games are great. 

2149
01:49:01,840 --> 01:49:04,320
It's not a phase. 
I learned something from video 

2150
01:49:04,320 --> 01:49:05,520
games. 
OK, Yeah, it's. 

2151
01:49:05,560 --> 01:49:07,920
Definitely not a phase though. 
I'll have to tell them that 

2152
01:49:07,920 --> 01:49:09,600
tomorrow when I see them. 
It's still not a phase, it's. 

2153
01:49:09,880 --> 01:49:11,400
Still not a phase. 
Still not a phase. 

2154
01:49:11,440 --> 01:49:15,400
Mom still not a phase. 
Mom, Joe, I do still play games.

2155
01:49:15,560 --> 01:49:18,640
Deal with it. 
Yes, my son will also play 

2156
01:49:18,640 --> 01:49:19,600
games. 
Deal with it. 

2157
01:49:20,520 --> 01:49:22,440
Whether whether he likes it or 
not, he's playing games. 

2158
01:49:22,720 --> 01:49:25,600
OK, everybody, let's let's get 
some rest. 

2159
01:49:25,600 --> 01:49:27,400
Thank you very much everyone for
being here. 

2160
01:49:27,520 --> 01:49:29,120
Fun and games, podcasts out 
there. 

2161
01:49:29,720 --> 01:49:33,280
Matt, Jeff, Sarah, where can 
everybody find that fantastic 

2162
01:49:33,280 --> 01:49:35,400
work that you continue to do? 
Sure. 

2163
01:49:36,200 --> 01:49:38,800
Go ahead, Jeff. 
Well, Fun and games can be found

2164
01:49:38,800 --> 01:49:41,040
as part of the certain POV 
network or you could go to 

2165
01:49:41,040 --> 01:49:44,280
funandgamespod.com to find all 
of our episodes. 

2166
01:49:44,480 --> 01:49:47,360
We are fun and games pod across 
the social media that we're on, 

2167
01:49:47,360 --> 01:49:49,520
which is Blue Sky, Instagram and
Tumblr. 

2168
01:49:49,520 --> 01:49:53,280
Technically, we are if you are 
interested in what we do, we are

2169
01:49:53,280 --> 01:49:56,440
a conversation and interview 
video game podcast with an 

2170
01:49:56,440 --> 01:49:59,800
optimistic view of gaming from 
the idea that every game is 

2171
01:49:59,800 --> 01:50:02,120
somebody's favorite and no one 
can play anyone. 

2172
01:50:02,120 --> 01:50:03,920
No one can play every game 
that's out there. 

2173
01:50:03,920 --> 01:50:07,400
So I loved us to share our 
experiences and we have a series

2174
01:50:07,400 --> 01:50:10,000
called Side Quests with 
different hosts talking about 

2175
01:50:10,240 --> 01:50:11,920
the game they love and why they 
love it. 

2176
01:50:11,920 --> 01:50:15,720
Different hosts every episode. 
You can find me and my opinions 

2177
01:50:15,720 --> 01:50:18,840
on things across those same 
social media platforms at Jeff 

2178
01:50:18,840 --> 01:50:21,360
Makes Noise. 
Jeff, Geoff. 

2179
01:50:22,560 --> 01:50:25,880
For me, you can find me at 
djstormagdon.com for the stuff I

2180
01:50:25,880 --> 01:50:28,440
do outside of fun and games. 
I also have a podcast called 

2181
01:50:28,440 --> 01:50:30,640
Reignite, which is currently 
playing through the Dragon Age 

2182
01:50:30,640 --> 01:50:32,440
series. 
We debuted as a Mass Effect 

2183
01:50:32,440 --> 01:50:34,120
podcast, playing through the 
Mass Effect series. 

2184
01:50:34,480 --> 01:50:37,760
All through the lens of playing 
as these characters that you 

2185
01:50:37,760 --> 01:50:40,200
create and making choices as if 
we would make them. 

2186
01:50:40,400 --> 01:50:43,000
And more importantly, especially
in Mass Effect, which aliens we 

2187
01:50:43,000 --> 01:50:45,400
would kiss because those are the
most important questions to 

2188
01:50:45,400 --> 01:50:47,480
answer. 
We are currently playing through

2189
01:50:47,480 --> 01:50:51,120
Dragon Age 2 as a recording and 
really enjoying revisiting that 

2190
01:50:51,120 --> 01:50:53,160
game and you can find that as 
well. 

2191
01:50:53,600 --> 01:50:56,160
I host that with the incredible 
Frankie Bradley Lestrange. 

2192
01:50:56,800 --> 01:50:59,960
If you want to hear my thoughts 
and memes on the Internet, best 

2193
01:50:59,960 --> 01:51:02,600
place is Blue Sky. 
I'm DJ stormageddon.com on Blue 

2194
01:51:02,600 --> 01:51:05,960
Sky as well. 
You can also e-mail all three of

2195
01:51:05,960 --> 01:51:08,960
us at our first names at 
funnygamespod.com. 

2196
01:51:08,960 --> 01:51:12,600
Fancy URL, fun stuff. 
And yeah, that's the best place 

2197
01:51:12,600 --> 01:51:16,880
to interact with me online. 
And you can find me at Sarah 

2198
01:51:16,880 --> 01:51:19,000
Moon and on Blue Sky. 
Nice. 

2199
01:51:20,080 --> 01:51:22,760
You can also find my voice 
acting stuff on jeffmona.com. 

2200
01:51:23,160 --> 01:51:24,040
Hey there we. 
Go. 

2201
01:51:24,040 --> 01:51:25,600
It's good stuff. 
You want to check it out. 

2202
01:51:26,080 --> 01:51:28,640
I mean, yeah, Jeff was able to 
hook us. 

2203
01:51:28,640 --> 01:51:29,240
Up. 
We're going to. 

2204
01:51:29,240 --> 01:51:30,880
Take Zoe. 
So yeah, it's true. 

2205
01:51:30,880 --> 01:51:32,680
That's just. 
That's just 'cause I like birds.

2206
01:51:32,680 --> 01:51:33,880
I. 
Said that's just networking. 

2207
01:51:33,920 --> 01:51:35,080
Really, that's just networking 
really. 

2208
01:51:35,120 --> 01:51:37,320
I was going to say it, it was, 
it was actually Kazooie. 

2209
01:51:37,320 --> 01:51:42,120
More like nest working. 
Damn it, I wish I could just 

2210
01:51:42,120 --> 01:51:46,200
leave it there, but. 
But I guess I got to ask Jiggy 

2211
01:51:46,200 --> 01:51:47,880
what he's up to. 
Jiggy, how's it going man? 

2212
01:51:47,880 --> 01:51:49,640
I guess. 
Oh, it's going, you know, 

2213
01:51:50,120 --> 01:51:52,680
dropping things left and right, 
sometimes to lots of fan wear 

2214
01:51:52,800 --> 01:51:55,160
fanfare and sometimes to little 
fanfare. 

2215
01:51:55,520 --> 01:51:58,920
Just depends. 
Just I just dropped a super cool

2216
01:51:58,920 --> 01:52:03,560
video about Super Smash Brothers
Melee going through every single

2217
01:52:03,560 --> 01:52:08,480
stage and looking for secrets 
and kind of moving around with a

2218
01:52:08,480 --> 01:52:11,640
free Cam tool. 
It's pretty cool street. 

2219
01:52:11,640 --> 01:52:14,000
I'm actually going to be 
streaming Banjo Kazooie myself. 

2220
01:52:14,600 --> 01:52:17,160
This episode's going to be 
airing like after that's done, 

2221
01:52:17,160 --> 01:52:20,120
because I imagine I'm going to 
be, I imagine I'm going to 

2222
01:52:20,120 --> 01:52:21,560
attempt to beat this in one 
sitting. 

2223
01:52:21,800 --> 01:52:24,400
Maybe I'll break it into two 
depending on how I'm feeling. 

2224
01:52:24,400 --> 01:52:27,160
But I, I got a couple Celsius 
stacked up in the fridge. 

2225
01:52:27,160 --> 01:52:29,480
I'm like, you know what? 
Let's let's make it a good 

2226
01:52:29,480 --> 01:52:30,680
night. 
Let's do it. 

2227
01:52:30,720 --> 01:52:32,360
I. 
I just learned what a Celsius 

2228
01:52:32,360 --> 01:52:34,120
was a couple days ago. 
I had no idea. 

2229
01:52:35,120 --> 01:52:37,280
You're so old. 
Yes, yes I am. 

2230
01:52:37,520 --> 01:52:39,680
I'm so sheltered in the last. 
I don't. 

2231
01:52:39,840 --> 01:52:43,120
I don't want to stop my drink, 
those I don't feel as bad. 

2232
01:52:43,120 --> 01:52:46,400
Bowl or something, I don't feel 
as bad so especially the green 

2233
01:52:46,400 --> 01:52:48,880
tea ones I trick myself into 
thinking that's healthy. 

2234
01:52:49,680 --> 01:52:51,600
Of course, of course. 
It's all, it's all healthy. 

2235
01:52:51,760 --> 01:52:53,440
It's all carbonated in a can. 
It's healthy. 

2236
01:52:53,440 --> 01:52:57,120
That's, that's yes, as long as 
it tastes healthy, it must be. 

2237
01:52:57,520 --> 01:52:59,520
That's it. 
I should say that I am doing 

2238
01:53:00,640 --> 01:53:04,320
Mambo May, so I'm gonna be doing
a lot of rare content coming up.

2239
01:53:04,640 --> 01:53:05,440
Nice, nice. 
So. 

2240
01:53:05,520 --> 01:53:07,320
And just for the record. 
Add this to it. 

2241
01:53:07,360 --> 01:53:09,200
There you go, just another just.
Another wait. 

2242
01:53:09,200 --> 01:53:10,520
This is part of it. 
This is part of it. 

2243
01:53:10,800 --> 01:53:12,960
You just didn't know it. 
I didn't know it at the time, 

2244
01:53:12,960 --> 01:53:14,720
no. 
Honored to be part of Mumbo Bay.

2245
01:53:15,160 --> 01:53:17,120
Same same. 
I celebrate it every year. 

2246
01:53:18,840 --> 01:53:20,280
Oh, that's even May. 
I didn't. 

2247
01:53:20,280 --> 01:53:24,520
Sign up for this. 
There's a there's a picture in 

2248
01:53:24,520 --> 01:53:25,920
the discord for you guys, it's 
great. 

2249
01:53:26,520 --> 01:53:27,880
Oh, I saw it. 
It's haunted. 

2250
01:53:28,200 --> 01:53:30,040
Yeah, why would you curse us 
with this knowledge? 

2251
01:53:30,040 --> 01:53:32,680
Why? 
Well, I was supposed to go to 

2252
01:53:32,680 --> 01:53:33,600
sleep. 
Jiggy. 

2253
01:53:33,600 --> 01:53:36,200
What the damn it? 
Nightmares. 

2254
01:53:36,240 --> 01:53:37,520
Forever. 
You got to stay up a little bit 

2255
01:53:37,520 --> 01:53:38,880
because it's switch pre-order 
night. 

2256
01:53:39,960 --> 01:53:42,160
Yeah, I know it's it's only a 
little. 

2257
01:53:42,160 --> 01:53:44,200
I'm a sucker and I'll get it 
eventually, but I but. 

2258
01:53:44,240 --> 01:53:46,280
Now's you're almost there. 
Now's not the time. 

2259
01:53:46,520 --> 01:53:47,960
No, it's. 
Not just got to know, it's not, 

2260
01:53:47,960 --> 01:53:50,920
it's just a matter of could you 
get the pre-order if you wanted 

2261
01:53:50,920 --> 01:53:53,360
to like don't aren't you curious
to find out? 

2262
01:53:53,560 --> 01:53:55,400
You got. 
To know you, got to know you. 

2263
01:53:56,080 --> 01:53:58,600
Got to know. 
What am I going to do with it? 

2264
01:54:00,360 --> 01:54:02,600
I just brag about it. 
It's breaking rights. 

2265
01:54:02,600 --> 01:54:04,840
But I got it and I gave it to 
someone else and I didn't take 

2266
01:54:04,840 --> 01:54:07,080
it like. 
I mean, yeah. 

2267
01:54:07,680 --> 01:54:08,920
Sell. 
Sell it to a friend for a 

2268
01:54:08,920 --> 01:54:12,480
dollar. 
Yeah, that's the obvious answer.

2269
01:54:12,640 --> 01:54:15,600
The best story ever. 
Your friend will love you 

2270
01:54:15,600 --> 01:54:17,640
forever. 
You'll be forever that person 

2271
01:54:17,640 --> 01:54:21,520
that they talk about randomly on
a podcast like 20 years later. 

2272
01:54:21,960 --> 01:54:25,600
And that's really why we do 
anything in this world. 100% 

2273
01:54:25,640 --> 01:54:27,240
yeah. 
And and I know this is usually 

2274
01:54:27,240 --> 01:54:31,040
said as like a joke, but like in
this economy, so you know, 

2275
01:54:34,080 --> 01:54:39,400
that's so that's tricky. 
Look back on YouTube and of 

2276
01:54:39,400 --> 01:54:43,760
course, remember 64 right across
social media, which is just 

2277
01:54:43,760 --> 01:54:48,000
pretty much blue sky and and 
Instagram and every once in a 

2278
01:54:48,000 --> 01:54:51,040
while on Tiktok, if I decide to 
remember that I have it and post

2279
01:54:51,040 --> 01:54:54,080
silly videos and shorts. 
So there as well. 

2280
01:54:54,080 --> 01:54:57,720
And of course, I remember 64 
show is where you'll find 

2281
01:54:57,720 --> 01:55:00,920
everything and also on YouTube, 
so you can find the video 

2282
01:55:00,920 --> 01:55:03,720
version of this some gameplay. 
Sometimes I'll put up those 

2283
01:55:03,720 --> 01:55:06,960
silly videos also on YouTube and
I stream every once in a while. 

2284
01:55:06,960 --> 01:55:11,680
So keep an eye on social media 
for when, because unlike Jiggy, 

2285
01:55:11,680 --> 01:55:15,760
I do not have the energy or the 
Celsius or the time to be able 

2286
01:55:15,760 --> 01:55:18,600
to do it on a regular schedule. 
So every once in a while I'll 

2287
01:55:18,600 --> 01:55:20,800
pick an evening and say, hey, 
it's 8:00 PM, it's 9:00 PM, I'm 

2288
01:55:20,800 --> 01:55:24,200
going to play Perfect Dark, I'm 
going to play Banjo, whatever it

2289
01:55:24,200 --> 01:55:25,880
might be. 
So keep an eye on that. 

2290
01:55:25,880 --> 01:55:30,880
And of course, 
patreon.com/remember 64 show and

2291
01:55:30,880 --> 01:55:34,840
get all the episodes early, this
one included, and the follow up,

2292
01:55:34,840 --> 01:55:38,720
which will also have the other 
Banjo Kazooie GBA games as well.

2293
01:55:38,720 --> 01:55:41,600
So really good discussion on 
those as well and some extra 

2294
01:55:41,600 --> 01:55:44,040
content. 
So check that out, but that's 

2295
01:55:44,040 --> 01:55:46,760
pretty much it. 
Everyone, thank you for coming 

2296
01:55:46,760 --> 01:55:48,560
with us this far on this 
journey. 

2297
01:55:48,760 --> 01:55:52,560
Getting to 64 and being able to 
just talk about this game and 

2298
01:55:52,560 --> 01:55:55,680
this series of games feels 
great. 

2299
01:55:55,960 --> 01:56:00,400
I'm happy that I randomly 
decided to do this on some 

2300
01:56:00,520 --> 01:56:03,400
January evening and said, you 
know what, I'm gonna see if I 

2301
01:56:03,400 --> 01:56:07,720
can do anything with the the N64
and, and here we are so great 

2302
01:56:07,720 --> 01:56:10,680
people to do it with great games
to play and more to come. 

2303
01:56:10,680 --> 01:56:14,080
So thank you very much everyone 
for joining us and thank you for

2304
01:56:14,080 --> 01:56:16,360
having us. 
Of of course, it's honestly 

2305
01:56:16,680 --> 01:56:19,160
could not have had a better crew
to put this together, so thank 

2306
01:56:19,160 --> 01:56:20,720
you very much. 
You know what the best thing 

2307
01:56:20,720 --> 01:56:22,240
about this is? 
Yes. 

2308
01:56:22,560 --> 01:56:26,560
No, this is this is level 64. 
We're going through Banjo. 

2309
01:56:27,320 --> 01:56:29,840
We still have so many heavy 
hitters to go through. 

2310
01:56:29,960 --> 01:56:32,480
I know, I know. 
I mean, we, we've, we've put out

2311
01:56:32,480 --> 01:56:36,640
so many. 
Like I, I'm trying to think I 

2312
01:56:36,640 --> 01:56:38,520
always forget what, what that 
game was. 

2313
01:56:38,800 --> 01:56:40,040
What is the game where you're 
running around? 

2314
01:56:40,040 --> 01:56:43,360
It's like GTA3 body harvest. 
Body harvest, yeah. 

2315
01:56:43,360 --> 01:56:46,840
We put out like Body Harvest, 
you know, but it's like you 

2316
01:56:46,840 --> 01:56:48,600
haven't even talked about 
Ocarina of Time yet. 

2317
01:56:48,800 --> 01:56:50,640
Nope. 
Like we talked about so many 

2318
01:56:50,640 --> 01:56:52,120
games. 
It feels like so long, and now 

2319
01:56:52,120 --> 01:56:54,080
we're on 64 and we get to Banjo.
Yeah. 

2320
01:56:54,480 --> 01:56:57,360
It's like we talked about so 
many games before Banjo, which 

2321
01:56:57,360 --> 01:56:58,880
is like one of the most popular 
games. 

2322
01:56:59,160 --> 01:57:02,000
This is awesome. 
There's there's so much to play 

2323
01:57:02,000 --> 01:57:04,960
in so much stuff that me 
specifically, I never played 

2324
01:57:04,960 --> 01:57:08,040
because I had the typical games.
So there's a lot to explore and 

2325
01:57:08,040 --> 01:57:10,840
still more more to play in. 
Shogi pretty soon. 

2326
01:57:11,600 --> 01:57:14,080
Yeah, that's right. 
We we have and we're gonna be 

2327
01:57:14,080 --> 01:57:15,360
playing some some mods and 
stuff. 

2328
01:57:15,360 --> 01:57:19,520
That's part of the plan for this
game specifically. 

2329
01:57:19,520 --> 01:57:22,280
So keep an eye on that. 
But yeah. 

2330
01:57:22,280 --> 01:57:25,920
Stay tuned and rate the podcast.
Rate the podcast There it is. 

2331
01:57:25,960 --> 01:57:28,120
Jiggy remembers Jiggy. 
Remembers sometimes. 

2332
01:57:28,680 --> 01:57:30,200
Yeah. 
Oh, and then that like subscribe

2333
01:57:30,200 --> 01:57:31,360
thing, people do that too, 
right? 

2334
01:57:31,360 --> 01:57:32,000
So. 
Yeah, yeah. 

2335
01:57:32,000 --> 01:57:34,080
Sometimes, yeah. 
Sometimes, yeah, sometimes. 

2336
01:57:34,080 --> 01:57:36,760
OK, everyone, thank you very 
much for listening and watching.

2337
01:57:36,960 --> 01:57:38,960
We'll see you next time on 
Remember 64. 

2338
01:57:41,800 --> 01:57:47,840
Remember 64 is part of the Super
Pod podcast network. 

2339
01:57:47,880 --> 01:57:50,280
Oh yeah. 
We are teamed up with a whole 

2340
01:57:50,280 --> 01:57:53,040
bunch of awesome people that 
some you may have heard on 

2341
01:57:53,040 --> 01:57:56,320
remember 64 already, but there's
a bunch of different great 

2342
01:57:56,320 --> 01:58:01,080
gaming shows anywhere from fine 
time to bar silence to retro 

2343
01:58:01,080 --> 01:58:04,400
wild lands. 
You can of course find the Super

2344
01:58:04,400 --> 01:58:07,520
Pod Saga on there. 
Press B to cancel all of these 

2345
01:58:07,520 --> 01:58:10,920
awesome shows. 
That's we're just here to talk 

2346
01:58:10,920 --> 01:58:14,040
about great times with games, 
share their thoughts with you, 

2347
01:58:14,040 --> 01:58:18,400
our experiences with you. 
Check us out Superpod Network on

2348
01:58:18,440 --> 01:58:23,040
your podcast app of choice and 
superpodnetwork.com where you 

2349
01:58:23,040 --> 01:58:26,920
can find all our shows, blog 
posts, videos and more.

