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Welcome to Remember 64, where 
this week we are back in the mod

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scene with some new, Oh yeah 
that's right, new Nintendo 64 

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gaming. 
Hi everyone, welcome to the 

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show. 
Hello again to returning 

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listeners and viewers and 
welcome if this is your first 

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time joining us here on Remember
64. 

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We play and discuss the good, 
the bad, the ugly and everything

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in between throughout the N64's 
library and more. 

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My name is David Petrangelo and 
on my spare time, I don't just 

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play retro games, I dive into 
retro retro, easy for me to say,

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retro consoles and cartridges 
thwarting the bad guys with beak

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Busters, gold feathers, and of 
course, puzzle pieces. 

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And of course, this week, Jiggy 
look back here once again. 

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Hello. 
Hello, How are you? 

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Yo-yo, yo, doing so good, doing 
so well. 

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Oh man, this is, you might even 
say the good, the bad, the ugly,

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everything in between. 
Plus ultra, right? 

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Plus my here Academia fans plus 
Ultra. 

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Yes, that's exactly. 
We're going plus Ultra right 

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now. 
It's it's probably not as 

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abundantly obvious if, if you 
haven't, you know, checked the 

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show title or the notes or 
anything like that, but it's 

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not. 
This isn't a game that you can 

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find just on any N64 library at 
the moment. 

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This is this week, a very 
special episode because if 

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anyone has listened to the show 
for the last couple years, Jiggy

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and I did an episode and played 
Smash Remix in early 2024. 

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I think it was was when the 
episode came out, which was 

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awesome because we wanted to 
jump into some mods because 

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there's so much out there now, 
whether it's for the N64 or 

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other consoles. 
And it just seems like people 

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are just creating amazing things
and creating awesome stuff out 

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there. 
So now that we're able to get 

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back on sort of a regular 
schedule here in 2025, this was 

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one of the things we wanted to 
do. 

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We are playing probably the 
biggest release or one of the 

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biggest releases that Kerkomods 
has created. 

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Kerkomods you may have seen on 
YouTube, on Instagram, Twitter, 

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and Blue Sky, a bunch of other 
sort of everything you can. 

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You can find them on Huge 
Following doing amazing work 

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creating a bunch of Nintendo 64 
mods, many of them around Mario 

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64 and Banjo Kazooie. 
This one in particular is an 

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epic project that's called Banjo
Kazooie Nostalgia 64. 

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We're going to get into details 
of all of what that means, but 

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is essentially using the Banjo 
Kazooie framework and creating a

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whole new game out of it. 
New worlds, new puzzles, new 

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characters and just building 
upon a bunch of really cool 

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ideas from other N64 games. 
Jiggy, this was, this was great 

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because Kirko, you know, I 
reached out to them and and 

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said, oh, yeah, I know this is 
coming out. 

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I feel like this would be great 
for us to cover. 

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Obviously, I would love to play 
it regardless. 

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And they were nice enough to 
send us an early copy of it 

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before it's publicly released in
May of 2025. 

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And this is just something that 
we've been looking forward to 

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for a while. 
Absolutely shout out to Mark 

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Kirko. 
I I've talked and chatted with 

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him quite a few times about just
random things. 

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We always comment on each 
other's YouTube polls. 

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We always like chat on Twitter. 
We like each other's posts. 

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Like we've had this like online 
friendship and so getting to and

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I've played a lot of a lot of 
his mods. 

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You have, and you've streamed 
them and stuff too. 

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Like, yeah, you've played a lot 
of them. 

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It's yeah, they're they're super
cool. 

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His work is just incredible. 
Taking that, like you said, the 

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the Banjo framework, this, this 
is almost this game. 

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If I had to describe it and sell
it to anyone. 

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It's a celebration of Nintendo 
64 titles. 

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And what better way to settle it
than to throw Banjo into the 

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mix? 
You play as Banjo and you 

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explore Nintendo 64. 
That's what it is. 

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And then it sounds fantastic 
because it is fantastic. 

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This is also one of those ones 
where like I would, I would 

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encourage everyone to play it. 
I think first and foremost, I 

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would encourage everyone to to 1
support Kirko and, and, and all 

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the work that he's done, 
especially with something like 

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this 'cause it is very 
impressive and we'll get into 

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the details of all that as we go
along. 

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But it's also one of those 
things where you can watch this 

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video and see some of the 
footage that we're gonna be 

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talking about in the world's in 
the gameplay. 

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And even this the the videos 
that he's constantly been 

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putting out about this, some of 
them are showing you little 

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tidbits of secrets and stuff. 
Again, something that we'll be 

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talking about, but also sort of 
showing you how to, you know, 

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sort of tips and tricks of how 
to get through some of the 

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world's. 
But this is one of those one of 

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those games that seen it is one 
thing, but playing it really 

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does actually make a huge 
difference. 

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And this is one of those things 
where, you know, you don't need 

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a physical cartridge to play it.
You can emulate it from a ROM 

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that is available, but you can 
put this on an Everdrive 64, 

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which we both used in order to 
play it and play this 

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authentically, which is a huge 
difference with a lot of mods 

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out there, not all of them, but 
some. 

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It's just, oh, here's a ROM 
file, put it on your emulator, 

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play it whichever way you want. 
But there's, there is that 

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tactile feeling and like we've 
discussed in previous episodes, 

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especially with Banjo Kazooie, 
which is the previous episode on

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your feed here, playing this 
game, playing anything Banjo 

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Kazooie, Banjo Tooie related is 
different with the N64 

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controller, regardless of how 
you play it. 

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And I do think that doing that 
really adds something to the 

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experience. 
So however you can play it and 

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if you can play it as 
authentically as possible, I do 

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think it will make a big 
difference. 

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I want to say that off the top 
because it's worth seeking out, 

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it's worth playing, watching, 
it's one thing, but getting your

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hands on it and, and an 
authentic way or as authentic as

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possible, I think is a is a big 
thing. 

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And I and you played it through 
that way as well, right? 

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Oh yeah, yeah, I play. 
I played it on Nintendo 64 

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hardware. 
That's that's the way to go. 

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I don't know, I feel like if, if
you can play it on hardware, do 

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it. 
If you can't, obviously there's 

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other options, but there's 
something magical about playing 

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a quote UN quote new Banjo 
Kazooie game. 

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I know, I know. 
It's new, dude. 

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It's new like. 
It's pretty awesome. 

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Yeah, it's pretty awesome. 
And if anyone hasn't hasn't sort

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of followed you followed you 
look back on YouTube or checked 

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in and stuff you you played 
through this whole thing or very

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close to this whole thing in one
sitting like a crazy person, but

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also. 
I think I am. 

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I may very well be the only 
person on the planet right now 

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that has played Nostalgia 64 in 
its entirety like the main 

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story. 
Beat it in one sitting on live 

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stream. 
It took me 8 1/2 hours I think. 

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Yeah, this the stream like I, I,
I sifted, I, I checked in a 

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couple times and you're 
streaming. 

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And then I, I looked at the, at 
the VOD, I think it was about 8 

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1/2 hours, so about 8 hours to 
get through it. 

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And that's 100% or close to 100%
without doing some of the extra 

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things here and there that that.
Are there was to my knowledge I 

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I did a lot, I did a lot. 
The only two things I really 

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didn't do. 
Oh OK, there are three things I 

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didn't do 1 is I didn't collect 
all the mumbo skulls. 

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I missed 2. 
Oh, how many were there? 

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I didn't know how many there 
were 'cause there was a lot. 

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There's like a. 
Yeah, there was a lot. 

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There was a bunch in each level.
And I was like, I'm not gonna, 

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I'm not gonna do all those right
now. 

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Maybe later. 
But like with the original game,

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I don't think you need every 
single one. 

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You don't need them, but they're
in fun. 

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Places. 
They're hidden in fun places. 

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So normally I wouldn't collect 
all of them, but he specifically

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has a like mumbo tokens like 
collection and shows the level 

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with how many you got and how 
many you didn't. 

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And it's just irking, right? 
It just irks me. 

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And then there was a bonus world
that I didn't do. 

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I got to and I saw it and I 
walked in and I'm like, guys, 

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I'm going to bed. 
It's like God knows what time 

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right now. 
I I was ready to like finish 

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that game and I and then I got 
to another world and I'm like, 

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all right, well, we can't do 
this right now guys. 

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I, I gotta I gotta go. 
I beat the main story, which is 

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what I really wanted to do yes 
and yeah. 

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And then I found out there was 
one more secret that I didn't 

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do, which totally answered the 
question and hopefully we'll 

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talk about that later. 
Yeah, let's get let's get into 

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it after cuz there's a couple of
things that I wasn't able to get

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to the secret or the the end, 
the sort of extra ending sort of

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speak that you just I didn't get
to that. 

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I just didn't have time. 
But I did get to the point where

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it where it was accessible. 
I did not play this all in one 

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sitting. 
I did not play this all in one 

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sitting. 
I definitely did not. 

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No one probably should. 
Probably not. 

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For your own mental and physical
health, you probably should not 

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follow our example, or at least 
Jiggy's example in this 

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particular case. 
Yeah, it was like 4:00 AM when I

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went to bed. 
Oh, was it really? 

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Yeah. 
Dude. 

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And I was like, why did I do 
that? 

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What did I just do to myself? 
The answer is because this game 

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was awesome. 
Yes, ultimately, at the end of 

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the day, regardless of of 
everything we're talking about, 

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it is an excellent game. 
Before we get into too, too much

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detail, I want to make sure that
I do this off the top and remind

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everyone that they can send us a
voicemail. 

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This is something that I've put 
out in social media and 

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encourage people to sort of give
us thoughts on the show on 

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episodes we've done episodes 
they want us to do games that 

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they love or don't love things 
we might have missed that 

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totally fine. 
If you want to correct us along 

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the way and stuff, there's lots 
of that opportunity, especially 

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if I'm talking. 
So feel free to do that, but 

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it's at voice cast dot app slash
remember 64, so pretty easy to 

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find. 
It's also on social media, so 

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you can find it there too. 
And I post it every once in a 

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while encouraging people to send
things in. 

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Honestly, it could be about 
anything related to the 64 and 

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to the show and stuff. 
It doesn't even have to be about

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an upcoming or current episode 
or anything like that. 

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So feel free to to share your 
thoughts. 

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It's completely free. 
You can do it on your phone, you

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can do it on the computer, you 
can do whatever you want. 

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It's just through a browser and 
you can just use whatever 

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microphone in that particular 
situation you're on. 

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And the quality is actually 
pretty good. 

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So I wanted to play one as an 
example just to show everybody 

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what it's like and, and we can 
sort of have a little fun with 

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with what this is. 
And I'm going to hit play. 

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We're going to listen to it and 
we're going to do a little chat.

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Jake from Nunavut here. 
For some reason, you guys keep 

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talking about the Nintendo 64 
like every week. 

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Not quite sure why. 
But besides the N64, what is 

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your guy's favorite console of 
all time? 

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Well, I don't know if anyone 
knows, but that is a certain 

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Jake that we may or may not have
had on this show before. 

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So hello Jake, how are you from 
not from none of us. 

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If anyone doesn't know where 
none of it is, it is the the 

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deep north or the far north of 
Canada. 

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And Jake is actually probably 
lives on like half hour 40 

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minutes from where I sit right 
now. 

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So if you want to hear more of 
Jake and his and his fun times, 

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press be to cancel. 
Is his show. 

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And he was also on her Superman 
64 and paperboy episodes as 

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well. 
But I think that's a good little

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sort of added bonus thing to, to
a episode that is sort of an 

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00:11:35,760 --> 00:11:38,360
added bonus in itself. 
So Jiggy, I think we've talked 

224
00:11:38,360 --> 00:11:40,160
about this a little bit before 
off and on. 

225
00:11:40,160 --> 00:11:41,360
I think you know what my answer 
is. 

226
00:11:41,360 --> 00:11:44,240
I, I suspect I have, I have a 
suspicion what yours is. 

227
00:11:44,240 --> 00:11:49,120
But aside from the N64, if there
is another one, what is the 

228
00:11:49,760 --> 00:11:53,600
runner up or even ahead of the 
N64 for favorite consoles for 

229
00:11:53,600 --> 00:11:56,600
you? 
Nothing's ahead of the N64, but 

230
00:11:57,480 --> 00:12:00,440
if I had to pick, which by the 
way, I know yours is Super 

231
00:12:00,440 --> 00:12:07,960
Nintendo, but if I had to pick, 
it's kind of tough. 

232
00:12:08,560 --> 00:12:10,520
But honestly, I'd probably go 
with the GameCube. 

233
00:12:11,000 --> 00:12:12,960
That's what I was gonna say. 
That's what I was thinking it 

234
00:12:12,960 --> 00:12:14,800
would be. 
I, there's, there's a couple 

235
00:12:14,800 --> 00:12:19,200
consoles that I hold in very, 
very high regard, but I find 

236
00:12:19,200 --> 00:12:22,520
myself when I'm not playing my 
N64, I'm often playing my 

237
00:12:22,520 --> 00:12:28,240
Nintendo GameCube. 
And in addition to that, I 

238
00:12:28,240 --> 00:12:29,880
actually play my Switch quite a 
bit too. 

239
00:12:30,200 --> 00:12:34,240
I feel like I cycled between 
those three and yeah, Nintendo 

240
00:12:34,240 --> 00:12:36,120
for life, I guess. 
I know. 

241
00:12:36,200 --> 00:12:38,800
I have Sega consoles, I have 
Xbox consoles. 

242
00:12:38,800 --> 00:12:43,360
Like I love the Genesis, I love 
Dreamcast, but I just always 

243
00:12:43,360 --> 00:12:46,680
default to Nintendo and I'm I 
don't know. 

244
00:12:47,000 --> 00:12:49,320
I don't know why. 
There's something about I I do 

245
00:12:49,320 --> 00:12:51,320
think that at least for me, 
especially with the Super 

246
00:12:51,320 --> 00:12:55,320
Nintendo, it is definitely a big
nostalgia part of it for sure. 

247
00:12:55,320 --> 00:12:57,560
For the SNES, it was my first 
console. 

248
00:12:57,880 --> 00:12:59,760
I had it even before I had the 
original Game Boy. 

249
00:13:00,040 --> 00:13:02,760
I think the only thing that 
would rival for me would 

250
00:13:02,760 --> 00:13:05,920
probably be I have the Game Boy 
Color or Advance because I just 

251
00:13:05,920 --> 00:13:09,720
played it so much growing up. 
And I would say probably Advance

252
00:13:09,720 --> 00:13:12,280
because all my Game Boy Color 
and original Game Boy games 

253
00:13:12,280 --> 00:13:14,520
worked on it anyway. 
So it was the one that I 

254
00:13:14,520 --> 00:13:16,000
probably ended up playing the 
most. 

255
00:13:16,000 --> 00:13:17,600
I still have it still works all 
this. 

256
00:13:17,680 --> 00:13:20,160
It's great. 
So that would, that would be the

257
00:13:20,160 --> 00:13:22,880
the, if you want to handhelds 
are considered consoles in my 

258
00:13:22,880 --> 00:13:24,280
mind. 
But if you want to talk about 

259
00:13:24,280 --> 00:13:28,440
just home consoles, probably the
SNES and then definitely one of 

260
00:13:28,440 --> 00:13:30,880
the Xboxes, 'cause I just play 
them the most out of out of any 

261
00:13:30,880 --> 00:13:35,000
of the sort of more modern ones.
But you know, I, I, I've been 

262
00:13:35,120 --> 00:13:38,640
chastised before in the show by 
you and others that the Super 

263
00:13:38,640 --> 00:13:42,480
Nintendo is my favorite console 
despite having and, and, and 

264
00:13:42,840 --> 00:13:46,520
basically producing a Nintendo 
64 podcast myself. 

265
00:13:46,520 --> 00:13:50,720
But I will say over the last, I 
guess it's been about 2 1/2 to 

266
00:13:50,720 --> 00:13:55,080
three years of doing the show. 
I already love this console, but

267
00:13:55,080 --> 00:13:56,480
I do like it more now than I 
did. 

268
00:13:56,760 --> 00:13:58,400
I will say like, there, there 
you go. 

269
00:13:58,680 --> 00:14:00,600
I always liked it. 
It was always something I was 

270
00:14:00,600 --> 00:14:03,040
fascinated by as I got older 
'cause I know that I didn't dig 

271
00:14:03,040 --> 00:14:06,520
into all these extra games that 
like you, you know, seem to have

272
00:14:06,520 --> 00:14:09,520
grown up with and stuff that I 
never did based on all the 

273
00:14:09,520 --> 00:14:11,720
awesome stories that you have of
how you got a lot of those. 

274
00:14:12,600 --> 00:14:13,960
Oh yeah. 
Yeah, it's great. 

275
00:14:14,120 --> 00:14:17,240
Story for every game. 
Exactly and I have none so. 

276
00:14:18,200 --> 00:14:20,320
Yes, well. 
You know, a real party, you know

277
00:14:20,320 --> 00:14:22,040
like that. 
People are always biased to the 

278
00:14:22,040 --> 00:14:24,360
console that they really, like, 
grew up with, right? 

279
00:14:24,360 --> 00:14:26,520
Sure. 
And so the N64 is that for me 

280
00:14:26,520 --> 00:14:30,080
because I'm an early 90s baby, 
you know, So I grew up like this

281
00:14:30,080 --> 00:14:31,520
is what I played when I was a 
little kid. 

282
00:14:32,600 --> 00:14:35,520
And then the GameCube, probably 
just because it fell in like my 

283
00:14:35,520 --> 00:14:37,080
teenage years, right? 
Like pre. 

284
00:14:37,080 --> 00:14:38,960
And it was next in line, right 
in timing. 

285
00:14:38,960 --> 00:14:40,600
Yeah, it was. 
Next to mine, so that's probably

286
00:14:40,600 --> 00:14:44,480
why that's my my second favorite
and that whole generation of 

287
00:14:44,480 --> 00:14:47,200
like PS2, Xbox. 
I just the game keeps what I 

288
00:14:47,200 --> 00:14:48,440
had. 
Yep, Yep. 

289
00:14:48,440 --> 00:14:49,640
And for me it was the Xbox, 
right. 

290
00:14:49,640 --> 00:14:50,760
So it's just one of those 
things, right. 

291
00:14:50,760 --> 00:14:52,320
That's that's kind. 
Of I will say I do really 

292
00:14:52,320 --> 00:14:55,200
appreciate the Dreamcast, but 
the Dreamcast growing up was 

293
00:14:55,200 --> 00:14:58,200
this like mythical thing that 
I'm like I saw everywhere but I 

294
00:14:58,200 --> 00:15:00,800
never had. 
I was like hardcore. 

295
00:15:00,880 --> 00:15:02,680
Hence the Sonic poster in the 
background for this. 

296
00:15:02,680 --> 00:15:08,160
You can see I was hardcore Sega,
like, Oh my gosh, like. 

297
00:15:08,600 --> 00:15:09,920
You love your Sonic. 
Great. 

298
00:15:09,960 --> 00:15:10,920
Like you. 
You love those? 

299
00:15:11,320 --> 00:15:12,400
Yeah. 
I love Sonic. 

300
00:15:12,400 --> 00:15:14,800
I loved Golden Axe. 
Golden Axe too. 

301
00:15:15,200 --> 00:15:19,440
Like I had, I had a thing for so
many Sega Genesis titles and I 

302
00:15:19,440 --> 00:15:22,040
really wanted a Sega Genesis 
because my friend had it. 

303
00:15:22,360 --> 00:15:26,280
Like that's what I played. 
And then I only owned Nintendo 

304
00:15:26,280 --> 00:15:29,520
consoles growing up, and at 
first I was like, Oh my gosh. 

305
00:15:29,800 --> 00:15:31,760
But then it's like it all worked
out. 

306
00:15:32,320 --> 00:15:33,400
It all works out. 
Yeah, it's all. 

307
00:15:33,960 --> 00:15:36,440
If I didn't have that N64, I 
wouldn't have gotten Banjo, 

308
00:15:36,440 --> 00:15:38,040
which is the other side of the 
room. 

309
00:15:38,440 --> 00:15:39,560
Exactly. 
There you go. 

310
00:15:39,600 --> 00:15:40,720
Yeah. 
The other side of the room and 

311
00:15:40,720 --> 00:15:42,160
the entire other side of your 
brain, too. 

312
00:15:42,160 --> 00:15:43,920
It's just all yeah, it's all 
that, right. 

313
00:15:43,920 --> 00:15:45,480
Yeah. 
As it should be. 

314
00:15:46,400 --> 00:15:47,560
OK, so just. 
Yeah. 

315
00:15:47,560 --> 00:15:51,680
So voice cast dot app slash. 
Remember 64, toss us into your 

316
00:15:51,680 --> 00:15:53,200
thoughts and feels and, and all 
that. 

317
00:15:53,200 --> 00:15:57,480
And while you're at it, give us 
a a follow on and subscribe on 

318
00:15:57,480 --> 00:16:01,720
YouTube, obviously rating on 
your podcast app of choice and 

319
00:16:01,960 --> 00:16:04,160
all those fun things following 
us on social media and 

320
00:16:04,160 --> 00:16:07,000
everything as well. 
So that is where you can find 

321
00:16:07,000 --> 00:16:10,680
us. 
And it's, I'm man, I'm so on top

322
00:16:10,680 --> 00:16:12,040
of things. 
You got it. 

323
00:16:12,080 --> 00:16:15,360
I'm so good at what I do 
everyone, but you know who else 

324
00:16:15,360 --> 00:16:17,880
is better at what they do? 
1 Jiggy, look back at the stuff 

325
00:16:17,880 --> 00:16:19,640
you do, but also we're talking 
about Kirko. 

326
00:16:19,640 --> 00:16:22,400
Let's talk about nostalgia 64. 
Let's get going in this. 

327
00:16:23,400 --> 00:16:25,800
I'm just going to play a little 
bit of sound off the top to get 

328
00:16:25,800 --> 00:16:29,920
people, give people an idea of 
what this sounds like and sort 

329
00:16:29,920 --> 00:16:35,280
of how they've created the intro
to the game and done something 

330
00:16:35,280 --> 00:16:36,960
kind of unique. 
And again, feel free to watch 

331
00:16:36,960 --> 00:16:38,560
this as well where we're talking
about it 'cause we're going to 

332
00:16:38,560 --> 00:16:41,000
kind of comment on some of the 
things that we see in the levels

333
00:16:41,000 --> 00:16:43,840
and stuff like that. 
But this is pretty much like the

334
00:16:43,840 --> 00:16:45,680
beginning of the game here for 
the first little bit. 

335
00:16:51,400 --> 00:17:00,160
New new voices, new sort of 
like, does it feel good to just 

336
00:17:00,160 --> 00:17:03,040
hear your Kazooie and banjo 
talk? 

337
00:17:26,760 --> 00:17:28,560
I love it. 
A lot of inside jokes, which 

338
00:17:28,560 --> 00:17:31,800
we'll get to, a lot of sort of 
callbacks and things like that. 

339
00:17:31,800 --> 00:17:41,440
So basically the game begins 
with what is it, Nick's Nintendo

340
00:17:41,440 --> 00:17:48,560
60? 
Ford. 60 Ford Nintendo SYXTYFN 

341
00:17:48,800 --> 00:17:52,240
Ford. 
Or is it NN 60 N? 

342
00:17:52,240 --> 00:17:53,360
64 that's. 
What it? 

343
00:17:53,360 --> 00:17:57,720
Is which is sort of like this 
like wizard type character that 

344
00:17:57,720 --> 00:18:01,480
is telling Banjo Kazooie you 
need to help save the 64. 

345
00:18:01,480 --> 00:18:04,600
Essentially, like this is sort 
of the setup of the game and 

346
00:18:04,600 --> 00:18:09,120
what you do is, which is already
such a great original epic idea 

347
00:18:09,120 --> 00:18:14,000
in itself, is you dive into the 
cartridge and the console of the

348
00:18:14,000 --> 00:18:19,800
N64 and Nostalgia 64 and you 
enter different worlds like you 

349
00:18:19,800 --> 00:18:23,680
do in Banjo Kazooie and Tui. 
But each world is represented by

350
00:18:23,680 --> 00:18:27,760
a classic and very well known 
Nintendo 64 game. 

351
00:18:29,240 --> 00:18:31,840
Where did where did you start 
'cause I think that's something 

352
00:18:31,840 --> 00:18:33,600
too is that all of these are 
different. 

353
00:18:33,960 --> 00:18:36,360
All of these games are 
completely different so. 

354
00:18:36,440 --> 00:18:39,040
I have to 1st backpedal a little
bit because of that first 

355
00:18:39,160 --> 00:18:42,240
opening sequence right after we 
used the flight pad at the very 

356
00:18:42,240 --> 00:18:45,200
beginning. 
You meet N64, you hit the flight

357
00:18:45,200 --> 00:18:48,320
pad, you fly off and then it 
shows the classic like get in or

358
00:18:48,320 --> 00:18:52,760
get out with an N64 console. 
That is one of the most high res

359
00:18:52,760 --> 00:18:57,240
models I've ever seen that can 
actually run on a physical N64. 

360
00:18:57,880 --> 00:19:01,800
It looked so good, like it is 
like a high quality. 

361
00:19:02,120 --> 00:19:06,240
Like even on my N64 we're 
watching clips of emulation, 

362
00:19:06,560 --> 00:19:08,040
which looks a little bit 
sharper. 

363
00:19:08,040 --> 00:19:09,480
It looks better. 
Well, looks a lot sharper. 

364
00:19:09,480 --> 00:19:10,800
Looks better. 
It's a lot sharper. 

365
00:19:10,800 --> 00:19:13,320
It's at the colors are brighter 
thing, but that that's what you 

366
00:19:13,320 --> 00:19:14,480
get. 
And this is playing off of 

367
00:19:14,480 --> 00:19:17,640
Kirko's YouTube page as well. 
So this is this is that. 

368
00:19:18,200 --> 00:19:20,880
But yeah, we both played on the 
actual N64 that we said. 

369
00:19:21,240 --> 00:19:24,000
Still looks great on that though
honestly. 

370
00:19:24,120 --> 00:19:27,720
I agree it looks fantastic. 
I was, I was like, holy crap, 

371
00:19:27,720 --> 00:19:29,280
this is amazing. 
You run around. 

372
00:19:29,280 --> 00:19:31,000
You can run around on the 
controller and stuff if you 

373
00:19:31,000 --> 00:19:34,480
want, which is pretty epic. 
But anyways, to answer your 

374
00:19:34,480 --> 00:19:38,680
question, once you get in, you 
have the option of going one of 

375
00:19:38,680 --> 00:19:41,680
two directions. 
Directly behind you is Yoshi's 

376
00:19:41,680 --> 00:19:45,800
Story and then to the right is 
Mario 64. 

377
00:19:45,800 --> 00:19:49,240
And essentially these are like 
giant cartridges that are 

378
00:19:49,240 --> 00:19:52,880
floating in the air that you can
run up and you can jump into, 

379
00:19:52,880 --> 00:19:59,400
and then you go into that world.
Now I am stupid, so I didn't 

380
00:19:59,400 --> 00:20:01,400
know Yoshi's Story was even 
there. 

381
00:20:01,640 --> 00:20:06,080
And I just immediately went 
straight right to Mario 64. 

382
00:20:06,560 --> 00:20:10,160
And so I jumped right into Baba 
on Battlefield, which honestly 

383
00:20:10,160 --> 00:20:11,800
was a pretty cool way to start. 
But I think. 

384
00:20:11,800 --> 00:20:13,320
That's actually. 
Is that the first one I played 

385
00:20:13,320 --> 00:20:14,400
too? 
I it might have been. 

386
00:20:16,480 --> 00:20:20,080
Yoshi's Story seems like the 
intended first place to start 

387
00:20:20,080 --> 00:20:21,640
'cause it's essentially the 
spiral mountain. 

388
00:20:21,640 --> 00:20:23,640
Like get the extra honeycomb 
pieces. 

389
00:20:24,040 --> 00:20:26,840
Yeah, so actually that's a good 
place for me to pull up some 

390
00:20:26,840 --> 00:20:29,960
notes that Kirko actually sent 
me about about the game. 

391
00:20:30,720 --> 00:20:35,080
So he wrote here specifically 
actually to remind me of the 

392
00:20:35,080 --> 00:20:35,680
Yoshi story. 
One. 

393
00:20:35,680 --> 00:20:39,040
I'll get to more details of that
that he sent me as well, but it 

394
00:20:39,040 --> 00:20:43,960
says in early 2021 I already had
all of the levels so I thought 

395
00:20:44,080 --> 00:20:47,040
about making a small hub world 
to bring them all together and 

396
00:20:47,040 --> 00:20:50,520
renamed it BK Nostalgia 64. 
But there wasn't much more 

397
00:20:50,520 --> 00:20:53,920
ambition than just adding the 
Yoshi Story level and little 

398
00:20:53,920 --> 00:20:55,760
else. 
However, the project grew and a 

399
00:20:55,760 --> 00:20:58,320
programmer joined, so we 
expanded everything. 

400
00:20:58,320 --> 00:21:01,880
So Yoshi Story was one of the 
ones that was, you know, like 

401
00:21:01,880 --> 00:21:04,000
like everything in this, it's a 
very original idea and 

402
00:21:04,000 --> 00:21:05,840
everything. 
But Yoshi Story feels really 

403
00:21:05,840 --> 00:21:10,480
original too, because it's also,
I think it's the first level in 

404
00:21:10,480 --> 00:21:14,280
the actual Yoshi Story game 
that's recreated in 2D while 

405
00:21:14,280 --> 00:21:17,720
using the classic Banjo Kazooie 
control scheme. 

406
00:21:17,720 --> 00:21:20,760
So also something that's really 
cool is the fact that there are 

407
00:21:20,760 --> 00:21:23,440
two D elements in this and the 
Yoshi Story 1 is short. 

408
00:21:23,440 --> 00:21:27,160
It's a bite size level, but like
you said, it's it's still 

409
00:21:27,160 --> 00:21:29,080
something where you have some 
collectibles and stuff like the 

410
00:21:29,080 --> 00:21:31,800
honeycombs and stuff. 
Anyways, just reminding me of 

411
00:21:31,800 --> 00:21:35,000
that. 
Yeah, it's a good, it's a good 

412
00:21:35,000 --> 00:21:36,840
first place to start and get 
some extra health. 

413
00:21:37,800 --> 00:21:40,080
Well, and it sort of gets your 
footing, get your footing and 

414
00:21:40,080 --> 00:21:41,520
stuff too, like, oh, this is 
kind of what we're doing. 

415
00:21:41,520 --> 00:21:43,120
This is kind of the idea of this
and stuff so. 

416
00:21:43,320 --> 00:21:46,520
It definitely seems like the 
intention, but apparently we 

417
00:21:46,680 --> 00:21:49,280
we're both like, Nah, we're 
going right into Mars 64, right 

418
00:21:49,280 --> 00:21:52,840
to the right. 
And it's a great it's also a 

419
00:21:52,840 --> 00:21:56,240
great first level. 
I mean, it obviously takes some 

420
00:21:56,240 --> 00:21:58,320
liberties. 
It's not a one to one recreation

421
00:21:58,320 --> 00:22:01,680
of Baba on battlefield, but it's
pretty faithful it's. 

422
00:22:01,920 --> 00:22:06,040
Pretty close, yeah. 
I would say it's probably 85% 

423
00:22:06,040 --> 00:22:07,920
there. 
And then obviously it's it's 

424
00:22:07,920 --> 00:22:09,920
Banjo Ified. 
So there's a, there's a few new 

425
00:22:09,920 --> 00:22:13,160
things just to make it a little 
more interesting and complement 

426
00:22:13,160 --> 00:22:16,440
Banjo's move set. 
But yeah, the structure of the 

427
00:22:16,440 --> 00:22:20,120
level is pretty much the same 
and it's it's awesome to hear 

428
00:22:20,920 --> 00:22:25,360
all of the different N64 games 
represented in the banjo sound 

429
00:22:25,360 --> 00:22:26,800
font. 
That's that's actually. 

430
00:22:26,800 --> 00:22:29,080
Here, let's, let's let's listen 
to that cause like the musical 

431
00:22:29,080 --> 00:22:41,840
play while we're watching this, 
like just hearing that in Mario 

432
00:22:41,840 --> 00:22:45,280
64 essentially or almost Mario 
64 is like. 

433
00:22:46,200 --> 00:22:51,160
It hits hard. 
What a song, what a song. 

434
00:22:51,440 --> 00:22:52,560
What? 
A song. 

435
00:22:52,720 --> 00:22:54,560
Yeah, we'll, we'll talk more 
about the music as you go along 

436
00:22:54,560 --> 00:22:56,400
too 'cause it's great. 
Like, like, like it. 

437
00:22:56,440 --> 00:23:00,360
Every stage has its own 
rendition of what that original 

438
00:23:00,520 --> 00:23:05,760
tune is and it's sounds amazing.
So, yeah, so, so what's really 

439
00:23:05,760 --> 00:23:08,360
cool about this and, and, and 
also what's actually very 

440
00:23:08,360 --> 00:23:11,160
original about the Mario 64 
level is that it's actually a 

441
00:23:11,160 --> 00:23:14,800
set of levels. 
There's three different stages 

442
00:23:14,800 --> 00:23:18,600
from Mario 64 within that 
cartridge that you jump into. 

443
00:23:19,480 --> 00:23:22,720
This is one of them obviously, 
and I keep forgetting all the 

444
00:23:22,720 --> 00:23:26,680
names to these but Wamps. 
Fortress and I'm sure I'm going 

445
00:23:26,680 --> 00:23:30,080
to say Jolly Rogers Lagoon. 
Wait, Jolly Roger Bay? 

446
00:23:30,120 --> 00:23:30,960
Bay. 
What is it? 

447
00:23:31,400 --> 00:23:35,080
Isn't it Wamps Fortress? 
Jolly Roger Bay? 

448
00:23:35,080 --> 00:23:38,120
Yeah, Jolly Roger. 
Bay, OK, yeah, Lagunas toohe Bay

449
00:23:38,320 --> 00:23:40,760
I I guess I was just immediately
like, Oh no, it's not Jolly 

450
00:23:40,760 --> 00:23:43,120
Roger, but. 
Yeah, Jolly Roger Bay. 

451
00:23:43,120 --> 00:23:45,600
Yeah, I was right. 
Yeah. 

452
00:23:46,040 --> 00:23:49,120
So these are all levels that if 
you've played Mario 64 at least 

453
00:23:49,400 --> 00:23:52,000
a couple times or a handful of 
times, which many listeners and 

454
00:23:52,000 --> 00:23:54,920
viewers probably have at this 
point, you'll kind of just 

455
00:23:54,920 --> 00:23:58,200
automatically know, like, oh, I 
have to go left here. 

456
00:23:58,200 --> 00:24:00,680
Oh, there's probably going to be
some way to unlock this little 

457
00:24:00,680 --> 00:24:05,040
area or whatever. 
And some of it is almost exactly

458
00:24:05,040 --> 00:24:06,240
the same. 
Like you have to do a very 

459
00:24:06,240 --> 00:24:10,640
similar task to get that jiggy 
or to get that collectible or 

460
00:24:10,640 --> 00:24:12,440
whatever. 
But there's a lot of small 

461
00:24:12,440 --> 00:24:14,640
touches that are thrown in in a 
lot of these levels. 

462
00:24:14,640 --> 00:24:18,520
This is it's not just this one 
and I don't know, I just I 

463
00:24:18,520 --> 00:24:22,160
wanted to like not just because 
I could we could sit here and 

464
00:24:22,160 --> 00:24:24,160
say like, hey, I found 
everything in the stage when we 

465
00:24:24,160 --> 00:24:26,760
when we were talking, talking 
about the game, but like I just 

466
00:24:26,760 --> 00:24:31,800
was drawn to find everything 
that I could because I wanted to

467
00:24:31,800 --> 00:24:37,640
see what was created here. 
I wanted to see how they did 

468
00:24:37,640 --> 00:24:41,720
something so unique with this 
because like right now we're 

469
00:24:41,720 --> 00:24:46,680
watching Banjo and Kazooie go 
into what looks like the classic

470
00:24:46,760 --> 00:24:50,360
original Mario castle that you 
would go into in at the end of 

471
00:24:50,360 --> 00:24:53,680
each stage or most stages in the
original Super Mario Brothers. 

472
00:24:54,240 --> 00:24:58,080
And all of a sudden you're in a 
2D platforming area collecting 

473
00:24:58,080 --> 00:25:02,000
notes and eggs and stuff. 
And when I first saw this, 

474
00:25:02,200 --> 00:25:04,320
because I played like, like we 
just said, I played this before 

475
00:25:04,320 --> 00:25:06,720
the Yoshi Story 1. 
So I had no idea that anything 

476
00:25:06,720 --> 00:25:08,360
would ever go into like a 2D 
space. 

477
00:25:08,680 --> 00:25:11,800
I was like, whoa, this is like, 
it's a cool idea. 

478
00:25:11,800 --> 00:25:14,520
And then you jump out of the 
castle and you're back into the 

479
00:25:14,520 --> 00:25:16,920
into the world again and you're 
doing sort of what picking up 

480
00:25:16,920 --> 00:25:17,960
where you left off kind of 
thing. 

481
00:25:17,960 --> 00:25:21,920
And it's just those little 
touches don't even need to be 

482
00:25:21,920 --> 00:25:23,560
there. 
But it's fun because one, it's a

483
00:25:23,560 --> 00:25:26,720
callback nostalgia for other 
games and other franchises as 

484
00:25:26,720 --> 00:25:29,160
well. 
But like it's just an original, 

485
00:25:29,600 --> 00:25:34,000
an extra original idea to bring 
to a game that never had this 

486
00:25:34,000 --> 00:25:36,000
previously or didn't have this 
in this way previously. 

487
00:25:36,000 --> 00:25:39,360
Like it's just, I love these 
touches and even though there's 

488
00:25:39,360 --> 00:25:43,640
several 2D representations in 
this one you may expect would 

489
00:25:43,720 --> 00:25:45,000
end up be my favorite 
eventually. 

490
00:25:45,240 --> 00:25:49,280
But they never felt old because 
they were all doing something 

491
00:25:49,280 --> 00:25:52,560
different and new and 
representing different games and

492
00:25:52,560 --> 00:25:54,360
franchises and they did it in 
their own way. 

493
00:25:54,360 --> 00:25:56,720
I I thought it was great. 
I don't know if if you found 

494
00:25:56,720 --> 00:26:00,800
them to be great as well. 
Yeah, no, they're pretty 

495
00:26:00,800 --> 00:26:04,280
awesome. 
It's something that Kirko is 

496
00:26:04,280 --> 00:26:07,040
done in other mods as well, 
right? 

497
00:26:07,800 --> 00:26:11,920
And it's kind of it's a treat. 
It's a treat to find and 

498
00:26:12,280 --> 00:26:15,440
experience different ones in 
jiggies of time. 

499
00:26:15,440 --> 00:26:17,960
There's a few like Zelda ones 
and it doesn't. 

500
00:26:17,960 --> 00:26:20,680
It goes even as far as like and 
in this one too. 

501
00:26:21,240 --> 00:26:25,120
Not only 2D side scrolling but 
later on there will be like 

502
00:26:25,240 --> 00:26:30,240
classic overhead like Zelda 
style like overworld stuff. 

503
00:26:30,440 --> 00:26:32,200
And the Bomberman one has one 
like that too. 

504
00:26:32,200 --> 00:26:34,000
Like old school Bomberman style.
Yeah. 

505
00:26:34,160 --> 00:26:37,640
Yeah, there's some really cool 
stuff like that, and Kirko has 

506
00:26:37,640 --> 00:26:40,240
done that with other mods before
that are always like themed 

507
00:26:40,240 --> 00:26:42,440
around whatever, whatever we're 
playing. 

508
00:26:42,440 --> 00:26:47,600
It's just a really unique idea. 
And Banjo being a 3D game 

509
00:26:49,360 --> 00:26:52,480
weirdly translates super cool to
like a 2D experience because we 

510
00:26:52,480 --> 00:26:56,040
never got, we never got a 2D 
banjo like that. 

511
00:26:56,080 --> 00:26:58,760
And it's not that like there's a
huge desire or anything. 

512
00:26:58,760 --> 00:27:02,240
It's just like different. 
It's yeah, it's cool. 

513
00:27:02,360 --> 00:27:04,880
That's what it is. 
And, and like we talk, we, we, 

514
00:27:05,080 --> 00:27:08,080
it's sitting here, we've, we've,
we've referenced this already in

515
00:27:08,080 --> 00:27:09,480
the previous Banjo Kazooie 
episode. 

516
00:27:09,480 --> 00:27:13,840
But we did play the GBA versions
or GBA counterparts to Banjo 

517
00:27:13,840 --> 00:27:16,680
Kazooie, which you'll hear soon 
if you're listening to this one 

518
00:27:16,680 --> 00:27:19,680
of this releases. 
But we played those and those 

519
00:27:19,680 --> 00:27:21,640
are sort of like a 2 1/2 D type 
thing. 

520
00:27:21,840 --> 00:27:25,800
So in a way they tried it there,
but this is different because it

521
00:27:25,800 --> 00:27:27,760
just, I don't know, it hits 
different one because it's, you 

522
00:27:27,760 --> 00:27:30,240
know, referencing old games and 
styles and stuff like that. 

523
00:27:30,240 --> 00:27:33,040
But it's just really, it's a 
really interesting way to sort 

524
00:27:33,040 --> 00:27:35,160
of bring things to light in a 
different way. 

525
00:27:35,160 --> 00:27:38,080
And I, I, I don't want to dwell 
on it too, too much, but it is 

526
00:27:38,080 --> 00:27:40,720
something that surprised me 
because I did play a couple of 

527
00:27:40,720 --> 00:27:44,760
his other mods before I booted 
this up, but I never got to any 

528
00:27:44,760 --> 00:27:46,640
of the 2D ones. 
I just sort of dabbled in those,

529
00:27:46,640 --> 00:27:49,560
which now I definitely am going 
to go back and play more of them

530
00:27:50,240 --> 00:27:50,720
for. 
Longer. 

531
00:27:51,080 --> 00:27:54,840
It's definitely something that's
a little more hidden in other 

532
00:27:54,840 --> 00:27:56,480
games. 
I feel like this one hits you 

533
00:27:56,480 --> 00:27:59,040
with it right off the bat. 
It does and in a lot of the 

534
00:27:59,040 --> 00:28:02,440
stages, a lot of and a couple of
times at least you actually need

535
00:28:02,440 --> 00:28:06,880
to go through them in order to 
get to a jiggy or a honeycomb or

536
00:28:06,880 --> 00:28:09,360
something like that. 
So there you you have to do it 

537
00:28:09,360 --> 00:28:13,000
if you want to get as many notes
or items or any of the 

538
00:28:13,000 --> 00:28:16,320
collectibles as as you can. 
So those are really cool. 

539
00:28:17,240 --> 00:28:19,680
The one thing I really, really 
want to mention, and it's 

540
00:28:19,680 --> 00:28:24,800
because I discovered it in this 
level first and I I think 

541
00:28:24,800 --> 00:28:28,600
Bottles is a bad ass or he's a 
troublemaker or something. 

542
00:28:28,600 --> 00:28:35,400
Because every time you find a 
recognizable boss or large enemy

543
00:28:35,400 --> 00:28:39,680
that you would see in what game 
this particular stage is 

544
00:28:39,680 --> 00:28:43,400
representing, not just the Mario
64 ones, there's a little pinned

545
00:28:43,400 --> 00:28:47,160
note beside each of them. 
The Pokémon level has it. 

546
00:28:47,280 --> 00:28:49,960
All the Mario ones have it. 
Name it. 

547
00:28:50,040 --> 00:28:52,600
They all have one and it says 
bottle. 

548
00:28:52,600 --> 00:28:57,200
Bottles was here I'm pretty sure
is what it says and pretty 

549
00:28:57,200 --> 00:29:00,120
pretty sure Bottles is wreaking 
havoc and we didn't know it 

550
00:29:00,120 --> 00:29:02,880
across the N64. 
Oh yeah, yeah, yeah. 

551
00:29:03,000 --> 00:29:05,640
Whether he was doing it before 
this mod or not is debatable, 

552
00:29:05,640 --> 00:29:09,160
but he's certainly, he's 
certainly a troublemaker in this

553
00:29:09,200 --> 00:29:11,800
in this game. 
I actually really appreciated it

554
00:29:11,800 --> 00:29:15,640
because Bottles is in fact the 
main enemy. 

555
00:29:15,760 --> 00:29:20,600
Yeah, he is the main protagonist
in this game, which is so 

556
00:29:20,600 --> 00:29:23,000
refreshing to not have to fight 
Grunty at the end. 

557
00:29:23,080 --> 00:29:27,720
Yes, in a Banjo game, yes. 
And it was it was an awesome 

558
00:29:28,040 --> 00:29:31,120
final boss sequence, which we'll
get to a little bit later, but 

559
00:29:31,120 --> 00:29:33,720
it was, Yeah, it was. 
It was hilarious. 

560
00:29:34,040 --> 00:29:36,880
It what's great is that like I 
it's almost seems I mean there's

561
00:29:36,880 --> 00:29:39,040
lots of Easter eggs in this. 
The game itself is almost like a

562
00:29:39,040 --> 00:29:40,680
giant Easter egg and in a lot of
ways. 

563
00:29:40,680 --> 00:29:44,280
But when I first discovered 
that, I was like, what's this 

564
00:29:44,280 --> 00:29:46,520
little thing on the ground? 
And I zoomed in on it, I was 

565
00:29:46,520 --> 00:29:49,160
like, are you kidding me? 
This is hilarious. 

566
00:29:49,240 --> 00:29:51,920
This is a great way to bring 
this guy, a character that I 

567
00:29:51,920 --> 00:29:53,840
always have always enjoyed, into
this game. 

568
00:29:53,840 --> 00:29:56,480
This is amazing. 
And then it all kind of comes 

569
00:29:56,480 --> 00:29:58,320
around full circle in a way. 
So it's great. 

570
00:29:59,360 --> 00:30:01,240
I thought that was a a nice 
touch. 

571
00:30:02,480 --> 00:30:05,320
So yeah, so the Mario 64 levels,
you go through that. 

572
00:30:05,520 --> 00:30:07,280
I'm going to skip out in the 
video a little bit and try and 

573
00:30:07,280 --> 00:30:11,520
find other ones and stuff, but 
yeah, Bottles was here. 

574
00:30:11,520 --> 00:30:13,880
There it is. 
It's so great. 

575
00:30:14,360 --> 00:30:17,760
Oh, and all the enemies like 
appear to be dead. 

576
00:30:18,520 --> 00:30:20,040
They're they're basically dead, 
yeah. 

577
00:30:20,080 --> 00:30:25,080
Like there's a few, there's a 
few with like stars around their

578
00:30:25,080 --> 00:30:27,080
head or or whatever comparable 
thing. 

579
00:30:27,120 --> 00:30:28,560
Yeah, I think. 
I think game. 

580
00:30:28,960 --> 00:30:31,920
Might have that I think. 
Wizpig I think had Diddy Kong 

581
00:30:32,320 --> 00:30:34,440
electric guitars from like DK. 
Is that what it was? 

582
00:30:34,520 --> 00:30:36,640
Oh man, I missed. 
That yeah, he had, they were 

583
00:30:36,640 --> 00:30:39,080
stars, but they were like his 
electric guitar, right? 

584
00:30:39,080 --> 00:30:41,040
And so he had those around him 
like he was knocked out. 

585
00:30:41,840 --> 00:30:43,560
Actually this is but I wanted to
show that. 

586
00:30:43,560 --> 00:30:46,520
Yeah, but King Babam looks like 
he's just straight up dead. 

587
00:30:46,720 --> 00:30:50,000
Wait, he's got, he's got XS for 
eyes like usually in cartoons is

588
00:30:50,000 --> 00:30:51,840
like a sign of like, oh, this 
character's dead. 

589
00:30:52,520 --> 00:30:56,240
Yeah, exactly. 
So, you know, some are still 

590
00:30:56,240 --> 00:30:57,960
alive, but a lot of them are 
taking out. 

591
00:30:58,240 --> 00:31:01,120
Yeah, there's even things like 
this, like this level, if you're

592
00:31:01,120 --> 00:31:05,960
watching right now, you go into 
on on the inside of of the area 

593
00:31:05,960 --> 00:31:08,240
in the in that stage that we're 
talking about and there's just a

594
00:31:08,240 --> 00:31:11,560
whole bunch of Nintendo and 64 
references. 

595
00:31:11,560 --> 00:31:15,280
It's just built out of items you
would recognize from whether 

596
00:31:15,280 --> 00:31:18,800
it's advertisements, other 
games, iconic sort of, you know,

597
00:31:18,800 --> 00:31:23,200
you have the Majora's Mask there
while also having this, which 

598
00:31:23,200 --> 00:31:25,040
we're looking at right now is 
all these people that were part 

599
00:31:25,040 --> 00:31:28,200
of the Patreon that helped 
support Kirko through this. 

600
00:31:28,200 --> 00:31:32,240
I love little touches like that 
as well because you got to, you 

601
00:31:32,240 --> 00:31:34,240
got to sort of, you know, shout 
out the people to help make it 

602
00:31:34,240 --> 00:31:35,880
happen. 
So yeah, I'm going to shout out 

603
00:31:35,880 --> 00:31:39,280
to Clifford Long Head because 
there's someone who's like 

604
00:31:39,280 --> 00:31:43,600
really active in my community 
and they sat through a majority,

605
00:31:43,600 --> 00:31:46,880
if not almost the entire stream 
with me. 

606
00:31:47,320 --> 00:31:49,720
And yeah, they were on that, 
They were on that and they were 

607
00:31:49,720 --> 00:31:51,560
like guiding me a little bit. 
That's awesome. 

608
00:31:51,560 --> 00:31:53,400
They had some some insight. 
So it's pretty cool. 

609
00:31:53,400 --> 00:31:55,440
So shout out to Clifford. 
Nice, nice. 

610
00:31:55,920 --> 00:31:57,640
Yeah, it's really, it's really 
cool to see stuff like this 

611
00:31:57,640 --> 00:32:00,240
like, you know, there's not 
there isn't a version like of 

612
00:32:00,240 --> 00:32:03,160
the of this sort of like area in
any other game and stuff. 

613
00:32:03,160 --> 00:32:07,560
And it's just another fun way to
add somewhere nostalgia to a 

614
00:32:07,560 --> 00:32:08,480
game that's already full of 
that. 

615
00:32:08,480 --> 00:32:11,280
So OK, so we sort of start off 
in this area. 

616
00:32:11,280 --> 00:32:12,960
We we can skip ahead to any 
other worlds. 

617
00:32:12,960 --> 00:32:15,200
Is there another one like in 
particular that you make want to

618
00:32:15,200 --> 00:32:16,560
make sure that we talk about for
sure? 

619
00:32:17,320 --> 00:32:20,040
Because I think in general the 
game, like if we're talking 

620
00:32:20,040 --> 00:32:23,160
about gameplay and stuff, it is 
you go in each world, you 

621
00:32:23,160 --> 00:32:28,200
collect 9 Jiggies instead of 10,
but there's still 100 notes in 

622
00:32:28,200 --> 00:32:30,760
each one. 
So it is a very standard way. 

623
00:32:30,760 --> 00:32:34,320
And that we mentioned before, 
there's a few more, I mean, I 

624
00:32:34,320 --> 00:32:38,200
think a lot more of the tokens 
to collect throughout the game. 

625
00:32:38,200 --> 00:32:41,560
I think there's got to be at 
least I don't even know, I don't

626
00:32:41,560 --> 00:32:43,320
even want to say what the 
minimum is per stage, but 

627
00:32:43,320 --> 00:32:45,360
there's way more. 
And then there's a couple 

628
00:32:45,360 --> 00:32:47,720
transformations that you that 
you end up using and stuff, 

629
00:32:47,720 --> 00:32:52,680
which we can get to too. 
But I I was very impressed right

630
00:32:52,680 --> 00:32:54,000
off the beginning, right off the
bat. 

631
00:32:54,280 --> 00:32:59,240
Pacific World I I will say my 
favorite worlds. 

632
00:32:59,600 --> 00:33:01,080
Yeah, yeah. 
And I'll just, I'll just say 

633
00:33:01,080 --> 00:33:04,160
like the next World that I would
love to chat about a little bit.

634
00:33:04,200 --> 00:33:05,440
Let's do it. 
Goldeneye. 

635
00:33:05,880 --> 00:33:08,160
Yes, Goldeneye was was an 
awesome world. 

636
00:33:08,440 --> 00:33:10,480
Yes, I'm gonna pull that up so 
we can watch it. 

637
00:33:11,880 --> 00:33:14,280
So this is another. 
So after you collect, just like 

638
00:33:14,440 --> 00:33:16,440
with the other games, when you 
collect a certain amount of 

639
00:33:16,440 --> 00:33:20,000
notes, you can open doors that 
will lead you to other worlds. 

640
00:33:20,440 --> 00:33:23,800
In this particular area you have
Bomberman 64, Diddy Kong Racing 

641
00:33:23,800 --> 00:33:27,040
and Goldeneye. 
Goldeneye is also the first one 

642
00:33:27,040 --> 00:33:29,920
I went to in this in this area. 
I was tempted to go to Diddy 

643
00:33:29,920 --> 00:33:32,640
Kong, but I was like. 
Right to Diddy Kong, but I 

644
00:33:32,640 --> 00:33:34,320
thought Goldeneye actually was 
better. 

645
00:33:34,680 --> 00:33:36,120
I agree. 
I agree. 

646
00:33:36,120 --> 00:33:39,520
I think the whole presentation 
of it, which again we got to go 

647
00:33:39,520 --> 00:33:51,400
to the sound. 
So very classic menu music from 

648
00:33:51,400 --> 00:33:54,960
Goldeneye sort of semi recreated
in this and you go through it, 

649
00:33:54,960 --> 00:33:56,920
you can go through and flip 
through the whole briefing of 

650
00:33:56,920 --> 00:34:00,280
what you need to do all written 
in in a very funny way, just 

651
00:34:00,280 --> 00:34:02,160
like the rest of the Banjo 
Kazooie typically is. 

652
00:34:02,160 --> 00:34:08,719
So this is a mash up of what I 
think 3 Goldeneye levels that 

653
00:34:08,719 --> 00:34:11,480
again, if you've played 
Goldeneye more than a handful of

654
00:34:11,480 --> 00:34:14,120
times or kind of forever since 
the beginning like myself, 

655
00:34:14,400 --> 00:34:18,080
you'll recognize each one of 
these and they are incredibly 

656
00:34:18,080 --> 00:34:21,600
recreated in this. 
Yeah, they're pretty accurate. 

657
00:34:22,600 --> 00:34:25,239
It's mostly the dam. 
It's mostly the level of the 

658
00:34:25,239 --> 00:34:29,719
dam. 
And then we also get the is it 

659
00:34:29,960 --> 00:34:31,360
just called the facility or is 
it? 

660
00:34:31,440 --> 00:34:35,840
I think so, yeah. 
The lab or whatever it is, it's.

661
00:34:35,960 --> 00:34:40,199
It's facility in the in the 
multiplayer. 

662
00:34:40,199 --> 00:34:42,000
I can't remember if that's if 
it's called the same when you 

663
00:34:42,000 --> 00:34:43,960
sort of select it from the 
single player menu or not. 

664
00:34:44,440 --> 00:34:46,360
Yeah, I don't remember. 
Yeah, anyways. 

665
00:34:46,400 --> 00:34:50,040
But it was, yeah, it was a treat
to go through this one. 

666
00:34:51,480 --> 00:34:56,239
It felt like I was exploring and
finding new little things cause 

667
00:34:57,360 --> 00:35:00,400
Goldeneye is not a platformer. 
So this one just felt really 

668
00:35:00,400 --> 00:35:04,960
like, cause a lot of a lot of 
the games we do play have a 

669
00:35:04,960 --> 00:35:07,800
platforming feel or they are 
platformers. 

670
00:35:07,960 --> 00:35:10,520
Yes. 
So this is like, this is a game.

671
00:35:10,600 --> 00:35:12,400
This is a game that's totally 
different. 

672
00:35:13,000 --> 00:35:15,840
It's not a platform in the 
slightest, it's an FPS. 

673
00:35:16,200 --> 00:35:20,280
So getting to play an FPS with 
silly banjo controls just feels 

674
00:35:20,440 --> 00:35:23,280
awesome. 
And just the the additional 

675
00:35:23,280 --> 00:35:28,320
things they put in, like right 
now he's looking to sync up the 

676
00:35:28,320 --> 00:35:32,320
satellite dish with the comms. 
So it's like you're beak busting

677
00:35:32,320 --> 00:35:36,520
sync buttons on the wall to get 
this satellite dish to drop a 

678
00:35:36,520 --> 00:35:39,840
jiggy. 
It's awesome and you progress 

679
00:35:39,840 --> 00:35:41,920
through the level and there's 
little things. 

680
00:35:41,920 --> 00:35:44,360
Probably like one of the best 
missions in the game. 

681
00:35:44,360 --> 00:35:48,240
In my opinion. 
You have to look for Nintendo 64

682
00:35:48,240 --> 00:35:50,480
console bundles. 
Yes, Oh my God. 

683
00:35:51,000 --> 00:35:54,520
You find like a big box with a 
console and a game inside. 

684
00:35:54,840 --> 00:35:58,640
I believe there's a Mario one. 
There's a Donkey Kong 1, and 

685
00:35:58,640 --> 00:36:00,120
actually I don't remember the 
other one. 

686
00:36:00,120 --> 00:36:02,680
Maybe it was Zelda. 
It might have been, or maybe it 

687
00:36:02,680 --> 00:36:04,040
might have been. 
I ended up being Goldeneye. 

688
00:36:04,040 --> 00:36:05,680
I'll, I'll find it. 
We'll, we'll get there Because 

689
00:36:05,680 --> 00:36:07,280
because it's in. 
You know, I think, I think it 

690
00:36:07,280 --> 00:36:08,720
was Goldeneye. 
That makes it so much more 

691
00:36:08,720 --> 00:36:10,480
sense. 
So this one's Mario. 

692
00:36:11,400 --> 00:36:13,600
Yeah, Mario. 
I'll find the other ones as we 

693
00:36:13,600 --> 00:36:15,120
go. 
I don't even know. 

694
00:36:15,720 --> 00:36:18,080
But you find these big boxes. 
You find these big boxes and you

695
00:36:18,080 --> 00:36:20,280
don't really know what they're 
for either, right? 

696
00:36:20,280 --> 00:36:21,760
Like you're just like, oh, 
that's a collectible. 

697
00:36:21,760 --> 00:36:24,080
It's funny, and it kind of talks
to you like a lot of other items

698
00:36:24,080 --> 00:36:25,320
do, which is always a nice 
touch. 

699
00:36:25,320 --> 00:36:27,200
I love that that's also put in 
there. 

700
00:36:28,160 --> 00:36:29,040
There's the Mario one. 
Yeah. 

701
00:36:29,040 --> 00:36:31,920
And it just tells you like, hey,
and then you kind of have to 

702
00:36:31,920 --> 00:36:34,640
find out. 
Yeah, it has like a, it says 

703
00:36:34,640 --> 00:36:36,800
like a catch phrase from the 
advertising that says get into 

704
00:36:36,800 --> 00:36:39,120
it, like get into it, which is 
great. 

705
00:36:39,720 --> 00:36:43,680
Again, all these small touches 
that really like make this 

706
00:36:43,680 --> 00:36:46,440
nostalgia 64 game what it is is 
those. 

707
00:36:46,440 --> 00:36:51,000
Little touches you can find N64D
in a lot of levels and he'll 

708
00:36:51,000 --> 00:36:54,120
give you hints on like where to 
find jiggies and things. 

709
00:36:54,120 --> 00:36:56,800
Yep, or how to like unlock a 
door or something like that. 

710
00:36:56,800 --> 00:37:00,440
Like I, I think he's in all, if 
not most of the stages and 

711
00:37:00,440 --> 00:37:04,400
actually in one of them, I think
it ended up being the Bomberman 

712
00:37:04,400 --> 00:37:06,360
one maybe, or maybe the, Oh no, 
the poke, I think the Pokémon 

713
00:37:06,360 --> 00:37:09,360
snap one, I think I, I found him
and I was like, oh, OK, that 

714
00:37:09,360 --> 00:37:10,680
really helped. 
That was, that was good. 

715
00:37:10,680 --> 00:37:12,520
And it's, it's not just there to
sort of tell you something 

716
00:37:12,520 --> 00:37:15,040
goofy. 
Like it actually told me, oh, 

717
00:37:15,040 --> 00:37:18,640
this is what I need to do. 
And I think it actually really 

718
00:37:18,640 --> 00:37:21,000
ended up leading me to the, to 
the end of the stage and to 

719
00:37:21,200 --> 00:37:22,520
solving it all and stuff. 
So. 

720
00:37:23,360 --> 00:37:26,920
By the way, we didn't talk about
it, but the health is not 

721
00:37:26,920 --> 00:37:30,120
honeycombs in this. 
It's actually N64 logos. 

722
00:37:30,160 --> 00:37:32,280
Yeah, the actual N, the three 
DN. 

723
00:37:32,280 --> 00:37:35,200
Yeah, the actual N it like pops 
out of enemies and stuff and 

724
00:37:35,200 --> 00:37:37,520
lands in front of you. 
Yeah, again, it's a beautiful 

725
00:37:37,520 --> 00:37:39,440
little. 
Sprite like it is, it's it's 

726
00:37:39,440 --> 00:37:41,240
very clean, it looks really 
cool. 

727
00:37:41,440 --> 00:37:44,560
It never feels like out of place
because everything in this game 

728
00:37:44,560 --> 00:37:45,800
is just having fun. 
Anyways. 

729
00:37:47,800 --> 00:37:50,680
Yeah, I, I think the golden eye 
one is, is really cool because 

730
00:37:50,680 --> 00:37:52,920
like you said, I didn't actually
really know what to expect 

731
00:37:52,920 --> 00:37:54,120
because I didn't, I didn't 
really. 

732
00:37:54,120 --> 00:37:56,240
I mean, I saw a couple of the 
trailers that Kirko released and

733
00:37:56,240 --> 00:37:58,760
sort of sort of hyping up that 
this was coming out and stuff. 

734
00:37:58,760 --> 00:38:01,680
But I always I was thinking 
like, OK, so we played the Mario

735
00:38:01,680 --> 00:38:03,200
level. 
I played Yoshi story at this 

736
00:38:03,200 --> 00:38:05,920
point it went to 2D, which I 
hadn't experienced in his 

737
00:38:05,920 --> 00:38:08,000
previous mod. 
So I'm like, are they going to 

738
00:38:08,000 --> 00:38:10,280
make me do an FPS with Banjo 
Kazooie? 

739
00:38:11,000 --> 00:38:13,920
Like. 
Well I mean it's possible. 

740
00:38:14,040 --> 00:38:17,280
I think it it's more likely if 
if they crack the code and got 

741
00:38:17,280 --> 00:38:20,200
2E we would have had 
legitimately just an FBS. 

742
00:38:20,360 --> 00:38:22,720
Right, right. 
So I was almost half expecting. 

743
00:38:22,720 --> 00:38:24,280
I wasn't disappointed that it 
wasn't that. 

744
00:38:24,280 --> 00:38:26,840
But I do think that is a very 
good point that you made that 

745
00:38:26,840 --> 00:38:32,240
think this game that it is, that
it is representing in Goldeneye 

746
00:38:32,240 --> 00:38:36,160
is not a platformer. 
So you really have to come up 

747
00:38:36,160 --> 00:38:41,600
with a creative way to have the 
notes and the jiggies and you 

748
00:38:41,720 --> 00:38:44,520
know where the the tokens are 
and all that. 

749
00:38:44,520 --> 00:38:48,640
But this is also one of the ones
that especially for the the 

750
00:38:49,160 --> 00:38:53,560
outdoor area of the dam level 
that is very, very one to one. 

751
00:38:53,560 --> 00:38:58,080
I think maybe just as much or 
more so than the Mario 64 ones. 

752
00:38:58,080 --> 00:39:01,240
I thought this was like really 
really well represented. 

753
00:39:02,120 --> 00:39:05,880
Yeah, this feels. 
I mean, you can compare it 

754
00:39:06,000 --> 00:39:08,920
directly and I'm sure there's 
discrepancies and variances, 

755
00:39:09,120 --> 00:39:12,600
sure, But in my memory this is 
exactly how this level plays 

756
00:39:12,600 --> 00:39:14,680
out. 
And you almost know where to go 

757
00:39:14,920 --> 00:39:17,600
to even find some of the stuff 
that you don't even know you 

758
00:39:17,600 --> 00:39:20,960
need to find yet because you've 
played this level 100 times, you

759
00:39:20,960 --> 00:39:23,800
know, like that. 
That is what this is too, is 

760
00:39:23,800 --> 00:39:26,000
that there's a lot of really 
brilliant ways that those things

761
00:39:26,000 --> 00:39:30,080
are brought with light in this 
one and and especially the a 

762
00:39:30,080 --> 00:39:31,280
little bit in Diddy Kong racing 
too. 

763
00:39:31,280 --> 00:39:34,920
But this one and the Mario 64 
when I think the most, because 

764
00:39:34,920 --> 00:39:39,040
those are very much represented 
in the action in the games that 

765
00:39:39,040 --> 00:39:41,520
they're that they're trying to 
recreate and stuff. 

766
00:39:41,520 --> 00:39:45,280
So and and I wanted to go back 
to the sort of the game bundle 

767
00:39:45,280 --> 00:39:48,120
thing, which is kind of cool 
too, is that you find one or 

768
00:39:48,120 --> 00:39:51,040
two, at least I did I found one 
or two before I even knew what I

769
00:39:51,040 --> 00:39:58,400
had to do with them. 
And then I think N64 sort of 

770
00:39:58,400 --> 00:40:01,720
tells you, like, or someone 
tells you you should give people

771
00:40:01,720 --> 00:40:04,760
a gift or something. 
And it ends up, yeah, he does. 

772
00:40:04,840 --> 00:40:06,360
Yeah. 
So then it ends up being like 

773
00:40:06,360 --> 00:40:09,840
some of the guards that are 
like, not OK with being bad guys

774
00:40:09,840 --> 00:40:12,760
anymore or something. 
And they're all sad and trying 

775
00:40:12,760 --> 00:40:14,680
to figure out like, like, how do
you make them happy? 

776
00:40:14,960 --> 00:40:17,720
And you give them an N64 bundle 
is what makes them happy. 

777
00:40:17,920 --> 00:40:19,000
And. 
Of course it does. 

778
00:40:19,040 --> 00:40:22,000
Of course, why wouldn't it? 
Come on, it makes anybody happy.

779
00:40:22,480 --> 00:40:26,040
Exactly right. 
Yeah, this was what else about 

780
00:40:26,040 --> 00:40:28,040
this level because like there 
was a lot of fun touches in 

781
00:40:28,040 --> 00:40:31,360
this. 
Well, moving past the the dam 

782
00:40:31,360 --> 00:40:35,800
part and going into the facility
part, there's a really funny 

783
00:40:36,320 --> 00:40:39,520
clungo. 
Like what does it say on the 

784
00:40:39,520 --> 00:40:41,840
poster? 
It says something like don't hit

785
00:40:41,840 --> 00:40:44,880
the scientists or something or. 
Like I just saw it where? 

786
00:40:44,880 --> 00:40:45,960
Was it? 
Let's see what it says here. 

787
00:40:45,960 --> 00:40:49,720
Where is it logos in this level 
by the way you fall in? 

788
00:40:49,760 --> 00:40:52,280
You know the scene in Goldeneye 
where you fall into the toilets?

789
00:40:52,440 --> 00:40:53,520
You do the whole thing. 
You go through. 

790
00:40:53,720 --> 00:40:55,480
You go through events. 
Yeah, you go. 

791
00:40:55,480 --> 00:40:57,400
Through events on Lago, which is
hilarious. 

792
00:40:57,440 --> 00:41:00,120
It's yeah, yeah, it's I thought 
I was like supposed to like do 

793
00:41:00,120 --> 00:41:02,200
something with him or whatever, 
but the just the fact that it's 

794
00:41:02,200 --> 00:41:03,960
that he's in there. 
Is yeah, he's just there. 

795
00:41:03,960 --> 00:41:05,640
He's just a toilet. 
That's that's the only. 

796
00:41:05,640 --> 00:41:10,040
It's just a toilet. 
Let's see, he's OK. 

797
00:41:10,080 --> 00:41:12,120
Respect our scientists. 
That's what they're saying. 

798
00:41:12,320 --> 00:41:16,840
You're right. 
And yeah, you go in and don't 

799
00:41:17,560 --> 00:41:21,040
don't hit him or he will one 
shot you basically. 

800
00:41:21,440 --> 00:41:23,080
That's right. 
Yeah, which I did. 

801
00:41:23,360 --> 00:41:25,560
And of course I went in and 
immediately hit him. 

802
00:41:25,680 --> 00:41:27,640
Why wouldn't he? 
And of course, I was immediately

803
00:41:27,640 --> 00:41:30,400
killed and I had to recollect 
all my notes and I was like, Oh 

804
00:41:30,400 --> 00:41:33,040
my gosh. 
Evidently it's a Metal Gear 

805
00:41:33,040 --> 00:41:36,120
Solid reference, which don't 
hate me in the comments, but 

806
00:41:36,120 --> 00:41:38,360
I've never actually played the 
original Metal Gear Solid. 

807
00:41:39,200 --> 00:41:40,640
Really. 
Yeah. 

808
00:41:41,200 --> 00:41:46,120
Yeah, I've only, I've actually 
only played which one was one of

809
00:41:46,120 --> 00:41:49,960
PS Three that was 4, right? 
I believe that was 4. 

810
00:41:50,440 --> 00:41:55,280
Four. 
I've played some of five and I 

811
00:41:55,280 --> 00:41:57,800
played Portable OPS on PSP. 
OK. 

812
00:41:58,360 --> 00:42:00,480
And so those are like the only 
ones I played. 

813
00:42:00,480 --> 00:42:03,600
So it it honestly makes me want 
to go back and play Metal Gear 

814
00:42:03,600 --> 00:42:05,280
Solid because I want to 
understand the reference. 

815
00:42:05,280 --> 00:42:09,120
I would, I would love to replay 
that first one because I 

816
00:42:09,120 --> 00:42:12,440
remember when we were younger 
playing it before and then it 

817
00:42:12,440 --> 00:42:14,720
came out for PC, which was kind 
of crazy. 

818
00:42:15,000 --> 00:42:16,400
That's crazy. 
Yeah. 

819
00:42:16,400 --> 00:42:19,400
And my buddy had and what you 
could do is you could buy, I 

820
00:42:19,400 --> 00:42:21,080
think maybe you could also do 
this on the original 

821
00:42:21,080 --> 00:42:25,920
PlayStation, but you could buy 
just the VR missions like which 

822
00:42:25,920 --> 00:42:28,400
were just the challenges and 
puzzle levels and stuff like 

823
00:42:28,400 --> 00:42:30,200
that. 
And we used to play those 

824
00:42:30,240 --> 00:42:33,400
nonstop more than the actual 
game itself, because it's a fun 

825
00:42:33,400 --> 00:42:35,320
way to sort of pass the 
controller around and stuff like

826
00:42:35,320 --> 00:42:36,120
that too, right? 
So. 

827
00:42:36,120 --> 00:42:38,640
Let me just segue because we 
just coincidentally started 

828
00:42:38,640 --> 00:42:42,120
talking about PlayStation that 
there is a PlayStation character

829
00:42:42,120 --> 00:42:43,440
in this game. 
Yes, that's right. 

830
00:42:44,160 --> 00:42:46,000
That starts chatting. 
I don't remember what's 

831
00:42:46,000 --> 00:42:47,520
happening. 
They're like getting tortured or

832
00:42:47,520 --> 00:42:50,160
something. 
Something like that. 

833
00:42:50,440 --> 00:42:53,560
Something is happening. 
It's around the there's a decay 

834
00:42:53,720 --> 00:42:57,080
level and it's like in that part
of the hub world and it starts 

835
00:42:57,080 --> 00:42:59,840
chatting with you. 
Yeah, yeah, yeah, exactly. 

836
00:43:00,200 --> 00:43:01,600
And then there's. 
OK, so Goldeneye, there's 

837
00:43:01,600 --> 00:43:03,520
another thing. 
So we we mentioned the bottles 

838
00:43:03,520 --> 00:43:05,600
note that's beside all these 
bosses and stuff. 

839
00:43:06,200 --> 00:43:11,080
Again, little things that you'll
find across the game are like, 

840
00:43:11,080 --> 00:43:14,320
for example, in the Goldeneye 
level, there are dossiers that 

841
00:43:14,320 --> 00:43:16,840
have people's name on it and an 
agent number. 

842
00:43:17,000 --> 00:43:20,320
This one in particular that I 
paused on is Smart Kirko, 

843
00:43:21,400 --> 00:43:24,800
apparently. 
So it says M Kirko, Agent Double

844
00:43:24,800 --> 00:43:27,320
O 8, and he's doing a 
ridiculously goofy face, which 

845
00:43:27,320 --> 00:43:29,760
is awesome. 
Many of the other ones, if not 

846
00:43:29,760 --> 00:43:31,080
all of them, I don't think it's 
all of them. 

847
00:43:31,080 --> 00:43:37,280
Many of the other ones here at 
this level are actual like 007 

848
00:43:37,280 --> 00:43:39,480
actors. 
So I found a couple of that had 

849
00:43:39,480 --> 00:43:41,200
the actual actors that played 
them in the movies and stuff, 

850
00:43:41,200 --> 00:43:43,240
which is really cool. 
Some of them are people that 

851
00:43:43,240 --> 00:43:47,760
contributed to the game as well.
Yeah, 1 is his cat. 1 is his 

852
00:43:47,760 --> 00:43:48,160
cat. 
Oh. 

853
00:43:48,200 --> 00:43:49,680
I didn't see that. 10, That's 
awesome. 

854
00:43:49,680 --> 00:43:51,240
Yeah, yeah. 
But these are little things, 

855
00:43:51,240 --> 00:43:53,320
like they're not collectibles. 
They're just small little things

856
00:43:53,320 --> 00:43:55,720
you'll see on the ground 
throughout the game in a bunch 

857
00:43:55,720 --> 00:43:57,200
of different levels. 
I don't even know how many there

858
00:43:57,200 --> 00:43:59,120
are. 
You'll see the coins from Diddy 

859
00:43:59,120 --> 00:44:01,880
Kong Racing just sitting on the 
ground, which is great. 

860
00:44:01,880 --> 00:44:03,520
You don't collect them, but 
they're just there as like an 

861
00:44:03,520 --> 00:44:04,760
added bonus thing, which is 
like. 

862
00:44:04,760 --> 00:44:06,560
Wait, do you not know? 
Do you not know? 

863
00:44:06,600 --> 00:44:09,600
Do you do something with them? 
Oh yeah, I don't know. 

864
00:44:10,200 --> 00:44:11,600
So. 
I I just went right past. 

865
00:44:11,600 --> 00:44:13,960
Mark, he posted on his on his 
YouTube. 

866
00:44:13,960 --> 00:44:16,080
Because I also didn't know what 
they were for. 

867
00:44:18,520 --> 00:44:22,200
You transform. 
Maybe this is the Segway to the 

868
00:44:22,200 --> 00:44:24,040
Diddy Kong racing level. 
Yeah, let's do it. 

869
00:44:25,000 --> 00:44:28,760
So there's a Diddy Kong racing 
level and it's Greenwood 

870
00:44:28,760 --> 00:44:31,440
Village, yes. 
And great race, by the way, 

871
00:44:31,480 --> 00:44:34,640
great race. 
In this you actually experience,

872
00:44:34,680 --> 00:44:36,600
is it the first mumbo 
transformation? 

873
00:44:37,000 --> 00:44:38,960
I think it might be. 
I think it is because you don't 

874
00:44:38,960 --> 00:44:42,200
do any Goldeneye, you don't do 
any Mario, and it's early ish in

875
00:44:42,200 --> 00:44:43,560
the game. 
So yeah, I think, I think so. 

876
00:44:43,880 --> 00:44:45,240
I think so. 
Yeah, so there. 

877
00:44:45,520 --> 00:44:48,840
There's only a few mumbo 
transformations in the game, but

878
00:44:49,120 --> 00:44:53,880
this is one of them. 
And actually, is it the only 

879
00:44:53,880 --> 00:44:56,920
transformation? 
I can't think of any others 

880
00:44:57,040 --> 00:44:58,840
right now. 
No, there's one in the Pokémon 1

881
00:45:00,120 --> 00:45:04,240
you you go as like the bug. 
Oh yeah, that's right. 

882
00:45:04,240 --> 00:45:05,000
That's right. 
OK. 

883
00:45:05,040 --> 00:45:06,480
Yeah, yeah, yeah. 
So it's one of the few 

884
00:45:06,480 --> 00:45:12,680
transformations in the game. 
But you transform into Pipsy 

885
00:45:12,760 --> 00:45:16,440
from Diddy Kong Racing and 
you're in a cart and it's it 

886
00:45:16,440 --> 00:45:17,680
doesn't play like Diddy Kong 
Racing. 

887
00:45:17,680 --> 00:45:19,600
It plays like you're a 
transformation into something 

888
00:45:19,600 --> 00:45:21,760
small. 
You kind of right. 

889
00:45:21,760 --> 00:45:24,960
You kind of move as the speed as
if you're running as Kazooie. 

890
00:45:24,960 --> 00:45:27,240
It's kind of like what? 
It is essentially, but yeah, you

891
00:45:27,440 --> 00:45:31,240
can leave the level as pipsy. 
So I didn't try that. 

892
00:45:31,240 --> 00:45:34,040
I I left as the bug in the 
Pokémon snack level because you 

893
00:45:34,040 --> 00:45:36,440
need to. 
But you leave the level in a 

894
00:45:36,440 --> 00:45:42,800
specific way where Whiz Pig is 
defeated and on the ground there

895
00:45:42,800 --> 00:45:46,680
are trees right above him and 
one of the trees you can go up 

896
00:45:46,680 --> 00:45:51,440
to with Pipsy. 
And you sink down into it like 

897
00:45:51,440 --> 00:45:53,120
the pumpkin in Mad Monster 
Mansion. 

898
00:45:54,120 --> 00:45:58,160
And then all of a sudden you're 
doing a silver coins challenge, 

899
00:45:58,160 --> 00:46:01,760
just like Diddy Kong Racing. 
And that's when you go all the 

900
00:46:01,760 --> 00:46:04,000
levels and you collect the 
silver coins. 

901
00:46:05,080 --> 00:46:11,120
Oh my God, It I believe it gives
you a secret like Final Jiggy at

902
00:46:11,120 --> 00:46:12,600
the end. 
It might give you something 

903
00:46:12,600 --> 00:46:14,680
else, but I do not remember off 
the top of my head. 

904
00:46:15,080 --> 00:46:17,520
So feel free to go explore that 
and do it yourself. 

905
00:46:17,760 --> 00:46:19,520
Yes. 
But yeah, it's a really cool. 

906
00:46:19,520 --> 00:46:22,280
Thing so I have not finished the
game and with those like added 

907
00:46:22,760 --> 00:46:25,520
bonus things like like we 
mentioned off the top but this 

908
00:46:25,520 --> 00:46:27,760
is now another one I'm going to 
add to the list of things I need

909
00:46:27,760 --> 00:46:30,920
to do because. 
It's funny, I was considering 

910
00:46:30,920 --> 00:46:34,120
I'm like, so I had one bonus 
world. 

911
00:46:35,320 --> 00:46:39,400
I guess I can just talk about it
because I I unlocked it after I 

912
00:46:39,400 --> 00:46:44,200
beat the game. 
I got the, I got all the Jiggies

913
00:46:44,320 --> 00:46:48,520
in the game and then I ended up.
Getting all the Jiggies, yeah. 

914
00:46:49,280 --> 00:46:54,640
I, I unlocked the final like 
bonus world, which was dinosaur 

915
00:46:54,640 --> 00:46:59,280
Planet, which people, people who
have seen my channel know that 

916
00:46:59,280 --> 00:47:02,120
I'm a huge dinosaur planet shill
and I, I love it. 

917
00:47:02,440 --> 00:47:04,440
I sent for, I sent for dinosaur 
planet. 

918
00:47:04,520 --> 00:47:08,520
It's great. 
And yeah, so I went in and 

919
00:47:08,520 --> 00:47:11,640
explored, but that is an entire 
new world filled with jiggies 

920
00:47:11,680 --> 00:47:13,240
and. 
So cool. 

921
00:47:14,120 --> 00:47:17,680
What was I gonna say about that?
Was it related to Pepsi? 

922
00:47:17,680 --> 00:47:20,000
Was it related to that state? 
Did you play through the stage 

923
00:47:20,080 --> 00:47:22,680
or you? 
I I only went in and just kind 

924
00:47:22,680 --> 00:47:24,040
of looked around. 
OK, that was OK. 

925
00:47:24,040 --> 00:47:26,320
That's that you went in, But it 
was, it was pretty cool. 

926
00:47:26,480 --> 00:47:28,640
Yeah. 
But yeah, that's so that's one 

927
00:47:28,640 --> 00:47:30,760
of the bonuses. 
So there's like, oh, that's what

928
00:47:30,760 --> 00:47:32,000
I was gonna say. 
I was gonna say there's. 

929
00:47:32,840 --> 00:47:35,000
I initially thought that was the
only thing I really had left to 

930
00:47:35,000 --> 00:47:37,400
do in the game aside from 
collecting the skulls. 

931
00:47:37,640 --> 00:47:39,960
And then I found out about this 
Pipsy challenge and now I'm 

932
00:47:39,960 --> 00:47:44,920
like, is there even more? 
I mean, there like there, there 

933
00:47:44,920 --> 00:47:48,480
could be because that's, that's 
one and there's lots of mumbo 

934
00:47:48,480 --> 00:47:49,920
tokens. 
So maybe there's another 

935
00:47:50,000 --> 00:47:54,520
transformation somewhere that. 
And where they're they're busy 

936
00:47:54,520 --> 00:47:56,800
patching bugs and doing 
different things. 

937
00:47:57,680 --> 00:48:00,960
There is potential I have no 
insider knowledge into. 

938
00:48:00,960 --> 00:48:01,840
This. 
We're not sure, yeah. 

939
00:48:02,200 --> 00:48:05,360
But there is potential that they
could add something else when 

940
00:48:05,360 --> 00:48:08,960
this game gets a public release,
which is the 17th. 

941
00:48:09,840 --> 00:48:13,760
So if you're listening to this 
after the 17th, get the get the 

942
00:48:13,760 --> 00:48:16,640
game, go get it, play it and see
if there's anything different 

943
00:48:16,640 --> 00:48:18,240
that you see that we didn't get 
to see. 

944
00:48:18,400 --> 00:48:21,360
Yep, 'cause we, we've been told 
that there that there's more 

945
00:48:21,360 --> 00:48:24,320
work being done on, on the game,
little bugs and things like 

946
00:48:24,320 --> 00:48:28,360
that, which is totally fair. 
But we were we accessed this, we

947
00:48:28,360 --> 00:48:31,240
were able to get like the early 
release before those those bugs 

948
00:48:31,240 --> 00:48:32,320
are put in and stuff, which is 
fine. 

949
00:48:32,320 --> 00:48:34,360
I didn't find anything that was 
game breaking or anything like 

950
00:48:34,360 --> 00:48:35,680
that. 
So even without that, it was. 

951
00:48:35,720 --> 00:48:37,280
That was fine. 
Oh no, it plays great. 

952
00:48:37,560 --> 00:48:40,480
There's there was no like let 
the record show there were, 

953
00:48:41,600 --> 00:48:44,720
there were patch notes. 
I know when we got the the game 

954
00:48:44,720 --> 00:48:47,600
and it said specifically like 
there was a, there was a bug and

955
00:48:47,840 --> 00:48:51,280
I think the Goldeneye level, but
it's, it's rare, but it could 

956
00:48:51,280 --> 00:48:52,880
happen. 
That's the kind of bugs we're 

957
00:48:52,880 --> 00:48:55,600
looking at, like. 
Like just be aware this could be

958
00:48:55,600 --> 00:48:57,960
a possibility and that's it. 
Like that's pretty much it was 

959
00:48:57,960 --> 00:49:00,400
like very, it was a very short 
point form thing that we were. 

960
00:49:00,400 --> 00:49:03,640
Sent yeah, it's not nothing to 
worry about, but by the final 

961
00:49:03,640 --> 00:49:05,160
release you'll be having lots of
stuff. 

962
00:49:05,440 --> 00:49:10,680
He's been working really hard to
patch things and yeah, it's it's

963
00:49:10,680 --> 00:49:15,400
pretty cool. 
It is it is I, I, I don't 

964
00:49:15,640 --> 00:49:17,920
there's nothing bad I want to 
say about the game, but I, I 

965
00:49:17,920 --> 00:49:21,360
didn't love the layout or, or 
how you did stuff in like the 

966
00:49:21,360 --> 00:49:23,560
Diddy Kong Racing level. 
It wasn't my favorite but. 

967
00:49:24,640 --> 00:49:27,000
Yeah, Diddy Kong Racing wasn't 
my favorite level either. 

968
00:49:27,200 --> 00:49:28,480
I would, I would have to say 
that. 

969
00:49:30,080 --> 00:49:32,080
So let's just lay out all the 
levels right now. 

970
00:49:32,240 --> 00:49:33,680
Yeah, actually we can just think
of a. 

971
00:49:33,680 --> 00:49:36,920
List I think that's good so 
you've got yoshi's story I 

972
00:49:36,920 --> 00:49:38,760
always wanna say yoshi's island 
I don't know why I'm. 

973
00:49:38,760 --> 00:49:40,960
So do I say that Yoshi's Island 
is an incredible game? 

974
00:49:41,000 --> 00:49:42,200
That's why. 
That's why. 

975
00:49:42,200 --> 00:49:44,880
Yoshi's Story. 
Mario 64. 

976
00:49:45,360 --> 00:49:49,280
Goldeneye, Diddy Kong Racing. 
Bomberman 64. 

977
00:49:49,680 --> 00:49:53,480
Pokémon Snap. 
Pokémon Snap, Donkey Kong 64, 

978
00:49:53,680 --> 00:50:00,520
Conker's Bad Fur Day, Glover 
Beta, Banjo Kazooie, Project 

979
00:50:00,520 --> 00:50:04,040
Dream, which is super cool, and 
Dinosaur Planet. 

980
00:50:04,120 --> 00:50:05,680
And I believe that's all of 
them. 

981
00:50:06,960 --> 00:50:10,000
Oh, Castlevania. 
And oh, I forgot about Star Fox.

982
00:50:10,000 --> 00:50:10,800
Star Fox. 
Never mind. 

983
00:50:11,080 --> 00:50:14,280
Yeah, Castlevania and Star Fox. 
Castlevania is very short 

984
00:50:14,280 --> 00:50:15,520
though. 
It's just like the ship. 

985
00:50:15,680 --> 00:50:17,080
Yeah, yeah. 
It's. 

986
00:50:17,400 --> 00:50:18,440
But it's so cool that it's 
there. 

987
00:50:18,640 --> 00:50:22,160
And just Star Fox, I just, I was
like, Oh my God, there's again a

988
00:50:22,160 --> 00:50:27,360
game that is very much not a 
platformer, obviously, or at 

989
00:50:27,360 --> 00:50:29,960
least you know, the one that 
it's it's trying to be based 

990
00:50:29,960 --> 00:50:31,360
off. 
It's just like another way to 

991
00:50:31,360 --> 00:50:34,920
find all these really cool ways 
of bringing Starfucks into it. 

992
00:50:34,920 --> 00:50:37,560
So. 
What's cool about Starfox is 

993
00:50:37,560 --> 00:50:40,280
there actually cutscenes. 
You go and like randomly talk to

994
00:50:40,280 --> 00:50:43,640
the character. 
There's like little, little 

995
00:50:43,640 --> 00:50:46,600
icons of them on a wall that's 
like indicating it's like a 

996
00:50:46,600 --> 00:50:48,920
radio communicator or something 
and you go click it and then 

997
00:50:48,920 --> 00:50:51,760
it's just a cutscene of like 
them and the R wing talking to 

998
00:50:51,760 --> 00:50:52,800
you. 
And then there's actually a 

999
00:50:52,800 --> 00:50:55,000
fight scene and stuff. 
Super cool. 

1000
00:50:55,280 --> 00:51:01,200
And what's really neat is it 
also sort of answers this child 

1001
00:51:01,600 --> 00:51:05,600
mythical, Like, what does the 
inside of the Great Fox look 

1002
00:51:05,600 --> 00:51:07,560
like? 
Because we all played Star Fox 

1003
00:51:07,560 --> 00:51:09,240
64. 
We all wondered about it. 

1004
00:51:09,240 --> 00:51:11,160
I didn't even think about that. 
Yeah. 

1005
00:51:11,200 --> 00:51:14,680
You're exploring the Great Fox 
in this, which is super cool. 

1006
00:51:15,000 --> 00:51:20,280
And Banjo's basically like 
assisting the Star Fox team and 

1007
00:51:20,280 --> 00:51:25,200
trying to get to the Captain's 
Bay of the Great Fox. 

1008
00:51:25,920 --> 00:51:29,600
It's it's awesome. 
And I gotta say, like listing 

1009
00:51:29,600 --> 00:51:31,800
out my favorite levels. 
I'm curious as to what yours 

1010
00:51:31,800 --> 00:51:38,200
are, but I'll just say mine. 
I loved Goldeneye, I loved DK 

1011
00:51:38,200 --> 00:51:45,440
64, I loved Conquer, and I'd 
probably say I'd probably say 

1012
00:51:45,440 --> 00:51:49,280
those were my my top three. 
OK, yeah, I think Goldeneye's up

1013
00:51:49,280 --> 00:51:50,640
there for me too. 
Like for sure. 

1014
00:51:50,640 --> 00:51:52,360
It's definitely gonna be like 
the top three one. 

1015
00:51:52,360 --> 00:51:56,160
I I just have this like soft 
spot for Starfox, which we've 

1016
00:51:56,160 --> 00:51:59,640
talked about before and in in 
our 50th episodes of Starfox. 

1017
00:51:59,640 --> 00:52:02,320
I just thought that was it was 
just I just I love the music. 

1018
00:52:02,320 --> 00:52:04,720
I love the game. 
And even though I was like, Oh 

1019
00:52:04,720 --> 00:52:06,600
my God, we're in the great Fox. 
I never actually thought about 

1020
00:52:06,600 --> 00:52:10,040
it in the same way that you just
said like, Oh yeah, we've never 

1021
00:52:10,040 --> 00:52:12,720
known what's in it. 
It's just is it like what I do? 

1022
00:52:14,240 --> 00:52:19,240
Actually, it really is. 
It's it's it's a lot of fun. 

1023
00:52:19,600 --> 00:52:22,560
Is it like the best laid out 
level? 

1024
00:52:22,560 --> 00:52:24,520
Is it the greatest? 
No, but I think it's all those 

1025
00:52:24,520 --> 00:52:25,920
other things that sort of add up
to me. 

1026
00:52:26,760 --> 00:52:28,200
Yeah. 
And and it might not be my 

1027
00:52:28,200 --> 00:52:30,400
favorite one, but I was. 
And maybe it's because it's 

1028
00:52:30,400 --> 00:52:33,960
right off the top and because 
it's it's one that is so well 

1029
00:52:33,960 --> 00:52:36,280
represented. 
I think I really like the Mario 

1030
00:52:36,280 --> 00:52:38,240
64 ones. 
I really liked. 

1031
00:52:38,240 --> 00:52:40,800
Yeah, they were good. 
And it's three of them, two like

1032
00:52:40,800 --> 00:52:44,040
it's not really short, which 
it's OK, if it's short, that's 

1033
00:52:44,040 --> 00:52:46,200
fine. 
I just, I was really impressed 

1034
00:52:46,200 --> 00:52:49,920
by that because it's putting new
things in very familiar 

1035
00:52:49,920 --> 00:52:53,000
situations and and levels. 
I do like the creativity of the 

1036
00:52:53,000 --> 00:52:54,640
other ones, like Donkey Kong was
great. 

1037
00:52:54,640 --> 00:52:57,440
I mean, I love the Donkey Kong 
games too and 64 is awesome. 

1038
00:52:57,440 --> 00:53:01,240
So that might be like fighting 
for that third spot or, or 

1039
00:53:01,240 --> 00:53:03,640
something, but those would be 
the ones that probably stood out

1040
00:53:03,640 --> 00:53:08,560
the most to me. 
I liked the Pokémon Snap one. 

1041
00:53:08,600 --> 00:53:11,000
It's kind of similar to Mario 
where you're going and doing and

1042
00:53:11,560 --> 00:53:13,560
going in and out of multiple 
places. 

1043
00:53:13,960 --> 00:53:18,240
I just think that the task of 
how you did the pictures was was

1044
00:53:18,240 --> 00:53:20,560
a little too convoluted and it 
took me a while to kind of 

1045
00:53:20,560 --> 00:53:23,000
figure that out. 
I don't know if you figure that 

1046
00:53:23,000 --> 00:53:23,880
out. 
Or not. 

1047
00:53:23,880 --> 00:53:25,520
You mean collecting the 
pokeballs? 

1048
00:53:25,960 --> 00:53:29,400
No, the pokeballs was fine, but 
the jiggies and needing to smash

1049
00:53:29,400 --> 00:53:31,320
the ground your picture like 
those things. 

1050
00:53:31,320 --> 00:53:35,480
So the way that they incorporate
the photos or photo taking in 

1051
00:53:35,480 --> 00:53:39,640
this game in Pokémon snap is 
you. 

1052
00:53:39,680 --> 00:53:42,240
There's these pictures on the 
walls around, around the, the 

1053
00:53:42,280 --> 00:53:47,360
level and you have to match up 
that particular Pokémon that is 

1054
00:53:47,400 --> 00:53:51,240
in another part of Pokémon Snap,
if that's the right way to put 

1055
00:53:51,240 --> 00:53:54,840
it. 
And then you, you know, ground 

1056
00:53:54,840 --> 00:53:57,680
pound the ground, it breaks open
a box and you collect the jiggy 

1057
00:53:57,680 --> 00:54:00,640
and that's how you do it. 
So I, I don't know, did did you 

1058
00:54:00,640 --> 00:54:02,240
figure this out 'cause it took 
me a little bit. 

1059
00:54:04,840 --> 00:54:09,400
I did figure it out but I'm also
like I didn't even look at the 

1060
00:54:09,400 --> 00:54:11,040
pictures. 
Oh, really? 

1061
00:54:11,040 --> 00:54:13,080
You just. 
Yeah, I just went into the level

1062
00:54:13,080 --> 00:54:16,680
and started doing stuff and 
someone in my chat actually 

1063
00:54:16,680 --> 00:54:18,840
probably was Clifford Long Head.
Shout out to Clifford Long Head 

1064
00:54:18,880 --> 00:54:21,120
once again. 
They were like, yeah, look for 

1065
00:54:21,120 --> 00:54:23,720
the red X's on the ground. 
So that's probably why I didn't 

1066
00:54:23,720 --> 00:54:26,120
need to look at the pictures 
because they pointed that out 

1067
00:54:26,160 --> 00:54:28,240
and so I knew what to look for. 
Yeah. 

1068
00:54:28,360 --> 00:54:31,160
I mean, I still had to like find
an X to get a visible 

1069
00:54:31,160 --> 00:54:34,240
representation to know what I 
actually was looking for because

1070
00:54:34,240 --> 00:54:36,600
they are very subtle. 
They're they're, it's not even 

1071
00:54:36,600 --> 00:54:38,560
red. 
It's it's pretty much it's kind 

1072
00:54:38,560 --> 00:54:40,760
of in the ground. 
You know, it looks like like a 

1073
00:54:40,760 --> 00:54:42,320
mark on the ground. 
I wouldn't say that it's even 

1074
00:54:42,320 --> 00:54:45,240
red, but but it but you can see 
it if you're if you're looking 

1075
00:54:45,240 --> 00:54:47,160
for them, you can see them. 
You just have to. 

1076
00:54:47,160 --> 00:54:51,600
Know what I would say? 
I would say that Diddy Kong 

1077
00:54:51,600 --> 00:54:55,960
Racing and Pokémon Snap were the
2. 

1078
00:54:56,320 --> 00:54:59,000
They weren't bad, but they're 
the most tedious levels to me. 

1079
00:54:59,040 --> 00:55:00,320
That's that's a good way to put 
it, yeah. 

1080
00:55:00,880 --> 00:55:04,840
For that reason I was like, I 
like the faster paced ones. 

1081
00:55:04,840 --> 00:55:09,520
I liked I thought if I had to 
pick like which one was my 

1082
00:55:09,520 --> 00:55:13,600
overall favorite, to be honest, 
I still would go DK 64. 

1083
00:55:16,080 --> 00:55:20,240
It just playing for it hit this 
weird. 

1084
00:55:21,120 --> 00:55:23,480
I know it's nostalgia 64. 
So I hate to use the word 

1085
00:55:23,480 --> 00:55:27,920
nostalgia, but it hit this 
nostalgic like there's a vein 

1086
00:55:28,000 --> 00:55:31,280
that must go in my brain like 
right down the middle right? 

1087
00:55:31,920 --> 00:55:37,840
And it was like I heard the DK 
music and I playing as banjo and

1088
00:55:37,840 --> 00:55:41,560
I could see banjo like on DK 
aisle And it was like this 

1089
00:55:41,560 --> 00:55:46,440
weird, like pathway formed, 
neurons fired And it was like 

1090
00:55:46,560 --> 00:55:49,040
nostalgia but new at the same 
time. 

1091
00:55:49,560 --> 00:55:54,520
And I was like, holy crap. 
If little I think I said this on

1092
00:55:54,520 --> 00:56:00,920
stream, if little kid me was 
playing this right now, I 

1093
00:56:00,920 --> 00:56:04,960
literally would have just like 
peed myself an excitement like 

1094
00:56:05,120 --> 00:56:06,440
it was like you know. 
What? 

1095
00:56:06,440 --> 00:56:08,680
I'm actually very impressed that
you didn't pee yourself this 

1096
00:56:08,680 --> 00:56:09,680
time. 
Never mind. 

1097
00:56:09,760 --> 00:56:11,560
Yeah, no, I went before the 
stream. 

1098
00:56:14,160 --> 00:56:17,280
No, no, I was responsible but it
but but that's exactly what 

1099
00:56:17,280 --> 00:56:21,160
what's so great about this just 
in general, this game, you have 

1100
00:56:21,160 --> 00:56:24,280
to use nostalgia 'cause that's 
what this game is, is that's 

1101
00:56:24,280 --> 00:56:24,720
the. 
Word. 

1102
00:56:24,880 --> 00:56:28,120
That's the word and that's what 
this game really is a lot of the

1103
00:56:28,120 --> 00:56:30,200
time. 
And and not not to like, not in 

1104
00:56:30,200 --> 00:56:33,280
A to use that disparagingly in 
in any way whatsoever. 

1105
00:56:33,280 --> 00:56:36,560
Like it is very well represented
and and cared for like we've 

1106
00:56:36,560 --> 00:56:42,120
talked about and bottles showing
up in the N64 ships. 

1107
00:56:42,240 --> 00:56:45,280
Flying around an N64 controller,
it's epic. 

1108
00:56:45,560 --> 00:56:48,880
With his angry eyes. 
That's so funny. 

1109
00:56:49,760 --> 00:56:51,720
But but that's what it is. 
Like, I think that's something 

1110
00:56:51,720 --> 00:56:53,680
about the Star Fox one for me 
maybe. 

1111
00:56:53,680 --> 00:56:57,760
Is that like, yes, it's not you 
know, a level that or, or a 

1112
00:56:57,760 --> 00:57:00,800
stage that you recognize, but 
there's all this stuff going on 

1113
00:57:00,800 --> 00:57:04,200
in it that is just like, yes, I 
fucking love this game. 

1114
00:57:04,400 --> 00:57:08,720
And they are really making this 
work and doing a lot of original

1115
00:57:08,720 --> 00:57:10,080
things with it. 
Like we're watching right now, 

1116
00:57:10,080 --> 00:57:13,400
sort of seeing the actual like 
fight happen with the cutscenes,

1117
00:57:13,400 --> 00:57:15,760
like you said. 
And like it's just, it's just 

1118
00:57:15,760 --> 00:57:18,200
having so much fun, which is 
fantastic. 

1119
00:57:18,200 --> 00:57:24,040
So, yeah, there there's, there's
a lot of that and it, it 

1120
00:57:24,040 --> 00:57:26,360
controls really well, you know, 
like that's something that we 

1121
00:57:26,360 --> 00:57:28,000
have to like you mentioned 
earlier and stuff like it 

1122
00:57:28,000 --> 00:57:30,840
controls just like it should. 
It feels just how you how you 

1123
00:57:30,840 --> 00:57:33,960
think it should and. 
It's Banjo. 

1124
00:57:34,240 --> 00:57:36,480
It's it's Banjo. 
That's that's what this is. 

1125
00:57:37,600 --> 00:57:39,200
I'm going to go to where's 
another? 

1126
00:57:39,240 --> 00:57:40,560
I'm going to go. 
Since we're talking about Donkey

1127
00:57:40,560 --> 00:57:44,680
Kong, I got to go to that one. 
Yeah. 

1128
00:57:44,680 --> 00:57:48,440
There's a lot of little sort of 
interesting things too, where 

1129
00:57:48,440 --> 00:57:50,080
it's like, oh, here's the what 
are the name of the shoes? 

1130
00:57:50,080 --> 00:57:51,440
Again, I can't remember what the
name of the shoes. 

1131
00:57:51,440 --> 00:57:54,000
Are the turbo trainers? 
Yeah, turbo trainers, those are 

1132
00:57:54,000 --> 00:57:56,720
in a couple of levels that are 
just there, like I think it's in

1133
00:57:56,720 --> 00:58:00,640
the Diddy Kong Racing one, where
they're just there just to get 

1134
00:58:00,640 --> 00:58:03,360
you around faster, like you 
don't really need them. 

1135
00:58:03,560 --> 00:58:05,800
Like it just makes you feel like
you're racing, which is kind of 

1136
00:58:05,800 --> 00:58:09,280
fun. 
I think I, I almost think he 

1137
00:58:09,280 --> 00:58:12,960
just acknowledged that they were
kind of big levels and it just 

1138
00:58:12,960 --> 00:58:15,160
helps you get through faster. 
So that's true. 

1139
00:58:15,320 --> 00:58:17,440
An optional thing if you want to
move a little quicker. 

1140
00:58:17,560 --> 00:58:20,600
Yeah, this part that we're 
watching right now is really 

1141
00:58:20,600 --> 00:58:22,400
epic. 
And I got to say, before you 

1142
00:58:22,400 --> 00:58:25,360
play DK 64, you have to do 
something in the hub world 

1143
00:58:25,640 --> 00:58:28,160
because you are inside an N64 
console. 

1144
00:58:28,440 --> 00:58:32,840
You actually have to use Jiggies
to collect an expansion pack 

1145
00:58:32,840 --> 00:58:36,000
before you can play DK 64. 
Yeah, the sort of bridge that 

1146
00:58:36,000 --> 00:58:40,240
leads to DK 64 is not available 
until you go into this little 

1147
00:58:40,240 --> 00:58:44,440
area that I think you need like 
4 or 500 notes to get to, which 

1148
00:58:44,480 --> 00:58:47,160
you can get to if you've played 
a handful of levels leading up 

1149
00:58:47,160 --> 00:58:52,120
to that. 
And it looks like this is kind 

1150
00:58:52,120 --> 00:58:55,680
of, is this, this is sort of 
like a Zelda representation. 

1151
00:58:55,680 --> 00:58:59,880
It almost looks like, right. 
Like so you hand in a a few 

1152
00:58:59,880 --> 00:59:04,120
Jiggies and then literally the 
giant expansion pack gets 

1153
00:59:04,120 --> 00:59:06,960
plugged into this part of the 
N64 hub world. 

1154
00:59:08,320 --> 00:59:10,600
It might have been. 
It actually might have been 

1155
00:59:10,600 --> 00:59:12,160
Dinosaur, a dinosaur planet 
reference. 

1156
00:59:12,160 --> 00:59:13,280
Oh, is it? 
Oh, OK, could be. 

1157
00:59:14,520 --> 00:59:17,520
Oh yeah, maybe. 
I I honestly can't remember. 

1158
00:59:18,080 --> 00:59:20,080
It's hard to tell, but either 
way, either way, it's another 

1159
00:59:20,080 --> 00:59:22,880
another sort of fun. 
So this is just like a one stop 

1160
00:59:22,960 --> 00:59:24,520
thing that you hand in the 
notes. 

1161
00:59:24,880 --> 00:59:27,760
You you put a few jiggies in and
then this giant expansion pack 

1162
00:59:27,760 --> 00:59:29,040
gets plugged into the middle of 
the thing. 

1163
00:59:29,040 --> 00:59:32,880
And then now you can access 
Donkey Kong, which is amazing. 

1164
00:59:33,960 --> 00:59:38,280
Yeah, and this, it gets me. 
It gets me really excited. 

1165
00:59:38,520 --> 00:59:41,520
OK, so one of the things I hope 
he does a follow up to this, 

1166
00:59:41,560 --> 00:59:44,360
this one specifically. 
So I'm saying that right now 

1167
00:59:44,360 --> 00:59:47,120
because I'm confident that he's 
going to listen to this podcast 

1168
00:59:47,520 --> 00:59:51,800
at some point. 
I would love to see a follow up 

1169
00:59:51,840 --> 00:59:55,840
and I'd love weird games 
represented if possible. 

1170
00:59:56,080 --> 00:59:59,760
One game that I I would really 
hope for to be represented. 

1171
01:00:00,320 --> 01:00:04,080
Kirby 64, the crystal shards, 
because I think that one has a 

1172
01:00:04,080 --> 01:00:06,000
really cool look and feel about 
it. 

1173
01:00:06,000 --> 01:00:09,000
And you could do the the side 
scrolling thing a little like 

1174
01:00:09,000 --> 01:00:12,120
2.5 D that would be really neat.
Do you have any? 

1175
01:00:12,120 --> 01:00:13,640
Do you have any games that 
you're like? 

1176
01:00:13,880 --> 01:00:16,080
I think Smash Bros could be a 
really cool one. 

1177
01:00:16,760 --> 01:00:18,960
Smash Bros could be cool. 
I I sort of thought of that as, 

1178
01:00:18,960 --> 01:00:21,800
as I was playing too, but I'm 
like, but then we have Smash 64 

1179
01:00:21,800 --> 01:00:24,160
but or you know, but, but that 
that's fine. 

1180
01:00:24,160 --> 01:00:26,000
It's not, it's not a big deal 
that it's sort of. 

1181
01:00:26,000 --> 01:00:27,520
Quarter imagine if. 
But. 

1182
01:00:27,640 --> 01:00:30,600
Smash Smash levels represented 
in 3D though. 

1183
01:00:30,760 --> 01:00:32,960
That that's what it is. 
It's like if you could, if you 

1184
01:00:32,960 --> 01:00:35,840
could three like 3D, like 
represent them in 3D, like you 

1185
01:00:35,840 --> 01:00:39,480
said, and and play through them,
which is kind of kind of what 

1186
01:00:39,480 --> 01:00:41,560
the Pokémon snap one was. 
While I was so impressed with 

1187
01:00:41,560 --> 01:00:44,800
those ones is like, again, 
they're represented so well. 

1188
01:00:44,800 --> 01:00:48,040
And these are are three stages 
that you 100% recognize if you 

1189
01:00:48,040 --> 01:00:50,080
played that game. 
But I think the again, the first

1190
01:00:50,080 --> 01:00:53,880
three or three of the first four
or something, one of those ones 

1191
01:00:53,880 --> 01:00:56,480
that you and Donkey Kong has has
flavors of that too. 

1192
01:00:56,480 --> 01:00:59,080
But for some reason those ones 
stand out and stuff. 

1193
01:00:59,760 --> 01:01:01,520
Kirby's a cool one too. 
Actually, I never, I never 

1194
01:01:01,520 --> 01:01:04,480
thought of that, but Kirby's a 
cool one because you could maybe

1195
01:01:04,480 --> 01:01:09,400
do some funny stuff with 
combining moves or pickups or 

1196
01:01:09,400 --> 01:01:11,600
collectibles or something. 
You could find something like 

1197
01:01:11,960 --> 01:01:17,160
combine, I mean, I guess it 
could be transformations, but 

1198
01:01:17,160 --> 01:01:20,480
it, you could do something with 
the with the trainers and 

1199
01:01:21,360 --> 01:01:24,360
something else. 
And like combine the washing 

1200
01:01:24,360 --> 01:01:27,160
machine with the trainers and 
you can be running around as as 

1201
01:01:27,160 --> 01:01:29,120
a washing machine with the with 
shoes on it. 

1202
01:01:29,120 --> 01:01:30,600
You know what I mean? 
Like just something like that 

1203
01:01:30,600 --> 01:01:34,560
and just sort of do fun combos 
and, and even explore some of 

1204
01:01:34,560 --> 01:01:36,400
those levels in 3D would be 
cool. 

1205
01:01:36,560 --> 01:01:38,960
You know, like some of those. 
There's so much stuff going on 

1206
01:01:38,960 --> 01:01:43,520
in the background in Kirby 64 
that like, if you were to jump 

1207
01:01:43,520 --> 01:01:46,400
behind what you're typically 
doing in that game, that would 

1208
01:01:46,400 --> 01:01:49,320
be awesome. 
I'd love to see Mario Party 

1209
01:01:49,320 --> 01:01:51,080
represented. 
I think that would be really 

1210
01:01:51,080 --> 01:01:53,560
interesting. 
And you have to do the thing 

1211
01:01:53,560 --> 01:01:56,560
where you have to like spin your
joystick at some point, like you

1212
01:01:56,600 --> 01:01:59,280
gotta it's it would be 
hilarious. 

1213
01:01:59,320 --> 01:02:03,240
And you're oh man, imagine the 
transformation is the glove and 

1214
01:02:03,240 --> 01:02:06,200
it's like. 
Yeah, or, and then like there's 

1215
01:02:06,200 --> 01:02:09,880
like a boss boss fight in it and
it's like the star or something.

1216
01:02:09,880 --> 01:02:14,040
Like you just you have to 
collect stars and at the end you

1217
01:02:14,040 --> 01:02:16,680
lose them all from some silly 
way from like. 

1218
01:02:16,680 --> 01:02:19,480
Well, just imagine you have to 
fly up the warp pipe. 

1219
01:02:19,480 --> 01:02:21,560
That's like the beginning part 
of Mario Party where they're 

1220
01:02:21,560 --> 01:02:24,560
falling down and you have to fly
up and it's playing the music 

1221
01:02:24,720 --> 01:02:28,840
and like you have to hit like 
the menu icons or something, or 

1222
01:02:28,840 --> 01:02:30,240
you hit every character along 
the way. 

1223
01:02:30,240 --> 01:02:32,880
You see everybody falling. 
They're falling down there like 

1224
01:02:32,880 --> 01:02:35,360
the whole like every time they 
sort of they do that like stall 

1225
01:02:35,360 --> 01:02:37,120
in mid air and then fall like do
one of those they. 

1226
01:02:37,680 --> 01:02:41,720
Have no, I have limitless ideas.
You're welcome to take all of 

1227
01:02:41,720 --> 01:02:44,080
them. 
I have 0 execution with that. 

1228
01:02:44,160 --> 01:02:47,240
Yeah, I just think it would be. 
That's the very cool, Yeah, 

1229
01:02:47,560 --> 01:02:49,400
stuff like I. 
Rayman too. 

1230
01:02:50,080 --> 01:02:52,080
Oh, Rayman would be cool. 
That'd be fun. 

1231
01:02:52,080 --> 01:02:54,920
I, I just, I keep thinking of 
games that like, I, you know, I 

1232
01:02:54,920 --> 01:02:57,360
love the, the wrestling games 
growing up, but like, I don't 

1233
01:02:57,360 --> 01:03:00,680
know if there's much you can do 
with that other than like, you 

1234
01:03:00,680 --> 01:03:03,160
know, walking around in an 
arena, which is not the most 

1235
01:03:03,160 --> 01:03:04,960
exciting thing. 
There's more original ideas out 

1236
01:03:04,960 --> 01:03:07,600
there and stuff. 
But I'd love to, I'd love to see

1237
01:03:07,600 --> 01:03:11,720
Mario Golf sort of find like 
play across a couple of the 

1238
01:03:11,720 --> 01:03:15,520
courses, 'cause there's so many 
different layouts and there's so

1239
01:03:15,520 --> 01:03:19,720
many different courses just in 
Mario 60 or Mario Golf on 64. 

1240
01:03:20,040 --> 01:03:22,240
And you can even implement some 
of the ones from the Game Boy 

1241
01:03:22,240 --> 01:03:26,120
games as well, because some of 
them are even just Game Boy 

1242
01:03:26,120 --> 01:03:29,040
representations and vice versa 
of the ones in 64. 

1243
01:03:29,040 --> 01:03:31,480
So that'd be kind of cool 
because you like go up the hills

1244
01:03:31,480 --> 01:03:33,640
and you can, I don't know, maybe
dig through some of the sand 

1245
01:03:33,640 --> 01:03:35,560
traps or something. 
You could run across the whole 

1246
01:03:35,560 --> 01:03:38,000
course. 
Like it'd be a very open area 

1247
01:03:38,000 --> 01:03:40,560
potentially. 
But you can add like he, like 

1248
01:03:40,560 --> 01:03:44,320
they did with the Mario 64 
levels in this, add a couple 

1249
01:03:44,320 --> 01:03:48,000
like elements from other Mario 
games to sort of spice things up

1250
01:03:48,000 --> 01:03:50,080
and make it not just, oh, here's
a bunch of grass or. 

1251
01:03:50,320 --> 01:03:53,920
Here's a bunch of sand. 
It could be like a a segment of 

1252
01:03:54,080 --> 01:03:57,840
Mario Party, Mario Tennis, Mario
Golf, all sort of in one like 

1253
01:03:57,840 --> 01:03:59,600
the, you know, that sort of 
series. 

1254
01:03:59,600 --> 01:04:02,400
Even Mario Kart could be 
represented, make one sort of 

1255
01:04:02,400 --> 01:04:05,520
bigger world that it represents 
all of those in a in a small 

1256
01:04:05,520 --> 01:04:07,440
piece. 
Yeah, it doesn't have to be 

1257
01:04:07,440 --> 01:04:08,040
just. 
That. 

1258
01:04:08,080 --> 01:04:09,160
Yeah, exactly. 
Yeah. 

1259
01:04:09,280 --> 01:04:12,280
Yeah, I had a really good one in
my head just a second ago and I 

1260
01:04:12,280 --> 01:04:16,720
just totally lost it. 
Aw man, 'cause it was good. 

1261
01:04:16,920 --> 01:04:20,120
It would, it would most likely 
have to be a, you know, a 

1262
01:04:20,120 --> 01:04:22,080
Nintendo property and stuff, 
which kind of it doesn't. 

1263
01:04:22,080 --> 01:04:23,560
Happen. 
Oh, Paper Mario, that's what I 

1264
01:04:23,560 --> 01:04:25,800
was gonna say. 
That would be really cool 'cause

1265
01:04:25,800 --> 01:04:27,240
aesthetically it's just so 
different. 

1266
01:04:27,480 --> 01:04:31,320
Imagine you go in and all of a 
sudden everything is in that 2D 

1267
01:04:31,600 --> 01:04:34,560
paper style. 
Oh my God, that'd be excellent. 

1268
01:04:34,560 --> 01:04:36,680
It would be cool. 
Literally there's someone on my 

1269
01:04:36,800 --> 01:04:38,800
who always comments on my 
channel named Paper Banjo. 

1270
01:04:38,800 --> 01:04:42,640
I guess I'm shouting out people.
I don't know why but I always 

1271
01:04:42,680 --> 01:04:45,760
thought they have a little icon 
and their icon is like a paper 

1272
01:04:45,760 --> 01:04:49,320
Mario ified Banjo Kazooie. 
It looks really cool. 

1273
01:04:49,720 --> 01:04:52,680
Imagine that would be so cool. 
That'd be so much fun. 

1274
01:04:52,680 --> 01:04:56,280
You could play exactly the same,
just be like flat 2D. 

1275
01:04:56,560 --> 01:04:59,640
Totally fine, totally fine. 
Like I, I would, I would just 

1276
01:04:59,640 --> 01:05:02,160
play Paper Mario, but just 
playing as Banjo Kazooie and you

1277
01:05:02,160 --> 01:05:03,640
just have different, different 
move set. 

1278
01:05:03,760 --> 01:05:05,000
Like that's fine. 
I'm good with that. 

1279
01:05:05,000 --> 01:05:07,960
First we got to throw in Buck 
Bumble because fundamentally you

1280
01:05:07,960 --> 01:05:10,520
could have like very similar 
game mechanic controls. 

1281
01:05:11,000 --> 01:05:13,040
You could transform. 
Into the B. 

1282
01:05:13,040 --> 01:05:15,080
Into the B. 
And you could have essentially 

1283
01:05:15,080 --> 01:05:17,680
this at the same stages right 
there, there three. 

1284
01:05:17,680 --> 01:05:20,240
It's it's sort of it's not a 
platformer, but it's sort of, 

1285
01:05:20,240 --> 01:05:21,800
you know, it's a 3D adventure 
game. 

1286
01:05:21,800 --> 01:05:26,200
And yeah, you could just be the 
B the entire time and then just 

1287
01:05:26,200 --> 01:05:30,280
have incredible music. 
So yeah, imagine just looping 

1288
01:05:30,280 --> 01:05:33,720
the menu music the whole time. 
It'd be just the banjo sound 

1289
01:05:33,720 --> 01:05:36,920
font, but Buck Bumble's theme 
just over and over and over and 

1290
01:05:36,920 --> 01:05:37,880
over. 
And I'm OK for it. 

1291
01:05:37,920 --> 01:05:39,000
I'm OK with it. 
It's fine. 

1292
01:05:39,000 --> 01:05:42,440
Hell yes, Sir, Hell yes. 
Speaking of music, and you said 

1293
01:05:42,440 --> 01:05:44,880
that it sort of hit your your 
nostalgia feels. 

1294
01:05:44,880 --> 01:05:46,240
Let's listen to Donkey Kong one 
a bit. 

1295
01:05:46,240 --> 01:06:01,240
Oh yes. 
You know what's interesting 

1296
01:06:01,240 --> 01:06:03,360
about the Donkey Kong 
soundtrack? 

1297
01:06:03,480 --> 01:06:08,360
Because the Donkey Kong 
soundtrack is also Grant Kirko 

1298
01:06:08,760 --> 01:06:14,200
and the sound font is different,
but it doesn't feel much 

1299
01:06:14,200 --> 01:06:16,000
different. 
It doesn't feel that sounds. 

1300
01:06:16,680 --> 01:06:19,160
It still sounds pretty close to 
the original. 

1301
01:06:19,480 --> 01:06:21,560
I'm sure things have changed. 
I'm sure, I'm sure 

1302
01:06:21,560 --> 01:06:25,160
instrumentation sounds like, but
this one's pretty close. 

1303
01:06:25,160 --> 01:06:30,120
Which maybe the synergy of 
Donkey Kong and banjo because of

1304
01:06:30,120 --> 01:06:33,280
Grant Kirko soundtrack. 
That's like what makes them feel

1305
01:06:33,280 --> 01:06:36,920
like cohesive together. 
And even even as as different as

1306
01:06:36,920 --> 01:06:39,160
it is, I thought Goldeneye was 
almost. 

1307
01:06:39,720 --> 01:06:41,360
It still sounded. 
Yeah, it sounds. 

1308
01:06:41,440 --> 01:06:43,680
Exactly. 
And not exactly, but like very 

1309
01:06:43,680 --> 01:06:45,800
close and not in a way where 
it's like, oh, this is ripping 

1310
01:06:45,800 --> 01:06:47,920
this off. 
It's just it's there and it 

1311
01:06:47,920 --> 01:06:49,560
works. 
You know, there's something 

1312
01:06:49,560 --> 01:06:53,600
about it where it just works. 
Yeah, It's not just hitting like

1313
01:06:53,600 --> 01:06:56,000
recording and hitting play on 
like a record from the game like

1314
01:06:56,000 --> 01:06:59,880
it's it is. 
It is recreated in a way, but 

1315
01:06:59,880 --> 01:07:01,200
it's still. 
Yeah. 

1316
01:07:01,440 --> 01:07:03,200
But it's still it's own thing, 
you know? 

1317
01:07:03,480 --> 01:07:07,000
It's recreated, it sounds great.
I just like that the the 

1318
01:07:07,000 --> 01:07:09,600
cohesion is there because you 
can hear that you can 

1319
01:07:09,600 --> 01:07:11,720
acknowledge that this is a 
different SoundCloud, that this 

1320
01:07:11,720 --> 01:07:14,360
is banjo. 
Yes, you know, there's, there's,

1321
01:07:14,880 --> 01:07:17,400
there's more like xylophone kind
of sounds. 

1322
01:07:17,400 --> 01:07:20,680
Yep, there's like banjo strings 
and things like that. 

1323
01:07:20,680 --> 01:07:22,160
Yeah, wind instruments and 
stuff, yeah. 

1324
01:07:22,280 --> 01:07:26,600
Yeah, but it's still, it's still
translates to DK very well, 

1325
01:07:26,680 --> 01:07:29,080
which is a little, I'd have to 
listen to DK specifically to 

1326
01:07:29,080 --> 01:07:33,120
pick out any instruments because
in now that I listen to it right

1327
01:07:33,120 --> 01:07:34,720
now, I'm just like, Oh yeah, 
that's DK. 

1328
01:07:34,720 --> 01:07:36,920
But I'm like, I know it. 
I know it's a little different 

1329
01:07:36,920 --> 01:07:39,320
than that. 
Yeah, it's, I guess it'd 

1330
01:07:39,320 --> 01:07:41,840
probably be a little more heavy,
like brass, kind of sounds 

1331
01:07:41,840 --> 01:07:42,240
brass. 
Stuff. 

1332
01:07:42,240 --> 01:07:43,880
Yeah, that's what I would think.
You know what I would think too?

1333
01:07:43,880 --> 01:07:45,640
Yeah, that's Kong. 
Instruments. 

1334
01:07:45,760 --> 01:07:47,000
Bongos. 
Yeah. 

1335
01:07:47,000 --> 01:07:50,800
Saxophone, trombones, electric 
guitar, stuff like that. 

1336
01:07:51,000 --> 01:07:52,960
Yeah, but. 
We're talking about the music 

1337
01:07:52,960 --> 01:07:54,880
and we're probably gonna say the
name wrong. 

1338
01:07:54,880 --> 01:07:56,840
Sorry. 
We've we've discussed this 

1339
01:07:56,880 --> 01:08:01,760
before, but. 
Listen, it's not, it's not, it's

1340
01:08:01,760 --> 01:08:05,920
not your fault because you, I 
asked you how to pronounce it 

1341
01:08:06,640 --> 01:08:09,160
and you sent me the phonetics 
and now I'm still like. 

1342
01:08:09,920 --> 01:08:11,480
What? 
Am I saying this right? 

1343
01:08:13,400 --> 01:08:16,960
We're saying you say it first. 
OK, so I'm going to read what 

1344
01:08:16,960 --> 01:08:19,520
what Kirko sent me some more 
notes that he sent me sort of 

1345
01:08:19,520 --> 01:08:21,200
about because I asked like, oh, 
is there anything you want to 

1346
01:08:21,200 --> 01:08:24,120
sort of toss in as far as how 
the game came, came about and 

1347
01:08:24,399 --> 01:08:26,800
things like that? 
And and he wrote and said for 

1348
01:08:26,800 --> 01:08:29,160
nostalgia 64. 
I reworked the models to update 

1349
01:08:29,160 --> 01:08:33,560
them a bit, but the ideas and 
level design are from other 

1350
01:08:34,240 --> 01:08:36,920
people that he's worked with. 
But by the way, the music by 

1351
01:08:37,560 --> 01:08:40,279
repost. 
Repost, repost. 

1352
01:08:40,880 --> 01:08:43,160
You are a legend. 
Let me just let me just say that

1353
01:08:43,160 --> 01:08:46,840
yes, I've really enjoyed 
chatting with you over the past,

1354
01:08:47,040 --> 01:08:49,160
you know, couple days here. 
I guess Really, really we've 

1355
01:08:49,160 --> 01:08:51,920
only chatted today and maybe 
yesterday, I don't remember. 

1356
01:08:52,160 --> 01:08:55,920
As of this recording, just like 
the last couple days, but but 

1357
01:08:55,920 --> 01:09:00,279
yeah, so that that's who who 
worked with the music and and 

1358
01:09:00,279 --> 01:09:03,800
just did a fantastic job, you 
know, like really everything 

1359
01:09:03,800 --> 01:09:06,160
that we've talked about, Crico 
said. 

1360
01:09:06,160 --> 01:09:09,880
Helped with a ton of songs, 
arranging Midis and fixing some 

1361
01:09:09,880 --> 01:09:11,359
of the old ones that they had 
previously. 

1362
01:09:11,359 --> 01:09:14,520
So there's touch ups, there's 
originals, you know, all these 

1363
01:09:14,520 --> 01:09:18,600
things really sort of come and 
like we've talked about with 

1364
01:09:18,600 --> 01:09:21,720
Banjo Kazooie in the actual 
episode, and as you'll hear 

1365
01:09:21,720 --> 01:09:24,120
probably in the in the GBA 
episode as well that you can 

1366
01:09:24,120 --> 01:09:28,000
hear soon too. 
Music and sound is such a huge 

1367
01:09:28,000 --> 01:09:31,800
part of this franchise. 
Yeah. 

1368
01:09:31,800 --> 01:09:34,720
It's just so iconic and 
recognizable. 

1369
01:09:34,960 --> 01:09:37,920
Really big part of the nostalgia
part of it, as far as, for me at

1370
01:09:37,920 --> 01:09:39,520
least, anyway. 
And I think for a lot of people.

1371
01:09:40,279 --> 01:09:43,160
And if you can nail that and 
like you were just talking about

1372
01:09:43,160 --> 01:09:46,040
with like mixing it with the 
other games, you've created 

1373
01:09:46,040 --> 01:09:48,760
something pretty special, I 
think. 

1374
01:09:49,319 --> 01:09:52,640
And it goes a long way to making
all of these levels work and 

1375
01:09:52,640 --> 01:09:54,480
making this game in general work
so. 

1376
01:09:54,840 --> 01:09:58,640
Yeah, it feels, it feels very 
much like Banjo invading other 

1377
01:09:58,640 --> 01:09:59,800
worlds. 
Yeah. 

1378
01:10:00,240 --> 01:10:02,000
Yeah. 
It's it's it's awesome. 

1379
01:10:02,000 --> 01:10:05,800
It's exactly, it's exactly what 
you want because you could, you 

1380
01:10:05,800 --> 01:10:10,040
know, put the original music in.
But there's some charm added 

1381
01:10:10,040 --> 01:10:11,920
when it's put in that banjo 
sound font. 

1382
01:10:11,920 --> 01:10:14,840
It just sounds a little bit 
different than how you remember 

1383
01:10:14,840 --> 01:10:19,560
or in some cases, like a remix 
and several songs like montage 

1384
01:10:19,560 --> 01:10:24,760
together in such a, an epic way.
It's it's awesome. 

1385
01:10:24,760 --> 01:10:27,360
I loved, I loved listening to 
it, like every step of the way 

1386
01:10:27,360 --> 01:10:31,200
it was bopping. 
It, it never felt out of place 

1387
01:10:31,200 --> 01:10:34,680
and never felt like it was not 
the right choice or anything. 

1388
01:10:34,680 --> 01:10:38,160
It just was, it worked every 
single stage. 

1389
01:10:38,160 --> 01:10:41,440
You know, for example, there's, 
you know, the hub world is the 

1390
01:10:41,440 --> 01:10:44,680
menu music from Star Fox 64, 
which you don't even know that 

1391
01:10:44,680 --> 01:10:47,000
there's a Star Fox or as I 
didn't know there was a Star Fox

1392
01:10:47,200 --> 01:10:49,600
64 game, you know, being 
represented later. 

1393
01:10:50,120 --> 01:10:52,880
And I was like, oh, this is how 
they're going to represent Star 

1394
01:10:52,880 --> 01:10:54,040
Fox. 
And that's totally cool with me.

1395
01:10:54,040 --> 01:10:55,840
It doesn't have to have its own 
level or whatever. 

1396
01:10:56,840 --> 01:11:00,400
And yeah, those, those little 
touches are, are, are excellent.

1397
01:11:01,480 --> 01:11:03,760
You know, there's a lot of like 
unique ways that you use the 

1398
01:11:03,760 --> 01:11:05,360
Jiggies. 
Like we're looking at right now.

1399
01:11:05,360 --> 01:11:07,680
There's different sort of 
references to the games 

1400
01:11:07,680 --> 01:11:10,720
themselves that you wouldn't 
expect would be a way to sort of

1401
01:11:10,720 --> 01:11:13,560
unlock a door or like small 
things like that, or where a 

1402
01:11:13,560 --> 01:11:16,720
note would be. 
Or like really, really small 

1403
01:11:16,720 --> 01:11:19,680
touches that that go a long way 
for me that I was just 

1404
01:11:19,680 --> 01:11:22,560
constantly going, oh, hey, oh, 
look at that. 

1405
01:11:22,680 --> 01:11:30,000
Wow, that's so cool. 
Like just, hey, I constantly did

1406
01:11:30,000 --> 01:11:31,360
that out loud. 
My wife was like, what are you 

1407
01:11:31,360 --> 01:11:32,160
doing? 
Are you OK? 

1408
01:11:33,440 --> 01:11:34,680
And I said, no, I'm just having 
a good time. 

1409
01:11:34,680 --> 01:11:36,720
Don't worry about it. 
Yeah, yeah. 

1410
01:11:36,720 --> 01:11:38,160
Come on. 
Don't you get it? 

1411
01:11:38,160 --> 01:11:40,400
Nostalgia 64? 
She's like, I don't what, what? 

1412
01:11:40,400 --> 01:11:43,680
What are you talking about? 
I mean, she knows I love this 

1413
01:11:43,680 --> 01:11:46,240
franchise, so it's fine. 
It's like she wouldn't be too 

1414
01:11:46,240 --> 01:11:50,440
surprised with the Gingos in the
back and and all the games that 

1415
01:11:50,440 --> 01:11:52,280
I have behind me. 
I think I think she gets it at 

1416
01:11:52,840 --> 01:11:53,680
this point. 
Yeah, right. 

1417
01:11:54,600 --> 01:11:56,160
My wife got me that banner in 
the back. 

1418
01:11:56,560 --> 01:11:59,360
Oh, did she nice yeah, yeah, I 
the only thing I've added to my 

1419
01:11:59,360 --> 01:12:01,080
shelf recently is this Ninja 
Turtle. 

1420
01:12:01,080 --> 01:12:02,800
Speaking of things that I've 
added a. 

1421
01:12:03,440 --> 01:12:04,880
Big cool, I think I saw it last 
time. 

1422
01:12:05,040 --> 01:12:08,960
Donatello thing I not I posted 
about it, but it's cool. 

1423
01:12:09,480 --> 01:12:13,320
It is not Banjo Kazooie related,
but I'm trying to think if there

1424
01:12:13,320 --> 01:12:16,000
was anything else like sort of 
related to the original games 

1425
01:12:16,000 --> 01:12:18,200
that are kind of tossed in here 
and used in a unique way. 

1426
01:12:18,360 --> 01:12:19,840
The hub world thing is kind of 
cool. 

1427
01:12:20,920 --> 01:12:26,080
I, I like how how it's not just 
let's take the other world and 

1428
01:12:26,080 --> 01:12:30,600
just replace, you know, the 
world's with NN 64 games. 

1429
01:12:30,600 --> 01:12:35,280
It's a completely original setup
from start to finish, which is 

1430
01:12:35,280 --> 01:12:39,600
fantastic. 
You know, I, I, I think that 

1431
01:12:39,600 --> 01:12:42,440
like if you've played any of 
these games, like I'm not a 

1432
01:12:42,440 --> 01:12:46,640
huge, I don't have a huge 
nostalgia or, or care for, for 

1433
01:12:46,960 --> 01:12:51,560
Bomberman 64 specifically, but I
recognize what it was doing. 

1434
01:12:51,720 --> 01:12:53,560
I like the level. 
I thought it was kind of 

1435
01:12:53,560 --> 01:12:57,440
interesting and there was all 
these things that doesn't matter

1436
01:12:57,440 --> 01:12:59,960
if you've had a lot or a little 
experience with that particular 

1437
01:12:59,960 --> 01:13:01,720
game. 
There's something you can take 

1438
01:13:01,720 --> 01:13:06,360
from each of those cartridges 
that you jump into, which which 

1439
01:13:06,360 --> 01:13:08,960
is great. 
And again, if you like Banjo 

1440
01:13:08,960 --> 01:13:12,240
Kazooie and Banjo Tooie, 
anything in this franchise, that

1441
01:13:12,240 --> 01:13:15,120
in itself, I think you'll get 
something out of this because it

1442
01:13:15,120 --> 01:13:18,360
plays like those games that you 
love, but now you're playing a 

1443
01:13:18,360 --> 01:13:20,720
new, like it's a brand new 
experience. 

1444
01:13:20,720 --> 01:13:22,560
That's what it is. 
You want a new Banjo Kazooie 

1445
01:13:22,560 --> 01:13:27,240
game, This is it. 
Like it's it's original. 

1446
01:13:27,240 --> 01:13:29,160
It is completely. 
And not that not that other 

1447
01:13:29,160 --> 01:13:32,400
stuff that Kirko has done isn't 
original, but there's just 

1448
01:13:32,400 --> 01:13:34,800
something different about this, 
I feel. 

1449
01:13:34,800 --> 01:13:36,680
And you've played more of them 
than I have and probably to 

1450
01:13:36,680 --> 01:13:39,280
completion. 
But does this feel like this is 

1451
01:13:39,280 --> 01:13:44,440
sort of what they've done before
and now it has led to this kind 

1452
01:13:44,440 --> 01:13:46,200
of idea? 
Is that kind of or am I sort of 

1453
01:13:46,600 --> 01:13:49,440
going too far with that? 
No, it does. 

1454
01:13:49,840 --> 01:13:51,600
In a way. 
It does feel sort of like a 

1455
01:13:51,600 --> 01:13:56,480
culmination of things, right? 
And I haven't played a ton of 

1456
01:13:56,480 --> 01:13:58,440
them. 
I've probably played like four 

1457
01:13:58,440 --> 01:14:02,720
or five of his mods maybe, which
he has a pretty the ask catalog.

1458
01:14:02,920 --> 01:14:05,240
I wonder how many mods he 
actually has. 

1459
01:14:05,240 --> 01:14:08,120
But I played like Night 
Nightmare Before Christmas, 

1460
01:14:08,120 --> 01:14:09,720
which is a Nightmare Before 
Christmas one. 

1461
01:14:09,720 --> 01:14:11,400
That one was pretty epic. 
That one's cool. 

1462
01:14:11,400 --> 01:14:12,920
That's the one I played a few 
minutes of too. 

1463
01:14:12,920 --> 01:14:14,600
I was like, Oh my God, this is 
great. 

1464
01:14:14,600 --> 01:14:16,200
Like it's. 
Yeah, that one's great. 

1465
01:14:16,920 --> 01:14:22,200
Biggies of Time was probably his
like ultimate mod before this 

1466
01:14:22,200 --> 01:14:24,760
one, I would say. 
I would say that this one has 

1467
01:14:24,760 --> 01:14:27,680
surpassed it. 
OK, which I'm I'm sure that 

1468
01:14:27,680 --> 01:14:31,120
probably was his goal to make 
like the next big one. 

1469
01:14:31,720 --> 01:14:33,880
And this feels like the next big
one. 

1470
01:14:34,680 --> 01:14:36,320
Jiggies of time. 
Totally worth a play. 

1471
01:14:36,320 --> 01:14:38,040
It's totally awesome. 
It's great. 

1472
01:14:38,040 --> 01:14:40,000
It is. 
Yeah, it is awesome. 

1473
01:14:40,000 --> 01:14:43,880
I only played the first hour and
a half to two hours of it and I 

1474
01:14:43,880 --> 01:14:48,160
was like, Oh my God, I, I, I'm 
gonna, I'm 100% keeping that at 

1475
01:14:48,160 --> 01:14:50,480
the ready to, to play 'cause it 
was, it was awesome. 

1476
01:14:51,080 --> 01:14:54,240
Yeah, it's really good. 
I honestly think, though, I did 

1477
01:14:54,240 --> 01:14:55,880
have more fun playing this one. 
OK. 

1478
01:14:56,520 --> 01:15:00,240
I think, I think that just comes
down to the fact the world 

1479
01:15:00,240 --> 01:15:02,640
changes to a different world so 
often. 

1480
01:15:02,680 --> 01:15:04,560
Yes. 
Kind of gives it a fresh 

1481
01:15:04,920 --> 01:15:08,120
gameplay feel. 
You know, like every time you're

1482
01:15:08,120 --> 01:15:09,760
like, oh, it's something new. 
It's something new. 

1483
01:15:09,760 --> 01:15:12,480
It's variety. 
Whereas, you know, Zelda's great

1484
01:15:12,680 --> 01:15:14,800
and Banjo and Zelda is hilarious
and awesome. 

1485
01:15:15,280 --> 01:15:16,400
Yeah, but it does. 
It does. 

1486
01:15:16,440 --> 01:15:20,920
It's one thing, you know, One 
thing doesn't beat 12 things, 

1487
01:15:21,120 --> 01:15:23,400
whatever. 
It is, yeah. 

1488
01:15:23,400 --> 01:15:27,520
And and that's, and that's like,
yeah, again, another creative 

1489
01:15:27,520 --> 01:15:31,840
way to sort of introduce Banjo 
into the Zelda universe and vice

1490
01:15:31,840 --> 01:15:33,600
versa and stuff. 
But you're right. 

1491
01:15:33,600 --> 01:15:36,560
Even though you are playing a 3D
platformer, you are playing 

1492
01:15:36,560 --> 01:15:39,280
Banjo Kazooie and Banjo Tooie 
largely in this. 

1493
01:15:39,600 --> 01:15:42,520
It's still every time you go 
into a new cartridge, every time

1494
01:15:42,520 --> 01:15:45,840
you or even just in the hub 
world, it still feels like 

1495
01:15:45,840 --> 01:15:47,600
something completely different. 
You're never. 

1496
01:15:48,160 --> 01:15:53,440
I never felt like I was going 
into one expecting or not 

1497
01:15:53,440 --> 01:15:56,040
necessarily expecting, but I 
never went into one going, oh, 

1498
01:15:56,040 --> 01:15:58,800
this is what I did last time. 
So why am I even in this one? 

1499
01:15:59,200 --> 01:16:01,360
No, you go to Pokémon Snap. 
You're doing a completely 

1500
01:16:01,360 --> 01:16:05,320
different set of tasks in order 
to get the pokeballs and the 

1501
01:16:05,320 --> 01:16:10,160
Jiggies and and some of the 
notes and those things go such a

1502
01:16:10,160 --> 01:16:14,400
long way to make this feel. 
Honestly, to me, this is a new 

1503
01:16:14,400 --> 01:16:16,440
game. 
Like this is a new Banjo Kazooie

1504
01:16:16,440 --> 01:16:19,320
game, even though there's a lot 
of, you know, things that it's 

1505
01:16:19,320 --> 01:16:21,920
iterating on from other games 
and stuff like that they're 

1506
01:16:21,920 --> 01:16:25,040
based on, but it is just so well
crafted. 

1507
01:16:26,440 --> 01:16:29,600
You can tell that there's just 
love and care put into every 

1508
01:16:29,600 --> 01:16:33,000
aspect of it. 
There's just no denying that at 

1509
01:16:33,000 --> 01:16:35,000
all in. 
Some ways. 

1510
01:16:35,160 --> 01:16:38,680
In some ways, this scratches the
stop and swap itch. 

1511
01:16:39,360 --> 01:16:40,560
Oh, yeah, that we're talking 
about this? 

1512
01:16:40,560 --> 01:16:42,320
Yeah, yeah. 
It kind of. 

1513
01:16:42,320 --> 01:16:46,080
It kind of makes you think like 
me as a kid hearing about stop 

1514
01:16:46,080 --> 01:16:47,480
and swap. 
It's like, oh, I'm going to take

1515
01:16:47,480 --> 01:16:50,600
elements from one game and put 
it in another. 

1516
01:16:51,080 --> 01:16:53,920
And that element is Banjo 
Kazooie and we're going into all

1517
01:16:53,920 --> 01:16:57,120
the different games is so Jet 
Force gem and I would have been 

1518
01:16:57,120 --> 01:16:59,600
another one. 
A lot of I mean, you should make

1519
01:16:59,600 --> 01:17:03,000
that'd be cool legally telling 
them what to do. 

1520
01:17:03,320 --> 01:17:07,160
You should totally make like 
Banjo Kazooie just in the rare 

1521
01:17:07,560 --> 01:17:09,680
rare universe. 
Just go through. 

1522
01:17:09,680 --> 01:17:11,880
Just do all the all the rare 
games. 

1523
01:17:11,880 --> 01:17:18,640
Perfect Dark, Goldeneye, DK 
Conquer, Diddy Kong racing, Jet 

1524
01:17:18,640 --> 01:17:22,960
force Gemini Like all of those 
maybe DK country like. 

1525
01:17:23,560 --> 01:17:26,160
Mickey Speedway. 
Mickey Speedway. 

1526
01:17:26,320 --> 01:17:28,400
Yeah, yeah, yeah. 
Glass Corps. 

1527
01:17:28,560 --> 01:17:30,040
Glass Corps I. 
Mean some of the glass. 

1528
01:17:30,040 --> 01:17:31,800
Corps could be cool. 
That could be. 

1529
01:17:31,800 --> 01:17:33,320
They're represented with little 
Easter eggs. 

1530
01:17:33,320 --> 01:17:34,800
Yeah. 
So that's another thing is 

1531
01:17:34,800 --> 01:17:37,680
there's a lot of small like 
Easter eggs that are not even in

1532
01:17:37,680 --> 01:17:40,840
the like based on the particular
level you're in, like especially

1533
01:17:40,840 --> 01:17:42,360
when you're running around the 
hub world. 

1534
01:17:42,960 --> 01:17:45,440
Yeah, the game is. 
The game is Easter eggs. 

1535
01:17:45,480 --> 01:17:47,040
That's what the game is, yeah. 
That's what it's actually, I'm 

1536
01:17:47,040 --> 01:17:49,560
going to pull up a couple 'cause
he had a video that he posted to

1537
01:17:49,560 --> 01:17:51,440
that has all those little things
in it. 

1538
01:17:51,440 --> 01:17:54,160
And I just want to point out a 
couple so that people can sort 

1539
01:17:54,160 --> 01:17:56,960
of have an idea of what we mean.
So you can run around the hub 

1540
01:17:56,960 --> 01:18:01,160
world a little bit and what 
happens is just like, and we 

1541
01:18:01,160 --> 01:18:03,280
talked about it in the Banjo 
Kazooie episode previous to 

1542
01:18:03,280 --> 01:18:08,920
this, how Grunty, for example, 
will pop up and do a rhyme and 

1543
01:18:08,920 --> 01:18:11,320
talk over and at just like a 
random point, right? 

1544
01:18:11,520 --> 01:18:14,320
It's not related to what you're 
doing necessarily, but it's just

1545
01:18:14,560 --> 01:18:16,880
hey, here's Grunty chirping you 
essentially is what it is, 

1546
01:18:16,880 --> 01:18:18,600
right? 
And in this, the way that that's

1547
01:18:18,600 --> 01:18:22,720
represented is characters from 
other games or characters in 

1548
01:18:22,720 --> 01:18:26,240
this game coming up insane 
different things. 

1549
01:18:26,240 --> 01:18:30,240
So for example, Tip top shows up
on this first one here and says 

1550
01:18:30,240 --> 01:18:35,040
Diddy Kong Racing was originally
known as Pro AM 64 and start 

1551
01:18:35,040 --> 01:18:37,240
timber the tiger. 
Cool. 

1552
01:18:37,840 --> 01:18:39,640
If you didn't know that now you 
do. 

1553
01:18:40,000 --> 01:18:41,240
Does it stop the game? 
Nope. 

1554
01:18:41,240 --> 01:18:44,120
You're just walking from A to B.
You know Zelda shows up and says

1555
01:18:44,320 --> 01:18:47,920
the N64 logo and Ocarina of time
uses the wrong colors. 

1556
01:18:47,920 --> 01:18:52,880
They fix it in version 1.1. 
Like love it great. 

1557
01:18:53,400 --> 01:18:56,600
You know, I don't know where it 
is, but and I didn't get all of 

1558
01:18:56,600 --> 01:18:58,400
these. 
I think there was one that I saw

1559
01:18:58,400 --> 01:19:02,640
show up before that had Samus 
pops up and says that like, I'm 

1560
01:19:02,640 --> 01:19:05,640
one of the only Nintendo 
characters that does not have a 

1561
01:19:05,640 --> 01:19:07,040
game on the 64. 
Yeah. 

1562
01:19:08,280 --> 01:19:09,760
Like little things like that is 
fun. 

1563
01:19:11,640 --> 01:19:17,160
What else here you got? 
Oh, isn't this from Goldeneye? 

1564
01:19:19,080 --> 01:19:20,600
Who is this again? 
I can't remember who this is. 

1565
01:19:20,600 --> 01:19:21,440
Oaks. 
Oh, is. 

1566
01:19:21,480 --> 01:19:22,000
Yeah. 
Oaks. 

1567
01:19:22,000 --> 01:19:24,000
Yeah. 
Within Goldeneye Double O 7's 

1568
01:19:24,000 --> 01:19:29,560
code, there's a functional 
Spectrum 48X emulator within it.

1569
01:19:30,080 --> 01:19:32,680
Like great. 
Like these little things sort of

1570
01:19:32,680 --> 01:19:35,440
pop up and anyways, those little
things full of Easter eggs and 

1571
01:19:35,440 --> 01:19:38,800
full of fun stuff that. 
Yeah, that. 

1572
01:19:38,880 --> 01:19:40,920
You really get out of it and 
that you can easily miss that 

1573
01:19:40,920 --> 01:19:44,320
you real you won't you won't see
unless you're just sort of 

1574
01:19:44,320 --> 01:19:45,600
running around the hub world and
stuff like. 

1575
01:19:45,600 --> 01:19:49,560
That so here's what I here's 
what I recommend just for people

1576
01:19:49,560 --> 01:19:55,360
that are gonna go pick this up 
and play it yeah don't watch 

1577
01:19:56,080 --> 01:20:01,600
kirko mods like basically 
uncovering everything you should

1578
01:20:01,720 --> 01:20:04,600
download the game yes play it 
for yourself yes see how much 

1579
01:20:04,600 --> 01:20:08,480
you can find and then go back 
and look at his YouTube channel 

1580
01:20:08,480 --> 01:20:11,280
and find all the little things 
you didn't you missed and go 1 

1581
01:20:11,280 --> 01:20:14,520
by 1 and go back and find them 
yourself yeah I feel like that's

1582
01:20:14,520 --> 01:20:16,680
the way to do it cuz then you 
can have a bunch of surprises 

1583
01:20:16,680 --> 01:20:20,160
and then you can also see all 
the details and like how many 

1584
01:20:20,160 --> 01:20:22,760
more there were that you missed 
like see how good you do it's a 

1585
01:20:22,760 --> 01:20:25,440
challenge see how good you. 
Do and a lot of them, like we've

1586
01:20:25,440 --> 01:20:29,000
talked about, you sort of 
stumble upon, which is really 

1587
01:20:29,000 --> 01:20:33,840
great too because you know you 
don't expect them to be there 

1588
01:20:33,840 --> 01:20:35,840
and then you go shit. 
And it could be a reference to 

1589
01:20:35,840 --> 01:20:38,000
that particular game that you're
in or it could be a reference to

1590
01:20:38,000 --> 01:20:40,880
a different one. 
And it's just I think you're 

1591
01:20:40,880 --> 01:20:41,880
right. 
I think that's a good way to do 

1592
01:20:41,880 --> 01:20:43,480
it. 
I did go back and watch a couple

1593
01:20:43,480 --> 01:20:45,640
of these that I was like, yeah, 
I saw that. 

1594
01:20:45,760 --> 01:20:49,000
I didn't see that, but it's fun 
to do that too because you go, 

1595
01:20:49,000 --> 01:20:52,320
Oh yeah, I saw that 10 or you 
stumble upon it in a different 

1596
01:20:52,320 --> 01:20:54,160
way. 
Yeah, things like that. 

1597
01:20:54,160 --> 01:20:57,600
So it's it's definitely. 
I avoided his channel like the 

1598
01:20:57,600 --> 01:20:59,800
plague. 
Oh, until I until I beat it. 

1599
01:20:59,800 --> 01:21:00,680
Yeah, me too. 
Yeah, he. 

1600
01:21:00,920 --> 01:21:04,040
Well, he started posting like 
the world's that were in it. 

1601
01:21:04,280 --> 01:21:05,480
Yes. 
And I was like, I want to be 

1602
01:21:05,480 --> 01:21:07,400
surprised. 
I was like, I don't want to 

1603
01:21:07,400 --> 01:21:09,880
know. 
I I think I saw that. 

1604
01:21:11,360 --> 01:21:14,560
I, I knew DK was in it. 
I knew Mario 64 was in it. 

1605
01:21:14,800 --> 01:21:17,880
I think I saw Glover as well and
those were the only three that I

1606
01:21:17,880 --> 01:21:20,120
like stumbled upon and the rest 
was like, I'm just gonna wait 

1607
01:21:20,120 --> 01:21:22,200
and see. 
I figured Diddy Kong Racing was 

1608
01:21:22,200 --> 01:21:24,120
gonna be in there. 
Conquers actually surprised me. 

1609
01:21:24,120 --> 01:21:25,400
I didn't think that was gonna be
in there. 

1610
01:21:26,200 --> 01:21:29,080
Golden Eye I thought was neat. 
Like I just like there's a 

1611
01:21:29,080 --> 01:21:30,960
little bit of surprise that was 
in there and. 

1612
01:21:31,360 --> 01:21:34,160
And honestly, it's it's kind of 
like not everybody really cares 

1613
01:21:34,160 --> 01:21:36,400
about movie or TV spoilers sort 
of thing. 

1614
01:21:36,400 --> 01:21:38,920
Like if that's not your thing to
sort of protect that part of 

1615
01:21:38,920 --> 01:21:40,360
your experience of watching, 
that's totally fine. 

1616
01:21:40,360 --> 01:21:41,560
It doesn't bother everybody, 
right? 

1617
01:21:41,920 --> 01:21:45,360
This is kind of like that where 
it's like if you don't want to 

1618
01:21:45,360 --> 01:21:47,320
really know, it's not the 
premise, but if you don't want 

1619
01:21:47,320 --> 01:21:52,520
to really know some of the finer
details, then just hold off for 

1620
01:21:52,520 --> 01:21:54,560
a little bit. 
You know, he has, he has videos 

1621
01:21:54,560 --> 01:21:57,280
posting of like how to find some
of the Jiggies and Jinjos and 

1622
01:21:57,280 --> 01:21:58,600
things like that. 
So if you're having trouble, you

1623
01:21:58,720 --> 01:22:02,280
can definitely look those up. 
But other than that, I agree. 

1624
01:22:02,280 --> 01:22:05,600
Just go play the game, 
experience it. 

1625
01:22:06,200 --> 01:22:08,960
And even if you've never played 
Glover, even if you've never 

1626
01:22:08,960 --> 01:22:12,480
played Diddy Kong Racing, play 
those stages, you will get 

1627
01:22:12,480 --> 01:22:15,600
something out of it because 
Diddy Kong Racing is a perfect 

1628
01:22:15,600 --> 01:22:18,920
example where one of the things 
that you play as like an added 

1629
01:22:18,920 --> 01:22:22,680
bonus is a Donkey Kong Country 
tooth level. 

1630
01:22:23,680 --> 01:22:27,520
And I was like, are are like, I 
found that. 

1631
01:22:27,520 --> 01:22:30,760
And I went, Oh my God, my 
favorite game of all time is 

1632
01:22:30,760 --> 01:22:33,800
represented in one of my other 
favorite games of all time. 

1633
01:22:33,800 --> 01:22:35,440
This is the greatest thing I've 
ever like. 

1634
01:22:35,640 --> 01:22:39,840
It was just, it was so great. 
That was a pretty cool one. 

1635
01:22:39,840 --> 01:22:42,040
Yeah, so. 
And that's one of those things 

1636
01:22:42,040 --> 01:22:45,160
where you could miss it, but 
you'll probably stumble upon it 

1637
01:22:45,160 --> 01:22:46,000
too. 
And it's really fun. 

1638
01:22:46,000 --> 01:22:48,200
There's lots of little 
references leading up to that 

1639
01:22:48,200 --> 01:22:50,040
point and how you get into it 
and all that stuff. 

1640
01:22:50,040 --> 01:22:52,400
So there's lots here that you 
can get out of it and. 

1641
01:22:52,600 --> 01:22:54,680
Yeah. 
And what I think would be even 

1642
01:22:54,680 --> 01:22:57,600
better is you play these games. 
If there is a game you're 

1643
01:22:57,600 --> 01:23:02,440
unfamiliar with, you play in the
world, go play that that game 

1644
01:23:02,440 --> 01:23:05,880
after the fact yes find the 
world it's based on, see how 

1645
01:23:05,880 --> 01:23:09,760
good like it's been like remade 
yes, that's great Kazooie 

1646
01:23:09,760 --> 01:23:14,000
experience yeah and yeah it's 
almost like reverse like you 

1647
01:23:14,000 --> 01:23:17,120
played it here 1st and now you 
can see like the original. 

1648
01:23:17,320 --> 01:23:21,120
Honestly, I would argue that 
more Glover specifically, I feel

1649
01:23:21,120 --> 01:23:24,000
like Glover's better in this 
game than it is actually in 

1650
01:23:24,000 --> 01:23:25,320
Glover so. 
But that's just me. 

1651
01:23:27,360 --> 01:23:29,680
Yeah, Glover's hard. 
It's alright, it's awkward. 

1652
01:23:29,680 --> 01:23:31,760
It's very, very awkward. 
That's the problem. 

1653
01:23:31,760 --> 01:23:34,400
I, I see what they're going for.
I did an episode on Glover, so 

1654
01:23:34,400 --> 01:23:35,840
if you, you know, you can look 
that up in the feed. 

1655
01:23:35,840 --> 01:23:39,560
But it's an awkward game in this
not so awkward 'cause you're 

1656
01:23:39,560 --> 01:23:42,680
playing Banjo Kazooie. 
So I had a good time with it. 

1657
01:23:42,680 --> 01:23:46,840
So I, I, I think that's pretty 
much as much as we would what we

1658
01:23:46,840 --> 01:23:49,840
have. 
It's just, it's just so great to

1659
01:23:49,840 --> 01:23:52,400
experience this. 
Really, really want to thank 

1660
01:23:52,560 --> 01:23:56,160
Kirko for providing us a copy of
the game early so we could be 

1661
01:23:56,160 --> 01:24:00,560
able to play it and record it 
when we did and be able to get 

1662
01:24:00,560 --> 01:24:03,240
this out to people when it's 
available to more of the public.

1663
01:24:03,240 --> 01:24:05,880
Early access was available, 
yeah, when we got it. 

1664
01:24:05,880 --> 01:24:08,640
So people that were patrons and 
supporting the project as it 

1665
01:24:08,640 --> 01:24:11,160
went along, we're also able to 
play it, which is great. 

1666
01:24:12,120 --> 01:24:15,160
So thank you to Kirko for for 
allowing us and, and giving us 

1667
01:24:15,160 --> 01:24:17,880
the opportunity to do this. 
And also thank you to all the 

1668
01:24:17,880 --> 01:24:20,120
people that supported him 
because I think without that, 

1669
01:24:20,880 --> 01:24:23,680
you know, whether it's financial
or whether it's programming or 

1670
01:24:23,680 --> 01:24:26,400
whether the music, whatever it 
might be, like all of those 

1671
01:24:26,400 --> 01:24:29,640
things like you're part of the 
team that made this game. 

1672
01:24:29,960 --> 01:24:32,600
And you should all be applauded 
for that as well because we 

1673
01:24:32,600 --> 01:24:36,360
would not be experiencing any of
this in the way that we are 

1674
01:24:36,360 --> 01:24:40,040
without without you. 
So that's definitely important 

1675
01:24:40,040 --> 01:24:42,200
to sort of point out. 
It's not just the fact that 

1676
01:24:42,480 --> 01:24:44,440
Kirko has his name on this. 
Lots of people do. 

1677
01:24:44,440 --> 01:24:46,040
He has gone out of the way to 
make sure that they're 

1678
01:24:46,200 --> 01:24:48,360
represented and recognized in 
this game as well. 

1679
01:24:49,000 --> 01:24:51,800
Always love those touches like I
mentioned and and just give 

1680
01:24:51,800 --> 01:24:55,000
yourselves a pat on the back 
too, because it your, your work 

1681
01:24:55,000 --> 01:24:56,400
and your contributions go a long
way. 

1682
01:24:56,400 --> 01:25:02,040
So yeah, Nostalgia 64. 
Check it out on Kirko's YouTube 

1683
01:25:02,040 --> 01:25:03,400
page. 
That's a that's a quickest way 

1684
01:25:03,400 --> 01:25:06,360
to get to it And, and his work 
on his YouTube page, there'll be

1685
01:25:06,440 --> 01:25:08,720
the instructions on how to use 
it and all that there. 

1686
01:25:09,160 --> 01:25:11,680
If you have an Everdrive like we
did, we highly recommend playing

1687
01:25:11,680 --> 01:25:13,360
it that way. 
If you don't, it's still a 

1688
01:25:13,360 --> 01:25:14,800
fantastic game and worth 
playing. 

1689
01:25:15,440 --> 01:25:18,200
Otherwise, this was great. 
Man. 

1690
01:25:18,280 --> 01:25:19,520
I'm so happy we got a chance to 
do this. 

1691
01:25:19,520 --> 01:25:20,360
This was awesome. 
Yeah. 

1692
01:25:21,760 --> 01:25:24,720
Go Banjo. 
Go Kirko. 

1693
01:25:24,720 --> 01:25:27,600
Mods, check out their work, not 
just this game, but others too. 

1694
01:25:27,600 --> 01:25:29,400
Like Jiggy's mentioned, a lot of
them have a lot of really 

1695
01:25:29,400 --> 01:25:34,000
awesome original ideas. 
And yeah, really, really great 

1696
01:25:34,000 --> 01:25:37,000
work from from them even before 
this came along. 

1697
01:25:37,000 --> 01:25:40,160
So again, thank you very much 
for for letting us play this 

1698
01:25:40,160 --> 01:25:41,760
Kirko. 
We will make sure that we are 

1699
01:25:41,760 --> 01:25:44,720
continuing to shout out your 
awesome work and everyone check 

1700
01:25:44,720 --> 01:25:49,280
out the stuff that that they've 
been making Jiggy until we get 

1701
01:25:49,280 --> 01:25:51,880
people to the next Banjo 
Adventure. 

1702
01:25:52,000 --> 01:25:54,440
Because yes, there is more 
everybody there is more. 

1703
01:25:54,760 --> 01:25:57,880
It's so funny because we 
recorded that particular episode

1704
01:25:57,880 --> 01:26:02,120
on the GVA ones before we even 
played or recorded the other 

1705
01:26:02,160 --> 01:26:04,560
ones. 
Yes, it's been sitting on the 

1706
01:26:04,560 --> 01:26:06,640
back burner for a while. 
I'm very excited for people to 

1707
01:26:06,640 --> 01:26:08,480
hear it. 
We have another couple of guests

1708
01:26:08,640 --> 01:26:12,600
on it as well, and we have two 
games to talk about and Grunty's

1709
01:26:12,600 --> 01:26:16,480
Revenge and Banjo Pilot 2 GBA 
representations of this 

1710
01:26:16,480 --> 01:26:19,360
franchise. 
So until that time, Jiggy, where

1711
01:26:19,360 --> 01:26:22,160
can everybody make sure they're 
keeping up with your awesome 

1712
01:26:22,160 --> 01:26:23,680
stuff? 
Oh, go on YouTube. 

1713
01:26:23,680 --> 01:26:26,480
Go find me on YouTube. 
Jiggy, look back all one word. 

1714
01:26:27,560 --> 01:26:30,520
Yeah, I'm actually going through
Mumbo Mae. 

1715
01:26:30,520 --> 01:26:33,920
And it was not intentional, but 
just everything worked out that 

1716
01:26:33,920 --> 01:26:36,840
we're doing so much banjo 
content on this podcast as well.

1717
01:26:37,160 --> 01:26:39,760
And I'm like, so here for it. 
I'm like this is the best. 

1718
01:26:40,960 --> 01:26:43,480
June is going to be this huge 
drop off for you. 

1719
01:26:43,480 --> 01:26:45,600
Just go. 
Yeah, yeah, yeah, yeah. 

1720
01:26:45,800 --> 01:26:49,000
It's, it's pretty funny. 
I'll just say this like I was 

1721
01:26:49,000 --> 01:26:51,280
exploring. 
Clearly my audience is Banjo 

1722
01:26:51,280 --> 01:26:55,120
Focus Rare focused, which makes 
total sense because so am I. 

1723
01:26:55,480 --> 01:26:58,280
But I try to do other things. 
You know, I did a Pikmin video, 

1724
01:26:58,600 --> 01:27:01,680
Ape Escape, you know, Zelda, 
stuff like that. 

1725
01:27:01,680 --> 01:27:04,000
You know, we're talking like 
1000 views, 3000 views. 

1726
01:27:04,240 --> 01:27:07,000
I make one Banjo video. 
It's like almost 20,000 views. 

1727
01:27:07,280 --> 01:27:10,080
And it's like, all right, I see 
what you want. 

1728
01:27:10,080 --> 01:27:12,640
I hear you, Mambo Mae. 
Let's go. 

1729
01:27:12,800 --> 01:27:16,200
Banjo content out the wazoo. 
Let's keep pumping it out. 

1730
01:27:16,440 --> 01:27:19,480
So we're pumping it out. 
Actually, as we're talking right

1731
01:27:19,480 --> 01:27:24,200
now, I have a follow up to the 
Mysteries of Banjo Tooie, which 

1732
01:27:24,200 --> 01:27:30,320
is more Mysteries of Banjo Tooie
coming soon, probably out by the

1733
01:27:30,320 --> 01:27:34,000
time this episode's out. 
So just go, you know, you want 

1734
01:27:34,000 --> 01:27:35,720
more banjo content, Just 
navigate to my channel. 

1735
01:27:35,800 --> 01:27:39,040
Yep, you can watch watch a 
couple banjo videos and you 

1736
01:27:39,040 --> 01:27:42,840
know, just throw your life away 
with banjo. 

1737
01:27:44,080 --> 01:27:46,560
They're the worst ways to do it.
Poke in, you know, after you 

1738
01:27:46,560 --> 01:27:49,000
play the game or as you're 
playing it poke in on on the VOD

1739
01:27:49,000 --> 01:27:51,200
of your stream for this as well 
cuz that was fun a. 

1740
01:27:52,320 --> 01:27:53,800
Lot of people even watching 
that. 

1741
01:27:54,000 --> 01:27:57,120
So 8 1/2 hours. 
Yeah, don't don't play this in 

1742
01:27:57,120 --> 01:28:00,960
one sitting like some 
individuals did on this podcast.

1743
01:28:00,960 --> 01:28:04,400
I won't name names and, and, and
check in on it after you've 

1744
01:28:04,400 --> 01:28:06,480
experienced a lot of the game 
too, cuz like we said before, I 

1745
01:28:06,480 --> 01:28:09,840
do think that, you know, finding
the mighty poo and like things 

1746
01:28:09,840 --> 01:28:12,240
like, like, it's just these 
types of things. 

1747
01:28:12,240 --> 01:28:14,720
It's great, really, really fun 
and it's really well 

1748
01:28:14,720 --> 01:28:18,080
represented. 
So remember 64 on your podcast 

1749
01:28:18,080 --> 01:28:19,960
feed, of course, which is where 
you're probably listening to 

1750
01:28:19,960 --> 01:28:24,200
this and on YouTube as well, 
where you can find the video 

1751
01:28:24,200 --> 01:28:27,400
version of this random silly 
short videos that I make. 

1752
01:28:28,120 --> 01:28:30,520
And every once in a while I'll 
toss in some gameplay and 

1753
01:28:30,520 --> 01:28:33,880
things. 
But yeah, YouTube, you can find 

1754
01:28:33,880 --> 01:28:36,480
and support the show as well. 
Of course he. 

1755
01:28:36,520 --> 01:28:39,720
Pretty much posts memes. 
He pretty much posts memes on as

1756
01:28:39,720 --> 01:28:41,880
shorts. 
Yeah, on his pretty much YouTube

1757
01:28:41,880 --> 01:28:45,600
channel says it's if you like 
memes and you like N64, yeah, 

1758
01:28:45,600 --> 01:28:48,560
you might as well go check it. 
Out might as well do that and 

1759
01:28:48,760 --> 01:28:52,800
and it ends up being usually 
somewhat related to a game that 

1760
01:28:52,800 --> 01:28:55,720
we may be playing in the future 
or currently or whatever. 

1761
01:28:55,880 --> 01:29:00,360
I have like these tired random 
ideas where I'm just like, sure,

1762
01:29:00,360 --> 01:29:02,640
that sounds fun and then I just 
post it and see if people like 

1763
01:29:02,640 --> 01:29:04,040
it. 
And that's not just experiment, 

1764
01:29:05,120 --> 01:29:08,800
but yeah, anytime I have time to
sort of do something silly and 

1765
01:29:08,800 --> 01:29:11,640
extra like that, I I throw it up
on YouTube and, and on social 

1766
01:29:11,640 --> 01:29:13,680
media. 
So remember 64 show on 

1767
01:29:13,680 --> 01:29:19,240
socialmediapatreon.com/remember 
64 show as well, where you can 

1768
01:29:19,240 --> 01:29:20,800
support the show for as little 
as a buck a month. 

1769
01:29:20,800 --> 01:29:23,600
You can get episodes early, you 
can get extra videos and content

1770
01:29:23,600 --> 01:29:25,400
early that I try and put up 
early. 

1771
01:29:25,400 --> 01:29:29,120
If I give it, I get a chance to 
and then also going to start 

1772
01:29:29,120 --> 01:29:33,000
putting up a little bit more 
extra content like a small audio

1773
01:29:33,000 --> 01:29:34,760
episodes or these are other 
games that I'm playing. 

1774
01:29:34,760 --> 01:29:37,400
This is what I'm thinking about 
this and that time is a 

1775
01:29:37,400 --> 01:29:39,040
construct. 
So I am working within that. 

1776
01:29:39,040 --> 01:29:41,400
But but something that I want to
keep bolstering up. 

1777
01:29:41,680 --> 01:29:44,560
And like I mentioned and we 
talked about earlier, voice 

1778
01:29:45,120 --> 01:29:48,600
voice cast dot app slash 
remember 64. 

1779
01:29:48,600 --> 01:29:51,800
You can leave us a message and 
let us know what you thought 

1780
01:29:51,800 --> 01:29:54,480
about Nostalgia 64, if you are 
currently playing it, if you 

1781
01:29:54,480 --> 01:29:56,800
have finished it, what did you 
think about it? 

1782
01:29:56,800 --> 01:29:59,720
What were your favorite stages 
and what do you want to see 

1783
01:29:59,720 --> 01:30:00,880
next? 
I think that would be a really 

1784
01:30:00,880 --> 01:30:03,280
cool way for us to sort of 
continue talking about this 

1785
01:30:03,440 --> 01:30:07,000
awesome, great, awesome game and
work and include everybody else 

1786
01:30:07,000 --> 01:30:09,520
in it as well. 
And we'll play your audio on on 

1787
01:30:09,520 --> 01:30:11,920
the show and we'll talk for talk
about it like we did earlier, 

1788
01:30:11,920 --> 01:30:14,640
so. 
Very curious to hear, very 

1789
01:30:14,640 --> 01:30:17,960
curious to hear what game you 
want us to play next. 

1790
01:30:18,040 --> 01:30:22,040
That is very interesting to me 
because yes, so many games on 

1791
01:30:22,040 --> 01:30:25,320
this console that I have never 
played, that Dave's never 

1792
01:30:25,320 --> 01:30:28,040
played. 
So if you have a die hard 

1793
01:30:28,040 --> 01:30:31,160
favorite, which I've heard some 
obscure Die hard favorites. 

1794
01:30:32,400 --> 01:30:34,000
Love it. 
Yeah, pretty cool. 

1795
01:30:34,160 --> 01:30:35,360
Yeah. 
So let's do it. 

1796
01:30:35,480 --> 01:30:38,080
Yeah, let's do that. 
So leave us a voice message. 

1797
01:30:38,080 --> 01:30:40,640
If you don't, you can always 
message us on social media and 

1798
01:30:40,640 --> 01:30:44,080
stuff, but but feel free to do 
that and reach out and we will. 

1799
01:30:44,520 --> 01:30:46,480
We'll make it happen because 
honestly, we want to play 

1800
01:30:46,480 --> 01:30:48,840
everything. 
We will, I will, and we will 

1801
01:30:49,080 --> 01:30:52,160
play everything. 
So it doesn't matter if it's 

1802
01:30:52,160 --> 01:30:55,160
weird, doesn't matter if it's 
good, bad, ugly, anywhere in 

1803
01:30:55,160 --> 01:30:56,440
between, we're going to play it 
so. 

1804
01:30:56,440 --> 01:30:59,360
Plus Ultra. 
Plus Ultra, we will we will 

1805
01:30:59,360 --> 01:31:01,440
experience it and we will play 
it and you'll hear it here on 

1806
01:31:01,440 --> 01:31:03,440
remember 64. 
So thank you everyone for 

1807
01:31:03,440 --> 01:31:06,640
joining us. 
Check out nostalgia 64 and Jiggy

1808
01:31:06,640 --> 01:31:08,680
look back on YouTube and check 
out this game. 

1809
01:31:09,200 --> 01:31:12,880
We will talk to everybody soon. 
More Banjo Kazooie coming next 

1810
01:31:12,880 --> 01:31:15,640
episode and some really fun 
stuff throughout the summer as 

1811
01:31:15,640 --> 01:31:16,960
well. 
So talk to everybody soon. 

1812
01:31:17,640 --> 01:31:28,360
Goodbye. 
Remember 64 is part of the Super

1813
01:31:28,360 --> 01:31:33,040
Pod Podcast network. 
Oh yeah, we are teamed up with a

1814
01:31:33,040 --> 01:31:36,040
whole bunch of awesome people 
that some you may have heard on 

1815
01:31:36,040 --> 01:31:39,320
Remember 64 already, but there's
a bunch of different great 

1816
01:31:39,320 --> 01:31:43,640
gaming shows anywhere from fine 
time to from our Silence to 

1817
01:31:43,640 --> 01:31:47,000
Retro Wildlands. 
You can of course find the 

1818
01:31:47,000 --> 01:31:50,520
Superpod saga on there. 
Press B to cancel all of these 

1819
01:31:50,520 --> 01:31:54,720
awesome shows that's are just 
here to talk about great times 

1820
01:31:54,720 --> 01:31:58,040
with games, share their thoughts
with you, our experiences with 

1821
01:31:58,040 --> 01:32:01,400
you. 
Check us out Superpod Network on

1822
01:32:01,440 --> 01:32:06,040
your podcast app of choice and 
superpodnetwork.com where you 

1823
01:32:06,040 --> 01:32:09,880
can find all our shows, blog 
posts, videos and more.

