1
00:00:00,200 --> 00:00:04,680
Welcome to Remember 64, where 
this week we get ready to 

2
00:00:04,680 --> 00:00:38,520
crumble. 
Welcome to the show everyone, 

3
00:00:38,520 --> 00:00:41,840
whether this is your first time 
to remember 64 or you are a 

4
00:00:41,840 --> 00:00:44,960
returning listener or viewer. 
If you're looking at the YouTube

5
00:00:44,960 --> 00:00:48,840
version of this, my name is 
David Pitrangelo and there is no

6
00:00:48,840 --> 00:00:53,840
way I'm ready to crumble. 
I'm not some old crusty play DoH

7
00:00:53,960 --> 00:00:57,480
sentient bean. 
I'm fresh, I'm squishy, I'm 

8
00:00:57,480 --> 00:00:59,880
flabby, and I can be easily 
molded. 

9
00:01:00,240 --> 00:01:05,160
That's my body type. 
And I'm jiggy. 

10
00:01:05,160 --> 00:01:09,760
Look back, Clay fighter, I'm 
gonna punch, I'm gonna kick and 

11
00:01:09,760 --> 00:01:13,760
then I'm gonna do some tricks. 
Clay fighter, Let's go. 

12
00:01:15,520 --> 00:01:22,160
Pumped up, pumped up. 
Oh my God, this this week I am I

13
00:01:22,160 --> 00:01:25,200
I'm surrounded by YouTube 
creators because Jiggy, you and 

14
00:01:25,200 --> 00:01:29,680
I are now also joined by a third
person on this episode, Dead 

15
00:01:29,680 --> 00:01:31,160
Forge. 
How are you Sir? 

16
00:01:32,400 --> 00:01:34,120
How's it going guys? 
Let's get sculpting. 

17
00:01:35,880 --> 00:01:37,680
We don't like it. 
I like. 

18
00:01:37,680 --> 00:01:39,400
It There we go. 
Yeah, there it is. 

19
00:01:41,360 --> 00:01:43,000
Yes. 
If if anyone has to be you, 

20
00:01:43,120 --> 00:01:43,800
yeah. 
Awesome. 

21
00:01:43,800 --> 00:01:45,360
Awesome. 
So, so great that we could have 

22
00:01:45,360 --> 00:01:49,680
the three of us together. 
You know there's when this 

23
00:01:49,680 --> 00:01:51,640
episode is releasing, if you're 
not hearing it when it first 

24
00:01:51,640 --> 00:01:54,360
comes out. 
We are picking this for a 

25
00:01:54,360 --> 00:01:56,040
particular reason. 
I'll get to that in just a 

26
00:01:56,040 --> 00:01:58,120
second. 
But if you haven't guessed yet, 

27
00:01:58,120 --> 00:02:02,680
we are talking Clay Fighter 63 
and a third and Sculptor's Cut, 

28
00:02:02,680 --> 00:02:06,400
which is a very rare game, but 
we were able to at least get 

29
00:02:06,400 --> 00:02:08,520
some time with it through 
emulating. 

30
00:02:08,520 --> 00:02:12,200
So we'll talk about both of 
those games this week and one of

31
00:02:12,200 --> 00:02:16,120
the reasons why we picked this 
is because there are two Holiday

32
00:02:16,120 --> 00:02:21,120
Winter characters in this There 
is Sumo Santa and Bad Mr. 

33
00:02:21,120 --> 00:02:24,800
Frosty, which face off against 
each other in these games. 

34
00:02:24,800 --> 00:02:27,120
So we figured, you know what, 
There's not a whole lot of you 

35
00:02:27,120 --> 00:02:31,360
know there isn't like some Santa
game or very themed Christmas or

36
00:02:31,360 --> 00:02:35,520
holiday season game on the N 64.
Why don't we just get 2 iconic 

37
00:02:35,520 --> 00:02:39,600
characters that are kind of mean
and look weird and just fight 

38
00:02:39,600 --> 00:02:41,480
each other? 
Clay fighter, why not? 

39
00:02:41,560 --> 00:02:47,680
Good excuse to play it so. 
Absolutely quintessential. 

40
00:02:47,680 --> 00:02:53,600
Christmas Was that the the one 
character with the pumpkin head?

41
00:02:54,680 --> 00:02:57,080
Oh, Ichibod Clay. 
Yeah, yeah, yeah, yeah. 

42
00:02:57,080 --> 00:02:59,120
There we go. 
Yeah, I I played as that guy. 

43
00:02:59,120 --> 00:03:01,040
I played as that character a 
decent amount and I thought the 

44
00:03:01,040 --> 00:03:02,880
moves were like. 
I did two actually. 

45
00:03:02,880 --> 00:03:04,400
I don't know. 
He was actually pretty fun. 

46
00:03:04,600 --> 00:03:06,720
He was the first one I picked 
when I was playing it earlier. 

47
00:03:06,880 --> 00:03:09,560
Oh, OK, yeah, there we go. 
We'll we'll get into characters.

48
00:03:09,560 --> 00:03:12,880
We're going to get into our time
with it before now, all of that 

49
00:03:12,880 --> 00:03:14,920
kind of stuff. 
One of the reasons again why we 

50
00:03:14,920 --> 00:03:17,000
had Dead 4 Draw is because you 
said you had a history with this

51
00:03:17,000 --> 00:03:17,800
game. 
So that's great. 

52
00:03:17,800 --> 00:03:21,520
Always fun to to sort of bring 
people on that had history with 

53
00:03:21,520 --> 00:03:26,680
this back in the day as well. 
But before that jiggy, do you 

54
00:03:26,680 --> 00:03:29,560
want to queue it up? 
We have a soundboard item for 

55
00:03:29,560 --> 00:03:31,560
this as well. 
We have a history book 

56
00:03:31,560 --> 00:03:36,040
soundboard item. 
The history book. 

57
00:03:36,120 --> 00:03:37,920
Yeah, does it? 
Is it show up in the soundboard?

58
00:03:37,920 --> 00:03:40,600
It should. 
Do do you mean? 

59
00:03:41,520 --> 00:03:45,200
I'm landing. 
We're heading back to October of

60
00:03:45,200 --> 00:03:49,080
1997. 
There it is. 

61
00:03:49,080 --> 00:03:51,080
That was great. 
That was great. 

62
00:03:52,760 --> 00:03:54,200
We are. 
I knew it was there the whole 

63
00:03:54,280 --> 00:04:02,840
time, Built up suspense. 
So yeah, so let's let's get into

64
00:04:02,840 --> 00:04:04,880
a little bit of the history and 
development of this game or 

65
00:04:04,880 --> 00:04:09,040
these games, I guess. 
You know, there's not a ton to 

66
00:04:09,040 --> 00:04:10,600
say about them. 
I think a lot of what the 

67
00:04:10,600 --> 00:04:13,520
discussion is around these games
in general, at least from my 

68
00:04:13,520 --> 00:04:16,200
understanding, is that there's 
two different versions and a lot

69
00:04:16,200 --> 00:04:18,800
of people don't really know why.
You know, it's sort of like this

70
00:04:19,000 --> 00:04:21,440
weird thing where they only came
out less than a year from each 

71
00:04:21,440 --> 00:04:23,560
other. 
What would be the reason for 

72
00:04:23,560 --> 00:04:25,240
that? 
Why are they so expensive 

73
00:04:25,240 --> 00:04:26,840
online? 
If you want a copy of it? 

74
00:04:26,840 --> 00:04:32,440
Like stuff like that. 
But it was made 63 and a third 

75
00:04:32,440 --> 00:04:36,480
and sculptor Scott, made by 
Interplay Studios. 

76
00:04:36,480 --> 00:04:40,040
I think that name sort of rang a
bell when I was looking up the 

77
00:04:40,040 --> 00:04:43,160
development of this, but the the
logo really hit me when it 

78
00:04:43,160 --> 00:04:44,480
popped up on the screen when I 
played it. 

79
00:04:44,480 --> 00:04:46,480
I'm like, Oh yeah, I know, I 
know this. 

80
00:04:46,480 --> 00:04:50,600
And that's because they've had 
their hands in a ton of games, 

81
00:04:50,600 --> 00:04:53,840
like over 100 when I looked. 
Up the list one of the biggest 

82
00:04:53,840 --> 00:04:56,480
90s computer game developers. 
Exactly. 

83
00:04:56,480 --> 00:04:58,880
So Dead Fortune, before we hit 
record, you were mentioning some

84
00:04:58,880 --> 00:05:01,760
of the big titles and franchises
they had their name in. 

85
00:05:01,760 --> 00:05:03,600
What were some of the ones that 
sort of popped into your head 

86
00:05:03,600 --> 00:05:05,720
that you knew about? 
Yeah, yeah, Like, you know, the 

87
00:05:05,720 --> 00:05:10,360
Fallout series, Balder's Gate. 
That's it. 

88
00:05:10,400 --> 00:05:11,240
I can't. 
But. 

89
00:05:11,760 --> 00:05:12,760
But I can't think of any of 
others. 

90
00:05:12,760 --> 00:05:16,640
Actually, there are others. 
Those are huge. 

91
00:05:16,680 --> 00:05:17,800
Yeah, but those are the biggest 
ones. 

92
00:05:17,800 --> 00:05:19,000
Those are the biggest ones 
exactly. 

93
00:05:19,000 --> 00:05:22,960
So now of course, as we sit here
currently in 2023 when we record

94
00:05:22,960 --> 00:05:26,640
this, Boulders Gate 3 is one of 
the biggest games of the year. 

95
00:05:26,640 --> 00:05:31,080
One of the most highly rated, 
enjoyed, you know massive game. 

96
00:05:31,360 --> 00:05:34,720
They made the first one. 
They also helped create the 

97
00:05:34,720 --> 00:05:37,560
first couple of Fallout games. 
Like before they were taken over

98
00:05:37,840 --> 00:05:40,000
and and created the way that 
they are now by Bethesda and 

99
00:05:40,000 --> 00:05:43,360
everything. 
Like this studio has a huge, 

100
00:05:43,400 --> 00:05:45,880
huge pedigree. 
There are some stinkers, and 

101
00:05:45,880 --> 00:05:47,320
there's a decent amount of them 
as well. 

102
00:05:47,520 --> 00:05:51,080
They also had their hands in the
Carmageddon games, which at 

103
00:05:51,080 --> 00:05:54,320
least the one in the 64 is very 
bad. 

104
00:05:54,600 --> 00:05:58,920
I'm not gonna beat around the 
Bush about that, but I don't 

105
00:05:58,920 --> 00:06:01,080
know, Jiggy, do you have any, 
like history with any of these 

106
00:06:01,240 --> 00:06:03,520
kinds of games? 
Like even like early fallouts or

107
00:06:03,520 --> 00:06:05,520
anything like that? 
Or is it just like they're just 

108
00:06:05,520 --> 00:06:07,400
I'll? 
Tell you, I'll tell you what I 

109
00:06:07,400 --> 00:06:11,920
do have history with. 
So Interplay Titus, kind of same

110
00:06:11,920 --> 00:06:13,520
thing because Titus bought him 
out, right? 

111
00:06:14,280 --> 00:06:19,400
And I had a very particular game
on my Game Boy, and that was 

112
00:06:19,400 --> 00:06:23,760
Titus the fox. 
It was their mascot and it was a

113
00:06:23,760 --> 00:06:26,200
little platformer. 
And I just remember you had to 

114
00:06:26,200 --> 00:06:31,680
go collect keys and open doors 
and it was cool. 

115
00:06:32,200 --> 00:06:33,760
It was. 
I I don't remember it being 

116
00:06:33,760 --> 00:06:35,920
particularly good, but I don't 
remember it being particularly 

117
00:06:35,920 --> 00:06:37,520
bad either. 
It's just one of those games 

118
00:06:37,520 --> 00:06:39,560
that I had in my Game Boy still 
to this day. 

119
00:06:39,880 --> 00:06:42,880
I was gonna pull it out of the 
closet to show it on screen, but

120
00:06:43,720 --> 00:06:45,800
I opened my closet and I was 
like, there's a lot of stuff in 

121
00:06:45,800 --> 00:06:46,640
here. 
And I gave up. 

122
00:06:48,080 --> 00:06:48,920
Not worth it. 
It's OK. 

123
00:06:48,960 --> 00:06:49,960
Sorry. 
We could show and tell. 

124
00:06:49,960 --> 00:06:51,680
You I was like, let's talk about
it. 

125
00:06:52,320 --> 00:06:54,800
I wouldn't say that I have like 
a lot of history with Interplay 

126
00:06:54,800 --> 00:06:58,040
per SE, but you know, it hit me.
They also did Wastelands like 

127
00:06:58,040 --> 00:07:00,400
they were the developers behind 
Wasteland as well, which is 

128
00:07:00,600 --> 00:07:03,280
probably one of the most 
impactful, like post apocalyptic

129
00:07:04,000 --> 00:07:06,680
anything ever. 
I mean, it inspired Mad Max, 

130
00:07:06,680 --> 00:07:09,160
Fallout, and pretty much the 
post apocalyptic genre as a 

131
00:07:09,160 --> 00:07:10,280
whole. 
Yeah, yeah. 

132
00:07:10,280 --> 00:07:11,760
So that so that that's the 
thing, right. 

133
00:07:11,760 --> 00:07:13,880
Like they they have their hands 
in a bunch of different types of

134
00:07:13,880 --> 00:07:15,840
games as well. 
I would say, Oh yeah, I would 

135
00:07:15,840 --> 00:07:18,040
say Fallout and Baldur's game, 
maybe it's it's, you know, 

136
00:07:18,040 --> 00:07:21,600
there's similarities there, but.
Yeah, and but they were also, 

137
00:07:21,960 --> 00:07:23,480
they were behind Earthworm Jim, 
right? 

138
00:07:24,200 --> 00:07:27,680
Yeah, which is, which is why he 
pops up. 

139
00:07:28,120 --> 00:07:29,240
I don't know which earthworm 
Jim. 

140
00:07:29,240 --> 00:07:31,160
I don't know if it's amazing. 
Wait, wait, WAIT. 

141
00:07:31,160 --> 00:07:32,720
Interplay. 
He's in 63 and a third. 

142
00:07:33,000 --> 00:07:35,240
He's in, He's in. 
Oh, no, He's the one in 

143
00:07:35,240 --> 00:07:37,040
sculptor's cut, is he not? 
I believe he is. 

144
00:07:38,000 --> 00:07:38,920
He's in. 
He's in both. 

145
00:07:39,080 --> 00:07:40,200
He's in both. 
OK, I met. 

146
00:07:40,520 --> 00:07:42,080
Yeah, he's in both. 
I played both and now. 

147
00:07:42,080 --> 00:07:44,560
Interplay was mixed up. 
They were not a developer of 

148
00:07:44,560 --> 00:07:46,160
Earthworm, they were one of the 
publishers. 

149
00:07:46,160 --> 00:07:47,640
Publishers, right? 
Yeah. 

150
00:07:47,680 --> 00:07:54,400
Whoa, whoa, whoa, whoa. 
Earthworm Jim comes as Interplay

151
00:07:54,400 --> 00:07:57,480
is looking to develop new TV and
film projects based on their 

152
00:07:57,480 --> 00:08:00,720
video game properties November 
18th, 2021. 

153
00:08:00,720 --> 00:08:02,160
That was like a while ago. 
What? 

154
00:08:02,160 --> 00:08:03,840
What's happening? 
That's still. 

155
00:08:04,200 --> 00:08:07,160
Wait, Earthworm or Interplay 
currently owns the rights to 

156
00:08:07,160 --> 00:08:10,360
Earthworm Jim, I think. 
And that's one of the tricky 

157
00:08:10,360 --> 00:08:12,760
reasons why we don't see Mr. Jim
around anymore. 

158
00:08:12,760 --> 00:08:14,880
Because because the interplay 
came back. 

159
00:08:14,880 --> 00:08:17,240
They're like a new studio once 
again. 

160
00:08:17,240 --> 00:08:22,400
They were reformed 'cause they 
have their hands in some boomer 

161
00:08:22,400 --> 00:08:24,760
shooters and stuff like that. 
Some more old school first 

162
00:08:24,760 --> 00:08:26,200
person shooters that are coming 
out recently. 

163
00:08:26,320 --> 00:08:29,200
Because I do have plenty of 
history with Earthworm Jim. 

164
00:08:29,200 --> 00:08:31,880
That's my boy right there. 
Oh yeah, and we're definitely 

165
00:08:31,880 --> 00:08:35,080
going to be playing that that 64
game for sure at some point. 

166
00:08:35,120 --> 00:08:36,400
I'm so. 
Ready for it? 

167
00:08:36,400 --> 00:08:38,400
I'm so ready for a game that's 
probably not good, or at least 

168
00:08:38,400 --> 00:08:42,559
so I hear. 
OK, so 63 and a third was also, 

169
00:08:42,559 --> 00:08:44,640
interestingly enough, supposed 
to also come out for 

170
00:08:44,640 --> 00:08:47,760
PlayStation, which I didn't 
realize, I just associated this 

171
00:08:47,760 --> 00:08:49,160
with. 
The Nintendo console was 

172
00:08:49,160 --> 00:08:51,760
supposed to be called Clay 
Fighter Extreme, and it was 

173
00:08:51,760 --> 00:08:55,280
supposed to come out at the same
time, but it was not ready. 

174
00:08:55,280 --> 00:08:57,000
So they just completely 
cancelled it. 

175
00:08:57,120 --> 00:09:00,560
It wasn't delayed. 
It wasn't, you know, pushed back

176
00:09:00,560 --> 00:09:03,160
or any of that. 
It was just, we're not doing it.

177
00:09:03,240 --> 00:09:05,720
We made it for the 64. 
It's not going to be ready for 

178
00:09:05,720 --> 00:09:09,040
PlayStation. 
Let's just say screw it, we're 

179
00:09:09,040 --> 00:09:11,000
not going to make it. 
So that's a little unfortunate. 

180
00:09:11,000 --> 00:09:12,840
I think, you know, having 
something that's a bit of a 

181
00:09:12,840 --> 00:09:15,480
parody, which is exactly the 
point of this game or these 

182
00:09:15,480 --> 00:09:17,040
games. 
Yeah, it's supposed to be a 

183
00:09:17,040 --> 00:09:20,320
parody of fighters. 
We can talk about more in 

184
00:09:20,320 --> 00:09:23,640
details as to if that's 
successful or not in a little 

185
00:09:23,640 --> 00:09:26,640
bit, but I also. 
Heard that it was really hard 

186
00:09:26,640 --> 00:09:30,560
for them to make the 3D 
backgrounds look the way they 

187
00:09:30,560 --> 00:09:33,120
wanted to on the PlayStation for
whatever reason. 

188
00:09:33,600 --> 00:09:37,120
And there there were multiple 
like they're basically weighing 

189
00:09:37,120 --> 00:09:39,480
the pros and cons of each 
version, and they decided the 

190
00:09:39,880 --> 00:09:45,040
Nintendo 64 was more geared 
toward what they wanted to make 

191
00:09:45,080 --> 00:09:47,280
with this game. 
So they've had their team focus 

192
00:09:47,280 --> 00:09:49,480
on that, and they they had two 
teams, right? 

193
00:09:49,480 --> 00:09:52,160
And they had their main team 
focus on the 64 version and then

194
00:09:52,160 --> 00:09:56,080
they had the minor team focus on
the PlayStation version and then

195
00:09:56,480 --> 00:09:58,840
kind of just. 
That you know that actually 

196
00:09:58,840 --> 00:10:03,520
makes a lot of sense though 
given the the 3D tech for the 64

197
00:10:03,520 --> 00:10:07,160
and the PS1. 
The the original PlayStation is 

198
00:10:07,160 --> 00:10:10,600
not as well known for the 3D 
tech as the 64 is, cause the 64 

199
00:10:10,600 --> 00:10:14,040
a lot of times had better, you 
know, implementation of that. 

200
00:10:14,040 --> 00:10:16,920
It was like, I don't know if you
guys ever played Shadow Man, but

201
00:10:16,920 --> 00:10:18,920
it was really well known as a 
PlayStation. 

202
00:10:19,360 --> 00:10:23,080
But it also came out in the 64, 
and the 64 is like the 

203
00:10:23,360 --> 00:10:26,760
definitive version of it until 
the obvious remasters recently. 

204
00:10:26,920 --> 00:10:29,240
Gotcha. 
Better PlayStation One version. 

205
00:10:29,240 --> 00:10:32,000
I don't know. 
That's debated, I guess, but I 

206
00:10:32,000 --> 00:10:34,000
never played that one. 
Some people actually really, 

207
00:10:34,000 --> 00:10:37,280
really like that one. 
So but it seemed like 64 was the

208
00:10:37,280 --> 00:10:41,360
most loved one it had. 
It even had some cut stuff that 

209
00:10:41,360 --> 00:10:43,520
was not in the other versions of
the game. 

210
00:10:43,520 --> 00:10:47,080
But it also just played better 
than the PS1 version, which was 

211
00:10:47,080 --> 00:10:50,640
like slower, more clunky. 
It wasn't as good looking 

212
00:10:50,640 --> 00:10:52,640
either. 
It was a little bit more fuzzy 

213
00:10:52,640 --> 00:10:55,000
and stuff, but that could have 
been there obviously had to be 

214
00:10:55,000 --> 00:10:58,640
multiple teams developing out of
the same studio, which probably 

215
00:10:58,640 --> 00:11:00,520
could have cut things thinner 
and they just kind of had to 

216
00:11:00,520 --> 00:11:04,480
prioritize one over the other. 
Yeah, it really seems like with 

217
00:11:04,480 --> 00:11:07,520
the PlayStation, the big draws 
the CDs, right? 

218
00:11:07,800 --> 00:11:10,120
Just having that extra storage 
space. 

219
00:11:10,120 --> 00:11:15,080
But other than that, just memory
in general I would say, because 

220
00:11:15,080 --> 00:11:18,360
even the memory speed on the 64 
is just it's utter garbage, but 

221
00:11:18,360 --> 00:11:20,360
everything else about the 64 was
superior. 

222
00:11:21,200 --> 00:11:23,440
Yeah, which I mean that kind of 
is like, you know, I say that 

223
00:11:23,440 --> 00:11:26,680
about 3D tech, but you know we 
also got Spyro on the PS1 and we

224
00:11:26,680 --> 00:11:29,400
got Crash and stuff like that, 
which are obviously awesome in 

225
00:11:29,400 --> 00:11:32,360
that regard as 3D platformers. 
But I think there was just 

226
00:11:32,360 --> 00:11:36,240
something about when it came 
outside of the platformer area, 

227
00:11:36,240 --> 00:11:39,040
the 64 really shined. 
I mean if you go to like a 

228
00:11:39,040 --> 00:11:42,160
Golden Eye and different games 
like that, just the way they 

229
00:11:42,160 --> 00:11:45,000
were using it was a little bit 
more, you know, a little bit 

230
00:11:45,000 --> 00:11:47,000
better. 
They just they didn't have quite

231
00:11:47,000 --> 00:11:50,120
the the graphical prowess that 
PS1 had though. 

232
00:11:50,600 --> 00:11:53,640
And if you want to hear all the 
history on Goldeneye, definitely

233
00:11:53,640 --> 00:11:56,480
go check out the episode. 
We did that. 

234
00:11:56,480 --> 00:11:58,560
That was, that was an amazing 
episode. 

235
00:11:58,560 --> 00:12:00,760
And Dave, what did you want to 
share about the Golden Eye 

236
00:12:00,760 --> 00:12:01,640
episode? 
What was it? 

237
00:12:01,640 --> 00:12:03,880
Was it your most shared episode 
ever? 

238
00:12:04,000 --> 00:12:09,360
It was so as of 2020, in 2023, 
it is the most shared episode 

239
00:12:09,360 --> 00:12:13,160
that the show has had from day 
one, honestly. 

240
00:12:14,200 --> 00:12:16,920
So it's it's the one that's I 
get somehow, you know, the whole

241
00:12:16,920 --> 00:12:19,920
like Spotify rap thing that 
happened because I upload the 

242
00:12:19,960 --> 00:12:24,440
the show through that service, 
it calculates it somehow, I 

243
00:12:24,440 --> 00:12:27,240
don't know, and it says that the
Goldeneye episode was the most 

244
00:12:27,240 --> 00:12:29,240
shared one that the show had 
this. 

245
00:12:29,320 --> 00:12:32,600
Year, but I wonder if it got a 
if it got a boost from the RE 

246
00:12:32,600 --> 00:12:34,680
release of Golden. 
It was. 

247
00:12:34,680 --> 00:12:36,920
It was all around that time, 
like it was just I think like a 

248
00:12:36,920 --> 00:12:38,760
month after or something when it
released. 

249
00:12:39,080 --> 00:12:41,520
We had a great guest it. 
Was it's a great episode. 

250
00:12:41,520 --> 00:12:43,800
It's just Goldeneye, you know, 
like it's. 

251
00:12:43,800 --> 00:12:46,200
Just I'm in it. 
Chiggy's in it so. 

252
00:12:47,520 --> 00:12:50,720
So Speaking of Goldeneye, I mean
that is a little off topic, but 

253
00:12:50,720 --> 00:12:54,360
have you seen agent in 64? 
I have I have that on my wish 

254
00:12:54,400 --> 00:12:58,880
list that is something that I am
I that is on on my queue so. 

255
00:12:59,480 --> 00:13:02,680
Looks very good. 
Yeah it's like a a modern not 

256
00:13:02,680 --> 00:13:07,240
modern version but modern ish 
take on yeah more Golden Eye and

257
00:13:07,440 --> 00:13:10,720
and Perfect Dark was but with 
sort of like some newer ideas 

258
00:13:10,720 --> 00:13:13,800
and stuff. 
So yeah, it looks it looks 

259
00:13:13,800 --> 00:13:15,280
pretty cool. 
I mean, that's someone that. 

260
00:13:15,280 --> 00:13:18,240
It's like if you kind of like it
was more modern, like Perfect 

261
00:13:18,240 --> 00:13:21,760
Dark, but trying to be, yeah, 
more Golden Eye. 

262
00:13:22,040 --> 00:13:24,040
Yeah, it's. 
And it's still trying to be like

263
00:13:24,040 --> 00:13:26,560
a, you know, mid to late 90s 
type of game. 

264
00:13:26,560 --> 00:13:29,680
It just looks a little flashier,
a little cleaner or something, 

265
00:13:29,680 --> 00:13:32,120
but still kind of blocky and 
still kind of looks like it 

266
00:13:32,120 --> 00:13:32,800
feels the same. 
Way. 

267
00:13:32,840 --> 00:13:34,680
And so here's a Here's a good 
opportunity. 

268
00:13:34,680 --> 00:13:36,800
We're talking about first burn 
shooters for a second. 

269
00:13:36,920 --> 00:13:41,120
Yeah, kind of like to go back to
Interplay for a quick minute. 

270
00:13:41,120 --> 00:13:44,760
They also, they're not done with
making bad games. 

271
00:13:44,760 --> 00:13:47,760
They just released Kingpin 
Remastered, and apparently it's 

272
00:13:47,760 --> 00:13:50,160
pretty bad. 
Nice. 

273
00:13:50,480 --> 00:13:52,240
Haven't even heard of it. 
Maybe that's a good thing. 

274
00:13:54,080 --> 00:13:56,640
Well, apparently the OK, well, 
to put it into perspective, the 

275
00:13:56,640 --> 00:13:59,320
original was made by the people 
who made Redneck Rampage, which 

276
00:13:59,320 --> 00:14:01,080
also wasn't well known as a good
game. 

277
00:14:01,080 --> 00:14:04,520
So I I remember playing the demo
of that over and over again at a

278
00:14:04,520 --> 00:14:08,880
buddy's place. 
That is a weird, weird, effing 

279
00:14:08,880 --> 00:14:09,400
game. 
I mean. 

280
00:14:09,680 --> 00:14:11,920
It's both of them seem to be 
like those they're kind of like 

281
00:14:11,920 --> 00:14:14,160
cult classic first person 
shooters, but they were never 

282
00:14:14,160 --> 00:14:16,040
regarded as good. 
Yeah, yeah. 

283
00:14:16,040 --> 00:14:17,600
I don't think it. 
I I don't remember. 

284
00:14:17,600 --> 00:14:19,160
Even by the fans. 
Yeah. 

285
00:14:19,320 --> 00:14:23,360
Even by people who like it. 
Yeah, OK. 

286
00:14:23,360 --> 00:14:25,880
So 63 and a third Sculptor's 
Cut, they're, they're kind of 

287
00:14:25,880 --> 00:14:27,440
the same game. 
We'll talk about a little bit of

288
00:14:27,440 --> 00:14:30,200
the differences. 
But before we do that, I want to

289
00:14:30,200 --> 00:14:34,000
make sure that we, I don't know,
Dead Forge if you saw it or 

290
00:14:34,000 --> 00:14:36,200
Jiggy if you did when you were, 
if you played it or not. 

291
00:14:36,200 --> 00:14:39,680
But I have the intro to 
Sculptor's Cut because one of 

292
00:14:39,680 --> 00:14:41,720
the differences that I had. 
Watched it. 

293
00:14:41,720 --> 00:14:42,760
It's amazing. 
It's great. 

294
00:14:42,800 --> 00:14:45,840
So one of the differences that 
Sculptor's Cut, which is over 

295
00:14:45,840 --> 00:14:49,640
63, and a third, is that they 
created like this musical intro 

296
00:14:50,000 --> 00:14:54,080
and I sort of gave you an idea 
of what the story is, I guess. 

297
00:14:55,240 --> 00:14:58,280
So I'm gonna open that up. 
It should work. 

298
00:14:58,280 --> 00:15:02,040
Let me just grab it here. 
Hang on, turn the sound on. 

299
00:15:02,360 --> 00:15:03,760
If you guys can't hear it, let 
me know. 

300
00:15:03,760 --> 00:15:05,560
But I'm going to hit play and it
should work. 

301
00:15:06,880 --> 00:15:10,360
A meteor crash when they turned 
muddled creatures into clay with

302
00:15:10,360 --> 00:15:13,920
fuels bent on doing right and 
twisted bows up for the fight. 

303
00:15:14,040 --> 00:15:29,040
Clay by to what they set the 
stage. 

304
00:15:29,120 --> 00:15:36,840
Clay by to Clay is all the way, 
and they have went along fear, 

305
00:15:36,920 --> 00:15:38,920
but not about. 
Heroes have their way and force 

306
00:15:39,120 --> 00:15:43,240
the evil goons to parry Clay by 
John, clone by clone, returning 

307
00:15:43,720 --> 00:15:54,920
back Clay by. 
John, what a great segue from 

308
00:15:54,920 --> 00:15:59,080
that intro into the main menu. 
Yeah, that's awesome to. 

309
00:15:59,080 --> 00:15:59,680
Me. 
So yeah. 

310
00:15:59,680 --> 00:16:04,160
So basically Mr. Bad, Mr. Frosty
just smokes the screen and 

311
00:16:04,160 --> 00:16:06,760
cracks it. 
Open it, it it looks pretty, it 

312
00:16:06,760 --> 00:16:09,600
looks like kind of, you know, 
it's obviously just a goofy it. 

313
00:16:10,080 --> 00:16:12,600
I'm playing the game now. 
We are sitting here and watching

314
00:16:12,720 --> 00:16:15,200
you just just a heads up, you're
gonna watch me get my ass kicked

315
00:16:15,200 --> 00:16:17,440
multiple times 'cause when I 
first started playing this game 

316
00:16:17,800 --> 00:16:20,040
I sucked. 
I was terrible. 

317
00:16:20,040 --> 00:16:21,280
So anyways, that's what we're 
watching. 

318
00:16:21,840 --> 00:16:26,720
So I I just got done playing 63 
and a third, like, you know, not

319
00:16:26,720 --> 00:16:31,560
that long ago. 
And so The Sculptor's Cut looks 

320
00:16:32,240 --> 00:16:35,920
graphically a little bit better.
I think it's a little cleaner. 

321
00:16:36,320 --> 00:16:39,360
More Yeah, a little. 
It also has a little bit more of

322
00:16:39,360 --> 00:16:43,440
a cartoony flair to it, and the 
camera angles are different. 

323
00:16:45,360 --> 00:16:46,760
It's interesting. 
Just got my ass kicked. 

324
00:16:46,760 --> 00:16:47,240
See. 
Boom. 

325
00:16:47,240 --> 00:16:48,040
That was quick. 
I hit. 

326
00:16:48,040 --> 00:16:50,120
Hit the guy like once. 
I'm so bad at this game. 

327
00:16:50,640 --> 00:16:52,560
Also looks like it has more 
characters too. 

328
00:16:52,880 --> 00:16:54,120
It does. 
There's a couple more 

329
00:16:54,120 --> 00:16:56,680
characters. 
So OK, so Clay Fighter 

330
00:16:56,680 --> 00:17:00,880
Sculptor's Cut was released as a
Blockbuster Video rental 

331
00:17:00,880 --> 00:17:06,440
exclusive only in North America 
on May 15th of 98. 

332
00:17:06,440 --> 00:17:08,280
So this is America. 
Merca. 

333
00:17:08,680 --> 00:17:14,040
This is Merca. 
This is as the Canadian says 

334
00:17:14,040 --> 00:17:18,599
that like I should be America. 
Right. 

335
00:17:18,760 --> 00:17:22,079
North American Whatever. 
I I mean, we technically. 

336
00:17:22,079 --> 00:17:25,200
We had, we had Blockbuster. 
I I would be surprised if more 

337
00:17:25,200 --> 00:17:26,920
than five copies were in Canada 
at the time. 

338
00:17:27,760 --> 00:17:32,360
So so this came out less than a 
year after and because of this. 

339
00:17:32,360 --> 00:17:35,440
Like this is similar to the 
Indiana Jones and the Infernal 

340
00:17:35,440 --> 00:17:38,040
Machine game that I've also 
covered on the show. 

341
00:17:38,440 --> 00:17:41,640
It wasn't exclusive the 
blockbuster, but this was. 

342
00:17:41,920 --> 00:17:45,640
So if you look up what you would
pay if you wanted a copy of this

343
00:17:45,640 --> 00:17:48,480
game right now. 
I went, oh, it sits up there. 

344
00:17:48,480 --> 00:17:50,520
Yeah, I went. 
So I went on price charting, 

345
00:17:50,640 --> 00:17:53,800
which is a sort of pulls prices 
from eBay and other sort of 

346
00:17:53,800 --> 00:17:57,720
places and gives you an average,
gives you a bar of how like the 

347
00:17:57,720 --> 00:18:00,480
value quote UN quote has gone up
or down on particular games. 

348
00:18:00,480 --> 00:18:04,360
They have comics, they have VHS 
and games and stuff like that. 

349
00:18:04,360 --> 00:18:09,600
Anyways, price charting has a 
low price, low for just the 

350
00:18:09,600 --> 00:18:14,760
cartridge at $1100. 
Nice. 

351
00:18:14,960 --> 00:18:21,400
That is stupid. 
Yeah, like straight up stupid. 

352
00:18:21,440 --> 00:18:23,880
OK, do you get? 
I get that it's rare, but it's 

353
00:18:23,880 --> 00:18:26,520
also a game that's widely 
considered. 

354
00:18:27,760 --> 00:18:29,200
Not great. 
Exactly right. 

355
00:18:29,320 --> 00:18:30,680
So. 
No one's gonna buy it. 

356
00:18:30,680 --> 00:18:32,520
That's the thing. 
Yeah, Jiggy, you have the 

357
00:18:32,520 --> 00:18:34,080
document in front of you. 
I don't know if you're looking 

358
00:18:34,080 --> 00:18:36,240
at this part of it or not, but 
if you're not, I have a question

359
00:18:36,240 --> 00:18:38,040
and I wanted to quiz you on 
this. 

360
00:18:38,680 --> 00:18:43,600
If the cartridge alone is $1100,
what do you guys think? 

361
00:18:43,840 --> 00:18:47,360
Is the complete like if the box,
the manual and the game 

362
00:18:47,360 --> 00:18:48,880
together? 
What do you think that price? 

363
00:18:49,000 --> 00:18:51,240
Oh, complete inbox. 
Are we talking unopened or 

364
00:18:51,240 --> 00:18:51,840
opened? 
Opened. 

365
00:18:52,000 --> 00:18:53,680
Opened. 
Yeah, wild. 

366
00:18:53,680 --> 00:18:55,200
Guess what? 
About somewhere, somewhere in 

367
00:18:55,200 --> 00:18:59,200
the ballpark of $4000. 
OK, dead forge. 

368
00:18:59,720 --> 00:19:01,440
I'm gonna go 5. 
Five. 

369
00:19:02,320 --> 00:19:06,160
You guys are both under as of 
according to price trading right

370
00:19:06,160 --> 00:19:11,680
now $5200 under. 
Yeah. $5200 right now, so that 

371
00:19:11,680 --> 00:19:13,720
is and that's an average. 
You were closer. 

372
00:19:14,000 --> 00:19:15,720
Yeah. 
So Dead Forge wins, you get to, 

373
00:19:15,920 --> 00:19:17,360
you get to be the next 
contestant. 

374
00:19:17,360 --> 00:19:19,480
The price is right. 
Yeah, you get to spin the wheel 

375
00:19:19,480 --> 00:19:21,400
on, the price is right. 
You're in the the Showcase 

376
00:19:21,400 --> 00:19:26,280
Showdown, so you don't wanna, 
yeah you don't wanna copy of 

377
00:19:26,280 --> 00:19:28,160
this game 'cause the price is 
right, can't even pay for it. 

378
00:19:28,200 --> 00:19:32,440
So, so, so much for that. 
I mean, sorry, I got a copy of 

379
00:19:32,440 --> 00:19:34,880
the other one, it's OK. 
Right, you have you have 63 and 

380
00:19:34,880 --> 00:19:37,600
a third. 
I would show it, but it's it's 

381
00:19:37,600 --> 00:19:39,240
it's over here somewhere and I 
can't. 

382
00:19:39,240 --> 00:19:41,000
Why? 
Why it's this expensive is 

383
00:19:41,000 --> 00:19:42,640
really just the reason 'cause 
it's rare. 

384
00:19:42,800 --> 00:19:43,920
Should it be? 
I don't know. 

385
00:19:43,920 --> 00:19:46,640
Whatever, I mean it's. 
So what is the? 

386
00:19:46,640 --> 00:19:49,080
What is the regular game go for?
I didn't really look at the. 

387
00:19:49,320 --> 00:19:53,320
It's a normal, it's a little bit
more than average I would say. 

388
00:19:53,360 --> 00:19:57,120
I think just because Sculptor's 
cut is also inflated but I don't

389
00:19:57,120 --> 00:20:00,760
have it written down, but but 
it's it's not a few $100 just 

390
00:20:00,760 --> 00:20:02,760
for the cartridge or something 
crazy like that, right. 

391
00:20:02,760 --> 00:20:07,400
So OK, so some of the 
differences, why they made these

392
00:20:07,400 --> 00:20:10,880
two games, why they made an 
exclusive, whatever, I don't 

393
00:20:10,880 --> 00:20:12,320
know business decisions, who 
knows. 

394
00:20:12,680 --> 00:20:16,280
But the difference is Sculptor's
cut. 

395
00:20:16,760 --> 00:20:20,120
Got rid of the Killer Instinct 
combo system, like that sort of 

396
00:20:20,120 --> 00:20:24,280
control scheme that's not in 
there anymore and there's no 

397
00:20:24,280 --> 00:20:26,880
combo Breakers as well, which is
a little bit strange, but I 

398
00:20:26,880 --> 00:20:30,800
guess if you lose 1 system, kind
of have to lose the other new 

399
00:20:30,800 --> 00:20:31,720
menus. 
OK, it. 

400
00:20:31,720 --> 00:20:33,960
Was very strange as an 
exclusive, so. 

401
00:20:34,320 --> 00:20:36,520
It's so weird. 
And then four new characters. 

402
00:20:36,520 --> 00:20:37,800
There are new characters in 
this. 

403
00:20:37,800 --> 00:20:43,360
That includes, I think, the, the
clown character and the Is it 

404
00:20:43,360 --> 00:20:46,400
the, Is it the the. 
Three kids that stack on each 

405
00:20:46,400 --> 00:20:48,680
other. 
Yeah, one, I think. 

406
00:20:48,840 --> 00:20:52,240
It looks like it plays more like
a crappy Street Fighter. 

407
00:20:52,480 --> 00:20:55,440
In sculpted cut. 
Versus the original, where the 

408
00:20:55,440 --> 00:20:59,000
original plays very much like a 
crappy Killer Instinct so. 

409
00:20:59,800 --> 00:21:01,600
It just it's just crappy. 
It's just. 

410
00:21:02,320 --> 00:21:04,480
Yeah, yeah. 
I mean, yeah, I mean it at. 

411
00:21:04,640 --> 00:21:05,400
The end of the. 
Day. 

412
00:21:05,400 --> 00:21:07,680
So I'll give it this. 
It is crappy. 

413
00:21:08,520 --> 00:21:12,560
It looks bad, even for the time,
but it does have character. 

414
00:21:12,720 --> 00:21:16,600
OK, it is interesting and unique
and if it would have had a 

415
00:21:16,600 --> 00:21:20,840
longer development time, bigger 
budget and wasn't like in one of

416
00:21:20,840 --> 00:21:24,080
the roughest periods of the 
studio's life, then it might 

417
00:21:24,080 --> 00:21:25,400
have been good. 
Yeah. 

418
00:21:25,400 --> 00:21:30,560
So yeah, other differences are 
new voices. 

419
00:21:30,560 --> 00:21:32,920
That's fine. 
Whatever the intro sequence, 

420
00:21:32,920 --> 00:21:37,440
like we talked about, there's 
small things like the story mode

421
00:21:37,480 --> 00:21:39,160
is kind of in it. 
I guess that's because they made

422
00:21:39,160 --> 00:21:40,560
the intro. 
They have to make story mode. 

423
00:21:40,560 --> 00:21:43,160
I don't know. 
Well, the in the in the first, 

424
00:21:43,160 --> 00:21:46,680
in 63 and a third, you don't 
know what the story is. 

425
00:21:46,680 --> 00:21:48,880
There is no story. 
It's just fight and go. 

426
00:21:48,920 --> 00:21:51,280
And then at the end they give 
you like some little synopsis of

427
00:21:51,280 --> 00:21:54,360
the characters if you beat it. 
But then sculptor Scott actually

428
00:21:54,360 --> 00:21:57,000
gave you a plot and they're like
this is the plot. 

429
00:21:57,440 --> 00:22:00,040
So it was kind of, yeah, that 
was kind of cool. 

430
00:22:00,080 --> 00:22:02,240
It made it at least have a 
little bit of a story. 

431
00:22:02,680 --> 00:22:07,000
Well, for $5200 you can have a 
story, a box and a manual, so 

432
00:22:07,000 --> 00:22:09,680
that's nice. 
And an inferior combat system. 

433
00:22:09,720 --> 00:22:10,800
An inferior combat. 
Yeah. 

434
00:22:10,800 --> 00:22:11,840
Win, win, win. 
Yeah. 

435
00:22:11,840 --> 00:22:16,360
No kidding, right. 
OK, so let's that that's kind of

436
00:22:16,360 --> 00:22:17,960
the gist of the way things are 
here. 

437
00:22:17,960 --> 00:22:22,800
I I think, you know, let let's 
talk a little bit about, let's 

438
00:22:22,800 --> 00:22:26,000
talk a lot about the game itself
because. 

439
00:22:27,080 --> 00:22:31,200
The game on the gameplay that's 
playing, it was the taffy guy 

440
00:22:31,680 --> 00:22:34,240
and he beat, he beat, he beat 
you or whatever. 

441
00:22:34,240 --> 00:22:40,560
And he's like this candy can do 
so stupid. 

442
00:22:40,600 --> 00:22:41,640
It's so dumb. 
I love it. 

443
00:22:41,880 --> 00:22:48,320
It's so dumb the the game itself
is yeah, it's just AI think. 

444
00:22:48,320 --> 00:22:50,280
Hey, hey, there's my boy. 
There he is. 

445
00:22:50,280 --> 00:22:52,680
There's Mr. Ichabod Clay, or 
whatever it's called. 

446
00:22:53,120 --> 00:22:56,920
Yeah, so I'll ask you guys 
first. 

447
00:22:56,920 --> 00:22:58,000
Dead Forge, I'll go to you 
first. 

448
00:22:58,520 --> 00:23:01,680
Like you had the more of a 
history with this game with 63 

449
00:23:01,680 --> 00:23:04,240
and a third. 
What do you remember about it 

450
00:23:04,240 --> 00:23:07,440
before you picked it back up, 
and then what to just kind of 

451
00:23:07,720 --> 00:23:10,080
see afterwards once you played 
it again? 

452
00:23:11,040 --> 00:23:15,720
So when I played, it was way, 
way, way, way, way after its 

453
00:23:15,720 --> 00:23:17,640
initial release. 
I mean it came out before I was 

454
00:23:17,640 --> 00:23:24,760
born, so gotcha. 
But I I played it so my, my 

455
00:23:24,760 --> 00:23:28,440
younger brother and sister both 
got Nintendo 60 fours at one 

456
00:23:28,440 --> 00:23:30,680
point. 
I hadn't had one for a while at 

457
00:23:30,680 --> 00:23:33,320
this point. 
And they got this game, 

458
00:23:33,880 --> 00:23:35,640
Goldeneye, a bunch of other 
games. 

459
00:23:36,320 --> 00:23:39,080
And I was like, as a big, you 
know, I'm a huge Mortal Kombat 

460
00:23:39,080 --> 00:23:41,560
fan, love fighting games. 
And I was like, I want to play 

461
00:23:41,560 --> 00:23:42,640
that. 
That's a fighting game that 

462
00:23:42,640 --> 00:23:43,960
looks cool, you know? 
Yeah. 

463
00:23:43,960 --> 00:23:47,520
And it was just unique. 
Clay Fighter 63 and a third, you

464
00:23:47,520 --> 00:23:49,680
know, it just stands out. 
And I played it and I was like, 

465
00:23:49,720 --> 00:23:50,800
oh, this is actually really 
cool. 

466
00:23:50,800 --> 00:23:52,960
And I I mean, I genuinely had a 
good time with it. 

467
00:23:52,960 --> 00:23:56,160
Oddly enough. 
It kind of, you know, it was a 

468
00:23:56,160 --> 00:23:58,960
very like killer instinct like 
game. 

469
00:23:58,960 --> 00:24:00,840
And I had a good time. 
Like me and my siblings played 

470
00:24:00,840 --> 00:24:05,200
it and stuff, you know, and it's
not we didn't play it like a 

471
00:24:05,200 --> 00:24:09,920
lot, but we played it here and 
there and and it kind of like 

472
00:24:09,920 --> 00:24:12,480
was one of those games that kind
of stuck with me because of its,

473
00:24:12,880 --> 00:24:16,600
its characters and its art style
and it's clay and you know, it's

474
00:24:16,600 --> 00:24:19,560
unique and different. 
But that wasn't that was about 

475
00:24:19,560 --> 00:24:21,960
the only thing you know, 'cause,
I mean, it didn't have a story 

476
00:24:21,960 --> 00:24:24,400
really. 
It didn't have much more than 

477
00:24:24,400 --> 00:24:26,480
just fighting. 
It didn't. 

478
00:24:26,520 --> 00:24:30,240
I mean, had very little, if any 
voice acting, right? 

479
00:24:30,720 --> 00:24:32,960
And. 
Really just when they when they,

480
00:24:32,960 --> 00:24:34,760
like, hit each other, or when 
the. 

481
00:24:34,920 --> 00:24:36,400
The Yeah, that's about it. 
Yeah, he. 

482
00:24:36,560 --> 00:24:38,240
Says something. 
And it doesn't really have. 

483
00:24:38,480 --> 00:24:40,480
I wasn't really have. 
Intros per Southeast. 

484
00:24:40,480 --> 00:24:44,160
The characters don't shut up. 
I was gonna say that, yeah, 

485
00:24:44,240 --> 00:24:46,560
actually. 
Actually, we have a sound board 

486
00:24:46,560 --> 00:24:47,560
for that. 
Do you wanna? 

487
00:24:47,560 --> 00:24:48,360
Do you wanna where? 
Where? 

488
00:24:48,360 --> 00:24:49,080
Which one is it? 
Here. 

489
00:24:49,080 --> 00:24:49,480
Yeah. 
Yeah. 

490
00:24:49,480 --> 00:24:52,800
Oh, yeah, it is. 
Is it under girly combo? 

491
00:24:52,800 --> 00:24:54,800
Maybe it's under that one. 
Here we go. 

492
00:24:54,800 --> 00:25:00,720
Wait, wait, wait. 
Very little girly combo. 

493
00:25:00,720 --> 00:25:02,920
Yeah, exactly. 
So, well, they, yeah, they have 

494
00:25:02,920 --> 00:25:04,120
that kind of stuff, I guess, 
Yeah. 

495
00:25:04,480 --> 00:25:06,480
And I guess there's no. 
Significant dialogue. 

496
00:25:06,880 --> 00:25:09,720
No, no. 
Well, yeah, I mean it was, it 

497
00:25:09,720 --> 00:25:12,360
was kind of interesting. 
And then going back and playing 

498
00:25:12,360 --> 00:25:17,640
it, I played it earlier today. 
And I mean, it still has that 

499
00:25:17,640 --> 00:25:21,400
character, but it's, I can 
definitely now see how poorly it

500
00:25:21,400 --> 00:25:22,560
aged, right. 
Yeah. 

501
00:25:23,440 --> 00:25:27,000
And not playing an emulation. 
I played it on a Nintendo 64, 

502
00:25:27,280 --> 00:25:31,680
and emulation is probably the 
better way to go, you know. 

503
00:25:32,640 --> 00:25:36,240
But I do like the, like the 
combo system's genuinely pretty 

504
00:25:36,240 --> 00:25:38,400
good. 
Like it's it's it's pretty 

505
00:25:38,400 --> 00:25:40,560
decent, like right up there with
Killer Instinct or something. 

506
00:25:40,560 --> 00:25:43,640
Like it's it's pretty fun to do 
combos and the moves are cool, 

507
00:25:43,640 --> 00:25:48,040
but it doesn't it it feels a lot
clunkier than your average 

508
00:25:48,040 --> 00:25:50,080
fighting game, which is not 
something that you want in a 

509
00:25:50,080 --> 00:25:53,720
fighting game. 
And it's pretty I don't think it

510
00:25:53,720 --> 00:25:56,000
runs very well either. 
It's pretty. 

511
00:25:56,000 --> 00:25:59,840
It's pretty clunky Like it it it
is like it does, it honestly 

512
00:25:59,840 --> 00:26:02,160
does feel like there's pieces of
clay moving. 

513
00:26:02,600 --> 00:26:04,120
Like. 
Like, they're they're a little 

514
00:26:04,120 --> 00:26:06,520
sticky, you know, they stick to 
the ground a little bit too 

515
00:26:06,520 --> 00:26:07,520
much. 
Like, I don't. 

516
00:26:07,520 --> 00:26:11,560
I doubt that's intentional, but.
Probably not, but maybe. 

517
00:26:12,040 --> 00:26:15,200
It's so it's interesting because
I played mostly Sculptor's Cut, 

518
00:26:15,200 --> 00:26:17,920
just because it's the one that I
had loaded up for the most part.

519
00:26:17,920 --> 00:26:20,880
And whatever I played that. 
It's interesting that you say 

520
00:26:20,880 --> 00:26:24,360
that for 63 and a third, like as
much as the combo system and the

521
00:26:24,360 --> 00:26:28,600
fighting seems to is probably 
better there because it has that

522
00:26:28,600 --> 00:26:32,880
Killer Instinct combo system. 
But you still felt like it was 

523
00:26:33,080 --> 00:26:37,160
kind of chunky a bit. 
Yeah, Sculptor's cut is very 

524
00:26:37,160 --> 00:26:38,520
chunky. 
It's so weird, 'cause the 

525
00:26:38,520 --> 00:26:41,000
changes that they made, they're 
like, oh, we made a Killer 

526
00:26:41,000 --> 00:26:44,280
Instinct like game, Let's take 
that away and make a Street 

527
00:26:44,280 --> 00:26:47,080
Fighter like game so we don't 
have the same type of combos and

528
00:26:47,080 --> 00:26:49,200
stuff. 
And Street Fighter's just 

529
00:26:49,200 --> 00:26:52,320
faster, smoother, snappier. 
So Sculptor's cut well. 

530
00:26:52,520 --> 00:26:56,640
And and also the like the camera
is different. 

531
00:26:56,640 --> 00:26:58,880
So like in the Sculptor's cut 
like you're showing right now 

532
00:26:58,880 --> 00:27:02,080
like it's it's that more zoomed 
out Street Fighter look, whereas

533
00:27:02,080 --> 00:27:05,840
in 60 and a third is a little 
bit more zoomed in kind of 

534
00:27:05,840 --> 00:27:08,560
closer like Killer Instinct 
where you don't see as much of 

535
00:27:08,560 --> 00:27:12,040
the arena and it's you know, I 
mean it also even is like semi 

536
00:27:12,040 --> 00:27:16,320
3D at times because the it'll 
rotate like when you're fighting

537
00:27:16,320 --> 00:27:18,720
and it'll kind of move like this
and you'll get different angles 

538
00:27:18,720 --> 00:27:20,040
of stuff. 
Yeah, yeah. 

539
00:27:20,040 --> 00:27:22,800
Kind of like some of the rooms 
kind of have some corners you go

540
00:27:22,800 --> 00:27:25,600
around or whatever, yeah. 
Some of the rooms, the places 

541
00:27:25,600 --> 00:27:27,320
have like transitional things, 
right? 

542
00:27:27,320 --> 00:27:29,680
Where you like, hit, hit the 
enemy, they go flying through 

543
00:27:29,680 --> 00:27:31,080
the wall, they go flying through
the doorway. 

544
00:27:31,600 --> 00:27:35,360
And I actually, normally I would
love those, but in this game I 

545
00:27:35,360 --> 00:27:39,040
dislike those because they were 
like you. 

546
00:27:39,360 --> 00:27:42,600
You would hit it, you'd bounce 
into the other room, it would 

547
00:27:42,600 --> 00:27:46,000
like stop the game play for a 
second to do that, and then 

548
00:27:46,680 --> 00:27:49,200
you'd be on the other side. 
You could accidentally hit them 

549
00:27:49,200 --> 00:27:52,000
back and keep them in the cycle 
of going through the doorway. 

550
00:27:52,000 --> 00:27:54,600
This happened to me. 
This legitimately happened to me

551
00:27:54,880 --> 00:28:00,360
in the in the Laffy laffy taffy 
guy, whatever he is in that like

552
00:28:00,360 --> 00:28:03,600
candy factory in that room. 
I was fighting the clown guy and

553
00:28:03,600 --> 00:28:06,200
I like punched him and he went 
through the door and fell and 

554
00:28:06,200 --> 00:28:08,400
then I was on the other side. 
I punched him again, he went 

555
00:28:08,400 --> 00:28:10,360
through the door and fell. 
I did it like three times in a 

556
00:28:10,360 --> 00:28:13,240
row and I was like I stopped 
fighting and backed away so I 

557
00:28:13,240 --> 00:28:16,440
could get out of that corner so 
I would be able to continue the 

558
00:28:16,440 --> 00:28:17,520
fight. 
It just. 

559
00:28:17,560 --> 00:28:20,000
Took it looks like. 
It looks like The Sculptor's Cut

560
00:28:20,120 --> 00:28:24,720
has some of that, a little bit 
of that 3D camera, 'cause it 

561
00:28:24,720 --> 00:28:27,440
looks like even in this arena, 
like you're kind of going around

562
00:28:27,440 --> 00:28:30,480
it, even though it's still 
trying to stay 2 dimensional, it

563
00:28:30,480 --> 00:28:32,720
kind of goes like that. 
It's a little bit less so than 

564
00:28:32,720 --> 00:28:34,560
the original, but it's still 
pretty similar. 

565
00:28:34,640 --> 00:28:36,840
It's still there. 
You're still technically 

566
00:28:36,840 --> 00:28:39,400
fighting on a 2D plane, but the 
camera kind of just like swerves

567
00:28:39,400 --> 00:28:40,800
in a circle is kind of what it 
is. 

568
00:28:41,080 --> 00:28:43,320
They still have the transition 
things and part of the problem 

569
00:28:43,320 --> 00:28:47,200
jiggy with like the transition 
stuff, like in other fighting 

570
00:28:47,200 --> 00:28:49,880
games, it's like, OK, that's 
cool because it does extra 

571
00:28:49,880 --> 00:28:52,680
damage or now you're in a new 
area and you can do new things 

572
00:28:52,680 --> 00:28:55,280
and but it doesn't really do 
anything in this. 

573
00:28:55,280 --> 00:28:58,680
And the problem is too, if you 
knock someone through a door, 

574
00:28:58,680 --> 00:29:00,880
for example, or through a wall 
or something like that, and you 

575
00:29:00,880 --> 00:29:02,600
keep knocking them back and 
forth like you said you were 

576
00:29:02,600 --> 00:29:04,720
doing, you're gonna do like no 
damage. 

577
00:29:04,880 --> 00:29:07,480
It's not a significant move. 
It yeah, it sucks. 

578
00:29:07,800 --> 00:29:10,760
It actually kind of sucks. 
Yeah, it's cool to see something

579
00:29:10,840 --> 00:29:12,720
different. 
Literally. 

580
00:29:12,720 --> 00:29:15,760
I had to stop doing it. 
I had to stop doing it because I

581
00:29:15,760 --> 00:29:17,920
was getting nowhere and I was 
like, I want to beat this. 

582
00:29:17,920 --> 00:29:21,480
It was. 
Awful I I. 

583
00:29:21,800 --> 00:29:24,240
It was awful. 
OK, tell us why this was awful. 

584
00:29:24,240 --> 00:29:25,960
I want to hear what what your 
experience was. 

585
00:29:25,960 --> 00:29:30,040
It sounds like it was awful. 
OK, OK, OK, OK, OK. 

586
00:29:30,560 --> 00:29:35,800
So I the only history I have 
with this, my cousins had this 

587
00:29:35,800 --> 00:29:38,400
game growing up and I went over 
to the house and we played it 

588
00:29:38,400 --> 00:29:43,440
like once or twice. 
OK, OK, and I just need to get 

589
00:29:43,440 --> 00:29:47,600
this out here. 
So BLOB the guy that was the. 

590
00:29:47,720 --> 00:29:50,880
Green. 
Guy BLOB A played his BLOB 

591
00:29:50,880 --> 00:29:54,720
because I thought it was snot 
Earthworm Jim's little buddy. 

592
00:29:55,360 --> 00:29:58,960
And I found out it was not like 
all my life I've thought that's 

593
00:29:58,960 --> 00:30:00,200
not. 
And I was like, Oh yeah, Clay 

594
00:30:00,200 --> 00:30:01,920
Fighter has snot an Earthworm 
Jim. 

595
00:30:01,920 --> 00:30:04,120
Like that's awesome. 
And I would always play his BLOB

596
00:30:05,240 --> 00:30:07,440
or Snot as I thought. 
And then going back to it, 

597
00:30:07,440 --> 00:30:09,960
realizing it's not snot and it's
an original character named 

598
00:30:09,960 --> 00:30:11,720
BLOB. 
My world was devastated. 

599
00:30:11,720 --> 00:30:13,960
I instantly was like, I'm not 
going to have a good time 

600
00:30:13,960 --> 00:30:16,600
playing this game. 
I was just so upset. 

601
00:30:17,680 --> 00:30:21,600
And then if you play Sculptor's 
Cut, fun Facts, so characters 

602
00:30:22,480 --> 00:30:29,200
that are not unlockables in the 
first game, some are unlockables

603
00:30:29,200 --> 00:30:31,040
in Sculptor's Cut. 
So like starting out, I didn't 

604
00:30:31,040 --> 00:30:32,840
have Earth from Jim. 
Yeah. 

605
00:30:33,200 --> 00:30:36,040
I actually entered a cheat code 
to get Earthworm Jim, but I was 

606
00:30:36,040 --> 00:30:37,640
like annoyed that I had to do 
that. 

607
00:30:37,640 --> 00:30:40,480
It was. 
His default near the original. 

608
00:30:40,720 --> 00:30:41,920
Yeah, exactly. 
I wanted him. 

609
00:30:42,160 --> 00:30:44,720
I remembered him being default. 
I remembered that because my 

610
00:30:44,720 --> 00:30:47,200
cousin said 63 and a third, but 
I was playing sculptor's cut 

611
00:30:47,200 --> 00:30:51,280
this time around. 
But my experience, I remember 

612
00:30:51,280 --> 00:30:53,920
playing it and I'm just thinking
like from a fighting game 

613
00:30:53,920 --> 00:30:58,400
perspective, like it wasn't, it 
wasn't bad, but it was very 

614
00:30:58,400 --> 00:31:03,520
mediocre. 
I I felt like the the combo 

615
00:31:03,520 --> 00:31:09,240
meter filled really fast and I 
was just doing a lot of combos, 

616
00:31:09,240 --> 00:31:13,800
but I did our special moves. 
But actually, I felt I should 

617
00:31:13,800 --> 00:31:15,640
rephrase that. 
I felt like I was getting hit 

618
00:31:15,640 --> 00:31:20,400
with a lot of special moves and 
like, you're fighting Boogerman 

619
00:31:20,400 --> 00:31:22,120
right now. 
He was a terrible culprit 

620
00:31:22,120 --> 00:31:24,440
because he would do this farting
spin move where he'd go in the 

621
00:31:24,440 --> 00:31:27,320
air. 
And I like every time I'm like 

622
00:31:28,120 --> 00:31:31,520
just trying to not get chained 
with attacks like 40 times in a 

623
00:31:31,520 --> 00:31:34,320
row. 
And I I don't know about you 

624
00:31:34,320 --> 00:31:36,960
guys, but like entering the 
combos and like trying to figure

625
00:31:36,960 --> 00:31:39,960
out what does the special move 
was hard for me. 

626
00:31:40,760 --> 00:31:43,280
Like I'd be like normally you 
could do like oh you go left 

627
00:31:43,280 --> 00:31:47,320
right joystick, AB or something 
like some combination that you 

628
00:31:47,320 --> 00:31:50,000
can kind of figure out. 
Naturally there was none of 

629
00:31:50,000 --> 00:31:51,520
that. 
I mean I was like I would be 

630
00:31:51,520 --> 00:31:54,200
button mashing and I'd be like 
OK, I think it's, I think it's 

631
00:31:54,200 --> 00:31:55,200
working. 
I don't know. 

632
00:31:55,200 --> 00:31:57,480
And then I'd it'd be hit or 
miss. 

633
00:31:57,480 --> 00:31:58,640
But that was one thing I was 
just. 

634
00:31:58,640 --> 00:32:00,160
It seemed pretty inconsistent, 
yeah. 

635
00:32:00,200 --> 00:32:02,840
Yeah, it just felt really 
sluggish. 

636
00:32:03,080 --> 00:32:07,480
What was cool though to me, and 
this is just because there's, I 

637
00:32:07,480 --> 00:32:10,440
don't play a lot of fighting 
games on the 64. 

638
00:32:11,360 --> 00:32:14,280
Oh, we will. 
Obviously Smash Bros Yeah, 

639
00:32:14,480 --> 00:32:17,960
right, obviously Smash Bros. 
But like, this really is the 

640
00:32:17,960 --> 00:32:20,200
only other fighting game that I 
I don't even know what else is 

641
00:32:20,200 --> 00:32:22,880
on there besides like 3D ones. 
I mean like 2D fighters like 

642
00:32:22,880 --> 00:32:25,480
this in the traditional sense, 
like fighting games. 

643
00:32:26,440 --> 00:32:29,960
I I realized that the 64. 
Controller laid out in Mortal 

644
00:32:29,960 --> 00:32:30,680
Kombat. 
Probably. 

645
00:32:30,680 --> 00:32:31,680
Oh yeah. 
Killer Instinct. 

646
00:32:31,680 --> 00:32:32,840
I forgot about that one. 
Yeah. 

647
00:32:34,600 --> 00:32:36,960
And I don't think I've played 
Mortal Kombat on the 64. 

648
00:32:37,680 --> 00:32:39,640
I've played it on other things, 
but not the 64. 

649
00:32:40,080 --> 00:32:43,000
Play the Play the gold edition 
or whatever it is. 

650
00:32:43,000 --> 00:32:44,040
Yeah, told you or whatever. 
Don't. 

651
00:32:44,040 --> 00:32:45,720
Play for combat. 4 is not very 
good. 

652
00:32:45,720 --> 00:32:47,080
Yeah, 4 is not good. 
OK. 

653
00:32:47,800 --> 00:32:49,200
Yeah. 
Gold is better than four. 

654
00:32:49,640 --> 00:32:52,240
Looking at the controller like 
it's this realization I had 

655
00:32:52,240 --> 00:32:54,440
because I was thinking about the
controller and just how many 

656
00:32:54,440 --> 00:32:57,720
different ways you can hold it 
and use it and the way they 

657
00:32:58,440 --> 00:33:01,560
design the controller. 
And I'm like this is perfect for

658
00:33:01,560 --> 00:33:04,680
fighting games. 
I can use the D pad I hold it's 

659
00:33:04,680 --> 00:33:09,960
not 6 button lay the layout. 
Yeah right you got B left, up A 

660
00:33:10,440 --> 00:33:13,360
down right. 
And I was like that's so cool. 

661
00:33:13,360 --> 00:33:15,800
I never realized that. 
And then you have an easy like R

662
00:33:15,800 --> 00:33:17,360
button press which does like 
nothing. 

663
00:33:17,360 --> 00:33:18,800
You just move backwards a little
bit. 

664
00:33:19,960 --> 00:33:22,640
Yeah, it's that that really. 
Is super cool The the sort of 

665
00:33:22,640 --> 00:33:25,840
argument that like people like 
the six button Genesis or Mega 

666
00:33:25,840 --> 00:33:29,160
Drive controller over over the 
three button because it was more

667
00:33:29,160 --> 00:33:30,680
versatile, it was better for 
fighting. 

668
00:33:30,800 --> 00:33:32,600
It's basically. 
I was gonna say the kind of like

669
00:33:32,600 --> 00:33:35,680
that I just recently got a Sega 
Saturn and it has the six 

670
00:33:35,680 --> 00:33:37,440
buttons. 
It looks like the looks like a 

671
00:33:37,960 --> 00:33:40,960
like an arcade like button 
layout, yeah, and it's pretty 

672
00:33:40,960 --> 00:33:44,480
perfect for that stuff cuz I 
have Virtua Fighter two on it 

673
00:33:44,480 --> 00:33:46,720
and it's pretty fantastic. 
Those are good fighting games. 

674
00:33:46,720 --> 00:33:50,240
Those fighting games are fun, at
least for that era, for sure. 

675
00:33:50,760 --> 00:33:52,960
Also, I didn't know there was a 
hand in the game. 

676
00:33:53,360 --> 00:33:59,760
Yeah, it's like, is it it in you
can't play as it though, I don't

677
00:33:59,760 --> 00:34:01,480
think. 
Is it you can? 

678
00:34:01,880 --> 00:34:02,720
Oh, you can. 
OK. 

679
00:34:02,760 --> 00:34:04,520
Enter a cheat code. 
OK, I don't remember. 

680
00:34:04,520 --> 00:34:06,600
I didn't enter any cheats. 
I I should have played around 

681
00:34:06,600 --> 00:34:08,040
with the cheats I was going to 
and I did not. 

682
00:34:08,280 --> 00:34:10,080
I did in 60. 
Yeah, I mean, it looks like it's

683
00:34:10,080 --> 00:34:13,000
a reference to Adam's fan from 
Adam. 

684
00:34:14,520 --> 00:34:17,000
You get a big thumbs down. 
Yeah, you get a big thumbs down 

685
00:34:17,000 --> 00:34:19,920
when you lose, yeah. 
They say really stupid things. 

686
00:34:19,920 --> 00:34:23,400
I'm going to beat you. 
I had, I had very little 

687
00:34:23,400 --> 00:34:29,040
experience with this game. 
I don't know if I definitely 

688
00:34:29,040 --> 00:34:30,480
played the Super Nintendo 
version. 

689
00:34:30,480 --> 00:34:32,560
One of them, I don't know which 
one also. 

690
00:34:32,560 --> 00:34:34,760
Then I picked a character or 
pick random character for the 

691
00:34:34,760 --> 00:34:36,600
next time and I got the same 
character and I was like really 

692
00:34:36,600 --> 00:34:39,080
come on, game it. 
Happened earlier too. 

693
00:34:39,159 --> 00:34:43,440
Yeah, it's just really. 
I think, I think you played 

694
00:34:43,440 --> 00:34:45,560
Ichabod Clay quite a bit. 
I did. 

695
00:34:45,560 --> 00:34:48,560
I it was the only one. 
So when when I'll get to in a 

696
00:34:48,560 --> 00:34:50,199
SEC with jiggy when you're 
talking about like not being 

697
00:34:50,199 --> 00:34:52,280
able to like pull off the combo 
stuff or whatever. 

698
00:34:52,360 --> 00:34:55,400
It's the only one that even when
I button mashed I kind of had an

699
00:34:55,400 --> 00:34:56,600
idea of which one I was gonna 
do. 

700
00:34:56,600 --> 00:34:59,960
It's the only character I could 
do it with all the oh and then 

701
00:35:00,000 --> 00:35:03,320
and then BLOB a little bit too 
but which I think probably the 

702
00:35:03,320 --> 00:35:06,080
video will show that I I play as
BLOB BLOB a little bit as well. 

703
00:35:06,080 --> 00:35:10,640
I think I recorded that. 
Anyways, I remember this series 

704
00:35:10,640 --> 00:35:13,680
from the Super Nintendo because 
I spent more time in fighting 

705
00:35:13,680 --> 00:35:17,760
games on the superintendo that I
did on the 64, similar to you 

706
00:35:17,760 --> 00:35:22,040
Jig I I played a few on 64, but 
a lot of it was, you know, if I 

707
00:35:22,040 --> 00:35:24,680
was going to play multiplayer 
against someone, it was Mario 

708
00:35:24,680 --> 00:35:27,640
Kart, it was Diddy Kong Racing, 
it was Mario Party, it was those

709
00:35:27,680 --> 00:35:31,720
types of things, right? 
And this game I knew of, I knew 

710
00:35:31,720 --> 00:35:35,040
it was about a 2D fighter and 
the characters are kind of goofy

711
00:35:35,040 --> 00:35:37,920
and whatever. 
And I knew it was probably a 

712
00:35:37,920 --> 00:35:40,680
parody but like, I was like, all
right, I'll just, I'll try it 

713
00:35:40,680 --> 00:35:42,600
again and and see how it goes 
here. 

714
00:35:42,600 --> 00:35:44,680
Since we're doing the episode, I
guess I'll put myself through 

715
00:35:44,680 --> 00:35:49,840
it. 
I suck so bad at this these 

716
00:35:49,840 --> 00:35:52,400
games. 
I'm just so and I think that 

717
00:35:52,400 --> 00:35:55,680
sours my experience a bit 
because I do think it's it's not

718
00:35:55,680 --> 00:35:58,640
a they're not great games, I 
don't think, but I don't think 

719
00:35:58,640 --> 00:36:03,160
they're they would be as bad if 
I was a little bit better like I

720
00:36:03,160 --> 00:36:03,800
think. 
I hear you. 

721
00:36:03,880 --> 00:36:05,280
I was. 
I also suck. 

722
00:36:05,440 --> 00:36:07,160
Yeah. 
I was like, I couldn't I I 

723
00:36:07,240 --> 00:36:09,880
wasn't doing good. 
No, I I I went tried to go 

724
00:36:09,880 --> 00:36:13,000
through it at normal or whatever
the middle difficulty is. 

725
00:36:13,520 --> 00:36:16,080
And it changes to easy 'cause I 
did the same thing. 100%. 

726
00:36:16,080 --> 00:36:18,480
Hasn't changed it to. 
I wasn't really trying to beat 

727
00:36:18,480 --> 00:36:21,920
like the latter or whatever, but
I was doing OK. 

728
00:36:21,920 --> 00:36:25,840
But it it just it feels like 
you're playing in slow motion. 

729
00:36:26,320 --> 00:36:29,520
Yeah, and and that's that the, 
the gist of the yeah, the gist 

730
00:36:29,520 --> 00:36:33,280
of the gameplay is just fight, 
do combos, whatever, move on to 

731
00:36:33,280 --> 00:36:34,400
the next. 
That's fine, right? 

732
00:36:34,400 --> 00:36:37,880
That's just the way it is. 
But yeah, it feels like which 

733
00:36:37,880 --> 00:36:39,200
is. 
Fine, You know what I mean? 

734
00:36:39,200 --> 00:36:41,120
Like, that's kind of how most 
funny games are, right? 

735
00:36:41,120 --> 00:36:44,000
But exactly. 
It's just not as engaging as 

736
00:36:44,000 --> 00:36:46,640
others. 
It doesn't feel as empowering as

737
00:36:46,640 --> 00:36:48,720
others. 
It doesn't feel as fluid or 

738
00:36:49,720 --> 00:36:53,240
impactful or anything really. 
Or so stylish. 

739
00:36:53,400 --> 00:36:55,960
And I think because some of the 
combos and because like your 

740
00:36:55,960 --> 00:36:59,280
combo meter or your special 
meter does fill up a decent 

741
00:36:59,280 --> 00:37:01,520
amount. 
It would be nice if when you 

742
00:37:01,520 --> 00:37:04,280
pulled those off or if you could
pull them off, they felt more 

743
00:37:04,280 --> 00:37:07,360
satisfying. 
Because you can set off these, 

744
00:37:07,720 --> 00:37:11,560
you know, ten hit combo things 
with just one move and then it 

745
00:37:11,560 --> 00:37:14,000
takes off a tiny lick of health 
that does almost nothing. 

746
00:37:14,280 --> 00:37:17,360
A regular move usually does more
like a two hit combo usually 

747
00:37:17,360 --> 00:37:21,200
does more. 
And then after that I'm just 

748
00:37:21,200 --> 00:37:23,840
sort of jumping and and trying 
to kick, jumping and trying to 

749
00:37:23,840 --> 00:37:25,080
punch. 
Oh low, low hit. 

750
00:37:25,080 --> 00:37:28,280
I mean it just. 
It just comes down to like how 

751
00:37:28,480 --> 00:37:34,600
much of A just like a kind of 
crappy clone that they were, you

752
00:37:34,600 --> 00:37:37,240
know, I mean, because they were 
just trying to do the killer 

753
00:37:37,240 --> 00:37:40,840
instinct meter that would 
usually do some cool stylish 

754
00:37:40,840 --> 00:37:43,400
kind of move and like and those 
look. 

755
00:37:43,520 --> 00:37:45,000
Crazy, right? 
And they have. 

756
00:37:45,000 --> 00:37:46,400
Those were great, and those were
cool. 

757
00:37:46,480 --> 00:37:47,960
They were even impressive for 
then. 

758
00:37:47,960 --> 00:37:49,880
You know, even they were 
probably one of the first people

759
00:37:49,880 --> 00:37:51,840
to do something like that. 
Like Street Fighter didn't 

760
00:37:51,840 --> 00:37:54,160
really do much of that. 
Mortal Kombat didn't really do 

761
00:37:54,160 --> 00:37:55,800
that. 
That was kind of a very killer 

762
00:37:55,800 --> 00:37:57,360
instinct thing. 
Now every fighting game does 

763
00:37:57,360 --> 00:37:58,640
something like that. 
But yeah. 

764
00:37:59,200 --> 00:38:01,600
You know, clay fighter was like,
hey, we're gonna do that, but 

765
00:38:01,600 --> 00:38:03,400
then, you know, we're gonna make
two games. 

766
00:38:04,080 --> 00:38:06,640
A. 
Year apart that are two 

767
00:38:06,640 --> 00:38:08,920
different games, but the same 
game but different. 

768
00:38:08,920 --> 00:38:11,080
Fighting styles but. 
Yeah, I I still didn't 

769
00:38:11,080 --> 00:38:12,960
understand it, like going 
through it all and stuff. 

770
00:38:12,960 --> 00:38:14,520
It's. 
I still don't get like is there 

771
00:38:14,520 --> 00:38:16,560
just like ideas they had that 
they couldn't do. 

772
00:38:16,560 --> 00:38:18,800
Like, I don't, I don't know. 
I don't really get what it was. 

773
00:38:19,560 --> 00:38:23,040
But then make it a blockbuster 
exclusive that no one can get 

774
00:38:23,600 --> 00:38:25,480
So. 
Even then it would be hard to 

775
00:38:25,480 --> 00:38:27,760
get 'cause there'd be like 2. 
Copies per store. 

776
00:38:27,760 --> 00:38:30,920
Maybe at the most. 
Yeah, and there wasn't very many

777
00:38:30,920 --> 00:38:32,600
available. 
Yeah. 

778
00:38:32,600 --> 00:38:36,760
And it's just a game that got a 
poor reception that it was, you 

779
00:38:36,760 --> 00:38:40,840
know, deserving of. 
And what I find a little bit 

780
00:38:40,840 --> 00:38:45,440
weird about it, minus the 
gameplay, is that I understand 

781
00:38:45,440 --> 00:38:47,160
that parodies. 
I mean, obviously something like

782
00:38:47,160 --> 00:38:50,200
South Park is a perfect example.
It obviously does something a 

783
00:38:50,200 --> 00:38:53,440
little bit different now, but at
least around this time, like 

784
00:38:53,440 --> 00:38:57,440
late 90s, it was very much like 
raunchy comedy, sort of a little

785
00:38:57,440 --> 00:38:59,440
bit of a parody. 
Now it's it's much smarter than 

786
00:38:59,440 --> 00:39:01,040
that. 
But South Park is a perfect 

787
00:39:01,040 --> 00:39:02,800
example, yeah. 
You know what? 

788
00:39:02,800 --> 00:39:05,800
Simpsons Interplay should just 
take some of their newfound 

789
00:39:05,800 --> 00:39:07,720
money. 
Yeah, that they were using for 

790
00:39:07,720 --> 00:39:11,840
these new first word and shooter
games and just bring back clay 

791
00:39:11,840 --> 00:39:16,080
fires like a like a full blown 
ground up remake of 63 and a 

792
00:39:16,080 --> 00:39:18,000
third. 
There we go, just from the 

793
00:39:18,000 --> 00:39:20,800
ground up baby, and just make it
the best game ever. 

794
00:39:20,800 --> 00:39:23,280
Because you can get pretty good,
OK, So humor out of it. 

795
00:39:23,280 --> 00:39:24,240
All that kind of stuff. 
It could. 

796
00:39:24,320 --> 00:39:26,080
It could be better. 
I had to look. 

797
00:39:26,640 --> 00:39:27,200
It. 
Up. 

798
00:39:27,200 --> 00:39:32,440
I had to look it up because you 
were talking about just the the 

799
00:39:32,440 --> 00:39:35,760
raunch of humor and the South 
Park and like the voice actors 

800
00:39:35,760 --> 00:39:39,520
they have for this game, they 
had like Jim Cummings. 

801
00:39:40,120 --> 00:39:42,680
Do you know who Jim Cummings is?
He, He's like Winnie the Pooh. 

802
00:39:42,680 --> 00:39:44,200
He's freaking. 
Winnie the Pooh was one of the 

803
00:39:44,200 --> 00:39:49,280
voice actors in this game. 
They had Tress McNeil, who was 

804
00:39:49,280 --> 00:39:52,000
Lady Liberty. 
And High Five is the name of the

805
00:39:52,000 --> 00:39:57,360
hand in Sculptor's cut Rob 
Paulson. 

806
00:39:57,680 --> 00:39:59,840
That's who I think I was 
thinking of specifically. 

807
00:40:00,800 --> 00:40:06,880
Yakko, Warner Animaniacs a lot. 
Pinky Pinky in the brain, like 

808
00:40:07,000 --> 00:40:09,200
raunchy voices. 
That's I think, of him. 

809
00:40:09,640 --> 00:40:12,920
Which was funny is that they 
have Jim Cummings, which this 

810
00:40:12,920 --> 00:40:15,960
was would have probably been 
like one of the first times that

811
00:40:15,960 --> 00:40:18,840
he ever went outside of that kid
friendly area. 

812
00:40:19,280 --> 00:40:23,720
But he would later go on to 
completely, completely destroy 

813
00:40:23,720 --> 00:40:26,480
that. 
And he would be the voice of the

814
00:40:26,480 --> 00:40:31,160
Mask and Splatterhouse in 2010 
and he says some of the most 

815
00:40:31,160 --> 00:40:32,840
raunchy stuff you've ever heard 
in your life. 

816
00:40:32,840 --> 00:40:34,240
I. 
Never played that. 

817
00:40:34,280 --> 00:40:36,720
That's amazing, Yeah. 
And it's a it's a pretty good 

818
00:40:36,720 --> 00:40:38,640
game. 
It's a pretty flawed game, but 

819
00:40:38,640 --> 00:40:42,880
it's a really good one. 
Dan Castellaneta. 

820
00:40:43,000 --> 00:40:44,800
I think that's how you pronounce
the name Earthworm. 

821
00:40:44,800 --> 00:40:46,280
Jim's voice. 
Homer Simpson. 

822
00:40:47,200 --> 00:40:50,480
Same deal. 
Yeah, So and that's that's the 

823
00:40:50,480 --> 00:40:54,120
thing about this is like, I 
think if you don't really know 

824
00:40:54,120 --> 00:40:58,360
what the game is or what they're
going for, you might think maybe

825
00:40:58,360 --> 00:41:02,160
a little bit that it's it could 
be kid friendly, I guess in some

826
00:41:02,160 --> 00:41:03,760
ways it is. 
It's not like anyone. 

827
00:41:03,760 --> 00:41:06,600
There's no like actual death. 
Yeah, they're all just clay 

828
00:41:06,760 --> 00:41:11,440
characters and stuff, but the 
humor is very adult, right? 

829
00:41:11,840 --> 00:41:15,160
And well, yeah, I mean, I think 
I kind of get that vibe, you 

830
00:41:15,160 --> 00:41:17,000
know, I mean, I don't, I don't 
think that like if you look at 

831
00:41:17,000 --> 00:41:19,400
the cartridge for 63 and a 
third, I don't think it really 

832
00:41:19,400 --> 00:41:21,240
comes off as kid friendly. 
That's true. 

833
00:41:21,480 --> 00:41:24,000
That's true, because it kind of 
looks more like you're about to 

834
00:41:24,000 --> 00:41:27,360
play like a horror game or 
something, because it's got the 

835
00:41:27,360 --> 00:41:29,000
evil snowman on the front, you 
know? 

836
00:41:29,000 --> 00:41:30,080
Yeah, yeah. 
But. 

837
00:41:30,200 --> 00:41:32,440
But yeah. 
I I could see I can. 

838
00:41:32,480 --> 00:41:34,080
Think it was a well marketed 
game either? 

839
00:41:34,320 --> 00:41:36,240
I I don't know how you that's 
The thing is I don't know how 

840
00:41:36,240 --> 00:41:41,160
you, I guess you just market it 
as it's for adults and the 64 

841
00:41:41,400 --> 00:41:45,920
was not really marketed that way
in general, right, at least not 

842
00:41:45,920 --> 00:41:49,480
consistently. 
And to be fair, most, most 

843
00:41:49,480 --> 00:41:52,880
adults, I mean, I would say, I 
mean, obviously plenty of adults

844
00:41:52,880 --> 00:41:57,720
had a Nintendo 64, but it was 
more common that most people at 

845
00:41:57,720 --> 00:42:00,600
that point probably were not 
playing Nintendo as much as they

846
00:42:00,600 --> 00:42:02,800
would have been playing 
PlayStation, right? 

847
00:42:04,400 --> 00:42:06,040
Yeah, there. 
There's probably were more 

848
00:42:06,040 --> 00:42:08,600
people playing PlayStation. 
And and for games like. 

849
00:42:08,680 --> 00:42:13,280
This the big console at the 
time, and 64 was actually not 

850
00:42:13,280 --> 00:42:15,040
the 60. 
Nintendo 64 wasn't even that 

851
00:42:15,040 --> 00:42:18,080
successful of a console. 
Well, as compared to its 

852
00:42:18,080 --> 00:42:21,000
predecessor, it wasn't, you 
know, it was, it wasn't that 

853
00:42:21,000 --> 00:42:21,880
close, right? 
But. 

854
00:42:22,200 --> 00:42:24,160
But it is in my heart. 
Yes. 

855
00:42:24,280 --> 00:42:27,440
Yeah, I mean it's it's a very 
well loved and remembered 

856
00:42:27,440 --> 00:42:30,920
console, but it was actually 
somewhat of a failure for 

857
00:42:30,920 --> 00:42:33,840
Nintendo as a console. 
But it's part of it, Part of 

858
00:42:33,840 --> 00:42:35,760
it's. 
Honestly got one of the bigger 

859
00:42:36,320 --> 00:42:39,880
followings of their entire 
catalog of consoles. 

860
00:42:39,880 --> 00:42:43,080
Yeah, well, 'cause they got so. 
Many the huge Bang Clay Fighter 

861
00:42:43,080 --> 00:42:45,200
characters have BIOS. 
Yes. 

862
00:42:45,200 --> 00:42:47,280
So that's what I wanted to look 
at. 

863
00:42:47,600 --> 00:42:49,600
I I definitely wanted to do 
that. 

864
00:42:49,600 --> 00:42:51,480
Where is my link that I had 
there? 

865
00:42:51,480 --> 00:42:59,080
Hang on, where is it? 
So they had a full 12 page 

866
00:42:59,080 --> 00:43:04,280
spread of Clay Fighter 63 and a 
third on Nintendo Power Issue 

867
00:43:04,280 --> 00:43:08,160
97. 
I had the BIOS, I had all the 

868
00:43:08,160 --> 00:43:10,880
stages and showed you what the 
stages look like, like a sort of

869
00:43:10,880 --> 00:43:14,920
overhead view and stuff. 
It was on the cover, like they 

870
00:43:14,920 --> 00:43:17,760
went all freaking out for this 
game. 

871
00:43:18,960 --> 00:43:20,920
Was it a slow month for games or
something? 

872
00:43:20,920 --> 00:43:25,200
I don't know. 
But like, you know, like this, I

873
00:43:25,200 --> 00:43:29,600
mean, the only market in the 
game probably had at least or at

874
00:43:29,600 --> 00:43:31,440
least some of the biggest market
in it had. 

875
00:43:31,880 --> 00:43:34,120
Getting on the cover of Nintendo
Power is always a big deal, 

876
00:43:34,120 --> 00:43:36,360
right? 
That that's that's going to be 

877
00:43:36,360 --> 00:43:37,840
something that's that's big, 
right? 

878
00:43:37,840 --> 00:43:42,160
So. 
I mean, to be fair, depending on

879
00:43:42,200 --> 00:43:47,640
the success of the prior clay 
fighter games on Super Nintendo,

880
00:43:47,640 --> 00:43:48,280
that's. 
True. 

881
00:43:48,400 --> 00:43:51,920
As well as probably being some 
of the more well known on 

882
00:43:51,920 --> 00:43:54,520
Nintendo, minus like the 
occasional Mortal Kombat or 

883
00:43:54,520 --> 00:43:57,840
Street Fighter, there wasn't 
that many fighting games like 

884
00:43:57,840 --> 00:43:59,440
that on Super Nintendo. 
Yeah. 

885
00:43:59,480 --> 00:44:02,560
So depending on the success of 
those old Clay Fighter games, I 

886
00:44:02,560 --> 00:44:05,200
would say that there's a 
possibility that maybe the game 

887
00:44:05,200 --> 00:44:08,240
was hyped up quite a bit and 
maybe Nintendo had expectations 

888
00:44:08,240 --> 00:44:09,840
that, you know, it didn't quite 
meet. 

889
00:44:10,480 --> 00:44:13,200
I mean, Nintendo Power at the 
end of the day is is a lot of a 

890
00:44:14,280 --> 00:44:15,880
just a sales tactic for their 
stuff. 

891
00:44:15,920 --> 00:44:17,680
I mean, that's really what it 
ended up being, yeah. 

892
00:44:18,000 --> 00:44:19,440
Not a lot of like and didn't 
they? 

893
00:44:19,480 --> 00:44:21,760
Give it a. 
Super positive review like it 

894
00:44:21,760 --> 00:44:23,400
was like a 90 out of 100. 
Or something. 

895
00:44:23,520 --> 00:44:26,440
I'll I'll look that up in a SEC.
Yeah, I I'm gonna check because 

896
00:44:26,440 --> 00:44:28,520
usually when it's a cover thing 
they also have like a review. 

897
00:44:28,520 --> 00:44:29,760
I'm pretty sure they do have a 
review. 

898
00:44:30,000 --> 00:44:33,480
Anyways, part of the part of the
12 page spread is some of the 

899
00:44:33,480 --> 00:44:37,600
BIOS of these characters. 
Let's see which ones. 

900
00:44:38,040 --> 00:44:39,560
You know what we were talking 
about Ichibod. 

901
00:44:39,640 --> 00:44:41,200
Let's talk about Ichibod Clay a 
little bit. 

902
00:44:41,200 --> 00:44:43,640
What does it say? 
It says once known as the 

903
00:44:43,640 --> 00:44:47,360
Pumpkin Knight. 
OK which comes from I think the 

904
00:44:47,600 --> 00:44:50,800
you know, Ichibod has since 
received a court order 

905
00:44:50,800 --> 00:44:52,840
preventing him from using the 
nickname. 

906
00:44:54,080 --> 00:44:57,000
Now he's really miffed. 
All night long he haunts the 

907
00:44:57,000 --> 00:45:00,600
island of Clay Moto hoping to 
prove himself that he's still 

908
00:45:00,600 --> 00:45:04,520
the scariest of them all. 
He is neither good or bad, just 

909
00:45:04,520 --> 00:45:06,720
frightening. 
He has limited special moves, 

910
00:45:06,880 --> 00:45:09,880
but they are strong. 
That's an interesting little, 

911
00:45:09,880 --> 00:45:12,320
little sort of tidbit of info 
about him that's, that's not 

912
00:45:12,320 --> 00:45:14,160
bad, you know? 
I I got. 

913
00:45:14,160 --> 00:45:19,120
I have a website angelfire.com 
yeah shout out I guess. 

914
00:45:19,160 --> 00:45:22,440
I don't know it it has a 
different bio for him. 

915
00:45:22,480 --> 00:45:24,680
Oh. 
OK, let's let's compare compare 

916
00:45:24,680 --> 00:45:26,080
notes. 
So it says. 

917
00:45:26,080 --> 00:45:30,920
After being exiled from C2 
Judgement, Clay Ichabod Clay 

918
00:45:30,920 --> 00:45:34,240
went to Clay Moto aisle. 
Despite his temporary happiness,

919
00:45:34,240 --> 00:45:35,880
trouble seemed to follow him 
everywhere. 

920
00:45:36,120 --> 00:45:38,600
He learned that some of his 
friends and foes were also on 

921
00:45:38,600 --> 00:45:41,120
the island. 
Feeling bitter and betrayed, he 

922
00:45:41,120 --> 00:45:45,600
feels it's payback time. 
OK, that's completely different.

923
00:45:45,600 --> 00:45:47,960
That's so weird. 
Yeah, that's crazy. 

924
00:45:47,960 --> 00:45:49,880
I don't know where this comes 
from, but it's hilarious. 

925
00:45:49,880 --> 00:45:53,400
Yeah, Mr. or Bad? 
Mr. Frosty is interesting 

926
00:45:53,400 --> 00:45:55,400
because he's kind of like the 
title character, I would say. 

927
00:45:55,400 --> 00:45:57,520
He's on the covers, All that 
kind of stuff. 

928
00:45:58,120 --> 00:45:59,720
According to Nintendo Power, at 
least. 

929
00:46:00,080 --> 00:46:04,440
Once known as a cold hearted 
curmudgeon, Frosty has changed 

930
00:46:04,440 --> 00:46:08,200
his tune. 
After a stint as a lounge singer

931
00:46:08,200 --> 00:46:12,720
in Vegas, he got a job flying 
for clay fighter air. 

932
00:46:13,040 --> 00:46:16,600
Now he's watching out for Sumo 
Santa, who wants control of the 

933
00:46:16,600 --> 00:46:20,640
North Pole as one of the good 
guys in Clay Fighter 63 and a 

934
00:46:20,640 --> 00:46:25,080
third Frosty's goal is to stop 
Kiln, who is the main bad guy, 

935
00:46:25,080 --> 00:46:28,840
which they don't really explain 
unless you read this issue, but 

936
00:46:28,840 --> 00:46:30,160
how? 
Or play Sculptor's Cut. 

937
00:46:30,240 --> 00:46:33,960
Or Play Sculptor's Cut, which 
seems like 5 people did, but how

938
00:46:33,960 --> 00:46:37,720
can he approach the center of 
Kiln's volcanic lair without 

939
00:46:37,720 --> 00:46:41,000
melting? 
So I just learned something new 

940
00:46:41,000 --> 00:46:43,480
'cause I didn't. 
I didn't read this till now. 

941
00:46:43,880 --> 00:46:46,600
He's a good guy and he does not 
look like a good guy or act like

942
00:46:46,600 --> 00:46:46,960
a good. 
Guy. 

943
00:46:46,960 --> 00:46:49,640
His name is literally bad. 
It doesn't. 

944
00:46:50,440 --> 00:46:53,640
Make any sense? 
It's so weird. 

945
00:46:53,960 --> 00:46:56,880
It's so strange. 
I know that doesn't really make 

946
00:46:56,880 --> 00:47:00,360
any sense. 
So you know, I I I think I'm not

947
00:47:00,360 --> 00:47:02,960
gonna read any BIOS on on these 
characters but they're they're 

948
00:47:02,960 --> 00:47:06,800
very insensitive. 
There's Kung Pao and there's 

949
00:47:07,280 --> 00:47:10,560
Hoon. 
How Hungan They're not. 

950
00:47:10,840 --> 00:47:12,360
They're not. 
Appropriate. 

951
00:47:12,360 --> 00:47:15,320
It's so bad. 
Kung Pao is just terrible. 

952
00:47:15,760 --> 00:47:18,480
Disbelief what I saw. 
I mean. 

953
00:47:19,080 --> 00:47:21,120
It is funny. 
It's just so. 

954
00:47:21,120 --> 00:47:23,520
It's so bad. 
It's so like it you'll know 

955
00:47:23,520 --> 00:47:25,840
immediately that it is just not 
a good. 

956
00:47:25,920 --> 00:47:29,120
Can I read his bio though? 
Because on this website it's 

957
00:47:29,120 --> 00:47:30,840
pretty funny. 
If you want to, yeah. 

958
00:47:31,840 --> 00:47:36,240
It says it says Kung Pao used to
be Sumo Santa's personal chef 

959
00:47:36,240 --> 00:47:39,040
and bodyguard. 
The repulsive meals he prepared 

960
00:47:39,040 --> 00:47:41,320
and his lack of Kung Fu 
knowledge eventually got him 

961
00:47:41,320 --> 00:47:43,440
fired. 
He was constantly trying to 

962
00:47:43,440 --> 00:47:45,040
improve his skills in both 
areas. 

963
00:47:45,040 --> 00:47:48,080
Unfortunately, he always got the
two professions, cooking and 

964
00:47:48,080 --> 00:47:49,360
Kung Fu. 
Confused. 

965
00:47:49,360 --> 00:47:51,160
That's. 
Good. 

966
00:47:51,280 --> 00:47:52,640
I like that. 
That's actually pretty good. 

967
00:47:52,640 --> 00:47:58,400
That is pretty good. 
The again, this is like Jiggy. 

968
00:47:58,400 --> 00:48:00,320
We've run into this with a 
couple games, I think Pilot 

969
00:48:00,320 --> 00:48:03,120
Wings was one of them for sure, 
where like these characters are 

970
00:48:03,120 --> 00:48:05,320
just characters and then all of 
a sudden, like, no, actually, 

971
00:48:05,320 --> 00:48:07,440
they have backgrounds, they have
a story, they have a this. 

972
00:48:07,880 --> 00:48:10,080
You don't get any of that unless
you have a manual, unless you 

973
00:48:10,080 --> 00:48:15,200
look it up now or you had 
Nintendo Power at the time, It's

974
00:48:15,600 --> 00:48:17,560
does it change the game? 
No. 

975
00:48:17,640 --> 00:48:20,200
Does it improve it? 
It gives you an extra laugh, I 

976
00:48:20,200 --> 00:48:26,200
guess, but at the end of the 
day, the gameplay itself, the 

977
00:48:26,200 --> 00:48:30,040
gameplay itself is just me. 
It's, it's just. 

978
00:48:31,200 --> 00:48:33,960
The the Matt, Matt, Casa, 
Mocena. 

979
00:48:34,200 --> 00:48:35,560
I can't really say his dude's 
name. 

980
00:48:35,960 --> 00:48:38,720
He he said it perfectly right. 
Yes, let's do it. 

981
00:48:39,320 --> 00:48:45,000
You know, he predicted that 63 
and a Third would remain A 

982
00:48:45,000 --> 00:48:48,480
prominent title in the N64 
library for years to come. 

983
00:48:49,360 --> 00:48:53,200
Because the game is so terrible,
it sets the standard for bad. 

984
00:48:55,400 --> 00:48:57,560
And that that that cuts deep, 
man, That's. 

985
00:48:57,560 --> 00:49:00,080
That, that is, that's as harsh 
as it gets. 

986
00:49:00,120 --> 00:49:02,640
That's as harsh. 
As it and it yeah, it even even 

987
00:49:02,640 --> 00:49:05,280
it shows right here it like 
after that part it says. 

988
00:49:05,880 --> 00:49:07,880
Like. 
Contrarily, the the editors of 

989
00:49:07,880 --> 00:49:11,320
Nintendo Power reviewed the game
both unreleased and in released 

990
00:49:11,320 --> 00:49:16,880
forms, in June and November of 
97, a much more positively than 

991
00:49:16,880 --> 00:49:19,920
pretty much everybody else. 
Yeah, so I I pulled it up. 

992
00:49:20,040 --> 00:49:21,360
I pulled up the Nintendo Power 
one. 

993
00:49:21,360 --> 00:49:25,240
Same issue 97. 
Let's see, I'm going to pick a 

994
00:49:25,240 --> 00:49:28,040
couple sentences here. 
The characters keep up a patter 

995
00:49:28,040 --> 00:49:33,280
of insults and jives OK during 
the fight, using the voices from

996
00:49:33,280 --> 00:49:35,400
some very famous actors like 
we've mentioned. 

997
00:49:35,720 --> 00:49:39,080
And As for the fighting itself, 
the moves are smoothly animated 

998
00:49:39,080 --> 00:49:42,920
and often hilarious to watch. 
In spite of the emphasis on 

999
00:49:42,920 --> 00:49:46,920
comic animation, though, serious
fighting fans will find plenty 

1000
00:49:46,920 --> 00:49:50,640
of moves and combos to for the 
game to be interesting. 

1001
00:49:53,400 --> 00:49:55,320
They might look different, but I
don't know. 

1002
00:49:55,320 --> 00:49:56,840
I don't know. 
I'm not so sure about that. 

1003
00:49:57,000 --> 00:49:59,960
I don't. 
Yeah, and then they say so. 

1004
00:49:59,960 --> 00:50:02,320
They've the positives and 
negatives on Nintendo Power at 

1005
00:50:02,320 --> 00:50:04,800
the bottom of the review. 
Great graphics and sense of 

1006
00:50:04,800 --> 00:50:08,080
humor, lots of fighting arenas, 
lots of special moves and hidden

1007
00:50:08,080 --> 00:50:10,720
characters. 
The negative breakthroughs are 

1008
00:50:10,720 --> 00:50:14,480
difficult to find and activate, 
which apparently to them would 

1009
00:50:14,480 --> 00:50:16,080
have been a positive if they 
were easier. 

1010
00:50:16,800 --> 00:50:18,520
Yeah, yeah, they were pretty 
gosh. 

1011
00:50:19,840 --> 00:50:21,440
God no. 
I got one thing to. 

1012
00:50:21,600 --> 00:50:27,720
I got one thing to say to that. 
So it says here that someone by 

1013
00:50:27,760 --> 00:50:31,280
the name Sushi X defended the 
game in Electronic Gaming 

1014
00:50:31,280 --> 00:50:33,120
Monthly. 
That's. 

1015
00:50:33,120 --> 00:50:38,200
Arguing while it's it's an 
unenjoyable or while it's 

1016
00:50:38,200 --> 00:50:41,040
unenjoyable in a traditional 
fighting game since it makes a 

1017
00:50:41,040 --> 00:50:45,800
great party game. 
I don't know it does it though. 

1018
00:50:45,800 --> 00:50:47,920
Yeah, it's. 
He says the game, saying the 

1019
00:50:47,920 --> 00:50:50,040
game is funny but would 
eventually get old. 

1020
00:50:50,600 --> 00:50:54,560
Yeah, it's it's funny and. 
Also, apparently it says like. 

1021
00:50:54,560 --> 00:50:59,920
I don't know what this is coming
from, but it it apparently sold 

1022
00:50:59,920 --> 00:51:03,880
around 60,000 copies prior to 
Christmas of 97. 

1023
00:51:04,760 --> 00:51:06,920
Within a few and there it is. 
Yeah. 

1024
00:51:07,400 --> 00:51:15,320
And so and and and Sculptor's 
Cut only sold 2020 thousand 

1025
00:51:15,320 --> 00:51:17,600
copies. 
You mean they gave away 20,000? 

1026
00:51:17,640 --> 00:51:21,680
Copies, yeah. 
They gave Blockbuster 20,000 

1027
00:51:21,680 --> 00:51:22,400
copies. 
Yeah. 

1028
00:51:22,920 --> 00:51:24,000
Oh yeah, yeah. 
They gave away. 

1029
00:51:24,000 --> 00:51:25,560
Yeah. 
It was 20,000 copies to 

1030
00:51:25,560 --> 00:51:26,640
Blockbuster. 
Yeah, Yeah. 

1031
00:51:27,000 --> 00:51:30,160
So I don't know it sold. 
None, I think, Yeah, it sold. 

1032
00:51:30,160 --> 00:51:33,440
Zero gave away 20,000. 
Now you can buy three of them 

1033
00:51:33,440 --> 00:51:35,920
and it'll be the same amount as 
what they're, you know, Yeah, 

1034
00:51:36,400 --> 00:51:37,760
yeah. 
Cost the same amount of money, 

1035
00:51:37,760 --> 00:51:43,320
so I also found that in 2009 
Interplay said that they would 

1036
00:51:43,320 --> 00:51:49,360
be updating the Clay Fighter 
series for the Wii Ware and DSI 

1037
00:51:49,360 --> 00:51:53,760
Ware services and they were so 
OK so shut down. 

1038
00:51:53,920 --> 00:51:55,720
Yeah. 
This is this is interesting, 

1039
00:51:55,720 --> 00:51:57,200
though. 
It's another parody game, right?

1040
00:51:57,200 --> 00:51:59,200
And it's not a fighting game. 
Oh, OK. 

1041
00:51:59,920 --> 00:52:04,400
It's not a platformer. 
What It was originally going to 

1042
00:52:04,400 --> 00:52:11,360
be a Call of Duty parody called 
Call of Putty. 

1043
00:52:11,920 --> 00:52:15,480
Oh my God, sounds amazing. 
Was going to be the development 

1044
00:52:15,480 --> 00:52:19,680
was going to be handled by 
studio Black Games and was 

1045
00:52:19,680 --> 00:52:22,720
headed by one of the original 
programmers of the original Clay

1046
00:52:22,720 --> 00:52:27,000
Fighter game. 
But it looks like it it was 

1047
00:52:27,040 --> 00:52:30,200
supposed to release 2010 or 2011
and it got canceled. 

1048
00:52:30,440 --> 00:52:32,560
Probably for the best because. 
It kept getting delayed and 

1049
00:52:32,560 --> 00:52:34,080
delayed and delayed. 
Probably for the best. 

1050
00:52:35,440 --> 00:52:38,280
Probably for the best I. 
So, so here's the thing. 

1051
00:52:38,320 --> 00:52:42,880
Ultimately, I don't think this 
game's that good either. 

1052
00:52:42,880 --> 00:52:47,440
Doesn't matter which one I I 
would, I would say that the idea

1053
00:52:47,720 --> 00:52:50,400
to have a parody, to have 
different characters, original 

1054
00:52:50,400 --> 00:52:52,320
characters, or at least ones 
that were originally based on 

1055
00:52:52,320 --> 00:52:55,000
the original games with a couple
new ones having an Earthworm gym

1056
00:52:55,000 --> 00:52:58,160
is fun, you know? 
Yeah, sure. 

1057
00:52:58,160 --> 00:53:00,360
We kind of chose this as a, 
quote UN quote holiday game 

1058
00:53:00,360 --> 00:53:04,000
because there's a bad Mr. Frosty
and a fat Santa or Sumo Santa, 

1059
00:53:05,520 --> 00:53:09,400
but ultimately, do you get any 
kind of like holiday winter 

1060
00:53:09,400 --> 00:53:10,440
feel? 
No, not really. 

1061
00:53:10,440 --> 00:53:13,280
One stage has snow and a castle,
snow ice castle, and that's 

1062
00:53:13,280 --> 00:53:18,120
about it. 
And as much as I played more of 

1063
00:53:18,120 --> 00:53:21,880
Sculptor's Cut, at least the 
combo system and stuff, and 63 

1064
00:53:21,880 --> 00:53:26,080
and a third, I might might have 
felt like cheap sometimes, but 

1065
00:53:26,080 --> 00:53:28,360
it did feel more fun when you 
pulled it off. 

1066
00:53:29,200 --> 00:53:31,640
But I definitely got my butt 
kicked most of the time when I 

1067
00:53:31,640 --> 00:53:35,400
played this game, so it's it's 
also very unforgiving and it 

1068
00:53:35,400 --> 00:53:38,920
shouldn't be. 
I I don't know if we mentioned 

1069
00:53:38,920 --> 00:53:40,560
the clay talities, but that's 
the thing. 

1070
00:53:40,600 --> 00:53:41,960
We did not mention clay 
talities. 

1071
00:53:41,960 --> 00:53:43,640
It's only in Sculptor's cut 
though, right? 

1072
00:53:43,640 --> 00:53:46,440
Or is that in the original? 
It's in the original. 

1073
00:53:46,440 --> 00:53:48,920
It's in both, but there's 
there's a few more or a couple 

1074
00:53:48,920 --> 00:53:52,000
different ones. 
My take on it is that they're 

1075
00:53:52,000 --> 00:53:55,680
boring and they're a waste. 
Like they they don't do anything

1076
00:53:56,200 --> 00:53:57,640
interesting. 
I don't know if you guys saw 

1077
00:53:57,680 --> 00:54:01,120
any. 
I was having a hard time trying 

1078
00:54:01,120 --> 00:54:02,720
to get them to work. 
They're so hard. 

1079
00:54:02,720 --> 00:54:05,040
They're so difficult. 
I've always sucked at stuff like

1080
00:54:05,040 --> 00:54:07,160
that. 
I pulled off one. 

1081
00:54:07,280 --> 00:54:09,520
I pulled off one of bad missile.
Processes. 

1082
00:54:09,520 --> 00:54:12,640
The thing is that like fighting 
games back in like the 90s, 

1083
00:54:12,640 --> 00:54:16,840
early 2000s, they made it almost
impossible to do fatalities. 

1084
00:54:16,840 --> 00:54:19,520
And just like finishing moves 
like that anyway, I it's so much

1085
00:54:19,520 --> 00:54:22,280
easier to do nowadays. 
Yeah, I I thought that like like

1086
00:54:22,280 --> 00:54:26,080
if you there would be an option 
where you would press L&R 

1087
00:54:26,080 --> 00:54:29,280
together maybe and they would 
pull it off or do back, right, 

1088
00:54:29,280 --> 00:54:31,760
back, right, you know, left, 
right, left, right, B or 

1089
00:54:31,800 --> 00:54:34,840
something and it would be A. 
Furious if the game was a 

1090
00:54:34,840 --> 00:54:40,360
financial failure because like 
they sold 60,000 copies prior to

1091
00:54:40,360 --> 00:54:46,280
the Christmas of the year that 
they released it, but in 99 two 

1092
00:54:46,280 --> 00:54:50,320
years later they claimed that 
they broke over 1,000,000 copies

1093
00:54:50,760 --> 00:54:51,520
sold. 
What? 

1094
00:54:52,200 --> 00:54:54,560
That's. 
That was their claim. 

1095
00:54:54,560 --> 00:54:56,480
I don't know if there's anything
to back that up but that. 

1096
00:54:56,480 --> 00:54:59,200
Was Yeah, I I would what what? 
Sold them the game. 

1097
00:54:59,200 --> 00:55:00,640
I'll tell you what. 
Sold them the game. 

1098
00:55:00,640 --> 00:55:03,320
Yeah. 
OK And it was one phrase. 

1099
00:55:03,800 --> 00:55:04,960
You ready for this? 
Yes. 

1100
00:55:10,040 --> 00:55:11,880
That's possible, yeah. 
It is pretty good. 

1101
00:55:11,880 --> 00:55:13,800
I I see that's another thing. 
That's another part of the 

1102
00:55:13,840 --> 00:55:16,160
parity that is actually. 
Pretty good. 

1103
00:55:16,160 --> 00:55:19,800
Great trailer back in the day 
and they popped Interplay on it 

1104
00:55:19,800 --> 00:55:23,560
a lot and you know, got people 
to buy it. 

1105
00:55:23,880 --> 00:55:25,360
Yeah, it's. 
I don't. 

1106
00:55:26,960 --> 00:55:29,280
Know showed the PC gameplay or 
something, you know. 

1107
00:55:29,400 --> 00:55:33,560
Yeah, like it's unfortunately, I
would, I would say like it's fun

1108
00:55:33,560 --> 00:55:37,840
to sort of look up maybe you 
know, emulate a few rounds and 

1109
00:55:37,840 --> 00:55:39,520
stuff, but at the end of the 
day. 

1110
00:55:39,520 --> 00:55:41,520
Yeah, I mean it's it's 
definitely a decent game if you 

1111
00:55:41,520 --> 00:55:46,240
want to play it for free, but if
you gotta pay for it in any 

1112
00:55:46,240 --> 00:55:48,040
regard, I would probably not do 
that. 

1113
00:55:48,280 --> 00:55:51,120
You can you can do better. 
I I I don't know if you can do 

1114
00:55:51,120 --> 00:55:52,600
worse. 
Honestly it's it's not very 

1115
00:55:52,600 --> 00:55:54,560
good. 
I I wish. 

1116
00:55:54,560 --> 00:55:58,000
You had I I got my my physical 
copy for free for my brother, 

1117
00:55:58,000 --> 00:56:00,800
'cause he still had it. 
And I was like, hey, you still 

1118
00:56:00,800 --> 00:56:03,280
have clay Fighter? 
And he's like, yeah, I was like,

1119
00:56:03,400 --> 00:56:05,680
all right, I'll give you like 
$20.00 for it. 

1120
00:56:05,680 --> 00:56:07,240
And then he was like, no, you 
can have it for free. 

1121
00:56:07,240 --> 00:56:10,720
And I was like, heck yeah. 
Well, you know what I I gotta 

1122
00:56:10,720 --> 00:56:14,480
say, like having this ever drive
that I have and being able to 

1123
00:56:14,480 --> 00:56:18,520
play something like Sculptor's 
Cut, pretty much the only way 

1124
00:56:18,720 --> 00:56:21,160
that anyone's really gonna be 
able to play it, you know, at 

1125
00:56:21,160 --> 00:56:23,400
least on authentic hardware and 
stuff like that. 

1126
00:56:23,680 --> 00:56:25,480
Yeah, at least you got like 
thousands, you know, burning a 

1127
00:56:25,480 --> 00:56:26,000
hole in your. 
Pocket. 

1128
00:56:26,000 --> 00:56:26,680
Yeah, no problem. 
Yeah. 

1129
00:56:26,680 --> 00:56:28,720
Yeah, yeah. 
I mean, I do, but I just. 

1130
00:56:28,720 --> 00:56:31,040
Decided sorry, the jiggy bank is
closed. 

1131
00:56:34,080 --> 00:56:38,920
So before we wrap up and stuff, 
guys, I guess jiggy for you, 

1132
00:56:39,600 --> 00:56:44,720
since your bank is closed now 
overall what what's sort of like

1133
00:56:44,720 --> 00:56:46,560
the final thoughts? 
What's sort of like the final 

1134
00:56:47,120 --> 00:56:49,240
elevator non pitch for this 
game? 

1135
00:56:50,120 --> 00:56:54,000
What'd you think? 
Blade Fighters is a charming, 

1136
00:56:54,000 --> 00:56:58,440
funny, bland, mediocre fighter 
for the Nintendo 64. 

1137
00:56:59,240 --> 00:57:01,800
You'll find some laughs, but not
much else. 

1138
00:57:02,080 --> 00:57:06,360
I give it a four out of five, 
but I'm going to add half a 

1139
00:57:06,360 --> 00:57:08,360
point. 
Give it a 4.5 because it has 

1140
00:57:08,400 --> 00:57:12,560
Earthworm Jim. 
Wait, a four out of five? 

1141
00:57:12,600 --> 00:57:15,480
Out of 10, by the way, that's 
okay. 10 Okay, I was like. 

1142
00:57:15,480 --> 00:57:18,320
Wait, I'm 5 out of 10? 
I was like, I'm kind of losing 

1143
00:57:18,320 --> 00:57:19,000
you here. 
What do you wait? 

1144
00:57:19,000 --> 00:57:21,520
What? 
It's perfect. 

1145
00:57:21,520 --> 00:57:24,760
You know what's funny is that's 
probably the highest rated score

1146
00:57:24,760 --> 00:57:28,920
that it ever got. 
No Nintendo Power. 

1147
00:57:29,720 --> 00:57:30,960
Well, what was that score 
though? 

1148
00:57:30,960 --> 00:57:32,680
Nintendo. 
I saw was, I swear. 

1149
00:57:33,440 --> 00:57:35,880
It was OK well. 
What I was saying was like it 

1150
00:57:35,880 --> 00:57:38,480
didn't look like anything went 
past like a 3.8. 

1151
00:57:38,520 --> 00:57:40,560
So they they rated everything 
out of five. 

1152
00:57:40,560 --> 00:57:42,720
This is before they had like a 
different system where they gave

1153
00:57:42,720 --> 00:57:45,120
it like out of 100 or whatever. 
But that was before that. 

1154
00:57:45,120 --> 00:57:45,800
Yeah, yeah, yeah. 
That. 

1155
00:57:45,800 --> 00:57:47,640
Happened. 
I thought I I thought I saw that

1156
00:57:47,640 --> 00:57:50,840
somewhere, but OK, go. 
So in this in this in issue 97 

1157
00:57:50,840 --> 00:57:55,120
anyway, gameplay and sound was 
4.2, no graphics and sound was 

1158
00:57:55,120 --> 00:57:57,320
4.2. 
OK, so they had the different, 

1159
00:57:57,320 --> 00:58:00,520
different things, yeah. 
Control was 3.2, this is all out

1160
00:58:00,520 --> 00:58:02,880
of five. 
Challenge was 4, which I think 

1161
00:58:02,880 --> 00:58:08,560
is pretty spot on and theme and 
fun was 3.8. 

1162
00:58:08,560 --> 00:58:12,880
So pretty high I I I think these
are all pretty high. 

1163
00:58:12,880 --> 00:58:14,160
That's a little high. 
That's a little too. 

1164
00:58:14,160 --> 00:58:15,400
High. 
That's somewhere in the four out

1165
00:58:15,400 --> 00:58:17,680
of five, four out of five 
average did they give. 

1166
00:58:17,840 --> 00:58:20,920
Did they give an overall score? 
They don't give overall, that's 

1167
00:58:20,920 --> 00:58:23,560
where they they change that 
after I issue 100. 

1168
00:58:23,560 --> 00:58:25,440
So this is one of the last 
issues that didn't have. 

1169
00:58:25,440 --> 00:58:27,680
That when they had to review 
clay fighter, they're like we 

1170
00:58:27,680 --> 00:58:29,360
can't give overall scores, we 
have to. 

1171
00:58:29,360 --> 00:58:32,720
Rate it on, we got to. 
Change the system the other like

1172
00:58:32,720 --> 00:58:35,960
so other outlets like IGN and 
all that like I don't think any 

1173
00:58:35,960 --> 00:58:40,040
a single review went past 3.8 by
any other outlet. 

1174
00:58:40,120 --> 00:58:43,360
Yeah, so. 
So that's it's pretty rough. 

1175
00:58:43,400 --> 00:58:45,520
So what about you? 
It's got heart, it's got charm. 

1176
00:58:45,520 --> 00:58:48,240
But. 
By playing. 

1177
00:58:48,240 --> 00:58:49,200
What's your number? 
Yeah. 

1178
00:58:49,200 --> 00:58:50,880
What's your number? 
My number. 

1179
00:58:50,880 --> 00:58:51,800
Yeah. 
Is there a number? 

1180
00:58:51,960 --> 00:58:54,600
Does it exist? 
OK, OK, OK. 

1181
00:58:55,240 --> 00:58:57,520
It's it's got the heart, the 
charm, Nothing else. 

1182
00:58:57,600 --> 00:58:58,520
Yeah. 
I don't know, man. 

1183
00:58:58,760 --> 00:59:07,120
I give it a a crisp 2. 
Oh damn. 

1184
00:59:08,000 --> 00:59:11,640
I give it 2. 
So for me, I think, I think the 

1185
00:59:11,640 --> 00:59:16,280
attempt at humor and doing a a, 
a parody is is cool and nice. 

1186
00:59:16,280 --> 00:59:19,080
I like the fact that I'm playing
characters that I don't 

1187
00:59:19,080 --> 00:59:21,000
recognize in a way that's 
refreshing. 

1188
00:59:21,000 --> 00:59:23,520
I mean, I kind of recognize them
from the SNES game that I 

1189
00:59:23,520 --> 00:59:25,600
played, but very little 
experience. 

1190
00:59:26,000 --> 00:59:27,920
I'm sure if I played it then I 
would have enjoyed it more than 

1191
00:59:27,920 --> 00:59:30,600
I I do now. 
I don't think that Sculptor's 

1192
00:59:30,600 --> 00:59:34,320
Cut is worth having another 
version of basically the same 

1193
00:59:34,320 --> 00:59:35,320
game. 
That's not as good. 

1194
00:59:35,960 --> 00:59:38,360
And ultimately the gameplay is 
clunky. 

1195
00:59:38,480 --> 00:59:40,600
It's messy. 
It doesn't really work. 

1196
00:59:40,600 --> 00:59:43,760
It's honestly frustrating if you
play on a higher difficulty. 

1197
00:59:43,760 --> 00:59:45,920
And by higher, I mean just the 
baseline. 

1198
00:59:45,920 --> 00:59:47,320
Normal. 
Yeah, normal. 

1199
00:59:47,680 --> 00:59:49,040
Yeah, that's true. 
That's a good point. 

1200
00:59:49,200 --> 00:59:53,320
And and all of that together. 
I'm not gonna go as low as a 2, 

1201
00:59:53,320 --> 00:59:55,200
but I'm gonna sit somewhere 
around a three. 

1202
00:59:55,240 --> 00:59:58,120
I would say it is 3 blobs of 
crusty. 

1203
00:59:58,160 --> 01:00:03,640
Player being generous. 
I mean, I gave it a 4.5 so I. 

1204
01:00:03,640 --> 01:00:05,240
Know you? 
Yeah, I don't know what's wrong 

1205
01:00:05,240 --> 01:00:05,840
with. 
You I feel like. 

1206
01:00:05,880 --> 01:00:08,120
I feel like I've played worse 
games than this. 

1207
01:00:08,120 --> 01:00:11,680
I feel like at the end of the 
day, it was a fighter and it 

1208
01:00:11,680 --> 01:00:13,440
functioned. 
And I yeah. 

1209
01:00:13,480 --> 01:00:15,840
So that's true. 
I mean, I gave a little. 

1210
01:00:15,960 --> 01:00:18,240
I showed my bias, I said. 
I said flat out. 

1211
01:00:18,240 --> 01:00:20,440
I gave it an extra half a point 
because of bringing from Jim 

1212
01:00:20,440 --> 01:00:21,920
there, which. 
Yeah, I mean, I guess it 

1213
01:00:21,920 --> 01:00:23,400
deserves more for that to be 
fair. 

1214
01:00:23,400 --> 01:00:25,120
I don't like, I don't like 
number scales. 

1215
01:00:25,120 --> 01:00:27,520
So you know. 
Yeah, it it's. 

1216
01:00:27,880 --> 01:00:32,360
I think it's a serviceable, OK 
fighter, but as someone who's 

1217
01:00:32,360 --> 01:00:35,720
played like a lot of fighting 
games, it's definitely the 

1218
01:00:35,720 --> 01:00:37,320
bottom of the barrel for sure, 
yeah. 

1219
01:00:37,320 --> 01:00:38,760
It's, it's near the bottom for 
sure. 

1220
01:00:38,760 --> 01:00:40,840
Yeah. 
OK Well, hey, you know what 

1221
01:00:40,840 --> 01:00:43,880
everybody? 
Like we said, give it a shot if 

1222
01:00:43,880 --> 01:00:46,120
you want. 
Don't go out of your way to 

1223
01:00:46,120 --> 01:00:47,800
really search for either of 
these. 

1224
01:00:47,800 --> 01:00:49,920
I think 63 and a third is 
probably the better one. 

1225
01:00:50,240 --> 01:00:53,440
But if you have a chance, sure 
you can. 

1226
01:00:53,520 --> 01:00:55,720
But is it worth it? 
Yeah, that's another story. 

1227
01:00:56,560 --> 01:00:59,080
Let me show you guys something 
real quick that that shows my 

1228
01:00:59,080 --> 01:01:00,560
fighting game credibility. 
OK, uh. 

1229
01:01:01,760 --> 01:01:07,800
Oh, oh snap, Oh yeah, if you're 
listening to. 

1230
01:01:07,800 --> 01:01:11,120
Mortal Kombat tattoo mortal. 
Kombat tattoo on the shoulder. 

1231
01:01:11,120 --> 01:01:12,320
That's a nice. 
Little hard to see. 

1232
01:01:12,320 --> 01:01:14,760
He started pulling up his shirt 
and we were like, we're 

1233
01:01:14,760 --> 01:01:19,280
concerned, but I thought he was 
going to flex the guns, but 

1234
01:01:19,280 --> 01:01:20,640
then. 
Well, sort of. 

1235
01:01:20,720 --> 01:01:22,280
So he sort of did, yeah. 
He sort of did let. 

1236
01:01:22,280 --> 01:01:25,280
Me show you my fighting creds. 
Yeah. 

1237
01:01:26,040 --> 01:01:32,800
Check out these boys. 
All right. 

1238
01:01:32,800 --> 01:01:36,640
So, yeah, we'll, we'll. 
Just like putty. 

1239
01:01:36,960 --> 01:01:39,160
They're like. 
Can mold it. 

1240
01:01:40,560 --> 01:01:44,560
He can mold it. 
Oh man, oh man, I I can 

1241
01:01:44,560 --> 01:01:48,720
definitely be molded for sure. 
All right, so if you want to 

1242
01:01:48,720 --> 01:01:52,240
find more, remember 64. 
Obviously you can find us across

1243
01:01:52,240 --> 01:01:54,280
social media. 
Remember 64? 

1244
01:01:54,280 --> 01:01:57,600
Show right across the board. 
Patreon as well. 

1245
01:01:57,600 --> 01:01:59,880
If you want to support the show 
for as little as a buck a month,

1246
01:01:59,880 --> 01:02:02,240
you can get all episodes like 
this early. 

1247
01:02:03,040 --> 01:02:05,440
So happy holidays. 
You get a somewhat holiday 

1248
01:02:05,520 --> 01:02:06,960
episode, I don't know, something
like that. 

1249
01:02:06,960 --> 01:02:09,640
Talk a little bit about Santa 
and Frosty, That's as as good as

1250
01:02:09,640 --> 01:02:11,720
it gets here. 
But anyways, happy holidays 

1251
01:02:11,720 --> 01:02:12,920
anyways, everybody for 
listening. 

1252
01:02:13,800 --> 01:02:16,840
And of course check out the show
as well. 

1253
01:02:16,840 --> 01:02:19,960
On YouTube you can find a video 
version of this episode. 

1254
01:02:19,960 --> 01:02:21,680
You can find some gameplay 
videos. 

1255
01:02:22,440 --> 01:02:25,120
You'll also see me be really bad
at this game if you're watching 

1256
01:02:25,120 --> 01:02:28,120
this version on YouTube as well.
So that's always fun. 

1257
01:02:28,160 --> 01:02:29,840
Laugh at me, it's fine. 
I laugh at myself. 

1258
01:02:29,840 --> 01:02:33,720
I'm so bad. 
But other than that dead forge, 

1259
01:02:33,720 --> 01:02:35,400
thanks for thanks for coming on 
the show, man. 

1260
01:02:35,600 --> 01:02:37,240
Let's talk a little bit about 
about your stuff. 

1261
01:02:39,280 --> 01:02:40,600
I know. 
Yeah, I'd love to be back 

1262
01:02:40,600 --> 01:02:42,800
anytime that you want me, man. 
Yeah, of course. 

1263
01:02:42,960 --> 01:02:44,720
I'll be here. 
Tell us a little bit about what.

1264
01:02:44,920 --> 01:02:46,080
You're talking about Clay 
Fighter? 

1265
01:02:46,080 --> 01:02:46,960
Yeah, yeah, yeah. 
Let's. 

1266
01:02:47,040 --> 01:02:51,640
Clay fighter, Clay fighter. 
It's actually they got like a 

1267
01:02:51,640 --> 01:02:53,680
choir though. 
Yeah, not bad, right? 

1268
01:02:54,760 --> 01:02:57,000
Dead Forge, Let's talk a little 
bit about about your stuff on 

1269
01:02:57,000 --> 01:03:01,600
YouTube. 
Yeah, I mean, you can find me at

1270
01:03:01,600 --> 01:03:05,960
Dead Forge on YouTube, right? 
And I got a podcast, the Gaming 

1271
01:03:05,960 --> 01:03:08,480
Bounty Board, which is on 
Spotify and YouTube. 

1272
01:03:09,200 --> 01:03:14,600
You know, I do reviews, essays, 
a little bit of everything, so. 

1273
01:03:15,080 --> 01:03:16,320
Yeah, there we go. 
Amazing. 

1274
01:03:16,320 --> 01:03:18,600
So Dead Forge you can find 
across the board and the podcast

1275
01:03:18,600 --> 01:03:22,480
again. 
The gaming bounty board it you'd

1276
01:03:22,480 --> 01:03:25,280
look it up as the GBB Podcast. 
There we go. 

1277
01:03:25,360 --> 01:03:28,280
Amazing jiggy. 
Got some pretty big stuff in the

1278
01:03:28,280 --> 01:03:29,320
pipe, man. 
How's it going? 

1279
01:03:30,680 --> 01:03:35,000
Oh man, so many good stuff. 
So much, So many good stuff. 

1280
01:03:35,360 --> 01:03:37,320
So many good stuff, So much 
good. 

1281
01:03:38,520 --> 01:03:42,520
Yeah, including, I think, the 
next tomorrow. 

1282
01:03:42,520 --> 01:03:46,080
Well, never mind about dates. 
I'm saying I'm doing a live 

1283
01:03:46,080 --> 01:03:49,280
stream and I'm going to play, 
play through some mods to 

1284
01:03:49,280 --> 01:03:52,720
experience those for the first 
time on some 64 titles, which we

1285
01:03:52,720 --> 01:03:55,000
talked about doing in the 
future, which is super excited. 

1286
01:03:55,000 --> 01:03:57,760
So it's getting in preparation 
for that, experiencing some of 

1287
01:03:57,760 --> 01:04:00,040
these. 
Let's actually, I completely 

1288
01:04:00,040 --> 01:04:03,000
forgot to mention that in 2024, 
Jiggy and I have a little bit of

1289
01:04:03,000 --> 01:04:05,000
a plan. 
We don't have all the details 

1290
01:04:05,000 --> 01:04:07,960
worked out, but probably every 
couple of episodes or so we're 

1291
01:04:07,960 --> 01:04:10,560
gonna play mods, unreleased 
games, things like that, that we

1292
01:04:10,560 --> 01:04:12,120
can emulate so that we can sort 
of have. 

1293
01:04:12,120 --> 01:04:13,760
We're gonna. 
Dissect them. 

1294
01:04:13,880 --> 01:04:15,640
We're gonna dissect them. 
We're gonna compare it to the 

1295
01:04:15,640 --> 01:04:18,360
originals, if it's a mod, and 
play all these different types 

1296
01:04:18,360 --> 01:04:20,760
of mixing games. 
So it's not just the library, 

1297
01:04:20,760 --> 01:04:23,000
we'll still be working through 
regular games, but that's gonna 

1298
01:04:23,000 --> 01:04:26,080
be sort of off the beaten path a
little bit here and there, So 

1299
01:04:26,080 --> 01:04:28,560
look forward to that throughout 
the course of 2024. 

1300
01:04:28,560 --> 01:04:31,240
We'll tell people about more 
details as as we come up with 

1301
01:04:31,760 --> 01:04:33,840
get closer to the dates and 
everything Anyways continues. 

1302
01:04:33,840 --> 01:04:35,640
That's gonna be cool. 
We. 

1303
01:04:35,680 --> 01:04:38,560
I have a video coming out. 
I'm working on it right now. 

1304
01:04:39,000 --> 01:04:45,440
Dave came on my end and we did a
versus video in my Versus series

1305
01:04:45,440 --> 01:04:50,080
where I compare and contrast two
games within a series or within 

1306
01:04:50,080 --> 01:04:53,920
a genre, and right now it's 
going to be a banger. 

1307
01:04:54,400 --> 01:04:58,320
It is Diddy Kong Racing versus 
Mario Kart 64 and we are going 

1308
01:04:58,360 --> 01:05:02,320
to the definitive, which one's 
the actual definitive Kart race 

1309
01:05:02,320 --> 01:05:05,440
around the 64. 
Spoiler alert, it's not Mickey 

1310
01:05:05,440 --> 01:05:10,160
Speedway USA, but follow that 
up. 

1311
01:05:10,320 --> 01:05:12,320
I got some other bangers in the 
work I have. 

1312
01:05:12,480 --> 01:05:16,320
I have a massive video that I 
just finished writing. 

1313
01:05:17,120 --> 01:05:21,440
It took me several days to write
this OK, and normally I finish a

1314
01:05:21,440 --> 01:05:27,040
script in a day. 
I am mapping out and connecting 

1315
01:05:27,040 --> 01:05:33,240
the entire rare universe of 
games, so it's going to be in my

1316
01:05:33,240 --> 01:05:35,480
overthinking series. 
This is probably going to be 

1317
01:05:35,480 --> 01:05:39,800
like a 20 to 30 minute video of 
me just nerding out about Rare 

1318
01:05:39,800 --> 01:05:42,680
Wear. 
We're talking Donkey Kong banjo.

1319
01:05:43,760 --> 01:05:46,360
It's gonna be an interesting. 
One Jet Force Gemini like it's 

1320
01:05:46,400 --> 01:05:48,240
it's going everywhere it's gonna
be. 

1321
01:05:48,280 --> 01:05:50,240
Man, Speaking of that, I've been
playing a lot of grab by the 

1322
01:05:50,240 --> 01:05:52,520
Ghoulies recently. 
Grab by the ghoulies is. 

1323
01:05:52,520 --> 01:05:53,920
In there. 
Nice. 

1324
01:05:54,760 --> 01:05:56,360
It's awesome. 
I'll be looking forward to. 

1325
01:05:57,320 --> 01:05:58,520
It, dude. 
It's gonna be a big one. 

1326
01:05:58,520 --> 01:06:00,160
I'm really excited about that 
one. 

1327
01:06:00,800 --> 01:06:04,920
Like, yeah. 
I'm actually working on my, I 

1328
01:06:04,920 --> 01:06:10,480
guess, biggest video that I've 
ever done in the kind of 

1329
01:06:10,480 --> 01:06:15,400
retrospective review kind of 
area that's supposed to come out

1330
01:06:15,400 --> 01:06:17,200
sometime sometime later this 
month. 

1331
01:06:17,520 --> 01:06:20,040
Nice, Sweet. 
Well, lots of stuff down the 

1332
01:06:20,040 --> 01:06:24,160
pipe, everybody. 
Yeah, and you wanna watch some 

1333
01:06:24,160 --> 01:06:26,560
And listen to some pretty fun, 
creative, nerdy stuff? 

1334
01:06:27,040 --> 01:06:29,560
You got the three of us, and I 
would say the other two on this 

1335
01:06:29,560 --> 01:06:31,320
podcast is probably a little bit
more creative than I am. 

1336
01:06:31,320 --> 01:06:32,600
But hey, you know what? 
It's all good. 

1337
01:06:32,640 --> 01:06:35,360
This is fun to talk about these 
games despite them not being. 

1338
01:06:35,520 --> 01:06:37,840
Very man. 
Your podcast has got more 

1339
01:06:37,840 --> 01:06:39,560
production value than mine does.
So. 

1340
01:06:40,960 --> 01:06:49,640
Value is a very strong word. 
Hey, if I do clay fighter. 

1341
01:06:50,400 --> 01:06:52,120
Oh yeah, Clay fighter, man. 
That's all right. 

1342
01:06:52,120 --> 01:06:55,040
Everybody, thanks for listening.
Thanks for joining us, 

1343
01:06:55,040 --> 01:06:56,680
gentlemen. 
Thanks for being on the show 

1344
01:06:56,680 --> 01:06:59,120
once again. 
And we will thanks for having me

1345
01:06:59,120 --> 01:07:01,840
man everybody soon. 
Goodbye. 

1346
01:07:01,840 --> 01:07:03,880
Thanks for joining us on 
Remember 64.

